R_0402_1005Metric.wrl 21 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 0.122244
  20. diffuseColor 0.824 0.81999999 0.78100002
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
  28. -0.19685039 -0.098425197 0.013779528,-0.19685039 -0.098425197 0.12401575,
  29. -0.19685039 0.098425197 0.013779528,-0.19685039 0.098425197 0.12401575] }
  30. coordIndex [
  31. 0,3,2,-1,1,3,0,-1]
  32. normalPerVertex TRUE
  33. normal DEF NORM_1 Normal { vector [
  34. -1 0 0,-1 0 0,
  35. -1 0 0,-1 0 0] }
  36. }
  37. }
  38. DEF SHAPE_2 Shape {
  39. appearance USE APP_1
  40. geometry DEF FACE_2 IndexedFaceSet {
  41. coord DEF COORD_2 Coordinate { point [
  42. -0.18307087 -0.098425197 0,-0.13188976 -0.098425197 0,
  43. -0.19685039 -0.098425197 0.013779528,-0.19617598 -0.098425197 0.0095214194,
  44. -0.19421874 -0.098425197 0.0056801245,-0.19117027 -0.098425197 0.0026316556,
  45. -0.18732897 -0.098425197 0.00067441808,-0.19685039 -0.098425197 0.12401575,
  46. -0.18307087 -0.098425197 0.13779528,-0.19617598 -0.098425197 0.12827386,
  47. -0.19421874 -0.098425197 0.13211515,-0.19117027 -0.098425197 0.13516362,
  48. -0.18732897 -0.098425197 0.13712086,-0.13188976 -0.098425197 0.13779528,
  49. -0.11811024 -0.098425197 0.12401575,-0.11878465 -0.098425197 0.12827386,
  50. -0.12074189 -0.098425197 0.13211515,-0.12379036 -0.098425197 0.13516362,
  51. -0.12763166 -0.098425197 0.13712086,-0.18307087 -0.098425197 0.12401575,
  52. -0.18307087 -0.098425197 0.013779528,-0.11811024 -0.098425197 0.013779528,
  53. -0.11878465 -0.098425197 0.0095214194,-0.12074189 -0.098425197 0.0056801245,
  54. -0.12379036 -0.098425197 0.0026316556,-0.12763166 -0.098425197 0.00067441808] }
  55. coordIndex [
  56. 20,2,3,-1,20,3,4,-1,20,4,5,-1,20,5,6,-1,20,6,0,-1,1,20,0,-1,23,25,24,-1,22,25,23,-1,
  57. 21,1,25,-1,21,20,1,-1,21,25,22,-1,19,7,2,-1,19,9,7,-1,19,10,9,-1,19,2,20,-1,11,10,19,-1,
  58. 12,11,19,-1,8,12,19,-1,13,8,19,-1,14,13,19,-1,15,13,14,-1,17,15,16,-1,17,18,13,-1,17,13,15,-1]
  59. normalPerVertex TRUE
  60. normal DEF NORM_2 Normal { vector [
  61. 0 -1 0,0 -1 0,
  62. 0 -1 0,0 -1 0,
  63. 0 -1 0,0 -1 0,
  64. 0 -1 0,0 -1 0,
  65. 0 -1 0,0 -1 0,
  66. 0 -1 0,0 -1 0,
  67. 0 -1 0,0 -1 0,
  68. 0 -1 0,0 -1 0,
  69. 0 0 1,0 -1 0,
  70. 0 0 1,0 -1 0,
  71. 0 -1 0,0 -1 0,
  72. 0 -1 0,0 -1 0,
  73. 0 0 1,0 -1 0] }
  74. }
  75. }
  76. DEF SHAPE_3 Shape {
  77. appearance USE APP_1
  78. geometry DEF FACE_3 IndexedFaceSet {
  79. coord DEF COORD_3 Coordinate { point [
  80. -0.19685039 -0.098425197 0.013779528,-0.19685039 0.098425197 0.013779528,
  81. -0.18307087 0.098425197 0,-0.19617598 0.098425197 0.0095214194,
  82. -0.19421874 0.098425197 0.0056801245,-0.19117027 0.098425197 0.0026316556,
  83. -0.18732897 0.098425197 0.00067441808,-0.18307087 -0.098425197 0,
  84. -0.19617598 -0.098425197 0.0095214194,-0.19421874 -0.098425197 0.0056801245,
  85. -0.19117027 -0.098425197 0.0026316556,-0.18732897 -0.098425197 0.00067441808] }
  86. coordIndex [
