MEDER_MK24-A-3.wrl 36 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF TXFM_3 Transform {
  17. center 0 0 0
  18. rotation 0 0 1 0
  19. scale 1 1 1
  20. scaleOrientation 0 0 1 0
  21. translation 0 0 0
  22. children [
  23. DEF SHAPE_1 Shape {
  24. appearance DEF APP_1 Appearance {
  25. material Material {
  26. ambientIntensity 0.11135371
  27. diffuseColor 0.89803922 0.89803922 0.89803922
  28. emissiveColor 0 0 0
  29. shininess 0.1
  30. specularColor 0.12 0.12 0.12
  31. transparency 0
  32. } }
  33. geometry DEF FACE_1 IndexedFaceSet {
  34. coord DEF COORD_1 Coordinate { point [
  35. -0.92128316 -0.1476378 0.019685039,-0.92128316 -0.1476378 -0.019685039,
  36. -0.92128316 0.1476378 -0.019685039,-0.92128316 0.1476378 0.019685039] }
  37. coordIndex [
  38. 3,0,1,-1,3,1,2,-1]
  39. normalPerVertex TRUE
  40. normal DEF NORM_1 Normal { vector [
  41. 1 0 0,1 0 0,
  42. 1 0 0,1 0 0] }
  43. }
  44. }
  45. DEF SHAPE_2 Shape {
  46. appearance USE APP_1
  47. geometry DEF FACE_2 IndexedFaceSet {
  48. coord DEF COORD_2 Coordinate { point [
  49. -0.92128316 -0.1476378 -0.019685039,-1.003937 -0.1476378 -0.019685039,
  50. -1.003937 0.1476378 -0.019685039,-0.92128316 0.1476378 -0.019685039] }
  51. coordIndex [
  52. 3,0,1,-1,3,1,2,-1]
  53. normalPerVertex TRUE
  54. normal DEF NORM_2 Normal { vector [
  55. 0 0 -1,0 0 -1,
  56. 0 0 -1,0 0 -1] }
  57. }
  58. }
  59. DEF SHAPE_3 Shape {
  60. appearance USE APP_1
  61. geometry DEF FACE_3 IndexedFaceSet {
  62. coord DEF COORD_3 Coordinate { point [
  63. -1.0433071 -0.1476378 -0.059055118,-1.0433071 -0.1476378 -0.25590551,
  64. -1.0433071 0.1476378 -0.25590551,-1.0433071 0.1476378 -0.059055118] }
  65. coordIndex [
  66. 3,0,1,-1,3,1,2,-1]
  67. normalPerVertex TRUE
  68. normal DEF NORM_3 Normal { vector [
  69. 1 0 0,1 0 0,
  70. 1 0 0,1 0 0] }
  71. }
  72. }
  73. DEF SHAPE_4 Shape {
  74. appearance USE APP_1
  75. geometry DEF FACE_4 IndexedFaceSet {
  76. coord DEF COORD_4 Coordinate { point [
  77. -1.003937 -0.1476378 -0.29527559,-0.72834646 -0.1476378 -0.29527559,
  78. -0.70866142 -0.12795276 -0.29527559,-0.72226344 -0.14667434 -0.29527559,
  79. -0.71677588 -0.14387829 -0.29527559,-0.71242093 -0.13952333 -0.29527559,
  80. -0.70962487 -0.13403577 -0.29527559,-0.70866142 0.12795276 -0.29527559,
  81. -0.72834646 0.1476378 -0.29527559,-0.70962487 0.13403577 -0.29527559,
  82. -0.71242093 0.13952333 -0.29527559,-0.71677588 0.14387829 -0.29527559,
  83. -0.72226344 0.14667434 -0.29527559,-1.003937 0.1476378 -0.29527559] }
  84. coordIndex [
  85. 1,3,4,-1,1,4,5,-1,1,5,6,-1,1,6,2,-1,8,2,7,-1,8,7,9,-1,8,9,10,-1,8,10,11,-1,
  86. 8,11,12,-1,8,1,2,-1,13,0,1,-1,13,1,8,-1]
  87. normalPerVertex TRUE
  88. normal DEF NORM_4 Normal { vector [
  89. 0 0 1,0 0 1,
  90. 0 0 1,0 0 1,
  91. 0 0 1,0 0 1,
  92. 0 0 1,0 0 1,
  93. 0 0 1,0 0 1,
  94. 0 0 1,0 0 1,
  95. 0 0 1,0 0 1] }
  96. }
  97. }
  98. DEF SHAPE_5 Shape {
  99. appearance USE APP_1
  100. geometry DEF FACE_5 IndexedFaceSet {
  101. coord DEF COORD_5 Coordinate { point [
  102. -0.70866142 0.12795276 -0.29527559,-0.70866142 -0.12795276 -0.29527559,
  103. -0.70866142 -0.12795276 -0.33464567,-0.70866142 0.12795276 -0.33464567] }
  104. coordIndex [
  105. 0,1,2,-1,0,2,3,-1]
  106. normalPerVertex TRUE
  107. normal DEF NORM_5 Normal { vector [
  108. 1 0 0,1 0 0,
  109. 1 0 0,1 0 0] }
  110. }
  111. }
  112. DEF SHAPE_6 Shape {
  113. appearance USE APP_1
  114. geometry DEF FACE_6 IndexedFaceSet {
  115. coord DEF COORD_6 Coordinate { point [
  116. -0.70866142 0.12795276 -0.33464567,-0.70866142 -0.12795276 -0.33464567,
  117. -0.72834646 -0.1476378 -0.33464567,-0.70962487 -0.13403577 -0.33464567,
  118. -0.71242093 -0.13952333 -0.33464567,-0.71677588 -0.14387829 -0.33464567,
  119. -0.72226344 -0.14667434 -0.33464567,-1.003937 -0.1476378 -0.33464567,
  120. -1.003937 0.1476378 -0.33464567,-0.72834646 0.1476378 -0.33464567,
  121. -0.72226344 0.14667434 -0.33464567,-0.71677588 0.14387829 -0.33464567,
  122. -0.71242093 0.13952333 -0.33464567,-0.70962487 0.13403577 -0.33464567] }
  123. coordIndex [
  124. 1,3,4,-1,1,4,5,-1,1,5,6,-1,1,6,2,-1,9,2,7,-1,9,7,8,-1,0,1,2,-1,0,2,9,-1,
  125. 12,9,10,-1,12,10,11,-1,12,13,0,-1,12,0,9,-1]
  126. normalPerVertex TRUE
  127. normal DEF NORM_6 Normal { vector [
  128. 0 0 -1,0 0 -1,
  129. 0 0 -1,0 0 1,
  130. 0 0 -1,0 0 -1,
  131. 0 0 -1,0 0 -1,
  132. 0 0 -1,0 0 -1,
  133. 0 0 -1,0 0 1,
  134. 0 0 -1,0 0 1] }
  135. }
  136. }
  137. DEF SHAPE_7 Shape {
  138. appearance USE APP_1
  139. geometry DEF FACE_7 IndexedFaceSet {
  140. coord DEF COORD_7 Coordinate { point [
  141. -1.0826772 0.1476378 -0.25590551,-1.0826772 0.1476378 -0.059055118,
  142. -1.0826772 -0.1476378 -0.25590551,-1.0826772 -0.1476378 -0.059055118] }
  143. coordIndex [
  144. 0,2,3,-1,0,3,1,-1]
  145. normalPerVertex TRUE
  146. normal DEF NORM_7 Normal { vector [
  147. -1 0 0,-1 0 0,
  148. -1 0 0,-1 0 0] }
  149. }
  150. }
  151. DEF SHAPE_8 Shape {
  152. appearance USE APP_1
  153. geometry DEF FACE_8 IndexedFaceSet {
  154. coord DEF COORD_8 Coordinate { point [
  155. -1.003937 0.1476378 0.019685039,-0.92128316 0.1476378 0.019685039,
