QFN-48-1EP_7x7mm_P0.5mm_EP5.15x5.15mm.wrl 268 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 0.122244
  20. diffuseColor 0.824 0.81999999 0.78100002
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
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  38. normalPerVertex TRUE
  39. normal DEF NORM_1 Normal { vector [
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  42. 0 0 -1,0 0 -1,
  43. 0 0 -1,0 0 -1,
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  45. 0 0 -1,0 0 -1,
  46. 0 0 -1,0 0 -1] }
  47. }
  48. }
  49. DEF SHAPE_2 Shape {
  50. appearance USE APP_1
  51. geometry DEF FACE_2 IndexedFaceSet {
  52. coord DEF COORD_2 Coordinate { point [
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  56. coordIndex [
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  58. normalPerVertex TRUE
  59. normal DEF NORM_2 Normal { vector [
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  61. 0 -1 0,0 -1 0,
  62. 0 -1 0,0 -1 0] }
  63. }
  64. }
  65. DEF SHAPE_3 Shape {
  66. appearance USE APP_1
  67. geometry DEF FACE_3 IndexedFaceSet {
  68. coord DEF COORD_3 Coordinate { point [
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  85. normalPerVertex TRUE
  86. normal DEF NORM_3 Normal { vector [
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  100. }
  101. DEF SHAPE_4 Shape {
  102. appearance USE APP_1
  103. geometry DEF FACE_4 IndexedFaceSet {
  104. coord DEF COORD_4 Coordinate { point [
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  108. coordIndex [
  109. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  110. normalPerVertex TRUE
  111. normal DEF NORM_4 Normal { vector [
  112. 0 1 0,0 1 0,
  113. 0 1 0,0 1 0,
  114. 0 1 0,0 1 0] }
  115. }
  116. }
  117. DEF SHAPE_5 Shape {
  118. appearance USE APP_1
  119. geometry DEF FACE_5 IndexedFaceSet {
  120. coord DEF COORD_5 Coordinate { point [
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  123. coordIndex [
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  125. normalPerVertex TRUE
  126. normal DEF NORM_5 Normal { vector [
  127. -1 0 0,-1 0 0,
  128. -1 0 0,-1 0 0] }
  129. }
  130. }
  131. DEF SHAPE_6 Shape {
  132. appearance DEF APP_2 Appearance {
  133. material Material {
  134. ambientIntensity 0.686634
  135. diffuseColor 0.148 0.145 0.145
  136. emissiveColor 0 0 0
  137. shininess 0.1
  138. specularColor 0.12 0.12 0.12
  139. transparency 0
  140. } }
  141. geometry DEF FACE_6 IndexedFaceSet {
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  984. DEF SHAPE_8 Shape {
  985. appearance USE APP_1
  986. geometry DEF FACE_8 IndexedFaceSet {
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  998. DEF SHAPE_9 Shape {
  999. appearance USE APP_2
  1000. geometry DEF FACE_9 IndexedFaceSet {
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  1066. DEF SHAPE_10 Shape {
  1067. appearance USE APP_1
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  1069. coord DEF COORD_10 Coordinate { point [
  1070. -1.1318898 1.3779528 0,-1.1318898 1.269685 0,
  1071. -1.1318898 1.3779528 0.078740157,-1.1318898 1.3740157 0.078740157,
  1072. -1.1318898 1.3740157 0.0078740157,-1.1318898 1.269685 0.0078740157] }
  1073. coordIndex [
  1074. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1075. normalPerVertex TRUE
  1076. normal DEF NORM_10 Normal { vector [
  1077. -1 0 0,-1 0 0,
  1078. -1 0 0,-1 0 0,
  1079. -1 0 0,-1 0 0] }
  1080. }
  1081. }
  1082. DEF SHAPE_11 Shape {
  1083. appearance USE APP_1
  1084. geometry DEF FACE_11 IndexedFaceSet {
  1085. coord DEF COORD_11 Coordinate { point [
  1086. -1.269685 1.1318898 0,-1.3779528 1.1318898 0,
  1087. -1.269685 1.1318898 0.0078740157,-1.3740157 1.1318898 0.0078740157,
  1088. -1.3740157 1.1318898 0.078740157,-1.3779528 1.1318898 0.078740157] }
  1089. coordIndex [
  1090. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1091. normalPerVertex TRUE
  1092. normal DEF NORM_11 Normal { vector [
  1093. 0 1 0,0 1 0,
  1094. 0 1 0,0 1 0,
  1095. 0 1 0,0 1 0] }
  1096. }
  1097. }
  1098. DEF SHAPE_12 Shape {
  1099. appearance USE APP_1
  1100. geometry DEF FACE_12 IndexedFaceSet {
  1101. coord DEF COORD_12 Coordinate { point [
  1102. -1.0334646 1.269685 0,-1.0334646 1.269685 0.0078740157,
  1103. -1.1318898 1.269685 0.0078740157,-1.035458 1.2558202 0.0078740157,
  1104. -1.0412769 1.2430787 0.0078740157,-1.0504498 1.2324926 0.0078740157,
  1105. -1.0622335 1.2249197 0.0078740157,-1.0756735 1.2209734 0.0078740157,
  1106. -1.0896808 1.2209734 0.0078740157,-1.1031208 1.2249197 0.0078740157,
  1107. -1.1149046 1.2324926 0.0078740157,-1.1240774 1.2430787 0.0078740157,
  1108. -1.1298963 1.2558202 0.0078740157,-1.1318898 1.269685 0,
  1109. -1.1298963 1.2558202 0,-1.1240774 1.2430787 0,
  1110. -1.1149046 1.2324926 0,-1.1031208 1.2249197 0,
  1111. -1.0896808 1.2209734 0,-1.0756735 1.2209734 0,
  1112. -1.0622335 1.2249197 0,-1.0504498 1.2324926 0,
  1113. -1.0412769 1.2430787 0,-1.035458 1.2558202 0] }
  1114. coordIndex [
  1115. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1116. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1117. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1118. normalPerVertex TRUE
  1119. normal DEF NORM_12 Normal { vector [
  1120. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  1121. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  1122. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  1123. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  1124. -0.094767785 -0.99549941 0,-0.37139362 -0.92847551 0,
  1125. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  1126. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  1127. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  1128. -0.69028855 -0.72353418 0,-0.45848388 -0.88870272 0,
  1129. -0.18953557 -0.98187386 0,0.094767785 -0.99549941 0,
  1130. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  1131. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  1132. }
  1133. }
  1134. DEF SHAPE_13 Shape {
  1135. appearance USE APP_1
  1136. geometry DEF FACE_13 IndexedFaceSet {
  1137. coord DEF COORD_13 Coordinate { point [
  1138. -1.269685 1.1318898 0,-1.269685 1.1318898 0.0078740157,
  1139. -1.269685 1.0334646 0.0078740157,-1.2558202 1.1298963 0.0078740157,
  1140. -1.2430787 1.1240774 0.0078740157,-1.2324926 1.1149046 0.0078740157,
  1141. -1.2249197 1.1031208 0.0078740157,-1.2209734 1.0896808 0.0078740157,
  1142. -1.2209734 1.0756735 0.0078740157,-1.2249197 1.0622335 0.0078740157,
  1143. -1.2324926 1.0504498 0.0078740157,-1.2430787 1.0412769 0.0078740157,
  1144. -1.2558202 1.035458 0.0078740157,-1.269685 1.0334646 0,
  1145. -1.2558202 1.035458 0,-1.2430787 1.0412769 0,
  1146. -1.2324926 1.0504498 0,-1.2249197 1.0622335 0,
  1147. -1.2209734 1.0756735 0,-1.2209734 1.0896808 0,
  1148. -1.2249197 1.1031208 0,-1.2324926 1.1149046 0,
  1149. -1.2430787 1.1240774 0,-1.2558202 1.1298963 0] }
  1150. coordIndex [
  1151. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1152. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1153. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1154. normalPerVertex TRUE
  1155. normal DEF NORM_13 Normal { vector [
  1156. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  1157. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  1158. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  1159. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  1160. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  1161. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  1162. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  1163. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  1164. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  1165. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  1166. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  1167. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  1168. }
  1169. }
  1170. DEF SHAPE_14 Shape {
  1171. appearance USE APP_1
  1172. geometry DEF FACE_14 IndexedFaceSet {
  1173. coord DEF COORD_14 Coordinate { point [
  1174. -1.0334646 1.269685 0,-1.0334646 1.3779528 0,
  1175. -1.0334646 1.269685 0.0078740157,-1.0334646 1.3740157 0.0078740157,
  1176. -1.0334646 1.3740157 0.078740157,-1.0334646 1.3779528 0.078740157] }
  1177. coordIndex [
  1178. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1179. normalPerVertex TRUE
  1180. normal DEF NORM_14 Normal { vector [
  1181. 1 0 0,1 0 0,
  1182. 1 0 0,1 0 0,
  1183. 1 0 0,1 0 0] }
  1184. }
  1185. }
  1186. DEF SHAPE_15 Shape {
  1187. appearance USE APP_1
  1188. geometry DEF FACE_15 IndexedFaceSet {
  1189. coord DEF COORD_15 Coordinate { point [
  1190. -1.3779528 1.0334646 0,-1.269685 1.0334646 0,
  1191. -1.3779528 1.0334646 0.078740157,-1.3740157 1.0334646 0.078740157,
  1192. -1.3740157 1.0334646 0.0078740157,-1.269685 1.0334646 0.0078740157] }
  1193. coordIndex [
  1194. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1195. normalPerVertex TRUE
  1196. normal DEF NORM_15 Normal { vector [
  1197. 0 -1 0,0 -1 0,
  1198. 0 -1 0,0 -1 0,
  1199. 0 -1 0,0 -1 0] }
  1200. }
  1201. }
  1202. DEF SHAPE_16 Shape {
  1203. appearance USE APP_1
  1204. geometry DEF FACE_16 IndexedFaceSet {
  1205. coord DEF COORD_16 Coordinate { point [
  1206. -0.93503937 1.3779528 0,-0.93503937 1.269685 0,
  1207. -0.93503937 1.3779528 0.078740157,-0.93503937 1.3740157 0.078740157,
  1208. -0.93503937 1.3740157 0.0078740157,-0.93503937 1.269685 0.0078740157] }
  1209. coordIndex [
  1210. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1211. normalPerVertex TRUE
  1212. normal DEF NORM_16 Normal { vector [
  1213. -1 0 0,-1 0 0,
  1214. -1 0 0,-1 0 0,
  1215. -1 0 0,-1 0 0] }
  1216. }
  1217. }
  1218. DEF SHAPE_17 Shape {
  1219. appearance USE APP_1
  1220. geometry DEF FACE_17 IndexedFaceSet {
  1221. coord DEF COORD_17 Coordinate { point [
  1222. -1.269685 0.93503937 0,-1.3779528 0.93503937 0,
  1223. -1.269685 0.93503937 0.0078740157,-1.3740157 0.93503937 0.0078740157,
  1224. -1.3740157 0.93503937 0.078740157,-1.3779528 0.93503937 0.078740157] }
  1225. coordIndex [
  1226. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1227. normalPerVertex TRUE
  1228. normal DEF NORM_17 Normal { vector [
  1229. 0 1 0,0 1 0,
  1230. 0 1 0,0 1 0,
  1231. 0 1 0,0 1 0] }
  1232. }
  1233. }
  1234. DEF SHAPE_18 Shape {
  1235. appearance USE APP_1
  1236. geometry DEF FACE_18 IndexedFaceSet {
  1237. coord DEF COORD_18 Coordinate { point [
  1238. -0.83661417 1.269685 0,-0.83661417 1.269685 0.0078740157,
  1239. -0.93503937 1.269685 0.0078740157,-0.83860763 1.2558202 0.0078740157,
  1240. -0.8444265 1.2430787 0.0078740157,-0.85359937 1.2324926 0.0078740157,
  1241. -0.86538312 1.2249197 0.0078740157,-0.87882309 1.2209734 0.0078740157,
  1242. -0.89283045 1.2209734 0.0078740157,-0.90627042 1.2249197 0.0078740157,
  1243. -0.91805417 1.2324926 0.0078740157,-0.92722704 1.2430787 0.0078740157,
  1244. -0.93304591 1.2558202 0.0078740157,-0.93503937 1.269685 0,
  1245. -0.93304591 1.2558202 0,-0.92722704 1.2430787 0,
  1246. -0.91805417 1.2324926 0,-0.90627042 1.2249197 0,
  1247. -0.89283045 1.2209734 0,-0.87882309 1.2209734 0,
  1248. -0.86538312 1.2249197 0,-0.85359937 1.2324926 0,
  1249. -0.8444265 1.2430787 0,-0.83860763 1.2558202 0] }
  1250. coordIndex [
  1251. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1252. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1253. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1254. normalPerVertex TRUE
  1255. normal DEF NORM_18 Normal { vector [
  1256. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  1257. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  1258. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  1259. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  1260. -0.094767785 -0.99549941 0,-0.37139362 -0.92847551 0,
  1261. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  1262. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  1263. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  1264. -0.69028855 -0.72353418 0,-0.45848388 -0.88870272 0,
  1265. -0.18953557 -0.98187386 0,0.094767785 -0.99549941 0,
  1266. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  1267. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  1268. }
  1269. }
  1270. DEF SHAPE_19 Shape {
  1271. appearance USE APP_1
  1272. geometry DEF FACE_19 IndexedFaceSet {
  1273. coord DEF COORD_19 Coordinate { point [
  1274. -1.269685 0.93503937 0,-1.269685 0.93503937 0.0078740157,
  1275. -1.269685 0.83661417 0.0078740157,-1.2558202 0.93304591 0.0078740157,
  1276. -1.2430787 0.92722704 0.0078740157,-1.2324926 0.91805417 0.0078740157,
  1277. -1.2249197 0.90627042 0.0078740157,-1.2209734 0.89283045 0.0078740157,
  1278. -1.2209734 0.87882309 0.0078740157,-1.2249197 0.86538312 0.0078740157,
  1279. -1.2324926 0.85359937 0.0078740157,-1.2430787 0.8444265 0.0078740157,
  1280. -1.2558202 0.83860763 0.0078740157,-1.269685 0.83661417 0,
  1281. -1.2558202 0.83860763 0,-1.2430787 0.8444265 0,
  1282. -1.2324926 0.85359937 0,-1.2249197 0.86538312 0,
  1283. -1.2209734 0.87882309 0,-1.2209734 0.89283045 0,
  1284. -1.2249197 0.90627042 0,-1.2324926 0.91805417 0,
  1285. -1.2430787 0.92722704 0,-1.2558202 0.93304591 0] }
  1286. coordIndex [
  1287. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1288. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1289. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1290. normalPerVertex TRUE
  1291. normal DEF NORM_19 Normal { vector [
  1292. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  1293. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  1294. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  1295. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  1296. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  1297. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  1298. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  1299. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  1300. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  1301. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  1302. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  1303. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  1304. }
  1305. }
  1306. DEF SHAPE_20 Shape {
  1307. appearance USE APP_1
  1308. geometry DEF FACE_20 IndexedFaceSet {
  1309. coord DEF COORD_20 Coordinate { point [
  1310. -0.83661417 1.269685 0,-0.83661417 1.3779528 0,
  1311. -0.83661417 1.269685 0.0078740157,-0.83661417 1.3740157 0.0078740157,
  1312. -0.83661417 1.3740157 0.078740157,-0.83661417 1.3779528 0.078740157] }
  1313. coordIndex [
  1314. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1315. normalPerVertex TRUE
  1316. normal DEF NORM_20 Normal { vector [
  1317. 1 0 0,1 0 0,
  1318. 1 0 0,1 0 0,
  1319. 1 0 0,1 0 0] }
  1320. }
  1321. }
  1322. DEF SHAPE_21 Shape {
  1323. appearance USE APP_1
  1324. geometry DEF FACE_21 IndexedFaceSet {
  1325. coord DEF COORD_21 Coordinate { point [
  1326. -1.3779528 0.83661417 0,-1.269685 0.83661417 0,
  1327. -1.3779528 0.83661417 0.078740157,-1.3740157 0.83661417 0.078740157,
  1328. -1.3740157 0.83661417 0.0078740157,-1.269685 0.83661417 0.0078740157] }
  1329. coordIndex [
  1330. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1331. normalPerVertex TRUE
  1332. normal DEF NORM_21 Normal { vector [
  1333. 0 -1 0,0 -1 0,
  1334. 0 -1 0,0 -1 0,
  1335. 0 -1 0,0 -1 0] }
  1336. }
  1337. }
  1338. DEF SHAPE_22 Shape {
  1339. appearance USE APP_1
  1340. geometry DEF FACE_22 IndexedFaceSet {
  1341. coord DEF COORD_22 Coordinate { point [
  1342. -0.73818898 1.3779528 0,-0.73818898 1.269685 0,
  1343. -0.73818898 1.3779528 0.078740157,-0.73818898 1.3740157 0.078740157,
  1344. -0.73818898 1.3740157 0.0078740157,-0.73818898 1.269685 0.0078740157] }
  1345. coordIndex [
  1346. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1347. normalPerVertex TRUE
  1348. normal DEF NORM_22 Normal { vector [
  1349. -1 0 0,-1 0 0,
  1350. -1 0 0,-1 0 0,
  1351. -1 0 0,-1 0 0] }
  1352. }
  1353. }
  1354. DEF SHAPE_23 Shape {
  1355. appearance USE APP_1
  1356. geometry DEF FACE_23 IndexedFaceSet {
  1357. coord DEF COORD_23 Coordinate { point [
  1358. -1.269685 0.73818898 0,-1.3779528 0.73818898 0,
  1359. -1.269685 0.73818898 0.0078740157,-1.3740157 0.73818898 0.0078740157,
  1360. -1.3740157 0.73818898 0.078740157,-1.3779528 0.73818898 0.078740157] }
  1361. coordIndex [
  1362. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1363. normalPerVertex TRUE
  1364. normal DEF NORM_23 Normal { vector [
  1365. 0 1 0,0 1 0,
  1366. 0 1 0,0 1 0,
  1367. 0 1 0,0 1 0] }
  1368. }
  1369. }
  1370. DEF SHAPE_24 Shape {
  1371. appearance USE APP_1
  1372. geometry DEF FACE_24 IndexedFaceSet {
  1373. coord DEF COORD_24 Coordinate { point [
  1374. -0.63976378 1.269685 0,-0.63976378 1.269685 0.0078740157,
  1375. -0.73818898 1.269685 0.0078740157,-0.64175724 1.2558202 0.0078740157,
  1376. -0.64757611 1.2430787 0.0078740157,-0.65674898 1.2324926 0.0078740157,
  1377. -0.66853273 1.2249197 0.0078740157,-0.68197269 1.2209734 0.0078740157,
  1378. -0.69598006 1.2209734 0.0078740157,-0.70942003 1.2249197 0.0078740157,
  1379. -0.72120378 1.2324926 0.0078740157,-0.73037665 1.2430787 0.0078740157,
  1380. -0.73619552 1.2558202 0.0078740157,-0.73818898 1.269685 0,
  1381. -0.73619552 1.2558202 0,-0.73037665 1.2430787 0,
  1382. -0.72120378 1.2324926 0,-0.70942003 1.2249197 0,
  1383. -0.69598006 1.2209734 0,-0.68197269 1.2209734 0,
  1384. -0.66853273 1.2249197 0,-0.65674898 1.2324926 0,
  1385. -0.64757611 1.2430787 0,-0.64175724 1.2558202 0] }
  1386. coordIndex [
  1387. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1388. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,19,8,-1,17,8,9,-1,17,9,10,-1,17,18,8,-1,16,10,11,-1,
  1389. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1390. normalPerVertex TRUE
  1391. normal DEF NORM_24 Normal { vector [
  1392. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  1393. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  1394. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  1395. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  1396. -0.14231484 -0.98982144 0,-0.41541501 -0.909632 0,
  1397. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  1398. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  1399. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  1400. -0.69028855 -0.72353418 0,-0.41541501 -0.909632 0,
  1401. -0.14231484 -0.98982144 0,0.094767785 -0.99549941 0,
  1402. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  1403. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  1404. }
  1405. }
  1406. DEF SHAPE_25 Shape {
  1407. appearance USE APP_1
  1408. geometry DEF FACE_25 IndexedFaceSet {
  1409. coord DEF COORD_25 Coordinate { point [
  1410. -1.269685 0.73818898 0,-1.269685 0.73818898 0.0078740157,
  1411. -1.269685 0.63976378 0.0078740157,-1.2558202 0.73619552 0.0078740157,
  1412. -1.2430787 0.73037665 0.0078740157,-1.2324926 0.72120378 0.0078740157,
  1413. -1.2249197 0.70942003 0.0078740157,-1.2209734 0.69598006 0.0078740157,
  1414. -1.2209734 0.68197269 0.0078740157,-1.2249197 0.66853273 0.0078740157,
  1415. -1.2324926 0.65674898 0.0078740157,-1.2430787 0.64757611 0.0078740157,
  1416. -1.2558202 0.64175724 0.0078740157,-1.269685 0.63976378 0,
  1417. -1.2558202 0.64175724 0,-1.2430787 0.64757611 0,
  1418. -1.2324926 0.65674898 0,-1.2249197 0.66853273 0,
  1419. -1.2209734 0.68197269 0,-1.2209734 0.69598006 0,
  1420. -1.2249197 0.70942003 0,-1.2324926 0.72120378 0,
  1421. -1.2430787 0.73037665 0,-1.2558202 0.73619552 0] }
  1422. coordIndex [
  1423. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1424. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1425. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1426. normalPerVertex TRUE
  1427. normal DEF NORM_25 Normal { vector [
  1428. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  1429. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  1430. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  1431. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  1432. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  1433. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  1434. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  1435. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  1436. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  1437. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  1438. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  1439. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  1440. }
  1441. }
  1442. DEF SHAPE_26 Shape {
  1443. appearance USE APP_1
  1444. geometry DEF FACE_26 IndexedFaceSet {
  1445. coord DEF COORD_26 Coordinate { point [
  1446. -0.63976378 1.269685 0,-0.63976378 1.3779528 0,
  1447. -0.63976378 1.269685 0.0078740157,-0.63976378 1.3740157 0.0078740157,
  1448. -0.63976378 1.3740157 0.078740157,-0.63976378 1.3779528 0.078740157] }
  1449. coordIndex [
  1450. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1451. normalPerVertex TRUE
  1452. normal DEF NORM_26 Normal { vector [
  1453. 1 0 0,1 0 0,
  1454. 1 0 0,1 0 0,
  1455. 1 0 0,1 0 0] }
  1456. }
  1457. }
  1458. DEF SHAPE_27 Shape {
  1459. appearance USE APP_1
  1460. geometry DEF FACE_27 IndexedFaceSet {
  1461. coord DEF COORD_27 Coordinate { point [
  1462. -1.3779528 0.63976378 0,-1.269685 0.63976378 0,
  1463. -1.3779528 0.63976378 0.078740157,-1.3740157 0.63976378 0.078740157,
  1464. -1.3740157 0.63976378 0.0078740157,-1.269685 0.63976378 0.0078740157] }
  1465. coordIndex [
  1466. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1467. normalPerVertex TRUE
  1468. normal DEF NORM_27 Normal { vector [
  1469. 0 -1 0,0 -1 0,
  1470. 0 -1 0,0 -1 0,
  1471. 0 -1 0,0 -1 0] }
  1472. }
  1473. }
  1474. DEF SHAPE_28 Shape {
  1475. appearance USE APP_1
  1476. geometry DEF FACE_28 IndexedFaceSet {
  1477. coord DEF COORD_28 Coordinate { point [
  1478. -0.54133858 1.3779528 0,-0.54133858 1.269685 0,
  1479. -0.54133858 1.3779528 0.078740157,-0.54133858 1.3740157 0.078740157,
  1480. -0.54133858 1.3740157 0.0078740157,-0.54133858 1.269685 0.0078740157] }
  1481. coordIndex [
  1482. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1483. normalPerVertex TRUE
  1484. normal DEF NORM_28 Normal { vector [
  1485. -1 0 0,-1 0 0,
  1486. -1 0 0,-1 0 0,
  1487. -1 0 0,-1 0 0] }
  1488. }
  1489. }
  1490. DEF SHAPE_29 Shape {
  1491. appearance USE APP_1
  1492. geometry DEF FACE_29 IndexedFaceSet {
  1493. coord DEF COORD_29 Coordinate { point [
  1494. -1.269685 0.54133858 0,-1.3779528 0.54133858 0,
  1495. -1.269685 0.54133858 0.0078740157,-1.3740157 0.54133858 0.0078740157,
  1496. -1.3740157 0.54133858 0.078740157,-1.3779528 0.54133858 0.078740157] }
  1497. coordIndex [
  1498. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1499. normalPerVertex TRUE
  1500. normal DEF NORM_29 Normal { vector [
  1501. 0 1 0,0 1 0,
  1502. 0 1 0,0 1 0,
  1503. 0 1 0,0 1 0] }
  1504. }
  1505. }
  1506. DEF SHAPE_30 Shape {
  1507. appearance USE APP_1
  1508. geometry DEF FACE_30 IndexedFaceSet {
  1509. coord DEF COORD_30 Coordinate { point [
  1510. -0.44291339 1.269685 0,-0.44291339 1.269685 0.0078740157,
  1511. -0.54133858 1.269685 0.0078740157,-0.44490684 1.2558202 0.0078740157,
  1512. -0.45072571 1.2430787 0.0078740157,-0.45989859 1.2324926 0.0078740157,
  1513. -0.47168233 1.2249197 0.0078740157,-0.4851223 1.2209734 0.0078740157,
  1514. -0.49912967 1.2209734 0.0078740157,-0.51256964 1.2249197 0.0078740157,
  1515. -0.52435338 1.2324926 0.0078740157,-0.53352626 1.2430787 0.0078740157,
  1516. -0.53934513 1.2558202 0.0078740157,-0.54133858 1.269685 0,
  1517. -0.53934513 1.2558202 0,-0.53352626 1.2430787 0,
  1518. -0.52435338 1.2324926 0,-0.51256964 1.2249197 0,
  1519. -0.49912967 1.2209734 0,-0.4851223 1.2209734 0,
  1520. -0.47168233 1.2249197 0,-0.45989859 1.2324926 0,
  1521. -0.45072571 1.2430787 0,-0.44490684 1.2558202 0] }
  1522. coordIndex [
  1523. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1524. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,19,8,-1,17,8,9,-1,17,9,10,-1,17,18,8,-1,16,10,11,-1,
  1525. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1526. normalPerVertex TRUE
  1527. normal DEF NORM_30 Normal { vector [
  1528. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  1529. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  1530. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  1531. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  1532. -0.14231484 -0.98982144 0,-0.41541501 -0.909632 0,
  1533. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  1534. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  1535. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  1536. -0.69028855 -0.72353418 0,-0.41541501 -0.909632 0,
  1537. -0.14231484 -0.98982144 0,0.094767785 -0.99549941 0,
  1538. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  1539. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  1540. }
  1541. }
  1542. DEF SHAPE_31 Shape {
  1543. appearance USE APP_1
  1544. geometry DEF FACE_31 IndexedFaceSet {
  1545. coord DEF COORD_31 Coordinate { point [
  1546. -1.269685 0.54133858 0,-1.269685 0.54133858 0.0078740157,
  1547. -1.269685 0.44291339 0.0078740157,-1.2558202 0.53934513 0.0078740157,
  1548. -1.2430787 0.53352626 0.0078740157,-1.2324926 0.52435338 0.0078740157,
  1549. -1.2249197 0.51256964 0.0078740157,-1.2209734 0.49912967 0.0078740157,
  1550. -1.2209734 0.4851223 0.0078740157,-1.2249197 0.47168233 0.0078740157,
  1551. -1.2324926 0.45989859 0.0078740157,-1.2430787 0.45072571 0.0078740157,
  1552. -1.2558202 0.44490684 0.0078740157,-1.269685 0.44291339 0,
  1553. -1.2558202 0.44490684 0,-1.2430787 0.45072571 0,
  1554. -1.2324926 0.45989859 0,-1.2249197 0.47168233 0,
  1555. -1.2209734 0.4851223 0,-1.2209734 0.49912967 0,
  1556. -1.2249197 0.51256964 0,-1.2324926 0.52435338 0,
  1557. -1.2430787 0.53352626 0,-1.2558202 0.53934513 0] }
  1558. coordIndex [
  1559. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1560. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1561. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1562. normalPerVertex TRUE
  1563. normal DEF NORM_31 Normal { vector [
  1564. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  1565. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  1566. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  1567. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  1568. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  1569. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  1570. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  1571. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  1572. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  1573. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  1574. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  1575. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  1576. }
  1577. }
  1578. DEF SHAPE_32 Shape {
  1579. appearance USE APP_1
  1580. geometry DEF FACE_32 IndexedFaceSet {
  1581. coord DEF COORD_32 Coordinate { point [
  1582. -0.44291339 1.269685 0,-0.44291339 1.3779528 0,
  1583. -0.44291339 1.269685 0.0078740157,-0.44291339 1.3740157 0.0078740157,
  1584. -0.44291339 1.3740157 0.078740157,-0.44291339 1.3779528 0.078740157] }
  1585. coordIndex [
  1586. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1587. normalPerVertex TRUE
  1588. normal DEF NORM_32 Normal { vector [
  1589. 1 0 0,1 0 0,
  1590. 1 0 0,1 0 0,
  1591. 1 0 0,1 0 0] }
  1592. }
  1593. }
  1594. DEF SHAPE_33 Shape {
  1595. appearance USE APP_1
  1596. geometry DEF FACE_33 IndexedFaceSet {
  1597. coord DEF COORD_33 Coordinate { point [
  1598. -1.3779528 0.44291339 0,-1.269685 0.44291339 0,
  1599. -1.3779528 0.44291339 0.078740157,-1.3740157 0.44291339 0.078740157,
  1600. -1.3740157 0.44291339 0.0078740157,-1.269685 0.44291339 0.0078740157] }
  1601. coordIndex [
  1602. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1603. normalPerVertex TRUE
  1604. normal DEF NORM_33 Normal { vector [
  1605. 0 -1 0,0 -1 0,
  1606. 0 -1 0,0 -1 0,
  1607. 0 -1 0,0 -1 0] }
  1608. }
  1609. }
  1610. DEF SHAPE_34 Shape {
  1611. appearance USE APP_1
  1612. geometry DEF FACE_34 IndexedFaceSet {
  1613. coord DEF COORD_34 Coordinate { point [
  1614. -0.34448819 1.3779528 0,-0.34448819 1.269685 0,
  1615. -0.34448819 1.3779528 0.078740157,-0.34448819 1.3740157 0.078740157,
  1616. -0.34448819 1.3740157 0.0078740157,-0.34448819 1.269685 0.0078740157] }
  1617. coordIndex [
  1618. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1619. normalPerVertex TRUE
  1620. normal DEF NORM_34 Normal { vector [
  1621. -1 0 0,-1 0 0,
  1622. -1 0 0,-1 0 0,
  1623. -1 0 0,-1 0 0] }
  1624. }
  1625. }
  1626. DEF SHAPE_35 Shape {
  1627. appearance USE APP_1
  1628. geometry DEF FACE_35 IndexedFaceSet {
  1629. coord DEF COORD_35 Coordinate { point [
  1630. -1.269685 0.34448819 0,-1.3779528 0.34448819 0,
  1631. -1.269685 0.34448819 0.0078740157,-1.3740157 0.34448819 0.0078740157,
  1632. -1.3740157 0.34448819 0.078740157,-1.3779528 0.34448819 0.078740157] }
  1633. coordIndex [
  1634. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1635. normalPerVertex TRUE
  1636. normal DEF NORM_35 Normal { vector [
  1637. 0 1 0,0 1 0,
  1638. 0 1 0,0 1 0,
  1639. 0 1 0,0 1 0] }
  1640. }
  1641. }
  1642. DEF SHAPE_36 Shape {
  1643. appearance USE APP_1
  1644. geometry DEF FACE_36 IndexedFaceSet {
  1645. coord DEF COORD_36 Coordinate { point [
  1646. -0.24606299 1.269685 0,-0.24606299 1.269685 0.0078740157,
  1647. -0.34448819 1.269685 0.0078740157,-0.24805645 1.2558202 0.0078740157,
  1648. -0.25387532 1.2430787 0.0078740157,-0.26304819 1.2324926 0.0078740157,
  1649. -0.27483194 1.2249197 0.0078740157,-0.28827191 1.2209734 0.0078740157,
  1650. -0.30227927 1.2209734 0.0078740157,-0.31571924 1.2249197 0.0078740157,
  1651. -0.32750299 1.2324926 0.0078740157,-0.33667586 1.2430787 0.0078740157,
  1652. -0.34249473 1.2558202 0.0078740157,-0.34448819 1.269685 0,
  1653. -0.34249473 1.2558202 0,-0.33667586 1.2430787 0,
  1654. -0.32750299 1.2324926 0,-0.31571924 1.2249197 0,
  1655. -0.30227927 1.2209734 0,-0.28827191 1.2209734 0,
  1656. -0.27483194 1.2249197 0,-0.26304819 1.2324926 0,
  1657. -0.25387532 1.2430787 0,-0.24805645 1.2558202 0] }
  1658. coordIndex [
  1659. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1660. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1661. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1662. normalPerVertex TRUE
  1663. normal DEF NORM_36 Normal { vector [
  1664. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  1665. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  1666. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  1667. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  1668. -0.094767785 -0.99549941 0,-0.37139362 -0.92847551 0,
  1669. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  1670. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  1671. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  1672. -0.69028855 -0.72353418 0,-0.45848388 -0.88870272 0,
  1673. -0.18953557 -0.98187386 0,0.094767785 -0.99549941 0,
  1674. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  1675. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  1676. }
  1677. }
  1678. DEF SHAPE_37 Shape {
  1679. appearance USE APP_1
  1680. geometry DEF FACE_37 IndexedFaceSet {
  1681. coord DEF COORD_37 Coordinate { point [
  1682. -1.269685 0.34448819 0,-1.269685 0.34448819 0.0078740157,
  1683. -1.269685 0.24606299 0.0078740157,-1.2558202 0.34249473 0.0078740157,
  1684. -1.2430787 0.33667586 0.0078740157,-1.2324926 0.32750299 0.0078740157,
  1685. -1.2249197 0.31571924 0.0078740157,-1.2209734 0.30227927 0.0078740157,
  1686. -1.2209734 0.28827191 0.0078740157,-1.2249197 0.27483194 0.0078740157,
  1687. -1.2324926 0.26304819 0.0078740157,-1.2430787 0.25387532 0.0078740157,
  1688. -1.2558202 0.24805645 0.0078740157,-1.269685 0.24606299 0,
  1689. -1.2558202 0.24805645 0,-1.2430787 0.25387532 0,
  1690. -1.2324926 0.26304819 0,-1.2249197 0.27483194 0,
  1691. -1.2209734 0.28827191 0,-1.2209734 0.30227927 0,
  1692. -1.2249197 0.31571924 0,-1.2324926 0.32750299 0,
  1693. -1.2430787 0.33667586 0,-1.2558202 0.34249473 0] }
  1694. coordIndex [
  1695. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1696. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1697. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1698. normalPerVertex TRUE
