PANASONIC_EVPBB2A9B000.wrl 279 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 1
  20. diffuseColor 0 0 0
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
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  1099. -0.076881355 -0.0098425197 0.061450599,-0.068101252 -0.0098425197 0.056976913,
  1100. -0.061133323 -0.0098425197 0.050008984,-0.056659637 -0.0098425197 0.041228882] }
  1101. coordIndex [
  1102. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  1103. 0,7,11,-1,0,11,2,-1]
  1104. normalPerVertex TRUE
  1105. normal DEF NORM_8 Normal { vector [
  1106. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  1107. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  1108. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  1109. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  1110. -0.35872825 0 -0.93344204,-0.6296203 0 -0.77690301,
  1111. -0.83888072 0 -0.5443153,-0.96602565 0 -0.25844621] }
  1112. }
  1113. }
  1114. DEF SHAPE_9 Shape {
  1115. appearance USE APP_1
  1116. geometry DEF FACE_9 IndexedFaceSet {
  1117. coord DEF COORD_9 Coordinate { point [
  1118. -0.086614173 0 0.062992126,-0.086614173 -0.0098425197 0.062992126,
  1119. -0.25787402 -0.0098425197 0.062992126,-0.25787402 0 0.062992126] }
  1120. coordIndex [
  1121. 0,1,2,-1,0,2,3,-1]
  1122. normalPerVertex TRUE
  1123. normal DEF NORM_9 Normal { vector [
  1124. 0 0 -1,0 0 -1,
  1125. 0 0 -1,0 0 -1] }
  1126. }
  1127. }
  1128. DEF SHAPE_10 Shape {
  1129. appearance USE APP_1
  1130. geometry DEF FACE_10 IndexedFaceSet {
  1131. coord DEF COORD_10 Coordinate { point [
  1132. -0.25787402 0 0.062992126,-0.28937008 0 0.031496063,
  1133. -0.26760683 0 0.061450599,-0.27638694 0 0.056976913,
  1134. -0.28335487 0 0.050008984,-0.28782855 0 0.041228882,
  1135. -0.28937008 -0.0098425197 0.031496063,-0.25787402 -0.0098425197 0.062992126,
  1136. -0.28782855 -0.0098425197 0.041228882,-0.28335487 -0.0098425197 0.050008984,
  1137. -0.27638694 -0.0098425197 0.056976913,-0.26760683 -0.0098425197 0.061450599] }
  1138. coordIndex [
  1139. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  1140. 0,7,11,-1,0,11,2,-1]
  1141. normalPerVertex TRUE
  1142. normal DEF NORM_10 Normal { vector [
  1143. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  1144. 0.35872825 0 -0.93344204,0.6296203 0 -0.77690301,
  1145. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621,
  1146. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  1147. 0.93344204 0 -0.35872825,0.77690301 0 -0.6296203,
  1148. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565] }
  1149. }
  1150. }
  1151. DEF SHAPE_11 Shape {
  1152. appearance USE APP_1
  1153. geometry DEF FACE_11 IndexedFaceSet {
  1154. coord DEF COORD_11 Coordinate { point [
  1155. -0.28937008 0 -0.031496063,-0.28937008 -0.0098425197 -0.031496063,
  1156. -0.28937008 0 0.031496063,-0.28937008 -0.0098425197 0.031496063] }
  1157. coordIndex [
  1158. 2,1,0,-1,2,3,1,-1]
  1159. normalPerVertex TRUE
  1160. normal DEF NORM_11 Normal { vector [
  1161. 1 0 0,1 0 0,
  1162. 1 0 0,1 0 0] }
  1163. }
  1164. }
  1165. DEF SHAPE_12 Shape {
  1166. appearance USE APP_1
  1167. geometry DEF FACE_12 IndexedFaceSet {
  1168. coord DEF COORD_12 Coordinate { point [
  1169. -0.28937008 0 -0.031496063,-0.25787402 0 -0.062992126,
  1170. -0.28782855 0 -0.041228882,-0.28335487 0 -0.050008984,
  1171. -0.27638694 0 -0.056976913,-0.26760683 0 -0.061450599,
  1172. -0.25787402 -0.0098425197 -0.062992126,-0.28937008 -0.0098425197 -0.031496063,
  1173. -0.26760683 -0.0098425197 -0.061450599,-0.27638694 -0.0098425197 -0.056976913,
  1174. -0.28335487 -0.0098425197 -0.050008984,-0.28782855 -0.0098425197 -0.041228882] }
  1175. coordIndex [
  1176. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  1177. 0,7,11,-1,0,11,2,-1]
  1178. normalPerVertex TRUE
  1179. normal DEF NORM_12 Normal { vector [
  1180. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  1181. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  1182. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  1183. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  1184. 0.35872825 0 0.93344204,0.6296203 0 0.77690301,
  1185. 0.83888072 0 0.5443153,0.96602565 0 0.25844621] }
  1186. }
  1187. }
  1188. DEF SHAPE_13 Shape {
  1189. appearance USE APP_1
  1190. geometry DEF FACE_13 IndexedFaceSet {
  1191. coord DEF COORD_13 Coordinate { point [
  1192. -0.086614173 0 -0.062992126,-0.086614173 -0.0098425197 -0.062992126,
  1193. -0.25787402 0 -0.062992126,-0.25787402 -0.0098425197 -0.062992126] }
  1194. coordIndex [
  1195. 2,1,0,-1,2,3,1,-1]
  1196. normalPerVertex TRUE
  1197. normal DEF NORM_13 Normal { vector [
  1198. 0 0 1,0 0 1,
  1199. 0 0 1,0 0 1] }
  1200. }
  1201. }
  1202. DEF SHAPE_14 Shape {
  1203. appearance USE APP_1
  1204. geometry DEF FACE_14 IndexedFaceSet {
  1205. coord DEF COORD_14 Coordinate { point [
  1206. -0.086614173 0 -0.062992126,-0.05511811 0 -0.031496063,
  1207. -0.076881355 0 -0.061450599,-0.068101252 0 -0.056976913,
  1208. -0.061133323 0 -0.050008984,-0.056659637 0 -0.041228882,
  1209. -0.05511811 -0.0098425197 -0.031496063,-0.086614173 -0.0098425197 -0.062992126,
  1210. -0.056659637 -0.0098425197 -0.041228882,-0.061133323 -0.0098425197 -0.050008984,
  1211. -0.068101252 -0.0098425197 -0.056976913,-0.076881355 -0.0098425197 -0.061450599] }
  1212. coordIndex [
  1213. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  1214. 0,7,11,-1,0,11,2,-1]
  1215. normalPerVertex TRUE
  1216. normal DEF NORM_14 Normal { vector [
  1217. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  1218. -0.35872825 0 0.93344204,-0.6296203 0 0.77690301,
  1219. -0.83888072 0 0.5443153,-0.96602565 0 0.25844621,
  1220. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  1221. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  1222. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565] }
  1223. }
  1224. }
  1225. DEF SHAPE_15 Shape {
  1226. appearance USE APP_1
  1227. geometry DEF FACE_15 IndexedFaceSet {
  1228. coord DEF COORD_15 Coordinate { point [
  1229. -0.05511811 -0.0098425197 0.031496063,-0.05511811 0 0.031496063,
  1230. -0.05511811 0 -0.031496063,-0.05511811 -0.0098425197 -0.031496063] }
  1231. coordIndex [
  1232. 2,0,1,-1,2,3,0,-1]
  1233. normalPerVertex TRUE
  1234. normal DEF NORM_15 Normal { vector [
  1235. -1 0 0,-1 0 0,
  1236. -1 0 0,-1 0 0] }
  1237. }
  1238. }
  1239. DEF SHAPE_16 Shape {
  1240. appearance USE APP_1
  1241. geometry DEF FACE_16 IndexedFaceSet {
  1242. coord DEF COORD_16 Coordinate { point [
  1243. 0.05511811 0 -0.031496063,0.086614173 0 -0.062992126,
  1244. 0.056659637 0 -0.041228882,0.061133323 0 -0.050008984,
  1245. 0.068101252 0 -0.056976913,0.076881355 0 -0.061450599,
  1246. 0.086614173 -0.0098425197 -0.062992126,0.05511811 -0.0098425197 -0.031496063,
  1247. 0.076881355 -0.0098425197 -0.061450599,0.068101252 -0.0098425197 -0.056976913,
  1248. 0.061133323 -0.0098425197 -0.050008984,0.056659637 -0.0098425197 -0.041228882] }
  1249. coordIndex [
  1250. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  1251. 0,7,11,-1,0,11,2,-1]
  1252. normalPerVertex TRUE
  1253. normal DEF NORM_16 Normal { vector [
  1254. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  1255. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  1256. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  1257. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  1258. 0.35872825 0 0.93344204,0.6296203 0 0.77690301,
  1259. 0.83888072 0 0.5443153,0.96602565 0 0.25844621] }
  1260. }
  1261. }
  1262. DEF SHAPE_17 Shape {
  1263. appearance USE APP_1
  1264. geometry DEF FACE_17 IndexedFaceSet {
  1265. coord DEF COORD_17 Coordinate { point [
  1266. 0.086614173 0 -0.062992126,0.086614173 -0.0098425197 -0.062992126,
  1267. 0.25787402 -0.0098425197 -0.062992126,0.25787402 0 -0.062992126] }
  1268. coordIndex [
  1269. 0,1,2,-1,0,2,3,-1]
  1270. normalPerVertex TRUE
  1271. normal DEF NORM_17 Normal { vector [
  1272. 0 0 1,0 0 1,
  1273. 0 0 1,0 0 1] }
  1274. }
  1275. }
  1276. DEF SHAPE_18 Shape {
  1277. appearance USE APP_1
  1278. geometry DEF FACE_18 IndexedFaceSet {
  1279. coord DEF COORD_18 Coordinate { point [
  1280. 0.25787402 0 -0.062992126,0.28937008 0 -0.031496063,
  1281. 0.26760683 0 -0.061450599,0.27638694 0 -0.056976913,
  1282. 0.28335487 0 -0.050008984,0.28782855 0 -0.041228882,
  1283. 0.28937008 -0.0098425197 -0.031496063,0.25787402 -0.0098425197 -0.062992126,
  1284. 0.28782855 -0.0098425197 -0.041228882,0.28335487 -0.0098425197 -0.050008984,
  1285. 0.27638694 -0.0098425197 -0.056976913,0.26760683 -0.0098425197 -0.061450599] }
  1286. coordIndex [
  1287. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  1288. 0,7,11,-1,0,11,2,-1]
  1289. normalPerVertex TRUE
  1290. normal DEF NORM_18 Normal { vector [
  1291. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  1292. -0.35872825 0 0.93344204,-0.6296203 0 0.77690301,
  1293. -0.83888072 0 0.5443153,-0.96602565 0 0.25844621,
  1294. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  1295. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  1296. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565] }
  1297. }
  1298. }
  1299. DEF SHAPE_19 Shape {
  1300. appearance USE APP_1
  1301. geometry DEF FACE_19 IndexedFaceSet {
  1302. coord DEF COORD_19 Coordinate { point [
  1303. 0.28937008 0 -0.031496063,0.28937008 -0.0098425197 -0.031496063,
  1304. 0.28937008 -0.0098425197 0.031496063,0.28937008 0 0.031496063] }
  1305. coordIndex [
  1306. 0,1,2,-1,0,2,3,-1]
  1307. normalPerVertex TRUE
  1308. normal DEF NORM_19 Normal { vector [
  1309. -1 0 0,-1 0 0,
  1310. -1 0 0,-1 0 0] }
  1311. }
  1312. }
  1313. DEF SHAPE_20 Shape {
  1314. appearance USE APP_1
  1315. geometry DEF FACE_20 IndexedFaceSet {
  1316. coord DEF COORD_20 Coordinate { point [
  1317. 0.28937008 0 0.031496063,0.25787402 0 0.062992126,
  1318. 0.28782855 0 0.041228882,0.28335487 0 0.050008984,
  1319. 0.27638694 0 0.056976913,0.26760683 0 0.061450599,
  1320. 0.25787402 -0.0098425197 0.062992126,0.28937008 -0.0098425197 0.031496063,
  1321. 0.26760683 -0.0098425197 0.061450599,0.27638694 -0.0098425197 0.056976913,
  1322. 0.28335487 -0.0098425197 0.050008984,0.28782855 -0.0098425197 0.041228882] }
  1323. coordIndex [
  1324. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  1325. 0,7,11,-1,0,11,2,-1]
  1326. normalPerVertex TRUE
  1327. normal DEF NORM_20 Normal { vector [
  1328. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  1329. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  1330. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  1331. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  1332. -0.35872825 0 -0.93344204,-0.6296203 0 -0.77690301,
  1333. -0.83888072 0 -0.5443153,-0.96602565 0 -0.25844621] }
  1334. }
  1335. }
  1336. DEF SHAPE_21 Shape {
  1337. appearance USE APP_1
  1338. geometry DEF FACE_21 IndexedFaceSet {
  1339. coord DEF COORD_21 Coordinate { point [
  1340. 0.086614173 0 0.062992126,0.086614173 -0.0098425197 0.062992126,
  1341. 0.25787402 0 0.062992126,0.25787402 -0.0098425197 0.062992126] }
  1342. coordIndex [
  1343. 2,1,0,-1,2,3,1,-1]
  1344. normalPerVertex TRUE
  1345. normal DEF NORM_21 Normal { vector [
  1346. 0 0 -1,0 0 -1,
  1347. 0 0 -1,0 0 -1] }
  1348. }
  1349. }
  1350. DEF SHAPE_22 Shape {
  1351. appearance USE APP_1
  1352. geometry DEF FACE_22 IndexedFaceSet {
  1353. coord DEF COORD_22 Coordinate { point [
  1354. 0.086614173 0 0.062992126,0.05511811 0 0.031496063,
  1355. 0.076881355 0 0.061450599,0.068101252 0 0.056976913,
  1356. 0.061133323 0 0.050008984,0.056659637 0 0.041228882,
  1357. 0.05511811 -0.0098425197 0.031496063,0.086614173 -0.0098425197 0.062992126,
  1358. 0.056659637 -0.0098425197 0.041228882,0.061133323 -0.0098425197 0.050008984,
  1359. 0.068101252 -0.0098425197 0.056976913,0.076881355 -0.0098425197 0.061450599] }
  1360. coordIndex [
  1361. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  1362. 0,7,11,-1,0,11,2,-1]
  1363. normalPerVertex TRUE
  1364. normal DEF NORM_22 Normal { vector [
  1365. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  1366. 0.35872825 0 -0.93344204,0.6296203 0 -0.77690301,
  1367. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621,
  1368. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  1369. 0.93344204 0 -0.35872825,0.77690301 0 -0.6296203,
  1370. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565] }
  1371. }
  1372. }
  1373. DEF SHAPE_23 Shape {
  1374. appearance USE APP_1
  1375. geometry DEF FACE_23 IndexedFaceSet {
  1376. coord DEF COORD_23 Coordinate { point [
  1377. 0.05511811 0 0.031496063,0.05511811 -0.0098425197 0.031496063,
  1378. 0.05511811 -0.0098425197 -0.031496063,0.05511811 0 -0.031496063] }
  1379. coordIndex [
  1380. 0,1,2,-1,0,2,3,-1]
  1381. normalPerVertex TRUE
  1382. normal DEF NORM_23 Normal { vector [
  1383. 1 0 0,1 0 0,
  1384. 1 0 0,1 0 0] }
  1385. }
  1386. }
  1387. DEF SHAPE_24 Shape {
  1388. appearance USE APP_1
  1389. geometry DEF FACE_24 IndexedFaceSet {
  1390. coord DEF COORD_24 Coordinate { point [
  1391. -0.23256326 0 0.23987769,-0.26040211 0 0.30708661,
  1392. -0.2256808 0 0.24915761,-0.22178852 0 0.26003581,
  1393. -0.22122161 0 0.27157548,-0.2240289 0 0.28278281,
  1394. -0.22996863 0 0.29269265,-0.23852926 0 0.30045156,
  1395. -0.24897358 0 0.30539135,-0.26040211 -0.0098425197 0.30708661,
  1396. -0.23256326 -0.0098425197 0.23987769,-0.2256808 -0.0098425197 0.24915761,
  1397. -0.22178852 -0.0098425197 0.26003581,-0.22122161 -0.0098425197 0.27157548,
  1398. -0.2240289 -0.0098425197 0.28278281,-0.22996863 -0.0098425197 0.29269265,
  1399. -0.23852926 -0.0098425197 0.30045156,-0.24897358 -0.0098425197 0.30539135] }
  1400. coordIndex [
  1401. 8,1,9,-1,8,9,17,-1,7,17,16,-1,7,8,17,-1,6,16,15,-1,6,7,16,-1,5,15,14,-1,5,6,15,-1,
  1402. 4,14,13,-1,4,5,14,-1,3,13,12,-1,3,4,13,-1,2,12,11,-1,2,3,12,-1,0,11,10,-1,0,2,11,-1]
  1403. normalPerVertex TRUE
  1404. normal DEF NORM_24 Normal { vector [
  1405. 0.80320753 0 -0.5956993,0.14673047 0 0.98917651,
  1406. 0.90412509 0 -0.42726787,0.98922308 0 -0.1464162,
  1407. 0.98912984 0 0.14704474,0.90385341 0 0.42784228,
  1408. 0.74073773 0 0.67179433,0.51383021 0 0.8578919,
  1409. 0.24267198 0 0.9701084,0.14673047 0 0.98917651,
  1410. 0.80320753 0 -0.5956993,0.85756523 0 -0.51437523,
  1411. 0.96995401 0 -0.24328835,0.99881099 0 0.048750347,
  1412. 0.94165105 0 0.3365907,0.80339675 0 0.59544409,
  1413. 0.59595446 0 0.80301823,0.33718897 0 0.94143699] }
  1414. }
  1415. }
  1416. DEF SHAPE_25 Shape {
  1417. appearance USE APP_1
  1418. geometry DEF FACE_25 IndexedFaceSet {
  1419. coord DEF COORD_25 Coordinate { point [
  1420. -0.25455454 0 0.2178864,-0.25455454 -0.0098425197 0.2178864,
  1421. -0.23256326 0 0.23987769,-0.23256326 -0.0098425197 0.23987769] }
  1422. coordIndex [
  1423. 2,1,0,-1,2,3,1,-1]
  1424. normalPerVertex TRUE
  1425. normal DEF NORM_25 Normal { vector [
  1426. 0.70710678 0 -0.70710678,0.70710678 0 -0.70710678,
  1427. 0.70710678 0 -0.70710678,0.70710678 0 -0.70710678] }
  1428. }
  1429. }
  1430. DEF SHAPE_26 Shape {
  1431. appearance USE APP_1
  1432. geometry DEF FACE_26 IndexedFaceSet {
  1433. coord DEF COORD_26 Coordinate { point [
  1434. -0.26377953 -0.0098425197 0.19561532,-0.25455454 -0.0098425197 0.2178864,
  1435. -0.26270633 -0.0098425197 0.2037671,-0.25955986 -0.0098425197 0.21136335,
  1436. -0.25455454 0 0.2178864,-0.26377953 0 0.19561532,
  1437. -0.26270633 0 0.2037671,-0.25955986 0 0.21136335] }
  1438. coordIndex [
  1439. 3,4,1,-1,3,7,4,-1,2,6,7,-1,2,7,3,-1,0,5,6,-1,0,6,2,-1]
  1440. normalPerVertex TRUE
  1441. normal DEF NORM_26 Normal { vector [
  1442. 0.99144486 0 -0.13052619,0.79335334 0 -0.60876143,
  1443. 0.95364993 0 -0.30091828,0.84327172 0 -0.5374875,
  1444. 0.79335334 0 -0.60876143,0.99144486 0 -0.13052619,
  1445. 0.9763442 0 -0.21622209,0.88711369 0 -0.46155098] }
  1446. }
  1447. }
  1448. DEF SHAPE_27 Shape {
  1449. appearance USE APP_1
  1450. geometry DEF FACE_27 IndexedFaceSet {
  1451. coord DEF COORD_27 Coordinate { point [
  1452. -0.26377953 0 0.19561532,-0.26377953 -0.0098425197 0.19561532,
  1453. -0.26377953 -0.0098425197 0.17716535,-0.26377953 0 0.17716535] }
  1454. coordIndex [
  1455. 0,1,2,-1,0,2,3,-1]
  1456. normalPerVertex TRUE
  1457. normal DEF NORM_27 Normal { vector [
  1458. 1 0 0,1 0 0,
  1459. 1 0 0,1 0 0] }
  1460. }
  1461. }
  1462. DEF SHAPE_28 Shape {
  1463. appearance USE APP_1
  1464. geometry DEF FACE_28 IndexedFaceSet {
  1465. coord DEF COORD_28 Coordinate { point [
  1466. -0.23228346 0 0.14566929,-0.26377953 0 0.17716535,
  1467. -0.24201628 0 0.14721082,-0.25079639 0 0.1516845,
  1468. -0.25776431 0 0.15865243,-0.262238 0 0.16743254,
  1469. -0.23228346 -0.0098425197 0.14566929,-0.26377953 -0.0098425197 0.17716535,
  1470. -0.24201628 -0.0098425197 0.14721082,-0.25079639 -0.0098425197 0.1516845,
  1471. -0.25776431 -0.0098425197 0.15865243,-0.262238 -0.0098425197 0.16743254] }
  1472. coordIndex [
  1473. 2,6,0,-1,2,8,6,-1,3,9,8,-1,3,8,2,-1,4,10,9,-1,4,9,3,-1,5,11,10,-1,5,10,4,-1,
  1474. 1,7,11,-1,1,11,5,-1]
  1475. normalPerVertex TRUE
  1476. normal DEF NORM_28 Normal { vector [
  1477. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  1478. 0.25844621 0 0.96602565,0.5443153 0 0.83888072,
  1479. 0.77690301 0 0.6296203,0.93344204 0 0.35872825,
  1480. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  1481. 0.35872825 0 0.93344204,0.6296203 0 0.77690301,
  1482. 0.83888072 0 0.5443153,0.96602565 0 0.25844621] }
  1483. }
  1484. }
  1485. DEF SHAPE_29 Shape {
  1486. appearance USE APP_1
  1487. geometry DEF FACE_29 IndexedFaceSet {
  1488. coord DEF COORD_29 Coordinate { point [
  1489. -0.23228346 0 0.14566929,-0.23228346 -0.0098425197 0.14566929,
  1490. -0.16141732 -0.0098425197 0.14566929,-0.16141732 0 0.14566929] }
  1491. coordIndex [
  1492. 0,1,2,-1,0,2,3,-1]
  1493. normalPerVertex TRUE
  1494. normal DEF NORM_29 Normal { vector [
  1495. 0 0 1,0 0 1,
  1496. 0 0 1,0 0 1] }
  1497. }
  1498. }
  1499. DEF SHAPE_30 Shape {
  1500. appearance USE APP_1
  1501. geometry DEF FACE_30 IndexedFaceSet {
  1502. coord DEF COORD_30 Coordinate { point [
  1503. -0.12992126 0 0.17716535,-0.16141732 0 0.14566929,
  1504. -0.13146279 0 0.16743254,-0.13593647 0 0.15865243,
  1505. -0.1429044 0 0.1516845,-0.1516845 0 0.14721082,
  1506. -0.12992126 -0.0098425197 0.17716535,-0.16141732 -0.0098425197 0.14566929,
  1507. -0.13146279 -0.0098425197 0.16743254,-0.13593647 -0.0098425197 0.15865243,
  1508. -0.1429044 -0.0098425197 0.1516845,-0.1516845 -0.0098425197 0.14721082] }
  1509. coordIndex [
  1510. 2,6,0,-1,2,8,6,-1,3,9,8,-1,3,8,2,-1,4,10,9,-1,4,9,3,-1,5,11,10,-1,5,10,4,-1,
  1511. 1,7,11,-1,1,11,5,-1]
  1512. normalPerVertex TRUE
  1513. normal DEF NORM_30 Normal { vector [
  1514. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  1515. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  1516. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204,
  1517. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  1518. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  1519. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565] }
  1520. }
  1521. }
  1522. DEF SHAPE_31 Shape {
  1523. appearance USE APP_1
  1524. geometry DEF FACE_31 IndexedFaceSet {
  1525. coord DEF COORD_31 Coordinate { point [
  1526. -0.12992126 0 0.19561532,-0.12992126 -0.0098425197 0.19561532,
  1527. -0.12992126 0 0.17716535,-0.12992126 -0.0098425197 0.17716535] }
  1528. coordIndex [
  1529. 2,1,0,-1,2,3,1,-1]
  1530. normalPerVertex TRUE
  1531. normal DEF NORM_31 Normal { vector [
  1532. -1 0 0,-1 0 0,
  1533. -1 0 0,-1 0 0] }
  1534. }
  1535. }
  1536. DEF SHAPE_32 Shape {
  1537. appearance USE APP_1
  1538. geometry DEF FACE_32 IndexedFaceSet {
  1539. coord DEF COORD_32 Coordinate { point [
  1540. -0.13914624 0 0.2178864,-0.12992126 0 0.19561532,
  1541. -0.13414093 0 0.21136335,-0.13099446 0 0.2037671,
  1542. -0.13914624 -0.0098425197 0.2178864,-0.12992126 -0.0098425197 0.19561532,
  1543. -0.13414093 -0.0098425197 0.21136335,-0.13099446 -0.0098425197 0.2037671] }
  1544. coordIndex [
  1545. 7,3,1,-1,7,1,5,-1,6,2,3,-1,6,3,7,-1,4,0,2,-1,4,2,6,-1]
  1546. normalPerVertex TRUE
  1547. normal DEF NORM_32 Normal { vector [
  1548. -0.79335334 0 -0.60876143,-0.99144486 0 -0.13052619,
  1549. -0.84327172 0 -0.5374875,-0.95364993 0 -0.30091828,
  1550. -0.79335334 0 -0.60876143,-0.99144486 0 -0.13052619,
  1551. -0.88711369 0 -0.46155098,-0.9763442 0 -0.21622209] }
  1552. }
  1553. }
  1554. DEF SHAPE_33 Shape {
  1555. appearance USE APP_1
