SOT-23-5.wrl 73 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 0.70417339
  20. diffuseColor 0.14509805 0.14117648 0.14117648
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
  28. -0.25957647 0.53490097 0.039370079,0.25957647 0.53490097 0.039370079,
  29. 0.27755906 0.57086614 0.29527559,-0.27755906 0.57086614 0.29527559] }
  30. coordIndex [
  31. 1,0,3,-1,2,1,3,-1]
  32. normalPerVertex TRUE
  33. normal DEF NORM_1 Normal { vector [
  34. 0 0.99026807 -0.1391731,0 0.99026807 -0.1391731,
  35. 0 0.99026807 -0.1391731,0 0.99026807 -0.1391731] }
  36. }
  37. }
  38. DEF SHAPE_2 Shape {
  39. appearance USE APP_1
  40. geometry DEF FACE_2 IndexedFaceSet {
  41. coord DEF COORD_2 Coordinate { point [
  42. -0.25957647 0.53490097 0.039370079,0.25957647 0.53490097 0.039370079,
  43. 0.27899546 0.51548198 0.039370079,0.27899546 -0.51548198 0.039370079,
  44. 0.25957647 -0.53490097 0.039370079,-0.25957647 -0.53490097 0.039370079,
  45. -0.27899546 -0.51548198 0.039370079,-0.27899546 0.51548198 0.039370079] }
  46. coordIndex [
  47. 2,0,1,-1,2,6,7,-1,2,7,0,-1,4,5,6,-1,3,6,2,-1,3,4,6,-1]
  48. normalPerVertex TRUE
  49. normal DEF NORM_2 Normal { vector [
  50. 0 0 -1,0 0 -1,
  51. 0 0 -1,0 0 -1,
  52. 0 0 -1,0 0 -1,
  53. 0 0 -1,0 0 -1] }
  54. }
  55. }
  56. DEF SHAPE_3 Shape {
  57. appearance USE APP_1
  58. geometry DEF FACE_3 IndexedFaceSet {
  59. coord DEF COORD_3 Coordinate { point [
  60. 0.25957647 0.53490097 0.039370079,0.27899546 0.51548198 0.039370079,
  61. 0.31496063 0.53346457 0.29527559,0.27755906 0.57086614 0.29527559] }
  62. coordIndex [
  63. 2,1,0,-1,2,0,3,-1]
  64. normalPerVertex TRUE
  65. normal DEF NORM_3 Normal { vector [
  66. 0.69937913 0.69937913 -0.14743699,0.69937913 0.69937913 -0.14743699,
  67. 0.69937913 0.69937913 -0.14743699,0.69937913 0.69937913 -0.14743699] }
  68. }
  69. }
  70. DEF SHAPE_4 Shape {
  71. appearance USE APP_1
  72. geometry DEF FACE_4 IndexedFaceSet {
  73. coord DEF COORD_4 Coordinate { point [
  74. -0.27755906 0.57086614 0.29527559,0.27755906 0.57086614 0.29527559,
  75. 0.27755906 0.57086614 0.35433071,-0.27755906 0.57086614 0.35433071] }
  76. coordIndex [
  77. 2,1,0,-1,2,0,3,-1]
  78. normalPerVertex TRUE
  79. normal DEF NORM_4 Normal { vector [
  80. 0 1 0,0 1 0,
  81. 0 1 0,0 1 0] }
  82. }
  83. }
  84. DEF SHAPE_5 Shape {
  85. appearance USE APP_1
  86. geometry DEF FACE_5 IndexedFaceSet {
  87. coord DEF COORD_5 Coordinate { point [
  88. -0.27899546 0.51548198 0.039370079,-0.25957647 0.53490097 0.039370079,
  89. -0.27755906 0.57086614 0.29527559,-0.31496063 0.53346457 0.29527559] }
  90. coordIndex [
  91. 2,1,0,-1,2,0,3,-1]
  92. normalPerVertex TRUE
  93. normal DEF NORM_5 Normal { vector [
  94. -0.69937913 0.69937913 -0.14743699,-0.69937913 0.69937913 -0.14743699,
  95. -0.69937913 0.69937913 -0.14743699,-0.69937913 0.69937913 -0.14743699] }
  96. }
  97. }
  98. DEF SHAPE_6 Shape {
  99. appearance USE APP_1
  100. geometry DEF FACE_6 IndexedFaceSet {
  101. coord DEF COORD_6 Coordinate { point [
  102. 0.27899546 0.51548198 0.039370079,0.27899546 -0.51548198 0.039370079,
  103. 0.31496063 -0.53346457 0.29527559,0.31496063 -0.47244094 0.29527559,
  104. 0.31496063 -0.27559055 0.29527559,0.31496063 0.27559055 0.29527559,
  105. 0.31496063 0.47244094 0.29527559,0.31496063 0.53346457 0.29527559] }
  106. coordIndex [
  107. 6,0,7,-1,5,0,6,-1,4,1,0,-1,4,0,5,-1,3,1,4,-1,2,1,3,-1]
  108. normalPerVertex TRUE
  109. normal DEF NORM_6 Normal { vector [
  110. 0.99026807 0 -0.1391731,0.99026807 0 -0.1391731,
  111. 0.99026807 0 -0.1391731,0.99026807 0 -0.1391731,
  112. 0.99026807 0 -0.1391731,0.99026807 0 -0.1391731,
  113. 0.99026807 0 -0.1391731,0.99026807 0 -0.1391731] }
  114. }
  115. }
  116. DEF SHAPE_7 Shape {
  117. appearance USE APP_1
  118. geometry DEF FACE_7 IndexedFaceSet {
  119. coord DEF COORD_7 Coordinate { point [
  120. 0.27899546 -0.51548198 0.039370079,0.25957647 -0.53490097 0.039370079,
  121. 0.27755906 -0.57086614 0.29527559,0.31496063 -0.53346457 0.29527559] }
  122. coordIndex [
  123. 2,1,0,-1,2,0,3,-1]
  124. normalPerVertex TRUE
  125. normal DEF NORM_7 Normal { vector [
  126. 0.69937913 -0.69937913 -0.14743699,0.69937913 -0.69937913 -0.14743699,
  127. 0.69937913 -0.69937913 -0.14743699,0.69937913 -0.69937913 -0.14743699] }
  128. }
  129. }
  130. DEF SHAPE_8 Shape {
  131. appearance USE APP_1
  132. geometry DEF FACE_8 IndexedFaceSet {
  133. coord DEF COORD_8 Coordinate { point [
  134. 0.25957647 -0.53490097 0.039370079,-0.25957647 -0.53490097 0.039370079,
  135. -0.27755906 -0.57086614 0.29527559,0.27755906 -0.57086614 0.29527559] }
  136. coordIndex [
  137. 1,0,3,-1,2,1,3,-1]
  138. normalPerVertex TRUE
  139. normal DEF NORM_8 Normal { vector [
  140. 0 -0.99026807 -0.1391731,0 -0.99026807 -0.1391731,
  141. 0 -0.99026807 -0.1391731,0 -0.99026807 -0.1391731] }
  142. }
  143. }
  144. DEF SHAPE_9 Shape {
  145. appearance USE APP_1
  146. geometry DEF FACE_9 IndexedFaceSet {
  147. coord DEF COORD_9 Coordinate { point [
  148. -0.25957647 -0.53490097 0.039370079,-0.27899546 -0.51548198 0.039370079,
  149. -0.31496063 -0.53346457 0.29527559,-0.27755906 -0.57086614 0.29527559] }
  150. coordIndex [
  151. 2,1,0,-1,2,0,3,-1]
  152. normalPerVertex TRUE
  153. normal DEF NORM_9 Normal { vector [
  154. -0.69937913 -0.69937913 -0.14743699,-0.69937913 -0.69937913 -0.14743699,
  155. -0.69937913 -0.69937913 -0.14743699,-0.69937913 -0.69937913 -0.14743699] }
  156. }
  157. }
  158. DEF SHAPE_10 Shape {
  159. appearance USE APP_1
  160. geometry DEF FACE_10 IndexedFaceSet {
  161. coord DEF COORD_10 Coordinate { point [
  162. -0.27899546 -0.51548198 0.039370079,-0.27899546 0.51548198 0.039370079,
  163. -0.31496063 0.53346457 0.29527559,-0.31496063 0.47244094 0.29527559,
  164. -0.31496063 0.27559055 0.29527559,-0.31496063 0.098425197 0.29527559,
  165. -0.31496063 -0.098425197 0.29527559,-0.31496063 -0.27559055 0.29527559,
  166. -0.31496063 -0.47244094 0.29527559,-0.31496063 -0.53346457 0.29527559] }
  167. coordIndex [
  168. 8,0,9,-1,7,0,8,-1,6,0,7,-1,5,0,6,-1,1,0,5,-1,4,1,5,-1,3,1,4,-1,2,1,3,-1]
  169. normalPerVertex TRUE
  170. normal DEF NORM_10 Normal { vector [
  171. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731,
  172. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731,
  173. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731,
  174. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731,
  175. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731] }
  176. }
  177. }
  178. DEF SHAPE_11 Shape {
  179. appearance USE APP_1
  180. geometry DEF FACE_11 IndexedFaceSet {
  181. coord DEF COORD_11 Coordinate { point [
  182. 0.27755906 0.57086614 0.29527559,0.31496063 0.53346457 0.29527559,
  183. 0.31496063 0.53346457 0.35433071,0.27755906 0.57086614 0.35433071] }
  184. coordIndex [
  185. 2,1,0,-1,2,0,3,-1]
  186. normalPerVertex TRUE
  187. normal DEF NORM_11 Normal { vector [
  188. 0.70710678 0.70710678 0,0.70710678 0.70710678 0,
  189. 0.70710678 0.70710678 0,0.70710678 0.70710678 0] }
  190. }
  191. }
  192. DEF SHAPE_12 Shape {
  193. appearance USE APP_1
  194. geometry DEF FACE_12 IndexedFaceSet {
  195. coord DEF COORD_12 Coordinate { point [
  196. -0.27755906 0.57086614 0.35433071,0.27755906 0.57086614 0.35433071,
  197. 0.2726378 0.56102362 0.35433071,-0.2726378 0.56102362 0.35433071] }
  198. coordIndex [
  199. 1,0,3,-1,2,1,3,-1]
  200. normalPerVertex TRUE
  201. normal DEF NORM_12 Normal { vector [
  202. 0 0 1,0 0 1,
  203. 0 0 1,0 0 1] }
  204. }
  205. }
  206. DEF SHAPE_13 Shape {
  207. appearance USE APP_1
  208. geometry DEF FACE_13 IndexedFaceSet {
  209. coord DEF COORD_13 Coordinate { point [
  210. -0.31496063 0.53346457 0.29527559,-0.27755906 0.57086614 0.29527559,
  211. -0.27755906 0.57086614 0.35433071,-0.31496063 0.53346457 0.35433071] }
  212. coordIndex [
  213. 2,1,0,-1,2,0,3,-1]
  214. normalPerVertex TRUE
  215. normal DEF NORM_13 Normal { vector [
  216. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0,
  217. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0] }
  218. }
  219. }
  220. DEF SHAPE_14 Shape {
  221. appearance USE APP_1
  222. geometry DEF FACE_14 IndexedFaceSet {
  223. coord DEF COORD_14 Coordinate { point [
  224. 0.31496063 0.53346457 0.29527559,0.31496063 0.53346457 0.35433071,
  225. 0.31496063 0.47244094 0.29527559,0.31496063 0.47244094 0.35433071] }
  226. coordIndex [
  227. 3,0,1,-1,3,2,0,-1]
  228. normalPerVertex TRUE
  229. normal DEF NORM_14 Normal { vector [
  230. 1 0 0,1 0 0,
  231. 1 0 0,1 0 0] }
  232. }
  233. }
  234. DEF SHAPE_15 Shape {
  235. appearance USE APP_1
  236. geometry DEF FACE_15 IndexedFaceSet {
  237. coord DEF COORD_15 Coordinate { point [
  238. 0.31496063 -0.47244094 0.29527559,0.31496063 -0.47244094 0.35433071,
  239. 0.31496063 -0.53346457 0.29527559,0.31496063 -0.53346457 0.35433071] }
  240. coordIndex [
  241. 3,0,1,-1,3,2,0,-1]
  242. normalPerVertex TRUE
  243. normal DEF NORM_15 Normal { vector [
  244. 1 0 0,1 0 0,
  245. 1 0 0,1 0 0] }
  246. }
  247. }
  248. DEF SHAPE_16 Shape {
  249. appearance DEF APP_2 Appearance {
  250. material Material {
  251. ambientIntensity 0.12230745
  252. diffuseColor 0.82352942 0.81960785 0.78039217
  253. emissiveColor 0 0 0
  254. shininess 0.1
  255. specularColor 0.12 0.12 0.12
  256. transparency 0
  257. } }
  258. geometry DEF FACE_16 IndexedFaceSet {
  259. coord DEF COORD_16 Coordinate { point [
  260. 0.31496063 0.47244094 0.29527559,0.33464567 0.47244094 0.29527559,
  261. 0.31496063 0.27559055 0.29527559,0.33464567 0.27559055 0.29527559] }
  262. coordIndex [
  263. 0,3,2,-1,1,3,0,-1]
  264. normalPerVertex TRUE
  265. normal DEF NORM_16 Normal { vector [
  266. 0 0 -1,0 0 -1,
  267. 0 0 -1,0 0 -1] }
  268. }
  269. }
  270. DEF SHAPE_17 Shape {
  271. appearance USE APP_2
  272. geometry DEF FACE_17 IndexedFaceSet {
  273. coord DEF COORD_17 Coordinate { point [
  274. 0.31496063 -0.27559055 0.29527559,0.33464567 -0.27559055 0.29527559,
  275. 0.31496063 -0.47244094 0.29527559,0.33464567 -0.47244094 0.29527559] }
  276. coordIndex [
  277. 0,3,2,-1,1,3,0,-1]
  278. normalPerVertex TRUE
  279. normal DEF NORM_17 Normal { vector [
  280. 0 0 -1,0 0 -1,
  281. 0 0 -1,0 0 -1] }
  282. }
  283. }
  284. DEF SHAPE_18 Shape {
  285. appearance USE APP_1
  286. geometry DEF FACE_18 IndexedFaceSet {
  287. coord DEF COORD_18 Coordinate { point [
  288. 0.31496063 0.27559055 0.29527559,0.31496063 0.27559055 0.35433071,
  289. 0.31496063 -0.27559055 0.29527559,0.31496063 -0.27559055 0.35433071] }
  290. coordIndex [
  291. 3,0,1,-1,3,2,0,-1]
  292. normalPerVertex TRUE
  293. normal DEF NORM_18 Normal { vector [
  294. 1 0 0,1 0 0,
  295. 1 0 0,1 0 0] }
  296. }
  297. }
