U02-BFD3111B0-009.wrl 424 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 0.1328125
  20. diffuseColor 0.75294119 0.75294119 0.75294119
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
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  144. normalPerVertex TRUE
  145. normal DEF NORM_1 Normal { vector [
  146. 0 1 0,0 1 0,
  147. 0 1 0,0 1 0,
  148. 0 1 0,0 1 0,
  149. 0 1 0,0 1 0,
  150. 0 0 1,0 1 0,
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  178. 0 1 0,0 0 1,
  179. 0 1 0,0 1 0,
  180. 0 1 0,0 1 0,
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  204. 0 1 0,0 1 0,
  205. 0 1 0,0 1 0,
  206. 0 1 0,0 1 0,
  207. 0 1 0,0 1 0,
  208. 0 1 0,0 1 0,
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  210. 0 1 0,0 1 0,
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  216. 0 1 0,0 1 0,
  217. 0 1 0,0 1 0,
  218. 0 1 0,0 1 0,
  219. 0 1 0,0 1 0,
  220. 0 1 0,0 1 0,
  221. 0 1 0,0 1 0,
  222. 0 1 0,0 1 0,
  223. 0 1 0,0 1 0,
  224. 0 1 0,0 1 0,
  225. 0 1 0,0 1 0,
  226. 0 1 0,0 1 0,
  227. 0 1 0,0 1 0,
  228. 0 1 0,0 1 0,
  229. 0 1 0,0 1 0,
  230. 0 1 0,0 1 0,
  231. 0 1 0,0 1 0,
  232. 0 1 0,0 1 0,
  233. 0 1 0,0 1 0,
  234. 0 1 0,0 1 0,
  235. 0 1 0,0 1 0] }
  236. }
  237. }
  238. DEF SHAPE_2 Shape {
  239. appearance USE APP_1
  240. geometry DEF FACE_2 IndexedFaceSet {
  241. coord DEF COORD_2 Coordinate { point [
  242. -0.73818898 0.49212598 0.39370079,-0.73818898 0.49212598 0.58125717,
  243. -0.73818898 0.39370079 0.39370079,-0.73818898 0.39370079 0.58125717] }
  244. coordIndex [
  245. 1,0,2,-1,1,2,3,-1]
  246. normalPerVertex TRUE
  247. normal DEF NORM_2 Normal { vector [
  248. -1 0 0,-1 0 0,
  249. -1 0 0,-1 0 0] }
  250. }
  251. }
  252. DEF SHAPE_3 Shape {
  253. appearance USE APP_1
  254. geometry DEF FACE_3 IndexedFaceSet {
  255. coord DEF COORD_3 Coordinate { point [
  256. -0.73818898 0.49212598 0.58125717,-0.74234539 0.49212598 0.598864,
  257. -0.73865823 0.49212598 0.58731759,-0.74005479 0.49212598 0.59323354,
  258. -0.74234539 0.39370079 0.598864,-0.73818898 0.39370079 0.58125717,
  259. -0.73865823 0.39370079 0.58731759,-0.74005479 0.39370079 0.59323354] }
  260. coordIndex [
  261. 5,2,0,-1,6,2,5,-1,7,3,2,-1,7,1,3,-1,7,2,6,-1,4,1,7,-1]
  262. normalPerVertex TRUE
  263. normal DEF NORM_3 Normal { vector [
  264. -0.9970158 0 -0.077197719,-0.92628191 0 -0.37683128,
  265. -0.98808102 0 -0.15393469,-0.95260822 0 -0.30419989,
  266. -0.92628191 0 -0.37683128,-0.9970158 0 -0.077197719,
  267. -0.98808102 0 -0.15393469,-0.95260822 0 -0.30419989] }
  268. }
  269. }
  270. DEF SHAPE_4 Shape {
  271. appearance USE APP_1
  272. geometry DEF FACE_4 IndexedFaceSet {
  273. coord DEF COORD_4 Coordinate { point [
  274. -0.73818898 0.49212598 0.39370079,-0.73818898 0.49212598 0.33976378,
  275. -0.73818898 0.39370079 0.33976378,-0.73818898 0.39370079 0.39370079] }
  276. coordIndex [
  277. 3,0,1,-1,3,1,2,-1]
  278. normalPerVertex TRUE
  279. normal DEF NORM_4 Normal { vector [
  280. -1 0 0,-1 0 0,
  281. -1 0 0,-1 0 0] }
  282. }
  283. }
  284. DEF SHAPE_5 Shape {
  285. appearance USE APP_1
  286. geometry DEF FACE_5 IndexedFaceSet {
  287. coord DEF COORD_5 Coordinate { point [
  288. -0.74234539 0.49212598 0.598864,-0.77340265 0.49212598 0.66097852,
  289. -0.74234539 0.39370079 0.598864,-0.77340265 0.39370079 0.66097852] }
  290. coordIndex [
  291. 0,2,3,-1,1,0,3,-1]
  292. normalPerVertex TRUE
  293. normal DEF NORM_5 Normal { vector [
  294. -0.89442719 0 -0.4472136,-0.89442719 0 -0.4472136,
  295. -0.89442719 0 -0.4472136,-0.89442719 0 -0.4472136] }
  296. }
  297. }
  298. DEF SHAPE_6 Shape {
  299. appearance USE APP_1
  300. geometry DEF FACE_6 IndexedFaceSet {
  301. coord DEF COORD_6 Coordinate { point [
  302. -0.73818898 0.49212598 0.33976378,-0.73818898 0.39370079 0.33976378,
  303. -0.77755906 0.39370079 0.3003937,-0.74011589 0.39370079 0.32759776,
  304. -0.74570799 0.39370079 0.31662263,-0.7544179 0.39370079 0.30791272,
  305. -0.76539303 0.39370079 0.30232061,-0.77755906 0.49212598 0.3003937,
  306. -0.74011589 0.49212598 0.32759776,-0.74570799 0.49212598 0.31662263,
  307. -0.7544179 0.49212598 0.30791272,-0.76539303 0.49212598 0.30232061] }
  308. coordIndex [
  309. 6,7,2,-1,6,10,11,-1,6,11,7,-1,5,10,6,-1,4,8,9,-1,4,9,10,-1,4,10,5,-1,3,8,4,-1,
  310. 1,0,8,-1,1,8,3,-1]
  311. normalPerVertex TRUE
  312. normal DEF NORM_6 Normal { vector [
  313. -0.98768834 0 0.15643447,-0.98768834 0 0.15643447,
  314. -0.15643447 0 0.98768834,-0.95105652 0 0.30901699,
  315. -0.80901699 0 0.58778525,-0.58778525 0 0.80901699,
  316. -0.30901699 0 0.95105652,-0.15643447 0 0.98768834,
  317. -0.95105652 0 0.30901699,-0.80901699 0 0.58778525,
  318. -0.58778525 0 0.80901699,-0.30901699 0 0.95105652] }
  319. }
  320. }
  321. DEF SHAPE_7 Shape {
  322. appearance USE APP_1
  323. geometry DEF FACE_7 IndexedFaceSet {
  324. coord DEF COORD_7 Coordinate { point [
  325. -0.77340265 0.49212598 0.66097852,-0.77340265 0.39370079 0.66097852,
  326. -0.77755906 0.39370079 0.67858535,-0.77569324 0.39370079 0.66660898,
  327. -0.7770898 0.39370079 0.67252493,-0.77755906 0.49212598 0.67858535,
  328. -0.77569324 0.49212598 0.66660898,-0.7770898 0.49212598 0.67252493] }
  329. coordIndex [
  330. 2,5,7,-1,4,7,6,-1,4,2,7,-1,3,6,0,-1,3,4,6,-1,1,3,0,-1]
  331. normalPerVertex TRUE
  332. normal DEF NORM_7 Normal { vector [
  333. -0.92628191 0 -0.37683128,-0.92628191 0 -0.37683128,
  334. -0.9970158 0 -0.077197719,-0.94444244 0 -0.32867687,
  335. -0.98378042 0 -0.17937693,-0.9970158 0 -0.077197719,
  336. -0.96013976 0 -0.27952038,-0.99172376 0 -0.12838997] }
  337. }
  338. }
  339. DEF SHAPE_8 Shape {
  340. appearance USE APP_1
  341. geometry DEF FACE_8 IndexedFaceSet {
  342. coord DEF COORD_8 Coordinate { point [
  343. -1.0925197 0.49212598 0.3003937,-0.77755906 0.49212598 0.3003937,
  344. -1.0925197 0.39370079 0.3003937,-0.77755906 0.39370079 0.3003937] }
  345. coordIndex [
  346. 1,0,2,-1,1,2,3,-1]
  347. normalPerVertex TRUE
  348. normal DEF NORM_8 Normal { vector [
  349. 0 0 1,0 0 1,
  350. 0 0 1,0 0 1] }
  351. }
  352. }
  353. DEF SHAPE_9 Shape {
  354. appearance USE APP_1
  355. geometry DEF FACE_9 IndexedFaceSet {
  356. coord DEF COORD_9 Coordinate { point [
  357. -0.77755906 0.49212598 0.67858535,-0.77755906 0.49212598 1.023622,
  358. -0.77755906 0.39370079 0.67858535,-0.77755906 0.39370079 1.023622] }
  359. coordIndex [
  360. 3,0,2,-1,1,0,3,-1]
  361. normalPerVertex TRUE
  362. normal DEF NORM_9 Normal { vector [
  363. -1 0 0,-1 0 0,
  364. -1 0 0,-1 0 0] }
  365. }
  366. }
  367. DEF SHAPE_10 Shape {
  368. appearance USE APP_1
  369. geometry DEF FACE_10 IndexedFaceSet {
  370. coord DEF COORD_10 Coordinate { point [
  371. -1.0925197 0.39370079 0.3003937,-1.1318898 0.39370079 0.33976378,
  372. -1.1046857 0.39370079 0.30232061,-1.1156608 0.39370079 0.30791272,
  373. -1.1243707 0.39370079 0.31662263,-1.1299629 0.39370079 0.32759776,
  374. -1.1318898 0.49212598 0.33976378,-1.0925197 0.49212598 0.3003937,
  375. -1.1046857 0.49212598 0.30232061,-1.1156608 0.49212598 0.30791272,
  376. -1.1243707 0.49212598 0.31662263,-1.1299629 0.49212598 0.32759776] }
  377. coordIndex [
  378. 8,2,0,-1,8,0,7,-1,9,3,2,-1,9,2,8,-1,10,4,3,-1,10,3,9,-1,11,5,4,-1,11,1,5,-1,
  379. 11,4,10,-1,6,1,11,-1]
  380. normalPerVertex TRUE
  381. normal DEF NORM_10 Normal { vector [
  382. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  383. 0.35872825 0 0.93344204,0.6296203 0 0.77690301,
  384. 0.83888072 0 0.5443153,0.95105652 0 0.30901699,
  385. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  386. 0.25844621 0 0.96602565,0.5443153 0 0.83888072,
  387. 0.77690301 0 0.6296203,0.95105652 0 0.30901699] }
  388. }
  389. }
  390. DEF SHAPE_11 Shape {
  391. appearance USE APP_1
  392. geometry DEF FACE_11 IndexedFaceSet {
  393. coord DEF COORD_11 Coordinate { point [
  394. -0.77755906 0.49212598 1.023622,-0.81692913 0.49212598 1.0629921,
  395. -0.77948596 0.49212598 1.0357881,-0.78507807 0.49212598 1.0467632,
  396. -0.79378798 0.49212598 1.0554731,-0.80476311 0.49212598 1.0610652,
  397. -0.81692913 0.39370079 1.0629921,-0.77755906 0.39370079 1.023622,
  398. -0.77948596 0.39370079 1.0357881,-0.78507807 0.39370079 1.0467632,
  399. -0.79378798 0.39370079 1.0554731,-0.80476311 0.39370079 1.0610652] }
  400. coordIndex [
  401. 8,2,0,-1,8,0,7,-1,9,3,2,-1,9,2,8,-1,10,4,3,-1,10,3,9,-1,11,5,4,-1,11,4,10,-1,
  402. 6,1,5,-1,6,5,11,-1]
  403. normalPerVertex TRUE
  404. normal DEF NORM_11 Normal { vector [
  405. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  406. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  407. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  408. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  409. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  410. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  411. }
  412. }
  413. DEF SHAPE_12 Shape {
  414. appearance USE APP_1
  415. geometry DEF FACE_12 IndexedFaceSet {
  416. coord DEF COORD_12 Coordinate { point [
  417. -1.1318898 0.39370079 0.39370079,-1.1318898 0.39370079 0.33976378,
  418. -1.1318898 0.49212598 0.33976378,-1.1318898 0.49212598 0.39370079] }
  419. coordIndex [
  420. 3,0,1,-1,3,1,2,-1]
  421. normalPerVertex TRUE
  422. normal DEF NORM_12 Normal { vector [
  423. 1 0 0,1 0 0,
  424. 1 0 0,1 0 0] }
  425. }
  426. }
  427. DEF SHAPE_13 Shape {
  428. appearance USE APP_1
  429. geometry DEF FACE_13 IndexedFaceSet {
  430. coord DEF COORD_13 Coordinate { point [
  431. -0.81692913 0.49212598 1.0629921,-1.0531496 0.49212598 1.0629921,
  432. -0.81692913 0.39370079 1.0629921,-1.0531496 0.39370079 1.0629921] }
  433. coordIndex [
  434. 1,0,2,-1,1,2,3,-1]
  435. normalPerVertex TRUE
  436. normal DEF NORM_13 Normal { vector [
  437. 0 0 -1,0 0 -1,
  438. 0 0 -1,0 0 -1] }
  439. }
  440. }
  441. DEF SHAPE_14 Shape {
  442. appearance USE APP_1
  443. geometry DEF FACE_14 IndexedFaceSet {
  444. coord DEF COORD_14 Coordinate { point [
  445. -1.1318898 0.49212598 0.58125717,-1.1318898 0.49212598 0.39370079,
  446. -1.1318898 0.39370079 0.58125717,-1.1318898 0.39370079 0.39370079] }
  447. coordIndex [
  448. 3,0,2,-1,1,0,3,-1]
  449. normalPerVertex TRUE
  450. normal DEF NORM_14 Normal { vector [
  451. 1 0 0,1 0 0,
  452. 1 0 0,1 0 0] }
  453. }
  454. }
  455. DEF SHAPE_15 Shape {
  456. appearance USE APP_1
  457. geometry DEF FACE_15 IndexedFaceSet {
  458. coord DEF COORD_15 Coordinate { point [
  459. -1.0531496 0.49212598 1.0629921,-1.0925197 0.49212598 1.023622,
  460. -1.0653156 0.49212598 1.0610652,-1.0762908 0.49212598 1.0554731,
  461. -1.0850007 0.49212598 1.0467632,-1.0905928 0.49212598 1.0357881,
  462. -1.0925197 0.39370079 1.023622,-1.0531496 0.39370079 1.0629921,
  463. -1.0653156 0.39370079 1.0610652,-1.0762908 0.39370079 1.0554731,
  464. -1.0850007 0.39370079 1.0467632,-1.0905928 0.39370079 1.0357881] }
  465. coordIndex [
  466. 7,2,0,-1,8,3,2,-1,8,2,7,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,1,5,-1,
  467. 11,5,10,-1,6,1,11,-1]
  468. normalPerVertex TRUE
  469. normal DEF NORM_15 Normal { vector [
  470. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  471. 0.25844621 0 -0.96602565,0.5443153 0 -0.83888072,
  472. 0.77690301 0 -0.6296203,0.93344204 0 -0.35872825,
  473. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  474. 0.35872825 0 -0.93344204,0.6296203 0 -0.77690301,
  475. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621] }
  476. }
  477. }
  478. DEF SHAPE_16 Shape {
  479. appearance USE APP_1
  480. geometry DEF FACE_16 IndexedFaceSet {
  481. coord DEF COORD_16 Coordinate { point [
  482. -1.1318898 0.49212598 0.58125717,-1.1318898 0.39370079 0.58125717,
  483. -1.1277334 0.39370079 0.598864,-1.1314205 0.39370079 0.58731759,
  484. -1.1300239 0.39370079 0.59323354,-1.1277334 0.49212598 0.598864,
  485. -1.1314205 0.49212598 0.58731759,-1.1300239 0.49212598 0.59323354] }
  486. coordIndex [
  487. 4,5,2,-1,4,7,5,-1,3,6,7,-1,3,7,4,-1,1,0,6,-1,1,6,3,-1]
  488. normalPerVertex TRUE
  489. normal DEF NORM_16 Normal { vector [
  490. 0.9970158 0 -0.077197719,0.9970158 0 -0.077197719,
  491. 0.92628191 0 -0.37683128,0.98378042 0 -0.17937693,
  492. 0.94444244 0 -0.32867687,0.92628191 0 -0.37683128,
  493. 0.99172376 0 -0.12838997,0.96013976 0 -0.27952038] }
  494. }
  495. }
  496. DEF SHAPE_17 Shape {
  497. appearance USE APP_1
  498. geometry DEF FACE_17 IndexedFaceSet {
  499. coord DEF COORD_17 Coordinate { point [
  500. -1.0925197 0.49212598 1.023622,-1.0925197 0.49212598 0.67858535,
  501. -1.0925197 0.39370079 1.023622,-1.0925197 0.39370079 0.67858535] }
  502. coordIndex [
  503. 1,0,2,-1,1,2,3,-1]
  504. normalPerVertex TRUE
  505. normal DEF NORM_17 Normal { vector [
  506. 1 0 0,1 0 0,
  507. 1 0 0,1 0 0] }
  508. }
  509. }
  510. DEF SHAPE_18 Shape {
  511. appearance USE APP_1
  512. geometry DEF FACE_18 IndexedFaceSet {
  513. coord DEF COORD_18 Coordinate { point [
  514. -1.0966761 0.49212598 0.66097852,-1.1277334 0.49212598 0.598864,
  515. -1.0966761 0.39370079 0.66097852,-1.1277334 0.39370079 0.598864] }
  516. coordIndex [
  517. 1,0,2,-1,1,2,3,-1]
  518. normalPerVertex TRUE
  519. normal DEF NORM_18 Normal { vector [
  520. 0.89442719 0 -0.4472136,0.89442719 0 -0.4472136,
  521. 0.89442719 0 -0.4472136,0.89442719 0 -0.4472136] }
  522. }
  523. }
  524. DEF SHAPE_19 Shape {
  525. appearance USE APP_1
  526. geometry DEF FACE_19 IndexedFaceSet {
  527. coord DEF COORD_19 Coordinate { point [
  528. -1.0925197 0.49212598 0.67858535,-1.0925197 0.39370079 0.67858535,
  529. -1.0966761 0.39370079 0.66097852,-1.0929889 0.39370079 0.67252493,
  530. -1.0943855 0.39370079 0.66660898,-1.0966761 0.49212598 0.66097852,
  531. -1.0929889 0.49212598 0.67252493,-1.0943855 0.49212598 0.66660898] }
  532. coordIndex [
  533. 4,2,5,-1,4,5,7,-1,3,6,0,-1,3,7,6,-1,3,4,7,-1,1,3,0,-1]
  534. normalPerVertex TRUE
  535. normal DEF NORM_19 Normal { vector [
  536. 0.9970158 0 -0.077197719,0.9970158 0 -0.077197719,
  537. 0.92628191 0 -0.37683128,0.98808102 0 -0.15393469,
  538. 0.94444244 0 -0.32867687,0.92628191 0 -0.37683128,
  539. 0.98808102 0 -0.15393469,0.96013976 0 -0.27952038] }
  540. }
  541. }
  542. DEF SHAPE_20 Shape {
  543. appearance USE APP_1
  544. geometry DEF FACE_20 IndexedFaceSet {
  545. coord DEF COORD_20 Coordinate { point [
  546. 1.1318898 0.49212598 0.39370079,1.1318898 0.49212598 0.58125717,
  547. 1.1318898 0.39370079 0.39370079,1.1318898 0.39370079 0.58125717] }
  548. coordIndex [
  549. 1,0,2,-1,1,2,3,-1]
  550. normalPerVertex TRUE
  551. normal DEF NORM_20 Normal { vector [
  552. -1 0 0,-1 0 0,
  553. -1 0 0,-1 0 0] }
  554. }
  555. }
  556. DEF SHAPE_21 Shape {
  557. appearance USE APP_1
  558. geometry DEF FACE_21 IndexedFaceSet {
  559. coord DEF COORD_21 Coordinate { point [
  560. 1.1318898 0.49212598 0.58125717,1.1277334 0.49212598 0.598864,
  561. 1.1314205 0.49212598 0.58731759,1.1300239 0.49212598 0.59323354,
  562. 1.1277334 0.39370079 0.598864,1.1318898 0.39370079 0.58125717,
  563. 1.1314205 0.39370079 0.58731759,1.1300239 0.39370079 0.59323354] }
  564. coordIndex [
  565. 5,2,0,-1,6,2,5,-1,7,3,2,-1,7,1,3,-1,7,2,6,-1,4,1,7,-1]
  566. normalPerVertex TRUE
  567. normal DEF NORM_21 Normal { vector [
  568. -0.9970158 0 -0.077197719,-0.92628191 0 -0.37683128,
  569. -0.98808102 0 -0.15393469,-0.95260822 0 -0.30419989,
  570. -0.92628191 0 -0.37683128,-0.9970158 0 -0.077197719,
  571. -0.98808102 0 -0.15393469,-0.95260822 0 -0.30419989] }
  572. }
  573. }
  574. DEF SHAPE_22 Shape {
  575. appearance USE APP_1
  576. geometry DEF FACE_22 IndexedFaceSet {
  577. coord DEF COORD_22 Coordinate { point [
  578. 1.1318898 0.49212598 0.39370079,1.1318898 0.49212598 0.33976378,
  579. 1.1318898 0.39370079 0.33976378,1.1318898 0.39370079 0.39370079] }
  580. coordIndex [
  581. 3,0,1,-1,3,1,2,-1]
  582. normalPerVertex TRUE
  583. normal DEF NORM_22 Normal { vector [
  584. -1 0 0,-1 0 0,
  585. -1 0 0,-1 0 0] }
  586. }
  587. }
  588. DEF SHAPE_23 Shape {
  589. appearance USE APP_1
  590. geometry DEF FACE_23 IndexedFaceSet {
  591. coord DEF COORD_23 Coordinate { point [
  592. 1.1277334 0.49212598 0.598864,1.0966761 0.49212598 0.66097852,
  593. 1.1277334 0.39370079 0.598864,1.0966761 0.39370079 0.66097852] }
  594. coordIndex [
  595. 0,2,3,-1,1,0,3,-1]
  596. normalPerVertex TRUE
  597. normal DEF NORM_23 Normal { vector [
  598. -0.89442719 0 -0.4472136,-0.89442719 0 -0.4472136,
  599. -0.89442719 0 -0.4472136,-0.89442719 0 -0.4472136] }
  600. }
  601. }
  602. DEF SHAPE_24 Shape {
  603. appearance USE APP_1
  604. geometry DEF FACE_24 IndexedFaceSet {
  605. coord DEF COORD_24 Coordinate { point [
  606. 1.1318898 0.49212598 0.33976378,1.1318898 0.39370079 0.33976378,
  607. 1.0925197 0.39370079 0.3003937,1.1299629 0.39370079 0.32759776,
  608. 1.1243707 0.39370079 0.31662263,1.1156608 0.39370079 0.30791272,
  609. 1.1046857 0.39370079 0.30232061,1.0925197 0.49212598 0.3003937,
  610. 1.1299629 0.49212598 0.32759776,1.1243707 0.49212598 0.31662263,
  611. 1.1156608 0.49212598 0.30791272,1.1046857 0.49212598 0.30232061] }
  612. coordIndex [
  613. 6,7,2,-1,6,10,11,-1,6,11,7,-1,5,10,6,-1,4,8,9,-1,4,9,10,-1,4,10,5,-1,3,8,4,-1,
  614. 1,0,8,-1,1,8,3,-1]
  615. normalPerVertex TRUE
  616. normal DEF NORM_24 Normal { vector [
  617. -0.98768834 0 0.15643447,-0.98768834 0 0.15643447,
  618. -0.15643447 0 0.98768834,-0.95105652 0 0.30901699,
  619. -0.80901699 0 0.58778525,-0.58778525 0 0.80901699,
  620. -0.30901699 0 0.95105652,-0.15643447 0 0.98768834,
  621. -0.95105652 0 0.30901699,-0.80901699 0 0.58778525,
  622. -0.58778525 0 0.80901699,-0.30901699 0 0.95105652] }
  623. }
  624. }
  625. DEF SHAPE_25 Shape {
  626. appearance USE APP_1
  627. geometry DEF FACE_25 IndexedFaceSet {
  628. coord DEF COORD_25 Coordinate { point [
  629. 1.0966761 0.49212598 0.66097852,1.0966761 0.39370079 0.66097852,
  630. 1.0925197 0.39370079 0.67858535,1.0943855 0.39370079 0.66660898,
  631. 1.0929889 0.39370079 0.67252493,1.0925197 0.49212598 0.67858535,
  632. 1.0943855 0.49212598 0.66660898,1.0929889 0.49212598 0.67252493] }
  633. coordIndex [
  634. 2,5,7,-1,4,2,7,-1,3,6,0,-1,3,7,6,-1,3,4,7,-1,1,3,0,-1]
  635. normalPerVertex TRUE
  636. normal DEF NORM_25 Normal { vector [
  637. -0.92628191 0 -0.37683128,-0.92628191 0 -0.37683128,
  638. -0.9970158 0 -0.077197719,-0.95260822 0 -0.30419989,
  639. -0.98808102 0 -0.15393469,-0.9970158 0 -0.077197719,
  640. -0.95260822 0 -0.30419989,-0.98808102 0 -0.15393469] }
  641. }
  642. }
  643. DEF SHAPE_26 Shape {
  644. appearance USE APP_1
  645. geometry DEF FACE_26 IndexedFaceSet {
  646. coord DEF COORD_26 Coordinate { point [
  647. 0.77755906 0.49212598 0.3003937,1.0925197 0.49212598 0.3003937,
  648. 0.77755906 0.39370079 0.3003937,1.0925197 0.39370079 0.3003937] }
  649. coordIndex [
  650. 1,0,2,-1,1,2,3,-1]
  651. normalPerVertex TRUE
  652. normal DEF NORM_26 Normal { vector [
  653. 0 0 1,0 0 1,
  654. 0 0 1,0 0 1] }
  655. }
  656. }
  657. DEF SHAPE_27 Shape {
  658. appearance USE APP_1
  659. geometry DEF FACE_27 IndexedFaceSet {
  660. coord DEF COORD_27 Coordinate { point [
  661. 1.0925197 0.49212598 0.67858535,1.0925197 0.49212598 1.023622,
  662. 1.0925197 0.39370079 0.67858535,1.0925197 0.39370079 1.023622] }
  663. coordIndex [
  664. 3,0,2,-1,1,0,3,-1]
  665. normalPerVertex TRUE
  666. normal DEF NORM_27 Normal { vector [
  667. -1 0 0,-1 0 0,
  668. -1 0 0,-1 0 0] }
  669. }
  670. }
  671. DEF SHAPE_28 Shape {
  672. appearance USE APP_1
  673. geometry DEF FACE_28 IndexedFaceSet {
  674. coord DEF COORD_28 Coordinate { point [
  675. 0.77755906 0.39370079 0.3003937,0.73818898 0.39370079 0.33976378,
  676. 0.76539303 0.39370079 0.30232061,0.7544179 0.39370079 0.30791272,
  677. 0.74570799 0.39370079 0.31662263,0.74011589 0.39370079 0.32759776,
  678. 0.73818898 0.49212598 0.33976378,0.77755906 0.49212598 0.3003937,
  679. 0.76539303 0.49212598 0.30232061,0.7544179 0.49212598 0.30791272,
  680. 0.74570799 0.49212598 0.31662263,0.74011589 0.49212598 0.32759776] }
  681. coordIndex [
  682. 8,2,0,-1,8,0,7,-1,9,3,2,-1,9,4,3,-1,9,2,8,-1,10,5,4,-1,10,4,9,-1,11,1,5,-1,
  683. 11,5,10,-1,6,1,11,-1]
  684. normalPerVertex TRUE
  685. normal DEF NORM_28 Normal { vector [
  686. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  687. 0.35872825 0 0.93344204,0.58778525 0 0.80901699,
  688. 0.77690301 0 0.6296203,0.93344204 0 0.35872825,
  689. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  690. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  691. 0.83888072 0 0.5443153,0.96602565 0 0.25844621] }
  692. }
  693. }
  694. DEF SHAPE_29 Shape {
  695. appearance USE APP_1
  696. geometry DEF FACE_29 IndexedFaceSet {
  697. coord DEF COORD_29 Coordinate { point [
  698. 1.0925197 0.49212598 1.023622,1.0531496 0.49212598 1.0629921,
  699. 1.0905928 0.49212598 1.0357881,1.0850007 0.49212598 1.0467632,
  700. 1.0762908 0.49212598 1.0554731,1.0653156 0.49212598 1.0610652,
  701. 1.0531496 0.39370079 1.0629921,1.0925197 0.39370079 1.023622,
  702. 1.0905928 0.39370079 1.0357881,1.0850007 0.39370079 1.0467632,
  703. 1.0762908 0.39370079 1.0554731,1.0653156 0.39370079 1.0610652] }
  704. coordIndex [
  705. 8,2,0,-1,8,0,7,-1,9,3,2,-1,9,2,8,-1,10,4,3,-1,10,3,9,-1,11,5,4,-1,11,4,10,-1,
  706. 6,1,5,-1,6,5,11,-1]
  707. normalPerVertex TRUE
  708. normal DEF NORM_29 Normal { vector [
  709. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  710. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  711. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  712. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  713. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  714. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  715. }
  716. }
  717. DEF SHAPE_30 Shape {
  718. appearance USE APP_1
  719. geometry DEF FACE_30 IndexedFaceSet {
  720. coord DEF COORD_30 Coordinate { point [
  721. 0.73818898 0.39370079 0.39370079,0.73818898 0.39370079 0.33976378,
  722. 0.73818898 0.49212598 0.33976378,0.73818898 0.49212598 0.39370079] }
  723. coordIndex [
  724. 3,0,1,-1,3,1,2,-1]
  725. normalPerVertex TRUE
  726. normal DEF NORM_30 Normal { vector [
  727. 1 0 0,1 0 0,
  728. 1 0 0,1 0 0] }
  729. }
  730. }
  731. DEF SHAPE_31 Shape {
  732. appearance USE APP_1
  733. geometry DEF FACE_31 IndexedFaceSet {
  734. coord DEF COORD_31 Coordinate { point [
  735. 1.0531496 0.49212598 1.0629921,0.81692913 0.49212598 1.0629921,
  736. 1.0531496 0.39370079 1.0629921,0.81692913 0.39370079 1.0629921] }
  737. coordIndex [
  738. 1,0,2,-1,1,2,3,-1]
  739. normalPerVertex TRUE
  740. normal DEF NORM_31 Normal { vector [
  741. 0 0 -1,0 0 -1,
  742. 0 0 -1,0 0 -1] }
  743. }
  744. }
  745. DEF SHAPE_32 Shape {
  746. appearance USE APP_1
  747. geometry DEF FACE_32 IndexedFaceSet {
  748. coord DEF COORD_32 Coordinate { point [
  749. 0.73818898 0.49212598 0.58125717,0.73818898 0.49212598 0.39370079,
  750. 0.73818898 0.39370079 0.58125717,0.73818898 0.39370079 0.39370079] }
  751. coordIndex [
  752. 3,0,2,-1,1,0,3,-1]
  753. normalPerVertex TRUE
  754. normal DEF NORM_32 Normal { vector [
  755. 1 0 0,1 0 0,
  756. 1 0 0,1 0 0] }
  757. }
  758. }
  759. DEF SHAPE_33 Shape {
  760. appearance USE APP_1
  761. geometry DEF FACE_33 IndexedFaceSet {
  762. coord DEF COORD_33 Coordinate { point [
  763. 0.81692913 0.49212598 1.0629921,0.77755906 0.49212598 1.023622,
  764. 0.80476311 0.49212598 1.0610652,0.79378798 0.49212598 1.0554731,
  765. 0.78507807 0.49212598 1.0467632,0.77948596 0.49212598 1.0357881,
  766. 0.77755906 0.39370079 1.023622,0.81692913 0.39370079 1.0629921,
  767. 0.80476311 0.39370079 1.0610652,0.79378798 0.39370079 1.0554731,
  768. 0.78507807 0.39370079 1.0467632,0.77948596 0.39370079 1.0357881] }
  769. coordIndex [
  770. 7,2,0,-1,8,3,2,-1,8,2,7,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,1,5,-1,
  771. 11,5,10,-1,6,1,11,-1]
  772. normalPerVertex TRUE
  773. normal DEF NORM_33 Normal { vector [
  774. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  775. 0.25844621 0 -0.96602565,0.5443153 0 -0.83888072,
  776. 0.77690301 0 -0.6296203,0.93344204 0 -0.35872825,
  777. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  778. 0.35872825 0 -0.93344204,0.6296203 0 -0.77690301,
  779. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621] }
  780. }
  781. }
  782. DEF SHAPE_34 Shape {
  783. appearance USE APP_1
  784. geometry DEF FACE_34 IndexedFaceSet {
  785. coord DEF COORD_34 Coordinate { point [
  786. 0.73818898 0.49212598 0.58125717,0.73818898 0.39370079 0.58125717,
  787. 0.74234539 0.39370079 0.598864,0.73865823 0.39370079 0.58731759,
  788. 0.74005479 0.39370079 0.59323354,0.74234539 0.49212598 0.598864,
  789. 0.73865823 0.49212598 0.58731759,0.74005479 0.49212598 0.59323354] }
  790. coordIndex [
  791. 4,5,2,-1,4,7,5,-1,3,6,7,-1,3,7,4,-1,1,0,6,-1,1,6,3,-1]
  792. normalPerVertex TRUE
  793. normal DEF NORM_34 Normal { vector [
  794. 0.9970158 0 -0.077197719,0.9970158 0 -0.077197719,
  795. 0.92628191 0 -0.37683128,0.98378042 0 -0.17937693,
  796. 0.94444244 0 -0.32867687,0.92628191 0 -0.37683128,
  797. 0.99172376 0 -0.12838997,0.96013976 0 -0.27952038] }
  798. }
  799. }
  800. DEF SHAPE_35 Shape {
  801. appearance USE APP_1
  802. geometry DEF FACE_35 IndexedFaceSet {
  803. coord DEF COORD_35 Coordinate { point [
  804. 0.77755906 0.49212598 1.023622,0.77755906 0.49212598 0.67858535,
  805. 0.77755906 0.39370079 1.023622,0.77755906 0.39370079 0.67858535] }
  806. coordIndex [
  807. 1,0,2,-1,1,2,3,-1]
  808. normalPerVertex TRUE
  809. normal DEF NORM_35 Normal { vector [
  810. 1 0 0,1 0 0,
  811. 1 0 0,1 0 0] }
  812. }
  813. }
  814. DEF SHAPE_36 Shape {
  815. appearance USE APP_1
  816. geometry DEF FACE_36 IndexedFaceSet {
  817. coord DEF COORD_36 Coordinate { point [
  818. 0.77340265 0.49212598 0.66097852,0.74234539 0.49212598 0.598864,
  819. 0.77340265 0.39370079 0.66097852,0.74234539 0.39370079 0.598864] }
  820. coordIndex [
  821. 0,2,3,-1,1,0,3,-1]
  822. normalPerVertex TRUE
  823. normal DEF NORM_36 Normal { vector [
  824. 0.89442719 0 -0.4472136,0.89442719 0 -0.4472136,
  825. 0.89442719 0 -0.4472136,0.89442719 0 -0.4472136] }
  826. }
  827. }
  828. DEF SHAPE_37 Shape {
  829. appearance USE APP_1
  830. geometry DEF FACE_37 IndexedFaceSet {
  831. coord DEF COORD_37 Coordinate { point [
  832. 0.77755906 0.49212598 0.67858535,0.77755906 0.39370079 0.67858535,
  833. 0.77340265 0.39370079 0.66097852,0.7770898 0.39370079 0.67252493,
  834. 0.77569324 0.39370079 0.66660898,0.77340265 0.49212598 0.66097852,
  835. 0.7770898 0.49212598 0.67252493,0.77569324 0.49212598 0.66660898] }
  836. coordIndex [
  837. 4,2,5,-1,4,5,7,-1,3,6,0,-1,3,7,6,-1,3,4,7,-1,1,3,0,-1]
  838. normalPerVertex TRUE
  839. normal DEF NORM_37 Normal { vector [
  840. 0.9970158 0 -0.077197719,0.9970158 0 -0.077197719,
  841. 0.92628191 0 -0.37683128,0.98808102 0 -0.15393469,
  842. 0.94444244 0 -0.32867687,0.92628191 0 -0.37683128,
  843. 0.98808102 0 -0.15393469,0.96013976 0 -0.27952038] }
  844. }
  845. }
  846. DEF SHAPE_38 Shape {
  847. appearance USE APP_1
  848. geometry DEF FACE_38 IndexedFaceSet {
  849. coord DEF COORD_38 Coordinate { point [
  850. 0.35433071 0.49212598 1.6929134,0.90551181 0.49212598 1.6929134,
  851. 0.35433071 0.39370079 1.6929134,0.90551181 0.39370079 1.6929134] }
  852. coordIndex [
  853. 1,0,2,-1,1,2,3,-1]
  854. normalPerVertex TRUE
  855. normal DEF NORM_38 Normal { vector [
  856. 0 0 1,0 0 1,
  857. 0 0 1,0 0 1] }
  858. }
  859. }
  860. DEF SHAPE_39 Shape {
  861. appearance USE APP_1
  862. geometry DEF FACE_39 IndexedFaceSet {
  863. coord DEF COORD_39 Coordinate { point [
  864. 0.35433071 0.49212598 1.6929134,0.35433071 0.39370079 1.6929134,
  865. 0.31496063 0.39370079 1.7322835,0.34216469 0.39370079 1.6948403,
  866. 0.33118956 0.39370079 1.7004324,0.32247965 0.39370079 1.7091423,
  867. 0.31688754 0.39370079 1.7201174,0.31496063 0.49212598 1.7322835,
  868. 0.34216469 0.49212598 1.6948403,0.33118956 0.49212598 1.7004324,
  869. 0.32247965 0.49212598 1.7091423,0.31688754 0.49212598 1.7201174] }
  870. coordIndex [
  871. 2,11,7,-1,6,11,2,-1,5,9,10,-1,5,10,11,-1,5,11,6,-1,4,8,9,-1,4,9,5,-1,3,8,4,-1,
  872. 1,0,8,-1,1,8,3,-1]
  873. normalPerVertex TRUE
  874. normal DEF NORM_39 Normal { vector [
  875. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  876. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  877. 0.5443153 0 0.83888072,0.80901699 0 0.58778525,
  878. 0.95105652 0 0.30901699,0.98768834 0 0.15643447,
  879. 0.30901699 0 0.95105652,0.6296203 0 0.77690301,
  880. 0.80901699 0 0.58778525,0.95105652 0 0.30901699] }
  881. }
  882. }
  883. DEF SHAPE_40 Shape {
  884. appearance USE APP_1
  885. geometry DEF FACE_40 IndexedFaceSet {
  886. coord DEF COORD_40 Coordinate { point [
  887. 0.90551181 0.49212598 1.6929134,0.94488189 0.49212598 1.7322835,
  888. 0.91767783 0.49212598 1.6948403,0.92865296 0.49212598 1.7004324,
  889. 0.93736287 0.49212598 1.7091423,0.94295498 0.49212598 1.7201174,
  890. 0.94488189 0.39370079 1.7322835,0.90551181 0.39370079 1.6929134,
  891. 0.91767783 0.39370079 1.6948403,0.92865296 0.39370079 1.7004324,
  892. 0.93736287 0.39370079 1.7091423,0.94295498 0.39370079 1.7201174] }
  893. coordIndex [
  894. 7,2,0,-1,8,2,7,-1,9,3,2,-1,9,2,8,-1,10,4,3,-1,10,5,4,-1,10,3,9,-1,11,1,5,-1,
  895. 11,5,10,-1,6,1,11,-1]
  896. normalPerVertex TRUE
  897. normal DEF NORM_40 Normal { vector [
  898. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  899. -0.30901699 0 0.95105652,-0.6296203 0 0.77690301,
  900. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825,
  901. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  902. -0.30901699 0 0.95105652,-0.5443153 0 0.83888072,
  903. -0.80901699 0 0.58778525,-0.96602565 0 0.25844621] }
  904. }
  905. }
  906. DEF SHAPE_41 Shape {
  907. appearance USE APP_1
  908. geometry DEF FACE_41 IndexedFaceSet {
  909. coord DEF COORD_41 Coordinate { point [
  910. 0.31496063 0.49212598 2.1259843,0.31496063 0.49212598 1.7322835,
  911. 0.31496063 0.39370079 2.1259843,0.31496063 0.39370079 1.7322835] }
  912. coordIndex [
  913. 3,0,2,-1,1,0,3,-1]
  914. normalPerVertex TRUE
  915. normal DEF NORM_41 Normal { vector [
  916. 1 0 0,1 0 0,
  917. 1 0 0,1 0 0] }
  918. }
  919. }
  920. DEF SHAPE_42 Shape {
  921. appearance USE APP_1
  922. geometry DEF FACE_42 IndexedFaceSet {
  923. coord DEF COORD_42 Coordinate { point [
  924. 0.94488189 0.49212598 1.7322835,0.94488189 0.49212598 1.8110236,
  925. 0.94488189 0.39370079 1.7322835,0.94488189 0.39370079 1.8110236] }
  926. coordIndex [
  927. 1,0,2,-1,1,2,3,-1]
  928. normalPerVertex TRUE
  929. normal DEF NORM_42 Normal { vector [
  930. -1 0 0,-1 0 0,
  931. -1 0 0,-1 0 0] }
  932. }
  933. }
  934. DEF SHAPE_43 Shape {
  935. appearance USE APP_1
  936. geometry DEF FACE_43 IndexedFaceSet {
  937. coord DEF COORD_43 Coordinate { point [
  938. 0.31496063 0.49212598 2.1259843,0.31496063 0.39370079 2.1259843,
  939. 0.35433071 0.39370079 2.1653543,0.31688754 0.39370079 2.1381503,
  940. 0.32247965 0.39370079 2.1491254,0.33118956 0.39370079 2.1578353,
  941. 0.34216469 0.39370079 2.1634274,0.35433071 0.49212598 2.1653543,
  942. 0.31688754 0.49212598 2.1381503,0.32247965 0.49212598 2.1491254,
  943. 0.33118956 0.49212598 2.1578353,0.34216469 0.49212598 2.1634274] }
  944. coordIndex [
  945. 6,7,2,-1,6,10,11,-1,6,11,7,-1,5,10,6,-1,4,8,9,-1,4,9,10,-1,4,10,5,-1,3,8,4,-1,
  946. 1,0,8,-1,1,8,3,-1]
  947. normalPerVertex TRUE
  948. normal DEF NORM_43 Normal { vector [
  949. 0.98768834 0 -0.15643447,0.98768834 0 -0.15643447,
  950. 0.15643447 0 -0.98768834,0.95105652 0 -0.30901699,
  951. 0.80901699 0 -0.58778525,0.58778525 0 -0.80901699,
  952. 0.30901699 0 -0.95105652,0.15643447 0 -0.98768834,
  953. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  954. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  955. }
  956. }
  957. DEF SHAPE_44 Shape {
  958. appearance USE APP_1
  959. geometry DEF FACE_44 IndexedFaceSet {
  960. coord DEF COORD_44 Coordinate { point [
  961. 0.94488189 0.49212598 2.0472441,0.94488189 0.49212598 1.8110236,
  962. 0.75198744 0.44044007 1.8110236,0.87789035 0.48626498 1.8110236,
  963. 0.81293431 0.46886007 1.8110236,0.75198744 0.44044007 2.0472441,
  964. 0.87789035 0.48626498 2.0472441,0.81293431 0.46886007 2.0472441] }
  965. coordIndex [
  966. 6,0,1,-1,6,1,3,-1,7,3,4,-1,7,4,2,-1,7,6,3,-1,5,7,2,-1]
  967. normalPerVertex TRUE
  968. normal DEF NORM_44 Normal { vector [
  969. -0.087155744 0.9961947 0,-0.087155744 0.9961947 0,
  970. -0.42261827 0.90630778 0,-0.20228202 0.97932731 0,
  971. -0.34202015 0.93969262 0,-0.42261827 0.90630778 0,
  972. -0.14486675 0.98945117 0,-0.34202015 0.93969262 0] }
  973. }
  974. }
  975. DEF SHAPE_45 Shape {
  976. appearance USE APP_1
  977. geometry DEF FACE_45 IndexedFaceSet {
  978. coord DEF COORD_45 Coordinate { point [
  979. 0.90551181 0.49212598 2.1653543,0.35433071 0.49212598 2.1653543,
  980. 0.90551181 0.39370079 2.1653543,0.35433071 0.39370079 2.1653543] }
  981. coordIndex [
  982. 3,0,2,-1,1,0,3,-1]
  983. normalPerVertex TRUE
  984. normal DEF NORM_45 Normal { vector [
  985. 0 0 -1,0 0 -1,
  986. 0 0 -1,0 0 -1] }
  987. }
  988. }
  989. DEF SHAPE_46 Shape {
  990. appearance USE APP_1
  991. geometry DEF FACE_46 IndexedFaceSet {
  992. coord DEF COORD_46 Coordinate { point [
  993. 0.94488189 0.49212598 2.0472441,0.94488189 0.49212598 2.1259843,
  994. 0.94488189 0.39370079 2.0472441,0.94488189 0.39370079 2.1259843] }
  995. coordIndex [
  996. 1,0,2,-1,1,2,3,-1]
  997. normalPerVertex TRUE
  998. normal DEF NORM_46 Normal { vector [
  999. -1 0 0,-1 0 0,
  1000. -1 0 0,-1 0 0] }
  1001. }
  1002. }
  1003. DEF SHAPE_47 Shape {
  1004. appearance USE APP_1
  1005. geometry DEF FACE_47 IndexedFaceSet {
  1006. coord DEF COORD_47 Coordinate { point [
  1007. 0.90551181 0.49212598 2.1653543,0.90551181 0.39370079 2.1653543,
  1008. 0.94488189 0.39370079 2.1259843,0.91767783 0.39370079 2.1634274,
  1009. 0.92865296 0.39370079 2.1578353,0.93736287 0.39370079 2.1491254,
  1010. 0.94295498 0.39370079 2.1381503,0.94488189 0.49212598 2.1259843,
  1011. 0.91767783 0.49212598 2.1634274,0.92865296 0.49212598 2.1578353,
  1012. 0.93736287 0.49212598 2.1491254,0.94295498 0.49212598 2.1381503] }
  1013. coordIndex [
  1014. 6,7,2,-1,6,11,7,-1,5,10,11,-1,5,11,6,-1,4,8,9,-1,4,9,10,-1,4,10,5,-1,3,8,4,-1,
  1015. 1,0,8,-1,1,8,3,-1]
  1016. normalPerVertex TRUE
  1017. normal DEF NORM_47 Normal { vector [
  1018. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  1019. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  1020. -0.58778525 0 -0.80901699,-0.83888072 0 -0.5443153,
  1021. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  1022. -0.30901699 0 -0.95105652,-0.58778525 0 -0.80901699,
  1023. -0.77690301 0 -0.6296203,-0.93344204 0 -0.35872825] }
  1024. }
  1025. }
  1026. DEF SHAPE_48 Shape {
  1027. appearance USE APP_1
  1028. geometry DEF FACE_48 IndexedFaceSet {
  1029. coord DEF COORD_48 Coordinate { point [
  1030. -1.3385827 0.49212598 2.2834646,-0.27559055 0.49212598 2.2834646,
  1031. -1.4566929 0.37401575 2.2834646,-1.3750807 0.48634526 2.2834646,
  1032. -1.4080061 0.46956894 2.2834646,-1.4341359 0.4434392 2.2834646,
  1033. -1.4509122 0.41051382 2.2834646,-1.4566929 0.23622047 2.2834646,
  1034. -1.3582677 0.23622047 2.2834646,-1.3582677 0.37401575 2.2834646,
  1035. -1.3385827 0.39370079 2.2834646,-1.3436775 0.39303004 2.2834646,
  1036. -1.3484252 0.39106349 2.2834646,-1.3525021 0.38793517 2.2834646,
  1037. -1.3556304 0.38385827 2.2834646,-1.357597 0.37911061 2.2834646,
  1038. -0.27559055 0.39370079 2.2834646] }
  1039. coordIndex [
  1040. 2,7,8,-1,9,2,8,-1,15,6,2,-1,15,2,9,-1,14,5,6,-1,14,6,15,-1,13,5,14,-1,4,13,12,-1,
  1041. 4,5,13,-1,3,12,11,-1,3,4,12,-1,0,11,10,-1,0,3,11,-1,16,0,10,-1,1,0,16,-1]
  1042. normalPerVertex TRUE
  1043. normal DEF NORM_48 Normal { vector [
  1044. 0 0 1,0 0 1,
  1045. 0 0 1,0 0 1,
  1046. 0 0 1,0 0 1,
  1047. 0 0 1,0 0 1,
  1048. 0 0 1,0 0 1,
  1049. 0 0 1,0 0 1,
  1050. 0 0 1,0 0 1,
  1051. 0 0 1,0 0 1,
  1052. 0 0 1] }
  1053. }
  1054. }
  1055. DEF SHAPE_49 Shape {
  1056. appearance USE APP_1
  1057. geometry DEF FACE_49 IndexedFaceSet {
  1058. coord DEF COORD_49 Coordinate { point [
  1059. -0.27559055 0.49212598 2.2834646,-0.27559055 0.39370079 2.2834646,
  1060. -0.15748031 0.39370079 2.1653543,-0.23909248 0.39370079 2.2776838,
  1061. -0.2061671 0.39370079 2.2609075,-0.18003736 0.39370079 2.2347778,
  1062. -0.16326104 0.39370079 2.2018524,-0.15748031 0.49212598 2.1653543,
  1063. -0.23909248 0.49212598 2.2776838,-0.2061671 0.49212598 2.2609075,
  1064. -0.18003736 0.49212598 2.2347778,-0.16326104 0.49212598 2.2018524] }
  1065. coordIndex [
  1066. 2,7,11,-1,6,11,10,-1,6,2,11,-1,5,6,10,-1,4,10,9,-1,4,5,10,-1,3,9,8,-1,3,4,9,-1,
  1067. 1,8,0,-1,1,3,8,-1]
  1068. normalPerVertex TRUE
  1069. normal DEF NORM_49 Normal { vector [
  1070. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  1071. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  1072. 0.6296203 0 0.77690301,0.80901699 0 0.58778525,
  1073. 0.93344204 0 0.35872825,0.98768834 0 0.15643447,
  1074. 0.25844621 0 0.96602565,0.5443153 0 0.83888072,
  1075. 0.80901699 0 0.58778525,0.96602565 0 0.25844621] }
  1076. }
  1077. }
  1078. DEF SHAPE_50 Shape {
  1079. appearance USE APP_1
  1080. geometry DEF FACE_50 IndexedFaceSet {
  1081. coord DEF COORD_50 Coordinate { point [
  1082. -1.3385827 0.49212598 0,-1.4566929 0.37401575 0,
  1083. -1.3750807 0.48634526 0,-1.4080061 0.46956894 0,
  1084. -1.4341359 0.4434392 0,-1.4509122 0.41051382 0,
  1085. -1.4566929 0.37401575 2.2834646,-1.3385827 0.49212598 2.2834646,
  1086. -1.3750807 0.48634526 2.2834646,-1.4080061 0.46956894 2.2834646,
  1087. -1.4341359 0.4434392 2.2834646,-1.4509122 0.41051382 2.2834646] }
  1088. coordIndex [
  1089. 8,0,2,-1,8,7,0,-1,9,2,3,-1,9,3,4,-1,9,8,2,-1,10,9,4,-1,11,4,5,-1,11,5,1,-1,
  1090. 11,10,4,-1,6,11,1,-1]
  1091. normalPerVertex TRUE
  1092. normal DEF NORM_50 Normal { vector [
  1093. -0.15643447 0.98768834 0,-0.98768834 0.15643447 0,
  1094. -0.35872825 0.93344204 0,-0.58778525 0.80901699 0,
  1095. -0.80901699 0.58778525 0,-0.95105652 0.30901699 0,
  1096. -0.98768834 0.15643447 0,-0.15643447 0.98768834 0,
  1097. -0.25844621 0.96602565 0,-0.58778525 0.80901699 0,
  1098. -0.80901699 0.58778525 0,-0.95105652 0.30901699 0] }
  1099. }
  1100. }
  1101. DEF SHAPE_51 Shape {
  1102. appearance USE APP_1
  1103. geometry DEF FACE_51 IndexedFaceSet {
  1104. coord DEF COORD_51 Coordinate { point [
  1105. -0.15748031 0.49212598 2.1653543,-0.15748031 0.49212598 2.0866142,
  1106. -0.15748031 0.39370079 2.1653543,-0.15748031 0.39370079 2.0866142] }
  1107. coordIndex [
  1108. 1,0,2,-1,1,2,3,-1]
  1109. normalPerVertex TRUE
  1110. normal DEF NORM_51 Normal { vector [
  1111. 1 0 0,1 0 0,
  1112. 1 0 0,1 0 0] }
  1113. }
  1114. }
  1115. DEF SHAPE_52 Shape {
  1116. appearance USE APP_1
  1117. geometry DEF FACE_52 IndexedFaceSet {
  1118. coord DEF COORD_52 Coordinate { point [
  1119. -1.3385827 0.49212598 0,1.3385827 0.49212598 0,
  1120. -1.4566929 0.37401575 0,-1.3750807 0.48634526 0,
  1121. -1.4080061 0.46956894 0,-1.4341359 0.4434392 0,
  1122. -1.4509122 0.41051382 0,-1.4566929 0.13740509 0,
  1123. -1.433491 0.067102623 0,-1.4461841 0.088702285 0,
  1124. -1.4540358 0.11249325 0,-1.0984053 -0.3852631 0,
  1125. -1.003497 -0.43307087 0,-1.0396492 -0.4274019 0,
  1126. -1.0723311 -0.4109392 0,0 -0.43307087 0,
  1127. 0 -0.33464567 0,-1.0034971 -0.33464567 0,
  1128. -1.0193145 -0.32667836 0,-1.0149689 -0.33095737 0,
  1129. -1.0095222 -0.33370093 0,-1.3544007 0.12568797 0,
  1130. -1.3582677 0.13740509 0,-1.3578249 0.1332531 0,
  1131. -1.3565162 0.12928792 0,-1.3582677 0.37401575 0,
  1132. -1.3385827 0.39370079 0,-1.3436775 0.39303004 0,
  1133. -1.3484252 0.39106349 0,-1.3525021 0.38793517 0,
  1134. -1.3556304 0.38385827 0,-1.357597 0.37911061 0,
  1135. 0 0.39370079 0,1.3385827 0.39370079 0,
  1136. 1.3582677 0.37401575 0,1.3573043 0.38009876 0,
  1137. 1.3545082 0.38558632 0,1.3501533 0.38994128 0,
  1138. 1.3446657 0.39273733 0,1.3582677 0.13740509 0,
  1139. 1.3544007 0.12568797 0,1.3565162 0.12928792 0,
  1140. 1.3578249 0.1332531 0,1.0193145 -0.32667836 0,
  1141. 1.0034971 -0.33464567 0,1.0095222 -0.3337009 0,
  1142. 1.0149689 -0.33095735 0,0.0098425197 -0.33464567 0,
  1143. 0.0098425197 -0.43307087 0,1.003497 -0.43307087 0,
  1144. 1.0984053 -0.3852631 0,1.0723311 -0.4109392 0,
  1145. 1.0396492 -0.4274019 0,1.433491 0.067102623 0,
  1146. 1.4566929 0.13740509 0,1.4540358 0.11249325 0,
  1147. 1.4461841 0.088702285 0,1.4566929 0.37401575 0,
  1148. 1.3750807 0.48634526 0,1.4080061 0.46956894 0,
  1149. 1.4341359 0.4434392 0,1.4509122 0.41051382 0] }
  1150. coordIndex [
  1151. 32,26,0,-1,49,48,47,-1,44,49,47,-1,18,14,11,-1,45,49,44,-1,45,52,49,-1,19,13,14,-1,19,14,18,-1,
  1152. 46,52,45,-1,20,12,13,-1,46,51,52,-1,20,13,19,-1,43,51,46,-1,50,51,43,-1,40,50,43,-1,17,12,20,-1,
  1153. 21,11,8,-1,21,18,11,-1,24,8,9,-1,53,40,41,-1,53,50,40,-1,24,21,8,-1,23,9,10,-1,56,41,42,-1,
  1154. 23,24,9,-1,56,53,41,-1,22,10,7,-1,55,42,39,-1,55,56,42,-1,22,23,10,-1,54,55,39,-1,34,54,39,-1,
  1155. 25,7,2,-1,25,22,7,-1,31,25,2,-1,31,2,6,-1,30,6,5,-1,30,31,6,-1,1,33,32,-1,29,30,5,-1,
  1156. 57,54,34,-1,58,38,33,-1,58,33,1,-1,61,34,35,-1,61,35,36,-1,61,57,34,-1,59,37,38,-1,59,38,58,-1,
  1157. 4,29,5,-1,60,36,37,-1,4,28,29,-1,3,28,4,-1,60,61,36,-1,60,37,59,-1,3,27,28,-1,1,32,0,-1,
  1158. 0,27,3,-1,0,26,27,-1,16,15,12,-1,16,12,17,-1]
  1159. normalPerVertex TRUE
  1160. normal DEF NORM_52 Normal { vector [
  1161. 0 0 -1,0 0 -1,
  1162. 0 0 -1,0 0 -1,
  1163. 0 0 -1,0 0 -1,
  1164. 0 0 -1,0 0 -1,
  1165. 0 0 -1,0 0 -1,
  1166. 0 0 -1,0 0 -1,
  1167. 0 0 -1,0 0 -1,
  1168. 0 0 -1,0 0 -1,
  1169. 0 0 -1,0 0 -1,
  1170. 0 0 -1,0 0 -1,
  1171. 0 0 -1,0 0 -1,
  1172. 0 0 -1,0 0 -1,
  1173. 0 0 -1,0 0 -1,
  1174. 0 0 -1,0 0 -1,
  1175. 0 0 -1,0 0 -1,
  1176. 0 0 -1,0 0 -1,
  1177. 0 0 -1,0 0 -1,
  1178. 0 0 -1,0 0 -1,
  1179. 0 0 -1,0 0 -1,
  1180. 0 0 -1,0 0 -1,
  1181. 0 0 -1,0 0 -1,
  1182. 0 0 -1,0 0 -1,
  1183. 0 0 -1,0 0 -1,
  1184. 0 0 -1,0 0 -1,
  1185. 0 0 -1,0 0 -1,
  1186. 0 0 -1,0 0 -1,
  1187. 0 0 -1,0 0 -1,
  1188. 0 0 -1,0 0 -1,
  1189. 0 0 -1,0 0 -1,
  1190. 0 0 -1,0 0 -1,
  1191. 0 0 -1,0 0 -1] }
  1192. }
  1193. }
  1194. DEF SHAPE_53 Shape {
  1195. appearance USE APP_1
  1196. geometry DEF FACE_53 IndexedFaceSet {
  1197. coord DEF COORD_53 Coordinate { point [
  1198. -0.15748031 0.49212598 2.0866142,-0.039370079 0.49212598 1.9685039,
  1199. -0.15169959 0.49212598 2.0501161,-0.13492327 0.49212598 2.0171907,
  1200. -0.10879353 0.49212598 1.991061,-0.075868149 0.49212598 1.9742847,
  1201. -0.039370079 0.39370079 1.9685039,-0.15748031 0.39370079 2.0866142,
  1202. -0.15169959 0.39370079 2.0501161,-0.13492327 0.39370079 2.0171907,
  1203. -0.10879353 0.39370079 1.991061,-0.075868149 0.39370079 1.9742847] }
  1204. coordIndex [
  1205. 8,2,0,-1,8,0,7,-1,9,3,2,-1,9,2,8,-1,10,4,3,-1,10,5,4,-1,10,3,9,-1,11,5,10,-1,
  1206. 6,1,5,-1,6,5,11,-1]
  1207. normalPerVertex TRUE
  1208. normal DEF NORM_53 Normal { vector [
  1209. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  1210. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  1211. 0.58778525 0 0.80901699,0.30901699 0 0.95105652,
  1212. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  1213. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  1214. 0.58778525 0 0.80901699,0.30901699 0 0.95105652] }
  1215. }
  1216. }
  1217. DEF SHAPE_54 Shape {
  1218. appearance USE APP_1
  1219. geometry DEF FACE_54 IndexedFaceSet {
  1220. coord DEF COORD_54 Coordinate { point [
  1221. 1.3385827 0.49212598 0,1.3385827 0.49212598 2.2834646,
  1222. 1.4566929 0.37401575 2.2834646,1.3750807 0.48634526 2.2834646,
  1223. 1.4080061 0.46956894 2.2834646,1.4341359 0.4434392 2.2834646,
  1224. 1.4509122 0.41051382 2.2834646,1.4566929 0.37401575 0,
  1225. 1.3750807 0.48634526 0,1.4080061 0.46956894 0,
  1226. 1.4341359 0.4434392 0,1.4509122 0.41051382 0] }
  1227. coordIndex [
  1228. 6,2,7,-1,6,7,11,-1,5,11,10,-1,5,6,11,-1,4,9,8,-1,4,10,9,-1,4,5,10,-1,3,4,8,-1,
  1229. 1,8,0,-1,1,3,8,-1]
  1230. normalPerVertex TRUE
  1231. normal DEF NORM_54 Normal { vector [
  1232. 0.15643447 0.98768834 0,0.15643447 0.98768834 0,
  1233. 0.98768834 0.15643447 0,0.30901699 0.95105652 0,
  1234. 0.58778525 0.80901699 0,0.83888072 0.5443153 0,
  1235. 0.96602565 0.25844621 0,0.98768834 0.15643447 0,
  1236. 0.30901699 0.95105652 0,0.58778525 0.80901699 0,
  1237. 0.77690301 0.6296203 0,0.93344204 0.35872825 0] }
  1238. }
  1239. }
  1240. DEF SHAPE_55 Shape {
  1241. appearance USE APP_1
  1242. geometry DEF FACE_55 IndexedFaceSet {
  1243. coord DEF COORD_55 Coordinate { point [
  1244. -0.039370079 0.49212598 1.9685039,0.039370079 0.49212598 1.9685039,
  1245. -0.039370079 0.39370079 1.9685039,0 0.39370079 1.9685039,
  1246. 0.039370079 0.39370079 1.9685039] }
  1247. coordIndex [
  1248. 0,2,3,-1,1,3,4,-1,1,0,3,-1]
  1249. normalPerVertex TRUE
  1250. normal DEF NORM_55 Normal { vector [
  1251. 0 0 1,0 0 1,
  1252. 0 0 1,0 0 1,
  1253. 0 0 1] }
  1254. }
  1255. }
  1256. DEF SHAPE_56 Shape {
  1257. appearance USE APP_1
  1258. geometry DEF FACE_56 IndexedFaceSet {
  1259. coord DEF COORD_56 Coordinate { point [
  1260. 0.27559055 0.49212598 2.2834646,1.3385827 0.49212598 2.2834646,
  1261. 0.27559055 0.39370079 2.2834646,1.3385827 0.39370079 2.2834646,
  1262. 1.3582677 0.37401575 2.2834646,1.3573043 0.38009876 2.2834646,
  1263. 1.3545082 0.38558632 2.2834646,1.3501533 0.38994128 2.2834646,
  1264. 1.3446657 0.39273733 2.2834646,1.3582677 0.23622047 2.2834646,
  1265. 1.4566929 0.23622047 2.2834646,1.4566929 0.37401575 2.2834646,
  1266. 1.3750807 0.48634526 2.2834646,1.4080061 0.46956894 2.2834646,
  1267. 1.4341359 0.4434392 2.2834646,1.4509122 0.41051382 2.2834646] }
  1268. coordIndex [
  1269. 1,0,2,-1,1,2,3,-1,11,4,9,-1,11,9,10,-1,12,3,8,-1,12,1,3,-1,15,5,4,-1,15,6,5,-1,
  1270. 15,4,11,-1,13,8,7,-1,13,12,8,-1,14,7,6,-1,14,6,15,-1,14,13,7,-1]
  1271. normalPerVertex TRUE
  1272. normal DEF NORM_56 Normal { vector [
  1273. 0 0 1,0 0 1,
  1274. 0 0 1,0 0 1,
  1275. 0 0 1,0 0 1,
  1276. 0 0 1,0 0 1,
  1277. 0 0 1,0 0 1,
  1278. 0 0 1,0 0 1,
  1279. 0 0 1,0 0 1,
  1280. 0 0 1,0 0 1] }
  1281. }
  1282. }
  1283. DEF SHAPE_57 Shape {
  1284. appearance USE APP_1
  1285. geometry DEF FACE_57 IndexedFaceSet {
  1286. coord DEF COORD_57 Coordinate { point [
  1287. 0.15748031 0.49212598 2.0866142,0.15748031 0.39370079 2.0866142,
  1288. 0.039370079 0.39370079 1.9685039,0.15169959 0.39370079 2.0501161,
  1289. 0.13492327 0.39370079 2.0171907,0.10879353 0.39370079 1.991061,
  1290. 0.075868149 0.39370079 1.9742847,0.039370079 0.49212598 1.9685039,
  1291. 0.15169959 0.49212598 2.0501161,0.13492327 0.49212598 2.0171907,
  1292. 0.10879353 0.49212598 1.991061,0.075868149 0.49212598 1.9742847] }
  1293. coordIndex [
  1294. 6,7,2,-1,6,11,7,-1,5,10,11,-1,5,11,6,-1,4,8,9,-1,4,9,10,-1,4,10,5,-1,3,8,4,-1,
  1295. 1,0,8,-1,1,8,3,-1]
  1296. normalPerVertex TRUE
  1297. normal DEF NORM_57 Normal { vector [
  1298. -0.98768834 0 0.15643447,-0.98768834 0 0.15643447,
  1299. -0.15643447 0 0.98768834,-0.95105652 0 0.30901699,
  1300. -0.80901699 0 0.58778525,-0.5443153 0 0.83888072,
  1301. -0.25844621 0 0.96602565,-0.15643447 0 0.98768834,
  1302. -0.95105652 0 0.30901699,-0.80901699 0 0.58778525,
  1303. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  1304. }
  1305. }
  1306. DEF SHAPE_58 Shape {
  1307. appearance USE APP_1
  1308. geometry DEF FACE_58 IndexedFaceSet {
  1309. coord DEF COORD_58 Coordinate { point [
  1310. 0.27559055 0.49212598 2.2834646,0.15748031 0.49212598 2.1653543,
  1311. 0.23909248 0.49212598 2.2776838,0.2061671 0.49212598 2.2609075,
  1312. 0.18003736 0.49212598 2.2347778,0.16326104 0.49212598 2.2018524,
  1313. 0.15748031 0.39370079 2.1653543,0.27559055 0.39370079 2.2834646,
  1314. 0.23909248 0.39370079 2.2776838,0.2061671 0.39370079 2.2609075,
  1315. 0.18003736 0.39370079 2.2347778,0.16326104 0.39370079 2.2018524] }
  1316. coordIndex [
  1317. 7,0,2,-1,8,2,3,-1,8,7,2,-1,9,8,3,-1,10,3,4,-1,10,4,5,-1,10,9,3,-1,11,10,5,-1,
  1318. 6,5,1,-1,6,11,5,-1]
  1319. normalPerVertex TRUE
  1320. normal DEF NORM_58 Normal { vector [
  1321. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  1322. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  1323. -0.80901699 0 0.58778525,-0.95105652 0 0.30901699,
  1324. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  1325. -0.35872825 0 0.93344204,-0.58778525 0 0.80901699,
  1326. -0.80901699 0 0.58778525,-0.95105652 0 0.30901699] }
  1327. }
  1328. }
  1329. DEF SHAPE_59 Shape {
  1330. appearance USE APP_1
  1331. geometry DEF FACE_59 IndexedFaceSet {
  1332. coord DEF COORD_59 Coordinate { point [
  1333. 0.15748031 0.49212598 2.0866142,0.15748031 0.49212598 2.1653543,
  1334. 0.15748031 0.39370079 2.0866142,0.15748031 0.39370079 2.1653543] }
  1335. coordIndex [
  1336. 1,0,2,-1,1,2,3,-1]
  1337. normalPerVertex TRUE
  1338. normal DEF NORM_59 Normal { vector [
  1339. -1 0 0,-1 0 0,
  1340. -1 0 0,-1 0 0] }
  1341. }
  1342. }
  1343. DEF SHAPE_60 Shape {
  1344. appearance USE APP_1
  1345. geometry DEF FACE_60 IndexedFaceSet {
  1346. coord DEF COORD_60 Coordinate { point [
  1347. 1.1220472 0.49212598 1.3385827,1.1220472 0.47244094 1.3385827,
  1348. 1.1220472 0.47244094 1.5551181,1.1220472 0.49212598 1.5551181] }
  1349. coordIndex [
  1350. 3,0,1,-1,3,1,2,-1]
  1351. normalPerVertex TRUE
  1352. normal DEF NORM_60 Normal { vector [
  1353. -1 0 0,-1 0 0,
  1354. -1 0 0,-1 0 0] }
  1355. }
  1356. }
  1357. DEF SHAPE_61 Shape {
  1358. appearance USE APP_1
  1359. geometry DEF FACE_61 IndexedFaceSet {
  1360. coord DEF COORD_61 Coordinate { point [
  1361. 0.78740157 0.49212598 1.3385827,0.78740157 0.47244094 1.3385827,
  1362. 1.1220472 0.47244094 1.3385827,1.1220472 0.49212598 1.3385827] }
  1363. coordIndex [
  1364. 3,0,1,-1,3,1,2,-1]
  1365. normalPerVertex TRUE
  1366. normal DEF NORM_61 Normal { vector [
  1367. 0 0 1,0 0 1,
  1368. 0 0 1,0 0 1] }
  1369. }
  1370. }
  1371. DEF SHAPE_62 Shape {
  1372. appearance USE APP_1
  1373. geometry DEF FACE_62 IndexedFaceSet {
  1374. coord DEF COORD_62 Coordinate { point [
  1375. 0.78740157 0.49212598 1.5551181,0.78740157 0.47244094 1.5551181,
  1376. 0.78740157 0.47244094 1.3385827,0.78740157 0.49212598 1.3385827] }
  1377. coordIndex [
  1378. 2,0,1,-1,3,0,2,-1]
  1379. normalPerVertex TRUE
  1380. normal DEF NORM_62 Normal { vector [
  1381. 1 0 0,1 0 0,
  1382. 1 0 0,1 0 0] }
  1383. }
  1384. }
  1385. DEF SHAPE_63 Shape {
  1386. appearance USE APP_1
  1387. geometry DEF FACE_63 IndexedFaceSet {
  1388. coord DEF COORD_63 Coordinate { point [
  1389. 1.1220472 0.49212598 1.5551181,1.1220472 0.47244094 1.5551181,
  1390. 0.78740157 0.47244094 1.5551181,0.78740157 0.49212598 1.5551181] }
  1391. coordIndex [
  1392. 3,0,1,-1,3,1,2,-1]
  1393. normalPerVertex TRUE
  1394. normal DEF NORM_63 Normal { vector [
  1395. 0 0 -1,0 0 -1,
  1396. 0 0 -1,0 0 -1] }
  1397. }
  1398. }
  1399. DEF SHAPE_64 Shape {
  1400. appearance USE APP_1
  1401. geometry DEF FACE_64 IndexedFaceSet {
  1402. coord DEF COORD_64 Coordinate { point [
  1403. -0.78740157 0.49212598 1.5551181,-0.78740157 0.47244094 1.5551181,
  1404. -1.1220472 0.47244094 1.5551181,-1.1220472 0.49212598 1.5551181] }
  1405. coordIndex [
  1406. 3,0,1,-1,3,1,2,-1]
  1407. normalPerVertex TRUE
  1408. normal DEF NORM_64 Normal { vector [
  1409. 0 0 -1,0 0 -1,
  1410. 0 0 -1,0 0 -1] }
  1411. }
  1412. }
  1413. DEF SHAPE_65 Shape {
  1414. appearance USE APP_1
  1415. geometry DEF FACE_65 IndexedFaceSet {
  1416. coord DEF COORD_65 Coordinate { point [
  1417. -0.78740157 0.49212598 1.3385827,-0.78740157 0.47244094 1.3385827,
  1418. -0.78740157 0.47244094 1.5551181,-0.78740157 0.49212598 1.5551181] }
  1419. coordIndex [
  1420. 3,0,1,-1,3,1,2,-1]
  1421. normalPerVertex TRUE
  1422. normal DEF NORM_65 Normal { vector [
  1423. -1 0 0,-1 0 0,
  1424. -1 0 0,-1 0 0] }
  1425. }
  1426. }
  1427. DEF SHAPE_66 Shape {
  1428. appearance USE APP_1
  1429. geometry DEF FACE_66 IndexedFaceSet {
  1430. coord DEF COORD_66 Coordinate { point [
  1431. -1.1220472 0.49212598 1.3385827,-1.1220472 0.47244094 1.3385827,
  1432. -0.78740157 0.47244094 1.3385827,-0.78740157 0.49212598 1.3385827] }
  1433. coordIndex [
  1434. 3,0,1,-1,3,1,2,-1]
  1435. normalPerVertex TRUE
  1436. normal DEF NORM_66 Normal { vector [
  1437. 0 0 1,0 0 1,
  1438. 0 0 1,0 0 1] }
  1439. }
  1440. }
  1441. DEF SHAPE_67 Shape {
  1442. appearance USE APP_1
  1443. geometry DEF FACE_67 IndexedFaceSet {
  1444. coord DEF COORD_67 Coordinate { point [
  1445. -1.1220472 0.49212598 1.5551181,-1.1220472 0.47244094 1.5551181,
  1446. -1.1220472 0.47244094 1.3385827,-1.1220472 0.49212598 1.3385827] }
  1447. coordIndex [
  1448. 2,0,1,-1,3,0,2,-1]
  1449. normalPerVertex TRUE
  1450. normal DEF NORM_67 Normal { vector [
  1451. 1 0 0,1 0 0,
  1452. 1 0 0,1 0 0] }
  1453. }
  1454. }
  1455. DEF SHAPE_68 Shape {
  1456. appearance USE APP_1
  1457. geometry DEF FACE_68 IndexedFaceSet {
  1458. coord DEF COORD_68 Coordinate { point [
  1459. -1.0728346 0.4978916 0.16606376,-1.0728346 0.61417323 0.28234539,
  1460. -1.0728346 0.49212598 0.15214433,-1.0728346 0.49476328 0.16198686,
  1461. -1.0728346 0.49279674 0.1572392,-1.0728346 0.49212598 0.29949239,
  1462. -1.0728346 0.58633438 0.39370079,-1.0728346 0.61417323 0.36586194] }
  1463. coordIndex [
  1464. 5,6,7,-1,5,7,1,-1,0,5,1,-1,3,5,0,-1,2,5,4,-1,4,5,3,-1]
  1465. normalPerVertex TRUE
  1466. normal DEF NORM_68 Normal { vector [
  1467. -1 0 0,-1 0 0,
  1468. -1 0 0,-1 0 0,
  1469. -1 0 0,-1 0 0,
  1470. -1 0 0,-1 0 0] }
  1471. }
  1472. }
  1473. DEF SHAPE_69 Shape {
  1474. appearance USE APP_1
  1475. geometry DEF FACE_69 IndexedFaceSet {
  1476. coord DEF COORD_69 Coordinate { point [
  1477. -1.0728346 0.4978916 0.16606376,-1.0728346 0.49212598 0.15214433,
  1478. -1.0728346 0.49476328 0.16198686,-1.0728346 0.49279674 0.1572392,
  1479. -0.79724409 0.49212598 0.15214433,-0.79724409 0.4978916 0.16606376,
  1480. -0.79724409 0.49476328 0.16198686,-0.79724409 0.49279674 0.1572392] }
  1481. coordIndex [
  1482. 1,7,4,-1,3,6,7,-1,3,7,1,-1,2,5,6,-1,2,6,3,-1,0,5,2,-1]
  1483. normalPerVertex TRUE
  1484. normal DEF NORM_69 Normal { vector [
  1485. 0 0.79335326 -0.60876154,0 0.99144486 -0.13052622,
  1486. 0 0.84327165 -0.5374876,0 0.95364991 -0.30091834,
  1487. 0 0.99144486 -0.13052622,0 0.79335326 -0.60876154,
  1488. 0 0.88711364 -0.46155107,0 0.9763442 -0.21622214] }
  1489. }
  1490. }
  1491. DEF SHAPE_70 Shape {
  1492. appearance USE APP_1
  1493. geometry DEF FACE_70 IndexedFaceSet {
  1494. coord DEF COORD_70 Coordinate { point [
  1495. -1.0728346 0.58633438 0.39370079,-1.0728346 0.49212598 0.29949239,
  1496. -0.79724409 0.58633438 0.39370079,-0.79724409 0.49212598 0.29949239] }
  1497. coordIndex [
  1498. 1,2,0,-1,1,3,2,-1]
  1499. normalPerVertex TRUE
  1500. normal DEF NORM_70 Normal { vector [
  1501. 0 -0.70710678 0.70710678,0 -0.70710678 0.70710678,
  1502. 0 -0.70710678 0.70710678,0 -0.70710678 0.70710678] }
  1503. }
  1504. }
  1505. DEF SHAPE_71 Shape {
  1506. appearance USE APP_1
  1507. geometry DEF FACE_71 IndexedFaceSet {
  1508. coord DEF COORD_71 Coordinate { point [
  1509. -0.79724409 0.4978916 0.16606376,-0.79724409 0.61417323 0.28234539,
  1510. -0.79724409 0.49212598 0.15214433,-0.79724409 0.49476328 0.16198686,
  1511. -0.79724409 0.49279674 0.1572392,-0.79724409 0.49212598 0.29949239,
  1512. -0.79724409 0.58633438 0.39370079,-0.79724409 0.61417323 0.36586194] }
  1513. coordIndex [
  1514. 5,7,6,-1,5,1,7,-1,0,1,5,-1,3,0,5,-1,2,4,5,-1,4,3,5,-1]
  1515. normalPerVertex TRUE
  1516. normal DEF NORM_71 Normal { vector [
  1517. 1 0 0,1 0 0,
  1518. 1 0 0,1 0 0,
  1519. 1 0 0,1 0 0,
  1520. 1 0 0,1 0 0] }
  1521. }
  1522. }
  1523. DEF SHAPE_72 Shape {
  1524. appearance USE APP_1
  1525. geometry DEF FACE_72 IndexedFaceSet {
  1526. coord DEF COORD_72 Coordinate { point [
  1527. 1.0728346 0.4978916 0.16606376,0.79724409 0.4978916 0.16606376,
  1528. 0.79724409 0.49212598 0.15214433,0.79724409 0.49476328 0.16198686,
  1529. 0.79724409 0.49279674 0.1572392,1.0728346 0.49212598 0.15214433,
  1530. 1.0728346 0.49476328 0.16198686,1.0728346 0.49279674 0.1572392] }
  1531. coordIndex [
  1532. 6,1,0,-1,6,3,1,-1,7,4,3,-1,7,2,4,-1,7,3,6,-1,5,2,7,-1]
  1533. normalPerVertex TRUE
  1534. normal DEF NORM_72 Normal { vector [
  1535. 0 0.79335326 -0.60876154,0 0.79335326 -0.60876154,
  1536. 0 0.99144486 -0.13052622,0 0.88711364 -0.46155107,
  1537. 0 0.96592581 -0.2588191,0 0.99144486 -0.13052622,
  1538. 0 0.84327165 -0.5374876,0 0.96592581 -0.2588191] }
  1539. }
  1540. }
  1541. DEF SHAPE_73 Shape {
  1542. appearance USE APP_1
  1543. geometry DEF FACE_73 IndexedFaceSet {
  1544. coord DEF COORD_73 Coordinate { point [
  1545. 1.0728346 0.4978916 0.16606376,1.0728346 0.61417323 0.28234539,
  1546. 1.0728346 0.49212598 0.15214433,1.0728346 0.49476328 0.16198686,
  1547. 1.0728346 0.49279674 0.1572392,1.0728346 0.49212598 0.29949239,
  1548. 1.0728346 0.58633438 0.39370079,1.0728346 0.61417323 0.36586194] }
  1549. coordIndex [
  1550. 5,0,1,-1,5,3,0,-1,5,1,7,-1,6,5,7,-1,5,2,4,-1,5,4,3,-1]
  1551. normalPerVertex TRUE
  1552. normal DEF NORM_73 Normal { vector [
  1553. 1 0 0,1 0 0,
  1554. 1 0 0,1 0 0,
  1555. 1 0 0,1 0 0,
  1556. 1 0 0,1 0 0] }
  1557. }
  1558. }
  1559. DEF SHAPE_74 Shape {
  1560. appearance USE APP_1
  1561. geometry DEF FACE_74 IndexedFaceSet {
  1562. coord DEF COORD_74 Coordinate { point [
  1563. 0.79724409 0.4978916 0.16606376,0.79724409 0.61417323 0.28234539,
  1564. 0.79724409 0.49212598 0.15214433,0.79724409 0.49476328 0.16198686,
  1565. 0.79724409 0.49279674 0.1572392,0.79724409 0.49212598 0.29949239,
  1566. 0.79724409 0.58633438 0.39370079,0.79724409 0.61417323 0.36586194] }
  1567. coordIndex [
  1568. 5,1,0,-1,5,0,3,-1,5,7,1,-1,6,7,5,-1,5,4,2,-1,5,3,4,-1]
  1569. normalPerVertex TRUE
  1570. normal DEF NORM_74 Normal { vector [
  1571. -1 0 0,-1 0 0,
  1572. -1 0 0,-1 0 0,
  1573. -1 0 0,-1 0 0,
  1574. -1 0 0,-1 0 0] }
  1575. }
  1576. }
  1577. DEF SHAPE_75 Shape {
  1578. appearance USE APP_1
  1579. geometry DEF FACE_75 IndexedFaceSet {
  1580. coord DEF COORD_75 Coordinate { point [
  1581. 1.0728346 0.58633438 0.39370079,1.0728346 0.49212598 0.29949239,
  1582. 0.79724409 0.58633438 0.39370079,0.79724409 0.49212598 0.29949239] }
  1583. coordIndex [
  1584. 0,2,3,-1,0,3,1,-1]
  1585. normalPerVertex TRUE
  1586. normal DEF NORM_75 Normal { vector [
  1587. 0 -0.70710678 0.70710678,0 -0.70710678 0.70710678,
  1588. 0 -0.70710678 0.70710678,0 -0.70710678 0.70710678] }
  1589. }
  1590. }
  1591. DEF SHAPE_76 Shape {
  1592. appearance USE APP_1
  1593. geometry DEF FACE_76 IndexedFaceSet {
  1594. coord DEF COORD_76 Coordinate { point [
  1595. -0.35433071 0.49212598 2.1653543,-0.90551181 0.49212598 2.1653543,
  1596. -0.35433071 0.39370079 2.1653543,-0.90551181 0.39370079 2.1653543] }