  1556. geometry DEF FACE_33 IndexedFaceSet {
  1557. coord DEF COORD_33 Coordinate { point [
  1558. -0.16113753 -0.0098425197 0.23987769,-0.13914624 -0.0098425197 0.2178864,
  1559. -0.16113753 0 0.23987769,-0.13914624 0 0.2178864] }
  1560. coordIndex [
  1561. 2,1,0,-1,2,3,1,-1]
  1562. normalPerVertex TRUE
  1563. normal DEF NORM_33 Normal { vector [
  1564. -0.70710678 0 -0.70710678,-0.70710678 0 -0.70710678,
  1565. -0.70710678 0 -0.70710678,-0.70710678 0 -0.70710678] }
  1566. }
  1567. }
  1568. DEF SHAPE_34 Shape {
  1569. appearance USE APP_1
  1570. geometry DEF FACE_34 IndexedFaceSet {
  1571. coord DEF COORD_34 Coordinate { point [
  1572. -0.13329868 -0.0098425197 0.30708661,-0.16113753 -0.0098425197 0.23987769,
  1573. -0.14472721 -0.0098425197 0.30539135,-0.15517152 -0.0098425197 0.30045156,
  1574. -0.16373216 -0.0098425197 0.29269265,-0.16967189 -0.0098425197 0.28278281,
  1575. -0.17247918 -0.0098425197 0.27157548,-0.17191227 -0.0098425197 0.26003581,
  1576. -0.16801999 -0.0098425197 0.24915761,-0.13329868 0 0.30708661,
  1577. -0.16113753 0 0.23987769,-0.14472721 0 0.30539135,
  1578. -0.15517152 0 0.30045156,-0.16373216 0 0.29269265,
  1579. -0.16967189 0 0.28278281,-0.17247918 0 0.27157548,
  1580. -0.17191227 0 0.26003581,-0.16801999 0 0.24915761] }
  1581. coordIndex [
  1582. 2,0,9,-1,2,9,11,-1,3,11,12,-1,3,2,11,-1,4,12,13,-1,4,3,12,-1,5,13,14,-1,5,4,13,-1,
  1583. 6,14,15,-1,6,5,14,-1,7,15,16,-1,7,6,15,-1,8,16,17,-1,8,7,16,-1,1,17,10,-1,1,8,17,-1]
  1584. normalPerVertex TRUE
  1585. normal DEF NORM_34 Normal { vector [
  1586. -0.14673047 0 0.98917651,-0.80320753 0 -0.5956993,
  1587. -0.24267198 0 0.9701084,-0.51383021 0 0.8578919,
  1588. -0.74073773 0 0.67179433,-0.90385341 0 0.42784228,
  1589. -0.98912984 0 0.14704474,-0.98922308 0 -0.1464162,
  1590. -0.90412509 0 -0.42726787,-0.14673047 0 0.98917651,
  1591. -0.80320753 0 -0.5956993,-0.33718897 0 0.94143699,
  1592. -0.59595446 0 0.80301823,-0.80339675 0 0.59544409,
  1593. -0.94165105 0 0.3365907,-0.99881099 0 0.048750347,
  1594. -0.96995401 0 -0.24328835,-0.85756523 0 -0.51437523] }
  1595. }
  1596. }
  1597. DEF SHAPE_35 Shape {
  1598. appearance USE APP_1
  1599. geometry DEF FACE_35 IndexedFaceSet {
  1600. coord DEF COORD_35 Coordinate { point [
  1601. 0.13329868 0 0.30708661,0.13329868 -0.0098425197 0.30708661,
  1602. -0.13329868 0 0.30708661,-0.13329868 -0.0098425197 0.30708661] }
  1603. coordIndex [
  1604. 2,1,0,-1,2,3,1,-1]
  1605. normalPerVertex TRUE
  1606. normal DEF NORM_35 Normal { vector [
  1607. 0 0 1,0 0 1,
  1608. 0 0 1,0 0 1] }
  1609. }
  1610. }
  1611. DEF SHAPE_36 Shape {
  1612. appearance USE APP_1
  1613. geometry DEF FACE_36 IndexedFaceSet {
  1614. coord DEF COORD_36 Coordinate { point [
  1615. 0.16113753 -0.0098425197 0.23987769,0.13329868 -0.0098425197 0.30708661,
  1616. 0.16801999 -0.0098425197 0.24915761,0.17191227 -0.0098425197 0.26003581,
  1617. 0.17247918 -0.0098425197 0.27157548,0.16967189 -0.0098425197 0.28278281,
  1618. 0.16373216 -0.0098425197 0.29269265,0.15517152 -0.0098425197 0.30045156,
  1619. 0.14472721 -0.0098425197 0.30539135,0.16113753 0 0.23987769,
  1620. 0.13329868 0 0.30708661,0.16801999 0 0.24915761,
  1621. 0.17191227 0 0.26003581,0.17247918 0 0.27157548,
  1622. 0.16967189 0 0.28278281,0.16373216 0 0.29269265,
  1623. 0.15517152 0 0.30045156,0.14472721 0 0.30539135] }
  1624. coordIndex [
  1625. 2,0,9,-1,2,9,11,-1,3,11,12,-1,3,2,11,-1,4,12,13,-1,4,3,12,-1,5,13,14,-1,5,4,13,-1,
  1626. 6,14,15,-1,6,5,14,-1,7,15,16,-1,7,6,15,-1,8,16,17,-1,8,7,16,-1,1,17,10,-1,1,8,17,-1]
  1627. normalPerVertex TRUE
  1628. normal DEF NORM_36 Normal { vector [
  1629. 0.80320753 0 -0.5956993,0.14673047 0 0.98917651,
  1630. 0.85756523 0 -0.51437523,0.96995401 0 -0.24328835,
  1631. 0.99881099 0 0.048750347,0.94165105 0 0.3365907,
  1632. 0.80339675 0 0.59544409,0.59595446 0 0.80301823,
  1633. 0.33718897 0 0.94143699,0.80320753 0 -0.5956993,
  1634. 0.14673047 0 0.98917651,0.90412509 0 -0.42726787,
  1635. 0.98922308 0 -0.1464162,0.98912984 0 0.14704474,
  1636. 0.90385341 0 0.42784228,0.74073773 0 0.67179433,
  1637. 0.51383021 0 0.8578919,0.24267198 0 0.9701084] }
  1638. }
  1639. }
  1640. DEF SHAPE_37 Shape {
  1641. appearance USE APP_1
  1642. geometry DEF FACE_37 IndexedFaceSet {
  1643. coord DEF COORD_37 Coordinate { point [
  1644. 0.12992126 -0.0098425197 0.20866142,0.16113753 -0.0098425197 0.23987769,
  1645. 0.12992126 0 0.20866142,0.16113753 0 0.23987769] }
  1646. coordIndex [
  1647. 2,1,0,-1,2,3,1,-1]
  1648. normalPerVertex TRUE
  1649. normal DEF NORM_37 Normal { vector [
  1650. 0.70710678 0 -0.70710678,0.70710678 0 -0.70710678,
  1651. 0.70710678 0 -0.70710678,0.70710678 0 -0.70710678] }
  1652. }
  1653. }
  1654. DEF SHAPE_38 Shape {
  1655. appearance USE APP_1
  1656. geometry DEF FACE_38 IndexedFaceSet {
  1657. coord DEF COORD_38 Coordinate { point [
  1658. 0.12992126 -0.0098425197 0.20866142,0.12992126 0 0.20866142,
  1659. 0.12992126 -0.0098425197 0.14566929,0.12992126 0 0.14566929] }
  1660. coordIndex [
  1661. 1,0,2,-1,1,2,3,-1]
  1662. normalPerVertex TRUE
  1663. normal DEF NORM_38 Normal { vector [
  1664. 1 0 0,1 0 0,
  1665. 1 0 0,1 0 0] }
  1666. }
  1667. }
  1668. DEF SHAPE_39 Shape {
  1669. appearance USE APP_1
  1670. geometry DEF FACE_39 IndexedFaceSet {
  1671. coord DEF COORD_39 Coordinate { point [
  1672. 0.12992126 0 0.14566929,0.12992126 -0.0098425197 0.14566929,
  1673. 0.26377953 -0.0098425197 0.14566929,0.26377953 0 0.14566929] }
  1674. coordIndex [
  1675. 0,1,2,-1,0,2,3,-1]
  1676. normalPerVertex TRUE
  1677. normal DEF NORM_39 Normal { vector [
  1678. 0 0 1,0 0 1,
  1679. 0 0 1,0 0 1] }
  1680. }
  1681. }
  1682. DEF SHAPE_40 Shape {
  1683. appearance USE APP_1
  1684. geometry DEF FACE_40 IndexedFaceSet {
  1685. coord DEF COORD_40 Coordinate { point [
  1686. 0.26377953 0 0.14566929,0.26377953 0 0.20866142,
  1687. 0.26377953 -0.0098425197 0.14566929,0.26377953 -0.0098425197 0.20866142] }
  1688. coordIndex [
  1689. 0,2,3,-1,0,3,1,-1]
  1690. normalPerVertex TRUE
  1691. normal DEF NORM_40 Normal { vector [
  1692. -1 0 0,-1 0 0,
  1693. -1 0 0,-1 0 0] }
  1694. }
  1695. }
  1696. DEF SHAPE_41 Shape {
  1697. appearance USE APP_1
  1698. geometry DEF FACE_41 IndexedFaceSet {
  1699. coord DEF COORD_41 Coordinate { point [
  1700. 0.23256326 0 0.23987769,0.23256326 -0.0098425197 0.23987769,
  1701. 0.26377953 0 0.20866142,0.26377953 -0.0098425197 0.20866142] }
  1702. coordIndex [
  1703. 2,1,0,-1,2,3,1,-1]
  1704. normalPerVertex TRUE
  1705. normal DEF NORM_41 Normal { vector [
  1706. -0.70710678 0 -0.70710678,-0.70710678 0 -0.70710678,
  1707. -0.70710678 0 -0.70710678,-0.70710678 0 -0.70710678] }
  1708. }
  1709. }
  1710. DEF SHAPE_42 Shape {
  1711. appearance USE APP_1
  1712. geometry DEF FACE_42 IndexedFaceSet {
  1713. coord DEF COORD_42 Coordinate { point [
  1714. 0.26040211 0 0.30708661,0.23256326 0 0.23987769,
  1715. 0.24897358 0 0.30539135,0.23852926 0 0.30045156,
  1716. 0.22996863 0 0.29269265,0.2240289 0 0.28278281,
  1717. 0.22122161 0 0.27157548,0.22178852 0 0.26003581,
  1718. 0.2256808 0 0.24915761,0.23256326 -0.0098425197 0.23987769,
  1719. 0.26040211 -0.0098425197 0.30708661,0.24897358 -0.0098425197 0.30539135,
  1720. 0.23852926 -0.0098425197 0.30045156,0.22996863 -0.0098425197 0.29269265,
  1721. 0.2240289 -0.0098425197 0.28278281,0.22122161 -0.0098425197 0.27157548,
  1722. 0.22178852 -0.0098425197 0.26003581,0.2256808 -0.0098425197 0.24915761] }
  1723. coordIndex [
  1724. 8,1,9,-1,8,9,17,-1,7,17,16,-1,7,8,17,-1,6,16,15,-1,6,7,16,-1,5,15,14,-1,5,6,15,-1,
  1725. 4,14,13,-1,4,5,14,-1,3,13,12,-1,3,4,13,-1,2,12,11,-1,2,3,12,-1,0,11,10,-1,0,2,11,-1]
  1726. normalPerVertex TRUE
  1727. normal DEF NORM_42 Normal { vector [
  1728. -0.14673047 0 0.98917651,-0.80320753 0 -0.5956993,
  1729. -0.33718897 0 0.94143699,-0.59595446 0 0.80301823,
  1730. -0.80339675 0 0.59544409,-0.94165105 0 0.3365907,
  1731. -0.99881099 0 0.048750347,-0.96995401 0 -0.24328835,
  1732. -0.85756523 0 -0.51437523,-0.80320753 0 -0.5956993,
  1733. -0.14673047 0 0.98917651,-0.24267198 0 0.9701084,
  1734. -0.51383021 0 0.8578919,-0.74073773 0 0.67179433,
  1735. -0.90385341 0 0.42784228,-0.98912984 0 0.14704474,
  1736. -0.98922308 0 -0.1464162,-0.90412509 0 -0.42726787] }
  1737. }
  1738. }
  1739. DEF SHAPE_43 Shape {
  1740. appearance USE APP_1
  1741. geometry DEF FACE_43 IndexedFaceSet {
  1742. coord DEF COORD_43 Coordinate { point [
  1743. 0.32480315 0 0.30708661,0.32480315 -0.0098425197 0.30708661,
  1744. 0.26040211 0 0.30708661,0.26040211 -0.0098425197 0.30708661] }
  1745. coordIndex [
  1746. 2,1,0,-1,2,3,1,-1]
  1747. normalPerVertex TRUE
  1748. normal DEF NORM_43 Normal { vector [
  1749. 0 0 1,0 0 1,
  1750. 0 0 1,0 0 1] }
  1751. }
  1752. }
  1753. DEF SHAPE_44 Shape {
  1754. appearance USE APP_1
  1755. geometry DEF FACE_44 IndexedFaceSet {
  1756. coord DEF COORD_44 Coordinate { point [
  1757. 0.37204724 0 0.25984252,0.32480315 0 0.30708661,
  1758. 0.36973495 0 0.27444175,0.36302442 0 0.2876119,
  1759. 0.35257253 0 0.2980638,0.33940238 0 0.30477432,
  1760. 0.32480315 -0.0098425197 0.30708661,0.37204724 -0.0098425197 0.25984252,
  1761. 0.36973495 -0.0098425197 0.27444175,0.36302442 -0.0098425197 0.2876119,
  1762. 0.35257253 -0.0098425197 0.2980638,0.33940238 -0.0098425197 0.30477432] }
  1763. coordIndex [
  1764. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  1765. 0,8,7,-1,0,2,8,-1]
  1766. normalPerVertex TRUE
  1767. normal DEF NORM_44 Normal { vector [
  1768. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  1769. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  1770. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  1771. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  1772. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  1773. 0.6296203 0 0.77690301,0.35872825 0 0.93344204] }
  1774. }
  1775. }
  1776. DEF SHAPE_45 Shape {
  1777. appearance USE APP_1
  1778. geometry DEF FACE_45 IndexedFaceSet {
  1779. coord DEF COORD_45 Coordinate { point [
  1780. 0.37204724 0 -0.25984252,0.37204724 -0.0098425197 -0.25984252,
  1781. 0.37204724 0 0.25984252,0.37204724 -0.0098425197 0.25984252] }
  1782. coordIndex [
  1783. 2,1,0,-1,2,3,1,-1]
  1784. normalPerVertex TRUE
  1785. normal DEF NORM_45 Normal { vector [
  1786. 1 0 0,1 0 0,
  1787. 1 0 0,1 0 0] }
  1788. }
  1789. }
  1790. DEF SHAPE_46 Shape {
  1791. appearance USE APP_1
  1792. geometry DEF FACE_46 IndexedFaceSet {
  1793. coord DEF COORD_46 Coordinate { point [
  1794. 0.32480315 0 -0.30708661,0.37204724 0 -0.25984252,
  1795. 0.33940238 0 -0.30477432,0.35257253 0 -0.2980638,
  1796. 0.36302442 0 -0.2876119,0.36973495 0 -0.27444175,
  1797. 0.37204724 -0.0098425197 -0.25984252,0.32480315 -0.0098425197 -0.30708661,
  1798. 0.33940238 -0.0098425197 -0.30477432,0.35257253 -0.0098425197 -0.2980638,
  1799. 0.36302442 -0.0098425197 -0.2876119,0.36973495 -0.0098425197 -0.27444175] }
  1800. coordIndex [
  1801. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  1802. 0,8,7,-1,0,2,8,-1]
  1803. normalPerVertex TRUE
  1804. normal DEF NORM_46 Normal { vector [
  1805. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  1806. 0.35872825 0 -0.93344204,0.6296203 0 -0.77690301,
  1807. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621,
  1808. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  1809. 0.25844621 0 -0.96602565,0.5443153 0 -0.83888072,
  1810. 0.77690301 0 -0.6296203,0.93344204 0 -0.35872825] }
  1811. }
  1812. }
  1813. DEF SHAPE_47 Shape {
  1814. appearance USE APP_1
  1815. geometry DEF FACE_47 IndexedFaceSet {
  1816. coord DEF COORD_47 Coordinate { point [
  1817. 0.32480315 -0.0098425197 -0.30708661,0.32480315 0 -0.30708661,
  1818. 0.26040211 -0.0098425197 -0.30708661,0.26040211 0 -0.30708661] }
  1819. coordIndex [
  1820. 1,0,2,-1,1,2,3,-1]
  1821. normalPerVertex TRUE
  1822. normal DEF NORM_47 Normal { vector [
  1823. 0 0 -1,0 0 -1,
  1824. 0 0 -1,0 0 -1] }
  1825. }
  1826. }
  1827. DEF SHAPE_48 Shape {
  1828. appearance USE APP_1
  1829. geometry DEF FACE_48 IndexedFaceSet {
  1830. coord DEF COORD_48 Coordinate { point [
  1831. 0.23256326 0 -0.23987769,0.26040211 0 -0.30708661,
  1832. 0.2256808 0 -0.24915761,0.22178852 0 -0.26003581,
  1833. 0.22122161 0 -0.27157548,0.2240289 0 -0.28278281,
  1834. 0.22996863 0 -0.29269265,0.23852926 0 -0.30045156,
  1835. 0.24897358 0 -0.30539135,0.26040211 -0.0098425197 -0.30708661,
  1836. 0.23256326 -0.0098425197 -0.23987769,0.2256808 -0.0098425197 -0.24915761,
  1837. 0.22178852 -0.0098425197 -0.26003581,0.22122161 -0.0098425197 -0.27157548,
  1838. 0.2240289 -0.0098425197 -0.28278281,0.22996863 -0.0098425197 -0.29269265,
  1839. 0.23852926 -0.0098425197 -0.30045156,0.24897358 -0.0098425197 -0.30539135] }
  1840. coordIndex [
  1841. 8,1,9,-1,8,9,17,-1,7,17,16,-1,7,8,17,-1,6,16,15,-1,6,7,16,-1,5,15,14,-1,5,6,15,-1,
  1842. 4,14,13,-1,4,5,14,-1,3,13,12,-1,3,4,13,-1,2,12,11,-1,2,3,12,-1,0,11,10,-1,0,2,11,-1]
  1843. normalPerVertex TRUE
  1844. normal DEF NORM_48 Normal { vector [
  1845. -0.80320753 0 0.5956993,-0.14673047 0 -0.98917651,
  1846. -0.90412509 0 0.42726787,-0.98922308 0 0.1464162,
  1847. -0.98912984 0 -0.14704474,-0.90385341 0 -0.42784228,
  1848. -0.74073773 0 -0.67179433,-0.51383021 0 -0.8578919,
  1849. -0.24267198 0 -0.9701084,-0.14673047 0 -0.98917651,
  1850. -0.80320753 0 0.5956993,-0.85756523 0 0.51437523,
  1851. -0.96995401 0 0.24328835,-0.99881099 0 -0.048750347,
  1852. -0.94165105 0 -0.3365907,-0.80339675 0 -0.59544409,
  1853. -0.59595446 0 -0.80301823,-0.33718897 0 -0.94143699] }
  1854. }
  1855. }
  1856. DEF SHAPE_49 Shape {
  1857. appearance USE APP_1
  1858. geometry DEF FACE_49 IndexedFaceSet {
  1859. coord DEF COORD_49 Coordinate { point [
  1860. 0.26377953 0 -0.20866142,0.26377953 -0.0098425197 -0.20866142,
  1861. 0.23256326 0 -0.23987769,0.23256326 -0.0098425197 -0.23987769] }
  1862. coordIndex [
  1863. 2,1,0,-1,2,3,1,-1]
  1864. normalPerVertex TRUE
  1865. normal DEF NORM_49 Normal { vector [
  1866. -0.70710678 0 0.70710678,-0.70710678 0 0.70710678,
  1867. -0.70710678 0 0.70710678,-0.70710678 0 0.70710678] }
  1868. }
  1869. }
  1870. DEF SHAPE_50 Shape {
  1871. appearance USE APP_1
  1872. geometry DEF FACE_50 IndexedFaceSet {
  1873. coord DEF COORD_50 Coordinate { point [
  1874. 0.26377953 -0.0098425197 -0.14566929,0.26377953 -0.0098425197 -0.20866142,
  1875. 0.26377953 0 -0.14566929,0.26377953 0 -0.20866142] }
  1876. coordIndex [
  1877. 3,1,0,-1,3,0,2,-1]
  1878. normalPerVertex TRUE
  1879. normal DEF NORM_50 Normal { vector [
  1880. -1 0 0,-1 0 0,
  1881. -1 0 0,-1 0 0] }
  1882. }
  1883. }
  1884. DEF SHAPE_51 Shape {
  1885. appearance USE APP_1
  1886. geometry DEF FACE_51 IndexedFaceSet {
  1887. coord DEF COORD_51 Coordinate { point [
  1888. 0.26377953 0 -0.14566929,0.26377953 -0.0098425197 -0.14566929,
  1889. 0.12992126 -0.0098425197 -0.14566929,0.12992126 0 -0.14566929] }
  1890. coordIndex [
  1891. 0,1,2,-1,0,2,3,-1]
  1892. normalPerVertex TRUE
  1893. normal DEF NORM_51 Normal { vector [
  1894. 0 0 -1,0 0 -1,
  1895. 0 0 -1,0 0 -1] }
  1896. }
  1897. }
  1898. DEF SHAPE_52 Shape {
  1899. appearance USE APP_1
  1900. geometry DEF FACE_52 IndexedFaceSet {
  1901. coord DEF COORD_52 Coordinate { point [
  1902. 0.12992126 0 -0.20866142,0.12992126 -0.0098425197 -0.20866142,
  1903. 0.12992126 0 -0.14566929,0.12992126 -0.0098425197 -0.14566929] }
  1904. coordIndex [
  1905. 2,1,0,-1,2,3,1,-1]
  1906. normalPerVertex TRUE
  1907. normal DEF NORM_52 Normal { vector [
  1908. 1 0 0,1 0 0,
  1909. 1 0 0,1 0 0] }
  1910. }
  1911. }
  1912. DEF SHAPE_53 Shape {
  1913. appearance USE APP_1
  1914. geometry DEF FACE_53 IndexedFaceSet {
  1915. coord DEF COORD_53 Coordinate { point [
  1916. 0.16113753 -0.0098425197 -0.23987769,0.12992126 -0.0098425197 -0.20866142,
  1917. 0.16113753 0 -0.23987769,0.12992126 0 -0.20866142] }
  1918. coordIndex [
  1919. 2,1,0,-1,2,3,1,-1]
  1920. normalPerVertex TRUE
  1921. normal DEF NORM_53 Normal { vector [
  1922. 0.70710678 0 0.70710678,0.70710678 0 0.70710678,
  1923. 0.70710678 0 0.70710678,0.70710678 0 0.70710678] }
  1924. }
  1925. }
  1926. DEF SHAPE_54 Shape {
  1927. appearance USE APP_1
  1928. geometry DEF FACE_54 IndexedFaceSet {
  1929. coord DEF COORD_54 Coordinate { point [
  1930. 0.13329868 -0.0098425197 -0.30708661,0.16113753 -0.0098425197 -0.23987769,
  1931. 0.14472721 -0.0098425197 -0.30539135,0.15517152 -0.0098425197 -0.30045156,
  1932. 0.16373216 -0.0098425197 -0.29269265,0.16967189 -0.0098425197 -0.28278281,
  1933. 0.17247918 -0.0098425197 -0.27157548,0.17191227 -0.0098425197 -0.26003581,
  1934. 0.16801999 -0.0098425197 -0.24915761,0.13329868 0 -0.30708661,
  1935. 0.16113753 0 -0.23987769,0.14472721 0 -0.30539135,
  1936. 0.15517152 0 -0.30045156,0.16373216 0 -0.29269265,
  1937. 0.16967189 0 -0.28278281,0.17247918 0 -0.27157548,
  1938. 0.17191227 0 -0.26003581,0.16801999 0 -0.24915761] }
  1939. coordIndex [
  1940. 2,0,9,-1,2,9,11,-1,3,11,12,-1,3,2,11,-1,4,12,13,-1,4,3,12,-1,5,13,14,-1,5,4,13,-1,
  1941. 6,14,15,-1,6,5,14,-1,7,15,16,-1,7,6,15,-1,8,16,17,-1,8,7,16,-1,1,17,10,-1,1,8,17,-1]
  1942. normalPerVertex TRUE
  1943. normal DEF NORM_54 Normal { vector [
  1944. 0.14673047 0 -0.98917651,0.80320753 0 0.5956993,
  1945. 0.24267198 0 -0.9701084,0.51383021 0 -0.8578919,
  1946. 0.74073773 0 -0.67179433,0.90385341 0 -0.42784228,
  1947. 0.98912984 0 -0.14704474,0.98922308 0 0.1464162,
  1948. 0.90412509 0 0.42726787,0.14673047 0 -0.98917651,
  1949. 0.80320753 0 0.5956993,0.33718897 0 -0.94143699,
  1950. 0.59595446 0 -0.80301823,0.80339675 0 -0.59544409,
  1951. 0.94165105 0 -0.3365907,0.99881099 0 -0.048750347,
  1952. 0.96995401 0 0.24328835,0.85756523 0 0.51437523] }
  1953. }
  1954. }
  1955. DEF SHAPE_55 Shape {
  1956. appearance USE APP_1
  1957. geometry DEF FACE_55 IndexedFaceSet {
  1958. coord DEF COORD_55 Coordinate { point [
  1959. 0.13329868 -0.0098425197 -0.30708661,0.13329868 0 -0.30708661,
  1960. -0.13329868 -0.0098425197 -0.30708661,-0.13329868 0 -0.30708661] }
  1961. coordIndex [
  1962. 1,0,2,-1,1,2,3,-1]
  1963. normalPerVertex TRUE
  1964. normal DEF NORM_55 Normal { vector [
  1965. 0 0 -1,0 0 -1,
  1966. 0 0 -1,0 0 -1] }
  1967. }
  1968. }
  1969. DEF SHAPE_56 Shape {
  1970. appearance USE APP_1
  1971. geometry DEF FACE_56 IndexedFaceSet {
  1972. coord DEF COORD_56 Coordinate { point [
  1973. -0.16113753 -0.0098425197 -0.23987769,-0.13329868 -0.0098425197 -0.30708661,
  1974. -0.16801999 -0.0098425197 -0.24915761,-0.17191227 -0.0098425197 -0.26003581,
  1975. -0.17247918 -0.0098425197 -0.27157548,-0.16967189 -0.0098425197 -0.28278281,
  1976. -0.16373216 -0.0098425197 -0.29269265,-0.15517152 -0.0098425197 -0.30045156,
  1977. -0.14472721 -0.0098425197 -0.30539135,-0.16113753 0 -0.23987769,
  1978. -0.13329868 0 -0.30708661,-0.16801999 0 -0.24915761,
  1979. -0.17191227 0 -0.26003581,-0.17247918 0 -0.27157548,
  1980. -0.16967189 0 -0.28278281,-0.16373216 0 -0.29269265,
  1981. -0.15517152 0 -0.30045156,-0.14472721 0 -0.30539135] }
  1982. coordIndex [
  1983. 2,0,9,-1,2,9,11,-1,3,11,12,-1,3,2,11,-1,4,12,13,-1,4,3,12,-1,5,13,14,-1,5,4,13,-1,
  1984. 6,14,15,-1,6,5,14,-1,7,15,16,-1,7,6,15,-1,8,16,17,-1,8,7,16,-1,1,17,10,-1,1,8,17,-1]
  1985. normalPerVertex TRUE
  1986. normal DEF NORM_56 Normal { vector [
  1987. -0.80320753 0 0.5956993,-0.14673047 0 -0.98917651,
  1988. -0.85756523 0 0.51437523,-0.96995401 0 0.24328835,
  1989. -0.99881099 0 -0.048750347,-0.94165105 0 -0.3365907,
  1990. -0.80339675 0 -0.59544409,-0.59595446 0 -0.80301823,
  1991. -0.33718897 0 -0.94143699,-0.80320753 0 0.5956993,
  1992. -0.14673047 0 -0.98917651,-0.90412509 0 0.42726787,
  1993. -0.98922308 0 0.1464162,-0.98912984 0 -0.14704474,
  1994. -0.90385341 0 -0.42784228,-0.74073773 0 -0.67179433,
  1995. -0.51383021 0 -0.8578919,-0.24267198 0 -0.9701084] }
  1996. }
  1997. }
  1998. DEF SHAPE_57 Shape {
  1999. appearance USE APP_1
  2000. geometry DEF FACE_57 IndexedFaceSet {
  2001. coord DEF COORD_57 Coordinate { point [
  2002. -0.13914624 0 -0.2178864,-0.16113753 0 -0.23987769,
  2003. -0.16113753 -0.0098425197 -0.23987769,-0.13914624 -0.0098425197 -0.2178864] }
  2004. coordIndex [
  2005. 0,1,2,-1,0,2,3,-1]
  2006. normalPerVertex TRUE
  2007. normal DEF NORM_57 Normal { vector [
  2008. -0.70710678 0 0.70710678,-0.70710678 0 0.70710678,
  2009. -0.70710678 0 0.70710678,-0.70710678 0 0.70710678] }
  2010. }
  2011. }
  2012. DEF SHAPE_58 Shape {
  2013. appearance USE APP_1
  2014. geometry DEF FACE_58 IndexedFaceSet {
  2015. coord DEF COORD_58 Coordinate { point [
