SOT-143.wrl 61 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 0.70417339
  20. diffuseColor 0.14509805 0.14117648 0.14117648
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
  28. -0.26441793 0.5445839 0.039370079,0.26441793 0.5445839 0.039370079,
  29. 0.27755906 0.57086614 0.22637795,-0.27755906 0.57086614 0.22637795] }
  30. coordIndex [
  31. 2,1,0,-1,2,0,3,-1]
  32. normalPerVertex TRUE
  33. normal DEF NORM_1 Normal { vector [
  34. 0 0.99026807 -0.1391731,0 0.99026807 -0.1391731,
  35. 0 0.99026807 -0.1391731,0 0.99026807 -0.1391731] }
  36. }
  37. }
  38. DEF SHAPE_2 Shape {
  39. appearance USE APP_1
  40. geometry DEF FACE_2 IndexedFaceSet {
  41. coord DEF COORD_2 Coordinate { point [
  42. -0.26441793 0.5445839 0.039370079,0.26441793 0.5445839 0.039370079,
  43. 0.28867839 0.52032345 0.039370079,0.28867839 -0.52032345 0.039370079,
  44. 0.26441793 -0.5445839 0.039370079,-0.26441793 -0.5445839 0.039370079,
  45. -0.28867839 -0.52032345 0.039370079,-0.28867839 0.52032345 0.039370079] }
  46. coordIndex [
  47. 1,7,0,-1,2,7,1,-1,4,5,6,-1,3,6,7,-1,3,4,6,-1,3,7,2,-1]
  48. normalPerVertex TRUE
  49. normal DEF NORM_2 Normal { vector [
  50. 0 0 -1,0 0 -1,
  51. 0 0 -1,0 0 -1,
  52. 0 0 -1,0 0 -1,
  53. 0 0 -1,0 0 -1] }
  54. }
  55. }
  56. DEF SHAPE_3 Shape {
  57. appearance USE APP_1
  58. geometry DEF FACE_3 IndexedFaceSet {
  59. coord DEF COORD_3 Coordinate { point [
  60. 0.26441793 0.5445839 0.039370079,0.28867839 0.52032345 0.039370079,
  61. 0.31496063 0.53346457 0.22637795,0.27755906 0.57086614 0.22637795] }
  62. coordIndex [
  63. 2,1,0,-1,2,0,3,-1]
  64. normalPerVertex TRUE
  65. normal DEF NORM_3 Normal { vector [
  66. 0.69937913 0.69937913 -0.14743699,0.69937913 0.69937913 -0.14743699,
  67. 0.69937913 0.69937913 -0.14743699,0.69937913 0.69937913 -0.14743699] }
  68. }
  69. }
  70. DEF SHAPE_4 Shape {
  71. appearance USE APP_1
  72. geometry DEF FACE_4 IndexedFaceSet {
  73. coord DEF COORD_4 Coordinate { point [
  74. -0.27755906 0.57086614 0.22637795,0.27755906 0.57086614 0.22637795,
  75. 0.27755906 0.57086614 0.28543307,-0.27755906 0.57086614 0.28543307] }
  76. coordIndex [
  77. 2,1,0,-1,2,0,3,-1]
  78. normalPerVertex TRUE
  79. normal DEF NORM_4 Normal { vector [
  80. 0 1 0,0 1 0,
  81. 0 1 0,0 1 0] }
  82. }
  83. }
  84. DEF SHAPE_5 Shape {
  85. appearance USE APP_1
  86. geometry DEF FACE_5 IndexedFaceSet {
  87. coord DEF COORD_5 Coordinate { point [
  88. -0.28867839 0.52032345 0.039370079,-0.26441793 0.5445839 0.039370079,
  89. -0.27755906 0.57086614 0.22637795,-0.31496063 0.53346457 0.22637795] }
  90. coordIndex [
  91. 2,1,0,-1,2,0,3,-1]
  92. normalPerVertex TRUE
  93. normal DEF NORM_5 Normal { vector [
  94. -0.69937913 0.69937913 -0.14743699,-0.69937913 0.69937913 -0.14743699,
  95. -0.69937913 0.69937913 -0.14743699,-0.69937913 0.69937913 -0.14743699] }
  96. }
  97. }
  98. DEF SHAPE_6 Shape {
  99. appearance USE APP_1
  100. geometry DEF FACE_6 IndexedFaceSet {
  101. coord DEF COORD_6 Coordinate { point [
  102. 0.28867839 0.52032345 0.039370079,0.28867839 -0.52032345 0.039370079,
  103. 0.31496063 -0.53346457 0.22637795,0.31496063 -0.4488189 0.22637795,
  104. 0.31496063 -0.2992126 0.22637795,0.31496063 0.2992126 0.22637795,
  105. 0.31496063 0.4488189 0.22637795,0.31496063 0.53346457 0.22637795] }
  106. coordIndex [
  107. 6,0,7,-1,5,0,6,-1,1,5,4,-1,1,0,5,-1,3,1,4,-1,2,1,3,-1]
  108. normalPerVertex TRUE
  109. normal DEF NORM_6 Normal { vector [
  110. 0.99026807 0 -0.1391731,0.99026807 0 -0.1391731,
  111. 0.99026807 0 -0.1391731,0.99026807 0 -0.1391731,
  112. 0.99026807 0 -0.1391731,0.99026807 0 -0.1391731,
  113. 0.99026807 0 -0.1391731,0.99026807 0 -0.1391731] }
  114. }
  115. }
  116. DEF SHAPE_7 Shape {
  117. appearance USE APP_1
  118. geometry DEF FACE_7 IndexedFaceSet {
  119. coord DEF COORD_7 Coordinate { point [
  120. 0.28867839 -0.52032345 0.039370079,0.26441793 -0.5445839 0.039370079,
  121. 0.27755906 -0.57086614 0.22637795,0.31496063 -0.53346457 0.22637795] }
  122. coordIndex [
  123. 2,1,0,-1,2,0,3,-1]
  124. normalPerVertex TRUE
  125. normal DEF NORM_7 Normal { vector [
  126. 0.69937913 -0.69937913 -0.14743699,0.69937913 -0.69937913 -0.14743699,
  127. 0.69937913 -0.69937913 -0.14743699,0.69937913 -0.69937913 -0.14743699] }
  128. }
  129. }
  130. DEF SHAPE_8 Shape {
  131. appearance USE APP_1
  132. geometry DEF FACE_8 IndexedFaceSet {
  133. coord DEF COORD_8 Coordinate { point [
  134. 0.26441793 -0.5445839 0.039370079,-0.26441793 -0.5445839 0.039370079,
  135. -0.27755906 -0.57086614 0.22637795,0.27755906 -0.57086614 0.22637795] }
  136. coordIndex [
  137. 2,1,0,-1,2,0,3,-1]
  138. normalPerVertex TRUE
  139. normal DEF NORM_8 Normal { vector [
  140. 0 -0.99026807 -0.1391731,0 -0.99026807 -0.1391731,
  141. 0 -0.99026807 -0.1391731,0 -0.99026807 -0.1391731] }
  142. }
  143. }
  144. DEF SHAPE_9 Shape {
  145. appearance USE APP_1
  146. geometry DEF FACE_9 IndexedFaceSet {
  147. coord DEF COORD_9 Coordinate { point [
  148. -0.26441793 -0.5445839 0.039370079,-0.28867839 -0.52032345 0.039370079,
  149. -0.31496063 -0.53346457 0.22637795,-0.27755906 -0.57086614 0.22637795] }
  150. coordIndex [
  151. 2,1,0,-1,2,0,3,-1]
  152. normalPerVertex TRUE
  153. normal DEF NORM_9 Normal { vector [
  154. -0.69937913 -0.69937913 -0.14743699,-0.69937913 -0.69937913 -0.14743699,
  155. -0.69937913 -0.69937913 -0.14743699,-0.69937913 -0.69937913 -0.14743699] }
  156. }
  157. }
  158. DEF SHAPE_10 Shape {
  159. appearance USE APP_1
  160. geometry DEF FACE_10 IndexedFaceSet {
  161. coord DEF COORD_10 Coordinate { point [
  162. -0.28867839 -0.52032345 0.039370079,-0.28867839 0.52032345 0.039370079,
  163. -0.31496063 0.53346457 0.22637795,-0.31496063 0.4488189 0.22637795,
  164. -0.31496063 0.1496063 0.22637795,-0.31496063 -0.2992126 0.22637795,
  165. -0.31496063 -0.4488189 0.22637795,-0.31496063 -0.53346457 0.22637795] }
  166. coordIndex [
  167. 6,0,7,-1,5,0,6,-1,4,0,5,-1,1,0,4,-1,3,1,4,-1,2,1,3,-1]
  168. normalPerVertex TRUE
  169. normal DEF NORM_10 Normal { vector [
  170. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731,
  171. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731,
  172. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731,
  173. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731] }
  174. }
  175. }
  176. DEF SHAPE_11 Shape {
  177. appearance USE APP_1
  178. geometry DEF FACE_11 IndexedFaceSet {
  179. coord DEF COORD_11 Coordinate { point [
  180. 0.27755906 0.57086614 0.22637795,0.31496063 0.53346457 0.22637795,
  181. 0.31496063 0.53346457 0.28543307,0.27755906 0.57086614 0.28543307] }
  182. coordIndex [
  183. 2,1,0,-1,2,0,3,-1]
  184. normalPerVertex TRUE
  185. normal DEF NORM_11 Normal { vector [
  186. 0.70710678 0.70710678 0,0.70710678 0.70710678 0,
  187. 0.70710678 0.70710678 0,0.70710678 0.70710678 0] }
  188. }
  189. }
  190. DEF SHAPE_12 Shape {
  191. appearance USE APP_1
  192. geometry DEF FACE_12 IndexedFaceSet {
  193. coord DEF COORD_12 Coordinate { point [
  194. -0.27755906 0.57086614 0.28543307,0.27755906 0.57086614 0.28543307,
  195. 0.2726378 0.56102362 0.28543307,-0.2726378 0.56102362 0.28543307] }
  196. coordIndex [
  197. 1,0,3,-1,2,1,3,-1]
  198. normalPerVertex TRUE
  199. normal DEF NORM_12 Normal { vector [
  200. 0 0 1,0 0 1,
  201. 0 0 1,0 0 1] }
  202. }
  203. }
  204. DEF SHAPE_13 Shape {
  205. appearance USE APP_1
  206. geometry DEF FACE_13 IndexedFaceSet {
  207. coord DEF COORD_13 Coordinate { point [
  208. -0.31496063 0.53346457 0.22637795,-0.27755906 0.57086614 0.22637795,
  209. -0.27755906 0.57086614 0.28543307,-0.31496063 0.53346457 0.28543307] }
  210. coordIndex [
  211. 2,1,0,-1,2,0,3,-1]
  212. normalPerVertex TRUE
  213. normal DEF NORM_13 Normal { vector [
  214. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0,
  215. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0] }
  216. }
  217. }
  218. DEF SHAPE_14 Shape {
  219. appearance USE APP_1
  220. geometry DEF FACE_14 IndexedFaceSet {
  221. coord DEF COORD_14 Coordinate { point [
  222. 0.31496063 0.53346457 0.22637795,0.31496063 0.53346457 0.28543307,
  223. 0.31496063 0.4488189 0.22637795,0.31496063 0.4488189 0.28543307] }
  224. coordIndex [
  225. 2,0,1,-1,3,2,1,-1]
  226. normalPerVertex TRUE
  227. normal DEF NORM_14 Normal { vector [
  228. 1 0 0,1 0 0,
  229. 1 0 0,1 0 0] }
  230. }
  231. }
  232. DEF SHAPE_15 Shape {
  233. appearance USE APP_1
  234. geometry DEF FACE_15 IndexedFaceSet {
  235. coord DEF COORD_15 Coordinate { point [
  236. 0.31496063 -0.4488189 0.22637795,0.31496063 -0.4488189 0.28543307,
  237. 0.31496063 -0.53346457 0.22637795,0.31496063 -0.53346457 0.28543307] }
  238. coordIndex [
  239. 3,0,1,-1,3,2,0,-1]
  240. normalPerVertex TRUE
  241. normal DEF NORM_15 Normal { vector [
  242. 1 0 0,1 0 0,
  243. 1 0 0,1 0 0] }
  244. }
  245. }
  246. DEF SHAPE_16 Shape {
  247. appearance DEF APP_2 Appearance {
  248. material Material {