  1597. coordIndex [
  1598. 1,0,2,-1,1,2,3,-1]
  1599. normalPerVertex TRUE
  1600. normal DEF NORM_76 Normal { vector [
  1601. 0 0 -1,0 0 -1,
  1602. 0 0 -1,0 0 -1] }
  1603. }
  1604. }
  1605. DEF SHAPE_77 Shape {
  1606. appearance USE APP_1
  1607. geometry DEF FACE_77 IndexedFaceSet {
  1608. coord DEF COORD_77 Coordinate { point [
  1609. -0.35433071 0.49212598 2.1653543,-0.35433071 0.39370079 2.1653543,
  1610. -0.31496063 0.39370079 2.1259843,-0.34216469 0.39370079 2.1634274,
  1611. -0.33118956 0.39370079 2.1578353,-0.32247965 0.39370079 2.1491254,
  1612. -0.31688754 0.39370079 2.1381503,-0.31496063 0.49212598 2.1259843,
  1613. -0.34216469 0.49212598 2.1634274,-0.33118956 0.49212598 2.1578353,
  1614. -0.32247965 0.49212598 2.1491254,-0.31688754 0.49212598 2.1381503] }
  1615. coordIndex [
  1616. 6,7,2,-1,6,11,7,-1,5,9,10,-1,5,10,11,-1,5,11,6,-1,4,8,9,-1,4,9,5,-1,3,8,4,-1,
  1617. 1,0,8,-1,1,8,3,-1]
  1618. normalPerVertex TRUE
  1619. normal DEF NORM_77 Normal { vector [
  1620. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  1621. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  1622. -0.5443153 0 -0.83888072,-0.80901699 0 -0.58778525,
  1623. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  1624. -0.30901699 0 -0.95105652,-0.6296203 0 -0.77690301,
  1625. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  1626. }
  1627. }
  1628. DEF SHAPE_78 Shape {
  1629. appearance USE APP_1
  1630. geometry DEF FACE_78 IndexedFaceSet {
  1631. coord DEF COORD_78 Coordinate { point [
  1632. -0.90551181 0.49212598 2.1653543,-0.94488189 0.49212598 2.1259843,
  1633. -0.91767783 0.49212598 2.1634274,-0.92865296 0.49212598 2.1578353,
  1634. -0.93736287 0.49212598 2.1491254,-0.94295498 0.49212598 2.1381503,
  1635. -0.94488189 0.39370079 2.1259843,-0.90551181 0.39370079 2.1653543,
  1636. -0.91767783 0.39370079 2.1634274,-0.92865296 0.39370079 2.1578353,
  1637. -0.93736287 0.39370079 2.1491254,-0.94295498 0.39370079 2.1381503] }
  1638. coordIndex [
  1639. 7,2,0,-1,8,2,7,-1,9,3,2,-1,9,2,8,-1,10,4,3,-1,10,5,4,-1,10,3,9,-1,11,1,5,-1,
  1640. 11,5,10,-1,6,1,11,-1]
  1641. normalPerVertex TRUE
  1642. normal DEF NORM_78 Normal { vector [
  1643. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  1644. 0.30901699 0 -0.95105652,0.6296203 0 -0.77690301,
  1645. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825,
  1646. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  1647. 0.30901699 0 -0.95105652,0.5443153 0 -0.83888072,
  1648. 0.80901699 0 -0.58778525,0.96602565 0 -0.25844621] }
  1649. }
  1650. }
  1651. DEF SHAPE_79 Shape {
  1652. appearance USE APP_1
  1653. geometry DEF FACE_79 IndexedFaceSet {
  1654. coord DEF COORD_79 Coordinate { point [
  1655. -0.31496063 0.49212598 1.7322835,-0.31496063 0.49212598 2.1259843,
  1656. -0.31496063 0.39370079 1.7322835,-0.31496063 0.39370079 2.1259843] }
  1657. coordIndex [
  1658. 1,0,2,-1,1,2,3,-1]
  1659. normalPerVertex TRUE
  1660. normal DEF NORM_79 Normal { vector [
  1661. -1 0 0,-1 0 0,
  1662. -1 0 0,-1 0 0] }
  1663. }
  1664. }
  1665. DEF SHAPE_80 Shape {
  1666. appearance USE APP_1
  1667. geometry DEF FACE_80 IndexedFaceSet {
  1668. coord DEF COORD_80 Coordinate { point [
  1669. -0.94488189 0.49212598 2.1259843,-0.94488189 0.49212598 2.0472441,
  1670. -0.94488189 0.39370079 2.1259843,-0.94488189 0.39370079 2.0472441] }
  1671. coordIndex [
  1672. 0,2,3,-1,1,0,3,-1]
  1673. normalPerVertex TRUE
  1674. normal DEF NORM_80 Normal { vector [
  1675. 1 0 0,1 0 0,
  1676. 1 0 0,1 0 0] }
  1677. }
  1678. }
  1679. DEF SHAPE_81 Shape {
  1680. appearance USE APP_1
  1681. geometry DEF FACE_81 IndexedFaceSet {
  1682. coord DEF COORD_81 Coordinate { point [
  1683. -0.31496063 0.49212598 1.7322835,-0.31496063 0.39370079 1.7322835,
  1684. -0.35433071 0.39370079 1.6929134,-0.31688754 0.39370079 1.7201174,
  1685. -0.32247965 0.39370079 1.7091423,-0.33118956 0.39370079 1.7004324,
  1686. -0.34216469 0.39370079 1.6948403,-0.35433071 0.49212598 1.6929134,
  1687. -0.31688754 0.49212598 1.7201174,-0.32247965 0.49212598 1.7091423,
  1688. -0.33118956 0.49212598 1.7004324,-0.34216469 0.49212598 1.6948403] }
  1689. coordIndex [
  1690. 6,7,2,-1,6,10,11,-1,6,11,7,-1,5,10,6,-1,4,8,9,-1,4,9,10,-1,4,10,5,-1,3,8,4,-1,
  1691. 1,0,8,-1,1,8,3,-1]
  1692. normalPerVertex TRUE
  1693. normal DEF NORM_81 Normal { vector [
  1694. -0.98768834 0 0.15643447,-0.98768834 0 0.15643447,
  1695. -0.15643447 0 0.98768834,-0.95105652 0 0.30901699,
  1696. -0.80901699 0 0.58778525,-0.58778525 0 0.80901699,
  1697. -0.30901699 0 0.95105652,-0.15643447 0 0.98768834,
  1698. -0.95105652 0 0.30901699,-0.80901699 0 0.58778525,
  1699. -0.58778525 0 0.80901699,-0.30901699 0 0.95105652] }
  1700. }
  1701. }
  1702. DEF SHAPE_82 Shape {
  1703. appearance USE APP_1
  1704. geometry DEF FACE_82 IndexedFaceSet {
  1705. coord DEF COORD_82 Coordinate { point [
  1706. -0.94488189 0.49212598 2.0472441,-0.75198744 0.44044007 2.0472441,
  1707. -0.87789035 0.48626498 2.0472441,-0.81293431 0.46886007 2.0472441,
  1708. -0.75198744 0.44044007 1.8110236,-0.94488189 0.49212598 1.8110236,
  1709. -0.87789035 0.48626498 1.8110236,-0.81293431 0.46886007 1.8110236] }
  1710. coordIndex [
  1711. 1,4,7,-1,3,7,6,-1,3,1,7,-1,2,6,5,-1,2,3,6,-1,0,2,5,-1]
  1712. normalPerVertex TRUE
  1713. normal DEF NORM_82 Normal { vector [
  1714. 0.087155744 0.9961947 0,0.42261827 0.90630778 0,
  1715. 0.14486675 0.98945117 0,0.3144823 0.94926334 0,
  1716. 0.42261827 0.90630778 0,0.087155744 0.9961947 0,
  1717. 0.20228202 0.97932731 0,0.36926731 0.92932322 0] }
  1718. }
  1719. }
  1720. DEF SHAPE_83 Shape {
  1721. appearance USE APP_1
  1722. geometry DEF FACE_83 IndexedFaceSet {
  1723. coord DEF COORD_83 Coordinate { point [
  1724. -0.90551181 0.49212598 1.6929134,-0.35433071 0.49212598 1.6929134,
  1725. -0.90551181 0.39370079 1.6929134,-0.35433071 0.39370079 1.6929134] }
  1726. coordIndex [
  1727. 3,0,2,-1,1,0,3,-1]
  1728. normalPerVertex TRUE
  1729. normal DEF NORM_83 Normal { vector [
  1730. 0 0 1,0 0 1,
  1731. 0 0 1,0 0 1] }
  1732. }
  1733. }
  1734. DEF SHAPE_84 Shape {
  1735. appearance USE APP_1
  1736. geometry DEF FACE_84 IndexedFaceSet {
  1737. coord DEF COORD_84 Coordinate { point [
  1738. -0.94488189 0.49212598 1.8110236,-0.94488189 0.49212598 1.7322835,
  1739. -0.94488189 0.39370079 1.8110236,-0.94488189 0.39370079 1.7322835] }
  1740. coordIndex [
  1741. 0,2,3,-1,1,0,3,-1]
  1742. normalPerVertex TRUE
  1743. normal DEF NORM_84 Normal { vector [
  1744. 1 0 0,1 0 0,
  1745. 1 0 0,1 0 0] }
  1746. }
  1747. }
  1748. DEF SHAPE_85 Shape {
  1749. appearance USE APP_1
  1750. geometry DEF FACE_85 IndexedFaceSet {
  1751. coord DEF COORD_85 Coordinate { point [
  1752. -0.90551181 0.49212598 1.6929134,-0.90551181 0.39370079 1.6929134,
  1753. -0.94488189 0.39370079 1.7322835,-0.91767783 0.39370079 1.6948403,
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  1771. DEF SHAPE_86 Shape {
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  1875. DEF SHAPE_87 Shape {
  1876. appearance USE APP_1
  1877. geometry DEF FACE_87 IndexedFaceSet {
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  1978. }
  1979. DEF SHAPE_88 Shape {
  1980. appearance USE APP_1
  1981. geometry DEF FACE_88 IndexedFaceSet {
  1982. coord DEF COORD_88 Coordinate { point [
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  1990. normalPerVertex TRUE
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  1998. }
  1999. DEF SHAPE_89 Shape {
  2000. appearance USE APP_1
  2001. geometry DEF FACE_89 IndexedFaceSet {
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  2010. normalPerVertex TRUE
  2011. normal DEF NORM_89 Normal { vector [
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  2018. }
  2019. DEF SHAPE_90 Shape {
  2020. appearance USE APP_1
  2021. geometry DEF FACE_90 IndexedFaceSet {
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  2026. 0.51347978 0.30273761 1.8382277,0.75198744 0.44044007 1.8110236,
  2027. 0.75198744 0.44044007 2.0472441,0.54590651 0.32145919 2.0472441,
  2028. 0.53537043 0.31537618 2.0453172,0.52586569 0.30988862 2.0397251,
  2029. 0.51832268 0.30553366 2.0310152,0.51347978 0.30273761 2.02004] }
  2030. coordIndex [
  2031. 2,8,7,-1,1,2,3,-1,1,3,4,-1,1,4,5,-1,1,5,6,-1,9,1,0,-1,9,8,2,-1,9,2,1,-1,
  2032. 10,9,0,-1,11,10,0,-1,12,0,13,-1,12,11,0,-1]
  2033. normalPerVertex TRUE
  2034. normal DEF NORM_90 Normal { vector [
  2035. -0.5 0.8660254 0,-0.5 0.8660254 0,
  2036. -0.5 0.8660254 0,-0.5 0.8660254 0,
  2037. -0.5 0.8660254 0,-0.5 0.8660254 0,
  2038. -0.5 0.8660254 0,-0.5 0.8660254 0,
  2039. -0.5 0.8660254 0,-0.5 0.8660254 0,
  2040. -0.5 0.8660254 0,-0.5 0.8660254 0,
  2041. -0.5 0.8660254 0,-0.5 0.8660254 0] }
  2042. }
  2043. }
  2044. DEF SHAPE_91 Shape {
  2045. appearance USE APP_1
  2046. geometry DEF FACE_91 IndexedFaceSet {
  2047. coord DEF COORD_91 Coordinate { point [
  2048. -1.4566929 0.13740509 0,-1.4566929 0.37401575 0,
  2049. -1.4566929 0.13740509 0.37401575,-1.4566929 0.23622047 0.37401575,
  2050. -1.4566929 0.23622047 0.51181102,-1.4566929 0.23622047 0.98425197,
  2051. -1.4566929 0.23622047 1.1614173,-1.4566929 0.13740509 1.1614173,
  2052. -1.4566929 0.13740509 1.6732283,-1.4566929 0.23622047 1.6732283,
  2053. -1.4566929 0.23622047 1.8110236,-1.4566929 0.23622047 2.2834646,
  2054. -1.4566929 0.37401575 2.2834646] }
  2055. coordIndex [
  2056. 10,11,12,-1,9,10,12,-1,7,8,9,-1,6,7,9,-1,0,2,3,-1,1,3,4,-1,1,4,5,-1,1,0,3,-1,
  2057. 12,1,5,-1,12,5,6,-1,12,6,9,-1]
  2058. normalPerVertex TRUE
  2059. normal DEF NORM_91 Normal { vector [
  2060. -1 0 0,-1 0 0,
  2061. -1 0 0,-1 0 0,
  2062. -1 0 0,-1 0 0,
  2063. -1 0 0,-1 0 0,
  2064. -1 0 0,-1 0 0,
  2065. -1 0 0,-1 0 0,
  2066. -1 0 0] }
  2067. }
  2068. }
  2069. DEF SHAPE_92 Shape {
  2070. appearance USE APP_1
  2071. geometry DEF FACE_92 IndexedFaceSet {
  2072. coord DEF COORD_92 Coordinate { point [
  2073. -1.3385827 0.39370079 2.2834646,-1.3582677 0.37401575 2.2834646,
  2074. -1.3436775 0.39303004 2.2834646,-1.3484252 0.39106349 2.2834646,
  2075. -1.3525021 0.38793517 2.2834646,-1.3556304 0.38385827 2.2834646,
  2076. -1.357597 0.37911061 2.2834646,-1.3385827 0.39370079 0,
  2077. -1.3582677 0.37401575 0,-1.3436775 0.39303004 0,
  2078. -1.3484252 0.39106349 0,-1.3525021 0.38793517 0,
  2079. -1.3556304 0.38385827 0,-1.357597 0.37911061 0] }
  2080. coordIndex [
  2081. 2,7,0,-1,2,9,7,-1,3,10,9,-1,3,9,2,-1,4,11,10,-1,4,10,3,-1,5,12,11,-1,5,11,4,-1,
  2082. 6,13,12,-1,6,12,5,-1,1,8,13,-1,1,13,6,-1]
  2083. normalPerVertex TRUE
  2084. normal DEF NORM_92 Normal { vector [
  2085. 0.13052625 -0.99144485 0,0.99144487 -0.13052612 0,
  2086. 0.21622215 -0.97634419 0,0.46155103 -0.88711366 0,
  2087. 0.67542597 -0.7374278 0,0.84327175 -0.53748745 0,
  2088. 0.95364995 -0.30091821 0,0.13052625 -0.99144485 0,
  2089. 0.99144487 -0.13052612 0,0.30091833 -0.95364991 0,
  2090. 0.53748755 -0.84327168 0,0.73742788 -0.67542588 0,
  2091. 0.88711372 -0.46155092 0,0.97634422 -0.21622203 0] }
  2092. }
  2093. }
  2094. DEF SHAPE_93 Shape {
  2095. appearance USE APP_1
  2096. geometry DEF FACE_93 IndexedFaceSet {
  2097. coord DEF COORD_93 Coordinate { point [
  2098. -1.9586614 -0.13779527 2.2834646,-1.9586614 -0.31496063 2.2834646,
  2099. -1.8405512 -0.019685039 2.2834646,-1.8711204 -0.023709545 2.2834646,
  2100. -1.8996063 -0.035508806 2.2834646,-1.9240677 -0.054278721 2.2834646,
  2101. -1.9428376 -0.078740151 2.2834646,-1.9546369 -0.10722609 2.2834646,
  2102. -1.496063 -0.019685039 2.2834646,-1.4566929 0.019685036 2.2834646,
  2103. -1.4838971 -0.017757853 2.2834646,-1.4729221 -0.012165658 2.2834646,
  2104. -1.4642123 -0.0034558169 2.2834646,-1.4586201 0.0075191561 2.2834646,
  2105. -1.4566929 0.23622047 2.2834646,-1.3582677 0.23622047 2.2834646,
  2106. -1.3582677 0 2.2834646,-1.476378 -0.11811024 2.2834646,
  2107. -1.4458088 -0.11408573 2.2834646,-1.4173228 -0.10228648 2.2834646,
  2108. -1.3928614 -0.083516562 2.2834646,-1.3740915 -0.059055132 2.2834646,
  2109. -1.3622922 -0.030569192 2.2834646,-1.8208661 -0.11811024 2.2834646,
  2110. -1.8602362 -0.15748032 2.2834646,-1.8310559 -0.11945174 2.2834646,
  2111. -1.8405512 -0.12338483 2.2834646,-1.848705 -0.12964147 2.2834646,
  2112. -1.8549616 -0.13779528 2.2834646,-1.8588947 -0.14729059 2.2834646,
  2113. -1.8602362 -0.31496063 2.2834646] }
  2114. coordIndex [
  2115. 12,20,21,-1,12,21,22,-1,11,18,19,-1,11,19,20,-1,11,20,12,-1,13,22,16,-1,13,12,22,-1,10,17,18,-1,
  2116. 10,18,11,-1,9,13,16,-1,8,17,10,-1,15,9,16,-1,14,9,15,-1,24,1,30,-1,23,17,8,-1,2,25,23,-1,
  2117. 2,23,8,-1,0,24,29,-1,0,1,24,-1,3,26,25,-1,3,25,2,-1,7,29,28,-1,7,0,29,-1,4,27,26,-1,
  2118. 4,26,3,-1,6,28,27,-1,6,7,28,-1,5,27,4,-1,5,6,27,-1]
  2119. normalPerVertex TRUE
  2120. normal DEF NORM_93 Normal { vector [
  2121. 0 0 1,0 0 1,
  2122. 0 0 1,0 0 1,
  2123. 0 0 1,0 0 1,
  2124. 0 0 1,0 0 1,
  2125. 0 0 1,0 0 1,
  2126. 0 0 1,0 0 1,
  2127. 0 0 1,0 0 1,
  2128. 0 0 1,0 0 1,
  2129. 0 0 1,0 0 1,
  2130. 0 0 1,0 0 1,
  2131. 0 0 1,0 0 1,
  2132. 0 0 1,0 0 1,
  2133. 0 0 1,0 0 1,
  2134. 0 0 1,0 0 1,
  2135. 0 0 1,0 0 1,
  2136. 0 0 1] }
  2137. }
  2138. }
  2139. DEF SHAPE_94 Shape {
  2140. appearance USE APP_1
  2141. geometry DEF FACE_94 IndexedFaceSet {
  2142. coord DEF COORD_94 Coordinate { point [
  2143. -1.3582677 0.37401575 2.2834646,-1.3582677 0.23622047 2.2834646,
  2144. -1.3582677 0.37401575 0,-1.3582677 0.13740509 0,
  2145. -1.3582677 0.13740509 0.37401575,-1.3582677 0.23622047 0.37401575,
  2146. -1.3582677 0.23622047 0.51181102,-1.3582677 0.23622047 0.98425197,
  2147. -1.3582677 0.23622047 1.1614173,-1.3582677 0.13740509 1.1614173,
  2148. -1.3582677 0.13740509 1.6732283,-1.3582677 0.23622047 1.6732283,
  2149. -1.3582677 0.23622047 1.8110236] }
  2150. coordIndex [
  2151. 5,3,2,-1,4,3,5,-1,6,5,2,-1,10,9,8,-1,10,8,11,-1,0,12,11,-1,1,12,0,-1,0,6,2,-1,
  2152. 0,7,6,-1,0,8,7,-1,0,11,8,-1]
  2153. normalPerVertex TRUE
  2154. normal DEF NORM_94 Normal { vector [
  2155. 1 0 0,1 0 0,
  2156. 1 0 0,1 0 0,
  2157. 1 0 0,1 0 0,
  2158. 1 0 0,1 0 0,
  2159. 1 0 0,1 0 0,
  2160. 1 0 0,1 0 0,
  2161. 1 0 0] }
  2162. }
  2163. }
  2164. DEF SHAPE_95 Shape {
  2165. appearance USE APP_1
  2166. geometry DEF FACE_95 IndexedFaceSet {
  2167. coord DEF COORD_95 Coordinate { point [
  2168. 1.4566929 0.37401575 0,1.4566929 0.13740509 0,
  2169. 1.4566929 0.37401575 2.2834646,1.4566929 0.23622047 2.2834646,
  2170. 1.4566929 0.23622047 1.8110236,1.4566929 0.23622047 1.6732283,
  2171. 1.4566929 0.13740509 1.6732283,1.4566929 0.13740509 1.1614173,
  2172. 1.4566929 0.23622047 1.1614173,1.4566929 0.23622047 0.98425197,
  2173. 1.4566929 0.23622047 0.51181102,1.4566929 0.23622047 0.37401575,
  2174. 1.4566929 0.13740509 0.37401575] }
  2175. coordIndex [
  2176. 4,2,3,-1,5,2,4,-1,8,5,6,-1,7,8,6,-1,0,9,10,-1,0,10,11,-1,1,11,12,-1,1,0,11,-1,
  2177. 0,2,5,-1,0,5,8,-1,0,8,9,-1]
  2178. normalPerVertex TRUE
  2179. normal DEF NORM_95 Normal { vector [
  2180. 1 0 0,1 0 0,
  2181. 1 0 0,1 0 0,
  2182. 1 0 0,1 0 0,
  2183. 1 0 0,1 0 0,
  2184. 1 0 0,1 0 0,
  2185. 1 0 0,1 0 0,
  2186. 1 0 0] }
  2187. }
  2188. }
  2189. DEF SHAPE_96 Shape {
  2190. appearance USE APP_1
  2191. geometry DEF FACE_96 IndexedFaceSet {
  2192. coord DEF COORD_96 Coordinate { point [
  2193. 1.433491 0.067102623 0.37401575,1.4566929 0.13740509 0.37401575,
  2194. 1.4461841 0.088702285 0.37401575,1.4540358 0.11249325 0.37401575,
  2195. 1.433491 0.067102623 0,1.4566929 0.13740509 0,
  2196. 1.4540358 0.11249325 0,1.4461841 0.088702285 0] }
  2197. coordIndex [
  2198. 2,0,4,-1,2,7,6,-1,2,4,7,-1,3,6,5,-1,3,2,6,-1,1,3,5,-1]
  2199. normalPerVertex TRUE
  2200. normal DEF NORM_96 Normal { vector [
  2201. 0.86215388 -0.50664651 0,0.99435991 -0.10605829 0,
  2202. 0.91102532 -0.41235042 0,0.98438024 -0.17605553 0,
  2203. 0.86215388 -0.50664651 0,0.99435991 -0.10605829 0,
  2204. 0.96939189 -0.24551855 0,0.91102532 -0.41235042 0] }
  2205. }
  2206. }
  2207. DEF SHAPE_97 Shape {
  2208. appearance USE APP_1
  2209. geometry DEF FACE_97 IndexedFaceSet {
  2210. coord DEF COORD_97 Coordinate { point [
  2211. 1.433491 0.067102623 0,1.0984053 -0.3852631 0,
  2212. 1.433491 0.067102623 0.37401575,1.0984053 -0.3852631 0.37401575] }
  2213. coordIndex [
  2214. 1,0,2,-1,1,2,3,-1]
  2215. normalPerVertex TRUE
  2216. normal DEF NORM_97 Normal { vector [
  2217. 0.80355719 -0.59522755 0,0.80355719 -0.59522755 0,
  2218. 0.80355719 -0.59522755 0,0.80355719 -0.59522755 0] }
  2219. }
  2220. }
  2221. DEF SHAPE_98 Shape {
  2222. appearance USE APP_1
  2223. geometry DEF FACE_98 IndexedFaceSet {
  2224. coord DEF COORD_98 Coordinate { point [
  2225. 1.003497 -0.43307087 0.37401575,1.0984053 -0.3852631 0.37401575,
  2226. 1.0396492 -0.4274019 0.37401575,1.0723311 -0.4109392 0.37401575,
  2227. 1.003497 -0.43307087 0,1.0984053 -0.3852631 0,
  2228. 1.0723311 -0.4109392 0,1.0396492 -0.4274019 0] }
  2229. coordIndex [
  2230. 0,4,7,-1,2,7,6,-1,2,0,7,-1,3,6,5,-1,3,2,6,-1,1,3,5,-1]
  2231. normalPerVertex TRUE
  2232. normal DEF NORM_98 Normal { vector [
  2233. 0.15491484 -0.98792783 0,0.70164693 -0.7125248 0,
  2234. 0.35536476 -0.93472771 0,0.62441845 -0.78109 0,
  2235. 0.15491484 -0.98792783 0,0.70164693 -0.7125248 0,
  2236. 0.53958428 -0.84193159 0,0.25597942 -0.96668223 0] }
  2237. }
  2238. }
  2239. DEF SHAPE_99 Shape {
  2240. appearance USE APP_1
  2241. geometry DEF FACE_99 IndexedFaceSet {
  2242. coord DEF COORD_99 Coordinate { point [
  2243. 0.0098425197 -0.43307087 0.19685039,0.0098425197 -0.43307087 0,
  2244. 1.003497 -0.43307087 0,1.003497 -0.43307087 0.37401575,
  2245. 0.59055118 -0.43307087 0.37401575,0.47244094 -0.43307087 0.49212598,
  2246. 0.55405311 -0.43307087 0.37979647,0.52112773 -0.43307087 0.3965728,
  2247. 0.49499799 -0.43307087 0.42270253,0.47822167 -0.43307087 0.45562791,
  2248. 0.47244094 -0.43307087 1.0433071,0.59055118 -0.43307087 1.1614173,
  2249. 0.55405311 -0.43307087 1.1556366,0.52112773 -0.43307087 1.1388603,
  2250. 0.49499799 -0.43307087 1.1127305,0.47822167 -0.43307087 1.0798052,
  2251. 1.003497 -0.43307087 1.1614173,1.003497 -0.43307087 1.6732283,
  2252. 0.37401575 -0.43307087 1.6732283,0.35433071 -0.43307087 1.6732283,
  2253. 0.31496063 -0.43307087 1.7125984,0.31626072 -0.43307087 1.7025645,
  2254. 0.31966633 -0.43307087 1.6939334,0.32443362 -0.43307087 1.6869827,
  2255. 0.33058541 -0.43307087 1.6811952,0.33780092 -0.43307087 1.6768665,
  2256. 0.34569027 -0.43307087 1.6741882,0.35000725 -0.43307087 1.6734665,
  2257. 0.31496063 -0.43307087 1.9291339,0.27559055 -0.43307087 1.9685039,
  2258. 0.28775657 -0.43307087 1.966577,0.2987317 -0.43307087 1.9609849,
  2259. 0.30744161 -0.43307087 1.952275,0.31303372 -0.43307087 1.9412999,
  2260. 0.0098425197 -0.43307087 1.9685039,0.0098425197 -0.43307087 1.6220488,
  2261. 0.18978175 -0.43307087 1.5491731,0.013458677 -0.43307087 1.5947662,
  2262. 0.024057417 -0.43307087 1.5693677,0.040906807 -0.43307087 1.5476072,
  2263. 0.062843248 -0.43307087 1.5309876,0.08835184 -0.43307087 1.5206566,
  2264. 0.11567099 -0.43307087 1.5173276,0.14291408 -0.43307087 1.5212305,
  2265. 0.16819973 -0.43307087 1.5320958,0.40354331 -0.43307087 1.4625992,
  2266. 0.39924744 -0.43307087 1.49501,0.38665651 -0.43307087 1.5251826,
  2267. 0.36664002 -0.43307087 1.5510332,0.34058029 -0.43307087 1.5707767,
  2268. 0.31027697 -0.43307087 1.5830496,0.27782277 -0.43307087 1.5870044,
  2269. 0.24545892 -0.43307087 1.5823679,0.21542045 -0.43307087 1.5694603,
  2270. 0.40354331 -0.43307087 1.2657488,0.18978175 -0.43307087 1.179175,
  2271. 0.21542044 -0.43307087 1.1588877,0.24545892 -0.43307087 1.1459801,
  2272. 0.27782276 -0.43307087 1.1413436,0.31027697 -0.43307087 1.1452984,
  2273. 0.34058029 -0.43307087 1.1575713,0.36664002 -0.43307087 1.1773148,
  2274. 0.38665651 -0.43307087 1.2031654,0.39924744 -0.43307087 1.233338,
  2275. 0.0098425197 -0.43307087 1.1062992,0.16819973 -0.43307087 1.1962523,
  2276. 0.14291408 -0.43307087 1.2071176,0.11567099 -0.43307087 1.2110204,
  2277. 0.088351835 -0.43307087 1.2076914,0.062843244 -0.43307087 1.1973604,
  2278. 0.040906803 -0.43307087 1.1807408,0.024057415 -0.43307087 1.1589804,
  2279. 0.013458675 -0.43307087 1.1335818,0.0098425197 -0.43307087 0.71260281,
  2280. 0.18978175 -0.43307087 0.63972425,0.013458027 -0.43307087 0.68531978,
  2281. 0.02405632 -0.43307087 0.65992074,0.040905477 -0.43307087 0.63815973,
  2282. 0.062841892 -0.43307087 0.62153959,0.08835063 -0.43307087 0.6112081,
  2283. 0.11567005 -0.43307087 0.60787876,0.14291348 -0.43307087 0.6117815,
  2284. 0.16819946 -0.43307087 0.62264678,0.40354331 -0.43307087 0.5531504,
  2285. 0.39924744 -0.43307087 0.58556122,0.38665651 -0.43307087 0.61573378,
  2286. 0.36664002 -0.43307087 0.64158442,0.34058029 -0.43307087 0.66132793,
  2287. 0.31027697 -0.43307087 0.67360083,0.27782276 -0.43307087 0.67755559,
  2288. 0.24545892 -0.43307087 0.67291909,0.21542044 -0.43307087 0.66001151,
  2289. 0.40354331 -0.43307087 0.35630001,0.18978176 -0.43307087 0.26972614,
  2290. 0.21542045 -0.43307087 0.24943889,0.24545892 -0.43307087 0.23653132,
  2291. 0.27782277 -0.43307087 0.23189482,0.31027697 -0.43307087 0.23584957,
  2292. 0.34058029 -0.43307087 0.24812248,0.36664002 -0.43307087 0.26786598,
  2293. 0.38665651 -0.43307087 0.29371662,0.39924744 -0.43307087 0.32388919,
  2294. 0.16819973 -0.43307087 0.28680346,0.14291408 -0.43307087 0.29766874,
  2295. 0.11567099 -0.43307087 0.30157163,0.088351838 -0.43307087 0.29824261,
  2296. 0.062843245 -0.43307087 0.28791158,0.040906804 -0.43307087 0.27129199,
  2297. 0.024057415 -0.43307087 0.24953155,0.013458675 -0.43307087 0.22413302] }
  2298. coordIndex [
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  2305. 58,10,59,-1,64,56,55,-1,64,57,56,-1,64,55,65,-1,64,65,66,-1,64,66,67,-1,64,67,68,-1,64,68,69,-1,
  2306. 64,69,70,-1,64,70,71,-1,64,71,72,-1,85,10,86,-1,87,86,10,-1,88,87,10,-1,4,2,3,-1,5,10,85,-1,
  2307. 5,85,84,-1,83,5,84,-1,89,10,58,-1,89,88,10,-1,89,58,57,-1,9,5,83,-1,90,89,57,-1,92,7,8,-1,
  2308. 92,8,9,-1,92,9,83,-1,101,6,7,-1,101,7,92,-1,73,57,64,-1,73,90,57,-1,73,80,81,-1,73,81,82,-1,
  2309. 73,82,74,-1,73,91,90,-1,73,74,91,-1,79,80,73,-1,78,79,73,-1,76,73,75,-1,100,4,6,-1,100,6,101,-1,
  2310. 77,78,73,-1,77,73,76,-1,99,2,4,-1,99,4,100,-1,98,2,99,-1,97,2,98,-1,107,102,103,-1,107,103,104,-1,
  2311. 107,104,105,-1,107,105,106,-1,109,107,108,-1,109,102,107,-1,0,93,102,-1,0,102,109,-1,0,94,93,-1,1,94,0,-1,
  2312. 1,2,97,-1,1,95,94,-1,1,96,95,-1,1,97,96,-1]
  2313. normalPerVertex TRUE
  2314. normal DEF NORM_99 Normal { vector [
  2315. 0 -1 0,0 -1 0,
  2316. 0 -1 0,0 -1 0,
  2317. 0 -1 0,0 -1 0,
  2318. 0 -1 0,0 -1 0,
  2319. 0 -1 0,0 -1 0,
  2320. 0 -1 0,0 -1 0,
  2321. 0 -1 0,0 -1 0,
  2322. 0 -1 0,0 -1 0,
  2323. 0 -1 0,0 -1 0,
  2324. 0 -1 0,0 -1 0,
  2325. 0 -1 0,0 -1 0,
  2326. 0 -1 0,0 -1 0,
  2327. 0 -1 0,0 -1 0,
  2328. 0 -1 0,0 -1 0,
  2329. 0 -1 0,0 -1 0,
  2330. 0 -1 0,0 -1 0,
  2331. 0 -1 0,0 -1 0,
  2332. 0 -1 0,0 -1 0,
  2333. 0 -1 0,0 -1 0,
  2334. 0 -1 0,0 -1 0,
  2335. 0 -1 0,0 -1 0,
  2336. 0 -1 0,0 -1 0,
  2337. 0 -1 0,0 -1 0,
  2338. 0 -1 0,0 -1 0,
  2339. 0 -1 0,0 -1 0,
  2340. 0 -1 0,0 -1 0,
  2341. 0 -1 0,0 -1 0,
  2342. 0 -1 0,0 -1 0,
  2343. 0 -1 0,0 -1 0,
  2344. 0 -1 0,0 -1 0,
  2345. 0 -1 0,0 -1 0,
  2346. 0 -1 0,0 -1 0,
  2347. 0 -1 0,0 -1 0,
  2348. 0 -1 0,0 -1 0,
  2349. 0 -1 0,0 -1 0,
  2350. 0 -1 0,0 -1 0,
  2351. 0 -1 0,0 -1 0,
  2352. 0 -1 0,0 -1 0,
  2353. 0 -1 0,0 -1 0,
  2354. 0 -1 0,0 -1 0,
  2355. 0 -1 0,0 -1 0,
  2356. 0 -1 0,0 -1 0,
  2357. 0 -1 0,0 -1 0,
  2358. 0 -1 0,0 -1 0,
  2359. 0 -1 0,0 -1 0,
  2360. 0 -1 0,0 -1 0,
  2361. 0 -1 0,0 -1 0,
  2362. 0 -1 0,0 -1 0,
  2363. 0 -1 0,0 -1 0,
  2364. 0 -1 0,0 -1 0,
  2365. 0 -1 0,0 -1 0,
  2366. 0 -1 0,0 -1 0,
  2367. 0 -1 0,0 -1 0,
  2368. 0 -1 0,0 -1 0,
  2369. 0 -1 0,0 -1 0] }
  2370. }
  2371. }
  2372. DEF SHAPE_100 Shape {
  2373. appearance USE APP_1
  2374. geometry DEF FACE_100 IndexedFaceSet {
  2375. coord DEF COORD_100 Coordinate { point [
  2376. 0.0098425197 -0.43307087 0.19685039,0.0098425197 -0.43307087 0,
  2377. 0.0098425197 -0.33464567 0.19685039,0.0098425197 -0.33464567 0] }
  2378. coordIndex [
  2379. 3,0,2,-1,1,0,3,-1]
  2380. normalPerVertex TRUE
  2381. normal DEF NORM_100 Normal { vector [
  2382. -1 0 0,-1 0 0,
  2383. -1 0 0,-1 0 0] }
  2384. }
  2385. }
  2386. DEF SHAPE_101 Shape {
  2387. appearance USE APP_1
  2388. geometry DEF FACE_101 IndexedFaceSet {
  2389. coord DEF COORD_101 Coordinate { point [
  2390. 1.0034971 -0.33464567 0.37401575,0.59055118 -0.33464567 0.37401575,
  2391. 0.47244094 -0.33464567 0.49212598,0.55405311 -0.33464567 0.37979647,
  2392. 0.52112773 -0.33464567 0.3965728,0.49499799 -0.33464567 0.42270253,
  2393. 0.47822167 -0.33464567 0.45562791,0.47244094 -0.33464567 1.0433071,
  2394. 0.59055118 -0.33464567 1.1614173,0.55405311 -0.33464567 1.1556366,
  2395. 0.52112773 -0.33464567 1.1388603,0.49499799 -0.33464567 1.1127305,
  2396. 0.47822167 -0.33464567 1.0798052,1.0034971 -0.33464567 1.1614173,
  2397. 1.0034971 -0.33464567 1.6732283,0.37401575 -0.33464567 1.6732283,
  2398. 0.35433071 -0.33464567 1.6732283,0.31496063 -0.33464567 1.7125984,
  2399. 0.31626072 -0.33464567 1.7025645,0.31966633 -0.33464567 1.6939334,
  2400. 0.32443362 -0.33464567 1.6869827,0.33058541 -0.33464567 1.6811952,
  2401. 0.33780092 -0.33464567 1.6768665,0.34569027 -0.33464567 1.6741882,
  2402. 0.35000725 -0.33464567 1.6734665,0.31496063 -0.33464567 1.9291339,
  2403. 0.27559055 -0.33464567 1.9685039,0.28775657 -0.33464567 1.966577,
  2404. 0.2987317 -0.33464567 1.9609849,0.30744161 -0.33464567 1.952275,
  2405. 0.31303372 -0.33464567 1.9412999,0.0098425197 -0.33464567 1.9685039,
  2406. 0.0098425197 -0.33464567 1.6220488,0.18978175 -0.33464567 1.5491731,
  2407. 0.013458677 -0.33464567 1.5947662,0.024057417 -0.33464567 1.5693677,
  2408. 0.040906807 -0.33464567 1.5476072,0.062843248 -0.33464567 1.5309876,
  2409. 0.08835184 -0.33464567 1.5206566,0.11567099 -0.33464567 1.5173276,
  2410. 0.14291408 -0.33464567 1.5212305,0.16819973 -0.33464567 1.5320958,
  2411. 0.40354331 -0.33464567 1.4625992,0.39924744 -0.33464567 1.49501,
  2412. 0.38665651 -0.33464567 1.5251826,0.36664002 -0.33464567 1.5510332,
  2413. 0.34058029 -0.33464567 1.5707767,0.31027697 -0.33464567 1.5830496,
  2414. 0.27782277 -0.33464567 1.5870044,0.24545892 -0.33464567 1.5823679,
  2415. 0.21542045 -0.33464567 1.5694603,0.40354331 -0.33464567 1.2657488,
  2416. 0.18978175 -0.33464567 1.179175,0.21542044 -0.33464567 1.1588877,
  2417. 0.24545892 -0.33464567 1.1459801,0.27782276 -0.33464567 1.1413436,
  2418. 0.31027697 -0.33464567 1.1452984,0.34058029 -0.33464567 1.1575713,
  2419. 0.36664002 -0.33464567 1.1773148,0.38665651 -0.33464567 1.2031654,
  2420. 0.39924744 -0.33464567 1.233338,0.0098425197 -0.33464567 1.1062992,
  2421. 0.16819973 -0.33464567 1.1962523,0.14291408 -0.33464567 1.2071176,
  2422. 0.11567099 -0.33464567 1.2110204,0.088351835 -0.33464567 1.2076914,
  2423. 0.062843244 -0.33464567 1.1973604,0.040906803 -0.33464567 1.1807408,
  2424. 0.024057415 -0.33464567 1.1589804,0.013458675 -0.33464567 1.1335818,
  2425. 0.0098425197 -0.33464567 0.71260281,0.18978175 -0.33464567 0.63972425,
  2426. 0.013458027 -0.33464567 0.68531978,0.02405632 -0.33464567 0.65992074,
  2427. 0.040905477 -0.33464567 0.63815973,0.062841892 -0.33464567 0.62153959,
  2428. 0.08835063 -0.33464567 0.6112081,0.11567005 -0.33464567 0.60787876,
  2429. 0.14291348 -0.33464567 0.6117815,0.16819946 -0.33464567 0.62264678,
  2430. 0.40354331 -0.33464567 0.5531504,0.39924744 -0.33464567 0.58556122,
  2431. 0.38665651 -0.33464567 0.61573378,0.36664002 -0.33464567 0.64158442,
  2432. 0.34058029 -0.33464567 0.66132793,0.31027697 -0.33464567 0.67360083,
  2433. 0.27782276 -0.33464567 0.67755559,0.24545892 -0.33464567 0.67291909,
  2434. 0.21542044 -0.33464567 0.66001151,0.40354331 -0.33464567 0.35630001,
  2435. 0.18978176 -0.33464567 0.26972614,0.21542045 -0.33464567 0.24943889,
  2436. 0.24545892 -0.33464567 0.23653132,0.27782277 -0.33464567 0.23189482,
  2437. 0.31027697 -0.33464567 0.23584957,0.34058029 -0.33464567 0.24812248,
  2438. 0.36664002 -0.33464567 0.26786598,0.38665651 -0.33464567 0.29371662,
  2439. 0.39924744 -0.33464567 0.32388919,0.0098425197 -0.33464567 0.19685039,
  2440. 0.16819973 -0.33464567 0.28680346,0.14291408 -0.33464567 0.29766874,
  2441. 0.11567099 -0.33464567 0.30157163,0.088351838 -0.33464567 0.29824261,
  2442. 0.062843245 -0.33464567 0.28791158,0.040906804 -0.33464567 0.27129199,
  2443. 0.024057415 -0.33464567 0.24953155,0.013458675 -0.33464567 0.22413302,
  2444. 0.0098425197 -0.33464567 0,1.0034971 -0.33464567 0] }
  2445. coordIndex [
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  2459. 14,43,15,-1,14,13,8,-1,14,42,43,-1,14,8,42,-1]
  2460. normalPerVertex TRUE
  2461. normal DEF NORM_101 Normal { vector [
  2462. 0 1 0,0 1 0,
  2463. 0 1 0,0 1 0,
  2464. 0 1 0,0 1 0,
  2465. 0 1 0,0 1 0,
  2466. 0 1 0,0 1 0,
  2467. 0 1 0,0 1 0,
  2468. 0 1 0,0 1 0,
  2469. 0 1 0,0 1 0,
  2470. 0 1 0,0 1 0,
  2471. 0 1 0,0 1 0,
  2472. 0 1 0,0 1 0,
  2473. 0 1 0,0 1 0,
  2474. 0 1 0,0 1 0,
  2475. 0 1 0,0 1 0,
  2476. 0 1 0,0 1 0,
  2477. 0 1 0,0 1 0,
  2478. 0 1 0,0 1 0,
  2479. 0 1 0,0 1 0,
  2480. 0 1 0,0 1 0,
  2481. 0 1 0,0 1 0,
  2482. 0 1 0,0 1 0,
  2483. 0 1 0,0 1 0,
  2484. 0 1 0,0 1 0,
  2485. 0 1 0,0 1 0,
  2486. 0 1 0,0 1 0,
  2487. 0 1 0,0 1 0,
  2488. 0 1 0,0 1 0,
  2489. 0 1 0,0 1 0,
  2490. 0 1 0,0 1 0,
  2491. 0 1 0,0 1 0,
  2492. 0 1 0,0 1 0,
  2493. 0 1 0,0 1 0,
  2494. 0 1 0,0 1 0,
  2495. 0 1 0,0 1 0,
  2496. 0 1 0,0 1 0,
  2497. 0 1 0,0 1 0,
  2498. 0 1 0,0 1 0,
  2499. 0 1 0,0 1 0,
  2500. 0 1 0,0 1 0,
  2501. 0 1 0,0 1 0,
  2502. 0 1 0,0 1 0,
  2503. 0 1 0,0 1 0,
  2504. 0 1 0,0 1 0,
  2505. 0 1 0,0 1 0,
  2506. 0 1 0,0 1 0,
  2507. 0 1 0,0 1 0,
  2508. 0 1 0,0 1 0,
  2509. 0 1 0,0 1 0,
  2510. 0 1 0,0 1 0,
  2511. 0 1 0,0 1 0,
  2512. 0 1 0,0 1 0,
  2513. 0 1 0,0 1 0,
  2514. 0 1 0,0 1 0,
  2515. 0 1 0,0 1 0,
  2516. 0 1 0,0 1 0] }
  2517. }
  2518. }
  2519. DEF SHAPE_102 Shape {
  2520. appearance USE APP_1
  2521. geometry DEF FACE_102 IndexedFaceSet {
  2522. coord DEF COORD_102 Coordinate { point [
  2523. 1.0034971 -0.33464567 0.37401575,1.0193145 -0.32667836 0.37401575,
  2524. 1.0095222 -0.3337009 0.37401575,1.0149689 -0.33095735 0.37401575,
  2525. 1.0034971 -0.33464567 0,1.0193145 -0.32667836 0,
  2526. 1.0095222 -0.3337009 0,1.0149689 -0.33095735 0] }
  2527. coordIndex [
  2528. 0,6,4,-1,2,6,0,-1,3,7,6,-1,3,6,2,-1,1,5,7,-1,1,7,3,-1]
  2529. normalPerVertex TRUE
  2530. normal DEF NORM_102 Normal { vector [
  2531. -0.15491357 0.98792803 0,-0.70162339 0.71254797 0,
  2532. -0.30608059 0.95200561 0,-0.53956542 0.84194368 0,
  2533. -0.15491357 0.98792803 0,-0.70162339 0.71254797 0,
  2534. -0.30608059 0.95200561 0,-0.62439674 0.78110736 0] }
  2535. }
  2536. }
  2537. DEF SHAPE_103 Shape {
  2538. appearance USE APP_1
  2539. geometry DEF FACE_103 IndexedFaceSet {
  2540. coord DEF COORD_103 Coordinate { point [
  2541. 1.3544007 0.12568797 0.37401575,1.0193145 -0.32667836 0.37401575,
  2542. 1.0193145 -0.32667836 0,1.3544007 0.12568797 0] }
  2543. coordIndex [
  2544. 0,2,1,-1,0,3,2,-1]
  2545. normalPerVertex TRUE
  2546. normal DEF NORM_103 Normal { vector [
  2547. -0.80355719 0.59522755 0,-0.80355719 0.59522755 0,
  2548. -0.80355719 0.59522755 0,-0.80355719 0.59522755 0] }
  2549. }
  2550. }
  2551. DEF SHAPE_104 Shape {
  2552. appearance USE APP_1
  2553. geometry DEF FACE_104 IndexedFaceSet {
  2554. coord DEF COORD_104 Coordinate { point [
  2555. 1.3544007 0.12568797 0.37401575,1.3582677 0.13740509 0.37401575,
  2556. 1.3565162 0.12928792 0.37401575,1.3578249 0.1332531 0.37401575,
  2557. 1.3544007 0.12568797 0,1.3582677 0.13740509 0,
  2558. 1.3565162 0.12928792 0,1.3578249 0.1332531 0] }
  2559. coordIndex [
  2560. 0,6,4,-1,2,7,6,-1,2,6,0,-1,3,7,2,-1,1,5,7,-1,1,7,3,-1]
  2561. normalPerVertex TRUE
  2562. normal DEF NORM_104 Normal { vector [
  2563. -0.86215273 0.50664847 0,-0.99435985 0.10605885 0,
  2564. -0.9251006 0.3797221 0,-0.97750306 0.21092122 0,
  2565. -0.86215273 0.50664847 0,-0.99435985 0.10605885 0,
  2566. -0.89579805 0.44446131 0,-0.97750306 0.21092122 0] }
  2567. }
  2568. }
  2569. DEF SHAPE_105 Shape {
  2570. appearance USE APP_1
  2571. geometry DEF FACE_105 IndexedFaceSet {
  2572. coord DEF COORD_105 Coordinate { point [
  2573. 1.3582677 0.23622047 2.2834646,1.3582677 0.37401575 2.2834646,
  2574. 1.3582677 0.23622047 1.8110236,1.3582677 0.23622047 1.6732283,
  2575. 1.3582677 0.13740509 1.6732283,1.3582677 0.13740509 1.1614173,
  2576. 1.3582677 0.23622047 1.1614173,1.3582677 0.23622047 0.98425197,
  2577. 1.3582677 0.23622047 0.51181102,1.3582677 0.23622047 0.37401575,
  2578. 1.3582677 0.13740509 0.37401575,1.3582677 0.13740509 0,
  2579. 1.3582677 0.37401575 0] }
  2580. coordIndex [
  2581. 9,11,10,-1,9,12,11,-1,8,12,9,-1,3,5,4,-1,3,6,5,-1,1,2,0,-1,1,3,2,-1,12,3,1,-1,
  2582. 12,6,3,-1,12,7,6,-1,12,8,7,-1]
  2583. normalPerVertex TRUE
  2584. normal DEF NORM_105 Normal { vector [
  2585. -1 0 0,-1 0 0,
  2586. -1 0 0,-1 0 0,
  2587. -1 0 0,-1 0 0,
  2588. -1 0 0,-1 0 0,
  2589. -1 0 0,-1 0 0,
  2590. -1 0 0,-1 0 0,
  2591. -1 0 0] }
  2592. }
  2593. }
  2594. DEF SHAPE_106 Shape {
  2595. appearance USE APP_1
  2596. geometry DEF FACE_106 IndexedFaceSet {
  2597. coord DEF COORD_106 Coordinate { point [
  2598. 1.3582677 0.37401575 2.2834646,1.3582677 0.37401575 0,
  2599. 1.3385827 0.39370079 0,1.3573043 0.38009876 0,
  2600. 1.3545082 0.38558632 0,1.3501533 0.38994128 0,
  2601. 1.3446657 0.39273733 0,1.3385827 0.39370079 2.2834646,
  2602. 1.3573043 0.38009876 2.2834646,1.3545082 0.38558632 2.2834646,
  2603. 1.3501533 0.38994128 2.2834646,1.3446657 0.39273733 2.2834646] }
  2604. coordIndex [
  2605. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  2606. 7,2,6,-1,7,6,11,-1]
  2607. normalPerVertex TRUE
  2608. normal DEF NORM_106 Normal { vector [
  2609. -0.98768834 -0.15643447 0,-0.98768834 -0.15643447 0,
  2610. -0.1564346 -0.98768832 0,-0.95105652 -0.30901698 0,
  2611. -0.80901703 -0.5877852 0,-0.58778533 -0.80901694 0,
  2612. -0.25844634 -0.96602562 0,-0.1564346 -0.98768832 0,
  2613. -0.95105652 -0.30901698 0,-0.80901703 -0.5877852 0,
  2614. -0.58778533 -0.80901694 0,-0.35872837 -0.933442 0] }
  2615. }
  2616. }
  2617. DEF SHAPE_107 Shape {
  2618. appearance USE APP_1
  2619. geometry DEF FACE_107 IndexedFaceSet {
  2620. coord DEF COORD_107 Coordinate { point [
  2621. -1.3582677 0.13740509 0.37401575,-1.3544007 0.12568797 0.37401575,
  2622. -1.3578249 0.1332531 0.37401575,-1.3565162 0.12928792 0.37401575,
  2623. -1.3582677 0.13740509 0,-1.3544007 0.12568797 0,
  2624. -1.3578249 0.1332531 0,-1.3565162 0.12928792 0] }
  2625. coordIndex [
  2626. 0,6,4,-1,2,6,0,-1,3,7,6,-1,3,6,2,-1,1,5,7,-1,1,7,3,-1]
  2627. normalPerVertex TRUE
  2628. normal DEF NORM_107 Normal { vector [
  2629. 0.99435985 0.10605889 0,0.86215269 0.50664853 0,
  2630. 0.97750306 0.21092124 0,0.92510057 0.37972219 0,
  2631. 0.99435985 0.10605889 0,0.86215269 0.50664853 0,
  2632. 0.97750306 0.21092124 0,0.89579801 0.44446139 0] }
  2633. }
  2634. }
  2635. DEF SHAPE_108 Shape {
  2636. appearance USE APP_1
  2637. geometry DEF FACE_108 IndexedFaceSet {
  2638. coord DEF COORD_108 Coordinate { point [
  2639. -1.0193145 -0.32667836 0.37401575,-1.3544007 0.12568797 0.37401575,
  2640. -1.3544007 0.12568797 0,-1.0193145 -0.32667836 0] }
  2641. coordIndex [
  2642. 3,2,1,-1,0,3,1,-1]
  2643. normalPerVertex TRUE
  2644. normal DEF NORM_108 Normal { vector [
  2645. 0.80355719 0.59522755 0,0.80355719 0.59522755 0,
  2646. 0.80355719 0.59522755 0,0.80355719 0.59522755 0] }
  2647. }
  2648. }
  2649. DEF SHAPE_109 Shape {
  2650. appearance USE APP_1
  2651. geometry DEF FACE_109 IndexedFaceSet {
  2652. coord DEF COORD_109 Coordinate { point [
  2653. -1.0193145 -0.32667836 0.37401575,-1.0034971 -0.33464567 0.37401575,
  2654. -1.0149689 -0.33095737 0.37401575,-1.0095222 -0.33370093 0.37401575,
  2655. -1.0193145 -0.32667836 0,-1.0034971 -0.33464567 0,
  2656. -1.0149689 -0.33095737 0,-1.0095222 -0.33370093 0] }
  2657. coordIndex [
  2658. 0,6,4,-1,2,7,6,-1,2,6,0,-1,3,7,2,-1,1,5,7,-1,1,7,3,-1]
  2659. normalPerVertex TRUE
  2660. normal DEF NORM_109 Normal { vector [
  2661. 0.70162709 0.71254434 0,0.15490845 0.98792883 0,
  2662. 0.53956686 0.84194275 0,0.30607812 0.9520064 0,
  2663. 0.70162709 0.71254434 0,0.15490845 0.98792883 0,
  2664. 0.62439945 0.78110519 0,0.30607812 0.9520064 0] }
  2665. }
  2666. }
  2667. DEF SHAPE_110 Shape {
  2668. appearance USE APP_1
  2669. geometry DEF FACE_110 IndexedFaceSet {
  2670. coord DEF COORD_110 Coordinate { point [
  2671. -0.59055118 -0.33464567 1.1614173,-1.0034971 -0.33464567 1.1614173,
  2672. -1.0034971 -0.33464567 1.6732283,-0.37401575 -0.33464567 1.6732283,
  2673. -0.35433071 -0.33464567 1.6732283,-0.31496063 -0.33464567 1.7125984,
  2674. -0.3442968 -0.33464567 1.6745284,-0.33566566 -0.33464567 1.677934,
  2675. -0.32871495 -0.33464567 1.6827013,-0.32292746 -0.33464567 1.6888531,
  2676. -0.3185988 -0.33464567 1.6960686,-0.31592048 -0.33464567 1.703958,
  2677. -0.31519874 -0.33464567 1.708275,-0.31496063 -0.33464567 1.9291339,
  2678. -0.27559055 -0.33464567 1.9685039,-0.31303372 -0.33464567 1.9412999,
  2679. -0.30744161 -0.33464567 1.952275,-0.2987317 -0.33464567 1.9609849,
  2680. -0.28775657 -0.33464567 1.966577,0 -0.33464567 1.9685039,
  2681. 0 -0.33464567 1.6220488,0 -0.33464567 1.1062992,
  2682. 0 -0.33464567 0.71259843,0 -0.33464567 0.19685039,
  2683. 0 -0.33464567 0,-1.0034971 -0.33464567 0,
  2684. -1.0034971 -0.33464567 0.37401575,-0.59055118 -0.33464567 0.37401575,
  2685. -0.47244094 -0.33464567 0.49212598,-0.55405311 -0.33464567 0.37979647,
  2686. -0.52112773 -0.33464567 0.3965728,-0.49499799 -0.33464567 0.42270253,
  2687. -0.47822167 -0.33464567 0.45562791,-0.47244094 -0.33464567 1.0433071,
  2688. -0.55405311 -0.33464567 1.1556366,-0.52112773 -0.33464567 1.1388603,
  2689. -0.49499799 -0.33464567 1.1127305,-0.47822167 -0.33464567 1.0798052] }
  2690. coordIndex [
  2691. 2,3,0,-1,30,23,24,-1,30,31,23,-1,32,23,31,-1,29,30,24,-1,28,22,23,-1,28,23,32,-1,27,29,24,-1,
  2692. 25,27,24,-1,26,27,25,-1,33,21,22,-1,33,22,28,-1,37,21,33,-1,36,21,37,-1,9,20,8,-1,7,20,21,-1,
  2693. 7,8,20,-1,10,20,9,-1,6,36,35,-1,6,21,36,-1,6,7,21,-1,11,20,10,-1,12,20,11,-1,4,6,35,-1,
  2694. 5,19,20,-1,5,20,12,-1,3,34,0,-1,3,35,34,-1,3,4,35,-1,14,19,5,-1,13,14,5,-1,15,14,13,-1,
  2695. 16,14,15,-1,16,18,14,-1,17,18,16,-1,2,0,1,-1]
  2696. normalPerVertex TRUE
  2697. normal DEF NORM_110 Normal { vector [
  2698. 0 1 0,0 1 0,
  2699. 0 1 0,0 1 0,
  2700. 0 1 0,0 1 0,
  2701. 0 1 0,0 1 0,
  2702. 0 1 0,0 1 0,
  2703. 0 1 0,0 1 0,
  2704. 0 1 0,0 1 0,
  2705. 0 1 0,0 1 0,
  2706. 0 1 0,0 1 0,
  2707. 0 1 0,0 1 0,
  2708. 0 1 0,0 1 0,
  2709. 0 1 0,0 1 0,
  2710. 0 1 0,0 1 0,
  2711. 0 1 0,0 1 0,
  2712. 0 1 0,0 1 0,
  2713. 0 1 0,0 1 0,
  2714. 0 1 0,0 1 0,
  2715. 0 1 0,0 1 0,
  2716. 0 1 0,0 1 0] }
  2717. }
  2718. }
  2719. DEF SHAPE_111 Shape {
  2720. appearance USE APP_1
  2721. geometry DEF FACE_111 IndexedFaceSet {
  2722. coord DEF COORD_111 Coordinate { point [
  2723. 0 -0.43307087 0,0 -0.43307087 0.19685039,
  2724. 0 -0.33464567 0,0 -0.33464567 0.19685039] }
  2725. coordIndex [
  2726. 1,0,2,-1,1,2,3,-1]
  2727. normalPerVertex TRUE
  2728. normal DEF NORM_111 Normal { vector [
  2729. 1 0 0,1 0 0,
  2730. 1 0 0,1 0 0] }
  2731. }
  2732. }
  2733. DEF SHAPE_112 Shape {
  2734. appearance USE APP_1
  2735. geometry DEF FACE_112 IndexedFaceSet {
  2736. coord DEF COORD_112 Coordinate { point [
  2737. -1.003497 -0.43307087 1.1614173,-0.59055118 -0.43307087 1.1614173,
  2738. -0.47244094 -0.43307087 1.0433071,-0.55405311 -0.43307087 1.1556366,
  2739. -0.52112773 -0.43307087 1.1388603,-0.49499799 -0.43307087 1.1127305,
  2740. -0.47822167 -0.43307087 1.0798052,-0.47244094 -0.43307087 0.49212598,
  2741. -0.59055118 -0.43307087 0.37401575,-0.55405311 -0.43307087 0.37979647,
  2742. -0.52112773 -0.43307087 0.3965728,-0.49499799 -0.43307087 0.42270253,
  2743. -0.47822167 -0.43307087 0.45562791,-1.003497 -0.43307087 0.37401575,
  2744. -1.003497 -0.43307087 0,0 -0.43307087 0,
  2745. 0 -0.43307087 0.19685039,0.19685039 -0.43307087 0.2765752,
  2746. 0.17324004 -0.43307087 0.29525749,0.14557797 -0.43307087 0.30714391,
  2747. 0.11577451 -0.43307087 0.31141361,0.085887828 -0.43307087 0.30777172,
  2748. 0.057981872 -0.43307087 0.29646975,0.033983786 -0.43307087 0.2782882,
  2749. 0.015550848 -0.43307087 0.25448266,0.0039560112 -0.43307087 0.22669712,
  2750. 0.39370079 -0.43307087 0.3563,0.22046075 -0.43307087 0.25789291,
  2751. 0.24812282 -0.43307087 0.24600649,0.27792628 -0.43307087 0.24173679,
  2752. 0.30781296 -0.43307087 0.24537868,0.33571892 -0.43307087 0.25668065,
  2753. 0.359717 -0.43307087 0.2748622,0.37814994 -0.43307087 0.29866773,
  2754. 0.38974478 -0.43307087 0.32645328,0.39370079 -0.43307087 0.5531504,
  2755. 0.19685039 -0.43307087 0.63287521,0.38974478 -0.43307087 0.58299712,
  2756. 0.37814994 -0.43307087 0.61078267,0.359717 -0.43307087 0.63458821,
  2757. 0.33571892 -0.43307087 0.65276976,0.30781296 -0.43307087 0.66407173,
  2758. 0.27792628 -0.43307087 0.66771361,0.24812282 -0.43307087 0.66344392,
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  2790. -0.31592048 -0.43307087 1.703958,-0.31519874 -0.43307087 1.708275,
  2791. -0.37401575 -0.43307087 1.6732283,-1.003497 -0.43307087 1.6732283] }
  2792. coordIndex [
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  2806. 9,15,10,-1,8,15,9,-1,14,8,13,-1,14,15,8,-1]
  2807. normalPerVertex TRUE
  2808. normal DEF NORM_112 Normal { vector [
  2809. 0 -1 0,0 -1 0,
  2810. 0 -1 0,0 -1 0,
  2811. 0 -1 0,0 -1 0,
  2812. 0 -1 0,0 -1 0,
  2813. 0 -1 0,0 -1 0,
  2814. 0 -1 0,0 -1 0,
  2815. 0 -1 0,0 -1 0,
  2816. 0 -1 0,0 -1 0,
  2817. 0 -1 0,0 -1 0,
  2818. 0 -1 0,0 -1 0,
  2819. 0 -1 0,0 -1 0,
  2820. 0 -1 0,0 -1 0,
  2821. 0 -1 0,0 -1 0,
  2822. 0 -1 0,0 -1 0,
  2823. 0 -1 0,0 -1 0,
  2824. 0 -1 0,0 -1 0,
  2825. 0 -1 0,0 -1 0,
  2826. 0 -1 0,0 -1 0,
  2827. 0 -1 0,0 -1 0,
  2828. 0 -1 0,0 -1 0,
  2829. 0 -1 0,0 -1 0,
  2830. 0 -1 0,0 -1 0,
  2831. 0 -1 0,0 -1 0,
  2832. 0 -1 0,0 -1 0,
  2833. 0 -1 0,0 -1 0,
  2834. 0 -1 0,0 -1 0,
  2835. 0 -1 0,0 -1 0,
  2836. 0 -1 0,0 -1 0,
  2837. 0 -1 0,0 -1 0,
  2838. 0 -1 0,0 -1 0,
  2839. 0 -1 0,0 -1 0,
  2840. 0 -1 0,0 -1 0,
  2841. 0 -1 0,0 -1 0,
  2842. 0 -1 0,0 -1 0,
  2843. 0 -1 0,0 -1 0,
  2844. 0 -1 0,0 -1 0,
  2845. 0 -1 0,0 -1 0,
  2846. 0 -1 0,0 -1 0,
  2847. 0 -1 0,0 -1 0,
  2848. 0 -1 0,0 -1 0,
  2849. 0 -1 0,0 -1 0,
  2850. 0 -1 0,0 -1 0,
  2851. 0 -1 0,0 -1 0,
  2852. 0 -1 0,0 -1 0,
  2853. 0 -1 0,0 -1 0,
  2854. 0 -1 0,0 -1 0,
  2855. 0 -1 0,0 -1 0,
  2856. 0 -1 0,0 -1 0,
  2857. 0 -1 0,0 -1 0,
  2858. 0 -1 0,0 -1 0,
  2859. 0 -1 0,0 -1 0,
  2860. 0 -1 0,0 -1 0,
  2861. 0 -1 0,0 -1 0,
  2862. 0 -1 0,0 -1 0,
  2863. 0 -1 0,0 -1 0] }
  2864. }
  2865. }
  2866. DEF SHAPE_113 Shape {
  2867. appearance USE APP_1
  2868. geometry DEF FACE_113 IndexedFaceSet {
  2869. coord DEF COORD_113 Coordinate { point [
  2870. -1.0984053 -0.3852631 0.37401575,-1.003497 -0.43307087 0.37401575,
  2871. -1.0723311 -0.4109392 0.37401575,-1.0396492 -0.4274019 0.37401575,
  2872. -1.0984053 -0.3852631 0,-1.003497 -0.43307087 0,
  2873. -1.0396492 -0.4274019 0,-1.0723311 -0.4109392 0] }
  2874. coordIndex [
  2875. 0,4,7,-1,2,7,6,-1,2,0,7,-1,3,6,5,-1,3,2,6,-1,1,3,5,-1]
  2876. normalPerVertex TRUE
  2877. normal DEF NORM_113 Normal { vector [
  2878. -0.70164693 -0.7125248 0,-0.15491484 -0.98792783 0,
  2879. -0.53958428 -0.84193159 0,-0.25597942 -0.96668223 0,
  2880. -0.70164693 -0.7125248 0,-0.15491484 -0.98792783 0,
  2881. -0.35536476 -0.93472771 0,-0.62441845 -0.78109 0] }
  2882. }
  2883. }
  2884. DEF SHAPE_114 Shape {
  2885. appearance USE APP_1
  2886. geometry DEF FACE_114 IndexedFaceSet {
  2887. coord DEF COORD_114 Coordinate { point [
  2888. -1.0984053 -0.3852631 0,-1.433491 0.067102623 0,
  2889. -1.0984053 -0.3852631 0.37401575,-1.433491 0.067102623 0.37401575] }
  2890. coordIndex [
  2891. 1,0,2,-1,1,2,3,-1]
  2892. normalPerVertex TRUE
  2893. normal DEF NORM_114 Normal { vector [
  2894. -0.80355719 -0.59522755 0,-0.80355719 -0.59522755 0,
  2895. -0.80355719 -0.59522755 0,-0.80355719 -0.59522755 0] }
  2896. }
  2897. }
  2898. DEF SHAPE_115 Shape {
  2899. appearance USE APP_1
  2900. geometry DEF FACE_115 IndexedFaceSet {
  2901. coord DEF COORD_115 Coordinate { point [
  2902. -1.4566929 0.13740509 0.37401575,-1.433491 0.067102623 0.37401575,
  2903. -1.4540358 0.11249325 0.37401575,-1.4461841 0.088702285 0.37401575,
  2904. -1.4566929 0.13740509 0,-1.433491 0.067102623 0,
  2905. -1.4461841 0.088702285 0,-1.4540358 0.11249325 0] }
  2906. coordIndex [
  2907. 0,4,7,-1,2,7,6,-1,2,0,7,-1,3,6,5,-1,3,2,6,-1,1,3,5,-1]
  2908. normalPerVertex TRUE
  2909. normal DEF NORM_115 Normal { vector [
  2910. -0.99435991 -0.10605829 0,-0.86215388 -0.50664651 0,
  2911. -0.96939189 -0.24551855 0,-0.89579892 -0.44445955 0,
  2912. -0.99435991 -0.10605829 0,-0.86215388 -0.50664651 0,
  2913. -0.92510124 -0.37972056 0,-0.98438024 -0.17605553 0] }
  2914. }
  2915. }
  2916. DEF SHAPE_116 Shape {
  2917. appearance USE APP_1
  2918. geometry DEF FACE_116 IndexedFaceSet {
  2919. coord DEF COORD_116 Coordinate { point [
  2920. 1.9586614 -0.13779527 2.2834646,1.9586614 -0.31496063 2.2834646,
  2921. 1.8405512 -0.019685039 2.2834646,1.9528807 -0.10129721 2.2834646,
  2922. 1.9361044 -0.068371821 2.2834646,1.9099746 -0.042242088 2.2834646,
  2923. 1.8770493 -0.025465766 2.2834646,1.496063 -0.019685039 2.2834646,
  2924. 1.4566929 0.019685036 2.2834646,1.4586198 0.0075190135 2.2834646,
  2925. 1.4642119 -0.0034561136 2.2834646,1.4729218 -0.012166024 2.2834646,
  2926. 1.483897 -0.01775813 2.2834646,1.4566929 0.23622047 2.2834646,
  2927. 1.3582677 0.23622047 2.2834646,1.3582677 0 2.2834646,
  2928. 1.476378 -0.11811024 2.2834646,1.3622922 -0.030569186 2.2834646,
  2929. 1.3740915 -0.059055125 2.2834646,1.3928614 -0.083516556 2.2834646,
  2930. 1.4173228 -0.10228647 2.2834646,1.4458088 -0.11408573 2.2834646,
  2931. 1.8208661 -0.11811024 2.2834646,1.8602362 -0.15748032 2.2834646,
  2932. 1.8583093 -0.14531429 2.2834646,1.8527172 -0.13433916 2.2834646,
  2933. 1.8440073 -0.12562925 2.2834646,1.8330322 -0.12003715 2.2834646,
  2934. 1.8602362 -0.31496063 2.2834646] }
  2935. coordIndex [
  2936. 10,17,18,-1,10,18,19,-1,11,19,20,-1,11,20,21,-1,11,10,19,-1,9,15,17,-1,9,17,10,-1,12,21,16,-1,
  2937. 12,11,21,-1,8,15,9,-1,7,12,16,-1,14,15,8,-1,13,14,8,-1,23,28,1,-1,22,7,16,-1,2,22,27,-1,
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  2939. 4,25,3,-1,5,6,26,-1,5,26,4,-1]
  2940. normalPerVertex TRUE
  2941. normal DEF NORM_116 Normal { vector [
  2942. 0 0 1,0 0 1,
  2943. 0 0 1,0 0 1,
  2944. 0 0 1,0 0 1,
  2945. 0 0 1,0 0 1,
  2946. 0 0 1,0 0 1,
  2947. 0 0 1,0 0 1,
  2948. 0 0 1,0 0 1,
  2949. 0 0 1,0 0 1,
  2950. 0 0 1,0 0 1,
  2951. 0 0 1,0 0 1,
  2952. 0 0 1,0 0 1,
  2953. 0 0 1,0 0 1,
  2954. 0 0 1,0 0 1,
  2955. 0 0 1,0 0 1,
  2956. 0 0 1] }
  2957. }
  2958. }
  2959. DEF SHAPE_117 Shape {
  2960. appearance USE APP_1
  2961. geometry DEF FACE_117 IndexedFaceSet {
  2962. coord DEF COORD_117 Coordinate { point [
  2963. 1.1220472 0.47244094 1.3385827,1.1220472 0.47244094 1.5551181,
  2964. 1.1023622 0.45275591 1.5354331,1.1217576 0.46907632 1.5548284,
  2965. 1.1208971 0.46581071 1.5539679,1.119491 0.46274024 1.5525619,
  2966. 1.1175809 0.45995528 1.5506518,1.1152229 0.45753778 1.5482937,
  2967. 1.1124863 0.45555891 1.5455572,1.1083893 0.45370129 1.5414602,
  2968. 1.1054126 0.45299369 1.5384835,1.1023622 0.45275591 1.3582677,
  2969. 1.1217576 0.46907632 1.3388724,1.1208971 0.46581071 1.3397329,
  2970. 1.119491 0.46274024 1.3411389,1.1175809 0.45995528 1.343049,
  2971. 1.1152229 0.45753778 1.3454071,1.1124863 0.45555891 1.3481436,
  2972. 1.1083893 0.45370129 1.3522406,1.1054126 0.45299369 1.3552173] }
  2973. coordIndex [
  2974. 10,11,2,-1,10,19,11,-1,9,18,19,-1,9,19,10,-1,8,17,18,-1,8,18,9,-1,7,16,17,-1,7,17,8,-1,
  2975. 6,15,16,-1,6,16,7,-1,5,14,15,-1,5,15,6,-1,4,13,14,-1,4,14,5,-1,3,12,13,-1,3,13,4,-1,
  2976. 1,0,12,-1,1,12,3,-1]
  2977. normalPerVertex TRUE
  2978. normal DEF NORM_117 Normal { vector [
  2979. -0.9963143 0.08577775 0,-0.9963143 0.08577775 0,
  2980. -0.077715246 0.9969756 0,-0.98000608 0.19896756 0,
  2981. -0.93161257 0.36345292 0,-0.85583015 0.51725695 0,
  2982. -0.75488392 0.65585842 0,-0.63173808 0.77518191 0,
  2983. -0.46274983 0.88648891 0,-0.31034756 0.95062316 0,
  2984. -0.12982481 0.99153695 0,-0.077715246 0.9969756 0,
  2985. -0.98978937 0.14253773 0,-0.95089253 0.30952125 0,
  2986. -0.8840419 0.46740765 0,-0.79120086 0.61155637 0,
  2987. -0.67509602 0.73772987 0,-0.5198678 0.85424673 0,
  2988. -0.36884966 0.92948907 0,-0.1811164 0.98346167 0] }
  2989. }
  2990. }
  2991. DEF SHAPE_118 Shape {
  2992. appearance USE APP_1
  2993. geometry DEF FACE_118 IndexedFaceSet {
  2994. coord DEF COORD_118 Coordinate { point [
  2995. 0.78740157 0.47244094 1.3385827,1.1220472 0.47244094 1.3385827,
  2996. 1.1023622 0.45275591 1.3582677,1.1217576 0.46907632 1.3388724,
  2997. 1.1208971 0.46581071 1.3397329,1.119491 0.46274024 1.3411389,
  2998. 1.1175809 0.45995528 1.343049,1.1152229 0.45753778 1.3454071,
  2999. 1.1124863 0.45555891 1.3481436,1.1083893 0.45370129 1.3522406,
  3000. 1.1054126 0.45299369 1.3552173,0.80708661 0.45275591 1.3582677,
  3001. 0.78769125 0.46907632 1.3388724,0.78855176 0.46581071 1.3397329,
  3002. 0.78995777 0.46274024 1.3411389,0.79186791 0.45995528 1.343049,
  3003. 0.79422595 0.45753778 1.3454071,0.7969625 0.45555891 1.3481436,
  3004. 0.8010595 0.45370129 1.3522406,0.80403621 0.45299369 1.3552173] }
  3005. coordIndex [
  3006. 10,11,2,-1,10,18,19,-1,10,19,11,-1,9,18,10,-1,8,17,18,-1,8,18,9,-1,7,15,16,-1,7,16,17,-1,
  3007. 7,17,8,-1,6,15,7,-1,5,14,15,-1,5,15,6,-1,4,13,14,-1,4,14,5,-1,3,0,12,-1,3,12,13,-1,
  3008. 3,13,4,-1,1,0,3,-1]
  3009. normalPerVertex TRUE
  3010. normal DEF NORM_118 Normal { vector [
  3011. 0 0.08577775 0.9963143,0 0.08577775 0.9963143,
  3012. 0 0.9969756 0.077715246,0 0.17077704 0.9853097,
  3013. 0 0.36353659 0.93157992,0 0.51736396 0.85576547,
  3014. 0 0.63427185 0.77311009,0 0.75663378 0.65383891,
  3015. 0 0.88663559 0.46246874,0 0.94009341 0.34091696,
  3016. 0 0.98779958 0.15573049,0 0.9969756 0.077715246,
  3017. 0 0.1709232 0.98528436,0 0.30957292 0.95087571,
  3018. 0 0.46748763 0.88399961,0 0.63383534 0.77346801,
  3019. 0 0.75708058 0.65332151,0 0.85437506 0.51965687,
  3020. 0 0.93972977 0.34191805,0 0.98792068 0.15496041] }
  3021. }
  3022. }
  3023. DEF SHAPE_119 Shape {
  3024. appearance USE APP_1
  3025. geometry DEF FACE_119 IndexedFaceSet {
  3026. coord DEF COORD_119 Coordinate { point [
  3027. 0.78740157 0.47244094 1.5551181,0.78740157 0.47244094 1.3385827,
  3028. 0.80708661 0.45275591 1.3582677,0.78769125 0.46907632 1.3388724,
  3029. 0.78855176 0.46581071 1.3397329,0.78995777 0.46274024 1.3411389,
  3030. 0.79186791 0.45995528 1.343049,0.79422595 0.45753778 1.3454071,
  3031. 0.7969625 0.45555891 1.3481436,0.8010595 0.45370129 1.3522406,
  3032. 0.80403621 0.45299369 1.3552173,0.80708661 0.45275591 1.5354331,
  3033. 0.78769125 0.46907632 1.5548284,0.78855176 0.46581071 1.5539679,
  3034. 0.78995777 0.46274024 1.5525619,0.79186791 0.45995528 1.5506518,
  3035. 0.79422595 0.45753778 1.5482937,0.7969625 0.45555891 1.5455572,
  3036. 0.8010595 0.45370129 1.5414602,0.80403621 0.45299369 1.5384835] }
  3037. coordIndex [
  3038. 2,19,11,-1,10,18,19,-1,10,19,2,-1,9,17,18,-1,9,18,10,-1,8,16,17,-1,8,17,9,-1,7,15,16,-1,
  3039. 7,16,8,-1,6,14,15,-1,6,15,7,-1,5,13,14,-1,5,14,6,-1,4,12,13,-1,4,13,5,-1,3,0,12,-1,
  3040. 3,12,4,-1,1,0,3,-1]
  3041. normalPerVertex TRUE
  3042. normal DEF NORM_119 Normal { vector [
  3043. 0.9963143 0.08577775 0,0.9963143 0.08577775 0,
  3044. 0.077715246 0.9969756 0,0.98978937 0.14253773 0,
  3045. 0.95089253 0.30952125 0,0.8840419 0.46740765 0,
  3046. 0.79120086 0.61155637 0,0.67509602 0.73772987 0,
  3047. 0.5198678 0.85424673 0,0.36884966 0.92948907 0,
  3048. 0.1811164 0.98346167 0,0.077715246 0.9969756 0,
  3049. 0.98000608 0.19896756 0,0.93161257 0.36345292 0,
  3050. 0.85583015 0.51725695 0,0.75488392 0.65585842 0,
  3051. 0.63173808 0.77518191 0,0.46274983 0.88648891 0,
  3052. 0.31034756 0.95062316 0,0.12982481 0.99153695 0] }
  3053. }
  3054. }
  3055. DEF SHAPE_120 Shape {
  3056. appearance USE APP_1
  3057. geometry DEF FACE_120 IndexedFaceSet {
  3058. coord DEF COORD_120 Coordinate { point [
  3059. 1.1220472 0.47244094 1.5551181,0.78740157 0.47244094 1.5551181,
  3060. 0.80708661 0.45275591 1.5354331,0.78769125 0.46907632 1.5548284,
  3061. 0.78855176 0.46581071 1.5539679,0.78995777 0.46274024 1.5525619,
  3062. 0.79186791 0.45995528 1.5506518,0.79422595 0.45753778 1.5482937,
  3063. 0.7969625 0.45555891 1.5455572,0.8010595 0.45370129 1.5414602,
  3064. 0.80403621 0.45299369 1.5384835,1.1023622 0.45275591 1.5354331,
  3065. 1.1217576 0.46907632 1.5548284,1.1208971 0.46581071 1.5539679,
  3066. 1.119491 0.46274024 1.5525619,1.1175809 0.45995528 1.5506518,
  3067. 1.1152229 0.45753778 1.5482937,1.1124863 0.45555891 1.5455572,
  3068. 1.1083893 0.45370129 1.5414602,1.1054126 0.45299369 1.5384835] }
  3069. coordIndex [
  3070. 10,11,2,-1,10,18,19,-1,10,19,11,-1,9,17,18,-1,9,18,10,-1,8,16,17,-1,8,17,9,-1,7,15,16,-1,
  3071. 7,16,8,-1,6,14,15,-1,6,15,7,-1,5,14,6,-1,4,12,13,-1,4,13,14,-1,4,14,5,-1,3,0,12,-1,
  3072. 3,12,4,-1,1,0,3,-1]
  3073. normalPerVertex TRUE
  3074. normal DEF NORM_120 Normal { vector [
  3075. 0 0.08577775 -0.9963143,0 0.08577775 -0.9963143,
  3076. 0 0.9969756 -0.077715246,0 0.14255565 -0.98978679,
  3077. 0 0.33653924 -0.94166944,0 0.49279568 -0.87014505,
  3078. 0 0.61165629 -0.79112362,0 0.73783885 -0.67497691,
  3079. 0 0.85437506 -0.51965687,0 0.92959802 -0.36857498,
  3080. 0 0.98779958 -0.15573049,0 0.9969756 -0.077715246,
  3081. 0 0.19902058 -0.97999531,0 0.3368159 -0.94157052,
  3082. 0 0.49241841 -0.87035861,0 0.65597877 -0.75477934,
  3083. 0 0.77530355 -0.6315888,0 0.88663559 -0.46246874,
  3084. 0 0.95071279 -0.31007289,0 0.98792068 -0.15496041] }
  3085. }
  3086. }
  3087. DEF SHAPE_121 Shape {
  3088. appearance USE APP_1
  3089. geometry DEF FACE_121 IndexedFaceSet {
  3090. coord DEF COORD_121 Coordinate { point [
  3091. -0.78740157 0.47244094 1.5551181,-1.1220472 0.47244094 1.5551181,
  3092. -1.1023622 0.45275591 1.5354331,-1.1217576 0.46907632 1.5548284,
  3093. -1.1208971 0.46581071 1.5539679,-1.119491 0.46274024 1.5525619,
  3094. -1.1175809 0.45995528 1.5506518,-1.1152229 0.45753778 1.5482937,
  3095. -1.1124863 0.45555891 1.5455572,-1.1083893 0.45370129 1.5414602,
  3096. -1.1054126 0.45299369 1.5384835,-0.80708661 0.45275591 1.5354331,
  3097. -0.78769125 0.46907632 1.5548284,-0.78855176 0.46581071 1.5539679,
  3098. -0.78995777 0.46274024 1.5525619,-0.79186791 0.45995528 1.5506518,
  3099. -0.79422595 0.45753778 1.5482937,-0.7969625 0.45555891 1.5455572,
  3100. -0.8010595 0.45370129 1.5414602,-0.80403621 0.45299369 1.5384835] }
  3101. coordIndex [
  3102. 10,11,2,-1,10,18,19,-1,10,19,11,-1,9,17,18,-1,9,18,10,-1,8,16,17,-1,8,17,9,-1,7,15,16,-1,
  3103. 7,16,8,-1,6,14,15,-1,6,15,7,-1,5,13,14,-1,5,14,6,-1,4,12,13,-1,4,13,5,-1,3,0,12,-1,
  3104. 3,12,4,-1,1,0,3,-1]
  3105. normalPerVertex TRUE
  3106. normal DEF NORM_121 Normal { vector [
  3107. 0 0.08577775 -0.9963143,0 0.08577775 -0.9963143,
  3108. 0 0.9969756 -0.077715246,0 0.14255565 -0.98978679,
  3109. 0 0.30957292 -0.95087571,0 0.46748763 -0.88399961,
  3110. 0 0.61165629 -0.79112362,0 0.73783885 -0.67497691,
  3111. 0 0.85437506 -0.51965687,0 0.92959802 -0.36857498,
  3112. 0 0.98779958 -0.15573049,0 0.9969756 -0.077715246,
  3113. 0 0.19902058 -0.97999531,0 0.36353659 -0.93157992,
  3114. 0 0.51736396 -0.85576547,0 0.65597877 -0.75477934,
  3115. 0 0.77530355 -0.6315888,0 0.88663559 -0.46246874,
  3116. 0 0.95071279 -0.31007289,0 0.98792068 -0.15496041] }
  3117. }
  3118. }
  3119. DEF SHAPE_122 Shape {
  3120. appearance USE APP_1
  3121. geometry DEF FACE_122 IndexedFaceSet {
  3122. coord DEF COORD_122 Coordinate { point [
  3123. -0.78740157 0.47244094 1.3385827,-0.78740157 0.47244094 1.5551181,
  3124. -0.80708661 0.45275591 1.5354331,-0.78769125 0.46907632 1.5548284,
  3125. -0.78855176 0.46581071 1.5539679,-0.78995777 0.46274024 1.5525619,
  3126. -0.79186791 0.45995528 1.5506518,-0.79422595 0.45753778 1.5482937,
  3127. -0.7969625 0.45555891 1.5455572,-0.8010595 0.45370129 1.5414602,
  3128. -0.80403621 0.45299369 1.5384835,-0.80708661 0.45275591 1.3582677,
  3129. -0.78769125 0.46907632 1.3388724,-0.78855176 0.46581071 1.3397329,
  3130. -0.78995777 0.46274024 1.3411389,-0.79186791 0.45995528 1.343049,
  3131. -0.79422595 0.45753778 1.3454071,-0.7969625 0.45555891 1.3481436,
  3132. -0.8010595 0.45370129 1.3522406,-0.80403621 0.45299369 1.3552173] }
  3133. coordIndex [
  3134. 10,11,2,-1,10,19,11,-1,9,18,19,-1,9,19,10,-1,8,17,18,-1,8,18,9,-1,7,16,17,-1,7,17,8,-1,
  3135. 6,15,16,-1,6,16,7,-1,5,14,15,-1,5,15,6,-1,4,13,14,-1,4,14,5,-1,3,12,13,-1,3,13,4,-1,
  3136. 1,0,12,-1,1,12,3,-1]
  3137. normalPerVertex TRUE
  3138. normal DEF NORM_122 Normal { vector [
  3139. -0.9963143 0.08577775 0,-0.9963143 0.08577775 0,
  3140. -0.077715246 0.9969756 0,-0.98000608 0.19896756 0,
  3141. -0.93161257 0.36345292 0,-0.85583015 0.51725695 0,
  3142. -0.75488392 0.65585842 0,-0.63173808 0.77518191 0,
  3143. -0.46274983 0.88648891 0,-0.31034756 0.95062316 0,
  3144. -0.12982481 0.99153695 0,-0.077715246 0.9969756 0,
  3145. -0.98978937 0.14253773 0,-0.95089253 0.30952125 0,
  3146. -0.8840419 0.46740765 0,-0.79120086 0.61155637 0,
  3147. -0.67509602 0.73772987 0,-0.5198678 0.85424673 0,
  3148. -0.36884966 0.92948907 0,-0.1811164 0.98346167 0] }
  3149. }
  3150. }
  3151. DEF SHAPE_123 Shape {
  3152. appearance USE APP_1
  3153. geometry DEF FACE_123 IndexedFaceSet {
  3154. coord DEF COORD_123 Coordinate { point [
  3155. -1.1220472 0.47244094 1.3385827,-0.78740157 0.47244094 1.3385827,
  3156. -0.80708661 0.45275591 1.3582677,-0.78769125 0.46907632 1.3388724,
  3157. -0.78855176 0.46581071 1.3397329,-0.78995777 0.46274024 1.3411389,
  3158. -0.79186791 0.45995528 1.343049,-0.79422595 0.45753778 1.3454071,
  3159. -0.7969625 0.45555891 1.3481436,-0.8010595 0.45370129 1.3522406,
  3160. -0.80403621 0.45299369 1.3552173,-1.1023622 0.45275591 1.3582677,
  3161. -1.1217576 0.46907632 1.3388724,-1.1208971 0.46581071 1.3397329,
  3162. -1.119491 0.46274024 1.3411389,-1.1175809 0.45995528 1.343049,
  3163. -1.1152229 0.45753778 1.3454071,-1.1124863 0.45555891 1.3481436,
  3164. -1.1083893 0.45370129 1.3522406,-1.1054126 0.45299369 1.3552173] }
  3165. coordIndex [
  3166. 2,19,11,-1,10,18,19,-1,10,19,2,-1,9,18,10,-1,8,17,18,-1,8,18,9,-1,7,16,17,-1,7,17,8,-1,
  3167. 6,15,16,-1,6,16,7,-1,5,13,14,-1,5,14,15,-1,5,15,6,-1,4,13,5,-1,3,12,13,-1,3,13,4,-1,
  3168. 1,0,12,-1,1,12,3,-1]
  3169. normalPerVertex TRUE
  3170. normal DEF NORM_123 Normal { vector [