  87. 6,2,7,-1,6,11,10,-1,6,7,11,-1,5,6,10,-1,4,9,8,-1,4,10,9,-1,4,5,10,-1,3,4,8,-1,
  88. 1,8,0,-1,1,3,8,-1]
  89. normalPerVertex TRUE
  90. normal DEF NORM_3 Normal { vector [
  91. -0.98768834 0 -0.15643447,-0.98768834 0 -0.15643447,
  92. -0.15643447 0 -0.98768834,-0.95105652 0 -0.30901699,
  93. -0.80901699 0 -0.58778525,-0.58778525 0 -0.80901699,
  94. -0.30901699 0 -0.95105652,-0.15643447 0 -0.98768834,
  95. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  96. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  97. }
  98. }
  99. DEF SHAPE_4 Shape {
  100. appearance USE APP_1
  101. geometry DEF FACE_4 IndexedFaceSet {
  102. coord DEF COORD_4 Coordinate { point [
  103. -0.19685039 -0.098425197 0.12401575,-0.18307087 -0.098425197 0.13779528,
  104. -0.19617598 -0.098425197 0.12827386,-0.19421874 -0.098425197 0.13211515,
  105. -0.19117027 -0.098425197 0.13516362,-0.18732897 -0.098425197 0.13712086,
  106. -0.18307087 0.098425197 0.13779528,-0.19685039 0.098425197 0.12401575,
  107. -0.19617598 0.098425197 0.12827386,-0.19421874 0.098425197 0.13211515,
  108. -0.19117027 0.098425197 0.13516362,-0.18732897 0.098425197 0.13712086] }
  109. coordIndex [
  110. 7,0,2,-1,8,7,2,-1,9,2,3,-1,9,3,4,-1,9,8,2,-1,10,9,4,-1,11,4,5,-1,11,5,1,-1,
  111. 11,10,4,-1,6,11,1,-1]
  112. normalPerVertex TRUE
  113. normal DEF NORM_4 Normal { vector [
  114. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  115. -0.95105652 0 0.30901699,-0.80901699 0 0.58778525,
  116. -0.58778525 0 0.80901699,-0.30901699 0 0.95105652,
  117. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  118. -0.95105652 0 0.30901699,-0.80901699 0 0.58778525,
  119. -0.58778525 0 0.80901699,-0.30901699 0 0.95105652] }
  120. }
  121. }
  122. DEF SHAPE_5 Shape {
  123. appearance USE APP_1
  124. geometry DEF FACE_5 IndexedFaceSet {
  125. coord DEF COORD_5 Coordinate { point [
  126. -0.18307087 0.098425197 0,-0.13188976 0.098425197 0,
  127. -0.19685039 0.098425197 0.013779528,-0.19617598 0.098425197 0.0095214194,
  128. -0.19421874 0.098425197 0.0056801245,-0.19117027 0.098425197 0.0026316556,
  129. -0.18732897 0.098425197 0.00067441808,-0.19685039 0.098425197 0.12401575,
  130. -0.18307087 0.098425197 0.13779528,-0.19617598 0.098425197 0.12827386,
  131. -0.19421874 0.098425197 0.13211515,-0.19117027 0.098425197 0.13516362,
  132. -0.18732897 0.098425197 0.13712086,-0.13188976 0.098425197 0.13779528,
  133. -0.11811024 0.098425197 0.12401575,-0.11878465 0.098425197 0.12827386,
  134. -0.12074189 0.098425197 0.13211515,-0.12379036 0.098425197 0.13516362,
  135. -0.12763166 0.098425197 0.13712086,-0.18307087 0.098425197 0.12401575,
  136. -0.18307087 0.098425197 0.013779528,-0.11811024 0.098425197 0.013779528,
  137. -0.11878465 0.098425197 0.0095214194,-0.12074189 0.098425197 0.0056801245,
  138. -0.12379036 0.098425197 0.0026316556,-0.12763166 0.098425197 0.00067441808] }
  139. coordIndex [
  140. 20,3,2,-1,20,4,3,-1,20,5,4,-1,20,6,5,-1,20,0,6,-1,1,0,20,-1,23,24,25,-1,22,23,25,-1,
