LQFP-128_14x14mm_P0.4mm.wrl 1.4 MB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 0.12230745
  20. diffuseColor 0.82352942 0.81960785 0.78039217
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
  28. -2.476378 2.8346457 0.29527559,-2.4055118 2.8346457 0.29527559,
  29. -2.4055118 2.8740157 0.25590551,-2.4055118 2.8468117 0.29334868,
  30. -2.4055118 2.8577868 0.28775657,-2.4055118 2.8664967 0.27904666,
  31. -2.4055118 2.8720888 0.26807154,-2.476378 2.8740157 0.25590551,
  32. -2.476378 2.8468117 0.29334868,-2.476378 2.8577868 0.28775657,
  33. -2.476378 2.8664967 0.27904666,-2.476378 2.8720888 0.26807154] }
  34. coordIndex [
  35. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  36. 11,5,10,-1,7,2,11,-1]
  37. normalPerVertex TRUE
  38. normal DEF NORM_1 Normal { vector [
  39. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  40. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  41. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  42. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  43. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  44. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  45. }
  46. }
  47. DEF SHAPE_2 Shape {
  48. appearance USE APP_1
  49. geometry DEF FACE_2 IndexedFaceSet {
  50. coord DEF COORD_2 Coordinate { point [
  51. -2.476378 2.7559055 0.29527559,-2.476378 2.8346457 0.29527559,
  52. -2.4055118 2.7559055 0.29527559,-2.4055118 2.8346457 0.29527559] }
  53. coordIndex [
  54. 3,2,0,-1,1,3,0,-1]
  55. normalPerVertex TRUE
  56. normal DEF NORM_2 Normal { vector [
  57. 0 0 -1,0 0 -1,
  58. 0 0 -1,0 0 -1] }
  59. }
  60. }
  61. DEF SHAPE_3 Shape {
  62. appearance USE APP_1
  63. geometry DEF FACE_3 IndexedFaceSet {
  64. coord DEF COORD_3 Coordinate { point [
  65. -2.476378 2.8740157 0.25590551,-2.4055118 2.8740157 0.25590551,
  66. -2.4055118 2.8740157 0.078740157,-2.476378 2.8740157 0.078740157] }
  67. coordIndex [
  68. 3,1,0,-1,3,2,1,-1]
  69. normalPerVertex TRUE
  70. normal DEF NORM_3 Normal { vector [
  71. 0 -1 0,0 -1 0,
  72. 0 -1 0,0 -1 0] }
  73. }
  74. }
  75. DEF SHAPE_4 Shape {
  76. appearance USE APP_1
  77. geometry DEF FACE_4 IndexedFaceSet {
  78. coord DEF COORD_4 Coordinate { point [
  79. -2.476378 2.7559055 0.29527559,-2.476378 2.7559055 0.33464567,
  80. -2.476378 2.8346457 0.29527559,-2.476378 2.8740157 0.25590551,
  81. -2.476378 2.8468117 0.29334868,-2.476378 2.8577868 0.28775657,
  82. -2.476378 2.8664967 0.27904666,-2.476378 2.8720888 0.26807154,
  83. -2.476378 2.8740157 0.078740157,-2.476378 2.9527559 0,
  84. -2.476378 2.8778696 0.054408111,-2.476378 2.8890538 0.032457854,
  85. -2.476378 2.9064736 0.015038032,-2.476378 2.9284239 0.0038538176,
  86. -2.476378 3.1496063 0,-2.476378 3.1496063 0.039370079,
  87. -2.476378 2.9527559 0.039370079,-2.476378 2.9133858 0.078740157,
  88. -2.476378 2.9405899 0.041296988,-2.476378 2.9296148 0.046889095,
  89. -2.476378 2.9209048 0.055599006,-2.476378 2.9153127 0.066574134,
  90. -2.476378 2.9133858 0.25590551,-2.476378 2.8346457 0.33464567,
  91. -2.476378 2.909532 0.28023756,-2.476378 2.8983478 0.30218782,
  92. -2.476378 2.880928 0.31960764,-2.476378 2.8589777 0.33079185] }
  93. coordIndex [
  94. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  95. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  96. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  97. 1,2,0,-1,1,23,2,-1]
  98. normalPerVertex TRUE
  99. normal DEF NORM_4 Normal { vector [
  100. -1 0 0,-1 0 0,
  101. -1 0 0,-1 0 0,
  102. -1 0 0,-1 0 0,
  103. -1 0 0,-1 0 0,
  104. -1 0 0,-1 0 0,
  105. -1 0 0,-1 0 0,
  106. -1 0 0,-1 0 0,
  107. -1 0 0,-1 0 0,
  108. -1 0 0,-1 0 0,
  109. -1 0 0,-1 0 0,
  110. -1 0 0,-1 0 0,
  111. -1 0 0,-1 0 0,
  112. -1 0 0,-1 0 0,
  113. -1 0 0,-1 0 0] }
  114. }
  115. }
  116. DEF SHAPE_5 Shape {
  117. appearance USE APP_1
  118. geometry DEF FACE_5 IndexedFaceSet {
  119. coord DEF COORD_5 Coordinate { point [
  120. -2.4055118 2.7559055 0.29527559,-2.4055118 2.7559055 0.33464567,
  121. -2.4055118 2.8346457 0.29527559,-2.4055118 2.8740157 0.25590551,
  122. -2.4055118 2.8468117 0.29334868,-2.4055118 2.8577868 0.28775657,
  123. -2.4055118 2.8664967 0.27904666,-2.4055118 2.8720888 0.26807154,
  124. -2.4055118 2.8740157 0.078740157,-2.4055118 2.9527559 0,
  125. -2.4055118 2.8778696 0.054408111,-2.4055118 2.8890538 0.032457854,
  126. -2.4055118 2.9064736 0.015038032,-2.4055118 2.9284239 0.0038538176,
  127. -2.4055118 3.1496063 0,-2.4055118 3.1496063 0.039370079,
  128. -2.4055118 2.9527559 0.039370079,-2.4055118 2.9133858 0.078740157,
  129. -2.4055118 2.9405899 0.041296988,-2.4055118 2.9296148 0.046889095,
  130. -2.4055118 2.9209048 0.055599006,-2.4055118 2.9153127 0.066574134,
  131. -2.4055118 2.9133858 0.25590551,-2.4055118 2.8346457 0.33464567,
  132. -2.4055118 2.909532 0.28023756,-2.4055118 2.8983478 0.30218782,
  133. -2.4055118 2.880928 0.31960764,-2.4055118 2.8589777 0.33079185] }
  134. coordIndex [
  135. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  136. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  137. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  138. 1,0,2,-1,1,2,23,-1]
  139. normalPerVertex TRUE
  140. normal DEF NORM_5 Normal { vector [
  141. 1 0 0,1 0 0,
  142. 1 0 0,1 0 0,
  143. 1 0 0,1 0 0,
  144. 1 0 0,1 0 0,
  145. 1 0 0,1 0 0,
  146. 1 0 0,1 0 0,
  147. 1 0 0,1 0 0,
  148. 1 0 0,1 0 0,
  149. 1 0 0,1 0 0,
  150. 1 0 0,1 0 0,
  151. 1 0 0,1 0 0,
  152. 1 0 0,1 0 0,
  153. 1 0 0,1 0 0,
  154. 1 0 0,1 0 0] }
  155. }
  156. }
  157. DEF SHAPE_6 Shape {
  158. appearance DEF APP_2 Appearance {
  159. material Material {
  160. ambientIntensity 0.70417339
  161. diffuseColor 0.14509805 0.14117648 0.14117648
  162. emissiveColor 0 0 0
  163. shininess 0.1
  164. specularColor 0.12 0.12 0.12
  165. transparency 0
  166. } }
  167. geometry DEF FACE_6 IndexedFaceSet {
  168. coord DEF COORD_6 Coordinate { point [
  169. -2.6598107 2.7015111 0.039370079,2.6598107 2.7015111 0.039370079,
  170. 2.6870079 2.7559055 0.29527559,2.476378 2.7559055 0.29527559,
  171. 2.4055118 2.7559055 0.29527559,2.3188976 2.7559055 0.29527559,
  172. 2.2480315 2.7559055 0.29527559,2.1614173 2.7559055 0.29527559,
  173. 2.0905512 2.7559055 0.29527559,2.003937 2.7559055 0.29527559,
  174. 1.9330709 2.7559055 0.29527559,1.8464567 2.7559055 0.29527559,
  175. 1.7755906 2.7559055 0.29527559,1.6889764 2.7559055 0.29527559,
  176. 1.6181102 2.7559055 0.29527559,1.5314961 2.7559055 0.29527559,
  177. 1.4606299 2.7559055 0.29527559,1.3740157 2.7559055 0.29527559,
  178. 1.3031496 2.7559055 0.29527559,1.2165354 2.7559055 0.29527559,
  179. 1.1456693 2.7559055 0.29527559,1.0590551 2.7559055 0.29527559,
  180. 0.98818898 2.7559055 0.29527559,0.9015748 2.7559055 0.29527559,
  181. 0.83070866 2.7559055 0.29527559,0.74409449 2.7559055 0.29527559,
  182. 0.67322835 2.7559055 0.29527559,0.58661417 2.7559055 0.29527559,
  183. 0.51574803 2.7559055 0.29527559,0.42913386 2.7559055 0.29527559,
  184. 0.35826772 2.7559055 0.29527559,0.27165354 2.7559055 0.29527559,
  185. 0.2007874 2.7559055 0.29527559,0.11417323 2.7559055 0.29527559,
  186. 0.043307087 2.7559055 0.29527559,-0.043307087 2.7559055 0.29527559,
  187. -0.11417323 2.7559055 0.29527559,-0.2007874 2.7559055 0.29527559,
  188. -0.27165354 2.7559055 0.29527559,-0.35826772 2.7559055 0.29527559,
  189. -0.42913386 2.7559055 0.29527559,-0.51574803 2.7559055 0.29527559,
  190. -0.58661417 2.7559055 0.29527559,-0.67322835 2.7559055 0.29527559,
  191. -0.74409449 2.7559055 0.29527559,-0.83070866 2.7559055 0.29527559,
  192. -0.9015748 2.7559055 0.29527559,-0.98818898 2.7559055 0.29527559,
  193. -1.0590551 2.7559055 0.29527559,-1.1456693 2.7559055 0.29527559,
  194. -1.2165354 2.7559055 0.29527559,-1.3031496 2.7559055 0.29527559,
  195. -1.3740157 2.7559055 0.29527559,-1.4606299 2.7559055 0.29527559,
  196. -1.5314961 2.7559055 0.29527559,-1.6181102 2.7559055 0.29527559,
  197. -1.6889764 2.7559055 0.29527559,-1.7755906 2.7559055 0.29527559,
  198. -1.8464567 2.7559055 0.29527559,-1.9330709 2.7559055 0.29527559,
  199. -2.003937 2.7559055 0.29527559,-2.0905512 2.7559055 0.29527559,
  200. -2.1614173 2.7559055 0.29527559,-2.2480315 2.7559055 0.29527559,
  201. -2.3188976 2.7559055 0.29527559,-2.4055118 2.7559055 0.29527559,
  202. -2.476378 2.7559055 0.29527559,-2.6870079 2.7559055 0.29527559] }
  203. coordIndex [
  204. 66,0,67,-1,65,0,66,-1,64,0,65,-1,63,0,64,-1,62,0,63,-1,61,0,62,-1,60,0,61,-1,59,0,60,-1,
  205. 58,0,59,-1,57,0,58,-1,56,0,57,-1,1,5,4,-1,1,6,5,-1,1,7,6,-1,55,0,56,-1,1,8,7,-1,
  206. 1,9,8,-1,1,10,9,-1,1,11,10,-1,54,0,55,-1,1,12,11,-1,1,13,12,-1,53,0,54,-1,1,14,13,-1,
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  212. 36,0,37,-1,35,0,36,-1]
  213. normalPerVertex TRUE
  214. normal DEF NORM_6 Normal { vector [
  215. 0 0.9781476 -0.20791169,0 0.9781476 -0.20791169,
  216. 0 0.9781476 -0.20791169,0 0.9781476 -0.20791169,
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  240. 0 0.9781476 -0.20791169,0 0.9781476 -0.20791169,
  241. 0 0.9781476 -0.20791169,0 0.9781476 -0.20791169,
  242. 0 0.9781476 -0.20791169,0 0.9781476 -0.20791169,
  243. 0 0.9781476 -0.20791169,0 0.9781476 -0.20791169,
  244. 0 0.9781476 -0.20791169,0 0.9781476 -0.20791169,
  245. 0 0.9781476 -0.20791169,0 0.9781476 -0.20791169,
  246. 0 0.9781476 -0.20791169,0 0.9781476 -0.20791169,
  247. 0 0.9781476 -0.20791169,0 0.9781476 -0.20791169,
  248. 0 0.9781476 -0.20791169,0 0.9781476 -0.20791169] }
  249. }
  250. }
  251. DEF SHAPE_7 Shape {
  252. appearance USE APP_1
  253. geometry DEF FACE_7 IndexedFaceSet {
  254. coord DEF COORD_7 Coordinate { point [
  255. -2.476378 2.8740157 0.078740157,-2.476378 2.9527559 0,
  256. -2.476378 2.8778696 0.054408111,-2.476378 2.8890538 0.032457854,
  257. -2.476378 2.9064736 0.015038032,-2.476378 2.9284239 0.0038538176,
  258. -2.4055118 2.9527559 0,-2.4055118 2.8740157 0.078740157,
  259. -2.4055118 2.8778696 0.054408111,-2.4055118 2.8890538 0.032457854,
  260. -2.4055118 2.9064736 0.015038032,-2.4055118 2.9284239 0.0038538176] }
  261. coordIndex [
  262. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  263. 0,8,7,-1,0,2,8,-1]
  264. normalPerVertex TRUE
  265. normal DEF NORM_7 Normal { vector [
  266. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  267. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  268. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  269. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  270. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  271. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  272. }
  273. }
  274. DEF SHAPE_8 Shape {
  275. appearance USE APP_2
  276. geometry DEF FACE_8 IndexedFaceSet {
  277. coord DEF COORD_8 Coordinate { point [
  278. -2.6870079 2.7559055 0.29527559,-2.6870079 2.7559055 0.33464567,
  279. -2.476378 2.7559055 0.29527559,-2.476378 2.7559055 0.33464567] }
  280. coordIndex [
  281. 3,0,1,-1,3,2,0,-1]
  282. normalPerVertex TRUE
  283. normal DEF NORM_8 Normal { vector [
  284. 0 1 0,0 1 0,
  285. 0 1 0,0 1 0] }
  286. }
  287. }
  288. DEF SHAPE_9 Shape {
  289. appearance USE APP_1
  290. geometry DEF FACE_9 IndexedFaceSet {
  291. coord DEF COORD_9 Coordinate { point [
  292. -2.476378 2.8346457 0.33464567,-2.476378 2.7559055 0.33464567,
  293. -2.4055118 2.8346457 0.33464567,-2.4055118 2.7559055 0.33464567,
  294. -2.4055118 2.726378 0.33464567,-2.476378 2.726378 0.33464567] }
  295. coordIndex [
  296. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  297. normalPerVertex TRUE
  298. normal DEF NORM_9 Normal { vector [
  299. 0 0 1,0 0 1,
  300. 0 0 1,0 0 1,
  301. 0 0 1,0 0 1] }
  302. }
  303. }
  304. DEF SHAPE_10 Shape {
  305. appearance USE APP_1
  306. geometry DEF FACE_10 IndexedFaceSet {
  307. coord DEF COORD_10 Coordinate { point [
  308. -2.476378 2.9133858 0.25590551,-2.476378 2.8346457 0.33464567,
  309. -2.476378 2.909532 0.28023756,-2.476378 2.8983478 0.30218782,
  310. -2.476378 2.880928 0.31960764,-2.476378 2.8589777 0.33079185,
  311. -2.4055118 2.8346457 0.33464567,-2.4055118 2.9133858 0.25590551,
  312. -2.4055118 2.909532 0.28023756,-2.4055118 2.8983478 0.30218782,
  313. -2.4055118 2.880928 0.31960764,-2.4055118 2.8589777 0.33079185] }
  314. coordIndex [
  315. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  316. 2,3,8,-1,0,2,7,-1]
  317. normalPerVertex TRUE
  318. normal DEF NORM_10 Normal { vector [
  319. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  320. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  321. 0 0.58778525 0.80901699,0 0.35872825 0.93344204,
  322. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  323. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  324. 0 0.58778525 0.80901699,0 0.25844621 0.96602565] }
  325. }
  326. }
  327. DEF SHAPE_11 Shape {
  328. appearance USE APP_1
  329. geometry DEF FACE_11 IndexedFaceSet {
  330. coord DEF COORD_11 Coordinate { point [
  331. -2.476378 2.9133858 0.078740157,-2.4055118 2.9133858 0.078740157,
  332. -2.4055118 2.9133858 0.25590551,-2.476378 2.9133858 0.25590551] }
  333. coordIndex [
  334. 3,1,0,-1,3,2,1,-1]
  335. normalPerVertex TRUE
  336. normal DEF NORM_11 Normal { vector [
  337. 0 1 0,0 1 0,
  338. 0 1 0,0 1 0] }
  339. }
  340. }
  341. DEF SHAPE_12 Shape {
  342. appearance USE APP_1
  343. geometry DEF FACE_12 IndexedFaceSet {
  344. coord DEF COORD_12 Coordinate { point [
  345. -2.476378 2.9527559 0.039370079,-2.4055118 2.9527559 0.039370079,
  346. -2.4055118 2.9133858 0.078740157,-2.4055118 2.9405899 0.041296988,
  347. -2.4055118 2.9296148 0.046889095,-2.4055118 2.9209048 0.055599006,
  348. -2.4055118 2.9153127 0.066574134,-2.476378 2.9133858 0.078740157,
  349. -2.476378 2.9405899 0.041296988,-2.476378 2.9296148 0.046889095,
  350. -2.476378 2.9209048 0.055599006,-2.476378 2.9153127 0.066574134] }
  351. coordIndex [
  352. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  353. 7,2,6,-1,7,6,11,-1]
  354. normalPerVertex TRUE
  355. normal DEF NORM_12 Normal { vector [
  356. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  357. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  358. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  359. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  360. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  361. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  362. }
  363. }
  364. DEF SHAPE_13 Shape {
  365. appearance USE APP_1
  366. geometry DEF FACE_13 IndexedFaceSet {
  367. coord DEF COORD_13 Coordinate { point [
  368. -2.476378 3.1496063 0.039370079,-2.4055118 3.1496063 0.039370079,
  369. -2.4055118 2.9527559 0.039370079,-2.476378 2.9527559 0.039370079] }
  370. coordIndex [
  371. 3,1,0,-1,3,2,1,-1]
  372. normalPerVertex TRUE
  373. normal DEF NORM_13 Normal { vector [
  374. 0 0 1,0 0 1,
  375. 0 0 1,0 0 1] }
  376. }
  377. }
  378. DEF SHAPE_14 Shape {
  379. appearance USE APP_1
  380. geometry DEF FACE_14 IndexedFaceSet {
  381. coord DEF COORD_14 Coordinate { point [
  382. -2.476378 3.1496063 0,-2.4055118 3.1496063 0,
  383. -2.4055118 3.1496063 0.039370079,-2.476378 3.1496063 0.039370079] }
  384. coordIndex [
  385. 3,1,0,-1,3,2,1,-1]
  386. normalPerVertex TRUE
  387. normal DEF NORM_14 Normal { vector [
  388. 0 1 0,0 1 0,
  389. 0 1 0,0 1 0] }
  390. }
  391. }
  392. DEF SHAPE_15 Shape {
  393. appearance USE APP_1
  394. geometry DEF FACE_15 IndexedFaceSet {
  395. coord DEF COORD_15 Coordinate { point [
  396. -2.476378 2.9527559 0,-2.4055118 2.9527559 0,
  397. -2.4055118 3.1496063 0,-2.476378 3.1496063 0] }
  398. coordIndex [
  399. 3,1,0,-1,3,2,1,-1]
  400. normalPerVertex TRUE
  401. normal DEF NORM_15 Normal { vector [
  402. 0 0 -1,0 0 -1,
  403. 0 0 -1,0 0 -1] }
  404. }
  405. }
  406. DEF SHAPE_16 Shape {
  407. appearance USE APP_2
  408. geometry DEF FACE_16 IndexedFaceSet {
  409. coord DEF COORD_16 Coordinate { point [
  410. -2.4055118 2.7559055 0.29527559,-2.4055118 2.7559055 0.33464567,
  411. -2.3188976 2.7559055 0.29527559,-2.3188976 2.7559055 0.33464567] }
  412. coordIndex [
  413. 3,0,1,-1,3,2,0,-1]
  414. normalPerVertex TRUE
  415. normal DEF NORM_16 Normal { vector [
  416. 0 1 0,0 1 0,
  417. 0 1 0,0 1 0] }
  418. }
  419. }
  420. DEF SHAPE_17 Shape {
  421. appearance USE APP_2
  422. geometry DEF FACE_17 IndexedFaceSet {
  423. coord DEF COORD_17 Coordinate { point [
  424. -2.6598107 2.7015111 0.039370079,2.6598107 2.7015111 0.039370079,
  425. 2.7015111 2.6598107 0.039370079,2.7015111 -2.6598107 0.039370079,
  426. 2.6598107 -2.7015111 0.039370079,-2.6598107 -2.7015111 0.039370079,
  427. -2.7015111 -2.6598107 0.039370079,-2.7015111 2.6598107 0.039370079] }
  428. coordIndex [
  429. 5,6,7,-1,1,7,0,-1,2,7,1,-1,4,5,7,-1,4,7,2,-1,3,4,2,-1]
  430. normalPerVertex TRUE
  431. normal DEF NORM_17 Normal { vector [
  432. 0 0 -1,0 0 -1,
  433. 0 0 -1,0 0 -1,
  434. 0 0 -1,0 0 -1,
  435. 0 0 -1,0 0 -1] }
  436. }
  437. }
  438. DEF SHAPE_18 Shape {
  439. appearance USE APP_2
  440. geometry DEF FACE_18 IndexedFaceSet {
  441. coord DEF COORD_18 Coordinate { point [
  442. -2.7015111 2.6598107 0.039370079,-2.6598107 2.7015111 0.039370079,
  443. -2.6870079 2.7559055 0.29527559,-2.7559055 2.6870079 0.29527559] }
  444. coordIndex [
  445. 2,1,0,-1,2,0,3,-1]
  446. normalPerVertex TRUE
  447. normal DEF NORM_18 Normal { vector [
  448. -0.68979369 0.68979369 -0.21993026,-0.68979369 0.68979369 -0.21993026,
  449. -0.68979369 0.68979369 -0.21993026,-0.68979369 0.68979369 -0.21993026] }
  450. }
  451. }
  452. DEF SHAPE_19 Shape {
  453. appearance USE APP_2
  454. geometry DEF FACE_19 IndexedFaceSet {
  455. coord DEF COORD_19 Coordinate { point [
  456. 2.6598107 2.7015111 0.039370079,2.7015111 2.6598107 0.039370079,
  457. 2.7559055 2.6870079 0.29527559,2.6870079 2.7559055 0.29527559] }
  458. coordIndex [
  459. 2,1,0,-1,2,0,3,-1]
  460. normalPerVertex TRUE
  461. normal DEF NORM_19 Normal { vector [
  462. 0.68979369 0.68979369 -0.21993026,0.68979369 0.68979369 -0.21993026,
  463. 0.68979369 0.68979369 -0.21993026,0.68979369 0.68979369 -0.21993026] }
  464. }
  465. }
  466. DEF SHAPE_20 Shape {
  467. appearance USE APP_2
  468. geometry DEF FACE_20 IndexedFaceSet {
  469. coord DEF COORD_20 Coordinate { point [
  470. 2.476378 2.7559055 0.29527559,2.476378 2.7559055 0.33464567,
  471. 2.6870079 2.7559055 0.29527559,2.6870079 2.7559055 0.33464567] }
  472. coordIndex [
  473. 2,0,1,-1,3,2,1,-1]
  474. normalPerVertex TRUE
  475. normal DEF NORM_20 Normal { vector [
  476. 0 1 0,0 1 0,
  477. 0 1 0,0 1 0] }
  478. }
  479. }
  480. DEF SHAPE_21 Shape {
  481. appearance USE APP_1
  482. geometry DEF FACE_21 IndexedFaceSet {
  483. coord DEF COORD_21 Coordinate { point [
  484. 2.4055118 2.7559055 0.29527559,2.4055118 2.8346457 0.29527559,
  485. 2.476378 2.7559055 0.29527559,2.476378 2.8346457 0.29527559] }
  486. coordIndex [
  487. 3,2,0,-1,1,3,0,-1]
  488. normalPerVertex TRUE
  489. normal DEF NORM_21 Normal { vector [
  490. 0 0 -1,0 0 -1,
  491. 0 0 -1,0 0 -1] }
  492. }
  493. }
  494. DEF SHAPE_22 Shape {
  495. appearance USE APP_2
  496. geometry DEF FACE_22 IndexedFaceSet {
  497. coord DEF COORD_22 Coordinate { point [
  498. 2.3188976 2.7559055 0.29527559,2.3188976 2.7559055 0.33464567,
  499. 2.4055118 2.7559055 0.29527559,2.4055118 2.7559055 0.33464567] }
  500. coordIndex [
  501. 3,0,1,-1,3,2,0,-1]
  502. normalPerVertex TRUE
  503. normal DEF NORM_22 Normal { vector [
  504. 0 1 0,0 1 0,
  505. 0 1 0,0 1 0] }
  506. }
  507. }
  508. DEF SHAPE_23 Shape {
  509. appearance USE APP_1
  510. geometry DEF FACE_23 IndexedFaceSet {
  511. coord DEF COORD_23 Coordinate { point [
  512. -2.3188976 2.7559055 0.29527559,-2.3188976 2.8346457 0.29527559,
  513. -2.2480315 2.7559055 0.29527559,-2.2480315 2.8346457 0.29527559] }
  514. coordIndex [
  515. 3,2,0,-1,1,3,0,-1]
  516. normalPerVertex TRUE
  517. normal DEF NORM_23 Normal { vector [
  518. 0 0 -1,0 0 -1,
  519. 0 0 -1,0 0 -1] }
  520. }
  521. }
  522. DEF SHAPE_24 Shape {
  523. appearance USE APP_1
  524. geometry DEF FACE_24 IndexedFaceSet {
  525. coord DEF COORD_24 Coordinate { point [
  526. 2.2480315 2.7559055 0.29527559,2.2480315 2.8346457 0.29527559,
  527. 2.3188976 2.7559055 0.29527559,2.3188976 2.8346457 0.29527559] }
  528. coordIndex [
  529. 3,2,0,-1,1,3,0,-1]
  530. normalPerVertex TRUE
  531. normal DEF NORM_24 Normal { vector [
  532. 0 0 -1,0 0 -1,
  533. 0 0 -1,0 0 -1] }
  534. }
  535. }
  536. DEF SHAPE_25 Shape {
  537. appearance USE APP_2
  538. geometry DEF FACE_25 IndexedFaceSet {
  539. coord DEF COORD_25 Coordinate { point [
  540. -2.2480315 2.7559055 0.29527559,-2.2480315 2.7559055 0.33464567,
  541. -2.1614173 2.7559055 0.29527559,-2.1614173 2.7559055 0.33464567] }
  542. coordIndex [
  543. 3,0,1,-1,3,2,0,-1]
  544. normalPerVertex TRUE
  545. normal DEF NORM_25 Normal { vector [
  546. 0 1 0,0 1 0,
  547. 0 1 0,0 1 0] }
  548. }
  549. }
  550. DEF SHAPE_26 Shape {
  551. appearance USE APP_2
  552. geometry DEF FACE_26 IndexedFaceSet {
  553. coord DEF COORD_26 Coordinate { point [
  554. 2.1614173 2.7559055 0.29527559,2.1614173 2.7559055 0.33464567,
  555. 2.2480315 2.7559055 0.29527559,2.2480315 2.7559055 0.33464567] }
  556. coordIndex [
  557. 3,0,1,-1,3,2,0,-1]
  558. normalPerVertex TRUE
  559. normal DEF NORM_26 Normal { vector [
  560. 0 1 0,0 1 0,
  561. 0 1 0,0 1 0] }
  562. }
  563. }
  564. DEF SHAPE_27 Shape {
  565. appearance USE APP_1
  566. geometry DEF FACE_27 IndexedFaceSet {
  567. coord DEF COORD_27 Coordinate { point [
  568. -2.1614173 2.7559055 0.29527559,-2.1614173 2.8346457 0.29527559,
  569. -2.0905512 2.7559055 0.29527559,-2.0905512 2.8346457 0.29527559] }
  570. coordIndex [
  571. 3,2,0,-1,1,3,0,-1]
  572. normalPerVertex TRUE
  573. normal DEF NORM_27 Normal { vector [
  574. 0 0 -1,0 0 -1,
  575. 0 0 -1,0 0 -1] }
  576. }
  577. }
  578. DEF SHAPE_28 Shape {
  579. appearance USE APP_1
  580. geometry DEF FACE_28 IndexedFaceSet {
  581. coord DEF COORD_28 Coordinate { point [
  582. 2.0905512 2.7559055 0.29527559,2.0905512 2.8346457 0.29527559,
  583. 2.1614173 2.7559055 0.29527559,2.1614173 2.8346457 0.29527559] }
  584. coordIndex [
  585. 3,2,0,-1,1,3,0,-1]
  586. normalPerVertex TRUE
  587. normal DEF NORM_28 Normal { vector [
  588. 0 0 -1,0 0 -1,
  589. 0 0 -1,0 0 -1] }
  590. }
  591. }
  592. DEF SHAPE_29 Shape {
  593. appearance USE APP_2
  594. geometry DEF FACE_29 IndexedFaceSet {
  595. coord DEF COORD_29 Coordinate { point [
  596. -2.0905512 2.7559055 0.29527559,-2.0905512 2.7559055 0.33464567,
  597. -2.003937 2.7559055 0.29527559,-2.003937 2.7559055 0.33464567] }
  598. coordIndex [
  599. 3,0,1,-1,3,2,0,-1]
  600. normalPerVertex TRUE
  601. normal DEF NORM_29 Normal { vector [
  602. 0 1 0,0 1 0,
  603. 0 1 0,0 1 0] }
  604. }
  605. }
  606. DEF SHAPE_30 Shape {
  607. appearance USE APP_2
  608. geometry DEF FACE_30 IndexedFaceSet {
  609. coord DEF COORD_30 Coordinate { point [
  610. 2.003937 2.7559055 0.29527559,2.003937 2.7559055 0.33464567,
  611. 2.0905512 2.7559055 0.29527559,2.0905512 2.7559055 0.33464567] }
  612. coordIndex [
  613. 3,0,1,-1,3,2,0,-1]
  614. normalPerVertex TRUE
  615. normal DEF NORM_30 Normal { vector [
  616. 0 1 0,0 1 0,
  617. 0 1 0,0 1 0] }
  618. }
  619. }
  620. DEF SHAPE_31 Shape {
  621. appearance USE APP_1
  622. geometry DEF FACE_31 IndexedFaceSet {
  623. coord DEF COORD_31 Coordinate { point [
  624. -2.003937 2.7559055 0.29527559,-2.003937 2.8346457 0.29527559,
  625. -1.9330709 2.7559055 0.29527559,-1.9330709 2.8346457 0.29527559] }
  626. coordIndex [
  627. 3,2,0,-1,1,3,0,-1]
  628. normalPerVertex TRUE
  629. normal DEF NORM_31 Normal { vector [
  630. 0 0 -1,0 0 -1,
  631. 0 0 -1,0 0 -1] }
  632. }
  633. }
  634. DEF SHAPE_32 Shape {
  635. appearance USE APP_1
  636. geometry DEF FACE_32 IndexedFaceSet {
  637. coord DEF COORD_32 Coordinate { point [
  638. 1.9330709 2.7559055 0.29527559,1.9330709 2.8346457 0.29527559,
  639. 2.003937 2.7559055 0.29527559,2.003937 2.8346457 0.29527559] }
  640. coordIndex [
  641. 3,2,0,-1,1,3,0,-1]
  642. normalPerVertex TRUE
  643. normal DEF NORM_32 Normal { vector [
  644. 0 0 -1,0 0 -1,
  645. 0 0 -1,0 0 -1] }
  646. }
  647. }
  648. DEF SHAPE_33 Shape {
  649. appearance USE APP_2
  650. geometry DEF FACE_33 IndexedFaceSet {
  651. coord DEF COORD_33 Coordinate { point [
  652. -1.9330709 2.7559055 0.29527559,-1.9330709 2.7559055 0.33464567,
  653. -1.8464567 2.7559055 0.29527559,-1.8464567 2.7559055 0.33464567] }
  654. coordIndex [
  655. 3,0,1,-1,3,2,0,-1]
  656. normalPerVertex TRUE
  657. normal DEF NORM_33 Normal { vector [
  658. 0 1 0,0 1 0,
  659. 0 1 0,0 1 0] }
  660. }
  661. }
  662. DEF SHAPE_34 Shape {
  663. appearance USE APP_2
  664. geometry DEF FACE_34 IndexedFaceSet {
  665. coord DEF COORD_34 Coordinate { point [
  666. 1.8464567 2.7559055 0.29527559,1.8464567 2.7559055 0.33464567,
  667. 1.9330709 2.7559055 0.29527559,1.9330709 2.7559055 0.33464567] }
  668. coordIndex [
  669. 3,0,1,-1,3,2,0,-1]
  670. normalPerVertex TRUE
  671. normal DEF NORM_34 Normal { vector [
  672. 0 1 0,0 1 0,
  673. 0 1 0,0 1 0] }
  674. }
  675. }
  676. DEF SHAPE_35 Shape {
  677. appearance USE APP_1
  678. geometry DEF FACE_35 IndexedFaceSet {
  679. coord DEF COORD_35 Coordinate { point [
  680. -1.8464567 2.7559055 0.29527559,-1.8464567 2.8346457 0.29527559,
  681. -1.7755906 2.7559055 0.29527559,-1.7755906 2.8346457 0.29527559] }
  682. coordIndex [
  683. 3,2,0,-1,1,3,0,-1]
  684. normalPerVertex TRUE
  685. normal DEF NORM_35 Normal { vector [
  686. 0 0 -1,0 0 -1,
  687. 0 0 -1,0 0 -1] }
  688. }
  689. }
  690. DEF SHAPE_36 Shape {
  691. appearance USE APP_1
  692. geometry DEF FACE_36 IndexedFaceSet {
  693. coord DEF COORD_36 Coordinate { point [
  694. 1.7755906 2.7559055 0.29527559,1.7755906 2.8346457 0.29527559,
  695. 1.8464567 2.7559055 0.29527559,1.8464567 2.8346457 0.29527559] }
  696. coordIndex [
  697. 3,2,0,-1,1,3,0,-1]
  698. normalPerVertex TRUE
  699. normal DEF NORM_36 Normal { vector [
  700. 0 0 -1,0 0 -1,
  701. 0 0 -1,0 0 -1] }
  702. }
  703. }
  704. DEF SHAPE_37 Shape {
  705. appearance USE APP_2
  706. geometry DEF FACE_37 IndexedFaceSet {
  707. coord DEF COORD_37 Coordinate { point [
  708. -1.7755906 2.7559055 0.29527559,-1.7755906 2.7559055 0.33464567,
  709. -1.6889764 2.7559055 0.29527559,-1.6889764 2.7559055 0.33464567] }
  710. coordIndex [
  711. 3,0,1,-1,3,2,0,-1]
  712. normalPerVertex TRUE
  713. normal DEF NORM_37 Normal { vector [
  714. 0 1 0,0 1 0,
  715. 0 1 0,0 1 0] }
  716. }
  717. }
  718. DEF SHAPE_38 Shape {
  719. appearance USE APP_2
  720. geometry DEF FACE_38 IndexedFaceSet {
  721. coord DEF COORD_38 Coordinate { point [
  722. 1.6889764 2.7559055 0.29527559,1.6889764 2.7559055 0.33464567,
  723. 1.7755906 2.7559055 0.29527559,1.7755906 2.7559055 0.33464567] }
  724. coordIndex [
  725. 3,0,1,-1,3,2,0,-1]
  726. normalPerVertex TRUE
  727. normal DEF NORM_38 Normal { vector [
  728. 0 1 0,0 1 0,
  729. 0 1 0,0 1 0] }
  730. }
  731. }
  732. DEF SHAPE_39 Shape {
  733. appearance USE APP_1
  734. geometry DEF FACE_39 IndexedFaceSet {
  735. coord DEF COORD_39 Coordinate { point [
  736. -1.6889764 2.7559055 0.29527559,-1.6889764 2.8346457 0.29527559,
  737. -1.6181102 2.7559055 0.29527559,-1.6181102 2.8346457 0.29527559] }
  738. coordIndex [
  739. 3,2,0,-1,1,3,0,-1]
  740. normalPerVertex TRUE
  741. normal DEF NORM_39 Normal { vector [
  742. 0 0 -1,0 0 -1,
  743. 0 0 -1,0 0 -1] }
  744. }
  745. }
  746. DEF SHAPE_40 Shape {
  747. appearance USE APP_1
  748. geometry DEF FACE_40 IndexedFaceSet {
  749. coord DEF COORD_40 Coordinate { point [
  750. 1.6181102 2.7559055 0.29527559,1.6181102 2.8346457 0.29527559,
  751. 1.6889764 2.7559055 0.29527559,1.6889764 2.8346457 0.29527559] }
  752. coordIndex [
  753. 3,2,0,-1,1,3,0,-1]
  754. normalPerVertex TRUE
  755. normal DEF NORM_40 Normal { vector [
  756. 0 0 -1,0 0 -1,
  757. 0 0 -1,0 0 -1] }
  758. }
  759. }
  760. DEF SHAPE_41 Shape {
  761. appearance USE APP_2
  762. geometry DEF FACE_41 IndexedFaceSet {
  763. coord DEF COORD_41 Coordinate { point [
  764. -1.6181102 2.7559055 0.29527559,-1.6181102 2.7559055 0.33464567,
  765. -1.5314961 2.7559055 0.29527559,-1.5314961 2.7559055 0.33464567] }
  766. coordIndex [
  767. 3,0,1,-1,3,2,0,-1]
  768. normalPerVertex TRUE
  769. normal DEF NORM_41 Normal { vector [
  770. 0 1 0,0 1 0,
  771. 0 1 0,0 1 0] }
  772. }
  773. }
  774. DEF SHAPE_42 Shape {
  775. appearance USE APP_2
  776. geometry DEF FACE_42 IndexedFaceSet {
  777. coord DEF COORD_42 Coordinate { point [
  778. 1.5314961 2.7559055 0.29527559,1.5314961 2.7559055 0.33464567,
  779. 1.6181102 2.7559055 0.29527559,1.6181102 2.7559055 0.33464567] }
  780. coordIndex [
  781. 3,0,1,-1,3,2,0,-1]
  782. normalPerVertex TRUE
  783. normal DEF NORM_42 Normal { vector [
  784. 0 1 0,0 1 0,
  785. 0 1 0,0 1 0] }
  786. }
  787. }
  788. DEF SHAPE_43 Shape {
  789. appearance USE APP_1
  790. geometry DEF FACE_43 IndexedFaceSet {
  791. coord DEF COORD_43 Coordinate { point [
  792. -1.5314961 2.7559055 0.29527559,-1.5314961 2.8346457 0.29527559,
  793. -1.4606299 2.7559055 0.29527559,-1.4606299 2.8346457 0.29527559] }
  794. coordIndex [
  795. 1,2,0,-1,1,3,2,-1]
  796. normalPerVertex TRUE
  797. normal DEF NORM_43 Normal { vector [
  798. 0 0 -1,0 0 -1,
  799. 0 0 -1,0 0 -1] }
  800. }
  801. }
  802. DEF SHAPE_44 Shape {
  803. appearance USE APP_1
  804. geometry DEF FACE_44 IndexedFaceSet {
  805. coord DEF COORD_44 Coordinate { point [
  806. 1.4606299 2.7559055 0.29527559,1.4606299 2.8346457 0.29527559,
  807. 1.5314961 2.7559055 0.29527559,1.5314961 2.8346457 0.29527559] }
  808. coordIndex [
  809. 1,2,0,-1,1,3,2,-1]
  810. normalPerVertex TRUE
  811. normal DEF NORM_44 Normal { vector [
  812. 0 0 -1,0 0 -1,
  813. 0 0 -1,0 0 -1] }
  814. }
  815. }
  816. DEF SHAPE_45 Shape {
  817. appearance USE APP_2
  818. geometry DEF FACE_45 IndexedFaceSet {
  819. coord DEF COORD_45 Coordinate { point [
  820. -1.4606299 2.7559055 0.29527559,-1.4606299 2.7559055 0.33464567,
  821. -1.3740157 2.7559055 0.29527559,-1.3740157 2.7559055 0.33464567] }
  822. coordIndex [
  823. 3,0,1,-1,3,2,0,-1]
  824. normalPerVertex TRUE
  825. normal DEF NORM_45 Normal { vector [
  826. 0 1 0,0 1 0,
  827. 0 1 0,0 1 0] }
  828. }
  829. }
  830. DEF SHAPE_46 Shape {
  831. appearance USE APP_2
  832. geometry DEF FACE_46 IndexedFaceSet {
  833. coord DEF COORD_46 Coordinate { point [
  834. 1.3740157 2.7559055 0.29527559,1.3740157 2.7559055 0.33464567,
  835. 1.4606299 2.7559055 0.29527559,1.4606299 2.7559055 0.33464567] }
  836. coordIndex [
  837. 3,0,1,-1,3,2,0,-1]
  838. normalPerVertex TRUE
  839. normal DEF NORM_46 Normal { vector [
  840. 0 1 0,0 1 0,
  841. 0 1 0,0 1 0] }
  842. }
  843. }
  844. DEF SHAPE_47 Shape {
  845. appearance USE APP_1
  846. geometry DEF FACE_47 IndexedFaceSet {
  847. coord DEF COORD_47 Coordinate { point [
  848. -1.3740157 2.7559055 0.29527559,-1.3740157 2.8346457 0.29527559,
  849. -1.3031496 2.7559055 0.29527559,-1.3031496 2.8346457 0.29527559] }
  850. coordIndex [
  851. 1,2,0,-1,1,3,2,-1]
  852. normalPerVertex TRUE
  853. normal DEF NORM_47 Normal { vector [
  854. 0 0 -1,0 0 -1,
  855. 0 0 -1,0 0 -1] }
  856. }
  857. }
  858. DEF SHAPE_48 Shape {
  859. appearance USE APP_1
  860. geometry DEF FACE_48 IndexedFaceSet {
  861. coord DEF COORD_48 Coordinate { point [
  862. 1.3031496 2.7559055 0.29527559,1.3031496 2.8346457 0.29527559,
  863. 1.3740157 2.7559055 0.29527559,1.3740157 2.8346457 0.29527559] }
  864. coordIndex [
  865. 1,2,0,-1,1,3,2,-1]
  866. normalPerVertex TRUE
  867. normal DEF NORM_48 Normal { vector [
  868. 0 0 -1,0 0 -1,
  869. 0 0 -1,0 0 -1] }
  870. }
  871. }
  872. DEF SHAPE_49 Shape {
  873. appearance USE APP_2
  874. geometry DEF FACE_49 IndexedFaceSet {
  875. coord DEF COORD_49 Coordinate { point [
  876. -1.3031496 2.7559055 0.29527559,-1.3031496 2.7559055 0.33464567,
  877. -1.2165354 2.7559055 0.29527559,-1.2165354 2.7559055 0.33464567] }
  878. coordIndex [
  879. 3,0,1,-1,3,2,0,-1]
  880. normalPerVertex TRUE
  881. normal DEF NORM_49 Normal { vector [
  882. 0 1 0,0 1 0,
  883. 0 1 0,0 1 0] }
  884. }
  885. }
  886. DEF SHAPE_50 Shape {
  887. appearance USE APP_2
  888. geometry DEF FACE_50 IndexedFaceSet {
  889. coord DEF COORD_50 Coordinate { point [
  890. 1.2165354 2.7559055 0.29527559,1.2165354 2.7559055 0.33464567,
  891. 1.3031496 2.7559055 0.29527559,1.3031496 2.7559055 0.33464567] }
  892. coordIndex [
  893. 3,0,1,-1,3,2,0,-1]
  894. normalPerVertex TRUE
  895. normal DEF NORM_50 Normal { vector [
  896. 0 1 0,0 1 0,
  897. 0 1 0,0 1 0] }
  898. }
  899. }
  900. DEF SHAPE_51 Shape {
  901. appearance USE APP_1
  902. geometry DEF FACE_51 IndexedFaceSet {
  903. coord DEF COORD_51 Coordinate { point [
  904. -1.2165354 2.7559055 0.29527559,-1.2165354 2.8346457 0.29527559,
  905. -1.1456693 2.7559055 0.29527559,-1.1456693 2.8346457 0.29527559] }
  906. coordIndex [
  907. 3,2,0,-1,1,3,0,-1]
  908. normalPerVertex TRUE
  909. normal DEF NORM_51 Normal { vector [
  910. 0 0 -1,0 0 -1,
  911. 0 0 -1,0 0 -1] }
  912. }
  913. }
  914. DEF SHAPE_52 Shape {
  915. appearance USE APP_1
  916. geometry DEF FACE_52 IndexedFaceSet {
  917. coord DEF COORD_52 Coordinate { point [
  918. 1.1456693 2.7559055 0.29527559,1.1456693 2.8346457 0.29527559,
  919. 1.2165354 2.7559055 0.29527559,1.2165354 2.8346457 0.29527559] }
  920. coordIndex [
  921. 3,2,0,-1,1,3,0,-1]
  922. normalPerVertex TRUE
  923. normal DEF NORM_52 Normal { vector [
  924. 0 0 -1,0 0 -1,
  925. 0 0 -1,0 0 -1] }
  926. }
  927. }
  928. DEF SHAPE_53 Shape {
  929. appearance USE APP_2
  930. geometry DEF FACE_53 IndexedFaceSet {
  931. coord DEF COORD_53 Coordinate { point [
  932. -1.1456693 2.7559055 0.29527559,-1.1456693 2.7559055 0.33464567,
  933. -1.0590551 2.7559055 0.29527559,-1.0590551 2.7559055 0.33464567] }
  934. coordIndex [
  935. 3,0,1,-1,3,2,0,-1]
  936. normalPerVertex TRUE
  937. normal DEF NORM_53 Normal { vector [
  938. 0 1 0,0 1 0,
  939. 0 1 0,0 1 0] }
  940. }
  941. }
  942. DEF SHAPE_54 Shape {
  943. appearance USE APP_2
  944. geometry DEF FACE_54 IndexedFaceSet {
  945. coord DEF COORD_54 Coordinate { point [
  946. 1.0590551 2.7559055 0.29527559,1.0590551 2.7559055 0.33464567,
  947. 1.1456693 2.7559055 0.29527559,1.1456693 2.7559055 0.33464567] }
  948. coordIndex [
  949. 3,0,1,-1,3,2,0,-1]
  950. normalPerVertex TRUE
  951. normal DEF NORM_54 Normal { vector [
  952. 0 1 0,0 1 0,
  953. 0 1 0,0 1 0] }
  954. }
  955. }
  956. DEF SHAPE_55 Shape {
  957. appearance USE APP_1
  958. geometry DEF FACE_55 IndexedFaceSet {
  959. coord DEF COORD_55 Coordinate { point [
  960. -1.0590551 2.7559055 0.29527559,-1.0590551 2.8346457 0.29527559,
  961. -0.98818898 2.7559055 0.29527559,-0.98818898 2.8346457 0.29527559] }
  962. coordIndex [
  963. 1,2,0,-1,1,3,2,-1]
  964. normalPerVertex TRUE
  965. normal DEF NORM_55 Normal { vector [
  966. 0 0 -1,0 0 -1,
  967. 0 0 -1,0 0 -1] }
  968. }
  969. }
  970. DEF SHAPE_56 Shape {
  971. appearance USE APP_1
  972. geometry DEF FACE_56 IndexedFaceSet {
  973. coord DEF COORD_56 Coordinate { point [
  974. 0.98818898 2.7559055 0.29527559,0.98818898 2.8346457 0.29527559,
  975. 1.0590551 2.7559055 0.29527559,1.0590551 2.8346457 0.29527559] }
  976. coordIndex [
  977. 1,2,0,-1,1,3,2,-1]
  978. normalPerVertex TRUE
  979. normal DEF NORM_56 Normal { vector [
  980. 0 0 -1,0 0 -1,
  981. 0 0 -1,0 0 -1] }
  982. }
  983. }
  984. DEF SHAPE_57 Shape {
  985. appearance USE APP_2
  986. geometry DEF FACE_57 IndexedFaceSet {
  987. coord DEF COORD_57 Coordinate { point [
  988. -0.98818898 2.7559055 0.29527559,-0.98818898 2.7559055 0.33464567,
  989. -0.9015748 2.7559055 0.29527559,-0.9015748 2.7559055 0.33464567] }
  990. coordIndex [
  991. 3,0,1,-1,3,2,0,-1]
  992. normalPerVertex TRUE
  993. normal DEF NORM_57 Normal { vector [
  994. 0 1 0,0 1 0,
  995. 0 1 0,0 1 0] }
  996. }
  997. }
  998. DEF SHAPE_58 Shape {
  999. appearance USE APP_2
  1000. geometry DEF FACE_58 IndexedFaceSet {
  1001. coord DEF COORD_58 Coordinate { point [
  1002. 0.9015748 2.7559055 0.29527559,0.9015748 2.7559055 0.33464567,
  1003. 0.98818898 2.7559055 0.29527559,0.98818898 2.7559055 0.33464567] }
  1004. coordIndex [
  1005. 3,0,1,-1,3,2,0,-1]
  1006. normalPerVertex TRUE
  1007. normal DEF NORM_58 Normal { vector [
  1008. 0 1 0,0 1 0,
  1009. 0 1 0,0 1 0] }
  1010. }
  1011. }
  1012. DEF SHAPE_59 Shape {
  1013. appearance USE APP_1
  1014. geometry DEF FACE_59 IndexedFaceSet {
  1015. coord DEF COORD_59 Coordinate { point [
  1016. -0.9015748 2.7559055 0.29527559,-0.9015748 2.8346457 0.29527559,
  1017. -0.83070866 2.7559055 0.29527559,-0.83070866 2.8346457 0.29527559] }
  1018. coordIndex [
  1019. 1,2,0,-1,1,3,2,-1]
  1020. normalPerVertex TRUE
  1021. normal DEF NORM_59 Normal { vector [
  1022. 0 0 -1,0 0 -1,
  1023. 0 0 -1,0 0 -1] }
  1024. }
  1025. }
  1026. DEF SHAPE_60 Shape {
  1027. appearance USE APP_1
  1028. geometry DEF FACE_60 IndexedFaceSet {
  1029. coord DEF COORD_60 Coordinate { point [
  1030. 0.83070866 2.7559055 0.29527559,0.83070866 2.8346457 0.29527559,
  1031. 0.9015748 2.7559055 0.29527559,0.9015748 2.8346457 0.29527559] }
  1032. coordIndex [
  1033. 1,2,0,-1,1,3,2,-1]
  1034. normalPerVertex TRUE
  1035. normal DEF NORM_60 Normal { vector [
  1036. 0 0 -1,0 0 -1,
  1037. 0 0 -1,0 0 -1] }
  1038. }
  1039. }
  1040. DEF SHAPE_61 Shape {
  1041. appearance USE APP_2
  1042. geometry DEF FACE_61 IndexedFaceSet {
  1043. coord DEF COORD_61 Coordinate { point [
  1044. -0.83070866 2.7559055 0.29527559,-0.83070866 2.7559055 0.33464567,
  1045. -0.74409449 2.7559055 0.29527559,-0.74409449 2.7559055 0.33464567] }
  1046. coordIndex [
  1047. 3,0,1,-1,3,2,0,-1]
  1048. normalPerVertex TRUE
  1049. normal DEF NORM_61 Normal { vector [
  1050. 0 1 0,0 1 0,
  1051. 0 1 0,0 1 0] }
  1052. }
  1053. }
  1054. DEF SHAPE_62 Shape {
  1055. appearance USE APP_2
  1056. geometry DEF FACE_62 IndexedFaceSet {
  1057. coord DEF COORD_62 Coordinate { point [
  1058. 0.74409449 2.7559055 0.29527559,0.74409449 2.7559055 0.33464567,
  1059. 0.83070866 2.7559055 0.29527559,0.83070866 2.7559055 0.33464567] }
  1060. coordIndex [
  1061. 3,0,1,-1,3,2,0,-1]
  1062. normalPerVertex TRUE
  1063. normal DEF NORM_62 Normal { vector [
  1064. 0 1 0,0 1 0,
  1065. 0 1 0,0 1 0] }
  1066. }
  1067. }
  1068. DEF SHAPE_63 Shape {
  1069. appearance USE APP_1
  1070. geometry DEF FACE_63 IndexedFaceSet {
  1071. coord DEF COORD_63 Coordinate { point [
  1072. -0.74409449 2.7559055 0.29527559,-0.74409449 2.8346457 0.29527559,
  1073. -0.67322835 2.7559055 0.29527559,-0.67322835 2.8346457 0.29527559] }
  1074. coordIndex [
  1075. 1,2,0,-1,1,3,2,-1]
  1076. normalPerVertex TRUE
  1077. normal DEF NORM_63 Normal { vector [
  1078. 0 0 -1,0 0 -1,
  1079. 0 0 -1,0 0 -1] }
  1080. }
  1081. }
  1082. DEF SHAPE_64 Shape {
  1083. appearance USE APP_1
  1084. geometry DEF FACE_64 IndexedFaceSet {
  1085. coord DEF COORD_64 Coordinate { point [
  1086. 0.67322835 2.7559055 0.29527559,0.67322835 2.8346457 0.29527559,
  1087. 0.74409449 2.7559055 0.29527559,0.74409449 2.8346457 0.29527559] }
  1088. coordIndex [
  1089. 1,2,0,-1,1,3,2,-1]
  1090. normalPerVertex TRUE
  1091. normal DEF NORM_64 Normal { vector [
  1092. 0 0 -1,0 0 -1,
  1093. 0 0 -1,0 0 -1] }
  1094. }
  1095. }
  1096. DEF SHAPE_65 Shape {
  1097. appearance USE APP_2
  1098. geometry DEF FACE_65 IndexedFaceSet {
  1099. coord DEF COORD_65 Coordinate { point [
  1100. -0.67322835 2.7559055 0.29527559,-0.67322835 2.7559055 0.33464567,
  1101. -0.58661417 2.7559055 0.29527559,-0.58661417 2.7559055 0.33464567] }
  1102. coordIndex [
  1103. 3,0,1,-1,3,2,0,-1]
  1104. normalPerVertex TRUE
  1105. normal DEF NORM_65 Normal { vector [
  1106. 0 1 0,0 1 0,
  1107. 0 1 0,0 1 0] }
  1108. }
  1109. }
  1110. DEF SHAPE_66 Shape {
  1111. appearance USE APP_2
  1112. geometry DEF FACE_66 IndexedFaceSet {
  1113. coord DEF COORD_66 Coordinate { point [
  1114. 0.58661417 2.7559055 0.29527559,0.58661417 2.7559055 0.33464567,
  1115. 0.67322835 2.7559055 0.29527559,0.67322835 2.7559055 0.33464567] }
  1116. coordIndex [
  1117. 3,0,1,-1,3,2,0,-1]
  1118. normalPerVertex TRUE
  1119. normal DEF NORM_66 Normal { vector [
  1120. 0 1 0,0 1 0,
  1121. 0 1 0,0 1 0] }
  1122. }
  1123. }
  1124. DEF SHAPE_67 Shape {
  1125. appearance USE APP_1
  1126. geometry DEF FACE_67 IndexedFaceSet {
  1127. coord DEF COORD_67 Coordinate { point [
  1128. -0.58661417 2.7559055 0.29527559,-0.58661417 2.8346457 0.29527559,
  1129. -0.51574803 2.7559055 0.29527559,-0.51574803 2.8346457 0.29527559] }
  1130. coordIndex [
  1131. 1,2,0,-1,1,3,2,-1]
  1132. normalPerVertex TRUE
  1133. normal DEF NORM_67 Normal { vector [
  1134. 0 0 -1,0 0 -1,
  1135. 0 0 -1,0 0 -1] }
  1136. }
  1137. }
  1138. DEF SHAPE_68 Shape {
  1139. appearance USE APP_1
  1140. geometry DEF FACE_68 IndexedFaceSet {
  1141. coord DEF COORD_68 Coordinate { point [
  1142. 0.51574803 2.7559055 0.29527559,0.51574803 2.8346457 0.29527559,
  1143. 0.58661417 2.7559055 0.29527559,0.58661417 2.8346457 0.29527559] }
  1144. coordIndex [
  1145. 1,2,0,-1,1,3,2,-1]
  1146. normalPerVertex TRUE
  1147. normal DEF NORM_68 Normal { vector [
  1148. 0 0 -1,0 0 -1,
  1149. 0 0 -1,0 0 -1] }
  1150. }
  1151. }
  1152. DEF SHAPE_69 Shape {
  1153. appearance USE APP_2
  1154. geometry DEF FACE_69 IndexedFaceSet {
  1155. coord DEF COORD_69 Coordinate { point [
  1156. -0.51574803 2.7559055 0.29527559,-0.51574803 2.7559055 0.33464567,
  1157. -0.42913386 2.7559055 0.29527559,-0.42913386 2.7559055 0.33464567] }
  1158. coordIndex [
  1159. 3,0,1,-1,3,2,0,-1]
  1160. normalPerVertex TRUE
  1161. normal DEF NORM_69 Normal { vector [
  1162. 0 1 0,0 1 0,
  1163. 0 1 0,0 1 0] }
  1164. }
  1165. }
  1166. DEF SHAPE_70 Shape {
  1167. appearance USE APP_2
  1168. geometry DEF FACE_70 IndexedFaceSet {
  1169. coord DEF COORD_70 Coordinate { point [
  1170. 0.42913386 2.7559055 0.29527559,0.42913386 2.7559055 0.33464567,
  1171. 0.51574803 2.7559055 0.29527559,0.51574803 2.7559055 0.33464567] }
  1172. coordIndex [
  1173. 3,0,1,-1,3,2,0,-1]
  1174. normalPerVertex TRUE
  1175. normal DEF NORM_70 Normal { vector [
  1176. 0 1 0,0 1 0,
  1177. 0 1 0,0 1 0] }
  1178. }
  1179. }
  1180. DEF SHAPE_71 Shape {
  1181. appearance USE APP_1
  1182. geometry DEF FACE_71 IndexedFaceSet {
  1183. coord DEF COORD_71 Coordinate { point [
  1184. -0.42913386 2.7559055 0.29527559,-0.42913386 2.8346457 0.29527559,
  1185. -0.35826772 2.7559055 0.29527559,-0.35826772 2.8346457 0.29527559] }
  1186. coordIndex [
  1187. 1,2,0,-1,1,3,2,-1]
  1188. normalPerVertex TRUE
  1189. normal DEF NORM_71 Normal { vector [
  1190. 0 0 -1,0 0 -1,
  1191. 0 0 -1,0 0 -1] }
  1192. }
  1193. }
  1194. DEF SHAPE_72 Shape {
  1195. appearance USE APP_1
  1196. geometry DEF FACE_72 IndexedFaceSet {
  1197. coord DEF COORD_72 Coordinate { point [
  1198. 0.35826772 2.7559055 0.29527559,0.35826772 2.8346457 0.29527559,
  1199. 0.42913386 2.7559055 0.29527559,0.42913386 2.8346457 0.29527559] }
  1200. coordIndex [
  1201. 1,2,0,-1,1,3,2,-1]
  1202. normalPerVertex TRUE
  1203. normal DEF NORM_72 Normal { vector [
  1204. 0 0 -1,0 0 -1,
  1205. 0 0 -1,0 0 -1] }
  1206. }
  1207. }
  1208. DEF SHAPE_73 Shape {
  1209. appearance USE APP_2
  1210. geometry DEF FACE_73 IndexedFaceSet {
  1211. coord DEF COORD_73 Coordinate { point [
  1212. -0.35826772 2.7559055 0.29527559,-0.35826772 2.7559055 0.33464567,
  1213. -0.27165354 2.7559055 0.29527559,-0.27165354 2.7559055 0.33464567] }
  1214. coordIndex [
  1215. 3,0,1,-1,3,2,0,-1]
  1216. normalPerVertex TRUE
  1217. normal DEF NORM_73 Normal { vector [
  1218. 0 1 0,0 1 0,
  1219. 0 1 0,0 1 0] }
  1220. }
  1221. }
  1222. DEF SHAPE_74 Shape {
  1223. appearance USE APP_2
  1224. geometry DEF FACE_74 IndexedFaceSet {
  1225. coord DEF COORD_74 Coordinate { point [
  1226. 0.27165354 2.7559055 0.29527559,0.27165354 2.7559055 0.33464567,
  1227. 0.35826772 2.7559055 0.29527559,0.35826772 2.7559055 0.33464567] }
  1228. coordIndex [
  1229. 3,0,1,-1,3,2,0,-1]
  1230. normalPerVertex TRUE
  1231. normal DEF NORM_74 Normal { vector [
  1232. 0 1 0,0 1 0,
  1233. 0 1 0,0 1 0] }
  1234. }
  1235. }
  1236. DEF SHAPE_75 Shape {
  1237. appearance USE APP_1
  1238. geometry DEF FACE_75 IndexedFaceSet {
  1239. coord DEF COORD_75 Coordinate { point [
  1240. -0.27165354 2.7559055 0.29527559,-0.27165354 2.8346457 0.29527559,
  1241. -0.2007874 2.7559055 0.29527559,-0.2007874 2.8346457 0.29527559] }
  1242. coordIndex [
  1243. 3,2,0,-1,1,3,0,-1]
  1244. normalPerVertex TRUE
  1245. normal DEF NORM_75 Normal { vector [
  1246. 0 0 -1,0 0 -1,
  1247. 0 0 -1,0 0 -1] }
  1248. }
  1249. }
  1250. DEF SHAPE_76 Shape {
  1251. appearance USE APP_1
  1252. geometry DEF FACE_76 IndexedFaceSet {
  1253. coord DEF COORD_76 Coordinate { point [
  1254. 0.2007874 2.7559055 0.29527559,0.2007874 2.8346457 0.29527559,
  1255. 0.27165354 2.7559055 0.29527559,0.27165354 2.8346457 0.29527559] }
  1256. coordIndex [
  1257. 3,2,0,-1,1,3,0,-1]
  1258. normalPerVertex TRUE
  1259. normal DEF NORM_76 Normal { vector [
  1260. 0 0 -1,0 0 -1,
  1261. 0 0 -1,0 0 -1] }
  1262. }
  1263. }
  1264. DEF SHAPE_77 Shape {
  1265. appearance USE APP_2
  1266. geometry DEF FACE_77 IndexedFaceSet {
  1267. coord DEF COORD_77 Coordinate { point [
  1268. -0.2007874 2.7559055 0.29527559,-0.2007874 2.7559055 0.33464567,
  1269. -0.11417323 2.7559055 0.29527559,-0.11417323 2.7559055 0.33464567] }
  1270. coordIndex [
  1271. 3,0,1,-1,3,2,0,-1]
  1272. normalPerVertex TRUE
  1273. normal DEF NORM_77 Normal { vector [
  1274. 0 1 0,0 1 0,
  1275. 0 1 0,0 1 0] }
  1276. }
  1277. }
  1278. DEF SHAPE_78 Shape {
  1279. appearance USE APP_2
  1280. geometry DEF FACE_78 IndexedFaceSet {
  1281. coord DEF COORD_78 Coordinate { point [
  1282. 0.11417323 2.7559055 0.29527559,0.11417323 2.7559055 0.33464567,
  1283. 0.2007874 2.7559055 0.29527559,0.2007874 2.7559055 0.33464567] }
  1284. coordIndex [
  1285. 3,0,1,-1,3,2,0,-1]
  1286. normalPerVertex TRUE
  1287. normal DEF NORM_78 Normal { vector [
  1288. 0 1 0,0 1 0,
  1289. 0 1 0,0 1 0] }
  1290. }
  1291. }
  1292. DEF SHAPE_79 Shape {
  1293. appearance USE APP_1
  1294. geometry DEF FACE_79 IndexedFaceSet {
  1295. coord DEF COORD_79 Coordinate { point [
  1296. -0.11417323 2.7559055 0.29527559,-0.11417323 2.8346457 0.29527559,
  1297. -0.043307087 2.7559055 0.29527559,-0.043307087 2.8346457 0.29527559] }
  1298. coordIndex [
  1299. 3,2,0,-1,1,3,0,-1]
  1300. normalPerVertex TRUE
  1301. normal DEF NORM_79 Normal { vector [
  1302. 0 0 -1,0 0 -1,
  1303. 0 0 -1,0 0 -1] }
  1304. }
  1305. }
  1306. DEF SHAPE_80 Shape {
  1307. appearance USE APP_1
  1308. geometry DEF FACE_80 IndexedFaceSet {
  1309. coord DEF COORD_80 Coordinate { point [
  1310. 0.043307087 2.7559055 0.29527559,0.043307087 2.8346457 0.29527559,
  1311. 0.11417323 2.7559055 0.29527559,0.11417323 2.8346457 0.29527559] }
  1312. coordIndex [
  1313. 1,2,0,-1,1,3,2,-1]
  1314. normalPerVertex TRUE
  1315. normal DEF NORM_80 Normal { vector [
  1316. 0 0 -1,0 0 -1,
  1317. 0 0 -1,0 0 -1] }
  1318. }
  1319. }
  1320. DEF SHAPE_81 Shape {
  1321. appearance USE APP_2
  1322. geometry DEF FACE_81 IndexedFaceSet {
  1323. coord DEF COORD_81 Coordinate { point [
  1324. -0.043307087 2.7559055 0.29527559,-0.043307087 2.7559055 0.33464567,
  1325. 0.043307087 2.7559055 0.29527559,0.043307087 2.7559055 0.33464567] }
  1326. coordIndex [
  1327. 3,0,1,-1,3,2,0,-1]
  1328. normalPerVertex TRUE
  1329. normal DEF NORM_81 Normal { vector [
  1330. 0 1 0,0 1 0,
  1331. 0 1 0,0 1 0] }
  1332. }
  1333. }
  1334. DEF SHAPE_82 Shape {
  1335. appearance USE APP_2
  1336. geometry DEF FACE_82 IndexedFaceSet {
  1337. coord DEF COORD_82 Coordinate { point [
  1338. -2.7559055 2.6870079 0.29527559,-2.6870079 2.7559055 0.29527559,
  1339. -2.6870079 2.7559055 0.33464567,-2.7559055 2.6870079 0.33464567] }
  1340. coordIndex [
  1341. 2,1,0,-1,2,0,3,-1]
  1342. normalPerVertex TRUE
  1343. normal DEF NORM_82 Normal { vector [
  1344. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0,
  1345. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0] }
  1346. }
  1347. }
  1348. DEF SHAPE_83 Shape {
  1349. appearance USE APP_2
  1350. geometry DEF FACE_83 IndexedFaceSet {
  1351. coord DEF COORD_83 Coordinate { point [
  1352. -2.6870079 2.7559055 0.33464567,-2.6722441 2.726378 0.33464567,
  1353. -2.476378 2.7559055 0.33464567,-2.476378 2.726378 0.33464567] }
  1354. coordIndex [
  1355. 3,0,1,-1,3,2,0,-1]
  1356. normalPerVertex TRUE
  1357. normal DEF NORM_83 Normal { vector [
  1358. 0 0 1,0 0 1,
  1359. 0 0 1,0 0 1] }
  1360. }
  1361. }
  1362. DEF SHAPE_84 Shape {
  1363. appearance USE APP_2
  1364. geometry DEF FACE_84 IndexedFaceSet {
  1365. coord DEF COORD_84 Coordinate { point [
  1366. 2.6722441 2.726378 0.33464567,2.646704 2.6752978 0.57495889,
  1367. -2.646704 2.6752978 0.57495889,-2.6722441 2.726378 0.33464567,
  1368. -2.476378 2.726378 0.33464567,-2.4055118 2.726378 0.33464567,
  1369. -2.3188976 2.726378 0.33464567,-2.2480315 2.726378 0.33464567,
  1370. -2.1614173 2.726378 0.33464567,-2.0905512 2.726378 0.33464567,
  1371. -2.003937 2.726378 0.33464567,-1.9330709 2.726378 0.33464567,
  1372. -1.8464567 2.726378 0.33464567,-1.7755906 2.726378 0.33464567,
  1373. -1.6889764 2.726378 0.33464567,-1.6181102 2.726378 0.33464567,
  1374. -1.5314961 2.726378 0.33464567,-1.4606299 2.726378 0.33464567,
  1375. -1.3740157 2.726378 0.33464567,-1.3031496 2.726378 0.33464567,
  1376. -1.2165354 2.726378 0.33464567,-1.1456693 2.726378 0.33464567,
  1377. -1.0590551 2.726378 0.33464567,-0.98818898 2.726378 0.33464567,
  1378. -0.9015748 2.726378 0.33464567,-0.83070866 2.726378 0.33464567,
  1379. -0.74409449 2.726378 0.33464567,-0.67322835 2.726378 0.33464567,
  1380. -0.58661417 2.726378 0.33464567,-0.51574803 2.726378 0.33464567,
  1381. -0.42913386 2.726378 0.33464567,-0.35826772 2.726378 0.33464567,
  1382. -0.27165354 2.726378 0.33464567,-0.2007874 2.726378 0.33464567,
  1383. -0.11417323 2.726378 0.33464567,-0.043307087 2.726378 0.33464567,
  1384. 0.043307087 2.726378 0.33464567,0.11417323 2.726378 0.33464567,
  1385. 0.2007874 2.726378 0.33464567,0.27165354 2.726378 0.33464567,
  1386. 0.35826772 2.726378 0.33464567,0.42913386 2.726378 0.33464567,
  1387. 0.51574803 2.726378 0.33464567,0.58661417 2.726378 0.33464567,
  1388. 0.67322835 2.726378 0.33464567,0.74409449 2.726378 0.33464567,
  1389. 0.83070866 2.726378 0.33464567,0.9015748 2.726378 0.33464567,
  1390. 0.98818898 2.726378 0.33464567,1.0590551 2.726378 0.33464567,
  1391. 1.1456693 2.726378 0.33464567,1.2165354 2.726378 0.33464567,
  1392. 1.3031496 2.726378 0.33464567,1.3740157 2.726378 0.33464567,
  1393. 1.4606299 2.726378 0.33464567,1.5314961 2.726378 0.33464567,
  1394. 1.6181102 2.726378 0.33464567,1.6889764 2.726378 0.33464567,
  1395. 1.7755906 2.726378 0.33464567,1.8464567 2.726378 0.33464567,
  1396. 1.9330709 2.726378 0.33464567,2.003937 2.726378 0.33464567,
  1397. 2.0905512 2.726378 0.33464567,2.1614173 2.726378 0.33464567,
  1398. 2.2480315 2.726378 0.33464567,2.3188976 2.726378 0.33464567,
  1399. 2.4055118 2.726378 0.33464567,2.476378 2.726378 0.33464567] }
  1400. coordIndex [
  1401. 2,4,3,-1,5,4,2,-1,6,5,2,-1,7,6,2,-1,8,7,2,-1,9,8,2,-1,10,9,2,-1,11,10,2,-1,
  1402. 1,55,54,-1,1,56,55,-1,12,11,2,-1,1,57,56,-1,1,58,57,-1,1,59,58,-1,1,60,59,-1,1,61,60,-1,
  1403. 13,12,2,-1,1,62,61,-1,1,63,62,-1,1,64,63,-1,1,65,64,-1,1,66,65,-1,14,13,2,-1,1,67,66,-1,
  1404. 1,0,67,-1,1,17,2,-1,15,14,2,-1,1,18,17,-1,1,19,18,-1,1,20,19,-1,1,21,20,-1,1,22,21,-1,
  1405. 16,15,2,-1,1,23,22,-1,17,16,2,-1,1,24,23,-1,1,25,24,-1,1,26,25,-1,1,27,26,-1,1,28,27,-1,
  1406. 1,29,28,-1,1,30,29,-1,1,31,30,-1,1,32,31,-1,1,33,32,-1,1,34,33,-1,1,35,34,-1,1,36,35,-1,
  1407. 1,37,36,-1,1,38,37,-1,1,39,38,-1,1,40,39,-1,1,41,40,-1,1,42,41,-1,1,43,42,-1,1,44,43,-1,
  1408. 1,45,44,-1,1,46,45,-1,1,47,46,-1,1,48,47,-1,1,49,48,-1,1,50,49,-1,1,51,50,-1,1,52,51,-1,
  1409. 1,53,52,-1,1,54,53,-1]
  1410. normalPerVertex TRUE
  1411. normal DEF NORM_84 Normal { vector [
  1412. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1413. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1414. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1415. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1416. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1417. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1418. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1419. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1420. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1421. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1422. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1423. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1424. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1425. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1426. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1427. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1428. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1429. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1430. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1431. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1432. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1433. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1434. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1435. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1436. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1437. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1438. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1439. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1440. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1441. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1442. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1443. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1444. 0 0.9781476 0.20791169,0 0.9781476 0.20791169,
  1445. 0 0.9781476 0.20791169,0 0.9781476 0.20791169] }
  1446. }
  1447. }
  1448. DEF SHAPE_85 Shape {
  1449. appearance USE APP_2
  1450. geometry DEF FACE_85 IndexedFaceSet {
  1451. coord DEF COORD_85 Coordinate { point [
  1452. -2.4055118 2.7559055 0.33464567,-2.4055118 2.726378 0.33464567,
  1453. -2.3188976 2.7559055 0.33464567,-2.3188976 2.726378 0.33464567] }
  1454. coordIndex [
  1455. 3,0,1,-1,3,2,0,-1]
  1456. normalPerVertex TRUE
  1457. normal DEF NORM_85 Normal { vector [
  1458. 0 0 1,0 0 1,
  1459. 0 0 1,0 0 1] }
  1460. }
  1461. }
  1462. DEF SHAPE_86 Shape {
  1463. appearance USE APP_1
  1464. geometry DEF FACE_86 IndexedFaceSet {
  1465. coord DEF COORD_86 Coordinate { point [
  1466. -2.3188976 2.7559055 0.29527559,-2.3188976 2.7559055 0.33464567,
  1467. -2.3188976 2.8346457 0.29527559,-2.3188976 2.8740157 0.25590551,
  1468. -2.3188976 2.8468117 0.29334868,-2.3188976 2.8577868 0.28775657,
  1469. -2.3188976 2.8664967 0.27904666,-2.3188976 2.8720888 0.26807154,
  1470. -2.3188976 2.8740157 0.078740157,-2.3188976 2.9527559 0,
  1471. -2.3188976 2.8778696 0.054408111,-2.3188976 2.8890538 0.032457854,
  1472. -2.3188976 2.9064736 0.015038032,-2.3188976 2.9284239 0.0038538176,
  1473. -2.3188976 3.1496063 0,-2.3188976 3.1496063 0.039370079,
  1474. -2.3188976 2.9527559 0.039370079,-2.3188976 2.9133858 0.078740157,
  1475. -2.3188976 2.9405899 0.041296988,-2.3188976 2.9296148 0.046889095,
  1476. -2.3188976 2.9209048 0.055599006,-2.3188976 2.9153127 0.066574134,
  1477. -2.3188976 2.9133858 0.25590551,-2.3188976 2.8346457 0.33464567,
  1478. -2.3188976 2.909532 0.28023756,-2.3188976 2.8983478 0.30218782,
  1479. -2.3188976 2.880928 0.31960764,-2.3188976 2.8589777 0.33079185] }
  1480. coordIndex [
  1481. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  1482. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  1483. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  1484. 1,2,0,-1,1,23,2,-1]
  1485. normalPerVertex TRUE
  1486. normal DEF NORM_86 Normal { vector [
  1487. -1 0 0,-1 0 0,
  1488. -1 0 0,-1 0 0,
  1489. -1 0 0,-1 0 0,
  1490. -1 0 0,-1 0 0,
  1491. -1 0 0,-1 0 0,
  1492. -1 0 0,-1 0 0,
  1493. -1 0 0,-1 0 0,
  1494. -1 0 0,-1 0 0,
  1495. -1 0 0,-1 0 0,
  1496. -1 0 0,-1 0 0,
  1497. -1 0 0,-1 0 0,
  1498. -1 0 0,-1 0 0,
  1499. -1 0 0,-1 0 0,
  1500. -1 0 0,-1 0 0] }
  1501. }
  1502. }
  1503. DEF SHAPE_87 Shape {
  1504. appearance USE APP_2
  1505. geometry DEF FACE_87 IndexedFaceSet {
  1506. coord DEF COORD_87 Coordinate { point [
  1507. 2.7015111 2.6598107 0.039370079,2.7015111 -2.6598107 0.039370079,
  1508. 2.7559055 -2.6870079 0.29527559,2.7559055 -2.476378 0.29527559,
  1509. 2.7559055 -2.4055118 0.29527559,2.7559055 -2.3188976 0.29527559,
  1510. 2.7559055 -2.2480315 0.29527559,2.7559055 -2.1614173 0.29527559,
  1511. 2.7559055 -2.0905512 0.29527559,2.7559055 -2.003937 0.29527559,
  1512. 2.7559055 -1.9330709 0.29527559,2.7559055 -1.8464567 0.29527559,
  1513. 2.7559055 -1.7755906 0.29527559,2.7559055 -1.6889764 0.29527559,
  1514. 2.7559055 -1.6181102 0.29527559,2.7559055 -1.5314961 0.29527559,
  1515. 2.7559055 -1.4606299 0.29527559,2.7559055 -1.3740157 0.29527559,
  1516. 2.7559055 -1.3031496 0.29527559,2.7559055 -1.2165354 0.29527559,
  1517. 2.7559055 -1.1456693 0.29527559,2.7559055 -1.0590551 0.29527559,
  1518. 2.7559055 -0.98818898 0.29527559,2.7559055 -0.9015748 0.29527559,
  1519. 2.7559055 -0.83070866 0.29527559,2.7559055 -0.74409449 0.29527559,
  1520. 2.7559055 -0.67322835 0.29527559,2.7559055 -0.58661417 0.29527559,
  1521. 2.7559055 -0.51574803 0.29527559,2.7559055 -0.42913386 0.29527559,
  1522. 2.7559055 -0.35826772 0.29527559,2.7559055 -0.27165354 0.29527559,
  1523. 2.7559055 -0.2007874 0.29527559,2.7559055 -0.11417323 0.29527559,
  1524. 2.7559055 -0.043307087 0.29527559,2.7559055 0.043307087 0.29527559,
  1525. 2.7559055 0.11417323 0.29527559,2.7559055 0.2007874 0.29527559,
  1526. 2.7559055 0.27165354 0.29527559,2.7559055 0.35826772 0.29527559,
  1527. 2.7559055 0.42913386 0.29527559,2.7559055 0.51574803 0.29527559,
  1528. 2.7559055 0.58661417 0.29527559,2.7559055 0.67322835 0.29527559,
  1529. 2.7559055 0.74409449 0.29527559,2.7559055 0.83070866 0.29527559,
  1530. 2.7559055 0.9015748 0.29527559,2.7559055 0.98818898 0.29527559,
  1531. 2.7559055 1.0590551 0.29527559,2.7559055 1.1456693 0.29527559,
  1532. 2.7559055 1.2165354 0.29527559,2.7559055 1.3031496 0.29527559,
  1533. 2.7559055 1.3740157 0.29527559,2.7559055 1.4606299 0.29527559,
  1534. 2.7559055 1.5314961 0.29527559,2.7559055 1.6181102 0.29527559,
  1535. 2.7559055 1.6889764 0.29527559,2.7559055 1.7755906 0.29527559,
  1536. 2.7559055 1.8464567 0.29527559,2.7559055 1.9330709 0.29527559,
  1537. 2.7559055 2.003937 0.29527559,2.7559055 2.0905512 0.29527559,
  1538. 2.7559055 2.1614173 0.29527559,2.7559055 2.2480315 0.29527559,
  1539. 2.7559055 2.3188976 0.29527559,2.7559055 2.4055118 0.29527559,
  1540. 2.7559055 2.476378 0.29527559,2.7559055 2.6870079 0.29527559] }
  1541. coordIndex [
  1542. 66,0,67,-1,65,0,66,-1,64,0,65,-1,63,0,64,-1,62,0,63,-1,61,0,62,-1,60,0,61,-1,59,0,60,-1,
  1543. 58,0,59,-1,57,0,58,-1,56,0,57,-1,1,5,4,-1,1,6,5,-1,1,7,6,-1,55,0,56,-1,1,8,7,-1,
  1544. 1,9,8,-1,1,10,9,-1,1,11,10,-1,54,0,55,-1,1,12,11,-1,1,13,12,-1,53,0,54,-1,1,14,13,-1,
  1545. 1,15,14,-1,1,16,15,-1,52,0,53,-1,1,17,16,-1,1,18,17,-1,1,19,18,-1,1,20,19,-1,51,0,52,-1,
  1546. 1,21,20,-1,1,22,21,-1,1,23,22,-1,1,24,23,-1,50,0,51,-1,1,25,24,-1,1,26,25,-1,1,27,26,-1,
  1547. 1,28,27,-1,49,0,50,-1,1,29,28,-1,1,30,29,-1,1,31,30,-1,1,32,31,-1,48,0,49,-1,1,33,32,-1,
  1548. 1,34,33,-1,1,35,34,-1,1,0,35,-1,47,0,48,-1,46,0,47,-1,3,1,4,-1,45,0,46,-1,2,1,3,-1,
  1549. 44,0,45,-1,43,0,44,-1,42,0,43,-1,41,0,42,-1,40,0,41,-1,39,0,40,-1,38,0,39,-1,37,0,38,-1,
  1550. 36,0,37,-1,35,0,36,-1]
  1551. normalPerVertex TRUE
  1552. normal DEF NORM_87 Normal { vector [
  1553. 0.9781476 0 -0.20791169,0.9781476 0 -0.20791169,
  1554. 0.9781476 0 -0.20791169,0.9781476 0 -0.20791169,
  1555. 0.9781476 0 -0.20791169,0.9781476 0 -0.20791169,
  1556. 0.9781476 0 -0.20791169,0.9781476 0 -0.20791169,
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  1586. 0.9781476 0 -0.20791169,0.9781476 0 -0.20791169] }
  1587. }
  1588. }
  1589. DEF SHAPE_88 Shape {
  1590. appearance USE APP_2
  1591. geometry DEF FACE_88 IndexedFaceSet {
  1592. coord DEF COORD_88 Coordinate { point [
  1593. 2.7015111 -2.6598107 0.039370079,2.6598107 -2.7015111 0.039370079,
  1594. 2.6870079 -2.7559055 0.29527559,2.7559055 -2.6870079 0.29527559] }
  1595. coordIndex [
  1596. 2,1,0,-1,2,0,3,-1]
  1597. normalPerVertex TRUE
  1598. normal DEF NORM_88 Normal { vector [
  1599. 0.68979369 -0.68979369 -0.21993026,0.68979369 -0.68979369 -0.21993026,
  1600. 0.68979369 -0.68979369 -0.21993026,0.68979369 -0.68979369 -0.21993026] }
  1601. }
  1602. }
  1603. DEF SHAPE_89 Shape {
  1604. appearance USE APP_2
  1605. geometry DEF FACE_89 IndexedFaceSet {
  1606. coord DEF COORD_89 Coordinate { point [
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  1641. coordIndex [
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  1651. normalPerVertex TRUE
  1652. normal DEF NORM_89 Normal { vector [
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  1686. 0 -0.9781476 -0.20791169,0 -0.9781476 -0.20791169] }
  1687. }
  1688. }
  1689. DEF SHAPE_90 Shape {
  1690. appearance USE APP_2
  1691. geometry DEF FACE_90 IndexedFaceSet {
  1692. coord DEF COORD_90 Coordinate { point [
  1693. -2.6598107 -2.7015111 0.039370079,-2.7015111 -2.6598107 0.039370079,
  1694. -2.7559055 -2.6870079 0.29527559,-2.6870079 -2.7559055 0.29527559] }
  1695. coordIndex [
  1696. 2,1,0,-1,2,0,3,-1]
  1697. normalPerVertex TRUE
  1698. normal DEF NORM_90 Normal { vector [
  1699. -0.68979369 -0.68979369 -0.21993026,-0.68979369 -0.68979369 -0.21993026,
  1700. -0.68979369 -0.68979369 -0.21993026,-0.68979369 -0.68979369 -0.21993026] }
  1701. }
  1702. }
  1703. DEF SHAPE_91 Shape {
  1704. appearance USE APP_2
  1705. geometry DEF FACE_91 IndexedFaceSet {
  1706. coord DEF COORD_91 Coordinate { point [
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  1740. -2.7559055 -2.476378 0.29527559,-2.7559055 -2.6870079 0.29527559] }
  1741. coordIndex [
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  1751. normalPerVertex TRUE
  1752. normal DEF NORM_91 Normal { vector [
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  1786. -0.9781476 0 -0.20791169,-0.9781476 0 -0.20791169] }
  1787. }
  1788. }
  1789. DEF SHAPE_92 Shape {
  1790. appearance USE APP_2
  1791. geometry DEF FACE_92 IndexedFaceSet {
  1792. coord DEF COORD_92 Coordinate { point [
  1793. 2.6870079 2.7559055 0.29527559,2.7559055 2.6870079 0.29527559,
  1794. 2.7559055 2.6870079 0.33464567,2.6870079 2.7559055 0.33464567] }
  1795. coordIndex [
  1796. 2,1,0,-1,2,0,3,-1]
  1797. normalPerVertex TRUE
  1798. normal DEF NORM_92 Normal { vector [
  1799. 0.70710678 0.70710678 0,0.70710678 0.70710678 0,
  1800. 0.70710678 0.70710678 0,0.70710678 0.70710678 0] }
  1801. }
  1802. }
  1803. DEF SHAPE_93 Shape {
  1804. appearance USE APP_1
  1805. geometry DEF FACE_93 IndexedFaceSet {
  1806. coord DEF COORD_93 Coordinate { point [
  1807. 2.476378 2.7559055 0.29527559,2.476378 2.7559055 0.33464567,
  1808. 2.476378 2.8346457 0.29527559,2.476378 2.8740157 0.25590551,
  1809. 2.476378 2.8468117 0.29334868,2.476378 2.8577868 0.28775657,
  1810. 2.476378 2.8664967 0.27904666,2.476378 2.8720888 0.26807154,
  1811. 2.476378 2.8740157 0.078740157,2.476378 2.9527559 0,
  1812. 2.476378 2.8778696 0.054408111,2.476378 2.8890538 0.032457854,
  1813. 2.476378 2.9064736 0.015038032,2.476378 2.9284239 0.0038538176,
  1814. 2.476378 3.1496063 0,2.476378 3.1496063 0.039370079,
  1815. 2.476378 2.9527559 0.039370079,2.476378 2.9133858 0.078740157,
  1816. 2.476378 2.9405899 0.041296988,2.476378 2.9296148 0.046889095,
  1817. 2.476378 2.9209048 0.055599006,2.476378 2.9153127 0.066574134,
  1818. 2.476378 2.9133858 0.25590551,2.476378 2.8346457 0.33464567,
  1819. 2.476378 2.909532 0.28023756,2.476378 2.8983478 0.30218782,
  1820. 2.476378 2.880928 0.31960764,2.476378 2.8589777 0.33079185] }
  1821. coordIndex [
  1822. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  1823. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  1824. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  1825. 1,0,2,-1,1,2,23,-1]
  1826. normalPerVertex TRUE
  1827. normal DEF NORM_93 Normal { vector [
  1828. 1 0 0,1 0 0,
  1829. 1 0 0,1 0 0,
  1830. 1 0 0,1 0 0,
  1831. 1 0 0,1 0 0,
  1832. 1 0 0,1 0 0,
  1833. 1 0 0,1 0 0,
  1834. 1 0 0,1 0 0,
  1835. 1 0 0,1 0 0,
  1836. 1 0 0,1 0 0,
  1837. 1 0 0,1 0 0,
  1838. 1 0 0,1 0 0,
  1839. 1 0 0,1 0 0,
  1840. 1 0 0,1 0 0,
  1841. 1 0 0,1 0 0] }
  1842. }
  1843. }
  1844. DEF SHAPE_94 Shape {
  1845. appearance USE APP_2
  1846. geometry DEF FACE_94 IndexedFaceSet {
  1847. coord DEF COORD_94 Coordinate { point [
  1848. 2.476378 2.7559055 0.33464567,2.476378 2.726378 0.33464567,
  1849. 2.6870079 2.7559055 0.33464567,2.6722441 2.726378 0.33464567] }
  1850. coordIndex [
  1851. 2,0,1,-1,3,2,1,-1]
  1852. normalPerVertex TRUE
  1853. normal DEF NORM_94 Normal { vector [
  1854. 0 0 1,0 0 1,
  1855. 0 0 1,0 0 1] }
  1856. }
  1857. }
  1858. DEF SHAPE_95 Shape {
  1859. appearance USE APP_1
  1860. geometry DEF FACE_95 IndexedFaceSet {
  1861. coord DEF COORD_95 Coordinate { point [
  1862. 2.4055118 2.7559055 0.29527559,2.4055118 2.7559055 0.33464567,
  1863. 2.4055118 2.8346457 0.29527559,2.4055118 2.8740157 0.25590551,
  1864. 2.4055118 2.8468117 0.29334868,2.4055118 2.8577868 0.28775657,
  1865. 2.4055118 2.8664967 0.27904666,2.4055118 2.8720888 0.26807154,
  1866. 2.4055118 2.8740157 0.078740157,2.4055118 2.9527559 0,
  1867. 2.4055118 2.8778696 0.054408111,2.4055118 2.8890538 0.032457854,
  1868. 2.4055118 2.9064736 0.015038032,2.4055118 2.9284239 0.0038538176,
  1869. 2.4055118 3.1496063 0,2.4055118 3.1496063 0.039370079,
  1870. 2.4055118 2.9527559 0.039370079,2.4055118 2.9133858 0.078740157,
  1871. 2.4055118 2.9405899 0.041296988,2.4055118 2.9296148 0.046889095,
  1872. 2.4055118 2.9209048 0.055599006,2.4055118 2.9153127 0.066574134,
  1873. 2.4055118 2.9133858 0.25590551,2.4055118 2.8346457 0.33464567,
  1874. 2.4055118 2.909532 0.28023756,2.4055118 2.8983478 0.30218782,
  1875. 2.4055118 2.880928 0.31960764,2.4055118 2.8589777 0.33079185] }
  1876. coordIndex [
  1877. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  1878. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  1879. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  1880. 1,2,0,-1,1,23,2,-1]
  1881. normalPerVertex TRUE
  1882. normal DEF NORM_95 Normal { vector [
  1883. -1 0 0,-1 0 0,
  1884. -1 0 0,-1 0 0,
  1885. -1 0 0,-1 0 0,
  1886. -1 0 0,-1 0 0,
  1887. -1 0 0,-1 0 0,
  1888. -1 0 0,-1 0 0,
  1889. -1 0 0,-1 0 0,
  1890. -1 0 0,-1 0 0,
  1891. -1 0 0,-1 0 0,
  1892. -1 0 0,-1 0 0,
  1893. -1 0 0,-1 0 0,
  1894. -1 0 0,-1 0 0,
  1895. -1 0 0,-1 0 0,
  1896. -1 0 0,-1 0 0] }
  1897. }
  1898. }
  1899. DEF SHAPE_96 Shape {
  1900. appearance USE APP_1
  1901. geometry DEF FACE_96 IndexedFaceSet {
  1902. coord DEF COORD_96 Coordinate { point [
  1903. 2.4055118 2.8346457 0.29527559,2.476378 2.8346457 0.29527559,
  1904. 2.476378 2.8740157 0.25590551,2.476378 2.8468117 0.29334868,
  1905. 2.476378 2.8577868 0.28775657,2.476378 2.8664967 0.27904666,
  1906. 2.476378 2.8720888 0.26807154,2.4055118 2.8740157 0.25590551,
  1907. 2.4055118 2.8468117 0.29334868,2.4055118 2.8577868 0.28775657,
  1908. 2.4055118 2.8664967 0.27904666,2.4055118 2.8720888 0.26807154] }
  1909. coordIndex [
  1910. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  1911. 11,5,10,-1,7,2,11,-1]
  1912. normalPerVertex TRUE
  1913. normal DEF NORM_96 Normal { vector [
  1914. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  1915. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  1916. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  1917. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  1918. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  1919. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  1920. }
  1921. }
  1922. DEF SHAPE_97 Shape {
  1923. appearance USE APP_1
  1924. geometry DEF FACE_97 IndexedFaceSet {
  1925. coord DEF COORD_97 Coordinate { point [
  1926. 2.3188976 2.7559055 0.29527559,2.3188976 2.7559055 0.33464567,
  1927. 2.3188976 2.8346457 0.29527559,2.3188976 2.8740157 0.25590551,
  1928. 2.3188976 2.8468117 0.29334868,2.3188976 2.8577868 0.28775657,
  1929. 2.3188976 2.8664967 0.27904666,2.3188976 2.8720888 0.26807154,
  1930. 2.3188976 2.8740157 0.078740157,2.3188976 2.9527559 0,
  1931. 2.3188976 2.8778696 0.054408111,2.3188976 2.8890538 0.032457854,
  1932. 2.3188976 2.9064736 0.015038032,2.3188976 2.9284239 0.0038538176,
  1933. 2.3188976 3.1496063 0,2.3188976 3.1496063 0.039370079,
  1934. 2.3188976 2.9527559 0.039370079,2.3188976 2.9133858 0.078740157,
  1935. 2.3188976 2.9405899 0.041296988,2.3188976 2.9296148 0.046889095,
  1936. 2.3188976 2.9209048 0.055599006,2.3188976 2.9153127 0.066574134,
  1937. 2.3188976 2.9133858 0.25590551,2.3188976 2.8346457 0.33464567,
  1938. 2.3188976 2.909532 0.28023756,2.3188976 2.8983478 0.30218782,
  1939. 2.3188976 2.880928 0.31960764,2.3188976 2.8589777 0.33079185] }
  1940. coordIndex [
  1941. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  1942. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  1943. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  1944. 1,0,2,-1,1,2,23,-1]
  1945. normalPerVertex TRUE
  1946. normal DEF NORM_97 Normal { vector [
  1947. 1 0 0,1 0 0,
  1948. 1 0 0,1 0 0,
  1949. 1 0 0,1 0 0,
  1950. 1 0 0,1 0 0,
  1951. 1 0 0,1 0 0,
  1952. 1 0 0,1 0 0,
  1953. 1 0 0,1 0 0,
  1954. 1 0 0,1 0 0,
  1955. 1 0 0,1 0 0,
  1956. 1 0 0,1 0 0,
  1957. 1 0 0,1 0 0,
  1958. 1 0 0,1 0 0,
  1959. 1 0 0,1 0 0,
  1960. 1 0 0,1 0 0] }
  1961. }
  1962. }
  1963. DEF SHAPE_98 Shape {
  1964. appearance USE APP_2
  1965. geometry DEF FACE_98 IndexedFaceSet {
  1966. coord DEF COORD_98 Coordinate { point [
  1967. 2.3188976 2.7559055 0.33464567,2.3188976 2.726378 0.33464567,
  1968. 2.4055118 2.7559055 0.33464567,2.4055118 2.726378 0.33464567] }
  1969. coordIndex [
  1970. 2,0,1,-1,3,2,1,-1]
  1971. normalPerVertex TRUE
  1972. normal DEF NORM_98 Normal { vector [
  1973. 0 0 1,0 0 1,
  1974. 0 0 1,0 0 1] }
  1975. }
  1976. }
  1977. DEF SHAPE_99 Shape {
  1978. appearance USE APP_1
  1979. geometry DEF FACE_99 IndexedFaceSet {
  1980. coord DEF COORD_99 Coordinate { point [
  1981. -2.3188976 2.8346457 0.29527559,-2.2480315 2.8346457 0.29527559,
  1982. -2.2480315 2.8740157 0.25590551,-2.2480315 2.8468117 0.29334868,
  1983. -2.2480315 2.8577868 0.28775657,-2.2480315 2.8664967 0.27904666,
  1984. -2.2480315 2.8720888 0.26807154,-2.3188976 2.8740157 0.25590551,
  1985. -2.3188976 2.8468117 0.29334868,-2.3188976 2.8577868 0.28775657,
  1986. -2.3188976 2.8664967 0.27904666,-2.3188976 2.8720888 0.26807154] }
  1987. coordIndex [
  1988. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  1989. 11,5,10,-1,7,2,11,-1]
  1990. normalPerVertex TRUE
  1991. normal DEF NORM_99 Normal { vector [
  1992. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  1993. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  1994. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  1995. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  1996. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  1997. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  1998. }
  1999. }
  2000. DEF SHAPE_100 Shape {
  2001. appearance USE APP_1
  2002. geometry DEF FACE_100 IndexedFaceSet {
  2003. coord DEF COORD_100 Coordinate { point [
  2004. -2.2480315 2.7559055 0.29527559,-2.2480315 2.7559055 0.33464567,
  2005. -2.2480315 2.8346457 0.29527559,-2.2480315 2.8740157 0.25590551,
  2006. -2.2480315 2.8468117 0.29334868,-2.2480315 2.8577868 0.28775657,
  2007. -2.2480315 2.8664967 0.27904666,-2.2480315 2.8720888 0.26807154,
  2008. -2.2480315 2.8740157 0.078740157,-2.2480315 2.9527559 0,
  2009. -2.2480315 2.8778696 0.054408111,-2.2480315 2.8890538 0.032457854,
  2010. -2.2480315 2.9064736 0.015038032,-2.2480315 2.9284239 0.0038538176,
  2011. -2.2480315 3.1496063 0,-2.2480315 3.1496063 0.039370079,
  2012. -2.2480315 2.9527559 0.039370079,-2.2480315 2.9133858 0.078740157,
  2013. -2.2480315 2.9405899 0.041296988,-2.2480315 2.9296148 0.046889095,
  2014. -2.2480315 2.9209048 0.055599006,-2.2480315 2.9153127 0.066574134,
  2015. -2.2480315 2.9133858 0.25590551,-2.2480315 2.8346457 0.33464567,
  2016. -2.2480315 2.909532 0.28023756,-2.2480315 2.8983478 0.30218782,
  2017. -2.2480315 2.880928 0.31960764,-2.2480315 2.8589777 0.33079185] }
  2018. coordIndex [
  2019. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  2020. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  2021. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  2022. 1,0,2,-1,1,2,23,-1]
  2023. normalPerVertex TRUE
  2024. normal DEF NORM_100 Normal { vector [
  2025. 1 0 0,1 0 0,
  2026. 1 0 0,1 0 0,
  2027. 1 0 0,1 0 0,
  2028. 1 0 0,1 0 0,
  2029. 1 0 0,1 0 0,
  2030. 1 0 0,1 0 0,
  2031. 1 0 0,1 0 0,
  2032. 1 0 0,1 0 0,
  2033. 1 0 0,1 0 0,
  2034. 1 0 0,1 0 0,
  2035. 1 0 0,1 0 0,
  2036. 1 0 0,1 0 0,
  2037. 1 0 0,1 0 0,
  2038. 1 0 0,1 0 0] }
  2039. }
  2040. }
  2041. DEF SHAPE_101 Shape {
  2042. appearance USE APP_1
  2043. geometry DEF FACE_101 IndexedFaceSet {
  2044. coord DEF COORD_101 Coordinate { point [
  2045. 2.2480315 2.7559055 0.29527559,2.2480315 2.7559055 0.33464567,
  2046. 2.2480315 2.8346457 0.29527559,2.2480315 2.8740157 0.25590551,
  2047. 2.2480315 2.8468117 0.29334868,2.2480315 2.8577868 0.28775657,
  2048. 2.2480315 2.8664967 0.27904666,2.2480315 2.8720888 0.26807154,
  2049. 2.2480315 2.8740157 0.078740157,2.2480315 2.9527559 0,
  2050. 2.2480315 2.8778696 0.054408111,2.2480315 2.8890538 0.032457854,
  2051. 2.2480315 2.9064736 0.015038032,2.2480315 2.9284239 0.0038538176,
  2052. 2.2480315 3.1496063 0,2.2480315 3.1496063 0.039370079,
  2053. 2.2480315 2.9527559 0.039370079,2.2480315 2.9133858 0.078740157,
  2054. 2.2480315 2.9405899 0.041296988,2.2480315 2.9296148 0.046889095,
  2055. 2.2480315 2.9209048 0.055599006,2.2480315 2.9153127 0.066574134,
  2056. 2.2480315 2.9133858 0.25590551,2.2480315 2.8346457 0.33464567,
  2057. 2.2480315 2.909532 0.28023756,2.2480315 2.8983478 0.30218782,
  2058. 2.2480315 2.880928 0.31960764,2.2480315 2.8589777 0.33079185] }
  2059. coordIndex [
  2060. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  2061. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  2062. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  2063. 1,2,0,-1,1,23,2,-1]
  2064. normalPerVertex TRUE
  2065. normal DEF NORM_101 Normal { vector [
  2066. -1 0 0,-1 0 0,
  2067. -1 0 0,-1 0 0,
  2068. -1 0 0,-1 0 0,
  2069. -1 0 0,-1 0 0,
  2070. -1 0 0,-1 0 0,
  2071. -1 0 0,-1 0 0,
  2072. -1 0 0,-1 0 0,
  2073. -1 0 0,-1 0 0,
  2074. -1 0 0,-1 0 0,
  2075. -1 0 0,-1 0 0,
  2076. -1 0 0,-1 0 0,
  2077. -1 0 0,-1 0 0,
  2078. -1 0 0,-1 0 0,
  2079. -1 0 0,-1 0 0] }
  2080. }
  2081. }
  2082. DEF SHAPE_102 Shape {
  2083. appearance USE APP_1
  2084. geometry DEF FACE_102 IndexedFaceSet {
  2085. coord DEF COORD_102 Coordinate { point [
  2086. 2.2480315 2.8346457 0.29527559,2.3188976 2.8346457 0.29527559,
  2087. 2.3188976 2.8740157 0.25590551,2.3188976 2.8468117 0.29334868,
  2088. 2.3188976 2.8577868 0.28775657,2.3188976 2.8664967 0.27904666,
  2089. 2.3188976 2.8720888 0.26807154,2.2480315 2.8740157 0.25590551,
  2090. 2.2480315 2.8468117 0.29334868,2.2480315 2.8577868 0.28775657,
  2091. 2.2480315 2.8664967 0.27904666,2.2480315 2.8720888 0.26807154] }
  2092. coordIndex [
  2093. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  2094. 11,5,10,-1,7,2,11,-1]
  2095. normalPerVertex TRUE
  2096. normal DEF NORM_102 Normal { vector [
  2097. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  2098. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  2099. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  2100. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  2101. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  2102. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  2103. }
  2104. }
  2105. DEF SHAPE_103 Shape {
  2106. appearance USE APP_2
  2107. geometry DEF FACE_103 IndexedFaceSet {
  2108. coord DEF COORD_103 Coordinate { point [
  2109. -2.2480315 2.7559055 0.33464567,-2.2480315 2.726378 0.33464567,
  2110. -2.1614173 2.7559055 0.33464567,-2.1614173 2.726378 0.33464567] }
  2111. coordIndex [
  2112. 3,0,1,-1,3,2,0,-1]
  2113. normalPerVertex TRUE
  2114. normal DEF NORM_103 Normal { vector [
  2115. 0 0 1,0 0 1,
  2116. 0 0 1,0 0 1] }
  2117. }
  2118. }
  2119. DEF SHAPE_104 Shape {
  2120. appearance USE APP_1
  2121. geometry DEF FACE_104 IndexedFaceSet {
  2122. coord DEF COORD_104 Coordinate { point [
  2123. -2.1614173 2.7559055 0.29527559,-2.1614173 2.7559055 0.33464567,
  2124. -2.1614173 2.8346457 0.29527559,-2.1614173 2.8740157 0.25590551,
  2125. -2.1614173 2.8468117 0.29334868,-2.1614173 2.8577868 0.28775657,
  2126. -2.1614173 2.8664967 0.27904666,-2.1614173 2.8720888 0.26807154,
  2127. -2.1614173 2.8740157 0.078740157,-2.1614173 2.9527559 0,
  2128. -2.1614173 2.8778696 0.054408111,-2.1614173 2.8890538 0.032457854,
  2129. -2.1614173 2.9064736 0.015038032,-2.1614173 2.9284239 0.0038538176,
  2130. -2.1614173 3.1496063 0,-2.1614173 3.1496063 0.039370079,
  2131. -2.1614173 2.9527559 0.039370079,-2.1614173 2.9133858 0.078740157,
  2132. -2.1614173 2.9405899 0.041296988,-2.1614173 2.9296148 0.046889095,
  2133. -2.1614173 2.9209048 0.055599006,-2.1614173 2.9153127 0.066574134,
  2134. -2.1614173 2.9133858 0.25590551,-2.1614173 2.8346457 0.33464567,
  2135. -2.1614173 2.909532 0.28023756,-2.1614173 2.8983478 0.30218782,
  2136. -2.1614173 2.880928 0.31960764,-2.1614173 2.8589777 0.33079185] }
  2137. coordIndex [
  2138. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  2139. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  2140. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  2141. 1,2,0,-1,1,23,2,-1]
  2142. normalPerVertex TRUE
  2143. normal DEF NORM_104 Normal { vector [
  2144. -1 0 0,-1 0 0,
  2145. -1 0 0,-1 0 0,
  2146. -1 0 0,-1 0 0,
  2147. -1 0 0,-1 0 0,
  2148. -1 0 0,-1 0 0,
  2149. -1 0 0,-1 0 0,
  2150. -1 0 0,-1 0 0,
  2151. -1 0 0,-1 0 0,
  2152. -1 0 0,-1 0 0,
  2153. -1 0 0,-1 0 0,
  2154. -1 0 0,-1 0 0,
  2155. -1 0 0,-1 0 0,
  2156. -1 0 0,-1 0 0,
  2157. -1 0 0,-1 0 0] }
  2158. }
  2159. }
  2160. DEF SHAPE_105 Shape {
  2161. appearance USE APP_1
  2162. geometry DEF FACE_105 IndexedFaceSet {
  2163. coord DEF COORD_105 Coordinate { point [
  2164. 2.1614173 2.7559055 0.29527559,2.1614173 2.7559055 0.33464567,
  2165. 2.1614173 2.8346457 0.29527559,2.1614173 2.8740157 0.25590551,
  2166. 2.1614173 2.8468117 0.29334868,2.1614173 2.8577868 0.28775657,
  2167. 2.1614173 2.8664967 0.27904666,2.1614173 2.8720888 0.26807154,
  2168. 2.1614173 2.8740157 0.078740157,2.1614173 2.9527559 0,
  2169. 2.1614173 2.8778696 0.054408111,2.1614173 2.8890538 0.032457854,
  2170. 2.1614173 2.9064736 0.015038032,2.1614173 2.9284239 0.0038538176,
  2171. 2.1614173 3.1496063 0,2.1614173 3.1496063 0.039370079,
  2172. 2.1614173 2.9527559 0.039370079,2.1614173 2.9133858 0.078740157,
  2173. 2.1614173 2.9405899 0.041296988,2.1614173 2.9296148 0.046889095,
  2174. 2.1614173 2.9209048 0.055599006,2.1614173 2.9153127 0.066574134,
  2175. 2.1614173 2.9133858 0.25590551,2.1614173 2.8346457 0.33464567,
  2176. 2.1614173 2.909532 0.28023756,2.1614173 2.8983478 0.30218782,
  2177. 2.1614173 2.880928 0.31960764,2.1614173 2.8589777 0.33079185] }
  2178. coordIndex [
  2179. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  2180. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  2181. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  2182. 1,0,2,-1,1,2,23,-1]
  2183. normalPerVertex TRUE
  2184. normal DEF NORM_105 Normal { vector [
  2185. 1 0 0,1 0 0,
  2186. 1 0 0,1 0 0,
  2187. 1 0 0,1 0 0,
  2188. 1 0 0,1 0 0,
  2189. 1 0 0,1 0 0,
  2190. 1 0 0,1 0 0,
  2191. 1 0 0,1 0 0,
  2192. 1 0 0,1 0 0,
  2193. 1 0 0,1 0 0,
  2194. 1 0 0,1 0 0,
  2195. 1 0 0,1 0 0,
  2196. 1 0 0,1 0 0,
  2197. 1 0 0,1 0 0,
  2198. 1 0 0,1 0 0] }
  2199. }
  2200. }
  2201. DEF SHAPE_106 Shape {
  2202. appearance USE APP_2
  2203. geometry DEF FACE_106 IndexedFaceSet {
  2204. coord DEF COORD_106 Coordinate { point [
  2205. 2.1614173 2.7559055 0.33464567,2.1614173 2.726378 0.33464567,
  2206. 2.2480315 2.7559055 0.33464567,2.2480315 2.726378 0.33464567] }
  2207. coordIndex [
  2208. 2,0,1,-1,3,2,1,-1]
  2209. normalPerVertex TRUE
  2210. normal DEF NORM_106 Normal { vector [
  2211. 0 0 1,0 0 1,
  2212. 0 0 1,0 0 1] }
  2213. }
  2214. }
  2215. DEF SHAPE_107 Shape {
  2216. appearance USE APP_1
  2217. geometry DEF FACE_107 IndexedFaceSet {
  2218. coord DEF COORD_107 Coordinate { point [
  2219. -2.1614173 2.8346457 0.29527559,-2.0905512 2.8346457 0.29527559,
  2220. -2.0905512 2.8740157 0.25590551,-2.0905512 2.8468117 0.29334868,
  2221. -2.0905512 2.8577868 0.28775657,-2.0905512 2.8664967 0.27904666,
  2222. -2.0905512 2.8720888 0.26807154,-2.1614173 2.8740157 0.25590551,
  2223. -2.1614173 2.8468117 0.29334868,-2.1614173 2.8577868 0.28775657,
  2224. -2.1614173 2.8664967 0.27904666,-2.1614173 2.8720888 0.26807154] }
  2225. coordIndex [
  2226. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  2227. 11,6,10,-1,7,2,11,-1]
  2228. normalPerVertex TRUE
  2229. normal DEF NORM_107 Normal { vector [
  2230. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  2231. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  2232. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  2233. 0 -0.93344204 -0.35872825,0 -0.98768834 -0.15643447,
  2234. 0 -0.30901699 -0.95105652,0 -0.58778525 -0.80901699,
  2235. 0 -0.80901699 -0.58778525,0 -0.96602565 -0.25844621] }
  2236. }
  2237. }
  2238. DEF SHAPE_108 Shape {
  2239. appearance USE APP_1
  2240. geometry DEF FACE_108 IndexedFaceSet {
  2241. coord DEF COORD_108 Coordinate { point [
  2242. -2.0905512 2.7559055 0.29527559,-2.0905512 2.7559055 0.33464567,
  2243. -2.0905512 2.8346457 0.29527559,-2.0905512 2.8740157 0.25590551,
  2244. -2.0905512 2.8468117 0.29334868,-2.0905512 2.8577868 0.28775657,
  2245. -2.0905512 2.8664967 0.27904666,-2.0905512 2.8720888 0.26807154,
  2246. -2.0905512 2.8740157 0.078740157,-2.0905512 2.9527559 0,
  2247. -2.0905512 2.8778696 0.054408111,-2.0905512 2.8890538 0.032457854,
  2248. -2.0905512 2.9064736 0.015038032,-2.0905512 2.9284239 0.0038538176,
  2249. -2.0905512 3.1496063 0,-2.0905512 3.1496063 0.039370079,
  2250. -2.0905512 2.9527559 0.039370079,-2.0905512 2.9133858 0.078740157,
  2251. -2.0905512 2.9405899 0.041296988,-2.0905512 2.9296148 0.046889095,
  2252. -2.0905512 2.9209048 0.055599006,-2.0905512 2.9153127 0.066574134,
  2253. -2.0905512 2.9133858 0.25590551,-2.0905512 2.8346457 0.33464567,
  2254. -2.0905512 2.909532 0.28023756,-2.0905512 2.8983478 0.30218782,
  2255. -2.0905512 2.880928 0.31960764,-2.0905512 2.8589777 0.33079185] }
  2256. coordIndex [
  2257. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  2258. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  2259. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  2260. 1,0,2,-1,1,2,23,-1]
  2261. normalPerVertex TRUE
  2262. normal DEF NORM_108 Normal { vector [
  2263. 1 0 0,1 0 0,
  2264. 1 0 0,1 0 0,
  2265. 1 0 0,1 0 0,
  2266. 1 0 0,1 0 0,
  2267. 1 0 0,1 0 0,
  2268. 1 0 0,1 0 0,
  2269. 1 0 0,1 0 0,
  2270. 1 0 0,1 0 0,
  2271. 1 0 0,1 0 0,
  2272. 1 0 0,1 0 0,
  2273. 1 0 0,1 0 0,
  2274. 1 0 0,1 0 0,
  2275. 1 0 0,1 0 0,
  2276. 1 0 0,1 0 0] }
  2277. }
  2278. }
  2279. DEF SHAPE_109 Shape {
  2280. appearance USE APP_1
  2281. geometry DEF FACE_109 IndexedFaceSet {
  2282. coord DEF COORD_109 Coordinate { point [
  2283. 2.0905512 2.7559055 0.29527559,2.0905512 2.7559055 0.33464567,
  2284. 2.0905512 2.8346457 0.29527559,2.0905512 2.8740157 0.25590551,
  2285. 2.0905512 2.8468117 0.29334868,2.0905512 2.8577868 0.28775657,
  2286. 2.0905512 2.8664967 0.27904666,2.0905512 2.8720888 0.26807154,
  2287. 2.0905512 2.8740157 0.078740157,2.0905512 2.9527559 0,
  2288. 2.0905512 2.8778696 0.054408111,2.0905512 2.8890538 0.032457854,
  2289. 2.0905512 2.9064736 0.015038032,2.0905512 2.9284239 0.0038538176,
  2290. 2.0905512 3.1496063 0,2.0905512 3.1496063 0.039370079,
  2291. 2.0905512 2.9527559 0.039370079,2.0905512 2.9133858 0.078740157,
  2292. 2.0905512 2.9405899 0.041296988,2.0905512 2.9296148 0.046889095,
  2293. 2.0905512 2.9209048 0.055599006,2.0905512 2.9153127 0.066574134,
  2294. 2.0905512 2.9133858 0.25590551,2.0905512 2.8346457 0.33464567,
  2295. 2.0905512 2.909532 0.28023756,2.0905512 2.8983478 0.30218782,
  2296. 2.0905512 2.880928 0.31960764,2.0905512 2.8589777 0.33079185] }
  2297. coordIndex [
  2298. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  2299. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  2300. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  2301. 1,2,0,-1,1,23,2,-1]
  2302. normalPerVertex TRUE
  2303. normal DEF NORM_109 Normal { vector [
  2304. -1 0 0,-1 0 0,
  2305. -1 0 0,-1 0 0,
  2306. -1 0 0,-1 0 0,
  2307. -1 0 0,-1 0 0,
  2308. -1 0 0,-1 0 0,
  2309. -1 0 0,-1 0 0,
  2310. -1 0 0,-1 0 0,
  2311. -1 0 0,-1 0 0,
  2312. -1 0 0,-1 0 0,
  2313. -1 0 0,-1 0 0,
  2314. -1 0 0,-1 0 0,
  2315. -1 0 0,-1 0 0,
  2316. -1 0 0,-1 0 0,
  2317. -1 0 0,-1 0 0] }
  2318. }
  2319. }
  2320. DEF SHAPE_110 Shape {
  2321. appearance USE APP_1
  2322. geometry DEF FACE_110 IndexedFaceSet {
  2323. coord DEF COORD_110 Coordinate { point [
  2324. 2.0905512 2.8346457 0.29527559,2.1614173 2.8346457 0.29527559,
  2325. 2.1614173 2.8740157 0.25590551,2.1614173 2.8468117 0.29334868,
  2326. 2.1614173 2.8577868 0.28775657,2.1614173 2.8664967 0.27904666,
  2327. 2.1614173 2.8720888 0.26807154,2.0905512 2.8740157 0.25590551,
  2328. 2.0905512 2.8468117 0.29334868,2.0905512 2.8577868 0.28775657,
  2329. 2.0905512 2.8664967 0.27904666,2.0905512 2.8720888 0.26807154] }
  2330. coordIndex [
  2331. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  2332. 11,6,10,-1,7,2,11,-1]
  2333. normalPerVertex TRUE
  2334. normal DEF NORM_110 Normal { vector [
  2335. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  2336. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  2337. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  2338. 0 -0.93344204 -0.35872825,0 -0.98768834 -0.15643447,
  2339. 0 -0.30901699 -0.95105652,0 -0.58778525 -0.80901699,
  2340. 0 -0.80901699 -0.58778525,0 -0.96602565 -0.25844621] }
  2341. }
  2342. }
  2343. DEF SHAPE_111 Shape {
  2344. appearance USE APP_2
  2345. geometry DEF FACE_111 IndexedFaceSet {
  2346. coord DEF COORD_111 Coordinate { point [
  2347. -2.0905512 2.7559055 0.33464567,-2.0905512 2.726378 0.33464567,
  2348. -2.003937 2.7559055 0.33464567,-2.003937 2.726378 0.33464567] }
  2349. coordIndex [
  2350. 3,0,1,-1,3,2,0,-1]
  2351. normalPerVertex TRUE
  2352. normal DEF NORM_111 Normal { vector [
  2353. 0 0 1,0 0 1,
  2354. 0 0 1,0 0 1] }
  2355. }
  2356. }
  2357. DEF SHAPE_112 Shape {
  2358. appearance USE APP_1
  2359. geometry DEF FACE_112 IndexedFaceSet {
  2360. coord DEF COORD_112 Coordinate { point [
  2361. -2.003937 2.7559055 0.29527559,-2.003937 2.7559055 0.33464567,
  2362. -2.003937 2.8346457 0.29527559,-2.003937 2.8740157 0.25590551,
  2363. -2.003937 2.8468117 0.29334868,-2.003937 2.8577868 0.28775657,
  2364. -2.003937 2.8664967 0.27904666,-2.003937 2.8720888 0.26807154,
  2365. -2.003937 2.8740157 0.078740157,-2.003937 2.9527559 0,
  2366. -2.003937 2.8778696 0.054408111,-2.003937 2.8890538 0.032457854,
  2367. -2.003937 2.9064736 0.015038032,-2.003937 2.9284239 0.0038538176,
  2368. -2.003937 3.1496063 0,-2.003937 3.1496063 0.039370079,
  2369. -2.003937 2.9527559 0.039370079,-2.003937 2.9133858 0.078740157,
  2370. -2.003937 2.9405899 0.041296988,-2.003937 2.9296148 0.046889095,
  2371. -2.003937 2.9209048 0.055599006,-2.003937 2.9153127 0.066574134,
  2372. -2.003937 2.9133858 0.25590551,-2.003937 2.8346457 0.33464567,
  2373. -2.003937 2.909532 0.28023756,-2.003937 2.8983478 0.30218782,
  2374. -2.003937 2.880928 0.31960764,-2.003937 2.8589777 0.33079185] }
  2375. coordIndex [
  2376. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  2377. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  2378. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  2379. 1,2,0,-1,1,23,2,-1]
  2380. normalPerVertex TRUE
  2381. normal DEF NORM_112 Normal { vector [
  2382. -1 0 0,-1 0 0,
  2383. -1 0 0,-1 0 0,
  2384. -1 0 0,-1 0 0,
  2385. -1 0 0,-1 0 0,
  2386. -1 0 0,-1 0 0,
  2387. -1 0 0,-1 0 0,
  2388. -1 0 0,-1 0 0,
  2389. -1 0 0,-1 0 0,
  2390. -1 0 0,-1 0 0,
  2391. -1 0 0,-1 0 0,
  2392. -1 0 0,-1 0 0,
  2393. -1 0 0,-1 0 0,
  2394. -1 0 0,-1 0 0,
  2395. -1 0 0,-1 0 0] }
  2396. }
  2397. }
  2398. DEF SHAPE_113 Shape {
  2399. appearance USE APP_1
  2400. geometry DEF FACE_113 IndexedFaceSet {
  2401. coord DEF COORD_113 Coordinate { point [
  2402. 2.003937 2.7559055 0.29527559,2.003937 2.7559055 0.33464567,
  2403. 2.003937 2.8346457 0.29527559,2.003937 2.8740157 0.25590551,
  2404. 2.003937 2.8468117 0.29334868,2.003937 2.8577868 0.28775657,
  2405. 2.003937 2.8664967 0.27904666,2.003937 2.8720888 0.26807154,
  2406. 2.003937 2.8740157 0.078740157,2.003937 2.9527559 0,
  2407. 2.003937 2.8778696 0.054408111,2.003937 2.8890538 0.032457854,
  2408. 2.003937 2.9064736 0.015038032,2.003937 2.9284239 0.0038538176,
  2409. 2.003937 3.1496063 0,2.003937 3.1496063 0.039370079,
  2410. 2.003937 2.9527559 0.039370079,2.003937 2.9133858 0.078740157,
  2411. 2.003937 2.9405899 0.041296988,2.003937 2.9296148 0.046889095,
  2412. 2.003937 2.9209048 0.055599006,2.003937 2.9153127 0.066574134,
  2413. 2.003937 2.9133858 0.25590551,2.003937 2.8346457 0.33464567,
  2414. 2.003937 2.909532 0.28023756,2.003937 2.8983478 0.30218782,
  2415. 2.003937 2.880928 0.31960764,2.003937 2.8589777 0.33079185] }
  2416. coordIndex [
  2417. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  2418. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  2419. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  2420. 1,0,2,-1,1,2,23,-1]
  2421. normalPerVertex TRUE
  2422. normal DEF NORM_113 Normal { vector [
  2423. 1 0 0,1 0 0,
  2424. 1 0 0,1 0 0,
  2425. 1 0 0,1 0 0,
  2426. 1 0 0,1 0 0,
  2427. 1 0 0,1 0 0,
  2428. 1 0 0,1 0 0,
  2429. 1 0 0,1 0 0,
  2430. 1 0 0,1 0 0,
  2431. 1 0 0,1 0 0,
  2432. 1 0 0,1 0 0,
  2433. 1 0 0,1 0 0,
  2434. 1 0 0,1 0 0,
  2435. 1 0 0,1 0 0,
  2436. 1 0 0,1 0 0] }
  2437. }
  2438. }
  2439. DEF SHAPE_114 Shape {
  2440. appearance USE APP_2
  2441. geometry DEF FACE_114 IndexedFaceSet {
  2442. coord DEF COORD_114 Coordinate { point [
  2443. 2.003937 2.7559055 0.33464567,2.003937 2.726378 0.33464567,
  2444. 2.0905512 2.7559055 0.33464567,2.0905512 2.726378 0.33464567] }
  2445. coordIndex [
  2446. 2,0,1,-1,3,2,1,-1]
  2447. normalPerVertex TRUE
  2448. normal DEF NORM_114 Normal { vector [
  2449. 0 0 1,0 0 1,
  2450. 0 0 1,0 0 1] }
  2451. }
  2452. }
  2453. DEF SHAPE_115 Shape {
  2454. appearance USE APP_1
  2455. geometry DEF FACE_115 IndexedFaceSet {
  2456. coord DEF COORD_115 Coordinate { point [
  2457. -2.003937 2.8346457 0.29527559,-1.9330709 2.8346457 0.29527559,
  2458. -1.9330709 2.8740157 0.25590551,-1.9330709 2.8468117 0.29334868,
  2459. -1.9330709 2.8577868 0.28775657,-1.9330709 2.8664967 0.27904666,
  2460. -1.9330709 2.8720888 0.26807154,-2.003937 2.8740157 0.25590551,
  2461. -2.003937 2.8468117 0.29334868,-2.003937 2.8577868 0.28775657,
  2462. -2.003937 2.8664967 0.27904666,-2.003937 2.8720888 0.26807154] }
  2463. coordIndex [
  2464. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  2465. 11,5,10,-1,7,2,11,-1]
  2466. normalPerVertex TRUE
  2467. normal DEF NORM_115 Normal { vector [
  2468. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  2469. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  2470. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  2471. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  2472. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  2473. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  2474. }
  2475. }
  2476. DEF SHAPE_116 Shape {
  2477. appearance USE APP_1
  2478. geometry DEF FACE_116 IndexedFaceSet {
  2479. coord DEF COORD_116 Coordinate { point [
  2480. -1.9330709 2.7559055 0.29527559,-1.9330709 2.7559055 0.33464567,
  2481. -1.9330709 2.8346457 0.29527559,-1.9330709 2.8740157 0.25590551,
  2482. -1.9330709 2.8468117 0.29334868,-1.9330709 2.8577868 0.28775657,
  2483. -1.9330709 2.8664967 0.27904666,-1.9330709 2.8720888 0.26807154,
  2484. -1.9330709 2.8740157 0.078740157,-1.9330709 2.9527559 0,
  2485. -1.9330709 2.8778696 0.054408111,-1.9330709 2.8890538 0.032457854,
  2486. -1.9330709 2.9064736 0.015038032,-1.9330709 2.9284239 0.0038538176,
  2487. -1.9330709 3.1496063 0,-1.9330709 3.1496063 0.039370079,
  2488. -1.9330709 2.9527559 0.039370079,-1.9330709 2.9133858 0.078740157,
  2489. -1.9330709 2.9405899 0.041296988,-1.9330709 2.9296148 0.046889095,
  2490. -1.9330709 2.9209048 0.055599006,-1.9330709 2.9153127 0.066574134,
  2491. -1.9330709 2.9133858 0.25590551,-1.9330709 2.8346457 0.33464567,
  2492. -1.9330709 2.909532 0.28023756,-1.9330709 2.8983478 0.30218782,
  2493. -1.9330709 2.880928 0.31960764,-1.9330709 2.8589777 0.33079185] }
  2494. coordIndex [
  2495. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  2496. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  2497. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  2498. 1,0,2,-1,1,2,23,-1]
  2499. normalPerVertex TRUE
  2500. normal DEF NORM_116 Normal { vector [
  2501. 1 0 0,1 0 0,
  2502. 1 0 0,1 0 0,
  2503. 1 0 0,1 0 0,
  2504. 1 0 0,1 0 0,
  2505. 1 0 0,1 0 0,
  2506. 1 0 0,1 0 0,
  2507. 1 0 0,1 0 0,
  2508. 1 0 0,1 0 0,
  2509. 1 0 0,1 0 0,
  2510. 1 0 0,1 0 0,
  2511. 1 0 0,1 0 0,
  2512. 1 0 0,1 0 0,
  2513. 1 0 0,1 0 0,
  2514. 1 0 0,1 0 0] }
  2515. }
  2516. }
  2517. DEF SHAPE_117 Shape {
  2518. appearance USE APP_1
  2519. geometry DEF FACE_117 IndexedFaceSet {
  2520. coord DEF COORD_117 Coordinate { point [
  2521. 1.9330709 2.7559055 0.29527559,1.9330709 2.7559055 0.33464567,
  2522. 1.9330709 2.8346457 0.29527559,1.9330709 2.8740157 0.25590551,
  2523. 1.9330709 2.8468117 0.29334868,1.9330709 2.8577868 0.28775657,
  2524. 1.9330709 2.8664967 0.27904666,1.9330709 2.8720888 0.26807154,
  2525. 1.9330709 2.8740157 0.078740157,1.9330709 2.9527559 0,
  2526. 1.9330709 2.8778696 0.054408111,1.9330709 2.8890538 0.032457854,
  2527. 1.9330709 2.9064736 0.015038032,1.9330709 2.9284239 0.0038538176,
  2528. 1.9330709 3.1496063 0,1.9330709 3.1496063 0.039370079,
  2529. 1.9330709 2.9527559 0.039370079,1.9330709 2.9133858 0.078740157,
  2530. 1.9330709 2.9405899 0.041296988,1.9330709 2.9296148 0.046889095,
  2531. 1.9330709 2.9209048 0.055599006,1.9330709 2.9153127 0.066574134,
  2532. 1.9330709 2.9133858 0.25590551,1.9330709 2.8346457 0.33464567,
  2533. 1.9330709 2.909532 0.28023756,1.9330709 2.8983478 0.30218782,
  2534. 1.9330709 2.880928 0.31960764,1.9330709 2.8589777 0.33079185] }
  2535. coordIndex [
  2536. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  2537. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  2538. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  2539. 1,2,0,-1,1,23,2,-1]
  2540. normalPerVertex TRUE
  2541. normal DEF NORM_117 Normal { vector [
  2542. -1 0 0,-1 0 0,
  2543. -1 0 0,-1 0 0,
  2544. -1 0 0,-1 0 0,
  2545. -1 0 0,-1 0 0,
  2546. -1 0 0,-1 0 0,
  2547. -1 0 0,-1 0 0,
  2548. -1 0 0,-1 0 0,
  2549. -1 0 0,-1 0 0,
  2550. -1 0 0,-1 0 0,
  2551. -1 0 0,-1 0 0,
  2552. -1 0 0,-1 0 0,
  2553. -1 0 0,-1 0 0,
  2554. -1 0 0,-1 0 0,
  2555. -1 0 0,-1 0 0] }
  2556. }
  2557. }
  2558. DEF SHAPE_118 Shape {
  2559. appearance USE APP_1
  2560. geometry DEF FACE_118 IndexedFaceSet {
  2561. coord DEF COORD_118 Coordinate { point [
  2562. 1.9330709 2.8346457 0.29527559,2.003937 2.8346457 0.29527559,
  2563. 2.003937 2.8740157 0.25590551,2.003937 2.8468117 0.29334868,
  2564. 2.003937 2.8577868 0.28775657,2.003937 2.8664967 0.27904666,
  2565. 2.003937 2.8720888 0.26807154,1.9330709 2.8740157 0.25590551,
  2566. 1.9330709 2.8468117 0.29334868,1.9330709 2.8577868 0.28775657,
  2567. 1.9330709 2.8664967 0.27904666,1.9330709 2.8720888 0.26807154] }
  2568. coordIndex [
  2569. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  2570. 11,5,10,-1,7,2,11,-1]
  2571. normalPerVertex TRUE
  2572. normal DEF NORM_118 Normal { vector [
  2573. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  2574. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  2575. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  2576. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  2577. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  2578. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  2579. }
  2580. }
  2581. DEF SHAPE_119 Shape {
  2582. appearance USE APP_2
  2583. geometry DEF FACE_119 IndexedFaceSet {
  2584. coord DEF COORD_119 Coordinate { point [
  2585. -1.9330709 2.7559055 0.33464567,-1.9330709 2.726378 0.33464567,
  2586. -1.8464567 2.7559055 0.33464567,-1.8464567 2.726378 0.33464567] }
  2587. coordIndex [
  2588. 3,0,1,-1,3,2,0,-1]
  2589. normalPerVertex TRUE
  2590. normal DEF NORM_119 Normal { vector [
  2591. 0 0 1,0 0 1,
  2592. 0 0 1,0 0 1] }
  2593. }
  2594. }
  2595. DEF SHAPE_120 Shape {
  2596. appearance USE APP_1
  2597. geometry DEF FACE_120 IndexedFaceSet {
  2598. coord DEF COORD_120 Coordinate { point [
  2599. -1.8464567 2.7559055 0.29527559,-1.8464567 2.7559055 0.33464567,
  2600. -1.8464567 2.8346457 0.29527559,-1.8464567 2.8740157 0.25590551,
  2601. -1.8464567 2.8468117 0.29334868,-1.8464567 2.8577868 0.28775657,
  2602. -1.8464567 2.8664967 0.27904666,-1.8464567 2.8720888 0.26807154,
  2603. -1.8464567 2.8740157 0.078740157,-1.8464567 2.9527559 0,
  2604. -1.8464567 2.8778696 0.054408111,-1.8464567 2.8890538 0.032457854,
  2605. -1.8464567 2.9064736 0.015038032,-1.8464567 2.9284239 0.0038538176,
  2606. -1.8464567 3.1496063 0,-1.8464567 3.1496063 0.039370079,
  2607. -1.8464567 2.9527559 0.039370079,-1.8464567 2.9133858 0.078740157,
  2608. -1.8464567 2.9405899 0.041296988,-1.8464567 2.9296148 0.046889095,
  2609. -1.8464567 2.9209048 0.055599006,-1.8464567 2.9153127 0.066574134,
  2610. -1.8464567 2.9133858 0.25590551,-1.8464567 2.8346457 0.33464567,
  2611. -1.8464567 2.909532 0.28023756,-1.8464567 2.8983478 0.30218782,
  2612. -1.8464567 2.880928 0.31960764,-1.8464567 2.8589777 0.33079185] }
  2613. coordIndex [
  2614. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  2615. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  2616. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  2617. 1,2,0,-1,1,23,2,-1]
  2618. normalPerVertex TRUE
  2619. normal DEF NORM_120 Normal { vector [
  2620. -1 0 0,-1 0 0,
  2621. -1 0 0,-1 0 0,
  2622. -1 0 0,-1 0 0,
  2623. -1 0 0,-1 0 0,
  2624. -1 0 0,-1 0 0,
  2625. -1 0 0,-1 0 0,
  2626. -1 0 0,-1 0 0,
  2627. -1 0 0,-1 0 0,
  2628. -1 0 0,-1 0 0,
  2629. -1 0 0,-1 0 0,
  2630. -1 0 0,-1 0 0,
  2631. -1 0 0,-1 0 0,
  2632. -1 0 0,-1 0 0,
  2633. -1 0 0,-1 0 0] }
  2634. }
  2635. }
  2636. DEF SHAPE_121 Shape {
  2637. appearance USE APP_1
  2638. geometry DEF FACE_121 IndexedFaceSet {
  2639. coord DEF COORD_121 Coordinate { point [
  2640. 1.8464567 2.7559055 0.29527559,1.8464567 2.7559055 0.33464567,
  2641. 1.8464567 2.8346457 0.29527559,1.8464567 2.8740157 0.25590551,
  2642. 1.8464567 2.8468117 0.29334868,1.8464567 2.8577868 0.28775657,
  2643. 1.8464567 2.8664967 0.27904666,1.8464567 2.8720888 0.26807154,
  2644. 1.8464567 2.8740157 0.078740157,1.8464567 2.9527559 0,
  2645. 1.8464567 2.8778696 0.054408111,1.8464567 2.8890538 0.032457854,
  2646. 1.8464567 2.9064736 0.015038032,1.8464567 2.9284239 0.0038538176,
  2647. 1.8464567 3.1496063 0,1.8464567 3.1496063 0.039370079,
  2648. 1.8464567 2.9527559 0.039370079,1.8464567 2.9133858 0.078740157,
  2649. 1.8464567 2.9405899 0.041296988,1.8464567 2.9296148 0.046889095,
  2650. 1.8464567 2.9209048 0.055599006,1.8464567 2.9153127 0.066574134,
  2651. 1.8464567 2.9133858 0.25590551,1.8464567 2.8346457 0.33464567,
  2652. 1.8464567 2.909532 0.28023756,1.8464567 2.8983478 0.30218782,
  2653. 1.8464567 2.880928 0.31960764,1.8464567 2.8589777 0.33079185] }
  2654. coordIndex [
  2655. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  2656. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  2657. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  2658. 1,0,2,-1,1,2,23,-1]
  2659. normalPerVertex TRUE
  2660. normal DEF NORM_121 Normal { vector [
  2661. 1 0 0,1 0 0,
  2662. 1 0 0,1 0 0,
  2663. 1 0 0,1 0 0,
  2664. 1 0 0,1 0 0,
  2665. 1 0 0,1 0 0,
  2666. 1 0 0,1 0 0,
  2667. 1 0 0,1 0 0,
  2668. 1 0 0,1 0 0,
  2669. 1 0 0,1 0 0,
  2670. 1 0 0,1 0 0,
  2671. 1 0 0,1 0 0,
  2672. 1 0 0,1 0 0,
  2673. 1 0 0,1 0 0,
  2674. 1 0 0,1 0 0] }
  2675. }
  2676. }
  2677. DEF SHAPE_122 Shape {
  2678. appearance USE APP_2
  2679. geometry DEF FACE_122 IndexedFaceSet {
  2680. coord DEF COORD_122 Coordinate { point [
  2681. 1.8464567 2.7559055 0.33464567,1.8464567 2.726378 0.33464567,
  2682. 1.9330709 2.7559055 0.33464567,1.9330709 2.726378 0.33464567] }
  2683. coordIndex [
  2684. 2,0,1,-1,3,2,1,-1]
  2685. normalPerVertex TRUE
  2686. normal DEF NORM_122 Normal { vector [
  2687. 0 0 1,0 0 1,
  2688. 0 0 1,0 0 1] }
  2689. }
  2690. }
  2691. DEF SHAPE_123 Shape {
  2692. appearance USE APP_1
  2693. geometry DEF FACE_123 IndexedFaceSet {
  2694. coord DEF COORD_123 Coordinate { point [
  2695. -1.8464567 2.8346457 0.29527559,-1.7755906 2.8346457 0.29527559,
  2696. -1.7755906 2.8740157 0.25590551,-1.7755906 2.8468117 0.29334868,
  2697. -1.7755906 2.8577868 0.28775657,-1.7755906 2.8664967 0.27904666,
  2698. -1.7755906 2.8720888 0.26807154,-1.8464567 2.8740157 0.25590551,
  2699. -1.8464567 2.8468117 0.29334868,-1.8464567 2.8577868 0.28775657,
  2700. -1.8464567 2.8664967 0.27904666,-1.8464567 2.8720888 0.26807154] }
  2701. coordIndex [
  2702. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  2703. 11,6,10,-1,7,2,11,-1]
  2704. normalPerVertex TRUE
  2705. normal DEF NORM_123 Normal { vector [
  2706. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  2707. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  2708. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  2709. 0 -0.93344204 -0.35872825,0 -0.98768834 -0.15643447,
  2710. 0 -0.30901699 -0.95105652,0 -0.58778525 -0.80901699,
  2711. 0 -0.80901699 -0.58778525,0 -0.96602565 -0.25844621] }
  2712. }
  2713. }
  2714. DEF SHAPE_124 Shape {
  2715. appearance USE APP_1
  2716. geometry DEF FACE_124 IndexedFaceSet {
  2717. coord DEF COORD_124 Coordinate { point [
  2718. -1.7755906 2.7559055 0.29527559,-1.7755906 2.7559055 0.33464567,
  2719. -1.7755906 2.8346457 0.29527559,-1.7755906 2.8740157 0.25590551,
  2720. -1.7755906 2.8468117 0.29334868,-1.7755906 2.8577868 0.28775657,
  2721. -1.7755906 2.8664967 0.27904666,-1.7755906 2.8720888 0.26807154,
  2722. -1.7755906 2.8740157 0.078740157,-1.7755906 2.9527559 0,
  2723. -1.7755906 2.8778696 0.054408111,-1.7755906 2.8890538 0.032457854,
  2724. -1.7755906 2.9064736 0.015038032,-1.7755906 2.9284239 0.0038538176,
  2725. -1.7755906 3.1496063 0,-1.7755906 3.1496063 0.039370079,
  2726. -1.7755906 2.9527559 0.039370079,-1.7755906 2.9133858 0.078740157,
  2727. -1.7755906 2.9405899 0.041296988,-1.7755906 2.9296148 0.046889095,
  2728. -1.7755906 2.9209048 0.055599006,-1.7755906 2.9153127 0.066574134,
  2729. -1.7755906 2.9133858 0.25590551,-1.7755906 2.8346457 0.33464567,
  2730. -1.7755906 2.909532 0.28023756,-1.7755906 2.8983478 0.30218782,
  2731. -1.7755906 2.880928 0.31960764,-1.7755906 2.8589777 0.33079185] }
  2732. coordIndex [
  2733. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  2734. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  2735. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  2736. 1,0,2,-1,1,2,23,-1]
  2737. normalPerVertex TRUE
  2738. normal DEF NORM_124 Normal { vector [
  2739. 1 0 0,1 0 0,
  2740. 1 0 0,1 0 0,
  2741. 1 0 0,1 0 0,
  2742. 1 0 0,1 0 0,
  2743. 1 0 0,1 0 0,
  2744. 1 0 0,1 0 0,
  2745. 1 0 0,1 0 0,
  2746. 1 0 0,1 0 0,
  2747. 1 0 0,1 0 0,
  2748. 1 0 0,1 0 0,
  2749. 1 0 0,1 0 0,
  2750. 1 0 0,1 0 0,
  2751. 1 0 0,1 0 0,
  2752. 1 0 0,1 0 0] }
  2753. }
  2754. }
  2755. DEF SHAPE_125 Shape {
  2756. appearance USE APP_1
  2757. geometry DEF FACE_125 IndexedFaceSet {
  2758. coord DEF COORD_125 Coordinate { point [