  3171. 0 0.08577775 0.9963143,0 0.08577775 0.9963143,
  3172. 0 0.9969756 0.077715246,0 0.19902058 0.97999531,
  3173. 0 0.3368159 0.94157052,0 0.49241841 0.87035861,
  3174. 0 0.65597877 0.75477934,0 0.77530355 0.6315888,
  3175. 0 0.88663559 0.46246874,0 0.94009341 0.34091696,
  3176. 0 0.98350087 0.18090339,0 0.9969756 0.077715246,
  3177. 0 0.14255565 0.98978679,0 0.33653924 0.94166944,
  3178. 0 0.49279568 0.87014505,0 0.61165629 0.79112362,
  3179. 0 0.73783885 0.67497691,0 0.85437506 0.51965687,
  3180. 0 0.93972977 0.34191805,0 0.99156677 0.12959682] }
  3181. }
  3182. }
  3183. DEF SHAPE_124 Shape {
  3184. appearance USE APP_1
  3185. geometry DEF FACE_124 IndexedFaceSet {
  3186. coord DEF COORD_124 Coordinate { point [
  3187. -1.1220472 0.47244094 1.5551181,-1.1220472 0.47244094 1.3385827,
  3188. -1.1023622 0.45275591 1.3582677,-1.1217576 0.46907632 1.3388724,
  3189. -1.1208971 0.46581071 1.3397329,-1.119491 0.46274024 1.3411389,
  3190. -1.1175809 0.45995528 1.343049,-1.1152229 0.45753778 1.3454071,
  3191. -1.1124863 0.45555891 1.3481436,-1.1083893 0.45370129 1.3522406,
  3192. -1.1054126 0.45299369 1.3552173,-1.1023622 0.45275591 1.5354331,
  3193. -1.1217576 0.46907632 1.5548284,-1.1208971 0.46581071 1.5539679,
  3194. -1.119491 0.46274024 1.5525619,-1.1175809 0.45995528 1.5506518,
  3195. -1.1152229 0.45753778 1.5482937,-1.1124863 0.45555891 1.5455572,
  3196. -1.1083893 0.45370129 1.5414602,-1.1054126 0.45299369 1.5384835] }
  3197. coordIndex [
  3198. 2,19,11,-1,10,18,19,-1,10,19,2,-1,9,17,18,-1,9,18,10,-1,8,16,17,-1,8,17,9,-1,7,15,16,-1,
  3199. 7,16,8,-1,6,14,15,-1,6,15,7,-1,5,13,14,-1,5,14,6,-1,4,12,13,-1,4,13,5,-1,3,0,12,-1,
  3200. 3,12,4,-1,1,0,3,-1]
  3201. normalPerVertex TRUE
  3202. normal DEF NORM_124 Normal { vector [
  3203. 0.9963143 0.08577775 0,0.9963143 0.08577775 0,
  3204. 0.077715246 0.9969756 0,0.98978937 0.14253773 0,
  3205. 0.95089253 0.30952125 0,0.8840419 0.46740765 0,
  3206. 0.79120086 0.61155637 0,0.67509602 0.73772987 0,
  3207. 0.5198678 0.85424673 0,0.36884966 0.92948907 0,
  3208. 0.1811164 0.98346167 0,0.077715246 0.9969756 0,
  3209. 0.98000608 0.19896756 0,0.93161257 0.36345292 0,
  3210. 0.85583015 0.51725695 0,0.75488392 0.65585842 0,
  3211. 0.63173808 0.77518191 0,0.46274983 0.88648891 0,
  3212. 0.31034756 0.95062316 0,0.12982481 0.99153695 0] }
  3213. }
  3214. }
  3215. DEF SHAPE_125 Shape {
  3216. appearance USE APP_1
  3217. geometry DEF FACE_125 IndexedFaceSet {
  3218. coord DEF COORD_125 Coordinate { point [
  3219. -1.0728346 0.4978916 0.16606376,-0.79724409 0.4978916 0.16606376,
  3220. -0.79724409 0.61417323 0.28234539,-1.0728346 0.61417323 0.28234539] }
  3221. coordIndex [
  3222. 3,1,0,-1,3,2,1,-1]
  3223. normalPerVertex TRUE
  3224. normal DEF NORM_125 Normal { vector [
  3225. 0 0.70710678 -0.70710678,0 0.70710678 -0.70710678,
  3226. 0 0.70710678 -0.70710678,0 0.70710678 -0.70710678] }
  3227. }
  3228. }
  3229. DEF SHAPE_126 Shape {
  3230. appearance USE APP_1
  3231. geometry DEF FACE_126 IndexedFaceSet {
  3232. coord DEF COORD_126 Coordinate { point [
  3233. -1.0728346 0.61417323 0.28234539,-0.79724409 0.61417323 0.28234539,
  3234. -0.79724409 0.61417323 0.36586194,-1.0728346 0.61417323 0.36586194] }
  3235. coordIndex [
  3236. 3,1,0,-1,3,2,1,-1]
  3237. normalPerVertex TRUE
  3238. normal DEF NORM_126 Normal { vector [
  3239. 0 1 0,0 1 0,
  3240. 0 1 0,0 1 0] }
  3241. }
  3242. }
  3243. DEF SHAPE_127 Shape {
  3244. appearance USE APP_1
  3245. geometry DEF FACE_127 IndexedFaceSet {
  3246. coord DEF COORD_127 Coordinate { point [
  3247. -1.0728346 0.61417323 0.36586194,-0.79724409 0.61417323 0.36586194,
  3248. -0.79724409 0.58633438 0.39370079,-1.0728346 0.58633438 0.39370079] }
  3249. coordIndex [
  3250. 0,2,1,-1,3,2,0,-1]
  3251. normalPerVertex TRUE
  3252. normal DEF NORM_127 Normal { vector [
  3253. 0 0.70710678 0.70710678,0 0.70710678 0.70710678,
  3254. 0 0.70710678 0.70710678,0 0.70710678 0.70710678] }
  3255. }
  3256. }
  3257. DEF SHAPE_128 Shape {
  3258. appearance USE APP_1
  3259. geometry DEF FACE_128 IndexedFaceSet {
  3260. coord DEF COORD_128 Coordinate { point [
  3261. 1.0728346 0.4978916 0.16606376,0.79724409 0.4978916 0.16606376,
  3262. 0.79724409 0.61417323 0.28234539,1.0728346 0.61417323 0.28234539] }
  3263. coordIndex [
  3264. 3,1,2,-1,0,1,3,-1]
  3265. normalPerVertex TRUE
  3266. normal DEF NORM_128 Normal { vector [
  3267. 0 0.70710678 -0.70710678,0 0.70710678 -0.70710678,
  3268. 0 0.70710678 -0.70710678,0 0.70710678 -0.70710678] }
  3269. }
  3270. }
  3271. DEF SHAPE_129 Shape {
  3272. appearance USE APP_1
  3273. geometry DEF FACE_129 IndexedFaceSet {
  3274. coord DEF COORD_129 Coordinate { point [
  3275. 1.0728346 0.61417323 0.28234539,0.79724409 0.61417323 0.28234539,
  3276. 0.79724409 0.61417323 0.36586194,1.0728346 0.61417323 0.36586194] }
  3277. coordIndex [
  3278. 3,1,2,-1,0,1,3,-1]
  3279. normalPerVertex TRUE
  3280. normal DEF NORM_129 Normal { vector [
  3281. 0 1 0,0 1 0,
  3282. 0 1 0,0 1 0] }
  3283. }
  3284. }
  3285. DEF SHAPE_130 Shape {
  3286. appearance USE APP_1
  3287. geometry DEF FACE_130 IndexedFaceSet {
  3288. coord DEF COORD_130 Coordinate { point [
  3289. 1.0728346 0.61417323 0.36586194,0.79724409 0.61417323 0.36586194,
  3290. 0.79724409 0.58633438 0.39370079,1.0728346 0.58633438 0.39370079] }
  3291. coordIndex [
  3292. 3,1,2,-1,0,1,3,-1]
  3293. normalPerVertex TRUE
  3294. normal DEF NORM_130 Normal { vector [
  3295. 0 0.70710678 0.70710678,0 0.70710678 0.70710678,
  3296. 0 0.70710678 0.70710678,0 0.70710678 0.70710678] }
  3297. }
  3298. }
  3299. DEF SHAPE_131 Shape {
  3300. appearance USE APP_1
  3301. geometry DEF FACE_131 IndexedFaceSet {
  3302. coord DEF COORD_131 Coordinate { point [
  3303. -0.8011976 0.35519994 2.0472441,-0.59511911 0.23622047 2.0472441,
  3304. -0.94488189 0.39370079 2.0472441,-0.89498078 0.38933492 2.0472441,
  3305. -0.84659595 0.37636999 2.0472441,-0.94488189 0.49212598 2.0472441,
  3306. -0.75198744 0.44044007 2.0472441,-0.87789035 0.48626498 2.0472441,
  3307. -0.81293431 0.46886007 2.0472441,-0.54590651 0.32145919 2.0472441] }
  3308. coordIndex [
  3309. 0,1,9,-1,6,0,9,-1,4,0,6,-1,8,4,6,-1,3,4,8,-1,7,2,3,-1,7,3,8,-1,5,2,7,-1]
  3310. normalPerVertex TRUE
  3311. normal DEF NORM_131 Normal { vector [
  3312. 0 0 1,0 0 1,
  3313. 0 0 1,0 0 1,
  3314. 0 0 1,0 0 1,
  3315. 0 0 1,0 0 1,
  3316. 0 0 1,0 0 1] }
  3317. }
  3318. }
  3319. DEF SHAPE_132 Shape {
  3320. appearance USE APP_1
  3321. geometry DEF FACE_132 IndexedFaceSet {
  3322. coord DEF COORD_132 Coordinate { point [
  3323. -0.8011976 0.35519994 1.8110236,-0.59511911 0.23622047 1.8110236,
  3324. -0.94488189 0.39370079 1.8110236,-0.89498078 0.38933492 1.8110236,
  3325. -0.84659595 0.37636999 1.8110236,-0.94488189 0.49212598 1.8110236,
  3326. -0.75198744 0.44044007 1.8110236,-0.87789035 0.48626498 1.8110236,
  3327. -0.81293431 0.46886007 1.8110236,-0.54590651 0.32145919 1.8110236] }
  3328. coordIndex [
  3329. 0,9,1,-1,6,9,0,-1,4,6,0,-1,8,6,4,-1,3,8,4,-1,7,3,2,-1,7,8,3,-1,5,7,2,-1]
  3330. normalPerVertex TRUE
  3331. normal DEF NORM_132 Normal { vector [
  3332. 0 0 -1,0 0 -1,
  3333. 0 0 -1,0 0 -1,
  3334. 0 0 -1,0 0 -1,
  3335. 0 0 -1,0 0 -1,
  3336. 0 0 -1,0 0 -1] }
  3337. }
  3338. }
  3339. DEF SHAPE_133 Shape {
  3340. appearance USE APP_1
  3341. geometry DEF FACE_133 IndexedFaceSet {
  3342. coord DEF COORD_133 Coordinate { point [
  3343. -0.51181102 0.30177415 2.007874,-0.51181102 0.30177415 1.8503937,
  3344. -0.54590651 0.32145919 1.8110236,-0.53537043 0.31537618 1.8129505,
  3345. -0.52586569 0.30988862 1.8185426,-0.51832268 0.30553366 1.8272525,
  3346. -0.51347978 0.30273761 1.8382277,-0.75198744 0.44044007 1.8110236,
  3347. -0.75198744 0.44044007 2.0472441,-0.54590651 0.32145919 2.0472441,
  3348. -0.53537043 0.31537618 2.0453172,-0.52586569 0.30988862 2.0397251,
  3349. -0.51832268 0.30553366 2.0310152,-0.51347978 0.30273761 2.02004] }
  3350. coordIndex [
  3351. 1,3,2,-1,1,4,3,-1,1,5,4,-1,1,6,5,-1,12,13,0,-1,11,12,0,-1,10,11,0,-1,9,0,1,-1,
  3352. 9,1,2,-1,9,10,0,-1,8,2,7,-1,8,9,2,-1]
  3353. normalPerVertex TRUE
  3354. normal DEF NORM_133 Normal { vector [
  3355. 0.5 0.8660254 0,0.5 0.8660254 0,
  3356. 0.5 0.8660254 0,0.5 0.8660254 0,
  3357. 0.5 0.8660254 0,0.5 0.8660254 0,
  3358. 0.5 0.8660254 0,0.5 0.8660254 0,
  3359. 0.5 0.8660254 0,0.5 0.8660254 0,
  3360. 0.5 0.8660254 0,0.5 0.8660254 0,
  3361. 0.5 0.8660254 0,0.5 0.8660254 0] }
  3362. }
  3363. }
  3364. DEF SHAPE_134 Shape {
  3365. appearance USE APP_1
  3366. geometry DEF FACE_134 IndexedFaceSet {
  3367. coord DEF COORD_134 Coordinate { point [
  3368. -0.94488189 0.39370079 2.0472441,-0.8011976 0.35519994 2.0472441,
  3369. -0.89498078 0.38933492 2.0472441,-0.84659595 0.37636999 2.0472441,
  3370. -0.8011976 0.35519994 1.8110236,-0.94488189 0.39370079 1.8110236,
  3371. -0.89498078 0.38933492 1.8110236,-0.84659595 0.37636999 1.8110236] }
  3372. coordIndex [
  3373. 1,7,4,-1,3,7,1,-1,2,6,7,-1,2,7,3,-1,0,5,6,-1,0,6,2,-1]
  3374. normalPerVertex TRUE
  3375. normal DEF NORM_134 Normal { vector [
  3376. -0.087157371 -0.99619456 0,-0.42262567 -0.90630433 0,
  3377. -0.20228575 -0.97932654 0,-0.34202629 -0.93969038 0,
  3378. -0.42262567 -0.90630433 0,-0.087157371 -0.99619456 0,
  3379. -0.14486944 -0.98945078 0,-0.34202629 -0.93969038 0] }
  3380. }
  3381. }
  3382. DEF SHAPE_135 Shape {
  3383. appearance USE APP_1
  3384. geometry DEF FACE_135 IndexedFaceSet {
  3385. coord DEF COORD_135 Coordinate { point [
  3386. 0.94488189 0.39370079 2.0472441,0.94488189 0.39370079 1.8110236,
  3387. 0.8011976 0.35519994 1.8110236,0.89498078 0.38933492 1.8110236,
  3388. 0.84659595 0.37636999 1.8110236,0.8011976 0.35519994 2.0472441,
  3389. 0.89498078 0.38933492 2.0472441,0.84659595 0.37636999 2.0472441] }
  3390. coordIndex [
  3391. 0,3,1,-1,6,3,0,-1,7,4,3,-1,7,3,6,-1,5,2,4,-1,5,4,7,-1]
  3392. normalPerVertex TRUE
  3393. normal DEF NORM_135 Normal { vector [
  3394. 0.087157371 -0.99619456 0,0.087157371 -0.99619456 0,
  3395. 0.42262567 -0.90630433 0,0.1736514 -0.98480719 0,
  3396. 0.36927389 -0.92932061 0,0.42262567 -0.90630433 0,
  3397. 0.1736514 -0.98480719 0,0.31448798 -0.94926146 0] }
  3398. }
  3399. }
  3400. DEF SHAPE_136 Shape {
  3401. appearance USE APP_1
  3402. geometry DEF FACE_136 IndexedFaceSet {
  3403. coord DEF COORD_136 Coordinate { point [
  3404. 0.56102362 0.21653543 2.007874,0.56102362 0.21653543 1.8503937,
  3405. 0.59511911 0.23622047 2.0472441,0.58458303 0.23013746 2.0453172,
  3406. 0.57507829 0.2246499 2.0397251,0.56753528 0.22029494 2.0310152,
  3407. 0.56269237 0.21749889 2.02004,0.8011976 0.35519994 2.0472441,
  3408. 0.8011976 0.35519994 1.8110236,0.59511911 0.23622047 1.8110236,
  3409. 0.58458303 0.23013746 1.8129505,0.57507829 0.2246499 1.8185426,
  3410. 0.56753528 0.22029494 1.8272525,0.56269237 0.21749889 1.8382277] }
  3411. coordIndex [
  3412. 1,10,9,-1,1,11,10,-1,1,12,11,-1,1,13,12,-1,5,6,0,-1,4,5,0,-1,3,4,0,-1,2,0,1,-1,
  3413. 2,1,9,-1,2,3,0,-1,7,9,8,-1,7,2,9,-1]
  3414. normalPerVertex TRUE
  3415. normal DEF NORM_136 Normal { vector [
  3416. 0.5 -0.8660254 0,0.5 -0.8660254 0,
  3417. 0.5 -0.8660254 0,0.5 -0.8660254 0,
  3418. 0.5 -0.8660254 0,0.5 -0.8660254 0,
  3419. 0.5 -0.8660254 0,0.5 -0.8660254 0,
  3420. 0.5 -0.8660254 0,0.5 -0.8660254 0,
  3421. 0.5 -0.8660254 0,0.5 -0.8660254 0,
  3422. 0.5 -0.8660254 0,0.5 -0.8660254 0] }
  3423. }
  3424. }
  3425. DEF SHAPE_137 Shape {
  3426. appearance USE APP_1
  3427. geometry DEF FACE_137 IndexedFaceSet {
  3428. coord DEF COORD_137 Coordinate { point [
  3429. 0.59511911 0.23622047 1.8110236,0.56102362 0.21653543 1.8503937,
  3430. 0.58458303 0.23013746 1.8129505,0.57507829 0.2246499 1.8185426,
  3431. 0.56753528 0.22029494 1.8272525,0.56269237 0.21749889 1.8382277,
  3432. 0.51181102 0.30177415 1.8503937,0.54590651 0.32145919 1.8110236,
  3433. 0.53537043 0.31537618 1.8129505,0.52586569 0.30988862 1.8185426,
  3434. 0.51832268 0.30553366 1.8272525,0.51347978 0.30273761 1.8382277] }
  3435. coordIndex [
  3436. 8,0,2,-1,8,2,3,-1,8,7,0,-1,9,3,4,-1,9,8,3,-1,10,4,5,-1,10,9,4,-1,11,10,5,-1,
  3437. 6,5,1,-1,6,11,5,-1]
  3438. normalPerVertex TRUE
  3439. normal DEF NORM_137 Normal { vector [
  3440. -0.13547622 -0.078217233 -0.98768834,-0.85536319 -0.49384417 -0.15643447,
  3441. -0.26761657 -0.1545085 -0.95105652,-0.47139087 -0.27215765 -0.83888072,
  3442. -0.67281774 -0.3884515 -0.6296203,-0.8236391 -0.47552826 -0.30901699,
  3443. -0.85536319 -0.49384417 -0.15643447,-0.13547622 -0.078217233 -0.98768834,
  3444. -0.26761657 -0.1545085 -0.95105652,-0.54526717 -0.31481015 -0.77690301,
  3445. -0.72649201 -0.41944036 -0.5443153,-0.8236391 -0.47552826 -0.30901699] }
  3446. }
  3447. }
  3448. DEF SHAPE_138 Shape {
  3449. appearance USE APP_1
  3450. geometry DEF FACE_138 IndexedFaceSet {
  3451. coord DEF COORD_138 Coordinate { point [
  3452. 0.59511911 0.23622047 2.0472441,0.54590651 0.32145919 2.0472441,
  3453. 0.51181102 0.30177415 2.007874,0.53537043 0.31537618 2.0453172,
  3454. 0.52586569 0.30988862 2.0397251,0.51832268 0.30553366 2.0310152,
  3455. 0.51347978 0.30273761 2.02004,0.56102362 0.21653543 2.007874,
  3456. 0.58458303 0.23013746 2.0453172,0.57507829 0.2246499 2.0397251,
  3457. 0.56753528 0.22029494 2.0310152,0.56269237 0.21749889 2.02004] }
  3458. coordIndex [
  3459. 2,7,11,-1,6,11,10,-1,6,2,11,-1,5,10,9,-1,5,6,10,-1,4,5,9,-1,3,8,0,-1,3,9,8,-1,
  3460. 3,4,9,-1,1,3,0,-1]
  3461. normalPerVertex TRUE
  3462. normal DEF NORM_138 Normal { vector [
  3463. -0.13547622 -0.078217233 0.98768834,-0.13547622 -0.078217233 0.98768834,
  3464. -0.85536319 -0.49384417 0.15643447,-0.26761657 -0.1545085 0.95105652,
  3465. -0.50903696 -0.29389263 0.80901699,-0.67281774 -0.3884515 0.6296203,
  3466. -0.80838452 -0.46672102 0.35872825,-0.85536319 -0.49384417 0.15643447,
  3467. -0.26761657 -0.1545085 0.95105652,-0.50903696 -0.29389263 0.80901699,
  3468. -0.72649201 -0.41944036 0.5443153,-0.83660275 -0.48301282 0.25844621] }
  3469. }
  3470. }
  3471. DEF SHAPE_139 Shape {
  3472. appearance USE APP_1
  3473. geometry DEF FACE_139 IndexedFaceSet {
  3474. coord DEF COORD_139 Coordinate { point [
  3475. 0.56102362 0.21653543 2.007874,0.56102362 0.21653543 1.8503937,
  3476. 0.51181102 0.30177415 1.8503937,0.51181102 0.30177415 2.007874] }
  3477. coordIndex [
  3478. 0,2,1,-1,0,3,2,-1]
  3479. normalPerVertex TRUE
  3480. normal DEF NORM_139 Normal { vector [
  3481. -0.8660254 -0.5 0,-0.8660254 -0.5 0,
  3482. -0.8660254 -0.5 0,-0.8660254 -0.5 0] }
  3483. }
  3484. }
  3485. DEF SHAPE_140 Shape {
  3486. appearance USE APP_1
  3487. geometry DEF FACE_140 IndexedFaceSet {
  3488. coord DEF COORD_140 Coordinate { point [
  3489. -0.59055118 -0.43307087 0.37401575,-1.003497 -0.43307087 0.37401575,
  3490. -0.59055118 -0.33464567 0.37401575,-1.0034971 -0.33464567 0.37401575,
  3491. -1.0193145 -0.32667836 0.37401575,-1.0149689 -0.33095737 0.37401575,
  3492. -1.0095222 -0.33370093 0.37401575,-1.3544007 0.12568797 0.37401575,
  3493. -1.3582677 0.13740509 0.37401575,-1.3578249 0.1332531 0.37401575,
  3494. -1.3565162 0.12928792 0.37401575,-1.3582677 0.23622047 0.37401575,
  3495. -1.4566929 0.23622047 0.37401575,-1.4566929 0.13740509 0.37401575,
  3496. -1.433491 0.067102623 0.37401575,-1.4540358 0.11249325 0.37401575,
  3497. -1.4461841 0.088702285 0.37401575,-1.0984053 -0.3852631 0.37401575,
  3498. -1.0723311 -0.4109392 0.37401575,-1.0396492 -0.4274019 0.37401575] }
  3499. coordIndex [
  3500. 13,8,11,-1,13,11,12,-1,15,9,8,-1,15,8,13,-1,16,10,9,-1,16,9,15,-1,14,7,10,-1,14,10,16,-1,
  3501. 1,0,2,-1,1,2,3,-1,1,3,6,-1,19,6,5,-1,19,1,6,-1,18,5,4,-1,18,19,5,-1,17,4,7,-1,
  3502. 17,7,14,-1,17,18,4,-1]
  3503. normalPerVertex TRUE
  3504. normal DEF NORM_140 Normal { vector [
  3505. 0 0 1,0 0 1,
  3506. 0 0 1,0 0 1,
  3507. 0 0 1,0 0 1,
  3508. 0 0 1,0 0 1,
  3509. 0 0 1,0 0 1,
  3510. 0 0 1,0 0 1,
  3511. 0 0 1,0 0 1,
  3512. 0 0 1,0 0 1,
  3513. 0 0 1,0 0 1,
  3514. 0 0 1,0 0 1] }
  3515. }
  3516. }
  3517. DEF SHAPE_141 Shape {
  3518. appearance USE APP_1
  3519. geometry DEF FACE_141 IndexedFaceSet {
  3520. coord DEF COORD_141 Coordinate { point [
  3521. -1.4566929 0.23622047 0.51181102,-1.3582677 0.23622047 0.51181102,
  3522. -1.4566929 0.23622047 0.37401575,-1.3582677 0.23622047 0.37401575] }
  3523. coordIndex [
  3524. 3,1,0,-1,3,0,2,-1]
  3525. normalPerVertex TRUE
  3526. normal DEF NORM_141 Normal { vector [
  3527. 0 -1 0,0 -1 0,
  3528. 0 -1 0,0 -1 0] }
  3529. }
  3530. }
  3531. DEF SHAPE_142 Shape {
  3532. appearance USE APP_1
  3533. geometry DEF FACE_142 IndexedFaceSet {
  3534. coord DEF COORD_142 Coordinate { point [
  3535. -1.4566929 0.019685036 2.2834646,-1.4566929 0.019685036 1.8110236,
  3536. -1.4566929 0.23622047 1.8110236,-1.4566929 0.23622047 2.2834646] }
  3537. coordIndex [
  3538. 3,1,0,-1,3,2,1,-1]
  3539. normalPerVertex TRUE
  3540. normal DEF NORM_142 Normal { vector [
  3541. -1 0 0,-1 0 0,
  3542. -1 0 0,-1 0 0] }
  3543. }
  3544. }
  3545. DEF SHAPE_143 Shape {
  3546. appearance USE APP_1
  3547. geometry DEF FACE_143 IndexedFaceSet {
  3548. coord DEF COORD_143 Coordinate { point [
  3549. -1.4566929 0.019685036 0.98425197,-1.4566929 0.019685036 0.51181102,
  3550. -1.4566929 0.23622047 0.51181102,-1.4566929 0.23622047 0.98425197] }
  3551. coordIndex [
  3552. 0,2,1,-1,3,2,0,-1]
  3553. normalPerVertex TRUE
  3554. normal DEF NORM_143 Normal { vector [
  3555. -1 0 0,-1 0 0,
  3556. -1 0 0,-1 0 0] }
  3557. }
  3558. }
  3559. DEF SHAPE_144 Shape {
  3560. appearance USE APP_1
  3561. geometry DEF FACE_144 IndexedFaceSet {
  3562. coord DEF COORD_144 Coordinate { point [
  3563. -1.4566929 0.23622047 1.8110236,-1.3582677 0.23622047 1.8110236,
  3564. -1.4566929 0.23622047 1.6732283,-1.3582677 0.23622047 1.6732283] }
  3565. coordIndex [
  3566. 3,1,0,-1,3,0,2,-1]
  3567. normalPerVertex TRUE
  3568. normal DEF NORM_144 Normal { vector [
  3569. 0 -1 0,0 -1 0,
  3570. 0 -1 0,0 -1 0] }
  3571. }
  3572. }
  3573. DEF SHAPE_145 Shape {
  3574. appearance USE APP_1
  3575. geometry DEF FACE_145 IndexedFaceSet {
  3576. coord DEF COORD_145 Coordinate { point [
  3577. -1.4566929 0.23622047 1.1614173,-1.3582677 0.23622047 1.1614173,
  3578. -1.4566929 0.23622047 0.98425197,-1.3582677 0.23622047 0.98425197] }
  3579. coordIndex [
  3580. 2,1,0,-1,3,1,2,-1]
  3581. normalPerVertex TRUE
  3582. normal DEF NORM_145 Normal { vector [
  3583. 0 -1 0,0 -1 0,
  3584. 0 -1 0,0 -1 0] }
  3585. }
  3586. }
  3587. DEF SHAPE_146 Shape {
  3588. appearance USE APP_1
  3589. geometry DEF FACE_146 IndexedFaceSet {
  3590. coord DEF COORD_146 Coordinate { point [
  3591. -0.37401575 -0.43307087 1.6732283,-1.003497 -0.43307087 1.6732283,
  3592. -0.37401575 -0.33464567 1.6732283,-1.0034971 -0.33464567 1.6732283,
  3593. -1.0193145 -0.32667836 1.6732283,-1.0149689 -0.33095737 1.6732283,
  3594. -1.0095222 -0.33370093 1.6732283,-1.3544007 0.12568797 1.6732283,
  3595. -1.3582677 0.13740509 1.6732283,-1.3578249 0.1332531 1.6732283,
  3596. -1.3565162 0.12928792 1.6732283,-1.3582677 0.23622047 1.6732283,
  3597. -1.4566929 0.23622047 1.6732283,-1.4566929 0.13740509 1.6732283,
  3598. -1.433491 0.067102623 1.6732283,-1.4540358 0.11249325 1.6732283,
  3599. -1.4461841 0.088702285 1.6732283,-1.0984053 -0.3852631 1.6732283,
  3600. -1.0723311 -0.4109392 1.6732283,-1.0396492 -0.4274019 1.6732283] }
  3601. coordIndex [
  3602. 13,8,11,-1,13,11,12,-1,15,9,8,-1,15,8,13,-1,16,10,9,-1,16,9,15,-1,14,7,10,-1,14,10,16,-1,
  3603. 1,0,2,-1,1,2,3,-1,1,3,6,-1,19,6,5,-1,19,1,6,-1,18,5,4,-1,18,19,5,-1,17,4,7,-1,
  3604. 17,18,4,-1,17,7,14,-1]
  3605. normalPerVertex TRUE
  3606. normal DEF NORM_146 Normal { vector [
  3607. 0 0 1,0 0 1,
  3608. 0 0 1,0 0 1,
  3609. 0 0 1,0 0 1,
  3610. 0 0 1,0 0 1,
  3611. 0 0 1,0 0 1,
  3612. 0 0 1,0 0 1,
  3613. 0 0 1,0 0 1,
  3614. 0 0 1,0 0 1,
  3615. 0 0 1,0 0 1,
  3616. 0 0 1,0 0 1] }
  3617. }
  3618. }
  3619. DEF SHAPE_147 Shape {
  3620. appearance USE APP_1
  3621. geometry DEF FACE_147 IndexedFaceSet {
  3622. coord DEF COORD_147 Coordinate { point [
  3623. -1.003497 -0.43307087 1.1614173,-0.59055118 -0.43307087 1.1614173,
  3624. -1.0984053 -0.3852631 1.1614173,-1.0723311 -0.4109392 1.1614173,
  3625. -1.0396492 -0.4274019 1.1614173,-1.433491 0.067102623 1.1614173,
  3626. -1.4566929 0.13740509 1.1614173,-1.4540358 0.11249325 1.1614173,
  3627. -1.4461841 0.088702285 1.1614173,-1.4566929 0.23622047 1.1614173,
  3628. -1.3582677 0.23622047 1.1614173,-1.3582677 0.13740509 1.1614173,
  3629. -1.3544007 0.12568797 1.1614173,-1.3578249 0.1332531 1.1614173,
  3630. -1.3565162 0.12928792 1.1614173,-1.0193145 -0.32667836 1.1614173,
  3631. -1.0034971 -0.33464567 1.1614173,-1.0149689 -0.33095737 1.1614173,
  3632. -1.0095222 -0.33370093 1.1614173,-0.59055118 -0.33464567 1.1614173] }
  3633. coordIndex [
  3634. 6,9,10,-1,11,7,6,-1,11,6,10,-1,13,8,7,-1,13,7,11,-1,14,5,8,-1,14,8,13,-1,12,5,14,-1,
  3635. 2,5,12,-1,15,2,12,-1,3,15,17,-1,3,2,15,-1,4,17,18,-1,4,3,17,-1,0,18,16,-1,0,4,18,-1,
  3636. 19,0,16,-1,1,0,19,-1]
  3637. normalPerVertex TRUE
  3638. normal DEF NORM_147 Normal { vector [
  3639. 0 0 -1,0 0 -1,
  3640. 0 0 -1,0 0 -1,
  3641. 0 0 -1,0 0 -1,
  3642. 0 0 -1,0 0 -1,
  3643. 0 0 -1,0 0 -1,
  3644. 0 0 -1,0 0 -1,
  3645. 0 0 -1,0 0 -1,
  3646. 0 0 -1,0 0 -1,
  3647. 0 0 -1,0 0 -1,
  3648. 0 0 -1,0 0 -1] }
  3649. }
  3650. }
  3651. DEF SHAPE_148 Shape {
  3652. appearance USE APP_1
  3653. geometry DEF FACE_148 IndexedFaceSet {
  3654. coord DEF COORD_148 Coordinate { point [
  3655. -1.4566929 0.13740509 1.6732283,-1.433491 0.067102623 1.6732283,
  3656. -1.4540358 0.11249325 1.6732283,-1.4461841 0.088702285 1.6732283,
  3657. -1.4566929 0.13740509 1.1614173,-1.433491 0.067102623 1.1614173,
  3658. -1.4540358 0.11249325 1.1614173,-1.4461841 0.088702285 1.1614173] }
  3659. coordIndex [
  3660. 2,0,4,-1,2,4,6,-1,2,6,7,-1,3,2,7,-1,1,7,5,-1,1,3,7,-1]
  3661. normalPerVertex TRUE
  3662. normal DEF NORM_148 Normal { vector [
  3663. -0.99435991 -0.10605829 0,-0.86215388 -0.50664651 0,
  3664. -0.97750328 -0.21092022 0,-0.91102532 -0.41235042 0,
  3665. -0.99435991 -0.10605829 0,-0.86215388 -0.50664651 0,
  3666. -0.97750328 -0.21092022 0,-0.91102532 -0.41235042 0] }
  3667. }
  3668. }
  3669. DEF SHAPE_149 Shape {
  3670. appearance USE APP_1
  3671. geometry DEF FACE_149 IndexedFaceSet {
  3672. coord DEF COORD_149 Coordinate { point [
  3673. -1.9586614 -0.43307087 2.1653543,-1.9586614 -0.43307087 1.9291339,
  3674. -1.9586614 -0.31496063 2.2834646,-1.9586614 -0.3514587 2.2776838,
  3675. -1.9586614 -0.38438408 2.2609075,-1.9586614 -0.41051382 2.2347778,
  3676. -1.9586614 -0.42729014 2.2018524,-1.9586614 -0.13779527 2.2834646,
  3677. -1.9586614 -0.13779527 1.8110236,-1.9586614 -0.31496063 1.8110236,
  3678. -1.9586614 -0.3514587 1.8168043,-1.9586614 -0.38438408 1.8335807,
  3679. -1.9586614 -0.41051382 1.8597104,-1.9586614 -0.42729014 1.8926358] }
  3680. coordIndex [
  3681. 12,10,11,-1,13,10,12,-1,1,8,9,-1,1,9,10,-1,1,10,13,-1,7,8,1,-1,0,2,7,-1,0,7,1,-1,
  3682. 6,2,0,-1,5,3,2,-1,5,4,3,-1,5,2,6,-1]
  3683. normalPerVertex TRUE
  3684. normal DEF NORM_149 Normal { vector [
  3685. -1 0 0,-1 0 0,
  3686. -1 0 0,-1 0 0,
  3687. -1 0 0,-1 0 0,
  3688. -1 0 0,-1 0 0,
  3689. -1 0 0,-1 0 0,
  3690. -1 0 0,-1 0 0,
  3691. -1 0 0,-1 0 0] }
  3692. }
  3693. }
  3694. DEF SHAPE_150 Shape {
  3695. appearance USE APP_1
  3696. geometry DEF FACE_150 IndexedFaceSet {
  3697. coord DEF COORD_150 Coordinate { point [
  3698. -1.9586614 -0.31496063 2.2834646,-1.9586614 -0.43307087 2.1653543,
  3699. -1.9586614 -0.3514587 2.2776838,-1.9586614 -0.38438408 2.2609075,
  3700. -1.9586614 -0.41051382 2.2347778,-1.9586614 -0.42729014 2.2018524,
  3701. -1.8602362 -0.43307087 2.1653543,-1.8602362 -0.31496063 2.2834646,
  3702. -1.8602362 -0.3514587 2.2776838,-1.8602362 -0.38438408 2.2609075,
  3703. -1.8602362 -0.41051382 2.2347778,-1.8602362 -0.42729014 2.2018524] }
  3704. coordIndex [
  3705. 7,0,2,-1,8,2,3,-1,8,7,2,-1,9,3,4,-1,9,8,3,-1,10,9,4,-1,11,4,5,-1,11,5,1,-1,
  3706. 11,10,4,-1,6,11,1,-1]
  3707. normalPerVertex TRUE
  3708. normal DEF NORM_150 Normal { vector [
  3709. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  3710. 0 -0.25844621 0.96602565,0 -0.5443153 0.83888072,
  3711. 0 -0.80901699 0.58778525,0 -0.95105652 0.30901699,
  3712. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  3713. 0 -0.35872825 0.93344204,0 -0.6296203 0.77690301,
  3714. 0 -0.80901699 0.58778525,0 -0.95105652 0.30901699] }
  3715. }
  3716. }
  3717. DEF SHAPE_151 Shape {
  3718. appearance USE APP_1
  3719. geometry DEF FACE_151 IndexedFaceSet {
  3720. coord DEF COORD_151 Coordinate { point [
  3721. -1.8405512 -0.019685039 2.2834646,-1.8405512 -0.019685039 1.8110236,
  3722. -1.9586614 -0.13779527 1.8110236,-1.8711204 -0.023709545 1.8110236,
  3723. -1.8996063 -0.035508806 1.8110236,-1.9240677 -0.054278721 1.8110236,
  3724. -1.9428376 -0.078740151 1.8110236,-1.9546369 -0.10722609 1.8110236,
  3725. -1.9586614 -0.13779527 2.2834646,-1.8711204 -0.023709545 2.2834646,
  3726. -1.8996063 -0.035508806 2.2834646,-1.9240677 -0.054278721 2.2834646,
  3727. -1.9428376 -0.078740151 2.2834646,-1.9546369 -0.10722609 2.2834646] }
  3728. coordIndex [
  3729. 9,0,1,-1,9,1,3,-1,10,3,4,-1,10,9,3,-1,11,4,5,-1,11,5,6,-1,11,10,4,-1,12,11,6,-1,
  3730. 13,6,7,-1,13,7,2,-1,13,12,6,-1,8,13,2,-1]
  3731. normalPerVertex TRUE
  3732. normal DEF NORM_151 Normal { vector [
  3733. -0.13052611 0.99144487 0,-0.13052611 0.99144487 0,
  3734. -0.99144487 0.13052616 0,-0.30091821 0.95364995 0,
  3735. -0.53748746 0.84327174 0,-0.70710676 0.7071068 0,
  3736. -0.8660254 0.5 0,-0.96592583 0.25881902 0,
  3737. -0.99144487 0.13052616 0,-0.21622202 0.97634422 0,
  3738. -0.46155093 0.88711371 0,-0.70710676 0.7071068 0,
  3739. -0.8660254 0.5 0,-0.96592583 0.25881902 0] }
  3740. }
  3741. }
  3742. DEF SHAPE_152 Shape {
  3743. appearance USE APP_1
  3744. geometry DEF FACE_152 IndexedFaceSet {
  3745. coord DEF COORD_152 Coordinate { point [
  3746. -1.8602362 -0.43307087 2.1653543,-1.8602362 -0.43307087 1.9291339,
  3747. -1.8602362 -0.31496063 1.8110236,-1.8602362 -0.3514587 1.8168043,
  3748. -1.8602362 -0.38438408 1.8335807,-1.8602362 -0.41051382 1.8597104,
  3749. -1.8602362 -0.42729014 1.8926358,-1.8602362 -0.15748032 1.8110236,
  3750. -1.8602362 -0.15748032 2.2834646,-1.8602362 -0.31496063 2.2834646,
  3751. -1.8602362 -0.3514587 2.2776838,-1.8602362 -0.38438408 2.2609075,
  3752. -1.8602362 -0.41051382 2.2347778,-1.8602362 -0.42729014 2.2018524] }
  3753. coordIndex [
  3754. 3,5,4,-1,3,6,5,-1,1,3,2,-1,1,6,3,-1,7,1,2,-1,9,10,11,-1,9,11,12,-1,9,12,13,-1,
  3755. 9,13,0,-1,8,0,1,-1,8,1,7,-1,8,9,0,-1]
  3756. normalPerVertex TRUE
  3757. normal DEF NORM_152 Normal { vector [
  3758. 1 0 0,1 0 0,
  3759. 1 0 0,1 0 0,
  3760. 1 0 0,1 0 0,
  3761. 1 0 0,1 0 0,
  3762. 1 0 0,1 0 0,
  3763. 1 0 0,1 0 0,
  3764. 1 0 0,1 0 0] }
  3765. }
  3766. }
  3767. DEF SHAPE_153 Shape {
  3768. appearance USE APP_1
  3769. geometry DEF FACE_153 IndexedFaceSet {
  3770. coord DEF COORD_153 Coordinate { point [
  3771. -1.496063 -0.019685039 2.2834646,-1.496063 -0.019685039 1.8110236,
  3772. -1.8405512 -0.019685039 1.8110236,-1.8405512 -0.019685039 2.2834646] }
  3773. coordIndex [
  3774. 0,1,2,-1,3,0,2,-1]
  3775. normalPerVertex TRUE
  3776. normal DEF NORM_153 Normal { vector [
  3777. 0 1 0,0 1 0,
  3778. 0 1 0,0 1 0] }
  3779. }
  3780. }
  3781. DEF SHAPE_154 Shape {
  3782. appearance USE APP_1
  3783. geometry DEF FACE_154 IndexedFaceSet {
  3784. coord DEF COORD_154 Coordinate { point [
  3785. -1.8208661 -0.11811024 2.2834646,-1.8208661 -0.11811024 1.8110236,
  3786. -1.8602362 -0.15748032 1.8110236,-1.8310559 -0.11945174 1.8110236,
  3787. -1.8405512 -0.12338483 1.8110236,-1.848705 -0.12964147 1.8110236,
  3788. -1.8549616 -0.13779528 1.8110236,-1.8588947 -0.14729059 1.8110236,
  3789. -1.8602362 -0.15748032 2.2834646,-1.8310559 -0.11945174 2.2834646,
  3790. -1.8405512 -0.12338483 2.2834646,-1.848705 -0.12964147 2.2834646,
  3791. -1.8549616 -0.13779528 2.2834646,-1.8588947 -0.14729059 2.2834646] }
  3792. coordIndex [
  3793. 0,3,1,-1,9,3,0,-1,10,4,3,-1,10,3,9,-1,11,5,4,-1,11,4,10,-1,12,6,5,-1,12,7,6,-1,
  3794. 12,5,11,-1,13,2,7,-1,13,7,12,-1,8,2,13,-1]
  3795. normalPerVertex TRUE
  3796. normal DEF NORM_154 Normal { vector [
  3797. 0.13052626 -0.99144485 0,0.13052626 -0.99144485 0,
  3798. 0.99144489 -0.13052598 0,0.25881913 -0.9659258 0,
  3799. 0.5374876 -0.84327165 0,0.73742794 -0.67542582 0,
  3800. 0.86602549 -0.49999985 0,0.95364999 -0.30091809 0,
  3801. 0.99144489 -0.13052598 0,0.25881913 -0.9659258 0,
  3802. 0.46155108 -0.88711364 0,0.67542603 -0.73742775 0,
  3803. 0.86602549 -0.49999985 0,0.97634425 -0.2162219 0] }
  3804. }
  3805. }
  3806. DEF SHAPE_155 Shape {
  3807. appearance USE APP_1
  3808. geometry DEF FACE_155 IndexedFaceSet {
  3809. coord DEF COORD_155 Coordinate { point [
  3810. -1.496063 -0.019685039 2.2834646,-1.496063 -0.019685039 1.8110236,
  3811. -1.4566929 0.019685036 1.8110236,-1.4838971 -0.017757853 1.8110236,
  3812. -1.4729221 -0.012165658 1.8110236,-1.4642123 -0.0034558169 1.8110236,
  3813. -1.4586201 0.0075191561 1.8110236,-1.4566929 0.019685036 2.2834646,
  3814. -1.4838971 -0.017757853 2.2834646,-1.4729221 -0.012165658 2.2834646,
  3815. -1.4642123 -0.0034558169 2.2834646,-1.4586201 0.0075191561 2.2834646] }
  3816. coordIndex [
  3817. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  3818. 11,5,10,-1,7,2,11,-1]
  3819. normalPerVertex TRUE
  3820. normal DEF NORM_155 Normal { vector [
  3821. -0.15645827 0.98768457 0,-0.15645827 0.98768457 0,
  3822. -0.98768456 0.15645832 0,-0.30903418 0.95105093 0,
  3823. -0.54432206 0.83887633 0,-0.80901343 0.58779015 0,
  3824. -0.95105092 0.30903423 0,-0.98768456 0.15645832 0,
  3825. -0.30903418 0.95105093 0,-0.62962336 0.77690052 0,
  3826. -0.80901343 0.58779015 0,-0.95105092 0.30903423 0] }
  3827. }
  3828. }
  3829. DEF SHAPE_156 Shape {
  3830. appearance USE APP_1
  3831. geometry DEF FACE_156 IndexedFaceSet {
  3832. coord DEF COORD_156 Coordinate { point [
  3833. -1.8208661 -0.11811024 2.2834646,-1.8208661 -0.11811024 1.8110236,
  3834. -1.476378 -0.11811024 1.8110236,-1.476378 -0.11811024 2.2834646] }
  3835. coordIndex [
  3836. 3,0,1,-1,3,1,2,-1]
  3837. normalPerVertex TRUE
  3838. normal DEF NORM_156 Normal { vector [
  3839. 0 -1 0,0 -1 0,
  3840. 0 -1 0,0 -1 0] }
  3841. }
  3842. }
  3843. DEF SHAPE_157 Shape {
  3844. appearance USE APP_1
  3845. geometry DEF FACE_157 IndexedFaceSet {
  3846. coord DEF COORD_157 Coordinate { point [
  3847. -1.476378 -0.11811024 2.2834646,-1.476378 -0.11811024 1.8110236,
  3848. -1.3582677 0 1.8110236,-1.4458088 -0.11408573 1.8110236,
  3849. -1.4173228 -0.10228648 1.8110236,-1.3928614 -0.083516562 1.8110236,
  3850. -1.3740915 -0.059055132 1.8110236,-1.3622922 -0.030569192 1.8110236,
  3851. -1.3582677 0 2.2834646,-1.4458088 -0.11408573 2.2834646,
  3852. -1.4173228 -0.10228648 2.2834646,-1.3928614 -0.083516562 2.2834646,
  3853. -1.3740915 -0.059055132 2.2834646,-1.3622922 -0.030569192 2.2834646] }
  3854. coordIndex [
  3855. 0,1,3,-1,9,0,3,-1,10,3,4,-1,10,4,5,-1,10,9,3,-1,11,10,5,-1,12,5,6,-1,12,6,7,-1,
  3856. 12,11,5,-1,13,12,7,-1,8,7,2,-1,8,13,7,-1]
  3857. normalPerVertex TRUE
  3858. normal DEF NORM_157 Normal { vector [
  3859. 0.130526 -0.99144489 0,0.130526 -0.99144489 0,
  3860. 0.99144486 -0.13052618 0,0.25881887 -0.96592587 0,
  3861. 0.49999988 -0.86602548 0,0.7071067 -0.70710686 0,
  3862. 0.86602537 -0.50000006 0,0.96592582 -0.25881905 0,
  3863. 0.99144486 -0.13052618 0,0.25881887 -0.96592587 0,
  3864. 0.49999988 -0.86602548 0,0.7071067 -0.70710686 0,
  3865. 0.86602537 -0.50000006 0,0.96592582 -0.25881905 0] }
  3866. }
  3867. }
  3868. DEF SHAPE_158 Shape {
  3869. appearance USE APP_1
  3870. geometry DEF FACE_158 IndexedFaceSet {
  3871. coord DEF COORD_158 Coordinate { point [
  3872. -1.3582677 0.23622047 2.2834646,-1.3582677 0.23622047 1.8110236,
  3873. -1.3582677 0 1.8110236,-1.3582677 0 2.2834646] }
  3874. coordIndex [
  3875. 0,2,1,-1,3,2,0,-1]
  3876. normalPerVertex TRUE
  3877. normal DEF NORM_158 Normal { vector [
  3878. 1 0 0,1 0 0,
  3879. 1 0 0,1 0 0] }
  3880. }
  3881. }
  3882. DEF SHAPE_159 Shape {
  3883. appearance USE APP_1
  3884. geometry DEF FACE_159 IndexedFaceSet {
  3885. coord DEF COORD_159 Coordinate { point [
  3886. -1.3582677 0.13740509 1.6732283,-1.3544007 0.12568797 1.6732283,
  3887. -1.3578249 0.1332531 1.6732283,-1.3565162 0.12928792 1.6732283,
  3888. -1.3582677 0.13740509 1.1614173,-1.3544007 0.12568797 1.1614173,
  3889. -1.3578249 0.1332531 1.1614173,-1.3565162 0.12928792 1.1614173] }
  3890. coordIndex [
  3891. 0,6,4,-1,2,7,6,-1,2,6,0,-1,3,7,2,-1,1,5,7,-1,1,7,3,-1]
  3892. normalPerVertex TRUE
  3893. normal DEF NORM_159 Normal { vector [
  3894. 0.99435985 0.10605889 0,0.86215269 0.50664853 0,
  3895. 0.9693916 0.2455197 0,0.91102453 0.41235216 0,
  3896. 0.99435985 0.10605889 0,0.86215269 0.50664853 0,
  3897. 0.98438008 0.17605641 0,0.91102453 0.41235216 0] }
  3898. }
  3899. }
  3900. DEF SHAPE_160 Shape {
  3901. appearance USE APP_1
  3902. geometry DEF FACE_160 IndexedFaceSet {
  3903. coord DEF COORD_160 Coordinate { point [
  3904. -1.3582677 0.23622047 0.98425197,-1.3582677 0.23622047 0.51181102,
  3905. -1.3582677 0 0.51181102,-1.3582677 0 0.98425197] }
  3906. coordIndex [
  3907. 0,2,1,-1,3,2,0,-1]
  3908. normalPerVertex TRUE
  3909. normal DEF NORM_160 Normal { vector [
  3910. 1 0 0,1 0 0,
  3911. 1 0 0,1 0 0] }
  3912. }
  3913. }
  3914. DEF SHAPE_161 Shape {
  3915. appearance USE APP_1
  3916. geometry DEF FACE_161 IndexedFaceSet {
  3917. coord DEF COORD_161 Coordinate { point [
  3918. 1.003497 -0.43307087 0.37401575,0.59055118 -0.43307087 0.37401575,
  3919. 1.0984053 -0.3852631 0.37401575,1.0396492 -0.4274019 0.37401575,
  3920. 1.0723311 -0.4109392 0.37401575,1.433491 0.067102623 0.37401575,
  3921. 1.4566929 0.13740509 0.37401575,1.4461841 0.088702285 0.37401575,
  3922. 1.4540358 0.11249325 0.37401575,1.4566929 0.23622047 0.37401575,
  3923. 1.3582677 0.23622047 0.37401575,1.3582677 0.13740509 0.37401575,
  3924. 1.3544007 0.12568797 0.37401575,1.3565162 0.12928792 0.37401575,
  3925. 1.3578249 0.1332531 0.37401575,1.0193145 -0.32667836 0.37401575,
  3926. 1.0034971 -0.33464567 0.37401575,1.0095222 -0.3337009 0.37401575,
  3927. 1.0149689 -0.33095735 0.37401575,0.59055118 -0.33464567 0.37401575] }
  3928. coordIndex [
  3929. 6,9,10,-1,11,8,6,-1,11,6,10,-1,14,7,8,-1,14,8,11,-1,13,5,7,-1,13,7,14,-1,12,5,13,-1,
  3930. 2,5,12,-1,15,2,12,-1,4,15,18,-1,4,2,15,-1,3,18,17,-1,3,4,18,-1,0,17,16,-1,0,3,17,-1,
  3931. 19,0,16,-1,1,0,19,-1]
  3932. normalPerVertex TRUE
  3933. normal DEF NORM_161 Normal { vector [
  3934. 0 0 1,0 0 1,
  3935. 0 0 1,0 0 1,
  3936. 0 0 1,0 0 1,
  3937. 0 0 1,0 0 1,
  3938. 0 0 1,0 0 1,
  3939. 0 0 1,0 0 1,
  3940. 0 0 1,0 0 1,
  3941. 0 0 1,0 0 1,
  3942. 0 0 1,0 0 1,
  3943. 0 0 1,0 0 1] }
  3944. }
  3945. }
  3946. DEF SHAPE_162 Shape {
  3947. appearance USE APP_1
  3948. geometry DEF FACE_162 IndexedFaceSet {
  3949. coord DEF COORD_162 Coordinate { point [
  3950. 1.4566929 0.23622047 2.2834646,1.4566929 0.23622047 1.8110236,
  3951. 1.4566929 0.019685036 1.8110236,1.4566929 0.019685036 2.2834646] }
  3952. coordIndex [
  3953. 3,1,0,-1,3,2,1,-1]
  3954. normalPerVertex TRUE
  3955. normal DEF NORM_162 Normal { vector [
  3956. 1 0 0,1 0 0,
  3957. 1 0 0,1 0 0] }
  3958. }
  3959. }
  3960. DEF SHAPE_163 Shape {
  3961. appearance USE APP_1
  3962. geometry DEF FACE_163 IndexedFaceSet {
  3963. coord DEF COORD_163 Coordinate { point [
  3964. 1.4566929 0.23622047 0.37401575,1.3582677 0.23622047 0.37401575,
  3965. 1.4566929 0.23622047 0.51181102,1.3582677 0.23622047 0.51181102] }
  3966. coordIndex [
  3967. 0,2,3,-1,0,3,1,-1]
  3968. normalPerVertex TRUE
  3969. normal DEF NORM_163 Normal { vector [
  3970. 0 -1 0,0 -1 0,
  3971. 0 -1 0,0 -1 0] }
  3972. }
  3973. }
  3974. DEF SHAPE_164 Shape {
  3975. appearance USE APP_1
  3976. geometry DEF FACE_164 IndexedFaceSet {
  3977. coord DEF COORD_164 Coordinate { point [
  3978. 1.3582677 0.23622047 1.6732283,1.3582677 0.23622047 1.8110236,
  3979. 1.4566929 0.23622047 1.8110236,1.4566929 0.23622047 1.6732283] }
  3980. coordIndex [
  3981. 2,1,0,-1,2,0,3,-1]
  3982. normalPerVertex TRUE
  3983. normal DEF NORM_164 Normal { vector [
  3984. 0 -1 0,0 -1 0,
  3985. 0 -1 0,0 -1 0] }
  3986. }
  3987. }
  3988. DEF SHAPE_165 Shape {
  3989. appearance USE APP_1
  3990. geometry DEF FACE_165 IndexedFaceSet {
  3991. coord DEF COORD_165 Coordinate { point [
  3992. 1.4566929 0.23622047 0.98425197,1.4566929 0.23622047 0.51181102,
  3993. 1.4566929 0.019685036 0.51181102,1.4566929 0.019685036 0.98425197] }
  3994. coordIndex [
  3995. 3,1,0,-1,3,2,1,-1]
  3996. normalPerVertex TRUE
  3997. normal DEF NORM_165 Normal { vector [
  3998. 1 0 0,1 0 0,
  3999. 1 0 0,1 0 0] }
  4000. }
  4001. }
  4002. DEF SHAPE_166 Shape {
  4003. appearance USE APP_1
  4004. geometry DEF FACE_166 IndexedFaceSet {
  4005. coord DEF COORD_166 Coordinate { point [
  4006. 0.37401575 -0.43307087 1.6732283,1.003497 -0.43307087 1.6732283,
  4007. 0.37401575 -0.33464567 1.6732283,1.0034971 -0.33464567 1.6732283,
  4008. 1.0193145 -0.32667836 1.6732283,1.0095222 -0.3337009 1.6732283,
  4009. 1.0149689 -0.33095735 1.6732283,1.3544007 0.12568797 1.6732283,
  4010. 1.3582677 0.13740509 1.6732283,1.3565162 0.12928792 1.6732283,
  4011. 1.3578249 0.1332531 1.6732283,1.3582677 0.23622047 1.6732283,
  4012. 1.4566929 0.23622047 1.6732283,1.4566929 0.13740509 1.6732283,
  4013. 1.433491 0.067102623 1.6732283,1.4461841 0.088702285 1.6732283,
  4014. 1.4540358 0.11249325 1.6732283,1.0984053 -0.3852631 1.6732283,
  4015. 1.0396492 -0.4274019 1.6732283,1.0723311 -0.4109392 1.6732283] }
  4016. coordIndex [
  4017. 13,11,8,-1,13,12,11,-1,16,8,10,-1,16,13,8,-1,15,10,9,-1,15,16,10,-1,14,9,7,-1,14,15,9,-1,
  4018. 1,2,0,-1,1,3,2,-1,1,5,3,-1,18,6,5,-1,18,5,1,-1,19,4,6,-1,19,6,18,-1,17,7,4,-1,
  4019. 17,4,19,-1,17,14,7,-1]
  4020. normalPerVertex TRUE
  4021. normal DEF NORM_166 Normal { vector [
  4022. 0 0 1,0 0 1,
  4023. 0 0 1,0 0 1,
  4024. 0 0 1,0 0 1,
  4025. 0 0 1,0 0 1,
  4026. 0 0 1,0 0 1,
  4027. 0 0 1,0 0 1,
  4028. 0 0 1,0 0 1,
  4029. 0 0 1,0 0 1,
  4030. 0 0 1,0 0 1,
  4031. 0 0 1,0 0 1] }
  4032. }
  4033. }
  4034. DEF SHAPE_167 Shape {
  4035. appearance USE APP_1
  4036. geometry DEF FACE_167 IndexedFaceSet {
  4037. coord DEF COORD_167 Coordinate { point [
  4038. 1.3582677 0.23622047 0.98425197,1.4566929 0.23622047 0.98425197,
  4039. 1.4566929 0.23622047 1.1614173,1.3582677 0.23622047 1.1614173] }
  4040. coordIndex [
  4041. 0,2,3,-1,1,2,0,-1]
  4042. normalPerVertex TRUE
  4043. normal DEF NORM_167 Normal { vector [
  4044. 0 -1 0,0 -1 0,
  4045. 0 -1 0,0 -1 0] }
  4046. }
  4047. }
  4048. DEF SHAPE_168 Shape {
  4049. appearance USE APP_1
  4050. geometry DEF FACE_168 IndexedFaceSet {
  4051. coord DEF COORD_168 Coordinate { point [
  4052. 1.433491 0.067102623 1.6732283,1.4566929 0.13740509 1.6732283,
  4053. 1.4461841 0.088702285 1.6732283,1.4540358 0.11249325 1.6732283,
  4054. 1.433491 0.067102623 1.1614173,1.4566929 0.13740509 1.1614173,
  4055. 1.4461841 0.088702285 1.1614173,1.4540358 0.11249325 1.1614173] }
  4056. coordIndex [
  4057. 0,4,6,-1,2,0,6,-1,3,6,7,-1,3,2,6,-1,1,7,5,-1,1,3,7,-1]
  4058. normalPerVertex TRUE
  4059. normal DEF NORM_168 Normal { vector [
  4060. 0.86215388 -0.50664651 0,0.99435991 -0.10605829 0,
  4061. 0.91102532 -0.41235042 0,0.96939189 -0.24551855 0,
  4062. 0.86215388 -0.50664651 0,0.99435991 -0.10605829 0,
  4063. 0.91102532 -0.41235042 0,0.98438024 -0.17605553 0] }
  4064. }
  4065. }
  4066. DEF SHAPE_169 Shape {
  4067. appearance USE APP_1
  4068. geometry DEF FACE_169 IndexedFaceSet {
  4069. coord DEF COORD_169 Coordinate { point [
  4070. 0.59055118 -0.43307087 1.1614173,1.003497 -0.43307087 1.1614173,
  4071. 0.59055118 -0.33464567 1.1614173,1.0034971 -0.33464567 1.1614173,
  4072. 1.0193145 -0.32667836 1.1614173,1.0095222 -0.3337009 1.1614173,
  4073. 1.0149689 -0.33095735 1.1614173,1.3544007 0.12568797 1.1614173,
  4074. 1.3582677 0.13740509 1.1614173,1.3565162 0.12928792 1.1614173,
  4075. 1.3578249 0.1332531 1.1614173,1.3582677 0.23622047 1.1614173,
  4076. 1.4566929 0.23622047 1.1614173,1.4566929 0.13740509 1.1614173,
  4077. 1.433491 0.067102623 1.1614173,1.4461841 0.088702285 1.1614173,
  4078. 1.4540358 0.11249325 1.1614173,1.0984053 -0.3852631 1.1614173,
  4079. 1.0396492 -0.4274019 1.1614173,1.0723311 -0.4109392 1.1614173] }
  4080. coordIndex [
  4081. 13,8,11,-1,13,11,12,-1,16,10,8,-1,16,8,13,-1,15,9,10,-1,15,10,16,-1,14,7,9,-1,14,9,15,-1,
  4082. 1,0,2,-1,1,2,3,-1,1,3,5,-1,18,5,6,-1,18,1,5,-1,19,6,4,-1,19,18,6,-1,17,4,7,-1,
  4083. 17,7,14,-1,17,19,4,-1]
  4084. normalPerVertex TRUE
  4085. normal DEF NORM_169 Normal { vector [
  4086. 0 0 -1,0 0 -1,
  4087. 0 0 -1,0 0 -1,
  4088. 0 0 -1,0 0 -1,
  4089. 0 0 -1,0 0 -1,
  4090. 0 0 -1,0 0 -1,
  4091. 0 0 -1,0 0 -1,
  4092. 0 0 -1,0 0 -1,
  4093. 0 0 -1,0 0 -1,
  4094. 0 0 -1,0 0 -1,
  4095. 0 0 -1,0 0 -1] }
  4096. }
  4097. }
  4098. DEF SHAPE_170 Shape {
  4099. appearance USE APP_1
  4100. geometry DEF FACE_170 IndexedFaceSet {
  4101. coord DEF COORD_170 Coordinate { point [
  4102. 0.18978176 -0.43307087 0.26972614,0.0098425197 -0.43307087 0.19685039,
  4103. 0.16819973 -0.43307087 0.28680346,0.14291408 -0.43307087 0.29766874,
  4104. 0.11567099 -0.43307087 0.30157163,0.088351838 -0.43307087 0.29824261,
  4105. 0.062843245 -0.43307087 0.28791158,0.040906804 -0.43307087 0.27129199,
  4106. 0.024057415 -0.43307087 0.24953155,0.013458675 -0.43307087 0.22413302,
  4107. 0.18978176 -0.33464567 0.26972614,0.0098425197 -0.33464567 0.19685039,
  4108. 0.16819973 -0.33464567 0.28680346,0.14291408 -0.33464567 0.29766874,
  4109. 0.11567099 -0.33464567 0.30157163,0.088351838 -0.33464567 0.29824261,
  4110. 0.062843245 -0.33464567 0.28791158,0.040906804 -0.33464567 0.27129199,
  4111. 0.024057415 -0.33464567 0.24953155,0.013458675 -0.33464567 0.22413302] }
  4112. coordIndex [
  4113. 2,0,10,-1,2,10,12,-1,3,12,13,-1,3,13,14,-1,3,2,12,-1,4,3,14,-1,5,14,15,-1,5,15,16,-1,
  4114. 5,4,14,-1,6,5,16,-1,7,16,17,-1,7,17,18,-1,7,6,16,-1,8,18,19,-1,8,7,18,-1,9,8,19,-1,
  4115. 1,19,11,-1,1,9,19,-1]
  4116. normalPerVertex TRUE
  4117. normal DEF NORM_170 Normal { vector [
  4118. 0.62051416 0 0.78419524,-0.99133008 0 0.1313951,
  4119. 0.54950757 0 0.83548873,0.27065151 0 0.96267739,
  4120. 0.01051725 0 0.99994469,-0.25034332 0 0.96815713,
  4121. -0.49391551 0 0.8695099,-0.70337854 0 0.71081546,
  4122. -0.88562794 0 0.46439547,-0.96547066 0 0.26051182,
  4123. 0.62051416 0 0.78419524,-0.99133008 0 0.1313951,
  4124. 0.47368416 0 0.88069479,0.27065151 0 0.96267739,
  4125. 0.01051725 0 0.99994469,-0.25034332 0 0.96815713,
  4126. -0.49391551 0 0.8695099,-0.70337854 0 0.71081546,
  4127. -0.84122184 0 0.54069014,-0.96547066 0 0.26051182] }
  4128. }
  4129. }
  4130. DEF SHAPE_171 Shape {
  4131. appearance USE APP_1
  4132. geometry DEF FACE_171 IndexedFaceSet {
  4133. coord DEF COORD_171 Coordinate { point [
  4134. 0.18978176 -0.43307087 0.26972614,0.40354331 -0.43307087 0.35630001,
  4135. 0.21542045 -0.43307087 0.24943889,0.24545892 -0.43307087 0.23653132,
  4136. 0.27782277 -0.43307087 0.23189482,0.31027697 -0.43307087 0.23584957,
  4137. 0.34058029 -0.43307087 0.24812248,0.36664002 -0.43307087 0.26786598,
  4138. 0.38665651 -0.43307087 0.29371662,0.39924744 -0.43307087 0.32388919,
  4139. 0.18978176 -0.33464567 0.26972614,0.40354331 -0.33464567 0.35630001,
  4140. 0.21542045 -0.33464567 0.24943889,0.24545892 -0.33464567 0.23653132,
  4141. 0.27782277 -0.33464567 0.23189482,0.31027697 -0.33464567 0.23584957,
  4142. 0.34058029 -0.33464567 0.24812248,0.36664002 -0.33464567 0.26786598,
  4143. 0.38665651 -0.33464567 0.29371662,0.39924744 -0.33464567 0.32388919] }
  4144. coordIndex [
  4145. 2,10,0,-1,2,12,10,-1,3,13,12,-1,3,12,2,-1,4,14,13,-1,4,13,3,-1,5,15,14,-1,5,16,15,-1,
  4146. 5,14,4,-1,6,16,5,-1,7,17,16,-1,7,16,6,-1,8,18,17,-1,8,19,18,-1,8,17,7,-1,9,19,8,-1,
  4147. 1,11,19,-1,1,19,9,-1]
  4148. normalPerVertex TRUE
  4149. normal DEF NORM_171 Normal { vector [
  4150. 0.62051414 0 0.78419526,-0.99133008 0 0.13139508,
  4151. 0.54950756 0 0.83548875,0.31287873 0 0.94979308,
  4152. 0.054642902 0 0.99850596,-0.25034333 0 0.96815712,
  4153. -0.49391552 0 0.8695099,-0.67131883 0 0.74116869,
  4154. -0.86426718 0 0.50303304,-0.96547066 0 0.2605118,
  4155. 0.62051414 0 0.78419526,-0.99133008 0 0.13139508,
  4156. 0.47368414 0 0.8806948,0.22789673 0 0.97368531,
  4157. -0.033628929 0 0.99943439,-0.25034333 0 0.96815712,
  4158. -0.49391552 0 0.8695099,-0.73406728 0 0.67907675,
  4159. -0.86426718 0 0.50303304,-0.96547066 0 0.2605118] }
  4160. }
  4161. }
  4162. DEF SHAPE_172 Shape {
  4163. appearance USE APP_1
  4164. geometry DEF FACE_172 IndexedFaceSet {
  4165. coord DEF COORD_172 Coordinate { point [
  4166. 0.40354331 -0.43307087 0.5531504,0.40354331 -0.33464567 0.5531504,
  4167. 0.40354331 -0.33464567 0.35630001,0.40354331 -0.43307087 0.35630001] }
  4168. coordIndex [
  4169. 3,0,1,-1,3,1,2,-1]
  4170. normalPerVertex TRUE
  4171. normal DEF NORM_172 Normal { vector [
  4172. -1 0 0,-1 0 0,
  4173. -1 0 0,-1 0 0] }
  4174. }
  4175. }
  4176. DEF SHAPE_173 Shape {
  4177. appearance USE APP_1
  4178. geometry DEF FACE_173 IndexedFaceSet {
  4179. coord DEF COORD_173 Coordinate { point [
  4180. 0.40354331 -0.43307087 0.5531504,0.40354331 -0.33464567 0.5531504,
  4181. 0.18978175 -0.33464567 0.63972425,0.39924744 -0.33464567 0.58556122,
  4182. 0.38665651 -0.33464567 0.61573378,0.36664002 -0.33464567 0.64158442,
  4183. 0.34058029 -0.33464567 0.66132793,0.31027697 -0.33464567 0.67360083,
  4184. 0.27782276 -0.33464567 0.67755559,0.24545892 -0.33464567 0.67291909,
  4185. 0.21542044 -0.33464567 0.66001151,0.18978175 -0.43307087 0.63972425,
  4186. 0.39924744 -0.43307087 0.58556122,0.38665651 -0.43307087 0.61573378,
  4187. 0.36664002 -0.43307087 0.64158442,0.34058029 -0.43307087 0.66132793,
  4188. 0.31027697 -0.43307087 0.67360083,0.27782276 -0.43307087 0.67755559,
  4189. 0.24545892 -0.43307087 0.67291909,0.21542044 -0.43307087 0.66001151] }
  4190. coordIndex [
  4191. 0,3,1,-1,12,4,3,-1,12,3,0,-1,13,5,4,-1,13,4,12,-1,14,5,13,-1,15,6,5,-1,15,5,14,-1,
  4192. 16,7,6,-1,16,8,7,-1,16,6,15,-1,17,8,16,-1,18,9,8,-1,18,10,9,-1,18,8,17,-1,19,2,10,-1,
  4193. 19,10,18,-1,11,2,19,-1]
  4194. normalPerVertex TRUE
  4195. normal DEF NORM_173 Normal { vector [
  4196. -0.99133008 0 -0.13139508,-0.99133008 0 -0.13139508,
  4197. 0.62051418 0 -0.78419523,-0.9760283 0 -0.21764363,
  4198. -0.88562794 0 -0.46439548,-0.70337854 0 -0.71081547,
  4199. -0.4550554 0 -0.89046313,-0.2503433 0 -0.96815713,
  4200. 0.010517271 0 -0.99994469,0.27065154 0 -0.96267738,
  4201. 0.47368418 0 -0.88069478,0.62051418 0 -0.78419523,
  4202. -0.95303118 0 -0.30287222,-0.84122183 0 -0.54069014,
  4203. -0.70337854 0 -0.71081547,-0.53181288 0 -0.84686189,
  4204. -0.2503433 0 -0.96815713,0.010517271 0 -0.99994469,
  4205. 0.27065154 0 -0.96267738,0.5495076 0 -0.83548872] }
  4206. }
  4207. }
  4208. DEF SHAPE_174 Shape {
  4209. appearance USE APP_1
  4210. geometry DEF FACE_174 IndexedFaceSet {
  4211. coord DEF COORD_174 Coordinate { point [
  4212. 0.0098425197 -0.43307087 0.71260281,0.18978175 -0.43307087 0.63972425,
  4213. 0.013458027 -0.43307087 0.68531978,0.02405632 -0.43307087 0.65992074,
  4214. 0.040905477 -0.43307087 0.63815973,0.062841892 -0.43307087 0.62153959,
  4215. 0.08835063 -0.43307087 0.6112081,0.11567005 -0.43307087 0.60787876,
  4216. 0.14291348 -0.43307087 0.6117815,0.16819946 -0.43307087 0.62264678,
  4217. 0.0098425197 -0.33464567 0.71260281,0.18978175 -0.33464567 0.63972425,
  4218. 0.013458027 -0.33464567 0.68531978,0.02405632 -0.33464567 0.65992074,
  4219. 0.040905477 -0.33464567 0.63815973,0.062841892 -0.33464567 0.62153959,
  4220. 0.08835063 -0.33464567 0.6112081,0.11567005 -0.33464567 0.60787876,
  4221. 0.14291348 -0.33464567 0.6117815,0.16819946 -0.33464567 0.62264678] }
  4222. coordIndex [
  4223. 2,0,10,-1,2,10,12,-1,2,12,13,-1,3,2,13,-1,4,13,14,-1,4,14,15,-1,4,3,13,-1,5,15,16,-1,
  4224. 5,4,15,-1,6,5,16,-1,7,16,17,-1,7,17,18,-1,7,6,16,-1,8,7,18,-1,9,18,19,-1,9,19,11,-1,
  4225. 9,8,18,-1,1,9,11,-1]
  4226. normalPerVertex TRUE
  4227. normal DEF NORM_174 Normal { vector [
  4228. -0.9913334 0 -0.13137008,0.62051295 0 -0.7841962,
  4229. -0.96547684 0 -0.26048889,-0.86427764 0 -0.50301508,
  4230. -0.70339122 0 -0.71080292,-0.45506821 0 -0.89045658,
  4231. -0.25035485 0 -0.96815415,0.010508306 0 -0.99994479,
  4232. 0.27064575 0 -0.96267901,0.51209234 0 -0.8589304,
  4233. -0.9913334 0 -0.13137008,0.62051295 0 -0.7841962,
  4234. -0.96547684 0 -0.26048889,-0.86427764 0 -0.50301508,
  4235. -0.70339122 0 -0.71080292,-0.53182591 0 -0.84685371,
  4236. -0.25035485 0 -0.96815415,0.010508306 0 -0.99994479,
  4237. 0.27064575 0 -0.96267901,0.51209234 0 -0.8589304] }
  4238. }
  4239. }
  4240. DEF SHAPE_175 Shape {
  4241. appearance USE APP_1
  4242. geometry DEF FACE_175 IndexedFaceSet {
  4243. coord DEF COORD_175 Coordinate { point [
  4244. 0.0098425197 -0.43307087 1.1062992,0.0098425197 -0.43307087 0.71260281,
  4245. 0.0098425197 -0.33464567 1.1062992,0.0098425197 -0.33464567 0.71260281] }
  4246. coordIndex [
  4247. 3,0,2,-1,1,0,3,-1]
  4248. normalPerVertex TRUE
  4249. normal DEF NORM_175 Normal { vector [
  4250. -1 0 0,-1 0 0,
  4251. -1 0 0,-1 0 0] }
  4252. }
  4253. }
  4254. DEF SHAPE_176 Shape {
  4255. appearance USE APP_1
  4256. geometry DEF FACE_176 IndexedFaceSet {
  4257. coord DEF COORD_176 Coordinate { point [
  4258. 0.18978175 -0.43307087 1.179175,0.0098425197 -0.43307087 1.1062992,
  4259. 0.16819973 -0.43307087 1.1962523,0.14291408 -0.43307087 1.2071176,
  4260. 0.11567099 -0.43307087 1.2110204,0.088351835 -0.43307087 1.2076914,
  4261. 0.062843244 -0.43307087 1.1973604,0.040906803 -0.43307087 1.1807408,
  4262. 0.024057415 -0.43307087 1.1589804,0.013458675 -0.43307087 1.1335818,
  4263. 0.18978175 -0.33464567 1.179175,0.0098425197 -0.33464567 1.1062992,
  4264. 0.16819973 -0.33464567 1.1962523,0.14291408 -0.33464567 1.2071176,
  4265. 0.11567099 -0.33464567 1.2110204,0.088351835 -0.33464567 1.2076914,
  4266. 0.062843244 -0.33464567 1.1973604,0.040906803 -0.33464567 1.1807408,
  4267. 0.024057415 -0.33464567 1.1589804,0.013458675 -0.33464567 1.1335818] }
  4268. coordIndex [
  4269. 2,0,10,-1,2,10,12,-1,3,12,13,-1,3,2,12,-1,4,13,14,-1,4,3,13,-1,5,14,15,-1,5,15,16,-1,
  4270. 5,4,14,-1,6,16,17,-1,6,5,16,-1,7,17,18,-1,7,6,17,-1,8,18,19,-1,8,7,18,-1,9,19,11,-1,
  4271. 9,8,19,-1,1,9,11,-1]
  4272. normalPerVertex TRUE
  4273. normal DEF NORM_176 Normal { vector [
  4274. 0.62051412 0 0.78419527,-0.99133008 0 0.1313951,
  4275. 0.54950754 0 0.83548876,0.31287871 0 0.94979309,
  4276. 0.054642887 0 0.99850596,-0.25034334 0 0.96815712,
  4277. -0.5318129 0 0.84686187,-0.73406728 0 0.67907674,
  4278. -0.88562794 0 0.46439547,-0.9760283 0 0.21764365,
  4279. 0.62051412 0 0.78419527,-0.99133008 0 0.1313951,
  4280. 0.47368412 0 0.88069481,0.22789671 0 0.97368531,
  4281. -0.033628943 0 0.99943439,-0.25034334 0 0.96815712,
  4282. -0.45505543 0 0.89046311,-0.67131883 0 0.74116869,
  4283. -0.84122184 0 0.54069013,-0.95303117 0 0.30287223] }
  4284. }
  4285. }
  4286. DEF SHAPE_177 Shape {
  4287. appearance USE APP_1
  4288. geometry DEF FACE_177 IndexedFaceSet {
  4289. coord DEF COORD_177 Coordinate { point [
  4290. 0.18978175 -0.43307087 1.179175,0.40354331 -0.43307087 1.2657488,
  4291. 0.21542044 -0.43307087 1.1588877,0.24545892 -0.43307087 1.1459801,
  4292. 0.27782276 -0.43307087 1.1413436,0.31027697 -0.43307087 1.1452984,
  4293. 0.34058029 -0.43307087 1.1575713,0.36664002 -0.43307087 1.1773148,
  4294. 0.38665651 -0.43307087 1.2031654,0.39924744 -0.43307087 1.233338,
  4295. 0.18978175 -0.33464567 1.179175,0.40354331 -0.33464567 1.2657488,
  4296. 0.21542044 -0.33464567 1.1588877,0.24545892 -0.33464567 1.1459801,
  4297. 0.27782276 -0.33464567 1.1413436,0.31027697 -0.33464567 1.1452984,
  4298. 0.34058029 -0.33464567 1.1575713,0.36664002 -0.33464567 1.1773148,
  4299. 0.38665651 -0.33464567 1.2031654,0.39924744 -0.33464567 1.233338] }
  4300. coordIndex [
  4301. 0,12,10,-1,2,13,12,-1,2,12,0,-1,3,14,13,-1,3,13,2,-1,4,14,3,-1,5,15,14,-1,5,14,4,-1,
  4302. 6,16,15,-1,6,15,5,-1,7,17,16,-1,7,16,6,-1,8,18,17,-1,8,17,7,-1,9,19,18,-1,9,18,8,-1,
  4303. 1,11,19,-1,1,19,9,-1]
  4304. normalPerVertex TRUE
  4305. normal DEF NORM_177 Normal { vector [
  4306. 0.62051417 0 0.78419523,-0.99133008 0 0.13139511,
  4307. 0.47368417 0 0.88069479,0.22789676 0 0.9736853,
  4308. 0.010517263 0 0.99994469,-0.20736647 0 0.97826333,
  4309. -0.45505541 0 0.89046312,-0.67131882 0 0.7411687,
  4310. -0.84122183 0 0.54069014,-0.95303117 0 0.30287223,
  4311. 0.62051417 0 0.78419523,-0.99133008 0 0.13139511,
  4312. 0.54950759 0 0.83548873,0.31287876 0 0.94979307,
  4313. 0.010517263 0 0.99994469,-0.2928322 0 0.95616385,
  4314. -0.53181289 0 0.84686189,-0.73406727 0 0.67907676,
  4315. -0.88562794 0 0.46439547,-0.9760283 0 0.21764366] }
  4316. }
  4317. }
  4318. DEF SHAPE_178 Shape {
  4319. appearance USE APP_1
  4320. geometry DEF FACE_178 IndexedFaceSet {
  4321. coord DEF COORD_178 Coordinate { point [
  4322. 0.40354331 -0.43307087 1.4625992,0.40354331 -0.33464567 1.4625992,
  4323. 0.40354331 -0.33464567 1.2657488,0.40354331 -0.43307087 1.2657488] }
  4324. coordIndex [
  4325. 2,0,1,-1,3,0,2,-1]
  4326. normalPerVertex TRUE
  4327. normal DEF NORM_178 Normal { vector [
  4328. -1 0 0,-1 0 0,
  4329. -1 0 0,-1 0 0] }
  4330. }
  4331. }
  4332. DEF SHAPE_179 Shape {
  4333. appearance USE APP_1
  4334. geometry DEF FACE_179 IndexedFaceSet {
  4335. coord DEF COORD_179 Coordinate { point [
  4336. 0.40354331 -0.43307087 1.4625992,0.40354331 -0.33464567 1.4625992,
  4337. 0.18978175 -0.33464567 1.5491731,0.39924744 -0.33464567 1.49501,
  4338. 0.38665651 -0.33464567 1.5251826,0.36664002 -0.33464567 1.5510332,
  4339. 0.34058029 -0.33464567 1.5707767,0.31027697 -0.33464567 1.5830496,
  4340. 0.27782277 -0.33464567 1.5870044,0.24545892 -0.33464567 1.5823679,
  4341. 0.21542045 -0.33464567 1.5694603,0.18978175 -0.43307087 1.5491731,
  4342. 0.39924744 -0.43307087 1.49501,0.38665651 -0.43307087 1.5251826,
  4343. 0.36664002 -0.43307087 1.5510332,0.34058029 -0.43307087 1.5707767,
  4344. 0.31027697 -0.43307087 1.5830496,0.27782277 -0.43307087 1.5870044,
  4345. 0.24545892 -0.43307087 1.5823679,0.21542045 -0.43307087 1.5694603] }
  4346. coordIndex [
  4347. 12,1,0,-1,12,3,1,-1,13,4,3,-1,13,3,12,-1,14,5,4,-1,14,4,13,-1,15,6,5,-1,15,5,14,-1,
  4348. 16,7,6,-1,16,8,7,-1,16,6,15,-1,17,8,16,-1,18,9,8,-1,18,10,9,-1,18,8,17,-1,19,2,10,-1,
  4349. 19,10,18,-1,11,2,19,-1]
  4350. normalPerVertex TRUE
  4351. normal DEF NORM_179 Normal { vector [
  4352. -0.99133008 0 -0.1313951,-0.99133008 0 -0.1313951,
  4353. 0.62051415 0 -0.78419525,-0.95303117 0 -0.30287223,
  4354. -0.84122184 0 -0.54069013,-0.67131883 0 -0.74116869,
  4355. -0.45505542 0 -0.89046312,-0.25034333 0 -0.96815713,
  4356. 0.010517243 0 -0.99994469,0.27065151 0 -0.96267739,
  4357. 0.47368415 0 -0.8806948,0.62051415 0 -0.78419525,
  4358. -0.9760283 0 -0.21764365,-0.88562794 0 -0.46439547,
  4359. -0.73406728 0 -0.67907675,-0.5318129 0 -0.84686188,
  4360. -0.25034333 0 -0.96815713,0.010517243 0 -0.99994469,
  4361. 0.27065151 0 -0.96267739,0.54950757 0 -0.83548874] }
  4362. }
  4363. }
  4364. DEF SHAPE_180 Shape {
  4365. appearance USE APP_1
  4366. geometry DEF FACE_180 IndexedFaceSet {
  4367. coord DEF COORD_180 Coordinate { point [
  4368. 0.0098425197 -0.43307087 1.6220488,0.18978175 -0.43307087 1.5491731,
  4369. 0.013458677 -0.43307087 1.5947662,0.024057417 -0.43307087 1.5693677,
  4370. 0.040906807 -0.43307087 1.5476072,0.062843248 -0.43307087 1.5309876,
  4371. 0.08835184 -0.43307087 1.5206566,0.11567099 -0.43307087 1.5173276,
  4372. 0.14291408 -0.43307087 1.5212305,0.16819973 -0.43307087 1.5320958,
  4373. 0.0098425197 -0.33464567 1.6220488,0.18978175 -0.33464567 1.5491731,
  4374. 0.013458677 -0.33464567 1.5947662,0.024057417 -0.33464567 1.5693677,
  4375. 0.040906807 -0.33464567 1.5476072,0.062843248 -0.33464567 1.5309876,
  4376. 0.08835184 -0.33464567 1.5206566,0.11567099 -0.33464567 1.5173276,
  4377. 0.14291408 -0.33464567 1.5212305,0.16819973 -0.33464567 1.5320958] }
  4378. coordIndex [
  4379. 2,0,10,-1,2,10,12,-1,2,12,13,-1,3,13,14,-1,3,2,13,-1,4,14,15,-1,4,3,14,-1,5,15,16,-1,
  4380. 5,4,15,-1,6,16,17,-1,6,5,16,-1,7,6,17,-1,8,17,18,-1,8,7,17,-1,9,18,19,-1,9,8,18,-1,
  4381. 1,19,11,-1,1,9,19,-1]
  4382. normalPerVertex TRUE
  4383. normal DEF NORM_180 Normal { vector [
  4384. -0.99133007 0 -0.13139515,0.62051415 0 -0.78419525,
  4385. -0.96547064 0 -0.26051187,-0.84122181 0 -0.54069017,
  4386. -0.6713188 0 -0.74116872,-0.45505539 0 -0.89046313,
  4387. -0.20736646 0 -0.97826333,0.010517263 0 -0.99994469,
  4388. 0.22789675 0 -0.9736853,0.47368415 0 -0.88069479,
  4389. -0.99133007 0 -0.13139515,0.62051415 0 -0.78419525,
  4390. -0.96547064 0 -0.26051187,-0.88562792 0 -0.46439551,
  4391. -0.73406725 0 -0.67907678,-0.53181287 0 -0.8468619,
  4392. -0.29283219 0 -0.95616385,0.010517263 0 -0.99994469,
  4393. 0.31287875 0 -0.94979308,0.54950757 0 -0.83548874] }
  4394. }
  4395. }
  4396. DEF SHAPE_181 Shape {
  4397. appearance USE APP_1
  4398. geometry DEF FACE_181 IndexedFaceSet {
  4399. coord DEF COORD_181 Coordinate { point [
  4400. 0.0098425197 -0.43307087 1.9685039,0.0098425197 -0.43307087 1.6220488,
  4401. 0.0098425197 -0.33464567 1.9685039,0.0098425197 -0.33464567 1.6220488] }
  4402. coordIndex [
  4403. 1,0,2,-1,1,2,3,-1]
  4404. normalPerVertex TRUE
  4405. normal DEF NORM_181 Normal { vector [
  4406. -1 0 0,-1 0 0,
  4407. -1 0 0,-1 0 0] }
  4408. }
  4409. }
  4410. DEF SHAPE_182 Shape {
  4411. appearance USE APP_1
  4412. geometry DEF FACE_182 IndexedFaceSet {
  4413. coord DEF COORD_182 Coordinate { point [
  4414. 0.0098425197 -0.43307087 1.9685039,0.27559055 -0.43307087 1.9685039,
  4415. 0.0098425197 -0.33464567 1.9685039,0.27559055 -0.33464567 1.9685039] }
  4416. coordIndex [
  4417. 1,2,0,-1,1,3,2,-1]
  4418. normalPerVertex TRUE
  4419. normal DEF NORM_182 Normal { vector [
  4420. 0 0 1,0 0 1,
  4421. 0 0 1,0 0 1] }
  4422. }
  4423. }
  4424. DEF SHAPE_183 Shape {
  4425. appearance USE APP_1
  4426. geometry DEF FACE_183 IndexedFaceSet {
  4427. coord DEF COORD_183 Coordinate { point [
  4428. 0.27559055 -0.33464567 1.9685039,0.27559055 -0.43307087 1.9685039,
  4429. 0.31496063 -0.43307087 1.9291339,0.28775657 -0.43307087 1.966577,
  4430. 0.2987317 -0.43307087 1.9609849,0.30744161 -0.43307087 1.952275,
  4431. 0.31303372 -0.43307087 1.9412999,0.31496063 -0.33464567 1.9291339,
  4432. 0.28775657 -0.33464567 1.966577,0.2987317 -0.33464567 1.9609849,
  4433. 0.30744161 -0.33464567 1.952275,0.31303372 -0.33464567 1.9412999] }
  4434. coordIndex [
  4435. 6,2,7,-1,6,11,10,-1,6,7,11,-1,5,6,10,-1,4,9,8,-1,4,10,9,-1,4,5,10,-1,3,4,8,-1,
  4436. 1,8,0,-1,1,3,8,-1]
  4437. normalPerVertex TRUE
