OMRON_B3U-3000P.wrl 43 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 0.125
  20. diffuseColor 0.80000001 0.80000001 0.80000001
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
  28. 0.59055118 0.27559055 0.039370079,0.59055118 0.27559055 0,
  29. 0.78740157 0.27559055 0.039370079,0.78740157 0.27559055 0] }
  30. coordIndex [
  31. 0,2,3,-1,0,3,1,-1]
  32. normalPerVertex TRUE
  33. normal DEF NORM_1 Normal { vector [
  34. 0 1 0,0 1 0,
  35. 0 1 0,0 1 0] }
  36. }
  37. }
  38. DEF SHAPE_2 Shape {
  39. appearance USE APP_1
  40. geometry DEF FACE_2 IndexedFaceSet {
  41. coord DEF COORD_2 Coordinate { point [
  42. -0.59055118 -0.27559055 0,-0.59055118 -0.33464567 0,
  43. -0.78740157 -0.27559055 0,-0.78740157 0.27559055 0,
  44. -0.59055118 0.27559055 0,-0.59055118 0.33464567 0,
  45. -0.47244094 0.33464567 0,-0.47244094 0.43307087 0,
  46. -0.35433071 0.43307087 0,-0.35433071 0.49212598 0,
  47. 0.35433071 0.49212598 0,0.35433071 0.43307087 0,
  48. 0.47244094 0.43307087 0,0.47244094 0.33464567 0,
  49. 0.59055118 0.33464567 0,0.59055118 0.27559055 0,
  50. 0.78740157 0.27559055 0,0.78740157 -0.27559055 0,
  51. 0.59055118 -0.27559055 0,0.59055118 -0.33464567 0,
  52. 0.47244094 -0.33464567 0,0.47244094 -0.43307087 0,
  53. 0.35433071 -0.43307087 0,0.35433071 -0.49212598 0,
  54. -0.35433071 -0.49212598 0,-0.35433071 -0.43307087 0,
  55. -0.47244094 -0.43307087 0,-0.47244094 -0.33464567 0] }
  56. coordIndex [
  57. 13,14,15,-1,11,12,13,-1,18,15,16,-1,18,16,17,-1,20,18,19,-1,20,15,18,-1,20,13,15,-1,8,9,10,-1,
  58. 8,10,11,-1,22,20,21,-1,22,11,13,-1,22,13,20,-1,6,7,8,-1,4,5,6,-1,25,8,11,-1,25,11,22,-1,
  59. 27,6,8,-1,27,8,25,-1,24,22,23,-1,24,25,22,-1,0,4,6,-1,0,6,27,-1,26,27,25,-1,1,0,27,-1,
  60. 2,3,4,-1,2,4,0,-1]
  61. normalPerVertex TRUE
  62. normal DEF NORM_2 Normal { vector [
  63. 0 0 -1,0 0 -1,
  64. 0 0 -1,0 0 -1,
  65. 0 0 -1,0 0 -1,
  66. 0 0 -1,0 0 -1,
  67. 0 0 -1,0 0 -1,
  68. 0 0 -1,0 0 -1,
  69. 0 0 -1,0 0 -1,
  70. 0 0 -1,0 0 -1,
  71. 0 0 -1,0 0 -1,
  72. 0 0 -1,0 0 -1,
  73. 0 0 -1,0 0 -1,
  74. 0 0 -1,0 0 -1,
  75. 0 0 -1,0 0 -1,
  76. 0 0 -1,0 0 -1] }
  77. }
  78. }
  79. DEF SHAPE_3 Shape {
  80. appearance USE APP_1
  81. geometry DEF FACE_3 IndexedFaceSet {
  82. coord DEF COORD_3 Coordinate { point [
  83. 0.78740157 0.27559055 0,0.78740157 -0.27559055 0,
  84. 0.78740157 0.27559055 0.039370079,0.78740157 -0.27559055 0.039370079] }
  85. coordIndex [
  86. 2,1,0,-1,2,3,1,-1]
  87. normalPerVertex TRUE
  88. normal DEF NORM_3 Normal { vector [
  89. 1 0 0,1 0 0,
  90. 1 0 0,1 0 0] }
  91. }
  92. }
  93. DEF SHAPE_4 Shape {
  94. appearance DEF APP_2 Appearance {
  95. material Material {
  96. ambientIntensity 0.1
  97. diffuseColor 1 1 1
  98. emissiveColor 0 0 0
  99. shininess 0.1
  100. specularColor 0.12 0.12 0.12
  101. transparency 0
  102. } }
  103. geometry DEF FACE_4 IndexedFaceSet {
  104. coord DEF COORD_4 Coordinate { point [
  105. 0.59055118 -0.33464567 0,0.59055118 -0.27559055 0,
  106. 0.59055118 -0.27559055 0.039370079,0.59055118 0.27559055 0.039370079,
  107. 0.59055118 0.27559055 0,0.59055118 0.33464567 0,
  108. 0.59055118 0.33464567 0.21653543,0.59055118 0.43307087 0.21653543,
  109. 0.59055118 0.43307087 0.22834646,0.59055118 0.47244094 0.22834646,
  110. 0.59055118 0.47244094 0.41732283,0.59055118 -0.47244094 0.41732283,
  111. 0.59055118 -0.47244094 0.22834646,0.59055118 -0.43307087 0.22834646,
  112. 0.59055118 -0.43307087 0.21653543,0.59055118 -0.33464567 0.21653543] }
  113. coordIndex [
  114. 3,4,5,-1,6,7,8,-1,6,3,5,-1,10,8,9,-1,10,6,8,-1,0,1,2,-1,15,2,3,-1,15,3,6,-1,
  115. 15,0,2,-1,13,14,15,-1,11,12,13,-1,11,6,10,-1,11,15,6,-1,11,13,15,-1]
  116. normalPerVertex TRUE
  117. normal DEF NORM_4 Normal { vector [
  118. 1 0 0,1 0 0,
  119. 1 0 0,1 0 0,
  120. 1 0 0,1 0 0,
  121. 1 0 0,1 0 0,
  122. 1 0 0,1 0 0,
  123. 1 0 0,1 0 0,
  124. 1 0 0,1 0 0,
  125. 1 0 0,1 0 0] }
  126. }
  127. }
  128. DEF SHAPE_5 Shape {
  129. appearance USE APP_1
  130. geometry DEF FACE_5 IndexedFaceSet {
  131. coord DEF COORD_5 Coordinate { point [
  132. 0.59055118 0.27559055 0.039370079,0.78740157 0.27559055 0.039370079,
  133. 0.59055118 -0.27559055 0.039370079,0.78740157 -0.27559055 0.039370079] }
  134. coordIndex [
  135. 2,1,0,-1,2,3,1,-1]
  136. normalPerVertex TRUE
  137. normal DEF NORM_5 Normal { vector [
  138. 0 0 1,0 0 1,
  139. 0 0 1,0 0 1] }
  140. }
  141. }
  142. DEF SHAPE_6 Shape {
  143. appearance USE APP_2
  144. geometry DEF FACE_6 IndexedFaceSet {
  145. coord DEF COORD_6 Coordinate { point [
  146. 0.59055118 0.33464567 0,0.47244094 0.33464567 0,
  147. 0.47244094 0.33464567 0.21653543,0.59055118 0.33464567 0.21653543] }
  148. coordIndex [
  149. 3,0,1,-1,3,1,2,-1]
  150. normalPerVertex TRUE
  151. normal DEF NORM_6 Normal { vector [
  152. 0 1 0,0 1 0,
  153. 0 1 0,0 1 0] }
  154. }
  155. }
  156. DEF SHAPE_7 Shape {
  157. appearance USE APP_2
  158. geometry DEF FACE_7 IndexedFaceSet {
  159. coord DEF COORD_7 Coordinate { point [
  160. -0.35433071 0.43307087 0.11023622,-0.35433071 0.43307087 0,
  161. -0.35433071 0.48031496 0.11023622,-0.35433071 0.48031496 0.21653543,
  162. -0.35433071 0.49212598 0.21653543,-0.35433071 0.49212598 0] }
  163. coordIndex [
  164. 2,1,0,-1,2,5,1,-1,4,2,3,-1,5,2,4,-1]
  165. normalPerVertex TRUE
  166. normal DEF NORM_7 Normal { vector [
  167. -1 0 0,-1 0 0,
  168. -1 0 0,-1 0 0,
  169. -1 0 0,-1 0 0] }
  170. }
  171. }
  172. DEF SHAPE_8 Shape {
  173. appearance USE APP_2
  174. geometry DEF FACE_8 IndexedFaceSet {
  175. coord DEF COORD_8 Coordinate { point [
  176. 0.47244094 -0.43307087 0.11023622,0.35433071 -0.43307087 0.11023622,
  177. 0.35433071 -0.43307087 0,0.47244094 -0.43307087 0] }
  178. coordIndex [
  179. 1,2,3,-1,1,3,0,-1]
  180. normalPerVertex TRUE
  181. normal DEF NORM_8 Normal { vector [
  182. 0 -1 0,0 -1 0,
  183. 0 -1 0,0 -1 0] }
  184. }
  185. }
  186. DEF SHAPE_9 Shape {
  187. appearance USE APP_2
  188. geometry DEF FACE_9 IndexedFaceSet {
  189. coord DEF COORD_9 Coordinate { point [
  190. 0.47244094 -0.33464567 0,0.59055118 -0.33464567 0,
  191. 0.59055118 -0.33464567 0.21653543,0.47244094 -0.33464567 0.21653543] }
  192. coordIndex [
  193. 3,0,1,-1,3,1,2,-1]
  194. normalPerVertex TRUE
  195. normal DEF NORM_9 Normal { vector [
  196. 0 -1 0,0 -1 0,
  197. 0 -1 0,0 -1 0] }
  198. }
  199. }
  200. DEF SHAPE_10 Shape {
  201. appearance USE APP_1
  202. geometry DEF FACE_10 IndexedFaceSet {
  203. coord DEF COORD_10 Coordinate { point [