  156. -1.003937 -0.1476378 0.019685039,-0.92128316 -0.1476378 0.019685039] }
  157. coordIndex [
  158. 0,2,3,-1,0,3,1,-1]
  159. normalPerVertex TRUE
  160. normal DEF NORM_8 Normal { vector [
  161. 0 0 1,0 0 1,
  162. 0 0 1,0 0 1] }
  163. }
  164. }
  165. DEF SHAPE_9 Shape {
  166. appearance USE APP_1
  167. geometry DEF FACE_9 IndexedFaceSet {
  168. coord DEF COORD_9 Coordinate { point [
  169. -1.003937 0.1476378 -0.29527559,-0.72834646 0.1476378 -0.29527559,
  170. -0.72834646 0.1476378 -0.33464567,-1.003937 0.1476378 -0.33464567,
  171. -1.0826772 0.1476378 -0.25590551,-1.0282691 0.1476378 -0.33079185,
  172. -1.0502193 0.1476378 -0.31960764,-1.0676391 0.1476378 -0.30218782,
  173. -1.0788233 0.1476378 -0.28023756,-1.0826772 0.1476378 -0.059055118,
  174. -1.003937 0.1476378 0.019685039,-1.0788233 0.1476378 -0.034723071,
  175. -1.0676391 0.1476378 -0.012772815,-1.0502193 0.1476378 0.0046470074,
  176. -1.0282691 0.1476378 0.015831222,-0.92128316 0.1476378 0.019685039,
  177. -0.92128316 0.1476378 -0.019685039,-1.003937 0.1476378 -0.019685039,
  178. -1.0433071 0.1476378 -0.059055118,-1.016103 0.1476378 -0.021611948,
  179. -1.0270782 0.1476378 -0.027204055,-1.0357881 0.1476378 -0.035913966,
  180. -1.0413802 0.1476378 -0.046889095,-1.0433071 0.1476378 -0.25590551,
  181. -1.0413802 0.1476378 -0.26807154,-1.0357881 0.1476378 -0.27904666,
  182. -1.0270782 0.1476378 -0.28775657,-1.016103 0.1476378 -0.29334868] }
  183. coordIndex [
  184. 26,6,7,-1,26,7,25,-1,24,7,8,-1,24,25,7,-1,27,5,6,-1,27,6,26,-1,0,3,5,-1,0,5,27,-1,
  185. 23,8,4,-1,23,24,8,-1,18,4,9,-1,18,23,4,-1,22,9,11,-1,22,18,9,-1,21,11,12,-1,21,22,11,-1,
  186. 13,20,21,-1,13,21,12,-1,1,2,3,-1,1,3,0,-1,14,19,20,-1,14,20,13,-1,10,17,19,-1,10,19,14,-1,
  187. 15,16,17,-1,15,17,10,-1]
  188. normalPerVertex TRUE
  189. normal DEF NORM_9 Normal { vector [
  190. 0 1 0,0 1 0,
  191. 0 1 0,0 1 0,
  192. 0 1 0,0 1 0,
  193. 0 1 0,0 1 0,
  194. 0 1 0,0 1 0,
  195. 0 1 0,0 1 0,
  196. 0 1 0,0 1 0,
  197. 0 1 0,0 1 0,
  198. 0 1 0,0 1 0,
  199. 0 1 0,0 1 0,
  200. 0 1 0,0 1 0,
  201. 0 1 0,0 1 0,
  202. 0 1 0,0 1 0,
  203. 0 1 0,0 1 0] }
  204. }
  205. }
  206. DEF SHAPE_10 Shape {
  207. appearance USE APP_1
  208. geometry DEF FACE_10 IndexedFaceSet {
  209. coord DEF COORD_10 Coordinate { point [
  210. -0.72834646 -0.1476378 -0.33464567,-1.003937 -0.1476378 -0.33464567,
  211. -0.72834646 -0.1476378 -0.29527559,-1.003937 -0.1476378 -0.29527559,
  212. -1.0433071 -0.1476378 -0.25590551,-1.016103 -0.1476378 -0.29334868,
  213. -1.0270782 -0.1476378 -0.28775657,-1.0357881 -0.1476378 -0.27904666,
  214. -1.0413802 -0.1476378 -0.26807154,-1.0433071 -0.1476378 -0.059055118,
  215. -1.003937 -0.1476378 -0.019685039,-1.0413802 -0.1476378 -0.046889095,
  216. -1.0357881 -0.1476378 -0.035913966,-1.0270782 -0.1476378 -0.027204055,
  217. -1.016103 -0.1476378 -0.021611948,-0.92128316 -0.1476378 -0.019685039,
  218. -0.92128316 -0.1476378 0.019685039,-1.003937 -0.1476378 0.019685039,
  219. -1.0826772 -0.1476378 -0.059055118,-1.0282691 -0.1476378 0.015831222,
  220. -1.0502193 -0.1476378 0.0046470074,-1.0676391 -0.1476378 -0.012772815,
  221. -1.0788233 -0.1476378 -0.034723071,-1.0826772 -0.1476378 -0.25590551,
  222. -1.0788233 -0.1476378 -0.28023756,-1.0676391 -0.1476378 -0.30218782,
  223. -1.0502193 -0.1476378 -0.31960764,-1.0282691 -0.1476378 -0.33079185] }
  224. coordIndex [
  225. 6,25,26,-1,6,7,25,-1,8,24,25,-1,8,25,7,-1,5,26,27,-1,5,6,26,-1,3,27,1,-1,3,5,27,-1,
  226. 4,23,24,-1,4,24,8,-1,9,18,23,-1,9,23,4,-1,11,22,18,-1,11,18,9,-1,12,21,22,-1,12,22,11,-1,
  227. 20,12,13,-1,20,21,12,-1,2,1,0,-1,2,3,1,-1,19,13,14,-1,19,20,13,-1,17,14,10,-1,17,19,14,-1,
  228. 16,10,15,-1,16,17,10,-1]
  229. normalPerVertex TRUE
  230. normal DEF NORM_10 Normal { vector [
  231. 0 -1 0,0 -1 0,
  232. 0 -1 0,0 -1 0,
  233. 0 -1 0,0 -1 0,
  234. 0 -1 0,0 -1 0,
  235. 0 -1 0,0 -1 0,
  236. 0 -1 0,0 -1 0,
  237. 0 -1 0,0 -1 0,
  238. 0 -1 0,0 -1 0,
  239. 0 -1 0,0 -1 0,
  240. 0 -1 0,0 -1 0,
  241. 0 -1 0,0 -1 0,
  242. 0 -1 0,0 -1 0,
  243. 0 -1 0,0 -1 0,
  244. 0 -1 0,0 -1 0] }
  245. }
  246. }
  247. DEF SHAPE_11 Shape {
  248. appearance USE APP_1
  249. geometry DEF FACE_11 IndexedFaceSet {
  250. coord DEF COORD_11 Coordinate { point [
  251. -1.003937 0.1476378 -0.29527559,-1.003937 -0.1476378 -0.29527559,
  252. -1.0433071 -0.1476378 -0.25590551,-1.016103 -0.1476378 -0.29334868,
  253. -1.0270782 -0.1476378 -0.28775657,-1.0357881 -0.1476378 -0.27904666,
  254. -1.0413802 -0.1476378 -0.26807154,-1.0433071 0.1476378 -0.25590551,
  255. -1.0413802 0.1476378 -0.26807154,-1.0357881 0.1476378 -0.27904666,
  256. -1.0270782 0.1476378 -0.28775657,-1.016103 0.1476378 -0.29334868] }
  257. coordIndex [
  258. 11,1,0,-1,11,3,1,-1,10,4,3,-1,10,3,11,-1,9,5,4,-1,9,4,10,-1,8,6,5,-1,8,5,9,-1,
  259. 7,2,6,-1,7,6,8,-1]
  260. normalPerVertex TRUE
  261. normal DEF NORM_11 Normal { vector [
  262. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  263. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  264. 0.6296203 0 0.77690301,0.83888072 0 0.5443153,
  265. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  266. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  267. 0.5443153 0 0.83888072,0.25844621 0 0.96602565] }