  298. DEF SHAPE_19 Shape {
  299. appearance USE APP_1
  300. geometry DEF FACE_19 IndexedFaceSet {
  301. coord DEF COORD_19 Coordinate { point [
  302. 0.31496063 -0.53346457 0.29527559,0.27755906 -0.57086614 0.29527559,
  303. 0.27755906 -0.57086614 0.35433071,0.31496063 -0.53346457 0.35433071] }
  304. coordIndex [
  305. 2,1,0,-1,2,0,3,-1]
  306. normalPerVertex TRUE
  307. normal DEF NORM_19 Normal { vector [
  308. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  309. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0] }
  310. }
  311. }
  312. DEF SHAPE_20 Shape {
  313. appearance USE APP_1
  314. geometry DEF FACE_20 IndexedFaceSet {
  315. coord DEF COORD_20 Coordinate { point [
  316. 0.27755906 -0.57086614 0.29527559,-0.27755906 -0.57086614 0.29527559,
  317. -0.27755906 -0.57086614 0.35433071,0.27755906 -0.57086614 0.35433071] }
  318. coordIndex [
  319. 2,1,0,-1,2,0,3,-1]
  320. normalPerVertex TRUE
  321. normal DEF NORM_20 Normal { vector [
  322. 0 -1 0,0 -1 0,
  323. 0 -1 0,0 -1 0] }
  324. }
  325. }
  326. DEF SHAPE_21 Shape {
  327. appearance USE APP_1
  328. geometry DEF FACE_21 IndexedFaceSet {
  329. coord DEF COORD_21 Coordinate { point [
  330. -0.27755906 -0.57086614 0.29527559,-0.31496063 -0.53346457 0.29527559,
  331. -0.31496063 -0.53346457 0.35433071,-0.27755906 -0.57086614 0.35433071] }
  332. coordIndex [
  333. 2,1,0,-1,2,0,3,-1]
  334. normalPerVertex TRUE
  335. normal DEF NORM_21 Normal { vector [
  336. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0,
  337. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0] }
  338. }
  339. }
  340. DEF SHAPE_22 Shape {
  341. appearance USE APP_1
  342. geometry DEF FACE_22 IndexedFaceSet {
  343. coord DEF COORD_22 Coordinate { point [
  344. -0.31496063 -0.53346457 0.29527559,-0.31496063 -0.53346457 0.35433071,
  345. -0.31496063 -0.47244094 0.29527559,-0.31496063 -0.47244094 0.35433071] }
  346. coordIndex [
  347. 3,0,1,-1,3,2,0,-1]
  348. normalPerVertex TRUE
  349. normal DEF NORM_22 Normal { vector [
  350. -1 0 0,-1 0 0,
  351. -1 0 0,-1 0 0] }
  352. }
  353. }
  354. DEF SHAPE_23 Shape {
  355. appearance USE APP_1
  356. geometry DEF FACE_23 IndexedFaceSet {
  357. coord DEF COORD_23 Coordinate { point [
  358. -0.31496063 0.47244094 0.29527559,-0.31496063 0.47244094 0.35433071,
  359. -0.31496063 0.53346457 0.29527559,-0.31496063 0.53346457 0.35433071] }
  360. coordIndex [
  361. 3,0,1,-1,3,2,0,-1]
  362. normalPerVertex TRUE
  363. normal DEF NORM_23 Normal { vector [
  364. -1 0 0,-1 0 0,
  365. -1 0 0,-1 0 0] }
  366. }
  367. }
  368. DEF SHAPE_24 Shape {
  369. appearance USE APP_2
  370. geometry DEF FACE_24 IndexedFaceSet {
  371. coord DEF COORD_24 Coordinate { point [
  372. -0.31496063 -0.47244094 0.29527559,-0.33464567 -0.47244094 0.29527559,
  373. -0.31496063 -0.27559055 0.29527559,-0.33464567 -0.27559055 0.29527559] }
  374. coordIndex [
  375. 0,3,2,-1,1,3,0,-1]
  376. normalPerVertex TRUE
  377. normal DEF NORM_24 Normal { vector [
  378. 0 0 -1,0 0 -1,
  379. 0 0 -1,0 0 -1] }
  380. }
  381. }
  382. DEF SHAPE_25 Shape {
  383. appearance USE APP_2
  384. geometry DEF FACE_25 IndexedFaceSet {
  385. coord DEF COORD_25 Coordinate { point [
  386. -0.31496063 0.27559055 0.29527559,-0.33464567 0.27559055 0.29527559,
  387. -0.31496063 0.47244094 0.29527559,-0.33464567 0.47244094 0.29527559] }
  388. coordIndex [
  389. 0,3,2,-1,1,3,0,-1]
  390. normalPerVertex TRUE
  391. normal DEF NORM_25 Normal { vector [
  392. 0 0 -1,0 0 -1,
  393. 0 0 -1,0 0 -1] }
  394. }
  395. }
  396. DEF SHAPE_26 Shape {
  397. appearance USE APP_1
  398. geometry DEF FACE_26 IndexedFaceSet {
  399. coord DEF COORD_26 Coordinate { point [
  400. -0.31496063 -0.27559055 0.29527559,-0.31496063 -0.27559055 0.35433071,
  401. -0.31496063 -0.098425197 0.29527559,-0.31496063 -0.098425197 0.35433071] }
  402. coordIndex [
  403. 3,0,1,-1,3,2,0,-1]
  404. normalPerVertex TRUE
  405. normal DEF NORM_26 Normal { vector [
  406. -1 0 0,-1 0 0,
  407. -1 0 0,-1 0 0] }
  408. }
  409. }
  410. DEF SHAPE_27 Shape {
  411. appearance USE APP_1
  412. geometry DEF FACE_27 IndexedFaceSet {
  413. coord DEF COORD_27 Coordinate { point [
  414. -0.31496063 0.098425197 0.29527559,-0.31496063 0.098425197 0.35433071,
  415. -0.31496063 0.27559055 0.29527559,-0.31496063 0.27559055 0.35433071] }
  416. coordIndex [
  417. 2,0,1,-1,3,2,1,-1]
  418. normalPerVertex TRUE
  419. normal DEF NORM_27 Normal { vector [
  420. -1 0 0,-1 0 0,
  421. -1 0 0,-1 0 0] }
  422. }
  423. }
  424. DEF SHAPE_28 Shape {
  425. appearance USE APP_2
  426. geometry DEF FACE_28 IndexedFaceSet {
  427. coord DEF COORD_28 Coordinate { point [
  428. -0.31496063 -0.098425197 0.29527559,-0.33464567 -0.098425197 0.29527559,
  429. -0.31496063 0.098425197 0.29527559,-0.33464567 0.098425197 0.29527559] }
  430. coordIndex [
  431. 0,3,2,-1,1,3,0,-1]
  432. normalPerVertex TRUE
  433. normal DEF NORM_28 Normal { vector [
  434. 0 0 -1,0 0 -1,
  435. 0 0 -1,0 0 -1] }
  436. }
  437. }
  438. DEF SHAPE_29 Shape {
  439. appearance USE APP_1
  440. geometry DEF FACE_29 IndexedFaceSet {
  441. coord DEF COORD_29 Coordinate { point [
  442. 0.27755906 0.57086614 0.35433071,0.31496063 0.53346457 0.35433071,
  443. 0.30511811 0.52854331 0.35433071,0.2726378 0.56102362 0.35433071] }
  444. coordIndex [
  445. 2,1,0,-1,2,0,3,-1]
  446. normalPerVertex TRUE
  447. normal DEF NORM_29 Normal { vector [
  448. 0 0 1,0 0 1,
  449. 0 0 1,0 0 1] }
  450. }
  451. }
  452. DEF SHAPE_30 Shape {
  453. appearance USE APP_1
  454. geometry DEF FACE_30 IndexedFaceSet {
  455. coord DEF COORD_30 Coordinate { point [
  456. -0.2726378 0.56102362 0.35433071,0.2726378 0.56102362 0.35433071,
  457. 0.25465521 0.52505845 0.61023622,-0.25465521 0.52505845 0.61023622] }
  458. coordIndex [
  459. 2,1,0,-1,2,0,3,-1]
  460. normalPerVertex TRUE
  461. normal DEF NORM_30 Normal { vector [
  462. 0 0.99026807 0.1391731,0 0.99026807 0.1391731,
  463. 0 0.99026807 0.1391731,0 0.99026807 0.1391731] }
  464. }
  465. }
  466. DEF SHAPE_31 Shape {
  467. appearance USE APP_1
  468. geometry DEF FACE_31 IndexedFaceSet {
  469. coord DEF COORD_31 Coordinate { point [
  470. -0.31496063 0.53346457 0.35433071,-0.27755906 0.57086614 0.35433071,
  471. -0.2726378 0.56102362 0.35433071,-0.30511811 0.52854331 0.35433071] }
  472. coordIndex [
  473. 2,1,0,-1,2,0,3,-1]
  474. normalPerVertex TRUE
  475. normal DEF NORM_31 Normal { vector [
  476. 0 0 1,0 0 1,
  477. 0 0 1,0 0 1] }
  478. }
  479. }
  480. DEF SHAPE_32 Shape {
  481. appearance USE APP_1
  482. geometry DEF FACE_32 IndexedFaceSet {
  483. coord DEF COORD_32 Coordinate { point [
  484. 0.31496063 0.53346457 0.35433071,0.30511811 0.52854331 0.35433071,
  485. 0.31496063 0.47244094 0.35433071,0.30511811 0.47244094 0.35433071] }
  486. coordIndex [
  487. 3,0,1,-1,3,2,0,-1]
  488. normalPerVertex TRUE
  489. normal DEF NORM_32 Normal { vector [
  490. 0 0 1,0 0 1,
  491. 0 0 1,0 0 1] }
  492. }
  493. }
  494. DEF SHAPE_33 Shape {
  495. appearance USE APP_2
  496. geometry DEF FACE_33 IndexedFaceSet {
  497. coord DEF COORD_33 Coordinate { point [
  498. 0.31496063 0.47244094 0.29527559,0.31496063 0.47244094 0.35433071,
  499. 0.33464567 0.47244094 0.29527559,0.37401575 0.47244094 0.25590551,
  500. 0.34681169 0.47244094 0.29334868,0.35778682 0.47244094 0.28775657,
  501. 0.36649673 0.47244094 0.27904666,0.37208884 0.47244094 0.26807154,
  502. 0.37401575 0.47244094 0.098425197,0.47244094 0.47244094 0,
  503. 0.37883302 0.47244094 0.068010138,0.39281329 0.47244094 0.040572318,
  504. 0.41458807 0.47244094 0.01879754,0.44202589 0.47244094 0.004817272,
  505. 0.5511811 0.47244094 0,0.5511811 0.47244094 0.059055118,
  506. 0.47244094 0.47244094 0.059055118,0.43307087 0.47244094 0.098425197,
  507. 0.46027492 0.47244094 0.060982027,0.44929979 0.47244094 0.066574134,
  508. 0.44058988 0.47244094 0.075284045,0.43499777 0.47244094 0.086259173,
  509. 0.43307087 0.47244094 0.25590551,0.33464567 0.47244094 0.35433071,
  510. 0.42825359 0.47244094 0.28632057,0.41427333 0.47244094 0.31375839,
  511. 0.39249855 0.47244094 0.33553317,0.36506073 0.47244094 0.34951344] }
  512. coordIndex [
  513. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,19,13,12,-1,19,18,13,-1,11,20,19,-1,11,19,12,-1,
  514. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  515. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,27,4,2,-1,27,5,4,-1,27,26,5,-1,23,2,0,-1,
  516. 23,27,2,-1,1,23,0,-1]
  517. normalPerVertex TRUE
  518. normal DEF NORM_33 Normal { vector [
  519. 0 1 0,0 1 0,
  520. 0 1 0,0 1 0,
  521. 0 1 0,0 1 0,
  522. 0 1 0,0 1 0,
  523. 0 1 0,0 1 0,
  524. 0 1 0,0 1 0,
  525. 0 1 0,0 1 0,
  526. 0 1 0,0 1 0,
  527. 0 1 0,0 1 0,
  528. 0 1 0,0 1 0,
  529. 0 1 0,0 1 0,
  530. 0 1 0,0 1 0,
  531. 0 1 0,0 1 0,
  532. 0 1 0,0 1 0] }
  533. }
  534. }
  535. DEF SHAPE_34 Shape {
  536. appearance USE APP_2
  537. geometry DEF FACE_34 IndexedFaceSet {
  538. coord DEF COORD_34 Coordinate { point [
  539. 0.31496063 -0.47244094 0.29527559,0.31496063 -0.47244094 0.35433071,
  540. 0.33464567 -0.47244094 0.29527559,0.37401575 -0.47244094 0.25590551,
  541. 0.34681169 -0.47244094 0.29334868,0.35778682 -0.47244094 0.28775657,
  542. 0.36649673 -0.47244094 0.27904666,0.37208884 -0.47244094 0.26807154,
  543. 0.37401575 -0.47244094 0.098425197,0.47244094 -0.47244094 0,
  544. 0.37883302 -0.47244094 0.068010138,0.39281329 -0.47244094 0.040572318,
  545. 0.41458807 -0.47244094 0.01879754,0.44202589 -0.47244094 0.004817272,
  546. 0.5511811 -0.47244094 0,0.5511811 -0.47244094 0.059055118,
  547. 0.47244094 -0.47244094 0.059055118,0.43307087 -0.47244094 0.098425197,
  548. 0.46027492 -0.47244094 0.060982027,0.44929979 -0.47244094 0.066574134,
  549. 0.44058988 -0.47244094 0.075284045,0.43499777 -0.47244094 0.086259173,
  550. 0.43307087 -0.47244094 0.25590551,0.33464567 -0.47244094 0.35433071,
  551. 0.42825359 -0.47244094 0.28632057,0.41427333 -0.47244094 0.31375839,
  552. 0.39249855 -0.47244094 0.33553317,0.36506073 -0.47244094 0.34951344] }
  553. coordIndex [
  554. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,19,12,13,-1,19,13,18,-1,11,19,20,-1,11,12,19,-1,
  555. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  556. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,27,2,4,-1,27,4,5,-1,27,5,26,-1,23,0,2,-1,
  557. 23,2,27,-1,1,0,23,-1]
  558. normalPerVertex TRUE
  559. normal DEF NORM_34 Normal { vector [
  560. 0 -1 0,0 -1 0,
  561. 0 -1 0,0 -1 0,
  562. 0 -1 0,0 -1 0,
  563. 0 -1 0,0 -1 0,
  564. 0 -1 0,0 -1 0,
  565. 0 -1 0,0 -1 0,
  566. 0 -1 0,0 -1 0,
  567. 0 -1 0,0 -1 0,
  568. 0 -1 0,0 -1 0,
  569. 0 -1 0,0 -1 0,
  570. 0 -1 0,0 -1 0,
  571. 0 -1 0,0 -1 0,
  572. 0 -1 0,0 -1 0,
  573. 0 -1 0,0 -1 0] }