  1699. normal DEF NORM_37 Normal { vector [
  1700. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  1701. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  1702. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  1703. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  1704. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  1705. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  1706. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  1707. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  1708. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  1709. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  1710. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  1711. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  1712. }
  1713. }
  1714. DEF SHAPE_38 Shape {
  1715. appearance USE APP_1
  1716. geometry DEF FACE_38 IndexedFaceSet {
  1717. coord DEF COORD_38 Coordinate { point [
  1718. -0.24606299 1.269685 0,-0.24606299 1.3779528 0,
  1719. -0.24606299 1.269685 0.0078740157,-0.24606299 1.3740157 0.0078740157,
  1720. -0.24606299 1.3740157 0.078740157,-0.24606299 1.3779528 0.078740157] }
  1721. coordIndex [
  1722. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1723. normalPerVertex TRUE
  1724. normal DEF NORM_38 Normal { vector [
  1725. 1 0 0,1 0 0,
  1726. 1 0 0,1 0 0,
  1727. 1 0 0,1 0 0] }
  1728. }
  1729. }
  1730. DEF SHAPE_39 Shape {
  1731. appearance USE APP_1
  1732. geometry DEF FACE_39 IndexedFaceSet {
  1733. coord DEF COORD_39 Coordinate { point [
  1734. -1.3779528 0.24606299 0,-1.269685 0.24606299 0,
  1735. -1.3779528 0.24606299 0.078740157,-1.3740157 0.24606299 0.078740157,
  1736. -1.3740157 0.24606299 0.0078740157,-1.269685 0.24606299 0.0078740157] }
  1737. coordIndex [
  1738. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1739. normalPerVertex TRUE
  1740. normal DEF NORM_39 Normal { vector [
  1741. 0 -1 0,0 -1 0,
  1742. 0 -1 0,0 -1 0,
  1743. 0 -1 0,0 -1 0] }
  1744. }
  1745. }
  1746. DEF SHAPE_40 Shape {
  1747. appearance USE APP_1
  1748. geometry DEF FACE_40 IndexedFaceSet {
  1749. coord DEF COORD_40 Coordinate { point [
  1750. -0.1476378 1.3779528 0,-0.1476378 1.269685 0,
  1751. -0.1476378 1.3779528 0.078740157,-0.1476378 1.3740157 0.078740157,
  1752. -0.1476378 1.3740157 0.0078740157,-0.1476378 1.269685 0.0078740157] }
  1753. coordIndex [
  1754. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1755. normalPerVertex TRUE
  1756. normal DEF NORM_40 Normal { vector [
  1757. -1 0 0,-1 0 0,
  1758. -1 0 0,-1 0 0,
  1759. -1 0 0,-1 0 0] }
  1760. }
  1761. }
  1762. DEF SHAPE_41 Shape {
  1763. appearance USE APP_1
  1764. geometry DEF FACE_41 IndexedFaceSet {
  1765. coord DEF COORD_41 Coordinate { point [
  1766. -1.269685 0.1476378 0,-1.3779528 0.1476378 0,
  1767. -1.269685 0.1476378 0.0078740157,-1.3740157 0.1476378 0.0078740157,
  1768. -1.3740157 0.1476378 0.078740157,-1.3779528 0.1476378 0.078740157] }
  1769. coordIndex [
  1770. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1771. normalPerVertex TRUE
  1772. normal DEF NORM_41 Normal { vector [
  1773. 0 1 0,0 1 0,
  1774. 0 1 0,0 1 0,
  1775. 0 1 0,0 1 0] }
  1776. }
  1777. }
  1778. DEF SHAPE_42 Shape {
  1779. appearance USE APP_1
  1780. geometry DEF FACE_42 IndexedFaceSet {
  1781. coord DEF COORD_42 Coordinate { point [
  1782. -0.049212598 1.269685 0,-0.049212598 1.269685 0.0078740157,
  1783. -0.1476378 1.269685 0.0078740157,-0.051206054 1.2558202 0.0078740157,
  1784. -0.057024925 1.2430787 0.0078740157,-0.066197799 1.2324926 0.0078740157,
  1785. -0.077981545 1.2249197 0.0078740157,-0.091421514 1.2209734 0.0078740157,
  1786. -0.10542888 1.2209734 0.0078740157,-0.11886885 1.2249197 0.0078740157,
  1787. -0.1306526 1.2324926 0.0078740157,-0.13982547 1.2430787 0.0078740157,
  1788. -0.14564434 1.2558202 0.0078740157,-0.1476378 1.269685 0,
  1789. -0.14564434 1.2558202 0,-0.13982547 1.2430787 0,
  1790. -0.1306526 1.2324926 0,-0.11886885 1.2249197 0,
  1791. -0.10542888 1.2209734 0,-0.091421514 1.2209734 0,
  1792. -0.077981545 1.2249197 0,-0.066197799 1.2324926 0,
  1793. -0.057024925 1.2430787 0,-0.051206054 1.2558202 0] }
  1794. coordIndex [
  1795. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1796. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1797. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1798. normalPerVertex TRUE
  1799. normal DEF NORM_42 Normal { vector [
  1800. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  1801. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  1802. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  1803. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  1804. -0.094767785 -0.99549941 0,-0.37139362 -0.92847551 0,
  1805. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  1806. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  1807. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  1808. -0.69028855 -0.72353418 0,-0.45848388 -0.88870272 0,
  1809. -0.18953557 -0.98187386 0,0.094767785 -0.99549941 0,
  1810. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  1811. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  1812. }
  1813. }
  1814. DEF SHAPE_43 Shape {
  1815. appearance USE APP_1
  1816. geometry DEF FACE_43 IndexedFaceSet {
  1817. coord DEF COORD_43 Coordinate { point [
  1818. -1.269685 0.1476378 0,-1.269685 0.1476378 0.0078740157,
  1819. -1.269685 0.049212598 0.0078740157,-1.2558202 0.14564434 0.0078740157,
  1820. -1.2430787 0.13982547 0.0078740157,-1.2324926 0.1306526 0.0078740157,
  1821. -1.2249197 0.11886885 0.0078740157,-1.2209734 0.10542888 0.0078740157,
  1822. -1.2209734 0.091421514 0.0078740157,-1.2249197 0.077981545 0.0078740157,
  1823. -1.2324926 0.066197799 0.0078740157,-1.2430787 0.057024925 0.0078740157,
  1824. -1.2558202 0.051206054 0.0078740157,-1.269685 0.049212598 0,
  1825. -1.2558202 0.051206054 0,-1.2430787 0.057024925 0,
  1826. -1.2324926 0.066197799 0,-1.2249197 0.077981545 0,
  1827. -1.2209734 0.091421514 0,-1.2209734 0.10542888 0,
  1828. -1.2249197 0.11886885 0,-1.2324926 0.1306526 0,
  1829. -1.2430787 0.13982547 0,-1.2558202 0.14564434 0] }
  1830. coordIndex [
  1831. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1832. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1833. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1834. normalPerVertex TRUE
  1835. normal DEF NORM_43 Normal { vector [
  1836. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  1837. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  1838. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  1839. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  1840. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  1841. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  1842. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  1843. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  1844. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  1845. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  1846. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  1847. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  1848. }
  1849. }
  1850. DEF SHAPE_44 Shape {
  1851. appearance USE APP_1
  1852. geometry DEF FACE_44 IndexedFaceSet {
  1853. coord DEF COORD_44 Coordinate { point [
  1854. -0.049212598 1.269685 0,-0.049212598 1.3779528 0,
  1855. -0.049212598 1.269685 0.0078740157,-0.049212598 1.3740157 0.0078740157,
  1856. -0.049212598 1.3740157 0.078740157,-0.049212598 1.3779528 0.078740157] }
  1857. coordIndex [
  1858. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1859. normalPerVertex TRUE
  1860. normal DEF NORM_44 Normal { vector [
  1861. 1 0 0,1 0 0,
  1862. 1 0 0,1 0 0,
  1863. 1 0 0,1 0 0] }
  1864. }
  1865. }
  1866. DEF SHAPE_45 Shape {
  1867. appearance USE APP_1
  1868. geometry DEF FACE_45 IndexedFaceSet {
  1869. coord DEF COORD_45 Coordinate { point [
  1870. -1.3779528 0.049212598 0,-1.269685 0.049212598 0,
  1871. -1.3779528 0.049212598 0.078740157,-1.3740157 0.049212598 0.078740157,
  1872. -1.3740157 0.049212598 0.0078740157,-1.269685 0.049212598 0.0078740157] }
  1873. coordIndex [
  1874. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1875. normalPerVertex TRUE
  1876. normal DEF NORM_45 Normal { vector [
  1877. 0 -1 0,0 -1 0,
  1878. 0 -1 0,0 -1 0,
  1879. 0 -1 0,0 -1 0] }
  1880. }
  1881. }
  1882. DEF SHAPE_46 Shape {
  1883. appearance USE APP_1
  1884. geometry DEF FACE_46 IndexedFaceSet {
  1885. coord DEF COORD_46 Coordinate { point [
  1886. 0.049212598 1.3779528 0,0.049212598 1.269685 0,
  1887. 0.049212598 1.3779528 0.078740157,0.049212598 1.3740157 0.078740157,
  1888. 0.049212598 1.3740157 0.0078740157,0.049212598 1.269685 0.0078740157] }
  1889. coordIndex [
  1890. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1891. normalPerVertex TRUE
  1892. normal DEF NORM_46 Normal { vector [
  1893. -1 0 0,-1 0 0,
  1894. -1 0 0,-1 0 0,
  1895. -1 0 0,-1 0 0] }
  1896. }
  1897. }
  1898. DEF SHAPE_47 Shape {
  1899. appearance USE APP_1
  1900. geometry DEF FACE_47 IndexedFaceSet {
  1901. coord DEF COORD_47 Coordinate { point [
  1902. -1.269685 -0.049212598 0,-1.3779528 -0.049212598 0,
  1903. -1.269685 -0.049212598 0.0078740157,-1.3740157 -0.049212598 0.0078740157,
  1904. -1.3740157 -0.049212598 0.078740157,-1.3779528 -0.049212598 0.078740157] }
  1905. coordIndex [
  1906. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1907. normalPerVertex TRUE
  1908. normal DEF NORM_47 Normal { vector [
  1909. 0 1 0,0 1 0,
  1910. 0 1 0,0 1 0,
  1911. 0 1 0,0 1 0] }
  1912. }
  1913. }
  1914. DEF SHAPE_48 Shape {
  1915. appearance USE APP_1
  1916. geometry DEF FACE_48 IndexedFaceSet {
  1917. coord DEF COORD_48 Coordinate { point [
  1918. 0.1476378 1.269685 0,0.1476378 1.269685 0.0078740157,
  1919. 0.049212598 1.269685 0.0078740157,0.14564434 1.2558202 0.0078740157,
  1920. 0.13982547 1.2430787 0.0078740157,0.1306526 1.2324926 0.0078740157,
  1921. 0.11886885 1.2249197 0.0078740157,0.10542888 1.2209734 0.0078740157,
  1922. 0.091421514 1.2209734 0.0078740157,0.077981545 1.2249197 0.0078740157,
  1923. 0.066197799 1.2324926 0.0078740157,0.057024925 1.2430787 0.0078740157,
  1924. 0.051206054 1.2558202 0.0078740157,0.049212598 1.269685 0,
  1925. 0.051206054 1.2558202 0,0.057024925 1.2430787 0,
  1926. 0.066197799 1.2324926 0,0.077981545 1.2249197 0,
  1927. 0.091421514 1.2209734 0,0.10542888 1.2209734 0,
  1928. 0.11886885 1.2249197 0,0.1306526 1.2324926 0,
  1929. 0.13982547 1.2430787 0,0.14564434 1.2558202 0] }
  1930. coordIndex [
  1931. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1932. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1933. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1934. normalPerVertex TRUE
  1935. normal DEF NORM_48 Normal { vector [
  1936. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  1937. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  1938. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  1939. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  1940. -0.094767785 -0.99549941 0,-0.37139362 -0.92847551 0,
  1941. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  1942. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  1943. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  1944. -0.69028855 -0.72353418 0,-0.45848388 -0.88870272 0,
  1945. -0.18953557 -0.98187386 0,0.094767785 -0.99549941 0,
  1946. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  1947. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  1948. }
  1949. }
  1950. DEF SHAPE_49 Shape {
  1951. appearance USE APP_1
  1952. geometry DEF FACE_49 IndexedFaceSet {
  1953. coord DEF COORD_49 Coordinate { point [
  1954. -1.269685 -0.049212598 0,-1.269685 -0.049212598 0.0078740157,
  1955. -1.269685 -0.1476378 0.0078740157,-1.2558202 -0.051206054 0.0078740157,
  1956. -1.2430787 -0.057024925 0.0078740157,-1.2324926 -0.066197799 0.0078740157,
  1957. -1.2249197 -0.077981545 0.0078740157,-1.2209734 -0.091421514 0.0078740157,
  1958. -1.2209734 -0.10542888 0.0078740157,-1.2249197 -0.11886885 0.0078740157,
  1959. -1.2324926 -0.1306526 0.0078740157,-1.2430787 -0.13982547 0.0078740157,
  1960. -1.2558202 -0.14564434 0.0078740157,-1.269685 -0.1476378 0,
  1961. -1.2558202 -0.14564434 0,-1.2430787 -0.13982547 0,
  1962. -1.2324926 -0.1306526 0,-1.2249197 -0.11886885 0,
  1963. -1.2209734 -0.10542888 0,-1.2209734 -0.091421514 0,
  1964. -1.2249197 -0.077981545 0,-1.2324926 -0.066197799 0,
  1965. -1.2430787 -0.057024925 0,-1.2558202 -0.051206054 0] }
  1966. coordIndex [
  1967. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1968. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1969. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1970. normalPerVertex TRUE
  1971. normal DEF NORM_49 Normal { vector [
  1972. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  1973. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  1974. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  1975. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  1976. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  1977. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  1978. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  1979. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  1980. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  1981. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  1982. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  1983. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  1984. }
  1985. }
  1986. DEF SHAPE_50 Shape {
  1987. appearance USE APP_1
  1988. geometry DEF FACE_50 IndexedFaceSet {
  1989. coord DEF COORD_50 Coordinate { point [
  1990. 0.1476378 1.269685 0,0.1476378 1.3779528 0,
  1991. 0.1476378 1.269685 0.0078740157,0.1476378 1.3740157 0.0078740157,
  1992. 0.1476378 1.3740157 0.078740157,0.1476378 1.3779528 0.078740157] }
  1993. coordIndex [
  1994. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1995. normalPerVertex TRUE
  1996. normal DEF NORM_50 Normal { vector [
  1997. 1 0 0,1 0 0,
  1998. 1 0 0,1 0 0,
  1999. 1 0 0,1 0 0] }
  2000. }
  2001. }
  2002. DEF SHAPE_51 Shape {
  2003. appearance USE APP_1
  2004. geometry DEF FACE_51 IndexedFaceSet {
  2005. coord DEF COORD_51 Coordinate { point [
  2006. -1.3779528 -0.1476378 0,-1.269685 -0.1476378 0,
  2007. -1.3779528 -0.1476378 0.078740157,-1.3740157 -0.1476378 0.078740157,
  2008. -1.3740157 -0.1476378 0.0078740157,-1.269685 -0.1476378 0.0078740157] }
  2009. coordIndex [
  2010. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2011. normalPerVertex TRUE
  2012. normal DEF NORM_51 Normal { vector [
  2013. 0 -1 0,0 -1 0,
  2014. 0 -1 0,0 -1 0,
  2015. 0 -1 0,0 -1 0] }
  2016. }
  2017. }
  2018. DEF SHAPE_52 Shape {
  2019. appearance USE APP_1
  2020. geometry DEF FACE_52 IndexedFaceSet {
  2021. coord DEF COORD_52 Coordinate { point [
  2022. 0.24606299 1.3779528 0,0.24606299 1.269685 0,
  2023. 0.24606299 1.3779528 0.078740157,0.24606299 1.3740157 0.078740157,
  2024. 0.24606299 1.3740157 0.0078740157,0.24606299 1.269685 0.0078740157] }
  2025. coordIndex [
  2026. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2027. normalPerVertex TRUE
  2028. normal DEF NORM_52 Normal { vector [
  2029. -1 0 0,-1 0 0,
  2030. -1 0 0,-1 0 0,
  2031. -1 0 0,-1 0 0] }
  2032. }
  2033. }
  2034. DEF SHAPE_53 Shape {
  2035. appearance USE APP_1
  2036. geometry DEF FACE_53 IndexedFaceSet {
  2037. coord DEF COORD_53 Coordinate { point [
  2038. -1.269685 -0.24606299 0,-1.3779528 -0.24606299 0,
  2039. -1.269685 -0.24606299 0.0078740157,-1.3740157 -0.24606299 0.0078740157,
  2040. -1.3740157 -0.24606299 0.078740157,-1.3779528 -0.24606299 0.078740157] }
  2041. coordIndex [
  2042. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2043. normalPerVertex TRUE
  2044. normal DEF NORM_53 Normal { vector [
  2045. 0 1 0,0 1 0,
  2046. 0 1 0,0 1 0,
  2047. 0 1 0,0 1 0] }
  2048. }
  2049. }
  2050. DEF SHAPE_54 Shape {
  2051. appearance USE APP_1
  2052. geometry DEF FACE_54 IndexedFaceSet {
  2053. coord DEF COORD_54 Coordinate { point [
  2054. 0.34448819 1.269685 0,0.34448819 1.269685 0.0078740157,
  2055. 0.24606299 1.269685 0.0078740157,0.34249473 1.2558202 0.0078740157,
  2056. 0.33667586 1.2430787 0.0078740157,0.32750299 1.2324926 0.0078740157,
  2057. 0.31571924 1.2249197 0.0078740157,0.30227927 1.2209734 0.0078740157,
  2058. 0.28827191 1.2209734 0.0078740157,0.27483194 1.2249197 0.0078740157,
  2059. 0.26304819 1.2324926 0.0078740157,0.25387532 1.2430787 0.0078740157,
  2060. 0.24805645 1.2558202 0.0078740157,0.24606299 1.269685 0,
  2061. 0.24805645 1.2558202 0,0.25387532 1.2430787 0,
  2062. 0.26304819 1.2324926 0,0.27483194 1.2249197 0,
  2063. 0.28827191 1.2209734 0,0.30227927 1.2209734 0,
  2064. 0.31571924 1.2249197 0,0.32750299 1.2324926 0,
  2065. 0.33667586 1.2430787 0,0.34249473 1.2558202 0] }
  2066. coordIndex [
  2067. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2068. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2069. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2070. normalPerVertex TRUE
  2071. normal DEF NORM_54 Normal { vector [
  2072. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2073. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  2074. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  2075. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  2076. -0.094767785 -0.99549941 0,-0.37139362 -0.92847551 0,
  2077. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  2078. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2079. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  2080. -0.69028855 -0.72353418 0,-0.45848388 -0.88870272 0,
  2081. -0.18953557 -0.98187386 0,0.094767785 -0.99549941 0,
  2082. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  2083. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  2084. }
  2085. }
  2086. DEF SHAPE_55 Shape {
  2087. appearance USE APP_1
  2088. geometry DEF FACE_55 IndexedFaceSet {
  2089. coord DEF COORD_55 Coordinate { point [
  2090. -1.269685 -0.24606299 0,-1.269685 -0.24606299 0.0078740157,
  2091. -1.269685 -0.34448819 0.0078740157,-1.2558202 -0.24805645 0.0078740157,
  2092. -1.2430787 -0.25387532 0.0078740157,-1.2324926 -0.26304819 0.0078740157,
  2093. -1.2249197 -0.27483194 0.0078740157,-1.2209734 -0.28827191 0.0078740157,
  2094. -1.2209734 -0.30227927 0.0078740157,-1.2249197 -0.31571924 0.0078740157,
  2095. -1.2324926 -0.32750299 0.0078740157,-1.2430787 -0.33667586 0.0078740157,
  2096. -1.2558202 -0.34249473 0.0078740157,-1.269685 -0.34448819 0,
  2097. -1.2558202 -0.34249473 0,-1.2430787 -0.33667586 0,
  2098. -1.2324926 -0.32750299 0,-1.2249197 -0.31571924 0,
  2099. -1.2209734 -0.30227927 0,-1.2209734 -0.28827191 0,
  2100. -1.2249197 -0.27483194 0,-1.2324926 -0.26304819 0,
  2101. -1.2430787 -0.25387532 0,-1.2558202 -0.24805645 0] }
  2102. coordIndex [
  2103. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2104. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2105. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2106. normalPerVertex TRUE
  2107. normal DEF NORM_55 Normal { vector [
  2108. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  2109. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  2110. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  2111. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  2112. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  2113. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  2114. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  2115. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  2116. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  2117. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  2118. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  2119. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  2120. }
  2121. }
  2122. DEF SHAPE_56 Shape {
  2123. appearance USE APP_1
  2124. geometry DEF FACE_56 IndexedFaceSet {
  2125. coord DEF COORD_56 Coordinate { point [
  2126. 0.34448819 1.269685 0,0.34448819 1.3779528 0,
  2127. 0.34448819 1.269685 0.0078740157,0.34448819 1.3740157 0.0078740157,
  2128. 0.34448819 1.3740157 0.078740157,0.34448819 1.3779528 0.078740157] }
  2129. coordIndex [
  2130. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2131. normalPerVertex TRUE
  2132. normal DEF NORM_56 Normal { vector [
  2133. 1 0 0,1 0 0,
  2134. 1 0 0,1 0 0,
  2135. 1 0 0,1 0 0] }
  2136. }
  2137. }
  2138. DEF SHAPE_57 Shape {
  2139. appearance USE APP_1
  2140. geometry DEF FACE_57 IndexedFaceSet {
  2141. coord DEF COORD_57 Coordinate { point [
  2142. -1.3779528 -0.34448819 0,-1.269685 -0.34448819 0,
  2143. -1.3779528 -0.34448819 0.078740157,-1.3740157 -0.34448819 0.078740157,
  2144. -1.3740157 -0.34448819 0.0078740157,-1.269685 -0.34448819 0.0078740157] }
  2145. coordIndex [
  2146. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2147. normalPerVertex TRUE
  2148. normal DEF NORM_57 Normal { vector [
  2149. 0 -1 0,0 -1 0,
  2150. 0 -1 0,0 -1 0,
  2151. 0 -1 0,0 -1 0] }
  2152. }
  2153. }
  2154. DEF SHAPE_58 Shape {
  2155. appearance USE APP_1
  2156. geometry DEF FACE_58 IndexedFaceSet {
  2157. coord DEF COORD_58 Coordinate { point [
  2158. 0.44291339 1.3779528 0,0.44291339 1.269685 0,
  2159. 0.44291339 1.3779528 0.078740157,0.44291339 1.3740157 0.078740157,
  2160. 0.44291339 1.3740157 0.0078740157,0.44291339 1.269685 0.0078740157] }
  2161. coordIndex [
  2162. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2163. normalPerVertex TRUE
  2164. normal DEF NORM_58 Normal { vector [
  2165. -1 0 0,-1 0 0,
  2166. -1 0 0,-1 0 0,
  2167. -1 0 0,-1 0 0] }
  2168. }
  2169. }
  2170. DEF SHAPE_59 Shape {
  2171. appearance USE APP_1
  2172. geometry DEF FACE_59 IndexedFaceSet {
  2173. coord DEF COORD_59 Coordinate { point [
  2174. -1.269685 -0.44291339 0,-1.3779528 -0.44291339 0,
  2175. -1.269685 -0.44291339 0.0078740157,-1.3740157 -0.44291339 0.0078740157,
  2176. -1.3740157 -0.44291339 0.078740157,-1.3779528 -0.44291339 0.078740157] }
  2177. coordIndex [
  2178. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2179. normalPerVertex TRUE
  2180. normal DEF NORM_59 Normal { vector [
  2181. 0 1 0,0 1 0,
  2182. 0 1 0,0 1 0,
  2183. 0 1 0,0 1 0] }
  2184. }
  2185. }
  2186. DEF SHAPE_60 Shape {
  2187. appearance USE APP_1
  2188. geometry DEF FACE_60 IndexedFaceSet {
  2189. coord DEF COORD_60 Coordinate { point [
  2190. 0.54133858 1.269685 0,0.54133858 1.269685 0.0078740157,
  2191. 0.44291339 1.269685 0.0078740157,0.53934513 1.2558202 0.0078740157,
  2192. 0.53352626 1.2430787 0.0078740157,0.52435338 1.2324926 0.0078740157,
  2193. 0.51256964 1.2249197 0.0078740157,0.49912967 1.2209734 0.0078740157,
  2194. 0.4851223 1.2209734 0.0078740157,0.47168233 1.2249197 0.0078740157,
  2195. 0.45989859 1.2324926 0.0078740157,0.45072571 1.2430787 0.0078740157,
  2196. 0.44490684 1.2558202 0.0078740157,0.44291339 1.269685 0,
  2197. 0.44490684 1.2558202 0,0.45072571 1.2430787 0,
  2198. 0.45989859 1.2324926 0,0.47168233 1.2249197 0,
  2199. 0.4851223 1.2209734 0,0.49912967 1.2209734 0,
  2200. 0.51256964 1.2249197 0,0.52435338 1.2324926 0,
  2201. 0.53352626 1.2430787 0,0.53934513 1.2558202 0] }
  2202. coordIndex [
  2203. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2204. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,19,8,-1,17,8,9,-1,17,9,10,-1,17,18,8,-1,16,10,11,-1,
  2205. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2206. normalPerVertex TRUE
  2207. normal DEF NORM_60 Normal { vector [
  2208. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2209. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  2210. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  2211. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  2212. -0.14231484 -0.98982144 0,-0.41541501 -0.909632 0,
  2213. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  2214. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2215. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  2216. -0.69028855 -0.72353418 0,-0.41541501 -0.909632 0,
  2217. -0.14231484 -0.98982144 0,0.094767785 -0.99549941 0,
  2218. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  2219. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  2220. }
  2221. }
  2222. DEF SHAPE_61 Shape {
  2223. appearance USE APP_1
  2224. geometry DEF FACE_61 IndexedFaceSet {
  2225. coord DEF COORD_61 Coordinate { point [
  2226. -1.269685 -0.44291339 0,-1.269685 -0.44291339 0.0078740157,
  2227. -1.269685 -0.54133858 0.0078740157,-1.2558202 -0.44490684 0.0078740157,
  2228. -1.2430787 -0.45072571 0.0078740157,-1.2324926 -0.45989859 0.0078740157,
  2229. -1.2249197 -0.47168233 0.0078740157,-1.2209734 -0.4851223 0.0078740157,
  2230. -1.2209734 -0.49912967 0.0078740157,-1.2249197 -0.51256964 0.0078740157,
  2231. -1.2324926 -0.52435338 0.0078740157,-1.2430787 -0.53352626 0.0078740157,
  2232. -1.2558202 -0.53934513 0.0078740157,-1.269685 -0.54133858 0,
  2233. -1.2558202 -0.53934513 0,-1.2430787 -0.53352626 0,
  2234. -1.2324926 -0.52435338 0,-1.2249197 -0.51256964 0,
  2235. -1.2209734 -0.49912967 0,-1.2209734 -0.4851223 0,
  2236. -1.2249197 -0.47168233 0,-1.2324926 -0.45989859 0,
  2237. -1.2430787 -0.45072571 0,-1.2558202 -0.44490684 0] }
  2238. coordIndex [
  2239. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2240. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2241. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2242. normalPerVertex TRUE
  2243. normal DEF NORM_61 Normal { vector [
  2244. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  2245. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  2246. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  2247. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  2248. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  2249. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  2250. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  2251. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  2252. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  2253. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  2254. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  2255. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  2256. }
  2257. }
  2258. DEF SHAPE_62 Shape {
  2259. appearance USE APP_1
  2260. geometry DEF FACE_62 IndexedFaceSet {
  2261. coord DEF COORD_62 Coordinate { point [
  2262. 0.54133858 1.269685 0,0.54133858 1.3779528 0,
  2263. 0.54133858 1.269685 0.0078740157,0.54133858 1.3740157 0.0078740157,
  2264. 0.54133858 1.3740157 0.078740157,0.54133858 1.3779528 0.078740157] }
  2265. coordIndex [
  2266. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2267. normalPerVertex TRUE
  2268. normal DEF NORM_62 Normal { vector [
  2269. 1 0 0,1 0 0,
  2270. 1 0 0,1 0 0,
  2271. 1 0 0,1 0 0] }
  2272. }
  2273. }
  2274. DEF SHAPE_63 Shape {
  2275. appearance USE APP_1
  2276. geometry DEF FACE_63 IndexedFaceSet {
  2277. coord DEF COORD_63 Coordinate { point [
  2278. -1.3779528 -0.54133858 0,-1.269685 -0.54133858 0,
  2279. -1.3779528 -0.54133858 0.078740157,-1.3740157 -0.54133858 0.078740157,
  2280. -1.3740157 -0.54133858 0.0078740157,-1.269685 -0.54133858 0.0078740157] }
  2281. coordIndex [
  2282. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2283. normalPerVertex TRUE
  2284. normal DEF NORM_63 Normal { vector [
  2285. 0 -1 0,0 -1 0,
  2286. 0 -1 0,0 -1 0,
  2287. 0 -1 0,0 -1 0] }
  2288. }
  2289. }
  2290. DEF SHAPE_64 Shape {
  2291. appearance USE APP_1
  2292. geometry DEF FACE_64 IndexedFaceSet {
  2293. coord DEF COORD_64 Coordinate { point [
  2294. 0.63976378 1.3779528 0,0.63976378 1.269685 0,
  2295. 0.63976378 1.3779528 0.078740157,0.63976378 1.3740157 0.078740157,
  2296. 0.63976378 1.3740157 0.0078740157,0.63976378 1.269685 0.0078740157] }
  2297. coordIndex [
  2298. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2299. normalPerVertex TRUE
  2300. normal DEF NORM_64 Normal { vector [
  2301. -1 0 0,-1 0 0,
  2302. -1 0 0,-1 0 0,
  2303. -1 0 0,-1 0 0] }
  2304. }
  2305. }
  2306. DEF SHAPE_65 Shape {
  2307. appearance USE APP_1
  2308. geometry DEF FACE_65 IndexedFaceSet {
  2309. coord DEF COORD_65 Coordinate { point [
  2310. 0.73818898 1.269685 0,0.73818898 1.269685 0.0078740157,
  2311. 0.63976378 1.269685 0.0078740157,0.73619552 1.2558202 0.0078740157,
  2312. 0.73037665 1.2430787 0.0078740157,0.72120378 1.2324926 0.0078740157,
  2313. 0.70942003 1.2249197 0.0078740157,0.69598006 1.2209734 0.0078740157,
  2314. 0.68197269 1.2209734 0.0078740157,0.66853273 1.2249197 0.0078740157,
  2315. 0.65674898 1.2324926 0.0078740157,0.64757611 1.2430787 0.0078740157,
  2316. 0.64175724 1.2558202 0.0078740157,0.63976378 1.269685 0,
  2317. 0.64175724 1.2558202 0,0.64757611 1.2430787 0,
  2318. 0.65674898 1.2324926 0,0.66853273 1.2249197 0,
  2319. 0.68197269 1.2209734 0,0.69598006 1.2209734 0,
  2320. 0.70942003 1.2249197 0,0.72120378 1.2324926 0,
  2321. 0.73037665 1.2430787 0,0.73619552 1.2558202 0] }
  2322. coordIndex [
  2323. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2324. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,19,8,-1,17,8,9,-1,17,9,10,-1,17,18,8,-1,16,10,11,-1,
  2325. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2326. normalPerVertex TRUE
  2327. normal DEF NORM_65 Normal { vector [
  2328. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2329. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  2330. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  2331. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  2332. -0.14231484 -0.98982144 0,-0.41541501 -0.909632 0,
  2333. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  2334. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2335. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  2336. -0.69028855 -0.72353418 0,-0.41541501 -0.909632 0,
  2337. -0.14231484 -0.98982144 0,0.094767785 -0.99549941 0,
  2338. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  2339. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  2340. }
  2341. }
  2342. DEF SHAPE_66 Shape {
  2343. appearance USE APP_1
  2344. geometry DEF FACE_66 IndexedFaceSet {
  2345. coord DEF COORD_66 Coordinate { point [
  2346. 0.73818898 1.269685 0,0.73818898 1.3779528 0,
  2347. 0.73818898 1.269685 0.0078740157,0.73818898 1.3740157 0.0078740157,
  2348. 0.73818898 1.3740157 0.078740157,0.73818898 1.3779528 0.078740157] }
  2349. coordIndex [
  2350. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2351. normalPerVertex TRUE
  2352. normal DEF NORM_66 Normal { vector [
  2353. 1 0 0,1 0 0,
  2354. 1 0 0,1 0 0,
  2355. 1 0 0,1 0 0] }
  2356. }
  2357. }
  2358. DEF SHAPE_67 Shape {
  2359. appearance USE APP_1
  2360. geometry DEF FACE_67 IndexedFaceSet {
  2361. coord DEF COORD_67 Coordinate { point [
  2362. 0.83661417 1.3779528 0,0.83661417 1.269685 0,
  2363. 0.83661417 1.3779528 0.078740157,0.83661417 1.3740157 0.078740157,
  2364. 0.83661417 1.3740157 0.0078740157,0.83661417 1.269685 0.0078740157] }
  2365. coordIndex [
  2366. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2367. normalPerVertex TRUE
  2368. normal DEF NORM_67 Normal { vector [
  2369. -1 0 0,-1 0 0,
  2370. -1 0 0,-1 0 0,
  2371. -1 0 0,-1 0 0] }
  2372. }
  2373. }
  2374. DEF SHAPE_68 Shape {
  2375. appearance USE APP_1
  2376. geometry DEF FACE_68 IndexedFaceSet {
  2377. coord DEF COORD_68 Coordinate { point [
  2378. -1.269685 -0.83661417 0,-1.3779528 -0.83661417 0,
  2379. -1.269685 -0.83661417 0.0078740157,-1.3740157 -0.83661417 0.0078740157,
  2380. -1.3740157 -0.83661417 0.078740157,-1.3779528 -0.83661417 0.078740157] }
  2381. coordIndex [
  2382. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2383. normalPerVertex TRUE
  2384. normal DEF NORM_68 Normal { vector [
  2385. 0 1 0,0 1 0,
  2386. 0 1 0,0 1 0,
  2387. 0 1 0,0 1 0] }
  2388. }
  2389. }
  2390. DEF SHAPE_69 Shape {
  2391. appearance USE APP_1
  2392. geometry DEF FACE_69 IndexedFaceSet {
  2393. coord DEF COORD_69 Coordinate { point [
  2394. 0.93503937 1.269685 0,0.93503937 1.269685 0.0078740157,
  2395. 0.83661417 1.269685 0.0078740157,0.93304591 1.2558202 0.0078740157,
  2396. 0.92722704 1.2430787 0.0078740157,0.91805417 1.2324926 0.0078740157,
  2397. 0.90627042 1.2249197 0.0078740157,0.89283045 1.2209734 0.0078740157,
  2398. 0.87882309 1.2209734 0.0078740157,0.86538312 1.2249197 0.0078740157,
  2399. 0.85359937 1.2324926 0.0078740157,0.8444265 1.2430787 0.0078740157,