  268. }
  269. }
  270. DEF SHAPE_12 Shape {
  271. appearance USE APP_1
  272. geometry DEF FACE_12 IndexedFaceSet {
  273. coord DEF COORD_12 Coordinate { point [
  274. -1.0433071 0.1476378 -0.059055118,-1.0433071 -0.1476378 -0.059055118,
  275. -1.003937 -0.1476378 -0.019685039,-1.0413802 -0.1476378 -0.046889095,
  276. -1.0357881 -0.1476378 -0.035913966,-1.0270782 -0.1476378 -0.027204055,
  277. -1.016103 -0.1476378 -0.021611948,-1.003937 0.1476378 -0.019685039,
  278. -1.016103 0.1476378 -0.021611948,-1.0270782 0.1476378 -0.027204055,
  279. -1.0357881 0.1476378 -0.035913966,-1.0413802 0.1476378 -0.046889095] }
  280. coordIndex [
  281. 11,1,0,-1,11,3,1,-1,10,4,3,-1,10,3,11,-1,9,5,4,-1,9,4,10,-1,8,6,5,-1,8,5,9,-1,
  282. 7,2,6,-1,7,6,8,-1]
  283. normalPerVertex TRUE
  284. normal DEF NORM_12 Normal { vector [
  285. 0.98768834 0 -0.15643447,0.98768834 0 -0.15643447,
  286. 0.15643447 0 -0.98768834,0.93344204 0 -0.35872825,
  287. 0.77690301 0 -0.6296203,0.5443153 0 -0.83888072,
  288. 0.25844621 0 -0.96602565,0.15643447 0 -0.98768834,
  289. 0.35872825 0 -0.93344204,0.6296203 0 -0.77690301,
  290. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621] }
  291. }
  292. }
  293. DEF SHAPE_13 Shape {
  294. appearance USE APP_1
  295. geometry DEF FACE_13 IndexedFaceSet {
  296. coord DEF COORD_13 Coordinate { point [
  297. -1.003937 0.1476378 -0.33464567,-1.0826772 0.1476378 -0.25590551,
  298. -1.0282691 0.1476378 -0.33079185,-1.0502193 0.1476378 -0.31960764,
  299. -1.0676391 0.1476378 -0.30218782,-1.0788233 0.1476378 -0.28023756,
  300. -1.003937 -0.1476378 -0.33464567,-1.0826772 -0.1476378 -0.25590551,
  301. -1.0788233 -0.1476378 -0.28023756,-1.0676391 -0.1476378 -0.30218782,
  302. -1.0502193 -0.1476378 -0.31960764,-1.0282691 -0.1476378 -0.33079185] }
  303. coordIndex [
  304. 8,1,5,-1,8,7,1,-1,9,5,4,-1,9,8,5,-1,10,4,3,-1,10,9,4,-1,11,3,2,-1,11,10,3,-1,
  305. 6,2,0,-1,6,11,2,-1]
  306. normalPerVertex TRUE
  307. normal DEF NORM_13 Normal { vector [
  308. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  309. -0.25844621 0 -0.96602565,-0.5443153 0 -0.83888072,
  310. -0.77690301 0 -0.6296203,-0.93344204 0 -0.35872825,
  311. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  312. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  313. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  314. }
  315. }
  316. DEF SHAPE_14 Shape {
  317. appearance USE APP_1
  318. geometry DEF FACE_14 IndexedFaceSet {
  319. coord DEF COORD_14 Coordinate { point [
  320. -1.0826772 0.1476378 -0.059055118,-1.003937 0.1476378 0.019685039,
  321. -1.0788233 0.1476378 -0.034723071,-1.0676391 0.1476378 -0.012772815,
  322. -1.0502193 0.1476378 0.0046470074,-1.0282691 0.1476378 0.015831222,
  323. -1.0826772 -0.1476378 -0.059055118,-1.003937 -0.1476378 0.019685039,
  324. -1.0282691 -0.1476378 0.015831222,-1.0502193 -0.1476378 0.0046470074,
  325. -1.0676391 -0.1476378 -0.012772815,-1.0788233 -0.1476378 -0.034723071] }
  326. coordIndex [
  327. 8,1,5,-1,8,7,1,-1,9,5,4,-1,9,8,5,-1,10,4,3,-1,10,9,4,-1,11,3,2,-1,11,10,3,-1,
  328. 6,2,0,-1,6,11,2,-1]
  329. normalPerVertex TRUE
  330. normal DEF NORM_14 Normal { vector [
  331. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  332. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  333. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204,
  334. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  335. -0.25844621 0 0.96602565,-0.5443153 0 0.83888072,
  336. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  337. }
  338. }
  339. DEF SHAPE_15 Shape {
  340. appearance USE APP_1
  341. geometry DEF FACE_15 IndexedFaceSet {
  342. coord DEF COORD_15 Coordinate { point [
  343. -0.72834646 -0.1476378 -0.29527559,-0.70866142 -0.12795276 -0.29527559,
  344. -0.72226344 -0.14667434 -0.29527559,-0.71677588 -0.14387829 -0.29527559,
  345. -0.71242093 -0.13952333 -0.29527559,-0.70962487 -0.13403577 -0.29527559,
  346. -0.72834646 -0.1476378 -0.33464567,-0.70866142 -0.12795276 -0.33464567,
  347. -0.70962487 -0.13403577 -0.33464567,-0.71242093 -0.13952333 -0.33464567,
  348. -0.71677588 -0.14387829 -0.33464567,-0.72226344 -0.14667434 -0.33464567] }
  349. coordIndex [
  350. 8,1,5,-1,8,7,1,-1,9,5,4,-1,9,8,5,-1,10,4,3,-1,10,9,4,-1,11,3,2,-1,11,10,3,-1,
  351. 6,2,0,-1,6,11,2,-1]
  352. normalPerVertex TRUE
  353. normal DEF NORM_15 Normal { vector [
  354. 0.15643447 -0.98768834 0,0.98768834 -0.15643447 0,
  355. 0.25844621 -0.96602565 0,0.5443153 -0.83888072 0,
  356. 0.77690301 -0.6296203 0,0.93344204 -0.35872825 0,
  357. 0.15643447 -0.98768834 0,0.98768834 -0.15643447 0,
  358. 0.96602565 -0.25844621 0,0.83888072 -0.5443153 0,
  359. 0.6296203 -0.77690301 0,0.35872825 -0.93344204 0] }
  360. }
  361. }
  362. DEF SHAPE_16 Shape {
  363. appearance USE APP_1
  364. geometry DEF FACE_16 IndexedFaceSet {
  365. coord DEF COORD_16 Coordinate { point [
  366. -0.70866142 0.12795276 -0.29527559,-0.72834646 0.1476378 -0.29527559,
  367. -0.70962487 0.13403577 -0.29527559,-0.71242093 0.13952333 -0.29527559,
  368. -0.71677588 0.14387829 -0.29527559,-0.72226344 0.14667434 -0.29527559,