  574. }
  575. }
  576. DEF SHAPE_35 Shape {
  577. appearance USE APP_1
  578. geometry DEF FACE_35 IndexedFaceSet {
  579. coord DEF COORD_35 Coordinate { point [
  580. 0.31496063 -0.47244094 0.35433071,0.30511811 -0.47244094 0.35433071,
  581. 0.31496063 -0.53346457 0.35433071,0.30511811 -0.52854331 0.35433071] }
  582. coordIndex [
  583. 2,0,1,-1,3,2,1,-1]
  584. normalPerVertex TRUE
  585. normal DEF NORM_35 Normal { vector [
  586. 0 0 1,0 0 1,
  587. 0 0 1,0 0 1] }
  588. }
  589. }
  590. DEF SHAPE_36 Shape {
  591. appearance USE APP_2
  592. geometry DEF FACE_36 IndexedFaceSet {
  593. coord DEF COORD_36 Coordinate { point [
  594. 0.33464567 0.47244094 0.29527559,0.33464567 0.27559055 0.29527559,
  595. 0.37401575 0.27559055 0.25590551,0.34681169 0.27559055 0.29334868,
  596. 0.35778682 0.27559055 0.28775657,0.36649673 0.27559055 0.27904666,
  597. 0.37208884 0.27559055 0.26807154,0.37401575 0.47244094 0.25590551,
  598. 0.34681169 0.47244094 0.29334868,0.35778682 0.47244094 0.28775657,
  599. 0.36649673 0.47244094 0.27904666,0.37208884 0.47244094 0.26807154] }
  600. coordIndex [
  601. 0,3,1,-1,8,4,3,-1,8,3,0,-1,9,5,4,-1,9,4,8,-1,10,6,5,-1,10,5,9,-1,11,2,6,-1,
  602. 11,6,10,-1,7,2,11,-1]
  603. normalPerVertex TRUE
  604. normal DEF NORM_36 Normal { vector [
  605. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  606. -0.98768834 0 -0.15643447,-0.25844621 0 -0.96602565,
  607. -0.5443153 0 -0.83888072,-0.77690301 0 -0.6296203,
  608. -0.93344204 0 -0.35872825,-0.98768834 0 -0.15643447,
  609. -0.35872825 0 -0.93344204,-0.6296203 0 -0.77690301,
  610. -0.83888072 0 -0.5443153,-0.96602565 0 -0.25844621] }
  611. }
  612. }
  613. DEF SHAPE_37 Shape {
  614. appearance USE APP_2
  615. geometry DEF FACE_37 IndexedFaceSet {
  616. coord DEF COORD_37 Coordinate { point [
  617. 0.31496063 0.27559055 0.29527559,0.31496063 0.27559055 0.35433071,
  618. 0.33464567 0.27559055 0.29527559,0.37401575 0.27559055 0.25590551,
  619. 0.34681169 0.27559055 0.29334868,0.35778682 0.27559055 0.28775657,
  620. 0.36649673 0.27559055 0.27904666,0.37208884 0.27559055 0.26807154,
  621. 0.37401575 0.27559055 0.098425197,0.47244094 0.27559055 0,
  622. 0.37883302 0.27559055 0.068010138,0.39281329 0.27559055 0.040572318,
  623. 0.41458807 0.27559055 0.01879754,0.44202589 0.27559055 0.004817272,
  624. 0.5511811 0.27559055 0,0.5511811 0.27559055 0.059055118,
  625. 0.47244094 0.27559055 0.059055118,0.43307087 0.27559055 0.098425197,
  626. 0.46027492 0.27559055 0.060982027,0.44929979 0.27559055 0.066574134,
  627. 0.44058988 0.27559055 0.075284045,0.43499777 0.27559055 0.086259173,
  628. 0.43307087 0.27559055 0.25590551,0.33464567 0.27559055 0.35433071,
  629. 0.42825359 0.27559055 0.28632057,0.41427333 0.27559055 0.31375839,
  630. 0.39249855 0.27559055 0.33553317,0.36506073 0.27559055 0.34951344] }
  631. coordIndex [
  632. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,19,12,13,-1,19,13,18,-1,11,19,20,-1,11,12,19,-1,
  633. 21,11,20,-1,10,11,21,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  634. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,27,2,4,-1,27,4,5,-1,27,5,26,-1,23,0,2,-1,
  635. 23,2,27,-1,1,0,23,-1]
  636. normalPerVertex TRUE
  637. normal DEF NORM_37 Normal { vector [
  638. 0 -1 0,0 -1 0,
  639. 0 -1 0,0 -1 0,
  640. 0 -1 0,0 -1 0,
  641. 0 -1 0,0 -1 0,
  642. 0 -1 0,0 -1 0,
  643. 0 -1 0,0 -1 0,
  644. 0 -1 0,0 -1 0,
  645. 0 -1 0,0 -1 0,
  646. 0 -1 0,0 -1 0,
  647. 0 -1 0,0 -1 0,
  648. 0 -1 0,0 -1 0,
  649. 0 -1 0,0 -1 0,
  650. 0 -1 0,0 -1 0,
  651. 0 -1 0,0 -1 0] }
  652. }
  653. }
  654. DEF SHAPE_38 Shape {
  655. appearance USE APP_2
  656. geometry DEF FACE_38 IndexedFaceSet {
  657. coord DEF COORD_38 Coordinate { point [
  658. 0.31496063 -0.27559055 0.29527559,0.31496063 -0.27559055 0.35433071,
  659. 0.33464567 -0.27559055 0.29527559,0.37401575 -0.27559055 0.25590551,
  660. 0.34681169 -0.27559055 0.29334868,0.35778682 -0.27559055 0.28775657,
  661. 0.36649673 -0.27559055 0.27904666,0.37208884 -0.27559055 0.26807154,
  662. 0.37401575 -0.27559055 0.098425197,0.47244094 -0.27559055 0,
  663. 0.37883302 -0.27559055 0.068010138,0.39281329 -0.27559055 0.040572318,
  664. 0.41458807 -0.27559055 0.01879754,0.44202589 -0.27559055 0.004817272,
  665. 0.5511811 -0.27559055 0,0.5511811 -0.27559055 0.059055118,
  666. 0.47244094 -0.27559055 0.059055118,0.43307087 -0.27559055 0.098425197,
  667. 0.46027492 -0.27559055 0.060982027,0.44929979 -0.27559055 0.066574134,
  668. 0.44058988 -0.27559055 0.075284045,0.43499777 -0.27559055 0.086259173,
  669. 0.43307087 -0.27559055 0.25590551,0.33464567 -0.27559055 0.35433071,
  670. 0.42825359 -0.27559055 0.28632057,0.41427333 -0.27559055 0.31375839,
  671. 0.39249855 -0.27559055 0.33553317,0.36506073 -0.27559055 0.34951344] }
  672. coordIndex [
  673. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,19,13,12,-1,19,18,13,-1,11,20,19,-1,11,19,12,-1,
  674. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  675. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,27,4,2,-1,27,5,4,-1,27,26,5,-1,23,2,0,-1,
  676. 23,27,2,-1,1,23,0,-1]
  677. normalPerVertex TRUE
  678. normal DEF NORM_38 Normal { vector [
  679. 0 1 0,0 1 0,
  680. 0 1 0,0 1 0,
  681. 0 1 0,0 1 0,
  682. 0 1 0,0 1 0,
  683. 0 1 0,0 1 0,
  684. 0 1 0,0 1 0,
  685. 0 1 0,0 1 0,
  686. 0 1 0,0 1 0,
  687. 0 1 0,0 1 0,
  688. 0 1 0,0 1 0,
  689. 0 1 0,0 1 0,
  690. 0 1 0,0 1 0,
  691. 0 1 0,0 1 0,
  692. 0 1 0,0 1 0] }
  693. }
  694. }
  695. DEF SHAPE_39 Shape {
  696. appearance USE APP_2
  697. geometry DEF FACE_39 IndexedFaceSet {
  698. coord DEF COORD_39 Coordinate { point [
  699. 0.33464567 -0.27559055 0.29527559,0.33464567 -0.47244094 0.29527559,
  700. 0.37401575 -0.47244094 0.25590551,0.34681169 -0.47244094 0.29334868,
  701. 0.35778682 -0.47244094 0.28775657,0.36649673 -0.47244094 0.27904666,
  702. 0.37208884 -0.47244094 0.26807154,0.37401575 -0.27559055 0.25590551,
  703. 0.34681169 -0.27559055 0.29334868,0.35778682 -0.27559055 0.28775657,
  704. 0.36649673 -0.27559055 0.27904666,0.37208884 -0.27559055 0.26807154] }
  705. coordIndex [
  706. 0,3,1,-1,8,4,3,-1,8,3,0,-1,9,5,4,-1,9,4,8,-1,10,6,5,-1,10,5,9,-1,11,2,6,-1,
  707. 11,6,10,-1,7,2,11,-1]
  708. normalPerVertex TRUE
  709. normal DEF NORM_39 Normal { vector [
  710. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  711. -0.98768834 0 -0.15643447,-0.25844621 0 -0.96602565,
  712. -0.5443153 0 -0.83888072,-0.77690301 0 -0.6296203,
  713. -0.93344204 0 -0.35872825,-0.98768834 0 -0.15643447,
  714. -0.35872825 0 -0.93344204,-0.6296203 0 -0.77690301,
  715. -0.83888072 0 -0.5443153,-0.96602565 0 -0.25844621] }
  716. }
  717. }
  718. DEF SHAPE_40 Shape {
  719. appearance USE APP_1
  720. geometry DEF FACE_40 IndexedFaceSet {
  721. coord DEF COORD_40 Coordinate { point [
  722. 0.31496063 0.27559055 0.35433071,0.30511811 0.27559055 0.35433071,
  723. 0.31496063 -0.27559055 0.35433071,0.30511811 -0.27559055 0.35433071] }
  724. coordIndex [
  725. 2,0,1,-1,3,2,1,-1]
  726. normalPerVertex TRUE
  727. normal DEF NORM_40 Normal { vector [
  728. 0 0 1,0 0 1,
  729. 0 0 1,0 0 1] }
  730. }
  731. }
  732. DEF SHAPE_41 Shape {
  733. appearance USE APP_1
  734. geometry DEF FACE_41 IndexedFaceSet {
  735. coord DEF COORD_41 Coordinate { point [
  736. 0.31496063 -0.53346457 0.35433071,0.27755906 -0.57086614 0.35433071,
  737. 0.2726378 -0.56102362 0.35433071,0.30511811 -0.52854331 0.35433071] }
  738. coordIndex [
  739. 2,1,0,-1,2,0,3,-1]
  740. normalPerVertex TRUE
  741. normal DEF NORM_41 Normal { vector [
  742. 0 0 1,0 0 1,
  743. 0 0 1,0 0 1] }
  744. }
  745. }
  746. DEF SHAPE_42 Shape {
  747. appearance USE APP_1
  748. geometry DEF FACE_42 IndexedFaceSet {
  749. coord DEF COORD_42 Coordinate { point [
  750. 0.27755906 -0.57086614 0.35433071,-0.27755906 -0.57086614 0.35433071,
  751. -0.2726378 -0.56102362 0.35433071,0.2726378 -0.56102362 0.35433071] }
  752. coordIndex [
  753. 1,0,3,-1,2,1,3,-1]
  754. normalPerVertex TRUE
  755. normal DEF NORM_42 Normal { vector [
  756. 0 0 1,0 0 1,
  757. 0 0 1,0 0 1] }
  758. }
  759. }
  760. DEF SHAPE_43 Shape {
  761. appearance USE APP_1
  762. geometry DEF FACE_43 IndexedFaceSet {
  763. coord DEF COORD_43 Coordinate { point [
  764. -0.27755906 -0.57086614 0.35433071,-0.31496063 -0.53346457 0.35433071,
  765. -0.30511811 -0.52854331 0.35433071,-0.2726378 -0.56102362 0.35433071] }
  766. coordIndex [
  767. 2,1,0,-1,2,0,3,-1]
  768. normalPerVertex TRUE
  769. normal DEF NORM_43 Normal { vector [
  770. 0 0 1,0 0 1,
  771. 0 0 1,0 0 1] }
  772. }
  773. }
  774. DEF SHAPE_44 Shape {
  775. appearance USE APP_1
  776. geometry DEF FACE_44 IndexedFaceSet {
  777. coord DEF COORD_44 Coordinate { point [
  778. -0.31496063 -0.53346457 0.35433071,-0.30511811 -0.52854331 0.35433071,
  779. -0.31496063 -0.47244094 0.35433071,-0.30511811 -0.47244094 0.35433071] }
  780. coordIndex [
  781. 3,0,1,-1,3,2,0,-1]
  782. normalPerVertex TRUE
  783. normal DEF NORM_44 Normal { vector [
  784. 0 0 1,0 0 1,
  785. 0 0 1,0 0 1] }
  786. }
  787. }
  788. DEF SHAPE_45 Shape {
  789. appearance USE APP_2
  790. geometry DEF FACE_45 IndexedFaceSet {
  791. coord DEF COORD_45 Coordinate { point [
  792. -0.31496063 -0.47244094 0.29527559,-0.31496063 -0.47244094 0.35433071,
  793. -0.33464567 -0.47244094 0.29527559,-0.37401575 -0.47244094 0.25590551,
  794. -0.34681169 -0.47244094 0.29334868,-0.35778682 -0.47244094 0.28775657,
  795. -0.36649673 -0.47244094 0.27904666,-0.37208884 -0.47244094 0.26807154,
  796. -0.37401575 -0.47244094 0.098425197,-0.47244094 -0.47244094 0,
  797. -0.37883302 -0.47244094 0.068010138,-0.39281329 -0.47244094 0.040572318,
  798. -0.41458807 -0.47244094 0.01879754,-0.44202589 -0.47244094 0.004817272,
  799. -0.5511811 -0.47244094 0,-0.5511811 -0.47244094 0.059055118,
  800. -0.47244094 -0.47244094 0.059055118,-0.43307087 -0.47244094 0.098425197,
  801. -0.46027492 -0.47244094 0.060982027,-0.44929979 -0.47244094 0.066574134,
  802. -0.44058988 -0.47244094 0.075284045,-0.43499777 -0.47244094 0.086259173,
  803. -0.43307087 -0.47244094 0.25590551,-0.33464567 -0.47244094 0.35433071,
  804. -0.42825359 -0.47244094 0.28632057,-0.41427333 -0.47244094 0.31375839,
  805. -0.39249855 -0.47244094 0.33553317,-0.36506073 -0.47244094 0.34951344] }
  806. coordIndex [
  807. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,19,13,12,-1,19,18,13,-1,11,20,19,-1,11,19,12,-1,
  808. 21,20,11,-1,10,21,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  809. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,27,4,2,-1,27,5,4,-1,27,26,5,-1,23,2,0,-1,
  810. 23,27,2,-1,1,23,0,-1]
  811. normalPerVertex TRUE
  812. normal DEF NORM_45 Normal { vector [
  813. 0 -1 0,0 -1 0,
  814. 0 -1 0,0 -1 0,
  815. 0 -1 0,0 -1 0,
