QFN-24-1EP_4x4mm_P0.5mm_EP2.6x2.6mm.wrl 142 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 0.122244
  20. diffuseColor 0.824 0.81999999 0.78100002
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
  28. -0.78740157 0.24606299 0,-0.67913386 0.24606299 0,
  29. -0.67913386 0.34448819 0,-0.66526907 0.24805645 0,
  30. -0.65252752 0.25387532 0,-0.64194146 0.26304819 0,
  31. -0.6343685 0.27483194 0,-0.63042217 0.28827191 0,
  32. -0.63042217 0.30227927 0,-0.6343685 0.31571924 0,
  33. -0.64194146 0.32750299 0,-0.65252752 0.33667586 0,
  34. -0.66526907 0.34249473 0,-0.78740157 0.34448819 0] }
  35. coordIndex [
  36. 5,4,3,-1,7,3,1,-1,7,6,5,-1,7,5,3,-1,2,1,0,-1,2,0,13,-1,2,7,1,-1,11,2,12,-1,
  37. 10,8,7,-1,10,9,8,-1,10,7,2,-1,10,2,11,-1]
  38. normalPerVertex TRUE
  39. normal DEF NORM_1 Normal { vector [
  40. 0 0 -1,0 0 -1,
  41. 0 0 -1,0 0 -1,
  42. 0 0 -1,0 0 -1,
  43. 0 0 -1,0 0 -1,
  44. 0 0 -1,0 0 -1,
  45. 0 0 -1,0 0 -1,
  46. 0 0 -1,0 0 -1] }
  47. }
  48. }
  49. DEF SHAPE_2 Shape {
  50. appearance USE APP_1
  51. geometry DEF FACE_2 IndexedFaceSet {
  52. coord DEF COORD_2 Coordinate { point [
  53. -0.78740157 0.24606299 0,-0.67913386 0.24606299 0,
  54. -0.78740157 0.24606299 0.078740157,-0.78346457 0.24606299 0.078740157,
  55. -0.78346457 0.24606299 0.0078740157,-0.67913386 0.24606299 0.0078740157] }
  56. coordIndex [
  57. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  58. normalPerVertex TRUE
  59. normal DEF NORM_2 Normal { vector [
  60. 0 -1 0,0 -1 0,
  61. 0 -1 0,0 -1 0,
  62. 0 -1 0,0 -1 0] }
  63. }
  64. }
  65. DEF SHAPE_3 Shape {
  66. appearance USE APP_1
  67. geometry DEF FACE_3 IndexedFaceSet {
  68. coord DEF COORD_3 Coordinate { point [
  69. -0.67913386 0.34448819 0,-0.67913386 0.34448819 0.0078740157,
  70. -0.67913386 0.24606299 0.0078740157,-0.66526907 0.34249473 0.0078740157,
  71. -0.65252752 0.33667586 0.0078740157,-0.64194146 0.32750299 0.0078740157,
  72. -0.6343685 0.31571924 0.0078740157,-0.63042217 0.30227927 0.0078740157,
  73. -0.63042217 0.28827191 0.0078740157,-0.6343685 0.27483194 0.0078740157,
  74. -0.64194146 0.26304819 0.0078740157,-0.65252752 0.25387532 0.0078740157,
  75. -0.66526907 0.24805645 0.0078740157,-0.67913386 0.24606299 0,
  76. -0.66526907 0.24805645 0,-0.65252752 0.25387532 0,
  77. -0.64194146 0.26304819 0,-0.6343685 0.27483194 0,
  78. -0.63042217 0.28827191 0,-0.63042217 0.30227927 0,
  79. -0.6343685 0.31571924 0,-0.64194146 0.32750299 0,
  80. -0.65252752 0.33667586 0,-0.66526907 0.34249473 0] }
  81. coordIndex [
  82. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  83. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  84. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  85. normalPerVertex TRUE
  86. normal DEF NORM_3 Normal { vector [
  87. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  88. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  89. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  90. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
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  117. DEF SHAPE_5 Shape {
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  579. DEF SHAPE_8 Shape {
  580. appearance USE APP_1
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  592. }
  593. DEF SHAPE_9 Shape {
  594. appearance USE APP_2
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  620. 0 1 0,0 1 0,
  621. 0 1 0,0 1 0,
  622. 0 1 0,0 1 0,
  623. 0 1 0,0 1 0,
  624. 0 1 0,0 1 0,
  625. 0 1 0,0 1 0,
  626. 0 1 0,0 1 0,
  627. 0 1 0,0 1 0,
  628. 0 1 0,0 1 0,
  629. 0 1 0,0 1 0,
  630. 0 1 0,0 1 0,
  631. 0 1 0,0 1 0] }
  632. }
  633. }
  634. DEF SHAPE_10 Shape {
  635. appearance USE APP_1
  636. geometry DEF FACE_10 IndexedFaceSet {
  637. coord DEF COORD_10 Coordinate { point [
  638. -0.54133858 0.78740157 0,-0.54133858 0.67913386 0,
  639. -0.54133858 0.78740157 0.078740157,-0.54133858 0.78346457 0.078740157,
  640. -0.54133858 0.78346457 0.0078740157,-0.54133858 0.67913386 0.0078740157] }
  641. coordIndex [
  642. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  643. normalPerVertex TRUE
  644. normal DEF NORM_10 Normal { vector [
  645. -1 0 0,-1 0 0,
  646. -1 0 0,-1 0 0,
  647. -1 0 0,-1 0 0] }
  648. }
  649. }
  650. DEF SHAPE_11 Shape {
  651. appearance USE APP_1
  652. geometry DEF FACE_11 IndexedFaceSet {
  653. coord DEF COORD_11 Coordinate { point [
  654. -0.67913386 0.54133858 0,-0.78740157 0.54133858 0,
  655. -0.67913386 0.54133858 0.0078740157,-0.78346457 0.54133858 0.0078740157,
  656. -0.78346457 0.54133858 0.078740157,-0.78740157 0.54133858 0.078740157] }
  657. coordIndex [
  658. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  659. normalPerVertex TRUE
  660. normal DEF NORM_11 Normal { vector [
  661. 0 1 0,0 1 0,
  662. 0 1 0,0 1 0,
  663. 0 1 0,0 1 0] }
  664. }
  665. }
  666. DEF SHAPE_12 Shape {
  667. appearance USE APP_1
  668. geometry DEF FACE_12 IndexedFaceSet {
  669. coord DEF COORD_12 Coordinate { point [
  670. -0.44291339 0.67913386 0,-0.44291339 0.67913386 0.0078740157,
  671. -0.54133858 0.67913386 0.0078740157,-0.44490684 0.66526907 0.0078740157,
  672. -0.45072571 0.65252752 0.0078740157,-0.45989859 0.64194146 0.0078740157,
  673. -0.47168233 0.6343685 0.0078740157,-0.4851223 0.63042217 0.0078740157,
  674. -0.49912967 0.63042217 0.0078740157,-0.51256964 0.6343685 0.0078740157,
  675. -0.52435338 0.64194146 0.0078740157,-0.53352626 0.65252752 0.0078740157,
  676. -0.53934513 0.66526907 0.0078740157,-0.54133858 0.67913386 0,
  677. -0.53934513 0.66526907 0,-0.53352626 0.65252752 0,
  678. -0.52435338 0.64194146 0,-0.51256964 0.6343685 0,
  679. -0.49912967 0.63042217 0,-0.4851223 0.63042217 0,
  680. -0.47168233 0.6343685 0,-0.45989859 0.64194146 0,
  681. -0.45072571 0.65252752 0,-0.44490684 0.66526907 0] }
  682. coordIndex [
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  684. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  685. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  686. normalPerVertex TRUE
  687. normal DEF NORM_12 Normal { vector [
  688. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  689. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  690. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
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  692. -0.094767785 -0.99549941 0,-0.37139362 -0.92847551 0,
  693. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
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  697. -0.18953557 -0.98187386 0,0.094767785 -0.99549941 0,
  698. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  699. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  700. }
  701. }
  702. DEF SHAPE_13 Shape {
  703. appearance USE APP_1
  704. geometry DEF FACE_13 IndexedFaceSet {
  705. coord DEF COORD_13 Coordinate { point [
  706. -0.67913386 0.54133858 0,-0.67913386 0.54133858 0.0078740157,
  707. -0.67913386 0.44291339 0.0078740157,-0.66526907 0.53934513 0.0078740157,
  708. -0.65252752 0.53352626 0.0078740157,-0.64194146 0.52435338 0.0078740157,
  709. -0.6343685 0.51256964 0.0078740157,-0.63042217 0.49912967 0.0078740157,
  710. -0.63042217 0.4851223 0.0078740157,-0.6343685 0.47168233 0.0078740157,
  711. -0.64194146 0.45989859 0.0078740157,-0.65252752 0.45072571 0.0078740157,
  712. -0.66526907 0.44490684 0.0078740157,-0.67913386 0.44291339 0,
  713. -0.66526907 0.44490684 0,-0.65252752 0.45072571 0,
  714. -0.64194146 0.45989859 0,-0.6343685 0.47168233 0,
  715. -0.63042217 0.4851223 0,-0.63042217 0.49912967 0,
  716. -0.6343685 0.51256964 0,-0.64194146 0.52435338 0,
  717. -0.65252752 0.53352626 0,-0.66526907 0.53934513 0] }
  718. coordIndex [
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  720. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  721. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  722. normalPerVertex TRUE
  723. normal DEF NORM_13 Normal { vector [
  724. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  725. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  726. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  727. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  728. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  729. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  730. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  731. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  732. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  733. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  734. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  735. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  736. }
  737. }
  738. DEF SHAPE_14 Shape {
  739. appearance USE APP_1
  740. geometry DEF FACE_14 IndexedFaceSet {
  741. coord DEF COORD_14 Coordinate { point [
  742. -0.44291339 0.67913386 0,-0.44291339 0.78740157 0,
  743. -0.44291339 0.67913386 0.0078740157,-0.44291339 0.78346457 0.0078740157,
  744. -0.44291339 0.78346457 0.078740157,-0.44291339 0.78740157 0.078740157] }
  745. coordIndex [
  746. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  747. normalPerVertex TRUE
  748. normal DEF NORM_14 Normal { vector [
  749. 1 0 0,1 0 0,
  750. 1 0 0,1 0 0,
  751. 1 0 0,1 0 0] }
  752. }
  753. }
  754. DEF SHAPE_15 Shape {
  755. appearance USE APP_1
  756. geometry DEF FACE_15 IndexedFaceSet {
  757. coord DEF COORD_15 Coordinate { point [
  758. -0.78740157 0.44291339 0,-0.67913386 0.44291339 0,
  759. -0.78740157 0.44291339 0.078740157,-0.78346457 0.44291339 0.078740157,
  760. -0.78346457 0.44291339 0.0078740157,-0.67913386 0.44291339 0.0078740157] }
  761. coordIndex [
  762. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  763. normalPerVertex TRUE
  764. normal DEF NORM_15 Normal { vector [
  765. 0 -1 0,0 -1 0,
  766. 0 -1 0,0 -1 0,
  767. 0 -1 0,0 -1 0] }
  768. }
  769. }
  770. DEF SHAPE_16 Shape {
  771. appearance USE APP_1
  772. geometry DEF FACE_16 IndexedFaceSet {
  773. coord DEF COORD_16 Coordinate { point [
  774. -0.34448819 0.78740157 0,-0.34448819 0.67913386 0,
  775. -0.34448819 0.78740157 0.078740157,-0.34448819 0.78346457 0.078740157,
  776. -0.34448819 0.78346457 0.0078740157,-0.34448819 0.67913386 0.0078740157] }
  777. coordIndex [
  778. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  779. normalPerVertex TRUE
  780. normal DEF NORM_16 Normal { vector [
  781. -1 0 0,-1 0 0,
  782. -1 0 0,-1 0 0,
  783. -1 0 0,-1 0 0] }
  784. }
  785. }
  786. DEF SHAPE_17 Shape {
  787. appearance USE APP_1
  788. geometry DEF FACE_17 IndexedFaceSet {
  789. coord DEF COORD_17 Coordinate { point [
  790. -0.24606299 0.67913386 0,-0.24606299 0.67913386 0.0078740157,
  791. -0.34448819 0.67913386 0.0078740157,-0.24805645 0.66526907 0.0078740157,
  792. -0.25387532 0.65252752 0.0078740157,-0.26304819 0.64194146 0.0078740157,
  793. -0.27483194 0.6343685 0.0078740157,-0.28827191 0.63042217 0.0078740157,
  794. -0.30227927 0.63042217 0.0078740157,-0.31571924 0.6343685 0.0078740157,
  795. -0.32750299 0.64194146 0.0078740157,-0.33667586 0.65252752 0.0078740157,
  796. -0.34249473 0.66526907 0.0078740157,-0.34448819 0.67913386 0,
  797. -0.34249473 0.66526907 0,-0.33667586 0.65252752 0,
  798. -0.32750299 0.64194146 0,-0.31571924 0.6343685 0,
  799. -0.30227927 0.63042217 0,-0.28827191 0.63042217 0,
  800. -0.27483194 0.6343685 0,-0.26304819 0.64194146 0,
  801. -0.25387532 0.65252752 0,-0.24805645 0.66526907 0] }
  802. coordIndex [
  803. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  804. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  805. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  806. normalPerVertex TRUE
  807. normal DEF NORM_17 Normal { vector [
  808. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  809. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  810. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  811. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  812. -0.094767785 -0.99549941 0,-0.37139362 -0.92847551 0,
  813. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  814. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  815. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  816. -0.69028855 -0.72353418 0,-0.45848388 -0.88870272 0,
  817. -0.18953557 -0.98187386 0,0.094767785 -0.99549941 0,
  818. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  819. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  820. }
  821. }
  822. DEF SHAPE_18 Shape {
  823. appearance USE APP_1
  824. geometry DEF FACE_18 IndexedFaceSet {
  825. coord DEF COORD_18 Coordinate { point [
  826. -0.24606299 0.67913386 0,-0.24606299 0.78740157 0,
  827. -0.24606299 0.67913386 0.0078740157,-0.24606299 0.78346457 0.0078740157,
  828. -0.24606299 0.78346457 0.078740157,-0.24606299 0.78740157 0.078740157] }
  829. coordIndex [
  830. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  831. normalPerVertex TRUE
  832. normal DEF NORM_18 Normal { vector [
  833. 1 0 0,1 0 0,
  834. 1 0 0,1 0 0,
  835. 1 0 0,1 0 0] }
  836. }
  837. }
  838. DEF SHAPE_19 Shape {
  839. appearance USE APP_1
  840. geometry DEF FACE_19 IndexedFaceSet {
  841. coord DEF COORD_19 Coordinate { point [
  842. -0.1476378 0.78740157 0,-0.1476378 0.67913386 0,
  843. -0.1476378 0.78740157 0.078740157,-0.1476378 0.78346457 0.078740157,
  844. -0.1476378 0.78346457 0.0078740157,-0.1476378 0.67913386 0.0078740157] }
  845. coordIndex [
  846. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  847. normalPerVertex TRUE
  848. normal DEF NORM_19 Normal { vector [
  849. -1 0 0,-1 0 0,
  850. -1 0 0,-1 0 0,
  851. -1 0 0,-1 0 0] }
  852. }
  853. }
  854. DEF SHAPE_20 Shape {
  855. appearance USE APP_1
  856. geometry DEF FACE_20 IndexedFaceSet {
  857. coord DEF COORD_20 Coordinate { point [
  858. -0.67913386 0.1476378 0,-0.78740157 0.1476378 0,
  859. -0.67913386 0.1476378 0.0078740157,-0.78346457 0.1476378 0.0078740157,
  860. -0.78346457 0.1476378 0.078740157,-0.78740157 0.1476378 0.078740157] }
  861. coordIndex [
  862. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  863. normalPerVertex TRUE
  864. normal DEF NORM_20 Normal { vector [
  865. 0 1 0,0 1 0,
  866. 0 1 0,0 1 0,
  867. 0 1 0,0 1 0] }
  868. }
  869. }
  870. DEF SHAPE_21 Shape {
  871. appearance USE APP_1
  872. geometry DEF FACE_21 IndexedFaceSet {
  873. coord DEF COORD_21 Coordinate { point [
  874. -0.049212598 0.67913386 0,-0.049212598 0.67913386 0.0078740157,
  875. -0.1476378 0.67913386 0.0078740157,-0.051206054 0.66526907 0.0078740157,
  876. -0.057024925 0.65252752 0.0078740157,-0.066197799 0.64194146 0.0078740157,
  877. -0.077981545 0.6343685 0.0078740157,-0.091421514 0.63042217 0.0078740157,
  878. -0.10542888 0.63042217 0.0078740157,-0.11886885 0.6343685 0.0078740157,
  879. -0.1306526 0.64194146 0.0078740157,-0.13982547 0.65252752 0.0078740157,
  880. -0.14564434 0.66526907 0.0078740157,-0.1476378 0.67913386 0,
  881. -0.14564434 0.66526907 0,-0.13982547 0.65252752 0,
  882. -0.1306526 0.64194146 0,-0.11886885 0.6343685 0,
  883. -0.10542888 0.63042217 0,-0.091421514 0.63042217 0,
  884. -0.077981545 0.6343685 0,-0.066197799 0.64194146 0,
  885. -0.057024925 0.65252752 0,-0.051206054 0.66526907 0] }
  886. coordIndex [
  887. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  888. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  889. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  890. normalPerVertex TRUE
  891. normal DEF NORM_21 Normal { vector [
  892. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  893. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  894. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
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  897. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
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  899. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  900. -0.69028855 -0.72353418 0,-0.45848388 -0.88870272 0,
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  903. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  904. }
  905. }
  906. DEF SHAPE_22 Shape {
  907. appearance USE APP_1
  908. geometry DEF FACE_22 IndexedFaceSet {
  909. coord DEF COORD_22 Coordinate { point [
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  911. -0.67913386 0.049212598 0.0078740157,-0.66526907 0.14564434 0.0078740157,
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  913. -0.6343685 0.11886885 0.0078740157,-0.63042217 0.10542888 0.0078740157,
  914. -0.63042217 0.091421514 0.0078740157,-0.6343685 0.077981545 0.0078740157,
  915. -0.64194146 0.066197799 0.0078740157,-0.65252752 0.057024925 0.0078740157,
  916. -0.66526907 0.051206054 0.0078740157,-0.67913386 0.049212598 0,
  917. -0.66526907 0.051206054 0,-0.65252752 0.057024925 0,
  918. -0.64194146 0.066197799 0,-0.6343685 0.077981545 0,
  919. -0.63042217 0.091421514 0,-0.63042217 0.10542888 0,
  920. -0.6343685 0.11886885 0,-0.64194146 0.1306526 0,
  921. -0.65252752 0.13982547 0,-0.66526907 0.14564434 0] }
  922. coordIndex [
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  924. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  925. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  926. normalPerVertex TRUE