  369. -0.70866142 0.12795276 -0.33464567,-0.72834646 0.1476378 -0.33464567,
  370. -0.72226344 0.14667434 -0.33464567,-0.71677588 0.14387829 -0.33464567,
  371. -0.71242093 0.13952333 -0.33464567,-0.70962487 0.13403577 -0.33464567] }
  372. coordIndex [
  373. 2,0,6,-1,2,6,11,-1,3,11,10,-1,3,2,11,-1,4,10,9,-1,4,3,10,-1,5,9,8,-1,5,4,9,-1,
  374. 1,8,7,-1,1,5,8,-1]
  375. normalPerVertex TRUE
  376. normal DEF NORM_16 Normal { vector [
  377. 0.98768834 0.15643447 0,0.15643447 0.98768834 0,
  378. 0.96602565 0.25844621 0,0.83888072 0.5443153 0,
  379. 0.6296203 0.77690301 0,0.35872825 0.93344204 0,
  380. 0.98768834 0.15643447 0,0.15643447 0.98768834 0,
  381. 0.25844621 0.96602565 0,0.5443153 0.83888072 0,
  382. 0.77690301 0.6296203 0,0.93344204 0.35872825 0] }
  383. }
  384. }
  385. ] }
  386. DEF TXFM_4 Transform {
  387. center 0 0 0
  388. rotation 0 0 1 0
  389. scale 1 1 1
  390. scaleOrientation 0 0 1 0
  391. translation 0 0 0
  392. children [
  393. DEF SHAPE_17 Shape {
  394. appearance DEF APP_2 Appearance {
  395. material Material {
  396. ambientIntensity 0.19921874
  397. diffuseColor 0.50196081 0.50196081 0.50196081
  398. emissiveColor 0 0 0
  399. shininess 0.1
  400. specularColor 0.12 0.12 0.12
  401. transparency 0
  402. } }
  403. geometry DEF FACE_17 IndexedFaceSet {
  404. coord DEF COORD_17 Coordinate { point [
  405. 0.96877723 -0.41759613 -0.29527559,0.98425197 -0.43307087 0,
  406. 0.96877723 0.41759613 -0.29527559,0.98425197 0.43307087 0] }
  407. coordIndex [
  408. 2,1,0,-1,2,3,1,-1]
  409. normalPerVertex TRUE
  410. normal DEF NORM_17 Normal { vector [
  411. 0.99862953 0 -0.052335956,0.99862953 0 -0.052335956,
  412. 0.99862953 0 -0.052335956,0.99862953 0 -0.052335956] }
  413. }
  414. }
  415. DEF SHAPE_18 Shape {
  416. appearance USE APP_2
  417. geometry DEF FACE_18 IndexedFaceSet {
  418. coord DEF COORD_18 Coordinate { point [
  419. -0.59055118 -0.41656448 -0.31496063,0.59055118 -0.41656448 -0.31496063,
  420. 0.59055118 -0.41759613 -0.29527559,0.96877723 -0.41759613 -0.29527559,
  421. 0.98425197 -0.43307087 0,-0.98425197 -0.43307087 0,
  422. -0.96877723 -0.41759613 -0.29527559,-0.59055118 -0.41759613 -0.29527559] }
  423. coordIndex [
  424. 7,5,6,-1,1,7,0,-1,1,2,7,-1,4,5,7,-1,4,7,2,-1,3,4,2,-1]
  425. normalPerVertex TRUE
  426. normal DEF NORM_18 Normal { vector [
  427. 0 -0.99862953 -0.052335956,0 -0.99862953 -0.052335956,
  428. 0 -0.99862953 -0.052335956,0 -0.99862953 -0.052335956,
  429. 0 -0.99862953 -0.052335956,0 -0.99862953 -0.052335956,
  430. 0 -0.99862953 -0.052335956,0 -0.99862953 -0.052335956] }
  431. }
  432. }
  433. DEF SHAPE_19 Shape {
  434. appearance USE APP_2
  435. geometry DEF FACE_19 IndexedFaceSet {
  436. coord DEF COORD_19 Coordinate { point [
  437. 0.96877723 0.41759613 -0.29527559,0.59055118 0.41759613 -0.29527559,
  438. 0.59055118 0.41656448 -0.31496063,-0.59055118 0.41656448 -0.31496063,
  439. -0.59055118 0.41759613 -0.29527559,-0.96877723 0.41759613 -0.29527559,
  440. -0.98425197 0.43307087 0,0.98425197 0.43307087 0] }
  441. coordIndex [
  442. 4,5,6,-1,1,2,3,-1,1,3,4,-1,7,0,1,-1,7,4,6,-1,7,1,4,-1]
  443. normalPerVertex TRUE
  444. normal DEF NORM_19 Normal { vector [
  445. 0 0.99862953 -0.052335956,0 0.99862953 -0.052335956,
  446. 0 0.99862953 -0.052335956,0 0.99862953 -0.052335956,
  447. 0 0.99862953 -0.052335956,0 0.99862953 -0.052335956,
  448. 0 0.99862953 -0.052335956,0 0.99862953 -0.052335956] }
  449. }
  450. }
  451. DEF SHAPE_20 Shape {
  452. appearance USE APP_2
  453. geometry DEF FACE_20 IndexedFaceSet {
  454. coord DEF COORD_20 Coordinate { point [
  455. 0.59055118 0.41656448 -0.31496063,-0.59055118 0.41656448 -0.31496063,
  456. 0.59055118 -0.41656448 -0.31496063,-0.59055118 -0.41656448 -0.31496063] }
  457. coordIndex [
  458. 1,0,2,-1,1,2,3,-1]
  459. normalPerVertex TRUE
  460. normal DEF NORM_20 Normal { vector [
  461. 0 0 -1,0 0 -1,
  462. 0 0 -1,0 0 -1] }
  463. }
  464. }
  465. DEF SHAPE_21 Shape {
  466. appearance USE APP_2
  467. geometry DEF FACE_21 IndexedFaceSet {
  468. coord DEF COORD_21 Coordinate { point [
  469. 0.96774558 -0.41656448 0.31496063,0.96774558 0.41656448 0.31496063,
  470. -0.96774558 0.41656448 0.31496063,-0.96774558 -0.41656448 0.31496063,
  471. 0.9477596 -0.3979777 0.31496063,0.9477596 0.3979777 0.31496063,
  472. 0.49133851 -0.3979777 0.31496063,0.49133851 0.3979777 0.31496063] }
  473. coordIndex [
  474. 6,0,4,-1,5,0,1,-1,5,4,0,-1,7,5,1,-1,2,6,7,-1,2,3,6,-1,2,7,1,-1,0,6,3,-1]
  475. normalPerVertex TRUE
  476. normal DEF NORM_21 Normal { vector [
  477. 0 0 1,0 0 1,
  478. 0 0 1,0 0 1,
  479. 0 0 1,0 0 1,
  480. 0 0 1,0 0 1] }
  481. }
  482. }
  483. DEF SHAPE_22 Shape {
  484. appearance USE APP_2
  485. geometry DEF FACE_22 IndexedFaceSet {
  486. coord DEF COORD_22 Coordinate { point [
  487. -0.96877723 -0.41759613 -0.29527559,-0.96877723 0.41759613 -0.29527559,
  488. -0.98425197 -0.43307087 0,-0.98425197 0.43307087 0] }
  489. coordIndex [
  490. 3,1,0,-1,3,0,2,-1]
  491. normalPerVertex TRUE
  492. normal DEF NORM_22 Normal { vector [
  493. -0.99862953 0 -0.052335956,-0.99862953 0 -0.052335956,