  2016. -0.13914624 0 -0.2178864,-0.12992126 0 -0.19561532,
  2017. -0.13414093 0 -0.21136335,-0.13099446 0 -0.2037671,
  2018. -0.12992126 -0.0098425197 -0.19561532,-0.13914624 -0.0098425197 -0.2178864,
  2019. -0.13099446 -0.0098425197 -0.2037671,-0.13414093 -0.0098425197 -0.21136335] }
  2020. coordIndex [
  2021. 7,2,0,-1,7,0,5,-1,6,3,2,-1,6,2,7,-1,4,1,3,-1,4,3,6,-1]
  2022. normalPerVertex TRUE
  2023. normal DEF NORM_58 Normal { vector [
  2024. -0.79335334 0 0.60876143,-0.99144486 0 0.13052619,
  2025. -0.88711369 0 0.46155098,-0.9763442 0 0.21622209,
  2026. -0.99144486 0 0.13052619,-0.79335334 0 0.60876143,
  2027. -0.95364993 0 0.30091828,-0.84327172 0 0.5374875] }
  2028. }
  2029. }
  2030. DEF SHAPE_59 Shape {
  2031. appearance USE APP_1
  2032. geometry DEF FACE_59 IndexedFaceSet {
  2033. coord DEF COORD_59 Coordinate { point [
  2034. -0.12992126 0 -0.19561532,-0.12992126 -0.0098425197 -0.19561532,
  2035. -0.12992126 -0.0098425197 -0.17716535,-0.12992126 0 -0.17716535] }
  2036. coordIndex [
  2037. 0,1,2,-1,0,2,3,-1]
  2038. normalPerVertex TRUE
  2039. normal DEF NORM_59 Normal { vector [
  2040. -1 0 0,-1 0 0,
  2041. -1 0 0,-1 0 0] }
  2042. }
  2043. }
  2044. DEF SHAPE_60 Shape {
  2045. appearance USE APP_1
  2046. geometry DEF FACE_60 IndexedFaceSet {
  2047. coord DEF COORD_60 Coordinate { point [
  2048. -0.12992126 0 -0.17716535,-0.16141732 0 -0.14566929,
  2049. -0.13146279 0 -0.16743254,-0.13593647 0 -0.15865243,
  2050. -0.1429044 0 -0.1516845,-0.1516845 0 -0.14721082,
  2051. -0.16141732 -0.0098425197 -0.14566929,-0.12992126 -0.0098425197 -0.17716535,
  2052. -0.1516845 -0.0098425197 -0.14721082,-0.1429044 -0.0098425197 -0.1516845,
  2053. -0.13593647 -0.0098425197 -0.15865243,-0.13146279 -0.0098425197 -0.16743254] }
  2054. coordIndex [
  2055. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  2056. 0,7,11,-1,0,11,2,-1]
  2057. normalPerVertex TRUE
  2058. normal DEF NORM_60 Normal { vector [
  2059. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  2060. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  2061. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  2062. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  2063. -0.35872825 0 -0.93344204,-0.6296203 0 -0.77690301,
  2064. -0.83888072 0 -0.5443153,-0.96602565 0 -0.25844621] }
  2065. }
  2066. }
  2067. DEF SHAPE_61 Shape {
  2068. appearance USE APP_1
  2069. geometry DEF FACE_61 IndexedFaceSet {
  2070. coord DEF COORD_61 Coordinate { point [
  2071. -0.23228346 0 -0.14566929,-0.23228346 -0.0098425197 -0.14566929,
  2072. -0.16141732 0 -0.14566929,-0.16141732 -0.0098425197 -0.14566929] }
  2073. coordIndex [
  2074. 2,1,0,-1,2,3,1,-1]
  2075. normalPerVertex TRUE
  2076. normal DEF NORM_61 Normal { vector [
  2077. 0 0 -1,0 0 -1,
  2078. 0 0 -1,0 0 -1] }
  2079. }
  2080. }
  2081. DEF SHAPE_62 Shape {
  2082. appearance USE APP_1
  2083. geometry DEF FACE_62 IndexedFaceSet {
  2084. coord DEF COORD_62 Coordinate { point [
  2085. -0.23228346 0 -0.14566929,-0.26377953 0 -0.17716535,
  2086. -0.24201628 0 -0.14721082,-0.25079639 0 -0.1516845,
  2087. -0.25776431 0 -0.15865243,-0.262238 0 -0.16743254,
  2088. -0.26377953 -0.0098425197 -0.17716535,-0.23228346 -0.0098425197 -0.14566929,
  2089. -0.262238 -0.0098425197 -0.16743254,-0.25776431 -0.0098425197 -0.15865243,
  2090. -0.25079639 -0.0098425197 -0.1516845,-0.24201628 -0.0098425197 -0.14721082] }
  2091. coordIndex [
  2092. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  2093. 0,7,11,-1,0,11,2,-1]
  2094. normalPerVertex TRUE
  2095. normal DEF NORM_62 Normal { vector [
  2096. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  2097. 0.35872825 0 -0.93344204,0.6296203 0 -0.77690301,
  2098. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621,
  2099. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  2100. 0.93344204 0 -0.35872825,0.77690301 0 -0.6296203,
  2101. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565] }
  2102. }
  2103. }
  2104. DEF SHAPE_63 Shape {
  2105. appearance USE APP_1
  2106. geometry DEF FACE_63 IndexedFaceSet {
  2107. coord DEF COORD_63 Coordinate { point [
  2108. -0.26377953 0 -0.19561532,-0.26377953 -0.0098425197 -0.19561532,
  2109. -0.26377953 0 -0.17716535,-0.26377953 -0.0098425197 -0.17716535] }
  2110. coordIndex [
  2111. 2,1,0,-1,2,3,1,-1]
  2112. normalPerVertex TRUE
  2113. normal DEF NORM_63 Normal { vector [
  2114. 1 0 0,1 0 0,
  2115. 1 0 0,1 0 0] }
  2116. }
  2117. }
  2118. DEF SHAPE_64 Shape {
  2119. appearance USE APP_1
  2120. geometry DEF FACE_64 IndexedFaceSet {
  2121. coord DEF COORD_64 Coordinate { point [
  2122. -0.25455454 -0.0098425197 -0.2178864,-0.26377953 -0.0098425197 -0.19561532,
  2123. -0.25955986 -0.0098425197 -0.21136335,-0.26270633 -0.0098425197 -0.2037671,
  2124. -0.26377953 0 -0.19561532,-0.25455454 0 -0.2178864,
  2125. -0.26270633 0 -0.2037671,-0.25955986 0 -0.21136335] }
  2126. coordIndex [
  2127. 3,4,1,-1,3,6,4,-1,2,7,6,-1,2,6,3,-1,0,5,7,-1,0,7,2,-1]
  2128. normalPerVertex TRUE
  2129. normal DEF NORM_64 Normal { vector [
  2130. 0.79335334 0 0.60876143,0.99144486 0 0.13052619,
  2131. 0.88711369 0 0.46155098,0.9763442 0 0.21622209,
  2132. 0.99144486 0 0.13052619,0.79335334 0 0.60876143,
  2133. 0.95364993 0 0.30091828,0.84327172 0 0.5374875] }
  2134. }
  2135. }
  2136. DEF SHAPE_65 Shape {
  2137. appearance USE APP_1
  2138. geometry DEF FACE_65 IndexedFaceSet {
  2139. coord DEF COORD_65 Coordinate { point [
  2140. -0.25455454 0 -0.2178864,-0.25455454 -0.0098425197 -0.2178864,
  2141. -0.23256326 -0.0098425197 -0.23987769,-0.23256326 0 -0.23987769] }
  2142. coordIndex [
  2143. 0,1,2,-1,0,2,3,-1]
  2144. normalPerVertex TRUE
  2145. normal DEF NORM_65 Normal { vector [
  2146. 0.70710678 0 0.70710678,0.70710678 0 0.70710678,
  2147. 0.70710678 0 0.70710678,0.70710678 0 0.70710678] }
  2148. }
  2149. }
  2150. DEF SHAPE_66 Shape {
  2151. appearance USE APP_1
  2152. geometry DEF FACE_66 IndexedFaceSet {
  2153. coord DEF COORD_66 Coordinate { point [
  2154. -0.26040211 0 -0.30708661,-0.23256326 0 -0.23987769,
  2155. -0.24897358 0 -0.30539135,-0.23852926 0 -0.30045156,
  2156. -0.22996863 0 -0.29269265,-0.2240289 0 -0.28278281,
  2157. -0.22122161 0 -0.27157548,-0.22178852 0 -0.26003581,
  2158. -0.2256808 0 -0.24915761,-0.23256326 -0.0098425197 -0.23987769,
  2159. -0.26040211 -0.0098425197 -0.30708661,-0.24897358 -0.0098425197 -0.30539135,
  2160. -0.23852926 -0.0098425197 -0.30045156,-0.22996863 -0.0098425197 -0.29269265,
  2161. -0.2240289 -0.0098425197 -0.28278281,-0.22122161 -0.0098425197 -0.27157548,
  2162. -0.22178852 -0.0098425197 -0.26003581,-0.2256808 -0.0098425197 -0.24915761] }
  2163. coordIndex [
  2164. 8,1,9,-1,8,9,17,-1,7,17,16,-1,7,8,17,-1,6,16,15,-1,6,7,16,-1,5,15,14,-1,5,6,15,-1,
  2165. 4,14,13,-1,4,5,14,-1,3,13,12,-1,3,4,13,-1,2,12,11,-1,2,3,12,-1,0,11,10,-1,0,2,11,-1]
  2166. normalPerVertex TRUE
  2167. normal DEF NORM_66 Normal { vector [
  2168. 0.14673047 0 -0.98917651,0.80320753 0 0.5956993,
  2169. 0.33718897 0 -0.94143699,0.59595446 0 -0.80301823,
  2170. 0.80339675 0 -0.59544409,0.94165105 0 -0.3365907,
  2171. 0.99881099 0 -0.048750347,0.96995401 0 0.24328835,
  2172. 0.85756523 0 0.51437523,0.80320753 0 0.5956993,
  2173. 0.14673047 0 -0.98917651,0.24267198 0 -0.9701084,
  2174. 0.51383021 0 -0.8578919,0.74073773 0 -0.67179433,
  2175. 0.90385341 0 -0.42784228,0.98912984 0 -0.14704474,
  2176. 0.98922308 0 0.1464162,0.90412509 0 0.42726787] }
  2177. }
  2178. }
  2179. DEF SHAPE_67 Shape {
  2180. appearance USE APP_1
  2181. geometry DEF FACE_67 IndexedFaceSet {
  2182. coord DEF COORD_67 Coordinate { point [
  2183. -0.32480315 0 -0.30708661,-0.32480315 -0.0098425197 -0.30708661,
  2184. -0.26040211 0 -0.30708661,-0.26040211 -0.0098425197 -0.30708661] }
  2185. coordIndex [
  2186. 2,1,0,-1,2,3,1,-1]
  2187. normalPerVertex TRUE
  2188. normal DEF NORM_67 Normal { vector [
  2189. 0 0 -1,0 0 -1,
  2190. 0 0 -1,0 0 -1] }
  2191. }
  2192. }
  2193. DEF SHAPE_68 Shape {
  2194. appearance USE APP_1
  2195. geometry DEF FACE_68 IndexedFaceSet {
  2196. coord DEF COORD_68 Coordinate { point [
  2197. -0.37204724 0 -0.25984252,-0.32480315 0 -0.30708661,
  2198. -0.36973495 0 -0.27444175,-0.36302442 0 -0.2876119,
  2199. -0.35257253 0 -0.2980638,-0.33940238 0 -0.30477432,
  2200. -0.32480315 -0.0098425197 -0.30708661,-0.37204724 -0.0098425197 -0.25984252,
  2201. -0.36973495 -0.0098425197 -0.27444175,-0.36302442 -0.0098425197 -0.2876119,
  2202. -0.35257253 -0.0098425197 -0.2980638,-0.33940238 -0.0098425197 -0.30477432] }
  2203. coordIndex [
  2204. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  2205. 0,8,7,-1,0,2,8,-1]
  2206. normalPerVertex TRUE
  2207. normal DEF NORM_68 Normal { vector [
  2208. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  2209. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  2210. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  2211. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  2212. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  2213. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  2214. }
  2215. }
  2216. DEF SHAPE_69 Shape {
  2217. appearance USE APP_1
  2218. geometry DEF FACE_69 IndexedFaceSet {
  2219. coord DEF COORD_69 Coordinate { point [
  2220. -0.37204724 0 0.25984252,-0.37204724 -0.0098425197 0.25984252,
  2221. -0.37204724 0 -0.25984252,-0.37204724 -0.0098425197 -0.25984252] }
  2222. coordIndex [
  2223. 2,1,0,-1,2,3,1,-1]
  2224. normalPerVertex TRUE
  2225. normal DEF NORM_69 Normal { vector [
  2226. -1 0 0,-1 0 0,
  2227. -1 0 0,-1 0 0] }
  2228. }
  2229. }
  2230. DEF SHAPE_70 Shape {
  2231. appearance USE APP_1
  2232. geometry DEF FACE_70 IndexedFaceSet {
  2233. coord DEF COORD_70 Coordinate { point [
  2234. -0.32480315 0 0.30708661,-0.37204724 0 0.25984252,
  2235. -0.33940238 0 0.30477432,-0.35257253 0 0.2980638,
  2236. -0.36302442 0 0.2876119,-0.36973495 0 0.27444175,
  2237. -0.37204724 -0.0098425197 0.25984252,-0.32480315 -0.0098425197 0.30708661,
  2238. -0.33940238 -0.0098425197 0.30477432,-0.35257253 -0.0098425197 0.2980638,
  2239. -0.36302442 -0.0098425197 0.2876119,-0.36973495 -0.0098425197 0.27444175] }
  2240. coordIndex [
  2241. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  2242. 0,8,7,-1,0,2,8,-1]
  2243. normalPerVertex TRUE
  2244. normal DEF NORM_70 Normal { vector [
  2245. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  2246. -0.35872825 0 0.93344204,-0.6296203 0 0.77690301,
  2247. -0.83888072 0 0.5443153,-0.96602565 0 0.25844621,
  2248. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  2249. -0.25844621 0 0.96602565,-0.5443153 0 0.83888072,
  2250. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  2251. }
  2252. }
  2253. DEF SHAPE_71 Shape {
  2254. appearance USE APP_1
  2255. geometry DEF FACE_71 IndexedFaceSet {
  2256. coord DEF COORD_71 Coordinate { point [
  2257. -0.32480315 -0.0098425197 0.30708661,-0.32480315 0 0.30708661,
  2258. -0.26040211 -0.0098425197 0.30708661,-0.26040211 0 0.30708661] }
  2259. coordIndex [
  2260. 1,0,2,-1,1,2,3,-1]
  2261. normalPerVertex TRUE
  2262. normal DEF NORM_71 Normal { vector [
  2263. 0 0 1,0 0 1,
  2264. 0 0 1,0 0 1] }
  2265. }
  2266. }
  2267. DEF SHAPE_72 Shape {
  2268. appearance USE APP_1
  2269. geometry DEF FACE_72 IndexedFaceSet {
  2270. coord DEF COORD_72 Coordinate { point [
  2271. -0.017716535 -0.0098425197 -0.23228346,-0.047244094 -0.0098425197 -0.20275591,
  2272. -0.017716535 0 -0.23228346,-0.047244094 0 -0.20275591] }
  2273. coordIndex [
  2274. 2,1,0,-1,2,3,1,-1]
  2275. normalPerVertex TRUE
  2276. normal DEF NORM_72 Normal { vector [
  2277. 0.70710678 0 0.70710678,0.70710678 0 0.70710678,
  2278. 0.70710678 0 0.70710678,0.70710678 0 0.70710678] }
  2279. }
  2280. }
  2281. DEF SHAPE_73 Shape {
  2282. appearance USE APP_1
  2283. geometry DEF FACE_73 IndexedFaceSet {
  2284. coord DEF COORD_73 Coordinate { point [
  2285. -0.017716535 -0.0098425197 -0.23228346,-0.017716535 0 -0.23228346,
  2286. 0.017716535 -0.0098425197 -0.23228346,0.017716535 0 -0.23228346] }
  2287. coordIndex [
  2288. 1,0,2,-1,1,2,3,-1]
  2289. normalPerVertex TRUE
  2290. normal DEF NORM_73 Normal { vector [
  2291. 0 0 1,0 0 1,
  2292. 0 0 1,0 0 1] }
  2293. }
  2294. }
  2295. DEF SHAPE_74 Shape {
  2296. appearance USE APP_1
  2297. geometry DEF FACE_74 IndexedFaceSet {
  2298. coord DEF COORD_74 Coordinate { point [
  2299. 0.047244094 -0.0098425197 -0.20275591,0.017716535 -0.0098425197 -0.23228346,
  2300. 0.047244094 0 -0.20275591,0.017716535 0 -0.23228346] }
  2301. coordIndex [
  2302. 2,1,0,-1,2,3,1,-1]
  2303. normalPerVertex TRUE
  2304. normal DEF NORM_74 Normal { vector [
  2305. -0.70710678 0 0.70710678,-0.70710678 0 0.70710678,
  2306. -0.70710678 0 0.70710678,-0.70710678 0 0.70710678] }
  2307. }
  2308. }
  2309. DEF SHAPE_75 Shape {
  2310. appearance USE APP_1
  2311. geometry DEF FACE_75 IndexedFaceSet {
  2312. coord DEF COORD_75 Coordinate { point [
  2313. 0.047244094 0 -0.17519685,0.047244094 -0.0098425197 -0.17519685,
  2314. 0.047244094 0 -0.20275591,0.047244094 -0.0098425197 -0.20275591] }
  2315. coordIndex [
  2316. 2,1,0,-1,2,3,1,-1]
  2317. normalPerVertex TRUE
  2318. normal DEF NORM_75 Normal { vector [
  2319. -1 0 0,-1 0 0,
  2320. -1 0 0,-1 0 0] }
  2321. }
  2322. }
  2323. DEF SHAPE_76 Shape {
  2324. appearance USE APP_1
  2325. geometry DEF FACE_76 IndexedFaceSet {
  2326. coord DEF COORD_76 Coordinate { point [
  2327. 0.017716535 -0.0098425197 -0.14566929,0.047244094 -0.0098425197 -0.17519685,
  2328. 0.017716535 0 -0.14566929,0.047244094 0 -0.17519685] }
  2329. coordIndex [
  2330. 2,1,0,-1,2,3,1,-1]
  2331. normalPerVertex TRUE
  2332. normal DEF NORM_76 Normal { vector [
  2333. -0.70710678 0 -0.70710678,-0.70710678 0 -0.70710678,
  2334. -0.70710678 0 -0.70710678,-0.70710678 0 -0.70710678] }
  2335. }
  2336. }
  2337. DEF SHAPE_77 Shape {
  2338. appearance USE APP_1
  2339. geometry DEF FACE_77 IndexedFaceSet {
  2340. coord DEF COORD_77 Coordinate { point [
  2341. -0.017716535 0 -0.14566929,-0.017716535 -0.0098425197 -0.14566929,
  2342. 0.017716535 0 -0.14566929,0.017716535 -0.0098425197 -0.14566929] }
  2343. coordIndex [
  2344. 2,1,0,-1,2,3,1,-1]
  2345. normalPerVertex TRUE
  2346. normal DEF NORM_77 Normal { vector [
  2347. 0 0 -1,0 0 -1,
  2348. 0 0 -1,0 0 -1] }
  2349. }
  2350. }
  2351. DEF SHAPE_78 Shape {
  2352. appearance USE APP_1
  2353. geometry DEF FACE_78 IndexedFaceSet {
  2354. coord DEF COORD_78 Coordinate { point [
  2355. -0.047244094 -0.0098425197 -0.17519685,-0.017716535 -0.0098425197 -0.14566929,
  2356. -0.047244094 0 -0.17519685,-0.017716535 0 -0.14566929] }
  2357. coordIndex [
  2358. 2,1,0,-1,2,3,1,-1]
  2359. normalPerVertex TRUE
  2360. normal DEF NORM_78 Normal { vector [
  2361. 0.70710678 0 -0.70710678,0.70710678 0 -0.70710678,
  2362. 0.70710678 0 -0.70710678,0.70710678 0 -0.70710678] }
  2363. }
  2364. }
  2365. DEF SHAPE_79 Shape {
  2366. appearance USE APP_1
  2367. geometry DEF FACE_79 IndexedFaceSet {
  2368. coord DEF COORD_79 Coordinate { point [
  2369. -0.047244094 0 -0.20275591,-0.047244094 -0.0098425197 -0.20275591,
  2370. -0.047244094 0 -0.17519685,-0.047244094 -0.0098425197 -0.17519685] }
  2371. coordIndex [
  2372. 2,1,0,-1,2,3,1,-1]
  2373. normalPerVertex TRUE
  2374. normal DEF NORM_79 Normal { vector [
  2375. 1 0 0,1 0 0,
  2376. 1 0 0,1 0 0] }
  2377. }
  2378. }
  2379. DEF SHAPE_80 Shape {
  2380. appearance USE APP_1
  2381. geometry DEF FACE_80 IndexedFaceSet {
  2382. coord DEF COORD_80 Coordinate { point [
  2383. 0.047244094 -0.0098425197 0.17519685,0.017716535 -0.0098425197 0.14566929,
  2384. 0.047244094 0 0.17519685,0.017716535 0 0.14566929] }
  2385. coordIndex [
  2386. 2,1,0,-1,2,3,1,-1]
  2387. normalPerVertex TRUE
  2388. normal DEF NORM_80 Normal { vector [
  2389. -0.70710678 0 0.70710678,-0.70710678 0 0.70710678,
  2390. -0.70710678 0 0.70710678,-0.70710678 0 0.70710678] }
  2391. }
  2392. }
  2393. DEF SHAPE_81 Shape {
  2394. appearance USE APP_1
  2395. geometry DEF FACE_81 IndexedFaceSet {
  2396. coord DEF COORD_81 Coordinate { point [
  2397. 0.047244094 -0.0098425197 0.17519685,0.047244094 0 0.17519685,
  2398. 0.047244094 -0.0098425197 0.20275591,0.047244094 0 0.20275591] }
  2399. coordIndex [
  2400. 1,0,2,-1,1,2,3,-1]
  2401. normalPerVertex TRUE
  2402. normal DEF NORM_81 Normal { vector [
  2403. -1 0 0,-1 0 0,
  2404. -1 0 0,-1 0 0] }
  2405. }
  2406. }
  2407. DEF SHAPE_82 Shape {
  2408. appearance USE APP_1
  2409. geometry DEF FACE_82 IndexedFaceSet {
  2410. coord DEF COORD_82 Coordinate { point [
  2411. 0.017716535 -0.0098425197 0.23228346,0.047244094 -0.0098425197 0.20275591,
  2412. 0.017716535 0 0.23228346,0.047244094 0 0.20275591] }
  2413. coordIndex [
  2414. 2,1,0,-1,2,3,1,-1]
  2415. normalPerVertex TRUE
  2416. normal DEF NORM_82 Normal { vector [
  2417. -0.70710678 0 -0.70710678,-0.70710678 0 -0.70710678,
  2418. -0.70710678 0 -0.70710678,-0.70710678 0 -0.70710678] }
  2419. }
  2420. }
  2421. DEF SHAPE_83 Shape {
  2422. appearance USE APP_1
  2423. geometry DEF FACE_83 IndexedFaceSet {
  2424. coord DEF COORD_83 Coordinate { point [
  2425. 0.017716535 -0.0098425197 0.23228346,0.017716535 0 0.23228346,
  2426. -0.017716535 -0.0098425197 0.23228346,-0.017716535 0 0.23228346] }
  2427. coordIndex [
  2428. 1,0,2,-1,1,2,3,-1]
  2429. normalPerVertex TRUE
  2430. normal DEF NORM_83 Normal { vector [
  2431. 0 0 -1,0 0 -1,
  2432. 0 0 -1,0 0 -1] }
  2433. }
  2434. }
  2435. DEF SHAPE_84 Shape {
  2436. appearance USE APP_1
  2437. geometry DEF FACE_84 IndexedFaceSet {
  2438. coord DEF COORD_84 Coordinate { point [
  2439. -0.047244094 -0.0098425197 0.20275591,-0.017716535 -0.0098425197 0.23228346,
  2440. -0.047244094 0 0.20275591,-0.017716535 0 0.23228346] }
  2441. coordIndex [
  2442. 2,1,0,-1,2,3,1,-1]
  2443. normalPerVertex TRUE
  2444. normal DEF NORM_84 Normal { vector [
  2445. 0.70710678 0 -0.70710678,0.70710678 0 -0.70710678,
  2446. 0.70710678 0 -0.70710678,0.70710678 0 -0.70710678] }
  2447. }
  2448. }
  2449. DEF SHAPE_85 Shape {
  2450. appearance USE APP_1
  2451. geometry DEF FACE_85 IndexedFaceSet {
  2452. coord DEF COORD_85 Coordinate { point [
  2453. -0.047244094 0 0.17519685,-0.047244094 -0.0098425197 0.17519685,
  2454. -0.047244094 0 0.20275591,-0.047244094 -0.0098425197 0.20275591] }
  2455. coordIndex [
  2456. 2,1,0,-1,2,3,1,-1]
  2457. normalPerVertex TRUE
  2458. normal DEF NORM_85 Normal { vector [
  2459. 1 0 0,1 0 0,
  2460. 1 0 0,1 0 0] }
  2461. }
  2462. }
  2463. DEF SHAPE_86 Shape {
  2464. appearance USE APP_1
  2465. geometry DEF FACE_86 IndexedFaceSet {
  2466. coord DEF COORD_86 Coordinate { point [
  2467. -0.017716535 -0.0098425197 0.14566929,-0.047244094 -0.0098425197 0.17519685,
  2468. -0.017716535 0 0.14566929,-0.047244094 0 0.17519685] }
  2469. coordIndex [
  2470. 2,1,0,-1,2,3,1,-1]
  2471. normalPerVertex TRUE
  2472. normal DEF NORM_86 Normal { vector [
  2473. 0.70710678 0 0.70710678,0.70710678 0 0.70710678,
  2474. 0.70710678 0 0.70710678,0.70710678 0 0.70710678] }
  2475. }
  2476. }
  2477. DEF SHAPE_87 Shape {
  2478. appearance USE APP_1
  2479. geometry DEF FACE_87 IndexedFaceSet {
  2480. coord DEF COORD_87 Coordinate { point [
  2481. 0.017716535 0 0.14566929,0.017716535 -0.0098425197 0.14566929,
  2482. -0.017716535 0 0.14566929,-0.017716535 -0.0098425197 0.14566929] }
  2483. coordIndex [
  2484. 2,1,0,-1,2,3,1,-1]
  2485. normalPerVertex TRUE
  2486. normal DEF NORM_87 Normal { vector [
  2487. 0 0 1,0 0 1,
  2488. 0 0 1,0 0 1] }
  2489. }
  2490. }
  2491. DEF SHAPE_88 Shape {
  2492. appearance USE APP_1
  2493. geometry DEF FACE_88 IndexedFaceSet {
  2494. coord DEF COORD_88 Coordinate { point [
  2495. -0.25787402 0 -0.062992126,-0.086614173 0 -0.062992126,
  2496. -0.05511811 0 -0.031496063,-0.076881355 0 -0.061450599,
  2497. -0.068101252 0 -0.056976913,-0.061133323 0 -0.050008984,
  2498. -0.056659637 0 -0.041228882,-0.05511811 0 0.031496063,
  2499. -0.086614173 0 0.062992126,-0.056659637 0 0.041228882,
  2500. -0.061133323 0 0.050008984,-0.068101252 0 0.056976913,
  2501. -0.076881355 0 0.061450599,-0.25787402 0 0.062992126,
  2502. -0.28937008 0 0.031496063,-0.26760683 0 0.061450599,
  2503. -0.27638694 0 0.056976913,-0.28335487 0 0.050008984,
  2504. -0.28782855 0 0.041228882,-0.28937008 0 -0.031496063,
  2505. -0.28782855 0 -0.041228882,-0.28335487 0 -0.050008984,
  2506. -0.27638694 0 -0.056976913,-0.26760683 0 -0.061450599] }
  2507. coordIndex [
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  2527. DEF SHAPE_89 Shape {
  2528. appearance USE APP_1