  927. normal DEF NORM_22 Normal { vector [
  928. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  929. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
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  936. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  937. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  938. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  939. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  940. }
  941. }
  942. DEF SHAPE_23 Shape {
  943. appearance USE APP_1
  944. geometry DEF FACE_23 IndexedFaceSet {
  945. coord DEF COORD_23 Coordinate { point [
  946. -0.049212598 0.67913386 0,-0.049212598 0.78740157 0,
  947. -0.049212598 0.67913386 0.0078740157,-0.049212598 0.78346457 0.0078740157,
  948. -0.049212598 0.78346457 0.078740157,-0.049212598 0.78740157 0.078740157] }
  949. coordIndex [
  950. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  951. normalPerVertex TRUE
  952. normal DEF NORM_23 Normal { vector [
  953. 1 0 0,1 0 0,
  954. 1 0 0,1 0 0,
  955. 1 0 0,1 0 0] }
  956. }
  957. }
  958. DEF SHAPE_24 Shape {
  959. appearance USE APP_1
  960. geometry DEF FACE_24 IndexedFaceSet {
  961. coord DEF COORD_24 Coordinate { point [
  962. -0.78740157 0.049212598 0,-0.67913386 0.049212598 0,
  963. -0.78740157 0.049212598 0.078740157,-0.78346457 0.049212598 0.078740157,
  964. -0.78346457 0.049212598 0.0078740157,-0.67913386 0.049212598 0.0078740157] }
  965. coordIndex [
  966. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  967. normalPerVertex TRUE
  968. normal DEF NORM_24 Normal { vector [
  969. 0 -1 0,0 -1 0,
  970. 0 -1 0,0 -1 0,
  971. 0 -1 0,0 -1 0] }
  972. }
  973. }
  974. DEF SHAPE_25 Shape {
  975. appearance USE APP_1
  976. geometry DEF FACE_25 IndexedFaceSet {
  977. coord DEF COORD_25 Coordinate { point [
  978. 0.049212598 0.78740157 0,0.049212598 0.67913386 0,
  979. 0.049212598 0.78740157 0.078740157,0.049212598 0.78346457 0.078740157,
  980. 0.049212598 0.78346457 0.0078740157,0.049212598 0.67913386 0.0078740157] }
  981. coordIndex [
  982. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  983. normalPerVertex TRUE
  984. normal DEF NORM_25 Normal { vector [
  985. -1 0 0,-1 0 0,
  986. -1 0 0,-1 0 0,
  987. -1 0 0,-1 0 0] }
  988. }
  989. }
  990. DEF SHAPE_26 Shape {
  991. appearance USE APP_1
  992. geometry DEF FACE_26 IndexedFaceSet {
  993. coord DEF COORD_26 Coordinate { point [
  994. -0.67913386 -0.049212598 0,-0.78740157 -0.049212598 0,
  995. -0.67913386 -0.049212598 0.0078740157,-0.78346457 -0.049212598 0.0078740157,
  996. -0.78346457 -0.049212598 0.078740157,-0.78740157 -0.049212598 0.078740157] }
  997. coordIndex [
  998. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  999. normalPerVertex TRUE
  1000. normal DEF NORM_26 Normal { vector [
  1001. 0 1 0,0 1 0,
  1002. 0 1 0,0 1 0,
  1003. 0 1 0,0 1 0] }
  1004. }
  1005. }
  1006. DEF SHAPE_27 Shape {
  1007. appearance USE APP_1
  1008. geometry DEF FACE_27 IndexedFaceSet {
  1009. coord DEF COORD_27 Coordinate { point [
  1010. 0.1476378 0.67913386 0,0.1476378 0.67913386 0.0078740157,
  1011. 0.049212598 0.67913386 0.0078740157,0.14564434 0.66526907 0.0078740157,
  1012. 0.13982547 0.65252752 0.0078740157,0.1306526 0.64194146 0.0078740157,
  1013. 0.11886885 0.6343685 0.0078740157,0.10542888 0.63042217 0.0078740157,
  1014. 0.091421514 0.63042217 0.0078740157,0.077981545 0.6343685 0.0078740157,
  1015. 0.066197799 0.64194146 0.0078740157,0.057024925 0.65252752 0.0078740157,
  1016. 0.051206054 0.66526907 0.0078740157,0.049212598 0.67913386 0,
  1017. 0.051206054 0.66526907 0,0.057024925 0.65252752 0,
  1018. 0.066197799 0.64194146 0,0.077981545 0.6343685 0,
  1019. 0.091421514 0.63042217 0,0.10542888 0.63042217 0,
  1020. 0.11886885 0.6343685 0,0.1306526 0.64194146 0,
  1021. 0.13982547 0.65252752 0,0.14564434 0.66526907 0] }
  1022. coordIndex [
  1023. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1024. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1025. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1026. normalPerVertex TRUE
  1027. normal DEF NORM_27 Normal { vector [
  1028. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  1029. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  1030. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  1031. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  1032. -0.094767785 -0.99549941 0,-0.37139362 -0.92847551 0,
  1033. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  1034. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  1035. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  1036. -0.69028855 -0.72353418 0,-0.45848388 -0.88870272 0,
  1037. -0.18953557 -0.98187386 0,0.094767785 -0.99549941 0,
  1038. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  1039. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  1040. }
  1041. }
  1042. DEF SHAPE_28 Shape {
  1043. appearance USE APP_1
  1044. geometry DEF FACE_28 IndexedFaceSet {
  1045. coord DEF COORD_28 Coordinate { point [
  1046. -0.67913386 -0.049212598 0,-0.67913386 -0.049212598 0.0078740157,
  1047. -0.67913386 -0.1476378 0.0078740157,-0.66526907 -0.051206054 0.0078740157,
  1048. -0.65252752 -0.057024925 0.0078740157,-0.64194146 -0.066197799 0.0078740157,
  1049. -0.6343685 -0.077981545 0.0078740157,-0.63042217 -0.091421514 0.0078740157,
  1050. -0.63042217 -0.10542888 0.0078740157,-0.6343685 -0.11886885 0.0078740157,
  1051. -0.64194146 -0.1306526 0.0078740157,-0.65252752 -0.13982547 0.0078740157,
  1052. -0.66526907 -0.14564434 0.0078740157,-0.67913386 -0.1476378 0,
  1053. -0.66526907 -0.14564434 0,-0.65252752 -0.13982547 0,
  1054. -0.64194146 -0.1306526 0,-0.6343685 -0.11886885 0,
  1055. -0.63042217 -0.10542888 0,-0.63042217 -0.091421514 0,
  1056. -0.6343685 -0.077981545 0,-0.64194146 -0.066197799 0,
  1057. -0.65252752 -0.057024925 0,-0.66526907 -0.051206054 0] }
  1058. coordIndex [
  1059. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1060. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1061. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1062. normalPerVertex TRUE
  1063. normal DEF NORM_28 Normal { vector [
  1064. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  1065. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  1066. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  1067. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  1068. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  1069. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  1070. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  1071. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  1072. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  1073. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  1074. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  1075. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  1076. }
  1077. }
  1078. DEF SHAPE_29 Shape {
  1079. appearance USE APP_1
  1080. geometry DEF FACE_29 IndexedFaceSet {
  1081. coord DEF COORD_29 Coordinate { point [
  1082. 0.1476378 0.67913386 0,0.1476378 0.78740157 0,
  1083. 0.1476378 0.67913386 0.0078740157,0.1476378 0.78346457 0.0078740157,
  1084. 0.1476378 0.78346457 0.078740157,0.1476378 0.78740157 0.078740157] }
  1085. coordIndex [
  1086. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1087. normalPerVertex TRUE
  1088. normal DEF NORM_29 Normal { vector [
  1089. 1 0 0,1 0 0,
  1090. 1 0 0,1 0 0,
  1091. 1 0 0,1 0 0] }
  1092. }
  1093. }
  1094. DEF SHAPE_30 Shape {
  1095. appearance USE APP_1
  1096. geometry DEF FACE_30 IndexedFaceSet {
  1097. coord DEF COORD_30 Coordinate { point [
  1098. -0.78740157 -0.1476378 0,-0.67913386 -0.1476378 0,
  1099. -0.78740157 -0.1476378 0.078740157,-0.78346457 -0.1476378 0.078740157,
  1100. -0.78346457 -0.1476378 0.0078740157,-0.67913386 -0.1476378 0.0078740157] }
  1101. coordIndex [
  1102. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1103. normalPerVertex TRUE
  1104. normal DEF NORM_30 Normal { vector [
  1105. 0 -1 0,0 -1 0,
  1106. 0 -1 0,0 -1 0,
  1107. 0 -1 0,0 -1 0] }
  1108. }
  1109. }
  1110. DEF SHAPE_31 Shape {
  1111. appearance USE APP_1
  1112. geometry DEF FACE_31 IndexedFaceSet {
  1113. coord DEF COORD_31 Coordinate { point [
  1114. 0.24606299 0.78740157 0,0.24606299 0.67913386 0,
  1115. 0.24606299 0.78740157 0.078740157,0.24606299 0.78346457 0.078740157,
  1116. 0.24606299 0.78346457 0.0078740157,0.24606299 0.67913386 0.0078740157] }
  1117. coordIndex [
  1118. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1119. normalPerVertex TRUE
  1120. normal DEF NORM_31 Normal { vector [
  1121. -1 0 0,-1 0 0,
  1122. -1 0 0,-1 0 0,
  1123. -1 0 0,-1 0 0] }
  1124. }
  1125. }
  1126. DEF SHAPE_32 Shape {
  1127. appearance USE APP_1
  1128. geometry DEF FACE_32 IndexedFaceSet {
  1129. coord DEF COORD_32 Coordinate { point [
  1130. -0.67913386 -0.24606299 0,-0.78740157 -0.24606299 0,
  1131. -0.67913386 -0.24606299 0.0078740157,-0.78346457 -0.24606299 0.0078740157,
  1132. -0.78346457 -0.24606299 0.078740157,-0.78740157 -0.24606299 0.078740157] }
  1133. coordIndex [
  1134. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1135. normalPerVertex TRUE
  1136. normal DEF NORM_32 Normal { vector [
  1137. 0 1 0,0 1 0,
  1138. 0 1 0,0 1 0,
  1139. 0 1 0,0 1 0] }
  1140. }
  1141. }
  1142. DEF SHAPE_33 Shape {
  1143. appearance USE APP_1
  1144. geometry DEF FACE_33 IndexedFaceSet {
  1145. coord DEF COORD_33 Coordinate { point [
  1146. 0.34448819 0.67913386 0,0.34448819 0.67913386 0.0078740157,
  1147. 0.24606299 0.67913386 0.0078740157,0.34249473 0.66526907 0.0078740157,
  1148. 0.33667586 0.65252752 0.0078740157,0.32750299 0.64194146 0.0078740157,
  1149. 0.31571924 0.6343685 0.0078740157,0.30227927 0.63042217 0.0078740157,
  1150. 0.28827191 0.63042217 0.0078740157,0.27483194 0.6343685 0.0078740157,
  1151. 0.26304819 0.64194146 0.0078740157,0.25387532 0.65252752 0.0078740157,
  1152. 0.24805645 0.66526907 0.0078740157,0.24606299 0.67913386 0,
  1153. 0.24805645 0.66526907 0,0.25387532 0.65252752 0,
  1154. 0.26304819 0.64194146 0,0.27483194 0.6343685 0,
  1155. 0.28827191 0.63042217 0,0.30227927 0.63042217 0,
  1156. 0.31571924 0.6343685 0,0.32750299 0.64194146 0,
  1157. 0.33667586 0.65252752 0,0.34249473 0.66526907 0] }
  1158. coordIndex [
  1159. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1160. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1161. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1162. normalPerVertex TRUE
  1163. normal DEF NORM_33 Normal { vector [
  1164. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  1165. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  1166. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  1167. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  1168. -0.094767785 -0.99549941 0,-0.37139362 -0.92847551 0,
  1169. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  1170. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  1171. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  1172. -0.69028855 -0.72353418 0,-0.45848388 -0.88870272 0,
  1173. -0.18953557 -0.98187386 0,0.094767785 -0.99549941 0,
  1174. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  1175. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  1176. }
  1177. }
  1178. DEF SHAPE_34 Shape {
  1179. appearance USE APP_1
  1180. geometry DEF FACE_34 IndexedFaceSet {
  1181. coord DEF COORD_34 Coordinate { point [
  1182. -0.67913386 -0.24606299 0,-0.67913386 -0.24606299 0.0078740157,
  1183. -0.67913386 -0.34448819 0.0078740157,-0.66526907 -0.24805645 0.0078740157,
  1184. -0.65252752 -0.25387532 0.0078740157,-0.64194146 -0.26304819 0.0078740157,
  1185. -0.6343685 -0.27483194 0.0078740157,-0.63042217 -0.28827191 0.0078740157,
  1186. -0.63042217 -0.30227927 0.0078740157,-0.6343685 -0.31571924 0.0078740157,
  1187. -0.64194146 -0.32750299 0.0078740157,-0.65252752 -0.33667586 0.0078740157,
  1188. -0.66526907 -0.34249473 0.0078740157,-0.67913386 -0.34448819 0,
  1189. -0.66526907 -0.34249473 0,-0.65252752 -0.33667586 0,
  1190. -0.64194146 -0.32750299 0,-0.6343685 -0.31571924 0,
  1191. -0.63042217 -0.30227927 0,-0.63042217 -0.28827191 0,
  1192. -0.6343685 -0.27483194 0,-0.64194146 -0.26304819 0,
  1193. -0.65252752 -0.25387532 0,-0.66526907 -0.24805645 0] }
  1194. coordIndex [
  1195. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1196. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1197. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1198. normalPerVertex TRUE
  1199. normal DEF NORM_34 Normal { vector [
  1200. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  1201. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  1202. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  1203. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  1204. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  1205. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  1206. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  1207. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  1208. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  1209. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  1210. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  1211. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  1212. }
  1213. }
  1214. DEF SHAPE_35 Shape {
  1215. appearance USE APP_1
  1216. geometry DEF FACE_35 IndexedFaceSet {
  1217. coord DEF COORD_35 Coordinate { point [
  1218. 0.34448819 0.67913386 0,0.34448819 0.78740157 0,
  1219. 0.34448819 0.67913386 0.0078740157,0.34448819 0.78346457 0.0078740157,
  1220. 0.34448819 0.78346457 0.078740157,0.34448819 0.78740157 0.078740157] }
  1221. coordIndex [
  1222. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1223. normalPerVertex TRUE
  1224. normal DEF NORM_35 Normal { vector [
  1225. 1 0 0,1 0 0,
  1226. 1 0 0,1 0 0,
  1227. 1 0 0,1 0 0] }
  1228. }
  1229. }
  1230. DEF SHAPE_36 Shape {
  1231. appearance USE APP_1
  1232. geometry DEF FACE_36 IndexedFaceSet {
  1233. coord DEF COORD_36 Coordinate { point [
  1234. -0.78740157 -0.34448819 0,-0.67913386 -0.34448819 0,
  1235. -0.78740157 -0.34448819 0.078740157,-0.78346457 -0.34448819 0.078740157,
  1236. -0.78346457 -0.34448819 0.0078740157,-0.67913386 -0.34448819 0.0078740157] }
  1237. coordIndex [
  1238. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1239. normalPerVertex TRUE
  1240. normal DEF NORM_36 Normal { vector [
  1241. 0 -1 0,0 -1 0,
  1242. 0 -1 0,0 -1 0,
  1243. 0 -1 0,0 -1 0] }
  1244. }
  1245. }
  1246. DEF SHAPE_37 Shape {
  1247. appearance USE APP_1
  1248. geometry DEF FACE_37 IndexedFaceSet {
  1249. coord DEF COORD_37 Coordinate { point [
  1250. 0.44291339 0.78740157 0,0.44291339 0.67913386 0,
  1251. 0.44291339 0.78740157 0.078740157,0.44291339 0.78346457 0.078740157,
  1252. 0.44291339 0.78346457 0.0078740157,0.44291339 0.67913386 0.0078740157] }
  1253. coordIndex [
  1254. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1255. normalPerVertex TRUE
  1256. normal DEF NORM_37 Normal { vector [
  1257. -1 0 0,-1 0 0,
  1258. -1 0 0,-1 0 0,
  1259. -1 0 0,-1 0 0] }
  1260. }
  1261. }
  1262. DEF SHAPE_38 Shape {
  1263. appearance USE APP_1
  1264. geometry DEF FACE_38 IndexedFaceSet {
  1265. coord DEF COORD_38 Coordinate { point [
  1266. -0.67913386 -0.44291339 0,-0.78740157 -0.44291339 0,
  1267. -0.67913386 -0.44291339 0.0078740157,-0.78346457 -0.44291339 0.0078740157,
  1268. -0.78346457 -0.44291339 0.078740157,-0.78740157 -0.44291339 0.078740157] }
  1269. coordIndex [
  1270. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1271. normalPerVertex TRUE
  1272. normal DEF NORM_38 Normal { vector [
  1273. 0 1 0,0 1 0,
  1274. 0 1 0,0 1 0,
  1275. 0 1 0,0 1 0] }
  1276. }
  1277. }
  1278. DEF SHAPE_39 Shape {
  1279. appearance USE APP_1
  1280. geometry DEF FACE_39 IndexedFaceSet {
  1281. coord DEF COORD_39 Coordinate { point [
  1282. 0.54133858 0.67913386 0,0.54133858 0.67913386 0.0078740157,
  1283. 0.44291339 0.67913386 0.0078740157,0.53934513 0.66526907 0.0078740157,
  1284. 0.53352626 0.65252752 0.0078740157,0.52435338 0.64194146 0.0078740157,
  1285. 0.51256964 0.6343685 0.0078740157,0.49912967 0.63042217 0.0078740157,
  1286. 0.4851223 0.63042217 0.0078740157,0.47168233 0.6343685 0.0078740157,
  1287. 0.45989859 0.64194146 0.0078740157,0.45072571 0.65252752 0.0078740157,
  1288. 0.44490684 0.66526907 0.0078740157,0.44291339 0.67913386 0,
  1289. 0.44490684 0.66526907 0,0.45072571 0.65252752 0,
  1290. 0.45989859 0.64194146 0,0.47168233 0.6343685 0,
  1291. 0.4851223 0.63042217 0,0.49912967 0.63042217 0,
  1292. 0.51256964 0.6343685 0,0.52435338 0.64194146 0,
  1293. 0.53352626 0.65252752 0,0.53934513 0.66526907 0] }
  1294. coordIndex [
  1295. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1296. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,19,8,-1,17,8,9,-1,17,9,10,-1,17,18,8,-1,16,10,11,-1,
  1297. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1298. normalPerVertex TRUE