  2759. 1.7755906 2.7559055 0.29527559,1.7755906 2.7559055 0.33464567,
  2760. 1.7755906 2.8346457 0.29527559,1.7755906 2.8740157 0.25590551,
  2761. 1.7755906 2.8468117 0.29334868,1.7755906 2.8577868 0.28775657,
  2762. 1.7755906 2.8664967 0.27904666,1.7755906 2.8720888 0.26807154,
  2763. 1.7755906 2.8740157 0.078740157,1.7755906 2.9527559 0,
  2764. 1.7755906 2.8778696 0.054408111,1.7755906 2.8890538 0.032457854,
  2765. 1.7755906 2.9064736 0.015038032,1.7755906 2.9284239 0.0038538176,
  2766. 1.7755906 3.1496063 0,1.7755906 3.1496063 0.039370079,
  2767. 1.7755906 2.9527559 0.039370079,1.7755906 2.9133858 0.078740157,
  2768. 1.7755906 2.9405899 0.041296988,1.7755906 2.9296148 0.046889095,
  2769. 1.7755906 2.9209048 0.055599006,1.7755906 2.9153127 0.066574134,
  2770. 1.7755906 2.9133858 0.25590551,1.7755906 2.8346457 0.33464567,
  2771. 1.7755906 2.909532 0.28023756,1.7755906 2.8983478 0.30218782,
  2772. 1.7755906 2.880928 0.31960764,1.7755906 2.8589777 0.33079185] }
  2773. coordIndex [
  2774. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  2775. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  2776. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  2777. 1,2,0,-1,1,23,2,-1]
  2778. normalPerVertex TRUE
  2779. normal DEF NORM_125 Normal { vector [
  2780. -1 0 0,-1 0 0,
  2781. -1 0 0,-1 0 0,
  2782. -1 0 0,-1 0 0,
  2783. -1 0 0,-1 0 0,
  2784. -1 0 0,-1 0 0,
  2785. -1 0 0,-1 0 0,
  2786. -1 0 0,-1 0 0,
  2787. -1 0 0,-1 0 0,
  2788. -1 0 0,-1 0 0,
  2789. -1 0 0,-1 0 0,
  2790. -1 0 0,-1 0 0,
  2791. -1 0 0,-1 0 0,
  2792. -1 0 0,-1 0 0,
  2793. -1 0 0,-1 0 0] }
  2794. }
  2795. }
  2796. DEF SHAPE_126 Shape {
  2797. appearance USE APP_1
  2798. geometry DEF FACE_126 IndexedFaceSet {
  2799. coord DEF COORD_126 Coordinate { point [
  2800. 1.7755906 2.8346457 0.29527559,1.8464567 2.8346457 0.29527559,
  2801. 1.8464567 2.8740157 0.25590551,1.8464567 2.8468117 0.29334868,
  2802. 1.8464567 2.8577868 0.28775657,1.8464567 2.8664967 0.27904666,
  2803. 1.8464567 2.8720888 0.26807154,1.7755906 2.8740157 0.25590551,
  2804. 1.7755906 2.8468117 0.29334868,1.7755906 2.8577868 0.28775657,
  2805. 1.7755906 2.8664967 0.27904666,1.7755906 2.8720888 0.26807154] }
  2806. coordIndex [
  2807. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  2808. 11,6,10,-1,7,2,11,-1]
  2809. normalPerVertex TRUE
  2810. normal DEF NORM_126 Normal { vector [
  2811. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  2812. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  2813. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  2814. 0 -0.93344204 -0.35872825,0 -0.98768834 -0.15643447,
  2815. 0 -0.30901699 -0.95105652,0 -0.58778525 -0.80901699,
  2816. 0 -0.80901699 -0.58778525,0 -0.96602565 -0.25844621] }
  2817. }
  2818. }
  2819. DEF SHAPE_127 Shape {
  2820. appearance USE APP_2
  2821. geometry DEF FACE_127 IndexedFaceSet {
  2822. coord DEF COORD_127 Coordinate { point [
  2823. -1.7755906 2.7559055 0.33464567,-1.7755906 2.726378 0.33464567,
  2824. -1.6889764 2.7559055 0.33464567,-1.6889764 2.726378 0.33464567] }
  2825. coordIndex [
  2826. 3,0,1,-1,3,2,0,-1]
  2827. normalPerVertex TRUE
  2828. normal DEF NORM_127 Normal { vector [
  2829. 0 0 1,0 0 1,
  2830. 0 0 1,0 0 1] }
  2831. }
  2832. }
  2833. DEF SHAPE_128 Shape {
  2834. appearance USE APP_1
  2835. geometry DEF FACE_128 IndexedFaceSet {
  2836. coord DEF COORD_128 Coordinate { point [
  2837. -1.6889764 2.7559055 0.29527559,-1.6889764 2.7559055 0.33464567,
  2838. -1.6889764 2.8346457 0.29527559,-1.6889764 2.8740157 0.25590551,
  2839. -1.6889764 2.8468117 0.29334868,-1.6889764 2.8577868 0.28775657,
  2840. -1.6889764 2.8664967 0.27904666,-1.6889764 2.8720888 0.26807154,
  2841. -1.6889764 2.8740157 0.078740157,-1.6889764 2.9527559 0,
  2842. -1.6889764 2.8778696 0.054408111,-1.6889764 2.8890538 0.032457854,
  2843. -1.6889764 2.9064736 0.015038032,-1.6889764 2.9284239 0.0038538176,
  2844. -1.6889764 3.1496063 0,-1.6889764 3.1496063 0.039370079,
  2845. -1.6889764 2.9527559 0.039370079,-1.6889764 2.9133858 0.078740157,
  2846. -1.6889764 2.9405899 0.041296988,-1.6889764 2.9296148 0.046889095,
  2847. -1.6889764 2.9209048 0.055599006,-1.6889764 2.9153127 0.066574134,
  2848. -1.6889764 2.9133858 0.25590551,-1.6889764 2.8346457 0.33464567,
  2849. -1.6889764 2.909532 0.28023756,-1.6889764 2.8983478 0.30218782,
  2850. -1.6889764 2.880928 0.31960764,-1.6889764 2.8589777 0.33079185] }
  2851. coordIndex [
  2852. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  2853. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  2854. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  2855. 1,2,0,-1,1,23,2,-1]
  2856. normalPerVertex TRUE
  2857. normal DEF NORM_128 Normal { vector [
  2858. -1 0 0,-1 0 0,
  2859. -1 0 0,-1 0 0,
  2860. -1 0 0,-1 0 0,
  2861. -1 0 0,-1 0 0,
  2862. -1 0 0,-1 0 0,
  2863. -1 0 0,-1 0 0,
  2864. -1 0 0,-1 0 0,
  2865. -1 0 0,-1 0 0,
  2866. -1 0 0,-1 0 0,
  2867. -1 0 0,-1 0 0,
  2868. -1 0 0,-1 0 0,
  2869. -1 0 0,-1 0 0,
  2870. -1 0 0,-1 0 0,
  2871. -1 0 0,-1 0 0] }
  2872. }
  2873. }
  2874. DEF SHAPE_129 Shape {
  2875. appearance USE APP_1
  2876. geometry DEF FACE_129 IndexedFaceSet {
  2877. coord DEF COORD_129 Coordinate { point [
  2878. 1.6889764 2.7559055 0.29527559,1.6889764 2.7559055 0.33464567,
  2879. 1.6889764 2.8346457 0.29527559,1.6889764 2.8740157 0.25590551,
  2880. 1.6889764 2.8468117 0.29334868,1.6889764 2.8577868 0.28775657,
  2881. 1.6889764 2.8664967 0.27904666,1.6889764 2.8720888 0.26807154,
  2882. 1.6889764 2.8740157 0.078740157,1.6889764 2.9527559 0,
  2883. 1.6889764 2.8778696 0.054408111,1.6889764 2.8890538 0.032457854,
  2884. 1.6889764 2.9064736 0.015038032,1.6889764 2.9284239 0.0038538176,
  2885. 1.6889764 3.1496063 0,1.6889764 3.1496063 0.039370079,
  2886. 1.6889764 2.9527559 0.039370079,1.6889764 2.9133858 0.078740157,
  2887. 1.6889764 2.9405899 0.041296988,1.6889764 2.9296148 0.046889095,
  2888. 1.6889764 2.9209048 0.055599006,1.6889764 2.9153127 0.066574134,
  2889. 1.6889764 2.9133858 0.25590551,1.6889764 2.8346457 0.33464567,
  2890. 1.6889764 2.909532 0.28023756,1.6889764 2.8983478 0.30218782,
  2891. 1.6889764 2.880928 0.31960764,1.6889764 2.8589777 0.33079185] }
  2892. coordIndex [
  2893. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  2894. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  2895. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  2896. 1,0,2,-1,1,2,23,-1]
  2897. normalPerVertex TRUE
  2898. normal DEF NORM_129 Normal { vector [
  2899. 1 0 0,1 0 0,
  2900. 1 0 0,1 0 0,
  2901. 1 0 0,1 0 0,
  2902. 1 0 0,1 0 0,
  2903. 1 0 0,1 0 0,
  2904. 1 0 0,1 0 0,
  2905. 1 0 0,1 0 0,
  2906. 1 0 0,1 0 0,
  2907. 1 0 0,1 0 0,
  2908. 1 0 0,1 0 0,
  2909. 1 0 0,1 0 0,
  2910. 1 0 0,1 0 0,
  2911. 1 0 0,1 0 0,
  2912. 1 0 0,1 0 0] }
  2913. }
  2914. }
  2915. DEF SHAPE_130 Shape {
  2916. appearance USE APP_2
  2917. geometry DEF FACE_130 IndexedFaceSet {
  2918. coord DEF COORD_130 Coordinate { point [
  2919. 1.6889764 2.7559055 0.33464567,1.6889764 2.726378 0.33464567,
  2920. 1.7755906 2.7559055 0.33464567,1.7755906 2.726378 0.33464567] }
  2921. coordIndex [
  2922. 2,0,1,-1,3,2,1,-1]
  2923. normalPerVertex TRUE
  2924. normal DEF NORM_130 Normal { vector [
  2925. 0 0 1,0 0 1,
  2926. 0 0 1,0 0 1] }
  2927. }
  2928. }
  2929. DEF SHAPE_131 Shape {
  2930. appearance USE APP_1
  2931. geometry DEF FACE_131 IndexedFaceSet {
  2932. coord DEF COORD_131 Coordinate { point [
  2933. -1.6889764 2.8346457 0.29527559,-1.6181102 2.8346457 0.29527559,
  2934. -1.6181102 2.8740157 0.25590551,-1.6181102 2.8468117 0.29334868,
  2935. -1.6181102 2.8577868 0.28775657,-1.6181102 2.8664967 0.27904666,
  2936. -1.6181102 2.8720888 0.26807154,-1.6889764 2.8740157 0.25590551,
  2937. -1.6889764 2.8468117 0.29334868,-1.6889764 2.8577868 0.28775657,
  2938. -1.6889764 2.8664967 0.27904666,-1.6889764 2.8720888 0.26807154] }
  2939. coordIndex [
  2940. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  2941. 11,5,10,-1,7,2,11,-1]
  2942. normalPerVertex TRUE
  2943. normal DEF NORM_131 Normal { vector [
  2944. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  2945. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  2946. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  2947. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  2948. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  2949. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  2950. }
  2951. }
  2952. DEF SHAPE_132 Shape {
  2953. appearance USE APP_1
  2954. geometry DEF FACE_132 IndexedFaceSet {
  2955. coord DEF COORD_132 Coordinate { point [
  2956. -1.6181102 2.7559055 0.29527559,-1.6181102 2.7559055 0.33464567,
  2957. -1.6181102 2.8346457 0.29527559,-1.6181102 2.8740157 0.25590551,
  2958. -1.6181102 2.8468117 0.29334868,-1.6181102 2.8577868 0.28775657,
  2959. -1.6181102 2.8664967 0.27904666,-1.6181102 2.8720888 0.26807154,
  2960. -1.6181102 2.8740157 0.078740157,-1.6181102 2.9527559 0,
  2961. -1.6181102 2.8778696 0.054408111,-1.6181102 2.8890538 0.032457854,
  2962. -1.6181102 2.9064736 0.015038032,-1.6181102 2.9284239 0.0038538176,
  2963. -1.6181102 3.1496063 0,-1.6181102 3.1496063 0.039370079,
  2964. -1.6181102 2.9527559 0.039370079,-1.6181102 2.9133858 0.078740157,
  2965. -1.6181102 2.9405899 0.041296988,-1.6181102 2.9296148 0.046889095,
  2966. -1.6181102 2.9209048 0.055599006,-1.6181102 2.9153127 0.066574134,
  2967. -1.6181102 2.9133858 0.25590551,-1.6181102 2.8346457 0.33464567,
  2968. -1.6181102 2.909532 0.28023756,-1.6181102 2.8983478 0.30218782,
  2969. -1.6181102 2.880928 0.31960764,-1.6181102 2.8589777 0.33079185] }
  2970. coordIndex [
  2971. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  2972. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  2973. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  2974. 1,0,2,-1,1,2,23,-1]
  2975. normalPerVertex TRUE
  2976. normal DEF NORM_132 Normal { vector [
  2977. 1 0 0,1 0 0,
  2978. 1 0 0,1 0 0,
  2979. 1 0 0,1 0 0,
  2980. 1 0 0,1 0 0,
  2981. 1 0 0,1 0 0,
  2982. 1 0 0,1 0 0,
  2983. 1 0 0,1 0 0,
  2984. 1 0 0,1 0 0,
  2985. 1 0 0,1 0 0,
  2986. 1 0 0,1 0 0,
  2987. 1 0 0,1 0 0,
  2988. 1 0 0,1 0 0,
  2989. 1 0 0,1 0 0,
  2990. 1 0 0,1 0 0] }
  2991. }
  2992. }
  2993. DEF SHAPE_133 Shape {
  2994. appearance USE APP_1
  2995. geometry DEF FACE_133 IndexedFaceSet {
  2996. coord DEF COORD_133 Coordinate { point [
  2997. 1.6181102 2.7559055 0.29527559,1.6181102 2.7559055 0.33464567,
  2998. 1.6181102 2.8346457 0.29527559,1.6181102 2.8740157 0.25590551,
  2999. 1.6181102 2.8468117 0.29334868,1.6181102 2.8577868 0.28775657,
  3000. 1.6181102 2.8664967 0.27904666,1.6181102 2.8720888 0.26807154,
  3001. 1.6181102 2.8740157 0.078740157,1.6181102 2.9527559 0,
  3002. 1.6181102 2.8778696 0.054408111,1.6181102 2.8890538 0.032457854,
  3003. 1.6181102 2.9064736 0.015038032,1.6181102 2.9284239 0.0038538176,
  3004. 1.6181102 3.1496063 0,1.6181102 3.1496063 0.039370079,
  3005. 1.6181102 2.9527559 0.039370079,1.6181102 2.9133858 0.078740157,
  3006. 1.6181102 2.9405899 0.041296988,1.6181102 2.9296148 0.046889095,
  3007. 1.6181102 2.9209048 0.055599006,1.6181102 2.9153127 0.066574134,
  3008. 1.6181102 2.9133858 0.25590551,1.6181102 2.8346457 0.33464567,
  3009. 1.6181102 2.909532 0.28023756,1.6181102 2.8983478 0.30218782,
  3010. 1.6181102 2.880928 0.31960764,1.6181102 2.8589777 0.33079185] }
  3011. coordIndex [
  3012. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  3013. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  3014. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  3015. 1,2,0,-1,1,23,2,-1]
  3016. normalPerVertex TRUE
  3017. normal DEF NORM_133 Normal { vector [
  3018. -1 0 0,-1 0 0,
  3019. -1 0 0,-1 0 0,
  3020. -1 0 0,-1 0 0,
  3021. -1 0 0,-1 0 0,
  3022. -1 0 0,-1 0 0,
  3023. -1 0 0,-1 0 0,
  3024. -1 0 0,-1 0 0,
  3025. -1 0 0,-1 0 0,
  3026. -1 0 0,-1 0 0,
  3027. -1 0 0,-1 0 0,
  3028. -1 0 0,-1 0 0,
  3029. -1 0 0,-1 0 0,
  3030. -1 0 0,-1 0 0,
  3031. -1 0 0,-1 0 0] }
  3032. }
  3033. }
  3034. DEF SHAPE_134 Shape {
  3035. appearance USE APP_1
  3036. geometry DEF FACE_134 IndexedFaceSet {
  3037. coord DEF COORD_134 Coordinate { point [
  3038. 1.6181102 2.8346457 0.29527559,1.6889764 2.8346457 0.29527559,
  3039. 1.6889764 2.8740157 0.25590551,1.6889764 2.8468117 0.29334868,
  3040. 1.6889764 2.8577868 0.28775657,1.6889764 2.8664967 0.27904666,
  3041. 1.6889764 2.8720888 0.26807154,1.6181102 2.8740157 0.25590551,
  3042. 1.6181102 2.8468117 0.29334868,1.6181102 2.8577868 0.28775657,
  3043. 1.6181102 2.8664967 0.27904666,1.6181102 2.8720888 0.26807154] }
  3044. coordIndex [
  3045. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  3046. 11,5,10,-1,7,2,11,-1]
  3047. normalPerVertex TRUE
  3048. normal DEF NORM_134 Normal { vector [
  3049. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  3050. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  3051. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  3052. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  3053. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  3054. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  3055. }
  3056. }
  3057. DEF SHAPE_135 Shape {
  3058. appearance USE APP_2
  3059. geometry DEF FACE_135 IndexedFaceSet {
  3060. coord DEF COORD_135 Coordinate { point [
  3061. -1.6181102 2.7559055 0.33464567,-1.6181102 2.726378 0.33464567,
  3062. -1.5314961 2.7559055 0.33464567,-1.5314961 2.726378 0.33464567] }
  3063. coordIndex [
  3064. 3,0,1,-1,3,2,0,-1]
  3065. normalPerVertex TRUE
  3066. normal DEF NORM_135 Normal { vector [
  3067. 0 0 1,0 0 1,
  3068. 0 0 1,0 0 1] }
  3069. }
  3070. }
  3071. DEF SHAPE_136 Shape {
  3072. appearance USE APP_1
  3073. geometry DEF FACE_136 IndexedFaceSet {
  3074. coord DEF COORD_136 Coordinate { point [
  3075. -1.5314961 2.7559055 0.29527559,-1.5314961 2.7559055 0.33464567,
  3076. -1.5314961 2.8346457 0.29527559,-1.5314961 2.8740157 0.25590551,
  3077. -1.5314961 2.8468117 0.29334868,-1.5314961 2.8577868 0.28775657,
  3078. -1.5314961 2.8664967 0.27904666,-1.5314961 2.8720888 0.26807154,
  3079. -1.5314961 2.8740157 0.078740157,-1.5314961 2.9527559 0,
  3080. -1.5314961 2.8778696 0.054408111,-1.5314961 2.8890538 0.032457854,
  3081. -1.5314961 2.9064736 0.015038032,-1.5314961 2.9284239 0.0038538176,
  3082. -1.5314961 3.1496063 0,-1.5314961 3.1496063 0.039370079,
  3083. -1.5314961 2.9527559 0.039370079,-1.5314961 2.9133858 0.078740157,
  3084. -1.5314961 2.9405899 0.041296988,-1.5314961 2.9296148 0.046889095,
  3085. -1.5314961 2.9209048 0.055599006,-1.5314961 2.9153127 0.066574134,
  3086. -1.5314961 2.9133858 0.25590551,-1.5314961 2.8346457 0.33464567,
  3087. -1.5314961 2.909532 0.28023756,-1.5314961 2.8983478 0.30218782,
  3088. -1.5314961 2.880928 0.31960764,-1.5314961 2.8589777 0.33079185] }
  3089. coordIndex [
  3090. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  3091. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  3092. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  3093. 1,2,0,-1,1,23,2,-1]
  3094. normalPerVertex TRUE
  3095. normal DEF NORM_136 Normal { vector [
  3096. -1 0 0,-1 0 0,
  3097. -1 0 0,-1 0 0,
  3098. -1 0 0,-1 0 0,
  3099. -1 0 0,-1 0 0,
  3100. -1 0 0,-1 0 0,
  3101. -1 0 0,-1 0 0,
  3102. -1 0 0,-1 0 0,
  3103. -1 0 0,-1 0 0,
  3104. -1 0 0,-1 0 0,
  3105. -1 0 0,-1 0 0,
  3106. -1 0 0,-1 0 0,
  3107. -1 0 0,-1 0 0,
  3108. -1 0 0,-1 0 0,
  3109. -1 0 0,-1 0 0] }
  3110. }
  3111. }
  3112. DEF SHAPE_137 Shape {
  3113. appearance USE APP_1
  3114. geometry DEF FACE_137 IndexedFaceSet {
  3115. coord DEF COORD_137 Coordinate { point [
  3116. 1.5314961 2.7559055 0.29527559,1.5314961 2.7559055 0.33464567,
  3117. 1.5314961 2.8346457 0.29527559,1.5314961 2.8740157 0.25590551,
  3118. 1.5314961 2.8468117 0.29334868,1.5314961 2.8577868 0.28775657,
  3119. 1.5314961 2.8664967 0.27904666,1.5314961 2.8720888 0.26807154,
  3120. 1.5314961 2.8740157 0.078740157,1.5314961 2.9527559 0,
  3121. 1.5314961 2.8778696 0.054408111,1.5314961 2.8890538 0.032457854,
  3122. 1.5314961 2.9064736 0.015038032,1.5314961 2.9284239 0.0038538176,
  3123. 1.5314961 3.1496063 0,1.5314961 3.1496063 0.039370079,
  3124. 1.5314961 2.9527559 0.039370079,1.5314961 2.9133858 0.078740157,
  3125. 1.5314961 2.9405899 0.041296988,1.5314961 2.9296148 0.046889095,
  3126. 1.5314961 2.9209048 0.055599006,1.5314961 2.9153127 0.066574134,
  3127. 1.5314961 2.9133858 0.25590551,1.5314961 2.8346457 0.33464567,
  3128. 1.5314961 2.909532 0.28023756,1.5314961 2.8983478 0.30218782,
  3129. 1.5314961 2.880928 0.31960764,1.5314961 2.8589777 0.33079185] }
  3130. coordIndex [
  3131. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  3132. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  3133. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  3134. 1,0,2,-1,1,2,23,-1]
  3135. normalPerVertex TRUE
  3136. normal DEF NORM_137 Normal { vector [
  3137. 1 0 0,1 0 0,
  3138. 1 0 0,1 0 0,
  3139. 1 0 0,1 0 0,
  3140. 1 0 0,1 0 0,
  3141. 1 0 0,1 0 0,
  3142. 1 0 0,1 0 0,
  3143. 1 0 0,1 0 0,
  3144. 1 0 0,1 0 0,
  3145. 1 0 0,1 0 0,
  3146. 1 0 0,1 0 0,
  3147. 1 0 0,1 0 0,
  3148. 1 0 0,1 0 0,
  3149. 1 0 0,1 0 0,
  3150. 1 0 0,1 0 0] }
  3151. }
  3152. }
  3153. DEF SHAPE_138 Shape {
  3154. appearance USE APP_2
  3155. geometry DEF FACE_138 IndexedFaceSet {
  3156. coord DEF COORD_138 Coordinate { point [
  3157. 1.5314961 2.7559055 0.33464567,1.5314961 2.726378 0.33464567,
  3158. 1.6181102 2.7559055 0.33464567,1.6181102 2.726378 0.33464567] }
  3159. coordIndex [
  3160. 2,0,1,-1,3,2,1,-1]
  3161. normalPerVertex TRUE
  3162. normal DEF NORM_138 Normal { vector [
  3163. 0 0 1,0 0 1,
  3164. 0 0 1,0 0 1] }
  3165. }
  3166. }
  3167. DEF SHAPE_139 Shape {
  3168. appearance USE APP_1
  3169. geometry DEF FACE_139 IndexedFaceSet {
  3170. coord DEF COORD_139 Coordinate { point [
  3171. -1.5314961 2.8346457 0.29527559,-1.4606299 2.8346457 0.29527559,
  3172. -1.4606299 2.8740157 0.25590551,-1.4606299 2.8468117 0.29334868,
  3173. -1.4606299 2.8577868 0.28775657,-1.4606299 2.8664967 0.27904666,
  3174. -1.4606299 2.8720888 0.26807154,-1.5314961 2.8740157 0.25590551,
  3175. -1.5314961 2.8468117 0.29334868,-1.5314961 2.8577868 0.28775657,
  3176. -1.5314961 2.8664967 0.27904666,-1.5314961 2.8720888 0.26807154] }
  3177. coordIndex [
  3178. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  3179. 7,2,6,-1,7,6,11,-1]
  3180. normalPerVertex TRUE
  3181. normal DEF NORM_139 Normal { vector [
  3182. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  3183. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  3184. 0 -0.5443153 -0.83888072,0 -0.80901699 -0.58778525,
  3185. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  3186. 0 -0.30901699 -0.95105652,0 -0.6296203 -0.77690301,
  3187. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  3188. }
  3189. }
  3190. DEF SHAPE_140 Shape {
  3191. appearance USE APP_1
  3192. geometry DEF FACE_140 IndexedFaceSet {
  3193. coord DEF COORD_140 Coordinate { point [
  3194. -1.4606299 2.7559055 0.29527559,-1.4606299 2.7559055 0.33464567,
  3195. -1.4606299 2.8346457 0.29527559,-1.4606299 2.8740157 0.25590551,
  3196. -1.4606299 2.8468117 0.29334868,-1.4606299 2.8577868 0.28775657,
  3197. -1.4606299 2.8664967 0.27904666,-1.4606299 2.8720888 0.26807154,
  3198. -1.4606299 2.8740157 0.078740157,-1.4606299 2.9527559 0,
  3199. -1.4606299 2.8778696 0.054408111,-1.4606299 2.8890538 0.032457854,
  3200. -1.4606299 2.9064736 0.015038032,-1.4606299 2.9284239 0.0038538176,
  3201. -1.4606299 3.1496063 0,-1.4606299 3.1496063 0.039370079,
  3202. -1.4606299 2.9527559 0.039370079,-1.4606299 2.9133858 0.078740157,
  3203. -1.4606299 2.9405899 0.041296988,-1.4606299 2.9296148 0.046889095,
  3204. -1.4606299 2.9209048 0.055599006,-1.4606299 2.9153127 0.066574134,
  3205. -1.4606299 2.9133858 0.25590551,-1.4606299 2.8346457 0.33464567,
  3206. -1.4606299 2.909532 0.28023756,-1.4606299 2.8983478 0.30218782,
  3207. -1.4606299 2.880928 0.31960764,-1.4606299 2.8589777 0.33079185] }
  3208. coordIndex [
  3209. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  3210. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  3211. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  3212. 1,0,2,-1,1,2,23,-1]
  3213. normalPerVertex TRUE
  3214. normal DEF NORM_140 Normal { vector [
  3215. 1 0 0,1 0 0,
  3216. 1 0 0,1 0 0,
  3217. 1 0 0,1 0 0,
  3218. 1 0 0,1 0 0,
  3219. 1 0 0,1 0 0,
  3220. 1 0 0,1 0 0,
  3221. 1 0 0,1 0 0,
  3222. 1 0 0,1 0 0,
  3223. 1 0 0,1 0 0,
  3224. 1 0 0,1 0 0,
  3225. 1 0 0,1 0 0,
  3226. 1 0 0,1 0 0,
  3227. 1 0 0,1 0 0,
  3228. 1 0 0,1 0 0] }
  3229. }
  3230. }
  3231. DEF SHAPE_141 Shape {
  3232. appearance USE APP_1
  3233. geometry DEF FACE_141 IndexedFaceSet {
  3234. coord DEF COORD_141 Coordinate { point [
  3235. 1.4606299 2.7559055 0.29527559,1.4606299 2.7559055 0.33464567,
  3236. 1.4606299 2.8346457 0.29527559,1.4606299 2.8740157 0.25590551,
  3237. 1.4606299 2.8468117 0.29334868,1.4606299 2.8577868 0.28775657,
  3238. 1.4606299 2.8664967 0.27904666,1.4606299 2.8720888 0.26807154,
  3239. 1.4606299 2.8740157 0.078740157,1.4606299 2.9527559 0,
  3240. 1.4606299 2.8778696 0.054408111,1.4606299 2.8890538 0.032457854,
  3241. 1.4606299 2.9064736 0.015038032,1.4606299 2.9284239 0.0038538176,
  3242. 1.4606299 3.1496063 0,1.4606299 3.1496063 0.039370079,
  3243. 1.4606299 2.9527559 0.039370079,1.4606299 2.9133858 0.078740157,
  3244. 1.4606299 2.9405899 0.041296988,1.4606299 2.9296148 0.046889095,
  3245. 1.4606299 2.9209048 0.055599006,1.4606299 2.9153127 0.066574134,
  3246. 1.4606299 2.9133858 0.25590551,1.4606299 2.8346457 0.33464567,
  3247. 1.4606299 2.909532 0.28023756,1.4606299 2.8983478 0.30218782,
  3248. 1.4606299 2.880928 0.31960764,1.4606299 2.8589777 0.33079185] }
  3249. coordIndex [
  3250. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  3251. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  3252. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  3253. 1,2,0,-1,1,23,2,-1]
  3254. normalPerVertex TRUE
  3255. normal DEF NORM_141 Normal { vector [
  3256. -1 0 0,-1 0 0,
  3257. -1 0 0,-1 0 0,
  3258. -1 0 0,-1 0 0,
  3259. -1 0 0,-1 0 0,
  3260. -1 0 0,-1 0 0,
  3261. -1 0 0,-1 0 0,
  3262. -1 0 0,-1 0 0,
  3263. -1 0 0,-1 0 0,
  3264. -1 0 0,-1 0 0,
  3265. -1 0 0,-1 0 0,
  3266. -1 0 0,-1 0 0,
  3267. -1 0 0,-1 0 0,
  3268. -1 0 0,-1 0 0,
  3269. -1 0 0,-1 0 0] }
  3270. }
  3271. }
  3272. DEF SHAPE_142 Shape {
  3273. appearance USE APP_1
  3274. geometry DEF FACE_142 IndexedFaceSet {
  3275. coord DEF COORD_142 Coordinate { point [
  3276. 1.4606299 2.8346457 0.29527559,1.5314961 2.8346457 0.29527559,
  3277. 1.5314961 2.8740157 0.25590551,1.5314961 2.8468117 0.29334868,
  3278. 1.5314961 2.8577868 0.28775657,1.5314961 2.8664967 0.27904666,
  3279. 1.5314961 2.8720888 0.26807154,1.4606299 2.8740157 0.25590551,
  3280. 1.4606299 2.8468117 0.29334868,1.4606299 2.8577868 0.28775657,
  3281. 1.4606299 2.8664967 0.27904666,1.4606299 2.8720888 0.26807154] }
  3282. coordIndex [
  3283. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  3284. 7,2,6,-1,7,6,11,-1]
  3285. normalPerVertex TRUE
  3286. normal DEF NORM_142 Normal { vector [
  3287. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  3288. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  3289. 0 -0.5443153 -0.83888072,0 -0.80901699 -0.58778525,
  3290. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  3291. 0 -0.30901699 -0.95105652,0 -0.6296203 -0.77690301,
  3292. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  3293. }
  3294. }
  3295. DEF SHAPE_143 Shape {
  3296. appearance USE APP_2
  3297. geometry DEF FACE_143 IndexedFaceSet {
  3298. coord DEF COORD_143 Coordinate { point [
  3299. -1.4606299 2.7559055 0.33464567,-1.4606299 2.726378 0.33464567,
  3300. -1.3740157 2.7559055 0.33464567,-1.3740157 2.726378 0.33464567] }
  3301. coordIndex [
  3302. 3,0,1,-1,3,2,0,-1]
  3303. normalPerVertex TRUE
  3304. normal DEF NORM_143 Normal { vector [
  3305. 0 0 1,0 0 1,
  3306. 0 0 1,0 0 1] }
  3307. }
  3308. }
  3309. DEF SHAPE_144 Shape {
  3310. appearance USE APP_1
  3311. geometry DEF FACE_144 IndexedFaceSet {
  3312. coord DEF COORD_144 Coordinate { point [
  3313. -1.3740157 2.7559055 0.29527559,-1.3740157 2.7559055 0.33464567,
  3314. -1.3740157 2.8346457 0.29527559,-1.3740157 2.8740157 0.25590551,
  3315. -1.3740157 2.8468117 0.29334868,-1.3740157 2.8577868 0.28775657,
  3316. -1.3740157 2.8664967 0.27904666,-1.3740157 2.8720888 0.26807154,
  3317. -1.3740157 2.8740157 0.078740157,-1.3740157 2.9527559 0,
  3318. -1.3740157 2.8778696 0.054408111,-1.3740157 2.8890538 0.032457854,
  3319. -1.3740157 2.9064736 0.015038032,-1.3740157 2.9284239 0.0038538176,
  3320. -1.3740157 3.1496063 0,-1.3740157 3.1496063 0.039370079,
  3321. -1.3740157 2.9527559 0.039370079,-1.3740157 2.9133858 0.078740157,
  3322. -1.3740157 2.9405899 0.041296988,-1.3740157 2.9296148 0.046889095,
  3323. -1.3740157 2.9209048 0.055599006,-1.3740157 2.9153127 0.066574134,
  3324. -1.3740157 2.9133858 0.25590551,-1.3740157 2.8346457 0.33464567,
  3325. -1.3740157 2.909532 0.28023756,-1.3740157 2.8983478 0.30218782,
  3326. -1.3740157 2.880928 0.31960764,-1.3740157 2.8589777 0.33079185] }
  3327. coordIndex [
  3328. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  3329. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  3330. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  3331. 1,2,0,-1,1,23,2,-1]
  3332. normalPerVertex TRUE
  3333. normal DEF NORM_144 Normal { vector [
  3334. -1 0 0,-1 0 0,
  3335. -1 0 0,-1 0 0,
  3336. -1 0 0,-1 0 0,
  3337. -1 0 0,-1 0 0,
  3338. -1 0 0,-1 0 0,
  3339. -1 0 0,-1 0 0,
  3340. -1 0 0,-1 0 0,
  3341. -1 0 0,-1 0 0,
  3342. -1 0 0,-1 0 0,
  3343. -1 0 0,-1 0 0,
  3344. -1 0 0,-1 0 0,
  3345. -1 0 0,-1 0 0,
  3346. -1 0 0,-1 0 0,
  3347. -1 0 0,-1 0 0] }
  3348. }
  3349. }
  3350. DEF SHAPE_145 Shape {
  3351. appearance USE APP_1
  3352. geometry DEF FACE_145 IndexedFaceSet {
  3353. coord DEF COORD_145 Coordinate { point [
  3354. 1.3740157 2.7559055 0.29527559,1.3740157 2.7559055 0.33464567,
  3355. 1.3740157 2.8346457 0.29527559,1.3740157 2.8740157 0.25590551,
  3356. 1.3740157 2.8468117 0.29334868,1.3740157 2.8577868 0.28775657,
  3357. 1.3740157 2.8664967 0.27904666,1.3740157 2.8720888 0.26807154,
  3358. 1.3740157 2.8740157 0.078740157,1.3740157 2.9527559 0,
  3359. 1.3740157 2.8778696 0.054408111,1.3740157 2.8890538 0.032457854,
  3360. 1.3740157 2.9064736 0.015038032,1.3740157 2.9284239 0.0038538176,
  3361. 1.3740157 3.1496063 0,1.3740157 3.1496063 0.039370079,
  3362. 1.3740157 2.9527559 0.039370079,1.3740157 2.9133858 0.078740157,
  3363. 1.3740157 2.9405899 0.041296988,1.3740157 2.9296148 0.046889095,
  3364. 1.3740157 2.9209048 0.055599006,1.3740157 2.9153127 0.066574134,
  3365. 1.3740157 2.9133858 0.25590551,1.3740157 2.8346457 0.33464567,
  3366. 1.3740157 2.909532 0.28023756,1.3740157 2.8983478 0.30218782,
  3367. 1.3740157 2.880928 0.31960764,1.3740157 2.8589777 0.33079185] }
  3368. coordIndex [
  3369. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  3370. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  3371. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  3372. 1,0,2,-1,1,2,23,-1]
  3373. normalPerVertex TRUE
  3374. normal DEF NORM_145 Normal { vector [
  3375. 1 0 0,1 0 0,
  3376. 1 0 0,1 0 0,
  3377. 1 0 0,1 0 0,
  3378. 1 0 0,1 0 0,
  3379. 1 0 0,1 0 0,
  3380. 1 0 0,1 0 0,
  3381. 1 0 0,1 0 0,
  3382. 1 0 0,1 0 0,
  3383. 1 0 0,1 0 0,
  3384. 1 0 0,1 0 0,
  3385. 1 0 0,1 0 0,
  3386. 1 0 0,1 0 0,
  3387. 1 0 0,1 0 0,
  3388. 1 0 0,1 0 0] }
  3389. }
  3390. }
  3391. DEF SHAPE_146 Shape {
  3392. appearance USE APP_2
  3393. geometry DEF FACE_146 IndexedFaceSet {
  3394. coord DEF COORD_146 Coordinate { point [
  3395. 1.3740157 2.7559055 0.33464567,1.3740157 2.726378 0.33464567,
  3396. 1.4606299 2.7559055 0.33464567,1.4606299 2.726378 0.33464567] }
  3397. coordIndex [
  3398. 2,0,1,-1,3,2,1,-1]
  3399. normalPerVertex TRUE
  3400. normal DEF NORM_146 Normal { vector [
  3401. 0 0 1,0 0 1,
  3402. 0 0 1,0 0 1] }
  3403. }
  3404. }
  3405. DEF SHAPE_147 Shape {
  3406. appearance USE APP_1
  3407. geometry DEF FACE_147 IndexedFaceSet {
  3408. coord DEF COORD_147 Coordinate { point [
  3409. -1.3740157 2.8346457 0.29527559,-1.3031496 2.8346457 0.29527559,
  3410. -1.3031496 2.8740157 0.25590551,-1.3031496 2.8468117 0.29334868,
  3411. -1.3031496 2.8577868 0.28775657,-1.3031496 2.8664967 0.27904666,
  3412. -1.3031496 2.8720888 0.26807154,-1.3740157 2.8740157 0.25590551,
  3413. -1.3740157 2.8468117 0.29334868,-1.3740157 2.8577868 0.28775657,
  3414. -1.3740157 2.8664967 0.27904666,-1.3740157 2.8720888 0.26807154] }
  3415. coordIndex [
  3416. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  3417. 7,2,6,-1,7,6,11,-1]
  3418. normalPerVertex TRUE
  3419. normal DEF NORM_147 Normal { vector [
  3420. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  3421. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  3422. 0 -0.5443153 -0.83888072,0 -0.80901699 -0.58778525,
  3423. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  3424. 0 -0.30901699 -0.95105652,0 -0.6296203 -0.77690301,
  3425. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  3426. }
  3427. }
  3428. DEF SHAPE_148 Shape {
  3429. appearance USE APP_1
  3430. geometry DEF FACE_148 IndexedFaceSet {
  3431. coord DEF COORD_148 Coordinate { point [
  3432. -1.3031496 2.7559055 0.29527559,-1.3031496 2.7559055 0.33464567,
  3433. -1.3031496 2.8346457 0.29527559,-1.3031496 2.8740157 0.25590551,
  3434. -1.3031496 2.8468117 0.29334868,-1.3031496 2.8577868 0.28775657,
  3435. -1.3031496 2.8664967 0.27904666,-1.3031496 2.8720888 0.26807154,
  3436. -1.3031496 2.8740157 0.078740157,-1.3031496 2.9527559 0,
  3437. -1.3031496 2.8778696 0.054408111,-1.3031496 2.8890538 0.032457854,
  3438. -1.3031496 2.9064736 0.015038032,-1.3031496 2.9284239 0.0038538176,
  3439. -1.3031496 3.1496063 0,-1.3031496 3.1496063 0.039370079,
  3440. -1.3031496 2.9527559 0.039370079,-1.3031496 2.9133858 0.078740157,
  3441. -1.3031496 2.9405899 0.041296988,-1.3031496 2.9296148 0.046889095,
  3442. -1.3031496 2.9209048 0.055599006,-1.3031496 2.9153127 0.066574134,
  3443. -1.3031496 2.9133858 0.25590551,-1.3031496 2.8346457 0.33464567,
  3444. -1.3031496 2.909532 0.28023756,-1.3031496 2.8983478 0.30218782,
  3445. -1.3031496 2.880928 0.31960764,-1.3031496 2.8589777 0.33079185] }
  3446. coordIndex [
  3447. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  3448. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  3449. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  3450. 1,0,2,-1,1,2,23,-1]
  3451. normalPerVertex TRUE
  3452. normal DEF NORM_148 Normal { vector [
  3453. 1 0 0,1 0 0,
  3454. 1 0 0,1 0 0,
  3455. 1 0 0,1 0 0,
  3456. 1 0 0,1 0 0,
  3457. 1 0 0,1 0 0,
  3458. 1 0 0,1 0 0,
  3459. 1 0 0,1 0 0,
  3460. 1 0 0,1 0 0,
  3461. 1 0 0,1 0 0,
  3462. 1 0 0,1 0 0,
  3463. 1 0 0,1 0 0,
  3464. 1 0 0,1 0 0,
  3465. 1 0 0,1 0 0,
  3466. 1 0 0,1 0 0] }
  3467. }
  3468. }
  3469. DEF SHAPE_149 Shape {
  3470. appearance USE APP_1
  3471. geometry DEF FACE_149 IndexedFaceSet {
  3472. coord DEF COORD_149 Coordinate { point [
  3473. 1.3031496 2.7559055 0.29527559,1.3031496 2.7559055 0.33464567,
  3474. 1.3031496 2.8346457 0.29527559,1.3031496 2.8740157 0.25590551,
  3475. 1.3031496 2.8468117 0.29334868,1.3031496 2.8577868 0.28775657,
  3476. 1.3031496 2.8664967 0.27904666,1.3031496 2.8720888 0.26807154,
  3477. 1.3031496 2.8740157 0.078740157,1.3031496 2.9527559 0,
  3478. 1.3031496 2.8778696 0.054408111,1.3031496 2.8890538 0.032457854,
  3479. 1.3031496 2.9064736 0.015038032,1.3031496 2.9284239 0.0038538176,
  3480. 1.3031496 3.1496063 0,1.3031496 3.1496063 0.039370079,
  3481. 1.3031496 2.9527559 0.039370079,1.3031496 2.9133858 0.078740157,
  3482. 1.3031496 2.9405899 0.041296988,1.3031496 2.9296148 0.046889095,
  3483. 1.3031496 2.9209048 0.055599006,1.3031496 2.9153127 0.066574134,
  3484. 1.3031496 2.9133858 0.25590551,1.3031496 2.8346457 0.33464567,
  3485. 1.3031496 2.909532 0.28023756,1.3031496 2.8983478 0.30218782,
  3486. 1.3031496 2.880928 0.31960764,1.3031496 2.8589777 0.33079185] }
  3487. coordIndex [
  3488. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  3489. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  3490. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  3491. 1,2,0,-1,1,23,2,-1]
  3492. normalPerVertex TRUE
  3493. normal DEF NORM_149 Normal { vector [
  3494. -1 0 0,-1 0 0,
  3495. -1 0 0,-1 0 0,
  3496. -1 0 0,-1 0 0,
  3497. -1 0 0,-1 0 0,
  3498. -1 0 0,-1 0 0,
  3499. -1 0 0,-1 0 0,
  3500. -1 0 0,-1 0 0,
  3501. -1 0 0,-1 0 0,
  3502. -1 0 0,-1 0 0,
  3503. -1 0 0,-1 0 0,
  3504. -1 0 0,-1 0 0,
  3505. -1 0 0,-1 0 0,
  3506. -1 0 0,-1 0 0,
  3507. -1 0 0,-1 0 0] }
  3508. }
  3509. }
  3510. DEF SHAPE_150 Shape {
  3511. appearance USE APP_1
  3512. geometry DEF FACE_150 IndexedFaceSet {
  3513. coord DEF COORD_150 Coordinate { point [
  3514. 1.3031496 2.8346457 0.29527559,1.3740157 2.8346457 0.29527559,
  3515. 1.3740157 2.8740157 0.25590551,1.3740157 2.8468117 0.29334868,
  3516. 1.3740157 2.8577868 0.28775657,1.3740157 2.8664967 0.27904666,
  3517. 1.3740157 2.8720888 0.26807154,1.3031496 2.8740157 0.25590551,
  3518. 1.3031496 2.8468117 0.29334868,1.3031496 2.8577868 0.28775657,
  3519. 1.3031496 2.8664967 0.27904666,1.3031496 2.8720888 0.26807154] }
  3520. coordIndex [
  3521. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  3522. 7,2,6,-1,7,6,11,-1]
  3523. normalPerVertex TRUE
  3524. normal DEF NORM_150 Normal { vector [
  3525. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  3526. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  3527. 0 -0.5443153 -0.83888072,0 -0.80901699 -0.58778525,
  3528. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  3529. 0 -0.30901699 -0.95105652,0 -0.6296203 -0.77690301,
  3530. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  3531. }
  3532. }
  3533. DEF SHAPE_151 Shape {
  3534. appearance USE APP_2
  3535. geometry DEF FACE_151 IndexedFaceSet {
  3536. coord DEF COORD_151 Coordinate { point [
  3537. -1.3031496 2.7559055 0.33464567,-1.3031496 2.726378 0.33464567,
  3538. -1.2165354 2.7559055 0.33464567,-1.2165354 2.726378 0.33464567] }
  3539. coordIndex [
  3540. 3,0,1,-1,3,2,0,-1]
  3541. normalPerVertex TRUE
  3542. normal DEF NORM_151 Normal { vector [
  3543. 0 0 1,0 0 1,
  3544. 0 0 1,0 0 1] }
  3545. }
  3546. }
  3547. DEF SHAPE_152 Shape {
  3548. appearance USE APP_1
  3549. geometry DEF FACE_152 IndexedFaceSet {
  3550. coord DEF COORD_152 Coordinate { point [
  3551. -1.2165354 2.7559055 0.29527559,-1.2165354 2.7559055 0.33464567,
  3552. -1.2165354 2.8346457 0.29527559,-1.2165354 2.8740157 0.25590551,
  3553. -1.2165354 2.8468117 0.29334868,-1.2165354 2.8577868 0.28775657,
  3554. -1.2165354 2.8664967 0.27904666,-1.2165354 2.8720888 0.26807154,
  3555. -1.2165354 2.8740157 0.078740157,-1.2165354 2.9527559 0,
  3556. -1.2165354 2.8778696 0.054408111,-1.2165354 2.8890538 0.032457854,
  3557. -1.2165354 2.9064736 0.015038032,-1.2165354 2.9284239 0.0038538176,
  3558. -1.2165354 3.1496063 0,-1.2165354 3.1496063 0.039370079,
  3559. -1.2165354 2.9527559 0.039370079,-1.2165354 2.9133858 0.078740157,
  3560. -1.2165354 2.9405899 0.041296988,-1.2165354 2.9296148 0.046889095,
  3561. -1.2165354 2.9209048 0.055599006,-1.2165354 2.9153127 0.066574134,
  3562. -1.2165354 2.9133858 0.25590551,-1.2165354 2.8346457 0.33464567,
  3563. -1.2165354 2.909532 0.28023756,-1.2165354 2.8983478 0.30218782,
  3564. -1.2165354 2.880928 0.31960764,-1.2165354 2.8589777 0.33079185] }
  3565. coordIndex [
  3566. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  3567. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  3568. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  3569. 1,2,0,-1,1,23,2,-1]
  3570. normalPerVertex TRUE
  3571. normal DEF NORM_152 Normal { vector [
  3572. -1 0 0,-1 0 0,
  3573. -1 0 0,-1 0 0,
  3574. -1 0 0,-1 0 0,
  3575. -1 0 0,-1 0 0,
  3576. -1 0 0,-1 0 0,
  3577. -1 0 0,-1 0 0,
  3578. -1 0 0,-1 0 0,
  3579. -1 0 0,-1 0 0,
  3580. -1 0 0,-1 0 0,
  3581. -1 0 0,-1 0 0,
  3582. -1 0 0,-1 0 0,
  3583. -1 0 0,-1 0 0,
  3584. -1 0 0,-1 0 0,
  3585. -1 0 0,-1 0 0] }
  3586. }
  3587. }
  3588. DEF SHAPE_153 Shape {
  3589. appearance USE APP_1
  3590. geometry DEF FACE_153 IndexedFaceSet {
  3591. coord DEF COORD_153 Coordinate { point [
  3592. 1.2165354 2.7559055 0.29527559,1.2165354 2.7559055 0.33464567,
  3593. 1.2165354 2.8346457 0.29527559,1.2165354 2.8740157 0.25590551,
  3594. 1.2165354 2.8468117 0.29334868,1.2165354 2.8577868 0.28775657,
  3595. 1.2165354 2.8664967 0.27904666,1.2165354 2.8720888 0.26807154,
  3596. 1.2165354 2.8740157 0.078740157,1.2165354 2.9527559 0,
  3597. 1.2165354 2.8778696 0.054408111,1.2165354 2.8890538 0.032457854,
  3598. 1.2165354 2.9064736 0.015038032,1.2165354 2.9284239 0.0038538176,
  3599. 1.2165354 3.1496063 0,1.2165354 3.1496063 0.039370079,
  3600. 1.2165354 2.9527559 0.039370079,1.2165354 2.9133858 0.078740157,
  3601. 1.2165354 2.9405899 0.041296988,1.2165354 2.9296148 0.046889095,
  3602. 1.2165354 2.9209048 0.055599006,1.2165354 2.9153127 0.066574134,
  3603. 1.2165354 2.9133858 0.25590551,1.2165354 2.8346457 0.33464567,
  3604. 1.2165354 2.909532 0.28023756,1.2165354 2.8983478 0.30218782,
  3605. 1.2165354 2.880928 0.31960764,1.2165354 2.8589777 0.33079185] }
  3606. coordIndex [
  3607. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  3608. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  3609. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  3610. 1,0,2,-1,1,2,23,-1]
  3611. normalPerVertex TRUE
  3612. normal DEF NORM_153 Normal { vector [
  3613. 1 0 0,1 0 0,
  3614. 1 0 0,1 0 0,
  3615. 1 0 0,1 0 0,
  3616. 1 0 0,1 0 0,
  3617. 1 0 0,1 0 0,
  3618. 1 0 0,1 0 0,
  3619. 1 0 0,1 0 0,
  3620. 1 0 0,1 0 0,
  3621. 1 0 0,1 0 0,
  3622. 1 0 0,1 0 0,
  3623. 1 0 0,1 0 0,
  3624. 1 0 0,1 0 0,
  3625. 1 0 0,1 0 0,
  3626. 1 0 0,1 0 0] }
  3627. }
  3628. }
  3629. DEF SHAPE_154 Shape {
  3630. appearance USE APP_2
  3631. geometry DEF FACE_154 IndexedFaceSet {
  3632. coord DEF COORD_154 Coordinate { point [
  3633. 1.2165354 2.7559055 0.33464567,1.2165354 2.726378 0.33464567,
  3634. 1.3031496 2.7559055 0.33464567,1.3031496 2.726378 0.33464567] }
  3635. coordIndex [
  3636. 2,0,1,-1,3,2,1,-1]
  3637. normalPerVertex TRUE
  3638. normal DEF NORM_154 Normal { vector [
  3639. 0 0 1,0 0 1,
  3640. 0 0 1,0 0 1] }
  3641. }
  3642. }
  3643. DEF SHAPE_155 Shape {
  3644. appearance USE APP_1
  3645. geometry DEF FACE_155 IndexedFaceSet {
  3646. coord DEF COORD_155 Coordinate { point [
  3647. -1.2165354 2.8346457 0.29527559,-1.1456693 2.8346457 0.29527559,
  3648. -1.1456693 2.8740157 0.25590551,-1.1456693 2.8468117 0.29334868,
  3649. -1.1456693 2.8577868 0.28775657,-1.1456693 2.8664967 0.27904666,
  3650. -1.1456693 2.8720888 0.26807154,-1.2165354 2.8740157 0.25590551,
  3651. -1.2165354 2.8468117 0.29334868,-1.2165354 2.8577868 0.28775657,
  3652. -1.2165354 2.8664967 0.27904666,-1.2165354 2.8720888 0.26807154] }
  3653. coordIndex [
  3654. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  3655. 11,5,10,-1,7,2,11,-1]
  3656. normalPerVertex TRUE
  3657. normal DEF NORM_155 Normal { vector [
  3658. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  3659. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  3660. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  3661. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  3662. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  3663. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  3664. }
  3665. }
  3666. DEF SHAPE_156 Shape {
  3667. appearance USE APP_1
  3668. geometry DEF FACE_156 IndexedFaceSet {
  3669. coord DEF COORD_156 Coordinate { point [
  3670. -1.1456693 2.7559055 0.29527559,-1.1456693 2.7559055 0.33464567,
  3671. -1.1456693 2.8346457 0.29527559,-1.1456693 2.8740157 0.25590551,
  3672. -1.1456693 2.8468117 0.29334868,-1.1456693 2.8577868 0.28775657,
  3673. -1.1456693 2.8664967 0.27904666,-1.1456693 2.8720888 0.26807154,
  3674. -1.1456693 2.8740157 0.078740157,-1.1456693 2.9527559 0,
  3675. -1.1456693 2.8778696 0.054408111,-1.1456693 2.8890538 0.032457854,
  3676. -1.1456693 2.9064736 0.015038032,-1.1456693 2.9284239 0.0038538176,
  3677. -1.1456693 3.1496063 0,-1.1456693 3.1496063 0.039370079,
  3678. -1.1456693 2.9527559 0.039370079,-1.1456693 2.9133858 0.078740157,
  3679. -1.1456693 2.9405899 0.041296988,-1.1456693 2.9296148 0.046889095,
  3680. -1.1456693 2.9209048 0.055599006,-1.1456693 2.9153127 0.066574134,
  3681. -1.1456693 2.9133858 0.25590551,-1.1456693 2.8346457 0.33464567,
  3682. -1.1456693 2.909532 0.28023756,-1.1456693 2.8983478 0.30218782,
  3683. -1.1456693 2.880928 0.31960764,-1.1456693 2.8589777 0.33079185] }
  3684. coordIndex [
  3685. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  3686. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  3687. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  3688. 1,0,2,-1,1,2,23,-1]
  3689. normalPerVertex TRUE
  3690. normal DEF NORM_156 Normal { vector [
  3691. 1 0 0,1 0 0,
  3692. 1 0 0,1 0 0,
  3693. 1 0 0,1 0 0,
  3694. 1 0 0,1 0 0,
  3695. 1 0 0,1 0 0,
  3696. 1 0 0,1 0 0,
  3697. 1 0 0,1 0 0,
  3698. 1 0 0,1 0 0,
  3699. 1 0 0,1 0 0,
  3700. 1 0 0,1 0 0,
  3701. 1 0 0,1 0 0,
  3702. 1 0 0,1 0 0,
  3703. 1 0 0,1 0 0,
  3704. 1 0 0,1 0 0] }
  3705. }
  3706. }
  3707. DEF SHAPE_157 Shape {
  3708. appearance USE APP_1
  3709. geometry DEF FACE_157 IndexedFaceSet {
  3710. coord DEF COORD_157 Coordinate { point [
  3711. 1.1456693 2.7559055 0.29527559,1.1456693 2.7559055 0.33464567,
  3712. 1.1456693 2.8346457 0.29527559,1.1456693 2.8740157 0.25590551,
  3713. 1.1456693 2.8468117 0.29334868,1.1456693 2.8577868 0.28775657,
  3714. 1.1456693 2.8664967 0.27904666,1.1456693 2.8720888 0.26807154,
  3715. 1.1456693 2.8740157 0.078740157,1.1456693 2.9527559 0,
  3716. 1.1456693 2.8778696 0.054408111,1.1456693 2.8890538 0.032457854,
  3717. 1.1456693 2.9064736 0.015038032,1.1456693 2.9284239 0.0038538176,
  3718. 1.1456693 3.1496063 0,1.1456693 3.1496063 0.039370079,
  3719. 1.1456693 2.9527559 0.039370079,1.1456693 2.9133858 0.078740157,
  3720. 1.1456693 2.9405899 0.041296988,1.1456693 2.9296148 0.046889095,
  3721. 1.1456693 2.9209048 0.055599006,1.1456693 2.9153127 0.066574134,
  3722. 1.1456693 2.9133858 0.25590551,1.1456693 2.8346457 0.33464567,
  3723. 1.1456693 2.909532 0.28023756,1.1456693 2.8983478 0.30218782,
  3724. 1.1456693 2.880928 0.31960764,1.1456693 2.8589777 0.33079185] }
  3725. coordIndex [
  3726. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  3727. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  3728. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  3729. 1,2,0,-1,1,23,2,-1]
  3730. normalPerVertex TRUE
  3731. normal DEF NORM_157 Normal { vector [
  3732. -1 0 0,-1 0 0,
  3733. -1 0 0,-1 0 0,
  3734. -1 0 0,-1 0 0,
  3735. -1 0 0,-1 0 0,
  3736. -1 0 0,-1 0 0,
  3737. -1 0 0,-1 0 0,
  3738. -1 0 0,-1 0 0,
  3739. -1 0 0,-1 0 0,
  3740. -1 0 0,-1 0 0,
  3741. -1 0 0,-1 0 0,
  3742. -1 0 0,-1 0 0,
  3743. -1 0 0,-1 0 0,
  3744. -1 0 0,-1 0 0,
  3745. -1 0 0,-1 0 0] }
  3746. }
  3747. }
  3748. DEF SHAPE_158 Shape {
  3749. appearance USE APP_1
  3750. geometry DEF FACE_158 IndexedFaceSet {
  3751. coord DEF COORD_158 Coordinate { point [
  3752. 1.1456693 2.8346457 0.29527559,1.2165354 2.8346457 0.29527559,
  3753. 1.2165354 2.8740157 0.25590551,1.2165354 2.8468117 0.29334868,
  3754. 1.2165354 2.8577868 0.28775657,1.2165354 2.8664967 0.27904666,
  3755. 1.2165354 2.8720888 0.26807154,1.1456693 2.8740157 0.25590551,
  3756. 1.1456693 2.8468117 0.29334868,1.1456693 2.8577868 0.28775657,
  3757. 1.1456693 2.8664967 0.27904666,1.1456693 2.8720888 0.26807154] }
  3758. coordIndex [
  3759. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  3760. 11,5,10,-1,7,2,11,-1]
  3761. normalPerVertex TRUE
  3762. normal DEF NORM_158 Normal { vector [
  3763. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  3764. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  3765. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  3766. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  3767. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  3768. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  3769. }
  3770. }
  3771. DEF SHAPE_159 Shape {
  3772. appearance USE APP_2
  3773. geometry DEF FACE_159 IndexedFaceSet {
  3774. coord DEF COORD_159 Coordinate { point [
  3775. -1.1456693 2.7559055 0.33464567,-1.1456693 2.726378 0.33464567,
  3776. -1.0590551 2.7559055 0.33464567,-1.0590551 2.726378 0.33464567] }
  3777. coordIndex [
  3778. 3,0,1,-1,3,2,0,-1]
  3779. normalPerVertex TRUE
  3780. normal DEF NORM_159 Normal { vector [
  3781. 0 0 1,0 0 1,
  3782. 0 0 1,0 0 1] }
  3783. }
  3784. }
  3785. DEF SHAPE_160 Shape {
  3786. appearance USE APP_1
  3787. geometry DEF FACE_160 IndexedFaceSet {
  3788. coord DEF COORD_160 Coordinate { point [
  3789. -1.0590551 2.7559055 0.29527559,-1.0590551 2.7559055 0.33464567,
  3790. -1.0590551 2.8346457 0.29527559,-1.0590551 2.8740157 0.25590551,
  3791. -1.0590551 2.8468117 0.29334868,-1.0590551 2.8577868 0.28775657,
  3792. -1.0590551 2.8664967 0.27904666,-1.0590551 2.8720888 0.26807154,
  3793. -1.0590551 2.8740157 0.078740157,-1.0590551 2.9527559 0,
  3794. -1.0590551 2.8778696 0.054408111,-1.0590551 2.8890538 0.032457854,
  3795. -1.0590551 2.9064736 0.015038032,-1.0590551 2.9284239 0.0038538176,
  3796. -1.0590551 3.1496063 0,-1.0590551 3.1496063 0.039370079,
  3797. -1.0590551 2.9527559 0.039370079,-1.0590551 2.9133858 0.078740157,
  3798. -1.0590551 2.9405899 0.041296988,-1.0590551 2.9296148 0.046889095,
  3799. -1.0590551 2.9209048 0.055599006,-1.0590551 2.9153127 0.066574134,
  3800. -1.0590551 2.9133858 0.25590551,-1.0590551 2.8346457 0.33464567,
  3801. -1.0590551 2.909532 0.28023756,-1.0590551 2.8983478 0.30218782,
  3802. -1.0590551 2.880928 0.31960764,-1.0590551 2.8589777 0.33079185] }
  3803. coordIndex [
  3804. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  3805. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  3806. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  3807. 1,2,0,-1,1,23,2,-1]
  3808. normalPerVertex TRUE
  3809. normal DEF NORM_160 Normal { vector [
  3810. -1 0 0,-1 0 0,
  3811. -1 0 0,-1 0 0,
  3812. -1 0 0,-1 0 0,
  3813. -1 0 0,-1 0 0,
  3814. -1 0 0,-1 0 0,
  3815. -1 0 0,-1 0 0,
  3816. -1 0 0,-1 0 0,
  3817. -1 0 0,-1 0 0,
  3818. -1 0 0,-1 0 0,
  3819. -1 0 0,-1 0 0,
  3820. -1 0 0,-1 0 0,
  3821. -1 0 0,-1 0 0,
  3822. -1 0 0,-1 0 0,
  3823. -1 0 0,-1 0 0] }
  3824. }
  3825. }
  3826. DEF SHAPE_161 Shape {
  3827. appearance USE APP_1
  3828. geometry DEF FACE_161 IndexedFaceSet {
  3829. coord DEF COORD_161 Coordinate { point [
  3830. 1.0590551 2.7559055 0.29527559,1.0590551 2.7559055 0.33464567,
  3831. 1.0590551 2.8346457 0.29527559,1.0590551 2.8740157 0.25590551,
  3832. 1.0590551 2.8468117 0.29334868,1.0590551 2.8577868 0.28775657,
  3833. 1.0590551 2.8664967 0.27904666,1.0590551 2.8720888 0.26807154,
  3834. 1.0590551 2.8740157 0.078740157,1.0590551 2.9527559 0,
  3835. 1.0590551 2.8778696 0.054408111,1.0590551 2.8890538 0.032457854,
  3836. 1.0590551 2.9064736 0.015038032,1.0590551 2.9284239 0.0038538176,
  3837. 1.0590551 3.1496063 0,1.0590551 3.1496063 0.039370079,
  3838. 1.0590551 2.9527559 0.039370079,1.0590551 2.9133858 0.078740157,
  3839. 1.0590551 2.9405899 0.041296988,1.0590551 2.9296148 0.046889095,
  3840. 1.0590551 2.9209048 0.055599006,1.0590551 2.9153127 0.066574134,
  3841. 1.0590551 2.9133858 0.25590551,1.0590551 2.8346457 0.33464567,
  3842. 1.0590551 2.909532 0.28023756,1.0590551 2.8983478 0.30218782,
  3843. 1.0590551 2.880928 0.31960764,1.0590551 2.8589777 0.33079185] }
  3844. coordIndex [
  3845. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  3846. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  3847. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  3848. 1,0,2,-1,1,2,23,-1]
  3849. normalPerVertex TRUE
  3850. normal DEF NORM_161 Normal { vector [
  3851. 1 0 0,1 0 0,
  3852. 1 0 0,1 0 0,
  3853. 1 0 0,1 0 0,
  3854. 1 0 0,1 0 0,
  3855. 1 0 0,1 0 0,
  3856. 1 0 0,1 0 0,
  3857. 1 0 0,1 0 0,
  3858. 1 0 0,1 0 0,
  3859. 1 0 0,1 0 0,
  3860. 1 0 0,1 0 0,
  3861. 1 0 0,1 0 0,
  3862. 1 0 0,1 0 0,
  3863. 1 0 0,1 0 0,
  3864. 1 0 0,1 0 0] }
  3865. }
  3866. }
  3867. DEF SHAPE_162 Shape {
  3868. appearance USE APP_2
  3869. geometry DEF FACE_162 IndexedFaceSet {
  3870. coord DEF COORD_162 Coordinate { point [
  3871. 1.0590551 2.7559055 0.33464567,1.0590551 2.726378 0.33464567,
  3872. 1.1456693 2.7559055 0.33464567,1.1456693 2.726378 0.33464567] }
  3873. coordIndex [
  3874. 2,0,1,-1,3,2,1,-1]
  3875. normalPerVertex TRUE
  3876. normal DEF NORM_162 Normal { vector [
  3877. 0 0 1,0 0 1,
  3878. 0 0 1,0 0 1] }
  3879. }
  3880. }
  3881. DEF SHAPE_163 Shape {
  3882. appearance USE APP_1
  3883. geometry DEF FACE_163 IndexedFaceSet {
  3884. coord DEF COORD_163 Coordinate { point [
  3885. -1.0590551 2.8346457 0.29527559,-0.98818898 2.8346457 0.29527559,
  3886. -0.98818898 2.8740157 0.25590551,-0.98818898 2.8468117 0.29334868,
  3887. -0.98818898 2.8577868 0.28775657,-0.98818898 2.8664967 0.27904666,
  3888. -0.98818898 2.8720888 0.26807154,-1.0590551 2.8740157 0.25590551,
  3889. -1.0590551 2.8468117 0.29334868,-1.0590551 2.8577868 0.28775657,
  3890. -1.0590551 2.8664967 0.27904666,-1.0590551 2.8720888 0.26807154] }
  3891. coordIndex [
  3892. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  3893. 7,2,6,-1,7,6,11,-1]
  3894. normalPerVertex TRUE
  3895. normal DEF NORM_163 Normal { vector [
  3896. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  3897. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  3898. 0 -0.5443153 -0.83888072,0 -0.80901699 -0.58778525,
  3899. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  3900. 0 -0.30901699 -0.95105652,0 -0.6296203 -0.77690301,
  3901. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  3902. }
  3903. }
  3904. DEF SHAPE_164 Shape {
  3905. appearance USE APP_1
  3906. geometry DEF FACE_164 IndexedFaceSet {
  3907. coord DEF COORD_164 Coordinate { point [
  3908. -0.98818898 2.7559055 0.29527559,-0.98818898 2.7559055 0.33464567,
  3909. -0.98818898 2.8346457 0.29527559,-0.98818898 2.8740157 0.25590551,
  3910. -0.98818898 2.8468117 0.29334868,-0.98818898 2.8577868 0.28775657,
  3911. -0.98818898 2.8664967 0.27904666,-0.98818898 2.8720888 0.26807154,
  3912. -0.98818898 2.8740157 0.078740157,-0.98818898 2.9527559 0,
  3913. -0.98818898 2.8778696 0.054408111,-0.98818898 2.8890538 0.032457854,
  3914. -0.98818898 2.9064736 0.015038032,-0.98818898 2.9284239 0.0038538176,
  3915. -0.98818898 3.1496063 0,-0.98818898 3.1496063 0.039370079,
  3916. -0.98818898 2.9527559 0.039370079,-0.98818898 2.9133858 0.078740157,
  3917. -0.98818898 2.9405899 0.041296988,-0.98818898 2.9296148 0.046889095,
  3918. -0.98818898 2.9209048 0.055599006,-0.98818898 2.9153127 0.066574134,
  3919. -0.98818898 2.9133858 0.25590551,-0.98818898 2.8346457 0.33464567,
  3920. -0.98818898 2.909532 0.28023756,-0.98818898 2.8983478 0.30218782,
  3921. -0.98818898 2.880928 0.31960764,-0.98818898 2.8589777 0.33079185] }
  3922. coordIndex [
  3923. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  3924. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  3925. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  3926. 1,0,2,-1,1,2,23,-1]
  3927. normalPerVertex TRUE
  3928. normal DEF NORM_164 Normal { vector [
  3929. 1 0 0,1 0 0,
  3930. 1 0 0,1 0 0,
  3931. 1 0 0,1 0 0,
  3932. 1 0 0,1 0 0,
  3933. 1 0 0,1 0 0,
  3934. 1 0 0,1 0 0,
  3935. 1 0 0,1 0 0,
  3936. 1 0 0,1 0 0,
  3937. 1 0 0,1 0 0,
  3938. 1 0 0,1 0 0,
  3939. 1 0 0,1 0 0,
  3940. 1 0 0,1 0 0,
  3941. 1 0 0,1 0 0,
  3942. 1 0 0,1 0 0] }
  3943. }
  3944. }
  3945. DEF SHAPE_165 Shape {
  3946. appearance USE APP_1
  3947. geometry DEF FACE_165 IndexedFaceSet {
  3948. coord DEF COORD_165 Coordinate { point [
  3949. 0.98818898 2.7559055 0.29527559,0.98818898 2.7559055 0.33464567,
  3950. 0.98818898 2.8346457 0.29527559,0.98818898 2.8740157 0.25590551,
  3951. 0.98818898 2.8468117 0.29334868,0.98818898 2.8577868 0.28775657,
  3952. 0.98818898 2.8664967 0.27904666,0.98818898 2.8720888 0.26807154,
  3953. 0.98818898 2.8740157 0.078740157,0.98818898 2.9527559 0,
  3954. 0.98818898 2.8778696 0.054408111,0.98818898 2.8890538 0.032457854,
  3955. 0.98818898 2.9064736 0.015038032,0.98818898 2.9284239 0.0038538176,
  3956. 0.98818898 3.1496063 0,0.98818898 3.1496063 0.039370079,
  3957. 0.98818898 2.9527559 0.039370079,0.98818898 2.9133858 0.078740157,
  3958. 0.98818898 2.9405899 0.041296988,0.98818898 2.9296148 0.046889095,
  3959. 0.98818898 2.9209048 0.055599006,0.98818898 2.9153127 0.066574134,
  3960. 0.98818898 2.9133858 0.25590551,0.98818898 2.8346457 0.33464567,
  3961. 0.98818898 2.909532 0.28023756,0.98818898 2.8983478 0.30218782,
  3962. 0.98818898 2.880928 0.31960764,0.98818898 2.8589777 0.33079185] }
  3963. coordIndex [
  3964. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  3965. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  3966. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  3967. 1,2,0,-1,1,23,2,-1]
  3968. normalPerVertex TRUE
  3969. normal DEF NORM_165 Normal { vector [
  3970. -1 0 0,-1 0 0,
  3971. -1 0 0,-1 0 0,
  3972. -1 0 0,-1 0 0,
  3973. -1 0 0,-1 0 0,
  3974. -1 0 0,-1 0 0,
  3975. -1 0 0,-1 0 0,
  3976. -1 0 0,-1 0 0,
  3977. -1 0 0,-1 0 0,
  3978. -1 0 0,-1 0 0,
  3979. -1 0 0,-1 0 0,
  3980. -1 0 0,-1 0 0,
  3981. -1 0 0,-1 0 0,
  3982. -1 0 0,-1 0 0,
  3983. -1 0 0,-1 0 0] }
  3984. }
  3985. }
  3986. DEF SHAPE_166 Shape {
  3987. appearance USE APP_1
  3988. geometry DEF FACE_166 IndexedFaceSet {
  3989. coord DEF COORD_166 Coordinate { point [
  3990. 0.98818898 2.8346457 0.29527559,1.0590551 2.8346457 0.29527559,
  3991. 1.0590551 2.8740157 0.25590551,1.0590551 2.8468117 0.29334868,
  3992. 1.0590551 2.8577868 0.28775657,1.0590551 2.8664967 0.27904666,
  3993. 1.0590551 2.8720888 0.26807154,0.98818898 2.8740157 0.25590551,
  3994. 0.98818898 2.8468117 0.29334868,0.98818898 2.8577868 0.28775657,
  3995. 0.98818898 2.8664967 0.27904666,0.98818898 2.8720888 0.26807154] }
  3996. coordIndex [
  3997. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  3998. 7,2,6,-1,7,6,11,-1]
  3999. normalPerVertex TRUE
  4000. normal DEF NORM_166 Normal { vector [
  4001. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  4002. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  4003. 0 -0.5443153 -0.83888072,0 -0.80901699 -0.58778525,
  4004. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  4005. 0 -0.30901699 -0.95105652,0 -0.6296203 -0.77690301,
  4006. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  4007. }
  4008. }
  4009. DEF SHAPE_167 Shape {
  4010. appearance USE APP_2
  4011. geometry DEF FACE_167 IndexedFaceSet {
  4012. coord DEF COORD_167 Coordinate { point [
  4013. -0.98818898 2.7559055 0.33464567,-0.98818898 2.726378 0.33464567,
  4014. -0.9015748 2.7559055 0.33464567,-0.9015748 2.726378 0.33464567] }
  4015. coordIndex [
  4016. 3,0,1,-1,3,2,0,-1]
  4017. normalPerVertex TRUE
  4018. normal DEF NORM_167 Normal { vector [
  4019. 0 0 1,0 0 1,
  4020. 0 0 1,0 0 1] }
  4021. }
  4022. }
  4023. DEF SHAPE_168 Shape {
  4024. appearance USE APP_1
  4025. geometry DEF FACE_168 IndexedFaceSet {
  4026. coord DEF COORD_168 Coordinate { point [
  4027. -0.9015748 2.7559055 0.29527559,-0.9015748 2.7559055 0.33464567,
  4028. -0.9015748 2.8346457 0.29527559,-0.9015748 2.8740157 0.25590551,
  4029. -0.9015748 2.8468117 0.29334868,-0.9015748 2.8577868 0.28775657,
  4030. -0.9015748 2.8664967 0.27904666,-0.9015748 2.8720888 0.26807154,
  4031. -0.9015748 2.8740157 0.078740157,-0.9015748 2.9527559 0,
  4032. -0.9015748 2.8778696 0.054408111,-0.9015748 2.8890538 0.032457854,
  4033. -0.9015748 2.9064736 0.015038032,-0.9015748 2.9284239 0.0038538176,
  4034. -0.9015748 3.1496063 0,-0.9015748 3.1496063 0.039370079,
  4035. -0.9015748 2.9527559 0.039370079,-0.9015748 2.9133858 0.078740157,
  4036. -0.9015748 2.9405899 0.041296988,-0.9015748 2.9296148 0.046889095,
  4037. -0.9015748 2.9209048 0.055599006,-0.9015748 2.9153127 0.066574134,
  4038. -0.9015748 2.9133858 0.25590551,-0.9015748 2.8346457 0.33464567,
  4039. -0.9015748 2.909532 0.28023756,-0.9015748 2.8983478 0.30218782,
  4040. -0.9015748 2.880928 0.31960764,-0.9015748 2.8589777 0.33079185] }
  4041. coordIndex [
  4042. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  4043. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  4044. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  4045. 1,2,0,-1,1,23,2,-1]
  4046. normalPerVertex TRUE
  4047. normal DEF NORM_168 Normal { vector [
  4048. -1 0 0,-1 0 0,
  4049. -1 0 0,-1 0 0,
  4050. -1 0 0,-1 0 0,
  4051. -1 0 0,-1 0 0,
  4052. -1 0 0,-1 0 0,
  4053. -1 0 0,-1 0 0,
  4054. -1 0 0,-1 0 0,
  4055. -1 0 0,-1 0 0,
  4056. -1 0 0,-1 0 0,
  4057. -1 0 0,-1 0 0,
  4058. -1 0 0,-1 0 0,
  4059. -1 0 0,-1 0 0,
  4060. -1 0 0,-1 0 0,
  4061. -1 0 0,-1 0 0] }
  4062. }
  4063. }
  4064. DEF SHAPE_169 Shape {
  4065. appearance USE APP_1
  4066. geometry DEF FACE_169 IndexedFaceSet {
  4067. coord DEF COORD_169 Coordinate { point [
  4068. 0.9015748 2.7559055 0.29527559,0.9015748 2.7559055 0.33464567,
  4069. 0.9015748 2.8346457 0.29527559,0.9015748 2.8740157 0.25590551,
  4070. 0.9015748 2.8468117 0.29334868,0.9015748 2.8577868 0.28775657,
  4071. 0.9015748 2.8664967 0.27904666,0.9015748 2.8720888 0.26807154,
  4072. 0.9015748 2.8740157 0.078740157,0.9015748 2.9527559 0,
  4073. 0.9015748 2.8778696 0.054408111,0.9015748 2.8890538 0.032457854,
  4074. 0.9015748 2.9064736 0.015038032,0.9015748 2.9284239 0.0038538176,
  4075. 0.9015748 3.1496063 0,0.9015748 3.1496063 0.039370079,
  4076. 0.9015748 2.9527559 0.039370079,0.9015748 2.9133858 0.078740157,
  4077. 0.9015748 2.9405899 0.041296988,0.9015748 2.9296148 0.046889095,
  4078. 0.9015748 2.9209048 0.055599006,0.9015748 2.9153127 0.066574134,
  4079. 0.9015748 2.9133858 0.25590551,0.9015748 2.8346457 0.33464567,
  4080. 0.9015748 2.909532 0.28023756,0.9015748 2.8983478 0.30218782,
  4081. 0.9015748 2.880928 0.31960764,0.9015748 2.8589777 0.33079185] }
  4082. coordIndex [
  4083. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  4084. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  4085. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  4086. 1,0,2,-1,1,2,23,-1]
  4087. normalPerVertex TRUE
  4088. normal DEF NORM_169 Normal { vector [
  4089. 1 0 0,1 0 0,
  4090. 1 0 0,1 0 0,
  4091. 1 0 0,1 0 0,
  4092. 1 0 0,1 0 0,
  4093. 1 0 0,1 0 0,
  4094. 1 0 0,1 0 0,
  4095. 1 0 0,1 0 0,
  4096. 1 0 0,1 0 0,
  4097. 1 0 0,1 0 0,
  4098. 1 0 0,1 0 0,
  4099. 1 0 0,1 0 0,
  4100. 1 0 0,1 0 0,
  4101. 1 0 0,1 0 0,
  4102. 1 0 0,1 0 0] }
  4103. }
  4104. }
  4105. DEF SHAPE_170 Shape {
  4106. appearance USE APP_2
  4107. geometry DEF FACE_170 IndexedFaceSet {
  4108. coord DEF COORD_170 Coordinate { point [
  4109. 0.9015748 2.7559055 0.33464567,0.9015748 2.726378 0.33464567,
  4110. 0.98818898 2.7559055 0.33464567,0.98818898 2.726378 0.33464567] }
  4111. coordIndex [
  4112. 2,0,1,-1,3,2,1,-1]
  4113. normalPerVertex TRUE
  4114. normal DEF NORM_170 Normal { vector [
  4115. 0 0 1,0 0 1,
  4116. 0 0 1,0 0 1] }
  4117. }
  4118. }
  4119. DEF SHAPE_171 Shape {
  4120. appearance USE APP_1
  4121. geometry DEF FACE_171 IndexedFaceSet {
  4122. coord DEF COORD_171 Coordinate { point [
  4123. -0.9015748 2.8346457 0.29527559,-0.83070866 2.8346457 0.29527559,
  4124. -0.83070866 2.8740157 0.25590551,-0.83070866 2.8468117 0.29334868,
  4125. -0.83070866 2.8577868 0.28775657,-0.83070866 2.8664967 0.27904666,
  4126. -0.83070866 2.8720888 0.26807154,-0.9015748 2.8740157 0.25590551,
  4127. -0.9015748 2.8468117 0.29334868,-0.9015748 2.8577868 0.28775657,
  4128. -0.9015748 2.8664967 0.27904666,-0.9015748 2.8720888 0.26807154] }
  4129. coordIndex [
  4130. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  4131. 7,2,6,-1,7,6,11,-1]
  4132. normalPerVertex TRUE
  4133. normal DEF NORM_171 Normal { vector [
  4134. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  4135. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  4136. 0 -0.5443153 -0.83888072,0 -0.80901699 -0.58778525,
  4137. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  4138. 0 -0.30901699 -0.95105652,0 -0.6296203 -0.77690301,
  4139. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  4140. }
  4141. }
  4142. DEF SHAPE_172 Shape {
  4143. appearance USE APP_1
  4144. geometry DEF FACE_172 IndexedFaceSet {
  4145. coord DEF COORD_172 Coordinate { point [
  4146. -0.83070866 2.7559055 0.29527559,-0.83070866 2.7559055 0.33464567,
  4147. -0.83070866 2.8346457 0.29527559,-0.83070866 2.8740157 0.25590551,
  4148. -0.83070866 2.8468117 0.29334868,-0.83070866 2.8577868 0.28775657,
  4149. -0.83070866 2.8664967 0.27904666,-0.83070866 2.8720888 0.26807154,
  4150. -0.83070866 2.8740157 0.078740157,-0.83070866 2.9527559 0,
  4151. -0.83070866 2.8778696 0.054408111,-0.83070866 2.8890538 0.032457854,
  4152. -0.83070866 2.9064736 0.015038032,-0.83070866 2.9284239 0.0038538176,
  4153. -0.83070866 3.1496063 0,-0.83070866 3.1496063 0.039370079,
  4154. -0.83070866 2.9527559 0.039370079,-0.83070866 2.9133858 0.078740157,
  4155. -0.83070866 2.9405899 0.041296988,-0.83070866 2.9296148 0.046889095,
  4156. -0.83070866 2.9209048 0.055599006,-0.83070866 2.9153127 0.066574134,
  4157. -0.83070866 2.9133858 0.25590551,-0.83070866 2.8346457 0.33464567,
  4158. -0.83070866 2.909532 0.28023756,-0.83070866 2.8983478 0.30218782,
  4159. -0.83070866 2.880928 0.31960764,-0.83070866 2.8589777 0.33079185] }
  4160. coordIndex [
  4161. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  4162. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  4163. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  4164. 1,0,2,-1,1,2,23,-1]
  4165. normalPerVertex TRUE
  4166. normal DEF NORM_172 Normal { vector [
  4167. 1 0 0,1 0 0,
  4168. 1 0 0,1 0 0,
  4169. 1 0 0,1 0 0,
  4170. 1 0 0,1 0 0,
  4171. 1 0 0,1 0 0,
  4172. 1 0 0,1 0 0,
  4173. 1 0 0,1 0 0,
  4174. 1 0 0,1 0 0,
  4175. 1 0 0,1 0 0,
  4176. 1 0 0,1 0 0,
  4177. 1 0 0,1 0 0,
  4178. 1 0 0,1 0 0,
  4179. 1 0 0,1 0 0,
  4180. 1 0 0,1 0 0] }
  4181. }
  4182. }
  4183. DEF SHAPE_173 Shape {
  4184. appearance USE APP_1
  4185. geometry DEF FACE_173 IndexedFaceSet {
  4186. coord DEF COORD_173 Coordinate { point [
  4187. 0.83070866 2.7559055 0.29527559,0.83070866 2.7559055 0.33464567,
  4188. 0.83070866 2.8346457 0.29527559,0.83070866 2.8740157 0.25590551,
  4189. 0.83070866 2.8468117 0.29334868,0.83070866 2.8577868 0.28775657,
  4190. 0.83070866 2.8664967 0.27904666,0.83070866 2.8720888 0.26807154,
  4191. 0.83070866 2.8740157 0.078740157,0.83070866 2.9527559 0,
  4192. 0.83070866 2.8778696 0.054408111,0.83070866 2.8890538 0.032457854,
  4193. 0.83070866 2.9064736 0.015038032,0.83070866 2.9284239 0.0038538176,
  4194. 0.83070866 3.1496063 0,0.83070866 3.1496063 0.039370079,
  4195. 0.83070866 2.9527559 0.039370079,0.83070866 2.9133858 0.078740157,
  4196. 0.83070866 2.9405899 0.041296988,0.83070866 2.9296148 0.046889095,
  4197. 0.83070866 2.9209048 0.055599006,0.83070866 2.9153127 0.066574134,
  4198. 0.83070866 2.9133858 0.25590551,0.83070866 2.8346457 0.33464567,
  4199. 0.83070866 2.909532 0.28023756,0.83070866 2.8983478 0.30218782,
  4200. 0.83070866 2.880928 0.31960764,0.83070866 2.8589777 0.33079185] }
  4201. coordIndex [
  4202. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  4203. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  4204. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  4205. 1,2,0,-1,1,23,2,-1]
  4206. normalPerVertex TRUE
  4207. normal DEF NORM_173 Normal { vector [
  4208. -1 0 0,-1 0 0,
  4209. -1 0 0,-1 0 0,
  4210. -1 0 0,-1 0 0,
  4211. -1 0 0,-1 0 0,
  4212. -1 0 0,-1 0 0,
  4213. -1 0 0,-1 0 0,
  4214. -1 0 0,-1 0 0,
  4215. -1 0 0,-1 0 0,
  4216. -1 0 0,-1 0 0,
  4217. -1 0 0,-1 0 0,
  4218. -1 0 0,-1 0 0,
  4219. -1 0 0,-1 0 0,
  4220. -1 0 0,-1 0 0,
  4221. -1 0 0,-1 0 0] }
  4222. }
  4223. }
  4224. DEF SHAPE_174 Shape {
  4225. appearance USE APP_1
  4226. geometry DEF FACE_174 IndexedFaceSet {
  4227. coord DEF COORD_174 Coordinate { point [
  4228. 0.83070866 2.8346457 0.29527559,0.9015748 2.8346457 0.29527559,
  4229. 0.9015748 2.8740157 0.25590551,0.9015748 2.8468117 0.29334868,
  4230. 0.9015748 2.8577868 0.28775657,0.9015748 2.8664967 0.27904666,
  4231. 0.9015748 2.8720888 0.26807154,0.83070866 2.8740157 0.25590551,
  4232. 0.83070866 2.8468117 0.29334868,0.83070866 2.8577868 0.28775657,
  4233. 0.83070866 2.8664967 0.27904666,0.83070866 2.8720888 0.26807154] }
  4234. coordIndex [
  4235. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  4236. 7,2,6,-1,7,6,11,-1]
  4237. normalPerVertex TRUE
  4238. normal DEF NORM_174 Normal { vector [
  4239. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  4240. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  4241. 0 -0.5443153 -0.83888072,0 -0.80901699 -0.58778525,
  4242. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  4243. 0 -0.30901699 -0.95105652,0 -0.6296203 -0.77690301,
  4244. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  4245. }
  4246. }
  4247. DEF SHAPE_175 Shape {
  4248. appearance USE APP_2
  4249. geometry DEF FACE_175 IndexedFaceSet {
  4250. coord DEF COORD_175 Coordinate { point [
  4251. -0.83070866 2.7559055 0.33464567,-0.83070866 2.726378 0.33464567,
  4252. -0.74409449 2.7559055 0.33464567,-0.74409449 2.726378 0.33464567] }
  4253. coordIndex [
  4254. 3,0,1,-1,3,2,0,-1]
  4255. normalPerVertex TRUE
  4256. normal DEF NORM_175 Normal { vector [
  4257. 0 0 1,0 0 1,
  4258. 0 0 1,0 0 1] }
  4259. }
  4260. }
  4261. DEF SHAPE_176 Shape {
  4262. appearance USE APP_1
  4263. geometry DEF FACE_176 IndexedFaceSet {
  4264. coord DEF COORD_176 Coordinate { point [
  4265. -0.74409449 2.7559055 0.29527559,-0.74409449 2.7559055 0.33464567,
  4266. -0.74409449 2.8346457 0.29527559,-0.74409449 2.8740157 0.25590551,
  4267. -0.74409449 2.8468117 0.29334868,-0.74409449 2.8577868 0.28775657,
  4268. -0.74409449 2.8664967 0.27904666,-0.74409449 2.8720888 0.26807154,
  4269. -0.74409449 2.8740157 0.078740157,-0.74409449 2.9527559 0,
  4270. -0.74409449 2.8778696 0.054408111,-0.74409449 2.8890538 0.032457854,
  4271. -0.74409449 2.9064736 0.015038032,-0.74409449 2.9284239 0.0038538176,
  4272. -0.74409449 3.1496063 0,-0.74409449 3.1496063 0.039370079,
  4273. -0.74409449 2.9527559 0.039370079,-0.74409449 2.9133858 0.078740157,
  4274. -0.74409449 2.9405899 0.041296988,-0.74409449 2.9296148 0.046889095,
  4275. -0.74409449 2.9209048 0.055599006,-0.74409449 2.9153127 0.066574134,
  4276. -0.74409449 2.9133858 0.25590551,-0.74409449 2.8346457 0.33464567,
  4277. -0.74409449 2.909532 0.28023756,-0.74409449 2.8983478 0.30218782,
  4278. -0.74409449 2.880928 0.31960764,-0.74409449 2.8589777 0.33079185] }
  4279. coordIndex [
  4280. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  4281. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  4282. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  4283. 1,2,0,-1,1,23,2,-1]
  4284. normalPerVertex TRUE
  4285. normal DEF NORM_176 Normal { vector [
  4286. -1 0 0,-1 0 0,
  4287. -1 0 0,-1 0 0,
  4288. -1 0 0,-1 0 0,
  4289. -1 0 0,-1 0 0,
  4290. -1 0 0,-1 0 0,
  4291. -1 0 0,-1 0 0,
  4292. -1 0 0,-1 0 0,
  4293. -1 0 0,-1 0 0,
  4294. -1 0 0,-1 0 0,
  4295. -1 0 0,-1 0 0,
  4296. -1 0 0,-1 0 0,
  4297. -1 0 0,-1 0 0,
  4298. -1 0 0,-1 0 0,
  4299. -1 0 0,-1 0 0] }
  4300. }
  4301. }
  4302. DEF SHAPE_177 Shape {
  4303. appearance USE APP_1
  4304. geometry DEF FACE_177 IndexedFaceSet {
  4305. coord DEF COORD_177 Coordinate { point [
  4306. 0.74409449 2.7559055 0.29527559,0.74409449 2.7559055 0.33464567,
  4307. 0.74409449 2.8346457 0.29527559,0.74409449 2.8740157 0.25590551,
  4308. 0.74409449 2.8468117 0.29334868,0.74409449 2.8577868 0.28775657,
  4309. 0.74409449 2.8664967 0.27904666,0.74409449 2.8720888 0.26807154,
  4310. 0.74409449 2.8740157 0.078740157,0.74409449 2.9527559 0,
  4311. 0.74409449 2.8778696 0.054408111,0.74409449 2.8890538 0.032457854,
  4312. 0.74409449 2.9064736 0.015038032,0.74409449 2.9284239 0.0038538176,
  4313. 0.74409449 3.1496063 0,0.74409449 3.1496063 0.039370079,
  4314. 0.74409449 2.9527559 0.039370079,0.74409449 2.9133858 0.078740157,
  4315. 0.74409449 2.9405899 0.041296988,0.74409449 2.9296148 0.046889095,
  4316. 0.74409449 2.9209048 0.055599006,0.74409449 2.9153127 0.066574134,
  4317. 0.74409449 2.9133858 0.25590551,0.74409449 2.8346457 0.33464567,
  4318. 0.74409449 2.909532 0.28023756,0.74409449 2.8983478 0.30218782,
  4319. 0.74409449 2.880928 0.31960764,0.74409449 2.8589777 0.33079185] }
  4320. coordIndex [
  4321. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  4322. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  4323. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  4324. 1,0,2,-1,1,2,23,-1]
  4325. normalPerVertex TRUE
  4326. normal DEF NORM_177 Normal { vector [
  4327. 1 0 0,1 0 0,
  4328. 1 0 0,1 0 0,
  4329. 1 0 0,1 0 0,
  4330. 1 0 0,1 0 0,
  4331. 1 0 0,1 0 0,
  4332. 1 0 0,1 0 0,
  4333. 1 0 0,1 0 0,
  4334. 1 0 0,1 0 0,
  4335. 1 0 0,1 0 0,
  4336. 1 0 0,1 0 0,
  4337. 1 0 0,1 0 0,
  4338. 1 0 0,1 0 0,
  4339. 1 0 0,1 0 0,
  4340. 1 0 0,1 0 0] }
  4341. }
  4342. }
  4343. DEF SHAPE_178 Shape {
  4344. appearance USE APP_2
  4345. geometry DEF FACE_178 IndexedFaceSet {
  4346. coord DEF COORD_178 Coordinate { point [
  4347. 0.74409449 2.7559055 0.33464567,0.74409449 2.726378 0.33464567,
  4348. 0.83070866 2.7559055 0.33464567,0.83070866 2.726378 0.33464567] }
  4349. coordIndex [
  4350. 2,0,1,-1,3,2,1,-1]
  4351. normalPerVertex TRUE
  4352. normal DEF NORM_178 Normal { vector [
  4353. 0 0 1,0 0 1,
  4354. 0 0 1,0 0 1] }
  4355. }
  4356. }
  4357. DEF SHAPE_179 Shape {
  4358. appearance USE APP_1
  4359. geometry DEF FACE_179 IndexedFaceSet {
  4360. coord DEF COORD_179 Coordinate { point [
  4361. -0.74409449 2.8346457 0.29527559,-0.67322835 2.8346457 0.29527559,
  4362. -0.67322835 2.8740157 0.25590551,-0.67322835 2.8468117 0.29334868,
  4363. -0.67322835 2.8577868 0.28775657,-0.67322835 2.8664967 0.27904666,
  4364. -0.67322835 2.8720888 0.26807154,-0.74409449 2.8740157 0.25590551,
  4365. -0.74409449 2.8468117 0.29334868,-0.74409449 2.8577868 0.28775657,
  4366. -0.74409449 2.8664967 0.27904666,-0.74409449 2.8720888 0.26807154] }
  4367. coordIndex [
  4368. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  4369. 7,2,6,-1,7,6,11,-1]
  4370. normalPerVertex TRUE
  4371. normal DEF NORM_179 Normal { vector [
  4372. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  4373. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  4374. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  4375. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  4376. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  4377. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  4378. }
  4379. }
  4380. DEF SHAPE_180 Shape {
  4381. appearance USE APP_1
  4382. geometry DEF FACE_180 IndexedFaceSet {
  4383. coord DEF COORD_180 Coordinate { point [
  4384. -0.67322835 2.7559055 0.29527559,-0.67322835 2.7559055 0.33464567,
  4385. -0.67322835 2.8346457 0.29527559,-0.67322835 2.8740157 0.25590551,
  4386. -0.67322835 2.8468117 0.29334868,-0.67322835 2.8577868 0.28775657,
  4387. -0.67322835 2.8664967 0.27904666,-0.67322835 2.8720888 0.26807154,
  4388. -0.67322835 2.8740157 0.078740157,-0.67322835 2.9527559 0,
  4389. -0.67322835 2.8778696 0.054408111,-0.67322835 2.8890538 0.032457854,
  4390. -0.67322835 2.9064736 0.015038032,-0.67322835 2.9284239 0.0038538176,
  4391. -0.67322835 3.1496063 0,-0.67322835 3.1496063 0.039370079,
  4392. -0.67322835 2.9527559 0.039370079,-0.67322835 2.9133858 0.078740157,
  4393. -0.67322835 2.9405899 0.041296988,-0.67322835 2.9296148 0.046889095,
  4394. -0.67322835 2.9209048 0.055599006,-0.67322835 2.9153127 0.066574134,
  4395. -0.67322835 2.9133858 0.25590551,-0.67322835 2.8346457 0.33464567,
  4396. -0.67322835 2.909532 0.28023756,-0.67322835 2.8983478 0.30218782,
  4397. -0.67322835 2.880928 0.31960764,-0.67322835 2.8589777 0.33079185] }
  4398. coordIndex [
  4399. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  4400. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  4401. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  4402. 1,0,2,-1,1,2,23,-1]
  4403. normalPerVertex TRUE
  4404. normal DEF NORM_180 Normal { vector [
  4405. 1 0 0,1 0 0,
  4406. 1 0 0,1 0 0,
  4407. 1 0 0,1 0 0,
  4408. 1 0 0,1 0 0,
  4409. 1 0 0,1 0 0,
  4410. 1 0 0,1 0 0,
  4411. 1 0 0,1 0 0,
  4412. 1 0 0,1 0 0,
  4413. 1 0 0,1 0 0,
  4414. 1 0 0,1 0 0,
  4415. 1 0 0,1 0 0,
  4416. 1 0 0,1 0 0,
  4417. 1 0 0,1 0 0,
  4418. 1 0 0,1 0 0] }
  4419. }
  4420. }
  4421. DEF SHAPE_181 Shape {
  4422. appearance USE APP_1
  4423. geometry DEF FACE_181 IndexedFaceSet {
  4424. coord DEF COORD_181 Coordinate { point [
  4425. 0.67322835 2.7559055 0.29527559,0.67322835 2.7559055 0.33464567,
  4426. 0.67322835 2.8346457 0.29527559,0.67322835 2.8740157 0.25590551,
  4427. 0.67322835 2.8468117 0.29334868,0.67322835 2.8577868 0.28775657,
  4428. 0.67322835 2.8664967 0.27904666,0.67322835 2.8720888 0.26807154,
  4429. 0.67322835 2.8740157 0.078740157,0.67322835 2.9527559 0,
  4430. 0.67322835 2.8778696 0.054408111,0.67322835 2.8890538 0.032457854,
  4431. 0.67322835 2.9064736 0.015038032,0.67322835 2.9284239 0.0038538176,
  4432. 0.67322835 3.1496063 0,0.67322835 3.1496063 0.039370079,
  4433. 0.67322835 2.9527559 0.039370079,0.67322835 2.9133858 0.078740157,
  4434. 0.67322835 2.9405899 0.041296988,0.67322835 2.9296148 0.046889095,
  4435. 0.67322835 2.9209048 0.055599006,0.67322835 2.9153127 0.066574134,
  4436. 0.67322835 2.9133858 0.25590551,0.67322835 2.8346457 0.33464567,
  4437. 0.67322835 2.909532 0.28023756,0.67322835 2.8983478 0.30218782,
  4438. 0.67322835 2.880928 0.31960764,0.67322835 2.8589777 0.33079185] }
  4439. coordIndex [
  4440. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  4441. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  4442. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  4443. 1,2,0,-1,1,23,2,-1]
  4444. normalPerVertex TRUE
  4445. normal DEF NORM_181 Normal { vector [
  4446. -1 0 0,-1 0 0,
  4447. -1 0 0,-1 0 0,
  4448. -1 0 0,-1 0 0,
  4449. -1 0 0,-1 0 0,
  4450. -1 0 0,-1 0 0,
  4451. -1 0 0,-1 0 0,
  4452. -1 0 0,-1 0 0,
  4453. -1 0 0,-1 0 0,
  4454. -1 0 0,-1 0 0,
  4455. -1 0 0,-1 0 0,
  4456. -1 0 0,-1 0 0,
  4457. -1 0 0,-1 0 0,
  4458. -1 0 0,-1 0 0,
  4459. -1 0 0,-1 0 0] }
  4460. }
  4461. }
  4462. DEF SHAPE_182 Shape {
  4463. appearance USE APP_1
  4464. geometry DEF FACE_182 IndexedFaceSet {
  4465. coord DEF COORD_182 Coordinate { point [
  4466. 0.67322835 2.8346457 0.29527559,0.74409449 2.8346457 0.29527559,
  4467. 0.74409449 2.8740157 0.25590551,0.74409449 2.8468117 0.29334868,
  4468. 0.74409449 2.8577868 0.28775657,0.74409449 2.8664967 0.27904666,
  4469. 0.74409449 2.8720888 0.26807154,0.67322835 2.8740157 0.25590551,
  4470. 0.67322835 2.8468117 0.29334868,0.67322835 2.8577868 0.28775657,
  4471. 0.67322835 2.8664967 0.27904666,0.67322835 2.8720888 0.26807154] }
  4472. coordIndex [
  4473. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  4474. 7,2,6,-1,7,6,11,-1]
  4475. normalPerVertex TRUE
  4476. normal DEF NORM_182 Normal { vector [
  4477. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  4478. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  4479. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  4480. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  4481. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  4482. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  4483. }
  4484. }
  4485. DEF SHAPE_183 Shape {
  4486. appearance USE APP_2
  4487. geometry DEF FACE_183 IndexedFaceSet {
  4488. coord DEF COORD_183 Coordinate { point [
  4489. -0.67322835 2.7559055 0.33464567,-0.67322835 2.726378 0.33464567,
  4490. -0.58661417 2.7559055 0.33464567,-0.58661417 2.726378 0.33464567] }
  4491. coordIndex [
  4492. 3,0,1,-1,3,2,0,-1]
  4493. normalPerVertex TRUE
  4494. normal DEF NORM_183 Normal { vector [
  4495. 0 0 1,0 0 1,
  4496. 0 0 1,0 0 1] }
  4497. }
  4498. }
  4499. DEF SHAPE_184 Shape {
  4500. appearance USE APP_1
  4501. geometry DEF FACE_184 IndexedFaceSet {
  4502. coord DEF COORD_184 Coordinate { point [
  4503. -0.58661417 2.7559055 0.29527559,-0.58661417 2.7559055 0.33464567,
  4504. -0.58661417 2.8346457 0.29527559,-0.58661417 2.8740157 0.25590551,
  4505. -0.58661417 2.8468117 0.29334868,-0.58661417 2.8577868 0.28775657,
  4506. -0.58661417 2.8664967 0.27904666,-0.58661417 2.8720888 0.26807154,
  4507. -0.58661417 2.8740157 0.078740157,-0.58661417 2.9527559 0,
  4508. -0.58661417 2.8778696 0.054408111,-0.58661417 2.8890538 0.032457854,
  4509. -0.58661417 2.9064736 0.015038032,-0.58661417 2.9284239 0.0038538176,
  4510. -0.58661417 3.1496063 0,-0.58661417 3.1496063 0.039370079,
  4511. -0.58661417 2.9527559 0.039370079,-0.58661417 2.9133858 0.078740157,
  4512. -0.58661417 2.9405899 0.041296988,-0.58661417 2.9296148 0.046889095,
  4513. -0.58661417 2.9209048 0.055599006,-0.58661417 2.9153127 0.066574134,
  4514. -0.58661417 2.9133858 0.25590551,-0.58661417 2.8346457 0.33464567,
  4515. -0.58661417 2.909532 0.28023756,-0.58661417 2.8983478 0.30218782,
  4516. -0.58661417 2.880928 0.31960764,-0.58661417 2.8589777 0.33079185] }
  4517. coordIndex [
  4518. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  4519. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  4520. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  4521. 1,2,0,-1,1,23,2,-1]
  4522. normalPerVertex TRUE
  4523. normal DEF NORM_184 Normal { vector [
  4524. -1 0 0,-1 0 0,
  4525. -1 0 0,-1 0 0,
  4526. -1 0 0,-1 0 0,
  4527. -1 0 0,-1 0 0,
  4528. -1 0 0,-1 0 0,
  4529. -1 0 0,-1 0 0,
  4530. -1 0 0,-1 0 0,
  4531. -1 0 0,-1 0 0,
  4532. -1 0 0,-1 0 0,
  4533. -1 0 0,-1 0 0,
  4534. -1 0 0,-1 0 0,
  4535. -1 0 0,-1 0 0,
  4536. -1 0 0,-1 0 0,
  4537. -1 0 0,-1 0 0] }
  4538. }
  4539. }
  4540. DEF SHAPE_185 Shape {
  4541. appearance USE APP_1
  4542. geometry DEF FACE_185 IndexedFaceSet {
  4543. coord DEF COORD_185 Coordinate { point [
  4544. 0.58661417 2.7559055 0.29527559,0.58661417 2.7559055 0.33464567,
  4545. 0.58661417 2.8346457 0.29527559,0.58661417 2.8740157 0.25590551,
  4546. 0.58661417 2.8468117 0.29334868,0.58661417 2.8577868 0.28775657,
  4547. 0.58661417 2.8664967 0.27904666,0.58661417 2.8720888 0.26807154,
  4548. 0.58661417 2.8740157 0.078740157,0.58661417 2.9527559 0,
  4549. 0.58661417 2.8778696 0.054408111,0.58661417 2.8890538 0.032457854,
  4550. 0.58661417 2.9064736 0.015038032,0.58661417 2.9284239 0.0038538176,
  4551. 0.58661417 3.1496063 0,0.58661417 3.1496063 0.039370079,
  4552. 0.58661417 2.9527559 0.039370079,0.58661417 2.9133858 0.078740157,
  4553. 0.58661417 2.9405899 0.041296988,0.58661417 2.9296148 0.046889095,
  4554. 0.58661417 2.9209048 0.055599006,0.58661417 2.9153127 0.066574134,
  4555. 0.58661417 2.9133858 0.25590551,0.58661417 2.8346457 0.33464567,
  4556. 0.58661417 2.909532 0.28023756,0.58661417 2.8983478 0.30218782,
  4557. 0.58661417 2.880928 0.31960764,0.58661417 2.8589777 0.33079185] }
  4558. coordIndex [
  4559. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  4560. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  4561. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  4562. 1,0,2,-1,1,2,23,-1]
  4563. normalPerVertex TRUE
  4564. normal DEF NORM_185 Normal { vector [
  4565. 1 0 0,1 0 0,
  4566. 1 0 0,1 0 0,
  4567. 1 0 0,1 0 0,
  4568. 1 0 0,1 0 0,
  4569. 1 0 0,1 0 0,
  4570. 1 0 0,1 0 0,
  4571. 1 0 0,1 0 0,
  4572. 1 0 0,1 0 0,
  4573. 1 0 0,1 0 0,
  4574. 1 0 0,1 0 0,
  4575. 1 0 0,1 0 0,
  4576. 1 0 0,1 0 0,
  4577. 1 0 0,1 0 0,
  4578. 1 0 0,1 0 0] }
  4579. }
  4580. }
  4581. DEF SHAPE_186 Shape {
  4582. appearance USE APP_2
  4583. geometry DEF FACE_186 IndexedFaceSet {
  4584. coord DEF COORD_186 Coordinate { point [
  4585. 0.58661417 2.7559055 0.33464567,0.58661417 2.726378 0.33464567,
  4586. 0.67322835 2.7559055 0.33464567,0.67322835 2.726378 0.33464567] }
  4587. coordIndex [
  4588. 2,0,1,-1,3,2,1,-1]
  4589. normalPerVertex TRUE
  4590. normal DEF NORM_186 Normal { vector [
  4591. 0 0 1,0 0 1,
  4592. 0 0 1,0 0 1] }
  4593. }
  4594. }
  4595. DEF SHAPE_187 Shape {
  4596. appearance USE APP_1
  4597. geometry DEF FACE_187 IndexedFaceSet {
  4598. coord DEF COORD_187 Coordinate { point [
  4599. -0.58661417 2.8346457 0.29527559,-0.51574803 2.8346457 0.29527559,
  4600. -0.51574803 2.8740157 0.25590551,-0.51574803 2.8468117 0.29334868,
  4601. -0.51574803 2.8577868 0.28775657,-0.51574803 2.8664967 0.27904666,
  4602. -0.51574803 2.8720888 0.26807154,-0.58661417 2.8740157 0.25590551,
  4603. -0.58661417 2.8468117 0.29334868,-0.58661417 2.8577868 0.28775657,
  4604. -0.58661417 2.8664967 0.27904666,-0.58661417 2.8720888 0.26807154] }
  4605. coordIndex [
  4606. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  4607. 7,2,6,-1,7,6,11,-1]
  4608. normalPerVertex TRUE
  4609. normal DEF NORM_187 Normal { vector [
  4610. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  4611. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  4612. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  4613. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  4614. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  4615. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  4616. }
  4617. }
  4618. DEF SHAPE_188 Shape {
  4619. appearance USE APP_1
  4620. geometry DEF FACE_188 IndexedFaceSet {
  4621. coord DEF COORD_188 Coordinate { point [
  4622. -0.51574803 2.7559055 0.29527559,-0.51574803 2.7559055 0.33464567,
  4623. -0.51574803 2.8346457 0.29527559,-0.51574803 2.8740157 0.25590551,
  4624. -0.51574803 2.8468117 0.29334868,-0.51574803 2.8577868 0.28775657,
  4625. -0.51574803 2.8664967 0.27904666,-0.51574803 2.8720888 0.26807154,
  4626. -0.51574803 2.8740157 0.078740157,-0.51574803 2.9527559 0,
  4627. -0.51574803 2.8778696 0.054408111,-0.51574803 2.8890538 0.032457854,
  4628. -0.51574803 2.9064736 0.015038032,-0.51574803 2.9284239 0.0038538176,
  4629. -0.51574803 3.1496063 0,-0.51574803 3.1496063 0.039370079,
  4630. -0.51574803 2.9527559 0.039370079,-0.51574803 2.9133858 0.078740157,
  4631. -0.51574803 2.9405899 0.041296988,-0.51574803 2.9296148 0.046889095,
  4632. -0.51574803 2.9209048 0.055599006,-0.51574803 2.9153127 0.066574134,
  4633. -0.51574803 2.9133858 0.25590551,-0.51574803 2.8346457 0.33464567,
  4634. -0.51574803 2.909532 0.28023756,-0.51574803 2.8983478 0.30218782,
  4635. -0.51574803 2.880928 0.31960764,-0.51574803 2.8589777 0.33079185] }
  4636. coordIndex [
  4637. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  4638. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  4639. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  4640. 1,0,2,-1,1,2,23,-1]
  4641. normalPerVertex TRUE
  4642. normal DEF NORM_188 Normal { vector [
  4643. 1 0 0,1 0 0,
  4644. 1 0 0,1 0 0,
  4645. 1 0 0,1 0 0,
  4646. 1 0 0,1 0 0,
  4647. 1 0 0,1 0 0,
  4648. 1 0 0,1 0 0,
  4649. 1 0 0,1 0 0,
  4650. 1 0 0,1 0 0,
  4651. 1 0 0,1 0 0,
  4652. 1 0 0,1 0 0,
  4653. 1 0 0,1 0 0,
  4654. 1 0 0,1 0 0,
  4655. 1 0 0,1 0 0,
  4656. 1 0 0,1 0 0] }
  4657. }
  4658. }
  4659. DEF SHAPE_189 Shape {
  4660. appearance USE APP_1
  4661. geometry DEF FACE_189 IndexedFaceSet {
  4662. coord DEF COORD_189 Coordinate { point [
  4663. 0.51574803 2.7559055 0.29527559,0.51574803 2.7559055 0.33464567,
  4664. 0.51574803 2.8346457 0.29527559,0.51574803 2.8740157 0.25590551,
  4665. 0.51574803 2.8468117 0.29334868,0.51574803 2.8577868 0.28775657,
  4666. 0.51574803 2.8664967 0.27904666,0.51574803 2.8720888 0.26807154,
  4667. 0.51574803 2.8740157 0.078740157,0.51574803 2.9527559 0,
  4668. 0.51574803 2.8778696 0.054408111,0.51574803 2.8890538 0.032457854,
  4669. 0.51574803 2.9064736 0.015038032,0.51574803 2.9284239 0.0038538176,
  4670. 0.51574803 3.1496063 0,0.51574803 3.1496063 0.039370079,
  4671. 0.51574803 2.9527559 0.039370079,0.51574803 2.9133858 0.078740157,
  4672. 0.51574803 2.9405899 0.041296988,0.51574803 2.9296148 0.046889095,
  4673. 0.51574803 2.9209048 0.055599006,0.51574803 2.9153127 0.066574134,
  4674. 0.51574803 2.9133858 0.25590551,0.51574803 2.8346457 0.33464567,
  4675. 0.51574803 2.909532 0.28023756,0.51574803 2.8983478 0.30218782,
  4676. 0.51574803 2.880928 0.31960764,0.51574803 2.8589777 0.33079185] }
  4677. coordIndex [
  4678. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  4679. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  4680. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  4681. 1,2,0,-1,1,23,2,-1]
  4682. normalPerVertex TRUE
  4683. normal DEF NORM_189 Normal { vector [
  4684. -1 0 0,-1 0 0,
  4685. -1 0 0,-1 0 0,
  4686. -1 0 0,-1 0 0,
  4687. -1 0 0,-1 0 0,
  4688. -1 0 0,-1 0 0,
  4689. -1 0 0,-1 0 0,
  4690. -1 0 0,-1 0 0,
  4691. -1 0 0,-1 0 0,
  4692. -1 0 0,-1 0 0,
  4693. -1 0 0,-1 0 0,
  4694. -1 0 0,-1 0 0,
  4695. -1 0 0,-1 0 0,
  4696. -1 0 0,-1 0 0,
  4697. -1 0 0,-1 0 0] }
  4698. }
  4699. }
  4700. DEF SHAPE_190 Shape {
  4701. appearance USE APP_1
  4702. geometry DEF FACE_190 IndexedFaceSet {
  4703. coord DEF COORD_190 Coordinate { point [
  4704. 0.51574803 2.8346457 0.29527559,0.58661417 2.8346457 0.29527559,
  4705. 0.58661417 2.8740157 0.25590551,0.58661417 2.8468117 0.29334868,
  4706. 0.58661417 2.8577868 0.28775657,0.58661417 2.8664967 0.27904666,
  4707. 0.58661417 2.8720888 0.26807154,0.51574803 2.8740157 0.25590551,
  4708. 0.51574803 2.8468117 0.29334868,0.51574803 2.8577868 0.28775657,
  4709. 0.51574803 2.8664967 0.27904666,0.51574803 2.8720888 0.26807154] }
  4710. coordIndex [
  4711. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  4712. 7,2,6,-1,7,6,11,-1]
  4713. normalPerVertex TRUE
  4714. normal DEF NORM_190 Normal { vector [
  4715. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  4716. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  4717. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  4718. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  4719. 0 -0.25844621 -0.96602565,0 -0.58778525 -0.80901699,
  4720. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  4721. }
  4722. }
  4723. DEF SHAPE_191 Shape {
  4724. appearance USE APP_2
  4725. geometry DEF FACE_191 IndexedFaceSet {
  4726. coord DEF COORD_191 Coordinate { point [
  4727. -0.51574803 2.7559055 0.33464567,-0.51574803 2.726378 0.33464567,
  4728. -0.42913386 2.7559055 0.33464567,-0.42913386 2.726378 0.33464567] }
  4729. coordIndex [
  4730. 3,0,1,-1,3,2,0,-1]
  4731. normalPerVertex TRUE
  4732. normal DEF NORM_191 Normal { vector [
  4733. 0 0 1,0 0 1,
  4734. 0 0 1,0 0 1] }
  4735. }
  4736. }
  4737. DEF SHAPE_192 Shape {
  4738. appearance USE APP_1
  4739. geometry DEF FACE_192 IndexedFaceSet {
  4740. coord DEF COORD_192 Coordinate { point [
  4741. -0.42913386 2.7559055 0.29527559,-0.42913386 2.7559055 0.33464567,
  4742. -0.42913386 2.8346457 0.29527559,-0.42913386 2.8740157 0.25590551,
  4743. -0.42913386 2.8468117 0.29334868,-0.42913386 2.8577868 0.28775657,
  4744. -0.42913386 2.8664967 0.27904666,-0.42913386 2.8720888 0.26807154,
  4745. -0.42913386 2.8740157 0.078740157,-0.42913386 2.9527559 0,
  4746. -0.42913386 2.8778696 0.054408111,-0.42913386 2.8890538 0.032457854,
  4747. -0.42913386 2.9064736 0.015038032,-0.42913386 2.9284239 0.0038538176,
  4748. -0.42913386 3.1496063 0,-0.42913386 3.1496063 0.039370079,
  4749. -0.42913386 2.9527559 0.039370079,-0.42913386 2.9133858 0.078740157,
  4750. -0.42913386 2.9405899 0.041296988,-0.42913386 2.9296148 0.046889095,
  4751. -0.42913386 2.9209048 0.055599006,-0.42913386 2.9153127 0.066574134,
  4752. -0.42913386 2.9133858 0.25590551,-0.42913386 2.8346457 0.33464567,
  4753. -0.42913386 2.909532 0.28023756,-0.42913386 2.8983478 0.30218782,
  4754. -0.42913386 2.880928 0.31960764,-0.42913386 2.8589777 0.33079185] }
  4755. coordIndex [
  4756. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  4757. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  4758. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  4759. 1,2,0,-1,1,23,2,-1]
  4760. normalPerVertex TRUE
  4761. normal DEF NORM_192 Normal { vector [
  4762. -1 0 0,-1 0 0,
  4763. -1 0 0,-1 0 0,
  4764. -1 0 0,-1 0 0,
  4765. -1 0 0,-1 0 0,
  4766. -1 0 0,-1 0 0,
  4767. -1 0 0,-1 0 0,
  4768. -1 0 0,-1 0 0,
  4769. -1 0 0,-1 0 0,
  4770. -1 0 0,-1 0 0,
  4771. -1 0 0,-1 0 0,
  4772. -1 0 0,-1 0 0,
  4773. -1 0 0,-1 0 0,
  4774. -1 0 0,-1 0 0,
  4775. -1 0 0,-1 0 0] }
  4776. }
  4777. }
  4778. DEF SHAPE_193 Shape {
  4779. appearance USE APP_1
  4780. geometry DEF FACE_193 IndexedFaceSet {
  4781. coord DEF COORD_193 Coordinate { point [
  4782. 0.42913386 2.7559055 0.29527559,0.42913386 2.7559055 0.33464567,
  4783. 0.42913386 2.8346457 0.29527559,0.42913386 2.8740157 0.25590551,
  4784. 0.42913386 2.8468117 0.29334868,0.42913386 2.8577868 0.28775657,
  4785. 0.42913386 2.8664967 0.27904666,0.42913386 2.8720888 0.26807154,
  4786. 0.42913386 2.8740157 0.078740157,0.42913386 2.9527559 0,
  4787. 0.42913386 2.8778696 0.054408111,0.42913386 2.8890538 0.032457854,
  4788. 0.42913386 2.9064736 0.015038032,0.42913386 2.9284239 0.0038538176,
  4789. 0.42913386 3.1496063 0,0.42913386 3.1496063 0.039370079,
  4790. 0.42913386 2.9527559 0.039370079,0.42913386 2.9133858 0.078740157,
  4791. 0.42913386 2.9405899 0.041296988,0.42913386 2.9296148 0.046889095,
  4792. 0.42913386 2.9209048 0.055599006,0.42913386 2.9153127 0.066574134,
  4793. 0.42913386 2.9133858 0.25590551,0.42913386 2.8346457 0.33464567,
  4794. 0.42913386 2.909532 0.28023756,0.42913386 2.8983478 0.30218782,
  4795. 0.42913386 2.880928 0.31960764,0.42913386 2.8589777 0.33079185] }
  4796. coordIndex [
  4797. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  4798. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  4799. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  4800. 1,0,2,-1,1,2,23,-1]
  4801. normalPerVertex TRUE
  4802. normal DEF NORM_193 Normal { vector [
  4803. 1 0 0,1 0 0,
  4804. 1 0 0,1 0 0,
  4805. 1 0 0,1 0 0,
  4806. 1 0 0,1 0 0,
  4807. 1 0 0,1 0 0,
  4808. 1 0 0,1 0 0,
  4809. 1 0 0,1 0 0,
  4810. 1 0 0,1 0 0,
  4811. 1 0 0,1 0 0,
  4812. 1 0 0,1 0 0,
  4813. 1 0 0,1 0 0,
  4814. 1 0 0,1 0 0,
  4815. 1 0 0,1 0 0,
  4816. 1 0 0,1 0 0] }
  4817. }
  4818. }
  4819. DEF SHAPE_194 Shape {
  4820. appearance USE APP_2
  4821. geometry DEF FACE_194 IndexedFaceSet {
  4822. coord DEF COORD_194 Coordinate { point [
  4823. 0.42913386 2.7559055 0.33464567,0.42913386 2.726378 0.33464567,
  4824. 0.51574803 2.7559055 0.33464567,0.51574803 2.726378 0.33464567] }
  4825. coordIndex [
  4826. 2,0,1,-1,3,2,1,-1]
  4827. normalPerVertex TRUE
  4828. normal DEF NORM_194 Normal { vector [
  4829. 0 0 1,0 0 1,
  4830. 0 0 1,0 0 1] }
  4831. }
  4832. }
  4833. DEF SHAPE_195 Shape {
  4834. appearance USE APP_1
  4835. geometry DEF FACE_195 IndexedFaceSet {
  4836. coord DEF COORD_195 Coordinate { point [
  4837. -0.42913386 2.8346457 0.29527559,-0.35826772 2.8346457 0.29527559,
  4838. -0.35826772 2.8740157 0.25590551,-0.35826772 2.8468117 0.29334868,
  4839. -0.35826772 2.8577868 0.28775657,-0.35826772 2.8664967 0.27904666,
  4840. -0.35826772 2.8720888 0.26807154,-0.42913386 2.8740157 0.25590551,
  4841. -0.42913386 2.8468117 0.29334868,-0.42913386 2.8577868 0.28775657,
  4842. -0.42913386 2.8664967 0.27904666,-0.42913386 2.8720888 0.26807154] }
  4843. coordIndex [
  4844. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  4845. 11,5,10,-1,7,2,11,-1]
  4846. normalPerVertex TRUE
  4847. normal DEF NORM_195 Normal { vector [
  4848. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  4849. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  4850. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  4851. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  4852. 0 -0.30901699 -0.95105652,0 -0.58778525 -0.80901699,
  4853. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  4854. }
  4855. }
  4856. DEF SHAPE_196 Shape {
  4857. appearance USE APP_1
  4858. geometry DEF FACE_196 IndexedFaceSet {
  4859. coord DEF COORD_196 Coordinate { point [
  4860. -0.35826772 2.7559055 0.29527559,-0.35826772 2.7559055 0.33464567,
  4861. -0.35826772 2.8346457 0.29527559,-0.35826772 2.8740157 0.25590551,
  4862. -0.35826772 2.8468117 0.29334868,-0.35826772 2.8577868 0.28775657,
  4863. -0.35826772 2.8664967 0.27904666,-0.35826772 2.8720888 0.26807154,
  4864. -0.35826772 2.8740157 0.078740157,-0.35826772 2.9527559 0,
  4865. -0.35826772 2.8778696 0.054408111,-0.35826772 2.8890538 0.032457854,
  4866. -0.35826772 2.9064736 0.015038032,-0.35826772 2.9284239 0.0038538176,
  4867. -0.35826772 3.1496063 0,-0.35826772 3.1496063 0.039370079,
  4868. -0.35826772 2.9527559 0.039370079,-0.35826772 2.9133858 0.078740157,
  4869. -0.35826772 2.9405899 0.041296988,-0.35826772 2.9296148 0.046889095,
  4870. -0.35826772 2.9209048 0.055599006,-0.35826772 2.9153127 0.066574134,
  4871. -0.35826772 2.9133858 0.25590551,-0.35826772 2.8346457 0.33464567,
  4872. -0.35826772 2.909532 0.28023756,-0.35826772 2.8983478 0.30218782,
  4873. -0.35826772 2.880928 0.31960764,-0.35826772 2.8589777 0.33079185] }
  4874. coordIndex [
  4875. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  4876. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  4877. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  4878. 1,0,2,-1,1,2,23,-1]
  4879. normalPerVertex TRUE
  4880. normal DEF NORM_196 Normal { vector [
  4881. 1 0 0,1 0 0,
  4882. 1 0 0,1 0 0,
  4883. 1 0 0,1 0 0,
  4884. 1 0 0,1 0 0,
  4885. 1 0 0,1 0 0,
  4886. 1 0 0,1 0 0,
  4887. 1 0 0,1 0 0,
  4888. 1 0 0,1 0 0,
  4889. 1 0 0,1 0 0,
  4890. 1 0 0,1 0 0,
  4891. 1 0 0,1 0 0,
  4892. 1 0 0,1 0 0,
  4893. 1 0 0,1 0 0,
  4894. 1 0 0,1 0 0] }
  4895. }
  4896. }
  4897. DEF SHAPE_197 Shape {
  4898. appearance USE APP_1
  4899. geometry DEF FACE_197 IndexedFaceSet {
  4900. coord DEF COORD_197 Coordinate { point [
  4901. 0.35826772 2.7559055 0.29527559,0.35826772 2.7559055 0.33464567,
  4902. 0.35826772 2.8346457 0.29527559,0.35826772 2.8740157 0.25590551,
  4903. 0.35826772 2.8468117 0.29334868,0.35826772 2.8577868 0.28775657,
  4904. 0.35826772 2.8664967 0.27904666,0.35826772 2.8720888 0.26807154,
  4905. 0.35826772 2.8740157 0.078740157,0.35826772 2.9527559 0,
  4906. 0.35826772 2.8778696 0.054408111,0.35826772 2.8890538 0.032457854,
  4907. 0.35826772 2.9064736 0.015038032,0.35826772 2.9284239 0.0038538176,
  4908. 0.35826772 3.1496063 0,0.35826772 3.1496063 0.039370079,
  4909. 0.35826772 2.9527559 0.039370079,0.35826772 2.9133858 0.078740157,
  4910. 0.35826772 2.9405899 0.041296988,0.35826772 2.9296148 0.046889095,
  4911. 0.35826772 2.9209048 0.055599006,0.35826772 2.9153127 0.066574134,
  4912. 0.35826772 2.9133858 0.25590551,0.35826772 2.8346457 0.33464567,
  4913. 0.35826772 2.909532 0.28023756,0.35826772 2.8983478 0.30218782,
  4914. 0.35826772 2.880928 0.31960764,0.35826772 2.8589777 0.33079185] }
  4915. coordIndex [
  4916. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  4917. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  4918. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  4919. 1,2,0,-1,1,23,2,-1]
  4920. normalPerVertex TRUE
  4921. normal DEF NORM_197 Normal { vector [
  4922. -1 0 0,-1 0 0,
  4923. -1 0 0,-1 0 0,
  4924. -1 0 0,-1 0 0,
  4925. -1 0 0,-1 0 0,
  4926. -1 0 0,-1 0 0,
  4927. -1 0 0,-1 0 0,
  4928. -1 0 0,-1 0 0,
  4929. -1 0 0,-1 0 0,
  4930. -1 0 0,-1 0 0,
  4931. -1 0 0,-1 0 0,
  4932. -1 0 0,-1 0 0,
  4933. -1 0 0,-1 0 0,
  4934. -1 0 0,-1 0 0,
  4935. -1 0 0,-1 0 0] }
  4936. }
  4937. }
  4938. DEF SHAPE_198 Shape {
  4939. appearance USE APP_1
  4940. geometry DEF FACE_198 IndexedFaceSet {
  4941. coord DEF COORD_198 Coordinate { point [
  4942. 0.35826772 2.8346457 0.29527559,0.42913386 2.8346457 0.29527559,
  4943. 0.42913386 2.8740157 0.25590551,0.42913386 2.8468117 0.29334868,
  4944. 0.42913386 2.8577868 0.28775657,0.42913386 2.8664967 0.27904666,
  4945. 0.42913386 2.8720888 0.26807154,0.35826772 2.8740157 0.25590551,
  4946. 0.35826772 2.8468117 0.29334868,0.35826772 2.8577868 0.28775657,
  4947. 0.35826772 2.8664967 0.27904666,0.35826772 2.8720888 0.26807154] }
  4948. coordIndex [
  4949. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  4950. 11,5,10,-1,7,2,11,-1]
  4951. normalPerVertex TRUE
  4952. normal DEF NORM_198 Normal { vector [
  4953. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  4954. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  4955. 0 -0.58778525 -0.80901699,0 -0.83888072 -0.5443153,
  4956. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  4957. 0 -0.30901699 -0.95105652,0 -0.58778525 -0.80901699,
  4958. 0 -0.77690301 -0.6296203,0 -0.95105652 -0.30901699] }
  4959. }
  4960. }
  4961. DEF SHAPE_199 Shape {
  4962. appearance USE APP_2
  4963. geometry DEF FACE_199 IndexedFaceSet {
  4964. coord DEF COORD_199 Coordinate { point [
  4965. -0.35826772 2.7559055 0.33464567,-0.35826772 2.726378 0.33464567,
  4966. -0.27165354 2.7559055 0.33464567,-0.27165354 2.726378 0.33464567] }
  4967. coordIndex [
  4968. 3,0,1,-1,3,2,0,-1]
  4969. normalPerVertex TRUE
  4970. normal DEF NORM_199 Normal { vector [
  4971. 0 0 1,0 0 1,
  4972. 0 0 1,0 0 1] }
  4973. }
  4974. }
  4975. DEF SHAPE_200 Shape {
  4976. appearance USE APP_1
  4977. geometry DEF FACE_200 IndexedFaceSet {
  4978. coord DEF COORD_200 Coordinate { point [
  4979. -0.27165354 2.7559055 0.29527559,-0.27165354 2.7559055 0.33464567,
  4980. -0.27165354 2.8346457 0.29527559,-0.27165354 2.8740157 0.25590551,
  4981. -0.27165354 2.8468117 0.29334868,-0.27165354 2.8577868 0.28775657,
  4982. -0.27165354 2.8664967 0.27904666,-0.27165354 2.8720888 0.26807154,
  4983. -0.27165354 2.8740157 0.078740157,-0.27165354 2.9527559 0,
  4984. -0.27165354 2.8778696 0.054408111,-0.27165354 2.8890538 0.032457854,
  4985. -0.27165354 2.9064736 0.015038032,-0.27165354 2.9284239 0.0038538176,
  4986. -0.27165354 3.1496063 0,-0.27165354 3.1496063 0.039370079,
  4987. -0.27165354 2.9527559 0.039370079,-0.27165354 2.9133858 0.078740157,
  4988. -0.27165354 2.9405899 0.041296988,-0.27165354 2.9296148 0.046889095,
  4989. -0.27165354 2.9209048 0.055599006,-0.27165354 2.9153127 0.066574134,
  4990. -0.27165354 2.9133858 0.25590551,-0.27165354 2.8346457 0.33464567,
  4991. -0.27165354 2.909532 0.28023756,-0.27165354 2.8983478 0.30218782,
  4992. -0.27165354 2.880928 0.31960764,-0.27165354 2.8589777 0.33079185] }
  4993. coordIndex [
  4994. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  4995. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  4996. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  4997. 1,2,0,-1,1,23,2,-1]
  4998. normalPerVertex TRUE
  4999. normal DEF NORM_200 Normal { vector [
  5000. -1 0 0,-1 0 0,
  5001. -1 0 0,-1 0 0,
  5002. -1 0 0,-1 0 0,
  5003. -1 0 0,-1 0 0,
  5004. -1 0 0,-1 0 0,
  5005. -1 0 0,-1 0 0,
  5006. -1 0 0,-1 0 0,
  5007. -1 0 0,-1 0 0,
  5008. -1 0 0,-1 0 0,
  5009. -1 0 0,-1 0 0,
  5010. -1 0 0,-1 0 0,
  5011. -1 0 0,-1 0 0,
  5012. -1 0 0,-1 0 0,
  5013. -1 0 0,-1 0 0] }
  5014. }
  5015. }
  5016. DEF SHAPE_201 Shape {
  5017. appearance USE APP_1
  5018. geometry DEF FACE_201 IndexedFaceSet {
  5019. coord DEF COORD_201 Coordinate { point [
  5020. 0.27165354 2.7559055 0.29527559,0.27165354 2.7559055 0.33464567,
  5021. 0.27165354 2.8346457 0.29527559,0.27165354 2.8740157 0.25590551,
  5022. 0.27165354 2.8468117 0.29334868,0.27165354 2.8577868 0.28775657,
  5023. 0.27165354 2.8664967 0.27904666,0.27165354 2.8720888 0.26807154,
  5024. 0.27165354 2.8740157 0.078740157,0.27165354 2.9527559 0,
  5025. 0.27165354 2.8778696 0.054408111,0.27165354 2.8890538 0.032457854,
  5026. 0.27165354 2.9064736 0.015038032,0.27165354 2.9284239 0.0038538176,
  5027. 0.27165354 3.1496063 0,0.27165354 3.1496063 0.039370079,
  5028. 0.27165354 2.9527559 0.039370079,0.27165354 2.9133858 0.078740157,
  5029. 0.27165354 2.9405899 0.041296988,0.27165354 2.9296148 0.046889095,
  5030. 0.27165354 2.9209048 0.055599006,0.27165354 2.9153127 0.066574134,
  5031. 0.27165354 2.9133858 0.25590551,0.27165354 2.8346457 0.33464567,
  5032. 0.27165354 2.909532 0.28023756,0.27165354 2.8983478 0.30218782,
  5033. 0.27165354 2.880928 0.31960764,0.27165354 2.8589777 0.33079185] }
  5034. coordIndex [
  5035. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  5036. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  5037. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  5038. 1,0,2,-1,1,2,23,-1]
  5039. normalPerVertex TRUE
  5040. normal DEF NORM_201 Normal { vector [
  5041. 1 0 0,1 0 0,
  5042. 1 0 0,1 0 0,
  5043. 1 0 0,1 0 0,
  5044. 1 0 0,1 0 0,
  5045. 1 0 0,1 0 0,
  5046. 1 0 0,1 0 0,
  5047. 1 0 0,1 0 0,
  5048. 1 0 0,1 0 0,
  5049. 1 0 0,1 0 0,
  5050. 1 0 0,1 0 0,
  5051. 1 0 0,1 0 0,
  5052. 1 0 0,1 0 0,
  5053. 1 0 0,1 0 0,
  5054. 1 0 0,1 0 0] }
  5055. }
  5056. }
  5057. DEF SHAPE_202 Shape {
  5058. appearance USE APP_2
  5059. geometry DEF FACE_202 IndexedFaceSet {
  5060. coord DEF COORD_202 Coordinate { point [
  5061. 0.27165354 2.7559055 0.33464567,0.27165354 2.726378 0.33464567,
  5062. 0.35826772 2.7559055 0.33464567,0.35826772 2.726378 0.33464567] }
  5063. coordIndex [
  5064. 2,0,1,-1,3,2,1,-1]
  5065. normalPerVertex TRUE
  5066. normal DEF NORM_202 Normal { vector [
  5067. 0 0 1,0 0 1,
  5068. 0 0 1,0 0 1] }
  5069. }
  5070. }
  5071. DEF SHAPE_203 Shape {
  5072. appearance USE APP_1
  5073. geometry DEF FACE_203 IndexedFaceSet {
  5074. coord DEF COORD_203 Coordinate { point [
  5075. -0.27165354 2.8346457 0.29527559,-0.2007874 2.8346457 0.29527559,
  5076. -0.2007874 2.8740157 0.25590551,-0.2007874 2.8468117 0.29334868,
  5077. -0.2007874 2.8577868 0.28775657,-0.2007874 2.8664967 0.27904666,
  5078. -0.2007874 2.8720888 0.26807154,-0.27165354 2.8740157 0.25590551,
  5079. -0.27165354 2.8468117 0.29334868,-0.27165354 2.8577868 0.28775657,
  5080. -0.27165354 2.8664967 0.27904666,-0.27165354 2.8720888 0.26807154] }
  5081. coordIndex [
  5082. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  5083. 11,5,10,-1,7,2,11,-1]
  5084. normalPerVertex TRUE
  5085. normal DEF NORM_203 Normal { vector [
  5086. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  5087. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  5088. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  5089. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  5090. 0 -0.30901699 -0.95105652,0 -0.58778525 -0.80901699,
  5091. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  5092. }
  5093. }
  5094. DEF SHAPE_204 Shape {
  5095. appearance USE APP_1
  5096. geometry DEF FACE_204 IndexedFaceSet {
  5097. coord DEF COORD_204 Coordinate { point [
  5098. -0.2007874 2.7559055 0.29527559,-0.2007874 2.7559055 0.33464567,
  5099. -0.2007874 2.8346457 0.29527559,-0.2007874 2.8740157 0.25590551,
  5100. -0.2007874 2.8468117 0.29334868,-0.2007874 2.8577868 0.28775657,
  5101. -0.2007874 2.8664967 0.27904666,-0.2007874 2.8720888 0.26807154,
  5102. -0.2007874 2.8740157 0.078740157,-0.2007874 2.9527559 0,
  5103. -0.2007874 2.8778696 0.054408111,-0.2007874 2.8890538 0.032457854,
  5104. -0.2007874 2.9064736 0.015038032,-0.2007874 2.9284239 0.0038538176,
  5105. -0.2007874 3.1496063 0,-0.2007874 3.1496063 0.039370079,
  5106. -0.2007874 2.9527559 0.039370079,-0.2007874 2.9133858 0.078740157,
  5107. -0.2007874 2.9405899 0.041296988,-0.2007874 2.9296148 0.046889095,
  5108. -0.2007874 2.9209048 0.055599006,-0.2007874 2.9153127 0.066574134,
  5109. -0.2007874 2.9133858 0.25590551,-0.2007874 2.8346457 0.33464567,
  5110. -0.2007874 2.909532 0.28023756,-0.2007874 2.8983478 0.30218782,
  5111. -0.2007874 2.880928 0.31960764,-0.2007874 2.8589777 0.33079185] }
  5112. coordIndex [
  5113. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  5114. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  5115. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  5116. 1,0,2,-1,1,2,23,-1]
  5117. normalPerVertex TRUE
  5118. normal DEF NORM_204 Normal { vector [
  5119. 1 0 0,1 0 0,
  5120. 1 0 0,1 0 0,
  5121. 1 0 0,1 0 0,
  5122. 1 0 0,1 0 0,
  5123. 1 0 0,1 0 0,
  5124. 1 0 0,1 0 0,
  5125. 1 0 0,1 0 0,
  5126. 1 0 0,1 0 0,
  5127. 1 0 0,1 0 0,
  5128. 1 0 0,1 0 0,
  5129. 1 0 0,1 0 0,
  5130. 1 0 0,1 0 0,
  5131. 1 0 0,1 0 0,
  5132. 1 0 0,1 0 0] }
  5133. }
  5134. }
  5135. DEF SHAPE_205 Shape {
  5136. appearance USE APP_1