  204. 0.59055118 -0.27559055 0,0.59055118 -0.27559055 0.039370079,
  205. 0.78740157 -0.27559055 0,0.78740157 -0.27559055 0.039370079] }
  206. coordIndex [
  207. 3,1,0,-1,3,0,2,-1]
  208. normalPerVertex TRUE
  209. normal DEF NORM_10 Normal { vector [
  210. 0 -1 0,0 -1 0,
  211. 0 -1 0,0 -1 0] }
  212. }
  213. }
  214. DEF SHAPE_11 Shape {
  215. appearance USE APP_2
  216. geometry DEF FACE_11 IndexedFaceSet {
  217. coord DEF COORD_11 Coordinate { point [
  218. 0.47244094 -0.43307087 0,0.47244094 -0.33464567 0,
  219. 0.47244094 -0.33464567 0.21653543,0.47244094 -0.43307087 0.21653543,
  220. 0.47244094 -0.43307087 0.11023622] }
  221. coordIndex [
  222. 4,0,1,-1,2,4,1,-1,3,4,2,-1]
  223. normalPerVertex TRUE
  224. normal DEF NORM_11 Normal { vector [
  225. 1 0 0,1 0 0,
  226. 1 0 0,1 0 0,
  227. 1 0 0] }
  228. }
  229. }
  230. DEF SHAPE_12 Shape {
  231. appearance USE APP_2
  232. geometry DEF FACE_12 IndexedFaceSet {
  233. coord DEF COORD_12 Coordinate { point [
  234. -0.35433071 -0.43307087 0.11023622,-0.47244094 -0.43307087 0.11023622,
  235. -0.47244094 -0.43307087 0,-0.35433071 -0.43307087 0] }
  236. coordIndex [
  237. 1,2,3,-1,1,3,0,-1]
  238. normalPerVertex TRUE
  239. normal DEF NORM_12 Normal { vector [
  240. 0 -1 0,0 -1 0,
  241. 0 -1 0,0 -1 0] }
  242. }
  243. }
  244. DEF SHAPE_13 Shape {
  245. appearance USE APP_2
  246. geometry DEF FACE_13 IndexedFaceSet {
  247. coord DEF COORD_13 Coordinate { point [
  248. -0.47244094 0.33464567 0,-0.59055118 0.33464567 0,
  249. -0.59055118 0.33464567 0.21653543,-0.47244094 0.33464567 0.21653543] }
  250. coordIndex [
  251. 3,0,1,-1,3,1,2,-1]
  252. normalPerVertex TRUE
  253. normal DEF NORM_13 Normal { vector [
  254. 0 1 0,0 1 0,
  255. 0 1 0,0 1 0] }
  256. }
  257. }
  258. DEF SHAPE_14 Shape {
  259. appearance USE APP_2
  260. geometry DEF FACE_14 IndexedFaceSet {
  261. coord DEF COORD_14 Coordinate { point [
  262. -0.47244094 0.43307087 0,-0.47244094 0.33464567 0,
  263. -0.47244094 0.33464567 0.21653543,-0.47244094 0.43307087 0.21653543,
  264. -0.47244094 0.43307087 0.11023622] }
  265. coordIndex [
  266. 4,0,1,-1,2,4,1,-1,3,4,2,-1]
  267. normalPerVertex TRUE
  268. normal DEF NORM_14 Normal { vector [
  269. -1 0 0,-1 0 0,
  270. -1 0 0,-1 0 0,
  271. -1 0 0] }
  272. }
  273. }
  274. DEF SHAPE_15 Shape {
  275. appearance USE APP_1
  276. geometry DEF FACE_15 IndexedFaceSet {
  277. coord DEF COORD_15 Coordinate { point [
  278. -0.59055118 -0.27559055 0.039370079,-0.59055118 -0.27559055 0,
  279. -0.78740157 -0.27559055 0.039370079,-0.78740157 -0.27559055 0] }
  280. coordIndex [
  281. 0,2,3,-1,0,3,1,-1]
  282. normalPerVertex TRUE
  283. normal DEF NORM_15 Normal { vector [
  284. 0 -1 0,0 -1 0,
  285. 0 -1 0,0 -1 0] }
  286. }
  287. }
  288. DEF SHAPE_16 Shape {
  289. appearance USE APP_2
  290. geometry DEF FACE_16 IndexedFaceSet {
  291. coord DEF COORD_16 Coordinate { point [
  292. -0.59055118 0.33464567 0,-0.59055118 0.27559055 0,
  293. -0.59055118 0.27559055 0.039370079,-0.59055118 -0.27559055 0.039370079,
  294. -0.59055118 -0.27559055 0,-0.59055118 -0.33464567 0,
  295. -0.59055118 -0.33464567 0.21653543,-0.59055118 -0.43307087 0.21653543,
  296. -0.59055118 -0.43307087 0.22834646,-0.59055118 -0.47244094 0.22834646,
  297. -0.59055118 -0.47244094 0.41732283,-0.59055118 0.47244094 0.41732283,
  298. -0.59055118 0.47244094 0.22834646,-0.59055118 0.43307087 0.22834646,
  299. -0.59055118 0.43307087 0.21653543,-0.59055118 0.33464567 0.21653543] }
  300. coordIndex [
  301. 3,4,5,-1,6,7,8,-1,6,3,5,-1,10,8,9,-1,10,6,8,-1,0,1,2,-1,15,2,3,-1,15,3,6,-1,
  302. 15,0,2,-1,13,14,15,-1,11,12,13,-1,11,6,10,-1,11,15,6,-1,11,13,15,-1]
  303. normalPerVertex TRUE
  304. normal DEF NORM_16 Normal { vector [
  305. -1 0 0,-1 0 0,
  306. -1 0 0,-1 0 0,
  307. -1 0 0,-1 0 0,
  308. -1 0 0,-1 0 0,
  309. -1 0 0,-1 0 0,
  310. -1 0 0,-1 0 0,
  311. -1 0 0,-1 0 0,
  312. -1 0 0,-1 0 0] }
  313. }
  314. }
  315. DEF SHAPE_17 Shape {
  316. appearance USE APP_2
  317. geometry DEF FACE_17 IndexedFaceSet {
  318. coord DEF COORD_17 Coordinate { point [
  319. -0.47244094 -0.33464567 0,-0.47244094 -0.43307087 0,
  320. -0.47244094 -0.43307087 0.11023622,-0.47244094 -0.43307087 0.21653543,
  321. -0.47244094 -0.33464567 0.21653543] }
  322. coordIndex [
  323. 2,0,1,-1,4,2,3,-1,4,0,2,-1]
  324. normalPerVertex TRUE
  325. normal DEF NORM_17 Normal { vector [
  326. -1 0 0,-1 0 0,
  327. -1 0 0,-1 0 0,
  328. -1 0 0] }
  329. }
  330. }
  331. DEF SHAPE_18 Shape {
  332. appearance USE APP_2
  333. geometry DEF FACE_18 IndexedFaceSet {
  334. coord DEF COORD_18 Coordinate { point [
  335. 0.35433071 -0.43307087 0.11023622,0.35433071 -0.48031496 0.11023622,
  336. 0.35433071 -0.48031496 0.21653543,0.35433071 -0.49212598 0.21653543,
  337. 0.35433071 -0.49212598 0,0.35433071 -0.43307087 0] }
  338. coordIndex [
  339. 1,4,5,-1,1,5,0,-1,3,1,2,-1,4,1,3,-1]
  340. normalPerVertex TRUE
  341. normal DEF NORM_18 Normal { vector [
  342. 1 0 0,1 0 0,
  343. 1 0 0,1 0 0,
  344. 1 0 0,1 0 0] }
  345. }
  346. }
  347. DEF SHAPE_19 Shape {
  348. appearance USE APP_2
  349. geometry DEF FACE_19 IndexedFaceSet {
  350. coord DEF COORD_19 Coordinate { point [
  351. -0.47244094 0.43307087 0.11023622,-0.47244094 0.43307087 0,
  352. -0.35433071 0.43307087 0.11023622,-0.35433071 0.43307087 0] }
  353. coordIndex [
  354. 2,1,0,-1,2,3,1,-1]
  355. normalPerVertex TRUE
  356. normal DEF NORM_19 Normal { vector [
  357. 0 1 0,0 1 0,
  358. 0 1 0,0 1 0] }
  359. }
  360. }
  361. DEF SHAPE_20 Shape {
  362. appearance USE APP_1
  363. geometry DEF FACE_20 IndexedFaceSet {
  364. coord DEF COORD_20 Coordinate { point [
  365. -0.78740157 -0.27559055 0,-0.78740157 0.27559055 0,
  366. -0.78740157 -0.27559055 0.039370079,-0.78740157 0.27559055 0.039370079] }
  367. coordIndex [
  368. 2,1,0,-1,2,3,1,-1]
  369. normalPerVertex TRUE
  370. normal DEF NORM_20 Normal { vector [
  371. -1 0 0,-1 0 0,
  372. -1 0 0,-1 0 0] }
  373. }
  374. }
  375. DEF SHAPE_21 Shape {
  376. appearance USE APP_2
  377. geometry DEF FACE_21 IndexedFaceSet {
  378. coord DEF COORD_21 Coordinate { point [
  379. 0.35433071 -0.49212598 0.21653543,0.35433071 -0.49212598 0,
  380. -0.35433071 -0.49212598 0.21653543,-0.35433071 -0.49212598 0] }
  381. coordIndex [
  382. 0,2,3,-1,0,3,1,-1]
  383. normalPerVertex TRUE
  384. normal DEF NORM_21 Normal { vector [
  385. 0 -1 0,0 -1 0,
  386. 0 -1 0,0 -1 0] }
  387. }
  388. }
  389. DEF SHAPE_22 Shape {