  1299. normal DEF NORM_39 Normal { vector [
  1300. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  1301. -0.98982144 -0.14231484 0,0.95949297 -0.28173256 0,
  1302. 0.86617015 -0.49974921 0,0.69028855 -0.72353418 0,
  1303. 0.45848388 -0.88870272 0,0.18953557 -0.98187386 0,
  1304. -0.14231484 -0.98982144 0,-0.41541501 -0.909632 0,
  1305. -0.61793135 -0.78623206 0,-0.81440795 -0.58029276 0,
  1306. -0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  1307. -0.9718798 -0.23547752 0,-0.86617015 -0.49974921 0,
  1308. -0.69028855 -0.72353418 0,-0.41541501 -0.909632 0,
  1309. -0.14231484 -0.98982144 0,0.094767785 -0.99549941 0,
  1310. 0.37139362 -0.92847551 0,0.61793135 -0.78623206 0,
  1311. 0.81440795 -0.58029276 0,0.95949297 -0.28173256 0] }
  1312. }
  1313. }
  1314. DEF SHAPE_40 Shape {
  1315. appearance USE APP_1
  1316. geometry DEF FACE_40 IndexedFaceSet {
  1317. coord DEF COORD_40 Coordinate { point [
  1318. -0.67913386 -0.44291339 0,-0.67913386 -0.44291339 0.0078740157,
  1319. -0.67913386 -0.54133858 0.0078740157,-0.66526907 -0.44490684 0.0078740157,
  1320. -0.65252752 -0.45072571 0.0078740157,-0.64194146 -0.45989859 0.0078740157,
  1321. -0.6343685 -0.47168233 0.0078740157,-0.63042217 -0.4851223 0.0078740157,
  1322. -0.63042217 -0.49912967 0.0078740157,-0.6343685 -0.51256964 0.0078740157,
  1323. -0.64194146 -0.52435338 0.0078740157,-0.65252752 -0.53352626 0.0078740157,
  1324. -0.66526907 -0.53934513 0.0078740157,-0.67913386 -0.54133858 0,
  1325. -0.66526907 -0.53934513 0,-0.65252752 -0.53352626 0,
  1326. -0.64194146 -0.52435338 0,-0.6343685 -0.51256964 0,
  1327. -0.63042217 -0.49912967 0,-0.63042217 -0.4851223 0,
  1328. -0.6343685 -0.47168233 0,-0.64194146 -0.45989859 0,
  1329. -0.65252752 -0.45072571 0,-0.66526907 -0.44490684 0] }
  1330. coordIndex [
  1331. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1332. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1333. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1334. normalPerVertex TRUE
  1335. normal DEF NORM_40 Normal { vector [
  1336. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  1337. 0.14231484 -0.98982144 0,0.28173256 0.95949297 0,
  1338. 0.49974921 0.86617015 0,0.72353418 0.69028855 0,
  1339. 0.88870272 0.45848388 0,0.98187386 0.18953557 0,
  1340. 0.99549941 -0.094767785 0,0.92847551 -0.37139362 0,
  1341. 0.78623206 -0.61793135 0,0.58029276 -0.81440795 0,
  1342. 0.32734159 -0.94490607 0,0.14231484 -0.98982144 0,
  1343. 0.23547752 -0.9718798 0,0.49974921 -0.86617015 0,
  1344. 0.72353418 -0.69028855 0,0.88870272 -0.45848388 0,
  1345. 0.98187386 -0.18953557 0,0.99549941 0.094767785 0,
  1346. 0.92847551 0.37139362 0,0.78623206 0.61793135 0,
  1347. 0.58029276 0.81440795 0,0.28173256 0.95949297 0] }
  1348. }
  1349. }
  1350. DEF SHAPE_41 Shape {
  1351. appearance USE APP_1
  1352. geometry DEF FACE_41 IndexedFaceSet {
  1353. coord DEF COORD_41 Coordinate { point [
  1354. 0.54133858 0.67913386 0,0.54133858 0.78740157 0,
  1355. 0.54133858 0.67913386 0.0078740157,0.54133858 0.78346457 0.0078740157,
  1356. 0.54133858 0.78346457 0.078740157,0.54133858 0.78740157 0.078740157] }
  1357. coordIndex [
  1358. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1359. normalPerVertex TRUE
  1360. normal DEF NORM_41 Normal { vector [
  1361. 1 0 0,1 0 0,
  1362. 1 0 0,1 0 0,
  1363. 1 0 0,1 0 0] }
  1364. }
  1365. }
  1366. DEF SHAPE_42 Shape {
  1367. appearance USE APP_1
  1368. geometry DEF FACE_42 IndexedFaceSet {
  1369. coord DEF COORD_42 Coordinate { point [
  1370. -0.78740157 -0.54133858 0,-0.67913386 -0.54133858 0,
  1371. -0.78740157 -0.54133858 0.078740157,-0.78346457 -0.54133858 0.078740157,
  1372. -0.78346457 -0.54133858 0.0078740157,-0.67913386 -0.54133858 0.0078740157] }
  1373. coordIndex [
  1374. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1375. normalPerVertex TRUE
  1376. normal DEF NORM_42 Normal { vector [
  1377. 0 -1 0,0 -1 0,
  1378. 0 -1 0,0 -1 0,
  1379. 0 -1 0,0 -1 0] }
  1380. }
  1381. }
  1382. DEF SHAPE_43 Shape {
  1383. appearance USE APP_2
  1384. geometry DEF FACE_43 IndexedFaceSet {
  1385. coord DEF COORD_43 Coordinate { point [
  1386. 0.78346457 0.78346457 0.0078740157,0.78346457 0.54133858 0.0078740157,
  1387. 0.78346457 0.78346457 0.30314961,0.78346457 -0.78346457 0.30314961,
  1388. 0.78346457 -0.78346457 0.0078740157,0.78346457 -0.54133858 0.0078740157,
  1389. 0.78346457 -0.54133858 0.078740157,0.78346457 -0.44291339 0.078740157,
  1390. 0.78346457 -0.44291339 0.0078740157,0.78346457 -0.34448819 0.0078740157,
  1391. 0.78346457 -0.34448819 0.078740157,0.78346457 -0.24606299 0.078740157,
  1392. 0.78346457 -0.24606299 0.0078740157,0.78346457 -0.1476378 0.0078740157,
  1393. 0.78346457 -0.1476378 0.078740157,0.78346457 -0.049212598 0.078740157,
  1394. 0.78346457 -0.049212598 0.0078740157,0.78346457 0.049212598 0.0078740157,
  1395. 0.78346457 0.049212598 0.078740157,0.78346457 0.1476378 0.078740157,
  1396. 0.78346457 0.1476378 0.0078740157,0.78346457 0.24606299 0.0078740157,
  1397. 0.78346457 0.24606299 0.078740157,0.78346457 0.34448819 0.078740157,
  1398. 0.78346457 0.34448819 0.0078740157,0.78346457 0.44291339 0.0078740157,
  1399. 0.78346457 0.44291339 0.078740157,0.78346457 0.54133858 0.078740157] }
  1400. coordIndex [
  1401. 27,1,0,-1,27,0,2,-1,26,27,2,-1,23,24,25,-1,23,25,26,-1,23,26,2,-1,22,23,2,-1,19,20,21,-1,
  1402. 19,21,22,-1,19,22,2,-1,18,19,2,-1,15,16,17,-1,15,17,18,-1,11,12,13,-1,11,13,14,-1,8,9,10,-1,
  1403. 7,8,10,-1,4,5,6,-1,3,6,7,-1,3,10,11,-1,3,14,15,-1,3,11,14,-1,3,7,10,-1,3,4,6,-1,
  1404. 2,3,15,-1,2,15,18,-1]
  1405. normalPerVertex TRUE
  1406. normal DEF NORM_43 Normal { vector [
  1407. 1 0 0,1 0 0,
  1408. 1 0 0,1 0 0,
  1409. 1 0 0,1 0 0,
  1410. 1 0 0,1 0 0,
  1411. 1 0 0,1 0 0,
  1412. 1 0 0,1 0 0,
  1413. 1 0 0,1 0 0,
  1414. 1 0 0,1 0 0,
  1415. 1 0 0,1 0 0,
  1416. 1 0 0,1 0 0,
  1417. 1 0 0,1 0 0,
  1418. 1 0 0,1 0 0,
  1419. 1 0 0,1 0 0,
  1420. 1 0 0,1 0 0] }
  1421. }
  1422. }
  1423. DEF SHAPE_44 Shape {
  1424. appearance USE APP_2
  1425. geometry DEF FACE_44 IndexedFaceSet {
  1426. coord DEF COORD_44 Coordinate { point [
  1427. -0.78346457 -0.78346457 0.30314961,0.78346457 -0.78346457 0.30314961,
  1428. -0.78346457 -0.78346457 0.0078740157,-0.54133858 -0.78346457 0.0078740157,
  1429. -0.54133858 -0.78346457 0.078740157,-0.44291339 -0.78346457 0.078740157,
  1430. -0.44291339 -0.78346457 0.0078740157,-0.34448819 -0.78346457 0.0078740157,
  1431. -0.34448819 -0.78346457 0.078740157,-0.24606299 -0.78346457 0.078740157,
  1432. -0.24606299 -0.78346457 0.0078740157,-0.1476378 -0.78346457 0.0078740157,
  1433. -0.1476378 -0.78346457 0.078740157,-0.049212598 -0.78346457 0.078740157,
  1434. -0.049212598 -0.78346457 0.0078740157,0.049212598 -0.78346457 0.0078740157,
  1435. 0.049212598 -0.78346457 0.078740157,0.1476378 -0.78346457 0.078740157,
  1436. 0.1476378 -0.78346457 0.0078740157,0.24606299 -0.78346457 0.0078740157,
  1437. 0.24606299 -0.78346457 0.078740157,0.34448819 -0.78346457 0.078740157,
  1438. 0.34448819 -0.78346457 0.0078740157,0.44291339 -0.78346457 0.0078740157,
  1439. 0.44291339 -0.78346457 0.078740157,0.54133858 -0.78346457 0.078740157,
  1440. 0.54133858 -0.78346457 0.0078740157,0.78346457 -0.78346457 0.0078740157] }
  1441. coordIndex [
  1442. 25,26,27,-1,25,27,1,-1,24,25,1,-1,22,23,24,-1,21,22,24,-1,21,24,1,-1,20,21,1,-1,17,18,19,-1,
  1443. 17,19,20,-1,17,20,1,-1,16,17,1,-1,14,15,16,-1,13,14,16,-1,9,10,11,-1,9,11,12,-1,5,6,7,-1,
  1444. 5,7,8,-1,2,3,4,-1,0,4,5,-1,0,8,9,-1,0,12,13,-1,0,9,12,-1,0,5,8,-1,0,2,4,-1,
  1445. 1,0,13,-1,1,13,16,-1]
  1446. normalPerVertex TRUE
  1447. normal DEF NORM_44 Normal { vector [
  1448. 0 -1 0,0 -1 0,
  1449. 0 -1 0,0 -1 0,
  1450. 0 -1 0,0 -1 0,
  1451. 0 -1 0,0 -1 0,
  1452. 0 -1 0,0 -1 0,
  1453. 0 -1 0,0 -1 0,
  1454. 0 -1 0,0 -1 0,
  1455. 0 -1 0,0 -1 0,
  1456. 0 -1 0,0 -1 0,
  1457. 0 -1 0,0 -1 0,
  1458. 0 -1 0,0 -1 0,
  1459. 0 -1 0,0 -1 0,
  1460. 0 -1 0,0 -1 0,
  1461. 0 -1 0,0 -1 0] }
  1462. }
  1463. }
  1464. DEF SHAPE_45 Shape {
  1465. appearance USE APP_1
  1466. geometry DEF FACE_45 IndexedFaceSet {
  1467. coord DEF COORD_45 Coordinate { point [
  1468. 0.78740157 0.54133858 0,0.67913386 0.54133858 0,
  1469. 0.78740157 0.54133858 0.078740157,0.78346457 0.54133858 0.078740157,
  1470. 0.78346457 0.54133858 0.0078740157,0.67913386 0.54133858 0.0078740157] }
  1471. coordIndex [
  1472. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1473. normalPerVertex TRUE
  1474. normal DEF NORM_45 Normal { vector [
  1475. 0 1 0,0 1 0,
  1476. 0 1 0,0 1 0,
  1477. 0 1 0,0 1 0] }
  1478. }
  1479. }
  1480. DEF SHAPE_46 Shape {
  1481. appearance USE APP_1
  1482. geometry DEF FACE_46 IndexedFaceSet {
  1483. coord DEF COORD_46 Coordinate { point [
  1484. -0.54133858 -0.67913386 0,-0.54133858 -0.78740157 0,
  1485. -0.54133858 -0.67913386 0.0078740157,-0.54133858 -0.78346457 0.0078740157,
  1486. -0.54133858 -0.78346457 0.078740157,-0.54133858 -0.78740157 0.078740157] }
  1487. coordIndex [
  1488. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1489. normalPerVertex TRUE
  1490. normal DEF NORM_46 Normal { vector [
  1491. -1 0 0,-1 0 0,
  1492. -1 0 0,-1 0 0,
  1493. -1 0 0,-1 0 0] }
  1494. }
  1495. }
  1496. DEF SHAPE_47 Shape {
  1497. appearance USE APP_1
  1498. geometry DEF FACE_47 IndexedFaceSet {
  1499. coord DEF COORD_47 Coordinate { point [
  1500. 0.67913386 0.44291339 0,0.67913386 0.44291339 0.0078740157,
  1501. 0.67913386 0.54133858 0.0078740157,0.66526907 0.44490684 0.0078740157,
  1502. 0.65252752 0.45072571 0.0078740157,0.64194146 0.45989859 0.0078740157,
  1503. 0.6343685 0.47168233 0.0078740157,0.63042217 0.4851223 0.0078740157,
  1504. 0.63042217 0.49912967 0.0078740157,0.6343685 0.51256964 0.0078740157,
  1505. 0.64194146 0.52435338 0.0078740157,0.65252752 0.53352626 0.0078740157,
  1506. 0.66526907 0.53934513 0.0078740157,0.67913386 0.54133858 0,
  1507. 0.66526907 0.53934513 0,0.65252752 0.53352626 0,
  1508. 0.64194146 0.52435338 0,0.6343685 0.51256964 0,
  1509. 0.63042217 0.49912967 0,0.63042217 0.4851223 0,
  1510. 0.6343685 0.47168233 0,0.64194146 0.45989859 0,
  1511. 0.65252752 0.45072571 0,0.66526907 0.44490684 0] }
  1512. coordIndex [
  1513. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1514. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,18,9,-1,16,9,10,-1,16,10,11,-1,
  1515. 16,17,9,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1516. normalPerVertex TRUE
  1517. normal DEF NORM_47 Normal { vector [
  1518. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  1519. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  1520. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  1521. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  1522. -0.99549941 0.094767785 0,-0.909632 0.41541501 0,
  1523. -0.75574957 0.65486073 0,-0.58029276 0.81440795 0,
  1524. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  1525. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  1526. -0.75574957 0.65486073 0,-0.909632 0.41541501 0,
  1527. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  1528. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  1529. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  1530. }
  1531. }
  1532. DEF SHAPE_48 Shape {
  1533. appearance USE APP_1
  1534. geometry DEF FACE_48 IndexedFaceSet {
  1535. coord DEF COORD_48 Coordinate { point [
  1536. -0.54133858 -0.67913386 0,-0.54133858 -0.67913386 0.0078740157,
  1537. -0.44291339 -0.67913386 0.0078740157,-0.53934513 -0.66526907 0.0078740157,
  1538. -0.53352626 -0.65252752 0.0078740157,-0.52435338 -0.64194146 0.0078740157,
  1539. -0.51256964 -0.6343685 0.0078740157,-0.49912967 -0.63042217 0.0078740157,
  1540. -0.4851223 -0.63042217 0.0078740157,-0.47168233 -0.6343685 0.0078740157,
  1541. -0.45989859 -0.64194146 0.0078740157,-0.45072571 -0.65252752 0.0078740157,
  1542. -0.44490684 -0.66526907 0.0078740157,-0.44291339 -0.67913386 0,
  1543. -0.44490684 -0.66526907 0,-0.45072571 -0.65252752 0,
  1544. -0.45989859 -0.64194146 0,-0.47168233 -0.6343685 0,
  1545. -0.4851223 -0.63042217 0,-0.49912967 -0.63042217 0,
  1546. -0.51256964 -0.6343685 0,-0.52435338 -0.64194146 0,
  1547. -0.53352626 -0.65252752 0,-0.53934513 -0.66526907 0] }
  1548. coordIndex [
  1549. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1550. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1551. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1552. normalPerVertex TRUE
  1553. normal DEF NORM_48 Normal { vector [
  1554. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  1555. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  1556. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  1557. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  1558. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  1559. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  1560. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  1561. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  1562. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  1563. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  1564. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  1565. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  1566. }
  1567. }
  1568. DEF SHAPE_49 Shape {
  1569. appearance USE APP_1
  1570. geometry DEF FACE_49 IndexedFaceSet {
  1571. coord DEF COORD_49 Coordinate { point [
  1572. 0.67913386 0.44291339 0,0.78740157 0.44291339 0,
  1573. 0.67913386 0.44291339 0.0078740157,0.78346457 0.44291339 0.0078740157,
  1574. 0.78346457 0.44291339 0.078740157,0.78740157 0.44291339 0.078740157] }
  1575. coordIndex [
  1576. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1577. normalPerVertex TRUE
  1578. normal DEF NORM_49 Normal { vector [
  1579. 0 -1 0,0 -1 0,
  1580. 0 -1 0,0 -1 0,
  1581. 0 -1 0,0 -1 0] }
  1582. }
  1583. }
  1584. DEF SHAPE_50 Shape {
  1585. appearance USE APP_1
  1586. geometry DEF FACE_50 IndexedFaceSet {
  1587. coord DEF COORD_50 Coordinate { point [
  1588. -0.44291339 -0.78740157 0,-0.44291339 -0.67913386 0,
  1589. -0.44291339 -0.78740157 0.078740157,-0.44291339 -0.78346457 0.078740157,
  1590. -0.44291339 -0.78346457 0.0078740157,-0.44291339 -0.67913386 0.0078740157] }
  1591. coordIndex [
  1592. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1593. normalPerVertex TRUE
  1594. normal DEF NORM_50 Normal { vector [
  1595. 1 0 0,1 0 0,
  1596. 1 0 0,1 0 0,
  1597. 1 0 0,1 0 0] }
  1598. }
  1599. }
  1600. DEF SHAPE_51 Shape {
  1601. appearance USE APP_1
  1602. geometry DEF FACE_51 IndexedFaceSet {
  1603. coord DEF COORD_51 Coordinate { point [
  1604. 0.78740157 0.34448819 0,0.67913386 0.34448819 0,
  1605. 0.78740157 0.34448819 0.078740157,0.78346457 0.34448819 0.078740157,
  1606. 0.78346457 0.34448819 0.0078740157,0.67913386 0.34448819 0.0078740157] }
  1607. coordIndex [
  1608. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1609. normalPerVertex TRUE
  1610. normal DEF NORM_51 Normal { vector [
  1611. 0 1 0,0 1 0,
  1612. 0 1 0,0 1 0,
  1613. 0 1 0,0 1 0] }
  1614. }
  1615. }
  1616. DEF SHAPE_52 Shape {
  1617. appearance USE APP_1
  1618. geometry DEF FACE_52 IndexedFaceSet {
  1619. coord DEF COORD_52 Coordinate { point [
  1620. -0.34448819 -0.67913386 0,-0.34448819 -0.78740157 0,
  1621. -0.34448819 -0.67913386 0.0078740157,-0.34448819 -0.78346457 0.0078740157,
  1622. -0.34448819 -0.78346457 0.078740157,-0.34448819 -0.78740157 0.078740157] }
  1623. coordIndex [
  1624. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1625. normalPerVertex TRUE
  1626. normal DEF NORM_52 Normal { vector [
  1627. -1 0 0,-1 0 0,
  1628. -1 0 0,-1 0 0,
  1629. -1 0 0,-1 0 0] }
  1630. }
  1631. }
  1632. DEF SHAPE_53 Shape {
  1633. appearance USE APP_1
  1634. geometry DEF FACE_53 IndexedFaceSet {
  1635. coord DEF COORD_53 Coordinate { point [
  1636. 0.67913386 0.24606299 0,0.67913386 0.24606299 0.0078740157,
  1637. 0.67913386 0.34448819 0.0078740157,0.66526907 0.24805645 0.0078740157,
  1638. 0.65252752 0.25387532 0.0078740157,0.64194146 0.26304819 0.0078740157,
  1639. 0.6343685 0.27483194 0.0078740157,0.63042217 0.28827191 0.0078740157,
  1640. 0.63042217 0.30227927 0.0078740157,0.6343685 0.31571924 0.0078740157,
  1641. 0.64194146 0.32750299 0.0078740157,0.65252752 0.33667586 0.0078740157,
  1642. 0.66526907 0.34249473 0.0078740157,0.67913386 0.34448819 0,
  1643. 0.66526907 0.34249473 0,0.65252752 0.33667586 0,
  1644. 0.64194146 0.32750299 0,0.6343685 0.31571924 0,
  1645. 0.63042217 0.30227927 0,0.63042217 0.28827191 0,
  1646. 0.6343685 0.27483194 0,0.64194146 0.26304819 0,
  1647. 0.65252752 0.25387532 0,0.66526907 0.24805645 0] }
  1648. coordIndex [
  1649. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1650. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1651. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1652. normalPerVertex TRUE
  1653. normal DEF NORM_53 Normal { vector [