  5137. geometry DEF FACE_205 IndexedFaceSet {
  5138. coord DEF COORD_205 Coordinate { point [
  5139. 0.2007874 2.7559055 0.29527559,0.2007874 2.7559055 0.33464567,
  5140. 0.2007874 2.8346457 0.29527559,0.2007874 2.8740157 0.25590551,
  5141. 0.2007874 2.8468117 0.29334868,0.2007874 2.8577868 0.28775657,
  5142. 0.2007874 2.8664967 0.27904666,0.2007874 2.8720888 0.26807154,
  5143. 0.2007874 2.8740157 0.078740157,0.2007874 2.9527559 0,
  5144. 0.2007874 2.8778696 0.054408111,0.2007874 2.8890538 0.032457854,
  5145. 0.2007874 2.9064736 0.015038032,0.2007874 2.9284239 0.0038538176,
  5146. 0.2007874 3.1496063 0,0.2007874 3.1496063 0.039370079,
  5147. 0.2007874 2.9527559 0.039370079,0.2007874 2.9133858 0.078740157,
  5148. 0.2007874 2.9405899 0.041296988,0.2007874 2.9296148 0.046889095,
  5149. 0.2007874 2.9209048 0.055599006,0.2007874 2.9153127 0.066574134,
  5150. 0.2007874 2.9133858 0.25590551,0.2007874 2.8346457 0.33464567,
  5151. 0.2007874 2.909532 0.28023756,0.2007874 2.8983478 0.30218782,
  5152. 0.2007874 2.880928 0.31960764,0.2007874 2.8589777 0.33079185] }
  5153. coordIndex [
  5154. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  5155. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  5156. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  5157. 1,2,0,-1,1,23,2,-1]
  5158. normalPerVertex TRUE
  5159. normal DEF NORM_205 Normal { vector [
  5160. -1 0 0,-1 0 0,
  5161. -1 0 0,-1 0 0,
  5162. -1 0 0,-1 0 0,
  5163. -1 0 0,-1 0 0,
  5164. -1 0 0,-1 0 0,
  5165. -1 0 0,-1 0 0,
  5166. -1 0 0,-1 0 0,
  5167. -1 0 0,-1 0 0,
  5168. -1 0 0,-1 0 0,
  5169. -1 0 0,-1 0 0,
  5170. -1 0 0,-1 0 0,
  5171. -1 0 0,-1 0 0,
  5172. -1 0 0,-1 0 0,
  5173. -1 0 0,-1 0 0] }
  5174. }
  5175. }
  5176. DEF SHAPE_206 Shape {
  5177. appearance USE APP_1
  5178. geometry DEF FACE_206 IndexedFaceSet {
  5179. coord DEF COORD_206 Coordinate { point [
  5180. 0.2007874 2.8346457 0.29527559,0.27165354 2.8346457 0.29527559,
  5181. 0.27165354 2.8740157 0.25590551,0.27165354 2.8468117 0.29334868,
  5182. 0.27165354 2.8577868 0.28775657,0.27165354 2.8664967 0.27904666,
  5183. 0.27165354 2.8720888 0.26807154,0.2007874 2.8740157 0.25590551,
  5184. 0.2007874 2.8468117 0.29334868,0.2007874 2.8577868 0.28775657,
  5185. 0.2007874 2.8664967 0.27904666,0.2007874 2.8720888 0.26807154] }
  5186. coordIndex [
  5187. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  5188. 11,5,10,-1,7,2,11,-1]
  5189. normalPerVertex TRUE
  5190. normal DEF NORM_206 Normal { vector [
  5191. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  5192. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  5193. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  5194. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  5195. 0 -0.30901699 -0.95105652,0 -0.58778525 -0.80901699,
  5196. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  5197. }
  5198. }
  5199. DEF SHAPE_207 Shape {
  5200. appearance USE APP_2
  5201. geometry DEF FACE_207 IndexedFaceSet {
  5202. coord DEF COORD_207 Coordinate { point [
  5203. -0.2007874 2.7559055 0.33464567,-0.2007874 2.726378 0.33464567,
  5204. -0.11417323 2.7559055 0.33464567,-0.11417323 2.726378 0.33464567] }
  5205. coordIndex [
  5206. 3,0,1,-1,3,2,0,-1]
  5207. normalPerVertex TRUE
  5208. normal DEF NORM_207 Normal { vector [
  5209. 0 0 1,0 0 1,
  5210. 0 0 1,0 0 1] }
  5211. }
  5212. }
  5213. DEF SHAPE_208 Shape {
  5214. appearance USE APP_1
  5215. geometry DEF FACE_208 IndexedFaceSet {
  5216. coord DEF COORD_208 Coordinate { point [
  5217. -0.11417323 2.7559055 0.29527559,-0.11417323 2.7559055 0.33464567,
  5218. -0.11417323 2.8346457 0.29527559,-0.11417323 2.8740157 0.25590551,
  5219. -0.11417323 2.8468117 0.29334868,-0.11417323 2.8577868 0.28775657,
  5220. -0.11417323 2.8664967 0.27904666,-0.11417323 2.8720888 0.26807154,
  5221. -0.11417323 2.8740157 0.078740157,-0.11417323 2.9527559 0,
  5222. -0.11417323 2.8778696 0.054408111,-0.11417323 2.8890538 0.032457854,
  5223. -0.11417323 2.9064736 0.015038032,-0.11417323 2.9284239 0.0038538176,
  5224. -0.11417323 3.1496063 0,-0.11417323 3.1496063 0.039370079,
  5225. -0.11417323 2.9527559 0.039370079,-0.11417323 2.9133858 0.078740157,
  5226. -0.11417323 2.9405899 0.041296988,-0.11417323 2.9296148 0.046889095,
  5227. -0.11417323 2.9209048 0.055599006,-0.11417323 2.9153127 0.066574134,
  5228. -0.11417323 2.9133858 0.25590551,-0.11417323 2.8346457 0.33464567,
  5229. -0.11417323 2.909532 0.28023756,-0.11417323 2.8983478 0.30218782,
  5230. -0.11417323 2.880928 0.31960764,-0.11417323 2.8589777 0.33079185] }
  5231. coordIndex [
  5232. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  5233. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  5234. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  5235. 1,2,0,-1,1,23,2,-1]
  5236. normalPerVertex TRUE
  5237. normal DEF NORM_208 Normal { vector [
  5238. -1 0 0,-1 0 0,
  5239. -1 0 0,-1 0 0,
  5240. -1 0 0,-1 0 0,
  5241. -1 0 0,-1 0 0,
  5242. -1 0 0,-1 0 0,
  5243. -1 0 0,-1 0 0,
  5244. -1 0 0,-1 0 0,
  5245. -1 0 0,-1 0 0,
  5246. -1 0 0,-1 0 0,
  5247. -1 0 0,-1 0 0,
  5248. -1 0 0,-1 0 0,
  5249. -1 0 0,-1 0 0,
  5250. -1 0 0,-1 0 0,
  5251. -1 0 0,-1 0 0] }
  5252. }
  5253. }
  5254. DEF SHAPE_209 Shape {
  5255. appearance USE APP_1
  5256. geometry DEF FACE_209 IndexedFaceSet {
  5257. coord DEF COORD_209 Coordinate { point [
  5258. 0.11417323 2.7559055 0.29527559,0.11417323 2.7559055 0.33464567,
  5259. 0.11417323 2.8346457 0.29527559,0.11417323 2.8740157 0.25590551,
  5260. 0.11417323 2.8468117 0.29334868,0.11417323 2.8577868 0.28775657,
  5261. 0.11417323 2.8664967 0.27904666,0.11417323 2.8720888 0.26807154,
  5262. 0.11417323 2.8740157 0.078740157,0.11417323 2.9527559 0,
  5263. 0.11417323 2.8778696 0.054408111,0.11417323 2.8890538 0.032457854,
  5264. 0.11417323 2.9064736 0.015038032,0.11417323 2.9284239 0.0038538176,
  5265. 0.11417323 3.1496063 0,0.11417323 3.1496063 0.039370079,
  5266. 0.11417323 2.9527559 0.039370079,0.11417323 2.9133858 0.078740157,
  5267. 0.11417323 2.9405899 0.041296988,0.11417323 2.9296148 0.046889095,
  5268. 0.11417323 2.9209048 0.055599006,0.11417323 2.9153127 0.066574134,
  5269. 0.11417323 2.9133858 0.25590551,0.11417323 2.8346457 0.33464567,
  5270. 0.11417323 2.909532 0.28023756,0.11417323 2.8983478 0.30218782,
  5271. 0.11417323 2.880928 0.31960764,0.11417323 2.8589777 0.33079185] }
  5272. coordIndex [
  5273. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  5274. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  5275. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  5276. 1,0,2,-1,1,2,23,-1]
  5277. normalPerVertex TRUE
  5278. normal DEF NORM_209 Normal { vector [
  5279. 1 0 0,1 0 0,
  5280. 1 0 0,1 0 0,
  5281. 1 0 0,1 0 0,
  5282. 1 0 0,1 0 0,
  5283. 1 0 0,1 0 0,
  5284. 1 0 0,1 0 0,
  5285. 1 0 0,1 0 0,
  5286. 1 0 0,1 0 0,
  5287. 1 0 0,1 0 0,
  5288. 1 0 0,1 0 0,
  5289. 1 0 0,1 0 0,
  5290. 1 0 0,1 0 0,
  5291. 1 0 0,1 0 0,
  5292. 1 0 0,1 0 0] }
  5293. }
  5294. }
  5295. DEF SHAPE_210 Shape {
  5296. appearance USE APP_2
  5297. geometry DEF FACE_210 IndexedFaceSet {
  5298. coord DEF COORD_210 Coordinate { point [
  5299. 0.11417323 2.7559055 0.33464567,0.11417323 2.726378 0.33464567,
  5300. 0.2007874 2.7559055 0.33464567,0.2007874 2.726378 0.33464567] }
  5301. coordIndex [
  5302. 2,0,1,-1,3,2,1,-1]
  5303. normalPerVertex TRUE
  5304. normal DEF NORM_210 Normal { vector [
  5305. 0 0 1,0 0 1,
  5306. 0 0 1,0 0 1] }
  5307. }
  5308. }
  5309. DEF SHAPE_211 Shape {
  5310. appearance USE APP_1
  5311. geometry DEF FACE_211 IndexedFaceSet {
  5312. coord DEF COORD_211 Coordinate { point [
  5313. -0.11417323 2.8346457 0.29527559,-0.043307087 2.8346457 0.29527559,
  5314. -0.043307087 2.8740157 0.25590551,-0.043307087 2.8468117 0.29334868,
  5315. -0.043307087 2.8577868 0.28775657,-0.043307087 2.8664967 0.27904666,
  5316. -0.043307087 2.8720888 0.26807154,-0.11417323 2.8740157 0.25590551,
  5317. -0.11417323 2.8468117 0.29334868,-0.11417323 2.8577868 0.28775657,
  5318. -0.11417323 2.8664967 0.27904666,-0.11417323 2.8720888 0.26807154] }
  5319. coordIndex [
  5320. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  5321. 11,5,10,-1,7,2,11,-1]
  5322. normalPerVertex TRUE
  5323. normal DEF NORM_211 Normal { vector [
  5324. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  5325. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  5326. 0 -0.6296203 -0.77690301,0 -0.83888072 -0.5443153,
  5327. 0 -0.95105652 -0.30901699,0 -0.98768834 -0.15643447,
  5328. 0 -0.30901699 -0.95105652,0 -0.5443153 -0.83888072,
  5329. 0 -0.77690301 -0.6296203,0 -0.95105652 -0.30901699] }
  5330. }
  5331. }
  5332. DEF SHAPE_212 Shape {
  5333. appearance USE APP_1
  5334. geometry DEF FACE_212 IndexedFaceSet {
  5335. coord DEF COORD_212 Coordinate { point [
  5336. -0.043307087 2.7559055 0.29527559,-0.043307087 2.7559055 0.33464567,
  5337. -0.043307087 2.8346457 0.29527559,-0.043307087 2.8740157 0.25590551,
  5338. -0.043307087 2.8468117 0.29334868,-0.043307087 2.8577868 0.28775657,
  5339. -0.043307087 2.8664967 0.27904666,-0.043307087 2.8720888 0.26807154,
  5340. -0.043307087 2.8740157 0.078740157,-0.043307087 2.9527559 0,
  5341. -0.043307087 2.8778696 0.054408111,-0.043307087 2.8890538 0.032457854,
  5342. -0.043307087 2.9064736 0.015038032,-0.043307087 2.9284239 0.0038538176,
  5343. -0.043307087 3.1496063 0,-0.043307087 3.1496063 0.039370079,
  5344. -0.043307087 2.9527559 0.039370079,-0.043307087 2.9133858 0.078740157,
  5345. -0.043307087 2.9405899 0.041296988,-0.043307087 2.9296148 0.046889095,
  5346. -0.043307087 2.9209048 0.055599006,-0.043307087 2.9153127 0.066574134,
  5347. -0.043307087 2.9133858 0.25590551,-0.043307087 2.8346457 0.33464567,
  5348. -0.043307087 2.909532 0.28023756,-0.043307087 2.8983478 0.30218782,
  5349. -0.043307087 2.880928 0.31960764,-0.043307087 2.8589777 0.33079185] }
  5350. coordIndex [
  5351. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  5352. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  5353. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  5354. 1,0,2,-1,1,2,23,-1]
  5355. normalPerVertex TRUE
  5356. normal DEF NORM_212 Normal { vector [
  5357. 1 0 0,1 0 0,
  5358. 1 0 0,1 0 0,
  5359. 1 0 0,1 0 0,
  5360. 1 0 0,1 0 0,
  5361. 1 0 0,1 0 0,
  5362. 1 0 0,1 0 0,
  5363. 1 0 0,1 0 0,
  5364. 1 0 0,1 0 0,
  5365. 1 0 0,1 0 0,
  5366. 1 0 0,1 0 0,
  5367. 1 0 0,1 0 0,
  5368. 1 0 0,1 0 0,
  5369. 1 0 0,1 0 0,
  5370. 1 0 0,1 0 0] }
  5371. }
  5372. }
  5373. DEF SHAPE_213 Shape {
  5374. appearance USE APP_1
  5375. geometry DEF FACE_213 IndexedFaceSet {
  5376. coord DEF COORD_213 Coordinate { point [
  5377. 0.043307087 2.7559055 0.29527559,0.043307087 2.7559055 0.33464567,
  5378. 0.043307087 2.8346457 0.29527559,0.043307087 2.8740157 0.25590551,
  5379. 0.043307087 2.8468117 0.29334868,0.043307087 2.8577868 0.28775657,
  5380. 0.043307087 2.8664967 0.27904666,0.043307087 2.8720888 0.26807154,
  5381. 0.043307087 2.8740157 0.078740157,0.043307087 2.9527559 0,
  5382. 0.043307087 2.8778696 0.054408111,0.043307087 2.8890538 0.032457854,
  5383. 0.043307087 2.9064736 0.015038032,0.043307087 2.9284239 0.0038538176,
  5384. 0.043307087 3.1496063 0,0.043307087 3.1496063 0.039370079,
  5385. 0.043307087 2.9527559 0.039370079,0.043307087 2.9133858 0.078740157,
  5386. 0.043307087 2.9405899 0.041296988,0.043307087 2.9296148 0.046889095,
  5387. 0.043307087 2.9209048 0.055599006,0.043307087 2.9153127 0.066574134,
  5388. 0.043307087 2.9133858 0.25590551,0.043307087 2.8346457 0.33464567,
  5389. 0.043307087 2.909532 0.28023756,0.043307087 2.8983478 0.30218782,
  5390. 0.043307087 2.880928 0.31960764,0.043307087 2.8589777 0.33079185] }
  5391. coordIndex [
  5392. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  5393. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  5394. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  5395. 1,2,0,-1,1,23,2,-1]
  5396. normalPerVertex TRUE
  5397. normal DEF NORM_213 Normal { vector [
  5398. -1 0 0,-1 0 0,
  5399. -1 0 0,-1 0 0,
  5400. -1 0 0,-1 0 0,
  5401. -1 0 0,-1 0 0,
  5402. -1 0 0,-1 0 0,
  5403. -1 0 0,-1 0 0,
  5404. -1 0 0,-1 0 0,
  5405. -1 0 0,-1 0 0,
  5406. -1 0 0,-1 0 0,
  5407. -1 0 0,-1 0 0,
  5408. -1 0 0,-1 0 0,
  5409. -1 0 0,-1 0 0,
  5410. -1 0 0,-1 0 0,
  5411. -1 0 0,-1 0 0] }
  5412. }
  5413. }
  5414. DEF SHAPE_214 Shape {
  5415. appearance USE APP_1
  5416. geometry DEF FACE_214 IndexedFaceSet {
  5417. coord DEF COORD_214 Coordinate { point [
  5418. 0.043307087 2.8346457 0.29527559,0.11417323 2.8346457 0.29527559,
  5419. 0.11417323 2.8740157 0.25590551,0.11417323 2.8468117 0.29334868,
  5420. 0.11417323 2.8577868 0.28775657,0.11417323 2.8664967 0.27904666,
  5421. 0.11417323 2.8720888 0.26807154,0.043307087 2.8740157 0.25590551,
  5422. 0.043307087 2.8468117 0.29334868,0.043307087 2.8577868 0.28775657,
  5423. 0.043307087 2.8664967 0.27904666,0.043307087 2.8720888 0.26807154] }
  5424. coordIndex [
  5425. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  5426. 7,2,6,-1,7,6,11,-1]
  5427. normalPerVertex TRUE
  5428. normal DEF NORM_214 Normal { vector [
  5429. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  5430. 0 -0.98768834 -0.15643447,0 -0.30901699 -0.95105652,
  5431. 0 -0.58778525 -0.80901699,0 -0.80901699 -0.58778525,
  5432. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  5433. 0 -0.30901699 -0.95105652,0 -0.58778525 -0.80901699,
  5434. 0 -0.80901699 -0.58778525,0 -0.93344204 -0.35872825] }
  5435. }
  5436. }
  5437. DEF SHAPE_215 Shape {
  5438. appearance USE APP_2
  5439. geometry DEF FACE_215 IndexedFaceSet {
  5440. coord DEF COORD_215 Coordinate { point [
  5441. -0.043307087 2.7559055 0.33464567,-0.043307087 2.726378 0.33464567,
  5442. 0.043307087 2.7559055 0.33464567,0.043307087 2.726378 0.33464567] }
  5443. coordIndex [
  5444. 3,0,1,-1,3,2,0,-1]
  5445. normalPerVertex TRUE
  5446. normal DEF NORM_215 Normal { vector [
  5447. 0 0 1,0 0 1,
  5448. 0 0 1,0 0 1] }
  5449. }
  5450. }
  5451. DEF SHAPE_216 Shape {
  5452. appearance USE APP_2
  5453. geometry DEF FACE_216 IndexedFaceSet {
  5454. coord DEF COORD_216 Coordinate { point [
  5455. -2.7559055 2.6870079 0.33464567,-2.6870079 2.7559055 0.33464567,
  5456. -2.6722441 2.726378 0.33464567,-2.726378 2.6722441 0.33464567] }
  5457. coordIndex [
  5458. 2,1,0,-1,2,0,3,-1]
  5459. normalPerVertex TRUE
  5460. normal DEF NORM_216 Normal { vector [
  5461. 0 0 1,0 0 1,
  5462. 0 0 1,0 0 1] }
  5463. }
  5464. }
  5465. DEF SHAPE_217 Shape {
  5466. appearance USE APP_2
  5467. geometry DEF FACE_217 IndexedFaceSet {
  5468. coord DEF COORD_217 Coordinate { point [
  5469. -2.7559055 2.476378 0.29527559,-2.7559055 2.476378 0.33464567,
  5470. -2.7559055 2.6870079 0.29527559,-2.7559055 2.6870079 0.33464567] }
  5471. coordIndex [
  5472. 2,0,1,-1,3,2,1,-1]
  5473. normalPerVertex TRUE
  5474. normal DEF NORM_217 Normal { vector [
  5475. -1 0 0,-1 0 0,
  5476. -1 0 0,-1 0 0] }
  5477. }
  5478. }
  5479. DEF SHAPE_218 Shape {
  5480. appearance USE APP_2
  5481. geometry DEF FACE_218 IndexedFaceSet {
  5482. coord DEF COORD_218 Coordinate { point [
  5483. 2.726378 2.6722441 0.33464567,2.6752978 2.646704 0.57495889,
  5484. 2.646704 2.6752978 0.57495889,2.6722441 2.726378 0.33464567] }
  5485. coordIndex [
  5486. 1,3,2,-1,1,0,3,-1]
  5487. normalPerVertex TRUE
  5488. normal DEF NORM_218 Normal { vector [
  5489. 0.68979369 0.68979369 0.21993026,0.68979369 0.68979369 0.21993026,
  5490. 0.68979369 0.68979369 0.21993026,0.68979369 0.68979369 0.21993026] }
  5491. }
  5492. }
  5493. DEF SHAPE_219 Shape {
  5494. appearance USE APP_2
  5495. geometry DEF FACE_219 IndexedFaceSet {
  5496. coord DEF COORD_219 Coordinate { point [
  5497. -2.646704 2.6752978 0.57495889,-2.6387262 2.6560429 0.59055118,
  5498. -2.6460701 2.6737727 0.57941927,-2.6451931 2.6716554 0.5828558,
  5499. -2.6441498 2.6691366 0.58556498,-2.6430006 2.6663622 0.58762961,
  5500. -2.6417837 2.6634244 0.58911484,-2.6405255 2.6603868 0.59006593,
  5501. -2.6396262 2.6582158 0.5904309,2.6387262 2.6560429 0.59055118,
  5502. 2.646704 2.6752978 0.57495889,2.6460704 2.6737734 0.57941775,
  5503. 2.6451939 2.6716573 0.58285337,2.6441511 2.6691398 0.58556215,
  5504. 2.6430025 2.6663667 0.5876268,2.6417862 2.6634303 0.58911243,
  5505. 2.6405285 2.6603941 0.59006427,2.6396297 2.658224 0.59042998,
  5506. -2.6387262 2.6737734 0.57941775,-2.6387262 2.6737727 0.57941927,
  5507. -2.6387262 2.6716573 0.58285337,-2.6387262 2.6716554 0.5828558,
  5508. -2.6387262 2.6691398 0.58556215,-2.6387262 2.6691366 0.58556498,
  5509. -2.6387262 2.6663667 0.5876268,-2.6387262 2.6663622 0.58762961,
  5510. -2.6387262 2.6634303 0.58911243,-2.6387262 2.6634244 0.58911484,
  5511. -2.6387262 2.6603941 0.59006427,-2.6387262 2.6582158 0.5904309,
  5512. 2.6387262 2.6737734 0.57941775,2.6387262 2.6737727 0.57941927,
  5513. 2.6387262 2.6716573 0.58285337,2.6387262 2.6716554 0.5828558,
  5514. 2.6387262 2.6691398 0.58556215,2.6387262 2.6691366 0.58556498,
  5515. 2.6387262 2.6663667 0.5876268,2.6387262 2.6663622 0.58762961,
  5516. 2.6387262 2.6634303 0.58911243,2.6387262 2.6634244 0.58911484,
  5517. 2.6387262 2.6603941 0.59006427,2.6387262 2.6582158 0.5904309] }
  5518. coordIndex [
  5519. 31,11,30,-1,31,30,19,-1,32,20,21,-1,32,19,20,-1,32,31,19,-1,32,12,31,-1,33,13,12,-1,33,12,32,-1,
  5520. 33,32,21,-1,34,21,22,-1,34,33,21,-1,34,13,33,-1,35,14,13,-1,35,22,23,-1,35,34,22,-1,35,13,34,-1,
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  5522. 38,25,26,-1,38,26,27,-1,38,37,25,-1,19,2,3,-1,38,15,37,-1,39,16,15,-1,39,15,38,-1,39,38,27,-1,
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  5526. 28,27,7,-1,29,8,1,-1,29,28,8,-1,30,11,10,-1,30,10,0,-1,30,0,18,-1,30,18,19,-1,31,12,11,-1]
  5527. normalPerVertex TRUE
  5528. normal DEF NORM_219 Normal { vector [
  5529. -1.9134915e-08 0.94623083 0.32349221,0 0.055274293 0.99847121,
  5530. -1.4931532e-05 0.90805898 0.41884232,-1.5989321e-05 0.81897429 0.57383021,
  5531. -2.3654195e-05 0.69431334 0.71967283,-3.4253181e-05 0.55560363 0.8314473,
  5532. -5.2296735e-05 0.40852442 0.91274739,-5.1640898e-05 0.27210093 0.96226871,
  5533. 0 0 1,8.7319448e-08 0.055274293 0.99847121,
  5534. 0 0.94623084 0.32349218,1.0943662e-05 0.9080919 0.41877094,
  5535. 2.2231181e-05 0.81903367 0.57374545,3.7694907e-05 0.69441569 0.71957408,
  5536. 5.8232988e-05 0.55575051 0.83134912,9.2441905e-05 0.40871369 0.91266265,
  5537. 8.5108439e-05 0.27231601 0.96220787,0 0 1,
  5538. -3.8287364e-08 0.94621693 0.32353287,-2.9749183e-08 0.85144239 0.52444814,
  5539. -5.9483136e-08 0.85137904 0.52455098,-3.784815e-08 0.73250291 0.6807639,
  5540. -7.5592945e-08 0.73230283 0.68097913,-4.4539402e-08 0.59714926 0.80213014,
  5541. -8.8868606e-08 0.59688787 0.80232467,-5.0856445e-08 0.45138449 0.89232956,
  5542. -1.0160926e-07 0.45117801 0.89243398,-5.741267e-08 0.29913829 0.95420977,
  5543. -2.5028496e-08 0.22210426 0.97502292,0 0.11120924 0.99379701,
  5544. 0 0.94621697 0.32353275,3.2731512e-08 0.85144244 0.52444807,
  5545. 0 0.85137904 0.52455098,5.4435929e-08 0.73250299 0.68076382,
  5546. 0 0.73241306 0.68086057,7.0580823e-08 0.59727909 0.80203347,
  5547. 0 0.59705122 0.80220312,8.4501708e-08 0.45156615 0.89223764,
  5548. 0 0.45117801 0.89243398,9.8175685e-08 0.29913837 0.95420974,
  5549. -2.2739379e-08 0.26512484 0.96421409,0 0.11120924 0.99379701] }
  5550. }
  5551. }
  5552. DEF SHAPE_220 Shape {
  5553. appearance USE APP_2
  5554. geometry DEF FACE_220 IndexedFaceSet {
  5555. coord DEF COORD_220 Coordinate { point [
  5556. -2.6722441 2.726378 0.33464567,-2.646704 2.6752978 0.57495889,
  5557. -2.6752475 2.6466789 0.57519548,-2.726378 2.6722441 0.33464567] }
  5558. coordIndex [
  5559. 1,3,2,-1,1,0,3,-1]
  5560. normalPerVertex TRUE
  5561. normal DEF NORM_220 Normal { vector [
  5562. -0.68979369 0.68979369 0.21993026,-0.68979369 0.68979369 0.21993026,
  5563. -0.68979369 0.68979369 0.21993026,-0.68979369 0.68979369 0.21993026] }
  5564. }
  5565. }
  5566. DEF SHAPE_221 Shape {
  5567. appearance USE APP_1
  5568. geometry DEF FACE_221 IndexedFaceSet {
  5569. coord DEF COORD_221 Coordinate { point [
  5570. 2.4055118 2.8346457 0.33464567,2.4055118 2.7559055 0.33464567,
  5571. 2.476378 2.8346457 0.33464567,2.476378 2.7559055 0.33464567,
  5572. 2.476378 2.726378 0.33464567,2.4055118 2.726378 0.33464567] }
  5573. coordIndex [
  5574. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5575. normalPerVertex TRUE
  5576. normal DEF NORM_221 Normal { vector [
  5577. 0 0 1,0 0 1,
  5578. 0 0 1,0 0 1,
  5579. 0 0 1,0 0 1] }
  5580. }
  5581. }
  5582. DEF SHAPE_222 Shape {
  5583. appearance USE APP_1
  5584. geometry DEF FACE_222 IndexedFaceSet {
  5585. coord DEF COORD_222 Coordinate { point [
  5586. 2.2480315 2.8346457 0.33464567,2.2480315 2.7559055 0.33464567,
  5587. 2.3188976 2.8346457 0.33464567,2.3188976 2.7559055 0.33464567,
  5588. 2.3188976 2.726378 0.33464567,2.2480315 2.726378 0.33464567] }
  5589. coordIndex [
  5590. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5591. normalPerVertex TRUE
  5592. normal DEF NORM_222 Normal { vector [
  5593. 0 0 1,0 0 1,
  5594. 0 0 1,0 0 1,
  5595. 0 0 1,0 0 1] }
  5596. }
  5597. }
  5598. DEF SHAPE_223 Shape {
  5599. appearance USE APP_1
  5600. geometry DEF FACE_223 IndexedFaceSet {
  5601. coord DEF COORD_223 Coordinate { point [
  5602. -2.3188976 2.8346457 0.33464567,-2.3188976 2.7559055 0.33464567,
  5603. -2.2480315 2.8346457 0.33464567,-2.2480315 2.7559055 0.33464567,
  5604. -2.2480315 2.726378 0.33464567,-2.3188976 2.726378 0.33464567] }
  5605. coordIndex [
  5606. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5607. normalPerVertex TRUE
  5608. normal DEF NORM_223 Normal { vector [
  5609. 0 0 1,0 0 1,
  5610. 0 0 1,0 0 1,
  5611. 0 0 1,0 0 1] }
  5612. }
  5613. }
  5614. DEF SHAPE_224 Shape {
  5615. appearance USE APP_1
  5616. geometry DEF FACE_224 IndexedFaceSet {
  5617. coord DEF COORD_224 Coordinate { point [
  5618. 2.0905512 2.8346457 0.33464567,2.0905512 2.7559055 0.33464567,
  5619. 2.1614173 2.8346457 0.33464567,2.1614173 2.7559055 0.33464567,
  5620. 2.1614173 2.726378 0.33464567,2.0905512 2.726378 0.33464567] }
  5621. coordIndex [
  5622. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  5623. normalPerVertex TRUE
  5624. normal DEF NORM_224 Normal { vector [
  5625. 0 0 1,0 0 1,
  5626. 0 0 1,0 0 1,
  5627. 0 0 1,0 0 1] }
  5628. }
  5629. }
  5630. DEF SHAPE_225 Shape {
  5631. appearance USE APP_1
  5632. geometry DEF FACE_225 IndexedFaceSet {
  5633. coord DEF COORD_225 Coordinate { point [
  5634. -2.1614173 2.8346457 0.33464567,-2.1614173 2.7559055 0.33464567,
  5635. -2.0905512 2.8346457 0.33464567,-2.0905512 2.7559055 0.33464567,
  5636. -2.0905512 2.726378 0.33464567,-2.1614173 2.726378 0.33464567] }
  5637. coordIndex [
  5638. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  5639. normalPerVertex TRUE
  5640. normal DEF NORM_225 Normal { vector [
  5641. 0 0 1,0 0 1,
  5642. 0 0 1,0 0 1,
  5643. 0 0 1,0 0 1] }
  5644. }
  5645. }
  5646. DEF SHAPE_226 Shape {
  5647. appearance USE APP_1
  5648. geometry DEF FACE_226 IndexedFaceSet {
  5649. coord DEF COORD_226 Coordinate { point [
  5650. 1.9330709 2.8346457 0.33464567,1.9330709 2.7559055 0.33464567,
  5651. 2.003937 2.8346457 0.33464567,2.003937 2.7559055 0.33464567,
  5652. 2.003937 2.726378 0.33464567,1.9330709 2.726378 0.33464567] }
  5653. coordIndex [
  5654. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5655. normalPerVertex TRUE
  5656. normal DEF NORM_226 Normal { vector [
  5657. 0 0 1,0 0 1,
  5658. 0 0 1,0 0 1,
  5659. 0 0 1,0 0 1] }
  5660. }
  5661. }
  5662. DEF SHAPE_227 Shape {
  5663. appearance USE APP_1
  5664. geometry DEF FACE_227 IndexedFaceSet {
  5665. coord DEF COORD_227 Coordinate { point [
  5666. -2.003937 2.8346457 0.33464567,-2.003937 2.7559055 0.33464567,
  5667. -1.9330709 2.8346457 0.33464567,-1.9330709 2.7559055 0.33464567,
  5668. -1.9330709 2.726378 0.33464567,-2.003937 2.726378 0.33464567] }
  5669. coordIndex [
  5670. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5671. normalPerVertex TRUE
  5672. normal DEF NORM_227 Normal { vector [
  5673. 0 0 1,0 0 1,
  5674. 0 0 1,0 0 1,
  5675. 0 0 1,0 0 1] }
  5676. }
  5677. }
  5678. DEF SHAPE_228 Shape {
  5679. appearance USE APP_1
  5680. geometry DEF FACE_228 IndexedFaceSet {
  5681. coord DEF COORD_228 Coordinate { point [
  5682. 1.7755906 2.8346457 0.33464567,1.7755906 2.7559055 0.33464567,
  5683. 1.8464567 2.8346457 0.33464567,1.8464567 2.7559055 0.33464567,
  5684. 1.8464567 2.726378 0.33464567,1.7755906 2.726378 0.33464567] }
  5685. coordIndex [
  5686. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  5687. normalPerVertex TRUE
  5688. normal DEF NORM_228 Normal { vector [
  5689. 0 0 1,0 0 1,
  5690. 0 0 1,0 0 1,
  5691. 0 0 1,0 0 1] }
  5692. }
  5693. }
  5694. DEF SHAPE_229 Shape {
  5695. appearance USE APP_1
  5696. geometry DEF FACE_229 IndexedFaceSet {
  5697. coord DEF COORD_229 Coordinate { point [
  5698. -1.8464567 2.8346457 0.33464567,-1.8464567 2.7559055 0.33464567,
  5699. -1.7755906 2.8346457 0.33464567,-1.7755906 2.7559055 0.33464567,
  5700. -1.7755906 2.726378 0.33464567,-1.8464567 2.726378 0.33464567] }
  5701. coordIndex [
  5702. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  5703. normalPerVertex TRUE
  5704. normal DEF NORM_229 Normal { vector [
  5705. 0 0 1,0 0 1,
  5706. 0 0 1,0 0 1,
  5707. 0 0 1,0 0 1] }
  5708. }
  5709. }
  5710. DEF SHAPE_230 Shape {
  5711. appearance USE APP_1
  5712. geometry DEF FACE_230 IndexedFaceSet {
  5713. coord DEF COORD_230 Coordinate { point [
  5714. 1.6181102 2.8346457 0.33464567,1.6181102 2.7559055 0.33464567,
  5715. 1.6889764 2.8346457 0.33464567,1.6889764 2.7559055 0.33464567,
  5716. 1.6889764 2.726378 0.33464567,1.6181102 2.726378 0.33464567] }
  5717. coordIndex [
  5718. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5719. normalPerVertex TRUE
  5720. normal DEF NORM_230 Normal { vector [
  5721. 0 0 1,0 0 1,
  5722. 0 0 1,0 0 1,
  5723. 0 0 1,0 0 1] }
  5724. }
  5725. }
  5726. DEF SHAPE_231 Shape {
  5727. appearance USE APP_1
  5728. geometry DEF FACE_231 IndexedFaceSet {
  5729. coord DEF COORD_231 Coordinate { point [
  5730. -1.6889764 2.8346457 0.33464567,-1.6889764 2.7559055 0.33464567,
  5731. -1.6181102 2.8346457 0.33464567,-1.6181102 2.7559055 0.33464567,
  5732. -1.6181102 2.726378 0.33464567,-1.6889764 2.726378 0.33464567] }
  5733. coordIndex [
  5734. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5735. normalPerVertex TRUE
  5736. normal DEF NORM_231 Normal { vector [
  5737. 0 0 1,0 0 1,
  5738. 0 0 1,0 0 1,
  5739. 0 0 1,0 0 1] }
  5740. }
  5741. }
  5742. DEF SHAPE_232 Shape {
  5743. appearance USE APP_1
  5744. geometry DEF FACE_232 IndexedFaceSet {
  5745. coord DEF COORD_232 Coordinate { point [
  5746. 1.4606299 2.8346457 0.33464567,1.4606299 2.7559055 0.33464567,
  5747. 1.5314961 2.8346457 0.33464567,1.5314961 2.7559055 0.33464567,
  5748. 1.5314961 2.726378 0.33464567,1.4606299 2.726378 0.33464567] }
  5749. coordIndex [
  5750. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  5751. normalPerVertex TRUE
  5752. normal DEF NORM_232 Normal { vector [
  5753. 0 0 1,0 0 1,
  5754. 0 0 1,0 0 1,
  5755. 0 0 1,0 0 1] }
  5756. }
  5757. }
  5758. DEF SHAPE_233 Shape {
  5759. appearance USE APP_1
  5760. geometry DEF FACE_233 IndexedFaceSet {
  5761. coord DEF COORD_233 Coordinate { point [
  5762. -1.5314961 2.8346457 0.33464567,-1.5314961 2.7559055 0.33464567,
  5763. -1.4606299 2.8346457 0.33464567,-1.4606299 2.7559055 0.33464567,
  5764. -1.4606299 2.726378 0.33464567,-1.5314961 2.726378 0.33464567] }
  5765. coordIndex [
  5766. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  5767. normalPerVertex TRUE
  5768. normal DEF NORM_233 Normal { vector [
  5769. 0 0 1,0 0 1,
  5770. 0 0 1,0 0 1,
  5771. 0 0 1,0 0 1] }
  5772. }
  5773. }
  5774. DEF SHAPE_234 Shape {
  5775. appearance USE APP_1
  5776. geometry DEF FACE_234 IndexedFaceSet {
  5777. coord DEF COORD_234 Coordinate { point [
  5778. 1.3031496 2.8346457 0.33464567,1.3031496 2.7559055 0.33464567,
  5779. 1.3740157 2.8346457 0.33464567,1.3740157 2.7559055 0.33464567,
  5780. 1.3740157 2.726378 0.33464567,1.3031496 2.726378 0.33464567] }
  5781. coordIndex [
  5782. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  5783. normalPerVertex TRUE
  5784. normal DEF NORM_234 Normal { vector [
  5785. 0 0 1,0 0 1,
  5786. 0 0 1,0 0 1,
  5787. 0 0 1,0 0 1] }
  5788. }
  5789. }
  5790. DEF SHAPE_235 Shape {
  5791. appearance USE APP_1
  5792. geometry DEF FACE_235 IndexedFaceSet {
  5793. coord DEF COORD_235 Coordinate { point [
  5794. -1.3740157 2.8346457 0.33464567,-1.3740157 2.7559055 0.33464567,
  5795. -1.3031496 2.8346457 0.33464567,-1.3031496 2.7559055 0.33464567,
  5796. -1.3031496 2.726378 0.33464567,-1.3740157 2.726378 0.33464567] }
  5797. coordIndex [
  5798. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  5799. normalPerVertex TRUE
  5800. normal DEF NORM_235 Normal { vector [
  5801. 0 0 1,0 0 1,
  5802. 0 0 1,0 0 1,
  5803. 0 0 1,0 0 1] }
  5804. }
  5805. }
  5806. DEF SHAPE_236 Shape {
  5807. appearance USE APP_1
  5808. geometry DEF FACE_236 IndexedFaceSet {
  5809. coord DEF COORD_236 Coordinate { point [
  5810. 1.1456693 2.8346457 0.33464567,1.1456693 2.7559055 0.33464567,
  5811. 1.2165354 2.8346457 0.33464567,1.2165354 2.7559055 0.33464567,
  5812. 1.2165354 2.726378 0.33464567,1.1456693 2.726378 0.33464567] }
  5813. coordIndex [
  5814. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5815. normalPerVertex TRUE
  5816. normal DEF NORM_236 Normal { vector [
  5817. 0 0 1,0 0 1,
  5818. 0 0 1,0 0 1,
  5819. 0 0 1,0 0 1] }
  5820. }
  5821. }
  5822. DEF SHAPE_237 Shape {
  5823. appearance USE APP_1
  5824. geometry DEF FACE_237 IndexedFaceSet {
  5825. coord DEF COORD_237 Coordinate { point [
  5826. -1.2165354 2.8346457 0.33464567,-1.2165354 2.7559055 0.33464567,
  5827. -1.1456693 2.8346457 0.33464567,-1.1456693 2.7559055 0.33464567,
  5828. -1.1456693 2.726378 0.33464567,-1.2165354 2.726378 0.33464567] }
  5829. coordIndex [
  5830. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5831. normalPerVertex TRUE
  5832. normal DEF NORM_237 Normal { vector [
  5833. 0 0 1,0 0 1,
  5834. 0 0 1,0 0 1,
  5835. 0 0 1,0 0 1] }
  5836. }
  5837. }
  5838. DEF SHAPE_238 Shape {
  5839. appearance USE APP_1
  5840. geometry DEF FACE_238 IndexedFaceSet {
  5841. coord DEF COORD_238 Coordinate { point [
  5842. 0.98818898 2.8346457 0.33464567,0.98818898 2.7559055 0.33464567,
  5843. 1.0590551 2.8346457 0.33464567,1.0590551 2.7559055 0.33464567,
  5844. 1.0590551 2.726378 0.33464567,0.98818898 2.726378 0.33464567] }
  5845. coordIndex [
  5846. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  5847. normalPerVertex TRUE
  5848. normal DEF NORM_238 Normal { vector [
  5849. 0 0 1,0 0 1,
  5850. 0 0 1,0 0 1,
  5851. 0 0 1,0 0 1] }
  5852. }
  5853. }
  5854. DEF SHAPE_239 Shape {
  5855. appearance USE APP_1
  5856. geometry DEF FACE_239 IndexedFaceSet {
  5857. coord DEF COORD_239 Coordinate { point [
  5858. -1.0590551 2.8346457 0.33464567,-1.0590551 2.7559055 0.33464567,
  5859. -0.98818898 2.8346457 0.33464567,-0.98818898 2.7559055 0.33464567,
  5860. -0.98818898 2.726378 0.33464567,-1.0590551 2.726378 0.33464567] }
  5861. coordIndex [
  5862. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  5863. normalPerVertex TRUE
  5864. normal DEF NORM_239 Normal { vector [
  5865. 0 0 1,0 0 1,
  5866. 0 0 1,0 0 1,
  5867. 0 0 1,0 0 1] }
  5868. }
  5869. }
  5870. DEF SHAPE_240 Shape {
  5871. appearance USE APP_1
  5872. geometry DEF FACE_240 IndexedFaceSet {
  5873. coord DEF COORD_240 Coordinate { point [
  5874. 0.83070866 2.8346457 0.33464567,0.83070866 2.7559055 0.33464567,
  5875. 0.9015748 2.8346457 0.33464567,0.9015748 2.7559055 0.33464567,
  5876. 0.9015748 2.726378 0.33464567,0.83070866 2.726378 0.33464567] }
  5877. coordIndex [
  5878. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  5879. normalPerVertex TRUE
  5880. normal DEF NORM_240 Normal { vector [
  5881. 0 0 1,0 0 1,
  5882. 0 0 1,0 0 1,
  5883. 0 0 1,0 0 1] }
  5884. }
  5885. }
  5886. DEF SHAPE_241 Shape {
  5887. appearance USE APP_1
  5888. geometry DEF FACE_241 IndexedFaceSet {
  5889. coord DEF COORD_241 Coordinate { point [
  5890. -0.9015748 2.8346457 0.33464567,-0.9015748 2.7559055 0.33464567,
  5891. -0.83070866 2.8346457 0.33464567,-0.83070866 2.7559055 0.33464567,
  5892. -0.83070866 2.726378 0.33464567,-0.9015748 2.726378 0.33464567] }
  5893. coordIndex [
  5894. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  5895. normalPerVertex TRUE
  5896. normal DEF NORM_241 Normal { vector [
  5897. 0 0 1,0 0 1,
  5898. 0 0 1,0 0 1,
  5899. 0 0 1,0 0 1] }
  5900. }
  5901. }
  5902. DEF SHAPE_242 Shape {
  5903. appearance USE APP_1
  5904. geometry DEF FACE_242 IndexedFaceSet {
  5905. coord DEF COORD_242 Coordinate { point [
  5906. 0.67322835 2.8346457 0.33464567,0.67322835 2.7559055 0.33464567,
  5907. 0.74409449 2.8346457 0.33464567,0.74409449 2.7559055 0.33464567,
  5908. 0.74409449 2.726378 0.33464567,0.67322835 2.726378 0.33464567] }
  5909. coordIndex [
  5910. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5911. normalPerVertex TRUE
  5912. normal DEF NORM_242 Normal { vector [
  5913. 0 0 1,0 0 1,
  5914. 0 0 1,0 0 1,
  5915. 0 0 1,0 0 1] }
  5916. }
  5917. }
  5918. DEF SHAPE_243 Shape {
  5919. appearance USE APP_1
  5920. geometry DEF FACE_243 IndexedFaceSet {
  5921. coord DEF COORD_243 Coordinate { point [
  5922. -0.74409449 2.8346457 0.33464567,-0.74409449 2.7559055 0.33464567,
  5923. -0.67322835 2.8346457 0.33464567,-0.67322835 2.7559055 0.33464567,
  5924. -0.67322835 2.726378 0.33464567,-0.74409449 2.726378 0.33464567] }
  5925. coordIndex [
  5926. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5927. normalPerVertex TRUE
  5928. normal DEF NORM_243 Normal { vector [
  5929. 0 0 1,0 0 1,
  5930. 0 0 1,0 0 1,
  5931. 0 0 1,0 0 1] }
  5932. }
  5933. }
  5934. DEF SHAPE_244 Shape {
  5935. appearance USE APP_1
  5936. geometry DEF FACE_244 IndexedFaceSet {
  5937. coord DEF COORD_244 Coordinate { point [
  5938. 0.51574803 2.8346457 0.33464567,0.51574803 2.7559055 0.33464567,
  5939. 0.58661417 2.8346457 0.33464567,0.58661417 2.7559055 0.33464567,
  5940. 0.58661417 2.726378 0.33464567,0.51574803 2.726378 0.33464567] }
  5941. coordIndex [
  5942. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5943. normalPerVertex TRUE
  5944. normal DEF NORM_244 Normal { vector [
  5945. 0 0 1,0 0 1,
  5946. 0 0 1,0 0 1,
  5947. 0 0 1,0 0 1] }
  5948. }
  5949. }
  5950. DEF SHAPE_245 Shape {
  5951. appearance USE APP_1
  5952. geometry DEF FACE_245 IndexedFaceSet {
  5953. coord DEF COORD_245 Coordinate { point [
  5954. -0.58661417 2.8346457 0.33464567,-0.58661417 2.7559055 0.33464567,
  5955. -0.51574803 2.8346457 0.33464567,-0.51574803 2.7559055 0.33464567,
  5956. -0.51574803 2.726378 0.33464567,-0.58661417 2.726378 0.33464567] }
  5957. coordIndex [
  5958. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5959. normalPerVertex TRUE
  5960. normal DEF NORM_245 Normal { vector [
  5961. 0 0 1,0 0 1,
  5962. 0 0 1,0 0 1,
  5963. 0 0 1,0 0 1] }
  5964. }
  5965. }
  5966. DEF SHAPE_246 Shape {
  5967. appearance USE APP_1
  5968. geometry DEF FACE_246 IndexedFaceSet {
  5969. coord DEF COORD_246 Coordinate { point [
  5970. 0.35826772 2.8346457 0.33464567,0.35826772 2.7559055 0.33464567,
  5971. 0.42913386 2.8346457 0.33464567,0.42913386 2.7559055 0.33464567,
  5972. 0.42913386 2.726378 0.33464567,0.35826772 2.726378 0.33464567] }
  5973. coordIndex [
  5974. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5975. normalPerVertex TRUE
  5976. normal DEF NORM_246 Normal { vector [
  5977. 0 0 1,0 0 1,
  5978. 0 0 1,0 0 1,
  5979. 0 0 1,0 0 1] }
  5980. }
  5981. }
  5982. DEF SHAPE_247 Shape {
  5983. appearance USE APP_1
  5984. geometry DEF FACE_247 IndexedFaceSet {
  5985. coord DEF COORD_247 Coordinate { point [
  5986. -0.42913386 2.8346457 0.33464567,-0.42913386 2.7559055 0.33464567,
  5987. -0.35826772 2.8346457 0.33464567,-0.35826772 2.7559055 0.33464567,
  5988. -0.35826772 2.726378 0.33464567,-0.42913386 2.726378 0.33464567] }
  5989. coordIndex [
  5990. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  5991. normalPerVertex TRUE
  5992. normal DEF NORM_247 Normal { vector [
  5993. 0 0 1,0 0 1,
  5994. 0 0 1,0 0 1,
  5995. 0 0 1,0 0 1] }
  5996. }
  5997. }
  5998. DEF SHAPE_248 Shape {
  5999. appearance USE APP_1
  6000. geometry DEF FACE_248 IndexedFaceSet {
  6001. coord DEF COORD_248 Coordinate { point [
  6002. 0.2007874 2.8346457 0.33464567,0.2007874 2.7559055 0.33464567,
  6003. 0.27165354 2.8346457 0.33464567,0.27165354 2.7559055 0.33464567,
  6004. 0.27165354 2.726378 0.33464567,0.2007874 2.726378 0.33464567] }
  6005. coordIndex [
  6006. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  6007. normalPerVertex TRUE
  6008. normal DEF NORM_248 Normal { vector [
  6009. 0 0 1,0 0 1,
  6010. 0 0 1,0 0 1,
  6011. 0 0 1,0 0 1] }
  6012. }
  6013. }
  6014. DEF SHAPE_249 Shape {
  6015. appearance USE APP_1
  6016. geometry DEF FACE_249 IndexedFaceSet {
  6017. coord DEF COORD_249 Coordinate { point [
  6018. -0.27165354 2.8346457 0.33464567,-0.27165354 2.7559055 0.33464567,
  6019. -0.2007874 2.8346457 0.33464567,-0.2007874 2.7559055 0.33464567,
  6020. -0.2007874 2.726378 0.33464567,-0.27165354 2.726378 0.33464567] }
  6021. coordIndex [
  6022. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  6023. normalPerVertex TRUE
  6024. normal DEF NORM_249 Normal { vector [
  6025. 0 0 1,0 0 1,
  6026. 0 0 1,0 0 1,
  6027. 0 0 1,0 0 1] }
  6028. }
  6029. }
  6030. DEF SHAPE_250 Shape {
  6031. appearance USE APP_1
  6032. geometry DEF FACE_250 IndexedFaceSet {
  6033. coord DEF COORD_250 Coordinate { point [
  6034. 0.043307087 2.8346457 0.33464567,0.043307087 2.7559055 0.33464567,
  6035. 0.11417323 2.8346457 0.33464567,0.11417323 2.7559055 0.33464567,
  6036. 0.11417323 2.726378 0.33464567,0.043307087 2.726378 0.33464567] }
  6037. coordIndex [
  6038. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  6039. normalPerVertex TRUE
  6040. normal DEF NORM_250 Normal { vector [
  6041. 0 0 1,0 0 1,
  6042. 0 0 1,0 0 1,
  6043. 0 0 1,0 0 1] }
  6044. }
  6045. }
  6046. DEF SHAPE_251 Shape {
  6047. appearance USE APP_1
  6048. geometry DEF FACE_251 IndexedFaceSet {
  6049. coord DEF COORD_251 Coordinate { point [
  6050. -0.11417323 2.8346457 0.33464567,-0.11417323 2.7559055 0.33464567,
  6051. -0.043307087 2.8346457 0.33464567,-0.043307087 2.7559055 0.33464567,
  6052. -0.043307087 2.726378 0.33464567,-0.11417323 2.726378 0.33464567] }
  6053. coordIndex [
  6054. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  6055. normalPerVertex TRUE
  6056. normal DEF NORM_251 Normal { vector [
  6057. 0 0 1,0 0 1,
  6058. 0 0 1,0 0 1,
  6059. 0 0 1,0 0 1] }
  6060. }
  6061. }
  6062. DEF SHAPE_252 Shape {
  6063. appearance USE APP_1
  6064. geometry DEF FACE_252 IndexedFaceSet {
  6065. coord DEF COORD_252 Coordinate { point [
  6066. -2.3188976 2.9133858 0.25590551,-2.3188976 2.8346457 0.33464567,
  6067. -2.3188976 2.909532 0.28023756,-2.3188976 2.8983478 0.30218782,
  6068. -2.3188976 2.880928 0.31960764,-2.3188976 2.8589777 0.33079185,
  6069. -2.2480315 2.8346457 0.33464567,-2.2480315 2.9133858 0.25590551,
  6070. -2.2480315 2.909532 0.28023756,-2.2480315 2.8983478 0.30218782,
  6071. -2.2480315 2.880928 0.31960764,-2.2480315 2.8589777 0.33079185] }
  6072. coordIndex [
  6073. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  6074. 2,3,8,-1,0,2,7,-1]
  6075. normalPerVertex TRUE
  6076. normal DEF NORM_252 Normal { vector [
  6077. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  6078. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  6079. 0 0.58778525 0.80901699,0 0.35872825 0.93344204,
  6080. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  6081. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  6082. 0 0.58778525 0.80901699,0 0.25844621 0.96602565] }
  6083. }
  6084. }
  6085. DEF SHAPE_253 Shape {
  6086. appearance USE APP_1
  6087. geometry DEF FACE_253 IndexedFaceSet {
  6088. coord DEF COORD_253 Coordinate { point [
  6089. -2.3188976 2.9133858 0.078740157,-2.2480315 2.9133858 0.078740157,
  6090. -2.2480315 2.9133858 0.25590551,-2.3188976 2.9133858 0.25590551] }
  6091. coordIndex [
  6092. 3,1,0,-1,3,2,1,-1]
  6093. normalPerVertex TRUE
  6094. normal DEF NORM_253 Normal { vector [
  6095. 0 1 0,0 1 0,
  6096. 0 1 0,0 1 0] }
  6097. }
  6098. }
  6099. DEF SHAPE_254 Shape {
  6100. appearance USE APP_1
  6101. geometry DEF FACE_254 IndexedFaceSet {
  6102. coord DEF COORD_254 Coordinate { point [
  6103. -2.3188976 2.9527559 0.039370079,-2.2480315 2.9527559 0.039370079,
  6104. -2.2480315 2.9133858 0.078740157,-2.2480315 2.9405899 0.041296988,
  6105. -2.2480315 2.9296148 0.046889095,-2.2480315 2.9209048 0.055599006,
  6106. -2.2480315 2.9153127 0.066574134,-2.3188976 2.9133858 0.078740157,
  6107. -2.3188976 2.9405899 0.041296988,-2.3188976 2.9296148 0.046889095,
  6108. -2.3188976 2.9209048 0.055599006,-2.3188976 2.9153127 0.066574134] }
  6109. coordIndex [
  6110. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  6111. 7,2,6,-1,7,6,11,-1]
  6112. normalPerVertex TRUE
  6113. normal DEF NORM_254 Normal { vector [
  6114. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  6115. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  6116. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  6117. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  6118. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  6119. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  6120. }
  6121. }
  6122. DEF SHAPE_255 Shape {
  6123. appearance USE APP_1
  6124. geometry DEF FACE_255 IndexedFaceSet {
  6125. coord DEF COORD_255 Coordinate { point [
  6126. -2.3188976 3.1496063 0.039370079,-2.2480315 3.1496063 0.039370079,
  6127. -2.2480315 2.9527559 0.039370079,-2.3188976 2.9527559 0.039370079] }
  6128. coordIndex [
  6129. 3,1,0,-1,3,2,1,-1]
  6130. normalPerVertex TRUE
  6131. normal DEF NORM_255 Normal { vector [
  6132. 0 0 1,0 0 1,
  6133. 0 0 1,0 0 1] }
  6134. }
  6135. }
  6136. DEF SHAPE_256 Shape {
  6137. appearance USE APP_1
  6138. geometry DEF FACE_256 IndexedFaceSet {
  6139. coord DEF COORD_256 Coordinate { point [
  6140. -2.3188976 3.1496063 0,-2.2480315 3.1496063 0,
  6141. -2.2480315 3.1496063 0.039370079,-2.3188976 3.1496063 0.039370079] }
  6142. coordIndex [
  6143. 3,1,0,-1,3,2,1,-1]
  6144. normalPerVertex TRUE
  6145. normal DEF NORM_256 Normal { vector [
  6146. 0 1 0,0 1 0,
  6147. 0 1 0,0 1 0] }
  6148. }
  6149. }
  6150. DEF SHAPE_257 Shape {
  6151. appearance USE APP_1
  6152. geometry DEF FACE_257 IndexedFaceSet {
  6153. coord DEF COORD_257 Coordinate { point [
  6154. -2.3188976 2.9527559 0,-2.2480315 2.9527559 0,
  6155. -2.2480315 3.1496063 0,-2.3188976 3.1496063 0] }
  6156. coordIndex [
  6157. 3,1,0,-1,3,2,1,-1]
  6158. normalPerVertex TRUE
  6159. normal DEF NORM_257 Normal { vector [
  6160. 0 0 -1,0 0 -1,
  6161. 0 0 -1,0 0 -1] }
  6162. }
  6163. }
  6164. DEF SHAPE_258 Shape {
  6165. appearance USE APP_1
  6166. geometry DEF FACE_258 IndexedFaceSet {
  6167. coord DEF COORD_258 Coordinate { point [
  6168. -2.3188976 2.8740157 0.078740157,-2.3188976 2.9527559 0,
  6169. -2.3188976 2.8778696 0.054408111,-2.3188976 2.8890538 0.032457854,
  6170. -2.3188976 2.9064736 0.015038032,-2.3188976 2.9284239 0.0038538176,
  6171. -2.2480315 2.9527559 0,-2.2480315 2.8740157 0.078740157,
  6172. -2.2480315 2.8778696 0.054408111,-2.2480315 2.8890538 0.032457854,
  6173. -2.2480315 2.9064736 0.015038032,-2.2480315 2.9284239 0.0038538176] }
  6174. coordIndex [
  6175. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  6176. 0,8,7,-1,0,2,8,-1]
  6177. normalPerVertex TRUE
  6178. normal DEF NORM_258 Normal { vector [
  6179. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  6180. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  6181. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  6182. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  6183. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  6184. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  6185. }
  6186. }
  6187. DEF SHAPE_259 Shape {
  6188. appearance USE APP_1
  6189. geometry DEF FACE_259 IndexedFaceSet {
  6190. coord DEF COORD_259 Coordinate { point [
  6191. -2.3188976 2.8740157 0.25590551,-2.2480315 2.8740157 0.25590551,
  6192. -2.2480315 2.8740157 0.078740157,-2.3188976 2.8740157 0.078740157] }
  6193. coordIndex [
  6194. 3,1,0,-1,3,2,1,-1]
  6195. normalPerVertex TRUE
  6196. normal DEF NORM_259 Normal { vector [
  6197. 0 -1 0,0 -1 0,
  6198. 0 -1 0,0 -1 0] }
  6199. }
  6200. }
  6201. DEF SHAPE_260 Shape {
  6202. appearance USE APP_2
  6203. geometry DEF FACE_260 IndexedFaceSet {
  6204. coord DEF COORD_260 Coordinate { point [
  6205. 2.7559055 2.6870079 0.29527559,2.7559055 2.6870079 0.33464567,
  6206. 2.7559055 2.476378 0.29527559,2.7559055 2.476378 0.33464567] }
  6207. coordIndex [
  6208. 3,0,1,-1,3,2,0,-1]
  6209. normalPerVertex TRUE
  6210. normal DEF NORM_260 Normal { vector [
  6211. 1 0 0,1 0 0,
  6212. 1 0 0,1 0 0] }
  6213. }
  6214. }
  6215. DEF SHAPE_261 Shape {
  6216. appearance USE APP_2
  6217. geometry DEF FACE_261 IndexedFaceSet {
  6218. coord DEF COORD_261 Coordinate { point [
  6219. 2.7559055 -2.476378 0.29527559,2.7559055 -2.476378 0.33464567,
  6220. 2.7559055 -2.6870079 0.29527559,2.7559055 -2.6870079 0.33464567] }
  6221. coordIndex [
  6222. 2,0,1,-1,3,2,1,-1]
  6223. normalPerVertex TRUE
  6224. normal DEF NORM_261 Normal { vector [
  6225. 1 0 0,1 0 0,
  6226. 1 0 0,1 0 0] }
  6227. }
  6228. }
  6229. DEF SHAPE_262 Shape {
  6230. appearance USE APP_1
  6231. geometry DEF FACE_262 IndexedFaceSet {
  6232. coord DEF COORD_262 Coordinate { point [
  6233. 2.7559055 2.476378 0.29527559,2.8346457 2.476378 0.29527559,
  6234. 2.7559055 2.4055118 0.29527559,2.8346457 2.4055118 0.29527559] }
  6235. coordIndex [
  6236. 3,2,0,-1,1,3,0,-1]
  6237. normalPerVertex TRUE
  6238. normal DEF NORM_262 Normal { vector [
  6239. 0 0 -1,0 0 -1,
  6240. 0 0 -1,0 0 -1] }
  6241. }
  6242. }
  6243. DEF SHAPE_263 Shape {
  6244. appearance USE APP_1
  6245. geometry DEF FACE_263 IndexedFaceSet {
  6246. coord DEF COORD_263 Coordinate { point [
  6247. 2.7559055 -2.4055118 0.29527559,2.8346457 -2.4055118 0.29527559,
  6248. 2.7559055 -2.476378 0.29527559,2.8346457 -2.476378 0.29527559] }
  6249. coordIndex [
  6250. 3,2,0,-1,1,3,0,-1]
  6251. normalPerVertex TRUE
  6252. normal DEF NORM_263 Normal { vector [
  6253. 0 0 -1,0 0 -1,
  6254. 0 0 -1,0 0 -1] }
  6255. }
  6256. }
  6257. DEF SHAPE_264 Shape {
  6258. appearance USE APP_2
  6259. geometry DEF FACE_264 IndexedFaceSet {
  6260. coord DEF COORD_264 Coordinate { point [
  6261. 2.7559055 2.4055118 0.29527559,2.7559055 2.4055118 0.33464567,
  6262. 2.7559055 2.3188976 0.29527559,2.7559055 2.3188976 0.33464567] }
  6263. coordIndex [
  6264. 3,0,1,-1,3,2,0,-1]
  6265. normalPerVertex TRUE
  6266. normal DEF NORM_264 Normal { vector [
  6267. 1 0 0,1 0 0,
  6268. 1 0 0,1 0 0] }
  6269. }
  6270. }
  6271. DEF SHAPE_265 Shape {
  6272. appearance USE APP_2
  6273. geometry DEF FACE_265 IndexedFaceSet {
  6274. coord DEF COORD_265 Coordinate { point [
  6275. 2.7559055 -2.3188976 0.29527559,2.7559055 -2.3188976 0.33464567,
  6276. 2.7559055 -2.4055118 0.29527559,2.7559055 -2.4055118 0.33464567] }
  6277. coordIndex [
  6278. 3,0,1,-1,3,2,0,-1]
  6279. normalPerVertex TRUE
  6280. normal DEF NORM_265 Normal { vector [
  6281. 1 0 0,1 0 0,
  6282. 1 0 0,1 0 0] }
  6283. }
  6284. }
  6285. DEF SHAPE_266 Shape {
  6286. appearance USE APP_1
  6287. geometry DEF FACE_266 IndexedFaceSet {
  6288. coord DEF COORD_266 Coordinate { point [
  6289. 2.7559055 2.3188976 0.29527559,2.8346457 2.3188976 0.29527559,
  6290. 2.7559055 2.2480315 0.29527559,2.8346457 2.2480315 0.29527559] }
  6291. coordIndex [
  6292. 3,2,0,-1,1,3,0,-1]
  6293. normalPerVertex TRUE
  6294. normal DEF NORM_266 Normal { vector [
  6295. 0 0 -1,0 0 -1,
  6296. 0 0 -1,0 0 -1] }
  6297. }
  6298. }
  6299. DEF SHAPE_267 Shape {
  6300. appearance USE APP_1
  6301. geometry DEF FACE_267 IndexedFaceSet {
  6302. coord DEF COORD_267 Coordinate { point [
  6303. 2.7559055 -2.2480315 0.29527559,2.8346457 -2.2480315 0.29527559,
  6304. 2.7559055 -2.3188976 0.29527559,2.8346457 -2.3188976 0.29527559] }
  6305. coordIndex [
  6306. 3,2,0,-1,1,3,0,-1]
  6307. normalPerVertex TRUE
  6308. normal DEF NORM_267 Normal { vector [
  6309. 0 0 -1,0 0 -1,
  6310. 0 0 -1,0 0 -1] }
  6311. }
  6312. }
  6313. DEF SHAPE_268 Shape {
  6314. appearance USE APP_2
  6315. geometry DEF FACE_268 IndexedFaceSet {
  6316. coord DEF COORD_268 Coordinate { point [
  6317. 2.7559055 2.2480315 0.29527559,2.7559055 2.2480315 0.33464567,
  6318. 2.7559055 2.1614173 0.29527559,2.7559055 2.1614173 0.33464567] }
  6319. coordIndex [
  6320. 3,0,1,-1,3,2,0,-1]
  6321. normalPerVertex TRUE
  6322. normal DEF NORM_268 Normal { vector [
  6323. 1 0 0,1 0 0,
  6324. 1 0 0,1 0 0] }
  6325. }
  6326. }
  6327. DEF SHAPE_269 Shape {
  6328. appearance USE APP_2
  6329. geometry DEF FACE_269 IndexedFaceSet {
  6330. coord DEF COORD_269 Coordinate { point [
  6331. 2.7559055 -2.1614173 0.29527559,2.7559055 -2.1614173 0.33464567,
  6332. 2.7559055 -2.2480315 0.29527559,2.7559055 -2.2480315 0.33464567] }
  6333. coordIndex [
  6334. 3,0,1,-1,3,2,0,-1]
  6335. normalPerVertex TRUE
  6336. normal DEF NORM_269 Normal { vector [
  6337. 1 0 0,1 0 0,
  6338. 1 0 0,1 0 0] }
  6339. }
  6340. }
  6341. DEF SHAPE_270 Shape {
  6342. appearance USE APP_1
  6343. geometry DEF FACE_270 IndexedFaceSet {
  6344. coord DEF COORD_270 Coordinate { point [
  6345. 2.7559055 2.1614173 0.29527559,2.8346457 2.1614173 0.29527559,
  6346. 2.7559055 2.0905512 0.29527559,2.8346457 2.0905512 0.29527559] }
  6347. coordIndex [
  6348. 3,2,0,-1,1,3,0,-1]
  6349. normalPerVertex TRUE
  6350. normal DEF NORM_270 Normal { vector [
  6351. 0 0 -1,0 0 -1,
  6352. 0 0 -1,0 0 -1] }
  6353. }
  6354. }
  6355. DEF SHAPE_271 Shape {
  6356. appearance USE APP_1
  6357. geometry DEF FACE_271 IndexedFaceSet {
  6358. coord DEF COORD_271 Coordinate { point [
  6359. 2.7559055 -2.0905512 0.29527559,2.8346457 -2.0905512 0.29527559,
  6360. 2.7559055 -2.1614173 0.29527559,2.8346457 -2.1614173 0.29527559] }
  6361. coordIndex [
  6362. 3,2,0,-1,1,3,0,-1]
  6363. normalPerVertex TRUE
  6364. normal DEF NORM_271 Normal { vector [
  6365. 0 0 -1,0 0 -1,
  6366. 0 0 -1,0 0 -1] }
  6367. }
  6368. }
  6369. DEF SHAPE_272 Shape {
  6370. appearance USE APP_2
  6371. geometry DEF FACE_272 IndexedFaceSet {
  6372. coord DEF COORD_272 Coordinate { point [
  6373. 2.7559055 2.0905512 0.29527559,2.7559055 2.0905512 0.33464567,
  6374. 2.7559055 2.003937 0.29527559,2.7559055 2.003937 0.33464567] }
  6375. coordIndex [
  6376. 3,0,1,-1,3,2,0,-1]
  6377. normalPerVertex TRUE
  6378. normal DEF NORM_272 Normal { vector [
  6379. 1 0 0,1 0 0,
  6380. 1 0 0,1 0 0] }
  6381. }
  6382. }
  6383. DEF SHAPE_273 Shape {
  6384. appearance USE APP_2
  6385. geometry DEF FACE_273 IndexedFaceSet {
  6386. coord DEF COORD_273 Coordinate { point [
  6387. 2.7559055 -2.003937 0.29527559,2.7559055 -2.003937 0.33464567,
  6388. 2.7559055 -2.0905512 0.29527559,2.7559055 -2.0905512 0.33464567] }
  6389. coordIndex [
  6390. 3,0,1,-1,3,2,0,-1]
  6391. normalPerVertex TRUE
  6392. normal DEF NORM_273 Normal { vector [
  6393. 1 0 0,1 0 0,
  6394. 1 0 0,1 0 0] }
  6395. }
  6396. }
  6397. DEF SHAPE_274 Shape {
  6398. appearance USE APP_1
  6399. geometry DEF FACE_274 IndexedFaceSet {
  6400. coord DEF COORD_274 Coordinate { point [
  6401. 2.7559055 2.003937 0.29527559,2.8346457 2.003937 0.29527559,
  6402. 2.7559055 1.9330709 0.29527559,2.8346457 1.9330709 0.29527559] }
  6403. coordIndex [
  6404. 3,2,0,-1,1,3,0,-1]
  6405. normalPerVertex TRUE
  6406. normal DEF NORM_274 Normal { vector [
  6407. 0 0 -1,0 0 -1,
  6408. 0 0 -1,0 0 -1] }
  6409. }
  6410. }
  6411. DEF SHAPE_275 Shape {
  6412. appearance USE APP_1
  6413. geometry DEF FACE_275 IndexedFaceSet {
  6414. coord DEF COORD_275 Coordinate { point [
  6415. 2.7559055 -1.9330709 0.29527559,2.8346457 -1.9330709 0.29527559,
  6416. 2.7559055 -2.003937 0.29527559,2.8346457 -2.003937 0.29527559] }
  6417. coordIndex [
  6418. 3,2,0,-1,1,3,0,-1]
  6419. normalPerVertex TRUE
  6420. normal DEF NORM_275 Normal { vector [
  6421. 0 0 -1,0 0 -1,
  6422. 0 0 -1,0 0 -1] }
  6423. }
  6424. }
  6425. DEF SHAPE_276 Shape {
  6426. appearance USE APP_2
  6427. geometry DEF FACE_276 IndexedFaceSet {
  6428. coord DEF COORD_276 Coordinate { point [
  6429. 2.7559055 1.9330709 0.29527559,2.7559055 1.9330709 0.33464567,
  6430. 2.7559055 1.8464567 0.29527559,2.7559055 1.8464567 0.33464567] }
  6431. coordIndex [
  6432. 3,0,1,-1,3,2,0,-1]
  6433. normalPerVertex TRUE
  6434. normal DEF NORM_276 Normal { vector [
  6435. 1 0 0,1 0 0,
  6436. 1 0 0,1 0 0] }
  6437. }
  6438. }
  6439. DEF SHAPE_277 Shape {
  6440. appearance USE APP_2
  6441. geometry DEF FACE_277 IndexedFaceSet {
  6442. coord DEF COORD_277 Coordinate { point [
  6443. 2.7559055 -1.8464567 0.29527559,2.7559055 -1.8464567 0.33464567,
  6444. 2.7559055 -1.9330709 0.29527559,2.7559055 -1.9330709 0.33464567] }
  6445. coordIndex [
  6446. 3,0,1,-1,3,2,0,-1]
  6447. normalPerVertex TRUE
  6448. normal DEF NORM_277 Normal { vector [
  6449. 1 0 0,1 0 0,
  6450. 1 0 0,1 0 0] }
  6451. }
  6452. }
  6453. DEF SHAPE_278 Shape {
  6454. appearance USE APP_1
  6455. geometry DEF FACE_278 IndexedFaceSet {
  6456. coord DEF COORD_278 Coordinate { point [
  6457. 2.7559055 1.8464567 0.29527559,2.8346457 1.8464567 0.29527559,
  6458. 2.7559055 1.7755906 0.29527559,2.8346457 1.7755906 0.29527559] }
  6459. coordIndex [
  6460. 3,2,0,-1,1,3,0,-1]
  6461. normalPerVertex TRUE
  6462. normal DEF NORM_278 Normal { vector [
  6463. 0 0 -1,0 0 -1,
  6464. 0 0 -1,0 0 -1] }
  6465. }
  6466. }
  6467. DEF SHAPE_279 Shape {
  6468. appearance USE APP_1
  6469. geometry DEF FACE_279 IndexedFaceSet {
  6470. coord DEF COORD_279 Coordinate { point [
  6471. 2.7559055 -1.7755906 0.29527559,2.8346457 -1.7755906 0.29527559,
  6472. 2.7559055 -1.8464567 0.29527559,2.8346457 -1.8464567 0.29527559] }
  6473. coordIndex [
  6474. 3,2,0,-1,1,3,0,-1]
  6475. normalPerVertex TRUE
  6476. normal DEF NORM_279 Normal { vector [
  6477. 0 0 -1,0 0 -1,
  6478. 0 0 -1,0 0 -1] }
  6479. }
  6480. }
  6481. DEF SHAPE_280 Shape {
  6482. appearance USE APP_2
  6483. geometry DEF FACE_280 IndexedFaceSet {
  6484. coord DEF COORD_280 Coordinate { point [
  6485. 2.7559055 1.7755906 0.29527559,2.7559055 1.7755906 0.33464567,
  6486. 2.7559055 1.6889764 0.29527559,2.7559055 1.6889764 0.33464567] }
  6487. coordIndex [
  6488. 3,0,1,-1,3,2,0,-1]
  6489. normalPerVertex TRUE
  6490. normal DEF NORM_280 Normal { vector [
  6491. 1 0 0,1 0 0,
  6492. 1 0 0,1 0 0] }
  6493. }
  6494. }
  6495. DEF SHAPE_281 Shape {
  6496. appearance USE APP_2
  6497. geometry DEF FACE_281 IndexedFaceSet {
  6498. coord DEF COORD_281 Coordinate { point [
  6499. 2.7559055 -1.6889764 0.29527559,2.7559055 -1.6889764 0.33464567,
  6500. 2.7559055 -1.7755906 0.29527559,2.7559055 -1.7755906 0.33464567] }
  6501. coordIndex [
  6502. 3,0,1,-1,3,2,0,-1]
  6503. normalPerVertex TRUE
  6504. normal DEF NORM_281 Normal { vector [
  6505. 1 0 0,1 0 0,
  6506. 1 0 0,1 0 0] }
  6507. }
  6508. }
  6509. DEF SHAPE_282 Shape {
  6510. appearance USE APP_1
  6511. geometry DEF FACE_282 IndexedFaceSet {
  6512. coord DEF COORD_282 Coordinate { point [
  6513. 2.7559055 1.6889764 0.29527559,2.8346457 1.6889764 0.29527559,
  6514. 2.7559055 1.6181102 0.29527559,2.8346457 1.6181102 0.29527559] }
  6515. coordIndex [
  6516. 3,2,0,-1,1,3,0,-1]
  6517. normalPerVertex TRUE
  6518. normal DEF NORM_282 Normal { vector [
  6519. 0 0 -1,0 0 -1,
  6520. 0 0 -1,0 0 -1] }
  6521. }
  6522. }
  6523. DEF SHAPE_283 Shape {
  6524. appearance USE APP_1
  6525. geometry DEF FACE_283 IndexedFaceSet {
  6526. coord DEF COORD_283 Coordinate { point [
  6527. 2.7559055 -1.6181102 0.29527559,2.8346457 -1.6181102 0.29527559,
  6528. 2.7559055 -1.6889764 0.29527559,2.8346457 -1.6889764 0.29527559] }
  6529. coordIndex [
  6530. 3,2,0,-1,1,3,0,-1]
  6531. normalPerVertex TRUE
  6532. normal DEF NORM_283 Normal { vector [
  6533. 0 0 -1,0 0 -1,
  6534. 0 0 -1,0 0 -1] }
  6535. }
  6536. }
  6537. DEF SHAPE_284 Shape {
  6538. appearance USE APP_2
  6539. geometry DEF FACE_284 IndexedFaceSet {
  6540. coord DEF COORD_284 Coordinate { point [
  6541. 2.7559055 1.6181102 0.29527559,2.7559055 1.6181102 0.33464567,
  6542. 2.7559055 1.5314961 0.29527559,2.7559055 1.5314961 0.33464567] }
  6543. coordIndex [
  6544. 3,0,1,-1,3,2,0,-1]
  6545. normalPerVertex TRUE
  6546. normal DEF NORM_284 Normal { vector [
  6547. 1 0 0,1 0 0,
  6548. 1 0 0,1 0 0] }
  6549. }
  6550. }
  6551. DEF SHAPE_285 Shape {
  6552. appearance USE APP_2
  6553. geometry DEF FACE_285 IndexedFaceSet {
  6554. coord DEF COORD_285 Coordinate { point [
  6555. 2.7559055 -1.5314961 0.29527559,2.7559055 -1.5314961 0.33464567,
  6556. 2.7559055 -1.6181102 0.29527559,2.7559055 -1.6181102 0.33464567] }
  6557. coordIndex [
  6558. 3,0,1,-1,3,2,0,-1]
  6559. normalPerVertex TRUE
  6560. normal DEF NORM_285 Normal { vector [
  6561. 1 0 0,1 0 0,
  6562. 1 0 0,1 0 0] }
  6563. }
  6564. }
  6565. DEF SHAPE_286 Shape {
  6566. appearance USE APP_1
  6567. geometry DEF FACE_286 IndexedFaceSet {
  6568. coord DEF COORD_286 Coordinate { point [
  6569. 2.7559055 1.5314961 0.29527559,2.8346457 1.5314961 0.29527559,
  6570. 2.7559055 1.4606299 0.29527559,2.8346457 1.4606299 0.29527559] }
  6571. coordIndex [
  6572. 1,2,0,-1,1,3,2,-1]
  6573. normalPerVertex TRUE
  6574. normal DEF NORM_286 Normal { vector [
  6575. 0 0 -1,0 0 -1,
  6576. 0 0 -1,0 0 -1] }
  6577. }
  6578. }
  6579. DEF SHAPE_287 Shape {
  6580. appearance USE APP_1
  6581. geometry DEF FACE_287 IndexedFaceSet {
  6582. coord DEF COORD_287 Coordinate { point [
  6583. 2.7559055 -1.4606299 0.29527559,2.8346457 -1.4606299 0.29527559,
  6584. 2.7559055 -1.5314961 0.29527559,2.8346457 -1.5314961 0.29527559] }
  6585. coordIndex [
  6586. 1,2,0,-1,1,3,2,-1]
  6587. normalPerVertex TRUE
  6588. normal DEF NORM_287 Normal { vector [
  6589. 0 0 -1,0 0 -1,
  6590. 0 0 -1,0 0 -1] }
  6591. }
  6592. }
  6593. DEF SHAPE_288 Shape {
  6594. appearance USE APP_2
  6595. geometry DEF FACE_288 IndexedFaceSet {
  6596. coord DEF COORD_288 Coordinate { point [
  6597. 2.7559055 1.4606299 0.29527559,2.7559055 1.4606299 0.33464567,
  6598. 2.7559055 1.3740157 0.29527559,2.7559055 1.3740157 0.33464567] }
  6599. coordIndex [
  6600. 3,0,1,-1,3,2,0,-1]
  6601. normalPerVertex TRUE
  6602. normal DEF NORM_288 Normal { vector [
  6603. 1 0 0,1 0 0,
  6604. 1 0 0,1 0 0] }
  6605. }
  6606. }
  6607. DEF SHAPE_289 Shape {
  6608. appearance USE APP_2
  6609. geometry DEF FACE_289 IndexedFaceSet {
  6610. coord DEF COORD_289 Coordinate { point [
  6611. 2.7559055 -1.3740157 0.29527559,2.7559055 -1.3740157 0.33464567,
  6612. 2.7559055 -1.4606299 0.29527559,2.7559055 -1.4606299 0.33464567] }
  6613. coordIndex [
  6614. 3,0,1,-1,3,2,0,-1]
  6615. normalPerVertex TRUE
  6616. normal DEF NORM_289 Normal { vector [
  6617. 1 0 0,1 0 0,
  6618. 1 0 0,1 0 0] }
  6619. }
  6620. }
  6621. DEF SHAPE_290 Shape {
  6622. appearance USE APP_1
  6623. geometry DEF FACE_290 IndexedFaceSet {
  6624. coord DEF COORD_290 Coordinate { point [
  6625. 2.7559055 1.3740157 0.29527559,2.8346457 1.3740157 0.29527559,
  6626. 2.7559055 1.3031496 0.29527559,2.8346457 1.3031496 0.29527559] }
  6627. coordIndex [
  6628. 1,2,0,-1,1,3,2,-1]
  6629. normalPerVertex TRUE
  6630. normal DEF NORM_290 Normal { vector [
  6631. 0 0 -1,0 0 -1,
  6632. 0 0 -1,0 0 -1] }
  6633. }
  6634. }
  6635. DEF SHAPE_291 Shape {
  6636. appearance USE APP_1
  6637. geometry DEF FACE_291 IndexedFaceSet {
  6638. coord DEF COORD_291 Coordinate { point [
  6639. 2.7559055 -1.3031496 0.29527559,2.8346457 -1.3031496 0.29527559,
  6640. 2.7559055 -1.3740157 0.29527559,2.8346457 -1.3740157 0.29527559] }
  6641. coordIndex [
  6642. 1,2,0,-1,1,3,2,-1]
  6643. normalPerVertex TRUE
  6644. normal DEF NORM_291 Normal { vector [
  6645. 0 0 -1,0 0 -1,
  6646. 0 0 -1,0 0 -1] }
  6647. }
  6648. }
  6649. DEF SHAPE_292 Shape {
  6650. appearance USE APP_2
  6651. geometry DEF FACE_292 IndexedFaceSet {
  6652. coord DEF COORD_292 Coordinate { point [
  6653. 2.7559055 1.3031496 0.29527559,2.7559055 1.3031496 0.33464567,
  6654. 2.7559055 1.2165354 0.29527559,2.7559055 1.2165354 0.33464567] }
  6655. coordIndex [
  6656. 3,0,1,-1,3,2,0,-1]
  6657. normalPerVertex TRUE
  6658. normal DEF NORM_292 Normal { vector [
  6659. 1 0 0,1 0 0,
  6660. 1 0 0,1 0 0] }
  6661. }
  6662. }
  6663. DEF SHAPE_293 Shape {
  6664. appearance USE APP_2
  6665. geometry DEF FACE_293 IndexedFaceSet {
  6666. coord DEF COORD_293 Coordinate { point [
  6667. 2.7559055 -1.2165354 0.29527559,2.7559055 -1.2165354 0.33464567,
  6668. 2.7559055 -1.3031496 0.29527559,2.7559055 -1.3031496 0.33464567] }
  6669. coordIndex [
  6670. 3,0,1,-1,3,2,0,-1]
  6671. normalPerVertex TRUE
  6672. normal DEF NORM_293 Normal { vector [
  6673. 1 0 0,1 0 0,
  6674. 1 0 0,1 0 0] }
  6675. }
  6676. }
  6677. DEF SHAPE_294 Shape {
  6678. appearance USE APP_1
  6679. geometry DEF FACE_294 IndexedFaceSet {
  6680. coord DEF COORD_294 Coordinate { point [
  6681. 2.7559055 1.2165354 0.29527559,2.8346457 1.2165354 0.29527559,
  6682. 2.7559055 1.1456693 0.29527559,2.8346457 1.1456693 0.29527559] }
  6683. coordIndex [
  6684. 1,2,0,-1,1,3,2,-1]
  6685. normalPerVertex TRUE
  6686. normal DEF NORM_294 Normal { vector [
  6687. 0 0 -1,0 0 -1,
  6688. 0 0 -1,0 0 -1] }
  6689. }
  6690. }
  6691. DEF SHAPE_295 Shape {
  6692. appearance USE APP_1
  6693. geometry DEF FACE_295 IndexedFaceSet {
  6694. coord DEF COORD_295 Coordinate { point [
  6695. 2.7559055 -1.1456693 0.29527559,2.8346457 -1.1456693 0.29527559,
  6696. 2.7559055 -1.2165354 0.29527559,2.8346457 -1.2165354 0.29527559] }
  6697. coordIndex [
  6698. 1,2,0,-1,1,3,2,-1]
  6699. normalPerVertex TRUE
  6700. normal DEF NORM_295 Normal { vector [
  6701. 0 0 -1,0 0 -1,
  6702. 0 0 -1,0 0 -1] }
  6703. }
  6704. }
  6705. DEF SHAPE_296 Shape {
  6706. appearance USE APP_2
  6707. geometry DEF FACE_296 IndexedFaceSet {
  6708. coord DEF COORD_296 Coordinate { point [
  6709. 2.7559055 1.1456693 0.29527559,2.7559055 1.1456693 0.33464567,
  6710. 2.7559055 1.0590551 0.29527559,2.7559055 1.0590551 0.33464567] }
  6711. coordIndex [
  6712. 3,0,1,-1,3,2,0,-1]
  6713. normalPerVertex TRUE
  6714. normal DEF NORM_296 Normal { vector [
  6715. 1 0 0,1 0 0,
  6716. 1 0 0,1 0 0] }
  6717. }
  6718. }
  6719. DEF SHAPE_297 Shape {
  6720. appearance USE APP_2
  6721. geometry DEF FACE_297 IndexedFaceSet {
  6722. coord DEF COORD_297 Coordinate { point [
  6723. 2.7559055 -1.0590551 0.29527559,2.7559055 -1.0590551 0.33464567,
  6724. 2.7559055 -1.1456693 0.29527559,2.7559055 -1.1456693 0.33464567] }
  6725. coordIndex [
  6726. 3,0,1,-1,3,2,0,-1]
  6727. normalPerVertex TRUE
  6728. normal DEF NORM_297 Normal { vector [
  6729. 1 0 0,1 0 0,
  6730. 1 0 0,1 0 0] }
  6731. }
  6732. }
  6733. DEF SHAPE_298 Shape {
  6734. appearance USE APP_1
  6735. geometry DEF FACE_298 IndexedFaceSet {
  6736. coord DEF COORD_298 Coordinate { point [
  6737. 2.7559055 1.0590551 0.29527559,2.8346457 1.0590551 0.29527559,
  6738. 2.7559055 0.98818898 0.29527559,2.8346457 0.98818898 0.29527559] }
  6739. coordIndex [
  6740. 1,2,0,-1,1,3,2,-1]
  6741. normalPerVertex TRUE
  6742. normal DEF NORM_298 Normal { vector [
  6743. 0 0 -1,0 0 -1,
  6744. 0 0 -1,0 0 -1] }
  6745. }
  6746. }
  6747. DEF SHAPE_299 Shape {
  6748. appearance USE APP_1
  6749. geometry DEF FACE_299 IndexedFaceSet {
  6750. coord DEF COORD_299 Coordinate { point [
  6751. 2.7559055 -0.98818898 0.29527559,2.8346457 -0.98818898 0.29527559,
  6752. 2.7559055 -1.0590551 0.29527559,2.8346457 -1.0590551 0.29527559] }
  6753. coordIndex [
  6754. 1,2,0,-1,1,3,2,-1]
  6755. normalPerVertex TRUE
  6756. normal DEF NORM_299 Normal { vector [
  6757. 0 0 -1,0 0 -1,
  6758. 0 0 -1,0 0 -1] }
  6759. }
  6760. }
  6761. DEF SHAPE_300 Shape {
  6762. appearance USE APP_2
  6763. geometry DEF FACE_300 IndexedFaceSet {
  6764. coord DEF COORD_300 Coordinate { point [
  6765. 2.7559055 0.98818898 0.29527559,2.7559055 0.98818898 0.33464567,
  6766. 2.7559055 0.9015748 0.29527559,2.7559055 0.9015748 0.33464567] }
  6767. coordIndex [
  6768. 3,0,1,-1,3,2,0,-1]
  6769. normalPerVertex TRUE
  6770. normal DEF NORM_300 Normal { vector [
  6771. 1 0 0,1 0 0,
  6772. 1 0 0,1 0 0] }
  6773. }
  6774. }
  6775. DEF SHAPE_301 Shape {
  6776. appearance USE APP_2
  6777. geometry DEF FACE_301 IndexedFaceSet {
  6778. coord DEF COORD_301 Coordinate { point [
  6779. 2.7559055 -0.9015748 0.29527559,2.7559055 -0.9015748 0.33464567,
  6780. 2.7559055 -0.98818898 0.29527559,2.7559055 -0.98818898 0.33464567] }
  6781. coordIndex [
  6782. 3,0,1,-1,3,2,0,-1]
  6783. normalPerVertex TRUE
  6784. normal DEF NORM_301 Normal { vector [
  6785. 1 0 0,1 0 0,
  6786. 1 0 0,1 0 0] }
  6787. }
  6788. }
  6789. DEF SHAPE_302 Shape {
  6790. appearance USE APP_1
  6791. geometry DEF FACE_302 IndexedFaceSet {
  6792. coord DEF COORD_302 Coordinate { point [
  6793. 2.7559055 0.9015748 0.29527559,2.8346457 0.9015748 0.29527559,
  6794. 2.7559055 0.83070866 0.29527559,2.8346457 0.83070866 0.29527559] }
  6795. coordIndex [
  6796. 1,2,0,-1,1,3,2,-1]
  6797. normalPerVertex TRUE
  6798. normal DEF NORM_302 Normal { vector [
  6799. 0 0 -1,0 0 -1,
  6800. 0 0 -1,0 0 -1] }
  6801. }
  6802. }
  6803. DEF SHAPE_303 Shape {
  6804. appearance USE APP_1
  6805. geometry DEF FACE_303 IndexedFaceSet {
  6806. coord DEF COORD_303 Coordinate { point [
  6807. 2.7559055 -0.83070866 0.29527559,2.8346457 -0.83070866 0.29527559,
  6808. 2.7559055 -0.9015748 0.29527559,2.8346457 -0.9015748 0.29527559] }
  6809. coordIndex [
  6810. 1,2,0,-1,1,3,2,-1]
  6811. normalPerVertex TRUE
  6812. normal DEF NORM_303 Normal { vector [
  6813. 0 0 -1,0 0 -1,
  6814. 0 0 -1,0 0 -1] }
  6815. }
  6816. }
  6817. DEF SHAPE_304 Shape {
  6818. appearance USE APP_2
  6819. geometry DEF FACE_304 IndexedFaceSet {
  6820. coord DEF COORD_304 Coordinate { point [
  6821. 2.7559055 0.83070866 0.29527559,2.7559055 0.83070866 0.33464567,
  6822. 2.7559055 0.74409449 0.29527559,2.7559055 0.74409449 0.33464567] }
  6823. coordIndex [
  6824. 3,0,1,-1,3,2,0,-1]
  6825. normalPerVertex TRUE
  6826. normal DEF NORM_304 Normal { vector [
  6827. 1 0 0,1 0 0,
  6828. 1 0 0,1 0 0] }
  6829. }
  6830. }
  6831. DEF SHAPE_305 Shape {
  6832. appearance USE APP_2
  6833. geometry DEF FACE_305 IndexedFaceSet {
  6834. coord DEF COORD_305 Coordinate { point [
  6835. 2.7559055 -0.74409449 0.29527559,2.7559055 -0.74409449 0.33464567,
  6836. 2.7559055 -0.83070866 0.29527559,2.7559055 -0.83070866 0.33464567] }
  6837. coordIndex [
  6838. 3,0,1,-1,3,2,0,-1]
  6839. normalPerVertex TRUE
  6840. normal DEF NORM_305 Normal { vector [
  6841. 1 0 0,1 0 0,
  6842. 1 0 0,1 0 0] }
  6843. }
  6844. }
  6845. DEF SHAPE_306 Shape {
  6846. appearance USE APP_1
  6847. geometry DEF FACE_306 IndexedFaceSet {
  6848. coord DEF COORD_306 Coordinate { point [
  6849. 2.7559055 0.74409449 0.29527559,2.8346457 0.74409449 0.29527559,
  6850. 2.7559055 0.67322835 0.29527559,2.8346457 0.67322835 0.29527559] }
  6851. coordIndex [
  6852. 1,2,0,-1,1,3,2,-1]
  6853. normalPerVertex TRUE
  6854. normal DEF NORM_306 Normal { vector [
  6855. 0 0 -1,0 0 -1,
  6856. 0 0 -1,0 0 -1] }
  6857. }
  6858. }
  6859. DEF SHAPE_307 Shape {
  6860. appearance USE APP_1
  6861. geometry DEF FACE_307 IndexedFaceSet {
  6862. coord DEF COORD_307 Coordinate { point [
  6863. 2.7559055 -0.67322835 0.29527559,2.8346457 -0.67322835 0.29527559,
  6864. 2.7559055 -0.74409449 0.29527559,2.8346457 -0.74409449 0.29527559] }
  6865. coordIndex [
  6866. 1,2,0,-1,1,3,2,-1]
  6867. normalPerVertex TRUE
  6868. normal DEF NORM_307 Normal { vector [
  6869. 0 0 -1,0 0 -1,
  6870. 0 0 -1,0 0 -1] }
  6871. }
  6872. }
  6873. DEF SHAPE_308 Shape {
  6874. appearance USE APP_2
  6875. geometry DEF FACE_308 IndexedFaceSet {
  6876. coord DEF COORD_308 Coordinate { point [
  6877. 2.7559055 0.67322835 0.29527559,2.7559055 0.67322835 0.33464567,
  6878. 2.7559055 0.58661417 0.29527559,2.7559055 0.58661417 0.33464567] }
  6879. coordIndex [
  6880. 3,0,1,-1,3,2,0,-1]
  6881. normalPerVertex TRUE
  6882. normal DEF NORM_308 Normal { vector [
  6883. 1 0 0,1 0 0,
  6884. 1 0 0,1 0 0] }
  6885. }
  6886. }
  6887. DEF SHAPE_309 Shape {
  6888. appearance USE APP_2
  6889. geometry DEF FACE_309 IndexedFaceSet {
  6890. coord DEF COORD_309 Coordinate { point [
  6891. 2.7559055 -0.58661417 0.29527559,2.7559055 -0.58661417 0.33464567,
  6892. 2.7559055 -0.67322835 0.29527559,2.7559055 -0.67322835 0.33464567] }
  6893. coordIndex [
  6894. 3,0,1,-1,3,2,0,-1]
  6895. normalPerVertex TRUE
  6896. normal DEF NORM_309 Normal { vector [
  6897. 1 0 0,1 0 0,
  6898. 1 0 0,1 0 0] }
  6899. }
  6900. }
  6901. DEF SHAPE_310 Shape {
  6902. appearance USE APP_1
  6903. geometry DEF FACE_310 IndexedFaceSet {
  6904. coord DEF COORD_310 Coordinate { point [
  6905. 2.7559055 0.58661417 0.29527559,2.8346457 0.58661417 0.29527559,
  6906. 2.7559055 0.51574803 0.29527559,2.8346457 0.51574803 0.29527559] }
  6907. coordIndex [
  6908. 1,2,0,-1,1,3,2,-1]
  6909. normalPerVertex TRUE
  6910. normal DEF NORM_310 Normal { vector [
  6911. 0 0 -1,0 0 -1,
  6912. 0 0 -1,0 0 -1] }
  6913. }
  6914. }
  6915. DEF SHAPE_311 Shape {
  6916. appearance USE APP_1
  6917. geometry DEF FACE_311 IndexedFaceSet {
  6918. coord DEF COORD_311 Coordinate { point [
  6919. 2.7559055 -0.51574803 0.29527559,2.8346457 -0.51574803 0.29527559,
  6920. 2.7559055 -0.58661417 0.29527559,2.8346457 -0.58661417 0.29527559] }
  6921. coordIndex [
  6922. 1,2,0,-1,1,3,2,-1]
  6923. normalPerVertex TRUE
  6924. normal DEF NORM_311 Normal { vector [
  6925. 0 0 -1,0 0 -1,
  6926. 0 0 -1,0 0 -1] }
  6927. }
  6928. }
  6929. DEF SHAPE_312 Shape {
  6930. appearance USE APP_2
  6931. geometry DEF FACE_312 IndexedFaceSet {
  6932. coord DEF COORD_312 Coordinate { point [
  6933. 2.7559055 0.51574803 0.29527559,2.7559055 0.51574803 0.33464567,
  6934. 2.7559055 0.42913386 0.29527559,2.7559055 0.42913386 0.33464567] }
  6935. coordIndex [
  6936. 3,0,1,-1,3,2,0,-1]
  6937. normalPerVertex TRUE
  6938. normal DEF NORM_312 Normal { vector [
  6939. 1 0 0,1 0 0,
  6940. 1 0 0,1 0 0] }
  6941. }
  6942. }
  6943. DEF SHAPE_313 Shape {
  6944. appearance USE APP_2
  6945. geometry DEF FACE_313 IndexedFaceSet {
  6946. coord DEF COORD_313 Coordinate { point [
  6947. 2.7559055 -0.42913386 0.29527559,2.7559055 -0.42913386 0.33464567,
  6948. 2.7559055 -0.51574803 0.29527559,2.7559055 -0.51574803 0.33464567] }
  6949. coordIndex [
  6950. 3,0,1,-1,3,2,0,-1]
  6951. normalPerVertex TRUE
  6952. normal DEF NORM_313 Normal { vector [
  6953. 1 0 0,1 0 0,
  6954. 1 0 0,1 0 0] }
  6955. }
  6956. }
  6957. DEF SHAPE_314 Shape {
  6958. appearance USE APP_1
  6959. geometry DEF FACE_314 IndexedFaceSet {
  6960. coord DEF COORD_314 Coordinate { point [
  6961. 2.7559055 0.42913386 0.29527559,2.8346457 0.42913386 0.29527559,
  6962. 2.7559055 0.35826772 0.29527559,2.8346457 0.35826772 0.29527559] }
  6963. coordIndex [
  6964. 3,2,0,-1,1,3,0,-1]
  6965. normalPerVertex TRUE
  6966. normal DEF NORM_314 Normal { vector [
  6967. 0 0 -1,0 0 -1,
  6968. 0 0 -1,0 0 -1] }
  6969. }
  6970. }
  6971. DEF SHAPE_315 Shape {
  6972. appearance USE APP_1
  6973. geometry DEF FACE_315 IndexedFaceSet {
  6974. coord DEF COORD_315 Coordinate { point [
  6975. 2.7559055 -0.35826772 0.29527559,2.8346457 -0.35826772 0.29527559,
  6976. 2.7559055 -0.42913386 0.29527559,2.8346457 -0.42913386 0.29527559] }
  6977. coordIndex [
  6978. 1,2,0,-1,1,3,2,-1]
  6979. normalPerVertex TRUE
  6980. normal DEF NORM_315 Normal { vector [
  6981. 0 0 -1,0 0 -1,
  6982. 0 0 -1,0 0 -1] }
  6983. }
  6984. }
  6985. DEF SHAPE_316 Shape {
  6986. appearance USE APP_2
  6987. geometry DEF FACE_316 IndexedFaceSet {
  6988. coord DEF COORD_316 Coordinate { point [
  6989. 2.7559055 0.35826772 0.29527559,2.7559055 0.35826772 0.33464567,
  6990. 2.7559055 0.27165354 0.29527559,2.7559055 0.27165354 0.33464567] }
  6991. coordIndex [
  6992. 3,0,1,-1,3,2,0,-1]
  6993. normalPerVertex TRUE
  6994. normal DEF NORM_316 Normal { vector [
  6995. 1 0 0,1 0 0,
  6996. 1 0 0,1 0 0] }
  6997. }
  6998. }
  6999. DEF SHAPE_317 Shape {
  7000. appearance USE APP_2
  7001. geometry DEF FACE_317 IndexedFaceSet {
  7002. coord DEF COORD_317 Coordinate { point [
  7003. 2.7559055 -0.27165354 0.29527559,2.7559055 -0.27165354 0.33464567,
  7004. 2.7559055 -0.35826772 0.29527559,2.7559055 -0.35826772 0.33464567] }
  7005. coordIndex [
  7006. 3,0,1,-1,3,2,0,-1]
  7007. normalPerVertex TRUE
  7008. normal DEF NORM_317 Normal { vector [
  7009. 1 0 0,1 0 0,
  7010. 1 0 0,1 0 0] }
  7011. }
  7012. }
  7013. DEF SHAPE_318 Shape {
  7014. appearance USE APP_1
  7015. geometry DEF FACE_318 IndexedFaceSet {
  7016. coord DEF COORD_318 Coordinate { point [
  7017. 2.7559055 0.27165354 0.29527559,2.8346457 0.27165354 0.29527559,
  7018. 2.7559055 0.2007874 0.29527559,2.8346457 0.2007874 0.29527559] }
  7019. coordIndex [
  7020. 1,2,0,-1,1,3,2,-1]
  7021. normalPerVertex TRUE
  7022. normal DEF NORM_318 Normal { vector [
  7023. 0 0 -1,0 0 -1,
  7024. 0 0 -1,0 0 -1] }
  7025. }
  7026. }
  7027. DEF SHAPE_319 Shape {
  7028. appearance USE APP_1
  7029. geometry DEF FACE_319 IndexedFaceSet {
  7030. coord DEF COORD_319 Coordinate { point [
  7031. 2.7559055 -0.2007874 0.29527559,2.8346457 -0.2007874 0.29527559,
  7032. 2.7559055 -0.27165354 0.29527559,2.8346457 -0.27165354 0.29527559] }
  7033. coordIndex [
  7034. 1,2,0,-1,1,3,2,-1]
  7035. normalPerVertex TRUE
  7036. normal DEF NORM_319 Normal { vector [
  7037. 0 0 -1,0 0 -1,
  7038. 0 0 -1,0 0 -1] }
  7039. }
  7040. }
  7041. DEF SHAPE_320 Shape {
  7042. appearance USE APP_2
  7043. geometry DEF FACE_320 IndexedFaceSet {
  7044. coord DEF COORD_320 Coordinate { point [
  7045. 2.7559055 0.2007874 0.29527559,2.7559055 0.2007874 0.33464567,
  7046. 2.7559055 0.11417323 0.29527559,2.7559055 0.11417323 0.33464567] }
  7047. coordIndex [
  7048. 3,0,1,-1,3,2,0,-1]
  7049. normalPerVertex TRUE
  7050. normal DEF NORM_320 Normal { vector [
  7051. 1 0 0,1 0 0,
  7052. 1 0 0,1 0 0] }
  7053. }
  7054. }
  7055. DEF SHAPE_321 Shape {
  7056. appearance USE APP_2
  7057. geometry DEF FACE_321 IndexedFaceSet {
  7058. coord DEF COORD_321 Coordinate { point [
  7059. 2.7559055 -0.11417323 0.29527559,2.7559055 -0.11417323 0.33464567,
  7060. 2.7559055 -0.2007874 0.29527559,2.7559055 -0.2007874 0.33464567] }
  7061. coordIndex [
  7062. 3,0,1,-1,3,2,0,-1]
  7063. normalPerVertex TRUE
  7064. normal DEF NORM_321 Normal { vector [
  7065. 1 0 0,1 0 0,
  7066. 1 0 0,1 0 0] }
  7067. }
  7068. }
  7069. DEF SHAPE_322 Shape {
  7070. appearance USE APP_1
  7071. geometry DEF FACE_322 IndexedFaceSet {
  7072. coord DEF COORD_322 Coordinate { point [
  7073. 2.7559055 0.11417323 0.29527559,2.8346457 0.11417323 0.29527559,
  7074. 2.7559055 0.043307087 0.29527559,2.8346457 0.043307087 0.29527559] }
  7075. coordIndex [
  7076. 1,2,0,-1,1,3,2,-1]
  7077. normalPerVertex TRUE
  7078. normal DEF NORM_322 Normal { vector [
  7079. 0 0 -1,0 0 -1,
  7080. 0 0 -1,0 0 -1] }
  7081. }
  7082. }
  7083. DEF SHAPE_323 Shape {
  7084. appearance USE APP_1
  7085. geometry DEF FACE_323 IndexedFaceSet {
  7086. coord DEF COORD_323 Coordinate { point [
  7087. 2.7559055 -0.043307087 0.29527559,2.8346457 -0.043307087 0.29527559,
  7088. 2.7559055 -0.11417323 0.29527559,2.8346457 -0.11417323 0.29527559] }
  7089. coordIndex [
  7090. 1,2,0,-1,1,3,2,-1]
  7091. normalPerVertex TRUE
  7092. normal DEF NORM_323 Normal { vector [
  7093. 0 0 -1,0 0 -1,
  7094. 0 0 -1,0 0 -1] }
  7095. }
  7096. }
  7097. DEF SHAPE_324 Shape {
  7098. appearance USE APP_2
  7099. geometry DEF FACE_324 IndexedFaceSet {
  7100. coord DEF COORD_324 Coordinate { point [
  7101. 2.7559055 0.043307087 0.29527559,2.7559055 0.043307087 0.33464567,
  7102. 2.7559055 -0.043307087 0.29527559,2.7559055 -0.043307087 0.33464567] }
  7103. coordIndex [
  7104. 3,0,1,-1,3,2,0,-1]
  7105. normalPerVertex TRUE
  7106. normal DEF NORM_324 Normal { vector [
  7107. 1 0 0,1 0 0,
  7108. 1 0 0,1 0 0] }
  7109. }
  7110. }
  7111. DEF SHAPE_325 Shape {
  7112. appearance USE APP_2
  7113. geometry DEF FACE_325 IndexedFaceSet {
  7114. coord DEF COORD_325 Coordinate { point [
  7115. 2.7559055 -2.6870079 0.29527559,2.6870079 -2.7559055 0.29527559,
  7116. 2.6870079 -2.7559055 0.33464567,2.7559055 -2.6870079 0.33464567] }
  7117. coordIndex [
  7118. 2,1,0,-1,2,0,3,-1]
  7119. normalPerVertex TRUE
  7120. normal DEF NORM_325 Normal { vector [
  7121. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7122. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0] }
  7123. }
  7124. }
  7125. DEF SHAPE_326 Shape {
  7126. appearance USE APP_2
  7127. geometry DEF FACE_326 IndexedFaceSet {
  7128. coord DEF COORD_326 Coordinate { point [
  7129. 2.6870079 -2.7559055 0.29527559,2.6870079 -2.7559055 0.33464567,
  7130. 2.476378 -2.7559055 0.29527559,2.476378 -2.7559055 0.33464567] }
  7131. coordIndex [
  7132. 3,0,1,-1,3,2,0,-1]
  7133. normalPerVertex TRUE
  7134. normal DEF NORM_326 Normal { vector [
  7135. 0 -1 0,0 -1 0,
  7136. 0 -1 0,0 -1 0] }
  7137. }
  7138. }
  7139. DEF SHAPE_327 Shape {
  7140. appearance USE APP_2
  7141. geometry DEF FACE_327 IndexedFaceSet {
  7142. coord DEF COORD_327 Coordinate { point [
  7143. -2.476378 -2.7559055 0.29527559,-2.476378 -2.7559055 0.33464567,
  7144. -2.6870079 -2.7559055 0.29527559,-2.6870079 -2.7559055 0.33464567] }
  7145. coordIndex [
  7146. 2,0,1,-1,3,2,1,-1]
  7147. normalPerVertex TRUE
  7148. normal DEF NORM_327 Normal { vector [
  7149. 0 -1 0,0 -1 0,
  7150. 0 -1 0,0 -1 0] }
  7151. }
  7152. }
  7153. DEF SHAPE_328 Shape {
  7154. appearance USE APP_1
  7155. geometry DEF FACE_328 IndexedFaceSet {
  7156. coord DEF COORD_328 Coordinate { point [
  7157. 2.476378 -2.7559055 0.29527559,2.476378 -2.8346457 0.29527559,
  7158. 2.4055118 -2.7559055 0.29527559,2.4055118 -2.8346457 0.29527559] }
  7159. coordIndex [
  7160. 3,2,0,-1,1,3,0,-1]
  7161. normalPerVertex TRUE
  7162. normal DEF NORM_328 Normal { vector [
  7163. 0 0 -1,0 0 -1,
  7164. 0 0 -1,0 0 -1] }
  7165. }
  7166. }
  7167. DEF SHAPE_329 Shape {
  7168. appearance USE APP_1
  7169. geometry DEF FACE_329 IndexedFaceSet {
  7170. coord DEF COORD_329 Coordinate { point [
  7171. -2.4055118 -2.7559055 0.29527559,-2.4055118 -2.8346457 0.29527559,
  7172. -2.476378 -2.7559055 0.29527559,-2.476378 -2.8346457 0.29527559] }
  7173. coordIndex [
  7174. 3,2,0,-1,1,3,0,-1]
  7175. normalPerVertex TRUE
  7176. normal DEF NORM_329 Normal { vector [
  7177. 0 0 -1,0 0 -1,
  7178. 0 0 -1,0 0 -1] }
  7179. }
  7180. }
  7181. DEF SHAPE_330 Shape {
  7182. appearance USE APP_2
  7183. geometry DEF FACE_330 IndexedFaceSet {
  7184. coord DEF COORD_330 Coordinate { point [
  7185. 2.4055118 -2.7559055 0.29527559,2.4055118 -2.7559055 0.33464567,
  7186. 2.3188976 -2.7559055 0.29527559,2.3188976 -2.7559055 0.33464567] }
  7187. coordIndex [
  7188. 3,0,1,-1,3,2,0,-1]
  7189. normalPerVertex TRUE
  7190. normal DEF NORM_330 Normal { vector [
  7191. 0 -1 0,0 -1 0,
  7192. 0 -1 0,0 -1 0] }
  7193. }
  7194. }
  7195. DEF SHAPE_331 Shape {
  7196. appearance USE APP_2
  7197. geometry DEF FACE_331 IndexedFaceSet {
  7198. coord DEF COORD_331 Coordinate { point [
  7199. -2.3188976 -2.7559055 0.29527559,-2.3188976 -2.7559055 0.33464567,
  7200. -2.4055118 -2.7559055 0.29527559,-2.4055118 -2.7559055 0.33464567] }
  7201. coordIndex [
  7202. 3,0,1,-1,3,2,0,-1]
  7203. normalPerVertex TRUE
  7204. normal DEF NORM_331 Normal { vector [
  7205. 0 -1 0,0 -1 0,
  7206. 0 -1 0,0 -1 0] }
  7207. }
  7208. }
  7209. DEF SHAPE_332 Shape {
  7210. appearance USE APP_1
  7211. geometry DEF FACE_332 IndexedFaceSet {
  7212. coord DEF COORD_332 Coordinate { point [
  7213. 2.3188976 -2.7559055 0.29527559,2.3188976 -2.8346457 0.29527559,
  7214. 2.2480315 -2.7559055 0.29527559,2.2480315 -2.8346457 0.29527559] }
  7215. coordIndex [
  7216. 3,2,0,-1,1,3,0,-1]
  7217. normalPerVertex TRUE
  7218. normal DEF NORM_332 Normal { vector [
  7219. 0 0 -1,0 0 -1,
  7220. 0 0 -1,0 0 -1] }
  7221. }
  7222. }
  7223. DEF SHAPE_333 Shape {
  7224. appearance USE APP_1
  7225. geometry DEF FACE_333 IndexedFaceSet {
  7226. coord DEF COORD_333 Coordinate { point [
  7227. -2.2480315 -2.7559055 0.29527559,-2.2480315 -2.8346457 0.29527559,
  7228. -2.3188976 -2.7559055 0.29527559,-2.3188976 -2.8346457 0.29527559] }
  7229. coordIndex [
  7230. 3,2,0,-1,1,3,0,-1]
  7231. normalPerVertex TRUE
  7232. normal DEF NORM_333 Normal { vector [
  7233. 0 0 -1,0 0 -1,
  7234. 0 0 -1,0 0 -1] }
  7235. }
  7236. }
  7237. DEF SHAPE_334 Shape {
  7238. appearance USE APP_2
  7239. geometry DEF FACE_334 IndexedFaceSet {
  7240. coord DEF COORD_334 Coordinate { point [
  7241. 2.2480315 -2.7559055 0.29527559,2.2480315 -2.7559055 0.33464567,
  7242. 2.1614173 -2.7559055 0.29527559,2.1614173 -2.7559055 0.33464567] }
  7243. coordIndex [
  7244. 3,0,1,-1,3,2,0,-1]
  7245. normalPerVertex TRUE
  7246. normal DEF NORM_334 Normal { vector [
  7247. 0 -1 0,0 -1 0,
  7248. 0 -1 0,0 -1 0] }
  7249. }
  7250. }
  7251. DEF SHAPE_335 Shape {
  7252. appearance USE APP_2
  7253. geometry DEF FACE_335 IndexedFaceSet {
  7254. coord DEF COORD_335 Coordinate { point [
  7255. -2.1614173 -2.7559055 0.29527559,-2.1614173 -2.7559055 0.33464567,
  7256. -2.2480315 -2.7559055 0.29527559,-2.2480315 -2.7559055 0.33464567] }
  7257. coordIndex [
  7258. 3,0,1,-1,3,2,0,-1]
  7259. normalPerVertex TRUE
  7260. normal DEF NORM_335 Normal { vector [
  7261. 0 -1 0,0 -1 0,
  7262. 0 -1 0,0 -1 0] }
  7263. }
  7264. }
  7265. DEF SHAPE_336 Shape {
  7266. appearance USE APP_1
  7267. geometry DEF FACE_336 IndexedFaceSet {
  7268. coord DEF COORD_336 Coordinate { point [
  7269. 2.1614173 -2.7559055 0.29527559,2.1614173 -2.8346457 0.29527559,
  7270. 2.0905512 -2.7559055 0.29527559,2.0905512 -2.8346457 0.29527559] }
  7271. coordIndex [
  7272. 3,2,0,-1,1,3,0,-1]
  7273. normalPerVertex TRUE
  7274. normal DEF NORM_336 Normal { vector [
  7275. 0 0 -1,0 0 -1,
  7276. 0 0 -1,0 0 -1] }
  7277. }
  7278. }
  7279. DEF SHAPE_337 Shape {
  7280. appearance USE APP_1
  7281. geometry DEF FACE_337 IndexedFaceSet {
  7282. coord DEF COORD_337 Coordinate { point [
  7283. -2.0905512 -2.7559055 0.29527559,-2.0905512 -2.8346457 0.29527559,
  7284. -2.1614173 -2.7559055 0.29527559,-2.1614173 -2.8346457 0.29527559] }
  7285. coordIndex [
  7286. 3,2,0,-1,1,3,0,-1]
  7287. normalPerVertex TRUE
  7288. normal DEF NORM_337 Normal { vector [
  7289. 0 0 -1,0 0 -1,
  7290. 0 0 -1,0 0 -1] }
  7291. }
  7292. }
  7293. DEF SHAPE_338 Shape {
  7294. appearance USE APP_2
  7295. geometry DEF FACE_338 IndexedFaceSet {
  7296. coord DEF COORD_338 Coordinate { point [
  7297. 2.0905512 -2.7559055 0.29527559,2.0905512 -2.7559055 0.33464567,
  7298. 2.003937 -2.7559055 0.29527559,2.003937 -2.7559055 0.33464567] }
  7299. coordIndex [
  7300. 3,0,1,-1,3,2,0,-1]
  7301. normalPerVertex TRUE
  7302. normal DEF NORM_338 Normal { vector [
  7303. 0 -1 0,0 -1 0,
  7304. 0 -1 0,0 -1 0] }
  7305. }
  7306. }
  7307. DEF SHAPE_339 Shape {
  7308. appearance USE APP_2
  7309. geometry DEF FACE_339 IndexedFaceSet {
  7310. coord DEF COORD_339 Coordinate { point [
  7311. -2.003937 -2.7559055 0.29527559,-2.003937 -2.7559055 0.33464567,
  7312. -2.0905512 -2.7559055 0.29527559,-2.0905512 -2.7559055 0.33464567] }
  7313. coordIndex [
  7314. 3,0,1,-1,3,2,0,-1]
  7315. normalPerVertex TRUE
  7316. normal DEF NORM_339 Normal { vector [
  7317. 0 -1 0,0 -1 0,
  7318. 0 -1 0,0 -1 0] }
  7319. }
  7320. }
  7321. DEF SHAPE_340 Shape {
  7322. appearance USE APP_1
  7323. geometry DEF FACE_340 IndexedFaceSet {
  7324. coord DEF COORD_340 Coordinate { point [
  7325. 2.003937 -2.7559055 0.29527559,2.003937 -2.8346457 0.29527559,
  7326. 1.9330709 -2.7559055 0.29527559,1.9330709 -2.8346457 0.29527559] }
  7327. coordIndex [
  7328. 3,2,0,-1,1,3,0,-1]
  7329. normalPerVertex TRUE
  7330. normal DEF NORM_340 Normal { vector [
  7331. 0 0 -1,0 0 -1,
  7332. 0 0 -1,0 0 -1] }
  7333. }
  7334. }
  7335. DEF SHAPE_341 Shape {
  7336. appearance USE APP_1
  7337. geometry DEF FACE_341 IndexedFaceSet {
  7338. coord DEF COORD_341 Coordinate { point [
  7339. -1.9330709 -2.7559055 0.29527559,-1.9330709 -2.8346457 0.29527559,
  7340. -2.003937 -2.7559055 0.29527559,-2.003937 -2.8346457 0.29527559] }
  7341. coordIndex [
  7342. 3,2,0,-1,1,3,0,-1]
  7343. normalPerVertex TRUE
  7344. normal DEF NORM_341 Normal { vector [
  7345. 0 0 -1,0 0 -1,
  7346. 0 0 -1,0 0 -1] }
  7347. }
  7348. }
  7349. DEF SHAPE_342 Shape {
  7350. appearance USE APP_2
  7351. geometry DEF FACE_342 IndexedFaceSet {
  7352. coord DEF COORD_342 Coordinate { point [
  7353. 1.9330709 -2.7559055 0.29527559,1.9330709 -2.7559055 0.33464567,
  7354. 1.8464567 -2.7559055 0.29527559,1.8464567 -2.7559055 0.33464567] }
  7355. coordIndex [
  7356. 3,0,1,-1,3,2,0,-1]
  7357. normalPerVertex TRUE
  7358. normal DEF NORM_342 Normal { vector [
  7359. 0 -1 0,0 -1 0,
  7360. 0 -1 0,0 -1 0] }
  7361. }
  7362. }
  7363. DEF SHAPE_343 Shape {
  7364. appearance USE APP_2
  7365. geometry DEF FACE_343 IndexedFaceSet {
  7366. coord DEF COORD_343 Coordinate { point [
  7367. -1.8464567 -2.7559055 0.29527559,-1.8464567 -2.7559055 0.33464567,
  7368. -1.9330709 -2.7559055 0.29527559,-1.9330709 -2.7559055 0.33464567] }
  7369. coordIndex [
  7370. 3,0,1,-1,3,2,0,-1]
  7371. normalPerVertex TRUE
  7372. normal DEF NORM_343 Normal { vector [
  7373. 0 -1 0,0 -1 0,
  7374. 0 -1 0,0 -1 0] }
  7375. }
  7376. }
  7377. DEF SHAPE_344 Shape {
  7378. appearance USE APP_1
  7379. geometry DEF FACE_344 IndexedFaceSet {
  7380. coord DEF COORD_344 Coordinate { point [
  7381. 1.8464567 -2.7559055 0.29527559,1.8464567 -2.8346457 0.29527559,
  7382. 1.7755906 -2.7559055 0.29527559,1.7755906 -2.8346457 0.29527559] }
  7383. coordIndex [
  7384. 3,2,0,-1,1,3,0,-1]
  7385. normalPerVertex TRUE
  7386. normal DEF NORM_344 Normal { vector [
  7387. 0 0 -1,0 0 -1,
  7388. 0 0 -1,0 0 -1] }
  7389. }
  7390. }
  7391. DEF SHAPE_345 Shape {
  7392. appearance USE APP_1
  7393. geometry DEF FACE_345 IndexedFaceSet {
  7394. coord DEF COORD_345 Coordinate { point [
  7395. -1.7755906 -2.7559055 0.29527559,-1.7755906 -2.8346457 0.29527559,
  7396. -1.8464567 -2.7559055 0.29527559,-1.8464567 -2.8346457 0.29527559] }
  7397. coordIndex [
  7398. 3,2,0,-1,1,3,0,-1]
  7399. normalPerVertex TRUE
  7400. normal DEF NORM_345 Normal { vector [
  7401. 0 0 -1,0 0 -1,
  7402. 0 0 -1,0 0 -1] }
  7403. }
  7404. }
  7405. DEF SHAPE_346 Shape {
  7406. appearance USE APP_2
  7407. geometry DEF FACE_346 IndexedFaceSet {
  7408. coord DEF COORD_346 Coordinate { point [
  7409. 1.7755906 -2.7559055 0.29527559,1.7755906 -2.7559055 0.33464567,
  7410. 1.6889764 -2.7559055 0.29527559,1.6889764 -2.7559055 0.33464567] }
  7411. coordIndex [
  7412. 3,0,1,-1,3,2,0,-1]
  7413. normalPerVertex TRUE
  7414. normal DEF NORM_346 Normal { vector [
  7415. 0 -1 0,0 -1 0,
  7416. 0 -1 0,0 -1 0] }
  7417. }
  7418. }
  7419. DEF SHAPE_347 Shape {
  7420. appearance USE APP_2
  7421. geometry DEF FACE_347 IndexedFaceSet {
  7422. coord DEF COORD_347 Coordinate { point [
  7423. -1.6889764 -2.7559055 0.29527559,-1.6889764 -2.7559055 0.33464567,
  7424. -1.7755906 -2.7559055 0.29527559,-1.7755906 -2.7559055 0.33464567] }
  7425. coordIndex [
  7426. 3,0,1,-1,3,2,0,-1]
  7427. normalPerVertex TRUE
  7428. normal DEF NORM_347 Normal { vector [
  7429. 0 -1 0,0 -1 0,
  7430. 0 -1 0,0 -1 0] }
  7431. }
  7432. }
  7433. DEF SHAPE_348 Shape {
  7434. appearance USE APP_1
  7435. geometry DEF FACE_348 IndexedFaceSet {
  7436. coord DEF COORD_348 Coordinate { point [
  7437. 1.6889764 -2.7559055 0.29527559,1.6889764 -2.8346457 0.29527559,
  7438. 1.6181102 -2.7559055 0.29527559,1.6181102 -2.8346457 0.29527559] }
  7439. coordIndex [
  7440. 3,2,0,-1,1,3,0,-1]
  7441. normalPerVertex TRUE
  7442. normal DEF NORM_348 Normal { vector [
  7443. 0 0 -1,0 0 -1,
  7444. 0 0 -1,0 0 -1] }
  7445. }
  7446. }
  7447. DEF SHAPE_349 Shape {
  7448. appearance USE APP_1
  7449. geometry DEF FACE_349 IndexedFaceSet {
  7450. coord DEF COORD_349 Coordinate { point [
  7451. -1.6181102 -2.7559055 0.29527559,-1.6181102 -2.8346457 0.29527559,
  7452. -1.6889764 -2.7559055 0.29527559,-1.6889764 -2.8346457 0.29527559] }
  7453. coordIndex [
  7454. 3,2,0,-1,1,3,0,-1]
  7455. normalPerVertex TRUE
  7456. normal DEF NORM_349 Normal { vector [
  7457. 0 0 -1,0 0 -1,
  7458. 0 0 -1,0 0 -1] }
  7459. }
  7460. }
  7461. DEF SHAPE_350 Shape {
  7462. appearance USE APP_2
  7463. geometry DEF FACE_350 IndexedFaceSet {
  7464. coord DEF COORD_350 Coordinate { point [
  7465. 1.6181102 -2.7559055 0.29527559,1.6181102 -2.7559055 0.33464567,
  7466. 1.5314961 -2.7559055 0.29527559,1.5314961 -2.7559055 0.33464567] }
  7467. coordIndex [
  7468. 3,0,1,-1,3,2,0,-1]
  7469. normalPerVertex TRUE
  7470. normal DEF NORM_350 Normal { vector [
  7471. 0 -1 0,0 -1 0,
  7472. 0 -1 0,0 -1 0] }
  7473. }
  7474. }
  7475. DEF SHAPE_351 Shape {
  7476. appearance USE APP_2
  7477. geometry DEF FACE_351 IndexedFaceSet {
  7478. coord DEF COORD_351 Coordinate { point [
  7479. -1.5314961 -2.7559055 0.29527559,-1.5314961 -2.7559055 0.33464567,
  7480. -1.6181102 -2.7559055 0.29527559,-1.6181102 -2.7559055 0.33464567] }
  7481. coordIndex [
  7482. 3,0,1,-1,3,2,0,-1]
  7483. normalPerVertex TRUE
  7484. normal DEF NORM_351 Normal { vector [
  7485. 0 -1 0,0 -1 0,
  7486. 0 -1 0,0 -1 0] }
  7487. }
  7488. }
  7489. DEF SHAPE_352 Shape {
  7490. appearance USE APP_1
  7491. geometry DEF FACE_352 IndexedFaceSet {
  7492. coord DEF COORD_352 Coordinate { point [
  7493. 1.5314961 -2.7559055 0.29527559,1.5314961 -2.8346457 0.29527559,
  7494. 1.4606299 -2.7559055 0.29527559,1.4606299 -2.8346457 0.29527559] }
  7495. coordIndex [
  7496. 1,2,0,-1,1,3,2,-1]
  7497. normalPerVertex TRUE
  7498. normal DEF NORM_352 Normal { vector [
  7499. 0 0 -1,0 0 -1,
  7500. 0 0 -1,0 0 -1] }
  7501. }
  7502. }
  7503. DEF SHAPE_353 Shape {
  7504. appearance USE APP_1
  7505. geometry DEF FACE_353 IndexedFaceSet {
  7506. coord DEF COORD_353 Coordinate { point [
  7507. -1.4606299 -2.7559055 0.29527559,-1.4606299 -2.8346457 0.29527559,
  7508. -1.5314961 -2.7559055 0.29527559,-1.5314961 -2.8346457 0.29527559] }
  7509. coordIndex [
  7510. 1,2,0,-1,1,3,2,-1]
  7511. normalPerVertex TRUE
  7512. normal DEF NORM_353 Normal { vector [
  7513. 0 0 -1,0 0 -1,
  7514. 0 0 -1,0 0 -1] }
  7515. }
  7516. }
  7517. DEF SHAPE_354 Shape {
  7518. appearance USE APP_2
  7519. geometry DEF FACE_354 IndexedFaceSet {
  7520. coord DEF COORD_354 Coordinate { point [
  7521. 1.4606299 -2.7559055 0.29527559,1.4606299 -2.7559055 0.33464567,
  7522. 1.3740157 -2.7559055 0.29527559,1.3740157 -2.7559055 0.33464567] }
  7523. coordIndex [
  7524. 3,0,1,-1,3,2,0,-1]
  7525. normalPerVertex TRUE
  7526. normal DEF NORM_354 Normal { vector [
  7527. 0 -1 0,0 -1 0,
  7528. 0 -1 0,0 -1 0] }
  7529. }
  7530. }
  7531. DEF SHAPE_355 Shape {
  7532. appearance USE APP_2
  7533. geometry DEF FACE_355 IndexedFaceSet {
  7534. coord DEF COORD_355 Coordinate { point [
  7535. -1.3740157 -2.7559055 0.29527559,-1.3740157 -2.7559055 0.33464567,
  7536. -1.4606299 -2.7559055 0.29527559,-1.4606299 -2.7559055 0.33464567] }
  7537. coordIndex [
  7538. 3,0,1,-1,3,2,0,-1]
  7539. normalPerVertex TRUE
  7540. normal DEF NORM_355 Normal { vector [
  7541. 0 -1 0,0 -1 0,
  7542. 0 -1 0,0 -1 0] }
  7543. }
  7544. }
  7545. DEF SHAPE_356 Shape {
  7546. appearance USE APP_1
  7547. geometry DEF FACE_356 IndexedFaceSet {
  7548. coord DEF COORD_356 Coordinate { point [
  7549. 1.3740157 -2.7559055 0.29527559,1.3740157 -2.8346457 0.29527559,
  7550. 1.3031496 -2.7559055 0.29527559,1.3031496 -2.8346457 0.29527559] }
  7551. coordIndex [
  7552. 1,2,0,-1,1,3,2,-1]
  7553. normalPerVertex TRUE
  7554. normal DEF NORM_356 Normal { vector [
  7555. 0 0 -1,0 0 -1,
  7556. 0 0 -1,0 0 -1] }
  7557. }
  7558. }
  7559. DEF SHAPE_357 Shape {
  7560. appearance USE APP_1
  7561. geometry DEF FACE_357 IndexedFaceSet {
  7562. coord DEF COORD_357 Coordinate { point [
  7563. -1.3031496 -2.7559055 0.29527559,-1.3031496 -2.8346457 0.29527559,
  7564. -1.3740157 -2.7559055 0.29527559,-1.3740157 -2.8346457 0.29527559] }
  7565. coordIndex [
  7566. 1,2,0,-1,1,3,2,-1]
  7567. normalPerVertex TRUE
  7568. normal DEF NORM_357 Normal { vector [
  7569. 0 0 -1,0 0 -1,
  7570. 0 0 -1,0 0 -1] }
  7571. }
  7572. }
  7573. DEF SHAPE_358 Shape {
  7574. appearance USE APP_2
  7575. geometry DEF FACE_358 IndexedFaceSet {
  7576. coord DEF COORD_358 Coordinate { point [
  7577. 1.3031496 -2.7559055 0.29527559,1.3031496 -2.7559055 0.33464567,
  7578. 1.2165354 -2.7559055 0.29527559,1.2165354 -2.7559055 0.33464567] }
  7579. coordIndex [
  7580. 3,0,1,-1,3,2,0,-1]
  7581. normalPerVertex TRUE
  7582. normal DEF NORM_358 Normal { vector [
  7583. 0 -1 0,0 -1 0,
  7584. 0 -1 0,0 -1 0] }
  7585. }
  7586. }
  7587. DEF SHAPE_359 Shape {
  7588. appearance USE APP_2
  7589. geometry DEF FACE_359 IndexedFaceSet {
  7590. coord DEF COORD_359 Coordinate { point [
  7591. -1.2165354 -2.7559055 0.29527559,-1.2165354 -2.7559055 0.33464567,
  7592. -1.3031496 -2.7559055 0.29527559,-1.3031496 -2.7559055 0.33464567] }
  7593. coordIndex [
  7594. 3,0,1,-1,3,2,0,-1]
  7595. normalPerVertex TRUE
  7596. normal DEF NORM_359 Normal { vector [
  7597. 0 -1 0,0 -1 0,
  7598. 0 -1 0,0 -1 0] }
  7599. }
  7600. }
  7601. DEF SHAPE_360 Shape {
  7602. appearance USE APP_1
  7603. geometry DEF FACE_360 IndexedFaceSet {
  7604. coord DEF COORD_360 Coordinate { point [
  7605. 1.2165354 -2.7559055 0.29527559,1.2165354 -2.8346457 0.29527559,
  7606. 1.1456693 -2.7559055 0.29527559,1.1456693 -2.8346457 0.29527559] }
  7607. coordIndex [
  7608. 3,2,0,-1,1,3,0,-1]
  7609. normalPerVertex TRUE
  7610. normal DEF NORM_360 Normal { vector [
  7611. 0 0 -1,0 0 -1,
  7612. 0 0 -1,0 0 -1] }
  7613. }
  7614. }
  7615. DEF SHAPE_361 Shape {
  7616. appearance USE APP_1
  7617. geometry DEF FACE_361 IndexedFaceSet {
  7618. coord DEF COORD_361 Coordinate { point [
  7619. -1.1456693 -2.7559055 0.29527559,-1.1456693 -2.8346457 0.29527559,
  7620. -1.2165354 -2.7559055 0.29527559,-1.2165354 -2.8346457 0.29527559] }
  7621. coordIndex [
  7622. 3,2,0,-1,1,3,0,-1]
  7623. normalPerVertex TRUE
  7624. normal DEF NORM_361 Normal { vector [
  7625. 0 0 -1,0 0 -1,
  7626. 0 0 -1,0 0 -1] }
  7627. }
  7628. }
  7629. DEF SHAPE_362 Shape {
  7630. appearance USE APP_2
  7631. geometry DEF FACE_362 IndexedFaceSet {
  7632. coord DEF COORD_362 Coordinate { point [
  7633. 1.1456693 -2.7559055 0.29527559,1.1456693 -2.7559055 0.33464567,
  7634. 1.0590551 -2.7559055 0.29527559,1.0590551 -2.7559055 0.33464567] }
  7635. coordIndex [
  7636. 3,0,1,-1,3,2,0,-1]
  7637. normalPerVertex TRUE
  7638. normal DEF NORM_362 Normal { vector [
  7639. 0 -1 0,0 -1 0,
  7640. 0 -1 0,0 -1 0] }
  7641. }
  7642. }
  7643. DEF SHAPE_363 Shape {
  7644. appearance USE APP_2
  7645. geometry DEF FACE_363 IndexedFaceSet {
  7646. coord DEF COORD_363 Coordinate { point [
  7647. -1.0590551 -2.7559055 0.29527559,-1.0590551 -2.7559055 0.33464567,
  7648. -1.1456693 -2.7559055 0.29527559,-1.1456693 -2.7559055 0.33464567] }
  7649. coordIndex [
  7650. 3,0,1,-1,3,2,0,-1]
  7651. normalPerVertex TRUE
  7652. normal DEF NORM_363 Normal { vector [
  7653. 0 -1 0,0 -1 0,
  7654. 0 -1 0,0 -1 0] }
  7655. }
  7656. }
  7657. DEF SHAPE_364 Shape {
  7658. appearance USE APP_1
  7659. geometry DEF FACE_364 IndexedFaceSet {
  7660. coord DEF COORD_364 Coordinate { point [
  7661. 1.0590551 -2.7559055 0.29527559,1.0590551 -2.8346457 0.29527559,
  7662. 0.98818898 -2.7559055 0.29527559,0.98818898 -2.8346457 0.29527559] }
  7663. coordIndex [
  7664. 1,2,0,-1,1,3,2,-1]
  7665. normalPerVertex TRUE
  7666. normal DEF NORM_364 Normal { vector [
  7667. 0 0 -1,0 0 -1,
  7668. 0 0 -1,0 0 -1] }
  7669. }
  7670. }
  7671. DEF SHAPE_365 Shape {
  7672. appearance USE APP_1
  7673. geometry DEF FACE_365 IndexedFaceSet {
  7674. coord DEF COORD_365 Coordinate { point [
  7675. -0.98818898 -2.7559055 0.29527559,-0.98818898 -2.8346457 0.29527559,
  7676. -1.0590551 -2.7559055 0.29527559,-1.0590551 -2.8346457 0.29527559] }
  7677. coordIndex [
  7678. 1,2,0,-1,1,3,2,-1]
  7679. normalPerVertex TRUE
  7680. normal DEF NORM_365 Normal { vector [
  7681. 0 0 -1,0 0 -1,
  7682. 0 0 -1,0 0 -1] }
  7683. }
  7684. }
  7685. DEF SHAPE_366 Shape {
  7686. appearance USE APP_2
  7687. geometry DEF FACE_366 IndexedFaceSet {
  7688. coord DEF COORD_366 Coordinate { point [
  7689. 0.98818898 -2.7559055 0.29527559,0.98818898 -2.7559055 0.33464567,
  7690. 0.9015748 -2.7559055 0.29527559,0.9015748 -2.7559055 0.33464567] }
  7691. coordIndex [
  7692. 3,0,1,-1,3,2,0,-1]
  7693. normalPerVertex TRUE
  7694. normal DEF NORM_366 Normal { vector [
  7695. 0 -1 0,0 -1 0,
  7696. 0 -1 0,0 -1 0] }
  7697. }
  7698. }
  7699. DEF SHAPE_367 Shape {
  7700. appearance USE APP_2
  7701. geometry DEF FACE_367 IndexedFaceSet {
  7702. coord DEF COORD_367 Coordinate { point [
  7703. -0.9015748 -2.7559055 0.29527559,-0.9015748 -2.7559055 0.33464567,
  7704. -0.98818898 -2.7559055 0.29527559,-0.98818898 -2.7559055 0.33464567] }
  7705. coordIndex [
  7706. 3,0,1,-1,3,2,0,-1]
  7707. normalPerVertex TRUE
  7708. normal DEF NORM_367 Normal { vector [
  7709. 0 -1 0,0 -1 0,
  7710. 0 -1 0,0 -1 0] }
  7711. }
  7712. }
  7713. DEF SHAPE_368 Shape {
  7714. appearance USE APP_1
  7715. geometry DEF FACE_368 IndexedFaceSet {
  7716. coord DEF COORD_368 Coordinate { point [
  7717. 0.9015748 -2.7559055 0.29527559,0.9015748 -2.8346457 0.29527559,
  7718. 0.83070866 -2.7559055 0.29527559,0.83070866 -2.8346457 0.29527559] }
  7719. coordIndex [
  7720. 1,2,0,-1,1,3,2,-1]
  7721. normalPerVertex TRUE
  7722. normal DEF NORM_368 Normal { vector [
  7723. 0 0 -1,0 0 -1,
  7724. 0 0 -1,0 0 -1] }
  7725. }
  7726. }
  7727. DEF SHAPE_369 Shape {
  7728. appearance USE APP_1
  7729. geometry DEF FACE_369 IndexedFaceSet {
  7730. coord DEF COORD_369 Coordinate { point [
  7731. -0.83070866 -2.7559055 0.29527559,-0.83070866 -2.8346457 0.29527559,
  7732. -0.9015748 -2.7559055 0.29527559,-0.9015748 -2.8346457 0.29527559] }
  7733. coordIndex [
  7734. 1,2,0,-1,1,3,2,-1]
  7735. normalPerVertex TRUE
  7736. normal DEF NORM_369 Normal { vector [
  7737. 0 0 -1,0 0 -1,
  7738. 0 0 -1,0 0 -1] }
  7739. }
  7740. }
  7741. DEF SHAPE_370 Shape {
  7742. appearance USE APP_2
  7743. geometry DEF FACE_370 IndexedFaceSet {
  7744. coord DEF COORD_370 Coordinate { point [
  7745. 0.83070866 -2.7559055 0.29527559,0.83070866 -2.7559055 0.33464567,
  7746. 0.74409449 -2.7559055 0.29527559,0.74409449 -2.7559055 0.33464567] }
  7747. coordIndex [
  7748. 3,0,1,-1,3,2,0,-1]
  7749. normalPerVertex TRUE
  7750. normal DEF NORM_370 Normal { vector [
  7751. 0 -1 0,0 -1 0,
  7752. 0 -1 0,0 -1 0] }
  7753. }
  7754. }
  7755. DEF SHAPE_371 Shape {
  7756. appearance USE APP_2
  7757. geometry DEF FACE_371 IndexedFaceSet {
  7758. coord DEF COORD_371 Coordinate { point [
  7759. -0.74409449 -2.7559055 0.29527559,-0.74409449 -2.7559055 0.33464567,
  7760. -0.83070866 -2.7559055 0.29527559,-0.83070866 -2.7559055 0.33464567] }
  7761. coordIndex [
  7762. 3,0,1,-1,3,2,0,-1]
  7763. normalPerVertex TRUE
  7764. normal DEF NORM_371 Normal { vector [
  7765. 0 -1 0,0 -1 0,
  7766. 0 -1 0,0 -1 0] }
  7767. }
  7768. }
  7769. DEF SHAPE_372 Shape {
  7770. appearance USE APP_1
  7771. geometry DEF FACE_372 IndexedFaceSet {
  7772. coord DEF COORD_372 Coordinate { point [
  7773. 0.74409449 -2.7559055 0.29527559,0.74409449 -2.8346457 0.29527559,
  7774. 0.67322835 -2.7559055 0.29527559,0.67322835 -2.8346457 0.29527559] }
  7775. coordIndex [
  7776. 1,2,0,-1,1,3,2,-1]
  7777. normalPerVertex TRUE
  7778. normal DEF NORM_372 Normal { vector [
  7779. 0 0 -1,0 0 -1,
  7780. 0 0 -1,0 0 -1] }
  7781. }
  7782. }
  7783. DEF SHAPE_373 Shape {
  7784. appearance USE APP_1
  7785. geometry DEF FACE_373 IndexedFaceSet {
  7786. coord DEF COORD_373 Coordinate { point [
  7787. -0.67322835 -2.7559055 0.29527559,-0.67322835 -2.8346457 0.29527559,
  7788. -0.74409449 -2.7559055 0.29527559,-0.74409449 -2.8346457 0.29527559] }
  7789. coordIndex [
  7790. 1,2,0,-1,1,3,2,-1]
  7791. normalPerVertex TRUE
  7792. normal DEF NORM_373 Normal { vector [
  7793. 0 0 -1,0 0 -1,
  7794. 0 0 -1,0 0 -1] }
  7795. }
  7796. }
  7797. DEF SHAPE_374 Shape {
  7798. appearance USE APP_2
  7799. geometry DEF FACE_374 IndexedFaceSet {
  7800. coord DEF COORD_374 Coordinate { point [
  7801. 0.67322835 -2.7559055 0.29527559,0.67322835 -2.7559055 0.33464567,
  7802. 0.58661417 -2.7559055 0.29527559,0.58661417 -2.7559055 0.33464567] }
  7803. coordIndex [
  7804. 3,0,1,-1,3,2,0,-1]
  7805. normalPerVertex TRUE
  7806. normal DEF NORM_374 Normal { vector [
  7807. 0 -1 0,0 -1 0,
  7808. 0 -1 0,0 -1 0] }
  7809. }
  7810. }
  7811. DEF SHAPE_375 Shape {
  7812. appearance USE APP_2
  7813. geometry DEF FACE_375 IndexedFaceSet {
  7814. coord DEF COORD_375 Coordinate { point [
  7815. -0.58661417 -2.7559055 0.29527559,-0.58661417 -2.7559055 0.33464567,
  7816. -0.67322835 -2.7559055 0.29527559,-0.67322835 -2.7559055 0.33464567] }
  7817. coordIndex [
  7818. 3,0,1,-1,3,2,0,-1]
  7819. normalPerVertex TRUE
  7820. normal DEF NORM_375 Normal { vector [
  7821. 0 -1 0,0 -1 0,
  7822. 0 -1 0,0 -1 0] }
  7823. }
  7824. }
  7825. DEF SHAPE_376 Shape {
  7826. appearance USE APP_1
  7827. geometry DEF FACE_376 IndexedFaceSet {
  7828. coord DEF COORD_376 Coordinate { point [
  7829. 0.58661417 -2.7559055 0.29527559,0.58661417 -2.8346457 0.29527559,
  7830. 0.51574803 -2.7559055 0.29527559,0.51574803 -2.8346457 0.29527559] }
  7831. coordIndex [
  7832. 1,2,0,-1,1,3,2,-1]
  7833. normalPerVertex TRUE
  7834. normal DEF NORM_376 Normal { vector [
  7835. 0 0 -1,0 0 -1,
  7836. 0 0 -1,0 0 -1] }
  7837. }
  7838. }
  7839. DEF SHAPE_377 Shape {
  7840. appearance USE APP_1
  7841. geometry DEF FACE_377 IndexedFaceSet {
  7842. coord DEF COORD_377 Coordinate { point [
  7843. -0.51574803 -2.7559055 0.29527559,-0.51574803 -2.8346457 0.29527559,
  7844. -0.58661417 -2.7559055 0.29527559,-0.58661417 -2.8346457 0.29527559] }
  7845. coordIndex [
  7846. 1,2,0,-1,1,3,2,-1]
  7847. normalPerVertex TRUE
  7848. normal DEF NORM_377 Normal { vector [
  7849. 0 0 -1,0 0 -1,
  7850. 0 0 -1,0 0 -1] }
  7851. }
  7852. }
  7853. DEF SHAPE_378 Shape {
  7854. appearance USE APP_2
  7855. geometry DEF FACE_378 IndexedFaceSet {
  7856. coord DEF COORD_378 Coordinate { point [
  7857. 0.51574803 -2.7559055 0.29527559,0.51574803 -2.7559055 0.33464567,
  7858. 0.42913386 -2.7559055 0.29527559,0.42913386 -2.7559055 0.33464567] }
  7859. coordIndex [
  7860. 3,0,1,-1,3,2,0,-1]
  7861. normalPerVertex TRUE
  7862. normal DEF NORM_378 Normal { vector [
  7863. 0 -1 0,0 -1 0,
  7864. 0 -1 0,0 -1 0] }
  7865. }
  7866. }
  7867. DEF SHAPE_379 Shape {
  7868. appearance USE APP_2
  7869. geometry DEF FACE_379 IndexedFaceSet {
  7870. coord DEF COORD_379 Coordinate { point [
  7871. -0.42913386 -2.7559055 0.29527559,-0.42913386 -2.7559055 0.33464567,
  7872. -0.51574803 -2.7559055 0.29527559,-0.51574803 -2.7559055 0.33464567] }
  7873. coordIndex [
  7874. 3,0,1,-1,3,2,0,-1]
  7875. normalPerVertex TRUE
  7876. normal DEF NORM_379 Normal { vector [
  7877. 0 -1 0,0 -1 0,
  7878. 0 -1 0,0 -1 0] }
  7879. }
  7880. }
  7881. DEF SHAPE_380 Shape {
  7882. appearance USE APP_1
  7883. geometry DEF FACE_380 IndexedFaceSet {
  7884. coord DEF COORD_380 Coordinate { point [
  7885. 0.42913386 -2.7559055 0.29527559,0.42913386 -2.8346457 0.29527559,
  7886. 0.35826772 -2.7559055 0.29527559,0.35826772 -2.8346457 0.29527559] }
  7887. coordIndex [
  7888. 3,2,0,-1,1,3,0,-1]
  7889. normalPerVertex TRUE
  7890. normal DEF NORM_380 Normal { vector [
  7891. 0 0 -1,0 0 -1,
  7892. 0 0 -1,0 0 -1] }
  7893. }
  7894. }
  7895. DEF SHAPE_381 Shape {
  7896. appearance USE APP_1
  7897. geometry DEF FACE_381 IndexedFaceSet {
  7898. coord DEF COORD_381 Coordinate { point [
  7899. -0.35826772 -2.7559055 0.29527559,-0.35826772 -2.8346457 0.29527559,