  390. appearance USE APP_1
  391. geometry DEF FACE_22 IndexedFaceSet {
  392. coord DEF COORD_22 Coordinate { point [
  393. -0.59055118 0.27559055 0,-0.59055118 0.27559055 0.039370079,
  394. -0.78740157 0.27559055 0,-0.78740157 0.27559055 0.039370079] }
  395. coordIndex [
  396. 3,1,0,-1,3,0,2,-1]
  397. normalPerVertex TRUE
  398. normal DEF NORM_22 Normal { vector [
  399. 0 1 0,0 1 0,
  400. 0 1 0,0 1 0] }
  401. }
  402. }
  403. DEF SHAPE_23 Shape {
  404. appearance USE APP_2
  405. geometry DEF FACE_23 IndexedFaceSet {
  406. coord DEF COORD_23 Coordinate { point [
  407. 0.35433071 0.48031496 0.11023622,0.35433071 0.48031496 0.21653543,
  408. 0.35433071 0.43307087 0.11023622,0.35433071 0.43307087 0,
  409. 0.35433071 0.49212598 0,0.35433071 0.49212598 0.21653543] }
  410. coordIndex [
  411. 0,3,4,-1,2,3,0,-1,1,0,5,-1,5,0,4,-1]
  412. normalPerVertex TRUE
  413. normal DEF NORM_23 Normal { vector [
  414. 1 0 0,1 0 0,
  415. 1 0 0,1 0 0,
  416. 1 0 0,1 0 0] }
  417. }
  418. }
  419. DEF SHAPE_24 Shape {
  420. appearance USE APP_2
  421. geometry DEF FACE_24 IndexedFaceSet {
  422. coord DEF COORD_24 Coordinate { point [
  423. -0.35433071 -0.43307087 0.11023622,-0.35433071 -0.48031496 0.11023622,
  424. -0.35433071 -0.43307087 0,-0.35433071 -0.49212598 0,
  425. -0.35433071 -0.49212598 0.21653543,-0.35433071 -0.48031496 0.21653543] }
  426. coordIndex [
  427. 1,2,3,-1,0,2,1,-1,5,1,4,-1,4,1,3,-1]
  428. normalPerVertex TRUE
  429. normal DEF NORM_24 Normal { vector [
  430. -1 0 0,-1 0 0,
  431. -1 0 0,-1 0 0,
  432. -1 0 0,-1 0 0] }
  433. }
  434. }
  435. DEF SHAPE_25 Shape {
  436. appearance USE APP_2
  437. geometry DEF FACE_25 IndexedFaceSet {
  438. coord DEF COORD_25 Coordinate { point [
  439. 0.35433071 0.43307087 0.11023622,0.35433071 0.43307087 0,
  440. 0.47244094 0.43307087 0.11023622,0.47244094 0.43307087 0] }
  441. coordIndex [
  442. 2,1,0,-1,2,3,1,-1]
  443. normalPerVertex TRUE
  444. normal DEF NORM_25 Normal { vector [
  445. 0 1 0,0 1 0,
  446. 0 1 0,0 1 0] }
  447. }
  448. }
  449. DEF SHAPE_26 Shape {
  450. appearance USE APP_2
  451. geometry DEF FACE_26 IndexedFaceSet {
  452. coord DEF COORD_26 Coordinate { point [
  453. -0.35433071 0.49212598 0.21653543,-0.35433071 0.49212598 0,
  454. 0.35433071 0.49212598 0.21653543,0.35433071 0.49212598 0] }
  455. coordIndex [
  456. 0,2,3,-1,0,3,1,-1]
  457. normalPerVertex TRUE
  458. normal DEF NORM_26 Normal { vector [
  459. 0 1 0,0 1 0,
  460. 0 1 0,0 1 0] }
  461. }
  462. }
  463. DEF SHAPE_27 Shape {
  464. appearance USE APP_2
  465. geometry DEF FACE_27 IndexedFaceSet {
  466. coord DEF COORD_27 Coordinate { point [
  467. -0.59055118 -0.33464567 0,-0.47244094 -0.33464567 0,
  468. -0.47244094 -0.33464567 0.21653543,-0.59055118 -0.33464567 0.21653543] }
  469. coordIndex [
  470. 3,0,1,-1,3,1,2,-1]
  471. normalPerVertex TRUE
  472. normal DEF NORM_27 Normal { vector [
  473. 0 -1 0,0 -1 0,
  474. 0 -1 0,0 -1 0] }
  475. }
  476. }
  477. DEF SHAPE_28 Shape {
  478. appearance USE APP_2
  479. geometry DEF FACE_28 IndexedFaceSet {
  480. coord DEF COORD_28 Coordinate { point [
  481. 0.47244094 0.33464567 0,0.47244094 0.43307087 0,
  482. 0.47244094 0.43307087 0.11023622,0.47244094 0.43307087 0.21653543,
  483. 0.47244094 0.33464567 0.21653543] }
  484. coordIndex [
  485. 2,0,1,-1,4,2,3,-1,4,0,2,-1]
  486. normalPerVertex TRUE
  487. normal DEF NORM_28 Normal { vector [
  488. 1 0 0,1 0 0,
  489. 1 0 0,1 0 0,
  490. 1 0 0] }
  491. }
  492. }
  493. DEF SHAPE_29 Shape {
  494. appearance USE APP_2
  495. geometry DEF FACE_29 IndexedFaceSet {
  496. coord DEF COORD_29 Coordinate { point [
  497. 0.48228346 0.47244094 0.22834646,0.59055118 0.47244094 0.22834646,
  498. 0.48228346 0.47244094 0.41732283,0.59055118 0.47244094 0.41732283] }
  499. coordIndex [
  500. 2,1,0,-1,2,3,1,-1]
  501. normalPerVertex TRUE
  502. normal DEF NORM_29 Normal { vector [
  503. 0 1 0,0 1 0,
  504. 0 1 0,0 1 0] }
  505. }
  506. }
  507. DEF SHAPE_30 Shape {
  508. appearance USE APP_1
  509. geometry DEF FACE_30 IndexedFaceSet {
  510. coord DEF COORD_30 Coordinate { point [
  511. 0.59055118 -0.43307087 0.22834646,0.6003937 -0.43307087 0.22834646,
  512. 0.59055118 -0.47244094 0.22834646,0.48228346 -0.47244094 0.22834646,
  513. 0.48228346 -0.48031496 0.22834646,0.6003937 -0.48031496 0.22834646] }
  514. coordIndex [
  515. 2,1,0,-1,2,5,1,-1,4,2,3,-1,4,5,2,-1]
  516. normalPerVertex TRUE
  517. normal DEF NORM_30 Normal { vector [
  518. 0 0 1,0 0 1,
  519. 0 0 1,0 0 1,
  520. 0 0 1,0 0 1] }
  521. }
  522. }
  523. DEF SHAPE_31 Shape {
  524. appearance USE APP_1
  525. geometry DEF FACE_31 IndexedFaceSet {
  526. coord DEF COORD_31 Coordinate { point [
  527. 0.59055118 -0.43307087 0.22834646,0.59055118 -0.43307087 0.21653543,
  528. 0.6003937 -0.43307087 0.22834646,0.6003937 -0.43307087 0.11023622,
  529. 0.47244094 -0.43307087 0.11023622,0.47244094 -0.43307087 0.21653543] }
  530. coordIndex [
  531. 1,0,2,-1,1,4,5,-1,3,4,1,-1,3,1,2,-1]
  532. normalPerVertex TRUE
  533. normal DEF NORM_31 Normal { vector [
  534. 0 1 0,0 1 0,
  535. 0 1 0,0 1 0,
  536. 0 1 0,0 1 0] }
  537. }
  538. }
  539. DEF SHAPE_32 Shape {
  540. appearance USE APP_2
  541. geometry DEF FACE_32 IndexedFaceSet {
  542. coord DEF COORD_32 Coordinate { point [
  543. 0.59055118 0.43307087 0.21653543,0.47244094 0.43307087 0.21653543,
  544. 0.59055118 0.33464567 0.21653543,0.47244094 0.33464567 0.21653543] }
  545. coordIndex [
  546. 3,1,0,-1,3,0,2,-1]
  547. normalPerVertex TRUE
  548. normal DEF NORM_32 Normal { vector [
  549. 0 0 -1,0 0 -1,
  550. 0 0 -1,0 0 -1] }
  551. }
  552. }
  553. DEF SHAPE_33 Shape {
  554. appearance USE APP_1
  555. geometry DEF FACE_33 IndexedFaceSet {
  556. coord DEF COORD_33 Coordinate { point [
  557. 0.59055118 0.43307087 0.21653543,0.59055118 0.43307087 0.22834646,
  558. 0.47244094 0.43307087 0.21653543,0.47244094 0.43307087 0.11023622,
  559. 0.6003937 0.43307087 0.11023622,0.6003937 0.43307087 0.22834646] }
  560. coordIndex [
  561. 0,2,3,-1,0,3,4,-1,5,1,0,-1,5,0,4,-1]
  562. normalPerVertex TRUE
  563. normal DEF NORM_33 Normal { vector [
  564. 0 -1 0,0 -1 0,
  565. 0 -1 0,0 -1 0,
  566. 0 -1 0,0 -1 0] }
  567. }
  568. }
  569. DEF SHAPE_34 Shape {
  570. appearance USE APP_1
  571. geometry DEF FACE_34 IndexedFaceSet {
  572. coord DEF COORD_34 Coordinate { point [
  573. 0.59055118 0.43307087 0.22834646,0.59055118 0.47244094 0.22834646,
  574. 0.6003937 0.43307087 0.22834646,0.6003937 0.48031496 0.22834646,