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  2563. DEF SHAPE_90 Shape {
  2564. appearance USE APP_1
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  3189. }
  3190. DEF SHAPE_91 Shape {
  3191. appearance USE APP_1
  3192. geometry DEF FACE_91 IndexedFaceSet {
  3193. coord DEF COORD_91 Coordinate { point [
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  3200. normalPerVertex TRUE
  3201. normal DEF NORM_91 Normal { vector [
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  3206. }
  3207. }
  3208. DEF SHAPE_92 Shape {
  3209. appearance USE APP_1
  3210. geometry DEF FACE_92 IndexedFaceSet {
  3211. coord DEF COORD_92 Coordinate { point [
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  3218. normalPerVertex TRUE
  3219. normal DEF NORM_92 Normal { vector [
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  3224. }
  3225. }
  3226. DEF SHAPE_93 Shape {
  3227. appearance USE APP_1
  3228. geometry DEF FACE_93 IndexedFaceSet {
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  3880. 65,57,53,-1,65,53,60,-1,66,56,52,-1,66,52,61,-1,67,55,20,-1,67,20,62,-1,68,2,0,-1,68,0,5,-1,
  3881. 68,5,64,-1,69,56,66,-1,69,58,56,-1,70,61,57,-1,70,57,65,-1,71,54,63,-1,71,59,54,-1,72,55,67,-1,
  3882. 72,60,55,-1,73,23,24,-1,73,24,25,-1,73,25,26,-1,73,62,23,-1,74,66,61,-1,74,61,70,-1,75,63,58,-1,
  3883. 75,58,69,-1,76,64,59,-1,76,59,71,-1,77,65,60,-1,77,60,72,-1,78,66,74,-1,78,69,66,-1,79,68,64,-1,
  3884. 79,64,76,-1,79,2,68,-1,80,67,62,-1,80,62,73,-1,81,70,65,-1,81,65,77,-1,82,63,75,-1,82,71,63,-1,
  3885. 83,75,69,-1,83,69,78,-1,84,72,67,-1,84,67,80,-1,85,74,70,-1,85,70,81,-1,86,76,71,-1,86,71,82,-1,
  3886. 87,26,27,-1,87,27,28,-1,87,73,26,-1,88,74,85,-1,88,78,74,-1,89,75,83,-1,89,82,75,-1,90,72,84,-1,
  3887. 90,77,72,-1,91,76,86,-1,91,79,76,-1,91,2,79,-1,92,73,87,-1,92,28,29,-1,92,87,28,-1,92,80,73,-1,
  3888. 93,77,90,-1,93,81,77,-1,94,83,78,-1,94,78,88,-1,95,82,89,-1,95,86,82,-1,96,80,92,-1,96,84,80,-1,
  3889. 97,91,86,-1,97,2,91,-1,97,86,95,-1,98,81,93,-1,98,85,81,-1,99,29,30,-1,99,30,31,-1,100,83,94,-1,
  3890. 100,89,83,-1,101,88,85,-1,101,85,98,-1,102,90,84,-1,102,84,96,-1,103,92,29,-1,103,29,99,-1,103,31,32,-1,
  3891. 103,99,31,-1,104,89,100,-1,104,95,89,-1,105,93,90,-1,105,90,102,-1,106,88,101,-1,106,94,88,-1,107,3,2,-1,
  3892. 107,97,95,-1,107,95,104,-1,107,2,97,-1,108,96,92,-1,108,92,103,-1,108,103,32,-1,109,93,105,-1,109,98,93,-1,
  3893. 110,100,94,-1,110,94,106,-1,111,101,98,-1,111,98,109,-1,112,102,96,-1,112,96,108,-1,113,32,33,-1,113,33,34,-1,
  3894. 114,104,100,-1,114,100,110,-1,115,105,102,-1,115,102,112,-1,116,101,111,-1,116,106,101,-1,117,3,107,-1,117,104,114,-1,
  3895. 117,107,104,-1,118,108,32,-1,118,34,35,-1,118,113,34,-1,118,32,113,-1,119,109,105,-1,119,105,115,-1,120,106,116,-1,
  3896. 120,110,106,-1,121,109,119,-1,121,111,109,-1,122,108,118,-1,122,112,108,-1,122,118,35,-1,123,112,122,-1,123,115,112,-1,
  3897. 124,110,120,-1,124,114,110,-1,125,111,121,-1,125,116,111,-1,126,117,114,-1,126,4,3,-1,126,3,117,-1,126,114,124,-1,
  3898. 127,115,123,-1,127,119,115,-1,128,35,36,-1,128,36,37,-1,128,122,35,-1,129,116,125,-1,129,120,116,-1,130,121,119,-1,
  3899. 130,119,127,-1,131,128,37,-1,131,122,128,-1,131,37,38,-1,131,123,122,-1,132,120,129,-1,132,124,120,-1,133,125,121,-1]
  3900. normalPerVertex TRUE
  3901. normal DEF NORM_96 Normal { vector [
  3902. 0.45004346 -0.88982215 -0.075348749,-0.43957322 -0.89287255 -0.097744551,
  3903. 0.28407175 -0.95498409 -0.085490506,0.0017085143 -0.99742858 -0.071647131,
  3904. -0.27315812 -0.9585039 -0.081577696,0.50688693 -0.85964482 0.063846911,
  3905. 0 0 1,0 0 1,
  3906. 0.49221978 -0.85055949 0.18511686,0 0 1,
  3907. 0 0 1,0.42200459 -0.85821533 0.29219612,
  3908. 0 0 1,0 0 1,
  3909. 0 0 1,0 0 1,
  3910. 0 0 1,0 0 1,
  3911. 0 0 1,0 0 1,
  3912. 0.16759631 -0.85897079 0.48381883,0 0 1,
  3913. 0 0 1,0 0 1,
  3914. 0 0 1,0 0 1,
  3915. 0 0 1,0 0 1,
  3916. 0 0 1,-0.16413033 -0.86281908 0.478126,
  3917. 0 0 1,0 0 1,
  3918. -0.26962118 -0.85923671 0.4347605,0 0 1,
  3919. 0 0 1,0 0 1,
  3920. 0 0 1,0 0 1,
  3921. 0 0 1,0 0 1,
  3922. 0 0 1,0 0 1,
  3923. 0 0 1,0 0 1,
  3924. 0 0 1,0 0 1,
  3925. 0.34309492 -0.85703999 0.38440648,0 0 1,
  3926. 0.35259861 -0.86760398 0.35062452,0.44442836 -0.86757739 0.22314326,
  3927. 0.26605229 -0.8563927 0.44250167,0 0 1,
  3928. 0.36988046 -0.87632218 0.30862255,0.29202247 -0.86919824 0.39902042,
  3929. 0.44105441 -0.87784635 0.18669972,0.19417177 -0.86853541 0.45600829,
  3930. 0.37955329 -0.88073706 0.28326935,0.29688144 -0.88270643 0.36426744,
  3931. 0.36858992 -0.89907957 0.23621474,0.4527187 -0.88106477 0.13700603,
  3932. 0.20532449 -0.88747352 0.41259255,0.29625309 -0.89859323 0.32367314,
  3933. 0.08232729 -0.86380104 0.49706134,0.37520275 -0.9053674 0.1988285,
  3934. 0.46263901 -0.88119976 0.097222043,0.2046034 -0.90559115 0.37154019,
  3935. 0.30098351 -0.90766546 0.29249331,0.11364278 -0.87988441 0.46139868,
  3936. 0.44608728 -0.89321806 -0.056281712,0.29131159 -0.92505067 0.24375976,
  3937. 0.2039382 -0.92176449 0.32978695,0.37500013 -0.91543527 0.14612725,
  3938. 0.11447448 -0.90048202 0.41955657,-0.0062610014 -0.86740755 0.49755899,
  3939. 0.20911301 -0.93121686 0.2985078,0.29723371 -0.93232807 0.20595264,
  3940. 0.37835 -0.91973944 0.1045497,0.11353917 -0.91888259 0.37784075,
  3941. 0.19893165 -0.94806329 0.24819791,0.38054064 -0.924679 0.012552447,
  3942. 0.0069798094 -0.88487552 0.46577526,0.11267404 -0.93528066 0.33549165,
  3943. 0.29705545 -0.9427445 0.1516274,0.20497968 -0.95630686 0.20847184,
  3944. 0.0072566794 -0.90617751 0.42283525,0.11934022 -0.94528225 0.30364352,
  3945. 0.29998095 -0.94774692 0.10856895,-0.073631224 -0.86458168 0.49706837,
  3946. 0.10608508 -0.96178751 0.25240987,0.20478891 -0.96679575 0.15286425,
  3947. 0.0062389376 -0.92464112 0.38078848,0.30227789 -0.95170602 0.053700326,
  3948. -0.11649802 -0.87701642 0.46612275,0.0052960593 -0.94107184 0.33816525,
  3949. 0.11402756 -0.97045404 0.21264214,0.20798676 -0.97199497 0.10939506,
  3950. -0.10560097 -0.90099469 0.42078141,0.21040435 -0.97734935 0.022765227,
  3951. 0.012519591 -0.95188925 0.30618641,0 0 1,
  3952. 0.11378011 -0.98115602 0.1561632,-0.001935971 -0.96713711 0.25424803,
  3953. -0.10660877 -0.91927018 0.37891545,-0.20716713 -0.86628041 0.45457675,
  3954. 0.11790416 -0.98670862 0.11182449,-0.10754293 -0.93551602 0.33651789,
  3955. 0.0067705997 -0.97664752 0.2147412,0.1314238 -0.99068234 -0.035725145,
  3956. -0.2240452 -0.88142789 0.41579877,-0.10040314 -0.94708264 0.30488307,
  3957. 0.0065012675 -0.98743911 0.1578662,-0.11472683 -0.96068957 0.25281082,
  3958. -0.21551925 -0.90270688 0.37238654,0 0 1,
  3959. 0.010973853 -0.99352097 0.11311787,-0.21639263 -0.91858017 0.33073357,
  3960. -0.10608215 -0.97106799 0.2139475,0.01425433 -0.99834177 0.055772053,
  3961. -0.30218796 -0.86416651 0.40236634,-0.2097305 -0.93066004 0.2998083,
  3962. -0.10634893 -0.98179589 0.15737454,-0.22312298 -0.94263892 0.24829015,
  3963. -0.31931398 -0.87600275 0.36146613,-0.31555311 -0.89270977 0.32170717,
  3964. -0.1019252 -0.98837233 0.11283348,-0.21502687 -0.95365433 0.21049195,
  3965. -0.11811185 -0.99257253 -0.029143929,-0.309677 -0.90498182 0.29173287,
  3966. 0 0 1,-0.21527631 -0.96418772 0.1549134,
  3967. -0.321513 -0.91562007 0.24139028,-0.39176951 -0.86538641 0.3124468,
  3968. -0.21114562 -0.97111697 0.11112763,-0.31434597 -0.9269213 0.20494759,
  3969. -0.39115461 -0.87532994 0.28424561,-0.20820294 -0.97756593 0.031880679,
  3970. -0.42099178 -0.87688908 0.23201608,-0.31456647 -0.93716292 0.15090925,
  3971. -0.41002665 -0.89071903 0.19620843,-0.31092032 -0.94424576 0.10829818,
  3972. -0.30861413 -0.9498733 0.049980434,-0.41023415 -0.90049061 0.14430737,
  3973. -0.40677587 -0.90763554 0.10359115,-0.46341356 -0.86381553 0.19766285,
  3974. -0.41168187 -0.90973265 -0.053893755,-0.47170627 -0.86985491 0.14438016,
  3975. -0.47197333 -0.87550321 0.10361134,-0.47800688 -0.87801876 0.024341057] }
  3976. }
  3977. }
  3978. DEF SHAPE_97 Shape {
  3979. appearance USE APP_1
  3980. geometry DEF FACE_97 IndexedFaceSet {
  3981. coord DEF COORD_97 Coordinate { point [
  3982. -0.51181102 0 -0.078740157,-0.51181102 0.019685039 -0.078740157,
  3983. -0.51181102 0 0.078740157,-0.51181102 0.019685039 0.078740157,
  3984. -0.51181102 0.019685039 0.21653543,-0.51181102 0 0.21653543,
  3985. -0.51181102 0 0.28740157,-0.51181102 0.076771654 0.28740157,
  3986. -0.51181102 0.076771654 0.19685039,-0.51181102 0.080708661 0.19685039,
  3987. -0.51181102 0.080708661 -0.19685039,-0.51181102 0.076771654 -0.19685039,
  3988. -0.51181102 0.076771654 -0.28740157,-0.51181102 0 -0.28740157,
  3989. -0.51181102 0 -0.21653543,-0.51181102 0.019685039 -0.21653543] }
  3990. coordIndex [
  3991. 4,5,6,-1,4,6,7,-1,8,4,7,-1,3,8,9,-1,3,4,8,-1,1,0,2,-1,1,2,3,-1,11,15,1,-1,
  3992. 10,3,9,-1,10,1,3,-1,10,11,1,-1,13,14,15,-1,12,15,11,-1,12,13,15,-1]
  3993. normalPerVertex TRUE
  3994. normal DEF NORM_97 Normal { vector [
  3995. -1 0 0,-1 0 0,
  3996. -1 0 0,-1 0 0,
  3997. -1 0 0,-1 0 0,
  3998. -1 0 0,-1 0 0,
  3999. -1 0 0,-1 0 0,
  4000. -1 0 0,-1 0 0,
  4001. -1 0 0,-1 0 0,
  4002. -1 0 0,-1 0 0] }
  4003. }
  4004. }
  4005. DEF SHAPE_98 Shape {
  4006. appearance USE APP_1
  4007. geometry DEF FACE_98 IndexedFaceSet {
  4008. coord DEF COORD_98 Coordinate { point [
  4009. -0.51181102 0.019685039 0.21653543,-0.59055118 0.019685039 0.21653543,
  4010. -0.59055118 0 0.21653543,-0.51181102 0 0.21653543] }
  4011. coordIndex [
  4012. 0,1,2,-1,0,2,3,-1]
  4013. normalPerVertex TRUE
  4014. normal DEF NORM_98 Normal { vector [
  4015. 0 0 1,0 0 1,
  4016. 0 0 1,0 0 1] }
  4017. }
  4018. }
  4019. DEF SHAPE_99 Shape {
  4020. appearance USE APP_1
  4021. geometry DEF FACE_99 IndexedFaceSet {
  4022. coord DEF COORD_99 Coordinate { point [
  4023. -0.59055118 0.019685039 0.21653543,-0.59055118 0 0.21653543,
  4024. -0.59055118 0.019685039 0.1377337,-0.59055118 0 0.1377337] }
  4025. coordIndex [
  4026. 0,2,3,-1,0,3,1,-1]
  4027. normalPerVertex TRUE
  4028. normal DEF NORM_99 Normal { vector [
  4029. -1 0 0,-1 0 0,
  4030. -1 0 0,-1 0 0] }
  4031. }
  4032. }
  4033. DEF SHAPE_100 Shape {
  4034. appearance USE APP_1
  4035. geometry DEF FACE_100 IndexedFaceSet {
  4036. coord DEF COORD_100 Coordinate { point [
  4037. -0.59055118 0.019685039 0.1377337,-0.59055118 0 0.1377337,
  4038. -0.56102362 0 0.10629921,-0.56244576 0 0.1156566,
  4039. -0.56658373 0 0.12416897,-0.57306387 0 0.1310676,
  4040. -0.58130097 0 0.13572951,-0.56102362 0.019685039 0.10629921,
  4041. -0.56244576 0.019685039 0.1156566,-0.56658373 0.019685039 0.12416897,
  4042. -0.57306387 0.019685039 0.1310676,-0.58130097 0.019685039 0.13572951] }
  4043. coordIndex [
  4044. 3,7,2,-1,3,8,7,-1,4,9,8,-1,4,8,3,-1,5,10,9,-1,5,9,4,-1,6,11,10,-1,6,10,5,-1,
  4045. 1,0,11,-1,1,11,6,-1]
  4046. normalPerVertex TRUE
  4047. normal DEF NORM_100 Normal { vector [
  4048. -0.21175108 0 -0.97732363,-0.21175108 0 -0.97732363,
  4049. -0.98864737 0 -0.15025437,-0.96865597 0 -0.24840614,
  4050. -0.85111773 0 -0.52497487,-0.65671887 0 -0.75413548,
  4051. -0.40301469 0 -0.91519351,-0.98864737 0 -0.15025437,
  4052. -0.93859269 0 -0.34502719,-0.79370605 0 -0.6083015,
  4053. -0.57714338 0 -0.81664283,-0.30846149 0 -0.95123683] }
  4054. }
  4055. }
  4056. DEF SHAPE_101 Shape {
  4057. appearance USE APP_1
  4058. geometry DEF FACE_101 IndexedFaceSet {
  4059. coord DEF COORD_101 Coordinate { point [
  4060. -0.56102362 0 0.10629921,-0.56102362 0.019685039 0.10629921,
  4061. -0.56102362 0.019685039 0.078740157,-0.56102362 0 0.078740157] }
  4062. coordIndex [
  4063. 2,0,1,-1,2,3,0,-1]
  4064. normalPerVertex TRUE
  4065. normal DEF NORM_101 Normal { vector [
  4066. -1 0 0,-1 0 0,
  4067. -1 0 0,-1 0 0] }
  4068. }
  4069. }
  4070. DEF SHAPE_102 Shape {
  4071. appearance USE APP_1
  4072. geometry DEF FACE_102 IndexedFaceSet {
  4073. coord DEF COORD_102 Coordinate { point [
  4074. -0.51181102 0 0.078740157,-0.56102362 0 0.078740157,
  4075. -0.56102362 0.019685039 0.078740157,-0.51181102 0.019685039 0.078740157] }
  4076. coordIndex [
  4077. 2,0,1,-1,2,3,0,-1]
  4078. normalPerVertex TRUE
  4079. normal DEF NORM_102 Normal { vector [
  4080. 0 0 -1,0 0 -1,
  4081. 0 0 -1,0 0 -1] }
  4082. }
  4083. }
  4084. DEF SHAPE_103 Shape {
  4085. appearance USE APP_1
  4086. geometry DEF FACE_103 IndexedFaceSet {
  4087. coord DEF COORD_103 Coordinate { point [
  4088. -0.51181102 0.019685039 -0.078740157,-0.56102362 0.019685039 -0.078740157,
  4089. -0.56102362 0 -0.078740157,-0.51181102 0 -0.078740157] }
  4090. coordIndex [
  4091. 0,1,2,-1,0,2,3,-1]
  4092. normalPerVertex TRUE
  4093. normal DEF NORM_103 Normal { vector [
  4094. 0 0 1,0 0 1,
  4095. 0 0 1,0 0 1] }
  4096. }
  4097. }
  4098. DEF SHAPE_104 Shape {
  4099. appearance USE APP_1
  4100. geometry DEF FACE_104 IndexedFaceSet {
  4101. coord DEF COORD_104 Coordinate { point [
  4102. -0.56102362 0 -0.10629921,-0.56102362 0.019685039 -0.10629921,
  4103. -0.56102362 0 -0.078740157,-0.56102362 0.019685039 -0.078740157] }
  4104. coordIndex [
  4105. 1,0,2,-1,1,2,3,-1]
  4106. normalPerVertex TRUE
  4107. normal DEF NORM_104 Normal { vector [
  4108. -1 0 0,-1 0 0,
  4109. -1 0 0,-1 0 0] }
  4110. }
  4111. }
  4112. DEF SHAPE_105 Shape {
  4113. appearance USE APP_1
  4114. geometry DEF FACE_105 IndexedFaceSet {
  4115. coord DEF COORD_105 Coordinate { point [
  4116. -0.59055118 0 -0.1377337,-0.59055118 0.019685039 -0.1377337,
  4117. -0.56102362 0.019685039 -0.10629921,-0.58130097 0.019685039 -0.13572951,
  4118. -0.57306387 0.019685039 -0.1310676,-0.56658373 0.019685039 -0.12416897,
  4119. -0.56244576 0.019685039 -0.1156566,-0.56102362 0 -0.10629921,
  4120. -0.58130097 0 -0.13572951,-0.57306387 0 -0.1310676,
  4121. -0.56658373 0 -0.12416897,-0.56244576 0 -0.1156566] }
  4122. coordIndex [
  4123. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  4124. 7,2,6,-1,7,6,11,-1]
  4125. normalPerVertex TRUE
  4126. normal DEF NORM_105 Normal { vector [
  4127. -0.21175108 0 0.97732363,-0.21175108 0 0.97732363,
  4128. -0.98864737 0 0.15025437,-0.40301469 0 0.91519351,
  4129. -0.65671887 0 0.75413548,-0.85111773 0 0.52497487,
  4130. -0.96865597 0 0.24840614,-0.98864737 0 0.15025437,
  4131. -0.30846149 0 0.95123683,-0.57714338 0 0.81664283,
  4132. -0.79370605 0 0.6083015,-0.93859269 0 0.34502719] }
  4133. }
  4134. }
  4135. DEF SHAPE_106 Shape {
  4136. appearance USE APP_1
  4137. geometry DEF FACE_106 IndexedFaceSet {
  4138. coord DEF COORD_106 Coordinate { point [
  4139. -0.59055118 0.019685039 -0.21653543,-0.59055118 0 -0.21653543,
  4140. -0.59055118 0 -0.1377337,-0.59055118 0.019685039 -0.1377337] }
  4141. coordIndex [
  4142. 3,0,1,-1,3,1,2,-1]
  4143. normalPerVertex TRUE
  4144. normal DEF NORM_106 Normal { vector [
  4145. -1 0 0,-1 0 0,
  4146. -1 0 0,-1 0 0] }
  4147. }
  4148. }
  4149. DEF SHAPE_107 Shape {
  4150. appearance USE APP_1
  4151. geometry DEF FACE_107 IndexedFaceSet {
  4152. coord DEF COORD_107 Coordinate { point [
  4153. -0.51181102 0 -0.21653543,-0.59055118 0 -0.21653543,
  4154. -0.59055118 0.019685039 -0.21653543,-0.51181102 0.019685039 -0.21653543] }
  4155. coordIndex [
  4156. 2,0,1,-1,2,3,0,-1]
  4157. normalPerVertex TRUE
  4158. normal DEF NORM_107 Normal { vector [
  4159. 0 0 -1,0 0 -1,
  4160. 0 0 -1,0 0 -1] }
  4161. }
  4162. }
  4163. DEF SHAPE_108 Shape {
  4164. appearance USE APP_1
  4165. geometry DEF FACE_108 IndexedFaceSet {
  4166. coord DEF COORD_108 Coordinate { point [
  4167. -0.48425197 0 -0.31496063,-0.51181102 0 -0.28740157,
  4168. -0.49276818 0 -0.31361179,-0.50045077 0 -0.30969732,
  4169. -0.50654771 0 -0.30360038,-0.51046219 0 -0.29591779,
  4170. -0.51181102 0.076771654 -0.28740157,-0.48425197 0.076771654 -0.31496063,
  4171. -0.51046219 0.076771654 -0.29591779,-0.50654771 0.076771654 -0.30360038,
  4172. -0.50045077 0.076771654 -0.30969732,-0.49276818 0.076771654 -0.31361179] }
  4173. coordIndex [
  4174. 5,1,6,-1,5,6,8,-1,4,8,9,-1,4,5,8,-1,3,9,10,-1,3,4,9,-1,2,10,11,-1,2,3,10,-1,
  4175. 0,11,7,-1,0,2,11,-1]
  4176. normalPerVertex TRUE
  4177. normal DEF NORM_108 Normal { vector [
  4178. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  4179. -0.35872825 0 -0.93344204,-0.6296203 0 -0.77690301,
  4180. -0.83888072 0 -0.5443153,-0.96602565 0 -0.25844621,
  4181. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  4182. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  4183. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565] }
  4184. }
  4185. }
  4186. DEF SHAPE_109 Shape {
  4187. appearance USE APP_1
  4188. geometry DEF FACE_109 IndexedFaceSet {
  4189. coord DEF COORD_109 Coordinate { point [
  4190. -0.21653543 0.078740157 -0.33464567,-0.21653543 0.078740157 -0.31496063,
  4191. -0.21653543 0 -0.33464567,-0.21653543 0 -0.31496063] }
  4192. coordIndex [
  4193. 1,0,2,-1,1,2,3,-1]
  4194. normalPerVertex TRUE
  4195. normal DEF NORM_109 Normal { vector [
  4196. -1 0 0,-1 0 0,
  4197. -1 0 0,-1 0 0] }
  4198. }
  4199. }
  4200. DEF SHAPE_110 Shape {
  4201. appearance USE APP_1
  4202. geometry DEF FACE_110 IndexedFaceSet {
  4203. coord DEF COORD_110 Coordinate { point [
  4204. -0.21653543 0 -0.33464567,-0.21653543 0.078740157 -0.33464567,
  4205. 0.21653543 0.078740157 -0.33464567,0.21653543 0 -0.33464567] }
  4206. coordIndex [
  4207. 1,2,3,-1,1,3,0,-1]
  4208. normalPerVertex TRUE
  4209. normal DEF NORM_110 Normal { vector [
  4210. 0 0 -1,0 0 -1,
  4211. 0 0 -1,0 0 -1] }
  4212. }
  4213. }
  4214. DEF SHAPE_111 Shape {
  4215. appearance USE APP_1
  4216. geometry DEF FACE_111 IndexedFaceSet {
  4217. coord DEF COORD_111 Coordinate { point [
  4218. 0.21653543 0 -0.31496063,0.21653543 0 -0.33464567,
  4219. 0.21653543 0.078740157 -0.33464567,0.21653543 0.078740157 -0.31496063] }
  4220. coordIndex [
  4221. 3,0,1,-1,3,1,2,-1]
  4222. normalPerVertex TRUE
  4223. normal DEF NORM_111 Normal { vector [
  4224. 1 0 0,1 0 0,
  4225. 1 0 0,1 0 0] }
  4226. }
  4227. }
  4228. DEF SHAPE_112 Shape {
  4229. appearance USE APP_1
  4230. geometry DEF FACE_112 IndexedFaceSet {
  4231. coord DEF COORD_112 Coordinate { point [
  4232. 0.51181102 0.076771654 -0.28740157,0.51181102 0 -0.28740157,
  4233. 0.48425197 0 -0.31496063,0.51046219 0 -0.29591779,
  4234. 0.50654771 0 -0.30360038,0.50045077 0 -0.30969732,
  4235. 0.49276818 0 -0.31361179,0.48425197 0.076771654 -0.31496063,
  4236. 0.49276818 0.076771654 -0.31361179,0.50045077 0.076771654 -0.30969732,
  4237. 0.50654771 0.076771654 -0.30360038,0.51046219 0.076771654 -0.29591779] }
  4238. coordIndex [
  4239. 6,2,7,-1,6,7,8,-1,5,8,9,-1,5,6,8,-1,4,9,10,-1,4,5,9,-1,3,10,11,-1,3,4,10,-1,
  4240. 1,11,0,-1,1,3,11,-1]
  4241. normalPerVertex TRUE
  4242. normal DEF NORM_112 Normal { vector [
  4243. 0.98768834 0 -0.15643447,0.98768834 0 -0.15643447,
  4244. 0.15643447 0 -0.98768834,0.93344204 0 -0.35872825,
  4245. 0.77690301 0 -0.6296203,0.5443153 0 -0.83888072,
  4246. 0.25844621 0 -0.96602565,0.15643447 0 -0.98768834,
  4247. 0.35872825 0 -0.93344204,0.6296203 0 -0.77690301,
  4248. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621] }
  4249. }
  4250. }
  4251. DEF SHAPE_113 Shape {
  4252. appearance USE APP_1
  4253. geometry DEF FACE_113 IndexedFaceSet {
  4254. coord DEF COORD_113 Coordinate { point [
  4255. 0.51181102 0 -0.21653543,0.51181102 0.019685039 -0.21653543,
  4256. 0.51181102 0 -0.28740157,0.51181102 0.076771654 -0.28740157,
  4257. 0.51181102 0.076771654 -0.19685039,0.51181102 0.080708661 -0.19685039,
  4258. 0.51181102 0.080708661 0.19685039,0.51181102 0.076771654 0.19685039,
  4259. 0.51181102 0.076771654 0.28740157,0.51181102 0 0.28740157,
  4260. 0.51181102 0 0.21653543,0.51181102 0.019685039 0.21653543,
  4261. 0.51181102 0.019685039 0.078740157,0.51181102 0 0.078740157,
  4262. 0.51181102 0 -0.078740157,0.51181102 0.019685039 -0.078740157] }
  4263. coordIndex [
  4264. 1,0,2,-1,1,2,3,-1,4,1,3,-1,15,4,5,-1,15,1,4,-1,12,13,14,-1,12,14,15,-1,7,11,12,-1,
  4265. 6,15,5,-1,6,12,15,-1,6,7,12,-1,9,10,11,-1,8,11,7,-1,8,9,11,-1]
  4266. normalPerVertex TRUE
  4267. normal DEF NORM_113 Normal { vector [
  4268. 1 0 0,1 0 0,
  4269. 1 0 0,1 0 0,
  4270. 1 0 0,1 0 0,
  4271. 1 0 0,1 0 0,
  4272. 1 0 0,1 0 0,
  4273. 1 0 0,1 0 0,
  4274. 1 0 0,1 0 0,
  4275. 1 0 0,1 0 0] }
  4276. }
  4277. }
  4278. DEF SHAPE_114 Shape {
  4279. appearance USE APP_1
  4280. geometry DEF FACE_114 IndexedFaceSet {
  4281. coord DEF COORD_114 Coordinate { point [
  4282. 0.51181102 0.019685039 -0.21653543,0.59055118 0.019685039 -0.21653543,
  4283. 0.59055118 0 -0.21653543,0.51181102 0 -0.21653543] }
  4284. coordIndex [
  4285. 0,1,2,-1,0,2,3,-1]