  494. -0.99862953 0 -0.052335956,-0.99862953 0 -0.052335956] }
  495. }
  496. }
  497. DEF SHAPE_23 Shape {
  498. appearance USE APP_2
  499. geometry DEF FACE_23 IndexedFaceSet {
  500. coord DEF COORD_23 Coordinate { point [
  501. 0.98425197 -0.43307087 0,0.98425197 0.43307087 0,
  502. 0.96774558 0.41656448 0.31496063,0.96774558 -0.41656448 0.31496063] }
  503. coordIndex [
  504. 1,2,3,-1,1,3,0,-1]
  505. normalPerVertex TRUE
  506. normal DEF NORM_23 Normal { vector [
  507. 0.99862953 0 0.052335956,0.99862953 0 0.052335956,
  508. 0.99862953 0 0.052335956,0.99862953 0 0.052335956] }
  509. }
  510. }
  511. DEF SHAPE_24 Shape {
  512. appearance USE APP_2
  513. geometry DEF FACE_24 IndexedFaceSet {
  514. coord DEF COORD_24 Coordinate { point [
  515. 0.98425197 0.43307087 0,-0.98425197 0.43307087 0,
  516. -0.96774558 0.41656448 0.31496063,0.96774558 0.41656448 0.31496063] }
  517. coordIndex [
  518. 3,0,1,-1,3,1,2,-1]
  519. normalPerVertex TRUE
  520. normal DEF NORM_24 Normal { vector [
  521. 0 0.99862953 0.052335956,0 0.99862953 0.052335956,
  522. 0 0.99862953 0.052335956,0 0.99862953 0.052335956] }
  523. }
  524. }
  525. DEF SHAPE_25 Shape {
  526. appearance USE APP_2
  527. geometry DEF FACE_25 IndexedFaceSet {
  528. coord DEF COORD_25 Coordinate { point [
  529. -0.98425197 0.43307087 0,-0.98425197 -0.43307087 0,
  530. -0.96774558 -0.41656448 0.31496063,-0.96774558 0.41656448 0.31496063] }
  531. coordIndex [
  532. 3,0,1,-1,3,1,2,-1]
  533. normalPerVertex TRUE
  534. normal DEF NORM_25 Normal { vector [
  535. -0.99862953 0 0.052335956,-0.99862953 0 0.052335956,
  536. -0.99862953 0 0.052335956,-0.99862953 0 0.052335956] }
  537. }
  538. }
  539. DEF SHAPE_26 Shape {
  540. appearance USE APP_2
  541. geometry DEF FACE_26 IndexedFaceSet {
  542. coord DEF COORD_26 Coordinate { point [
  543. -0.98425197 -0.43307087 0,0.98425197 -0.43307087 0,
  544. 0.96774558 -0.41656448 0.31496063,-0.96774558 -0.41656448 0.31496063] }
  545. coordIndex [
  546. 1,2,3,-1,1,3,0,-1]
  547. normalPerVertex TRUE
  548. normal DEF NORM_26 Normal { vector [
  549. 0 -0.99862953 0.052335956,0 -0.99862953 0.052335956,
  550. 0 -0.99862953 0.052335956,0 -0.99862953 0.052335956] }
  551. }
  552. }
  553. DEF SHAPE_27 Shape {
  554. appearance USE APP_2
  555. geometry DEF FACE_27 IndexedFaceSet {
  556. coord DEF COORD_27 Coordinate { point [
  557. 0.49133851 -0.3979777 0.31496063,0.9477596 -0.3979777 0.31496063,
  558. 0.9477596 0.3979777 0.31496063,0.49133851 0.3979777 0.31496063] }
  559. coordIndex [
  560. 3,0,1,-1,3,1,2,-1]
  561. normalPerVertex TRUE
  562. normal DEF NORM_27 Normal { vector [
  563. 0 0 1,0 0 1,
  564. 0 0 1,0 0 1] }
  565. }
  566. }
  567. DEF SHAPE_28 Shape {
  568. appearance USE APP_2
  569. geometry DEF FACE_28 IndexedFaceSet {
  570. coord DEF COORD_28 Coordinate { point [
  571. -0.59055118 -0.41656448 -0.31496063,-0.59055118 -0.41759613 -0.29527559,
  572. -0.59055118 0.41759613 -0.29527559,-0.59055118 0.41656448 -0.31496063] }
  573. coordIndex [
  574. 3,0,1,-1,3,1,2,-1]
  575. normalPerVertex TRUE
  576. normal DEF NORM_28 Normal { vector [
  577. -1 0 0,-1 0 0,
  578. -1 0 0,-1 0 0] }
  579. }
  580. }
  581. DEF SHAPE_29 Shape {
  582. appearance USE APP_2
  583. geometry DEF FACE_29 IndexedFaceSet {
  584. coord DEF COORD_29 Coordinate { point [
  585. -0.59055118 -0.41759613 -0.29527559,-0.96877723 -0.41759613 -0.29527559,
  586. -0.96877723 0.41759613 -0.29527559,-0.59055118 0.41759613 -0.29527559] }
  587. coordIndex [
  588. 3,0,1,-1,3,1,2,-1]
  589. normalPerVertex TRUE
  590. normal DEF NORM_29 Normal { vector [
  591. 0 0 -1,0 0 -1,
  592. 0 0 -1,0 0 -1] }
  593. }
  594. }
  595. DEF SHAPE_30 Shape {
  596. appearance USE APP_2
  597. geometry DEF FACE_30 IndexedFaceSet {
  598. coord DEF COORD_30 Coordinate { point [
  599. 0.59055118 0.41656448 -0.31496063,0.59055118 -0.41656448 -0.31496063,
  600. 0.59055118 0.41759613 -0.29527559,0.59055118 -0.41759613 -0.29527559] }
  601. coordIndex [
  602. 0,2,3,-1,0,3,1,-1]
  603. normalPerVertex TRUE
  604. normal DEF NORM_30 Normal { vector [
  605. 1 0 0,1 0 0,
  606. 1 0 0,1 0 0] }
  607. }
  608. }
  609. DEF SHAPE_31 Shape {
  610. appearance USE APP_2
  611. geometry DEF FACE_31 IndexedFaceSet {
  612. coord DEF COORD_31 Coordinate { point [
  613. 0.59055118 -0.41759613 -0.29527559,0.59055118 0.41759613 -0.29527559,
  614. 0.96877723 0.41759613 -0.29527559,0.96877723 -0.41759613 -0.29527559] }
  615. coordIndex [
  616. 1,2,3,-1,1,3,0,-1]
  617. normalPerVertex TRUE
  618. normal DEF NORM_31 Normal { vector [
  619. 0 0 -1,0 0 -1,
  620. 0 0 -1,0 0 -1] }
  621. }
  622. }
  623. ] }
  624. DEF TXFM_5 Transform {
  625. center 0 0 0
  626. rotation 0 0 1 0
  627. scale 1 1 1
  628. scaleOrientation 0 0 1 0
  629. translation 0 0 0
  630. children [
  631. DEF SHAPE_32 Shape {
  632. appearance USE APP_1
  633. geometry DEF FACE_32 IndexedFaceSet {
  634. coord DEF COORD_32 Coordinate { point [
  635. 0.92128316 -0.1476378 0.019685039,0.92128316 -0.1476378 -0.019685039,
  636. 0.92128316 0.1476378 0.019685039,0.92128316 0.1476378 -0.019685039] }
  637. coordIndex [
  638. 0,2,3,-1,0,3,1,-1]