  141. 21,25,1,-1,21,1,20,-1,21,22,25,-1,19,2,7,-1,19,7,9,-1,19,9,10,-1,19,20,2,-1,11,19,10,-1,
  142. 12,19,11,-1,8,19,12,-1,13,19,8,-1,14,19,13,-1,15,14,13,-1,17,16,15,-1,17,13,18,-1,17,15,13,-1]
  143. normalPerVertex TRUE
  144. normal DEF NORM_5 Normal { vector [
  145. 0 1 0,0 1 0,
  146. 0 1 0,0 1 0,
  147. 0 1 0,0 1 0,
  148. 0 1 0,0 1 0,
  149. 0 1 0,0 1 0,
  150. 0 1 0,0 1 0,
  151. 0 1 0,0 1 0,
  152. 0 1 0,0 1 0,
  153. 0 0 1,0 1 0,
  154. 0 0 1,0 1 0,
  155. 0 1 0,0 1 0,
  156. 0 1 0,0 1 0,
  157. 0 0 1,0 1 0] }
  158. }
  159. }
  160. DEF SHAPE_6 Shape {
  161. appearance USE APP_1
  162. geometry DEF FACE_6 IndexedFaceSet {
  163. coord DEF COORD_6 Coordinate { point [
  164. -0.18307087 0.098425197 0,-0.13188976 0.098425197 0,
  165. -0.18307087 -0.098425197 0,-0.13188976 -0.098425197 0] }
  166. coordIndex [
  167. 0,3,2,-1,1,3,0,-1]
  168. normalPerVertex TRUE
  169. normal DEF NORM_6 Normal { vector [
  170. 0 0 -1,0 0 -1,
  171. 0 0 -1,0 0 -1] }
  172. }
  173. }
  174. DEF SHAPE_7 Shape {
  175. appearance USE APP_1
  176. geometry DEF FACE_7 IndexedFaceSet {
  177. coord DEF COORD_7 Coordinate { point [
  178. -0.11811024 -0.098425197 0.013779528,-0.13188976 -0.098425197 0,
  179. -0.11878465 -0.098425197 0.0095214194,-0.12074189 -0.098425197 0.0056801245,
  180. -0.12379036 -0.098425197 0.0026316556,-0.12763166 -0.098425197 0.00067441808,
  181. -0.13188976 0.098425197 0,-0.11811024 0.098425197 0.013779528,
  182. -0.11878465 0.098425197 0.0095214194,-0.12074189 0.098425197 0.0056801245,
  183. -0.12379036 0.098425197 0.0026316556,-0.12763166 0.098425197 0.00067441808] }
  184. coordIndex [
  185. 7,0,2,-1,8,2,3,-1,8,7,2,-1,9,8,3,-1,10,3,4,-1,10,4,5,-1,10,9,3,-1,11,10,5,-1,
  186. 6,5,1,-1,6,11,5,-1]
  187. normalPerVertex TRUE
  188. normal DEF NORM_7 Normal { vector [
  189. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  190. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  191. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  192. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  193. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  194. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  195. }
  196. }
  197. DEF SHAPE_8 Shape {
  198. appearance DEF APP_2 Appearance {
  199. material Material {
  200. ambientIntensity 0.11283861
  201. diffuseColor 0.89499998 0.89099997 0.81300002
  202. emissiveColor 0 0 0
  203. shininess 0.1
  204. specularColor 0.12 0.12 0.12
  205. transparency 0
  206. } }
  207. geometry DEF FACE_8 IndexedFaceSet {
  208. coord DEF COORD_8 Coordinate { point [
  209. -0.18307087 -0.098425197 0.013779528,-0.11811024 -0.098425197 0.013779528,
  210. -0.18307087 -0.098425197 0.12401575,-0.11811024 -0.098425197 0.12401575,
  211. 0.11811024 -0.098425197 0.12401575,0.18307087 -0.098425197 0.12401575,
  212. 0.18307087 -0.098425197 0.013779528,0.11811024 -0.098425197 0.013779528] }
  213. coordIndex [
  214. 3,0,1,-1,3,2,0,-1,4,1,7,-1,4,3,1,-1,5,7,6,-1,5,4,7,-1]
  215. normalPerVertex TRUE
  216. normal DEF NORM_8 Normal { vector [