  7900. -0.42913386 -2.7559055 0.29527559,-0.42913386 -2.8346457 0.29527559] }
  7901. coordIndex [
  7902. 1,2,0,-1,1,3,2,-1]
  7903. normalPerVertex TRUE
  7904. normal DEF NORM_381 Normal { vector [
  7905. 0 0 -1,0 0 -1,
  7906. 0 0 -1,0 0 -1] }
  7907. }
  7908. }
  7909. DEF SHAPE_382 Shape {
  7910. appearance USE APP_2
  7911. geometry DEF FACE_382 IndexedFaceSet {
  7912. coord DEF COORD_382 Coordinate { point [
  7913. 0.35826772 -2.7559055 0.29527559,0.35826772 -2.7559055 0.33464567,
  7914. 0.27165354 -2.7559055 0.29527559,0.27165354 -2.7559055 0.33464567] }
  7915. coordIndex [
  7916. 3,0,1,-1,3,2,0,-1]
  7917. normalPerVertex TRUE
  7918. normal DEF NORM_382 Normal { vector [
  7919. 0 -1 0,0 -1 0,
  7920. 0 -1 0,0 -1 0] }
  7921. }
  7922. }
  7923. DEF SHAPE_383 Shape {
  7924. appearance USE APP_2
  7925. geometry DEF FACE_383 IndexedFaceSet {
  7926. coord DEF COORD_383 Coordinate { point [
  7927. -0.27165354 -2.7559055 0.29527559,-0.27165354 -2.7559055 0.33464567,
  7928. -0.35826772 -2.7559055 0.29527559,-0.35826772 -2.7559055 0.33464567] }
  7929. coordIndex [
  7930. 3,0,1,-1,3,2,0,-1]
  7931. normalPerVertex TRUE
  7932. normal DEF NORM_383 Normal { vector [
  7933. 0 -1 0,0 -1 0,
  7934. 0 -1 0,0 -1 0] }
  7935. }
  7936. }
  7937. DEF SHAPE_384 Shape {
  7938. appearance USE APP_1
  7939. geometry DEF FACE_384 IndexedFaceSet {
  7940. coord DEF COORD_384 Coordinate { point [
  7941. 0.27165354 -2.7559055 0.29527559,0.27165354 -2.8346457 0.29527559,
  7942. 0.2007874 -2.7559055 0.29527559,0.2007874 -2.8346457 0.29527559] }
  7943. coordIndex [
  7944. 1,2,0,-1,1,3,2,-1]
  7945. normalPerVertex TRUE
  7946. normal DEF NORM_384 Normal { vector [
  7947. 0 0 -1,0 0 -1,
  7948. 0 0 -1,0 0 -1] }
  7949. }
  7950. }
  7951. DEF SHAPE_385 Shape {
  7952. appearance USE APP_1
  7953. geometry DEF FACE_385 IndexedFaceSet {
  7954. coord DEF COORD_385 Coordinate { point [
  7955. -0.2007874 -2.7559055 0.29527559,-0.2007874 -2.8346457 0.29527559,
  7956. -0.27165354 -2.7559055 0.29527559,-0.27165354 -2.8346457 0.29527559] }
  7957. coordIndex [
  7958. 1,2,0,-1,1,3,2,-1]
  7959. normalPerVertex TRUE
  7960. normal DEF NORM_385 Normal { vector [
  7961. 0 0 -1,0 0 -1,
  7962. 0 0 -1,0 0 -1] }
  7963. }
  7964. }
  7965. DEF SHAPE_386 Shape {
  7966. appearance USE APP_2
  7967. geometry DEF FACE_386 IndexedFaceSet {
  7968. coord DEF COORD_386 Coordinate { point [
  7969. 0.2007874 -2.7559055 0.29527559,0.2007874 -2.7559055 0.33464567,
  7970. 0.11417323 -2.7559055 0.29527559,0.11417323 -2.7559055 0.33464567] }
  7971. coordIndex [
  7972. 3,0,1,-1,3,2,0,-1]
  7973. normalPerVertex TRUE
  7974. normal DEF NORM_386 Normal { vector [
  7975. 0 -1 0,0 -1 0,
  7976. 0 -1 0,0 -1 0] }
  7977. }
  7978. }
  7979. DEF SHAPE_387 Shape {
  7980. appearance USE APP_2
  7981. geometry DEF FACE_387 IndexedFaceSet {
  7982. coord DEF COORD_387 Coordinate { point [
  7983. -0.11417323 -2.7559055 0.29527559,-0.11417323 -2.7559055 0.33464567,
  7984. -0.2007874 -2.7559055 0.29527559,-0.2007874 -2.7559055 0.33464567] }
  7985. coordIndex [
  7986. 3,0,1,-1,3,2,0,-1]
  7987. normalPerVertex TRUE
  7988. normal DEF NORM_387 Normal { vector [
  7989. 0 -1 0,0 -1 0,
  7990. 0 -1 0,0 -1 0] }
  7991. }
  7992. }
  7993. DEF SHAPE_388 Shape {
  7994. appearance USE APP_1
  7995. geometry DEF FACE_388 IndexedFaceSet {
  7996. coord DEF COORD_388 Coordinate { point [
  7997. 0.11417323 -2.7559055 0.29527559,0.11417323 -2.8346457 0.29527559,
  7998. 0.043307087 -2.7559055 0.29527559,0.043307087 -2.8346457 0.29527559] }
  7999. coordIndex [
  8000. 1,2,0,-1,1,3,2,-1]
  8001. normalPerVertex TRUE
  8002. normal DEF NORM_388 Normal { vector [
  8003. 0 0 -1,0 0 -1,
  8004. 0 0 -1,0 0 -1] }
  8005. }
  8006. }
  8007. DEF SHAPE_389 Shape {
  8008. appearance USE APP_1
  8009. geometry DEF FACE_389 IndexedFaceSet {
  8010. coord DEF COORD_389 Coordinate { point [
  8011. -0.043307087 -2.7559055 0.29527559,-0.043307087 -2.8346457 0.29527559,
  8012. -0.11417323 -2.7559055 0.29527559,-0.11417323 -2.8346457 0.29527559] }
  8013. coordIndex [
  8014. 1,2,0,-1,1,3,2,-1]
  8015. normalPerVertex TRUE
  8016. normal DEF NORM_389 Normal { vector [
  8017. 0 0 -1,0 0 -1,
  8018. 0 0 -1,0 0 -1] }
  8019. }
  8020. }
  8021. DEF SHAPE_390 Shape {
  8022. appearance USE APP_2
  8023. geometry DEF FACE_390 IndexedFaceSet {
  8024. coord DEF COORD_390 Coordinate { point [
  8025. 0.043307087 -2.7559055 0.29527559,0.043307087 -2.7559055 0.33464567,
  8026. -0.043307087 -2.7559055 0.29527559,-0.043307087 -2.7559055 0.33464567] }
  8027. coordIndex [
  8028. 3,0,1,-1,3,2,0,-1]
  8029. normalPerVertex TRUE
  8030. normal DEF NORM_390 Normal { vector [
  8031. 0 -1 0,0 -1 0,
  8032. 0 -1 0,0 -1 0] }
  8033. }
  8034. }
  8035. DEF SHAPE_391 Shape {
  8036. appearance USE APP_2
  8037. geometry DEF FACE_391 IndexedFaceSet {
  8038. coord DEF COORD_391 Coordinate { point [
  8039. -2.6870079 -2.7559055 0.29527559,-2.7559055 -2.6870079 0.29527559,
  8040. -2.7559055 -2.6870079 0.33464567,-2.6870079 -2.7559055 0.33464567] }
  8041. coordIndex [
  8042. 2,1,0,-1,2,0,3,-1]
  8043. normalPerVertex TRUE
  8044. normal DEF NORM_391 Normal { vector [
  8045. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0,
  8046. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0] }
  8047. }
  8048. }
  8049. DEF SHAPE_392 Shape {
  8050. appearance USE APP_2
  8051. geometry DEF FACE_392 IndexedFaceSet {
  8052. coord DEF COORD_392 Coordinate { point [
  8053. -2.7559055 -2.6870079 0.29527559,-2.7559055 -2.6870079 0.33464567,
  8054. -2.7559055 -2.476378 0.29527559,-2.7559055 -2.476378 0.33464567] }
  8055. coordIndex [
  8056. 3,0,1,-1,3,2,0,-1]
  8057. normalPerVertex TRUE
  8058. normal DEF NORM_392 Normal { vector [
  8059. -1 0 0,-1 0 0,
  8060. -1 0 0,-1 0 0] }
  8061. }
  8062. }
  8063. DEF SHAPE_393 Shape {
  8064. appearance USE APP_1
  8065. geometry DEF FACE_393 IndexedFaceSet {
  8066. coord DEF COORD_393 Coordinate { point [
  8067. -2.7559055 -2.476378 0.29527559,-2.8346457 -2.476378 0.29527559,
  8068. -2.7559055 -2.4055118 0.29527559,-2.8346457 -2.4055118 0.29527559] }
  8069. coordIndex [
  8070. 3,2,0,-1,1,3,0,-1]
  8071. normalPerVertex TRUE
  8072. normal DEF NORM_393 Normal { vector [
  8073. 0 0 -1,0 0 -1,
  8074. 0 0 -1,0 0 -1] }
  8075. }
  8076. }
  8077. DEF SHAPE_394 Shape {
  8078. appearance USE APP_1
  8079. geometry DEF FACE_394 IndexedFaceSet {
  8080. coord DEF COORD_394 Coordinate { point [
  8081. -2.7559055 2.4055118 0.29527559,-2.8346457 2.4055118 0.29527559,
  8082. -2.7559055 2.476378 0.29527559,-2.8346457 2.476378 0.29527559] }
  8083. coordIndex [
  8084. 3,2,0,-1,1,3,0,-1]
  8085. normalPerVertex TRUE
  8086. normal DEF NORM_394 Normal { vector [
  8087. 0 0 -1,0 0 -1,
  8088. 0 0 -1,0 0 -1] }
  8089. }
  8090. }
  8091. DEF SHAPE_395 Shape {
  8092. appearance USE APP_2
  8093. geometry DEF FACE_395 IndexedFaceSet {
  8094. coord DEF COORD_395 Coordinate { point [
  8095. -2.7559055 -2.4055118 0.29527559,-2.7559055 -2.4055118 0.33464567,
  8096. -2.7559055 -2.3188976 0.29527559,-2.7559055 -2.3188976 0.33464567] }
  8097. coordIndex [
  8098. 3,0,1,-1,3,2,0,-1]
  8099. normalPerVertex TRUE
  8100. normal DEF NORM_395 Normal { vector [
  8101. -1 0 0,-1 0 0,
  8102. -1 0 0,-1 0 0] }
  8103. }
  8104. }
  8105. DEF SHAPE_396 Shape {
  8106. appearance USE APP_2
  8107. geometry DEF FACE_396 IndexedFaceSet {
  8108. coord DEF COORD_396 Coordinate { point [
  8109. -2.7559055 2.3188976 0.29527559,-2.7559055 2.3188976 0.33464567,
  8110. -2.7559055 2.4055118 0.29527559,-2.7559055 2.4055118 0.33464567] }
  8111. coordIndex [
  8112. 3,0,1,-1,3,2,0,-1]
  8113. normalPerVertex TRUE
  8114. normal DEF NORM_396 Normal { vector [
  8115. -1 0 0,-1 0 0,
  8116. -1 0 0,-1 0 0] }
  8117. }
  8118. }
  8119. DEF SHAPE_397 Shape {
  8120. appearance USE APP_1
  8121. geometry DEF FACE_397 IndexedFaceSet {
  8122. coord DEF COORD_397 Coordinate { point [
  8123. -2.7559055 -2.3188976 0.29527559,-2.8346457 -2.3188976 0.29527559,
  8124. -2.7559055 -2.2480315 0.29527559,-2.8346457 -2.2480315 0.29527559] }
  8125. coordIndex [
  8126. 3,2,0,-1,1,3,0,-1]
  8127. normalPerVertex TRUE
  8128. normal DEF NORM_397 Normal { vector [
  8129. 0 0 -1,0 0 -1,
  8130. 0 0 -1,0 0 -1] }
  8131. }
  8132. }
  8133. DEF SHAPE_398 Shape {
  8134. appearance USE APP_1
  8135. geometry DEF FACE_398 IndexedFaceSet {
  8136. coord DEF COORD_398 Coordinate { point [
  8137. -2.7559055 2.2480315 0.29527559,-2.8346457 2.2480315 0.29527559,
  8138. -2.7559055 2.3188976 0.29527559,-2.8346457 2.3188976 0.29527559] }
  8139. coordIndex [
  8140. 3,2,0,-1,1,3,0,-1]
  8141. normalPerVertex TRUE
  8142. normal DEF NORM_398 Normal { vector [
  8143. 0 0 -1,0 0 -1,
  8144. 0 0 -1,0 0 -1] }
  8145. }
  8146. }
  8147. DEF SHAPE_399 Shape {
  8148. appearance USE APP_2
  8149. geometry DEF FACE_399 IndexedFaceSet {
  8150. coord DEF COORD_399 Coordinate { point [
  8151. -2.7559055 -2.2480315 0.29527559,-2.7559055 -2.2480315 0.33464567,
  8152. -2.7559055 -2.1614173 0.29527559,-2.7559055 -2.1614173 0.33464567] }
  8153. coordIndex [
  8154. 3,0,1,-1,3,2,0,-1]
  8155. normalPerVertex TRUE
  8156. normal DEF NORM_399 Normal { vector [
  8157. -1 0 0,-1 0 0,
  8158. -1 0 0,-1 0 0] }
  8159. }
  8160. }
  8161. DEF SHAPE_400 Shape {
  8162. appearance USE APP_2
  8163. geometry DEF FACE_400 IndexedFaceSet {
  8164. coord DEF COORD_400 Coordinate { point [
  8165. -2.7559055 2.1614173 0.29527559,-2.7559055 2.1614173 0.33464567,
  8166. -2.7559055 2.2480315 0.29527559,-2.7559055 2.2480315 0.33464567] }
  8167. coordIndex [
  8168. 3,0,1,-1,3,2,0,-1]
  8169. normalPerVertex TRUE
  8170. normal DEF NORM_400 Normal { vector [
  8171. -1 0 0,-1 0 0,
  8172. -1 0 0,-1 0 0] }
  8173. }
  8174. }
  8175. DEF SHAPE_401 Shape {
  8176. appearance USE APP_1
  8177. geometry DEF FACE_401 IndexedFaceSet {
  8178. coord DEF COORD_401 Coordinate { point [
  8179. -2.7559055 -2.1614173 0.29527559,-2.8346457 -2.1614173 0.29527559,
  8180. -2.7559055 -2.0905512 0.29527559,-2.8346457 -2.0905512 0.29527559] }
  8181. coordIndex [
  8182. 3,2,0,-1,1,3,0,-1]
  8183. normalPerVertex TRUE
  8184. normal DEF NORM_401 Normal { vector [
  8185. 0 0 -1,0 0 -1,
  8186. 0 0 -1,0 0 -1] }
  8187. }
  8188. }
  8189. DEF SHAPE_402 Shape {
  8190. appearance USE APP_1
  8191. geometry DEF FACE_402 IndexedFaceSet {
  8192. coord DEF COORD_402 Coordinate { point [
  8193. -2.7559055 2.0905512 0.29527559,-2.8346457 2.0905512 0.29527559,
  8194. -2.7559055 2.1614173 0.29527559,-2.8346457 2.1614173 0.29527559] }
  8195. coordIndex [
  8196. 3,2,0,-1,1,3,0,-1]
  8197. normalPerVertex TRUE
  8198. normal DEF NORM_402 Normal { vector [
  8199. 0 0 -1,0 0 -1,
  8200. 0 0 -1,0 0 -1] }
  8201. }
  8202. }
  8203. DEF SHAPE_403 Shape {
  8204. appearance USE APP_2
  8205. geometry DEF FACE_403 IndexedFaceSet {
  8206. coord DEF COORD_403 Coordinate { point [
  8207. -2.7559055 -2.0905512 0.29527559,-2.7559055 -2.0905512 0.33464567,
  8208. -2.7559055 -2.003937 0.29527559,-2.7559055 -2.003937 0.33464567] }
  8209. coordIndex [
  8210. 3,0,1,-1,3,2,0,-1]
  8211. normalPerVertex TRUE
  8212. normal DEF NORM_403 Normal { vector [
  8213. -1 0 0,-1 0 0,
  8214. -1 0 0,-1 0 0] }
  8215. }
  8216. }
  8217. DEF SHAPE_404 Shape {
  8218. appearance USE APP_2
  8219. geometry DEF FACE_404 IndexedFaceSet {
  8220. coord DEF COORD_404 Coordinate { point [
  8221. -2.7559055 2.003937 0.29527559,-2.7559055 2.003937 0.33464567,
  8222. -2.7559055 2.0905512 0.29527559,-2.7559055 2.0905512 0.33464567] }
  8223. coordIndex [
  8224. 3,0,1,-1,3,2,0,-1]
  8225. normalPerVertex TRUE
  8226. normal DEF NORM_404 Normal { vector [
  8227. -1 0 0,-1 0 0,
  8228. -1 0 0,-1 0 0] }
  8229. }
  8230. }
  8231. DEF SHAPE_405 Shape {
  8232. appearance USE APP_1
  8233. geometry DEF FACE_405 IndexedFaceSet {
  8234. coord DEF COORD_405 Coordinate { point [
  8235. -2.7559055 -2.003937 0.29527559,-2.8346457 -2.003937 0.29527559,
  8236. -2.7559055 -1.9330709 0.29527559,-2.8346457 -1.9330709 0.29527559] }
  8237. coordIndex [
  8238. 3,2,0,-1,1,3,0,-1]
  8239. normalPerVertex TRUE
  8240. normal DEF NORM_405 Normal { vector [
  8241. 0 0 -1,0 0 -1,
  8242. 0 0 -1,0 0 -1] }
  8243. }
  8244. }
  8245. DEF SHAPE_406 Shape {
  8246. appearance USE APP_1
  8247. geometry DEF FACE_406 IndexedFaceSet {
  8248. coord DEF COORD_406 Coordinate { point [
  8249. -2.7559055 1.9330709 0.29527559,-2.8346457 1.9330709 0.29527559,
  8250. -2.7559055 2.003937 0.29527559,-2.8346457 2.003937 0.29527559] }
  8251. coordIndex [
  8252. 3,2,0,-1,1,3,0,-1]
  8253. normalPerVertex TRUE
  8254. normal DEF NORM_406 Normal { vector [
  8255. 0 0 -1,0 0 -1,
  8256. 0 0 -1,0 0 -1] }
  8257. }
  8258. }
  8259. DEF SHAPE_407 Shape {
  8260. appearance USE APP_2
  8261. geometry DEF FACE_407 IndexedFaceSet {
  8262. coord DEF COORD_407 Coordinate { point [
  8263. -2.7559055 -1.9330709 0.29527559,-2.7559055 -1.9330709 0.33464567,
  8264. -2.7559055 -1.8464567 0.29527559,-2.7559055 -1.8464567 0.33464567] }
  8265. coordIndex [
  8266. 3,0,1,-1,3,2,0,-1]
  8267. normalPerVertex TRUE
  8268. normal DEF NORM_407 Normal { vector [
  8269. -1 0 0,-1 0 0,
  8270. -1 0 0,-1 0 0] }
  8271. }
  8272. }
  8273. DEF SHAPE_408 Shape {
  8274. appearance USE APP_2
  8275. geometry DEF FACE_408 IndexedFaceSet {
  8276. coord DEF COORD_408 Coordinate { point [
  8277. -2.7559055 1.8464567 0.29527559,-2.7559055 1.8464567 0.33464567,
  8278. -2.7559055 1.9330709 0.29527559,-2.7559055 1.9330709 0.33464567] }
  8279. coordIndex [
  8280. 3,0,1,-1,3,2,0,-1]
  8281. normalPerVertex TRUE
  8282. normal DEF NORM_408 Normal { vector [
  8283. -1 0 0,-1 0 0,
  8284. -1 0 0,-1 0 0] }
  8285. }
  8286. }
  8287. DEF SHAPE_409 Shape {
  8288. appearance USE APP_1
  8289. geometry DEF FACE_409 IndexedFaceSet {
  8290. coord DEF COORD_409 Coordinate { point [
  8291. -2.7559055 -1.8464567 0.29527559,-2.8346457 -1.8464567 0.29527559,
  8292. -2.7559055 -1.7755906 0.29527559,-2.8346457 -1.7755906 0.29527559] }
  8293. coordIndex [
  8294. 3,2,0,-1,1,3,0,-1]
  8295. normalPerVertex TRUE
  8296. normal DEF NORM_409 Normal { vector [
  8297. 0 0 -1,0 0 -1,
  8298. 0 0 -1,0 0 -1] }
  8299. }
  8300. }
  8301. DEF SHAPE_410 Shape {
  8302. appearance USE APP_1
  8303. geometry DEF FACE_410 IndexedFaceSet {
  8304. coord DEF COORD_410 Coordinate { point [
  8305. -2.7559055 1.7755906 0.29527559,-2.8346457 1.7755906 0.29527559,
  8306. -2.7559055 1.8464567 0.29527559,-2.8346457 1.8464567 0.29527559] }
  8307. coordIndex [
  8308. 3,2,0,-1,1,3,0,-1]
  8309. normalPerVertex TRUE
  8310. normal DEF NORM_410 Normal { vector [
  8311. 0 0 -1,0 0 -1,
  8312. 0 0 -1,0 0 -1] }
  8313. }
  8314. }
  8315. DEF SHAPE_411 Shape {
  8316. appearance USE APP_2
  8317. geometry DEF FACE_411 IndexedFaceSet {
  8318. coord DEF COORD_411 Coordinate { point [
  8319. -2.7559055 -1.7755906 0.29527559,-2.7559055 -1.7755906 0.33464567,
  8320. -2.7559055 -1.6889764 0.29527559,-2.7559055 -1.6889764 0.33464567] }
  8321. coordIndex [
  8322. 3,0,1,-1,3,2,0,-1]
  8323. normalPerVertex TRUE
  8324. normal DEF NORM_411 Normal { vector [
  8325. -1 0 0,-1 0 0,
  8326. -1 0 0,-1 0 0] }
  8327. }
  8328. }
  8329. DEF SHAPE_412 Shape {
  8330. appearance USE APP_2
  8331. geometry DEF FACE_412 IndexedFaceSet {
  8332. coord DEF COORD_412 Coordinate { point [
  8333. -2.7559055 1.6889764 0.29527559,-2.7559055 1.6889764 0.33464567,
  8334. -2.7559055 1.7755906 0.29527559,-2.7559055 1.7755906 0.33464567] }
  8335. coordIndex [
  8336. 3,0,1,-1,3,2,0,-1]
  8337. normalPerVertex TRUE
  8338. normal DEF NORM_412 Normal { vector [
  8339. -1 0 0,-1 0 0,
  8340. -1 0 0,-1 0 0] }
  8341. }
  8342. }
  8343. DEF SHAPE_413 Shape {
  8344. appearance USE APP_1
  8345. geometry DEF FACE_413 IndexedFaceSet {
  8346. coord DEF COORD_413 Coordinate { point [
  8347. -2.7559055 -1.6889764 0.29527559,-2.8346457 -1.6889764 0.29527559,
  8348. -2.7559055 -1.6181102 0.29527559,-2.8346457 -1.6181102 0.29527559] }
  8349. coordIndex [
  8350. 3,2,0,-1,1,3,0,-1]
  8351. normalPerVertex TRUE
  8352. normal DEF NORM_413 Normal { vector [
  8353. 0 0 -1,0 0 -1,
  8354. 0 0 -1,0 0 -1] }
  8355. }
  8356. }
  8357. DEF SHAPE_414 Shape {
  8358. appearance USE APP_1
  8359. geometry DEF FACE_414 IndexedFaceSet {
  8360. coord DEF COORD_414 Coordinate { point [
  8361. -2.7559055 1.6181102 0.29527559,-2.8346457 1.6181102 0.29527559,
  8362. -2.7559055 1.6889764 0.29527559,-2.8346457 1.6889764 0.29527559] }
  8363. coordIndex [
  8364. 3,2,0,-1,1,3,0,-1]
  8365. normalPerVertex TRUE
  8366. normal DEF NORM_414 Normal { vector [
  8367. 0 0 -1,0 0 -1,
  8368. 0 0 -1,0 0 -1] }
  8369. }
  8370. }
  8371. DEF SHAPE_415 Shape {
  8372. appearance USE APP_2
  8373. geometry DEF FACE_415 IndexedFaceSet {
  8374. coord DEF COORD_415 Coordinate { point [
  8375. -2.7559055 -1.6181102 0.29527559,-2.7559055 -1.6181102 0.33464567,
  8376. -2.7559055 -1.5314961 0.29527559,-2.7559055 -1.5314961 0.33464567] }
  8377. coordIndex [
  8378. 3,0,1,-1,3,2,0,-1]
  8379. normalPerVertex TRUE
  8380. normal DEF NORM_415 Normal { vector [
  8381. -1 0 0,-1 0 0,
  8382. -1 0 0,-1 0 0] }
  8383. }
  8384. }
  8385. DEF SHAPE_416 Shape {
  8386. appearance USE APP_2
  8387. geometry DEF FACE_416 IndexedFaceSet {
  8388. coord DEF COORD_416 Coordinate { point [
  8389. -2.7559055 1.5314961 0.29527559,-2.7559055 1.5314961 0.33464567,
  8390. -2.7559055 1.6181102 0.29527559,-2.7559055 1.6181102 0.33464567] }
  8391. coordIndex [
  8392. 3,0,1,-1,3,2,0,-1]
  8393. normalPerVertex TRUE
  8394. normal DEF NORM_416 Normal { vector [
  8395. -1 0 0,-1 0 0,
  8396. -1 0 0,-1 0 0] }
  8397. }
  8398. }
  8399. DEF SHAPE_417 Shape {
  8400. appearance USE APP_1
  8401. geometry DEF FACE_417 IndexedFaceSet {
  8402. coord DEF COORD_417 Coordinate { point [
  8403. -2.7559055 -1.5314961 0.29527559,-2.8346457 -1.5314961 0.29527559,
  8404. -2.7559055 -1.4606299 0.29527559,-2.8346457 -1.4606299 0.29527559] }
  8405. coordIndex [
  8406. 1,2,0,-1,1,3,2,-1]
  8407. normalPerVertex TRUE
  8408. normal DEF NORM_417 Normal { vector [
  8409. 0 0 -1,0 0 -1,
  8410. 0 0 -1,0 0 -1] }
  8411. }
  8412. }
  8413. DEF SHAPE_418 Shape {
  8414. appearance USE APP_1
  8415. geometry DEF FACE_418 IndexedFaceSet {
  8416. coord DEF COORD_418 Coordinate { point [
  8417. -2.7559055 1.4606299 0.29527559,-2.8346457 1.4606299 0.29527559,
  8418. -2.7559055 1.5314961 0.29527559,-2.8346457 1.5314961 0.29527559] }
  8419. coordIndex [
  8420. 1,2,0,-1,1,3,2,-1]
  8421. normalPerVertex TRUE
  8422. normal DEF NORM_418 Normal { vector [
  8423. 0 0 -1,0 0 -1,
  8424. 0 0 -1,0 0 -1] }
  8425. }
  8426. }
  8427. DEF SHAPE_419 Shape {
  8428. appearance USE APP_2
  8429. geometry DEF FACE_419 IndexedFaceSet {
  8430. coord DEF COORD_419 Coordinate { point [
  8431. -2.7559055 -1.4606299 0.29527559,-2.7559055 -1.4606299 0.33464567,
  8432. -2.7559055 -1.3740157 0.29527559,-2.7559055 -1.3740157 0.33464567] }
  8433. coordIndex [
  8434. 3,0,1,-1,3,2,0,-1]
  8435. normalPerVertex TRUE
  8436. normal DEF NORM_419 Normal { vector [
  8437. -1 0 0,-1 0 0,
  8438. -1 0 0,-1 0 0] }
  8439. }
  8440. }
  8441. DEF SHAPE_420 Shape {
  8442. appearance USE APP_2
  8443. geometry DEF FACE_420 IndexedFaceSet {
  8444. coord DEF COORD_420 Coordinate { point [
  8445. -2.7559055 1.3740157 0.29527559,-2.7559055 1.3740157 0.33464567,
  8446. -2.7559055 1.4606299 0.29527559,-2.7559055 1.4606299 0.33464567] }
  8447. coordIndex [
  8448. 3,0,1,-1,3,2,0,-1]
  8449. normalPerVertex TRUE
  8450. normal DEF NORM_420 Normal { vector [
  8451. -1 0 0,-1 0 0,
  8452. -1 0 0,-1 0 0] }
  8453. }
  8454. }
  8455. DEF SHAPE_421 Shape {
  8456. appearance USE APP_1
  8457. geometry DEF FACE_421 IndexedFaceSet {
  8458. coord DEF COORD_421 Coordinate { point [
  8459. -2.7559055 -1.3740157 0.29527559,-2.8346457 -1.3740157 0.29527559,
  8460. -2.7559055 -1.3031496 0.29527559,-2.8346457 -1.3031496 0.29527559] }
  8461. coordIndex [
  8462. 1,2,0,-1,1,3,2,-1]
  8463. normalPerVertex TRUE
  8464. normal DEF NORM_421 Normal { vector [
  8465. 0 0 -1,0 0 -1,
  8466. 0 0 -1,0 0 -1] }
  8467. }
  8468. }
  8469. DEF SHAPE_422 Shape {
  8470. appearance USE APP_1
  8471. geometry DEF FACE_422 IndexedFaceSet {
  8472. coord DEF COORD_422 Coordinate { point [
  8473. -2.7559055 1.3031496 0.29527559,-2.8346457 1.3031496 0.29527559,
  8474. -2.7559055 1.3740157 0.29527559,-2.8346457 1.3740157 0.29527559] }
  8475. coordIndex [
  8476. 1,2,0,-1,1,3,2,-1]
  8477. normalPerVertex TRUE
  8478. normal DEF NORM_422 Normal { vector [
  8479. 0 0 -1,0 0 -1,
  8480. 0 0 -1,0 0 -1] }
  8481. }
  8482. }
  8483. DEF SHAPE_423 Shape {
  8484. appearance USE APP_2
  8485. geometry DEF FACE_423 IndexedFaceSet {
  8486. coord DEF COORD_423 Coordinate { point [
  8487. -2.7559055 -1.3031496 0.29527559,-2.7559055 -1.3031496 0.33464567,
  8488. -2.7559055 -1.2165354 0.29527559,-2.7559055 -1.2165354 0.33464567] }
  8489. coordIndex [
  8490. 3,0,1,-1,3,2,0,-1]
  8491. normalPerVertex TRUE
  8492. normal DEF NORM_423 Normal { vector [
  8493. -1 0 0,-1 0 0,
  8494. -1 0 0,-1 0 0] }
  8495. }
  8496. }
  8497. DEF SHAPE_424 Shape {
  8498. appearance USE APP_2
  8499. geometry DEF FACE_424 IndexedFaceSet {
  8500. coord DEF COORD_424 Coordinate { point [
  8501. -2.7559055 1.2165354 0.29527559,-2.7559055 1.2165354 0.33464567,
  8502. -2.7559055 1.3031496 0.29527559,-2.7559055 1.3031496 0.33464567] }
  8503. coordIndex [
  8504. 3,0,1,-1,3,2,0,-1]
  8505. normalPerVertex TRUE
  8506. normal DEF NORM_424 Normal { vector [
  8507. -1 0 0,-1 0 0,
  8508. -1 0 0,-1 0 0] }
  8509. }
  8510. }
  8511. DEF SHAPE_425 Shape {
  8512. appearance USE APP_1
  8513. geometry DEF FACE_425 IndexedFaceSet {
  8514. coord DEF COORD_425 Coordinate { point [
  8515. -2.7559055 -1.2165354 0.29527559,-2.8346457 -1.2165354 0.29527559,
  8516. -2.7559055 -1.1456693 0.29527559,-2.8346457 -1.1456693 0.29527559] }
  8517. coordIndex [
  8518. 3,2,0,-1,1,3,0,-1]
  8519. normalPerVertex TRUE
  8520. normal DEF NORM_425 Normal { vector [
  8521. 0 0 -1,0 0 -1,
  8522. 0 0 -1,0 0 -1] }
  8523. }
  8524. }
  8525. DEF SHAPE_426 Shape {
  8526. appearance USE APP_1
  8527. geometry DEF FACE_426 IndexedFaceSet {
  8528. coord DEF COORD_426 Coordinate { point [
  8529. -2.7559055 1.1456693 0.29527559,-2.8346457 1.1456693 0.29527559,
  8530. -2.7559055 1.2165354 0.29527559,-2.8346457 1.2165354 0.29527559] }
  8531. coordIndex [
  8532. 3,2,0,-1,1,3,0,-1]
  8533. normalPerVertex TRUE
  8534. normal DEF NORM_426 Normal { vector [
  8535. 0 0 -1,0 0 -1,
  8536. 0 0 -1,0 0 -1] }
  8537. }
  8538. }
  8539. DEF SHAPE_427 Shape {
  8540. appearance USE APP_2
  8541. geometry DEF FACE_427 IndexedFaceSet {
  8542. coord DEF COORD_427 Coordinate { point [
  8543. -2.7559055 -1.1456693 0.29527559,-2.7559055 -1.1456693 0.33464567,
  8544. -2.7559055 -1.0590551 0.29527559,-2.7559055 -1.0590551 0.33464567] }
  8545. coordIndex [
  8546. 3,0,1,-1,3,2,0,-1]
  8547. normalPerVertex TRUE
  8548. normal DEF NORM_427 Normal { vector [
  8549. -1 0 0,-1 0 0,
  8550. -1 0 0,-1 0 0] }
  8551. }
  8552. }
  8553. DEF SHAPE_428 Shape {
  8554. appearance USE APP_2
  8555. geometry DEF FACE_428 IndexedFaceSet {
  8556. coord DEF COORD_428 Coordinate { point [
  8557. -2.7559055 1.0590551 0.29527559,-2.7559055 1.0590551 0.33464567,
  8558. -2.7559055 1.1456693 0.29527559,-2.7559055 1.1456693 0.33464567] }
  8559. coordIndex [
  8560. 3,0,1,-1,3,2,0,-1]
  8561. normalPerVertex TRUE
  8562. normal DEF NORM_428 Normal { vector [
  8563. -1 0 0,-1 0 0,
  8564. -1 0 0,-1 0 0] }
  8565. }
  8566. }
  8567. DEF SHAPE_429 Shape {
  8568. appearance USE APP_1
  8569. geometry DEF FACE_429 IndexedFaceSet {
  8570. coord DEF COORD_429 Coordinate { point [
  8571. -2.7559055 -1.0590551 0.29527559,-2.8346457 -1.0590551 0.29527559,
  8572. -2.7559055 -0.98818898 0.29527559,-2.8346457 -0.98818898 0.29527559] }
  8573. coordIndex [
  8574. 1,2,0,-1,1,3,2,-1]
  8575. normalPerVertex TRUE
  8576. normal DEF NORM_429 Normal { vector [
  8577. 0 0 -1,0 0 -1,
  8578. 0 0 -1,0 0 -1] }
  8579. }
  8580. }
  8581. DEF SHAPE_430 Shape {
  8582. appearance USE APP_1
  8583. geometry DEF FACE_430 IndexedFaceSet {
  8584. coord DEF COORD_430 Coordinate { point [
  8585. -2.7559055 0.98818898 0.29527559,-2.8346457 0.98818898 0.29527559,
  8586. -2.7559055 1.0590551 0.29527559,-2.8346457 1.0590551 0.29527559] }
  8587. coordIndex [
  8588. 1,2,0,-1,1,3,2,-1]
  8589. normalPerVertex TRUE
  8590. normal DEF NORM_430 Normal { vector [
  8591. 0 0 -1,0 0 -1,
  8592. 0 0 -1,0 0 -1] }
  8593. }
  8594. }
  8595. DEF SHAPE_431 Shape {
  8596. appearance USE APP_2
  8597. geometry DEF FACE_431 IndexedFaceSet {
  8598. coord DEF COORD_431 Coordinate { point [
  8599. -2.7559055 -0.98818898 0.29527559,-2.7559055 -0.98818898 0.33464567,
  8600. -2.7559055 -0.9015748 0.29527559,-2.7559055 -0.9015748 0.33464567] }
  8601. coordIndex [
  8602. 3,0,1,-1,3,2,0,-1]
  8603. normalPerVertex TRUE
  8604. normal DEF NORM_431 Normal { vector [
  8605. -1 0 0,-1 0 0,
  8606. -1 0 0,-1 0 0] }
  8607. }
  8608. }
  8609. DEF SHAPE_432 Shape {
  8610. appearance USE APP_2
  8611. geometry DEF FACE_432 IndexedFaceSet {
  8612. coord DEF COORD_432 Coordinate { point [
  8613. -2.7559055 0.9015748 0.29527559,-2.7559055 0.9015748 0.33464567,
  8614. -2.7559055 0.98818898 0.29527559,-2.7559055 0.98818898 0.33464567] }
  8615. coordIndex [
  8616. 3,0,1,-1,3,2,0,-1]
  8617. normalPerVertex TRUE
  8618. normal DEF NORM_432 Normal { vector [
  8619. -1 0 0,-1 0 0,
  8620. -1 0 0,-1 0 0] }
  8621. }
  8622. }
  8623. DEF SHAPE_433 Shape {
  8624. appearance USE APP_1
  8625. geometry DEF FACE_433 IndexedFaceSet {
  8626. coord DEF COORD_433 Coordinate { point [
  8627. -2.7559055 -0.9015748 0.29527559,-2.8346457 -0.9015748 0.29527559,
  8628. -2.7559055 -0.83070866 0.29527559,-2.8346457 -0.83070866 0.29527559] }
  8629. coordIndex [
  8630. 1,2,0,-1,1,3,2,-1]
  8631. normalPerVertex TRUE
  8632. normal DEF NORM_433 Normal { vector [
  8633. 0 0 -1,0 0 -1,
  8634. 0 0 -1,0 0 -1] }
  8635. }
  8636. }
  8637. DEF SHAPE_434 Shape {
  8638. appearance USE APP_1
  8639. geometry DEF FACE_434 IndexedFaceSet {
  8640. coord DEF COORD_434 Coordinate { point [
  8641. -2.7559055 0.83070866 0.29527559,-2.8346457 0.83070866 0.29527559,
  8642. -2.7559055 0.9015748 0.29527559,-2.8346457 0.9015748 0.29527559] }
  8643. coordIndex [
  8644. 1,2,0,-1,1,3,2,-1]
  8645. normalPerVertex TRUE
  8646. normal DEF NORM_434 Normal { vector [
  8647. 0 0 -1,0 0 -1,
  8648. 0 0 -1,0 0 -1] }
  8649. }
  8650. }
  8651. DEF SHAPE_435 Shape {
  8652. appearance USE APP_2
  8653. geometry DEF FACE_435 IndexedFaceSet {
  8654. coord DEF COORD_435 Coordinate { point [
  8655. -2.7559055 -0.83070866 0.29527559,-2.7559055 -0.83070866 0.33464567,
  8656. -2.7559055 -0.74409449 0.29527559,-2.7559055 -0.74409449 0.33464567] }
  8657. coordIndex [
  8658. 3,0,1,-1,3,2,0,-1]
  8659. normalPerVertex TRUE
  8660. normal DEF NORM_435 Normal { vector [
  8661. -1 0 0,-1 0 0,
  8662. -1 0 0,-1 0 0] }
  8663. }
  8664. }
  8665. DEF SHAPE_436 Shape {
  8666. appearance USE APP_2
  8667. geometry DEF FACE_436 IndexedFaceSet {
  8668. coord DEF COORD_436 Coordinate { point [
  8669. -2.7559055 0.74409449 0.29527559,-2.7559055 0.74409449 0.33464567,
  8670. -2.7559055 0.83070866 0.29527559,-2.7559055 0.83070866 0.33464567] }
  8671. coordIndex [
  8672. 3,0,1,-1,3,2,0,-1]
  8673. normalPerVertex TRUE
  8674. normal DEF NORM_436 Normal { vector [
  8675. -1 0 0,-1 0 0,
  8676. -1 0 0,-1 0 0] }
  8677. }
  8678. }
  8679. DEF SHAPE_437 Shape {
  8680. appearance USE APP_1
  8681. geometry DEF FACE_437 IndexedFaceSet {
  8682. coord DEF COORD_437 Coordinate { point [
  8683. -2.7559055 -0.74409449 0.29527559,-2.8346457 -0.74409449 0.29527559,
  8684. -2.7559055 -0.67322835 0.29527559,-2.8346457 -0.67322835 0.29527559] }
  8685. coordIndex [
  8686. 1,2,0,-1,1,3,2,-1]
  8687. normalPerVertex TRUE
  8688. normal DEF NORM_437 Normal { vector [
  8689. 0 0 -1,0 0 -1,
  8690. 0 0 -1,0 0 -1] }
  8691. }
  8692. }
  8693. DEF SHAPE_438 Shape {
  8694. appearance USE APP_1
  8695. geometry DEF FACE_438 IndexedFaceSet {
  8696. coord DEF COORD_438 Coordinate { point [
  8697. -2.7559055 0.67322835 0.29527559,-2.8346457 0.67322835 0.29527559,
  8698. -2.7559055 0.74409449 0.29527559,-2.8346457 0.74409449 0.29527559] }
  8699. coordIndex [
  8700. 1,2,0,-1,1,3,2,-1]
  8701. normalPerVertex TRUE
  8702. normal DEF NORM_438 Normal { vector [
  8703. 0 0 -1,0 0 -1,
  8704. 0 0 -1,0 0 -1] }
  8705. }
  8706. }
  8707. DEF SHAPE_439 Shape {
  8708. appearance USE APP_2
  8709. geometry DEF FACE_439 IndexedFaceSet {
  8710. coord DEF COORD_439 Coordinate { point [
  8711. -2.7559055 -0.67322835 0.29527559,-2.7559055 -0.67322835 0.33464567,
  8712. -2.7559055 -0.58661417 0.29527559,-2.7559055 -0.58661417 0.33464567] }
  8713. coordIndex [
  8714. 3,0,1,-1,3,2,0,-1]
  8715. normalPerVertex TRUE
  8716. normal DEF NORM_439 Normal { vector [
  8717. -1 0 0,-1 0 0,
  8718. -1 0 0,-1 0 0] }
  8719. }
  8720. }
  8721. DEF SHAPE_440 Shape {
  8722. appearance USE APP_2
  8723. geometry DEF FACE_440 IndexedFaceSet {
  8724. coord DEF COORD_440 Coordinate { point [
  8725. -2.7559055 0.58661417 0.29527559,-2.7559055 0.58661417 0.33464567,
  8726. -2.7559055 0.67322835 0.29527559,-2.7559055 0.67322835 0.33464567] }
  8727. coordIndex [
  8728. 3,0,1,-1,3,2,0,-1]
  8729. normalPerVertex TRUE
  8730. normal DEF NORM_440 Normal { vector [
  8731. -1 0 0,-1 0 0,
  8732. -1 0 0,-1 0 0] }
  8733. }
  8734. }
  8735. DEF SHAPE_441 Shape {
  8736. appearance USE APP_1
  8737. geometry DEF FACE_441 IndexedFaceSet {
  8738. coord DEF COORD_441 Coordinate { point [
  8739. -2.7559055 -0.58661417 0.29527559,-2.8346457 -0.58661417 0.29527559,
  8740. -2.7559055 -0.51574803 0.29527559,-2.8346457 -0.51574803 0.29527559] }
  8741. coordIndex [
  8742. 1,2,0,-1,1,3,2,-1]
  8743. normalPerVertex TRUE
  8744. normal DEF NORM_441 Normal { vector [
  8745. 0 0 -1,0 0 -1,
  8746. 0 0 -1,0 0 -1] }
  8747. }
  8748. }
  8749. DEF SHAPE_442 Shape {
  8750. appearance USE APP_1
  8751. geometry DEF FACE_442 IndexedFaceSet {
  8752. coord DEF COORD_442 Coordinate { point [
  8753. -2.7559055 0.51574803 0.29527559,-2.8346457 0.51574803 0.29527559,
  8754. -2.7559055 0.58661417 0.29527559,-2.8346457 0.58661417 0.29527559] }
  8755. coordIndex [
  8756. 1,2,0,-1,1,3,2,-1]
  8757. normalPerVertex TRUE
  8758. normal DEF NORM_442 Normal { vector [
  8759. 0 0 -1,0 0 -1,
  8760. 0 0 -1,0 0 -1] }
  8761. }
  8762. }
  8763. DEF SHAPE_443 Shape {
  8764. appearance USE APP_2
  8765. geometry DEF FACE_443 IndexedFaceSet {
  8766. coord DEF COORD_443 Coordinate { point [
  8767. -2.7559055 -0.51574803 0.29527559,-2.7559055 -0.51574803 0.33464567,
  8768. -2.7559055 -0.42913386 0.29527559,-2.7559055 -0.42913386 0.33464567] }
  8769. coordIndex [
  8770. 3,0,1,-1,3,2,0,-1]
  8771. normalPerVertex TRUE
  8772. normal DEF NORM_443 Normal { vector [
  8773. -1 0 0,-1 0 0,
  8774. -1 0 0,-1 0 0] }
  8775. }
  8776. }
  8777. DEF SHAPE_444 Shape {
  8778. appearance USE APP_2
  8779. geometry DEF FACE_444 IndexedFaceSet {
  8780. coord DEF COORD_444 Coordinate { point [
  8781. -2.7559055 0.42913386 0.29527559,-2.7559055 0.42913386 0.33464567,
  8782. -2.7559055 0.51574803 0.29527559,-2.7559055 0.51574803 0.33464567] }
  8783. coordIndex [
  8784. 3,0,1,-1,3,2,0,-1]
  8785. normalPerVertex TRUE
  8786. normal DEF NORM_444 Normal { vector [
  8787. -1 0 0,-1 0 0,
  8788. -1 0 0,-1 0 0] }
  8789. }
  8790. }
  8791. DEF SHAPE_445 Shape {
  8792. appearance USE APP_1
  8793. geometry DEF FACE_445 IndexedFaceSet {
  8794. coord DEF COORD_445 Coordinate { point [
  8795. -2.7559055 -0.42913386 0.29527559,-2.8346457 -0.42913386 0.29527559,
  8796. -2.7559055 -0.35826772 0.29527559,-2.8346457 -0.35826772 0.29527559] }
  8797. coordIndex [
  8798. 3,2,0,-1,1,3,0,-1]
  8799. normalPerVertex TRUE
  8800. normal DEF NORM_445 Normal { vector [
  8801. 0 0 -1,0 0 -1,
  8802. 0 0 -1,0 0 -1] }
  8803. }
  8804. }
  8805. DEF SHAPE_446 Shape {
  8806. appearance USE APP_1
  8807. geometry DEF FACE_446 IndexedFaceSet {
  8808. coord DEF COORD_446 Coordinate { point [
  8809. -2.7559055 0.35826772 0.29527559,-2.8346457 0.35826772 0.29527559,
  8810. -2.7559055 0.42913386 0.29527559,-2.8346457 0.42913386 0.29527559] }
  8811. coordIndex [
  8812. 1,2,0,-1,1,3,2,-1]
  8813. normalPerVertex TRUE
  8814. normal DEF NORM_446 Normal { vector [
  8815. 0 0 -1,0 0 -1,
  8816. 0 0 -1,0 0 -1] }
  8817. }
  8818. }
  8819. DEF SHAPE_447 Shape {
  8820. appearance USE APP_2
  8821. geometry DEF FACE_447 IndexedFaceSet {
  8822. coord DEF COORD_447 Coordinate { point [
  8823. -2.7559055 -0.35826772 0.29527559,-2.7559055 -0.35826772 0.33464567,
  8824. -2.7559055 -0.27165354 0.29527559,-2.7559055 -0.27165354 0.33464567] }
  8825. coordIndex [
  8826. 3,0,1,-1,3,2,0,-1]
  8827. normalPerVertex TRUE
  8828. normal DEF NORM_447 Normal { vector [
  8829. -1 0 0,-1 0 0,
  8830. -1 0 0,-1 0 0] }
  8831. }
  8832. }
  8833. DEF SHAPE_448 Shape {
  8834. appearance USE APP_2
  8835. geometry DEF FACE_448 IndexedFaceSet {
  8836. coord DEF COORD_448 Coordinate { point [
  8837. -2.7559055 0.27165354 0.29527559,-2.7559055 0.27165354 0.33464567,
  8838. -2.7559055 0.35826772 0.29527559,-2.7559055 0.35826772 0.33464567] }
  8839. coordIndex [
  8840. 3,0,1,-1,3,2,0,-1]
  8841. normalPerVertex TRUE
  8842. normal DEF NORM_448 Normal { vector [
  8843. -1 0 0,-1 0 0,
  8844. -1 0 0,-1 0 0] }
  8845. }
  8846. }
  8847. DEF SHAPE_449 Shape {
  8848. appearance USE APP_1
  8849. geometry DEF FACE_449 IndexedFaceSet {
  8850. coord DEF COORD_449 Coordinate { point [
  8851. -2.7559055 -0.27165354 0.29527559,-2.8346457 -0.27165354 0.29527559,
  8852. -2.7559055 -0.2007874 0.29527559,-2.8346457 -0.2007874 0.29527559] }
  8853. coordIndex [
  8854. 3,2,0,-1,1,3,0,-1]
  8855. normalPerVertex TRUE
  8856. normal DEF NORM_449 Normal { vector [
  8857. 0 0 -1,0 0 -1,
  8858. 0 0 -1,0 0 -1] }
  8859. }
  8860. }
  8861. DEF SHAPE_450 Shape {
  8862. appearance USE APP_1
  8863. geometry DEF FACE_450 IndexedFaceSet {
  8864. coord DEF COORD_450 Coordinate { point [
  8865. -2.7559055 0.2007874 0.29527559,-2.8346457 0.2007874 0.29527559,
  8866. -2.7559055 0.27165354 0.29527559,-2.8346457 0.27165354 0.29527559] }
  8867. coordIndex [
  8868. 3,2,0,-1,1,3,0,-1]
  8869. normalPerVertex TRUE
  8870. normal DEF NORM_450 Normal { vector [
  8871. 0 0 -1,0 0 -1,
  8872. 0 0 -1,0 0 -1] }
  8873. }
  8874. }
  8875. DEF SHAPE_451 Shape {
  8876. appearance USE APP_2
  8877. geometry DEF FACE_451 IndexedFaceSet {
  8878. coord DEF COORD_451 Coordinate { point [
  8879. -2.7559055 -0.2007874 0.29527559,-2.7559055 -0.2007874 0.33464567,
  8880. -2.7559055 -0.11417323 0.29527559,-2.7559055 -0.11417323 0.33464567] }
  8881. coordIndex [
  8882. 3,0,1,-1,3,2,0,-1]
  8883. normalPerVertex TRUE
  8884. normal DEF NORM_451 Normal { vector [
  8885. -1 0 0,-1 0 0,
  8886. -1 0 0,-1 0 0] }
  8887. }
  8888. }
  8889. DEF SHAPE_452 Shape {
  8890. appearance USE APP_2
  8891. geometry DEF FACE_452 IndexedFaceSet {
  8892. coord DEF COORD_452 Coordinate { point [
  8893. -2.7559055 0.11417323 0.29527559,-2.7559055 0.11417323 0.33464567,
  8894. -2.7559055 0.2007874 0.29527559,-2.7559055 0.2007874 0.33464567] }
  8895. coordIndex [
  8896. 3,0,1,-1,3,2,0,-1]
  8897. normalPerVertex TRUE
  8898. normal DEF NORM_452 Normal { vector [
  8899. -1 0 0,-1 0 0,
  8900. -1 0 0,-1 0 0] }
  8901. }
  8902. }
  8903. DEF SHAPE_453 Shape {
  8904. appearance USE APP_1
  8905. geometry DEF FACE_453 IndexedFaceSet {
  8906. coord DEF COORD_453 Coordinate { point [
  8907. -2.7559055 -0.11417323 0.29527559,-2.8346457 -0.11417323 0.29527559,
  8908. -2.7559055 -0.043307087 0.29527559,-2.8346457 -0.043307087 0.29527559] }
  8909. coordIndex [
  8910. 1,2,0,-1,1,3,2,-1]
  8911. normalPerVertex TRUE
  8912. normal DEF NORM_453 Normal { vector [
  8913. 0 0 -1,0 0 -1,
  8914. 0 0 -1,0 0 -1] }
  8915. }
  8916. }
  8917. DEF SHAPE_454 Shape {
  8918. appearance USE APP_1
  8919. geometry DEF FACE_454 IndexedFaceSet {
  8920. coord DEF COORD_454 Coordinate { point [
  8921. -2.7559055 0.043307087 0.29527559,-2.8346457 0.043307087 0.29527559,
  8922. -2.7559055 0.11417323 0.29527559,-2.8346457 0.11417323 0.29527559] }
  8923. coordIndex [
  8924. 1,2,0,-1,1,3,2,-1]
  8925. normalPerVertex TRUE
  8926. normal DEF NORM_454 Normal { vector [
  8927. 0 0 -1,0 0 -1,
  8928. 0 0 -1,0 0 -1] }
  8929. }
  8930. }
  8931. DEF SHAPE_455 Shape {
  8932. appearance USE APP_2
  8933. geometry DEF FACE_455 IndexedFaceSet {
  8934. coord DEF COORD_455 Coordinate { point [
  8935. -2.7559055 -0.043307087 0.29527559,-2.7559055 -0.043307087 0.33464567,
  8936. -2.7559055 0.043307087 0.29527559,-2.7559055 0.043307087 0.33464567] }
  8937. coordIndex [
  8938. 3,0,1,-1,3,2,0,-1]
  8939. normalPerVertex TRUE
  8940. normal DEF NORM_455 Normal { vector [
  8941. -1 0 0,-1 0 0,
  8942. -1 0 0,-1 0 0] }
  8943. }
  8944. }
  8945. DEF SHAPE_456 Shape {
  8946. appearance USE APP_2
  8947. geometry DEF FACE_456 IndexedFaceSet {
  8948. coord DEF COORD_456 Coordinate { point [
  8949. 2.6870079 2.7559055 0.33464567,2.7559055 2.6870079 0.33464567,
  8950. 2.726378 2.6722441 0.33464567,2.6722441 2.726378 0.33464567] }
  8951. coordIndex [
  8952. 2,1,0,-1,2,0,3,-1]
  8953. normalPerVertex TRUE
  8954. normal DEF NORM_456 Normal { vector [
  8955. 0 0 1,0 0 1,
  8956. 0 0 1,0 0 1] }
  8957. }
  8958. }
  8959. DEF SHAPE_457 Shape {
  8960. appearance USE APP_1
  8961. geometry DEF FACE_457 IndexedFaceSet {
  8962. coord DEF COORD_457 Coordinate { point [
  8963. 2.4055118 2.9133858 0.25590551,2.4055118 2.8346457 0.33464567,
  8964. 2.4055118 2.909532 0.28023756,2.4055118 2.8983478 0.30218782,
  8965. 2.4055118 2.880928 0.31960764,2.4055118 2.8589777 0.33079185,
  8966. 2.476378 2.8346457 0.33464567,2.476378 2.9133858 0.25590551,
  8967. 2.476378 2.909532 0.28023756,2.476378 2.8983478 0.30218782,
  8968. 2.476378 2.880928 0.31960764,2.476378 2.8589777 0.33079185] }
  8969. coordIndex [
  8970. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  8971. 2,3,8,-1,0,2,7,-1]
  8972. normalPerVertex TRUE
  8973. normal DEF NORM_457 Normal { vector [
  8974. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  8975. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  8976. 0 0.58778525 0.80901699,0 0.35872825 0.93344204,
  8977. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  8978. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  8979. 0 0.58778525 0.80901699,0 0.25844621 0.96602565] }
  8980. }
  8981. }
  8982. DEF SHAPE_458 Shape {
  8983. appearance USE APP_1
  8984. geometry DEF FACE_458 IndexedFaceSet {
  8985. coord DEF COORD_458 Coordinate { point [
  8986. 2.4055118 2.9133858 0.078740157,2.476378 2.9133858 0.078740157,
  8987. 2.476378 2.9133858 0.25590551,2.4055118 2.9133858 0.25590551] }
  8988. coordIndex [
  8989. 3,1,0,-1,3,2,1,-1]
  8990. normalPerVertex TRUE
  8991. normal DEF NORM_458 Normal { vector [
  8992. 0 1 0,0 1 0,
  8993. 0 1 0,0 1 0] }
  8994. }
  8995. }
  8996. DEF SHAPE_459 Shape {
  8997. appearance USE APP_1
  8998. geometry DEF FACE_459 IndexedFaceSet {
  8999. coord DEF COORD_459 Coordinate { point [
  9000. 2.4055118 2.9527559 0.039370079,2.476378 2.9527559 0.039370079,
  9001. 2.476378 2.9133858 0.078740157,2.476378 2.9405899 0.041296988,
  9002. 2.476378 2.9296148 0.046889095,2.476378 2.9209048 0.055599006,
  9003. 2.476378 2.9153127 0.066574134,2.4055118 2.9133858 0.078740157,
  9004. 2.4055118 2.9405899 0.041296988,2.4055118 2.9296148 0.046889095,
  9005. 2.4055118 2.9209048 0.055599006,2.4055118 2.9153127 0.066574134] }
  9006. coordIndex [
  9007. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  9008. 7,2,6,-1,7,6,11,-1]
  9009. normalPerVertex TRUE
  9010. normal DEF NORM_459 Normal { vector [
  9011. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  9012. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  9013. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  9014. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  9015. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  9016. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  9017. }
  9018. }
  9019. DEF SHAPE_460 Shape {
  9020. appearance USE APP_1
  9021. geometry DEF FACE_460 IndexedFaceSet {
  9022. coord DEF COORD_460 Coordinate { point [
  9023. 2.4055118 3.1496063 0.039370079,2.476378 3.1496063 0.039370079,
  9024. 2.476378 2.9527559 0.039370079,2.4055118 2.9527559 0.039370079] }
  9025. coordIndex [
  9026. 3,1,0,-1,3,2,1,-1]
  9027. normalPerVertex TRUE
  9028. normal DEF NORM_460 Normal { vector [
  9029. 0 0 1,0 0 1,
  9030. 0 0 1,0 0 1] }
  9031. }
  9032. }
  9033. DEF SHAPE_461 Shape {
  9034. appearance USE APP_1
  9035. geometry DEF FACE_461 IndexedFaceSet {
  9036. coord DEF COORD_461 Coordinate { point [
  9037. 2.4055118 3.1496063 0,2.476378 3.1496063 0,
  9038. 2.476378 3.1496063 0.039370079,2.4055118 3.1496063 0.039370079] }
  9039. coordIndex [
  9040. 3,1,0,-1,3,2,1,-1]
  9041. normalPerVertex TRUE
  9042. normal DEF NORM_461 Normal { vector [
  9043. 0 1 0,0 1 0,
  9044. 0 1 0,0 1 0] }
  9045. }
  9046. }
  9047. DEF SHAPE_462 Shape {
  9048. appearance USE APP_1
  9049. geometry DEF FACE_462 IndexedFaceSet {
  9050. coord DEF COORD_462 Coordinate { point [
  9051. 2.4055118 2.9527559 0,2.476378 2.9527559 0,
  9052. 2.476378 3.1496063 0,2.4055118 3.1496063 0] }
  9053. coordIndex [
  9054. 3,1,0,-1,3,2,1,-1]
  9055. normalPerVertex TRUE
  9056. normal DEF NORM_462 Normal { vector [
  9057. 0 0 -1,0 0 -1,
  9058. 0 0 -1,0 0 -1] }
  9059. }
  9060. }
  9061. DEF SHAPE_463 Shape {
  9062. appearance USE APP_1
  9063. geometry DEF FACE_463 IndexedFaceSet {
  9064. coord DEF COORD_463 Coordinate { point [
  9065. 2.4055118 2.8740157 0.078740157,2.4055118 2.9527559 0,
  9066. 2.4055118 2.8778696 0.054408111,2.4055118 2.8890538 0.032457854,
  9067. 2.4055118 2.9064736 0.015038032,2.4055118 2.9284239 0.0038538176,
  9068. 2.476378 2.9527559 0,2.476378 2.8740157 0.078740157,
  9069. 2.476378 2.8778696 0.054408111,2.476378 2.8890538 0.032457854,
  9070. 2.476378 2.9064736 0.015038032,2.476378 2.9284239 0.0038538176] }
  9071. coordIndex [
  9072. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  9073. 0,8,7,-1,0,2,8,-1]
  9074. normalPerVertex TRUE
  9075. normal DEF NORM_463 Normal { vector [
  9076. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  9077. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  9078. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  9079. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  9080. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  9081. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  9082. }
  9083. }
  9084. DEF SHAPE_464 Shape {
  9085. appearance USE APP_1
  9086. geometry DEF FACE_464 IndexedFaceSet {
  9087. coord DEF COORD_464 Coordinate { point [
  9088. 2.4055118 2.8740157 0.25590551,2.476378 2.8740157 0.25590551,
  9089. 2.476378 2.8740157 0.078740157,2.4055118 2.8740157 0.078740157] }
  9090. coordIndex [
  9091. 3,1,0,-1,3,2,1,-1]
  9092. normalPerVertex TRUE
  9093. normal DEF NORM_464 Normal { vector [
  9094. 0 -1 0,0 -1 0,
  9095. 0 -1 0,0 -1 0] }
  9096. }
  9097. }
  9098. DEF SHAPE_465 Shape {
  9099. appearance USE APP_1
  9100. geometry DEF FACE_465 IndexedFaceSet {
  9101. coord DEF COORD_465 Coordinate { point [
  9102. 2.2480315 2.9133858 0.25590551,2.2480315 2.8346457 0.33464567,
  9103. 2.2480315 2.909532 0.28023756,2.2480315 2.8983478 0.30218782,
  9104. 2.2480315 2.880928 0.31960764,2.2480315 2.8589777 0.33079185,
  9105. 2.3188976 2.8346457 0.33464567,2.3188976 2.9133858 0.25590551,
  9106. 2.3188976 2.909532 0.28023756,2.3188976 2.8983478 0.30218782,
  9107. 2.3188976 2.880928 0.31960764,2.3188976 2.8589777 0.33079185] }
  9108. coordIndex [
  9109. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  9110. 2,3,8,-1,0,2,7,-1]
  9111. normalPerVertex TRUE
  9112. normal DEF NORM_465 Normal { vector [
  9113. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  9114. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  9115. 0 0.58778525 0.80901699,0 0.35872825 0.93344204,
  9116. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  9117. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  9118. 0 0.58778525 0.80901699,0 0.25844621 0.96602565] }
  9119. }
  9120. }
  9121. DEF SHAPE_466 Shape {
  9122. appearance USE APP_1
  9123. geometry DEF FACE_466 IndexedFaceSet {
  9124. coord DEF COORD_466 Coordinate { point [
  9125. 2.2480315 2.9133858 0.078740157,2.3188976 2.9133858 0.078740157,
  9126. 2.3188976 2.9133858 0.25590551,2.2480315 2.9133858 0.25590551] }
  9127. coordIndex [
  9128. 3,1,0,-1,3,2,1,-1]
  9129. normalPerVertex TRUE
  9130. normal DEF NORM_466 Normal { vector [
  9131. 0 1 0,0 1 0,
  9132. 0 1 0,0 1 0] }
  9133. }
  9134. }
  9135. DEF SHAPE_467 Shape {
  9136. appearance USE APP_1
  9137. geometry DEF FACE_467 IndexedFaceSet {
  9138. coord DEF COORD_467 Coordinate { point [
  9139. 2.2480315 2.9527559 0.039370079,2.3188976 2.9527559 0.039370079,
  9140. 2.3188976 2.9133858 0.078740157,2.3188976 2.9405899 0.041296988,
  9141. 2.3188976 2.9296148 0.046889095,2.3188976 2.9209048 0.055599006,
  9142. 2.3188976 2.9153127 0.066574134,2.2480315 2.9133858 0.078740157,
  9143. 2.2480315 2.9405899 0.041296988,2.2480315 2.9296148 0.046889095,
  9144. 2.2480315 2.9209048 0.055599006,2.2480315 2.9153127 0.066574134] }
  9145. coordIndex [
  9146. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  9147. 7,2,6,-1,7,6,11,-1]
  9148. normalPerVertex TRUE
  9149. normal DEF NORM_467 Normal { vector [
  9150. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  9151. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  9152. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  9153. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  9154. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  9155. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  9156. }
  9157. }
  9158. DEF SHAPE_468 Shape {
  9159. appearance USE APP_1
  9160. geometry DEF FACE_468 IndexedFaceSet {
  9161. coord DEF COORD_468 Coordinate { point [
  9162. 2.2480315 3.1496063 0.039370079,2.3188976 3.1496063 0.039370079,
  9163. 2.3188976 2.9527559 0.039370079,2.2480315 2.9527559 0.039370079] }
  9164. coordIndex [
  9165. 3,1,0,-1,3,2,1,-1]
  9166. normalPerVertex TRUE
  9167. normal DEF NORM_468 Normal { vector [
  9168. 0 0 1,0 0 1,
  9169. 0 0 1,0 0 1] }
  9170. }
  9171. }
  9172. DEF SHAPE_469 Shape {
  9173. appearance USE APP_1
  9174. geometry DEF FACE_469 IndexedFaceSet {
  9175. coord DEF COORD_469 Coordinate { point [
  9176. 2.2480315 3.1496063 0,2.3188976 3.1496063 0,
  9177. 2.3188976 3.1496063 0.039370079,2.2480315 3.1496063 0.039370079] }
  9178. coordIndex [
  9179. 3,1,0,-1,3,2,1,-1]
  9180. normalPerVertex TRUE
  9181. normal DEF NORM_469 Normal { vector [
  9182. 0 1 0,0 1 0,
  9183. 0 1 0,0 1 0] }
  9184. }
  9185. }
  9186. DEF SHAPE_470 Shape {
  9187. appearance USE APP_1
  9188. geometry DEF FACE_470 IndexedFaceSet {
  9189. coord DEF COORD_470 Coordinate { point [
  9190. 2.2480315 2.9527559 0,2.3188976 2.9527559 0,
  9191. 2.3188976 3.1496063 0,2.2480315 3.1496063 0] }
  9192. coordIndex [
  9193. 3,1,0,-1,3,2,1,-1]
  9194. normalPerVertex TRUE
  9195. normal DEF NORM_470 Normal { vector [
  9196. 0 0 -1,0 0 -1,
  9197. 0 0 -1,0 0 -1] }
  9198. }
  9199. }
  9200. DEF SHAPE_471 Shape {
  9201. appearance USE APP_1
  9202. geometry DEF FACE_471 IndexedFaceSet {
  9203. coord DEF COORD_471 Coordinate { point [
  9204. 2.2480315 2.8740157 0.078740157,2.2480315 2.9527559 0,
  9205. 2.2480315 2.8778696 0.054408111,2.2480315 2.8890538 0.032457854,
  9206. 2.2480315 2.9064736 0.015038032,2.2480315 2.9284239 0.0038538176,
  9207. 2.3188976 2.9527559 0,2.3188976 2.8740157 0.078740157,
  9208. 2.3188976 2.8778696 0.054408111,2.3188976 2.8890538 0.032457854,
  9209. 2.3188976 2.9064736 0.015038032,2.3188976 2.9284239 0.0038538176] }
  9210. coordIndex [
  9211. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  9212. 0,8,7,-1,0,2,8,-1]
  9213. normalPerVertex TRUE
  9214. normal DEF NORM_471 Normal { vector [
  9215. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  9216. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  9217. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  9218. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  9219. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  9220. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  9221. }
  9222. }
  9223. DEF SHAPE_472 Shape {
  9224. appearance USE APP_1
  9225. geometry DEF FACE_472 IndexedFaceSet {
  9226. coord DEF COORD_472 Coordinate { point [
  9227. 2.2480315 2.8740157 0.25590551,2.3188976 2.8740157 0.25590551,
  9228. 2.3188976 2.8740157 0.078740157,2.2480315 2.8740157 0.078740157] }
  9229. coordIndex [
  9230. 3,1,0,-1,3,2,1,-1]
  9231. normalPerVertex TRUE
  9232. normal DEF NORM_472 Normal { vector [
  9233. 0 -1 0,0 -1 0,
  9234. 0 -1 0,0 -1 0] }
  9235. }
  9236. }
  9237. DEF SHAPE_473 Shape {
  9238. appearance USE APP_1
  9239. geometry DEF FACE_473 IndexedFaceSet {
  9240. coord DEF COORD_473 Coordinate { point [
  9241. -2.1614173 2.9133858 0.25590551,-2.1614173 2.8346457 0.33464567,
  9242. -2.1614173 2.909532 0.28023756,-2.1614173 2.8983478 0.30218782,
  9243. -2.1614173 2.880928 0.31960764,-2.1614173 2.8589777 0.33079185,
  9244. -2.0905512 2.8346457 0.33464567,-2.0905512 2.9133858 0.25590551,
  9245. -2.0905512 2.909532 0.28023756,-2.0905512 2.8983478 0.30218782,
  9246. -2.0905512 2.880928 0.31960764,-2.0905512 2.8589777 0.33079185] }
  9247. coordIndex [
  9248. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  9249. 2,3,8,-1,0,2,7,-1]
  9250. normalPerVertex TRUE
  9251. normal DEF NORM_473 Normal { vector [
  9252. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  9253. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  9254. 0 0.58778525 0.80901699,0 0.25844621 0.96602565,
  9255. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  9256. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  9257. 0 0.58778525 0.80901699,0 0.35872825 0.93344204] }
  9258. }
  9259. }
  9260. DEF SHAPE_474 Shape {
  9261. appearance USE APP_1
  9262. geometry DEF FACE_474 IndexedFaceSet {
  9263. coord DEF COORD_474 Coordinate { point [
  9264. -2.1614173 2.9133858 0.078740157,-2.0905512 2.9133858 0.078740157,
  9265. -2.0905512 2.9133858 0.25590551,-2.1614173 2.9133858 0.25590551] }
  9266. coordIndex [
  9267. 2,1,0,-1,3,2,0,-1]
  9268. normalPerVertex TRUE
  9269. normal DEF NORM_474 Normal { vector [
  9270. 0 1 0,0 1 0,
  9271. 0 1 0,0 1 0] }
  9272. }
  9273. }
  9274. DEF SHAPE_475 Shape {
  9275. appearance USE APP_1
  9276. geometry DEF FACE_475 IndexedFaceSet {
  9277. coord DEF COORD_475 Coordinate { point [
  9278. -2.1614173 2.9527559 0.039370079,-2.0905512 2.9527559 0.039370079,
  9279. -2.0905512 2.9133858 0.078740157,-2.0905512 2.9405899 0.041296988,
  9280. -2.0905512 2.9296148 0.046889095,-2.0905512 2.9209048 0.055599006,
  9281. -2.0905512 2.9153127 0.066574134,-2.1614173 2.9133858 0.078740157,
  9282. -2.1614173 2.9405899 0.041296988,-2.1614173 2.9296148 0.046889095,
  9283. -2.1614173 2.9209048 0.055599006,-2.1614173 2.9153127 0.066574134] }
  9284. coordIndex [
  9285. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  9286. 11,5,10,-1,7,2,11,-1]
  9287. normalPerVertex TRUE
  9288. normal DEF NORM_475 Normal { vector [
  9289. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  9290. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  9291. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  9292. 0 0.95105652 0.30901699,0 0.98768834 0.15643447,
  9293. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  9294. 0 0.77690301 0.6296203,0 0.95105652 0.30901699] }
  9295. }
  9296. }
  9297. DEF SHAPE_476 Shape {
  9298. appearance USE APP_1
  9299. geometry DEF FACE_476 IndexedFaceSet {
  9300. coord DEF COORD_476 Coordinate { point [
  9301. -2.1614173 3.1496063 0.039370079,-2.0905512 3.1496063 0.039370079,
  9302. -2.0905512 2.9527559 0.039370079,-2.1614173 2.9527559 0.039370079] }
  9303. coordIndex [
  9304. 2,1,0,-1,3,2,0,-1]
  9305. normalPerVertex TRUE
  9306. normal DEF NORM_476 Normal { vector [
  9307. 0 0 1,0 0 1,
  9308. 0 0 1,0 0 1] }
  9309. }
  9310. }
  9311. DEF SHAPE_477 Shape {
  9312. appearance USE APP_1
  9313. geometry DEF FACE_477 IndexedFaceSet {
  9314. coord DEF COORD_477 Coordinate { point [
  9315. -2.1614173 3.1496063 0,-2.0905512 3.1496063 0,
  9316. -2.0905512 3.1496063 0.039370079,-2.1614173 3.1496063 0.039370079] }
  9317. coordIndex [
  9318. 3,1,0,-1,3,2,1,-1]
  9319. normalPerVertex TRUE
  9320. normal DEF NORM_477 Normal { vector [
  9321. 0 1 0,0 1 0,
  9322. 0 1 0,0 1 0] }
  9323. }
  9324. }
  9325. DEF SHAPE_478 Shape {
  9326. appearance USE APP_1
  9327. geometry DEF FACE_478 IndexedFaceSet {
  9328. coord DEF COORD_478 Coordinate { point [
  9329. -2.1614173 2.9527559 0,-2.0905512 2.9527559 0,
  9330. -2.0905512 3.1496063 0,-2.1614173 3.1496063 0] }
  9331. coordIndex [
  9332. 2,1,0,-1,3,2,0,-1]
  9333. normalPerVertex TRUE
  9334. normal DEF NORM_478 Normal { vector [
  9335. 0 0 -1,0 0 -1,
  9336. 0 0 -1,0 0 -1] }
  9337. }
  9338. }
  9339. DEF SHAPE_479 Shape {
  9340. appearance USE APP_1
  9341. geometry DEF FACE_479 IndexedFaceSet {
  9342. coord DEF COORD_479 Coordinate { point [
  9343. -2.1614173 2.8740157 0.078740157,-2.1614173 2.9527559 0,
  9344. -2.1614173 2.8778696 0.054408111,-2.1614173 2.8890538 0.032457854,
  9345. -2.1614173 2.9064736 0.015038032,-2.1614173 2.9284239 0.0038538176,
  9346. -2.0905512 2.9527559 0,-2.0905512 2.8740157 0.078740157,
  9347. -2.0905512 2.8778696 0.054408111,-2.0905512 2.8890538 0.032457854,
  9348. -2.0905512 2.9064736 0.015038032,-2.0905512 2.9284239 0.0038538176] }
  9349. coordIndex [
  9350. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  9351. 0,8,7,-1,0,2,8,-1]
  9352. normalPerVertex TRUE
  9353. normal DEF NORM_479 Normal { vector [
  9354. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  9355. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  9356. 0 -0.6296203 -0.77690301,0 -0.30901699 -0.95105652,
  9357. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  9358. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  9359. 0 -0.5443153 -0.83888072,0 -0.30901699 -0.95105652] }
  9360. }
  9361. }
  9362. DEF SHAPE_480 Shape {
  9363. appearance USE APP_1
  9364. geometry DEF FACE_480 IndexedFaceSet {
  9365. coord DEF COORD_480 Coordinate { point [
  9366. -2.1614173 2.8740157 0.25590551,-2.0905512 2.8740157 0.25590551,
  9367. -2.0905512 2.8740157 0.078740157,-2.1614173 2.8740157 0.078740157] }
  9368. coordIndex [
  9369. 2,1,0,-1,3,2,0,-1]
  9370. normalPerVertex TRUE
  9371. normal DEF NORM_480 Normal { vector [
  9372. 0 -1 0,0 -1 0,
  9373. 0 -1 0,0 -1 0] }
  9374. }
  9375. }
  9376. DEF SHAPE_481 Shape {
  9377. appearance USE APP_1
  9378. geometry DEF FACE_481 IndexedFaceSet {
  9379. coord DEF COORD_481 Coordinate { point [
  9380. 2.0905512 2.9133858 0.25590551,2.0905512 2.8346457 0.33464567,
  9381. 2.0905512 2.909532 0.28023756,2.0905512 2.8983478 0.30218782,
  9382. 2.0905512 2.880928 0.31960764,2.0905512 2.8589777 0.33079185,
  9383. 2.1614173 2.8346457 0.33464567,2.1614173 2.9133858 0.25590551,
  9384. 2.1614173 2.909532 0.28023756,2.1614173 2.8983478 0.30218782,
  9385. 2.1614173 2.880928 0.31960764,2.1614173 2.8589777 0.33079185] }
  9386. coordIndex [
  9387. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  9388. 2,3,8,-1,0,2,7,-1]
  9389. normalPerVertex TRUE
  9390. normal DEF NORM_481 Normal { vector [
  9391. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  9392. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  9393. 0 0.58778525 0.80901699,0 0.25844621 0.96602565,
  9394. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  9395. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  9396. 0 0.58778525 0.80901699,0 0.35872825 0.93344204] }
  9397. }
  9398. }
  9399. DEF SHAPE_482 Shape {
  9400. appearance USE APP_1
  9401. geometry DEF FACE_482 IndexedFaceSet {
  9402. coord DEF COORD_482 Coordinate { point [
  9403. 2.0905512 2.9133858 0.078740157,2.1614173 2.9133858 0.078740157,
  9404. 2.1614173 2.9133858 0.25590551,2.0905512 2.9133858 0.25590551] }
  9405. coordIndex [
  9406. 2,1,0,-1,3,2,0,-1]
  9407. normalPerVertex TRUE
  9408. normal DEF NORM_482 Normal { vector [
  9409. 0 1 0,0 1 0,
  9410. 0 1 0,0 1 0] }
  9411. }
  9412. }
  9413. DEF SHAPE_483 Shape {
  9414. appearance USE APP_1
  9415. geometry DEF FACE_483 IndexedFaceSet {
  9416. coord DEF COORD_483 Coordinate { point [
  9417. 2.0905512 2.9527559 0.039370079,2.1614173 2.9527559 0.039370079,
  9418. 2.1614173 2.9133858 0.078740157,2.1614173 2.9405899 0.041296988,
  9419. 2.1614173 2.9296148 0.046889095,2.1614173 2.9209048 0.055599006,
  9420. 2.1614173 2.9153127 0.066574134,2.0905512 2.9133858 0.078740157,
  9421. 2.0905512 2.9405899 0.041296988,2.0905512 2.9296148 0.046889095,
  9422. 2.0905512 2.9209048 0.055599006,2.0905512 2.9153127 0.066574134] }
  9423. coordIndex [
  9424. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  9425. 11,5,10,-1,7,2,11,-1]
  9426. normalPerVertex TRUE
  9427. normal DEF NORM_483 Normal { vector [
  9428. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  9429. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  9430. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  9431. 0 0.95105652 0.30901699,0 0.98768834 0.15643447,
  9432. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  9433. 0 0.77690301 0.6296203,0 0.95105652 0.30901699] }
  9434. }
  9435. }
  9436. DEF SHAPE_484 Shape {
  9437. appearance USE APP_1
  9438. geometry DEF FACE_484 IndexedFaceSet {
  9439. coord DEF COORD_484 Coordinate { point [
  9440. 2.0905512 3.1496063 0.039370079,2.1614173 3.1496063 0.039370079,
  9441. 2.1614173 2.9527559 0.039370079,2.0905512 2.9527559 0.039370079] }
  9442. coordIndex [
  9443. 3,1,0,-1,3,2,1,-1]
  9444. normalPerVertex TRUE
  9445. normal DEF NORM_484 Normal { vector [
  9446. 0 0 1,0 0 1,
  9447. 0 0 1,0 0 1] }
  9448. }
  9449. }
  9450. DEF SHAPE_485 Shape {
  9451. appearance USE APP_1
  9452. geometry DEF FACE_485 IndexedFaceSet {
  9453. coord DEF COORD_485 Coordinate { point [
  9454. 2.0905512 3.1496063 0,2.1614173 3.1496063 0,
  9455. 2.1614173 3.1496063 0.039370079,2.0905512 3.1496063 0.039370079] }
  9456. coordIndex [
  9457. 3,1,0,-1,3,2,1,-1]
  9458. normalPerVertex TRUE
  9459. normal DEF NORM_485 Normal { vector [
  9460. 0 1 0,0 1 0,
  9461. 0 1 0,0 1 0] }
  9462. }
  9463. }
  9464. DEF SHAPE_486 Shape {
  9465. appearance USE APP_1
  9466. geometry DEF FACE_486 IndexedFaceSet {
  9467. coord DEF COORD_486 Coordinate { point [
  9468. 2.0905512 2.9527559 0,2.1614173 2.9527559 0,
  9469. 2.1614173 3.1496063 0,2.0905512 3.1496063 0] }
  9470. coordIndex [
  9471. 3,1,0,-1,3,2,1,-1]
  9472. normalPerVertex TRUE
  9473. normal DEF NORM_486 Normal { vector [
  9474. 0 0 -1,0 0 -1,
  9475. 0 0 -1,0 0 -1] }
  9476. }
  9477. }
  9478. DEF SHAPE_487 Shape {
  9479. appearance USE APP_1
  9480. geometry DEF FACE_487 IndexedFaceSet {
  9481. coord DEF COORD_487 Coordinate { point [
  9482. 2.0905512 2.8740157 0.078740157,2.0905512 2.9527559 0,
  9483. 2.0905512 2.8778696 0.054408111,2.0905512 2.8890538 0.032457854,
  9484. 2.0905512 2.9064736 0.015038032,2.0905512 2.9284239 0.0038538176,
  9485. 2.1614173 2.9527559 0,2.1614173 2.8740157 0.078740157,
  9486. 2.1614173 2.8778696 0.054408111,2.1614173 2.8890538 0.032457854,
  9487. 2.1614173 2.9064736 0.015038032,2.1614173 2.9284239 0.0038538176] }
  9488. coordIndex [
  9489. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  9490. 0,8,7,-1,0,2,8,-1]
  9491. normalPerVertex TRUE
  9492. normal DEF NORM_487 Normal { vector [
  9493. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  9494. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  9495. 0 -0.6296203 -0.77690301,0 -0.30901699 -0.95105652,
  9496. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  9497. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  9498. 0 -0.5443153 -0.83888072,0 -0.30901699 -0.95105652] }
  9499. }
  9500. }
  9501. DEF SHAPE_488 Shape {
  9502. appearance USE APP_1
  9503. geometry DEF FACE_488 IndexedFaceSet {
  9504. coord DEF COORD_488 Coordinate { point [
  9505. 2.0905512 2.8740157 0.25590551,2.1614173 2.8740157 0.25590551,
  9506. 2.1614173 2.8740157 0.078740157,2.0905512 2.8740157 0.078740157] }
  9507. coordIndex [
  9508. 2,1,0,-1,3,2,0,-1]
  9509. normalPerVertex TRUE
  9510. normal DEF NORM_488 Normal { vector [
  9511. 0 -1 0,0 -1 0,
  9512. 0 -1 0,0 -1 0] }
  9513. }
  9514. }
  9515. DEF SHAPE_489 Shape {
  9516. appearance USE APP_1
  9517. geometry DEF FACE_489 IndexedFaceSet {
  9518. coord DEF COORD_489 Coordinate { point [
  9519. -2.003937 2.9133858 0.25590551,-2.003937 2.8346457 0.33464567,
  9520. -2.003937 2.909532 0.28023756,-2.003937 2.8983478 0.30218782,
  9521. -2.003937 2.880928 0.31960764,-2.003937 2.8589777 0.33079185,
  9522. -1.9330709 2.8346457 0.33464567,-1.9330709 2.9133858 0.25590551,
  9523. -1.9330709 2.909532 0.28023756,-1.9330709 2.8983478 0.30218782,
  9524. -1.9330709 2.880928 0.31960764,-1.9330709 2.8589777 0.33079185] }
  9525. coordIndex [
  9526. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  9527. 2,3,8,-1,0,2,7,-1]
  9528. normalPerVertex TRUE
  9529. normal DEF NORM_489 Normal { vector [
  9530. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  9531. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  9532. 0 0.58778525 0.80901699,0 0.35872825 0.93344204,
  9533. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  9534. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  9535. 0 0.58778525 0.80901699,0 0.25844621 0.96602565] }
  9536. }
  9537. }
  9538. DEF SHAPE_490 Shape {
  9539. appearance USE APP_1
  9540. geometry DEF FACE_490 IndexedFaceSet {
  9541. coord DEF COORD_490 Coordinate { point [
  9542. -2.003937 2.9133858 0.078740157,-1.9330709 2.9133858 0.078740157,
  9543. -1.9330709 2.9133858 0.25590551,-2.003937 2.9133858 0.25590551] }
  9544. coordIndex [
  9545. 3,1,0,-1,3,2,1,-1]
  9546. normalPerVertex TRUE
  9547. normal DEF NORM_490 Normal { vector [
  9548. 0 1 0,0 1 0,
  9549. 0 1 0,0 1 0] }
  9550. }
  9551. }
  9552. DEF SHAPE_491 Shape {
  9553. appearance USE APP_1
  9554. geometry DEF FACE_491 IndexedFaceSet {
  9555. coord DEF COORD_491 Coordinate { point [
  9556. -2.003937 2.9527559 0.039370079,-1.9330709 2.9527559 0.039370079,
  9557. -1.9330709 2.9133858 0.078740157,-1.9330709 2.9405899 0.041296988,
  9558. -1.9330709 2.9296148 0.046889095,-1.9330709 2.9209048 0.055599006,
  9559. -1.9330709 2.9153127 0.066574134,-2.003937 2.9133858 0.078740157,
  9560. -2.003937 2.9405899 0.041296988,-2.003937 2.9296148 0.046889095,
  9561. -2.003937 2.9209048 0.055599006,-2.003937 2.9153127 0.066574134] }
  9562. coordIndex [
  9563. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  9564. 7,2,6,-1,7,6,11,-1]
  9565. normalPerVertex TRUE
  9566. normal DEF NORM_491 Normal { vector [
  9567. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  9568. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  9569. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  9570. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  9571. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  9572. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  9573. }
  9574. }
  9575. DEF SHAPE_492 Shape {
  9576. appearance USE APP_1
  9577. geometry DEF FACE_492 IndexedFaceSet {
  9578. coord DEF COORD_492 Coordinate { point [
  9579. -2.003937 3.1496063 0.039370079,-1.9330709 3.1496063 0.039370079,
  9580. -1.9330709 2.9527559 0.039370079,-2.003937 2.9527559 0.039370079] }
  9581. coordIndex [
  9582. 3,1,0,-1,3,2,1,-1]
  9583. normalPerVertex TRUE
  9584. normal DEF NORM_492 Normal { vector [
  9585. 0 0 1,0 0 1,
  9586. 0 0 1,0 0 1] }
  9587. }
  9588. }
  9589. DEF SHAPE_493 Shape {
  9590. appearance USE APP_1
  9591. geometry DEF FACE_493 IndexedFaceSet {
  9592. coord DEF COORD_493 Coordinate { point [
  9593. -2.003937 3.1496063 0,-1.9330709 3.1496063 0,
  9594. -1.9330709 3.1496063 0.039370079,-2.003937 3.1496063 0.039370079] }
  9595. coordIndex [
  9596. 3,1,0,-1,3,2,1,-1]
  9597. normalPerVertex TRUE
  9598. normal DEF NORM_493 Normal { vector [
  9599. 0 1 0,0 1 0,
  9600. 0 1 0,0 1 0] }
  9601. }
  9602. }
  9603. DEF SHAPE_494 Shape {
  9604. appearance USE APP_1
  9605. geometry DEF FACE_494 IndexedFaceSet {
  9606. coord DEF COORD_494 Coordinate { point [
  9607. -2.003937 2.9527559 0,-1.9330709 2.9527559 0,
  9608. -1.9330709 3.1496063 0,-2.003937 3.1496063 0] }
  9609. coordIndex [
  9610. 3,1,0,-1,3,2,1,-1]
  9611. normalPerVertex TRUE
  9612. normal DEF NORM_494 Normal { vector [
  9613. 0 0 -1,0 0 -1,
  9614. 0 0 -1,0 0 -1] }
  9615. }
  9616. }
  9617. DEF SHAPE_495 Shape {
  9618. appearance USE APP_1
  9619. geometry DEF FACE_495 IndexedFaceSet {
  9620. coord DEF COORD_495 Coordinate { point [
  9621. -2.003937 2.8740157 0.078740157,-2.003937 2.9527559 0,
  9622. -2.003937 2.8778696 0.054408111,-2.003937 2.8890538 0.032457854,
  9623. -2.003937 2.9064736 0.015038032,-2.003937 2.9284239 0.0038538176,
  9624. -1.9330709 2.9527559 0,-1.9330709 2.8740157 0.078740157,
  9625. -1.9330709 2.8778696 0.054408111,-1.9330709 2.8890538 0.032457854,
  9626. -1.9330709 2.9064736 0.015038032,-1.9330709 2.9284239 0.0038538176] }
  9627. coordIndex [
  9628. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  9629. 0,8,7,-1,0,2,8,-1]
  9630. normalPerVertex TRUE
  9631. normal DEF NORM_495 Normal { vector [
  9632. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  9633. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  9634. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  9635. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  9636. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  9637. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  9638. }
  9639. }
  9640. DEF SHAPE_496 Shape {
  9641. appearance USE APP_1
  9642. geometry DEF FACE_496 IndexedFaceSet {
  9643. coord DEF COORD_496 Coordinate { point [
  9644. -2.003937 2.8740157 0.25590551,-1.9330709 2.8740157 0.25590551,
  9645. -1.9330709 2.8740157 0.078740157,-2.003937 2.8740157 0.078740157] }
  9646. coordIndex [
  9647. 3,1,0,-1,3,2,1,-1]
  9648. normalPerVertex TRUE
  9649. normal DEF NORM_496 Normal { vector [
  9650. 0 -1 0,0 -1 0,
  9651. 0 -1 0,0 -1 0] }
  9652. }
  9653. }
  9654. DEF SHAPE_497 Shape {
  9655. appearance USE APP_1
  9656. geometry DEF FACE_497 IndexedFaceSet {
  9657. coord DEF COORD_497 Coordinate { point [
  9658. 1.9330709 2.9133858 0.25590551,1.9330709 2.8346457 0.33464567,
  9659. 1.9330709 2.909532 0.28023756,1.9330709 2.8983478 0.30218782,
  9660. 1.9330709 2.880928 0.31960764,1.9330709 2.8589777 0.33079185,
  9661. 2.003937 2.8346457 0.33464567,2.003937 2.9133858 0.25590551,
  9662. 2.003937 2.909532 0.28023756,2.003937 2.8983478 0.30218782,
  9663. 2.003937 2.880928 0.31960764,2.003937 2.8589777 0.33079185] }
  9664. coordIndex [
  9665. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  9666. 2,3,8,-1,0,2,7,-1]
  9667. normalPerVertex TRUE
  9668. normal DEF NORM_497 Normal { vector [
  9669. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  9670. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  9671. 0 0.58778525 0.80901699,0 0.35872825 0.93344204,
  9672. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  9673. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  9674. 0 0.58778525 0.80901699,0 0.25844621 0.96602565] }
  9675. }
  9676. }
  9677. DEF SHAPE_498 Shape {
  9678. appearance USE APP_1
  9679. geometry DEF FACE_498 IndexedFaceSet {
  9680. coord DEF COORD_498 Coordinate { point [
  9681. 1.9330709 2.9133858 0.078740157,2.003937 2.9133858 0.078740157,
  9682. 2.003937 2.9133858 0.25590551,1.9330709 2.9133858 0.25590551] }
  9683. coordIndex [
  9684. 3,1,0,-1,3,2,1,-1]
  9685. normalPerVertex TRUE
  9686. normal DEF NORM_498 Normal { vector [
  9687. 0 1 0,0 1 0,
  9688. 0 1 0,0 1 0] }
  9689. }
  9690. }
  9691. DEF SHAPE_499 Shape {
  9692. appearance USE APP_1
  9693. geometry DEF FACE_499 IndexedFaceSet {
  9694. coord DEF COORD_499 Coordinate { point [
  9695. 1.9330709 2.9527559 0.039370079,2.003937 2.9527559 0.039370079,
  9696. 2.003937 2.9133858 0.078740157,2.003937 2.9405899 0.041296988,
  9697. 2.003937 2.9296148 0.046889095,2.003937 2.9209048 0.055599006,
  9698. 2.003937 2.9153127 0.066574134,1.9330709 2.9133858 0.078740157,
  9699. 1.9330709 2.9405899 0.041296988,1.9330709 2.9296148 0.046889095,
  9700. 1.9330709 2.9209048 0.055599006,1.9330709 2.9153127 0.066574134] }
  9701. coordIndex [
  9702. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  9703. 7,2,6,-1,7,6,11,-1]
  9704. normalPerVertex TRUE
  9705. normal DEF NORM_499 Normal { vector [
  9706. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  9707. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  9708. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  9709. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  9710. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  9711. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  9712. }
  9713. }
  9714. DEF SHAPE_500 Shape {
  9715. appearance USE APP_1
  9716. geometry DEF FACE_500 IndexedFaceSet {
  9717. coord DEF COORD_500 Coordinate { point [
  9718. 1.9330709 3.1496063 0.039370079,2.003937 3.1496063 0.039370079,
  9719. 2.003937 2.9527559 0.039370079,1.9330709 2.9527559 0.039370079] }
  9720. coordIndex [
  9721. 3,1,0,-1,3,2,1,-1]
  9722. normalPerVertex TRUE
  9723. normal DEF NORM_500 Normal { vector [
  9724. 0 0 1,0 0 1,
  9725. 0 0 1,0 0 1] }
  9726. }
  9727. }
  9728. DEF SHAPE_501 Shape {
  9729. appearance USE APP_1
  9730. geometry DEF FACE_501 IndexedFaceSet {
  9731. coord DEF COORD_501 Coordinate { point [
  9732. 1.9330709 3.1496063 0,2.003937 3.1496063 0,
  9733. 2.003937 3.1496063 0.039370079,1.9330709 3.1496063 0.039370079] }
  9734. coordIndex [
  9735. 3,1,0,-1,3,2,1,-1]
  9736. normalPerVertex TRUE
  9737. normal DEF NORM_501 Normal { vector [
  9738. 0 1 0,0 1 0,
  9739. 0 1 0,0 1 0] }
  9740. }
  9741. }
  9742. DEF SHAPE_502 Shape {
  9743. appearance USE APP_1
  9744. geometry DEF FACE_502 IndexedFaceSet {
  9745. coord DEF COORD_502 Coordinate { point [
  9746. 1.9330709 2.9527559 0,2.003937 2.9527559 0,
  9747. 2.003937 3.1496063 0,1.9330709 3.1496063 0] }
  9748. coordIndex [
  9749. 3,1,0,-1,3,2,1,-1]
  9750. normalPerVertex TRUE
  9751. normal DEF NORM_502 Normal { vector [
  9752. 0 0 -1,0 0 -1,
  9753. 0 0 -1,0 0 -1] }
  9754. }
  9755. }
  9756. DEF SHAPE_503 Shape {
  9757. appearance USE APP_1
  9758. geometry DEF FACE_503 IndexedFaceSet {
  9759. coord DEF COORD_503 Coordinate { point [
  9760. 1.9330709 2.8740157 0.078740157,1.9330709 2.9527559 0,
  9761. 1.9330709 2.8778696 0.054408111,1.9330709 2.8890538 0.032457854,
  9762. 1.9330709 2.9064736 0.015038032,1.9330709 2.9284239 0.0038538176,
  9763. 2.003937 2.9527559 0,2.003937 2.8740157 0.078740157,
  9764. 2.003937 2.8778696 0.054408111,2.003937 2.8890538 0.032457854,
  9765. 2.003937 2.9064736 0.015038032,2.003937 2.9284239 0.0038538176] }
  9766. coordIndex [
  9767. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  9768. 0,8,7,-1,0,2,8,-1]
  9769. normalPerVertex TRUE
  9770. normal DEF NORM_503 Normal { vector [
  9771. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  9772. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  9773. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  9774. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  9775. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  9776. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  9777. }
  9778. }
  9779. DEF SHAPE_504 Shape {
  9780. appearance USE APP_1
  9781. geometry DEF FACE_504 IndexedFaceSet {
  9782. coord DEF COORD_504 Coordinate { point [
  9783. 1.9330709 2.8740157 0.25590551,2.003937 2.8740157 0.25590551,
  9784. 2.003937 2.8740157 0.078740157,1.9330709 2.8740157 0.078740157] }
  9785. coordIndex [
  9786. 3,1,0,-1,3,2,1,-1]
  9787. normalPerVertex TRUE
  9788. normal DEF NORM_504 Normal { vector [
  9789. 0 -1 0,0 -1 0,
  9790. 0 -1 0,0 -1 0] }
  9791. }
  9792. }
  9793. DEF SHAPE_505 Shape {
  9794. appearance USE APP_1
  9795. geometry DEF FACE_505 IndexedFaceSet {
  9796. coord DEF COORD_505 Coordinate { point [
  9797. -1.8464567 2.9133858 0.25590551,-1.8464567 2.8346457 0.33464567,
  9798. -1.8464567 2.909532 0.28023756,-1.8464567 2.8983478 0.30218782,
  9799. -1.8464567 2.880928 0.31960764,-1.8464567 2.8589777 0.33079185,
  9800. -1.7755906 2.8346457 0.33464567,-1.7755906 2.9133858 0.25590551,
  9801. -1.7755906 2.909532 0.28023756,-1.7755906 2.8983478 0.30218782,
  9802. -1.7755906 2.880928 0.31960764,-1.7755906 2.8589777 0.33079185] }
  9803. coordIndex [
  9804. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  9805. 2,3,8,-1,0,2,7,-1]
  9806. normalPerVertex TRUE
  9807. normal DEF NORM_505 Normal { vector [
  9808. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  9809. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  9810. 0 0.58778525 0.80901699,0 0.25844621 0.96602565,
  9811. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  9812. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  9813. 0 0.58778525 0.80901699,0 0.35872825 0.93344204] }
  9814. }
  9815. }
  9816. DEF SHAPE_506 Shape {
  9817. appearance USE APP_1
  9818. geometry DEF FACE_506 IndexedFaceSet {
  9819. coord DEF COORD_506 Coordinate { point [
  9820. -1.8464567 2.9133858 0.078740157,-1.7755906 2.9133858 0.078740157,
  9821. -1.7755906 2.9133858 0.25590551,-1.8464567 2.9133858 0.25590551] }
  9822. coordIndex [
  9823. 2,1,0,-1,3,2,0,-1]
  9824. normalPerVertex TRUE
  9825. normal DEF NORM_506 Normal { vector [
  9826. 0 1 0,0 1 0,
  9827. 0 1 0,0 1 0] }
  9828. }
  9829. }
  9830. DEF SHAPE_507 Shape {
  9831. appearance USE APP_1
  9832. geometry DEF FACE_507 IndexedFaceSet {
  9833. coord DEF COORD_507 Coordinate { point [
  9834. -1.8464567 2.9527559 0.039370079,-1.7755906 2.9527559 0.039370079,
  9835. -1.7755906 2.9133858 0.078740157,-1.7755906 2.9405899 0.041296988,
  9836. -1.7755906 2.9296148 0.046889095,-1.7755906 2.9209048 0.055599006,
  9837. -1.7755906 2.9153127 0.066574134,-1.8464567 2.9133858 0.078740157,
  9838. -1.8464567 2.9405899 0.041296988,-1.8464567 2.9296148 0.046889095,
  9839. -1.8464567 2.9209048 0.055599006,-1.8464567 2.9153127 0.066574134] }
  9840. coordIndex [
  9841. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  9842. 11,5,10,-1,7,2,11,-1]
  9843. normalPerVertex TRUE
  9844. normal DEF NORM_507 Normal { vector [
  9845. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  9846. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  9847. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  9848. 0 0.95105652 0.30901699,0 0.98768834 0.15643447,
  9849. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  9850. 0 0.77690301 0.6296203,0 0.95105652 0.30901699] }
  9851. }
  9852. }
  9853. DEF SHAPE_508 Shape {
  9854. appearance USE APP_1
  9855. geometry DEF FACE_508 IndexedFaceSet {
  9856. coord DEF COORD_508 Coordinate { point [
  9857. -1.8464567 3.1496063 0.039370079,-1.7755906 3.1496063 0.039370079,
  9858. -1.7755906 2.9527559 0.039370079,-1.8464567 2.9527559 0.039370079] }
  9859. coordIndex [
  9860. 2,1,0,-1,3,2,0,-1]
  9861. normalPerVertex TRUE
  9862. normal DEF NORM_508 Normal { vector [
  9863. 0 0 1,0 0 1,
  9864. 0 0 1,0 0 1] }
  9865. }
  9866. }
  9867. DEF SHAPE_509 Shape {
  9868. appearance USE APP_1
  9869. geometry DEF FACE_509 IndexedFaceSet {
  9870. coord DEF COORD_509 Coordinate { point [
  9871. -1.8464567 3.1496063 0,-1.7755906 3.1496063 0,
  9872. -1.7755906 3.1496063 0.039370079,-1.8464567 3.1496063 0.039370079] }
  9873. coordIndex [
  9874. 3,1,0,-1,3,2,1,-1]
  9875. normalPerVertex TRUE
  9876. normal DEF NORM_509 Normal { vector [
  9877. 0 1 0,0 1 0,
  9878. 0 1 0,0 1 0] }
  9879. }
  9880. }
  9881. DEF SHAPE_510 Shape {
  9882. appearance USE APP_1
  9883. geometry DEF FACE_510 IndexedFaceSet {
  9884. coord DEF COORD_510 Coordinate { point [
  9885. -1.8464567 2.9527559 0,-1.7755906 2.9527559 0,
  9886. -1.7755906 3.1496063 0,-1.8464567 3.1496063 0] }
  9887. coordIndex [
  9888. 2,1,0,-1,3,2,0,-1]
  9889. normalPerVertex TRUE
  9890. normal DEF NORM_510 Normal { vector [
  9891. 0 0 -1,0 0 -1,
  9892. 0 0 -1,0 0 -1] }
  9893. }
  9894. }
  9895. DEF SHAPE_511 Shape {
  9896. appearance USE APP_1
  9897. geometry DEF FACE_511 IndexedFaceSet {
  9898. coord DEF COORD_511 Coordinate { point [
  9899. -1.8464567 2.8740157 0.078740157,-1.8464567 2.9527559 0,
  9900. -1.8464567 2.8778696 0.054408111,-1.8464567 2.8890538 0.032457854,
  9901. -1.8464567 2.9064736 0.015038032,-1.8464567 2.9284239 0.0038538176,
  9902. -1.7755906 2.9527559 0,-1.7755906 2.8740157 0.078740157,
  9903. -1.7755906 2.8778696 0.054408111,-1.7755906 2.8890538 0.032457854,
  9904. -1.7755906 2.9064736 0.015038032,-1.7755906 2.9284239 0.0038538176] }
  9905. coordIndex [
  9906. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  9907. 0,8,7,-1,0,2,8,-1]
  9908. normalPerVertex TRUE
  9909. normal DEF NORM_511 Normal { vector [
  9910. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  9911. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  9912. 0 -0.6296203 -0.77690301,0 -0.30901699 -0.95105652,
  9913. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  9914. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  9915. 0 -0.5443153 -0.83888072,0 -0.30901699 -0.95105652] }
  9916. }
  9917. }
  9918. DEF SHAPE_512 Shape {
  9919. appearance USE APP_1
  9920. geometry DEF FACE_512 IndexedFaceSet {
  9921. coord DEF COORD_512 Coordinate { point [
  9922. -1.8464567 2.8740157 0.25590551,-1.7755906 2.8740157 0.25590551,
  9923. -1.7755906 2.8740157 0.078740157,-1.8464567 2.8740157 0.078740157] }
  9924. coordIndex [
  9925. 2,1,0,-1,3,2,0,-1]
  9926. normalPerVertex TRUE
  9927. normal DEF NORM_512 Normal { vector [
  9928. 0 -1 0,0 -1 0,
  9929. 0 -1 0,0 -1 0] }
  9930. }
  9931. }
  9932. DEF SHAPE_513 Shape {
  9933. appearance USE APP_1
  9934. geometry DEF FACE_513 IndexedFaceSet {
  9935. coord DEF COORD_513 Coordinate { point [
  9936. 1.7755906 2.9133858 0.25590551,1.7755906 2.8346457 0.33464567,
  9937. 1.7755906 2.909532 0.28023756,1.7755906 2.8983478 0.30218782,
  9938. 1.7755906 2.880928 0.31960764,1.7755906 2.8589777 0.33079185,
  9939. 1.8464567 2.8346457 0.33464567,1.8464567 2.9133858 0.25590551,
  9940. 1.8464567 2.909532 0.28023756,1.8464567 2.8983478 0.30218782,
  9941. 1.8464567 2.880928 0.31960764,1.8464567 2.8589777 0.33079185] }
  9942. coordIndex [
  9943. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  9944. 2,3,8,-1,0,2,7,-1]
  9945. normalPerVertex TRUE
  9946. normal DEF NORM_513 Normal { vector [
  9947. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  9948. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  9949. 0 0.58778525 0.80901699,0 0.25844621 0.96602565,
  9950. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  9951. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  9952. 0 0.58778525 0.80901699,0 0.35872825 0.93344204] }
  9953. }
  9954. }
  9955. DEF SHAPE_514 Shape {
  9956. appearance USE APP_1
  9957. geometry DEF FACE_514 IndexedFaceSet {
  9958. coord DEF COORD_514 Coordinate { point [
  9959. 1.7755906 2.9133858 0.078740157,1.8464567 2.9133858 0.078740157,
  9960. 1.8464567 2.9133858 0.25590551,1.7755906 2.9133858 0.25590551] }
  9961. coordIndex [
  9962. 2,1,0,-1,3,2,0,-1]
  9963. normalPerVertex TRUE
  9964. normal DEF NORM_514 Normal { vector [
  9965. 0 1 0,0 1 0,
  9966. 0 1 0,0 1 0] }
  9967. }
  9968. }
  9969. DEF SHAPE_515 Shape {
  9970. appearance USE APP_1
  9971. geometry DEF FACE_515 IndexedFaceSet {
  9972. coord DEF COORD_515 Coordinate { point [
  9973. 1.7755906 2.9527559 0.039370079,1.8464567 2.9527559 0.039370079,
  9974. 1.8464567 2.9133858 0.078740157,1.8464567 2.9405899 0.041296988,
  9975. 1.8464567 2.9296148 0.046889095,1.8464567 2.9209048 0.055599006,
  9976. 1.8464567 2.9153127 0.066574134,1.7755906 2.9133858 0.078740157,
  9977. 1.7755906 2.9405899 0.041296988,1.7755906 2.9296148 0.046889095,
  9978. 1.7755906 2.9209048 0.055599006,1.7755906 2.9153127 0.066574134] }
  9979. coordIndex [
  9980. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  9981. 11,5,10,-1,7,2,11,-1]
  9982. normalPerVertex TRUE
  9983. normal DEF NORM_515 Normal { vector [
  9984. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  9985. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  9986. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  9987. 0 0.95105652 0.30901699,0 0.98768834 0.15643447,
  9988. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  9989. 0 0.77690301 0.6296203,0 0.95105652 0.30901699] }
  9990. }
  9991. }
  9992. DEF SHAPE_516 Shape {
  9993. appearance USE APP_1
  9994. geometry DEF FACE_516 IndexedFaceSet {
  9995. coord DEF COORD_516 Coordinate { point [
  9996. 1.7755906 3.1496063 0.039370079,1.8464567 3.1496063 0.039370079,
  9997. 1.8464567 2.9527559 0.039370079,1.7755906 2.9527559 0.039370079] }
  9998. coordIndex [
  9999. 3,1,0,-1,3,2,1,-1]
  10000. normalPerVertex TRUE
  10001. normal DEF NORM_516 Normal { vector [
  10002. 0 0 1,0 0 1,
  10003. 0 0 1,0 0 1] }
  10004. }
  10005. }
  10006. DEF SHAPE_517 Shape {
  10007. appearance USE APP_1
  10008. geometry DEF FACE_517 IndexedFaceSet {
  10009. coord DEF COORD_517 Coordinate { point [
  10010. 1.7755906 3.1496063 0,1.8464567 3.1496063 0,
  10011. 1.8464567 3.1496063 0.039370079,1.7755906 3.1496063 0.039370079] }
  10012. coordIndex [
  10013. 3,1,0,-1,3,2,1,-1]
  10014. normalPerVertex TRUE
  10015. normal DEF NORM_517 Normal { vector [
  10016. 0 1 0,0 1 0,
  10017. 0 1 0,0 1 0] }
  10018. }
  10019. }
  10020. DEF SHAPE_518 Shape {
  10021. appearance USE APP_1
  10022. geometry DEF FACE_518 IndexedFaceSet {
  10023. coord DEF COORD_518 Coordinate { point [
  10024. 1.7755906 2.9527559 0,1.8464567 2.9527559 0,
  10025. 1.8464567 3.1496063 0,1.7755906 3.1496063 0] }
  10026. coordIndex [
  10027. 3,1,0,-1,3,2,1,-1]
  10028. normalPerVertex TRUE
  10029. normal DEF NORM_518 Normal { vector [
  10030. 0 0 -1,0 0 -1,
  10031. 0 0 -1,0 0 -1] }
  10032. }
  10033. }
  10034. DEF SHAPE_519 Shape {
  10035. appearance USE APP_1
  10036. geometry DEF FACE_519 IndexedFaceSet {
  10037. coord DEF COORD_519 Coordinate { point [
  10038. 1.7755906 2.8740157 0.078740157,1.7755906 2.9527559 0,
  10039. 1.7755906 2.8778696 0.054408111,1.7755906 2.8890538 0.032457854,
  10040. 1.7755906 2.9064736 0.015038032,1.7755906 2.9284239 0.0038538176,
  10041. 1.8464567 2.9527559 0,1.8464567 2.8740157 0.078740157,
  10042. 1.8464567 2.8778696 0.054408111,1.8464567 2.8890538 0.032457854,
  10043. 1.8464567 2.9064736 0.015038032,1.8464567 2.9284239 0.0038538176] }
  10044. coordIndex [
  10045. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  10046. 0,8,7,-1,0,2,8,-1]
  10047. normalPerVertex TRUE
  10048. normal DEF NORM_519 Normal { vector [
  10049. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  10050. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  10051. 0 -0.6296203 -0.77690301,0 -0.30901699 -0.95105652,
  10052. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  10053. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  10054. 0 -0.5443153 -0.83888072,0 -0.30901699 -0.95105652] }
  10055. }
  10056. }
  10057. DEF SHAPE_520 Shape {
  10058. appearance USE APP_1
  10059. geometry DEF FACE_520 IndexedFaceSet {
  10060. coord DEF COORD_520 Coordinate { point [
  10061. 1.7755906 2.8740157 0.25590551,1.8464567 2.8740157 0.25590551,
  10062. 1.8464567 2.8740157 0.078740157,1.7755906 2.8740157 0.078740157] }
  10063. coordIndex [
  10064. 2,1,0,-1,3,2,0,-1]
  10065. normalPerVertex TRUE
  10066. normal DEF NORM_520 Normal { vector [
  10067. 0 -1 0,0 -1 0,
  10068. 0 -1 0,0 -1 0] }
  10069. }
  10070. }
  10071. DEF SHAPE_521 Shape {
  10072. appearance USE APP_1
  10073. geometry DEF FACE_521 IndexedFaceSet {
  10074. coord DEF COORD_521 Coordinate { point [
  10075. -1.6889764 2.9133858 0.25590551,-1.6889764 2.8346457 0.33464567,
  10076. -1.6889764 2.909532 0.28023756,-1.6889764 2.8983478 0.30218782,
  10077. -1.6889764 2.880928 0.31960764,-1.6889764 2.8589777 0.33079185,
  10078. -1.6181102 2.8346457 0.33464567,-1.6181102 2.9133858 0.25590551,
  10079. -1.6181102 2.909532 0.28023756,-1.6181102 2.8983478 0.30218782,
  10080. -1.6181102 2.880928 0.31960764,-1.6181102 2.8589777 0.33079185] }
  10081. coordIndex [
  10082. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  10083. 2,3,8,-1,0,2,7,-1]
  10084. normalPerVertex TRUE
  10085. normal DEF NORM_521 Normal { vector [
  10086. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  10087. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  10088. 0 0.58778525 0.80901699,0 0.35872825 0.93344204,
  10089. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  10090. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  10091. 0 0.58778525 0.80901699,0 0.25844621 0.96602565] }
  10092. }
  10093. }
  10094. DEF SHAPE_522 Shape {
  10095. appearance USE APP_1
  10096. geometry DEF FACE_522 IndexedFaceSet {
  10097. coord DEF COORD_522 Coordinate { point [
  10098. -1.6889764 2.9133858 0.078740157,-1.6181102 2.9133858 0.078740157,
  10099. -1.6181102 2.9133858 0.25590551,-1.6889764 2.9133858 0.25590551] }
  10100. coordIndex [
  10101. 3,1,0,-1,3,2,1,-1]
  10102. normalPerVertex TRUE
  10103. normal DEF NORM_522 Normal { vector [
  10104. 0 1 0,0 1 0,
  10105. 0 1 0,0 1 0] }
  10106. }
  10107. }
  10108. DEF SHAPE_523 Shape {
  10109. appearance USE APP_1
  10110. geometry DEF FACE_523 IndexedFaceSet {
  10111. coord DEF COORD_523 Coordinate { point [
  10112. -1.6889764 2.9527559 0.039370079,-1.6181102 2.9527559 0.039370079,
  10113. -1.6181102 2.9133858 0.078740157,-1.6181102 2.9405899 0.041296988,
  10114. -1.6181102 2.9296148 0.046889095,-1.6181102 2.9209048 0.055599006,
  10115. -1.6181102 2.9153127 0.066574134,-1.6889764 2.9133858 0.078740157,
  10116. -1.6889764 2.9405899 0.041296988,-1.6889764 2.9296148 0.046889095,
  10117. -1.6889764 2.9209048 0.055599006,-1.6889764 2.9153127 0.066574134] }
  10118. coordIndex [
  10119. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  10120. 7,2,6,-1,7,6,11,-1]
  10121. normalPerVertex TRUE
  10122. normal DEF NORM_523 Normal { vector [
  10123. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  10124. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  10125. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  10126. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  10127. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  10128. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  10129. }
  10130. }
  10131. DEF SHAPE_524 Shape {
  10132. appearance USE APP_1
  10133. geometry DEF FACE_524 IndexedFaceSet {
  10134. coord DEF COORD_524 Coordinate { point [
  10135. -1.6889764 3.1496063 0.039370079,-1.6181102 3.1496063 0.039370079,
  10136. -1.6181102 2.9527559 0.039370079,-1.6889764 2.9527559 0.039370079] }
  10137. coordIndex [
  10138. 3,1,0,-1,3,2,1,-1]
  10139. normalPerVertex TRUE
  10140. normal DEF NORM_524 Normal { vector [
  10141. 0 0 1,0 0 1,
  10142. 0 0 1,0 0 1] }
  10143. }
  10144. }
  10145. DEF SHAPE_525 Shape {
  10146. appearance USE APP_1
  10147. geometry DEF FACE_525 IndexedFaceSet {
  10148. coord DEF COORD_525 Coordinate { point [
  10149. -1.6889764 3.1496063 0,-1.6181102 3.1496063 0,
  10150. -1.6181102 3.1496063 0.039370079,-1.6889764 3.1496063 0.039370079] }
  10151. coordIndex [
  10152. 3,1,0,-1,3,2,1,-1]
  10153. normalPerVertex TRUE
  10154. normal DEF NORM_525 Normal { vector [
  10155. 0 1 0,0 1 0,
  10156. 0 1 0,0 1 0] }
  10157. }
  10158. }
  10159. DEF SHAPE_526 Shape {
  10160. appearance USE APP_1
  10161. geometry DEF FACE_526 IndexedFaceSet {
  10162. coord DEF COORD_526 Coordinate { point [
  10163. -1.6889764 2.9527559 0,-1.6181102 2.9527559 0,
  10164. -1.6181102 3.1496063 0,-1.6889764 3.1496063 0] }
  10165. coordIndex [
  10166. 3,1,0,-1,3,2,1,-1]
  10167. normalPerVertex TRUE
  10168. normal DEF NORM_526 Normal { vector [
  10169. 0 0 -1,0 0 -1,
  10170. 0 0 -1,0 0 -1] }
  10171. }
  10172. }
  10173. DEF SHAPE_527 Shape {
  10174. appearance USE APP_1
  10175. geometry DEF FACE_527 IndexedFaceSet {
  10176. coord DEF COORD_527 Coordinate { point [
  10177. -1.6889764 2.8740157 0.078740157,-1.6889764 2.9527559 0,
  10178. -1.6889764 2.8778696 0.054408111,-1.6889764 2.8890538 0.032457854,
  10179. -1.6889764 2.9064736 0.015038032,-1.6889764 2.9284239 0.0038538176,
  10180. -1.6181102 2.9527559 0,-1.6181102 2.8740157 0.078740157,
  10181. -1.6181102 2.8778696 0.054408111,-1.6181102 2.8890538 0.032457854,
  10182. -1.6181102 2.9064736 0.015038032,-1.6181102 2.9284239 0.0038538176] }
  10183. coordIndex [
  10184. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  10185. 0,8,7,-1,0,2,8,-1]
  10186. normalPerVertex TRUE
  10187. normal DEF NORM_527 Normal { vector [
  10188. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  10189. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  10190. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  10191. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  10192. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  10193. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  10194. }
  10195. }
  10196. DEF SHAPE_528 Shape {
  10197. appearance USE APP_1
  10198. geometry DEF FACE_528 IndexedFaceSet {
  10199. coord DEF COORD_528 Coordinate { point [
  10200. -1.6889764 2.8740157 0.25590551,-1.6181102 2.8740157 0.25590551,
  10201. -1.6181102 2.8740157 0.078740157,-1.6889764 2.8740157 0.078740157] }
  10202. coordIndex [
  10203. 3,1,0,-1,3,2,1,-1]
  10204. normalPerVertex TRUE
  10205. normal DEF NORM_528 Normal { vector [
  10206. 0 -1 0,0 -1 0,
  10207. 0 -1 0,0 -1 0] }
  10208. }
  10209. }
  10210. DEF SHAPE_529 Shape {
  10211. appearance USE APP_1
  10212. geometry DEF FACE_529 IndexedFaceSet {
  10213. coord DEF COORD_529 Coordinate { point [
  10214. 1.6181102 2.9133858 0.25590551,1.6181102 2.8346457 0.33464567,
  10215. 1.6181102 2.909532 0.28023756,1.6181102 2.8983478 0.30218782,
  10216. 1.6181102 2.880928 0.31960764,1.6181102 2.8589777 0.33079185,
  10217. 1.6889764 2.8346457 0.33464567,1.6889764 2.9133858 0.25590551,
  10218. 1.6889764 2.909532 0.28023756,1.6889764 2.8983478 0.30218782,
  10219. 1.6889764 2.880928 0.31960764,1.6889764 2.8589777 0.33079185] }
  10220. coordIndex [
  10221. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  10222. 2,3,8,-1,0,2,7,-1]
  10223. normalPerVertex TRUE
  10224. normal DEF NORM_529 Normal { vector [
  10225. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  10226. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  10227. 0 0.58778525 0.80901699,0 0.35872825 0.93344204,
  10228. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  10229. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  10230. 0 0.58778525 0.80901699,0 0.25844621 0.96602565] }
  10231. }
  10232. }
  10233. DEF SHAPE_530 Shape {
  10234. appearance USE APP_1
  10235. geometry DEF FACE_530 IndexedFaceSet {
  10236. coord DEF COORD_530 Coordinate { point [
  10237. 1.6181102 2.9133858 0.078740157,1.6889764 2.9133858 0.078740157,
  10238. 1.6889764 2.9133858 0.25590551,1.6181102 2.9133858 0.25590551] }
  10239. coordIndex [
  10240. 3,1,0,-1,3,2,1,-1]
  10241. normalPerVertex TRUE
  10242. normal DEF NORM_530 Normal { vector [
  10243. 0 1 0,0 1 0,
  10244. 0 1 0,0 1 0] }
  10245. }
  10246. }
  10247. DEF SHAPE_531 Shape {
  10248. appearance USE APP_1
  10249. geometry DEF FACE_531 IndexedFaceSet {
  10250. coord DEF COORD_531 Coordinate { point [
  10251. 1.6181102 2.9527559 0.039370079,1.6889764 2.9527559 0.039370079,
  10252. 1.6889764 2.9133858 0.078740157,1.6889764 2.9405899 0.041296988,
  10253. 1.6889764 2.9296148 0.046889095,1.6889764 2.9209048 0.055599006,
  10254. 1.6889764 2.9153127 0.066574134,1.6181102 2.9133858 0.078740157,
  10255. 1.6181102 2.9405899 0.041296988,1.6181102 2.9296148 0.046889095,
  10256. 1.6181102 2.9209048 0.055599006,1.6181102 2.9153127 0.066574134] }
  10257. coordIndex [
  10258. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  10259. 7,2,6,-1,7,6,11,-1]
  10260. normalPerVertex TRUE
  10261. normal DEF NORM_531 Normal { vector [
  10262. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  10263. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  10264. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  10265. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  10266. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  10267. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  10268. }
  10269. }
  10270. DEF SHAPE_532 Shape {
  10271. appearance USE APP_1
  10272. geometry DEF FACE_532 IndexedFaceSet {
  10273. coord DEF COORD_532 Coordinate { point [
  10274. 1.6181102 3.1496063 0.039370079,1.6889764 3.1496063 0.039370079,
  10275. 1.6889764 2.9527559 0.039370079,1.6181102 2.9527559 0.039370079] }
  10276. coordIndex [
  10277. 3,1,0,-1,3,2,1,-1]
  10278. normalPerVertex TRUE
  10279. normal DEF NORM_532 Normal { vector [
  10280. 0 0 1,0 0 1,
  10281. 0 0 1,0 0 1] }
  10282. }
  10283. }
  10284. DEF SHAPE_533 Shape {
  10285. appearance USE APP_1
  10286. geometry DEF FACE_533 IndexedFaceSet {
  10287. coord DEF COORD_533 Coordinate { point [
  10288. 1.6181102 3.1496063 0,1.6889764 3.1496063 0,
  10289. 1.6889764 3.1496063 0.039370079,1.6181102 3.1496063 0.039370079] }
  10290. coordIndex [
  10291. 3,1,0,-1,3,2,1,-1]
  10292. normalPerVertex TRUE
  10293. normal DEF NORM_533 Normal { vector [
  10294. 0 1 0,0 1 0,
  10295. 0 1 0,0 1 0] }
  10296. }
  10297. }
  10298. DEF SHAPE_534 Shape {
  10299. appearance USE APP_1
  10300. geometry DEF FACE_534 IndexedFaceSet {
  10301. coord DEF COORD_534 Coordinate { point [
  10302. 1.6181102 2.9527559 0,1.6889764 2.9527559 0,
  10303. 1.6889764 3.1496063 0,1.6181102 3.1496063 0] }
  10304. coordIndex [
  10305. 3,1,0,-1,3,2,1,-1]
  10306. normalPerVertex TRUE
  10307. normal DEF NORM_534 Normal { vector [
  10308. 0 0 -1,0 0 -1,
  10309. 0 0 -1,0 0 -1] }
  10310. }
  10311. }
  10312. DEF SHAPE_535 Shape {
  10313. appearance USE APP_1
  10314. geometry DEF FACE_535 IndexedFaceSet {
  10315. coord DEF COORD_535 Coordinate { point [
  10316. 1.6181102 2.8740157 0.078740157,1.6181102 2.9527559 0,
  10317. 1.6181102 2.8778696 0.054408111,1.6181102 2.8890538 0.032457854,
  10318. 1.6181102 2.9064736 0.015038032,1.6181102 2.9284239 0.0038538176,
  10319. 1.6889764 2.9527559 0,1.6889764 2.8740157 0.078740157,
  10320. 1.6889764 2.8778696 0.054408111,1.6889764 2.8890538 0.032457854,
  10321. 1.6889764 2.9064736 0.015038032,1.6889764 2.9284239 0.0038538176] }
  10322. coordIndex [
  10323. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  10324. 0,8,7,-1,0,2,8,-1]
  10325. normalPerVertex TRUE
  10326. normal DEF NORM_535 Normal { vector [
  10327. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  10328. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  10329. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  10330. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  10331. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  10332. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  10333. }
  10334. }
  10335. DEF SHAPE_536 Shape {
  10336. appearance USE APP_1
  10337. geometry DEF FACE_536 IndexedFaceSet {
  10338. coord DEF COORD_536 Coordinate { point [
  10339. 1.6181102 2.8740157 0.25590551,1.6889764 2.8740157 0.25590551,
  10340. 1.6889764 2.8740157 0.078740157,1.6181102 2.8740157 0.078740157] }
  10341. coordIndex [
  10342. 3,1,0,-1,3,2,1,-1]
  10343. normalPerVertex TRUE
  10344. normal DEF NORM_536 Normal { vector [
  10345. 0 -1 0,0 -1 0,
  10346. 0 -1 0,0 -1 0] }
  10347. }
  10348. }
  10349. DEF SHAPE_537 Shape {
  10350. appearance USE APP_1
  10351. geometry DEF FACE_537 IndexedFaceSet {
  10352. coord DEF COORD_537 Coordinate { point [
  10353. -1.5314961 2.9133858 0.25590551,-1.5314961 2.8346457 0.33464567,
  10354. -1.5314961 2.909532 0.28023756,-1.5314961 2.8983478 0.30218782,
  10355. -1.5314961 2.880928 0.31960764,-1.5314961 2.8589777 0.33079185,
  10356. -1.4606299 2.8346457 0.33464567,-1.4606299 2.9133858 0.25590551,
  10357. -1.4606299 2.909532 0.28023756,-1.4606299 2.8983478 0.30218782,
  10358. -1.4606299 2.880928 0.31960764,-1.4606299 2.8589777 0.33079185] }
  10359. coordIndex [
  10360. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  10361. 0,8,7,-1,0,2,8,-1]
  10362. normalPerVertex TRUE
  10363. normal DEF NORM_537 Normal { vector [
  10364. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  10365. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  10366. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  10367. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  10368. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  10369. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  10370. }
  10371. }
  10372. DEF SHAPE_538 Shape {
  10373. appearance USE APP_1
  10374. geometry DEF FACE_538 IndexedFaceSet {
  10375. coord DEF COORD_538 Coordinate { point [
  10376. -1.5314961 2.9133858 0.078740157,-1.4606299 2.9133858 0.078740157,
  10377. -1.4606299 2.9133858 0.25590551,-1.5314961 2.9133858 0.25590551] }
  10378. coordIndex [
  10379. 3,1,0,-1,3,2,1,-1]
  10380. normalPerVertex TRUE
  10381. normal DEF NORM_538 Normal { vector [
  10382. 0 1 0,0 1 0,
  10383. 0 1 0,0 1 0] }
  10384. }
  10385. }
  10386. DEF SHAPE_539 Shape {
  10387. appearance USE APP_1
  10388. geometry DEF FACE_539 IndexedFaceSet {
  10389. coord DEF COORD_539 Coordinate { point [
  10390. -1.5314961 2.9527559 0.039370079,-1.4606299 2.9527559 0.039370079,
  10391. -1.4606299 2.9133858 0.078740157,-1.4606299 2.9405899 0.041296988,
  10392. -1.4606299 2.9296148 0.046889095,-1.4606299 2.9209048 0.055599006,
  10393. -1.4606299 2.9153127 0.066574134,-1.5314961 2.9133858 0.078740157,
  10394. -1.5314961 2.9405899 0.041296988,-1.5314961 2.9296148 0.046889095,
  10395. -1.5314961 2.9209048 0.055599006,-1.5314961 2.9153127 0.066574134] }
  10396. coordIndex [
  10397. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  10398. 7,2,6,-1,7,6,11,-1]
  10399. normalPerVertex TRUE
  10400. normal DEF NORM_539 Normal { vector [
  10401. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  10402. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  10403. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  10404. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  10405. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  10406. 0 0.77690301 0.6296203,0 0.93344204 0.35872825] }
  10407. }
  10408. }
  10409. DEF SHAPE_540 Shape {
  10410. appearance USE APP_1
  10411. geometry DEF FACE_540 IndexedFaceSet {
  10412. coord DEF COORD_540 Coordinate { point [
  10413. -1.5314961 3.1496063 0.039370079,-1.4606299 3.1496063 0.039370079,
  10414. -1.4606299 2.9527559 0.039370079,-1.5314961 2.9527559 0.039370079] }
  10415. coordIndex [
  10416. 2,1,0,-1,3,2,0,-1]
  10417. normalPerVertex TRUE
  10418. normal DEF NORM_540 Normal { vector [
  10419. 0 0 1,0 0 1,
  10420. 0 0 1,0 0 1] }
  10421. }
  10422. }
  10423. DEF SHAPE_541 Shape {
  10424. appearance USE APP_1
  10425. geometry DEF FACE_541 IndexedFaceSet {
  10426. coord DEF COORD_541 Coordinate { point [
  10427. -1.5314961 3.1496063 0,-1.4606299 3.1496063 0,
  10428. -1.4606299 3.1496063 0.039370079,-1.5314961 3.1496063 0.039370079] }
  10429. coordIndex [
  10430. 3,1,0,-1,3,2,1,-1]
  10431. normalPerVertex TRUE
  10432. normal DEF NORM_541 Normal { vector [
  10433. 0 1 0,0 1 0,
  10434. 0 1 0,0 1 0] }
  10435. }
  10436. }
  10437. DEF SHAPE_542 Shape {
  10438. appearance USE APP_1
  10439. geometry DEF FACE_542 IndexedFaceSet {
  10440. coord DEF COORD_542 Coordinate { point [
  10441. -1.5314961 2.9527559 0,-1.4606299 2.9527559 0,
  10442. -1.4606299 3.1496063 0,-1.5314961 3.1496063 0] }
  10443. coordIndex [
  10444. 2,1,0,-1,3,2,0,-1]
  10445. normalPerVertex TRUE
  10446. normal DEF NORM_542 Normal { vector [
  10447. 0 0 -1,0 0 -1,
  10448. 0 0 -1,0 0 -1] }
  10449. }
  10450. }
  10451. DEF SHAPE_543 Shape {
  10452. appearance USE APP_1
  10453. geometry DEF FACE_543 IndexedFaceSet {
  10454. coord DEF COORD_543 Coordinate { point [
  10455. -1.5314961 2.8740157 0.078740157,-1.5314961 2.9527559 0,
  10456. -1.5314961 2.8778696 0.054408111,-1.5314961 2.8890538 0.032457854,
  10457. -1.5314961 2.9064736 0.015038032,-1.5314961 2.9284239 0.0038538176,
  10458. -1.4606299 2.9527559 0,-1.4606299 2.8740157 0.078740157,
  10459. -1.4606299 2.8778696 0.054408111,-1.4606299 2.8890538 0.032457854,
  10460. -1.4606299 2.9064736 0.015038032,-1.4606299 2.9284239 0.0038538176] }
  10461. coordIndex [
  10462. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  10463. 2,3,9,-1,0,2,7,-1]
  10464. normalPerVertex TRUE
  10465. normal DEF NORM_543 Normal { vector [
  10466. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  10467. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  10468. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  10469. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  10470. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  10471. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  10472. }
  10473. }
  10474. DEF SHAPE_544 Shape {
  10475. appearance USE APP_1
  10476. geometry DEF FACE_544 IndexedFaceSet {
  10477. coord DEF COORD_544 Coordinate { point [
  10478. -1.5314961 2.8740157 0.25590551,-1.4606299 2.8740157 0.25590551,
  10479. -1.4606299 2.8740157 0.078740157,-1.5314961 2.8740157 0.078740157] }
  10480. coordIndex [
  10481. 3,1,0,-1,3,2,1,-1]
  10482. normalPerVertex TRUE
  10483. normal DEF NORM_544 Normal { vector [
  10484. 0 -1 0,0 -1 0,
  10485. 0 -1 0,0 -1 0] }
  10486. }
  10487. }
  10488. DEF SHAPE_545 Shape {
  10489. appearance USE APP_1
  10490. geometry DEF FACE_545 IndexedFaceSet {
  10491. coord DEF COORD_545 Coordinate { point [
  10492. 1.4606299 2.9133858 0.25590551,1.4606299 2.8346457 0.33464567,
  10493. 1.4606299 2.909532 0.28023756,1.4606299 2.8983478 0.30218782,
  10494. 1.4606299 2.880928 0.31960764,1.4606299 2.8589777 0.33079185,
  10495. 1.5314961 2.8346457 0.33464567,1.5314961 2.9133858 0.25590551,
  10496. 1.5314961 2.909532 0.28023756,1.5314961 2.8983478 0.30218782,
  10497. 1.5314961 2.880928 0.31960764,1.5314961 2.8589777 0.33079185] }
  10498. coordIndex [
  10499. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  10500. 0,8,7,-1,0,2,8,-1]
  10501. normalPerVertex TRUE
  10502. normal DEF NORM_545 Normal { vector [
  10503. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  10504. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  10505. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  10506. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  10507. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  10508. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  10509. }
  10510. }
  10511. DEF SHAPE_546 Shape {
  10512. appearance USE APP_1
  10513. geometry DEF FACE_546 IndexedFaceSet {
  10514. coord DEF COORD_546 Coordinate { point [
  10515. 1.4606299 2.9133858 0.078740157,1.5314961 2.9133858 0.078740157,
  10516. 1.5314961 2.9133858 0.25590551,1.4606299 2.9133858 0.25590551] }
  10517. coordIndex [
  10518. 3,1,0,-1,3,2,1,-1]
  10519. normalPerVertex TRUE
  10520. normal DEF NORM_546 Normal { vector [
  10521. 0 1 0,0 1 0,
  10522. 0 1 0,0 1 0] }
  10523. }
  10524. }
  10525. DEF SHAPE_547 Shape {
  10526. appearance USE APP_1
  10527. geometry DEF FACE_547 IndexedFaceSet {
  10528. coord DEF COORD_547 Coordinate { point [
  10529. 1.4606299 2.9527559 0.039370079,1.5314961 2.9527559 0.039370079,
  10530. 1.5314961 2.9133858 0.078740157,1.5314961 2.9405899 0.041296988,
  10531. 1.5314961 2.9296148 0.046889095,1.5314961 2.9209048 0.055599006,
  10532. 1.5314961 2.9153127 0.066574134,1.4606299 2.9133858 0.078740157,
  10533. 1.4606299 2.9405899 0.041296988,1.4606299 2.9296148 0.046889095,
  10534. 1.4606299 2.9209048 0.055599006,1.4606299 2.9153127 0.066574134] }
  10535. coordIndex [
  10536. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  10537. 7,2,6,-1,7,6,11,-1]
  10538. normalPerVertex TRUE
  10539. normal DEF NORM_547 Normal { vector [