  575. 0.48228346 0.48031496 0.22834646,0.48228346 0.47244094 0.22834646] }
  576. coordIndex [
  577. 1,0,2,-1,1,2,3,-1,4,5,1,-1,4,1,3,-1]
  578. normalPerVertex TRUE
  579. normal DEF NORM_34 Normal { vector [
  580. 0 0 1,0 0 1,
  581. 0 0 1,0 0 1,
  582. 0 0 1,0 0 1] }
  583. }
  584. }
  585. DEF SHAPE_35 Shape {
  586. appearance USE APP_2
  587. geometry DEF FACE_35 IndexedFaceSet {
  588. coord DEF COORD_35 Coordinate { point [
  589. 0.48228346 0.43307087 0.41732283,0.51181102 0.43307087 0.41732283,
  590. 0.51181102 -0.43307087 0.41732283,0.48228346 -0.43307087 0.41732283,
  591. 0.48228346 -0.47244094 0.41732283,0.59055118 -0.47244094 0.41732283,
  592. 0.59055118 0.47244094 0.41732283,0.48228346 0.47244094 0.41732283] }
  593. coordIndex [
  594. 1,6,7,-1,0,1,7,-1,2,5,6,-1,2,6,1,-1,4,2,3,-1,4,5,2,-1]
  595. normalPerVertex TRUE
  596. normal DEF NORM_35 Normal { vector [
  597. 0 0 1,0 0 1,
  598. 0 0 1,0 0 1,
  599. 0 0 1,0 0 1,
  600. 0 0 1,0 0 1] }
  601. }
  602. }
  603. DEF SHAPE_36 Shape {
  604. appearance USE APP_2
  605. geometry DEF FACE_36 IndexedFaceSet {
  606. coord DEF COORD_36 Coordinate { point [
  607. 0.59055118 -0.33464567 0.21653543,0.59055118 -0.43307087 0.21653543,
  608. 0.47244094 -0.43307087 0.21653543,0.47244094 -0.33464567 0.21653543] }
  609. coordIndex [
  610. 2,0,1,-1,2,3,0,-1]
  611. normalPerVertex TRUE
  612. normal DEF NORM_36 Normal { vector [
  613. 0 0 -1,0 0 -1,
  614. 0 0 -1,0 0 -1] }
  615. }
  616. }
  617. DEF SHAPE_37 Shape {
  618. appearance USE APP_2
  619. geometry DEF FACE_37 IndexedFaceSet {
  620. coord DEF COORD_37 Coordinate { point [
  621. 0.48228346 -0.47244094 0.22834646,0.48228346 -0.47244094 0.41732283,
  622. 0.59055118 -0.47244094 0.22834646,0.59055118 -0.47244094 0.41732283] }
  623. coordIndex [
  624. 0,2,3,-1,0,3,1,-1]
  625. normalPerVertex TRUE
  626. normal DEF NORM_37 Normal { vector [
  627. 0 -1 0,0 -1 0,
  628. 0 -1 0,0 -1 0] }
  629. }
  630. }
  631. DEF SHAPE_38 Shape {
  632. appearance USE APP_1
  633. geometry DEF FACE_38 IndexedFaceSet {
  634. coord DEF COORD_38 Coordinate { point [
  635. -0.59055118 0.48031496 0.47244094,-0.59055118 0.48031496 0.42519685,
  636. 0.59055118 0.48031496 0.47244094,0.59055118 0.48031496 0.42519685,
  637. 0.48228346 0.48031496 0.42519685,0.48228346 0.48031496 0.22834646,
  638. 0.6003937 0.48031496 0.22834646,0.6003937 0.48031496 0.11023622,
  639. 0.35433071 0.48031496 0.11023622,0.35433071 0.48031496 0.21653543,
  640. -0.35433071 0.48031496 0.21653543,-0.35433071 0.48031496 0.11023622,
  641. -0.6003937 0.48031496 0.11023622,-0.6003937 0.48031496 0.22834646,
  642. -0.48228346 0.48031496 0.22834646,-0.48228346 0.48031496 0.42519685] }
  643. coordIndex [
  644. 14,12,13,-1,11,12,14,-1,10,11,14,-1,15,1,0,-1,15,10,14,-1,5,7,8,-1,5,8,9,-1,6,7,5,-1,
  645. 4,9,10,-1,4,10,15,-1,4,5,9,-1,2,3,4,-1,2,15,0,-1,2,4,15,-1]
  646. normalPerVertex TRUE
  647. normal DEF NORM_38 Normal { vector [
  648. 0 1 0,0 1 0,
  649. 0 1 0,0 1 0,
  650. 0 1 0,0 1 0,
  651. 0 1 0,0 1 0,
  652. 0 1 0,0 1 0,
  653. 0 1 0,0 1 0,
  654. 0 1 0,0 1 0,
  655. 0 1 0,0 1 0] }
  656. }
  657. }
  658. DEF SHAPE_39 Shape {
  659. appearance USE APP_1
  660. geometry DEF FACE_39 IndexedFaceSet {
  661. coord DEF COORD_39 Coordinate { point [
  662. -0.35433071 0.48031496 0.11023622,-0.6003937 0.48031496 0.11023622,
  663. -0.35433071 0.43307087 0.11023622,-0.47244094 0.43307087 0.11023622,
  664. -0.6003937 0.43307087 0.11023622] }
  665. coordIndex [
  666. 3,0,2,-1,1,0,3,-1,4,1,3,-1]
  667. normalPerVertex TRUE
  668. normal DEF NORM_39 Normal { vector [
  669. 0 0 -1,0 0 -1,
  670. 0 0 -1,0 0 -1,
  671. 0 0 -1] }
  672. }
  673. }
  674. DEF SHAPE_40 Shape {
  675. appearance USE APP_1
  676. geometry DEF FACE_40 IndexedFaceSet {
  677. coord DEF COORD_40 Coordinate { point [
  678. -0.35433071 0.49212598 0.21653543,-0.35433071 0.48031496 0.21653543,
  679. 0.35433071 0.48031496 0.21653543,0.35433071 0.49212598 0.21653543] }
  680. coordIndex [
  681. 0,1,2,-1,0,2,3,-1]
  682. normalPerVertex TRUE
  683. normal DEF NORM_40 Normal { vector [
  684. 0 0 1,0 0 1,
  685. 0 0 1,0 0 1] }
  686. }
  687. }
  688. DEF SHAPE_41 Shape {
  689. appearance USE APP_1
  690. geometry DEF FACE_41 IndexedFaceSet {
  691. coord DEF COORD_41 Coordinate { point [
  692. 0.6003937 -0.48031496 0.11023622,0.35433071 -0.48031496 0.11023622,
  693. 0.35433071 -0.43307087 0.11023622,0.47244094 -0.43307087 0.11023622,
  694. 0.6003937 -0.43307087 0.11023622] }
  695. coordIndex [
  696. 3,4,0,-1,1,3,0,-1,2,3,1,-1]
  697. normalPerVertex TRUE
  698. normal DEF NORM_41 Normal { vector [
  699. 0 0 -1,0 0 -1,
  700. 0 0 -1,0 0 -1,
  701. 0 0 -1] }
  702. }
  703. }
  704. DEF SHAPE_42 Shape {
  705. appearance USE APP_1
  706. geometry DEF FACE_42 IndexedFaceSet {
  707. coord DEF COORD_42 Coordinate { point [
  708. -0.35433071 -0.48031496 0.11023622,-0.6003937 -0.48031496 0.11023622,
  709. -0.6003937 -0.43307087 0.11023622,-0.47244094 -0.43307087 0.11023622,
  710. -0.35433071 -0.43307087 0.11023622] }
  711. coordIndex [
  712. 3,4,0,-1,1,3,0,-1,2,3,1,-1]
  713. normalPerVertex TRUE
  714. normal DEF NORM_42 Normal { vector [
  715. 0 0 -1,0 0 -1,
  716. 0 0 -1,0 0 -1,
  717. 0 0 -1] }
  718. }
  719. }
  720. DEF SHAPE_43 Shape {
  721. appearance USE APP_2
  722. geometry DEF FACE_43 IndexedFaceSet {
  723. coord DEF COORD_43 Coordinate { point [
  724. -0.59055118 0.33464567 0.21653543,-0.59055118 0.43307087 0.21653543,
  725. -0.47244094 0.43307087 0.21653543,-0.47244094 0.33464567 0.21653543] }
  726. coordIndex [
  727. 0,1,2,-1,0,2,3,-1]
  728. normalPerVertex TRUE
  729. normal DEF NORM_43 Normal { vector [
  730. 0 0 -1,0 0 -1,
  731. 0 0 -1,0 0 -1] }
  732. }
  733. }
  734. DEF SHAPE_44 Shape {
  735. appearance USE APP_1
  736. geometry DEF FACE_44 IndexedFaceSet {
  737. coord DEF COORD_44 Coordinate { point [
  738. -0.47244094 0.43307087 0.21653543,-0.47244094 0.43307087 0.11023622,
  739. -0.59055118 0.43307087 0.21653543,-0.59055118 0.43307087 0.22834646,
  740. -0.6003937 0.43307087 0.22834646,-0.6003937 0.43307087 0.11023622] }
  741. coordIndex [
  742. 4,5,2,-1,1,2,5,-1,3,4,2,-1,0,2,1,-1]
  743. normalPerVertex TRUE
  744. normal DEF NORM_44 Normal { vector [
  745. 0 -1 0,0 -1 0,
  746. 0 -1 0,0 -1 0,
  747. 0 -1 0,0 -1 0] }
  748. }
  749. }
  750. DEF SHAPE_45 Shape {
  751. appearance USE APP_1
  752. geometry DEF FACE_45 IndexedFaceSet {