  4438. normal DEF NORM_183 Normal { vector [
  4439. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  4440. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  4441. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  4442. 0.95105652 0 0.30901699,0.98768834 0 0.15643447,
  4443. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  4444. 0.80901699 0 0.58778525,0.95105652 0 0.30901699] }
  4445. }
  4446. }
  4447. DEF SHAPE_184 Shape {
  4448. appearance USE APP_1
  4449. geometry DEF FACE_184 IndexedFaceSet {
  4450. coord DEF COORD_184 Coordinate { point [
  4451. 0.31496063 -0.33464567 1.7125984,0.31496063 -0.33464567 1.9291339,
  4452. 0.31496063 -0.43307087 1.9291339,0.31496063 -0.43307087 1.7125984] }
  4453. coordIndex [
  4454. 3,1,2,-1,0,1,3,-1]
  4455. normalPerVertex TRUE
  4456. normal DEF NORM_184 Normal { vector [
  4457. 1 0 0,1 0 0,
  4458. 1 0 0,1 0 0] }
  4459. }
  4460. }
  4461. DEF SHAPE_185 Shape {
  4462. appearance USE APP_1
  4463. geometry DEF FACE_185 IndexedFaceSet {
  4464. coord DEF COORD_185 Coordinate { point [
  4465. 0.31496063 -0.43307087 1.7125984,0.35433071 -0.43307087 1.6732283,
  4466. 0.31626072 -0.43307087 1.7025645,0.31966633 -0.43307087 1.6939334,
  4467. 0.32443362 -0.43307087 1.6869827,0.33058541 -0.43307087 1.6811952,
  4468. 0.33780092 -0.43307087 1.6768665,0.34569027 -0.43307087 1.6741882,
  4469. 0.35000725 -0.43307087 1.6734665,0.35433071 -0.33464567 1.6732283,
  4470. 0.31496063 -0.33464567 1.7125984,0.31626072 -0.33464567 1.7025645,
  4471. 0.31966633 -0.33464567 1.6939334,0.32443362 -0.33464567 1.6869827,
  4472. 0.33058541 -0.33464567 1.6811952,0.33780092 -0.33464567 1.6768665,
  4473. 0.34569027 -0.33464567 1.6741882,0.35000725 -0.33464567 1.6734665] }
  4474. coordIndex [
  4475. 11,0,2,-1,11,10,0,-1,12,2,3,-1,12,11,2,-1,13,3,4,-1,13,12,3,-1,14,4,5,-1,14,13,4,-1,
  4476. 15,5,6,-1,15,14,5,-1,16,6,7,-1,16,7,8,-1,16,15,6,-1,17,8,1,-1,17,16,8,-1,9,17,1,-1]
  4477. normalPerVertex TRUE
  4478. normal DEF NORM_185 Normal { vector [
  4479. 0.99171005 0 0.12849582,0.054991087 0 0.99848685,
  4480. 0.95857254 0 0.28484855,0.86717293 0 0.49800714,
  4481. 0.73539193 0 0.67764202,0.57444514 0 0.81854308,
  4482. 0.38817738 0 0.92158468,0.26833329 0 0.96332614,
  4483. 0.12869823 0 0.9916838,0.054991087 0 0.99848685,
  4484. 0.99171005 0 0.12849582,0.97879721 0 0.2048317,
  4485. 0.90215776 0 0.43140627,0.78212207 0 0.62312524,
  4486. 0.63165355 0 0.7752508,0.45281189 0 0.89160608,
  4487. 0.26833329 0 0.96332614,0.092015279 0 0.9957576] }
  4488. }
  4489. }
  4490. DEF SHAPE_186 Shape {
  4491. appearance USE APP_1
  4492. geometry DEF FACE_186 IndexedFaceSet {
  4493. coord DEF COORD_186 Coordinate { point [
  4494. 0.35433071 -0.33464567 1.6732283,0.37401575 -0.33464567 1.6732283,
  4495. 0.35433071 -0.43307087 1.6732283,0.37401575 -0.43307087 1.6732283] }
  4496. coordIndex [
  4497. 1,0,2,-1,1,2,3,-1]
  4498. normalPerVertex TRUE
  4499. normal DEF NORM_186 Normal { vector [
  4500. 0 0 1,0 0 1,
  4501. 0 0 1,0 0 1] }
  4502. }
  4503. }
  4504. DEF SHAPE_187 Shape {
  4505. appearance USE APP_1
  4506. geometry DEF FACE_187 IndexedFaceSet {
  4507. coord DEF COORD_187 Coordinate { point [
  4508. 1.003497 -0.43307087 1.6732283,1.0984053 -0.3852631 1.6732283,
  4509. 1.0396492 -0.4274019 1.6732283,1.0723311 -0.4109392 1.6732283,
  4510. 1.003497 -0.43307087 1.1614173,1.0984053 -0.3852631 1.1614173,
  4511. 1.0396492 -0.4274019 1.1614173,1.0723311 -0.4109392 1.1614173] }
  4512. coordIndex [
  4513. 2,0,4,-1,2,4,6,-1,2,6,7,-1,3,7,5,-1,3,2,7,-1,1,3,5,-1]
  4514. normalPerVertex TRUE
  4515. normal DEF NORM_187 Normal { vector [
  4516. 0.15491484 -0.98792783 0,0.70164693 -0.7125248 0,
  4517. 0.30608937 -0.95200278 0,0.62441845 -0.78109 0,
  4518. 0.15491484 -0.98792783 0,0.70164693 -0.7125248 0,
  4519. 0.30608937 -0.95200278 0,0.53958428 -0.84193159 0] }
  4520. }
  4521. }
  4522. DEF SHAPE_188 Shape {
  4523. appearance USE APP_1
  4524. geometry DEF FACE_188 IndexedFaceSet {
  4525. coord DEF COORD_188 Coordinate { point [
  4526. 0.59055118 -0.43307087 1.1614173,0.59055118 -0.33464567 1.1614173,
  4527. 0.47244094 -0.33464567 1.0433071,0.55405311 -0.33464567 1.1556366,
  4528. 0.52112773 -0.33464567 1.1388603,0.49499799 -0.33464567 1.1127305,
  4529. 0.47822167 -0.33464567 1.0798052,0.47244094 -0.43307087 1.0433071,
  4530. 0.55405311 -0.43307087 1.1556366,0.52112773 -0.43307087 1.1388603,
  4531. 0.49499799 -0.43307087 1.1127305,0.47822167 -0.43307087 1.0798052] }
  4532. coordIndex [
  4533. 2,11,7,-1,6,10,11,-1,6,11,2,-1,5,9,10,-1,5,10,6,-1,4,8,9,-1,4,9,5,-1,3,8,4,-1,
  4534. 1,0,8,-1,1,8,3,-1]
  4535. normalPerVertex TRUE
  4536. normal DEF NORM_188 Normal { vector [
  4537. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  4538. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  4539. 0.5443153 0 -0.83888072,0.77690301 0 -0.6296203,
  4540. 0.93344204 0 -0.35872825,0.98768834 0 -0.15643447,
  4541. 0.30901699 0 -0.95105652,0.6296203 0 -0.77690301,
  4542. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621] }
  4543. }
  4544. }
  4545. DEF SHAPE_189 Shape {
  4546. appearance USE APP_1
  4547. geometry DEF FACE_189 IndexedFaceSet {
  4548. coord DEF COORD_189 Coordinate { point [
  4549. 0.47244094 -0.43307087 0.49212598,0.47244094 -0.43307087 1.0433071,
  4550. 0.47244094 -0.33464567 0.49212598,0.47244094 -0.33464567 1.0433071] }
  4551. coordIndex [
  4552. 1,0,2,-1,1,2,3,-1]
  4553. normalPerVertex TRUE
  4554. normal DEF NORM_189 Normal { vector [
  4555. 1 0 0,1 0 0,
  4556. 1 0 0,1 0 0] }
  4557. }
  4558. }
  4559. DEF SHAPE_190 Shape {
  4560. appearance USE APP_1
  4561. geometry DEF FACE_190 IndexedFaceSet {
  4562. coord DEF COORD_190 Coordinate { point [
  4563. 0.59055118 -0.43307087 0.37401575,0.47244094 -0.43307087 0.49212598,
  4564. 0.55405311 -0.43307087 0.37979647,0.52112773 -0.43307087 0.3965728,
  4565. 0.49499799 -0.43307087 0.42270253,0.47822167 -0.43307087 0.45562791,
  4566. 0.47244094 -0.33464567 0.49212598,0.59055118 -0.33464567 0.37401575,
  4567. 0.55405311 -0.33464567 0.37979647,0.52112773 -0.33464567 0.3965728,
  4568. 0.49499799 -0.33464567 0.42270253,0.47822167 -0.33464567 0.45562791] }
  4569. coordIndex [
  4570. 7,2,0,-1,8,3,2,-1,8,2,7,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,5,10,-1,
  4571. 6,1,5,-1,6,5,11,-1]
  4572. normalPerVertex TRUE
  4573. normal DEF NORM_190 Normal { vector [
  4574. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  4575. 0.25844621 0 0.96602565,0.5443153 0 0.83888072,
  4576. 0.77690301 0 0.6296203,0.95105652 0 0.30901699,
  4577. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  4578. 0.35872825 0 0.93344204,0.6296203 0 0.77690301,
  4579. 0.83888072 0 0.5443153,0.95105652 0 0.30901699] }
  4580. }
  4581. }
  4582. DEF SHAPE_191 Shape {
  4583. appearance USE APP_1
  4584. geometry DEF FACE_191 IndexedFaceSet {
  4585. coord DEF COORD_191 Coordinate { point [
  4586. 1.0034971 -0.33464567 1.6732283,1.0193145 -0.32667836 1.6732283,
  4587. 1.0095222 -0.3337009 1.6732283,1.0149689 -0.33095735 1.6732283,
  4588. 1.0034971 -0.33464567 1.1614173,1.0193145 -0.32667836 1.1614173,
  4589. 1.0095222 -0.3337009 1.1614173,1.0149689 -0.33095735 1.1614173] }
  4590. coordIndex [
  4591. 0,6,4,-1,2,6,0,-1,3,7,6,-1,3,6,2,-1,1,5,7,-1,1,7,3,-1]
  4592. normalPerVertex TRUE
  4593. normal DEF NORM_191 Normal { vector [
  4594. -0.15491357 0.98792803 0,-0.70162339 0.71254797 0,
  4595. -0.30608059 0.95200561 0,-0.53956542 0.84194368 0,
  4596. -0.15491357 0.98792803 0,-0.70162339 0.71254797 0,
  4597. -0.30608059 0.95200561 0,-0.62439674 0.78110736 0] }
  4598. }
  4599. }
  4600. DEF SHAPE_192 Shape {
  4601. appearance USE APP_1
  4602. geometry DEF FACE_192 IndexedFaceSet {
  4603. coord DEF COORD_192 Coordinate { point [
  4604. 1.3582677 0 2.2834646,1.3582677 0 1.8110236,
  4605. 1.3582677 0.23622047 1.8110236,1.3582677 0.23622047 2.2834646] }
  4606. coordIndex [
  4607. 3,1,0,-1,3,2,1,-1]
  4608. normalPerVertex TRUE
  4609. normal DEF NORM_192 Normal { vector [
  4610. -1 0 0,-1 0 0,
  4611. -1 0 0,-1 0 0] }
  4612. }
  4613. }
  4614. DEF SHAPE_193 Shape {
  4615. appearance USE APP_1
  4616. geometry DEF FACE_193 IndexedFaceSet {
  4617. coord DEF COORD_193 Coordinate { point [
  4618. 1.3544007 0.12568797 1.6732283,1.3582677 0.13740509 1.6732283,
  4619. 1.3565162 0.12928792 1.6732283,1.3578249 0.1332531 1.6732283,
  4620. 1.3544007 0.12568797 1.1614173,1.3582677 0.13740509 1.1614173,
  4621. 1.3565162 0.12928792 1.1614173,1.3578249 0.1332531 1.1614173] }
  4622. coordIndex [
  4623. 0,6,4,-1,2,6,0,-1,3,7,6,-1,3,6,2,-1,1,5,7,-1,1,7,3,-1]
  4624. normalPerVertex TRUE
  4625. normal DEF NORM_193 Normal { vector [
  4626. -0.86215273 0.50664847 0,-0.99435985 0.10605885 0,
  4627. -0.91102457 0.41235208 0,-0.96939161 0.24551967 0,
  4628. -0.86215273 0.50664847 0,-0.99435985 0.10605885 0,
  4629. -0.91102457 0.41235208 0,-0.98438008 0.1760564 0] }
  4630. }
  4631. }
  4632. DEF SHAPE_194 Shape {
  4633. appearance USE APP_1
  4634. geometry DEF FACE_194 IndexedFaceSet {
  4635. coord DEF COORD_194 Coordinate { point [
  4636. 1.3582677 0 0.98425197,1.3582677 0 0.51181102,
  4637. 1.3582677 0.23622047 0.51181102,1.3582677 0.23622047 0.98425197] }
  4638. coordIndex [
  4639. 0,2,1,-1,3,2,0,-1]
  4640. normalPerVertex TRUE
  4641. normal DEF NORM_194 Normal { vector [
  4642. -1 0 0,-1 0 0,
  4643. -1 0 0,-1 0 0] }
  4644. }
  4645. }
  4646. DEF SHAPE_195 Shape {
  4647. appearance USE APP_1
  4648. geometry DEF FACE_195 IndexedFaceSet {
  4649. coord DEF COORD_195 Coordinate { point [
  4650. -0.59055118 -0.43307087 1.1614173,-0.47244094 -0.43307087 1.0433071,
  4651. -0.55405311 -0.43307087 1.1556366,-0.52112773 -0.43307087 1.1388603,
  4652. -0.49499799 -0.43307087 1.1127305,-0.47822167 -0.43307087 1.0798052,
  4653. -0.47244094 -0.33464567 1.0433071,-0.59055118 -0.33464567 1.1614173,
  4654. -0.55405311 -0.33464567 1.1556366,-0.52112773 -0.33464567 1.1388603,
  4655. -0.49499799 -0.33464567 1.1127305,-0.47822167 -0.33464567 1.0798052] }
  4656. coordIndex [
  4657. 8,2,0,-1,8,0,7,-1,9,3,2,-1,9,2,8,-1,10,4,3,-1,10,3,9,-1,11,5,4,-1,11,4,10,-1,
  4658. 6,1,5,-1,6,5,11,-1]
  4659. normalPerVertex TRUE
  4660. normal DEF NORM_195 Normal { vector [
  4661. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  4662. -0.35872825 0 -0.93344204,-0.6296203 0 -0.77690301,
  4663. -0.83888072 0 -0.5443153,-0.96602565 0 -0.25844621,
  4664. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  4665. -0.25844621 0 -0.96602565,-0.5443153 0 -0.83888072,
  4666. -0.77690301 0 -0.6296203,-0.93344204 0 -0.35872825] }
  4667. }
  4668. }
  4669. DEF SHAPE_196 Shape {
  4670. appearance USE APP_1
  4671. geometry DEF FACE_196 IndexedFaceSet {
  4672. coord DEF COORD_196 Coordinate { point [
  4673. -1.0193145 -0.32667836 1.6732283,-1.0034971 -0.33464567 1.6732283,
  4674. -1.0149689 -0.33095737 1.6732283,-1.0095222 -0.33370093 1.6732283,
  4675. -1.0193145 -0.32667836 1.1614173,-1.0034971 -0.33464567 1.1614173,
  4676. -1.0149689 -0.33095737 1.1614173,-1.0095222 -0.33370093 1.1614173] }
  4677. coordIndex [
  4678. 0,6,4,-1,2,6,0,-1,3,7,6,-1,3,5,7,-1,3,6,2,-1,1,5,3,-1]
  4679. normalPerVertex TRUE
  4680. normal DEF NORM_196 Normal { vector [
  4681. 0.70162709 0.71254434 0,0.15490845 0.98792883 0,
  4682. 0.58277757 0.81263171 0,0.30607812 0.9520064 0,
  4683. 0.70162709 0.71254434 0,0.15490845 0.98792883 0,
  4684. 0.58277757 0.81263171 0,0.30607812 0.9520064 0] }
  4685. }
  4686. }
  4687. DEF SHAPE_197 Shape {
  4688. appearance USE APP_1
  4689. geometry DEF FACE_197 IndexedFaceSet {
  4690. coord DEF COORD_197 Coordinate { point [
  4691. -0.47244094 -0.43307087 1.0433071,-0.47244094 -0.43307087 0.49212598,
  4692. -0.47244094 -0.33464567 1.0433071,-0.47244094 -0.33464567 0.49212598] }
  4693. coordIndex [
  4694. 3,0,2,-1,1,0,3,-1]
  4695. normalPerVertex TRUE
  4696. normal DEF NORM_197 Normal { vector [
  4697. -1 0 0,-1 0 0,
  4698. -1 0 0,-1 0 0] }
  4699. }
  4700. }
  4701. DEF SHAPE_198 Shape {
  4702. appearance USE APP_1
  4703. geometry DEF FACE_198 IndexedFaceSet {
  4704. coord DEF COORD_198 Coordinate { point [
  4705. -0.59055118 -0.43307087 0.37401575,-0.59055118 -0.33464567 0.37401575,
  4706. -0.47244094 -0.33464567 0.49212598,-0.55405311 -0.33464567 0.37979647,
  4707. -0.52112773 -0.33464567 0.3965728,-0.49499799 -0.33464567 0.42270253,
  4708. -0.47822167 -0.33464567 0.45562791,-0.47244094 -0.43307087 0.49212598,
  4709. -0.55405311 -0.43307087 0.37979647,-0.52112773 -0.43307087 0.3965728,
  4710. -0.49499799 -0.43307087 0.42270253,-0.47822167 -0.43307087 0.45562791] }
  4711. coordIndex [
  4712. 6,7,2,-1,6,11,7,-1,5,10,11,-1,5,11,6,-1,4,9,10,-1,4,10,5,-1,3,0,8,-1,3,8,9,-1,
  4713. 3,9,4,-1,1,0,3,-1]
  4714. normalPerVertex TRUE
  4715. normal DEF NORM_198 Normal { vector [
  4716. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  4717. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  4718. -0.6296203 0 0.77690301,-0.83888072 0 0.5443153,
  4719. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  4720. -0.30901699 0 0.95105652,-0.5443153 0 0.83888072,
  4721. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  4722. }
  4723. }
  4724. DEF SHAPE_199 Shape {
  4725. appearance USE APP_1
  4726. geometry DEF FACE_199 IndexedFaceSet {
  4727. coord DEF COORD_199 Coordinate { point [
  4728. -0.37401575 -0.33464567 1.6732283,-0.35433071 -0.33464567 1.6732283,
  4729. -0.37401575 -0.43307087 1.6732283,-0.35433071 -0.43307087 1.6732283] }
  4730. coordIndex [
  4731. 1,0,2,-1,1,2,3,-1]
  4732. normalPerVertex TRUE
  4733. normal DEF NORM_199 Normal { vector [
  4734. 0 0 1,0 0 1,
  4735. 0 0 1,0 0 1] }
  4736. }
  4737. }
  4738. DEF SHAPE_200 Shape {
  4739. appearance USE APP_1
  4740. geometry DEF FACE_200 IndexedFaceSet {
  4741. coord DEF COORD_200 Coordinate { point [
  4742. -0.35433071 -0.33464567 1.6732283,-0.31496063 -0.33464567 1.7125984,
  4743. -0.3442968 -0.33464567 1.6745284,-0.33566566 -0.33464567 1.677934,
  4744. -0.32871495 -0.33464567 1.6827013,-0.32292746 -0.33464567 1.6888531,
  4745. -0.3185988 -0.33464567 1.6960686,-0.31592048 -0.33464567 1.703958,
  4746. -0.31519874 -0.33464567 1.708275,-0.31496063 -0.43307087 1.7125984,
  4747. -0.35433071 -0.43307087 1.6732283,-0.3442968 -0.43307087 1.6745284,
  4748. -0.33566566 -0.43307087 1.677934,-0.32871495 -0.43307087 1.6827013,
  4749. -0.32292746 -0.43307087 1.6888531,-0.3185988 -0.43307087 1.6960686,
  4750. -0.31592048 -0.43307087 1.703958,-0.31519874 -0.43307087 1.708275] }
  4751. coordIndex [
  4752. 11,2,0,-1,11,0,10,-1,12,3,2,-1,12,2,11,-1,13,4,3,-1,13,3,12,-1,14,5,4,-1,14,4,13,-1,
  4753. 15,6,5,-1,15,5,14,-1,16,7,6,-1,16,8,7,-1,16,6,15,-1,17,8,16,-1,9,1,8,-1,9,8,17,-1]
  4754. normalPerVertex TRUE
  4755. normal DEF NORM_200 Normal { vector [
  4756. -0.12849582 0 0.99171005,-0.99848685 0 0.054991087,
  4757. -0.28484855 0 0.95857254,-0.49800714 0 0.86717293,
  4758. -0.67764202 0 0.73539193,-0.81854308 0 0.57444514,
  4759. -0.92158468 0 0.38817738,-0.96332614 0 0.26833329,
  4760. -0.99388628 0 0.11040857,-0.99848685 0 0.054991087,
  4761. -0.12849582 0 0.99171005,-0.2048317 0 0.97879721,
  4762. -0.43140627 0 0.90215776,-0.62312524 0 0.78212207,
  4763. -0.7752508 0 0.63165355,-0.89160608 0 0.45281189,
  4764. -0.96332614 0 0.26833329,-0.99388628 0 0.11040857] }
  4765. }
  4766. }
  4767. DEF SHAPE_201 Shape {
  4768. appearance USE APP_1
  4769. geometry DEF FACE_201 IndexedFaceSet {
  4770. coord DEF COORD_201 Coordinate { point [
  4771. -0.31496063 -0.33464567 1.7125984,-0.31496063 -0.33464567 1.9291339,
  4772. -0.31496063 -0.43307087 1.7125984,-0.31496063 -0.43307087 1.9291339] }
  4773. coordIndex [
  4774. 1,0,2,-1,1,2,3,-1]
  4775. normalPerVertex TRUE
  4776. normal DEF NORM_201 Normal { vector [
  4777. -1 0 0,-1 0 0,
  4778. -1 0 0,-1 0 0] }
  4779. }
  4780. }
  4781. DEF SHAPE_202 Shape {
  4782. appearance USE APP_1
  4783. geometry DEF FACE_202 IndexedFaceSet {
  4784. coord DEF COORD_202 Coordinate { point [
  4785. -0.31496063 -0.43307087 1.9291339,-0.27559055 -0.43307087 1.9685039,
  4786. -0.31303372 -0.43307087 1.9412999,-0.30744161 -0.43307087 1.952275,
  4787. -0.2987317 -0.43307087 1.9609849,-0.28775657 -0.43307087 1.966577,
  4788. -0.27559055 -0.33464567 1.9685039,-0.31496063 -0.33464567 1.9291339,
  4789. -0.31303372 -0.33464567 1.9412999,-0.30744161 -0.33464567 1.952275,
  4790. -0.2987317 -0.33464567 1.9609849,-0.28775657 -0.33464567 1.966577] }
  4791. coordIndex [
  4792. 8,0,2,-1,8,2,3,-1,8,7,0,-1,9,3,4,-1,9,8,3,-1,10,9,4,-1,11,4,5,-1,11,5,1,-1,
  4793. 11,10,4,-1,6,11,1,-1]
  4794. normalPerVertex TRUE
  4795. normal DEF NORM_202 Normal { vector [
  4796. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  4797. -0.95105652 0 0.30901699,-0.83888072 0 0.5443153,
  4798. -0.58778525 0 0.80901699,-0.30901699 0 0.95105652,
  4799. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  4800. -0.95105652 0 0.30901699,-0.77690301 0 0.6296203,
  4801. -0.58778525 0 0.80901699,-0.30901699 0 0.95105652] }
  4802. }
  4803. }
  4804. DEF SHAPE_203 Shape {
  4805. appearance USE APP_1
  4806. geometry DEF FACE_203 IndexedFaceSet {
  4807. coord DEF COORD_203 Coordinate { point [
  4808. -0.27559055 -0.43307087 1.9685039,0 -0.43307087 1.9685039,
  4809. -0.27559055 -0.33464567 1.9685039,0 -0.33464567 1.9685039] }
  4810. coordIndex [
  4811. 3,2,0,-1,1,3,0,-1]
  4812. normalPerVertex TRUE
  4813. normal DEF NORM_203 Normal { vector [
  4814. 0 0 1,0 0 1,
  4815. 0 0 1,0 0 1] }
  4816. }
  4817. }
  4818. DEF SHAPE_204 Shape {
  4819. appearance USE APP_1
  4820. geometry DEF FACE_204 IndexedFaceSet {
  4821. coord DEF COORD_204 Coordinate { point [
  4822. 0 -0.33464567 0.71259843,0 -0.33464567 0.19685039,
  4823. 0.19685039 -0.33464567 0.2765752,0.17324004 -0.33464567 0.29525749,
  4824. 0.14557797 -0.33464567 0.30714391,0.11577451 -0.33464567 0.31141361,
  4825. 0.085887828 -0.33464567 0.30777172,0.057981872 -0.33464567 0.29646975,
  4826. 0.033983786 -0.33464567 0.2782882,0.015550848 -0.33464567 0.25448266,
  4827. 0.0039560112 -0.33464567 0.22669712,0.39370079 -0.33464567 0.3563,
  4828. 0.22046075 -0.33464567 0.25789291,0.24812282 -0.33464567 0.24600649,
  4829. 0.27792628 -0.33464567 0.24173679,0.30781296 -0.33464567 0.24537868,
  4830. 0.33571892 -0.33464567 0.25668065,0.359717 -0.33464567 0.2748622,
  4831. 0.37814994 -0.33464567 0.29866773,0.38974478 -0.33464567 0.32645328,
  4832. 0.39370079 -0.33464567 0.5531504,0.19685039 -0.33464567 0.63287521,
  4833. 0.38974478 -0.33464567 0.58299712,0.37814994 -0.33464567 0.61078267,
  4834. 0.359717 -0.33464567 0.63458821,0.33571892 -0.33464567 0.65276976,
  4835. 0.30781296 -0.33464567 0.66407173,0.27792628 -0.33464567 0.66771361,
  4836. 0.24812282 -0.33464567 0.66344392,0.22046075 -0.33464567 0.65155749,
  4837. 0.0039563784 -0.33464567 0.68275193,0.015551468 -0.33464567 0.65496668,
  4838. 0.033984538 -0.33464567 0.63116146,0.057982638 -0.33464567 0.61298022,
  4839. 0.08588851 -0.33464567 0.60167851,0.11577503 -0.33464567 0.5980368,
  4840. 0.14557831 -0.33464567 0.60230659,0.17324019 -0.33464567 0.61419301] }
  4841. coordIndex [
  4842. 25,21,26,-1,23,22,21,-1,24,23,21,-1,24,21,25,-1,0,10,1,-1,0,30,10,-1,13,12,2,-1,14,13,2,-1,
  4843. 15,14,2,-1,16,15,2,-1,17,16,2,-1,32,7,8,-1,31,8,9,-1,31,32,8,-1,33,6,7,-1,33,7,32,-1,
  4844. 18,17,2,-1,30,9,10,-1,30,31,9,-1,34,5,6,-1,34,6,33,-1,35,4,5,-1,35,5,34,-1,19,18,2,-1,
  4845. 36,3,4,-1,36,4,35,-1,11,2,3,-1,11,19,2,-1,37,3,36,-1,28,21,29,-1,27,21,28,-1,20,37,21,-1,
  4846. 20,11,3,-1,20,3,37,-1,26,21,27,-1,22,20,21,-1]
  4847. normalPerVertex TRUE
  4848. normal DEF NORM_204 Normal { vector [
  4849. 0 1 0,0 1 0,
  4850. 0 1 0,0 1 0,
  4851. 0 1 0,0 1 0,
  4852. 0 1 0,0 1 0,
  4853. 0 1 0,0 1 0,
  4854. 0 1 0,0 1 0,
  4855. 0 1 0,0 1 0,
  4856. 0 1 0,0 1 0,
  4857. 0 1 0,0 1 0,
  4858. 0 1 0,0 1 0,
  4859. 0 1 0,0 1 0,
  4860. 0 1 0,0 1 0,
  4861. 0 1 0,0 1 0,
  4862. 0 1 0,0 1 0,
  4863. 0 1 0,0 1 0,
  4864. 0 1 0,0 1 0,
  4865. 0 1 0,0 1 0,
  4866. 0 1 0,0 1 0,
  4867. 0 1 0,0 1 0] }
  4868. }
  4869. }
  4870. DEF SHAPE_205 Shape {
  4871. appearance USE APP_1
  4872. geometry DEF FACE_205 IndexedFaceSet {
  4873. coord DEF COORD_205 Coordinate { point [
  4874. 0 -0.43307087 1.6220488,0 -0.43307087 1.9685039,
  4875. 0 -0.33464567 1.6220488,0 -0.33464567 1.9685039] }
  4876. coordIndex [
  4877. 3,0,2,-1,1,0,3,-1]
  4878. normalPerVertex TRUE
  4879. normal DEF NORM_205 Normal { vector [
  4880. 1 0 0,1 0 0,
  4881. 1 0 0,1 0 0] }
  4882. }
  4883. }
  4884. DEF SHAPE_206 Shape {
  4885. appearance USE APP_1
  4886. geometry DEF FACE_206 IndexedFaceSet {
  4887. coord DEF COORD_206 Coordinate { point [
  4888. 0 -0.43307087 0.71259843,0 -0.43307087 1.1062992,
  4889. 0 -0.33464567 0.71259843,0 -0.33464567 1.1062992] }
  4890. coordIndex [
  4891. 1,0,2,-1,1,2,3,-1]
  4892. normalPerVertex TRUE
  4893. normal DEF NORM_206 Normal { vector [
  4894. 1 0 0,1 0 0,
  4895. 1 0 0,1 0 0] }
  4896. }
  4897. }
  4898. DEF SHAPE_207 Shape {
  4899. appearance USE APP_1
  4900. geometry DEF FACE_207 IndexedFaceSet {
  4901. coord DEF COORD_207 Coordinate { point [
  4902. 0 -0.33464567 1.6220488,0 -0.33464567 1.1062992,
  4903. 0.1968504 -0.33464567 1.186024,0.17324004 -0.33464567 1.2047063,
  4904. 0.14557798 -0.33464567 1.2165927,0.11577451 -0.33464567 1.2208624,
  4905. 0.085887831 -0.33464567 1.2172205,0.057981874 -0.33464567 1.2059186,
  4906. 0.033983788 -0.33464567 1.187737,0.015550849 -0.33464567 1.1639315,
  4907. 0.0039560116 -0.33464567 1.1361459,0.39370079 -0.33464567 1.2657488,
  4908. 0.22046076 -0.33464567 1.1673417,0.24812282 -0.33464567 1.1554553,
  4909. 0.27792628 -0.33464567 1.1511856,0.30781296 -0.33464567 1.1548275,
  4910. 0.33571892 -0.33464567 1.1661295,0.359717 -0.33464567 1.184311,
  4911. 0.37814994 -0.33464567 1.2081166,0.38974478 -0.33464567 1.2359021,
  4912. 0.39370079 -0.33464567 1.4625992,0.19685035 -0.33464567 1.542324,
  4913. 0.38974477 -0.33464567 1.4924459,0.37814993 -0.33464567 1.5202315,
  4914. 0.35971699 -0.33464567 1.544037,0.33571889 -0.33464567 1.5622186,
  4915. 0.30781293 -0.33464567 1.5735205,0.27792624 -0.33464567 1.5771624,
  4916. 0.24812277 -0.33464567 1.5728927,0.22046071 -0.33464567 1.5610063,
  4917. 0.003956011 -0.33464567 1.5922021,0.015550844 -0.33464567 1.5644166,
  4918. 0.033983776 -0.33464567 1.540611,0.057981852 -0.33464567 1.5224295,
  4919. 0.085887799 -0.33464567 1.5111275,0.11577447 -0.33464567 1.5074856,
  4920. 0.14557793 -0.33464567 1.5117553,0.17323999 -0.33464567 1.5236417] }
  4921. coordIndex [
  4922. 20,29,28,-1,20,21,29,-1,20,37,21,-1,20,11,37,-1,26,20,28,-1,26,28,27,-1,23,20,26,-1,23,22,20,-1,
  4923. 23,26,25,-1,24,23,25,-1,0,30,1,-1,30,10,1,-1,13,12,2,-1,14,13,2,-1,15,14,2,-1,16,15,2,-1,
  4924. 17,16,2,-1,32,8,9,-1,31,9,10,-1,31,32,9,-1,33,7,8,-1,33,8,32,-1,18,17,2,-1,30,31,10,-1,
  4925. 34,6,7,-1,34,7,33,-1,35,5,6,-1,35,6,34,-1,19,18,2,-1,36,4,5,-1,36,5,35,-1,11,2,3,-1,
  4926. 11,19,2,-1,37,3,4,-1,37,11,3,-1,37,4,36,-1]
  4927. normalPerVertex TRUE
  4928. normal DEF NORM_207 Normal { vector [
  4929. 0 1 0,0 1 0,
  4930. 0 1 0,0 1 0,
  4931. 0 1 0,0 1 0,
  4932. 0 1 0,0 1 0,
  4933. 0 1 0,0 1 0,
  4934. 0 1 0,0 1 0,
  4935. 0 1 0,0 1 0,
  4936. 0 1 0,0 1 0,
  4937. 0 1 0,0 1 0,
  4938. 0 1 0,0 1 0,
  4939. 0 1 0,0 1 0,
  4940. 0 1 0,0 1 0,
  4941. 0 1 0,0 1 0,
  4942. 0 1 0,0 1 0,
  4943. 0 1 0,0 1 0,
  4944. 0 1 0,0 1 0,
  4945. 0 1 0,0 1 0,
  4946. 0 1 0,0 1 0,
  4947. 0 1 0,0 1 0] }
  4948. }
  4949. }
  4950. DEF SHAPE_208 Shape {
  4951. appearance USE APP_1
  4952. geometry DEF FACE_208 IndexedFaceSet {
  4953. coord DEF COORD_208 Coordinate { point [
  4954. 0.19685039 -0.43307087 0.2765752,0 -0.43307087 0.19685039,
  4955. 0.17324004 -0.43307087 0.29525749,0.14557797 -0.43307087 0.30714391,
  4956. 0.11577451 -0.43307087 0.31141361,0.085887828 -0.43307087 0.30777172,
  4957. 0.057981872 -0.43307087 0.29646975,0.033983786 -0.43307087 0.2782882,
  4958. 0.015550848 -0.43307087 0.25448266,0.0039560112 -0.43307087 0.22669712,
  4959. 0.19685039 -0.33464567 0.2765752,0 -0.33464567 0.19685039,
  4960. 0.17324004 -0.33464567 0.29525749,0.14557797 -0.33464567 0.30714391,
  4961. 0.11577451 -0.33464567 0.31141361,0.085887828 -0.33464567 0.30777172,
  4962. 0.057981872 -0.33464567 0.29646975,0.033983786 -0.33464567 0.2782882,
  4963. 0.015550848 -0.33464567 0.25448266,0.0039560112 -0.33464567 0.22669712] }
  4964. coordIndex [
  4965. 0,12,10,-1,2,12,0,-1,3,13,12,-1,3,12,2,-1,4,14,13,-1,4,15,14,-1,4,13,3,-1,5,15,4,-1,
  4966. 6,16,15,-1,6,17,16,-1,6,15,5,-1,7,17,6,-1,8,18,17,-1,8,19,18,-1,8,17,7,-1,9,19,8,-1,
  4967. 1,11,19,-1,1,19,9,-1]
  4968. normalPerVertex TRUE
  4969. normal DEF NORM_208 Normal { vector [
  4970. -0.62051415 0 -0.78419525,0.99133008 0 -0.13139509,
  4971. -0.51209493 0 -0.85892886,-0.31287873 0 -0.94979308,
  4972. -0.010517242 0 -0.99994469,0.25034333 0 -0.96815713,
  4973. 0.49391551 0 -0.8695099,0.70337855 0 -0.71081546,
  4974. 0.86426718 0 -0.50303304,0.96547066 0 -0.26051182,
  4975. -0.62051415 0 -0.78419525,0.99133008 0 -0.13139509,
  4976. -0.51209493 0 -0.85892886,-0.22789674 0 -0.97368531,
  4977. -0.010517242 0 -0.99994469,0.25034333 0 -0.96815713,
  4978. 0.49391551 0 -0.8695099,0.70337855 0 -0.71081546,
  4979. 0.86426718 0 -0.50303304,0.96547066 0 -0.26051182] }
  4980. }
  4981. }
  4982. DEF SHAPE_209 Shape {
  4983. appearance USE APP_1
  4984. geometry DEF FACE_209 IndexedFaceSet {
  4985. coord DEF COORD_209 Coordinate { point [
  4986. -1.0984053 -0.3852631 1.6732283,-1.003497 -0.43307087 1.6732283,
  4987. -1.0723311 -0.4109392 1.6732283,-1.0396492 -0.4274019 1.6732283,
  4988. -1.0984053 -0.3852631 1.1614173,-1.003497 -0.43307087 1.1614173,
  4989. -1.0723311 -0.4109392 1.1614173,-1.0396492 -0.4274019 1.1614173] }
  4990. coordIndex [
  4991. 2,0,4,-1,2,4,6,-1,2,6,7,-1,3,7,5,-1,3,2,7,-1,1,3,5,-1]
  4992. normalPerVertex TRUE
  4993. normal DEF NORM_209 Normal { vector [
  4994. -0.70164693 -0.7125248 0,-0.15491484 -0.98792783 0,
  4995. -0.58279586 -0.8126186 0,-0.25597942 -0.96668223 0,
  4996. -0.70164693 -0.7125248 0,-0.15491484 -0.98792783 0,
  4997. -0.58279586 -0.8126186 0,-0.35536476 -0.93472771 0] }
  4998. }
  4999. }
  5000. DEF SHAPE_210 Shape {
  5001. appearance USE APP_1
  5002. geometry DEF FACE_210 IndexedFaceSet {
  5003. coord DEF COORD_210 Coordinate { point [
  5004. 0 -0.43307087 1.6220488,0.19685035 -0.43307087 1.542324,
  5005. 0.003956011 -0.43307087 1.5922021,0.015550844 -0.43307087 1.5644166,
  5006. 0.033983776 -0.43307087 1.540611,0.057981852 -0.43307087 1.5224295,
  5007. 0.085887799 -0.43307087 1.5111275,0.11577447 -0.43307087 1.5074856,
  5008. 0.14557793 -0.43307087 1.5117553,0.17323999 -0.43307087 1.5236417,
  5009. 0 -0.33464567 1.6220488,0.19685035 -0.33464567 1.542324,
  5010. 0.003956011 -0.33464567 1.5922021,0.015550844 -0.33464567 1.5644166,
  5011. 0.033983776 -0.33464567 1.540611,0.057981852 -0.33464567 1.5224295,
  5012. 0.085887799 -0.33464567 1.5111275,0.11577447 -0.33464567 1.5074856,
  5013. 0.14557793 -0.33464567 1.5117553,0.17323999 -0.33464567 1.5236417] }
  5014. coordIndex [
  5015. 2,10,0,-1,2,12,10,-1,2,13,12,-1,3,14,13,-1,3,13,2,-1,4,15,14,-1,4,14,3,-1,5,16,15,-1,
  5016. 5,15,4,-1,6,17,16,-1,6,16,5,-1,7,17,6,-1,8,18,17,-1,8,17,7,-1,9,19,18,-1,9,18,8,-1,
  5017. 1,11,19,-1,1,19,9,-1]
  5018. normalPerVertex TRUE
  5019. normal DEF NORM_210 Normal { vector [
  5020. 0.99133008 0 0.13139512,-0.62051377 0 0.78419555,
  5021. 0.96547066 0 0.26051182,0.84122188 0 0.54069007,
  5022. 0.67131893 0 0.7411686,0.4550556 0 0.89046302,
  5023. 0.20736675 0 0.97826327,-0.01051692 0 0.9999447,
  5024. -0.22789637 0 0.97368539,-0.47368376 0 0.88069501,
  5025. 0.99133008 0 0.13139512,-0.62051377 0 0.78419555,
  5026. 0.96547066 0 0.26051182,0.88562797 0 0.46439541,
  5027. 0.73406736 0 0.67907666,0.53181305 0 0.84686178,
  5028. 0.29283245 0 0.95616377,-0.01051692 0 0.9999447,
  5029. -0.31287836 0 0.94979321,-0.54950718 0 0.83548899] }
  5030. }
  5031. }
  5032. DEF SHAPE_211 Shape {
  5033. appearance USE APP_1
  5034. geometry DEF FACE_211 IndexedFaceSet {
  5035. coord DEF COORD_211 Coordinate { point [
  5036. 0.39370079 -0.43307087 1.4625992,0.39370079 -0.33464567 1.4625992,
  5037. 0.19685035 -0.33464567 1.542324,0.38974477 -0.33464567 1.4924459,
  5038. 0.37814993 -0.33464567 1.5202315,0.35971699 -0.33464567 1.544037,
  5039. 0.33571889 -0.33464567 1.5622186,0.30781293 -0.33464567 1.5735205,
  5040. 0.27792624 -0.33464567 1.5771624,0.24812277 -0.33464567 1.5728927,
  5041. 0.22046071 -0.33464567 1.5610063,0.19685035 -0.43307087 1.542324,
  5042. 0.38974477 -0.43307087 1.4924459,0.37814993 -0.43307087 1.5202315,
  5043. 0.35971699 -0.43307087 1.544037,0.33571889 -0.43307087 1.5622186,
  5044. 0.30781293 -0.43307087 1.5735205,0.27792624 -0.43307087 1.5771624,
  5045. 0.24812277 -0.43307087 1.5728927,0.22046071 -0.43307087 1.5610063] }
  5046. coordIndex [
  5047. 12,0,1,-1,12,1,3,-1,13,3,4,-1,13,12,3,-1,14,4,5,-1,14,13,4,-1,15,5,6,-1,15,14,5,-1,
  5048. 16,6,7,-1,16,15,6,-1,17,7,8,-1,17,8,9,-1,17,16,7,-1,18,9,10,-1,18,17,9,-1,19,10,2,-1,
  5049. 19,18,10,-1,11,19,2,-1]
  5050. normalPerVertex TRUE
  5051. normal DEF NORM_211 Normal { vector [
  5052. 0.99133008 0 0.13139513,0.99133008 0 0.13139513,
  5053. -0.62051453 0 0.78419495,0.95303115 0 0.30287229,
  5054. 0.84122177 0 0.54069024,0.67131869 0 0.74116882,
  5055. 0.45505521 0 0.89046323,0.2073662 0 0.97826339,
  5056. -0.010517584 0 0.99994469,-0.22789712 0 0.97368522,
  5057. -0.47368454 0 0.88069459,-0.62051453 0 0.78419495,
  5058. 0.97602829 0 0.2176437,0.88562789 0 0.46439556,
  5059. 0.73406717 0 0.67907687,0.53181271 0 0.846862,
  5060. 0.29283195 0 0.95616392,-0.010517584 0 0.99994469,
  5061. -0.31287912 0 0.94979295,-0.54950795 0 0.83548849] }
  5062. }
  5063. }
  5064. DEF SHAPE_212 Shape {
  5065. appearance USE APP_1
  5066. geometry DEF FACE_212 IndexedFaceSet {
  5067. coord DEF COORD_212 Coordinate { point [
  5068. 0.39370079 -0.43307087 1.2657488,0.39370079 -0.33464567 1.2657488,
  5069. 0.39370079 -0.33464567 1.4625992,0.39370079 -0.43307087 1.4625992] }
  5070. coordIndex [
  5071. 3,0,1,-1,3,1,2,-1]
  5072. normalPerVertex TRUE
  5073. normal DEF NORM_212 Normal { vector [
  5074. 1 0 0,1 0 0,
  5075. 1 0 0,1 0 0] }
  5076. }
  5077. }
  5078. DEF SHAPE_213 Shape {
  5079. appearance USE APP_1
  5080. geometry DEF FACE_213 IndexedFaceSet {
  5081. coord DEF COORD_213 Coordinate { point [
  5082. 0.1968504 -0.43307087 1.186024,0.39370079 -0.43307087 1.2657488,
  5083. 0.22046076 -0.43307087 1.1673417,0.24812282 -0.43307087 1.1554553,
  5084. 0.27792628 -0.43307087 1.1511856,0.30781296 -0.43307087 1.1548275,
  5085. 0.33571892 -0.43307087 1.1661295,0.359717 -0.43307087 1.184311,
  5086. 0.37814994 -0.43307087 1.2081166,0.38974478 -0.43307087 1.2359021,
  5087. 0.1968504 -0.33464567 1.186024,0.39370079 -0.33464567 1.2657488,
  5088. 0.22046076 -0.33464567 1.1673417,0.24812282 -0.33464567 1.1554553,
  5089. 0.27792628 -0.33464567 1.1511856,0.30781296 -0.33464567 1.1548275,
  5090. 0.33571892 -0.33464567 1.1661295,0.359717 -0.33464567 1.184311,
  5091. 0.37814994 -0.33464567 1.2081166,0.38974478 -0.33464567 1.2359021] }
  5092. coordIndex [
  5093. 0,10,12,-1,2,12,13,-1,2,0,12,-1,3,13,14,-1,3,2,13,-1,4,3,14,-1,5,14,15,-1,5,4,14,-1,
  5094. 6,15,16,-1,6,5,15,-1,7,16,17,-1,7,6,16,-1,8,17,18,-1,8,7,17,-1,9,18,19,-1,9,8,18,-1,
  5095. 1,19,11,-1,1,9,19,-1]
  5096. normalPerVertex TRUE
  5097. normal DEF NORM_213 Normal { vector [
  5098. -0.62051412 0 -0.78419528,0.99133008 0 -0.1313951,
  5099. -0.47368412 0 -0.88069482,-0.22789671 0 -0.97368531,
  5100. -0.010517215 0 -0.99994469,0.20736651 0 -0.97826332,
  5101. 0.45505544 0 -0.89046311,0.67131884 0 -0.74116868,
  5102. 0.84122184 0 -0.54069013,0.95303117 0 -0.30287222,
  5103. -0.62051412 0 -0.78419528,0.99133008 0 -0.1313951,
  5104. -0.54950753 0 -0.83548876,-0.3128787 0 -0.94979309,
  5105. -0.010517215 0 -0.99994469,0.29283224 0 -0.95616384,
  5106. 0.53181291 0 -0.84686187,0.73406729 0 -0.67907674,
  5107. 0.88562794 0 -0.46439546,0.9760283 0 -0.21764365] }
  5108. }
  5109. }
  5110. DEF SHAPE_214 Shape {
  5111. appearance USE APP_1
  5112. geometry DEF FACE_214 IndexedFaceSet {
  5113. coord DEF COORD_214 Coordinate { point [
  5114. 0.1968504 -0.43307087 1.186024,0 -0.43307087 1.1062992,
  5115. 0.17324004 -0.43307087 1.2047063,0.14557798 -0.43307087 1.2165927,
  5116. 0.11577451 -0.43307087 1.2208624,0.085887831 -0.43307087 1.2172205,
  5117. 0.057981874 -0.43307087 1.2059186,0.033983788 -0.43307087 1.187737,
  5118. 0.015550849 -0.43307087 1.1639315,0.0039560116 -0.43307087 1.1361459,
  5119. 0.1968504 -0.33464567 1.186024,0 -0.33464567 1.1062992,
  5120. 0.17324004 -0.33464567 1.2047063,0.14557798 -0.33464567 1.2165927,
  5121. 0.11577451 -0.33464567 1.2208624,0.085887831 -0.33464567 1.2172205,
  5122. 0.057981874 -0.33464567 1.2059186,0.033983788 -0.33464567 1.187737,
  5123. 0.015550849 -0.33464567 1.1639315,0.0039560116 -0.33464567 1.1361459] }
  5124. coordIndex [
  5125. 2,10,0,-1,2,12,10,-1,3,13,12,-1,3,12,2,-1,4,14,13,-1,4,15,14,-1,4,13,3,-1,5,16,15,-1,
  5126. 5,15,4,-1,6,17,16,-1,6,16,5,-1,7,18,17,-1,7,17,6,-1,8,19,18,-1,8,18,7,-1,9,11,19,-1,
  5127. 9,19,8,-1,1,11,9,-1]
  5128. normalPerVertex TRUE
  5129. normal DEF NORM_214 Normal { vector [
  5130. -0.62051418 0 -0.78419523,0.99133008 0 -0.13139511,
  5131. -0.5495076 0 -0.83548872,-0.31287877 0 -0.94979307,
  5132. -0.010517274 0 -0.99994469,0.29283219 0 -0.95616385,
  5133. 0.53181288 0 -0.84686189,0.73406727 0 -0.67907676,
  5134. 0.88562793 0 -0.46439548,0.9760283 0 -0.21764366,
  5135. -0.62051418 0 -0.78419523,0.99133008 0 -0.13139511,
  5136. -0.47368418 0 -0.88069478,-0.22789677 0 -0.9736853,
  5137. -0.010517274 0 -0.99994469,0.20736646 0 -0.97826334,
  5138. 0.4550554 0 -0.89046313,0.67131881 0 -0.74116871,
  5139. 0.84122183 0 -0.54069015,0.95303117 0 -0.30287224] }
  5140. }
  5141. }
  5142. DEF SHAPE_215 Shape {
  5143. appearance USE APP_1
  5144. geometry DEF FACE_215 IndexedFaceSet {
  5145. coord DEF COORD_215 Coordinate { point [
  5146. 0 -0.43307087 0.71259843,0.19685039 -0.43307087 0.63287521,
  5147. 0.0039563784 -0.43307087 0.68275193,0.015551468 -0.43307087 0.65496668,
  5148. 0.033984538 -0.43307087 0.63116146,0.057982638 -0.43307087 0.61298022,
  5149. 0.08588851 -0.43307087 0.60167851,0.11577503 -0.43307087 0.5980368,
  5150. 0.14557831 -0.43307087 0.60230659,0.17324019 -0.43307087 0.61419301,
  5151. 0 -0.33464567 0.71259843,0.19685039 -0.33464567 0.63287521,
  5152. 0.0039563784 -0.33464567 0.68275193,0.015551468 -0.33464567 0.65496668,
  5153. 0.033984538 -0.33464567 0.63116146,0.057982638 -0.33464567 0.61298022,
  5154. 0.08588851 -0.33464567 0.60167851,0.11577503 -0.33464567 0.5980368,
  5155. 0.14557831 -0.33464567 0.60230659,0.17324019 -0.33464567 0.61419301] }
  5156. coordIndex [
  5157. 2,10,0,-1,2,12,10,-1,3,13,12,-1,3,12,2,-1,4,14,13,-1,4,15,14,-1,4,13,3,-1,5,15,4,-1,
  5158. 6,16,15,-1,6,17,16,-1,6,15,5,-1,7,17,6,-1,8,18,17,-1,8,19,18,-1,8,17,7,-1,9,11,19,-1,
  5159. 9,19,8,-1,1,11,9,-1]
  5160. normalPerVertex TRUE
  5161. normal DEF NORM_215 Normal { vector [
  5162. 0.99132836 0 0.13140805,-0.62051475 0 0.78419477,
  5163. 0.97602557 0 0.21765591,0.88562282 0 0.46440523,
  5164. 0.70337199 0 0.71082195,0.49390883 0 0.8695137,
  5165. 0.25033737 0 0.96815866,-0.010521855 0 0.99994464,
  5166. -0.27065447 0 0.96267656,-0.54950863 0 0.83548804,
  5167. 0.99132836 0 0.13140805,-0.62051475 0 0.78419477,
  5168. 0.95302753 0 0.3028837,0.84121616 0 0.54069897,
  5169. 0.70337199 0 0.71082195,0.49390883 0 0.8695137,
  5170. 0.25033737 0 0.96815866,-0.010521855 0 0.99994464,
  5171. -0.27065447 0 0.96267656,-0.47368573 0 0.88069395] }
  5172. }
  5173. }
  5174. DEF SHAPE_216 Shape {
  5175. appearance USE APP_1
  5176. geometry DEF FACE_216 IndexedFaceSet {
  5177. coord DEF COORD_216 Coordinate { point [
  5178. 0.39370079 -0.43307087 0.5531504,0.39370079 -0.33464567 0.5531504,
  5179. 0.19685039 -0.33464567 0.63287521,0.38974478 -0.33464567 0.58299712,
  5180. 0.37814994 -0.33464567 0.61078267,0.359717 -0.33464567 0.63458821,
  5181. 0.33571892 -0.33464567 0.65276976,0.30781296 -0.33464567 0.66407173,
  5182. 0.27792628 -0.33464567 0.66771361,0.24812282 -0.33464567 0.66344392,
  5183. 0.22046075 -0.33464567 0.65155749,0.19685039 -0.43307087 0.63287521,
  5184. 0.38974478 -0.43307087 0.58299712,0.37814994 -0.43307087 0.61078267,
  5185. 0.359717 -0.43307087 0.63458821,0.33571892 -0.43307087 0.65276976,
  5186. 0.30781296 -0.43307087 0.66407173,0.27792628 -0.43307087 0.66771361,
  5187. 0.24812282 -0.43307087 0.66344392,0.22046075 -0.43307087 0.65155749] }
  5188. coordIndex [
  5189. 0,1,3,-1,12,3,4,-1,12,0,3,-1,13,4,5,-1,13,12,4,-1,14,13,5,-1,15,5,6,-1,15,6,7,-1,
  5190. 15,14,5,-1,16,15,7,-1,17,7,8,-1,17,16,7,-1,18,8,9,-1,18,9,10,-1,18,17,8,-1,19,18,10,-1,
  5191. 11,10,2,-1,11,19,10,-1]
  5192. normalPerVertex TRUE
  5193. normal DEF NORM_216 Normal { vector [
  5194. 0.99133008 0 0.13139508,0.99133008 0 0.13139508,
  5195. -0.62051415 0 0.78419525,0.97602831 0 0.21764362,
  5196. 0.88562794 0 0.46439547,0.70337855 0 0.71081546,
  5197. 0.49391551 0 0.8695099,0.25034333 0 0.96815713,
  5198. -0.054642909 0 0.99850596,-0.27065151 0 0.96267739,
  5199. -0.51209493 0 0.85892886,-0.62051415 0 0.78419525,
  5200. 0.95303118 0 0.30287221,0.84122184 0 0.54069013,
  5201. 0.70337855 0 0.71081546,0.49391551 0 0.8695099,
  5202. 0.25034333 0 0.96815713,0.033628922 0 0.99943439,
  5203. -0.27065151 0 0.96267739,-0.51209493 0 0.85892886] }
  5204. }
  5205. }
  5206. DEF SHAPE_217 Shape {
  5207. appearance USE APP_1
  5208. geometry DEF FACE_217 IndexedFaceSet {
  5209. coord DEF COORD_217 Coordinate { point [
  5210. 0.39370079 -0.43307087 0.3563,0.39370079 -0.33464567 0.3563,
  5211. 0.39370079 -0.33464567 0.5531504,0.39370079 -0.43307087 0.5531504] }
  5212. coordIndex [
  5213. 2,0,1,-1,3,0,2,-1]
  5214. normalPerVertex TRUE
  5215. normal DEF NORM_217 Normal { vector [
  5216. 1 0 0,1 0 0,
  5217. 1 0 0,1 0 0] }
  5218. }
  5219. }
  5220. DEF SHAPE_218 Shape {
  5221. appearance USE APP_1
  5222. geometry DEF FACE_218 IndexedFaceSet {
  5223. coord DEF COORD_218 Coordinate { point [
  5224. 0.19685039 -0.43307087 0.2765752,0.39370079 -0.43307087 0.3563,
  5225. 0.22046075 -0.43307087 0.25789291,0.24812282 -0.43307087 0.24600649,
  5226. 0.27792628 -0.43307087 0.24173679,0.30781296 -0.43307087 0.24537868,
  5227. 0.33571892 -0.43307087 0.25668065,0.359717 -0.43307087 0.2748622,
  5228. 0.37814994 -0.43307087 0.29866773,0.38974478 -0.43307087 0.32645328,
  5229. 0.19685039 -0.33464567 0.2765752,0.39370079 -0.33464567 0.3563,
  5230. 0.22046075 -0.33464567 0.25789291,0.24812282 -0.33464567 0.24600649,
  5231. 0.27792628 -0.33464567 0.24173679,0.30781296 -0.33464567 0.24537868,
  5232. 0.33571892 -0.33464567 0.25668065,0.359717 -0.33464567 0.2748622,
  5233. 0.37814994 -0.33464567 0.29866773,0.38974478 -0.33464567 0.32645328] }
  5234. coordIndex [
  5235. 0,10,12,-1,2,0,12,-1,3,12,13,-1,3,13,14,-1,3,2,12,-1,4,14,15,-1,4,3,14,-1,5,15,16,-1,
  5236. 5,4,15,-1,6,5,16,-1,7,16,17,-1,7,17,18,-1,7,6,16,-1,8,18,19,-1,8,7,18,-1,9,8,19,-1,
  5237. 1,19,11,-1,1,9,19,-1]
  5238. normalPerVertex TRUE
  5239. normal DEF NORM_218 Normal { vector [
  5240. -0.62051415 0 -0.78419525,0.99133008 0 -0.13139511,
  5241. -0.51209493 0 -0.85892886,-0.27065151 0 -0.96267739,
  5242. 0.033628922 0 -0.99943439,0.29283221 0 -0.95616384,
  5243. 0.49391551 0 -0.8695099,0.70337855 0 -0.71081546,
  5244. 0.88562794 0 -0.46439547,0.96547065 0 -0.26051184,
  5245. -0.62051415 0 -0.78419525,0.99133008 0 -0.13139511,
  5246. -0.51209493 0 -0.85892886,-0.27065151 0 -0.96267739,
  5247. -0.054642909 0 -0.99850596,0.20736648 0 -0.97826333,
  5248. 0.49391551 0 -0.8695099,0.70337855 0 -0.71081546,
  5249. 0.84122184 0 -0.54069013,0.96547065 0 -0.26051184] }
  5250. }
  5251. }
  5252. DEF SHAPE_219 Shape {
  5253. appearance USE APP_1
  5254. geometry DEF FACE_219 IndexedFaceSet {
  5255. coord DEF COORD_219 Coordinate { point [
  5256. 1.9586614 -0.43307087 2.1653543,1.9586614 -0.43307087 1.9291339,
  5257. 1.9586614 -0.31496063 2.2834646,1.9586614 -0.3514587 2.2776838,
  5258. 1.9586614 -0.38438408 2.2609075,1.9586614 -0.41051382 2.2347778,
  5259. 1.9586614 -0.42729014 2.2018524,1.9586614 -0.13779527 2.2834646,
  5260. 1.9586614 -0.13779527 1.8110236,1.9586614 -0.31496063 1.8110236,
  5261. 1.9586614 -0.3514587 1.8168043,1.9586614 -0.38438408 1.8335807,
  5262. 1.9586614 -0.41051382 1.8597104,1.9586614 -0.42729014 1.8926358] }
  5263. coordIndex [
  5264. 12,11,10,-1,13,12,10,-1,1,9,8,-1,1,10,9,-1,1,13,10,-1,7,1,8,-1,0,7,2,-1,0,1,7,-1,
  5265. 4,2,3,-1,5,6,0,-1,5,0,2,-1,5,2,4,-1]
  5266. normalPerVertex TRUE
  5267. normal DEF NORM_219 Normal { vector [
  5268. 1 0 0,1 0 0,
  5269. 1 0 0,1 0 0,
  5270. 1 0 0,1 0 0,
  5271. 1 0 0,1 0 0,
  5272. 1 0 0,1 0 0,
  5273. 1 0 0,1 0 0,
  5274. 1 0 0,1 0 0] }
  5275. }
  5276. }
  5277. DEF SHAPE_220 Shape {
  5278. appearance USE APP_1
  5279. geometry DEF FACE_220 IndexedFaceSet {
  5280. coord DEF COORD_220 Coordinate { point [
  5281. 1.9586614 -0.31496063 2.2834646,1.8602362 -0.31496063 2.2834646,
  5282. 1.8602362 -0.43307087 2.1653543,1.8602362 -0.3514587 2.2776838,
  5283. 1.8602362 -0.38438408 2.2609075,1.8602362 -0.41051382 2.2347778,
  5284. 1.8602362 -0.42729014 2.2018524,1.9586614 -0.43307087 2.1653543,
  5285. 1.9586614 -0.3514587 2.2776838,1.9586614 -0.38438408 2.2609075,
  5286. 1.9586614 -0.41051382 2.2347778,1.9586614 -0.42729014 2.2018524] }
  5287. coordIndex [
  5288. 6,2,7,-1,6,7,11,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,8,0,-1,3,9,8,-1,
  5289. 3,4,9,-1,1,3,0,-1]
  5290. normalPerVertex TRUE
  5291. normal DEF NORM_220 Normal { vector [
  5292. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  5293. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  5294. 0 -0.6296203 0.77690301,0 -0.83888072 0.5443153,
  5295. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  5296. 0 -0.30901699 0.95105652,0 -0.5443153 0.83888072,
  5297. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  5298. }
  5299. }
  5300. DEF SHAPE_221 Shape {
  5301. appearance USE APP_1
  5302. geometry DEF FACE_221 IndexedFaceSet {
  5303. coord DEF COORD_221 Coordinate { point [
  5304. 1.9586614 -0.13779527 2.2834646,1.9586614 -0.13779527 1.8110236,
  5305. 1.8405512 -0.019685039 1.8110236,1.9528807 -0.10129721 1.8110236,
  5306. 1.9361044 -0.068371821 1.8110236,1.9099746 -0.042242088 1.8110236,
  5307. 1.8770493 -0.025465766 1.8110236,1.8405512 -0.019685039 2.2834646,
  5308. 1.9528807 -0.10129721 2.2834646,1.9361044 -0.068371821 2.2834646,
  5309. 1.9099746 -0.042242088 2.2834646,1.8770493 -0.025465766 2.2834646] }
  5310. coordIndex [
  5311. 8,0,1,-1,8,1,3,-1,8,3,4,-1,9,8,4,-1,10,4,5,-1,10,5,6,-1,10,9,4,-1,11,10,6,-1,
  5312. 7,6,2,-1,7,11,6,-1]
  5313. normalPerVertex TRUE
  5314. normal DEF NORM_221 Normal { vector [
  5315. 0.98768834 0.15643449 0,0.98768834 0.15643449 0,
  5316. 0.15643447 0.98768834 0,0.95105651 0.30901702 0,
  5317. 0.809017 0.58778525 0,0.58778526 0.80901699 0,
  5318. 0.309017 0.95105651 0,0.15643447 0.98768834 0,
  5319. 0.95105651 0.30901702 0,0.809017 0.58778525 0,
  5320. 0.58778526 0.80901699 0,0.309017 0.95105651 0] }
  5321. }
  5322. }
  5323. DEF SHAPE_222 Shape {
  5324. appearance USE APP_1
  5325. geometry DEF FACE_222 IndexedFaceSet {
  5326. coord DEF COORD_222 Coordinate { point [
  5327. 1.8602362 -0.43307087 2.1653543,1.8602362 -0.43307087 1.9291339,
  5328. 1.8602362 -0.31496063 1.8110236,1.8602362 -0.3514587 1.8168043,
  5329. 1.8602362 -0.38438408 1.8335807,1.8602362 -0.41051382 1.8597104,
  5330. 1.8602362 -0.42729014 1.8926358,1.8602362 -0.15748032 1.8110236,
  5331. 1.8602362 -0.15748032 2.2834646,1.8602362 -0.31496063 2.2834646,
  5332. 1.8602362 -0.3514587 2.2776838,1.8602362 -0.38438408 2.2609075,
  5333. 1.8602362 -0.41051382 2.2347778,1.8602362 -0.42729014 2.2018524] }
  5334. coordIndex [
  5335. 3,4,5,-1,3,5,6,-1,1,2,3,-1,1,3,6,-1,7,2,1,-1,9,11,10,-1,9,12,11,-1,9,13,12,-1,
  5336. 9,0,13,-1,8,1,0,-1,8,7,1,-1,8,0,9,-1]
  5337. normalPerVertex TRUE
  5338. normal DEF NORM_222 Normal { vector [
  5339. -1 0 0,-1 0 0,
  5340. -1 0 0,-1 0 0,
  5341. -1 0 0,-1 0 0,
  5342. -1 0 0,-1 0 0,
  5343. -1 0 0,-1 0 0,
  5344. -1 0 0,-1 0 0,
  5345. -1 0 0,-1 0 0] }
  5346. }
  5347. }
  5348. DEF SHAPE_223 Shape {
  5349. appearance USE APP_1
  5350. geometry DEF FACE_223 IndexedFaceSet {
  5351. coord DEF COORD_223 Coordinate { point [
  5352. 1.8405512 -0.019685039 2.2834646,1.8405512 -0.019685039 1.8110236,
  5353. 1.496063 -0.019685039 1.8110236,1.496063 -0.019685039 2.2834646] }
  5354. coordIndex [
  5355. 0,1,2,-1,3,0,2,-1]
  5356. normalPerVertex TRUE
  5357. normal DEF NORM_223 Normal { vector [
  5358. 0 1 0,0 1 0,
  5359. 0 1 0,0 1 0] }
  5360. }
  5361. }
  5362. DEF SHAPE_224 Shape {
  5363. appearance USE APP_1
  5364. geometry DEF FACE_224 IndexedFaceSet {
  5365. coord DEF COORD_224 Coordinate { point [
  5366. 1.8602362 -0.15748032 2.2834646,1.8602362 -0.15748032 1.8110236,
  5367. 1.8208661 -0.11811024 1.8110236,1.8583093 -0.14531429 1.8110236,
  5368. 1.8527172 -0.13433916 1.8110236,1.8440073 -0.12562925 1.8110236,
  5369. 1.8330322 -0.12003715 1.8110236,1.8208661 -0.11811024 2.2834646,
  5370. 1.8583093 -0.14531429 2.2834646,1.8527172 -0.13433916 2.2834646,
  5371. 1.8440073 -0.12562925 2.2834646,1.8330322 -0.12003715 2.2834646] }
  5372. coordIndex [
  5373. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  5374. 11,5,10,-1,7,2,11,-1]
  5375. normalPerVertex TRUE
  5376. normal DEF NORM_224 Normal { vector [
  5377. -0.98768836 -0.15643437 0,-0.98768836 -0.15643437 0,
  5378. -0.15643456 -0.98768832 0,-0.95105655 -0.30901689 0,
  5379. -0.80901702 -0.58778522 0,-0.58778531 -0.80901696 0,
  5380. -0.30901708 -0.95105649 0,-0.15643456 -0.98768832 0,
  5381. -0.95105655 -0.30901689 0,-0.80901702 -0.58778522 0,
  5382. -0.58778531 -0.80901696 0,-0.30901708 -0.95105649 0] }
  5383. }
  5384. }
  5385. DEF SHAPE_225 Shape {
  5386. appearance USE APP_1
  5387. geometry DEF FACE_225 IndexedFaceSet {
  5388. coord DEF COORD_225 Coordinate { point [
  5389. 1.4566929 0.019685036 2.2834646,1.4566929 0.019685036 1.8110236,
  5390. 1.496063 -0.019685039 1.8110236,1.4586198 0.0075190135 1.8110236,
  5391. 1.4642119 -0.0034561136 1.8110236,1.4729218 -0.012166024 1.8110236,
  5392. 1.483897 -0.01775813 1.8110236,1.496063 -0.019685039 2.2834646,
  5393. 1.4586198 0.0075190135 2.2834646,1.4642119 -0.0034561136 2.2834646,
  5394. 1.4729218 -0.012166024 2.2834646,1.483897 -0.01775813 2.2834646] }
  5395. coordIndex [
  5396. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  5397. 11,5,10,-1,7,2,11,-1]
  5398. normalPerVertex TRUE
  5399. normal DEF NORM_225 Normal { vector [
  5400. 0.98768833 0.15643454 0,0.98768833 0.15643454 0,
  5401. 0.15643449 0.98768834 0,0.9510565 0.30901706 0,
  5402. 0.80901697 0.58778529 0,0.54431529 0.83888072 0,
  5403. 0.309017 0.95105651 0,0.15643449 0.98768834 0,
  5404. 0.9510565 0.30901706 0,0.80901697 0.58778529 0,
  5405. 0.62962028 0.77690302 0,0.309017 0.95105651 0] }
  5406. }
  5407. }
  5408. DEF SHAPE_226 Shape {
  5409. appearance USE APP_1
  5410. geometry DEF FACE_226 IndexedFaceSet {
  5411. coord DEF COORD_226 Coordinate { point [
  5412. 1.8208661 -0.11811024 2.2834646,1.8208661 -0.11811024 1.8110236,
  5413. 1.476378 -0.11811024 1.8110236,1.476378 -0.11811024 2.2834646] }
  5414. coordIndex [
  5415. 3,1,0,-1,3,2,1,-1]
  5416. normalPerVertex TRUE
  5417. normal DEF NORM_226 Normal { vector [
  5418. 0 -1 0,0 -1 0,
  5419. 0 -1 0,0 -1 0] }
  5420. }
  5421. }
  5422. DEF SHAPE_227 Shape {
  5423. appearance USE APP_1
  5424. geometry DEF FACE_227 IndexedFaceSet {
  5425. coord DEF COORD_227 Coordinate { point [
  5426. 1.3582677 0 2.2834646,1.3582677 0 1.8110236,
  5427. 1.476378 -0.11811024 1.8110236,1.3622922 -0.030569186 1.8110236,
  5428. 1.3740915 -0.059055125 1.8110236,1.3928614 -0.083516556 1.8110236,
  5429. 1.4173228 -0.10228647 1.8110236,1.4458088 -0.11408573 1.8110236,
  5430. 1.476378 -0.11811024 2.2834646,1.3622922 -0.030569186 2.2834646,
  5431. 1.3740915 -0.059055125 2.2834646,1.3928614 -0.083516556 2.2834646,
  5432. 1.4173228 -0.10228647 2.2834646,1.4458088 -0.11408573 2.2834646] }
  5433. coordIndex [
  5434. 9,0,1,-1,9,1,3,-1,9,3,4,-1,10,4,5,-1,10,9,4,-1,11,10,5,-1,12,5,6,-1,12,6,7,-1,
  5435. 12,11,5,-1,13,12,7,-1,8,7,2,-1,8,13,7,-1]
  5436. normalPerVertex TRUE
  5437. normal DEF NORM_227 Normal { vector [
  5438. -0.99144485 -0.13052625 0,-0.99144485 -0.13052625 0,
  5439. -0.13052609 -0.99144487 0,-0.96592581 -0.25881911 0,
  5440. -0.88711365 -0.46155104 0,-0.70710672 -0.70710684 0,
  5441. -0.49999992 -0.86602545 0,-0.25881895 -0.96592585 0,
  5442. -0.13052609 -0.99144487 0,-0.96592581 -0.25881911 0,
  5443. -0.84327168 -0.53748756 0,-0.70710672 -0.70710684 0,
  5444. -0.49999992 -0.86602545 0,-0.25881895 -0.96592585 0] }
  5445. }
  5446. }
  5447. DEF SHAPE_228 Shape {
  5448. appearance USE APP_1
  5449. geometry DEF FACE_228 IndexedFaceSet {
  5450. coord DEF COORD_228 Coordinate { point [
  5451. 1.1023622 0.45275591 1.5354331,0.80708661 0.45275591 1.5354331,
  5452. 1.1023622 0.45275591 1.3582677,0.80708661 0.45275591 1.3582677] }
  5453. coordIndex [
  5454. 0,2,3,-1,0,3,1,-1]
  5455. normalPerVertex TRUE
  5456. normal DEF NORM_228 Normal { vector [
  5457. 0 1 0,0 1 0,
  5458. 0 1 0,0 1 0] }
  5459. }
  5460. }
  5461. DEF SHAPE_229 Shape {
  5462. appearance USE APP_1
  5463. geometry DEF FACE_229 IndexedFaceSet {
  5464. coord DEF COORD_229 Coordinate { point [
  5465. -0.80708661 0.45275591 1.5354331,-1.1023622 0.45275591 1.5354331,
  5466. -0.80708661 0.45275591 1.3582677,-1.1023622 0.45275591 1.3582677] }
  5467. coordIndex [
  5468. 0,2,3,-1,0,3,1,-1]
  5469. normalPerVertex TRUE
  5470. normal DEF NORM_229 Normal { vector [
  5471. 0 1 0,0 1 0,
  5472. 0 1 0,0 1 0] }
  5473. }
  5474. }
  5475. DEF SHAPE_230 Shape {
  5476. appearance USE APP_1
  5477. geometry DEF FACE_230 IndexedFaceSet {
  5478. coord DEF COORD_230 Coordinate { point [
  5479. -0.56102362 0.21653543 2.007874,-0.56102362 0.21653543 1.8503937,
  5480. -0.59511911 0.23622047 2.0472441,-0.58458303 0.23013746 2.0453172,
  5481. -0.57507829 0.2246499 2.0397251,-0.56753528 0.22029494 2.0310152,
  5482. -0.56269237 0.21749889 2.02004,-0.8011976 0.35519994 2.0472441,
  5483. -0.8011976 0.35519994 1.8110236,-0.59511911 0.23622047 1.8110236,
  5484. -0.58458303 0.23013746 1.8129505,-0.57507829 0.2246499 1.8185426,
  5485. -0.56753528 0.22029494 1.8272525,-0.56269237 0.21749889 1.8382277] }
  5486. coordIndex [
  5487. 1,9,10,-1,1,10,11,-1,1,11,12,-1,1,12,13,-1,2,1,0,-1,2,7,8,-1,2,8,9,-1,2,9,1,-1,
  5488. 3,2,0,-1,4,3,0,-1,5,0,6,-1,5,4,0,-1]
  5489. normalPerVertex TRUE
  5490. normal DEF NORM_230 Normal { vector [
  5491. -0.5 -0.8660254 0,-0.5 -0.8660254 0,
  5492. -0.5 -0.8660254 0,-0.5 -0.8660254 0,
  5493. -0.5 -0.8660254 0,-0.5 -0.8660254 0,
  5494. -0.5 -0.8660254 0,-0.5 -0.8660254 0,
  5495. -0.5 -0.8660254 0,-0.5 -0.8660254 0,
  5496. -0.5 -0.8660254 0,-0.5 -0.8660254 0,
  5497. -0.5 -0.8660254 0,-0.5 -0.8660254 0] }
  5498. }
  5499. }
  5500. DEF SHAPE_231 Shape {
  5501. appearance USE APP_1
  5502. geometry DEF FACE_231 IndexedFaceSet {
  5503. coord DEF COORD_231 Coordinate { point [
  5504. -0.59511911 0.23622047 2.0472441,-0.56102362 0.21653543 2.007874,
  5505. -0.58458303 0.23013746 2.0453172,-0.57507829 0.2246499 2.0397251,
  5506. -0.56753528 0.22029494 2.0310152,-0.56269237 0.21749889 2.02004,
  5507. -0.51181102 0.30177415 2.007874,-0.54590651 0.32145919 2.0472441,
  5508. -0.53537043 0.31537618 2.0453172,-0.52586569 0.30988862 2.0397251,
  5509. -0.51832268 0.30553366 2.0310152,-0.51347978 0.30273761 2.02004] }
  5510. coordIndex [
  5511. 8,0,2,-1,8,7,0,-1,9,2,3,-1,9,3,4,-1,9,8,2,-1,10,4,5,-1,10,9,4,-1,11,10,5,-1,
  5512. 6,5,1,-1,6,11,5,-1]
  5513. normalPerVertex TRUE
  5514. normal DEF NORM_231 Normal { vector [
  5515. 0.13547622 -0.078217233 0.98768834,0.85536319 -0.49384417 0.15643447,
  5516. 0.31066778 -0.17936413 0.93344204,0.50903696 -0.29389263 0.80901699,
  5517. 0.67281774 -0.3884515 0.6296203,0.8236391 -0.47552826 0.30901699,
  5518. 0.85536319 -0.49384417 0.15643447,0.13547622 -0.078217233 0.98768834,
  5519. 0.22382098 -0.12922311 0.96602565,0.50903696 -0.29389263 0.80901699,
  5520. 0.72649201 -0.41944036 0.5443153,0.8236391 -0.47552826 0.30901699] }
  5521. }
  5522. }
  5523. DEF SHAPE_232 Shape {
  5524. appearance USE APP_1
  5525. geometry DEF FACE_232 IndexedFaceSet {
  5526. coord DEF COORD_232 Coordinate { point [
  5527. -0.59511911 0.23622047 1.8110236,-0.54590651 0.32145919 1.8110236,
  5528. -0.51181102 0.30177415 1.8503937,-0.53537043 0.31537618 1.8129505,
  5529. -0.52586569 0.30988862 1.8185426,-0.51832268 0.30553366 1.8272525,
  5530. -0.51347978 0.30273761 1.8382277,-0.56102362 0.21653543 1.8503937,
  5531. -0.58458303 0.23013746 1.8129505,-0.57507829 0.2246499 1.8185426,
  5532. -0.56753528 0.22029494 1.8272525,-0.56269237 0.21749889 1.8382277] }
  5533. coordIndex [
  5534. 2,7,11,-1,6,2,11,-1,5,11,10,-1,5,6,11,-1,4,9,8,-1,4,10,9,-1,4,5,10,-1,3,8,0,-1,
  5535. 3,4,8,-1,1,3,0,-1]
  5536. normalPerVertex TRUE
  5537. normal DEF NORM_232 Normal { vector [
  5538. 0.13547622 -0.078217233 -0.98768834,0.13547622 -0.078217233 -0.98768834,
  5539. 0.85536319 -0.49384417 -0.15643447,0.22382098 -0.12922311 -0.96602565,
  5540. 0.50903696 -0.29389263 -0.80901699,0.72649201 -0.41944036 -0.5443153,
  5541. 0.8236391 -0.47552826 -0.30901699,0.85536319 -0.49384417 -0.15643447,
  5542. 0.31066778 -0.17936413 -0.93344204,0.50903696 -0.29389263 -0.80901699,
  5543. 0.67281774 -0.3884515 -0.6296203,0.8236391 -0.47552826 -0.30901699] }
  5544. }
  5545. }
  5546. DEF SHAPE_233 Shape {
  5547. appearance USE APP_1
  5548. geometry DEF FACE_233 IndexedFaceSet {
  5549. coord DEF COORD_233 Coordinate { point [
  5550. -0.56102362 0.21653543 2.007874,-0.56102362 0.21653543 1.8503937,
  5551. -0.51181102 0.30177415 1.8503937,-0.51181102 0.30177415 2.007874] }
  5552. coordIndex [
  5553. 3,0,1,-1,3,1,2,-1]
  5554. normalPerVertex TRUE
  5555. normal DEF NORM_233 Normal { vector [
  5556. 0.8660254 -0.5 0,0.8660254 -0.5 0,
  5557. 0.8660254 -0.5 0,0.8660254 -0.5 0] }
  5558. }
  5559. }
  5560. DEF SHAPE_234 Shape {
  5561. appearance USE APP_1
  5562. geometry DEF FACE_234 IndexedFaceSet {
  5563. coord DEF COORD_234 Coordinate { point [
  5564. -1.9586614 -0.13779527 0.51181102,-1.9586614 -0.31496063 0.51181102,
  5565. -1.8405512 -0.019685039 0.51181102,-1.8711204 -0.023709545 0.51181102,
  5566. -1.8996063 -0.035508806 0.51181102,-1.9240677 -0.054278721 0.51181102,
  5567. -1.9428376 -0.078740151 0.51181102,-1.9546369 -0.10722609 0.51181102,
  5568. -1.496063 -0.019685039 0.51181102,-1.4566929 0.019685036 0.51181102,
  5569. -1.4838971 -0.017757853 0.51181102,-1.4729221 -0.012165658 0.51181102,
  5570. -1.4642123 -0.0034558169 0.51181102,-1.4586201 0.0075191561 0.51181102,
  5571. -1.4566929 0.23622047 0.51181102,-1.3582677 0.23622047 0.51181102,
  5572. -1.3582677 0 0.51181102,-1.476378 -0.11811024 0.51181102,
  5573. -1.4458088 -0.11408573 0.51181102,-1.4173228 -0.10228648 0.51181102,
  5574. -1.3928614 -0.083516562 0.51181102,-1.3740915 -0.059055132 0.51181102,
  5575. -1.3622922 -0.030569192 0.51181102,-1.8208661 -0.11811024 0.51181102,
  5576. -1.8602362 -0.15748032 0.51181102,-1.8310559 -0.11945174 0.51181102,
  5577. -1.8405512 -0.12338483 0.51181102,-1.848705 -0.12964147 0.51181102,
  5578. -1.8549616 -0.13779528 0.51181102,-1.8588947 -0.14729059 0.51181102,
  5579. -1.8602362 -0.31496063 0.51181102] }
  5580. coordIndex [
  5581. 12,21,20,-1,12,22,21,-1,11,19,18,-1,11,20,19,-1,11,12,20,-1,13,16,22,-1,13,22,12,-1,10,18,17,-1,
  5582. 10,11,18,-1,9,16,13,-1,8,10,17,-1,15,16,9,-1,14,15,9,-1,24,30,1,-1,23,8,17,-1,2,23,25,-1,
  5583. 2,8,23,-1,0,29,24,-1,0,24,1,-1,3,25,26,-1,3,2,25,-1,7,28,29,-1,7,29,0,-1,4,26,27,-1,
  5584. 4,3,26,-1,6,27,28,-1,6,28,7,-1,5,4,27,-1,5,27,6,-1]
  5585. normalPerVertex TRUE
  5586. normal DEF NORM_234 Normal { vector [
  5587. 0 0 -1,0 0 -1,
  5588. 0 0 -1,0 0 -1,
  5589. 0 0 -1,0 0 -1,
  5590. 0 0 -1,0 0 -1,
  5591. 0 0 -1,0 0 -1,
  5592. 0 0 -1,0 0 -1,
  5593. 0 0 -1,0 0 -1,
  5594. 0 0 -1,0 0 -1,
  5595. 0 0 -1,0 0 -1,
  5596. 0 0 -1,0 0 -1,
  5597. 0 0 -1,0 0 -1,
  5598. 0 0 -1,0 0 -1,
  5599. 0 0 -1,0 0 -1,
  5600. 0 0 -1,0 0 -1,
  5601. 0 0 -1,0 0 -1,
  5602. 0 0 -1] }
  5603. }
  5604. }
  5605. DEF SHAPE_235 Shape {
  5606. appearance USE APP_1
  5607. geometry DEF FACE_235 IndexedFaceSet {
  5608. coord DEF COORD_235 Coordinate { point [
  5609. -1.9586614 -0.13779527 1.8110236,-1.9586614 -0.31496063 1.8110236,
  5610. -1.8405512 -0.019685039 1.8110236,-1.8711204 -0.023709545 1.8110236,
  5611. -1.8996063 -0.035508806 1.8110236,-1.9240677 -0.054278721 1.8110236,
  5612. -1.9428376 -0.078740151 1.8110236,-1.9546369 -0.10722609 1.8110236,
  5613. -1.496063 -0.019685039 1.8110236,-1.4566929 0.019685036 1.8110236,
  5614. -1.4838971 -0.017757853 1.8110236,-1.4729221 -0.012165658 1.8110236,
  5615. -1.4642123 -0.0034558169 1.8110236,-1.4586201 0.0075191561 1.8110236,
  5616. -1.4566929 0.23622047 1.8110236,-1.3582677 0.23622047 1.8110236,
  5617. -1.3582677 0 1.8110236,-1.476378 -0.11811024 1.8110236,
  5618. -1.4458088 -0.11408573 1.8110236,-1.4173228 -0.10228648 1.8110236,
  5619. -1.3928614 -0.083516562 1.8110236,-1.3740915 -0.059055132 1.8110236,
  5620. -1.3622922 -0.030569192 1.8110236,-1.8208661 -0.11811024 1.8110236,
  5621. -1.8602362 -0.15748032 1.8110236,-1.8310559 -0.11945174 1.8110236,
  5622. -1.8405512 -0.12338483 1.8110236,-1.848705 -0.12964147 1.8110236,
  5623. -1.8549616 -0.13779528 1.8110236,-1.8588947 -0.14729059 1.8110236,
  5624. -1.8602362 -0.31496063 1.8110236] }
  5625. coordIndex [
  5626. 12,21,20,-1,12,22,21,-1,11,19,18,-1,11,20,19,-1,11,12,20,-1,13,16,22,-1,13,22,12,-1,10,18,17,-1,
  5627. 10,11,18,-1,9,16,13,-1,8,10,17,-1,15,16,9,-1,14,15,9,-1,24,30,1,-1,23,8,17,-1,2,23,25,-1,
  5628. 2,8,23,-1,0,29,24,-1,0,24,1,-1,3,25,26,-1,3,2,25,-1,7,28,29,-1,7,29,0,-1,4,26,27,-1,
  5629. 4,3,26,-1,6,27,28,-1,6,28,7,-1,5,4,27,-1,5,27,6,-1]
  5630. normalPerVertex TRUE
  5631. normal DEF NORM_235 Normal { vector [
  5632. 0 0 -1,0 0 -1,
  5633. 0 0 -1,0 0 -1,
  5634. 0 0 -1,0 0 -1,
  5635. 0 0 -1,0 0 -1,
  5636. 0 0 -1,0 0 -1,
  5637. 0 0 -1,0 0 -1,
  5638. 0 0 -1,0 0 -1,
  5639. 0 0 -1,0 0 -1,
  5640. 0 0 -1,0 0 -1,
  5641. 0 0 -1,0 0 -1,
  5642. 0 0 -1,0 0 -1,
  5643. 0 0 -1,0 0 -1,
  5644. 0 0 -1,0 0 -1,
  5645. 0 0 -1,0 0 -1,
  5646. 0 0 -1,0 0 -1,
  5647. 0 0 -1] }
  5648. }
  5649. }
  5650. DEF SHAPE_236 Shape {
  5651. appearance USE APP_1
  5652. geometry DEF FACE_236 IndexedFaceSet {
  5653. coord DEF COORD_236 Coordinate { point [
  5654. -1.496063 -0.019685039 0.98425197,-1.496063 -0.019685039 0.51181102,
  5655. -1.4566929 0.019685036 0.51181102,-1.4838971 -0.017757853 0.51181102,
  5656. -1.4729221 -0.012165658 0.51181102,-1.4642123 -0.0034558169 0.51181102,