  249. ambientIntensity 0.12230745
  250. diffuseColor 0.82352942 0.81960785 0.78039217
  251. emissiveColor 0 0 0
  252. shininess 0.1
  253. specularColor 0.12 0.12 0.12
  254. transparency 0
  255. } }
  256. geometry DEF FACE_16 IndexedFaceSet {
  257. coord DEF COORD_16 Coordinate { point [
  258. 0.31496063 0.4488189 0.22637795,0.33464567 0.4488189 0.22637795,
  259. 0.31496063 0.2992126 0.22637795,0.33464567 0.2992126 0.22637795] }
  260. coordIndex [
  261. 1,2,0,-1,1,3,2,-1]
  262. normalPerVertex TRUE
  263. normal DEF NORM_16 Normal { vector [
  264. 0 0 -1,0 0 -1,
  265. 0 0 -1,0 0 -1] }
  266. }
  267. }
  268. DEF SHAPE_17 Shape {
  269. appearance USE APP_2
  270. geometry DEF FACE_17 IndexedFaceSet {
  271. coord DEF COORD_17 Coordinate { point [
  272. 0.31496063 -0.2992126 0.22637795,0.33464567 -0.2992126 0.22637795,
  273. 0.31496063 -0.4488189 0.22637795,0.33464567 -0.4488189 0.22637795] }
  274. coordIndex [
  275. 1,2,0,-1,1,3,2,-1]
  276. normalPerVertex TRUE
  277. normal DEF NORM_17 Normal { vector [
  278. 0 0 -1,0 0 -1,
  279. 0 0 -1,0 0 -1] }
  280. }
  281. }
  282. DEF SHAPE_18 Shape {
  283. appearance USE APP_1
  284. geometry DEF FACE_18 IndexedFaceSet {
  285. coord DEF COORD_18 Coordinate { point [
  286. 0.31496063 0.2992126 0.22637795,0.31496063 0.2992126 0.28543307,
  287. 0.31496063 -0.2992126 0.22637795,0.31496063 -0.2992126 0.28543307] }
  288. coordIndex [
  289. 3,0,1,-1,3,2,0,-1]
  290. normalPerVertex TRUE
  291. normal DEF NORM_18 Normal { vector [
  292. 1 0 0,1 0 0,
  293. 1 0 0,1 0 0] }
  294. }
  295. }
  296. DEF SHAPE_19 Shape {
  297. appearance USE APP_1
  298. geometry DEF FACE_19 IndexedFaceSet {
  299. coord DEF COORD_19 Coordinate { point [
  300. 0.31496063 -0.53346457 0.22637795,0.27755906 -0.57086614 0.22637795,
  301. 0.27755906 -0.57086614 0.28543307,0.31496063 -0.53346457 0.28543307] }
  302. coordIndex [
  303. 2,1,0,-1,2,0,3,-1]
  304. normalPerVertex TRUE
  305. normal DEF NORM_19 Normal { vector [
  306. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  307. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0] }
  308. }
  309. }
  310. DEF SHAPE_20 Shape {
  311. appearance USE APP_1
  312. geometry DEF FACE_20 IndexedFaceSet {
  313. coord DEF COORD_20 Coordinate { point [
  314. 0.27755906 -0.57086614 0.22637795,-0.27755906 -0.57086614 0.22637795,
  315. -0.27755906 -0.57086614 0.28543307,0.27755906 -0.57086614 0.28543307] }
  316. coordIndex [
  317. 2,1,0,-1,2,0,3,-1]
  318. normalPerVertex TRUE
  319. normal DEF NORM_20 Normal { vector [
  320. 0 -1 0,0 -1 0,
  321. 0 -1 0,0 -1 0] }
  322. }
  323. }
  324. DEF SHAPE_21 Shape {
  325. appearance USE APP_1
  326. geometry DEF FACE_21 IndexedFaceSet {
  327. coord DEF COORD_21 Coordinate { point [
  328. -0.27755906 -0.57086614 0.22637795,-0.31496063 -0.53346457 0.22637795,
  329. -0.31496063 -0.53346457 0.28543307,-0.27755906 -0.57086614 0.28543307] }
  330. coordIndex [
  331. 2,1,0,-1,2,0,3,-1]
  332. normalPerVertex TRUE
  333. normal DEF NORM_21 Normal { vector [
  334. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0,
  335. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0] }
  336. }
  337. }
  338. DEF SHAPE_22 Shape {
  339. appearance USE APP_1
  340. geometry DEF FACE_22 IndexedFaceSet {
  341. coord DEF COORD_22 Coordinate { point [
  342. -0.31496063 -0.53346457 0.22637795,-0.31496063 -0.53346457 0.28543307,
  343. -0.31496063 -0.4488189 0.22637795,-0.31496063 -0.4488189 0.28543307] }
  344. coordIndex [
  345. 2,0,1,-1,3,2,1,-1]
  346. normalPerVertex TRUE
  347. normal DEF NORM_22 Normal { vector [
  348. -1 0 0,-1 0 0,
  349. -1 0 0,-1 0 0] }
  350. }
  351. }
  352. DEF SHAPE_23 Shape {
  353. appearance USE APP_1
  354. geometry DEF FACE_23 IndexedFaceSet {
  355. coord DEF COORD_23 Coordinate { point [
  356. -0.31496063 0.4488189 0.22637795,-0.31496063 0.4488189 0.28543307,
  357. -0.31496063 0.53346457 0.22637795,-0.31496063 0.53346457 0.28543307] }
  358. coordIndex [
  359. 3,0,1,-1,3,2,0,-1]
  360. normalPerVertex TRUE
  361. normal DEF NORM_23 Normal { vector [
  362. -1 0 0,-1 0 0,
  363. -1 0 0,-1 0 0] }
  364. }
  365. }
  366. DEF SHAPE_24 Shape {
  367. appearance USE APP_2
  368. geometry DEF FACE_24 IndexedFaceSet {
  369. coord DEF COORD_24 Coordinate { point [
  370. -0.31496063 -0.4488189 0.22637795,-0.33464567 -0.4488189 0.22637795,
  371. -0.31496063 -0.2992126 0.22637795,-0.33464567 -0.2992126 0.22637795] }
  372. coordIndex [
  373. 0,3,2,-1,1,3,0,-1]
  374. normalPerVertex TRUE
  375. normal DEF NORM_24 Normal { vector [
  376. 0 0 -1,0 0 -1,
  377. 0 0 -1,0 0 -1] }
  378. }
  379. }
  380. DEF SHAPE_25 Shape {
  381. appearance USE APP_2
  382. geometry DEF FACE_25 IndexedFaceSet {
  383. coord DEF COORD_25 Coordinate { point [
  384. -0.31496063 0.1496063 0.22637795,-0.31496063 0.4488189 0.22637795,
  385. -0.33464567 0.1496063 0.22637795,-0.33464567 0.4488189 0.22637795] }
  386. coordIndex [
  387. 3,1,0,-1,3,0,2,-1]
  388. normalPerVertex TRUE
  389. normal DEF NORM_25 Normal { vector [
  390. 0 0 -1,0 0 -1,
  391. 0 0 -1,0 0 -1] }
  392. }
  393. }
  394. DEF SHAPE_26 Shape {
  395. appearance USE APP_1
  396. geometry DEF FACE_26 IndexedFaceSet {
  397. coord DEF COORD_26 Coordinate { point [
  398. -0.31496063 -0.2992126 0.22637795,-0.31496063 -0.2992126 0.28543307,
  399. -0.31496063 0.1496063 0.22637795,-0.31496063 0.1496063 0.28543307] }
  400. coordIndex [
  401. 3,0,1,-1,3,2,0,-1]
  402. normalPerVertex TRUE
  403. normal DEF NORM_26 Normal { vector [
  404. -1 0 0,-1 0 0,
  405. -1 0 0,-1 0 0] }
  406. }
  407. }
  408. DEF SHAPE_27 Shape {
  409. appearance USE APP_1
  410. geometry DEF FACE_27 IndexedFaceSet {
  411. coord DEF COORD_27 Coordinate { point [
  412. 0.27755906 0.57086614 0.28543307,0.31496063 0.53346457 0.28543307,
  413. 0.30511811 0.52854331 0.28543307,0.2726378 0.56102362 0.28543307] }
  414. coordIndex [
  415. 2,1,0,-1,2,0,3,-1]
  416. normalPerVertex TRUE
  417. normal DEF NORM_27 Normal { vector [
  418. 0 0 1,0 0 1,
  419. 0 0 1,0 0 1] }
  420. }
  421. }
  422. DEF SHAPE_28 Shape {
  423. appearance USE APP_1
  424. geometry DEF FACE_28 IndexedFaceSet {
  425. coord DEF COORD_28 Coordinate { point [
  426. -0.2726378 0.56102362 0.28543307,0.2726378 0.56102362 0.28543307,
  427. 0.25949667 0.53474138 0.47244094,-0.25949667 0.53474138 0.47244094] }
  428. coordIndex [
  429. 2,1,0,-1,2,0,3,-1]
  430. normalPerVertex TRUE
  431. normal DEF NORM_28 Normal { vector [
  432. 0 0.99026807 0.1391731,0 0.99026807 0.1391731,
  433. 0 0.99026807 0.1391731,0 0.99026807 0.1391731] }
  434. }
  435. }
  436. DEF SHAPE_29 Shape {
  437. appearance USE APP_1
  438. geometry DEF FACE_29 IndexedFaceSet {
  439. coord DEF COORD_29 Coordinate { point [
  440. -0.31496063 0.53346457 0.28543307,-0.27755906 0.57086614 0.28543307,
  441. -0.2726378 0.56102362 0.28543307,-0.30511811 0.52854331 0.28543307] }
  442. coordIndex [
  443. 2,1,0,-1,2,0,3,-1]
  444. normalPerVertex TRUE
  445. normal DEF NORM_29 Normal { vector [
  446. 0 0 1,0 0 1,
  447. 0 0 1,0 0 1] }
  448. }
  449. }
  450. DEF SHAPE_30 Shape {
  451. appearance USE APP_1
  452. geometry DEF FACE_30 IndexedFaceSet {
  453. coord DEF COORD_30 Coordinate { point [
  454. 0.31496063 0.53346457 0.28543307,0.30511811 0.52854331 0.28543307,
  455. 0.31496063 0.4488189 0.28543307,0.30511811 0.4488189 0.28543307] }
  456. coordIndex [
  457. 3,0,1,-1,3,2,0,-1]
  458. normalPerVertex TRUE
  459. normal DEF NORM_30 Normal { vector [
  460. 0 0 1,0 0 1,
  461. 0 0 1,0 0 1] }
  462. }
  463. }
  464. DEF SHAPE_31 Shape {
  465. appearance USE APP_2
  466. geometry DEF FACE_31 IndexedFaceSet {
  467. coord DEF COORD_31 Coordinate { point [
  468. 0.31496063 0.4488189 0.22637795,0.31496063 0.4488189 0.28543307,
  469. 0.33464567 0.4488189 0.22637795,0.37401575 0.4488189 0.18700787,
  470. 0.34681169 0.4488189 0.22445104,0.35778682 0.4488189 0.21885894,
  471. 0.36649673 0.4488189 0.21014903,0.37208884 0.4488189 0.1991739,
  472. 0.37401575 0.4488189 0.098425197,0.47244094 0.4488189 0,
  473. 0.37883302 0.4488189 0.068010138,0.39281329 0.4488189 0.040572318,
  474. 0.41458807 0.4488189 0.01879754,0.44202589 0.4488189 0.004817272,
  475. 0.5511811 0.4488189 0,0.5511811 0.4488189 0.059055118,
  476. 0.47244094 0.4488189 0.059055118,0.43307087 0.4488189 0.098425197,
  477. 0.46027492 0.4488189 0.060982027,0.44929979 0.4488189 0.066574134,
  478. 0.44058988 0.4488189 0.075284045,0.43499777 0.4488189 0.086259173,
  479. 0.43307087 0.4488189 0.18700787,0.33464567 0.4488189 0.28543307,
  480. 0.42825359 0.4488189 0.21742293,0.41427333 0.4488189 0.24486075,
  481. 0.39249855 0.4488189 0.26663553,0.36506073 0.4488189 0.2806158] }
  482. coordIndex [
  483. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,19,13,12,-1,19,18,13,-1,20,19,12,-1,11,20,12,-1,
  484. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,3,22,17,-1,3,17,8,-1,7,24,22,-1,7,22,3,-1,