  217. 0 -1 0,0 -1 0,
  218. 0 -1 0,0 -1 0,
  219. 0 -1 0,0 -1 0,
  220. 0 -1 0,0 -1 0] }
  221. }
  222. }
  223. DEF SHAPE_9 Shape {
  224. appearance USE APP_1
  225. geometry DEF FACE_9 IndexedFaceSet {
  226. coord DEF COORD_9 Coordinate { point [
  227. -0.18307087 0.098425197 0.13779528,-0.13188976 0.098425197 0.13779528,
  228. -0.18307087 -0.098425197 0.13779528,-0.13188976 -0.098425197 0.13779528] }
  229. coordIndex [
  230. 0,2,3,-1,1,0,3,-1]
  231. normalPerVertex TRUE
  232. normal DEF NORM_9 Normal { vector [
  233. 0 0 1,0 0 1,
  234. 0 0 1,0 0 1] }
  235. }
  236. }
  237. DEF SHAPE_10 Shape {
  238. appearance USE APP_1
  239. geometry DEF FACE_10 IndexedFaceSet {
  240. coord DEF COORD_10 Coordinate { point [
  241. -0.11811024 -0.098425197 0.12401575,-0.11811024 0.098425197 0.12401575,
  242. -0.13188976 0.098425197 0.13779528,-0.11878465 0.098425197 0.12827386,
  243. -0.12074189 0.098425197 0.13211515,-0.12379036 0.098425197 0.13516362,
  244. -0.12763166 0.098425197 0.13712086,-0.13188976 -0.098425197 0.13779528,
  245. -0.11878465 -0.098425197 0.12827386,-0.12074189 -0.098425197 0.13211515,
  246. -0.12379036 -0.098425197 0.13516362,-0.12763166 -0.098425197 0.13712086] }
  247. coordIndex [
  248. 6,2,7,-1,6,11,10,-1,6,7,11,-1,5,6,10,-1,4,9,8,-1,4,10,9,-1,4,5,10,-1,3,4,8,-1,
  249. 1,8,0,-1,1,3,8,-1]
  250. normalPerVertex TRUE
  251. normal DEF NORM_10 Normal { vector [
  252. 0.98768834 0 0.15643447,0.98768834 0 0.15643447,
  253. 0.15643447 0 0.98768834,0.95105652 0 0.30901699,
  254. 0.80901699 0 0.58778525,0.58778525 0 0.80901699,
  255. 0.30901699 0 0.95105652,0.15643447 0 0.98768834,
  256. 0.95105652 0 0.30901699,0.80901699 0 0.58778525,
  257. 0.58778525 0 0.80901699,0.30901699 0 0.95105652] }
  258. }
  259. }
  260. DEF SHAPE_11 Shape {
  261. appearance USE APP_2
  262. geometry DEF FACE_11 IndexedFaceSet {
  263. coord DEF COORD_11 Coordinate { point [
  264. -0.18307087 0.098425197 0.013779528,-0.11811024 0.098425197 0.013779528,
  265. -0.18307087 0.098425197 0.12401575,-0.11811024 0.098425197 0.12401575,
  266. 0.11811024 0.098425197 0.12401575,0.18307087 0.098425197 0.12401575,
  267. 0.18307087 0.098425197 0.013779528,0.11811024 0.098425197 0.013779528] }
  268. coordIndex [
  269. 3,1,0,-1,3,0,2,-1,4,7,1,-1,4,1,3,-1,5,6,7,-1,5,7,4,-1]
  270. normalPerVertex TRUE
  271. normal DEF NORM_11 Normal { vector [
  272. 0 1 0,0 1 0,
  273. 0 1 0,0 1 0,
  274. 0 1 0,0 1 0,
  275. 0 1 0,0 1 0] }
  276. }
  277. }
  278. DEF SHAPE_12 Shape {
  279. appearance USE APP_2
  280. geometry DEF FACE_12 IndexedFaceSet {
  281. coord DEF COORD_12 Coordinate { point [
  282. -0.11811024 -0.098425197 0.013779528,-0.11811024 0.098425197 0.013779528,
  283. 0.11811024 -0.098425197 0.013779528,0.11811024 0.098425197 0.013779528] }
  284. coordIndex [
  285. 3,0,1,-1,3,2,0,-1]
  286. normalPerVertex TRUE
  287. normal DEF NORM_12 Normal { vector [
  288. 0 0 -1,0 0 -1,
  289. 0 0 -1,0 0 -1] }
  290. }
  291. }
  292. DEF SHAPE_13 Shape {
  293. appearance USE APP_1