  4286. normalPerVertex TRUE
  4287. normal DEF NORM_114 Normal { vector [
  4288. 0 0 -1,0 0 -1,
  4289. 0 0 -1,0 0 -1] }
  4290. }
  4291. }
  4292. DEF SHAPE_115 Shape {
  4293. appearance USE APP_1
  4294. geometry DEF FACE_115 IndexedFaceSet {
  4295. coord DEF COORD_115 Coordinate { point [
  4296. 0.59055118 0 -0.1377337,0.59055118 0 -0.21653543,
  4297. 0.59055118 0.019685039 -0.21653543,0.59055118 0.019685039 -0.1377337] }
  4298. coordIndex [
  4299. 2,0,1,-1,2,3,0,-1]
  4300. normalPerVertex TRUE
  4301. normal DEF NORM_115 Normal { vector [
  4302. 1 0 0,1 0 0,
  4303. 1 0 0,1 0 0] }
  4304. }
  4305. }
  4306. DEF SHAPE_116 Shape {
  4307. appearance USE APP_1
  4308. geometry DEF FACE_116 IndexedFaceSet {
  4309. coord DEF COORD_116 Coordinate { point [
  4310. 0.59055118 0.019685039 -0.1377337,0.59055118 0 -0.1377337,
  4311. 0.56102362 0 -0.10629921,0.56244576 0 -0.1156566,
  4312. 0.56658373 0 -0.12416897,0.57306387 0 -0.1310676,
  4313. 0.58130097 0 -0.13572951,0.56102362 0.019685039 -0.10629921,
  4314. 0.56244576 0.019685039 -0.1156566,0.56658373 0.019685039 -0.12416897,
  4315. 0.57306387 0.019685039 -0.1310676,0.58130097 0.019685039 -0.13572951] }
  4316. coordIndex [
  4317. 3,7,2,-1,3,8,7,-1,4,9,8,-1,4,8,3,-1,5,10,9,-1,5,9,4,-1,6,11,10,-1,6,10,5,-1,
  4318. 1,0,11,-1,1,11,6,-1]
  4319. normalPerVertex TRUE
  4320. normal DEF NORM_116 Normal { vector [
  4321. 0.21175108 0 0.97732363,0.21175108 0 0.97732363,
  4322. 0.98864737 0 0.15025437,0.96865597 0 0.24840614,
  4323. 0.85111773 0 0.52497487,0.65671887 0 0.75413548,
  4324. 0.40301469 0 0.91519351,0.98864737 0 0.15025437,
  4325. 0.93859269 0 0.34502719,0.79370605 0 0.6083015,
  4326. 0.57714338 0 0.81664283,0.30846149 0 0.95123683] }
  4327. }
  4328. }
  4329. DEF SHAPE_117 Shape {
  4330. appearance USE APP_1
  4331. geometry DEF FACE_117 IndexedFaceSet {
  4332. coord DEF COORD_117 Coordinate { point [
  4333. 0.56102362 0 -0.10629921,0.56102362 0.019685039 -0.10629921,
  4334. 0.56102362 0.019685039 -0.078740157,0.56102362 0 -0.078740157] }
  4335. coordIndex [
  4336. 2,0,1,-1,2,3,0,-1]
  4337. normalPerVertex TRUE
  4338. normal DEF NORM_117 Normal { vector [
  4339. 1 0 0,1 0 0,
  4340. 1 0 0,1 0 0] }
  4341. }
  4342. }
  4343. DEF SHAPE_118 Shape {
  4344. appearance USE APP_1
  4345. geometry DEF FACE_118 IndexedFaceSet {
  4346. coord DEF COORD_118 Coordinate { point [
  4347. 0.51181102 0 -0.078740157,0.56102362 0 -0.078740157,
  4348. 0.56102362 0.019685039 -0.078740157,0.51181102 0.019685039 -0.078740157] }
  4349. coordIndex [
  4350. 2,0,1,-1,2,3,0,-1]
  4351. normalPerVertex TRUE
  4352. normal DEF NORM_118 Normal { vector [
  4353. 0 0 1,0 0 1,
  4354. 0 0 1,0 0 1] }
  4355. }
  4356. }
  4357. DEF SHAPE_119 Shape {
  4358. appearance USE APP_1
  4359. geometry DEF FACE_119 IndexedFaceSet {
  4360. coord DEF COORD_119 Coordinate { point [
  4361. 0.51181102 0.019685039 0.078740157,0.56102362 0.019685039 0.078740157,
  4362. 0.56102362 0 0.078740157,0.51181102 0 0.078740157] }
  4363. coordIndex [
  4364. 0,1,2,-1,0,2,3,-1]
  4365. normalPerVertex TRUE
  4366. normal DEF NORM_119 Normal { vector [
  4367. 0 0 -1,0 0 -1,
  4368. 0 0 -1,0 0 -1] }
  4369. }
  4370. }
  4371. DEF SHAPE_120 Shape {
  4372. appearance USE APP_1
  4373. geometry DEF FACE_120 IndexedFaceSet {
  4374. coord DEF COORD_120 Coordinate { point [
  4375. 0.56102362 0 0.10629921,0.56102362 0.019685039 0.10629921,
  4376. 0.56102362 0 0.078740157,0.56102362 0.019685039 0.078740157] }
  4377. coordIndex [
  4378. 1,0,2,-1,1,2,3,-1]
  4379. normalPerVertex TRUE
  4380. normal DEF NORM_120 Normal { vector [
  4381. 1 0 0,1 0 0,
  4382. 1 0 0,1 0 0] }
  4383. }
  4384. }
  4385. DEF SHAPE_121 Shape {
  4386. appearance USE APP_1
  4387. geometry DEF FACE_121 IndexedFaceSet {
  4388. coord DEF COORD_121 Coordinate { point [
  4389. 0.59055118 0 0.1377337,0.59055118 0.019685039 0.1377337,
  4390. 0.56102362 0.019685039 0.10629921,0.58130097 0.019685039 0.13572951,
  4391. 0.57306387 0.019685039 0.1310676,0.56658373 0.019685039 0.12416897,
  4392. 0.56244576 0.019685039 0.1156566,0.56102362 0 0.10629921,
  4393. 0.58130097 0 0.13572951,0.57306387 0 0.1310676,
  4394. 0.56658373 0 0.12416897,0.56244576 0 0.1156566] }
  4395. coordIndex [
  4396. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  4397. 7,2,6,-1,7,6,11,-1]
  4398. normalPerVertex TRUE
  4399. normal DEF NORM_121 Normal { vector [
  4400. 0.21175108 0 -0.97732363,0.21175108 0 -0.97732363,
  4401. 0.98864737 0 -0.15025437,0.40301469 0 -0.91519351,
  4402. 0.65671887 0 -0.75413548,0.85111773 0 -0.52497487,
  4403. 0.96865597 0 -0.24840614,0.98864737 0 -0.15025437,
  4404. 0.30846149 0 -0.95123683,0.57714338 0 -0.81664283,
  4405. 0.79370605 0 -0.6083015,0.93859269 0 -0.34502719] }
  4406. }
  4407. }
  4408. DEF SHAPE_122 Shape {
  4409. appearance USE APP_1
  4410. geometry DEF FACE_122 IndexedFaceSet {
  4411. coord DEF COORD_122 Coordinate { point [
  4412. 0.59055118 0.019685039 0.1377337,0.59055118 0.019685039 0.21653543,
  4413. 0.59055118 0 0.21653543,0.59055118 0 0.1377337] }
  4414. coordIndex [
  4415. 0,1,2,-1,0,2,3,-1]
  4416. normalPerVertex TRUE
  4417. normal DEF NORM_122 Normal { vector [
  4418. 1 0 0,1 0 0,
  4419. 1 0 0,1 0 0] }
  4420. }
  4421. }
  4422. DEF SHAPE_123 Shape {
  4423. appearance USE APP_1
  4424. geometry DEF FACE_123 IndexedFaceSet {
  4425. coord DEF COORD_123 Coordinate { point [
  4426. 0.59055118 0.019685039 0.21653543,0.59055118 0 0.21653543,
  4427. 0.51181102 0.019685039 0.21653543,0.51181102 0 0.21653543] }
  4428. coordIndex [
  4429. 0,2,3,-1,0,3,1,-1]
  4430. normalPerVertex TRUE
  4431. normal DEF NORM_123 Normal { vector [
  4432. 0 0 1,0 0 1,
  4433. 0 0 1,0 0 1] }
  4434. }
  4435. }
  4436. DEF SHAPE_124 Shape {
  4437. appearance USE APP_1
  4438. geometry DEF FACE_124 IndexedFaceSet {
  4439. coord DEF COORD_124 Coordinate { point [
  4440. 0.48425197 0 0.31496063,0.51181102 0 0.28740157,
  4441. 0.49276818 0 0.31361179,0.50045077 0 0.30969732,
  4442. 0.50654771 0 0.30360038,0.51046219 0 0.29591779,
  4443. 0.51181102 0.076771654 0.28740157,0.48425197 0.076771654 0.31496063,
  4444. 0.51046219 0.076771654 0.29591779,0.50654771 0.076771654 0.30360038,
  4445. 0.50045077 0.076771654 0.30969732,0.49276818 0.076771654 0.31361179] }
  4446. coordIndex [
  4447. 5,1,6,-1,5,6,8,-1,4,8,9,-1,4,5,8,-1,3,9,10,-1,3,4,9,-1,2,10,11,-1,2,3,10,-1,
  4448. 0,11,7,-1,0,2,11,-1]
  4449. normalPerVertex TRUE
  4450. normal DEF NORM_124 Normal { vector [
  4451. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  4452. 0.35872825 0 0.93344204,0.6296203 0 0.77690301,
  4453. 0.83888072 0 0.5443153,0.96602565 0 0.25844621,
  4454. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  4455. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  4456. 0.5443153 0 0.83888072,0.25844621 0 0.96602565] }
  4457. }
  4458. }
  4459. DEF SHAPE_125 Shape {
  4460. appearance USE APP_1
  4461. geometry DEF FACE_125 IndexedFaceSet {
  4462. coord DEF COORD_125 Coordinate { point [
  4463. -0.39370079 0.076771654 0.31496063,-0.39370079 0.080708661 0.31496063,
  4464. -0.48425197 0.076771654 0.31496063,-0.48425197 0 0.31496063,
  4465. 0.48425197 0 0.31496063,0.48425197 0.076771654 0.31496063,
  4466. 0.39370079 0.076771654 0.31496063,0.39370079 0.080708661 0.31496063,
  4467. 0.30511811 0.080708661 0.31496063,0.30511811 0.11811024 0.31496063,
  4468. -0.30511811 0.11811024 0.31496063,-0.30511811 0.080708661 0.31496063] }
  4469. coordIndex [
  4470. 6,4,5,-1,8,6,7,-1,8,4,6,-1,10,8,9,-1,10,11,8,-1,1,0,11,-1,3,8,11,-1,3,4,8,-1,
  4471. 3,11,0,-1,2,3,0,-1]
  4472. normalPerVertex TRUE
  4473. normal DEF NORM_125 Normal { vector [
  4474. 0 0 1,0 0 1,
  4475. 0 0 1,0 0 1,
  4476. 0 0 1,0 0 1,
  4477. 0 0 1,0 0 1,
  4478. 0 0 1,0 0 1,
  4479. 0 0 1,0 0 1] }
  4480. }
  4481. }
  4482. DEF SHAPE_126 Shape {
  4483. appearance USE APP_1
  4484. geometry DEF FACE_126 IndexedFaceSet {
  4485. coord DEF COORD_126 Coordinate { point [
  4486. -0.51181102 0.076771654 0.28740157,-0.51181102 0 0.28740157,
  4487. -0.48425197 0 0.31496063,-0.51046219 0 0.29591779,
  4488. -0.50654771 0 0.30360038,-0.50045077 0 0.30969732,
  4489. -0.49276818 0 0.31361179,-0.48425197 0.076771654 0.31496063,
  4490. -0.49276818 0.076771654 0.31361179,-0.50045077 0.076771654 0.30969732,
  4491. -0.50654771 0.076771654 0.30360038,-0.51046219 0.076771654 0.29591779] }
  4492. coordIndex [
  4493. 6,2,7,-1,6,7,8,-1,5,8,9,-1,5,6,8,-1,4,9,10,-1,4,5,9,-1,3,10,11,-1,3,4,10,-1,
  4494. 1,11,0,-1,1,3,11,-1]
  4495. normalPerVertex TRUE
  4496. normal DEF NORM_126 Normal { vector [
  4497. -0.98768834 0 0.15643447,-0.98768834 0 0.15643447,
  4498. -0.15643447 0 0.98768834,-0.93344204 0 0.35872825,
  4499. -0.77690301 0 0.6296203,-0.5443153 0 0.83888072,
  4500. -0.25844621 0 0.96602565,-0.15643447 0 0.98768834,
  4501. -0.35872825 0 0.93344204,-0.6296203 0 0.77690301,
  4502. -0.83888072 0 0.5443153,-0.96602565 0 0.25844621] }
  4503. }
  4504. }
  4505. DEF SHAPE_127 Shape {
  4506. appearance USE APP_1
  4507. geometry DEF FACE_127 IndexedFaceSet {
  4508. coord DEF COORD_127 Coordinate { point [
  4509. -0.59055118 0.019685039 -0.1377337,-0.56102362 0.019685039 -0.10629921,
  4510. -0.58130097 0.019685039 -0.13572951,-0.57306387 0.019685039 -0.1310676,
  4511. -0.56658373 0.019685039 -0.12416897,-0.56244576 0.019685039 -0.1156566,
  4512. -0.56102362 0.019685039 -0.078740157,-0.51181102 0.019685039 -0.078740157,
  4513. -0.51181102 0.019685039 -0.21653543,-0.59055118 0.019685039 -0.21653543] }
  4514. coordIndex [
  4515. 2,8,9,-1,2,9,0,-1,3,8,2,-1,4,8,3,-1,5,8,4,-1,7,5,1,-1,7,1,6,-1,7,8,5,-1]
  4516. normalPerVertex TRUE
  4517. normal DEF NORM_127 Normal { vector [
  4518. 0 1 0,0 1 0,
  4519. 0 1 0,0 1 0,
  4520. 0 1 0,0 1 0,
  4521. 0 1 0,0 1 0,
  4522. 0 1 0,0 1 0] }
  4523. }
  4524. }
  4525. DEF SHAPE_128 Shape {
  4526. appearance USE APP_1
  4527. geometry DEF FACE_128 IndexedFaceSet {
  4528. coord DEF COORD_128 Coordinate { point [
  4529. -0.56102362 0.019685039 0.10629921,-0.59055118 0.019685039 0.1377337,
  4530. -0.56244576 0.019685039 0.1156566,-0.56658373 0.019685039 0.12416897,
  4531. -0.57306387 0.019685039 0.1310676,-0.58130097 0.019685039 0.13572951,
  4532. -0.59055118 0.019685039 0.21653543,-0.51181102 0.019685039 0.21653543,
  4533. -0.51181102 0.019685039 0.078740157,-0.56102362 0.019685039 0.078740157] }
  4534. coordIndex [
  4535. 8,0,2,-1,8,9,0,-1,6,5,1,-1,7,2,3,-1,7,3,4,-1,7,4,5,-1,7,8,2,-1,7,5,6,-1]
  4536. normalPerVertex TRUE
  4537. normal DEF NORM_128 Normal { vector [
  4538. 0 1 0,0 1 0,
  4539. 0 1 0,0 1 0,
  4540. 0 1 0,0 1 0,
  4541. 0 1 0,0 1 0,
  4542. 0 1 0,0 1 0] }
  4543. }
  4544. }
  4545. DEF SHAPE_129 Shape {
  4546. appearance USE APP_1
  4547. geometry DEF FACE_129 IndexedFaceSet {
  4548. coord DEF COORD_129 Coordinate { point [
  4549. -0.42125984 0.076771654 0.19685039,-0.39370079 0.076771654 0.22440945,
  4550. -0.41274363 0.076771654 0.19819923,-0.40506104 0.076771654 0.2021137,
  4551. -0.3989641 0.076771654 0.20821064,-0.39504962 0.076771654 0.21589323,
  4552. -0.51181102 0.076771654 0.19685039,-0.51181102 0.076771654 0.28740157,
  4553. -0.48425197 0.076771654 0.31496063,-0.49276818 0.076771654 0.31361179,
  4554. -0.50045077 0.076771654 0.30969732,-0.50654771 0.076771654 0.30360038,
  4555. -0.51046219 0.076771654 0.29591779,-0.39370079 0.076771654 0.31496063] }
  4556. coordIndex [
  4557. 7,9,8,-1,7,10,9,-1,7,11,10,-1,7,12,11,-1,1,8,13,-1,0,6,7,-1,0,7,8,-1,0,8,1,-1,
  4558. 4,2,0,-1,4,3,2,-1,4,1,5,-1,4,0,1,-1]
  4559. normalPerVertex TRUE
  4560. normal DEF NORM_129 Normal { vector [
  4561. 0 1 0,0 1 0,
  4562. 0 1 0,0 1 0,
  4563. 0 1 0,0 1 0,
  4564. 0 1 0,0 1 0,
  4565. 0 1 0,0 1 0,
  4566. 0 1 0,0 1 0,
  4567. 0 1 0,0 1 0] }
  4568. }
  4569. }
  4570. DEF SHAPE_130 Shape {
  4571. appearance USE APP_1
  4572. geometry DEF FACE_130 IndexedFaceSet {
  4573. coord DEF COORD_130 Coordinate { point [
  4574. -0.42125984 0.080708661 0.19685039,-0.42125984 0.076771654 0.19685039,
  4575. -0.51181102 0.080708661 0.19685039,-0.51181102 0.076771654 0.19685039] }
  4576. coordIndex [
  4577. 2,1,0,-1,2,3,1,-1]
  4578. normalPerVertex TRUE
  4579. normal DEF NORM_130 Normal { vector [
  4580. 0 0 1,0 0 1,
  4581. 0 0 1,0 0 1] }
  4582. }
  4583. }
  4584. DEF SHAPE_131 Shape {
  4585. appearance USE APP_1
  4586. geometry DEF FACE_131 IndexedFaceSet {
  4587. coord DEF COORD_131 Coordinate { point [
  4588. -0.31880072 0.080708661 0.27914951,-0.30511811 0.080708661 0.31496063,
  4589. -0.31229469 0.080708661 0.29028166,-0.30769268 0.080708661 0.30232636,
  4590. -0.37853985 0.080708661 0.19383319,-0.42125984 0.080708661 0.058342689,
  4591. -0.41637967 0.080708661 0.10611062,-0.40194081 0.080708661 0.15190484,
  4592. -0.42125984 0.080708661 -0.058342689,-0.37853985 0.080708661 -0.19383319,
  4593. -0.40194081 0.080708661 -0.15190484,-0.41637967 0.080708661 -0.10611062,
  4594. -0.31880072 0.080708661 -0.27914951,-0.30511811 0.080708661 -0.31496063,
  4595. -0.30769268 0.080708661 -0.30232636,-0.31229469 0.080708661 -0.29028166,
  4596. -0.39370079 0.080708661 -0.31496063,-0.39370079 0.080708661 -0.22440945,
  4597. -0.42125984 0.080708661 -0.19685039,-0.41274363 0.080708661 -0.19819923,
  4598. -0.40506104 0.080708661 -0.2021137,-0.3989641 0.080708661 -0.20821064,
  4599. -0.39504962 0.080708661 -0.21589323,-0.51181102 0.080708661 -0.19685039,
  4600. -0.51181102 0.080708661 0.19685039,-0.42125984 0.080708661 0.19685039,
  4601. -0.39370079 0.080708661 0.22440945,-0.39504962 0.080708661 0.21589323,
  4602. -0.3989641 0.080708661 0.20821064,-0.40506104 0.080708661 0.2021137,
  4603. -0.41274363 0.080708661 0.19819923,-0.39370079 0.080708661 0.31496063] }
  4604. coordIndex [
  4605. 3,31,1,-1,2,31,3,-1,0,26,31,-1,0,31,2,-1,4,27,26,-1,4,28,27,-1,4,29,28,-1,4,30,29,-1,
  4606. 4,26,0,-1,7,24,25,-1,7,25,30,-1,7,30,4,-1,6,24,7,-1,5,24,6,-1,23,5,8,-1,23,24,5,-1,
  4607. 11,23,8,-1,10,23,11,-1,18,23,10,-1,19,18,10,-1,9,20,19,-1,9,21,20,-1,9,19,10,-1,22,21,9,-1,
  4608. 17,22,9,-1,12,16,17,-1,12,17,9,-1,15,16,12,-1,14,16,15,-1,13,16,14,-1]
  4609. normalPerVertex TRUE
  4610. normal DEF NORM_131 Normal { vector [
  4611. 0 1 0,0 1 0,
  4612. 0 1 0,0 1 0,
  4613. 0 1 0,0 1 0,
  4614. 0 1 0,0 1 0,
  4615. 0 1 0,0 1 0,
  4616. 0 1 0,0 1 0,
  4617. 0 1 0,0 1 0,
  4618. 0 1 0,0 1 0,
  4619. 0 1 0,0 1 0,
  4620. 0 1 0,0 1 0,
  4621. 0 1 0,0 1 0,
  4622. 0 1 0,0 1 0,
  4623. 0 1 0,0 1 0,
  4624. 0 1 0,0 1 0,
  4625. 0 1 0,0 1 0,
  4626. 0 1 0,0 1 0] }
  4627. }
  4628. }
  4629. DEF SHAPE_132 Shape {
  4630. appearance USE APP_1
  4631. geometry DEF FACE_132 IndexedFaceSet {
  4632. coord DEF COORD_132 Coordinate { point [
  4633. -0.42125984 0.076771654 -0.19685039,-0.42125984 0.080708661 -0.19685039,
  4634. -0.51181102 0.076771654 -0.19685039,-0.51181102 0.080708661 -0.19685039] }
  4635. coordIndex [
  4636. 1,0,2,-1,1,2,3,-1]
  4637. normalPerVertex TRUE
  4638. normal DEF NORM_132 Normal { vector [
  4639. 0 0 -1,0 0 -1,
  4640. 0 0 -1,0 0 -1] }
  4641. }
  4642. }
  4643. DEF SHAPE_133 Shape {
  4644. appearance USE APP_1
  4645. geometry DEF FACE_133 IndexedFaceSet {
  4646. coord DEF COORD_133 Coordinate { point [
  4647. -0.51181102 0.076771654 -0.28740157,-0.48425197 0.076771654 -0.31496063,
  4648. -0.51046219 0.076771654 -0.29591779,-0.50654771 0.076771654 -0.30360038,
  4649. -0.50045077 0.076771654 -0.30969732,-0.49276818 0.076771654 -0.31361179,
  4650. -0.51181102 0.076771654 -0.19685039,-0.42125984 0.076771654 -0.19685039,
  4651. -0.39370079 0.076771654 -0.22440945,-0.41274363 0.076771654 -0.19819923,
  4652. -0.40506104 0.076771654 -0.2021137,-0.3989641 0.076771654 -0.20821064,
  4653. -0.39504962 0.076771654 -0.21589323,-0.39370079 0.076771654 -0.31496063] }
  4654. coordIndex [
  4655. 0,3,2,-1,0,4,3,-1,0,5,4,-1,0,1,5,-1,8,13,1,-1,7,0,6,-1,7,1,0,-1,7,8,1,-1,
  4656. 10,7,9,-1,10,11,12,-1,10,12,8,-1,10,8,7,-1]
  4657. normalPerVertex TRUE
  4658. normal DEF NORM_133 Normal { vector [
  4659. 0 1 0,0 1 0,
  4660. 0 1 0,0 1 0,
  4661. 0 1 0,0 1 0,
  4662. 0 1 0,0 1 0,
  4663. 0 1 0,0 1 0,
  4664. 0 1 0,0 1 0,
  4665. 0 1 0,0 1 0] }
  4666. }
  4667. }
  4668. DEF SHAPE_134 Shape {
  4669. appearance USE APP_1
  4670. geometry DEF FACE_134 IndexedFaceSet {
  4671. coord DEF COORD_134 Coordinate { point [
  4672. 0.21653543 0.078740157 -0.31496063,0.21653543 0.078740157 -0.33464567,
  4673. -0.21653543 0.078740157 -0.33464567,-0.21653543 0.078740157 -0.31496063] }
  4674. coordIndex [
  4675. 1,2,3,-1,1,3,0,-1]
  4676. normalPerVertex TRUE
  4677. normal DEF NORM_134 Normal { vector [
  4678. 0 1 0,0 1 0,
  4679. 0 1 0,0 1 0] }
  4680. }
  4681. }
  4682. DEF SHAPE_135 Shape {
  4683. appearance USE APP_1
  4684. geometry DEF FACE_135 IndexedFaceSet {
  4685. coord DEF COORD_135 Coordinate { point [
  4686. 0.42125984 0.076771654 -0.19685039,0.39370079 0.076771654 -0.22440945,
  4687. 0.41274363 0.076771654 -0.19819923,0.40506104 0.076771654 -0.2021137,
  4688. 0.3989641 0.076771654 -0.20821064,0.39504962 0.076771654 -0.21589323,
  4689. 0.51181102 0.076771654 -0.19685039,0.51181102 0.076771654 -0.28740157,
  4690. 0.48425197 0.076771654 -0.31496063,0.49276818 0.076771654 -0.31361179,
  4691. 0.50045077 0.076771654 -0.30969732,0.50654771 0.076771654 -0.30360038,
  4692. 0.51046219 0.076771654 -0.29591779,0.39370079 0.076771654 -0.31496063] }
  4693. coordIndex [
  4694. 1,2,0,-1,1,3,2,-1,1,4,3,-1,1,5,4,-1,7,0,6,-1,8,13,1,-1,8,1,0,-1,8,0,7,-1,
  4695. 10,9,8,-1,10,12,11,-1,10,7,12,-1,10,8,7,-1]
  4696. normalPerVertex TRUE
  4697. normal DEF NORM_135 Normal { vector [
  4698. 0 1 0,0 1 0,
  4699. 0 1 0,0 1 0,
  4700. 0 1 0,0 1 0,
  4701. 0 1 0,0 1 0,
  4702. 0 1 0,0 1 0,
  4703. 0 1 0,0 1 0,
  4704. 0 1 0,0 1 0] }
  4705. }
  4706. }
  4707. DEF SHAPE_136 Shape {
  4708. appearance USE APP_1
  4709. geometry DEF FACE_136 IndexedFaceSet {
  4710. coord DEF COORD_136 Coordinate { point [
  4711. 0.56102362 0.019685039 -0.10629921,0.59055118 0.019685039 -0.1377337,
  4712. 0.56244576 0.019685039 -0.1156566,0.56658373 0.019685039 -0.12416897,
  4713. 0.57306387 0.019685039 -0.1310676,0.58130097 0.019685039 -0.13572951,
  4714. 0.59055118 0.019685039 -0.21653543,0.51181102 0.019685039 -0.21653543,
  4715. 0.51181102 0.019685039 -0.078740157,0.56102362 0.019685039 -0.078740157] }
  4716. coordIndex [
  4717. 3,4,7,-1,5,6,7,-1,5,7,4,-1,2,7,8,-1,2,3,7,-1,1,6,5,-1,0,2,8,-1,9,0,8,-1]
  4718. normalPerVertex TRUE
  4719. normal DEF NORM_136 Normal { vector [
  4720. 0 1 0,0 1 0,
  4721. 0 1 0,0 1 0,
  4722. 0 1 0,0 1 0,
  4723. 0 1 0,0 1 0,
  4724. 0 1 0,0 1 0] }
  4725. }
  4726. }
  4727. DEF SHAPE_137 Shape {
  4728. appearance USE APP_1
  4729. geometry DEF FACE_137 IndexedFaceSet {
  4730. coord DEF COORD_137 Coordinate { point [
  4731. 0.42125984 0.080708661 -0.19685039,0.42125984 0.076771654 -0.19685039,
  4732. 0.51181102 0.080708661 -0.19685039,0.51181102 0.076771654 -0.19685039] }
  4733. coordIndex [
  4734. 2,1,0,-1,2,3,1,-1]
  4735. normalPerVertex TRUE
  4736. normal DEF NORM_137 Normal { vector [
  4737. 0 0 -1,0 0 -1,
  4738. 0 0 -1,0 0 -1] }
  4739. }
  4740. }
  4741. DEF SHAPE_138 Shape {
  4742. appearance USE APP_1
  4743. geometry DEF FACE_138 IndexedFaceSet {
  4744. coord DEF COORD_138 Coordinate { point [
  4745. 0.42125984 0.080708661 -0.19685039,0.39370079 0.080708661 -0.22440945,
  4746. 0.41274363 0.080708661 -0.19819923,0.40506104 0.080708661 -0.2021137,
  4747. 0.3989641 0.080708661 -0.20821064,0.39504962 0.080708661 -0.21589323,
  4748. 0.39370079 0.080708661 -0.31496063,0.30511811 0.080708661 -0.31496063,
  4749. 0.31880072 0.080708661 -0.27914951,0.30769268 0.080708661 -0.30232636,
  4750. 0.31229469 0.080708661 -0.29028166,0.37853985 0.080708661 -0.19383319,
  4751. 0.42125984 0.080708661 -0.058342689,0.40194081 0.080708661 -0.15190484,
  4752. 0.41637967 0.080708661 -0.10611062,0.42125984 0.080708661 0.058342689,
  4753. 0.37853985 0.080708661 0.19383319,0.41637967 0.080708661 0.10611062,
  4754. 0.40194081 0.080708661 0.15190484,0.31880072 0.080708661 0.27914951,
  4755. 0.30511811 0.080708661 0.31496063,0.31229469 0.080708661 0.29028166,
  4756. 0.30769268 0.080708661 0.30232636,0.39370079 0.080708661 0.31496063,
  4757. 0.39370079 0.080708661 0.22440945,0.42125984 0.080708661 0.19685039,
  4758. 0.39504962 0.080708661 0.21589323,0.3989641 0.080708661 0.20821064,
  4759. 0.40506104 0.080708661 0.2021137,0.41274363 0.080708661 0.19819923,
  4760. 0.51181102 0.080708661 0.19685039,0.51181102 0.080708661 -0.19685039] }
  4761. coordIndex [
  4762. 30,12,15,-1,30,15,17,-1,30,17,18,-1,30,31,12,-1,30,18,25,-1,6,7,9,-1,6,9,10,-1,6,10,8,-1,