  816. 0 -1 0,0 -1 0,
  817. 0 -1 0,0 -1 0,
  818. 0 -1 0,0 -1 0,
  819. 0 -1 0,0 -1 0,
  820. 0 -1 0,0 -1 0,
  821. 0 -1 0,0 -1 0,
  822. 0 -1 0,0 -1 0,
  823. 0 -1 0,0 -1 0,
  824. 0 -1 0,0 -1 0,
  825. 0 -1 0,0 -1 0,
  826. 0 -1 0,0 -1 0] }
  827. }
  828. }
  829. DEF SHAPE_46 Shape {
  830. appearance USE APP_2
  831. geometry DEF FACE_46 IndexedFaceSet {
  832. coord DEF COORD_46 Coordinate { point [
  833. -0.31496063 0.47244094 0.29527559,-0.31496063 0.47244094 0.35433071,
  834. -0.33464567 0.47244094 0.29527559,-0.37401575 0.47244094 0.25590551,
  835. -0.34681169 0.47244094 0.29334868,-0.35778682 0.47244094 0.28775657,
  836. -0.36649673 0.47244094 0.27904666,-0.37208884 0.47244094 0.26807154,
  837. -0.37401575 0.47244094 0.098425197,-0.47244094 0.47244094 0,
  838. -0.37883302 0.47244094 0.068010138,-0.39281329 0.47244094 0.040572318,
  839. -0.41458807 0.47244094 0.01879754,-0.44202589 0.47244094 0.004817272,
  840. -0.5511811 0.47244094 0,-0.5511811 0.47244094 0.059055118,
  841. -0.47244094 0.47244094 0.059055118,-0.43307087 0.47244094 0.098425197,
  842. -0.46027492 0.47244094 0.060982027,-0.44929979 0.47244094 0.066574134,
  843. -0.44058988 0.47244094 0.075284045,-0.43499777 0.47244094 0.086259173,
  844. -0.43307087 0.47244094 0.25590551,-0.33464567 0.47244094 0.35433071,
  845. -0.42825359 0.47244094 0.28632057,-0.41427333 0.47244094 0.31375839,
  846. -0.39249855 0.47244094 0.33553317,-0.36506073 0.47244094 0.34951344] }
  847. coordIndex [
  848. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,19,12,13,-1,19,13,18,-1,11,19,20,-1,11,12,19,-1,
  849. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  850. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,27,2,4,-1,27,4,5,-1,27,5,26,-1,23,0,2,-1,
  851. 23,2,27,-1,1,0,23,-1]
  852. normalPerVertex TRUE
  853. normal DEF NORM_46 Normal { vector [
  854. 0 1 0,0 1 0,
  855. 0 1 0,0 1 0,
  856. 0 1 0,0 1 0,
  857. 0 1 0,0 1 0,
  858. 0 1 0,0 1 0,
  859. 0 1 0,0 1 0,
  860. 0 1 0,0 1 0,
  861. 0 1 0,0 1 0,
  862. 0 1 0,0 1 0,
  863. 0 1 0,0 1 0,
  864. 0 1 0,0 1 0,
  865. 0 1 0,0 1 0,
  866. 0 1 0,0 1 0,
  867. 0 1 0,0 1 0] }
  868. }
  869. }
  870. DEF SHAPE_47 Shape {
  871. appearance USE APP_1
  872. geometry DEF FACE_47 IndexedFaceSet {
  873. coord DEF COORD_47 Coordinate { point [
  874. -0.31496063 0.47244094 0.35433071,-0.30511811 0.47244094 0.35433071,
  875. -0.31496063 0.53346457 0.35433071,-0.30511811 0.52854331 0.35433071] }
  876. coordIndex [
  877. 2,0,1,-1,3,2,1,-1]
  878. normalPerVertex TRUE
  879. normal DEF NORM_47 Normal { vector [
  880. 0 0 1,0 0 1,
  881. 0 0 1,0 0 1] }
  882. }
  883. }
  884. DEF SHAPE_48 Shape {
  885. appearance USE APP_2
  886. geometry DEF FACE_48 IndexedFaceSet {
  887. coord DEF COORD_48 Coordinate { point [
  888. -0.33464567 -0.47244094 0.29527559,-0.33464567 -0.27559055 0.29527559,
  889. -0.37401575 -0.27559055 0.25590551,-0.34681169 -0.27559055 0.29334868,
  890. -0.35778682 -0.27559055 0.28775657,-0.36649673 -0.27559055 0.27904666,
  891. -0.37208884 -0.27559055 0.26807154,-0.37401575 -0.47244094 0.25590551,
  892. -0.34681169 -0.47244094 0.29334868,-0.35778682 -0.47244094 0.28775657,
  893. -0.36649673 -0.47244094 0.27904666,-0.37208884 -0.47244094 0.26807154] }
  894. coordIndex [
  895. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  896. 11,6,10,-1,7,2,11,-1]
  897. normalPerVertex TRUE
  898. normal DEF NORM_48 Normal { vector [
  899. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  900. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  901. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  902. 0.93344204 0 -0.35872825,0.98768834 0 -0.15643447,
  903. 0.30901699 0 -0.95105652,0.58778525 0 -0.80901699,
  904. 0.80901699 0 -0.58778525,0.96602565 0 -0.25844621] }
  905. }
  906. }
  907. DEF SHAPE_49 Shape {
  908. appearance USE APP_2
  909. geometry DEF FACE_49 IndexedFaceSet {
  910. coord DEF COORD_49 Coordinate { point [
  911. -0.31496063 -0.27559055 0.29527559,-0.31496063 -0.27559055 0.35433071,
  912. -0.33464567 -0.27559055 0.29527559,-0.37401575 -0.27559055 0.25590551,
  913. -0.34681169 -0.27559055 0.29334868,-0.35778682 -0.27559055 0.28775657,
  914. -0.36649673 -0.27559055 0.27904666,-0.37208884 -0.27559055 0.26807154,
  915. -0.37401575 -0.27559055 0.098425197,-0.47244094 -0.27559055 0,
  916. -0.37883302 -0.27559055 0.068010138,-0.39281329 -0.27559055 0.040572318,
  917. -0.41458807 -0.27559055 0.01879754,-0.44202589 -0.27559055 0.004817272,
  918. -0.5511811 -0.27559055 0,-0.5511811 -0.27559055 0.059055118,
  919. -0.47244094 -0.27559055 0.059055118,-0.43307087 -0.27559055 0.098425197,
  920. -0.46027492 -0.27559055 0.060982027,-0.44929979 -0.27559055 0.066574134,
  921. -0.44058988 -0.27559055 0.075284045,-0.43499777 -0.27559055 0.086259173,
  922. -0.43307087 -0.27559055 0.25590551,-0.33464567 -0.27559055 0.35433071,
  923. -0.42825359 -0.27559055 0.28632057,-0.41427333 -0.27559055 0.31375839,
  924. -0.39249855 -0.27559055 0.33553317,-0.36506073 -0.27559055 0.34951344] }
  925. coordIndex [
  926. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,19,12,13,-1,19,13,18,-1,11,19,20,-1,11,12,19,-1,
  927. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  928. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,27,2,4,-1,27,4,5,-1,27,5,26,-1,23,0,2,-1,
  929. 23,2,27,-1,1,0,23,-1]
  930. normalPerVertex TRUE
  931. normal DEF NORM_49 Normal { vector [
  932. 0 1 0,0 1 0,
  933. 0 1 0,0 1 0,
  934. 0 1 0,0 1 0,
  935. 0 1 0,0 1 0,
  936. 0 1 0,0 1 0,
  937. 0 1 0,0 1 0,
  938. 0 1 0,0 1 0,
  939. 0 1 0,0 1 0,
  940. 0 1 0,0 1 0,
  941. 0 1 0,0 1 0,
  942. 0 1 0,0 1 0,
  943. 0 1 0,0 1 0,
  944. 0 1 0,0 1 0,
  945. 0 1 0,0 1 0] }
  946. }
  947. }
  948. DEF SHAPE_50 Shape {
  949. appearance USE APP_2
  950. geometry DEF FACE_50 IndexedFaceSet {
  951. coord DEF COORD_50 Coordinate { point [
  952. -0.31496063 0.27559055 0.29527559,-0.31496063 0.27559055 0.35433071,
  953. -0.33464567 0.27559055 0.29527559,-0.37401575 0.27559055 0.25590551,
  954. -0.34681169 0.27559055 0.29334868,-0.35778682 0.27559055 0.28775657,
  955. -0.36649673 0.27559055 0.27904666,-0.37208884 0.27559055 0.26807154,
  956. -0.37401575 0.27559055 0.098425197,-0.47244094 0.27559055 0,
  957. -0.37883302 0.27559055 0.068010138,-0.39281329 0.27559055 0.040572318,
  958. -0.41458807 0.27559055 0.01879754,-0.44202589 0.27559055 0.004817272,
  959. -0.5511811 0.27559055 0,-0.5511811 0.27559055 0.059055118,
  960. -0.47244094 0.27559055 0.059055118,-0.43307087 0.27559055 0.098425197,
  961. -0.46027492 0.27559055 0.060982027,-0.44929979 0.27559055 0.066574134,
  962. -0.44058988 0.27559055 0.075284045,-0.43499777 0.27559055 0.086259173,
  963. -0.43307087 0.27559055 0.25590551,-0.33464567 0.27559055 0.35433071,
  964. -0.42825359 0.27559055 0.28632057,-0.41427333 0.27559055 0.31375839,
  965. -0.39249855 0.27559055 0.33553317,-0.36506073 0.27559055 0.34951344] }
  966. coordIndex [
  967. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,19,13,12,-1,19,18,13,-1,11,20,19,-1,11,19,12,-1,
  968. 21,20,11,-1,10,21,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  969. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,27,4,2,-1,27,5,4,-1,27,26,5,-1,23,2,0,-1,
  970. 23,27,2,-1,1,23,0,-1]
  971. normalPerVertex TRUE
  972. normal DEF NORM_50 Normal { vector [
  973. 0 -1 0,0 -1 0,
  974. 0 -1 0,0 -1 0,
  975. 0 -1 0,0 -1 0,
  976. 0 -1 0,0 -1 0,
  977. 0 -1 0,0 -1 0,
  978. 0 -1 0,0 -1 0,
  979. 0 -1 0,0 -1 0,
  980. 0 -1 0,0 -1 0,
  981. 0 -1 0,0 -1 0,
  982. 0 -1 0,0 -1 0,
  983. 0 -1 0,0 -1 0,
  984. 0 -1 0,0 -1 0,
  985. 0 -1 0,0 -1 0,
  986. 0 -1 0,0 -1 0] }
  987. }
  988. }
  989. DEF SHAPE_51 Shape {
  990. appearance USE APP_2
  991. geometry DEF FACE_51 IndexedFaceSet {
  992. coord DEF COORD_51 Coordinate { point [
  993. -0.33464567 0.27559055 0.29527559,-0.33464567 0.47244094 0.29527559,
  994. -0.37401575 0.47244094 0.25590551,-0.34681169 0.47244094 0.29334868,
  995. -0.35778682 0.47244094 0.28775657,-0.36649673 0.47244094 0.27904666,
  996. -0.37208884 0.47244094 0.26807154,-0.37401575 0.27559055 0.25590551,
  997. -0.34681169 0.27559055 0.29334868,-0.35778682 0.27559055 0.28775657,
  998. -0.36649673 0.27559055 0.27904666,-0.37208884 0.27559055 0.26807154] }
  999. coordIndex [
  1000. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  1001. 11,5,10,-1,7,2,11,-1]
  1002. normalPerVertex TRUE
  1003. normal DEF NORM_51 Normal { vector [
  1004. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  1005. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  1006. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  1007. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  1008. 0.30901699 0 -0.95105652,0.58778525 0 -0.80901699,
  1009. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  1010. }
  1011. }
  1012. DEF SHAPE_52 Shape {
  1013. appearance USE APP_1
  1014. geometry DEF FACE_52 IndexedFaceSet {
  1015. coord DEF COORD_52 Coordinate { point [
  1016. -0.31496063 -0.27559055 0.35433071,-0.30511811 -0.27559055 0.35433071,
  1017. -0.31496063 -0.098425197 0.35433071,-0.30511811 -0.098425197 0.35433071] }
  1018. coordIndex [
  1019. 3,0,1,-1,3,2,0,-1]
  1020. normalPerVertex TRUE
  1021. normal DEF NORM_52 Normal { vector [
  1022. 0 0 1,0 0 1,
  1023. 0 0 1,0 0 1] }
  1024. }
  1025. }
  1026. DEF SHAPE_53 Shape {
  1027. appearance USE APP_2
  1028. geometry DEF FACE_53 IndexedFaceSet {
  1029. coord DEF COORD_53 Coordinate { point [
  1030. -0.31496063 -0.098425197 0.29527559,-0.31496063 -0.098425197 0.35433071,
  1031. -0.33464567 -0.098425197 0.29527559,-0.37401575 -0.098425197 0.25590551,
  1032. -0.34681169 -0.098425197 0.29334868,-0.35778682 -0.098425197 0.28775657,
  1033. -0.36649673 -0.098425197 0.27904666,-0.37208884 -0.098425197 0.26807154,
  1034. -0.37401575 -0.098425197 0.098425197,-0.47244094 -0.098425197 0,
  1035. -0.37883302 -0.098425197 0.068010138,-0.39281329 -0.098425197 0.040572318,
  1036. -0.41458807 -0.098425197 0.01879754,-0.44202589 -0.098425197 0.004817272,
  1037. -0.5511811 -0.098425197 0,-0.5511811 -0.098425197 0.059055118,
  1038. -0.47244094 -0.098425197 0.059055118,-0.43307087 -0.098425197 0.098425197,
  1039. -0.46027492 -0.098425197 0.060982027,-0.44929979 -0.098425197 0.066574134,
  1040. -0.44058988 -0.098425197 0.075284045,-0.43499777 -0.098425197 0.086259173,
  1041. -0.43307087 -0.098425197 0.25590551,-0.33464567 -0.098425197 0.35433071,
  1042. -0.42825359 -0.098425197 0.28632057,-0.41427333 -0.098425197 0.31375839,
  1043. -0.39249855 -0.098425197 0.33553317,-0.36506073 -0.098425197 0.34951344] }
  1044. coordIndex [
  1045. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,19,13,12,-1,19,18,13,-1,11,20,19,-1,11,19,12,-1,