  5657. -1.4586201 0.0075191561 0.51181102,-1.4566929 0.019685036 0.98425197,
  5658. -1.4838971 -0.017757853 0.98425197,-1.4729221 -0.012165658 0.98425197,
  5659. -1.4642123 -0.0034558169 0.98425197,-1.4586201 0.0075191561 0.98425197] }
  5660. coordIndex [
  5661. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,6,10,-1,
  5662. 7,2,6,-1,7,6,11,-1]
  5663. normalPerVertex TRUE
  5664. normal DEF NORM_236 Normal { vector [
  5665. -0.15645827 0.98768457 0,-0.15645827 0.98768457 0,
  5666. -0.98768456 0.15645832 0,-0.3587432 0.9334363 0,
  5667. -0.62962336 0.77690052 0,-0.80901343 0.58779015 0,
  5668. -0.95105092 0.30903423 0,-0.98768456 0.15645832 0,
  5669. -0.25846565 0.96602045 0,-0.54432206 0.83887633 0,
  5670. -0.80901343 0.58779015 0,-0.95105092 0.30903423 0] }
  5671. }
  5672. }
  5673. DEF SHAPE_237 Shape {
  5674. appearance USE APP_1
  5675. geometry DEF FACE_237 IndexedFaceSet {
  5676. coord DEF COORD_237 Coordinate { point [
  5677. -1.9586614 -0.13779527 0.98425197,-1.9586614 -0.31496063 0.98425197,
  5678. -1.8405512 -0.019685039 0.98425197,-1.8711204 -0.023709545 0.98425197,
  5679. -1.8996063 -0.035508806 0.98425197,-1.9240677 -0.054278721 0.98425197,
  5680. -1.9428376 -0.078740151 0.98425197,-1.9546369 -0.10722609 0.98425197,
  5681. -1.496063 -0.019685039 0.98425197,-1.4566929 0.019685036 0.98425197,
  5682. -1.4838971 -0.017757853 0.98425197,-1.4729221 -0.012165658 0.98425197,
  5683. -1.4642123 -0.0034558169 0.98425197,-1.4586201 0.0075191561 0.98425197,
  5684. -1.4566929 0.23622047 0.98425197,-1.3582677 0.23622047 0.98425197,
  5685. -1.3582677 0 0.98425197,-1.476378 -0.11811024 0.98425197,
  5686. -1.4458088 -0.11408573 0.98425197,-1.4173228 -0.10228648 0.98425197,
  5687. -1.3928614 -0.083516562 0.98425197,-1.3740915 -0.059055132 0.98425197,
  5688. -1.3622922 -0.030569192 0.98425197,-1.8208661 -0.11811024 0.98425197,
  5689. -1.8602362 -0.15748032 0.98425197,-1.8310559 -0.11945174 0.98425197,
  5690. -1.8405512 -0.12338483 0.98425197,-1.848705 -0.12964147 0.98425197,
  5691. -1.8549616 -0.13779528 0.98425197,-1.8588947 -0.14729059 0.98425197,
  5692. -1.8602362 -0.31496063 0.98425197] }
  5693. coordIndex [
  5694. 12,20,21,-1,12,21,22,-1,11,18,19,-1,11,19,20,-1,11,20,12,-1,13,22,16,-1,13,12,22,-1,10,17,18,-1,
  5695. 10,18,11,-1,9,13,16,-1,8,17,10,-1,15,9,16,-1,14,9,15,-1,24,1,30,-1,23,17,8,-1,2,25,23,-1,
  5696. 2,23,8,-1,0,24,29,-1,0,1,24,-1,3,26,25,-1,3,25,2,-1,7,29,28,-1,7,0,29,-1,4,27,26,-1,
  5697. 4,26,3,-1,6,28,27,-1,6,7,28,-1,5,27,4,-1,5,6,27,-1]
  5698. normalPerVertex TRUE
  5699. normal DEF NORM_237 Normal { vector [
  5700. 0 0 1,0 0 1,
  5701. 0 0 1,0 0 1,
  5702. 0 0 1,0 0 1,
  5703. 0 0 1,0 0 1,
  5704. 0 0 1,0 0 1,
  5705. 0 0 1,0 0 1,
  5706. 0 0 1,0 0 1,
  5707. 0 0 1,0 0 1,
  5708. 0 0 1,0 0 1,
  5709. 0 0 1,0 0 1,
  5710. 0 0 1,0 0 1,
  5711. 0 0 1,0 0 1,
  5712. 0 0 1,0 0 1,
  5713. 0 0 1,0 0 1,
  5714. 0 0 1,0 0 1,
  5715. 0 0 1] }
  5716. }
  5717. }
  5718. DEF SHAPE_238 Shape {
  5719. appearance USE APP_1
  5720. geometry DEF FACE_238 IndexedFaceSet {
  5721. coord DEF COORD_238 Coordinate { point [
  5722. -1.433491 0.067102623 1.1614173,-1.0984053 -0.3852631 1.1614173,
  5723. -1.0984053 -0.3852631 1.6732283,-1.433491 0.067102623 1.6732283] }
  5724. coordIndex [
  5725. 0,1,2,-1,0,2,3,-1]
  5726. normalPerVertex TRUE
  5727. normal DEF NORM_238 Normal { vector [
  5728. -0.80355719 -0.59522755 0,-0.80355719 -0.59522755 0,
  5729. -0.80355719 -0.59522755 0,-0.80355719 -0.59522755 0] }
  5730. }
  5731. }
  5732. DEF SHAPE_239 Shape {
  5733. appearance USE APP_1
  5734. geometry DEF FACE_239 IndexedFaceSet {
  5735. coord DEF COORD_239 Coordinate { point [
  5736. -1.0193145 -0.32667836 1.6732283,-1.3544007 0.12568797 1.6732283,
  5737. -1.3544007 0.12568797 1.1614173,-1.0193145 -0.32667836 1.1614173] }
  5738. coordIndex [
  5739. 0,2,1,-1,0,3,2,-1]
  5740. normalPerVertex TRUE
  5741. normal DEF NORM_239 Normal { vector [
  5742. 0.80355719 0.59522755 0,0.80355719 0.59522755 0,
  5743. 0.80355719 0.59522755 0,0.80355719 0.59522755 0] }
  5744. }
  5745. }
  5746. DEF SHAPE_240 Shape {
  5747. appearance USE APP_1
  5748. geometry DEF FACE_240 IndexedFaceSet {
  5749. coord DEF COORD_240 Coordinate { point [
  5750. -1.9586614 -0.43307087 2.1653543,-1.9586614 -0.43307087 1.9291339,
  5751. -1.8602362 -0.43307087 1.9291339,-1.8602362 -0.43307087 2.1653543] }
  5752. coordIndex [
  5753. 0,1,2,-1,3,0,2,-1]
  5754. normalPerVertex TRUE
  5755. normal DEF NORM_240 Normal { vector [
  5756. 0 -1 0,0 -1 0,
  5757. 0 -1 0,0 -1 0] }
  5758. }
  5759. }
  5760. DEF SHAPE_241 Shape {
  5761. appearance USE APP_1
  5762. geometry DEF FACE_241 IndexedFaceSet {
  5763. coord DEF COORD_241 Coordinate { point [
  5764. -1.9586614 -0.31496063 1.8110236,-1.8602362 -0.31496063 1.8110236,
  5765. -1.8602362 -0.43307087 1.9291339,-1.8602362 -0.3514587 1.8168043,
  5766. -1.8602362 -0.38438408 1.8335807,-1.8602362 -0.41051382 1.8597104,
  5767. -1.8602362 -0.42729014 1.8926358,-1.9586614 -0.43307087 1.9291339,
  5768. -1.9586614 -0.3514587 1.8168043,-1.9586614 -0.38438408 1.8335807,
  5769. -1.9586614 -0.41051382 1.8597104,-1.9586614 -0.42729014 1.8926358] }
  5770. coordIndex [
  5771. 6,2,7,-1,6,7,11,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,8,0,-1,3,9,8,-1,
  5772. 3,4,9,-1,1,3,0,-1]
  5773. normalPerVertex TRUE
  5774. normal DEF NORM_241 Normal { vector [
  5775. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  5776. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  5777. 0 -0.6296203 -0.77690301,0 -0.83888072 -0.5443153,
  5778. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  5779. 0 -0.30901699 -0.95105652,0 -0.5443153 -0.83888072,
  5780. 0 -0.77690301 -0.6296203,0 -0.93344204 -0.35872825] }
  5781. }
  5782. }
  5783. DEF SHAPE_242 Shape {
  5784. appearance USE APP_1
  5785. geometry DEF FACE_242 IndexedFaceSet {
  5786. coord DEF COORD_242 Coordinate { point [
  5787. -1.476378 -0.11811024 0.98425197,-1.476378 -0.11811024 0.51181102,
  5788. -1.3582677 0 0.51181102,-1.4458088 -0.11408573 0.51181102,
  5789. -1.4173228 -0.10228648 0.51181102,-1.3928614 -0.083516562 0.51181102,
  5790. -1.3740915 -0.059055132 0.51181102,-1.3622922 -0.030569192 0.51181102,
  5791. -1.3582677 0 0.98425197,-1.4458088 -0.11408573 0.98425197,
  5792. -1.4173228 -0.10228648 0.98425197,-1.3928614 -0.083516562 0.98425197,
  5793. -1.3740915 -0.059055132 0.98425197,-1.3622922 -0.030569192 0.98425197] }
  5794. coordIndex [
  5795. 0,1,3,-1,9,3,4,-1,9,0,3,-1,10,9,4,-1,11,4,5,-1,11,10,4,-1,12,5,6,-1,12,11,5,-1,
  5796. 13,6,7,-1,13,12,6,-1,8,7,2,-1,8,13,7,-1]
  5797. normalPerVertex TRUE
  5798. normal DEF NORM_242 Normal { vector [
  5799. 0.130526 -0.99144489 0,0.130526 -0.99144489 0,
  5800. 0.99144486 -0.13052618 0,0.21622191 -0.97634424 0,
  5801. 0.49999988 -0.86602548 0,0.73742777 -0.675426 0,
  5802. 0.88711366 -0.46155104 0,0.9763442 -0.21622209 0,
  5803. 0.99144486 -0.13052618 0,0.30091811 -0.95364998 0,
  5804. 0.49999988 -0.86602548 0,0.67542584 -0.73742791 0,
  5805. 0.84327167 -0.53748757 0,0.95364992 -0.3009183 0] }
  5806. }
  5807. }
  5808. DEF SHAPE_243 Shape {
  5809. appearance USE APP_1
  5810. geometry DEF FACE_243 IndexedFaceSet {
  5811. coord DEF COORD_243 Coordinate { point [
  5812. 1.9586614 -0.13779527 1.8110236,1.9586614 -0.31496063 1.8110236,
  5813. 1.8405512 -0.019685039 1.8110236,1.9528807 -0.10129721 1.8110236,
  5814. 1.9361044 -0.068371821 1.8110236,1.9099746 -0.042242088 1.8110236,
  5815. 1.8770493 -0.025465766 1.8110236,1.496063 -0.019685039 1.8110236,
  5816. 1.4566929 0.019685036 1.8110236,1.4586198 0.0075190135 1.8110236,
  5817. 1.4642119 -0.0034561136 1.8110236,1.4729218 -0.012166024 1.8110236,
  5818. 1.483897 -0.01775813 1.8110236,1.4566929 0.23622047 1.8110236,
  5819. 1.3582677 0.23622047 1.8110236,1.3582677 0 1.8110236,
  5820. 1.476378 -0.11811024 1.8110236,1.3622922 -0.030569186 1.8110236,
  5821. 1.3740915 -0.059055125 1.8110236,1.3928614 -0.083516556 1.8110236,
  5822. 1.4173228 -0.10228647 1.8110236,1.4458088 -0.11408573 1.8110236,
  5823. 1.8208661 -0.11811024 1.8110236,1.8602362 -0.15748032 1.8110236,
  5824. 1.8583093 -0.14531429 1.8110236,1.8527172 -0.13433916 1.8110236,
  5825. 1.8440073 -0.12562925 1.8110236,1.8330322 -0.12003715 1.8110236,
  5826. 1.8602362 -0.31496063 1.8110236] }
  5827. coordIndex [
  5828. 10,18,17,-1,10,19,18,-1,11,20,19,-1,11,21,20,-1,11,19,10,-1,9,17,15,-1,9,10,17,-1,12,16,21,-1,
  5829. 12,21,11,-1,8,9,15,-1,7,16,12,-1,14,8,15,-1,13,8,14,-1,23,1,28,-1,22,16,7,-1,2,27,22,-1,
  5830. 2,22,7,-1,0,23,24,-1,0,1,23,-1,3,24,25,-1,3,0,24,-1,6,26,27,-1,6,27,2,-1,4,25,26,-1,
  5831. 4,3,25,-1,5,26,6,-1,5,4,26,-1]
  5832. normalPerVertex TRUE
  5833. normal DEF NORM_243 Normal { vector [
  5834. 0 0 -1,0 0 -1,
  5835. 0 0 -1,0 0 -1,
  5836. 0 0 -1,0 0 -1,
  5837. 0 0 -1,0 0 -1,
  5838. 0 0 -1,0 0 -1,
  5839. 0 0 -1,0 0 -1,
  5840. 0 0 -1,0 0 -1,
  5841. 0 0 -1,0 0 -1,
  5842. 0 0 -1,0 0 -1,
  5843. 0 0 -1,0 0 -1,
  5844. 0 0 -1,0 0 -1,
  5845. 0 0 -1,0 0 -1,
  5846. 0 0 -1,0 0 -1,
  5847. 0 0 -1,0 0 -1,
  5848. 0 0 -1] }
  5849. }
  5850. }
  5851. DEF SHAPE_244 Shape {
  5852. appearance USE APP_1
  5853. geometry DEF FACE_244 IndexedFaceSet {
  5854. coord DEF COORD_244 Coordinate { point [
  5855. 1.9586614 -0.13779527 0.51181102,1.9586614 -0.31496063 0.51181102,
  5856. 1.8405512 -0.019685039 0.51181102,1.9528807 -0.10129721 0.51181102,
  5857. 1.9361044 -0.068371821 0.51181102,1.9099746 -0.042242088 0.51181102,
  5858. 1.8770493 -0.025465766 0.51181102,1.496063 -0.019685039 0.51181102,
  5859. 1.4566929 0.019685036 0.51181102,1.4586198 0.0075190135 0.51181102,
  5860. 1.4642119 -0.0034561136 0.51181102,1.4729218 -0.012166024 0.51181102,
  5861. 1.483897 -0.01775813 0.51181102,1.4566929 0.23622047 0.51181102,
  5862. 1.3582677 0.23622047 0.51181102,1.3582677 0 0.51181102,
  5863. 1.476378 -0.11811024 0.51181102,1.3622922 -0.030569186 0.51181102,
  5864. 1.3740915 -0.059055125 0.51181102,1.3928614 -0.083516556 0.51181102,
  5865. 1.4173228 -0.10228647 0.51181102,1.4458088 -0.11408573 0.51181102,
  5866. 1.8208661 -0.11811024 0.51181102,1.8602362 -0.15748032 0.51181102,
  5867. 1.8583093 -0.14531429 0.51181102,1.8527172 -0.13433916 0.51181102,
  5868. 1.8440073 -0.12562925 0.51181102,1.8330322 -0.12003715 0.51181102,
  5869. 1.8602362 -0.31496063 0.51181102] }
  5870. coordIndex [
  5871. 10,18,17,-1,10,19,18,-1,11,20,19,-1,11,21,20,-1,11,19,10,-1,9,17,15,-1,9,10,17,-1,12,16,21,-1,
  5872. 12,21,11,-1,8,9,15,-1,7,16,12,-1,14,8,15,-1,13,8,14,-1,23,1,28,-1,22,16,7,-1,2,27,22,-1,
  5873. 2,22,7,-1,0,23,24,-1,0,1,23,-1,3,24,25,-1,3,0,24,-1,6,26,27,-1,6,27,2,-1,4,25,26,-1,
  5874. 4,3,25,-1,5,26,6,-1,5,4,26,-1]
  5875. normalPerVertex TRUE
  5876. normal DEF NORM_244 Normal { vector [
  5877. 0 0 -1,0 0 -1,
  5878. 0 0 -1,0 0 -1,
  5879. 0 0 -1,0 0 -1,
  5880. 0 0 -1,0 0 -1,
  5881. 0 0 -1,0 0 -1,
  5882. 0 0 -1,0 0 -1,
  5883. 0 0 -1,0 0 -1,
  5884. 0 0 -1,0 0 -1,
  5885. 0 0 -1,0 0 -1,
  5886. 0 0 -1,0 0 -1,
  5887. 0 0 -1,0 0 -1,
  5888. 0 0 -1,0 0 -1,
  5889. 0 0 -1,0 0 -1,
  5890. 0 0 -1,0 0 -1,
  5891. 0 0 -1] }
  5892. }
  5893. }
  5894. DEF SHAPE_245 Shape {
  5895. appearance USE APP_1
  5896. geometry DEF FACE_245 IndexedFaceSet {
  5897. coord DEF COORD_245 Coordinate { point [
  5898. 1.9586614 -0.13779527 0.98425197,1.9586614 -0.31496063 0.98425197,
  5899. 1.8405512 -0.019685039 0.98425197,1.9528807 -0.10129721 0.98425197,
  5900. 1.9361044 -0.068371821 0.98425197,1.9099746 -0.042242088 0.98425197,
  5901. 1.8770493 -0.025465766 0.98425197,1.496063 -0.019685039 0.98425197,
  5902. 1.4566929 0.019685036 0.98425197,1.4586198 0.0075190135 0.98425197,
  5903. 1.4642119 -0.0034561136 0.98425197,1.4729218 -0.012166024 0.98425197,
  5904. 1.483897 -0.01775813 0.98425197,1.4566929 0.23622047 0.98425197,
  5905. 1.3582677 0.23622047 0.98425197,1.3582677 0 0.98425197,
  5906. 1.476378 -0.11811024 0.98425197,1.3622922 -0.030569186 0.98425197,
  5907. 1.3740915 -0.059055125 0.98425197,1.3928614 -0.083516556 0.98425197,
  5908. 1.4173228 -0.10228647 0.98425197,1.4458088 -0.11408573 0.98425197,
  5909. 1.8208661 -0.11811024 0.98425197,1.8602362 -0.15748032 0.98425197,
  5910. 1.8583093 -0.14531429 0.98425197,1.8527172 -0.13433916 0.98425197,
  5911. 1.8440073 -0.12562925 0.98425197,1.8330322 -0.12003715 0.98425197,
  5912. 1.8602362 -0.31496063 0.98425197] }
  5913. coordIndex [
  5914. 10,17,18,-1,10,18,19,-1,11,19,20,-1,11,20,21,-1,11,10,19,-1,9,15,17,-1,9,17,10,-1,12,21,16,-1,
  5915. 12,11,21,-1,8,15,9,-1,7,12,16,-1,14,15,8,-1,13,14,8,-1,23,28,1,-1,22,7,16,-1,2,22,27,-1,
  5916. 2,7,22,-1,0,24,23,-1,0,23,1,-1,3,25,24,-1,3,24,0,-1,6,27,26,-1,6,2,27,-1,4,26,25,-1,
  5917. 4,25,3,-1,5,6,26,-1,5,26,4,-1]
  5918. normalPerVertex TRUE
  5919. normal DEF NORM_245 Normal { vector [
  5920. 0 0 1,0 0 1,
  5921. 0 0 1,0 0 1,
  5922. 0 0 1,0 0 1,
  5923. 0 0 1,0 0 1,
  5924. 0 0 1,0 0 1,
  5925. 0 0 1,0 0 1,
  5926. 0 0 1,0 0 1,
  5927. 0 0 1,0 0 1,
  5928. 0 0 1,0 0 1,
  5929. 0 0 1,0 0 1,
  5930. 0 0 1,0 0 1,
  5931. 0 0 1,0 0 1,
  5932. 0 0 1,0 0 1,
  5933. 0 0 1,0 0 1,
  5934. 0 0 1] }
  5935. }
  5936. }
  5937. DEF SHAPE_246 Shape {
  5938. appearance USE APP_1
  5939. geometry DEF FACE_246 IndexedFaceSet {
  5940. coord DEF COORD_246 Coordinate { point [
  5941. 1.4566929 0.019685036 0.98425197,1.4566929 0.019685036 0.51181102,
  5942. 1.496063 -0.019685039 0.51181102,1.4586198 0.0075190135 0.51181102,
  5943. 1.4642119 -0.0034561136 0.51181102,1.4729218 -0.012166024 0.51181102,
  5944. 1.483897 -0.01775813 0.51181102,1.496063 -0.019685039 0.98425197,
  5945. 1.4586198 0.0075190135 0.98425197,1.4642119 -0.0034561136 0.98425197,
  5946. 1.4729218 -0.012166024 0.98425197,1.483897 -0.01775813 0.98425197] }
  5947. coordIndex [
  5948. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  5949. 11,6,10,-1,7,2,11,-1]
  5950. normalPerVertex TRUE
  5951. normal DEF NORM_246 Normal { vector [
  5952. 0.98768833 0.15643454 0,0.98768833 0.15643454 0,
  5953. 0.15643449 0.98768834 0,0.9510565 0.30901706 0,
  5954. 0.80901697 0.58778529 0,0.58778524 0.809017 0,
  5955. 0.35872826 0.93344204 0,0.15643449 0.98768834 0,
  5956. 0.9510565 0.30901706 0,0.80901697 0.58778529 0,
  5957. 0.58778524 0.809017 0,0.25844622 0.96602565 0] }
  5958. }
  5959. }
  5960. DEF SHAPE_247 Shape {
  5961. appearance USE APP_1
  5962. geometry DEF FACE_247 IndexedFaceSet {
  5963. coord DEF COORD_247 Coordinate { point [
  5964. 1.0984053 -0.3852631 1.1614173,1.433491 0.067102623 1.1614173,
  5965. 1.433491 0.067102623 1.6732283,1.0984053 -0.3852631 1.6732283] }
  5966. coordIndex [
  5967. 0,1,2,-1,0,2,3,-1]
  5968. normalPerVertex TRUE
  5969. normal DEF NORM_247 Normal { vector [
  5970. 0.80355719 -0.59522755 0,0.80355719 -0.59522755 0,
  5971. 0.80355719 -0.59522755 0,0.80355719 -0.59522755 0] }
  5972. }
  5973. }
  5974. DEF SHAPE_248 Shape {
  5975. appearance USE APP_1
  5976. geometry DEF FACE_248 IndexedFaceSet {
  5977. coord DEF COORD_248 Coordinate { point [
  5978. 1.0193145 -0.32667836 1.6732283,1.3544007 0.12568797 1.6732283,
  5979. 1.0193145 -0.32667836 1.1614173,1.3544007 0.12568797 1.1614173] }
  5980. coordIndex [
  5981. 1,2,0,-1,1,3,2,-1]
  5982. normalPerVertex TRUE
  5983. normal DEF NORM_248 Normal { vector [
  5984. -0.80355719 0.59522755 0,-0.80355719 0.59522755 0,
  5985. -0.80355719 0.59522755 0,-0.80355719 0.59522755 0] }
  5986. }
  5987. }
  5988. DEF SHAPE_249 Shape {
  5989. appearance USE APP_1
  5990. geometry DEF FACE_249 IndexedFaceSet {
  5991. coord DEF COORD_249 Coordinate { point [
  5992. 1.3582677 0 0.98425197,1.3582677 0 0.51181102,
  5993. 1.476378 -0.11811024 0.51181102,1.3622922 -0.030569186 0.51181102,
  5994. 1.3740915 -0.059055125 0.51181102,1.3928614 -0.083516556 0.51181102,
  5995. 1.4173228 -0.10228647 0.51181102,1.4458088 -0.11408573 0.51181102,
  5996. 1.476378 -0.11811024 0.98425197,1.3622922 -0.030569186 0.98425197,
  5997. 1.3740915 -0.059055125 0.98425197,1.3928614 -0.083516556 0.98425197,
  5998. 1.4173228 -0.10228647 0.98425197,1.4458088 -0.11408573 0.98425197] }
  5999. coordIndex [
  6000. 9,0,1,-1,9,1,3,-1,10,3,4,-1,10,9,3,-1,11,4,5,-1,11,5,6,-1,11,10,4,-1,12,6,7,-1,
  6001. 12,11,6,-1,13,12,7,-1,8,7,2,-1,8,13,7,-1]
  6002. normalPerVertex TRUE
  6003. normal DEF NORM_249 Normal { vector [
  6004. -0.99144485 -0.13052625 0,-0.99144485 -0.13052625 0,
  6005. -0.13052609 -0.99144487 0,-0.95364991 -0.30091834 0,
  6006. -0.84327168 -0.53748756 0,-0.70710672 -0.70710684 0,
  6007. -0.53748742 -0.84327176 0,-0.25881895 -0.96592585 0,
  6008. -0.13052609 -0.99144487 0,-0.97634419 -0.21622215 0,
  6009. -0.88711365 -0.46155104 0,-0.70710672 -0.70710684 0,
  6010. -0.4615509 -0.88711373 0,-0.25881895 -0.96592585 0] }
  6011. }
  6012. }
  6013. DEF SHAPE_250 Shape {
  6014. appearance USE APP_1
  6015. geometry DEF FACE_250 IndexedFaceSet {
  6016. coord DEF COORD_250 Coordinate { point [
  6017. 1.9586614 -0.43307087 2.1653543,1.9586614 -0.43307087 1.9291339,
  6018. 1.8602362 -0.43307087 1.9291339,1.8602362 -0.43307087 2.1653543] }
  6019. coordIndex [
  6020. 0,2,1,-1,3,2,0,-1]
  6021. normalPerVertex TRUE
  6022. normal DEF NORM_250 Normal { vector [
  6023. 0 -1 0,0 -1 0,
  6024. 0 -1 0,0 -1 0] }
  6025. }
  6026. }
  6027. DEF SHAPE_251 Shape {
  6028. appearance USE APP_1
  6029. geometry DEF FACE_251 IndexedFaceSet {
  6030. coord DEF COORD_251 Coordinate { point [
  6031. 1.9586614 -0.31496063 1.8110236,1.9586614 -0.43307087 1.9291339,
  6032. 1.9586614 -0.3514587 1.8168043,1.9586614 -0.38438408 1.8335807,
  6033. 1.9586614 -0.41051382 1.8597104,1.9586614 -0.42729014 1.8926358,
  6034. 1.8602362 -0.43307087 1.9291339,1.8602362 -0.31496063 1.8110236,
  6035. 1.8602362 -0.3514587 1.8168043,1.8602362 -0.38438408 1.8335807,
  6036. 1.8602362 -0.41051382 1.8597104,1.8602362 -0.42729014 1.8926358] }
  6037. coordIndex [
  6038. 7,0,2,-1,8,2,3,-1,8,7,2,-1,9,3,4,-1,9,8,3,-1,10,9,4,-1,11,4,5,-1,11,5,1,-1,
  6039. 11,10,4,-1,6,11,1,-1]
  6040. normalPerVertex TRUE
  6041. normal DEF NORM_251 Normal { vector [
  6042. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  6043. 0 -0.25844621 -0.96602565,0 -0.5443153 -0.83888072,
  6044. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699,
  6045. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  6046. 0 -0.35872825 -0.93344204,0 -0.6296203 -0.77690301,
  6047. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  6048. }
  6049. }
  6050. DEF SHAPE_252 Shape {
  6051. appearance USE APP_1
  6052. geometry DEF FACE_252 IndexedFaceSet {
  6053. coord DEF COORD_252 Coordinate { point [
  6054. -1.9586614 -0.13779527 0.51181102,-1.9586614 -0.31496063 0.51181102,
  6055. -1.9586614 -0.43307087 0.62992126,-1.9586614 -0.3514587 0.51759175,
  6056. -1.9586614 -0.38438408 0.53436807,-1.9586614 -0.41051382 0.5604978,
  6057. -1.9586614 -0.42729014 0.59342319,-1.9586614 -0.43307087 0.86614173,
  6058. -1.9586614 -0.31496063 0.98425197,-1.9586614 -0.3514587 0.97847124,
  6059. -1.9586614 -0.38438408 0.96169492,-1.9586614 -0.41051382 0.93556519,
  6060. -1.9586614 -0.42729014 0.9026398,-1.9586614 -0.13779527 0.98425197,
  6061. -1.9586614 -0.13779527 0.86614173,-1.9586614 -0.29527559 0.86614173,
  6062. -1.9586614 -0.33464567 0.82677165,-1.9586614 -0.30744161 0.86421482,
  6063. -1.9586614 -0.31841674 0.85862272,-1.9586614 -0.32712665 0.84991281,
  6064. -1.9586614 -0.33271876 0.83893768,-1.9586614 -0.33464567 0.66929134,
  6065. -1.9586614 -0.29527559 0.62992126,-1.9586614 -0.30744161 0.63184817,
  6066. -1.9586614 -0.31841674 0.63744028,-1.9586614 -0.32712665 0.64615019,
  6067. -1.9586614 -0.33271876 0.65712532,-1.9586614 -0.13779527 0.62992126] }
  6068. coordIndex [
  6069. 22,0,1,-1,22,27,0,-1,23,1,3,-1,23,3,4,-1,23,22,1,-1,24,23,4,-1,5,24,4,-1,25,24,5,-1,
  6070. 6,25,5,-1,2,26,25,-1,2,21,26,-1,2,25,6,-1,16,21,2,-1,15,13,14,-1,7,19,20,-1,7,20,16,-1,
  6071. 7,16,2,-1,8,15,17,-1,8,13,15,-1,9,8,17,-1,12,19,7,-1,10,17,18,-1,10,9,17,-1,11,18,19,-1,
  6072. 11,10,18,-1,11,19,12,-1]
  6073. normalPerVertex TRUE
  6074. normal DEF NORM_252 Normal { vector [
  6075. -1 0 0,-1 0 0,
  6076. -1 0 0,-1 0 0,
  6077. -1 0 0,-1 0 0,
  6078. -1 0 0,-1 0 0,
  6079. -1 0 0,-1 0 0,
  6080. -1 0 0,-1 0 0,
  6081. -1 0 0,-1 0 0,
  6082. -1 0 0,-1 0 0,
  6083. -1 0 0,-1 0 0,
  6084. -1 0 0,-1 0 0,
  6085. -1 0 0,-1 0 0,
  6086. -1 0 0,-1 0 0,
  6087. -1 0 0,-1 0 0,
  6088. -1 0 0,-1 0 0] }
  6089. }
  6090. }
  6091. DEF SHAPE_253 Shape {
  6092. appearance USE APP_1
  6093. geometry DEF FACE_253 IndexedFaceSet {
  6094. coord DEF COORD_253 Coordinate { point [
  6095. -1.9586614 -0.31496063 0.51181102,-1.8602362 -0.31496063 0.51181102,
  6096. -1.8602362 -0.43307087 0.62992126,-1.8602362 -0.3514587 0.51759175,
  6097. -1.8602362 -0.38438408 0.53436807,-1.8602362 -0.41051382 0.5604978,
  6098. -1.8602362 -0.42729014 0.59342319,-1.9586614 -0.43307087 0.62992126,
  6099. -1.9586614 -0.3514587 0.51759175,-1.9586614 -0.38438408 0.53436807,
  6100. -1.9586614 -0.41051382 0.5604978,-1.9586614 -0.42729014 0.59342319] }
  6101. coordIndex [
  6102. 6,2,7,-1,6,7,11,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,9,8,-1,3,4,9,-1,
  6103. 1,8,0,-1,1,3,8,-1]
  6104. normalPerVertex TRUE
  6105. normal DEF NORM_253 Normal { vector [
  6106. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  6107. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  6108. 0 -0.6296203 -0.77690301,0 -0.83888072 -0.5443153,
  6109. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  6110. 0 -0.25844621 -0.96602565,0 -0.5443153 -0.83888072,
  6111. 0 -0.77690301 -0.6296203,0 -0.93344204 -0.35872825] }
  6112. }
  6113. }
  6114. DEF SHAPE_254 Shape {
  6115. appearance USE APP_1
  6116. geometry DEF FACE_254 IndexedFaceSet {
  6117. coord DEF COORD_254 Coordinate { point [
  6118. -1.8405512 -0.019685039 0.62992126,-1.9586614 -0.13779527 0.62992126,
  6119. -1.8711204 -0.023709545 0.62992126,-1.8996063 -0.035508806 0.62992126,
  6120. -1.9240677 -0.054278721 0.62992126,-1.9428376 -0.078740151 0.62992126,
  6121. -1.9546369 -0.10722609 0.62992126,-1.8405512 -0.019685039 0.51181102,
  6122. -1.9586614 -0.13779527 0.51181102,-1.8711204 -0.023709545 0.51181102,
  6123. -1.8996063 -0.035508806 0.51181102,-1.9240677 -0.054278721 0.51181102,
  6124. -1.9428376 -0.078740151 0.51181102,-1.9546369 -0.10722609 0.51181102] }
  6125. coordIndex [
  6126. 2,0,7,-1,2,7,9,-1,2,9,10,-1,3,2,10,-1,4,10,11,-1,4,11,12,-1,4,3,10,-1,5,4,12,-1,
  6127. 6,12,13,-1,6,13,8,-1,6,5,12,-1,1,6,8,-1]
  6128. normalPerVertex TRUE
  6129. normal DEF NORM_254 Normal { vector [
  6130. -0.13052611 0.99144487 0,-0.99144487 0.13052616 0,
  6131. -0.25881897 0.96592585 0,-0.49999996 0.86602543 0,
  6132. -0.70710676 0.7071068 0,-0.8660254 0.5 0,
  6133. -0.96592583 0.25881902 0,-0.13052611 0.99144487 0,
  6134. -0.99144487 0.13052616 0,-0.25881897 0.96592585 0,
  6135. -0.49999996 0.86602543 0,-0.70710676 0.7071068 0,
  6136. -0.8660254 0.5 0,-0.96592583 0.25881902 0] }
  6137. }
  6138. }
  6139. DEF SHAPE_255 Shape {
  6140. appearance USE APP_1
  6141. geometry DEF FACE_255 IndexedFaceSet {
  6142. coord DEF COORD_255 Coordinate { point [
  6143. -1.8602362 -0.31496063 0.98425197,-1.8602362 -0.15748032 0.98425197,
  6144. -1.8602362 -0.43307087 0.86614173,-1.8602362 -0.3514587 0.97847124,
  6145. -1.8602362 -0.38438408 0.96169492,-1.8602362 -0.41051382 0.93556519,
  6146. -1.8602362 -0.42729014 0.9026398,-1.8602362 -0.43307087 0.62992126,
  6147. -1.8602362 -0.31496063 0.51181102,-1.8602362 -0.3514587 0.51759175,
  6148. -1.8602362 -0.38438408 0.53436807,-1.8602362 -0.41051382 0.5604978,
  6149. -1.8602362 -0.42729014 0.59342319,-1.8602362 -0.15748032 0.51181102,
  6150. -1.8602362 -0.15748032 0.62992126,-1.8602362 -0.29527559 0.62992126,
  6151. -1.8602362 -0.33464567 0.66929134,-1.8602362 -0.30744161 0.63184817,
  6152. -1.8602362 -0.31841674 0.63744028,-1.8602362 -0.32712665 0.64615019,
  6153. -1.8602362 -0.33271876 0.65712532,-1.8602362 -0.33464567 0.82677165,
  6154. -1.8602362 -0.29527559 0.86614173,-1.8602362 -0.30744161 0.86421482,
  6155. -1.8602362 -0.31841674 0.85862272,-1.8602362 -0.32712665 0.84991281,
  6156. -1.8602362 -0.33271876 0.83893768,-1.8602362 -0.15748032 0.86614173] }
  6157. coordIndex [
  6158. 18,11,10,-1,19,12,11,-1,19,7,12,-1,19,11,18,-1,17,9,8,-1,17,10,9,-1,17,18,10,-1,20,7,19,-1,
  6159. 16,7,20,-1,15,17,8,-1,13,15,8,-1,14,15,13,-1,21,2,7,-1,21,7,16,-1,26,2,21,-1,25,6,2,-1,
  6160. 25,2,26,-1,5,6,25,-1,24,5,25,-1,4,24,23,-1,4,5,24,-1,3,4,23,-1,0,23,22,-1,0,3,23,-1,
  6161. 1,22,27,-1,1,0,22,-1]
  6162. normalPerVertex TRUE
  6163. normal DEF NORM_255 Normal { vector [
  6164. 1 0 0,1 0 0,
  6165. 1 0 0,1 0 0,
  6166. 1 0 0,1 0 0,
  6167. 1 0 0,1 0 0,
  6168. 1 0 0,1 0 0,
  6169. 1 0 0,1 0 0,
  6170. 1 0 0,1 0 0,
  6171. 1 0 0,1 0 0,
  6172. 1 0 0,1 0 0,
  6173. 1 0 0,1 0 0,
  6174. 1 0 0,1 0 0,
  6175. 1 0 0,1 0 0,
  6176. 1 0 0,1 0 0,
  6177. 1 0 0,1 0 0] }
  6178. }
  6179. }
  6180. DEF SHAPE_256 Shape {
  6181. appearance USE APP_1
  6182. geometry DEF FACE_256 IndexedFaceSet {
  6183. coord DEF COORD_256 Coordinate { point [
  6184. -1.8405512 -0.019685039 0.86614173,-1.6043307 -0.019685039 0.86614173,
  6185. -1.8405512 -0.019685039 0.98425197,-1.496063 -0.019685039 0.98425197,
  6186. -1.496063 -0.019685039 0.51181102,-1.8405512 -0.019685039 0.51181102,
  6187. -1.8405512 -0.019685039 0.62992126,-1.6043307 -0.019685039 0.62992126,
  6188. -1.5649606 -0.019685039 0.66929134,-1.5668875 -0.019685039 0.65712532,
  6189. -1.5724796 -0.019685039 0.64615019,-1.5811896 -0.019685039 0.63744028,
  6190. -1.5921647 -0.019685039 0.63184817,-1.5649606 -0.019685039 0.82677165,
  6191. -1.5921647 -0.019685039 0.86421482,-1.5811896 -0.019685039 0.85862272,
  6192. -1.5724796 -0.019685039 0.84991281,-1.5668875 -0.019685039 0.83893768] }
  6193. coordIndex [
  6194. 10,4,11,-1,12,11,4,-1,9,4,10,-1,8,4,9,-1,7,12,4,-1,5,7,4,-1,13,4,8,-1,6,7,5,-1,
  6195. 3,14,1,-1,3,15,14,-1,3,16,15,-1,3,17,16,-1,3,13,17,-1,3,4,13,-1,2,1,0,-1,2,3,1,-1]
  6196. normalPerVertex TRUE
  6197. normal DEF NORM_256 Normal { vector [
  6198. 0 1 0,0 1 0,
  6199. 0 1 0,0 1 0,
  6200. 0 1 0,0 1 0,
  6201. 0 1 0,0 1 0,
  6202. 0 1 0,0 1 0,
  6203. 0 1 0,0 1 0,
  6204. 0 1 0,0 1 0,
  6205. 0 1 0,0 1 0,
  6206. 0 1 0,0 1 0] }
  6207. }
  6208. }
  6209. DEF SHAPE_257 Shape {
  6210. appearance USE APP_1
  6211. geometry DEF FACE_257 IndexedFaceSet {
  6212. coord DEF COORD_257 Coordinate { point [
  6213. -1.8208661 -0.11811024 0.62992126,-1.8602362 -0.15748032 0.62992126,
  6214. -1.8310559 -0.11945174 0.62992126,-1.8405512 -0.12338483 0.62992126,
  6215. -1.848705 -0.12964147 0.62992126,-1.8549616 -0.13779528 0.62992126,
  6216. -1.8588947 -0.14729059 0.62992126,-1.8208661 -0.11811024 0.51181102,
  6217. -1.8602362 -0.15748032 0.51181102,-1.8310559 -0.11945174 0.51181102,
  6218. -1.8405512 -0.12338483 0.51181102,-1.848705 -0.12964147 0.51181102,
  6219. -1.8549616 -0.13779528 0.51181102,-1.8588947 -0.14729059 0.51181102] }
  6220. coordIndex [
  6221. 0,9,7,-1,2,9,0,-1,3,10,9,-1,3,11,10,-1,3,9,2,-1,4,11,3,-1,5,12,11,-1,5,13,12,-1,
  6222. 5,11,4,-1,6,13,5,-1,1,8,13,-1,1,13,6,-1]
  6223. normalPerVertex TRUE
  6224. normal DEF NORM_257 Normal { vector [
  6225. 0.13052626 -0.99144485 0,0.99144489 -0.13052598 0,
  6226. 0.25881913 -0.9659258 0,0.5000001 -0.86602535 0,
  6227. 0.70710688 -0.70710668 0,0.86602549 -0.49999985 0,
  6228. 0.96592588 -0.25881885 0,0.13052626 -0.99144485 0,
  6229. 0.99144489 -0.13052598 0,0.25881913 -0.9659258 0,
  6230. 0.5000001 -0.86602535 0,0.70710688 -0.70710668 0,
  6231. 0.86602549 -0.49999985 0,0.96592588 -0.25881885 0] }
  6232. }
  6233. }
  6234. DEF SHAPE_258 Shape {
  6235. appearance USE APP_1
  6236. geometry DEF FACE_258 IndexedFaceSet {
  6237. coord DEF COORD_258 Coordinate { point [
  6238. -1.6043307 -0.11811024 0.62992126,-1.8208661 -0.11811024 0.62992126,
  6239. -1.8208661 -0.11811024 0.51181102,-1.476378 -0.11811024 0.51181102,
  6240. -1.476378 -0.11811024 0.98425197,-1.8208661 -0.11811024 0.98425197,
  6241. -1.8208661 -0.11811024 0.86614173,-1.6043307 -0.11811024 0.86614173,
  6242. -1.5649606 -0.11811024 0.82677165,-1.5921647 -0.11811024 0.86421482,
  6243. -1.5811896 -0.11811024 0.85862272,-1.5724796 -0.11811024 0.84991281,
  6244. -1.5668875 -0.11811024 0.83893768,-1.5649606 -0.11811024 0.66929134,
  6245. -1.5668875 -0.11811024 0.65712532,-1.5724796 -0.11811024 0.64615019,
  6246. -1.5811896 -0.11811024 0.63744028,-1.5921647 -0.11811024 0.63184817] }
  6247. coordIndex [
  6248. 0,1,2,-1,3,0,2,-1,17,0,3,-1,16,17,3,-1,15,16,3,-1,14,15,3,-1,13,14,3,-1,8,13,3,-1,
  6249. 7,5,6,-1,4,7,9,-1,4,9,10,-1,4,10,11,-1,4,11,12,-1,4,12,8,-1,4,5,7,-1,4,8,3,-1]
  6250. normalPerVertex TRUE
  6251. normal DEF NORM_258 Normal { vector [
  6252. 0 -1 0,0 -1 0,
  6253. 0 -1 0,0 -1 0,
  6254. 0 -1 0,0 -1 0,
  6255. 0 -1 0,0 -1 0,
  6256. 0 -1 0,0 -1 0,
  6257. 0 -1 0,0 -1 0,
  6258. 0 -1 0,0 -1 0,
  6259. 0 -1 0,0 -1 0,
  6260. 0 -1 0,0 -1 0] }
  6261. }
  6262. }
  6263. DEF SHAPE_259 Shape {
  6264. appearance USE APP_1
  6265. geometry DEF FACE_259 IndexedFaceSet {
  6266. coord DEF COORD_259 Coordinate { point [
  6267. -1.9586614 -0.31496063 0.98425197,-1.9586614 -0.43307087 0.86614173,
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  6270. -1.8602362 -0.43307087 0.86614173,-1.8602362 -0.31496063 0.98425197,
  6271. -1.8602362 -0.3514587 0.97847124,-1.8602362 -0.38438408 0.96169492,
  6272. -1.8602362 -0.41051382 0.93556519,-1.8602362 -0.42729014 0.9026398] }
  6273. coordIndex [
  6274. 8,0,2,-1,8,2,3,-1,8,7,0,-1,9,8,3,-1,10,3,4,-1,10,4,5,-1,10,9,3,-1,11,10,5,-1,
  6275. 6,5,1,-1,6,11,5,-1]
  6276. normalPerVertex TRUE
  6277. normal DEF NORM_259 Normal { vector [
  6278. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  6279. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  6280. 0 -0.80901699 0.58778525,0 -0.95105652 0.30901699,
  6281. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  6282. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  6283. 0 -0.80901699 0.58778525,0 -0.95105652 0.30901699] }
  6284. }
  6285. }
  6286. DEF SHAPE_260 Shape {
  6287. appearance USE APP_1
  6288. geometry DEF FACE_260 IndexedFaceSet {
  6289. coord DEF COORD_260 Coordinate { point [
  6290. -1.8405512 -0.019685039 0.98425197,-1.9586614 -0.13779527 0.98425197,
  6291. -1.8711204 -0.023709545 0.98425197,-1.8996063 -0.035508806 0.98425197,
  6292. -1.9240677 -0.054278721 0.98425197,-1.9428376 -0.078740151 0.98425197,
  6293. -1.9546369 -0.10722609 0.98425197,-1.8405512 -0.019685039 0.86614173,
  6294. -1.9586614 -0.13779527 0.86614173,-1.8711204 -0.023709545 0.86614173,
  6295. -1.8996063 -0.035508806 0.86614173,-1.9240677 -0.054278721 0.86614173,
  6296. -1.9428376 -0.078740151 0.86614173,-1.9546369 -0.10722609 0.86614173] }
  6297. coordIndex [
  6298. 2,0,7,-1,2,7,9,-1,2,9,10,-1,3,2,10,-1,4,10,11,-1,4,3,10,-1,5,11,12,-1,5,4,11,-1,
  6299. 6,12,13,-1,6,5,12,-1,1,13,8,-1,1,6,13,-1]
  6300. normalPerVertex TRUE
  6301. normal DEF NORM_260 Normal { vector [
  6302. -0.13052611 0.99144487 0,-0.99144487 0.13052616 0,
  6303. -0.25881897 0.96592585 0,-0.49999996 0.86602543 0,
  6304. -0.67542591 0.73742786 0,-0.84327171 0.5374875 0,
  6305. -0.95364994 0.30091826 0,-0.13052611 0.99144487 0,
  6306. -0.99144487 0.13052616 0,-0.25881897 0.96592585 0,
  6307. -0.49999996 0.86602543 0,-0.73742782 0.67542594 0,
  6308. -0.88711369 0.46155098 0,-0.97634421 0.21622207 0] }
  6309. }
  6310. }
  6311. DEF SHAPE_261 Shape {
  6312. appearance USE APP_1
  6313. geometry DEF FACE_261 IndexedFaceSet {
  6314. coord DEF COORD_261 Coordinate { point [
  6315. -1.8208661 -0.11811024 0.98425197,-1.8602362 -0.15748032 0.98425197,
  6316. -1.8310559 -0.11945174 0.98425197,-1.8405512 -0.12338483 0.98425197,
  6317. -1.848705 -0.12964147 0.98425197,-1.8549616 -0.13779528 0.98425197,
  6318. -1.8588947 -0.14729059 0.98425197,-1.8208661 -0.11811024 0.86614173,
  6319. -1.8602362 -0.15748032 0.86614173,-1.8310559 -0.11945174 0.86614173,
  6320. -1.8405512 -0.12338483 0.86614173,-1.848705 -0.12964147 0.86614173,
  6321. -1.8549616 -0.13779528 0.86614173,-1.8588947 -0.14729059 0.86614173] }
  6322. coordIndex [
  6323. 0,9,7,-1,2,9,0,-1,3,10,9,-1,3,9,2,-1,4,11,10,-1,4,12,11,-1,4,10,3,-1,5,12,4,-1,
  6324. 6,13,12,-1,6,12,5,-1,1,8,13,-1,1,13,6,-1]
  6325. normalPerVertex TRUE
  6326. normal DEF NORM_261 Normal { vector [
  6327. 0.13052626 -0.99144485 0,0.99144489 -0.13052598 0,
  6328. 0.25881913 -0.9659258 0,0.46155108 -0.88711364 0,
  6329. 0.70710688 -0.70710668 0,0.86602549 -0.49999985 0,
  6330. 0.95364999 -0.30091809 0,0.13052626 -0.99144485 0,
  6331. 0.99144489 -0.13052598 0,0.25881913 -0.9659258 0,
  6332. 0.5374876 -0.84327165 0,0.70710688 -0.70710668 0,
  6333. 0.86602549 -0.49999985 0,0.97634425 -0.2162219 0] }
  6334. }
  6335. }
  6336. DEF SHAPE_262 Shape {
  6337. appearance USE APP_1
  6338. geometry DEF FACE_262 IndexedFaceSet {
  6339. coord DEF COORD_262 Coordinate { point [
  6340. 1.9586614 -0.13779527 0.51181102,1.9586614 -0.31496063 0.51181102,
  6341. 1.9586614 -0.43307087 0.62992126,1.9586614 -0.3514587 0.51759175,
  6342. 1.9586614 -0.38438408 0.53436807,1.9586614 -0.41051382 0.5604978,
  6343. 1.9586614 -0.42729014 0.59342319,1.9586614 -0.43307087 0.86614173,
  6344. 1.9586614 -0.31496063 0.98425197,1.9586614 -0.3514587 0.97847124,
  6345. 1.9586614 -0.38438408 0.96169492,1.9586614 -0.41051382 0.93556519,
  6346. 1.9586614 -0.42729014 0.9026398,1.9586614 -0.13779527 0.98425197,
  6347. 1.9586614 -0.13779527 0.86614173,1.9586614 -0.29527559 0.86614173,
  6348. 1.9586614 -0.33464567 0.82677165,1.9586614 -0.33271876 0.83893768,
  6349. 1.9586614 -0.32712665 0.84991281,1.9586614 -0.31841674 0.85862272,
  6350. 1.9586614 -0.30744161 0.86421482,1.9586614 -0.33464567 0.66929134,
  6351. 1.9586614 -0.29527559 0.62992126,1.9586614 -0.30744161 0.63184817,
  6352. 1.9586614 -0.31841674 0.63744028,1.9586614 -0.32712665 0.64615019,
  6353. 1.9586614 -0.33271876 0.65712532,1.9586614 -0.13779527 0.62992126] }
  6354. coordIndex [
  6355. 22,1,0,-1,22,0,27,-1,23,3,1,-1,23,4,3,-1,23,1,22,-1,24,4,23,-1,5,4,24,-1,25,5,24,-1,
  6356. 6,5,25,-1,2,25,26,-1,2,26,21,-1,2,6,25,-1,16,2,21,-1,15,14,13,-1,7,16,17,-1,7,17,18,-1,
  6357. 7,2,16,-1,8,20,15,-1,8,15,13,-1,9,20,8,-1,12,7,18,-1,10,19,20,-1,10,20,9,-1,11,18,19,-1,
  6358. 11,19,10,-1,11,12,18,-1]
  6359. normalPerVertex TRUE
  6360. normal DEF NORM_262 Normal { vector [
  6361. 1 0 0,1 0 0,
  6362. 1 0 0,1 0 0,
  6363. 1 0 0,1 0 0,
  6364. 1 0 0,1 0 0,
  6365. 1 0 0,1 0 0,
  6366. 1 0 0,1 0 0,
  6367. 1 0 0,1 0 0,
  6368. 1 0 0,1 0 0,
  6369. 1 0 0,1 0 0,
  6370. 1 0 0,1 0 0,
  6371. 1 0 0,1 0 0,
  6372. 1 0 0,1 0 0,
  6373. 1 0 0,1 0 0,
  6374. 1 0 0,1 0 0] }
  6375. }
  6376. }
  6377. DEF SHAPE_263 Shape {
  6378. appearance USE APP_1
  6379. geometry DEF FACE_263 IndexedFaceSet {
  6380. coord DEF COORD_263 Coordinate { point [
  6381. 1.9586614 -0.31496063 0.51181102,1.9586614 -0.43307087 0.62992126,
  6382. 1.9586614 -0.3514587 0.51759175,1.9586614 -0.38438408 0.53436807,
  6383. 1.9586614 -0.41051382 0.5604978,1.9586614 -0.42729014 0.59342319,
  6384. 1.8602362 -0.43307087 0.62992126,1.8602362 -0.31496063 0.51181102,
  6385. 1.8602362 -0.3514587 0.51759175,1.8602362 -0.38438408 0.53436807,
  6386. 1.8602362 -0.41051382 0.5604978,1.8602362 -0.42729014 0.59342319] }
  6387. coordIndex [
  6388. 8,0,2,-1,8,7,0,-1,9,2,3,-1,9,8,2,-1,10,3,4,-1,10,9,3,-1,11,4,5,-1,11,5,1,-1,
  6389. 11,10,4,-1,6,11,1,-1]
  6390. normalPerVertex TRUE
  6391. normal DEF NORM_263 Normal { vector [
  6392. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  6393. 0 -0.35872825 -0.93344204,0 -0.6296203 -0.77690301,
  6394. 0 -0.83888072 -0.5443153,0 -0.95105652 -0.30901699,
  6395. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  6396. 0 -0.25844621 -0.96602565,0 -0.5443153 -0.83888072,
  6397. 0 -0.77690301 -0.6296203,0 -0.95105652 -0.30901699] }
  6398. }
  6399. }
  6400. DEF SHAPE_264 Shape {
  6401. appearance USE APP_1
  6402. geometry DEF FACE_264 IndexedFaceSet {
  6403. coord DEF COORD_264 Coordinate { point [
  6404. 1.9586614 -0.13779527 0.62992126,1.8405512 -0.019685039 0.62992126,
  6405. 1.9528807 -0.10129721 0.62992126,1.9361044 -0.068371821 0.62992126,
  6406. 1.9099746 -0.042242088 0.62992126,1.8770493 -0.025465766 0.62992126,
  6407. 1.9586614 -0.13779527 0.51181102,1.8405512 -0.019685039 0.51181102,
  6408. 1.9528807 -0.10129721 0.51181102,1.9361044 -0.068371821 0.51181102,
  6409. 1.9099746 -0.042242088 0.51181102,1.8770493 -0.025465766 0.51181102] }
  6410. coordIndex [
  6411. 2,0,6,-1,2,6,8,-1,2,8,9,-1,3,2,9,-1,4,9,10,-1,4,3,9,-1,5,10,11,-1,5,4,10,-1,
  6412. 1,11,7,-1,1,5,11,-1]
  6413. normalPerVertex TRUE
  6414. normal DEF NORM_264 Normal { vector [
  6415. 0.98768834 0.15643449 0,0.15643447 0.98768834 0,
  6416. 0.95105651 0.30901702 0,0.809017 0.58778525 0,
  6417. 0.6296203 0.776903 0,0.35872826 0.93344204 0,
  6418. 0.98768834 0.15643449 0,0.15643447 0.98768834 0,
  6419. 0.95105651 0.30901702 0,0.809017 0.58778525 0,
  6420. 0.5443153 0.83888071 0,0.25844622 0.96602565 0] }
  6421. }
  6422. }
  6423. DEF SHAPE_265 Shape {
  6424. appearance USE APP_1
  6425. geometry DEF FACE_265 IndexedFaceSet {
  6426. coord DEF COORD_265 Coordinate { point [
  6427. 1.8602362 -0.31496063 0.98425197,1.8602362 -0.15748032 0.98425197,
  6428. 1.8602362 -0.43307087 0.86614173,1.8602362 -0.3514587 0.97847124,
  6429. 1.8602362 -0.38438408 0.96169492,1.8602362 -0.41051382 0.93556519,
  6430. 1.8602362 -0.42729014 0.9026398,1.8602362 -0.43307087 0.62992126,
  6431. 1.8602362 -0.31496063 0.51181102,1.8602362 -0.3514587 0.51759175,
  6432. 1.8602362 -0.38438408 0.53436807,1.8602362 -0.41051382 0.5604978,
  6433. 1.8602362 -0.42729014 0.59342319,1.8602362 -0.15748032 0.51181102,
  6434. 1.8602362 -0.15748032 0.62992126,1.8602362 -0.29527559 0.62992126,
  6435. 1.8602362 -0.33464567 0.66929134,1.8602362 -0.30744161 0.63184817,
  6436. 1.8602362 -0.31841674 0.63744028,1.8602362 -0.32712665 0.64615019,
  6437. 1.8602362 -0.33271876 0.65712532,1.8602362 -0.33464567 0.82677165,
  6438. 1.8602362 -0.29527559 0.86614173,1.8602362 -0.33271876 0.83893768,
  6439. 1.8602362 -0.32712665 0.84991281,1.8602362 -0.31841674 0.85862272,
  6440. 1.8602362 -0.30744161 0.86421482,1.8602362 -0.15748032 0.86614173] }
  6441. coordIndex [
  6442. 18,10,11,-1,19,11,12,-1,19,12,7,-1,19,18,11,-1,20,19,7,-1,17,8,9,-1,17,9,10,-1,17,10,18,-1,
  6443. 16,20,7,-1,15,8,17,-1,13,8,15,-1,14,13,15,-1,21,7,2,-1,21,16,7,-1,23,21,2,-1,24,2,6,-1,
  6444. 24,23,2,-1,5,24,6,-1,25,24,5,-1,4,26,25,-1,4,25,5,-1,3,26,4,-1,0,22,26,-1,0,26,3,-1,
  6445. 1,27,22,-1,1,22,0,-1]
  6446. normalPerVertex TRUE
  6447. normal DEF NORM_265 Normal { vector [
  6448. -1 0 0,-1 0 0,
  6449. -1 0 0,-1 0 0,
  6450. -1 0 0,-1 0 0,
  6451. -1 0 0,-1 0 0,
  6452. -1 0 0,-1 0 0,
  6453. -1 0 0,-1 0 0,
  6454. -1 0 0,-1 0 0,
  6455. -1 0 0,-1 0 0,
  6456. -1 0 0,-1 0 0,
  6457. -1 0 0,-1 0 0,
  6458. -1 0 0,-1 0 0,
  6459. -1 0 0,-1 0 0,
  6460. -1 0 0,-1 0 0,
  6461. -1 0 0,-1 0 0] }
  6462. }
  6463. }
  6464. DEF SHAPE_266 Shape {
  6465. appearance USE APP_1
  6466. geometry DEF FACE_266 IndexedFaceSet {
  6467. coord DEF COORD_266 Coordinate { point [
  6468. 1.8405512 -0.019685039 0.62992126,1.6043307 -0.019685039 0.62992126,
  6469. 1.8405512 -0.019685039 0.51181102,1.496063 -0.019685039 0.51181102,
  6470. 1.496063 -0.019685039 0.98425197,1.8405512 -0.019685039 0.98425197,
  6471. 1.8405512 -0.019685039 0.86614173,1.6043307 -0.019685039 0.86614173,
  6472. 1.5649606 -0.019685039 0.82677165,1.5921647 -0.019685039 0.86421482,
  6473. 1.5811896 -0.019685039 0.85862272,1.5724796 -0.019685039 0.84991281,
  6474. 1.5668875 -0.019685039 0.83893768,1.5649606 -0.019685039 0.66929134,
  6475. 1.5921647 -0.019685039 0.63184817,1.5811896 -0.019685039 0.63744028,
  6476. 1.5724796 -0.019685039 0.64615019,1.5668875 -0.019685039 0.65712532] }
  6477. coordIndex [
  6478. 1,0,2,-1,1,2,3,-1,14,1,3,-1,15,14,3,-1,16,15,3,-1,17,16,3,-1,13,17,3,-1,8,13,3,-1,
  6479. 7,5,6,-1,4,7,9,-1,4,9,10,-1,4,10,11,-1,4,11,12,-1,4,12,8,-1,4,5,7,-1,4,8,3,-1]
  6480. normalPerVertex TRUE
  6481. normal DEF NORM_266 Normal { vector [
  6482. 0 1 0,0 1 0,
  6483. 0 1 0,0 1 0,
  6484. 0 1 0,0 1 0,
  6485. 0 1 0,0 1 0,
  6486. 0 1 0,0 1 0,
  6487. 0 1 0,0 1 0,
  6488. 0 1 0,0 1 0,
  6489. 0 1 0,0 1 0,
  6490. 0 1 0,0 1 0] }
  6491. }
  6492. }
  6493. DEF SHAPE_267 Shape {
  6494. appearance USE APP_1
  6495. geometry DEF FACE_267 IndexedFaceSet {
  6496. coord DEF COORD_267 Coordinate { point [
  6497. 1.8602362 -0.15748032 0.62992126,1.8208661 -0.11811024 0.62992126,
  6498. 1.8583093 -0.14531429 0.62992126,1.8527172 -0.13433916 0.62992126,
  6499. 1.8440073 -0.12562925 0.62992126,1.8330322 -0.12003715 0.62992126,
  6500. 1.8602362 -0.15748032 0.51181102,1.8208661 -0.11811024 0.51181102,
  6501. 1.8583093 -0.14531429 0.51181102,1.8527172 -0.13433916 0.51181102,
  6502. 1.8440073 -0.12562925 0.51181102,1.8330322 -0.12003715 0.51181102] }
  6503. coordIndex [
  6504. 2,6,0,-1,2,8,6,-1,3,9,8,-1,3,10,9,-1,3,8,2,-1,4,10,3,-1,5,11,10,-1,5,7,11,-1,
  6505. 5,10,4,-1,1,7,5,-1]
  6506. normalPerVertex TRUE
  6507. normal DEF NORM_267 Normal { vector [
  6508. -0.98768836 -0.15643437 0,-0.15643456 -0.98768832 0,
  6509. -0.96602568 -0.2584461 0,-0.80901702 -0.58778522 0,
  6510. -0.58778531 -0.80901696 0,-0.30901708 -0.95105649 0,
  6511. -0.98768836 -0.15643437 0,-0.15643456 -0.98768832 0,
  6512. -0.93344207 -0.35872817 0,-0.80901702 -0.58778522 0,
  6513. -0.58778531 -0.80901696 0,-0.30901708 -0.95105649 0] }
  6514. }
  6515. }
  6516. DEF SHAPE_268 Shape {
  6517. appearance USE APP_1
  6518. geometry DEF FACE_268 IndexedFaceSet {
  6519. coord DEF COORD_268 Coordinate { point [
  6520. 1.8208661 -0.11811024 0.62992126,1.6043307 -0.11811024 0.62992126,
  6521. 1.8208661 -0.11811024 0.51181102,1.476378 -0.11811024 0.51181102,
  6522. 1.476378 -0.11811024 0.98425197,1.8208661 -0.11811024 0.98425197,
  6523. 1.8208661 -0.11811024 0.86614173,1.6043307 -0.11811024 0.86614173,
  6524. 1.5649606 -0.11811024 0.82677165,1.5921647 -0.11811024 0.86421482,
  6525. 1.5811896 -0.11811024 0.85862272,1.5724796 -0.11811024 0.84991281,
  6526. 1.5668875 -0.11811024 0.83893768,1.5649606 -0.11811024 0.66929134,
  6527. 1.5921647 -0.11811024 0.63184817,1.5811896 -0.11811024 0.63744028,
  6528. 1.5724796 -0.11811024 0.64615019,1.5668875 -0.11811024 0.65712532] }
  6529. coordIndex [
  6530. 1,2,0,-1,3,2,1,-1,14,3,1,-1,15,3,14,-1,16,3,15,-1,17,3,16,-1,13,3,17,-1,8,3,13,-1,
  6531. 7,6,5,-1,4,9,7,-1,4,10,9,-1,4,11,10,-1,4,12,11,-1,4,8,12,-1,4,7,5,-1,4,3,8,-1]
  6532. normalPerVertex TRUE
  6533. normal DEF NORM_268 Normal { vector [
  6534. 0 -1 0,0 -1 0,
  6535. 0 -1 0,0 -1 0,
  6536. 0 -1 0,0 -1 0,
  6537. 0 -1 0,0 -1 0,
  6538. 0 -1 0,0 -1 0,
  6539. 0 -1 0,0 -1 0,
  6540. 0 -1 0,0 -1 0,
  6541. 0 -1 0,0 -1 0,
  6542. 0 -1 0,0 -1 0] }
  6543. }
  6544. }
  6545. DEF SHAPE_269 Shape {
  6546. appearance USE APP_1
  6547. geometry DEF FACE_269 IndexedFaceSet {
  6548. coord DEF COORD_269 Coordinate { point [
  6549. 1.9586614 -0.31496063 0.98425197,1.8602362 -0.31496063 0.98425197,
  6550. 1.8602362 -0.43307087 0.86614173,1.8602362 -0.3514587 0.97847124,
  6551. 1.8602362 -0.38438408 0.96169492,1.8602362 -0.41051382 0.93556519,
  6552. 1.8602362 -0.42729014 0.9026398,1.9586614 -0.43307087 0.86614173,
  6553. 1.9586614 -0.3514587 0.97847124,1.9586614 -0.38438408 0.96169492,
  6554. 1.9586614 -0.41051382 0.93556519,1.9586614 -0.42729014 0.9026398] }
  6555. coordIndex [
  6556. 6,2,7,-1,6,7,11,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,8,0,-1,3,9,8,-1,
  6557. 3,4,9,-1,1,3,0,-1]
  6558. normalPerVertex TRUE
  6559. normal DEF NORM_269 Normal { vector [
  6560. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  6561. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  6562. 0 -0.6296203 0.77690301,0 -0.83888072 0.5443153,
  6563. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  6564. 0 -0.30901699 0.95105652,0 -0.5443153 0.83888072,
  6565. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  6566. }
  6567. }
  6568. DEF SHAPE_270 Shape {
  6569. appearance USE APP_1
  6570. geometry DEF FACE_270 IndexedFaceSet {
  6571. coord DEF COORD_270 Coordinate { point [
  6572. 1.9586614 -0.13779527 0.98425197,1.9586614 -0.13779527 0.86614173,
  6573. 1.8405512 -0.019685039 0.86614173,1.9528807 -0.10129721 0.86614173,
  6574. 1.9361044 -0.068371821 0.86614173,1.9099746 -0.042242088 0.86614173,
  6575. 1.8770493 -0.025465766 0.86614173,1.8405512 -0.019685039 0.98425197,
  6576. 1.9528807 -0.10129721 0.98425197,1.9361044 -0.068371821 0.98425197,
  6577. 1.9099746 -0.042242088 0.98425197,1.8770493 -0.025465766 0.98425197] }
  6578. coordIndex [
  6579. 8,0,1,-1,8,1,3,-1,8,3,4,-1,9,4,5,-1,9,8,4,-1,10,5,6,-1,10,9,5,-1,11,10,6,-1,
  6580. 7,6,2,-1,7,11,6,-1]
  6581. normalPerVertex TRUE
  6582. normal DEF NORM_270 Normal { vector [
  6583. 0.98768834 0.15643449 0,0.98768834 0.15643449 0,
  6584. 0.15643447 0.98768834 0,0.95105651 0.30901702 0,
  6585. 0.83888072 0.54431529 0,0.6296203 0.776903 0,
  6586. 0.309017 0.95105651 0,0.15643447 0.98768834 0,
  6587. 0.95105651 0.30901702 0,0.77690301 0.62962029 0,
  6588. 0.5443153 0.83888071 0,0.309017 0.95105651 0] }
  6589. }
  6590. }
  6591. DEF SHAPE_271 Shape {
  6592. appearance USE APP_1
  6593. geometry DEF FACE_271 IndexedFaceSet {
  6594. coord DEF COORD_271 Coordinate { point [
  6595. 1.8602362 -0.15748032 0.98425197,1.8602362 -0.15748032 0.86614173,
  6596. 1.8208661 -0.11811024 0.86614173,1.8583093 -0.14531429 0.86614173,
  6597. 1.8527172 -0.13433916 0.86614173,1.8440073 -0.12562925 0.86614173,
  6598. 1.8330322 -0.12003715 0.86614173,1.8208661 -0.11811024 0.98425197,
  6599. 1.8583093 -0.14531429 0.98425197,1.8527172 -0.13433916 0.98425197,
  6600. 1.8440073 -0.12562925 0.98425197,1.8330322 -0.12003715 0.98425197] }
  6601. coordIndex [
  6602. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,6,5,-1,10,5,9,-1,11,2,6,-1,
  6603. 11,6,10,-1,7,2,11,-1]
  6604. normalPerVertex TRUE
  6605. normal DEF NORM_271 Normal { vector [
  6606. -0.98768836 -0.15643437 0,-0.98768836 -0.15643437 0,
  6607. -0.15643456 -0.98768832 0,-0.95105655 -0.30901689 0,
  6608. -0.83888074 -0.54431526 0,-0.62962035 -0.77690297 0,
  6609. -0.35872833 -0.93344201 0,-0.15643456 -0.98768832 0,
  6610. -0.95105655 -0.30901689 0,-0.77690304 -0.62962026 0,
  6611. -0.54431536 -0.83888068 0,-0.2584463 -0.96602563 0] }
  6612. }
  6613. }
  6614. DEF SHAPE_272 Shape {
  6615. appearance USE APP_1
  6616. geometry DEF FACE_272 IndexedFaceSet {
  6617. coord DEF COORD_272 Coordinate { point [
  6618. -1.9586614 -0.43307087 0.86614173,-1.9586614 -0.43307087 0.62992126,
  6619. -1.8602362 -0.43307087 0.62992126,-1.8602362 -0.43307087 0.86614173] }
  6620. coordIndex [
  6621. 0,1,2,-1,3,0,2,-1]
  6622. normalPerVertex TRUE
  6623. normal DEF NORM_272 Normal { vector [
  6624. 0 -1 0,0 -1 0,
  6625. 0 -1 0,0 -1 0] }
  6626. }
  6627. }
  6628. DEF SHAPE_273 Shape {
  6629. appearance USE APP_1
  6630. geometry DEF FACE_273 IndexedFaceSet {
  6631. coord DEF COORD_273 Coordinate { point [
  6632. -1.9586614 -0.29527559 0.62992126,-1.9586614 -0.13779527 0.62992126,
  6633. -1.8602362 -0.29527559 0.62992126,-1.8602362 -0.15748032 0.62992126,
  6634. -1.8208661 -0.11811024 0.62992126,-1.8310559 -0.11945174 0.62992126,
  6635. -1.8405512 -0.12338483 0.62992126,-1.848705 -0.12964147 0.62992126,
  6636. -1.8549616 -0.13779528 0.62992126,-1.8588947 -0.14729059 0.62992126,
  6637. -1.6043307 -0.11811024 0.62992126,-1.6043307 -0.019685039 0.62992126,
  6638. -1.8405512 -0.019685039 0.62992126,-1.8711204 -0.023709545 0.62992126,
  6639. -1.8996063 -0.035508806 0.62992126,-1.9240677 -0.054278721 0.62992126,
  6640. -1.9428376 -0.078740151 0.62992126,-1.9546369 -0.10722609 0.62992126] }
  6641. coordIndex [
  6642. 3,0,2,-1,4,10,11,-1,12,5,4,-1,12,4,11,-1,1,3,9,-1,1,0,3,-1,13,6,5,-1,13,5,12,-1,
  6643. 17,9,8,-1,17,1,9,-1,14,7,6,-1,14,6,13,-1,16,8,7,-1,16,17,8,-1,15,16,7,-1,15,7,14,-1]
  6644. normalPerVertex TRUE
  6645. normal DEF NORM_273 Normal { vector [
  6646. 0 0 1,0 0 1,
  6647. 0 0 1,0 0 1,
  6648. 0 0 1,0 0 1,
  6649. 0 0 1,0 0 1,
  6650. 0 0 1,0 0 1,
  6651. 0 0 1,0 0 1,
  6652. 0 0 1,0 0 1,
  6653. 0 0 1,0 0 1,
  6654. 0 0 1,0 0 1] }
  6655. }
  6656. }
  6657. DEF SHAPE_274 Shape {
  6658. appearance USE APP_1
  6659. geometry DEF FACE_274 IndexedFaceSet {
  6660. coord DEF COORD_274 Coordinate { point [
  6661. -1.9586614 -0.29527559 0.62992126,-1.8602362 -0.29527559 0.62992126,
  6662. -1.8602362 -0.33464567 0.66929134,-1.8602362 -0.30744161 0.63184817,
  6663. -1.8602362 -0.31841674 0.63744028,-1.8602362 -0.32712665 0.64615019,
  6664. -1.8602362 -0.33271876 0.65712532,-1.9586614 -0.33464567 0.66929134,
  6665. -1.9586614 -0.30744161 0.63184817,-1.9586614 -0.31841674 0.63744028,
  6666. -1.9586614 -0.32712665 0.64615019,-1.9586614 -0.33271876 0.65712532] }
  6667. coordIndex [
  6668. 6,7,2,-1,6,11,7,-1,5,9,10,-1,5,10,11,-1,5,11,6,-1,4,9,5,-1,3,8,9,-1,3,9,4,-1,
  6669. 1,0,8,-1,1,8,3,-1]
  6670. normalPerVertex TRUE
  6671. normal DEF NORM_274 Normal { vector [
  6672. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  6673. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  6674. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  6675. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  6676. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  6677. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  6678. }
  6679. }
  6680. DEF SHAPE_275 Shape {
  6681. appearance USE APP_1
  6682. geometry DEF FACE_275 IndexedFaceSet {
  6683. coord DEF COORD_275 Coordinate { point [
  6684. -1.9586614 -0.33464567 0.82677165,-1.9586614 -0.33464567 0.66929134,
  6685. -1.8602362 -0.33464567 0.82677165,-1.8602362 -0.33464567 0.66929134] }
  6686. coordIndex [
  6687. 1,0,2,-1,1,2,3,-1]
  6688. normalPerVertex TRUE
  6689. normal DEF NORM_275 Normal { vector [
  6690. 0 1 0,0 1 0,
  6691. 0 1 0,0 1 0] }
  6692. }
  6693. }
  6694. DEF SHAPE_276 Shape {
  6695. appearance USE APP_1
  6696. geometry DEF FACE_276 IndexedFaceSet {
  6697. coord DEF COORD_276 Coordinate { point [
  6698. -1.9586614 -0.29527559 0.86614173,-1.9586614 -0.33464567 0.82677165,
  6699. -1.9586614 -0.30744161 0.86421482,-1.9586614 -0.31841674 0.85862272,
  6700. -1.9586614 -0.32712665 0.84991281,-1.9586614 -0.33271876 0.83893768,
  6701. -1.8602362 -0.33464567 0.82677165,-1.8602362 -0.29527559 0.86614173,
  6702. -1.8602362 -0.30744161 0.86421482,-1.8602362 -0.31841674 0.85862272,
  6703. -1.8602362 -0.32712665 0.84991281,-1.8602362 -0.33271876 0.83893768] }
  6704. coordIndex [
  6705. 8,2,0,-1,8,3,2,-1,8,0,7,-1,9,3,8,-1,10,4,3,-1,10,5,4,-1,10,3,9,-1,11,5,10,-1,
  6706. 6,1,5,-1,6,5,11,-1]
  6707. normalPerVertex TRUE
  6708. normal DEF NORM_276 Normal { vector [
  6709. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  6710. 0 0.30901699 -0.95105652,0 0.58778525 -0.80901699,
  6711. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699,
  6712. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  6713. 0 0.30901699 -0.95105652,0 0.58778525 -0.80901699,
  6714. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699] }
  6715. }
  6716. }
  6717. DEF SHAPE_277 Shape {
  6718. appearance USE APP_1
  6719. geometry DEF FACE_277 IndexedFaceSet {
  6720. coord DEF COORD_277 Coordinate { point [
  6721. -1.9586614 -0.13779527 0.86614173,-1.9586614 -0.29527559 0.86614173,
  6722. -1.8405512 -0.019685039 0.86614173,-1.8711204 -0.023709545 0.86614173,
  6723. -1.8996063 -0.035508806 0.86614173,-1.9240677 -0.054278721 0.86614173,
  6724. -1.9428376 -0.078740151 0.86614173,-1.9546369 -0.10722609 0.86614173,
  6725. -1.6043307 -0.019685039 0.86614173,-1.6043307 -0.11811024 0.86614173,
  6726. -1.8208661 -0.11811024 0.86614173,-1.8602362 -0.15748032 0.86614173,
  6727. -1.8310559 -0.11945174 0.86614173,-1.8405512 -0.12338483 0.86614173,
  6728. -1.848705 -0.12964147 0.86614173,-1.8549616 -0.13779528 0.86614173,
  6729. -1.8588947 -0.14729059 0.86614173,-1.8602362 -0.29527559 0.86614173] }
  6730. coordIndex [
  6731. 10,2,8,-1,10,8,9,-1,12,3,2,-1,12,2,10,-1,13,4,3,-1,13,3,12,-1,14,5,4,-1,14,4,13,-1,
  6732. 6,14,15,-1,6,5,14,-1,7,15,16,-1,7,6,15,-1,0,16,11,-1,0,7,16,-1,1,11,17,-1,1,0,11,-1]
  6733. normalPerVertex TRUE
  6734. normal DEF NORM_277 Normal { vector [
  6735. 0 0 -1,0 0 -1,
  6736. 0 0 -1,0 0 -1,
  6737. 0 0 -1,0 0 -1,
  6738. 0 0 -1,0 0 -1,
  6739. 0 0 -1,0 0 -1,
  6740. 0 0 -1,0 0 -1,
  6741. 0 0 -1,0 0 -1,
  6742. 0 0 -1,0 0 -1,
  6743. 0 0 -1,0 0 -1] }
  6744. }
  6745. }
  6746. DEF SHAPE_278 Shape {
  6747. appearance USE APP_1
  6748. geometry DEF FACE_278 IndexedFaceSet {
  6749. coord DEF COORD_278 Coordinate { point [
  6750. -1.6043307 -0.019685039 0.86614173,-1.6043307 -0.11811024 0.86614173,
  6751. -1.5649606 -0.11811024 0.82677165,-1.5921647 -0.11811024 0.86421482,
  6752. -1.5811896 -0.11811024 0.85862272,-1.5724796 -0.11811024 0.84991281,
  6753. -1.5668875 -0.11811024 0.83893768,-1.5649606 -0.019685039 0.82677165,
  6754. -1.5921647 -0.019685039 0.86421482,-1.5811896 -0.019685039 0.85862272,
  6755. -1.5724796 -0.019685039 0.84991281,-1.5668875 -0.019685039 0.83893768] }
  6756. coordIndex [
  6757. 6,7,2,-1,6,11,7,-1,5,10,11,-1,5,11,6,-1,4,9,10,-1,4,10,5,-1,3,0,8,-1,3,8,9,-1,
  6758. 3,9,4,-1,1,0,3,-1]
  6759. normalPerVertex TRUE
  6760. normal DEF NORM_278 Normal { vector [
  6761. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  6762. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  6763. -0.6296203 0 -0.77690301,-0.83888072 0 -0.5443153,
  6764. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  6765. -0.30901699 0 -0.95105652,-0.5443153 0 -0.83888072,
  6766. -0.77690301 0 -0.6296203,-0.93344204 0 -0.35872825] }
  6767. }
  6768. }
  6769. DEF SHAPE_279 Shape {
  6770. appearance USE APP_1
  6771. geometry DEF FACE_279 IndexedFaceSet {
  6772. coord DEF COORD_279 Coordinate { point [
  6773. -1.5649606 -0.11811024 0.82677165,-1.5649606 -0.11811024 0.66929134,
  6774. -1.5649606 -0.019685039 0.82677165,-1.5649606 -0.019685039 0.66929134] }
  6775. coordIndex [
  6776. 1,0,2,-1,1,2,3,-1]
  6777. normalPerVertex TRUE
  6778. normal DEF NORM_279 Normal { vector [
  6779. -1 0 0,-1 0 0,
  6780. -1 0 0,-1 0 0] }
  6781. }
  6782. }
  6783. DEF SHAPE_280 Shape {
  6784. appearance USE APP_1
  6785. geometry DEF FACE_280 IndexedFaceSet {
  6786. coord DEF COORD_280 Coordinate { point [
  6787. -1.5649606 -0.11811024 0.66929134,-1.6043307 -0.11811024 0.62992126,
  6788. -1.5668875 -0.11811024 0.65712532,-1.5724796 -0.11811024 0.64615019,
  6789. -1.5811896 -0.11811024 0.63744028,-1.5921647 -0.11811024 0.63184817,
  6790. -1.6043307 -0.019685039 0.62992126,-1.5649606 -0.019685039 0.66929134,
  6791. -1.5668875 -0.019685039 0.65712532,-1.5724796 -0.019685039 0.64615019,
  6792. -1.5811896 -0.019685039 0.63744028,-1.5921647 -0.019685039 0.63184817] }
  6793. coordIndex [
  6794. 7,2,0,-1,8,3,2,-1,8,2,7,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,5,10,-1,
  6795. 6,1,5,-1,6,5,11,-1]
  6796. normalPerVertex TRUE
  6797. normal DEF NORM_280 Normal { vector [
  6798. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  6799. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  6800. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652,
  6801. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  6802. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  6803. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652] }
  6804. }
  6805. }
  6806. DEF SHAPE_281 Shape {
  6807. appearance USE APP_1
  6808. geometry DEF FACE_281 IndexedFaceSet {
  6809. coord DEF COORD_281 Coordinate { point [
  6810. 1.9586614 -0.43307087 0.86614173,1.9586614 -0.43307087 0.62992126,
  6811. 1.8602362 -0.43307087 0.62992126,1.8602362 -0.43307087 0.86614173] }
  6812. coordIndex [
  6813. 0,2,1,-1,3,2,0,-1]
  6814. normalPerVertex TRUE
  6815. normal DEF NORM_281 Normal { vector [
  6816. 0 -1 0,0 -1 0,
  6817. 0 -1 0,0 -1 0] }
  6818. }
  6819. }
  6820. DEF SHAPE_282 Shape {
  6821. appearance USE APP_1
  6822. geometry DEF FACE_282 IndexedFaceSet {
  6823. coord DEF COORD_282 Coordinate { point [
  6824. 1.9586614 -0.29527559 0.62992126,1.9586614 -0.13779527 0.62992126,
  6825. 1.8602362 -0.29527559 0.62992126,1.8602362 -0.15748032 0.62992126,
  6826. 1.8208661 -0.11811024 0.62992126,1.8583093 -0.14531429 0.62992126,
  6827. 1.8527172 -0.13433916 0.62992126,1.8440073 -0.12562925 0.62992126,
  6828. 1.8330322 -0.12003715 0.62992126,1.6043307 -0.11811024 0.62992126,
  6829. 1.6043307 -0.019685039 0.62992126,1.8405512 -0.019685039 0.62992126,
  6830. 1.9528807 -0.10129721 0.62992126,1.9361044 -0.068371821 0.62992126,
  6831. 1.9099746 -0.042242088 0.62992126,1.8770493 -0.025465766 0.62992126] }
  6832. coordIndex [
  6833. 4,10,9,-1,4,11,10,-1,8,15,11,-1,8,11,4,-1,7,14,15,-1,7,15,8,-1,13,7,6,-1,13,14,7,-1,
  6834. 12,6,5,-1,12,13,6,-1,1,5,3,-1,1,12,5,-1,0,3,2,-1,0,1,3,-1]
  6835. normalPerVertex TRUE
  6836. normal DEF NORM_282 Normal { vector [
  6837. 0 0 1,0 0 1,
  6838. 0 0 1,0 0 1,
  6839. 0 0 1,0 0 1,
  6840. 0 0 1,0 0 1,
  6841. 0 0 1,0 0 1,
  6842. 0 0 1,0 0 1,
  6843. 0 0 1,0 0 1,
  6844. 0 0 1,0 0 1] }
  6845. }
  6846. }
  6847. DEF SHAPE_283 Shape {
  6848. appearance USE APP_1
  6849. geometry DEF FACE_283 IndexedFaceSet {
  6850. coord DEF COORD_283 Coordinate { point [
  6851. 1.9586614 -0.29527559 0.62992126,1.9586614 -0.33464567 0.66929134,
  6852. 1.9586614 -0.30744161 0.63184817,1.9586614 -0.31841674 0.63744028,
  6853. 1.9586614 -0.32712665 0.64615019,1.9586614 -0.33271876 0.65712532,
  6854. 1.8602362 -0.33464567 0.66929134,1.8602362 -0.29527559 0.62992126,
  6855. 1.8602362 -0.30744161 0.63184817,1.8602362 -0.31841674 0.63744028,
  6856. 1.8602362 -0.32712665 0.64615019,1.8602362 -0.33271876 0.65712532] }
  6857. coordIndex [
  6858. 7,2,0,-1,8,3,2,-1,8,2,7,-1,9,4,3,-1,9,3,8,-1,10,4,9,-1,11,5,4,-1,11,1,5,-1,
  6859. 11,4,10,-1,6,1,11,-1]
  6860. normalPerVertex TRUE
  6861. normal DEF NORM_283 Normal { vector [
  6862. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  6863. 0 0.25844621 0.96602565,0 0.5443153 0.83888072,
  6864. 0 0.80901699 0.58778525,0 0.95105652 0.30901699,
  6865. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  6866. 0 0.35872825 0.93344204,0 0.6296203 0.77690301,
  6867. 0 0.80901699 0.58778525,0 0.95105652 0.30901699] }
  6868. }
  6869. }
  6870. DEF SHAPE_284 Shape {
  6871. appearance USE APP_1
  6872. geometry DEF FACE_284 IndexedFaceSet {
  6873. coord DEF COORD_284 Coordinate { point [
  6874. 1.9586614 -0.33464567 0.82677165,1.9586614 -0.33464567 0.66929134,
  6875. 1.8602362 -0.33464567 0.82677165,1.8602362 -0.33464567 0.66929134] }
  6876. coordIndex [
  6877. 2,1,3,-1,0,1,2,-1]
  6878. normalPerVertex TRUE
  6879. normal DEF NORM_284 Normal { vector [
  6880. 0 1 0,0 1 0,
  6881. 0 1 0,0 1 0] }
  6882. }
  6883. }
  6884. DEF SHAPE_285 Shape {
  6885. appearance USE APP_1
  6886. geometry DEF FACE_285 IndexedFaceSet {
  6887. coord DEF COORD_285 Coordinate { point [