  4763. 1,6,8,-1,11,5,1,-1,11,1,8,-1,4,5,11,-1,3,4,11,-1,2,3,11,-1,13,0,2,-1,13,2,11,-1,
  4764. 31,13,14,-1,31,0,13,-1,12,31,14,-1,27,28,16,-1,26,27,16,-1,29,18,16,-1,29,16,28,-1,24,16,19,-1,
  4765. 24,26,16,-1,25,18,29,-1,23,19,21,-1,23,21,22,-1,23,22,20,-1,23,24,19,-1]
  4766. normalPerVertex TRUE
  4767. normal DEF NORM_138 Normal { vector [
  4768. 0 1 0,0 1 0,
  4769. 0 1 0,0 1 0,
  4770. 0 1 0,0 1 0,
  4771. 0 1 0,0 1 0,
  4772. 0 1 0,0 1 0,
  4773. 0 1 0,0 1 0,
  4774. 0 1 0,0 1 0,
  4775. 0 1 0,0 1 0,
  4776. 0 1 0,0 1 0,
  4777. 0 1 0,0 1 0,
  4778. 0 1 0,0 1 0,
  4779. 0 1 0,0 1 0,
  4780. 0 1 0,0 1 0,
  4781. 0 1 0,0 1 0,
  4782. 0 1 0,0 1 0,
  4783. 0 1 0,0 1 0] }
  4784. }
  4785. }
  4786. DEF SHAPE_139 Shape {
  4787. appearance USE APP_1
  4788. geometry DEF FACE_139 IndexedFaceSet {
  4789. coord DEF COORD_139 Coordinate { point [
  4790. 0.42125984 0.076771654 0.19685039,0.42125984 0.080708661 0.19685039,
  4791. 0.51181102 0.076771654 0.19685039,0.51181102 0.080708661 0.19685039] }
  4792. coordIndex [
  4793. 1,0,2,-1,1,2,3,-1]
  4794. normalPerVertex TRUE
  4795. normal DEF NORM_139 Normal { vector [
  4796. 0 0 1,0 0 1,
  4797. 0 0 1,0 0 1] }
  4798. }
  4799. }
  4800. DEF SHAPE_140 Shape {
  4801. appearance USE APP_1
  4802. geometry DEF FACE_140 IndexedFaceSet {
  4803. coord DEF COORD_140 Coordinate { point [
  4804. 0.51181102 0.076771654 0.28740157,0.48425197 0.076771654 0.31496063,
  4805. 0.51046219 0.076771654 0.29591779,0.50654771 0.076771654 0.30360038,
  4806. 0.50045077 0.076771654 0.30969732,0.49276818 0.076771654 0.31361179,
  4807. 0.51181102 0.076771654 0.19685039,0.42125984 0.076771654 0.19685039,
  4808. 0.39370079 0.076771654 0.22440945,0.41274363 0.076771654 0.19819923,
  4809. 0.40506104 0.076771654 0.2021137,0.3989641 0.076771654 0.20821064,
  4810. 0.39504962 0.076771654 0.21589323,0.39370079 0.076771654 0.31496063] }
  4811. coordIndex [
  4812. 8,7,9,-1,8,9,10,-1,8,10,11,-1,8,11,12,-1,0,6,7,-1,1,8,13,-1,1,7,8,-1,1,0,7,-1,
  4813. 4,2,0,-1,4,3,2,-1,4,1,5,-1,4,0,1,-1]
  4814. normalPerVertex TRUE
  4815. normal DEF NORM_140 Normal { vector [
  4816. 0 1 0,0 1 0,
  4817. 0 1 0,0 1 0,
  4818. 0 1 0,0 1 0,
  4819. 0 1 0,0 1 0,
  4820. 0 1 0,0 1 0,
  4821. 0 1 0,0 1 0,
  4822. 0 1 0,0 1 0] }
  4823. }
  4824. }
  4825. DEF SHAPE_141 Shape {
  4826. appearance USE APP_1
  4827. geometry DEF FACE_141 IndexedFaceSet {
  4828. coord DEF COORD_141 Coordinate { point [
  4829. 0.59055118 0.019685039 0.1377337,0.56102362 0.019685039 0.10629921,
  4830. 0.58130097 0.019685039 0.13572951,0.57306387 0.019685039 0.1310676,
  4831. 0.56658373 0.019685039 0.12416897,0.56244576 0.019685039 0.1156566,
  4832. 0.56102362 0.019685039 0.078740157,0.51181102 0.019685039 0.078740157,
  4833. 0.51181102 0.019685039 0.21653543,0.59055118 0.019685039 0.21653543] }
  4834. coordIndex [
  4835. 1,6,7,-1,5,1,7,-1,8,2,3,-1,8,3,4,-1,8,4,5,-1,8,5,7,-1,9,0,2,-1,9,2,8,-1]
  4836. normalPerVertex TRUE
  4837. normal DEF NORM_141 Normal { vector [
  4838. 0 1 0,0 1 0,
  4839. 0 1 0,0 1 0,
  4840. 0 1 0,0 1 0,
  4841. 0 1 0,0 1 0,
  4842. 0 1 0,0 1 0] }
  4843. }
  4844. }
  4845. DEF SHAPE_142 Shape {
  4846. appearance USE APP_1
  4847. geometry DEF FACE_142 IndexedFaceSet {
  4848. coord DEF COORD_142 Coordinate { point [
  4849. -0.39370079 0.076771654 0.22440945,-0.39370079 0.080708661 0.22440945,
  4850. -0.39370079 0.076771654 0.31496063,-0.39370079 0.080708661 0.31496063] }
  4851. coordIndex [
  4852. 1,0,2,-1,1,2,3,-1]
  4853. normalPerVertex TRUE
  4854. normal DEF NORM_142 Normal { vector [
  4855. -1 0 0,-1 0 0,
  4856. -1 0 0,-1 0 0] }
  4857. }
  4858. }
  4859. DEF SHAPE_143 Shape {
  4860. appearance USE APP_1
  4861. geometry DEF FACE_143 IndexedFaceSet {
  4862. coord DEF COORD_143 Coordinate { point [
  4863. 0.39370079 0.080708661 0.22440945,0.39370079 0.076771654 0.22440945,
  4864. 0.39370079 0.080708661 0.31496063,0.39370079 0.076771654 0.31496063] }
  4865. coordIndex [
  4866. 2,1,0,-1,2,3,1,-1]
  4867. normalPerVertex TRUE
  4868. normal DEF NORM_143 Normal { vector [
  4869. 1 0 0,1 0 0,
  4870. 1 0 0,1 0 0] }
  4871. }
  4872. }
  4873. DEF SHAPE_144 Shape {
  4874. appearance USE APP_1
  4875. geometry DEF FACE_144 IndexedFaceSet {
  4876. coord DEF COORD_144 Coordinate { point [
  4877. 0.31880072 0.080708661 0.27914951,0.30511811 0.080708661 0.31496063,
  4878. 0.31229469 0.080708661 0.29028166,0.30769268 0.080708661 0.30232636,
  4879. 0.30511811 0.11811024 0.31496063,0.31880072 0.11811024 0.27914951,
  4880. 0.30769268 0.11811024 0.30232636,0.31229469 0.11811024 0.29028166] }
  4881. coordIndex [
  4882. 3,4,1,-1,3,6,4,-1,2,7,6,-1,2,6,3,-1,0,5,7,-1,0,7,2,-1]
  4883. normalPerVertex TRUE
  4884. normal DEF NORM_144 Normal { vector [
  4885. 0.86336411 0 0.50458143,0.97986254 0 0.19967326,
  4886. 0.91327165 0 0.40735107,0.96750789 0 0.25284084,
  4887. 0.97986254 0 0.19967326,0.86336411 0 0.50458143,
  4888. 0.95222068 0 0.30541083,0.88960983 0 0.45672131] }
  4889. }
  4890. }
  4891. DEF SHAPE_145 Shape {
  4892. appearance USE APP_1
  4893. geometry DEF FACE_145 IndexedFaceSet {
  4894. coord DEF COORD_145 Coordinate { point [
  4895. -0.49212598 0.11811024 0.16811108,-0.49212598 0.11811024 -0.16811108,
  4896. -0.35433071 0.11811024 -0.35433071,0.35433071 0.11811024 -0.35433071,
  4897. 0.49212598 0.11811024 -0.16811108,0.49212598 0.11811024 0.16811108,
  4898. 0.35433071 0.11811024 0.35433071,-0.35433071 0.11811024 0.35433071,
  4899. -0.30511811 0.11811024 0.31496063,0.30511811 0.11811024 0.31496063,
  4900. 0.31880072 0.11811024 0.27914951,0.30769268 0.11811024 0.30232636,
  4901. 0.31229469 0.11811024 0.29028166,0.37853985 0.11811024 0.19383319,
  4902. 0.42125984 0.11811024 0.058342689,0.40194081 0.11811024 0.15190484,
  4903. 0.41637967 0.11811024 0.10611062,0.42125984 0.11811024 -0.058342689,
  4904. 0.37853985 0.11811024 -0.19383319,0.41637967 0.11811024 -0.10611062,
  4905. 0.40194081 0.11811024 -0.15190484,0.31880072 0.11811024 -0.27914951,
  4906. 0.30511811 0.11811024 -0.31496063,0.31229469 0.11811024 -0.29028166,
  4907. 0.30769268 0.11811024 -0.30232636,-0.30511811 0.11811024 -0.31496063,
  4908. -0.31880072 0.11811024 -0.27914951,-0.30769268 0.11811024 -0.30232636,
  4909. -0.31229469 0.11811024 -0.29028166,-0.37853985 0.11811024 -0.19383319,
  4910. -0.42125984 0.11811024 -0.058342689,-0.40194081 0.11811024 -0.15190484,
  4911. -0.41637967 0.11811024 -0.10611062,-0.42125984 0.11811024 0.058342689,
  4912. -0.37853985 0.11811024 0.19383319,-0.41637967 0.11811024 0.10611062,
  4913. -0.40194081 0.11811024 0.15190484,-0.31880072 0.11811024 0.27914951,
  4914. -0.31229469 0.11811024 0.29028166,-0.30769268 0.11811024 0.30232636] }
  4915. coordIndex [
  4916. 39,8,7,-1,38,39,7,-1,37,38,7,-1,34,7,0,-1,34,37,7,-1,36,34,0,-1,35,36,0,-1,33,35,0,-1,
  4917. 1,30,33,-1,1,33,0,-1,32,30,1,-1,4,5,14,-1,4,14,17,-1,31,32,1,-1,4,17,19,-1,4,19,20,-1,
  4918. 4,20,18,-1,3,18,21,-1,3,4,18,-1,29,31,1,-1,3,21,23,-1,3,23,24,-1,3,24,22,-1,3,22,25,-1,
  4919. 3,25,2,-1,6,8,9,-1,6,7,8,-1,2,27,28,-1,2,28,26,-1,2,26,29,-1,2,29,1,-1,11,6,9,-1,
  4920. 25,27,2,-1,12,6,11,-1,10,6,12,-1,13,6,10,-1,5,13,15,-1,5,15,16,-1,5,6,13,-1,14,5,16,-1]
  4921. normalPerVertex TRUE
  4922. normal DEF NORM_145 Normal { vector [
  4923. 0 -1 0,0 -1 0,
  4924. 0 -1 0,0 -1 0,
  4925. 0 -1 0,0 -1 0,
  4926. 0 -1 0,0 -1 0,
  4927. 0 -1 0,0 -1 0,
  4928. 0 -1 0,0 -1 0,
  4929. 0 -1 0,0 -1 0,
  4930. 0 -1 0,0 -1 0,
  4931. 0 -1 0,0 -1 0,
  4932. 0 -1 0,0 -1 0,
  4933. 0 -1 0,0 -1 0,
  4934. 0 -1 0,0 -1 0,
  4935. 0 -1 0,0 -1 0,
  4936. 0 -1 0,0 -1 0,
  4937. 0 -1 0,0 -1 0,
  4938. 0 -1 0,0 -1 0,
  4939. 0 -1 0,0 -1 0,
  4940. 0 -1 0,0 -1 0,
  4941. 0 -1 0,0 -1 0,
  4942. 0 -1 0,0 -1 0] }
  4943. }
  4944. }
  4945. DEF SHAPE_146 Shape {
  4946. appearance USE APP_1
  4947. geometry DEF FACE_146 IndexedFaceSet {
  4948. coord DEF COORD_146 Coordinate { point [
  4949. -0.31880072 0.080708661 0.27914951,-0.30511811 0.080708661 0.31496063,
  4950. -0.31229469 0.080708661 0.29028166,-0.30769268 0.080708661 0.30232636,
  4951. -0.31880072 0.11811024 0.27914951,-0.30511811 0.11811024 0.31496063,
  4952. -0.31229469 0.11811024 0.29028166,-0.30769268 0.11811024 0.30232636] }
  4953. coordIndex [
  4954. 7,3,1,-1,7,1,5,-1,6,2,3,-1,6,3,7,-1,4,0,2,-1,4,2,6,-1]
  4955. normalPerVertex TRUE
  4956. normal DEF NORM_146 Normal { vector [
  4957. -0.86336411 0 0.50458143,-0.97986254 0 0.19967326,
  4958. -0.88960983 0 0.45672131,-0.95222068 0 0.30541083,
  4959. -0.86336411 0 0.50458143,-0.97986254 0 0.19967326,
  4960. -0.91327165 0 0.40735107,-0.96750789 0 0.25284084] }
  4961. }
  4962. }
  4963. DEF SHAPE_147 Shape {
  4964. appearance USE APP_1
  4965. geometry DEF FACE_147 IndexedFaceSet {
  4966. coord DEF COORD_147 Coordinate { point [
  4967. -0.42125984 0.076771654 0.19685039,-0.39370079 0.076771654 0.22440945,
  4968. -0.41274363 0.076771654 0.19819923,-0.40506104 0.076771654 0.2021137,
  4969. -0.3989641 0.076771654 0.20821064,-0.39504962 0.076771654 0.21589323,
  4970. -0.42125984 0.080708661 0.19685039,-0.39370079 0.080708661 0.22440945,
  4971. -0.39504962 0.080708661 0.21589323,-0.3989641 0.080708661 0.20821064,
  4972. -0.40506104 0.080708661 0.2021137,-0.41274363 0.080708661 0.19819923] }
  4973. coordIndex [
  4974. 2,6,0,-1,2,11,6,-1,3,10,11,-1,3,11,2,-1,4,9,10,-1,4,10,3,-1,5,8,9,-1,5,9,4,-1,
  4975. 1,7,8,-1,1,8,5,-1]
  4976. normalPerVertex TRUE
  4977. normal DEF NORM_147 Normal { vector [
  4978. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  4979. -0.25844621 0 0.96602565,-0.5443153 0 0.83888072,
  4980. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825,
  4981. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  4982. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  4983. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  4984. }
  4985. }
  4986. DEF SHAPE_148 Shape {
  4987. appearance USE APP_1
  4988. geometry DEF FACE_148 IndexedFaceSet {
  4989. coord DEF COORD_148 Coordinate { point [
  4990. -0.37853985 0.080708661 0.19383319,-0.37853985 0.11811024 0.19383319,
  4991. -0.31880072 0.080708661 0.27914951,-0.31880072 0.11811024 0.27914951] }
  4992. coordIndex [
  4993. 1,0,2,-1,1,2,3,-1]
  4994. normalPerVertex TRUE
  4995. normal DEF NORM_148 Normal { vector [
  4996. -0.81915204 0 0.57357644,-0.81915204 0 0.57357644,
  4997. -0.81915204 0 0.57357644,-0.81915204 0 0.57357644] }
  4998. }
  4999. }
  5000. DEF SHAPE_149 Shape {
  5001. appearance USE APP_1
  5002. geometry DEF FACE_149 IndexedFaceSet {
  5003. coord DEF COORD_149 Coordinate { point [
  5004. -0.42125984 0.11811024 0.058342689,-0.37853985 0.11811024 0.19383319,
  5005. -0.41637967 0.11811024 0.10611062,-0.40194081 0.11811024 0.15190484,
  5006. -0.42125984 0.080708661 0.058342689,-0.37853985 0.080708661 0.19383319,
  5007. -0.41637967 0.080708661 0.10611062,-0.40194081 0.080708661 0.15190484] }
  5008. coordIndex [
  5009. 2,0,4,-1,2,4,6,-1,3,6,7,-1,3,2,6,-1,1,7,5,-1,1,3,7,-1]
  5010. normalPerVertex TRUE
  5011. normal DEF NORM_149 Normal { vector [
  5012. -0.99482175 0 0.10163508,-0.87320575 0 0.48735173,
  5013. -0.9856557 0 0.16876858,-0.9311647 0 0.36459883,
  5014. -0.99482175 0 0.10163508,-0.87320575 0 0.48735173,
  5015. -0.97189076 0 0.23543225,-0.90420357 0 0.42710175] }
  5016. }
  5017. }
  5018. DEF SHAPE_150 Shape {
  5019. appearance USE APP_1
  5020. geometry DEF FACE_150 IndexedFaceSet {
  5021. coord DEF COORD_150 Coordinate { point [
  5022. -0.42125984 0.11811024 0.058342689,-0.42125984 0.080708661 0.058342689,
  5023. -0.42125984 0.11811024 -0.058342689,-0.42125984 0.080708661 -0.058342689] }
  5024. coordIndex [
  5025. 2,1,0,-1,2,3,1,-1]
  5026. normalPerVertex TRUE
  5027. normal DEF NORM_150 Normal { vector [
  5028. -1 0 0,-1 0 0,
  5029. -1 0 0,-1 0 0] }
  5030. }
  5031. }
  5032. DEF SHAPE_151 Shape {
  5033. appearance USE APP_1
  5034. geometry DEF FACE_151 IndexedFaceSet {
  5035. coord DEF COORD_151 Coordinate { point [
  5036. -0.37853985 0.11811024 -0.19383319,-0.42125984 0.11811024 -0.058342689,
  5037. -0.40194081 0.11811024 -0.15190484,-0.41637967 0.11811024 -0.10611062,
  5038. -0.37853985 0.080708661 -0.19383319,-0.42125984 0.080708661 -0.058342689,
  5039. -0.40194081 0.080708661 -0.15190484,-0.41637967 0.080708661 -0.10611062] }
  5040. coordIndex [
  5041. 2,0,4,-1,2,4,6,-1,3,6,7,-1,3,2,6,-1,1,7,5,-1,1,3,7,-1]
  5042. normalPerVertex TRUE
  5043. normal DEF NORM_151 Normal { vector [
  5044. -0.87320575 0 -0.48735173,-0.99482175 0 -0.10163508,
  5045. -0.90420357 0 -0.42710175,-0.97189076 0 -0.23543225,
  5046. -0.87320575 0 -0.48735173,-0.99482175 0 -0.10163508,
  5047. -0.9311647 0 -0.36459883,-0.9856557 0 -0.16876858] }
  5048. }
  5049. }
  5050. DEF SHAPE_152 Shape {
  5051. appearance USE APP_1
  5052. geometry DEF FACE_152 IndexedFaceSet {
  5053. coord DEF COORD_152 Coordinate { point [
  5054. -0.37853985 0.11811024 -0.19383319,-0.37853985 0.080708661 -0.19383319,
  5055. -0.31880072 0.11811024 -0.27914951,-0.31880072 0.080708661 -0.27914951] }
  5056. coordIndex [
  5057. 2,1,0,-1,2,3,1,-1]
  5058. normalPerVertex TRUE
  5059. normal DEF NORM_152 Normal { vector [
  5060. -0.81915204 0 -0.57357644,-0.81915204 0 -0.57357644,
  5061. -0.81915204 0 -0.57357644,-0.81915204 0 -0.57357644] }
  5062. }
  5063. }
  5064. DEF SHAPE_153 Shape {
  5065. appearance USE APP_1
  5066. geometry DEF FACE_153 IndexedFaceSet {
  5067. coord DEF COORD_153 Coordinate { point [
  5068. -0.30511811 0.080708661 -0.31496063,-0.31880072 0.080708661 -0.27914951,
  5069. -0.30769268 0.080708661 -0.30232636,-0.31229469 0.080708661 -0.29028166,
  5070. -0.30511811 0.11811024 -0.31496063,-0.31880072 0.11811024 -0.27914951,
  5071. -0.30769268 0.11811024 -0.30232636,-0.31229469 0.11811024 -0.29028166] }
  5072. coordIndex [
  5073. 2,4,0,-1,2,6,4,-1,3,7,6,-1,3,6,2,-1,1,5,7,-1,1,7,3,-1]
  5074. normalPerVertex TRUE
  5075. normal DEF NORM_153 Normal { vector [
  5076. -0.97986254 0 -0.19967326,-0.86336411 0 -0.50458143,
  5077. -0.96750789 0 -0.25284084,-0.91327165 0 -0.40735107,
  5078. -0.97986254 0 -0.19967326,-0.86336411 0 -0.50458143,
  5079. -0.95222068 0 -0.30541083,-0.88960983 0 -0.45672131] }
  5080. }
  5081. }
  5082. DEF SHAPE_154 Shape {
  5083. appearance USE APP_1
  5084. geometry DEF FACE_154 IndexedFaceSet {
  5085. coord DEF COORD_154 Coordinate { point [
  5086. -0.39370079 0.080708661 -0.22440945,-0.39370079 0.076771654 -0.22440945,
  5087. -0.39370079 0.080708661 -0.31496063,-0.39370079 0.076771654 -0.31496063] }
  5088. coordIndex [
  5089. 2,1,0,-1,2,3,1,-1]
  5090. normalPerVertex TRUE
  5091. normal DEF NORM_154 Normal { vector [
  5092. -1 0 0,-1 0 0,
  5093. -1 0 0,-1 0 0] }
  5094. }
  5095. }
  5096. DEF SHAPE_155 Shape {
  5097. appearance USE APP_1
  5098. geometry DEF FACE_155 IndexedFaceSet {
  5099. coord DEF COORD_155 Coordinate { point [
  5100. -0.42125984 0.076771654 -0.19685039,-0.39370079 0.076771654 -0.22440945,
  5101. -0.41274363 0.076771654 -0.19819923,-0.40506104 0.076771654 -0.2021137,
  5102. -0.3989641 0.076771654 -0.20821064,-0.39504962 0.076771654 -0.21589323,
  5103. -0.39370079 0.080708661 -0.22440945,-0.42125984 0.080708661 -0.19685039,
  5104. -0.41274363 0.080708661 -0.19819923,-0.40506104 0.080708661 -0.2021137,
  5105. -0.3989641 0.080708661 -0.20821064,-0.39504962 0.080708661 -0.21589323] }
  5106. coordIndex [
  5107. 5,6,1,-1,5,11,6,-1,4,10,11,-1,4,11,5,-1,3,9,10,-1,3,10,4,-1,2,8,9,-1,2,9,3,-1,
  5108. 0,7,8,-1,0,8,2,-1]
  5109. normalPerVertex TRUE
  5110. normal DEF NORM_155 Normal { vector [
  5111. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  5112. -0.35872825 0 -0.93344204,-0.6296203 0 -0.77690301,
  5113. -0.83888072 0 -0.5443153,-0.96602565 0 -0.25844621,
  5114. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  5115. -0.25844621 0 -0.96602565,-0.5443153 0 -0.83888072,
  5116. -0.77690301 0 -0.6296203,-0.93344204 0 -0.35872825] }
  5117. }
  5118. }
  5119. DEF SHAPE_156 Shape {
  5120. appearance USE APP_1
  5121. geometry DEF FACE_156 IndexedFaceSet {
  5122. coord DEF COORD_156 Coordinate { point [
  5123. 0.39370079 0.076771654 -0.31496063,0.39370079 0.080708661 -0.31496063,
  5124. 0.48425197 0.076771654 -0.31496063,0.48425197 0 -0.31496063,
  5125. 0.21653543 0 -0.31496063,0.21653543 0.078740157 -0.31496063,
  5126. -0.21653543 0.078740157 -0.31496063,-0.21653543 0 -0.31496063,
  5127. -0.48425197 0 -0.31496063,-0.48425197 0.076771654 -0.31496063,
  5128. -0.39370079 0.076771654 -0.31496063,-0.39370079 0.080708661 -0.31496063,
  5129. -0.30511811 0.080708661 -0.31496063,-0.30511811 0.11811024 -0.31496063,
  5130. 0.30511811 0.11811024 -0.31496063,0.30511811 0.080708661 -0.31496063] }
  5131. coordIndex [
  5132. 10,8,9,-1,12,10,11,-1,7,8,10,-1,7,10,12,-1,6,12,13,-1,6,7,12,-1,15,4,5,-1,14,15,5,-1,
  5133. 0,4,15,-1,1,0,15,-1,3,4,0,-1,2,3,0,-1,14,6,13,-1,14,5,6,-1]
  5134. normalPerVertex TRUE
  5135. normal DEF NORM_156 Normal { vector [
  5136. 0 0 -1,0 0 -1,
  5137. 0 0 -1,0 0 -1,
  5138. 0 0 -1,0 0 -1,
  5139. 0 0 -1,0 0 -1,
  5140. 0 0 -1,0 0 -1,
  5141. 0 0 -1,0 0 -1,
  5142. 0 0 -1,0 0 -1,
  5143. 0 0 -1,0 0 -1] }
  5144. }
  5145. }
  5146. DEF SHAPE_157 Shape {
  5147. appearance USE APP_1
  5148. geometry DEF FACE_157 IndexedFaceSet {
  5149. coord DEF COORD_157 Coordinate { point [
  5150. 0.39370079 0.076771654 -0.22440945,0.39370079 0.080708661 -0.22440945,
  5151. 0.39370079 0.076771654 -0.31496063,0.39370079 0.080708661 -0.31496063] }
  5152. coordIndex [
  5153. 1,0,2,-1,1,2,3,-1]
  5154. normalPerVertex TRUE
  5155. normal DEF NORM_157 Normal { vector [
  5156. 1 0 0,1 0 0,
  5157. 1 0 0,1 0 0] }
  5158. }
  5159. }
  5160. DEF SHAPE_158 Shape {
  5161. appearance USE APP_1
  5162. geometry DEF FACE_158 IndexedFaceSet {
  5163. coord DEF COORD_158 Coordinate { point [
  5164. 0.42125984 0.076771654 -0.19685039,0.39370079 0.076771654 -0.22440945,
  5165. 0.41274363 0.076771654 -0.19819923,0.40506104 0.076771654 -0.2021137,
  5166. 0.3989641 0.076771654 -0.20821064,0.39504962 0.076771654 -0.21589323,
  5167. 0.42125984 0.080708661 -0.19685039,0.39370079 0.080708661 -0.22440945,
  5168. 0.41274363 0.080708661 -0.19819923,0.40506104 0.080708661 -0.2021137,
  5169. 0.3989641 0.080708661 -0.20821064,0.39504962 0.080708661 -0.21589323] }
  5170. coordIndex [
  5171. 2,6,0,-1,2,8,6,-1,3,9,8,-1,3,8,2,-1,4,10,9,-1,4,9,3,-1,5,11,10,-1,5,10,4,-1,
  5172. 1,7,11,-1,1,11,5,-1]
  5173. normalPerVertex TRUE
  5174. normal DEF NORM_158 Normal { vector [
  5175. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  5176. 0.25844621 0 -0.96602565,0.5443153 0 -0.83888072,
  5177. 0.77690301 0 -0.6296203,0.93344204 0 -0.35872825,
  5178. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  5179. 0.35872825 0 -0.93344204,0.6296203 0 -0.77690301,
  5180. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621] }
  5181. }
  5182. }
  5183. DEF SHAPE_159 Shape {
  5184. appearance USE APP_1
  5185. geometry DEF FACE_159 IndexedFaceSet {
  5186. coord DEF COORD_159 Coordinate { point [
  5187. 0.42125984 0.076771654 0.19685039,0.39370079 0.076771654 0.22440945,
  5188. 0.41274363 0.076771654 0.19819923,0.40506104 0.076771654 0.2021137,
  5189. 0.3989641 0.076771654 0.20821064,0.39504962 0.076771654 0.21589323,
  5190. 0.39370079 0.080708661 0.22440945,0.42125984 0.080708661 0.19685039,
  5191. 0.39504962 0.080708661 0.21589323,0.3989641 0.080708661 0.20821064,
  5192. 0.40506104 0.080708661 0.2021137,0.41274363 0.080708661 0.19819923] }
  5193. coordIndex [
  5194. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  5195. 0,7,11,-1,0,11,2,-1]
  5196. normalPerVertex TRUE
  5197. normal DEF NORM_159 Normal { vector [
  5198. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  5199. 0.35872825 0 0.93344204,0.6296203 0 0.77690301,
  5200. 0.83888072 0 0.5443153,0.96602565 0 0.25844621,
  5201. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  5202. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  5203. 0.5443153 0 0.83888072,0.25844621 0 0.96602565] }
  5204. }
  5205. }
  5206. DEF SHAPE_160 Shape {
  5207. appearance USE APP_1
  5208. geometry DEF FACE_160 IndexedFaceSet {
  5209. coord DEF COORD_160 Coordinate { point [
  5210. 0.37853985 0.11811024 0.19383319,0.37853985 0.080708661 0.19383319,
  5211. 0.31880072 0.11811024 0.27914951,0.31880072 0.080708661 0.27914951] }
  5212. coordIndex [
  5213. 2,1,0,-1,2,3,1,-1]
  5214. normalPerVertex TRUE
  5215. normal DEF NORM_160 Normal { vector [
  5216. 0.81915204 0 0.57357644,0.81915204 0 0.57357644,
  5217. 0.81915204 0 0.57357644,0.81915204 0 0.57357644] }
  5218. }
  5219. }
  5220. DEF SHAPE_161 Shape {
  5221. appearance USE APP_1