  1046. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  1047. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,27,4,2,-1,27,5,4,-1,27,26,5,-1,23,2,0,-1,
  1048. 23,27,2,-1,1,23,0,-1]
  1049. normalPerVertex TRUE
  1050. normal DEF NORM_53 Normal { vector [
  1051. 0 -1 0,0 -1 0,
  1052. 0 -1 0,0 -1 0,
  1053. 0 -1 0,0 -1 0,
  1054. 0 -1 0,0 -1 0,
  1055. 0 -1 0,0 -1 0,
  1056. 0 -1 0,0 -1 0,
  1057. 0 -1 0,0 -1 0,
  1058. 0 -1 0,0 -1 0,
  1059. 0 -1 0,0 -1 0,
  1060. 0 -1 0,0 -1 0,
  1061. 0 -1 0,0 -1 0,
  1062. 0 -1 0,0 -1 0,
  1063. 0 -1 0,0 -1 0,
  1064. 0 -1 0,0 -1 0] }
  1065. }
  1066. }
  1067. DEF SHAPE_54 Shape {
  1068. appearance USE APP_2
  1069. geometry DEF FACE_54 IndexedFaceSet {
  1070. coord DEF COORD_54 Coordinate { point [
  1071. -0.31496063 0.098425197 0.29527559,-0.31496063 0.098425197 0.35433071,
  1072. -0.33464567 0.098425197 0.29527559,-0.37401575 0.098425197 0.25590551,
  1073. -0.34681169 0.098425197 0.29334868,-0.35778682 0.098425197 0.28775657,
  1074. -0.36649673 0.098425197 0.27904666,-0.37208884 0.098425197 0.26807154,
  1075. -0.37401575 0.098425197 0.098425197,-0.47244094 0.098425197 0,
  1076. -0.37883302 0.098425197 0.068010138,-0.39281329 0.098425197 0.040572318,
  1077. -0.41458807 0.098425197 0.01879754,-0.44202589 0.098425197 0.004817272,
  1078. -0.5511811 0.098425197 0,-0.5511811 0.098425197 0.059055118,
  1079. -0.47244094 0.098425197 0.059055118,-0.43307087 0.098425197 0.098425197,
  1080. -0.46027492 0.098425197 0.060982027,-0.44929979 0.098425197 0.066574134,
  1081. -0.44058988 0.098425197 0.075284045,-0.43499777 0.098425197 0.086259173,
  1082. -0.43307087 0.098425197 0.25590551,-0.33464567 0.098425197 0.35433071,
  1083. -0.42825359 0.098425197 0.28632057,-0.41427333 0.098425197 0.31375839,
  1084. -0.39249855 0.098425197 0.33553317,-0.36506073 0.098425197 0.34951344] }
  1085. coordIndex [
  1086. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,19,12,13,-1,19,13,18,-1,11,19,20,-1,11,12,19,-1,
  1087. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  1088. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,27,2,4,-1,27,4,5,-1,27,5,26,-1,23,0,2,-1,
  1089. 23,2,27,-1,1,0,23,-1]
  1090. normalPerVertex TRUE
  1091. normal DEF NORM_54 Normal { vector [
  1092. 0 1 0,0 1 0,
  1093. 0 1 0,0 1 0,
  1094. 0 1 0,0 1 0,
  1095. 0 1 0,0 1 0,
  1096. 0 1 0,0 1 0,
  1097. 0 1 0,0 1 0,
  1098. 0 1 0,0 1 0,
  1099. 0 1 0,0 1 0,
  1100. 0 1 0,0 1 0,
  1101. 0 1 0,0 1 0,
  1102. 0 1 0,0 1 0,
  1103. 0 1 0,0 1 0,
  1104. 0 1 0,0 1 0,
  1105. 0 1 0,0 1 0] }
  1106. }
  1107. }
  1108. DEF SHAPE_55 Shape {
  1109. appearance USE APP_1
  1110. geometry DEF FACE_55 IndexedFaceSet {
  1111. coord DEF COORD_55 Coordinate { point [
  1112. -0.31496063 0.098425197 0.35433071,-0.30511811 0.098425197 0.35433071,
  1113. -0.31496063 0.27559055 0.35433071,-0.30511811 0.27559055 0.35433071] }
  1114. coordIndex [
  1115. 2,0,1,-1,3,2,1,-1]
  1116. normalPerVertex TRUE
  1117. normal DEF NORM_55 Normal { vector [
  1118. 0 0 1,0 0 1,
  1119. 0 0 1,0 0 1] }
  1120. }
  1121. }
  1122. DEF SHAPE_56 Shape {
  1123. appearance USE APP_2
  1124. geometry DEF FACE_56 IndexedFaceSet {
  1125. coord DEF COORD_56 Coordinate { point [
  1126. -0.33464567 -0.098425197 0.29527559,-0.33464567 0.098425197 0.29527559,
  1127. -0.37401575 0.098425197 0.25590551,-0.34681169 0.098425197 0.29334868,
  1128. -0.35778682 0.098425197 0.28775657,-0.36649673 0.098425197 0.27904666,
  1129. -0.37208884 0.098425197 0.26807154,-0.37401575 -0.098425197 0.25590551,
  1130. -0.34681169 -0.098425197 0.29334868,-0.35778682 -0.098425197 0.28775657,
  1131. -0.36649673 -0.098425197 0.27904666,-0.37208884 -0.098425197 0.26807154] }
  1132. coordIndex [
  1133. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,6,5,-1,10,5,9,-1,11,2,6,-1,
  1134. 11,6,10,-1,7,2,11,-1]
  1135. normalPerVertex TRUE
  1136. normal DEF NORM_56 Normal { vector [
  1137. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  1138. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  1139. 0.5443153 0 -0.83888072,0.77690301 0 -0.6296203,
  1140. 0.93344204 0 -0.35872825,0.98768834 0 -0.15643447,
  1141. 0.30901699 0 -0.95105652,0.6296203 0 -0.77690301,
  1142. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621] }
  1143. }
  1144. }
  1145. DEF SHAPE_57 Shape {
  1146. appearance USE APP_1
  1147. geometry DEF FACE_57 IndexedFaceSet {
  1148. coord DEF COORD_57 Coordinate { point [
  1149. 0.2726378 0.56102362 0.35433071,0.30511811 0.52854331 0.35433071,
  1150. 0.26915294 0.51056072 0.61023622,0.25465521 0.52505845 0.61023622] }
  1151. coordIndex [
  1152. 3,1,0,-1,2,1,3,-1]
  1153. normalPerVertex TRUE
  1154. normal DEF NORM_57 Normal { vector [
  1155. 0.69937913 0.69937913 0.14743699,0.69937913 0.69937913 0.14743699,
  1156. 0.69937913 0.69937913 0.14743699,0.69937913 0.69937913 0.14743699] }
  1157. }
  1158. }
  1159. DEF SHAPE_58 Shape {
  1160. appearance USE APP_1
  1161. geometry DEF FACE_58 IndexedFaceSet {
  1162. coord DEF COORD_58 Coordinate { point [
  1163. -0.25465521 0.52505845 0.61023622,0.25465521 0.52505845 0.61023622,
  1164. 0.26915294 0.51056072 0.61023622,0.26915294 -0.51056072 0.61023622,
  1165. 0.25465521 -0.52505845 0.61023622,-0.25465521 -0.52505845 0.61023622,
  1166. -0.26915294 -0.51056072 0.61023622,-0.26915294 0.51056072 0.61023622] }
  1167. coordIndex [
  1168. 2,1,0,-1,2,0,7,-1,4,6,5,-1,3,7,6,-1,3,6,4,-1,3,2,7,-1]
  1169. normalPerVertex TRUE
  1170. normal DEF NORM_58 Normal { vector [
  1171. 0 0 1,0 0 1,
  1172. 0 0 1,0 0 1,
  1173. 0 0 1,0 0 1,
  1174. 0 0 1,0 0 1] }
  1175. }
  1176. }
  1177. DEF SHAPE_59 Shape {
  1178. appearance USE APP_1
  1179. geometry DEF FACE_59 IndexedFaceSet {
  1180. coord DEF COORD_59 Coordinate { point [
  1181. -0.30511811 0.52854331 0.35433071,-0.2726378 0.56102362 0.35433071,
  1182. -0.25465521 0.52505845 0.61023622,-0.26915294 0.51056072 0.61023622] }
  1183. coordIndex [
  1184. 3,1,0,-1,2,1,3,-1]
  1185. normalPerVertex TRUE
  1186. normal DEF NORM_59 Normal { vector [
  1187. -0.69937913 0.69937913 0.14743699,-0.69937913 0.69937913 0.14743699,
  1188. -0.69937913 0.69937913 0.14743699,-0.69937913 0.69937913 0.14743699] }
  1189. }
  1190. }
  1191. DEF SHAPE_60 Shape {
  1192. appearance USE APP_1
  1193. geometry DEF FACE_60 IndexedFaceSet {
  1194. coord DEF COORD_60 Coordinate { point [
  1195. 0.30511811 0.52854331 0.35433071,0.30511811 0.47244094 0.35433071,
  1196. 0.30511811 0.27559055 0.35433071,0.30511811 -0.27559055 0.35433071,
  1197. 0.30511811 -0.47244094 0.35433071,0.30511811 -0.52854331 0.35433071,
  1198. 0.26915294 -0.51056072 0.61023622,0.26915294 0.51056072 0.61023622] }
  1199. coordIndex [
  1200. 7,1,0,-1,7,2,1,-1,3,2,7,-1,6,4,3,-1,6,5,4,-1,6,3,7,-1]
  1201. normalPerVertex TRUE
  1202. normal DEF NORM_60 Normal { vector [
  1203. 0.99026807 0 0.1391731,0.99026807 0 0.1391731,
  1204. 0.99026807 0 0.1391731,0.99026807 0 0.1391731,
  1205. 0.99026807 0 0.1391731,0.99026807 0 0.1391731,
  1206. 0.99026807 0 0.1391731,0.99026807 0 0.1391731] }
  1207. }
  1208. }
  1209. DEF SHAPE_61 Shape {
  1210. appearance USE APP_2
  1211. geometry DEF FACE_61 IndexedFaceSet {
  1212. coord DEF COORD_61 Coordinate { point [
  1213. 0.33464567 0.47244094 0.35433071,0.31496063 0.47244094 0.35433071,
  1214. 0.33464567 0.27559055 0.35433071,0.31496063 0.27559055 0.35433071,
  1215. 0.30511811 0.27559055 0.35433071,0.30511811 0.47244094 0.35433071] }
  1216. coordIndex [
  1217. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  1218. normalPerVertex TRUE
  1219. normal DEF NORM_61 Normal { vector [
  1220. 0 0 1,0 0 1,
  1221. 0 0 1,0 0 1,
  1222. 0 0 1,0 0 1] }
  1223. }
  1224. }
  1225. DEF SHAPE_62 Shape {
  1226. appearance USE APP_2
  1227. geometry DEF FACE_62 IndexedFaceSet {
  1228. coord DEF COORD_62 Coordinate { point [
  1229. 0.43307087 0.47244094 0.25590551,0.33464567 0.47244094 0.35433071,
  1230. 0.42825359 0.47244094 0.28632057,0.41427333 0.47244094 0.31375839,
  1231. 0.39249855 0.47244094 0.33553317,0.36506073 0.47244094 0.34951344,
  1232. 0.33464567 0.27559055 0.35433071,0.43307087 0.27559055 0.25590551,
  1233. 0.42825359 0.27559055 0.28632057,0.41427333 0.27559055 0.31375839,
  1234. 0.39249855 0.27559055 0.33553317,0.36506073 0.27559055 0.34951344] }
  1235. coordIndex [
  1236. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  1237. 2,3,9,-1,0,2,7,-1]
  1238. normalPerVertex TRUE
  1239. normal DEF NORM_62 Normal { vector [
  1240. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  1241. 0.95105652 0 0.30901699,0.80901699 0 0.58778525,
  1242. 0.6296203 0 0.77690301,0.35872825 0 0.93344204,
  1243. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  1244. 0.95105652 0 0.30901699,0.80901699 0 0.58778525,
  1245. 0.5443153 0 0.83888072,0.25844621 0 0.96602565] }
  1246. }
  1247. }
  1248. DEF SHAPE_63 Shape {
  1249. appearance USE APP_2
  1250. geometry DEF FACE_63 IndexedFaceSet {
  1251. coord DEF COORD_63 Coordinate { point [
  1252. 0.43307087 0.47244094 0.098425197,0.43307087 0.27559055 0.098425197,
  1253. 0.43307087 0.27559055 0.25590551,0.43307087 0.47244094 0.25590551] }
  1254. coordIndex [
  1255. 0,2,1,-1,3,2,0,-1]
  1256. normalPerVertex TRUE
  1257. normal DEF NORM_63 Normal { vector [
  1258. 1 0 0,1 0 0,
  1259. 1 0 0,1 0 0] }
  1260. }
  1261. }
  1262. DEF SHAPE_64 Shape {
  1263. appearance USE APP_2
  1264. geometry DEF FACE_64 IndexedFaceSet {
  1265. coord DEF COORD_64 Coordinate { point [
  1266. 0.47244094 0.47244094 0.059055118,0.47244094 0.27559055 0.059055118,
  1267. 0.43307087 0.27559055 0.098425197,0.46027492 0.27559055 0.060982027,
  1268. 0.44929979 0.27559055 0.066574134,0.44058988 0.27559055 0.075284045,
  1269. 0.43499777 0.27559055 0.086259173,0.43307087 0.47244094 0.098425197,
  1270. 0.46027492 0.47244094 0.060982027,0.44929979 0.47244094 0.066574134,
  1271. 0.44058988 0.47244094 0.075284045,0.43499777 0.47244094 0.086259173] }
  1272. coordIndex [
  1273. 0,3,1,-1,8,4,3,-1,8,3,0,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  1274. 7,2,6,-1,7,6,11,-1]
  1275. normalPerVertex TRUE
  1276. normal DEF NORM_64 Normal { vector [
  1277. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  1278. 0.98768834 0 0.15643447,0.25844621 0 0.96602565,
  1279. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  1280. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  1281. 0.35872825 0 0.93344204,0.58778525 0 0.80901699,
  1282. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  1283. }
  1284. }
  1285. DEF SHAPE_65 Shape {
  1286. appearance USE APP_2
  1287. geometry DEF FACE_65 IndexedFaceSet {
  1288. coord DEF COORD_65 Coordinate { point [
  1289. 0.5511811 0.47244094 0.059055118,0.5511811 0.27559055 0.059055118,