  6888. 1.9586614 -0.33464567 0.82677165,1.9586614 -0.29527559 0.86614173,
  6889. 1.9586614 -0.33271876 0.83893768,1.9586614 -0.32712665 0.84991281,
  6890. 1.9586614 -0.31841674 0.85862272,1.9586614 -0.30744161 0.86421482,
  6891. 1.8602362 -0.29527559 0.86614173,1.8602362 -0.33464567 0.82677165,
  6892. 1.8602362 -0.33271876 0.83893768,1.8602362 -0.32712665 0.84991281,
  6893. 1.8602362 -0.31841674 0.85862272,1.8602362 -0.30744161 0.86421482] }
  6894. coordIndex [
  6895. 8,2,0,-1,8,0,7,-1,9,3,2,-1,9,2,8,-1,10,4,3,-1,10,3,9,-1,11,5,4,-1,11,4,10,-1,
  6896. 6,1,5,-1,6,5,11,-1]
  6897. normalPerVertex TRUE
  6898. normal DEF NORM_285 Normal { vector [
  6899. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  6900. 0 0.93344204 -0.35872825,0 0.77690301 -0.6296203,
  6901. 0 0.5443153 -0.83888072,0 0.25844621 -0.96602565,
  6902. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  6903. 0 0.96602565 -0.25844621,0 0.83888072 -0.5443153,
  6904. 0 0.6296203 -0.77690301,0 0.35872825 -0.93344204] }
  6905. }
  6906. }
  6907. DEF SHAPE_286 Shape {
  6908. appearance USE APP_1
  6909. geometry DEF FACE_286 IndexedFaceSet {
  6910. coord DEF COORD_286 Coordinate { point [
  6911. 1.9586614 -0.13779527 0.86614173,1.9586614 -0.29527559 0.86614173,
  6912. 1.8405512 -0.019685039 0.86614173,1.9528807 -0.10129721 0.86614173,
  6913. 1.9361044 -0.068371821 0.86614173,1.9099746 -0.042242088 0.86614173,
  6914. 1.8770493 -0.025465766 0.86614173,1.6043307 -0.019685039 0.86614173,
  6915. 1.6043307 -0.11811024 0.86614173,1.8208661 -0.11811024 0.86614173,
  6916. 1.8602362 -0.15748032 0.86614173,1.8583093 -0.14531429 0.86614173,
  6917. 1.8527172 -0.13433916 0.86614173,1.8440073 -0.12562925 0.86614173,
  6918. 1.8330322 -0.12003715 0.86614173,1.8602362 -0.29527559 0.86614173] }
  6919. coordIndex [
  6920. 10,1,15,-1,9,8,7,-1,2,14,9,-1,2,9,7,-1,0,10,11,-1,0,1,10,-1,3,11,12,-1,3,0,11,-1,
  6921. 6,13,14,-1,6,14,2,-1,4,12,13,-1,4,3,12,-1,5,4,13,-1,5,13,6,-1]
  6922. normalPerVertex TRUE
  6923. normal DEF NORM_286 Normal { vector [
  6924. 0 0 -1,0 0 -1,
  6925. 0 0 -1,0 0 -1,
  6926. 0 0 -1,0 0 -1,
  6927. 0 0 -1,0 0 -1,
  6928. 0 0 -1,0 0 -1,
  6929. 0 0 -1,0 0 -1,
  6930. 0 0 -1,0 0 -1,
  6931. 0 0 -1,0 0 -1] }
  6932. }
  6933. }
  6934. DEF SHAPE_287 Shape {
  6935. appearance USE APP_1
  6936. geometry DEF FACE_287 IndexedFaceSet {
  6937. coord DEF COORD_287 Coordinate { point [
  6938. 1.6043307 -0.11811024 0.62992126,1.5649606 -0.11811024 0.66929134,
  6939. 1.5921647 -0.11811024 0.63184817,1.5811896 -0.11811024 0.63744028,
  6940. 1.5724796 -0.11811024 0.64615019,1.5668875 -0.11811024 0.65712532,
  6941. 1.5649606 -0.019685039 0.66929134,1.6043307 -0.019685039 0.62992126,
  6942. 1.5921647 -0.019685039 0.63184817,1.5811896 -0.019685039 0.63744028,
  6943. 1.5724796 -0.019685039 0.64615019,1.5668875 -0.019685039 0.65712532] }
  6944. coordIndex [
  6945. 8,2,0,-1,8,0,7,-1,9,3,2,-1,9,4,3,-1,9,2,8,-1,10,4,9,-1,11,5,4,-1,11,1,5,-1,
  6946. 11,4,10,-1,6,1,11,-1]
  6947. normalPerVertex TRUE
  6948. normal DEF NORM_287 Normal { vector [
  6949. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  6950. 0.35872825 0 0.93344204,0.58778525 0 0.80901699,
  6951. 0.80901699 0 0.58778525,0.95105652 0 0.30901699,
  6952. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  6953. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  6954. 0.80901699 0 0.58778525,0.95105652 0 0.30901699] }
  6955. }
  6956. }
  6957. DEF SHAPE_288 Shape {
  6958. appearance USE APP_1
  6959. geometry DEF FACE_288 IndexedFaceSet {
  6960. coord DEF COORD_288 Coordinate { point [
  6961. 1.5649606 -0.11811024 0.66929134,1.5649606 -0.11811024 0.82677165,
  6962. 1.5649606 -0.019685039 0.82677165,1.5649606 -0.019685039 0.66929134] }
  6963. coordIndex [
  6964. 1,3,2,-1,1,0,3,-1]
  6965. normalPerVertex TRUE
  6966. normal DEF NORM_288 Normal { vector [
  6967. 1 0 0,1 0 0,
  6968. 1 0 0,1 0 0] }
  6969. }
  6970. }
  6971. DEF SHAPE_289 Shape {
  6972. appearance USE APP_1
  6973. geometry DEF FACE_289 IndexedFaceSet {
  6974. coord DEF COORD_289 Coordinate { point [
  6975. 1.6043307 -0.019685039 0.86614173,1.5649606 -0.019685039 0.82677165,
  6976. 1.5921647 -0.019685039 0.86421482,1.5811896 -0.019685039 0.85862272,
  6977. 1.5724796 -0.019685039 0.84991281,1.5668875 -0.019685039 0.83893768,
  6978. 1.5649606 -0.11811024 0.82677165,1.6043307 -0.11811024 0.86614173,
  6979. 1.5921647 -0.11811024 0.86421482,1.5811896 -0.11811024 0.85862272,
  6980. 1.5724796 -0.11811024 0.84991281,1.5668875 -0.11811024 0.83893768] }
  6981. coordIndex [
  6982. 8,2,0,-1,8,3,2,-1,8,0,7,-1,9,4,3,-1,9,3,8,-1,10,4,9,-1,11,5,4,-1,11,1,5,-1,
  6983. 11,4,10,-1,6,1,11,-1]
  6984. normalPerVertex TRUE
  6985. normal DEF NORM_289 Normal { vector [
  6986. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  6987. 0.30901699 0 -0.95105652,0.5443153 0 -0.83888072,
  6988. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699,
  6989. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  6990. 0.30901699 0 -0.95105652,0.6296203 0 -0.77690301,
  6991. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  6992. }
  6993. }
  6994. ] }
  6995. DEF TXFM_3 Transform {
  6996. center 0 0 0
  6997. rotation 0 0 1 0
  6998. scale 1 1 1
  6999. scaleOrientation 0 0 1 0
  7000. translation 0 0 0
  7001. children [
  7002. DEF SHAPE_290 Shape {
  7003. appearance DEF APP_2 Appearance {
  7004. material Material {
  7005. ambientIntensity 1
  7006. diffuseColor 0 0 0
  7007. emissiveColor 0 0 0
  7008. shininess 0.1
  7009. specularColor 0.12 0.12 0.12
  7010. transparency 0
  7011. } }
  7012. geometry DEF FACE_290 IndexedFaceSet {
  7013. coord DEF COORD_290 Coordinate { point [
  7014. -0.68897408 0.13779527 1.3779528,-0.68897408 0.13779527 0.39370079,
  7015. -0.68897408 0.21653543 0.39370079,-0.68897408 0.21653543 1.3779528] }
  7016. coordIndex [
  7017. 3,1,0,-1,3,2,1,-1]
  7018. normalPerVertex TRUE
  7019. normal DEF NORM_290 Normal { vector [
  7020. -1 0 0,-1 0 0,
  7021. -1 0 0,-1 0 0] }
  7022. }
  7023. }
  7024. DEF SHAPE_291 Shape {
  7025. appearance USE APP_2
  7026. geometry DEF FACE_291 IndexedFaceSet {
  7027. coord DEF COORD_291 Coordinate { point [
  7028. -0.61023622 0.059055118 1.3779528,-0.68897408 0.13779527 1.3779528,
  7029. -0.63456772 0.062909504 1.3779528,-0.65651734 0.07409396 1.3779528,
  7030. -0.67393659 0.091513715 1.3779528,-0.68512041 0.11346366 1.3779528,
  7031. -0.68897408 0.13779527 0.39370079,-0.61023622 0.059055118 0.39370079,
  7032. -0.63456772 0.062909504 0.39370079,-0.65651734 0.07409396 0.39370079,
  7033. -0.67393659 0.091513715 0.39370079,-0.68512041 0.11346366 0.39370079] }
  7034. coordIndex [
  7035. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  7036. 0,8,7,-1,0,2,8,-1]
  7037. normalPerVertex TRUE
  7038. normal DEF NORM_291 Normal { vector [
  7039. -0.15646042 -0.98768423 0,-0.98768879 -0.15643161 0,
  7040. -0.35874912 -0.93343402 0,-0.62963312 -0.77689261 0,
  7041. -0.83888652 -0.54430635 0,-0.9660269 -0.25844156 0,
  7042. -0.98768879 -0.15643161 0,-0.15646042 -0.98768423 0,
  7043. -0.25846973 -0.96601936 0,-0.54433082 -0.83887065 0,
  7044. -0.77691098 -0.62961046 0,-0.93344448 -0.3587219 0] }
  7045. }
  7046. }
  7047. DEF SHAPE_292 Shape {
  7048. appearance USE APP_2
  7049. geometry DEF FACE_292 IndexedFaceSet {
  7050. coord DEF COORD_292 Coordinate { point [
  7051. -0.68897408 0.13779527 0.39370079,-0.68897408 0.21653543 0.39370079,
  7052. -0.61023392 0.21653543 0.31496063,-0.68512026 0.21653543 0.36936874,
  7053. -0.67393605 0.21653543 0.34741848,-0.65651623 0.21653543 0.32999866,
  7054. -0.63456597 0.21653543 0.31881445,-0.61023392 0.13779528 0.31496063,
  7055. -0.68512026 0.13779527 0.36936874,-0.67393605 0.13779527 0.34741848,
  7056. -0.65651623 0.13779527 0.32999866,-0.63456597 0.13779527 0.31881445] }
  7057. coordIndex [
  7058. 6,2,7,-1,6,7,11,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,9,8,-1,3,4,9,-1,
  7059. 1,8,0,-1,1,3,8,-1]
  7060. normalPerVertex TRUE
  7061. normal DEF NORM_292 Normal { vector [
  7062. -0.98768834 0 -0.15643447,-0.98768834 0 -0.15643447,
  7063. -0.15643447 0 -0.98768834,-0.93344204 0 -0.35872825,
  7064. -0.77690301 0 -0.6296203,-0.5443153 0 -0.83888072,
  7065. -0.25844621 0 -0.96602565,-0.15643447 0 -0.98768834,
  7066. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  7067. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  7068. }
  7069. }
  7070. DEF SHAPE_293 Shape {
  7071. appearance USE APP_2
  7072. geometry DEF FACE_293 IndexedFaceSet {
  7073. coord DEF COORD_293 Coordinate { point [
  7074. -1.0374745 -0.33464567 1.3779528,-1.3427998 0.077543481 1.3779528,
  7075. -0.39370079 -0.33464567 1.3779528,0.39370079 -0.33464567 1.3779528,
  7076. 1.0374745 -0.33464567 1.3779528,1.3427998 0.077543481 1.3779528,
  7077. 1.3582677 0.12441179 1.3779528,1.3564963 0.1078039 1.3779528,
  7078. 1.3512618 0.091943255 1.3779528,1.3582677 0.31496063 1.3779528,
  7079. 1.2795276 0.39370079 1.3779528,1.3038596 0.38984697 1.3779528,
  7080. 1.3258099 0.37866276 1.3779528,1.3432297 0.36124293 1.3779528,
  7081. 1.3544139 0.33929268 1.3779528,-1.2795276 0.39370079 1.3779528,
  7082. -1.3582677 0.31496063 1.3779528,-1.3544139 0.33929268 1.3779528,
  7083. -1.3432297 0.36124293 1.3779528,-1.3258099 0.37866276 1.3779528,
  7084. -1.3038596 0.38984697 1.3779528,-1.3582677 0.12441179 1.3779528,
  7085. -1.3512618 0.091943255 1.3779528,-1.3564963 0.1078039 1.3779528,
  7086. -0.68897408 0.13779527 1.3779528,-0.68897408 0.21653543 1.3779528,
  7087. -0.61023393 0.29527559 1.3779528,-0.68629108 0.23691488 1.3779528,
  7088. -0.6784249 0.25590551 1.3779528,-0.66591163 0.27221313 1.3779528,
  7089. -0.64960401 0.28472641 1.3779528,-0.63061338 0.29259258 1.3779528,
  7090. 0.61023852 0.29527559 1.3779528,0.68897867 0.21653543 1.3779528,
  7091. 0.63457057 0.29142177 1.3779528,0.65652082 0.28023756 1.3779528,
  7092. 0.67394064 0.26281774 1.3779528,0.68512486 0.24086748 1.3779528,
  7093. 0.68897867 0.13779528 1.3779528,0.61023622 0.059055118 1.3779528,
  7094. 0.68629557 0.11741545 1.3779528,0.67842911 0.098424535 1.3779528,
  7095. 0.66591541 0.082116765 1.3779528,0.64960727 0.069603534 1.3779528,
  7096. 0.63061612 0.061737629 1.3779528,0.58464567 0.059055118 1.3779528,
  7097. 0.43897638 0.059055118 1.3779528,0.32874016 0.059055118 1.3779528,
  7098. 0.18307087 0.059055118 1.3779528,0.072834646 0.059055118 1.3779528,
  7099. -0.072834646 0.059055118 1.3779528,-0.18307087 0.059055118 1.3779528,
  7100. -0.32874016 0.059055118 1.3779528,-0.43897638 0.059055118 1.3779528,
  7101. -0.58464567 0.059055118 1.3779528,-0.61023622 0.059055118 1.3779528,
  7102. -0.63456772 0.062909504 1.3779528,-0.65651734 0.07409396 1.3779528,
  7103. -0.67393659 0.091513715 1.3779528,-0.68512041 0.11346366 1.3779528] }
  7104. coordIndex [
  7105. 43,4,44,-1,42,4,43,-1,23,1,22,-1,41,4,42,-1,21,1,23,-1,40,4,41,-1,20,18,19,-1,15,16,17,-1,
  7106. 15,17,18,-1,15,21,16,-1,15,1,21,-1,15,18,20,-1,58,57,0,-1,56,2,0,-1,56,0,57,-1,59,0,1,-1,
  7107. 59,58,0,-1,5,38,33,-1,5,4,40,-1,5,40,38,-1,55,2,56,-1,24,59,1,-1,7,8,5,-1,54,2,55,-1,
  7108. 25,1,15,-1,25,24,1,-1,27,25,15,-1,28,27,15,-1,6,7,5,-1,29,28,15,-1,53,2,54,-1,10,9,6,-1,
  7109. 10,34,32,-1,10,35,34,-1,10,36,35,-1,10,37,36,-1,30,29,15,-1,10,33,37,-1,10,5,33,-1,10,6,5,-1,
  7110. 11,9,10,-1,31,30,15,-1,14,9,11,-1,26,31,15,-1,12,14,11,-1,13,14,12,-1,10,26,15,-1,10,32,26,-1,
  7111. 52,2,53,-1,51,2,52,-1,50,2,51,-1,49,3,2,-1,49,2,50,-1,48,3,49,-1,47,3,48,-1,46,3,47,-1,
  7112. 45,3,46,-1,39,3,45,-1,44,3,39,-1,4,3,44,-1]
  7113. normalPerVertex TRUE
  7114. normal DEF NORM_293 Normal { vector [
  7115. 0 0 -1,0 0 -1,
  7116. 0 0 -1,0 0 -1,
  7117. 0 0 -1,0 0 -1,
  7118. 0 0 -1,0 0 -1,
  7119. 0 0 -1,0 0 -1,
  7120. 0 0 -1,0 0 -1,
  7121. 0 0 -1,0 0 -1,
  7122. 0 0 -1,0 0 -1,
  7123. 0 0 -1,0 0 -1,
  7124. 0 0 -1,0 0 -1,
  7125. 0 0 -1,0 0 -1,
  7126. 0 0 -1,0 0 -1,
  7127. 0 0 -1,0 0 -1,
  7128. 0 0 -1,0 0 -1,
  7129. 0 0 -1,0 0 -1,
  7130. 0 0 -1,0 0 -1,
  7131. 0 0 -1,0 0 -1,
  7132. 0 0 -1,0 0 -1,
  7133. 0 0 -1,0 0 -1,
  7134. 0 0 -1,0 0 -1,
  7135. 0 0 -1,0 0 -1,
  7136. 0 0 -1,0 0 -1,
  7137. 0 0 -1,0 0 -1,
  7138. 0 0 -1,0 0 -1,
  7139. 0 0 -1,0 0 -1,
  7140. 0 0 -1,0 0 -1,
  7141. 0 0 -1,0 0 -1,
  7142. 0 0 -1,0 0 -1,
  7143. 0 0 -1,0 0 -1,
  7144. 0 0 -1,0 0 -1] }
  7145. }
  7146. }
  7147. DEF SHAPE_294 Shape {
  7148. appearance USE APP_2
  7149. geometry DEF FACE_294 IndexedFaceSet {
  7150. coord DEF COORD_294 Coordinate { point [
  7151. -0.68897408 0.21653543 1.3779528,-0.61023393 0.29527559 1.3779528,
  7152. -0.68629108 0.23691488 1.3779528,-0.6784249 0.25590551 1.3779528,
  7153. -0.66591163 0.27221313 1.3779528,-0.64960401 0.28472641 1.3779528,
  7154. -0.63061338 0.29259258 1.3779528,-0.61023393 0.29527559 0.39370079,
  7155. -0.68897408 0.21653543 0.39370079,-0.68629108 0.23691488 0.39370079,
  7156. -0.6784249 0.25590551 0.39370079,-0.66591163 0.27221313 0.39370079,
  7157. -0.64960401 0.28472641 0.39370079,-0.63061338 0.29259258 0.39370079] }
  7158. coordIndex [
  7159. 1,7,13,-1,6,13,12,-1,6,1,13,-1,5,12,11,-1,5,6,12,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,
  7160. 3,4,10,-1,2,9,8,-1,2,3,9,-1,0,2,8,-1]
  7161. normalPerVertex TRUE
  7162. normal DEF NORM_294 Normal { vector [
  7163. -0.99144487 0.13052614 0,-0.13052626 0.99144485 0,
  7164. -0.97634422 0.21622205 0,-0.88711371 0.46155094 0,
  7165. -0.73742786 0.6754259 0,-0.53748753 0.8432717 0,
  7166. -0.3009183 0.95364992 0,-0.1305263 0.99144485 0,
  7167. -0.99144487 0.13052614 0,-0.95364995 0.30091823 0,
  7168. -0.84327174 0.53748746 0,-0.67542595 0.73742781 0,
  7169. -0.46155101 0.88711367 0,-0.21622215 0.97634419 0] }
  7170. }
  7171. }
  7172. DEF SHAPE_295 Shape {
  7173. appearance USE APP_2
  7174. geometry DEF FACE_295 IndexedFaceSet {
  7175. coord DEF COORD_295 Coordinate { point [
  7176. -0.61023622 0.059055118 1.3779528,-0.61023622 0.059055118 0.39370079,
  7177. -0.58464567 0.059055118 0.39370079,-0.58464567 0.059055118 1.3779528] }
  7178. coordIndex [
  7179. 3,0,1,-1,3,1,2,-1]
  7180. normalPerVertex TRUE
  7181. normal DEF NORM_295 Normal { vector [
  7182. 0 -1 0,0 -1 0,
  7183. 0 -1 0,0 -1 0] }
  7184. }
  7185. }
  7186. DEF SHAPE_296 Shape {
  7187. appearance USE APP_2
  7188. geometry DEF FACE_296 IndexedFaceSet {
  7189. coord DEF COORD_296 Coordinate { point [
  7190. -0.61023392 0.13779528 0.31496063,-0.61023392 0.13779528 0.31496063,
  7191. -0.61023622 0.059055118 0.39370079,-0.61023611 0.062908936 0.36936874,
  7192. -0.61023578 0.07409315 0.34741848,-0.61023528 0.091512972 0.32999866,
  7193. -0.61023463 0.11346323 0.31881445,-0.68897408 0.13779527 0.39370079,
  7194. -0.63456772 0.062909504 0.39370079,-0.65651734 0.07409396 0.39370079,
  7195. -0.67393659 0.091513715 0.39370079,-0.68512041 0.11346366 0.39370079,
  7196. -0.68512026 0.13779527 0.36936874,-0.67393605 0.13779527 0.34741848,
  7197. -0.65651623 0.13779527 0.32999866,-0.63456597 0.13779527 0.31881445] }
  7198. coordIndex [
  7199. 3,2,8,-1,9,3,8,-1,10,3,9,-1,12,10,11,-1,12,11,7,-1,12,3,10,-1,13,4,3,-1,13,5,4,-1,
  7200. 13,3,12,-1,14,5,13,-1,15,6,5,-1,15,5,14,-1,0,1,6,-1,0,6,15,-1]
  7201. normalPerVertex TRUE
  7202. normal DEF NORM_296 Normal { vector [
  7203. -0.15455489 -0.15455038 -0.97582118,0 0 1,
  7204. -0.15458042 -0.97581642 -0.15455485,-0.5662863 -0.64240921 -0.5163625,
  7205. -0.62896742 -0.62894908 -0.4569716,-0.52408136 -0.52406608 -0.67133708,
  7206. -0.29524255 -0.29523394 -0.90866317,-0.97582093 -0.15455196 -0.15455485,
  7207. -0.29526349 -0.90865538 -0.29523696,-0.47110904 -0.64840209 -0.59802258,
  7208. -0.54105417 -0.49005889 -0.6834491,-0.908664 -0.29523699 -0.29523696,
  7209. -0.64650551 -0.53945943 -0.53945727,-0.63389911 -0.63388062 -0.44313348,
  7210. -0.50673564 -0.50672086 -0.6974618,-0.35628774 -0.35627735 -0.86378556] }
  7211. }
  7212. }
  7213. DEF SHAPE_297 Shape {
  7214. appearance USE APP_2
  7215. geometry DEF FACE_297 IndexedFaceSet {
  7216. coord DEF COORD_297 Coordinate { point [
  7217. -0.61023392 0.13779528 0.31496063,-0.61023392 0.21653543 0.31496063,
  7218. -0.58464567 0.13779528 0.31496063,-0.58464567 0.15748031 0.31496063,
  7219. -0.43897638 0.15748031 0.31496063,-0.43897638 0.13779528 0.31496063,
  7220. -0.32874016 0.13779528 0.31496063,-0.32874016 0.15748031 0.31496063,
  7221. -0.18307087 0.15748031 0.31496063,-0.18307087 0.13779528 0.31496063,
  7222. -0.072834646 0.13779528 0.31496063,-0.072834646 0.15748031 0.31496063,
  7223. 0.072834646 0.15748031 0.31496063,0.072834646 0.13779528 0.31496063,
  7224. 0.18307087 0.13779528 0.31496063,0.18307087 0.15748031 0.31496063,
  7225. 0.32874016 0.15748031 0.31496063,0.32874016 0.13779528 0.31496063,
  7226. 0.43897638 0.13779528 0.31496063,0.43897638 0.15748031 0.31496063,
  7227. 0.58464567 0.15748031 0.31496063,0.58464567 0.13779528 0.31496063,
  7228. 0.61023852 0.13779528 0.31496063,0.61023852 0.21653543 0.31496063] }
  7229. coordIndex [
  7230. 3,2,0,-1,1,3,0,-1,4,3,1,-1,7,5,4,-1,7,6,5,-1,7,4,1,-1,11,9,8,-1,11,10,9,-1,
  7231. 15,13,12,-1,15,14,13,-1,19,17,16,-1,19,18,17,-1,22,21,20,-1,23,20,19,-1,23,19,16,-1,23,22,20,-1,
  7232. 23,7,1,-1,23,8,7,-1,23,11,8,-1,23,12,11,-1,23,15,12,-1,23,16,15,-1]
  7233. normalPerVertex TRUE
  7234. normal DEF NORM_297 Normal { vector [
  7235. 0 0 -1,0 0 -1,
  7236. 0 0 -1,0 0 -1,
  7237. 0 0 -1,0 0 -1,
  7238. 0 0 -1,0 0 -1,
  7239. 0 0 -1,0 0 -1,
  7240. 0 0 -1,0 0 -1,
  7241. 0 0 -1,0 0 -1,
  7242. 0 0 -1,0 0 -1,
  7243. 0 0 -1,0 0 -1,
  7244. 0 0 -1,0 0 -1,
  7245. 0 0 -1,0 0 -1,
  7246. 0 0 -1,0 0 -1] }
  7247. }
  7248. }
  7249. DEF SHAPE_298 Shape {
  7250. appearance USE APP_2
  7251. geometry DEF FACE_298 IndexedFaceSet {
  7252. coord DEF COORD_298 Coordinate { point [
  7253. -0.61023392 0.21653543 0.31496063,-0.61023392 0.21653543 0.31496063,
  7254. -0.68897408 0.21653543 0.39370079,-0.68512026 0.21653543 0.36936874,
  7255. -0.67393605 0.21653543 0.34741848,-0.65651623 0.21653543 0.32999866,
  7256. -0.63456597 0.21653543 0.31881445,-0.61023393 0.29527559 0.39370079,
  7257. -0.68629108 0.23691488 0.39370079,-0.6784249 0.25590551 0.39370079,
  7258. -0.66591163 0.27221313 0.39370079,-0.64960401 0.28472641 0.39370079,
  7259. -0.63061338 0.29259258 0.39370079,-0.61023393 0.29259259 0.37332133,
  7260. -0.61023393 0.28472641 0.35433071,-0.61023393 0.27221313 0.33802309,
  7261. -0.61023393 0.25590551 0.32550981,-0.61023393 0.23691488 0.31764363] }
  7262. coordIndex [
  7263. 3,2,8,-1,3,8,9,-1,10,3,9,-1,13,10,11,-1,13,11,12,-1,13,12,7,-1,14,4,3,-1,14,3,10,-1,
  7264. 14,10,13,-1,15,5,4,-1,15,4,14,-1,16,6,5,-1,16,5,15,-1,17,1,6,-1,17,6,16,-1,0,1,17,-1]
  7265. normalPerVertex TRUE
  7266. normal DEF NORM_298 Normal { vector [
  7267. 0 0 1,-0.15512849 0.12894602 -0.97944274,
  7268. -0.97944274 0.12894603 -0.15512849,-0.66844817 0.51842046 -0.53330786,
  7269. -0.63162525 0.62587121 -0.45753117,-0.52097466 0.51258719 -0.68252456,
  7270. -0.33947982 0.32707873 -0.88191437,-0.12942842 0.98310559 -0.12942831,
  7271. -0.93410019 0.25029134 -0.25458019,-0.75215145 0.4342548 -0.49567224,
  7272. -0.55398393 0.57040096 -0.60641945,-0.42273045 0.73219057 -0.53403739,
  7273. -0.25056288 0.93511312 -0.25056277,-0.38799543 0.83601384 -0.38799536,
  7274. -0.59720191 0.60971037 -0.52115558,-0.58011286 0.58072481 -0.57116352,
  7275. -0.44427754 0.44462348 -0.77777081,-0.2545802 0.25029133 -0.93410019] }
  7276. }
  7277. }
  7278. DEF SHAPE_299 Shape {
  7279. appearance USE APP_2
  7280. geometry DEF FACE_299 IndexedFaceSet {
  7281. coord DEF COORD_299 Coordinate { point [
  7282. -1.0374745 -0.33464567 1.3779528,-1.3427998 0.077543481 1.3779528,
  7283. -1.0374745 -0.33464567 1.6732283,-0.9881757 -0.40119902 1.6732283,
  7284. -0.9881757 -0.40119902 1.9685039,-1.1978711 -0.11811024 1.9685039,
  7285. -1.1978711 -0.11811024 2.0866142,-1.3427998 0.077543481 2.0866142] }
  7286. coordIndex [
  7287. 2,3,4,-1,2,4,5,-1,7,5,6,-1,1,0,2,-1,1,5,7,-1,1,2,5,-1]
  7288. normalPerVertex TRUE
  7289. normal DEF NORM_299 Normal { vector [
  7290. -0.80355719 -0.59522755 0,-0.80355719 -0.59522755 0,
  7291. -0.80355719 -0.59522755 0,-0.80355719 -0.59522755 0,
  7292. -0.80355719 -0.59522755 0,-0.80355719 -0.59522755 0,
  7293. -0.80355719 -0.59522755 0,-0.80355719 -0.59522755 0] }
  7294. }
  7295. }
  7296. DEF SHAPE_300 Shape {
  7297. appearance USE APP_2
  7298. geometry DEF FACE_300 IndexedFaceSet {
  7299. coord DEF COORD_300 Coordinate { point [
  7300. -0.39370079 -0.33464567 1.3779528,-1.0374745 -0.33464567 1.3779528,
  7301. -0.39370079 -0.33464567 1.6732283,-1.0374745 -0.33464567 1.6732283] }
  7302. coordIndex [
  7303. 1,0,2,-1,1,2,3,-1]
  7304. normalPerVertex TRUE
  7305. normal DEF NORM_300 Normal { vector [
  7306. 0 -1 0,0 -1 0,
  7307. 0 -1 0,0 -1 0] }
  7308. }
  7309. }
  7310. DEF SHAPE_301 Shape {
  7311. appearance USE APP_2
  7312. geometry DEF FACE_301 IndexedFaceSet {
  7313. coord DEF COORD_301 Coordinate { point [
  7314. -1.3582677 0.12441179 2.0866142,-1.3427998 0.077543481 2.0866142,
  7315. -1.3564963 0.1078039 2.0866142,-1.3512618 0.091943255 2.0866142,
  7316. -1.3582677 0.12441179 1.3779528,-1.3427998 0.077543481 1.3779528,
  7317. -1.3512618 0.091943255 1.3779528,-1.3564963 0.1078039 1.3779528] }
  7318. coordIndex [
  7319. 0,4,7,-1,2,7,6,-1,2,0,7,-1,3,6,5,-1,3,2,6,-1,1,3,5,-1]
  7320. normalPerVertex TRUE
  7321. normal DEF NORM_301 Normal { vector [
  7322. -0.99435991 -0.10605829 0,-0.86215388 -0.50664651 0,
  7323. -0.96939189 -0.24551855 0,-0.89579892 -0.44445955 0,
  7324. -0.99435991 -0.10605829 0,-0.86215388 -0.50664651 0,
  7325. -0.92510124 -0.37972056 0,-0.98438024 -0.17605553 0] }
  7326. }
  7327. }
  7328. DEF SHAPE_302 Shape {
  7329. appearance USE APP_2
  7330. geometry DEF FACE_302 IndexedFaceSet {
  7331. coord DEF COORD_302 Coordinate { point [
  7332. 0.39370079 -0.33464567 1.6732283,-0.39370079 -0.33464567 1.6732283,
  7333. -0.39370079 -0.33464567 1.3779528,0.39370079 -0.33464567 1.3779528] }
  7334. coordIndex [
  7335. 0,1,2,-1,3,0,2,-1]
  7336. normalPerVertex TRUE
  7337. normal DEF NORM_302 Normal { vector [
  7338. 0 -1 0,0 -1 0,
  7339. 0 -1 0,0 -1 0] }
  7340. }
  7341. }
  7342. DEF SHAPE_303 Shape {
  7343. appearance USE APP_2
  7344. geometry DEF FACE_303 IndexedFaceSet {
  7345. coord DEF COORD_303 Coordinate { point [
  7346. -1.3582677 0.12441179 1.3779528,-1.3582677 0.31496063 1.3779528,
  7347. -1.3582677 0.12441179 2.0866142,-1.3582677 0.31496063 2.0866142] }
  7348. coordIndex [
  7349. 1,0,2,-1,1,2,3,-1]
  7350. normalPerVertex TRUE
  7351. normal DEF NORM_303 Normal { vector [
  7352. -1 0 0,-1 0 0,
  7353. -1 0 0,-1 0 0] }
  7354. }
  7355. }
  7356. DEF SHAPE_304 Shape {
  7357. appearance USE APP_2
  7358. geometry DEF FACE_304 IndexedFaceSet {
  7359. coord DEF COORD_304 Coordinate { point [
  7360. 1.0374745 -0.33464567 1.3779528,0.39370079 -0.33464567 1.3779528,
  7361. 1.0374745 -0.33464567 1.6732283,0.39370079 -0.33464567 1.6732283] }
  7362. coordIndex [
  7363. 1,0,2,-1,1,2,3,-1]
  7364. normalPerVertex TRUE
  7365. normal DEF NORM_304 Normal { vector [
  7366. 0 -1 0,0 -1 0,
  7367. 0 -1 0,0 -1 0] }
  7368. }
  7369. }
  7370. DEF SHAPE_305 Shape {
  7371. appearance USE APP_2
  7372. geometry DEF FACE_305 IndexedFaceSet {
  7373. coord DEF COORD_305 Coordinate { point [
  7374. -1.2795276 0.39370079 2.0866142,-1.3582677 0.31496063 2.0866142,
  7375. -1.3038596 0.38984697 2.0866142,-1.3258099 0.37866276 2.0866142,
  7376. -1.3432297 0.36124293 2.0866142,-1.3544139 0.33929268 2.0866142,
  7377. -1.2795276 0.39370079 1.3779528,-1.3582677 0.31496063 1.3779528,
  7378. -1.3544139 0.33929268 1.3779528,-1.3432297 0.36124293 1.3779528,
  7379. -1.3258099 0.37866276 1.3779528,-1.3038596 0.38984697 1.3779528] }
  7380. coordIndex [
  7381. 0,6,11,-1,2,11,10,-1,2,0,11,-1,3,2,10,-1,4,10,9,-1,4,3,10,-1,5,9,8,-1,5,4,9,-1,
  7382. 1,8,7,-1,1,5,8,-1]
  7383. normalPerVertex TRUE
  7384. normal DEF NORM_305 Normal { vector [
  7385. -0.15643447 0.98768834 0,-0.98768834 0.15643447 0,
  7386. -0.35872825 0.93344204 0,-0.58778525 0.80901699 0,
  7387. -0.77690301 0.6296203 0,-0.93344204 0.35872825 0,
  7388. -0.15643447 0.98768834 0,-0.98768834 0.15643447 0,
  7389. -0.96602565 0.25844621 0,-0.83888072 0.5443153 0,
  7390. -0.58778525 0.80901699 0,-0.25844621 0.96602565 0] }
  7391. }
  7392. }
  7393. DEF SHAPE_306 Shape {
  7394. appearance USE APP_2
  7395. geometry DEF FACE_306 IndexedFaceSet {
  7396. coord DEF COORD_306 Coordinate { point [
  7397. 1.3427998 0.077543481 1.3779528,1.0374745 -0.33464567 1.3779528,
  7398. 1.3427998 0.077543481 2.0866142,1.1978711 -0.11811024 2.0866142,
  7399. 1.1978711 -0.11811024 1.9685039,0.9881757 -0.40119902 1.9685039,
  7400. 0.9881757 -0.40119902 1.6732283,1.0374745 -0.33464567 1.6732283] }
  7401. coordIndex [
  7402. 4,2,3,-1,0,2,4,-1,7,4,5,-1,7,0,4,-1,6,7,5,-1,1,0,7,-1]
  7403. normalPerVertex TRUE
  7404. normal DEF NORM_306 Normal { vector [
  7405. 0.80355719 -0.59522755 0,0.80355719 -0.59522755 0,
  7406. 0.80355719 -0.59522755 0,0.80355719 -0.59522755 0,
  7407. 0.80355719 -0.59522755 0,0.80355719 -0.59522755 0,
  7408. 0.80355719 -0.59522755 0,0.80355719 -0.59522755 0] }
  7409. }
  7410. }
  7411. DEF SHAPE_307 Shape {
  7412. appearance USE APP_2
  7413. geometry DEF FACE_307 IndexedFaceSet {
  7414. coord DEF COORD_307 Coordinate { point [
  7415. -1.2795276 0.39370079 1.3779528,1.2795276 0.39370079 1.3779528,
  7416. -1.2795276 0.39370079 2.0866142,-0.98425197 0.39370079 2.0866142,
  7417. -0.98425197 0.39370079 2.1653543,0.98425197 0.39370079 2.1653543,
  7418. 0.98425197 0.39370079 2.0866142,1.2795276 0.39370079 2.0866142,
  7419. 0.86614173 0.39370079 1.7913386,-0.86614173 0.39370079 1.7913386,
  7420. 0.86614173 0.39370079 2.0669291,-0.86614173 0.39370079 2.0669291] }
  7421. coordIndex [
  7422. 11,3,4,-1,9,0,2,-1,9,2,3,-1,9,3,11,-1,5,10,11,-1,5,11,4,-1,6,10,5,-1,8,0,9,-1,
  7423. 8,10,6,-1,7,8,6,-1,1,0,8,-1,1,8,7,-1]
  7424. normalPerVertex TRUE
  7425. normal DEF NORM_307 Normal { vector [
  7426. 0 1 0,0 1 0,
  7427. 0 1 0,0 1 0,
  7428. 0 1 0,0 1 0,
  7429. 0 1 0,0 1 0,
  7430. 0 1 0,0 1 0,
  7431. 0 1 0,0 1 0] }
  7432. }
  7433. }
  7434. DEF SHAPE_308 Shape {
  7435. appearance USE APP_2
  7436. geometry DEF FACE_308 IndexedFaceSet {
  7437. coord DEF COORD_308 Coordinate { point [
  7438. 1.3427998 0.077543481 2.0866142,1.3582677 0.12441179 2.0866142,
  7439. 1.3512618 0.091943255 2.0866142,1.3564963 0.1078039 2.0866142,
  7440. 1.3427998 0.077543481 1.3779528,1.3582677 0.12441179 1.3779528,
  7441. 1.3564963 0.1078039 1.3779528,1.3512618 0.091943255 1.3779528] }
  7442. coordIndex [
  7443. 2,0,4,-1,2,4,7,-1,3,6,5,-1,3,7,6,-1,3,2,7,-1,1,3,5,-1]
  7444. normalPerVertex TRUE
  7445. normal DEF NORM_308 Normal { vector [
  7446. 0.86215388 -0.50664651 0,0.99435991 -0.10605829 0,
  7447. 0.89579892 -0.44445955 0,0.97750328 -0.21092022 0,
  7448. 0.86215388 -0.50664651 0,0.99435991 -0.10605829 0,
  7449. 0.97750328 -0.21092022 0,0.92510124 -0.37972056 0] }
  7450. }
  7451. }
  7452. DEF SHAPE_309 Shape {
  7453. appearance USE APP_2
  7454. geometry DEF FACE_309 IndexedFaceSet {
  7455. coord DEF COORD_309 Coordinate { point [
  7456. 1.3582677 0.31496063 2.0866142,1.2795276 0.39370079 2.0866142,
  7457. 1.3544139 0.33929268 2.0866142,1.3432297 0.36124293 2.0866142,
  7458. 1.3258099 0.37866276 2.0866142,1.3038596 0.38984697 2.0866142,
  7459. 1.3582677 0.31496063 1.3779528,1.2795276 0.39370079 1.3779528,
  7460. 1.3038596 0.38984697 1.3779528,1.3258099 0.37866276 1.3779528,
  7461. 1.3432297 0.36124293 1.3779528,1.3544139 0.33929268 1.3779528] }
  7462. coordIndex [
  7463. 2,0,6,-1,2,11,10,-1,2,6,11,-1,3,10,9,-1,3,2,10,-1,4,9,8,-1,4,3,9,-1,5,4,8,-1,
  7464. 1,8,7,-1,1,5,8,-1]
  7465. normalPerVertex TRUE
  7466. normal DEF NORM_309 Normal { vector [
  7467. 0.98768834 0.15643447 0,0.15643447 0.98768834 0,
  7468. 0.95105652 0.30901699 0,0.77690301 0.6296203 0,
  7469. 0.5443153 0.83888072 0,0.30901699 0.95105652 0,
  7470. 0.98768834 0.15643447 0,0.15643447 0.98768834 0,
  7471. 0.30901699 0.95105652 0,0.6296203 0.77690301 0,
  7472. 0.83888072 0.5443153 0,0.95105652 0.30901699 0] }
  7473. }
  7474. }
  7475. DEF SHAPE_310 Shape {
  7476. appearance USE APP_2
  7477. geometry DEF FACE_310 IndexedFaceSet {
  7478. coord DEF COORD_310 Coordinate { point [
  7479. 1.3582677 0.31496063 1.3779528,1.3582677 0.12441179 1.3779528,
  7480. 1.3582677 0.31496063 2.0866142,1.3582677 0.12441179 2.0866142] }
  7481. coordIndex [
  7482. 1,0,2,-1,1,2,3,-1]
  7483. normalPerVertex TRUE
  7484. normal DEF NORM_310 Normal { vector [
  7485. 1 0 0,1 0 0,
  7486. 1 0 0,1 0 0] }
  7487. }
  7488. }
  7489. DEF SHAPE_311 Shape {
  7490. appearance USE APP_2
  7491. geometry DEF FACE_311 IndexedFaceSet {
  7492. coord DEF COORD_311 Coordinate { point [
  7493. 0.61023852 0.29527559 1.3779528,0.61023852 0.29527559 0.39370079,
  7494. -0.61023393 0.29527559 0.39370079,-0.61023393 0.29527559 1.3779528] }
  7495. coordIndex [
  7496. 3,0,1,-1,3,1,2,-1]
  7497. normalPerVertex TRUE
  7498. normal DEF NORM_311 Normal { vector [
  7499. 0 1 0,0 1 0,
  7500. 0 1 0,0 1 0] }
  7501. }
  7502. }
  7503. DEF SHAPE_312 Shape {
  7504. appearance USE APP_2
  7505. geometry DEF FACE_312 IndexedFaceSet {
  7506. coord DEF COORD_312 Coordinate { point [
  7507. -0.58464567 0.15748031 1.3779528,-0.58464567 0.059055118 1.3779528,
  7508. -0.43897638 0.059055118 1.3779528,-0.43897638 0.15748031 1.3779528] }
  7509. coordIndex [
  7510. 1,3,2,-1,1,0,3,-1]
  7511. normalPerVertex TRUE
  7512. normal DEF NORM_312 Normal { vector [
  7513. 0 0 -1,0 0 -1,
  7514. 0 0 -1,0 0 -1] }
  7515. }
  7516. }
  7517. DEF SHAPE_313 Shape {
  7518. appearance USE APP_2
  7519. geometry DEF FACE_313 IndexedFaceSet {
  7520. coord DEF COORD_313 Coordinate { point [
  7521. 0.61023852 0.29527559 1.3779528,0.68897867 0.21653543 1.3779528,
  7522. 0.63457057 0.29142177 1.3779528,0.65652082 0.28023756 1.3779528,
  7523. 0.67394064 0.26281774 1.3779528,0.68512486 0.24086748 1.3779528,
  7524. 0.68897867 0.21653543 0.39370079,0.61023852 0.29527559 0.39370079,
  7525. 0.63457057 0.29142177 0.39370079,0.65652082 0.28023756 0.39370079,
  7526. 0.67394064 0.26281774 0.39370079,0.68512486 0.24086748 0.39370079] }
  7527. coordIndex [
  7528. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,10,9,-1,4,5,10,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  7529. 2,3,8,-1,0,2,7,-1]
  7530. normalPerVertex TRUE
  7531. normal DEF NORM_313 Normal { vector [
  7532. 0.15643448 0.98768834 0,0.98768834 0.15643446 0,
  7533. 0.25844623 0.96602565 0,0.54431531 0.83888071 0,
  7534. 0.77690301 0.62962029 0,0.93344204 0.35872825 0,
  7535. 0.98768834 0.15643446 0,0.15643448 0.98768834 0,
  7536. 0.35872827 0.93344203 0,0.62962031 0.776903 0,
  7537. 0.83888072 0.54431529 0,0.96602565 0.2584462 0] }
  7538. }
  7539. }
  7540. DEF SHAPE_314 Shape {
  7541. appearance USE APP_2
  7542. geometry DEF FACE_314 IndexedFaceSet {
  7543. coord DEF COORD_314 Coordinate { point [
  7544. -0.43897638 0.059055118 0.39370079,-0.43897638 0.059055118 1.3779528,
  7545. -0.32874016 0.059055118 0.39370079,-0.32874016 0.059055118 1.3779528] }
  7546. coordIndex [
  7547. 3,1,0,-1,3,0,2,-1]
  7548. normalPerVertex TRUE
  7549. normal DEF NORM_314 Normal { vector [
  7550. 0 -1 0,0 -1 0,
  7551. 0 -1 0,0 -1 0] }
  7552. }
  7553. }
  7554. DEF SHAPE_315 Shape {
  7555. appearance USE APP_2
  7556. geometry DEF FACE_315 IndexedFaceSet {
  7557. coord DEF COORD_315 Coordinate { point [
  7558. 0.68897867 0.13779528 1.3779528,0.68897867 0.13779528 0.39370079,
  7559. 0.68897867 0.21653543 0.39370079,0.68897867 0.21653543 1.3779528] }
  7560. coordIndex [
  7561. 3,0,1,-1,3,1,2,-1]
  7562. normalPerVertex TRUE
  7563. normal DEF NORM_315 Normal { vector [
  7564. 1 0 0,1 0 0,
  7565. 1 0 0,1 0 0] }
  7566. }
  7567. }
  7568. DEF SHAPE_316 Shape {
  7569. appearance USE APP_2
  7570. geometry DEF FACE_316 IndexedFaceSet {
  7571. coord DEF COORD_316 Coordinate { point [
  7572. -0.32874016 0.15748031 1.3779528,-0.32874016 0.059055118 1.3779528,
  7573. -0.18307087 0.059055118 1.3779528,-0.18307087 0.15748031 1.3779528] }
  7574. coordIndex [
  7575. 1,3,2,-1,1,0,3,-1]
  7576. normalPerVertex TRUE
  7577. normal DEF NORM_316 Normal { vector [
  7578. 0 0 -1,0 0 -1,
  7579. 0 0 -1,0 0 -1] }
  7580. }
  7581. }
  7582. DEF SHAPE_317 Shape {
  7583. appearance USE APP_2
  7584. geometry DEF FACE_317 IndexedFaceSet {
  7585. coord DEF COORD_317 Coordinate { point [
  7586. 0.68897867 0.13779528 1.3779528,0.61023622 0.059055118 1.3779528,
  7587. 0.68629557 0.11741545 1.3779528,0.67842911 0.098424535 1.3779528,
  7588. 0.66591541 0.082116765 1.3779528,0.64960727 0.069603534 1.3779528,
  7589. 0.63061612 0.061737629 1.3779528,0.61023622 0.059055118 0.39370079,
  7590. 0.68897867 0.13779528 0.39370079,0.68629557 0.11741545 0.39370079,
  7591. 0.67842911 0.098424534 0.39370079,0.66591541 0.082116765 0.39370079,
  7592. 0.64960727 0.069603534 0.39370079,0.63061612 0.061737629 0.39370079] }
  7593. coordIndex [
  7594. 1,7,13,-1,6,13,12,-1,6,1,13,-1,5,12,11,-1,5,6,12,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,
  7595. 3,4,10,-1,2,9,8,-1,2,3,9,-1,0,2,8,-1]
  7596. normalPerVertex TRUE
  7597. normal DEF NORM_317 Normal { vector [
  7598. 0.99144454 -0.1305286 0,0.13049971 -0.99144835 0,
  7599. 0.97634333 -0.21622604 0,0.88710958 -0.46155887 0,
  7600. 0.73741855 -0.67543607 0,0.53747181 -0.84328172 0,
  7601. 0.30089591 -0.95365699 0,0.13049971 -0.99144835 0,
  7602. 0.99144454 -0.1305286 0,0.95364822 -0.30092369 0,
  7603. 0.84326605 -0.53749638 0,0.67541458 -0.73743823 0,
  7604. 0.46153302 -0.88712303 0,0.21619759 -0.97634963 0] }
  7605. }
  7606. }
  7607. DEF SHAPE_318 Shape {
  7608. appearance USE APP_2
  7609. geometry DEF FACE_318 IndexedFaceSet {
  7610. coord DEF COORD_318 Coordinate { point [
  7611. -0.18307087 0.059055118 0.39370079,-0.18307087 0.059055118 1.3779528,
  7612. -0.072834646 0.059055118 0.39370079,-0.072834646 0.059055118 1.3779528] }
  7613. coordIndex [
  7614. 3,1,0,-1,3,0,2,-1]
  7615. normalPerVertex TRUE
  7616. normal DEF NORM_318 Normal { vector [
  7617. 0 -1 0,0 -1 0,
  7618. 0 -1 0,0 -1 0] }
  7619. }
  7620. }
  7621. DEF SHAPE_319 Shape {
  7622. appearance USE APP_2
  7623. geometry DEF FACE_319 IndexedFaceSet {
  7624. coord DEF COORD_319 Coordinate { point [
  7625. 0.58464567 0.059055118 0.39370079,0.58464567 0.059055118 1.3779528,
  7626. 0.61023622 0.059055118 0.39370079,0.61023622 0.059055118 1.3779528] }
  7627. coordIndex [
  7628. 3,1,0,-1,3,0,2,-1]
  7629. normalPerVertex TRUE
  7630. normal DEF NORM_319 Normal { vector [
  7631. 0 -1 0,0 -1 0,
  7632. 0 -1 0,0 -1 0] }
  7633. }
  7634. }
  7635. DEF SHAPE_320 Shape {
  7636. appearance USE APP_2
  7637. geometry DEF FACE_320 IndexedFaceSet {
  7638. coord DEF COORD_320 Coordinate { point [
  7639. -0.072834646 0.15748031 1.3779528,-0.072834646 0.059055118 1.3779528,
  7640. 0.072834646 0.059055118 1.3779528,0.072834646 0.15748031 1.3779528] }
  7641. coordIndex [
  7642. 1,3,2,-1,1,0,3,-1]
  7643. normalPerVertex TRUE
  7644. normal DEF NORM_320 Normal { vector [
  7645. 0 0 -1,0 0 -1,
  7646. 0 0 -1,0 0 -1] }
  7647. }
  7648. }
  7649. DEF SHAPE_321 Shape {
  7650. appearance USE APP_2
  7651. geometry DEF FACE_321 IndexedFaceSet {
  7652. coord DEF COORD_321 Coordinate { point [
  7653. 0.43897638 0.15748031 1.3779528,0.43897638 0.059055118 1.3779528,
  7654. 0.58464567 0.059055118 1.3779528,0.58464567 0.15748031 1.3779528] }
  7655. coordIndex [
  7656. 1,3,2,-1,1,0,3,-1]
  7657. normalPerVertex TRUE
  7658. normal DEF NORM_321 Normal { vector [
  7659. 0 0 -1,0 0 -1,
  7660. 0 0 -1,0 0 -1] }
  7661. }
  7662. }
  7663. DEF SHAPE_322 Shape {
  7664. appearance USE APP_2
  7665. geometry DEF FACE_322 IndexedFaceSet {
  7666. coord DEF COORD_322 Coordinate { point [
  7667. 0.072834646 0.059055118 0.39370079,0.072834646 0.059055118 1.3779528,
  7668. 0.18307087 0.059055118 0.39370079,0.18307087 0.059055118 1.3779528] }
  7669. coordIndex [
  7670. 3,1,0,-1,3,0,2,-1]
  7671. normalPerVertex TRUE
  7672. normal DEF NORM_322 Normal { vector [
  7673. 0 -1 0,0 -1 0,
  7674. 0 -1 0,0 -1 0] }
  7675. }
  7676. }
  7677. DEF SHAPE_323 Shape {
  7678. appearance USE APP_2
  7679. geometry DEF FACE_323 IndexedFaceSet {
  7680. coord DEF COORD_323 Coordinate { point [
  7681. 0.32874016 0.059055118 0.39370079,0.32874016 0.059055118 1.3779528,
  7682. 0.43897638 0.059055118 0.39370079,0.43897638 0.059055118 1.3779528] }
  7683. coordIndex [
  7684. 1,0,2,-1,3,1,2,-1]
  7685. normalPerVertex TRUE
  7686. normal DEF NORM_323 Normal { vector [
  7687. 0 -1 0,0 -1 0,
  7688. 0 -1 0,0 -1 0] }
  7689. }
  7690. }
  7691. DEF SHAPE_324 Shape {
  7692. appearance USE APP_2
  7693. geometry DEF FACE_324 IndexedFaceSet {
  7694. coord DEF COORD_324 Coordinate { point [
  7695. 0.18307087 0.15748031 1.3779528,0.18307087 0.059055118 1.3779528,
  7696. 0.32874016 0.059055118 1.3779528,0.32874016 0.15748031 1.3779528] }
  7697. coordIndex [
  7698. 1,3,2,-1,1,0,3,-1]
  7699. normalPerVertex TRUE
  7700. normal DEF NORM_324 Normal { vector [
  7701. 0 0 -1,0 0 -1,
  7702. 0 0 -1,0 0 -1] }
  7703. }
  7704. }
  7705. DEF SHAPE_325 Shape {
  7706. appearance USE APP_2
  7707. geometry DEF FACE_325 IndexedFaceSet {
  7708. coord DEF COORD_325 Coordinate { point [
  7709. -0.58464567 0.15748031 0.31496063,-0.58464567 0.13779528 0.31496063,
  7710. -0.58464567 0.15748031 1.3779528,-0.58464567 0.059055118 1.3779528,
  7711. -0.58464567 0.059055118 0.39370079,-0.58464567 0.11346323 0.31881445,
  7712. -0.58464567 0.091512972 0.32999866,-0.58464567 0.07409315 0.34741848,
  7713. -0.58464567 0.062908936 0.36936874] }
  7714. coordIndex [
  7715. 4,1,0,-1,4,0,2,-1,4,2,3,-1,5,1,4,-1,7,4,8,-1,7,5,4,-1,6,5,7,-1]
  7716. normalPerVertex TRUE
  7717. normal DEF NORM_325 Normal { vector [
  7718. 1 0 0,1 0 0,
  7719. 1 0 0,1 0 0,
  7720. 1 0 0,1 0 0,
  7721. 1 0 0,1 0 0,
  7722. 1 0 0] }
  7723. }
  7724. }
  7725. DEF SHAPE_326 Shape {
  7726. appearance USE APP_2
  7727. geometry DEF FACE_326 IndexedFaceSet {
  7728. coord DEF COORD_326 Coordinate { point [
  7729. -0.61023622 0.059055118 0.39370079,-0.61023392 0.13779528 0.31496063,
  7730. -0.61023611 0.062908936 0.36936874,-0.61023578 0.07409315 0.34741848,
  7731. -0.61023528 0.091512972 0.32999866,-0.61023463 0.11346323 0.31881445,
  7732. -0.58464567 0.13779528 0.31496063,-0.58464567 0.059055118 0.39370079,
  7733. -0.58464567 0.11346323 0.31881445,-0.58464567 0.091512972 0.32999866,
  7734. -0.58464567 0.07409315 0.34741848,-0.58464567 0.062908936 0.36936874] }
  7735. coordIndex [
  7736. 1,6,8,-1,5,8,9,-1,5,1,8,-1,4,9,10,-1,4,5,9,-1,3,10,11,-1,3,4,10,-1,2,11,7,-1,
  7737. 2,3,11,-1,0,2,7,-1]
  7738. normalPerVertex TRUE
  7739. normal DEF NORM_326 Normal { vector [
  7740. 0 -0.98768834 -0.15643446,0 -0.15643447 -0.98768834,
  7741. 0 -0.96602569 -0.25844606,0 -0.83888096 -0.54431492,
  7742. 0 -0.62962084 -0.77690257,0 -0.35872907 -0.93344172,
  7743. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  7744. 0 -0.25844715 -0.9660254,0 -0.54431603 -0.83888024,
  7745. 0 -0.77690345 -0.62961975,0 -0.9334422 -0.35872784] }
  7746. }
  7747. }
  7748. DEF SHAPE_327 Shape {
  7749. appearance USE APP_2
  7750. geometry DEF FACE_327 IndexedFaceSet {
  7751. coord DEF COORD_327 Coordinate { point [
  7752. -0.61023393 0.29527559 0.39370079,0.61023852 0.29527559 0.39370079,
  7753. 0.61023852 0.21653543 0.31496063,0.61023852 0.29142177 0.36936874,
  7754. 0.61023852 0.28023756 0.34741848,0.61023852 0.26281774 0.32999866,
  7755. 0.61023852 0.24086748 0.31881445,-0.61023392 0.21653543 0.31496063,
  7756. -0.61023393 0.29259259 0.37332133,-0.61023393 0.28472641 0.35433071,
  7757. -0.61023393 0.27221313 0.33802309,-0.61023393 0.25590551 0.32550981,
  7758. -0.61023393 0.23691488 0.31764363] }
  7759. coordIndex [
  7760. 2,7,12,-1,6,12,11,-1,6,2,12,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,9,8,-1,
  7761. 3,4,9,-1,1,8,0,-1,1,3,8,-1]
  7762. normalPerVertex TRUE
  7763. normal DEF NORM_327 Normal { vector [
  7764. 0 0.99144486 -0.1305262,0.00024036133 0.98948107 -0.14466218,
  7765. 0.00024036004 0.14466216 -0.98948108,0.00030348559 0.9435935 -0.33110604,
  7766. 0.00037660765 0.80442303 -0.59405678,0.00037660737 0.59405676 -0.80442304,
  7767. 0.00030348477 0.33110602 -0.94359351,0 0.13052614 -0.99144487,
  7768. 5.5181067e-05 0.97537962 -0.22053254,-1.160245e-05 0.87571814 -0.48282268,
  7769. -3.3855524e-05 0.70710677 -0.70710679,-1.1603091e-05 0.48282266 -0.87571815,
  7770. 5.5179832e-05 0.22053251 -0.97537962] }
  7771. }
  7772. }
  7773. DEF SHAPE_328 Shape {
  7774. appearance USE APP_2
  7775. geometry DEF FACE_328 IndexedFaceSet {
  7776. coord DEF COORD_328 Coordinate { point [
  7777. 0.68897867 0.21653543 0.39370079,0.68897867 0.13779528 0.39370079,
  7778. 0.61023852 0.13779528 0.31496063,0.68512486 0.13779528 0.36936874,
  7779. 0.67394064 0.13779528 0.34741848,0.65652082 0.13779528 0.32999866,
  7780. 0.63457056 0.13779528 0.31881445,0.61023852 0.21653543 0.31496063,
  7781. 0.68512486 0.21653543 0.36936874,0.67394064 0.21653543 0.34741848,
  7782. 0.65652082 0.21653543 0.32999866,0.63457057 0.21653543 0.31881445] }
  7783. coordIndex [
  7784. 6,2,7,-1,6,7,11,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,9,8,-1,3,4,9,-1,
  7785. 1,8,0,-1,1,3,8,-1]
  7786. normalPerVertex TRUE
  7787. normal DEF NORM_328 Normal { vector [
  7788. 0.98768834 0 -0.15643446,0.98768834 0 -0.15643446,
  7789. 0.15643447 0 -0.98768834,0.93344204 0 -0.35872825,
  7790. 0.77690301 0 -0.62962029,0.5443153 0 -0.83888071,
  7791. 0.25844622 0 -0.96602565,0.15643447 0 -0.98768834,
  7792. 0.96602565 0 -0.25844621,0.83888072 0 -0.54431529,
  7793. 0.6296203 0 -0.776903,0.35872826 0 -0.93344203] }
  7794. }
  7795. }
  7796. DEF SHAPE_329 Shape {
  7797. appearance USE APP_2
  7798. geometry DEF FACE_329 IndexedFaceSet {
  7799. coord DEF COORD_329 Coordinate { point [
  7800. 0.58464567 0.13779528 0.31496063,0.58464567 0.059055118 0.39370079,
  7801. 0.58464567 0.11346323 0.31881445,0.58464567 0.091512972 0.32999866,
  7802. 0.58464567 0.07409315 0.34741848,0.58464567 0.062908936 0.36936874,
  7803. 0.61023852 0.13779528 0.31496063,0.61023622 0.059055118 0.39370079,
  7804. 0.61023634 0.062908936 0.36936874,0.61023666 0.07409315 0.34741848,
  7805. 0.61023717 0.091512972 0.32999866,0.61023781 0.11346323 0.31881445] }
  7806. coordIndex [
  7807. 0,6,11,-1,2,11,10,-1,2,0,11,-1,3,10,9,-1,3,2,10,-1,4,9,8,-1,4,3,9,-1,5,8,7,-1,
  7808. 5,4,8,-1,1,5,7,-1]
  7809. normalPerVertex TRUE
  7810. normal DEF NORM_329 Normal { vector [
  7811. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  7812. 0 -0.35872744 -0.93344235,0 -0.62961976 -0.77690344,
  7813. 0 -0.83888047 -0.54431567,0 -0.96602561 -0.25844636,
  7814. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643446,
  7815. 0 -0.93344188 -0.35872867,0 -0.77690257 -0.62962084,
  7816. 0 -0.54431456 -0.83888119,0 -0.25844528 -0.9660259] }
  7817. }
  7818. }
  7819. DEF SHAPE_330 Shape {
  7820. appearance USE APP_2
  7821. geometry DEF FACE_330 IndexedFaceSet {
  7822. coord DEF COORD_330 Coordinate { point [
  7823. 0.58464567 0.13779528 0.31496063,0.58464567 0.15748031 0.31496063,
  7824. 0.58464567 0.059055118 0.39370079,0.58464567 0.11346323 0.31881445,
  7825. 0.58464567 0.091512972 0.32999866,0.58464567 0.07409315 0.34741848,
  7826. 0.58464567 0.062908936 0.36936874,0.58464567 0.059055118 1.3779528,
  7827. 0.58464567 0.15748031 1.3779528] }
  7828. coordIndex [
  7829. 2,7,8,-1,3,4,5,-1,0,5,6,-1,0,6,2,-1,0,3,5,-1,1,2,8,-1,1,0,2,-1]
  7830. normalPerVertex TRUE
  7831. normal DEF NORM_330 Normal { vector [
  7832. -1 0 0,-1 0 0,
  7833. -1 0 0,-1 0 0,
  7834. -1 0 0,-1 0 0,
  7835. -1 0 0,-1 0 0,
  7836. -1 0 0] }
  7837. }
  7838. }
  7839. DEF SHAPE_331 Shape {
  7840. appearance USE APP_2
  7841. geometry DEF FACE_331 IndexedFaceSet {
  7842. coord DEF COORD_331 Coordinate { point [
  7843. 0.58464567 0.15748031 0.31496063,0.43897638 0.15748031 0.31496063,
  7844. 0.58464567 0.15748031 1.3779528,0.43897638 0.15748031 1.3779528] }
  7845. coordIndex [
  7846. 1,0,2,-1,1,2,3,-1]
  7847. normalPerVertex TRUE
  7848. normal DEF NORM_331 Normal { vector [
  7849. 0 -1 0,0 -1 0,
  7850. 0 -1 0,0 -1 0] }
  7851. }
  7852. }
  7853. DEF SHAPE_332 Shape {
  7854. appearance USE APP_2
  7855. geometry DEF FACE_332 IndexedFaceSet {
  7856. coord DEF COORD_332 Coordinate { point [
  7857. 0.43897638 0.15748031 0.31496063,0.43897638 0.13779528 0.31496063,
  7858. 0.43897638 0.15748031 1.3779528,0.43897638 0.059055118 1.3779528,
  7859. 0.43897638 0.059055118 0.39370079,0.43897638 0.11346323 0.31881445,
  7860. 0.43897638 0.091512972 0.32999866,0.43897638 0.07409315 0.34741848,
  7861. 0.43897638 0.062908936 0.36936874] }
  7862. coordIndex [
  7863. 4,1,0,-1,4,0,2,-1,4,2,3,-1,5,1,4,-1,7,4,8,-1,7,5,4,-1,6,5,7,-1]
  7864. normalPerVertex TRUE
  7865. normal DEF NORM_332 Normal { vector [
  7866. 1 0 0,1 0 0,
  7867. 1 0 0,1 0 0,
  7868. 1 0 0,1 0 0,
  7869. 1 0 0,1 0 0,
  7870. 1 0 0] }
  7871. }
  7872. }
  7873. DEF SHAPE_333 Shape {
  7874. appearance USE APP_2
  7875. geometry DEF FACE_333 IndexedFaceSet {
  7876. coord DEF COORD_333 Coordinate { point [
  7877. 0.32874016 0.13779528 0.31496063,0.32874016 0.059055118 0.39370079,
  7878. 0.32874016 0.11346323 0.31881445,0.32874016 0.091512972 0.32999866,
  7879. 0.32874016 0.07409315 0.34741848,0.32874016 0.062908936 0.36936874,
  7880. 0.43897638 0.13779528 0.31496063,0.43897638 0.059055118 0.39370079,
  7881. 0.43897638 0.11346323 0.31881445,0.43897638 0.091512972 0.32999866,
  7882. 0.43897638 0.07409315 0.34741848,0.43897638 0.062908936 0.36936874] }
  7883. coordIndex [
  7884. 0,6,8,-1,2,0,8,-1,3,8,9,-1,3,2,8,-1,4,9,10,-1,4,3,9,-1,5,10,11,-1,5,4,10,-1,
  7885. 1,11,7,-1,1,5,11,-1]
  7886. normalPerVertex TRUE
  7887. normal DEF NORM_333 Normal { vector [
  7888. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  7889. 0 -0.30901699 -0.95105652,0 -0.5443153 -0.83888072,
  7890. 0 -0.77690301 -0.6296203,0 -0.93344204 -0.35872825,
  7891. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  7892. 0 -0.30901699 -0.95105652,0 -0.6296203 -0.77690301,
  7893. 0 -0.83888072 -0.5443153,0 -0.96602565 -0.25844621] }
  7894. }
  7895. }
  7896. DEF SHAPE_334 Shape {
  7897. appearance USE APP_2
  7898. geometry DEF FACE_334 IndexedFaceSet {
  7899. coord DEF COORD_334 Coordinate { point [
  7900. 0.32874016 0.13779528 0.31496063,0.32874016 0.15748031 0.31496063,
  7901. 0.32874016 0.059055118 0.39370079,0.32874016 0.11346323 0.31881445,
  7902. 0.32874016 0.091512972 0.32999866,0.32874016 0.07409315 0.34741848,
  7903. 0.32874016 0.062908936 0.36936874,0.32874016 0.059055118 1.3779528,
  7904. 0.32874016 0.15748031 1.3779528] }
  7905. coordIndex [
  7906. 2,7,8,-1,3,4,5,-1,0,5,6,-1,0,6,2,-1,0,3,5,-1,1,2,8,-1,1,0,2,-1]
  7907. normalPerVertex TRUE
  7908. normal DEF NORM_334 Normal { vector [
  7909. -1 0 0,-1 0 0,
  7910. -1 0 0,-1 0 0,
  7911. -1 0 0,-1 0 0,
  7912. -1 0 0,-1 0 0,
  7913. -1 0 0] }
  7914. }
  7915. }
  7916. DEF SHAPE_335 Shape {
  7917. appearance USE APP_2
  7918. geometry DEF FACE_335 IndexedFaceSet {
  7919. coord DEF COORD_335 Coordinate { point [
  7920. 0.32874016 0.15748031 0.31496063,0.18307087 0.15748031 0.31496063,
  7921. 0.32874016 0.15748031 1.3779528,0.18307087 0.15748031 1.3779528] }
  7922. coordIndex [
  7923. 1,0,2,-1,1,2,3,-1]
  7924. normalPerVertex TRUE
  7925. normal DEF NORM_335 Normal { vector [
  7926. 0 -1 0,0 -1 0,
  7927. 0 -1 0,0 -1 0] }
  7928. }
  7929. }
  7930. DEF SHAPE_336 Shape {
  7931. appearance USE APP_2
  7932. geometry DEF FACE_336 IndexedFaceSet {
  7933. coord DEF COORD_336 Coordinate { point [
  7934. 0.18307087 0.15748031 0.31496063,0.18307087 0.13779528 0.31496063,
  7935. 0.18307087 0.15748031 1.3779528,0.18307087 0.059055118 1.3779528,
  7936. 0.18307087 0.059055118 0.39370079,0.18307087 0.11346323 0.31881445,
  7937. 0.18307087 0.091512972 0.32999866,0.18307087 0.07409315 0.34741848,
  7938. 0.18307087 0.062908936 0.36936874] }
  7939. coordIndex [
  7940. 4,1,0,-1,4,0,2,-1,4,2,3,-1,5,1,4,-1,7,4,8,-1,7,5,4,-1,6,5,7,-1]
  7941. normalPerVertex TRUE
  7942. normal DEF NORM_336 Normal { vector [
  7943. 1 0 0,1 0 0,
  7944. 1 0 0,1 0 0,
  7945. 1 0 0,1 0 0,
  7946. 1 0 0,1 0 0,
  7947. 1 0 0] }
  7948. }
  7949. }
  7950. DEF SHAPE_337 Shape {
  7951. appearance USE APP_2
  7952. geometry DEF FACE_337 IndexedFaceSet {
  7953. coord DEF COORD_337 Coordinate { point [
  7954. 0.072834646 0.13779528 0.31496063,0.072834646 0.059055118 0.39370079,
  7955. 0.072834646 0.11346323 0.31881445,0.072834646 0.091512972 0.32999866,
  7956. 0.072834646 0.07409315 0.34741848,0.072834646 0.062908936 0.36936874,
  7957. 0.18307087 0.13779528 0.31496063,0.18307087 0.059055118 0.39370079,
  7958. 0.18307087 0.11346323 0.31881445,0.18307087 0.091512972 0.32999866,
  7959. 0.18307087 0.07409315 0.34741848,0.18307087 0.062908936 0.36936874] }
  7960. coordIndex [
  7961. 0,6,8,-1,2,0,8,-1,3,8,9,-1,3,2,8,-1,4,9,10,-1,4,3,9,-1,5,10,11,-1,5,4,10,-1,
  7962. 1,11,7,-1,1,5,11,-1]
  7963. normalPerVertex TRUE
  7964. normal DEF NORM_337 Normal { vector [
  7965. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  7966. 0 -0.30901699 -0.95105652,0 -0.5443153 -0.83888072,
  7967. 0 -0.77690301 -0.6296203,0 -0.93344204 -0.35872825,
  7968. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  7969. 0 -0.30901699 -0.95105652,0 -0.6296203 -0.77690301,
  7970. 0 -0.83888072 -0.5443153,0 -0.96602565 -0.25844621] }
  7971. }
  7972. }
  7973. DEF SHAPE_338 Shape {
  7974. appearance USE APP_2
  7975. geometry DEF FACE_338 IndexedFaceSet {
  7976. coord DEF COORD_338 Coordinate { point [
  7977. 0.072834646 0.13779528 0.31496063,0.072834646 0.15748031 0.31496063,
  7978. 0.072834646 0.059055118 0.39370079,0.072834646 0.11346323 0.31881445,
  7979. 0.072834646 0.091512972 0.32999866,0.072834646 0.07409315 0.34741848,
  7980. 0.072834646 0.062908936 0.36936874,0.072834646 0.059055118 1.3779528,
  7981. 0.072834646 0.15748031 1.3779528] }
  7982. coordIndex [
  7983. 2,7,8,-1,3,4,5,-1,0,5,6,-1,0,6,2,-1,0,3,5,-1,1,2,8,-1,1,0,2,-1]
  7984. normalPerVertex TRUE
  7985. normal DEF NORM_338 Normal { vector [
  7986. -1 0 0,-1 0 0,
  7987. -1 0 0,-1 0 0,
  7988. -1 0 0,-1 0 0,
  7989. -1 0 0,-1 0 0,
  7990. -1 0 0] }
  7991. }
  7992. }
  7993. DEF SHAPE_339 Shape {
  7994. appearance USE APP_2
  7995. geometry DEF FACE_339 IndexedFaceSet {
  7996. coord DEF COORD_339 Coordinate { point [
  7997. 0.072834646 0.15748031 0.31496063,-0.072834646 0.15748031 0.31496063,
  7998. 0.072834646 0.15748031 1.3779528,-0.072834646 0.15748031 1.3779528] }
  7999. coordIndex [
  8000. 1,0,2,-1,1,2,3,-1]
  8001. normalPerVertex TRUE
  8002. normal DEF NORM_339 Normal { vector [
  8003. 0 -1 0,0 -1 0,
  8004. 0 -1 0,0 -1 0] }
  8005. }
  8006. }
  8007. DEF SHAPE_340 Shape {
  8008. appearance USE APP_2
  8009. geometry DEF FACE_340 IndexedFaceSet {
  8010. coord DEF COORD_340 Coordinate { point [
  8011. -0.072834646 0.15748031 0.31496063,-0.072834646 0.13779528 0.31496063,
  8012. -0.072834646 0.15748031 1.3779528,-0.072834646 0.059055118 1.3779528,
  8013. -0.072834646 0.059055118 0.39370079,-0.072834646 0.11346323 0.31881445,
  8014. -0.072834646 0.091512972 0.32999866,-0.072834646 0.07409315 0.34741848,
  8015. -0.072834646 0.062908936 0.36936874] }
  8016. coordIndex [
  8017. 4,1,0,-1,4,0,2,-1,4,2,3,-1,5,1,4,-1,7,4,8,-1,7,5,4,-1,6,5,7,-1]
  8018. normalPerVertex TRUE
  8019. normal DEF NORM_340 Normal { vector [
  8020. 1 0 0,1 0 0,
  8021. 1 0 0,1 0 0,
  8022. 1 0 0,1 0 0,
  8023. 1 0 0,1 0 0,
  8024. 1 0 0] }
  8025. }
  8026. }
  8027. DEF SHAPE_341 Shape {
  8028. appearance USE APP_2
  8029. geometry DEF FACE_341 IndexedFaceSet {
  8030. coord DEF COORD_341 Coordinate { point [
  8031. -0.18307087 0.13779528 0.31496063,-0.18307087 0.059055118 0.39370079,
  8032. -0.18307087 0.11346323 0.31881445,-0.18307087 0.091512972 0.32999866,
  8033. -0.18307087 0.07409315 0.34741848,-0.18307087 0.062908936 0.36936874,
  8034. -0.072834646 0.13779528 0.31496063,-0.072834646 0.059055118 0.39370079,
  8035. -0.072834646 0.11346323 0.31881445,-0.072834646 0.091512972 0.32999866,
  8036. -0.072834646 0.07409315 0.34741848,-0.072834646 0.062908936 0.36936874] }
  8037. coordIndex [
  8038. 0,6,8,-1,2,0,8,-1,3,8,9,-1,3,2,8,-1,4,9,10,-1,4,3,9,-1,5,10,11,-1,5,4,10,-1,
  8039. 1,11,7,-1,1,5,11,-1]
  8040. normalPerVertex TRUE
  8041. normal DEF NORM_341 Normal { vector [
  8042. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  8043. 0 -0.30901699 -0.95105652,0 -0.5443153 -0.83888072,
  8044. 0 -0.77690301 -0.6296203,0 -0.93344204 -0.35872825,
  8045. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  8046. 0 -0.30901699 -0.95105652,0 -0.6296203 -0.77690301,
  8047. 0 -0.83888072 -0.5443153,0 -0.96602565 -0.25844621] }
  8048. }
  8049. }
  8050. DEF SHAPE_342 Shape {
  8051. appearance USE APP_2
  8052. geometry DEF FACE_342 IndexedFaceSet {
  8053. coord DEF COORD_342 Coordinate { point [
  8054. -0.18307087 0.13779528 0.31496063,-0.18307087 0.15748031 0.31496063,
  8055. -0.18307087 0.059055118 0.39370079,-0.18307087 0.11346323 0.31881445,
  8056. -0.18307087 0.091512972 0.32999866,-0.18307087 0.07409315 0.34741848,
  8057. -0.18307087 0.062908936 0.36936874,-0.18307087 0.059055118 1.3779528,
  8058. -0.18307087 0.15748031 1.3779528] }
  8059. coordIndex [
  8060. 2,7,8,-1,3,4,5,-1,0,5,6,-1,0,6,2,-1,0,3,5,-1,1,2,8,-1,1,0,2,-1]
  8061. normalPerVertex TRUE
  8062. normal DEF NORM_342 Normal { vector [
  8063. -1 0 0,-1 0 0,
  8064. -1 0 0,-1 0 0,
  8065. -1 0 0,-1 0 0,
  8066. -1 0 0,-1 0 0,
  8067. -1 0 0] }
  8068. }
  8069. }
  8070. DEF SHAPE_343 Shape {
  8071. appearance USE APP_2
  8072. geometry DEF FACE_343 IndexedFaceSet {
  8073. coord DEF COORD_343 Coordinate { point [
  8074. -0.18307087 0.15748031 0.31496063,-0.32874016 0.15748031 0.31496063,
  8075. -0.18307087 0.15748031 1.3779528,-0.32874016 0.15748031 1.3779528] }
  8076. coordIndex [
  8077. 1,0,2,-1,1,2,3,-1]
  8078. normalPerVertex TRUE
  8079. normal DEF NORM_343 Normal { vector [
  8080. 0 -1 0,0 -1 0,
  8081. 0 -1 0,0 -1 0] }
  8082. }
  8083. }
  8084. DEF SHAPE_344 Shape {
  8085. appearance USE APP_2
  8086. geometry DEF FACE_344 IndexedFaceSet {
  8087. coord DEF COORD_344 Coordinate { point [
  8088. -0.32874016 0.15748031 0.31496063,-0.32874016 0.13779528 0.31496063,
  8089. -0.32874016 0.15748031 1.3779528,-0.32874016 0.059055118 1.3779528,
  8090. -0.32874016 0.059055118 0.39370079,-0.32874016 0.11346323 0.31881445,
  8091. -0.32874016 0.091512972 0.32999866,-0.32874016 0.07409315 0.34741848,
  8092. -0.32874016 0.062908936 0.36936874] }
  8093. coordIndex [
  8094. 4,1,0,-1,4,0,2,-1,4,2,3,-1,5,1,4,-1,7,4,8,-1,7,5,4,-1,6,5,7,-1]
  8095. normalPerVertex TRUE
  8096. normal DEF NORM_344 Normal { vector [
  8097. 1 0 0,1 0 0,
  8098. 1 0 0,1 0 0,
  8099. 1 0 0,1 0 0,
  8100. 1 0 0,1 0 0,
  8101. 1 0 0] }
  8102. }
  8103. }
  8104. DEF SHAPE_345 Shape {
  8105. appearance USE APP_2
  8106. geometry DEF FACE_345 IndexedFaceSet {
  8107. coord DEF COORD_345 Coordinate { point [
  8108. -0.43897638 0.13779528 0.31496063,-0.43897638 0.059055118 0.39370079,
  8109. -0.43897638 0.11346323 0.31881445,-0.43897638 0.091512972 0.32999866,
  8110. -0.43897638 0.07409315 0.34741848,-0.43897638 0.062908936 0.36936874,
  8111. -0.32874016 0.13779528 0.31496063,-0.32874016 0.059055118 0.39370079,
  8112. -0.32874016 0.11346323 0.31881445,-0.32874016 0.091512972 0.32999866,
  8113. -0.32874016 0.07409315 0.34741848,-0.32874016 0.062908936 0.36936874] }
  8114. coordIndex [
  8115. 2,0,6,-1,2,6,8,-1,3,8,9,-1,3,2,8,-1,4,9,10,-1,4,3,9,-1,5,10,11,-1,5,4,10,-1,
  8116. 1,11,7,-1,1,5,11,-1]
  8117. normalPerVertex TRUE
  8118. normal DEF NORM_345 Normal { vector [
  8119. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  8120. 0 -0.25844621 -0.96602565,0 -0.5443153 -0.83888072,
  8121. 0 -0.77690301 -0.6296203,0 -0.93344204 -0.35872825,
  8122. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  8123. 0 -0.35872825 -0.93344204,0 -0.6296203 -0.77690301,
  8124. 0 -0.83888072 -0.5443153,0 -0.96602565 -0.25844621] }
  8125. }
  8126. }
  8127. DEF SHAPE_346 Shape {
  8128. appearance USE APP_2
  8129. geometry DEF FACE_346 IndexedFaceSet {
  8130. coord DEF COORD_346 Coordinate { point [
  8131. -0.43897638 0.13779528 0.31496063,-0.43897638 0.15748031 0.31496063,
  8132. -0.43897638 0.059055118 0.39370079,-0.43897638 0.11346323 0.31881445,
  8133. -0.43897638 0.091512972 0.32999866,-0.43897638 0.07409315 0.34741848,
  8134. -0.43897638 0.062908936 0.36936874,-0.43897638 0.059055118 1.3779528,
  8135. -0.43897638 0.15748031 1.3779528] }
  8136. coordIndex [
  8137. 2,7,8,-1,3,4,5,-1,0,5,6,-1,0,6,2,-1,0,3,5,-1,1,2,8,-1,1,0,2,-1]
  8138. normalPerVertex TRUE
  8139. normal DEF NORM_346 Normal { vector [
  8140. -1 0 0,-1 0 0,
  8141. -1 0 0,-1 0 0,
  8142. -1 0 0,-1 0 0,
  8143. -1 0 0,-1 0 0,
  8144. -1 0 0] }
  8145. }
  8146. }
  8147. DEF SHAPE_347 Shape {
  8148. appearance USE APP_2
  8149. geometry DEF FACE_347 IndexedFaceSet {
  8150. coord DEF COORD_347 Coordinate { point [
  8151. -0.43897638 0.15748031 0.31496063,-0.58464567 0.15748031 0.31496063,
  8152. -0.43897638 0.15748031 1.3779528,-0.58464567 0.15748031 1.3779528] }
  8153. coordIndex [
  8154. 1,0,2,-1,1,2,3,-1]
  8155. normalPerVertex TRUE
  8156. normal DEF NORM_347 Normal { vector [
  8157. 0 -1 0,0 -1 0,
  8158. 0 -1 0,0 -1 0] }
  8159. }
  8160. }
  8161. DEF SHAPE_348 Shape {
  8162. appearance USE APP_2
  8163. geometry DEF FACE_348 IndexedFaceSet {
  8164. coord DEF COORD_348 Coordinate { point [
  8165. -1.2795276 0.39370079 2.0866142,-0.98425197 0.39370079 2.0866142,
  8166. -1.3582677 0.31496063 2.0866142,-1.3038596 0.38984697 2.0866142,
  8167. -1.3258099 0.37866276 2.0866142,-1.3432297 0.36124293 2.0866142,
  8168. -1.3544139 0.33929268 2.0866142,-1.3582677 0.12441179 2.0866142,
  8169. -1.3427998 0.077543481 2.0866142,-1.3564963 0.1078039 2.0866142,
  8170. -1.3512618 0.091943255 2.0866142,-1.1978711 -0.11811024 2.0866142,
  8171. -0.98425197 -0.11811024 2.0866142] }
  8172. coordIndex [
  8173. 9,10,8,-1,7,9,8,-1,12,8,11,-1,4,5,6,-1,0,3,4,-1,0,6,2,-1,0,2,7,-1,0,4,6,-1,
  8174. 1,8,12,-1,1,7,8,-1,1,0,7,-1]
  8175. normalPerVertex TRUE
  8176. normal DEF NORM_348 Normal { vector [
  8177. 0 0 1,0 0 1,
  8178. 0 0 1,0 0 1,
  8179. 0 0 1,0 0 1,
  8180. 0 0 1,0 0 1,
  8181. 0 0 1,0 0 1,
  8182. 0 0 1,0 0 1,
  8183. 0 0 1] }
  8184. }
  8185. }
  8186. DEF SHAPE_349 Shape {
  8187. appearance USE APP_2
  8188. geometry DEF FACE_349 IndexedFaceSet {
  8189. coord DEF COORD_349 Coordinate { point [
  8190. -0.98425197 -0.11811024 2.1653543,0.98425197 -0.11811024 2.1653543,
  8191. -0.98425197 -0.11811024 2.0866142,-1.1978711 -0.11811024 2.0866142,
  8192. -1.1978711 -0.11811024 1.9685039,1.1978711 -0.11811024 1.9685039,
  8193. 1.1978711 -0.11811024 2.0866142,0.98425197 -0.11811024 2.0866142] }
  8194. coordIndex [