  1654. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  1655. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  1656. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  1657. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  1658. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  1659. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  1660. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  1661. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  1662. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  1663. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  1664. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  1665. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  1666. }
  1667. }
  1668. DEF SHAPE_54 Shape {
  1669. appearance USE APP_1
  1670. geometry DEF FACE_54 IndexedFaceSet {
  1671. coord DEF COORD_54 Coordinate { point [
  1672. -0.34448819 -0.67913386 0,-0.34448819 -0.67913386 0.0078740157,
  1673. -0.24606299 -0.67913386 0.0078740157,-0.34249473 -0.66526907 0.0078740157,
  1674. -0.33667586 -0.65252752 0.0078740157,-0.32750299 -0.64194146 0.0078740157,
  1675. -0.31571924 -0.6343685 0.0078740157,-0.30227927 -0.63042217 0.0078740157,
  1676. -0.28827191 -0.63042217 0.0078740157,-0.27483194 -0.6343685 0.0078740157,
  1677. -0.26304819 -0.64194146 0.0078740157,-0.25387532 -0.65252752 0.0078740157,
  1678. -0.24805645 -0.66526907 0.0078740157,-0.24606299 -0.67913386 0,
  1679. -0.24805645 -0.66526907 0,-0.25387532 -0.65252752 0,
  1680. -0.26304819 -0.64194146 0,-0.27483194 -0.6343685 0,
  1681. -0.28827191 -0.63042217 0,-0.30227927 -0.63042217 0,
  1682. -0.31571924 -0.6343685 0,-0.32750299 -0.64194146 0,
  1683. -0.33667586 -0.65252752 0,-0.34249473 -0.66526907 0] }
  1684. coordIndex [
  1685. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1686. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1687. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1688. normalPerVertex TRUE
  1689. normal DEF NORM_54 Normal { vector [
  1690. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  1691. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  1692. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  1693. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  1694. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  1695. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  1696. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  1697. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  1698. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  1699. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  1700. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  1701. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  1702. }
  1703. }
  1704. DEF SHAPE_55 Shape {
  1705. appearance USE APP_1
  1706. geometry DEF FACE_55 IndexedFaceSet {
  1707. coord DEF COORD_55 Coordinate { point [
  1708. 0.67913386 0.24606299 0,0.78740157 0.24606299 0,
  1709. 0.67913386 0.24606299 0.0078740157,0.78346457 0.24606299 0.0078740157,
  1710. 0.78346457 0.24606299 0.078740157,0.78740157 0.24606299 0.078740157] }
  1711. coordIndex [
  1712. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1713. normalPerVertex TRUE
  1714. normal DEF NORM_55 Normal { vector [
  1715. 0 -1 0,0 -1 0,
  1716. 0 -1 0,0 -1 0,
  1717. 0 -1 0,0 -1 0] }
  1718. }
  1719. }
  1720. DEF SHAPE_56 Shape {
  1721. appearance USE APP_1
  1722. geometry DEF FACE_56 IndexedFaceSet {
  1723. coord DEF COORD_56 Coordinate { point [
  1724. -0.24606299 -0.78740157 0,-0.24606299 -0.67913386 0,
  1725. -0.24606299 -0.78740157 0.078740157,-0.24606299 -0.78346457 0.078740157,
  1726. -0.24606299 -0.78346457 0.0078740157,-0.24606299 -0.67913386 0.0078740157] }
  1727. coordIndex [
  1728. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1729. normalPerVertex TRUE
  1730. normal DEF NORM_56 Normal { vector [
  1731. 1 0 0,1 0 0,
  1732. 1 0 0,1 0 0,
  1733. 1 0 0,1 0 0] }
  1734. }
  1735. }
  1736. DEF SHAPE_57 Shape {
  1737. appearance USE APP_1
  1738. geometry DEF FACE_57 IndexedFaceSet {
  1739. coord DEF COORD_57 Coordinate { point [
  1740. 0.78740157 0.1476378 0,0.67913386 0.1476378 0,
  1741. 0.78740157 0.1476378 0.078740157,0.78346457 0.1476378 0.078740157,
  1742. 0.78346457 0.1476378 0.0078740157,0.67913386 0.1476378 0.0078740157] }
  1743. coordIndex [
  1744. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1745. normalPerVertex TRUE
  1746. normal DEF NORM_57 Normal { vector [
  1747. 0 1 0,0 1 0,
  1748. 0 1 0,0 1 0,
  1749. 0 1 0,0 1 0] }
  1750. }
  1751. }
  1752. DEF SHAPE_58 Shape {
  1753. appearance USE APP_1
  1754. geometry DEF FACE_58 IndexedFaceSet {
  1755. coord DEF COORD_58 Coordinate { point [
  1756. -0.1476378 -0.67913386 0,-0.1476378 -0.78740157 0,
  1757. -0.1476378 -0.67913386 0.0078740157,-0.1476378 -0.78346457 0.0078740157,
  1758. -0.1476378 -0.78346457 0.078740157,-0.1476378 -0.78740157 0.078740157] }
  1759. coordIndex [
  1760. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1761. normalPerVertex TRUE
  1762. normal DEF NORM_58 Normal { vector [
  1763. -1 0 0,-1 0 0,
  1764. -1 0 0,-1 0 0,
  1765. -1 0 0,-1 0 0] }
  1766. }
  1767. }
  1768. DEF SHAPE_59 Shape {
  1769. appearance USE APP_1
  1770. geometry DEF FACE_59 IndexedFaceSet {
  1771. coord DEF COORD_59 Coordinate { point [
  1772. 0.67913386 0.049212598 0,0.67913386 0.049212598 0.0078740157,
  1773. 0.67913386 0.1476378 0.0078740157,0.66526907 0.051206054 0.0078740157,
  1774. 0.65252752 0.057024925 0.0078740157,0.64194146 0.066197799 0.0078740157,
  1775. 0.6343685 0.077981545 0.0078740157,0.63042217 0.091421514 0.0078740157,
  1776. 0.63042217 0.10542888 0.0078740157,0.6343685 0.11886885 0.0078740157,
  1777. 0.64194146 0.1306526 0.0078740157,0.65252752 0.13982547 0.0078740157,
  1778. 0.66526907 0.14564434 0.0078740157,0.67913386 0.1476378 0,
  1779. 0.66526907 0.14564434 0,0.65252752 0.13982547 0,
  1780. 0.64194146 0.1306526 0,0.6343685 0.11886885 0,
  1781. 0.63042217 0.10542888 0,0.63042217 0.091421514 0,
  1782. 0.6343685 0.077981545 0,0.64194146 0.066197799 0,
  1783. 0.65252752 0.057024925 0,0.66526907 0.051206054 0] }
  1784. coordIndex [
  1785. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1786. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1787. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1788. normalPerVertex TRUE
  1789. normal DEF NORM_59 Normal { vector [
  1790. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  1791. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  1792. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  1793. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  1794. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  1795. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  1796. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  1797. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  1798. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  1799. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  1800. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  1801. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  1802. }
  1803. }
  1804. DEF SHAPE_60 Shape {
  1805. appearance USE APP_1
  1806. geometry DEF FACE_60 IndexedFaceSet {
  1807. coord DEF COORD_60 Coordinate { point [
  1808. -0.1476378 -0.67913386 0,-0.1476378 -0.67913386 0.0078740157,
  1809. -0.049212598 -0.67913386 0.0078740157,-0.14564434 -0.66526907 0.0078740157,
  1810. -0.13982547 -0.65252752 0.0078740157,-0.1306526 -0.64194146 0.0078740157,
  1811. -0.11886885 -0.6343685 0.0078740157,-0.10542888 -0.63042217 0.0078740157,
  1812. -0.091421514 -0.63042217 0.0078740157,-0.077981545 -0.6343685 0.0078740157,
  1813. -0.066197799 -0.64194146 0.0078740157,-0.057024925 -0.65252752 0.0078740157,
  1814. -0.051206054 -0.66526907 0.0078740157,-0.049212598 -0.67913386 0,
  1815. -0.051206054 -0.66526907 0,-0.057024925 -0.65252752 0,
  1816. -0.066197799 -0.64194146 0,-0.077981545 -0.6343685 0,
  1817. -0.091421514 -0.63042217 0,-0.10542888 -0.63042217 0,
  1818. -0.11886885 -0.6343685 0,-0.1306526 -0.64194146 0,
  1819. -0.13982547 -0.65252752 0,-0.14564434 -0.66526907 0] }
  1820. coordIndex [
  1821. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1822. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1823. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1824. normalPerVertex TRUE
  1825. normal DEF NORM_60 Normal { vector [
  1826. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  1827. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  1828. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  1829. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  1830. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  1831. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  1832. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  1833. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  1834. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  1835. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  1836. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  1837. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  1838. }
  1839. }
  1840. DEF SHAPE_61 Shape {
  1841. appearance USE APP_1
  1842. geometry DEF FACE_61 IndexedFaceSet {
  1843. coord DEF COORD_61 Coordinate { point [
  1844. 0.67913386 0.049212598 0,0.78740157 0.049212598 0,
  1845. 0.67913386 0.049212598 0.0078740157,0.78346457 0.049212598 0.0078740157,
  1846. 0.78346457 0.049212598 0.078740157,0.78740157 0.049212598 0.078740157] }
  1847. coordIndex [
  1848. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1849. normalPerVertex TRUE
  1850. normal DEF NORM_61 Normal { vector [
  1851. 0 -1 0,0 -1 0,
  1852. 0 -1 0,0 -1 0,
  1853. 0 -1 0,0 -1 0] }
  1854. }
  1855. }
  1856. DEF SHAPE_62 Shape {
  1857. appearance USE APP_1
  1858. geometry DEF FACE_62 IndexedFaceSet {
  1859. coord DEF COORD_62 Coordinate { point [
  1860. -0.049212598 -0.78740157 0,-0.049212598 -0.67913386 0,
  1861. -0.049212598 -0.78740157 0.078740157,-0.049212598 -0.78346457 0.078740157,
  1862. -0.049212598 -0.78346457 0.0078740157,-0.049212598 -0.67913386 0.0078740157] }
  1863. coordIndex [
  1864. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1865. normalPerVertex TRUE
  1866. normal DEF NORM_62 Normal { vector [
  1867. 1 0 0,1 0 0,
  1868. 1 0 0,1 0 0,
  1869. 1 0 0,1 0 0] }
  1870. }
  1871. }
  1872. DEF SHAPE_63 Shape {
  1873. appearance USE APP_1
  1874. geometry DEF FACE_63 IndexedFaceSet {
  1875. coord DEF COORD_63 Coordinate { point [
  1876. 0.78740157 -0.049212598 0,0.67913386 -0.049212598 0,
  1877. 0.78740157 -0.049212598 0.078740157,0.78346457 -0.049212598 0.078740157,
  1878. 0.78346457 -0.049212598 0.0078740157,0.67913386 -0.049212598 0.0078740157] }
  1879. coordIndex [
  1880. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  1881. normalPerVertex TRUE
  1882. normal DEF NORM_63 Normal { vector [
  1883. 0 1 0,0 1 0,
  1884. 0 1 0,0 1 0,
  1885. 0 1 0,0 1 0] }
  1886. }
  1887. }
  1888. DEF SHAPE_64 Shape {
  1889. appearance USE APP_1
  1890. geometry DEF FACE_64 IndexedFaceSet {
  1891. coord DEF COORD_64 Coordinate { point [
  1892. 0.049212598 -0.67913386 0,0.049212598 -0.78740157 0,
  1893. 0.049212598 -0.67913386 0.0078740157,0.049212598 -0.78346457 0.0078740157,
  1894. 0.049212598 -0.78346457 0.078740157,0.049212598 -0.78740157 0.078740157] }
  1895. coordIndex [
  1896. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1897. normalPerVertex TRUE
  1898. normal DEF NORM_64 Normal { vector [
  1899. -1 0 0,-1 0 0,
  1900. -1 0 0,-1 0 0,
  1901. -1 0 0,-1 0 0] }
  1902. }
  1903. }
  1904. DEF SHAPE_65 Shape {
  1905. appearance USE APP_1
  1906. geometry DEF FACE_65 IndexedFaceSet {
  1907. coord DEF COORD_65 Coordinate { point [
  1908. 0.67913386 -0.1476378 0,0.67913386 -0.1476378 0.0078740157,
  1909. 0.67913386 -0.049212598 0.0078740157,0.66526907 -0.14564434 0.0078740157,
  1910. 0.65252752 -0.13982547 0.0078740157,0.64194146 -0.1306526 0.0078740157,
  1911. 0.6343685 -0.11886885 0.0078740157,0.63042217 -0.10542888 0.0078740157,
  1912. 0.63042217 -0.091421514 0.0078740157,0.6343685 -0.077981545 0.0078740157,
  1913. 0.64194146 -0.066197799 0.0078740157,0.65252752 -0.057024925 0.0078740157,
  1914. 0.66526907 -0.051206054 0.0078740157,0.67913386 -0.049212598 0,
  1915. 0.66526907 -0.051206054 0,0.65252752 -0.057024925 0,
  1916. 0.64194146 -0.066197799 0,0.6343685 -0.077981545 0,
  1917. 0.63042217 -0.091421514 0,0.63042217 -0.10542888 0,
  1918. 0.6343685 -0.11886885 0,0.64194146 -0.1306526 0,
  1919. 0.65252752 -0.13982547 0,0.66526907 -0.14564434 0] }
  1920. coordIndex [
  1921. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1922. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1923. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1924. normalPerVertex TRUE
  1925. normal DEF NORM_65 Normal { vector [
  1926. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  1927. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  1928. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  1929. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  1930. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  1931. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  1932. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  1933. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  1934. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  1935. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  1936. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  1937. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  1938. }
  1939. }
  1940. DEF SHAPE_66 Shape {
  1941. appearance USE APP_1
  1942. geometry DEF FACE_66 IndexedFaceSet {
  1943. coord DEF COORD_66 Coordinate { point [
  1944. 0.049212598 -0.67913386 0,0.049212598 -0.67913386 0.0078740157,
  1945. 0.1476378 -0.67913386 0.0078740157,0.051206054 -0.66526907 0.0078740157,
  1946. 0.057024925 -0.65252752 0.0078740157,0.066197799 -0.64194146 0.0078740157,
  1947. 0.077981545 -0.6343685 0.0078740157,0.091421514 -0.63042217 0.0078740157,
  1948. 0.10542888 -0.63042217 0.0078740157,0.11886885 -0.6343685 0.0078740157,
  1949. 0.1306526 -0.64194146 0.0078740157,0.13982547 -0.65252752 0.0078740157,
  1950. 0.14564434 -0.66526907 0.0078740157,0.1476378 -0.67913386 0,
  1951. 0.14564434 -0.66526907 0,0.13982547 -0.65252752 0,
  1952. 0.1306526 -0.64194146 0,0.11886885 -0.6343685 0,
  1953. 0.10542888 -0.63042217 0,0.091421514 -0.63042217 0,
  1954. 0.077981545 -0.6343685 0,0.066197799 -0.64194146 0,
  1955. 0.057024925 -0.65252752 0,0.051206054 -0.66526907 0] }
  1956. coordIndex [
  1957. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  1958. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  1959. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  1960. normalPerVertex TRUE
  1961. normal DEF NORM_66 Normal { vector [
  1962. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  1963. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  1964. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  1965. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  1966. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  1967. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  1968. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  1969. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  1970. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  1971. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  1972. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  1973. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  1974. }
  1975. }
  1976. DEF SHAPE_67 Shape {
  1977. appearance USE APP_1
  1978. geometry DEF FACE_67 IndexedFaceSet {
  1979. coord DEF COORD_67 Coordinate { point [
  1980. 0.67913386 -0.1476378 0,0.78740157 -0.1476378 0,
  1981. 0.67913386 -0.1476378 0.0078740157,0.78346457 -0.1476378 0.0078740157,
  1982. 0.78346457 -0.1476378 0.078740157,0.78740157 -0.1476378 0.078740157] }
  1983. coordIndex [
  1984. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  1985. normalPerVertex TRUE
  1986. normal DEF NORM_67 Normal { vector [
  1987. 0 -1 0,0 -1 0,
  1988. 0 -1 0,0 -1 0,
  1989. 0 -1 0,0 -1 0] }
  1990. }
  1991. }
  1992. DEF SHAPE_68 Shape {
  1993. appearance USE APP_1
  1994. geometry DEF FACE_68 IndexedFaceSet {
  1995. coord DEF COORD_68 Coordinate { point [
  1996. 0.1476378 -0.78740157 0,0.1476378 -0.67913386 0,
  1997. 0.1476378 -0.78740157 0.078740157,0.1476378 -0.78346457 0.078740157,
  1998. 0.1476378 -0.78346457 0.0078740157,0.1476378 -0.67913386 0.0078740157] }
  1999. coordIndex [
  2000. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2001. normalPerVertex TRUE
  2002. normal DEF NORM_68 Normal { vector [
  2003. 1 0 0,1 0 0,
  2004. 1 0 0,1 0 0,
  2005. 1 0 0,1 0 0] }
  2006. }
  2007. }
  2008. DEF SHAPE_69 Shape {
  2009. appearance USE APP_1
  2010. geometry DEF FACE_69 IndexedFaceSet {
  2011. coord DEF COORD_69 Coordinate { point [
  2012. 0.78740157 -0.24606299 0,0.67913386 -0.24606299 0,
  2013. 0.78740157 -0.24606299 0.078740157,0.78346457 -0.24606299 0.078740157,