  1290. 0.47244094 0.27559055 0.059055118,0.47244094 0.47244094 0.059055118] }
  1291. coordIndex [
  1292. 0,2,1,-1,3,2,0,-1]
  1293. normalPerVertex TRUE
  1294. normal DEF NORM_65 Normal { vector [
  1295. 0 0 1,0 0 1,
  1296. 0 0 1,0 0 1] }
  1297. }
  1298. }
  1299. DEF SHAPE_66 Shape {
  1300. appearance USE APP_2
  1301. geometry DEF FACE_66 IndexedFaceSet {
  1302. coord DEF COORD_66 Coordinate { point [
  1303. 0.5511811 0.47244094 0,0.5511811 0.27559055 0,
  1304. 0.5511811 0.27559055 0.059055118,0.5511811 0.47244094 0.059055118] }
  1305. coordIndex [
  1306. 3,1,0,-1,3,2,1,-1]
  1307. normalPerVertex TRUE
  1308. normal DEF NORM_66 Normal { vector [
  1309. 1 0 0,1 0 0,
  1310. 1 0 0,1 0 0] }
  1311. }
  1312. }
  1313. DEF SHAPE_67 Shape {
  1314. appearance USE APP_2
  1315. geometry DEF FACE_67 IndexedFaceSet {
  1316. coord DEF COORD_67 Coordinate { point [
  1317. 0.47244094 0.47244094 0,0.47244094 0.27559055 0,
  1318. 0.5511811 0.27559055 0,0.5511811 0.47244094 0] }
  1319. coordIndex [
  1320. 3,1,0,-1,3,2,1,-1]
  1321. normalPerVertex TRUE
  1322. normal DEF NORM_67 Normal { vector [
  1323. 0 0 -1,0 0 -1,
  1324. 0 0 -1,0 0 -1] }
  1325. }
  1326. }
  1327. DEF SHAPE_68 Shape {
  1328. appearance USE APP_2
  1329. geometry DEF FACE_68 IndexedFaceSet {
  1330. coord DEF COORD_68 Coordinate { point [
  1331. 0.37401575 0.47244094 0.098425197,0.47244094 0.47244094 0,
  1332. 0.37883302 0.47244094 0.068010138,0.39281329 0.47244094 0.040572318,
  1333. 0.41458807 0.47244094 0.01879754,0.44202589 0.47244094 0.004817272,
  1334. 0.47244094 0.27559055 0,0.37401575 0.27559055 0.098425197,
  1335. 0.37883302 0.27559055 0.068010138,0.39281329 0.27559055 0.040572318,
  1336. 0.41458807 0.27559055 0.01879754,0.44202589 0.27559055 0.004817272] }
  1337. coordIndex [
  1338. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  1339. 2,3,8,-1,0,2,7,-1]
  1340. normalPerVertex TRUE
  1341. normal DEF NORM_68 Normal { vector [
  1342. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  1343. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  1344. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  1345. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  1346. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  1347. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  1348. }
  1349. }
  1350. DEF SHAPE_69 Shape {
  1351. appearance USE APP_2
  1352. geometry DEF FACE_69 IndexedFaceSet {
  1353. coord DEF COORD_69 Coordinate { point [
  1354. 0.37401575 0.47244094 0.25590551,0.37401575 0.27559055 0.25590551,
  1355. 0.37401575 0.27559055 0.098425197,0.37401575 0.47244094 0.098425197] }
  1356. coordIndex [
  1357. 0,2,1,-1,3,2,0,-1]
  1358. normalPerVertex TRUE
  1359. normal DEF NORM_69 Normal { vector [
  1360. -1 0 0,-1 0 0,
  1361. -1 0 0,-1 0 0] }
  1362. }
  1363. }
  1364. DEF SHAPE_70 Shape {
  1365. appearance USE APP_2
  1366. geometry DEF FACE_70 IndexedFaceSet {
  1367. coord DEF COORD_70 Coordinate { point [
  1368. 0.33464567 -0.27559055 0.35433071,0.31496063 -0.27559055 0.35433071,
  1369. 0.33464567 -0.47244094 0.35433071,0.31496063 -0.47244094 0.35433071,
  1370. 0.30511811 -0.47244094 0.35433071,0.30511811 -0.27559055 0.35433071] }
  1371. coordIndex [
  1372. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  1373. normalPerVertex TRUE
  1374. normal DEF NORM_70 Normal { vector [
  1375. 0 0 1,0 0 1,
  1376. 0 0 1,0 0 1,
  1377. 0 0 1,0 0 1] }
  1378. }
  1379. }
  1380. DEF SHAPE_71 Shape {
  1381. appearance USE APP_2
  1382. geometry DEF FACE_71 IndexedFaceSet {
  1383. coord DEF COORD_71 Coordinate { point [
  1384. 0.43307087 -0.27559055 0.25590551,0.33464567 -0.27559055 0.35433071,
  1385. 0.42825359 -0.27559055 0.28632057,0.41427333 -0.27559055 0.31375839,
  1386. 0.39249855 -0.27559055 0.33553317,0.36506073 -0.27559055 0.34951344,
  1387. 0.33464567 -0.47244094 0.35433071,0.43307087 -0.47244094 0.25590551,
  1388. 0.42825359 -0.47244094 0.28632057,0.41427333 -0.47244094 0.31375839,
  1389. 0.39249855 -0.47244094 0.33553317,0.36506073 -0.47244094 0.34951344] }
  1390. coordIndex [
  1391. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,10,9,-1,4,5,10,-1,3,9,8,-1,3,4,9,-1,2,3,8,-1,
  1392. 0,8,7,-1,0,2,8,-1]
  1393. normalPerVertex TRUE
  1394. normal DEF NORM_71 Normal { vector [
  1395. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  1396. 0.95105652 0 0.30901699,0.83888072 0 0.5443153,
  1397. 0.6296203 0 0.77690301,0.35872825 0 0.93344204,
  1398. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  1399. 0.95105652 0 0.30901699,0.77690301 0 0.6296203,
  1400. 0.5443153 0 0.83888072,0.25844621 0 0.96602565] }
  1401. }
  1402. }
  1403. DEF SHAPE_72 Shape {
  1404. appearance USE APP_2
  1405. geometry DEF FACE_72 IndexedFaceSet {
  1406. coord DEF COORD_72 Coordinate { point [
  1407. 0.43307087 -0.27559055 0.098425197,0.43307087 -0.47244094 0.098425197,
  1408. 0.43307087 -0.47244094 0.25590551,0.43307087 -0.27559055 0.25590551] }
  1409. coordIndex [
  1410. 3,1,0,-1,3,2,1,-1]
  1411. normalPerVertex TRUE
  1412. normal DEF NORM_72 Normal { vector [
  1413. 1 0 0,1 0 0,
  1414. 1 0 0,1 0 0] }
  1415. }
  1416. }
  1417. DEF SHAPE_73 Shape {
  1418. appearance USE APP_2
  1419. geometry DEF FACE_73 IndexedFaceSet {
  1420. coord DEF COORD_73 Coordinate { point [
  1421. 0.47244094 -0.27559055 0.059055118,0.47244094 -0.47244094 0.059055118,
  1422. 0.43307087 -0.47244094 0.098425197,0.46027492 -0.47244094 0.060982027,
  1423. 0.44929979 -0.47244094 0.066574134,0.44058988 -0.47244094 0.075284045,
  1424. 0.43499777 -0.47244094 0.086259173,0.43307087 -0.27559055 0.098425197,
  1425. 0.46027492 -0.27559055 0.060982027,0.44929979 -0.27559055 0.066574134,
  1426. 0.44058988 -0.27559055 0.075284045,0.43499777 -0.27559055 0.086259173] }
  1427. coordIndex [
  1428. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  1429. 11,5,10,-1,7,2,11,-1]
  1430. normalPerVertex TRUE
  1431. normal DEF NORM_73 Normal { vector [
  1432. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  1433. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  1434. 0.5443153 0 0.83888072,0.80901699 0 0.58778525,
  1435. 0.95105652 0 0.30901699,0.98768834 0 0.15643447,
  1436. 0.30901699 0 0.95105652,0.6296203 0 0.77690301,
  1437. 0.80901699 0 0.58778525,0.95105652 0 0.30901699] }
  1438. }
  1439. }
  1440. DEF SHAPE_74 Shape {
  1441. appearance USE APP_2
  1442. geometry DEF FACE_74 IndexedFaceSet {
  1443. coord DEF COORD_74 Coordinate { point [
  1444. 0.5511811 -0.27559055 0.059055118,0.5511811 -0.47244094 0.059055118,
  1445. 0.47244094 -0.47244094 0.059055118,0.47244094 -0.27559055 0.059055118] }
  1446. coordIndex [
  1447. 0,2,1,-1,3,2,0,-1]
  1448. normalPerVertex TRUE
  1449. normal DEF NORM_74 Normal { vector [
  1450. 0 0 1,0 0 1,
  1451. 0 0 1,0 0 1] }
  1452. }
  1453. }
  1454. DEF SHAPE_75 Shape {
  1455. appearance USE APP_2
  1456. geometry DEF FACE_75 IndexedFaceSet {
  1457. coord DEF COORD_75 Coordinate { point [
  1458. 0.5511811 -0.27559055 0,0.5511811 -0.47244094 0,
  1459. 0.5511811 -0.47244094 0.059055118,0.5511811 -0.27559055 0.059055118] }
  1460. coordIndex [
  1461. 3,1,0,-1,3,2,1,-1]
  1462. normalPerVertex TRUE
  1463. normal DEF NORM_75 Normal { vector [
  1464. 1 0 0,1 0 0,
  1465. 1 0 0,1 0 0] }
  1466. }
  1467. }
  1468. DEF SHAPE_76 Shape {
  1469. appearance USE APP_2
  1470. geometry DEF FACE_76 IndexedFaceSet {
  1471. coord DEF COORD_76 Coordinate { point [
  1472. 0.47244094 -0.27559055 0,0.47244094 -0.47244094 0,
  1473. 0.5511811 -0.47244094 0,0.5511811 -0.27559055 0] }
  1474. coordIndex [
  1475. 3,1,0,-1,3,2,1,-1]
  1476. normalPerVertex TRUE
  1477. normal DEF NORM_76 Normal { vector [
  1478. 0 0 -1,0 0 -1,
  1479. 0 0 -1,0 0 -1] }
  1480. }
  1481. }
  1482. DEF SHAPE_77 Shape {
  1483. appearance USE APP_2
  1484. geometry DEF FACE_77 IndexedFaceSet {
  1485. coord DEF COORD_77 Coordinate { point [
  1486. 0.37401575 -0.27559055 0.098425197,0.47244094 -0.27559055 0,
  1487. 0.37883302 -0.27559055 0.068010138,0.39281329 -0.27559055 0.040572318,
  1488. 0.41458807 -0.27559055 0.01879754,0.44202589 -0.27559055 0.004817272,
  1489. 0.47244094 -0.47244094 0,0.37401575 -0.47244094 0.098425197,
  1490. 0.37883302 -0.47244094 0.068010138,0.39281329 -0.47244094 0.040572318,
  1491. 0.41458807 -0.47244094 0.01879754,0.44202589 -0.47244094 0.004817272] }
  1492. coordIndex [
  1493. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  1494. 0,8,7,-1,0,2,8,-1]
  1495. normalPerVertex TRUE
  1496. normal DEF NORM_77 Normal { vector [
  1497. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  1498. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  1499. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  1500. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  1501. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  1502. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  1503. }
  1504. }
  1505. DEF SHAPE_78 Shape {
  1506. appearance USE APP_2
  1507. geometry DEF FACE_78 IndexedFaceSet {
  1508. coord DEF COORD_78 Coordinate { point [
  1509. 0.37401575 -0.27559055 0.25590551,0.37401575 -0.47244094 0.25590551,
  1510. 0.37401575 -0.47244094 0.098425197,0.37401575 -0.27559055 0.098425197] }
  1511. coordIndex [
  1512. 3,1,0,-1,3,2,1,-1]
  1513. normalPerVertex TRUE
  1514. normal DEF NORM_78 Normal { vector [
  1515. -1 0 0,-1 0 0,
  1516. -1 0 0,-1 0 0] }
  1517. }
  1518. }
  1519. DEF SHAPE_79 Shape {
  1520. appearance USE APP_1
  1521. geometry DEF FACE_79 IndexedFaceSet {
  1522. coord DEF COORD_79 Coordinate { point [
  1523. 0.30511811 -0.52854331 0.35433071,0.2726378 -0.56102362 0.35433071,
  1524. 0.25465521 -0.52505845 0.61023622,0.26915294 -0.51056072 0.61023622] }
  1525. coordIndex [
  1526. 3,1,0,-1,2,1,3,-1]
  1527. normalPerVertex TRUE
  1528. normal DEF NORM_79 Normal { vector [
  1529. 0.69937913 -0.69937913 0.14743699,0.69937913 -0.69937913 0.14743699,
  1530. 0.69937913 -0.69937913 0.14743699,0.69937913 -0.69937913 0.14743699] }
  1531. }
  1532. }
  1533. DEF SHAPE_80 Shape {
  1534. appearance USE APP_1
  1535. geometry DEF FACE_80 IndexedFaceSet {
  1536. coord DEF COORD_80 Coordinate { point [
  1537. 0.2726378 -0.56102362 0.35433071,-0.2726378 -0.56102362 0.35433071,
  1538. -0.25465521 -0.52505845 0.61023622,0.25465521 -0.52505845 0.61023622] }
  1539. coordIndex [
  1540. 2,1,0,-1,2,0,3,-1]
  1541. normalPerVertex TRUE
  1542. normal DEF NORM_80 Normal { vector [
  1543. 0 -0.99026807 0.1391731,0 -0.99026807 0.1391731,
  1544. 0 -0.99026807 0.1391731,0 -0.99026807 0.1391731] }
  1545. }
  1546. }
  1547. DEF SHAPE_81 Shape {
  1548. appearance USE APP_1
  1549. geometry DEF FACE_81 IndexedFaceSet {
  1550. coord DEF COORD_81 Coordinate { point [