  485. 25,24,7,-1,6,25,7,-1,26,6,5,-1,26,25,6,-1,4,26,5,-1,27,26,4,-1,23,2,0,-1,23,4,2,-1,
  486. 23,27,4,-1,1,23,0,-1]
  487. normalPerVertex TRUE
  488. normal DEF NORM_31 Normal { vector [
  489. 0 1 0,0 1 0,
  490. 0 1 0,0 1 0,
  491. 0 1 0,0 1 0,
  492. 0 1 0,0 1 0,
  493. 0 1 0,0 1 0,
  494. 0 1 0,0 1 0,
  495. 0 1 0,0 1 0,
  496. 0 1 0,0 1 0,
  497. 0 1 0,0 1 0,
  498. 0 1 0,0 1 0,
  499. 0 1 0,0 1 0,
  500. 0 1 0,0 1 0,
  501. 0 1 0,0 1 0,
  502. 0 1 0,0 1 0] }
  503. }
  504. }
  505. DEF SHAPE_32 Shape {
  506. appearance USE APP_2
  507. geometry DEF FACE_32 IndexedFaceSet {
  508. coord DEF COORD_32 Coordinate { point [
  509. 0.31496063 -0.4488189 0.22637795,0.31496063 -0.4488189 0.28543307,
  510. 0.33464567 -0.4488189 0.22637795,0.37401575 -0.4488189 0.18700787,
  511. 0.34681169 -0.4488189 0.22445104,0.35778682 -0.4488189 0.21885894,
  512. 0.36649673 -0.4488189 0.21014903,0.37208884 -0.4488189 0.1991739,
  513. 0.37401575 -0.4488189 0.098425197,0.47244094 -0.4488189 0,
  514. 0.37883302 -0.4488189 0.068010138,0.39281329 -0.4488189 0.040572318,
  515. 0.41458807 -0.4488189 0.01879754,0.44202589 -0.4488189 0.004817272,
  516. 0.5511811 -0.4488189 0,0.5511811 -0.4488189 0.059055118,
  517. 0.47244094 -0.4488189 0.059055118,0.43307087 -0.4488189 0.098425197,
  518. 0.46027492 -0.4488189 0.060982027,0.44929979 -0.4488189 0.066574134,
  519. 0.44058988 -0.4488189 0.075284045,0.43499777 -0.4488189 0.086259173,
  520. 0.43307087 -0.4488189 0.18700787,0.33464567 -0.4488189 0.28543307,
  521. 0.42825359 -0.4488189 0.21742293,0.41427333 -0.4488189 0.24486075,
  522. 0.39249855 -0.4488189 0.26663553,0.36506073 -0.4488189 0.2806158] }
  523. coordIndex [
  524. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,19,12,13,-1,19,13,18,-1,20,12,19,-1,11,12,20,-1,
  525. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,3,17,22,-1,3,8,17,-1,7,22,24,-1,7,3,22,-1,
  526. 25,7,24,-1,6,7,25,-1,26,5,6,-1,26,6,25,-1,4,5,26,-1,27,4,26,-1,23,0,2,-1,23,2,4,-1,
  527. 23,4,27,-1,1,0,23,-1]
  528. normalPerVertex TRUE
  529. normal DEF NORM_32 Normal { vector [
  530. 0 -1 0,0 -1 0,
  531. 0 -1 0,0 -1 0,
  532. 0 -1 0,0 -1 0,
  533. 0 -1 0,0 -1 0,
  534. 0 -1 0,0 -1 0,
  535. 0 -1 0,0 -1 0,
  536. 0 -1 0,0 -1 0,
  537. 0 -1 0,0 -1 0,
  538. 0 -1 0,0 -1 0,
  539. 0 -1 0,0 -1 0,
  540. 0 -1 0,0 -1 0,
  541. 0 -1 0,0 -1 0,
  542. 0 -1 0,0 -1 0,
  543. 0 -1 0,0 -1 0] }
  544. }
  545. }
  546. DEF SHAPE_33 Shape {
  547. appearance USE APP_1
  548. geometry DEF FACE_33 IndexedFaceSet {
  549. coord DEF COORD_33 Coordinate { point [
  550. 0.31496063 -0.4488189 0.28543307,0.30511811 -0.4488189 0.28543307,
  551. 0.31496063 -0.53346457 0.28543307,0.30511811 -0.52854331 0.28543307] }
  552. coordIndex [
  553. 2,0,1,-1,3,2,1,-1]
  554. normalPerVertex TRUE
  555. normal DEF NORM_33 Normal { vector [
  556. 0 0 1,0 0 1,
  557. 0 0 1,0 0 1] }
  558. }
  559. }
  560. DEF SHAPE_34 Shape {
  561. appearance USE APP_2
  562. geometry DEF FACE_34 IndexedFaceSet {
  563. coord DEF COORD_34 Coordinate { point [
  564. 0.33464567 0.4488189 0.22637795,0.33464567 0.2992126 0.22637795,
  565. 0.37401575 0.2992126 0.18700787,0.34681169 0.2992126 0.22445104,
  566. 0.35778682 0.2992126 0.21885894,0.36649673 0.2992126 0.21014903,
  567. 0.37208884 0.2992126 0.1991739,0.37401575 0.4488189 0.18700787,
  568. 0.34681169 0.4488189 0.22445104,0.35778682 0.4488189 0.21885894,
  569. 0.36649673 0.4488189 0.21014903,0.37208884 0.4488189 0.1991739] }
  570. coordIndex [
  571. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  572. 7,2,6,-1,7,6,11,-1]
  573. normalPerVertex TRUE
  574. normal DEF NORM_34 Normal { vector [
  575. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  576. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  577. -0.58778525 0 -0.80901699,-0.83888072 0 -0.5443153,
  578. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  579. -0.30901699 0 -0.95105652,-0.58778525 0 -0.80901699,
  580. -0.77690301 0 -0.6296203,-0.93344204 0 -0.35872825] }
  581. }
  582. }
  583. DEF SHAPE_35 Shape {
  584. appearance USE APP_2
  585. geometry DEF FACE_35 IndexedFaceSet {
  586. coord DEF COORD_35 Coordinate { point [
  587. 0.31496063 0.2992126 0.22637795,0.31496063 0.2992126 0.28543307,
  588. 0.33464567 0.2992126 0.22637795,0.37401575 0.2992126 0.18700787,
  589. 0.34681169 0.2992126 0.22445104,0.35778682 0.2992126 0.21885894,
  590. 0.36649673 0.2992126 0.21014903,0.37208884 0.2992126 0.1991739,
  591. 0.37401575 0.2992126 0.098425197,0.47244094 0.2992126 0,
  592. 0.37883302 0.2992126 0.068010138,0.39281329 0.2992126 0.040572318,
  593. 0.41458807 0.2992126 0.01879754,0.44202589 0.2992126 0.004817272,
  594. 0.5511811 0.2992126 0,0.5511811 0.2992126 0.059055118,
  595. 0.47244094 0.2992126 0.059055118,0.43307087 0.2992126 0.098425197,
  596. 0.46027492 0.2992126 0.060982027,0.44929979 0.2992126 0.066574134,
  597. 0.44058988 0.2992126 0.075284045,0.43499777 0.2992126 0.086259173,
  598. 0.43307087 0.2992126 0.18700787,0.33464567 0.2992126 0.28543307,
  599. 0.42825359 0.2992126 0.21742293,0.41427333 0.2992126 0.24486075,
  600. 0.39249855 0.2992126 0.26663553,0.36506073 0.2992126 0.2806158] }
  601. coordIndex [
  602. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,19,12,13,-1,19,13,18,-1,20,12,19,-1,11,12,20,-1,
  603. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,3,17,22,-1,3,8,17,-1,7,22,24,-1,7,3,22,-1,
  604. 25,7,24,-1,6,7,25,-1,26,5,6,-1,26,6,25,-1,4,5,26,-1,27,4,26,-1,23,0,2,-1,23,2,4,-1,
  605. 23,4,27,-1,1,0,23,-1]
  606. normalPerVertex TRUE
  607. normal DEF NORM_35 Normal { vector [
  608. 0 -1 0,0 -1 0,
  609. 0 -1 0,0 -1 0,
  610. 0 -1 0,0 -1 0,
  611. 0 -1 0,0 -1 0,
  612. 0 -1 0,0 -1 0,
  613. 0 -1 0,0 -1 0,
  614. 0 -1 0,0 -1 0,
  615. 0 -1 0,0 -1 0,
  616. 0 -1 0,0 -1 0,
  617. 0 -1 0,0 -1 0,
  618. 0 -1 0,0 -1 0,
  619. 0 -1 0,0 -1 0,
  620. 0 -1 0,0 -1 0,
  621. 0 -1 0,0 -1 0] }
  622. }
  623. }
  624. DEF SHAPE_36 Shape {
  625. appearance USE APP_2
  626. geometry DEF FACE_36 IndexedFaceSet {
  627. coord DEF COORD_36 Coordinate { point [
  628. 0.31496063 -0.2992126 0.22637795,0.31496063 -0.2992126 0.28543307,
  629. 0.33464567 -0.2992126 0.22637795,0.37401575 -0.2992126 0.18700787,
  630. 0.34681169 -0.2992126 0.22445104,0.35778682 -0.2992126 0.21885894,
  631. 0.36649673 -0.2992126 0.21014903,0.37208884 -0.2992126 0.1991739,
  632. 0.37401575 -0.2992126 0.098425197,0.47244094 -0.2992126 0,
  633. 0.37883302 -0.2992126 0.068010138,0.39281329 -0.2992126 0.040572318,
  634. 0.41458807 -0.2992126 0.01879754,0.44202589 -0.2992126 0.004817272,
  635. 0.5511811 -0.2992126 0,0.5511811 -0.2992126 0.059055118,
  636. 0.47244094 -0.2992126 0.059055118,0.43307087 -0.2992126 0.098425197,
  637. 0.46027492 -0.2992126 0.060982027,0.44929979 -0.2992126 0.066574134,
  638. 0.44058988 -0.2992126 0.075284045,0.43499777 -0.2992126 0.086259173,
  639. 0.43307087 -0.2992126 0.18700787,0.33464567 -0.2992126 0.28543307,
  640. 0.42825359 -0.2992126 0.21742293,0.41427333 -0.2992126 0.24486075,
  641. 0.39249855 -0.2992126 0.26663553,0.36506073 -0.2992126 0.2806158] }
  642. coordIndex [
  643. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,19,13,12,-1,19,18,13,-1,20,19,12,-1,11,20,12,-1,
  644. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,3,22,17,-1,3,17,8,-1,7,24,22,-1,7,22,3,-1,
  645. 25,24,7,-1,6,25,7,-1,26,6,5,-1,26,25,6,-1,4,26,5,-1,27,26,4,-1,23,2,0,-1,23,4,2,-1,
  646. 23,27,4,-1,1,23,0,-1]
  647. normalPerVertex TRUE
  648. normal DEF NORM_36 Normal { vector [
  649. 0 1 0,0 1 0,
  650. 0 1 0,0 1 0,
  651. 0 1 0,0 1 0,
  652. 0 1 0,0 1 0,
  653. 0 1 0,0 1 0,
  654. 0 1 0,0 1 0,
  655. 0 1 0,0 1 0,
  656. 0 1 0,0 1 0,
  657. 0 1 0,0 1 0,
  658. 0 1 0,0 1 0,
  659. 0 1 0,0 1 0,
  660. 0 1 0,0 1 0,
  661. 0 1 0,0 1 0,
  662. 0 1 0,0 1 0] }
  663. }
  664. }
  665. DEF SHAPE_37 Shape {
  666. appearance USE APP_2
  667. geometry DEF FACE_37 IndexedFaceSet {
  668. coord DEF COORD_37 Coordinate { point [
  669. 0.33464567 -0.2992126 0.22637795,0.33464567 -0.4488189 0.22637795,
  670. 0.37401575 -0.4488189 0.18700787,0.34681169 -0.4488189 0.22445104,
  671. 0.35778682 -0.4488189 0.21885894,0.36649673 -0.4488189 0.21014903,
  672. 0.37208884 -0.4488189 0.1991739,0.37401575 -0.2992126 0.18700787,
  673. 0.34681169 -0.2992126 0.22445104,0.35778682 -0.2992126 0.21885894,
  674. 0.36649673 -0.2992126 0.21014903,0.37208884 -0.2992126 0.1991739] }
  675. coordIndex [
  676. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  677. 7,2,6,-1,7,6,11,-1]
  678. normalPerVertex TRUE
  679. normal DEF NORM_37 Normal { vector [
  680. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  681. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  682. -0.58778525 0 -0.80901699,-0.83888072 0 -0.5443153,
  683. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  684. -0.30901699 0 -0.95105652,-0.58778525 0 -0.80901699,
  685. -0.77690301 0 -0.6296203,-0.93344204 0 -0.35872825] }
  686. }
  687. }
  688. DEF SHAPE_38 Shape {
  689. appearance USE APP_1