  10540. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  10541. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  10542. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  10543. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  10544. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  10545. 0 0.77690301 0.6296203,0 0.93344204 0.35872825] }
  10546. }
  10547. }
  10548. DEF SHAPE_548 Shape {
  10549. appearance USE APP_1
  10550. geometry DEF FACE_548 IndexedFaceSet {
  10551. coord DEF COORD_548 Coordinate { point [
  10552. 1.4606299 3.1496063 0.039370079,1.5314961 3.1496063 0.039370079,
  10553. 1.5314961 2.9527559 0.039370079,1.4606299 2.9527559 0.039370079] }
  10554. coordIndex [
  10555. 2,1,0,-1,3,2,0,-1]
  10556. normalPerVertex TRUE
  10557. normal DEF NORM_548 Normal { vector [
  10558. 0 0 1,0 0 1,
  10559. 0 0 1,0 0 1] }
  10560. }
  10561. }
  10562. DEF SHAPE_549 Shape {
  10563. appearance USE APP_1
  10564. geometry DEF FACE_549 IndexedFaceSet {
  10565. coord DEF COORD_549 Coordinate { point [
  10566. 1.4606299 3.1496063 0,1.5314961 3.1496063 0,
  10567. 1.5314961 3.1496063 0.039370079,1.4606299 3.1496063 0.039370079] }
  10568. coordIndex [
  10569. 3,1,0,-1,3,2,1,-1]
  10570. normalPerVertex TRUE
  10571. normal DEF NORM_549 Normal { vector [
  10572. 0 1 0,0 1 0,
  10573. 0 1 0,0 1 0] }
  10574. }
  10575. }
  10576. DEF SHAPE_550 Shape {
  10577. appearance USE APP_1
  10578. geometry DEF FACE_550 IndexedFaceSet {
  10579. coord DEF COORD_550 Coordinate { point [
  10580. 1.4606299 2.9527559 0,1.5314961 2.9527559 0,
  10581. 1.5314961 3.1496063 0,1.4606299 3.1496063 0] }
  10582. coordIndex [
  10583. 2,1,0,-1,3,2,0,-1]
  10584. normalPerVertex TRUE
  10585. normal DEF NORM_550 Normal { vector [
  10586. 0 0 -1,0 0 -1,
  10587. 0 0 -1,0 0 -1] }
  10588. }
  10589. }
  10590. DEF SHAPE_551 Shape {
  10591. appearance USE APP_1
  10592. geometry DEF FACE_551 IndexedFaceSet {
  10593. coord DEF COORD_551 Coordinate { point [
  10594. 1.4606299 2.8740157 0.078740157,1.4606299 2.9527559 0,
  10595. 1.4606299 2.8778696 0.054408111,1.4606299 2.8890538 0.032457854,
  10596. 1.4606299 2.9064736 0.015038032,1.4606299 2.9284239 0.0038538176,
  10597. 1.5314961 2.9527559 0,1.5314961 2.8740157 0.078740157,
  10598. 1.5314961 2.8778696 0.054408111,1.5314961 2.8890538 0.032457854,
  10599. 1.5314961 2.9064736 0.015038032,1.5314961 2.9284239 0.0038538176] }
  10600. coordIndex [
  10601. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  10602. 2,3,9,-1,0,2,7,-1]
  10603. normalPerVertex TRUE
  10604. normal DEF NORM_551 Normal { vector [
  10605. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  10606. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  10607. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  10608. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  10609. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  10610. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  10611. }
  10612. }
  10613. DEF SHAPE_552 Shape {
  10614. appearance USE APP_1
  10615. geometry DEF FACE_552 IndexedFaceSet {
  10616. coord DEF COORD_552 Coordinate { point [
  10617. 1.4606299 2.8740157 0.25590551,1.5314961 2.8740157 0.25590551,
  10618. 1.5314961 2.8740157 0.078740157,1.4606299 2.8740157 0.078740157] }
  10619. coordIndex [
  10620. 3,1,0,-1,3,2,1,-1]
  10621. normalPerVertex TRUE
  10622. normal DEF NORM_552 Normal { vector [
  10623. 0 -1 0,0 -1 0,
  10624. 0 -1 0,0 -1 0] }
  10625. }
  10626. }
  10627. DEF SHAPE_553 Shape {
  10628. appearance USE APP_1
  10629. geometry DEF FACE_553 IndexedFaceSet {
  10630. coord DEF COORD_553 Coordinate { point [
  10631. -1.3740157 2.9133858 0.25590551,-1.3740157 2.8346457 0.33464567,
  10632. -1.3740157 2.909532 0.28023756,-1.3740157 2.8983478 0.30218782,
  10633. -1.3740157 2.880928 0.31960764,-1.3740157 2.8589777 0.33079185,
  10634. -1.3031496 2.8346457 0.33464567,-1.3031496 2.9133858 0.25590551,
  10635. -1.3031496 2.909532 0.28023756,-1.3031496 2.8983478 0.30218782,
  10636. -1.3031496 2.880928 0.31960764,-1.3031496 2.8589777 0.33079185] }
  10637. coordIndex [
  10638. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  10639. 0,8,7,-1,0,2,8,-1]
  10640. normalPerVertex TRUE
  10641. normal DEF NORM_553 Normal { vector [
  10642. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  10643. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  10644. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  10645. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  10646. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  10647. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  10648. }
  10649. }
  10650. DEF SHAPE_554 Shape {
  10651. appearance USE APP_1
  10652. geometry DEF FACE_554 IndexedFaceSet {
  10653. coord DEF COORD_554 Coordinate { point [
  10654. -1.3740157 2.9133858 0.078740157,-1.3031496 2.9133858 0.078740157,
  10655. -1.3031496 2.9133858 0.25590551,-1.3740157 2.9133858 0.25590551] }
  10656. coordIndex [
  10657. 3,1,0,-1,3,2,1,-1]
  10658. normalPerVertex TRUE
  10659. normal DEF NORM_554 Normal { vector [
  10660. 0 1 0,0 1 0,
  10661. 0 1 0,0 1 0] }
  10662. }
  10663. }
  10664. DEF SHAPE_555 Shape {
  10665. appearance USE APP_1
  10666. geometry DEF FACE_555 IndexedFaceSet {
  10667. coord DEF COORD_555 Coordinate { point [
  10668. -1.3740157 2.9527559 0.039370079,-1.3031496 2.9527559 0.039370079,
  10669. -1.3031496 2.9133858 0.078740157,-1.3031496 2.9405899 0.041296988,
  10670. -1.3031496 2.9296148 0.046889095,-1.3031496 2.9209048 0.055599006,
  10671. -1.3031496 2.9153127 0.066574134,-1.3740157 2.9133858 0.078740157,
  10672. -1.3740157 2.9405899 0.041296988,-1.3740157 2.9296148 0.046889095,
  10673. -1.3740157 2.9209048 0.055599006,-1.3740157 2.9153127 0.066574134] }
  10674. coordIndex [
  10675. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  10676. 7,2,6,-1,7,6,11,-1]
  10677. normalPerVertex TRUE
  10678. normal DEF NORM_555 Normal { vector [
  10679. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  10680. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  10681. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  10682. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  10683. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  10684. 0 0.77690301 0.6296203,0 0.93344204 0.35872825] }
  10685. }
  10686. }
  10687. DEF SHAPE_556 Shape {
  10688. appearance USE APP_1
  10689. geometry DEF FACE_556 IndexedFaceSet {
  10690. coord DEF COORD_556 Coordinate { point [
  10691. -1.3740157 3.1496063 0.039370079,-1.3031496 3.1496063 0.039370079,
  10692. -1.3031496 2.9527559 0.039370079,-1.3740157 2.9527559 0.039370079] }
  10693. coordIndex [
  10694. 2,1,0,-1,3,2,0,-1]
  10695. normalPerVertex TRUE
  10696. normal DEF NORM_556 Normal { vector [
  10697. 0 0 1,0 0 1,
  10698. 0 0 1,0 0 1] }
  10699. }
  10700. }
  10701. DEF SHAPE_557 Shape {
  10702. appearance USE APP_1
  10703. geometry DEF FACE_557 IndexedFaceSet {
  10704. coord DEF COORD_557 Coordinate { point [
  10705. -1.3740157 3.1496063 0,-1.3031496 3.1496063 0,
  10706. -1.3031496 3.1496063 0.039370079,-1.3740157 3.1496063 0.039370079] }
  10707. coordIndex [
  10708. 3,1,0,-1,3,2,1,-1]
  10709. normalPerVertex TRUE
  10710. normal DEF NORM_557 Normal { vector [
  10711. 0 1 0,0 1 0,
  10712. 0 1 0,0 1 0] }
  10713. }
  10714. }
  10715. DEF SHAPE_558 Shape {
  10716. appearance USE APP_1
  10717. geometry DEF FACE_558 IndexedFaceSet {
  10718. coord DEF COORD_558 Coordinate { point [
  10719. -1.3740157 2.9527559 0,-1.3031496 2.9527559 0,
  10720. -1.3031496 3.1496063 0,-1.3740157 3.1496063 0] }
  10721. coordIndex [
  10722. 2,1,0,-1,3,2,0,-1]
  10723. normalPerVertex TRUE
  10724. normal DEF NORM_558 Normal { vector [
  10725. 0 0 -1,0 0 -1,
  10726. 0 0 -1,0 0 -1] }
  10727. }
  10728. }
  10729. DEF SHAPE_559 Shape {
  10730. appearance USE APP_1
  10731. geometry DEF FACE_559 IndexedFaceSet {
  10732. coord DEF COORD_559 Coordinate { point [
  10733. -1.3740157 2.8740157 0.078740157,-1.3740157 2.9527559 0,
  10734. -1.3740157 2.8778696 0.054408111,-1.3740157 2.8890538 0.032457854,
  10735. -1.3740157 2.9064736 0.015038032,-1.3740157 2.9284239 0.0038538176,
  10736. -1.3031496 2.9527559 0,-1.3031496 2.8740157 0.078740157,
  10737. -1.3031496 2.8778696 0.054408111,-1.3031496 2.8890538 0.032457854,
  10738. -1.3031496 2.9064736 0.015038032,-1.3031496 2.9284239 0.0038538176] }
  10739. coordIndex [
  10740. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  10741. 2,3,9,-1,0,2,7,-1]
  10742. normalPerVertex TRUE
  10743. normal DEF NORM_559 Normal { vector [
  10744. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  10745. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  10746. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  10747. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  10748. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  10749. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  10750. }
  10751. }
  10752. DEF SHAPE_560 Shape {
  10753. appearance USE APP_1
  10754. geometry DEF FACE_560 IndexedFaceSet {
  10755. coord DEF COORD_560 Coordinate { point [
  10756. -1.3740157 2.8740157 0.25590551,-1.3031496 2.8740157 0.25590551,
  10757. -1.3031496 2.8740157 0.078740157,-1.3740157 2.8740157 0.078740157] }
  10758. coordIndex [
  10759. 3,1,0,-1,3,2,1,-1]
  10760. normalPerVertex TRUE
  10761. normal DEF NORM_560 Normal { vector [
  10762. 0 -1 0,0 -1 0,
  10763. 0 -1 0,0 -1 0] }
  10764. }
  10765. }
  10766. DEF SHAPE_561 Shape {
  10767. appearance USE APP_1
  10768. geometry DEF FACE_561 IndexedFaceSet {
  10769. coord DEF COORD_561 Coordinate { point [
  10770. 1.3031496 2.9133858 0.25590551,1.3031496 2.8346457 0.33464567,
  10771. 1.3031496 2.909532 0.28023756,1.3031496 2.8983478 0.30218782,
  10772. 1.3031496 2.880928 0.31960764,1.3031496 2.8589777 0.33079185,
  10773. 1.3740157 2.8346457 0.33464567,1.3740157 2.9133858 0.25590551,
  10774. 1.3740157 2.909532 0.28023756,1.3740157 2.8983478 0.30218782,
  10775. 1.3740157 2.880928 0.31960764,1.3740157 2.8589777 0.33079185] }
  10776. coordIndex [
  10777. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  10778. 0,8,7,-1,0,2,8,-1]
  10779. normalPerVertex TRUE
  10780. normal DEF NORM_561 Normal { vector [
  10781. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  10782. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  10783. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  10784. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  10785. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  10786. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  10787. }
  10788. }
  10789. DEF SHAPE_562 Shape {
  10790. appearance USE APP_1
  10791. geometry DEF FACE_562 IndexedFaceSet {
  10792. coord DEF COORD_562 Coordinate { point [
  10793. 1.3031496 2.9133858 0.078740157,1.3740157 2.9133858 0.078740157,
  10794. 1.3740157 2.9133858 0.25590551,1.3031496 2.9133858 0.25590551] }
  10795. coordIndex [
  10796. 3,1,0,-1,3,2,1,-1]
  10797. normalPerVertex TRUE
  10798. normal DEF NORM_562 Normal { vector [
  10799. 0 1 0,0 1 0,
  10800. 0 1 0,0 1 0] }
  10801. }
  10802. }
  10803. DEF SHAPE_563 Shape {
  10804. appearance USE APP_1
  10805. geometry DEF FACE_563 IndexedFaceSet {
  10806. coord DEF COORD_563 Coordinate { point [
  10807. 1.3031496 2.9527559 0.039370079,1.3740157 2.9527559 0.039370079,
  10808. 1.3740157 2.9133858 0.078740157,1.3740157 2.9405899 0.041296988,
  10809. 1.3740157 2.9296148 0.046889095,1.3740157 2.9209048 0.055599006,
  10810. 1.3740157 2.9153127 0.066574134,1.3031496 2.9133858 0.078740157,
  10811. 1.3031496 2.9405899 0.041296988,1.3031496 2.9296148 0.046889095,
  10812. 1.3031496 2.9209048 0.055599006,1.3031496 2.9153127 0.066574134] }
  10813. coordIndex [
  10814. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  10815. 7,2,6,-1,7,6,11,-1]
  10816. normalPerVertex TRUE
  10817. normal DEF NORM_563 Normal { vector [
  10818. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  10819. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  10820. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  10821. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  10822. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  10823. 0 0.77690301 0.6296203,0 0.93344204 0.35872825] }
  10824. }
  10825. }
  10826. DEF SHAPE_564 Shape {
  10827. appearance USE APP_1
  10828. geometry DEF FACE_564 IndexedFaceSet {
  10829. coord DEF COORD_564 Coordinate { point [
  10830. 1.3031496 3.1496063 0.039370079,1.3740157 3.1496063 0.039370079,
  10831. 1.3740157 2.9527559 0.039370079,1.3031496 2.9527559 0.039370079] }
  10832. coordIndex [
  10833. 2,1,0,-1,3,2,0,-1]
  10834. normalPerVertex TRUE
  10835. normal DEF NORM_564 Normal { vector [
  10836. 0 0 1,0 0 1,
  10837. 0 0 1,0 0 1] }
  10838. }
  10839. }
  10840. DEF SHAPE_565 Shape {
  10841. appearance USE APP_1
  10842. geometry DEF FACE_565 IndexedFaceSet {
  10843. coord DEF COORD_565 Coordinate { point [
  10844. 1.3031496 3.1496063 0,1.3740157 3.1496063 0,
  10845. 1.3740157 3.1496063 0.039370079,1.3031496 3.1496063 0.039370079] }
  10846. coordIndex [
  10847. 3,1,0,-1,3,2,1,-1]
  10848. normalPerVertex TRUE
  10849. normal DEF NORM_565 Normal { vector [
  10850. 0 1 0,0 1 0,
  10851. 0 1 0,0 1 0] }
  10852. }
  10853. }
  10854. DEF SHAPE_566 Shape {
  10855. appearance USE APP_1
  10856. geometry DEF FACE_566 IndexedFaceSet {
  10857. coord DEF COORD_566 Coordinate { point [
  10858. 1.3031496 2.9527559 0,1.3740157 2.9527559 0,
  10859. 1.3740157 3.1496063 0,1.3031496 3.1496063 0] }
  10860. coordIndex [
  10861. 2,1,0,-1,3,2,0,-1]
  10862. normalPerVertex TRUE
  10863. normal DEF NORM_566 Normal { vector [
  10864. 0 0 -1,0 0 -1,
  10865. 0 0 -1,0 0 -1] }
  10866. }
  10867. }
  10868. DEF SHAPE_567 Shape {
  10869. appearance USE APP_1
  10870. geometry DEF FACE_567 IndexedFaceSet {
  10871. coord DEF COORD_567 Coordinate { point [
  10872. 1.3031496 2.8740157 0.078740157,1.3031496 2.9527559 0,
  10873. 1.3031496 2.8778696 0.054408111,1.3031496 2.8890538 0.032457854,
  10874. 1.3031496 2.9064736 0.015038032,1.3031496 2.9284239 0.0038538176,
  10875. 1.3740157 2.9527559 0,1.3740157 2.8740157 0.078740157,
  10876. 1.3740157 2.8778696 0.054408111,1.3740157 2.8890538 0.032457854,
  10877. 1.3740157 2.9064736 0.015038032,1.3740157 2.9284239 0.0038538176] }
  10878. coordIndex [
  10879. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  10880. 2,3,9,-1,0,2,7,-1]
  10881. normalPerVertex TRUE
  10882. normal DEF NORM_567 Normal { vector [
  10883. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  10884. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  10885. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  10886. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  10887. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  10888. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  10889. }
  10890. }
  10891. DEF SHAPE_568 Shape {
  10892. appearance USE APP_1
  10893. geometry DEF FACE_568 IndexedFaceSet {
  10894. coord DEF COORD_568 Coordinate { point [
  10895. 1.3031496 2.8740157 0.25590551,1.3740157 2.8740157 0.25590551,
  10896. 1.3740157 2.8740157 0.078740157,1.3031496 2.8740157 0.078740157] }
  10897. coordIndex [
  10898. 3,1,0,-1,3,2,1,-1]
  10899. normalPerVertex TRUE
  10900. normal DEF NORM_568 Normal { vector [
  10901. 0 -1 0,0 -1 0,
  10902. 0 -1 0,0 -1 0] }
  10903. }
  10904. }
  10905. DEF SHAPE_569 Shape {
  10906. appearance USE APP_1
  10907. geometry DEF FACE_569 IndexedFaceSet {
  10908. coord DEF COORD_569 Coordinate { point [
  10909. -1.2165354 2.9133858 0.25590551,-1.2165354 2.8346457 0.33464567,
  10910. -1.2165354 2.909532 0.28023756,-1.2165354 2.8983478 0.30218782,
  10911. -1.2165354 2.880928 0.31960764,-1.2165354 2.8589777 0.33079185,
  10912. -1.1456693 2.8346457 0.33464567,-1.1456693 2.9133858 0.25590551,
  10913. -1.1456693 2.909532 0.28023756,-1.1456693 2.8983478 0.30218782,
  10914. -1.1456693 2.880928 0.31960764,-1.1456693 2.8589777 0.33079185] }
  10915. coordIndex [
  10916. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  10917. 2,3,8,-1,0,2,7,-1]
  10918. normalPerVertex TRUE
  10919. normal DEF NORM_569 Normal { vector [
  10920. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  10921. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  10922. 0 0.58778525 0.80901699,0 0.35872825 0.93344204,
  10923. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  10924. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  10925. 0 0.58778525 0.80901699,0 0.25844621 0.96602565] }
  10926. }
  10927. }
  10928. DEF SHAPE_570 Shape {
  10929. appearance USE APP_1
  10930. geometry DEF FACE_570 IndexedFaceSet {
  10931. coord DEF COORD_570 Coordinate { point [
  10932. -1.2165354 2.9133858 0.078740157,-1.1456693 2.9133858 0.078740157,
  10933. -1.1456693 2.9133858 0.25590551,-1.2165354 2.9133858 0.25590551] }
  10934. coordIndex [
  10935. 3,1,0,-1,3,2,1,-1]
  10936. normalPerVertex TRUE
  10937. normal DEF NORM_570 Normal { vector [
  10938. 0 1 0,0 1 0,
  10939. 0 1 0,0 1 0] }
  10940. }
  10941. }
  10942. DEF SHAPE_571 Shape {
  10943. appearance USE APP_1
  10944. geometry DEF FACE_571 IndexedFaceSet {
  10945. coord DEF COORD_571 Coordinate { point [
  10946. -1.2165354 2.9527559 0.039370079,-1.1456693 2.9527559 0.039370079,
  10947. -1.1456693 2.9133858 0.078740157,-1.1456693 2.9405899 0.041296988,
  10948. -1.1456693 2.9296148 0.046889095,-1.1456693 2.9209048 0.055599006,
  10949. -1.1456693 2.9153127 0.066574134,-1.2165354 2.9133858 0.078740157,
  10950. -1.2165354 2.9405899 0.041296988,-1.2165354 2.9296148 0.046889095,
  10951. -1.2165354 2.9209048 0.055599006,-1.2165354 2.9153127 0.066574134] }
  10952. coordIndex [
  10953. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  10954. 7,2,6,-1,7,6,11,-1]
  10955. normalPerVertex TRUE
  10956. normal DEF NORM_571 Normal { vector [
  10957. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  10958. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  10959. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  10960. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  10961. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  10962. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  10963. }
  10964. }
  10965. DEF SHAPE_572 Shape {
  10966. appearance USE APP_1
  10967. geometry DEF FACE_572 IndexedFaceSet {
  10968. coord DEF COORD_572 Coordinate { point [
  10969. -1.2165354 3.1496063 0.039370079,-1.1456693 3.1496063 0.039370079,
  10970. -1.1456693 2.9527559 0.039370079,-1.2165354 2.9527559 0.039370079] }
  10971. coordIndex [
  10972. 3,1,0,-1,3,2,1,-1]
  10973. normalPerVertex TRUE
  10974. normal DEF NORM_572 Normal { vector [
  10975. 0 0 1,0 0 1,
  10976. 0 0 1,0 0 1] }
  10977. }
  10978. }
  10979. DEF SHAPE_573 Shape {
  10980. appearance USE APP_1
  10981. geometry DEF FACE_573 IndexedFaceSet {
  10982. coord DEF COORD_573 Coordinate { point [
  10983. -1.2165354 3.1496063 0,-1.1456693 3.1496063 0,
  10984. -1.1456693 3.1496063 0.039370079,-1.2165354 3.1496063 0.039370079] }
  10985. coordIndex [
  10986. 3,1,0,-1,3,2,1,-1]
  10987. normalPerVertex TRUE
  10988. normal DEF NORM_573 Normal { vector [
  10989. 0 1 0,0 1 0,
  10990. 0 1 0,0 1 0] }
  10991. }
  10992. }
  10993. DEF SHAPE_574 Shape {
  10994. appearance USE APP_1
  10995. geometry DEF FACE_574 IndexedFaceSet {
  10996. coord DEF COORD_574 Coordinate { point [
  10997. -1.2165354 2.9527559 0,-1.1456693 2.9527559 0,
  10998. -1.1456693 3.1496063 0,-1.2165354 3.1496063 0] }
  10999. coordIndex [
  11000. 3,1,0,-1,3,2,1,-1]
  11001. normalPerVertex TRUE
  11002. normal DEF NORM_574 Normal { vector [
  11003. 0 0 -1,0 0 -1,
  11004. 0 0 -1,0 0 -1] }
  11005. }
  11006. }
  11007. DEF SHAPE_575 Shape {
  11008. appearance USE APP_1
  11009. geometry DEF FACE_575 IndexedFaceSet {
  11010. coord DEF COORD_575 Coordinate { point [
  11011. -1.2165354 2.8740157 0.078740157,-1.2165354 2.9527559 0,
  11012. -1.2165354 2.8778696 0.054408111,-1.2165354 2.8890538 0.032457854,
  11013. -1.2165354 2.9064736 0.015038032,-1.2165354 2.9284239 0.0038538176,
  11014. -1.1456693 2.9527559 0,-1.1456693 2.8740157 0.078740157,
  11015. -1.1456693 2.8778696 0.054408111,-1.1456693 2.8890538 0.032457854,
  11016. -1.1456693 2.9064736 0.015038032,-1.1456693 2.9284239 0.0038538176] }
  11017. coordIndex [
  11018. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  11019. 0,8,7,-1,0,2,8,-1]
  11020. normalPerVertex TRUE
  11021. normal DEF NORM_575 Normal { vector [
  11022. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  11023. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  11024. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  11025. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  11026. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  11027. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  11028. }
  11029. }
  11030. DEF SHAPE_576 Shape {
  11031. appearance USE APP_1
  11032. geometry DEF FACE_576 IndexedFaceSet {
  11033. coord DEF COORD_576 Coordinate { point [
  11034. -1.2165354 2.8740157 0.25590551,-1.1456693 2.8740157 0.25590551,
  11035. -1.1456693 2.8740157 0.078740157,-1.2165354 2.8740157 0.078740157] }
  11036. coordIndex [
  11037. 3,1,0,-1,3,2,1,-1]
  11038. normalPerVertex TRUE
  11039. normal DEF NORM_576 Normal { vector [
  11040. 0 -1 0,0 -1 0,
  11041. 0 -1 0,0 -1 0] }
  11042. }
  11043. }
  11044. DEF SHAPE_577 Shape {
  11045. appearance USE APP_1
  11046. geometry DEF FACE_577 IndexedFaceSet {
  11047. coord DEF COORD_577 Coordinate { point [
  11048. 1.1456693 2.9133858 0.25590551,1.1456693 2.8346457 0.33464567,
  11049. 1.1456693 2.909532 0.28023756,1.1456693 2.8983478 0.30218782,
  11050. 1.1456693 2.880928 0.31960764,1.1456693 2.8589777 0.33079185,
  11051. 1.2165354 2.8346457 0.33464567,1.2165354 2.9133858 0.25590551,
  11052. 1.2165354 2.909532 0.28023756,1.2165354 2.8983478 0.30218782,
  11053. 1.2165354 2.880928 0.31960764,1.2165354 2.8589777 0.33079185] }
  11054. coordIndex [
  11055. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  11056. 2,3,8,-1,0,2,7,-1]
  11057. normalPerVertex TRUE
  11058. normal DEF NORM_577 Normal { vector [
  11059. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  11060. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  11061. 0 0.58778525 0.80901699,0 0.35872825 0.93344204,
  11062. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  11063. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  11064. 0 0.58778525 0.80901699,0 0.25844621 0.96602565] }
  11065. }
  11066. }
  11067. DEF SHAPE_578 Shape {
  11068. appearance USE APP_1
  11069. geometry DEF FACE_578 IndexedFaceSet {
  11070. coord DEF COORD_578 Coordinate { point [
  11071. 1.1456693 2.9133858 0.078740157,1.2165354 2.9133858 0.078740157,
  11072. 1.2165354 2.9133858 0.25590551,1.1456693 2.9133858 0.25590551] }
  11073. coordIndex [
  11074. 3,1,0,-1,3,2,1,-1]
  11075. normalPerVertex TRUE
  11076. normal DEF NORM_578 Normal { vector [
  11077. 0 1 0,0 1 0,
  11078. 0 1 0,0 1 0] }
  11079. }
  11080. }
  11081. DEF SHAPE_579 Shape {
  11082. appearance USE APP_1
  11083. geometry DEF FACE_579 IndexedFaceSet {
  11084. coord DEF COORD_579 Coordinate { point [
  11085. 1.1456693 2.9527559 0.039370079,1.2165354 2.9527559 0.039370079,
  11086. 1.2165354 2.9133858 0.078740157,1.2165354 2.9405899 0.041296988,
  11087. 1.2165354 2.9296148 0.046889095,1.2165354 2.9209048 0.055599006,
  11088. 1.2165354 2.9153127 0.066574134,1.1456693 2.9133858 0.078740157,
  11089. 1.1456693 2.9405899 0.041296988,1.1456693 2.9296148 0.046889095,
  11090. 1.1456693 2.9209048 0.055599006,1.1456693 2.9153127 0.066574134] }
  11091. coordIndex [
  11092. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  11093. 7,2,6,-1,7,6,11,-1]
  11094. normalPerVertex TRUE
  11095. normal DEF NORM_579 Normal { vector [
  11096. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  11097. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  11098. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  11099. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  11100. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  11101. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  11102. }
  11103. }
  11104. DEF SHAPE_580 Shape {
  11105. appearance USE APP_1
  11106. geometry DEF FACE_580 IndexedFaceSet {
  11107. coord DEF COORD_580 Coordinate { point [
  11108. 1.1456693 3.1496063 0.039370079,1.2165354 3.1496063 0.039370079,
  11109. 1.2165354 2.9527559 0.039370079,1.1456693 2.9527559 0.039370079] }
  11110. coordIndex [
  11111. 3,1,0,-1,3,2,1,-1]
  11112. normalPerVertex TRUE
  11113. normal DEF NORM_580 Normal { vector [
  11114. 0 0 1,0 0 1,
  11115. 0 0 1,0 0 1] }
  11116. }
  11117. }
  11118. DEF SHAPE_581 Shape {
  11119. appearance USE APP_1
  11120. geometry DEF FACE_581 IndexedFaceSet {
  11121. coord DEF COORD_581 Coordinate { point [
  11122. 1.1456693 3.1496063 0,1.2165354 3.1496063 0,
  11123. 1.2165354 3.1496063 0.039370079,1.1456693 3.1496063 0.039370079] }
  11124. coordIndex [
  11125. 3,1,0,-1,3,2,1,-1]
  11126. normalPerVertex TRUE
  11127. normal DEF NORM_581 Normal { vector [
  11128. 0 1 0,0 1 0,
  11129. 0 1 0,0 1 0] }
  11130. }
  11131. }
  11132. DEF SHAPE_582 Shape {
  11133. appearance USE APP_1
  11134. geometry DEF FACE_582 IndexedFaceSet {
  11135. coord DEF COORD_582 Coordinate { point [
  11136. 1.1456693 2.9527559 0,1.2165354 2.9527559 0,
  11137. 1.2165354 3.1496063 0,1.1456693 3.1496063 0] }
  11138. coordIndex [
  11139. 3,1,0,-1,3,2,1,-1]
  11140. normalPerVertex TRUE
  11141. normal DEF NORM_582 Normal { vector [
  11142. 0 0 -1,0 0 -1,
  11143. 0 0 -1,0 0 -1] }
  11144. }
  11145. }
  11146. DEF SHAPE_583 Shape {
  11147. appearance USE APP_1
  11148. geometry DEF FACE_583 IndexedFaceSet {
  11149. coord DEF COORD_583 Coordinate { point [
  11150. 1.1456693 2.8740157 0.078740157,1.1456693 2.9527559 0,
  11151. 1.1456693 2.8778696 0.054408111,1.1456693 2.8890538 0.032457854,
  11152. 1.1456693 2.9064736 0.015038032,1.1456693 2.9284239 0.0038538176,
  11153. 1.2165354 2.9527559 0,1.2165354 2.8740157 0.078740157,
  11154. 1.2165354 2.8778696 0.054408111,1.2165354 2.8890538 0.032457854,
  11155. 1.2165354 2.9064736 0.015038032,1.2165354 2.9284239 0.0038538176] }
  11156. coordIndex [
  11157. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  11158. 0,8,7,-1,0,2,8,-1]
  11159. normalPerVertex TRUE
  11160. normal DEF NORM_583 Normal { vector [
  11161. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  11162. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  11163. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  11164. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  11165. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  11166. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  11167. }
  11168. }
  11169. DEF SHAPE_584 Shape {
  11170. appearance USE APP_1
  11171. geometry DEF FACE_584 IndexedFaceSet {
  11172. coord DEF COORD_584 Coordinate { point [
  11173. 1.1456693 2.8740157 0.25590551,1.2165354 2.8740157 0.25590551,
  11174. 1.2165354 2.8740157 0.078740157,1.1456693 2.8740157 0.078740157] }
  11175. coordIndex [
  11176. 3,1,0,-1,3,2,1,-1]
  11177. normalPerVertex TRUE
  11178. normal DEF NORM_584 Normal { vector [
  11179. 0 -1 0,0 -1 0,
  11180. 0 -1 0,0 -1 0] }
  11181. }
  11182. }
  11183. DEF SHAPE_585 Shape {
  11184. appearance USE APP_1
  11185. geometry DEF FACE_585 IndexedFaceSet {
  11186. coord DEF COORD_585 Coordinate { point [
  11187. -1.0590551 2.9133858 0.25590551,-1.0590551 2.8346457 0.33464567,
  11188. -1.0590551 2.909532 0.28023756,-1.0590551 2.8983478 0.30218782,
  11189. -1.0590551 2.880928 0.31960764,-1.0590551 2.8589777 0.33079185,
  11190. -0.98818898 2.8346457 0.33464567,-0.98818898 2.9133858 0.25590551,
  11191. -0.98818898 2.909532 0.28023756,-0.98818898 2.8983478 0.30218782,
  11192. -0.98818898 2.880928 0.31960764,-0.98818898 2.8589777 0.33079185] }
  11193. coordIndex [
  11194. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  11195. 0,8,7,-1,0,2,8,-1]
  11196. normalPerVertex TRUE
  11197. normal DEF NORM_585 Normal { vector [
  11198. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  11199. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  11200. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  11201. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  11202. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  11203. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  11204. }
  11205. }
  11206. DEF SHAPE_586 Shape {
  11207. appearance USE APP_1
  11208. geometry DEF FACE_586 IndexedFaceSet {
  11209. coord DEF COORD_586 Coordinate { point [
  11210. -1.0590551 2.9133858 0.078740157,-0.98818898 2.9133858 0.078740157,
  11211. -0.98818898 2.9133858 0.25590551,-1.0590551 2.9133858 0.25590551] }
  11212. coordIndex [
  11213. 3,1,0,-1,3,2,1,-1]
  11214. normalPerVertex TRUE
  11215. normal DEF NORM_586 Normal { vector [
  11216. 0 1 0,0 1 0,
  11217. 0 1 0,0 1 0] }
  11218. }
  11219. }
  11220. DEF SHAPE_587 Shape {
  11221. appearance USE APP_1
  11222. geometry DEF FACE_587 IndexedFaceSet {
  11223. coord DEF COORD_587 Coordinate { point [
  11224. -1.0590551 2.9527559 0.039370079,-0.98818898 2.9527559 0.039370079,
  11225. -0.98818898 2.9133858 0.078740157,-0.98818898 2.9405899 0.041296988,
  11226. -0.98818898 2.9296148 0.046889095,-0.98818898 2.9209048 0.055599006,
  11227. -0.98818898 2.9153127 0.066574134,-1.0590551 2.9133858 0.078740157,
  11228. -1.0590551 2.9405899 0.041296988,-1.0590551 2.9296148 0.046889095,
  11229. -1.0590551 2.9209048 0.055599006,-1.0590551 2.9153127 0.066574134] }
  11230. coordIndex [
  11231. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  11232. 7,2,6,-1,7,6,11,-1]
  11233. normalPerVertex TRUE
  11234. normal DEF NORM_587 Normal { vector [
  11235. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  11236. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  11237. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  11238. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  11239. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  11240. 0 0.77690301 0.6296203,0 0.93344204 0.35872825] }
  11241. }
  11242. }
  11243. DEF SHAPE_588 Shape {
  11244. appearance USE APP_1
  11245. geometry DEF FACE_588 IndexedFaceSet {
  11246. coord DEF COORD_588 Coordinate { point [
  11247. -1.0590551 3.1496063 0.039370079,-0.98818898 3.1496063 0.039370079,
  11248. -0.98818898 2.9527559 0.039370079,-1.0590551 2.9527559 0.039370079] }
  11249. coordIndex [
  11250. 2,1,0,-1,3,2,0,-1]
  11251. normalPerVertex TRUE
  11252. normal DEF NORM_588 Normal { vector [
  11253. 0 0 1,0 0 1,
  11254. 0 0 1,0 0 1] }
  11255. }
  11256. }
  11257. DEF SHAPE_589 Shape {
  11258. appearance USE APP_1
  11259. geometry DEF FACE_589 IndexedFaceSet {
  11260. coord DEF COORD_589 Coordinate { point [
  11261. -1.0590551 3.1496063 0,-0.98818898 3.1496063 0,
  11262. -0.98818898 3.1496063 0.039370079,-1.0590551 3.1496063 0.039370079] }
  11263. coordIndex [
  11264. 3,1,0,-1,3,2,1,-1]
  11265. normalPerVertex TRUE
  11266. normal DEF NORM_589 Normal { vector [
  11267. 0 1 0,0 1 0,
  11268. 0 1 0,0 1 0] }
  11269. }
  11270. }
  11271. DEF SHAPE_590 Shape {
  11272. appearance USE APP_1
  11273. geometry DEF FACE_590 IndexedFaceSet {
  11274. coord DEF COORD_590 Coordinate { point [
  11275. -1.0590551 2.9527559 0,-0.98818898 2.9527559 0,
  11276. -0.98818898 3.1496063 0,-1.0590551 3.1496063 0] }
  11277. coordIndex [
  11278. 2,1,0,-1,3,2,0,-1]
  11279. normalPerVertex TRUE
  11280. normal DEF NORM_590 Normal { vector [
  11281. 0 0 -1,0 0 -1,
  11282. 0 0 -1,0 0 -1] }
  11283. }
  11284. }
  11285. DEF SHAPE_591 Shape {
  11286. appearance USE APP_1
  11287. geometry DEF FACE_591 IndexedFaceSet {
  11288. coord DEF COORD_591 Coordinate { point [
  11289. -1.0590551 2.8740157 0.078740157,-1.0590551 2.9527559 0,
  11290. -1.0590551 2.8778696 0.054408111,-1.0590551 2.8890538 0.032457854,
  11291. -1.0590551 2.9064736 0.015038032,-1.0590551 2.9284239 0.0038538176,
  11292. -0.98818898 2.9527559 0,-0.98818898 2.8740157 0.078740157,
  11293. -0.98818898 2.8778696 0.054408111,-0.98818898 2.8890538 0.032457854,
  11294. -0.98818898 2.9064736 0.015038032,-0.98818898 2.9284239 0.0038538176] }
  11295. coordIndex [
  11296. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  11297. 2,3,9,-1,0,2,7,-1]
  11298. normalPerVertex TRUE
  11299. normal DEF NORM_591 Normal { vector [
  11300. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  11301. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  11302. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  11303. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  11304. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  11305. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  11306. }
  11307. }
  11308. DEF SHAPE_592 Shape {
  11309. appearance USE APP_1
  11310. geometry DEF FACE_592 IndexedFaceSet {
  11311. coord DEF COORD_592 Coordinate { point [
  11312. -1.0590551 2.8740157 0.25590551,-0.98818898 2.8740157 0.25590551,
  11313. -0.98818898 2.8740157 0.078740157,-1.0590551 2.8740157 0.078740157] }
  11314. coordIndex [
  11315. 3,1,0,-1,3,2,1,-1]
  11316. normalPerVertex TRUE
  11317. normal DEF NORM_592 Normal { vector [
  11318. 0 -1 0,0 -1 0,
  11319. 0 -1 0,0 -1 0] }
  11320. }
  11321. }
  11322. DEF SHAPE_593 Shape {
  11323. appearance USE APP_1
  11324. geometry DEF FACE_593 IndexedFaceSet {
  11325. coord DEF COORD_593 Coordinate { point [
  11326. 0.98818898 2.9133858 0.25590551,0.98818898 2.8346457 0.33464567,
  11327. 0.98818898 2.909532 0.28023756,0.98818898 2.8983478 0.30218782,
  11328. 0.98818898 2.880928 0.31960764,0.98818898 2.8589777 0.33079185,
  11329. 1.0590551 2.8346457 0.33464567,1.0590551 2.9133858 0.25590551,
  11330. 1.0590551 2.909532 0.28023756,1.0590551 2.8983478 0.30218782,
  11331. 1.0590551 2.880928 0.31960764,1.0590551 2.8589777 0.33079185] }
  11332. coordIndex [
  11333. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  11334. 0,8,7,-1,0,2,8,-1]
  11335. normalPerVertex TRUE
  11336. normal DEF NORM_593 Normal { vector [
  11337. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  11338. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  11339. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  11340. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  11341. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  11342. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  11343. }
  11344. }
  11345. DEF SHAPE_594 Shape {
  11346. appearance USE APP_1
  11347. geometry DEF FACE_594 IndexedFaceSet {
  11348. coord DEF COORD_594 Coordinate { point [
  11349. 0.98818898 2.9133858 0.078740157,1.0590551 2.9133858 0.078740157,
  11350. 1.0590551 2.9133858 0.25590551,0.98818898 2.9133858 0.25590551] }
  11351. coordIndex [
  11352. 3,1,0,-1,3,2,1,-1]
  11353. normalPerVertex TRUE
  11354. normal DEF NORM_594 Normal { vector [
  11355. 0 1 0,0 1 0,
  11356. 0 1 0,0 1 0] }
  11357. }
  11358. }
  11359. DEF SHAPE_595 Shape {
  11360. appearance USE APP_1
  11361. geometry DEF FACE_595 IndexedFaceSet {
  11362. coord DEF COORD_595 Coordinate { point [
  11363. 0.98818898 2.9527559 0.039370079,1.0590551 2.9527559 0.039370079,
  11364. 1.0590551 2.9133858 0.078740157,1.0590551 2.9405899 0.041296988,
  11365. 1.0590551 2.9296148 0.046889095,1.0590551 2.9209048 0.055599006,
  11366. 1.0590551 2.9153127 0.066574134,0.98818898 2.9133858 0.078740157,
  11367. 0.98818898 2.9405899 0.041296988,0.98818898 2.9296148 0.046889095,
  11368. 0.98818898 2.9209048 0.055599006,0.98818898 2.9153127 0.066574134] }
  11369. coordIndex [
  11370. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  11371. 7,2,6,-1,7,6,11,-1]
  11372. normalPerVertex TRUE
  11373. normal DEF NORM_595 Normal { vector [
  11374. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  11375. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  11376. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  11377. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  11378. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  11379. 0 0.77690301 0.6296203,0 0.93344204 0.35872825] }
  11380. }
  11381. }
  11382. DEF SHAPE_596 Shape {
  11383. appearance USE APP_1
  11384. geometry DEF FACE_596 IndexedFaceSet {
  11385. coord DEF COORD_596 Coordinate { point [
  11386. 0.98818898 3.1496063 0.039370079,1.0590551 3.1496063 0.039370079,
  11387. 1.0590551 2.9527559 0.039370079,0.98818898 2.9527559 0.039370079] }
  11388. coordIndex [
  11389. 2,1,0,-1,3,2,0,-1]
  11390. normalPerVertex TRUE
  11391. normal DEF NORM_596 Normal { vector [
  11392. 0 0 1,0 0 1,
  11393. 0 0 1,0 0 1] }
  11394. }
  11395. }
  11396. DEF SHAPE_597 Shape {
  11397. appearance USE APP_1
  11398. geometry DEF FACE_597 IndexedFaceSet {
  11399. coord DEF COORD_597 Coordinate { point [
  11400. 0.98818898 3.1496063 0,1.0590551 3.1496063 0,
  11401. 1.0590551 3.1496063 0.039370079,0.98818898 3.1496063 0.039370079] }
  11402. coordIndex [
  11403. 3,1,0,-1,3,2,1,-1]
  11404. normalPerVertex TRUE
  11405. normal DEF NORM_597 Normal { vector [
  11406. 0 1 0,0 1 0,
  11407. 0 1 0,0 1 0] }
  11408. }
  11409. }
  11410. DEF SHAPE_598 Shape {
  11411. appearance USE APP_1
  11412. geometry DEF FACE_598 IndexedFaceSet {
  11413. coord DEF COORD_598 Coordinate { point [
  11414. 0.98818898 2.9527559 0,1.0590551 2.9527559 0,
  11415. 1.0590551 3.1496063 0,0.98818898 3.1496063 0] }
  11416. coordIndex [
  11417. 2,1,0,-1,3,2,0,-1]
  11418. normalPerVertex TRUE
  11419. normal DEF NORM_598 Normal { vector [
  11420. 0 0 -1,0 0 -1,
  11421. 0 0 -1,0 0 -1] }
  11422. }
  11423. }
  11424. DEF SHAPE_599 Shape {
  11425. appearance USE APP_1
  11426. geometry DEF FACE_599 IndexedFaceSet {
  11427. coord DEF COORD_599 Coordinate { point [
  11428. 0.98818898 2.8740157 0.078740157,0.98818898 2.9527559 0,
  11429. 0.98818898 2.8778696 0.054408111,0.98818898 2.8890538 0.032457854,
  11430. 0.98818898 2.9064736 0.015038032,0.98818898 2.9284239 0.0038538176,
  11431. 1.0590551 2.9527559 0,1.0590551 2.8740157 0.078740157,
  11432. 1.0590551 2.8778696 0.054408111,1.0590551 2.8890538 0.032457854,
  11433. 1.0590551 2.9064736 0.015038032,1.0590551 2.9284239 0.0038538176] }
  11434. coordIndex [
  11435. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  11436. 2,3,9,-1,0,2,7,-1]
  11437. normalPerVertex TRUE
  11438. normal DEF NORM_599 Normal { vector [
  11439. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  11440. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  11441. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  11442. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  11443. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  11444. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  11445. }
  11446. }
  11447. DEF SHAPE_600 Shape {
  11448. appearance USE APP_1
  11449. geometry DEF FACE_600 IndexedFaceSet {
  11450. coord DEF COORD_600 Coordinate { point [
  11451. 0.98818898 2.8740157 0.25590551,1.0590551 2.8740157 0.25590551,
  11452. 1.0590551 2.8740157 0.078740157,0.98818898 2.8740157 0.078740157] }
  11453. coordIndex [
  11454. 3,1,0,-1,3,2,1,-1]
  11455. normalPerVertex TRUE
  11456. normal DEF NORM_600 Normal { vector [
  11457. 0 -1 0,0 -1 0,
  11458. 0 -1 0,0 -1 0] }
  11459. }
  11460. }
  11461. DEF SHAPE_601 Shape {
  11462. appearance USE APP_1
  11463. geometry DEF FACE_601 IndexedFaceSet {
  11464. coord DEF COORD_601 Coordinate { point [
  11465. -0.9015748 2.9133858 0.25590551,-0.9015748 2.8346457 0.33464567,
  11466. -0.9015748 2.909532 0.28023756,-0.9015748 2.8983478 0.30218782,
  11467. -0.9015748 2.880928 0.31960764,-0.9015748 2.8589777 0.33079185,
  11468. -0.83070866 2.8346457 0.33464567,-0.83070866 2.9133858 0.25590551,
  11469. -0.83070866 2.909532 0.28023756,-0.83070866 2.8983478 0.30218782,
  11470. -0.83070866 2.880928 0.31960764,-0.83070866 2.8589777 0.33079185] }
  11471. coordIndex [
  11472. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  11473. 0,8,7,-1,0,2,8,-1]
  11474. normalPerVertex TRUE
  11475. normal DEF NORM_601 Normal { vector [
  11476. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  11477. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  11478. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  11479. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  11480. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  11481. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  11482. }
  11483. }
  11484. DEF SHAPE_602 Shape {
  11485. appearance USE APP_1
  11486. geometry DEF FACE_602 IndexedFaceSet {
  11487. coord DEF COORD_602 Coordinate { point [
  11488. -0.9015748 2.9133858 0.078740157,-0.83070866 2.9133858 0.078740157,
  11489. -0.83070866 2.9133858 0.25590551,-0.9015748 2.9133858 0.25590551] }
  11490. coordIndex [
  11491. 3,1,0,-1,3,2,1,-1]
  11492. normalPerVertex TRUE
  11493. normal DEF NORM_602 Normal { vector [
  11494. 0 1 0,0 1 0,
  11495. 0 1 0,0 1 0] }
  11496. }
  11497. }
  11498. DEF SHAPE_603 Shape {
  11499. appearance USE APP_1
  11500. geometry DEF FACE_603 IndexedFaceSet {
  11501. coord DEF COORD_603 Coordinate { point [
  11502. -0.9015748 2.9527559 0.039370079,-0.83070866 2.9527559 0.039370079,
  11503. -0.83070866 2.9133858 0.078740157,-0.83070866 2.9405899 0.041296988,
  11504. -0.83070866 2.9296148 0.046889095,-0.83070866 2.9209048 0.055599006,
  11505. -0.83070866 2.9153127 0.066574134,-0.9015748 2.9133858 0.078740157,
  11506. -0.9015748 2.9405899 0.041296988,-0.9015748 2.9296148 0.046889095,
  11507. -0.9015748 2.9209048 0.055599006,-0.9015748 2.9153127 0.066574134] }
  11508. coordIndex [
  11509. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  11510. 7,2,6,-1,7,6,11,-1]
  11511. normalPerVertex TRUE
  11512. normal DEF NORM_603 Normal { vector [
  11513. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  11514. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  11515. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  11516. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  11517. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  11518. 0 0.77690301 0.6296203,0 0.93344204 0.35872825] }
  11519. }
  11520. }
  11521. DEF SHAPE_604 Shape {
  11522. appearance USE APP_1
  11523. geometry DEF FACE_604 IndexedFaceSet {
  11524. coord DEF COORD_604 Coordinate { point [
  11525. -0.9015748 3.1496063 0.039370079,-0.83070866 3.1496063 0.039370079,
  11526. -0.83070866 2.9527559 0.039370079,-0.9015748 2.9527559 0.039370079] }
  11527. coordIndex [
  11528. 2,1,0,-1,3,2,0,-1]
  11529. normalPerVertex TRUE
  11530. normal DEF NORM_604 Normal { vector [
  11531. 0 0 1,0 0 1,
  11532. 0 0 1,0 0 1] }
  11533. }
  11534. }
  11535. DEF SHAPE_605 Shape {
  11536. appearance USE APP_1
  11537. geometry DEF FACE_605 IndexedFaceSet {
  11538. coord DEF COORD_605 Coordinate { point [
  11539. -0.9015748 3.1496063 0,-0.83070866 3.1496063 0,
  11540. -0.83070866 3.1496063 0.039370079,-0.9015748 3.1496063 0.039370079] }
  11541. coordIndex [
  11542. 3,1,0,-1,3,2,1,-1]
  11543. normalPerVertex TRUE
  11544. normal DEF NORM_605 Normal { vector [
  11545. 0 1 0,0 1 0,
  11546. 0 1 0,0 1 0] }
  11547. }
  11548. }
  11549. DEF SHAPE_606 Shape {
  11550. appearance USE APP_1
  11551. geometry DEF FACE_606 IndexedFaceSet {
  11552. coord DEF COORD_606 Coordinate { point [
  11553. -0.9015748 2.9527559 0,-0.83070866 2.9527559 0,
  11554. -0.83070866 3.1496063 0,-0.9015748 3.1496063 0] }
  11555. coordIndex [
  11556. 2,1,0,-1,3,2,0,-1]
  11557. normalPerVertex TRUE
  11558. normal DEF NORM_606 Normal { vector [
  11559. 0 0 -1,0 0 -1,
  11560. 0 0 -1,0 0 -1] }
  11561. }
  11562. }
  11563. DEF SHAPE_607 Shape {
  11564. appearance USE APP_1
  11565. geometry DEF FACE_607 IndexedFaceSet {
  11566. coord DEF COORD_607 Coordinate { point [
  11567. -0.9015748 2.8740157 0.078740157,-0.9015748 2.9527559 0,
  11568. -0.9015748 2.8778696 0.054408111,-0.9015748 2.8890538 0.032457854,
  11569. -0.9015748 2.9064736 0.015038032,-0.9015748 2.9284239 0.0038538176,
  11570. -0.83070866 2.9527559 0,-0.83070866 2.8740157 0.078740157,
  11571. -0.83070866 2.8778696 0.054408111,-0.83070866 2.8890538 0.032457854,
  11572. -0.83070866 2.9064736 0.015038032,-0.83070866 2.9284239 0.0038538176] }
  11573. coordIndex [
  11574. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  11575. 2,3,9,-1,0,2,7,-1]
  11576. normalPerVertex TRUE
  11577. normal DEF NORM_607 Normal { vector [
  11578. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  11579. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  11580. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  11581. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  11582. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  11583. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  11584. }
  11585. }
  11586. DEF SHAPE_608 Shape {
  11587. appearance USE APP_1
  11588. geometry DEF FACE_608 IndexedFaceSet {
  11589. coord DEF COORD_608 Coordinate { point [
  11590. -0.9015748 2.8740157 0.25590551,-0.83070866 2.8740157 0.25590551,
  11591. -0.83070866 2.8740157 0.078740157,-0.9015748 2.8740157 0.078740157] }
  11592. coordIndex [
  11593. 3,1,0,-1,3,2,1,-1]
  11594. normalPerVertex TRUE
  11595. normal DEF NORM_608 Normal { vector [
  11596. 0 -1 0,0 -1 0,
  11597. 0 -1 0,0 -1 0] }
  11598. }
  11599. }
  11600. DEF SHAPE_609 Shape {
  11601. appearance USE APP_1
  11602. geometry DEF FACE_609 IndexedFaceSet {
  11603. coord DEF COORD_609 Coordinate { point [
  11604. 0.83070866 2.9133858 0.25590551,0.83070866 2.8346457 0.33464567,
  11605. 0.83070866 2.909532 0.28023756,0.83070866 2.8983478 0.30218782,
  11606. 0.83070866 2.880928 0.31960764,0.83070866 2.8589777 0.33079185,
  11607. 0.9015748 2.8346457 0.33464567,0.9015748 2.9133858 0.25590551,
  11608. 0.9015748 2.909532 0.28023756,0.9015748 2.8983478 0.30218782,
  11609. 0.9015748 2.880928 0.31960764,0.9015748 2.8589777 0.33079185] }
  11610. coordIndex [
  11611. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  11612. 0,8,7,-1,0,2,8,-1]
  11613. normalPerVertex TRUE
  11614. normal DEF NORM_609 Normal { vector [
  11615. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  11616. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  11617. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  11618. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  11619. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  11620. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  11621. }
  11622. }
  11623. DEF SHAPE_610 Shape {
  11624. appearance USE APP_1
  11625. geometry DEF FACE_610 IndexedFaceSet {
  11626. coord DEF COORD_610 Coordinate { point [
  11627. 0.83070866 2.9133858 0.078740157,0.9015748 2.9133858 0.078740157,
  11628. 0.9015748 2.9133858 0.25590551,0.83070866 2.9133858 0.25590551] }
  11629. coordIndex [
  11630. 3,1,0,-1,3,2,1,-1]
  11631. normalPerVertex TRUE
  11632. normal DEF NORM_610 Normal { vector [
  11633. 0 1 0,0 1 0,
  11634. 0 1 0,0 1 0] }
  11635. }
  11636. }
  11637. DEF SHAPE_611 Shape {
  11638. appearance USE APP_1
  11639. geometry DEF FACE_611 IndexedFaceSet {
  11640. coord DEF COORD_611 Coordinate { point [
  11641. 0.83070866 2.9527559 0.039370079,0.9015748 2.9527559 0.039370079,
  11642. 0.9015748 2.9133858 0.078740157,0.9015748 2.9405899 0.041296988,
  11643. 0.9015748 2.9296148 0.046889095,0.9015748 2.9209048 0.055599006,
  11644. 0.9015748 2.9153127 0.066574134,0.83070866 2.9133858 0.078740157,
  11645. 0.83070866 2.9405899 0.041296988,0.83070866 2.9296148 0.046889095,
  11646. 0.83070866 2.9209048 0.055599006,0.83070866 2.9153127 0.066574134] }
  11647. coordIndex [
  11648. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  11649. 7,2,6,-1,7,6,11,-1]
  11650. normalPerVertex TRUE
  11651. normal DEF NORM_611 Normal { vector [
  11652. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  11653. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  11654. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  11655. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  11656. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  11657. 0 0.77690301 0.6296203,0 0.93344204 0.35872825] }
  11658. }
  11659. }
  11660. DEF SHAPE_612 Shape {
  11661. appearance USE APP_1
  11662. geometry DEF FACE_612 IndexedFaceSet {
  11663. coord DEF COORD_612 Coordinate { point [
  11664. 0.83070866 3.1496063 0.039370079,0.9015748 3.1496063 0.039370079,
  11665. 0.9015748 2.9527559 0.039370079,0.83070866 2.9527559 0.039370079] }
  11666. coordIndex [
  11667. 2,1,0,-1,3,2,0,-1]
  11668. normalPerVertex TRUE
  11669. normal DEF NORM_612 Normal { vector [
  11670. 0 0 1,0 0 1,
  11671. 0 0 1,0 0 1] }
  11672. }
  11673. }
  11674. DEF SHAPE_613 Shape {
  11675. appearance USE APP_1
  11676. geometry DEF FACE_613 IndexedFaceSet {
  11677. coord DEF COORD_613 Coordinate { point [
  11678. 0.83070866 3.1496063 0,0.9015748 3.1496063 0,
  11679. 0.9015748 3.1496063 0.039370079,0.83070866 3.1496063 0.039370079] }
  11680. coordIndex [
  11681. 3,1,0,-1,3,2,1,-1]
  11682. normalPerVertex TRUE
  11683. normal DEF NORM_613 Normal { vector [
  11684. 0 1 0,0 1 0,
  11685. 0 1 0,0 1 0] }
  11686. }
  11687. }
  11688. DEF SHAPE_614 Shape {
  11689. appearance USE APP_1
  11690. geometry DEF FACE_614 IndexedFaceSet {
  11691. coord DEF COORD_614 Coordinate { point [
  11692. 0.83070866 2.9527559 0,0.9015748 2.9527559 0,
  11693. 0.9015748 3.1496063 0,0.83070866 3.1496063 0] }
  11694. coordIndex [
  11695. 2,1,0,-1,3,2,0,-1]
  11696. normalPerVertex TRUE
  11697. normal DEF NORM_614 Normal { vector [
  11698. 0 0 -1,0 0 -1,
  11699. 0 0 -1,0 0 -1] }
  11700. }
  11701. }
  11702. DEF SHAPE_615 Shape {
  11703. appearance USE APP_1
  11704. geometry DEF FACE_615 IndexedFaceSet {
  11705. coord DEF COORD_615 Coordinate { point [
  11706. 0.83070866 2.8740157 0.078740157,0.83070866 2.9527559 0,
  11707. 0.83070866 2.8778696 0.054408111,0.83070866 2.8890538 0.032457854,
  11708. 0.83070866 2.9064736 0.015038032,0.83070866 2.9284239 0.0038538176,
  11709. 0.9015748 2.9527559 0,0.9015748 2.8740157 0.078740157,
  11710. 0.9015748 2.8778696 0.054408111,0.9015748 2.8890538 0.032457854,
  11711. 0.9015748 2.9064736 0.015038032,0.9015748 2.9284239 0.0038538176] }
  11712. coordIndex [
  11713. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  11714. 2,3,9,-1,0,2,7,-1]
  11715. normalPerVertex TRUE
  11716. normal DEF NORM_615 Normal { vector [
  11717. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  11718. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  11719. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652,
  11720. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  11721. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  11722. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  11723. }
  11724. }
  11725. DEF SHAPE_616 Shape {
  11726. appearance USE APP_1
  11727. geometry DEF FACE_616 IndexedFaceSet {
  11728. coord DEF COORD_616 Coordinate { point [
  11729. 0.83070866 2.8740157 0.25590551,0.9015748 2.8740157 0.25590551,
  11730. 0.9015748 2.8740157 0.078740157,0.83070866 2.8740157 0.078740157] }
  11731. coordIndex [
  11732. 3,1,0,-1,3,2,1,-1]
  11733. normalPerVertex TRUE
  11734. normal DEF NORM_616 Normal { vector [
  11735. 0 -1 0,0 -1 0,
  11736. 0 -1 0,0 -1 0] }
  11737. }
  11738. }
  11739. DEF SHAPE_617 Shape {
  11740. appearance USE APP_1
  11741. geometry DEF FACE_617 IndexedFaceSet {
  11742. coord DEF COORD_617 Coordinate { point [
  11743. -0.74409449 2.9133858 0.25590551,-0.74409449 2.8346457 0.33464567,
  11744. -0.74409449 2.909532 0.28023756,-0.74409449 2.8983478 0.30218782,
  11745. -0.74409449 2.880928 0.31960764,-0.74409449 2.8589777 0.33079185,
  11746. -0.67322835 2.8346457 0.33464567,-0.67322835 2.9133858 0.25590551,
  11747. -0.67322835 2.909532 0.28023756,-0.67322835 2.8983478 0.30218782,
  11748. -0.67322835 2.880928 0.31960764,-0.67322835 2.8589777 0.33079185] }
  11749. coordIndex [
  11750. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  11751. 2,3,8,-1,0,2,7,-1]
  11752. normalPerVertex TRUE
  11753. normal DEF NORM_617 Normal { vector [
  11754. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  11755. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  11756. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  11757. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  11758. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  11759. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  11760. }
  11761. }
  11762. DEF SHAPE_618 Shape {
  11763. appearance USE APP_1
  11764. geometry DEF FACE_618 IndexedFaceSet {
  11765. coord DEF COORD_618 Coordinate { point [
  11766. -0.74409449 2.9133858 0.078740157,-0.67322835 2.9133858 0.078740157,
  11767. -0.67322835 2.9133858 0.25590551,-0.74409449 2.9133858 0.25590551] }
  11768. coordIndex [
  11769. 3,1,0,-1,3,2,1,-1]
  11770. normalPerVertex TRUE
  11771. normal DEF NORM_618 Normal { vector [
  11772. 0 1 0,0 1 0,
  11773. 0 1 0,0 1 0] }
  11774. }
  11775. }
  11776. DEF SHAPE_619 Shape {
  11777. appearance USE APP_1
  11778. geometry DEF FACE_619 IndexedFaceSet {
  11779. coord DEF COORD_619 Coordinate { point [
  11780. -0.74409449 2.9527559 0.039370079,-0.67322835 2.9527559 0.039370079,
  11781. -0.67322835 2.9133858 0.078740157,-0.67322835 2.9405899 0.041296988,
  11782. -0.67322835 2.9296148 0.046889095,-0.67322835 2.9209048 0.055599006,
  11783. -0.67322835 2.9153127 0.066574134,-0.74409449 2.9133858 0.078740157,
  11784. -0.74409449 2.9405899 0.041296988,-0.74409449 2.9296148 0.046889095,
  11785. -0.74409449 2.9209048 0.055599006,-0.74409449 2.9153127 0.066574134] }
  11786. coordIndex [
  11787. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  11788. 7,2,6,-1,7,6,11,-1]
  11789. normalPerVertex TRUE
  11790. normal DEF NORM_619 Normal { vector [
  11791. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  11792. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  11793. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  11794. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  11795. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  11796. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  11797. }
  11798. }
  11799. DEF SHAPE_620 Shape {
  11800. appearance USE APP_1
  11801. geometry DEF FACE_620 IndexedFaceSet {
  11802. coord DEF COORD_620 Coordinate { point [
  11803. -0.74409449 3.1496063 0.039370079,-0.67322835 3.1496063 0.039370079,
  11804. -0.67322835 2.9527559 0.039370079,-0.74409449 2.9527559 0.039370079] }
  11805. coordIndex [
  11806. 3,1,0,-1,3,2,1,-1]
  11807. normalPerVertex TRUE
  11808. normal DEF NORM_620 Normal { vector [
  11809. 0 0 1,0 0 1,
  11810. 0 0 1,0 0 1] }
  11811. }
  11812. }
  11813. DEF SHAPE_621 Shape {
  11814. appearance USE APP_1
  11815. geometry DEF FACE_621 IndexedFaceSet {
  11816. coord DEF COORD_621 Coordinate { point [
  11817. -0.74409449 3.1496063 0,-0.67322835 3.1496063 0,
  11818. -0.67322835 3.1496063 0.039370079,-0.74409449 3.1496063 0.039370079] }
  11819. coordIndex [
  11820. 3,1,0,-1,3,2,1,-1]
  11821. normalPerVertex TRUE
  11822. normal DEF NORM_621 Normal { vector [
  11823. 0 1 0,0 1 0,
  11824. 0 1 0,0 1 0] }
  11825. }
  11826. }
  11827. DEF SHAPE_622 Shape {
  11828. appearance USE APP_1
  11829. geometry DEF FACE_622 IndexedFaceSet {
  11830. coord DEF COORD_622 Coordinate { point [
  11831. -0.74409449 2.9527559 0,-0.67322835 2.9527559 0,
  11832. -0.67322835 3.1496063 0,-0.74409449 3.1496063 0] }
  11833. coordIndex [
  11834. 3,1,0,-1,3,2,1,-1]
  11835. normalPerVertex TRUE
  11836. normal DEF NORM_622 Normal { vector [
  11837. 0 0 -1,0 0 -1,
  11838. 0 0 -1,0 0 -1] }
  11839. }
  11840. }
  11841. DEF SHAPE_623 Shape {
  11842. appearance USE APP_1
  11843. geometry DEF FACE_623 IndexedFaceSet {
  11844. coord DEF COORD_623 Coordinate { point [
  11845. -0.74409449 2.8740157 0.078740157,-0.74409449 2.9527559 0,
  11846. -0.74409449 2.8778696 0.054408111,-0.74409449 2.8890538 0.032457854,
  11847. -0.74409449 2.9064736 0.015038032,-0.74409449 2.9284239 0.0038538176,
  11848. -0.67322835 2.9527559 0,-0.67322835 2.8740157 0.078740157,
  11849. -0.67322835 2.8778696 0.054408111,-0.67322835 2.8890538 0.032457854,
  11850. -0.67322835 2.9064736 0.015038032,-0.67322835 2.9284239 0.0038538176] }
  11851. coordIndex [
  11852. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  11853. 2,3,8,-1,0,2,7,-1]
  11854. normalPerVertex TRUE
  11855. normal DEF NORM_623 Normal { vector [
  11856. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  11857. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  11858. 0 -0.5443153 -0.83888072,0 -0.25844621 -0.96602565,
  11859. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  11860. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  11861. 0 -0.6296203 -0.77690301,0 -0.35872825 -0.93344204] }
  11862. }
  11863. }
  11864. DEF SHAPE_624 Shape {
  11865. appearance USE APP_1
  11866. geometry DEF FACE_624 IndexedFaceSet {
  11867. coord DEF COORD_624 Coordinate { point [
  11868. -0.74409449 2.8740157 0.25590551,-0.67322835 2.8740157 0.25590551,
  11869. -0.67322835 2.8740157 0.078740157,-0.74409449 2.8740157 0.078740157] }
  11870. coordIndex [
  11871. 3,1,0,-1,3,2,1,-1]
  11872. normalPerVertex TRUE
  11873. normal DEF NORM_624 Normal { vector [
  11874. 0 -1 0,0 -1 0,
  11875. 0 -1 0,0 -1 0] }
  11876. }
  11877. }
  11878. DEF SHAPE_625 Shape {
  11879. appearance USE APP_1
  11880. geometry DEF FACE_625 IndexedFaceSet {
  11881. coord DEF COORD_625 Coordinate { point [
  11882. 0.67322835 2.9133858 0.25590551,0.67322835 2.8346457 0.33464567,
  11883. 0.67322835 2.909532 0.28023756,0.67322835 2.8983478 0.30218782,
  11884. 0.67322835 2.880928 0.31960764,0.67322835 2.8589777 0.33079185,
  11885. 0.74409449 2.8346457 0.33464567,0.74409449 2.9133858 0.25590551,
  11886. 0.74409449 2.909532 0.28023756,0.74409449 2.8983478 0.30218782,
  11887. 0.74409449 2.880928 0.31960764,0.74409449 2.8589777 0.33079185] }
  11888. coordIndex [
  11889. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  11890. 2,3,8,-1,0,2,7,-1]
  11891. normalPerVertex TRUE
  11892. normal DEF NORM_625 Normal { vector [
  11893. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  11894. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  11895. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  11896. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  11897. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  11898. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  11899. }
  11900. }
  11901. DEF SHAPE_626 Shape {
  11902. appearance USE APP_1
  11903. geometry DEF FACE_626 IndexedFaceSet {
  11904. coord DEF COORD_626 Coordinate { point [
  11905. 0.67322835 2.9133858 0.078740157,0.74409449 2.9133858 0.078740157,
  11906. 0.74409449 2.9133858 0.25590551,0.67322835 2.9133858 0.25590551] }
  11907. coordIndex [
  11908. 3,1,0,-1,3,2,1,-1]
  11909. normalPerVertex TRUE
  11910. normal DEF NORM_626 Normal { vector [
  11911. 0 1 0,0 1 0,
  11912. 0 1 0,0 1 0] }
  11913. }
  11914. }
  11915. DEF SHAPE_627 Shape {
  11916. appearance USE APP_1
  11917. geometry DEF FACE_627 IndexedFaceSet {
  11918. coord DEF COORD_627 Coordinate { point [
  11919. 0.67322835 2.9527559 0.039370079,0.74409449 2.9527559 0.039370079,
  11920. 0.74409449 2.9133858 0.078740157,0.74409449 2.9405899 0.041296988,
  11921. 0.74409449 2.9296148 0.046889095,0.74409449 2.9209048 0.055599006,
  11922. 0.74409449 2.9153127 0.066574134,0.67322835 2.9133858 0.078740157,
  11923. 0.67322835 2.9405899 0.041296988,0.67322835 2.9296148 0.046889095,
  11924. 0.67322835 2.9209048 0.055599006,0.67322835 2.9153127 0.066574134] }
  11925. coordIndex [
  11926. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  11927. 7,2,6,-1,7,6,11,-1]
  11928. normalPerVertex TRUE
  11929. normal DEF NORM_627 Normal { vector [
  11930. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  11931. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  11932. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  11933. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  11934. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  11935. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  11936. }
  11937. }
  11938. DEF SHAPE_628 Shape {
  11939. appearance USE APP_1
  11940. geometry DEF FACE_628 IndexedFaceSet {
  11941. coord DEF COORD_628 Coordinate { point [
  11942. 0.67322835 3.1496063 0.039370079,0.74409449 3.1496063 0.039370079,
  11943. 0.74409449 2.9527559 0.039370079,0.67322835 2.9527559 0.039370079] }
  11944. coordIndex [
  11945. 3,1,0,-1,3,2,1,-1]
  11946. normalPerVertex TRUE
  11947. normal DEF NORM_628 Normal { vector [
  11948. 0 0 1,0 0 1,
  11949. 0 0 1,0 0 1] }
  11950. }
  11951. }
  11952. DEF SHAPE_629 Shape {
  11953. appearance USE APP_1
  11954. geometry DEF FACE_629 IndexedFaceSet {
  11955. coord DEF COORD_629 Coordinate { point [
  11956. 0.67322835 3.1496063 0,0.74409449 3.1496063 0,
  11957. 0.74409449 3.1496063 0.039370079,0.67322835 3.1496063 0.039370079] }
  11958. coordIndex [
  11959. 3,1,0,-1,3,2,1,-1]
  11960. normalPerVertex TRUE
  11961. normal DEF NORM_629 Normal { vector [
  11962. 0 1 0,0 1 0,
  11963. 0 1 0,0 1 0] }
  11964. }
  11965. }
  11966. DEF SHAPE_630 Shape {
  11967. appearance USE APP_1
  11968. geometry DEF FACE_630 IndexedFaceSet {
  11969. coord DEF COORD_630 Coordinate { point [
  11970. 0.67322835 2.9527559 0,0.74409449 2.9527559 0,
  11971. 0.74409449 3.1496063 0,0.67322835 3.1496063 0] }
  11972. coordIndex [
  11973. 3,1,0,-1,3,2,1,-1]
  11974. normalPerVertex TRUE
  11975. normal DEF NORM_630 Normal { vector [
  11976. 0 0 -1,0 0 -1,
  11977. 0 0 -1,0 0 -1] }
  11978. }
  11979. }
  11980. DEF SHAPE_631 Shape {
  11981. appearance USE APP_1
  11982. geometry DEF FACE_631 IndexedFaceSet {
  11983. coord DEF COORD_631 Coordinate { point [
  11984. 0.67322835 2.8740157 0.078740157,0.67322835 2.9527559 0,
  11985. 0.67322835 2.8778696 0.054408111,0.67322835 2.8890538 0.032457854,
  11986. 0.67322835 2.9064736 0.015038032,0.67322835 2.9284239 0.0038538176,
  11987. 0.74409449 2.9527559 0,0.74409449 2.8740157 0.078740157,
  11988. 0.74409449 2.8778696 0.054408111,0.74409449 2.8890538 0.032457854,
  11989. 0.74409449 2.9064736 0.015038032,0.74409449 2.9284239 0.0038538176] }
  11990. coordIndex [
  11991. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  11992. 2,3,8,-1,0,2,7,-1]
  11993. normalPerVertex TRUE
  11994. normal DEF NORM_631 Normal { vector [
  11995. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  11996. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  11997. 0 -0.5443153 -0.83888072,0 -0.25844621 -0.96602565,
  11998. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  11999. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  12000. 0 -0.6296203 -0.77690301,0 -0.35872825 -0.93344204] }
  12001. }
  12002. }
  12003. DEF SHAPE_632 Shape {
  12004. appearance USE APP_1
  12005. geometry DEF FACE_632 IndexedFaceSet {
  12006. coord DEF COORD_632 Coordinate { point [
  12007. 0.67322835 2.8740157 0.25590551,0.74409449 2.8740157 0.25590551,
  12008. 0.74409449 2.8740157 0.078740157,0.67322835 2.8740157 0.078740157] }
  12009. coordIndex [
  12010. 3,1,0,-1,3,2,1,-1]
  12011. normalPerVertex TRUE
  12012. normal DEF NORM_632 Normal { vector [
  12013. 0 -1 0,0 -1 0,
  12014. 0 -1 0,0 -1 0] }
  12015. }
  12016. }
  12017. DEF SHAPE_633 Shape {
  12018. appearance USE APP_1
  12019. geometry DEF FACE_633 IndexedFaceSet {
  12020. coord DEF COORD_633 Coordinate { point [
  12021. -0.58661417 2.9133858 0.25590551,-0.58661417 2.8346457 0.33464567,
  12022. -0.58661417 2.909532 0.28023756,-0.58661417 2.8983478 0.30218782,
  12023. -0.58661417 2.880928 0.31960764,-0.58661417 2.8589777 0.33079185,
  12024. -0.51574803 2.8346457 0.33464567,-0.51574803 2.9133858 0.25590551,
  12025. -0.51574803 2.909532 0.28023756,-0.51574803 2.8983478 0.30218782,
  12026. -0.51574803 2.880928 0.31960764,-0.51574803 2.8589777 0.33079185] }
  12027. coordIndex [
  12028. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  12029. 2,3,8,-1,0,2,7,-1]
  12030. normalPerVertex TRUE
  12031. normal DEF NORM_633 Normal { vector [
  12032. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  12033. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  12034. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  12035. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  12036. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  12037. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  12038. }
  12039. }
  12040. DEF SHAPE_634 Shape {
  12041. appearance USE APP_1
  12042. geometry DEF FACE_634 IndexedFaceSet {
  12043. coord DEF COORD_634 Coordinate { point [
  12044. -0.58661417 2.9133858 0.078740157,-0.51574803 2.9133858 0.078740157,
  12045. -0.51574803 2.9133858 0.25590551,-0.58661417 2.9133858 0.25590551] }
  12046. coordIndex [
  12047. 3,1,0,-1,3,2,1,-1]
  12048. normalPerVertex TRUE
  12049. normal DEF NORM_634 Normal { vector [
  12050. 0 1 0,0 1 0,
  12051. 0 1 0,0 1 0] }
  12052. }
  12053. }
  12054. DEF SHAPE_635 Shape {
  12055. appearance USE APP_1
  12056. geometry DEF FACE_635 IndexedFaceSet {
  12057. coord DEF COORD_635 Coordinate { point [
  12058. -0.58661417 2.9527559 0.039370079,-0.51574803 2.9527559 0.039370079,
  12059. -0.51574803 2.9133858 0.078740157,-0.51574803 2.9405899 0.041296988,
  12060. -0.51574803 2.9296148 0.046889095,-0.51574803 2.9209048 0.055599006,
  12061. -0.51574803 2.9153127 0.066574134,-0.58661417 2.9133858 0.078740157,
  12062. -0.58661417 2.9405899 0.041296988,-0.58661417 2.9296148 0.046889095,
  12063. -0.58661417 2.9209048 0.055599006,-0.58661417 2.9153127 0.066574134] }
  12064. coordIndex [
  12065. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  12066. 7,2,6,-1,7,6,11,-1]
  12067. normalPerVertex TRUE
  12068. normal DEF NORM_635 Normal { vector [
  12069. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  12070. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  12071. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  12072. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  12073. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  12074. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  12075. }
  12076. }
  12077. DEF SHAPE_636 Shape {
  12078. appearance USE APP_1
  12079. geometry DEF FACE_636 IndexedFaceSet {
  12080. coord DEF COORD_636 Coordinate { point [
  12081. -0.58661417 3.1496063 0.039370079,-0.51574803 3.1496063 0.039370079,
  12082. -0.51574803 2.9527559 0.039370079,-0.58661417 2.9527559 0.039370079] }
  12083. coordIndex [
  12084. 3,1,0,-1,3,2,1,-1]
  12085. normalPerVertex TRUE
  12086. normal DEF NORM_636 Normal { vector [
  12087. 0 0 1,0 0 1,
  12088. 0 0 1,0 0 1] }
  12089. }
  12090. }
  12091. DEF SHAPE_637 Shape {
  12092. appearance USE APP_1
  12093. geometry DEF FACE_637 IndexedFaceSet {
  12094. coord DEF COORD_637 Coordinate { point [
  12095. -0.58661417 3.1496063 0,-0.51574803 3.1496063 0,
  12096. -0.51574803 3.1496063 0.039370079,-0.58661417 3.1496063 0.039370079] }
  12097. coordIndex [
  12098. 3,1,0,-1,3,2,1,-1]
  12099. normalPerVertex TRUE
  12100. normal DEF NORM_637 Normal { vector [
  12101. 0 1 0,0 1 0,
  12102. 0 1 0,0 1 0] }
  12103. }
  12104. }
  12105. DEF SHAPE_638 Shape {
  12106. appearance USE APP_1
  12107. geometry DEF FACE_638 IndexedFaceSet {
  12108. coord DEF COORD_638 Coordinate { point [
  12109. -0.58661417 2.9527559 0,-0.51574803 2.9527559 0,
  12110. -0.51574803 3.1496063 0,-0.58661417 3.1496063 0] }
  12111. coordIndex [
  12112. 3,1,0,-1,3,2,1,-1]
  12113. normalPerVertex TRUE
  12114. normal DEF NORM_638 Normal { vector [
  12115. 0 0 -1,0 0 -1,
  12116. 0 0 -1,0 0 -1] }
  12117. }
  12118. }
  12119. DEF SHAPE_639 Shape {
  12120. appearance USE APP_1
  12121. geometry DEF FACE_639 IndexedFaceSet {
  12122. coord DEF COORD_639 Coordinate { point [
  12123. -0.58661417 2.8740157 0.078740157,-0.58661417 2.9527559 0,
  12124. -0.58661417 2.8778696 0.054408111,-0.58661417 2.8890538 0.032457854,
  12125. -0.58661417 2.9064736 0.015038032,-0.58661417 2.9284239 0.0038538176,
  12126. -0.51574803 2.9527559 0,-0.51574803 2.8740157 0.078740157,
  12127. -0.51574803 2.8778696 0.054408111,-0.51574803 2.8890538 0.032457854,
  12128. -0.51574803 2.9064736 0.015038032,-0.51574803 2.9284239 0.0038538176] }
  12129. coordIndex [
  12130. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  12131. 2,3,8,-1,0,2,7,-1]
  12132. normalPerVertex TRUE
  12133. normal DEF NORM_639 Normal { vector [
  12134. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  12135. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  12136. 0 -0.5443153 -0.83888072,0 -0.25844621 -0.96602565,
  12137. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  12138. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  12139. 0 -0.6296203 -0.77690301,0 -0.35872825 -0.93344204] }
  12140. }
  12141. }
  12142. DEF SHAPE_640 Shape {
  12143. appearance USE APP_1
  12144. geometry DEF FACE_640 IndexedFaceSet {
  12145. coord DEF COORD_640 Coordinate { point [
  12146. -0.58661417 2.8740157 0.25590551,-0.51574803 2.8740157 0.25590551,
  12147. -0.51574803 2.8740157 0.078740157,-0.58661417 2.8740157 0.078740157] }
  12148. coordIndex [
  12149. 3,1,0,-1,3,2,1,-1]
  12150. normalPerVertex TRUE
  12151. normal DEF NORM_640 Normal { vector [
  12152. 0 -1 0,0 -1 0,
  12153. 0 -1 0,0 -1 0] }
  12154. }
  12155. }
  12156. DEF SHAPE_641 Shape {
  12157. appearance USE APP_1
  12158. geometry DEF FACE_641 IndexedFaceSet {
  12159. coord DEF COORD_641 Coordinate { point [
  12160. 0.51574803 2.9133858 0.25590551,0.51574803 2.8346457 0.33464567,
  12161. 0.51574803 2.909532 0.28023756,0.51574803 2.8983478 0.30218782,
  12162. 0.51574803 2.880928 0.31960764,0.51574803 2.8589777 0.33079185,
  12163. 0.58661417 2.8346457 0.33464567,0.58661417 2.9133858 0.25590551,
  12164. 0.58661417 2.909532 0.28023756,0.58661417 2.8983478 0.30218782,
  12165. 0.58661417 2.880928 0.31960764,0.58661417 2.8589777 0.33079185] }
  12166. coordIndex [
  12167. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  12168. 2,3,8,-1,0,2,7,-1]
  12169. normalPerVertex TRUE
  12170. normal DEF NORM_641 Normal { vector [
  12171. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  12172. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  12173. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  12174. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  12175. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  12176. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  12177. }
  12178. }
  12179. DEF SHAPE_642 Shape {
  12180. appearance USE APP_1
  12181. geometry DEF FACE_642 IndexedFaceSet {
  12182. coord DEF COORD_642 Coordinate { point [
  12183. 0.51574803 2.9133858 0.078740157,0.58661417 2.9133858 0.078740157,
  12184. 0.58661417 2.9133858 0.25590551,0.51574803 2.9133858 0.25590551] }
  12185. coordIndex [
  12186. 3,1,0,-1,3,2,1,-1]
  12187. normalPerVertex TRUE
  12188. normal DEF NORM_642 Normal { vector [
  12189. 0 1 0,0 1 0,
  12190. 0 1 0,0 1 0] }
  12191. }
  12192. }
  12193. DEF SHAPE_643 Shape {
  12194. appearance USE APP_1
  12195. geometry DEF FACE_643 IndexedFaceSet {
  12196. coord DEF COORD_643 Coordinate { point [
  12197. 0.51574803 2.9527559 0.039370079,0.58661417 2.9527559 0.039370079,
  12198. 0.58661417 2.9133858 0.078740157,0.58661417 2.9405899 0.041296988,
  12199. 0.58661417 2.9296148 0.046889095,0.58661417 2.9209048 0.055599006,
  12200. 0.58661417 2.9153127 0.066574134,0.51574803 2.9133858 0.078740157,
  12201. 0.51574803 2.9405899 0.041296988,0.51574803 2.9296148 0.046889095,
  12202. 0.51574803 2.9209048 0.055599006,0.51574803 2.9153127 0.066574134] }
  12203. coordIndex [
  12204. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  12205. 7,2,6,-1,7,6,11,-1]
  12206. normalPerVertex TRUE
  12207. normal DEF NORM_643 Normal { vector [
  12208. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  12209. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  12210. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  12211. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  12212. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  12213. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  12214. }
  12215. }
  12216. DEF SHAPE_644 Shape {
  12217. appearance USE APP_1
  12218. geometry DEF FACE_644 IndexedFaceSet {
  12219. coord DEF COORD_644 Coordinate { point [
  12220. 0.51574803 3.1496063 0.039370079,0.58661417 3.1496063 0.039370079,
  12221. 0.58661417 2.9527559 0.039370079,0.51574803 2.9527559 0.039370079] }
  12222. coordIndex [
  12223. 3,1,0,-1,3,2,1,-1]
  12224. normalPerVertex TRUE
  12225. normal DEF NORM_644 Normal { vector [
  12226. 0 0 1,0 0 1,
  12227. 0 0 1,0 0 1] }
  12228. }
  12229. }
  12230. DEF SHAPE_645 Shape {
  12231. appearance USE APP_1
  12232. geometry DEF FACE_645 IndexedFaceSet {
  12233. coord DEF COORD_645 Coordinate { point [
  12234. 0.51574803 3.1496063 0,0.58661417 3.1496063 0,
  12235. 0.58661417 3.1496063 0.039370079,0.51574803 3.1496063 0.039370079] }
  12236. coordIndex [
  12237. 3,1,0,-1,3,2,1,-1]
  12238. normalPerVertex TRUE
  12239. normal DEF NORM_645 Normal { vector [
  12240. 0 1 0,0 1 0,
  12241. 0 1 0,0 1 0] }
  12242. }
  12243. }
  12244. DEF SHAPE_646 Shape {
  12245. appearance USE APP_1
  12246. geometry DEF FACE_646 IndexedFaceSet {
  12247. coord DEF COORD_646 Coordinate { point [
  12248. 0.51574803 2.9527559 0,0.58661417 2.9527559 0,
  12249. 0.58661417 3.1496063 0,0.51574803 3.1496063 0] }
  12250. coordIndex [
  12251. 3,1,0,-1,3,2,1,-1]
  12252. normalPerVertex TRUE
  12253. normal DEF NORM_646 Normal { vector [
  12254. 0 0 -1,0 0 -1,
  12255. 0 0 -1,0 0 -1] }
  12256. }
  12257. }
  12258. DEF SHAPE_647 Shape {
  12259. appearance USE APP_1
  12260. geometry DEF FACE_647 IndexedFaceSet {
  12261. coord DEF COORD_647 Coordinate { point [
  12262. 0.51574803 2.8740157 0.078740157,0.51574803 2.9527559 0,
  12263. 0.51574803 2.8778696 0.054408111,0.51574803 2.8890538 0.032457854,
  12264. 0.51574803 2.9064736 0.015038032,0.51574803 2.9284239 0.0038538176,
  12265. 0.58661417 2.9527559 0,0.58661417 2.8740157 0.078740157,
  12266. 0.58661417 2.8778696 0.054408111,0.58661417 2.8890538 0.032457854,
  12267. 0.58661417 2.9064736 0.015038032,0.58661417 2.9284239 0.0038538176] }
  12268. coordIndex [
  12269. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  12270. 2,3,8,-1,0,2,7,-1]
  12271. normalPerVertex TRUE
  12272. normal DEF NORM_647 Normal { vector [
  12273. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  12274. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  12275. 0 -0.5443153 -0.83888072,0 -0.25844621 -0.96602565,
  12276. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  12277. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  12278. 0 -0.6296203 -0.77690301,0 -0.35872825 -0.93344204] }
  12279. }
  12280. }
  12281. DEF SHAPE_648 Shape {
  12282. appearance USE APP_1
  12283. geometry DEF FACE_648 IndexedFaceSet {
  12284. coord DEF COORD_648 Coordinate { point [
  12285. 0.51574803 2.8740157 0.25590551,0.58661417 2.8740157 0.25590551,
  12286. 0.58661417 2.8740157 0.078740157,0.51574803 2.8740157 0.078740157] }
  12287. coordIndex [
  12288. 3,1,0,-1,3,2,1,-1]
  12289. normalPerVertex TRUE
  12290. normal DEF NORM_648 Normal { vector [
  12291. 0 -1 0,0 -1 0,
  12292. 0 -1 0,0 -1 0] }
  12293. }
  12294. }
  12295. DEF SHAPE_649 Shape {
  12296. appearance USE APP_1
  12297. geometry DEF FACE_649 IndexedFaceSet {
  12298. coord DEF COORD_649 Coordinate { point [
  12299. -0.42913386 2.9133858 0.25590551,-0.42913386 2.8346457 0.33464567,
  12300. -0.42913386 2.909532 0.28023756,-0.42913386 2.8983478 0.30218782,
  12301. -0.42913386 2.880928 0.31960764,-0.42913386 2.8589777 0.33079185,
  12302. -0.35826772 2.8346457 0.33464567,-0.35826772 2.9133858 0.25590551,
  12303. -0.35826772 2.909532 0.28023756,-0.35826772 2.8983478 0.30218782,
  12304. -0.35826772 2.880928 0.31960764,-0.35826772 2.8589777 0.33079185] }
  12305. coordIndex [
  12306. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  12307. 0,8,7,-1,0,2,8,-1]
  12308. normalPerVertex TRUE
  12309. normal DEF NORM_649 Normal { vector [
  12310. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  12311. 0 0.93344204 0.35872825,0 0.77690301 0.6296203,
  12312. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  12313. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  12314. 0 0.96602565 0.25844621,0 0.83888072 0.5443153,
  12315. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  12316. }
  12317. }
  12318. DEF SHAPE_650 Shape {
  12319. appearance USE APP_1
  12320. geometry DEF FACE_650 IndexedFaceSet {
  12321. coord DEF COORD_650 Coordinate { point [
  12322. -0.42913386 2.9133858 0.078740157,-0.35826772 2.9133858 0.078740157,
  12323. -0.35826772 2.9133858 0.25590551,-0.42913386 2.9133858 0.25590551] }
  12324. coordIndex [
  12325. 3,1,0,-1,3,2,1,-1]
  12326. normalPerVertex TRUE
  12327. normal DEF NORM_650 Normal { vector [
  12328. 0 1 0,0 1 0,
  12329. 0 1 0,0 1 0] }
  12330. }
  12331. }
  12332. DEF SHAPE_651 Shape {
  12333. appearance USE APP_1
  12334. geometry DEF FACE_651 IndexedFaceSet {
  12335. coord DEF COORD_651 Coordinate { point [
  12336. -0.42913386 2.9527559 0.039370079,-0.35826772 2.9527559 0.039370079,
  12337. -0.35826772 2.9133858 0.078740157,-0.35826772 2.9405899 0.041296988,
  12338. -0.35826772 2.9296148 0.046889095,-0.35826772 2.9209048 0.055599006,
  12339. -0.35826772 2.9153127 0.066574134,-0.42913386 2.9133858 0.078740157,
  12340. -0.42913386 2.9405899 0.041296988,-0.42913386 2.9296148 0.046889095,
  12341. -0.42913386 2.9209048 0.055599006,-0.42913386 2.9153127 0.066574134] }
  12342. coordIndex [
  12343. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  12344. 7,2,6,-1,7,6,11,-1]
  12345. normalPerVertex TRUE
  12346. normal DEF NORM_651 Normal { vector [
  12347. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  12348. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  12349. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  12350. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  12351. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  12352. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  12353. }
  12354. }
  12355. DEF SHAPE_652 Shape {
  12356. appearance USE APP_1
  12357. geometry DEF FACE_652 IndexedFaceSet {
  12358. coord DEF COORD_652 Coordinate { point [
  12359. -0.42913386 3.1496063 0.039370079,-0.35826772 3.1496063 0.039370079,
  12360. -0.35826772 2.9527559 0.039370079,-0.42913386 2.9527559 0.039370079] }
  12361. coordIndex [
  12362. 2,1,0,-1,3,2,0,-1]
  12363. normalPerVertex TRUE
  12364. normal DEF NORM_652 Normal { vector [
  12365. 0 0 1,0 0 1,
  12366. 0 0 1,0 0 1] }
  12367. }
  12368. }
  12369. DEF SHAPE_653 Shape {
  12370. appearance USE APP_1
  12371. geometry DEF FACE_653 IndexedFaceSet {
  12372. coord DEF COORD_653 Coordinate { point [
  12373. -0.42913386 3.1496063 0,-0.35826772 3.1496063 0,
  12374. -0.35826772 3.1496063 0.039370079,-0.42913386 3.1496063 0.039370079] }
  12375. coordIndex [
  12376. 3,1,0,-1,3,2,1,-1]
  12377. normalPerVertex TRUE
  12378. normal DEF NORM_653 Normal { vector [
  12379. 0 1 0,0 1 0,
  12380. 0 1 0,0 1 0] }
  12381. }
  12382. }
  12383. DEF SHAPE_654 Shape {
  12384. appearance USE APP_1
  12385. geometry DEF FACE_654 IndexedFaceSet {
  12386. coord DEF COORD_654 Coordinate { point [
  12387. -0.42913386 2.9527559 0,-0.35826772 2.9527559 0,
  12388. -0.35826772 3.1496063 0,-0.42913386 3.1496063 0] }
  12389. coordIndex [
  12390. 3,1,0,-1,3,2,1,-1]
  12391. normalPerVertex TRUE
  12392. normal DEF NORM_654 Normal { vector [
  12393. 0 0 -1,0 0 -1,
  12394. 0 0 -1,0 0 -1] }
  12395. }
  12396. }
  12397. DEF SHAPE_655 Shape {
  12398. appearance USE APP_1
  12399. geometry DEF FACE_655 IndexedFaceSet {
  12400. coord DEF COORD_655 Coordinate { point [
  12401. -0.42913386 2.8740157 0.078740157,-0.42913386 2.9527559 0,
  12402. -0.42913386 2.8778696 0.054408111,-0.42913386 2.8890538 0.032457854,
  12403. -0.42913386 2.9064736 0.015038032,-0.42913386 2.9284239 0.0038538176,
  12404. -0.35826772 2.9527559 0,-0.35826772 2.8740157 0.078740157,
  12405. -0.35826772 2.8778696 0.054408111,-0.35826772 2.8890538 0.032457854,
  12406. -0.35826772 2.9064736 0.015038032,-0.35826772 2.9284239 0.0038538176] }
  12407. coordIndex [
  12408. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  12409. 0,8,7,-1,0,2,8,-1]
  12410. normalPerVertex TRUE
  12411. normal DEF NORM_655 Normal { vector [
  12412. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  12413. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  12414. 0 -0.58778525 -0.80901699,0 -0.25844621 -0.96602565,
  12415. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  12416. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  12417. 0 -0.58778525 -0.80901699,0 -0.35872825 -0.93344204] }
  12418. }
  12419. }
  12420. DEF SHAPE_656 Shape {
  12421. appearance USE APP_1
  12422. geometry DEF FACE_656 IndexedFaceSet {
  12423. coord DEF COORD_656 Coordinate { point [
  12424. -0.42913386 2.8740157 0.25590551,-0.35826772 2.8740157 0.25590551,
  12425. -0.35826772 2.8740157 0.078740157,-0.42913386 2.8740157 0.078740157] }
  12426. coordIndex [
  12427. 3,1,0,-1,3,2,1,-1]
  12428. normalPerVertex TRUE
  12429. normal DEF NORM_656 Normal { vector [
  12430. 0 -1 0,0 -1 0,
  12431. 0 -1 0,0 -1 0] }
  12432. }
  12433. }
  12434. DEF SHAPE_657 Shape {
  12435. appearance USE APP_1
  12436. geometry DEF FACE_657 IndexedFaceSet {
  12437. coord DEF COORD_657 Coordinate { point [
  12438. 0.35826772 2.9133858 0.25590551,0.35826772 2.8346457 0.33464567,
  12439. 0.35826772 2.909532 0.28023756,0.35826772 2.8983478 0.30218782,
  12440. 0.35826772 2.880928 0.31960764,0.35826772 2.8589777 0.33079185,
  12441. 0.42913386 2.8346457 0.33464567,0.42913386 2.9133858 0.25590551,
  12442. 0.42913386 2.909532 0.28023756,0.42913386 2.8983478 0.30218782,
  12443. 0.42913386 2.880928 0.31960764,0.42913386 2.8589777 0.33079185] }
  12444. coordIndex [
  12445. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  12446. 2,3,9,-1,0,2,7,-1]
  12447. normalPerVertex TRUE
  12448. normal DEF NORM_657 Normal { vector [
  12449. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  12450. 0 0.95105652 0.30901699,0 0.77690301 0.6296203,
  12451. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  12452. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  12453. 0 0.95105652 0.30901699,0 0.83888072 0.5443153,
  12454. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  12455. }
  12456. }
  12457. DEF SHAPE_658 Shape {
  12458. appearance USE APP_1
  12459. geometry DEF FACE_658 IndexedFaceSet {
  12460. coord DEF COORD_658 Coordinate { point [
  12461. 0.35826772 2.9133858 0.078740157,0.42913386 2.9133858 0.078740157,
  12462. 0.42913386 2.9133858 0.25590551,0.35826772 2.9133858 0.25590551] }
  12463. coordIndex [
  12464. 3,1,0,-1,3,2,1,-1]
  12465. normalPerVertex TRUE
  12466. normal DEF NORM_658 Normal { vector [
  12467. 0 1 0,0 1 0,
  12468. 0 1 0,0 1 0] }
  12469. }
  12470. }
  12471. DEF SHAPE_659 Shape {
  12472. appearance USE APP_1
  12473. geometry DEF FACE_659 IndexedFaceSet {
  12474. coord DEF COORD_659 Coordinate { point [
  12475. 0.35826772 2.9527559 0.039370079,0.42913386 2.9527559 0.039370079,
  12476. 0.42913386 2.9133858 0.078740157,0.42913386 2.9405899 0.041296988,
  12477. 0.42913386 2.9296148 0.046889095,0.42913386 2.9209048 0.055599006,
  12478. 0.42913386 2.9153127 0.066574134,0.35826772 2.9133858 0.078740157,
  12479. 0.35826772 2.9405899 0.041296988,0.35826772 2.9296148 0.046889095,
  12480. 0.35826772 2.9209048 0.055599006,0.35826772 2.9153127 0.066574134] }
  12481. coordIndex [
  12482. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  12483. 7,2,6,-1,7,6,11,-1]
  12484. normalPerVertex TRUE
  12485. normal DEF NORM_659 Normal { vector [
  12486. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  12487. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  12488. 0 0.58778525 0.80901699,0 0.83888072 0.5443153,
  12489. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  12490. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  12491. 0 0.77690301 0.6296203,0 0.93344204 0.35872825] }
  12492. }
  12493. }
  12494. DEF SHAPE_660 Shape {
  12495. appearance USE APP_1
  12496. geometry DEF FACE_660 IndexedFaceSet {
  12497. coord DEF COORD_660 Coordinate { point [
  12498. 0.35826772 3.1496063 0.039370079,0.42913386 3.1496063 0.039370079,
  12499. 0.42913386 2.9527559 0.039370079,0.35826772 2.9527559 0.039370079] }
  12500. coordIndex [
  12501. 2,1,0,-1,3,2,0,-1]
  12502. normalPerVertex TRUE
  12503. normal DEF NORM_660 Normal { vector [
  12504. 0 0 1,0 0 1,
  12505. 0 0 1,0 0 1] }
  12506. }
  12507. }
  12508. DEF SHAPE_661 Shape {
  12509. appearance USE APP_1
  12510. geometry DEF FACE_661 IndexedFaceSet {
  12511. coord DEF COORD_661 Coordinate { point [
  12512. 0.35826772 3.1496063 0,0.42913386 3.1496063 0,
  12513. 0.42913386 3.1496063 0.039370079,0.35826772 3.1496063 0.039370079] }
  12514. coordIndex [
  12515. 3,1,0,-1,3,2,1,-1]
  12516. normalPerVertex TRUE
  12517. normal DEF NORM_661 Normal { vector [
  12518. 0 1 0,0 1 0,
  12519. 0 1 0,0 1 0] }
  12520. }
  12521. }
  12522. DEF SHAPE_662 Shape {
  12523. appearance USE APP_1
  12524. geometry DEF FACE_662 IndexedFaceSet {
  12525. coord DEF COORD_662 Coordinate { point [
  12526. 0.35826772 2.9527559 0,0.42913386 2.9527559 0,
  12527. 0.42913386 3.1496063 0,0.35826772 3.1496063 0] }
  12528. coordIndex [
  12529. 3,1,0,-1,3,2,1,-1]
  12530. normalPerVertex TRUE
  12531. normal DEF NORM_662 Normal { vector [
  12532. 0 0 -1,0 0 -1,
  12533. 0 0 -1,0 0 -1] }
  12534. }
  12535. }
  12536. DEF SHAPE_663 Shape {
  12537. appearance USE APP_1
  12538. geometry DEF FACE_663 IndexedFaceSet {
  12539. coord DEF COORD_663 Coordinate { point [
  12540. 0.35826772 2.8740157 0.078740157,0.35826772 2.9527559 0,
  12541. 0.35826772 2.8778696 0.054408111,0.35826772 2.8890538 0.032457854,
  12542. 0.35826772 2.9064736 0.015038032,0.35826772 2.9284239 0.0038538176,
  12543. 0.42913386 2.9527559 0,0.42913386 2.8740157 0.078740157,
  12544. 0.42913386 2.8778696 0.054408111,0.42913386 2.8890538 0.032457854,
  12545. 0.42913386 2.9064736 0.015038032,0.42913386 2.9284239 0.0038538176] }
  12546. coordIndex [
  12547. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  12548. 2,3,9,-1,0,2,7,-1]
  12549. normalPerVertex TRUE
  12550. normal DEF NORM_663 Normal { vector [
  12551. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  12552. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  12553. 0 -0.58778525 -0.80901699,0 -0.25844621 -0.96602565,
  12554. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  12555. 0 -0.95105652 -0.30901699,0 -0.80901699 -0.58778525,
  12556. 0 -0.58778525 -0.80901699,0 -0.35872825 -0.93344204] }
  12557. }
  12558. }
  12559. DEF SHAPE_664 Shape {
  12560. appearance USE APP_1
  12561. geometry DEF FACE_664 IndexedFaceSet {
  12562. coord DEF COORD_664 Coordinate { point [
  12563. 0.35826772 2.8740157 0.25590551,0.42913386 2.8740157 0.25590551,
  12564. 0.42913386 2.8740157 0.078740157,0.35826772 2.8740157 0.078740157] }
  12565. coordIndex [
  12566. 3,1,0,-1,3,2,1,-1]
  12567. normalPerVertex TRUE
  12568. normal DEF NORM_664 Normal { vector [
  12569. 0 -1 0,0 -1 0,
  12570. 0 -1 0,0 -1 0] }
  12571. }
  12572. }
  12573. DEF SHAPE_665 Shape {
  12574. appearance USE APP_1
  12575. geometry DEF FACE_665 IndexedFaceSet {
  12576. coord DEF COORD_665 Coordinate { point [
  12577. -0.27165354 2.9133858 0.25590551,-0.27165354 2.8346457 0.33464567,
  12578. -0.27165354 2.909532 0.28023756,-0.27165354 2.8983478 0.30218782,
  12579. -0.27165354 2.880928 0.31960764,-0.27165354 2.8589777 0.33079185,
  12580. -0.2007874 2.8346457 0.33464567,-0.2007874 2.9133858 0.25590551,
  12581. -0.2007874 2.909532 0.28023756,-0.2007874 2.8983478 0.30218782,
  12582. -0.2007874 2.880928 0.31960764,-0.2007874 2.8589777 0.33079185] }
  12583. coordIndex [
  12584. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  12585. 2,3,9,-1,0,2,7,-1]
  12586. normalPerVertex TRUE
  12587. normal DEF NORM_665 Normal { vector [
  12588. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  12589. 0 0.95105652 0.30901699,0 0.77690301 0.6296203,
  12590. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  12591. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  12592. 0 0.95105652 0.30901699,0 0.83888072 0.5443153,
  12593. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  12594. }
  12595. }
  12596. DEF SHAPE_666 Shape {
  12597. appearance USE APP_1
  12598. geometry DEF FACE_666 IndexedFaceSet {
  12599. coord DEF COORD_666 Coordinate { point [
  12600. -0.27165354 2.9133858 0.078740157,-0.2007874 2.9133858 0.078740157,
  12601. -0.2007874 2.9133858 0.25590551,-0.27165354 2.9133858 0.25590551] }
  12602. coordIndex [
  12603. 3,1,0,-1,3,2,1,-1]
  12604. normalPerVertex TRUE
  12605. normal DEF NORM_666 Normal { vector [
  12606. 0 1 0,0 1 0,
  12607. 0 1 0,0 1 0] }
  12608. }
  12609. }
  12610. DEF SHAPE_667 Shape {
  12611. appearance USE APP_1
  12612. geometry DEF FACE_667 IndexedFaceSet {
  12613. coord DEF COORD_667 Coordinate { point [
  12614. -0.27165354 2.9527559 0.039370079,-0.2007874 2.9527559 0.039370079,
  12615. -0.2007874 2.9133858 0.078740157,-0.2007874 2.9405899 0.041296988,
  12616. -0.2007874 2.9296148 0.046889095,-0.2007874 2.9209048 0.055599006,
  12617. -0.2007874 2.9153127 0.066574134,-0.27165354 2.9133858 0.078740157,
  12618. -0.27165354 2.9405899 0.041296988,-0.27165354 2.9296148 0.046889095,
  12619. -0.27165354 2.9209048 0.055599006,-0.27165354 2.9153127 0.066574134] }
  12620. coordIndex [
  12621. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  12622. 7,2,6,-1,7,6,11,-1]
  12623. normalPerVertex TRUE
  12624. normal DEF NORM_667 Normal { vector [
  12625. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  12626. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  12627. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  12628. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  12629. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  12630. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  12631. }
  12632. }
  12633. DEF SHAPE_668 Shape {
  12634. appearance USE APP_1
  12635. geometry DEF FACE_668 IndexedFaceSet {
  12636. coord DEF COORD_668 Coordinate { point [
  12637. -0.27165354 3.1496063 0.039370079,-0.2007874 3.1496063 0.039370079,
  12638. -0.2007874 2.9527559 0.039370079,-0.27165354 2.9527559 0.039370079] }
  12639. coordIndex [
  12640. 2,1,0,-1,3,2,0,-1]
  12641. normalPerVertex TRUE
  12642. normal DEF NORM_668 Normal { vector [
  12643. 0 0 1,0 0 1,
  12644. 0 0 1,0 0 1] }
  12645. }
  12646. }
  12647. DEF SHAPE_669 Shape {
  12648. appearance USE APP_1
  12649. geometry DEF FACE_669 IndexedFaceSet {
  12650. coord DEF COORD_669 Coordinate { point [
  12651. -0.27165354 3.1496063 0,-0.2007874 3.1496063 0,
  12652. -0.2007874 3.1496063 0.039370079,-0.27165354 3.1496063 0.039370079] }
  12653. coordIndex [
  12654. 3,1,0,-1,3,2,1,-1]
  12655. normalPerVertex TRUE
  12656. normal DEF NORM_669 Normal { vector [
  12657. 0 1 0,0 1 0,
  12658. 0 1 0,0 1 0] }
  12659. }
  12660. }
  12661. DEF SHAPE_670 Shape {
  12662. appearance USE APP_1
  12663. geometry DEF FACE_670 IndexedFaceSet {
  12664. coord DEF COORD_670 Coordinate { point [
  12665. -0.27165354 2.9527559 0,-0.2007874 2.9527559 0,
  12666. -0.2007874 3.1496063 0,-0.27165354 3.1496063 0] }
  12667. coordIndex [
  12668. 3,1,0,-1,3,2,1,-1]
  12669. normalPerVertex TRUE
  12670. normal DEF NORM_670 Normal { vector [
  12671. 0 0 -1,0 0 -1,
  12672. 0 0 -1,0 0 -1] }
  12673. }
  12674. }
  12675. DEF SHAPE_671 Shape {
  12676. appearance USE APP_1
  12677. geometry DEF FACE_671 IndexedFaceSet {
  12678. coord DEF COORD_671 Coordinate { point [
  12679. -0.27165354 2.8740157 0.078740157,-0.27165354 2.9527559 0,
  12680. -0.27165354 2.8778696 0.054408111,-0.27165354 2.8890538 0.032457854,
  12681. -0.27165354 2.9064736 0.015038032,-0.27165354 2.9284239 0.0038538176,
  12682. -0.2007874 2.9527559 0,-0.2007874 2.8740157 0.078740157,
  12683. -0.2007874 2.8778696 0.054408111,-0.2007874 2.8890538 0.032457854,
  12684. -0.2007874 2.9064736 0.015038032,-0.2007874 2.9284239 0.0038538176] }
  12685. coordIndex [
  12686. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  12687. 2,3,8,-1,0,2,7,-1]
  12688. normalPerVertex TRUE
  12689. normal DEF NORM_671 Normal { vector [
  12690. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  12691. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  12692. 0 -0.5443153 -0.83888072,0 -0.25844621 -0.96602565,
  12693. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  12694. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  12695. 0 -0.6296203 -0.77690301,0 -0.35872825 -0.93344204] }
  12696. }
  12697. }
  12698. DEF SHAPE_672 Shape {
  12699. appearance USE APP_1
  12700. geometry DEF FACE_672 IndexedFaceSet {
  12701. coord DEF COORD_672 Coordinate { point [
  12702. -0.27165354 2.8740157 0.25590551,-0.2007874 2.8740157 0.25590551,
  12703. -0.2007874 2.8740157 0.078740157,-0.27165354 2.8740157 0.078740157] }
  12704. coordIndex [
  12705. 3,1,0,-1,3,2,1,-1]
  12706. normalPerVertex TRUE
  12707. normal DEF NORM_672 Normal { vector [
  12708. 0 -1 0,0 -1 0,
  12709. 0 -1 0,0 -1 0] }
  12710. }
  12711. }
  12712. DEF SHAPE_673 Shape {
  12713. appearance USE APP_1
  12714. geometry DEF FACE_673 IndexedFaceSet {
  12715. coord DEF COORD_673 Coordinate { point [
  12716. 0.2007874 2.9133858 0.25590551,0.2007874 2.8346457 0.33464567,
  12717. 0.2007874 2.909532 0.28023756,0.2007874 2.8983478 0.30218782,
  12718. 0.2007874 2.880928 0.31960764,0.2007874 2.8589777 0.33079185,
  12719. 0.27165354 2.8346457 0.33464567,0.27165354 2.9133858 0.25590551,
  12720. 0.27165354 2.909532 0.28023756,0.27165354 2.8983478 0.30218782,
  12721. 0.27165354 2.880928 0.31960764,0.27165354 2.8589777 0.33079185] }
  12722. coordIndex [
  12723. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  12724. 2,3,9,-1,0,2,7,-1]
  12725. normalPerVertex TRUE
  12726. normal DEF NORM_673 Normal { vector [
  12727. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  12728. 0 0.95105652 0.30901699,0 0.77690301 0.6296203,
  12729. 0 0.5443153 0.83888072,0 0.30901699 0.95105652,
  12730. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  12731. 0 0.95105652 0.30901699,0 0.83888072 0.5443153,
  12732. 0 0.6296203 0.77690301,0 0.30901699 0.95105652] }
  12733. }
  12734. }
  12735. DEF SHAPE_674 Shape {
  12736. appearance USE APP_1
  12737. geometry DEF FACE_674 IndexedFaceSet {
  12738. coord DEF COORD_674 Coordinate { point [
  12739. 0.2007874 2.9133858 0.078740157,0.27165354 2.9133858 0.078740157,
  12740. 0.27165354 2.9133858 0.25590551,0.2007874 2.9133858 0.25590551] }
  12741. coordIndex [
  12742. 3,1,0,-1,3,2,1,-1]
  12743. normalPerVertex TRUE
  12744. normal DEF NORM_674 Normal { vector [
  12745. 0 1 0,0 1 0,
  12746. 0 1 0,0 1 0] }
  12747. }
  12748. }
  12749. DEF SHAPE_675 Shape {
  12750. appearance USE APP_1
  12751. geometry DEF FACE_675 IndexedFaceSet {
  12752. coord DEF COORD_675 Coordinate { point [
  12753. 0.2007874 2.9527559 0.039370079,0.27165354 2.9527559 0.039370079,
  12754. 0.27165354 2.9133858 0.078740157,0.27165354 2.9405899 0.041296988,
  12755. 0.27165354 2.9296148 0.046889095,0.27165354 2.9209048 0.055599006,
  12756. 0.27165354 2.9153127 0.066574134,0.2007874 2.9133858 0.078740157,
  12757. 0.2007874 2.9405899 0.041296988,0.2007874 2.9296148 0.046889095,
  12758. 0.2007874 2.9209048 0.055599006,0.2007874 2.9153127 0.066574134] }
  12759. coordIndex [
  12760. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  12761. 7,2,6,-1,7,6,11,-1]
  12762. normalPerVertex TRUE
  12763. normal DEF NORM_675 Normal { vector [
  12764. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  12765. 0 0.98768834 0.15643447,0 0.35872825 0.93344204,
  12766. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  12767. 0 0.96602565 0.25844621,0 0.98768834 0.15643447,
  12768. 0 0.25844621 0.96602565,0 0.58778525 0.80901699,
  12769. 0 0.80901699 0.58778525,0 0.93344204 0.35872825] }
  12770. }
  12771. }
  12772. DEF SHAPE_676 Shape {
  12773. appearance USE APP_1
  12774. geometry DEF FACE_676 IndexedFaceSet {
  12775. coord DEF COORD_676 Coordinate { point [
  12776. 0.2007874 3.1496063 0.039370079,0.27165354 3.1496063 0.039370079,
  12777. 0.27165354 2.9527559 0.039370079,0.2007874 2.9527559 0.039370079] }
  12778. coordIndex [
  12779. 2,1,0,-1,3,2,0,-1]
  12780. normalPerVertex TRUE
  12781. normal DEF NORM_676 Normal { vector [
  12782. 0 0 1,0 0 1,
  12783. 0 0 1,0 0 1] }
  12784. }
  12785. }
  12786. DEF SHAPE_677 Shape {
  12787. appearance USE APP_1
  12788. geometry DEF FACE_677 IndexedFaceSet {
  12789. coord DEF COORD_677 Coordinate { point [
  12790. 0.2007874 3.1496063 0,0.27165354 3.1496063 0,
  12791. 0.27165354 3.1496063 0.039370079,0.2007874 3.1496063 0.039370079] }
  12792. coordIndex [
  12793. 3,1,0,-1,3,2,1,-1]
  12794. normalPerVertex TRUE
  12795. normal DEF NORM_677 Normal { vector [
  12796. 0 1 0,0 1 0,
  12797. 0 1 0,0 1 0] }
  12798. }
  12799. }
  12800. DEF SHAPE_678 Shape {
  12801. appearance USE APP_1
  12802. geometry DEF FACE_678 IndexedFaceSet {
  12803. coord DEF COORD_678 Coordinate { point [
  12804. 0.2007874 2.9527559 0,0.27165354 2.9527559 0,
  12805. 0.27165354 3.1496063 0,0.2007874 3.1496063 0] }
  12806. coordIndex [
  12807. 3,1,0,-1,3,2,1,-1]
  12808. normalPerVertex TRUE
  12809. normal DEF NORM_678 Normal { vector [
  12810. 0 0 -1,0 0 -1,
  12811. 0 0 -1,0 0 -1] }
  12812. }
  12813. }
  12814. DEF SHAPE_679 Shape {
  12815. appearance USE APP_1
  12816. geometry DEF FACE_679 IndexedFaceSet {
  12817. coord DEF COORD_679 Coordinate { point [
  12818. 0.2007874 2.8740157 0.078740157,0.2007874 2.9527559 0,
  12819. 0.2007874 2.8778696 0.054408111,0.2007874 2.8890538 0.032457854,
  12820. 0.2007874 2.9064736 0.015038032,0.2007874 2.9284239 0.0038538176,
  12821. 0.27165354 2.9527559 0,0.27165354 2.8740157 0.078740157,
  12822. 0.27165354 2.8778696 0.054408111,0.27165354 2.8890538 0.032457854,
  12823. 0.27165354 2.9064736 0.015038032,0.27165354 2.9284239 0.0038538176] }
  12824. coordIndex [
  12825. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  12826. 2,3,8,-1,0,2,7,-1]
  12827. normalPerVertex TRUE
  12828. normal DEF NORM_679 Normal { vector [
  12829. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  12830. 0 -0.96602565 -0.25844621,0 -0.80901699 -0.58778525,
  12831. 0 -0.5443153 -0.83888072,0 -0.25844621 -0.96602565,
  12832. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  12833. 0 -0.93344204 -0.35872825,0 -0.80901699 -0.58778525,
  12834. 0 -0.6296203 -0.77690301,0 -0.35872825 -0.93344204] }
  12835. }
  12836. }
  12837. DEF SHAPE_680 Shape {
  12838. appearance USE APP_1
  12839. geometry DEF FACE_680 IndexedFaceSet {
  12840. coord DEF COORD_680 Coordinate { point [
  12841. 0.2007874 2.8740157 0.25590551,0.27165354 2.8740157 0.25590551,
  12842. 0.27165354 2.8740157 0.078740157,0.2007874 2.8740157 0.078740157] }
  12843. coordIndex [
  12844. 3,1,0,-1,3,2,1,-1]
  12845. normalPerVertex TRUE
  12846. normal DEF NORM_680 Normal { vector [
  12847. 0 -1 0,0 -1 0,
  12848. 0 -1 0,0 -1 0] }
  12849. }
  12850. }
  12851. DEF SHAPE_681 Shape {
  12852. appearance USE APP_1
  12853. geometry DEF FACE_681 IndexedFaceSet {
  12854. coord DEF COORD_681 Coordinate { point [
  12855. -0.11417323 2.9133858 0.25590551,-0.11417323 2.8346457 0.33464567,
  12856. -0.11417323 2.909532 0.28023756,-0.11417323 2.8983478 0.30218782,
  12857. -0.11417323 2.880928 0.31960764,-0.11417323 2.8589777 0.33079185,
  12858. -0.043307087 2.8346457 0.33464567,-0.043307087 2.9133858 0.25590551,
  12859. -0.043307087 2.909532 0.28023756,-0.043307087 2.8983478 0.30218782,
  12860. -0.043307087 2.880928 0.31960764,-0.043307087 2.8589777 0.33079185] }
  12861. coordIndex [
  12862. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  12863. 2,3,8,-1,0,2,7,-1]
  12864. normalPerVertex TRUE
  12865. normal DEF NORM_681 Normal { vector [
  12866. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  12867. 0 0.96602565 0.25844621,0 0.80901699 0.58778525,
  12868. 0 0.58778525 0.80901699,0 0.30901699 0.95105652,
  12869. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  12870. 0 0.93344204 0.35872825,0 0.80901699 0.58778525,
  12871. 0 0.58778525 0.80901699,0 0.30901699 0.95105652] }
  12872. }
  12873. }
  12874. DEF SHAPE_682 Shape {
  12875. appearance USE APP_1
  12876. geometry DEF FACE_682 IndexedFaceSet {
  12877. coord DEF COORD_682 Coordinate { point [
  12878. -0.11417323 2.9133858 0.078740157,-0.043307087 2.9133858 0.078740157,
  12879. -0.043307087 2.9133858 0.25590551,-0.11417323 2.9133858 0.25590551] }
  12880. coordIndex [
  12881. 3,1,0,-1,3,2,1,-1]
  12882. normalPerVertex TRUE
  12883. normal DEF NORM_682 Normal { vector [
  12884. 0 1 0,0 1 0,
  12885. 0 1 0,0 1 0] }
  12886. }
  12887. }
  12888. DEF SHAPE_683 Shape {
  12889. appearance USE APP_1
  12890. geometry DEF FACE_683 IndexedFaceSet {
  12891. coord DEF COORD_683 Coordinate { point [
  12892. -0.11417323 2.9527559 0.039370079,-0.043307087 2.9527559 0.039370079,
  12893. -0.043307087 2.9133858 0.078740157,-0.043307087 2.9405899 0.041296988,
  12894. -0.043307087 2.9296148 0.046889095,-0.043307087 2.9209048 0.055599006,
  12895. -0.043307087 2.9153127 0.066574134,-0.11417323 2.9133858 0.078740157,
  12896. -0.11417323 2.9405899 0.041296988,-0.11417323 2.9296148 0.046889095,
  12897. -0.11417323 2.9209048 0.055599006,-0.11417323 2.9153127 0.066574134] }
  12898. coordIndex [
  12899. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  12900. 11,5,10,-1,7,2,11,-1]
  12901. normalPerVertex TRUE
  12902. normal DEF NORM_683 Normal { vector [
  12903. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  12904. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  12905. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  12906. 0 0.95105652 0.30901699,0 0.98768834 0.15643447,
  12907. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  12908. 0 0.80901699 0.58778525,0 0.95105652 0.30901699] }
  12909. }
  12910. }
  12911. DEF SHAPE_684 Shape {
  12912. appearance USE APP_1
  12913. geometry DEF FACE_684 IndexedFaceSet {
  12914. coord DEF COORD_684 Coordinate { point [
  12915. -0.11417323 3.1496063 0.039370079,-0.043307087 3.1496063 0.039370079,
  12916. -0.043307087 2.9527559 0.039370079,-0.11417323 2.9527559 0.039370079] }
  12917. coordIndex [
  12918. 2,1,0,-1,3,2,0,-1]
  12919. normalPerVertex TRUE
  12920. normal DEF NORM_684 Normal { vector [
  12921. 0 0 1,0 0 1,
  12922. 0 0 1,0 0 1] }
  12923. }
  12924. }
  12925. DEF SHAPE_685 Shape {
  12926. appearance USE APP_1
  12927. geometry DEF FACE_685 IndexedFaceSet {
  12928. coord DEF COORD_685 Coordinate { point [
  12929. -0.11417323 3.1496063 0,-0.043307087 3.1496063 0,
  12930. -0.043307087 3.1496063 0.039370079,-0.11417323 3.1496063 0.039370079] }
  12931. coordIndex [
  12932. 3,1,0,-1,3,2,1,-1]
  12933. normalPerVertex TRUE
  12934. normal DEF NORM_685 Normal { vector [
  12935. 0 1 0,0 1 0,
  12936. 0 1 0,0 1 0] }
  12937. }
  12938. }
  12939. DEF SHAPE_686 Shape {
  12940. appearance USE APP_1
  12941. geometry DEF FACE_686 IndexedFaceSet {
  12942. coord DEF COORD_686 Coordinate { point [
  12943. -0.11417323 2.9527559 0,-0.043307087 2.9527559 0,
  12944. -0.043307087 3.1496063 0,-0.11417323 3.1496063 0] }
  12945. coordIndex [
  12946. 3,1,0,-1,3,2,1,-1]
  12947. normalPerVertex TRUE
  12948. normal DEF NORM_686 Normal { vector [
  12949. 0 0 -1,0 0 -1,
  12950. 0 0 -1,0 0 -1] }
  12951. }
  12952. }
  12953. DEF SHAPE_687 Shape {
  12954. appearance USE APP_1
  12955. geometry DEF FACE_687 IndexedFaceSet {
  12956. coord DEF COORD_687 Coordinate { point [
  12957. -0.11417323 2.8740157 0.078740157,-0.11417323 2.9527559 0,
  12958. -0.11417323 2.8778696 0.054408111,-0.11417323 2.8890538 0.032457854,
  12959. -0.11417323 2.9064736 0.015038032,-0.11417323 2.9284239 0.0038538176,
  12960. -0.043307087 2.9527559 0,-0.043307087 2.8740157 0.078740157,
  12961. -0.043307087 2.8778696 0.054408111,-0.043307087 2.8890538 0.032457854,
  12962. -0.043307087 2.9064736 0.015038032,-0.043307087 2.9284239 0.0038538176] }
  12963. coordIndex [
  12964. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  12965. 0,8,7,-1,0,2,8,-1]
  12966. normalPerVertex TRUE