  2014. 0.78346457 -0.24606299 0.0078740157,0.67913386 -0.24606299 0.0078740157] }
  2015. coordIndex [
  2016. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2017. normalPerVertex TRUE
  2018. normal DEF NORM_69 Normal { vector [
  2019. 0 1 0,0 1 0,
  2020. 0 1 0,0 1 0,
  2021. 0 1 0,0 1 0] }
  2022. }
  2023. }
  2024. DEF SHAPE_70 Shape {
  2025. appearance USE APP_1
  2026. geometry DEF FACE_70 IndexedFaceSet {
  2027. coord DEF COORD_70 Coordinate { point [
  2028. 0.24606299 -0.67913386 0,0.24606299 -0.78740157 0,
  2029. 0.24606299 -0.67913386 0.0078740157,0.24606299 -0.78346457 0.0078740157,
  2030. 0.24606299 -0.78346457 0.078740157,0.24606299 -0.78740157 0.078740157] }
  2031. coordIndex [
  2032. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2033. normalPerVertex TRUE
  2034. normal DEF NORM_70 Normal { vector [
  2035. -1 0 0,-1 0 0,
  2036. -1 0 0,-1 0 0,
  2037. -1 0 0,-1 0 0] }
  2038. }
  2039. }
  2040. DEF SHAPE_71 Shape {
  2041. appearance USE APP_1
  2042. geometry DEF FACE_71 IndexedFaceSet {
  2043. coord DEF COORD_71 Coordinate { point [
  2044. 0.67913386 -0.34448819 0,0.67913386 -0.34448819 0.0078740157,
  2045. 0.67913386 -0.24606299 0.0078740157,0.66526907 -0.34249473 0.0078740157,
  2046. 0.65252752 -0.33667586 0.0078740157,0.64194146 -0.32750299 0.0078740157,
  2047. 0.6343685 -0.31571924 0.0078740157,0.63042217 -0.30227927 0.0078740157,
  2048. 0.63042217 -0.28827191 0.0078740157,0.6343685 -0.27483194 0.0078740157,
  2049. 0.64194146 -0.26304819 0.0078740157,0.65252752 -0.25387532 0.0078740157,
  2050. 0.66526907 -0.24805645 0.0078740157,0.67913386 -0.24606299 0,
  2051. 0.66526907 -0.24805645 0,0.65252752 -0.25387532 0,
  2052. 0.64194146 -0.26304819 0,0.6343685 -0.27483194 0,
  2053. 0.63042217 -0.28827191 0,0.63042217 -0.30227927 0,
  2054. 0.6343685 -0.31571924 0,0.64194146 -0.32750299 0,
  2055. 0.65252752 -0.33667586 0,0.66526907 -0.34249473 0] }
  2056. coordIndex [
  2057. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2058. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2059. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2060. normalPerVertex TRUE
  2061. normal DEF NORM_71 Normal { vector [
  2062. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  2063. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  2064. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  2065. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  2066. -0.99549941 0.094767785 0,-0.92847551 0.37139362 0,
  2067. -0.78623206 0.61793135 0,-0.58029276 0.81440795 0,
  2068. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  2069. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  2070. -0.72353418 0.69028855 0,-0.88870272 0.45848388 0,
  2071. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  2072. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  2073. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  2074. }
  2075. }
  2076. DEF SHAPE_72 Shape {
  2077. appearance USE APP_1
  2078. geometry DEF FACE_72 IndexedFaceSet {
  2079. coord DEF COORD_72 Coordinate { point [
  2080. 0.24606299 -0.67913386 0,0.24606299 -0.67913386 0.0078740157,
  2081. 0.34448819 -0.67913386 0.0078740157,0.24805645 -0.66526907 0.0078740157,
  2082. 0.25387532 -0.65252752 0.0078740157,0.26304819 -0.64194146 0.0078740157,
  2083. 0.27483194 -0.6343685 0.0078740157,0.28827191 -0.63042217 0.0078740157,
  2084. 0.30227927 -0.63042217 0.0078740157,0.31571924 -0.6343685 0.0078740157,
  2085. 0.32750299 -0.64194146 0.0078740157,0.33667586 -0.65252752 0.0078740157,
  2086. 0.34249473 -0.66526907 0.0078740157,0.34448819 -0.67913386 0,
  2087. 0.34249473 -0.66526907 0,0.33667586 -0.65252752 0,
  2088. 0.32750299 -0.64194146 0,0.31571924 -0.6343685 0,
  2089. 0.30227927 -0.63042217 0,0.28827191 -0.63042217 0,
  2090. 0.27483194 -0.6343685 0,0.26304819 -0.64194146 0,
  2091. 0.25387532 -0.65252752 0,0.24805645 -0.66526907 0] }
  2092. coordIndex [
  2093. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2094. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2095. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2096. normalPerVertex TRUE
  2097. normal DEF NORM_72 Normal { vector [
  2098. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  2099. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  2100. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  2101. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  2102. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  2103. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  2104. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  2105. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  2106. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  2107. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  2108. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  2109. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  2110. }
  2111. }
  2112. DEF SHAPE_73 Shape {
  2113. appearance USE APP_1
  2114. geometry DEF FACE_73 IndexedFaceSet {
  2115. coord DEF COORD_73 Coordinate { point [
  2116. 0.67913386 -0.34448819 0,0.78740157 -0.34448819 0,
  2117. 0.67913386 -0.34448819 0.0078740157,0.78346457 -0.34448819 0.0078740157,
  2118. 0.78346457 -0.34448819 0.078740157,0.78740157 -0.34448819 0.078740157] }
  2119. coordIndex [
  2120. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2121. normalPerVertex TRUE
  2122. normal DEF NORM_73 Normal { vector [
  2123. 0 -1 0,0 -1 0,
  2124. 0 -1 0,0 -1 0,
  2125. 0 -1 0,0 -1 0] }
  2126. }
  2127. }
  2128. DEF SHAPE_74 Shape {
  2129. appearance USE APP_1
  2130. geometry DEF FACE_74 IndexedFaceSet {
  2131. coord DEF COORD_74 Coordinate { point [
  2132. 0.34448819 -0.78740157 0,0.34448819 -0.67913386 0,
  2133. 0.34448819 -0.78740157 0.078740157,0.34448819 -0.78346457 0.078740157,
  2134. 0.34448819 -0.78346457 0.0078740157,0.34448819 -0.67913386 0.0078740157] }
  2135. coordIndex [
  2136. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2137. normalPerVertex TRUE
  2138. normal DEF NORM_74 Normal { vector [
  2139. 1 0 0,1 0 0,
  2140. 1 0 0,1 0 0,
  2141. 1 0 0,1 0 0] }
  2142. }
  2143. }
  2144. DEF SHAPE_75 Shape {
  2145. appearance USE APP_1
  2146. geometry DEF FACE_75 IndexedFaceSet {
  2147. coord DEF COORD_75 Coordinate { point [
  2148. 0.78740157 -0.44291339 0,0.67913386 -0.44291339 0,
  2149. 0.78740157 -0.44291339 0.078740157,0.78346457 -0.44291339 0.078740157,
  2150. 0.78346457 -0.44291339 0.0078740157,0.67913386 -0.44291339 0.0078740157] }
  2151. coordIndex [
  2152. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2153. normalPerVertex TRUE
  2154. normal DEF NORM_75 Normal { vector [
  2155. 0 1 0,0 1 0,
  2156. 0 1 0,0 1 0,
  2157. 0 1 0,0 1 0] }
  2158. }
  2159. }
  2160. DEF SHAPE_76 Shape {
  2161. appearance USE APP_1
  2162. geometry DEF FACE_76 IndexedFaceSet {
  2163. coord DEF COORD_76 Coordinate { point [
  2164. 0.44291339 -0.67913386 0,0.44291339 -0.78740157 0,
  2165. 0.44291339 -0.67913386 0.0078740157,0.44291339 -0.78346457 0.0078740157,
  2166. 0.44291339 -0.78346457 0.078740157,0.44291339 -0.78740157 0.078740157] }
  2167. coordIndex [
  2168. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2169. normalPerVertex TRUE
  2170. normal DEF NORM_76 Normal { vector [
  2171. -1 0 0,-1 0 0,
  2172. -1 0 0,-1 0 0,
  2173. -1 0 0,-1 0 0] }
  2174. }
  2175. }
  2176. DEF SHAPE_77 Shape {
  2177. appearance USE APP_1
  2178. geometry DEF FACE_77 IndexedFaceSet {
  2179. coord DEF COORD_77 Coordinate { point [
  2180. 0.67913386 -0.54133858 0,0.67913386 -0.54133858 0.0078740157,
  2181. 0.67913386 -0.44291339 0.0078740157,0.66526907 -0.53934513 0.0078740157,
  2182. 0.65252752 -0.53352626 0.0078740157,0.64194146 -0.52435338 0.0078740157,
  2183. 0.6343685 -0.51256964 0.0078740157,0.63042217 -0.49912967 0.0078740157,
  2184. 0.63042217 -0.4851223 0.0078740157,0.6343685 -0.47168233 0.0078740157,
  2185. 0.64194146 -0.45989859 0.0078740157,0.65252752 -0.45072571 0.0078740157,
  2186. 0.66526907 -0.44490684 0.0078740157,0.67913386 -0.44291339 0,
  2187. 0.66526907 -0.44490684 0,0.65252752 -0.45072571 0,
  2188. 0.64194146 -0.45989859 0,0.6343685 -0.47168233 0,
  2189. 0.63042217 -0.4851223 0,0.63042217 -0.49912967 0,
  2190. 0.6343685 -0.51256964 0,0.64194146 -0.52435338 0,
  2191. 0.65252752 -0.53352626 0,0.66526907 -0.53934513 0] }
  2192. coordIndex [
  2193. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2194. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,18,9,-1,16,9,10,-1,16,10,11,-1,
  2195. 16,17,9,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2196. normalPerVertex TRUE
  2197. normal DEF NORM_77 Normal { vector [
  2198. -0.14231484 -0.98982144 0,-0.14231484 -0.98982144 0,
  2199. -0.14231484 0.98982144 0,-0.28173256 -0.95949297 0,
  2200. -0.49974921 -0.86617015 0,-0.72353418 -0.69028855 0,
  2201. -0.88870272 -0.45848388 0,-0.98187386 -0.18953557 0,
  2202. -0.99549941 0.094767785 0,-0.909632 0.41541501 0,
  2203. -0.75574957 0.65486073 0,-0.58029276 0.81440795 0,
  2204. -0.32734159 0.94490607 0,-0.14231484 0.98982144 0,
  2205. -0.23547752 0.9718798 0,-0.49974921 0.86617015 0,
  2206. -0.75574957 0.65486073 0,-0.909632 0.41541501 0,
  2207. -0.98187386 0.18953557 0,-0.99549941 -0.094767785 0,
  2208. -0.92847551 -0.37139362 0,-0.78623206 -0.61793135 0,
  2209. -0.58029276 -0.81440795 0,-0.28173256 -0.95949297 0] }
  2210. }
  2211. }
  2212. DEF SHAPE_78 Shape {
  2213. appearance USE APP_1
  2214. geometry DEF FACE_78 IndexedFaceSet {
  2215. coord DEF COORD_78 Coordinate { point [
  2216. 0.44291339 -0.67913386 0,0.44291339 -0.67913386 0.0078740157,
  2217. 0.54133858 -0.67913386 0.0078740157,0.44490684 -0.66526907 0.0078740157,
  2218. 0.45072571 -0.65252752 0.0078740157,0.45989859 -0.64194146 0.0078740157,
  2219. 0.47168233 -0.6343685 0.0078740157,0.4851223 -0.63042217 0.0078740157,
  2220. 0.49912967 -0.63042217 0.0078740157,0.51256964 -0.6343685 0.0078740157,
  2221. 0.52435338 -0.64194146 0.0078740157,0.53352626 -0.65252752 0.0078740157,
  2222. 0.53934513 -0.66526907 0.0078740157,0.54133858 -0.67913386 0,
  2223. 0.53934513 -0.66526907 0,0.53352626 -0.65252752 0,
  2224. 0.52435338 -0.64194146 0,0.51256964 -0.6343685 0,
  2225. 0.49912967 -0.63042217 0,0.4851223 -0.63042217 0,
  2226. 0.47168233 -0.6343685 0,0.45989859 -0.64194146 0,
  2227. 0.45072571 -0.65252752 0,0.44490684 -0.66526907 0] }
  2228. coordIndex [
  2229. 23,0,1,-1,23,1,3,-1,23,3,4,-1,22,4,5,-1,22,23,4,-1,21,5,6,-1,21,22,5,-1,20,6,7,-1,
  2230. 20,21,6,-1,19,7,8,-1,19,20,7,-1,18,8,9,-1,18,19,8,-1,17,9,10,-1,17,18,9,-1,16,10,11,-1,
  2231. 16,17,10,-1,15,11,12,-1,15,16,11,-1,14,12,2,-1,14,15,12,-1,13,14,2,-1]
  2232. normalPerVertex TRUE
  2233. normal DEF NORM_78 Normal { vector [
  2234. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  2235. 0.98982144 0.14231484 0,-0.95949297 0.28173256 0,
  2236. -0.86617015 0.49974921 0,-0.69028855 0.72353418 0,
  2237. -0.45848388 0.88870272 0,-0.18953557 0.98187386 0,
  2238. 0.094767785 0.99549941 0,0.37139362 0.92847551 0,
  2239. 0.61793135 0.78623206 0,0.81440795 0.58029276 0,
  2240. 0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  2241. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  2242. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  2243. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  2244. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  2245. -0.81440795 0.58029276 0,-0.95949297 0.28173256 0] }
  2246. }
  2247. }
  2248. DEF SHAPE_79 Shape {
  2249. appearance USE APP_1
  2250. geometry DEF FACE_79 IndexedFaceSet {
  2251. coord DEF COORD_79 Coordinate { point [
  2252. 0.67913386 -0.54133858 0,0.78740157 -0.54133858 0,
  2253. 0.67913386 -0.54133858 0.0078740157,0.78346457 -0.54133858 0.0078740157,
  2254. 0.78346457 -0.54133858 0.078740157,0.78740157 -0.54133858 0.078740157] }
  2255. coordIndex [
  2256. 3,2,0,-1,3,5,4,-1,1,5,3,-1,1,3,0,-1]
  2257. normalPerVertex TRUE
  2258. normal DEF NORM_79 Normal { vector [
  2259. 0 -1 0,0 -1 0,
  2260. 0 -1 0,0 -1 0,
  2261. 0 -1 0,0 -1 0] }
  2262. }
  2263. }
  2264. DEF SHAPE_80 Shape {
  2265. appearance USE APP_1
  2266. geometry DEF FACE_80 IndexedFaceSet {
  2267. coord DEF COORD_80 Coordinate { point [
  2268. 0.54133858 -0.78740157 0,0.54133858 -0.67913386 0,
  2269. 0.54133858 -0.78740157 0.078740157,0.54133858 -0.78346457 0.078740157,
  2270. 0.54133858 -0.78346457 0.0078740157,0.54133858 -0.67913386 0.0078740157] }
  2271. coordIndex [
  2272. 4,3,2,-1,0,4,2,-1,1,5,4,-1,1,4,0,-1]
  2273. normalPerVertex TRUE
  2274. normal DEF NORM_80 Normal { vector [
  2275. 1 0 0,1 0 0,
  2276. 1 0 0,1 0 0,
  2277. 1 0 0,1 0 0] }
  2278. }
  2279. }
  2280. DEF SHAPE_81 Shape {
  2281. appearance USE APP_1
  2282. geometry DEF FACE_81 IndexedFaceSet {
  2283. coord DEF COORD_81 Coordinate { point [
  2284. -0.48228346 0.40354331 0,-0.48228346 0.40354331 0.0078740157,
  2285. -0.48228346 -0.48228346 0.0078740157,-0.48228346 -0.48228346 0] }
  2286. coordIndex [
  2287. 3,1,0,-1,3,2,1,-1]
  2288. normalPerVertex TRUE
  2289. normal DEF NORM_81 Normal { vector [
  2290. -1 0 0,-1 0 0,
  2291. -1 0 0,-1 0 0] }
  2292. }
  2293. }
  2294. DEF SHAPE_82 Shape {
  2295. appearance USE APP_1
  2296. geometry DEF FACE_82 IndexedFaceSet {
  2297. coord DEF COORD_82 Coordinate { point [
  2298. -0.48228346 -0.48228346 0,-0.48228346 -0.48228346 0.0078740157,
  2299. 0.48228346 -0.48228346 0.0078740157,0.48228346 -0.48228346 0] }
  2300. coordIndex [
  2301. 3,1,0,-1,3,2,1,-1]
  2302. normalPerVertex TRUE
  2303. normal DEF NORM_82 Normal { vector [
  2304. 0 -1 0,0 -1 0,
  2305. 0 -1 0,0 -1 0] }
  2306. }
  2307. }
  2308. DEF SHAPE_83 Shape {
  2309. appearance USE APP_1
  2310. geometry DEF FACE_83 IndexedFaceSet {
  2311. coord DEF COORD_83 Coordinate { point [
  2312. 0.48228346 -0.48228346 0,0.48228346 -0.48228346 0.0078740157,
  2313. 0.48228346 0.48228346 0.0078740157,0.48228346 0.48228346 0] }
  2314. coordIndex [
  2315. 3,1,0,-1,3,2,1,-1]
  2316. normalPerVertex TRUE
  2317. normal DEF NORM_83 Normal { vector [
  2318. 1 0 0,1 0 0,
  2319. 1 0 0,1 0 0] }
  2320. }
  2321. }
  2322. DEF SHAPE_84 Shape {
  2323. appearance USE APP_1
  2324. geometry DEF FACE_84 IndexedFaceSet {
  2325. coord DEF COORD_84 Coordinate { point [
  2326. 0.48228346 0.48228346 0,0.48228346 0.48228346 0.0078740157,
  2327. -0.40354331 0.48228346 0.0078740157,-0.40354331 0.48228346 0] }
  2328. coordIndex [
  2329. 3,1,0,-1,3,2,1,-1]
  2330. normalPerVertex TRUE
  2331. normal DEF NORM_84 Normal { vector [
  2332. 0 1 0,0 1 0,
  2333. 0 1 0,0 1 0] }
  2334. }
  2335. }
  2336. DEF SHAPE_85 Shape {
  2337. appearance USE APP_1
  2338. geometry DEF FACE_85 IndexedFaceSet {
  2339. coord DEF COORD_85 Coordinate { point [
  2340. -0.40354331 0.48228346 0,-0.40354331 0.48228346 0.0078740157,
  2341. -0.48228346 0.40354331 0.0078740157,-0.48228346 0.40354331 0] }
  2342. coordIndex [
  2343. 2,1,0,-1,3,2,0,-1]
  2344. normalPerVertex TRUE
  2345. normal DEF NORM_85 Normal { vector [
  2346. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0,
  2347. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0] }
  2348. }
  2349. }
  2350. DEF SHAPE_86 Shape {
  2351. appearance USE APP_2
  2352. geometry DEF FACE_86 IndexedFaceSet {
  2353. coord DEF COORD_86 Coordinate { point [
  2354. -0.78346457 0.78346457 0.30314961,0.78346457 0.78346457 0.30314961,
  2355. -0.78346457 -0.78346457 0.30314961,0.78346457 -0.78346457 0.30314961,
  2356. -0.5511811 0.45275591 0.30314961,-0.5777359 0.45640578 0.30314961,
  2357. -0.60232125 0.4670847 0.30314961,-0.62311378 0.48400067 0.30314961,
  2358. -0.63857138 0.50589911 0.30314961,-0.64754765 0.5311559 0.30314961,
  2359. -0.64937685 0.55789788 0.30314961,-0.64392332 0.58414169 0.30314961,
  2360. -0.63159152 0.60794098 0.30314961,-0.61329606 0.62753064 0.30314961,
  2361. -0.59039381 0.64145781 0.30314961,-0.56458333 0.64868956 0.30314961,
  2362. -0.53777887 0.64868956 0.30314961,-0.5119684 0.64145781 0.30314961,
  2363. -0.48906615 0.62753064 0.30314961,-0.47077068 0.60794098 0.30314961,
  2364. -0.45843889 0.58414169 0.30314961,-0.45298536 0.55789788 0.30314961,
  2365. -0.45481456 0.5311559 0.30314961,-0.46379082 0.50589911 0.30314961,
  2366. -0.47924843 0.48400067 0.30314961,-0.50004095 0.4670847 0.30314961,
  2367. -0.5246263 0.45640578 0.30314961] }
  2368. coordIndex [
  2369. 12,13,0,-1,14,0,13,-1,11,12,0,-1,15,0,14,-1,10,11,0,-1,16,0,15,-1,9,10,0,-1,17,0,16,-1,
  2370. 8,9,0,-1,1,17,18,-1,1,18,19,-1,1,19,20,-1,1,20,21,-1,1,21,22,-1,1,22,23,-1,1,0,17,-1,
  2371. 2,4,5,-1,2,5,6,-1,2,6,7,-1,2,7,8,-1,2,25,26,-1,2,26,4,-1,2,8,0,-1,3,23,24,-1,
  2372. 3,24,25,-1,3,25,2,-1,3,1,23,-1]
  2373. normalPerVertex TRUE
  2374. normal DEF NORM_86 Normal { vector [
  2375. 0 0 1,0 0 1,
  2376. 0 0 1,0 0 1,
  2377. 0 0 1,0 0 1,
  2378. 0 0 1,0 0 1,
  2379. 0 0 1,0 0 1,
  2380. 0 0 1,0 0 1,
  2381. 0 0 1,0 0 1,
  2382. 0 0 1,0 0 1,
  2383. 0 0 1,0 0 1,
  2384. 0 0 1,0 0 1,
  2385. 0 0 1,0 0 1,
  2386. 0 0 1,0 0 1,
  2387. 0 0 1,0 0 1,
  2388. 0 0 1] }
  2389. }