  690. geometry DEF FACE_38 IndexedFaceSet {
  691. coord DEF COORD_38 Coordinate { point [
  692. 0.31496063 0.2992126 0.28543307,0.30511811 0.2992126 0.28543307,
  693. 0.31496063 -0.2992126 0.28543307,0.30511811 -0.2992126 0.28543307] }
  694. coordIndex [
  695. 3,0,1,-1,3,2,0,-1]
  696. normalPerVertex TRUE
  697. normal DEF NORM_38 Normal { vector [
  698. 0 0 1,0 0 1,
  699. 0 0 1,0 0 1] }
  700. }
  701. }
  702. DEF SHAPE_39 Shape {
  703. appearance USE APP_1
  704. geometry DEF FACE_39 IndexedFaceSet {
  705. coord DEF COORD_39 Coordinate { point [
  706. 0.31496063 -0.53346457 0.28543307,0.27755906 -0.57086614 0.28543307,
  707. 0.2726378 -0.56102362 0.28543307,0.30511811 -0.52854331 0.28543307] }
  708. coordIndex [
  709. 2,1,0,-1,2,0,3,-1]
  710. normalPerVertex TRUE
  711. normal DEF NORM_39 Normal { vector [
  712. 0 0 1,0 0 1,
  713. 0 0 1,0 0 1] }
  714. }
  715. }
  716. DEF SHAPE_40 Shape {
  717. appearance USE APP_1
  718. geometry DEF FACE_40 IndexedFaceSet {
  719. coord DEF COORD_40 Coordinate { point [
  720. 0.27755906 -0.57086614 0.28543307,-0.27755906 -0.57086614 0.28543307,
  721. -0.2726378 -0.56102362 0.28543307,0.2726378 -0.56102362 0.28543307] }
  722. coordIndex [
  723. 1,0,3,-1,2,1,3,-1]
  724. normalPerVertex TRUE
  725. normal DEF NORM_40 Normal { vector [
  726. 0 0 1,0 0 1,
  727. 0 0 1,0 0 1] }
  728. }
  729. }
  730. DEF SHAPE_41 Shape {
  731. appearance USE APP_1
  732. geometry DEF FACE_41 IndexedFaceSet {
  733. coord DEF COORD_41 Coordinate { point [
  734. -0.27755906 -0.57086614 0.28543307,-0.31496063 -0.53346457 0.28543307,
  735. -0.30511811 -0.52854331 0.28543307,-0.2726378 -0.56102362 0.28543307] }
  736. coordIndex [
  737. 2,1,0,-1,2,0,3,-1]
  738. normalPerVertex TRUE
  739. normal DEF NORM_41 Normal { vector [
  740. 0 0 1,0 0 1,
  741. 0 0 1,0 0 1] }
  742. }
  743. }
  744. DEF SHAPE_42 Shape {
  745. appearance USE APP_1
  746. geometry DEF FACE_42 IndexedFaceSet {
  747. coord DEF COORD_42 Coordinate { point [
  748. -0.31496063 -0.53346457 0.28543307,-0.30511811 -0.52854331 0.28543307,
  749. -0.31496063 -0.4488189 0.28543307,-0.30511811 -0.4488189 0.28543307] }
  750. coordIndex [
  751. 3,0,1,-1,3,2,0,-1]
  752. normalPerVertex TRUE
  753. normal DEF NORM_42 Normal { vector [
  754. 0 0 1,0 0 1,
  755. 0 0 1,0 0 1] }
  756. }
  757. }
  758. DEF SHAPE_43 Shape {
  759. appearance USE APP_2
  760. geometry DEF FACE_43 IndexedFaceSet {
  761. coord DEF COORD_43 Coordinate { point [
  762. -0.31496063 -0.4488189 0.22637795,-0.31496063 -0.4488189 0.28543307,
  763. -0.33464567 -0.4488189 0.22637795,-0.37401575 -0.4488189 0.18700787,
  764. -0.34681169 -0.4488189 0.22445104,-0.35778682 -0.4488189 0.21885894,
  765. -0.36649673 -0.4488189 0.21014903,-0.37208884 -0.4488189 0.1991739,
  766. -0.37401575 -0.4488189 0.098425197,-0.47244094 -0.4488189 0,
  767. -0.37883302 -0.4488189 0.068010138,-0.39281329 -0.4488189 0.040572318,
  768. -0.41458807 -0.4488189 0.01879754,-0.44202589 -0.4488189 0.004817272,
  769. -0.5511811 -0.4488189 0,-0.5511811 -0.4488189 0.059055118,
  770. -0.47244094 -0.4488189 0.059055118,-0.43307087 -0.4488189 0.098425197,
  771. -0.46027492 -0.4488189 0.060982027,-0.44929979 -0.4488189 0.066574134,
  772. -0.44058988 -0.4488189 0.075284045,-0.43499777 -0.4488189 0.086259173,
  773. -0.43307087 -0.4488189 0.18700787,-0.33464567 -0.4488189 0.28543307,
  774. -0.42825359 -0.4488189 0.21742293,-0.41427333 -0.4488189 0.24486075,
  775. -0.39249855 -0.4488189 0.26663553,-0.36506073 -0.4488189 0.2806158] }
  776. coordIndex [
  777. 16,14,9,-1,16,15,14,-1,18,9,13,-1,18,16,9,-1,19,13,12,-1,19,18,13,-1,11,20,19,-1,11,19,12,-1,
  778. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,3,22,17,-1,3,17,8,-1,7,24,22,-1,7,22,3,-1,
  779. 25,24,7,-1,6,25,7,-1,5,25,6,-1,26,25,5,-1,27,5,4,-1,27,26,5,-1,23,2,0,-1,23,4,2,-1,
  780. 23,27,4,-1,1,23,0,-1]
  781. normalPerVertex TRUE
  782. normal DEF NORM_43 Normal { vector [
  783. 0 -1 0,0 -1 0,
  784. 0 -1 0,0 -1 0,
  785. 0 -1 0,0 -1 0,
  786. 0 -1 0,0 -1 0,
  787. 0 -1 0,0 -1 0,
  788. 0 -1 0,0 -1 0,
  789. 0 -1 0,0 -1 0,
  790. 0 -1 0,0 -1 0,
  791. 0 -1 0,0 -1 0,
  792. 0 -1 0,0 -1 0,
  793. 0 -1 0,0 -1 0,
  794. 0 -1 0,0 -1 0,
  795. 0 -1 0,0 -1 0,
  796. 0 -1 0,0 -1 0] }
  797. }
  798. }
  799. DEF SHAPE_44 Shape {
  800. appearance USE APP_2
  801. geometry DEF FACE_44 IndexedFaceSet {
  802. coord DEF COORD_44 Coordinate { point [
  803. -0.31496063 0.4488189 0.22637795,-0.31496063 0.4488189 0.28543307,
  804. -0.33464567 0.4488189 0.22637795,-0.37401575 0.4488189 0.18700787,
  805. -0.34681169 0.4488189 0.22445104,-0.35778682 0.4488189 0.21885894,
  806. -0.36649673 0.4488189 0.21014903,-0.37208884 0.4488189 0.1991739,
  807. -0.37401575 0.4488189 0.098425197,-0.47244094 0.4488189 0,
  808. -0.37883302 0.4488189 0.068010138,-0.39281329 0.4488189 0.040572318,
  809. -0.41458807 0.4488189 0.01879754,-0.44202589 0.4488189 0.004817272,
  810. -0.5511811 0.4488189 0,-0.5511811 0.4488189 0.059055118,
  811. -0.47244094 0.4488189 0.059055118,-0.43307087 0.4488189 0.098425197,
  812. -0.46027492 0.4488189 0.060982027,-0.44929979 0.4488189 0.066574134,
  813. -0.44058988 0.4488189 0.075284045,-0.43499777 0.4488189 0.086259173,
  814. -0.43307087 0.4488189 0.18700787,-0.33464567 0.4488189 0.28543307,
  815. -0.42825359 0.4488189 0.21742293,-0.41427333 0.4488189 0.24486075,
  816. -0.39249855 0.4488189 0.26663553,-0.36506073 0.4488189 0.2806158] }
  817. coordIndex [
  818. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,19,12,13,-1,19,13,18,-1,11,19,20,-1,11,12,19,-1,
  819. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,3,17,22,-1,3,8,17,-1,7,22,24,-1,7,3,22,-1,
  820. 25,7,24,-1,6,7,25,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,0,2,-1,
  821. 23,2,27,-1,1,0,23,-1]
  822. normalPerVertex TRUE
  823. normal DEF NORM_44 Normal { vector [
  824. 0 1 0,0 1 0,
  825. 0 1 0,0 1 0,
  826. 0 1 0,0 1 0,
  827. 0 1 0,0 1 0,
  828. 0 1 0,0 1 0,
  829. 0 1 0,0 1 0,
  830. 0 1 0,0 1 0,
  831. 0 1 0,0 1 0,
  832. 0 1 0,0 1 0,
  833. 0 1 0,0 1 0,
  834. 0 1 0,0 1 0,
  835. 0 1 0,0 1 0,
  836. 0 1 0,0 1 0,
  837. 0 1 0,0 1 0] }
  838. }
  839. }
  840. DEF SHAPE_45 Shape {
  841. appearance USE APP_1
  842. geometry DEF FACE_45 IndexedFaceSet {
  843. coord DEF COORD_45 Coordinate { point [
  844. -0.31496063 0.4488189 0.28543307,-0.30511811 0.4488189 0.28543307,
  845. -0.31496063 0.53346457 0.28543307,-0.30511811 0.52854331 0.28543307] }
  846. coordIndex [
  847. 2,0,1,-1,3,2,1,-1]
  848. normalPerVertex TRUE
  849. normal DEF NORM_45 Normal { vector [
  850. 0 0 1,0 0 1,
  851. 0 0 1,0 0 1] }
  852. }
  853. }
  854. DEF SHAPE_46 Shape {
  855. appearance USE APP_2
  856. geometry DEF FACE_46 IndexedFaceSet {
  857. coord DEF COORD_46 Coordinate { point [
  858. -0.33464567 -0.4488189 0.22637795,-0.33464567 -0.2992126 0.22637795,
  859. -0.37401575 -0.2992126 0.18700787,-0.34681169 -0.2992126 0.22445104,
  860. -0.35778682 -0.2992126 0.21885894,-0.36649673 -0.2992126 0.21014903,
  861. -0.37208884 -0.2992126 0.1991739,-0.37401575 -0.4488189 0.18700787,
  862. -0.34681169 -0.4488189 0.22445104,-0.35778682 -0.4488189 0.21885894,
  863. -0.36649673 -0.4488189 0.21014903,-0.37208884 -0.4488189 0.1991739] }
  864. coordIndex [
  865. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  866. 7,2,6,-1,7,6,11,-1]
  867. normalPerVertex TRUE
  868. normal DEF NORM_46 Normal { vector [
  869. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  870. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  871. 0.6296203 0 -0.77690301,0.83888072 0 -0.5443153,
  872. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  873. 0.25844621 0 -0.96602565,0.5443153 0 -0.83888072,
  874. 0.77690301 0 -0.6296203,0.93344204 0 -0.35872825] }
  875. }
  876. }
  877. DEF SHAPE_47 Shape {
  878. appearance USE APP_2
  879. geometry DEF FACE_47 IndexedFaceSet {
  880. coord DEF COORD_47 Coordinate { point [
  881. -0.31496063 -0.2992126 0.22637795,-0.31496063 -0.2992126 0.28543307,
  882. -0.33464567 -0.2992126 0.22637795,-0.37401575 -0.2992126 0.18700787,
  883. -0.34681169 -0.2992126 0.22445104,-0.35778682 -0.2992126 0.21885894,
  884. -0.36649673 -0.2992126 0.21014903,-0.37208884 -0.2992126 0.1991739,
  885. -0.37401575 -0.2992126 0.098425197,-0.47244094 -0.2992126 0,
  886. -0.37883302 -0.2992126 0.068010138,-0.39281329 -0.2992126 0.040572318,
  887. -0.41458807 -0.2992126 0.01879754,-0.44202589 -0.2992126 0.004817272,
  888. -0.5511811 -0.2992126 0,-0.5511811 -0.2992126 0.059055118,
  889. -0.47244094 -0.2992126 0.059055118,-0.43307087 -0.2992126 0.098425197,
  890. -0.46027492 -0.2992126 0.060982027,-0.44929979 -0.2992126 0.066574134,
  891. -0.44058988 -0.2992126 0.075284045,-0.43499777 -0.2992126 0.086259173,
  892. -0.43307087 -0.2992126 0.18700787,-0.33464567 -0.2992126 0.28543307,
  893. -0.42825359 -0.2992126 0.21742293,-0.41427333 -0.2992126 0.24486075,
  894. -0.39249855 -0.2992126 0.26663553,-0.36506073 -0.2992126 0.2806158] }