  2400. 0.83860763 1.2558202 0.0078740157,0.83661417 1.269685 0,
  2401. 0.83860763 1.2558202 0,0.8444265 1.2430787 0,
  2402. 0.85359937 1.2324926 0,0.86538312 1.2249197 0,
  2403. 0.87882309 1.2209734 0,0.89283045 1.2209734 0,
  2404. 0.90627042 1.2249197 0,0.91805417 1.2324926 0,
  2405. 0.92722704 1.2430787 0,0.93304591 1.2558202 0] }
  2406. coordIndex [
  2407. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2408. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2409. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2410. normalPerVertex TRUE
  2411. normal DEF NORM_69 Normal { vector [
  2412. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2413. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  2414. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  2415. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  2416. -0.094767785 -0.99549941 0,-0.37139362 -0.92847551 0,
  2417. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  2418. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2419. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  2420. -0.69028855 -0.72353418 0,-0.45848388 -0.88870272 0,
  2421. -0.18953557 -0.98187386 0,0.094767785 -0.99549941 0,
  2422. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  2423. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  2424. }
  2425. }
  2426. DEF SHAPE_70 Shape {
  2427. appearance USE APP_1
  2428. geometry DEF FACE_70 IndexedFaceSet {
  2429. coord DEF COORD_70 Coordinate { point [
  2430. -1.269685 -0.83661417 0,-1.269685 -0.83661417 0.0078740157,
  2431. -1.269685 -0.93503937 0.0078740157,-1.2558202 -0.83860763 0.0078740157,
  2432. -1.2430787 -0.8444265 0.0078740157,-1.2324926 -0.85359937 0.0078740157,
  2433. -1.2249197 -0.86538312 0.0078740157,-1.2209734 -0.87882309 0.0078740157,
  2434. -1.2209734 -0.89283045 0.0078740157,-1.2249197 -0.90627042 0.0078740157,
  2435. -1.2324926 -0.91805417 0.0078740157,-1.2430787 -0.92722704 0.0078740157,
  2436. -1.2558202 -0.93304591 0.0078740157,-1.269685 -0.93503937 0,
  2437. -1.2558202 -0.93304591 0,-1.2430787 -0.92722704 0,
  2438. -1.2324926 -0.91805417 0,-1.2249197 -0.90627042 0,
  2439. -1.2209734 -0.89283045 0,-1.2209734 -0.87882309 0,
  2440. -1.2249197 -0.86538312 0,-1.2324926 -0.85359937 0,
  2441. -1.2430787 -0.8444265 0,-1.2558202 -0.83860763 0] }
  2442. coordIndex [
  2443. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2444. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2445. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2446. normalPerVertex TRUE
  2447. normal DEF NORM_70 Normal { vector [
  2448. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  2449. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  2450. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  2451. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  2452. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  2453. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  2454. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  2455. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  2456. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  2457. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  2458. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  2459. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  2460. }
  2461. }
  2462. DEF SHAPE_71 Shape {
  2463. appearance USE APP_1
  2464. geometry DEF FACE_71 IndexedFaceSet {
  2465. coord DEF COORD_71 Coordinate { point [
  2466. 0.93503937 1.269685 0,0.93503937 1.3779528 0,
  2467. 0.93503937 1.269685 0.0078740157,0.93503937 1.3740157 0.0078740157,
  2468. 0.93503937 1.3740157 0.078740157,0.93503937 1.3779528 0.078740157] }
  2469. coordIndex [
  2470. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2471. normalPerVertex TRUE
  2472. normal DEF NORM_71 Normal { vector [
  2473. 1 0 0,1 0 0,
  2474. 1 0 0,1 0 0,
  2475. 1 0 0,1 0 0] }
  2476. }
  2477. }
  2478. DEF SHAPE_72 Shape {
  2479. appearance USE APP_1
  2480. geometry DEF FACE_72 IndexedFaceSet {
  2481. coord DEF COORD_72 Coordinate { point [
  2482. -1.3779528 -0.93503937 0,-1.269685 -0.93503937 0,
  2483. -1.3779528 -0.93503937 0.078740157,-1.3740157 -0.93503937 0.078740157,
  2484. -1.3740157 -0.93503937 0.0078740157,-1.269685 -0.93503937 0.0078740157] }
  2485. coordIndex [
  2486. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2487. normalPerVertex TRUE
  2488. normal DEF NORM_72 Normal { vector [
  2489. 0 -1 0,0 -1 0,
  2490. 0 -1 0,0 -1 0,
  2491. 0 -1 0,0 -1 0] }
  2492. }
  2493. }
  2494. DEF SHAPE_73 Shape {
  2495. appearance USE APP_1
  2496. geometry DEF FACE_73 IndexedFaceSet {
  2497. coord DEF COORD_73 Coordinate { point [
  2498. 1.0334646 1.3779528 0,1.0334646 1.269685 0,
  2499. 1.0334646 1.3779528 0.078740157,1.0334646 1.3740157 0.078740157,
  2500. 1.0334646 1.3740157 0.0078740157,1.0334646 1.269685 0.0078740157] }
  2501. coordIndex [
  2502. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2503. normalPerVertex TRUE
  2504. normal DEF NORM_73 Normal { vector [
  2505. -1 0 0,-1 0 0,
  2506. -1 0 0,-1 0 0,
  2507. -1 0 0,-1 0 0] }
  2508. }
  2509. }
  2510. DEF SHAPE_74 Shape {
  2511. appearance USE APP_1
  2512. geometry DEF FACE_74 IndexedFaceSet {
  2513. coord DEF COORD_74 Coordinate { point [
  2514. -1.269685 -1.0334646 0,-1.3779528 -1.0334646 0,
  2515. -1.269685 -1.0334646 0.0078740157,-1.3740157 -1.0334646 0.0078740157,
  2516. -1.3740157 -1.0334646 0.078740157,-1.3779528 -1.0334646 0.078740157] }
  2517. coordIndex [
  2518. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2519. normalPerVertex TRUE
  2520. normal DEF NORM_74 Normal { vector [
  2521. 0 1 0,0 1 0,
  2522. 0 1 0,0 1 0,
  2523. 0 1 0,0 1 0] }
  2524. }
  2525. }
  2526. DEF SHAPE_75 Shape {
  2527. appearance USE APP_1
  2528. geometry DEF FACE_75 IndexedFaceSet {
  2529. coord DEF COORD_75 Coordinate { point [
  2530. 1.1318898 1.269685 0,1.1318898 1.269685 0.0078740157,
  2531. 1.0334646 1.269685 0.0078740157,1.1298963 1.2558202 0.0078740157,
  2532. 1.1240774 1.2430787 0.0078740157,1.1149046 1.2324926 0.0078740157,
  2533. 1.1031208 1.2249197 0.0078740157,1.0896808 1.2209734 0.0078740157,
  2534. 1.0756735 1.2209734 0.0078740157,1.0622335 1.2249197 0.0078740157,
  2535. 1.0504498 1.2324926 0.0078740157,1.0412769 1.2430787 0.0078740157,
  2536. 1.035458 1.2558202 0.0078740157,1.0334646 1.269685 0,
  2537. 1.035458 1.2558202 0,1.0412769 1.2430787 0,
  2538. 1.0504498 1.2324926 0,1.0622335 1.2249197 0,
  2539. 1.0756735 1.2209734 0,1.0896808 1.2209734 0,
  2540. 1.1031208 1.2249197 0,1.1149046 1.2324926 0,
  2541. 1.1240774 1.2430787 0,1.1298963 1.2558202 0] }
  2542. coordIndex [
  2543. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2544. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2545. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2546. normalPerVertex TRUE
  2547. normal DEF NORM_75 Normal { vector [
  2548. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2549. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  2550. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  2551. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  2552. -0.094767785 -0.99549941 0,-0.37139362 -0.92847551 0,
  2553. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  2554. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2555. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  2556. -0.69028855 -0.72353418 0,-0.45848388 -0.88870272 0,
  2557. -0.18953557 -0.98187386 0,0.094767785 -0.99549941 0,
  2558. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  2559. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  2560. }
  2561. }
  2562. DEF SHAPE_76 Shape {
  2563. appearance USE APP_1
  2564. geometry DEF FACE_76 IndexedFaceSet {
  2565. coord DEF COORD_76 Coordinate { point [
  2566. -1.269685 -1.0334646 0,-1.269685 -1.0334646 0.0078740157,
  2567. -1.269685 -1.1318898 0.0078740157,-1.2558202 -1.035458 0.0078740157,
  2568. -1.2430787 -1.0412769 0.0078740157,-1.2324926 -1.0504498 0.0078740157,
  2569. -1.2249197 -1.0622335 0.0078740157,-1.2209734 -1.0756735 0.0078740157,
  2570. -1.2209734 -1.0896808 0.0078740157,-1.2249197 -1.1031208 0.0078740157,
  2571. -1.2324926 -1.1149046 0.0078740157,-1.2430787 -1.1240774 0.0078740157,
  2572. -1.2558202 -1.1298963 0.0078740157,-1.269685 -1.1318898 0,
  2573. -1.2558202 -1.1298963 0,-1.2430787 -1.1240774 0,
  2574. -1.2324926 -1.1149046 0,-1.2249197 -1.1031208 0,
  2575. -1.2209734 -1.0896808 0,-1.2209734 -1.0756735 0,
  2576. -1.2249197 -1.0622335 0,-1.2324926 -1.0504498 0,
  2577. -1.2430787 -1.0412769 0,-1.2558202 -1.035458 0] }
  2578. coordIndex [
  2579. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2580. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2581. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2582. normalPerVertex TRUE
  2583. normal DEF NORM_76 Normal { vector [
  2584. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  2585. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  2586. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  2587. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  2588. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  2589. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  2590. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  2591. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  2592. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  2593. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  2594. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  2595. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  2596. }
  2597. }
  2598. DEF SHAPE_77 Shape {
  2599. appearance USE APP_1
  2600. geometry DEF FACE_77 IndexedFaceSet {
  2601. coord DEF COORD_77 Coordinate { point [
  2602. 1.1318898 1.269685 0,1.1318898 1.3779528 0,
  2603. 1.1318898 1.269685 0.0078740157,1.1318898 1.3740157 0.0078740157,
  2604. 1.1318898 1.3740157 0.078740157,1.1318898 1.3779528 0.078740157] }
  2605. coordIndex [
  2606. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2607. normalPerVertex TRUE
  2608. normal DEF NORM_77 Normal { vector [
  2609. 1 0 0,1 0 0,
  2610. 1 0 0,1 0 0,
  2611. 1 0 0,1 0 0] }
  2612. }
  2613. }
  2614. DEF SHAPE_78 Shape {
  2615. appearance USE APP_1
  2616. geometry DEF FACE_78 IndexedFaceSet {
  2617. coord DEF COORD_78 Coordinate { point [
  2618. -1.3779528 -1.1318898 0,-1.269685 -1.1318898 0,
  2619. -1.3779528 -1.1318898 0.078740157,-1.3740157 -1.1318898 0.078740157,
  2620. -1.3740157 -1.1318898 0.0078740157,-1.269685 -1.1318898 0.0078740157] }
  2621. coordIndex [
  2622. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2623. normalPerVertex TRUE
  2624. normal DEF NORM_78 Normal { vector [
  2625. 0 -1 0,0 -1 0,
  2626. 0 -1 0,0 -1 0,
  2627. 0 -1 0,0 -1 0] }
  2628. }
  2629. }
  2630. DEF SHAPE_79 Shape {
  2631. appearance USE APP_2
  2632. geometry DEF FACE_79 IndexedFaceSet {
  2633. coord DEF COORD_79 Coordinate { point [
  2634. 1.3740157 1.3740157 0.0078740157,1.3740157 1.1318898 0.0078740157,
  2635. 1.3740157 1.3740157 0.30314961,1.3740157 -1.3740157 0.30314961,
  2636. 1.3740157 -1.3740157 0.0078740157,1.3740157 -1.1318898 0.0078740157,
  2637. 1.3740157 -1.1318898 0.078740157,1.3740157 -1.0334646 0.078740157,
  2638. 1.3740157 -1.0334646 0.0078740157,1.3740157 -0.93503937 0.0078740157,
  2639. 1.3740157 -0.93503937 0.078740157,1.3740157 -0.83661417 0.078740157,
  2640. 1.3740157 -0.83661417 0.0078740157,1.3740157 -0.73818898 0.0078740157,
  2641. 1.3740157 -0.73818898 0.078740157,1.3740157 -0.63976378 0.078740157,
  2642. 1.3740157 -0.63976378 0.0078740157,1.3740157 -0.54133858 0.0078740157,
  2643. 1.3740157 -0.54133858 0.078740157,1.3740157 -0.44291339 0.078740157,
  2644. 1.3740157 -0.44291339 0.0078740157,1.3740157 -0.34448819 0.0078740157,
  2645. 1.3740157 -0.34448819 0.078740157,1.3740157 -0.24606299 0.078740157,
  2646. 1.3740157 -0.24606299 0.0078740157,1.3740157 -0.1476378 0.0078740157,
  2647. 1.3740157 -0.1476378 0.078740157,1.3740157 -0.049212598 0.078740157,
  2648. 1.3740157 -0.049212598 0.0078740157,1.3740157 0.049212598 0.0078740157,
  2649. 1.3740157 0.049212598 0.078740157,1.3740157 0.1476378 0.078740157,
  2650. 1.3740157 0.1476378 0.0078740157,1.3740157 0.24606299 0.0078740157,
  2651. 1.3740157 0.24606299 0.078740157,1.3740157 0.34448819 0.078740157,
  2652. 1.3740157 0.34448819 0.0078740157,1.3740157 0.44291339 0.0078740157,
  2653. 1.3740157 0.44291339 0.078740157,1.3740157 0.54133858 0.078740157,
  2654. 1.3740157 0.54133858 0.0078740157,1.3740157 0.63976378 0.0078740157,
  2655. 1.3740157 0.63976378 0.078740157,1.3740157 0.73818898 0.078740157,
  2656. 1.3740157 0.73818898 0.0078740157,1.3740157 0.83661417 0.0078740157,
  2657. 1.3740157 0.83661417 0.078740157,1.3740157 0.93503937 0.078740157,
  2658. 1.3740157 0.93503937 0.0078740157,1.3740157 1.0334646 0.0078740157,
  2659. 1.3740157 1.0334646 0.078740157,1.3740157 1.1318898 0.078740157] }
  2660. coordIndex [
  2661. 11,12,13,-1,11,13,14,-1,51,1,0,-1,51,0,2,-1,7,8,9,-1,50,51,2,-1,7,9,10,-1,47,48,49,-1,
  2662. 47,49,50,-1,4,5,6,-1,47,50,2,-1,3,6,7,-1,3,10,11,-1,3,14,15,-1,3,18,19,-1,3,19,22,-1,
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  2667. 15,16,17,-1,15,17,18,-1]
  2668. normalPerVertex TRUE
  2669. normal DEF NORM_79 Normal { vector [
  2670. 1 0 0,1 0 0,
  2671. 1 0 0,1 0 0,
  2672. 1 0 0,1 0 0,
  2673. 1 0 0,1 0 0,
  2674. 1 0 0,1 0 0,
  2675. 1 0 0,1 0 0,
  2676. 1 0 0,1 0 0,
  2677. 1 0 0,1 0 0,
  2678. 1 0 0,1 0 0,
  2679. 1 0 0,1 0 0,
  2680. 1 0 0,1 0 0,
  2681. 1 0 0,1 0 0,
  2682. 1 0 0,1 0 0,
  2683. 1 0 0,1 0 0,
  2684. 1 0 0,1 0 0,
  2685. 1 0 0,1 0 0,
  2686. 1 0 0,1 0 0,
  2687. 1 0 0,1 0 0,
  2688. 1 0 0,1 0 0,
  2689. 1 0 0,1 0 0,
  2690. 1 0 0,1 0 0,
  2691. 1 0 0,1 0 0,
  2692. 1 0 0,1 0 0,
  2693. 1 0 0,1 0 0,
  2694. 1 0 0,1 0 0,
  2695. 1 0 0,1 0 0] }
  2696. }
  2697. }
  2698. DEF SHAPE_80 Shape {
  2699. appearance USE APP_2
  2700. geometry DEF FACE_80 IndexedFaceSet {
  2701. coord DEF COORD_80 Coordinate { point [
  2702. -1.3740157 -1.3740157 0.30314961,1.3740157 -1.3740157 0.30314961,
  2703. -1.3740157 -1.3740157 0.0078740157,-1.1318898 -1.3740157 0.0078740157,
  2704. -1.1318898 -1.3740157 0.078740157,-1.0334646 -1.3740157 0.078740157,
  2705. -1.0334646 -1.3740157 0.0078740157,-0.93503937 -1.3740157 0.0078740157,
  2706. -0.93503937 -1.3740157 0.078740157,-0.83661417 -1.3740157 0.078740157,
  2707. -0.83661417 -1.3740157 0.0078740157,-0.73818898 -1.3740157 0.0078740157,
  2708. -0.73818898 -1.3740157 0.078740157,-0.63976378 -1.3740157 0.078740157,
  2709. -0.63976378 -1.3740157 0.0078740157,-0.54133858 -1.3740157 0.0078740157,
  2710. -0.54133858 -1.3740157 0.078740157,-0.44291339 -1.3740157 0.078740157,
  2711. -0.44291339 -1.3740157 0.0078740157,-0.34448819 -1.3740157 0.0078740157,
  2712. -0.34448819 -1.3740157 0.078740157,-0.24606299 -1.3740157 0.078740157,
  2713. -0.24606299 -1.3740157 0.0078740157,-0.1476378 -1.3740157 0.0078740157,
  2714. -0.1476378 -1.3740157 0.078740157,-0.049212598 -1.3740157 0.078740157,
  2715. -0.049212598 -1.3740157 0.0078740157,0.049212598 -1.3740157 0.0078740157,
  2716. 0.049212598 -1.3740157 0.078740157,0.1476378 -1.3740157 0.078740157,
  2717. 0.1476378 -1.3740157 0.0078740157,0.24606299 -1.3740157 0.0078740157,
  2718. 0.24606299 -1.3740157 0.078740157,0.34448819 -1.3740157 0.078740157,
  2719. 0.34448819 -1.3740157 0.0078740157,0.44291339 -1.3740157 0.0078740157,
  2720. 0.44291339 -1.3740157 0.078740157,0.54133858 -1.3740157 0.078740157,
  2721. 0.54133858 -1.3740157 0.0078740157,0.63976378 -1.3740157 0.0078740157,
  2722. 0.63976378 -1.3740157 0.078740157,0.73818898 -1.3740157 0.078740157,
  2723. 0.73818898 -1.3740157 0.0078740157,0.83661417 -1.3740157 0.0078740157,
  2724. 0.83661417 -1.3740157 0.078740157,0.93503937 -1.3740157 0.078740157,
  2725. 0.93503937 -1.3740157 0.0078740157,1.0334646 -1.3740157 0.0078740157,
  2726. 1.0334646 -1.3740157 0.078740157,1.1318898 -1.3740157 0.078740157,
  2727. 1.1318898 -1.3740157 0.0078740157,1.3740157 -1.3740157 0.0078740157] }
  2728. coordIndex [
  2729. 9,10,11,-1,9,11,12,-1,49,50,51,-1,49,51,1,-1,5,6,7,-1,48,49,1,-1,5,7,8,-1,45,46,47,-1,
  2730. 45,47,48,-1,2,3,4,-1,45,48,1,-1,0,4,5,-1,0,8,9,-1,0,12,13,-1,0,16,17,-1,0,17,20,-1,
  2731. 44,45,1,-1,0,13,16,-1,0,9,12,-1,0,5,8,-1,0,2,4,-1,1,0,20,-1,41,42,43,-1,1,20,21,-1,
  2732. 41,43,44,-1,1,21,24,-1,1,24,25,-1,1,25,28,-1,1,28,29,-1,41,44,1,-1,1,29,32,-1,1,32,33,-1,
  2733. 1,33,36,-1,40,41,1,-1,37,38,39,-1,37,39,40,-1,37,40,1,-1,36,37,1,-1,33,34,35,-1,33,35,36,-1,
  2734. 29,30,31,-1,29,31,32,-1,26,27,28,-1,25,26,28,-1,21,22,23,-1,21,23,24,-1,17,18,19,-1,17,19,20,-1,
  2735. 13,14,15,-1,13,15,16,-1]
  2736. normalPerVertex TRUE
  2737. normal DEF NORM_80 Normal { vector [
  2738. 0 -1 0,0 -1 0,
  2739. 0 -1 0,0 -1 0,
  2740. 0 -1 0,0 -1 0,
  2741. 0 -1 0,0 -1 0,
  2742. 0 -1 0,0 -1 0,
  2743. 0 -1 0,0 -1 0,
  2744. 0 -1 0,0 -1 0,
  2745. 0 -1 0,0 -1 0,
  2746. 0 -1 0,0 -1 0,
  2747. 0 -1 0,0 -1 0,
  2748. 0 -1 0,0 -1 0,
  2749. 0 -1 0,0 -1 0,
  2750. 0 -1 0,0 -1 0,
  2751. 0 -1 0,0 -1 0,
  2752. 0 -1 0,0 -1 0,
  2753. 0 -1 0,0 -1 0,
  2754. 0 -1 0,0 -1 0,
  2755. 0 -1 0,0 -1 0,
  2756. 0 -1 0,0 -1 0,
  2757. 0 -1 0,0 -1 0,
  2758. 0 -1 0,0 -1 0,
  2759. 0 -1 0,0 -1 0,
  2760. 0 -1 0,0 -1 0,
  2761. 0 -1 0,0 -1 0,
  2762. 0 -1 0,0 -1 0,
  2763. 0 -1 0,0 -1 0] }
  2764. }
  2765. }
  2766. DEF SHAPE_81 Shape {
  2767. appearance USE APP_1
  2768. geometry DEF FACE_81 IndexedFaceSet {
  2769. coord DEF COORD_81 Coordinate { point [
  2770. 1.3779528 1.1318898 0,1.269685 1.1318898 0,
  2771. 1.3779528 1.1318898 0.078740157,1.3740157 1.1318898 0.078740157,
  2772. 1.3740157 1.1318898 0.0078740157,1.269685 1.1318898 0.0078740157] }
  2773. coordIndex [
  2774. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2775. normalPerVertex TRUE
  2776. normal DEF NORM_81 Normal { vector [
  2777. 0 1 0,0 1 0,
  2778. 0 1 0,0 1 0,
  2779. 0 1 0,0 1 0] }
  2780. }
  2781. }
  2782. DEF SHAPE_82 Shape {
  2783. appearance USE APP_1
  2784. geometry DEF FACE_82 IndexedFaceSet {
  2785. coord DEF COORD_82 Coordinate { point [
  2786. -1.1318898 -1.269685 0,-1.1318898 -1.3779528 0,
  2787. -1.1318898 -1.269685 0.0078740157,-1.1318898 -1.3740157 0.0078740157,
  2788. -1.1318898 -1.3740157 0.078740157,-1.1318898 -1.3779528 0.078740157] }
  2789. coordIndex [
  2790. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2791. normalPerVertex TRUE
  2792. normal DEF NORM_82 Normal { vector [
  2793. -1 0 0,-1 0 0,
  2794. -1 0 0,-1 0 0,
  2795. -1 0 0,-1 0 0] }
  2796. }
  2797. }
  2798. DEF SHAPE_83 Shape {
  2799. appearance USE APP_1
  2800. geometry DEF FACE_83 IndexedFaceSet {
  2801. coord DEF COORD_83 Coordinate { point [
  2802. 1.269685 1.0334646 0,1.269685 1.0334646 0.0078740157,
  2803. 1.269685 1.1318898 0.0078740157,1.2558202 1.035458 0.0078740157,
  2804. 1.2430787 1.0412769 0.0078740157,1.2324926 1.0504498 0.0078740157,
  2805. 1.2249197 1.0622335 0.0078740157,1.2209734 1.0756735 0.0078740157,
  2806. 1.2209734 1.0896808 0.0078740157,1.2249197 1.1031208 0.0078740157,
  2807. 1.2324926 1.1149046 0.0078740157,1.2430787 1.1240774 0.0078740157,
  2808. 1.2558202 1.1298963 0.0078740157,1.269685 1.1318898 0,
  2809. 1.2558202 1.1298963 0,1.2430787 1.1240774 0,
  2810. 1.2324926 1.1149046 0,1.2249197 1.1031208 0,
  2811. 1.2209734 1.0896808 0,1.2209734 1.0756735 0,
  2812. 1.2249197 1.0622335 0,1.2324926 1.0504498 0,
  2813. 1.2430787 1.0412769 0,1.2558202 1.035458 0] }
  2814. coordIndex [
  2815. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2816. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2817. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2818. normalPerVertex TRUE
  2819. normal DEF NORM_83 Normal { vector [
  2820. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  2821. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  2822. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  2823. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  2824. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  2825. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  2826. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  2827. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  2828. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  2829. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  2830. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  2831. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  2832. }
  2833. }
  2834. DEF SHAPE_84 Shape {
  2835. appearance USE APP_1
  2836. geometry DEF FACE_84 IndexedFaceSet {
  2837. coord DEF COORD_84 Coordinate { point [
  2838. -1.1318898 -1.269685 0,-1.1318898 -1.269685 0.0078740157,
  2839. -1.0334646 -1.269685 0.0078740157,-1.1298963 -1.2558202 0.0078740157,
  2840. -1.1240774 -1.2430787 0.0078740157,-1.1149046 -1.2324926 0.0078740157,
  2841. -1.1031208 -1.2249197 0.0078740157,-1.0896808 -1.2209734 0.0078740157,
  2842. -1.0756735 -1.2209734 0.0078740157,-1.0622335 -1.2249197 0.0078740157,
  2843. -1.0504498 -1.2324926 0.0078740157,-1.0412769 -1.2430787 0.0078740157,
  2844. -1.035458 -1.2558202 0.0078740157,-1.0334646 -1.269685 0,
  2845. -1.035458 -1.2558202 0,-1.0412769 -1.2430787 0,
  2846. -1.0504498 -1.2324926 0,-1.0622335 -1.2249197 0,
  2847. -1.0756735 -1.2209734 0,-1.0896808 -1.2209734 0,
  2848. -1.1031208 -1.2249197 0,-1.1149046 -1.2324926 0,
  2849. -1.1240774 -1.2430787 0,-1.1298963 -1.2558202 0] }
  2850. coordIndex [
  2851. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2852. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2853. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2854. normalPerVertex TRUE
  2855. normal DEF NORM_84 Normal { vector [
  2856. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  2857. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  2858. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  2859. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  2860. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  2861. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  2862. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  2863. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  2864. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  2865. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  2866. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  2867. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  2868. }
  2869. }
  2870. DEF SHAPE_85 Shape {
  2871. appearance USE APP_1
  2872. geometry DEF FACE_85 IndexedFaceSet {
  2873. coord DEF COORD_85 Coordinate { point [
  2874. 1.269685 1.0334646 0,1.3779528 1.0334646 0,
  2875. 1.269685 1.0334646 0.0078740157,1.3740157 1.0334646 0.0078740157,
  2876. 1.3740157 1.0334646 0.078740157,1.3779528 1.0334646 0.078740157] }
  2877. coordIndex [
  2878. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2879. normalPerVertex TRUE
  2880. normal DEF NORM_85 Normal { vector [
  2881. 0 -1 0,0 -1 0,
  2882. 0 -1 0,0 -1 0,
  2883. 0 -1 0,0 -1 0] }
  2884. }
  2885. }
  2886. DEF SHAPE_86 Shape {
  2887. appearance USE APP_1
  2888. geometry DEF FACE_86 IndexedFaceSet {
  2889. coord DEF COORD_86 Coordinate { point [
  2890. -1.0334646 -1.3779528 0,-1.0334646 -1.269685 0,
  2891. -1.0334646 -1.3779528 0.078740157,-1.0334646 -1.3740157 0.078740157,
  2892. -1.0334646 -1.3740157 0.0078740157,-1.0334646 -1.269685 0.0078740157] }
  2893. coordIndex [
  2894. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2895. normalPerVertex TRUE
  2896. normal DEF NORM_86 Normal { vector [
  2897. 1 0 0,1 0 0,
  2898. 1 0 0,1 0 0,
  2899. 1 0 0,1 0 0] }
  2900. }
  2901. }
  2902. DEF SHAPE_87 Shape {
  2903. appearance USE APP_1
  2904. geometry DEF FACE_87 IndexedFaceSet {
  2905. coord DEF COORD_87 Coordinate { point [
  2906. 1.3779528 0.93503937 0,1.269685 0.93503937 0,
  2907. 1.3779528 0.93503937 0.078740157,1.3740157 0.93503937 0.078740157,
  2908. 1.3740157 0.93503937 0.0078740157,1.269685 0.93503937 0.0078740157] }
  2909. coordIndex [
  2910. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2911. normalPerVertex TRUE
  2912. normal DEF NORM_87 Normal { vector [
  2913. 0 1 0,0 1 0,
  2914. 0 1 0,0 1 0,
  2915. 0 1 0,0 1 0] }
  2916. }
  2917. }
  2918. DEF SHAPE_88 Shape {
  2919. appearance USE APP_1
  2920. geometry DEF FACE_88 IndexedFaceSet {
  2921. coord DEF COORD_88 Coordinate { point [
  2922. -0.93503937 -1.269685 0,-0.93503937 -1.3779528 0,
  2923. -0.93503937 -1.269685 0.0078740157,-0.93503937 -1.3740157 0.0078740157,
  2924. -0.93503937 -1.3740157 0.078740157,-0.93503937 -1.3779528 0.078740157] }
  2925. coordIndex [
  2926. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2927. normalPerVertex TRUE
  2928. normal DEF NORM_88 Normal { vector [
  2929. -1 0 0,-1 0 0,
  2930. -1 0 0,-1 0 0,
  2931. -1 0 0,-1 0 0] }
  2932. }
  2933. }
  2934. DEF SHAPE_89 Shape {
  2935. appearance USE APP_1
  2936. geometry DEF FACE_89 IndexedFaceSet {
  2937. coord DEF COORD_89 Coordinate { point [
  2938. 1.269685 0.83661417 0,1.269685 0.83661417 0.0078740157,
  2939. 1.269685 0.93503937 0.0078740157,1.2558202 0.83860763 0.0078740157,
  2940. 1.2430787 0.8444265 0.0078740157,1.2324926 0.85359937 0.0078740157,
  2941. 1.2249197 0.86538312 0.0078740157,1.2209734 0.87882309 0.0078740157,
  2942. 1.2209734 0.89283045 0.0078740157,1.2249197 0.90627042 0.0078740157,
  2943. 1.2324926 0.91805417 0.0078740157,1.2430787 0.92722704 0.0078740157,
  2944. 1.2558202 0.93304591 0.0078740157,1.269685 0.93503937 0,
  2945. 1.2558202 0.93304591 0,1.2430787 0.92722704 0,
  2946. 1.2324926 0.91805417 0,1.2249197 0.90627042 0,
  2947. 1.2209734 0.89283045 0,1.2209734 0.87882309 0,
  2948. 1.2249197 0.86538312 0,1.2324926 0.85359937 0,
  2949. 1.2430787 0.8444265 0,1.2558202 0.83860763 0] }
  2950. coordIndex [
  2951. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2952. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2953. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2954. normalPerVertex TRUE
  2955. normal DEF NORM_89 Normal { vector [
  2956. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  2957. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  2958. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  2959. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  2960. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  2961. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  2962. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  2963. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  2964. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  2965. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  2966. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  2967. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  2968. }
  2969. }
  2970. DEF SHAPE_90 Shape {
  2971. appearance USE APP_1
  2972. geometry DEF FACE_90 IndexedFaceSet {
  2973. coord DEF COORD_90 Coordinate { point [
  2974. -0.93503937 -1.269685 0,-0.93503937 -1.269685 0.0078740157,
  2975. -0.83661417 -1.269685 0.0078740157,-0.93304591 -1.2558202 0.0078740157,
  2976. -0.92722704 -1.2430787 0.0078740157,-0.91805417 -1.2324926 0.0078740157,
  2977. -0.90627042 -1.2249197 0.0078740157,-0.89283045 -1.2209734 0.0078740157,
  2978. -0.87882309 -1.2209734 0.0078740157,-0.86538312 -1.2249197 0.0078740157,
  2979. -0.85359937 -1.2324926 0.0078740157,-0.8444265 -1.2430787 0.0078740157,
  2980. -0.83860763 -1.2558202 0.0078740157,-0.83661417 -1.269685 0,
  2981. -0.83860763 -1.2558202 0,-0.8444265 -1.2430787 0,
  2982. -0.85359937 -1.2324926 0,-0.86538312 -1.2249197 0,
  2983. -0.87882309 -1.2209734 0,-0.89283045 -1.2209734 0,
  2984. -0.90627042 -1.2249197 0,-0.91805417 -1.2324926 0,
  2985. -0.92722704 -1.2430787 0,-0.93304591 -1.2558202 0] }
  2986. coordIndex [
  2987. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2988. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2989. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2990. normalPerVertex TRUE
  2991. normal DEF NORM_90 Normal { vector [
  2992. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  2993. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  2994. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  2995. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  2996. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  2997. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  2998. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  2999. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  3000. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  3001. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  3002. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  3003. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  3004. }
  3005. }
  3006. DEF SHAPE_91 Shape {
  3007. appearance USE APP_1
  3008. geometry DEF FACE_91 IndexedFaceSet {
  3009. coord DEF COORD_91 Coordinate { point [
  3010. 1.269685 0.83661417 0,1.3779528 0.83661417 0,
  3011. 1.269685 0.83661417 0.0078740157,1.3740157 0.83661417 0.0078740157,
  3012. 1.3740157 0.83661417 0.078740157,1.3779528 0.83661417 0.078740157] }
  3013. coordIndex [
  3014. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3015. normalPerVertex TRUE
  3016. normal DEF NORM_91 Normal { vector [
  3017. 0 -1 0,0 -1 0,
  3018. 0 -1 0,0 -1 0,
  3019. 0 -1 0,0 -1 0] }
  3020. }
  3021. }
  3022. DEF SHAPE_92 Shape {
  3023. appearance USE APP_1
  3024. geometry DEF FACE_92 IndexedFaceSet {
  3025. coord DEF COORD_92 Coordinate { point [
  3026. -0.83661417 -1.3779528 0,-0.83661417 -1.269685 0,
  3027. -0.83661417 -1.3779528 0.078740157,-0.83661417 -1.3740157 0.078740157,
  3028. -0.83661417 -1.3740157 0.0078740157,-0.83661417 -1.269685 0.0078740157] }
  3029. coordIndex [
  3030. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3031. normalPerVertex TRUE
  3032. normal DEF NORM_92 Normal { vector [
  3033. 1 0 0,1 0 0,
  3034. 1 0 0,1 0 0,
  3035. 1 0 0,1 0 0] }
  3036. }
  3037. }
  3038. DEF SHAPE_93 Shape {
  3039. appearance USE APP_1
  3040. geometry DEF FACE_93 IndexedFaceSet {
  3041. coord DEF COORD_93 Coordinate { point [
  3042. 1.3779528 0.73818898 0,1.269685 0.73818898 0,
  3043. 1.3779528 0.73818898 0.078740157,1.3740157 0.73818898 0.078740157,
  3044. 1.3740157 0.73818898 0.0078740157,1.269685 0.73818898 0.0078740157] }
  3045. coordIndex [
  3046. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3047. normalPerVertex TRUE
  3048. normal DEF NORM_93 Normal { vector [
  3049. 0 1 0,0 1 0,
  3050. 0 1 0,0 1 0,
  3051. 0 1 0,0 1 0] }
  3052. }
  3053. }
  3054. DEF SHAPE_94 Shape {
  3055. appearance USE APP_1
  3056. geometry DEF FACE_94 IndexedFaceSet {
  3057. coord DEF COORD_94 Coordinate { point [
  3058. -0.73818898 -1.269685 0,-0.73818898 -1.3779528 0,
  3059. -0.73818898 -1.269685 0.0078740157,-0.73818898 -1.3740157 0.0078740157,
  3060. -0.73818898 -1.3740157 0.078740157,-0.73818898 -1.3779528 0.078740157] }
  3061. coordIndex [
  3062. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3063. normalPerVertex TRUE
  3064. normal DEF NORM_94 Normal { vector [
  3065. -1 0 0,-1 0 0,
  3066. -1 0 0,-1 0 0,
  3067. -1 0 0,-1 0 0] }
  3068. }
  3069. }
  3070. DEF SHAPE_95 Shape {
  3071. appearance USE APP_1
  3072. geometry DEF FACE_95 IndexedFaceSet {
  3073. coord DEF COORD_95 Coordinate { point [
  3074. 1.269685 0.63976378 0,1.269685 0.63976378 0.0078740157,
  3075. 1.269685 0.73818898 0.0078740157,1.2558202 0.64175724 0.0078740157,
  3076. 1.2430787 0.64757611 0.0078740157,1.2324926 0.65674898 0.0078740157,
  3077. 1.2249197 0.66853273 0.0078740157,1.2209734 0.68197269 0.0078740157,
  3078. 1.2209734 0.69598006 0.0078740157,1.2249197 0.70942003 0.0078740157,
  3079. 1.2324926 0.72120378 0.0078740157,1.2430787 0.73037665 0.0078740157,
  3080. 1.2558202 0.73619552 0.0078740157,1.269685 0.73818898 0,
  3081. 1.2558202 0.73619552 0,1.2430787 0.73037665 0,
  3082. 1.2324926 0.72120378 0,1.2249197 0.70942003 0,
  3083. 1.2209734 0.69598006 0,1.2209734 0.68197269 0,
  3084. 1.2249197 0.66853273 0,1.2324926 0.65674898 0,
  3085. 1.2430787 0.64757611 0,1.2558202 0.64175724 0] }
  3086. coordIndex [
  3087. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3088. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3089. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3090. normalPerVertex TRUE
  3091. normal DEF NORM_95 Normal { vector [