  753. coord DEF COORD_45 Coordinate { point [
  754. -0.59055118 -0.27559055 0.039370079,-0.78740157 -0.27559055 0.039370079,
  755. -0.59055118 0.27559055 0.039370079,-0.78740157 0.27559055 0.039370079] }
  756. coordIndex [
  757. 1,0,2,-1,1,2,3,-1]
  758. normalPerVertex TRUE
  759. normal DEF NORM_45 Normal { vector [
  760. 0 0 1,0 0 1,
  761. 0 0 1,0 0 1] }
  762. }
  763. }
  764. DEF SHAPE_46 Shape {
  765. appearance USE APP_1
  766. geometry DEF FACE_46 IndexedFaceSet {
  767. coord DEF COORD_46 Coordinate { point [
  768. -0.59055118 0.47244094 0.22834646,-0.59055118 0.43307087 0.22834646,
  769. -0.48228346 0.47244094 0.22834646,-0.48228346 0.48031496 0.22834646,
  770. -0.6003937 0.48031496 0.22834646,-0.6003937 0.43307087 0.22834646] }
  771. coordIndex [
  772. 0,2,3,-1,0,5,1,-1,4,0,3,-1,4,5,0,-1]
  773. normalPerVertex TRUE
  774. normal DEF NORM_46 Normal { vector [
  775. 0 0 1,0 0 1,
  776. 0 0 1,0 0 1,
  777. 0 0 1,0 0 1] }
  778. }
  779. }
  780. DEF SHAPE_47 Shape {
  781. appearance USE APP_2
  782. geometry DEF FACE_47 IndexedFaceSet {
  783. coord DEF COORD_47 Coordinate { point [
  784. -0.51181102 -0.43307087 0.41732283,-0.48228346 -0.43307087 0.41732283,
  785. -0.51181102 0.43307087 0.41732283,-0.48228346 0.43307087 0.41732283,
  786. -0.48228346 0.47244094 0.41732283,-0.59055118 0.47244094 0.41732283,
  787. -0.59055118 -0.47244094 0.41732283,-0.48228346 -0.47244094 0.41732283] }
  788. coordIndex [
  789. 2,3,4,-1,5,2,4,-1,7,1,0,-1,6,0,2,-1,6,2,5,-1,6,7,0,-1]
  790. normalPerVertex TRUE
  791. normal DEF NORM_47 Normal { vector [
  792. 0 0 1,0 0 1,
  793. 0 0 1,0 0 1,
  794. 0 0 1,0 0 1,
  795. 0 0 1,0 0 1] }
  796. }
  797. }
  798. DEF SHAPE_48 Shape {
  799. appearance USE APP_2
  800. geometry DEF FACE_48 IndexedFaceSet {
  801. coord DEF COORD_48 Coordinate { point [
  802. -0.48228346 -0.47244094 0.22834646,-0.59055118 -0.47244094 0.22834646,
  803. -0.48228346 -0.47244094 0.41732283,-0.59055118 -0.47244094 0.41732283] }
  804. coordIndex [
  805. 0,2,3,-1,0,3,1,-1]
  806. normalPerVertex TRUE
  807. normal DEF NORM_48 Normal { vector [
  808. 0 -1 0,0 -1 0,
  809. 0 -1 0,0 -1 0] }
  810. }
  811. }
  812. DEF SHAPE_49 Shape {
  813. appearance USE APP_2
  814. geometry DEF FACE_49 IndexedFaceSet {
  815. coord DEF COORD_49 Coordinate { point [
  816. -0.47244094 -0.43307087 0.21653543,-0.59055118 -0.43307087 0.21653543,
  817. -0.59055118 -0.33464567 0.21653543,-0.47244094 -0.33464567 0.21653543] }
  818. coordIndex [
  819. 1,2,3,-1,1,3,0,-1]
  820. normalPerVertex TRUE
  821. normal DEF NORM_49 Normal { vector [
  822. 0 0 -1,0 0 -1,
  823. 0 0 -1,0 0 -1] }
  824. }
  825. }
  826. DEF SHAPE_50 Shape {
  827. appearance USE APP_1
  828. geometry DEF FACE_50 IndexedFaceSet {
  829. coord DEF COORD_50 Coordinate { point [
  830. -0.48228346 -0.47244094 0.22834646,-0.59055118 -0.47244094 0.22834646,
  831. -0.59055118 -0.43307087 0.22834646,-0.6003937 -0.43307087 0.22834646,
  832. -0.6003937 -0.48031496 0.22834646,-0.48228346 -0.48031496 0.22834646] }
  833. coordIndex [
  834. 1,2,3,-1,1,5,0,-1,4,1,3,-1,4,5,1,-1]
  835. normalPerVertex TRUE
  836. normal DEF NORM_50 Normal { vector [
  837. 0 0 1,0 0 1,
  838. 0 0 1,0 0 1,
  839. 0 0 1,0 0 1] }
  840. }
  841. }
  842. DEF SHAPE_51 Shape {
  843. appearance USE APP_2
  844. geometry DEF FACE_51 IndexedFaceSet {
  845. coord DEF COORD_51 Coordinate { point [
  846. -0.48228346 0.47244094 0.41732283,-0.48228346 0.47244094 0.22834646,
  847. -0.59055118 0.47244094 0.22834646,-0.59055118 0.47244094 0.41732283] }
  848. coordIndex [
  849. 0,1,2,-1,0,2,3,-1]
  850. normalPerVertex TRUE
  851. normal DEF NORM_51 Normal { vector [
  852. 0 1 0,0 1 0,
  853. 0 1 0,0 1 0] }
  854. }
  855. }
  856. DEF SHAPE_52 Shape {
  857. appearance USE APP_1
  858. geometry DEF FACE_52 IndexedFaceSet {
  859. coord DEF COORD_52 Coordinate { point [
  860. -0.59055118 -0.43307087 0.21653543,-0.59055118 -0.43307087 0.22834646,
  861. -0.47244094 -0.43307087 0.21653543,-0.47244094 -0.43307087 0.11023622,
  862. -0.6003937 -0.43307087 0.11023622,-0.6003937 -0.43307087 0.22834646] }
  863. coordIndex [
  864. 0,5,1,-1,4,5,0,-1,3,0,2,-1,3,4,0,-1]
  865. normalPerVertex TRUE
  866. normal DEF NORM_52 Normal { vector [
  867. 0 1 0,0 1 0,
  868. 0 1 0,0 1 0,
  869. 0 1 0,0 1 0] }
  870. }
  871. }
  872. DEF SHAPE_53 Shape {
  873. appearance USE APP_1
  874. geometry DEF FACE_53 IndexedFaceSet {
  875. coord DEF COORD_53 Coordinate { point [
  876. 0.35433071 -0.48031496 0.21653543,-0.35433071 -0.48031496 0.21653543,
  877. -0.35433071 -0.49212598 0.21653543,0.35433071 -0.49212598 0.21653543] }
  878. coordIndex [
  879. 2,0,1,-1,2,3,0,-1]
  880. normalPerVertex TRUE
  881. normal DEF NORM_53 Normal { vector [
  882. 0 0 1,0 0 1,
  883. 0 0 1,0 0 1] }
  884. }
  885. }
  886. DEF SHAPE_54 Shape {
  887. appearance USE APP_1
  888. geometry DEF FACE_54 IndexedFaceSet {
  889. coord DEF COORD_54 Coordinate { point [
  890. -0.36220472 -0.48031496 0.22834646,0.36220472 -0.48031496 0.22834646,
  891. -0.36220472 -0.48031496 0.47244094,-0.59055118 -0.48031496 0.47244094,
  892. -0.59055118 -0.48031496 0.42519685,-0.48228346 -0.48031496 0.42519685,
  893. -0.48228346 -0.48031496 0.22834646,-0.6003937 -0.48031496 0.22834646,
  894. -0.6003937 -0.48031496 0.11023622,-0.35433071 -0.48031496 0.11023622,
  895. -0.35433071 -0.48031496 0.21653543,0.35433071 -0.48031496 0.21653543,
  896. 0.35433071 -0.48031496 0.11023622,0.6003937 -0.48031496 0.11023622,
  897. 0.6003937 -0.48031496 0.22834646,0.48228346 -0.48031496 0.22834646,
  898. 0.48228346 -0.48031496 0.42519685,0.59055118 -0.48031496 0.42519685,
  899. 0.59055118 -0.48031496 0.47244094,0.36220472 -0.48031496 0.47244094] }
  900. coordIndex [
  901. 15,13,14,-1,12,13,15,-1,11,12,15,-1,1,11,15,-1,16,17,18,-1,16,1,15,-1,19,16,18,-1,19,1,16,-1,
  902. 6,8,9,-1,6,9,10,-1,6,10,0,-1,7,8,6,-1,5,0,2,-1,5,6,0,-1,3,4,5,-1,3,5,2,-1,
  903. 0,11,1,-1,0,10,11,-1]
  904. normalPerVertex TRUE
  905. normal DEF NORM_54 Normal { vector [
  906. 0 -1 0,0 -1 0,
  907. 0 -1 0,0 -1 0,
  908. 0 -1 0,0 -1 0,
  909. 0 -1 0,0 -1 0,
  910. 0 -1 0,0 -1 0,
  911. 0 -1 0,0 -1 0,
  912. 0 -1 0,0 -1 0,
  913. 0 -1 0,0 -1 0,
  914. 0 -1 0,0 -1 0,
  915. 0 -1 0,0 -1 0] }
  916. }
  917. }
  918. DEF SHAPE_55 Shape {
  919. appearance USE APP_1
  920. geometry DEF FACE_55 IndexedFaceSet {
  921. coord DEF COORD_55 Coordinate { point [
  922. 0.6003937 0.48031496 0.11023622,0.35433071 0.48031496 0.11023622,