  294. geometry DEF FACE_13 IndexedFaceSet {
  295. coord DEF COORD_13 Coordinate { point [
  296. 0.13188976 -0.098425197 0,0.18307087 -0.098425197 0,
  297. 0.11811024 -0.098425197 0.013779528,0.11878465 -0.098425197 0.0095214194,
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  301. 0.13188976 -0.098425197 0.13779528,0.11878465 -0.098425197 0.12827386,
  302. 0.12074189 -0.098425197 0.13211515,0.12379036 -0.098425197 0.13516362,
  303. 0.12763166 -0.098425197 0.13712086,0.18307087 -0.098425197 0.13779528,
  304. 0.19685039 -0.098425197 0.12401575,0.19617598 -0.098425197 0.12827386,
  305. 0.19421874 -0.098425197 0.13211515,0.19117027 -0.098425197 0.13516362,
  306. 0.18732897 -0.098425197 0.13712086,0.19685039 -0.098425197 0.013779528,
  307. 0.19617598 -0.098425197 0.0095214194,0.19421874 -0.098425197 0.0056801245,
  308. 0.19117027 -0.098425197 0.0026316556,0.18732897 -0.098425197 0.00067441808] }
  309. coordIndex [
  310. 6,3,4,-1,6,4,5,-1,2,3,6,-1,0,2,6,-1,7,0,1,-1,7,25,24,-1,7,1,25,-1,7,2,0,-1,
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  313. normalPerVertex TRUE
  314. normal DEF NORM_13 Normal { vector [
  315. 0 -1 0,0 -1 0,
  316. 0 -1 0,0 -1 0,
  317. 0 -1 0,0 0 1,
  318. 0 -1 0,0 -1 0,
  319. 0 -1 0,0 -1 0,
  320. 0 -1 0,0 -1 0,
  321. 0 0 1,0 -1 0,
  322. 0 0 1,0 -1 0,
  323. 0 -1 0,0 -1 0,
  324. 0 -1 0,0 -1 0,
  325. 0 -1 0,0 -1 0,
  326. 0 -1 0,0 -1 0,
  327. 0 -1 0,0 -1 0] }
  328. }
  329. }
  330. DEF SHAPE_14 Shape {
  331. appearance DEF APP_3 Appearance {
  332. material Material {
  333. ambientIntensity 1
  334. diffuseColor 0.082000002 0.086000003 0.093999997
  335. emissiveColor 0 0 0
  336. shininess 0.1
  337. specularColor 0.12 0.12 0.12
  338. transparency 0
  339. } }
  340. geometry DEF FACE_14 IndexedFaceSet {
  341. coord DEF COORD_14 Coordinate { point [
  342. -0.11811024 -0.098425197 0.12401575,0.11811024 -0.098425197 0.12401575,
  343. -0.11811024 -0.098425197 0.13779528,0.11811024 -0.098425197 0.13779528] }
  344. coordIndex [
  345. 3,0,1,-1,3,2,0,-1]
  346. normalPerVertex TRUE
  347. normal DEF NORM_14 Normal { vector [
  348. 0 -1 0,0 -1 0,
  349. 0 -1 0,0 -1 0] }
  350. }
  351. }
  352. DEF SHAPE_15 Shape {
  353. appearance USE APP_3
  354. geometry DEF FACE_15 IndexedFaceSet {
  355. coord DEF COORD_15 Coordinate { point [
  356. -0.11811024 -0.098425197 0.12401575,-0.11811024 -0.098425197 0.13779528,
  357. -0.11811024 0.098425197 0.12401575,-0.11811024 0.098425197 0.13779528] }
  358. coordIndex [
  359. 1,2,0,-1,1,3,2,-1]
  360. normalPerVertex TRUE
  361. normal DEF NORM_15 Normal { vector [
  362. -1 0 0,-1 0 0,
  363. -1 0 0,-1 0 0] }
  364. }
  365. }
  366. DEF SHAPE_16 Shape {
  367. appearance USE APP_1
  368. geometry DEF FACE_16 IndexedFaceSet {
  369. coord DEF COORD_16 Coordinate { point [
  370. 0.13188976 0.098425197 0,0.18307087 0.098425197 0,
  371. 0.11811024 0.098425197 0.013779528,0.11878465 0.098425197 0.0095214194,
  372. 0.12074189 0.098425197 0.0056801245,0.12379036 0.098425197 0.0026316556,