  3092. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  3093. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  3094. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  3095. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  3096. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  3097. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  3098. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  3099. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  3100. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  3101. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  3102. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  3103. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  3104. }
  3105. }
  3106. DEF SHAPE_96 Shape {
  3107. appearance USE APP_1
  3108. geometry DEF FACE_96 IndexedFaceSet {
  3109. coord DEF COORD_96 Coordinate { point [
  3110. -0.73818898 -1.269685 0,-0.73818898 -1.269685 0.0078740157,
  3111. -0.63976378 -1.269685 0.0078740157,-0.73619552 -1.2558202 0.0078740157,
  3112. -0.73037665 -1.2430787 0.0078740157,-0.72120378 -1.2324926 0.0078740157,
  3113. -0.70942003 -1.2249197 0.0078740157,-0.69598006 -1.2209734 0.0078740157,
  3114. -0.68197269 -1.2209734 0.0078740157,-0.66853273 -1.2249197 0.0078740157,
  3115. -0.65674898 -1.2324926 0.0078740157,-0.64757611 -1.2430787 0.0078740157,
  3116. -0.64175724 -1.2558202 0.0078740157,-0.63976378 -1.269685 0,
  3117. -0.64175724 -1.2558202 0,-0.64757611 -1.2430787 0,
  3118. -0.65674898 -1.2324926 0,-0.66853273 -1.2249197 0,
  3119. -0.68197269 -1.2209734 0,-0.69598006 -1.2209734 0,
  3120. -0.70942003 -1.2249197 0,-0.72120378 -1.2324926 0,
  3121. -0.73037665 -1.2430787 0,-0.73619552 -1.2558202 0] }
  3122. coordIndex [
  3123. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3124. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3125. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3126. normalPerVertex TRUE
  3127. normal DEF NORM_96 Normal { vector [
  3128. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  3129. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  3130. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  3131. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  3132. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  3133. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  3134. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  3135. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  3136. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  3137. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  3138. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  3139. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  3140. }
  3141. }
  3142. DEF SHAPE_97 Shape {
  3143. appearance USE APP_1
  3144. geometry DEF FACE_97 IndexedFaceSet {
  3145. coord DEF COORD_97 Coordinate { point [
  3146. 1.269685 0.63976378 0,1.3779528 0.63976378 0,
  3147. 1.269685 0.63976378 0.0078740157,1.3740157 0.63976378 0.0078740157,
  3148. 1.3740157 0.63976378 0.078740157,1.3779528 0.63976378 0.078740157] }
  3149. coordIndex [
  3150. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3151. normalPerVertex TRUE
  3152. normal DEF NORM_97 Normal { vector [
  3153. 0 -1 0,0 -1 0,
  3154. 0 -1 0,0 -1 0,
  3155. 0 -1 0,0 -1 0] }
  3156. }
  3157. }
  3158. DEF SHAPE_98 Shape {
  3159. appearance USE APP_1
  3160. geometry DEF FACE_98 IndexedFaceSet {
  3161. coord DEF COORD_98 Coordinate { point [
  3162. -0.63976378 -1.3779528 0,-0.63976378 -1.269685 0,
  3163. -0.63976378 -1.3779528 0.078740157,-0.63976378 -1.3740157 0.078740157,
  3164. -0.63976378 -1.3740157 0.0078740157,-0.63976378 -1.269685 0.0078740157] }
  3165. coordIndex [
  3166. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3167. normalPerVertex TRUE
  3168. normal DEF NORM_98 Normal { vector [
  3169. 1 0 0,1 0 0,
  3170. 1 0 0,1 0 0,
  3171. 1 0 0,1 0 0] }
  3172. }
  3173. }
  3174. DEF SHAPE_99 Shape {
  3175. appearance USE APP_1
  3176. geometry DEF FACE_99 IndexedFaceSet {
  3177. coord DEF COORD_99 Coordinate { point [
  3178. 1.3779528 0.54133858 0,1.269685 0.54133858 0,
  3179. 1.3779528 0.54133858 0.078740157,1.3740157 0.54133858 0.078740157,
  3180. 1.3740157 0.54133858 0.0078740157,1.269685 0.54133858 0.0078740157] }
  3181. coordIndex [
  3182. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3183. normalPerVertex TRUE
  3184. normal DEF NORM_99 Normal { vector [
  3185. 0 1 0,0 1 0,
  3186. 0 1 0,0 1 0,
  3187. 0 1 0,0 1 0] }
  3188. }
  3189. }
  3190. DEF SHAPE_100 Shape {
  3191. appearance USE APP_1
  3192. geometry DEF FACE_100 IndexedFaceSet {
  3193. coord DEF COORD_100 Coordinate { point [
  3194. -0.54133858 -1.269685 0,-0.54133858 -1.3779528 0,
  3195. -0.54133858 -1.269685 0.0078740157,-0.54133858 -1.3740157 0.0078740157,
  3196. -0.54133858 -1.3740157 0.078740157,-0.54133858 -1.3779528 0.078740157] }
  3197. coordIndex [
  3198. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3199. normalPerVertex TRUE
  3200. normal DEF NORM_100 Normal { vector [
  3201. -1 0 0,-1 0 0,
  3202. -1 0 0,-1 0 0,
  3203. -1 0 0,-1 0 0] }
  3204. }
  3205. }
  3206. DEF SHAPE_101 Shape {
  3207. appearance USE APP_1
  3208. geometry DEF FACE_101 IndexedFaceSet {
  3209. coord DEF COORD_101 Coordinate { point [
  3210. 1.269685 0.44291339 0,1.269685 0.44291339 0.0078740157,
  3211. 1.269685 0.54133858 0.0078740157,1.2558202 0.44490684 0.0078740157,
  3212. 1.2430787 0.45072571 0.0078740157,1.2324926 0.45989859 0.0078740157,
  3213. 1.2249197 0.47168233 0.0078740157,1.2209734 0.4851223 0.0078740157,
  3214. 1.2209734 0.49912967 0.0078740157,1.2249197 0.51256964 0.0078740157,
  3215. 1.2324926 0.52435338 0.0078740157,1.2430787 0.53352626 0.0078740157,
  3216. 1.2558202 0.53934513 0.0078740157,1.269685 0.54133858 0,
  3217. 1.2558202 0.53934513 0,1.2430787 0.53352626 0,
  3218. 1.2324926 0.52435338 0,1.2249197 0.51256964 0,
  3219. 1.2209734 0.49912967 0,1.2209734 0.4851223 0,
  3220. 1.2249197 0.47168233 0,1.2324926 0.45989859 0,
  3221. 1.2430787 0.45072571 0,1.2558202 0.44490684 0] }
  3222. coordIndex [
  3223. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3224. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3225. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3226. normalPerVertex TRUE
  3227. normal DEF NORM_101 Normal { vector [
  3228. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  3229. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  3230. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  3231. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  3232. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  3233. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  3234. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  3235. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  3236. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  3237. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  3238. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  3239. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  3240. }
  3241. }
  3242. DEF SHAPE_102 Shape {
  3243. appearance USE APP_1
  3244. geometry DEF FACE_102 IndexedFaceSet {
  3245. coord DEF COORD_102 Coordinate { point [
  3246. -0.54133858 -1.269685 0,-0.54133858 -1.269685 0.0078740157,
  3247. -0.44291339 -1.269685 0.0078740157,-0.53934513 -1.2558202 0.0078740157,
  3248. -0.53352626 -1.2430787 0.0078740157,-0.52435338 -1.2324926 0.0078740157,
  3249. -0.51256964 -1.2249197 0.0078740157,-0.49912967 -1.2209734 0.0078740157,
  3250. -0.4851223 -1.2209734 0.0078740157,-0.47168233 -1.2249197 0.0078740157,
  3251. -0.45989859 -1.2324926 0.0078740157,-0.45072571 -1.2430787 0.0078740157,
  3252. -0.44490684 -1.2558202 0.0078740157,-0.44291339 -1.269685 0,
  3253. -0.44490684 -1.2558202 0,-0.45072571 -1.2430787 0,
  3254. -0.45989859 -1.2324926 0,-0.47168233 -1.2249197 0,
  3255. -0.4851223 -1.2209734 0,-0.49912967 -1.2209734 0,
  3256. -0.51256964 -1.2249197 0,-0.52435338 -1.2324926 0,
  3257. -0.53352626 -1.2430787 0,-0.53934513 -1.2558202 0] }
  3258. coordIndex [
  3259. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3260. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3261. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3262. normalPerVertex TRUE
  3263. normal DEF NORM_102 Normal { vector [
  3264. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  3265. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  3266. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  3267. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  3268. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  3269. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  3270. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  3271. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  3272. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  3273. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  3274. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  3275. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  3276. }
  3277. }
  3278. DEF SHAPE_103 Shape {
  3279. appearance USE APP_1
  3280. geometry DEF FACE_103 IndexedFaceSet {
  3281. coord DEF COORD_103 Coordinate { point [
  3282. 1.269685 0.44291339 0,1.3779528 0.44291339 0,
  3283. 1.269685 0.44291339 0.0078740157,1.3740157 0.44291339 0.0078740157,
  3284. 1.3740157 0.44291339 0.078740157,1.3779528 0.44291339 0.078740157] }
  3285. coordIndex [
  3286. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3287. normalPerVertex TRUE
  3288. normal DEF NORM_103 Normal { vector [
  3289. 0 -1 0,0 -1 0,
  3290. 0 -1 0,0 -1 0,
  3291. 0 -1 0,0 -1 0] }
  3292. }
  3293. }
  3294. DEF SHAPE_104 Shape {
  3295. appearance USE APP_1
  3296. geometry DEF FACE_104 IndexedFaceSet {
  3297. coord DEF COORD_104 Coordinate { point [
  3298. -0.44291339 -1.3779528 0,-0.44291339 -1.269685 0,
  3299. -0.44291339 -1.3779528 0.078740157,-0.44291339 -1.3740157 0.078740157,
  3300. -0.44291339 -1.3740157 0.0078740157,-0.44291339 -1.269685 0.0078740157] }
  3301. coordIndex [
  3302. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3303. normalPerVertex TRUE
  3304. normal DEF NORM_104 Normal { vector [
  3305. 1 0 0,1 0 0,
  3306. 1 0 0,1 0 0,
  3307. 1 0 0,1 0 0] }
  3308. }
  3309. }
  3310. DEF SHAPE_105 Shape {
  3311. appearance USE APP_1
  3312. geometry DEF FACE_105 IndexedFaceSet {
  3313. coord DEF COORD_105 Coordinate { point [
  3314. 1.3779528 0.34448819 0,1.269685 0.34448819 0,
  3315. 1.3779528 0.34448819 0.078740157,1.3740157 0.34448819 0.078740157,
  3316. 1.3740157 0.34448819 0.0078740157,1.269685 0.34448819 0.0078740157] }
  3317. coordIndex [
  3318. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3319. normalPerVertex TRUE
  3320. normal DEF NORM_105 Normal { vector [
  3321. 0 1 0,0 1 0,
  3322. 0 1 0,0 1 0,
  3323. 0 1 0,0 1 0] }
  3324. }
  3325. }
  3326. DEF SHAPE_106 Shape {
  3327. appearance USE APP_1
  3328. geometry DEF FACE_106 IndexedFaceSet {
  3329. coord DEF COORD_106 Coordinate { point [
  3330. -0.34448819 -1.269685 0,-0.34448819 -1.3779528 0,
  3331. -0.34448819 -1.269685 0.0078740157,-0.34448819 -1.3740157 0.0078740157,
  3332. -0.34448819 -1.3740157 0.078740157,-0.34448819 -1.3779528 0.078740157] }
  3333. coordIndex [
  3334. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3335. normalPerVertex TRUE
  3336. normal DEF NORM_106 Normal { vector [
  3337. -1 0 0,-1 0 0,
  3338. -1 0 0,-1 0 0,
  3339. -1 0 0,-1 0 0] }
  3340. }
  3341. }
  3342. DEF SHAPE_107 Shape {
  3343. appearance USE APP_1
  3344. geometry DEF FACE_107 IndexedFaceSet {
  3345. coord DEF COORD_107 Coordinate { point [
  3346. 1.269685 0.24606299 0,1.269685 0.24606299 0.0078740157,
  3347. 1.269685 0.34448819 0.0078740157,1.2558202 0.24805645 0.0078740157,
  3348. 1.2430787 0.25387532 0.0078740157,1.2324926 0.26304819 0.0078740157,
  3349. 1.2249197 0.27483194 0.0078740157,1.2209734 0.28827191 0.0078740157,
  3350. 1.2209734 0.30227927 0.0078740157,1.2249197 0.31571924 0.0078740157,
  3351. 1.2324926 0.32750299 0.0078740157,1.2430787 0.33667586 0.0078740157,
  3352. 1.2558202 0.34249473 0.0078740157,1.269685 0.34448819 0,
  3353. 1.2558202 0.34249473 0,1.2430787 0.33667586 0,
  3354. 1.2324926 0.32750299 0,1.2249197 0.31571924 0,
  3355. 1.2209734 0.30227927 0,1.2209734 0.28827191 0,
  3356. 1.2249197 0.27483194 0,1.2324926 0.26304819 0,
  3357. 1.2430787 0.25387532 0,1.2558202 0.24805645 0] }
  3358. coordIndex [
  3359. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3360. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3361. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3362. normalPerVertex TRUE
  3363. normal DEF NORM_107 Normal { vector [
  3364. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  3365. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  3366. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  3367. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  3368. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  3369. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  3370. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  3371. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  3372. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  3373. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  3374. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  3375. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  3376. }
  3377. }
  3378. DEF SHAPE_108 Shape {
  3379. appearance USE APP_1
  3380. geometry DEF FACE_108 IndexedFaceSet {
  3381. coord DEF COORD_108 Coordinate { point [
  3382. -0.34448819 -1.269685 0,-0.34448819 -1.269685 0.0078740157,
  3383. -0.24606299 -1.269685 0.0078740157,-0.34249473 -1.2558202 0.0078740157,
  3384. -0.33667586 -1.2430787 0.0078740157,-0.32750299 -1.2324926 0.0078740157,
  3385. -0.31571924 -1.2249197 0.0078740157,-0.30227927 -1.2209734 0.0078740157,
  3386. -0.28827191 -1.2209734 0.0078740157,-0.27483194 -1.2249197 0.0078740157,
  3387. -0.26304819 -1.2324926 0.0078740157,-0.25387532 -1.2430787 0.0078740157,
  3388. -0.24805645 -1.2558202 0.0078740157,-0.24606299 -1.269685 0,
  3389. -0.24805645 -1.2558202 0,-0.25387532 -1.2430787 0,
  3390. -0.26304819 -1.2324926 0,-0.27483194 -1.2249197 0,
  3391. -0.28827191 -1.2209734 0,-0.30227927 -1.2209734 0,
  3392. -0.31571924 -1.2249197 0,-0.32750299 -1.2324926 0,
  3393. -0.33667586 -1.2430787 0,-0.34249473 -1.2558202 0] }
  3394. coordIndex [
  3395. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3396. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3397. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3398. normalPerVertex TRUE
  3399. normal DEF NORM_108 Normal { vector [
  3400. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  3401. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  3402. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  3403. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  3404. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  3405. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  3406. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  3407. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  3408. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  3409. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  3410. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  3411. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  3412. }
  3413. }
  3414. DEF SHAPE_109 Shape {
  3415. appearance USE APP_1
  3416. geometry DEF FACE_109 IndexedFaceSet {
  3417. coord DEF COORD_109 Coordinate { point [
  3418. 1.269685 0.24606299 0,1.3779528 0.24606299 0,
  3419. 1.269685 0.24606299 0.0078740157,1.3740157 0.24606299 0.0078740157,
  3420. 1.3740157 0.24606299 0.078740157,1.3779528 0.24606299 0.078740157] }
  3421. coordIndex [
  3422. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3423. normalPerVertex TRUE
  3424. normal DEF NORM_109 Normal { vector [
  3425. 0 -1 0,0 -1 0,
  3426. 0 -1 0,0 -1 0,
  3427. 0 -1 0,0 -1 0] }
  3428. }
  3429. }
  3430. DEF SHAPE_110 Shape {
  3431. appearance USE APP_1
  3432. geometry DEF FACE_110 IndexedFaceSet {
  3433. coord DEF COORD_110 Coordinate { point [
  3434. -0.24606299 -1.3779528 0,-0.24606299 -1.269685 0,
  3435. -0.24606299 -1.3779528 0.078740157,-0.24606299 -1.3740157 0.078740157,
  3436. -0.24606299 -1.3740157 0.0078740157,-0.24606299 -1.269685 0.0078740157] }
  3437. coordIndex [
  3438. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3439. normalPerVertex TRUE
  3440. normal DEF NORM_110 Normal { vector [
  3441. 1 0 0,1 0 0,
  3442. 1 0 0,1 0 0,
  3443. 1 0 0,1 0 0] }
  3444. }
  3445. }
  3446. DEF SHAPE_111 Shape {
  3447. appearance USE APP_1
  3448. geometry DEF FACE_111 IndexedFaceSet {
  3449. coord DEF COORD_111 Coordinate { point [
  3450. 1.3779528 0.1476378 0,1.269685 0.1476378 0,
  3451. 1.3779528 0.1476378 0.078740157,1.3740157 0.1476378 0.078740157,
  3452. 1.3740157 0.1476378 0.0078740157,1.269685 0.1476378 0.0078740157] }
  3453. coordIndex [
  3454. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3455. normalPerVertex TRUE
  3456. normal DEF NORM_111 Normal { vector [
  3457. 0 1 0,0 1 0,
  3458. 0 1 0,0 1 0,
  3459. 0 1 0,0 1 0] }
  3460. }
  3461. }
  3462. DEF SHAPE_112 Shape {
  3463. appearance USE APP_1
  3464. geometry DEF FACE_112 IndexedFaceSet {
  3465. coord DEF COORD_112 Coordinate { point [
  3466. -0.1476378 -1.269685 0,-0.1476378 -1.3779528 0,
  3467. -0.1476378 -1.269685 0.0078740157,-0.1476378 -1.3740157 0.0078740157,
  3468. -0.1476378 -1.3740157 0.078740157,-0.1476378 -1.3779528 0.078740157] }
  3469. coordIndex [
  3470. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3471. normalPerVertex TRUE
  3472. normal DEF NORM_112 Normal { vector [
  3473. -1 0 0,-1 0 0,
  3474. -1 0 0,-1 0 0,
  3475. -1 0 0,-1 0 0] }
  3476. }
  3477. }
  3478. DEF SHAPE_113 Shape {
  3479. appearance USE APP_1
  3480. geometry DEF FACE_113 IndexedFaceSet {
  3481. coord DEF COORD_113 Coordinate { point [
  3482. 1.269685 0.049212598 0,1.269685 0.049212598 0.0078740157,
  3483. 1.269685 0.1476378 0.0078740157,1.2558202 0.051206054 0.0078740157,
  3484. 1.2430787 0.057024925 0.0078740157,1.2324926 0.066197799 0.0078740157,
  3485. 1.2249197 0.077981545 0.0078740157,1.2209734 0.091421514 0.0078740157,
  3486. 1.2209734 0.10542888 0.0078740157,1.2249197 0.11886885 0.0078740157,
  3487. 1.2324926 0.1306526 0.0078740157,1.2430787 0.13982547 0.0078740157,
  3488. 1.2558202 0.14564434 0.0078740157,1.269685 0.1476378 0,
  3489. 1.2558202 0.14564434 0,1.2430787 0.13982547 0,
  3490. 1.2324926 0.1306526 0,1.2249197 0.11886885 0,
  3491. 1.2209734 0.10542888 0,1.2209734 0.091421514 0,
  3492. 1.2249197 0.077981545 0,1.2324926 0.066197799 0,
  3493. 1.2430787 0.057024925 0,1.2558202 0.051206054 0] }
  3494. coordIndex [
  3495. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3496. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3497. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3498. normalPerVertex TRUE
  3499. normal DEF NORM_113 Normal { vector [
  3500. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  3501. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  3502. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  3503. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  3504. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  3505. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  3506. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  3507. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  3508. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  3509. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  3510. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  3511. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  3512. }
  3513. }
  3514. DEF SHAPE_114 Shape {
  3515. appearance USE APP_1
  3516. geometry DEF FACE_114 IndexedFaceSet {
  3517. coord DEF COORD_114 Coordinate { point [
  3518. -0.1476378 -1.269685 0,-0.1476378 -1.269685 0.0078740157,
  3519. -0.049212598 -1.269685 0.0078740157,-0.14564434 -1.2558202 0.0078740157,
  3520. -0.13982547 -1.2430787 0.0078740157,-0.1306526 -1.2324926 0.0078740157,
  3521. -0.11886885 -1.2249197 0.0078740157,-0.10542888 -1.2209734 0.0078740157,
  3522. -0.091421514 -1.2209734 0.0078740157,-0.077981545 -1.2249197 0.0078740157,
  3523. -0.066197799 -1.2324926 0.0078740157,-0.057024925 -1.2430787 0.0078740157,
  3524. -0.051206054 -1.2558202 0.0078740157,-0.049212598 -1.269685 0,
  3525. -0.051206054 -1.2558202 0,-0.057024925 -1.2430787 0,
  3526. -0.066197799 -1.2324926 0,-0.077981545 -1.2249197 0,
  3527. -0.091421514 -1.2209734 0,-0.10542888 -1.2209734 0,
  3528. -0.11886885 -1.2249197 0,-0.1306526 -1.2324926 0,
  3529. -0.13982547 -1.2430787 0,-0.14564434 -1.2558202 0] }
  3530. coordIndex [
  3531. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3532. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3533. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3534. normalPerVertex TRUE
  3535. normal DEF NORM_114 Normal { vector [
  3536. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  3537. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  3538. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  3539. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  3540. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  3541. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  3542. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  3543. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  3544. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  3545. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  3546. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  3547. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  3548. }
  3549. }
  3550. DEF SHAPE_115 Shape {
  3551. appearance USE APP_1
  3552. geometry DEF FACE_115 IndexedFaceSet {
  3553. coord DEF COORD_115 Coordinate { point [
  3554. 1.269685 0.049212598 0,1.3779528 0.049212598 0,
  3555. 1.269685 0.049212598 0.0078740157,1.3740157 0.049212598 0.0078740157,
  3556. 1.3740157 0.049212598 0.078740157,1.3779528 0.049212598 0.078740157] }
  3557. coordIndex [
  3558. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3559. normalPerVertex TRUE
  3560. normal DEF NORM_115 Normal { vector [
  3561. 0 -1 0,0 -1 0,
  3562. 0 -1 0,0 -1 0,
  3563. 0 -1 0,0 -1 0] }
  3564. }
  3565. }
  3566. DEF SHAPE_116 Shape {
  3567. appearance USE APP_1
  3568. geometry DEF FACE_116 IndexedFaceSet {
  3569. coord DEF COORD_116 Coordinate { point [
  3570. -0.049212598 -1.3779528 0,-0.049212598 -1.269685 0,
  3571. -0.049212598 -1.3779528 0.078740157,-0.049212598 -1.3740157 0.078740157,
  3572. -0.049212598 -1.3740157 0.0078740157,-0.049212598 -1.269685 0.0078740157] }
  3573. coordIndex [
  3574. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3575. normalPerVertex TRUE
  3576. normal DEF NORM_116 Normal { vector [
  3577. 1 0 0,1 0 0,
  3578. 1 0 0,1 0 0,
  3579. 1 0 0,1 0 0] }
  3580. }
  3581. }
  3582. DEF SHAPE_117 Shape {
  3583. appearance USE APP_1
  3584. geometry DEF FACE_117 IndexedFaceSet {
  3585. coord DEF COORD_117 Coordinate { point [
  3586. 1.3779528 -0.049212598 0,1.269685 -0.049212598 0,
  3587. 1.3779528 -0.049212598 0.078740157,1.3740157 -0.049212598 0.078740157,
  3588. 1.3740157 -0.049212598 0.0078740157,1.269685 -0.049212598 0.0078740157] }
  3589. coordIndex [
  3590. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3591. normalPerVertex TRUE
  3592. normal DEF NORM_117 Normal { vector [
  3593. 0 1 0,0 1 0,
  3594. 0 1 0,0 1 0,
  3595. 0 1 0,0 1 0] }
  3596. }
  3597. }
  3598. DEF SHAPE_118 Shape {
  3599. appearance USE APP_1
  3600. geometry DEF FACE_118 IndexedFaceSet {
  3601. coord DEF COORD_118 Coordinate { point [
  3602. 0.049212598 -1.269685 0,0.049212598 -1.3779528 0,
  3603. 0.049212598 -1.269685 0.0078740157,0.049212598 -1.3740157 0.0078740157,
  3604. 0.049212598 -1.3740157 0.078740157,0.049212598 -1.3779528 0.078740157] }
  3605. coordIndex [
  3606. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3607. normalPerVertex TRUE
  3608. normal DEF NORM_118 Normal { vector [
  3609. -1 0 0,-1 0 0,
  3610. -1 0 0,-1 0 0,
  3611. -1 0 0,-1 0 0] }
  3612. }
  3613. }
  3614. DEF SHAPE_119 Shape {
  3615. appearance USE APP_1
  3616. geometry DEF FACE_119 IndexedFaceSet {
  3617. coord DEF COORD_119 Coordinate { point [
  3618. 1.269685 -0.1476378 0,1.269685 -0.1476378 0.0078740157,
  3619. 1.269685 -0.049212598 0.0078740157,1.2558202 -0.14564434 0.0078740157,
  3620. 1.2430787 -0.13982547 0.0078740157,1.2324926 -0.1306526 0.0078740157,
  3621. 1.2249197 -0.11886885 0.0078740157,1.2209734 -0.10542888 0.0078740157,
  3622. 1.2209734 -0.091421514 0.0078740157,1.2249197 -0.077981545 0.0078740157,
  3623. 1.2324926 -0.066197799 0.0078740157,1.2430787 -0.057024925 0.0078740157,
  3624. 1.2558202 -0.051206054 0.0078740157,1.269685 -0.049212598 0,
  3625. 1.2558202 -0.051206054 0,1.2430787 -0.057024925 0,
  3626. 1.2324926 -0.066197799 0,1.2249197 -0.077981545 0,
  3627. 1.2209734 -0.091421514 0,1.2209734 -0.10542888 0,
  3628. 1.2249197 -0.11886885 0,1.2324926 -0.1306526 0,
  3629. 1.2430787 -0.13982547 0,1.2558202 -0.14564434 0] }
  3630. coordIndex [
  3631. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3632. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3633. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3634. normalPerVertex TRUE
  3635. normal DEF NORM_119 Normal { vector [
  3636. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  3637. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  3638. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  3639. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  3640. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  3641. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  3642. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  3643. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  3644. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  3645. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  3646. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  3647. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  3648. }
  3649. }
  3650. DEF SHAPE_120 Shape {
  3651. appearance USE APP_1
  3652. geometry DEF FACE_120 IndexedFaceSet {
  3653. coord DEF COORD_120 Coordinate { point [
  3654. 0.049212598 -1.269685 0,0.049212598 -1.269685 0.0078740157,
  3655. 0.1476378 -1.269685 0.0078740157,0.051206054 -1.2558202 0.0078740157,
  3656. 0.057024925 -1.2430787 0.0078740157,0.066197799 -1.2324926 0.0078740157,
  3657. 0.077981545 -1.2249197 0.0078740157,0.091421514 -1.2209734 0.0078740157,
  3658. 0.10542888 -1.2209734 0.0078740157,0.11886885 -1.2249197 0.0078740157,
  3659. 0.1306526 -1.2324926 0.0078740157,0.13982547 -1.2430787 0.0078740157,
  3660. 0.14564434 -1.2558202 0.0078740157,0.1476378 -1.269685 0,
  3661. 0.14564434 -1.2558202 0,0.13982547 -1.2430787 0,
  3662. 0.1306526 -1.2324926 0,0.11886885 -1.2249197 0,
  3663. 0.10542888 -1.2209734 0,0.091421514 -1.2209734 0,
  3664. 0.077981545 -1.2249197 0,0.066197799 -1.2324926 0,
  3665. 0.057024925 -1.2430787 0,0.051206054 -1.2558202 0] }
  3666. coordIndex [
  3667. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3668. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3669. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3670. normalPerVertex TRUE
  3671. normal DEF NORM_120 Normal { vector [
  3672. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  3673. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  3674. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  3675. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  3676. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  3677. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  3678. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  3679. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  3680. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  3681. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  3682. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  3683. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  3684. }
  3685. }
  3686. DEF SHAPE_121 Shape {
  3687. appearance USE APP_1
  3688. geometry DEF FACE_121 IndexedFaceSet {
  3689. coord DEF COORD_121 Coordinate { point [
  3690. 1.269685 -0.1476378 0,1.3779528 -0.1476378 0,
  3691. 1.269685 -0.1476378 0.0078740157,1.3740157 -0.1476378 0.0078740157,
  3692. 1.3740157 -0.1476378 0.078740157,1.3779528 -0.1476378 0.078740157] }
  3693. coordIndex [
  3694. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3695. normalPerVertex TRUE
  3696. normal DEF NORM_121 Normal { vector [
  3697. 0 -1 0,0 -1 0,
  3698. 0 -1 0,0 -1 0,
  3699. 0 -1 0,0 -1 0] }
  3700. }
  3701. }
  3702. DEF SHAPE_122 Shape {
  3703. appearance USE APP_1
  3704. geometry DEF FACE_122 IndexedFaceSet {
  3705. coord DEF COORD_122 Coordinate { point [
  3706. 0.1476378 -1.3779528 0,0.1476378 -1.269685 0,
  3707. 0.1476378 -1.3779528 0.078740157,0.1476378 -1.3740157 0.078740157,
  3708. 0.1476378 -1.3740157 0.0078740157,0.1476378 -1.269685 0.0078740157] }
  3709. coordIndex [
  3710. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3711. normalPerVertex TRUE
  3712. normal DEF NORM_122 Normal { vector [
  3713. 1 0 0,1 0 0,
  3714. 1 0 0,1 0 0,
  3715. 1 0 0,1 0 0] }
  3716. }
  3717. }
  3718. DEF SHAPE_123 Shape {
  3719. appearance USE APP_1
  3720. geometry DEF FACE_123 IndexedFaceSet {
  3721. coord DEF COORD_123 Coordinate { point [
  3722. 1.3779528 -0.24606299 0,1.269685 -0.24606299 0,
  3723. 1.3779528 -0.24606299 0.078740157,1.3740157 -0.24606299 0.078740157,
  3724. 1.3740157 -0.24606299 0.0078740157,1.269685 -0.24606299 0.0078740157] }
  3725. coordIndex [
  3726. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3727. normalPerVertex TRUE
  3728. normal DEF NORM_123 Normal { vector [
  3729. 0 1 0,0 1 0,
  3730. 0 1 0,0 1 0,
  3731. 0 1 0,0 1 0] }
  3732. }
  3733. }
  3734. DEF SHAPE_124 Shape {
  3735. appearance USE APP_1
  3736. geometry DEF FACE_124 IndexedFaceSet {
  3737. coord DEF COORD_124 Coordinate { point [
  3738. 0.24606299 -1.269685 0,0.24606299 -1.3779528 0,
  3739. 0.24606299 -1.269685 0.0078740157,0.24606299 -1.3740157 0.0078740157,
  3740. 0.24606299 -1.3740157 0.078740157,0.24606299 -1.3779528 0.078740157] }
  3741. coordIndex [
  3742. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3743. normalPerVertex TRUE
  3744. normal DEF NORM_124 Normal { vector [
  3745. -1 0 0,-1 0 0,
  3746. -1 0 0,-1 0 0,
  3747. -1 0 0,-1 0 0] }
  3748. }
  3749. }
  3750. DEF SHAPE_125 Shape {
  3751. appearance USE APP_1
  3752. geometry DEF FACE_125 IndexedFaceSet {
  3753. coord DEF COORD_125 Coordinate { point [
  3754. 1.269685 -0.34448819 0,1.269685 -0.34448819 0.0078740157,
  3755. 1.269685 -0.24606299 0.0078740157,1.2558202 -0.34249473 0.0078740157,
  3756. 1.2430787 -0.33667586 0.0078740157,1.2324926 -0.32750299 0.0078740157,
  3757. 1.2249197 -0.31571924 0.0078740157,1.2209734 -0.30227927 0.0078740157,
  3758. 1.2209734 -0.28827191 0.0078740157,1.2249197 -0.27483194 0.0078740157,
  3759. 1.2324926 -0.26304819 0.0078740157,1.2430787 -0.25387532 0.0078740157,
  3760. 1.2558202 -0.24805645 0.0078740157,1.269685 -0.24606299 0,
  3761. 1.2558202 -0.24805645 0,1.2430787 -0.25387532 0,
  3762. 1.2324926 -0.26304819 0,1.2249197 -0.27483194 0,
  3763. 1.2209734 -0.28827191 0,1.2209734 -0.30227927 0,
  3764. 1.2249197 -0.31571924 0,1.2324926 -0.32750299 0,
  3765. 1.2430787 -0.33667586 0,1.2558202 -0.34249473 0] }
  3766. coordIndex [
  3767. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3768. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3769. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3770. normalPerVertex TRUE
  3771. normal DEF NORM_125 Normal { vector [
  3772. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  3773. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  3774. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  3775. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  3776. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  3777. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  3778. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  3779. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  3780. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  3781. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  3782. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  3783. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  3784. }
  3785. }
  3786. DEF SHAPE_126 Shape {