  1551. -0.2726378 -0.56102362 0.35433071,-0.30511811 -0.52854331 0.35433071,
  1552. -0.26915294 -0.51056072 0.61023622,-0.25465521 -0.52505845 0.61023622] }
  1553. coordIndex [
  1554. 3,1,0,-1,2,1,3,-1]
  1555. normalPerVertex TRUE
  1556. normal DEF NORM_81 Normal { vector [
  1557. -0.69937913 -0.69937913 0.14743699,-0.69937913 -0.69937913 0.14743699,
  1558. -0.69937913 -0.69937913 0.14743699,-0.69937913 -0.69937913 0.14743699] }
  1559. }
  1560. }
  1561. DEF SHAPE_82 Shape {
  1562. appearance USE APP_1
  1563. geometry DEF FACE_82 IndexedFaceSet {
  1564. coord DEF COORD_82 Coordinate { point [
  1565. -0.30511811 -0.52854331 0.35433071,-0.30511811 -0.47244094 0.35433071,
  1566. -0.30511811 -0.27559055 0.35433071,-0.30511811 -0.098425197 0.35433071,
  1567. -0.30511811 0.098425197 0.35433071,-0.30511811 0.27559055 0.35433071,
  1568. -0.30511811 0.47244094 0.35433071,-0.30511811 0.52854331 0.35433071,
  1569. -0.26915294 0.51056072 0.61023622,-0.26915294 -0.51056072 0.61023622] }
  1570. coordIndex [
  1571. 9,1,0,-1,9,2,1,-1,3,2,9,-1,4,3,9,-1,8,5,4,-1,8,6,5,-1,8,7,6,-1,8,4,9,-1]
  1572. normalPerVertex TRUE
  1573. normal DEF NORM_82 Normal { vector [
  1574. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731,
  1575. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731,
  1576. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731,
  1577. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731,
  1578. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731] }
  1579. }
  1580. }
  1581. DEF SHAPE_83 Shape {
  1582. appearance USE APP_2
  1583. geometry DEF FACE_83 IndexedFaceSet {
  1584. coord DEF COORD_83 Coordinate { point [
  1585. -0.33464567 -0.47244094 0.35433071,-0.31496063 -0.47244094 0.35433071,
  1586. -0.33464567 -0.27559055 0.35433071,-0.31496063 -0.27559055 0.35433071,
  1587. -0.30511811 -0.27559055 0.35433071,-0.30511811 -0.47244094 0.35433071] }
  1588. coordIndex [
  1589. 0,3,2,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  1590. normalPerVertex TRUE
  1591. normal DEF NORM_83 Normal { vector [
  1592. 0 0 1,0 0 1,
  1593. 0 0 1,0 0 1,
  1594. 0 0 1,0 0 1] }
  1595. }
  1596. }
  1597. DEF SHAPE_84 Shape {
  1598. appearance USE APP_2
  1599. geometry DEF FACE_84 IndexedFaceSet {
  1600. coord DEF COORD_84 Coordinate { point [
  1601. -0.43307087 -0.47244094 0.25590551,-0.33464567 -0.47244094 0.35433071,
  1602. -0.42825359 -0.47244094 0.28632057,-0.41427333 -0.47244094 0.31375839,
  1603. -0.39249855 -0.47244094 0.33553317,-0.36506073 -0.47244094 0.34951344,
  1604. -0.33464567 -0.27559055 0.35433071,-0.43307087 -0.27559055 0.25590551,
  1605. -0.42825359 -0.27559055 0.28632057,-0.41427333 -0.27559055 0.31375839,
  1606. -0.39249855 -0.27559055 0.33553317,-0.36506073 -0.27559055 0.34951344] }
  1607. coordIndex [
  1608. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  1609. 2,3,8,-1,0,2,7,-1]
  1610. normalPerVertex TRUE
  1611. normal DEF NORM_84 Normal { vector [
  1612. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  1613. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  1614. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565,
  1615. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  1616. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  1617. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  1618. }
  1619. }
  1620. DEF SHAPE_85 Shape {
  1621. appearance USE APP_2
  1622. geometry DEF FACE_85 IndexedFaceSet {
  1623. coord DEF COORD_85 Coordinate { point [
  1624. -0.43307087 -0.47244094 0.098425197,-0.43307087 -0.27559055 0.098425197,
  1625. -0.43307087 -0.27559055 0.25590551,-0.43307087 -0.47244094 0.25590551] }
  1626. coordIndex [
  1627. 3,1,0,-1,3,2,1,-1]
  1628. normalPerVertex TRUE
  1629. normal DEF NORM_85 Normal { vector [
  1630. -1 0 0,-1 0 0,
  1631. -1 0 0,-1 0 0] }
  1632. }
  1633. }
  1634. DEF SHAPE_86 Shape {
  1635. appearance USE APP_2
  1636. geometry DEF FACE_86 IndexedFaceSet {
  1637. coord DEF COORD_86 Coordinate { point [
  1638. -0.47244094 -0.47244094 0.059055118,-0.47244094 -0.27559055 0.059055118,
  1639. -0.43307087 -0.27559055 0.098425197,-0.46027492 -0.27559055 0.060982027,
  1640. -0.44929979 -0.27559055 0.066574134,-0.44058988 -0.27559055 0.075284045,
  1641. -0.43499777 -0.27559055 0.086259173,-0.43307087 -0.47244094 0.098425197,
  1642. -0.46027492 -0.47244094 0.060982027,-0.44929979 -0.47244094 0.066574134,
  1643. -0.44058988 -0.47244094 0.075284045,-0.43499777 -0.47244094 0.086259173] }
  1644. coordIndex [
  1645. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  1646. 7,2,6,-1,7,6,11,-1]
  1647. normalPerVertex TRUE
  1648. normal DEF NORM_86 Normal { vector [
  1649. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  1650. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  1651. -0.6296203 0 0.77690301,-0.83888072 0 0.5443153,
  1652. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  1653. -0.25844621 0 0.96602565,-0.5443153 0 0.83888072,
  1654. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  1655. }
  1656. }
  1657. DEF SHAPE_87 Shape {
  1658. appearance USE APP_2
  1659. geometry DEF FACE_87 IndexedFaceSet {
  1660. coord DEF COORD_87 Coordinate { point [
  1661. -0.5511811 -0.47244094 0.059055118,-0.5511811 -0.27559055 0.059055118,
  1662. -0.47244094 -0.27559055 0.059055118,-0.47244094 -0.47244094 0.059055118] }
  1663. coordIndex [
  1664. 3,1,0,-1,3,2,1,-1]
  1665. normalPerVertex TRUE
  1666. normal DEF NORM_87 Normal { vector [
  1667. 0 0 1,0 0 1,
  1668. 0 0 1,0 0 1] }
  1669. }
  1670. }
  1671. DEF SHAPE_88 Shape {
  1672. appearance USE APP_2
  1673. geometry DEF FACE_88 IndexedFaceSet {
  1674. coord DEF COORD_88 Coordinate { point [
  1675. -0.5511811 -0.47244094 0,-0.5511811 -0.27559055 0,
  1676. -0.5511811 -0.27559055 0.059055118,-0.5511811 -0.47244094 0.059055118] }
  1677. coordIndex [
  1678. 3,1,0,-1,3,2,1,-1]
  1679. normalPerVertex TRUE
  1680. normal DEF NORM_88 Normal { vector [
  1681. -1 0 0,-1 0 0,
  1682. -1 0 0,-1 0 0] }
  1683. }
  1684. }
  1685. DEF SHAPE_89 Shape {
  1686. appearance USE APP_2
  1687. geometry DEF FACE_89 IndexedFaceSet {
  1688. coord DEF COORD_89 Coordinate { point [
  1689. -0.47244094 -0.47244094 0,-0.47244094 -0.27559055 0,
  1690. -0.5511811 -0.27559055 0,-0.5511811 -0.47244094 0] }
  1691. coordIndex [
  1692. 0,2,1,-1,3,2,0,-1]
  1693. normalPerVertex TRUE
  1694. normal DEF NORM_89 Normal { vector [
  1695. 0 0 -1,0 0 -1,
  1696. 0 0 -1,0 0 -1] }
  1697. }
  1698. }
  1699. DEF SHAPE_90 Shape {
  1700. appearance USE APP_2
  1701. geometry DEF FACE_90 IndexedFaceSet {
  1702. coord DEF COORD_90 Coordinate { point [
  1703. -0.37401575 -0.47244094 0.098425197,-0.47244094 -0.47244094 0,
  1704. -0.37883302 -0.47244094 0.068010138,-0.39281329 -0.47244094 0.040572318,
  1705. -0.41458807 -0.47244094 0.01879754,-0.44202589 -0.47244094 0.004817272,
  1706. -0.47244094 -0.27559055 0,-0.37401575 -0.27559055 0.098425197,
  1707. -0.37883302 -0.27559055 0.068010138,-0.39281329 -0.27559055 0.040572318,
  1708. -0.41458807 -0.27559055 0.01879754,-0.44202589 -0.27559055 0.004817272] }
  1709. coordIndex [
  1710. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  1711. 0,8,7,-1,0,2,8,-1]
  1712. normalPerVertex TRUE
  1713. normal DEF NORM_90 Normal { vector [
  1714. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  1715. 0.93344204 0 -0.35872825,0.77690301 0 -0.6296203,
  1716. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  1717. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  1718. 0.96602565 0 -0.25844621,0.83888072 0 -0.5443153,
  1719. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  1720. }
  1721. }
  1722. DEF SHAPE_91 Shape {
  1723. appearance USE APP_2
  1724. geometry DEF FACE_91 IndexedFaceSet {
  1725. coord DEF COORD_91 Coordinate { point [
  1726. -0.37401575 -0.47244094 0.25590551,-0.37401575 -0.27559055 0.25590551,
  1727. -0.37401575 -0.27559055 0.098425197,-0.37401575 -0.47244094 0.098425197] }
  1728. coordIndex [
  1729. 3,1,0,-1,3,2,1,-1]
  1730. normalPerVertex TRUE
  1731. normal DEF NORM_91 Normal { vector [
  1732. 1 0 0,1 0 0,
  1733. 1 0 0,1 0 0] }
  1734. }
  1735. }
  1736. DEF SHAPE_92 Shape {
  1737. appearance USE APP_2
  1738. geometry DEF FACE_92 IndexedFaceSet {
  1739. coord DEF COORD_92 Coordinate { point [
  1740. -0.33464567 0.27559055 0.35433071,-0.31496063 0.27559055 0.35433071,
  1741. -0.33464567 0.47244094 0.35433071,-0.31496063 0.47244094 0.35433071,
  1742. -0.30511811 0.47244094 0.35433071,-0.30511811 0.27559055 0.35433071] }
  1743. coordIndex [
  1744. 0,3,2,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  1745. normalPerVertex TRUE
  1746. normal DEF NORM_92 Normal { vector [
  1747. 0 0 1,0 0 1,
  1748. 0 0 1,0 0 1,
  1749. 0 0 1,0 0 1] }
  1750. }
  1751. }
  1752. DEF SHAPE_93 Shape {
  1753. appearance USE APP_2
  1754. geometry DEF FACE_93 IndexedFaceSet {
  1755. coord DEF COORD_93 Coordinate { point [
  1756. -0.43307087 0.27559055 0.25590551,-0.33464567 0.27559055 0.35433071,
  1757. -0.42825359 0.27559055 0.28632057,-0.41427333 0.27559055 0.31375839,
  1758. -0.39249855 0.27559055 0.33553317,-0.36506073 0.27559055 0.34951344,
  1759. -0.33464567 0.47244094 0.35433071,-0.43307087 0.47244094 0.25590551,
  1760. -0.42825359 0.47244094 0.28632057,-0.41427333 0.47244094 0.31375839,
  1761. -0.39249855 0.47244094 0.33553317,-0.36506073 0.47244094 0.34951344] }
  1762. coordIndex [
  1763. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  1764. 2,3,8,-1,0,2,7,-1]
  1765. normalPerVertex TRUE
  1766. normal DEF NORM_93 Normal { vector [
  1767. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  1768. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  1769. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565,
  1770. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  1771. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  1772. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  1773. }
  1774. }
  1775. DEF SHAPE_94 Shape {
  1776. appearance USE APP_2
  1777. geometry DEF FACE_94 IndexedFaceSet {
  1778. coord DEF COORD_94 Coordinate { point [
  1779. -0.43307087 0.27559055 0.098425197,-0.43307087 0.47244094 0.098425197,
  1780. -0.43307087 0.47244094 0.25590551,-0.43307087 0.27559055 0.25590551] }
  1781. coordIndex [
  1782. 3,1,0,-1,3,2,1,-1]
  1783. normalPerVertex TRUE
  1784. normal DEF NORM_94 Normal { vector [
  1785. -1 0 0,-1 0 0,
  1786. -1 0 0,-1 0 0] }
  1787. }
  1788. }
  1789. DEF SHAPE_95 Shape {
  1790. appearance USE APP_2
  1791. geometry DEF FACE_95 IndexedFaceSet {
  1792. coord DEF COORD_95 Coordinate { point [
  1793. -0.47244094 0.27559055 0.059055118,-0.47244094 0.47244094 0.059055118,
  1794. -0.43307087 0.47244094 0.098425197,-0.46027492 0.47244094 0.060982027,