  5222. geometry DEF FACE_161 IndexedFaceSet {
  5223. coord DEF COORD_161 Coordinate { point [
  5224. 0.37853985 0.11811024 0.19383319,0.42125984 0.11811024 0.058342689,
  5225. 0.40194081 0.11811024 0.15190484,0.41637967 0.11811024 0.10611062,
  5226. 0.37853985 0.080708661 0.19383319,0.42125984 0.080708661 0.058342689,
  5227. 0.41637967 0.080708661 0.10611062,0.40194081 0.080708661 0.15190484] }
  5228. coordIndex [
  5229. 2,0,4,-1,2,4,7,-1,3,7,6,-1,3,2,7,-1,1,6,5,-1,1,3,6,-1]
  5230. normalPerVertex TRUE
  5231. normal DEF NORM_161 Normal { vector [
  5232. 0.87320575 0 0.48735173,0.99482175 0 0.10163508,
  5233. 0.90420357 0 0.42710175,0.97189076 0 0.23543225,
  5234. 0.87320575 0 0.48735173,0.99482175 0 0.10163508,
  5235. 0.9856557 0 0.16876858,0.9311647 0 0.36459883] }
  5236. }
  5237. }
  5238. DEF SHAPE_162 Shape {
  5239. appearance USE APP_1
  5240. geometry DEF FACE_162 IndexedFaceSet {
  5241. coord DEF COORD_162 Coordinate { point [
  5242. 0.42125984 0.080708661 0.058342689,0.42125984 0.11811024 0.058342689,
  5243. 0.42125984 0.080708661 -0.058342689,0.42125984 0.11811024 -0.058342689] }
  5244. coordIndex [
  5245. 1,0,2,-1,1,2,3,-1]
  5246. normalPerVertex TRUE
  5247. normal DEF NORM_162 Normal { vector [
  5248. 1 0 0,1 0 0,
  5249. 1 0 0,1 0 0] }
  5250. }
  5251. }
  5252. DEF SHAPE_163 Shape {
  5253. appearance USE APP_1
  5254. geometry DEF FACE_163 IndexedFaceSet {
  5255. coord DEF COORD_163 Coordinate { point [
  5256. 0.42125984 0.11811024 -0.058342689,0.37853985 0.11811024 -0.19383319,
  5257. 0.41637967 0.11811024 -0.10611062,0.40194081 0.11811024 -0.15190484,
  5258. 0.42125984 0.080708661 -0.058342689,0.37853985 0.080708661 -0.19383319,
  5259. 0.40194081 0.080708661 -0.15190484,0.41637967 0.080708661 -0.10611062] }
  5260. coordIndex [
  5261. 2,0,4,-1,2,4,7,-1,3,7,6,-1,3,2,7,-1,1,6,5,-1,1,3,6,-1]
  5262. normalPerVertex TRUE
  5263. normal DEF NORM_163 Normal { vector [
  5264. 0.99482175 0 -0.10163508,0.87320575 0 -0.48735173,
  5265. 0.9856557 0 -0.16876858,0.9311647 0 -0.36459883,
  5266. 0.99482175 0 -0.10163508,0.87320575 0 -0.48735173,
  5267. 0.90420357 0 -0.42710175,0.97189076 0 -0.23543225] }
  5268. }
  5269. }
  5270. DEF SHAPE_164 Shape {
  5271. appearance USE APP_1
  5272. geometry DEF FACE_164 IndexedFaceSet {
  5273. coord DEF COORD_164 Coordinate { point [
  5274. 0.37853985 0.080708661 -0.19383319,0.37853985 0.11811024 -0.19383319,
  5275. 0.31880072 0.080708661 -0.27914951,0.31880072 0.11811024 -0.27914951] }
  5276. coordIndex [
  5277. 1,0,2,-1,1,2,3,-1]
  5278. normalPerVertex TRUE
  5279. normal DEF NORM_164 Normal { vector [
  5280. 0.81915204 0 -0.57357644,0.81915204 0 -0.57357644,
  5281. 0.81915204 0 -0.57357644,0.81915204 0 -0.57357644] }
  5282. }
  5283. }
  5284. DEF SHAPE_165 Shape {
  5285. appearance USE APP_1
  5286. geometry DEF FACE_165 IndexedFaceSet {
  5287. coord DEF COORD_165 Coordinate { point [
  5288. 0.30511811 0.080708661 -0.31496063,0.31880072 0.080708661 -0.27914951,
  5289. 0.30769268 0.080708661 -0.30232636,0.31229469 0.080708661 -0.29028166,
  5290. 0.31880072 0.11811024 -0.27914951,0.30511811 0.11811024 -0.31496063,
  5291. 0.31229469 0.11811024 -0.29028166,0.30769268 0.11811024 -0.30232636] }
  5292. coordIndex [
  5293. 7,2,0,-1,7,0,5,-1,6,3,2,-1,6,2,7,-1,4,1,3,-1,4,3,6,-1]
  5294. normalPerVertex TRUE
  5295. normal DEF NORM_165 Normal { vector [
  5296. 0.97986254 0 -0.19967326,0.86336411 0 -0.50458143,
  5297. 0.95222068 0 -0.30541083,0.88960983 0 -0.45672131,
  5298. 0.86336411 0 -0.50458143,0.97986254 0 -0.19967326,
  5299. 0.91327165 0 -0.40735107,0.96750789 0 -0.25284084] }
  5300. }
  5301. }
  5302. DEF SHAPE_166 Shape {
  5303. appearance USE APP_1
  5304. geometry DEF FACE_166 IndexedFaceSet {
  5305. coord DEF COORD_166 Coordinate { point [
  5306. -0.49212598 0.12795276 -0.16811108,-0.49212598 0.11811024 -0.16811108,
  5307. -0.35433071 0.12795276 -0.35433071,-0.35433071 0.11811024 -0.35433071] }
  5308. coordIndex [
  5309. 2,1,0,-1,2,3,1,-1]
  5310. normalPerVertex TRUE
  5311. normal DEF NORM_166 Normal { vector [
  5312. -0.80385686 0 -0.59482279,-0.80385686 0 -0.59482279,
  5313. -0.80385686 0 -0.59482279,-0.80385686 0 -0.59482279] }
  5314. }
  5315. }
  5316. DEF SHAPE_167 Shape {
  5317. appearance USE APP_1
  5318. geometry DEF FACE_167 IndexedFaceSet {
  5319. coord DEF COORD_167 Coordinate { point [
  5320. -0.49212598 0.12795276 0.16811108,-0.49212598 0.11811024 0.16811108,
  5321. -0.49212598 0.12795276 -0.16811108,-0.49212598 0.11811024 -0.16811108] }
  5322. coordIndex [
  5323. 2,1,0,-1,2,3,1,-1]
  5324. normalPerVertex TRUE
  5325. normal DEF NORM_167 Normal { vector [
  5326. -1 0 0,-1 0 0,
  5327. -1 0 0,-1 0 0] }
  5328. }
  5329. }
  5330. DEF SHAPE_168 Shape {
  5331. appearance USE APP_1
  5332. geometry DEF FACE_168 IndexedFaceSet {
  5333. coord DEF COORD_168 Coordinate { point [
  5334. -0.35433071 0.12795276 0.35433071,-0.35433071 0.11811024 0.35433071,
  5335. -0.49212598 0.12795276 0.16811108,-0.49212598 0.11811024 0.16811108] }
  5336. coordIndex [
  5337. 2,1,0,-1,2,3,1,-1]
  5338. normalPerVertex TRUE
  5339. normal DEF NORM_168 Normal { vector [
  5340. -0.80385686 0 0.59482279,-0.80385686 0 0.59482279,
  5341. -0.80385686 0 0.59482279,-0.80385686 0 0.59482279] }
  5342. }
  5343. }
  5344. DEF SHAPE_169 Shape {
  5345. appearance USE APP_1
  5346. geometry DEF FACE_169 IndexedFaceSet {
  5347. coord DEF COORD_169 Coordinate { point [
  5348. 0.35433071 0.12795276 0.35433071,0.35433071 0.11811024 0.35433071,
  5349. -0.35433071 0.12795276 0.35433071,-0.35433071 0.11811024 0.35433071] }
  5350. coordIndex [
  5351. 2,1,0,-1,2,3,1,-1]
  5352. normalPerVertex TRUE
  5353. normal DEF NORM_169 Normal { vector [
  5354. 0 0 1,0 0 1,
  5355. 0 0 1,0 0 1] }
  5356. }
  5357. }
  5358. DEF SHAPE_170 Shape {
  5359. appearance USE APP_1
  5360. geometry DEF FACE_170 IndexedFaceSet {
  5361. coord DEF COORD_170 Coordinate { point [
  5362. 0.49212598 0.12795276 0.16811108,0.49212598 0.11811024 0.16811108,
  5363. 0.35433071 0.12795276 0.35433071,0.35433071 0.11811024 0.35433071] }
  5364. coordIndex [
  5365. 2,1,0,-1,2,3,1,-1]
  5366. normalPerVertex TRUE
  5367. normal DEF NORM_170 Normal { vector [
  5368. 0.80385686 0 0.59482279,0.80385686 0 0.59482279,
  5369. 0.80385686 0 0.59482279,0.80385686 0 0.59482279] }
  5370. }
  5371. }
  5372. DEF SHAPE_171 Shape {
  5373. appearance USE APP_1
  5374. geometry DEF FACE_171 IndexedFaceSet {
  5375. coord DEF COORD_171 Coordinate { point [
  5376. 0.49212598 0.12795276 -0.16811108,0.49212598 0.11811024 -0.16811108,
  5377. 0.49212598 0.12795276 0.16811108,0.49212598 0.11811024 0.16811108] }
  5378. coordIndex [
  5379. 2,1,0,-1,2,3,1,-1]
  5380. normalPerVertex TRUE
  5381. normal DEF NORM_171 Normal { vector [
  5382. 1 0 0,1 0 0,
  5383. 1 0 0,1 0 0] }
  5384. }
  5385. }
  5386. DEF SHAPE_172 Shape {
  5387. appearance USE APP_1
  5388. geometry DEF FACE_172 IndexedFaceSet {
  5389. coord DEF COORD_172 Coordinate { point [
  5390. 0.35433071 0.12795276 -0.35433071,0.35433071 0.11811024 -0.35433071,
  5391. 0.49212598 0.12795276 -0.16811108,0.49212598 0.11811024 -0.16811108] }
  5392. coordIndex [
  5393. 2,1,0,-1,2,3,1,-1]
  5394. normalPerVertex TRUE
  5395. normal DEF NORM_172 Normal { vector [
  5396. 0.80385686 0 -0.59482279,0.80385686 0 -0.59482279,
  5397. 0.80385686 0 -0.59482279,0.80385686 0 -0.59482279] }
  5398. }
  5399. }
  5400. DEF SHAPE_173 Shape {
  5401. appearance USE APP_1
  5402. geometry DEF FACE_173 IndexedFaceSet {
  5403. coord DEF COORD_173 Coordinate { point [
  5404. -0.35433071 0.11811024 -0.35433071,-0.35433071 0.12795276 -0.35433071,
  5405. 0.35433071 0.12795276 -0.35433071,0.35433071 0.11811024 -0.35433071] }
  5406. coordIndex [
  5407. 2,0,1,-1,2,3,0,-1]
  5408. normalPerVertex TRUE
  5409. normal DEF NORM_173 Normal { vector [
  5410. 0 0 -1,0 0 -1,
  5411. 0 0 -1,0 0 -1] }
  5412. }
  5413. }
  5414. DEF SHAPE_174 Shape {
  5415. appearance USE APP_1
  5416. geometry DEF FACE_174 IndexedFaceSet {
  5417. coord DEF COORD_174 Coordinate { point [
  5418. -0.49212598 0.12795276 -0.16811108,-0.35433071 0.12795276 -0.35433071,
  5419. -0.49212598 0.12795276 0.16811108,-0.35433071 0.12795276 0.35433071,
  5420. 0.35433071 0.12795276 0.35433071,0.49212598 0.12795276 0.16811108,
  5421. 0.49212598 0.12795276 -0.16811108,0.35433071 0.12795276 -0.35433071,
  5422. 0.37795276 0.12795276 -0.059055118,0.14173228 0.12795276 -0.29527559,
  5423. 0.36979902 0.12795276 -0.12055018,0.34879425 0.12795276 -0.17274248,
  5424. 0.31975464 0.12795276 -0.21432739,0.28269403 0.12795276 -0.24860028,
  5425. 0.23961752 0.12795276 -0.27404804,0.19283587 0.12795276 -0.28967234,
  5426. 0.16729904 0.12795276 -0.29387832,0.37795276 0.12795276 0.059055118,
  5427. 0.14173228 0.12795276 0.29527559,0.20108467 0.12795276 0.2876933,
  5428. 0.25774591 0.12795276 0.26481669,0.30731971 0.12795276 0.22753916,
  5429. 0.34245619 0.12795276 0.1835772,0.36442135 0.12795276 0.13787743,
  5430. 0.3745492 0.12795276 0.098909343,-0.14173228 0.12795276 0.29527559,
  5431. -0.37795276 0.12795276 0.059055118,-0.36979902 0.12795276 0.12055018,
  5432. -0.34879425 0.12795276 0.17274248,-0.31975464 0.12795276 0.21432739,
  5433. -0.28269403 0.12795276 0.24860028,-0.23961752 0.12795276 0.27404804,
  5434. -0.19283587 0.12795276 0.28967234,-0.16729904 0.12795276 0.29387832,
  5435. -0.37795276 0.12795276 -0.059055118,-0.14173228 0.12795276 -0.29527559,
  5436. -0.20108467 0.12795276 -0.2876933,-0.25774591 0.12795276 -0.26481669,
  5437. -0.30731971 0.12795276 -0.22753916,-0.34245619 0.12795276 -0.1835772,
  5438. -0.36442135 0.12795276 -0.13787743,-0.3745492 0.12795276 -0.098909343] }
  5439. coordIndex [
  5440. 29,2,3,-1,30,29,3,-1,28,2,29,-1,6,10,8,-1,31,30,3,-1,6,11,10,-1,6,12,11,-1,6,8,17,-1,
  5441. 27,2,28,-1,6,17,5,-1,7,13,12,-1,7,14,13,-1,7,15,14,-1,32,31,3,-1,7,16,15,-1,7,9,16,-1,
  5442. 7,12,6,-1,7,35,9,-1,33,32,3,-1,7,1,35,-1,25,33,3,-1,26,2,27,-1,34,0,2,-1,34,2,26,-1,
  5443. 41,0,34,-1,40,0,41,-1,39,0,40,-1,4,19,18,-1,4,20,19,-1,4,18,25,-1,4,25,3,-1,1,39,38,-1,
  5444. 1,0,39,-1,37,1,38,-1,21,20,4,-1,36,1,37,-1,35,1,36,-1,22,21,4,-1,5,22,4,-1,5,23,22,-1,
  5445. 5,24,23,-1,5,17,24,-1]
  5446. normalPerVertex TRUE
  5447. normal DEF NORM_174 Normal { vector [
  5448. 0 1 0,0 1 0,
  5449. 0 1 0,0 1 0,
  5450. 0 1 0,0 1 0,
  5451. 0 1 0,0 1 0,
  5452. 0 1 0,0 1 0,
  5453. 0 1 0,0 1 0,
  5454. 0 1 0,0 1 0,
  5455. 0 1 0,0 1 0,
  5456. 0 1 0,0 1 0,
  5457. 0 1 0,0 1 0,
  5458. 0 1 0,0 1 0,
  5459. 0 1 0,0 1 0,
  5460. 0 1 0,0 1 0,
  5461. 0 1 0,0 1 0,
  5462. 0 1 0,0 1 0,
  5463. 0 1 0,0 1 0,
  5464. 0 1 0,0 1 0,
  5465. 0 1 0,0 1 0,
  5466. 0 1 0,0 1 0,
  5467. 0 1 0,0 1 0,
  5468. 0 1 0,0 1 0] }
  5469. }
  5470. }
  5471. DEF SHAPE_175 Shape {
  5472. appearance USE APP_2
  5473. geometry DEF FACE_175 IndexedFaceSet {
  5474. coord DEF COORD_175 Coordinate { point [
  5475. -0.37795276 0.12795276 0.059055118,-0.17698641 0.16811024 0.027654126,
  5476. -0.14173228 0.12795276 0.29527559,-0.36979902 0.12795276 0.12055018,
  5477. -0.34879425 0.12795276 0.17274248,-0.31975464 0.12795276 0.21432739,
  5478. -0.28269403 0.12795276 0.24860028,-0.23961752 0.12795276 0.27404804,
  5479. -0.19283587 0.12795276 0.28967234,-0.16729904 0.12795276 0.29387832,
  5480. 0.14173228 0.12795276 0.29527559,0.37795276 0.12795276 0.059055118,
  5481. 0.20108467 0.12795276 0.2876933,0.25774591 0.12795276 0.26481669,
  5482. 0.30731971 0.12795276 0.22753916,0.34245619 0.12795276 0.1835772,
  5483. 0.36442135 0.12795276 0.13787743,0.3745492 0.12795276 0.098909343,
  5484. 0.37795276 0.12795276 -0.059055118,0.17698641 0.16811024 -0.027654126,
  5485. 0.17913385 0.16811024 0,0.17353007 0.16811025 0.0440218,
  5486. 0.15735701 0.16811025 0.085378454,0.13157208 0.16811021 0.12156372,
  5487. 0.097612445 0.16810755 0.15012573,0.057726158 0.16810475 0.16951531,
  5488. 0.01408692 0.16810937 0.17858028,-0.030540788 0.16811461 0.17639682,
  5489. -0.073138999 0.16811281 0.16340023,-0.11115378 0.16811022 0.14047699,
  5490. -0.14217787 0.16810983 0.10883385,-0.16458361 0.16811004 0.070513035,
  5491. -0.16466221 0.16810937 0.070546991,-0.16060289 0.16810937 0.079355481,
  5492. -0.14906761 0.16810937 0.099344814,-0.073200537 0.16810937 0.16349793,
  5493. -0.040500771 0.16810937 0.17450051,-0.030561944 0.16810937 0.17650895,
  5494. 0 0.16810937 0.17914008,0.057742711 0.16810937 0.16957399,
  5495. 0.077518174 0.16810937 0.1614962,0.097647198 0.16810937 0.1501851,
  5496. 0.11477621 0.16810937 0.13753789,0.15745448 0.16810937 0.085432421,
  5497. 0.16754189 0.16810937 0.063405355,0.17363765 0.16810937 0.044051846,
  5498. 0.17699075 0.16810937 0.027654805,0.17859962 0.16810937 0.01388065] }
  5499. coordIndex [
  5500. 38,2,10,-1,38,26,27,-1,38,37,2,-1,38,27,37,-1,38,10,26,-1,39,25,26,-1,39,26,10,-1,40,24,25,-1,
  5501. 40,25,39,-1,40,39,10,-1,41,10,12,-1,41,40,10,-1,41,24,40,-1,42,12,13,-1,42,41,12,-1,42,24,41,-1,
  5502. 1,0,3,-1,23,13,14,-1,23,42,13,-1,23,24,42,-1,43,14,15,-1,43,22,23,-1,43,23,14,-1,44,15,16,-1,
  5503. 44,16,17,-1,44,21,22,-1,44,43,15,-1,44,22,43,-1,45,17,11,-1,45,21,44,-1,45,44,17,-1,46,21,45,-1,
  5504. 46,45,11,-1,47,21,46,-1,47,46,11,-1,20,21,47,-1,20,47,11,-1,20,11,18,-1,20,18,19,-1,30,5,6,-1,
  5505. 29,6,7,-1,29,7,8,-1,29,8,9,-1,29,30,6,-1,32,3,4,-1,32,31,1,-1,32,1,3,-1,33,32,4,-1,
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  5507. 35,29,9,-1,36,27,28,-1,36,28,35,-1,36,35,2,-1,37,36,2,-1,37,27,36,-1]
  5508. normalPerVertex TRUE
  5509. normal DEF NORM_175 Normal { vector [
  5510. -0.19205702 0.98105332 0.025465173,-0.18677412 0.98171908 0.036648043,
  5511. -0.013898097 0.95005763 0.31176489,-0.18274623 0.98196706 0.048420159,
  5512. -0.16628418 0.98204914 0.089045243,-0.14718644 0.9810671 0.12587095,
  5513. -0.12921066 0.97907671 0.15720495,-0.093034415 0.9746359 0.2035423,
  5514. -0.062362126 0.9717963 0.22742671,-0.075592965 0.96899882 0.23521689,
  5515. 0.02481121 0.95389788 0.29910407,0.19552934 0.98065998 0.0086181048,
  5516. 0.07283572 0.97163979 0.22496905,0.11183934 0.9771489 0.18075394,
  5517. 0.14231714 0.98069633 0.13409151,0.16146441 0.98208679 0.097132762,
  5518. 0.17522818 0.98228485 0.066419546,0.18572528 0.98189994 0.037129904,
  5519. 0.19715232 0.98036857 -0.0029045374,0.19366591 0.98095226 -0.015039028,
  5520. 0.19671503 0.9804587 -0.0019823604,0.00081649233 0.99999965 0.00019891807,
  5521. 0.0012008022 0.99999908 0.00062780795,0.13855429 0.97997623 0.14300105,
  5522. -0.00099506894 0.99999816 -0.0016389514,-0.0021506256 0.99997839 -0.0062126282,
  5523. 0.045971873 0.95962298 0.27750734,-0.0007895138 0.99998953 0.0045070856,
  5524. -0.0031498646 0.99996481 0.0077756092,-0.10486393 0.97548888 0.19345544,
  5525. -0.13976317 0.98038674 0.13895357,-0.0008610664 0.99999955 0.00038889559,
  5526. -0.1765325 0.98224199 0.063537032,-0.16465751 0.98231229 0.089165349,
  5527. -0.15775022 0.98184242 0.10535811,-0.087887343 0.96709258 0.23876299,
  5528. -0.077285006 0.96430314 0.25327155,-0.033415194 0.95592755 0.29169496,
  5529. -0.0020387707 0.94642408 0.32291997,0.070175686 0.96290541 0.26055431,
  5530. 0.1130728 0.96594908 0.23271638,0.076560148 0.96909384 0.23451156,
  5531. 0.10828697 0.97569713 0.19049682,0.1563617 0.98168179 0.10886632,
  5532. 0.17496362 0.98229187 0.067010577,0.18836282 0.98157736 0.032020869,
  5533. 0.19044652 0.9811978 0.031320954,0.19168388 0.98134383 0.014885443] }
  5534. }
  5535. }
  5536. DEF SHAPE_176 Shape {
  5537. appearance USE APP_1
  5538. geometry DEF FACE_176 IndexedFaceSet {
  5539. coord DEF COORD_176 Coordinate { point [
  5540. -0.13779528 0.1988189 0,-0.17913385 0.16811024 0,
  5541. 0.13779528 0.1988189 0,-0.1322136 0.1988189 -0.038821415,
  5542. -0.11592076 0.1988189 -0.07449775,-0.090236715 0.1988189 -0.10413872,
  5543. -0.057242226 0.1988189 -0.12534299,-0.019610312 0.1988189 -0.13639272,
  5544. 0.019610312 0.1988189 -0.13639272,0.057242226 0.1988189 -0.12534299,
  5545. 0.090236715 0.1988189 -0.10413872,0.11592076 0.1988189 -0.07449775,
  5546. 0.1322136 0.1988189 -0.038821415,0.17913385 0.16811024 0,
  5547. 0.17698641 0.16811024 -0.027654126,-0.17353007 0.16811025 -0.0440218,
  5548. -0.15735701 0.16811025 -0.085378455,-0.13157208 0.16811021 -0.12156372,
  5549. -0.097612444 0.16810755 -0.15012573,-0.057726157 0.16810475 -0.16951531,
  5550. -0.014086918 0.16810937 -0.17858028,0.03054079 0.16811461 -0.17639682,
  5551. 0.073139 0.16811281 -0.16340023,0.11115378 0.16811022 -0.14047698,
  5552. 0.14217762 0.16810983 -0.10883551,0.16458309 0.16811004 -0.070516343] }
  5553. coordIndex [
  5554. 15,1,0,-1,15,0,3,-1,16,3,4,-1,16,15,3,-1,17,4,5,-1,17,16,4,-1,18,5,6,-1,18,17,5,-1,
  5555. 19,6,7,-1,19,18,6,-1,20,7,8,-1,20,19,7,-1,21,8,9,-1,21,20,8,-1,22,21,9,-1,23,9,10,-1,
  5556. 23,22,9,-1,24,10,11,-1,24,23,10,-1,25,11,12,-1,25,24,11,-1,14,12,2,-1,14,25,12,-1,13,14,2,-1]
  5557. normalPerVertex TRUE
  5558. normal DEF NORM_176 Normal { vector [
  5559. -0.59128195 0.80250365 -0.079834539,-0.59461332 0.80044101 -0.07569144,
  5560. 0.58515725 0.80806067 -0.068036378,-0.56363399 0.80501796 -0.18510218,
  5561. -0.49198027 0.80627695 -0.32844008,-0.38439578 0.80691471 -0.44847357,
  5562. -0.2502233 0.80661306 -0.5355032,-0.097440013 0.80625517 -0.58348782,
  5563. 0.064220986 0.80492371 -0.58989278,0.24392481 0.80482294 -0.54107367,
  5564. 0.40085628 0.80578535 -0.43591767,0.50246408 0.80628343 -0.31214882,
  5565. 0.56708906 0.80683053 -0.16563363,0.59568567 0.80188456 -0.046257313,
  5566. 0.58616159 0.80297279 -0.10793187,-0.58320039 0.80210581 -0.12846621,
  5567. -0.53254199 0.80082875 -0.27399331,-0.44416191 0.8006851 -0.40202433,
  5568. -0.32576562 0.8003232 -0.50334832,-0.18575123 0.80062307 -0.5696483,
  5569. -0.032296719 0.80149134 -0.59713361,0.12273234 0.80218399 -0.58432663,
  5570. 0.24313349 0.80203325 -0.54555364,0.35600554 0.80215901 -0.4793756,
  5571. 0.46886129 0.80092257 -0.37241392,0.54939613 0.80027655 -0.24025263] }
  5572. }
  5573. }
  5574. DEF SHAPE_177 Shape {
  5575. appearance USE APP_1
  5576. geometry DEF FACE_177 IndexedFaceSet {
  5577. coord DEF COORD_177 Coordinate { point [
  5578. 0.13779528 0.1988189 0,-0.13779528 0.1988189 0,
  5579. 0.1322136 0.1988189 0.038821415,0.11592076 0.1988189 0.07449775,
  5580. 0.090236715 0.1988189 0.10413872,0.057242226 0.1988189 0.12534299,
  5581. 0.019610312 0.1988189 0.13639272,-0.019610312 0.1988189 0.13639272,
  5582. -0.057242226 0.1988189 0.12534299,-0.090236715 0.1988189 0.10413872,
  5583. -0.11592076 0.1988189 0.07449775,-0.1322136 0.1988189 0.038821415,
  5584. -0.1322136 0.1988189 -0.038821415,-0.11592076 0.1988189 -0.07449775,
  5585. -0.090236715 0.1988189 -0.10413872,-0.057242226 0.1988189 -0.12534299,
  5586. -0.019610312 0.1988189 -0.13639272,0.019610312 0.1988189 -0.13639272,
  5587. 0.057242226 0.1988189 -0.12534299,0.090236715 0.1988189 -0.10413872,
  5588. 0.11592076 0.1988189 -0.07449775,0.1322136 0.1988189 -0.038821415] }
  5589. coordIndex [
  5590. 4,2,0,-1,4,3,2,-1,4,6,5,-1,4,7,6,-1,4,8,7,-1,4,9,8,-1,4,10,9,-1,4,11,10,-1,
  5591. 4,1,11,-1,4,12,1,-1,4,13,12,-1,4,14,13,-1,4,15,14,-1,4,16,15,-1,4,17,16,-1,4,18,17,-1,
  5592. 4,19,18,-1,4,20,19,-1,4,21,20,-1,4,0,21,-1]
  5593. normalPerVertex TRUE
  5594. normal DEF NORM_177 Normal { vector [
  5595. 0 1 0,0 1 0,
  5596. 0 1 0,0 1 0,
  5597. 0 1 0,0 1 0,
  5598. 0 1 0,0 1 0,
  5599. 0 1 0,0 1 0,
  5600. 0 1 0,0 1 0,
  5601. 0 1 0,0 1 0,
  5602. 0 1 0,0 1 0,
  5603. 0 1 0,0 1 0,
  5604. 0 1 0,0 1 0,
  5605. 0 1 0,0 1 0] }
  5606. }
  5607. }
  5608. ] }
  5609. DEF TXFM_3 Transform {
  5610. center 0 0 0
  5611. rotation 0 0 1 0
  5612. scale 1 1 1
  5613. scaleOrientation 0 0 1 0
  5614. translation 0 0 0
  5615. children [
  5616. DEF SHAPE_178 Shape {
  5617. appearance DEF APP_3 Appearance {
  5618. material Material {
  5619. ambientIntensity 0.35404176
  5620. diffuseColor 0.40000001 0.27599999 0
  5621. emissiveColor 0 0 0
  5622. shininess 0.1
  5623. specularColor 0.12 0.12 0.12
  5624. transparency 0
  5625. } }
  5626. geometry DEF FACE_178 IndexedFaceSet {
  5627. coord DEF COORD_178 Coordinate { point [
  5628. -0.56102362 0.019685039 -0.078740157,-0.56102362 0.019685039 -0.10629921,
  5629. -0.45964567 0.019685039 -0.078740157,-0.45964567 0.019685039 -0.21653543,
  5630. -0.59055118 0.019685039 -0.21653543,-0.59055118 0.019685039 -0.1377337,
  5631. -0.56244576 0.019685039 -0.1156566,-0.56658373 0.019685039 -0.12416897,
  5632. -0.57306387 0.019685039 -0.1310676,-0.58130097 0.019685039 -0.13572951] }
  5633. coordIndex [
  5634. 9,4,5,-1,8,4,9,-1,3,7,6,-1,3,8,7,-1,3,4,8,-1,2,1,0,-1,2,6,1,-1,2,3,6,-1]