  2390. }
  2391. DEF SHAPE_87 Shape {
  2392. appearance USE APP_1
  2393. geometry DEF FACE_87 IndexedFaceSet {
  2394. coord DEF COORD_87 Coordinate { point [
  2395. -0.78740157 0.44291339 0.078740157,-0.78346457 0.44291339 0.078740157,
  2396. -0.78740157 0.54133858 0.078740157,-0.78346457 0.54133858 0.078740157] }
  2397. coordIndex [
  2398. 3,0,1,-1,3,2,0,-1]
  2399. normalPerVertex TRUE
  2400. normal DEF NORM_87 Normal { vector [
  2401. 0 0 1,0 0 1,
  2402. 0 0 1,0 0 1] }
  2403. }
  2404. }
  2405. DEF SHAPE_88 Shape {
  2406. appearance USE APP_1
  2407. geometry DEF FACE_88 IndexedFaceSet {
  2408. coord DEF COORD_88 Coordinate { point [
  2409. -0.78740157 -0.54133858 0.078740157,-0.78346457 -0.54133858 0.078740157,
  2410. -0.78740157 -0.44291339 0.078740157,-0.78346457 -0.44291339 0.078740157] }
  2411. coordIndex [
  2412. 3,0,1,-1,3,2,0,-1]
  2413. normalPerVertex TRUE
  2414. normal DEF NORM_88 Normal { vector [
  2415. 0 0 1,0 0 1,
  2416. 0 0 1,0 0 1] }
  2417. }
  2418. }
  2419. DEF SHAPE_89 Shape {
  2420. appearance USE APP_1
  2421. geometry DEF FACE_89 IndexedFaceSet {
  2422. coord DEF COORD_89 Coordinate { point [
  2423. -0.78740157 -0.34448819 0.078740157,-0.78346457 -0.34448819 0.078740157,
  2424. -0.78740157 -0.24606299 0.078740157,-0.78346457 -0.24606299 0.078740157] }
  2425. coordIndex [
  2426. 3,0,1,-1,3,2,0,-1]
  2427. normalPerVertex TRUE
  2428. normal DEF NORM_89 Normal { vector [
  2429. 0 0 1,0 0 1,
  2430. 0 0 1,0 0 1] }
  2431. }
  2432. }
  2433. DEF SHAPE_90 Shape {
  2434. appearance USE APP_1
  2435. geometry DEF FACE_90 IndexedFaceSet {
  2436. coord DEF COORD_90 Coordinate { point [
  2437. -0.78740157 0.049212598 0.078740157,-0.78346457 0.049212598 0.078740157,
  2438. -0.78740157 0.1476378 0.078740157,-0.78346457 0.1476378 0.078740157] }
  2439. coordIndex [
  2440. 3,0,1,-1,3,2,0,-1]
  2441. normalPerVertex TRUE
  2442. normal DEF NORM_90 Normal { vector [
  2443. 0 0 1,0 0 1,
  2444. 0 0 1,0 0 1] }
  2445. }
  2446. }
  2447. DEF SHAPE_91 Shape {
  2448. appearance USE APP_1
  2449. geometry DEF FACE_91 IndexedFaceSet {
  2450. coord DEF COORD_91 Coordinate { point [
  2451. -0.78740157 -0.1476378 0.078740157,-0.78346457 -0.1476378 0.078740157,
  2452. -0.78740157 -0.049212598 0.078740157,-0.78346457 -0.049212598 0.078740157] }
  2453. coordIndex [
  2454. 3,0,1,-1,3,2,0,-1]
  2455. normalPerVertex TRUE
  2456. normal DEF NORM_91 Normal { vector [
  2457. 0 0 1,0 0 1,
  2458. 0 0 1,0 0 1] }
  2459. }
  2460. }
  2461. DEF SHAPE_92 Shape {
  2462. appearance USE APP_1
  2463. geometry DEF FACE_92 IndexedFaceSet {
  2464. coord DEF COORD_92 Coordinate { point [
  2465. 0.44291339 0.78740157 0.078740157,0.44291339 0.78346457 0.078740157,
  2466. 0.54133858 0.78740157 0.078740157,0.54133858 0.78346457 0.078740157] }
  2467. coordIndex [
  2468. 3,0,1,-1,3,2,0,-1]
  2469. normalPerVertex TRUE
  2470. normal DEF NORM_92 Normal { vector [
  2471. 0 0 1,0 0 1,
  2472. 0 0 1,0 0 1] }
  2473. }
  2474. }
  2475. DEF SHAPE_93 Shape {
  2476. appearance USE APP_1
  2477. geometry DEF FACE_93 IndexedFaceSet {
  2478. coord DEF COORD_93 Coordinate { point [
  2479. -0.54133858 0.78740157 0.078740157,-0.54133858 0.78346457 0.078740157,
  2480. -0.44291339 0.78740157 0.078740157,-0.44291339 0.78346457 0.078740157] }
  2481. coordIndex [
  2482. 3,0,1,-1,3,2,0,-1]
  2483. normalPerVertex TRUE
  2484. normal DEF NORM_93 Normal { vector [
  2485. 0 0 1,0 0 1,
  2486. 0 0 1,0 0 1] }
  2487. }
  2488. }
  2489. DEF SHAPE_94 Shape {
  2490. appearance USE APP_1
  2491. geometry DEF FACE_94 IndexedFaceSet {
  2492. coord DEF COORD_94 Coordinate { point [
  2493. 0.24606299 0.78740157 0.078740157,0.24606299 0.78346457 0.078740157,
  2494. 0.34448819 0.78740157 0.078740157,0.34448819 0.78346457 0.078740157] }
  2495. coordIndex [
  2496. 3,0,1,-1,3,2,0,-1]
  2497. normalPerVertex TRUE
  2498. normal DEF NORM_94 Normal { vector [
  2499. 0 0 1,0 0 1,
  2500. 0 0 1,0 0 1] }
  2501. }
  2502. }
  2503. DEF SHAPE_95 Shape {
  2504. appearance USE APP_1
  2505. geometry DEF FACE_95 IndexedFaceSet {
  2506. coord DEF COORD_95 Coordinate { point [
  2507. -0.34448819 0.78740157 0.078740157,-0.34448819 0.78346457 0.078740157,
  2508. -0.24606299 0.78740157 0.078740157,-0.24606299 0.78346457 0.078740157] }
  2509. coordIndex [
  2510. 3,0,1,-1,3,2,0,-1]
  2511. normalPerVertex TRUE
  2512. normal DEF NORM_95 Normal { vector [
  2513. 0 0 1,0 0 1,
  2514. 0 0 1,0 0 1] }
  2515. }
  2516. }
  2517. DEF SHAPE_96 Shape {
  2518. appearance USE APP_1
  2519. geometry DEF FACE_96 IndexedFaceSet {
  2520. coord DEF COORD_96 Coordinate { point [
  2521. 0.049212598 0.78740157 0.078740157,0.049212598 0.78346457 0.078740157,
  2522. 0.1476378 0.78740157 0.078740157,0.1476378 0.78346457 0.078740157] }
  2523. coordIndex [
  2524. 3,0,1,-1,3,2,0,-1]
  2525. normalPerVertex TRUE
  2526. normal DEF NORM_96 Normal { vector [
  2527. 0 0 1,0 0 1,
  2528. 0 0 1,0 0 1] }
  2529. }
  2530. }
  2531. DEF SHAPE_97 Shape {
  2532. appearance USE APP_1
  2533. geometry DEF FACE_97 IndexedFaceSet {
  2534. coord DEF COORD_97 Coordinate { point [
  2535. -0.1476378 0.78740157 0.078740157,-0.1476378 0.78346457 0.078740157,
  2536. -0.049212598 0.78740157 0.078740157,-0.049212598 0.78346457 0.078740157] }
  2537. coordIndex [
  2538. 3,0,1,-1,3,2,0,-1]
  2539. normalPerVertex TRUE
  2540. normal DEF NORM_97 Normal { vector [
  2541. 0 0 1,0 0 1,
  2542. 0 0 1,0 0 1] }
  2543. }
  2544. }
  2545. DEF SHAPE_98 Shape {
  2546. appearance USE APP_1
  2547. geometry DEF FACE_98 IndexedFaceSet {
  2548. coord DEF COORD_98 Coordinate { point [
  2549. -0.54133858 0.78740157 0,-0.54133858 0.67913386 0,
  2550. -0.44291339 0.67913386 0,-0.53934513 0.66526907 0,
  2551. -0.53352626 0.65252752 0,-0.52435338 0.64194146 0,
  2552. -0.51256964 0.6343685 0,-0.49912967 0.63042217 0,
  2553. -0.4851223 0.63042217 0,-0.47168233 0.6343685 0,
  2554. -0.45989859 0.64194146 0,-0.45072571 0.65252752 0,
  2555. -0.44490684 0.66526907 0,-0.44291339 0.78740157 0] }
  2556. coordIndex [
  2557. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,7,5,-1,2,5,3,-1,11,2,12,-1,
  2558. 10,8,7,-1,10,9,8,-1,10,7,2,-1,10,2,11,-1]
  2559. normalPerVertex TRUE
  2560. normal DEF NORM_98 Normal { vector [
  2561. 0 0 -1,0 0 -1,
  2562. 0 0 -1,0 0 -1,
  2563. 0 0 -1,0 0 -1,
  2564. 0 0 -1,0 0 -1,
  2565. 0 0 -1,0 0 -1,
  2566. 0 0 -1,0 0 -1,
  2567. 0 0 -1,0 0 -1] }
  2568. }
  2569. }
  2570. DEF SHAPE_99 Shape {
  2571. appearance USE APP_1
  2572. geometry DEF FACE_99 IndexedFaceSet {
  2573. coord DEF COORD_99 Coordinate { point [
  2574. -0.44291339 0.78740157 0,-0.44291339 0.78740157 0.078740157,
  2575. -0.54133858 0.78740157 0.078740157,-0.54133858 0.78740157 0] }
  2576. coordIndex [
  2577. 3,1,0,-1,3,2,1,-1]
  2578. normalPerVertex TRUE
  2579. normal DEF NORM_99 Normal { vector [
  2580. 0 1 0,0 1 0,
  2581. 0 1 0,0 1 0] }
  2582. }
  2583. }
  2584. DEF SHAPE_100 Shape {
  2585. appearance USE APP_1
  2586. geometry DEF FACE_100 IndexedFaceSet {
  2587. coord DEF COORD_100 Coordinate { point [
  2588. -0.78740157 0.44291339 0,-0.67913386 0.44291339 0,
  2589. -0.67913386 0.54133858 0,-0.66526907 0.44490684 0,
  2590. -0.65252752 0.45072571 0,-0.64194146 0.45989859 0,
  2591. -0.6343685 0.47168233 0,-0.63042217 0.4851223 0,
  2592. -0.63042217 0.49912967 0,-0.6343685 0.51256964 0,
  2593. -0.64194146 0.52435338 0,-0.65252752 0.53352626 0,
  2594. -0.66526907 0.53934513 0,-0.78740157 0.54133858 0] }
  2595. coordIndex [
  2596. 7,6,5,-1,2,1,0,-1,2,3,1,-1,2,4,3,-1,2,5,4,-1,2,0,13,-1,2,7,5,-1,11,2,12,-1,
  2597. 10,8,7,-1,10,9,8,-1,10,7,2,-1,10,2,11,-1]
  2598. normalPerVertex TRUE
  2599. normal DEF NORM_100 Normal { vector [
  2600. 0 0 -1,0 0 -1,
  2601. 0 0 -1,0 0 -1,
  2602. 0 0 -1,0 0 -1,
  2603. 0 0 -1,0 0 -1,
  2604. 0 0 -1,0 0 -1,
  2605. 0 0 -1,0 0 -1,
  2606. 0 0 -1,0 0 -1] }
  2607. }
  2608. }
  2609. DEF SHAPE_101 Shape {
  2610. appearance USE APP_1
  2611. geometry DEF FACE_101 IndexedFaceSet {
  2612. coord DEF COORD_101 Coordinate { point [
  2613. -0.78740157 0.54133858 0,-0.78740157 0.54133858 0.078740157,
  2614. -0.78740157 0.44291339 0.078740157,-0.78740157 0.44291339 0] }
  2615. coordIndex [
  2616. 3,1,0,-1,3,2,1,-1]
  2617. normalPerVertex TRUE
  2618. normal DEF NORM_101 Normal { vector [
  2619. -1 0 0,-1 0 0,
  2620. -1 0 0,-1 0 0] }
  2621. }
  2622. }
  2623. DEF SHAPE_102 Shape {
  2624. appearance USE APP_1
  2625. geometry DEF FACE_102 IndexedFaceSet {
  2626. coord DEF COORD_102 Coordinate { point [
  2627. -0.34448819 0.78740157 0,-0.34448819 0.67913386 0,
  2628. -0.24606299 0.67913386 0,-0.34249473 0.66526907 0,
  2629. -0.33667586 0.65252752 0,-0.32750299 0.64194146 0,
  2630. -0.31571924 0.6343685 0,-0.30227927 0.63042217 0,
  2631. -0.28827191 0.63042217 0,-0.27483194 0.6343685 0,
  2632. -0.26304819 0.64194146 0,-0.25387532 0.65252752 0,
  2633. -0.24805645 0.66526907 0,-0.24606299 0.78740157 0] }
  2634. coordIndex [
  2635. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,10,8,7,-1,10,9,8,-1,
  2636. 10,12,11,-1,10,2,12,-1,10,7,5,-1,10,5,2,-1]
  2637. normalPerVertex TRUE
  2638. normal DEF NORM_102 Normal { vector [
  2639. 0 0 -1,0 0 -1,
  2640. 0 0 -1,0 0 -1,
  2641. 0 0 -1,0 0 -1,
  2642. 0 0 -1,0 0 -1,
  2643. 0 0 -1,0 0 -1,
  2644. 0 0 -1,0 0 -1,
  2645. 0 0 -1,0 0 -1] }
  2646. }
  2647. }
  2648. DEF SHAPE_103 Shape {
  2649. appearance USE APP_1
  2650. geometry DEF FACE_103 IndexedFaceSet {
  2651. coord DEF COORD_103 Coordinate { point [
  2652. -0.24606299 0.78740157 0,-0.24606299 0.78740157 0.078740157,
  2653. -0.34448819 0.78740157 0.078740157,-0.34448819 0.78740157 0] }
  2654. coordIndex [
  2655. 3,1,0,-1,3,2,1,-1]
  2656. normalPerVertex TRUE
  2657. normal DEF NORM_103 Normal { vector [
  2658. 0 1 0,0 1 0,
  2659. 0 1 0,0 1 0] }
  2660. }
  2661. }
  2662. DEF SHAPE_104 Shape {
  2663. appearance USE APP_1
  2664. geometry DEF FACE_104 IndexedFaceSet {
  2665. coord DEF COORD_104 Coordinate { point [
  2666. -0.1476378 0.78740157 0,-0.1476378 0.67913386 0,
  2667. -0.049212598 0.67913386 0,-0.14564434 0.66526907 0,
  2668. -0.13982547 0.65252752 0,-0.1306526 0.64194146 0,
  2669. -0.11886885 0.6343685 0,-0.10542888 0.63042217 0,
  2670. -0.091421514 0.63042217 0,-0.077981545 0.6343685 0,
  2671. -0.066197799 0.64194146 0,-0.057024925 0.65252752 0,
  2672. -0.051206054 0.66526907 0,-0.049212598 0.78740157 0] }
  2673. coordIndex [
  2674. 5,4,3,-1,6,3,1,-1,6,5,3,-1,7,6,1,-1,2,1,0,-1,2,0,13,-1,10,8,7,-1,10,9,8,-1,
  2675. 10,12,11,-1,10,2,12,-1,10,7,1,-1,10,1,2,-1]
  2676. normalPerVertex TRUE
  2677. normal DEF NORM_104 Normal { vector [
  2678. 0 0 -1,0 0 -1,
  2679. 0 0 -1,0 0 -1,
  2680. 0 0 -1,0 0 -1,
  2681. 0 0 -1,0 0 -1,
  2682. 0 0 -1,0 0 -1,
  2683. 0 0 -1,0 0 -1,
  2684. 0 0 -1,0 0 -1] }
  2685. }
  2686. }
  2687. DEF SHAPE_105 Shape {
  2688. appearance USE APP_1
  2689. geometry DEF FACE_105 IndexedFaceSet {
  2690. coord DEF COORD_105 Coordinate { point [
  2691. -0.049212598 0.78740157 0,-0.049212598 0.78740157 0.078740157,
  2692. -0.1476378 0.78740157 0.078740157,-0.1476378 0.78740157 0] }
  2693. coordIndex [
  2694. 2,1,0,-1,3,2,0,-1]
  2695. normalPerVertex TRUE
  2696. normal DEF NORM_105 Normal { vector [
  2697. 0 1 0,0 1 0,
  2698. 0 1 0,0 1 0] }
  2699. }
  2700. }
  2701. DEF SHAPE_106 Shape {
  2702. appearance USE APP_1
  2703. geometry DEF FACE_106 IndexedFaceSet {
  2704. coord DEF COORD_106 Coordinate { point [
  2705. -0.78740157 0.049212598 0,-0.67913386 0.049212598 0,
  2706. -0.67913386 0.1476378 0,-0.66526907 0.051206054 0,
  2707. -0.65252752 0.057024925 0,-0.64194146 0.066197799 0,
  2708. -0.6343685 0.077981545 0,-0.63042217 0.091421514 0,
  2709. -0.63042217 0.10542888 0,-0.6343685 0.11886885 0,
  2710. -0.64194146 0.1306526 0,-0.65252752 0.13982547 0,
  2711. -0.66526907 0.14564434 0,-0.78740157 0.1476378 0] }
  2712. coordIndex [
  2713. 5,4,3,-1,7,3,1,-1,7,6,5,-1,7,5,3,-1,2,1,0,-1,2,0,13,-1,2,7,1,-1,11,2,12,-1,
  2714. 10,8,7,-1,10,9,8,-1,10,7,2,-1,10,2,11,-1]
  2715. normalPerVertex TRUE
  2716. normal DEF NORM_106 Normal { vector [
  2717. 0 0 -1,0 0 -1,
  2718. 0 0 -1,0 0 -1,
  2719. 0 0 -1,0 0 -1,
  2720. 0 0 -1,0 0 -1,
  2721. 0 0 -1,0 0 -1,
  2722. 0 0 -1,0 0 -1,
  2723. 0 0 -1,0 0 -1] }
  2724. }
  2725. }
  2726. DEF SHAPE_107 Shape {
  2727. appearance USE APP_1
  2728. geometry DEF FACE_107 IndexedFaceSet {
  2729. coord DEF COORD_107 Coordinate { point [
  2730. -0.78740157 0.1476378 0,-0.78740157 0.1476378 0.078740157,
  2731. -0.78740157 0.049212598 0.078740157,-0.78740157 0.049212598 0] }
  2732. coordIndex [
  2733. 3,1,0,-1,3,2,1,-1]
  2734. normalPerVertex TRUE
  2735. normal DEF NORM_107 Normal { vector [
  2736. -1 0 0,-1 0 0,
  2737. -1 0 0,-1 0 0] }
  2738. }
  2739. }
  2740. DEF SHAPE_108 Shape {
  2741. appearance USE APP_1
  2742. geometry DEF FACE_108 IndexedFaceSet {
  2743. coord DEF COORD_108 Coordinate { point [
  2744. 0.049212598 0.78740157 0,0.049212598 0.67913386 0,
  2745. 0.1476378 0.67913386 0,0.051206054 0.66526907 0,
  2746. 0.057024925 0.65252752 0,0.066197799 0.64194146 0,
  2747. 0.077981545 0.6343685 0,0.091421514 0.63042217 0,
  2748. 0.10542888 0.63042217 0,0.11886885 0.6343685 0,
  2749. 0.1306526 0.64194146 0,0.13982547 0.65252752 0,
  2750. 0.14564434 0.66526907 0,0.1476378 0.78740157 0] }
  2751. coordIndex [
  2752. 5,4,3,-1,7,3,1,-1,7,6,5,-1,7,5,3,-1,2,1,0,-1,2,0,13,-1,2,7,1,-1,11,2,12,-1,
  2753. 10,8,7,-1,10,9,8,-1,10,7,2,-1,10,2,11,-1]
  2754. normalPerVertex TRUE
  2755. normal DEF NORM_108 Normal { vector [
  2756. 0 0 -1,0 0 -1,
  2757. 0 0 -1,0 0 -1,
  2758. 0 0 -1,0 0 -1,
  2759. 0 0 -1,0 0 -1,
  2760. 0 0 -1,0 0 -1,
  2761. 0 0 -1,0 0 -1,
  2762. 0 0 -1,0 0 -1] }
  2763. }
  2764. }
  2765. DEF SHAPE_109 Shape {
  2766. appearance USE APP_1
  2767. geometry DEF FACE_109 IndexedFaceSet {
  2768. coord DEF COORD_109 Coordinate { point [
  2769. 0.1476378 0.78740157 0,0.1476378 0.78740157 0.078740157,
  2770. 0.049212598 0.78740157 0.078740157,0.049212598 0.78740157 0] }
  2771. coordIndex [
  2772. 3,1,0,-1,3,2,1,-1]
  2773. normalPerVertex TRUE
  2774. normal DEF NORM_109 Normal { vector [
  2775. 0 1 0,0 1 0,
  2776. 0 1 0,0 1 0] }
  2777. }
  2778. }
  2779. DEF SHAPE_110 Shape {
  2780. appearance USE APP_1
  2781. geometry DEF FACE_110 IndexedFaceSet {
  2782. coord DEF COORD_110 Coordinate { point [
  2783. -0.78740157 -0.1476378 0,-0.67913386 -0.1476378 0,
  2784. -0.67913386 -0.049212598 0,-0.66526907 -0.14564434 0,
  2785. -0.65252752 -0.13982547 0,-0.64194146 -0.1306526 0,
  2786. -0.6343685 -0.11886885 0,-0.63042217 -0.10542888 0,
  2787. -0.63042217 -0.091421514 0,-0.6343685 -0.077981545 0,
  2788. -0.64194146 -0.066197799 0,-0.65252752 -0.057024925 0,
  2789. -0.66526907 -0.051206054 0,-0.78740157 -0.049212598 0] }
  2790. coordIndex [
  2791. 5,4,3,-1,6,3,1,-1,6,5,3,-1,7,6,1,-1,2,1,0,-1,2,0,13,-1,10,8,7,-1,10,9,8,-1,
  2792. 10,12,11,-1,10,2,12,-1,10,7,1,-1,10,1,2,-1]
  2793. normalPerVertex TRUE
  2794. normal DEF NORM_110 Normal { vector [
  2795. 0 0 -1,0 0 -1,
  2796. 0 0 -1,0 0 -1,
  2797. 0 0 -1,0 0 -1,
  2798. 0 0 -1,0 0 -1,
  2799. 0 0 -1,0 0 -1,
  2800. 0 0 -1,0 0 -1,
  2801. 0 0 -1,0 0 -1] }
  2802. }
  2803. }
  2804. DEF SHAPE_111 Shape {
  2805. appearance USE APP_1
  2806. geometry DEF FACE_111 IndexedFaceSet {
  2807. coord DEF COORD_111 Coordinate { point [
  2808. -0.78740157 -0.049212598 0,-0.78740157 -0.049212598 0.078740157,
  2809. -0.78740157 -0.1476378 0.078740157,-0.78740157 -0.1476378 0] }
  2810. coordIndex [
  2811. 2,1,0,-1,3,2,0,-1]
  2812. normalPerVertex TRUE
  2813. normal DEF NORM_111 Normal { vector [
  2814. -1 0 0,-1 0 0,
  2815. -1 0 0,-1 0 0] }
  2816. }
  2817. }
  2818. DEF SHAPE_112 Shape {
  2819. appearance USE APP_1
  2820. geometry DEF FACE_112 IndexedFaceSet {
  2821. coord DEF COORD_112 Coordinate { point [
  2822. 0.24606299 0.78740157 0,0.24606299 0.67913386 0,
  2823. 0.34448819 0.67913386 0,0.24805645 0.66526907 0,
  2824. 0.25387532 0.65252752 0,0.26304819 0.64194146 0,
  2825. 0.27483194 0.6343685 0,0.28827191 0.63042217 0,
  2826. 0.30227927 0.63042217 0,0.31571924 0.6343685 0,
  2827. 0.32750299 0.64194146 0,0.33667586 0.65252752 0,
  2828. 0.34249473 0.66526907 0,0.34448819 0.78740157 0] }
  2829. coordIndex [
  2830. 5,4,3,-1,7,3,1,-1,7,6,5,-1,7,5,3,-1,2,1,0,-1,2,0,13,-1,2,7,1,-1,11,2,12,-1,
  2831. 10,8,7,-1,10,9,8,-1,10,7,2,-1,10,2,11,-1]
  2832. normalPerVertex TRUE
  2833. normal DEF NORM_112 Normal { vector [
  2834. 0 0 -1,0 0 -1,
  2835. 0 0 -1,0 0 -1,
  2836. 0 0 -1,0 0 -1,
  2837. 0 0 -1,0 0 -1,
  2838. 0 0 -1,0 0 -1,
  2839. 0 0 -1,0 0 -1,
  2840. 0 0 -1,0 0 -1] }
  2841. }
  2842. }
  2843. DEF SHAPE_113 Shape {
  2844. appearance USE APP_1
  2845. geometry DEF FACE_113 IndexedFaceSet {
  2846. coord DEF COORD_113 Coordinate { point [
  2847. 0.34448819 0.78740157 0,0.34448819 0.78740157 0.078740157,
  2848. 0.24606299 0.78740157 0.078740157,0.24606299 0.78740157 0] }
  2849. coordIndex [
  2850. 3,1,0,-1,3,2,1,-1]
  2851. normalPerVertex TRUE
  2852. normal DEF NORM_113 Normal { vector [