  12967. normal DEF NORM_687 Normal { vector [
  12968. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  12969. 0 -0.93344204 -0.35872825,0 -0.77690301 -0.6296203,
  12970. 0 -0.5443153 -0.83888072,0 -0.30901699 -0.95105652,
  12971. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  12972. 0 -0.96602565 -0.25844621,0 -0.83888072 -0.5443153,
  12973. 0 -0.6296203 -0.77690301,0 -0.30901699 -0.95105652] }
  12974. }
  12975. }
  12976. DEF SHAPE_688 Shape {
  12977. appearance USE APP_1
  12978. geometry DEF FACE_688 IndexedFaceSet {
  12979. coord DEF COORD_688 Coordinate { point [
  12980. -0.11417323 2.8740157 0.25590551,-0.043307087 2.8740157 0.25590551,
  12981. -0.043307087 2.8740157 0.078740157,-0.11417323 2.8740157 0.078740157] }
  12982. coordIndex [
  12983. 3,1,0,-1,3,2,1,-1]
  12984. normalPerVertex TRUE
  12985. normal DEF NORM_688 Normal { vector [
  12986. 0 -1 0,0 -1 0,
  12987. 0 -1 0,0 -1 0] }
  12988. }
  12989. }
  12990. DEF SHAPE_689 Shape {
  12991. appearance USE APP_1
  12992. geometry DEF FACE_689 IndexedFaceSet {
  12993. coord DEF COORD_689 Coordinate { point [
  12994. 0.043307087 2.9133858 0.25590551,0.043307087 2.8346457 0.33464567,
  12995. 0.043307087 2.909532 0.28023756,0.043307087 2.8983478 0.30218782,
  12996. 0.043307087 2.880928 0.31960764,0.043307087 2.8589777 0.33079185,
  12997. 0.11417323 2.8346457 0.33464567,0.11417323 2.9133858 0.25590551,
  12998. 0.11417323 2.909532 0.28023756,0.11417323 2.8983478 0.30218782,
  12999. 0.11417323 2.880928 0.31960764,0.11417323 2.8589777 0.33079185] }
  13000. coordIndex [
  13001. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  13002. 0,8,7,-1,0,2,8,-1]
  13003. normalPerVertex TRUE
  13004. normal DEF NORM_689 Normal { vector [
  13005. 0 0.98768834 0.15643447,0 0.15643447 0.98768834,
  13006. 0 0.95105652 0.30901699,0 0.80901699 0.58778525,
  13007. 0 0.58778525 0.80901699,0 0.30901699 0.95105652,
  13008. 0 0.15643447 0.98768834,0 0.98768834 0.15643447,
  13009. 0 0.95105652 0.30901699,0 0.80901699 0.58778525,
  13010. 0 0.58778525 0.80901699,0 0.30901699 0.95105652] }
  13011. }
  13012. }
  13013. DEF SHAPE_690 Shape {
  13014. appearance USE APP_1
  13015. geometry DEF FACE_690 IndexedFaceSet {
  13016. coord DEF COORD_690 Coordinate { point [
  13017. 0.043307087 2.9133858 0.078740157,0.11417323 2.9133858 0.078740157,
  13018. 0.11417323 2.9133858 0.25590551,0.043307087 2.9133858 0.25590551] }
  13019. coordIndex [
  13020. 3,1,0,-1,3,2,1,-1]
  13021. normalPerVertex TRUE
  13022. normal DEF NORM_690 Normal { vector [
  13023. 0 1 0,0 1 0,
  13024. 0 1 0,0 1 0] }
  13025. }
  13026. }
  13027. DEF SHAPE_691 Shape {
  13028. appearance USE APP_1
  13029. geometry DEF FACE_691 IndexedFaceSet {
  13030. coord DEF COORD_691 Coordinate { point [
  13031. 0.043307087 2.9527559 0.039370079,0.11417323 2.9527559 0.039370079,
  13032. 0.11417323 2.9133858 0.078740157,0.11417323 2.9405899 0.041296988,
  13033. 0.11417323 2.9296148 0.046889095,0.11417323 2.9209048 0.055599006,
  13034. 0.11417323 2.9153127 0.066574134,0.043307087 2.9133858 0.078740157,
  13035. 0.043307087 2.9405899 0.041296988,0.043307087 2.9296148 0.046889095,
  13036. 0.043307087 2.9209048 0.055599006,0.043307087 2.9153127 0.066574134] }
  13037. coordIndex [
  13038. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  13039. 11,5,10,-1,7,2,11,-1]
  13040. normalPerVertex TRUE
  13041. normal DEF NORM_691 Normal { vector [
  13042. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  13043. 0 0.98768834 0.15643447,0 0.30901699 0.95105652,
  13044. 0 0.58778525 0.80901699,0 0.80901699 0.58778525,
  13045. 0 0.95105652 0.30901699,0 0.98768834 0.15643447,
  13046. 0 0.30901699 0.95105652,0 0.58778525 0.80901699,
  13047. 0 0.80901699 0.58778525,0 0.95105652 0.30901699] }
  13048. }
  13049. }
  13050. DEF SHAPE_692 Shape {
  13051. appearance USE APP_1
  13052. geometry DEF FACE_692 IndexedFaceSet {
  13053. coord DEF COORD_692 Coordinate { point [
  13054. 0.043307087 3.1496063 0.039370079,0.11417323 3.1496063 0.039370079,
  13055. 0.11417323 2.9527559 0.039370079,0.043307087 2.9527559 0.039370079] }
  13056. coordIndex [
  13057. 2,1,0,-1,3,2,0,-1]
  13058. normalPerVertex TRUE
  13059. normal DEF NORM_692 Normal { vector [
  13060. 0 0 1,0 0 1,
  13061. 0 0 1,0 0 1] }
  13062. }
  13063. }
  13064. DEF SHAPE_693 Shape {
  13065. appearance USE APP_1
  13066. geometry DEF FACE_693 IndexedFaceSet {
  13067. coord DEF COORD_693 Coordinate { point [
  13068. 0.043307087 3.1496063 0,0.11417323 3.1496063 0,
  13069. 0.11417323 3.1496063 0.039370079,0.043307087 3.1496063 0.039370079] }
  13070. coordIndex [
  13071. 3,1,0,-1,3,2,1,-1]
  13072. normalPerVertex TRUE
  13073. normal DEF NORM_693 Normal { vector [
  13074. 0 1 0,0 1 0,
  13075. 0 1 0,0 1 0] }
  13076. }
  13077. }
  13078. DEF SHAPE_694 Shape {
  13079. appearance USE APP_1
  13080. geometry DEF FACE_694 IndexedFaceSet {
  13081. coord DEF COORD_694 Coordinate { point [
  13082. 0.043307087 2.9527559 0,0.11417323 2.9527559 0,
  13083. 0.11417323 3.1496063 0,0.043307087 3.1496063 0] }
  13084. coordIndex [
  13085. 3,1,0,-1,3,2,1,-1]
  13086. normalPerVertex TRUE
  13087. normal DEF NORM_694 Normal { vector [
  13088. 0 0 -1,0 0 -1,
  13089. 0 0 -1,0 0 -1] }
  13090. }
  13091. }
  13092. DEF SHAPE_695 Shape {
  13093. appearance USE APP_1
  13094. geometry DEF FACE_695 IndexedFaceSet {
  13095. coord DEF COORD_695 Coordinate { point [
  13096. 0.043307087 2.8740157 0.078740157,0.043307087 2.9527559 0,
  13097. 0.043307087 2.8778696 0.054408111,0.043307087 2.8890538 0.032457854,
  13098. 0.043307087 2.9064736 0.015038032,0.043307087 2.9284239 0.0038538176,
  13099. 0.11417323 2.9527559 0,0.11417323 2.8740157 0.078740157,
  13100. 0.11417323 2.8778696 0.054408111,0.11417323 2.8890538 0.032457854,
  13101. 0.11417323 2.9064736 0.015038032,0.11417323 2.9284239 0.0038538176] }
  13102. coordIndex [
  13103. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  13104. 2,3,9,-1,0,2,7,-1]
  13105. normalPerVertex TRUE
  13106. normal DEF NORM_695 Normal { vector [
  13107. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  13108. 0 -0.95105652 -0.30901699,0 -0.77690301 -0.6296203,
  13109. 0 -0.5443153 -0.83888072,0 -0.30901699 -0.95105652,
  13110. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  13111. 0 -0.95105652 -0.30901699,0 -0.83888072 -0.5443153,
  13112. 0 -0.6296203 -0.77690301,0 -0.30901699 -0.95105652] }
  13113. }
  13114. }
  13115. DEF SHAPE_696 Shape {
  13116. appearance USE APP_1
  13117. geometry DEF FACE_696 IndexedFaceSet {
  13118. coord DEF COORD_696 Coordinate { point [
  13119. 0.043307087 2.8740157 0.25590551,0.11417323 2.8740157 0.25590551,
  13120. 0.11417323 2.8740157 0.078740157,0.043307087 2.8740157 0.078740157] }
  13121. coordIndex [
  13122. 3,1,0,-1,3,2,1,-1]
  13123. normalPerVertex TRUE
  13124. normal DEF NORM_696 Normal { vector [
  13125. 0 -1 0,0 -1 0,
  13126. 0 -1 0,0 -1 0] }
  13127. }
  13128. }
  13129. DEF SHAPE_697 Shape {
  13130. appearance USE APP_2
  13131. geometry DEF FACE_697 IndexedFaceSet {
  13132. coord DEF COORD_697 Coordinate { point [
  13133. -2.7559055 2.476378 0.33464567,-2.726378 2.476378 0.33464567,
  13134. -2.7559055 2.6870079 0.33464567,-2.726378 2.6722441 0.33464567] }
  13135. coordIndex [
  13136. 2,0,1,-1,3,2,1,-1]
  13137. normalPerVertex TRUE
  13138. normal DEF NORM_697 Normal { vector [
  13139. 0 0 1,0 0 1,
  13140. 0 0 1,0 0 1] }
  13141. }
  13142. }
  13143. DEF SHAPE_698 Shape {
  13144. appearance USE APP_1
  13145. geometry DEF FACE_698 IndexedFaceSet {
  13146. coord DEF COORD_698 Coordinate { point [
  13147. -2.7559055 2.476378 0.29527559,-2.7559055 2.476378 0.33464567,
  13148. -2.8346457 2.476378 0.29527559,-2.8740157 2.476378 0.25590551,
  13149. -2.8468117 2.476378 0.29334868,-2.8577868 2.476378 0.28775657,
  13150. -2.8664967 2.476378 0.27904666,-2.8720888 2.476378 0.26807154,
  13151. -2.8740157 2.476378 0.078740157,-2.9527559 2.476378 0,
  13152. -2.8778696 2.476378 0.054408111,-2.8890538 2.476378 0.032457854,
  13153. -2.9064736 2.476378 0.015038032,-2.9284239 2.476378 0.0038538176,
  13154. -3.1496063 2.476378 0,-3.1496063 2.476378 0.039370079,
  13155. -2.9527559 2.476378 0.039370079,-2.9133858 2.476378 0.078740157,
  13156. -2.9405899 2.476378 0.041296988,-2.9296148 2.476378 0.046889095,
  13157. -2.9209048 2.476378 0.055599006,-2.9153127 2.476378 0.066574134,
  13158. -2.9133858 2.476378 0.25590551,-2.8346457 2.476378 0.33464567,
  13159. -2.909532 2.476378 0.28023756,-2.8983478 2.476378 0.30218782,
  13160. -2.880928 2.476378 0.31960764,-2.8589777 2.476378 0.33079185] }
  13161. coordIndex [
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  13165. 1,0,2,-1,1,2,23,-1]
  13166. normalPerVertex TRUE
  13167. normal DEF NORM_698 Normal { vector [
  13168. 0 1 0,0 1 0,
  13169. 0 1 0,0 1 0,
  13170. 0 1 0,0 1 0,
  13171. 0 1 0,0 1 0,
  13172. 0 1 0,0 1 0,
  13173. 0 1 0,0 1 0,
  13174. 0 1 0,0 1 0,
  13175. 0 1 0,0 1 0,
  13176. 0 1 0,0 1 0,
  13177. 0 1 0,0 1 0,
  13178. 0 1 0,0 1 0,
  13179. 0 1 0,0 1 0,
  13180. 0 1 0,0 1 0,
  13181. 0 1 0,0 1 0] }
  13182. }
  13183. }
  13184. DEF SHAPE_699 Shape {
  13185. appearance USE APP_2
  13186. geometry DEF FACE_699 IndexedFaceSet {
  13187. coord DEF COORD_699 Coordinate { point [
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  13190. 2.726378 2.476378 0.33464567,2.726378 2.4055118 0.33464567,
  13191. 2.726378 2.3188976 0.33464567,2.726378 2.2480315 0.33464567,
  13192. 2.726378 2.1614173 0.33464567,2.726378 2.0905512 0.33464567,
  13193. 2.726378 2.003937 0.33464567,2.726378 1.9330709 0.33464567,
  13194. 2.726378 1.8464567 0.33464567,2.726378 1.7755906 0.33464567,
  13195. 2.726378 1.6889764 0.33464567,2.726378 1.6181102 0.33464567,
  13196. 2.726378 1.5314961 0.33464567,2.726378 1.4606299 0.33464567,
  13197. 2.726378 1.3740157 0.33464567,2.726378 1.3031496 0.33464567,
  13198. 2.726378 1.2165354 0.33464567,2.726378 1.1456693 0.33464567,
  13199. 2.726378 1.0590551 0.33464567,2.726378 0.98818898 0.33464567,
  13200. 2.726378 0.9015748 0.33464567,2.726378 0.83070866 0.33464567,
  13201. 2.726378 0.74409449 0.33464567,2.726378 0.67322835 0.33464567,
  13202. 2.726378 0.58661417 0.33464567,2.726378 0.51574803 0.33464567,
  13203. 2.726378 0.42913386 0.33464567,2.726378 0.35826772 0.33464567,
  13204. 2.726378 0.27165354 0.33464567,2.726378 0.2007874 0.33464567,
  13205. 2.726378 0.11417323 0.33464567,2.726378 0.043307087 0.33464567,
  13206. 2.726378 -0.043307087 0.33464567,2.726378 -0.11417323 0.33464567,
  13207. 2.726378 -0.2007874 0.33464567,2.726378 -0.27165354 0.33464567,
  13208. 2.726378 -0.35826772 0.33464567,2.726378 -0.42913386 0.33464567,
  13209. 2.726378 -0.51574803 0.33464567,2.726378 -0.58661417 0.33464567,
  13210. 2.726378 -0.67322835 0.33464567,2.726378 -0.74409449 0.33464567,
  13211. 2.726378 -0.83070866 0.33464567,2.726378 -0.9015748 0.33464567,
  13212. 2.726378 -0.98818898 0.33464567,2.726378 -1.0590551 0.33464567,
  13213. 2.726378 -1.1456693 0.33464567,2.726378 -1.2165354 0.33464567,
  13214. 2.726378 -1.3031496 0.33464567,2.726378 -1.3740157 0.33464567,
  13215. 2.726378 -1.4606299 0.33464567,2.726378 -1.5314961 0.33464567,
  13216. 2.726378 -1.6181102 0.33464567,2.726378 -1.6889764 0.33464567,
  13217. 2.726378 -1.7755906 0.33464567,2.726378 -1.8464567 0.33464567,
  13218. 2.726378 -1.9330709 0.33464567,2.726378 -2.003937 0.33464567,
  13219. 2.726378 -2.0905512 0.33464567,2.726378 -2.1614173 0.33464567,
  13220. 2.726378 -2.2480315 0.33464567,2.726378 -2.3188976 0.33464567,
  13221. 2.726378 -2.4055118 0.33464567,2.726378 -2.476378 0.33464567] }
  13222. coordIndex [
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  13231. 1,53,52,-1,1,54,53,-1]
  13232. normalPerVertex TRUE
  13233. normal DEF NORM_699 Normal { vector [
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  13235. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
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  13237. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13238. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13239. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13240. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13241. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13242. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13243. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13244. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13245. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13246. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
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  13254. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13255. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
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  13257. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
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  13259. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13260. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13261. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13262. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13263. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13264. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13265. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13266. 0.9781476 0 0.20791169,0.9781476 0 0.20791169,
  13267. 0.9781476 0 0.20791169,0.9781476 0 0.20791169] }
  13268. }
  13269. }
  13270. DEF SHAPE_700 Shape {
  13271. appearance USE APP_2
  13272. geometry DEF FACE_700 IndexedFaceSet {
  13273. coord DEF COORD_700 Coordinate { point [
  13274. 2.646704 2.6752978 0.57495889,2.6387262 2.6560429 0.59055118,
  13275. 2.6460704 2.6737734 0.57941775,2.6451939 2.6716573 0.58285337,
  13276. 2.6441511 2.6691398 0.58556215,2.6430025 2.6663667 0.5876268,
  13277. 2.6417862 2.6634303 0.58911243,2.6405285 2.6603941 0.59006427,
  13278. 2.6396297 2.658224 0.59042998,2.6560429 2.6387262 0.59055118,
  13279. 2.6752978 2.646704 0.57495889,2.6737734 2.6460704 0.57941775,
  13280. 2.6716573 2.6451939 0.58285337,2.6691398 2.6441511 0.58556215,
  13281. 2.6663667 2.6430025 0.5876268,2.6634303 2.6417862 0.58911243,
  13282. 2.6603941 2.6405285 0.59006427,2.658224 2.6396297 0.59042998] }
  13283. coordIndex [
  13284. 10,0,2,-1,11,2,3,-1,11,10,2,-1,12,3,4,-1,12,11,3,-1,13,4,5,-1,13,12,4,-1,14,5,6,-1,
  13285. 14,13,5,-1,15,6,7,-1,15,14,6,-1,16,7,8,-1,16,15,7,-1,17,16,8,-1,9,8,1,-1,9,17,8,-1]
  13286. normalPerVertex TRUE
  13287. normal DEF NORM_700 Normal { vector [
  13288. 0.66901607 0.66901607 0.32378233,0.039233793 0.039233793 0.99845952,
  13289. 0.65252703 0.65252703 0.3852492,0.57843878 0.57843878 0.57516706,
  13290. 0.48982085 0.48982085 0.721215,0.39105264 0.39105265 0.83316004,
  13291. 0.28587545 0.28587545 0.91463132,0.18847231 0.18847231 0.96382383,
  13292. 0.079979802 0.079979802 0.99358264,0.039233792 0.039233792 0.99845952,
  13293. 0.66901607 0.66901607 0.32378233,0.63074475 0.63074475 0.45202004,
  13294. 0.5506417 0.5506417 0.62736546,0.45807791 0.45807791 0.76179345,
  13295. 0.35678855 0.35678855 0.86336775,0.25002359 0.25002359 0.93540174,
  13296. 0.158064 0.158064 0.97469561,0.078636804 0.078636804 0.99379701] }
  13297. }
  13298. }
  13299. DEF SHAPE_701 Shape {
  13300. appearance USE APP_2
  13301. geometry DEF FACE_701 IndexedFaceSet {
  13302. coord DEF COORD_701 Coordinate { point [
  13303. -2.6752475 2.6466789 0.57519548,-2.6560429 2.6387262 0.59055118,
  13304. -2.6737714 2.6460696 0.57942202,-2.671652 2.6451917 0.58286019,
  13305. -2.6691309 2.6441474 0.58557009,-2.6663539 2.6429972 0.58763467,
  13306. -2.6634136 2.6417793 0.58911919,-2.6603735 2.64052 0.59006892,
  13307. -2.6582008 2.6396201 0.59043255,-2.6387262 2.6560429 0.59055118,
  13308. -2.646704 2.6752978 0.57495889,-2.6460701 2.6737727 0.57941927,
  13309. -2.6451931 2.6716554 0.5828558,-2.6441498 2.6691366 0.58556498,
  13310. -2.6430006 2.6663622 0.58762961,-2.6417837 2.6634244 0.58911484,
  13311. -2.6405255 2.6603868 0.59006593,-2.6396262 2.6582158 0.5904309] }
  13312. coordIndex [
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  13314. 15,5,6,-1,15,14,5,-1,16,6,7,-1,16,15,6,-1,17,7,8,-1,17,16,7,-1,9,8,1,-1,9,17,8,-1]
  13315. normalPerVertex TRUE
  13316. normal DEF NORM_701 Normal { vector [
  13317. -0.66810748 0.66857809 0.32655127,-0.038815776 0.038815776 0.9984922,
  13318. -0.62914343 0.62913587 0.45647191,-0.5504998 0.55048954 0.62762349,
  13319. -0.45783072 0.45781807 0.76209818,-0.35643155 0.35641637 0.86366887,
  13320. -0.24955706 0.24953885 0.93565572,-0.15748891 0.15746412 0.97488579,
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  13323. -0.57835555 0.57835838 0.5753316,-0.48966176 0.48966749 0.72142714,
  13324. -0.3908128 0.39082123 0.83338114,-0.28555386 0.28556515 0.91482869,
  13325. -0.18806316 0.18806974 0.96398238,-0.091910571 0.091923501 0.99151526] }
  13326. }
  13327. }
  13328. DEF SHAPE_702 Shape {
  13329. appearance USE APP_2
  13330. geometry DEF FACE_702 IndexedFaceSet {
  13331. coord DEF COORD_702 Coordinate { point [
  13332. 2.6560429 -2.6387262 0.59055118,2.6387262 -2.6560429 0.59055118,
  13333. 2.6560429 2.6387262 0.59055118,2.6387262 2.6560429 0.59055118,
  13334. -2.6387262 2.6560429 0.59055118,-2.6560429 2.6387262 0.59055118,
  13335. -2.6560429 -2.6387262 0.59055118,-2.6387262 -2.6560429 0.59055118,
  13336. -2.396393 2.2979678 0.59055118,-2.3698382 2.3016177 0.59055118,
  13337. -2.3452529 2.3122966 0.59055118,-2.3244603 2.3292126 0.59055118,
  13338. -2.3090027 2.351111 0.59055118,-2.3000265 2.3763678 0.59055118,
  13339. -2.2981973 2.4031098 0.59055118,-2.3036508 2.4293536 0.59055118,
  13340. -2.3159826 2.4531529 0.59055118,-2.3342781 2.4727425 0.59055118,
  13341. -2.3571803 2.4866697 0.59055118,-2.3829908 2.4939015 0.59055118,
  13342. -2.4097952 2.4939015 0.59055118,-2.4356057 2.4866697 0.59055118,
  13343. -2.458508 2.4727425 0.59055118,-2.4768034 2.4531529 0.59055118,
  13344. -2.4891352 2.4293536 0.59055118,-2.4945888 2.4031098 0.59055118,
  13345. -2.4927595 2.3763678 0.59055118,-2.4837833 2.351111 0.59055118,
  13346. -2.4683257 2.3292126 0.59055118,-2.4475332 2.3122966 0.59055118,
  13347. -2.4229478 2.3016177 0.59055118] }
  13348. coordIndex [
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  13353. normalPerVertex TRUE
  13354. normal DEF NORM_702 Normal { vector [
  13355. 0 0 1,0 0 1,
  13356. 0 0 1,0 0 1,
  13357. 0 0 1,0 0 1,
  13358. 0 0 1,0 0 1,
  13359. 0 0 1,0 0 1,
  13360. 0 0 1,0 0 1,
  13361. 0 0 1,0 0 1,
  13362. 0 0 1,0 0 1,
  13363. 0 0 1,0 0 1,
  13364. 0 0 1,0 0 1,
  13365. 0 0 1,0 0 1,
  13366. 0 0 1,0 0 1,
  13367. 0 0 1,0 0 1,
  13368. 0 0 1,0 0 1,
  13369. 0 0 1,0 0 1,
  13370. 0 0 1] }
  13371. }
  13372. }
  13373. DEF SHAPE_703 Shape {
  13374. appearance USE APP_2
  13375. geometry DEF FACE_703 IndexedFaceSet {
  13376. coord DEF COORD_703 Coordinate { point [
  13377. -2.726378 2.6722441 0.33464567,-2.6752475 2.6466789 0.57519548,
  13378. -2.6752475 -2.6466789 0.57519548,-2.726378 -2.6722441 0.33464567,
  13379. -2.726378 -2.476378 0.33464567,-2.726378 -2.4055118 0.33464567,
  13380. -2.726378 -2.3188976 0.33464567,-2.726378 -2.2480315 0.33464567,
  13381. -2.726378 -2.1614173 0.33464567,-2.726378 -2.0905512 0.33464567,
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  13383. -2.726378 -1.8464567 0.33464567,-2.726378 -1.7755906 0.33464567,
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  13388. -2.726378 -1.0590551 0.33464567,-2.726378 -0.98818898 0.33464567,
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  13391. -2.726378 -0.58661417 0.33464567,-2.726378 -0.51574803 0.33464567,
  13392. -2.726378 -0.42913386 0.33464567,-2.726378 -0.35826772 0.33464567,
  13393. -2.726378 -0.27165354 0.33464567,-2.726378 -0.2007874 0.33464567,
  13394. -2.726378 -0.11417323 0.33464567,-2.726378 -0.043307087 0.33464567,
  13395. -2.726378 0.043307087 0.33464567,-2.726378 0.11417323 0.33464567,
  13396. -2.726378 0.2007874 0.33464567,-2.726378 0.27165354 0.33464567,
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  13399. -2.726378 0.67322835 0.33464567,-2.726378 0.74409449 0.33464567,
  13400. -2.726378 0.83070866 0.33464567,-2.726378 0.9015748 0.33464567,
  13401. -2.726378 0.98818898 0.33464567,-2.726378 1.0590551 0.33464567,
  13402. -2.726378 1.1456693 0.33464567,-2.726378 1.2165354 0.33464567,
  13403. -2.726378 1.3031496 0.33464567,-2.726378 1.3740157 0.33464567,
  13404. -2.726378 1.4606299 0.33464567,-2.726378 1.5314961 0.33464567,
  13405. -2.726378 1.6181102 0.33464567,-2.726378 1.6889764 0.33464567,
  13406. -2.726378 1.7755906 0.33464567,-2.726378 1.8464567 0.33464567,
  13407. -2.726378 1.9330709 0.33464567,-2.726378 2.003937 0.33464567,
  13408. -2.726378 2.0905512 0.33464567,-2.726378 2.1614173 0.33464567,
  13409. -2.726378 2.2480315 0.33464567,-2.726378 2.3188976 0.33464567,
  13410. -2.726378 2.4055118 0.33464567,-2.726378 2.476378 0.33464567] }
  13411. coordIndex [
  13412. 2,4,3,-1,5,4,2,-1,6,5,2,-1,7,6,2,-1,8,7,2,-1,9,8,2,-1,10,9,2,-1,11,10,2,-1,
  13413. 1,55,54,-1,1,56,55,-1,12,11,2,-1,1,57,56,-1,1,58,57,-1,1,59,58,-1,1,60,59,-1,1,61,60,-1,
  13414. 13,12,2,-1,1,62,61,-1,1,63,62,-1,1,64,63,-1,1,65,64,-1,1,66,65,-1,14,13,2,-1,1,67,66,-1,
  13415. 1,0,67,-1,1,17,2,-1,15,14,2,-1,1,18,17,-1,1,19,18,-1,1,20,19,-1,1,21,20,-1,1,22,21,-1,
  13416. 16,15,2,-1,1,23,22,-1,17,16,2,-1,1,24,23,-1,1,25,24,-1,1,26,25,-1,1,27,26,-1,1,28,27,-1,
  13417. 1,29,28,-1,1,30,29,-1,1,31,30,-1,1,32,31,-1,1,33,32,-1,1,34,33,-1,1,35,34,-1,1,36,35,-1,
  13418. 1,37,36,-1,1,38,37,-1,1,39,38,-1,1,40,39,-1,1,41,40,-1,1,42,41,-1,1,43,42,-1,1,44,43,-1,
  13419. 1,45,44,-1,1,46,45,-1,1,47,46,-1,1,48,47,-1,1,49,48,-1,1,50,49,-1,1,51,50,-1,1,52,51,-1,
  13420. 1,53,52,-1,1,54,53,-1]
  13421. normalPerVertex TRUE
  13422. normal DEF NORM_703 Normal { vector [
  13423. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13424. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13425. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13426. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13427. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13428. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13429. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13430. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13431. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13432. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13433. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13434. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13435. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13436. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13437. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13438. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13439. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13440. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13441. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13442. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13443. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13444. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13445. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13446. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13447. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13448. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13449. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13450. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13451. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13452. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13453. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13454. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13455. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169,
  13456. -0.9781476 0 0.20791169,-0.9781476 0 0.20791169] }
  13457. }
  13458. }
  13459. DEF SHAPE_704 Shape {
  13460. appearance USE APP_2
  13461. geometry DEF FACE_704 IndexedFaceSet {
  13462. coord DEF COORD_704 Coordinate { point [
  13463. 2.7559055 2.6870079 0.33464567,2.726378 2.6722441 0.33464567,
  13464. 2.7559055 2.476378 0.33464567,2.726378 2.476378 0.33464567] }
  13465. coordIndex [
  13466. 3,0,1,-1,3,2,0,-1]
  13467. normalPerVertex TRUE
  13468. normal DEF NORM_704 Normal { vector [
  13469. 0 0 1,0 0 1,
  13470. 0 0 1,0 0 1] }
  13471. }
  13472. }
  13473. DEF SHAPE_705 Shape {
  13474. appearance USE APP_1
  13475. geometry DEF FACE_705 IndexedFaceSet {
  13476. coord DEF COORD_705 Coordinate { point [
  13477. 2.7559055 2.476378 0.29527559,2.7559055 2.476378 0.33464567,
  13478. 2.8346457 2.476378 0.29527559,2.8740157 2.476378 0.25590551,
  13479. 2.8468117 2.476378 0.29334868,2.8577868 2.476378 0.28775657,
  13480. 2.8664967 2.476378 0.27904666,2.8720888 2.476378 0.26807154,
  13481. 2.8740157 2.476378 0.078740157,2.9527559 2.476378 0,
  13482. 2.8778696 2.476378 0.054408111,2.8890538 2.476378 0.032457854,
  13483. 2.9064736 2.476378 0.015038032,2.9284239 2.476378 0.0038538176,
  13484. 3.1496063 2.476378 0,3.1496063 2.476378 0.039370079,
  13485. 2.9527559 2.476378 0.039370079,2.9133858 2.476378 0.078740157,
  13486. 2.9405899 2.476378 0.041296988,2.9296148 2.476378 0.046889095,
  13487. 2.9209048 2.476378 0.055599006,2.9153127 2.476378 0.066574134,
  13488. 2.9133858 2.476378 0.25590551,2.8346457 2.476378 0.33464567,
  13489. 2.909532 2.476378 0.28023756,2.8983478 2.476378 0.30218782,
  13490. 2.880928 2.476378 0.31960764,2.8589777 2.476378 0.33079185] }
  13491. coordIndex [
  13492. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  13493. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  13494. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  13495. 1,2,0,-1,1,23,2,-1]
  13496. normalPerVertex TRUE
  13497. normal DEF NORM_705 Normal { vector [
  13498. 0 1 0,0 1 0,
  13499. 0 1 0,0 1 0,
  13500. 0 1 0,0 1 0,
  13501. 0 1 0,0 1 0,
  13502. 0 1 0,0 1 0,
  13503. 0 1 0,0 1 0,
  13504. 0 1 0,0 1 0,
  13505. 0 1 0,0 1 0,
  13506. 0 1 0,0 1 0,
  13507. 0 1 0,0 1 0,
  13508. 0 1 0,0 1 0,
  13509. 0 1 0,0 1 0,
  13510. 0 1 0,0 1 0,
  13511. 0 1 0,0 1 0] }
  13512. }
  13513. }
  13514. DEF SHAPE_706 Shape {
  13515. appearance USE APP_1
  13516. geometry DEF FACE_706 IndexedFaceSet {
  13517. coord DEF COORD_706 Coordinate { point [
  13518. 2.7559055 -2.476378 0.29527559,2.7559055 -2.476378 0.33464567,
  13519. 2.8346457 -2.476378 0.29527559,2.8740157 -2.476378 0.25590551,
  13520. 2.8468117 -2.476378 0.29334868,2.8577868 -2.476378 0.28775657,
  13521. 2.8664967 -2.476378 0.27904666,2.8720888 -2.476378 0.26807154,
  13522. 2.8740157 -2.476378 0.078740157,2.9527559 -2.476378 0,
  13523. 2.8778696 -2.476378 0.054408111,2.8890538 -2.476378 0.032457854,
  13524. 2.9064736 -2.476378 0.015038032,2.9284239 -2.476378 0.0038538176,
  13525. 3.1496063 -2.476378 0,3.1496063 -2.476378 0.039370079,
  13526. 2.9527559 -2.476378 0.039370079,2.9133858 -2.476378 0.078740157,
  13527. 2.9405899 -2.476378 0.041296988,2.9296148 -2.476378 0.046889095,
  13528. 2.9209048 -2.476378 0.055599006,2.9153127 -2.476378 0.066574134,
  13529. 2.9133858 -2.476378 0.25590551,2.8346457 -2.476378 0.33464567,
  13530. 2.909532 -2.476378 0.28023756,2.8983478 -2.476378 0.30218782,
  13531. 2.880928 -2.476378 0.31960764,2.8589777 -2.476378 0.33079185] }
  13532. coordIndex [
  13533. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  13534. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  13535. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  13536. 1,0,2,-1,1,2,23,-1]
  13537. normalPerVertex TRUE
  13538. normal DEF NORM_706 Normal { vector [
  13539. 0 -1 0,0 -1 0,
  13540. 0 -1 0,0 -1 0,
  13541. 0 -1 0,0 -1 0,
  13542. 0 -1 0,0 -1 0,
  13543. 0 -1 0,0 -1 0,
  13544. 0 -1 0,0 -1 0,
  13545. 0 -1 0,0 -1 0,
  13546. 0 -1 0,0 -1 0,
  13547. 0 -1 0,0 -1 0,
  13548. 0 -1 0,0 -1 0,
  13549. 0 -1 0,0 -1 0,
  13550. 0 -1 0,0 -1 0,
  13551. 0 -1 0,0 -1 0,
  13552. 0 -1 0,0 -1 0] }
  13553. }
  13554. }
  13555. DEF SHAPE_707 Shape {
  13556. appearance USE APP_2
  13557. geometry DEF FACE_707 IndexedFaceSet {
  13558. coord DEF COORD_707 Coordinate { point [
  13559. 2.7559055 -2.476378 0.33464567,2.726378 -2.476378 0.33464567,
  13560. 2.7559055 -2.6870079 0.33464567,2.726378 -2.6722441 0.33464567] }
  13561. coordIndex [
  13562. 2,0,1,-1,3,2,1,-1]
  13563. normalPerVertex TRUE
  13564. normal DEF NORM_707 Normal { vector [
  13565. 0 0 1,0 0 1,
  13566. 0 0 1,0 0 1] }
  13567. }
  13568. }
  13569. DEF SHAPE_708 Shape {
  13570. appearance USE APP_1
  13571. geometry DEF FACE_708 IndexedFaceSet {
  13572. coord DEF COORD_708 Coordinate { point [
  13573. 2.8346457 2.476378 0.29527559,2.8346457 2.4055118 0.29527559,
  13574. 2.8740157 2.4055118 0.25590551,2.8468117 2.4055118 0.29334868,
  13575. 2.8577868 2.4055118 0.28775657,2.8664967 2.4055118 0.27904666,
  13576. 2.8720888 2.4055118 0.26807154,2.8740157 2.476378 0.25590551,
  13577. 2.8468117 2.476378 0.29334868,2.8577868 2.476378 0.28775657,
  13578. 2.8664967 2.476378 0.27904666,2.8720888 2.476378 0.26807154] }
  13579. coordIndex [
  13580. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  13581. 11,5,10,-1,7,2,11,-1]
  13582. normalPerVertex TRUE
  13583. normal DEF NORM_708 Normal { vector [
  13584. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  13585. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  13586. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  13587. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  13588. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  13589. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  13590. }
  13591. }
  13592. DEF SHAPE_709 Shape {
  13593. appearance USE APP_1
  13594. geometry DEF FACE_709 IndexedFaceSet {
  13595. coord DEF COORD_709 Coordinate { point [
  13596. 2.7559055 2.4055118 0.29527559,2.7559055 2.4055118 0.33464567,
  13597. 2.8346457 2.4055118 0.29527559,2.8740157 2.4055118 0.25590551,
  13598. 2.8468117 2.4055118 0.29334868,2.8577868 2.4055118 0.28775657,
  13599. 2.8664967 2.4055118 0.27904666,2.8720888 2.4055118 0.26807154,
  13600. 2.8740157 2.4055118 0.078740157,2.9527559 2.4055118 0,
  13601. 2.8778696 2.4055118 0.054408111,2.8890538 2.4055118 0.032457854,
  13602. 2.9064736 2.4055118 0.015038032,2.9284239 2.4055118 0.0038538176,
  13603. 3.1496063 2.4055118 0,3.1496063 2.4055118 0.039370079,
  13604. 2.9527559 2.4055118 0.039370079,2.9133858 2.4055118 0.078740157,
  13605. 2.9405899 2.4055118 0.041296988,2.9296148 2.4055118 0.046889095,
  13606. 2.9209048 2.4055118 0.055599006,2.9153127 2.4055118 0.066574134,
  13607. 2.9133858 2.4055118 0.25590551,2.8346457 2.4055118 0.33464567,
  13608. 2.909532 2.4055118 0.28023756,2.8983478 2.4055118 0.30218782,
  13609. 2.880928 2.4055118 0.31960764,2.8589777 2.4055118 0.33079185] }
  13610. coordIndex [
  13611. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  13612. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  13613. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  13614. 1,0,2,-1,1,2,23,-1]
  13615. normalPerVertex TRUE
  13616. normal DEF NORM_709 Normal { vector [
  13617. 0 -1 0,0 -1 0,
  13618. 0 -1 0,0 -1 0,
  13619. 0 -1 0,0 -1 0,
  13620. 0 -1 0,0 -1 0,
  13621. 0 -1 0,0 -1 0,
  13622. 0 -1 0,0 -1 0,
  13623. 0 -1 0,0 -1 0,
  13624. 0 -1 0,0 -1 0,
  13625. 0 -1 0,0 -1 0,
  13626. 0 -1 0,0 -1 0,
  13627. 0 -1 0,0 -1 0,
  13628. 0 -1 0,0 -1 0,
  13629. 0 -1 0,0 -1 0,
  13630. 0 -1 0,0 -1 0] }
  13631. }
  13632. }
  13633. DEF SHAPE_710 Shape {
  13634. appearance USE APP_1
  13635. geometry DEF FACE_710 IndexedFaceSet {
  13636. coord DEF COORD_710 Coordinate { point [
  13637. 2.7559055 -2.4055118 0.29527559,2.7559055 -2.4055118 0.33464567,
  13638. 2.8346457 -2.4055118 0.29527559,2.8740157 -2.4055118 0.25590551,
  13639. 2.8468117 -2.4055118 0.29334868,2.8577868 -2.4055118 0.28775657,
  13640. 2.8664967 -2.4055118 0.27904666,2.8720888 -2.4055118 0.26807154,
  13641. 2.8740157 -2.4055118 0.078740157,2.9527559 -2.4055118 0,
  13642. 2.8778696 -2.4055118 0.054408111,2.8890538 -2.4055118 0.032457854,
  13643. 2.9064736 -2.4055118 0.015038032,2.9284239 -2.4055118 0.0038538176,
  13644. 3.1496063 -2.4055118 0,3.1496063 -2.4055118 0.039370079,
  13645. 2.9527559 -2.4055118 0.039370079,2.9133858 -2.4055118 0.078740157,
  13646. 2.9405899 -2.4055118 0.041296988,2.9296148 -2.4055118 0.046889095,
  13647. 2.9209048 -2.4055118 0.055599006,2.9153127 -2.4055118 0.066574134,
  13648. 2.9133858 -2.4055118 0.25590551,2.8346457 -2.4055118 0.33464567,
  13649. 2.909532 -2.4055118 0.28023756,2.8983478 -2.4055118 0.30218782,
  13650. 2.880928 -2.4055118 0.31960764,2.8589777 -2.4055118 0.33079185] }
  13651. coordIndex [
  13652. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  13653. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  13654. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  13655. 1,2,0,-1,1,23,2,-1]
  13656. normalPerVertex TRUE
  13657. normal DEF NORM_710 Normal { vector [
  13658. 0 1 0,0 1 0,
  13659. 0 1 0,0 1 0,
  13660. 0 1 0,0 1 0,
  13661. 0 1 0,0 1 0,
  13662. 0 1 0,0 1 0,
  13663. 0 1 0,0 1 0,
  13664. 0 1 0,0 1 0,
  13665. 0 1 0,0 1 0,
  13666. 0 1 0,0 1 0,
  13667. 0 1 0,0 1 0,
  13668. 0 1 0,0 1 0,
  13669. 0 1 0,0 1 0,
  13670. 0 1 0,0 1 0,
  13671. 0 1 0,0 1 0] }
  13672. }
  13673. }
  13674. DEF SHAPE_711 Shape {
  13675. appearance USE APP_1
  13676. geometry DEF FACE_711 IndexedFaceSet {
  13677. coord DEF COORD_711 Coordinate { point [
  13678. 2.8346457 -2.4055118 0.29527559,2.8346457 -2.476378 0.29527559,
  13679. 2.8740157 -2.476378 0.25590551,2.8468117 -2.476378 0.29334868,
  13680. 2.8577868 -2.476378 0.28775657,2.8664967 -2.476378 0.27904666,
  13681. 2.8720888 -2.476378 0.26807154,2.8740157 -2.4055118 0.25590551,
  13682. 2.8468117 -2.4055118 0.29334868,2.8577868 -2.4055118 0.28775657,
  13683. 2.8664967 -2.4055118 0.27904666,2.8720888 -2.4055118 0.26807154] }
  13684. coordIndex [
  13685. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  13686. 11,5,10,-1,7,2,11,-1]
  13687. normalPerVertex TRUE
  13688. normal DEF NORM_711 Normal { vector [
  13689. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  13690. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  13691. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  13692. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  13693. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  13694. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  13695. }
  13696. }
  13697. DEF SHAPE_712 Shape {
  13698. appearance USE APP_2
  13699. geometry DEF FACE_712 IndexedFaceSet {
  13700. coord DEF COORD_712 Coordinate { point [
  13701. 2.7559055 2.4055118 0.33464567,2.726378 2.4055118 0.33464567,
  13702. 2.7559055 2.3188976 0.33464567,2.726378 2.3188976 0.33464567] }
  13703. coordIndex [
  13704. 3,0,1,-1,3,2,0,-1]
  13705. normalPerVertex TRUE
  13706. normal DEF NORM_712 Normal { vector [
  13707. 0 0 1,0 0 1,
  13708. 0 0 1,0 0 1] }
  13709. }
  13710. }
  13711. DEF SHAPE_713 Shape {
  13712. appearance USE APP_1
  13713. geometry DEF FACE_713 IndexedFaceSet {
  13714. coord DEF COORD_713 Coordinate { point [
  13715. 2.7559055 2.3188976 0.29527559,2.7559055 2.3188976 0.33464567,
  13716. 2.8346457 2.3188976 0.29527559,2.8740157 2.3188976 0.25590551,
  13717. 2.8468117 2.3188976 0.29334868,2.8577868 2.3188976 0.28775657,
  13718. 2.8664967 2.3188976 0.27904666,2.8720888 2.3188976 0.26807154,
  13719. 2.8740157 2.3188976 0.078740157,2.9527559 2.3188976 0,
  13720. 2.8778696 2.3188976 0.054408111,2.8890538 2.3188976 0.032457854,
  13721. 2.9064736 2.3188976 0.015038032,2.9284239 2.3188976 0.0038538176,
  13722. 3.1496063 2.3188976 0,3.1496063 2.3188976 0.039370079,
  13723. 2.9527559 2.3188976 0.039370079,2.9133858 2.3188976 0.078740157,
  13724. 2.9405899 2.3188976 0.041296988,2.9296148 2.3188976 0.046889095,
  13725. 2.9209048 2.3188976 0.055599006,2.9153127 2.3188976 0.066574134,
  13726. 2.9133858 2.3188976 0.25590551,2.8346457 2.3188976 0.33464567,
  13727. 2.909532 2.3188976 0.28023756,2.8983478 2.3188976 0.30218782,
  13728. 2.880928 2.3188976 0.31960764,2.8589777 2.3188976 0.33079185] }
  13729. coordIndex [
  13730. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  13731. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  13732. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  13733. 1,2,0,-1,1,23,2,-1]
  13734. normalPerVertex TRUE
  13735. normal DEF NORM_713 Normal { vector [
  13736. 0 1 0,0 1 0,
  13737. 0 1 0,0 1 0,
  13738. 0 1 0,0 1 0,
  13739. 0 1 0,0 1 0,
  13740. 0 1 0,0 1 0,
  13741. 0 1 0,0 1 0,
  13742. 0 1 0,0 1 0,
  13743. 0 1 0,0 1 0,
  13744. 0 1 0,0 1 0,
  13745. 0 1 0,0 1 0,
  13746. 0 1 0,0 1 0,
  13747. 0 1 0,0 1 0,
  13748. 0 1 0,0 1 0,
  13749. 0 1 0,0 1 0] }
  13750. }
  13751. }
  13752. DEF SHAPE_714 Shape {
  13753. appearance USE APP_1
  13754. geometry DEF FACE_714 IndexedFaceSet {
  13755. coord DEF COORD_714 Coordinate { point [
  13756. 2.7559055 -2.3188976 0.29527559,2.7559055 -2.3188976 0.33464567,
  13757. 2.8346457 -2.3188976 0.29527559,2.8740157 -2.3188976 0.25590551,
  13758. 2.8468117 -2.3188976 0.29334868,2.8577868 -2.3188976 0.28775657,
  13759. 2.8664967 -2.3188976 0.27904666,2.8720888 -2.3188976 0.26807154,
  13760. 2.8740157 -2.3188976 0.078740157,2.9527559 -2.3188976 0,
  13761. 2.8778696 -2.3188976 0.054408111,2.8890538 -2.3188976 0.032457854,
  13762. 2.9064736 -2.3188976 0.015038032,2.9284239 -2.3188976 0.0038538176,
  13763. 3.1496063 -2.3188976 0,3.1496063 -2.3188976 0.039370079,
  13764. 2.9527559 -2.3188976 0.039370079,2.9133858 -2.3188976 0.078740157,
  13765. 2.9405899 -2.3188976 0.041296988,2.9296148 -2.3188976 0.046889095,
  13766. 2.9209048 -2.3188976 0.055599006,2.9153127 -2.3188976 0.066574134,
  13767. 2.9133858 -2.3188976 0.25590551,2.8346457 -2.3188976 0.33464567,
  13768. 2.909532 -2.3188976 0.28023756,2.8983478 -2.3188976 0.30218782,
  13769. 2.880928 -2.3188976 0.31960764,2.8589777 -2.3188976 0.33079185] }
  13770. coordIndex [
  13771. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  13772. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  13773. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  13774. 1,0,2,-1,1,2,23,-1]
  13775. normalPerVertex TRUE
  13776. normal DEF NORM_714 Normal { vector [
  13777. 0 -1 0,0 -1 0,
  13778. 0 -1 0,0 -1 0,
  13779. 0 -1 0,0 -1 0,
  13780. 0 -1 0,0 -1 0,
  13781. 0 -1 0,0 -1 0,
  13782. 0 -1 0,0 -1 0,
  13783. 0 -1 0,0 -1 0,
  13784. 0 -1 0,0 -1 0,
  13785. 0 -1 0,0 -1 0,
  13786. 0 -1 0,0 -1 0,
  13787. 0 -1 0,0 -1 0,
  13788. 0 -1 0,0 -1 0,
  13789. 0 -1 0,0 -1 0,
  13790. 0 -1 0,0 -1 0] }
  13791. }
  13792. }
  13793. DEF SHAPE_715 Shape {
  13794. appearance USE APP_2
  13795. geometry DEF FACE_715 IndexedFaceSet {
  13796. coord DEF COORD_715 Coordinate { point [
  13797. 2.7559055 -2.3188976 0.33464567,2.726378 -2.3188976 0.33464567,
  13798. 2.7559055 -2.4055118 0.33464567,2.726378 -2.4055118 0.33464567] }
  13799. coordIndex [
  13800. 2,0,1,-1,3,2,1,-1]
  13801. normalPerVertex TRUE
  13802. normal DEF NORM_715 Normal { vector [
  13803. 0 0 1,0 0 1,
  13804. 0 0 1,0 0 1] }
  13805. }
  13806. }
  13807. DEF SHAPE_716 Shape {
  13808. appearance USE APP_1
  13809. geometry DEF FACE_716 IndexedFaceSet {
  13810. coord DEF COORD_716 Coordinate { point [
  13811. 2.8346457 2.3188976 0.29527559,2.8346457 2.2480315 0.29527559,
  13812. 2.8740157 2.2480315 0.25590551,2.8468117 2.2480315 0.29334868,
  13813. 2.8577868 2.2480315 0.28775657,2.8664967 2.2480315 0.27904666,
  13814. 2.8720888 2.2480315 0.26807154,2.8740157 2.3188976 0.25590551,
  13815. 2.8468117 2.3188976 0.29334868,2.8577868 2.3188976 0.28775657,
  13816. 2.8664967 2.3188976 0.27904666,2.8720888 2.3188976 0.26807154] }
  13817. coordIndex [
  13818. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  13819. 11,5,10,-1,7,2,11,-1]
  13820. normalPerVertex TRUE
  13821. normal DEF NORM_716 Normal { vector [
  13822. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  13823. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  13824. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  13825. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  13826. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  13827. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  13828. }
  13829. }
  13830. DEF SHAPE_717 Shape {
  13831. appearance USE APP_1
  13832. geometry DEF FACE_717 IndexedFaceSet {
  13833. coord DEF COORD_717 Coordinate { point [
  13834. 2.7559055 2.2480315 0.29527559,2.7559055 2.2480315 0.33464567,
  13835. 2.8346457 2.2480315 0.29527559,2.8740157 2.2480315 0.25590551,
  13836. 2.8468117 2.2480315 0.29334868,2.8577868 2.2480315 0.28775657,
  13837. 2.8664967 2.2480315 0.27904666,2.8720888 2.2480315 0.26807154,
  13838. 2.8740157 2.2480315 0.078740157,2.9527559 2.2480315 0,
  13839. 2.8778696 2.2480315 0.054408111,2.8890538 2.2480315 0.032457854,
  13840. 2.9064736 2.2480315 0.015038032,2.9284239 2.2480315 0.0038538176,
  13841. 3.1496063 2.2480315 0,3.1496063 2.2480315 0.039370079,
  13842. 2.9527559 2.2480315 0.039370079,2.9133858 2.2480315 0.078740157,
  13843. 2.9405899 2.2480315 0.041296988,2.9296148 2.2480315 0.046889095,
  13844. 2.9209048 2.2480315 0.055599006,2.9153127 2.2480315 0.066574134,
  13845. 2.9133858 2.2480315 0.25590551,2.8346457 2.2480315 0.33464567,
  13846. 2.909532 2.2480315 0.28023756,2.8983478 2.2480315 0.30218782,
  13847. 2.880928 2.2480315 0.31960764,2.8589777 2.2480315 0.33079185] }
  13848. coordIndex [
  13849. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  13850. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  13851. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  13852. 1,0,2,-1,1,2,23,-1]
  13853. normalPerVertex TRUE
  13854. normal DEF NORM_717 Normal { vector [
  13855. 0 -1 0,0 -1 0,
  13856. 0 -1 0,0 -1 0,
  13857. 0 -1 0,0 -1 0,
  13858. 0 -1 0,0 -1 0,
  13859. 0 -1 0,0 -1 0,
  13860. 0 -1 0,0 -1 0,
  13861. 0 -1 0,0 -1 0,
  13862. 0 -1 0,0 -1 0,
  13863. 0 -1 0,0 -1 0,
  13864. 0 -1 0,0 -1 0,
  13865. 0 -1 0,0 -1 0,
  13866. 0 -1 0,0 -1 0,
  13867. 0 -1 0,0 -1 0,
  13868. 0 -1 0,0 -1 0] }
  13869. }
  13870. }
  13871. DEF SHAPE_718 Shape {
  13872. appearance USE APP_1
  13873. geometry DEF FACE_718 IndexedFaceSet {
  13874. coord DEF COORD_718 Coordinate { point [
  13875. 2.7559055 -2.2480315 0.29527559,2.7559055 -2.2480315 0.33464567,
  13876. 2.8346457 -2.2480315 0.29527559,2.8740157 -2.2480315 0.25590551,
  13877. 2.8468117 -2.2480315 0.29334868,2.8577868 -2.2480315 0.28775657,
  13878. 2.8664967 -2.2480315 0.27904666,2.8720888 -2.2480315 0.26807154,
  13879. 2.8740157 -2.2480315 0.078740157,2.9527559 -2.2480315 0,
  13880. 2.8778696 -2.2480315 0.054408111,2.8890538 -2.2480315 0.032457854,
  13881. 2.9064736 -2.2480315 0.015038032,2.9284239 -2.2480315 0.0038538176,
  13882. 3.1496063 -2.2480315 0,3.1496063 -2.2480315 0.039370079,
  13883. 2.9527559 -2.2480315 0.039370079,2.9133858 -2.2480315 0.078740157,
  13884. 2.9405899 -2.2480315 0.041296988,2.9296148 -2.2480315 0.046889095,
  13885. 2.9209048 -2.2480315 0.055599006,2.9153127 -2.2480315 0.066574134,
  13886. 2.9133858 -2.2480315 0.25590551,2.8346457 -2.2480315 0.33464567,
  13887. 2.909532 -2.2480315 0.28023756,2.8983478 -2.2480315 0.30218782,
  13888. 2.880928 -2.2480315 0.31960764,2.8589777 -2.2480315 0.33079185] }
  13889. coordIndex [
  13890. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  13891. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  13892. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  13893. 1,2,0,-1,1,23,2,-1]
  13894. normalPerVertex TRUE
  13895. normal DEF NORM_718 Normal { vector [
  13896. 0 1 0,0 1 0,
  13897. 0 1 0,0 1 0,
  13898. 0 1 0,0 1 0,
  13899. 0 1 0,0 1 0,
  13900. 0 1 0,0 1 0,
  13901. 0 1 0,0 1 0,
  13902. 0 1 0,0 1 0,
  13903. 0 1 0,0 1 0,
  13904. 0 1 0,0 1 0,
  13905. 0 1 0,0 1 0,
  13906. 0 1 0,0 1 0,
  13907. 0 1 0,0 1 0,
  13908. 0 1 0,0 1 0,
  13909. 0 1 0,0 1 0] }
  13910. }
  13911. }
  13912. DEF SHAPE_719 Shape {
  13913. appearance USE APP_1
  13914. geometry DEF FACE_719 IndexedFaceSet {
  13915. coord DEF COORD_719 Coordinate { point [
  13916. 2.8346457 -2.2480315 0.29527559,2.8346457 -2.3188976 0.29527559,
  13917. 2.8740157 -2.3188976 0.25590551,2.8468117 -2.3188976 0.29334868,
  13918. 2.8577868 -2.3188976 0.28775657,2.8664967 -2.3188976 0.27904666,
  13919. 2.8720888 -2.3188976 0.26807154,2.8740157 -2.2480315 0.25590551,
  13920. 2.8468117 -2.2480315 0.29334868,2.8577868 -2.2480315 0.28775657,
  13921. 2.8664967 -2.2480315 0.27904666,2.8720888 -2.2480315 0.26807154] }
  13922. coordIndex [
  13923. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  13924. 11,5,10,-1,7,2,11,-1]
  13925. normalPerVertex TRUE
  13926. normal DEF NORM_719 Normal { vector [
  13927. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  13928. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  13929. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  13930. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  13931. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  13932. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  13933. }
  13934. }
  13935. DEF SHAPE_720 Shape {
  13936. appearance USE APP_2
  13937. geometry DEF FACE_720 IndexedFaceSet {
  13938. coord DEF COORD_720 Coordinate { point [
  13939. 2.7559055 2.2480315 0.33464567,2.726378 2.2480315 0.33464567,
  13940. 2.7559055 2.1614173 0.33464567,2.726378 2.1614173 0.33464567] }
  13941. coordIndex [
  13942. 3,0,1,-1,3,2,0,-1]
  13943. normalPerVertex TRUE
  13944. normal DEF NORM_720 Normal { vector [
  13945. 0 0 1,0 0 1,
  13946. 0 0 1,0 0 1] }
  13947. }
  13948. }
  13949. DEF SHAPE_721 Shape {
  13950. appearance USE APP_1
  13951. geometry DEF FACE_721 IndexedFaceSet {
  13952. coord DEF COORD_721 Coordinate { point [
  13953. 2.7559055 2.1614173 0.29527559,2.7559055 2.1614173 0.33464567,
  13954. 2.8346457 2.1614173 0.29527559,2.8740157 2.1614173 0.25590551,
  13955. 2.8468117 2.1614173 0.29334868,2.8577868 2.1614173 0.28775657,
  13956. 2.8664967 2.1614173 0.27904666,2.8720888 2.1614173 0.26807154,
  13957. 2.8740157 2.1614173 0.078740157,2.9527559 2.1614173 0,
  13958. 2.8778696 2.1614173 0.054408111,2.8890538 2.1614173 0.032457854,
  13959. 2.9064736 2.1614173 0.015038032,2.9284239 2.1614173 0.0038538176,
  13960. 3.1496063 2.1614173 0,3.1496063 2.1614173 0.039370079,
  13961. 2.9527559 2.1614173 0.039370079,2.9133858 2.1614173 0.078740157,
  13962. 2.9405899 2.1614173 0.041296988,2.9296148 2.1614173 0.046889095,
  13963. 2.9209048 2.1614173 0.055599006,2.9153127 2.1614173 0.066574134,
  13964. 2.9133858 2.1614173 0.25590551,2.8346457 2.1614173 0.33464567,
  13965. 2.909532 2.1614173 0.28023756,2.8983478 2.1614173 0.30218782,
  13966. 2.880928 2.1614173 0.31960764,2.8589777 2.1614173 0.33079185] }
  13967. coordIndex [
  13968. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  13969. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  13970. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  13971. 1,2,0,-1,1,23,2,-1]
  13972. normalPerVertex TRUE
  13973. normal DEF NORM_721 Normal { vector [
  13974. 0 1 0,0 1 0,
  13975. 0 1 0,0 1 0,
  13976. 0 1 0,0 1 0,
  13977. 0 1 0,0 1 0,
  13978. 0 1 0,0 1 0,
  13979. 0 1 0,0 1 0,
  13980. 0 1 0,0 1 0,
  13981. 0 1 0,0 1 0,
  13982. 0 1 0,0 1 0,
  13983. 0 1 0,0 1 0,
  13984. 0 1 0,0 1 0,
  13985. 0 1 0,0 1 0,
  13986. 0 1 0,0 1 0,
  13987. 0 1 0,0 1 0] }
  13988. }
  13989. }
  13990. DEF SHAPE_722 Shape {
  13991. appearance USE APP_1
  13992. geometry DEF FACE_722 IndexedFaceSet {
  13993. coord DEF COORD_722 Coordinate { point [
  13994. 2.7559055 -2.1614173 0.29527559,2.7559055 -2.1614173 0.33464567,
  13995. 2.8346457 -2.1614173 0.29527559,2.8740157 -2.1614173 0.25590551,
  13996. 2.8468117 -2.1614173 0.29334868,2.8577868 -2.1614173 0.28775657,
  13997. 2.8664967 -2.1614173 0.27904666,2.8720888 -2.1614173 0.26807154,
  13998. 2.8740157 -2.1614173 0.078740157,2.9527559 -2.1614173 0,
  13999. 2.8778696 -2.1614173 0.054408111,2.8890538 -2.1614173 0.032457854,
  14000. 2.9064736 -2.1614173 0.015038032,2.9284239 -2.1614173 0.0038538176,
  14001. 3.1496063 -2.1614173 0,3.1496063 -2.1614173 0.039370079,
  14002. 2.9527559 -2.1614173 0.039370079,2.9133858 -2.1614173 0.078740157,
  14003. 2.9405899 -2.1614173 0.041296988,2.9296148 -2.1614173 0.046889095,
  14004. 2.9209048 -2.1614173 0.055599006,2.9153127 -2.1614173 0.066574134,
  14005. 2.9133858 -2.1614173 0.25590551,2.8346457 -2.1614173 0.33464567,
  14006. 2.909532 -2.1614173 0.28023756,2.8983478 -2.1614173 0.30218782,
  14007. 2.880928 -2.1614173 0.31960764,2.8589777 -2.1614173 0.33079185] }
  14008. coordIndex [
  14009. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  14010. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  14011. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  14012. 1,0,2,-1,1,2,23,-1]
  14013. normalPerVertex TRUE
  14014. normal DEF NORM_722 Normal { vector [
  14015. 0 -1 0,0 -1 0,
  14016. 0 -1 0,0 -1 0,
  14017. 0 -1 0,0 -1 0,
  14018. 0 -1 0,0 -1 0,
  14019. 0 -1 0,0 -1 0,
  14020. 0 -1 0,0 -1 0,
  14021. 0 -1 0,0 -1 0,
  14022. 0 -1 0,0 -1 0,
  14023. 0 -1 0,0 -1 0,
  14024. 0 -1 0,0 -1 0,
  14025. 0 -1 0,0 -1 0,
  14026. 0 -1 0,0 -1 0,
  14027. 0 -1 0,0 -1 0,
  14028. 0 -1 0,0 -1 0] }
  14029. }
  14030. }
  14031. DEF SHAPE_723 Shape {
  14032. appearance USE APP_2
  14033. geometry DEF FACE_723 IndexedFaceSet {
  14034. coord DEF COORD_723 Coordinate { point [
  14035. 2.7559055 -2.1614173 0.33464567,2.726378 -2.1614173 0.33464567,
  14036. 2.7559055 -2.2480315 0.33464567,2.726378 -2.2480315 0.33464567] }
  14037. coordIndex [
  14038. 2,0,1,-1,3,2,1,-1]
  14039. normalPerVertex TRUE
  14040. normal DEF NORM_723 Normal { vector [
  14041. 0 0 1,0 0 1,
  14042. 0 0 1,0 0 1] }
  14043. }
  14044. }
  14045. DEF SHAPE_724 Shape {
  14046. appearance USE APP_1
  14047. geometry DEF FACE_724 IndexedFaceSet {
  14048. coord DEF COORD_724 Coordinate { point [
  14049. 2.8346457 2.1614173 0.29527559,2.8346457 2.0905512 0.29527559,
  14050. 2.8740157 2.0905512 0.25590551,2.8468117 2.0905512 0.29334868,
  14051. 2.8577868 2.0905512 0.28775657,2.8664967 2.0905512 0.27904666,
  14052. 2.8720888 2.0905512 0.26807154,2.8740157 2.1614173 0.25590551,
  14053. 2.8468117 2.1614173 0.29334868,2.8577868 2.1614173 0.28775657,
  14054. 2.8664967 2.1614173 0.27904666,2.8720888 2.1614173 0.26807154] }
  14055. coordIndex [
  14056. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  14057. 11,6,10,-1,7,2,11,-1]
  14058. normalPerVertex TRUE
  14059. normal DEF NORM_724 Normal { vector [
  14060. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  14061. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  14062. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  14063. -0.93344204 0 -0.35872825,-0.98768834 0 -0.15643447,
  14064. -0.30901699 0 -0.95105652,-0.58778525 0 -0.80901699,
  14065. -0.80901699 0 -0.58778525,-0.96602565 0 -0.25844621] }
  14066. }
  14067. }
  14068. DEF SHAPE_725 Shape {
  14069. appearance USE APP_1
  14070. geometry DEF FACE_725 IndexedFaceSet {
  14071. coord DEF COORD_725 Coordinate { point [
  14072. 2.7559055 2.0905512 0.29527559,2.7559055 2.0905512 0.33464567,
  14073. 2.8346457 2.0905512 0.29527559,2.8740157 2.0905512 0.25590551,
  14074. 2.8468117 2.0905512 0.29334868,2.8577868 2.0905512 0.28775657,
  14075. 2.8664967 2.0905512 0.27904666,2.8720888 2.0905512 0.26807154,
  14076. 2.8740157 2.0905512 0.078740157,2.9527559 2.0905512 0,
  14077. 2.8778696 2.0905512 0.054408111,2.8890538 2.0905512 0.032457854,
  14078. 2.9064736 2.0905512 0.015038032,2.9284239 2.0905512 0.0038538176,
  14079. 3.1496063 2.0905512 0,3.1496063 2.0905512 0.039370079,
  14080. 2.9527559 2.0905512 0.039370079,2.9133858 2.0905512 0.078740157,
  14081. 2.9405899 2.0905512 0.041296988,2.9296148 2.0905512 0.046889095,
  14082. 2.9209048 2.0905512 0.055599006,2.9153127 2.0905512 0.066574134,
  14083. 2.9133858 2.0905512 0.25590551,2.8346457 2.0905512 0.33464567,
  14084. 2.909532 2.0905512 0.28023756,2.8983478 2.0905512 0.30218782,
  14085. 2.880928 2.0905512 0.31960764,2.8589777 2.0905512 0.33079185] }
  14086. coordIndex [
  14087. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  14088. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  14089. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  14090. 1,0,2,-1,1,2,23,-1]
  14091. normalPerVertex TRUE
  14092. normal DEF NORM_725 Normal { vector [
  14093. 0 -1 0,0 -1 0,
  14094. 0 -1 0,0 -1 0,
  14095. 0 -1 0,0 -1 0,
  14096. 0 -1 0,0 -1 0,
  14097. 0 -1 0,0 -1 0,
  14098. 0 -1 0,0 -1 0,
  14099. 0 -1 0,0 -1 0,
  14100. 0 -1 0,0 -1 0,
  14101. 0 -1 0,0 -1 0,
  14102. 0 -1 0,0 -1 0,
  14103. 0 -1 0,0 -1 0,
  14104. 0 -1 0,0 -1 0,
  14105. 0 -1 0,0 -1 0,
  14106. 0 -1 0,0 -1 0] }
  14107. }
  14108. }
  14109. DEF SHAPE_726 Shape {
  14110. appearance USE APP_1
  14111. geometry DEF FACE_726 IndexedFaceSet {
  14112. coord DEF COORD_726 Coordinate { point [
  14113. 2.7559055 -2.0905512 0.29527559,2.7559055 -2.0905512 0.33464567,
  14114. 2.8346457 -2.0905512 0.29527559,2.8740157 -2.0905512 0.25590551,
  14115. 2.8468117 -2.0905512 0.29334868,2.8577868 -2.0905512 0.28775657,
  14116. 2.8664967 -2.0905512 0.27904666,2.8720888 -2.0905512 0.26807154,
  14117. 2.8740157 -2.0905512 0.078740157,2.9527559 -2.0905512 0,
  14118. 2.8778696 -2.0905512 0.054408111,2.8890538 -2.0905512 0.032457854,
  14119. 2.9064736 -2.0905512 0.015038032,2.9284239 -2.0905512 0.0038538176,
  14120. 3.1496063 -2.0905512 0,3.1496063 -2.0905512 0.039370079,
  14121. 2.9527559 -2.0905512 0.039370079,2.9133858 -2.0905512 0.078740157,
  14122. 2.9405899 -2.0905512 0.041296988,2.9296148 -2.0905512 0.046889095,
  14123. 2.9209048 -2.0905512 0.055599006,2.9153127 -2.0905512 0.066574134,
  14124. 2.9133858 -2.0905512 0.25590551,2.8346457 -2.0905512 0.33464567,
  14125. 2.909532 -2.0905512 0.28023756,2.8983478 -2.0905512 0.30218782,
  14126. 2.880928 -2.0905512 0.31960764,2.8589777 -2.0905512 0.33079185] }
  14127. coordIndex [
  14128. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  14129. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  14130. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  14131. 1,2,0,-1,1,23,2,-1]
  14132. normalPerVertex TRUE
  14133. normal DEF NORM_726 Normal { vector [
  14134. 0 1 0,0 1 0,
  14135. 0 1 0,0 1 0,
  14136. 0 1 0,0 1 0,
  14137. 0 1 0,0 1 0,
  14138. 0 1 0,0 1 0,
  14139. 0 1 0,0 1 0,
  14140. 0 1 0,0 1 0,
  14141. 0 1 0,0 1 0,
  14142. 0 1 0,0 1 0,
  14143. 0 1 0,0 1 0,
  14144. 0 1 0,0 1 0,
  14145. 0 1 0,0 1 0,
  14146. 0 1 0,0 1 0,
  14147. 0 1 0,0 1 0] }
  14148. }
  14149. }
  14150. DEF SHAPE_727 Shape {
  14151. appearance USE APP_1
  14152. geometry DEF FACE_727 IndexedFaceSet {
  14153. coord DEF COORD_727 Coordinate { point [
  14154. 2.8346457 -2.0905512 0.29527559,2.8346457 -2.1614173 0.29527559,
  14155. 2.8740157 -2.1614173 0.25590551,2.8468117 -2.1614173 0.29334868,
  14156. 2.8577868 -2.1614173 0.28775657,2.8664967 -2.1614173 0.27904666,
  14157. 2.8720888 -2.1614173 0.26807154,2.8740157 -2.0905512 0.25590551,
  14158. 2.8468117 -2.0905512 0.29334868,2.8577868 -2.0905512 0.28775657,
  14159. 2.8664967 -2.0905512 0.27904666,2.8720888 -2.0905512 0.26807154] }
  14160. coordIndex [
  14161. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  14162. 11,6,10,-1,7,2,11,-1]
  14163. normalPerVertex TRUE
  14164. normal DEF NORM_727 Normal { vector [
  14165. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  14166. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  14167. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  14168. -0.93344204 0 -0.35872825,-0.98768834 0 -0.15643447,
  14169. -0.30901699 0 -0.95105652,-0.58778525 0 -0.80901699,
  14170. -0.80901699 0 -0.58778525,-0.96602565 0 -0.25844621] }
  14171. }
  14172. }
  14173. DEF SHAPE_728 Shape {
  14174. appearance USE APP_2
  14175. geometry DEF FACE_728 IndexedFaceSet {
  14176. coord DEF COORD_728 Coordinate { point [
  14177. 2.7559055 2.0905512 0.33464567,2.726378 2.0905512 0.33464567,
  14178. 2.7559055 2.003937 0.33464567,2.726378 2.003937 0.33464567] }
  14179. coordIndex [
  14180. 3,0,1,-1,3,2,0,-1]
  14181. normalPerVertex TRUE
  14182. normal DEF NORM_728 Normal { vector [
  14183. 0 0 1,0 0 1,
  14184. 0 0 1,0 0 1] }
  14185. }
  14186. }
  14187. DEF SHAPE_729 Shape {
  14188. appearance USE APP_1
  14189. geometry DEF FACE_729 IndexedFaceSet {
  14190. coord DEF COORD_729 Coordinate { point [
  14191. 2.7559055 2.003937 0.29527559,2.7559055 2.003937 0.33464567,
  14192. 2.8346457 2.003937 0.29527559,2.8740157 2.003937 0.25590551,
  14193. 2.8468117 2.003937 0.29334868,2.8577868 2.003937 0.28775657,
  14194. 2.8664967 2.003937 0.27904666,2.8720888 2.003937 0.26807154,
  14195. 2.8740157 2.003937 0.078740157,2.9527559 2.003937 0,
  14196. 2.8778696 2.003937 0.054408111,2.8890538 2.003937 0.032457854,
  14197. 2.9064736 2.003937 0.015038032,2.9284239 2.003937 0.0038538176,
  14198. 3.1496063 2.003937 0,3.1496063 2.003937 0.039370079,
  14199. 2.9527559 2.003937 0.039370079,2.9133858 2.003937 0.078740157,
  14200. 2.9405899 2.003937 0.041296988,2.9296148 2.003937 0.046889095,
  14201. 2.9209048 2.003937 0.055599006,2.9153127 2.003937 0.066574134,
  14202. 2.9133858 2.003937 0.25590551,2.8346457 2.003937 0.33464567,
  14203. 2.909532 2.003937 0.28023756,2.8983478 2.003937 0.30218782,
  14204. 2.880928 2.003937 0.31960764,2.8589777 2.003937 0.33079185] }
  14205. coordIndex [
  14206. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  14207. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  14208. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  14209. 1,2,0,-1,1,23,2,-1]
  14210. normalPerVertex TRUE
  14211. normal DEF NORM_729 Normal { vector [
  14212. 0 1 0,0 1 0,
  14213. 0 1 0,0 1 0,
  14214. 0 1 0,0 1 0,
  14215. 0 1 0,0 1 0,
  14216. 0 1 0,0 1 0,
  14217. 0 1 0,0 1 0,
  14218. 0 1 0,0 1 0,
  14219. 0 1 0,0 1 0,
  14220. 0 1 0,0 1 0,
  14221. 0 1 0,0 1 0,
  14222. 0 1 0,0 1 0,
  14223. 0 1 0,0 1 0,
  14224. 0 1 0,0 1 0,
  14225. 0 1 0,0 1 0] }
  14226. }
  14227. }
  14228. DEF SHAPE_730 Shape {
  14229. appearance USE APP_1
  14230. geometry DEF FACE_730 IndexedFaceSet {
  14231. coord DEF COORD_730 Coordinate { point [
  14232. 2.7559055 -2.003937 0.29527559,2.7559055 -2.003937 0.33464567,
  14233. 2.8346457 -2.003937 0.29527559,2.8740157 -2.003937 0.25590551,
  14234. 2.8468117 -2.003937 0.29334868,2.8577868 -2.003937 0.28775657,
  14235. 2.8664967 -2.003937 0.27904666,2.8720888 -2.003937 0.26807154,
  14236. 2.8740157 -2.003937 0.078740157,2.9527559 -2.003937 0,
  14237. 2.8778696 -2.003937 0.054408111,2.8890538 -2.003937 0.032457854,
  14238. 2.9064736 -2.003937 0.015038032,2.9284239 -2.003937 0.0038538176,
  14239. 3.1496063 -2.003937 0,3.1496063 -2.003937 0.039370079,
  14240. 2.9527559 -2.003937 0.039370079,2.9133858 -2.003937 0.078740157,
  14241. 2.9405899 -2.003937 0.041296988,2.9296148 -2.003937 0.046889095,
  14242. 2.9209048 -2.003937 0.055599006,2.9153127 -2.003937 0.066574134,
  14243. 2.9133858 -2.003937 0.25590551,2.8346457 -2.003937 0.33464567,
  14244. 2.909532 -2.003937 0.28023756,2.8983478 -2.003937 0.30218782,
  14245. 2.880928 -2.003937 0.31960764,2.8589777 -2.003937 0.33079185] }
  14246. coordIndex [
  14247. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  14248. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  14249. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  14250. 1,0,2,-1,1,2,23,-1]
  14251. normalPerVertex TRUE
  14252. normal DEF NORM_730 Normal { vector [
  14253. 0 -1 0,0 -1 0,
  14254. 0 -1 0,0 -1 0,
  14255. 0 -1 0,0 -1 0,
  14256. 0 -1 0,0 -1 0,
  14257. 0 -1 0,0 -1 0,
  14258. 0 -1 0,0 -1 0,
  14259. 0 -1 0,0 -1 0,
  14260. 0 -1 0,0 -1 0,
  14261. 0 -1 0,0 -1 0,
  14262. 0 -1 0,0 -1 0,
  14263. 0 -1 0,0 -1 0,
  14264. 0 -1 0,0 -1 0,
  14265. 0 -1 0,0 -1 0,
  14266. 0 -1 0,0 -1 0] }
  14267. }
  14268. }
  14269. DEF SHAPE_731 Shape {
  14270. appearance USE APP_2
  14271. geometry DEF FACE_731 IndexedFaceSet {
  14272. coord DEF COORD_731 Coordinate { point [
  14273. 2.7559055 -2.003937 0.33464567,2.726378 -2.003937 0.33464567,
  14274. 2.7559055 -2.0905512 0.33464567,2.726378 -2.0905512 0.33464567] }
  14275. coordIndex [
  14276. 2,0,1,-1,3,2,1,-1]
  14277. normalPerVertex TRUE
  14278. normal DEF NORM_731 Normal { vector [
  14279. 0 0 1,0 0 1,
  14280. 0 0 1,0 0 1] }
  14281. }
  14282. }
  14283. DEF SHAPE_732 Shape {
  14284. appearance USE APP_1
  14285. geometry DEF FACE_732 IndexedFaceSet {
  14286. coord DEF COORD_732 Coordinate { point [
  14287. 2.8346457 2.003937 0.29527559,2.8346457 1.9330709 0.29527559,
  14288. 2.8740157 1.9330709 0.25590551,2.8468117 1.9330709 0.29334868,
  14289. 2.8577868 1.9330709 0.28775657,2.8664967 1.9330709 0.27904666,
  14290. 2.8720888 1.9330709 0.26807154,2.8740157 2.003937 0.25590551,
  14291. 2.8468117 2.003937 0.29334868,2.8577868 2.003937 0.28775657,
  14292. 2.8664967 2.003937 0.27904666,2.8720888 2.003937 0.26807154] }
  14293. coordIndex [
  14294. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  14295. 11,5,10,-1,7,2,11,-1]
  14296. normalPerVertex TRUE
  14297. normal DEF NORM_732 Normal { vector [
  14298. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  14299. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  14300. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  14301. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  14302. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  14303. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  14304. }
  14305. }
  14306. DEF SHAPE_733 Shape {
  14307. appearance USE APP_1
  14308. geometry DEF FACE_733 IndexedFaceSet {
  14309. coord DEF COORD_733 Coordinate { point [
  14310. 2.7559055 1.9330709 0.29527559,2.7559055 1.9330709 0.33464567,
  14311. 2.8346457 1.9330709 0.29527559,2.8740157 1.9330709 0.25590551,
  14312. 2.8468117 1.9330709 0.29334868,2.8577868 1.9330709 0.28775657,
  14313. 2.8664967 1.9330709 0.27904666,2.8720888 1.9330709 0.26807154,
  14314. 2.8740157 1.9330709 0.078740157,2.9527559 1.9330709 0,
  14315. 2.8778696 1.9330709 0.054408111,2.8890538 1.9330709 0.032457854,
  14316. 2.9064736 1.9330709 0.015038032,2.9284239 1.9330709 0.0038538176,
  14317. 3.1496063 1.9330709 0,3.1496063 1.9330709 0.039370079,
  14318. 2.9527559 1.9330709 0.039370079,2.9133858 1.9330709 0.078740157,
  14319. 2.9405899 1.9330709 0.041296988,2.9296148 1.9330709 0.046889095,
  14320. 2.9209048 1.9330709 0.055599006,2.9153127 1.9330709 0.066574134,
  14321. 2.9133858 1.9330709 0.25590551,2.8346457 1.9330709 0.33464567,
  14322. 2.909532 1.9330709 0.28023756,2.8983478 1.9330709 0.30218782,
  14323. 2.880928 1.9330709 0.31960764,2.8589777 1.9330709 0.33079185] }
  14324. coordIndex [
  14325. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  14326. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  14327. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  14328. 1,0,2,-1,1,2,23,-1]
  14329. normalPerVertex TRUE
  14330. normal DEF NORM_733 Normal { vector [
  14331. 0 -1 0,0 -1 0,
  14332. 0 -1 0,0 -1 0,
  14333. 0 -1 0,0 -1 0,
  14334. 0 -1 0,0 -1 0,
  14335. 0 -1 0,0 -1 0,
  14336. 0 -1 0,0 -1 0,
  14337. 0 -1 0,0 -1 0,
  14338. 0 -1 0,0 -1 0,
  14339. 0 -1 0,0 -1 0,
  14340. 0 -1 0,0 -1 0,
  14341. 0 -1 0,0 -1 0,
  14342. 0 -1 0,0 -1 0,
  14343. 0 -1 0,0 -1 0,
  14344. 0 -1 0,0 -1 0] }
  14345. }
  14346. }
  14347. DEF SHAPE_734 Shape {
  14348. appearance USE APP_1
  14349. geometry DEF FACE_734 IndexedFaceSet {
  14350. coord DEF COORD_734 Coordinate { point [
  14351. 2.7559055 -1.9330709 0.29527559,2.7559055 -1.9330709 0.33464567,
  14352. 2.8346457 -1.9330709 0.29527559,2.8740157 -1.9330709 0.25590551,
  14353. 2.8468117 -1.9330709 0.29334868,2.8577868 -1.9330709 0.28775657,
  14354. 2.8664967 -1.9330709 0.27904666,2.8720888 -1.9330709 0.26807154,
  14355. 2.8740157 -1.9330709 0.078740157,2.9527559 -1.9330709 0,
  14356. 2.8778696 -1.9330709 0.054408111,2.8890538 -1.9330709 0.032457854,
  14357. 2.9064736 -1.9330709 0.015038032,2.9284239 -1.9330709 0.0038538176,
  14358. 3.1496063 -1.9330709 0,3.1496063 -1.9330709 0.039370079,
  14359. 2.9527559 -1.9330709 0.039370079,2.9133858 -1.9330709 0.078740157,
  14360. 2.9405899 -1.9330709 0.041296988,2.9296148 -1.9330709 0.046889095,
  14361. 2.9209048 -1.9330709 0.055599006,2.9153127 -1.9330709 0.066574134,
  14362. 2.9133858 -1.9330709 0.25590551,2.8346457 -1.9330709 0.33464567,
  14363. 2.909532 -1.9330709 0.28023756,2.8983478 -1.9330709 0.30218782,
  14364. 2.880928 -1.9330709 0.31960764,2.8589777 -1.9330709 0.33079185] }
  14365. coordIndex [
  14366. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  14367. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  14368. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  14369. 1,2,0,-1,1,23,2,-1]
  14370. normalPerVertex TRUE
  14371. normal DEF NORM_734 Normal { vector [
  14372. 0 1 0,0 1 0,
  14373. 0 1 0,0 1 0,
  14374. 0 1 0,0 1 0,
  14375. 0 1 0,0 1 0,
  14376. 0 1 0,0 1 0,
  14377. 0 1 0,0 1 0,
  14378. 0 1 0,0 1 0,
  14379. 0 1 0,0 1 0,
  14380. 0 1 0,0 1 0,
  14381. 0 1 0,0 1 0,
  14382. 0 1 0,0 1 0,
  14383. 0 1 0,0 1 0,
  14384. 0 1 0,0 1 0,
  14385. 0 1 0,0 1 0] }
  14386. }
  14387. }
  14388. DEF SHAPE_735 Shape {
  14389. appearance USE APP_1
  14390. geometry DEF FACE_735 IndexedFaceSet {
  14391. coord DEF COORD_735 Coordinate { point [
  14392. 2.8346457 -1.9330709 0.29527559,2.8346457 -2.003937 0.29527559,
  14393. 2.8740157 -2.003937 0.25590551,2.8468117 -2.003937 0.29334868,
  14394. 2.8577868 -2.003937 0.28775657,2.8664967 -2.003937 0.27904666,
  14395. 2.8720888 -2.003937 0.26807154,2.8740157 -1.9330709 0.25590551,
  14396. 2.8468117 -1.9330709 0.29334868,2.8577868 -1.9330709 0.28775657,
  14397. 2.8664967 -1.9330709 0.27904666,2.8720888 -1.9330709 0.26807154] }
  14398. coordIndex [
  14399. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  14400. 11,5,10,-1,7,2,11,-1]
  14401. normalPerVertex TRUE
  14402. normal DEF NORM_735 Normal { vector [
  14403. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  14404. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  14405. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  14406. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  14407. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  14408. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  14409. }
  14410. }
  14411. DEF SHAPE_736 Shape {
  14412. appearance USE APP_2
  14413. geometry DEF FACE_736 IndexedFaceSet {
  14414. coord DEF COORD_736 Coordinate { point [
  14415. 2.7559055 1.9330709 0.33464567,2.726378 1.9330709 0.33464567,
  14416. 2.7559055 1.8464567 0.33464567,2.726378 1.8464567 0.33464567] }
  14417. coordIndex [
  14418. 3,0,1,-1,3,2,0,-1]
  14419. normalPerVertex TRUE
  14420. normal DEF NORM_736 Normal { vector [
  14421. 0 0 1,0 0 1,
  14422. 0 0 1,0 0 1] }
  14423. }
  14424. }
  14425. DEF SHAPE_737 Shape {
  14426. appearance USE APP_1
  14427. geometry DEF FACE_737 IndexedFaceSet {
  14428. coord DEF COORD_737 Coordinate { point [
  14429. 2.7559055 1.8464567 0.29527559,2.7559055 1.8464567 0.33464567,
  14430. 2.8346457 1.8464567 0.29527559,2.8740157 1.8464567 0.25590551,
  14431. 2.8468117 1.8464567 0.29334868,2.8577868 1.8464567 0.28775657,
  14432. 2.8664967 1.8464567 0.27904666,2.8720888 1.8464567 0.26807154,
  14433. 2.8740157 1.8464567 0.078740157,2.9527559 1.8464567 0,
  14434. 2.8778696 1.8464567 0.054408111,2.8890538 1.8464567 0.032457854,
  14435. 2.9064736 1.8464567 0.015038032,2.9284239 1.8464567 0.0038538176,
  14436. 3.1496063 1.8464567 0,3.1496063 1.8464567 0.039370079,
  14437. 2.9527559 1.8464567 0.039370079,2.9133858 1.8464567 0.078740157,
  14438. 2.9405899 1.8464567 0.041296988,2.9296148 1.8464567 0.046889095,
  14439. 2.9209048 1.8464567 0.055599006,2.9153127 1.8464567 0.066574134,
  14440. 2.9133858 1.8464567 0.25590551,2.8346457 1.8464567 0.33464567,
  14441. 2.909532 1.8464567 0.28023756,2.8983478 1.8464567 0.30218782,
  14442. 2.880928 1.8464567 0.31960764,2.8589777 1.8464567 0.33079185] }
  14443. coordIndex [
  14444. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  14445. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  14446. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  14447. 1,2,0,-1,1,23,2,-1]
  14448. normalPerVertex TRUE
  14449. normal DEF NORM_737 Normal { vector [
  14450. 0 1 0,0 1 0,
  14451. 0 1 0,0 1 0,
  14452. 0 1 0,0 1 0,
  14453. 0 1 0,0 1 0,
  14454. 0 1 0,0 1 0,
  14455. 0 1 0,0 1 0,
  14456. 0 1 0,0 1 0,
  14457. 0 1 0,0 1 0,
  14458. 0 1 0,0 1 0,
  14459. 0 1 0,0 1 0,
  14460. 0 1 0,0 1 0,
  14461. 0 1 0,0 1 0,
  14462. 0 1 0,0 1 0,
  14463. 0 1 0,0 1 0] }
  14464. }
  14465. }
  14466. DEF SHAPE_738 Shape {
  14467. appearance USE APP_1
  14468. geometry DEF FACE_738 IndexedFaceSet {
  14469. coord DEF COORD_738 Coordinate { point [
  14470. 2.7559055 -1.8464567 0.29527559,2.7559055 -1.8464567 0.33464567,
  14471. 2.8346457 -1.8464567 0.29527559,2.8740157 -1.8464567 0.25590551,
  14472. 2.8468117 -1.8464567 0.29334868,2.8577868 -1.8464567 0.28775657,
  14473. 2.8664967 -1.8464567 0.27904666,2.8720888 -1.8464567 0.26807154,
  14474. 2.8740157 -1.8464567 0.078740157,2.9527559 -1.8464567 0,
  14475. 2.8778696 -1.8464567 0.054408111,2.8890538 -1.8464567 0.032457854,
  14476. 2.9064736 -1.8464567 0.015038032,2.9284239 -1.8464567 0.0038538176,
  14477. 3.1496063 -1.8464567 0,3.1496063 -1.8464567 0.039370079,
  14478. 2.9527559 -1.8464567 0.039370079,2.9133858 -1.8464567 0.078740157,
  14479. 2.9405899 -1.8464567 0.041296988,2.9296148 -1.8464567 0.046889095,
  14480. 2.9209048 -1.8464567 0.055599006,2.9153127 -1.8464567 0.066574134,
  14481. 2.9133858 -1.8464567 0.25590551,2.8346457 -1.8464567 0.33464567,
  14482. 2.909532 -1.8464567 0.28023756,2.8983478 -1.8464567 0.30218782,
  14483. 2.880928 -1.8464567 0.31960764,2.8589777 -1.8464567 0.33079185] }
  14484. coordIndex [
  14485. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  14486. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  14487. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  14488. 1,0,2,-1,1,2,23,-1]
  14489. normalPerVertex TRUE
  14490. normal DEF NORM_738 Normal { vector [
  14491. 0 -1 0,0 -1 0,
  14492. 0 -1 0,0 -1 0,
  14493. 0 -1 0,0 -1 0,
  14494. 0 -1 0,0 -1 0,
  14495. 0 -1 0,0 -1 0,
  14496. 0 -1 0,0 -1 0,
  14497. 0 -1 0,0 -1 0,
  14498. 0 -1 0,0 -1 0,
  14499. 0 -1 0,0 -1 0,
  14500. 0 -1 0,0 -1 0,
  14501. 0 -1 0,0 -1 0,
  14502. 0 -1 0,0 -1 0,
  14503. 0 -1 0,0 -1 0,
  14504. 0 -1 0,0 -1 0] }
  14505. }
  14506. }
  14507. DEF SHAPE_739 Shape {
  14508. appearance USE APP_2
  14509. geometry DEF FACE_739 IndexedFaceSet {
  14510. coord DEF COORD_739 Coordinate { point [
  14511. 2.7559055 -1.8464567 0.33464567,2.726378 -1.8464567 0.33464567,
  14512. 2.7559055 -1.9330709 0.33464567,2.726378 -1.9330709 0.33464567] }
  14513. coordIndex [
  14514. 2,0,1,-1,3,2,1,-1]
  14515. normalPerVertex TRUE
  14516. normal DEF NORM_739 Normal { vector [
  14517. 0 0 1,0 0 1,
  14518. 0 0 1,0 0 1] }
  14519. }
  14520. }
  14521. DEF SHAPE_740 Shape {
  14522. appearance USE APP_1
  14523. geometry DEF FACE_740 IndexedFaceSet {
  14524. coord DEF COORD_740 Coordinate { point [
  14525. 2.8346457 1.8464567 0.29527559,2.8346457 1.7755906 0.29527559,
  14526. 2.8740157 1.7755906 0.25590551,2.8468117 1.7755906 0.29334868,
  14527. 2.8577868 1.7755906 0.28775657,2.8664967 1.7755906 0.27904666,
  14528. 2.8720888 1.7755906 0.26807154,2.8740157 1.8464567 0.25590551,
  14529. 2.8468117 1.8464567 0.29334868,2.8577868 1.8464567 0.28775657,
  14530. 2.8664967 1.8464567 0.27904666,2.8720888 1.8464567 0.26807154] }
  14531. coordIndex [
  14532. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  14533. 11,6,10,-1,7,2,11,-1]
  14534. normalPerVertex TRUE
  14535. normal DEF NORM_740 Normal { vector [
  14536. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  14537. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  14538. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  14539. -0.93344204 0 -0.35872825,-0.98768834 0 -0.15643447,
  14540. -0.30901699 0 -0.95105652,-0.58778525 0 -0.80901699,
  14541. -0.80901699 0 -0.58778525,-0.96602565 0 -0.25844621] }
  14542. }
  14543. }
  14544. DEF SHAPE_741 Shape {
  14545. appearance USE APP_1
  14546. geometry DEF FACE_741 IndexedFaceSet {
  14547. coord DEF COORD_741 Coordinate { point [
  14548. 2.7559055 1.7755906 0.29527559,2.7559055 1.7755906 0.33464567,
  14549. 2.8346457 1.7755906 0.29527559,2.8740157 1.7755906 0.25590551,
  14550. 2.8468117 1.7755906 0.29334868,2.8577868 1.7755906 0.28775657,
  14551. 2.8664967 1.7755906 0.27904666,2.8720888 1.7755906 0.26807154,
  14552. 2.8740157 1.7755906 0.078740157,2.9527559 1.7755906 0,
  14553. 2.8778696 1.7755906 0.054408111,2.8890538 1.7755906 0.032457854,
  14554. 2.9064736 1.7755906 0.015038032,2.9284239 1.7755906 0.0038538176,
  14555. 3.1496063 1.7755906 0,3.1496063 1.7755906 0.039370079,
  14556. 2.9527559 1.7755906 0.039370079,2.9133858 1.7755906 0.078740157,
  14557. 2.9405899 1.7755906 0.041296988,2.9296148 1.7755906 0.046889095,
  14558. 2.9209048 1.7755906 0.055599006,2.9153127 1.7755906 0.066574134,
  14559. 2.9133858 1.7755906 0.25590551,2.8346457 1.7755906 0.33464567,
  14560. 2.909532 1.7755906 0.28023756,2.8983478 1.7755906 0.30218782,
  14561. 2.880928 1.7755906 0.31960764,2.8589777 1.7755906 0.33079185] }
  14562. coordIndex [
  14563. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  14564. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  14565. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  14566. 1,0,2,-1,1,2,23,-1]
  14567. normalPerVertex TRUE
  14568. normal DEF NORM_741 Normal { vector [
  14569. 0 -1 0,0 -1 0,
  14570. 0 -1 0,0 -1 0,
  14571. 0 -1 0,0 -1 0,
  14572. 0 -1 0,0 -1 0,
  14573. 0 -1 0,0 -1 0,
  14574. 0 -1 0,0 -1 0,
  14575. 0 -1 0,0 -1 0,
  14576. 0 -1 0,0 -1 0,
  14577. 0 -1 0,0 -1 0,
  14578. 0 -1 0,0 -1 0,
  14579. 0 -1 0,0 -1 0,
  14580. 0 -1 0,0 -1 0,
  14581. 0 -1 0,0 -1 0,
  14582. 0 -1 0,0 -1 0] }
  14583. }
  14584. }
  14585. DEF SHAPE_742 Shape {
  14586. appearance USE APP_1
  14587. geometry DEF FACE_742 IndexedFaceSet {
  14588. coord DEF COORD_742 Coordinate { point [
  14589. 2.7559055 -1.7755906 0.29527559,2.7559055 -1.7755906 0.33464567,
  14590. 2.8346457 -1.7755906 0.29527559,2.8740157 -1.7755906 0.25590551,
  14591. 2.8468117 -1.7755906 0.29334868,2.8577868 -1.7755906 0.28775657,
  14592. 2.8664967 -1.7755906 0.27904666,2.8720888 -1.7755906 0.26807154,
  14593. 2.8740157 -1.7755906 0.078740157,2.9527559 -1.7755906 0,
  14594. 2.8778696 -1.7755906 0.054408111,2.8890538 -1.7755906 0.032457854,
  14595. 2.9064736 -1.7755906 0.015038032,2.9284239 -1.7755906 0.0038538176,
  14596. 3.1496063 -1.7755906 0,3.1496063 -1.7755906 0.039370079,
  14597. 2.9527559 -1.7755906 0.039370079,2.9133858 -1.7755906 0.078740157,
  14598. 2.9405899 -1.7755906 0.041296988,2.9296148 -1.7755906 0.046889095,
  14599. 2.9209048 -1.7755906 0.055599006,2.9153127 -1.7755906 0.066574134,
  14600. 2.9133858 -1.7755906 0.25590551,2.8346457 -1.7755906 0.33464567,
  14601. 2.909532 -1.7755906 0.28023756,2.8983478 -1.7755906 0.30218782,
  14602. 2.880928 -1.7755906 0.31960764,2.8589777 -1.7755906 0.33079185] }
  14603. coordIndex [
  14604. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  14605. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  14606. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  14607. 1,2,0,-1,1,23,2,-1]
  14608. normalPerVertex TRUE
  14609. normal DEF NORM_742 Normal { vector [
  14610. 0 1 0,0 1 0,
  14611. 0 1 0,0 1 0,
  14612. 0 1 0,0 1 0,
  14613. 0 1 0,0 1 0,
  14614. 0 1 0,0 1 0,
  14615. 0 1 0,0 1 0,
  14616. 0 1 0,0 1 0,
  14617. 0 1 0,0 1 0,
  14618. 0 1 0,0 1 0,
  14619. 0 1 0,0 1 0,
  14620. 0 1 0,0 1 0,
  14621. 0 1 0,0 1 0,
  14622. 0 1 0,0 1 0,
  14623. 0 1 0,0 1 0] }
  14624. }
  14625. }
  14626. DEF SHAPE_743 Shape {
  14627. appearance USE APP_1
  14628. geometry DEF FACE_743 IndexedFaceSet {
  14629. coord DEF COORD_743 Coordinate { point [
  14630. 2.8346457 -1.7755906 0.29527559,2.8346457 -1.8464567 0.29527559,
  14631. 2.8740157 -1.8464567 0.25590551,2.8468117 -1.8464567 0.29334868,
  14632. 2.8577868 -1.8464567 0.28775657,2.8664967 -1.8464567 0.27904666,
  14633. 2.8720888 -1.8464567 0.26807154,2.8740157 -1.7755906 0.25590551,
  14634. 2.8468117 -1.7755906 0.29334868,2.8577868 -1.7755906 0.28775657,
  14635. 2.8664967 -1.7755906 0.27904666,2.8720888 -1.7755906 0.26807154] }
  14636. coordIndex [
  14637. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  14638. 11,6,10,-1,7,2,11,-1]
  14639. normalPerVertex TRUE
  14640. normal DEF NORM_743 Normal { vector [
  14641. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  14642. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  14643. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  14644. -0.93344204 0 -0.35872825,-0.98768834 0 -0.15643447,
  14645. -0.30901699 0 -0.95105652,-0.58778525 0 -0.80901699,
  14646. -0.80901699 0 -0.58778525,-0.96602565 0 -0.25844621] }
  14647. }
  14648. }
  14649. DEF SHAPE_744 Shape {
  14650. appearance USE APP_2
  14651. geometry DEF FACE_744 IndexedFaceSet {
  14652. coord DEF COORD_744 Coordinate { point [
  14653. 2.7559055 1.7755906 0.33464567,2.726378 1.7755906 0.33464567,
  14654. 2.7559055 1.6889764 0.33464567,2.726378 1.6889764 0.33464567] }
  14655. coordIndex [
  14656. 3,0,1,-1,3,2,0,-1]
  14657. normalPerVertex TRUE
  14658. normal DEF NORM_744 Normal { vector [
  14659. 0 0 1,0 0 1,
  14660. 0 0 1,0 0 1] }
  14661. }
  14662. }
  14663. DEF SHAPE_745 Shape {
  14664. appearance USE APP_1
  14665. geometry DEF FACE_745 IndexedFaceSet {
  14666. coord DEF COORD_745 Coordinate { point [
  14667. 2.7559055 1.6889764 0.29527559,2.7559055 1.6889764 0.33464567,
  14668. 2.8346457 1.6889764 0.29527559,2.8740157 1.6889764 0.25590551,
  14669. 2.8468117 1.6889764 0.29334868,2.8577868 1.6889764 0.28775657,
  14670. 2.8664967 1.6889764 0.27904666,2.8720888 1.6889764 0.26807154,
  14671. 2.8740157 1.6889764 0.078740157,2.9527559 1.6889764 0,
  14672. 2.8778696 1.6889764 0.054408111,2.8890538 1.6889764 0.032457854,
  14673. 2.9064736 1.6889764 0.015038032,2.9284239 1.6889764 0.0038538176,
  14674. 3.1496063 1.6889764 0,3.1496063 1.6889764 0.039370079,
  14675. 2.9527559 1.6889764 0.039370079,2.9133858 1.6889764 0.078740157,
  14676. 2.9405899 1.6889764 0.041296988,2.9296148 1.6889764 0.046889095,
  14677. 2.9209048 1.6889764 0.055599006,2.9153127 1.6889764 0.066574134,
  14678. 2.9133858 1.6889764 0.25590551,2.8346457 1.6889764 0.33464567,
  14679. 2.909532 1.6889764 0.28023756,2.8983478 1.6889764 0.30218782,
  14680. 2.880928 1.6889764 0.31960764,2.8589777 1.6889764 0.33079185] }
  14681. coordIndex [
  14682. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  14683. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  14684. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  14685. 1,2,0,-1,1,23,2,-1]
  14686. normalPerVertex TRUE
  14687. normal DEF NORM_745 Normal { vector [
  14688. 0 1 0,0 1 0,
  14689. 0 1 0,0 1 0,
  14690. 0 1 0,0 1 0,
  14691. 0 1 0,0 1 0,
  14692. 0 1 0,0 1 0,
  14693. 0 1 0,0 1 0,
  14694. 0 1 0,0 1 0,
  14695. 0 1 0,0 1 0,
  14696. 0 1 0,0 1 0,
  14697. 0 1 0,0 1 0,
  14698. 0 1 0,0 1 0,
  14699. 0 1 0,0 1 0,
  14700. 0 1 0,0 1 0,
  14701. 0 1 0,0 1 0] }
  14702. }
  14703. }
  14704. DEF SHAPE_746 Shape {
  14705. appearance USE APP_1
  14706. geometry DEF FACE_746 IndexedFaceSet {
  14707. coord DEF COORD_746 Coordinate { point [
  14708. 2.7559055 -1.6889764 0.29527559,2.7559055 -1.6889764 0.33464567,
  14709. 2.8346457 -1.6889764 0.29527559,2.8740157 -1.6889764 0.25590551,
  14710. 2.8468117 -1.6889764 0.29334868,2.8577868 -1.6889764 0.28775657,
  14711. 2.8664967 -1.6889764 0.27904666,2.8720888 -1.6889764 0.26807154,
  14712. 2.8740157 -1.6889764 0.078740157,2.9527559 -1.6889764 0,
  14713. 2.8778696 -1.6889764 0.054408111,2.8890538 -1.6889764 0.032457854,
  14714. 2.9064736 -1.6889764 0.015038032,2.9284239 -1.6889764 0.0038538176,
  14715. 3.1496063 -1.6889764 0,3.1496063 -1.6889764 0.039370079,
  14716. 2.9527559 -1.6889764 0.039370079,2.9133858 -1.6889764 0.078740157,
  14717. 2.9405899 -1.6889764 0.041296988,2.9296148 -1.6889764 0.046889095,
  14718. 2.9209048 -1.6889764 0.055599006,2.9153127 -1.6889764 0.066574134,
  14719. 2.9133858 -1.6889764 0.25590551,2.8346457 -1.6889764 0.33464567,
  14720. 2.909532 -1.6889764 0.28023756,2.8983478 -1.6889764 0.30218782,
  14721. 2.880928 -1.6889764 0.31960764,2.8589777 -1.6889764 0.33079185] }
  14722. coordIndex [
  14723. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  14724. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  14725. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  14726. 1,0,2,-1,1,2,23,-1]
  14727. normalPerVertex TRUE
  14728. normal DEF NORM_746 Normal { vector [
  14729. 0 -1 0,0 -1 0,
  14730. 0 -1 0,0 -1 0,
  14731. 0 -1 0,0 -1 0,
  14732. 0 -1 0,0 -1 0,
  14733. 0 -1 0,0 -1 0,
  14734. 0 -1 0,0 -1 0,
  14735. 0 -1 0,0 -1 0,
  14736. 0 -1 0,0 -1 0,
  14737. 0 -1 0,0 -1 0,
  14738. 0 -1 0,0 -1 0,
  14739. 0 -1 0,0 -1 0,
  14740. 0 -1 0,0 -1 0,
  14741. 0 -1 0,0 -1 0,
  14742. 0 -1 0,0 -1 0] }
  14743. }
  14744. }
  14745. DEF SHAPE_747 Shape {
  14746. appearance USE APP_2
  14747. geometry DEF FACE_747 IndexedFaceSet {
  14748. coord DEF COORD_747 Coordinate { point [
  14749. 2.7559055 -1.6889764 0.33464567,2.726378 -1.6889764 0.33464567,
  14750. 2.7559055 -1.7755906 0.33464567,2.726378 -1.7755906 0.33464567] }
  14751. coordIndex [
  14752. 2,0,1,-1,3,2,1,-1]
  14753. normalPerVertex TRUE
  14754. normal DEF NORM_747 Normal { vector [
  14755. 0 0 1,0 0 1,
  14756. 0 0 1,0 0 1] }
  14757. }
  14758. }
  14759. DEF SHAPE_748 Shape {
  14760. appearance USE APP_1
  14761. geometry DEF FACE_748 IndexedFaceSet {
  14762. coord DEF COORD_748 Coordinate { point [
  14763. 2.8346457 1.6889764 0.29527559,2.8346457 1.6181102 0.29527559,
  14764. 2.8740157 1.6181102 0.25590551,2.8468117 1.6181102 0.29334868,
  14765. 2.8577868 1.6181102 0.28775657,2.8664967 1.6181102 0.27904666,
  14766. 2.8720888 1.6181102 0.26807154,2.8740157 1.6889764 0.25590551,
  14767. 2.8468117 1.6889764 0.29334868,2.8577868 1.6889764 0.28775657,
  14768. 2.8664967 1.6889764 0.27904666,2.8720888 1.6889764 0.26807154] }
  14769. coordIndex [
  14770. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  14771. 11,5,10,-1,7,2,11,-1]
  14772. normalPerVertex TRUE
  14773. normal DEF NORM_748 Normal { vector [
  14774. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  14775. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  14776. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  14777. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  14778. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  14779. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  14780. }
  14781. }
  14782. DEF SHAPE_749 Shape {
  14783. appearance USE APP_1
  14784. geometry DEF FACE_749 IndexedFaceSet {
  14785. coord DEF COORD_749 Coordinate { point [
  14786. 2.7559055 1.6181102 0.29527559,2.7559055 1.6181102 0.33464567,
  14787. 2.8346457 1.6181102 0.29527559,2.8740157 1.6181102 0.25590551,
  14788. 2.8468117 1.6181102 0.29334868,2.8577868 1.6181102 0.28775657,
  14789. 2.8664967 1.6181102 0.27904666,2.8720888 1.6181102 0.26807154,
  14790. 2.8740157 1.6181102 0.078740157,2.9527559 1.6181102 0,
  14791. 2.8778696 1.6181102 0.054408111,2.8890538 1.6181102 0.032457854,
  14792. 2.9064736 1.6181102 0.015038032,2.9284239 1.6181102 0.0038538176,
  14793. 3.1496063 1.6181102 0,3.1496063 1.6181102 0.039370079,
  14794. 2.9527559 1.6181102 0.039370079,2.9133858 1.6181102 0.078740157,
  14795. 2.9405899 1.6181102 0.041296988,2.9296148 1.6181102 0.046889095,
  14796. 2.9209048 1.6181102 0.055599006,2.9153127 1.6181102 0.066574134,
  14797. 2.9133858 1.6181102 0.25590551,2.8346457 1.6181102 0.33464567,
  14798. 2.909532 1.6181102 0.28023756,2.8983478 1.6181102 0.30218782,
  14799. 2.880928 1.6181102 0.31960764,2.8589777 1.6181102 0.33079185] }
  14800. coordIndex [
  14801. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  14802. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  14803. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  14804. 1,0,2,-1,1,2,23,-1]
  14805. normalPerVertex TRUE
  14806. normal DEF NORM_749 Normal { vector [
  14807. 0 -1 0,0 -1 0,
  14808. 0 -1 0,0 -1 0,
  14809. 0 -1 0,0 -1 0,
  14810. 0 -1 0,0 -1 0,
  14811. 0 -1 0,0 -1 0,
  14812. 0 -1 0,0 -1 0,
  14813. 0 -1 0,0 -1 0,
  14814. 0 -1 0,0 -1 0,
  14815. 0 -1 0,0 -1 0,
  14816. 0 -1 0,0 -1 0,
  14817. 0 -1 0,0 -1 0,
  14818. 0 -1 0,0 -1 0,
  14819. 0 -1 0,0 -1 0,
  14820. 0 -1 0,0 -1 0] }
  14821. }
  14822. }
  14823. DEF SHAPE_750 Shape {
  14824. appearance USE APP_1
  14825. geometry DEF FACE_750 IndexedFaceSet {
  14826. coord DEF COORD_750 Coordinate { point [
  14827. 2.7559055 -1.6181102 0.29527559,2.7559055 -1.6181102 0.33464567,
  14828. 2.8346457 -1.6181102 0.29527559,2.8740157 -1.6181102 0.25590551,
  14829. 2.8468117 -1.6181102 0.29334868,2.8577868 -1.6181102 0.28775657,
  14830. 2.8664967 -1.6181102 0.27904666,2.8720888 -1.6181102 0.26807154,
  14831. 2.8740157 -1.6181102 0.078740157,2.9527559 -1.6181102 0,
  14832. 2.8778696 -1.6181102 0.054408111,2.8890538 -1.6181102 0.032457854,
  14833. 2.9064736 -1.6181102 0.015038032,2.9284239 -1.6181102 0.0038538176,
  14834. 3.1496063 -1.6181102 0,3.1496063 -1.6181102 0.039370079,
  14835. 2.9527559 -1.6181102 0.039370079,2.9133858 -1.6181102 0.078740157,
  14836. 2.9405899 -1.6181102 0.041296988,2.9296148 -1.6181102 0.046889095,
  14837. 2.9209048 -1.6181102 0.055599006,2.9153127 -1.6181102 0.066574134,
  14838. 2.9133858 -1.6181102 0.25590551,2.8346457 -1.6181102 0.33464567,
  14839. 2.909532 -1.6181102 0.28023756,2.8983478 -1.6181102 0.30218782,
  14840. 2.880928 -1.6181102 0.31960764,2.8589777 -1.6181102 0.33079185] }
  14841. coordIndex [
  14842. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  14843. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  14844. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  14845. 1,2,0,-1,1,23,2,-1]
  14846. normalPerVertex TRUE
  14847. normal DEF NORM_750 Normal { vector [
  14848. 0 1 0,0 1 0,
  14849. 0 1 0,0 1 0,
  14850. 0 1 0,0 1 0,
  14851. 0 1 0,0 1 0,
  14852. 0 1 0,0 1 0,
  14853. 0 1 0,0 1 0,
  14854. 0 1 0,0 1 0,
  14855. 0 1 0,0 1 0,
  14856. 0 1 0,0 1 0,
  14857. 0 1 0,0 1 0,
  14858. 0 1 0,0 1 0,
  14859. 0 1 0,0 1 0,
  14860. 0 1 0,0 1 0,
  14861. 0 1 0,0 1 0] }
  14862. }
  14863. }
  14864. DEF SHAPE_751 Shape {
  14865. appearance USE APP_1
  14866. geometry DEF FACE_751 IndexedFaceSet {
  14867. coord DEF COORD_751 Coordinate { point [
  14868. 2.8346457 -1.6181102 0.29527559,2.8346457 -1.6889764 0.29527559,
  14869. 2.8740157 -1.6889764 0.25590551,2.8468117 -1.6889764 0.29334868,
  14870. 2.8577868 -1.6889764 0.28775657,2.8664967 -1.6889764 0.27904666,
  14871. 2.8720888 -1.6889764 0.26807154,2.8740157 -1.6181102 0.25590551,
  14872. 2.8468117 -1.6181102 0.29334868,2.8577868 -1.6181102 0.28775657,
  14873. 2.8664967 -1.6181102 0.27904666,2.8720888 -1.6181102 0.26807154] }
  14874. coordIndex [
  14875. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  14876. 11,5,10,-1,7,2,11,-1]
  14877. normalPerVertex TRUE
  14878. normal DEF NORM_751 Normal { vector [
  14879. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  14880. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  14881. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  14882. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  14883. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  14884. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  14885. }
  14886. }
  14887. DEF SHAPE_752 Shape {
  14888. appearance USE APP_2
  14889. geometry DEF FACE_752 IndexedFaceSet {
  14890. coord DEF COORD_752 Coordinate { point [
  14891. 2.7559055 1.6181102 0.33464567,2.726378 1.6181102 0.33464567,
  14892. 2.7559055 1.5314961 0.33464567,2.726378 1.5314961 0.33464567] }
  14893. coordIndex [
  14894. 3,0,1,-1,3,2,0,-1]
  14895. normalPerVertex TRUE
  14896. normal DEF NORM_752 Normal { vector [
  14897. 0 0 1,0 0 1,
  14898. 0 0 1,0 0 1] }
  14899. }
  14900. }
  14901. DEF SHAPE_753 Shape {
  14902. appearance USE APP_1
  14903. geometry DEF FACE_753 IndexedFaceSet {
  14904. coord DEF COORD_753 Coordinate { point [
  14905. 2.7559055 1.5314961 0.29527559,2.7559055 1.5314961 0.33464567,
  14906. 2.8346457 1.5314961 0.29527559,2.8740157 1.5314961 0.25590551,
  14907. 2.8468117 1.5314961 0.29334868,2.8577868 1.5314961 0.28775657,
  14908. 2.8664967 1.5314961 0.27904666,2.8720888 1.5314961 0.26807154,
  14909. 2.8740157 1.5314961 0.078740157,2.9527559 1.5314961 0,
  14910. 2.8778696 1.5314961 0.054408111,2.8890538 1.5314961 0.032457854,
  14911. 2.9064736 1.5314961 0.015038032,2.9284239 1.5314961 0.0038538176,
  14912. 3.1496063 1.5314961 0,3.1496063 1.5314961 0.039370079,
  14913. 2.9527559 1.5314961 0.039370079,2.9133858 1.5314961 0.078740157,
  14914. 2.9405899 1.5314961 0.041296988,2.9296148 1.5314961 0.046889095,
  14915. 2.9209048 1.5314961 0.055599006,2.9153127 1.5314961 0.066574134,
  14916. 2.9133858 1.5314961 0.25590551,2.8346457 1.5314961 0.33464567,
  14917. 2.909532 1.5314961 0.28023756,2.8983478 1.5314961 0.30218782,
  14918. 2.880928 1.5314961 0.31960764,2.8589777 1.5314961 0.33079185] }
  14919. coordIndex [
  14920. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  14921. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  14922. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  14923. 1,2,0,-1,1,23,2,-1]
  14924. normalPerVertex TRUE
  14925. normal DEF NORM_753 Normal { vector [
  14926. 0 1 0,0 1 0,
  14927. 0 1 0,0 1 0,
  14928. 0 1 0,0 1 0,
  14929. 0 1 0,0 1 0,
  14930. 0 1 0,0 1 0,
  14931. 0 1 0,0 1 0,
  14932. 0 1 0,0 1 0,
  14933. 0 1 0,0 1 0,
  14934. 0 1 0,0 1 0,
  14935. 0 1 0,0 1 0,
  14936. 0 1 0,0 1 0,
  14937. 0 1 0,0 1 0,
  14938. 0 1 0,0 1 0,
  14939. 0 1 0,0 1 0] }
  14940. }
  14941. }
  14942. DEF SHAPE_754 Shape {
  14943. appearance USE APP_1
  14944. geometry DEF FACE_754 IndexedFaceSet {
  14945. coord DEF COORD_754 Coordinate { point [
  14946. 2.7559055 -1.5314961 0.29527559,2.7559055 -1.5314961 0.33464567,
  14947. 2.8346457 -1.5314961 0.29527559,2.8740157 -1.5314961 0.25590551,
  14948. 2.8468117 -1.5314961 0.29334868,2.8577868 -1.5314961 0.28775657,
  14949. 2.8664967 -1.5314961 0.27904666,2.8720888 -1.5314961 0.26807154,
  14950. 2.8740157 -1.5314961 0.078740157,2.9527559 -1.5314961 0,
  14951. 2.8778696 -1.5314961 0.054408111,2.8890538 -1.5314961 0.032457854,
  14952. 2.9064736 -1.5314961 0.015038032,2.9284239 -1.5314961 0.0038538176,
  14953. 3.1496063 -1.5314961 0,3.1496063 -1.5314961 0.039370079,
  14954. 2.9527559 -1.5314961 0.039370079,2.9133858 -1.5314961 0.078740157,
  14955. 2.9405899 -1.5314961 0.041296988,2.9296148 -1.5314961 0.046889095,
  14956. 2.9209048 -1.5314961 0.055599006,2.9153127 -1.5314961 0.066574134,
  14957. 2.9133858 -1.5314961 0.25590551,2.8346457 -1.5314961 0.33464567,
  14958. 2.909532 -1.5314961 0.28023756,2.8983478 -1.5314961 0.30218782,
  14959. 2.880928 -1.5314961 0.31960764,2.8589777 -1.5314961 0.33079185] }
  14960. coordIndex [
  14961. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  14962. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  14963. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  14964. 1,0,2,-1,1,2,23,-1]
  14965. normalPerVertex TRUE
  14966. normal DEF NORM_754 Normal { vector [
  14967. 0 -1 0,0 -1 0,
  14968. 0 -1 0,0 -1 0,
  14969. 0 -1 0,0 -1 0,
  14970. 0 -1 0,0 -1 0,
  14971. 0 -1 0,0 -1 0,
  14972. 0 -1 0,0 -1 0,
  14973. 0 -1 0,0 -1 0,
  14974. 0 -1 0,0 -1 0,
  14975. 0 -1 0,0 -1 0,
  14976. 0 -1 0,0 -1 0,
  14977. 0 -1 0,0 -1 0,
  14978. 0 -1 0,0 -1 0,
  14979. 0 -1 0,0 -1 0,
  14980. 0 -1 0,0 -1 0] }
  14981. }
  14982. }
  14983. DEF SHAPE_755 Shape {
  14984. appearance USE APP_2
  14985. geometry DEF FACE_755 IndexedFaceSet {
  14986. coord DEF COORD_755 Coordinate { point [
  14987. 2.7559055 -1.5314961 0.33464567,2.726378 -1.5314961 0.33464567,
  14988. 2.7559055 -1.6181102 0.33464567,2.726378 -1.6181102 0.33464567] }
  14989. coordIndex [
  14990. 2,0,1,-1,3,2,1,-1]
  14991. normalPerVertex TRUE
  14992. normal DEF NORM_755 Normal { vector [
  14993. 0 0 1,0 0 1,
  14994. 0 0 1,0 0 1] }
  14995. }
  14996. }
  14997. DEF SHAPE_756 Shape {
  14998. appearance USE APP_1
  14999. geometry DEF FACE_756 IndexedFaceSet {
  15000. coord DEF COORD_756 Coordinate { point [
  15001. 2.8346457 1.5314961 0.29527559,2.8346457 1.4606299 0.29527559,
  15002. 2.8740157 1.4606299 0.25590551,2.8468117 1.4606299 0.29334868,
  15003. 2.8577868 1.4606299 0.28775657,2.8664967 1.4606299 0.27904666,
  15004. 2.8720888 1.4606299 0.26807154,2.8740157 1.5314961 0.25590551,
  15005. 2.8468117 1.5314961 0.29334868,2.8577868 1.5314961 0.28775657,
  15006. 2.8664967 1.5314961 0.27904666,2.8720888 1.5314961 0.26807154] }
  15007. coordIndex [
  15008. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  15009. 7,2,6,-1,7,6,11,-1]
  15010. normalPerVertex TRUE
  15011. normal DEF NORM_756 Normal { vector [
  15012. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  15013. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  15014. -0.5443153 0 -0.83888072,-0.80901699 0 -0.58778525,
  15015. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  15016. -0.30901699 0 -0.95105652,-0.6296203 0 -0.77690301,
  15017. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  15018. }
  15019. }
  15020. DEF SHAPE_757 Shape {
  15021. appearance USE APP_1
  15022. geometry DEF FACE_757 IndexedFaceSet {
  15023. coord DEF COORD_757 Coordinate { point [
  15024. 2.7559055 1.4606299 0.29527559,2.7559055 1.4606299 0.33464567,
  15025. 2.8346457 1.4606299 0.29527559,2.8740157 1.4606299 0.25590551,
  15026. 2.8468117 1.4606299 0.29334868,2.8577868 1.4606299 0.28775657,
  15027. 2.8664967 1.4606299 0.27904666,2.8720888 1.4606299 0.26807154,
  15028. 2.8740157 1.4606299 0.078740157,2.9527559 1.4606299 0,
  15029. 2.8778696 1.4606299 0.054408111,2.8890538 1.4606299 0.032457854,
  15030. 2.9064736 1.4606299 0.015038032,2.9284239 1.4606299 0.0038538176,
  15031. 3.1496063 1.4606299 0,3.1496063 1.4606299 0.039370079,
  15032. 2.9527559 1.4606299 0.039370079,2.9133858 1.4606299 0.078740157,
  15033. 2.9405899 1.4606299 0.041296988,2.9296148 1.4606299 0.046889095,
  15034. 2.9209048 1.4606299 0.055599006,2.9153127 1.4606299 0.066574134,
  15035. 2.9133858 1.4606299 0.25590551,2.8346457 1.4606299 0.33464567,
  15036. 2.909532 1.4606299 0.28023756,2.8983478 1.4606299 0.30218782,
  15037. 2.880928 1.4606299 0.31960764,2.8589777 1.4606299 0.33079185] }
  15038. coordIndex [
  15039. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  15040. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  15041. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  15042. 1,0,2,-1,1,2,23,-1]
  15043. normalPerVertex TRUE
  15044. normal DEF NORM_757 Normal { vector [
  15045. 0 -1 0,0 -1 0,
  15046. 0 -1 0,0 -1 0,
  15047. 0 -1 0,0 -1 0,
  15048. 0 -1 0,0 -1 0,
  15049. 0 -1 0,0 -1 0,
  15050. 0 -1 0,0 -1 0,
  15051. 0 -1 0,0 -1 0,
  15052. 0 -1 0,0 -1 0,
  15053. 0 -1 0,0 -1 0,
  15054. 0 -1 0,0 -1 0,
  15055. 0 -1 0,0 -1 0,
  15056. 0 -1 0,0 -1 0,
  15057. 0 -1 0,0 -1 0,
  15058. 0 -1 0,0 -1 0] }
  15059. }
  15060. }
  15061. DEF SHAPE_758 Shape {
  15062. appearance USE APP_1
  15063. geometry DEF FACE_758 IndexedFaceSet {
  15064. coord DEF COORD_758 Coordinate { point [
  15065. 2.7559055 -1.4606299 0.29527559,2.7559055 -1.4606299 0.33464567,
  15066. 2.8346457 -1.4606299 0.29527559,2.8740157 -1.4606299 0.25590551,
  15067. 2.8468117 -1.4606299 0.29334868,2.8577868 -1.4606299 0.28775657,
  15068. 2.8664967 -1.4606299 0.27904666,2.8720888 -1.4606299 0.26807154,
  15069. 2.8740157 -1.4606299 0.078740157,2.9527559 -1.4606299 0,
  15070. 2.8778696 -1.4606299 0.054408111,2.8890538 -1.4606299 0.032457854,
  15071. 2.9064736 -1.4606299 0.015038032,2.9284239 -1.4606299 0.0038538176,
  15072. 3.1496063 -1.4606299 0,3.1496063 -1.4606299 0.039370079,
  15073. 2.9527559 -1.4606299 0.039370079,2.9133858 -1.4606299 0.078740157,
  15074. 2.9405899 -1.4606299 0.041296988,2.9296148 -1.4606299 0.046889095,
  15075. 2.9209048 -1.4606299 0.055599006,2.9153127 -1.4606299 0.066574134,
  15076. 2.9133858 -1.4606299 0.25590551,2.8346457 -1.4606299 0.33464567,
  15077. 2.909532 -1.4606299 0.28023756,2.8983478 -1.4606299 0.30218782,
  15078. 2.880928 -1.4606299 0.31960764,2.8589777 -1.4606299 0.33079185] }
  15079. coordIndex [
  15080. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  15081. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  15082. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  15083. 1,2,0,-1,1,23,2,-1]
  15084. normalPerVertex TRUE
  15085. normal DEF NORM_758 Normal { vector [
  15086. 0 1 0,0 1 0,
  15087. 0 1 0,0 1 0,
  15088. 0 1 0,0 1 0,
  15089. 0 1 0,0 1 0,
  15090. 0 1 0,0 1 0,
  15091. 0 1 0,0 1 0,
  15092. 0 1 0,0 1 0,
  15093. 0 1 0,0 1 0,
  15094. 0 1 0,0 1 0,
  15095. 0 1 0,0 1 0,
  15096. 0 1 0,0 1 0,
  15097. 0 1 0,0 1 0,
  15098. 0 1 0,0 1 0,
  15099. 0 1 0,0 1 0] }
  15100. }
  15101. }
  15102. DEF SHAPE_759 Shape {
  15103. appearance USE APP_1
  15104. geometry DEF FACE_759 IndexedFaceSet {
  15105. coord DEF COORD_759 Coordinate { point [
  15106. 2.8346457 -1.4606299 0.29527559,2.8346457 -1.5314961 0.29527559,
  15107. 2.8740157 -1.5314961 0.25590551,2.8468117 -1.5314961 0.29334868,
  15108. 2.8577868 -1.5314961 0.28775657,2.8664967 -1.5314961 0.27904666,
  15109. 2.8720888 -1.5314961 0.26807154,2.8740157 -1.4606299 0.25590551,
  15110. 2.8468117 -1.4606299 0.29334868,2.8577868 -1.4606299 0.28775657,
  15111. 2.8664967 -1.4606299 0.27904666,2.8720888 -1.4606299 0.26807154] }
  15112. coordIndex [
  15113. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  15114. 7,2,6,-1,7,6,11,-1]
  15115. normalPerVertex TRUE
  15116. normal DEF NORM_759 Normal { vector [
  15117. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  15118. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  15119. -0.5443153 0 -0.83888072,-0.80901699 0 -0.58778525,
  15120. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  15121. -0.30901699 0 -0.95105652,-0.6296203 0 -0.77690301,
  15122. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  15123. }
  15124. }
  15125. DEF SHAPE_760 Shape {
  15126. appearance USE APP_2
  15127. geometry DEF FACE_760 IndexedFaceSet {
  15128. coord DEF COORD_760 Coordinate { point [
  15129. 2.7559055 1.4606299 0.33464567,2.726378 1.4606299 0.33464567,
  15130. 2.7559055 1.3740157 0.33464567,2.726378 1.3740157 0.33464567] }
  15131. coordIndex [
  15132. 3,0,1,-1,3,2,0,-1]
  15133. normalPerVertex TRUE
  15134. normal DEF NORM_760 Normal { vector [
  15135. 0 0 1,0 0 1,
  15136. 0 0 1,0 0 1] }
  15137. }
  15138. }
  15139. DEF SHAPE_761 Shape {
  15140. appearance USE APP_1
  15141. geometry DEF FACE_761 IndexedFaceSet {
  15142. coord DEF COORD_761 Coordinate { point [
  15143. 2.7559055 1.3740157 0.29527559,2.7559055 1.3740157 0.33464567,
  15144. 2.8346457 1.3740157 0.29527559,2.8740157 1.3740157 0.25590551,
  15145. 2.8468117 1.3740157 0.29334868,2.8577868 1.3740157 0.28775657,
  15146. 2.8664967 1.3740157 0.27904666,2.8720888 1.3740157 0.26807154,
  15147. 2.8740157 1.3740157 0.078740157,2.9527559 1.3740157 0,
  15148. 2.8778696 1.3740157 0.054408111,2.8890538 1.3740157 0.032457854,
  15149. 2.9064736 1.3740157 0.015038032,2.9284239 1.3740157 0.0038538176,
  15150. 3.1496063 1.3740157 0,3.1496063 1.3740157 0.039370079,
  15151. 2.9527559 1.3740157 0.039370079,2.9133858 1.3740157 0.078740157,
  15152. 2.9405899 1.3740157 0.041296988,2.9296148 1.3740157 0.046889095,
  15153. 2.9209048 1.3740157 0.055599006,2.9153127 1.3740157 0.066574134,
  15154. 2.9133858 1.3740157 0.25590551,2.8346457 1.3740157 0.33464567,
  15155. 2.909532 1.3740157 0.28023756,2.8983478 1.3740157 0.30218782,
  15156. 2.880928 1.3740157 0.31960764,2.8589777 1.3740157 0.33079185] }
  15157. coordIndex [
  15158. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  15159. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  15160. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  15161. 1,2,0,-1,1,23,2,-1]
  15162. normalPerVertex TRUE
  15163. normal DEF NORM_761 Normal { vector [
  15164. 0 1 0,0 1 0,
  15165. 0 1 0,0 1 0,
  15166. 0 1 0,0 1 0,
  15167. 0 1 0,0 1 0,
  15168. 0 1 0,0 1 0,
  15169. 0 1 0,0 1 0,
  15170. 0 1 0,0 1 0,
  15171. 0 1 0,0 1 0,
  15172. 0 1 0,0 1 0,
  15173. 0 1 0,0 1 0,
  15174. 0 1 0,0 1 0,
  15175. 0 1 0,0 1 0,
  15176. 0 1 0,0 1 0,
  15177. 0 1 0,0 1 0] }
  15178. }
  15179. }
  15180. DEF SHAPE_762 Shape {
  15181. appearance USE APP_1
  15182. geometry DEF FACE_762 IndexedFaceSet {
  15183. coord DEF COORD_762 Coordinate { point [
  15184. 2.7559055 -1.3740157 0.29527559,2.7559055 -1.3740157 0.33464567,
  15185. 2.8346457 -1.3740157 0.29527559,2.8740157 -1.3740157 0.25590551,
  15186. 2.8468117 -1.3740157 0.29334868,2.8577868 -1.3740157 0.28775657,
  15187. 2.8664967 -1.3740157 0.27904666,2.8720888 -1.3740157 0.26807154,
  15188. 2.8740157 -1.3740157 0.078740157,2.9527559 -1.3740157 0,
  15189. 2.8778696 -1.3740157 0.054408111,2.8890538 -1.3740157 0.032457854,
  15190. 2.9064736 -1.3740157 0.015038032,2.9284239 -1.3740157 0.0038538176,
  15191. 3.1496063 -1.3740157 0,3.1496063 -1.3740157 0.039370079,
  15192. 2.9527559 -1.3740157 0.039370079,2.9133858 -1.3740157 0.078740157,
  15193. 2.9405899 -1.3740157 0.041296988,2.9296148 -1.3740157 0.046889095,
  15194. 2.9209048 -1.3740157 0.055599006,2.9153127 -1.3740157 0.066574134,
  15195. 2.9133858 -1.3740157 0.25590551,2.8346457 -1.3740157 0.33464567,
  15196. 2.909532 -1.3740157 0.28023756,2.8983478 -1.3740157 0.30218782,
  15197. 2.880928 -1.3740157 0.31960764,2.8589777 -1.3740157 0.33079185] }
  15198. coordIndex [
  15199. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  15200. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  15201. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  15202. 1,0,2,-1,1,2,23,-1]
  15203. normalPerVertex TRUE
  15204. normal DEF NORM_762 Normal { vector [
  15205. 0 -1 0,0 -1 0,
  15206. 0 -1 0,0 -1 0,
  15207. 0 -1 0,0 -1 0,
  15208. 0 -1 0,0 -1 0,
  15209. 0 -1 0,0 -1 0,
  15210. 0 -1 0,0 -1 0,
  15211. 0 -1 0,0 -1 0,
  15212. 0 -1 0,0 -1 0,
  15213. 0 -1 0,0 -1 0,
  15214. 0 -1 0,0 -1 0,
  15215. 0 -1 0,0 -1 0,
  15216. 0 -1 0,0 -1 0,
  15217. 0 -1 0,0 -1 0,
  15218. 0 -1 0,0 -1 0] }
  15219. }
  15220. }
  15221. DEF SHAPE_763 Shape {
  15222. appearance USE APP_2
  15223. geometry DEF FACE_763 IndexedFaceSet {
  15224. coord DEF COORD_763 Coordinate { point [
  15225. 2.7559055 -1.3740157 0.33464567,2.726378 -1.3740157 0.33464567,
  15226. 2.7559055 -1.4606299 0.33464567,2.726378 -1.4606299 0.33464567] }
  15227. coordIndex [
  15228. 2,0,1,-1,3,2,1,-1]
  15229. normalPerVertex TRUE
  15230. normal DEF NORM_763 Normal { vector [
  15231. 0 0 1,0 0 1,
  15232. 0 0 1,0 0 1] }
  15233. }
  15234. }
  15235. DEF SHAPE_764 Shape {
  15236. appearance USE APP_1
  15237. geometry DEF FACE_764 IndexedFaceSet {
  15238. coord DEF COORD_764 Coordinate { point [
  15239. 2.8346457 1.3740157 0.29527559,2.8346457 1.3031496 0.29527559,
  15240. 2.8740157 1.3031496 0.25590551,2.8468117 1.3031496 0.29334868,
  15241. 2.8577868 1.3031496 0.28775657,2.8664967 1.3031496 0.27904666,
  15242. 2.8720888 1.3031496 0.26807154,2.8740157 1.3740157 0.25590551,
  15243. 2.8468117 1.3740157 0.29334868,2.8577868 1.3740157 0.28775657,
  15244. 2.8664967 1.3740157 0.27904666,2.8720888 1.3740157 0.26807154] }
  15245. coordIndex [
  15246. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  15247. 7,2,6,-1,7,6,11,-1]
  15248. normalPerVertex TRUE
  15249. normal DEF NORM_764 Normal { vector [
  15250. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  15251. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  15252. -0.5443153 0 -0.83888072,-0.80901699 0 -0.58778525,
  15253. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  15254. -0.30901699 0 -0.95105652,-0.6296203 0 -0.77690301,
  15255. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  15256. }
  15257. }
  15258. DEF SHAPE_765 Shape {
  15259. appearance USE APP_1
  15260. geometry DEF FACE_765 IndexedFaceSet {
  15261. coord DEF COORD_765 Coordinate { point [
  15262. 2.7559055 1.3031496 0.29527559,2.7559055 1.3031496 0.33464567,
  15263. 2.8346457 1.3031496 0.29527559,2.8740157 1.3031496 0.25590551,
  15264. 2.8468117 1.3031496 0.29334868,2.8577868 1.3031496 0.28775657,
  15265. 2.8664967 1.3031496 0.27904666,2.8720888 1.3031496 0.26807154,
  15266. 2.8740157 1.3031496 0.078740157,2.9527559 1.3031496 0,
  15267. 2.8778696 1.3031496 0.054408111,2.8890538 1.3031496 0.032457854,