  373. 0.12763166 0.098425197 0.00067441808,0.18307087 0.098425197 0.013779528,
  374. 0.18307087 0.098425197 0.12401575,0.11811024 0.098425197 0.12401575,
  375. 0.13188976 0.098425197 0.13779528,0.11878465 0.098425197 0.12827386,
  376. 0.12074189 0.098425197 0.13211515,0.12379036 0.098425197 0.13516362,
  377. 0.12763166 0.098425197 0.13712086,0.18307087 0.098425197 0.13779528,
  378. 0.19685039 0.098425197 0.12401575,0.19617598 0.098425197 0.12827386,
  379. 0.19421874 0.098425197 0.13211515,0.19117027 0.098425197 0.13516362,
  380. 0.18732897 0.098425197 0.13712086,0.19685039 0.098425197 0.013779528,
  381. 0.19617598 0.098425197 0.0095214194,0.19421874 0.098425197 0.0056801245,
  382. 0.19117027 0.098425197 0.0026316556,0.18732897 0.098425197 0.00067441808] }
  383. coordIndex [
  384. 6,4,3,-1,6,5,4,-1,2,6,3,-1,0,6,2,-1,7,1,0,-1,7,24,25,-1,7,25,1,-1,7,0,2,-1,
  385. 23,24,7,-1,22,23,7,-1,21,22,7,-1,13,11,12,-1,10,9,11,-1,10,13,14,-1,10,11,13,-1,8,9,10,-1,
  386. 15,8,10,-1,16,7,8,-1,16,21,7,-1,17,16,8,-1,20,8,15,-1,18,17,8,-1,19,8,20,-1,19,18,8,-1]
  387. normalPerVertex TRUE
  388. normal DEF NORM_16 Normal { vector [
  389. 0 1 0,0 1 0,
  390. 0 1 0,0 1 0,
  391. 0 1 0,0 0 1,
  392. 0 1 0,0 1 0,
  393. 0 1 0,0 1 0,
  394. 0 1 0,0 1 0,
  395. 0 0 1,0 1 0,
  396. 0 0 1,0 1 0,
  397. 0 1 0,0 1 0,
  398. 0 1 0,0 1 0,
  399. 0 1 0,0 1 0,
  400. 0 1 0,0 1 0,
  401. 0 1 0,0 1 0] }
  402. }
  403. }
  404. DEF SHAPE_17 Shape {
  405. appearance USE APP_3
  406. geometry DEF FACE_17 IndexedFaceSet {
  407. coord DEF COORD_17 Coordinate { point [
  408. -0.11811024 0.098425197 0.12401575,0.11811024 0.098425197 0.12401575,
  409. -0.11811024 0.098425197 0.13779528,0.11811024 0.098425197 0.13779528] }
  410. coordIndex [
  411. 3,1,0,-1,3,0,2,-1]
  412. normalPerVertex TRUE
  413. normal DEF NORM_17 Normal { vector [
  414. 0 1 0,0 1 0,
  415. 0 1 0,0 1 0] }
  416. }
  417. }
  418. DEF SHAPE_18 Shape {
  419. appearance USE APP_1
  420. geometry DEF FACE_18 IndexedFaceSet {
  421. coord DEF COORD_18 Coordinate { point [
  422. 0.11811024 -0.098425197 0.013779528,0.11811024 0.098425197 0.013779528,
  423. 0.13188976 0.098425197 0,0.11878465 0.098425197 0.0095214194,
  424. 0.12074189 0.098425197 0.0056801245,0.12379036 0.098425197 0.0026316556,
  425. 0.12763166 0.098425197 0.00067441808,0.13188976 -0.098425197 0,
  426. 0.11878465 -0.098425197 0.0095214194,0.12074189 -0.098425197 0.0056801245,
  427. 0.12379036 -0.098425197 0.0026316556,0.12763166 -0.098425197 0.00067441808] }
  428. coordIndex [
  429. 6,2,7,-1,6,11,10,-1,6,7,11,-1,5,6,10,-1,4,9,8,-1,4,10,9,-1,4,5,10,-1,3,4,8,-1,
  430. 1,8,0,-1,1,3,8,-1]
  431. normalPerVertex TRUE
  432. normal DEF NORM_18 Normal { vector [
  433. -0.98768834 0 -0.15643447,-0.98768834 0 -0.15643447,
  434. -0.15643447 0 -0.98768834,-0.95105652 0 -0.30901699,
  435. -0.80901699 0 -0.58778525,-0.58778525 0 -0.80901699,
  436. -0.30901699 0 -0.95105652,-0.15643447 0 -0.98768834,