  1795. -0.44929979 0.47244094 0.066574134,-0.44058988 0.47244094 0.075284045,
  1796. -0.43499777 0.47244094 0.086259173,-0.43307087 0.27559055 0.098425197,
  1797. -0.46027492 0.27559055 0.060982027,-0.44929979 0.27559055 0.066574134,
  1798. -0.44058988 0.27559055 0.075284045,-0.43499777 0.27559055 0.086259173] }
  1799. coordIndex [
  1800. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  1801. 7,2,6,-1,7,6,11,-1]
  1802. normalPerVertex TRUE
  1803. normal DEF NORM_95 Normal { vector [
  1804. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  1805. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  1806. -0.6296203 0 0.77690301,-0.83888072 0 0.5443153,
  1807. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  1808. -0.25844621 0 0.96602565,-0.5443153 0 0.83888072,
  1809. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  1810. }
  1811. }
  1812. DEF SHAPE_96 Shape {
  1813. appearance USE APP_2
  1814. geometry DEF FACE_96 IndexedFaceSet {
  1815. coord DEF COORD_96 Coordinate { point [
  1816. -0.5511811 0.27559055 0.059055118,-0.5511811 0.47244094 0.059055118,
  1817. -0.47244094 0.47244094 0.059055118,-0.47244094 0.27559055 0.059055118] }
  1818. coordIndex [
  1819. 3,1,0,-1,3,2,1,-1]
  1820. normalPerVertex TRUE
  1821. normal DEF NORM_96 Normal { vector [
  1822. 0 0 1,0 0 1,
  1823. 0 0 1,0 0 1] }
  1824. }
  1825. }
  1826. DEF SHAPE_97 Shape {
  1827. appearance USE APP_2
  1828. geometry DEF FACE_97 IndexedFaceSet {
  1829. coord DEF COORD_97 Coordinate { point [
  1830. -0.5511811 0.27559055 0,-0.5511811 0.47244094 0,
  1831. -0.5511811 0.47244094 0.059055118,-0.5511811 0.27559055 0.059055118] }
  1832. coordIndex [
  1833. 3,1,0,-1,3,2,1,-1]
  1834. normalPerVertex TRUE
  1835. normal DEF NORM_97 Normal { vector [
  1836. -1 0 0,-1 0 0,
  1837. -1 0 0,-1 0 0] }
  1838. }
  1839. }
  1840. DEF SHAPE_98 Shape {
  1841. appearance USE APP_2
  1842. geometry DEF FACE_98 IndexedFaceSet {
  1843. coord DEF COORD_98 Coordinate { point [
  1844. -0.47244094 0.27559055 0,-0.47244094 0.47244094 0,
  1845. -0.5511811 0.47244094 0,-0.5511811 0.27559055 0] }
  1846. coordIndex [
  1847. 0,2,1,-1,3,2,0,-1]
  1848. normalPerVertex TRUE
  1849. normal DEF NORM_98 Normal { vector [
  1850. 0 0 -1,0 0 -1,
  1851. 0 0 -1,0 0 -1] }
  1852. }
  1853. }
  1854. DEF SHAPE_99 Shape {
  1855. appearance USE APP_2
  1856. geometry DEF FACE_99 IndexedFaceSet {
  1857. coord DEF COORD_99 Coordinate { point [
  1858. -0.37401575 0.27559055 0.098425197,-0.47244094 0.27559055 0,
  1859. -0.37883302 0.27559055 0.068010138,-0.39281329 0.27559055 0.040572318,
  1860. -0.41458807 0.27559055 0.01879754,-0.44202589 0.27559055 0.004817272,
  1861. -0.47244094 0.47244094 0,-0.37401575 0.47244094 0.098425197,
  1862. -0.37883302 0.47244094 0.068010138,-0.39281329 0.47244094 0.040572318,
  1863. -0.41458807 0.47244094 0.01879754,-0.44202589 0.47244094 0.004817272] }
  1864. coordIndex [
  1865. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  1866. 2,3,9,-1,0,2,7,-1]
  1867. normalPerVertex TRUE
  1868. normal DEF NORM_99 Normal { vector [
  1869. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  1870. 0.95105652 0 -0.30901699,0.77690301 0 -0.6296203,
  1871. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  1872. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  1873. 0.95105652 0 -0.30901699,0.83888072 0 -0.5443153,
  1874. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  1875. }
  1876. }
  1877. DEF SHAPE_100 Shape {
  1878. appearance USE APP_2
  1879. geometry DEF FACE_100 IndexedFaceSet {
  1880. coord DEF COORD_100 Coordinate { point [
  1881. -0.37401575 0.27559055 0.25590551,-0.37401575 0.47244094 0.25590551,
  1882. -0.37401575 0.47244094 0.098425197,-0.37401575 0.27559055 0.098425197] }
  1883. coordIndex [
  1884. 3,1,0,-1,3,2,1,-1]
  1885. normalPerVertex TRUE
  1886. normal DEF NORM_100 Normal { vector [
  1887. 1 0 0,1 0 0,
  1888. 1 0 0,1 0 0] }
  1889. }
  1890. }
  1891. DEF SHAPE_101 Shape {
  1892. appearance USE APP_2
  1893. geometry DEF FACE_101 IndexedFaceSet {
  1894. coord DEF COORD_101 Coordinate { point [
  1895. -0.33464567 -0.098425197 0.35433071,-0.31496063 -0.098425197 0.35433071,
  1896. -0.33464567 0.098425197 0.35433071,-0.31496063 0.098425197 0.35433071,
  1897. -0.30511811 0.098425197 0.35433071,-0.30511811 -0.098425197 0.35433071] }
  1898. coordIndex [
  1899. 0,3,2,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  1900. normalPerVertex TRUE
  1901. normal DEF NORM_101 Normal { vector [
  1902. 0 0 1,0 0 1,
  1903. 0 0 1,0 0 1,
  1904. 0 0 1,0 0 1] }
  1905. }
  1906. }
  1907. DEF SHAPE_102 Shape {
  1908. appearance USE APP_2
  1909. geometry DEF FACE_102 IndexedFaceSet {
  1910. coord DEF COORD_102 Coordinate { point [
  1911. -0.43307087 -0.098425197 0.25590551,-0.33464567 -0.098425197 0.35433071,
  1912. -0.42825359 -0.098425197 0.28632057,-0.41427333 -0.098425197 0.31375839,
  1913. -0.39249855 -0.098425197 0.33553317,-0.36506073 -0.098425197 0.34951344,
  1914. -0.33464567 0.098425197 0.35433071,-0.43307087 0.098425197 0.25590551,
  1915. -0.42825359 0.098425197 0.28632057,-0.41427333 0.098425197 0.31375839,
  1916. -0.39249855 0.098425197 0.33553317,-0.36506073 0.098425197 0.34951344] }
  1917. coordIndex [
  1918. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  1919. 0,8,7,-1,0,2,8,-1]
  1920. normalPerVertex TRUE
  1921. normal DEF NORM_102 Normal { vector [
  1922. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  1923. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  1924. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565,
  1925. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  1926. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  1927. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204] }
  1928. }
  1929. }
  1930. DEF SHAPE_103 Shape {
  1931. appearance USE APP_2
  1932. geometry DEF FACE_103 IndexedFaceSet {
  1933. coord DEF COORD_103 Coordinate { point [
  1934. -0.43307087 -0.098425197 0.098425197,-0.43307087 0.098425197 0.098425197,
  1935. -0.43307087 0.098425197 0.25590551,-0.43307087 -0.098425197 0.25590551] }
  1936. coordIndex [
  1937. 3,1,0,-1,3,2,1,-1]
  1938. normalPerVertex TRUE
  1939. normal DEF NORM_103 Normal { vector [
  1940. -1 0 0,-1 0 0,
  1941. -1 0 0,-1 0 0] }
  1942. }
  1943. }
  1944. DEF SHAPE_104 Shape {
  1945. appearance USE APP_2
  1946. geometry DEF FACE_104 IndexedFaceSet {
  1947. coord DEF COORD_104 Coordinate { point [
  1948. -0.47244094 -0.098425197 0.059055118,-0.47244094 0.098425197 0.059055118,
  1949. -0.43307087 0.098425197 0.098425197,-0.46027492 0.098425197 0.060982027,
  1950. -0.44929979 0.098425197 0.066574134,-0.44058988 0.098425197 0.075284045,
  1951. -0.43499777 0.098425197 0.086259173,-0.43307087 -0.098425197 0.098425197,
  1952. -0.46027492 -0.098425197 0.060982027,-0.44929979 -0.098425197 0.066574134,
  1953. -0.44058988 -0.098425197 0.075284045,-0.43499777 -0.098425197 0.086259173] }
  1954. coordIndex [
  1955. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  1956. 11,5,10,-1,7,2,11,-1]
  1957. normalPerVertex TRUE
  1958. normal DEF NORM_104 Normal { vector [
  1959. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  1960. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  1961. -0.5443153 0 0.83888072,-0.80901699 0 0.58778525,
  1962. -0.95105652 0 0.30901699,-0.98768834 0 0.15643447,
  1963. -0.30901699 0 0.95105652,-0.6296203 0 0.77690301,
  1964. -0.80901699 0 0.58778525,-0.95105652 0 0.30901699] }
  1965. }
  1966. }
  1967. DEF SHAPE_105 Shape {
  1968. appearance USE APP_2
  1969. geometry DEF FACE_105 IndexedFaceSet {
  1970. coord DEF COORD_105 Coordinate { point [
  1971. -0.5511811 -0.098425197 0.059055118,-0.5511811 0.098425197 0.059055118,
  1972. -0.47244094 0.098425197 0.059055118,-0.47244094 -0.098425197 0.059055118] }
  1973. coordIndex [
  1974. 3,1,0,-1,3,2,1,-1]
  1975. normalPerVertex TRUE
  1976. normal DEF NORM_105 Normal { vector [
  1977. 0 0 1,0 0 1,
  1978. 0 0 1,0 0 1] }
  1979. }
  1980. }
  1981. DEF SHAPE_106 Shape {
  1982. appearance USE APP_2
  1983. geometry DEF FACE_106 IndexedFaceSet {
  1984. coord DEF COORD_106 Coordinate { point [
  1985. -0.5511811 -0.098425197 0,-0.5511811 0.098425197 0,
  1986. -0.5511811 0.098425197 0.059055118,-0.5511811 -0.098425197 0.059055118] }
  1987. coordIndex [
  1988. 3,1,0,-1,3,2,1,-1]
  1989. normalPerVertex TRUE
  1990. normal DEF NORM_106 Normal { vector [
  1991. -1 0 0,-1 0 0,
  1992. -1 0 0,-1 0 0] }
  1993. }
  1994. }
  1995. DEF SHAPE_107 Shape {
  1996. appearance USE APP_2
  1997. geometry DEF FACE_107 IndexedFaceSet {
  1998. coord DEF COORD_107 Coordinate { point [
  1999. -0.47244094 -0.098425197 0,-0.47244094 0.098425197 0,
  2000. -0.5511811 0.098425197 0,-0.5511811 -0.098425197 0] }
  2001. coordIndex [
  2002. 3,1,0,-1,3,2,1,-1]
  2003. normalPerVertex TRUE
  2004. normal DEF NORM_107 Normal { vector [
  2005. 0 0 -1,0 0 -1,
  2006. 0 0 -1,0 0 -1] }
  2007. }
  2008. }
  2009. DEF SHAPE_108 Shape {
  2010. appearance USE APP_2
  2011. geometry DEF FACE_108 IndexedFaceSet {
  2012. coord DEF COORD_108 Coordinate { point [
  2013. -0.37401575 -0.098425197 0.098425197,-0.47244094 -0.098425197 0,
  2014. -0.37883302 -0.098425197 0.068010138,-0.39281329 -0.098425197 0.040572318,
  2015. -0.41458807 -0.098425197 0.01879754,-0.44202589 -0.098425197 0.004817272,
  2016. -0.47244094 0.098425197 0,-0.37401575 0.098425197 0.098425197,
  2017. -0.37883302 0.098425197 0.068010138,-0.39281329 0.098425197 0.040572318,
  2018. -0.41458807 0.098425197 0.01879754,-0.44202589 0.098425197 0.004817272] }
  2019. coordIndex [
  2020. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  2021. 0,8,7,-1,0,2,8,-1]
  2022. normalPerVertex TRUE
  2023. normal DEF NORM_108 Normal { vector [
  2024. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  2025. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  2026. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  2027. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  2028. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  2029. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  2030. }
  2031. }
  2032. DEF SHAPE_109 Shape {
  2033. appearance USE APP_2
  2034. geometry DEF FACE_109 IndexedFaceSet {
  2035. coord DEF COORD_109 Coordinate { point [
  2036. -0.37401575 -0.098425197 0.25590551,-0.37401575 0.098425197 0.25590551,
  2037. -0.37401575 0.098425197 0.098425197,-0.37401575 -0.098425197 0.098425197] }
  2038. coordIndex [
  2039. 3,1,0,-1,3,2,1,-1]
  2040. normalPerVertex TRUE
  2041. normal DEF NORM_109 Normal { vector [
  2042. 1 0 0,1 0 0,
  2043. 1 0 0,1 0 0] }
  2044. }
  2045. }
  2046. ] }
  2047. ] }