  3787. appearance USE APP_1
  3788. geometry DEF FACE_126 IndexedFaceSet {
  3789. coord DEF COORD_126 Coordinate { point [
  3790. 0.24606299 -1.269685 0,0.24606299 -1.269685 0.0078740157,
  3791. 0.34448819 -1.269685 0.0078740157,0.24805645 -1.2558202 0.0078740157,
  3792. 0.25387532 -1.2430787 0.0078740157,0.26304819 -1.2324926 0.0078740157,
  3793. 0.27483194 -1.2249197 0.0078740157,0.28827191 -1.2209734 0.0078740157,
  3794. 0.30227927 -1.2209734 0.0078740157,0.31571924 -1.2249197 0.0078740157,
  3795. 0.32750299 -1.2324926 0.0078740157,0.33667586 -1.2430787 0.0078740157,
  3796. 0.34249473 -1.2558202 0.0078740157,0.34448819 -1.269685 0,
  3797. 0.34249473 -1.2558202 0,0.33667586 -1.2430787 0,
  3798. 0.32750299 -1.2324926 0,0.31571924 -1.2249197 0,
  3799. 0.30227927 -1.2209734 0,0.28827191 -1.2209734 0,
  3800. 0.27483194 -1.2249197 0,0.26304819 -1.2324926 0,
  3801. 0.25387532 -1.2430787 0,0.24805645 -1.2558202 0] }
  3802. coordIndex [
  3803. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3804. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3805. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3806. normalPerVertex TRUE
  3807. normal DEF NORM_126 Normal { vector [
  3808. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  3809. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  3810. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  3811. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  3812. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  3813. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  3814. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  3815. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  3816. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  3817. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  3818. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  3819. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  3820. }
  3821. }
  3822. DEF SHAPE_127 Shape {
  3823. appearance USE APP_1
  3824. geometry DEF FACE_127 IndexedFaceSet {
  3825. coord DEF COORD_127 Coordinate { point [
  3826. 1.269685 -0.34448819 0,1.3779528 -0.34448819 0,
  3827. 1.269685 -0.34448819 0.0078740157,1.3740157 -0.34448819 0.0078740157,
  3828. 1.3740157 -0.34448819 0.078740157,1.3779528 -0.34448819 0.078740157] }
  3829. coordIndex [
  3830. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3831. normalPerVertex TRUE
  3832. normal DEF NORM_127 Normal { vector [
  3833. 0 -1 0,0 -1 0,
  3834. 0 -1 0,0 -1 0,
  3835. 0 -1 0,0 -1 0] }
  3836. }
  3837. }
  3838. DEF SHAPE_128 Shape {
  3839. appearance USE APP_1
  3840. geometry DEF FACE_128 IndexedFaceSet {
  3841. coord DEF COORD_128 Coordinate { point [
  3842. 0.34448819 -1.3779528 0,0.34448819 -1.269685 0,
  3843. 0.34448819 -1.3779528 0.078740157,0.34448819 -1.3740157 0.078740157,
  3844. 0.34448819 -1.3740157 0.0078740157,0.34448819 -1.269685 0.0078740157] }
  3845. coordIndex [
  3846. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3847. normalPerVertex TRUE
  3848. normal DEF NORM_128 Normal { vector [
  3849. 1 0 0,1 0 0,
  3850. 1 0 0,1 0 0,
  3851. 1 0 0,1 0 0] }
  3852. }
  3853. }
  3854. DEF SHAPE_129 Shape {
  3855. appearance USE APP_1
  3856. geometry DEF FACE_129 IndexedFaceSet {
  3857. coord DEF COORD_129 Coordinate { point [
  3858. 1.3779528 -0.44291339 0,1.269685 -0.44291339 0,
  3859. 1.3779528 -0.44291339 0.078740157,1.3740157 -0.44291339 0.078740157,
  3860. 1.3740157 -0.44291339 0.0078740157,1.269685 -0.44291339 0.0078740157] }
  3861. coordIndex [
  3862. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3863. normalPerVertex TRUE
  3864. normal DEF NORM_129 Normal { vector [
  3865. 0 1 0,0 1 0,
  3866. 0 1 0,0 1 0,
  3867. 0 1 0,0 1 0] }
  3868. }
  3869. }
  3870. DEF SHAPE_130 Shape {
  3871. appearance USE APP_1
  3872. geometry DEF FACE_130 IndexedFaceSet {
  3873. coord DEF COORD_130 Coordinate { point [
  3874. 0.44291339 -1.269685 0,0.44291339 -1.3779528 0,
  3875. 0.44291339 -1.269685 0.0078740157,0.44291339 -1.3740157 0.0078740157,
  3876. 0.44291339 -1.3740157 0.078740157,0.44291339 -1.3779528 0.078740157] }
  3877. coordIndex [
  3878. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3879. normalPerVertex TRUE
  3880. normal DEF NORM_130 Normal { vector [
  3881. -1 0 0,-1 0 0,
  3882. -1 0 0,-1 0 0,
  3883. -1 0 0,-1 0 0] }
  3884. }
  3885. }
  3886. DEF SHAPE_131 Shape {
  3887. appearance USE APP_1
  3888. geometry DEF FACE_131 IndexedFaceSet {
  3889. coord DEF COORD_131 Coordinate { point [
  3890. 1.269685 -0.54133858 0,1.269685 -0.54133858 0.0078740157,
  3891. 1.269685 -0.44291339 0.0078740157,1.2558202 -0.53934513 0.0078740157,
  3892. 1.2430787 -0.53352626 0.0078740157,1.2324926 -0.52435338 0.0078740157,
  3893. 1.2249197 -0.51256964 0.0078740157,1.2209734 -0.49912967 0.0078740157,
  3894. 1.2209734 -0.4851223 0.0078740157,1.2249197 -0.47168233 0.0078740157,
  3895. 1.2324926 -0.45989859 0.0078740157,1.2430787 -0.45072571 0.0078740157,
  3896. 1.2558202 -0.44490684 0.0078740157,1.269685 -0.44291339 0,
  3897. 1.2558202 -0.44490684 0,1.2430787 -0.45072571 0,
  3898. 1.2324926 -0.45989859 0,1.2249197 -0.47168233 0,
  3899. 1.2209734 -0.4851223 0,1.2209734 -0.49912967 0,
  3900. 1.2249197 -0.51256964 0,1.2324926 -0.52435338 0,
  3901. 1.2430787 -0.53352626 0,1.2558202 -0.53934513 0] }
  3902. coordIndex [
  3903. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3904. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3905. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3906. normalPerVertex TRUE
  3907. normal DEF NORM_131 Normal { vector [
  3908. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  3909. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  3910. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  3911. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  3912. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  3913. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  3914. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  3915. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  3916. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  3917. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  3918. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  3919. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  3920. }
  3921. }
  3922. DEF SHAPE_132 Shape {
  3923. appearance USE APP_1
  3924. geometry DEF FACE_132 IndexedFaceSet {
  3925. coord DEF COORD_132 Coordinate { point [
  3926. 0.44291339 -1.269685 0,0.44291339 -1.269685 0.0078740157,
  3927. 0.54133858 -1.269685 0.0078740157,0.44490684 -1.2558202 0.0078740157,
  3928. 0.45072571 -1.2430787 0.0078740157,0.45989859 -1.2324926 0.0078740157,
  3929. 0.47168233 -1.2249197 0.0078740157,0.4851223 -1.2209734 0.0078740157,
  3930. 0.49912967 -1.2209734 0.0078740157,0.51256964 -1.2249197 0.0078740157,
  3931. 0.52435338 -1.2324926 0.0078740157,0.53352626 -1.2430787 0.0078740157,
  3932. 0.53934513 -1.2558202 0.0078740157,0.54133858 -1.269685 0,
  3933. 0.53934513 -1.2558202 0,0.53352626 -1.2430787 0,
  3934. 0.52435338 -1.2324926 0,0.51256964 -1.2249197 0,
  3935. 0.49912967 -1.2209734 0,0.4851223 -1.2209734 0,
  3936. 0.47168233 -1.2249197 0,0.45989859 -1.2324926 0,
  3937. 0.45072571 -1.2430787 0,0.44490684 -1.2558202 0] }
  3938. coordIndex [
  3939. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  3940. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  3941. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  3942. normalPerVertex TRUE
  3943. normal DEF NORM_132 Normal { vector [
  3944. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  3945. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  3946. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  3947. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  3948. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  3949. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  3950. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  3951. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  3952. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  3953. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  3954. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  3955. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  3956. }
  3957. }
  3958. DEF SHAPE_133 Shape {
  3959. appearance USE APP_1
  3960. geometry DEF FACE_133 IndexedFaceSet {
  3961. coord DEF COORD_133 Coordinate { point [
  3962. 1.269685 -0.54133858 0,1.3779528 -0.54133858 0,
  3963. 1.269685 -0.54133858 0.0078740157,1.3740157 -0.54133858 0.0078740157,
  3964. 1.3740157 -0.54133858 0.078740157,1.3779528 -0.54133858 0.078740157] }
  3965. coordIndex [
  3966. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  3967. normalPerVertex TRUE
  3968. normal DEF NORM_133 Normal { vector [
  3969. 0 -1 0,0 -1 0,
  3970. 0 -1 0,0 -1 0,
  3971. 0 -1 0,0 -1 0] }
  3972. }
  3973. }
  3974. DEF SHAPE_134 Shape {
  3975. appearance USE APP_1
  3976. geometry DEF FACE_134 IndexedFaceSet {
  3977. coord DEF COORD_134 Coordinate { point [
  3978. 0.54133858 -1.3779528 0,0.54133858 -1.269685 0,
  3979. 0.54133858 -1.3779528 0.078740157,0.54133858 -1.3740157 0.078740157,
  3980. 0.54133858 -1.3740157 0.0078740157,0.54133858 -1.269685 0.0078740157] }
  3981. coordIndex [
  3982. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3983. normalPerVertex TRUE
  3984. normal DEF NORM_134 Normal { vector [
  3985. 1 0 0,1 0 0,
  3986. 1 0 0,1 0 0,
  3987. 1 0 0,1 0 0] }
  3988. }
  3989. }
  3990. DEF SHAPE_135 Shape {
  3991. appearance USE APP_1
  3992. geometry DEF FACE_135 IndexedFaceSet {
  3993. coord DEF COORD_135 Coordinate { point [
  3994. 1.3779528 -0.63976378 0,1.269685 -0.63976378 0,
  3995. 1.3779528 -0.63976378 0.078740157,1.3740157 -0.63976378 0.078740157,
  3996. 1.3740157 -0.63976378 0.0078740157,1.269685 -0.63976378 0.0078740157] }
  3997. coordIndex [
  3998. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  3999. normalPerVertex TRUE
  4000. normal DEF NORM_135 Normal { vector [
  4001. 0 1 0,0 1 0,
  4002. 0 1 0,0 1 0,
  4003. 0 1 0,0 1 0] }
  4004. }
  4005. }
  4006. DEF SHAPE_136 Shape {
  4007. appearance USE APP_1
  4008. geometry DEF FACE_136 IndexedFaceSet {
  4009. coord DEF COORD_136 Coordinate { point [
  4010. 0.63976378 -1.269685 0,0.63976378 -1.3779528 0,
  4011. 0.63976378 -1.269685 0.0078740157,0.63976378 -1.3740157 0.0078740157,
  4012. 0.63976378 -1.3740157 0.078740157,0.63976378 -1.3779528 0.078740157] }
  4013. coordIndex [
  4014. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  4015. normalPerVertex TRUE
  4016. normal DEF NORM_136 Normal { vector [
  4017. -1 0 0,-1 0 0,
  4018. -1 0 0,-1 0 0,
  4019. -1 0 0,-1 0 0] }
  4020. }
  4021. }
  4022. DEF SHAPE_137 Shape {
  4023. appearance USE APP_1
  4024. geometry DEF FACE_137 IndexedFaceSet {
  4025. coord DEF COORD_137 Coordinate { point [
  4026. 1.269685 -0.73818898 0,1.269685 -0.73818898 0.0078740157,
  4027. 1.269685 -0.63976378 0.0078740157,1.2558202 -0.73619552 0.0078740157,
  4028. 1.2430787 -0.73037665 0.0078740157,1.2324926 -0.72120378 0.0078740157,
  4029. 1.2249197 -0.70942003 0.0078740157,1.2209734 -0.69598006 0.0078740157,
  4030. 1.2209734 -0.68197269 0.0078740157,1.2249197 -0.66853273 0.0078740157,
  4031. 1.2324926 -0.65674898 0.0078740157,1.2430787 -0.64757611 0.0078740157,
  4032. 1.2558202 -0.64175724 0.0078740157,1.269685 -0.63976378 0,
  4033. 1.2558202 -0.64175724 0,1.2430787 -0.64757611 0,
  4034. 1.2324926 -0.65674898 0,1.2249197 -0.66853273 0,
  4035. 1.2209734 -0.68197269 0,1.2209734 -0.69598006 0,
  4036. 1.2249197 -0.70942003 0,1.2324926 -0.72120378 0,
  4037. 1.2430787 -0.73037665 0,1.2558202 -0.73619552 0] }
  4038. coordIndex [
  4039. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  4040. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  4041. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  4042. normalPerVertex TRUE
  4043. normal DEF NORM_137 Normal { vector [
  4044. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  4045. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  4046. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  4047. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  4048. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  4049. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  4050. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  4051. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  4052. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  4053. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  4054. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  4055. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  4056. }
  4057. }
  4058. DEF SHAPE_138 Shape {
  4059. appearance USE APP_1
  4060. geometry DEF FACE_138 IndexedFaceSet {
  4061. coord DEF COORD_138 Coordinate { point [
  4062. 0.63976378 -1.269685 0,0.63976378 -1.269685 0.0078740157,
  4063. 0.73818898 -1.269685 0.0078740157,0.64175724 -1.2558202 0.0078740157,
  4064. 0.64757611 -1.2430787 0.0078740157,0.65674898 -1.2324926 0.0078740157,
  4065. 0.66853273 -1.2249197 0.0078740157,0.68197269 -1.2209734 0.0078740157,
  4066. 0.69598006 -1.2209734 0.0078740157,0.70942003 -1.2249197 0.0078740157,
  4067. 0.72120378 -1.2324926 0.0078740157,0.73037665 -1.2430787 0.0078740157,
  4068. 0.73619552 -1.2558202 0.0078740157,0.73818898 -1.269685 0,
  4069. 0.73619552 -1.2558202 0,0.73037665 -1.2430787 0,
  4070. 0.72120378 -1.2324926 0,0.70942003 -1.2249197 0,
  4071. 0.69598006 -1.2209734 0,0.68197269 -1.2209734 0,
  4072. 0.66853273 -1.2249197 0,0.65674898 -1.2324926 0,
  4073. 0.64757611 -1.2430787 0,0.64175724 -1.2558202 0] }
  4074. coordIndex [
  4075. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  4076. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  4077. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  4078. normalPerVertex TRUE
  4079. normal DEF NORM_138 Normal { vector [
  4080. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  4081. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  4082. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  4083. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  4084. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  4085. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  4086. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  4087. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  4088. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  4089. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  4090. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  4091. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  4092. }
  4093. }
  4094. DEF SHAPE_139 Shape {
  4095. appearance USE APP_1
  4096. geometry DEF FACE_139 IndexedFaceSet {
  4097. coord DEF COORD_139 Coordinate { point [
  4098. 1.269685 -0.73818898 0,1.3779528 -0.73818898 0,
  4099. 1.269685 -0.73818898 0.0078740157,1.3740157 -0.73818898 0.0078740157,
  4100. 1.3740157 -0.73818898 0.078740157,1.3779528 -0.73818898 0.078740157] }
  4101. coordIndex [
  4102. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  4103. normalPerVertex TRUE
  4104. normal DEF NORM_139 Normal { vector [
  4105. 0 -1 0,0 -1 0,
  4106. 0 -1 0,0 -1 0,
  4107. 0 -1 0,0 -1 0] }
  4108. }
  4109. }
  4110. DEF SHAPE_140 Shape {
  4111. appearance USE APP_1
  4112. geometry DEF FACE_140 IndexedFaceSet {
  4113. coord DEF COORD_140 Coordinate { point [
  4114. 0.73818898 -1.3779528 0,0.73818898 -1.269685 0,
  4115. 0.73818898 -1.3779528 0.078740157,0.73818898 -1.3740157 0.078740157,
  4116. 0.73818898 -1.3740157 0.0078740157,0.73818898 -1.269685 0.0078740157] }
  4117. coordIndex [
  4118. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  4119. normalPerVertex TRUE
  4120. normal DEF NORM_140 Normal { vector [
  4121. 1 0 0,1 0 0,
  4122. 1 0 0,1 0 0,
  4123. 1 0 0,1 0 0] }
  4124. }
  4125. }
  4126. DEF SHAPE_141 Shape {
  4127. appearance USE APP_1
  4128. geometry DEF FACE_141 IndexedFaceSet {
  4129. coord DEF COORD_141 Coordinate { point [
  4130. 1.3779528 -0.83661417 0,1.269685 -0.83661417 0,
  4131. 1.3779528 -0.83661417 0.078740157,1.3740157 -0.83661417 0.078740157,
  4132. 1.3740157 -0.83661417 0.0078740157,1.269685 -0.83661417 0.0078740157] }
  4133. coordIndex [
  4134. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  4135. normalPerVertex TRUE
  4136. normal DEF NORM_141 Normal { vector [
  4137. 0 1 0,0 1 0,
  4138. 0 1 0,0 1 0,
  4139. 0 1 0,0 1 0] }
  4140. }
  4141. }
  4142. DEF SHAPE_142 Shape {
  4143. appearance USE APP_1
  4144. geometry DEF FACE_142 IndexedFaceSet {
  4145. coord DEF COORD_142 Coordinate { point [
  4146. 0.83661417 -1.269685 0,0.83661417 -1.3779528 0,
  4147. 0.83661417 -1.269685 0.0078740157,0.83661417 -1.3740157 0.0078740157,
  4148. 0.83661417 -1.3740157 0.078740157,0.83661417 -1.3779528 0.078740157] }
  4149. coordIndex [
  4150. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  4151. normalPerVertex TRUE
  4152. normal DEF NORM_142 Normal { vector [
  4153. -1 0 0,-1 0 0,
  4154. -1 0 0,-1 0 0,
  4155. -1 0 0,-1 0 0] }
  4156. }
  4157. }
  4158. DEF SHAPE_143 Shape {
  4159. appearance USE APP_1
  4160. geometry DEF FACE_143 IndexedFaceSet {
  4161. coord DEF COORD_143 Coordinate { point [
  4162. 1.269685 -0.93503937 0,1.269685 -0.93503937 0.0078740157,
  4163. 1.269685 -0.83661417 0.0078740157,1.2558202 -0.93304591 0.0078740157,
  4164. 1.2430787 -0.92722704 0.0078740157,1.2324926 -0.91805417 0.0078740157,
  4165. 1.2249197 -0.90627042 0.0078740157,1.2209734 -0.89283045 0.0078740157,
  4166. 1.2209734 -0.87882309 0.0078740157,1.2249197 -0.86538312 0.0078740157,
  4167. 1.2324926 -0.85359937 0.0078740157,1.2430787 -0.8444265 0.0078740157,
  4168. 1.2558202 -0.83860763 0.0078740157,1.269685 -0.83661417 0,
  4169. 1.2558202 -0.83860763 0,1.2430787 -0.8444265 0,
  4170. 1.2324926 -0.85359937 0,1.2249197 -0.86538312 0,
  4171. 1.2209734 -0.87882309 0,1.2209734 -0.89283045 0,
  4172. 1.2249197 -0.90627042 0,1.2324926 -0.91805417 0,
  4173. 1.2430787 -0.92722704 0,1.2558202 -0.93304591 0] }
  4174. coordIndex [
  4175. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  4176. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  4177. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  4178. normalPerVertex TRUE
  4179. normal DEF NORM_143 Normal { vector [
  4180. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  4181. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  4182. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  4183. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  4184. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  4185. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  4186. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  4187. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  4188. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  4189. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  4190. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  4191. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  4192. }
  4193. }
  4194. DEF SHAPE_144 Shape {
  4195. appearance USE APP_1
  4196. geometry DEF FACE_144 IndexedFaceSet {
  4197. coord DEF COORD_144 Coordinate { point [
  4198. 0.83661417 -1.269685 0,0.83661417 -1.269685 0.0078740157,
  4199. 0.93503937 -1.269685 0.0078740157,0.83860763 -1.2558202 0.0078740157,
  4200. 0.8444265 -1.2430787 0.0078740157,0.85359937 -1.2324926 0.0078740157,
  4201. 0.86538312 -1.2249197 0.0078740157,0.87882309 -1.2209734 0.0078740157,
  4202. 0.89283045 -1.2209734 0.0078740157,0.90627042 -1.2249197 0.0078740157,
  4203. 0.91805417 -1.2324926 0.0078740157,0.92722704 -1.2430787 0.0078740157,
  4204. 0.93304591 -1.2558202 0.0078740157,0.93503937 -1.269685 0,
  4205. 0.93304591 -1.2558202 0,0.92722704 -1.2430787 0,
  4206. 0.91805417 -1.2324926 0,0.90627042 -1.2249197 0,
  4207. 0.89283045 -1.2209734 0,0.87882309 -1.2209734 0,
  4208. 0.86538312 -1.2249197 0,0.85359937 -1.2324926 0,
  4209. 0.8444265 -1.2430787 0,0.83860763 -1.2558202 0] }
  4210. coordIndex [
  4211. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  4212. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  4213. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  4214. normalPerVertex TRUE
  4215. normal DEF NORM_144 Normal { vector [
  4216. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  4217. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  4218. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  4219. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  4220. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  4221. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  4222. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  4223. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  4224. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  4225. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  4226. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  4227. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  4228. }
  4229. }
  4230. DEF SHAPE_145 Shape {
  4231. appearance USE APP_1
  4232. geometry DEF FACE_145 IndexedFaceSet {
  4233. coord DEF COORD_145 Coordinate { point [
  4234. 1.269685 -0.93503937 0,1.3779528 -0.93503937 0,
  4235. 1.269685 -0.93503937 0.0078740157,1.3740157 -0.93503937 0.0078740157,
  4236. 1.3740157 -0.93503937 0.078740157,1.3779528 -0.93503937 0.078740157] }
  4237. coordIndex [
  4238. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  4239. normalPerVertex TRUE
  4240. normal DEF NORM_145 Normal { vector [
  4241. 0 -1 0,0 -1 0,
  4242. 0 -1 0,0 -1 0,
  4243. 0 -1 0,0 -1 0] }
  4244. }
  4245. }
  4246. DEF SHAPE_146 Shape {
  4247. appearance USE APP_1
  4248. geometry DEF FACE_146 IndexedFaceSet {
  4249. coord DEF COORD_146 Coordinate { point [
  4250. 0.93503937 -1.3779528 0,0.93503937 -1.269685 0,
  4251. 0.93503937 -1.3779528 0.078740157,0.93503937 -1.3740157 0.078740157,
  4252. 0.93503937 -1.3740157 0.0078740157,0.93503937 -1.269685 0.0078740157] }
  4253. coordIndex [
  4254. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  4255. normalPerVertex TRUE
  4256. normal DEF NORM_146 Normal { vector [
  4257. 1 0 0,1 0 0,
  4258. 1 0 0,1 0 0,
  4259. 1 0 0,1 0 0] }
  4260. }
  4261. }
  4262. DEF SHAPE_147 Shape {
  4263. appearance USE APP_1
  4264. geometry DEF FACE_147 IndexedFaceSet {
  4265. coord DEF COORD_147 Coordinate { point [
  4266. 1.3779528 -1.0334646 0,1.269685 -1.0334646 0,
  4267. 1.3779528 -1.0334646 0.078740157,1.3740157 -1.0334646 0.078740157,
  4268. 1.3740157 -1.0334646 0.0078740157,1.269685 -1.0334646 0.0078740157] }
  4269. coordIndex [
  4270. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  4271. normalPerVertex TRUE
  4272. normal DEF NORM_147 Normal { vector [
  4273. 0 1 0,0 1 0,
  4274. 0 1 0,0 1 0,
  4275. 0 1 0,0 1 0] }
  4276. }
  4277. }
  4278. DEF SHAPE_148 Shape {
  4279. appearance USE APP_1
  4280. geometry DEF FACE_148 IndexedFaceSet {
  4281. coord DEF COORD_148 Coordinate { point [
  4282. 1.0334646 -1.269685 0,1.0334646 -1.3779528 0,
  4283. 1.0334646 -1.269685 0.0078740157,1.0334646 -1.3740157 0.0078740157,
  4284. 1.0334646 -1.3740157 0.078740157,1.0334646 -1.3779528 0.078740157] }
  4285. coordIndex [
  4286. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  4287. normalPerVertex TRUE
  4288. normal DEF NORM_148 Normal { vector [
  4289. -1 0 0,-1 0 0,
  4290. -1 0 0,-1 0 0,
  4291. -1 0 0,-1 0 0] }
  4292. }
  4293. }
  4294. DEF SHAPE_149 Shape {
  4295. appearance USE APP_1
  4296. geometry DEF FACE_149 IndexedFaceSet {
  4297. coord DEF COORD_149 Coordinate { point [
  4298. 1.269685 -1.1318898 0,1.269685 -1.1318898 0.0078740157,
  4299. 1.269685 -1.0334646 0.0078740157,1.2558202 -1.1298963 0.0078740157,
  4300. 1.2430787 -1.1240774 0.0078740157,1.2324926 -1.1149046 0.0078740157,
  4301. 1.2249197 -1.1031208 0.0078740157,1.2209734 -1.0896808 0.0078740157,
  4302. 1.2209734 -1.0756735 0.0078740157,1.2249197 -1.0622335 0.0078740157,
  4303. 1.2324926 -1.0504498 0.0078740157,1.2430787 -1.0412769 0.0078740157,
  4304. 1.2558202 -1.035458 0.0078740157,1.269685 -1.0334646 0,
  4305. 1.2558202 -1.035458 0,1.2430787 -1.0412769 0,
  4306. 1.2324926 -1.0504498 0,1.2249197 -1.0622335 0,
  4307. 1.2209734 -1.0756735 0,1.2209734 -1.0896808 0,
  4308. 1.2249197 -1.1031208 0,1.2324926 -1.1149046 0,
  4309. 1.2430787 -1.1240774 0,1.2558202 -1.1298963 0] }
  4310. coordIndex [
  4311. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  4312. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  4313. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  4314. normalPerVertex TRUE
  4315. normal DEF NORM_149 Normal { vector [
  4316. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  4317. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  4318. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  4319. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  4320. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  4321. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  4322. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  4323. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  4324. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  4325. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  4326. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  4327. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  4328. }
  4329. }
  4330. DEF SHAPE_150 Shape {
  4331. appearance USE APP_1
  4332. geometry DEF FACE_150 IndexedFaceSet {
  4333. coord DEF COORD_150 Coordinate { point [
  4334. 1.0334646 -1.269685 0,1.0334646 -1.269685 0.0078740157,
  4335. 1.1318898 -1.269685 0.0078740157,1.035458 -1.2558202 0.0078740157,
  4336. 1.0412769 -1.2430787 0.0078740157,1.0504498 -1.2324926 0.0078740157,
  4337. 1.0622335 -1.2249197 0.0078740157,1.0756735 -1.2209734 0.0078740157,
  4338. 1.0896808 -1.2209734 0.0078740157,1.1031208 -1.2249197 0.0078740157,
  4339. 1.1149046 -1.2324926 0.0078740157,1.1240774 -1.2430787 0.0078740157,
  4340. 1.1298963 -1.2558202 0.0078740157,1.1318898 -1.269685 0,
  4341. 1.1298963 -1.2558202 0,1.1240774 -1.2430787 0,
  4342. 1.1149046 -1.2324926 0,1.1031208 -1.2249197 0,
  4343. 1.0896808 -1.2209734 0,1.0756735 -1.2209734 0,
  4344. 1.0622335 -1.2249197 0,1.0504498 -1.2324926 0,
  4345. 1.0412769 -1.2430787 0,1.035458 -1.2558202 0] }
  4346. coordIndex [
  4347. 0,1,3,-1,23,3,4,-1,23,0,3,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  4348. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  4349. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  4350. normalPerVertex TRUE
  4351. normal DEF NORM_150 Normal { vector [
  4352. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  4353. 0.98982144 0.14231484 0,-0.9718798 0.23547752 0,
  4354. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  4355. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  4356. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  4357. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  4358. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  4359. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  4360. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  4361. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  4362. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  4363. -0.81440795 0.58029276 0,-0.94490607 0.32734159 0] }
  4364. }
  4365. }
  4366. DEF SHAPE_151 Shape {
  4367. appearance USE APP_1
  4368. geometry DEF FACE_151 IndexedFaceSet {
  4369. coord DEF COORD_151 Coordinate { point [
  4370. 1.269685 -1.1318898 0,1.3779528 -1.1318898 0,
  4371. 1.269685 -1.1318898 0.0078740157,1.3740157 -1.1318898 0.0078740157,
  4372. 1.3740157 -1.1318898 0.078740157,1.3779528 -1.1318898 0.078740157] }
  4373. coordIndex [
  4374. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  4375. normalPerVertex TRUE
  4376. normal DEF NORM_151 Normal { vector [
  4377. 0 -1 0,0 -1 0,
  4378. 0 -1 0,0 -1 0,
  4379. 0 -1 0,0 -1 0] }
  4380. }
  4381. }
  4382. DEF SHAPE_152 Shape {
  4383. appearance USE APP_1
  4384. geometry DEF FACE_152 IndexedFaceSet {
  4385. coord DEF COORD_152 Coordinate { point [
  4386. 1.1318898 -1.3779528 0,1.1318898 -1.269685 0,
  4387. 1.1318898 -1.3779528 0.078740157,1.1318898 -1.3740157 0.078740157,
  4388. 1.1318898 -1.3740157 0.0078740157,1.1318898 -1.269685 0.0078740157] }
  4389. coordIndex [
  4390. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  4391. normalPerVertex TRUE
  4392. normal DEF NORM_152 Normal { vector [
  4393. 1 0 0,1 0 0,
  4394. 1 0 0,1 0 0,
  4395. 1 0 0,1 0 0] }
  4396. }
  4397. }
  4398. DEF SHAPE_153 Shape {
  4399. appearance USE APP_1
  4400. geometry DEF FACE_153 IndexedFaceSet {
  4401. coord DEF COORD_153 Coordinate { point [
  4402. -1.0137795 0.89566929 0,-1.0137795 0.89566929 0.0078740157,
  4403. -1.0137795 -1.0137795 0.0078740157,-1.0137795 -1.0137795 0] }
  4404. coordIndex [
  4405. 3,1,0,-1,3,2,1,-1]
  4406. normalPerVertex TRUE
  4407. normal DEF NORM_153 Normal { vector [
  4408. -1 0 0,-1 0 0,
  4409. -1 0 0,-1 0 0] }
  4410. }
  4411. }
  4412. DEF SHAPE_154 Shape {
  4413. appearance USE APP_1
  4414. geometry DEF FACE_154 IndexedFaceSet {
  4415. coord DEF COORD_154 Coordinate { point [
  4416. -1.0137795 -1.0137795 0,-1.0137795 -1.0137795 0.0078740157,
  4417. 1.0137795 -1.0137795 0.0078740157,1.0137795 -1.0137795 0] }
  4418. coordIndex [
  4419. 3,1,0,-1,3,2,1,-1]
  4420. normalPerVertex TRUE
  4421. normal DEF NORM_154 Normal { vector [
  4422. 0 -1 0,0 -1 0,
  4423. 0 -1 0,0 -1 0] }
  4424. }
  4425. }
  4426. DEF SHAPE_155 Shape {
  4427. appearance USE APP_1
  4428. geometry DEF FACE_155 IndexedFaceSet {
  4429. coord DEF COORD_155 Coordinate { point [
  4430. 1.0137795 -1.0137795 0,1.0137795 -1.0137795 0.0078740157,
  4431. 1.0137795 1.0137795 0.0078740157,1.0137795 1.0137795 0] }
  4432. coordIndex [
  4433. 3,1,0,-1,3,2,1,-1]
  4434. normalPerVertex TRUE
  4435. normal DEF NORM_155 Normal { vector [
  4436. 1 0 0,1 0 0,
  4437. 1 0 0,1 0 0] }
  4438. }
  4439. }
  4440. DEF SHAPE_156 Shape {
  4441. appearance USE APP_1
  4442. geometry DEF FACE_156 IndexedFaceSet {
  4443. coord DEF COORD_156 Coordinate { point [
  4444. 1.0137795 1.0137795 0,1.0137795 1.0137795 0.0078740157,
  4445. -0.89566929 1.0137795 0.0078740157,-0.89566929 1.0137795 0] }
  4446. coordIndex [
  4447. 3,1,0,-1,3,2,1,-1]
  4448. normalPerVertex TRUE
  4449. normal DEF NORM_156 Normal { vector [
  4450. 0 1 0,0 1 0,
  4451. 0 1 0,0 1 0] }
  4452. }
  4453. }
  4454. DEF SHAPE_157 Shape {
  4455. appearance USE APP_1
  4456. geometry DEF FACE_157 IndexedFaceSet {
  4457. coord DEF COORD_157 Coordinate { point [
  4458. -0.89566929 1.0137795 0,-0.89566929 1.0137795 0.0078740157,
  4459. -1.0137795 0.89566929 0.0078740157,-1.0137795 0.89566929 0] }
  4460. coordIndex [
  4461. 3,1,0,-1,3,2,1,-1]
  4462. normalPerVertex TRUE
  4463. normal DEF NORM_157 Normal { vector [
  4464. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0,
  4465. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0] }
  4466. }
  4467. }
  4468. DEF SHAPE_158 Shape {
  4469. appearance USE APP_2
  4470. geometry DEF FACE_158 IndexedFaceSet {
  4471. coord DEF COORD_158 Coordinate { point [
  4472. -1.3740157 1.3740157 0.30314961,1.3740157 1.3740157 0.30314961,
  4473. -1.3740157 -1.3740157 0.30314961,1.3740157 -1.3740157 0.30314961,
  4474. -1.1023622 1.003937 0.30314961,-1.128917 1.0075869 0.30314961,
  4475. -1.1535024 1.0182658 0.30314961,-1.1742949 1.0351818 0.30314961,
  4476. -1.1897525 1.0570802 0.30314961,-1.1987287 1.082337 0.30314961,
  4477. -1.2005579 1.109079 0.30314961,-1.1951044 1.1353228 0.30314961,
  4478. -1.1827726 1.1591221 0.30314961,-1.1644772 1.1787117 0.30314961,
  4479. -1.1415749 1.1926389 0.30314961,-1.1157644 1.1998707 0.30314961,
  4480. -1.08896 1.1998707 0.30314961,-1.0631495 1.1926389 0.30314961,
  4481. -1.0402472 1.1787117 0.30314961,-1.0219518 1.1591221 0.30314961,
  4482. -1.00962 1.1353228 0.30314961,-1.0041665 1.109079 0.30314961,
  4483. -1.0059957 1.082337 0.30314961,-1.0149719 1.0570802 0.30314961,
  4484. -1.0304295 1.0351818 0.30314961,-1.0512221 1.0182658 0.30314961,
  4485. -1.0758074 1.0075869 0.30314961] }
  4486. coordIndex [
  4487. 12,13,0,-1,14,0,13,-1,11,12,0,-1,15,0,14,-1,10,11,0,-1,16,0,15,-1,9,10,0,-1,17,0,16,-1,
  4488. 8,9,0,-1,1,17,18,-1,1,18,19,-1,1,19,20,-1,1,20,21,-1,1,21,22,-1,1,22,23,-1,1,23,24,-1,
  4489. 1,0,17,-1,2,4,5,-1,2,5,6,-1,2,6,7,-1,2,7,8,-1,2,25,26,-1,2,26,4,-1,2,8,0,-1,