  5635. normalPerVertex TRUE
  5636. normal DEF NORM_178 Normal { vector [
  5637. 0 1 0,0 1 0,
  5638. 0 1 0,0 1 0,
  5639. 0 1 0,0 1 0,
  5640. 0 1 0,0 1 0,
  5641. 0 1 0,0 1 0] }
  5642. }
  5643. }
  5644. DEF SHAPE_179 Shape {
  5645. appearance USE APP_3
  5646. geometry DEF FACE_179 IndexedFaceSet {
  5647. coord DEF COORD_179 Coordinate { point [
  5648. -0.56102362 0 -0.078740157,-0.56102362 0 -0.10629921,
  5649. -0.59055118 0 -0.1377337,-0.56244576 0 -0.1156566,
  5650. -0.56658373 0 -0.12416897,-0.57306387 0 -0.1310676,
  5651. -0.58130097 0 -0.13572951,-0.59055118 0 -0.21653543,
  5652. -0.45964567 0 -0.21653543,-0.45964567 0 -0.078740157] }
  5653. coordIndex [
  5654. 9,0,1,-1,9,1,3,-1,7,5,6,-1,7,6,2,-1,8,3,4,-1,8,4,5,-1,8,9,3,-1,8,5,7,-1]
  5655. normalPerVertex TRUE
  5656. normal DEF NORM_179 Normal { vector [
  5657. 0 -1 0,0 -1 0,
  5658. 0 -1 0,0 -1 0,
  5659. 0 -1 0,0 -1 0,
  5660. 0 -1 0,0 -1 0,
  5661. 0 -1 0,0 -1 0] }
  5662. }
  5663. }
  5664. DEF SHAPE_180 Shape {
  5665. appearance USE APP_3
  5666. geometry DEF FACE_180 IndexedFaceSet {
  5667. coord DEF COORD_180 Coordinate { point [
  5668. -0.56102362 0 -0.10629921,-0.59055118 0 -0.1377337,
  5669. -0.56244576 0 -0.1156566,-0.56658373 0 -0.12416897,
  5670. -0.57306387 0 -0.1310676,-0.58130097 0 -0.13572951,
  5671. -0.59055118 0.019685039 -0.1377337,-0.56102362 0.019685039 -0.10629921,
  5672. -0.56244576 0.019685039 -0.1156566,-0.56658373 0.019685039 -0.12416897,
  5673. -0.57306387 0.019685039 -0.1310676,-0.58130097 0.019685039 -0.13572951] }
  5674. coordIndex [
  5675. 5,6,1,-1,5,11,6,-1,4,10,11,-1,4,11,5,-1,3,9,10,-1,3,10,4,-1,2,8,9,-1,2,9,3,-1,
  5676. 0,7,8,-1,0,8,2,-1]
  5677. normalPerVertex TRUE
  5678. normal DEF NORM_180 Normal { vector [
  5679. -0.98864737 0 0.15025437,-0.21175108 0 0.97732363,
  5680. -0.93859269 0 0.34502719,-0.79370605 0 0.6083015,
  5681. -0.57714338 0 0.81664283,-0.30846149 0 0.95123683,
  5682. -0.21175108 0 0.97732363,-0.98864737 0 0.15025437,
  5683. -0.96865597 0 0.24840614,-0.85111773 0 0.52497487,
  5684. -0.65671887 0 0.75413548,-0.40301469 0 0.91519351] }
  5685. }
  5686. }
  5687. DEF SHAPE_181 Shape {
  5688. appearance USE APP_3
  5689. geometry DEF FACE_181 IndexedFaceSet {
  5690. coord DEF COORD_181 Coordinate { point [
  5691. -0.59055118 0.019685039 -0.1377337,-0.59055118 0 -0.1377337,
  5692. -0.59055118 0.019685039 -0.21653543,-0.59055118 0 -0.21653543] }
  5693. coordIndex [
  5694. 0,2,3,-1,0,3,1,-1]
  5695. normalPerVertex TRUE
  5696. normal DEF NORM_181 Normal { vector [
  5697. -1 0 0,-1 0 0,
  5698. -1 0 0,-1 0 0] }
  5699. }
  5700. }
  5701. DEF SHAPE_182 Shape {
  5702. appearance USE APP_3
  5703. geometry DEF FACE_182 IndexedFaceSet {
  5704. coord DEF COORD_182 Coordinate { point [
  5705. -0.59055118 0.019685039 -0.21653543,-0.59055118 0 -0.21653543,
  5706. -0.45964567 0.019685039 -0.21653543,-0.45964567 0 -0.21653543] }
  5707. coordIndex [
  5708. 0,2,3,-1,0,3,1,-1]
  5709. normalPerVertex TRUE
  5710. normal DEF NORM_182 Normal { vector [
  5711. 0 0 -1,0 0 -1,
  5712. 0 0 -1,0 0 -1] }
  5713. }
  5714. }
  5715. DEF SHAPE_183 Shape {
  5716. appearance USE APP_3
  5717. geometry DEF FACE_183 IndexedFaceSet {
  5718. coord DEF COORD_183 Coordinate { point [
  5719. -0.45964567 0.019685039 -0.21653543,-0.45964567 0 -0.21653543,
  5720. -0.45964567 0.019685039 -0.078740157,-0.45964567 0 -0.078740157] }
  5721. coordIndex [
  5722. 0,2,3,-1,0,3,1,-1]
  5723. normalPerVertex TRUE
  5724. normal DEF NORM_183 Normal { vector [
  5725. 1 0 0,1 0 0,
  5726. 1 0 0,1 0 0] }
  5727. }
  5728. }
  5729. DEF SHAPE_184 Shape {
  5730. appearance USE APP_3
  5731. geometry DEF FACE_184 IndexedFaceSet {
  5732. coord DEF COORD_184 Coordinate { point [
  5733. -0.45964567 0.019685039 -0.078740157,-0.45964567 0 -0.078740157,
  5734. -0.56102362 0.019685039 -0.078740157,-0.56102362 0 -0.078740157] }
  5735. coordIndex [
  5736. 0,2,3,-1,0,3,1,-1]
  5737. normalPerVertex TRUE
  5738. normal DEF NORM_184 Normal { vector [
  5739. 0 0 1,0 0 1,
  5740. 0 0 1,0 0 1] }
  5741. }
  5742. }
  5743. DEF SHAPE_185 Shape {
  5744. appearance USE APP_3
  5745. geometry DEF FACE_185 IndexedFaceSet {
  5746. coord DEF COORD_185 Coordinate { point [
  5747. -0.56102362 0.019685039 -0.078740157,-0.56102362 0 -0.078740157,
  5748. -0.56102362 0.019685039 -0.10629921,-0.56102362 0 -0.10629921] }
  5749. coordIndex [
  5750. 0,2,3,-1,0,3,1,-1]
  5751. normalPerVertex TRUE
  5752. normal DEF NORM_185 Normal { vector [
  5753. -1 0 0,-1 0 0,
  5754. -1 0 0,-1 0 0] }
  5755. }
  5756. }
  5757. ] }
  5758. DEF TXFM_4 Transform {
  5759. center 0 0 0
  5760. rotation 0 0 1 0
  5761. scale 1 1 1
  5762. scaleOrientation 0 0 1 0
  5763. translation 0 0 0
  5764. children [
  5765. DEF SHAPE_186 Shape {
  5766. appearance USE APP_3
  5767. geometry DEF FACE_186 IndexedFaceSet {
  5768. coord DEF COORD_186 Coordinate { point [
  5769. 0.56102362 0.019685039 -0.078740157,0.45964567 0.019685039 -0.078740157,
  5770. 0.56102362 0.019685039 -0.10629921,0.59055118 0.019685039 -0.1377337,
  5771. 0.58130097 0.019685039 -0.13572951,0.57306387 0.019685039 -0.1310676,
  5772. 0.56658373 0.019685039 -0.12416897,0.56244576 0.019685039 -0.1156566,
  5773. 0.59055118 0.019685039 -0.21653543,0.45964567 0.019685039 -0.21653543] }
  5774. coordIndex [
  5775. 5,8,9,-1,6,5,9,-1,4,8,5,-1,7,9,1,-1,7,6,9,-1,3,8,4,-1,2,7,1,-1,0,2,1,-1]
  5776. normalPerVertex TRUE
  5777. normal DEF NORM_186 Normal { vector [
  5778. 0 1 0,0 1 0,
  5779. 0 1 0,0 1 0,
  5780. 0 1 0,0 1 0,
  5781. 0 1 0,0 1 0,
  5782. 0 1 0,0 1 0] }
  5783. }
  5784. }
  5785. DEF SHAPE_187 Shape {
  5786. appearance USE APP_3
  5787. geometry DEF FACE_187 IndexedFaceSet {
  5788. coord DEF COORD_187 Coordinate { point [
  5789. 0.56102362 0 -0.078740157,0.45964567 0 -0.078740157,
  5790. 0.45964567 0 -0.21653543,0.59055118 0 -0.21653543,
  5791. 0.59055118 0 -0.1377337,0.56102362 0 -0.10629921,
  5792. 0.58130097 0 -0.13572951,0.57306387 0 -0.1310676,
  5793. 0.56658373 0 -0.12416897,0.56244576 0 -0.1156566] }
  5794. coordIndex [
  5795. 5,0,1,-1,9,1,2,-1,9,5,1,-1,8,9,2,-1,7,8,2,-1,3,4,6,-1,3,6,7,-1,3,7,2,-1]
  5796. normalPerVertex TRUE
  5797. normal DEF NORM_187 Normal { vector [
  5798. 0 -1 0,0 -1 0,
  5799. 0 -1 0,0 -1 0,
  5800. 0 -1 0,0 -1 0,
  5801. 0 -1 0,0 -1 0,
  5802. 0 -1 0,0 -1 0] }
  5803. }
  5804. }
  5805. DEF SHAPE_188 Shape {
  5806. appearance USE APP_3
  5807. geometry DEF FACE_188 IndexedFaceSet {
  5808. coord DEF COORD_188 Coordinate { point [
  5809. 0.45964567 0.019685039 -0.078740157,0.45964567 0 -0.078740157,
  5810. 0.45964567 0.019685039 -0.21653543,0.45964567 0 -0.21653543] }
  5811. coordIndex [
  5812. 0,2,3,-1,0,3,1,-1]
  5813. normalPerVertex TRUE
  5814. normal DEF NORM_188 Normal { vector [
  5815. -1 0 0,-1 0 0,
  5816. -1 0 0,-1 0 0] }
  5817. }
  5818. }
  5819. DEF SHAPE_189 Shape {
  5820. appearance USE APP_3
  5821. geometry DEF FACE_189 IndexedFaceSet {
  5822. coord DEF COORD_189 Coordinate { point [
  5823. 0.45964567 0.019685039 -0.21653543,0.45964567 0 -0.21653543,
  5824. 0.59055118 0.019685039 -0.21653543,0.59055118 0 -0.21653543] }
  5825. coordIndex [
  5826. 0,2,3,-1,0,3,1,-1]
  5827. normalPerVertex TRUE
  5828. normal DEF NORM_189 Normal { vector [
  5829. 0 0 -1,0 0 -1,
  5830. 0 0 -1,0 0 -1] }
  5831. }
  5832. }
  5833. DEF SHAPE_190 Shape {
  5834. appearance USE APP_3
  5835. geometry DEF FACE_190 IndexedFaceSet {
  5836. coord DEF COORD_190 Coordinate { point [
  5837. 0.59055118 0.019685039 -0.21653543,0.59055118 0 -0.21653543,
  5838. 0.59055118 0.019685039 -0.1377337,0.59055118 0 -0.1377337] }
  5839. coordIndex [
  5840. 0,2,3,-1,0,3,1,-1]
  5841. normalPerVertex TRUE
  5842. normal DEF NORM_190 Normal { vector [
  5843. 1 0 0,1 0 0,
  5844. 1 0 0,1 0 0] }
  5845. }
  5846. }
  5847. DEF SHAPE_191 Shape {
  5848. appearance USE APP_3
  5849. geometry DEF FACE_191 IndexedFaceSet {
  5850. coord DEF COORD_191 Coordinate { point [
  5851. 0.59055118 0 -0.1377337,0.56102362 0 -0.10629921,
  5852. 0.58130097 0 -0.13572951,0.57306387 0 -0.1310676,
  5853. 0.56658373 0 -0.12416897,0.56244576 0 -0.1156566,
  5854. 0.56102362 0.019685039 -0.10629921,0.59055118 0.019685039 -0.1377337,
  5855. 0.58130097 0.019685039 -0.13572951,0.57306387 0.019685039 -0.1310676,
  5856. 0.56658373 0.019685039 -0.12416897,0.56244576 0.019685039 -0.1156566] }
  5857. coordIndex [
  5858. 5,6,1,-1,5,11,6,-1,4,10,11,-1,4,11,5,-1,3,9,10,-1,3,10,4,-1,2,8,9,-1,2,9,3,-1,
  5859. 0,7,8,-1,0,8,2,-1]
  5860. normalPerVertex TRUE
  5861. normal DEF NORM_191 Normal { vector [
  5862. 0.21175108 0 0.97732363,0.98864737 0 0.15025437,
  5863. 0.40301469 0 0.91519351,0.65671887 0 0.75413548,
  5864. 0.85111773 0 0.52497487,0.96865597 0 0.24840614,
  5865. 0.98864737 0 0.15025437,0.21175108 0 0.97732363,
  5866. 0.30846149 0 0.95123683,0.57714338 0 0.81664283,
  5867. 0.79370605 0 0.6083015,0.93859269 0 0.34502719] }
  5868. }
  5869. }
  5870. DEF SHAPE_192 Shape {
  5871. appearance USE APP_3
  5872. geometry DEF FACE_192 IndexedFaceSet {
  5873. coord DEF COORD_192 Coordinate { point [
  5874. 0.56102362 0.019685039 -0.10629921,0.56102362 0 -0.10629921,
  5875. 0.56102362 0.019685039 -0.078740157,0.56102362 0 -0.078740157] }
  5876. coordIndex [
  5877. 0,2,3,-1,0,3,1,-1]
  5878. normalPerVertex TRUE
  5879. normal DEF NORM_192 Normal { vector [
  5880. 1 0 0,1 0 0,
  5881. 1 0 0,1 0 0] }
  5882. }
  5883. }
  5884. DEF SHAPE_193 Shape {
  5885. appearance USE APP_3
  5886. geometry DEF FACE_193 IndexedFaceSet {
  5887. coord DEF COORD_193 Coordinate { point [
  5888. 0.56102362 0.019685039 -0.078740157,0.56102362 0 -0.078740157,
  5889. 0.45964567 0.019685039 -0.078740157,0.45964567 0 -0.078740157] }
  5890. coordIndex [
  5891. 0,2,3,-1,0,3,1,-1]
  5892. normalPerVertex TRUE
  5893. normal DEF NORM_193 Normal { vector [
  5894. 0 0 1,0 0 1,
  5895. 0 0 1,0 0 1] }
  5896. }
  5897. }
  5898. ] }
  5899. DEF TXFM_5 Transform {
  5900. center 0 0 0
  5901. rotation 0 0 1 0
  5902. scale 1 1 1
  5903. scaleOrientation 0 0 1 0
  5904. translation 0 0 0
  5905. children [
  5906. DEF SHAPE_194 Shape {
  5907. appearance USE APP_3
  5908. geometry DEF FACE_194 IndexedFaceSet {
  5909. coord DEF COORD_194 Coordinate { point [
  5910. 0.59055118 0.019685039 0.21653543,0.45964567 0.019685039 0.21653543,
  5911. 0.59055118 0.019685039 0.1377337,0.56102362 0.019685039 0.10629921,
  5912. 0.56244576 0.019685039 0.1156566,0.56658373 0.019685039 0.12416897,
  5913. 0.57306387 0.019685039 0.1310676,0.58130097 0.019685039 0.13572951,
  5914. 0.56102362 0.019685039 0.078740157,0.45964567 0.019685039 0.078740157] }
  5915. coordIndex [
  5916. 3,8,9,-1,4,9,1,-1,4,3,9,-1,5,4,1,-1,6,5,1,-1,0,7,6,-1,0,2,7,-1,0,6,1,-1]
  5917. normalPerVertex TRUE
  5918. normal DEF NORM_194 Normal { vector [
  5919. 0 1 0,0 1 0,
  5920. 0 1 0,0 1 0,
  5921. 0 1 0,0 1 0,
  5922. 0 1 0,0 1 0,
  5923. 0 1 0,0 1 0] }
  5924. }
  5925. }
  5926. DEF SHAPE_195 Shape {
  5927. appearance USE APP_3
  5928. geometry DEF FACE_195 IndexedFaceSet {
  5929. coord DEF COORD_195 Coordinate { point [
  5930. 0.59055118 0 0.21653543,0.45964567 0 0.21653543,
  5931. 0.45964567 0 0.078740157,0.56102362 0 0.078740157,
  5932. 0.56102362 0 0.10629921,0.59055118 0 0.1377337,
  5933. 0.56244576 0 0.1156566,0.56658373 0 0.12416897,
  5934. 0.57306387 0 0.1310676,0.58130097 0 0.13572951] }
  5935. coordIndex [
  5936. 8,0,1,-1,7,8,1,-1,9,0,8,-1,6,1,2,-1,6,7,1,-1,5,0,9,-1,4,6,2,-1,3,4,2,-1]
  5937. normalPerVertex TRUE
  5938. normal DEF NORM_195 Normal { vector [
  5939. 0 -1 0,0 -1 0,
  5940. 0 -1 0,0 -1 0,
  5941. 0 -1 0,0 -1 0,
  5942. 0 -1 0,0 -1 0,
  5943. 0 -1 0,0 -1 0] }
  5944. }
  5945. }
  5946. DEF SHAPE_196 Shape {
  5947. appearance USE APP_3
  5948. geometry DEF FACE_196 IndexedFaceSet {
  5949. coord DEF COORD_196 Coordinate { point [
  5950. 0.45964567 0.019685039 0.21653543,0.45964567 0 0.21653543,
  5951. 0.45964567 0.019685039 0.078740157,0.45964567 0 0.078740157] }
  5952. coordIndex [
  5953. 0,2,3,-1,0,3,1,-1]
  5954. normalPerVertex TRUE
  5955. normal DEF NORM_196 Normal { vector [
  5956. -1 0 0,-1 0 0,
  5957. -1 0 0,-1 0 0] }
  5958. }
  5959. }
  5960. DEF SHAPE_197 Shape {
  5961. appearance USE APP_3
  5962. geometry DEF FACE_197 IndexedFaceSet {
  5963. coord DEF COORD_197 Coordinate { point [
  5964. 0.45964567 0.019685039 0.078740157,0.45964567 0 0.078740157,
  5965. 0.56102362 0.019685039 0.078740157,0.56102362 0 0.078740157] }
  5966. coordIndex [
  5967. 0,2,3,-1,0,3,1,-1]
  5968. normalPerVertex TRUE
  5969. normal DEF NORM_197 Normal { vector [
  5970. 0 0 -1,0 0 -1,
  5971. 0 0 -1,0 0 -1] }
  5972. }
  5973. }
  5974. DEF SHAPE_198 Shape {
  5975. appearance USE APP_3
  5976. geometry DEF FACE_198 IndexedFaceSet {
  5977. coord DEF COORD_198 Coordinate { point [
  5978. 0.56102362 0.019685039 0.078740157,0.56102362 0 0.078740157,
  5979. 0.56102362 0.019685039 0.10629921,0.56102362 0 0.10629921] }
  5980. coordIndex [
  5981. 0,2,3,-1,0,3,1,-1]
  5982. normalPerVertex TRUE
  5983. normal DEF NORM_198 Normal { vector [
  5984. 1 0 0,1 0 0,
  5985. 1 0 0,1 0 0] }
  5986. }
  5987. }
  5988. DEF SHAPE_199 Shape {
  5989. appearance USE APP_3
  5990. geometry DEF FACE_199 IndexedFaceSet {
  5991. coord DEF COORD_199 Coordinate { point [
  5992. 0.56102362 0 0.10629921,0.59055118 0 0.1377337,
  5993. 0.56244576 0 0.1156566,0.56658373 0 0.12416897,
  5994. 0.57306387 0 0.1310676,0.58130097 0 0.13572951,
  5995. 0.59055118 0.019685039 0.1377337,0.56102362 0.019685039 0.10629921,
  5996. 0.56244576 0.019685039 0.1156566,0.56658373 0.019685039 0.12416897,
  5997. 0.57306387 0.019685039 0.1310676,0.58130097 0.019685039 0.13572951] }
  5998. coordIndex [
  5999. 5,6,1,-1,5,11,6,-1,4,10,11,-1,4,11,5,-1,3,9,10,-1,3,10,4,-1,2,8,9,-1,2,9,3,-1,
  6000. 0,7,8,-1,0,8,2,-1]
  6001. normalPerVertex TRUE
  6002. normal DEF NORM_199 Normal { vector [
  6003. 0.98864737 0 -0.15025437,0.21175108 0 -0.97732363,
  6004. 0.93859269 0 -0.34502719,0.79370605 0 -0.6083015,
  6005. 0.57714338 0 -0.81664283,0.30846149 0 -0.95123683,
  6006. 0.21175108 0 -0.97732363,0.98864737 0 -0.15025437,
  6007. 0.96865597 0 -0.24840614,0.85111773 0 -0.52497487,
  6008. 0.65671887 0 -0.75413548,0.40301469 0 -0.91519351] }
  6009. }
  6010. }
  6011. DEF SHAPE_200 Shape {
  6012. appearance USE APP_3
  6013. geometry DEF FACE_200 IndexedFaceSet {
  6014. coord DEF COORD_200 Coordinate { point [
  6015. 0.59055118 0.019685039 0.1377337,0.59055118 0 0.1377337,
  6016. 0.59055118 0.019685039 0.21653543,0.59055118 0 0.21653543] }
  6017. coordIndex [
  6018. 0,2,3,-1,0,3,1,-1]
  6019. normalPerVertex TRUE
  6020. normal DEF NORM_200 Normal { vector [
  6021. 1 0 0,1 0 0,
  6022. 1 0 0,1 0 0] }
  6023. }
  6024. }
  6025. DEF SHAPE_201 Shape {
  6026. appearance USE APP_3
  6027. geometry DEF FACE_201 IndexedFaceSet {
  6028. coord DEF COORD_201 Coordinate { point [
  6029. 0.59055118 0.019685039 0.21653543,0.59055118 0 0.21653543,
  6030. 0.45964567 0.019685039 0.21653543,0.45964567 0 0.21653543] }
  6031. coordIndex [
  6032. 0,2,3,-1,0,3,1,-1]
  6033. normalPerVertex TRUE
  6034. normal DEF NORM_201 Normal { vector [
  6035. 0 0 1,0 0 1,
  6036. 0 0 1,0 0 1] }
  6037. }
  6038. }
  6039. ] }
  6040. DEF TXFM_6 Transform {
  6041. center 0 0 0
  6042. rotation 0 0 1 0
  6043. scale 1 1 1
  6044. scaleOrientation 0 0 1 0
  6045. translation 0 0 0
  6046. children [
  6047. DEF SHAPE_202 Shape {
  6048. appearance USE APP_3
  6049. geometry DEF FACE_202 IndexedFaceSet {
  6050. coord DEF COORD_202 Coordinate { point [
  6051. -0.59055118 0.019685039 0.21653543,-0.59055118 0.019685039 0.1377337,
  6052. -0.45964567 0.019685039 0.21653543,-0.45964567 0.019685039 0.078740157,
  6053. -0.56102362 0.019685039 0.078740157,-0.56102362 0.019685039 0.10629921,
  6054. -0.58130097 0.019685039 0.13572951,-0.57306387 0.019685039 0.1310676,
  6055. -0.56658373 0.019685039 0.12416897,-0.56244576 0.019685039 0.1156566] }
  6056. coordIndex [
  6057. 3,4,5,-1,3,5,9,-1,0,6,1,-1,0,7,6,-1,2,8,7,-1,2,9,8,-1,2,3,9,-1,2,7,0,-1]
  6058. normalPerVertex TRUE
  6059. normal DEF NORM_202 Normal { vector [
  6060. 0 1 0,0 1 0,
  6061. 0 1 0,0 1 0,
  6062. 0 1 0,0 1 0,
  6063. 0 1 0,0 1 0,
  6064. 0 1 0,0 1 0] }
  6065. }
  6066. }
  6067. DEF SHAPE_203 Shape {
  6068. appearance USE APP_3
  6069. geometry DEF FACE_203 IndexedFaceSet {
  6070. coord DEF COORD_203 Coordinate { point [
  6071. -0.59055118 0 0.21653543,-0.59055118 0 0.1377337,
  6072. -0.56102362 0 0.10629921,-0.58130097 0 0.13572951,
  6073. -0.57306387 0 0.1310676,-0.56658373 0 0.12416897,
  6074. -0.56244576 0 0.1156566,-0.56102362 0 0.078740157,
  6075. -0.45964567 0 0.078740157,-0.45964567 0 0.21653543] }
  6076. coordIndex [
  6077. 3,0,1,-1,4,0,3,-1,9,4,5,-1,9,5,6,-1,9,0,4,-1,8,6,2,-1,8,2,7,-1,8,9,6,-1]
  6078. normalPerVertex TRUE
  6079. normal DEF NORM_203 Normal { vector [
  6080. 0 -1 0,0 -1 0,
  6081. 0 -1 0,0 -1 0,
  6082. 0 -1 0,0 -1 0,
  6083. 0 -1 0,0 -1 0,
  6084. 0 -1 0,0 -1 0] }
  6085. }
  6086. }
  6087. DEF SHAPE_204 Shape {
  6088. appearance USE APP_3
  6089. geometry DEF FACE_204 IndexedFaceSet {
  6090. coord DEF COORD_204 Coordinate { point [
  6091. -0.59055118 0 0.1377337,-0.56102362 0 0.10629921,
  6092. -0.58130097 0 0.13572951,-0.57306387 0 0.1310676,
  6093. -0.56658373 0 0.12416897,-0.56244576 0 0.1156566,
  6094. -0.56102362 0.019685039 0.10629921,-0.59055118 0.019685039 0.1377337,
  6095. -0.58130097 0.019685039 0.13572951,-0.57306387 0.019685039 0.1310676,
  6096. -0.56658373 0.019685039 0.12416897,-0.56244576 0.019685039 0.1156566] }
  6097. coordIndex [
  6098. 5,6,1,-1,5,11,6,-1,4,10,11,-1,4,11,5,-1,3,9,10,-1,3,10,4,-1,2,8,9,-1,2,9,3,-1,
  6099. 0,7,8,-1,0,8,2,-1]
  6100. normalPerVertex TRUE
  6101. normal DEF NORM_204 Normal { vector [
  6102. -0.21175108 0 -0.97732363,-0.98864737 0 -0.15025437,
  6103. -0.40301469 0 -0.91519351,-0.65671887 0 -0.75413548,
  6104. -0.85111773 0 -0.52497487,-0.96865597 0 -0.24840614,
  6105. -0.98864737 0 -0.15025437,-0.21175108 0 -0.97732363,
  6106. -0.30846149 0 -0.95123683,-0.57714338 0 -0.81664283,
  6107. -0.79370605 0 -0.6083015,-0.93859269 0 -0.34502719] }
  6108. }
  6109. }
  6110. DEF SHAPE_205 Shape {
  6111. appearance USE APP_3
  6112. geometry DEF FACE_205 IndexedFaceSet {
  6113. coord DEF COORD_205 Coordinate { point [
  6114. -0.56102362 0.019685039 0.10629921,-0.56102362 0 0.10629921,
  6115. -0.56102362 0.019685039 0.078740157,-0.56102362 0 0.078740157] }
  6116. coordIndex [
  6117. 0,2,3,-1,0,3,1,-1]
  6118. normalPerVertex TRUE
  6119. normal DEF NORM_205 Normal { vector [
  6120. -1 0 0,-1 0 0,
  6121. -1 0 0,-1 0 0] }
  6122. }
  6123. }
  6124. DEF SHAPE_206 Shape {
  6125. appearance USE APP_3
  6126. geometry DEF FACE_206 IndexedFaceSet {
  6127. coord DEF COORD_206 Coordinate { point [
  6128. -0.56102362 0.019685039 0.078740157,-0.56102362 0 0.078740157,
  6129. -0.45964567 0.019685039 0.078740157,-0.45964567 0 0.078740157] }
  6130. coordIndex [
  6131. 0,2,3,-1,0,3,1,-1]
  6132. normalPerVertex TRUE
  6133. normal DEF NORM_206 Normal { vector [
  6134. 0 0 -1,0 0 -1,
  6135. 0 0 -1,0 0 -1] }
  6136. }
  6137. }
  6138. DEF SHAPE_207 Shape {
  6139. appearance USE APP_3
  6140. geometry DEF FACE_207 IndexedFaceSet {
  6141. coord DEF COORD_207 Coordinate { point [
  6142. -0.45964567 0.019685039 0.078740157,-0.45964567 0 0.078740157,
  6143. -0.45964567 0.019685039 0.21653543,-0.45964567 0 0.21653543] }
  6144. coordIndex [
  6145. 0,2,3,-1,0,3,1,-1]
  6146. normalPerVertex TRUE
  6147. normal DEF NORM_207 Normal { vector [
  6148. 1 0 0,1 0 0,
  6149. 1 0 0,1 0 0] }
  6150. }
  6151. }
  6152. DEF SHAPE_208 Shape {
  6153. appearance USE APP_3
  6154. geometry DEF FACE_208 IndexedFaceSet {
  6155. coord DEF COORD_208 Coordinate { point [
  6156. -0.45964567 0.019685039 0.21653543,-0.45964567 0 0.21653543,
  6157. -0.59055118 0.019685039 0.21653543,-0.59055118 0 0.21653543] }
  6158. coordIndex [
  6159. 0,2,3,-1,0,3,1,-1]
  6160. normalPerVertex TRUE
  6161. normal DEF NORM_208 Normal { vector [
  6162. 0 0 1,0 0 1,
  6163. 0 0 1,0 0 1] }
  6164. }
  6165. }
  6166. DEF SHAPE_209 Shape {
  6167. appearance USE APP_3
  6168. geometry DEF FACE_209 IndexedFaceSet {
  6169. coord DEF COORD_209 Coordinate { point [
  6170. -0.59055118 0.019685039 0.21653543,-0.59055118 0 0.21653543,
  6171. -0.59055118 0.019685039 0.1377337,-0.59055118 0 0.1377337] }
  6172. coordIndex [
  6173. 0,2,3,-1,0,3,1,-1]
  6174. normalPerVertex TRUE
  6175. normal DEF NORM_209 Normal { vector [
  6176. -1 0 0,-1 0 0,
  6177. -1 0 0,-1 0 0] }
  6178. }
  6179. }
  6180. ] }
  6181. ] }