  8195. 2,3,4,-1,7,2,4,-1,1,0,2,-1,1,2,7,-1,5,7,4,-1,6,7,5,-1]
  8196. normalPerVertex TRUE
  8197. normal DEF NORM_349 Normal { vector [
  8198. 0 -1 0,0 -1 0,
  8199. 0 -1 0,0 -1 0,
  8200. 0 -1 0,0 -1 0,
  8201. 0 -1 0,0 -1 0] }
  8202. }
  8203. }
  8204. DEF SHAPE_350 Shape {
  8205. appearance USE APP_2
  8206. geometry DEF FACE_350 IndexedFaceSet {
  8207. coord DEF COORD_350 Coordinate { point [
  8208. 0.92490348 -0.43307087 1.9685039,0.39370079 -0.43307087 1.9685039,
  8209. 0.9881757 -0.40119902 1.9685039,0.94900501 -0.42929156 1.9685039,
  8210. 0.97079292 -0.41831643 1.9685039,1.1978711 -0.11811024 1.9685039,
  8211. -1.1978711 -0.11811024 1.9685039,-0.9881757 -0.40119902 1.9685039,
  8212. -0.92490348 -0.43307087 1.9685039,-0.97079292 -0.41831643 1.9685039,
  8213. -0.94900501 -0.42929156 1.9685039,-0.39370079 -0.43307087 1.9685039,
  8214. -0.39370079 -0.33464567 1.9685039,0.39370079 -0.33464567 1.9685039] }
  8215. coordIndex [
  8216. 10,7,9,-1,8,7,10,-1,6,7,8,-1,12,8,11,-1,12,6,8,-1,0,13,1,-1,2,0,3,-1,2,3,4,-1,
  8217. 5,13,0,-1,5,0,2,-1,5,6,12,-1,5,12,13,-1]
  8218. normalPerVertex TRUE
  8219. normal DEF NORM_350 Normal { vector [
  8220. 0 0 1,0 0 1,
  8221. 0 0 1,0 0 1,
  8222. 0 0 1,0 0 1,
  8223. 0 0 1,0 0 1,
  8224. 0 0 1,0 0 1,
  8225. 0 0 1,0 0 1,
  8226. 0 0 1,0 0 1] }
  8227. }
  8228. }
  8229. DEF SHAPE_351 Shape {
  8230. appearance USE APP_2
  8231. geometry DEF FACE_351 IndexedFaceSet {
  8232. coord DEF COORD_351 Coordinate { point [
  8233. -0.9881757 -0.40119902 1.6732283,-0.9881757 -0.40119902 1.9685039,
  8234. -0.92490348 -0.43307087 1.6732283,-0.97079292 -0.41831643 1.6732283,
  8235. -0.94900501 -0.42929156 1.6732283,-0.92490348 -0.43307087 1.9685039,
  8236. -0.97079292 -0.41831643 1.9685039,-0.94900501 -0.42929156 1.9685039] }
  8237. coordIndex [
  8238. 1,0,3,-1,6,1,3,-1,7,3,4,-1,7,4,2,-1,7,6,3,-1,5,7,2,-1]
  8239. normalPerVertex TRUE
  8240. normal DEF NORM_351 Normal { vector [
  8241. -0.70164693 -0.7125248 0,-0.70164693 -0.7125248 0,
  8242. -0.15491484 -0.98792783 0,-0.58279586 -0.8126186 0,
  8243. -0.30608937 -0.95200278 0,-0.15491484 -0.98792783 0,
  8244. -0.58279586 -0.8126186 0,-0.30608937 -0.95200278 0] }
  8245. }
  8246. }
  8247. DEF SHAPE_352 Shape {
  8248. appearance USE APP_2
  8249. geometry DEF FACE_352 IndexedFaceSet {
  8250. coord DEF COORD_352 Coordinate { point [
  8251. -0.92490348 -0.43307087 1.6732283,-0.39370079 -0.43307087 1.6732283,
  8252. -0.9881757 -0.40119902 1.6732283,-0.97079292 -0.41831643 1.6732283,
  8253. -0.94900501 -0.42929156 1.6732283,-1.0374745 -0.33464567 1.6732283,
  8254. -0.39370079 -0.33464567 1.6732283] }
  8255. coordIndex [
  8256. 0,6,1,-1,2,4,3,-1,2,0,4,-1,5,0,2,-1,5,6,0,-1]
  8257. normalPerVertex TRUE
  8258. normal DEF NORM_352 Normal { vector [
  8259. 0 0 -1,0 0 -1,
  8260. 0 0 -1,0 0 -1,
  8261. 0 0 -1,0 0 -1,
  8262. 0 0 -1] }
  8263. }
  8264. }
  8265. DEF SHAPE_353 Shape {
  8266. appearance USE APP_2
  8267. geometry DEF FACE_353 IndexedFaceSet {
  8268. coord DEF COORD_353 Coordinate { point [
  8269. -0.39370079 -0.33464567 1.9685039,0.39370079 -0.33464567 1.9685039,
  8270. -0.39370079 -0.33464567 1.6732283,0.39370079 -0.33464567 1.6732283] }
  8271. coordIndex [
  8272. 1,0,2,-1,3,1,2,-1]
  8273. normalPerVertex TRUE
  8274. normal DEF NORM_353 Normal { vector [
  8275. 0 -1 0,0 -1 0,
  8276. 0 -1 0,0 -1 0] }
  8277. }
  8278. }
  8279. DEF SHAPE_354 Shape {
  8280. appearance USE APP_2
  8281. geometry DEF FACE_354 IndexedFaceSet {
  8282. coord DEF COORD_354 Coordinate { point [
  8283. 0.39370079 -0.43307087 1.6732283,0.92490348 -0.43307087 1.6732283,
  8284. 0.39370079 -0.33464567 1.6732283,1.0374745 -0.33464567 1.6732283,
  8285. 0.9881757 -0.40119902 1.6732283,0.94900501 -0.42929156 1.6732283,
  8286. 0.97079292 -0.41831643 1.6732283] }
  8287. coordIndex [
  8288. 5,4,6,-1,1,3,4,-1,1,4,5,-1,2,1,0,-1,2,3,1,-1]
  8289. normalPerVertex TRUE
  8290. normal DEF NORM_354 Normal { vector [
  8291. 0 0 -1,0 0 -1,
  8292. 0 0 -1,0 0 -1,
  8293. 0 0 -1,0 0 -1,
  8294. 0 0 -1] }
  8295. }
  8296. }
  8297. DEF SHAPE_355 Shape {
  8298. appearance USE APP_2
  8299. geometry DEF FACE_355 IndexedFaceSet {
  8300. coord DEF COORD_355 Coordinate { point [
  8301. 0.92490348 -0.43307087 1.9685039,0.9881757 -0.40119902 1.9685039,
  8302. 0.94900501 -0.42929156 1.9685039,0.97079292 -0.41831643 1.9685039,
  8303. 0.92490348 -0.43307087 1.6732283,0.9881757 -0.40119902 1.6732283,
  8304. 0.94900501 -0.42929156 1.6732283,0.97079292 -0.41831643 1.6732283] }
  8305. coordIndex [
  8306. 2,0,4,-1,2,4,6,-1,3,6,7,-1,3,2,6,-1,1,7,5,-1,1,3,7,-1]
  8307. normalPerVertex TRUE
  8308. normal DEF NORM_355 Normal { vector [
  8309. 0.15491484 -0.98792783 0,0.70164693 -0.7125248 0,
  8310. 0.25597942 -0.96668223 0,0.53958428 -0.84193159 0,
  8311. 0.15491484 -0.98792783 0,0.70164693 -0.7125248 0,
  8312. 0.35536476 -0.93472771 0,0.62441845 -0.78109 0] }
  8313. }
  8314. }
  8315. DEF SHAPE_356 Shape {
  8316. appearance USE APP_2
  8317. geometry DEF FACE_356 IndexedFaceSet {
  8318. coord DEF COORD_356 Coordinate { point [
  8319. 1.2795276 0.39370079 2.0866142,0.98425197 0.39370079 2.0866142,
  8320. 1.3582677 0.31496063 2.0866142,1.3544139 0.33929268 2.0866142,
  8321. 1.3432297 0.36124293 2.0866142,1.3258099 0.37866276 2.0866142,
  8322. 1.3038596 0.38984697 2.0866142,1.3582677 0.12441179 2.0866142,
  8323. 1.3427998 0.077543481 2.0866142,1.3512618 0.091943255 2.0866142,
  8324. 1.3564963 0.1078039 2.0866142,1.1978711 -0.11811024 2.0866142,
  8325. 0.98425197 -0.11811024 2.0866142] }
  8326. coordIndex [
  8327. 10,8,9,-1,7,8,10,-1,12,11,8,-1,5,3,4,-1,0,2,3,-1,0,5,6,-1,0,7,2,-1,0,3,5,-1,
  8328. 1,12,8,-1,1,8,7,-1,1,7,0,-1]
  8329. normalPerVertex TRUE
  8330. normal DEF NORM_356 Normal { vector [
  8331. 0 0 1,0 0 1,
  8332. 0 0 1,0 0 1,
  8333. 0 0 1,0 0 1,
  8334. 0 0 1,0 0 1,
  8335. 0 0 1,0 0 1,
  8336. 0 0 1,0 0 1,
  8337. 0 0 1] }
  8338. }
  8339. }
  8340. DEF SHAPE_357 Shape {
  8341. appearance USE APP_2
  8342. geometry DEF FACE_357 IndexedFaceSet {
  8343. coord DEF COORD_357 Coordinate { point [
  8344. -0.98425197 0.39370079 2.1653543,-0.98425197 0.39370079 2.0866142,
  8345. -0.98425197 -0.11811024 2.0866142,-0.98425197 -0.11811024 2.1653543] }
  8346. coordIndex [
  8347. 3,0,1,-1,3,1,2,-1]
  8348. normalPerVertex TRUE
  8349. normal DEF NORM_357 Normal { vector [
  8350. -1 0 0,-1 0 0,
  8351. -1 0 0,-1 0 0] }
  8352. }
  8353. }
  8354. DEF SHAPE_358 Shape {
  8355. appearance USE APP_2
  8356. geometry DEF FACE_358 IndexedFaceSet {
  8357. coord DEF COORD_358 Coordinate { point [
  8358. 0.98425197 0.39370079 2.1653543,0.98425197 0.39370079 2.0866142,
  8359. 0.98425197 -0.11811024 2.0866142,0.98425197 -0.11811024 2.1653543] }
  8360. coordIndex [
  8361. 3,1,0,-1,3,2,1,-1]
  8362. normalPerVertex TRUE
  8363. normal DEF NORM_358 Normal { vector [
  8364. 1 0 0,1 0 0,
  8365. 1 0 0,1 0 0] }
  8366. }
  8367. }
  8368. DEF SHAPE_359 Shape {
  8369. appearance USE APP_2
  8370. geometry DEF FACE_359 IndexedFaceSet {
  8371. coord DEF COORD_359 Coordinate { point [
  8372. -0.98425197 0.39370079 2.1653543,-0.98425197 -0.11811024 2.1653543,
  8373. 0.98425197 -0.11811024 2.1653543,0.98425197 0.39370079 2.1653543] }
  8374. coordIndex [
  8375. 2,0,1,-1,3,0,2,-1]
  8376. normalPerVertex TRUE
  8377. normal DEF NORM_359 Normal { vector [
  8378. 0 0 1,0 0 1,
  8379. 0 0 1,0 0 1] }
  8380. }
  8381. }
  8382. DEF SHAPE_360 Shape {
  8383. appearance USE APP_2
  8384. geometry DEF FACE_360 IndexedFaceSet {
  8385. coord DEF COORD_360 Coordinate { point [
  8386. 0.86614173 0.39370079 1.7913386,0.86614173 0.29527559 1.7913386,
  8387. -0.86614173 0.29527559 1.7913386,-0.86614173 0.39370079 1.7913386] }
  8388. coordIndex [
  8389. 3,1,0,-1,3,2,1,-1]
  8390. normalPerVertex TRUE
  8391. normal DEF NORM_360 Normal { vector [
  8392. 0 0 1,0 0 1,
  8393. 0 0 1,0 0 1] }
  8394. }
  8395. }
  8396. DEF SHAPE_361 Shape {
  8397. appearance USE APP_2
  8398. geometry DEF FACE_361 IndexedFaceSet {
  8399. coord DEF COORD_361 Coordinate { point [
  8400. -0.86614173 0.39370079 1.7913386,-0.86614173 0.29527559 1.7913386,
  8401. -0.86614173 0.29527559 2.0669291,-0.86614173 0.39370079 2.0669291] }
  8402. coordIndex [
  8403. 3,1,0,-1,3,2,1,-1]
  8404. normalPerVertex TRUE
  8405. normal DEF NORM_361 Normal { vector [
  8406. 1 0 0,1 0 0,
  8407. 1 0 0,1 0 0] }
  8408. }
  8409. }
  8410. DEF SHAPE_362 Shape {
  8411. appearance USE APP_2
  8412. geometry DEF FACE_362 IndexedFaceSet {
  8413. coord DEF COORD_362 Coordinate { point [
  8414. -0.86614173 0.39370079 2.0669291,-0.86614173 0.29527559 2.0669291,
  8415. 0.86614173 0.29527559 2.0669291,0.86614173 0.39370079 2.0669291] }
  8416. coordIndex [
  8417. 3,1,0,-1,3,2,1,-1]
  8418. normalPerVertex TRUE
  8419. normal DEF NORM_362 Normal { vector [
  8420. 0 0 -1,0 0 -1,
  8421. 0 0 -1,0 0 -1] }
  8422. }
  8423. }
  8424. DEF SHAPE_363 Shape {
  8425. appearance USE APP_2
  8426. geometry DEF FACE_363 IndexedFaceSet {
  8427. coord DEF COORD_363 Coordinate { point [
  8428. 0.86614173 0.39370079 2.0669291,0.86614173 0.29527559 2.0669291,
  8429. 0.86614173 0.29527559 1.7913386,0.86614173 0.39370079 1.7913386] }
  8430. coordIndex [
  8431. 2,1,0,-1,3,2,0,-1]
  8432. normalPerVertex TRUE
  8433. normal DEF NORM_363 Normal { vector [
  8434. -1 0 0,-1 0 0,
  8435. -1 0 0,-1 0 0] }
  8436. }
  8437. }
  8438. DEF SHAPE_364 Shape {
  8439. appearance USE APP_2
  8440. geometry DEF FACE_364 IndexedFaceSet {
  8441. coord DEF COORD_364 Coordinate { point [
  8442. 0.61023852 0.21653543 0.31496063,0.61023852 0.21653543 0.31496063,
  8443. 0.61023852 0.29527559 0.39370079,0.61023852 0.29142177 0.36936874,
  8444. 0.61023852 0.28023756 0.34741848,0.61023852 0.26281774 0.32999866,
  8445. 0.61023852 0.24086748 0.31881445,0.68897867 0.21653543 0.39370079,
  8446. 0.63457057 0.29142177 0.39370079,0.65652082 0.28023756 0.39370079,
  8447. 0.67394064 0.26281774 0.39370079,0.68512486 0.24086748 0.39370079,
  8448. 0.68512486 0.21653543 0.36936874,0.67394064 0.21653543 0.34741848,
  8449. 0.65652082 0.21653543 0.32999866,0.63457057 0.21653543 0.31881445] }
  8450. coordIndex [
  8451. 3,2,8,-1,9,3,8,-1,10,3,9,-1,12,10,11,-1,12,11,7,-1,12,3,10,-1,13,4,3,-1,13,3,12,-1,
  8452. 14,5,4,-1,14,4,13,-1,15,6,5,-1,15,5,14,-1,0,1,6,-1,0,6,15,-1]
  8453. normalPerVertex TRUE
  8454. normal DEF NORM_364 Normal { vector [
  8455. 0.1545548 0.15455478 -0.97582049,0 0 1,
  8456. 0.1545548 0.97582049 -0.15455478,0.56627369 0.64241545 -0.51636857,
  8457. 0.61674922 0.6167492 -0.4891225,0.48914053 0.48914051 -0.72213787,
  8458. 0.29524183 0.29524181 -0.90866085,0.9758205 0.15455478 -0.15455478,
  8459. 0.29524183 0.90866085 -0.29524181,0.47109292 0.64840376 -0.59803346,
  8460. 0.54104014 0.49005952 -0.68345976,0.90866086 0.2952418 -0.29524181,
  8461. 0.64649503 0.53946463 -0.53946463,0.64410398 0.64410396 -0.41262591,
  8462. 0.53827019 0.53827017 -0.64848317,0.35628645 0.35628643 -0.86378235] }
  8463. }
  8464. }
  8465. DEF SHAPE_365 Shape {
  8466. appearance USE APP_2
  8467. geometry DEF FACE_365 IndexedFaceSet {
  8468. coord DEF COORD_365 Coordinate { point [
  8469. 0.61023852 0.13779528 0.31496063,0.61023852 0.13779528 0.31496063,
  8470. 0.68897867 0.13779528 0.39370079,0.68512486 0.13779528 0.36936874,
  8471. 0.67394064 0.13779528 0.34741848,0.65652082 0.13779528 0.32999866,
  8472. 0.63457056 0.13779528 0.31881445,0.61023622 0.059055118 0.39370079,
  8473. 0.68629557 0.11741545 0.39370079,0.67842911 0.098424534 0.39370079,
  8474. 0.66591541 0.082116765 0.39370079,0.64960727 0.069603534 0.39370079,
  8475. 0.63061612 0.061737629 0.39370079,0.61023634 0.062908936 0.36936874,
  8476. 0.61023666 0.07409315 0.34741848,0.61023717 0.091512972 0.32999866,
  8477. 0.61023781 0.11346323 0.31881445] }
  8478. coordIndex [
  8479. 3,2,8,-1,3,8,9,-1,10,3,9,-1,4,3,10,-1,13,10,11,-1,13,11,12,-1,13,12,7,-1,14,4,10,-1,
  8480. 14,10,13,-1,15,5,4,-1,15,4,14,-1,16,6,5,-1,16,5,15,-1,0,1,6,-1,0,6,16,-1]
  8481. normalPerVertex TRUE
  8482. normal DEF NORM_365 Normal { vector [
  8483. 0.15455468 -0.15455918 -0.97581981,0 0 1,
  8484. 0.97944242 -0.12894847 -0.15512844,0.8222673 -0.40044386 -0.40437754,
  8485. 0.6116711 -0.55858472 -0.56021566,0.4891371 -0.48915136 -0.72213284,
  8486. 0.29524106 -0.29524967 -0.90865855,0.12891992 -0.97944618 -0.15512844,
  8487. 0.93409808 -0.25029569 -0.25458368,0.75214238 -0.43425935 -0.49568202,
  8488. 0.59519727 -0.59521461 -0.53987015,0.43423743 -0.75215503 -0.49568202,
  8489. 0.25026847 -0.93410537 -0.25458368,0.4004199 -0.82227897 -0.40437754,
  8490. 0.55540519 -0.61718425 -0.55732278,0.53826563 -0.53828132 -0.6484777,
  8491. 0.35628511 -0.3562955 -0.86377916] }
  8492. }
  8493. }
  8494. DEF SHAPE_366 Shape {
  8495. appearance USE APP_2
  8496. geometry DEF FACE_366 IndexedFaceSet {
  8497. coord DEF COORD_366 Coordinate { point [
  8498. 0.39370079 -0.43307087 1.6732283,0.92490348 -0.43307087 1.6732283,
  8499. 0.39370079 -0.43307087 1.9685039,0.92490348 -0.43307087 1.9685039] }
  8500. coordIndex [
  8501. 1,2,0,-1,1,3,2,-1]
  8502. normalPerVertex TRUE
  8503. normal DEF NORM_366 Normal { vector [
  8504. 0 -1 0,0 -1 0,
  8505. 0 -1 0,0 -1 0] }
  8506. }
  8507. }
  8508. DEF SHAPE_367 Shape {
  8509. appearance USE APP_2
  8510. geometry DEF FACE_367 IndexedFaceSet {
  8511. coord DEF COORD_367 Coordinate { point [
  8512. 0.39370079 -0.43307087 1.9685039,0.39370079 -0.43307087 1.6732283,
  8513. 0.39370079 -0.33464567 1.9685039,0.39370079 -0.33464567 1.6732283] }
  8514. coordIndex [
  8515. 1,0,2,-1,1,2,3,-1]
  8516. normalPerVertex TRUE
  8517. normal DEF NORM_367 Normal { vector [
  8518. -1 0 0,-1 0 0,
  8519. -1 0 0,-1 0 0] }
  8520. }
  8521. }
  8522. DEF SHAPE_368 Shape {
  8523. appearance USE APP_2
  8524. geometry DEF FACE_368 IndexedFaceSet {
  8525. coord DEF COORD_368 Coordinate { point [
  8526. -0.39370079 -0.43307087 1.6732283,-0.39370079 -0.43307087 1.9685039,
  8527. -0.39370079 -0.33464567 1.6732283,-0.39370079 -0.33464567 1.9685039] }
  8528. coordIndex [
  8529. 3,0,2,-1,1,0,3,-1]
  8530. normalPerVertex TRUE
  8531. normal DEF NORM_368 Normal { vector [
  8532. 1 0 0,1 0 0,
  8533. 1 0 0,1 0 0] }
  8534. }
  8535. }
  8536. DEF SHAPE_369 Shape {
  8537. appearance USE APP_2
  8538. geometry DEF FACE_369 IndexedFaceSet {
  8539. coord DEF COORD_369 Coordinate { point [
  8540. -0.92490348 -0.43307087 1.6732283,-0.39370079 -0.43307087 1.6732283,
  8541. -0.92490348 -0.43307087 1.9685039,-0.39370079 -0.43307087 1.9685039] }
  8542. coordIndex [
  8543. 3,2,0,-1,1,3,0,-1]
  8544. normalPerVertex TRUE
  8545. normal DEF NORM_369 Normal { vector [
  8546. 0 -1 0,0 -1 0,
  8547. 0 -1 0,0 -1 0] }
  8548. }
  8549. }
  8550. DEF SHAPE_370 Shape {
  8551. appearance USE APP_2
  8552. geometry DEF FACE_370 IndexedFaceSet {
  8553. coord DEF COORD_370 Coordinate { point [
  8554. 0.86614173 0.29527559 1.7913386,-0.86614173 0.29527559 1.7913386,
  8555. -0.86614173 0.29527559 2.0669291,0.86614173 0.29527559 2.0669291] }
  8556. coordIndex [
  8557. 0,1,2,-1,0,2,3,-1]
  8558. normalPerVertex TRUE
  8559. normal DEF NORM_370 Normal { vector [
  8560. 0 1 0,0 1 0,
  8561. 0 1 0,0 1 0] }
  8562. }
  8563. }
  8564. ] }
  8565. DEF TXFM_4 Transform {
  8566. center 0 0 0
  8567. rotation 0 0 1 0
  8568. scale 1 1 1
  8569. scaleOrientation 0 0 1 0
  8570. translation 0 0 0
  8571. children [
  8572. DEF SHAPE_371 Shape {
  8573. appearance DEF APP_3 Appearance {
  8574. material Material {
  8575. ambientIntensity 0.35538265
  8576. diffuseColor 0.40000001 0.27450982 0
  8577. emissiveColor 0 0 0
  8578. shininess 0.1
  8579. specularColor 0.12 0.12 0.12
  8580. transparency 0
  8581. } }
  8582. geometry DEF FACE_371 IndexedFaceSet {
  8583. coord DEF COORD_371 Coordinate { point [
  8584. -0.049212598 -0.059055118 2.1774876,0.049212598 -0.059055118 2.1774876,
  8585. 0.049212598 -0.059055118 2.4212598,-0.049212598 -0.059055118 2.4212598] }
  8586. coordIndex [
  8587. 3,1,0,-1,3,2,1,-1]
  8588. normalPerVertex TRUE
  8589. normal DEF NORM_371 Normal { vector [
  8590. 0 1 0,0 1 0,
  8591. 0 1 0,0 1 0] }
  8592. }
  8593. }
  8594. DEF SHAPE_372 Shape {
  8595. appearance USE APP_3
  8596. geometry DEF FACE_372 IndexedFaceSet {
  8597. coord DEF COORD_372 Coordinate { point [
  8598. -0.049212598 -0.059055118 2.4212598,0.049212598 -0.059055118 2.4212598,
  8599. 0.049212598 -0.11811024 2.4212598,-0.049212598 -0.11811024 2.4212598] }
  8600. coordIndex [
  8601. 3,1,0,-1,3,2,1,-1]
  8602. normalPerVertex TRUE
  8603. normal DEF NORM_372 Normal { vector [
  8604. 0 0 1,0 0 1,
  8605. 0 0 1,0 0 1] }
  8606. }
  8607. }
  8608. DEF SHAPE_373 Shape {
  8609. appearance USE APP_3
  8610. geometry DEF FACE_373 IndexedFaceSet {
  8611. coord DEF COORD_373 Coordinate { point [
  8612. -0.049212598 -0.11811024 2.4212598,0.049212598 -0.11811024 2.4212598,
  8613. 0.049212598 -0.11811024 2.1850394,-0.049212598 -0.11811024 2.1850394] }
  8614. coordIndex [
  8615. 2,1,0,-1,3,2,0,-1]
  8616. normalPerVertex TRUE
  8617. normal DEF NORM_373 Normal { vector [
  8618. 0 -1 0,0 -1 0,
  8619. 0 -1 0,0 -1 0] }
  8620. }
  8621. }
  8622. DEF SHAPE_374 Shape {
  8623. appearance USE APP_3
  8624. geometry DEF FACE_374 IndexedFaceSet {
  8625. coord DEF COORD_374 Coordinate { point [
  8626. -0.049212598 -0.11811024 2.1850394,-0.049212598 0.039370079 2.0275591,
  8627. -0.049212598 -0.1104026 2.1363753,-0.049212598 -0.088034172 2.0924748,
  8628. -0.049212598 -0.053194528 2.0576351,-0.049212598 -0.0092940149 2.0352667,
  8629. 0.049212598 0.039370079 2.0275591,0.049212598 -0.11811024 2.1850394,
  8630. 0.049212598 -0.1104026 2.1363753,0.049212598 -0.088034172 2.0924748,
  8631. 0.049212598 -0.053194528 2.0576351,0.049212598 -0.0092940149 2.0352667] }
  8632. coordIndex [
  8633. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  8634. 2,3,8,-1,0,2,7,-1]
  8635. normalPerVertex TRUE
  8636. normal DEF NORM_374 Normal { vector [
  8637. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  8638. 0 -0.96602565 -0.25844621,0 -0.83888072 -0.5443153,
  8639. 0 -0.58778525 -0.80901699,0 -0.25844621 -0.96602565,
  8640. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  8641. 0 -0.93344204 -0.35872825,0 -0.77690301 -0.6296203,
  8642. 0 -0.58778525 -0.80901699,0 -0.35872825 -0.93344204] }
  8643. }
  8644. }
  8645. DEF SHAPE_375 Shape {
  8646. appearance USE APP_3
  8647. geometry DEF FACE_375 IndexedFaceSet {
  8648. coord DEF COORD_375 Coordinate { point [
  8649. -0.049212598 0.046880286 2.0275591,0.049212598 0.046880286 2.0275591,
  8650. 0.049212598 0.039370079 2.0275591,-0.049212598 0.039370079 2.0275591] }
  8651. coordIndex [
  8652. 3,0,1,-1,3,1,2,-1]
  8653. normalPerVertex TRUE
  8654. normal DEF NORM_375 Normal { vector [
  8655. 0 0 -1,0 0 -1,
  8656. 0 0 -1,0 0 -1] }
  8657. }
  8658. }
  8659. DEF SHAPE_376 Shape {
  8660. appearance USE APP_3
  8661. geometry DEF FACE_376 IndexedFaceSet {
  8662. coord DEF COORD_376 Coordinate { point [
  8663. -0.049212598 0.13779528 1.9366441,-0.049212598 0.046880286 2.0275591,
  8664. -0.049212598 0.13334558 1.9647383,-0.049212598 0.12043206 1.9900826,
  8665. -0.049212598 0.10031878 2.0101958,-0.049212598 0.074974563 2.0231094,
  8666. 0.049212598 0.046880286 2.0275591,0.049212598 0.13779528 1.9366441,
  8667. 0.049212598 0.13334558 1.9647383,0.049212598 0.12043206 1.9900826,
  8668. 0.049212598 0.10031878 2.0101958,0.049212598 0.074974563 2.0231094] }
  8669. coordIndex [
  8670. 5,6,1,-1,5,11,6,-1,4,9,10,-1,4,10,11,-1,4,11,5,-1,3,9,4,-1,2,7,8,-1,2,8,9,-1,
  8671. 2,9,3,-1,0,7,2,-1]
  8672. normalPerVertex TRUE
  8673. normal DEF NORM_376 Normal { vector [
  8674. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  8675. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  8676. 0 -0.58778525 -0.80901699,0 -0.25844621 -0.96602565,
  8677. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  8678. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  8679. 0 -0.58778525 -0.80901699,0 -0.35872825 -0.93344204] }
  8680. }
  8681. }
  8682. DEF SHAPE_377 Shape {
  8683. appearance USE APP_3
  8684. geometry DEF FACE_377 IndexedFaceSet {
  8685. coord DEF COORD_377 Coordinate { point [
  8686. -0.049212598 0.13779528 0.47244094,0.049212598 0.13779528 0.47244094,
  8687. 0.049212598 0.13779528 1.9366441,-0.049212598 0.13779528 1.9366441] }
  8688. coordIndex [
  8689. 3,0,1,-1,3,1,2,-1]
  8690. normalPerVertex TRUE
  8691. normal DEF NORM_377 Normal { vector [
  8692. 0 -1 0,0 -1 0,
  8693. 0 -1 0,0 -1 0] }
  8694. }
  8695. }
  8696. DEF SHAPE_378 Shape {
  8697. appearance USE APP_3
  8698. geometry DEF FACE_378 IndexedFaceSet {
  8699. coord DEF COORD_378 Coordinate { point [
  8700. -0.049212598 0.13779528 0.47244094,-0.049212598 0.15509212 0.43068267,
  8701. -0.049212598 0.13980753 0.45715636,-0.049212598 0.14570716 0.44291339,
  8702. 0.049212598 0.15509212 0.43068267,0.049212598 0.13779528 0.47244094,
  8703. 0.049212598 0.13980753 0.45715636,0.049212598 0.14570716 0.44291339] }
  8704. coordIndex [
  8705. 1,4,7,-1,3,7,6,-1,3,1,7,-1,2,6,5,-1,2,3,6,-1,0,2,5,-1]
  8706. normalPerVertex TRUE
  8707. normal DEF NORM_378 Normal { vector [
  8708. 0 -0.99144486 -0.13052619,0 -0.79335334 -0.60876143,
  8709. 0 -0.9763442 -0.21622209,0 -0.88711369 -0.46155098,
  8710. 0 -0.79335334 -0.60876143,0 -0.99144486 -0.13052619,
  8711. 0 -0.95364993 -0.30091828,0 -0.84327172 -0.5374875] }
  8712. }
  8713. }
  8714. DEF SHAPE_379 Shape {
  8715. appearance USE APP_3
  8716. geometry DEF FACE_379 IndexedFaceSet {
  8717. coord DEF COORD_379 Coordinate { point [
  8718. -0.049212598 0.15509212 0.43068267,0.049212598 0.15509212 0.43068267,
  8719. 0.049212598 0.2050042 0.38077059,-0.049212598 0.2050042 0.38077059] }
  8720. coordIndex [
  8721. 0,2,1,-1,3,2,0,-1]
  8722. normalPerVertex TRUE
  8723. normal DEF NORM_379 Normal { vector [
  8724. 0 -0.70710678 -0.70710678,0 -0.70710678 -0.70710678,
  8725. 0 -0.70710678 -0.70710678,0 -0.70710678 -0.70710678] }
  8726. }
  8727. }
  8728. DEF SHAPE_380 Shape {
  8729. appearance USE APP_3
  8730. geometry DEF FACE_380 IndexedFaceSet {
  8731. coord DEF COORD_380 Coordinate { point [
  8732. -0.049212598 0.21653543 0.35293174,-0.049212598 0.2050042 0.38077059,
  8733. -0.049212598 0.21519393 0.36312146,-0.049212598 0.21126084 0.37261678,
  8734. 0.049212598 0.2050042 0.38077059,0.049212598 0.21653543 0.35293174,
  8735. 0.049212598 0.21519393 0.36312146,0.049212598 0.21126084 0.37261678] }
  8736. coordIndex [
  8737. 3,4,1,-1,3,7,4,-1,2,6,7,-1,2,7,3,-1,0,5,6,-1,0,6,2,-1]
  8738. normalPerVertex TRUE
  8739. normal DEF NORM_380 Normal { vector [
  8740. 0 -0.99144486 -0.13052619,0 -0.79335334 -0.60876143,
  8741. 0 -0.95364993 -0.30091828,0 -0.84327172 -0.5374875,
  8742. 0 -0.79335334 -0.60876143,0 -0.99144486 -0.13052619,
  8743. 0 -0.9763442 -0.21622209,0 -0.88711369 -0.46155098] }
  8744. }
  8745. }
  8746. DEF SHAPE_381 Shape {
  8747. appearance USE APP_3
  8748. geometry DEF FACE_381 IndexedFaceSet {
  8749. coord DEF COORD_381 Coordinate { point [
  8750. -0.049212598 0.21653543 0.35293174,0.049212598 0.21653543 0.35293174,
  8751. 0.049212598 0.21653543 0.31496063,-0.049212598 0.21653543 0.31496063] }
  8752. coordIndex [
  8753. 0,2,1,-1,3,2,0,-1]
  8754. normalPerVertex TRUE
  8755. normal DEF NORM_381 Normal { vector [
  8756. 0 -1 0,0 -1 0,
  8757. 0 -1 0,0 -1 0] }
  8758. }
  8759. }
  8760. DEF SHAPE_382 Shape {
  8761. appearance USE APP_3
  8762. geometry DEF FACE_382 IndexedFaceSet {
  8763. coord DEF COORD_382 Coordinate { point [
  8764. -0.049212598 0.21653543 0.31496063,0.049212598 0.21653543 0.31496063,
  8765. 0.049212598 0.27559055 0.31496063,-0.049212598 0.27559055 0.31496063] }
  8766. coordIndex [
  8767. 3,1,0,-1,3,2,1,-1]
  8768. normalPerVertex TRUE
  8769. normal DEF NORM_382 Normal { vector [
  8770. 0 0 -1,0 0 -1,
  8771. 0 0 -1,0 0 -1] }
  8772. }
  8773. }
  8774. DEF SHAPE_383 Shape {
  8775. appearance USE APP_3
  8776. geometry DEF FACE_383 IndexedFaceSet {
  8777. coord DEF COORD_383 Coordinate { point [
  8778. -0.049212598 0.27559055 0.31496063,0.049212598 0.27559055 0.31496063,
  8779. 0.049212598 0.27559055 0.36923936,-0.049212598 0.27559055 0.36923936] }
  8780. coordIndex [
  8781. 3,1,0,-1,3,2,1,-1]
  8782. normalPerVertex TRUE
  8783. normal DEF NORM_383 Normal { vector [
  8784. 0 1 0,0 1 0,
  8785. 0 1 0,0 1 0] }
  8786. }
  8787. }
  8788. DEF SHAPE_384 Shape {
  8789. appearance USE APP_3
  8790. geometry DEF FACE_384 IndexedFaceSet {
  8791. coord DEF COORD_384 Coordinate { point [
  8792. -0.049212598 0.27559055 0.36923936,-0.049212598 0.25829371 0.41099763,
  8793. -0.049212598 0.2735783 0.38452395,-0.049212598 0.26767867 0.39876692,
  8794. 0.049212598 0.25829371 0.41099763,0.049212598 0.27559055 0.36923936,
  8795. 0.049212598 0.2735783 0.38452395,0.049212598 0.26767867 0.39876692] }
  8796. coordIndex [
  8797. 3,1,4,-1,3,7,6,-1,3,4,7,-1,2,3,6,-1,0,6,5,-1,0,2,6,-1]
  8798. normalPerVertex TRUE
  8799. normal DEF NORM_384 Normal { vector [
  8800. 0 0.99144486 0.13052619,0 0.79335334 0.60876143,
  8801. 0 0.96592583 0.25881905,0 0.8660254 0.5,
  8802. 0 0.79335334 0.60876143,0 0.99144486 0.13052619,
  8803. 0 0.96592583 0.25881905,0 0.8660254 0.5] }
  8804. }
  8805. }
  8806. DEF SHAPE_385 Shape {
  8807. appearance USE APP_3
  8808. geometry DEF FACE_385 IndexedFaceSet {
  8809. coord DEF COORD_385 Coordinate { point [
  8810. -0.049212598 0.20838162 0.46090972,0.049212598 0.20838162 0.46090972,
  8811. 0.049212598 0.25829371 0.41099763,-0.049212598 0.25829371 0.41099763] }
  8812. coordIndex [
  8813. 0,1,2,-1,3,0,2,-1]
  8814. normalPerVertex TRUE
  8815. normal DEF NORM_385 Normal { vector [
  8816. 0 0.70710678 0.70710678,0 0.70710678 0.70710678,
  8817. 0 0.70710678 0.70710678,0 0.70710678 0.70710678] }
  8818. }
  8819. }
  8820. DEF SHAPE_386 Shape {
  8821. appearance USE APP_3
  8822. geometry DEF FACE_386 IndexedFaceSet {
  8823. coord DEF COORD_386 Coordinate { point [
  8824. -0.049212598 0.19685039 0.48874857,-0.049212598 0.20838162 0.46090972,
  8825. -0.049212598 0.1981919 0.47855884,-0.049212598 0.20212498 0.46906353,
  8826. 0.049212598 0.20838162 0.46090972,0.049212598 0.19685039 0.48874857,
  8827. 0.049212598 0.1981919 0.47855884,0.049212598 0.20212498 0.46906353] }
  8828. coordIndex [
  8829. 3,4,1,-1,3,6,7,-1,3,7,4,-1,2,5,6,-1,2,6,3,-1,0,5,2,-1]
  8830. normalPerVertex TRUE
  8831. normal DEF NORM_386 Normal { vector [
  8832. 0 0.99144486 0.13052619,0 0.79335334 0.60876143,
  8833. 0 0.9763442 0.21622209,0 0.8660254 0.5,
  8834. 0 0.79335334 0.60876143,0 0.99144486 0.13052619,
  8835. 0 0.95364993 0.30091828,0 0.8660254 0.5] }
  8836. }
  8837. }
  8838. DEF SHAPE_387 Shape {
  8839. appearance USE APP_3
  8840. geometry DEF FACE_387 IndexedFaceSet {
  8841. coord DEF COORD_387 Coordinate { point [
  8842. -0.049212598 0.19685039 1.9292059,0.049212598 0.19685039 1.9292059,
  8843. 0.049212598 0.19685039 0.48874857,-0.049212598 0.19685039 0.48874857] }
  8844. coordIndex [
  8845. 3,0,1,-1,3,1,2,-1]
  8846. normalPerVertex TRUE
  8847. normal DEF NORM_387 Normal { vector [
  8848. 0 1 0,0 1 0,
  8849. 0 1 0,0 1 0] }
  8850. }
  8851. }
  8852. DEF SHAPE_388 Shape {
  8853. appearance USE APP_3
  8854. geometry DEF FACE_388 IndexedFaceSet {
  8855. coord DEF COORD_388 Coordinate { point [
  8856. -0.049212598 0.19685039 1.9292059,-0.049212598 0.034608674 2.0866142,
  8857. -0.049212598 0.19127703 1.9707309,-0.049212598 0.17495143 2.0093167,
  8858. -0.049212598 0.14902915 2.0422321,-0.049212598 0.11534501 2.0671474,
  8859. -0.049212598 0.076283228 2.0822989,0.049212598 0.034608674 2.0866142,
  8860. 0.049212598 0.19685039 1.9292059,0.049212598 0.19127703 1.9707309,
  8861. 0.049212598 0.17495143 2.0093167,0.049212598 0.14902915 2.0422321,
  8862. 0.049212598 0.11534501 2.0671474,0.049212598 0.076283228 2.0822989] }
  8863. coordIndex [
  8864. 1,7,13,-1,6,13,12,-1,6,1,13,-1,5,6,12,-1,4,11,10,-1,4,12,11,-1,4,5,12,-1,3,10,9,-1,
  8865. 3,4,10,-1,2,9,8,-1,2,3,9,-1,0,2,8,-1]
  8866. normalPerVertex TRUE
  8867. normal DEF NORM_388 Normal { vector [
  8868. 0 0.99111279 0.13302417,0 0.10299715 0.99468165,
  8869. 0 0.97543038 0.22030791,0 0.8828174 0.46971633,
  8870. 0 0.69633508 0.71771684,0 0.48244079 0.87592859,
  8871. 0 0.2776134 0.96069287,0 0.10299715 0.99468165,
  8872. 0 0.99111279 0.13302417,0 0.95186005 0.30653295,
  8873. 0 0.83734509 0.54667468,0 0.69633508 0.71771684,
  8874. 0 0.48244079 0.87592859,0 0.19071513 0.98164542] }
  8875. }
  8876. }
  8877. DEF SHAPE_389 Shape {
  8878. appearance USE APP_3
  8879. geometry DEF FACE_389 IndexedFaceSet {
  8880. coord DEF COORD_389 Coordinate { point [
  8881. -0.049212598 -0.059055118 2.1774876,-0.049212598 0.034608674 2.0866142,
  8882. -0.049212598 -0.055837559 2.1535148,-0.049212598 -0.046412624 2.1312388,
  8883. -0.049212598 -0.031447427 2.1122364,-0.049212598 -0.01200123 2.0978526,
  8884. -0.049212598 0.010549531 2.0891054,0.049212598 0.034608674 2.0866142,
  8885. 0.049212598 -0.059055118 2.1774876,0.049212598 -0.055837559 2.1535148,
  8886. 0.049212598 -0.046412624 2.1312388,0.049212598 -0.031447427 2.1122364,
  8887. 0.049212598 -0.01200123 2.0978526,0.049212598 0.010549531 2.0891054] }
  8888. coordIndex [
  8889. 6,7,1,-1,6,12,13,-1,6,13,7,-1,5,11,12,-1,5,12,6,-1,4,10,11,-1,4,11,5,-1,3,9,10,-1,
  8890. 3,10,4,-1,2,9,3,-1,0,8,9,-1,0,9,2,-1]
  8891. normalPerVertex TRUE
  8892. normal DEF NORM_389 Normal { vector [
  8893. 0 0.99111279 0.13302416,0 0.10299719 0.99468165,
  8894. 0 0.96460914 0.26368391,0 0.88281741 0.46971632,
  8895. 0 0.7277171 0.68587741,0 0.52110772 0.85349092,
  8896. 0 0.23439854 0.97214059,0 0.10299719 0.99468165,
  8897. 0 0.99111279 0.13302416,0 0.96460914 0.26368391,
  8898. 0 0.8373451 0.54667466,0 0.66356141 0.74812181,
  8899. 0 0.44280971 0.89661561,0 0.23439854 0.97214059] }
  8900. }
  8901. }
  8902. DEF SHAPE_390 Shape {
  8903. appearance USE APP_3
  8904. geometry DEF FACE_390 IndexedFaceSet {
  8905. coord DEF COORD_390 Coordinate { point [
  8906. -0.049212598 -0.059055118 2.1774876,-0.049212598 -0.059055118 2.4212598,
  8907. -0.049212598 -0.11811024 2.4212598,-0.049212598 -0.11811024 2.1850394,
  8908. -0.049212598 0.039370079 2.0275591,-0.049212598 -0.1104026 2.1363753,
  8909. -0.049212598 -0.088034172 2.0924748,-0.049212598 -0.053194528 2.0576351,
  8910. -0.049212598 -0.0092940149 2.0352667,-0.049212598 0.046880286 2.0275591,
  8911. -0.049212598 0.13779528 1.9366441,-0.049212598 0.13334558 1.9647383,
  8912. -0.049212598 0.12043206 1.9900826,-0.049212598 0.10031878 2.0101958,
  8913. -0.049212598 0.074974563 2.0231094,-0.049212598 0.13779528 0.47244094,
  8914. -0.049212598 0.15509212 0.43068267,-0.049212598 0.13980753 0.45715636,
  8915. -0.049212598 0.14570716 0.44291339,-0.049212598 0.2050042 0.38077059,
  8916. -0.049212598 0.21653543 0.35293174,-0.049212598 0.21519393 0.36312146,
  8917. -0.049212598 0.21126084 0.37261678,-0.049212598 0.21653543 0.31496063,
  8918. -0.049212598 0.27559055 0.31496063,-0.049212598 0.27559055 0.36923936,
  8919. -0.049212598 0.25829371 0.41099763,-0.049212598 0.2735783 0.38452395,
  8920. -0.049212598 0.26767867 0.39876692,-0.049212598 0.20838162 0.46090972,
  8921. -0.049212598 0.19685039 0.48874857,-0.049212598 0.1981919 0.47855884,
  8922. -0.049212598 0.20212498 0.46906353,-0.049212598 0.19685039 1.9292059,
  8923. -0.049212598 0.034608674 2.0866142,-0.049212598 0.19127703 1.9707309,
  8924. -0.049212598 0.17495143 2.0093167,-0.049212598 0.14902915 2.0422321,
  8925. -0.049212598 0.11534501 2.0671474,-0.049212598 0.076283228 2.0822989,
  8926. -0.049212598 -0.055837559 2.1535148,-0.049212598 -0.046412624 2.1312388,
  8927. -0.049212598 -0.031447427 2.1122364,-0.049212598 -0.01200123 2.0978526,
  8928. -0.049212598 0.010549531 2.0891054] }
  8929. coordIndex [
  8930. 44,4,8,-1,44,8,43,-1,0,5,3,-1,0,40,5,-1,34,4,44,-1,34,9,4,-1,24,23,20,-1,33,30,10,-1,
  8931. 39,9,34,-1,39,14,9,-1,35,10,11,-1,35,33,10,-1,25,20,21,-1,38,13,14,-1,25,24,20,-1,38,14,39,-1,
  8932. 27,21,22,-1,36,11,12,-1,27,25,21,-1,36,35,11,-1,37,12,13,-1,37,36,12,-1,28,27,22,-1,37,13,38,-1,
  8933. 29,19,16,-1,26,22,19,-1,1,3,2,-1,26,28,22,-1,1,0,3,-1,26,19,29,-1,32,18,17,-1,32,16,18,-1,
  8934. 32,29,16,-1,31,17,15,-1,31,32,17,-1,30,31,15,-1,10,30,15,-1,42,7,6,-1,41,6,5,-1,41,42,6,-1,
  8935. 43,8,7,-1,43,7,42,-1,40,41,5,-1]
  8936. normalPerVertex TRUE
  8937. normal DEF NORM_390 Normal { vector [
  8938. -1 0 0,-1 0 0,
  8939. -1 0 0,-1 0 0,
  8940. -1 0 0,-1 0 0,
  8941. -1 0 0,-1 0 0,
  8942. -1 0 0,-1 0 0,
  8943. -1 0 0,-1 0 0,
  8944. -1 0 0,-1 0 0,
  8945. -1 0 0,-1 0 0,
  8946. -1 0 0,-1 0 0,
  8947. -1 0 0,-1 0 0,
  8948. -1 0 0,-1 0 0,
  8949. -1 0 0,-1 0 0,
  8950. -1 0 0,-1 0 0,
  8951. -1 0 0,-1 0 0,
  8952. -1 0 0,-1 0 0,
  8953. -1 0 0,-1 0 0,
  8954. -1 0 0,-1 0 0,
  8955. -1 0 0,-1 0 0,
  8956. -1 0 0,-1 0 0,
  8957. -1 0 0,-1 0 0,
  8958. -1 0 0,-1 0 0,
  8959. -1 0 0,-1 0 0,
  8960. -1 0 0] }
  8961. }
  8962. }
  8963. DEF SHAPE_391 Shape {
  8964. appearance USE APP_3
  8965. geometry DEF FACE_391 IndexedFaceSet {
  8966. coord DEF COORD_391 Coordinate { point [
  8967. 0.049212598 -0.059055118 2.1774876,0.049212598 -0.059055118 2.4212598,
  8968. 0.049212598 -0.11811024 2.4212598,0.049212598 -0.11811024 2.1850394,
  8969. 0.049212598 0.039370079 2.0275591,0.049212598 -0.1104026 2.1363753,
  8970. 0.049212598 -0.088034172 2.0924748,0.049212598 -0.053194528 2.0576351,
  8971. 0.049212598 -0.0092940149 2.0352667,0.049212598 0.046880286 2.0275591,
  8972. 0.049212598 0.13779528 1.9366441,0.049212598 0.13334558 1.9647383,
  8973. 0.049212598 0.12043206 1.9900826,0.049212598 0.10031878 2.0101958,
  8974. 0.049212598 0.074974563 2.0231094,0.049212598 0.13779528 0.47244094,
  8975. 0.049212598 0.15509212 0.43068267,0.049212598 0.13980753 0.45715636,
  8976. 0.049212598 0.14570716 0.44291339,0.049212598 0.2050042 0.38077059,
  8977. 0.049212598 0.21653543 0.35293174,0.049212598 0.21519393 0.36312146,
  8978. 0.049212598 0.21126084 0.37261678,0.049212598 0.21653543 0.31496063,
  8979. 0.049212598 0.27559055 0.31496063,0.049212598 0.27559055 0.36923936,
  8980. 0.049212598 0.25829371 0.41099763,0.049212598 0.2735783 0.38452395,
  8981. 0.049212598 0.26767867 0.39876692,0.049212598 0.20838162 0.46090972,
  8982. 0.049212598 0.19685039 0.48874857,0.049212598 0.1981919 0.47855884,
  8983. 0.049212598 0.20212498 0.46906353,0.049212598 0.19685039 1.9292059,
  8984. 0.049212598 0.034608674 2.0866142,0.049212598 0.19127703 1.9707309,
  8985. 0.049212598 0.17495143 2.0093167,0.049212598 0.14902915 2.0422321,
  8986. 0.049212598 0.11534501 2.0671474,0.049212598 0.076283228 2.0822989,
  8987. 0.049212598 -0.055837559 2.1535148,0.049212598 -0.046412624 2.1312388,
  8988. 0.049212598 -0.031447427 2.1122364,0.049212598 -0.01200123 2.0978526,
  8989. 0.049212598 0.010549531 2.0891054] }
  8990. coordIndex [
  8991. 44,8,4,-1,44,43,8,-1,0,3,5,-1,0,5,40,-1,34,44,4,-1,34,4,9,-1,24,20,23,-1,33,10,30,-1,
  8992. 39,34,9,-1,39,9,14,-1,35,11,10,-1,35,10,33,-1,25,21,20,-1,38,14,13,-1,25,20,24,-1,38,39,14,-1,
  8993. 27,22,21,-1,36,12,11,-1,27,21,25,-1,36,11,35,-1,37,13,12,-1,37,12,36,-1,28,22,27,-1,37,38,13,-1,
  8994. 29,16,19,-1,26,19,22,-1,1,2,3,-1,26,22,28,-1,1,3,0,-1,26,29,19,-1,32,17,18,-1,32,18,16,-1,
  8995. 32,16,29,-1,31,15,17,-1,31,17,32,-1,30,15,31,-1,10,15,30,-1,42,6,7,-1,41,5,6,-1,41,6,42,-1,
  8996. 43,7,8,-1,43,42,7,-1,40,5,41,-1]
  8997. normalPerVertex TRUE
  8998. normal DEF NORM_391 Normal { vector [
  8999. 1 0 0,1 0 0,
  9000. 1 0 0,1 0 0,
  9001. 1 0 0,1 0 0,
  9002. 1 0 0,1 0 0,
  9003. 1 0 0,1 0 0,
  9004. 1 0 0,1 0 0,
  9005. 1 0 0,1 0 0,
  9006. 1 0 0,1 0 0,
  9007. 1 0 0,1 0 0,
  9008. 1 0 0,1 0 0,
  9009. 1 0 0,1 0 0,
  9010. 1 0 0,1 0 0,
  9011. 1 0 0,1 0 0,
  9012. 1 0 0,1 0 0,
  9013. 1 0 0,1 0 0,
  9014. 1 0 0,1 0 0,
  9015. 1 0 0,1 0 0,
  9016. 1 0 0,1 0 0,
  9017. 1 0 0,1 0 0,
  9018. 1 0 0,1 0 0,
  9019. 1 0 0,1 0 0,
  9020. 1 0 0,1 0 0,
  9021. 1 0 0] }
  9022. }
  9023. }
  9024. ] }
  9025. DEF TXFM_5 Transform {
  9026. center 0 0 0
  9027. rotation 0 0 1 0
  9028. scale 1 1 1
  9029. scaleOrientation 0 0 1 0
  9030. translation 0 0 0
  9031. children [
  9032. DEF SHAPE_392 Shape {
  9033. appearance USE APP_3
  9034. geometry DEF FACE_392 IndexedFaceSet {
  9035. coord DEF COORD_392 Coordinate { point [
  9036. 0.20669291 -0.059055118 2.1774876,0.30511811 -0.059055118 2.1774876,
  9037. 0.30511811 -0.059055118 2.4212598,0.20669291 -0.059055118 2.4212598] }
  9038. coordIndex [
  9039. 3,1,0,-1,3,2,1,-1]
  9040. normalPerVertex TRUE
  9041. normal DEF NORM_392 Normal { vector [
  9042. 0 1 0,0 1 0,
  9043. 0 1 0,0 1 0] }
  9044. }
  9045. }
  9046. DEF SHAPE_393 Shape {
  9047. appearance USE APP_3
  9048. geometry DEF FACE_393 IndexedFaceSet {
  9049. coord DEF COORD_393 Coordinate { point [
  9050. 0.20669291 -0.059055118 2.4212598,0.30511811 -0.059055118 2.4212598,
  9051. 0.30511811 -0.11811024 2.4212598,0.20669291 -0.11811024 2.4212598] }
  9052. coordIndex [
  9053. 3,1,0,-1,3,2,1,-1]
  9054. normalPerVertex TRUE
  9055. normal DEF NORM_393 Normal { vector [
  9056. 0 0 1,0 0 1,
  9057. 0 0 1,0 0 1] }
  9058. }
  9059. }
  9060. DEF SHAPE_394 Shape {
  9061. appearance USE APP_3
  9062. geometry DEF FACE_394 IndexedFaceSet {
  9063. coord DEF COORD_394 Coordinate { point [
  9064. 0.20669291 -0.11811024 2.4212598,0.30511811 -0.11811024 2.4212598,
  9065. 0.30511811 -0.11811024 2.1850394,0.20669291 -0.11811024 2.1850394] }
  9066. coordIndex [
  9067. 2,1,0,-1,3,2,0,-1]
  9068. normalPerVertex TRUE
  9069. normal DEF NORM_394 Normal { vector [
  9070. 0 -1 0,0 -1 0,
  9071. 0 -1 0,0 -1 0] }
  9072. }
  9073. }
  9074. DEF SHAPE_395 Shape {
  9075. appearance USE APP_3
  9076. geometry DEF FACE_395 IndexedFaceSet {
  9077. coord DEF COORD_395 Coordinate { point [
  9078. 0.20669291 -0.11811024 2.1850394,0.20669291 0.039370079 2.0275591,
  9079. 0.20669291 -0.1104026 2.1363753,0.20669291 -0.088034172 2.0924748,
  9080. 0.20669291 -0.053194528 2.0576351,0.20669291 -0.0092940149 2.0352667,
  9081. 0.30511811 0.039370079 2.0275591,0.30511811 -0.11811024 2.1850394,
  9082. 0.30511811 -0.1104026 2.1363753,0.30511811 -0.088034172 2.0924748,
  9083. 0.30511811 -0.053194528 2.0576351,0.30511811 -0.0092940149 2.0352667] }
  9084. coordIndex [
  9085. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  9086. 2,3,8,-1,0,2,7,-1]
  9087. normalPerVertex TRUE
  9088. normal DEF NORM_395 Normal { vector [
  9089. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  9090. 0 -0.96602565 -0.25844621,0 -0.83888072 -0.5443153,
  9091. 0 -0.6296203 -0.77690301,0 -0.30901699 -0.95105652,
  9092. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  9093. 0 -0.93344204 -0.35872825,0 -0.77690301 -0.6296203,
  9094. 0 -0.5443153 -0.83888072,0 -0.30901699 -0.95105652] }
  9095. }
  9096. }
  9097. DEF SHAPE_396 Shape {
  9098. appearance USE APP_3
  9099. geometry DEF FACE_396 IndexedFaceSet {
  9100. coord DEF COORD_396 Coordinate { point [
  9101. 0.20669291 0.046880286 2.0275591,0.30511811 0.046880286 2.0275591,
  9102. 0.30511811 0.039370079 2.0275591,0.20669291 0.039370079 2.0275591] }
  9103. coordIndex [
  9104. 3,0,1,-1,3,1,2,-1]
  9105. normalPerVertex TRUE
  9106. normal DEF NORM_396 Normal { vector [
  9107. 0 0 -1,0 0 -1,
  9108. 0 0 -1,0 0 -1] }
  9109. }
  9110. }
  9111. DEF SHAPE_397 Shape {
  9112. appearance USE APP_3
  9113. geometry DEF FACE_397 IndexedFaceSet {
  9114. coord DEF COORD_397 Coordinate { point [
  9115. 0.20669291 0.13779528 1.9366441,0.20669291 0.046880286 2.0275591,
  9116. 0.20669291 0.13334558 1.9647383,0.20669291 0.12043206 1.9900826,
  9117. 0.20669291 0.10031878 2.0101958,0.20669291 0.074974563 2.0231094,
  9118. 0.30511811 0.046880286 2.0275591,0.30511811 0.13779528 1.9366441,
  9119. 0.30511811 0.13334558 1.9647383,0.30511811 0.12043206 1.9900826,
  9120. 0.30511811 0.10031878 2.0101958,0.30511811 0.074974563 2.0231094] }
  9121. coordIndex [
  9122. 5,6,1,-1,5,11,6,-1,4,9,10,-1,4,10,11,-1,4,11,5,-1,3,9,4,-1,2,8,9,-1,2,9,3,-1,
  9123. 0,7,8,-1,0,8,2,-1]
  9124. normalPerVertex TRUE
  9125. normal DEF NORM_397 Normal { vector [
  9126. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  9127. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  9128. 0 -0.58778525 -0.80901699,0 -0.25844621 -0.96602565,
  9129. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  9130. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  9131. 0 -0.58778525 -0.80901699,0 -0.35872825 -0.93344204] }
  9132. }
  9133. }
  9134. DEF SHAPE_398 Shape {
  9135. appearance USE APP_3
  9136. geometry DEF FACE_398 IndexedFaceSet {
  9137. coord DEF COORD_398 Coordinate { point [
  9138. 0.20669291 0.13779528 0.47244094,0.30511811 0.13779528 0.47244094,
  9139. 0.30511811 0.13779528 1.9366441,0.20669291 0.13779528 1.9366441] }
  9140. coordIndex [
  9141. 3,0,1,-1,3,1,2,-1]
  9142. normalPerVertex TRUE
  9143. normal DEF NORM_398 Normal { vector [
  9144. 0 -1 0,0 -1 0,
  9145. 0 -1 0,0 -1 0] }
  9146. }
  9147. }
  9148. DEF SHAPE_399 Shape {
  9149. appearance USE APP_3
  9150. geometry DEF FACE_399 IndexedFaceSet {
  9151. coord DEF COORD_399 Coordinate { point [
  9152. 0.20669291 0.13779528 0.47244094,0.20669291 0.15509212 0.43068267,
  9153. 0.20669291 0.13980753 0.45715636,0.20669291 0.14570716 0.44291339,
  9154. 0.30511811 0.15509212 0.43068267,0.30511811 0.13779528 0.47244094,
  9155. 0.30511811 0.13980753 0.45715636,0.30511811 0.14570716 0.44291339] }
  9156. coordIndex [
  9157. 1,4,7,-1,3,7,6,-1,3,1,7,-1,2,6,5,-1,2,3,6,-1,0,2,5,-1]
  9158. normalPerVertex TRUE
  9159. normal DEF NORM_399 Normal { vector [
  9160. 0 -0.99144486 -0.13052619,0 -0.79335334 -0.60876143,
  9161. 0 -0.9763442 -0.21622209,0 -0.88711369 -0.46155098,
  9162. 0 -0.79335334 -0.60876143,0 -0.99144486 -0.13052619,
  9163. 0 -0.95364993 -0.30091828,0 -0.84327172 -0.5374875] }
  9164. }
  9165. }
  9166. DEF SHAPE_400 Shape {
  9167. appearance USE APP_3
  9168. geometry DEF FACE_400 IndexedFaceSet {
  9169. coord DEF COORD_400 Coordinate { point [
  9170. 0.20669291 0.15509212 0.43068267,0.30511811 0.15509212 0.43068267,
  9171. 0.30511811 0.2050042 0.38077059,0.20669291 0.2050042 0.38077059] }
  9172. coordIndex [
  9173. 3,1,0,-1,3,2,1,-1]
  9174. normalPerVertex TRUE
  9175. normal DEF NORM_400 Normal { vector [
  9176. 0 -0.70710678 -0.70710678,0 -0.70710678 -0.70710678,
  9177. 0 -0.70710678 -0.70710678,0 -0.70710678 -0.70710678] }
  9178. }
  9179. }
  9180. DEF SHAPE_401 Shape {
  9181. appearance USE APP_3
  9182. geometry DEF FACE_401 IndexedFaceSet {
  9183. coord DEF COORD_401 Coordinate { point [
  9184. 0.20669291 0.21653543 0.35293174,0.20669291 0.2050042 0.38077059,
  9185. 0.20669291 0.21519393 0.36312146,0.20669291 0.21126084 0.37261678,
  9186. 0.30511811 0.2050042 0.38077059,0.30511811 0.21653543 0.35293174,
  9187. 0.30511811 0.21519393 0.36312146,0.30511811 0.21126084 0.37261678] }
  9188. coordIndex [
  9189. 3,4,1,-1,3,7,4,-1,2,6,7,-1,2,7,3,-1,0,5,6,-1,0,6,2,-1]
  9190. normalPerVertex TRUE
  9191. normal DEF NORM_401 Normal { vector [
  9192. 0 -0.99144486 -0.13052619,0 -0.79335334 -0.60876143,
  9193. 0 -0.95364993 -0.30091828,0 -0.84327172 -0.5374875,
  9194. 0 -0.79335334 -0.60876143,0 -0.99144486 -0.13052619,
  9195. 0 -0.9763442 -0.21622209,0 -0.88711369 -0.46155098] }
  9196. }
  9197. }
  9198. DEF SHAPE_402 Shape {
  9199. appearance USE APP_3
  9200. geometry DEF FACE_402 IndexedFaceSet {
  9201. coord DEF COORD_402 Coordinate { point [
  9202. 0.20669291 0.21653543 0.35293174,0.30511811 0.21653543 0.35293174,
  9203. 0.30511811 0.21653543 0.31496063,0.20669291 0.21653543 0.31496063] }
  9204. coordIndex [
  9205. 3,1,0,-1,3,2,1,-1]
  9206. normalPerVertex TRUE
  9207. normal DEF NORM_402 Normal { vector [
  9208. 0 -1 0,0 -1 0,
  9209. 0 -1 0,0 -1 0] }
  9210. }
  9211. }
  9212. DEF SHAPE_403 Shape {
  9213. appearance USE APP_3
  9214. geometry DEF FACE_403 IndexedFaceSet {
  9215. coord DEF COORD_403 Coordinate { point [
  9216. 0.20669291 0.21653543 0.31496063,0.30511811 0.21653543 0.31496063,
  9217. 0.30511811 0.27559055 0.31496063,0.20669291 0.27559055 0.31496063] }
  9218. coordIndex [
  9219. 3,1,0,-1,3,2,1,-1]
  9220. normalPerVertex TRUE
  9221. normal DEF NORM_403 Normal { vector [
  9222. 0 0 -1,0 0 -1,
  9223. 0 0 -1,0 0 -1] }
  9224. }
  9225. }
  9226. DEF SHAPE_404 Shape {
  9227. appearance USE APP_3
  9228. geometry DEF FACE_404 IndexedFaceSet {
  9229. coord DEF COORD_404 Coordinate { point [
  9230. 0.20669291 0.27559055 0.31496063,0.30511811 0.27559055 0.31496063,
  9231. 0.30511811 0.27559055 0.36923936,0.20669291 0.27559055 0.36923936] }
  9232. coordIndex [
  9233. 0,2,1,-1,3,2,0,-1]
  9234. normalPerVertex TRUE
  9235. normal DEF NORM_404 Normal { vector [
  9236. 0 1 0,0 1 0,
  9237. 0 1 0,0 1 0] }
  9238. }
  9239. }
  9240. DEF SHAPE_405 Shape {
  9241. appearance USE APP_3
  9242. geometry DEF FACE_405 IndexedFaceSet {
  9243. coord DEF COORD_405 Coordinate { point [
  9244. 0.20669291 0.27559055 0.36923936,0.20669291 0.25829371 0.41099763,
  9245. 0.20669291 0.2735783 0.38452395,0.20669291 0.26767867 0.39876692,
  9246. 0.30511811 0.25829371 0.41099763,0.30511811 0.27559055 0.36923936,
  9247. 0.30511811 0.2735783 0.38452395,0.30511811 0.26767867 0.39876692] }
  9248. coordIndex [
  9249. 3,1,4,-1,3,7,6,-1,3,4,7,-1,2,6,5,-1,2,3,6,-1,0,2,5,-1]
  9250. normalPerVertex TRUE
  9251. normal DEF NORM_405 Normal { vector [
  9252. 0 0.99144486 0.13052619,0 0.79335334 0.60876143,
  9253. 0 0.9763442 0.21622209,0 0.8660254 0.5,
  9254. 0 0.79335334 0.60876143,0 0.99144486 0.13052619,
  9255. 0 0.95364993 0.30091828,0 0.8660254 0.5] }
  9256. }
  9257. }
  9258. DEF SHAPE_406 Shape {
  9259. appearance USE APP_3
  9260. geometry DEF FACE_406 IndexedFaceSet {
  9261. coord DEF COORD_406 Coordinate { point [
  9262. 0.20669291 0.20838162 0.46090972,0.30511811 0.20838162 0.46090972,
  9263. 0.30511811 0.25829371 0.41099763,0.20669291 0.25829371 0.41099763] }
  9264. coordIndex [
  9265. 3,0,1,-1,3,1,2,-1]
  9266. normalPerVertex TRUE
  9267. normal DEF NORM_406 Normal { vector [
  9268. 0 0.70710678 0.70710678,0 0.70710678 0.70710678,
  9269. 0 0.70710678 0.70710678,0 0.70710678 0.70710678] }
  9270. }
  9271. }
  9272. DEF SHAPE_407 Shape {
  9273. appearance USE APP_3
  9274. geometry DEF FACE_407 IndexedFaceSet {
  9275. coord DEF COORD_407 Coordinate { point [
  9276. 0.20669291 0.19685039 0.48874857,0.20669291 0.20838162 0.46090972,
  9277. 0.20669291 0.1981919 0.47855884,0.20669291 0.20212498 0.46906353,
  9278. 0.30511811 0.20838162 0.46090972,0.30511811 0.19685039 0.48874857,
  9279. 0.30511811 0.1981919 0.47855884,0.30511811 0.20212498 0.46906353] }
  9280. coordIndex [
  9281. 3,4,1,-1,3,7,4,-1,2,6,7,-1,2,7,3,-1,0,5,6,-1,0,6,2,-1]
  9282. normalPerVertex TRUE
  9283. normal DEF NORM_407 Normal { vector [
  9284. 0 0.99144486 0.13052619,0 0.79335334 0.60876143,
  9285. 0 0.95364993 0.30091828,0 0.84327172 0.5374875,
  9286. 0 0.79335334 0.60876143,0 0.99144486 0.13052619,
  9287. 0 0.9763442 0.21622209,0 0.88711369 0.46155098] }
  9288. }
  9289. }
  9290. DEF SHAPE_408 Shape {
  9291. appearance USE APP_3
  9292. geometry DEF FACE_408 IndexedFaceSet {
  9293. coord DEF COORD_408 Coordinate { point [
  9294. 0.20669291 0.19685039 1.9292059,0.30511811 0.19685039 1.9292059,
  9295. 0.30511811 0.19685039 0.48874857,0.20669291 0.19685039 0.48874857] }
  9296. coordIndex [
  9297. 3,0,1,-1,3,1,2,-1]
  9298. normalPerVertex TRUE
  9299. normal DEF NORM_408 Normal { vector [
  9300. 0 1 0,0 1 0,
  9301. 0 1 0,0 1 0] }
  9302. }
  9303. }
  9304. DEF SHAPE_409 Shape {
  9305. appearance USE APP_3
  9306. geometry DEF FACE_409 IndexedFaceSet {
  9307. coord DEF COORD_409 Coordinate { point [
  9308. 0.20669291 0.19685039 1.9292059,0.20669291 0.034608674 2.0866142,
  9309. 0.20669291 0.19127703 1.9707309,0.20669291 0.17495143 2.0093167,
  9310. 0.20669291 0.14902915 2.0422321,0.20669291 0.11534501 2.0671474,
  9311. 0.20669291 0.076283228 2.0822989,0.30511811 0.034608674 2.0866142,
  9312. 0.30511811 0.19685039 1.9292059,0.30511811 0.19127703 1.9707309,
  9313. 0.30511811 0.17495143 2.0093167,0.30511811 0.14902915 2.0422321,
  9314. 0.30511811 0.11534501 2.0671474,0.30511811 0.076283228 2.0822989] }
  9315. coordIndex [
  9316. 1,7,13,-1,6,13,12,-1,6,1,13,-1,5,12,11,-1,5,6,12,-1,4,5,11,-1,3,11,10,-1,3,4,11,-1,
  9317. 2,9,8,-1,2,10,9,-1,2,3,10,-1,0,2,8,-1]
  9318. normalPerVertex TRUE
  9319. normal DEF NORM_409 Normal { vector [
  9320. 0 0.99111279 0.13302417,0 0.10299715 0.99468165,
  9321. 0 0.96460914 0.26368392,0 0.83734509 0.54667468,
  9322. 0 0.69633508 0.71771684,0 0.52110769 0.85349093,
  9323. 0 0.2776134 0.96069287,0 0.10299715 0.99468165,
  9324. 0 0.99111279 0.13302417,0 0.96460914 0.26368392,
  9325. 0 0.8828174 0.46971633,0 0.69633508 0.71771684,
  9326. 0 0.44280968 0.89661563,0 0.19071513 0.98164542] }
  9327. }
  9328. }
  9329. DEF SHAPE_410 Shape {
  9330. appearance USE APP_3
  9331. geometry DEF FACE_410 IndexedFaceSet {
  9332. coord DEF COORD_410 Coordinate { point [
  9333. 0.20669291 -0.059055118 2.1774876,0.20669291 0.034608674 2.0866142,
  9334. 0.20669291 -0.055837559 2.1535148,0.20669291 -0.046412624 2.1312388,
  9335. 0.20669291 -0.031447427 2.1122364,0.20669291 -0.01200123 2.0978526,
  9336. 0.20669291 0.010549531 2.0891054,0.30511811 0.034608674 2.0866142,
  9337. 0.30511811 -0.059055118 2.1774876,0.30511811 -0.055837559 2.1535148,
  9338. 0.30511811 -0.046412624 2.1312388,0.30511811 -0.031447427 2.1122364,
  9339. 0.30511811 -0.01200123 2.0978526,0.30511811 0.010549531 2.0891054] }
  9340. coordIndex [
  9341. 6,7,1,-1,6,12,13,-1,6,13,7,-1,5,11,12,-1,5,12,6,-1,4,10,11,-1,4,11,5,-1,3,10,4,-1,
  9342. 2,8,9,-1,2,9,10,-1,2,10,3,-1,0,8,2,-1]
  9343. normalPerVertex TRUE
  9344. normal DEF NORM_410 Normal { vector [
  9345. 0 0.99111279 0.13302416,0 0.10299719 0.99468165,
  9346. 0 0.96460914 0.26368391,0 0.86094158 0.50870383,
  9347. 0 0.7277171 0.68587741,0 0.52110772 0.85349092,
  9348. 0 0.23439854 0.97214059,0 0.10299719 0.99468165,
  9349. 0 0.99111279 0.13302416,0 0.96460914 0.26368391,
  9350. 0 0.86094158 0.50870383,0 0.66356141 0.74812181,
  9351. 0 0.44280971 0.89661561,0 0.23439854 0.97214059] }
  9352. }
  9353. }
  9354. DEF SHAPE_411 Shape {
  9355. appearance USE APP_3
  9356. geometry DEF FACE_411 IndexedFaceSet {
  9357. coord DEF COORD_411 Coordinate { point [
  9358. 0.20669291 -0.059055118 2.1774876,0.20669291 -0.059055118 2.4212598,
  9359. 0.20669291 -0.11811024 2.4212598,0.20669291 -0.11811024 2.1850394,
  9360. 0.20669291 0.039370079 2.0275591,0.20669291 -0.1104026 2.1363753,
  9361. 0.20669291 -0.088034172 2.0924748,0.20669291 -0.053194528 2.0576351,
  9362. 0.20669291 -0.0092940149 2.0352667,0.20669291 0.046880286 2.0275591,
  9363. 0.20669291 0.13779528 1.9366441,0.20669291 0.13334558 1.9647383,
  9364. 0.20669291 0.12043206 1.9900826,0.20669291 0.10031878 2.0101958,
  9365. 0.20669291 0.074974563 2.0231094,0.20669291 0.13779528 0.47244094,
  9366. 0.20669291 0.15509212 0.43068267,0.20669291 0.13980753 0.45715636,
  9367. 0.20669291 0.14570716 0.44291339,0.20669291 0.2050042 0.38077059,
  9368. 0.20669291 0.21653543 0.35293174,0.20669291 0.21519393 0.36312146,
  9369. 0.20669291 0.21126084 0.37261678,0.20669291 0.21653543 0.31496063,
  9370. 0.20669291 0.27559055 0.31496063,0.20669291 0.27559055 0.36923936,
  9371. 0.20669291 0.25829371 0.41099763,0.20669291 0.2735783 0.38452395,
  9372. 0.20669291 0.26767867 0.39876692,0.20669291 0.20838162 0.46090972,
  9373. 0.20669291 0.19685039 0.48874857,0.20669291 0.1981919 0.47855884,
  9374. 0.20669291 0.20212498 0.46906353,0.20669291 0.19685039 1.9292059,
  9375. 0.20669291 0.034608674 2.0866142,0.20669291 0.19127703 1.9707309,
  9376. 0.20669291 0.17495143 2.0093167,0.20669291 0.14902915 2.0422321,
  9377. 0.20669291 0.11534501 2.0671474,0.20669291 0.076283228 2.0822989,
  9378. 0.20669291 -0.055837559 2.1535148,0.20669291 -0.046412624 2.1312388,
  9379. 0.20669291 -0.031447427 2.1122364,0.20669291 -0.01200123 2.0978526,
  9380. 0.20669291 0.010549531 2.0891054] }
  9381. coordIndex [
  9382. 44,4,8,-1,44,8,43,-1,0,5,3,-1,0,40,5,-1,34,4,44,-1,34,9,4,-1,24,23,20,-1,33,30,10,-1,
  9383. 39,9,34,-1,39,14,9,-1,35,10,11,-1,35,33,10,-1,25,20,21,-1,38,13,14,-1,25,24,20,-1,38,14,39,-1,
  9384. 27,21,22,-1,36,11,12,-1,27,25,21,-1,36,35,11,-1,37,12,13,-1,37,36,12,-1,28,27,22,-1,37,13,38,-1,
  9385. 29,19,16,-1,26,22,19,-1,1,3,2,-1,26,28,22,-1,1,0,3,-1,26,19,29,-1,32,18,17,-1,32,16,18,-1,
  9386. 32,29,16,-1,31,17,15,-1,31,32,17,-1,30,31,15,-1,10,30,15,-1,42,7,6,-1,41,6,5,-1,41,42,6,-1,
  9387. 43,8,7,-1,43,7,42,-1,40,41,5,-1]
  9388. normalPerVertex TRUE
  9389. normal DEF NORM_411 Normal { vector [
  9390. -1 0 0,-1 0 0,
  9391. -1 0 0,-1 0 0,
  9392. -1 0 0,-1 0 0,
  9393. -1 0 0,-1 0 0,
  9394. -1 0 0,-1 0 0,
  9395. -1 0 0,-1 0 0,
  9396. -1 0 0,-1 0 0,
  9397. -1 0 0,-1 0 0,
  9398. -1 0 0,-1 0 0,
  9399. -1 0 0,-1 0 0,
  9400. -1 0 0,-1 0 0,
  9401. -1 0 0,-1 0 0,
  9402. -1 0 0,-1 0 0,
  9403. -1 0 0,-1 0 0,
  9404. -1 0 0,-1 0 0,
  9405. -1 0 0,-1 0 0,
  9406. -1 0 0,-1 0 0,
  9407. -1 0 0,-1 0 0,
  9408. -1 0 0,-1 0 0,
  9409. -1 0 0,-1 0 0,
  9410. -1 0 0,-1 0 0,
  9411. -1 0 0,-1 0 0,
  9412. -1 0 0] }
  9413. }
  9414. }
  9415. DEF SHAPE_412 Shape {
  9416. appearance USE APP_3
  9417. geometry DEF FACE_412 IndexedFaceSet {
  9418. coord DEF COORD_412 Coordinate { point [
  9419. 0.30511811 -0.059055118 2.1774876,0.30511811 -0.059055118 2.4212598,
  9420. 0.30511811 -0.11811024 2.4212598,0.30511811 -0.11811024 2.1850394,
  9421. 0.30511811 0.039370079 2.0275591,0.30511811 -0.1104026 2.1363753,
  9422. 0.30511811 -0.088034172 2.0924748,0.30511811 -0.053194528 2.0576351,
  9423. 0.30511811 -0.0092940149 2.0352667,0.30511811 0.046880286 2.0275591,
  9424. 0.30511811 0.13779528 1.9366441,0.30511811 0.13334558 1.9647383,
  9425. 0.30511811 0.12043206 1.9900826,0.30511811 0.10031878 2.0101958,
  9426. 0.30511811 0.074974563 2.0231094,0.30511811 0.13779528 0.47244094,
  9427. 0.30511811 0.15509212 0.43068267,0.30511811 0.13980753 0.45715636,
  9428. 0.30511811 0.14570716 0.44291339,0.30511811 0.2050042 0.38077059,
  9429. 0.30511811 0.21653543 0.35293174,0.30511811 0.21519393 0.36312146,
  9430. 0.30511811 0.21126084 0.37261678,0.30511811 0.21653543 0.31496063,
  9431. 0.30511811 0.27559055 0.31496063,0.30511811 0.27559055 0.36923936,
  9432. 0.30511811 0.25829371 0.41099763,0.30511811 0.2735783 0.38452395,
  9433. 0.30511811 0.26767867 0.39876692,0.30511811 0.20838162 0.46090972,
  9434. 0.30511811 0.19685039 0.48874857,0.30511811 0.1981919 0.47855884,
  9435. 0.30511811 0.20212498 0.46906353,0.30511811 0.19685039 1.9292059,
  9436. 0.30511811 0.034608674 2.0866142,0.30511811 0.19127703 1.9707309,
  9437. 0.30511811 0.17495143 2.0093167,0.30511811 0.14902915 2.0422321,
  9438. 0.30511811 0.11534501 2.0671474,0.30511811 0.076283228 2.0822989,
  9439. 0.30511811 -0.055837559 2.1535148,0.30511811 -0.046412624 2.1312388,
  9440. 0.30511811 -0.031447427 2.1122364,0.30511811 -0.01200123 2.0978526,
  9441. 0.30511811 0.010549531 2.0891054] }
  9442. coordIndex [
  9443. 44,8,4,-1,44,43,8,-1,0,3,5,-1,0,5,40,-1,34,44,4,-1,34,4,9,-1,24,20,23,-1,33,10,30,-1,
  9444. 39,34,9,-1,39,9,14,-1,35,11,10,-1,35,10,33,-1,25,21,20,-1,38,14,13,-1,25,20,24,-1,38,39,14,-1,
  9445. 27,22,21,-1,36,12,11,-1,27,21,25,-1,36,11,35,-1,37,13,12,-1,37,12,36,-1,28,22,27,-1,37,38,13,-1,
  9446. 29,16,19,-1,26,19,22,-1,1,2,3,-1,26,22,28,-1,1,3,0,-1,26,29,19,-1,32,17,18,-1,32,18,16,-1,
  9447. 32,16,29,-1,31,15,17,-1,31,17,32,-1,30,15,31,-1,10,15,30,-1,42,6,7,-1,41,5,6,-1,41,6,42,-1,
  9448. 43,7,8,-1,43,42,7,-1,40,5,41,-1]
  9449. normalPerVertex TRUE
  9450. normal DEF NORM_412 Normal { vector [
  9451. 1 0 0,1 0 0,
  9452. 1 0 0,1 0 0,
  9453. 1 0 0,1 0 0,
  9454. 1 0 0,1 0 0,
  9455. 1 0 0,1 0 0,
  9456. 1 0 0,1 0 0,
  9457. 1 0 0,1 0 0,
  9458. 1 0 0,1 0 0,
  9459. 1 0 0,1 0 0,
  9460. 1 0 0,1 0 0,
  9461. 1 0 0,1 0 0,
  9462. 1 0 0,1 0 0,
  9463. 1 0 0,1 0 0,
  9464. 1 0 0,1 0 0,
  9465. 1 0 0,1 0 0,
  9466. 1 0 0,1 0 0,
  9467. 1 0 0,1 0 0,
  9468. 1 0 0,1 0 0,
  9469. 1 0 0,1 0 0,
  9470. 1 0 0,1 0 0,
  9471. 1 0 0,1 0 0,
  9472. 1 0 0,1 0 0,
  9473. 1 0 0] }
  9474. }
  9475. }
  9476. ] }
  9477. DEF TXFM_6 Transform {
  9478. center 0 0 0
  9479. rotation 0 0 1 0
  9480. scale 1 1 1
  9481. scaleOrientation 0 0 1 0
  9482. translation 0 0 0
  9483. children [
  9484. DEF SHAPE_413 Shape {
  9485. appearance USE APP_3
  9486. geometry DEF FACE_413 IndexedFaceSet {
  9487. coord DEF COORD_413 Coordinate { point [
  9488. -0.56102362 -0.059055118 2.1774876,-0.46259843 -0.059055118 2.1774876,
  9489. -0.46259843 -0.059055118 2.4212598,-0.56102362 -0.059055118 2.4212598] }
  9490. coordIndex [
  9491. 2,1,0,-1,3,2,0,-1]
  9492. normalPerVertex TRUE
  9493. normal DEF NORM_413 Normal { vector [
  9494. 0 1 0,0 1 0,
  9495. 0 1 0,0 1 0] }
  9496. }
  9497. }
  9498. DEF SHAPE_414 Shape {
  9499. appearance USE APP_3
  9500. geometry DEF FACE_414 IndexedFaceSet {
  9501. coord DEF COORD_414 Coordinate { point [
  9502. -0.56102362 -0.059055118 2.4212598,-0.46259843 -0.059055118 2.4212598,
  9503. -0.46259843 -0.11811024 2.4212598,-0.56102362 -0.11811024 2.4212598] }
  9504. coordIndex [
  9505. 3,1,0,-1,3,2,1,-1]
  9506. normalPerVertex TRUE
  9507. normal DEF NORM_414 Normal { vector [
  9508. 0 0 1,0 0 1,
  9509. 0 0 1,0 0 1] }
  9510. }
  9511. }
  9512. DEF SHAPE_415 Shape {
  9513. appearance USE APP_3
  9514. geometry DEF FACE_415 IndexedFaceSet {
  9515. coord DEF COORD_415 Coordinate { point [
  9516. -0.56102362 -0.11811024 2.4212598,-0.46259843 -0.11811024 2.4212598,
  9517. -0.46259843 -0.11811024 2.1850394,-0.56102362 -0.11811024 2.1850394] }
  9518. coordIndex [
  9519. 2,1,0,-1,3,2,0,-1]
  9520. normalPerVertex TRUE
  9521. normal DEF NORM_415 Normal { vector [
  9522. 0 -1 0,0 -1 0,
  9523. 0 -1 0,0 -1 0] }
  9524. }
  9525. }
  9526. DEF SHAPE_416 Shape {
  9527. appearance USE APP_3
  9528. geometry DEF FACE_416 IndexedFaceSet {
  9529. coord DEF COORD_416 Coordinate { point [
  9530. -0.56102362 -0.11811024 2.1850394,-0.56102362 0.039370079 2.0275591,
  9531. -0.56102362 -0.1104026 2.1363753,-0.56102362 -0.088034172 2.0924748,
  9532. -0.56102362 -0.053194528 2.0576351,-0.56102362 -0.0092940149 2.0352667,
  9533. -0.46259843 0.039370079 2.0275591,-0.46259843 -0.11811024 2.1850394,
  9534. -0.46259843 -0.1104026 2.1363753,-0.46259843 -0.088034172 2.0924748,
  9535. -0.46259843 -0.053194528 2.0576351,-0.46259843 -0.0092940149 2.0352667] }
  9536. coordIndex [
  9537. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,3,8,-1,
  9538. 0,8,7,-1,0,2,8,-1]
  9539. normalPerVertex TRUE
  9540. normal DEF NORM_416 Normal { vector [
  9541. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  9542. 0 -0.95105652 -0.30901699,0 -0.83888072 -0.5443153,
  9543. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  9544. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  9545. 0 -0.95105652 -0.30901699,0 -0.77690301 -0.6296203,
  9546. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  9547. }