  4490. 3,24,25,-1,3,1,24,-1,3,25,2,-1]
  4491. normalPerVertex TRUE
  4492. normal DEF NORM_158 Normal { vector [
  4493. 0 0 1,0 0 1,
  4494. 0 0 1,0 0 1,
  4495. 0 0 1,0 0 1,
  4496. 0 0 1,0 0 1,
  4497. 0 0 1,0 0 1,
  4498. 0 0 1,0 0 1,
  4499. 0 0 1,0 0 1,
  4500. 0 0 1,0 0 1,
  4501. 0 0 1,0 0 1,
  4502. 0 0 1,0 0 1,
  4503. 0 0 1,0 0 1,
  4504. 0 0 1,0 0 1,
  4505. 0 0 1,0 0 1,
  4506. 0 0 1] }
  4507. }
  4508. }
  4509. DEF SHAPE_159 Shape {
  4510. appearance USE APP_1
  4511. geometry DEF FACE_159 IndexedFaceSet {
  4512. coord DEF COORD_159 Coordinate { point [
  4513. -1.3779528 1.0334646 0.078740157,-1.3740157 1.0334646 0.078740157,
  4514. -1.3779528 1.1318898 0.078740157,-1.3740157 1.1318898 0.078740157] }
  4515. coordIndex [
  4516. 3,0,1,-1,3,2,0,-1]
  4517. normalPerVertex TRUE
  4518. normal DEF NORM_159 Normal { vector [
  4519. 0 0 1,0 0 1,
  4520. 0 0 1,0 0 1] }
  4521. }
  4522. }
  4523. DEF SHAPE_160 Shape {
  4524. appearance USE APP_1
  4525. geometry DEF FACE_160 IndexedFaceSet {
  4526. coord DEF COORD_160 Coordinate { point [
  4527. -1.3779528 -1.1318898 0.078740157,-1.3740157 -1.1318898 0.078740157,
  4528. -1.3779528 -1.0334646 0.078740157,-1.3740157 -1.0334646 0.078740157] }
  4529. coordIndex [
  4530. 3,0,1,-1,3,2,0,-1]
  4531. normalPerVertex TRUE
  4532. normal DEF NORM_160 Normal { vector [
  4533. 0 0 1,0 0 1,
  4534. 0 0 1,0 0 1] }
  4535. }
  4536. }
  4537. DEF SHAPE_161 Shape {
  4538. appearance USE APP_1
  4539. geometry DEF FACE_161 IndexedFaceSet {
  4540. coord DEF COORD_161 Coordinate { point [
  4541. -1.3779528 0.83661417 0.078740157,-1.3740157 0.83661417 0.078740157,
  4542. -1.3779528 0.93503937 0.078740157,-1.3740157 0.93503937 0.078740157] }
  4543. coordIndex [
  4544. 3,0,1,-1,3,2,0,-1]
  4545. normalPerVertex TRUE
  4546. normal DEF NORM_161 Normal { vector [
  4547. 0 0 1,0 0 1,
  4548. 0 0 1,0 0 1] }
  4549. }
  4550. }
  4551. DEF SHAPE_162 Shape {
  4552. appearance USE APP_1
  4553. geometry DEF FACE_162 IndexedFaceSet {
  4554. coord DEF COORD_162 Coordinate { point [
  4555. -1.3779528 -0.93503937 0.078740157,-1.3740157 -0.93503937 0.078740157,
  4556. -1.3779528 -0.83661417 0.078740157,-1.3740157 -0.83661417 0.078740157] }
  4557. coordIndex [
  4558. 3,0,1,-1,3,2,0,-1]
  4559. normalPerVertex TRUE
  4560. normal DEF NORM_162 Normal { vector [
  4561. 0 0 1,0 0 1,
  4562. 0 0 1,0 0 1] }
  4563. }
  4564. }
  4565. DEF SHAPE_163 Shape {
  4566. appearance USE APP_1
  4567. geometry DEF FACE_163 IndexedFaceSet {
  4568. coord DEF COORD_163 Coordinate { point [
  4569. -1.3779528 0.63976378 0.078740157,-1.3740157 0.63976378 0.078740157,
  4570. -1.3779528 0.73818898 0.078740157,-1.3740157 0.73818898 0.078740157] }
  4571. coordIndex [
  4572. 3,0,1,-1,3,2,0,-1]
  4573. normalPerVertex TRUE
  4574. normal DEF NORM_163 Normal { vector [
  4575. 0 0 1,0 0 1,
  4576. 0 0 1,0 0 1] }
  4577. }
  4578. }
  4579. DEF SHAPE_164 Shape {
  4580. appearance USE APP_1
  4581. geometry DEF FACE_164 IndexedFaceSet {
  4582. coord DEF COORD_164 Coordinate { point [
  4583. -1.3779528 0.44291339 0.078740157,-1.3740157 0.44291339 0.078740157,
  4584. -1.3779528 0.54133858 0.078740157,-1.3740157 0.54133858 0.078740157] }
  4585. coordIndex [
  4586. 3,0,1,-1,3,2,0,-1]
  4587. normalPerVertex TRUE
  4588. normal DEF NORM_164 Normal { vector [
  4589. 0 0 1,0 0 1,
  4590. 0 0 1,0 0 1] }
  4591. }
  4592. }
  4593. DEF SHAPE_165 Shape {
  4594. appearance USE APP_1
  4595. geometry DEF FACE_165 IndexedFaceSet {
  4596. coord DEF COORD_165 Coordinate { point [
  4597. -1.3779528 -0.54133858 0.078740157,-1.3740157 -0.54133858 0.078740157,
  4598. -1.3779528 -0.44291339 0.078740157,-1.3740157 -0.44291339 0.078740157] }
  4599. coordIndex [
  4600. 3,0,1,-1,3,2,0,-1]
  4601. normalPerVertex TRUE
  4602. normal DEF NORM_165 Normal { vector [
  4603. 0 0 1,0 0 1,
  4604. 0 0 1,0 0 1] }
  4605. }
  4606. }
  4607. DEF SHAPE_166 Shape {
  4608. appearance USE APP_1
  4609. geometry DEF FACE_166 IndexedFaceSet {
  4610. coord DEF COORD_166 Coordinate { point [
  4611. -1.3779528 0.24606299 0.078740157,-1.3740157 0.24606299 0.078740157,
  4612. -1.3779528 0.34448819 0.078740157,-1.3740157 0.34448819 0.078740157] }
  4613. coordIndex [
  4614. 3,0,1,-1,3,2,0,-1]
  4615. normalPerVertex TRUE
  4616. normal DEF NORM_166 Normal { vector [
  4617. 0 0 1,0 0 1,
  4618. 0 0 1,0 0 1] }
  4619. }
  4620. }
  4621. DEF SHAPE_167 Shape {
  4622. appearance USE APP_1
  4623. geometry DEF FACE_167 IndexedFaceSet {
  4624. coord DEF COORD_167 Coordinate { point [
  4625. -1.3779528 -0.34448819 0.078740157,-1.3740157 -0.34448819 0.078740157,
  4626. -1.3779528 -0.24606299 0.078740157,-1.3740157 -0.24606299 0.078740157] }
  4627. coordIndex [
  4628. 3,0,1,-1,3,2,0,-1]
  4629. normalPerVertex TRUE
  4630. normal DEF NORM_167 Normal { vector [
  4631. 0 0 1,0 0 1,
  4632. 0 0 1,0 0 1] }
  4633. }
  4634. }
  4635. DEF SHAPE_168 Shape {
  4636. appearance USE APP_1
  4637. geometry DEF FACE_168 IndexedFaceSet {
  4638. coord DEF COORD_168 Coordinate { point [
  4639. -1.3779528 0.049212598 0.078740157,-1.3740157 0.049212598 0.078740157,
  4640. -1.3779528 0.1476378 0.078740157,-1.3740157 0.1476378 0.078740157] }
  4641. coordIndex [
  4642. 2,0,1,-1,3,2,1,-1]
  4643. normalPerVertex TRUE
  4644. normal DEF NORM_168 Normal { vector [
  4645. 0 0 1,0 0 1,
  4646. 0 0 1,0 0 1] }
  4647. }
  4648. }
  4649. DEF SHAPE_169 Shape {
  4650. appearance USE APP_1
  4651. geometry DEF FACE_169 IndexedFaceSet {
  4652. coord DEF COORD_169 Coordinate { point [
  4653. -1.3779528 -0.1476378 0.078740157,-1.3740157 -0.1476378 0.078740157,
  4654. -1.3779528 -0.049212598 0.078740157,-1.3740157 -0.049212598 0.078740157] }
  4655. coordIndex [
  4656. 3,0,1,-1,3,2,0,-1]
  4657. normalPerVertex TRUE
  4658. normal DEF NORM_169 Normal { vector [
  4659. 0 0 1,0 0 1,
  4660. 0 0 1,0 0 1] }
  4661. }
  4662. }
  4663. DEF SHAPE_170 Shape {
  4664. appearance USE APP_1
  4665. geometry DEF FACE_170 IndexedFaceSet {
  4666. coord DEF COORD_170 Coordinate { point [
  4667. 1.0334646 1.3779528 0.078740157,1.0334646 1.3740157 0.078740157,
  4668. 1.1318898 1.3779528 0.078740157,1.1318898 1.3740157 0.078740157] }
  4669. coordIndex [
  4670. 3,0,1,-1,3,2,0,-1]
  4671. normalPerVertex TRUE
  4672. normal DEF NORM_170 Normal { vector [
  4673. 0 0 1,0 0 1,
  4674. 0 0 1,0 0 1] }
  4675. }
  4676. }
  4677. DEF SHAPE_171 Shape {
  4678. appearance USE APP_1
  4679. geometry DEF FACE_171 IndexedFaceSet {
  4680. coord DEF COORD_171 Coordinate { point [
  4681. -1.1318898 1.3779528 0.078740157,-1.1318898 1.3740157 0.078740157,
  4682. -1.0334646 1.3779528 0.078740157,-1.0334646 1.3740157 0.078740157] }
  4683. coordIndex [
  4684. 3,0,1,-1,3,2,0,-1]
  4685. normalPerVertex TRUE
  4686. normal DEF NORM_171 Normal { vector [
  4687. 0 0 1,0 0 1,
  4688. 0 0 1,0 0 1] }
  4689. }
  4690. }
  4691. DEF SHAPE_172 Shape {
  4692. appearance USE APP_1
  4693. geometry DEF FACE_172 IndexedFaceSet {
  4694. coord DEF COORD_172 Coordinate { point [
  4695. 0.83661417 1.3779528 0.078740157,0.83661417 1.3740157 0.078740157,
  4696. 0.93503937 1.3779528 0.078740157,0.93503937 1.3740157 0.078740157] }
  4697. coordIndex [
  4698. 3,0,1,-1,3,2,0,-1]
  4699. normalPerVertex TRUE
  4700. normal DEF NORM_172 Normal { vector [
  4701. 0 0 1,0 0 1,
  4702. 0 0 1,0 0 1] }
  4703. }
  4704. }
  4705. DEF SHAPE_173 Shape {
  4706. appearance USE APP_1
  4707. geometry DEF FACE_173 IndexedFaceSet {
  4708. coord DEF COORD_173 Coordinate { point [
  4709. -0.93503937 1.3779528 0.078740157,-0.93503937 1.3740157 0.078740157,
  4710. -0.83661417 1.3779528 0.078740157,-0.83661417 1.3740157 0.078740157] }
  4711. coordIndex [
  4712. 3,0,1,-1,3,2,0,-1]
  4713. normalPerVertex TRUE
  4714. normal DEF NORM_173 Normal { vector [
  4715. 0 0 1,0 0 1,
  4716. 0 0 1,0 0 1] }
  4717. }
  4718. }
  4719. DEF SHAPE_174 Shape {
  4720. appearance USE APP_1
  4721. geometry DEF FACE_174 IndexedFaceSet {
  4722. coord DEF COORD_174 Coordinate { point [
  4723. 0.63976378 1.3779528 0.078740157,0.63976378 1.3740157 0.078740157,
  4724. 0.73818898 1.3779528 0.078740157,0.73818898 1.3740157 0.078740157] }
  4725. coordIndex [
  4726. 3,0,1,-1,3,2,0,-1]
  4727. normalPerVertex TRUE
  4728. normal DEF NORM_174 Normal { vector [
  4729. 0 0 1,0 0 1,
  4730. 0 0 1,0 0 1] }
  4731. }
  4732. }
  4733. DEF SHAPE_175 Shape {
  4734. appearance USE APP_1
  4735. geometry DEF FACE_175 IndexedFaceSet {
  4736. coord DEF COORD_175 Coordinate { point [
  4737. -0.73818898 1.3779528 0.078740157,-0.73818898 1.3740157 0.078740157,
  4738. -0.63976378 1.3779528 0.078740157,-0.63976378 1.3740157 0.078740157] }
  4739. coordIndex [
  4740. 3,0,1,-1,3,2,0,-1]
  4741. normalPerVertex TRUE
  4742. normal DEF NORM_175 Normal { vector [
  4743. 0 0 1,0 0 1,
  4744. 0 0 1,0 0 1] }
  4745. }
  4746. }
  4747. DEF SHAPE_176 Shape {
  4748. appearance USE APP_1
  4749. geometry DEF FACE_176 IndexedFaceSet {
  4750. coord DEF COORD_176 Coordinate { point [
  4751. 0.44291339 1.3779528 0.078740157,0.44291339 1.3740157 0.078740157,
  4752. 0.54133858 1.3779528 0.078740157,0.54133858 1.3740157 0.078740157] }
  4753. coordIndex [
  4754. 3,0,1,-1,3,2,0,-1]
  4755. normalPerVertex TRUE
  4756. normal DEF NORM_176 Normal { vector [
  4757. 0 0 1,0 0 1,
  4758. 0 0 1,0 0 1] }
  4759. }
  4760. }
  4761. DEF SHAPE_177 Shape {
  4762. appearance USE APP_1
  4763. geometry DEF FACE_177 IndexedFaceSet {
  4764. coord DEF COORD_177 Coordinate { point [
  4765. -0.54133858 1.3779528 0.078740157,-0.54133858 1.3740157 0.078740157,
  4766. -0.44291339 1.3779528 0.078740157,-0.44291339 1.3740157 0.078740157] }
  4767. coordIndex [
  4768. 3,0,1,-1,3,2,0,-1]
  4769. normalPerVertex TRUE
  4770. normal DEF NORM_177 Normal { vector [
  4771. 0 0 1,0 0 1,
  4772. 0 0 1,0 0 1] }
  4773. }
  4774. }
  4775. DEF SHAPE_178 Shape {
  4776. appearance USE APP_1
  4777. geometry DEF FACE_178 IndexedFaceSet {
  4778. coord DEF COORD_178 Coordinate { point [
  4779. 0.24606299 1.3779528 0.078740157,0.24606299 1.3740157 0.078740157,
  4780. 0.34448819 1.3779528 0.078740157,0.34448819 1.3740157 0.078740157] }
  4781. coordIndex [
  4782. 3,0,1,-1,3,2,0,-1]
  4783. normalPerVertex TRUE
  4784. normal DEF NORM_178 Normal { vector [
  4785. 0 0 1,0 0 1,
  4786. 0 0 1,0 0 1] }
  4787. }
  4788. }
  4789. DEF SHAPE_179 Shape {
  4790. appearance USE APP_1
  4791. geometry DEF FACE_179 IndexedFaceSet {
  4792. coord DEF COORD_179 Coordinate { point [
  4793. -0.34448819 1.3779528 0.078740157,-0.34448819 1.3740157 0.078740157,
  4794. -0.24606299 1.3779528 0.078740157,-0.24606299 1.3740157 0.078740157] }
  4795. coordIndex [
  4796. 3,0,1,-1,3,2,0,-1]
  4797. normalPerVertex TRUE
  4798. normal DEF NORM_179 Normal { vector [
  4799. 0 0 1,0 0 1,
  4800. 0 0 1,0 0 1] }
  4801. }
  4802. }
  4803. DEF SHAPE_180 Shape {
  4804. appearance USE APP_1
  4805. geometry DEF FACE_180 IndexedFaceSet {
  4806. coord DEF COORD_180 Coordinate { point [
  4807. 0.049212598 1.3779528 0.078740157,0.049212598 1.3740157 0.078740157,
  4808. 0.1476378 1.3779528 0.078740157,0.1476378 1.3740157 0.078740157] }
  4809. coordIndex [
  4810. 3,0,1,-1,3,2,0,-1]
  4811. normalPerVertex TRUE
  4812. normal DEF NORM_180 Normal { vector [
  4813. 0 0 1,0 0 1,
  4814. 0 0 1,0 0 1] }
  4815. }
  4816. }
  4817. DEF SHAPE_181 Shape {
  4818. appearance USE APP_1
  4819. geometry DEF FACE_181 IndexedFaceSet {
  4820. coord DEF COORD_181 Coordinate { point [
  4821. -0.1476378 1.3779528 0.078740157,-0.1476378 1.3740157 0.078740157,
  4822. -0.049212598 1.3779528 0.078740157,-0.049212598 1.3740157 0.078740157] }
  4823. coordIndex [
  4824. 3,0,1,-1,3,2,0,-1]
  4825. normalPerVertex TRUE
  4826. normal DEF NORM_181 Normal { vector [
  4827. 0 0 1,0 0 1,
  4828. 0 0 1,0 0 1] }
  4829. }
  4830. }
  4831. DEF SHAPE_182 Shape {
  4832. appearance USE APP_1
  4833. geometry DEF FACE_182 IndexedFaceSet {
  4834. coord DEF COORD_182 Coordinate { point [
  4835. -1.1318898 1.3779528 0,-1.1318898 1.269685 0,
  4836. -1.0334646 1.269685 0,-1.1298963 1.2558202 0,
  4837. -1.1240774 1.2430787 0,-1.1149046 1.2324926 0,
  4838. -1.1031208 1.2249197 0,-1.0896808 1.2209734 0,
  4839. -1.0756735 1.2209734 0,-1.0622335 1.2249197 0,
  4840. -1.0504498 1.2324926 0,-1.0412769 1.2430787 0,
  4841. -1.035458 1.2558202 0,-1.0334646 1.3779528 0] }
  4842. coordIndex [
  4843. 1,0,13,-1,4,3,1,-1,5,4,1,-1,7,6,5,-1,2,1,13,-1,8,5,1,-1,8,7,5,-1,12,1,2,-1,
  4844. 11,1,12,-1,10,9,8,-1,10,8,1,-1,10,1,11,-1]
  4845. normalPerVertex TRUE
  4846. normal DEF NORM_182 Normal { vector [
  4847. 0 0 -1,0 0 -1,
  4848. 0 0 -1,0 0 -1,
  4849. 0 0 -1,0 0 -1,
  4850. 0 0 -1,0 0 -1,
  4851. 0 0 -1,0 0 -1,
  4852. 0 0 -1,0 0 -1,
  4853. 0 0 -1,0 0 -1] }
  4854. }
  4855. }
  4856. DEF SHAPE_183 Shape {
  4857. appearance USE APP_1
  4858. geometry DEF FACE_183 IndexedFaceSet {
  4859. coord DEF COORD_183 Coordinate { point [
  4860. -1.0334646 1.3779528 0,-1.0334646 1.3779528 0.078740157,
  4861. -1.1318898 1.3779528 0.078740157,-1.1318898 1.3779528 0] }
  4862. coordIndex [
  4863. 3,1,0,-1,3,2,1,-1]
  4864. normalPerVertex TRUE
  4865. normal DEF NORM_183 Normal { vector [
  4866. 0 1 0,0 1 0,
  4867. 0 1 0,0 1 0] }
  4868. }
  4869. }
  4870. DEF SHAPE_184 Shape {
  4871. appearance USE APP_1
  4872. geometry DEF FACE_184 IndexedFaceSet {
  4873. coord DEF COORD_184 Coordinate { point [
  4874. -1.3779528 1.0334646 0,-1.269685 1.0334646 0,
  4875. -1.269685 1.1318898 0,-1.2558202 1.035458 0,
  4876. -1.2430787 1.0412769 0,-1.2324926 1.0504498 0,
  4877. -1.2249197 1.0622335 0,-1.2209734 1.0756735 0,
  4878. -1.2209734 1.0896808 0,-1.2249197 1.1031208 0,
  4879. -1.2324926 1.1149046 0,-1.2430787 1.1240774 0,
  4880. -1.2558202 1.1298963 0,-1.3779528 1.1318898 0] }
  4881. coordIndex [
  4882. 1,0,13,-1,4,3,1,-1,5,4,1,-1,7,6,5,-1,2,1,13,-1,8,5,1,-1,8,7,5,-1,12,1,2,-1,
  4883. 11,1,12,-1,10,9,8,-1,10,8,1,-1,10,1,11,-1]
  4884. normalPerVertex TRUE
  4885. normal DEF NORM_184 Normal { vector [
  4886. 0 0 -1,0 0 -1,
  4887. 0 0 -1,0 0 -1,
  4888. 0 0 -1,0 0 -1,
  4889. 0 0 -1,0 0 -1,
  4890. 0 0 -1,0 0 -1,
  4891. 0 0 -1,0 0 -1,
  4892. 0 0 -1,0 0 -1] }
  4893. }
  4894. }
  4895. DEF SHAPE_185 Shape {
  4896. appearance USE APP_1
  4897. geometry DEF FACE_185 IndexedFaceSet {
  4898. coord DEF COORD_185 Coordinate { point [
  4899. -1.3779528 1.1318898 0,-1.3779528 1.1318898 0.078740157,
  4900. -1.3779528 1.0334646 0.078740157,-1.3779528 1.0334646 0] }
  4901. coordIndex [
  4902. 3,1,0,-1,3,2,1,-1]
  4903. normalPerVertex TRUE
  4904. normal DEF NORM_185 Normal { vector [
  4905. -1 0 0,-1 0 0,
  4906. -1 0 0,-1 0 0] }
  4907. }
  4908. }
  4909. DEF SHAPE_186 Shape {
  4910. appearance USE APP_1
  4911. geometry DEF FACE_186 IndexedFaceSet {
  4912. coord DEF COORD_186 Coordinate { point [
  4913. -0.93503937 1.3779528 0,-0.93503937 1.269685 0,
  4914. -0.83661417 1.269685 0,-0.93304591 1.2558202 0,
  4915. -0.92722704 1.2430787 0,-0.91805417 1.2324926 0,
  4916. -0.90627042 1.2249197 0,-0.89283045 1.2209734 0,
  4917. -0.87882309 1.2209734 0,-0.86538312 1.2249197 0,
  4918. -0.85359937 1.2324926 0,-0.8444265 1.2430787 0,
  4919. -0.83860763 1.2558202 0,-0.83661417 1.3779528 0] }
  4920. coordIndex [
  4921. 1,0,13,-1,4,3,1,-1,5,4,1,-1,7,6,5,-1,2,1,13,-1,8,5,1,-1,8,7,5,-1,12,1,2,-1,
  4922. 11,1,12,-1,10,9,8,-1,10,8,1,-1,10,1,11,-1]
  4923. normalPerVertex TRUE
  4924. normal DEF NORM_186 Normal { vector [
  4925. 0 0 -1,0 0 -1,
  4926. 0 0 -1,0 0 -1,
  4927. 0 0 -1,0 0 -1,
  4928. 0 0 -1,0 0 -1,
  4929. 0 0 -1,0 0 -1,
  4930. 0 0 -1,0 0 -1,
  4931. 0 0 -1,0 0 -1] }
  4932. }
  4933. }
  4934. DEF SHAPE_187 Shape {
  4935. appearance USE APP_1
  4936. geometry DEF FACE_187 IndexedFaceSet {
  4937. coord DEF COORD_187 Coordinate { point [
  4938. -0.83661417 1.3779528 0,-0.83661417 1.3779528 0.078740157,
  4939. -0.93503937 1.3779528 0.078740157,-0.93503937 1.3779528 0] }
  4940. coordIndex [
  4941. 3,1,0,-1,3,2,1,-1]
  4942. normalPerVertex TRUE
  4943. normal DEF NORM_187 Normal { vector [
  4944. 0 1 0,0 1 0,
  4945. 0 1 0,0 1 0] }
  4946. }
  4947. }
  4948. DEF SHAPE_188 Shape {
  4949. appearance USE APP_1
  4950. geometry DEF FACE_188 IndexedFaceSet {
  4951. coord DEF COORD_188 Coordinate { point [
  4952. -1.3779528 0.83661417 0,-1.269685 0.83661417 0,
  4953. -1.269685 0.93503937 0,-1.2558202 0.83860763 0,
  4954. -1.2430787 0.8444265 0,-1.2324926 0.85359937 0,
  4955. -1.2249197 0.86538312 0,-1.2209734 0.87882309 0,
  4956. -1.2209734 0.89283045 0,-1.2249197 0.90627042 0,
  4957. -1.2324926 0.91805417 0,-1.2430787 0.92722704 0,
  4958. -1.2558202 0.93304591 0,-1.3779528 0.93503937 0] }
  4959. coordIndex [
  4960. 1,0,13,-1,4,3,1,-1,5,4,1,-1,7,6,5,-1,2,1,13,-1,8,5,1,-1,8,7,5,-1,12,1,2,-1,
  4961. 11,1,12,-1,10,9,8,-1,10,8,1,-1,10,1,11,-1]
  4962. normalPerVertex TRUE
  4963. normal DEF NORM_188 Normal { vector [
  4964. 0 0 -1,0 0 -1,
  4965. 0 0 -1,0 0 -1,
  4966. 0 0 -1,0 0 -1,
  4967. 0 0 -1,0 0 -1,
  4968. 0 0 -1,0 0 -1,
  4969. 0 0 -1,0 0 -1,
  4970. 0 0 -1,0 0 -1] }
  4971. }
  4972. }
  4973. DEF SHAPE_189 Shape {
  4974. appearance USE APP_1
  4975. geometry DEF FACE_189 IndexedFaceSet {
  4976. coord DEF COORD_189 Coordinate { point [
  4977. -1.3779528 0.93503937 0,-1.3779528 0.93503937 0.078740157,
  4978. -1.3779528 0.83661417 0.078740157,-1.3779528 0.83661417 0] }
  4979. coordIndex [
  4980. 3,1,0,-1,3,2,1,-1]
  4981. normalPerVertex TRUE
  4982. normal DEF NORM_189 Normal { vector [
  4983. -1 0 0,-1 0 0,
  4984. -1 0 0,-1 0 0] }
  4985. }
  4986. }
  4987. DEF SHAPE_190 Shape {
  4988. appearance USE APP_1
  4989. geometry DEF FACE_190 IndexedFaceSet {
  4990. coord DEF COORD_190 Coordinate { point [
  4991. -0.73818898 1.3779528 0,-0.73818898 1.269685 0,
  4992. -0.63976378 1.269685 0,-0.73619552 1.2558202 0,
  4993. -0.73037665 1.2430787 0,-0.72120378 1.2324926 0,
  4994. -0.70942003 1.2249197 0,-0.69598006 1.2209734 0,
  4995. -0.68197269 1.2209734 0,-0.66853273 1.2249197 0,
  4996. -0.65674898 1.2324926 0,-0.64757611 1.2430787 0,
  4997. -0.64175724 1.2558202 0,-0.63976378 1.3779528 0] }
  4998. coordIndex [
  4999. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,11,2,12,-1,10,8,7,-1,
  5000. 10,9,8,-1,10,7,5,-1,10,5,2,-1,10,2,11,-1]
  5001. normalPerVertex TRUE
  5002. normal DEF NORM_190 Normal { vector [
  5003. 0 0 -1,0 0 -1,
  5004. 0 0 -1,0 0 -1,
  5005. 0 0 -1,0 0 -1,
  5006. 0 0 -1,0 0 -1,
  5007. 0 0 -1,0 0 -1,
  5008. 0 0 -1,0 0 -1,
  5009. 0 0 -1,0 0 -1] }
  5010. }
  5011. }
  5012. DEF SHAPE_191 Shape {
  5013. appearance USE APP_1
  5014. geometry DEF FACE_191 IndexedFaceSet {
  5015. coord DEF COORD_191 Coordinate { point [
  5016. -0.63976378 1.3779528 0,-0.63976378 1.3779528 0.078740157,
  5017. -0.73818898 1.3779528 0.078740157,-0.73818898 1.3779528 0] }
  5018. coordIndex [
  5019. 3,1,0,-1,3,2,1,-1]
  5020. normalPerVertex TRUE
  5021. normal DEF NORM_191 Normal { vector [
  5022. 0 1 0,0 1 0,
  5023. 0 1 0,0 1 0] }
  5024. }
  5025. }
  5026. DEF SHAPE_192 Shape {
  5027. appearance USE APP_1
  5028. geometry DEF FACE_192 IndexedFaceSet {
  5029. coord DEF COORD_192 Coordinate { point [
  5030. -1.3779528 0.63976378 0,-1.269685 0.63976378 0,
  5031. -1.269685 0.73818898 0,-1.2558202 0.64175724 0,
  5032. -1.2430787 0.64757611 0,-1.2324926 0.65674898 0,
  5033. -1.2249197 0.66853273 0,-1.2209734 0.68197269 0,
  5034. -1.2209734 0.69598006 0,-1.2249197 0.70942003 0,
  5035. -1.2324926 0.72120378 0,-1.2430787 0.73037665 0,
  5036. -1.2558202 0.73619552 0,-1.3779528 0.73818898 0] }
  5037. coordIndex [
  5038. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,11,2,12,-1,10,8,7,-1,
  5039. 10,9,8,-1,10,7,5,-1,10,5,2,-1,10,2,11,-1]
  5040. normalPerVertex TRUE
  5041. normal DEF NORM_192 Normal { vector [
  5042. 0 0 -1,0 0 -1,
  5043. 0 0 -1,0 0 -1,
  5044. 0 0 -1,0 0 -1,
  5045. 0 0 -1,0 0 -1,
  5046. 0 0 -1,0 0 -1,
  5047. 0 0 -1,0 0 -1,
  5048. 0 0 -1,0 0 -1] }
  5049. }
  5050. }
  5051. DEF SHAPE_193 Shape {
  5052. appearance USE APP_1
  5053. geometry DEF FACE_193 IndexedFaceSet {
  5054. coord DEF COORD_193 Coordinate { point [
  5055. -1.3779528 0.73818898 0,-1.3779528 0.73818898 0.078740157,
  5056. -1.3779528 0.63976378 0.078740157,-1.3779528 0.63976378 0] }
  5057. coordIndex [
  5058. 3,1,0,-1,3,2,1,-1]
  5059. normalPerVertex TRUE
  5060. normal DEF NORM_193 Normal { vector [
  5061. -1 0 0,-1 0 0,
  5062. -1 0 0,-1 0 0] }
  5063. }
  5064. }
  5065. DEF SHAPE_194 Shape {
  5066. appearance USE APP_1
  5067. geometry DEF FACE_194 IndexedFaceSet {
  5068. coord DEF COORD_194 Coordinate { point [
  5069. -0.54133858 1.3779528 0,-0.54133858 1.269685 0,
  5070. -0.44291339 1.269685 0,-0.53934513 1.2558202 0,
  5071. -0.53352626 1.2430787 0,-0.52435338 1.2324926 0,
  5072. -0.51256964 1.2249197 0,-0.49912967 1.2209734 0,
  5073. -0.4851223 1.2209734 0,-0.47168233 1.2249197 0,
  5074. -0.45989859 1.2324926 0,-0.45072571 1.2430787 0,
  5075. -0.44490684 1.2558202 0,-0.44291339 1.3779528 0] }
  5076. coordIndex [
  5077. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,11,2,12,-1,10,8,7,-1,
  5078. 10,9,8,-1,10,7,5,-1,10,5,2,-1,10,2,11,-1]
  5079. normalPerVertex TRUE
  5080. normal DEF NORM_194 Normal { vector [
  5081. 0 0 -1,0 0 -1,
  5082. 0 0 -1,0 0 -1,
  5083. 0 0 -1,0 0 -1,
  5084. 0 0 -1,0 0 -1,
  5085. 0 0 -1,0 0 -1,
  5086. 0 0 -1,0 0 -1,
  5087. 0 0 -1,0 0 -1] }
  5088. }
  5089. }
  5090. DEF SHAPE_195 Shape {
  5091. appearance USE APP_1
  5092. geometry DEF FACE_195 IndexedFaceSet {
  5093. coord DEF COORD_195 Coordinate { point [
  5094. -0.44291339 1.3779528 0,-0.44291339 1.3779528 0.078740157,
  5095. -0.54133858 1.3779528 0.078740157,-0.54133858 1.3779528 0] }
  5096. coordIndex [
  5097. 3,1,0,-1,3,2,1,-1]
  5098. normalPerVertex TRUE
  5099. normal DEF NORM_195 Normal { vector [
  5100. 0 1 0,0 1 0,
  5101. 0 1 0,0 1 0] }
  5102. }
  5103. }
  5104. DEF SHAPE_196 Shape {
  5105. appearance USE APP_1
  5106. geometry DEF FACE_196 IndexedFaceSet {
  5107. coord DEF COORD_196 Coordinate { point [
  5108. -1.3779528 0.44291339 0,-1.269685 0.44291339 0,
  5109. -1.269685 0.54133858 0,-1.2558202 0.44490684 0,
  5110. -1.2430787 0.45072571 0,-1.2324926 0.45989859 0,
  5111. -1.2249197 0.47168233 0,-1.2209734 0.4851223 0,
  5112. -1.2209734 0.49912967 0,-1.2249197 0.51256964 0,
  5113. -1.2324926 0.52435338 0,-1.2430787 0.53352626 0,
  5114. -1.2558202 0.53934513 0,-1.3779528 0.54133858 0] }
  5115. coordIndex [
  5116. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,11,2,12,-1,10,8,7,-1,
  5117. 10,9,8,-1,10,7,5,-1,10,5,2,-1,10,2,11,-1]
  5118. normalPerVertex TRUE
  5119. normal DEF NORM_196 Normal { vector [
  5120. 0 0 -1,0 0 -1,
  5121. 0 0 -1,0 0 -1,
  5122. 0 0 -1,0 0 -1,
  5123. 0 0 -1,0 0 -1,
  5124. 0 0 -1,0 0 -1,
  5125. 0 0 -1,0 0 -1,
  5126. 0 0 -1,0 0 -1] }
  5127. }
  5128. }
  5129. DEF SHAPE_197 Shape {
  5130. appearance USE APP_1
  5131. geometry DEF FACE_197 IndexedFaceSet {
  5132. coord DEF COORD_197 Coordinate { point [
  5133. -1.3779528 0.54133858 0,-1.3779528 0.54133858 0.078740157,
  5134. -1.3779528 0.44291339 0.078740157,-1.3779528 0.44291339 0] }
  5135. coordIndex [
  5136. 3,1,0,-1,3,2,1,-1]
  5137. normalPerVertex TRUE
  5138. normal DEF NORM_197 Normal { vector [
  5139. -1 0 0,-1 0 0,
  5140. -1 0 0,-1 0 0] }
  5141. }
  5142. }
  5143. DEF SHAPE_198 Shape {
  5144. appearance USE APP_1
  5145. geometry DEF FACE_198 IndexedFaceSet {
  5146. coord DEF COORD_198 Coordinate { point [
  5147. -0.34448819 1.3779528 0,-0.34448819 1.269685 0,
  5148. -0.24606299 1.269685 0,-0.34249473 1.2558202 0,
  5149. -0.33667586 1.2430787 0,-0.32750299 1.2324926 0,
  5150. -0.31571924 1.2249197 0,-0.30227927 1.2209734 0,
  5151. -0.28827191 1.2209734 0,-0.27483194 1.2249197 0,
  5152. -0.26304819 1.2324926 0,-0.25387532 1.2430787 0,
  5153. -0.24805645 1.2558202 0,-0.24606299 1.3779528 0] }
  5154. coordIndex [
  5155. 1,0,13,-1,5,4,3,-1,7,6,5,-1,2,3,1,-1,2,1,13,-1,8,7,5,-1,10,9,8,-1,10,12,11,-1,
  5156. 10,2,12,-1,10,5,3,-1,10,3,2,-1,10,8,5,-1]
  5157. normalPerVertex TRUE
  5158. normal DEF NORM_198 Normal { vector [
  5159. 0 0 -1,0 0 -1,
  5160. 0 0 -1,0 0 -1,
  5161. 0 0 -1,0 0 -1,
  5162. 0 0 -1,0 0 -1,
  5163. 0 0 -1,0 0 -1,
  5164. 0 0 -1,0 0 -1,
  5165. 0 0 -1,0 0 -1] }
  5166. }
  5167. }
  5168. DEF SHAPE_199 Shape {
  5169. appearance USE APP_1
  5170. geometry DEF FACE_199 IndexedFaceSet {
  5171. coord DEF COORD_199 Coordinate { point [
  5172. -0.24606299 1.3779528 0,-0.24606299 1.3779528 0.078740157,
  5173. -0.34448819 1.3779528 0.078740157,-0.34448819 1.3779528 0] }
  5174. coordIndex [
  5175. 3,1,0,-1,3,2,1,-1]
  5176. normalPerVertex TRUE
  5177. normal DEF NORM_199 Normal { vector [
  5178. 0 1 0,0 1 0,
  5179. 0 1 0,0 1 0] }
  5180. }
  5181. }
  5182. DEF SHAPE_200 Shape {
  5183. appearance USE APP_1
  5184. geometry DEF FACE_200 IndexedFaceSet {
  5185. coord DEF COORD_200 Coordinate { point [
  5186. -1.3779528 0.24606299 0,-1.269685 0.24606299 0,
  5187. -1.269685 0.34448819 0,-1.2558202 0.24805645 0,
  5188. -1.2430787 0.25387532 0,-1.2324926 0.26304819 0,
  5189. -1.2249197 0.27483194 0,-1.2209734 0.28827191 0,
  5190. -1.2209734 0.30227927 0,-1.2249197 0.31571924 0,
  5191. -1.2324926 0.32750299 0,-1.2430787 0.33667586 0,
  5192. -1.2558202 0.34249473 0,-1.3779528 0.34448819 0] }
  5193. coordIndex [
  5194. 1,0,13,-1,5,4,3,-1,7,6,5,-1,2,3,1,-1,2,1,13,-1,8,7,5,-1,10,9,8,-1,10,12,11,-1,
  5195. 10,2,12,-1,10,5,3,-1,10,3,2,-1,10,8,5,-1]
  5196. normalPerVertex TRUE
  5197. normal DEF NORM_200 Normal { vector [
  5198. 0 0 -1,0 0 -1,
  5199. 0 0 -1,0 0 -1,
  5200. 0 0 -1,0 0 -1,
  5201. 0 0 -1,0 0 -1,
  5202. 0 0 -1,0 0 -1,
  5203. 0 0 -1,0 0 -1,
  5204. 0 0 -1,0 0 -1] }
  5205. }
  5206. }
  5207. DEF SHAPE_201 Shape {
  5208. appearance USE APP_1
  5209. geometry DEF FACE_201 IndexedFaceSet {
  5210. coord DEF COORD_201 Coordinate { point [
  5211. -1.3779528 0.34448819 0,-1.3779528 0.34448819 0.078740157,
  5212. -1.3779528 0.24606299 0.078740157,-1.3779528 0.24606299 0] }
  5213. coordIndex [
  5214. 3,1,0,-1,3,2,1,-1]
  5215. normalPerVertex TRUE
  5216. normal DEF NORM_201 Normal { vector [
  5217. -1 0 0,-1 0 0,
  5218. -1 0 0,-1 0 0] }
  5219. }
  5220. }
  5221. DEF SHAPE_202 Shape {
  5222. appearance USE APP_1
  5223. geometry DEF FACE_202 IndexedFaceSet {
  5224. coord DEF COORD_202 Coordinate { point [
  5225. -0.1476378 1.3779528 0,-0.1476378 1.269685 0,
  5226. -0.049212598 1.269685 0,-0.14564434 1.2558202 0,
  5227. -0.13982547 1.2430787 0,-0.1306526 1.2324926 0,
  5228. -0.11886885 1.2249197 0,-0.10542888 1.2209734 0,
  5229. -0.091421514 1.2209734 0,-0.077981545 1.2249197 0,
  5230. -0.066197799 1.2324926 0,-0.057024925 1.2430787 0,
  5231. -0.051206054 1.2558202 0,-0.049212598 1.3779528 0] }
  5232. coordIndex [
  5233. 1,0,13,-1,5,3,1,-1,5,4,3,-1,7,6,5,-1,2,1,13,-1,8,7,5,-1,10,9,8,-1,10,12,11,-1,
  5234. 10,2,12,-1,10,5,1,-1,10,1,2,-1,10,8,5,-1]
  5235. normalPerVertex TRUE
  5236. normal DEF NORM_202 Normal { vector [
  5237. 0 0 -1,0 0 -1,
  5238. 0 0 -1,0 0 -1,
  5239. 0 0 -1,0 0 -1,
  5240. 0 0 -1,0 0 -1,
  5241. 0 0 -1,0 0 -1,
  5242. 0 0 -1,0 0 -1,
  5243. 0 0 -1,0 0 -1] }
  5244. }
  5245. }
  5246. DEF SHAPE_203 Shape {
  5247. appearance USE APP_1
  5248. geometry DEF FACE_203 IndexedFaceSet {
  5249. coord DEF COORD_203 Coordinate { point [
  5250. -0.049212598 1.3779528 0,-0.049212598 1.3779528 0.078740157,
  5251. -0.1476378 1.3779528 0.078740157,-0.1476378 1.3779528 0] }
  5252. coordIndex [
  5253. 2,1,0,-1,3,2,0,-1]
  5254. normalPerVertex TRUE
  5255. normal DEF NORM_203 Normal { vector [
  5256. 0 1 0,0 1 0,
  5257. 0 1 0,0 1 0] }
  5258. }
  5259. }
  5260. DEF SHAPE_204 Shape {
  5261. appearance USE APP_1
  5262. geometry DEF FACE_204 IndexedFaceSet {
  5263. coord DEF COORD_204 Coordinate { point [
  5264. -1.3779528 0.049212598 0,-1.269685 0.049212598 0,
  5265. -1.269685 0.1476378 0,-1.2558202 0.051206054 0,
  5266. -1.2430787 0.057024925 0,-1.2324926 0.066197799 0,
  5267. -1.2249197 0.077981545 0,-1.2209734 0.091421514 0,
  5268. -1.2209734 0.10542888 0,-1.2249197 0.11886885 0,
  5269. -1.2324926 0.1306526 0,-1.2430787 0.13982547 0,
  5270. -1.2558202 0.14564434 0,-1.3779528 0.1476378 0] }
  5271. coordIndex [
  5272. 1,0,13,-1,5,4,3,-1,7,6,5,-1,2,3,1,-1,2,1,13,-1,8,7,5,-1,10,9,8,-1,10,12,11,-1,
  5273. 10,2,12,-1,10,5,3,-1,10,3,2,-1,10,8,5,-1]
  5274. normalPerVertex TRUE
  5275. normal DEF NORM_204 Normal { vector [
  5276. 0 0 -1,0 0 -1,
  5277. 0 0 -1,0 0 -1,
  5278. 0 0 -1,0 0 -1,
  5279. 0 0 -1,0 0 -1,
  5280. 0 0 -1,0 0 -1,
  5281. 0 0 -1,0 0 -1,
  5282. 0 0 -1,0 0 -1] }
  5283. }
  5284. }
  5285. DEF SHAPE_205 Shape {
  5286. appearance USE APP_1
  5287. geometry DEF FACE_205 IndexedFaceSet {
  5288. coord DEF COORD_205 Coordinate { point [
  5289. -1.3779528 0.1476378 0,-1.3779528 0.1476378 0.078740157,
  5290. -1.3779528 0.049212598 0.078740157,-1.3779528 0.049212598 0] }
  5291. coordIndex [
  5292. 3,1,0,-1,3,2,1,-1]
  5293. normalPerVertex TRUE
  5294. normal DEF NORM_205 Normal { vector [
  5295. -1 0 0,-1 0 0,
  5296. -1 0 0,-1 0 0] }
  5297. }
  5298. }
  5299. DEF SHAPE_206 Shape {
  5300. appearance USE APP_1
  5301. geometry DEF FACE_206 IndexedFaceSet {
  5302. coord DEF COORD_206 Coordinate { point [
  5303. 0.049212598 1.3779528 0,0.049212598 1.269685 0,
  5304. 0.1476378 1.269685 0,0.051206054 1.2558202 0,
  5305. 0.057024925 1.2430787 0,0.066197799 1.2324926 0,
  5306. 0.077981545 1.2249197 0,0.091421514 1.2209734 0,
  5307. 0.10542888 1.2209734 0,0.11886885 1.2249197 0,
  5308. 0.1306526 1.2324926 0,0.13982547 1.2430787 0,
  5309. 0.14564434 1.2558202 0,0.1476378 1.3779528 0] }
  5310. coordIndex [
  5311. 1,0,13,-1,5,4,3,-1,7,6,5,-1,2,3,1,-1,2,1,13,-1,12,3,2,-1,10,8,7,-1,10,9,8,-1,
  5312. 10,12,11,-1,10,5,3,-1,10,7,5,-1,10,3,12,-1]
  5313. normalPerVertex TRUE
  5314. normal DEF NORM_206 Normal { vector [
  5315. 0 0 -1,0 0 -1,
  5316. 0 0 -1,0 0 -1,
  5317. 0 0 -1,0 0 -1,
  5318. 0 0 -1,0 0 -1,
  5319. 0 0 -1,0 0 -1,
  5320. 0 0 -1,0 0 -1,
  5321. 0 0 -1,0 0 -1] }
  5322. }
  5323. }
  5324. DEF SHAPE_207 Shape {
  5325. appearance USE APP_1
  5326. geometry DEF FACE_207 IndexedFaceSet {
  5327. coord DEF COORD_207 Coordinate { point [
  5328. 0.1476378 1.3779528 0,0.1476378 1.3779528 0.078740157,
  5329. 0.049212598 1.3779528 0.078740157,0.049212598 1.3779528 0] }
  5330. coordIndex [
  5331. 3,1,0,-1,3,2,1,-1]
  5332. normalPerVertex TRUE
  5333. normal DEF NORM_207 Normal { vector [
  5334. 0 1 0,0 1 0,
  5335. 0 1 0,0 1 0] }
  5336. }
  5337. }
  5338. DEF SHAPE_208 Shape {
  5339. appearance USE APP_1
  5340. geometry DEF FACE_208 IndexedFaceSet {
  5341. coord DEF COORD_208 Coordinate { point [
  5342. -1.3779528 -0.1476378 0,-1.269685 -0.1476378 0,
  5343. -1.269685 -0.049212598 0,-1.2558202 -0.14564434 0,
  5344. -1.2430787 -0.13982547 0,-1.2324926 -0.1306526 0,
  5345. -1.2249197 -0.11886885 0,-1.2209734 -0.10542888 0,
  5346. -1.2209734 -0.091421514 0,-1.2249197 -0.077981545 0,
  5347. -1.2324926 -0.066197799 0,-1.2430787 -0.057024925 0,
  5348. -1.2558202 -0.051206054 0,-1.3779528 -0.049212598 0] }
  5349. coordIndex [
  5350. 1,0,13,-1,5,4,3,-1,7,6,5,-1,2,3,1,-1,2,1,13,-1,2,5,3,-1,8,7,5,-1,10,9,8,-1,
  5351. 10,12,11,-1,10,2,12,-1,10,5,2,-1,10,8,5,-1]
  5352. normalPerVertex TRUE
  5353. normal DEF NORM_208 Normal { vector [
  5354. 0 0 -1,0 0 -1,
  5355. 0 0 -1,0 0 -1,
  5356. 0 0 -1,0 0 -1,
  5357. 0 0 -1,0 0 -1,
  5358. 0 0 -1,0 0 -1,
  5359. 0 0 -1,0 0 -1,
  5360. 0 0 -1,0 0 -1] }
  5361. }
  5362. }
  5363. DEF SHAPE_209 Shape {
  5364. appearance USE APP_1
  5365. geometry DEF FACE_209 IndexedFaceSet {
  5366. coord DEF COORD_209 Coordinate { point [
  5367. -1.3779528 -0.049212598 0,-1.3779528 -0.049212598 0.078740157,
  5368. -1.3779528 -0.1476378 0.078740157,-1.3779528 -0.1476378 0] }
  5369. coordIndex [
  5370. 2,1,0,-1,3,2,0,-1]
  5371. normalPerVertex TRUE
  5372. normal DEF NORM_209 Normal { vector [
  5373. -1 0 0,-1 0 0,
  5374. -1 0 0,-1 0 0] }
  5375. }
  5376. }
  5377. DEF SHAPE_210 Shape {
  5378. appearance USE APP_1
  5379. geometry DEF FACE_210 IndexedFaceSet {
  5380. coord DEF COORD_210 Coordinate { point [
  5381. 0.24606299 1.3779528 0,0.24606299 1.269685 0,
  5382. 0.34448819 1.269685 0,0.24805645 1.2558202 0,
  5383. 0.25387532 1.2430787 0,0.26304819 1.2324926 0,
  5384. 0.27483194 1.2249197 0,0.28827191 1.2209734 0,
  5385. 0.30227927 1.2209734 0,0.31571924 1.2249197 0,
  5386. 0.32750299 1.2324926 0,0.33667586 1.2430787 0,
  5387. 0.34249473 1.2558202 0,0.34448819 1.3779528 0] }