  895. coordIndex [
  896. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,19,12,13,-1,19,13,18,-1,11,19,20,-1,11,12,19,-1,
  897. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,3,17,22,-1,3,8,17,-1,7,22,24,-1,7,3,22,-1,
  898. 25,7,24,-1,6,7,25,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,0,2,-1,
  899. 23,2,27,-1,1,0,23,-1]
  900. normalPerVertex TRUE
  901. normal DEF NORM_47 Normal { vector [
  902. 0 1 0,0 1 0,
  903. 0 1 0,0 1 0,
  904. 0 1 0,0 1 0,
  905. 0 1 0,0 1 0,
  906. 0 1 0,0 1 0,
  907. 0 1 0,0 1 0,
  908. 0 1 0,0 1 0,
  909. 0 1 0,0 1 0,
  910. 0 1 0,0 1 0,
  911. 0 1 0,0 1 0,
  912. 0 1 0,0 1 0,
  913. 0 1 0,0 1 0,
  914. 0 1 0,0 1 0,
  915. 0 1 0,0 1 0] }
  916. }
  917. }
  918. DEF SHAPE_48 Shape {
  919. appearance USE APP_2
  920. geometry DEF FACE_48 IndexedFaceSet {
  921. coord DEF COORD_48 Coordinate { point [
  922. -0.33464567 0.1496063 0.22637795,-0.37401575 0.1496063 0.18700787,
  923. -0.34681169 0.1496063 0.22445104,-0.35778682 0.1496063 0.21885894,
  924. -0.36649673 0.1496063 0.21014903,-0.37208884 0.1496063 0.1991739,
  925. -0.33464567 0.4488189 0.22637795,-0.37401575 0.4488189 0.18700787,
  926. -0.34681169 0.4488189 0.22445104,-0.35778682 0.4488189 0.21885894,
  927. -0.36649673 0.4488189 0.21014903,-0.37208884 0.4488189 0.1991739] }
  928. coordIndex [
  929. 0,8,6,-1,2,9,8,-1,2,8,0,-1,3,10,9,-1,3,9,2,-1,4,11,10,-1,4,10,3,-1,5,7,11,-1,
  930. 5,11,4,-1,1,7,5,-1]
  931. normalPerVertex TRUE
  932. normal DEF NORM_48 Normal { vector [
  933. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  934. 0.35872825 0 -0.93344204,0.6296203 0 -0.77690301,
  935. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621,
  936. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  937. 0.25844621 0 -0.96602565,0.5443153 0 -0.83888072,
  938. 0.77690301 0 -0.6296203,0.93344204 0 -0.35872825] }
  939. }
  940. }
  941. DEF SHAPE_49 Shape {
  942. appearance USE APP_2
  943. geometry DEF FACE_49 IndexedFaceSet {
  944. coord DEF COORD_49 Coordinate { point [
  945. -0.31496063 0.1496063 0.22637795,-0.31496063 0.1496063 0.28543307,
  946. -0.33464567 0.1496063 0.22637795,-0.37401575 0.1496063 0.18700787,
  947. -0.34681169 0.1496063 0.22445104,-0.35778682 0.1496063 0.21885894,
  948. -0.36649673 0.1496063 0.21014903,-0.37208884 0.1496063 0.1991739,
  949. -0.37401575 0.1496063 0.098425197,-0.47244094 0.1496063 0,
  950. -0.37883302 0.1496063 0.068010138,-0.39281329 0.1496063 0.040572318,
  951. -0.41458807 0.1496063 0.01879754,-0.44202589 0.1496063 0.004817272,
  952. -0.5511811 0.1496063 0,-0.5511811 0.1496063 0.059055118,
  953. -0.47244094 0.1496063 0.059055118,-0.43307087 0.1496063 0.098425197,
  954. -0.46027492 0.1496063 0.060982027,-0.44929979 0.1496063 0.066574134,
  955. -0.44058988 0.1496063 0.075284045,-0.43499777 0.1496063 0.086259173,
  956. -0.43307087 0.1496063 0.18700787,-0.33464567 0.1496063 0.28543307,
  957. -0.42825359 0.1496063 0.21742293,-0.41427333 0.1496063 0.24486075,
  958. -0.39249855 0.1496063 0.26663553,-0.36506073 0.1496063 0.2806158] }
  959. coordIndex [
  960. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,19,13,12,-1,19,18,13,-1,20,19,12,-1,11,20,12,-1,
  961. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,3,22,17,-1,3,17,8,-1,7,24,22,-1,7,22,3,-1,
  962. 25,24,7,-1,6,25,7,-1,26,6,5,-1,26,25,6,-1,4,26,5,-1,27,26,4,-1,23,2,0,-1,23,4,2,-1,
  963. 23,27,4,-1,1,23,0,-1]
  964. normalPerVertex TRUE
  965. normal DEF NORM_49 Normal { vector [
  966. 0 -1 0,0 -1 0,
  967. 0 -1 0,0 -1 0,
  968. 0 -1 0,0 -1 0,
  969. 0 -1 0,0 -1 0,
  970. 0 -1 0,0 -1 0,
  971. 0 -1 0,0 -1 0,
  972. 0 -1 0,0 -1 0,
  973. 0 -1 0,0 -1 0,
  974. 0 -1 0,0 -1 0,
  975. 0 -1 0,0 -1 0,
  976. 0 -1 0,0 -1 0,
  977. 0 -1 0,0 -1 0,
  978. 0 -1 0,0 -1 0,
  979. 0 -1 0,0 -1 0] }
  980. }
  981. }
  982. DEF SHAPE_50 Shape {
  983. appearance USE APP_1
  984. geometry DEF FACE_50 IndexedFaceSet {
  985. coord DEF COORD_50 Coordinate { point [
  986. -0.31496063 -0.2992126 0.28543307,-0.30511811 -0.2992126 0.28543307,
  987. -0.31496063 0.1496063 0.28543307,-0.30511811 0.1496063 0.28543307] }
  988. coordIndex [
  989. 3,0,1,-1,3,2,0,-1]
  990. normalPerVertex TRUE
  991. normal DEF NORM_50 Normal { vector [
  992. 0 0 1,0 0 1,
  993. 0 0 1,0 0 1] }
  994. }
  995. }
  996. DEF SHAPE_51 Shape {
  997. appearance USE APP_1
  998. geometry DEF FACE_51 IndexedFaceSet {
  999. coord DEF COORD_51 Coordinate { point [
  1000. 0.2726378 0.56102362 0.28543307,0.30511811 0.52854331 0.28543307,
  1001. 0.27883587 0.51540219 0.47244094,0.25949667 0.53474138 0.47244094] }
  1002. coordIndex [
  1003. 3,1,0,-1,2,1,3,-1]
  1004. normalPerVertex TRUE
  1005. normal DEF NORM_51 Normal { vector [
  1006. 0.69937913 0.69937913 0.14743699,0.69937913 0.69937913 0.14743699,
  1007. 0.69937913 0.69937913 0.14743699,0.69937913 0.69937913 0.14743699] }
  1008. }
  1009. }
  1010. DEF SHAPE_52 Shape {
  1011. appearance USE APP_1
  1012. geometry DEF FACE_52 IndexedFaceSet {
  1013. coord DEF COORD_52 Coordinate { point [
  1014. -0.25949667 0.53474138 0.47244094,0.25949667 0.53474138 0.47244094,
  1015. 0.27883587 0.51540219 0.47244094,0.27883587 -0.51540219 0.47244094,
  1016. 0.25949667 -0.53474138 0.47244094,-0.25949667 -0.53474138 0.47244094,
  1017. -0.27883587 -0.51540219 0.47244094,-0.27883587 0.51540219 0.47244094] }
  1018. coordIndex [
  1019. 1,0,7,-1,2,1,7,-1,4,6,5,-1,3,7,6,-1,3,6,4,-1,3,2,7,-1]
  1020. normalPerVertex TRUE
  1021. normal DEF NORM_52 Normal { vector [
  1022. 0 0 1,0 0 1,
  1023. 0 0 1,0 0 1,
  1024. 0 0 1,0 0 1,
  1025. 0 0 1,0 0 1] }
  1026. }
  1027. }
  1028. DEF SHAPE_53 Shape {
  1029. appearance USE APP_1
  1030. geometry DEF FACE_53 IndexedFaceSet {
  1031. coord DEF COORD_53 Coordinate { point [
  1032. -0.30511811 0.52854331 0.28543307,-0.2726378 0.56102362 0.28543307,
  1033. -0.25949667 0.53474138 0.47244094,-0.27883587 0.51540219 0.47244094] }
  1034. coordIndex [
  1035. 3,1,0,-1,2,1,3,-1]
  1036. normalPerVertex TRUE
  1037. normal DEF NORM_53 Normal { vector [
  1038. -0.69937913 0.69937913 0.14743699,-0.69937913 0.69937913 0.14743699,
  1039. -0.69937913 0.69937913 0.14743699,-0.69937913 0.69937913 0.14743699] }
  1040. }
  1041. }
  1042. DEF SHAPE_54 Shape {
  1043. appearance USE APP_1
  1044. geometry DEF FACE_54 IndexedFaceSet {
  1045. coord DEF COORD_54 Coordinate { point [
  1046. 0.30511811 0.52854331 0.28543307,0.30511811 0.4488189 0.28543307,
  1047. 0.30511811 0.2992126 0.28543307,0.30511811 -0.2992126 0.28543307,
  1048. 0.30511811 -0.4488189 0.28543307,0.30511811 -0.52854331 0.28543307,
  1049. 0.27883587 -0.51540219 0.47244094,0.27883587 0.51540219 0.47244094] }
  1050. coordIndex [
  1051. 7,1,0,-1,2,1,7,-1,6,4,3,-1,6,5,4,-1,6,2,7,-1,6,3,2,-1]
  1052. normalPerVertex TRUE
  1053. normal DEF NORM_54 Normal { vector [
  1054. 0.99026807 0 0.1391731,0.99026807 0 0.1391731,
  1055. 0.99026807 0 0.1391731,0.99026807 0 0.1391731,
  1056. 0.99026807 0 0.1391731,0.99026807 0 0.1391731,
  1057. 0.99026807 0 0.1391731,0.99026807 0 0.1391731] }
  1058. }
  1059. }
  1060. DEF SHAPE_55 Shape {
  1061. appearance USE APP_2
  1062. geometry DEF FACE_55 IndexedFaceSet {
  1063. coord DEF COORD_55 Coordinate { point [
  1064. 0.33464567 0.4488189 0.28543307,0.31496063 0.4488189 0.28543307,
  1065. 0.33464567 0.2992126 0.28543307,0.31496063 0.2992126 0.28543307,
  1066. 0.30511811 0.2992126 0.28543307,0.30511811 0.4488189 0.28543307] }
  1067. coordIndex [
  1068. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  1069. normalPerVertex TRUE
  1070. normal DEF NORM_55 Normal { vector [
  1071. 0 0 1,0 0 1,
  1072. 0 0 1,0 0 1,
  1073. 0 0 1,0 0 1] }
  1074. }
  1075. }
  1076. DEF SHAPE_56 Shape {
  1077. appearance USE APP_2
  1078. geometry DEF FACE_56 IndexedFaceSet {
  1079. coord DEF COORD_56 Coordinate { point [
  1080. 0.43307087 0.4488189 0.18700787,0.33464567 0.4488189 0.28543307,
  1081. 0.42825359 0.4488189 0.21742293,0.41427333 0.4488189 0.24486075,
  1082. 0.39249855 0.4488189 0.26663553,0.36506073 0.4488189 0.2806158,
  1083. 0.33464567 0.2992126 0.28543307,0.43307087 0.2992126 0.18700787,
  1084. 0.42825359 0.2992126 0.21742293,0.41427333 0.2992126 0.24486075,
  1085. 0.39249855 0.2992126 0.26663553,0.36506073 0.2992126 0.2806158] }
  1086. coordIndex [
  1087. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  1088. 0,8,7,-1,0,2,8,-1]
  1089. normalPerVertex TRUE
  1090. normal DEF NORM_56 Normal { vector [
  1091. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  1092. 0.95105652 0 0.30901699,0.80901699 0 0.58778525,
  1093. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  1094. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  1095. 0.95105652 0 0.30901699,0.80901699 0 0.58778525,
  1096. 0.6296203 0 0.77690301,0.35872825 0 0.93344204] }
  1097. }
  1098. }
  1099. DEF SHAPE_57 Shape {
  1100. appearance USE APP_2
  1101. geometry DEF FACE_57 IndexedFaceSet {
  1102. coord DEF COORD_57 Coordinate { point [