  2853. 0 1 0,0 1 0,
  2854. 0 1 0,0 1 0] }
  2855. }
  2856. }
  2857. DEF SHAPE_114 Shape {
  2858. appearance USE APP_1
  2859. geometry DEF FACE_114 IndexedFaceSet {
  2860. coord DEF COORD_114 Coordinate { point [
  2861. -0.78740157 -0.34448819 0,-0.67913386 -0.34448819 0,
  2862. -0.67913386 -0.24606299 0,-0.66526907 -0.34249473 0,
  2863. -0.65252752 -0.33667586 0,-0.64194146 -0.32750299 0,
  2864. -0.6343685 -0.31571924 0,-0.63042217 -0.30227927 0,
  2865. -0.63042217 -0.28827191 0,-0.6343685 -0.27483194 0,
  2866. -0.64194146 -0.26304819 0,-0.65252752 -0.25387532 0,
  2867. -0.66526907 -0.24805645 0,-0.78740157 -0.24606299 0] }
  2868. coordIndex [
  2869. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,10,8,7,-1,10,9,8,-1,
  2870. 10,12,11,-1,10,2,12,-1,10,7,5,-1,10,5,2,-1]
  2871. normalPerVertex TRUE
  2872. normal DEF NORM_114 Normal { vector [
  2873. 0 0 -1,0 0 -1,
  2874. 0 0 -1,0 0 -1,
  2875. 0 0 -1,0 0 -1,
  2876. 0 0 -1,0 0 -1,
  2877. 0 0 -1,0 0 -1,
  2878. 0 0 -1,0 0 -1,
  2879. 0 0 -1,0 0 -1] }
  2880. }
  2881. }
  2882. DEF SHAPE_115 Shape {
  2883. appearance USE APP_1
  2884. geometry DEF FACE_115 IndexedFaceSet {
  2885. coord DEF COORD_115 Coordinate { point [
  2886. -0.78740157 -0.24606299 0,-0.78740157 -0.24606299 0.078740157,
  2887. -0.78740157 -0.34448819 0.078740157,-0.78740157 -0.34448819 0] }
  2888. coordIndex [
  2889. 3,1,0,-1,3,2,1,-1]
  2890. normalPerVertex TRUE
  2891. normal DEF NORM_115 Normal { vector [
  2892. -1 0 0,-1 0 0,
  2893. -1 0 0,-1 0 0] }
  2894. }
  2895. }
  2896. DEF SHAPE_116 Shape {
  2897. appearance USE APP_1
  2898. geometry DEF FACE_116 IndexedFaceSet {
  2899. coord DEF COORD_116 Coordinate { point [
  2900. 0.44291339 0.78740157 0,0.44291339 0.67913386 0,
  2901. 0.54133858 0.67913386 0,0.44490684 0.66526907 0,
  2902. 0.45072571 0.65252752 0,0.45989859 0.64194146 0,
  2903. 0.47168233 0.6343685 0,0.4851223 0.63042217 0,
  2904. 0.49912967 0.63042217 0,0.51256964 0.6343685 0,
  2905. 0.52435338 0.64194146 0,0.53352626 0.65252752 0,
  2906. 0.53934513 0.66526907 0,0.54133858 0.78740157 0] }
  2907. coordIndex [
  2908. 7,6,5,-1,2,1,0,-1,2,3,1,-1,2,4,3,-1,2,5,4,-1,2,0,13,-1,2,7,5,-1,11,2,12,-1,
  2909. 10,8,7,-1,10,9,8,-1,10,7,2,-1,10,2,11,-1]
  2910. normalPerVertex TRUE
  2911. normal DEF NORM_116 Normal { vector [
  2912. 0 0 -1,0 0 -1,
  2913. 0 0 -1,0 0 -1,
  2914. 0 0 -1,0 0 -1,
  2915. 0 0 -1,0 0 -1,
  2916. 0 0 -1,0 0 -1,
  2917. 0 0 -1,0 0 -1,
  2918. 0 0 -1,0 0 -1] }
  2919. }
  2920. }
  2921. DEF SHAPE_117 Shape {
  2922. appearance USE APP_1
  2923. geometry DEF FACE_117 IndexedFaceSet {
  2924. coord DEF COORD_117 Coordinate { point [
  2925. 0.54133858 0.78740157 0,0.54133858 0.78740157 0.078740157,
  2926. 0.44291339 0.78740157 0.078740157,0.44291339 0.78740157 0] }
  2927. coordIndex [
  2928. 3,1,0,-1,3,2,1,-1]
  2929. normalPerVertex TRUE
  2930. normal DEF NORM_117 Normal { vector [
  2931. 0 1 0,0 1 0,
  2932. 0 1 0,0 1 0] }
  2933. }
  2934. }
  2935. DEF SHAPE_118 Shape {
  2936. appearance USE APP_1
  2937. geometry DEF FACE_118 IndexedFaceSet {
  2938. coord DEF COORD_118 Coordinate { point [
  2939. -0.78740157 -0.54133858 0,-0.67913386 -0.54133858 0,
  2940. -0.67913386 -0.44291339 0,-0.66526907 -0.53934513 0,
  2941. -0.65252752 -0.53352626 0,-0.64194146 -0.52435338 0,
  2942. -0.6343685 -0.51256964 0,-0.63042217 -0.49912967 0,
  2943. -0.63042217 -0.4851223 0,-0.6343685 -0.47168233 0,
  2944. -0.64194146 -0.45989859 0,-0.65252752 -0.45072571 0,
  2945. -0.66526907 -0.44490684 0,-0.78740157 -0.44291339 0] }
  2946. coordIndex [
  2947. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,7,5,-1,2,5,3,-1,11,2,12,-1,
  2948. 10,8,7,-1,10,9,8,-1,10,7,2,-1,10,2,11,-1]
  2949. normalPerVertex TRUE
  2950. normal DEF NORM_118 Normal { vector [
  2951. 0 0 -1,0 0 -1,
  2952. 0 0 -1,0 0 -1,
  2953. 0 0 -1,0 0 -1,
  2954. 0 0 -1,0 0 -1,
  2955. 0 0 -1,0 0 -1,
  2956. 0 0 -1,0 0 -1,
  2957. 0 0 -1,0 0 -1] }
  2958. }
  2959. }
  2960. DEF SHAPE_119 Shape {
  2961. appearance USE APP_1
  2962. geometry DEF FACE_119 IndexedFaceSet {
  2963. coord DEF COORD_119 Coordinate { point [
  2964. -0.78740157 -0.44291339 0,-0.78740157 -0.44291339 0.078740157,
  2965. -0.78740157 -0.54133858 0.078740157,-0.78740157 -0.54133858 0] }
  2966. coordIndex [
  2967. 3,1,0,-1,3,2,1,-1]
  2968. normalPerVertex TRUE
  2969. normal DEF NORM_119 Normal { vector [
  2970. -1 0 0,-1 0 0,
  2971. -1 0 0,-1 0 0] }
  2972. }
  2973. }
  2974. DEF SHAPE_120 Shape {
  2975. appearance USE APP_1
  2976. geometry DEF FACE_120 IndexedFaceSet {
  2977. coord DEF COORD_120 Coordinate { point [
  2978. 0.78740157 0.54133858 0.078740157,0.78346457 0.54133858 0.078740157,
  2979. 0.78740157 0.44291339 0.078740157,0.78346457 0.44291339 0.078740157] }
  2980. coordIndex [
  2981. 3,0,1,-1,3,2,0,-1]
  2982. normalPerVertex TRUE
  2983. normal DEF NORM_120 Normal { vector [
  2984. 0 0 1,0 0 1,
  2985. 0 0 1,0 0 1] }
  2986. }
  2987. }
  2988. DEF SHAPE_121 Shape {
  2989. appearance USE APP_1
  2990. geometry DEF FACE_121 IndexedFaceSet {
  2991. coord DEF COORD_121 Coordinate { point [
  2992. 0.78740157 -0.44291339 0.078740157,0.78346457 -0.44291339 0.078740157,
  2993. 0.78740157 -0.54133858 0.078740157,0.78346457 -0.54133858 0.078740157] }
  2994. coordIndex [
  2995. 3,0,1,-1,3,2,0,-1]
  2996. normalPerVertex TRUE
  2997. normal DEF NORM_121 Normal { vector [
  2998. 0 0 1,0 0 1,
  2999. 0 0 1,0 0 1] }
  3000. }
  3001. }
  3002. DEF SHAPE_122 Shape {
  3003. appearance USE APP_1
  3004. geometry DEF FACE_122 IndexedFaceSet {
  3005. coord DEF COORD_122 Coordinate { point [
  3006. 0.78740157 0.34448819 0.078740157,0.78346457 0.34448819 0.078740157,
  3007. 0.78740157 0.24606299 0.078740157,0.78346457 0.24606299 0.078740157] }
  3008. coordIndex [
  3009. 3,0,1,-1,3,2,0,-1]
  3010. normalPerVertex TRUE
  3011. normal DEF NORM_122 Normal { vector [
  3012. 0 0 1,0 0 1,
  3013. 0 0 1,0 0 1] }
  3014. }
  3015. }
  3016. DEF SHAPE_123 Shape {
  3017. appearance USE APP_1
  3018. geometry DEF FACE_123 IndexedFaceSet {
  3019. coord DEF COORD_123 Coordinate { point [
  3020. 0.78740157 -0.24606299 0.078740157,0.78346457 -0.24606299 0.078740157,
  3021. 0.78740157 -0.34448819 0.078740157,0.78346457 -0.34448819 0.078740157] }
  3022. coordIndex [
  3023. 3,0,1,-1,3,2,0,-1]
  3024. normalPerVertex TRUE
  3025. normal DEF NORM_123 Normal { vector [
  3026. 0 0 1,0 0 1,
  3027. 0 0 1,0 0 1] }
  3028. }
  3029. }
  3030. DEF SHAPE_124 Shape {
  3031. appearance USE APP_1
  3032. geometry DEF FACE_124 IndexedFaceSet {
  3033. coord DEF COORD_124 Coordinate { point [
  3034. 0.78740157 0.1476378 0.078740157,0.78346457 0.1476378 0.078740157,
  3035. 0.78740157 0.049212598 0.078740157,0.78346457 0.049212598 0.078740157] }
  3036. coordIndex [
  3037. 3,0,1,-1,3,2,0,-1]
  3038. normalPerVertex TRUE
  3039. normal DEF NORM_124 Normal { vector [
  3040. 0 0 1,0 0 1,
  3041. 0 0 1,0 0 1] }
  3042. }
  3043. }
  3044. DEF SHAPE_125 Shape {
  3045. appearance USE APP_1
  3046. geometry DEF FACE_125 IndexedFaceSet {
  3047. coord DEF COORD_125 Coordinate { point [
  3048. 0.78740157 -0.049212598 0.078740157,0.78346457 -0.049212598 0.078740157,
  3049. 0.78740157 -0.1476378 0.078740157,0.78346457 -0.1476378 0.078740157] }
  3050. coordIndex [
  3051. 3,0,1,-1,3,2,0,-1]
  3052. normalPerVertex TRUE
  3053. normal DEF NORM_125 Normal { vector [
  3054. 0 0 1,0 0 1,
  3055. 0 0 1,0 0 1] }
  3056. }
  3057. }
  3058. DEF SHAPE_126 Shape {
  3059. appearance USE APP_1
  3060. geometry DEF FACE_126 IndexedFaceSet {
  3061. coord DEF COORD_126 Coordinate { point [
  3062. 0.54133858 -0.78740157 0.078740157,0.54133858 -0.78346457 0.078740157,
  3063. 0.44291339 -0.78740157 0.078740157,0.44291339 -0.78346457 0.078740157] }
  3064. coordIndex [
  3065. 3,0,1,-1,3,2,0,-1]
  3066. normalPerVertex TRUE
  3067. normal DEF NORM_126 Normal { vector [
  3068. 0 0 1,0 0 1,
  3069. 0 0 1,0 0 1] }
  3070. }
  3071. }
  3072. DEF SHAPE_127 Shape {
  3073. appearance USE APP_1
  3074. geometry DEF FACE_127 IndexedFaceSet {
  3075. coord DEF COORD_127 Coordinate { point [
  3076. -0.44291339 -0.78740157 0.078740157,-0.44291339 -0.78346457 0.078740157,
  3077. -0.54133858 -0.78740157 0.078740157,-0.54133858 -0.78346457 0.078740157] }
  3078. coordIndex [
  3079. 3,0,1,-1,3,2,0,-1]
  3080. normalPerVertex TRUE
  3081. normal DEF NORM_127 Normal { vector [
  3082. 0 0 1,0 0 1,
  3083. 0 0 1,0 0 1] }
  3084. }
  3085. }
  3086. DEF SHAPE_128 Shape {
  3087. appearance USE APP_1
  3088. geometry DEF FACE_128 IndexedFaceSet {
  3089. coord DEF COORD_128 Coordinate { point [
  3090. 0.34448819 -0.78740157 0.078740157,0.34448819 -0.78346457 0.078740157,
  3091. 0.24606299 -0.78740157 0.078740157,0.24606299 -0.78346457 0.078740157] }
  3092. coordIndex [
  3093. 3,0,1,-1,3,2,0,-1]
  3094. normalPerVertex TRUE
  3095. normal DEF NORM_128 Normal { vector [
  3096. 0 0 1,0 0 1,
  3097. 0 0 1,0 0 1] }
  3098. }
  3099. }
  3100. DEF SHAPE_129 Shape {
  3101. appearance USE APP_1
  3102. geometry DEF FACE_129 IndexedFaceSet {
  3103. coord DEF COORD_129 Coordinate { point [
  3104. -0.24606299 -0.78740157 0.078740157,-0.24606299 -0.78346457 0.078740157,
  3105. -0.34448819 -0.78740157 0.078740157,-0.34448819 -0.78346457 0.078740157] }
  3106. coordIndex [
  3107. 3,0,1,-1,3,2,0,-1]
  3108. normalPerVertex TRUE
  3109. normal DEF NORM_129 Normal { vector [
  3110. 0 0 1,0 0 1,
  3111. 0 0 1,0 0 1] }
  3112. }
  3113. }
  3114. DEF SHAPE_130 Shape {
  3115. appearance USE APP_1
  3116. geometry DEF FACE_130 IndexedFaceSet {
  3117. coord DEF COORD_130 Coordinate { point [
  3118. 0.1476378 -0.78740157 0.078740157,0.1476378 -0.78346457 0.078740157,
  3119. 0.049212598 -0.78740157 0.078740157,0.049212598 -0.78346457 0.078740157] }
  3120. coordIndex [
  3121. 3,0,1,-1,3,2,0,-1]
  3122. normalPerVertex TRUE
  3123. normal DEF NORM_130 Normal { vector [
  3124. 0 0 1,0 0 1,
  3125. 0 0 1,0 0 1] }
  3126. }
  3127. }
  3128. DEF SHAPE_131 Shape {
  3129. appearance USE APP_1
  3130. geometry DEF FACE_131 IndexedFaceSet {
  3131. coord DEF COORD_131 Coordinate { point [
  3132. -0.049212598 -0.78740157 0.078740157,-0.049212598 -0.78346457 0.078740157,
  3133. -0.1476378 -0.78740157 0.078740157,-0.1476378 -0.78346457 0.078740157] }
  3134. coordIndex [
  3135. 3,0,1,-1,3,2,0,-1]
  3136. normalPerVertex TRUE
  3137. normal DEF NORM_131 Normal { vector [
  3138. 0 0 1,0 0 1,
  3139. 0 0 1,0 0 1] }
  3140. }
  3141. }
  3142. DEF SHAPE_132 Shape {
  3143. appearance USE APP_1
  3144. geometry DEF FACE_132 IndexedFaceSet {
  3145. coord DEF COORD_132 Coordinate { point [
  3146. 0.78740157 0.54133858 0,0.67913386 0.54133858 0,
  3147. 0.67913386 0.44291339 0,0.66526907 0.53934513 0,
  3148. 0.65252752 0.53352626 0,0.64194146 0.52435338 0,
  3149. 0.6343685 0.51256964 0,0.63042217 0.49912967 0,
  3150. 0.63042217 0.4851223 0,0.6343685 0.47168233 0,
  3151. 0.64194146 0.45989859 0,0.65252752 0.45072571 0,
  3152. 0.66526907 0.44490684 0,0.78740157 0.44291339 0] }
  3153. coordIndex [
  3154. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,8,7,5,-1,11,2,12,-1,
  3155. 10,9,8,-1,10,2,11,-1,10,5,2,-1,10,8,5,-1]
  3156. normalPerVertex TRUE
  3157. normal DEF NORM_132 Normal { vector [
  3158. 0 0 -1,0 0 -1,
  3159. 0 0 -1,0 0 -1,
  3160. 0 0 -1,0 0 -1,
  3161. 0 0 -1,0 0 -1,
  3162. 0 0 -1,0 0 -1,
  3163. 0 0 -1,0 0 -1,
  3164. 0 0 -1,0 0 -1] }
  3165. }
  3166. }
  3167. DEF SHAPE_133 Shape {
  3168. appearance USE APP_1
  3169. geometry DEF FACE_133 IndexedFaceSet {
  3170. coord DEF COORD_133 Coordinate { point [
  3171. 0.78740157 0.44291339 0,0.78740157 0.44291339 0.078740157,
  3172. 0.78740157 0.54133858 0.078740157,0.78740157 0.54133858 0] }
  3173. coordIndex [
  3174. 3,1,0,-1,3,2,1,-1]
  3175. normalPerVertex TRUE
  3176. normal DEF NORM_133 Normal { vector [
  3177. 1 0 0,1 0 0,
  3178. 1 0 0,1 0 0] }
  3179. }
  3180. }
  3181. DEF SHAPE_134 Shape {
  3182. appearance USE APP_1
  3183. geometry DEF FACE_134 IndexedFaceSet {
  3184. coord DEF COORD_134 Coordinate { point [
  3185. -0.44291339 -0.78740157 0,-0.44291339 -0.67913386 0,
  3186. -0.54133858 -0.67913386 0,-0.44490684 -0.66526907 0,
  3187. -0.45072571 -0.65252752 0,-0.45989859 -0.64194146 0,
  3188. -0.47168233 -0.6343685 0,-0.4851223 -0.63042217 0,
  3189. -0.49912967 -0.63042217 0,-0.51256964 -0.6343685 0,
  3190. -0.52435338 -0.64194146 0,-0.53352626 -0.65252752 0,
  3191. -0.53934513 -0.66526907 0,-0.54133858 -0.78740157 0] }
  3192. coordIndex [
  3193. 5,3,1,-1,5,4,3,-1,7,6,5,-1,7,5,1,-1,2,1,0,-1,2,0,13,-1,8,7,1,-1,12,1,2,-1,
  3194. 10,9,8,-1,10,12,11,-1,10,8,1,-1,10,1,12,-1]
  3195. normalPerVertex TRUE
  3196. normal DEF NORM_134 Normal { vector [
  3197. 0 0 -1,0 0 -1,
  3198. 0 0 -1,0 0 -1,
  3199. 0 0 -1,0 0 -1,
  3200. 0 0 -1,0 0 -1,
  3201. 0 0 -1,0 0 -1,
  3202. 0 0 -1,0 0 -1,
  3203. 0 0 -1,0 0 -1] }
  3204. }
  3205. }
  3206. DEF SHAPE_135 Shape {
  3207. appearance USE APP_1
  3208. geometry DEF FACE_135 IndexedFaceSet {
  3209. coord DEF COORD_135 Coordinate { point [
  3210. -0.54133858 -0.78740157 0,-0.54133858 -0.78740157 0.078740157,
  3211. -0.44291339 -0.78740157 0.078740157,-0.44291339 -0.78740157 0] }
  3212. coordIndex [
  3213. 3,1,0,-1,3,2,1,-1]
  3214. normalPerVertex TRUE
  3215. normal DEF NORM_135 Normal { vector [
  3216. 0 -1 0,0 -1 0,
  3217. 0 -1 0,0 -1 0] }
  3218. }
  3219. }
  3220. DEF SHAPE_136 Shape {
  3221. appearance USE APP_1
  3222. geometry DEF FACE_136 IndexedFaceSet {
  3223. coord DEF COORD_136 Coordinate { point [
  3224. 0.78740157 0.34448819 0,0.67913386 0.34448819 0,
  3225. 0.67913386 0.24606299 0,0.66526907 0.34249473 0,
  3226. 0.65252752 0.33667586 0,0.64194146 0.32750299 0,
  3227. 0.6343685 0.31571924 0,0.63042217 0.30227927 0,
  3228. 0.63042217 0.28827191 0,0.6343685 0.27483194 0,
  3229. 0.64194146 0.26304819 0,0.65252752 0.25387532 0,
  3230. 0.66526907 0.24805645 0,0.78740157 0.24606299 0] }
  3231. coordIndex [
  3232. 1,0,13,-1,5,3,1,-1,5,4,3,-1,7,6,5,-1,2,1,13,-1,8,7,5,-1,10,9,8,-1,10,12,11,-1,
  3233. 10,2,12,-1,10,5,1,-1,10,1,2,-1,10,8,5,-1]
  3234. normalPerVertex TRUE
  3235. normal DEF NORM_136 Normal { vector [
  3236. 0 0 -1,0 0 -1,
  3237. 0 0 -1,0 0 -1,
  3238. 0 0 -1,0 0 -1,
  3239. 0 0 -1,0 0 -1,
  3240. 0 0 -1,0 0 -1,
  3241. 0 0 -1,0 0 -1,
  3242. 0 0 -1,0 0 -1] }
  3243. }
  3244. }
  3245. DEF SHAPE_137 Shape {
  3246. appearance USE APP_1
  3247. geometry DEF FACE_137 IndexedFaceSet {
  3248. coord DEF COORD_137 Coordinate { point [
  3249. 0.78740157 0.24606299 0,0.78740157 0.24606299 0.078740157,
  3250. 0.78740157 0.34448819 0.078740157,0.78740157 0.34448819 0] }
  3251. coordIndex [
  3252. 3,1,0,-1,3,2,1,-1]
  3253. normalPerVertex TRUE
  3254. normal DEF NORM_137 Normal { vector [
  3255. 1 0 0,1 0 0,
  3256. 1 0 0,1 0 0] }
  3257. }
  3258. }
  3259. DEF SHAPE_138 Shape {
  3260. appearance USE APP_1
  3261. geometry DEF FACE_138 IndexedFaceSet {
  3262. coord DEF COORD_138 Coordinate { point [
  3263. -0.24606299 -0.78740157 0,-0.24606299 -0.67913386 0,
  3264. -0.34448819 -0.67913386 0,-0.24805645 -0.66526907 0,
  3265. -0.25387532 -0.65252752 0,-0.26304819 -0.64194146 0,
  3266. -0.27483194 -0.6343685 0,-0.28827191 -0.63042217 0,
  3267. -0.30227927 -0.63042217 0,-0.31571924 -0.6343685 0,
  3268. -0.32750299 -0.64194146 0,-0.33667586 -0.65252752 0,
  3269. -0.34249473 -0.66526907 0,-0.34448819 -0.78740157 0] }
  3270. coordIndex [
  3271. 1,0,13,-1,7,6,5,-1,2,3,1,-1,2,4,3,-1,2,1,13,-1,11,5,4,-1,11,8,7,-1,11,2,12,-1,
  3272. 11,7,5,-1,11,4,2,-1,10,9,8,-1,10,8,11,-1]
  3273. normalPerVertex TRUE
  3274. normal DEF NORM_138 Normal { vector [
  3275. 0 0 -1,0 0 -1,
  3276. 0 0 -1,0 0 -1,
  3277. 0 0 -1,0 0 -1,
  3278. 0 0 -1,0 0 -1,
  3279. 0 0 -1,0 0 -1,
  3280. 0 0 -1,0 0 -1,
  3281. 0 0 -1,0 0 -1] }
  3282. }
  3283. }
  3284. DEF SHAPE_139 Shape {
  3285. appearance USE APP_1
  3286. geometry DEF FACE_139 IndexedFaceSet {
  3287. coord DEF COORD_139 Coordinate { point [
  3288. -0.34448819 -0.78740157 0,-0.34448819 -0.78740157 0.078740157,
  3289. -0.24606299 -0.78740157 0.078740157,-0.24606299 -0.78740157 0] }
  3290. coordIndex [
  3291. 3,1,0,-1,3,2,1,-1]
  3292. normalPerVertex TRUE
  3293. normal DEF NORM_139 Normal { vector [
  3294. 0 -1 0,0 -1 0,
  3295. 0 -1 0,0 -1 0] }
  3296. }
  3297. }
  3298. DEF SHAPE_140 Shape {
  3299. appearance USE APP_1
  3300. geometry DEF FACE_140 IndexedFaceSet {
  3301. coord DEF COORD_140 Coordinate { point [
  3302. 0.78740157 0.1476378 0,0.67913386 0.1476378 0,
  3303. 0.67913386 0.049212598 0,0.66526907 0.14564434 0,
  3304. 0.65252752 0.13982547 0,0.64194146 0.1306526 0,
  3305. 0.6343685 0.11886885 0,0.63042217 0.10542888 0,
  3306. 0.63042217 0.091421514 0,0.6343685 0.077981545 0,
  3307. 0.64194146 0.066197799 0,0.65252752 0.057024925 0,
  3308. 0.66526907 0.051206054 0,0.78740157 0.049212598 0] }
  3309. coordIndex [
  3310. 5,4,3,-1,6,3,1,-1,6,5,3,-1,7,6,1,-1,2,1,0,-1,2,0,13,-1,10,8,7,-1,10,9,8,-1,
  3311. 10,12,11,-1,10,2,12,-1,10,7,1,-1,10,1,2,-1]