  437. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  438. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  439. }
  440. }
  441. DEF SHAPE_19 Shape {
  442. appearance USE APP_1
  443. geometry DEF FACE_19 IndexedFaceSet {
  444. coord DEF COORD_19 Coordinate { point [
  445. 0.13188976 0.098425197 0,0.18307087 0.098425197 0,
  446. 0.13188976 -0.098425197 0,0.18307087 -0.098425197 0] }
  447. coordIndex [
  448. 0,3,2,-1,1,3,0,-1]
  449. normalPerVertex TRUE
  450. normal DEF NORM_19 Normal { vector [
  451. 0 0 -1,0 0 -1,
  452. 0 0 -1,0 0 -1] }
  453. }
  454. }
  455. DEF SHAPE_20 Shape {
  456. appearance USE APP_1
  457. geometry DEF FACE_20 IndexedFaceSet {
  458. coord DEF COORD_20 Coordinate { point [
  459. 0.19685039 -0.098425197 0.013779528,0.18307087 -0.098425197 0,
  460. 0.19617598 -0.098425197 0.0095214194,0.19421874 -0.098425197 0.0056801245,
  461. 0.19117027 -0.098425197 0.0026316556,0.18732897 -0.098425197 0.00067441808,
  462. 0.18307087 0.098425197 0,0.19685039 0.098425197 0.013779528,
  463. 0.19617598 0.098425197 0.0095214194,0.19421874 0.098425197 0.0056801245,
  464. 0.19117027 0.098425197 0.0026316556,0.18732897 0.098425197 0.00067441808] }
  465. coordIndex [
  466. 7,0,2,-1,8,2,3,-1,8,7,2,-1,9,8,3,-1,10,3,4,-1,10,4,5,-1,10,9,3,-1,11,10,5,-1,
  467. 6,5,1,-1,6,11,5,-1]
  468. normalPerVertex TRUE
  469. normal DEF NORM_20 Normal { vector [
  470. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  471. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  472. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  473. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  474. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  475. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  476. }
  477. }
  478. DEF SHAPE_21 Shape {
  479. appearance USE APP_1
  480. geometry DEF FACE_21 IndexedFaceSet {
  481. coord DEF COORD_21 Coordinate { point [
  482. 0.19685039 -0.098425197 0.013779528,0.19685039 -0.098425197 0.12401575,
  483. 0.19685039 0.098425197 0.013779528,0.19685039 0.098425197 0.12401575] }
  484. coordIndex [
  485. 0,2,3,-1,1,0,3,-1]
  486. normalPerVertex TRUE
  487. normal DEF NORM_21 Normal { vector [
  488. 1 0 0,1 0 0,
  489. 1 0 0,1 0 0] }
  490. }
  491. }
  492. DEF SHAPE_22 Shape {
  493. appearance USE APP_1
  494. geometry DEF FACE_22 IndexedFaceSet {
  495. coord DEF COORD_22 Coordinate { point [
  496. 0.19685039 -0.098425197 0.12401575,0.19685039 0.098425197 0.12401575,
  497. 0.18307087 0.098425197 0.13779528,0.19617598 0.098425197 0.12827386,
  498. 0.19421874 0.098425197 0.13211515,0.19117027 0.098425197 0.13516362,
  499. 0.18732897 0.098425197 0.13712086,0.18307087 -0.098425197 0.13779528,
  500. 0.19617598 -0.098425197 0.12827386,0.19421874 -0.098425197 0.13211515,
  501. 0.19117027 -0.098425197 0.13516362,0.18732897 -0.098425197 0.13712086] }
  502. coordIndex [
  503. 6,2,7,-1,6,11,10,-1,6,7,11,-1,5,6,10,-1,4,9,8,-1,4,10,9,-1,4,5,10,-1,3,4,8,-1,
  504. 1,8,0,-1,1,3,8,-1]
  505. normalPerVertex TRUE
  506. normal DEF NORM_22 Normal { vector [