  923. 0.6003937 0.43307087 0.11023622,0.47244094 0.43307087 0.11023622,
  924. 0.35433071 0.43307087 0.11023622] }
  925. coordIndex [
  926. 3,0,2,-1,1,0,3,-1,4,1,3,-1]
  927. normalPerVertex TRUE
  928. normal DEF NORM_55 Normal { vector [
  929. 0 0 -1,0 0 -1,
  930. 0 0 -1,0 0 -1,
  931. 0 0 -1] }
  932. }
  933. }
  934. DEF SHAPE_56 Shape {
  935. appearance USE APP_1
  936. geometry DEF FACE_56 IndexedFaceSet {
  937. coord DEF COORD_56 Coordinate { point [
  938. 0.48228346 0.43307087 0.42519685,0.48228346 0.48031496 0.42519685,
  939. 0.48228346 0.43307087 0.41732283,0.48228346 0.47244094 0.41732283,
  940. 0.48228346 0.47244094 0.22834646,0.48228346 0.48031496 0.22834646] }
  941. coordIndex [
  942. 3,1,0,-1,3,0,2,-1,5,3,4,-1,5,1,3,-1]
  943. normalPerVertex TRUE
  944. normal DEF NORM_56 Normal { vector [
  945. 1 0 0,1 0 0,
  946. 1 0 0,1 0 0,
  947. 1 0 0,1 0 0] }
  948. }
  949. }
  950. DEF SHAPE_57 Shape {
  951. appearance USE APP_1
  952. geometry DEF FACE_57 IndexedFaceSet {
  953. coord DEF COORD_57 Coordinate { point [
  954. 0.6003937 -0.48031496 0.22834646,0.6003937 -0.48031496 0.11023622,
  955. 0.6003937 -0.43307087 0.11023622,0.6003937 -0.43307087 0.22834646] }
  956. coordIndex [
  957. 0,1,2,-1,0,2,3,-1]
  958. normalPerVertex TRUE
  959. normal DEF NORM_57 Normal { vector [
  960. 1 0 0,1 0 0,
  961. 1 0 0,1 0 0] }
  962. }
  963. }
  964. DEF SHAPE_58 Shape {
  965. appearance USE APP_1
  966. geometry DEF FACE_58 IndexedFaceSet {
  967. coord DEF COORD_58 Coordinate { point [
  968. 0.48228346 -0.43307087 0.42519685,0.48228346 -0.43307087 0.41732283,
  969. 0.48228346 -0.48031496 0.42519685,0.48228346 -0.48031496 0.22834646,
  970. 0.48228346 -0.47244094 0.22834646,0.48228346 -0.47244094 0.41732283] }
  971. coordIndex [
  972. 5,2,3,-1,5,3,4,-1,0,5,1,-1,0,2,5,-1]
  973. normalPerVertex TRUE
  974. normal DEF NORM_58 Normal { vector [
  975. 1 0 0,1 0 0,
  976. 1 0 0,1 0 0,
  977. 1 0 0,1 0 0] }
  978. }
  979. }
  980. DEF SHAPE_59 Shape {
  981. appearance USE APP_1
  982. geometry DEF FACE_59 IndexedFaceSet {
  983. coord DEF COORD_59 Coordinate { point [
  984. 0.6003937 0.48031496 0.22834646,0.6003937 0.48031496 0.11023622,
  985. 0.6003937 0.43307087 0.22834646,0.6003937 0.43307087 0.11023622] }
  986. coordIndex [
  987. 0,2,3,-1,0,3,1,-1]
  988. normalPerVertex TRUE
  989. normal DEF NORM_59 Normal { vector [
  990. 1 0 0,1 0 0,
  991. 1 0 0,1 0 0] }
  992. }
  993. }
  994. DEF SHAPE_60 Shape {
  995. appearance USE APP_1
  996. geometry DEF FACE_60 IndexedFaceSet {
  997. coord DEF COORD_60 Coordinate { point [
  998. 0.51181102 -0.43307087 0.42519685,0.48228346 -0.43307087 0.42519685,
  999. 0.48228346 -0.43307087 0.41732283,0.51181102 -0.43307087 0.41732283] }
  1000. coordIndex [
  1001. 3,0,1,-1,3,1,2,-1]
  1002. normalPerVertex TRUE
  1003. normal DEF NORM_60 Normal { vector [
  1004. 0 -1 0,0 -1 0,
  1005. 0 -1 0,0 -1 0] }
  1006. }
  1007. }
  1008. DEF SHAPE_61 Shape {
  1009. appearance USE APP_1
  1010. geometry DEF FACE_61 IndexedFaceSet {
  1011. coord DEF COORD_61 Coordinate { point [
  1012. 0.48228346 0.43307087 0.42519685,0.48228346 0.43307087 0.41732283,
  1013. 0.51181102 0.43307087 0.42519685,0.51181102 0.43307087 0.41732283] }
  1014. coordIndex [
  1015. 2,1,0,-1,2,3,1,-1]
  1016. normalPerVertex TRUE
  1017. normal DEF NORM_61 Normal { vector [
  1018. 0 1 0,0 1 0,
  1019. 0 1 0,0 1 0] }
  1020. }
  1021. }
  1022. DEF SHAPE_62 Shape {
  1023. appearance USE APP_1
  1024. geometry DEF FACE_62 IndexedFaceSet {
  1025. coord DEF COORD_62 Coordinate { point [
  1026. 0.51181102 -0.43307087 0.41732283,0.51181102 0.43307087 0.41732283,
  1027. 0.51181102 0.43307087 0.42519685,0.51181102 -0.43307087 0.42519685] }
  1028. coordIndex [
  1029. 3,0,1,-1,3,1,2,-1]
  1030. normalPerVertex TRUE
  1031. normal DEF NORM_62 Normal { vector [
  1032. 1 0 0,1 0 0,
  1033. 1 0 0,1 0 0] }
  1034. }
  1035. }
  1036. DEF SHAPE_63 Shape {
  1037. appearance USE APP_1
  1038. geometry DEF FACE_63 IndexedFaceSet {
  1039. coord DEF COORD_63 Coordinate { point [
  1040. -0.48228346 0.48031496 0.42519685,-0.48228346 0.43307087 0.42519685,
  1041. -0.48228346 0.48031496 0.22834646,-0.48228346 0.47244094 0.22834646,
  1042. -0.48228346 0.47244094 0.41732283,-0.48228346 0.43307087 0.41732283] }
  1043. coordIndex [
  1044. 4,2,3,-1,4,5,1,-1,0,4,1,-1,0,2,4,-1]
  1045. normalPerVertex TRUE
  1046. normal DEF NORM_63 Normal { vector [
  1047. -1 0 0,-1 0 0,
  1048. -1 0 0,-1 0 0,
  1049. -1 0 0,-1 0 0] }
  1050. }
  1051. }
  1052. DEF SHAPE_64 Shape {
  1053. appearance USE APP_1
  1054. geometry DEF FACE_64 IndexedFaceSet {
  1055. coord DEF COORD_64 Coordinate { point [
  1056. -0.48228346 0.43307087 0.42519685,-0.51181102 0.43307087 0.42519685,
  1057. -0.51181102 -0.43307087 0.42519685,-0.48228346 -0.43307087 0.42519685,
  1058. -0.48228346 -0.48031496 0.42519685,-0.59055118 -0.48031496 0.42519685,
  1059. -0.59055118 0.48031496 0.42519685,-0.48228346 0.48031496 0.42519685] }
  1060. coordIndex [
  1061. 2,3,4,-1,5,2,4,-1,7,0,1,-1,6,1,2,-1,6,2,5,-1,6,7,1,-1]
  1062. normalPerVertex TRUE
  1063. normal DEF NORM_64 Normal { vector [
  1064. 0 0 -1,0 0 -1,
  1065. 0 0 -1,0 0 -1,
  1066. 0 0 -1,0 0 -1,
  1067. 0 0 -1,0 0 -1] }
  1068. }
  1069. }
  1070. DEF SHAPE_65 Shape {
  1071. appearance USE APP_1
  1072. geometry DEF FACE_65 IndexedFaceSet {
  1073. coord DEF COORD_65 Coordinate { point [
  1074. 0.36220472 -0.48031496 0.47244094,0.36220472 -0.39370079 0.47244094,
  1075. 0.59055118 -0.48031496 0.47244094,0.59055118 0.48031496 0.47244094,
  1076. -0.59055118 0.48031496 0.47244094,-0.59055118 -0.48031496 0.47244094,
  1077. -0.36220472 -0.48031496 0.47244094,-0.36220472 -0.39370079 0.47244094] }
  1078. coordIndex [
  1079. 1,0,2,-1,3,1,2,-1,5,6,7,-1,4,7,1,-1,4,5,7,-1,4,1,3,-1]
  1080. normalPerVertex TRUE
  1081. normal DEF NORM_65 Normal { vector [
  1082. 0 0 1,0 0 1,
  1083. 0 0 1,0 0 1,
  1084. 0 0 1,0 0 1,
  1085. 0 0 1,0 0 1] }
  1086. }
  1087. }
  1088. DEF SHAPE_66 Shape {
  1089. appearance USE APP_1
  1090. geometry DEF FACE_66 IndexedFaceSet {
  1091. coord DEF COORD_66 Coordinate { point [
  1092. -0.59055118 0.48031496 0.42519685,-0.59055118 -0.48031496 0.42519685,
  1093. -0.59055118 -0.48031496 0.47244094,-0.59055118 0.48031496 0.47244094] }
  1094. coordIndex [
  1095. 3,0,1,-1,3,1,2,-1]
  1096. normalPerVertex TRUE
  1097. normal DEF NORM_66 Normal { vector [
  1098. -1 0 0,-1 0 0,
  1099. -1 0 0,-1 0 0] }
  1100. }
  1101. }
  1102. DEF SHAPE_67 Shape {