  639. normalPerVertex TRUE
  640. normal DEF NORM_32 Normal { vector [
  641. -1 0 0,-1 0 0,
  642. -1 0 0,-1 0 0] }
  643. }
  644. }
  645. DEF SHAPE_33 Shape {
  646. appearance USE APP_1
  647. geometry DEF FACE_33 IndexedFaceSet {
  648. coord DEF COORD_33 Coordinate { point [
  649. 0.92128316 -0.1476378 -0.019685039,1.003937 -0.1476378 -0.019685039,
  650. 0.92128316 0.1476378 -0.019685039,1.003937 0.1476378 -0.019685039] }
  651. coordIndex [
  652. 0,2,3,-1,0,3,1,-1]
  653. normalPerVertex TRUE
  654. normal DEF NORM_33 Normal { vector [
  655. 0 0 -1,0 0 -1,
  656. 0 0 -1,0 0 -1] }
  657. }
  658. }
  659. DEF SHAPE_34 Shape {
  660. appearance USE APP_1
  661. geometry DEF FACE_34 IndexedFaceSet {
  662. coord DEF COORD_34 Coordinate { point [
  663. 1.0433071 -0.1476378 -0.059055118,1.0433071 -0.1476378 -0.25590551,
  664. 1.0433071 0.1476378 -0.059055118,1.0433071 0.1476378 -0.25590551] }
  665. coordIndex [
  666. 0,2,3,-1,0,3,1,-1]
  667. normalPerVertex TRUE
  668. normal DEF NORM_34 Normal { vector [
  669. -1 0 0,-1 0 0,
  670. -1 0 0,-1 0 0] }
  671. }
  672. }
  673. DEF SHAPE_35 Shape {
  674. appearance USE APP_1
  675. geometry DEF FACE_35 IndexedFaceSet {
  676. coord DEF COORD_35 Coordinate { point [
  677. 1.003937 -0.1476378 -0.29527559,0.72834646 -0.1476378 -0.29527559,
  678. 1.003937 0.1476378 -0.29527559,0.72834646 0.1476378 -0.29527559,
  679. 0.70866142 0.12795276 -0.29527559,0.70962487 0.13403577 -0.29527559,
  680. 0.71242093 0.13952333 -0.29527559,0.71677588 0.14387829 -0.29527559,
  681. 0.72226344 0.14667434 -0.29527559,0.70866142 -0.12795276 -0.29527559,
  682. 0.72226344 -0.14667434 -0.29527559,0.71677588 -0.14387829 -0.29527559,
  683. 0.71242093 -0.13952333 -0.29527559,0.70962487 -0.13403577 -0.29527559] }
  684. coordIndex [
  685. 3,5,4,-1,3,6,5,-1,3,7,6,-1,3,8,7,-1,1,4,9,-1,1,11,10,-1,1,12,11,-1,1,13,12,-1,
  686. 1,9,13,-1,1,3,4,-1,0,2,3,-1,0,3,1,-1]
  687. normalPerVertex TRUE
  688. normal DEF NORM_35 Normal { vector [
  689. 0 0 1,0 0 1,
  690. 0 0 1,0 0 1,
  691. 0 0 1,0 0 1,
  692. 0 0 1,0 0 1,
  693. 0 0 1,0 0 1,
  694. 0 0 1,0 0 1,
  695. 0 0 1,0 0 1] }
  696. }
  697. }
  698. DEF SHAPE_36 Shape {
  699. appearance USE APP_1
  700. geometry DEF FACE_36 IndexedFaceSet {
  701. coord DEF COORD_36 Coordinate { point [
  702. 0.70866142 0.12795276 -0.29527559,0.70866142 -0.12795276 -0.29527559,
  703. 0.70866142 0.12795276 -0.33464567,0.70866142 -0.12795276 -0.33464567] }
  704. coordIndex [
  705. 1,0,2,-1,1,2,3,-1]
  706. normalPerVertex TRUE
  707. normal DEF NORM_36 Normal { vector [
  708. -1 0 0,-1 0 0,
  709. -1 0 0,-1 0 0] }
  710. }
  711. }
  712. DEF SHAPE_37 Shape {
  713. appearance USE APP_1
  714. geometry DEF FACE_37 IndexedFaceSet {
  715. coord DEF COORD_37 Coordinate { point [
  716. 0.70866142 0.12795276 -0.33464567,0.70866142 -0.12795276 -0.33464567,
  717. 0.72834646 0.1476378 -0.33464567,0.72226344 0.14667434 -0.33464567,
  718. 0.71677588 0.14387829 -0.33464567,0.71242093 0.13952333 -0.33464567,
  719. 0.70962487 0.13403577 -0.33464567,1.003937 0.1476378 -0.33464567,
  720. 1.003937 -0.1476378 -0.33464567,0.72834646 -0.1476378 -0.33464567,
  721. 0.70962487 -0.13403577 -0.33464567,0.71242093 -0.13952333 -0.33464567,
  722. 0.71677588 -0.14387829 -0.33464567,0.72226344 -0.14667434 -0.33464567] }
  723. coordIndex [
  724. 0,3,2,-1,0,4,3,-1,0,5,4,-1,0,6,5,-1,9,1,0,-1,9,2,7,-1,9,7,8,-1,9,0,2,-1,
  725. 12,10,1,-1,12,11,10,-1,12,9,13,-1,12,1,9,-1]
  726. normalPerVertex TRUE
  727. normal DEF NORM_37 Normal { vector [
  728. 0 0 -1,0 0 -1,
  729. 0 0 -1,0 0 -1,
  730. 0 0 -1,0 0 -1,
  731. 0 0 1,0 0 -1,
  732. 0 0 -1,0 0 -1,
  733. 0 0 -1,0 0 1,
  734. 0 0 -1,0 0 1] }
  735. }
  736. }
  737. DEF SHAPE_38 Shape {
  738. appearance USE APP_1
  739. geometry DEF FACE_38 IndexedFaceSet {
  740. coord DEF COORD_38 Coordinate { point [
  741. 1.0826772 0.1476378 -0.25590551,1.0826772 0.1476378 -0.059055118,
  742. 1.0826772 -0.1476378 -0.059055118,1.0826772 -0.1476378 -0.25590551] }
  743. coordIndex [
  744. 3,0,1,-1,3,1,2,-1]
  745. normalPerVertex TRUE
  746. normal DEF NORM_38 Normal { vector [
  747. 1 0 0,1 0 0,
  748. 1 0 0,1 0 0] }
  749. }
  750. }
  751. DEF SHAPE_39 Shape {
  752. appearance USE APP_1
  753. geometry DEF FACE_39 IndexedFaceSet {
  754. coord DEF COORD_39 Coordinate { point [
  755. 1.003937 0.1476378 0.019685039,0.92128316 0.1476378 0.019685039,
  756. 0.92128316 -0.1476378 0.019685039,1.003937 -0.1476378 0.019685039] }
  757. coordIndex [
  758. 3,0,1,-1,3,1,2,-1]
  759. normalPerVertex TRUE
  760. normal DEF NORM_39 Normal { vector [
  761. 0 0 1,0 0 1,
  762. 0 0 1,0 0 1] }
  763. }
  764. }
  765. DEF SHAPE_40 Shape {
  766. appearance USE APP_1
  767. geometry DEF FACE_40 IndexedFaceSet {
  768. coord DEF COORD_40 Coordinate { point [
  769. 1.003937 0.1476378 -0.29527559,0.72834646 0.1476378 -0.29527559,
  770. 1.0433071 0.1476378 -0.25590551,1.0413802 0.1476378 -0.26807154,
  771. 1.0357881 0.1476378 -0.27904666,1.0270782 0.1476378 -0.28775657,
  772. 1.016103 0.1476378 -0.29334868,1.0433071 0.1476378 -0.059055118,
  773. 1.003937 0.1476378 -0.019685039,1.016103 0.1476378 -0.021611948,