  1103. 0.43307087 0.4488189 0.098425197,0.43307087 0.2992126 0.098425197,
  1104. 0.43307087 0.2992126 0.18700787,0.43307087 0.4488189 0.18700787] }
  1105. coordIndex [
  1106. 3,1,0,-1,3,2,1,-1]
  1107. normalPerVertex TRUE
  1108. normal DEF NORM_57 Normal { vector [
  1109. 1 0 0,1 0 0,
  1110. 1 0 0,1 0 0] }
  1111. }
  1112. }
  1113. DEF SHAPE_58 Shape {
  1114. appearance USE APP_2
  1115. geometry DEF FACE_58 IndexedFaceSet {
  1116. coord DEF COORD_58 Coordinate { point [
  1117. 0.47244094 0.4488189 0.059055118,0.47244094 0.2992126 0.059055118,
  1118. 0.43307087 0.2992126 0.098425197,0.46027492 0.2992126 0.060982027,
  1119. 0.44929979 0.2992126 0.066574134,0.44058988 0.2992126 0.075284045,
  1120. 0.43499777 0.2992126 0.086259173,0.43307087 0.4488189 0.098425197,
  1121. 0.46027492 0.4488189 0.060982027,0.44929979 0.4488189 0.066574134,
  1122. 0.44058988 0.4488189 0.075284045,0.43499777 0.4488189 0.086259173] }
  1123. coordIndex [
  1124. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,6,10,-1,
  1125. 7,2,6,-1,7,6,11,-1]
  1126. normalPerVertex TRUE
  1127. normal DEF NORM_58 Normal { vector [
  1128. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  1129. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  1130. 0.6296203 0 0.77690301,0.80901699 0 0.58778525,
  1131. 0.95105652 0 0.30901699,0.98768834 0 0.15643447,
  1132. 0.25844621 0 0.96602565,0.5443153 0 0.83888072,
  1133. 0.80901699 0 0.58778525,0.95105652 0 0.30901699] }
  1134. }
  1135. }
  1136. DEF SHAPE_59 Shape {
  1137. appearance USE APP_2
  1138. geometry DEF FACE_59 IndexedFaceSet {
  1139. coord DEF COORD_59 Coordinate { point [
  1140. 0.5511811 0.4488189 0.059055118,0.5511811 0.2992126 0.059055118,
  1141. 0.47244094 0.2992126 0.059055118,0.47244094 0.4488189 0.059055118] }
  1142. coordIndex [
  1143. 0,2,1,-1,3,2,0,-1]
  1144. normalPerVertex TRUE
  1145. normal DEF NORM_59 Normal { vector [
  1146. 0 0 1,0 0 1,
  1147. 0 0 1,0 0 1] }
  1148. }
  1149. }
  1150. DEF SHAPE_60 Shape {
  1151. appearance USE APP_2
  1152. geometry DEF FACE_60 IndexedFaceSet {
  1153. coord DEF COORD_60 Coordinate { point [
  1154. 0.5511811 0.4488189 0,0.5511811 0.2992126 0,
  1155. 0.5511811 0.2992126 0.059055118,0.5511811 0.4488189 0.059055118] }
  1156. coordIndex [
  1157. 3,1,0,-1,3,2,1,-1]
  1158. normalPerVertex TRUE
  1159. normal DEF NORM_60 Normal { vector [
  1160. 1 0 0,1 0 0,
  1161. 1 0 0,1 0 0] }
  1162. }
  1163. }
  1164. DEF SHAPE_61 Shape {
  1165. appearance USE APP_2
  1166. geometry DEF FACE_61 IndexedFaceSet {
  1167. coord DEF COORD_61 Coordinate { point [
  1168. 0.47244094 0.4488189 0,0.47244094 0.2992126 0,
  1169. 0.5511811 0.2992126 0,0.5511811 0.4488189 0] }
  1170. coordIndex [
  1171. 3,1,0,-1,3,2,1,-1]
  1172. normalPerVertex TRUE
  1173. normal DEF NORM_61 Normal { vector [
  1174. 0 0 -1,0 0 -1,
  1175. 0 0 -1,0 0 -1] }
  1176. }
  1177. }
  1178. DEF SHAPE_62 Shape {
  1179. appearance USE APP_2
  1180. geometry DEF FACE_62 IndexedFaceSet {
  1181. coord DEF COORD_62 Coordinate { point [
  1182. 0.37401575 0.4488189 0.098425197,0.47244094 0.4488189 0,
  1183. 0.37883302 0.4488189 0.068010138,0.39281329 0.4488189 0.040572318,
  1184. 0.41458807 0.4488189 0.01879754,0.44202589 0.4488189 0.004817272,
  1185. 0.47244094 0.2992126 0,0.37401575 0.2992126 0.098425197,
  1186. 0.37883302 0.2992126 0.068010138,0.39281329 0.2992126 0.040572318,
  1187. 0.41458807 0.2992126 0.01879754,0.44202589 0.2992126 0.004817272] }
  1188. coordIndex [
  1189. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  1190. 2,3,9,-1,0,2,7,-1]
  1191. normalPerVertex TRUE
  1192. normal DEF NORM_62 Normal { vector [
  1193. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  1194. -0.95105652 0 -0.30901699,-0.77690301 0 -0.6296203,
  1195. -0.5443153 0 -0.83888072,-0.30901699 0 -0.95105652,
  1196. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  1197. -0.95105652 0 -0.30901699,-0.83888072 0 -0.5443153,
  1198. -0.6296203 0 -0.77690301,-0.30901699 0 -0.95105652] }
  1199. }
  1200. }
  1201. DEF SHAPE_63 Shape {
  1202. appearance USE APP_2
  1203. geometry DEF FACE_63 IndexedFaceSet {
  1204. coord DEF COORD_63 Coordinate { point [
  1205. 0.37401575 0.4488189 0.18700787,0.37401575 0.2992126 0.18700787,
  1206. 0.37401575 0.2992126 0.098425197,0.37401575 0.4488189 0.098425197] }
  1207. coordIndex [
  1208. 0,2,1,-1,3,2,0,-1]
  1209. normalPerVertex TRUE
  1210. normal DEF NORM_63 Normal { vector [
  1211. -1 0 0,-1 0 0,
  1212. -1 0 0,-1 0 0] }
  1213. }
  1214. }
  1215. DEF SHAPE_64 Shape {
  1216. appearance USE APP_2
  1217. geometry DEF FACE_64 IndexedFaceSet {
  1218. coord DEF COORD_64 Coordinate { point [
  1219. 0.33464567 -0.2992126 0.28543307,0.31496063 -0.2992126 0.28543307,
  1220. 0.33464567 -0.4488189 0.28543307,0.31496063 -0.4488189 0.28543307,
  1221. 0.30511811 -0.4488189 0.28543307,0.30511811 -0.2992126 0.28543307] }
  1222. coordIndex [
  1223. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  1224. normalPerVertex TRUE
  1225. normal DEF NORM_64 Normal { vector [
  1226. 0 0 1,0 0 1,
  1227. 0 0 1,0 0 1,
  1228. 0 0 1,0 0 1] }
  1229. }
  1230. }
  1231. DEF SHAPE_65 Shape {
  1232. appearance USE APP_2
  1233. geometry DEF FACE_65 IndexedFaceSet {
  1234. coord DEF COORD_65 Coordinate { point [
  1235. 0.43307087 -0.2992126 0.18700787,0.33464567 -0.2992126 0.28543307,
  1236. 0.42825359 -0.2992126 0.21742293,0.41427333 -0.2992126 0.24486075,
  1237. 0.39249855 -0.2992126 0.26663553,0.36506073 -0.2992126 0.2806158,
  1238. 0.33464567 -0.4488189 0.28543307,0.43307087 -0.4488189 0.18700787,
  1239. 0.42825359 -0.4488189 0.21742293,0.41427333 -0.4488189 0.24486075,
  1240. 0.39249855 -0.4488189 0.26663553,0.36506073 -0.4488189 0.2806158] }
  1241. coordIndex [
  1242. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  1243. 0,8,7,-1,0,2,8,-1]
  1244. normalPerVertex TRUE
  1245. normal DEF NORM_65 Normal { vector [
  1246. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  1247. 0.95105652 0 0.30901699,0.80901699 0 0.58778525,
  1248. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  1249. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  1250. 0.95105652 0 0.30901699,0.80901699 0 0.58778525,
  1251. 0.6296203 0 0.77690301,0.35872825 0 0.93344204] }
  1252. }
  1253. }
  1254. DEF SHAPE_66 Shape {
  1255. appearance USE APP_2
  1256. geometry DEF FACE_66 IndexedFaceSet {
  1257. coord DEF COORD_66 Coordinate { point [
  1258. 0.43307087 -0.2992126 0.098425197,0.43307087 -0.4488189 0.098425197,
  1259. 0.43307087 -0.4488189 0.18700787,0.43307087 -0.2992126 0.18700787] }
  1260. coordIndex [
  1261. 3,1,0,-1,3,2,1,-1]
  1262. normalPerVertex TRUE
  1263. normal DEF NORM_66 Normal { vector [
  1264. 1 0 0,1 0 0,
  1265. 1 0 0,1 0 0] }
  1266. }
  1267. }
  1268. DEF SHAPE_67 Shape {
  1269. appearance USE APP_2
  1270. geometry DEF FACE_67 IndexedFaceSet {
  1271. coord DEF COORD_67 Coordinate { point [
  1272. 0.47244094 -0.2992126 0.059055118,0.47244094 -0.4488189 0.059055118,
  1273. 0.43307087 -0.4488189 0.098425197,0.46027492 -0.4488189 0.060982027,
  1274. 0.44929979 -0.4488189 0.066574134,0.44058988 -0.4488189 0.075284045,
  1275. 0.43499777 -0.4488189 0.086259173,0.43307087 -0.2992126 0.098425197,
  1276. 0.46027492 -0.2992126 0.060982027,0.44929979 -0.2992126 0.066574134,
  1277. 0.44058988 -0.2992126 0.075284045,0.43499777 -0.2992126 0.086259173] }
  1278. coordIndex [
  1279. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,6,10,-1,
  1280. 7,2,6,-1,7,6,11,-1]
  1281. normalPerVertex TRUE
  1282. normal DEF NORM_67 Normal { vector [
  1283. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  1284. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  1285. 0.6296203 0 0.77690301,0.80901699 0 0.58778525,
  1286. 0.95105652 0 0.30901699,0.98768834 0 0.15643447,
  1287. 0.25844621 0 0.96602565,0.5443153 0 0.83888072,
  1288. 0.80901699 0 0.58778525,0.95105652 0 0.30901699] }
  1289. }
  1290. }
  1291. DEF SHAPE_68 Shape {
  1292. appearance USE APP_2
  1293. geometry DEF FACE_68 IndexedFaceSet {
  1294. coord DEF COORD_68 Coordinate { point [
  1295. 0.5511811 -0.2992126 0.059055118,0.5511811 -0.4488189 0.059055118,
  1296. 0.47244094 -0.4488189 0.059055118,0.47244094 -0.2992126 0.059055118] }
  1297. coordIndex [
  1298. 0,2,1,-1,3,2,0,-1]
  1299. normalPerVertex TRUE
  1300. normal DEF NORM_68 Normal { vector [
  1301. 0 0 1,0 0 1,
  1302. 0 0 1,0 0 1] }
  1303. }
  1304. }
  1305. DEF SHAPE_69 Shape {
  1306. appearance USE APP_2
  1307. geometry DEF FACE_69 IndexedFaceSet {
  1308. coord DEF COORD_69 Coordinate { point [
  1309. 0.5511811 -0.2992126 0,0.5511811 -0.4488189 0,
  1310. 0.5511811 -0.4488189 0.059055118,0.5511811 -0.2992126 0.059055118] }
  1311. coordIndex [
  1312. 0,2,1,-1,3,2,0,-1]
  1313. normalPerVertex TRUE
  1314. normal DEF NORM_69 Normal { vector [
  1315. 1 0 0,1 0 0,
  1316. 1 0 0,1 0 0] }
  1317. }
  1318. }
  1319. DEF SHAPE_70 Shape {