  1103. appearance USE APP_1
  1104. geometry DEF FACE_67 IndexedFaceSet {
  1105. coord DEF COORD_67 Coordinate { point [
  1106. -0.6003937 0.48031496 0.11023622,-0.6003937 0.48031496 0.22834646,
  1107. -0.6003937 0.43307087 0.11023622,-0.6003937 0.43307087 0.22834646] }
  1108. coordIndex [
  1109. 3,1,0,-1,3,0,2,-1]
  1110. normalPerVertex TRUE
  1111. normal DEF NORM_67 Normal { vector [
  1112. -1 0 0,-1 0 0,
  1113. -1 0 0,-1 0 0] }
  1114. }
  1115. }
  1116. DEF SHAPE_68 Shape {
  1117. appearance USE APP_1
  1118. geometry DEF FACE_68 IndexedFaceSet {
  1119. coord DEF COORD_68 Coordinate { point [
  1120. 0.51181102 -0.43307087 0.42519685,0.48228346 -0.43307087 0.42519685,
  1121. 0.51181102 0.43307087 0.42519685,0.48228346 0.43307087 0.42519685,
  1122. 0.48228346 0.48031496 0.42519685,0.59055118 0.48031496 0.42519685,
  1123. 0.59055118 -0.48031496 0.42519685,0.48228346 -0.48031496 0.42519685] }
  1124. coordIndex [
  1125. 0,6,7,-1,1,0,7,-1,2,5,6,-1,2,6,0,-1,4,2,3,-1,4,5,2,-1]
  1126. normalPerVertex TRUE
  1127. normal DEF NORM_68 Normal { vector [
  1128. 0 0 -1,0 0 -1,
  1129. 0 0 -1,0 0 -1,
  1130. 0 0 -1,0 0 -1,
  1131. 0 0 -1,0 0 -1] }
  1132. }
  1133. }
  1134. DEF SHAPE_69 Shape {
  1135. appearance USE APP_1
  1136. geometry DEF FACE_69 IndexedFaceSet {
  1137. coord DEF COORD_69 Coordinate { point [
  1138. 0.59055118 -0.48031496 0.42519685,0.59055118 0.48031496 0.42519685,
  1139. 0.59055118 0.48031496 0.47244094,0.59055118 -0.48031496 0.47244094] }
  1140. coordIndex [
  1141. 3,0,1,-1,3,1,2,-1]
  1142. normalPerVertex TRUE
  1143. normal DEF NORM_69 Normal { vector [
  1144. 1 0 0,1 0 0,
  1145. 1 0 0,1 0 0] }
  1146. }
  1147. }
  1148. DEF SHAPE_70 Shape {
  1149. appearance USE APP_1
  1150. geometry DEF FACE_70 IndexedFaceSet {
  1151. coord DEF COORD_70 Coordinate { point [
  1152. -0.6003937 -0.48031496 0.11023622,-0.6003937 -0.48031496 0.22834646,
  1153. -0.6003937 -0.43307087 0.22834646,-0.6003937 -0.43307087 0.11023622] }
  1154. coordIndex [
  1155. 2,0,1,-1,2,3,0,-1]
  1156. normalPerVertex TRUE
  1157. normal DEF NORM_70 Normal { vector [
  1158. -1 0 0,-1 0 0,
  1159. -1 0 0,-1 0 0] }
  1160. }
  1161. }
  1162. DEF SHAPE_71 Shape {
  1163. appearance USE APP_1
  1164. geometry DEF FACE_71 IndexedFaceSet {
  1165. coord DEF COORD_71 Coordinate { point [
  1166. -0.48228346 -0.48031496 0.22834646,-0.48228346 -0.48031496 0.42519685,
  1167. -0.48228346 -0.43307087 0.42519685,-0.48228346 -0.43307087 0.41732283,
  1168. -0.48228346 -0.47244094 0.41732283,-0.48228346 -0.47244094 0.22834646] }
  1169. coordIndex [
  1170. 2,4,1,-1,3,4,2,-1,0,1,4,-1,5,0,4,-1]
  1171. normalPerVertex TRUE
  1172. normal DEF NORM_71 Normal { vector [
  1173. -1 0 0,-1 0 0,
  1174. -1 0 0,-1 0 0,
  1175. -1 0 0,-1 0 0] }
  1176. }
  1177. }
  1178. DEF SHAPE_72 Shape {
  1179. appearance USE APP_1
  1180. geometry DEF FACE_72 IndexedFaceSet {
  1181. coord DEF COORD_72 Coordinate { point [
  1182. -0.51181102 0.43307087 0.41732283,-0.51181102 -0.43307087 0.41732283,
  1183. -0.51181102 -0.43307087 0.42519685,-0.51181102 0.43307087 0.42519685] }
  1184. coordIndex [
  1185. 3,0,1,-1,3,1,2,-1]
  1186. normalPerVertex TRUE
  1187. normal DEF NORM_72 Normal { vector [
  1188. -1 0 0,-1 0 0,
  1189. -1 0 0,-1 0 0] }
  1190. }
  1191. }
  1192. DEF SHAPE_73 Shape {
  1193. appearance USE APP_1
  1194. geometry DEF FACE_73 IndexedFaceSet {
  1195. coord DEF COORD_73 Coordinate { point [
  1196. -0.51181102 -0.43307087 0.41732283,-0.48228346 -0.43307087 0.41732283,
  1197. -0.48228346 -0.43307087 0.42519685,-0.51181102 -0.43307087 0.42519685] }
  1198. coordIndex [
  1199. 1,2,3,-1,1,3,0,-1]
  1200. normalPerVertex TRUE
  1201. normal DEF NORM_73 Normal { vector [
  1202. 0 -1 0,0 -1 0,
  1203. 0 -1 0,0 -1 0] }
  1204. }
  1205. }
  1206. DEF SHAPE_74 Shape {
  1207. appearance USE APP_1
  1208. geometry DEF FACE_74 IndexedFaceSet {
  1209. coord DEF COORD_74 Coordinate { point [
  1210. -0.48228346 0.43307087 0.41732283,-0.48228346 0.43307087 0.42519685,
  1211. -0.51181102 0.43307087 0.41732283,-0.51181102 0.43307087 0.42519685] }
  1212. coordIndex [
  1213. 1,0,2,-1,1,2,3,-1]
  1214. normalPerVertex TRUE
  1215. normal DEF NORM_74 Normal { vector [
  1216. 0 1 0,0 1 0,
  1217. 0 1 0,0 1 0] }
  1218. }
  1219. }
  1220. DEF SHAPE_75 Shape {
  1221. appearance USE APP_1
  1222. geometry DEF FACE_75 IndexedFaceSet {
  1223. coord DEF COORD_75 Coordinate { point [
  1224. 0.36220472 -0.48031496 0.47244094,0.36220472 -0.39370079 0.47244094,
  1225. 0.36220472 -0.39370079 0.22834646,0.36220472 -0.48031496 0.22834646] }
  1226. coordIndex [
  1227. 1,2,3,-1,1,3,0,-1]
  1228. normalPerVertex TRUE
  1229. normal DEF NORM_75 Normal { vector [
  1230. -1 0 0,-1 0 0,
  1231. -1 0 0,-1 0 0] }
  1232. }
  1233. }
  1234. DEF SHAPE_76 Shape {
  1235. appearance USE APP_1
  1236. geometry DEF FACE_76 IndexedFaceSet {
  1237. coord DEF COORD_76 Coordinate { point [
  1238. -0.36220472 -0.39370079 0.47244094,-0.36220472 -0.48031496 0.47244094,
  1239. -0.36220472 -0.48031496 0.22834646,-0.36220472 -0.39370079 0.22834646] }
  1240. coordIndex [
  1241. 1,2,3,-1,1,3,0,-1]
  1242. normalPerVertex TRUE
  1243. normal DEF NORM_76 Normal { vector [
  1244. 1 0 0,1 0 0,
  1245. 1 0 0,1 0 0] }
  1246. }
  1247. }
  1248. DEF SHAPE_77 Shape {
  1249. appearance USE APP_1
  1250. geometry DEF FACE_77 IndexedFaceSet {
  1251. coord DEF COORD_77 Coordinate { point [
  1252. 0.36220472 -0.48031496 0.22834646,0.36220472 -0.39370079 0.22834646,
  1253. -0.36220472 -0.39370079 0.22834646,-0.36220472 -0.48031496 0.22834646] }
  1254. coordIndex [
  1255. 2,0,1,-1,2,3,0,-1]
  1256. normalPerVertex TRUE
  1257. normal DEF NORM_77 Normal { vector [
  1258. 0 0 1,0 0 1,
  1259. 0 0 1,0 0 1] }
  1260. }
  1261. }
  1262. DEF SHAPE_78 Shape {
  1263. appearance USE APP_1
  1264. geometry DEF FACE_78 IndexedFaceSet {
  1265. coord DEF COORD_78 Coordinate { point [
  1266. 0.36220472 -0.39370079 0.47244094,-0.36220472 -0.39370079 0.47244094,
  1267. -0.36220472 -0.39370079 0.22834646,0.36220472 -0.39370079 0.22834646,
  1268. -0.33464567 -0.39370079 0.40944882,-0.33464567 -0.39370079 0.2480315,
  1269. 0.33464567 -0.39370079 0.40944882,0.33464567 -0.39370079 0.2480315] }
  1270. coordIndex [
  1271. 6,7,3,-1,0,6,3,-1,2,7,5,-1,2,3,7,-1,4,2,5,-1,1,4,6,-1,1,6,0,-1,1,2,4,-1]
  1272. normalPerVertex TRUE
  1273. normal DEF NORM_78 Normal { vector [
  1274. 0 -1 0,0 -1 0,
  1275. 0 -1 0,0 -1 0,
  1276. 0 -1 0,0 -1 0,