  9548. }
  9549. DEF SHAPE_417 Shape {
  9550. appearance USE APP_3
  9551. geometry DEF FACE_417 IndexedFaceSet {
  9552. coord DEF COORD_417 Coordinate { point [
  9553. -0.56102362 0.046880286 2.0275591,-0.46259843 0.046880286 2.0275591,
  9554. -0.46259843 0.039370079 2.0275591,-0.56102362 0.039370079 2.0275591] }
  9555. coordIndex [
  9556. 3,0,1,-1,3,1,2,-1]
  9557. normalPerVertex TRUE
  9558. normal DEF NORM_417 Normal { vector [
  9559. 0 0 -1,0 0 -1,
  9560. 0 0 -1,0 0 -1] }
  9561. }
  9562. }
  9563. DEF SHAPE_418 Shape {
  9564. appearance USE APP_3
  9565. geometry DEF FACE_418 IndexedFaceSet {
  9566. coord DEF COORD_418 Coordinate { point [
  9567. -0.56102362 0.13779528 1.9366441,-0.56102362 0.046880286 2.0275591,
  9568. -0.56102362 0.13334558 1.9647383,-0.56102362 0.12043206 1.9900826,
  9569. -0.56102362 0.10031878 2.0101958,-0.56102362 0.074974563 2.0231094,
  9570. -0.46259843 0.046880286 2.0275591,-0.46259843 0.13779528 1.9366441,
  9571. -0.46259843 0.13334558 1.9647383,-0.46259843 0.12043206 1.9900826,
  9572. -0.46259843 0.10031878 2.0101958,-0.46259843 0.074974563 2.0231094] }
  9573. coordIndex [
  9574. 1,11,6,-1,5,11,1,-1,4,10,11,-1,4,11,5,-1,3,9,10,-1,3,10,4,-1,2,7,8,-1,2,8,9,-1,
  9575. 2,9,3,-1,0,7,2,-1]
  9576. normalPerVertex TRUE
  9577. normal DEF NORM_418 Normal { vector [
  9578. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  9579. 0 -0.95105652 -0.30901699,0 -0.77690301 -0.6296203,
  9580. 0 -0.5443153 -0.83888072,0 -0.30901699 -0.95105652,
  9581. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  9582. 0 -0.95105652 -0.30901699,0 -0.83888072 -0.5443153,
  9583. 0 -0.6296203 -0.77690301,0 -0.30901699 -0.95105652] }
  9584. }
  9585. }
  9586. DEF SHAPE_419 Shape {
  9587. appearance USE APP_3
  9588. geometry DEF FACE_419 IndexedFaceSet {
  9589. coord DEF COORD_419 Coordinate { point [
  9590. -0.56102362 0.13779528 0.47244094,-0.46259843 0.13779528 0.47244094,
  9591. -0.46259843 0.13779528 1.9366441,-0.56102362 0.13779528 1.9366441] }
  9592. coordIndex [
  9593. 3,0,1,-1,3,1,2,-1]
  9594. normalPerVertex TRUE
  9595. normal DEF NORM_419 Normal { vector [
  9596. 0 -1 0,0 -1 0,
  9597. 0 -1 0,0 -1 0] }
  9598. }
  9599. }
  9600. DEF SHAPE_420 Shape {
  9601. appearance USE APP_3
  9602. geometry DEF FACE_420 IndexedFaceSet {
  9603. coord DEF COORD_420 Coordinate { point [
  9604. -0.56102362 0.13779528 0.47244094,-0.56102362 0.15509212 0.43068267,
  9605. -0.56102362 0.13980753 0.45715636,-0.56102362 0.14570716 0.44291339,
  9606. -0.46259843 0.15509212 0.43068267,-0.46259843 0.13779528 0.47244094,
  9607. -0.46259843 0.13980753 0.45715636,-0.46259843 0.14570716 0.44291339] }
  9608. coordIndex [
  9609. 1,4,7,-1,3,7,6,-1,3,1,7,-1,2,3,6,-1,0,6,5,-1,0,2,6,-1]
  9610. normalPerVertex TRUE
  9611. normal DEF NORM_420 Normal { vector [
  9612. 0 -0.99144486 -0.13052619,0 -0.79335334 -0.60876143,
  9613. 0 -0.96592583 -0.25881905,0 -0.88711369 -0.46155098,
  9614. 0 -0.79335334 -0.60876143,0 -0.99144486 -0.13052619,
  9615. 0 -0.96592583 -0.25881905,0 -0.84327172 -0.5374875] }
  9616. }
  9617. }
  9618. DEF SHAPE_421 Shape {
  9619. appearance USE APP_3
  9620. geometry DEF FACE_421 IndexedFaceSet {
  9621. coord DEF COORD_421 Coordinate { point [
  9622. -0.56102362 0.15509212 0.43068267,-0.46259843 0.15509212 0.43068267,
  9623. -0.46259843 0.2050042 0.38077059,-0.56102362 0.2050042 0.38077059] }
  9624. coordIndex [
  9625. 3,1,0,-1,3,2,1,-1]
  9626. normalPerVertex TRUE
  9627. normal DEF NORM_421 Normal { vector [
  9628. 0 -0.70710678 -0.70710678,0 -0.70710678 -0.70710678,
  9629. 0 -0.70710678 -0.70710678,0 -0.70710678 -0.70710678] }
  9630. }
  9631. }
  9632. DEF SHAPE_422 Shape {
  9633. appearance USE APP_3
  9634. geometry DEF FACE_422 IndexedFaceSet {
  9635. coord DEF COORD_422 Coordinate { point [
  9636. -0.56102362 0.21653543 0.35293174,-0.56102362 0.2050042 0.38077059,
  9637. -0.56102362 0.21519393 0.36312146,-0.56102362 0.21126084 0.37261678,
  9638. -0.46259843 0.2050042 0.38077059,-0.46259843 0.21653543 0.35293174,
  9639. -0.46259843 0.21519393 0.36312146,-0.46259843 0.21126084 0.37261678] }
  9640. coordIndex [
  9641. 3,4,1,-1,3,7,4,-1,2,6,7,-1,2,7,3,-1,0,5,6,-1,0,6,2,-1]
  9642. normalPerVertex TRUE
  9643. normal DEF NORM_422 Normal { vector [
  9644. 0 -0.99144486 -0.13052619,0 -0.79335334 -0.60876143,
  9645. 0 -0.95364993 -0.30091828,0 -0.84327172 -0.5374875,
  9646. 0 -0.79335334 -0.60876143,0 -0.99144486 -0.13052619,
  9647. 0 -0.9763442 -0.21622209,0 -0.88711369 -0.46155098] }
  9648. }
  9649. }
  9650. DEF SHAPE_423 Shape {
  9651. appearance USE APP_3
  9652. geometry DEF FACE_423 IndexedFaceSet {
  9653. coord DEF COORD_423 Coordinate { point [
  9654. -0.56102362 0.21653543 0.35293174,-0.46259843 0.21653543 0.35293174,
  9655. -0.46259843 0.21653543 0.31496063,-0.56102362 0.21653543 0.31496063] }
  9656. coordIndex [
  9657. 3,1,0,-1,3,2,1,-1]
  9658. normalPerVertex TRUE
  9659. normal DEF NORM_423 Normal { vector [
  9660. 0 -1 0,0 -1 0,
  9661. 0 -1 0,0 -1 0] }
  9662. }
  9663. }
  9664. DEF SHAPE_424 Shape {
  9665. appearance USE APP_3
  9666. geometry DEF FACE_424 IndexedFaceSet {
  9667. coord DEF COORD_424 Coordinate { point [
  9668. -0.56102362 0.21653543 0.31496063,-0.46259843 0.21653543 0.31496063,
  9669. -0.46259843 0.27559055 0.31496063,-0.56102362 0.27559055 0.31496063] }
  9670. coordIndex [
  9671. 3,1,0,-1,3,2,1,-1]
  9672. normalPerVertex TRUE
  9673. normal DEF NORM_424 Normal { vector [
  9674. 0 0 -1,0 0 -1,
  9675. 0 0 -1,0 0 -1] }
  9676. }
  9677. }
  9678. DEF SHAPE_425 Shape {
  9679. appearance USE APP_3
  9680. geometry DEF FACE_425 IndexedFaceSet {
  9681. coord DEF COORD_425 Coordinate { point [
  9682. -0.56102362 0.27559055 0.31496063,-0.46259843 0.27559055 0.31496063,
  9683. -0.46259843 0.27559055 0.36923936,-0.56102362 0.27559055 0.36923936] }
  9684. coordIndex [
  9685. 0,2,1,-1,3,2,0,-1]
  9686. normalPerVertex TRUE
  9687. normal DEF NORM_425 Normal { vector [
  9688. 0 1 0,0 1 0,
  9689. 0 1 0,0 1 0] }
  9690. }
  9691. }
  9692. DEF SHAPE_426 Shape {
  9693. appearance USE APP_3
  9694. geometry DEF FACE_426 IndexedFaceSet {
  9695. coord DEF COORD_426 Coordinate { point [
  9696. -0.56102362 0.27559055 0.36923936,-0.56102362 0.25829371 0.41099763,
  9697. -0.56102362 0.2735783 0.38452395,-0.56102362 0.26767867 0.39876692,
  9698. -0.46259843 0.25829371 0.41099763,-0.46259843 0.27559055 0.36923936,
  9699. -0.46259843 0.2735783 0.38452395,-0.46259843 0.26767867 0.39876692] }
  9700. coordIndex [
  9701. 3,1,4,-1,3,7,6,-1,3,4,7,-1,2,3,6,-1,0,6,5,-1,0,2,6,-1]
  9702. normalPerVertex TRUE
  9703. normal DEF NORM_426 Normal { vector [
  9704. 0 0.99144486 0.13052619,0 0.79335334 0.60876143,
  9705. 0 0.96592583 0.25881905,0 0.8660254 0.5,
  9706. 0 0.79335334 0.60876143,0 0.99144486 0.13052619,
  9707. 0 0.96592583 0.25881905,0 0.8660254 0.5] }
  9708. }
  9709. }
  9710. DEF SHAPE_427 Shape {
  9711. appearance USE APP_3
  9712. geometry DEF FACE_427 IndexedFaceSet {
  9713. coord DEF COORD_427 Coordinate { point [
  9714. -0.56102362 0.20838162 0.46090972,-0.46259843 0.20838162 0.46090972,
  9715. -0.46259843 0.25829371 0.41099763,-0.56102362 0.25829371 0.41099763] }
  9716. coordIndex [
  9717. 3,0,1,-1,3,1,2,-1]
  9718. normalPerVertex TRUE
  9719. normal DEF NORM_427 Normal { vector [
  9720. 0 0.70710678 0.70710678,0 0.70710678 0.70710678,
  9721. 0 0.70710678 0.70710678,0 0.70710678 0.70710678] }
  9722. }
  9723. }
  9724. DEF SHAPE_428 Shape {
  9725. appearance USE APP_3
  9726. geometry DEF FACE_428 IndexedFaceSet {
  9727. coord DEF COORD_428 Coordinate { point [
  9728. -0.56102362 0.19685039 0.48874857,-0.56102362 0.20838162 0.46090972,
  9729. -0.56102362 0.1981919 0.47855884,-0.56102362 0.20212498 0.46906353,
  9730. -0.46259843 0.20838162 0.46090972,-0.46259843 0.19685039 0.48874857,
  9731. -0.46259843 0.1981919 0.47855884,-0.46259843 0.20212498 0.46906353] }
  9732. coordIndex [
  9733. 3,4,1,-1,3,7,4,-1,2,5,6,-1,2,6,7,-1,2,7,3,-1,0,5,2,-1]
  9734. normalPerVertex TRUE
  9735. normal DEF NORM_428 Normal { vector [
  9736. 0 0.99144486 0.13052619,0 0.79335334 0.60876143,
  9737. 0 0.96592583 0.25881905,0 0.84327172 0.5374875,
  9738. 0 0.79335334 0.60876143,0 0.99144486 0.13052619,
  9739. 0 0.96592583 0.25881905,0 0.88711369 0.46155098] }
  9740. }
  9741. }
  9742. DEF SHAPE_429 Shape {
  9743. appearance USE APP_3
  9744. geometry DEF FACE_429 IndexedFaceSet {
  9745. coord DEF COORD_429 Coordinate { point [
  9746. -0.56102362 0.19685039 1.9292059,-0.46259843 0.19685039 1.9292059,
  9747. -0.46259843 0.19685039 0.48874857,-0.56102362 0.19685039 0.48874857] }
  9748. coordIndex [
  9749. 3,0,1,-1,3,1,2,-1]
  9750. normalPerVertex TRUE
  9751. normal DEF NORM_429 Normal { vector [
  9752. 0 1 0,0 1 0,
  9753. 0 1 0,0 1 0] }
  9754. }
  9755. }
  9756. DEF SHAPE_430 Shape {
  9757. appearance USE APP_3
  9758. geometry DEF FACE_430 IndexedFaceSet {
  9759. coord DEF COORD_430 Coordinate { point [
  9760. -0.56102362 0.19685039 1.9292059,-0.56102362 0.034608674 2.0866142,
  9761. -0.56102362 0.19127703 1.9707309,-0.56102362 0.17495143 2.0093167,
  9762. -0.56102362 0.14902915 2.0422321,-0.56102362 0.11534501 2.0671474,
  9763. -0.56102362 0.076283228 2.0822989,-0.46259843 0.034608674 2.0866142,
  9764. -0.46259843 0.19685039 1.9292059,-0.46259843 0.19127703 1.9707309,
  9765. -0.46259843 0.17495143 2.0093167,-0.46259843 0.14902915 2.0422321,
  9766. -0.46259843 0.11534501 2.0671474,-0.46259843 0.076283228 2.0822989] }
  9767. coordIndex [
  9768. 1,7,13,-1,6,13,12,-1,6,1,13,-1,5,12,11,-1,5,6,12,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,
  9769. 3,4,10,-1,2,3,9,-1,0,9,8,-1,0,2,9,-1]
  9770. normalPerVertex TRUE
  9771. normal DEF NORM_430 Normal { vector [
  9772. 0 0.99111279 0.13302417,0 0.10299715 0.99468165,
  9773. 0 0.96460914 0.26368392,0 0.8828174 0.46971633,
  9774. 0 0.72771708 0.68587743,0 0.52110769 0.85349093,
  9775. 0 0.2776134 0.96069287,0 0.10299715 0.99468165,
  9776. 0 0.99111279 0.13302417,0 0.96460914 0.26368392,
  9777. 0 0.83734509 0.54667468,0 0.6635614 0.74812183,
  9778. 0 0.44280968 0.89661563,0 0.19071513 0.98164542] }
  9779. }
  9780. }
  9781. DEF SHAPE_431 Shape {
  9782. appearance USE APP_3
  9783. geometry DEF FACE_431 IndexedFaceSet {
  9784. coord DEF COORD_431 Coordinate { point [
  9785. -0.56102362 -0.059055118 2.1774876,-0.56102362 0.034608674 2.0866142,
  9786. -0.56102362 -0.055837559 2.1535148,-0.56102362 -0.046412624 2.1312388,
  9787. -0.56102362 -0.031447427 2.1122364,-0.56102362 -0.01200123 2.0978526,
  9788. -0.56102362 0.010549531 2.0891054,-0.46259843 0.034608674 2.0866142,
  9789. -0.46259843 -0.059055118 2.1774876,-0.46259843 -0.055837559 2.1535148,
  9790. -0.46259843 -0.046412624 2.1312388,-0.46259843 -0.031447427 2.1122364,
  9791. -0.46259843 -0.01200123 2.0978526,-0.46259843 0.010549531 2.0891054] }
  9792. coordIndex [
  9793. 6,7,1,-1,6,12,13,-1,6,13,7,-1,5,12,6,-1,4,11,12,-1,4,12,5,-1,3,9,10,-1,3,10,11,-1,
  9794. 3,11,4,-1,2,9,3,-1,0,8,9,-1,0,9,2,-1]
  9795. normalPerVertex TRUE
  9796. normal DEF NORM_431 Normal { vector [
  9797. 0 0.99111279 0.13302416,0 0.10299719 0.99468165,
  9798. 0 0.96460914 0.26368391,0 0.86094158 0.50870383,
  9799. 0 0.66356141 0.74812181,0 0.48244081 0.87592857,
  9800. 0 0.23439854 0.97214059,0 0.10299719 0.99468165,
  9801. 0 0.99111279 0.13302416,0 0.96460914 0.26368391,
  9802. 0 0.86094158 0.50870383,0 0.7277171 0.68587741,
  9803. 0 0.48244081 0.87592857,0 0.23439854 0.97214059] }
  9804. }
  9805. }
  9806. DEF SHAPE_432 Shape {
  9807. appearance USE APP_3
  9808. geometry DEF FACE_432 IndexedFaceSet {
  9809. coord DEF COORD_432 Coordinate { point [
  9810. -0.56102362 -0.059055118 2.1774876,-0.56102362 -0.059055118 2.4212598,
  9811. -0.56102362 -0.11811024 2.4212598,-0.56102362 -0.11811024 2.1850394,
  9812. -0.56102362 0.039370079 2.0275591,-0.56102362 -0.1104026 2.1363753,
  9813. -0.56102362 -0.088034172 2.0924748,-0.56102362 -0.053194528 2.0576351,
  9814. -0.56102362 -0.0092940149 2.0352667,-0.56102362 0.046880286 2.0275591,
  9815. -0.56102362 0.13779528 1.9366441,-0.56102362 0.13334558 1.9647383,
  9816. -0.56102362 0.12043206 1.9900826,-0.56102362 0.10031878 2.0101958,
  9817. -0.56102362 0.074974563 2.0231094,-0.56102362 0.13779528 0.47244094,
  9818. -0.56102362 0.15509212 0.43068267,-0.56102362 0.13980753 0.45715636,
  9819. -0.56102362 0.14570716 0.44291339,-0.56102362 0.2050042 0.38077059,
  9820. -0.56102362 0.21653543 0.35293174,-0.56102362 0.21519393 0.36312146,
  9821. -0.56102362 0.21126084 0.37261678,-0.56102362 0.21653543 0.31496063,
  9822. -0.56102362 0.27559055 0.31496063,-0.56102362 0.27559055 0.36923936,
  9823. -0.56102362 0.25829371 0.41099763,-0.56102362 0.2735783 0.38452395,
  9824. -0.56102362 0.26767867 0.39876692,-0.56102362 0.20838162 0.46090972,
  9825. -0.56102362 0.19685039 0.48874857,-0.56102362 0.1981919 0.47855884,
  9826. -0.56102362 0.20212498 0.46906353,-0.56102362 0.19685039 1.9292059,
  9827. -0.56102362 0.034608674 2.0866142,-0.56102362 0.19127703 1.9707309,
  9828. -0.56102362 0.17495143 2.0093167,-0.56102362 0.14902915 2.0422321,
  9829. -0.56102362 0.11534501 2.0671474,-0.56102362 0.076283228 2.0822989,
  9830. -0.56102362 -0.055837559 2.1535148,-0.56102362 -0.046412624 2.1312388,
  9831. -0.56102362 -0.031447427 2.1122364,-0.56102362 -0.01200123 2.0978526,
  9832. -0.56102362 0.010549531 2.0891054] }
  9833. coordIndex [
  9834. 44,4,8,-1,44,8,43,-1,0,5,3,-1,0,40,5,-1,34,9,4,-1,34,4,44,-1,24,23,20,-1,33,30,10,-1,
  9835. 39,14,9,-1,39,9,34,-1,35,10,11,-1,25,20,21,-1,25,24,20,-1,35,33,10,-1,38,13,14,-1,27,21,22,-1,
  9836. 38,14,39,-1,27,25,21,-1,36,35,11,-1,36,11,12,-1,28,27,22,-1,37,12,13,-1,37,36,12,-1,29,19,16,-1,
  9837. 37,13,38,-1,26,22,19,-1,26,28,22,-1,26,19,29,-1,1,3,2,-1,1,0,3,-1,32,18,17,-1,32,16,18,-1,
  9838. 32,29,16,-1,31,17,15,-1,31,32,17,-1,30,31,15,-1,10,30,15,-1,42,7,6,-1,41,6,5,-1,41,42,6,-1,
  9839. 43,8,7,-1,43,7,42,-1,40,41,5,-1]
  9840. normalPerVertex TRUE
  9841. normal DEF NORM_432 Normal { vector [
  9842. -1 0 0,-1 0 0,
  9843. -1 0 0,-1 0 0,
  9844. -1 0 0,-1 0 0,
  9845. -1 0 0,-1 0 0,
  9846. -1 0 0,-1 0 0,
  9847. -1 0 0,-1 0 0,
  9848. -1 0 0,-1 0 0,
  9849. -1 0 0,-1 0 0,
  9850. -1 0 0,-1 0 0,
  9851. -1 0 0,-1 0 0,
  9852. -1 0 0,-1 0 0,
  9853. -1 0 0,-1 0 0,
  9854. -1 0 0,-1 0 0,
  9855. -1 0 0,-1 0 0,
  9856. -1 0 0,-1 0 0,
  9857. -1 0 0,-1 0 0,
  9858. -1 0 0,-1 0 0,
  9859. -1 0 0,-1 0 0,
  9860. -1 0 0,-1 0 0,
  9861. -1 0 0,-1 0 0,
  9862. -1 0 0,-1 0 0,
  9863. -1 0 0,-1 0 0,
  9864. -1 0 0] }
  9865. }
  9866. }
  9867. DEF SHAPE_433 Shape {
  9868. appearance USE APP_3
  9869. geometry DEF FACE_433 IndexedFaceSet {
  9870. coord DEF COORD_433 Coordinate { point [
  9871. -0.46259843 -0.059055118 2.1774876,-0.46259843 -0.059055118 2.4212598,
  9872. -0.46259843 -0.11811024 2.4212598,-0.46259843 -0.11811024 2.1850394,
  9873. -0.46259843 0.039370079 2.0275591,-0.46259843 -0.1104026 2.1363753,
  9874. -0.46259843 -0.088034172 2.0924748,-0.46259843 -0.053194528 2.0576351,
  9875. -0.46259843 -0.0092940149 2.0352667,-0.46259843 0.046880286 2.0275591,
  9876. -0.46259843 0.13779528 1.9366441,-0.46259843 0.13334558 1.9647383,
  9877. -0.46259843 0.12043206 1.9900826,-0.46259843 0.10031878 2.0101958,
  9878. -0.46259843 0.074974563 2.0231094,-0.46259843 0.13779528 0.47244094,
  9879. -0.46259843 0.15509212 0.43068267,-0.46259843 0.13980753 0.45715636,
  9880. -0.46259843 0.14570716 0.44291339,-0.46259843 0.2050042 0.38077059,
  9881. -0.46259843 0.21653543 0.35293174,-0.46259843 0.21519393 0.36312146,
  9882. -0.46259843 0.21126084 0.37261678,-0.46259843 0.21653543 0.31496063,
  9883. -0.46259843 0.27559055 0.31496063,-0.46259843 0.27559055 0.36923936,
  9884. -0.46259843 0.25829371 0.41099763,-0.46259843 0.2735783 0.38452395,
  9885. -0.46259843 0.26767867 0.39876692,-0.46259843 0.20838162 0.46090972,
  9886. -0.46259843 0.19685039 0.48874857,-0.46259843 0.1981919 0.47855884,
  9887. -0.46259843 0.20212498 0.46906353,-0.46259843 0.19685039 1.9292059,
  9888. -0.46259843 0.034608674 2.0866142,-0.46259843 0.19127703 1.9707309,
  9889. -0.46259843 0.17495143 2.0093167,-0.46259843 0.14902915 2.0422321,
  9890. -0.46259843 0.11534501 2.0671474,-0.46259843 0.076283228 2.0822989,
  9891. -0.46259843 -0.055837559 2.1535148,-0.46259843 -0.046412624 2.1312388,
  9892. -0.46259843 -0.031447427 2.1122364,-0.46259843 -0.01200123 2.0978526,
  9893. -0.46259843 0.010549531 2.0891054] }
  9894. coordIndex [
  9895. 44,8,4,-1,44,43,8,-1,0,3,5,-1,0,5,40,-1,34,44,4,-1,34,4,9,-1,24,20,23,-1,33,10,30,-1,
  9896. 39,34,9,-1,39,9,14,-1,35,11,10,-1,35,10,33,-1,25,21,20,-1,38,14,13,-1,25,20,24,-1,38,39,14,-1,
  9897. 27,22,21,-1,36,12,11,-1,27,21,25,-1,36,11,35,-1,37,13,12,-1,37,12,36,-1,28,22,27,-1,37,38,13,-1,
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  9900. 43,7,8,-1,43,42,7,-1,40,5,41,-1]
  9901. normalPerVertex TRUE
  9902. normal DEF NORM_433 Normal { vector [
  9903. 1 0 0,1 0 0,
  9904. 1 0 0,1 0 0,
  9905. 1 0 0,1 0 0,
  9906. 1 0 0,1 0 0,
  9907. 1 0 0,1 0 0,
  9908. 1 0 0,1 0 0,
  9909. 1 0 0,1 0 0,
  9910. 1 0 0,1 0 0,
  9911. 1 0 0,1 0 0,
  9912. 1 0 0,1 0 0,
  9913. 1 0 0,1 0 0,
  9914. 1 0 0,1 0 0,
  9915. 1 0 0,1 0 0,
  9916. 1 0 0,1 0 0,
  9917. 1 0 0,1 0 0,
  9918. 1 0 0,1 0 0,
  9919. 1 0 0,1 0 0,
  9920. 1 0 0,1 0 0,
  9921. 1 0 0,1 0 0,
  9922. 1 0 0,1 0 0,
  9923. 1 0 0,1 0 0,
  9924. 1 0 0,1 0 0,
  9925. 1 0 0] }
  9926. }
  9927. }
  9928. ] }
  9929. DEF TXFM_7 Transform {
  9930. center 0 0 0
  9931. rotation 0 0 1 0
  9932. scale 1 1 1
  9933. scaleOrientation 0 0 1 0
  9934. translation 0 0 0
  9935. children [
  9936. DEF SHAPE_434 Shape {
  9937. appearance USE APP_3
  9938. geometry DEF FACE_434 IndexedFaceSet {
  9939. coord DEF COORD_434 Coordinate { point [
  9940. -0.30511811 -0.059055118 2.1774876,-0.20669291 -0.059055118 2.1774876,
  9941. -0.20669291 -0.059055118 2.4212598,-0.30511811 -0.059055118 2.4212598] }
  9942. coordIndex [
  9943. 3,1,0,-1,3,2,1,-1]
  9944. normalPerVertex TRUE
  9945. normal DEF NORM_434 Normal { vector [
  9946. 0 1 0,0 1 0,
  9947. 0 1 0,0 1 0] }
  9948. }
  9949. }
  9950. DEF SHAPE_435 Shape {
  9951. appearance USE APP_3
  9952. geometry DEF FACE_435 IndexedFaceSet {
  9953. coord DEF COORD_435 Coordinate { point [
  9954. -0.30511811 -0.059055118 2.4212598,-0.20669291 -0.059055118 2.4212598,
  9955. -0.20669291 -0.11811024 2.4212598,-0.30511811 -0.11811024 2.4212598] }
  9956. coordIndex [
  9957. 3,1,0,-1,3,2,1,-1]
  9958. normalPerVertex TRUE
  9959. normal DEF NORM_435 Normal { vector [
  9960. 0 0 1,0 0 1,
  9961. 0 0 1,0 0 1] }
  9962. }
  9963. }
  9964. DEF SHAPE_436 Shape {
  9965. appearance USE APP_3
  9966. geometry DEF FACE_436 IndexedFaceSet {
  9967. coord DEF COORD_436 Coordinate { point [
  9968. -0.30511811 -0.11811024 2.4212598,-0.20669291 -0.11811024 2.4212598,
  9969. -0.20669291 -0.11811024 2.1850394,-0.30511811 -0.11811024 2.1850394] }
  9970. coordIndex [
  9971. 2,1,0,-1,3,2,0,-1]
  9972. normalPerVertex TRUE
  9973. normal DEF NORM_436 Normal { vector [
  9974. 0 -1 0,0 -1 0,
  9975. 0 -1 0,0 -1 0] }
  9976. }
  9977. }
  9978. DEF SHAPE_437 Shape {
  9979. appearance USE APP_3
  9980. geometry DEF FACE_437 IndexedFaceSet {
  9981. coord DEF COORD_437 Coordinate { point [
  9982. -0.30511811 -0.11811024 2.1850394,-0.30511811 0.039370079 2.0275591,
  9983. -0.30511811 -0.1104026 2.1363753,-0.30511811 -0.088034172 2.0924748,
  9984. -0.30511811 -0.053194528 2.0576351,-0.30511811 -0.0092940149 2.0352667,
  9985. -0.20669291 0.039370079 2.0275591,-0.20669291 -0.11811024 2.1850394,
  9986. -0.20669291 -0.1104026 2.1363753,-0.20669291 -0.088034172 2.0924748,
  9987. -0.20669291 -0.053194528 2.0576351,-0.20669291 -0.0092940149 2.0352667] }
  9988. coordIndex [
  9989. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  9990. 2,3,8,-1,0,2,7,-1]
  9991. normalPerVertex TRUE
  9992. normal DEF NORM_437 Normal { vector [
  9993. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  9994. 0 -0.96602565 -0.25844621,0 -0.83888072 -0.5443153,
  9995. 0 -0.6296203 -0.77690301,0 -0.30901699 -0.95105652,
  9996. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  9997. 0 -0.93344204 -0.35872825,0 -0.77690301 -0.6296203,
  9998. 0 -0.5443153 -0.83888072,0 -0.30901699 -0.95105652] }
  9999. }
  10000. }
  10001. DEF SHAPE_438 Shape {
  10002. appearance USE APP_3
  10003. geometry DEF FACE_438 IndexedFaceSet {
  10004. coord DEF COORD_438 Coordinate { point [
  10005. -0.30511811 0.046880286 2.0275591,-0.20669291 0.046880286 2.0275591,
  10006. -0.20669291 0.039370079 2.0275591,-0.30511811 0.039370079 2.0275591] }
  10007. coordIndex [
  10008. 3,0,1,-1,3,1,2,-1]
  10009. normalPerVertex TRUE
  10010. normal DEF NORM_438 Normal { vector [
  10011. 0 0 -1,0 0 -1,
  10012. 0 0 -1,0 0 -1] }
  10013. }
  10014. }
  10015. DEF SHAPE_439 Shape {
  10016. appearance USE APP_3
  10017. geometry DEF FACE_439 IndexedFaceSet {
  10018. coord DEF COORD_439 Coordinate { point [
  10019. -0.30511811 0.13779528 1.9366441,-0.30511811 0.046880286 2.0275591,
  10020. -0.30511811 0.13334558 1.9647383,-0.30511811 0.12043206 1.9900826,
  10021. -0.30511811 0.10031878 2.0101958,-0.30511811 0.074974563 2.0231094,
  10022. -0.20669291 0.046880286 2.0275591,-0.20669291 0.13779528 1.9366441,
  10023. -0.20669291 0.13334558 1.9647383,-0.20669291 0.12043206 1.9900826,
  10024. -0.20669291 0.10031878 2.0101958,-0.20669291 0.074974563 2.0231094] }
  10025. coordIndex [
  10026. 5,6,1,-1,5,11,6,-1,4,9,10,-1,4,10,11,-1,4,11,5,-1,3,9,4,-1,2,8,9,-1,2,9,3,-1,
  10027. 0,7,8,-1,0,8,2,-1]
  10028. normalPerVertex TRUE
  10029. normal DEF NORM_439 Normal { vector [
  10030. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  10031. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  10032. 0 -0.58778525 -0.80901699,0 -0.25844621 -0.96602565,
  10033. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  10034. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  10035. 0 -0.58778525 -0.80901699,0 -0.35872825 -0.93344204] }
  10036. }
  10037. }
  10038. DEF SHAPE_440 Shape {
  10039. appearance USE APP_3
  10040. geometry DEF FACE_440 IndexedFaceSet {
  10041. coord DEF COORD_440 Coordinate { point [
  10042. -0.30511811 0.13779528 0.47244094,-0.20669291 0.13779528 0.47244094,
  10043. -0.20669291 0.13779528 1.9366441,-0.30511811 0.13779528 1.9366441] }
  10044. coordIndex [
  10045. 3,0,1,-1,3,1,2,-1]
  10046. normalPerVertex TRUE
  10047. normal DEF NORM_440 Normal { vector [
  10048. 0 -1 0,0 -1 0,
  10049. 0 -1 0,0 -1 0] }
  10050. }
  10051. }
  10052. DEF SHAPE_441 Shape {
  10053. appearance USE APP_3
  10054. geometry DEF FACE_441 IndexedFaceSet {
  10055. coord DEF COORD_441 Coordinate { point [
  10056. -0.30511811 0.13779528 0.47244094,-0.30511811 0.15509212 0.43068267,
  10057. -0.30511811 0.13980753 0.45715636,-0.30511811 0.14570716 0.44291339,
  10058. -0.20669291 0.15509212 0.43068267,-0.20669291 0.13779528 0.47244094,
  10059. -0.20669291 0.13980753 0.45715636,-0.20669291 0.14570716 0.44291339] }
  10060. coordIndex [
  10061. 1,4,7,-1,3,7,6,-1,3,1,7,-1,2,6,5,-1,2,3,6,-1,0,2,5,-1]
  10062. normalPerVertex TRUE
  10063. normal DEF NORM_441 Normal { vector [
  10064. 0 -0.99144486 -0.13052619,0 -0.79335334 -0.60876143,
  10065. 0 -0.9763442 -0.21622209,0 -0.88711369 -0.46155098,
  10066. 0 -0.79335334 -0.60876143,0 -0.99144486 -0.13052619,
  10067. 0 -0.95364993 -0.30091828,0 -0.84327172 -0.5374875] }
  10068. }
  10069. }
  10070. DEF SHAPE_442 Shape {
  10071. appearance USE APP_3
  10072. geometry DEF FACE_442 IndexedFaceSet {
  10073. coord DEF COORD_442 Coordinate { point [
  10074. -0.30511811 0.15509212 0.43068267,-0.20669291 0.15509212 0.43068267,
  10075. -0.20669291 0.2050042 0.38077059,-0.30511811 0.2050042 0.38077059] }
  10076. coordIndex [
  10077. 3,1,0,-1,3,2,1,-1]
  10078. normalPerVertex TRUE
  10079. normal DEF NORM_442 Normal { vector [
  10080. 0 -0.70710678 -0.70710678,0 -0.70710678 -0.70710678,
  10081. 0 -0.70710678 -0.70710678,0 -0.70710678 -0.70710678] }
  10082. }
  10083. }
  10084. DEF SHAPE_443 Shape {
  10085. appearance USE APP_3
  10086. geometry DEF FACE_443 IndexedFaceSet {
  10087. coord DEF COORD_443 Coordinate { point [
  10088. -0.30511811 0.21653543 0.35293174,-0.30511811 0.2050042 0.38077059,
  10089. -0.30511811 0.21519393 0.36312146,-0.30511811 0.21126084 0.37261678,
  10090. -0.20669291 0.2050042 0.38077059,-0.20669291 0.21653543 0.35293174,
  10091. -0.20669291 0.21519393 0.36312146,-0.20669291 0.21126084 0.37261678] }
  10092. coordIndex [
  10093. 3,4,1,-1,3,7,4,-1,2,6,7,-1,2,7,3,-1,0,5,6,-1,0,6,2,-1]
  10094. normalPerVertex TRUE
  10095. normal DEF NORM_443 Normal { vector [
  10096. 0 -0.99144486 -0.13052619,0 -0.79335334 -0.60876143,
  10097. 0 -0.95364993 -0.30091828,0 -0.84327172 -0.5374875,
  10098. 0 -0.79335334 -0.60876143,0 -0.99144486 -0.13052619,
  10099. 0 -0.9763442 -0.21622209,0 -0.88711369 -0.46155098] }
  10100. }
  10101. }
  10102. DEF SHAPE_444 Shape {
  10103. appearance USE APP_3
  10104. geometry DEF FACE_444 IndexedFaceSet {
  10105. coord DEF COORD_444 Coordinate { point [
  10106. -0.30511811 0.21653543 0.35293174,-0.20669291 0.21653543 0.35293174,
  10107. -0.20669291 0.21653543 0.31496063,-0.30511811 0.21653543 0.31496063] }
  10108. coordIndex [
  10109. 3,1,0,-1,3,2,1,-1]
  10110. normalPerVertex TRUE
  10111. normal DEF NORM_444 Normal { vector [
  10112. 0 -1 0,0 -1 0,
  10113. 0 -1 0,0 -1 0] }
  10114. }
  10115. }
  10116. DEF SHAPE_445 Shape {
  10117. appearance USE APP_3
  10118. geometry DEF FACE_445 IndexedFaceSet {
  10119. coord DEF COORD_445 Coordinate { point [
  10120. -0.30511811 0.21653543 0.31496063,-0.20669291 0.21653543 0.31496063,
  10121. -0.20669291 0.27559055 0.31496063,-0.30511811 0.27559055 0.31496063] }
  10122. coordIndex [
  10123. 3,1,0,-1,3,2,1,-1]
  10124. normalPerVertex TRUE
  10125. normal DEF NORM_445 Normal { vector [
  10126. 0 0 -1,0 0 -1,
  10127. 0 0 -1,0 0 -1] }
  10128. }
  10129. }
  10130. DEF SHAPE_446 Shape {
  10131. appearance USE APP_3
  10132. geometry DEF FACE_446 IndexedFaceSet {
  10133. coord DEF COORD_446 Coordinate { point [
  10134. -0.30511811 0.27559055 0.31496063,-0.20669291 0.27559055 0.31496063,
  10135. -0.20669291 0.27559055 0.36923936,-0.30511811 0.27559055 0.36923936] }
  10136. coordIndex [
  10137. 0,2,1,-1,3,2,0,-1]
  10138. normalPerVertex TRUE
  10139. normal DEF NORM_446 Normal { vector [
  10140. 0 1 0,0 1 0,
  10141. 0 1 0,0 1 0] }
  10142. }
  10143. }
  10144. DEF SHAPE_447 Shape {
  10145. appearance USE APP_3
  10146. geometry DEF FACE_447 IndexedFaceSet {
  10147. coord DEF COORD_447 Coordinate { point [
  10148. -0.30511811 0.27559055 0.36923936,-0.30511811 0.25829371 0.41099763,
  10149. -0.30511811 0.2735783 0.38452395,-0.30511811 0.26767867 0.39876692,
  10150. -0.20669291 0.25829371 0.41099763,-0.20669291 0.27559055 0.36923936,
  10151. -0.20669291 0.2735783 0.38452395,-0.20669291 0.26767867 0.39876692] }
  10152. coordIndex [
  10153. 1,4,7,-1,3,7,6,-1,3,1,7,-1,2,3,6,-1,0,6,5,-1,0,2,6,-1]
  10154. normalPerVertex TRUE
  10155. normal DEF NORM_447 Normal { vector [
  10156. 0 0.99144486 0.13052619,0 0.79335334 0.60876143,
  10157. 0 0.96592583 0.25881905,0 0.88711369 0.46155098,
  10158. 0 0.79335334 0.60876143,0 0.99144486 0.13052619,
  10159. 0 0.96592583 0.25881905,0 0.84327172 0.5374875] }
  10160. }
  10161. }
  10162. DEF SHAPE_448 Shape {
  10163. appearance USE APP_3
  10164. geometry DEF FACE_448 IndexedFaceSet {
  10165. coord DEF COORD_448 Coordinate { point [
  10166. -0.30511811 0.20838162 0.46090972,-0.20669291 0.20838162 0.46090972,
  10167. -0.20669291 0.25829371 0.41099763,-0.30511811 0.25829371 0.41099763] }
  10168. coordIndex [
  10169. 3,0,1,-1,3,1,2,-1]
  10170. normalPerVertex TRUE
  10171. normal DEF NORM_448 Normal { vector [
  10172. 0 0.70710678 0.70710678,0 0.70710678 0.70710678,
  10173. 0 0.70710678 0.70710678,0 0.70710678 0.70710678] }
  10174. }
  10175. }
  10176. DEF SHAPE_449 Shape {
  10177. appearance USE APP_3
  10178. geometry DEF FACE_449 IndexedFaceSet {
  10179. coord DEF COORD_449 Coordinate { point [
  10180. -0.30511811 0.19685039 0.48874857,-0.30511811 0.20838162 0.46090972,
  10181. -0.30511811 0.1981919 0.47855884,-0.30511811 0.20212498 0.46906353,
  10182. -0.20669291 0.20838162 0.46090972,-0.20669291 0.19685039 0.48874857,
  10183. -0.20669291 0.1981919 0.47855884,-0.20669291 0.20212498 0.46906353] }
  10184. coordIndex [
  10185. 3,4,1,-1,3,7,4,-1,2,6,7,-1,2,7,3,-1,0,5,6,-1,0,6,2,-1]
  10186. normalPerVertex TRUE
  10187. normal DEF NORM_449 Normal { vector [
  10188. 0 0.99144486 0.13052619,0 0.79335334 0.60876143,
  10189. 0 0.95364993 0.30091828,0 0.84327172 0.5374875,
  10190. 0 0.79335334 0.60876143,0 0.99144486 0.13052619,
  10191. 0 0.9763442 0.21622209,0 0.88711369 0.46155098] }
  10192. }
  10193. }
  10194. DEF SHAPE_450 Shape {
  10195. appearance USE APP_3
  10196. geometry DEF FACE_450 IndexedFaceSet {
  10197. coord DEF COORD_450 Coordinate { point [
  10198. -0.30511811 0.19685039 1.9292059,-0.20669291 0.19685039 1.9292059,
  10199. -0.20669291 0.19685039 0.48874857,-0.30511811 0.19685039 0.48874857] }
  10200. coordIndex [
  10201. 3,0,1,-1,3,1,2,-1]
  10202. normalPerVertex TRUE
  10203. normal DEF NORM_450 Normal { vector [
  10204. 0 1 0,0 1 0,
  10205. 0 1 0,0 1 0] }
  10206. }
  10207. }
  10208. DEF SHAPE_451 Shape {
  10209. appearance USE APP_3
  10210. geometry DEF FACE_451 IndexedFaceSet {
  10211. coord DEF COORD_451 Coordinate { point [
  10212. -0.30511811 0.19685039 1.9292059,-0.30511811 0.034608674 2.0866142,
  10213. -0.30511811 0.19127703 1.9707309,-0.30511811 0.17495143 2.0093167,
  10214. -0.30511811 0.14902915 2.0422321,-0.30511811 0.11534501 2.0671474,
  10215. -0.30511811 0.076283228 2.0822989,-0.20669291 0.034608674 2.0866142,
  10216. -0.20669291 0.19685039 1.9292059,-0.20669291 0.19127703 1.9707309,
  10217. -0.20669291 0.17495143 2.0093167,-0.20669291 0.14902915 2.0422321,
  10218. -0.20669291 0.11534501 2.0671474,-0.20669291 0.076283228 2.0822989] }
  10219. coordIndex [
  10220. 1,7,13,-1,6,13,12,-1,6,1,13,-1,5,12,11,-1,5,6,12,-1,4,5,11,-1,3,11,10,-1,3,4,11,-1,
  10221. 2,9,8,-1,2,10,9,-1,2,3,10,-1,0,2,8,-1]
  10222. normalPerVertex TRUE
  10223. normal DEF NORM_451 Normal { vector [
  10224. 0 0.99111279 0.13302417,0 0.10299715 0.99468165,
  10225. 0 0.96460914 0.26368392,0 0.83734509 0.54667468,
  10226. 0 0.69633508 0.71771684,0 0.52110769 0.85349093,
  10227. 0 0.2776134 0.96069287,0 0.10299715 0.99468165,
  10228. 0 0.99111279 0.13302417,0 0.96460914 0.26368392,
  10229. 0 0.8828174 0.46971633,0 0.69633508 0.71771684,
  10230. 0 0.44280968 0.89661563,0 0.19071513 0.98164542] }
  10231. }
  10232. }
  10233. DEF SHAPE_452 Shape {
  10234. appearance USE APP_3
  10235. geometry DEF FACE_452 IndexedFaceSet {
  10236. coord DEF COORD_452 Coordinate { point [
  10237. -0.30511811 -0.059055118 2.1774876,-0.30511811 0.034608674 2.0866142,
  10238. -0.30511811 -0.055837559 2.1535148,-0.30511811 -0.046412624 2.1312388,
  10239. -0.30511811 -0.031447427 2.1122364,-0.30511811 -0.01200123 2.0978526,
  10240. -0.30511811 0.010549531 2.0891054,-0.20669291 0.034608674 2.0866142,
  10241. -0.20669291 -0.059055118 2.1774876,-0.20669291 -0.055837559 2.1535148,
  10242. -0.20669291 -0.046412624 2.1312388,-0.20669291 -0.031447427 2.1122364,
  10243. -0.20669291 -0.01200123 2.0978526,-0.20669291 0.010549531 2.0891054] }
  10244. coordIndex [
  10245. 6,7,1,-1,6,12,13,-1,6,13,7,-1,5,11,12,-1,5,12,6,-1,4,10,11,-1,4,11,5,-1,3,10,4,-1,
  10246. 2,8,9,-1,2,9,10,-1,2,10,3,-1,0,8,2,-1]
  10247. normalPerVertex TRUE
  10248. normal DEF NORM_452 Normal { vector [
  10249. 0 0.99111279 0.13302416,0 0.10299719 0.99468165,
  10250. 0 0.96460914 0.26368391,0 0.86094158 0.50870383,
  10251. 0 0.7277171 0.68587741,0 0.52110772 0.85349092,
  10252. 0 0.23439854 0.97214059,0 0.10299719 0.99468165,
  10253. 0 0.99111279 0.13302416,0 0.96460914 0.26368391,
  10254. 0 0.86094158 0.50870383,0 0.66356141 0.74812181,
  10255. 0 0.44280971 0.89661561,0 0.23439854 0.97214059] }
  10256. }
  10257. }
  10258. DEF SHAPE_453 Shape {
  10259. appearance USE APP_3
  10260. geometry DEF FACE_453 IndexedFaceSet {
  10261. coord DEF COORD_453 Coordinate { point [
  10262. -0.30511811 -0.059055118 2.1774876,-0.30511811 -0.059055118 2.4212598,
  10263. -0.30511811 -0.11811024 2.4212598,-0.30511811 -0.11811024 2.1850394,
  10264. -0.30511811 0.039370079 2.0275591,-0.30511811 -0.1104026 2.1363753,
  10265. -0.30511811 -0.088034172 2.0924748,-0.30511811 -0.053194528 2.0576351,
  10266. -0.30511811 -0.0092940149 2.0352667,-0.30511811 0.046880286 2.0275591,
  10267. -0.30511811 0.13779528 1.9366441,-0.30511811 0.13334558 1.9647383,
  10268. -0.30511811 0.12043206 1.9900826,-0.30511811 0.10031878 2.0101958,
  10269. -0.30511811 0.074974563 2.0231094,-0.30511811 0.13779528 0.47244094,
  10270. -0.30511811 0.15509212 0.43068267,-0.30511811 0.13980753 0.45715636,
  10271. -0.30511811 0.14570716 0.44291339,-0.30511811 0.2050042 0.38077059,
  10272. -0.30511811 0.21653543 0.35293174,-0.30511811 0.21519393 0.36312146,
  10273. -0.30511811 0.21126084 0.37261678,-0.30511811 0.21653543 0.31496063,
  10274. -0.30511811 0.27559055 0.31496063,-0.30511811 0.27559055 0.36923936,
  10275. -0.30511811 0.25829371 0.41099763,-0.30511811 0.2735783 0.38452395,
  10276. -0.30511811 0.26767867 0.39876692,-0.30511811 0.20838162 0.46090972,
  10277. -0.30511811 0.19685039 0.48874857,-0.30511811 0.1981919 0.47855884,
  10278. -0.30511811 0.20212498 0.46906353,-0.30511811 0.19685039 1.9292059,
  10279. -0.30511811 0.034608674 2.0866142,-0.30511811 0.19127703 1.9707309,
  10280. -0.30511811 0.17495143 2.0093167,-0.30511811 0.14902915 2.0422321,
  10281. -0.30511811 0.11534501 2.0671474,-0.30511811 0.076283228 2.0822989,
  10282. -0.30511811 -0.055837559 2.1535148,-0.30511811 -0.046412624 2.1312388,
  10283. -0.30511811 -0.031447427 2.1122364,-0.30511811 -0.01200123 2.0978526,
  10284. -0.30511811 0.010549531 2.0891054] }
  10285. coordIndex [
  10286. 44,4,8,-1,44,8,43,-1,0,5,3,-1,0,40,5,-1,34,4,44,-1,34,9,4,-1,24,23,20,-1,33,30,10,-1,
  10287. 39,9,34,-1,39,14,9,-1,35,10,11,-1,35,33,10,-1,25,20,21,-1,38,13,14,-1,25,24,20,-1,38,14,39,-1,
  10288. 27,21,22,-1,36,11,12,-1,27,25,21,-1,36,35,11,-1,37,12,13,-1,37,36,12,-1,28,27,22,-1,37,13,38,-1,
  10289. 29,19,16,-1,26,22,19,-1,1,3,2,-1,26,28,22,-1,1,0,3,-1,26,19,29,-1,32,18,17,-1,32,16,18,-1,
  10290. 32,29,16,-1,31,17,15,-1,31,32,17,-1,30,31,15,-1,10,30,15,-1,42,7,6,-1,41,6,5,-1,41,42,6,-1,
  10291. 43,8,7,-1,43,7,42,-1,40,41,5,-1]
  10292. normalPerVertex TRUE
  10293. normal DEF NORM_453 Normal { vector [
  10294. -1 0 0,-1 0 0,
  10295. -1 0 0,-1 0 0,
  10296. -1 0 0,-1 0 0,
  10297. -1 0 0,-1 0 0,
  10298. -1 0 0,-1 0 0,
  10299. -1 0 0,-1 0 0,
  10300. -1 0 0,-1 0 0,
  10301. -1 0 0,-1 0 0,
  10302. -1 0 0,-1 0 0,
  10303. -1 0 0,-1 0 0,
  10304. -1 0 0,-1 0 0,
  10305. -1 0 0,-1 0 0,
  10306. -1 0 0,-1 0 0,
  10307. -1 0 0,-1 0 0,
  10308. -1 0 0,-1 0 0,
  10309. -1 0 0,-1 0 0,
  10310. -1 0 0,-1 0 0,
  10311. -1 0 0,-1 0 0,
  10312. -1 0 0,-1 0 0,
  10313. -1 0 0,-1 0 0,
  10314. -1 0 0,-1 0 0,
  10315. -1 0 0,-1 0 0,
  10316. -1 0 0] }
  10317. }
  10318. }
  10319. DEF SHAPE_454 Shape {
  10320. appearance USE APP_3
  10321. geometry DEF FACE_454 IndexedFaceSet {
  10322. coord DEF COORD_454 Coordinate { point [
  10323. -0.20669291 -0.059055118 2.1774876,-0.20669291 -0.059055118 2.4212598,
  10324. -0.20669291 -0.11811024 2.4212598,-0.20669291 -0.11811024 2.1850394,
  10325. -0.20669291 0.039370079 2.0275591,-0.20669291 -0.1104026 2.1363753,
  10326. -0.20669291 -0.088034172 2.0924748,-0.20669291 -0.053194528 2.0576351,
  10327. -0.20669291 -0.0092940149 2.0352667,-0.20669291 0.046880286 2.0275591,
  10328. -0.20669291 0.13779528 1.9366441,-0.20669291 0.13334558 1.9647383,
  10329. -0.20669291 0.12043206 1.9900826,-0.20669291 0.10031878 2.0101958,
  10330. -0.20669291 0.074974563 2.0231094,-0.20669291 0.13779528 0.47244094,
  10331. -0.20669291 0.15509212 0.43068267,-0.20669291 0.13980753 0.45715636,
  10332. -0.20669291 0.14570716 0.44291339,-0.20669291 0.2050042 0.38077059,
  10333. -0.20669291 0.21653543 0.35293174,-0.20669291 0.21519393 0.36312146,
  10334. -0.20669291 0.21126084 0.37261678,-0.20669291 0.21653543 0.31496063,
  10335. -0.20669291 0.27559055 0.31496063,-0.20669291 0.27559055 0.36923936,
  10336. -0.20669291 0.25829371 0.41099763,-0.20669291 0.2735783 0.38452395,
  10337. -0.20669291 0.26767867 0.39876692,-0.20669291 0.20838162 0.46090972,
  10338. -0.20669291 0.19685039 0.48874857,-0.20669291 0.1981919 0.47855884,
  10339. -0.20669291 0.20212498 0.46906353,-0.20669291 0.19685039 1.9292059,
  10340. -0.20669291 0.034608674 2.0866142,-0.20669291 0.19127703 1.9707309,
  10341. -0.20669291 0.17495143 2.0093167,-0.20669291 0.14902915 2.0422321,
  10342. -0.20669291 0.11534501 2.0671474,-0.20669291 0.076283228 2.0822989,
  10343. -0.20669291 -0.055837559 2.1535148,-0.20669291 -0.046412624 2.1312388,
  10344. -0.20669291 -0.031447427 2.1122364,-0.20669291 -0.01200123 2.0978526,
  10345. -0.20669291 0.010549531 2.0891054] }
  10346. coordIndex [
  10347. 44,8,4,-1,44,43,8,-1,0,3,5,-1,0,5,40,-1,34,44,4,-1,34,4,9,-1,24,20,23,-1,33,10,30,-1,
  10348. 39,34,9,-1,39,9,14,-1,35,11,10,-1,35,10,33,-1,25,21,20,-1,38,14,13,-1,25,20,24,-1,38,39,14,-1,
  10349. 27,22,21,-1,36,12,11,-1,27,21,25,-1,36,11,35,-1,37,13,12,-1,37,12,36,-1,28,22,27,-1,37,38,13,-1,
  10350. 29,16,19,-1,26,19,22,-1,1,2,3,-1,26,22,28,-1,1,3,0,-1,26,29,19,-1,32,17,18,-1,32,18,16,-1,
  10351. 32,16,29,-1,31,15,17,-1,31,17,32,-1,30,15,31,-1,10,15,30,-1,42,6,7,-1,41,5,6,-1,41,6,42,-1,
  10352. 43,7,8,-1,43,42,7,-1,40,5,41,-1]
  10353. normalPerVertex TRUE
  10354. normal DEF NORM_454 Normal { vector [
  10355. 1 0 0,1 0 0,
  10356. 1 0 0,1 0 0,
  10357. 1 0 0,1 0 0,
  10358. 1 0 0,1 0 0,
  10359. 1 0 0,1 0 0,
  10360. 1 0 0,1 0 0,
  10361. 1 0 0,1 0 0,
  10362. 1 0 0,1 0 0,
  10363. 1 0 0,1 0 0,
  10364. 1 0 0,1 0 0,
  10365. 1 0 0,1 0 0,
  10366. 1 0 0,1 0 0,
  10367. 1 0 0,1 0 0,
  10368. 1 0 0,1 0 0,
  10369. 1 0 0,1 0 0,
  10370. 1 0 0,1 0 0,
  10371. 1 0 0,1 0 0,
  10372. 1 0 0,1 0 0,
  10373. 1 0 0,1 0 0,
  10374. 1 0 0,1 0 0,
  10375. 1 0 0,1 0 0,
  10376. 1 0 0,1 0 0,
  10377. 1 0 0] }
  10378. }
  10379. }
  10380. ] }
  10381. DEF TXFM_8 Transform {
  10382. center 0 0 0
  10383. rotation 0 0 1 0
  10384. scale 1 1 1
  10385. scaleOrientation 0 0 1 0
  10386. translation 0 0 0
  10387. children [
  10388. DEF SHAPE_455 Shape {
  10389. appearance USE APP_3
  10390. geometry DEF FACE_455 IndexedFaceSet {
  10391. coord DEF COORD_455 Coordinate { point [
  10392. 0.46259843 -0.059055118 2.1774876,0.56102362 -0.059055118 2.1774876,
  10393. 0.56102362 -0.059055118 2.4212598,0.46259843 -0.059055118 2.4212598] }
  10394. coordIndex [
  10395. 2,1,0,-1,3,2,0,-1]
  10396. normalPerVertex TRUE
  10397. normal DEF NORM_455 Normal { vector [
  10398. 0 1 0,0 1 0,
  10399. 0 1 0,0 1 0] }
  10400. }
  10401. }
  10402. DEF SHAPE_456 Shape {
  10403. appearance USE APP_3
  10404. geometry DEF FACE_456 IndexedFaceSet {
  10405. coord DEF COORD_456 Coordinate { point [
  10406. 0.46259843 -0.059055118 2.4212598,0.56102362 -0.059055118 2.4212598,
  10407. 0.56102362 -0.11811024 2.4212598,0.46259843 -0.11811024 2.4212598] }
  10408. coordIndex [
  10409. 3,1,0,-1,3,2,1,-1]
  10410. normalPerVertex TRUE
  10411. normal DEF NORM_456 Normal { vector [
  10412. 0 0 1,0 0 1,
  10413. 0 0 1,0 0 1] }
  10414. }
  10415. }
  10416. DEF SHAPE_457 Shape {
  10417. appearance USE APP_3
  10418. geometry DEF FACE_457 IndexedFaceSet {
  10419. coord DEF COORD_457 Coordinate { point [
  10420. 0.46259843 -0.11811024 2.4212598,0.56102362 -0.11811024 2.4212598,
  10421. 0.56102362 -0.11811024 2.1850394,0.46259843 -0.11811024 2.1850394] }
  10422. coordIndex [
  10423. 2,1,0,-1,3,2,0,-1]
  10424. normalPerVertex TRUE
  10425. normal DEF NORM_457 Normal { vector [
  10426. 0 -1 0,0 -1 0,
  10427. 0 -1 0,0 -1 0] }
  10428. }
  10429. }
  10430. DEF SHAPE_458 Shape {
  10431. appearance USE APP_3
  10432. geometry DEF FACE_458 IndexedFaceSet {
  10433. coord DEF COORD_458 Coordinate { point [
  10434. 0.46259843 -0.11811024 2.1850394,0.46259843 0.039370079 2.0275591,
  10435. 0.46259843 -0.1104026 2.1363753,0.46259843 -0.088034172 2.0924748,
  10436. 0.46259843 -0.053194528 2.0576351,0.46259843 -0.0092940149 2.0352667,
  10437. 0.56102362 0.039370079 2.0275591,0.56102362 -0.11811024 2.1850394,
  10438. 0.56102362 -0.1104026 2.1363753,0.56102362 -0.088034172 2.0924748,
  10439. 0.56102362 -0.053194528 2.0576351,0.56102362 -0.0092940149 2.0352667] }
  10440. coordIndex [
  10441. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,3,8,-1,
  10442. 0,8,7,-1,0,2,8,-1]
  10443. normalPerVertex TRUE
  10444. normal DEF NORM_458 Normal { vector [
  10445. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  10446. 0 -0.95105652 -0.30901699,0 -0.83888072 -0.5443153,
  10447. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  10448. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  10449. 0 -0.95105652 -0.30901699,0 -0.77690301 -0.6296203,
  10450. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  10451. }
  10452. }
  10453. DEF SHAPE_459 Shape {
  10454. appearance USE APP_3
  10455. geometry DEF FACE_459 IndexedFaceSet {
  10456. coord DEF COORD_459 Coordinate { point [
  10457. 0.46259843 0.046880286 2.0275591,0.56102362 0.046880286 2.0275591,
  10458. 0.56102362 0.039370079 2.0275591,0.46259843 0.039370079 2.0275591] }
  10459. coordIndex [
  10460. 3,0,1,-1,3,1,2,-1]
  10461. normalPerVertex TRUE
  10462. normal DEF NORM_459 Normal { vector [
  10463. 0 0 -1,0 0 -1,
  10464. 0 0 -1,0 0 -1] }
  10465. }
  10466. }
  10467. DEF SHAPE_460 Shape {
  10468. appearance USE APP_3
  10469. geometry DEF FACE_460 IndexedFaceSet {
  10470. coord DEF COORD_460 Coordinate { point [
  10471. 0.46259843 0.13779528 1.9366441,0.46259843 0.046880286 2.0275591,
  10472. 0.46259843 0.13334558 1.9647383,0.46259843 0.12043206 1.9900826,
  10473. 0.46259843 0.10031878 2.0101958,0.46259843 0.074974563 2.0231094,
  10474. 0.56102362 0.046880286 2.0275591,0.56102362 0.13779528 1.9366441,
  10475. 0.56102362 0.13334558 1.9647383,0.56102362 0.12043206 1.9900826,
  10476. 0.56102362 0.10031878 2.0101958,0.56102362 0.074974563 2.0231094] }
  10477. coordIndex [
  10478. 1,11,6,-1,5,11,1,-1,4,10,11,-1,4,11,5,-1,3,9,10,-1,3,10,4,-1,2,7,8,-1,2,8,9,-1,
  10479. 2,9,3,-1,0,7,2,-1]
  10480. normalPerVertex TRUE
  10481. normal DEF NORM_460 Normal { vector [
  10482. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  10483. 0 -0.95105652 -0.30901699,0 -0.77690301 -0.6296203,
  10484. 0 -0.5443153 -0.83888072,0 -0.30901699 -0.95105652,
  10485. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  10486. 0 -0.95105652 -0.30901699,0 -0.83888072 -0.5443153,
  10487. 0 -0.6296203 -0.77690301,0 -0.30901699 -0.95105652] }
  10488. }
  10489. }
  10490. DEF SHAPE_461 Shape {
  10491. appearance USE APP_3
  10492. geometry DEF FACE_461 IndexedFaceSet {
  10493. coord DEF COORD_461 Coordinate { point [
  10494. 0.46259843 0.13779528 0.47244094,0.56102362 0.13779528 0.47244094,
  10495. 0.56102362 0.13779528 1.9366441,0.46259843 0.13779528 1.9366441] }
  10496. coordIndex [
  10497. 3,0,1,-1,3,1,2,-1]
  10498. normalPerVertex TRUE
  10499. normal DEF NORM_461 Normal { vector [
  10500. 0 -1 0,0 -1 0,
  10501. 0 -1 0,0 -1 0] }
  10502. }
  10503. }
  10504. DEF SHAPE_462 Shape {
  10505. appearance USE APP_3
  10506. geometry DEF FACE_462 IndexedFaceSet {
  10507. coord DEF COORD_462 Coordinate { point [
  10508. 0.46259843 0.13779528 0.47244094,0.46259843 0.15509212 0.43068267,
  10509. 0.46259843 0.13980753 0.45715636,0.46259843 0.14570716 0.44291339,
  10510. 0.56102362 0.15509212 0.43068267,0.56102362 0.13779528 0.47244094,
  10511. 0.56102362 0.13980753 0.45715636,0.56102362 0.14570716 0.44291339] }
  10512. coordIndex [
  10513. 1,4,7,-1,3,7,6,-1,3,1,7,-1,2,3,6,-1,0,6,5,-1,0,2,6,-1]
  10514. normalPerVertex TRUE
  10515. normal DEF NORM_462 Normal { vector [
  10516. 0 -0.99144486 -0.13052619,0 -0.79335334 -0.60876143,
  10517. 0 -0.96592583 -0.25881905,0 -0.88711369 -0.46155098,
  10518. 0 -0.79335334 -0.60876143,0 -0.99144486 -0.13052619,
  10519. 0 -0.96592583 -0.25881905,0 -0.84327172 -0.5374875] }
  10520. }
  10521. }
  10522. DEF SHAPE_463 Shape {
  10523. appearance USE APP_3
  10524. geometry DEF FACE_463 IndexedFaceSet {
  10525. coord DEF COORD_463 Coordinate { point [
  10526. 0.46259843 0.15509212 0.43068267,0.56102362 0.15509212 0.43068267,
  10527. 0.56102362 0.2050042 0.38077059,0.46259843 0.2050042 0.38077059] }
  10528. coordIndex [
  10529. 3,1,0,-1,3,2,1,-1]
  10530. normalPerVertex TRUE
  10531. normal DEF NORM_463 Normal { vector [
  10532. 0 -0.70710678 -0.70710678,0 -0.70710678 -0.70710678,
  10533. 0 -0.70710678 -0.70710678,0 -0.70710678 -0.70710678] }
  10534. }
  10535. }
  10536. DEF SHAPE_464 Shape {
  10537. appearance USE APP_3
  10538. geometry DEF FACE_464 IndexedFaceSet {
  10539. coord DEF COORD_464 Coordinate { point [
  10540. 0.46259843 0.21653543 0.35293174,0.46259843 0.2050042 0.38077059,
  10541. 0.46259843 0.21519393 0.36312146,0.46259843 0.21126084 0.37261678,
  10542. 0.56102362 0.2050042 0.38077059,0.56102362 0.21653543 0.35293174,
  10543. 0.56102362 0.21519393 0.36312146,0.56102362 0.21126084 0.37261678] }
  10544. coordIndex [
  10545. 3,4,1,-1,3,7,4,-1,2,6,7,-1,2,7,3,-1,0,5,6,-1,0,6,2,-1]
  10546. normalPerVertex TRUE
  10547. normal DEF NORM_464 Normal { vector [
  10548. 0 -0.99144486 -0.13052619,0 -0.79335334 -0.60876143,
  10549. 0 -0.95364993 -0.30091828,0 -0.84327172 -0.5374875,
  10550. 0 -0.79335334 -0.60876143,0 -0.99144486 -0.13052619,
  10551. 0 -0.9763442 -0.21622209,0 -0.88711369 -0.46155098] }
  10552. }
  10553. }
  10554. DEF SHAPE_465 Shape {
  10555. appearance USE APP_3
  10556. geometry DEF FACE_465 IndexedFaceSet {
  10557. coord DEF COORD_465 Coordinate { point [
  10558. 0.46259843 0.21653543 0.35293174,0.56102362 0.21653543 0.35293174,
  10559. 0.56102362 0.21653543 0.31496063,0.46259843 0.21653543 0.31496063] }
  10560. coordIndex [
  10561. 3,1,0,-1,3,2,1,-1]
  10562. normalPerVertex TRUE
  10563. normal DEF NORM_465 Normal { vector [
  10564. 0 -1 0,0 -1 0,
  10565. 0 -1 0,0 -1 0] }
  10566. }
  10567. }
  10568. DEF SHAPE_466 Shape {
  10569. appearance USE APP_3
  10570. geometry DEF FACE_466 IndexedFaceSet {
  10571. coord DEF COORD_466 Coordinate { point [
  10572. 0.46259843 0.21653543 0.31496063,0.56102362 0.21653543 0.31496063,
  10573. 0.56102362 0.27559055 0.31496063,0.46259843 0.27559055 0.31496063] }
  10574. coordIndex [
  10575. 3,1,0,-1,3,2,1,-1]
  10576. normalPerVertex TRUE
  10577. normal DEF NORM_466 Normal { vector [
  10578. 0 0 -1,0 0 -1,
  10579. 0 0 -1,0 0 -1] }
  10580. }
  10581. }
  10582. DEF SHAPE_467 Shape {
  10583. appearance USE APP_3
  10584. geometry DEF FACE_467 IndexedFaceSet {
  10585. coord DEF COORD_467 Coordinate { point [
  10586. 0.46259843 0.27559055 0.31496063,0.56102362 0.27559055 0.31496063,
  10587. 0.56102362 0.27559055 0.36923936,0.46259843 0.27559055 0.36923936] }
  10588. coordIndex [
  10589. 0,2,1,-1,3,2,0,-1]
  10590. normalPerVertex TRUE
  10591. normal DEF NORM_467 Normal { vector [
  10592. 0 1 0,0 1 0,
  10593. 0 1 0,0 1 0] }
  10594. }
  10595. }
  10596. DEF SHAPE_468 Shape {
  10597. appearance USE APP_3
  10598. geometry DEF FACE_468 IndexedFaceSet {
  10599. coord DEF COORD_468 Coordinate { point [
  10600. 0.46259843 0.27559055 0.36923936,0.46259843 0.25829371 0.41099763,
  10601. 0.46259843 0.2735783 0.38452395,0.46259843 0.26767867 0.39876692,
  10602. 0.56102362 0.25829371 0.41099763,0.56102362 0.27559055 0.36923936,
  10603. 0.56102362 0.2735783 0.38452395,0.56102362 0.26767867 0.39876692] }
  10604. coordIndex [
  10605. 1,4,7,-1,3,7,6,-1,3,1,7,-1,2,3,6,-1,0,6,5,-1,0,2,6,-1]
  10606. normalPerVertex TRUE
  10607. normal DEF NORM_468 Normal { vector [
  10608. 0 0.99144486 0.13052619,0 0.79335334 0.60876143,
  10609. 0 0.96592583 0.25881905,0 0.88711369 0.46155098,
  10610. 0 0.79335334 0.60876143,0 0.99144486 0.13052619,
  10611. 0 0.96592583 0.25881905,0 0.84327172 0.5374875] }
  10612. }
  10613. }
  10614. DEF SHAPE_469 Shape {
  10615. appearance USE APP_3
  10616. geometry DEF FACE_469 IndexedFaceSet {
  10617. coord DEF COORD_469 Coordinate { point [
  10618. 0.46259843 0.20838162 0.46090972,0.56102362 0.20838162 0.46090972,
  10619. 0.56102362 0.25829371 0.41099763,0.46259843 0.25829371 0.41099763] }
  10620. coordIndex [
  10621. 3,0,1,-1,3,1,2,-1]
  10622. normalPerVertex TRUE
  10623. normal DEF NORM_469 Normal { vector [
  10624. 0 0.70710678 0.70710678,0 0.70710678 0.70710678,
  10625. 0 0.70710678 0.70710678,0 0.70710678 0.70710678] }
  10626. }
  10627. }
  10628. DEF SHAPE_470 Shape {
  10629. appearance USE APP_3
  10630. geometry DEF FACE_470 IndexedFaceSet {
  10631. coord DEF COORD_470 Coordinate { point [
  10632. 0.46259843 0.19685039 0.48874857,0.46259843 0.20838162 0.46090972,
  10633. 0.46259843 0.1981919 0.47855884,0.46259843 0.20212498 0.46906353,
  10634. 0.56102362 0.20838162 0.46090972,0.56102362 0.19685039 0.48874857,
  10635. 0.56102362 0.1981919 0.47855884,0.56102362 0.20212498 0.46906353] }
  10636. coordIndex [
  10637. 3,4,1,-1,3,7,4,-1,2,5,6,-1,2,6,7,-1,2,7,3,-1,0,5,2,-1]
  10638. normalPerVertex TRUE
  10639. normal DEF NORM_470 Normal { vector [
  10640. 0 0.99144486 0.13052619,0 0.79335334 0.60876143,
  10641. 0 0.96592583 0.25881905,0 0.84327172 0.5374875,
  10642. 0 0.79335334 0.60876143,0 0.99144486 0.13052619,
  10643. 0 0.96592583 0.25881905,0 0.88711369 0.46155098] }
  10644. }
  10645. }
  10646. DEF SHAPE_471 Shape {
  10647. appearance USE APP_3
  10648. geometry DEF FACE_471 IndexedFaceSet {
  10649. coord DEF COORD_471 Coordinate { point [
  10650. 0.46259843 0.19685039 1.9292059,0.56102362 0.19685039 1.9292059,
  10651. 0.56102362 0.19685039 0.48874857,0.46259843 0.19685039 0.48874857] }
  10652. coordIndex [
  10653. 2,0,1,-1,3,0,2,-1]
  10654. normalPerVertex TRUE
  10655. normal DEF NORM_471 Normal { vector [
  10656. 0 1 0,0 1 0,
  10657. 0 1 0,0 1 0] }
  10658. }
  10659. }
  10660. DEF SHAPE_472 Shape {
  10661. appearance USE APP_3
  10662. geometry DEF FACE_472 IndexedFaceSet {
  10663. coord DEF COORD_472 Coordinate { point [
  10664. 0.46259843 0.19685039 1.9292059,0.46259843 0.034608674 2.0866142,
  10665. 0.46259843 0.19127703 1.9707309,0.46259843 0.17495143 2.0093167,
  10666. 0.46259843 0.14902915 2.0422321,0.46259843 0.11534501 2.0671474,
  10667. 0.46259843 0.076283228 2.0822989,0.56102362 0.034608674 2.0866142,
  10668. 0.56102362 0.19685039 1.9292059,0.56102362 0.19127703 1.9707309,
  10669. 0.56102362 0.17495143 2.0093167,0.56102362 0.14902915 2.0422321,
  10670. 0.56102362 0.11534501 2.0671474,0.56102362 0.076283228 2.0822989] }
  10671. coordIndex [
  10672. 1,7,13,-1,6,13,12,-1,6,1,13,-1,5,12,11,-1,5,6,12,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,
  10673. 3,4,10,-1,2,3,9,-1,0,9,8,-1,0,2,9,-1]
  10674. normalPerVertex TRUE
  10675. normal DEF NORM_472 Normal { vector [
  10676. 0 0.99111279 0.13302417,0 0.10299715 0.99468165,
  10677. 0 0.96460914 0.26368392,0 0.8828174 0.46971633,
  10678. 0 0.72771708 0.68587743,0 0.52110769 0.85349093,
  10679. 0 0.2776134 0.96069287,0 0.10299715 0.99468165,
  10680. 0 0.99111279 0.13302417,0 0.96460914 0.26368392,
  10681. 0 0.83734509 0.54667468,0 0.6635614 0.74812183,
  10682. 0 0.44280968 0.89661563,0 0.19071513 0.98164542] }
  10683. }
  10684. }
  10685. DEF SHAPE_473 Shape {
  10686. appearance USE APP_3
  10687. geometry DEF FACE_473 IndexedFaceSet {
  10688. coord DEF COORD_473 Coordinate { point [
  10689. 0.46259843 -0.059055118 2.1774876,0.46259843 0.034608674 2.0866142,
  10690. 0.46259843 -0.055837559 2.1535148,0.46259843 -0.046412624 2.1312388,
  10691. 0.46259843 -0.031447427 2.1122364,0.46259843 -0.01200123 2.0978526,
  10692. 0.46259843 0.010549531 2.0891054,0.56102362 0.034608674 2.0866142,
  10693. 0.56102362 -0.059055118 2.1774876,0.56102362 -0.055837559 2.1535148,
  10694. 0.56102362 -0.046412624 2.1312388,0.56102362 -0.031447427 2.1122364,
  10695. 0.56102362 -0.01200123 2.0978526,0.56102362 0.010549531 2.0891054] }
  10696. coordIndex [
  10697. 6,7,1,-1,6,12,13,-1,6,13,7,-1,5,12,6,-1,4,11,12,-1,4,12,5,-1,3,9,10,-1,3,10,11,-1,
  10698. 3,11,4,-1,2,9,3,-1,0,8,9,-1,0,9,2,-1]
  10699. normalPerVertex TRUE
  10700. normal DEF NORM_473 Normal { vector [
  10701. 0 0.99111279 0.13302416,0 0.10299719 0.99468165,
  10702. 0 0.96460914 0.26368391,0 0.86094158 0.50870383,
  10703. 0 0.66356141 0.74812181,0 0.48244081 0.87592857,
  10704. 0 0.23439854 0.97214059,0 0.10299719 0.99468165,
  10705. 0 0.99111279 0.13302416,0 0.96460914 0.26368391,
  10706. 0 0.86094158 0.50870383,0 0.7277171 0.68587741,
  10707. 0 0.48244081 0.87592857,0 0.23439854 0.97214059] }
  10708. }
  10709. }
  10710. DEF SHAPE_474 Shape {
  10711. appearance USE APP_3
  10712. geometry DEF FACE_474 IndexedFaceSet {
  10713. coord DEF COORD_474 Coordinate { point [
  10714. 0.46259843 -0.059055118 2.1774876,0.46259843 -0.059055118 2.4212598,
  10715. 0.46259843 -0.11811024 2.4212598,0.46259843 -0.11811024 2.1850394,
  10716. 0.46259843 0.039370079 2.0275591,0.46259843 -0.1104026 2.1363753,
  10717. 0.46259843 -0.088034172 2.0924748,0.46259843 -0.053194528 2.0576351,
  10718. 0.46259843 -0.0092940149 2.0352667,0.46259843 0.046880286 2.0275591,
  10719. 0.46259843 0.13779528 1.9366441,0.46259843 0.13334558 1.9647383,
  10720. 0.46259843 0.12043206 1.9900826,0.46259843 0.10031878 2.0101958,
  10721. 0.46259843 0.074974563 2.0231094,0.46259843 0.13779528 0.47244094,
  10722. 0.46259843 0.15509212 0.43068267,0.46259843 0.13980753 0.45715636,
  10723. 0.46259843 0.14570716 0.44291339,0.46259843 0.2050042 0.38077059,
  10724. 0.46259843 0.21653543 0.35293174,0.46259843 0.21519393 0.36312146,
  10725. 0.46259843 0.21126084 0.37261678,0.46259843 0.21653543 0.31496063,
  10726. 0.46259843 0.27559055 0.31496063,0.46259843 0.27559055 0.36923936,
  10727. 0.46259843 0.25829371 0.41099763,0.46259843 0.2735783 0.38452395,
  10728. 0.46259843 0.26767867 0.39876692,0.46259843 0.20838162 0.46090972,
  10729. 0.46259843 0.19685039 0.48874857,0.46259843 0.1981919 0.47855884,
  10730. 0.46259843 0.20212498 0.46906353,0.46259843 0.19685039 1.9292059,
  10731. 0.46259843 0.034608674 2.0866142,0.46259843 0.19127703 1.9707309,
  10732. 0.46259843 0.17495143 2.0093167,0.46259843 0.14902915 2.0422321,
  10733. 0.46259843 0.11534501 2.0671474,0.46259843 0.076283228 2.0822989,
  10734. 0.46259843 -0.055837559 2.1535148,0.46259843 -0.046412624 2.1312388,
  10735. 0.46259843 -0.031447427 2.1122364,0.46259843 -0.01200123 2.0978526,
  10736. 0.46259843 0.010549531 2.0891054] }
  10737. coordIndex [
  10738. 44,4,8,-1,44,8,43,-1,0,5,3,-1,0,40,5,-1,34,4,44,-1,34,9,4,-1,24,23,20,-1,33,30,10,-1,
  10739. 39,9,34,-1,39,14,9,-1,35,10,11,-1,35,33,10,-1,25,20,21,-1,38,13,14,-1,25,24,20,-1,38,14,39,-1,
  10740. 27,21,22,-1,36,11,12,-1,27,25,21,-1,36,35,11,-1,37,12,13,-1,37,36,12,-1,28,27,22,-1,37,13,38,-1,
  10741. 29,19,16,-1,26,22,19,-1,1,3,2,-1,26,28,22,-1,1,0,3,-1,26,19,29,-1,32,18,17,-1,32,16,18,-1,
  10742. 32,29,16,-1,31,17,15,-1,31,32,17,-1,30,31,15,-1,10,30,15,-1,42,7,6,-1,41,6,5,-1,41,42,6,-1,
  10743. 43,8,7,-1,43,7,42,-1,40,41,5,-1]
  10744. normalPerVertex TRUE
  10745. normal DEF NORM_474 Normal { vector [
  10746. -1 0 0,-1 0 0,
  10747. -1 0 0,-1 0 0,
  10748. -1 0 0,-1 0 0,
  10749. -1 0 0,-1 0 0,
  10750. -1 0 0,-1 0 0,
  10751. -1 0 0,-1 0 0,
  10752. -1 0 0,-1 0 0,
  10753. -1 0 0,-1 0 0,
  10754. -1 0 0,-1 0 0,
  10755. -1 0 0,-1 0 0,
  10756. -1 0 0,-1 0 0,
  10757. -1 0 0,-1 0 0,
  10758. -1 0 0,-1 0 0,
  10759. -1 0 0,-1 0 0,
  10760. -1 0 0,-1 0 0,
  10761. -1 0 0,-1 0 0,
  10762. -1 0 0,-1 0 0,
  10763. -1 0 0,-1 0 0,
  10764. -1 0 0,-1 0 0,
  10765. -1 0 0,-1 0 0,
  10766. -1 0 0,-1 0 0,
  10767. -1 0 0,-1 0 0,
  10768. -1 0 0] }
  10769. }
  10770. }
  10771. DEF SHAPE_475 Shape {
  10772. appearance USE APP_3
  10773. geometry DEF FACE_475 IndexedFaceSet {
  10774. coord DEF COORD_475 Coordinate { point [
  10775. 0.56102362 -0.059055118 2.1774876,0.56102362 -0.059055118 2.4212598,
  10776. 0.56102362 -0.11811024 2.4212598,0.56102362 -0.11811024 2.1850394,
  10777. 0.56102362 0.039370079 2.0275591,0.56102362 -0.1104026 2.1363753,
  10778. 0.56102362 -0.088034172 2.0924748,0.56102362 -0.053194528 2.0576351,
  10779. 0.56102362 -0.0092940149 2.0352667,0.56102362 0.046880286 2.0275591,
  10780. 0.56102362 0.13779528 1.9366441,0.56102362 0.13334558 1.9647383,
  10781. 0.56102362 0.12043206 1.9900826,0.56102362 0.10031878 2.0101958,
  10782. 0.56102362 0.074974563 2.0231094,0.56102362 0.13779528 0.47244094,
  10783. 0.56102362 0.15509212 0.43068267,0.56102362 0.13980753 0.45715636,
  10784. 0.56102362 0.14570716 0.44291339,0.56102362 0.2050042 0.38077059,
  10785. 0.56102362 0.21653543 0.35293174,0.56102362 0.21519393 0.36312146,
  10786. 0.56102362 0.21126084 0.37261678,0.56102362 0.21653543 0.31496063,
  10787. 0.56102362 0.27559055 0.31496063,0.56102362 0.27559055 0.36923936,
  10788. 0.56102362 0.25829371 0.41099763,0.56102362 0.2735783 0.38452395,
  10789. 0.56102362 0.26767867 0.39876692,0.56102362 0.20838162 0.46090972,
  10790. 0.56102362 0.19685039 0.48874857,0.56102362 0.1981919 0.47855884,
  10791. 0.56102362 0.20212498 0.46906353,0.56102362 0.19685039 1.9292059,
  10792. 0.56102362 0.034608674 2.0866142,0.56102362 0.19127703 1.9707309,
  10793. 0.56102362 0.17495143 2.0093167,0.56102362 0.14902915 2.0422321,
  10794. 0.56102362 0.11534501 2.0671474,0.56102362 0.076283228 2.0822989,
  10795. 0.56102362 -0.055837559 2.1535148,0.56102362 -0.046412624 2.1312388,
  10796. 0.56102362 -0.031447427 2.1122364,0.56102362 -0.01200123 2.0978526,
  10797. 0.56102362 0.010549531 2.0891054] }
  10798. coordIndex [
  10799. 44,8,4,-1,44,43,8,-1,0,3,5,-1,0,5,40,-1,34,44,4,-1,34,4,9,-1,24,20,23,-1,33,10,30,-1,
  10800. 39,34,9,-1,39,9,14,-1,35,11,10,-1,35,10,33,-1,25,21,20,-1,38,14,13,-1,25,20,24,-1,38,39,14,-1,
  10801. 27,22,21,-1,36,12,11,-1,27,21,25,-1,36,11,35,-1,37,13,12,-1,37,12,36,-1,28,22,27,-1,37,38,13,-1,
  10802. 29,16,19,-1,26,19,22,-1,1,2,3,-1,26,22,28,-1,1,3,0,-1,26,29,19,-1,32,17,18,-1,32,18,16,-1,
  10803. 32,16,29,-1,31,15,17,-1,31,17,32,-1,30,15,31,-1,10,15,30,-1,42,6,7,-1,41,5,6,-1,41,6,42,-1,
  10804. 43,7,8,-1,43,42,7,-1,40,5,41,-1]
  10805. normalPerVertex TRUE
  10806. normal DEF NORM_475 Normal { vector [
  10807. 1 0 0,1 0 0,
  10808. 1 0 0,1 0 0,
  10809. 1 0 0,1 0 0,
  10810. 1 0 0,1 0 0,
  10811. 1 0 0,1 0 0,
  10812. 1 0 0,1 0 0,
  10813. 1 0 0,1 0 0,
  10814. 1 0 0,1 0 0,
  10815. 1 0 0,1 0 0,
  10816. 1 0 0,1 0 0,
  10817. 1 0 0,1 0 0,
  10818. 1 0 0,1 0 0,
  10819. 1 0 0,1 0 0,
  10820. 1 0 0,1 0 0,
  10821. 1 0 0,1 0 0,
  10822. 1 0 0,1 0 0,
  10823. 1 0 0,1 0 0,
  10824. 1 0 0,1 0 0,
  10825. 1 0 0,1 0 0,
  10826. 1 0 0,1 0 0,
  10827. 1 0 0,1 0 0,
  10828. 1 0 0,1 0 0,
  10829. 1 0 0] }
  10830. }
  10831. }
  10832. ] }
  10833. ] }