  774. 1.0270782 0.1476378 -0.027204055,1.0357881 0.1476378 -0.035913966,
  775. 1.0413802 0.1476378 -0.046889095,0.92128316 0.1476378 -0.019685039,
  776. 0.92128316 0.1476378 0.019685039,1.003937 0.1476378 0.019685039,
  777. 1.0826772 0.1476378 -0.059055118,1.0788233 0.1476378 -0.034723071,
  778. 1.0676391 0.1476378 -0.012772815,1.0502193 0.1476378 0.0046470074,
  779. 1.0282691 0.1476378 0.015831222,1.0826772 0.1476378 -0.25590551,
  780. 1.003937 0.1476378 -0.33464567,1.0282691 0.1476378 -0.33079185,
  781. 1.0502193 0.1476378 -0.31960764,1.0676391 0.1476378 -0.30218782,
  782. 1.0788233 0.1476378 -0.28023756,0.72834646 0.1476378 -0.33464567] }
  783. coordIndex [
  784. 0,22,27,-1,0,27,1,-1,6,23,22,-1,6,22,0,-1,5,24,23,-1,5,23,6,-1,25,5,4,-1,25,24,5,-1,
  785. 26,4,3,-1,26,25,4,-1,21,3,2,-1,21,26,3,-1,16,2,7,-1,16,21,2,-1,15,8,13,-1,15,13,14,-1,
  786. 17,7,12,-1,17,16,7,-1,20,9,8,-1,20,8,15,-1,18,12,11,-1,18,17,12,-1,19,10,9,-1,19,11,10,-1,
  787. 19,9,20,-1,19,18,11,-1]
  788. normalPerVertex TRUE
  789. normal DEF NORM_40 Normal { vector [
  790. 0 1 0,0 1 0,
  791. 0 1 0,0 1 0,
  792. 0 1 0,0 1 0,
  793. 0 1 0,0 1 0,
  794. 0 1 0,0 1 0,
  795. 0 1 0,0 1 0,
  796. 0 1 0,0 1 0,
  797. 0 1 0,0 1 0,
  798. 0 1 0,0 1 0,
  799. 0 1 0,0 1 0,
  800. 0 1 0,0 1 0,
  801. 0 1 0,0 1 0,
  802. 0 1 0,0 1 0,
  803. 0 1 0,0 1 0] }
  804. }
  805. }
  806. DEF SHAPE_41 Shape {
  807. appearance USE APP_1
  808. geometry DEF FACE_41 IndexedFaceSet {
  809. coord DEF COORD_41 Coordinate { point [
  810. 0.72834646 -0.1476378 -0.33464567,1.003937 -0.1476378 -0.33464567,
  811. 1.0826772 -0.1476378 -0.25590551,1.0788233 -0.1476378 -0.28023756,
  812. 1.0676391 -0.1476378 -0.30218782,1.0502193 -0.1476378 -0.31960764,
  813. 1.0282691 -0.1476378 -0.33079185,1.0826772 -0.1476378 -0.059055118,
  814. 1.003937 -0.1476378 0.019685039,1.0282691 -0.1476378 0.015831222,
  815. 1.0502193 -0.1476378 0.0046470074,1.0676391 -0.1476378 -0.012772815,
  816. 1.0788233 -0.1476378 -0.034723071,0.92128316 -0.1476378 0.019685039,
  817. 0.92128316 -0.1476378 -0.019685039,1.003937 -0.1476378 -0.019685039,
  818. 1.0433071 -0.1476378 -0.059055118,1.0413802 -0.1476378 -0.046889095,
  819. 1.0357881 -0.1476378 -0.035913966,1.0270782 -0.1476378 -0.027204055,
  820. 1.016103 -0.1476378 -0.021611948,1.0433071 -0.1476378 -0.25590551,
  821. 1.003937 -0.1476378 -0.29527559,1.016103 -0.1476378 -0.29334868,
  822. 1.0270782 -0.1476378 -0.28775657,1.0357881 -0.1476378 -0.27904666,
  823. 1.0413802 -0.1476378 -0.26807154,0.72834646 -0.1476378 -0.29527559] }
  824. coordIndex [
  825. 22,0,1,-1,22,27,0,-1,23,1,6,-1,23,22,1,-1,24,6,5,-1,24,23,6,-1,4,25,24,-1,4,24,5,-1,
  826. 3,26,25,-1,3,25,4,-1,2,21,26,-1,2,26,3,-1,7,16,21,-1,7,21,2,-1,8,13,14,-1,8,14,15,-1,
  827. 9,15,20,-1,9,8,15,-1,12,17,16,-1,12,16,7,-1,11,18,17,-1,11,17,12,-1,10,19,18,-1,10,20,19,-1,
  828. 10,9,20,-1,10,18,11,-1]
  829. normalPerVertex TRUE
  830. normal DEF NORM_41 Normal { vector [
  831. 0 -1 0,0 -1 0,
  832. 0 -1 0,0 -1 0,
  833. 0 -1 0,0 -1 0,
  834. 0 -1 0,0 -1 0,
  835. 0 -1 0,0 -1 0,
  836. 0 -1 0,0 -1 0,
  837. 0 -1 0,0 -1 0,
  838. 0 -1 0,0 -1 0,
  839. 0 -1 0,0 -1 0,
  840. 0 -1 0,0 -1 0,
  841. 0 -1 0,0 -1 0,
  842. 0 -1 0,0 -1 0,
  843. 0 -1 0,0 -1 0,
  844. 0 -1 0,0 -1 0] }
  845. }
  846. }
  847. DEF SHAPE_42 Shape {
  848. appearance USE APP_1
  849. geometry DEF FACE_42 IndexedFaceSet {
  850. coord DEF COORD_42 Coordinate { point [
  851. 1.0433071 -0.1476378 -0.25590551,1.0433071 0.1476378 -0.25590551,
  852. 1.003937 -0.1476378 -0.29527559,1.016103 -0.1476378 -0.29334868,
  853. 1.0270782 -0.1476378 -0.28775657,1.0357881 -0.1476378 -0.27904666,
  854. 1.0413802 -0.1476378 -0.26807154,1.003937 0.1476378 -0.29527559,
  855. 1.0413802 0.1476378 -0.26807154,1.0357881 0.1476378 -0.27904666,
  856. 1.0270782 0.1476378 -0.28775657,1.016103 0.1476378 -0.29334868] }
  857. coordIndex [
  858. 8,0,1,-1,8,6,0,-1,9,5,6,-1,9,6,8,-1,10,4,5,-1,10,5,9,-1,11,3,4,-1,11,4,10,-1,
  859. 7,2,3,-1,7,3,11,-1]
  860. normalPerVertex TRUE
  861. normal DEF NORM_42 Normal { vector [
  862. -0.98768834 0 0.15643447,-0.98768834 0 0.15643447,
  863. -0.15643447 0 0.98768834,-0.25844621 0 0.96602565,
  864. -0.5443153 0 0.83888072,-0.77690301 0 0.6296203,
  865. -0.93344204 0 0.35872825,-0.15643447 0 0.98768834,
  866. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  867. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  868. }
  869. }
  870. DEF SHAPE_43 Shape {
  871. appearance USE APP_1
  872. geometry DEF FACE_43 IndexedFaceSet {
  873. coord DEF COORD_43 Coordinate { point [
  874. 1.003937 -0.1476378 -0.019685039,1.003937 0.1476378 -0.019685039,
  875. 1.0433071 -0.1476378 -0.059055118,1.0413802 -0.1476378 -0.046889095,
  876. 1.0357881 -0.1476378 -0.035913966,1.0270782 -0.1476378 -0.027204055,
  877. 1.016103 -0.1476378 -0.021611948,1.0433071 0.1476378 -0.059055118,
  878. 1.016103 0.1476378 -0.021611948,1.0270782 0.1476378 -0.027204055,
  879. 1.0357881 0.1476378 -0.035913966,1.0413802 0.1476378 -0.046889095] }
  880. coordIndex [
  881. 8,0,1,-1,8,6,0,-1,9,5,6,-1,9,6,8,-1,10,4,5,-1,10,5,9,-1,11,3,4,-1,11,4,10,-1,
  882. 7,2,3,-1,7,3,11,-1]