  1277. 0 -1 0,0 -1 0] }
  1278. }
  1279. }
  1280. DEF SHAPE_79 Shape {
  1281. appearance DEF APP_3 Appearance {
  1282. material Material {
  1283. ambientIntensity 1
  1284. diffuseColor 0 0 0
  1285. emissiveColor 0 0 0
  1286. shininess 0.1
  1287. specularColor 0.12 0.12 0.12
  1288. transparency 0
  1289. } }
  1290. geometry DEF FACE_79 IndexedFaceSet {
  1291. coord DEF COORD_79 Coordinate { point [
  1292. -0.33464567 -0.62992126 0.043307087,-0.33464567 -0.6496063 0.043307087,
  1293. -0.33464567 -0.6496063 0.43700787,-0.33464567 -0.62992126 0.43700787,
  1294. -0.33464567 -0.62992126 0.40944882,-0.33464567 -0.39370079 0.40944882,
  1295. -0.33464567 -0.39370079 0.2480315,-0.33464567 -0.62992126 0.2480315] }
  1296. coordIndex [
  1297. 7,0,1,-1,2,4,7,-1,3,4,2,-1,5,6,7,-1,5,7,4,-1,2,7,1,-1]
  1298. normalPerVertex TRUE
  1299. normal DEF NORM_79 Normal { vector [
  1300. -1 0 0,-1 0 0,
  1301. -1 0 0,-1 0 0,
  1302. -1 0 0,-1 0 0,
  1303. -1 0 0,-1 0 0] }
  1304. }
  1305. }
  1306. DEF SHAPE_80 Shape {
  1307. appearance USE APP_3
  1308. geometry DEF FACE_80 IndexedFaceSet {
  1309. coord DEF COORD_80 Coordinate { point [
  1310. 0.33464567 -0.6496063 0.043307087,0.33464567 -0.6496063 0.43700787,
  1311. 0.33464567 -0.62992126 0.043307087,0.33464567 -0.62992126 0.2480315,
  1312. 0.33464567 -0.39370079 0.2480315,0.33464567 -0.39370079 0.40944882,
  1313. 0.33464567 -0.62992126 0.40944882,0.33464567 -0.62992126 0.43700787] }
  1314. coordIndex [
  1315. 3,0,2,-1,1,3,6,-1,7,1,6,-1,5,3,4,-1,5,6,3,-1,1,0,3,-1]
  1316. normalPerVertex TRUE
  1317. normal DEF NORM_80 Normal { vector [
  1318. 1 0 0,1 0 0,
  1319. 1 0 0,1 0 0,
  1320. 1 0 0,1 0 0,
  1321. 1 0 0,1 0 0] }
  1322. }
  1323. }
  1324. DEF SHAPE_81 Shape {
  1325. appearance USE APP_3
  1326. geometry DEF FACE_81 IndexedFaceSet {
  1327. coord DEF COORD_81 Coordinate { point [
  1328. 0.33464567 -0.39370079 0.2480315,0.33464567 -0.62992126 0.2480315,
  1329. -0.33464567 -0.62992126 0.2480315,-0.33464567 -0.39370079 0.2480315] }
  1330. coordIndex [
  1331. 3,0,1,-1,3,1,2,-1]
  1332. normalPerVertex TRUE
  1333. normal DEF NORM_81 Normal { vector [
  1334. 0 0 -1,0 0 -1,
  1335. 0 0 -1,0 0 -1] }
  1336. }
  1337. }
  1338. DEF SHAPE_82 Shape {
  1339. appearance USE APP_3
  1340. geometry DEF FACE_82 IndexedFaceSet {
  1341. coord DEF COORD_82 Coordinate { point [
  1342. 0.33464567 -0.62992126 0.40944882,0.33464567 -0.39370079 0.40944882,
  1343. -0.33464567 -0.39370079 0.40944882,-0.33464567 -0.62992126 0.40944882] }
  1344. coordIndex [
  1345. 3,0,1,-1,3,1,2,-1]
  1346. normalPerVertex TRUE
  1347. normal DEF NORM_82 Normal { vector [
  1348. 0 0 1,0 0 1,
  1349. 0 0 1,0 0 1] }
  1350. }
  1351. }
  1352. DEF SHAPE_83 Shape {
  1353. appearance USE APP_3
  1354. geometry DEF FACE_83 IndexedFaceSet {
  1355. coord DEF COORD_83 Coordinate { point [
  1356. 0.33464567 -0.62992126 0.2480315,0.33464567 -0.62992126 0.043307087,
  1357. -0.33464567 -0.62992126 0.043307087,-0.33464567 -0.62992126 0.2480315] }
  1358. coordIndex [
  1359. 0,1,2,-1,0,2,3,-1]
  1360. normalPerVertex TRUE
  1361. normal DEF NORM_83 Normal { vector [
  1362. 0 1 0,0 1 0,
  1363. 0 1 0,0 1 0] }
  1364. }
  1365. }
  1366. DEF SHAPE_84 Shape {
  1367. appearance USE APP_3
  1368. geometry DEF FACE_84 IndexedFaceSet {
  1369. coord DEF COORD_84 Coordinate { point [
  1370. -0.17716535 -0.76771654 0.043307087,-0.17716535 -0.76771654 0.43700787,
  1371. -0.33464567 -0.6496063 0.43700787,-0.33464567 -0.6496063 0.043307087] }
  1372. coordIndex [
  1373. 2,0,1,-1,2,3,0,-1]
  1374. normalPerVertex TRUE
  1375. normal DEF NORM_84 Normal { vector [
  1376. -0.6 -0.8 0,-0.6 -0.8 0,
  1377. -0.6 -0.8 0,-0.6 -0.8 0] }
  1378. }
  1379. }
  1380. DEF SHAPE_85 Shape {
  1381. appearance USE APP_3
  1382. geometry DEF FACE_85 IndexedFaceSet {
  1383. coord DEF COORD_85 Coordinate { point [
  1384. 0.33464567 -0.62992126 0.043307087,0.33464567 -0.6496063 0.043307087,
  1385. 0.17716535 -0.76771654 0.043307087,-0.17716535 -0.76771654 0.043307087,
  1386. -0.33464567 -0.6496063 0.043307087,-0.33464567 -0.62992126 0.043307087] }
  1387. coordIndex [
  1388. 2,0,1,-1,5,2,3,-1,5,3,4,-1,5,0,2,-1]
  1389. normalPerVertex TRUE
  1390. normal DEF NORM_85 Normal { vector [
  1391. 0 0 -1,0 0 -1,
  1392. 0 0 -1,0 0 -1,
  1393. 0 0 -1,0 0 -1] }
  1394. }
  1395. }
  1396. DEF SHAPE_86 Shape {
  1397. appearance USE APP_3
  1398. geometry DEF FACE_86 IndexedFaceSet {
  1399. coord DEF COORD_86 Coordinate { point [
  1400. -0.17716535 -0.76771654 0.43700787,0.17716535 -0.76771654 0.43700787,
  1401. 0.33464567 -0.6496063 0.43700787,0.33464567 -0.62992126 0.43700787,
  1402. -0.33464567 -0.62992126 0.43700787,-0.33464567 -0.6496063 0.43700787] }
  1403. coordIndex [
  1404. 1,2,3,-1,4,0,1,-1,4,1,3,-1,5,0,4,-1]
  1405. normalPerVertex TRUE
  1406. normal DEF NORM_86 Normal { vector [
  1407. 0 0 1,0 0 1,
  1408. 0 0 1,0 0 1,
  1409. 0 0 1,0 0 1] }
  1410. }
  1411. }
  1412. DEF SHAPE_87 Shape {
  1413. appearance USE APP_3
  1414. geometry DEF FACE_87 IndexedFaceSet {
  1415. coord DEF COORD_87 Coordinate { point [
  1416. 0.33464567 -0.62992126 0.43700787,0.33464567 -0.62992126 0.40944882,
  1417. -0.33464567 -0.62992126 0.40944882,-0.33464567 -0.62992126 0.43700787] }
  1418. coordIndex [
  1419. 0,1,2,-1,0,2,3,-1]
  1420. normalPerVertex TRUE
  1421. normal DEF NORM_87 Normal { vector [
  1422. 0 1 0,0 1 0,
  1423. 0 1 0,0 1 0] }
  1424. }
  1425. }
  1426. DEF SHAPE_88 Shape {
  1427. appearance USE APP_3
  1428. geometry DEF FACE_88 IndexedFaceSet {
  1429. coord DEF COORD_88 Coordinate { point [
  1430. 0.33464567 -0.6496063 0.043307087,0.33464567 -0.6496063 0.43700787,
  1431. 0.17716535 -0.76771654 0.43700787,0.17716535 -0.76771654 0.043307087] }
  1432. coordIndex [
  1433. 2,0,1,-1,2,3,0,-1]
  1434. normalPerVertex TRUE
  1435. normal DEF NORM_88 Normal { vector [
  1436. 0.6 -0.8 0,0.6 -0.8 0,
  1437. 0.6 -0.8 0,0.6 -0.8 0] }
  1438. }
  1439. }
  1440. DEF SHAPE_89 Shape {
  1441. appearance USE APP_3
  1442. geometry DEF FACE_89 IndexedFaceSet {
  1443. coord DEF COORD_89 Coordinate { point [
  1444. -0.17716535 -0.76771654 0.043307087,0.17716535 -0.76771654 0.043307087,
  1445. 0.17716535 -0.76771654 0.43700787,-0.17716535 -0.76771654 0.43700787] }
  1446. coordIndex [
  1447. 3,0,1,-1,3,1,2,-1]
  1448. normalPerVertex TRUE
  1449. normal DEF NORM_89 Normal { vector [
  1450. 0 -1 0,0 -1 0,
  1451. 0 -1 0,0 -1 0] }
  1452. }
  1453. }
  1454. ] }
  1455. ] }