  507. 0.98768834 0 0.15643447,0.98768834 0 0.15643447,
  508. 0.15643447 0 0.98768834,0.95105652 0 0.30901699,
  509. 0.80901699 0 0.58778525,0.58778525 0 0.80901699,
  510. 0.30901699 0 0.95105652,0.15643447 0 0.98768834,
  511. 0.95105652 0 0.30901699,0.80901699 0 0.58778525,
  512. 0.58778525 0 0.80901699,0.30901699 0 0.95105652] }
  513. }
  514. }
  515. DEF SHAPE_23 Shape {
  516. appearance USE APP_1
  517. geometry DEF FACE_23 IndexedFaceSet {
  518. coord DEF COORD_23 Coordinate { point [
  519. 0.13188976 0.098425197 0.13779528,0.18307087 0.098425197 0.13779528,
  520. 0.13188976 -0.098425197 0.13779528,0.18307087 -0.098425197 0.13779528] }
  521. coordIndex [
  522. 0,2,3,-1,1,0,3,-1]
  523. normalPerVertex TRUE
  524. normal DEF NORM_23 Normal { vector [
  525. 0 0 1,0 0 1,
  526. 0 0 1,0 0 1] }
  527. }
  528. }
  529. DEF SHAPE_24 Shape {
  530. appearance USE APP_1
  531. geometry DEF FACE_24 IndexedFaceSet {
  532. coord DEF COORD_24 Coordinate { point [
  533. 0.11811024 -0.098425197 0.12401575,0.13188976 -0.098425197 0.13779528,
  534. 0.11878465 -0.098425197 0.12827386,0.12074189 -0.098425197 0.13211515,
  535. 0.12379036 -0.098425197 0.13516362,0.12763166 -0.098425197 0.13712086,
  536. 0.13188976 0.098425197 0.13779528,0.11811024 0.098425197 0.12401575,
  537. 0.11878465 0.098425197 0.12827386,0.12074189 0.098425197 0.13211515,
  538. 0.12379036 0.098425197 0.13516362,0.12763166 0.098425197 0.13712086] }
  539. coordIndex [
  540. 7,0,2,-1,8,7,2,-1,9,2,3,-1,9,3,4,-1,9,8,2,-1,10,9,4,-1,11,4,5,-1,11,5,1,-1,
  541. 11,10,4,-1,6,11,1,-1]
  542. normalPerVertex TRUE
  543. normal DEF NORM_24 Normal { vector [
  544. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  545. -0.95105652 0 0.30901699,-0.80901699 0 0.58778525,
  546. -0.58778525 0 0.80901699,-0.30901699 0 0.95105652,
  547. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  548. -0.95105652 0 0.30901699,-0.80901699 0 0.58778525,
  549. -0.58778525 0 0.80901699,-0.30901699 0 0.95105652] }
  550. }
  551. }
  552. DEF SHAPE_25 Shape {
  553. appearance USE APP_3
  554. geometry DEF FACE_25 IndexedFaceSet {
  555. coord DEF COORD_25 Coordinate { point [
  556. 0.11811024 -0.098425197 0.12401575,0.11811024 -0.098425197 0.13779528,
  557. 0.11811024 0.098425197 0.12401575,0.11811024 0.098425197 0.13779528] }
  558. coordIndex [
  559. 1,0,2,-1,1,2,3,-1]
  560. normalPerVertex TRUE
  561. normal DEF NORM_25 Normal { vector [
  562. 1 0 0,1 0 0,
  563. 1 0 0,1 0 0] }
  564. }
  565. }
  566. DEF SHAPE_26 Shape {
  567. appearance USE APP_3
  568. geometry DEF FACE_26 IndexedFaceSet {
  569. coord DEF COORD_26 Coordinate { point [
  570. -0.11811024 -0.098425197 0.13779528,-0.11811024 0.098425197 0.13779528,
  571. 0.11811024 -0.098425197 0.13779528,0.11811024 0.098425197 0.13779528] }
  572. coordIndex [
  573. 3,1,0,-1,3,0,2,-1]
  574. normalPerVertex TRUE
  575. normal DEF NORM_26 Normal { vector [
  576. 0 0 1,0 0 1,
  577. 0 0 1,0 0 1] }
  578. }
  579. }
  580. ] }
  581. ] }