  15268. 2.9064736 1.3031496 0.015038032,2.9284239 1.3031496 0.0038538176,
  15269. 3.1496063 1.3031496 0,3.1496063 1.3031496 0.039370079,
  15270. 2.9527559 1.3031496 0.039370079,2.9133858 1.3031496 0.078740157,
  15271. 2.9405899 1.3031496 0.041296988,2.9296148 1.3031496 0.046889095,
  15272. 2.9209048 1.3031496 0.055599006,2.9153127 1.3031496 0.066574134,
  15273. 2.9133858 1.3031496 0.25590551,2.8346457 1.3031496 0.33464567,
  15274. 2.909532 1.3031496 0.28023756,2.8983478 1.3031496 0.30218782,
  15275. 2.880928 1.3031496 0.31960764,2.8589777 1.3031496 0.33079185] }
  15276. coordIndex [
  15277. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  15278. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  15279. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  15280. 1,0,2,-1,1,2,23,-1]
  15281. normalPerVertex TRUE
  15282. normal DEF NORM_765 Normal { vector [
  15283. 0 -1 0,0 -1 0,
  15284. 0 -1 0,0 -1 0,
  15285. 0 -1 0,0 -1 0,
  15286. 0 -1 0,0 -1 0,
  15287. 0 -1 0,0 -1 0,
  15288. 0 -1 0,0 -1 0,
  15289. 0 -1 0,0 -1 0,
  15290. 0 -1 0,0 -1 0,
  15291. 0 -1 0,0 -1 0,
  15292. 0 -1 0,0 -1 0,
  15293. 0 -1 0,0 -1 0,
  15294. 0 -1 0,0 -1 0,
  15295. 0 -1 0,0 -1 0,
  15296. 0 -1 0,0 -1 0] }
  15297. }
  15298. }
  15299. DEF SHAPE_766 Shape {
  15300. appearance USE APP_1
  15301. geometry DEF FACE_766 IndexedFaceSet {
  15302. coord DEF COORD_766 Coordinate { point [
  15303. 2.7559055 -1.3031496 0.29527559,2.7559055 -1.3031496 0.33464567,
  15304. 2.8346457 -1.3031496 0.29527559,2.8740157 -1.3031496 0.25590551,
  15305. 2.8468117 -1.3031496 0.29334868,2.8577868 -1.3031496 0.28775657,
  15306. 2.8664967 -1.3031496 0.27904666,2.8720888 -1.3031496 0.26807154,
  15307. 2.8740157 -1.3031496 0.078740157,2.9527559 -1.3031496 0,
  15308. 2.8778696 -1.3031496 0.054408111,2.8890538 -1.3031496 0.032457854,
  15309. 2.9064736 -1.3031496 0.015038032,2.9284239 -1.3031496 0.0038538176,
  15310. 3.1496063 -1.3031496 0,3.1496063 -1.3031496 0.039370079,
  15311. 2.9527559 -1.3031496 0.039370079,2.9133858 -1.3031496 0.078740157,
  15312. 2.9405899 -1.3031496 0.041296988,2.9296148 -1.3031496 0.046889095,
  15313. 2.9209048 -1.3031496 0.055599006,2.9153127 -1.3031496 0.066574134,
  15314. 2.9133858 -1.3031496 0.25590551,2.8346457 -1.3031496 0.33464567,
  15315. 2.909532 -1.3031496 0.28023756,2.8983478 -1.3031496 0.30218782,
  15316. 2.880928 -1.3031496 0.31960764,2.8589777 -1.3031496 0.33079185] }
  15317. coordIndex [
  15318. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  15319. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  15320. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  15321. 1,2,0,-1,1,23,2,-1]
  15322. normalPerVertex TRUE
  15323. normal DEF NORM_766 Normal { vector [
  15324. 0 1 0,0 1 0,
  15325. 0 1 0,0 1 0,
  15326. 0 1 0,0 1 0,
  15327. 0 1 0,0 1 0,
  15328. 0 1 0,0 1 0,
  15329. 0 1 0,0 1 0,
  15330. 0 1 0,0 1 0,
  15331. 0 1 0,0 1 0,
  15332. 0 1 0,0 1 0,
  15333. 0 1 0,0 1 0,
  15334. 0 1 0,0 1 0,
  15335. 0 1 0,0 1 0,
  15336. 0 1 0,0 1 0,
  15337. 0 1 0,0 1 0] }
  15338. }
  15339. }
  15340. DEF SHAPE_767 Shape {
  15341. appearance USE APP_1
  15342. geometry DEF FACE_767 IndexedFaceSet {
  15343. coord DEF COORD_767 Coordinate { point [
  15344. 2.8346457 -1.3031496 0.29527559,2.8346457 -1.3740157 0.29527559,
  15345. 2.8740157 -1.3740157 0.25590551,2.8468117 -1.3740157 0.29334868,
  15346. 2.8577868 -1.3740157 0.28775657,2.8664967 -1.3740157 0.27904666,
  15347. 2.8720888 -1.3740157 0.26807154,2.8740157 -1.3031496 0.25590551,
  15348. 2.8468117 -1.3031496 0.29334868,2.8577868 -1.3031496 0.28775657,
  15349. 2.8664967 -1.3031496 0.27904666,2.8720888 -1.3031496 0.26807154] }
  15350. coordIndex [
  15351. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  15352. 7,2,6,-1,7,6,11,-1]
  15353. normalPerVertex TRUE
  15354. normal DEF NORM_767 Normal { vector [
  15355. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  15356. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  15357. -0.5443153 0 -0.83888072,-0.80901699 0 -0.58778525,
  15358. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  15359. -0.30901699 0 -0.95105652,-0.6296203 0 -0.77690301,
  15360. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  15361. }
  15362. }
  15363. DEF SHAPE_768 Shape {
  15364. appearance USE APP_2
  15365. geometry DEF FACE_768 IndexedFaceSet {
  15366. coord DEF COORD_768 Coordinate { point [
  15367. 2.7559055 1.3031496 0.33464567,2.726378 1.3031496 0.33464567,
  15368. 2.7559055 1.2165354 0.33464567,2.726378 1.2165354 0.33464567] }
  15369. coordIndex [
  15370. 3,0,1,-1,3,2,0,-1]
  15371. normalPerVertex TRUE
  15372. normal DEF NORM_768 Normal { vector [
  15373. 0 0 1,0 0 1,
  15374. 0 0 1,0 0 1] }
  15375. }
  15376. }
  15377. DEF SHAPE_769 Shape {
  15378. appearance USE APP_1
  15379. geometry DEF FACE_769 IndexedFaceSet {
  15380. coord DEF COORD_769 Coordinate { point [
  15381. 2.7559055 1.2165354 0.29527559,2.7559055 1.2165354 0.33464567,
  15382. 2.8346457 1.2165354 0.29527559,2.8740157 1.2165354 0.25590551,
  15383. 2.8468117 1.2165354 0.29334868,2.8577868 1.2165354 0.28775657,
  15384. 2.8664967 1.2165354 0.27904666,2.8720888 1.2165354 0.26807154,
  15385. 2.8740157 1.2165354 0.078740157,2.9527559 1.2165354 0,
  15386. 2.8778696 1.2165354 0.054408111,2.8890538 1.2165354 0.032457854,
  15387. 2.9064736 1.2165354 0.015038032,2.9284239 1.2165354 0.0038538176,
  15388. 3.1496063 1.2165354 0,3.1496063 1.2165354 0.039370079,
  15389. 2.9527559 1.2165354 0.039370079,2.9133858 1.2165354 0.078740157,
  15390. 2.9405899 1.2165354 0.041296988,2.9296148 1.2165354 0.046889095,
  15391. 2.9209048 1.2165354 0.055599006,2.9153127 1.2165354 0.066574134,
  15392. 2.9133858 1.2165354 0.25590551,2.8346457 1.2165354 0.33464567,
  15393. 2.909532 1.2165354 0.28023756,2.8983478 1.2165354 0.30218782,
  15394. 2.880928 1.2165354 0.31960764,2.8589777 1.2165354 0.33079185] }
  15395. coordIndex [
  15396. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  15397. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  15398. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  15399. 1,2,0,-1,1,23,2,-1]
  15400. normalPerVertex TRUE
  15401. normal DEF NORM_769 Normal { vector [
  15402. 0 1 0,0 1 0,
  15403. 0 1 0,0 1 0,
  15404. 0 1 0,0 1 0,
  15405. 0 1 0,0 1 0,
  15406. 0 1 0,0 1 0,
  15407. 0 1 0,0 1 0,
  15408. 0 1 0,0 1 0,
  15409. 0 1 0,0 1 0,
  15410. 0 1 0,0 1 0,
  15411. 0 1 0,0 1 0,
  15412. 0 1 0,0 1 0,
  15413. 0 1 0,0 1 0,
  15414. 0 1 0,0 1 0,
  15415. 0 1 0,0 1 0] }
  15416. }
  15417. }
  15418. DEF SHAPE_770 Shape {
  15419. appearance USE APP_1
  15420. geometry DEF FACE_770 IndexedFaceSet {
  15421. coord DEF COORD_770 Coordinate { point [
  15422. 2.7559055 -1.2165354 0.29527559,2.7559055 -1.2165354 0.33464567,
  15423. 2.8346457 -1.2165354 0.29527559,2.8740157 -1.2165354 0.25590551,
  15424. 2.8468117 -1.2165354 0.29334868,2.8577868 -1.2165354 0.28775657,
  15425. 2.8664967 -1.2165354 0.27904666,2.8720888 -1.2165354 0.26807154,
  15426. 2.8740157 -1.2165354 0.078740157,2.9527559 -1.2165354 0,
  15427. 2.8778696 -1.2165354 0.054408111,2.8890538 -1.2165354 0.032457854,
  15428. 2.9064736 -1.2165354 0.015038032,2.9284239 -1.2165354 0.0038538176,
  15429. 3.1496063 -1.2165354 0,3.1496063 -1.2165354 0.039370079,
  15430. 2.9527559 -1.2165354 0.039370079,2.9133858 -1.2165354 0.078740157,
  15431. 2.9405899 -1.2165354 0.041296988,2.9296148 -1.2165354 0.046889095,
  15432. 2.9209048 -1.2165354 0.055599006,2.9153127 -1.2165354 0.066574134,
  15433. 2.9133858 -1.2165354 0.25590551,2.8346457 -1.2165354 0.33464567,
  15434. 2.909532 -1.2165354 0.28023756,2.8983478 -1.2165354 0.30218782,
  15435. 2.880928 -1.2165354 0.31960764,2.8589777 -1.2165354 0.33079185] }
  15436. coordIndex [
  15437. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  15438. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  15439. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  15440. 1,0,2,-1,1,2,23,-1]
  15441. normalPerVertex TRUE
  15442. normal DEF NORM_770 Normal { vector [
  15443. 0 -1 0,0 -1 0,
  15444. 0 -1 0,0 -1 0,
  15445. 0 -1 0,0 -1 0,
  15446. 0 -1 0,0 -1 0,
  15447. 0 -1 0,0 -1 0,
  15448. 0 -1 0,0 -1 0,
  15449. 0 -1 0,0 -1 0,
  15450. 0 -1 0,0 -1 0,
  15451. 0 -1 0,0 -1 0,
  15452. 0 -1 0,0 -1 0,
  15453. 0 -1 0,0 -1 0,
  15454. 0 -1 0,0 -1 0,
  15455. 0 -1 0,0 -1 0,
  15456. 0 -1 0,0 -1 0] }
  15457. }
  15458. }
  15459. DEF SHAPE_771 Shape {
  15460. appearance USE APP_2
  15461. geometry DEF FACE_771 IndexedFaceSet {
  15462. coord DEF COORD_771 Coordinate { point [
  15463. 2.7559055 -1.2165354 0.33464567,2.726378 -1.2165354 0.33464567,
  15464. 2.7559055 -1.3031496 0.33464567,2.726378 -1.3031496 0.33464567] }
  15465. coordIndex [
  15466. 2,0,1,-1,3,2,1,-1]
  15467. normalPerVertex TRUE
  15468. normal DEF NORM_771 Normal { vector [
  15469. 0 0 1,0 0 1,
  15470. 0 0 1,0 0 1] }
  15471. }
  15472. }
  15473. DEF SHAPE_772 Shape {
  15474. appearance USE APP_1
  15475. geometry DEF FACE_772 IndexedFaceSet {
  15476. coord DEF COORD_772 Coordinate { point [
  15477. 2.8346457 1.2165354 0.29527559,2.8346457 1.1456693 0.29527559,
  15478. 2.8740157 1.1456693 0.25590551,2.8468117 1.1456693 0.29334868,
  15479. 2.8577868 1.1456693 0.28775657,2.8664967 1.1456693 0.27904666,
  15480. 2.8720888 1.1456693 0.26807154,2.8740157 1.2165354 0.25590551,
  15481. 2.8468117 1.2165354 0.29334868,2.8577868 1.2165354 0.28775657,
  15482. 2.8664967 1.2165354 0.27904666,2.8720888 1.2165354 0.26807154] }
  15483. coordIndex [
  15484. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  15485. 11,5,10,-1,7,2,11,-1]
  15486. normalPerVertex TRUE
  15487. normal DEF NORM_772 Normal { vector [
  15488. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  15489. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  15490. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  15491. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  15492. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  15493. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  15494. }
  15495. }
  15496. DEF SHAPE_773 Shape {
  15497. appearance USE APP_1
  15498. geometry DEF FACE_773 IndexedFaceSet {
  15499. coord DEF COORD_773 Coordinate { point [
  15500. 2.7559055 1.1456693 0.29527559,2.7559055 1.1456693 0.33464567,
  15501. 2.8346457 1.1456693 0.29527559,2.8740157 1.1456693 0.25590551,
  15502. 2.8468117 1.1456693 0.29334868,2.8577868 1.1456693 0.28775657,
  15503. 2.8664967 1.1456693 0.27904666,2.8720888 1.1456693 0.26807154,
  15504. 2.8740157 1.1456693 0.078740157,2.9527559 1.1456693 0,
  15505. 2.8778696 1.1456693 0.054408111,2.8890538 1.1456693 0.032457854,
  15506. 2.9064736 1.1456693 0.015038032,2.9284239 1.1456693 0.0038538176,
  15507. 3.1496063 1.1456693 0,3.1496063 1.1456693 0.039370079,
  15508. 2.9527559 1.1456693 0.039370079,2.9133858 1.1456693 0.078740157,
  15509. 2.9405899 1.1456693 0.041296988,2.9296148 1.1456693 0.046889095,
  15510. 2.9209048 1.1456693 0.055599006,2.9153127 1.1456693 0.066574134,
  15511. 2.9133858 1.1456693 0.25590551,2.8346457 1.1456693 0.33464567,
  15512. 2.909532 1.1456693 0.28023756,2.8983478 1.1456693 0.30218782,
  15513. 2.880928 1.1456693 0.31960764,2.8589777 1.1456693 0.33079185] }
  15514. coordIndex [
  15515. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  15516. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  15517. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  15518. 1,0,2,-1,1,2,23,-1]
  15519. normalPerVertex TRUE
  15520. normal DEF NORM_773 Normal { vector [
  15521. 0 -1 0,0 -1 0,
  15522. 0 -1 0,0 -1 0,
  15523. 0 -1 0,0 -1 0,
  15524. 0 -1 0,0 -1 0,
  15525. 0 -1 0,0 -1 0,
  15526. 0 -1 0,0 -1 0,
  15527. 0 -1 0,0 -1 0,
  15528. 0 -1 0,0 -1 0,
  15529. 0 -1 0,0 -1 0,
  15530. 0 -1 0,0 -1 0,
  15531. 0 -1 0,0 -1 0,
  15532. 0 -1 0,0 -1 0,
  15533. 0 -1 0,0 -1 0,
  15534. 0 -1 0,0 -1 0] }
  15535. }
  15536. }
  15537. DEF SHAPE_774 Shape {
  15538. appearance USE APP_1
  15539. geometry DEF FACE_774 IndexedFaceSet {
  15540. coord DEF COORD_774 Coordinate { point [
  15541. 2.7559055 -1.1456693 0.29527559,2.7559055 -1.1456693 0.33464567,
  15542. 2.8346457 -1.1456693 0.29527559,2.8740157 -1.1456693 0.25590551,
  15543. 2.8468117 -1.1456693 0.29334868,2.8577868 -1.1456693 0.28775657,
  15544. 2.8664967 -1.1456693 0.27904666,2.8720888 -1.1456693 0.26807154,
  15545. 2.8740157 -1.1456693 0.078740157,2.9527559 -1.1456693 0,
  15546. 2.8778696 -1.1456693 0.054408111,2.8890538 -1.1456693 0.032457854,
  15547. 2.9064736 -1.1456693 0.015038032,2.9284239 -1.1456693 0.0038538176,
  15548. 3.1496063 -1.1456693 0,3.1496063 -1.1456693 0.039370079,
  15549. 2.9527559 -1.1456693 0.039370079,2.9133858 -1.1456693 0.078740157,
  15550. 2.9405899 -1.1456693 0.041296988,2.9296148 -1.1456693 0.046889095,
  15551. 2.9209048 -1.1456693 0.055599006,2.9153127 -1.1456693 0.066574134,
  15552. 2.9133858 -1.1456693 0.25590551,2.8346457 -1.1456693 0.33464567,
  15553. 2.909532 -1.1456693 0.28023756,2.8983478 -1.1456693 0.30218782,
  15554. 2.880928 -1.1456693 0.31960764,2.8589777 -1.1456693 0.33079185] }
  15555. coordIndex [
  15556. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  15557. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  15558. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  15559. 1,2,0,-1,1,23,2,-1]
  15560. normalPerVertex TRUE
  15561. normal DEF NORM_774 Normal { vector [
  15562. 0 1 0,0 1 0,
  15563. 0 1 0,0 1 0,
  15564. 0 1 0,0 1 0,
  15565. 0 1 0,0 1 0,
  15566. 0 1 0,0 1 0,
  15567. 0 1 0,0 1 0,
  15568. 0 1 0,0 1 0,
  15569. 0 1 0,0 1 0,
  15570. 0 1 0,0 1 0,
  15571. 0 1 0,0 1 0,
  15572. 0 1 0,0 1 0,
  15573. 0 1 0,0 1 0,
  15574. 0 1 0,0 1 0,
  15575. 0 1 0,0 1 0] }
  15576. }
  15577. }
  15578. DEF SHAPE_775 Shape {
  15579. appearance USE APP_1
  15580. geometry DEF FACE_775 IndexedFaceSet {
  15581. coord DEF COORD_775 Coordinate { point [
  15582. 2.8346457 -1.1456693 0.29527559,2.8346457 -1.2165354 0.29527559,
  15583. 2.8740157 -1.2165354 0.25590551,2.8468117 -1.2165354 0.29334868,
  15584. 2.8577868 -1.2165354 0.28775657,2.8664967 -1.2165354 0.27904666,
  15585. 2.8720888 -1.2165354 0.26807154,2.8740157 -1.1456693 0.25590551,
  15586. 2.8468117 -1.1456693 0.29334868,2.8577868 -1.1456693 0.28775657,
  15587. 2.8664967 -1.1456693 0.27904666,2.8720888 -1.1456693 0.26807154] }
  15588. coordIndex [
  15589. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  15590. 11,5,10,-1,7,2,11,-1]
  15591. normalPerVertex TRUE
  15592. normal DEF NORM_775 Normal { vector [
  15593. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  15594. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  15595. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  15596. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  15597. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  15598. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  15599. }
  15600. }
  15601. DEF SHAPE_776 Shape {
  15602. appearance USE APP_2
  15603. geometry DEF FACE_776 IndexedFaceSet {
  15604. coord DEF COORD_776 Coordinate { point [
  15605. 2.7559055 1.1456693 0.33464567,2.726378 1.1456693 0.33464567,
  15606. 2.7559055 1.0590551 0.33464567,2.726378 1.0590551 0.33464567] }
  15607. coordIndex [
  15608. 3,0,1,-1,3,2,0,-1]
  15609. normalPerVertex TRUE
  15610. normal DEF NORM_776 Normal { vector [
  15611. 0 0 1,0 0 1,
  15612. 0 0 1,0 0 1] }
  15613. }
  15614. }
  15615. DEF SHAPE_777 Shape {
  15616. appearance USE APP_1
  15617. geometry DEF FACE_777 IndexedFaceSet {
  15618. coord DEF COORD_777 Coordinate { point [
  15619. 2.7559055 1.0590551 0.29527559,2.7559055 1.0590551 0.33464567,
  15620. 2.8346457 1.0590551 0.29527559,2.8740157 1.0590551 0.25590551,
  15621. 2.8468117 1.0590551 0.29334868,2.8577868 1.0590551 0.28775657,
  15622. 2.8664967 1.0590551 0.27904666,2.8720888 1.0590551 0.26807154,
  15623. 2.8740157 1.0590551 0.078740157,2.9527559 1.0590551 0,
  15624. 2.8778696 1.0590551 0.054408111,2.8890538 1.0590551 0.032457854,
  15625. 2.9064736 1.0590551 0.015038032,2.9284239 1.0590551 0.0038538176,
  15626. 3.1496063 1.0590551 0,3.1496063 1.0590551 0.039370079,
  15627. 2.9527559 1.0590551 0.039370079,2.9133858 1.0590551 0.078740157,
  15628. 2.9405899 1.0590551 0.041296988,2.9296148 1.0590551 0.046889095,
  15629. 2.9209048 1.0590551 0.055599006,2.9153127 1.0590551 0.066574134,
  15630. 2.9133858 1.0590551 0.25590551,2.8346457 1.0590551 0.33464567,
  15631. 2.909532 1.0590551 0.28023756,2.8983478 1.0590551 0.30218782,
  15632. 2.880928 1.0590551 0.31960764,2.8589777 1.0590551 0.33079185] }
  15633. coordIndex [
  15634. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  15635. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  15636. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  15637. 1,2,0,-1,1,23,2,-1]
  15638. normalPerVertex TRUE
  15639. normal DEF NORM_777 Normal { vector [
  15640. 0 1 0,0 1 0,
  15641. 0 1 0,0 1 0,
  15642. 0 1 0,0 1 0,
  15643. 0 1 0,0 1 0,
  15644. 0 1 0,0 1 0,
  15645. 0 1 0,0 1 0,
  15646. 0 1 0,0 1 0,
  15647. 0 1 0,0 1 0,
  15648. 0 1 0,0 1 0,
  15649. 0 1 0,0 1 0,
  15650. 0 1 0,0 1 0,
  15651. 0 1 0,0 1 0,
  15652. 0 1 0,0 1 0,
  15653. 0 1 0,0 1 0] }
  15654. }
  15655. }
  15656. DEF SHAPE_778 Shape {
  15657. appearance USE APP_1
  15658. geometry DEF FACE_778 IndexedFaceSet {
  15659. coord DEF COORD_778 Coordinate { point [
  15660. 2.7559055 -1.0590551 0.29527559,2.7559055 -1.0590551 0.33464567,
  15661. 2.8346457 -1.0590551 0.29527559,2.8740157 -1.0590551 0.25590551,
  15662. 2.8468117 -1.0590551 0.29334868,2.8577868 -1.0590551 0.28775657,
  15663. 2.8664967 -1.0590551 0.27904666,2.8720888 -1.0590551 0.26807154,
  15664. 2.8740157 -1.0590551 0.078740157,2.9527559 -1.0590551 0,
  15665. 2.8778696 -1.0590551 0.054408111,2.8890538 -1.0590551 0.032457854,
  15666. 2.9064736 -1.0590551 0.015038032,2.9284239 -1.0590551 0.0038538176,
  15667. 3.1496063 -1.0590551 0,3.1496063 -1.0590551 0.039370079,
  15668. 2.9527559 -1.0590551 0.039370079,2.9133858 -1.0590551 0.078740157,
  15669. 2.9405899 -1.0590551 0.041296988,2.9296148 -1.0590551 0.046889095,
  15670. 2.9209048 -1.0590551 0.055599006,2.9153127 -1.0590551 0.066574134,
  15671. 2.9133858 -1.0590551 0.25590551,2.8346457 -1.0590551 0.33464567,
  15672. 2.909532 -1.0590551 0.28023756,2.8983478 -1.0590551 0.30218782,
  15673. 2.880928 -1.0590551 0.31960764,2.8589777 -1.0590551 0.33079185] }
  15674. coordIndex [
  15675. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  15676. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  15677. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  15678. 1,0,2,-1,1,2,23,-1]
  15679. normalPerVertex TRUE
  15680. normal DEF NORM_778 Normal { vector [
  15681. 0 -1 0,0 -1 0,
  15682. 0 -1 0,0 -1 0,
  15683. 0 -1 0,0 -1 0,
  15684. 0 -1 0,0 -1 0,
  15685. 0 -1 0,0 -1 0,
  15686. 0 -1 0,0 -1 0,
  15687. 0 -1 0,0 -1 0,
  15688. 0 -1 0,0 -1 0,
  15689. 0 -1 0,0 -1 0,
  15690. 0 -1 0,0 -1 0,
  15691. 0 -1 0,0 -1 0,
  15692. 0 -1 0,0 -1 0,
  15693. 0 -1 0,0 -1 0,
  15694. 0 -1 0,0 -1 0] }
  15695. }
  15696. }
  15697. DEF SHAPE_779 Shape {
  15698. appearance USE APP_2
  15699. geometry DEF FACE_779 IndexedFaceSet {
  15700. coord DEF COORD_779 Coordinate { point [
  15701. 2.7559055 -1.0590551 0.33464567,2.726378 -1.0590551 0.33464567,
  15702. 2.7559055 -1.1456693 0.33464567,2.726378 -1.1456693 0.33464567] }
  15703. coordIndex [
  15704. 2,0,1,-1,3,2,1,-1]
  15705. normalPerVertex TRUE
  15706. normal DEF NORM_779 Normal { vector [
  15707. 0 0 1,0 0 1,
  15708. 0 0 1,0 0 1] }
  15709. }
  15710. }
  15711. DEF SHAPE_780 Shape {
  15712. appearance USE APP_1
  15713. geometry DEF FACE_780 IndexedFaceSet {
  15714. coord DEF COORD_780 Coordinate { point [
  15715. 2.8346457 1.0590551 0.29527559,2.8346457 0.98818898 0.29527559,
  15716. 2.8740157 0.98818898 0.25590551,2.8468117 0.98818898 0.29334868,
  15717. 2.8577868 0.98818898 0.28775657,2.8664967 0.98818898 0.27904666,
  15718. 2.8720888 0.98818898 0.26807154,2.8740157 1.0590551 0.25590551,
  15719. 2.8468117 1.0590551 0.29334868,2.8577868 1.0590551 0.28775657,
  15720. 2.8664967 1.0590551 0.27904666,2.8720888 1.0590551 0.26807154] }
  15721. coordIndex [
  15722. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  15723. 7,2,6,-1,7,6,11,-1]
  15724. normalPerVertex TRUE
  15725. normal DEF NORM_780 Normal { vector [
  15726. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  15727. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  15728. -0.5443153 0 -0.83888072,-0.80901699 0 -0.58778525,
  15729. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  15730. -0.30901699 0 -0.95105652,-0.6296203 0 -0.77690301,
  15731. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  15732. }
  15733. }
  15734. DEF SHAPE_781 Shape {
  15735. appearance USE APP_1
  15736. geometry DEF FACE_781 IndexedFaceSet {
  15737. coord DEF COORD_781 Coordinate { point [
  15738. 2.7559055 0.98818898 0.29527559,2.7559055 0.98818898 0.33464567,
  15739. 2.8346457 0.98818898 0.29527559,2.8740157 0.98818898 0.25590551,
  15740. 2.8468117 0.98818898 0.29334868,2.8577868 0.98818898 0.28775657,
  15741. 2.8664967 0.98818898 0.27904666,2.8720888 0.98818898 0.26807154,
  15742. 2.8740157 0.98818898 0.078740157,2.9527559 0.98818898 0,
  15743. 2.8778696 0.98818898 0.054408111,2.8890538 0.98818898 0.032457854,
  15744. 2.9064736 0.98818898 0.015038032,2.9284239 0.98818898 0.0038538176,
  15745. 3.1496063 0.98818898 0,3.1496063 0.98818898 0.039370079,
  15746. 2.9527559 0.98818898 0.039370079,2.9133858 0.98818898 0.078740157,
  15747. 2.9405899 0.98818898 0.041296988,2.9296148 0.98818898 0.046889095,
  15748. 2.9209048 0.98818898 0.055599006,2.9153127 0.98818898 0.066574134,
  15749. 2.9133858 0.98818898 0.25590551,2.8346457 0.98818898 0.33464567,
  15750. 2.909532 0.98818898 0.28023756,2.8983478 0.98818898 0.30218782,
  15751. 2.880928 0.98818898 0.31960764,2.8589777 0.98818898 0.33079185] }
  15752. coordIndex [
  15753. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  15754. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  15755. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  15756. 1,0,2,-1,1,2,23,-1]
  15757. normalPerVertex TRUE
  15758. normal DEF NORM_781 Normal { vector [
  15759. 0 -1 0,0 -1 0,
  15760. 0 -1 0,0 -1 0,
  15761. 0 -1 0,0 -1 0,
  15762. 0 -1 0,0 -1 0,
  15763. 0 -1 0,0 -1 0,
  15764. 0 -1 0,0 -1 0,
  15765. 0 -1 0,0 -1 0,
  15766. 0 -1 0,0 -1 0,
  15767. 0 -1 0,0 -1 0,
  15768. 0 -1 0,0 -1 0,
  15769. 0 -1 0,0 -1 0,
  15770. 0 -1 0,0 -1 0,
  15771. 0 -1 0,0 -1 0,
  15772. 0 -1 0,0 -1 0] }
  15773. }
  15774. }
  15775. DEF SHAPE_782 Shape {
  15776. appearance USE APP_1
  15777. geometry DEF FACE_782 IndexedFaceSet {
  15778. coord DEF COORD_782 Coordinate { point [
  15779. 2.7559055 -0.98818898 0.29527559,2.7559055 -0.98818898 0.33464567,
  15780. 2.8346457 -0.98818898 0.29527559,2.8740157 -0.98818898 0.25590551,
  15781. 2.8468117 -0.98818898 0.29334868,2.8577868 -0.98818898 0.28775657,
  15782. 2.8664967 -0.98818898 0.27904666,2.8720888 -0.98818898 0.26807154,
  15783. 2.8740157 -0.98818898 0.078740157,2.9527559 -0.98818898 0,
  15784. 2.8778696 -0.98818898 0.054408111,2.8890538 -0.98818898 0.032457854,
  15785. 2.9064736 -0.98818898 0.015038032,2.9284239 -0.98818898 0.0038538176,
  15786. 3.1496063 -0.98818898 0,3.1496063 -0.98818898 0.039370079,
  15787. 2.9527559 -0.98818898 0.039370079,2.9133858 -0.98818898 0.078740157,
  15788. 2.9405899 -0.98818898 0.041296988,2.9296148 -0.98818898 0.046889095,
  15789. 2.9209048 -0.98818898 0.055599006,2.9153127 -0.98818898 0.066574134,
  15790. 2.9133858 -0.98818898 0.25590551,2.8346457 -0.98818898 0.33464567,
  15791. 2.909532 -0.98818898 0.28023756,2.8983478 -0.98818898 0.30218782,
  15792. 2.880928 -0.98818898 0.31960764,2.8589777 -0.98818898 0.33079185] }
  15793. coordIndex [
  15794. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  15795. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  15796. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  15797. 1,2,0,-1,1,23,2,-1]
  15798. normalPerVertex TRUE
  15799. normal DEF NORM_782 Normal { vector [
  15800. 0 1 0,0 1 0,
  15801. 0 1 0,0 1 0,
  15802. 0 1 0,0 1 0,
  15803. 0 1 0,0 1 0,
  15804. 0 1 0,0 1 0,
  15805. 0 1 0,0 1 0,
  15806. 0 1 0,0 1 0,
  15807. 0 1 0,0 1 0,
  15808. 0 1 0,0 1 0,
  15809. 0 1 0,0 1 0,
  15810. 0 1 0,0 1 0,
  15811. 0 1 0,0 1 0,
  15812. 0 1 0,0 1 0,
  15813. 0 1 0,0 1 0] }
  15814. }
  15815. }
  15816. DEF SHAPE_783 Shape {
  15817. appearance USE APP_1
  15818. geometry DEF FACE_783 IndexedFaceSet {
  15819. coord DEF COORD_783 Coordinate { point [
  15820. 2.8346457 -0.98818898 0.29527559,2.8346457 -1.0590551 0.29527559,
  15821. 2.8740157 -1.0590551 0.25590551,2.8468117 -1.0590551 0.29334868,
  15822. 2.8577868 -1.0590551 0.28775657,2.8664967 -1.0590551 0.27904666,
  15823. 2.8720888 -1.0590551 0.26807154,2.8740157 -0.98818898 0.25590551,
  15824. 2.8468117 -0.98818898 0.29334868,2.8577868 -0.98818898 0.28775657,
  15825. 2.8664967 -0.98818898 0.27904666,2.8720888 -0.98818898 0.26807154] }
  15826. coordIndex [
  15827. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  15828. 7,2,6,-1,7,6,11,-1]
  15829. normalPerVertex TRUE
  15830. normal DEF NORM_783 Normal { vector [
  15831. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  15832. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  15833. -0.5443153 0 -0.83888072,-0.80901699 0 -0.58778525,
  15834. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  15835. -0.30901699 0 -0.95105652,-0.6296203 0 -0.77690301,
  15836. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  15837. }
  15838. }
  15839. DEF SHAPE_784 Shape {
  15840. appearance USE APP_2
  15841. geometry DEF FACE_784 IndexedFaceSet {
  15842. coord DEF COORD_784 Coordinate { point [
  15843. 2.7559055 0.98818898 0.33464567,2.726378 0.98818898 0.33464567,
  15844. 2.7559055 0.9015748 0.33464567,2.726378 0.9015748 0.33464567] }
  15845. coordIndex [
  15846. 3,0,1,-1,3,2,0,-1]
  15847. normalPerVertex TRUE
  15848. normal DEF NORM_784 Normal { vector [
  15849. 0 0 1,0 0 1,
  15850. 0 0 1,0 0 1] }
  15851. }
  15852. }
  15853. DEF SHAPE_785 Shape {
  15854. appearance USE APP_1
  15855. geometry DEF FACE_785 IndexedFaceSet {
  15856. coord DEF COORD_785 Coordinate { point [
  15857. 2.7559055 0.9015748 0.29527559,2.7559055 0.9015748 0.33464567,
  15858. 2.8346457 0.9015748 0.29527559,2.8740157 0.9015748 0.25590551,
  15859. 2.8468117 0.9015748 0.29334868,2.8577868 0.9015748 0.28775657,
  15860. 2.8664967 0.9015748 0.27904666,2.8720888 0.9015748 0.26807154,
  15861. 2.8740157 0.9015748 0.078740157,2.9527559 0.9015748 0,
  15862. 2.8778696 0.9015748 0.054408111,2.8890538 0.9015748 0.032457854,
  15863. 2.9064736 0.9015748 0.015038032,2.9284239 0.9015748 0.0038538176,
  15864. 3.1496063 0.9015748 0,3.1496063 0.9015748 0.039370079,
  15865. 2.9527559 0.9015748 0.039370079,2.9133858 0.9015748 0.078740157,
  15866. 2.9405899 0.9015748 0.041296988,2.9296148 0.9015748 0.046889095,
  15867. 2.9209048 0.9015748 0.055599006,2.9153127 0.9015748 0.066574134,
  15868. 2.9133858 0.9015748 0.25590551,2.8346457 0.9015748 0.33464567,
  15869. 2.909532 0.9015748 0.28023756,2.8983478 0.9015748 0.30218782,
  15870. 2.880928 0.9015748 0.31960764,2.8589777 0.9015748 0.33079185] }
  15871. coordIndex [
  15872. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  15873. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  15874. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  15875. 1,2,0,-1,1,23,2,-1]
  15876. normalPerVertex TRUE
  15877. normal DEF NORM_785 Normal { vector [
  15878. 0 1 0,0 1 0,
  15879. 0 1 0,0 1 0,
  15880. 0 1 0,0 1 0,
  15881. 0 1 0,0 1 0,
  15882. 0 1 0,0 1 0,
  15883. 0 1 0,0 1 0,
  15884. 0 1 0,0 1 0,
  15885. 0 1 0,0 1 0,
  15886. 0 1 0,0 1 0,
  15887. 0 1 0,0 1 0,
  15888. 0 1 0,0 1 0,
  15889. 0 1 0,0 1 0,
  15890. 0 1 0,0 1 0,
  15891. 0 1 0,0 1 0] }
  15892. }
  15893. }
  15894. DEF SHAPE_786 Shape {
  15895. appearance USE APP_1
  15896. geometry DEF FACE_786 IndexedFaceSet {
  15897. coord DEF COORD_786 Coordinate { point [
  15898. 2.7559055 -0.9015748 0.29527559,2.7559055 -0.9015748 0.33464567,
  15899. 2.8346457 -0.9015748 0.29527559,2.8740157 -0.9015748 0.25590551,
  15900. 2.8468117 -0.9015748 0.29334868,2.8577868 -0.9015748 0.28775657,
  15901. 2.8664967 -0.9015748 0.27904666,2.8720888 -0.9015748 0.26807154,
  15902. 2.8740157 -0.9015748 0.078740157,2.9527559 -0.9015748 0,
  15903. 2.8778696 -0.9015748 0.054408111,2.8890538 -0.9015748 0.032457854,
  15904. 2.9064736 -0.9015748 0.015038032,2.9284239 -0.9015748 0.0038538176,
  15905. 3.1496063 -0.9015748 0,3.1496063 -0.9015748 0.039370079,
  15906. 2.9527559 -0.9015748 0.039370079,2.9133858 -0.9015748 0.078740157,
  15907. 2.9405899 -0.9015748 0.041296988,2.9296148 -0.9015748 0.046889095,
  15908. 2.9209048 -0.9015748 0.055599006,2.9153127 -0.9015748 0.066574134,
  15909. 2.9133858 -0.9015748 0.25590551,2.8346457 -0.9015748 0.33464567,
  15910. 2.909532 -0.9015748 0.28023756,2.8983478 -0.9015748 0.30218782,
  15911. 2.880928 -0.9015748 0.31960764,2.8589777 -0.9015748 0.33079185] }
  15912. coordIndex [
  15913. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  15914. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  15915. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  15916. 1,0,2,-1,1,2,23,-1]
  15917. normalPerVertex TRUE
  15918. normal DEF NORM_786 Normal { vector [
  15919. 0 -1 0,0 -1 0,
  15920. 0 -1 0,0 -1 0,
  15921. 0 -1 0,0 -1 0,
  15922. 0 -1 0,0 -1 0,
  15923. 0 -1 0,0 -1 0,
  15924. 0 -1 0,0 -1 0,
  15925. 0 -1 0,0 -1 0,
  15926. 0 -1 0,0 -1 0,
  15927. 0 -1 0,0 -1 0,
  15928. 0 -1 0,0 -1 0,
  15929. 0 -1 0,0 -1 0,
  15930. 0 -1 0,0 -1 0,
  15931. 0 -1 0,0 -1 0,
  15932. 0 -1 0,0 -1 0] }
  15933. }
  15934. }
  15935. DEF SHAPE_787 Shape {
  15936. appearance USE APP_2
  15937. geometry DEF FACE_787 IndexedFaceSet {
  15938. coord DEF COORD_787 Coordinate { point [
  15939. 2.7559055 -0.9015748 0.33464567,2.726378 -0.9015748 0.33464567,
  15940. 2.7559055 -0.98818898 0.33464567,2.726378 -0.98818898 0.33464567] }
  15941. coordIndex [
  15942. 2,0,1,-1,3,2,1,-1]
  15943. normalPerVertex TRUE
  15944. normal DEF NORM_787 Normal { vector [
  15945. 0 0 1,0 0 1,
  15946. 0 0 1,0 0 1] }
  15947. }
  15948. }
  15949. DEF SHAPE_788 Shape {
  15950. appearance USE APP_1
  15951. geometry DEF FACE_788 IndexedFaceSet {
  15952. coord DEF COORD_788 Coordinate { point [
  15953. 2.8346457 0.9015748 0.29527559,2.8346457 0.83070866 0.29527559,
  15954. 2.8740157 0.83070866 0.25590551,2.8468117 0.83070866 0.29334868,
  15955. 2.8577868 0.83070866 0.28775657,2.8664967 0.83070866 0.27904666,
  15956. 2.8720888 0.83070866 0.26807154,2.8740157 0.9015748 0.25590551,
  15957. 2.8468117 0.9015748 0.29334868,2.8577868 0.9015748 0.28775657,
  15958. 2.8664967 0.9015748 0.27904666,2.8720888 0.9015748 0.26807154] }
  15959. coordIndex [
  15960. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  15961. 7,2,6,-1,7,6,11,-1]
  15962. normalPerVertex TRUE
  15963. normal DEF NORM_788 Normal { vector [
  15964. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  15965. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  15966. -0.5443153 0 -0.83888072,-0.80901699 0 -0.58778525,
  15967. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  15968. -0.30901699 0 -0.95105652,-0.6296203 0 -0.77690301,
  15969. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  15970. }
  15971. }
  15972. DEF SHAPE_789 Shape {
  15973. appearance USE APP_1
  15974. geometry DEF FACE_789 IndexedFaceSet {
  15975. coord DEF COORD_789 Coordinate { point [
  15976. 2.7559055 0.83070866 0.29527559,2.7559055 0.83070866 0.33464567,
  15977. 2.8346457 0.83070866 0.29527559,2.8740157 0.83070866 0.25590551,
  15978. 2.8468117 0.83070866 0.29334868,2.8577868 0.83070866 0.28775657,
  15979. 2.8664967 0.83070866 0.27904666,2.8720888 0.83070866 0.26807154,
  15980. 2.8740157 0.83070866 0.078740157,2.9527559 0.83070866 0,
  15981. 2.8778696 0.83070866 0.054408111,2.8890538 0.83070866 0.032457854,
  15982. 2.9064736 0.83070866 0.015038032,2.9284239 0.83070866 0.0038538176,
  15983. 3.1496063 0.83070866 0,3.1496063 0.83070866 0.039370079,
  15984. 2.9527559 0.83070866 0.039370079,2.9133858 0.83070866 0.078740157,
  15985. 2.9405899 0.83070866 0.041296988,2.9296148 0.83070866 0.046889095,
  15986. 2.9209048 0.83070866 0.055599006,2.9153127 0.83070866 0.066574134,
  15987. 2.9133858 0.83070866 0.25590551,2.8346457 0.83070866 0.33464567,
  15988. 2.909532 0.83070866 0.28023756,2.8983478 0.83070866 0.30218782,
  15989. 2.880928 0.83070866 0.31960764,2.8589777 0.83070866 0.33079185] }
  15990. coordIndex [
  15991. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  15992. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  15993. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  15994. 1,0,2,-1,1,2,23,-1]
  15995. normalPerVertex TRUE
  15996. normal DEF NORM_789 Normal { vector [
  15997. 0 -1 0,0 -1 0,
  15998. 0 -1 0,0 -1 0,
  15999. 0 -1 0,0 -1 0,
  16000. 0 -1 0,0 -1 0,
  16001. 0 -1 0,0 -1 0,
  16002. 0 -1 0,0 -1 0,
  16003. 0 -1 0,0 -1 0,
  16004. 0 -1 0,0 -1 0,
  16005. 0 -1 0,0 -1 0,
  16006. 0 -1 0,0 -1 0,
  16007. 0 -1 0,0 -1 0,
  16008. 0 -1 0,0 -1 0,
  16009. 0 -1 0,0 -1 0,
  16010. 0 -1 0,0 -1 0] }
  16011. }
  16012. }
  16013. DEF SHAPE_790 Shape {
  16014. appearance USE APP_1
  16015. geometry DEF FACE_790 IndexedFaceSet {
  16016. coord DEF COORD_790 Coordinate { point [
  16017. 2.7559055 -0.83070866 0.29527559,2.7559055 -0.83070866 0.33464567,
  16018. 2.8346457 -0.83070866 0.29527559,2.8740157 -0.83070866 0.25590551,
  16019. 2.8468117 -0.83070866 0.29334868,2.8577868 -0.83070866 0.28775657,
  16020. 2.8664967 -0.83070866 0.27904666,2.8720888 -0.83070866 0.26807154,
  16021. 2.8740157 -0.83070866 0.078740157,2.9527559 -0.83070866 0,
  16022. 2.8778696 -0.83070866 0.054408111,2.8890538 -0.83070866 0.032457854,
  16023. 2.9064736 -0.83070866 0.015038032,2.9284239 -0.83070866 0.0038538176,
  16024. 3.1496063 -0.83070866 0,3.1496063 -0.83070866 0.039370079,
  16025. 2.9527559 -0.83070866 0.039370079,2.9133858 -0.83070866 0.078740157,
  16026. 2.9405899 -0.83070866 0.041296988,2.9296148 -0.83070866 0.046889095,
  16027. 2.9209048 -0.83070866 0.055599006,2.9153127 -0.83070866 0.066574134,
  16028. 2.9133858 -0.83070866 0.25590551,2.8346457 -0.83070866 0.33464567,
  16029. 2.909532 -0.83070866 0.28023756,2.8983478 -0.83070866 0.30218782,
  16030. 2.880928 -0.83070866 0.31960764,2.8589777 -0.83070866 0.33079185] }
  16031. coordIndex [
  16032. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  16033. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  16034. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  16035. 1,2,0,-1,1,23,2,-1]
  16036. normalPerVertex TRUE
  16037. normal DEF NORM_790 Normal { vector [
  16038. 0 1 0,0 1 0,
  16039. 0 1 0,0 1 0,
  16040. 0 1 0,0 1 0,
  16041. 0 1 0,0 1 0,
  16042. 0 1 0,0 1 0,
  16043. 0 1 0,0 1 0,
  16044. 0 1 0,0 1 0,
  16045. 0 1 0,0 1 0,
  16046. 0 1 0,0 1 0,
  16047. 0 1 0,0 1 0,
  16048. 0 1 0,0 1 0,
  16049. 0 1 0,0 1 0,
  16050. 0 1 0,0 1 0,
  16051. 0 1 0,0 1 0] }
  16052. }
  16053. }
  16054. DEF SHAPE_791 Shape {
  16055. appearance USE APP_1
  16056. geometry DEF FACE_791 IndexedFaceSet {
  16057. coord DEF COORD_791 Coordinate { point [
  16058. 2.8346457 -0.83070866 0.29527559,2.8346457 -0.9015748 0.29527559,
  16059. 2.8740157 -0.9015748 0.25590551,2.8468117 -0.9015748 0.29334868,
  16060. 2.8577868 -0.9015748 0.28775657,2.8664967 -0.9015748 0.27904666,
  16061. 2.8720888 -0.9015748 0.26807154,2.8740157 -0.83070866 0.25590551,
  16062. 2.8468117 -0.83070866 0.29334868,2.8577868 -0.83070866 0.28775657,
  16063. 2.8664967 -0.83070866 0.27904666,2.8720888 -0.83070866 0.26807154] }
  16064. coordIndex [
  16065. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  16066. 7,2,6,-1,7,6,11,-1]
  16067. normalPerVertex TRUE
  16068. normal DEF NORM_791 Normal { vector [
  16069. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  16070. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  16071. -0.5443153 0 -0.83888072,-0.80901699 0 -0.58778525,
  16072. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  16073. -0.30901699 0 -0.95105652,-0.6296203 0 -0.77690301,
  16074. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  16075. }
  16076. }
  16077. DEF SHAPE_792 Shape {
  16078. appearance USE APP_2
  16079. geometry DEF FACE_792 IndexedFaceSet {
  16080. coord DEF COORD_792 Coordinate { point [
  16081. 2.7559055 0.83070866 0.33464567,2.726378 0.83070866 0.33464567,
  16082. 2.7559055 0.74409449 0.33464567,2.726378 0.74409449 0.33464567] }
  16083. coordIndex [
  16084. 3,0,1,-1,3,2,0,-1]
  16085. normalPerVertex TRUE
  16086. normal DEF NORM_792 Normal { vector [
  16087. 0 0 1,0 0 1,
  16088. 0 0 1,0 0 1] }
  16089. }
  16090. }
  16091. DEF SHAPE_793 Shape {
  16092. appearance USE APP_1
  16093. geometry DEF FACE_793 IndexedFaceSet {
  16094. coord DEF COORD_793 Coordinate { point [
  16095. 2.7559055 0.74409449 0.29527559,2.7559055 0.74409449 0.33464567,
  16096. 2.8346457 0.74409449 0.29527559,2.8740157 0.74409449 0.25590551,
  16097. 2.8468117 0.74409449 0.29334868,2.8577868 0.74409449 0.28775657,
  16098. 2.8664967 0.74409449 0.27904666,2.8720888 0.74409449 0.26807154,
  16099. 2.8740157 0.74409449 0.078740157,2.9527559 0.74409449 0,
  16100. 2.8778696 0.74409449 0.054408111,2.8890538 0.74409449 0.032457854,
  16101. 2.9064736 0.74409449 0.015038032,2.9284239 0.74409449 0.0038538176,
  16102. 3.1496063 0.74409449 0,3.1496063 0.74409449 0.039370079,
  16103. 2.9527559 0.74409449 0.039370079,2.9133858 0.74409449 0.078740157,
  16104. 2.9405899 0.74409449 0.041296988,2.9296148 0.74409449 0.046889095,
  16105. 2.9209048 0.74409449 0.055599006,2.9153127 0.74409449 0.066574134,
  16106. 2.9133858 0.74409449 0.25590551,2.8346457 0.74409449 0.33464567,
  16107. 2.909532 0.74409449 0.28023756,2.8983478 0.74409449 0.30218782,
  16108. 2.880928 0.74409449 0.31960764,2.8589777 0.74409449 0.33079185] }
  16109. coordIndex [
  16110. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  16111. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  16112. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  16113. 1,2,0,-1,1,23,2,-1]
  16114. normalPerVertex TRUE
  16115. normal DEF NORM_793 Normal { vector [
  16116. 0 1 0,0 1 0,
  16117. 0 1 0,0 1 0,
  16118. 0 1 0,0 1 0,
  16119. 0 1 0,0 1 0,
  16120. 0 1 0,0 1 0,
  16121. 0 1 0,0 1 0,
  16122. 0 1 0,0 1 0,
  16123. 0 1 0,0 1 0,
  16124. 0 1 0,0 1 0,
  16125. 0 1 0,0 1 0,
  16126. 0 1 0,0 1 0,
  16127. 0 1 0,0 1 0,
  16128. 0 1 0,0 1 0,
  16129. 0 1 0,0 1 0] }
  16130. }
  16131. }
  16132. DEF SHAPE_794 Shape {
  16133. appearance USE APP_1
  16134. geometry DEF FACE_794 IndexedFaceSet {
  16135. coord DEF COORD_794 Coordinate { point [
  16136. 2.7559055 -0.74409449 0.29527559,2.7559055 -0.74409449 0.33464567,
  16137. 2.8346457 -0.74409449 0.29527559,2.8740157 -0.74409449 0.25590551,
  16138. 2.8468117 -0.74409449 0.29334868,2.8577868 -0.74409449 0.28775657,
  16139. 2.8664967 -0.74409449 0.27904666,2.8720888 -0.74409449 0.26807154,
  16140. 2.8740157 -0.74409449 0.078740157,2.9527559 -0.74409449 0,
  16141. 2.8778696 -0.74409449 0.054408111,2.8890538 -0.74409449 0.032457854,
  16142. 2.9064736 -0.74409449 0.015038032,2.9284239 -0.74409449 0.0038538176,
  16143. 3.1496063 -0.74409449 0,3.1496063 -0.74409449 0.039370079,
  16144. 2.9527559 -0.74409449 0.039370079,2.9133858 -0.74409449 0.078740157,
  16145. 2.9405899 -0.74409449 0.041296988,2.9296148 -0.74409449 0.046889095,
  16146. 2.9209048 -0.74409449 0.055599006,2.9153127 -0.74409449 0.066574134,
  16147. 2.9133858 -0.74409449 0.25590551,2.8346457 -0.74409449 0.33464567,
  16148. 2.909532 -0.74409449 0.28023756,2.8983478 -0.74409449 0.30218782,
  16149. 2.880928 -0.74409449 0.31960764,2.8589777 -0.74409449 0.33079185] }
  16150. coordIndex [
  16151. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  16152. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  16153. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  16154. 1,0,2,-1,1,2,23,-1]
  16155. normalPerVertex TRUE
  16156. normal DEF NORM_794 Normal { vector [
  16157. 0 -1 0,0 -1 0,
  16158. 0 -1 0,0 -1 0,
  16159. 0 -1 0,0 -1 0,
  16160. 0 -1 0,0 -1 0,
  16161. 0 -1 0,0 -1 0,
  16162. 0 -1 0,0 -1 0,
  16163. 0 -1 0,0 -1 0,
  16164. 0 -1 0,0 -1 0,
  16165. 0 -1 0,0 -1 0,
  16166. 0 -1 0,0 -1 0,
  16167. 0 -1 0,0 -1 0,
  16168. 0 -1 0,0 -1 0,
  16169. 0 -1 0,0 -1 0,
  16170. 0 -1 0,0 -1 0] }
  16171. }
  16172. }
  16173. DEF SHAPE_795 Shape {
  16174. appearance USE APP_2
  16175. geometry DEF FACE_795 IndexedFaceSet {
  16176. coord DEF COORD_795 Coordinate { point [
  16177. 2.7559055 -0.74409449 0.33464567,2.726378 -0.74409449 0.33464567,
  16178. 2.7559055 -0.83070866 0.33464567,2.726378 -0.83070866 0.33464567] }
  16179. coordIndex [
  16180. 2,0,1,-1,3,2,1,-1]
  16181. normalPerVertex TRUE
  16182. normal DEF NORM_795 Normal { vector [
  16183. 0 0 1,0 0 1,
  16184. 0 0 1,0 0 1] }
  16185. }
  16186. }
  16187. DEF SHAPE_796 Shape {
  16188. appearance USE APP_1
  16189. geometry DEF FACE_796 IndexedFaceSet {
  16190. coord DEF COORD_796 Coordinate { point [
  16191. 2.8346457 0.74409449 0.29527559,2.8346457 0.67322835 0.29527559,
  16192. 2.8740157 0.67322835 0.25590551,2.8468117 0.67322835 0.29334868,
  16193. 2.8577868 0.67322835 0.28775657,2.8664967 0.67322835 0.27904666,
  16194. 2.8720888 0.67322835 0.26807154,2.8740157 0.74409449 0.25590551,
  16195. 2.8468117 0.74409449 0.29334868,2.8577868 0.74409449 0.28775657,
  16196. 2.8664967 0.74409449 0.27904666,2.8720888 0.74409449 0.26807154] }
  16197. coordIndex [
  16198. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  16199. 7,2,6,-1,7,6,11,-1]
  16200. normalPerVertex TRUE
  16201. normal DEF NORM_796 Normal { vector [
  16202. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  16203. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  16204. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  16205. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  16206. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  16207. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  16208. }
  16209. }
  16210. DEF SHAPE_797 Shape {
  16211. appearance USE APP_1
  16212. geometry DEF FACE_797 IndexedFaceSet {
  16213. coord DEF COORD_797 Coordinate { point [
  16214. 2.7559055 0.67322835 0.29527559,2.7559055 0.67322835 0.33464567,
  16215. 2.8346457 0.67322835 0.29527559,2.8740157 0.67322835 0.25590551,
  16216. 2.8468117 0.67322835 0.29334868,2.8577868 0.67322835 0.28775657,
  16217. 2.8664967 0.67322835 0.27904666,2.8720888 0.67322835 0.26807154,
  16218. 2.8740157 0.67322835 0.078740157,2.9527559 0.67322835 0,
  16219. 2.8778696 0.67322835 0.054408111,2.8890538 0.67322835 0.032457854,
  16220. 2.9064736 0.67322835 0.015038032,2.9284239 0.67322835 0.0038538176,
  16221. 3.1496063 0.67322835 0,3.1496063 0.67322835 0.039370079,
  16222. 2.9527559 0.67322835 0.039370079,2.9133858 0.67322835 0.078740157,
  16223. 2.9405899 0.67322835 0.041296988,2.9296148 0.67322835 0.046889095,
  16224. 2.9209048 0.67322835 0.055599006,2.9153127 0.67322835 0.066574134,
  16225. 2.9133858 0.67322835 0.25590551,2.8346457 0.67322835 0.33464567,
  16226. 2.909532 0.67322835 0.28023756,2.8983478 0.67322835 0.30218782,
  16227. 2.880928 0.67322835 0.31960764,2.8589777 0.67322835 0.33079185] }
  16228. coordIndex [
  16229. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  16230. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  16231. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  16232. 1,0,2,-1,1,2,23,-1]
  16233. normalPerVertex TRUE
  16234. normal DEF NORM_797 Normal { vector [
  16235. 0 -1 0,0 -1 0,
  16236. 0 -1 0,0 -1 0,
  16237. 0 -1 0,0 -1 0,
  16238. 0 -1 0,0 -1 0,
  16239. 0 -1 0,0 -1 0,
  16240. 0 -1 0,0 -1 0,
  16241. 0 -1 0,0 -1 0,
  16242. 0 -1 0,0 -1 0,
  16243. 0 -1 0,0 -1 0,
  16244. 0 -1 0,0 -1 0,
  16245. 0 -1 0,0 -1 0,
  16246. 0 -1 0,0 -1 0,
  16247. 0 -1 0,0 -1 0,
  16248. 0 -1 0,0 -1 0] }
  16249. }
  16250. }
  16251. DEF SHAPE_798 Shape {
  16252. appearance USE APP_1
  16253. geometry DEF FACE_798 IndexedFaceSet {
  16254. coord DEF COORD_798 Coordinate { point [
  16255. 2.7559055 -0.67322835 0.29527559,2.7559055 -0.67322835 0.33464567,
  16256. 2.8346457 -0.67322835 0.29527559,2.8740157 -0.67322835 0.25590551,
  16257. 2.8468117 -0.67322835 0.29334868,2.8577868 -0.67322835 0.28775657,
  16258. 2.8664967 -0.67322835 0.27904666,2.8720888 -0.67322835 0.26807154,
  16259. 2.8740157 -0.67322835 0.078740157,2.9527559 -0.67322835 0,
  16260. 2.8778696 -0.67322835 0.054408111,2.8890538 -0.67322835 0.032457854,
  16261. 2.9064736 -0.67322835 0.015038032,2.9284239 -0.67322835 0.0038538176,
  16262. 3.1496063 -0.67322835 0,3.1496063 -0.67322835 0.039370079,
  16263. 2.9527559 -0.67322835 0.039370079,2.9133858 -0.67322835 0.078740157,
  16264. 2.9405899 -0.67322835 0.041296988,2.9296148 -0.67322835 0.046889095,
  16265. 2.9209048 -0.67322835 0.055599006,2.9153127 -0.67322835 0.066574134,
  16266. 2.9133858 -0.67322835 0.25590551,2.8346457 -0.67322835 0.33464567,
  16267. 2.909532 -0.67322835 0.28023756,2.8983478 -0.67322835 0.30218782,
  16268. 2.880928 -0.67322835 0.31960764,2.8589777 -0.67322835 0.33079185] }
  16269. coordIndex [
  16270. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  16271. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  16272. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  16273. 1,2,0,-1,1,23,2,-1]
  16274. normalPerVertex TRUE
  16275. normal DEF NORM_798 Normal { vector [
  16276. 0 1 0,0 1 0,
  16277. 0 1 0,0 1 0,
  16278. 0 1 0,0 1 0,
  16279. 0 1 0,0 1 0,
  16280. 0 1 0,0 1 0,
  16281. 0 1 0,0 1 0,
  16282. 0 1 0,0 1 0,
  16283. 0 1 0,0 1 0,
  16284. 0 1 0,0 1 0,
  16285. 0 1 0,0 1 0,
  16286. 0 1 0,0 1 0,
  16287. 0 1 0,0 1 0,
  16288. 0 1 0,0 1 0,
  16289. 0 1 0,0 1 0] }
  16290. }
  16291. }
  16292. DEF SHAPE_799 Shape {
  16293. appearance USE APP_1
  16294. geometry DEF FACE_799 IndexedFaceSet {
  16295. coord DEF COORD_799 Coordinate { point [
  16296. 2.8346457 -0.67322835 0.29527559,2.8346457 -0.74409449 0.29527559,
  16297. 2.8740157 -0.74409449 0.25590551,2.8468117 -0.74409449 0.29334868,
  16298. 2.8577868 -0.74409449 0.28775657,2.8664967 -0.74409449 0.27904666,
  16299. 2.8720888 -0.74409449 0.26807154,2.8740157 -0.67322835 0.25590551,
  16300. 2.8468117 -0.67322835 0.29334868,2.8577868 -0.67322835 0.28775657,
  16301. 2.8664967 -0.67322835 0.27904666,2.8720888 -0.67322835 0.26807154] }
  16302. coordIndex [
  16303. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  16304. 7,2,6,-1,7,6,11,-1]
  16305. normalPerVertex TRUE
  16306. normal DEF NORM_799 Normal { vector [
  16307. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  16308. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  16309. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  16310. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  16311. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  16312. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  16313. }
  16314. }
  16315. DEF SHAPE_800 Shape {
  16316. appearance USE APP_2
  16317. geometry DEF FACE_800 IndexedFaceSet {
  16318. coord DEF COORD_800 Coordinate { point [
  16319. 2.7559055 0.67322835 0.33464567,2.726378 0.67322835 0.33464567,
  16320. 2.7559055 0.58661417 0.33464567,2.726378 0.58661417 0.33464567] }
  16321. coordIndex [
  16322. 3,0,1,-1,3,2,0,-1]
  16323. normalPerVertex TRUE
  16324. normal DEF NORM_800 Normal { vector [
  16325. 0 0 1,0 0 1,
  16326. 0 0 1,0 0 1] }
  16327. }
  16328. }
  16329. DEF SHAPE_801 Shape {
  16330. appearance USE APP_1
  16331. geometry DEF FACE_801 IndexedFaceSet {
  16332. coord DEF COORD_801 Coordinate { point [
  16333. 2.7559055 0.58661417 0.29527559,2.7559055 0.58661417 0.33464567,
  16334. 2.8346457 0.58661417 0.29527559,2.8740157 0.58661417 0.25590551,
  16335. 2.8468117 0.58661417 0.29334868,2.8577868 0.58661417 0.28775657,
  16336. 2.8664967 0.58661417 0.27904666,2.8720888 0.58661417 0.26807154,
  16337. 2.8740157 0.58661417 0.078740157,2.9527559 0.58661417 0,
  16338. 2.8778696 0.58661417 0.054408111,2.8890538 0.58661417 0.032457854,
  16339. 2.9064736 0.58661417 0.015038032,2.9284239 0.58661417 0.0038538176,
  16340. 3.1496063 0.58661417 0,3.1496063 0.58661417 0.039370079,
  16341. 2.9527559 0.58661417 0.039370079,2.9133858 0.58661417 0.078740157,
  16342. 2.9405899 0.58661417 0.041296988,2.9296148 0.58661417 0.046889095,
  16343. 2.9209048 0.58661417 0.055599006,2.9153127 0.58661417 0.066574134,
  16344. 2.9133858 0.58661417 0.25590551,2.8346457 0.58661417 0.33464567,
  16345. 2.909532 0.58661417 0.28023756,2.8983478 0.58661417 0.30218782,
  16346. 2.880928 0.58661417 0.31960764,2.8589777 0.58661417 0.33079185] }
  16347. coordIndex [
  16348. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  16349. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  16350. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  16351. 1,2,0,-1,1,23,2,-1]
  16352. normalPerVertex TRUE
  16353. normal DEF NORM_801 Normal { vector [
  16354. 0 1 0,0 1 0,
  16355. 0 1 0,0 1 0,
  16356. 0 1 0,0 1 0,
  16357. 0 1 0,0 1 0,
  16358. 0 1 0,0 1 0,
  16359. 0 1 0,0 1 0,
  16360. 0 1 0,0 1 0,
  16361. 0 1 0,0 1 0,
  16362. 0 1 0,0 1 0,
  16363. 0 1 0,0 1 0,
  16364. 0 1 0,0 1 0,
  16365. 0 1 0,0 1 0,
  16366. 0 1 0,0 1 0,
  16367. 0 1 0,0 1 0] }
  16368. }
  16369. }
  16370. DEF SHAPE_802 Shape {
  16371. appearance USE APP_1
  16372. geometry DEF FACE_802 IndexedFaceSet {
  16373. coord DEF COORD_802 Coordinate { point [
  16374. 2.7559055 -0.58661417 0.29527559,2.7559055 -0.58661417 0.33464567,
  16375. 2.8346457 -0.58661417 0.29527559,2.8740157 -0.58661417 0.25590551,
  16376. 2.8468117 -0.58661417 0.29334868,2.8577868 -0.58661417 0.28775657,
  16377. 2.8664967 -0.58661417 0.27904666,2.8720888 -0.58661417 0.26807154,
  16378. 2.8740157 -0.58661417 0.078740157,2.9527559 -0.58661417 0,
  16379. 2.8778696 -0.58661417 0.054408111,2.8890538 -0.58661417 0.032457854,
  16380. 2.9064736 -0.58661417 0.015038032,2.9284239 -0.58661417 0.0038538176,
  16381. 3.1496063 -0.58661417 0,3.1496063 -0.58661417 0.039370079,
  16382. 2.9527559 -0.58661417 0.039370079,2.9133858 -0.58661417 0.078740157,
  16383. 2.9405899 -0.58661417 0.041296988,2.9296148 -0.58661417 0.046889095,
  16384. 2.9209048 -0.58661417 0.055599006,2.9153127 -0.58661417 0.066574134,
  16385. 2.9133858 -0.58661417 0.25590551,2.8346457 -0.58661417 0.33464567,
  16386. 2.909532 -0.58661417 0.28023756,2.8983478 -0.58661417 0.30218782,
  16387. 2.880928 -0.58661417 0.31960764,2.8589777 -0.58661417 0.33079185] }
  16388. coordIndex [
  16389. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  16390. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  16391. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  16392. 1,0,2,-1,1,2,23,-1]
  16393. normalPerVertex TRUE
  16394. normal DEF NORM_802 Normal { vector [
  16395. 0 -1 0,0 -1 0,
  16396. 0 -1 0,0 -1 0,
  16397. 0 -1 0,0 -1 0,
  16398. 0 -1 0,0 -1 0,
  16399. 0 -1 0,0 -1 0,
  16400. 0 -1 0,0 -1 0,
  16401. 0 -1 0,0 -1 0,
  16402. 0 -1 0,0 -1 0,
  16403. 0 -1 0,0 -1 0,
  16404. 0 -1 0,0 -1 0,
  16405. 0 -1 0,0 -1 0,
  16406. 0 -1 0,0 -1 0,
  16407. 0 -1 0,0 -1 0,
  16408. 0 -1 0,0 -1 0] }
  16409. }
  16410. }
  16411. DEF SHAPE_803 Shape {
  16412. appearance USE APP_2
  16413. geometry DEF FACE_803 IndexedFaceSet {
  16414. coord DEF COORD_803 Coordinate { point [
  16415. 2.7559055 -0.58661417 0.33464567,2.726378 -0.58661417 0.33464567,
  16416. 2.7559055 -0.67322835 0.33464567,2.726378 -0.67322835 0.33464567] }
  16417. coordIndex [
  16418. 2,0,1,-1,3,2,1,-1]
  16419. normalPerVertex TRUE
  16420. normal DEF NORM_803 Normal { vector [
  16421. 0 0 1,0 0 1,
  16422. 0 0 1,0 0 1] }
  16423. }
  16424. }
  16425. DEF SHAPE_804 Shape {
  16426. appearance USE APP_1
  16427. geometry DEF FACE_804 IndexedFaceSet {
  16428. coord DEF COORD_804 Coordinate { point [
  16429. 2.8346457 0.58661417 0.29527559,2.8346457 0.51574803 0.29527559,
  16430. 2.8740157 0.51574803 0.25590551,2.8468117 0.51574803 0.29334868,
  16431. 2.8577868 0.51574803 0.28775657,2.8664967 0.51574803 0.27904666,
  16432. 2.8720888 0.51574803 0.26807154,2.8740157 0.58661417 0.25590551,
  16433. 2.8468117 0.58661417 0.29334868,2.8577868 0.58661417 0.28775657,
  16434. 2.8664967 0.58661417 0.27904666,2.8720888 0.58661417 0.26807154] }
  16435. coordIndex [
  16436. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  16437. 7,2,6,-1,7,6,11,-1]
  16438. normalPerVertex TRUE
  16439. normal DEF NORM_804 Normal { vector [
  16440. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  16441. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  16442. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  16443. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  16444. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  16445. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  16446. }
  16447. }
  16448. DEF SHAPE_805 Shape {
  16449. appearance USE APP_1
  16450. geometry DEF FACE_805 IndexedFaceSet {
  16451. coord DEF COORD_805 Coordinate { point [
  16452. 2.7559055 0.51574803 0.29527559,2.7559055 0.51574803 0.33464567,
  16453. 2.8346457 0.51574803 0.29527559,2.8740157 0.51574803 0.25590551,
  16454. 2.8468117 0.51574803 0.29334868,2.8577868 0.51574803 0.28775657,
  16455. 2.8664967 0.51574803 0.27904666,2.8720888 0.51574803 0.26807154,
  16456. 2.8740157 0.51574803 0.078740157,2.9527559 0.51574803 0,
  16457. 2.8778696 0.51574803 0.054408111,2.8890538 0.51574803 0.032457854,
  16458. 2.9064736 0.51574803 0.015038032,2.9284239 0.51574803 0.0038538176,
  16459. 3.1496063 0.51574803 0,3.1496063 0.51574803 0.039370079,
  16460. 2.9527559 0.51574803 0.039370079,2.9133858 0.51574803 0.078740157,
  16461. 2.9405899 0.51574803 0.041296988,2.9296148 0.51574803 0.046889095,
  16462. 2.9209048 0.51574803 0.055599006,2.9153127 0.51574803 0.066574134,
  16463. 2.9133858 0.51574803 0.25590551,2.8346457 0.51574803 0.33464567,
  16464. 2.909532 0.51574803 0.28023756,2.8983478 0.51574803 0.30218782,
  16465. 2.880928 0.51574803 0.31960764,2.8589777 0.51574803 0.33079185] }
  16466. coordIndex [
  16467. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  16468. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  16469. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  16470. 1,0,2,-1,1,2,23,-1]
  16471. normalPerVertex TRUE
  16472. normal DEF NORM_805 Normal { vector [
  16473. 0 -1 0,0 -1 0,
  16474. 0 -1 0,0 -1 0,
  16475. 0 -1 0,0 -1 0,
  16476. 0 -1 0,0 -1 0,
  16477. 0 -1 0,0 -1 0,
  16478. 0 -1 0,0 -1 0,
  16479. 0 -1 0,0 -1 0,
  16480. 0 -1 0,0 -1 0,
  16481. 0 -1 0,0 -1 0,
  16482. 0 -1 0,0 -1 0,
  16483. 0 -1 0,0 -1 0,
  16484. 0 -1 0,0 -1 0,
  16485. 0 -1 0,0 -1 0,
  16486. 0 -1 0,0 -1 0] }
  16487. }
  16488. }
  16489. DEF SHAPE_806 Shape {
  16490. appearance USE APP_1
  16491. geometry DEF FACE_806 IndexedFaceSet {
  16492. coord DEF COORD_806 Coordinate { point [
  16493. 2.7559055 -0.51574803 0.29527559,2.7559055 -0.51574803 0.33464567,
  16494. 2.8346457 -0.51574803 0.29527559,2.8740157 -0.51574803 0.25590551,
  16495. 2.8468117 -0.51574803 0.29334868,2.8577868 -0.51574803 0.28775657,
  16496. 2.8664967 -0.51574803 0.27904666,2.8720888 -0.51574803 0.26807154,
  16497. 2.8740157 -0.51574803 0.078740157,2.9527559 -0.51574803 0,
  16498. 2.8778696 -0.51574803 0.054408111,2.8890538 -0.51574803 0.032457854,
  16499. 2.9064736 -0.51574803 0.015038032,2.9284239 -0.51574803 0.0038538176,
  16500. 3.1496063 -0.51574803 0,3.1496063 -0.51574803 0.039370079,
  16501. 2.9527559 -0.51574803 0.039370079,2.9133858 -0.51574803 0.078740157,
  16502. 2.9405899 -0.51574803 0.041296988,2.9296148 -0.51574803 0.046889095,
  16503. 2.9209048 -0.51574803 0.055599006,2.9153127 -0.51574803 0.066574134,
  16504. 2.9133858 -0.51574803 0.25590551,2.8346457 -0.51574803 0.33464567,
  16505. 2.909532 -0.51574803 0.28023756,2.8983478 -0.51574803 0.30218782,
  16506. 2.880928 -0.51574803 0.31960764,2.8589777 -0.51574803 0.33079185] }
  16507. coordIndex [
  16508. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  16509. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  16510. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  16511. 1,2,0,-1,1,23,2,-1]
  16512. normalPerVertex TRUE
  16513. normal DEF NORM_806 Normal { vector [
  16514. 0 1 0,0 1 0,
  16515. 0 1 0,0 1 0,
  16516. 0 1 0,0 1 0,
  16517. 0 1 0,0 1 0,
  16518. 0 1 0,0 1 0,
  16519. 0 1 0,0 1 0,
  16520. 0 1 0,0 1 0,
  16521. 0 1 0,0 1 0,
  16522. 0 1 0,0 1 0,
  16523. 0 1 0,0 1 0,
  16524. 0 1 0,0 1 0,
  16525. 0 1 0,0 1 0,
  16526. 0 1 0,0 1 0,
  16527. 0 1 0,0 1 0] }
  16528. }
  16529. }
  16530. DEF SHAPE_807 Shape {
  16531. appearance USE APP_1
  16532. geometry DEF FACE_807 IndexedFaceSet {
  16533. coord DEF COORD_807 Coordinate { point [
  16534. 2.8346457 -0.51574803 0.29527559,2.8346457 -0.58661417 0.29527559,
  16535. 2.8740157 -0.58661417 0.25590551,2.8468117 -0.58661417 0.29334868,
  16536. 2.8577868 -0.58661417 0.28775657,2.8664967 -0.58661417 0.27904666,
  16537. 2.8720888 -0.58661417 0.26807154,2.8740157 -0.51574803 0.25590551,
  16538. 2.8468117 -0.51574803 0.29334868,2.8577868 -0.51574803 0.28775657,
  16539. 2.8664967 -0.51574803 0.27904666,2.8720888 -0.51574803 0.26807154] }
  16540. coordIndex [
  16541. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  16542. 7,2,6,-1,7,6,11,-1]
  16543. normalPerVertex TRUE
  16544. normal DEF NORM_807 Normal { vector [
  16545. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  16546. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  16547. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  16548. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  16549. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  16550. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  16551. }
  16552. }
  16553. DEF SHAPE_808 Shape {
  16554. appearance USE APP_2
  16555. geometry DEF FACE_808 IndexedFaceSet {
  16556. coord DEF COORD_808 Coordinate { point [
  16557. 2.7559055 0.51574803 0.33464567,2.726378 0.51574803 0.33464567,
  16558. 2.7559055 0.42913386 0.33464567,2.726378 0.42913386 0.33464567] }
  16559. coordIndex [
  16560. 3,0,1,-1,3,2,0,-1]
  16561. normalPerVertex TRUE
  16562. normal DEF NORM_808 Normal { vector [
  16563. 0 0 1,0 0 1,
  16564. 0 0 1,0 0 1] }
  16565. }
  16566. }
  16567. DEF SHAPE_809 Shape {
  16568. appearance USE APP_1
  16569. geometry DEF FACE_809 IndexedFaceSet {
  16570. coord DEF COORD_809 Coordinate { point [
  16571. 2.7559055 0.42913386 0.29527559,2.7559055 0.42913386 0.33464567,
  16572. 2.8346457 0.42913386 0.29527559,2.8740157 0.42913386 0.25590551,
  16573. 2.8468117 0.42913386 0.29334868,2.8577868 0.42913386 0.28775657,
  16574. 2.8664967 0.42913386 0.27904666,2.8720888 0.42913386 0.26807154,
  16575. 2.8740157 0.42913386 0.078740157,2.9527559 0.42913386 0,
  16576. 2.8778696 0.42913386 0.054408111,2.8890538 0.42913386 0.032457854,
  16577. 2.9064736 0.42913386 0.015038032,2.9284239 0.42913386 0.0038538176,
  16578. 3.1496063 0.42913386 0,3.1496063 0.42913386 0.039370079,
  16579. 2.9527559 0.42913386 0.039370079,2.9133858 0.42913386 0.078740157,
  16580. 2.9405899 0.42913386 0.041296988,2.9296148 0.42913386 0.046889095,
  16581. 2.9209048 0.42913386 0.055599006,2.9153127 0.42913386 0.066574134,
  16582. 2.9133858 0.42913386 0.25590551,2.8346457 0.42913386 0.33464567,
  16583. 2.909532 0.42913386 0.28023756,2.8983478 0.42913386 0.30218782,
  16584. 2.880928 0.42913386 0.31960764,2.8589777 0.42913386 0.33079185] }
  16585. coordIndex [
  16586. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  16587. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  16588. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  16589. 1,2,0,-1,1,23,2,-1]
  16590. normalPerVertex TRUE
  16591. normal DEF NORM_809 Normal { vector [
  16592. 0 1 0,0 1 0,
  16593. 0 1 0,0 1 0,
  16594. 0 1 0,0 1 0,
  16595. 0 1 0,0 1 0,
  16596. 0 1 0,0 1 0,
  16597. 0 1 0,0 1 0,
  16598. 0 1 0,0 1 0,
  16599. 0 1 0,0 1 0,
  16600. 0 1 0,0 1 0,
  16601. 0 1 0,0 1 0,
  16602. 0 1 0,0 1 0,
  16603. 0 1 0,0 1 0,
  16604. 0 1 0,0 1 0,
  16605. 0 1 0,0 1 0] }
  16606. }
  16607. }
  16608. DEF SHAPE_810 Shape {
  16609. appearance USE APP_1
  16610. geometry DEF FACE_810 IndexedFaceSet {
  16611. coord DEF COORD_810 Coordinate { point [
  16612. 2.7559055 -0.42913386 0.29527559,2.7559055 -0.42913386 0.33464567,
  16613. 2.8346457 -0.42913386 0.29527559,2.8740157 -0.42913386 0.25590551,
  16614. 2.8468117 -0.42913386 0.29334868,2.8577868 -0.42913386 0.28775657,
  16615. 2.8664967 -0.42913386 0.27904666,2.8720888 -0.42913386 0.26807154,
  16616. 2.8740157 -0.42913386 0.078740157,2.9527559 -0.42913386 0,
  16617. 2.8778696 -0.42913386 0.054408111,2.8890538 -0.42913386 0.032457854,
  16618. 2.9064736 -0.42913386 0.015038032,2.9284239 -0.42913386 0.0038538176,
  16619. 3.1496063 -0.42913386 0,3.1496063 -0.42913386 0.039370079,
  16620. 2.9527559 -0.42913386 0.039370079,2.9133858 -0.42913386 0.078740157,
  16621. 2.9405899 -0.42913386 0.041296988,2.9296148 -0.42913386 0.046889095,
  16622. 2.9209048 -0.42913386 0.055599006,2.9153127 -0.42913386 0.066574134,
  16623. 2.9133858 -0.42913386 0.25590551,2.8346457 -0.42913386 0.33464567,
  16624. 2.909532 -0.42913386 0.28023756,2.8983478 -0.42913386 0.30218782,
  16625. 2.880928 -0.42913386 0.31960764,2.8589777 -0.42913386 0.33079185] }
  16626. coordIndex [
  16627. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  16628. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  16629. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  16630. 1,0,2,-1,1,2,23,-1]
  16631. normalPerVertex TRUE
  16632. normal DEF NORM_810 Normal { vector [
  16633. 0 -1 0,0 -1 0,
  16634. 0 -1 0,0 -1 0,
  16635. 0 -1 0,0 -1 0,
  16636. 0 -1 0,0 -1 0,
  16637. 0 -1 0,0 -1 0,
  16638. 0 -1 0,0 -1 0,
  16639. 0 -1 0,0 -1 0,
  16640. 0 -1 0,0 -1 0,
  16641. 0 -1 0,0 -1 0,
  16642. 0 -1 0,0 -1 0,
  16643. 0 -1 0,0 -1 0,
  16644. 0 -1 0,0 -1 0,
  16645. 0 -1 0,0 -1 0,
  16646. 0 -1 0,0 -1 0] }
  16647. }
  16648. }
  16649. DEF SHAPE_811 Shape {
  16650. appearance USE APP_2
  16651. geometry DEF FACE_811 IndexedFaceSet {
  16652. coord DEF COORD_811 Coordinate { point [
  16653. 2.7559055 -0.42913386 0.33464567,2.726378 -0.42913386 0.33464567,
  16654. 2.7559055 -0.51574803 0.33464567,2.726378 -0.51574803 0.33464567] }
  16655. coordIndex [
  16656. 2,0,1,-1,3,2,1,-1]
  16657. normalPerVertex TRUE
  16658. normal DEF NORM_811 Normal { vector [
  16659. 0 0 1,0 0 1,
  16660. 0 0 1,0 0 1] }
  16661. }
  16662. }
  16663. DEF SHAPE_812 Shape {
  16664. appearance USE APP_1
  16665. geometry DEF FACE_812 IndexedFaceSet {
  16666. coord DEF COORD_812 Coordinate { point [
  16667. 2.8346457 0.42913386 0.29527559,2.8346457 0.35826772 0.29527559,
  16668. 2.8740157 0.35826772 0.25590551,2.8468117 0.35826772 0.29334868,
  16669. 2.8577868 0.35826772 0.28775657,2.8664967 0.35826772 0.27904666,
  16670. 2.8720888 0.35826772 0.26807154,2.8740157 0.42913386 0.25590551,
  16671. 2.8468117 0.42913386 0.29334868,2.8577868 0.42913386 0.28775657,
  16672. 2.8664967 0.42913386 0.27904666,2.8720888 0.42913386 0.26807154] }
  16673. coordIndex [
  16674. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  16675. 7,2,6,-1,7,6,11,-1]
  16676. normalPerVertex TRUE
  16677. normal DEF NORM_812 Normal { vector [
  16678. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  16679. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  16680. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  16681. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  16682. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  16683. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  16684. }
  16685. }
  16686. DEF SHAPE_813 Shape {
  16687. appearance USE APP_1
  16688. geometry DEF FACE_813 IndexedFaceSet {
  16689. coord DEF COORD_813 Coordinate { point [
  16690. 2.7559055 0.35826772 0.29527559,2.7559055 0.35826772 0.33464567,
  16691. 2.8346457 0.35826772 0.29527559,2.8740157 0.35826772 0.25590551,
  16692. 2.8468117 0.35826772 0.29334868,2.8577868 0.35826772 0.28775657,
  16693. 2.8664967 0.35826772 0.27904666,2.8720888 0.35826772 0.26807154,
  16694. 2.8740157 0.35826772 0.078740157,2.9527559 0.35826772 0,
  16695. 2.8778696 0.35826772 0.054408111,2.8890538 0.35826772 0.032457854,
  16696. 2.9064736 0.35826772 0.015038032,2.9284239 0.35826772 0.0038538176,
  16697. 3.1496063 0.35826772 0,3.1496063 0.35826772 0.039370079,
  16698. 2.9527559 0.35826772 0.039370079,2.9133858 0.35826772 0.078740157,
  16699. 2.9405899 0.35826772 0.041296988,2.9296148 0.35826772 0.046889095,
  16700. 2.9209048 0.35826772 0.055599006,2.9153127 0.35826772 0.066574134,
  16701. 2.9133858 0.35826772 0.25590551,2.8346457 0.35826772 0.33464567,
  16702. 2.909532 0.35826772 0.28023756,2.8983478 0.35826772 0.30218782,
  16703. 2.880928 0.35826772 0.31960764,2.8589777 0.35826772 0.33079185] }
  16704. coordIndex [
  16705. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  16706. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  16707. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  16708. 1,0,2,-1,1,2,23,-1]
  16709. normalPerVertex TRUE
  16710. normal DEF NORM_813 Normal { vector [
  16711. 0 -1 0,0 -1 0,
  16712. 0 -1 0,0 -1 0,
  16713. 0 -1 0,0 -1 0,
  16714. 0 -1 0,0 -1 0,
  16715. 0 -1 0,0 -1 0,
  16716. 0 -1 0,0 -1 0,
  16717. 0 -1 0,0 -1 0,
  16718. 0 -1 0,0 -1 0,
  16719. 0 -1 0,0 -1 0,
  16720. 0 -1 0,0 -1 0,
  16721. 0 -1 0,0 -1 0,
  16722. 0 -1 0,0 -1 0,
  16723. 0 -1 0,0 -1 0,
  16724. 0 -1 0,0 -1 0] }
  16725. }
  16726. }
  16727. DEF SHAPE_814 Shape {
  16728. appearance USE APP_1
  16729. geometry DEF FACE_814 IndexedFaceSet {
  16730. coord DEF COORD_814 Coordinate { point [
  16731. 2.7559055 -0.35826772 0.29527559,2.7559055 -0.35826772 0.33464567,
  16732. 2.8346457 -0.35826772 0.29527559,2.8740157 -0.35826772 0.25590551,
  16733. 2.8468117 -0.35826772 0.29334868,2.8577868 -0.35826772 0.28775657,
  16734. 2.8664967 -0.35826772 0.27904666,2.8720888 -0.35826772 0.26807154,
  16735. 2.8740157 -0.35826772 0.078740157,2.9527559 -0.35826772 0,
  16736. 2.8778696 -0.35826772 0.054408111,2.8890538 -0.35826772 0.032457854,
  16737. 2.9064736 -0.35826772 0.015038032,2.9284239 -0.35826772 0.0038538176,
  16738. 3.1496063 -0.35826772 0,3.1496063 -0.35826772 0.039370079,
  16739. 2.9527559 -0.35826772 0.039370079,2.9133858 -0.35826772 0.078740157,
  16740. 2.9405899 -0.35826772 0.041296988,2.9296148 -0.35826772 0.046889095,
  16741. 2.9209048 -0.35826772 0.055599006,2.9153127 -0.35826772 0.066574134,
  16742. 2.9133858 -0.35826772 0.25590551,2.8346457 -0.35826772 0.33464567,
  16743. 2.909532 -0.35826772 0.28023756,2.8983478 -0.35826772 0.30218782,
  16744. 2.880928 -0.35826772 0.31960764,2.8589777 -0.35826772 0.33079185] }
  16745. coordIndex [
  16746. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  16747. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  16748. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  16749. 1,2,0,-1,1,23,2,-1]
  16750. normalPerVertex TRUE
  16751. normal DEF NORM_814 Normal { vector [
  16752. 0 1 0,0 1 0,
  16753. 0 1 0,0 1 0,
  16754. 0 1 0,0 1 0,
  16755. 0 1 0,0 1 0,
  16756. 0 1 0,0 1 0,
  16757. 0 1 0,0 1 0,
  16758. 0 1 0,0 1 0,
  16759. 0 1 0,0 1 0,
  16760. 0 1 0,0 1 0,
  16761. 0 1 0,0 1 0,
  16762. 0 1 0,0 1 0,
  16763. 0 1 0,0 1 0,
  16764. 0 1 0,0 1 0,
  16765. 0 1 0,0 1 0] }
  16766. }
  16767. }
  16768. DEF SHAPE_815 Shape {
  16769. appearance USE APP_1
  16770. geometry DEF FACE_815 IndexedFaceSet {
  16771. coord DEF COORD_815 Coordinate { point [
  16772. 2.8346457 -0.35826772 0.29527559,2.8346457 -0.42913386 0.29527559,
  16773. 2.8740157 -0.42913386 0.25590551,2.8468117 -0.42913386 0.29334868,
  16774. 2.8577868 -0.42913386 0.28775657,2.8664967 -0.42913386 0.27904666,
  16775. 2.8720888 -0.42913386 0.26807154,2.8740157 -0.35826772 0.25590551,
  16776. 2.8468117 -0.35826772 0.29334868,2.8577868 -0.35826772 0.28775657,
  16777. 2.8664967 -0.35826772 0.27904666,2.8720888 -0.35826772 0.26807154] }
  16778. coordIndex [
  16779. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  16780. 11,5,10,-1,7,2,11,-1]
  16781. normalPerVertex TRUE
  16782. normal DEF NORM_815 Normal { vector [
  16783. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  16784. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  16785. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  16786. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  16787. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  16788. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  16789. }
  16790. }
  16791. DEF SHAPE_816 Shape {
  16792. appearance USE APP_2
  16793. geometry DEF FACE_816 IndexedFaceSet {
  16794. coord DEF COORD_816 Coordinate { point [
  16795. 2.7559055 0.35826772 0.33464567,2.726378 0.35826772 0.33464567,
  16796. 2.7559055 0.27165354 0.33464567,2.726378 0.27165354 0.33464567] }
  16797. coordIndex [
  16798. 3,0,1,-1,3,2,0,-1]
  16799. normalPerVertex TRUE
  16800. normal DEF NORM_816 Normal { vector [
  16801. 0 0 1,0 0 1,
  16802. 0 0 1,0 0 1] }
  16803. }
  16804. }
  16805. DEF SHAPE_817 Shape {
  16806. appearance USE APP_1
  16807. geometry DEF FACE_817 IndexedFaceSet {
  16808. coord DEF COORD_817 Coordinate { point [
  16809. 2.7559055 0.27165354 0.29527559,2.7559055 0.27165354 0.33464567,
  16810. 2.8346457 0.27165354 0.29527559,2.8740157 0.27165354 0.25590551,
  16811. 2.8468117 0.27165354 0.29334868,2.8577868 0.27165354 0.28775657,
  16812. 2.8664967 0.27165354 0.27904666,2.8720888 0.27165354 0.26807154,
  16813. 2.8740157 0.27165354 0.078740157,2.9527559 0.27165354 0,
  16814. 2.8778696 0.27165354 0.054408111,2.8890538 0.27165354 0.032457854,
  16815. 2.9064736 0.27165354 0.015038032,2.9284239 0.27165354 0.0038538176,
  16816. 3.1496063 0.27165354 0,3.1496063 0.27165354 0.039370079,
  16817. 2.9527559 0.27165354 0.039370079,2.9133858 0.27165354 0.078740157,
  16818. 2.9405899 0.27165354 0.041296988,2.9296148 0.27165354 0.046889095,
  16819. 2.9209048 0.27165354 0.055599006,2.9153127 0.27165354 0.066574134,
  16820. 2.9133858 0.27165354 0.25590551,2.8346457 0.27165354 0.33464567,
  16821. 2.909532 0.27165354 0.28023756,2.8983478 0.27165354 0.30218782,
  16822. 2.880928 0.27165354 0.31960764,2.8589777 0.27165354 0.33079185] }
  16823. coordIndex [
  16824. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  16825. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  16826. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  16827. 1,2,0,-1,1,23,2,-1]
  16828. normalPerVertex TRUE
  16829. normal DEF NORM_817 Normal { vector [
  16830. 0 1 0,0 1 0,
  16831. 0 1 0,0 1 0,
  16832. 0 1 0,0 1 0,
  16833. 0 1 0,0 1 0,
  16834. 0 1 0,0 1 0,
  16835. 0 1 0,0 1 0,
  16836. 0 1 0,0 1 0,
  16837. 0 1 0,0 1 0,
  16838. 0 1 0,0 1 0,
  16839. 0 1 0,0 1 0,
  16840. 0 1 0,0 1 0,
  16841. 0 1 0,0 1 0,
  16842. 0 1 0,0 1 0,
  16843. 0 1 0,0 1 0] }
  16844. }
  16845. }
  16846. DEF SHAPE_818 Shape {
  16847. appearance USE APP_1
  16848. geometry DEF FACE_818 IndexedFaceSet {
  16849. coord DEF COORD_818 Coordinate { point [
  16850. 2.7559055 -0.27165354 0.29527559,2.7559055 -0.27165354 0.33464567,
  16851. 2.8346457 -0.27165354 0.29527559,2.8740157 -0.27165354 0.25590551,
  16852. 2.8468117 -0.27165354 0.29334868,2.8577868 -0.27165354 0.28775657,
  16853. 2.8664967 -0.27165354 0.27904666,2.8720888 -0.27165354 0.26807154,
  16854. 2.8740157 -0.27165354 0.078740157,2.9527559 -0.27165354 0,
  16855. 2.8778696 -0.27165354 0.054408111,2.8890538 -0.27165354 0.032457854,
  16856. 2.9064736 -0.27165354 0.015038032,2.9284239 -0.27165354 0.0038538176,
  16857. 3.1496063 -0.27165354 0,3.1496063 -0.27165354 0.039370079,
  16858. 2.9527559 -0.27165354 0.039370079,2.9133858 -0.27165354 0.078740157,
  16859. 2.9405899 -0.27165354 0.041296988,2.9296148 -0.27165354 0.046889095,
  16860. 2.9209048 -0.27165354 0.055599006,2.9153127 -0.27165354 0.066574134,
  16861. 2.9133858 -0.27165354 0.25590551,2.8346457 -0.27165354 0.33464567,
  16862. 2.909532 -0.27165354 0.28023756,2.8983478 -0.27165354 0.30218782,
  16863. 2.880928 -0.27165354 0.31960764,2.8589777 -0.27165354 0.33079185] }
  16864. coordIndex [
  16865. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  16866. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  16867. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  16868. 1,0,2,-1,1,2,23,-1]
  16869. normalPerVertex TRUE
  16870. normal DEF NORM_818 Normal { vector [
  16871. 0 -1 0,0 -1 0,
  16872. 0 -1 0,0 -1 0,
  16873. 0 -1 0,0 -1 0,
  16874. 0 -1 0,0 -1 0,
  16875. 0 -1 0,0 -1 0,
  16876. 0 -1 0,0 -1 0,
  16877. 0 -1 0,0 -1 0,
  16878. 0 -1 0,0 -1 0,
  16879. 0 -1 0,0 -1 0,
  16880. 0 -1 0,0 -1 0,
  16881. 0 -1 0,0 -1 0,
  16882. 0 -1 0,0 -1 0,
  16883. 0 -1 0,0 -1 0,
  16884. 0 -1 0,0 -1 0] }
  16885. }
  16886. }
  16887. DEF SHAPE_819 Shape {
  16888. appearance USE APP_2
  16889. geometry DEF FACE_819 IndexedFaceSet {
  16890. coord DEF COORD_819 Coordinate { point [
  16891. 2.7559055 -0.27165354 0.33464567,2.726378 -0.27165354 0.33464567,
  16892. 2.7559055 -0.35826772 0.33464567,2.726378 -0.35826772 0.33464567] }
  16893. coordIndex [
  16894. 2,0,1,-1,3,2,1,-1]
  16895. normalPerVertex TRUE
  16896. normal DEF NORM_819 Normal { vector [
  16897. 0 0 1,0 0 1,
  16898. 0 0 1,0 0 1] }
  16899. }
  16900. }
  16901. DEF SHAPE_820 Shape {
  16902. appearance USE APP_1
  16903. geometry DEF FACE_820 IndexedFaceSet {
  16904. coord DEF COORD_820 Coordinate { point [
  16905. 2.8346457 0.27165354 0.29527559,2.8346457 0.2007874 0.29527559,
  16906. 2.8740157 0.2007874 0.25590551,2.8468117 0.2007874 0.29334868,
  16907. 2.8577868 0.2007874 0.28775657,2.8664967 0.2007874 0.27904666,
  16908. 2.8720888 0.2007874 0.26807154,2.8740157 0.27165354 0.25590551,
  16909. 2.8468117 0.27165354 0.29334868,2.8577868 0.27165354 0.28775657,
  16910. 2.8664967 0.27165354 0.27904666,2.8720888 0.27165354 0.26807154] }
  16911. coordIndex [
  16912. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  16913. 11,5,10,-1,7,2,11,-1]
  16914. normalPerVertex TRUE
  16915. normal DEF NORM_820 Normal { vector [
  16916. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  16917. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  16918. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  16919. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  16920. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  16921. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  16922. }
  16923. }
  16924. DEF SHAPE_821 Shape {
  16925. appearance USE APP_1
  16926. geometry DEF FACE_821 IndexedFaceSet {
  16927. coord DEF COORD_821 Coordinate { point [
  16928. 2.7559055 0.2007874 0.29527559,2.7559055 0.2007874 0.33464567,
  16929. 2.8346457 0.2007874 0.29527559,2.8740157 0.2007874 0.25590551,
  16930. 2.8468117 0.2007874 0.29334868,2.8577868 0.2007874 0.28775657,
  16931. 2.8664967 0.2007874 0.27904666,2.8720888 0.2007874 0.26807154,
  16932. 2.8740157 0.2007874 0.078740157,2.9527559 0.2007874 0,
  16933. 2.8778696 0.2007874 0.054408111,2.8890538 0.2007874 0.032457854,
  16934. 2.9064736 0.2007874 0.015038032,2.9284239 0.2007874 0.0038538176,
  16935. 3.1496063 0.2007874 0,3.1496063 0.2007874 0.039370079,
  16936. 2.9527559 0.2007874 0.039370079,2.9133858 0.2007874 0.078740157,
  16937. 2.9405899 0.2007874 0.041296988,2.9296148 0.2007874 0.046889095,
  16938. 2.9209048 0.2007874 0.055599006,2.9153127 0.2007874 0.066574134,
  16939. 2.9133858 0.2007874 0.25590551,2.8346457 0.2007874 0.33464567,
  16940. 2.909532 0.2007874 0.28023756,2.8983478 0.2007874 0.30218782,
  16941. 2.880928 0.2007874 0.31960764,2.8589777 0.2007874 0.33079185] }
  16942. coordIndex [
  16943. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  16944. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  16945. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  16946. 1,0,2,-1,1,2,23,-1]
  16947. normalPerVertex TRUE
  16948. normal DEF NORM_821 Normal { vector [
  16949. 0 -1 0,0 -1 0,
  16950. 0 -1 0,0 -1 0,
  16951. 0 -1 0,0 -1 0,
  16952. 0 -1 0,0 -1 0,
  16953. 0 -1 0,0 -1 0,
  16954. 0 -1 0,0 -1 0,
  16955. 0 -1 0,0 -1 0,
  16956. 0 -1 0,0 -1 0,
  16957. 0 -1 0,0 -1 0,
  16958. 0 -1 0,0 -1 0,
  16959. 0 -1 0,0 -1 0,
  16960. 0 -1 0,0 -1 0,
  16961. 0 -1 0,0 -1 0,
  16962. 0 -1 0,0 -1 0] }
  16963. }
  16964. }
  16965. DEF SHAPE_822 Shape {
  16966. appearance USE APP_1
  16967. geometry DEF FACE_822 IndexedFaceSet {
  16968. coord DEF COORD_822 Coordinate { point [
  16969. 2.7559055 -0.2007874 0.29527559,2.7559055 -0.2007874 0.33464567,
  16970. 2.8346457 -0.2007874 0.29527559,2.8740157 -0.2007874 0.25590551,
  16971. 2.8468117 -0.2007874 0.29334868,2.8577868 -0.2007874 0.28775657,
  16972. 2.8664967 -0.2007874 0.27904666,2.8720888 -0.2007874 0.26807154,
  16973. 2.8740157 -0.2007874 0.078740157,2.9527559 -0.2007874 0,
  16974. 2.8778696 -0.2007874 0.054408111,2.8890538 -0.2007874 0.032457854,
  16975. 2.9064736 -0.2007874 0.015038032,2.9284239 -0.2007874 0.0038538176,
  16976. 3.1496063 -0.2007874 0,3.1496063 -0.2007874 0.039370079,
  16977. 2.9527559 -0.2007874 0.039370079,2.9133858 -0.2007874 0.078740157,
  16978. 2.9405899 -0.2007874 0.041296988,2.9296148 -0.2007874 0.046889095,
  16979. 2.9209048 -0.2007874 0.055599006,2.9153127 -0.2007874 0.066574134,
  16980. 2.9133858 -0.2007874 0.25590551,2.8346457 -0.2007874 0.33464567,
  16981. 2.909532 -0.2007874 0.28023756,2.8983478 -0.2007874 0.30218782,
  16982. 2.880928 -0.2007874 0.31960764,2.8589777 -0.2007874 0.33079185] }
  16983. coordIndex [
  16984. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  16985. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  16986. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  16987. 1,2,0,-1,1,23,2,-1]
  16988. normalPerVertex TRUE
  16989. normal DEF NORM_822 Normal { vector [
  16990. 0 1 0,0 1 0,
  16991. 0 1 0,0 1 0,
  16992. 0 1 0,0 1 0,
  16993. 0 1 0,0 1 0,
  16994. 0 1 0,0 1 0,
  16995. 0 1 0,0 1 0,
  16996. 0 1 0,0 1 0,
  16997. 0 1 0,0 1 0,
  16998. 0 1 0,0 1 0,
  16999. 0 1 0,0 1 0,
  17000. 0 1 0,0 1 0,
  17001. 0 1 0,0 1 0,
  17002. 0 1 0,0 1 0,
  17003. 0 1 0,0 1 0] }
  17004. }
  17005. }
  17006. DEF SHAPE_823 Shape {
  17007. appearance USE APP_1
  17008. geometry DEF FACE_823 IndexedFaceSet {
  17009. coord DEF COORD_823 Coordinate { point [
  17010. 2.8346457 -0.2007874 0.29527559,2.8346457 -0.27165354 0.29527559,
  17011. 2.8740157 -0.27165354 0.25590551,2.8468117 -0.27165354 0.29334868,
  17012. 2.8577868 -0.27165354 0.28775657,2.8664967 -0.27165354 0.27904666,
  17013. 2.8720888 -0.27165354 0.26807154,2.8740157 -0.2007874 0.25590551,
  17014. 2.8468117 -0.2007874 0.29334868,2.8577868 -0.2007874 0.28775657,
  17015. 2.8664967 -0.2007874 0.27904666,2.8720888 -0.2007874 0.26807154] }
  17016. coordIndex [
  17017. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  17018. 11,5,10,-1,7,2,11,-1]
  17019. normalPerVertex TRUE
  17020. normal DEF NORM_823 Normal { vector [
  17021. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  17022. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  17023. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  17024. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  17025. -0.25844621 0 -0.96602565,-0.58778525 0 -0.80901699,
  17026. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  17027. }
  17028. }
  17029. DEF SHAPE_824 Shape {
  17030. appearance USE APP_2
  17031. geometry DEF FACE_824 IndexedFaceSet {
  17032. coord DEF COORD_824 Coordinate { point [
  17033. 2.7559055 0.2007874 0.33464567,2.726378 0.2007874 0.33464567,
  17034. 2.7559055 0.11417323 0.33464567,2.726378 0.11417323 0.33464567] }
  17035. coordIndex [
  17036. 3,0,1,-1,3,2,0,-1]
  17037. normalPerVertex TRUE
  17038. normal DEF NORM_824 Normal { vector [
  17039. 0 0 1,0 0 1,
  17040. 0 0 1,0 0 1] }
  17041. }
  17042. }
  17043. DEF SHAPE_825 Shape {
  17044. appearance USE APP_1
  17045. geometry DEF FACE_825 IndexedFaceSet {
  17046. coord DEF COORD_825 Coordinate { point [
  17047. 2.7559055 0.11417323 0.29527559,2.7559055 0.11417323 0.33464567,
  17048. 2.8346457 0.11417323 0.29527559,2.8740157 0.11417323 0.25590551,
  17049. 2.8468117 0.11417323 0.29334868,2.8577868 0.11417323 0.28775657,
  17050. 2.8664967 0.11417323 0.27904666,2.8720888 0.11417323 0.26807154,
  17051. 2.8740157 0.11417323 0.078740157,2.9527559 0.11417323 0,
  17052. 2.8778696 0.11417323 0.054408111,2.8890538 0.11417323 0.032457854,
  17053. 2.9064736 0.11417323 0.015038032,2.9284239 0.11417323 0.0038538176,
  17054. 3.1496063 0.11417323 0,3.1496063 0.11417323 0.039370079,
  17055. 2.9527559 0.11417323 0.039370079,2.9133858 0.11417323 0.078740157,
  17056. 2.9405899 0.11417323 0.041296988,2.9296148 0.11417323 0.046889095,
  17057. 2.9209048 0.11417323 0.055599006,2.9153127 0.11417323 0.066574134,
  17058. 2.9133858 0.11417323 0.25590551,2.8346457 0.11417323 0.33464567,
  17059. 2.909532 0.11417323 0.28023756,2.8983478 0.11417323 0.30218782,
  17060. 2.880928 0.11417323 0.31960764,2.8589777 0.11417323 0.33079185] }
  17061. coordIndex [
  17062. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  17063. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  17064. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  17065. 1,2,0,-1,1,23,2,-1]
  17066. normalPerVertex TRUE
  17067. normal DEF NORM_825 Normal { vector [
  17068. 0 1 0,0 1 0,
  17069. 0 1 0,0 1 0,
  17070. 0 1 0,0 1 0,
  17071. 0 1 0,0 1 0,
  17072. 0 1 0,0 1 0,
  17073. 0 1 0,0 1 0,
  17074. 0 1 0,0 1 0,
  17075. 0 1 0,0 1 0,
  17076. 0 1 0,0 1 0,
  17077. 0 1 0,0 1 0,
  17078. 0 1 0,0 1 0,
  17079. 0 1 0,0 1 0,
  17080. 0 1 0,0 1 0,
  17081. 0 1 0,0 1 0] }
  17082. }
  17083. }
  17084. DEF SHAPE_826 Shape {
  17085. appearance USE APP_1
  17086. geometry DEF FACE_826 IndexedFaceSet {
  17087. coord DEF COORD_826 Coordinate { point [
  17088. 2.7559055 -0.11417323 0.29527559,2.7559055 -0.11417323 0.33464567,
  17089. 2.8346457 -0.11417323 0.29527559,2.8740157 -0.11417323 0.25590551,
  17090. 2.8468117 -0.11417323 0.29334868,2.8577868 -0.11417323 0.28775657,
  17091. 2.8664967 -0.11417323 0.27904666,2.8720888 -0.11417323 0.26807154,
  17092. 2.8740157 -0.11417323 0.078740157,2.9527559 -0.11417323 0,
  17093. 2.8778696 -0.11417323 0.054408111,2.8890538 -0.11417323 0.032457854,
  17094. 2.9064736 -0.11417323 0.015038032,2.9284239 -0.11417323 0.0038538176,
  17095. 3.1496063 -0.11417323 0,3.1496063 -0.11417323 0.039370079,
  17096. 2.9527559 -0.11417323 0.039370079,2.9133858 -0.11417323 0.078740157,
  17097. 2.9405899 -0.11417323 0.041296988,2.9296148 -0.11417323 0.046889095,
  17098. 2.9209048 -0.11417323 0.055599006,2.9153127 -0.11417323 0.066574134,
  17099. 2.9133858 -0.11417323 0.25590551,2.8346457 -0.11417323 0.33464567,
  17100. 2.909532 -0.11417323 0.28023756,2.8983478 -0.11417323 0.30218782,
  17101. 2.880928 -0.11417323 0.31960764,2.8589777 -0.11417323 0.33079185] }
  17102. coordIndex [
  17103. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  17104. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  17105. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  17106. 1,0,2,-1,1,2,23,-1]
  17107. normalPerVertex TRUE
  17108. normal DEF NORM_826 Normal { vector [
  17109. 0 -1 0,0 -1 0,
  17110. 0 -1 0,0 -1 0,
  17111. 0 -1 0,0 -1 0,
  17112. 0 -1 0,0 -1 0,
  17113. 0 -1 0,0 -1 0,
  17114. 0 -1 0,0 -1 0,
  17115. 0 -1 0,0 -1 0,
  17116. 0 -1 0,0 -1 0,
  17117. 0 -1 0,0 -1 0,
  17118. 0 -1 0,0 -1 0,
  17119. 0 -1 0,0 -1 0,
  17120. 0 -1 0,0 -1 0,
  17121. 0 -1 0,0 -1 0,
  17122. 0 -1 0,0 -1 0] }
  17123. }
  17124. }
  17125. DEF SHAPE_827 Shape {
  17126. appearance USE APP_2
  17127. geometry DEF FACE_827 IndexedFaceSet {
  17128. coord DEF COORD_827 Coordinate { point [
  17129. 2.7559055 -0.11417323 0.33464567,2.726378 -0.11417323 0.33464567,
  17130. 2.7559055 -0.2007874 0.33464567,2.726378 -0.2007874 0.33464567] }
  17131. coordIndex [
  17132. 2,0,1,-1,3,2,1,-1]
  17133. normalPerVertex TRUE
  17134. normal DEF NORM_827 Normal { vector [
  17135. 0 0 1,0 0 1,
  17136. 0 0 1,0 0 1] }
  17137. }
  17138. }
  17139. DEF SHAPE_828 Shape {
  17140. appearance USE APP_1
  17141. geometry DEF FACE_828 IndexedFaceSet {
  17142. coord DEF COORD_828 Coordinate { point [
  17143. 2.8346457 0.11417323 0.29527559,2.8346457 0.043307087 0.29527559,
  17144. 2.8740157 0.043307087 0.25590551,2.8468117 0.043307087 0.29334868,
  17145. 2.8577868 0.043307087 0.28775657,2.8664967 0.043307087 0.27904666,
  17146. 2.8720888 0.043307087 0.26807154,2.8740157 0.11417323 0.25590551,
  17147. 2.8468117 0.11417323 0.29334868,2.8577868 0.11417323 0.28775657,
  17148. 2.8664967 0.11417323 0.27904666,2.8720888 0.11417323 0.26807154] }
  17149. coordIndex [
  17150. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  17151. 11,5,10,-1,7,2,11,-1]
  17152. normalPerVertex TRUE
  17153. normal DEF NORM_828 Normal { vector [
  17154. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  17155. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  17156. -0.6296203 0 -0.77690301,-0.83888072 0 -0.5443153,
  17157. -0.95105652 0 -0.30901699,-0.98768834 0 -0.15643447,
  17158. -0.30901699 0 -0.95105652,-0.5443153 0 -0.83888072,
  17159. -0.77690301 0 -0.6296203,-0.95105652 0 -0.30901699] }
  17160. }
  17161. }
  17162. DEF SHAPE_829 Shape {
  17163. appearance USE APP_1
  17164. geometry DEF FACE_829 IndexedFaceSet {
  17165. coord DEF COORD_829 Coordinate { point [
  17166. 2.7559055 0.043307087 0.29527559,2.7559055 0.043307087 0.33464567,
  17167. 2.8346457 0.043307087 0.29527559,2.8740157 0.043307087 0.25590551,
  17168. 2.8468117 0.043307087 0.29334868,2.8577868 0.043307087 0.28775657,
  17169. 2.8664967 0.043307087 0.27904666,2.8720888 0.043307087 0.26807154,
  17170. 2.8740157 0.043307087 0.078740157,2.9527559 0.043307087 0,
  17171. 2.8778696 0.043307087 0.054408111,2.8890538 0.043307087 0.032457854,
  17172. 2.9064736 0.043307087 0.015038032,2.9284239 0.043307087 0.0038538176,
  17173. 3.1496063 0.043307087 0,3.1496063 0.043307087 0.039370079,
  17174. 2.9527559 0.043307087 0.039370079,2.9133858 0.043307087 0.078740157,
  17175. 2.9405899 0.043307087 0.041296988,2.9296148 0.043307087 0.046889095,
  17176. 2.9209048 0.043307087 0.055599006,2.9153127 0.043307087 0.066574134,
  17177. 2.9133858 0.043307087 0.25590551,2.8346457 0.043307087 0.33464567,
  17178. 2.909532 0.043307087 0.28023756,2.8983478 0.043307087 0.30218782,
  17179. 2.880928 0.043307087 0.31960764,2.8589777 0.043307087 0.33079185] }
  17180. coordIndex [
  17181. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  17182. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  17183. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  17184. 1,0,2,-1,1,2,23,-1]
  17185. normalPerVertex TRUE
  17186. normal DEF NORM_829 Normal { vector [
  17187. 0 -1 0,0 -1 0,
  17188. 0 -1 0,0 -1 0,
  17189. 0 -1 0,0 -1 0,
  17190. 0 -1 0,0 -1 0,
  17191. 0 -1 0,0 -1 0,
  17192. 0 -1 0,0 -1 0,
  17193. 0 -1 0,0 -1 0,
  17194. 0 -1 0,0 -1 0,
  17195. 0 -1 0,0 -1 0,
  17196. 0 -1 0,0 -1 0,
  17197. 0 -1 0,0 -1 0,
  17198. 0 -1 0,0 -1 0,
  17199. 0 -1 0,0 -1 0,
  17200. 0 -1 0,0 -1 0] }
  17201. }
  17202. }
  17203. DEF SHAPE_830 Shape {
  17204. appearance USE APP_1
  17205. geometry DEF FACE_830 IndexedFaceSet {
  17206. coord DEF COORD_830 Coordinate { point [
  17207. 2.7559055 -0.043307087 0.29527559,2.7559055 -0.043307087 0.33464567,
  17208. 2.8346457 -0.043307087 0.29527559,2.8740157 -0.043307087 0.25590551,
  17209. 2.8468117 -0.043307087 0.29334868,2.8577868 -0.043307087 0.28775657,
  17210. 2.8664967 -0.043307087 0.27904666,2.8720888 -0.043307087 0.26807154,
  17211. 2.8740157 -0.043307087 0.078740157,2.9527559 -0.043307087 0,
  17212. 2.8778696 -0.043307087 0.054408111,2.8890538 -0.043307087 0.032457854,
  17213. 2.9064736 -0.043307087 0.015038032,2.9284239 -0.043307087 0.0038538176,
  17214. 3.1496063 -0.043307087 0,3.1496063 -0.043307087 0.039370079,
  17215. 2.9527559 -0.043307087 0.039370079,2.9133858 -0.043307087 0.078740157,
  17216. 2.9405899 -0.043307087 0.041296988,2.9296148 -0.043307087 0.046889095,
  17217. 2.9209048 -0.043307087 0.055599006,2.9153127 -0.043307087 0.066574134,
  17218. 2.9133858 -0.043307087 0.25590551,2.8346457 -0.043307087 0.33464567,
  17219. 2.909532 -0.043307087 0.28023756,2.8983478 -0.043307087 0.30218782,
  17220. 2.880928 -0.043307087 0.31960764,2.8589777 -0.043307087 0.33079185] }
  17221. coordIndex [
  17222. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  17223. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  17224. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  17225. 1,2,0,-1,1,23,2,-1]
  17226. normalPerVertex TRUE
  17227. normal DEF NORM_830 Normal { vector [
  17228. 0 1 0,0 1 0,
  17229. 0 1 0,0 1 0,
  17230. 0 1 0,0 1 0,
  17231. 0 1 0,0 1 0,
  17232. 0 1 0,0 1 0,
  17233. 0 1 0,0 1 0,
  17234. 0 1 0,0 1 0,
  17235. 0 1 0,0 1 0,
  17236. 0 1 0,0 1 0,
  17237. 0 1 0,0 1 0,
  17238. 0 1 0,0 1 0,
  17239. 0 1 0,0 1 0,
  17240. 0 1 0,0 1 0,
  17241. 0 1 0,0 1 0] }
  17242. }
  17243. }
  17244. DEF SHAPE_831 Shape {
  17245. appearance USE APP_1
  17246. geometry DEF FACE_831 IndexedFaceSet {
  17247. coord DEF COORD_831 Coordinate { point [
  17248. 2.8346457 -0.043307087 0.29527559,2.8346457 -0.11417323 0.29527559,
  17249. 2.8740157 -0.11417323 0.25590551,2.8468117 -0.11417323 0.29334868,
  17250. 2.8577868 -0.11417323 0.28775657,2.8664967 -0.11417323 0.27904666,
  17251. 2.8720888 -0.11417323 0.26807154,2.8740157 -0.043307087 0.25590551,
  17252. 2.8468117 -0.043307087 0.29334868,2.8577868 -0.043307087 0.28775657,
  17253. 2.8664967 -0.043307087 0.27904666,2.8720888 -0.043307087 0.26807154] }
  17254. coordIndex [
  17255. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  17256. 7,2,6,-1,7,6,11,-1]
  17257. normalPerVertex TRUE
  17258. normal DEF NORM_831 Normal { vector [
  17259. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  17260. -0.98768834 0 -0.15643447,-0.30901699 0 -0.95105652,
  17261. -0.58778525 0 -0.80901699,-0.80901699 0 -0.58778525,
  17262. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  17263. -0.30901699 0 -0.95105652,-0.58778525 0 -0.80901699,
  17264. -0.80901699 0 -0.58778525,-0.93344204 0 -0.35872825] }
  17265. }
  17266. }
  17267. DEF SHAPE_832 Shape {
  17268. appearance USE APP_2
  17269. geometry DEF FACE_832 IndexedFaceSet {
  17270. coord DEF COORD_832 Coordinate { point [
  17271. 2.7559055 0.043307087 0.33464567,2.726378 0.043307087 0.33464567,
  17272. 2.7559055 -0.043307087 0.33464567,2.726378 -0.043307087 0.33464567] }
  17273. coordIndex [
  17274. 3,0,1,-1,3,2,0,-1]
  17275. normalPerVertex TRUE
  17276. normal DEF NORM_832 Normal { vector [
  17277. 0 0 1,0 0 1,
  17278. 0 0 1,0 0 1] }
  17279. }
  17280. }
  17281. DEF SHAPE_833 Shape {
  17282. appearance USE APP_2
  17283. geometry DEF FACE_833 IndexedFaceSet {
  17284. coord DEF COORD_833 Coordinate { point [
  17285. 2.7559055 -2.6870079 0.33464567,2.6870079 -2.7559055 0.33464567,
  17286. 2.6722441 -2.726378 0.33464567,2.726378 -2.6722441 0.33464567] }
  17287. coordIndex [
  17288. 2,1,0,-1,2,0,3,-1]
  17289. normalPerVertex TRUE
  17290. normal DEF NORM_833 Normal { vector [
  17291. 0 0 1,0 0 1,
  17292. 0 0 1,0 0 1] }
  17293. }
  17294. }
  17295. DEF SHAPE_834 Shape {
  17296. appearance USE APP_2
  17297. geometry DEF FACE_834 IndexedFaceSet {
  17298. coord DEF COORD_834 Coordinate { point [
  17299. 2.6870079 -2.7559055 0.33464567,2.6722441 -2.726378 0.33464567,
  17300. 2.476378 -2.7559055 0.33464567,2.476378 -2.726378 0.33464567] }
  17301. coordIndex [
  17302. 3,0,1,-1,3,2,0,-1]
  17303. normalPerVertex TRUE
  17304. normal DEF NORM_834 Normal { vector [
  17305. 0 0 1,0 0 1,
  17306. 0 0 1,0 0 1] }
  17307. }
  17308. }
  17309. DEF SHAPE_835 Shape {
  17310. appearance USE APP_1
  17311. geometry DEF FACE_835 IndexedFaceSet {
  17312. coord DEF COORD_835 Coordinate { point [
  17313. 2.476378 -2.7559055 0.29527559,2.476378 -2.7559055 0.33464567,
  17314. 2.476378 -2.8346457 0.29527559,2.476378 -2.8740157 0.25590551,
  17315. 2.476378 -2.8468117 0.29334868,2.476378 -2.8577868 0.28775657,
  17316. 2.476378 -2.8664967 0.27904666,2.476378 -2.8720888 0.26807154,
  17317. 2.476378 -2.8740157 0.078740157,2.476378 -2.9527559 0,
  17318. 2.476378 -2.8778696 0.054408111,2.476378 -2.8890538 0.032457854,
  17319. 2.476378 -2.9064736 0.015038032,2.476378 -2.9284239 0.0038538176,
  17320. 2.476378 -3.1496063 0,2.476378 -3.1496063 0.039370079,
  17321. 2.476378 -2.9527559 0.039370079,2.476378 -2.9133858 0.078740157,
  17322. 2.476378 -2.9405899 0.041296988,2.476378 -2.9296148 0.046889095,
  17323. 2.476378 -2.9209048 0.055599006,2.476378 -2.9153127 0.066574134,
  17324. 2.476378 -2.9133858 0.25590551,2.476378 -2.8346457 0.33464567,
  17325. 2.476378 -2.909532 0.28023756,2.476378 -2.8983478 0.30218782,
  17326. 2.476378 -2.880928 0.31960764,2.476378 -2.8589777 0.33079185] }
  17327. coordIndex [
  17328. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  17329. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  17330. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  17331. 1,2,0,-1,1,23,2,-1]
  17332. normalPerVertex TRUE
  17333. normal DEF NORM_835 Normal { vector [
  17334. 1 0 0,1 0 0,
  17335. 1 0 0,1 0 0,
  17336. 1 0 0,1 0 0,
  17337. 1 0 0,1 0 0,
  17338. 1 0 0,1 0 0,
  17339. 1 0 0,1 0 0,
  17340. 1 0 0,1 0 0,
  17341. 1 0 0,1 0 0,
  17342. 1 0 0,1 0 0,
  17343. 1 0 0,1 0 0,
  17344. 1 0 0,1 0 0,
  17345. 1 0 0,1 0 0,
  17346. 1 0 0,1 0 0,
  17347. 1 0 0,1 0 0] }
  17348. }
  17349. }
  17350. DEF SHAPE_836 Shape {
  17351. appearance USE APP_1
  17352. geometry DEF FACE_836 IndexedFaceSet {
  17353. coord DEF COORD_836 Coordinate { point [
  17354. -2.476378 -2.7559055 0.29527559,-2.476378 -2.7559055 0.33464567,
  17355. -2.476378 -2.8346457 0.29527559,-2.476378 -2.8740157 0.25590551,
  17356. -2.476378 -2.8468117 0.29334868,-2.476378 -2.8577868 0.28775657,
  17357. -2.476378 -2.8664967 0.27904666,-2.476378 -2.8720888 0.26807154,
  17358. -2.476378 -2.8740157 0.078740157,-2.476378 -2.9527559 0,
  17359. -2.476378 -2.8778696 0.054408111,-2.476378 -2.8890538 0.032457854,
  17360. -2.476378 -2.9064736 0.015038032,-2.476378 -2.9284239 0.0038538176,
  17361. -2.476378 -3.1496063 0,-2.476378 -3.1496063 0.039370079,
  17362. -2.476378 -2.9527559 0.039370079,-2.476378 -2.9133858 0.078740157,
  17363. -2.476378 -2.9405899 0.041296988,-2.476378 -2.9296148 0.046889095,
  17364. -2.476378 -2.9209048 0.055599006,-2.476378 -2.9153127 0.066574134,
  17365. -2.476378 -2.9133858 0.25590551,-2.476378 -2.8346457 0.33464567,
  17366. -2.476378 -2.909532 0.28023756,-2.476378 -2.8983478 0.30218782,
  17367. -2.476378 -2.880928 0.31960764,-2.476378 -2.8589777 0.33079185] }
  17368. coordIndex [
  17369. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  17370. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  17371. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  17372. 1,0,2,-1,1,2,23,-1]
  17373. normalPerVertex TRUE
  17374. normal DEF NORM_836 Normal { vector [
  17375. -1 0 0,-1 0 0,
  17376. -1 0 0,-1 0 0,
  17377. -1 0 0,-1 0 0,
  17378. -1 0 0,-1 0 0,
  17379. -1 0 0,-1 0 0,
  17380. -1 0 0,-1 0 0,
  17381. -1 0 0,-1 0 0,
  17382. -1 0 0,-1 0 0,
  17383. -1 0 0,-1 0 0,
  17384. -1 0 0,-1 0 0,
  17385. -1 0 0,-1 0 0,
  17386. -1 0 0,-1 0 0,
  17387. -1 0 0,-1 0 0,
  17388. -1 0 0,-1 0 0] }
  17389. }
  17390. }
  17391. DEF SHAPE_837 Shape {
  17392. appearance USE APP_2
  17393. geometry DEF FACE_837 IndexedFaceSet {
  17394. coord DEF COORD_837 Coordinate { point [
  17395. -2.476378 -2.7559055 0.33464567,-2.476378 -2.726378 0.33464567,
  17396. -2.6870079 -2.7559055 0.33464567,-2.6722441 -2.726378 0.33464567] }
  17397. coordIndex [
  17398. 2,0,1,-1,3,2,1,-1]
  17399. normalPerVertex TRUE
  17400. normal DEF NORM_837 Normal { vector [
  17401. 0 0 1,0 0 1,
  17402. 0 0 1,0 0 1] }
  17403. }
  17404. }
  17405. DEF SHAPE_838 Shape {
  17406. appearance USE APP_1
  17407. geometry DEF FACE_838 IndexedFaceSet {
  17408. coord DEF COORD_838 Coordinate { point [
  17409. 2.476378 -2.8346457 0.29527559,2.4055118 -2.8346457 0.29527559,
  17410. 2.4055118 -2.8740157 0.25590551,2.4055118 -2.8468117 0.29334868,
  17411. 2.4055118 -2.8577868 0.28775657,2.4055118 -2.8664967 0.27904666,
  17412. 2.4055118 -2.8720888 0.26807154,2.476378 -2.8740157 0.25590551,
  17413. 2.476378 -2.8468117 0.29334868,2.476378 -2.8577868 0.28775657,
  17414. 2.476378 -2.8664967 0.27904666,2.476378 -2.8720888 0.26807154] }
  17415. coordIndex [
  17416. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  17417. 11,5,10,-1,7,2,11,-1]
  17418. normalPerVertex TRUE
  17419. normal DEF NORM_838 Normal { vector [
  17420. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  17421. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  17422. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  17423. 0 0.95105652 -0.30901699,0 0.98768834 -0.15643447,
  17424. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  17425. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699] }
  17426. }
  17427. }
  17428. DEF SHAPE_839 Shape {
  17429. appearance USE APP_1
  17430. geometry DEF FACE_839 IndexedFaceSet {
  17431. coord DEF COORD_839 Coordinate { point [
  17432. 2.4055118 -2.7559055 0.29527559,2.4055118 -2.7559055 0.33464567,
  17433. 2.4055118 -2.8346457 0.29527559,2.4055118 -2.8740157 0.25590551,
  17434. 2.4055118 -2.8468117 0.29334868,2.4055118 -2.8577868 0.28775657,
  17435. 2.4055118 -2.8664967 0.27904666,2.4055118 -2.8720888 0.26807154,
  17436. 2.4055118 -2.8740157 0.078740157,2.4055118 -2.9527559 0,
  17437. 2.4055118 -2.8778696 0.054408111,2.4055118 -2.8890538 0.032457854,
  17438. 2.4055118 -2.9064736 0.015038032,2.4055118 -2.9284239 0.0038538176,
  17439. 2.4055118 -3.1496063 0,2.4055118 -3.1496063 0.039370079,
  17440. 2.4055118 -2.9527559 0.039370079,2.4055118 -2.9133858 0.078740157,
  17441. 2.4055118 -2.9405899 0.041296988,2.4055118 -2.9296148 0.046889095,
  17442. 2.4055118 -2.9209048 0.055599006,2.4055118 -2.9153127 0.066574134,
  17443. 2.4055118 -2.9133858 0.25590551,2.4055118 -2.8346457 0.33464567,
  17444. 2.4055118 -2.909532 0.28023756,2.4055118 -2.8983478 0.30218782,
  17445. 2.4055118 -2.880928 0.31960764,2.4055118 -2.8589777 0.33079185] }
  17446. coordIndex [
  17447. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  17448. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  17449. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  17450. 1,0,2,-1,1,2,23,-1]
  17451. normalPerVertex TRUE
  17452. normal DEF NORM_839 Normal { vector [
  17453. -1 0 0,-1 0 0,
  17454. -1 0 0,-1 0 0,
  17455. -1 0 0,-1 0 0,
  17456. -1 0 0,-1 0 0,
  17457. -1 0 0,-1 0 0,
  17458. -1 0 0,-1 0 0,
  17459. -1 0 0,-1 0 0,
  17460. -1 0 0,-1 0 0,
  17461. -1 0 0,-1 0 0,
  17462. -1 0 0,-1 0 0,
  17463. -1 0 0,-1 0 0,
  17464. -1 0 0,-1 0 0,
  17465. -1 0 0,-1 0 0,
  17466. -1 0 0,-1 0 0] }
  17467. }
  17468. }
  17469. DEF SHAPE_840 Shape {
  17470. appearance USE APP_1
  17471. geometry DEF FACE_840 IndexedFaceSet {
  17472. coord DEF COORD_840 Coordinate { point [
  17473. -2.4055118 -2.7559055 0.29527559,-2.4055118 -2.7559055 0.33464567,
  17474. -2.4055118 -2.8346457 0.29527559,-2.4055118 -2.8740157 0.25590551,
  17475. -2.4055118 -2.8468117 0.29334868,-2.4055118 -2.8577868 0.28775657,
  17476. -2.4055118 -2.8664967 0.27904666,-2.4055118 -2.8720888 0.26807154,
  17477. -2.4055118 -2.8740157 0.078740157,-2.4055118 -2.9527559 0,
  17478. -2.4055118 -2.8778696 0.054408111,-2.4055118 -2.8890538 0.032457854,
  17479. -2.4055118 -2.9064736 0.015038032,-2.4055118 -2.9284239 0.0038538176,
  17480. -2.4055118 -3.1496063 0,-2.4055118 -3.1496063 0.039370079,
  17481. -2.4055118 -2.9527559 0.039370079,-2.4055118 -2.9133858 0.078740157,
  17482. -2.4055118 -2.9405899 0.041296988,-2.4055118 -2.9296148 0.046889095,
  17483. -2.4055118 -2.9209048 0.055599006,-2.4055118 -2.9153127 0.066574134,
  17484. -2.4055118 -2.9133858 0.25590551,-2.4055118 -2.8346457 0.33464567,
  17485. -2.4055118 -2.909532 0.28023756,-2.4055118 -2.8983478 0.30218782,
  17486. -2.4055118 -2.880928 0.31960764,-2.4055118 -2.8589777 0.33079185] }
  17487. coordIndex [
  17488. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  17489. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  17490. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  17491. 1,2,0,-1,1,23,2,-1]
  17492. normalPerVertex TRUE
  17493. normal DEF NORM_840 Normal { vector [
  17494. 1 0 0,1 0 0,
  17495. 1 0 0,1 0 0,
  17496. 1 0 0,1 0 0,
  17497. 1 0 0,1 0 0,
  17498. 1 0 0,1 0 0,
  17499. 1 0 0,1 0 0,
  17500. 1 0 0,1 0 0,
  17501. 1 0 0,1 0 0,
  17502. 1 0 0,1 0 0,
  17503. 1 0 0,1 0 0,
  17504. 1 0 0,1 0 0,
  17505. 1 0 0,1 0 0,
  17506. 1 0 0,1 0 0,
  17507. 1 0 0,1 0 0] }
  17508. }
  17509. }
  17510. DEF SHAPE_841 Shape {
  17511. appearance USE APP_1
  17512. geometry DEF FACE_841 IndexedFaceSet {
  17513. coord DEF COORD_841 Coordinate { point [
  17514. -2.4055118 -2.8346457 0.29527559,-2.476378 -2.8346457 0.29527559,
  17515. -2.476378 -2.8740157 0.25590551,-2.476378 -2.8468117 0.29334868,
  17516. -2.476378 -2.8577868 0.28775657,-2.476378 -2.8664967 0.27904666,
  17517. -2.476378 -2.8720888 0.26807154,-2.4055118 -2.8740157 0.25590551,
  17518. -2.4055118 -2.8468117 0.29334868,-2.4055118 -2.8577868 0.28775657,
  17519. -2.4055118 -2.8664967 0.27904666,-2.4055118 -2.8720888 0.26807154] }
  17520. coordIndex [
  17521. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  17522. 11,5,10,-1,7,2,11,-1]
  17523. normalPerVertex TRUE
  17524. normal DEF NORM_841 Normal { vector [
  17525. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  17526. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  17527. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  17528. 0 0.95105652 -0.30901699,0 0.98768834 -0.15643447,
  17529. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  17530. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699] }
  17531. }
  17532. }
  17533. DEF SHAPE_842 Shape {
  17534. appearance USE APP_2
  17535. geometry DEF FACE_842 IndexedFaceSet {
  17536. coord DEF COORD_842 Coordinate { point [
  17537. 2.4055118 -2.7559055 0.33464567,2.4055118 -2.726378 0.33464567,
  17538. 2.3188976 -2.7559055 0.33464567,2.3188976 -2.726378 0.33464567] }
  17539. coordIndex [
  17540. 3,0,1,-1,3,2,0,-1]
  17541. normalPerVertex TRUE
  17542. normal DEF NORM_842 Normal { vector [
  17543. 0 0 1,0 0 1,
  17544. 0 0 1,0 0 1] }
  17545. }
  17546. }
  17547. DEF SHAPE_843 Shape {
  17548. appearance USE APP_1
  17549. geometry DEF FACE_843 IndexedFaceSet {
  17550. coord DEF COORD_843 Coordinate { point [
  17551. 2.3188976 -2.7559055 0.29527559,2.3188976 -2.7559055 0.33464567,
  17552. 2.3188976 -2.8346457 0.29527559,2.3188976 -2.8740157 0.25590551,
  17553. 2.3188976 -2.8468117 0.29334868,2.3188976 -2.8577868 0.28775657,
  17554. 2.3188976 -2.8664967 0.27904666,2.3188976 -2.8720888 0.26807154,
  17555. 2.3188976 -2.8740157 0.078740157,2.3188976 -2.9527559 0,
  17556. 2.3188976 -2.8778696 0.054408111,2.3188976 -2.8890538 0.032457854,
  17557. 2.3188976 -2.9064736 0.015038032,2.3188976 -2.9284239 0.0038538176,
  17558. 2.3188976 -3.1496063 0,2.3188976 -3.1496063 0.039370079,
  17559. 2.3188976 -2.9527559 0.039370079,2.3188976 -2.9133858 0.078740157,
  17560. 2.3188976 -2.9405899 0.041296988,2.3188976 -2.9296148 0.046889095,
  17561. 2.3188976 -2.9209048 0.055599006,2.3188976 -2.9153127 0.066574134,
  17562. 2.3188976 -2.9133858 0.25590551,2.3188976 -2.8346457 0.33464567,
  17563. 2.3188976 -2.909532 0.28023756,2.3188976 -2.8983478 0.30218782,
  17564. 2.3188976 -2.880928 0.31960764,2.3188976 -2.8589777 0.33079185] }
  17565. coordIndex [
  17566. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  17567. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  17568. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  17569. 1,2,0,-1,1,23,2,-1]
  17570. normalPerVertex TRUE
  17571. normal DEF NORM_843 Normal { vector [
  17572. 1 0 0,1 0 0,
  17573. 1 0 0,1 0 0,
  17574. 1 0 0,1 0 0,
  17575. 1 0 0,1 0 0,
  17576. 1 0 0,1 0 0,
  17577. 1 0 0,1 0 0,
  17578. 1 0 0,1 0 0,
  17579. 1 0 0,1 0 0,
  17580. 1 0 0,1 0 0,
  17581. 1 0 0,1 0 0,
  17582. 1 0 0,1 0 0,
  17583. 1 0 0,1 0 0,
  17584. 1 0 0,1 0 0,
  17585. 1 0 0,1 0 0] }
  17586. }
  17587. }
  17588. DEF SHAPE_844 Shape {
  17589. appearance USE APP_1
  17590. geometry DEF FACE_844 IndexedFaceSet {
  17591. coord DEF COORD_844 Coordinate { point [
  17592. -2.3188976 -2.7559055 0.29527559,-2.3188976 -2.7559055 0.33464567,
  17593. -2.3188976 -2.8346457 0.29527559,-2.3188976 -2.8740157 0.25590551,