  3312. normalPerVertex TRUE
  3313. normal DEF NORM_140 Normal { vector [
  3314. 0 0 -1,0 0 -1,
  3315. 0 0 -1,0 0 -1,
  3316. 0 0 -1,0 0 -1,
  3317. 0 0 -1,0 0 -1,
  3318. 0 0 -1,0 0 -1,
  3319. 0 0 -1,0 0 -1,
  3320. 0 0 -1,0 0 -1] }
  3321. }
  3322. }
  3323. DEF SHAPE_141 Shape {
  3324. appearance USE APP_1
  3325. geometry DEF FACE_141 IndexedFaceSet {
  3326. coord DEF COORD_141 Coordinate { point [
  3327. 0.78740157 0.049212598 0,0.78740157 0.049212598 0.078740157,
  3328. 0.78740157 0.1476378 0.078740157,0.78740157 0.1476378 0] }
  3329. coordIndex [
  3330. 2,1,0,-1,3,2,0,-1]
  3331. normalPerVertex TRUE
  3332. normal DEF NORM_141 Normal { vector [
  3333. 1 0 0,1 0 0,
  3334. 1 0 0,1 0 0] }
  3335. }
  3336. }
  3337. DEF SHAPE_142 Shape {
  3338. appearance USE APP_1
  3339. geometry DEF FACE_142 IndexedFaceSet {
  3340. coord DEF COORD_142 Coordinate { point [
  3341. -0.049212598 -0.78740157 0,-0.049212598 -0.67913386 0,
  3342. -0.1476378 -0.67913386 0,-0.051206054 -0.66526907 0,
  3343. -0.057024925 -0.65252752 0,-0.066197799 -0.64194146 0,
  3344. -0.077981545 -0.6343685 0,-0.091421514 -0.63042217 0,
  3345. -0.10542888 -0.63042217 0,-0.11886885 -0.6343685 0,
  3346. -0.1306526 -0.64194146 0,-0.13982547 -0.65252752 0,
  3347. -0.14564434 -0.66526907 0,-0.1476378 -0.78740157 0] }
  3348. coordIndex [
  3349. 1,0,13,-1,5,4,3,-1,7,3,1,-1,7,6,5,-1,7,5,3,-1,2,1,13,-1,2,7,1,-1,11,2,12,-1,
  3350. 10,8,7,-1,10,9,8,-1,10,7,2,-1,10,2,11,-1]
  3351. normalPerVertex TRUE
  3352. normal DEF NORM_142 Normal { vector [
  3353. 0 0 -1,0 0 -1,
  3354. 0 0 -1,0 0 -1,
  3355. 0 0 -1,0 0 -1,
  3356. 0 0 -1,0 0 -1,
  3357. 0 0 -1,0 0 -1,
  3358. 0 0 -1,0 0 -1,
  3359. 0 0 -1,0 0 -1] }
  3360. }
  3361. }
  3362. DEF SHAPE_143 Shape {
  3363. appearance USE APP_1
  3364. geometry DEF FACE_143 IndexedFaceSet {
  3365. coord DEF COORD_143 Coordinate { point [
  3366. -0.1476378 -0.78740157 0,-0.1476378 -0.78740157 0.078740157,
  3367. -0.049212598 -0.78740157 0.078740157,-0.049212598 -0.78740157 0] }
  3368. coordIndex [
  3369. 3,1,0,-1,3,2,1,-1]
  3370. normalPerVertex TRUE
  3371. normal DEF NORM_143 Normal { vector [
  3372. 0 -1 0,0 -1 0,
  3373. 0 -1 0,0 -1 0] }
  3374. }
  3375. }
  3376. DEF SHAPE_144 Shape {
  3377. appearance USE APP_1
  3378. geometry DEF FACE_144 IndexedFaceSet {
  3379. coord DEF COORD_144 Coordinate { point [
  3380. 0.78740157 -0.049212598 0,0.67913386 -0.049212598 0,
  3381. 0.67913386 -0.1476378 0,0.66526907 -0.051206054 0,
  3382. 0.65252752 -0.057024925 0,0.64194146 -0.066197799 0,
  3383. 0.6343685 -0.077981545 0,0.63042217 -0.091421514 0,
  3384. 0.63042217 -0.10542888 0,0.6343685 -0.11886885 0,
  3385. 0.64194146 -0.1306526 0,0.65252752 -0.13982547 0,
  3386. 0.66526907 -0.14564434 0,0.78740157 -0.1476378 0] }
  3387. coordIndex [
  3388. 5,3,1,-1,5,4,3,-1,7,6,5,-1,2,1,0,-1,2,0,13,-1,8,7,5,-1,10,9,8,-1,10,12,11,-1,
  3389. 10,2,12,-1,10,5,1,-1,10,1,2,-1,10,8,5,-1]
  3390. normalPerVertex TRUE
  3391. normal DEF NORM_144 Normal { vector [
  3392. 0 0 -1,0 0 -1,
  3393. 0 0 -1,0 0 -1,
  3394. 0 0 -1,0 0 -1,
  3395. 0 0 -1,0 0 -1,
  3396. 0 0 -1,0 0 -1,
  3397. 0 0 -1,0 0 -1,
  3398. 0 0 -1,0 0 -1] }
  3399. }
  3400. }
  3401. DEF SHAPE_145 Shape {
  3402. appearance USE APP_1
  3403. geometry DEF FACE_145 IndexedFaceSet {
  3404. coord DEF COORD_145 Coordinate { point [
  3405. 0.78740157 -0.1476378 0,0.78740157 -0.1476378 0.078740157,
  3406. 0.78740157 -0.049212598 0.078740157,0.78740157 -0.049212598 0] }
  3407. coordIndex [
  3408. 3,1,0,-1,3,2,1,-1]
  3409. normalPerVertex TRUE
  3410. normal DEF NORM_145 Normal { vector [
  3411. 1 0 0,1 0 0,
  3412. 1 0 0,1 0 0] }
  3413. }
  3414. }
  3415. DEF SHAPE_146 Shape {
  3416. appearance USE APP_1
  3417. geometry DEF FACE_146 IndexedFaceSet {
  3418. coord DEF COORD_146 Coordinate { point [
  3419. 0.1476378 -0.78740157 0,0.1476378 -0.67913386 0,
  3420. 0.049212598 -0.67913386 0,0.14564434 -0.66526907 0,
  3421. 0.13982547 -0.65252752 0,0.1306526 -0.64194146 0,
  3422. 0.11886885 -0.6343685 0,0.10542888 -0.63042217 0,
  3423. 0.091421514 -0.63042217 0,0.077981545 -0.6343685 0,
  3424. 0.066197799 -0.64194146 0,0.057024925 -0.65252752 0,
  3425. 0.051206054 -0.66526907 0,0.049212598 -0.78740157 0] }
  3426. coordIndex [
  3427. 5,4,3,-1,6,5,3,-1,2,1,0,-1,2,3,1,-1,2,7,6,-1,2,0,13,-1,2,6,3,-1,11,2,12,-1,
  3428. 10,8,7,-1,10,9,8,-1,10,7,2,-1,10,2,11,-1]
  3429. normalPerVertex TRUE
  3430. normal DEF NORM_146 Normal { vector [
  3431. 0 0 -1,0 0 -1,
  3432. 0 0 -1,0 0 -1,
  3433. 0 0 -1,0 0 -1,
  3434. 0 0 -1,0 0 -1,
  3435. 0 0 -1,0 0 -1,
  3436. 0 0 -1,0 0 -1,
  3437. 0 0 -1,0 0 -1] }
  3438. }
  3439. }
  3440. DEF SHAPE_147 Shape {
  3441. appearance USE APP_1
  3442. geometry DEF FACE_147 IndexedFaceSet {
  3443. coord DEF COORD_147 Coordinate { point [
  3444. 0.049212598 -0.78740157 0,0.049212598 -0.78740157 0.078740157,
  3445. 0.1476378 -0.78740157 0.078740157,0.1476378 -0.78740157 0] }
  3446. coordIndex [
  3447. 2,1,0,-1,3,2,0,-1]
  3448. normalPerVertex TRUE
  3449. normal DEF NORM_147 Normal { vector [
  3450. 0 -1 0,0 -1 0,
  3451. 0 -1 0,0 -1 0] }
  3452. }
  3453. }
  3454. DEF SHAPE_148 Shape {
  3455. appearance USE APP_1
  3456. geometry DEF FACE_148 IndexedFaceSet {
  3457. coord DEF COORD_148 Coordinate { point [
  3458. 0.78740157 -0.24606299 0,0.67913386 -0.24606299 0,
  3459. 0.67913386 -0.34448819 0,0.66526907 -0.24805645 0,
  3460. 0.65252752 -0.25387532 0,0.64194146 -0.26304819 0,
  3461. 0.6343685 -0.27483194 0,0.63042217 -0.28827191 0,
  3462. 0.63042217 -0.30227927 0,0.6343685 -0.31571924 0,
  3463. 0.64194146 -0.32750299 0,0.65252752 -0.33667586 0,
  3464. 0.66526907 -0.34249473 0,0.78740157 -0.34448819 0] }
  3465. coordIndex [
  3466. 5,3,1,-1,5,4,3,-1,7,6,5,-1,7,5,1,-1,2,1,0,-1,2,0,13,-1,12,7,1,-1,12,1,2,-1,
  3467. 10,8,7,-1,10,9,8,-1,10,12,11,-1,10,7,12,-1]
  3468. normalPerVertex TRUE
  3469. normal DEF NORM_148 Normal { vector [
  3470. 0 0 -1,0 0 -1,
  3471. 0 0 -1,0 0 -1,
  3472. 0 0 -1,0 0 -1,
  3473. 0 0 -1,0 0 -1,
  3474. 0 0 -1,0 0 -1,
  3475. 0 0 -1,0 0 -1,
  3476. 0 0 -1,0 0 -1] }
  3477. }
  3478. }
  3479. DEF SHAPE_149 Shape {
  3480. appearance USE APP_1
  3481. geometry DEF FACE_149 IndexedFaceSet {
  3482. coord DEF COORD_149 Coordinate { point [
  3483. 0.78740157 -0.34448819 0,0.78740157 -0.34448819 0.078740157,
  3484. 0.78740157 -0.24606299 0.078740157,0.78740157 -0.24606299 0] }
  3485. coordIndex [
  3486. 3,1,0,-1,3,2,1,-1]
  3487. normalPerVertex TRUE
  3488. normal DEF NORM_149 Normal { vector [
  3489. 1 0 0,1 0 0,
  3490. 1 0 0,1 0 0] }
  3491. }
  3492. }
  3493. DEF SHAPE_150 Shape {
  3494. appearance USE APP_1
  3495. geometry DEF FACE_150 IndexedFaceSet {
  3496. coord DEF COORD_150 Coordinate { point [
  3497. 0.34448819 -0.78740157 0,0.34448819 -0.67913386 0,
  3498. 0.24606299 -0.67913386 0,0.34249473 -0.66526907 0,
  3499. 0.33667586 -0.65252752 0,0.32750299 -0.64194146 0,
  3500. 0.31571924 -0.6343685 0,0.30227927 -0.63042217 0,
  3501. 0.28827191 -0.63042217 0,0.27483194 -0.6343685 0,
  3502. 0.26304819 -0.64194146 0,0.25387532 -0.65252752 0,
  3503. 0.24805645 -0.66526907 0,0.24606299 -0.78740157 0] }
  3504. coordIndex [
  3505. 1,0,13,-1,7,6,5,-1,2,3,1,-1,2,4,3,-1,2,1,13,-1,11,5,4,-1,11,8,7,-1,11,2,12,-1,
  3506. 11,7,5,-1,11,4,2,-1,10,9,8,-1,10,8,11,-1]
  3507. normalPerVertex TRUE
  3508. normal DEF NORM_150 Normal { vector [
  3509. 0 0 -1,0 0 -1,
  3510. 0 0 -1,0 0 -1,
  3511. 0 0 -1,0 0 -1,
  3512. 0 0 -1,0 0 -1,
  3513. 0 0 -1,0 0 -1,
  3514. 0 0 -1,0 0 -1,
  3515. 0 0 -1,0 0 -1] }
  3516. }
  3517. }
  3518. DEF SHAPE_151 Shape {
  3519. appearance USE APP_1
  3520. geometry DEF FACE_151 IndexedFaceSet {
  3521. coord DEF COORD_151 Coordinate { point [
  3522. 0.24606299 -0.78740157 0,0.24606299 -0.78740157 0.078740157,
  3523. 0.34448819 -0.78740157 0.078740157,0.34448819 -0.78740157 0] }
  3524. coordIndex [
  3525. 3,1,0,-1,3,2,1,-1]
  3526. normalPerVertex TRUE
  3527. normal DEF NORM_151 Normal { vector [
  3528. 0 -1 0,0 -1 0,
  3529. 0 -1 0,0 -1 0] }
  3530. }
  3531. }
  3532. DEF SHAPE_152 Shape {
  3533. appearance USE APP_1
  3534. geometry DEF FACE_152 IndexedFaceSet {
  3535. coord DEF COORD_152 Coordinate { point [
  3536. 0.78740157 -0.44291339 0,0.67913386 -0.44291339 0,
  3537. 0.67913386 -0.54133858 0,0.66526907 -0.44490684 0,
  3538. 0.65252752 -0.45072571 0,0.64194146 -0.45989859 0,
  3539. 0.6343685 -0.47168233 0,0.63042217 -0.4851223 0,
  3540. 0.63042217 -0.49912967 0,0.6343685 -0.51256964 0,
  3541. 0.64194146 -0.52435338 0,0.65252752 -0.53352626 0,
  3542. 0.66526907 -0.53934513 0,0.78740157 -0.54133858 0] }
  3543. coordIndex [
  3544. 5,4,3,-1,7,6,5,-1,2,1,0,-1,2,3,1,-1,2,0,13,-1,2,5,3,-1,8,7,5,-1,11,2,12,-1,
  3545. 10,9,8,-1,10,2,11,-1,10,5,2,-1,10,8,5,-1]
  3546. normalPerVertex TRUE
  3547. normal DEF NORM_152 Normal { vector [
  3548. 0 0 -1,0 0 -1,
  3549. 0 0 -1,0 0 -1,
  3550. 0 0 -1,0 0 -1,
  3551. 0 0 -1,0 0 -1,
  3552. 0 0 -1,0 0 -1,
  3553. 0 0 -1,0 0 -1,
  3554. 0 0 -1,0 0 -1] }
  3555. }
  3556. }
  3557. DEF SHAPE_153 Shape {
  3558. appearance USE APP_1
  3559. geometry DEF FACE_153 IndexedFaceSet {
  3560. coord DEF COORD_153 Coordinate { point [
  3561. 0.78740157 -0.54133858 0,0.78740157 -0.54133858 0.078740157,
  3562. 0.78740157 -0.44291339 0.078740157,0.78740157 -0.44291339 0] }
  3563. coordIndex [
  3564. 3,1,0,-1,3,2,1,-1]
  3565. normalPerVertex TRUE
  3566. normal DEF NORM_153 Normal { vector [
  3567. 1 0 0,1 0 0,
  3568. 1 0 0,1 0 0] }
  3569. }
  3570. }
  3571. DEF SHAPE_154 Shape {
  3572. appearance USE APP_1
  3573. geometry DEF FACE_154 IndexedFaceSet {
  3574. coord DEF COORD_154 Coordinate { point [
  3575. 0.54133858 -0.78740157 0,0.54133858 -0.67913386 0,
  3576. 0.44291339 -0.67913386 0,0.53934513 -0.66526907 0,
  3577. 0.53352626 -0.65252752 0,0.52435338 -0.64194146 0,
  3578. 0.51256964 -0.6343685 0,0.49912967 -0.63042217 0,
  3579. 0.4851223 -0.63042217 0,0.47168233 -0.6343685 0,
  3580. 0.45989859 -0.64194146 0,0.45072571 -0.65252752 0,
  3581. 0.44490684 -0.66526907 0,0.44291339 -0.78740157 0] }
  3582. coordIndex [
  3583. 5,3,1,-1,5,4,3,-1,7,6,5,-1,2,1,0,-1,2,0,13,-1,12,1,2,-1,11,5,1,-1,11,7,5,-1,
  3584. 11,1,12,-1,10,8,7,-1,10,9,8,-1,10,7,11,-1]
  3585. normalPerVertex TRUE
  3586. normal DEF NORM_154 Normal { vector [
  3587. 0 0 -1,0 0 -1,
  3588. 0 0 -1,0 0 -1,
  3589. 0 0 -1,0 0 -1,
  3590. 0 0 -1,0 0 -1,
  3591. 0 0 -1,0 0 -1,
  3592. 0 0 -1,0 0 -1,
  3593. 0 0 -1,0 0 -1] }
  3594. }
  3595. }
  3596. DEF SHAPE_155 Shape {
  3597. appearance USE APP_1
  3598. geometry DEF FACE_155 IndexedFaceSet {
  3599. coord DEF COORD_155 Coordinate { point [
  3600. 0.44291339 -0.78740157 0,0.44291339 -0.78740157 0.078740157,
  3601. 0.54133858 -0.78740157 0.078740157,0.54133858 -0.78740157 0] }
  3602. coordIndex [
  3603. 3,1,0,-1,3,2,1,-1]
  3604. normalPerVertex TRUE
  3605. normal DEF NORM_155 Normal { vector [
  3606. 0 -1 0,0 -1 0,
  3607. 0 -1 0,0 -1 0] }
  3608. }
  3609. }
  3610. DEF SHAPE_156 Shape {
  3611. appearance USE APP_1
  3612. geometry DEF FACE_156 IndexedFaceSet {
  3613. coord DEF COORD_156 Coordinate { point [
  3614. -0.48228346 0.40354331 0,-0.48228346 -0.48228346 0,
  3615. 0.48228346 -0.48228346 0,0.48228346 0.48228346 0,
  3616. -0.40354331 0.48228346 0] }
  3617. coordIndex [
  3618. 2,1,0,-1,4,2,0,-1,3,2,4,-1]
  3619. normalPerVertex TRUE
  3620. normal DEF NORM_156 Normal { vector [
  3621. 0 0 -1,0 0 -1,
  3622. 0 0 -1,0 0 -1,
  3623. 0 0 -1] }
  3624. }
  3625. }
  3626. DEF SHAPE_157 Shape {
  3627. appearance DEF APP_3 Appearance {
  3628. material Material {
  3629. ambientIntensity 0.15038072
  3630. diffuseColor 0.69099998 0.66399997 0.59799999
  3631. emissiveColor 0 0 0
  3632. shininess 0.1
  3633. specularColor 0.12 0.12 0.12
  3634. transparency 0
  3635. } }
  3636. geometry DEF FACE_157 IndexedFaceSet {
  3637. coord DEF COORD_157 Coordinate { point [
  3638. -0.5511811 0.45275591 0.30314961,-0.5511811 0.45275591 0.2992126,
  3639. -0.5511811 0.45275591 0.2992126,-0.5246263 0.45640578 0.2992126,
  3640. -0.50004095 0.4670847 0.2992126,-0.47924843 0.48400067 0.2992126,
  3641. -0.46379082 0.50589911 0.2992126,-0.45481456 0.5311559 0.2992126,
  3642. -0.45298536 0.55789788 0.2992126,-0.45843889 0.58414169 0.2992126,
  3643. -0.47077068 0.60794098 0.2992126,-0.48906615 0.62753064 0.2992126,
  3644. -0.5119684 0.64145781 0.2992126,-0.53777887 0.64868956 0.2992126,
  3645. -0.56458333 0.64868956 0.2992126,-0.59039381 0.64145781 0.2992126,
  3646. -0.61329606 0.62753064 0.2992126,-0.63159152 0.60794098 0.2992126,
  3647. -0.64392332 0.58414169 0.2992126,-0.64937685 0.55789788 0.2992126,
  3648. -0.64754765 0.5311559 0.2992126,-0.63857138 0.50589911 0.2992126,
  3649. -0.62311378 0.48400067 0.2992126,-0.60232125 0.4670847 0.2992126,
  3650. -0.5777359 0.45640578 0.2992126,-0.5511811 0.45275591 0.30314961,
  3651. -0.5777359 0.45640578 0.30314961,-0.60232125 0.4670847 0.30314961,
  3652. -0.62311378 0.48400067 0.30314961,-0.63857138 0.50589911 0.30314961,
  3653. -0.64754765 0.5311559 0.30314961,-0.64937685 0.55789788 0.30314961,
  3654. -0.64392332 0.58414169 0.30314961,-0.63159152 0.60794098 0.30314961,
  3655. -0.61329606 0.62753064 0.30314961,-0.59039381 0.64145781 0.30314961,
  3656. -0.56458333 0.64868956 0.30314961,-0.53777887 0.64868956 0.30314961,
  3657. -0.5119684 0.64145781 0.30314961,-0.48906615 0.62753064 0.30314961,
  3658. -0.47077068 0.60794098 0.30314961,-0.45843889 0.58414169 0.30314961,
  3659. -0.45298536 0.55789788 0.30314961,-0.45481456 0.5311559 0.30314961,
  3660. -0.46379082 0.50589911 0.30314961,-0.47924843 0.48400067 0.30314961,
  3661. -0.50004095 0.4670847 0.30314961,-0.5246263 0.45640578 0.30314961] }
  3662. coordIndex [
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  3664. 22,29,28,-1,22,28,23,-1,21,30,29,-1,21,29,22,-1,20,31,30,-1,20,30,21,-1,19,32,31,-1,19,31,20,-1,
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  3668. 6,44,7,-1,6,45,44,-1,5,45,6,-1,5,46,45,-1,4,46,5,-1,4,47,46,-1]
  3669. normalPerVertex TRUE
  3670. normal DEF NORM_157 Normal { vector [
  3671. -0.13616665 0.99068595 0,-0.13616665 0.99068595 0,
  3672. 0.13616665 0.99068595 0,-0.26979677 0.96291729 0,
  3673. -0.47993476 0.87730418 0,-0.69883131 0.71528652 0,
  3674. -0.86589874 0.50021932 0,-0.96874643 0.24805315 0,
  3675. -0.99974662 -0.022509995 0,-0.95660018 -0.29140367 0,
  3676. -0.84250708 -0.53868527 0,-0.66592908 -0.74601505 0,
  3677. -0.43996217 -0.89801631 0,-0.18136528 -0.9834158 0,
  3678. 0.090682641 -0.99587984 0,0.35600505 -0.93448403 0,
  3679. 0.59492419 -0.80378182 0,0.78972053 -0.61346678 0,
  3680. 0.9259469 -0.37765372 0,0.99350003 -0.11383181 0,
  3681. 0.98736981 0.15843248 0,0.90801089 0.41894656 0,
  3682. 0.76130895 0.6483893 0,0.55814421 0.82974396 0,
  3683. 0.31358447 0.94956031 0,0.13616665 0.99068595 0,
  3684. 0.22544364 0.97425621 0,0.47993476 0.87730418 0,
  3685. 0.69883131 0.71528652 0,0.86589874 0.50021932 0,
  3686. 0.96874643 0.24805315 0,0.99974662 -0.022509995 0,
  3687. 0.95660018 -0.29140367 0,0.84250708 -0.53868527 0,
  3688. 0.66592908 -0.74601505 0,0.43996217 -0.89801631 0,
  3689. 0.18136528 -0.9834158 0,-0.090682641 -0.99587984 0,
  3690. -0.35600505 -0.93448403 0,-0.59492419 -0.80378182 0,
  3691. -0.78972053 -0.61346678 0,-0.9259469 -0.37765372 0,
  3692. -0.99350003 -0.11383181 0,-0.98736981 0.15843248 0,
  3693. -0.90801089 0.41894656 0,-0.76130895 0.6483893 0,
  3694. -0.55814421 0.82974396 0,-0.26979677 0.96291729 0] }
  3695. }
  3696. }
  3697. DEF SHAPE_158 Shape {
  3698. appearance USE APP_3
  3699. geometry DEF FACE_158 IndexedFaceSet {
  3700. coord DEF COORD_158 Coordinate { point [
  3701. -0.5511811 0.45275591 0.2992126,-0.5246263 0.45640578 0.2992126,
  3702. -0.50004095 0.4670847 0.2992126,-0.47924843 0.48400067 0.2992126,
  3703. -0.46379082 0.50589911 0.2992126,-0.45481456 0.5311559 0.2992126,
  3704. -0.45298536 0.55789788 0.2992126,-0.45843889 0.58414169 0.2992126,
  3705. -0.47077068 0.60794098 0.2992126,-0.48906615 0.62753064 0.2992126,
  3706. -0.5119684 0.64145781 0.2992126,-0.53777887 0.64868956 0.2992126,
  3707. -0.56458333 0.64868956 0.2992126,-0.59039381 0.64145781 0.2992126,
  3708. -0.61329606 0.62753064 0.2992126,-0.63159152 0.60794098 0.2992126,
  3709. -0.64392332 0.58414169 0.2992126,-0.64937685 0.55789788 0.2992126,
  3710. -0.64754765 0.5311559 0.2992126,-0.63857138 0.50589911 0.2992126,
  3711. -0.62311378 0.48400067 0.2992126,-0.60232125 0.4670847 0.2992126,
  3712. -0.5777359 0.45640578 0.2992126] }
  3713. coordIndex [
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  3716. 1,22,0,-1,3,1,2,-1,3,4,5,-1,3,5,22,-1,3,22,1,-1]
  3717. normalPerVertex TRUE
  3718. normal DEF NORM_158 Normal { vector [
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  3720. 0 0 1,0 0 1,
  3721. 0 0 1,0 0 1,
  3722. 0 0 1,0 0 1,
  3723. 0 0 1,0 0 1,
  3724. 0 0 1,0 0 1,
  3725. 0 0 1,0 0 1,
  3726. 0 0 1,0 0 1,
  3727. 0 0 1,0 0 1,
  3728. 0 0 1,0 0 1,
  3729. 0 0 1,0 0 1,
  3730. 0 0 1] }
  3731. }
  3732. }
  3733. ] }
  3734. ] }