  1320. appearance USE APP_2
  1321. geometry DEF FACE_70 IndexedFaceSet {
  1322. coord DEF COORD_70 Coordinate { point [
  1323. 0.47244094 -0.2992126 0,0.47244094 -0.4488189 0,
  1324. 0.5511811 -0.4488189 0,0.5511811 -0.2992126 0] }
  1325. coordIndex [
  1326. 3,1,0,-1,3,2,1,-1]
  1327. normalPerVertex TRUE
  1328. normal DEF NORM_70 Normal { vector [
  1329. 0 0 -1,0 0 -1,
  1330. 0 0 -1,0 0 -1] }
  1331. }
  1332. }
  1333. DEF SHAPE_71 Shape {
  1334. appearance USE APP_2
  1335. geometry DEF FACE_71 IndexedFaceSet {
  1336. coord DEF COORD_71 Coordinate { point [
  1337. 0.37401575 -0.2992126 0.098425197,0.47244094 -0.2992126 0,
  1338. 0.37883302 -0.2992126 0.068010138,0.39281329 -0.2992126 0.040572318,
  1339. 0.41458807 -0.2992126 0.01879754,0.44202589 -0.2992126 0.004817272,
  1340. 0.47244094 -0.4488189 0,0.37401575 -0.4488189 0.098425197,
  1341. 0.37883302 -0.4488189 0.068010138,0.39281329 -0.4488189 0.040572318,
  1342. 0.41458807 -0.4488189 0.01879754,0.44202589 -0.4488189 0.004817272] }
  1343. coordIndex [
  1344. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  1345. 2,3,9,-1,0,2,7,-1]
  1346. normalPerVertex TRUE
  1347. normal DEF NORM_71 Normal { vector [
  1348. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  1349. -0.95105652 0 -0.30901699,-0.77690301 0 -0.6296203,
  1350. -0.5443153 0 -0.83888072,-0.30901699 0 -0.95105652,
  1351. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  1352. -0.95105652 0 -0.30901699,-0.83888072 0 -0.5443153,
  1353. -0.6296203 0 -0.77690301,-0.30901699 0 -0.95105652] }
  1354. }
  1355. }
  1356. DEF SHAPE_72 Shape {
  1357. appearance USE APP_2
  1358. geometry DEF FACE_72 IndexedFaceSet {
  1359. coord DEF COORD_72 Coordinate { point [
  1360. 0.37401575 -0.2992126 0.18700787,0.37401575 -0.4488189 0.18700787,
  1361. 0.37401575 -0.4488189 0.098425197,0.37401575 -0.2992126 0.098425197] }
  1362. coordIndex [
  1363. 0,2,1,-1,3,2,0,-1]
  1364. normalPerVertex TRUE
  1365. normal DEF NORM_72 Normal { vector [
  1366. -1 0 0,-1 0 0,
  1367. -1 0 0,-1 0 0] }
  1368. }
  1369. }
  1370. DEF SHAPE_73 Shape {
  1371. appearance USE APP_1
  1372. geometry DEF FACE_73 IndexedFaceSet {
  1373. coord DEF COORD_73 Coordinate { point [
  1374. 0.30511811 -0.52854331 0.28543307,0.2726378 -0.56102362 0.28543307,
  1375. 0.25949667 -0.53474138 0.47244094,0.27883587 -0.51540219 0.47244094] }
  1376. coordIndex [
  1377. 3,1,0,-1,2,1,3,-1]
  1378. normalPerVertex TRUE
  1379. normal DEF NORM_73 Normal { vector [
  1380. 0.69937913 -0.69937913 0.14743699,0.69937913 -0.69937913 0.14743699,
  1381. 0.69937913 -0.69937913 0.14743699,0.69937913 -0.69937913 0.14743699] }
  1382. }
  1383. }
  1384. DEF SHAPE_74 Shape {
  1385. appearance USE APP_1
  1386. geometry DEF FACE_74 IndexedFaceSet {
  1387. coord DEF COORD_74 Coordinate { point [
  1388. 0.2726378 -0.56102362 0.28543307,-0.2726378 -0.56102362 0.28543307,
  1389. -0.25949667 -0.53474138 0.47244094,0.25949667 -0.53474138 0.47244094] }
  1390. coordIndex [
  1391. 2,1,0,-1,2,0,3,-1]
  1392. normalPerVertex TRUE
  1393. normal DEF NORM_74 Normal { vector [
  1394. 0 -0.99026807 0.1391731,0 -0.99026807 0.1391731,
  1395. 0 -0.99026807 0.1391731,0 -0.99026807 0.1391731] }
  1396. }
  1397. }
  1398. DEF SHAPE_75 Shape {
  1399. appearance USE APP_1
  1400. geometry DEF FACE_75 IndexedFaceSet {
  1401. coord DEF COORD_75 Coordinate { point [
  1402. -0.2726378 -0.56102362 0.28543307,-0.30511811 -0.52854331 0.28543307,
  1403. -0.27883587 -0.51540219 0.47244094,-0.25949667 -0.53474138 0.47244094] }
  1404. coordIndex [
  1405. 3,1,0,-1,2,1,3,-1]
  1406. normalPerVertex TRUE
  1407. normal DEF NORM_75 Normal { vector [
  1408. -0.69937913 -0.69937913 0.14743699,-0.69937913 -0.69937913 0.14743699,
  1409. -0.69937913 -0.69937913 0.14743699,-0.69937913 -0.69937913 0.14743699] }
  1410. }
  1411. }
  1412. DEF SHAPE_76 Shape {
  1413. appearance USE APP_1
  1414. geometry DEF FACE_76 IndexedFaceSet {
  1415. coord DEF COORD_76 Coordinate { point [
  1416. -0.30511811 -0.52854331 0.28543307,-0.30511811 -0.4488189 0.28543307,
  1417. -0.30511811 -0.2992126 0.28543307,-0.30511811 0.1496063 0.28543307,
  1418. -0.30511811 0.4488189 0.28543307,-0.30511811 0.52854331 0.28543307,
  1419. -0.27883587 0.51540219 0.47244094,-0.27883587 -0.51540219 0.47244094] }
  1420. coordIndex [
  1421. 7,1,0,-1,2,1,7,-1,3,2,7,-1,6,4,3,-1,6,5,4,-1,6,3,7,-1]
  1422. normalPerVertex TRUE
  1423. normal DEF NORM_76 Normal { vector [
  1424. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731,
  1425. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731,
  1426. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731,
  1427. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731] }
  1428. }
  1429. }
  1430. DEF SHAPE_77 Shape {
  1431. appearance USE APP_2
  1432. geometry DEF FACE_77 IndexedFaceSet {
  1433. coord DEF COORD_77 Coordinate { point [
  1434. -0.33464567 -0.4488189 0.28543307,-0.31496063 -0.4488189 0.28543307,
  1435. -0.33464567 -0.2992126 0.28543307,-0.31496063 -0.2992126 0.28543307,
  1436. -0.30511811 -0.2992126 0.28543307,-0.30511811 -0.4488189 0.28543307] }
  1437. coordIndex [
  1438. 0,3,2,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  1439. normalPerVertex TRUE
  1440. normal DEF NORM_77 Normal { vector [
  1441. 0 0 1,0 0 1,
  1442. 0 0 1,0 0 1,
  1443. 0 0 1,0 0 1] }
  1444. }
  1445. }
  1446. DEF SHAPE_78 Shape {
  1447. appearance USE APP_2
  1448. geometry DEF FACE_78 IndexedFaceSet {
  1449. coord DEF COORD_78 Coordinate { point [
  1450. -0.43307087 -0.4488189 0.18700787,-0.33464567 -0.4488189 0.28543307,
  1451. -0.42825359 -0.4488189 0.21742293,-0.41427333 -0.4488189 0.24486075,
  1452. -0.39249855 -0.4488189 0.26663553,-0.36506073 -0.4488189 0.2806158,
  1453. -0.33464567 -0.2992126 0.28543307,-0.43307087 -0.2992126 0.18700787,
  1454. -0.42825359 -0.2992126 0.21742293,-0.41427333 -0.2992126 0.24486075,
  1455. -0.39249855 -0.2992126 0.26663553,-0.36506073 -0.2992126 0.2806158] }
  1456. coordIndex [
  1457. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  1458. 0,8,7,-1,0,2,8,-1]
  1459. normalPerVertex TRUE
  1460. normal DEF NORM_78 Normal { vector [
  1461. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  1462. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  1463. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565,
  1464. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  1465. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  1466. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  1467. }
  1468. }
  1469. DEF SHAPE_79 Shape {
  1470. appearance USE APP_2
  1471. geometry DEF FACE_79 IndexedFaceSet {
  1472. coord DEF COORD_79 Coordinate { point [
  1473. -0.43307087 -0.4488189 0.098425197,-0.43307087 -0.2992126 0.098425197,
  1474. -0.43307087 -0.2992126 0.18700787,-0.43307087 -0.4488189 0.18700787] }
  1475. coordIndex [
  1476. 3,1,0,-1,3,2,1,-1]
  1477. normalPerVertex TRUE
  1478. normal DEF NORM_79 Normal { vector [
  1479. -1 0 0,-1 0 0,
  1480. -1 0 0,-1 0 0] }
  1481. }
  1482. }
  1483. DEF SHAPE_80 Shape {
  1484. appearance USE APP_2
  1485. geometry DEF FACE_80 IndexedFaceSet {
  1486. coord DEF COORD_80 Coordinate { point [
  1487. -0.47244094 -0.4488189 0.059055118,-0.47244094 -0.2992126 0.059055118,
  1488. -0.43307087 -0.2992126 0.098425197,-0.46027492 -0.2992126 0.060982027,
  1489. -0.44929979 -0.2992126 0.066574134,-0.44058988 -0.2992126 0.075284045,
  1490. -0.43499777 -0.2992126 0.086259173,-0.43307087 -0.4488189 0.098425197,
  1491. -0.46027492 -0.4488189 0.060982027,-0.44929979 -0.4488189 0.066574134,
  1492. -0.44058988 -0.4488189 0.075284045,-0.43499777 -0.4488189 0.086259173] }
  1493. coordIndex [
  1494. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  1495. 7,2,6,-1,7,6,11,-1]
  1496. normalPerVertex TRUE
  1497. normal DEF NORM_80 Normal { vector [
  1498. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  1499. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  1500. -0.6296203 0 0.77690301,-0.83888072 0 0.5443153,
  1501. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  1502. -0.25844621 0 0.96602565,-0.5443153 0 0.83888072,
  1503. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  1504. }
  1505. }
  1506. DEF SHAPE_81 Shape {
  1507. appearance USE APP_2
  1508. geometry DEF FACE_81 IndexedFaceSet {
  1509. coord DEF COORD_81 Coordinate { point [
  1510. -0.5511811 -0.4488189 0.059055118,-0.5511811 -0.2992126 0.059055118,
  1511. -0.47244094 -0.2992126 0.059055118,-0.47244094 -0.4488189 0.059055118] }
  1512. coordIndex [
  1513. 3,1,0,-1,3,2,1,-1]
  1514. normalPerVertex TRUE
  1515. normal DEF NORM_81 Normal { vector [
  1516. 0 0 1,0 0 1,
  1517. 0 0 1,0 0 1] }
  1518. }
  1519. }
  1520. DEF SHAPE_82 Shape {
  1521. appearance USE APP_2
  1522. geometry DEF FACE_82 IndexedFaceSet {
  1523. coord DEF COORD_82 Coordinate { point [
  1524. -0.5511811 -0.4488189 0,-0.5511811 -0.2992126 0,