  5388. coordIndex [
  5389. 1,0,13,-1,5,4,3,-1,7,6,5,-1,2,3,1,-1,2,1,13,-1,8,7,5,-1,10,9,8,-1,10,12,11,-1,
  5390. 10,2,12,-1,10,5,3,-1,10,3,2,-1,10,8,5,-1]
  5391. normalPerVertex TRUE
  5392. normal DEF NORM_210 Normal { vector [
  5393. 0 0 -1,0 0 -1,
  5394. 0 0 -1,0 0 -1,
  5395. 0 0 -1,0 0 -1,
  5396. 0 0 -1,0 0 -1,
  5397. 0 0 -1,0 0 -1,
  5398. 0 0 -1,0 0 -1,
  5399. 0 0 -1,0 0 -1] }
  5400. }
  5401. }
  5402. DEF SHAPE_211 Shape {
  5403. appearance USE APP_1
  5404. geometry DEF FACE_211 IndexedFaceSet {
  5405. coord DEF COORD_211 Coordinate { point [
  5406. 0.34448819 1.3779528 0,0.34448819 1.3779528 0.078740157,
  5407. 0.24606299 1.3779528 0.078740157,0.24606299 1.3779528 0] }
  5408. coordIndex [
  5409. 3,1,0,-1,3,2,1,-1]
  5410. normalPerVertex TRUE
  5411. normal DEF NORM_211 Normal { vector [
  5412. 0 1 0,0 1 0,
  5413. 0 1 0,0 1 0] }
  5414. }
  5415. }
  5416. DEF SHAPE_212 Shape {
  5417. appearance USE APP_1
  5418. geometry DEF FACE_212 IndexedFaceSet {
  5419. coord DEF COORD_212 Coordinate { point [
  5420. -1.3779528 -0.34448819 0,-1.269685 -0.34448819 0,
  5421. -1.269685 -0.24606299 0,-1.2558202 -0.34249473 0,
  5422. -1.2430787 -0.33667586 0,-1.2324926 -0.32750299 0,
  5423. -1.2249197 -0.31571924 0,-1.2209734 -0.30227927 0,
  5424. -1.2209734 -0.28827191 0,-1.2249197 -0.27483194 0,
  5425. -1.2324926 -0.26304819 0,-1.2430787 -0.25387532 0,
  5426. -1.2558202 -0.24805645 0,-1.3779528 -0.24606299 0] }
  5427. coordIndex [
  5428. 1,0,13,-1,5,4,3,-1,7,6,5,-1,2,3,1,-1,2,1,13,-1,8,7,5,-1,10,9,8,-1,10,12,11,-1,
  5429. 10,2,12,-1,10,5,3,-1,10,3,2,-1,10,8,5,-1]
  5430. normalPerVertex TRUE
  5431. normal DEF NORM_212 Normal { vector [
  5432. 0 0 -1,0 0 -1,
  5433. 0 0 -1,0 0 -1,
  5434. 0 0 -1,0 0 -1,
  5435. 0 0 -1,0 0 -1,
  5436. 0 0 -1,0 0 -1,
  5437. 0 0 -1,0 0 -1,
  5438. 0 0 -1,0 0 -1] }
  5439. }
  5440. }
  5441. DEF SHAPE_213 Shape {
  5442. appearance USE APP_1
  5443. geometry DEF FACE_213 IndexedFaceSet {
  5444. coord DEF COORD_213 Coordinate { point [
  5445. -1.3779528 -0.24606299 0,-1.3779528 -0.24606299 0.078740157,
  5446. -1.3779528 -0.34448819 0.078740157,-1.3779528 -0.34448819 0] }
  5447. coordIndex [
  5448. 3,1,0,-1,3,2,1,-1]
  5449. normalPerVertex TRUE
  5450. normal DEF NORM_213 Normal { vector [
  5451. -1 0 0,-1 0 0,
  5452. -1 0 0,-1 0 0] }
  5453. }
  5454. }
  5455. DEF SHAPE_214 Shape {
  5456. appearance USE APP_1
  5457. geometry DEF FACE_214 IndexedFaceSet {
  5458. coord DEF COORD_214 Coordinate { point [
  5459. 0.44291339 1.3779528 0,0.44291339 1.269685 0,
  5460. 0.54133858 1.269685 0,0.44490684 1.2558202 0,
  5461. 0.45072571 1.2430787 0,0.45989859 1.2324926 0,
  5462. 0.47168233 1.2249197 0,0.4851223 1.2209734 0,
  5463. 0.49912967 1.2209734 0,0.51256964 1.2249197 0,
  5464. 0.52435338 1.2324926 0,0.53352626 1.2430787 0,
  5465. 0.53934513 1.2558202 0,0.54133858 1.3779528 0] }
  5466. coordIndex [
  5467. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,11,2,12,-1,10,8,7,-1,
  5468. 10,9,8,-1,10,7,5,-1,10,5,2,-1,10,2,11,-1]
  5469. normalPerVertex TRUE
  5470. normal DEF NORM_214 Normal { vector [
  5471. 0 0 -1,0 0 -1,
  5472. 0 0 -1,0 0 -1,
  5473. 0 0 -1,0 0 -1,
  5474. 0 0 -1,0 0 -1,
  5475. 0 0 -1,0 0 -1,
  5476. 0 0 -1,0 0 -1,
  5477. 0 0 -1,0 0 -1] }
  5478. }
  5479. }
  5480. DEF SHAPE_215 Shape {
  5481. appearance USE APP_1
  5482. geometry DEF FACE_215 IndexedFaceSet {
  5483. coord DEF COORD_215 Coordinate { point [
  5484. 0.54133858 1.3779528 0,0.54133858 1.3779528 0.078740157,
  5485. 0.44291339 1.3779528 0.078740157,0.44291339 1.3779528 0] }
  5486. coordIndex [
  5487. 3,1,0,-1,3,2,1,-1]
  5488. normalPerVertex TRUE
  5489. normal DEF NORM_215 Normal { vector [
  5490. 0 1 0,0 1 0,
  5491. 0 1 0,0 1 0] }
  5492. }
  5493. }
  5494. DEF SHAPE_216 Shape {
  5495. appearance USE APP_1
  5496. geometry DEF FACE_216 IndexedFaceSet {
  5497. coord DEF COORD_216 Coordinate { point [
  5498. -1.3779528 -0.54133858 0,-1.269685 -0.54133858 0,
  5499. -1.269685 -0.44291339 0,-1.2558202 -0.53934513 0,
  5500. -1.2430787 -0.53352626 0,-1.2324926 -0.52435338 0,
  5501. -1.2249197 -0.51256964 0,-1.2209734 -0.49912967 0,
  5502. -1.2209734 -0.4851223 0,-1.2249197 -0.47168233 0,
  5503. -1.2324926 -0.45989859 0,-1.2430787 -0.45072571 0,
  5504. -1.2558202 -0.44490684 0,-1.3779528 -0.44291339 0] }
  5505. coordIndex [
  5506. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,11,2,12,-1,10,8,7,-1,
  5507. 10,9,8,-1,10,7,5,-1,10,5,2,-1,10,2,11,-1]
  5508. normalPerVertex TRUE
  5509. normal DEF NORM_216 Normal { vector [
  5510. 0 0 -1,0 0 -1,
  5511. 0 0 -1,0 0 -1,
  5512. 0 0 -1,0 0 -1,
  5513. 0 0 -1,0 0 -1,
  5514. 0 0 -1,0 0 -1,
  5515. 0 0 -1,0 0 -1,
  5516. 0 0 -1,0 0 -1] }
  5517. }
  5518. }
  5519. DEF SHAPE_217 Shape {
  5520. appearance USE APP_1
  5521. geometry DEF FACE_217 IndexedFaceSet {
  5522. coord DEF COORD_217 Coordinate { point [
  5523. -1.3779528 -0.44291339 0,-1.3779528 -0.44291339 0.078740157,
  5524. -1.3779528 -0.54133858 0.078740157,-1.3779528 -0.54133858 0] }
  5525. coordIndex [
  5526. 3,1,0,-1,3,2,1,-1]
  5527. normalPerVertex TRUE
  5528. normal DEF NORM_217 Normal { vector [
  5529. -1 0 0,-1 0 0,
  5530. -1 0 0,-1 0 0] }
  5531. }
  5532. }
  5533. DEF SHAPE_218 Shape {
  5534. appearance USE APP_1
  5535. geometry DEF FACE_218 IndexedFaceSet {
  5536. coord DEF COORD_218 Coordinate { point [
  5537. 0.63976378 1.3779528 0,0.63976378 1.269685 0,
  5538. 0.73818898 1.269685 0,0.64175724 1.2558202 0,
  5539. 0.64757611 1.2430787 0,0.65674898 1.2324926 0,
  5540. 0.66853273 1.2249197 0,0.68197269 1.2209734 0,
  5541. 0.69598006 1.2209734 0,0.70942003 1.2249197 0,
  5542. 0.72120378 1.2324926 0,0.73037665 1.2430787 0,
  5543. 0.73619552 1.2558202 0,0.73818898 1.3779528 0] }
  5544. coordIndex [
  5545. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,11,2,12,-1,10,8,7,-1,
  5546. 10,9,8,-1,10,7,5,-1,10,5,2,-1,10,2,11,-1]
  5547. normalPerVertex TRUE
  5548. normal DEF NORM_218 Normal { vector [
  5549. 0 0 -1,0 0 -1,
  5550. 0 0 -1,0 0 -1,
  5551. 0 0 -1,0 0 -1,
  5552. 0 0 -1,0 0 -1,
  5553. 0 0 -1,0 0 -1,
  5554. 0 0 -1,0 0 -1,
  5555. 0 0 -1,0 0 -1] }
  5556. }
  5557. }
  5558. DEF SHAPE_219 Shape {
  5559. appearance USE APP_1
  5560. geometry DEF FACE_219 IndexedFaceSet {
  5561. coord DEF COORD_219 Coordinate { point [
  5562. 0.73818898 1.3779528 0,0.73818898 1.3779528 0.078740157,
  5563. 0.63976378 1.3779528 0.078740157,0.63976378 1.3779528 0] }
  5564. coordIndex [
  5565. 3,1,0,-1,3,2,1,-1]
  5566. normalPerVertex TRUE
  5567. normal DEF NORM_219 Normal { vector [
  5568. 0 1 0,0 1 0,
  5569. 0 1 0,0 1 0] }
  5570. }
  5571. }
  5572. DEF SHAPE_220 Shape {
  5573. appearance USE APP_1
  5574. geometry DEF FACE_220 IndexedFaceSet {
  5575. coord DEF COORD_220 Coordinate { point [
  5576. 0.83661417 1.3779528 0,0.83661417 1.269685 0,
  5577. 0.93503937 1.269685 0,0.83860763 1.2558202 0,
  5578. 0.8444265 1.2430787 0,0.85359937 1.2324926 0,
  5579. 0.86538312 1.2249197 0,0.87882309 1.2209734 0,
  5580. 0.89283045 1.2209734 0,0.90627042 1.2249197 0,
  5581. 0.91805417 1.2324926 0,0.92722704 1.2430787 0,
  5582. 0.93304591 1.2558202 0,0.93503937 1.3779528 0] }
  5583. coordIndex [
  5584. 1,0,13,-1,4,3,1,-1,5,4,1,-1,7,6,5,-1,2,1,13,-1,8,5,1,-1,8,7,5,-1,12,1,2,-1,
  5585. 11,1,12,-1,10,9,8,-1,10,8,1,-1,10,1,11,-1]
  5586. normalPerVertex TRUE
  5587. normal DEF NORM_220 Normal { vector [
  5588. 0 0 -1,0 0 -1,
  5589. 0 0 -1,0 0 -1,
  5590. 0 0 -1,0 0 -1,
  5591. 0 0 -1,0 0 -1,
  5592. 0 0 -1,0 0 -1,
  5593. 0 0 -1,0 0 -1,
  5594. 0 0 -1,0 0 -1] }
  5595. }
  5596. }
  5597. DEF SHAPE_221 Shape {
  5598. appearance USE APP_1
  5599. geometry DEF FACE_221 IndexedFaceSet {
  5600. coord DEF COORD_221 Coordinate { point [
  5601. 0.93503937 1.3779528 0,0.93503937 1.3779528 0.078740157,
  5602. 0.83661417 1.3779528 0.078740157,0.83661417 1.3779528 0] }
  5603. coordIndex [
  5604. 3,1,0,-1,3,2,1,-1]
  5605. normalPerVertex TRUE
  5606. normal DEF NORM_221 Normal { vector [
  5607. 0 1 0,0 1 0,
  5608. 0 1 0,0 1 0] }
  5609. }
  5610. }
  5611. DEF SHAPE_222 Shape {
  5612. appearance USE APP_1
  5613. geometry DEF FACE_222 IndexedFaceSet {
  5614. coord DEF COORD_222 Coordinate { point [
  5615. -1.3779528 -0.93503937 0,-1.269685 -0.93503937 0,
  5616. -1.269685 -0.83661417 0,-1.2558202 -0.93304591 0,
  5617. -1.2430787 -0.92722704 0,-1.2324926 -0.91805417 0,
  5618. -1.2249197 -0.90627042 0,-1.2209734 -0.89283045 0,
  5619. -1.2209734 -0.87882309 0,-1.2249197 -0.86538312 0,
  5620. -1.2324926 -0.85359937 0,-1.2430787 -0.8444265 0,
  5621. -1.2558202 -0.83860763 0,-1.3779528 -0.83661417 0] }
  5622. coordIndex [
  5623. 1,0,13,-1,4,3,1,-1,5,4,1,-1,7,6,5,-1,2,1,13,-1,8,5,1,-1,8,7,5,-1,12,1,2,-1,
  5624. 11,1,12,-1,10,9,8,-1,10,8,1,-1,10,1,11,-1]
  5625. normalPerVertex TRUE
  5626. normal DEF NORM_222 Normal { vector [
  5627. 0 0 -1,0 0 -1,
  5628. 0 0 -1,0 0 -1,
  5629. 0 0 -1,0 0 -1,
  5630. 0 0 -1,0 0 -1,
  5631. 0 0 -1,0 0 -1,
  5632. 0 0 -1,0 0 -1,
  5633. 0 0 -1,0 0 -1] }
  5634. }
  5635. }
  5636. DEF SHAPE_223 Shape {
  5637. appearance USE APP_1
  5638. geometry DEF FACE_223 IndexedFaceSet {
  5639. coord DEF COORD_223 Coordinate { point [
  5640. -1.3779528 -0.83661417 0,-1.3779528 -0.83661417 0.078740157,
  5641. -1.3779528 -0.93503937 0.078740157,-1.3779528 -0.93503937 0] }
  5642. coordIndex [
  5643. 3,1,0,-1,3,2,1,-1]
  5644. normalPerVertex TRUE
  5645. normal DEF NORM_223 Normal { vector [
  5646. -1 0 0,-1 0 0,
  5647. -1 0 0,-1 0 0] }
  5648. }
  5649. }
  5650. DEF SHAPE_224 Shape {
  5651. appearance USE APP_1
  5652. geometry DEF FACE_224 IndexedFaceSet {
  5653. coord DEF COORD_224 Coordinate { point [
  5654. 1.0334646 1.3779528 0,1.0334646 1.269685 0,
  5655. 1.1318898 1.269685 0,1.035458 1.2558202 0,
  5656. 1.0412769 1.2430787 0,1.0504498 1.2324926 0,
  5657. 1.0622335 1.2249197 0,1.0756735 1.2209734 0,
  5658. 1.0896808 1.2209734 0,1.1031208 1.2249197 0,
  5659. 1.1149046 1.2324926 0,1.1240774 1.2430787 0,
  5660. 1.1298963 1.2558202 0,1.1318898 1.3779528 0] }
  5661. coordIndex [
  5662. 1,0,13,-1,4,3,1,-1,5,4,1,-1,7,6,5,-1,2,1,13,-1,8,5,1,-1,8,7,5,-1,12,1,2,-1,
  5663. 11,1,12,-1,10,9,8,-1,10,8,1,-1,10,1,11,-1]
  5664. normalPerVertex TRUE
  5665. normal DEF NORM_224 Normal { vector [
  5666. 0 0 -1,0 0 -1,
  5667. 0 0 -1,0 0 -1,
  5668. 0 0 -1,0 0 -1,
  5669. 0 0 -1,0 0 -1,
  5670. 0 0 -1,0 0 -1,
  5671. 0 0 -1,0 0 -1,
  5672. 0 0 -1,0 0 -1] }
  5673. }
  5674. }
  5675. DEF SHAPE_225 Shape {
  5676. appearance USE APP_1
  5677. geometry DEF FACE_225 IndexedFaceSet {
  5678. coord DEF COORD_225 Coordinate { point [
  5679. 1.1318898 1.3779528 0,1.1318898 1.3779528 0.078740157,
  5680. 1.0334646 1.3779528 0.078740157,1.0334646 1.3779528 0] }
  5681. coordIndex [
  5682. 3,1,0,-1,3,2,1,-1]
  5683. normalPerVertex TRUE
  5684. normal DEF NORM_225 Normal { vector [
  5685. 0 1 0,0 1 0,
  5686. 0 1 0,0 1 0] }
  5687. }
  5688. }
  5689. DEF SHAPE_226 Shape {
  5690. appearance USE APP_1
  5691. geometry DEF FACE_226 IndexedFaceSet {
  5692. coord DEF COORD_226 Coordinate { point [
  5693. -1.3779528 -1.1318898 0,-1.269685 -1.1318898 0,
  5694. -1.269685 -1.0334646 0,-1.2558202 -1.1298963 0,
  5695. -1.2430787 -1.1240774 0,-1.2324926 -1.1149046 0,
  5696. -1.2249197 -1.1031208 0,-1.2209734 -1.0896808 0,
  5697. -1.2209734 -1.0756735 0,-1.2249197 -1.0622335 0,
  5698. -1.2324926 -1.0504498 0,-1.2430787 -1.0412769 0,
  5699. -1.2558202 -1.035458 0,-1.3779528 -1.0334646 0] }
  5700. coordIndex [
  5701. 1,0,13,-1,4,3,1,-1,5,4,1,-1,7,6,5,-1,2,1,13,-1,8,5,1,-1,8,7,5,-1,12,1,2,-1,
  5702. 11,1,12,-1,10,9,8,-1,10,8,1,-1,10,1,11,-1]
  5703. normalPerVertex TRUE
  5704. normal DEF NORM_226 Normal { vector [
  5705. 0 0 -1,0 0 -1,
  5706. 0 0 -1,0 0 -1,
  5707. 0 0 -1,0 0 -1,
  5708. 0 0 -1,0 0 -1,
  5709. 0 0 -1,0 0 -1,
  5710. 0 0 -1,0 0 -1,
  5711. 0 0 -1,0 0 -1] }
  5712. }
  5713. }
  5714. DEF SHAPE_227 Shape {
  5715. appearance USE APP_1
  5716. geometry DEF FACE_227 IndexedFaceSet {
  5717. coord DEF COORD_227 Coordinate { point [
  5718. -1.3779528 -1.0334646 0,-1.3779528 -1.0334646 0.078740157,
  5719. -1.3779528 -1.1318898 0.078740157,-1.3779528 -1.1318898 0] }
  5720. coordIndex [
  5721. 3,1,0,-1,3,2,1,-1]
  5722. normalPerVertex TRUE
  5723. normal DEF NORM_227 Normal { vector [
  5724. -1 0 0,-1 0 0,
  5725. -1 0 0,-1 0 0] }
  5726. }
  5727. }
  5728. DEF SHAPE_228 Shape {
  5729. appearance USE APP_1
  5730. geometry DEF FACE_228 IndexedFaceSet {
  5731. coord DEF COORD_228 Coordinate { point [
  5732. 1.3779528 1.1318898 0.078740157,1.3740157 1.1318898 0.078740157,
  5733. 1.3779528 1.0334646 0.078740157,1.3740157 1.0334646 0.078740157] }
  5734. coordIndex [
  5735. 3,0,1,-1,3,2,0,-1]
  5736. normalPerVertex TRUE
  5737. normal DEF NORM_228 Normal { vector [
  5738. 0 0 1,0 0 1,
  5739. 0 0 1,0 0 1] }
  5740. }
  5741. }
  5742. DEF SHAPE_229 Shape {
  5743. appearance USE APP_1
  5744. geometry DEF FACE_229 IndexedFaceSet {
  5745. coord DEF COORD_229 Coordinate { point [
  5746. 1.3779528 -1.0334646 0.078740157,1.3740157 -1.0334646 0.078740157,
  5747. 1.3779528 -1.1318898 0.078740157,1.3740157 -1.1318898 0.078740157] }
  5748. coordIndex [
  5749. 3,0,1,-1,3,2,0,-1]
  5750. normalPerVertex TRUE
  5751. normal DEF NORM_229 Normal { vector [
  5752. 0 0 1,0 0 1,
  5753. 0 0 1,0 0 1] }
  5754. }
  5755. }
  5756. DEF SHAPE_230 Shape {
  5757. appearance USE APP_1
  5758. geometry DEF FACE_230 IndexedFaceSet {
  5759. coord DEF COORD_230 Coordinate { point [
  5760. 1.3779528 0.93503937 0.078740157,1.3740157 0.93503937 0.078740157,
  5761. 1.3779528 0.83661417 0.078740157,1.3740157 0.83661417 0.078740157] }
  5762. coordIndex [
  5763. 3,0,1,-1,3,2,0,-1]
  5764. normalPerVertex TRUE
  5765. normal DEF NORM_230 Normal { vector [
  5766. 0 0 1,0 0 1,
  5767. 0 0 1,0 0 1] }
  5768. }
  5769. }
  5770. DEF SHAPE_231 Shape {
  5771. appearance USE APP_1
  5772. geometry DEF FACE_231 IndexedFaceSet {
  5773. coord DEF COORD_231 Coordinate { point [
  5774. 1.3779528 -0.83661417 0.078740157,1.3740157 -0.83661417 0.078740157,
  5775. 1.3779528 -0.93503937 0.078740157,1.3740157 -0.93503937 0.078740157] }
  5776. coordIndex [
  5777. 3,0,1,-1,3,2,0,-1]
  5778. normalPerVertex TRUE
  5779. normal DEF NORM_231 Normal { vector [
  5780. 0 0 1,0 0 1,
  5781. 0 0 1,0 0 1] }
  5782. }
  5783. }
  5784. DEF SHAPE_232 Shape {
  5785. appearance USE APP_1
  5786. geometry DEF FACE_232 IndexedFaceSet {
  5787. coord DEF COORD_232 Coordinate { point [
  5788. 1.3779528 0.73818898 0.078740157,1.3740157 0.73818898 0.078740157,
  5789. 1.3779528 0.63976378 0.078740157,1.3740157 0.63976378 0.078740157] }
  5790. coordIndex [
  5791. 3,0,1,-1,3,2,0,-1]
  5792. normalPerVertex TRUE
  5793. normal DEF NORM_232 Normal { vector [
  5794. 0 0 1,0 0 1,
  5795. 0 0 1,0 0 1] }
  5796. }
  5797. }
  5798. DEF SHAPE_233 Shape {
  5799. appearance USE APP_1
  5800. geometry DEF FACE_233 IndexedFaceSet {
  5801. coord DEF COORD_233 Coordinate { point [
  5802. 1.3779528 -0.63976378 0.078740157,1.3740157 -0.63976378 0.078740157,
  5803. 1.3779528 -0.73818898 0.078740157,1.3740157 -0.73818898 0.078740157] }
  5804. coordIndex [
  5805. 3,0,1,-1,3,2,0,-1]
  5806. normalPerVertex TRUE
  5807. normal DEF NORM_233 Normal { vector [
  5808. 0 0 1,0 0 1,
  5809. 0 0 1,0 0 1] }
  5810. }
  5811. }
  5812. DEF SHAPE_234 Shape {
  5813. appearance USE APP_1
  5814. geometry DEF FACE_234 IndexedFaceSet {
  5815. coord DEF COORD_234 Coordinate { point [
  5816. 1.3779528 0.54133858 0.078740157,1.3740157 0.54133858 0.078740157,
  5817. 1.3779528 0.44291339 0.078740157,1.3740157 0.44291339 0.078740157] }
  5818. coordIndex [
  5819. 3,0,1,-1,3,2,0,-1]
  5820. normalPerVertex TRUE
  5821. normal DEF NORM_234 Normal { vector [
  5822. 0 0 1,0 0 1,
  5823. 0 0 1,0 0 1] }
  5824. }
  5825. }
  5826. DEF SHAPE_235 Shape {
  5827. appearance USE APP_1
  5828. geometry DEF FACE_235 IndexedFaceSet {
  5829. coord DEF COORD_235 Coordinate { point [
  5830. 1.3779528 -0.44291339 0.078740157,1.3740157 -0.44291339 0.078740157,
  5831. 1.3779528 -0.54133858 0.078740157,1.3740157 -0.54133858 0.078740157] }
  5832. coordIndex [
  5833. 3,0,1,-1,3,2,0,-1]
  5834. normalPerVertex TRUE
  5835. normal DEF NORM_235 Normal { vector [
  5836. 0 0 1,0 0 1,
  5837. 0 0 1,0 0 1] }
  5838. }
  5839. }
  5840. DEF SHAPE_236 Shape {
  5841. appearance USE APP_1
  5842. geometry DEF FACE_236 IndexedFaceSet {
  5843. coord DEF COORD_236 Coordinate { point [
  5844. 1.3779528 0.34448819 0.078740157,1.3740157 0.34448819 0.078740157,
  5845. 1.3779528 0.24606299 0.078740157,1.3740157 0.24606299 0.078740157] }
  5846. coordIndex [
  5847. 3,0,1,-1,3,2,0,-1]
  5848. normalPerVertex TRUE
  5849. normal DEF NORM_236 Normal { vector [
  5850. 0 0 1,0 0 1,
  5851. 0 0 1,0 0 1] }
  5852. }
  5853. }
  5854. DEF SHAPE_237 Shape {
  5855. appearance USE APP_1
  5856. geometry DEF FACE_237 IndexedFaceSet {
  5857. coord DEF COORD_237 Coordinate { point [
  5858. 1.3779528 -0.24606299 0.078740157,1.3740157 -0.24606299 0.078740157,
  5859. 1.3779528 -0.34448819 0.078740157,1.3740157 -0.34448819 0.078740157] }
  5860. coordIndex [
  5861. 3,0,1,-1,3,2,0,-1]
  5862. normalPerVertex TRUE
  5863. normal DEF NORM_237 Normal { vector [
  5864. 0 0 1,0 0 1,
  5865. 0 0 1,0 0 1] }
  5866. }
  5867. }
  5868. DEF SHAPE_238 Shape {
  5869. appearance USE APP_1
  5870. geometry DEF FACE_238 IndexedFaceSet {
  5871. coord DEF COORD_238 Coordinate { point [
  5872. 1.3779528 0.1476378 0.078740157,1.3740157 0.1476378 0.078740157,
  5873. 1.3779528 0.049212598 0.078740157,1.3740157 0.049212598 0.078740157] }
  5874. coordIndex [
  5875. 3,0,1,-1,3,2,0,-1]
  5876. normalPerVertex TRUE
  5877. normal DEF NORM_238 Normal { vector [
  5878. 0 0 1,0 0 1,
  5879. 0 0 1,0 0 1] }
  5880. }
  5881. }
  5882. DEF SHAPE_239 Shape {
  5883. appearance USE APP_1
  5884. geometry DEF FACE_239 IndexedFaceSet {
  5885. coord DEF COORD_239 Coordinate { point [
  5886. 1.3779528 -0.049212598 0.078740157,1.3740157 -0.049212598 0.078740157,
  5887. 1.3779528 -0.1476378 0.078740157,1.3740157 -0.1476378 0.078740157] }
  5888. coordIndex [
  5889. 3,0,1,-1,3,2,0,-1]
  5890. normalPerVertex TRUE
  5891. normal DEF NORM_239 Normal { vector [
  5892. 0 0 1,0 0 1,
  5893. 0 0 1,0 0 1] }
  5894. }
  5895. }
  5896. DEF SHAPE_240 Shape {
  5897. appearance USE APP_1
  5898. geometry DEF FACE_240 IndexedFaceSet {
  5899. coord DEF COORD_240 Coordinate { point [
  5900. 1.1318898 -1.3779528 0.078740157,1.1318898 -1.3740157 0.078740157,
  5901. 1.0334646 -1.3779528 0.078740157,1.0334646 -1.3740157 0.078740157] }
  5902. coordIndex [
  5903. 3,0,1,-1,3,2,0,-1]
  5904. normalPerVertex TRUE
  5905. normal DEF NORM_240 Normal { vector [
  5906. 0 0 1,0 0 1,
  5907. 0 0 1,0 0 1] }
  5908. }
  5909. }
  5910. DEF SHAPE_241 Shape {
  5911. appearance USE APP_1
  5912. geometry DEF FACE_241 IndexedFaceSet {
  5913. coord DEF COORD_241 Coordinate { point [
  5914. -1.0334646 -1.3779528 0.078740157,-1.0334646 -1.3740157 0.078740157,
  5915. -1.1318898 -1.3779528 0.078740157,-1.1318898 -1.3740157 0.078740157] }
  5916. coordIndex [
  5917. 3,0,1,-1,3,2,0,-1]
  5918. normalPerVertex TRUE
  5919. normal DEF NORM_241 Normal { vector [
  5920. 0 0 1,0 0 1,
  5921. 0 0 1,0 0 1] }
  5922. }
  5923. }
  5924. DEF SHAPE_242 Shape {
  5925. appearance USE APP_1
  5926. geometry DEF FACE_242 IndexedFaceSet {
  5927. coord DEF COORD_242 Coordinate { point [
  5928. 0.93503937 -1.3779528 0.078740157,0.93503937 -1.3740157 0.078740157,
  5929. 0.83661417 -1.3779528 0.078740157,0.83661417 -1.3740157 0.078740157] }
  5930. coordIndex [
  5931. 3,0,1,-1,3,2,0,-1]
  5932. normalPerVertex TRUE
  5933. normal DEF NORM_242 Normal { vector [
  5934. 0 0 1,0 0 1,
  5935. 0 0 1,0 0 1] }
  5936. }
  5937. }
  5938. DEF SHAPE_243 Shape {
  5939. appearance USE APP_1
  5940. geometry DEF FACE_243 IndexedFaceSet {
  5941. coord DEF COORD_243 Coordinate { point [
  5942. -0.83661417 -1.3779528 0.078740157,-0.83661417 -1.3740157 0.078740157,
  5943. -0.93503937 -1.3779528 0.078740157,-0.93503937 -1.3740157 0.078740157] }
  5944. coordIndex [
  5945. 3,0,1,-1,3,2,0,-1]
  5946. normalPerVertex TRUE
  5947. normal DEF NORM_243 Normal { vector [
  5948. 0 0 1,0 0 1,
  5949. 0 0 1,0 0 1] }
  5950. }
  5951. }
  5952. DEF SHAPE_244 Shape {
  5953. appearance USE APP_1
  5954. geometry DEF FACE_244 IndexedFaceSet {
  5955. coord DEF COORD_244 Coordinate { point [
  5956. 0.73818898 -1.3779528 0.078740157,0.73818898 -1.3740157 0.078740157,
  5957. 0.63976378 -1.3779528 0.078740157,0.63976378 -1.3740157 0.078740157] }
  5958. coordIndex [
  5959. 3,0,1,-1,3,2,0,-1]
  5960. normalPerVertex TRUE
  5961. normal DEF NORM_244 Normal { vector [
  5962. 0 0 1,0 0 1,
  5963. 0 0 1,0 0 1] }
  5964. }
  5965. }
  5966. DEF SHAPE_245 Shape {
  5967. appearance USE APP_1
  5968. geometry DEF FACE_245 IndexedFaceSet {
  5969. coord DEF COORD_245 Coordinate { point [
  5970. -0.63976378 -1.3779528 0.078740157,-0.63976378 -1.3740157 0.078740157,
  5971. -0.73818898 -1.3779528 0.078740157,-0.73818898 -1.3740157 0.078740157] }
  5972. coordIndex [
  5973. 3,0,1,-1,3,2,0,-1]
  5974. normalPerVertex TRUE
  5975. normal DEF NORM_245 Normal { vector [
  5976. 0 0 1,0 0 1,
  5977. 0 0 1,0 0 1] }
  5978. }
  5979. }
  5980. DEF SHAPE_246 Shape {
  5981. appearance USE APP_1
  5982. geometry DEF FACE_246 IndexedFaceSet {
  5983. coord DEF COORD_246 Coordinate { point [
  5984. 0.54133858 -1.3779528 0.078740157,0.54133858 -1.3740157 0.078740157,
  5985. 0.44291339 -1.3779528 0.078740157,0.44291339 -1.3740157 0.078740157] }
  5986. coordIndex [
  5987. 3,0,1,-1,3,2,0,-1]
  5988. normalPerVertex TRUE
  5989. normal DEF NORM_246 Normal { vector [
  5990. 0 0 1,0 0 1,
  5991. 0 0 1,0 0 1] }
  5992. }
  5993. }
  5994. DEF SHAPE_247 Shape {
  5995. appearance USE APP_1
  5996. geometry DEF FACE_247 IndexedFaceSet {
  5997. coord DEF COORD_247 Coordinate { point [
  5998. -0.44291339 -1.3779528 0.078740157,-0.44291339 -1.3740157 0.078740157,
  5999. -0.54133858 -1.3779528 0.078740157,-0.54133858 -1.3740157 0.078740157] }
  6000. coordIndex [
  6001. 3,0,1,-1,3,2,0,-1]
  6002. normalPerVertex TRUE
  6003. normal DEF NORM_247 Normal { vector [
  6004. 0 0 1,0 0 1,
  6005. 0 0 1,0 0 1] }
  6006. }
  6007. }
  6008. DEF SHAPE_248 Shape {
  6009. appearance USE APP_1
  6010. geometry DEF FACE_248 IndexedFaceSet {
  6011. coord DEF COORD_248 Coordinate { point [
  6012. 0.34448819 -1.3779528 0.078740157,0.34448819 -1.3740157 0.078740157,
  6013. 0.24606299 -1.3779528 0.078740157,0.24606299 -1.3740157 0.078740157] }
  6014. coordIndex [
  6015. 3,0,1,-1,3,2,0,-1]
  6016. normalPerVertex TRUE
  6017. normal DEF NORM_248 Normal { vector [
  6018. 0 0 1,0 0 1,
  6019. 0 0 1,0 0 1] }
  6020. }
  6021. }
  6022. DEF SHAPE_249 Shape {
  6023. appearance USE APP_1
  6024. geometry DEF FACE_249 IndexedFaceSet {
  6025. coord DEF COORD_249 Coordinate { point [
  6026. -0.24606299 -1.3779528 0.078740157,-0.24606299 -1.3740157 0.078740157,
  6027. -0.34448819 -1.3779528 0.078740157,-0.34448819 -1.3740157 0.078740157] }
  6028. coordIndex [
  6029. 3,0,1,-1,3,2,0,-1]
  6030. normalPerVertex TRUE
  6031. normal DEF NORM_249 Normal { vector [
  6032. 0 0 1,0 0 1,
  6033. 0 0 1,0 0 1] }
  6034. }
  6035. }
  6036. DEF SHAPE_250 Shape {
  6037. appearance USE APP_1
  6038. geometry DEF FACE_250 IndexedFaceSet {
  6039. coord DEF COORD_250 Coordinate { point [
  6040. 0.1476378 -1.3779528 0.078740157,0.1476378 -1.3740157 0.078740157,
  6041. 0.049212598 -1.3779528 0.078740157,0.049212598 -1.3740157 0.078740157] }
  6042. coordIndex [
  6043. 3,0,1,-1,3,2,0,-1]
  6044. normalPerVertex TRUE
  6045. normal DEF NORM_250 Normal { vector [
  6046. 0 0 1,0 0 1,
  6047. 0 0 1,0 0 1] }
  6048. }
  6049. }
  6050. DEF SHAPE_251 Shape {
  6051. appearance USE APP_1
  6052. geometry DEF FACE_251 IndexedFaceSet {
  6053. coord DEF COORD_251 Coordinate { point [
  6054. -0.049212598 -1.3779528 0.078740157,-0.049212598 -1.3740157 0.078740157,
  6055. -0.1476378 -1.3779528 0.078740157,-0.1476378 -1.3740157 0.078740157] }
  6056. coordIndex [
  6057. 2,0,1,-1,3,2,1,-1]
  6058. normalPerVertex TRUE
  6059. normal DEF NORM_251 Normal { vector [
  6060. 0 0 1,0 0 1,
  6061. 0 0 1,0 0 1] }
  6062. }
  6063. }
  6064. DEF SHAPE_252 Shape {
  6065. appearance USE APP_1
  6066. geometry DEF FACE_252 IndexedFaceSet {
  6067. coord DEF COORD_252 Coordinate { point [
  6068. 1.3779528 1.1318898 0,1.269685 1.1318898 0,
  6069. 1.269685 1.0334646 0,1.2558202 1.1298963 0,
  6070. 1.2430787 1.1240774 0,1.2324926 1.1149046 0,
  6071. 1.2249197 1.1031208 0,1.2209734 1.0896808 0,
  6072. 1.2209734 1.0756735 0,1.2249197 1.0622335 0,
  6073. 1.2324926 1.0504498 0,1.2430787 1.0412769 0,
  6074. 1.2558202 1.035458 0,1.3779528 1.0334646 0] }
  6075. coordIndex [
  6076. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,11,2,12,-1,10,8,7,-1,
  6077. 10,9,8,-1,10,7,5,-1,10,5,2,-1,10,2,11,-1]
  6078. normalPerVertex TRUE
  6079. normal DEF NORM_252 Normal { vector [
  6080. 0 0 -1,0 0 -1,
  6081. 0 0 -1,0 0 -1,
  6082. 0 0 -1,0 0 -1,
  6083. 0 0 -1,0 0 -1,
  6084. 0 0 -1,0 0 -1,
  6085. 0 0 -1,0 0 -1,
  6086. 0 0 -1,0 0 -1] }
  6087. }
  6088. }
  6089. DEF SHAPE_253 Shape {
  6090. appearance USE APP_1
  6091. geometry DEF FACE_253 IndexedFaceSet {
  6092. coord DEF COORD_253 Coordinate { point [
  6093. 1.3779528 1.0334646 0,1.3779528 1.0334646 0.078740157,
  6094. 1.3779528 1.1318898 0.078740157,1.3779528 1.1318898 0] }
  6095. coordIndex [
  6096. 3,1,0,-1,3,2,1,-1]
  6097. normalPerVertex TRUE
  6098. normal DEF NORM_253 Normal { vector [
  6099. 1 0 0,1 0 0,
  6100. 1 0 0,1 0 0] }
  6101. }
  6102. }
  6103. DEF SHAPE_254 Shape {
  6104. appearance USE APP_1
  6105. geometry DEF FACE_254 IndexedFaceSet {
  6106. coord DEF COORD_254 Coordinate { point [
  6107. -1.0334646 -1.3779528 0,-1.0334646 -1.269685 0,
  6108. -1.1318898 -1.269685 0,-1.035458 -1.2558202 0,
  6109. -1.0412769 -1.2430787 0,-1.0504498 -1.2324926 0,
  6110. -1.0622335 -1.2249197 0,-1.0756735 -1.2209734 0,
  6111. -1.0896808 -1.2209734 0,-1.1031208 -1.2249197 0,
  6112. -1.1149046 -1.2324926 0,-1.1240774 -1.2430787 0,
  6113. -1.1298963 -1.2558202 0,-1.1318898 -1.3779528 0] }
  6114. coordIndex [
  6115. 5,4,3,-1,6,5,3,-1,2,1,0,-1,2,3,1,-1,2,7,6,-1,2,0,13,-1,2,6,3,-1,8,7,2,-1,
  6116. 11,2,12,-1,10,9,8,-1,10,8,2,-1,10,2,11,-1]
  6117. normalPerVertex TRUE
  6118. normal DEF NORM_254 Normal { vector [
  6119. 0 0 -1,0 0 -1,
  6120. 0 0 -1,0 0 -1,
  6121. 0 0 -1,0 0 -1,
  6122. 0 0 -1,0 0 -1,
  6123. 0 0 -1,0 0 -1,
  6124. 0 0 -1,0 0 -1,
  6125. 0 0 -1,0 0 -1] }
  6126. }
  6127. }
  6128. DEF SHAPE_255 Shape {
  6129. appearance USE APP_1
  6130. geometry DEF FACE_255 IndexedFaceSet {
  6131. coord DEF COORD_255 Coordinate { point [
  6132. -1.1318898 -1.3779528 0,-1.1318898 -1.3779528 0.078740157,
  6133. -1.0334646 -1.3779528 0.078740157,-1.0334646 -1.3779528 0] }
  6134. coordIndex [
  6135. 3,1,0,-1,3,2,1,-1]
  6136. normalPerVertex TRUE
  6137. normal DEF NORM_255 Normal { vector [
  6138. 0 -1 0,0 -1 0,
  6139. 0 -1 0,0 -1 0] }
  6140. }
  6141. }
  6142. DEF SHAPE_256 Shape {
  6143. appearance USE APP_1
  6144. geometry DEF FACE_256 IndexedFaceSet {
  6145. coord DEF COORD_256 Coordinate { point [
  6146. 1.3779528 0.93503937 0,1.269685 0.93503937 0,
  6147. 1.269685 0.83661417 0,1.2558202 0.93304591 0,
  6148. 1.2430787 0.92722704 0,1.2324926 0.91805417 0,
  6149. 1.2249197 0.90627042 0,1.2209734 0.89283045 0,
  6150. 1.2209734 0.87882309 0,1.2249197 0.86538312 0,
  6151. 1.2324926 0.85359937 0,1.2430787 0.8444265 0,
  6152. 1.2558202 0.83860763 0,1.3779528 0.83661417 0] }
  6153. coordIndex [
  6154. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,11,2,12,-1,10,8,7,-1,
  6155. 10,9,8,-1,10,7,5,-1,10,5,2,-1,10,2,11,-1]
  6156. normalPerVertex TRUE
  6157. normal DEF NORM_256 Normal { vector [
  6158. 0 0 -1,0 0 -1,
  6159. 0 0 -1,0 0 -1,
  6160. 0 0 -1,0 0 -1,
  6161. 0 0 -1,0 0 -1,
  6162. 0 0 -1,0 0 -1,
  6163. 0 0 -1,0 0 -1,
  6164. 0 0 -1,0 0 -1] }
  6165. }
  6166. }
  6167. DEF SHAPE_257 Shape {
  6168. appearance USE APP_1
  6169. geometry DEF FACE_257 IndexedFaceSet {
  6170. coord DEF COORD_257 Coordinate { point [
  6171. 1.3779528 0.83661417 0,1.3779528 0.83661417 0.078740157,
  6172. 1.3779528 0.93503937 0.078740157,1.3779528 0.93503937 0] }
  6173. coordIndex [
  6174. 3,1,0,-1,3,2,1,-1]
  6175. normalPerVertex TRUE
  6176. normal DEF NORM_257 Normal { vector [
  6177. 1 0 0,1 0 0,
  6178. 1 0 0,1 0 0] }
  6179. }
  6180. }
  6181. DEF SHAPE_258 Shape {
  6182. appearance USE APP_1
  6183. geometry DEF FACE_258 IndexedFaceSet {
  6184. coord DEF COORD_258 Coordinate { point [
  6185. -0.83661417 -1.3779528 0,-0.83661417 -1.269685 0,
  6186. -0.93503937 -1.269685 0,-0.83860763 -1.2558202 0,
  6187. -0.8444265 -1.2430787 0,-0.85359937 -1.2324926 0,
  6188. -0.86538312 -1.2249197 0,-0.87882309 -1.2209734 0,
  6189. -0.89283045 -1.2209734 0,-0.90627042 -1.2249197 0,
  6190. -0.91805417 -1.2324926 0,-0.92722704 -1.2430787 0,
  6191. -0.93304591 -1.2558202 0,-0.93503937 -1.3779528 0] }
  6192. coordIndex [
  6193. 1,0,13,-1,5,4,3,-1,7,6,5,-1,2,3,1,-1,2,1,13,-1,2,5,3,-1,8,7,5,-1,11,2,12,-1,
  6194. 10,9,8,-1,10,5,2,-1,10,8,5,-1,10,2,11,-1]
  6195. normalPerVertex TRUE
  6196. normal DEF NORM_258 Normal { vector [
  6197. 0 0 -1,0 0 -1,
  6198. 0 0 -1,0 0 -1,
  6199. 0 0 -1,0 0 -1,
  6200. 0 0 -1,0 0 -1,
  6201. 0 0 -1,0 0 -1,
  6202. 0 0 -1,0 0 -1,
  6203. 0 0 -1,0 0 -1] }
  6204. }
  6205. }
  6206. DEF SHAPE_259 Shape {
  6207. appearance USE APP_1
  6208. geometry DEF FACE_259 IndexedFaceSet {
  6209. coord DEF COORD_259 Coordinate { point [
  6210. -0.93503937 -1.3779528 0,-0.93503937 -1.3779528 0.078740157,
  6211. -0.83661417 -1.3779528 0.078740157,-0.83661417 -1.3779528 0] }
  6212. coordIndex [
  6213. 3,1,0,-1,3,2,1,-1]
  6214. normalPerVertex TRUE
  6215. normal DEF NORM_259 Normal { vector [
  6216. 0 -1 0,0 -1 0,
  6217. 0 -1 0,0 -1 0] }
  6218. }
  6219. }
  6220. DEF SHAPE_260 Shape {
  6221. appearance USE APP_1
  6222. geometry DEF FACE_260 IndexedFaceSet {
  6223. coord DEF COORD_260 Coordinate { point [
  6224. 1.3779528 0.73818898 0,1.269685 0.73818898 0,
  6225. 1.269685 0.63976378 0,1.2558202 0.73619552 0,
  6226. 1.2430787 0.73037665 0,1.2324926 0.72120378 0,
  6227. 1.2249197 0.70942003 0,1.2209734 0.69598006 0,
  6228. 1.2209734 0.68197269 0,1.2249197 0.66853273 0,
  6229. 1.2324926 0.65674898 0,1.2430787 0.64757611 0,
  6230. 1.2558202 0.64175724 0,1.3779528 0.63976378 0] }
  6231. coordIndex [
  6232. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,8,7,5,-1,11,2,12,-1,
  6233. 10,9,8,-1,10,2,11,-1,10,5,2,-1,10,8,5,-1]
  6234. normalPerVertex TRUE
  6235. normal DEF NORM_260 Normal { vector [
  6236. 0 0 -1,0 0 -1,
  6237. 0 0 -1,0 0 -1,
  6238. 0 0 -1,0 0 -1,
  6239. 0 0 -1,0 0 -1,
  6240. 0 0 -1,0 0 -1,
  6241. 0 0 -1,0 0 -1,
  6242. 0 0 -1,0 0 -1] }
  6243. }
  6244. }
  6245. DEF SHAPE_261 Shape {
  6246. appearance USE APP_1
  6247. geometry DEF FACE_261 IndexedFaceSet {
  6248. coord DEF COORD_261 Coordinate { point [
  6249. 1.3779528 0.63976378 0,1.3779528 0.63976378 0.078740157,
  6250. 1.3779528 0.73818898 0.078740157,1.3779528 0.73818898 0] }
  6251. coordIndex [
  6252. 3,1,0,-1,3,2,1,-1]
  6253. normalPerVertex TRUE
  6254. normal DEF NORM_261 Normal { vector [
  6255. 1 0 0,1 0 0,
  6256. 1 0 0,1 0 0] }
  6257. }
  6258. }
  6259. DEF SHAPE_262 Shape {
  6260. appearance USE APP_1
  6261. geometry DEF FACE_262 IndexedFaceSet {
  6262. coord DEF COORD_262 Coordinate { point [
  6263. -0.63976378 -1.3779528 0,-0.63976378 -1.269685 0,
  6264. -0.73818898 -1.269685 0,-0.64175724 -1.2558202 0,
  6265. -0.64757611 -1.2430787 0,-0.65674898 -1.2324926 0,
  6266. -0.66853273 -1.2249197 0,-0.68197269 -1.2209734 0,
  6267. -0.69598006 -1.2209734 0,-0.70942003 -1.2249197 0,
  6268. -0.72120378 -1.2324926 0,-0.73037665 -1.2430787 0,
  6269. -0.73619552 -1.2558202 0,-0.73818898 -1.3779528 0] }
  6270. coordIndex [
  6271. 1,0,13,-1,4,3,1,-1,5,4,1,-1,7,6,5,-1,2,1,13,-1,8,7,5,-1,12,1,2,-1,10,9,8,-1,
  6272. 10,12,11,-1,10,5,1,-1,10,8,5,-1,10,1,12,-1]
  6273. normalPerVertex TRUE
  6274. normal DEF NORM_262 Normal { vector [
  6275. 0 0 -1,0 0 -1,
  6276. 0 0 -1,0 0 -1,
  6277. 0 0 -1,0 0 -1,
  6278. 0 0 -1,0 0 -1,
  6279. 0 0 -1,0 0 -1,
  6280. 0 0 -1,0 0 -1,
  6281. 0 0 -1,0 0 -1] }
  6282. }
  6283. }
  6284. DEF SHAPE_263 Shape {
  6285. appearance USE APP_1
  6286. geometry DEF FACE_263 IndexedFaceSet {
  6287. coord DEF COORD_263 Coordinate { point [