  883. normalPerVertex TRUE
  884. normal DEF NORM_43 Normal { vector [
  885. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  886. -0.98768834 0 -0.15643447,-0.96602565 0 -0.25844621,
  887. -0.83888072 0 -0.5443153,-0.6296203 0 -0.77690301,
  888. -0.35872825 0 -0.93344204,-0.98768834 0 -0.15643447,
  889. -0.25844621 0 -0.96602565,-0.5443153 0 -0.83888072,
  890. -0.77690301 0 -0.6296203,-0.93344204 0 -0.35872825] }
  891. }
  892. }
  893. DEF SHAPE_44 Shape {
  894. appearance USE APP_1
  895. geometry DEF FACE_44 IndexedFaceSet {
  896. coord DEF COORD_44 Coordinate { point [
  897. 1.003937 0.1476378 -0.33464567,1.0826772 0.1476378 -0.25590551,
  898. 1.0282691 0.1476378 -0.33079185,1.0502193 0.1476378 -0.31960764,
  899. 1.0676391 0.1476378 -0.30218782,1.0788233 0.1476378 -0.28023756,
  900. 1.0826772 -0.1476378 -0.25590551,1.003937 -0.1476378 -0.33464567,
  901. 1.0788233 -0.1476378 -0.28023756,1.0676391 -0.1476378 -0.30218782,
  902. 1.0502193 -0.1476378 -0.31960764,1.0282691 -0.1476378 -0.33079185] }
  903. coordIndex [
  904. 11,0,2,-1,11,7,0,-1,10,2,3,-1,10,11,2,-1,9,3,4,-1,9,10,3,-1,8,4,5,-1,8,9,4,-1,
  905. 6,5,1,-1,6,8,5,-1]
  906. normalPerVertex TRUE
  907. normal DEF NORM_44 Normal { vector [
  908. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  909. 0.35872825 0 -0.93344204,0.6296203 0 -0.77690301,
  910. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621,
  911. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  912. 0.93344204 0 -0.35872825,0.77690301 0 -0.6296203,
  913. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565] }
  914. }
  915. }
  916. DEF SHAPE_45 Shape {
  917. appearance USE APP_1
  918. geometry DEF FACE_45 IndexedFaceSet {
  919. coord DEF COORD_45 Coordinate { point [
  920. 1.0826772 0.1476378 -0.059055118,1.003937 0.1476378 0.019685039,
  921. 1.0788233 0.1476378 -0.034723071,1.0676391 0.1476378 -0.012772815,
  922. 1.0502193 0.1476378 0.0046470074,1.0282691 0.1476378 0.015831222,
  923. 1.003937 -0.1476378 0.019685039,1.0826772 -0.1476378 -0.059055118,
  924. 1.0282691 -0.1476378 0.015831222,1.0502193 -0.1476378 0.0046470074,
  925. 1.0676391 -0.1476378 -0.012772815,1.0788233 -0.1476378 -0.034723071] }
  926. coordIndex [
  927. 11,0,2,-1,11,7,0,-1,10,2,3,-1,10,11,2,-1,9,3,4,-1,9,10,3,-1,8,4,5,-1,8,9,4,-1,
  928. 6,5,1,-1,6,8,5,-1]
  929. normalPerVertex TRUE
  930. normal DEF NORM_45 Normal { vector [
  931. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  932. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  933. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  934. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  935. 0.35872825 0 0.93344204,0.6296203 0 0.77690301,
  936. 0.83888072 0 0.5443153,0.96602565 0 0.25844621] }
  937. }
  938. }
  939. DEF SHAPE_46 Shape {
  940. appearance USE APP_1
  941. geometry DEF FACE_46 IndexedFaceSet {
  942. coord DEF COORD_46 Coordinate { point [
  943. 0.72834646 -0.1476378 -0.29527559,0.70866142 -0.12795276 -0.29527559,
  944. 0.72226344 -0.14667434 -0.29527559,0.71677588 -0.14387829 -0.29527559,
  945. 0.71242093 -0.13952333 -0.29527559,0.70962487 -0.13403577 -0.29527559,
  946. 0.70866142 -0.12795276 -0.33464567,0.72834646 -0.1476378 -0.33464567,
  947. 0.70962487 -0.13403577 -0.33464567,0.71242093 -0.13952333 -0.33464567,
  948. 0.71677588 -0.14387829 -0.33464567,0.72226344 -0.14667434 -0.33464567] }
  949. coordIndex [
  950. 11,0,2,-1,11,7,0,-1,10,2,3,-1,10,11,2,-1,9,3,4,-1,9,10,3,-1,8,4,5,-1,8,9,4,-1,
  951. 6,5,1,-1,6,8,5,-1]
  952. normalPerVertex TRUE
  953. normal DEF NORM_46 Normal { vector [
  954. -0.15643447 -0.98768834 0,-0.98768834 -0.15643447 0,
  955. -0.35872825 -0.93344204 0,-0.6296203 -0.77690301 0,
  956. -0.83888072 -0.5443153 0,-0.96602565 -0.25844621 0,
  957. -0.98768834 -0.15643447 0,-0.15643447 -0.98768834 0,
  958. -0.93344204 -0.35872825 0,-0.77690301 -0.6296203 0,
  959. -0.5443153 -0.83888072 0,-0.25844621 -0.96602565 0] }
  960. }
  961. }
  962. DEF SHAPE_47 Shape {
  963. appearance USE APP_1
  964. geometry DEF FACE_47 IndexedFaceSet {
  965. coord DEF COORD_47 Coordinate { point [
  966. 0.70866142 0.12795276 -0.29527559,0.72834646 0.1476378 -0.29527559,
  967. 0.70962487 0.13403577 -0.29527559,0.71242093 0.13952333 -0.29527559,
  968. 0.71677588 0.14387829 -0.29527559,0.72226344 0.14667434 -0.29527559,
  969. 0.72834646 0.1476378 -0.33464567,0.70866142 0.12795276 -0.33464567,
  970. 0.72226344 0.14667434 -0.33464567,0.71677588 0.14387829 -0.33464567,
  971. 0.71242093 0.13952333 -0.33464567,0.70962487 0.13403577 -0.33464567] }
  972. coordIndex [
  973. 5,1,6,-1,5,6,8,-1,4,8,9,-1,4,5,8,-1,3,9,10,-1,3,4,9,-1,2,10,11,-1,2,3,10,-1,
  974. 0,11,7,-1,0,2,11,-1]
  975. normalPerVertex TRUE
  976. normal DEF NORM_47 Normal { vector [
  977. -0.98768834 0.15643447 0,-0.15643447 0.98768834 0,
  978. -0.93344204 0.35872825 0,-0.77690301 0.6296203 0,
  979. -0.5443153 0.83888072 0,-0.25844621 0.96602565 0,
  980. -0.15643447 0.98768834 0,-0.98768834 0.15643447 0,
  981. -0.35872825 0.93344204 0,-0.6296203 0.77690301 0,
  982. -0.83888072 0.5443153 0,-0.96602565 0.25844621 0] }
  983. }
  984. }
  985. ] }
  986. ] }
  987. ] }