  1525. -0.5511811 -0.2992126 0.059055118,-0.5511811 -0.4488189 0.059055118] }
  1526. coordIndex [
  1527. 3,1,0,-1,3,2,1,-1]
  1528. normalPerVertex TRUE
  1529. normal DEF NORM_82 Normal { vector [
  1530. -1 0 0,-1 0 0,
  1531. -1 0 0,-1 0 0] }
  1532. }
  1533. }
  1534. DEF SHAPE_83 Shape {
  1535. appearance USE APP_2
  1536. geometry DEF FACE_83 IndexedFaceSet {
  1537. coord DEF COORD_83 Coordinate { point [
  1538. -0.47244094 -0.4488189 0,-0.47244094 -0.2992126 0,
  1539. -0.5511811 -0.2992126 0,-0.5511811 -0.4488189 0] }
  1540. coordIndex [
  1541. 0,2,1,-1,3,2,0,-1]
  1542. normalPerVertex TRUE
  1543. normal DEF NORM_83 Normal { vector [
  1544. 0 0 -1,0 0 -1,
  1545. 0 0 -1,0 0 -1] }
  1546. }
  1547. }
  1548. DEF SHAPE_84 Shape {
  1549. appearance USE APP_2
  1550. geometry DEF FACE_84 IndexedFaceSet {
  1551. coord DEF COORD_84 Coordinate { point [
  1552. -0.37401575 -0.4488189 0.098425197,-0.47244094 -0.4488189 0,
  1553. -0.37883302 -0.4488189 0.068010138,-0.39281329 -0.4488189 0.040572318,
  1554. -0.41458807 -0.4488189 0.01879754,-0.44202589 -0.4488189 0.004817272,
  1555. -0.47244094 -0.2992126 0,-0.37401575 -0.2992126 0.098425197,
  1556. -0.37883302 -0.2992126 0.068010138,-0.39281329 -0.2992126 0.040572318,
  1557. -0.41458807 -0.2992126 0.01879754,-0.44202589 -0.2992126 0.004817272] }
  1558. coordIndex [
  1559. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  1560. 0,8,7,-1,0,2,8,-1]
  1561. normalPerVertex TRUE
  1562. normal DEF NORM_84 Normal { vector [
  1563. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  1564. 0.93344204 0 -0.35872825,0.77690301 0 -0.6296203,
  1565. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  1566. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  1567. 0.96602565 0 -0.25844621,0.83888072 0 -0.5443153,
  1568. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  1569. }
  1570. }
  1571. DEF SHAPE_85 Shape {
  1572. appearance USE APP_2
  1573. geometry DEF FACE_85 IndexedFaceSet {
  1574. coord DEF COORD_85 Coordinate { point [
  1575. -0.37401575 -0.4488189 0.18700787,-0.37401575 -0.2992126 0.18700787,
  1576. -0.37401575 -0.2992126 0.098425197,-0.37401575 -0.4488189 0.098425197] }
  1577. coordIndex [
  1578. 3,1,0,-1,3,2,1,-1]
  1579. normalPerVertex TRUE
  1580. normal DEF NORM_85 Normal { vector [
  1581. 1 0 0,1 0 0,
  1582. 1 0 0,1 0 0] }
  1583. }
  1584. }
  1585. DEF SHAPE_86 Shape {
  1586. appearance USE APP_2
  1587. geometry DEF FACE_86 IndexedFaceSet {
  1588. coord DEF COORD_86 Coordinate { point [
  1589. -0.33464567 0.1496063 0.28543307,-0.33464567 0.4488189 0.28543307,
  1590. -0.31496063 0.1496063 0.28543307,-0.30511811 0.1496063 0.28543307,
  1591. -0.30511811 0.4488189 0.28543307,-0.31496063 0.4488189 0.28543307] }
  1592. coordIndex [
  1593. 2,1,0,-1,2,5,1,-1,3,4,5,-1,3,5,2,-1]
  1594. normalPerVertex TRUE
  1595. normal DEF NORM_86 Normal { vector [
  1596. 0 0 1,0 0 1,
  1597. 0 0 1,0 0 1,
  1598. 0 0 1,0 0 1] }
  1599. }
  1600. }
  1601. DEF SHAPE_87 Shape {
  1602. appearance USE APP_2
  1603. geometry DEF FACE_87 IndexedFaceSet {
  1604. coord DEF COORD_87 Coordinate { point [
  1605. -0.33464567 0.1496063 0.28543307,-0.33464567 0.4488189 0.28543307,
  1606. -0.43307087 0.4488189 0.18700787,-0.42825359 0.4488189 0.21742293,
  1607. -0.41427333 0.4488189 0.24486075,-0.39249855 0.4488189 0.26663553,
  1608. -0.36506073 0.4488189 0.2806158,-0.43307087 0.1496063 0.18700787,
  1609. -0.42825359 0.1496063 0.21742293,-0.41427333 0.1496063 0.24486075,
  1610. -0.39249855 0.1496063 0.26663553,-0.36506073 0.1496063 0.2806158] }
  1611. coordIndex [
  1612. 0,1,6,-1,11,6,5,-1,11,0,6,-1,10,5,4,-1,10,11,5,-1,9,10,4,-1,8,4,3,-1,8,9,4,-1,
  1613. 7,3,2,-1,7,8,3,-1]
  1614. normalPerVertex TRUE
  1615. normal DEF NORM_87 Normal { vector [
  1616. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  1617. -0.98768834 0 0.15643447,-0.96602565 0 0.25844621,
  1618. -0.80901699 0 0.58778525,-0.5443153 0 0.83888072,
  1619. -0.25844621 0 0.96602565,-0.98768834 0 0.15643447,
  1620. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  1621. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  1622. }
  1623. }
  1624. DEF SHAPE_88 Shape {
  1625. appearance USE APP_2
  1626. geometry DEF FACE_88 IndexedFaceSet {
  1627. coord DEF COORD_88 Coordinate { point [
  1628. -0.43307087 0.1496063 0.098425197,-0.43307087 0.4488189 0.098425197,
  1629. -0.43307087 0.1496063 0.18700787,-0.43307087 0.4488189 0.18700787] }
  1630. coordIndex [
  1631. 1,0,2,-1,1,2,3,-1]
  1632. normalPerVertex TRUE
  1633. normal DEF NORM_88 Normal { vector [
  1634. -1 0 0,-1 0 0,
  1635. -1 0 0,-1 0 0] }
  1636. }
  1637. }
  1638. DEF SHAPE_89 Shape {
  1639. appearance USE APP_2
  1640. geometry DEF FACE_89 IndexedFaceSet {
  1641. coord DEF COORD_89 Coordinate { point [
  1642. -0.47244094 0.1496063 0.059055118,-0.43307087 0.1496063 0.098425197,
  1643. -0.46027492 0.1496063 0.060982027,-0.44929979 0.1496063 0.066574134,
  1644. -0.44058988 0.1496063 0.075284045,-0.43499777 0.1496063 0.086259173,
  1645. -0.47244094 0.4488189 0.059055118,-0.43307087 0.4488189 0.098425197,
  1646. -0.46027492 0.4488189 0.060982027,-0.44929979 0.4488189 0.066574134,
  1647. -0.44058988 0.4488189 0.075284045,-0.43499777 0.4488189 0.086259173] }
  1648. coordIndex [
  1649. 2,6,0,-1,2,8,6,-1,3,9,8,-1,3,8,2,-1,4,10,9,-1,4,9,3,-1,5,11,10,-1,5,10,4,-1,
  1650. 1,7,11,-1,1,11,5,-1]
  1651. normalPerVertex TRUE
  1652. normal DEF NORM_89 Normal { vector [
  1653. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  1654. -0.25844621 0 0.96602565,-0.5443153 0 0.83888072,
  1655. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825,
  1656. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  1657. -0.35872825 0 0.93344204,-0.6296203 0 0.77690301,
  1658. -0.83888072 0 0.5443153,-0.96602565 0 0.25844621] }
  1659. }
  1660. }
  1661. DEF SHAPE_90 Shape {
  1662. appearance USE APP_2
  1663. geometry DEF FACE_90 IndexedFaceSet {
  1664. coord DEF COORD_90 Coordinate { point [
  1665. -0.5511811 0.1496063 0.059055118,-0.5511811 0.4488189 0.059055118,
  1666. -0.47244094 0.1496063 0.059055118,-0.47244094 0.4488189 0.059055118] }
  1667. coordIndex [
  1668. 1,0,2,-1,3,1,2,-1]
  1669. normalPerVertex TRUE
  1670. normal DEF NORM_90 Normal { vector [
  1671. 0 0 1,0 0 1,
  1672. 0 0 1,0 0 1] }
  1673. }
  1674. }
  1675. DEF SHAPE_91 Shape {
  1676. appearance USE APP_2
  1677. geometry DEF FACE_91 IndexedFaceSet {
  1678. coord DEF COORD_91 Coordinate { point [
  1679. -0.5511811 0.1496063 0,-0.5511811 0.4488189 0,
  1680. -0.5511811 0.1496063 0.059055118,-0.5511811 0.4488189 0.059055118] }
  1681. coordIndex [
  1682. 1,0,2,-1,1,2,3,-1]
  1683. normalPerVertex TRUE
  1684. normal DEF NORM_91 Normal { vector [
  1685. -1 0 0,-1 0 0,
  1686. -1 0 0,-1 0 0] }
  1687. }
  1688. }
  1689. DEF SHAPE_92 Shape {
  1690. appearance USE APP_2
  1691. geometry DEF FACE_92 IndexedFaceSet {
  1692. coord DEF COORD_92 Coordinate { point [
  1693. -0.47244094 0.1496063 0,-0.47244094 0.4488189 0,
  1694. -0.5511811 0.1496063 0,-0.5511811 0.4488189 0] }
  1695. coordIndex [
  1696. 3,0,2,-1,1,0,3,-1]
  1697. normalPerVertex TRUE
  1698. normal DEF NORM_92 Normal { vector [
  1699. 0 0 -1,0 0 -1,
  1700. 0 0 -1,0 0 -1] }
  1701. }
  1702. }
  1703. DEF SHAPE_93 Shape {
  1704. appearance USE APP_2
  1705. geometry DEF FACE_93 IndexedFaceSet {
  1706. coord DEF COORD_93 Coordinate { point [
  1707. -0.47244094 0.1496063 0,-0.47244094 0.4488189 0,
  1708. -0.37401575 0.4488189 0.098425197,-0.37883302 0.4488189 0.068010138,
  1709. -0.39281329 0.4488189 0.040572318,-0.41458807 0.4488189 0.01879754,
  1710. -0.44202589 0.4488189 0.004817272,-0.37401575 0.1496063 0.098425197,
  1711. -0.37883302 0.1496063 0.068010138,-0.39281329 0.1496063 0.040572318,
  1712. -0.41458807 0.1496063 0.01879754,-0.44202589 0.1496063 0.004817272] }
  1713. coordIndex [
  1714. 11,0,1,-1,11,1,6,-1,10,6,5,-1,10,11,6,-1,9,4,3,-1,9,5,4,-1,9,10,5,-1,8,3,2,-1,
  1715. 8,9,3,-1,7,8,2,-1]
  1716. normalPerVertex TRUE
  1717. normal DEF NORM_93 Normal { vector [
  1718. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  1719. 0.98768834 0 -0.15643447,0.93344204 0 -0.35872825,
  1720. 0.80901699 0 -0.58778525,0.6296203 0 -0.77690301,
  1721. 0.35872825 0 -0.93344204,0.98768834 0 -0.15643447,
  1722. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  1723. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565] }
  1724. }
  1725. }
  1726. DEF SHAPE_94 Shape {
  1727. appearance USE APP_2
  1728. geometry DEF FACE_94 IndexedFaceSet {
  1729. coord DEF COORD_94 Coordinate { point [
  1730. -0.37401575 0.1496063 0.18700787,-0.37401575 0.4488189 0.18700787,
  1731. -0.37401575 0.1496063 0.098425197,-0.37401575 0.4488189 0.098425197] }
  1732. coordIndex [
  1733. 2,1,0,-1,2,3,1,-1]
  1734. normalPerVertex TRUE
  1735. normal DEF NORM_94 Normal { vector [
  1736. 1 0 0,1 0 0,
  1737. 1 0 0,1 0 0] }
  1738. }
  1739. }
  1740. ] }
  1741. ] }