  6288. -0.73818898 -1.3779528 0,-0.73818898 -1.3779528 0.078740157,
  6289. -0.63976378 -1.3779528 0.078740157,-0.63976378 -1.3779528 0] }
  6290. coordIndex [
  6291. 3,1,0,-1,3,2,1,-1]
  6292. normalPerVertex TRUE
  6293. normal DEF NORM_263 Normal { vector [
  6294. 0 -1 0,0 -1 0,
  6295. 0 -1 0,0 -1 0] }
  6296. }
  6297. }
  6298. DEF SHAPE_264 Shape {
  6299. appearance USE APP_1
  6300. geometry DEF FACE_264 IndexedFaceSet {
  6301. coord DEF COORD_264 Coordinate { point [
  6302. 1.3779528 0.54133858 0,1.269685 0.54133858 0,
  6303. 1.269685 0.44291339 0,1.2558202 0.53934513 0,
  6304. 1.2430787 0.53352626 0,1.2324926 0.52435338 0,
  6305. 1.2249197 0.51256964 0,1.2209734 0.49912967 0,
  6306. 1.2209734 0.4851223 0,1.2249197 0.47168233 0,
  6307. 1.2324926 0.45989859 0,1.2430787 0.45072571 0,
  6308. 1.2558202 0.44490684 0,1.3779528 0.44291339 0] }
  6309. coordIndex [
  6310. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,8,7,5,-1,11,2,12,-1,
  6311. 10,9,8,-1,10,2,11,-1,10,5,2,-1,10,8,5,-1]
  6312. normalPerVertex TRUE
  6313. normal DEF NORM_264 Normal { vector [
  6314. 0 0 -1,0 0 -1,
  6315. 0 0 -1,0 0 -1,
  6316. 0 0 -1,0 0 -1,
  6317. 0 0 -1,0 0 -1,
  6318. 0 0 -1,0 0 -1,
  6319. 0 0 -1,0 0 -1,
  6320. 0 0 -1,0 0 -1] }
  6321. }
  6322. }
  6323. DEF SHAPE_265 Shape {
  6324. appearance USE APP_1
  6325. geometry DEF FACE_265 IndexedFaceSet {
  6326. coord DEF COORD_265 Coordinate { point [
  6327. 1.3779528 0.44291339 0,1.3779528 0.44291339 0.078740157,
  6328. 1.3779528 0.54133858 0.078740157,1.3779528 0.54133858 0] }
  6329. coordIndex [
  6330. 3,1,0,-1,3,2,1,-1]
  6331. normalPerVertex TRUE
  6332. normal DEF NORM_265 Normal { vector [
  6333. 1 0 0,1 0 0,
  6334. 1 0 0,1 0 0] }
  6335. }
  6336. }
  6337. DEF SHAPE_266 Shape {
  6338. appearance USE APP_1
  6339. geometry DEF FACE_266 IndexedFaceSet {
  6340. coord DEF COORD_266 Coordinate { point [
  6341. -0.44291339 -1.3779528 0,-0.44291339 -1.269685 0,
  6342. -0.54133858 -1.269685 0,-0.44490684 -1.2558202 0,
  6343. -0.45072571 -1.2430787 0,-0.45989859 -1.2324926 0,
  6344. -0.47168233 -1.2249197 0,-0.4851223 -1.2209734 0,
  6345. -0.49912967 -1.2209734 0,-0.51256964 -1.2249197 0,
  6346. -0.52435338 -1.2324926 0,-0.53352626 -1.2430787 0,
  6347. -0.53934513 -1.2558202 0,-0.54133858 -1.3779528 0] }
  6348. coordIndex [
  6349. 5,3,1,-1,5,4,3,-1,2,1,0,-1,2,0,13,-1,8,6,5,-1,8,7,6,-1,8,5,1,-1,12,1,2,-1,
  6350. 10,9,8,-1,10,12,11,-1,10,8,1,-1,10,1,12,-1]
  6351. normalPerVertex TRUE
  6352. normal DEF NORM_266 Normal { vector [
  6353. 0 0 -1,0 0 -1,
  6354. 0 0 -1,0 0 -1,
  6355. 0 0 -1,0 0 -1,
  6356. 0 0 -1,0 0 -1,
  6357. 0 0 -1,0 0 -1,
  6358. 0 0 -1,0 0 -1,
  6359. 0 0 -1,0 0 -1] }
  6360. }
  6361. }
  6362. DEF SHAPE_267 Shape {
  6363. appearance USE APP_1
  6364. geometry DEF FACE_267 IndexedFaceSet {
  6365. coord DEF COORD_267 Coordinate { point [
  6366. -0.54133858 -1.3779528 0,-0.54133858 -1.3779528 0.078740157,
  6367. -0.44291339 -1.3779528 0.078740157,-0.44291339 -1.3779528 0] }
  6368. coordIndex [
  6369. 3,1,0,-1,3,2,1,-1]
  6370. normalPerVertex TRUE
  6371. normal DEF NORM_267 Normal { vector [
  6372. 0 -1 0,0 -1 0,
  6373. 0 -1 0,0 -1 0] }
  6374. }
  6375. }
  6376. DEF SHAPE_268 Shape {
  6377. appearance USE APP_1
  6378. geometry DEF FACE_268 IndexedFaceSet {
  6379. coord DEF COORD_268 Coordinate { point [
  6380. 1.3779528 0.34448819 0,1.269685 0.34448819 0,
  6381. 1.269685 0.24606299 0,1.2558202 0.34249473 0,
  6382. 1.2430787 0.33667586 0,1.2324926 0.32750299 0,
  6383. 1.2249197 0.31571924 0,1.2209734 0.30227927 0,
  6384. 1.2209734 0.28827191 0,1.2249197 0.27483194 0,
  6385. 1.2324926 0.26304819 0,1.2430787 0.25387532 0,
  6386. 1.2558202 0.24805645 0,1.3779528 0.24606299 0] }
  6387. coordIndex [
  6388. 5,3,1,-1,5,4,3,-1,7,6,5,-1,7,5,1,-1,2,1,0,-1,2,0,13,-1,12,7,1,-1,12,1,2,-1,
  6389. 10,8,7,-1,10,9,8,-1,10,12,11,-1,10,7,12,-1]
  6390. normalPerVertex TRUE
  6391. normal DEF NORM_268 Normal { vector [
  6392. 0 0 -1,0 0 -1,
  6393. 0 0 -1,0 0 -1,
  6394. 0 0 -1,0 0 -1,
  6395. 0 0 -1,0 0 -1,
  6396. 0 0 -1,0 0 -1,
  6397. 0 0 -1,0 0 -1,
  6398. 0 0 -1,0 0 -1] }
  6399. }
  6400. }
  6401. DEF SHAPE_269 Shape {
  6402. appearance USE APP_1
  6403. geometry DEF FACE_269 IndexedFaceSet {
  6404. coord DEF COORD_269 Coordinate { point [
  6405. 1.3779528 0.24606299 0,1.3779528 0.24606299 0.078740157,
  6406. 1.3779528 0.34448819 0.078740157,1.3779528 0.34448819 0] }
  6407. coordIndex [
  6408. 3,1,0,-1,3,2,1,-1]
  6409. normalPerVertex TRUE
  6410. normal DEF NORM_269 Normal { vector [
  6411. 1 0 0,1 0 0,
  6412. 1 0 0,1 0 0] }
  6413. }
  6414. }
  6415. DEF SHAPE_270 Shape {
  6416. appearance USE APP_1
  6417. geometry DEF FACE_270 IndexedFaceSet {
  6418. coord DEF COORD_270 Coordinate { point [
  6419. -0.24606299 -1.3779528 0,-0.24606299 -1.269685 0,
  6420. -0.34448819 -1.269685 0,-0.24805645 -1.2558202 0,
  6421. -0.25387532 -1.2430787 0,-0.26304819 -1.2324926 0,
  6422. -0.27483194 -1.2249197 0,-0.28827191 -1.2209734 0,
  6423. -0.30227927 -1.2209734 0,-0.31571924 -1.2249197 0,
  6424. -0.32750299 -1.2324926 0,-0.33667586 -1.2430787 0,
  6425. -0.34249473 -1.2558202 0,-0.34448819 -1.3779528 0] }
  6426. coordIndex [
  6427. 1,0,13,-1,4,3,1,-1,5,4,1,-1,7,6,5,-1,2,1,13,-1,8,7,5,-1,12,1,2,-1,10,9,8,-1,
  6428. 10,12,11,-1,10,5,1,-1,10,8,5,-1,10,1,12,-1]
  6429. normalPerVertex TRUE
  6430. normal DEF NORM_270 Normal { vector [
  6431. 0 0 -1,0 0 -1,
  6432. 0 0 -1,0 0 -1,
  6433. 0 0 -1,0 0 -1,
  6434. 0 0 -1,0 0 -1,
  6435. 0 0 -1,0 0 -1,
  6436. 0 0 -1,0 0 -1,
  6437. 0 0 -1,0 0 -1] }
  6438. }
  6439. }
  6440. DEF SHAPE_271 Shape {
  6441. appearance USE APP_1
  6442. geometry DEF FACE_271 IndexedFaceSet {
  6443. coord DEF COORD_271 Coordinate { point [
  6444. -0.34448819 -1.3779528 0,-0.34448819 -1.3779528 0.078740157,
  6445. -0.24606299 -1.3779528 0.078740157,-0.24606299 -1.3779528 0] }
  6446. coordIndex [
  6447. 3,1,0,-1,3,2,1,-1]
  6448. normalPerVertex TRUE
  6449. normal DEF NORM_271 Normal { vector [
  6450. 0 -1 0,0 -1 0,
  6451. 0 -1 0,0 -1 0] }
  6452. }
  6453. }
  6454. DEF SHAPE_272 Shape {
  6455. appearance USE APP_1
  6456. geometry DEF FACE_272 IndexedFaceSet {
  6457. coord DEF COORD_272 Coordinate { point [
  6458. 1.3779528 0.1476378 0,1.269685 0.1476378 0,
  6459. 1.269685 0.049212598 0,1.2558202 0.14564434 0,
  6460. 1.2430787 0.13982547 0,1.2324926 0.1306526 0,
  6461. 1.2249197 0.11886885 0,1.2209734 0.10542888 0,
  6462. 1.2209734 0.091421514 0,1.2249197 0.077981545 0,
  6463. 1.2324926 0.066197799 0,1.2430787 0.057024925 0,
  6464. 1.2558202 0.051206054 0,1.3779528 0.049212598 0] }
  6465. coordIndex [
  6466. 1,0,13,-1,5,3,1,-1,5,4,3,-1,7,6,5,-1,2,1,13,-1,8,7,5,-1,10,9,8,-1,10,12,11,-1,
  6467. 10,2,12,-1,10,5,1,-1,10,1,2,-1,10,8,5,-1]
  6468. normalPerVertex TRUE
  6469. normal DEF NORM_272 Normal { vector [
  6470. 0 0 -1,0 0 -1,
  6471. 0 0 -1,0 0 -1,
  6472. 0 0 -1,0 0 -1,
  6473. 0 0 -1,0 0 -1,
  6474. 0 0 -1,0 0 -1,
  6475. 0 0 -1,0 0 -1,
  6476. 0 0 -1,0 0 -1] }
  6477. }
  6478. }
  6479. DEF SHAPE_273 Shape {
  6480. appearance USE APP_1
  6481. geometry DEF FACE_273 IndexedFaceSet {
  6482. coord DEF COORD_273 Coordinate { point [
  6483. 1.3779528 0.049212598 0,1.3779528 0.049212598 0.078740157,
  6484. 1.3779528 0.1476378 0.078740157,1.3779528 0.1476378 0] }
  6485. coordIndex [
  6486. 2,1,0,-1,3,2,0,-1]
  6487. normalPerVertex TRUE
  6488. normal DEF NORM_273 Normal { vector [
  6489. 1 0 0,1 0 0,
  6490. 1 0 0,1 0 0] }
  6491. }
  6492. }
  6493. DEF SHAPE_274 Shape {
  6494. appearance USE APP_1
  6495. geometry DEF FACE_274 IndexedFaceSet {
  6496. coord DEF COORD_274 Coordinate { point [
  6497. -0.049212598 -1.3779528 0,-0.049212598 -1.269685 0,
  6498. -0.1476378 -1.269685 0,-0.051206054 -1.2558202 0,
  6499. -0.057024925 -1.2430787 0,-0.066197799 -1.2324926 0,
  6500. -0.077981545 -1.2249197 0,-0.091421514 -1.2209734 0,
  6501. -0.10542888 -1.2209734 0,-0.11886885 -1.2249197 0,
  6502. -0.1306526 -1.2324926 0,-0.13982547 -1.2430787 0,
  6503. -0.14564434 -1.2558202 0,-0.1476378 -1.3779528 0] }
  6504. coordIndex [
  6505. 1,0,13,-1,5,4,3,-1,7,6,5,-1,2,1,13,-1,8,7,5,-1,11,3,1,-1,11,2,12,-1,11,1,2,-1,
  6506. 10,9,8,-1,10,5,3,-1,10,8,5,-1,10,3,11,-1]
  6507. normalPerVertex TRUE
  6508. normal DEF NORM_274 Normal { vector [
  6509. 0 0 -1,0 0 -1,
  6510. 0 0 -1,0 0 -1,
  6511. 0 0 -1,0 0 -1,
  6512. 0 0 -1,0 0 -1,
  6513. 0 0 -1,0 0 -1,
  6514. 0 0 -1,0 0 -1,
  6515. 0 0 -1,0 0 -1] }
  6516. }
  6517. }
  6518. DEF SHAPE_275 Shape {
  6519. appearance USE APP_1
  6520. geometry DEF FACE_275 IndexedFaceSet {
  6521. coord DEF COORD_275 Coordinate { point [
  6522. -0.1476378 -1.3779528 0,-0.1476378 -1.3779528 0.078740157,
  6523. -0.049212598 -1.3779528 0.078740157,-0.049212598 -1.3779528 0] }
  6524. coordIndex [
  6525. 3,1,0,-1,3,2,1,-1]
  6526. normalPerVertex TRUE
  6527. normal DEF NORM_275 Normal { vector [
  6528. 0 -1 0,0 -1 0,
  6529. 0 -1 0,0 -1 0] }
  6530. }
  6531. }
  6532. DEF SHAPE_276 Shape {
  6533. appearance USE APP_1
  6534. geometry DEF FACE_276 IndexedFaceSet {
  6535. coord DEF COORD_276 Coordinate { point [
  6536. 1.3779528 -0.049212598 0,1.269685 -0.049212598 0,
  6537. 1.269685 -0.1476378 0,1.2558202 -0.051206054 0,
  6538. 1.2430787 -0.057024925 0,1.2324926 -0.066197799 0,
  6539. 1.2249197 -0.077981545 0,1.2209734 -0.091421514 0,
  6540. 1.2209734 -0.10542888 0,1.2249197 -0.11886885 0,
  6541. 1.2324926 -0.1306526 0,1.2430787 -0.13982547 0,
  6542. 1.2558202 -0.14564434 0,1.3779528 -0.1476378 0] }
  6543. coordIndex [
  6544. 1,0,13,-1,5,3,1,-1,5,4,3,-1,7,6,5,-1,2,1,13,-1,8,7,5,-1,10,9,8,-1,10,12,11,-1,
  6545. 10,2,12,-1,10,5,1,-1,10,1,2,-1,10,8,5,-1]
  6546. normalPerVertex TRUE
  6547. normal DEF NORM_276 Normal { vector [
  6548. 0 0 -1,0 0 -1,
  6549. 0 0 -1,0 0 -1,
  6550. 0 0 -1,0 0 -1,
  6551. 0 0 -1,0 0 -1,
  6552. 0 0 -1,0 0 -1,
  6553. 0 0 -1,0 0 -1,
  6554. 0 0 -1,0 0 -1] }
  6555. }
  6556. }
  6557. DEF SHAPE_277 Shape {
  6558. appearance USE APP_1
  6559. geometry DEF FACE_277 IndexedFaceSet {
  6560. coord DEF COORD_277 Coordinate { point [
  6561. 1.3779528 -0.1476378 0,1.3779528 -0.1476378 0.078740157,
  6562. 1.3779528 -0.049212598 0.078740157,1.3779528 -0.049212598 0] }
  6563. coordIndex [
  6564. 3,1,0,-1,3,2,1,-1]
  6565. normalPerVertex TRUE
  6566. normal DEF NORM_277 Normal { vector [
  6567. 1 0 0,1 0 0,
  6568. 1 0 0,1 0 0] }
  6569. }
  6570. }
  6571. DEF SHAPE_278 Shape {
  6572. appearance USE APP_1
  6573. geometry DEF FACE_278 IndexedFaceSet {
  6574. coord DEF COORD_278 Coordinate { point [
  6575. 0.1476378 -1.3779528 0,0.1476378 -1.269685 0,
  6576. 0.049212598 -1.269685 0,0.14564434 -1.2558202 0,
  6577. 0.13982547 -1.2430787 0,0.1306526 -1.2324926 0,
  6578. 0.11886885 -1.2249197 0,0.10542888 -1.2209734 0,
  6579. 0.091421514 -1.2209734 0,0.077981545 -1.2249197 0,
  6580. 0.066197799 -1.2324926 0,0.057024925 -1.2430787 0,
  6581. 0.051206054 -1.2558202 0,0.049212598 -1.3779528 0] }
  6582. coordIndex [
  6583. 1,0,13,-1,5,4,3,-1,7,6,5,-1,2,3,1,-1,2,1,13,-1,2,5,3,-1,8,7,5,-1,10,9,8,-1,
  6584. 10,12,11,-1,10,2,12,-1,10,5,2,-1,10,8,5,-1]
  6585. normalPerVertex TRUE
  6586. normal DEF NORM_278 Normal { vector [
  6587. 0 0 -1,0 0 -1,
  6588. 0 0 -1,0 0 -1,
  6589. 0 0 -1,0 0 -1,
  6590. 0 0 -1,0 0 -1,
  6591. 0 0 -1,0 0 -1,
  6592. 0 0 -1,0 0 -1,
  6593. 0 0 -1,0 0 -1] }
  6594. }
  6595. }
  6596. DEF SHAPE_279 Shape {
  6597. appearance USE APP_1
  6598. geometry DEF FACE_279 IndexedFaceSet {
  6599. coord DEF COORD_279 Coordinate { point [
  6600. 0.049212598 -1.3779528 0,0.049212598 -1.3779528 0.078740157,
  6601. 0.1476378 -1.3779528 0.078740157,0.1476378 -1.3779528 0] }
  6602. coordIndex [
  6603. 2,1,0,-1,3,2,0,-1]
  6604. normalPerVertex TRUE
  6605. normal DEF NORM_279 Normal { vector [
  6606. 0 -1 0,0 -1 0,
  6607. 0 -1 0,0 -1 0] }
  6608. }
  6609. }
  6610. DEF SHAPE_280 Shape {
  6611. appearance USE APP_1
  6612. geometry DEF FACE_280 IndexedFaceSet {
  6613. coord DEF COORD_280 Coordinate { point [
  6614. 1.3779528 -0.24606299 0,1.269685 -0.24606299 0,
  6615. 1.269685 -0.34448819 0,1.2558202 -0.24805645 0,
  6616. 1.2430787 -0.25387532 0,1.2324926 -0.26304819 0,
  6617. 1.2249197 -0.27483194 0,1.2209734 -0.28827191 0,
  6618. 1.2209734 -0.30227927 0,1.2249197 -0.31571924 0,
  6619. 1.2324926 -0.32750299 0,1.2430787 -0.33667586 0,
  6620. 1.2558202 -0.34249473 0,1.3779528 -0.34448819 0] }
  6621. coordIndex [
  6622. 5,3,1,-1,5,4,3,-1,7,6,5,-1,7,5,1,-1,2,1,0,-1,2,0,13,-1,12,7,1,-1,12,1,2,-1,
  6623. 10,8,7,-1,10,9,8,-1,10,12,11,-1,10,7,12,-1]
  6624. normalPerVertex TRUE
  6625. normal DEF NORM_280 Normal { vector [
  6626. 0 0 -1,0 0 -1,
  6627. 0 0 -1,0 0 -1,
  6628. 0 0 -1,0 0 -1,
  6629. 0 0 -1,0 0 -1,
  6630. 0 0 -1,0 0 -1,
  6631. 0 0 -1,0 0 -1,
  6632. 0 0 -1,0 0 -1] }
  6633. }
  6634. }
  6635. DEF SHAPE_281 Shape {
  6636. appearance USE APP_1
  6637. geometry DEF FACE_281 IndexedFaceSet {
  6638. coord DEF COORD_281 Coordinate { point [
  6639. 1.3779528 -0.34448819 0,1.3779528 -0.34448819 0.078740157,
  6640. 1.3779528 -0.24606299 0.078740157,1.3779528 -0.24606299 0] }
  6641. coordIndex [
  6642. 3,1,0,-1,3,2,1,-1]
  6643. normalPerVertex TRUE
  6644. normal DEF NORM_281 Normal { vector [
  6645. 1 0 0,1 0 0,
  6646. 1 0 0,1 0 0] }
  6647. }
  6648. }
  6649. DEF SHAPE_282 Shape {
  6650. appearance USE APP_1
  6651. geometry DEF FACE_282 IndexedFaceSet {
  6652. coord DEF COORD_282 Coordinate { point [
  6653. 0.34448819 -1.3779528 0,0.34448819 -1.269685 0,
  6654. 0.24606299 -1.269685 0,0.34249473 -1.2558202 0,
  6655. 0.33667586 -1.2430787 0,0.32750299 -1.2324926 0,
  6656. 0.31571924 -1.2249197 0,0.30227927 -1.2209734 0,
  6657. 0.28827191 -1.2209734 0,0.27483194 -1.2249197 0,
  6658. 0.26304819 -1.2324926 0,0.25387532 -1.2430787 0,
  6659. 0.24805645 -1.2558202 0,0.24606299 -1.3779528 0] }
  6660. coordIndex [
  6661. 1,0,13,-1,4,3,1,-1,5,4,1,-1,7,6,5,-1,2,1,13,-1,8,7,5,-1,12,1,2,-1,10,9,8,-1,
  6662. 10,12,11,-1,10,5,1,-1,10,8,5,-1,10,1,12,-1]
  6663. normalPerVertex TRUE
  6664. normal DEF NORM_282 Normal { vector [
  6665. 0 0 -1,0 0 -1,
  6666. 0 0 -1,0 0 -1,
  6667. 0 0 -1,0 0 -1,
  6668. 0 0 -1,0 0 -1,
  6669. 0 0 -1,0 0 -1,
  6670. 0 0 -1,0 0 -1,
  6671. 0 0 -1,0 0 -1] }
  6672. }
  6673. }
  6674. DEF SHAPE_283 Shape {
  6675. appearance USE APP_1
  6676. geometry DEF FACE_283 IndexedFaceSet {
  6677. coord DEF COORD_283 Coordinate { point [
  6678. 0.24606299 -1.3779528 0,0.24606299 -1.3779528 0.078740157,
  6679. 0.34448819 -1.3779528 0.078740157,0.34448819 -1.3779528 0] }
  6680. coordIndex [
  6681. 3,1,0,-1,3,2,1,-1]
  6682. normalPerVertex TRUE
  6683. normal DEF NORM_283 Normal { vector [
  6684. 0 -1 0,0 -1 0,
  6685. 0 -1 0,0 -1 0] }
  6686. }
  6687. }
  6688. DEF SHAPE_284 Shape {
  6689. appearance USE APP_1
  6690. geometry DEF FACE_284 IndexedFaceSet {
  6691. coord DEF COORD_284 Coordinate { point [
  6692. 1.3779528 -0.44291339 0,1.269685 -0.44291339 0,
  6693. 1.269685 -0.54133858 0,1.2558202 -0.44490684 0,
  6694. 1.2430787 -0.45072571 0,1.2324926 -0.45989859 0,
  6695. 1.2249197 -0.47168233 0,1.2209734 -0.4851223 0,
  6696. 1.2209734 -0.49912967 0,1.2249197 -0.51256964 0,
  6697. 1.2324926 -0.52435338 0,1.2430787 -0.53352626 0,
  6698. 1.2558202 -0.53934513 0,1.3779528 -0.54133858 0] }
  6699. coordIndex [
  6700. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,8,7,5,-1,11,2,12,-1,
  6701. 10,9,8,-1,10,2,11,-1,10,5,2,-1,10,8,5,-1]
  6702. normalPerVertex TRUE
  6703. normal DEF NORM_284 Normal { vector [
  6704. 0 0 -1,0 0 -1,
  6705. 0 0 -1,0 0 -1,
  6706. 0 0 -1,0 0 -1,
  6707. 0 0 -1,0 0 -1,
  6708. 0 0 -1,0 0 -1,
  6709. 0 0 -1,0 0 -1,
  6710. 0 0 -1,0 0 -1] }
  6711. }
  6712. }
  6713. DEF SHAPE_285 Shape {
  6714. appearance USE APP_1
  6715. geometry DEF FACE_285 IndexedFaceSet {
  6716. coord DEF COORD_285 Coordinate { point [
  6717. 1.3779528 -0.54133858 0,1.3779528 -0.54133858 0.078740157,
  6718. 1.3779528 -0.44291339 0.078740157,1.3779528 -0.44291339 0] }
  6719. coordIndex [
  6720. 3,1,0,-1,3,2,1,-1]
  6721. normalPerVertex TRUE
  6722. normal DEF NORM_285 Normal { vector [
  6723. 1 0 0,1 0 0,
  6724. 1 0 0,1 0 0] }
  6725. }
  6726. }
  6727. DEF SHAPE_286 Shape {
  6728. appearance USE APP_1
  6729. geometry DEF FACE_286 IndexedFaceSet {
  6730. coord DEF COORD_286 Coordinate { point [
  6731. 0.54133858 -1.3779528 0,0.54133858 -1.269685 0,
  6732. 0.44291339 -1.269685 0,0.53934513 -1.2558202 0,
  6733. 0.53352626 -1.2430787 0,0.52435338 -1.2324926 0,
  6734. 0.51256964 -1.2249197 0,0.49912967 -1.2209734 0,
  6735. 0.4851223 -1.2209734 0,0.47168233 -1.2249197 0,
  6736. 0.45989859 -1.2324926 0,0.45072571 -1.2430787 0,
  6737. 0.44490684 -1.2558202 0,0.44291339 -1.3779528 0] }
  6738. coordIndex [
  6739. 5,3,1,-1,5,4,3,-1,2,1,0,-1,2,0,13,-1,8,6,5,-1,8,7,6,-1,8,5,1,-1,12,1,2,-1,
  6740. 10,9,8,-1,10,12,11,-1,10,8,1,-1,10,1,12,-1]
  6741. normalPerVertex TRUE
  6742. normal DEF NORM_286 Normal { vector [
  6743. 0 0 -1,0 0 -1,
  6744. 0 0 -1,0 0 -1,
  6745. 0 0 -1,0 0 -1,
  6746. 0 0 -1,0 0 -1,
  6747. 0 0 -1,0 0 -1,
  6748. 0 0 -1,0 0 -1,
  6749. 0 0 -1,0 0 -1] }
  6750. }
  6751. }
  6752. DEF SHAPE_287 Shape {
  6753. appearance USE APP_1
  6754. geometry DEF FACE_287 IndexedFaceSet {
  6755. coord DEF COORD_287 Coordinate { point [
  6756. 0.44291339 -1.3779528 0,0.44291339 -1.3779528 0.078740157,
  6757. 0.54133858 -1.3779528 0.078740157,0.54133858 -1.3779528 0] }
  6758. coordIndex [
  6759. 3,1,0,-1,3,2,1,-1]
  6760. normalPerVertex TRUE
  6761. normal DEF NORM_287 Normal { vector [
  6762. 0 -1 0,0 -1 0,
  6763. 0 -1 0,0 -1 0] }
  6764. }
  6765. }
  6766. DEF SHAPE_288 Shape {
  6767. appearance USE APP_1
  6768. geometry DEF FACE_288 IndexedFaceSet {
  6769. coord DEF COORD_288 Coordinate { point [
  6770. 1.3779528 -0.63976378 0,1.269685 -0.63976378 0,
  6771. 1.269685 -0.73818898 0,1.2558202 -0.64175724 0,
  6772. 1.2430787 -0.64757611 0,1.2324926 -0.65674898 0,
  6773. 1.2249197 -0.66853273 0,1.2209734 -0.68197269 0,
  6774. 1.2209734 -0.69598006 0,1.2249197 -0.70942003 0,
  6775. 1.2324926 -0.72120378 0,1.2430787 -0.73037665 0,
  6776. 1.2558202 -0.73619552 0,1.3779528 -0.73818898 0] }
  6777. coordIndex [
  6778. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,8,7,5,-1,11,2,12,-1,
  6779. 10,9,8,-1,10,2,11,-1,10,5,2,-1,10,8,5,-1]
  6780. normalPerVertex TRUE
  6781. normal DEF NORM_288 Normal { vector [
  6782. 0 0 -1,0 0 -1,
  6783. 0 0 -1,0 0 -1,
  6784. 0 0 -1,0 0 -1,
  6785. 0 0 -1,0 0 -1,
  6786. 0 0 -1,0 0 -1,
  6787. 0 0 -1,0 0 -1,
  6788. 0 0 -1,0 0 -1] }
  6789. }
  6790. }
  6791. DEF SHAPE_289 Shape {
  6792. appearance USE APP_1
  6793. geometry DEF FACE_289 IndexedFaceSet {
  6794. coord DEF COORD_289 Coordinate { point [
  6795. 1.3779528 -0.73818898 0,1.3779528 -0.73818898 0.078740157,
  6796. 1.3779528 -0.63976378 0.078740157,1.3779528 -0.63976378 0] }
  6797. coordIndex [
  6798. 3,1,0,-1,3,2,1,-1]
  6799. normalPerVertex TRUE
  6800. normal DEF NORM_289 Normal { vector [
  6801. 1 0 0,1 0 0,
  6802. 1 0 0,1 0 0] }
  6803. }
  6804. }
  6805. DEF SHAPE_290 Shape {
  6806. appearance USE APP_1
  6807. geometry DEF FACE_290 IndexedFaceSet {
  6808. coord DEF COORD_290 Coordinate { point [
  6809. 0.73818898 -1.3779528 0,0.73818898 -1.269685 0,
  6810. 0.63976378 -1.269685 0,0.73619552 -1.2558202 0,
  6811. 0.73037665 -1.2430787 0,0.72120378 -1.2324926 0,
  6812. 0.70942003 -1.2249197 0,0.69598006 -1.2209734 0,
  6813. 0.68197269 -1.2209734 0,0.66853273 -1.2249197 0,
  6814. 0.65674898 -1.2324926 0,0.64757611 -1.2430787 0,
  6815. 0.64175724 -1.2558202 0,0.63976378 -1.3779528 0] }
  6816. coordIndex [
  6817. 1,0,13,-1,4,3,1,-1,5,4,1,-1,7,6,5,-1,2,1,13,-1,8,7,5,-1,12,1,2,-1,10,9,8,-1,
  6818. 10,12,11,-1,10,5,1,-1,10,8,5,-1,10,1,12,-1]
  6819. normalPerVertex TRUE
  6820. normal DEF NORM_290 Normal { vector [
  6821. 0 0 -1,0 0 -1,
  6822. 0 0 -1,0 0 -1,
  6823. 0 0 -1,0 0 -1,
  6824. 0 0 -1,0 0 -1,
  6825. 0 0 -1,0 0 -1,
  6826. 0 0 -1,0 0 -1,
  6827. 0 0 -1,0 0 -1] }
  6828. }
  6829. }
  6830. DEF SHAPE_291 Shape {
  6831. appearance USE APP_1
  6832. geometry DEF FACE_291 IndexedFaceSet {
  6833. coord DEF COORD_291 Coordinate { point [
  6834. 0.63976378 -1.3779528 0,0.63976378 -1.3779528 0.078740157,
  6835. 0.73818898 -1.3779528 0.078740157,0.73818898 -1.3779528 0] }
  6836. coordIndex [
  6837. 3,1,0,-1,3,2,1,-1]
  6838. normalPerVertex TRUE
  6839. normal DEF NORM_291 Normal { vector [
  6840. 0 -1 0,0 -1 0,
  6841. 0 -1 0,0 -1 0] }
  6842. }
  6843. }
  6844. DEF SHAPE_292 Shape {
  6845. appearance USE APP_1
  6846. geometry DEF FACE_292 IndexedFaceSet {
  6847. coord DEF COORD_292 Coordinate { point [
  6848. 1.3779528 -0.83661417 0,1.269685 -0.83661417 0,
  6849. 1.269685 -0.93503937 0,1.2558202 -0.83860763 0,
  6850. 1.2430787 -0.8444265 0,1.2324926 -0.85359937 0,
  6851. 1.2249197 -0.86538312 0,1.2209734 -0.87882309 0,
  6852. 1.2209734 -0.89283045 0,1.2249197 -0.90627042 0,
  6853. 1.2324926 -0.91805417 0,1.2430787 -0.92722704 0,
  6854. 1.2558202 -0.93304591 0,1.3779528 -0.93503937 0] }
  6855. coordIndex [
  6856. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,11,2,12,-1,10,8,7,-1,
  6857. 10,9,8,-1,10,7,5,-1,10,5,2,-1,10,2,11,-1]
  6858. normalPerVertex TRUE
  6859. normal DEF NORM_292 Normal { vector [
  6860. 0 0 -1,0 0 -1,
  6861. 0 0 -1,0 0 -1,
  6862. 0 0 -1,0 0 -1,
  6863. 0 0 -1,0 0 -1,
  6864. 0 0 -1,0 0 -1,
  6865. 0 0 -1,0 0 -1,
  6866. 0 0 -1,0 0 -1] }
  6867. }
  6868. }
  6869. DEF SHAPE_293 Shape {
  6870. appearance USE APP_1
  6871. geometry DEF FACE_293 IndexedFaceSet {
  6872. coord DEF COORD_293 Coordinate { point [
  6873. 1.3779528 -0.93503937 0,1.3779528 -0.93503937 0.078740157,
  6874. 1.3779528 -0.83661417 0.078740157,1.3779528 -0.83661417 0] }
  6875. coordIndex [
  6876. 3,1,0,-1,3,2,1,-1]
  6877. normalPerVertex TRUE
  6878. normal DEF NORM_293 Normal { vector [
  6879. 1 0 0,1 0 0,
  6880. 1 0 0,1 0 0] }
  6881. }
  6882. }
  6883. DEF SHAPE_294 Shape {
  6884. appearance USE APP_1
  6885. geometry DEF FACE_294 IndexedFaceSet {
  6886. coord DEF COORD_294 Coordinate { point [
  6887. 0.93503937 -1.3779528 0,0.93503937 -1.269685 0,
  6888. 0.83661417 -1.269685 0,0.93304591 -1.2558202 0,
  6889. 0.92722704 -1.2430787 0,0.91805417 -1.2324926 0,
  6890. 0.90627042 -1.2249197 0,0.89283045 -1.2209734 0,
  6891. 0.87882309 -1.2209734 0,0.86538312 -1.2249197 0,
  6892. 0.85359937 -1.2324926 0,0.8444265 -1.2430787 0,
  6893. 0.83860763 -1.2558202 0,0.83661417 -1.3779528 0] }
  6894. coordIndex [
  6895. 1,0,13,-1,5,4,3,-1,7,6,5,-1,2,3,1,-1,2,1,13,-1,2,5,3,-1,8,7,5,-1,11,2,12,-1,
  6896. 10,9,8,-1,10,5,2,-1,10,8,5,-1,10,2,11,-1]
  6897. normalPerVertex TRUE
  6898. normal DEF NORM_294 Normal { vector [
  6899. 0 0 -1,0 0 -1,
  6900. 0 0 -1,0 0 -1,
  6901. 0 0 -1,0 0 -1,
  6902. 0 0 -1,0 0 -1,
  6903. 0 0 -1,0 0 -1,
  6904. 0 0 -1,0 0 -1,
  6905. 0 0 -1,0 0 -1] }
  6906. }
  6907. }
  6908. DEF SHAPE_295 Shape {
  6909. appearance USE APP_1
  6910. geometry DEF FACE_295 IndexedFaceSet {
  6911. coord DEF COORD_295 Coordinate { point [
  6912. 0.83661417 -1.3779528 0,0.83661417 -1.3779528 0.078740157,
  6913. 0.93503937 -1.3779528 0.078740157,0.93503937 -1.3779528 0] }
  6914. coordIndex [
  6915. 3,1,0,-1,3,2,1,-1]
  6916. normalPerVertex TRUE
  6917. normal DEF NORM_295 Normal { vector [
  6918. 0 -1 0,0 -1 0,
  6919. 0 -1 0,0 -1 0] }
  6920. }
  6921. }
  6922. DEF SHAPE_296 Shape {
  6923. appearance USE APP_1
  6924. geometry DEF FACE_296 IndexedFaceSet {
  6925. coord DEF COORD_296 Coordinate { point [
  6926. 1.3779528 -1.0334646 0,1.269685 -1.0334646 0,
  6927. 1.269685 -1.1318898 0,1.2558202 -1.035458 0,
  6928. 1.2430787 -1.0412769 0,1.2324926 -1.0504498 0,
  6929. 1.2249197 -1.0622335 0,1.2209734 -1.0756735 0,
  6930. 1.2209734 -1.0896808 0,1.2249197 -1.1031208 0,
  6931. 1.2324926 -1.1149046 0,1.2430787 -1.1240774 0,
  6932. 1.2558202 -1.1298963 0,1.3779528 -1.1318898 0] }
  6933. coordIndex [
  6934. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,11,2,12,-1,10,8,7,-1,
  6935. 10,9,8,-1,10,7,5,-1,10,5,2,-1,10,2,11,-1]
  6936. normalPerVertex TRUE
  6937. normal DEF NORM_296 Normal { vector [
  6938. 0 0 -1,0 0 -1,
  6939. 0 0 -1,0 0 -1,
  6940. 0 0 -1,0 0 -1,
  6941. 0 0 -1,0 0 -1,
  6942. 0 0 -1,0 0 -1,
  6943. 0 0 -1,0 0 -1,
  6944. 0 0 -1,0 0 -1] }
  6945. }
  6946. }
  6947. DEF SHAPE_297 Shape {
  6948. appearance USE APP_1
  6949. geometry DEF FACE_297 IndexedFaceSet {
  6950. coord DEF COORD_297 Coordinate { point [
  6951. 1.3779528 -1.1318898 0,1.3779528 -1.1318898 0.078740157,
  6952. 1.3779528 -1.0334646 0.078740157,1.3779528 -1.0334646 0] }
  6953. coordIndex [
  6954. 3,1,0,-1,3,2,1,-1]
  6955. normalPerVertex TRUE
  6956. normal DEF NORM_297 Normal { vector [
  6957. 1 0 0,1 0 0,
  6958. 1 0 0,1 0 0] }
  6959. }
  6960. }
  6961. DEF SHAPE_298 Shape {
  6962. appearance USE APP_1
  6963. geometry DEF FACE_298 IndexedFaceSet {
  6964. coord DEF COORD_298 Coordinate { point [
  6965. 1.1318898 -1.3779528 0,1.1318898 -1.269685 0,
  6966. 1.0334646 -1.269685 0,1.1298963 -1.2558202 0,
  6967. 1.1240774 -1.2430787 0,1.1149046 -1.2324926 0,
  6968. 1.1031208 -1.2249197 0,1.0896808 -1.2209734 0,
  6969. 1.0756735 -1.2209734 0,1.0622335 -1.2249197 0,
  6970. 1.0504498 -1.2324926 0,1.0412769 -1.2430787 0,
  6971. 1.035458 -1.2558202 0,1.0334646 -1.3779528 0] }
  6972. coordIndex [
  6973. 5,4,3,-1,6,5,3,-1,2,1,0,-1,2,3,1,-1,2,7,6,-1,2,0,13,-1,2,6,3,-1,8,7,2,-1,
  6974. 11,2,12,-1,10,9,8,-1,10,8,2,-1,10,2,11,-1]
  6975. normalPerVertex TRUE
  6976. normal DEF NORM_298 Normal { vector [
  6977. 0 0 -1,0 0 -1,
  6978. 0 0 -1,0 0 -1,
  6979. 0 0 -1,0 0 -1,
  6980. 0 0 -1,0 0 -1,
  6981. 0 0 -1,0 0 -1,
  6982. 0 0 -1,0 0 -1,
  6983. 0 0 -1,0 0 -1] }
  6984. }
  6985. }
  6986. DEF SHAPE_299 Shape {
  6987. appearance USE APP_1
  6988. geometry DEF FACE_299 IndexedFaceSet {
  6989. coord DEF COORD_299 Coordinate { point [
  6990. 1.0334646 -1.3779528 0,1.0334646 -1.3779528 0.078740157,
  6991. 1.1318898 -1.3779528 0.078740157,1.1318898 -1.3779528 0] }
  6992. coordIndex [
  6993. 3,1,0,-1,3,2,1,-1]
  6994. normalPerVertex TRUE
  6995. normal DEF NORM_299 Normal { vector [
  6996. 0 -1 0,0 -1 0,
  6997. 0 -1 0,0 -1 0] }
  6998. }
  6999. }
  7000. DEF SHAPE_300 Shape {
  7001. appearance USE APP_1
  7002. geometry DEF FACE_300 IndexedFaceSet {
  7003. coord DEF COORD_300 Coordinate { point [
  7004. -1.0137795 0.89566929 0,-1.0137795 -1.0137795 0,
  7005. 1.0137795 -1.0137795 0,1.0137795 1.0137795 0,
  7006. -0.89566929 1.0137795 0] }
  7007. coordIndex [
  7008. 2,1,0,-1,4,2,0,-1,3,2,4,-1]
  7009. normalPerVertex TRUE
  7010. normal DEF NORM_300 Normal { vector [
  7011. 0 0 -1,0 0 -1,
  7012. 0 0 -1,0 0 -1,
  7013. 0 0 -1] }
  7014. }
  7015. }
  7016. DEF SHAPE_301 Shape {
  7017. appearance DEF APP_3 Appearance {
  7018. material Material {
  7019. ambientIntensity 0.15038072
  7020. diffuseColor 0.69099998 0.66399997 0.59799999
  7021. emissiveColor 0 0 0
  7022. shininess 0.1
  7023. specularColor 0.12 0.12 0.12
  7024. transparency 0
  7025. } }
  7026. geometry DEF FACE_301 IndexedFaceSet {
  7027. coord DEF COORD_301 Coordinate { point [
  7028. -1.1023622 1.003937 0.30314961,-1.1023622 1.003937 0.2992126,
  7029. -1.1023622 1.003937 0.2992126,-1.0758074 1.0075869 0.2992126,
  7030. -1.0512221 1.0182658 0.2992126,-1.0304295 1.0351818 0.2992126,
  7031. -1.0149719 1.0570802 0.2992126,-1.0059957 1.082337 0.2992126,
  7032. -1.0041665 1.109079 0.2992126,-1.00962 1.1353228 0.2992126,
  7033. -1.0219518 1.1591221 0.2992126,-1.0402472 1.1787117 0.2992126,
  7034. -1.0631495 1.1926389 0.2992126,-1.08896 1.1998707 0.2992126,
  7035. -1.1157644 1.1998707 0.2992126,-1.1415749 1.1926389 0.2992126,
  7036. -1.1644772 1.1787117 0.2992126,-1.1827726 1.1591221 0.2992126,
  7037. -1.1951044 1.1353228 0.2992126,-1.2005579 1.109079 0.2992126,
  7038. -1.1987287 1.082337 0.2992126,-1.1897525 1.0570802 0.2992126,
  7039. -1.1742949 1.0351818 0.2992126,-1.1535024 1.0182658 0.2992126,
  7040. -1.128917 1.0075869 0.2992126,-1.1023622 1.003937 0.30314961,
  7041. -1.128917 1.0075869 0.30314961,-1.1535024 1.0182658 0.30314961,
  7042. -1.1742949 1.0351818 0.30314961,-1.1897525 1.0570802 0.30314961,
  7043. -1.1987287 1.082337 0.30314961,-1.2005579 1.109079 0.30314961,
  7044. -1.1951044 1.1353228 0.30314961,-1.1827726 1.1591221 0.30314961,
  7045. -1.1644772 1.1787117 0.30314961,-1.1415749 1.1926389 0.30314961,
  7046. -1.1157644 1.1998707 0.30314961,-1.08896 1.1998707 0.30314961,
  7047. -1.0631495 1.1926389 0.30314961,-1.0402472 1.1787117 0.30314961,
  7048. -1.0219518 1.1591221 0.30314961,-1.00962 1.1353228 0.30314961,
  7049. -1.0041665 1.109079 0.30314961,-1.0059957 1.082337 0.30314961,
  7050. -1.0149719 1.0570802 0.30314961,-1.0304295 1.0351818 0.30314961,
  7051. -1.0512221 1.0182658 0.30314961,-1.0758074 1.0075869 0.30314961] }
  7052. coordIndex [
  7053. 3,47,4,-1,2,26,25,-1,1,47,3,-1,1,0,47,-1,24,27,26,-1,24,26,2,-1,23,28,27,-1,23,27,24,-1,
  7054. 22,29,28,-1,22,28,23,-1,21,30,29,-1,21,29,22,-1,20,31,30,-1,20,30,21,-1,19,32,31,-1,19,31,20,-1,
  7055. 18,33,32,-1,18,32,19,-1,17,34,33,-1,17,33,18,-1,16,35,34,-1,16,34,17,-1,15,36,35,-1,15,35,16,-1,
  7056. 14,37,36,-1,14,36,15,-1,13,38,37,-1,13,37,14,-1,12,38,13,-1,12,39,38,-1,11,39,12,-1,11,40,39,-1,
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  7058. 6,44,7,-1,6,45,44,-1,5,45,6,-1,5,46,45,-1,4,46,5,-1,4,47,46,-1]
  7059. normalPerVertex TRUE
  7060. normal DEF NORM_301 Normal { vector [
  7061. -0.13616665 0.99068595 0,-0.13616665 0.99068595 0,
  7062. 0.13616665 0.99068595 0,-0.26979677 0.96291729 0,
  7063. -0.47993476 0.87730418 0,-0.69883131 0.71528652 0,
  7064. -0.86589874 0.50021932 0,-0.96874643 0.24805315 0,
  7065. -0.99974662 -0.022509995 0,-0.95660018 -0.29140367 0,
  7066. -0.84250708 -0.53868527 0,-0.66592908 -0.74601505 0,
  7067. -0.43996217 -0.89801631 0,-0.18136528 -0.9834158 0,
  7068. 0.090682641 -0.99587984 0,0.35600505 -0.93448403 0,
  7069. 0.59492419 -0.80378182 0,0.78972053 -0.61346678 0,
  7070. 0.9259469 -0.37765372 0,0.99350003 -0.11383181 0,
  7071. 0.98736981 0.15843248 0,0.90801089 0.41894656 0,
  7072. 0.76130895 0.6483893 0,0.55814421 0.82974396 0,
  7073. 0.31358447 0.94956031 0,0.13616665 0.99068595 0,
  7074. 0.22544364 0.97425621 0,0.47993476 0.87730418 0,
  7075. 0.69883131 0.71528652 0,0.86589874 0.50021932 0,
  7076. 0.96874643 0.24805315 0,0.99974662 -0.022509995 0,
  7077. 0.95660018 -0.29140367 0,0.84250708 -0.53868527 0,
  7078. 0.66592908 -0.74601505 0,0.43996217 -0.89801631 0,
  7079. 0.18136528 -0.9834158 0,-0.090682641 -0.99587984 0,
  7080. -0.35600505 -0.93448403 0,-0.59492419 -0.80378182 0,
  7081. -0.78972053 -0.61346678 0,-0.9259469 -0.37765372 0,
  7082. -0.99350003 -0.11383181 0,-0.98736981 0.15843248 0,
  7083. -0.90801089 0.41894656 0,-0.76130895 0.6483893 0,
  7084. -0.55814421 0.82974396 0,-0.26979677 0.96291729 0] }
  7085. }
  7086. }
  7087. DEF SHAPE_302 Shape {
  7088. appearance USE APP_3
  7089. geometry DEF FACE_302 IndexedFaceSet {
  7090. coord DEF COORD_302 Coordinate { point [
  7091. -1.1023622 1.003937 0.2992126,-1.0758074 1.0075869 0.2992126,
  7092. -1.0512221 1.0182658 0.2992126,-1.0304295 1.0351818 0.2992126,
  7093. -1.0149719 1.0570802 0.2992126,-1.0059957 1.082337 0.2992126,
  7094. -1.0041665 1.109079 0.2992126,-1.00962 1.1353228 0.2992126,
  7095. -1.0219518 1.1591221 0.2992126,-1.0402472 1.1787117 0.2992126,
  7096. -1.0631495 1.1926389 0.2992126,-1.08896 1.1998707 0.2992126,
  7097. -1.1157644 1.1998707 0.2992126,-1.1415749 1.1926389 0.2992126,
  7098. -1.1644772 1.1787117 0.2992126,-1.1827726 1.1591221 0.2992126,
  7099. -1.1951044 1.1353228 0.2992126,-1.2005579 1.109079 0.2992126,
  7100. -1.1987287 1.082337 0.2992126,-1.1897525 1.0570802 0.2992126,
  7101. -1.1742949 1.0351818 0.2992126,-1.1535024 1.0182658 0.2992126,
  7102. -1.128917 1.0075869 0.2992126] }
  7103. coordIndex [
  7104. 13,14,15,-1,16,13,15,-1,18,12,13,-1,18,16,17,-1,18,13,16,-1,20,18,19,-1,22,8,9,-1,22,9,10,-1,
  7105. 22,10,11,-1,22,11,12,-1,22,20,21,-1,22,12,18,-1,22,18,20,-1,5,6,7,-1,5,7,8,-1,5,22,0,-1,
  7106. 5,8,22,-1,1,5,0,-1,3,1,2,-1,3,4,5,-1,3,5,1,-1]
  7107. normalPerVertex TRUE
  7108. normal DEF NORM_302 Normal { vector [
  7109. 0 0 1,0 0 1,
  7110. 0 0 1,0 0 1,
  7111. 0 0 1,0 0 1,
  7112. 0 0 1,0 0 1,
  7113. 0 0 1,0 0 1,
  7114. 0 0 1,0 0 1,
  7115. 0 0 1,0 0 1,
  7116. 0 0 1,0 0 1,
  7117. 0 0 1,0 0 1,
  7118. 0 0 1,0 0 1,
  7119. 0 0 1,0 0 1,
  7120. 0 0 1] }
  7121. }
  7122. }
  7123. ] }
  7124. ] }