  17594. -2.3188976 -2.8468117 0.29334868,-2.3188976 -2.8577868 0.28775657,
  17595. -2.3188976 -2.8664967 0.27904666,-2.3188976 -2.8720888 0.26807154,
  17596. -2.3188976 -2.8740157 0.078740157,-2.3188976 -2.9527559 0,
  17597. -2.3188976 -2.8778696 0.054408111,-2.3188976 -2.8890538 0.032457854,
  17598. -2.3188976 -2.9064736 0.015038032,-2.3188976 -2.9284239 0.0038538176,
  17599. -2.3188976 -3.1496063 0,-2.3188976 -3.1496063 0.039370079,
  17600. -2.3188976 -2.9527559 0.039370079,-2.3188976 -2.9133858 0.078740157,
  17601. -2.3188976 -2.9405899 0.041296988,-2.3188976 -2.9296148 0.046889095,
  17602. -2.3188976 -2.9209048 0.055599006,-2.3188976 -2.9153127 0.066574134,
  17603. -2.3188976 -2.9133858 0.25590551,-2.3188976 -2.8346457 0.33464567,
  17604. -2.3188976 -2.909532 0.28023756,-2.3188976 -2.8983478 0.30218782,
  17605. -2.3188976 -2.880928 0.31960764,-2.3188976 -2.8589777 0.33079185] }
  17606. coordIndex [
  17607. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  17608. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  17609. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  17610. 1,0,2,-1,1,2,23,-1]
  17611. normalPerVertex TRUE
  17612. normal DEF NORM_844 Normal { vector [
  17613. -1 0 0,-1 0 0,
  17614. -1 0 0,-1 0 0,
  17615. -1 0 0,-1 0 0,
  17616. -1 0 0,-1 0 0,
  17617. -1 0 0,-1 0 0,
  17618. -1 0 0,-1 0 0,
  17619. -1 0 0,-1 0 0,
  17620. -1 0 0,-1 0 0,
  17621. -1 0 0,-1 0 0,
  17622. -1 0 0,-1 0 0,
  17623. -1 0 0,-1 0 0,
  17624. -1 0 0,-1 0 0,
  17625. -1 0 0,-1 0 0,
  17626. -1 0 0,-1 0 0] }
  17627. }
  17628. }
  17629. DEF SHAPE_845 Shape {
  17630. appearance USE APP_2
  17631. geometry DEF FACE_845 IndexedFaceSet {
  17632. coord DEF COORD_845 Coordinate { point [
  17633. -2.3188976 -2.7559055 0.33464567,-2.3188976 -2.726378 0.33464567,
  17634. -2.4055118 -2.7559055 0.33464567,-2.4055118 -2.726378 0.33464567] }
  17635. coordIndex [
  17636. 2,0,1,-1,3,2,1,-1]
  17637. normalPerVertex TRUE
  17638. normal DEF NORM_845 Normal { vector [
  17639. 0 0 1,0 0 1,
  17640. 0 0 1,0 0 1] }
  17641. }
  17642. }
  17643. DEF SHAPE_846 Shape {
  17644. appearance USE APP_1
  17645. geometry DEF FACE_846 IndexedFaceSet {
  17646. coord DEF COORD_846 Coordinate { point [
  17647. 2.3188976 -2.8346457 0.29527559,2.2480315 -2.8346457 0.29527559,
  17648. 2.2480315 -2.8740157 0.25590551,2.2480315 -2.8468117 0.29334868,
  17649. 2.2480315 -2.8577868 0.28775657,2.2480315 -2.8664967 0.27904666,
  17650. 2.2480315 -2.8720888 0.26807154,2.3188976 -2.8740157 0.25590551,
  17651. 2.3188976 -2.8468117 0.29334868,2.3188976 -2.8577868 0.28775657,
  17652. 2.3188976 -2.8664967 0.27904666,2.3188976 -2.8720888 0.26807154] }
  17653. coordIndex [
  17654. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  17655. 11,5,10,-1,7,2,11,-1]
  17656. normalPerVertex TRUE
  17657. normal DEF NORM_846 Normal { vector [
  17658. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  17659. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  17660. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  17661. 0 0.95105652 -0.30901699,0 0.98768834 -0.15643447,
  17662. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  17663. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699] }
  17664. }
  17665. }
  17666. DEF SHAPE_847 Shape {
  17667. appearance USE APP_1
  17668. geometry DEF FACE_847 IndexedFaceSet {
  17669. coord DEF COORD_847 Coordinate { point [
  17670. 2.2480315 -2.7559055 0.29527559,2.2480315 -2.7559055 0.33464567,
  17671. 2.2480315 -2.8346457 0.29527559,2.2480315 -2.8740157 0.25590551,
  17672. 2.2480315 -2.8468117 0.29334868,2.2480315 -2.8577868 0.28775657,
  17673. 2.2480315 -2.8664967 0.27904666,2.2480315 -2.8720888 0.26807154,
  17674. 2.2480315 -2.8740157 0.078740157,2.2480315 -2.9527559 0,
  17675. 2.2480315 -2.8778696 0.054408111,2.2480315 -2.8890538 0.032457854,
  17676. 2.2480315 -2.9064736 0.015038032,2.2480315 -2.9284239 0.0038538176,
  17677. 2.2480315 -3.1496063 0,2.2480315 -3.1496063 0.039370079,
  17678. 2.2480315 -2.9527559 0.039370079,2.2480315 -2.9133858 0.078740157,
  17679. 2.2480315 -2.9405899 0.041296988,2.2480315 -2.9296148 0.046889095,
  17680. 2.2480315 -2.9209048 0.055599006,2.2480315 -2.9153127 0.066574134,
  17681. 2.2480315 -2.9133858 0.25590551,2.2480315 -2.8346457 0.33464567,
  17682. 2.2480315 -2.909532 0.28023756,2.2480315 -2.8983478 0.30218782,
  17683. 2.2480315 -2.880928 0.31960764,2.2480315 -2.8589777 0.33079185] }
  17684. coordIndex [
  17685. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  17686. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  17687. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  17688. 1,0,2,-1,1,2,23,-1]
  17689. normalPerVertex TRUE
  17690. normal DEF NORM_847 Normal { vector [
  17691. -1 0 0,-1 0 0,
  17692. -1 0 0,-1 0 0,
  17693. -1 0 0,-1 0 0,
  17694. -1 0 0,-1 0 0,
  17695. -1 0 0,-1 0 0,
  17696. -1 0 0,-1 0 0,
  17697. -1 0 0,-1 0 0,
  17698. -1 0 0,-1 0 0,
  17699. -1 0 0,-1 0 0,
  17700. -1 0 0,-1 0 0,
  17701. -1 0 0,-1 0 0,
  17702. -1 0 0,-1 0 0,
  17703. -1 0 0,-1 0 0,
  17704. -1 0 0,-1 0 0] }
  17705. }
  17706. }
  17707. DEF SHAPE_848 Shape {
  17708. appearance USE APP_1
  17709. geometry DEF FACE_848 IndexedFaceSet {
  17710. coord DEF COORD_848 Coordinate { point [
  17711. -2.2480315 -2.7559055 0.29527559,-2.2480315 -2.7559055 0.33464567,
  17712. -2.2480315 -2.8346457 0.29527559,-2.2480315 -2.8740157 0.25590551,
  17713. -2.2480315 -2.8468117 0.29334868,-2.2480315 -2.8577868 0.28775657,
  17714. -2.2480315 -2.8664967 0.27904666,-2.2480315 -2.8720888 0.26807154,
  17715. -2.2480315 -2.8740157 0.078740157,-2.2480315 -2.9527559 0,
  17716. -2.2480315 -2.8778696 0.054408111,-2.2480315 -2.8890538 0.032457854,
  17717. -2.2480315 -2.9064736 0.015038032,-2.2480315 -2.9284239 0.0038538176,
  17718. -2.2480315 -3.1496063 0,-2.2480315 -3.1496063 0.039370079,
  17719. -2.2480315 -2.9527559 0.039370079,-2.2480315 -2.9133858 0.078740157,
  17720. -2.2480315 -2.9405899 0.041296988,-2.2480315 -2.9296148 0.046889095,
  17721. -2.2480315 -2.9209048 0.055599006,-2.2480315 -2.9153127 0.066574134,
  17722. -2.2480315 -2.9133858 0.25590551,-2.2480315 -2.8346457 0.33464567,
  17723. -2.2480315 -2.909532 0.28023756,-2.2480315 -2.8983478 0.30218782,
  17724. -2.2480315 -2.880928 0.31960764,-2.2480315 -2.8589777 0.33079185] }
  17725. coordIndex [
  17726. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  17727. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  17728. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  17729. 1,2,0,-1,1,23,2,-1]
  17730. normalPerVertex TRUE
  17731. normal DEF NORM_848 Normal { vector [
  17732. 1 0 0,1 0 0,
  17733. 1 0 0,1 0 0,
  17734. 1 0 0,1 0 0,
  17735. 1 0 0,1 0 0,
  17736. 1 0 0,1 0 0,
  17737. 1 0 0,1 0 0,
  17738. 1 0 0,1 0 0,
  17739. 1 0 0,1 0 0,
  17740. 1 0 0,1 0 0,
  17741. 1 0 0,1 0 0,
  17742. 1 0 0,1 0 0,
  17743. 1 0 0,1 0 0,
  17744. 1 0 0,1 0 0,
  17745. 1 0 0,1 0 0] }
  17746. }
  17747. }
  17748. DEF SHAPE_849 Shape {
  17749. appearance USE APP_1
  17750. geometry DEF FACE_849 IndexedFaceSet {
  17751. coord DEF COORD_849 Coordinate { point [
  17752. -2.2480315 -2.8346457 0.29527559,-2.3188976 -2.8346457 0.29527559,
  17753. -2.3188976 -2.8740157 0.25590551,-2.3188976 -2.8468117 0.29334868,
  17754. -2.3188976 -2.8577868 0.28775657,-2.3188976 -2.8664967 0.27904666,
  17755. -2.3188976 -2.8720888 0.26807154,-2.2480315 -2.8740157 0.25590551,
  17756. -2.2480315 -2.8468117 0.29334868,-2.2480315 -2.8577868 0.28775657,
  17757. -2.2480315 -2.8664967 0.27904666,-2.2480315 -2.8720888 0.26807154] }
  17758. coordIndex [
  17759. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  17760. 11,5,10,-1,7,2,11,-1]
  17761. normalPerVertex TRUE
  17762. normal DEF NORM_849 Normal { vector [
  17763. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  17764. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  17765. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  17766. 0 0.95105652 -0.30901699,0 0.98768834 -0.15643447,
  17767. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  17768. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699] }
  17769. }
  17770. }
  17771. DEF SHAPE_850 Shape {
  17772. appearance USE APP_2
  17773. geometry DEF FACE_850 IndexedFaceSet {
  17774. coord DEF COORD_850 Coordinate { point [
  17775. 2.2480315 -2.7559055 0.33464567,2.2480315 -2.726378 0.33464567,
  17776. 2.1614173 -2.7559055 0.33464567,2.1614173 -2.726378 0.33464567] }
  17777. coordIndex [
  17778. 3,0,1,-1,3,2,0,-1]
  17779. normalPerVertex TRUE
  17780. normal DEF NORM_850 Normal { vector [
  17781. 0 0 1,0 0 1,
  17782. 0 0 1,0 0 1] }
  17783. }
  17784. }
  17785. DEF SHAPE_851 Shape {
  17786. appearance USE APP_1
  17787. geometry DEF FACE_851 IndexedFaceSet {
  17788. coord DEF COORD_851 Coordinate { point [
  17789. 2.1614173 -2.7559055 0.29527559,2.1614173 -2.7559055 0.33464567,
  17790. 2.1614173 -2.8346457 0.29527559,2.1614173 -2.8740157 0.25590551,
  17791. 2.1614173 -2.8468117 0.29334868,2.1614173 -2.8577868 0.28775657,
  17792. 2.1614173 -2.8664967 0.27904666,2.1614173 -2.8720888 0.26807154,
  17793. 2.1614173 -2.8740157 0.078740157,2.1614173 -2.9527559 0,
  17794. 2.1614173 -2.8778696 0.054408111,2.1614173 -2.8890538 0.032457854,
  17795. 2.1614173 -2.9064736 0.015038032,2.1614173 -2.9284239 0.0038538176,
  17796. 2.1614173 -3.1496063 0,2.1614173 -3.1496063 0.039370079,
  17797. 2.1614173 -2.9527559 0.039370079,2.1614173 -2.9133858 0.078740157,
  17798. 2.1614173 -2.9405899 0.041296988,2.1614173 -2.9296148 0.046889095,
  17799. 2.1614173 -2.9209048 0.055599006,2.1614173 -2.9153127 0.066574134,
  17800. 2.1614173 -2.9133858 0.25590551,2.1614173 -2.8346457 0.33464567,
  17801. 2.1614173 -2.909532 0.28023756,2.1614173 -2.8983478 0.30218782,
  17802. 2.1614173 -2.880928 0.31960764,2.1614173 -2.8589777 0.33079185] }
  17803. coordIndex [
  17804. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  17805. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  17806. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  17807. 1,2,0,-1,1,23,2,-1]
  17808. normalPerVertex TRUE
  17809. normal DEF NORM_851 Normal { vector [
  17810. 1 0 0,1 0 0,
  17811. 1 0 0,1 0 0,
  17812. 1 0 0,1 0 0,
  17813. 1 0 0,1 0 0,
  17814. 1 0 0,1 0 0,
  17815. 1 0 0,1 0 0,
  17816. 1 0 0,1 0 0,
  17817. 1 0 0,1 0 0,
  17818. 1 0 0,1 0 0,
  17819. 1 0 0,1 0 0,
  17820. 1 0 0,1 0 0,
  17821. 1 0 0,1 0 0,
  17822. 1 0 0,1 0 0,
  17823. 1 0 0,1 0 0] }
  17824. }
  17825. }
  17826. DEF SHAPE_852 Shape {
  17827. appearance USE APP_1
  17828. geometry DEF FACE_852 IndexedFaceSet {
  17829. coord DEF COORD_852 Coordinate { point [
  17830. -2.1614173 -2.7559055 0.29527559,-2.1614173 -2.7559055 0.33464567,
  17831. -2.1614173 -2.8346457 0.29527559,-2.1614173 -2.8740157 0.25590551,
  17832. -2.1614173 -2.8468117 0.29334868,-2.1614173 -2.8577868 0.28775657,
  17833. -2.1614173 -2.8664967 0.27904666,-2.1614173 -2.8720888 0.26807154,
  17834. -2.1614173 -2.8740157 0.078740157,-2.1614173 -2.9527559 0,
  17835. -2.1614173 -2.8778696 0.054408111,-2.1614173 -2.8890538 0.032457854,
  17836. -2.1614173 -2.9064736 0.015038032,-2.1614173 -2.9284239 0.0038538176,
  17837. -2.1614173 -3.1496063 0,-2.1614173 -3.1496063 0.039370079,
  17838. -2.1614173 -2.9527559 0.039370079,-2.1614173 -2.9133858 0.078740157,
  17839. -2.1614173 -2.9405899 0.041296988,-2.1614173 -2.9296148 0.046889095,
  17840. -2.1614173 -2.9209048 0.055599006,-2.1614173 -2.9153127 0.066574134,
  17841. -2.1614173 -2.9133858 0.25590551,-2.1614173 -2.8346457 0.33464567,
  17842. -2.1614173 -2.909532 0.28023756,-2.1614173 -2.8983478 0.30218782,
  17843. -2.1614173 -2.880928 0.31960764,-2.1614173 -2.8589777 0.33079185] }
  17844. coordIndex [
  17845. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  17846. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  17847. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  17848. 1,0,2,-1,1,2,23,-1]
  17849. normalPerVertex TRUE
  17850. normal DEF NORM_852 Normal { vector [
  17851. -1 0 0,-1 0 0,
  17852. -1 0 0,-1 0 0,
  17853. -1 0 0,-1 0 0,
  17854. -1 0 0,-1 0 0,
  17855. -1 0 0,-1 0 0,
  17856. -1 0 0,-1 0 0,
  17857. -1 0 0,-1 0 0,
  17858. -1 0 0,-1 0 0,
  17859. -1 0 0,-1 0 0,
  17860. -1 0 0,-1 0 0,
  17861. -1 0 0,-1 0 0,
  17862. -1 0 0,-1 0 0,
  17863. -1 0 0,-1 0 0,
  17864. -1 0 0,-1 0 0] }
  17865. }
  17866. }
  17867. DEF SHAPE_853 Shape {
  17868. appearance USE APP_2
  17869. geometry DEF FACE_853 IndexedFaceSet {
  17870. coord DEF COORD_853 Coordinate { point [
  17871. -2.1614173 -2.7559055 0.33464567,-2.1614173 -2.726378 0.33464567,
  17872. -2.2480315 -2.7559055 0.33464567,-2.2480315 -2.726378 0.33464567] }
  17873. coordIndex [
  17874. 2,0,1,-1,3,2,1,-1]
  17875. normalPerVertex TRUE
  17876. normal DEF NORM_853 Normal { vector [
  17877. 0 0 1,0 0 1,
  17878. 0 0 1,0 0 1] }
  17879. }
  17880. }
  17881. DEF SHAPE_854 Shape {
  17882. appearance USE APP_1
  17883. geometry DEF FACE_854 IndexedFaceSet {
  17884. coord DEF COORD_854 Coordinate { point [
  17885. 2.1614173 -2.8346457 0.29527559,2.0905512 -2.8346457 0.29527559,
  17886. 2.0905512 -2.8740157 0.25590551,2.0905512 -2.8468117 0.29334868,
  17887. 2.0905512 -2.8577868 0.28775657,2.0905512 -2.8664967 0.27904666,
  17888. 2.0905512 -2.8720888 0.26807154,2.1614173 -2.8740157 0.25590551,
  17889. 2.1614173 -2.8468117 0.29334868,2.1614173 -2.8577868 0.28775657,
  17890. 2.1614173 -2.8664967 0.27904666,2.1614173 -2.8720888 0.26807154] }
  17891. coordIndex [
  17892. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  17893. 11,6,10,-1,7,2,11,-1]
  17894. normalPerVertex TRUE
  17895. normal DEF NORM_854 Normal { vector [
  17896. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  17897. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  17898. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  17899. 0 0.93344204 -0.35872825,0 0.98768834 -0.15643447,
  17900. 0 0.30901699 -0.95105652,0 0.58778525 -0.80901699,
  17901. 0 0.80901699 -0.58778525,0 0.96602565 -0.25844621] }
  17902. }
  17903. }
  17904. DEF SHAPE_855 Shape {
  17905. appearance USE APP_1
  17906. geometry DEF FACE_855 IndexedFaceSet {
  17907. coord DEF COORD_855 Coordinate { point [
  17908. 2.0905512 -2.7559055 0.29527559,2.0905512 -2.7559055 0.33464567,
  17909. 2.0905512 -2.8346457 0.29527559,2.0905512 -2.8740157 0.25590551,
  17910. 2.0905512 -2.8468117 0.29334868,2.0905512 -2.8577868 0.28775657,
  17911. 2.0905512 -2.8664967 0.27904666,2.0905512 -2.8720888 0.26807154,
  17912. 2.0905512 -2.8740157 0.078740157,2.0905512 -2.9527559 0,
  17913. 2.0905512 -2.8778696 0.054408111,2.0905512 -2.8890538 0.032457854,
  17914. 2.0905512 -2.9064736 0.015038032,2.0905512 -2.9284239 0.0038538176,
  17915. 2.0905512 -3.1496063 0,2.0905512 -3.1496063 0.039370079,
  17916. 2.0905512 -2.9527559 0.039370079,2.0905512 -2.9133858 0.078740157,
  17917. 2.0905512 -2.9405899 0.041296988,2.0905512 -2.9296148 0.046889095,
  17918. 2.0905512 -2.9209048 0.055599006,2.0905512 -2.9153127 0.066574134,
  17919. 2.0905512 -2.9133858 0.25590551,2.0905512 -2.8346457 0.33464567,
  17920. 2.0905512 -2.909532 0.28023756,2.0905512 -2.8983478 0.30218782,
  17921. 2.0905512 -2.880928 0.31960764,2.0905512 -2.8589777 0.33079185] }
  17922. coordIndex [
  17923. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  17924. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  17925. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  17926. 1,0,2,-1,1,2,23,-1]
  17927. normalPerVertex TRUE
  17928. normal DEF NORM_855 Normal { vector [
  17929. -1 0 0,-1 0 0,
  17930. -1 0 0,-1 0 0,
  17931. -1 0 0,-1 0 0,
  17932. -1 0 0,-1 0 0,
  17933. -1 0 0,-1 0 0,
  17934. -1 0 0,-1 0 0,
  17935. -1 0 0,-1 0 0,
  17936. -1 0 0,-1 0 0,
  17937. -1 0 0,-1 0 0,
  17938. -1 0 0,-1 0 0,
  17939. -1 0 0,-1 0 0,
  17940. -1 0 0,-1 0 0,
  17941. -1 0 0,-1 0 0,
  17942. -1 0 0,-1 0 0] }
  17943. }
  17944. }
  17945. DEF SHAPE_856 Shape {
  17946. appearance USE APP_1
  17947. geometry DEF FACE_856 IndexedFaceSet {
  17948. coord DEF COORD_856 Coordinate { point [
  17949. -2.0905512 -2.7559055 0.29527559,-2.0905512 -2.7559055 0.33464567,
  17950. -2.0905512 -2.8346457 0.29527559,-2.0905512 -2.8740157 0.25590551,
  17951. -2.0905512 -2.8468117 0.29334868,-2.0905512 -2.8577868 0.28775657,
  17952. -2.0905512 -2.8664967 0.27904666,-2.0905512 -2.8720888 0.26807154,
  17953. -2.0905512 -2.8740157 0.078740157,-2.0905512 -2.9527559 0,
  17954. -2.0905512 -2.8778696 0.054408111,-2.0905512 -2.8890538 0.032457854,
  17955. -2.0905512 -2.9064736 0.015038032,-2.0905512 -2.9284239 0.0038538176,
  17956. -2.0905512 -3.1496063 0,-2.0905512 -3.1496063 0.039370079,
  17957. -2.0905512 -2.9527559 0.039370079,-2.0905512 -2.9133858 0.078740157,
  17958. -2.0905512 -2.9405899 0.041296988,-2.0905512 -2.9296148 0.046889095,
  17959. -2.0905512 -2.9209048 0.055599006,-2.0905512 -2.9153127 0.066574134,
  17960. -2.0905512 -2.9133858 0.25590551,-2.0905512 -2.8346457 0.33464567,
  17961. -2.0905512 -2.909532 0.28023756,-2.0905512 -2.8983478 0.30218782,
  17962. -2.0905512 -2.880928 0.31960764,-2.0905512 -2.8589777 0.33079185] }
  17963. coordIndex [
  17964. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  17965. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  17966. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  17967. 1,2,0,-1,1,23,2,-1]
  17968. normalPerVertex TRUE
  17969. normal DEF NORM_856 Normal { vector [
  17970. 1 0 0,1 0 0,
  17971. 1 0 0,1 0 0,
  17972. 1 0 0,1 0 0,
  17973. 1 0 0,1 0 0,
  17974. 1 0 0,1 0 0,
  17975. 1 0 0,1 0 0,
  17976. 1 0 0,1 0 0,
  17977. 1 0 0,1 0 0,
  17978. 1 0 0,1 0 0,
  17979. 1 0 0,1 0 0,
  17980. 1 0 0,1 0 0,
  17981. 1 0 0,1 0 0,
  17982. 1 0 0,1 0 0,
  17983. 1 0 0,1 0 0] }
  17984. }
  17985. }
  17986. DEF SHAPE_857 Shape {
  17987. appearance USE APP_1
  17988. geometry DEF FACE_857 IndexedFaceSet {
  17989. coord DEF COORD_857 Coordinate { point [
  17990. -2.0905512 -2.8346457 0.29527559,-2.1614173 -2.8346457 0.29527559,
  17991. -2.1614173 -2.8740157 0.25590551,-2.1614173 -2.8468117 0.29334868,
  17992. -2.1614173 -2.8577868 0.28775657,-2.1614173 -2.8664967 0.27904666,
  17993. -2.1614173 -2.8720888 0.26807154,-2.0905512 -2.8740157 0.25590551,
  17994. -2.0905512 -2.8468117 0.29334868,-2.0905512 -2.8577868 0.28775657,
  17995. -2.0905512 -2.8664967 0.27904666,-2.0905512 -2.8720888 0.26807154] }
  17996. coordIndex [
  17997. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  17998. 11,6,10,-1,7,2,11,-1]
  17999. normalPerVertex TRUE
  18000. normal DEF NORM_857 Normal { vector [
  18001. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  18002. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  18003. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  18004. 0 0.93344204 -0.35872825,0 0.98768834 -0.15643447,
  18005. 0 0.30901699 -0.95105652,0 0.58778525 -0.80901699,
  18006. 0 0.80901699 -0.58778525,0 0.96602565 -0.25844621] }
  18007. }
  18008. }
  18009. DEF SHAPE_858 Shape {
  18010. appearance USE APP_2
  18011. geometry DEF FACE_858 IndexedFaceSet {
  18012. coord DEF COORD_858 Coordinate { point [
  18013. 2.0905512 -2.7559055 0.33464567,2.0905512 -2.726378 0.33464567,
  18014. 2.003937 -2.7559055 0.33464567,2.003937 -2.726378 0.33464567] }
  18015. coordIndex [
  18016. 3,0,1,-1,3,2,0,-1]
  18017. normalPerVertex TRUE
  18018. normal DEF NORM_858 Normal { vector [
  18019. 0 0 1,0 0 1,
  18020. 0 0 1,0 0 1] }
  18021. }
  18022. }
  18023. DEF SHAPE_859 Shape {
  18024. appearance USE APP_1
  18025. geometry DEF FACE_859 IndexedFaceSet {
  18026. coord DEF COORD_859 Coordinate { point [
  18027. 2.003937 -2.7559055 0.29527559,2.003937 -2.7559055 0.33464567,
  18028. 2.003937 -2.8346457 0.29527559,2.003937 -2.8740157 0.25590551,
  18029. 2.003937 -2.8468117 0.29334868,2.003937 -2.8577868 0.28775657,
  18030. 2.003937 -2.8664967 0.27904666,2.003937 -2.8720888 0.26807154,
  18031. 2.003937 -2.8740157 0.078740157,2.003937 -2.9527559 0,
  18032. 2.003937 -2.8778696 0.054408111,2.003937 -2.8890538 0.032457854,
  18033. 2.003937 -2.9064736 0.015038032,2.003937 -2.9284239 0.0038538176,
  18034. 2.003937 -3.1496063 0,2.003937 -3.1496063 0.039370079,
  18035. 2.003937 -2.9527559 0.039370079,2.003937 -2.9133858 0.078740157,
  18036. 2.003937 -2.9405899 0.041296988,2.003937 -2.9296148 0.046889095,
  18037. 2.003937 -2.9209048 0.055599006,2.003937 -2.9153127 0.066574134,
  18038. 2.003937 -2.9133858 0.25590551,2.003937 -2.8346457 0.33464567,
  18039. 2.003937 -2.909532 0.28023756,2.003937 -2.8983478 0.30218782,
  18040. 2.003937 -2.880928 0.31960764,2.003937 -2.8589777 0.33079185] }
  18041. coordIndex [
  18042. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  18043. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  18044. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  18045. 1,2,0,-1,1,23,2,-1]
  18046. normalPerVertex TRUE
  18047. normal DEF NORM_859 Normal { vector [
  18048. 1 0 0,1 0 0,
  18049. 1 0 0,1 0 0,
  18050. 1 0 0,1 0 0,
  18051. 1 0 0,1 0 0,
  18052. 1 0 0,1 0 0,
  18053. 1 0 0,1 0 0,
  18054. 1 0 0,1 0 0,
  18055. 1 0 0,1 0 0,
  18056. 1 0 0,1 0 0,
  18057. 1 0 0,1 0 0,
  18058. 1 0 0,1 0 0,
  18059. 1 0 0,1 0 0,
  18060. 1 0 0,1 0 0,
  18061. 1 0 0,1 0 0] }
  18062. }
  18063. }
  18064. DEF SHAPE_860 Shape {
  18065. appearance USE APP_1
  18066. geometry DEF FACE_860 IndexedFaceSet {
  18067. coord DEF COORD_860 Coordinate { point [
  18068. -2.003937 -2.7559055 0.29527559,-2.003937 -2.7559055 0.33464567,
  18069. -2.003937 -2.8346457 0.29527559,-2.003937 -2.8740157 0.25590551,
  18070. -2.003937 -2.8468117 0.29334868,-2.003937 -2.8577868 0.28775657,
  18071. -2.003937 -2.8664967 0.27904666,-2.003937 -2.8720888 0.26807154,
  18072. -2.003937 -2.8740157 0.078740157,-2.003937 -2.9527559 0,
  18073. -2.003937 -2.8778696 0.054408111,-2.003937 -2.8890538 0.032457854,
  18074. -2.003937 -2.9064736 0.015038032,-2.003937 -2.9284239 0.0038538176,
  18075. -2.003937 -3.1496063 0,-2.003937 -3.1496063 0.039370079,
  18076. -2.003937 -2.9527559 0.039370079,-2.003937 -2.9133858 0.078740157,
  18077. -2.003937 -2.9405899 0.041296988,-2.003937 -2.9296148 0.046889095,
  18078. -2.003937 -2.9209048 0.055599006,-2.003937 -2.9153127 0.066574134,
  18079. -2.003937 -2.9133858 0.25590551,-2.003937 -2.8346457 0.33464567,
  18080. -2.003937 -2.909532 0.28023756,-2.003937 -2.8983478 0.30218782,
  18081. -2.003937 -2.880928 0.31960764,-2.003937 -2.8589777 0.33079185] }
  18082. coordIndex [
  18083. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  18084. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  18085. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  18086. 1,0,2,-1,1,2,23,-1]
  18087. normalPerVertex TRUE
  18088. normal DEF NORM_860 Normal { vector [
  18089. -1 0 0,-1 0 0,
  18090. -1 0 0,-1 0 0,
  18091. -1 0 0,-1 0 0,
  18092. -1 0 0,-1 0 0,
  18093. -1 0 0,-1 0 0,
  18094. -1 0 0,-1 0 0,
  18095. -1 0 0,-1 0 0,
  18096. -1 0 0,-1 0 0,
  18097. -1 0 0,-1 0 0,
  18098. -1 0 0,-1 0 0,
  18099. -1 0 0,-1 0 0,
  18100. -1 0 0,-1 0 0,
  18101. -1 0 0,-1 0 0,
  18102. -1 0 0,-1 0 0] }
  18103. }
  18104. }
  18105. DEF SHAPE_861 Shape {
  18106. appearance USE APP_2
  18107. geometry DEF FACE_861 IndexedFaceSet {
  18108. coord DEF COORD_861 Coordinate { point [
  18109. -2.003937 -2.7559055 0.33464567,-2.003937 -2.726378 0.33464567,
  18110. -2.0905512 -2.7559055 0.33464567,-2.0905512 -2.726378 0.33464567] }
  18111. coordIndex [
  18112. 2,0,1,-1,3,2,1,-1]
  18113. normalPerVertex TRUE
  18114. normal DEF NORM_861 Normal { vector [
  18115. 0 0 1,0 0 1,
  18116. 0 0 1,0 0 1] }
  18117. }
  18118. }
  18119. DEF SHAPE_862 Shape {
  18120. appearance USE APP_1
  18121. geometry DEF FACE_862 IndexedFaceSet {
  18122. coord DEF COORD_862 Coordinate { point [
  18123. 2.003937 -2.8346457 0.29527559,1.9330709 -2.8346457 0.29527559,
  18124. 1.9330709 -2.8740157 0.25590551,1.9330709 -2.8468117 0.29334868,
  18125. 1.9330709 -2.8577868 0.28775657,1.9330709 -2.8664967 0.27904666,
  18126. 1.9330709 -2.8720888 0.26807154,2.003937 -2.8740157 0.25590551,
  18127. 2.003937 -2.8468117 0.29334868,2.003937 -2.8577868 0.28775657,
  18128. 2.003937 -2.8664967 0.27904666,2.003937 -2.8720888 0.26807154] }
  18129. coordIndex [
  18130. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  18131. 11,5,10,-1,7,2,11,-1]
  18132. normalPerVertex TRUE
  18133. normal DEF NORM_862 Normal { vector [
  18134. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  18135. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  18136. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  18137. 0 0.95105652 -0.30901699,0 0.98768834 -0.15643447,
  18138. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  18139. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699] }
  18140. }
  18141. }
  18142. DEF SHAPE_863 Shape {
  18143. appearance USE APP_1
  18144. geometry DEF FACE_863 IndexedFaceSet {
  18145. coord DEF COORD_863 Coordinate { point [
  18146. 1.9330709 -2.7559055 0.29527559,1.9330709 -2.7559055 0.33464567,
  18147. 1.9330709 -2.8346457 0.29527559,1.9330709 -2.8740157 0.25590551,
  18148. 1.9330709 -2.8468117 0.29334868,1.9330709 -2.8577868 0.28775657,
  18149. 1.9330709 -2.8664967 0.27904666,1.9330709 -2.8720888 0.26807154,
  18150. 1.9330709 -2.8740157 0.078740157,1.9330709 -2.9527559 0,
  18151. 1.9330709 -2.8778696 0.054408111,1.9330709 -2.8890538 0.032457854,
  18152. 1.9330709 -2.9064736 0.015038032,1.9330709 -2.9284239 0.0038538176,
  18153. 1.9330709 -3.1496063 0,1.9330709 -3.1496063 0.039370079,
  18154. 1.9330709 -2.9527559 0.039370079,1.9330709 -2.9133858 0.078740157,
  18155. 1.9330709 -2.9405899 0.041296988,1.9330709 -2.9296148 0.046889095,
  18156. 1.9330709 -2.9209048 0.055599006,1.9330709 -2.9153127 0.066574134,
  18157. 1.9330709 -2.9133858 0.25590551,1.9330709 -2.8346457 0.33464567,
  18158. 1.9330709 -2.909532 0.28023756,1.9330709 -2.8983478 0.30218782,
  18159. 1.9330709 -2.880928 0.31960764,1.9330709 -2.8589777 0.33079185] }
  18160. coordIndex [
  18161. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  18162. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  18163. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  18164. 1,0,2,-1,1,2,23,-1]
  18165. normalPerVertex TRUE
  18166. normal DEF NORM_863 Normal { vector [
  18167. -1 0 0,-1 0 0,
  18168. -1 0 0,-1 0 0,
  18169. -1 0 0,-1 0 0,
  18170. -1 0 0,-1 0 0,
  18171. -1 0 0,-1 0 0,
  18172. -1 0 0,-1 0 0,
  18173. -1 0 0,-1 0 0,
  18174. -1 0 0,-1 0 0,
  18175. -1 0 0,-1 0 0,
  18176. -1 0 0,-1 0 0,
  18177. -1 0 0,-1 0 0,
  18178. -1 0 0,-1 0 0,
  18179. -1 0 0,-1 0 0,
  18180. -1 0 0,-1 0 0] }
  18181. }
  18182. }
  18183. DEF SHAPE_864 Shape {
  18184. appearance USE APP_1
  18185. geometry DEF FACE_864 IndexedFaceSet {
  18186. coord DEF COORD_864 Coordinate { point [
  18187. -1.9330709 -2.7559055 0.29527559,-1.9330709 -2.7559055 0.33464567,
  18188. -1.9330709 -2.8346457 0.29527559,-1.9330709 -2.8740157 0.25590551,
  18189. -1.9330709 -2.8468117 0.29334868,-1.9330709 -2.8577868 0.28775657,
  18190. -1.9330709 -2.8664967 0.27904666,-1.9330709 -2.8720888 0.26807154,
  18191. -1.9330709 -2.8740157 0.078740157,-1.9330709 -2.9527559 0,
  18192. -1.9330709 -2.8778696 0.054408111,-1.9330709 -2.8890538 0.032457854,
  18193. -1.9330709 -2.9064736 0.015038032,-1.9330709 -2.9284239 0.0038538176,
  18194. -1.9330709 -3.1496063 0,-1.9330709 -3.1496063 0.039370079,
  18195. -1.9330709 -2.9527559 0.039370079,-1.9330709 -2.9133858 0.078740157,
  18196. -1.9330709 -2.9405899 0.041296988,-1.9330709 -2.9296148 0.046889095,
  18197. -1.9330709 -2.9209048 0.055599006,-1.9330709 -2.9153127 0.066574134,
  18198. -1.9330709 -2.9133858 0.25590551,-1.9330709 -2.8346457 0.33464567,
  18199. -1.9330709 -2.909532 0.28023756,-1.9330709 -2.8983478 0.30218782,
  18200. -1.9330709 -2.880928 0.31960764,-1.9330709 -2.8589777 0.33079185] }
  18201. coordIndex [
  18202. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  18203. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  18204. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  18205. 1,2,0,-1,1,23,2,-1]
  18206. normalPerVertex TRUE
  18207. normal DEF NORM_864 Normal { vector [
  18208. 1 0 0,1 0 0,
  18209. 1 0 0,1 0 0,
  18210. 1 0 0,1 0 0,
  18211. 1 0 0,1 0 0,
  18212. 1 0 0,1 0 0,
  18213. 1 0 0,1 0 0,
  18214. 1 0 0,1 0 0,
  18215. 1 0 0,1 0 0,
  18216. 1 0 0,1 0 0,
  18217. 1 0 0,1 0 0,
  18218. 1 0 0,1 0 0,
  18219. 1 0 0,1 0 0,
  18220. 1 0 0,1 0 0,
  18221. 1 0 0,1 0 0] }
  18222. }
  18223. }
  18224. DEF SHAPE_865 Shape {
  18225. appearance USE APP_1
  18226. geometry DEF FACE_865 IndexedFaceSet {
  18227. coord DEF COORD_865 Coordinate { point [
  18228. -1.9330709 -2.8346457 0.29527559,-2.003937 -2.8346457 0.29527559,
  18229. -2.003937 -2.8740157 0.25590551,-2.003937 -2.8468117 0.29334868,
  18230. -2.003937 -2.8577868 0.28775657,-2.003937 -2.8664967 0.27904666,
  18231. -2.003937 -2.8720888 0.26807154,-1.9330709 -2.8740157 0.25590551,
  18232. -1.9330709 -2.8468117 0.29334868,-1.9330709 -2.8577868 0.28775657,
  18233. -1.9330709 -2.8664967 0.27904666,-1.9330709 -2.8720888 0.26807154] }
  18234. coordIndex [
  18235. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  18236. 11,5,10,-1,7,2,11,-1]
  18237. normalPerVertex TRUE
  18238. normal DEF NORM_865 Normal { vector [
  18239. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  18240. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  18241. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  18242. 0 0.95105652 -0.30901699,0 0.98768834 -0.15643447,
  18243. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  18244. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699] }
  18245. }
  18246. }
  18247. DEF SHAPE_866 Shape {
  18248. appearance USE APP_2
  18249. geometry DEF FACE_866 IndexedFaceSet {
  18250. coord DEF COORD_866 Coordinate { point [
  18251. 1.9330709 -2.7559055 0.33464567,1.9330709 -2.726378 0.33464567,
  18252. 1.8464567 -2.7559055 0.33464567,1.8464567 -2.726378 0.33464567] }
  18253. coordIndex [
  18254. 3,0,1,-1,3,2,0,-1]
  18255. normalPerVertex TRUE
  18256. normal DEF NORM_866 Normal { vector [
  18257. 0 0 1,0 0 1,
  18258. 0 0 1,0 0 1] }
  18259. }
  18260. }
  18261. DEF SHAPE_867 Shape {
  18262. appearance USE APP_1
  18263. geometry DEF FACE_867 IndexedFaceSet {
  18264. coord DEF COORD_867 Coordinate { point [
  18265. 1.8464567 -2.7559055 0.29527559,1.8464567 -2.7559055 0.33464567,
  18266. 1.8464567 -2.8346457 0.29527559,1.8464567 -2.8740157 0.25590551,
  18267. 1.8464567 -2.8468117 0.29334868,1.8464567 -2.8577868 0.28775657,
  18268. 1.8464567 -2.8664967 0.27904666,1.8464567 -2.8720888 0.26807154,
  18269. 1.8464567 -2.8740157 0.078740157,1.8464567 -2.9527559 0,
  18270. 1.8464567 -2.8778696 0.054408111,1.8464567 -2.8890538 0.032457854,
  18271. 1.8464567 -2.9064736 0.015038032,1.8464567 -2.9284239 0.0038538176,
  18272. 1.8464567 -3.1496063 0,1.8464567 -3.1496063 0.039370079,
  18273. 1.8464567 -2.9527559 0.039370079,1.8464567 -2.9133858 0.078740157,
  18274. 1.8464567 -2.9405899 0.041296988,1.8464567 -2.9296148 0.046889095,
  18275. 1.8464567 -2.9209048 0.055599006,1.8464567 -2.9153127 0.066574134,
  18276. 1.8464567 -2.9133858 0.25590551,1.8464567 -2.8346457 0.33464567,
  18277. 1.8464567 -2.909532 0.28023756,1.8464567 -2.8983478 0.30218782,
  18278. 1.8464567 -2.880928 0.31960764,1.8464567 -2.8589777 0.33079185] }
  18279. coordIndex [
  18280. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  18281. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  18282. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  18283. 1,2,0,-1,1,23,2,-1]
  18284. normalPerVertex TRUE
  18285. normal DEF NORM_867 Normal { vector [
  18286. 1 0 0,1 0 0,
  18287. 1 0 0,1 0 0,
  18288. 1 0 0,1 0 0,
  18289. 1 0 0,1 0 0,
  18290. 1 0 0,1 0 0,
  18291. 1 0 0,1 0 0,
  18292. 1 0 0,1 0 0,
  18293. 1 0 0,1 0 0,
  18294. 1 0 0,1 0 0,
  18295. 1 0 0,1 0 0,
  18296. 1 0 0,1 0 0,
  18297. 1 0 0,1 0 0,
  18298. 1 0 0,1 0 0,
  18299. 1 0 0,1 0 0] }
  18300. }
  18301. }
  18302. DEF SHAPE_868 Shape {
  18303. appearance USE APP_1
  18304. geometry DEF FACE_868 IndexedFaceSet {
  18305. coord DEF COORD_868 Coordinate { point [
  18306. -1.8464567 -2.7559055 0.29527559,-1.8464567 -2.7559055 0.33464567,
  18307. -1.8464567 -2.8346457 0.29527559,-1.8464567 -2.8740157 0.25590551,
  18308. -1.8464567 -2.8468117 0.29334868,-1.8464567 -2.8577868 0.28775657,
  18309. -1.8464567 -2.8664967 0.27904666,-1.8464567 -2.8720888 0.26807154,
  18310. -1.8464567 -2.8740157 0.078740157,-1.8464567 -2.9527559 0,
  18311. -1.8464567 -2.8778696 0.054408111,-1.8464567 -2.8890538 0.032457854,
  18312. -1.8464567 -2.9064736 0.015038032,-1.8464567 -2.9284239 0.0038538176,
  18313. -1.8464567 -3.1496063 0,-1.8464567 -3.1496063 0.039370079,
  18314. -1.8464567 -2.9527559 0.039370079,-1.8464567 -2.9133858 0.078740157,
  18315. -1.8464567 -2.9405899 0.041296988,-1.8464567 -2.9296148 0.046889095,
  18316. -1.8464567 -2.9209048 0.055599006,-1.8464567 -2.9153127 0.066574134,
  18317. -1.8464567 -2.9133858 0.25590551,-1.8464567 -2.8346457 0.33464567,
  18318. -1.8464567 -2.909532 0.28023756,-1.8464567 -2.8983478 0.30218782,
  18319. -1.8464567 -2.880928 0.31960764,-1.8464567 -2.8589777 0.33079185] }
  18320. coordIndex [
  18321. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  18322. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  18323. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  18324. 1,0,2,-1,1,2,23,-1]
  18325. normalPerVertex TRUE
  18326. normal DEF NORM_868 Normal { vector [
  18327. -1 0 0,-1 0 0,
  18328. -1 0 0,-1 0 0,
  18329. -1 0 0,-1 0 0,
  18330. -1 0 0,-1 0 0,
  18331. -1 0 0,-1 0 0,
  18332. -1 0 0,-1 0 0,
  18333. -1 0 0,-1 0 0,
  18334. -1 0 0,-1 0 0,
  18335. -1 0 0,-1 0 0,
  18336. -1 0 0,-1 0 0,
  18337. -1 0 0,-1 0 0,
  18338. -1 0 0,-1 0 0,
  18339. -1 0 0,-1 0 0,
  18340. -1 0 0,-1 0 0] }
  18341. }
  18342. }
  18343. DEF SHAPE_869 Shape {
  18344. appearance USE APP_2
  18345. geometry DEF FACE_869 IndexedFaceSet {
  18346. coord DEF COORD_869 Coordinate { point [
  18347. -1.8464567 -2.7559055 0.33464567,-1.8464567 -2.726378 0.33464567,
  18348. -1.9330709 -2.7559055 0.33464567,-1.9330709 -2.726378 0.33464567] }
  18349. coordIndex [
  18350. 2,0,1,-1,3,2,1,-1]
  18351. normalPerVertex TRUE
  18352. normal DEF NORM_869 Normal { vector [
  18353. 0 0 1,0 0 1,
  18354. 0 0 1,0 0 1] }
  18355. }
  18356. }
  18357. DEF SHAPE_870 Shape {
  18358. appearance USE APP_1
  18359. geometry DEF FACE_870 IndexedFaceSet {
  18360. coord DEF COORD_870 Coordinate { point [
  18361. 1.8464567 -2.8346457 0.29527559,1.7755906 -2.8346457 0.29527559,
  18362. 1.7755906 -2.8740157 0.25590551,1.7755906 -2.8468117 0.29334868,
  18363. 1.7755906 -2.8577868 0.28775657,1.7755906 -2.8664967 0.27904666,
  18364. 1.7755906 -2.8720888 0.26807154,1.8464567 -2.8740157 0.25590551,
  18365. 1.8464567 -2.8468117 0.29334868,1.8464567 -2.8577868 0.28775657,
  18366. 1.8464567 -2.8664967 0.27904666,1.8464567 -2.8720888 0.26807154] }
  18367. coordIndex [
  18368. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  18369. 11,6,10,-1,7,2,11,-1]
  18370. normalPerVertex TRUE
  18371. normal DEF NORM_870 Normal { vector [
  18372. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  18373. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  18374. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  18375. 0 0.93344204 -0.35872825,0 0.98768834 -0.15643447,
  18376. 0 0.30901699 -0.95105652,0 0.58778525 -0.80901699,
  18377. 0 0.80901699 -0.58778525,0 0.96602565 -0.25844621] }
  18378. }
  18379. }
  18380. DEF SHAPE_871 Shape {
  18381. appearance USE APP_1
  18382. geometry DEF FACE_871 IndexedFaceSet {
  18383. coord DEF COORD_871 Coordinate { point [
  18384. 1.7755906 -2.7559055 0.29527559,1.7755906 -2.7559055 0.33464567,
  18385. 1.7755906 -2.8346457 0.29527559,1.7755906 -2.8740157 0.25590551,
  18386. 1.7755906 -2.8468117 0.29334868,1.7755906 -2.8577868 0.28775657,
  18387. 1.7755906 -2.8664967 0.27904666,1.7755906 -2.8720888 0.26807154,
  18388. 1.7755906 -2.8740157 0.078740157,1.7755906 -2.9527559 0,
  18389. 1.7755906 -2.8778696 0.054408111,1.7755906 -2.8890538 0.032457854,
  18390. 1.7755906 -2.9064736 0.015038032,1.7755906 -2.9284239 0.0038538176,
  18391. 1.7755906 -3.1496063 0,1.7755906 -3.1496063 0.039370079,
  18392. 1.7755906 -2.9527559 0.039370079,1.7755906 -2.9133858 0.078740157,
  18393. 1.7755906 -2.9405899 0.041296988,1.7755906 -2.9296148 0.046889095,
  18394. 1.7755906 -2.9209048 0.055599006,1.7755906 -2.9153127 0.066574134,
  18395. 1.7755906 -2.9133858 0.25590551,1.7755906 -2.8346457 0.33464567,
  18396. 1.7755906 -2.909532 0.28023756,1.7755906 -2.8983478 0.30218782,
  18397. 1.7755906 -2.880928 0.31960764,1.7755906 -2.8589777 0.33079185] }
  18398. coordIndex [
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  18400. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  18401. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  18402. 1,0,2,-1,1,2,23,-1]
  18403. normalPerVertex TRUE
  18404. normal DEF NORM_871 Normal { vector [
  18405. -1 0 0,-1 0 0,
  18406. -1 0 0,-1 0 0,
  18407. -1 0 0,-1 0 0,
  18408. -1 0 0,-1 0 0,
  18409. -1 0 0,-1 0 0,
  18410. -1 0 0,-1 0 0,
  18411. -1 0 0,-1 0 0,
  18412. -1 0 0,-1 0 0,
  18413. -1 0 0,-1 0 0,
  18414. -1 0 0,-1 0 0,
  18415. -1 0 0,-1 0 0,
  18416. -1 0 0,-1 0 0,
  18417. -1 0 0,-1 0 0,
  18418. -1 0 0,-1 0 0] }
  18419. }
  18420. }
  18421. DEF SHAPE_872 Shape {
  18422. appearance USE APP_1
  18423. geometry DEF FACE_872 IndexedFaceSet {
  18424. coord DEF COORD_872 Coordinate { point [
  18425. -1.7755906 -2.7559055 0.29527559,-1.7755906 -2.7559055 0.33464567,
  18426. -1.7755906 -2.8346457 0.29527559,-1.7755906 -2.8740157 0.25590551,
  18427. -1.7755906 -2.8468117 0.29334868,-1.7755906 -2.8577868 0.28775657,
  18428. -1.7755906 -2.8664967 0.27904666,-1.7755906 -2.8720888 0.26807154,
  18429. -1.7755906 -2.8740157 0.078740157,-1.7755906 -2.9527559 0,
  18430. -1.7755906 -2.8778696 0.054408111,-1.7755906 -2.8890538 0.032457854,
  18431. -1.7755906 -2.9064736 0.015038032,-1.7755906 -2.9284239 0.0038538176,
  18432. -1.7755906 -3.1496063 0,-1.7755906 -3.1496063 0.039370079,
  18433. -1.7755906 -2.9527559 0.039370079,-1.7755906 -2.9133858 0.078740157,
  18434. -1.7755906 -2.9405899 0.041296988,-1.7755906 -2.9296148 0.046889095,
  18435. -1.7755906 -2.9209048 0.055599006,-1.7755906 -2.9153127 0.066574134,
  18436. -1.7755906 -2.9133858 0.25590551,-1.7755906 -2.8346457 0.33464567,
  18437. -1.7755906 -2.909532 0.28023756,-1.7755906 -2.8983478 0.30218782,
  18438. -1.7755906 -2.880928 0.31960764,-1.7755906 -2.8589777 0.33079185] }
  18439. coordIndex [
  18440. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  18441. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  18442. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  18443. 1,2,0,-1,1,23,2,-1]
  18444. normalPerVertex TRUE
  18445. normal DEF NORM_872 Normal { vector [
  18446. 1 0 0,1 0 0,
  18447. 1 0 0,1 0 0,
  18448. 1 0 0,1 0 0,
  18449. 1 0 0,1 0 0,
  18450. 1 0 0,1 0 0,
  18451. 1 0 0,1 0 0,
  18452. 1 0 0,1 0 0,
  18453. 1 0 0,1 0 0,
  18454. 1 0 0,1 0 0,
  18455. 1 0 0,1 0 0,
  18456. 1 0 0,1 0 0,
  18457. 1 0 0,1 0 0,
  18458. 1 0 0,1 0 0,
  18459. 1 0 0,1 0 0] }
  18460. }
  18461. }
  18462. DEF SHAPE_873 Shape {
  18463. appearance USE APP_1
  18464. geometry DEF FACE_873 IndexedFaceSet {
  18465. coord DEF COORD_873 Coordinate { point [
  18466. -1.7755906 -2.8346457 0.29527559,-1.8464567 -2.8346457 0.29527559,
  18467. -1.8464567 -2.8740157 0.25590551,-1.8464567 -2.8468117 0.29334868,
  18468. -1.8464567 -2.8577868 0.28775657,-1.8464567 -2.8664967 0.27904666,
  18469. -1.8464567 -2.8720888 0.26807154,-1.7755906 -2.8740157 0.25590551,
  18470. -1.7755906 -2.8468117 0.29334868,-1.7755906 -2.8577868 0.28775657,
  18471. -1.7755906 -2.8664967 0.27904666,-1.7755906 -2.8720888 0.26807154] }
  18472. coordIndex [
  18473. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  18474. 11,6,10,-1,7,2,11,-1]
  18475. normalPerVertex TRUE
  18476. normal DEF NORM_873 Normal { vector [
  18477. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  18478. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  18479. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  18480. 0 0.93344204 -0.35872825,0 0.98768834 -0.15643447,
  18481. 0 0.30901699 -0.95105652,0 0.58778525 -0.80901699,
  18482. 0 0.80901699 -0.58778525,0 0.96602565 -0.25844621] }
  18483. }
  18484. }
  18485. DEF SHAPE_874 Shape {
  18486. appearance USE APP_2
  18487. geometry DEF FACE_874 IndexedFaceSet {
  18488. coord DEF COORD_874 Coordinate { point [
  18489. 1.7755906 -2.7559055 0.33464567,1.7755906 -2.726378 0.33464567,
  18490. 1.6889764 -2.7559055 0.33464567,1.6889764 -2.726378 0.33464567] }
  18491. coordIndex [
  18492. 3,0,1,-1,3,2,0,-1]
  18493. normalPerVertex TRUE
  18494. normal DEF NORM_874 Normal { vector [
  18495. 0 0 1,0 0 1,
  18496. 0 0 1,0 0 1] }
  18497. }
  18498. }
  18499. DEF SHAPE_875 Shape {
  18500. appearance USE APP_1
  18501. geometry DEF FACE_875 IndexedFaceSet {
  18502. coord DEF COORD_875 Coordinate { point [
  18503. 1.6889764 -2.7559055 0.29527559,1.6889764 -2.7559055 0.33464567,
  18504. 1.6889764 -2.8346457 0.29527559,1.6889764 -2.8740157 0.25590551,
  18505. 1.6889764 -2.8468117 0.29334868,1.6889764 -2.8577868 0.28775657,
  18506. 1.6889764 -2.8664967 0.27904666,1.6889764 -2.8720888 0.26807154,
  18507. 1.6889764 -2.8740157 0.078740157,1.6889764 -2.9527559 0,
  18508. 1.6889764 -2.8778696 0.054408111,1.6889764 -2.8890538 0.032457854,
  18509. 1.6889764 -2.9064736 0.015038032,1.6889764 -2.9284239 0.0038538176,
  18510. 1.6889764 -3.1496063 0,1.6889764 -3.1496063 0.039370079,
  18511. 1.6889764 -2.9527559 0.039370079,1.6889764 -2.9133858 0.078740157,
  18512. 1.6889764 -2.9405899 0.041296988,1.6889764 -2.9296148 0.046889095,
  18513. 1.6889764 -2.9209048 0.055599006,1.6889764 -2.9153127 0.066574134,
  18514. 1.6889764 -2.9133858 0.25590551,1.6889764 -2.8346457 0.33464567,
  18515. 1.6889764 -2.909532 0.28023756,1.6889764 -2.8983478 0.30218782,
  18516. 1.6889764 -2.880928 0.31960764,1.6889764 -2.8589777 0.33079185] }
  18517. coordIndex [
  18518. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  18519. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  18520. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  18521. 1,2,0,-1,1,23,2,-1]
  18522. normalPerVertex TRUE
  18523. normal DEF NORM_875 Normal { vector [
  18524. 1 0 0,1 0 0,
  18525. 1 0 0,1 0 0,
  18526. 1 0 0,1 0 0,
  18527. 1 0 0,1 0 0,
  18528. 1 0 0,1 0 0,
  18529. 1 0 0,1 0 0,
  18530. 1 0 0,1 0 0,
  18531. 1 0 0,1 0 0,
  18532. 1 0 0,1 0 0,
  18533. 1 0 0,1 0 0,
  18534. 1 0 0,1 0 0,
  18535. 1 0 0,1 0 0,
  18536. 1 0 0,1 0 0,
  18537. 1 0 0,1 0 0] }
  18538. }
  18539. }
  18540. DEF SHAPE_876 Shape {
  18541. appearance USE APP_1
  18542. geometry DEF FACE_876 IndexedFaceSet {
  18543. coord DEF COORD_876 Coordinate { point [
  18544. -1.6889764 -2.7559055 0.29527559,-1.6889764 -2.7559055 0.33464567,
  18545. -1.6889764 -2.8346457 0.29527559,-1.6889764 -2.8740157 0.25590551,
  18546. -1.6889764 -2.8468117 0.29334868,-1.6889764 -2.8577868 0.28775657,
  18547. -1.6889764 -2.8664967 0.27904666,-1.6889764 -2.8720888 0.26807154,
  18548. -1.6889764 -2.8740157 0.078740157,-1.6889764 -2.9527559 0,
  18549. -1.6889764 -2.8778696 0.054408111,-1.6889764 -2.8890538 0.032457854,
  18550. -1.6889764 -2.9064736 0.015038032,-1.6889764 -2.9284239 0.0038538176,
  18551. -1.6889764 -3.1496063 0,-1.6889764 -3.1496063 0.039370079,
  18552. -1.6889764 -2.9527559 0.039370079,-1.6889764 -2.9133858 0.078740157,
  18553. -1.6889764 -2.9405899 0.041296988,-1.6889764 -2.9296148 0.046889095,
  18554. -1.6889764 -2.9209048 0.055599006,-1.6889764 -2.9153127 0.066574134,
  18555. -1.6889764 -2.9133858 0.25590551,-1.6889764 -2.8346457 0.33464567,
  18556. -1.6889764 -2.909532 0.28023756,-1.6889764 -2.8983478 0.30218782,
  18557. -1.6889764 -2.880928 0.31960764,-1.6889764 -2.8589777 0.33079185] }
  18558. coordIndex [
  18559. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  18560. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  18561. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  18562. 1,0,2,-1,1,2,23,-1]
  18563. normalPerVertex TRUE
  18564. normal DEF NORM_876 Normal { vector [
  18565. -1 0 0,-1 0 0,
  18566. -1 0 0,-1 0 0,
  18567. -1 0 0,-1 0 0,
  18568. -1 0 0,-1 0 0,
  18569. -1 0 0,-1 0 0,
  18570. -1 0 0,-1 0 0,
  18571. -1 0 0,-1 0 0,
  18572. -1 0 0,-1 0 0,
  18573. -1 0 0,-1 0 0,
  18574. -1 0 0,-1 0 0,
  18575. -1 0 0,-1 0 0,
  18576. -1 0 0,-1 0 0,
  18577. -1 0 0,-1 0 0,
  18578. -1 0 0,-1 0 0] }
  18579. }
  18580. }
  18581. DEF SHAPE_877 Shape {
  18582. appearance USE APP_2
  18583. geometry DEF FACE_877 IndexedFaceSet {
  18584. coord DEF COORD_877 Coordinate { point [
  18585. -1.6889764 -2.7559055 0.33464567,-1.6889764 -2.726378 0.33464567,
  18586. -1.7755906 -2.7559055 0.33464567,-1.7755906 -2.726378 0.33464567] }
  18587. coordIndex [
  18588. 2,0,1,-1,3,2,1,-1]
  18589. normalPerVertex TRUE
  18590. normal DEF NORM_877 Normal { vector [
  18591. 0 0 1,0 0 1,
  18592. 0 0 1,0 0 1] }
  18593. }
  18594. }
  18595. DEF SHAPE_878 Shape {
  18596. appearance USE APP_1
  18597. geometry DEF FACE_878 IndexedFaceSet {
  18598. coord DEF COORD_878 Coordinate { point [
  18599. 1.6889764 -2.8346457 0.29527559,1.6181102 -2.8346457 0.29527559,
  18600. 1.6181102 -2.8740157 0.25590551,1.6181102 -2.8468117 0.29334868,
  18601. 1.6181102 -2.8577868 0.28775657,1.6181102 -2.8664967 0.27904666,
  18602. 1.6181102 -2.8720888 0.26807154,1.6889764 -2.8740157 0.25590551,
  18603. 1.6889764 -2.8468117 0.29334868,1.6889764 -2.8577868 0.28775657,
  18604. 1.6889764 -2.8664967 0.27904666,1.6889764 -2.8720888 0.26807154] }
  18605. coordIndex [
  18606. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  18607. 11,5,10,-1,7,2,11,-1]
  18608. normalPerVertex TRUE
  18609. normal DEF NORM_878 Normal { vector [
  18610. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  18611. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  18612. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  18613. 0 0.95105652 -0.30901699,0 0.98768834 -0.15643447,
  18614. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  18615. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699] }
  18616. }
  18617. }
  18618. DEF SHAPE_879 Shape {
  18619. appearance USE APP_1
  18620. geometry DEF FACE_879 IndexedFaceSet {
  18621. coord DEF COORD_879 Coordinate { point [
  18622. 1.6181102 -2.7559055 0.29527559,1.6181102 -2.7559055 0.33464567,
  18623. 1.6181102 -2.8346457 0.29527559,1.6181102 -2.8740157 0.25590551,
  18624. 1.6181102 -2.8468117 0.29334868,1.6181102 -2.8577868 0.28775657,
  18625. 1.6181102 -2.8664967 0.27904666,1.6181102 -2.8720888 0.26807154,
  18626. 1.6181102 -2.8740157 0.078740157,1.6181102 -2.9527559 0,
  18627. 1.6181102 -2.8778696 0.054408111,1.6181102 -2.8890538 0.032457854,
  18628. 1.6181102 -2.9064736 0.015038032,1.6181102 -2.9284239 0.0038538176,
  18629. 1.6181102 -3.1496063 0,1.6181102 -3.1496063 0.039370079,
  18630. 1.6181102 -2.9527559 0.039370079,1.6181102 -2.9133858 0.078740157,
  18631. 1.6181102 -2.9405899 0.041296988,1.6181102 -2.9296148 0.046889095,
  18632. 1.6181102 -2.9209048 0.055599006,1.6181102 -2.9153127 0.066574134,
  18633. 1.6181102 -2.9133858 0.25590551,1.6181102 -2.8346457 0.33464567,
  18634. 1.6181102 -2.909532 0.28023756,1.6181102 -2.8983478 0.30218782,
  18635. 1.6181102 -2.880928 0.31960764,1.6181102 -2.8589777 0.33079185] }
  18636. coordIndex [
  18637. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  18638. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  18639. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  18640. 1,0,2,-1,1,2,23,-1]
  18641. normalPerVertex TRUE
  18642. normal DEF NORM_879 Normal { vector [
  18643. -1 0 0,-1 0 0,
  18644. -1 0 0,-1 0 0,
  18645. -1 0 0,-1 0 0,
  18646. -1 0 0,-1 0 0,
  18647. -1 0 0,-1 0 0,
  18648. -1 0 0,-1 0 0,
  18649. -1 0 0,-1 0 0,
  18650. -1 0 0,-1 0 0,
  18651. -1 0 0,-1 0 0,
  18652. -1 0 0,-1 0 0,
  18653. -1 0 0,-1 0 0,
  18654. -1 0 0,-1 0 0,
  18655. -1 0 0,-1 0 0,
  18656. -1 0 0,-1 0 0] }
  18657. }
  18658. }
  18659. DEF SHAPE_880 Shape {
  18660. appearance USE APP_1
  18661. geometry DEF FACE_880 IndexedFaceSet {
  18662. coord DEF COORD_880 Coordinate { point [
  18663. -1.6181102 -2.7559055 0.29527559,-1.6181102 -2.7559055 0.33464567,
  18664. -1.6181102 -2.8346457 0.29527559,-1.6181102 -2.8740157 0.25590551,
  18665. -1.6181102 -2.8468117 0.29334868,-1.6181102 -2.8577868 0.28775657,
  18666. -1.6181102 -2.8664967 0.27904666,-1.6181102 -2.8720888 0.26807154,
  18667. -1.6181102 -2.8740157 0.078740157,-1.6181102 -2.9527559 0,
  18668. -1.6181102 -2.8778696 0.054408111,-1.6181102 -2.8890538 0.032457854,
  18669. -1.6181102 -2.9064736 0.015038032,-1.6181102 -2.9284239 0.0038538176,
  18670. -1.6181102 -3.1496063 0,-1.6181102 -3.1496063 0.039370079,
  18671. -1.6181102 -2.9527559 0.039370079,-1.6181102 -2.9133858 0.078740157,
  18672. -1.6181102 -2.9405899 0.041296988,-1.6181102 -2.9296148 0.046889095,
  18673. -1.6181102 -2.9209048 0.055599006,-1.6181102 -2.9153127 0.066574134,
  18674. -1.6181102 -2.9133858 0.25590551,-1.6181102 -2.8346457 0.33464567,
  18675. -1.6181102 -2.909532 0.28023756,-1.6181102 -2.8983478 0.30218782,
  18676. -1.6181102 -2.880928 0.31960764,-1.6181102 -2.8589777 0.33079185] }
  18677. coordIndex [
  18678. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  18679. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  18680. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  18681. 1,2,0,-1,1,23,2,-1]
  18682. normalPerVertex TRUE
  18683. normal DEF NORM_880 Normal { vector [
  18684. 1 0 0,1 0 0,
  18685. 1 0 0,1 0 0,
  18686. 1 0 0,1 0 0,
  18687. 1 0 0,1 0 0,
  18688. 1 0 0,1 0 0,
  18689. 1 0 0,1 0 0,
  18690. 1 0 0,1 0 0,
  18691. 1 0 0,1 0 0,
  18692. 1 0 0,1 0 0,
  18693. 1 0 0,1 0 0,
  18694. 1 0 0,1 0 0,
  18695. 1 0 0,1 0 0,
  18696. 1 0 0,1 0 0,
  18697. 1 0 0,1 0 0] }
  18698. }
  18699. }
  18700. DEF SHAPE_881 Shape {
  18701. appearance USE APP_1
  18702. geometry DEF FACE_881 IndexedFaceSet {
  18703. coord DEF COORD_881 Coordinate { point [
  18704. -1.6181102 -2.8346457 0.29527559,-1.6889764 -2.8346457 0.29527559,
  18705. -1.6889764 -2.8740157 0.25590551,-1.6889764 -2.8468117 0.29334868,
  18706. -1.6889764 -2.8577868 0.28775657,-1.6889764 -2.8664967 0.27904666,
  18707. -1.6889764 -2.8720888 0.26807154,-1.6181102 -2.8740157 0.25590551,
  18708. -1.6181102 -2.8468117 0.29334868,-1.6181102 -2.8577868 0.28775657,
  18709. -1.6181102 -2.8664967 0.27904666,-1.6181102 -2.8720888 0.26807154] }
  18710. coordIndex [
  18711. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  18712. 11,5,10,-1,7,2,11,-1]
  18713. normalPerVertex TRUE
  18714. normal DEF NORM_881 Normal { vector [
  18715. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  18716. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  18717. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  18718. 0 0.95105652 -0.30901699,0 0.98768834 -0.15643447,
  18719. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  18720. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699] }
  18721. }
  18722. }
  18723. DEF SHAPE_882 Shape {
  18724. appearance USE APP_2
  18725. geometry DEF FACE_882 IndexedFaceSet {
  18726. coord DEF COORD_882 Coordinate { point [
  18727. 1.6181102 -2.7559055 0.33464567,1.6181102 -2.726378 0.33464567,
  18728. 1.5314961 -2.7559055 0.33464567,1.5314961 -2.726378 0.33464567] }
  18729. coordIndex [
  18730. 3,0,1,-1,3,2,0,-1]
  18731. normalPerVertex TRUE
  18732. normal DEF NORM_882 Normal { vector [
  18733. 0 0 1,0 0 1,
  18734. 0 0 1,0 0 1] }
  18735. }
  18736. }
  18737. DEF SHAPE_883 Shape {
  18738. appearance USE APP_1
  18739. geometry DEF FACE_883 IndexedFaceSet {
  18740. coord DEF COORD_883 Coordinate { point [
  18741. 1.5314961 -2.7559055 0.29527559,1.5314961 -2.7559055 0.33464567,
  18742. 1.5314961 -2.8346457 0.29527559,1.5314961 -2.8740157 0.25590551,
  18743. 1.5314961 -2.8468117 0.29334868,1.5314961 -2.8577868 0.28775657,
  18744. 1.5314961 -2.8664967 0.27904666,1.5314961 -2.8720888 0.26807154,
  18745. 1.5314961 -2.8740157 0.078740157,1.5314961 -2.9527559 0,
  18746. 1.5314961 -2.8778696 0.054408111,1.5314961 -2.8890538 0.032457854,
  18747. 1.5314961 -2.9064736 0.015038032,1.5314961 -2.9284239 0.0038538176,
  18748. 1.5314961 -3.1496063 0,1.5314961 -3.1496063 0.039370079,
  18749. 1.5314961 -2.9527559 0.039370079,1.5314961 -2.9133858 0.078740157,
  18750. 1.5314961 -2.9405899 0.041296988,1.5314961 -2.9296148 0.046889095,
  18751. 1.5314961 -2.9209048 0.055599006,1.5314961 -2.9153127 0.066574134,
  18752. 1.5314961 -2.9133858 0.25590551,1.5314961 -2.8346457 0.33464567,
  18753. 1.5314961 -2.909532 0.28023756,1.5314961 -2.8983478 0.30218782,
  18754. 1.5314961 -2.880928 0.31960764,1.5314961 -2.8589777 0.33079185] }
  18755. coordIndex [
  18756. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  18757. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  18758. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  18759. 1,2,0,-1,1,23,2,-1]
  18760. normalPerVertex TRUE
  18761. normal DEF NORM_883 Normal { vector [
  18762. 1 0 0,1 0 0,
  18763. 1 0 0,1 0 0,
  18764. 1 0 0,1 0 0,
  18765. 1 0 0,1 0 0,
  18766. 1 0 0,1 0 0,
  18767. 1 0 0,1 0 0,
  18768. 1 0 0,1 0 0,
  18769. 1 0 0,1 0 0,
  18770. 1 0 0,1 0 0,
  18771. 1 0 0,1 0 0,
  18772. 1 0 0,1 0 0,
  18773. 1 0 0,1 0 0,
  18774. 1 0 0,1 0 0,
  18775. 1 0 0,1 0 0] }
  18776. }
  18777. }
  18778. DEF SHAPE_884 Shape {
  18779. appearance USE APP_1
  18780. geometry DEF FACE_884 IndexedFaceSet {
  18781. coord DEF COORD_884 Coordinate { point [
  18782. -1.5314961 -2.7559055 0.29527559,-1.5314961 -2.7559055 0.33464567,
  18783. -1.5314961 -2.8346457 0.29527559,-1.5314961 -2.8740157 0.25590551,
  18784. -1.5314961 -2.8468117 0.29334868,-1.5314961 -2.8577868 0.28775657,
  18785. -1.5314961 -2.8664967 0.27904666,-1.5314961 -2.8720888 0.26807154,
  18786. -1.5314961 -2.8740157 0.078740157,-1.5314961 -2.9527559 0,
  18787. -1.5314961 -2.8778696 0.054408111,-1.5314961 -2.8890538 0.032457854,
  18788. -1.5314961 -2.9064736 0.015038032,-1.5314961 -2.9284239 0.0038538176,
  18789. -1.5314961 -3.1496063 0,-1.5314961 -3.1496063 0.039370079,
  18790. -1.5314961 -2.9527559 0.039370079,-1.5314961 -2.9133858 0.078740157,
  18791. -1.5314961 -2.9405899 0.041296988,-1.5314961 -2.9296148 0.046889095,
  18792. -1.5314961 -2.9209048 0.055599006,-1.5314961 -2.9153127 0.066574134,
  18793. -1.5314961 -2.9133858 0.25590551,-1.5314961 -2.8346457 0.33464567,
  18794. -1.5314961 -2.909532 0.28023756,-1.5314961 -2.8983478 0.30218782,
  18795. -1.5314961 -2.880928 0.31960764,-1.5314961 -2.8589777 0.33079185] }
  18796. coordIndex [
  18797. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  18798. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  18799. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  18800. 1,0,2,-1,1,2,23,-1]
  18801. normalPerVertex TRUE
  18802. normal DEF NORM_884 Normal { vector [
  18803. -1 0 0,-1 0 0,
  18804. -1 0 0,-1 0 0,
  18805. -1 0 0,-1 0 0,
  18806. -1 0 0,-1 0 0,
  18807. -1 0 0,-1 0 0,
  18808. -1 0 0,-1 0 0,
  18809. -1 0 0,-1 0 0,
  18810. -1 0 0,-1 0 0,
  18811. -1 0 0,-1 0 0,
  18812. -1 0 0,-1 0 0,
  18813. -1 0 0,-1 0 0,
  18814. -1 0 0,-1 0 0,
  18815. -1 0 0,-1 0 0,
  18816. -1 0 0,-1 0 0] }
  18817. }
  18818. }
  18819. DEF SHAPE_885 Shape {
  18820. appearance USE APP_2
  18821. geometry DEF FACE_885 IndexedFaceSet {
  18822. coord DEF COORD_885 Coordinate { point [
  18823. -1.5314961 -2.7559055 0.33464567,-1.5314961 -2.726378 0.33464567,
  18824. -1.6181102 -2.7559055 0.33464567,-1.6181102 -2.726378 0.33464567] }
  18825. coordIndex [
  18826. 2,0,1,-1,3,2,1,-1]
  18827. normalPerVertex TRUE
  18828. normal DEF NORM_885 Normal { vector [
  18829. 0 0 1,0 0 1,
  18830. 0 0 1,0 0 1] }
  18831. }
  18832. }
  18833. DEF SHAPE_886 Shape {
  18834. appearance USE APP_1
  18835. geometry DEF FACE_886 IndexedFaceSet {
  18836. coord DEF COORD_886 Coordinate { point [
  18837. 1.5314961 -2.8346457 0.29527559,1.4606299 -2.8346457 0.29527559,
  18838. 1.4606299 -2.8740157 0.25590551,1.4606299 -2.8468117 0.29334868,
  18839. 1.4606299 -2.8577868 0.28775657,1.4606299 -2.8664967 0.27904666,
  18840. 1.4606299 -2.8720888 0.26807154,1.5314961 -2.8740157 0.25590551,
  18841. 1.5314961 -2.8468117 0.29334868,1.5314961 -2.8577868 0.28775657,
  18842. 1.5314961 -2.8664967 0.27904666,1.5314961 -2.8720888 0.26807154] }
  18843. coordIndex [
  18844. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  18845. 7,2,6,-1,7,6,11,-1]
  18846. normalPerVertex TRUE
  18847. normal DEF NORM_886 Normal { vector [
  18848. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  18849. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  18850. 0 0.5443153 -0.83888072,0 0.80901699 -0.58778525,
  18851. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  18852. 0 0.30901699 -0.95105652,0 0.6296203 -0.77690301,
  18853. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  18854. }
  18855. }
  18856. DEF SHAPE_887 Shape {
  18857. appearance USE APP_1
  18858. geometry DEF FACE_887 IndexedFaceSet {
  18859. coord DEF COORD_887 Coordinate { point [
  18860. 1.4606299 -2.7559055 0.29527559,1.4606299 -2.7559055 0.33464567,
  18861. 1.4606299 -2.8346457 0.29527559,1.4606299 -2.8740157 0.25590551,
  18862. 1.4606299 -2.8468117 0.29334868,1.4606299 -2.8577868 0.28775657,
  18863. 1.4606299 -2.8664967 0.27904666,1.4606299 -2.8720888 0.26807154,
  18864. 1.4606299 -2.8740157 0.078740157,1.4606299 -2.9527559 0,
  18865. 1.4606299 -2.8778696 0.054408111,1.4606299 -2.8890538 0.032457854,
  18866. 1.4606299 -2.9064736 0.015038032,1.4606299 -2.9284239 0.0038538176,
  18867. 1.4606299 -3.1496063 0,1.4606299 -3.1496063 0.039370079,
  18868. 1.4606299 -2.9527559 0.039370079,1.4606299 -2.9133858 0.078740157,
  18869. 1.4606299 -2.9405899 0.041296988,1.4606299 -2.9296148 0.046889095,
  18870. 1.4606299 -2.9209048 0.055599006,1.4606299 -2.9153127 0.066574134,
  18871. 1.4606299 -2.9133858 0.25590551,1.4606299 -2.8346457 0.33464567,
  18872. 1.4606299 -2.909532 0.28023756,1.4606299 -2.8983478 0.30218782,
  18873. 1.4606299 -2.880928 0.31960764,1.4606299 -2.8589777 0.33079185] }
  18874. coordIndex [
  18875. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  18876. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  18877. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  18878. 1,0,2,-1,1,2,23,-1]
  18879. normalPerVertex TRUE
  18880. normal DEF NORM_887 Normal { vector [
  18881. -1 0 0,-1 0 0,
  18882. -1 0 0,-1 0 0,
  18883. -1 0 0,-1 0 0,
  18884. -1 0 0,-1 0 0,
  18885. -1 0 0,-1 0 0,
  18886. -1 0 0,-1 0 0,
  18887. -1 0 0,-1 0 0,
  18888. -1 0 0,-1 0 0,
  18889. -1 0 0,-1 0 0,
  18890. -1 0 0,-1 0 0,
  18891. -1 0 0,-1 0 0,
  18892. -1 0 0,-1 0 0,
  18893. -1 0 0,-1 0 0,
  18894. -1 0 0,-1 0 0] }
  18895. }
  18896. }
  18897. DEF SHAPE_888 Shape {
  18898. appearance USE APP_1
  18899. geometry DEF FACE_888 IndexedFaceSet {
  18900. coord DEF COORD_888 Coordinate { point [
  18901. -1.4606299 -2.7559055 0.29527559,-1.4606299 -2.7559055 0.33464567,
  18902. -1.4606299 -2.8346457 0.29527559,-1.4606299 -2.8740157 0.25590551,
  18903. -1.4606299 -2.8468117 0.29334868,-1.4606299 -2.8577868 0.28775657,
  18904. -1.4606299 -2.8664967 0.27904666,-1.4606299 -2.8720888 0.26807154,
  18905. -1.4606299 -2.8740157 0.078740157,-1.4606299 -2.9527559 0,
  18906. -1.4606299 -2.8778696 0.054408111,-1.4606299 -2.8890538 0.032457854,
  18907. -1.4606299 -2.9064736 0.015038032,-1.4606299 -2.9284239 0.0038538176,
  18908. -1.4606299 -3.1496063 0,-1.4606299 -3.1496063 0.039370079,
  18909. -1.4606299 -2.9527559 0.039370079,-1.4606299 -2.9133858 0.078740157,
  18910. -1.4606299 -2.9405899 0.041296988,-1.4606299 -2.9296148 0.046889095,
  18911. -1.4606299 -2.9209048 0.055599006,-1.4606299 -2.9153127 0.066574134,
  18912. -1.4606299 -2.9133858 0.25590551,-1.4606299 -2.8346457 0.33464567,
  18913. -1.4606299 -2.909532 0.28023756,-1.4606299 -2.8983478 0.30218782,
  18914. -1.4606299 -2.880928 0.31960764,-1.4606299 -2.8589777 0.33079185] }
  18915. coordIndex [
  18916. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  18917. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  18918. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  18919. 1,2,0,-1,1,23,2,-1]
  18920. normalPerVertex TRUE
  18921. normal DEF NORM_888 Normal { vector [
  18922. 1 0 0,1 0 0,
  18923. 1 0 0,1 0 0,
  18924. 1 0 0,1 0 0,
  18925. 1 0 0,1 0 0,
  18926. 1 0 0,1 0 0,
  18927. 1 0 0,1 0 0,
  18928. 1 0 0,1 0 0,
  18929. 1 0 0,1 0 0,
  18930. 1 0 0,1 0 0,
  18931. 1 0 0,1 0 0,
  18932. 1 0 0,1 0 0,
  18933. 1 0 0,1 0 0,
  18934. 1 0 0,1 0 0,
  18935. 1 0 0,1 0 0] }
  18936. }
  18937. }
  18938. DEF SHAPE_889 Shape {
  18939. appearance USE APP_1
  18940. geometry DEF FACE_889 IndexedFaceSet {
  18941. coord DEF COORD_889 Coordinate { point [
  18942. -1.4606299 -2.8346457 0.29527559,-1.5314961 -2.8346457 0.29527559,
  18943. -1.5314961 -2.8740157 0.25590551,-1.5314961 -2.8468117 0.29334868,
  18944. -1.5314961 -2.8577868 0.28775657,-1.5314961 -2.8664967 0.27904666,
  18945. -1.5314961 -2.8720888 0.26807154,-1.4606299 -2.8740157 0.25590551,
  18946. -1.4606299 -2.8468117 0.29334868,-1.4606299 -2.8577868 0.28775657,
  18947. -1.4606299 -2.8664967 0.27904666,-1.4606299 -2.8720888 0.26807154] }
  18948. coordIndex [
  18949. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  18950. 7,2,6,-1,7,6,11,-1]
  18951. normalPerVertex TRUE
  18952. normal DEF NORM_889 Normal { vector [
  18953. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  18954. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  18955. 0 0.5443153 -0.83888072,0 0.80901699 -0.58778525,
  18956. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  18957. 0 0.30901699 -0.95105652,0 0.6296203 -0.77690301,
  18958. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  18959. }
  18960. }
  18961. DEF SHAPE_890 Shape {
  18962. appearance USE APP_2
  18963. geometry DEF FACE_890 IndexedFaceSet {
  18964. coord DEF COORD_890 Coordinate { point [
  18965. 1.4606299 -2.7559055 0.33464567,1.4606299 -2.726378 0.33464567,
  18966. 1.3740157 -2.7559055 0.33464567,1.3740157 -2.726378 0.33464567] }
  18967. coordIndex [
  18968. 3,0,1,-1,3,2,0,-1]
  18969. normalPerVertex TRUE
  18970. normal DEF NORM_890 Normal { vector [
  18971. 0 0 1,0 0 1,
  18972. 0 0 1,0 0 1] }
  18973. }
  18974. }
  18975. DEF SHAPE_891 Shape {
  18976. appearance USE APP_1
  18977. geometry DEF FACE_891 IndexedFaceSet {
  18978. coord DEF COORD_891 Coordinate { point [
  18979. 1.3740157 -2.7559055 0.29527559,1.3740157 -2.7559055 0.33464567,
  18980. 1.3740157 -2.8346457 0.29527559,1.3740157 -2.8740157 0.25590551,
  18981. 1.3740157 -2.8468117 0.29334868,1.3740157 -2.8577868 0.28775657,
  18982. 1.3740157 -2.8664967 0.27904666,1.3740157 -2.8720888 0.26807154,
  18983. 1.3740157 -2.8740157 0.078740157,1.3740157 -2.9527559 0,
  18984. 1.3740157 -2.8778696 0.054408111,1.3740157 -2.8890538 0.032457854,
  18985. 1.3740157 -2.9064736 0.015038032,1.3740157 -2.9284239 0.0038538176,
  18986. 1.3740157 -3.1496063 0,1.3740157 -3.1496063 0.039370079,
  18987. 1.3740157 -2.9527559 0.039370079,1.3740157 -2.9133858 0.078740157,
  18988. 1.3740157 -2.9405899 0.041296988,1.3740157 -2.9296148 0.046889095,
  18989. 1.3740157 -2.9209048 0.055599006,1.3740157 -2.9153127 0.066574134,
  18990. 1.3740157 -2.9133858 0.25590551,1.3740157 -2.8346457 0.33464567,
  18991. 1.3740157 -2.909532 0.28023756,1.3740157 -2.8983478 0.30218782,
  18992. 1.3740157 -2.880928 0.31960764,1.3740157 -2.8589777 0.33079185] }
  18993. coordIndex [
  18994. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  18995. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  18996. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  18997. 1,2,0,-1,1,23,2,-1]
  18998. normalPerVertex TRUE
  18999. normal DEF NORM_891 Normal { vector [
  19000. 1 0 0,1 0 0,
  19001. 1 0 0,1 0 0,
  19002. 1 0 0,1 0 0,
  19003. 1 0 0,1 0 0,
  19004. 1 0 0,1 0 0,
  19005. 1 0 0,1 0 0,
  19006. 1 0 0,1 0 0,
  19007. 1 0 0,1 0 0,
  19008. 1 0 0,1 0 0,
  19009. 1 0 0,1 0 0,
  19010. 1 0 0,1 0 0,
  19011. 1 0 0,1 0 0,
  19012. 1 0 0,1 0 0,
  19013. 1 0 0,1 0 0] }
  19014. }
  19015. }
  19016. DEF SHAPE_892 Shape {
  19017. appearance USE APP_1
  19018. geometry DEF FACE_892 IndexedFaceSet {
  19019. coord DEF COORD_892 Coordinate { point [
  19020. -1.3740157 -2.7559055 0.29527559,-1.3740157 -2.7559055 0.33464567,
  19021. -1.3740157 -2.8346457 0.29527559,-1.3740157 -2.8740157 0.25590551,
  19022. -1.3740157 -2.8468117 0.29334868,-1.3740157 -2.8577868 0.28775657,
  19023. -1.3740157 -2.8664967 0.27904666,-1.3740157 -2.8720888 0.26807154,
  19024. -1.3740157 -2.8740157 0.078740157,-1.3740157 -2.9527559 0,
  19025. -1.3740157 -2.8778696 0.054408111,-1.3740157 -2.8890538 0.032457854,
  19026. -1.3740157 -2.9064736 0.015038032,-1.3740157 -2.9284239 0.0038538176,
  19027. -1.3740157 -3.1496063 0,-1.3740157 -3.1496063 0.039370079,
  19028. -1.3740157 -2.9527559 0.039370079,-1.3740157 -2.9133858 0.078740157,
  19029. -1.3740157 -2.9405899 0.041296988,-1.3740157 -2.9296148 0.046889095,
  19030. -1.3740157 -2.9209048 0.055599006,-1.3740157 -2.9153127 0.066574134,
  19031. -1.3740157 -2.9133858 0.25590551,-1.3740157 -2.8346457 0.33464567,
  19032. -1.3740157 -2.909532 0.28023756,-1.3740157 -2.8983478 0.30218782,
  19033. -1.3740157 -2.880928 0.31960764,-1.3740157 -2.8589777 0.33079185] }
  19034. coordIndex [
  19035. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  19036. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  19037. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  19038. 1,0,2,-1,1,2,23,-1]
  19039. normalPerVertex TRUE
  19040. normal DEF NORM_892 Normal { vector [
  19041. -1 0 0,-1 0 0,
  19042. -1 0 0,-1 0 0,
  19043. -1 0 0,-1 0 0,
  19044. -1 0 0,-1 0 0,
  19045. -1 0 0,-1 0 0,
  19046. -1 0 0,-1 0 0,
  19047. -1 0 0,-1 0 0,
  19048. -1 0 0,-1 0 0,
  19049. -1 0 0,-1 0 0,
  19050. -1 0 0,-1 0 0,
  19051. -1 0 0,-1 0 0,
  19052. -1 0 0,-1 0 0,
  19053. -1 0 0,-1 0 0,
  19054. -1 0 0,-1 0 0] }
  19055. }
  19056. }
  19057. DEF SHAPE_893 Shape {
  19058. appearance USE APP_2
  19059. geometry DEF FACE_893 IndexedFaceSet {
  19060. coord DEF COORD_893 Coordinate { point [
  19061. -1.3740157 -2.7559055 0.33464567,-1.3740157 -2.726378 0.33464567,
  19062. -1.4606299 -2.7559055 0.33464567,-1.4606299 -2.726378 0.33464567] }
  19063. coordIndex [
  19064. 2,0,1,-1,3,2,1,-1]
  19065. normalPerVertex TRUE
  19066. normal DEF NORM_893 Normal { vector [
  19067. 0 0 1,0 0 1,
  19068. 0 0 1,0 0 1] }
  19069. }
  19070. }
  19071. DEF SHAPE_894 Shape {
  19072. appearance USE APP_1
  19073. geometry DEF FACE_894 IndexedFaceSet {
  19074. coord DEF COORD_894 Coordinate { point [
  19075. 1.3740157 -2.8346457 0.29527559,1.3031496 -2.8346457 0.29527559,
  19076. 1.3031496 -2.8740157 0.25590551,1.3031496 -2.8468117 0.29334868,
  19077. 1.3031496 -2.8577868 0.28775657,1.3031496 -2.8664967 0.27904666,
  19078. 1.3031496 -2.8720888 0.26807154,1.3740157 -2.8740157 0.25590551,
  19079. 1.3740157 -2.8468117 0.29334868,1.3740157 -2.8577868 0.28775657,
  19080. 1.3740157 -2.8664967 0.27904666,1.3740157 -2.8720888 0.26807154] }
  19081. coordIndex [
  19082. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  19083. 7,2,6,-1,7,6,11,-1]
  19084. normalPerVertex TRUE
  19085. normal DEF NORM_894 Normal { vector [
  19086. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  19087. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  19088. 0 0.5443153 -0.83888072,0 0.80901699 -0.58778525,
  19089. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  19090. 0 0.30901699 -0.95105652,0 0.6296203 -0.77690301,
  19091. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  19092. }
  19093. }
  19094. DEF SHAPE_895 Shape {
  19095. appearance USE APP_1
  19096. geometry DEF FACE_895 IndexedFaceSet {
  19097. coord DEF COORD_895 Coordinate { point [
  19098. 1.3031496 -2.7559055 0.29527559,1.3031496 -2.7559055 0.33464567,
  19099. 1.3031496 -2.8346457 0.29527559,1.3031496 -2.8740157 0.25590551,
  19100. 1.3031496 -2.8468117 0.29334868,1.3031496 -2.8577868 0.28775657,
  19101. 1.3031496 -2.8664967 0.27904666,1.3031496 -2.8720888 0.26807154,
  19102. 1.3031496 -2.8740157 0.078740157,1.3031496 -2.9527559 0,
  19103. 1.3031496 -2.8778696 0.054408111,1.3031496 -2.8890538 0.032457854,
  19104. 1.3031496 -2.9064736 0.015038032,1.3031496 -2.9284239 0.0038538176,
  19105. 1.3031496 -3.1496063 0,1.3031496 -3.1496063 0.039370079,
  19106. 1.3031496 -2.9527559 0.039370079,1.3031496 -2.9133858 0.078740157,
  19107. 1.3031496 -2.9405899 0.041296988,1.3031496 -2.9296148 0.046889095,
  19108. 1.3031496 -2.9209048 0.055599006,1.3031496 -2.9153127 0.066574134,
  19109. 1.3031496 -2.9133858 0.25590551,1.3031496 -2.8346457 0.33464567,
  19110. 1.3031496 -2.909532 0.28023756,1.3031496 -2.8983478 0.30218782,
  19111. 1.3031496 -2.880928 0.31960764,1.3031496 -2.8589777 0.33079185] }
  19112. coordIndex [
  19113. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  19114. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  19115. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  19116. 1,0,2,-1,1,2,23,-1]
  19117. normalPerVertex TRUE
  19118. normal DEF NORM_895 Normal { vector [
  19119. -1 0 0,-1 0 0,
  19120. -1 0 0,-1 0 0,
  19121. -1 0 0,-1 0 0,
  19122. -1 0 0,-1 0 0,
  19123. -1 0 0,-1 0 0,
  19124. -1 0 0,-1 0 0,
  19125. -1 0 0,-1 0 0,
  19126. -1 0 0,-1 0 0,
  19127. -1 0 0,-1 0 0,
  19128. -1 0 0,-1 0 0,
  19129. -1 0 0,-1 0 0,
  19130. -1 0 0,-1 0 0,
  19131. -1 0 0,-1 0 0,
  19132. -1 0 0,-1 0 0] }
  19133. }
  19134. }
  19135. DEF SHAPE_896 Shape {
  19136. appearance USE APP_1
  19137. geometry DEF FACE_896 IndexedFaceSet {
  19138. coord DEF COORD_896 Coordinate { point [
  19139. -1.3031496 -2.7559055 0.29527559,-1.3031496 -2.7559055 0.33464567,
  19140. -1.3031496 -2.8346457 0.29527559,-1.3031496 -2.8740157 0.25590551,
  19141. -1.3031496 -2.8468117 0.29334868,-1.3031496 -2.8577868 0.28775657,
  19142. -1.3031496 -2.8664967 0.27904666,-1.3031496 -2.8720888 0.26807154,
  19143. -1.3031496 -2.8740157 0.078740157,-1.3031496 -2.9527559 0,
  19144. -1.3031496 -2.8778696 0.054408111,-1.3031496 -2.8890538 0.032457854,
  19145. -1.3031496 -2.9064736 0.015038032,-1.3031496 -2.9284239 0.0038538176,
  19146. -1.3031496 -3.1496063 0,-1.3031496 -3.1496063 0.039370079,
  19147. -1.3031496 -2.9527559 0.039370079,-1.3031496 -2.9133858 0.078740157,
  19148. -1.3031496 -2.9405899 0.041296988,-1.3031496 -2.9296148 0.046889095,
  19149. -1.3031496 -2.9209048 0.055599006,-1.3031496 -2.9153127 0.066574134,
  19150. -1.3031496 -2.9133858 0.25590551,-1.3031496 -2.8346457 0.33464567,
  19151. -1.3031496 -2.909532 0.28023756,-1.3031496 -2.8983478 0.30218782,
  19152. -1.3031496 -2.880928 0.31960764,-1.3031496 -2.8589777 0.33079185] }
  19153. coordIndex [
  19154. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  19155. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  19156. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  19157. 1,2,0,-1,1,23,2,-1]
  19158. normalPerVertex TRUE
  19159. normal DEF NORM_896 Normal { vector [
  19160. 1 0 0,1 0 0,
  19161. 1 0 0,1 0 0,
  19162. 1 0 0,1 0 0,
  19163. 1 0 0,1 0 0,
  19164. 1 0 0,1 0 0,
  19165. 1 0 0,1 0 0,
  19166. 1 0 0,1 0 0,
  19167. 1 0 0,1 0 0,
  19168. 1 0 0,1 0 0,
  19169. 1 0 0,1 0 0,
  19170. 1 0 0,1 0 0,
  19171. 1 0 0,1 0 0,
  19172. 1 0 0,1 0 0,
  19173. 1 0 0,1 0 0] }
  19174. }
  19175. }
  19176. DEF SHAPE_897 Shape {
  19177. appearance USE APP_1
  19178. geometry DEF FACE_897 IndexedFaceSet {
  19179. coord DEF COORD_897 Coordinate { point [
  19180. -1.3031496 -2.8346457 0.29527559,-1.3740157 -2.8346457 0.29527559,
  19181. -1.3740157 -2.8740157 0.25590551,-1.3740157 -2.8468117 0.29334868,
  19182. -1.3740157 -2.8577868 0.28775657,-1.3740157 -2.8664967 0.27904666,
  19183. -1.3740157 -2.8720888 0.26807154,-1.3031496 -2.8740157 0.25590551,
  19184. -1.3031496 -2.8468117 0.29334868,-1.3031496 -2.8577868 0.28775657,
  19185. -1.3031496 -2.8664967 0.27904666,-1.3031496 -2.8720888 0.26807154] }
  19186. coordIndex [
  19187. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  19188. 7,2,6,-1,7,6,11,-1]
  19189. normalPerVertex TRUE
  19190. normal DEF NORM_897 Normal { vector [
  19191. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  19192. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  19193. 0 0.5443153 -0.83888072,0 0.80901699 -0.58778525,
  19194. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  19195. 0 0.30901699 -0.95105652,0 0.6296203 -0.77690301,
  19196. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  19197. }
  19198. }
  19199. DEF SHAPE_898 Shape {
  19200. appearance USE APP_2
  19201. geometry DEF FACE_898 IndexedFaceSet {
  19202. coord DEF COORD_898 Coordinate { point [
  19203. 1.3031496 -2.7559055 0.33464567,1.3031496 -2.726378 0.33464567,
  19204. 1.2165354 -2.7559055 0.33464567,1.2165354 -2.726378 0.33464567] }
  19205. coordIndex [
  19206. 3,0,1,-1,3,2,0,-1]
  19207. normalPerVertex TRUE
  19208. normal DEF NORM_898 Normal { vector [
  19209. 0 0 1,0 0 1,
  19210. 0 0 1,0 0 1] }
  19211. }
  19212. }
  19213. DEF SHAPE_899 Shape {
  19214. appearance USE APP_1
  19215. geometry DEF FACE_899 IndexedFaceSet {
  19216. coord DEF COORD_899 Coordinate { point [
  19217. 1.2165354 -2.7559055 0.29527559,1.2165354 -2.7559055 0.33464567,
  19218. 1.2165354 -2.8346457 0.29527559,1.2165354 -2.8740157 0.25590551,
  19219. 1.2165354 -2.8468117 0.29334868,1.2165354 -2.8577868 0.28775657,
  19220. 1.2165354 -2.8664967 0.27904666,1.2165354 -2.8720888 0.26807154,
  19221. 1.2165354 -2.8740157 0.078740157,1.2165354 -2.9527559 0,
  19222. 1.2165354 -2.8778696 0.054408111,1.2165354 -2.8890538 0.032457854,
  19223. 1.2165354 -2.9064736 0.015038032,1.2165354 -2.9284239 0.0038538176,
  19224. 1.2165354 -3.1496063 0,1.2165354 -3.1496063 0.039370079,
  19225. 1.2165354 -2.9527559 0.039370079,1.2165354 -2.9133858 0.078740157,
  19226. 1.2165354 -2.9405899 0.041296988,1.2165354 -2.9296148 0.046889095,
  19227. 1.2165354 -2.9209048 0.055599006,1.2165354 -2.9153127 0.066574134,
  19228. 1.2165354 -2.9133858 0.25590551,1.2165354 -2.8346457 0.33464567,
  19229. 1.2165354 -2.909532 0.28023756,1.2165354 -2.8983478 0.30218782,
  19230. 1.2165354 -2.880928 0.31960764,1.2165354 -2.8589777 0.33079185] }
  19231. coordIndex [
  19232. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  19233. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  19234. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  19235. 1,2,0,-1,1,23,2,-1]
  19236. normalPerVertex TRUE
  19237. normal DEF NORM_899 Normal { vector [
  19238. 1 0 0,1 0 0,
  19239. 1 0 0,1 0 0,
  19240. 1 0 0,1 0 0,
  19241. 1 0 0,1 0 0,
  19242. 1 0 0,1 0 0,
  19243. 1 0 0,1 0 0,
  19244. 1 0 0,1 0 0,
  19245. 1 0 0,1 0 0,
  19246. 1 0 0,1 0 0,
  19247. 1 0 0,1 0 0,
  19248. 1 0 0,1 0 0,
  19249. 1 0 0,1 0 0,
  19250. 1 0 0,1 0 0,
  19251. 1 0 0,1 0 0] }
  19252. }
  19253. }
  19254. DEF SHAPE_900 Shape {
  19255. appearance USE APP_1
  19256. geometry DEF FACE_900 IndexedFaceSet {
  19257. coord DEF COORD_900 Coordinate { point [
  19258. -1.2165354 -2.7559055 0.29527559,-1.2165354 -2.7559055 0.33464567,
  19259. -1.2165354 -2.8346457 0.29527559,-1.2165354 -2.8740157 0.25590551,
  19260. -1.2165354 -2.8468117 0.29334868,-1.2165354 -2.8577868 0.28775657,
  19261. -1.2165354 -2.8664967 0.27904666,-1.2165354 -2.8720888 0.26807154,
  19262. -1.2165354 -2.8740157 0.078740157,-1.2165354 -2.9527559 0,
  19263. -1.2165354 -2.8778696 0.054408111,-1.2165354 -2.8890538 0.032457854,
  19264. -1.2165354 -2.9064736 0.015038032,-1.2165354 -2.9284239 0.0038538176,
  19265. -1.2165354 -3.1496063 0,-1.2165354 -3.1496063 0.039370079,
  19266. -1.2165354 -2.9527559 0.039370079,-1.2165354 -2.9133858 0.078740157,
  19267. -1.2165354 -2.9405899 0.041296988,-1.2165354 -2.9296148 0.046889095,
  19268. -1.2165354 -2.9209048 0.055599006,-1.2165354 -2.9153127 0.066574134,
  19269. -1.2165354 -2.9133858 0.25590551,-1.2165354 -2.8346457 0.33464567,
  19270. -1.2165354 -2.909532 0.28023756,-1.2165354 -2.8983478 0.30218782,
  19271. -1.2165354 -2.880928 0.31960764,-1.2165354 -2.8589777 0.33079185] }
  19272. coordIndex [
  19273. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  19274. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  19275. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  19276. 1,0,2,-1,1,2,23,-1]
  19277. normalPerVertex TRUE
  19278. normal DEF NORM_900 Normal { vector [
  19279. -1 0 0,-1 0 0,
  19280. -1 0 0,-1 0 0,
  19281. -1 0 0,-1 0 0,
  19282. -1 0 0,-1 0 0,
  19283. -1 0 0,-1 0 0,
  19284. -1 0 0,-1 0 0,
  19285. -1 0 0,-1 0 0,
  19286. -1 0 0,-1 0 0,
  19287. -1 0 0,-1 0 0,
  19288. -1 0 0,-1 0 0,
  19289. -1 0 0,-1 0 0,
  19290. -1 0 0,-1 0 0,
  19291. -1 0 0,-1 0 0,
  19292. -1 0 0,-1 0 0] }
  19293. }
  19294. }
  19295. DEF SHAPE_901 Shape {
  19296. appearance USE APP_2
  19297. geometry DEF FACE_901 IndexedFaceSet {
  19298. coord DEF COORD_901 Coordinate { point [
  19299. -1.2165354 -2.7559055 0.33464567,-1.2165354 -2.726378 0.33464567,
  19300. -1.3031496 -2.7559055 0.33464567,-1.3031496 -2.726378 0.33464567] }
  19301. coordIndex [
  19302. 2,0,1,-1,3,2,1,-1]
  19303. normalPerVertex TRUE
  19304. normal DEF NORM_901 Normal { vector [
  19305. 0 0 1,0 0 1,
  19306. 0 0 1,0 0 1] }
  19307. }
  19308. }
  19309. DEF SHAPE_902 Shape {
  19310. appearance USE APP_1
  19311. geometry DEF FACE_902 IndexedFaceSet {
  19312. coord DEF COORD_902 Coordinate { point [
  19313. 1.2165354 -2.8346457 0.29527559,1.1456693 -2.8346457 0.29527559,
  19314. 1.1456693 -2.8740157 0.25590551,1.1456693 -2.8468117 0.29334868,
  19315. 1.1456693 -2.8577868 0.28775657,1.1456693 -2.8664967 0.27904666,
  19316. 1.1456693 -2.8720888 0.26807154,1.2165354 -2.8740157 0.25590551,
  19317. 1.2165354 -2.8468117 0.29334868,1.2165354 -2.8577868 0.28775657,
  19318. 1.2165354 -2.8664967 0.27904666,1.2165354 -2.8720888 0.26807154] }
  19319. coordIndex [
  19320. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  19321. 11,5,10,-1,7,2,11,-1]
  19322. normalPerVertex TRUE
  19323. normal DEF NORM_902 Normal { vector [
  19324. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  19325. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  19326. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  19327. 0 0.95105652 -0.30901699,0 0.98768834 -0.15643447,
  19328. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  19329. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699] }
  19330. }
  19331. }
  19332. DEF SHAPE_903 Shape {
  19333. appearance USE APP_1
  19334. geometry DEF FACE_903 IndexedFaceSet {
  19335. coord DEF COORD_903 Coordinate { point [
  19336. 1.1456693 -2.7559055 0.29527559,1.1456693 -2.7559055 0.33464567,
  19337. 1.1456693 -2.8346457 0.29527559,1.1456693 -2.8740157 0.25590551,
  19338. 1.1456693 -2.8468117 0.29334868,1.1456693 -2.8577868 0.28775657,
  19339. 1.1456693 -2.8664967 0.27904666,1.1456693 -2.8720888 0.26807154,
  19340. 1.1456693 -2.8740157 0.078740157,1.1456693 -2.9527559 0,
  19341. 1.1456693 -2.8778696 0.054408111,1.1456693 -2.8890538 0.032457854,
  19342. 1.1456693 -2.9064736 0.015038032,1.1456693 -2.9284239 0.0038538176,
  19343. 1.1456693 -3.1496063 0,1.1456693 -3.1496063 0.039370079,
  19344. 1.1456693 -2.9527559 0.039370079,1.1456693 -2.9133858 0.078740157,
  19345. 1.1456693 -2.9405899 0.041296988,1.1456693 -2.9296148 0.046889095,
  19346. 1.1456693 -2.9209048 0.055599006,1.1456693 -2.9153127 0.066574134,
  19347. 1.1456693 -2.9133858 0.25590551,1.1456693 -2.8346457 0.33464567,
  19348. 1.1456693 -2.909532 0.28023756,1.1456693 -2.8983478 0.30218782,
  19349. 1.1456693 -2.880928 0.31960764,1.1456693 -2.8589777 0.33079185] }
  19350. coordIndex [
  19351. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  19352. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  19353. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  19354. 1,0,2,-1,1,2,23,-1]
  19355. normalPerVertex TRUE
  19356. normal DEF NORM_903 Normal { vector [
  19357. -1 0 0,-1 0 0,
  19358. -1 0 0,-1 0 0,
  19359. -1 0 0,-1 0 0,
  19360. -1 0 0,-1 0 0,
  19361. -1 0 0,-1 0 0,
  19362. -1 0 0,-1 0 0,
  19363. -1 0 0,-1 0 0,
  19364. -1 0 0,-1 0 0,
  19365. -1 0 0,-1 0 0,
  19366. -1 0 0,-1 0 0,
  19367. -1 0 0,-1 0 0,
  19368. -1 0 0,-1 0 0,
  19369. -1 0 0,-1 0 0,
  19370. -1 0 0,-1 0 0] }
  19371. }
  19372. }
  19373. DEF SHAPE_904 Shape {
  19374. appearance USE APP_1
  19375. geometry DEF FACE_904 IndexedFaceSet {
  19376. coord DEF COORD_904 Coordinate { point [
  19377. -1.1456693 -2.7559055 0.29527559,-1.1456693 -2.7559055 0.33464567,
  19378. -1.1456693 -2.8346457 0.29527559,-1.1456693 -2.8740157 0.25590551,
  19379. -1.1456693 -2.8468117 0.29334868,-1.1456693 -2.8577868 0.28775657,
  19380. -1.1456693 -2.8664967 0.27904666,-1.1456693 -2.8720888 0.26807154,
  19381. -1.1456693 -2.8740157 0.078740157,-1.1456693 -2.9527559 0,
  19382. -1.1456693 -2.8778696 0.054408111,-1.1456693 -2.8890538 0.032457854,
  19383. -1.1456693 -2.9064736 0.015038032,-1.1456693 -2.9284239 0.0038538176,
  19384. -1.1456693 -3.1496063 0,-1.1456693 -3.1496063 0.039370079,
  19385. -1.1456693 -2.9527559 0.039370079,-1.1456693 -2.9133858 0.078740157,
  19386. -1.1456693 -2.9405899 0.041296988,-1.1456693 -2.9296148 0.046889095,
  19387. -1.1456693 -2.9209048 0.055599006,-1.1456693 -2.9153127 0.066574134,
  19388. -1.1456693 -2.9133858 0.25590551,-1.1456693 -2.8346457 0.33464567,
  19389. -1.1456693 -2.909532 0.28023756,-1.1456693 -2.8983478 0.30218782,
  19390. -1.1456693 -2.880928 0.31960764,-1.1456693 -2.8589777 0.33079185] }
  19391. coordIndex [
  19392. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  19393. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  19394. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  19395. 1,2,0,-1,1,23,2,-1]
  19396. normalPerVertex TRUE
  19397. normal DEF NORM_904 Normal { vector [
  19398. 1 0 0,1 0 0,
  19399. 1 0 0,1 0 0,
  19400. 1 0 0,1 0 0,
  19401. 1 0 0,1 0 0,
  19402. 1 0 0,1 0 0,
  19403. 1 0 0,1 0 0,
  19404. 1 0 0,1 0 0,
  19405. 1 0 0,1 0 0,
  19406. 1 0 0,1 0 0,
  19407. 1 0 0,1 0 0,
  19408. 1 0 0,1 0 0,
  19409. 1 0 0,1 0 0,
  19410. 1 0 0,1 0 0,
  19411. 1 0 0,1 0 0] }
  19412. }
  19413. }
  19414. DEF SHAPE_905 Shape {
  19415. appearance USE APP_1
  19416. geometry DEF FACE_905 IndexedFaceSet {
  19417. coord DEF COORD_905 Coordinate { point [
  19418. -1.1456693 -2.8346457 0.29527559,-1.2165354 -2.8346457 0.29527559,
  19419. -1.2165354 -2.8740157 0.25590551,-1.2165354 -2.8468117 0.29334868,
  19420. -1.2165354 -2.8577868 0.28775657,-1.2165354 -2.8664967 0.27904666,
  19421. -1.2165354 -2.8720888 0.26807154,-1.1456693 -2.8740157 0.25590551,
  19422. -1.1456693 -2.8468117 0.29334868,-1.1456693 -2.8577868 0.28775657,
  19423. -1.1456693 -2.8664967 0.27904666,-1.1456693 -2.8720888 0.26807154] }
  19424. coordIndex [
  19425. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  19426. 11,5,10,-1,7,2,11,-1]
  19427. normalPerVertex TRUE
  19428. normal DEF NORM_905 Normal { vector [
  19429. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  19430. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  19431. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  19432. 0 0.95105652 -0.30901699,0 0.98768834 -0.15643447,
  19433. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  19434. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699] }
  19435. }
  19436. }
  19437. DEF SHAPE_906 Shape {
  19438. appearance USE APP_2
  19439. geometry DEF FACE_906 IndexedFaceSet {
  19440. coord DEF COORD_906 Coordinate { point [
  19441. 1.1456693 -2.7559055 0.33464567,1.1456693 -2.726378 0.33464567,
  19442. 1.0590551 -2.7559055 0.33464567,1.0590551 -2.726378 0.33464567] }
  19443. coordIndex [
  19444. 3,0,1,-1,3,2,0,-1]
  19445. normalPerVertex TRUE
  19446. normal DEF NORM_906 Normal { vector [
  19447. 0 0 1,0 0 1,
  19448. 0 0 1,0 0 1] }
  19449. }
  19450. }
  19451. DEF SHAPE_907 Shape {
  19452. appearance USE APP_1
  19453. geometry DEF FACE_907 IndexedFaceSet {
  19454. coord DEF COORD_907 Coordinate { point [
  19455. 1.0590551 -2.7559055 0.29527559,1.0590551 -2.7559055 0.33464567,
  19456. 1.0590551 -2.8346457 0.29527559,1.0590551 -2.8740157 0.25590551,
  19457. 1.0590551 -2.8468117 0.29334868,1.0590551 -2.8577868 0.28775657,
  19458. 1.0590551 -2.8664967 0.27904666,1.0590551 -2.8720888 0.26807154,
  19459. 1.0590551 -2.8740157 0.078740157,1.0590551 -2.9527559 0,
  19460. 1.0590551 -2.8778696 0.054408111,1.0590551 -2.8890538 0.032457854,
  19461. 1.0590551 -2.9064736 0.015038032,1.0590551 -2.9284239 0.0038538176,
  19462. 1.0590551 -3.1496063 0,1.0590551 -3.1496063 0.039370079,
  19463. 1.0590551 -2.9527559 0.039370079,1.0590551 -2.9133858 0.078740157,
  19464. 1.0590551 -2.9405899 0.041296988,1.0590551 -2.9296148 0.046889095,
  19465. 1.0590551 -2.9209048 0.055599006,1.0590551 -2.9153127 0.066574134,
  19466. 1.0590551 -2.9133858 0.25590551,1.0590551 -2.8346457 0.33464567,
  19467. 1.0590551 -2.909532 0.28023756,1.0590551 -2.8983478 0.30218782,
  19468. 1.0590551 -2.880928 0.31960764,1.0590551 -2.8589777 0.33079185] }
  19469. coordIndex [
  19470. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  19471. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  19472. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  19473. 1,2,0,-1,1,23,2,-1]
  19474. normalPerVertex TRUE
  19475. normal DEF NORM_907 Normal { vector [
  19476. 1 0 0,1 0 0,
  19477. 1 0 0,1 0 0,
  19478. 1 0 0,1 0 0,
  19479. 1 0 0,1 0 0,
  19480. 1 0 0,1 0 0,
  19481. 1 0 0,1 0 0,
  19482. 1 0 0,1 0 0,
  19483. 1 0 0,1 0 0,
  19484. 1 0 0,1 0 0,
  19485. 1 0 0,1 0 0,
  19486. 1 0 0,1 0 0,
  19487. 1 0 0,1 0 0,
  19488. 1 0 0,1 0 0,
  19489. 1 0 0,1 0 0] }
  19490. }
  19491. }
  19492. DEF SHAPE_908 Shape {
  19493. appearance USE APP_1
  19494. geometry DEF FACE_908 IndexedFaceSet {
  19495. coord DEF COORD_908 Coordinate { point [
  19496. -1.0590551 -2.7559055 0.29527559,-1.0590551 -2.7559055 0.33464567,
  19497. -1.0590551 -2.8346457 0.29527559,-1.0590551 -2.8740157 0.25590551,
  19498. -1.0590551 -2.8468117 0.29334868,-1.0590551 -2.8577868 0.28775657,
  19499. -1.0590551 -2.8664967 0.27904666,-1.0590551 -2.8720888 0.26807154,
  19500. -1.0590551 -2.8740157 0.078740157,-1.0590551 -2.9527559 0,
  19501. -1.0590551 -2.8778696 0.054408111,-1.0590551 -2.8890538 0.032457854,
  19502. -1.0590551 -2.9064736 0.015038032,-1.0590551 -2.9284239 0.0038538176,
  19503. -1.0590551 -3.1496063 0,-1.0590551 -3.1496063 0.039370079,
  19504. -1.0590551 -2.9527559 0.039370079,-1.0590551 -2.9133858 0.078740157,
  19505. -1.0590551 -2.9405899 0.041296988,-1.0590551 -2.9296148 0.046889095,
  19506. -1.0590551 -2.9209048 0.055599006,-1.0590551 -2.9153127 0.066574134,
  19507. -1.0590551 -2.9133858 0.25590551,-1.0590551 -2.8346457 0.33464567,
  19508. -1.0590551 -2.909532 0.28023756,-1.0590551 -2.8983478 0.30218782,
  19509. -1.0590551 -2.880928 0.31960764,-1.0590551 -2.8589777 0.33079185] }
  19510. coordIndex [
  19511. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  19512. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  19513. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  19514. 1,0,2,-1,1,2,23,-1]
  19515. normalPerVertex TRUE
  19516. normal DEF NORM_908 Normal { vector [
  19517. -1 0 0,-1 0 0,
  19518. -1 0 0,-1 0 0,
  19519. -1 0 0,-1 0 0,
  19520. -1 0 0,-1 0 0,
  19521. -1 0 0,-1 0 0,
  19522. -1 0 0,-1 0 0,
  19523. -1 0 0,-1 0 0,
  19524. -1 0 0,-1 0 0,
  19525. -1 0 0,-1 0 0,
  19526. -1 0 0,-1 0 0,
  19527. -1 0 0,-1 0 0,
  19528. -1 0 0,-1 0 0,
  19529. -1 0 0,-1 0 0,
  19530. -1 0 0,-1 0 0] }
  19531. }
  19532. }
  19533. DEF SHAPE_909 Shape {
  19534. appearance USE APP_2
  19535. geometry DEF FACE_909 IndexedFaceSet {
  19536. coord DEF COORD_909 Coordinate { point [
  19537. -1.0590551 -2.7559055 0.33464567,-1.0590551 -2.726378 0.33464567,
  19538. -1.1456693 -2.7559055 0.33464567,-1.1456693 -2.726378 0.33464567] }
  19539. coordIndex [
  19540. 2,0,1,-1,3,2,1,-1]
  19541. normalPerVertex TRUE
  19542. normal DEF NORM_909 Normal { vector [
  19543. 0 0 1,0 0 1,
  19544. 0 0 1,0 0 1] }
  19545. }
  19546. }
  19547. DEF SHAPE_910 Shape {
  19548. appearance USE APP_1
  19549. geometry DEF FACE_910 IndexedFaceSet {
  19550. coord DEF COORD_910 Coordinate { point [
  19551. 1.0590551 -2.8346457 0.29527559,0.98818898 -2.8346457 0.29527559,
  19552. 0.98818898 -2.8740157 0.25590551,0.98818898 -2.8468117 0.29334868,
  19553. 0.98818898 -2.8577868 0.28775657,0.98818898 -2.8664967 0.27904666,
  19554. 0.98818898 -2.8720888 0.26807154,1.0590551 -2.8740157 0.25590551,
  19555. 1.0590551 -2.8468117 0.29334868,1.0590551 -2.8577868 0.28775657,
  19556. 1.0590551 -2.8664967 0.27904666,1.0590551 -2.8720888 0.26807154] }
  19557. coordIndex [
  19558. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  19559. 7,2,6,-1,7,6,11,-1]
  19560. normalPerVertex TRUE
  19561. normal DEF NORM_910 Normal { vector [
  19562. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  19563. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  19564. 0 0.5443153 -0.83888072,0 0.80901699 -0.58778525,
  19565. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  19566. 0 0.30901699 -0.95105652,0 0.6296203 -0.77690301,
  19567. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  19568. }
  19569. }
  19570. DEF SHAPE_911 Shape {
  19571. appearance USE APP_1
  19572. geometry DEF FACE_911 IndexedFaceSet {
  19573. coord DEF COORD_911 Coordinate { point [
  19574. 0.98818898 -2.7559055 0.29527559,0.98818898 -2.7559055 0.33464567,
  19575. 0.98818898 -2.8346457 0.29527559,0.98818898 -2.8740157 0.25590551,
  19576. 0.98818898 -2.8468117 0.29334868,0.98818898 -2.8577868 0.28775657,
  19577. 0.98818898 -2.8664967 0.27904666,0.98818898 -2.8720888 0.26807154,
  19578. 0.98818898 -2.8740157 0.078740157,0.98818898 -2.9527559 0,
  19579. 0.98818898 -2.8778696 0.054408111,0.98818898 -2.8890538 0.032457854,
  19580. 0.98818898 -2.9064736 0.015038032,0.98818898 -2.9284239 0.0038538176,
  19581. 0.98818898 -3.1496063 0,0.98818898 -3.1496063 0.039370079,
  19582. 0.98818898 -2.9527559 0.039370079,0.98818898 -2.9133858 0.078740157,
  19583. 0.98818898 -2.9405899 0.041296988,0.98818898 -2.9296148 0.046889095,
  19584. 0.98818898 -2.9209048 0.055599006,0.98818898 -2.9153127 0.066574134,
  19585. 0.98818898 -2.9133858 0.25590551,0.98818898 -2.8346457 0.33464567,
  19586. 0.98818898 -2.909532 0.28023756,0.98818898 -2.8983478 0.30218782,
  19587. 0.98818898 -2.880928 0.31960764,0.98818898 -2.8589777 0.33079185] }
  19588. coordIndex [
  19589. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  19590. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  19591. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  19592. 1,0,2,-1,1,2,23,-1]
  19593. normalPerVertex TRUE
  19594. normal DEF NORM_911 Normal { vector [
  19595. -1 0 0,-1 0 0,
  19596. -1 0 0,-1 0 0,
  19597. -1 0 0,-1 0 0,
  19598. -1 0 0,-1 0 0,
  19599. -1 0 0,-1 0 0,
  19600. -1 0 0,-1 0 0,
  19601. -1 0 0,-1 0 0,
  19602. -1 0 0,-1 0 0,
  19603. -1 0 0,-1 0 0,
  19604. -1 0 0,-1 0 0,
  19605. -1 0 0,-1 0 0,
  19606. -1 0 0,-1 0 0,
  19607. -1 0 0,-1 0 0,
  19608. -1 0 0,-1 0 0] }
  19609. }
  19610. }
  19611. DEF SHAPE_912 Shape {
  19612. appearance USE APP_1
  19613. geometry DEF FACE_912 IndexedFaceSet {
  19614. coord DEF COORD_912 Coordinate { point [
  19615. -0.98818898 -2.7559055 0.29527559,-0.98818898 -2.7559055 0.33464567,
  19616. -0.98818898 -2.8346457 0.29527559,-0.98818898 -2.8740157 0.25590551,
  19617. -0.98818898 -2.8468117 0.29334868,-0.98818898 -2.8577868 0.28775657,
  19618. -0.98818898 -2.8664967 0.27904666,-0.98818898 -2.8720888 0.26807154,
  19619. -0.98818898 -2.8740157 0.078740157,-0.98818898 -2.9527559 0,
  19620. -0.98818898 -2.8778696 0.054408111,-0.98818898 -2.8890538 0.032457854,
  19621. -0.98818898 -2.9064736 0.015038032,-0.98818898 -2.9284239 0.0038538176,
  19622. -0.98818898 -3.1496063 0,-0.98818898 -3.1496063 0.039370079,
  19623. -0.98818898 -2.9527559 0.039370079,-0.98818898 -2.9133858 0.078740157,
  19624. -0.98818898 -2.9405899 0.041296988,-0.98818898 -2.9296148 0.046889095,
  19625. -0.98818898 -2.9209048 0.055599006,-0.98818898 -2.9153127 0.066574134,
  19626. -0.98818898 -2.9133858 0.25590551,-0.98818898 -2.8346457 0.33464567,
  19627. -0.98818898 -2.909532 0.28023756,-0.98818898 -2.8983478 0.30218782,
  19628. -0.98818898 -2.880928 0.31960764,-0.98818898 -2.8589777 0.33079185] }
  19629. coordIndex [
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  19631. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  19632. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  19633. 1,2,0,-1,1,23,2,-1]
  19634. normalPerVertex TRUE
  19635. normal DEF NORM_912 Normal { vector [
  19636. 1 0 0,1 0 0,
  19637. 1 0 0,1 0 0,
  19638. 1 0 0,1 0 0,
  19639. 1 0 0,1 0 0,
  19640. 1 0 0,1 0 0,
  19641. 1 0 0,1 0 0,
  19642. 1 0 0,1 0 0,
  19643. 1 0 0,1 0 0,
  19644. 1 0 0,1 0 0,
  19645. 1 0 0,1 0 0,
  19646. 1 0 0,1 0 0,
  19647. 1 0 0,1 0 0,
  19648. 1 0 0,1 0 0,
  19649. 1 0 0,1 0 0] }
  19650. }
  19651. }
  19652. DEF SHAPE_913 Shape {
  19653. appearance USE APP_1
  19654. geometry DEF FACE_913 IndexedFaceSet {
  19655. coord DEF COORD_913 Coordinate { point [
  19656. -0.98818898 -2.8346457 0.29527559,-1.0590551 -2.8346457 0.29527559,
  19657. -1.0590551 -2.8740157 0.25590551,-1.0590551 -2.8468117 0.29334868,
  19658. -1.0590551 -2.8577868 0.28775657,-1.0590551 -2.8664967 0.27904666,
  19659. -1.0590551 -2.8720888 0.26807154,-0.98818898 -2.8740157 0.25590551,
  19660. -0.98818898 -2.8468117 0.29334868,-0.98818898 -2.8577868 0.28775657,
  19661. -0.98818898 -2.8664967 0.27904666,-0.98818898 -2.8720888 0.26807154] }
  19662. coordIndex [
  19663. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  19664. 7,2,6,-1,7,6,11,-1]
  19665. normalPerVertex TRUE
  19666. normal DEF NORM_913 Normal { vector [
  19667. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  19668. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  19669. 0 0.5443153 -0.83888072,0 0.80901699 -0.58778525,
  19670. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  19671. 0 0.30901699 -0.95105652,0 0.6296203 -0.77690301,
  19672. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  19673. }
  19674. }
  19675. DEF SHAPE_914 Shape {
  19676. appearance USE APP_2
  19677. geometry DEF FACE_914 IndexedFaceSet {
  19678. coord DEF COORD_914 Coordinate { point [
  19679. 0.98818898 -2.7559055 0.33464567,0.98818898 -2.726378 0.33464567,
  19680. 0.9015748 -2.7559055 0.33464567,0.9015748 -2.726378 0.33464567] }
  19681. coordIndex [
  19682. 3,0,1,-1,3,2,0,-1]
  19683. normalPerVertex TRUE
  19684. normal DEF NORM_914 Normal { vector [
  19685. 0 0 1,0 0 1,
  19686. 0 0 1,0 0 1] }
  19687. }
  19688. }
  19689. DEF SHAPE_915 Shape {
  19690. appearance USE APP_1
  19691. geometry DEF FACE_915 IndexedFaceSet {
  19692. coord DEF COORD_915 Coordinate { point [
  19693. 0.9015748 -2.7559055 0.29527559,0.9015748 -2.7559055 0.33464567,
  19694. 0.9015748 -2.8346457 0.29527559,0.9015748 -2.8740157 0.25590551,
  19695. 0.9015748 -2.8468117 0.29334868,0.9015748 -2.8577868 0.28775657,
  19696. 0.9015748 -2.8664967 0.27904666,0.9015748 -2.8720888 0.26807154,
  19697. 0.9015748 -2.8740157 0.078740157,0.9015748 -2.9527559 0,
  19698. 0.9015748 -2.8778696 0.054408111,0.9015748 -2.8890538 0.032457854,
  19699. 0.9015748 -2.9064736 0.015038032,0.9015748 -2.9284239 0.0038538176,
  19700. 0.9015748 -3.1496063 0,0.9015748 -3.1496063 0.039370079,
  19701. 0.9015748 -2.9527559 0.039370079,0.9015748 -2.9133858 0.078740157,
  19702. 0.9015748 -2.9405899 0.041296988,0.9015748 -2.9296148 0.046889095,
  19703. 0.9015748 -2.9209048 0.055599006,0.9015748 -2.9153127 0.066574134,
  19704. 0.9015748 -2.9133858 0.25590551,0.9015748 -2.8346457 0.33464567,
  19705. 0.9015748 -2.909532 0.28023756,0.9015748 -2.8983478 0.30218782,
  19706. 0.9015748 -2.880928 0.31960764,0.9015748 -2.8589777 0.33079185] }
  19707. coordIndex [
  19708. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  19709. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  19710. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  19711. 1,2,0,-1,1,23,2,-1]
  19712. normalPerVertex TRUE
  19713. normal DEF NORM_915 Normal { vector [
  19714. 1 0 0,1 0 0,
  19715. 1 0 0,1 0 0,
  19716. 1 0 0,1 0 0,
  19717. 1 0 0,1 0 0,
  19718. 1 0 0,1 0 0,
  19719. 1 0 0,1 0 0,
  19720. 1 0 0,1 0 0,
  19721. 1 0 0,1 0 0,
  19722. 1 0 0,1 0 0,
  19723. 1 0 0,1 0 0,
  19724. 1 0 0,1 0 0,
  19725. 1 0 0,1 0 0,
  19726. 1 0 0,1 0 0,
  19727. 1 0 0,1 0 0] }
  19728. }
  19729. }
  19730. DEF SHAPE_916 Shape {
  19731. appearance USE APP_1
  19732. geometry DEF FACE_916 IndexedFaceSet {
  19733. coord DEF COORD_916 Coordinate { point [
  19734. -0.9015748 -2.7559055 0.29527559,-0.9015748 -2.7559055 0.33464567,
  19735. -0.9015748 -2.8346457 0.29527559,-0.9015748 -2.8740157 0.25590551,
  19736. -0.9015748 -2.8468117 0.29334868,-0.9015748 -2.8577868 0.28775657,
  19737. -0.9015748 -2.8664967 0.27904666,-0.9015748 -2.8720888 0.26807154,
  19738. -0.9015748 -2.8740157 0.078740157,-0.9015748 -2.9527559 0,
  19739. -0.9015748 -2.8778696 0.054408111,-0.9015748 -2.8890538 0.032457854,
  19740. -0.9015748 -2.9064736 0.015038032,-0.9015748 -2.9284239 0.0038538176,
  19741. -0.9015748 -3.1496063 0,-0.9015748 -3.1496063 0.039370079,
  19742. -0.9015748 -2.9527559 0.039370079,-0.9015748 -2.9133858 0.078740157,
  19743. -0.9015748 -2.9405899 0.041296988,-0.9015748 -2.9296148 0.046889095,
  19744. -0.9015748 -2.9209048 0.055599006,-0.9015748 -2.9153127 0.066574134,
  19745. -0.9015748 -2.9133858 0.25590551,-0.9015748 -2.8346457 0.33464567,
  19746. -0.9015748 -2.909532 0.28023756,-0.9015748 -2.8983478 0.30218782,
  19747. -0.9015748 -2.880928 0.31960764,-0.9015748 -2.8589777 0.33079185] }
  19748. coordIndex [
  19749. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  19750. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  19751. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  19752. 1,0,2,-1,1,2,23,-1]
  19753. normalPerVertex TRUE
  19754. normal DEF NORM_916 Normal { vector [
  19755. -1 0 0,-1 0 0,
  19756. -1 0 0,-1 0 0,
  19757. -1 0 0,-1 0 0,
  19758. -1 0 0,-1 0 0,
  19759. -1 0 0,-1 0 0,
  19760. -1 0 0,-1 0 0,
  19761. -1 0 0,-1 0 0,
  19762. -1 0 0,-1 0 0,
  19763. -1 0 0,-1 0 0,
  19764. -1 0 0,-1 0 0,
  19765. -1 0 0,-1 0 0,
  19766. -1 0 0,-1 0 0,
  19767. -1 0 0,-1 0 0,
  19768. -1 0 0,-1 0 0] }
  19769. }
  19770. }
  19771. DEF SHAPE_917 Shape {
  19772. appearance USE APP_2
  19773. geometry DEF FACE_917 IndexedFaceSet {
  19774. coord DEF COORD_917 Coordinate { point [
  19775. -0.9015748 -2.7559055 0.33464567,-0.9015748 -2.726378 0.33464567,
  19776. -0.98818898 -2.7559055 0.33464567,-0.98818898 -2.726378 0.33464567] }
  19777. coordIndex [
  19778. 2,0,1,-1,3,2,1,-1]
  19779. normalPerVertex TRUE
  19780. normal DEF NORM_917 Normal { vector [
  19781. 0 0 1,0 0 1,
  19782. 0 0 1,0 0 1] }
  19783. }
  19784. }
  19785. DEF SHAPE_918 Shape {
  19786. appearance USE APP_1
  19787. geometry DEF FACE_918 IndexedFaceSet {
  19788. coord DEF COORD_918 Coordinate { point [
  19789. 0.9015748 -2.8346457 0.29527559,0.83070866 -2.8346457 0.29527559,
  19790. 0.83070866 -2.8740157 0.25590551,0.83070866 -2.8468117 0.29334868,
  19791. 0.83070866 -2.8577868 0.28775657,0.83070866 -2.8664967 0.27904666,
  19792. 0.83070866 -2.8720888 0.26807154,0.9015748 -2.8740157 0.25590551,
  19793. 0.9015748 -2.8468117 0.29334868,0.9015748 -2.8577868 0.28775657,
  19794. 0.9015748 -2.8664967 0.27904666,0.9015748 -2.8720888 0.26807154] }
  19795. coordIndex [
  19796. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  19797. 7,2,6,-1,7,6,11,-1]
  19798. normalPerVertex TRUE
  19799. normal DEF NORM_918 Normal { vector [
  19800. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  19801. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  19802. 0 0.5443153 -0.83888072,0 0.80901699 -0.58778525,
  19803. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  19804. 0 0.30901699 -0.95105652,0 0.6296203 -0.77690301,
  19805. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  19806. }
  19807. }
  19808. DEF SHAPE_919 Shape {
  19809. appearance USE APP_1
  19810. geometry DEF FACE_919 IndexedFaceSet {
  19811. coord DEF COORD_919 Coordinate { point [
  19812. 0.83070866 -2.7559055 0.29527559,0.83070866 -2.7559055 0.33464567,
  19813. 0.83070866 -2.8346457 0.29527559,0.83070866 -2.8740157 0.25590551,
  19814. 0.83070866 -2.8468117 0.29334868,0.83070866 -2.8577868 0.28775657,
  19815. 0.83070866 -2.8664967 0.27904666,0.83070866 -2.8720888 0.26807154,
  19816. 0.83070866 -2.8740157 0.078740157,0.83070866 -2.9527559 0,
  19817. 0.83070866 -2.8778696 0.054408111,0.83070866 -2.8890538 0.032457854,
  19818. 0.83070866 -2.9064736 0.015038032,0.83070866 -2.9284239 0.0038538176,
  19819. 0.83070866 -3.1496063 0,0.83070866 -3.1496063 0.039370079,
  19820. 0.83070866 -2.9527559 0.039370079,0.83070866 -2.9133858 0.078740157,
  19821. 0.83070866 -2.9405899 0.041296988,0.83070866 -2.9296148 0.046889095,
  19822. 0.83070866 -2.9209048 0.055599006,0.83070866 -2.9153127 0.066574134,
  19823. 0.83070866 -2.9133858 0.25590551,0.83070866 -2.8346457 0.33464567,
  19824. 0.83070866 -2.909532 0.28023756,0.83070866 -2.8983478 0.30218782,
  19825. 0.83070866 -2.880928 0.31960764,0.83070866 -2.8589777 0.33079185] }
  19826. coordIndex [
  19827. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  19828. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  19829. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  19830. 1,0,2,-1,1,2,23,-1]
  19831. normalPerVertex TRUE
  19832. normal DEF NORM_919 Normal { vector [
  19833. -1 0 0,-1 0 0,
  19834. -1 0 0,-1 0 0,
  19835. -1 0 0,-1 0 0,
  19836. -1 0 0,-1 0 0,
  19837. -1 0 0,-1 0 0,
  19838. -1 0 0,-1 0 0,
  19839. -1 0 0,-1 0 0,
  19840. -1 0 0,-1 0 0,
  19841. -1 0 0,-1 0 0,
  19842. -1 0 0,-1 0 0,
  19843. -1 0 0,-1 0 0,
  19844. -1 0 0,-1 0 0,
  19845. -1 0 0,-1 0 0,
  19846. -1 0 0,-1 0 0] }
  19847. }
  19848. }
  19849. DEF SHAPE_920 Shape {
  19850. appearance USE APP_1
  19851. geometry DEF FACE_920 IndexedFaceSet {
  19852. coord DEF COORD_920 Coordinate { point [
  19853. -0.83070866 -2.7559055 0.29527559,-0.83070866 -2.7559055 0.33464567,
  19854. -0.83070866 -2.8346457 0.29527559,-0.83070866 -2.8740157 0.25590551,
  19855. -0.83070866 -2.8468117 0.29334868,-0.83070866 -2.8577868 0.28775657,
  19856. -0.83070866 -2.8664967 0.27904666,-0.83070866 -2.8720888 0.26807154,
  19857. -0.83070866 -2.8740157 0.078740157,-0.83070866 -2.9527559 0,
  19858. -0.83070866 -2.8778696 0.054408111,-0.83070866 -2.8890538 0.032457854,
  19859. -0.83070866 -2.9064736 0.015038032,-0.83070866 -2.9284239 0.0038538176,
  19860. -0.83070866 -3.1496063 0,-0.83070866 -3.1496063 0.039370079,
  19861. -0.83070866 -2.9527559 0.039370079,-0.83070866 -2.9133858 0.078740157,
  19862. -0.83070866 -2.9405899 0.041296988,-0.83070866 -2.9296148 0.046889095,
  19863. -0.83070866 -2.9209048 0.055599006,-0.83070866 -2.9153127 0.066574134,
  19864. -0.83070866 -2.9133858 0.25590551,-0.83070866 -2.8346457 0.33464567,
  19865. -0.83070866 -2.909532 0.28023756,-0.83070866 -2.8983478 0.30218782,
  19866. -0.83070866 -2.880928 0.31960764,-0.83070866 -2.8589777 0.33079185] }
  19867. coordIndex [
  19868. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  19869. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  19870. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  19871. 1,2,0,-1,1,23,2,-1]
  19872. normalPerVertex TRUE
  19873. normal DEF NORM_920 Normal { vector [
  19874. 1 0 0,1 0 0,
  19875. 1 0 0,1 0 0,
  19876. 1 0 0,1 0 0,
  19877. 1 0 0,1 0 0,
  19878. 1 0 0,1 0 0,
  19879. 1 0 0,1 0 0,
  19880. 1 0 0,1 0 0,
  19881. 1 0 0,1 0 0,
  19882. 1 0 0,1 0 0,
  19883. 1 0 0,1 0 0,
  19884. 1 0 0,1 0 0,
  19885. 1 0 0,1 0 0,
  19886. 1 0 0,1 0 0,
  19887. 1 0 0,1 0 0] }
  19888. }
  19889. }
  19890. DEF SHAPE_921 Shape {
  19891. appearance USE APP_1
  19892. geometry DEF FACE_921 IndexedFaceSet {
  19893. coord DEF COORD_921 Coordinate { point [
  19894. -0.83070866 -2.8346457 0.29527559,-0.9015748 -2.8346457 0.29527559,
  19895. -0.9015748 -2.8740157 0.25590551,-0.9015748 -2.8468117 0.29334868,
  19896. -0.9015748 -2.8577868 0.28775657,-0.9015748 -2.8664967 0.27904666,
  19897. -0.9015748 -2.8720888 0.26807154,-0.83070866 -2.8740157 0.25590551,
  19898. -0.83070866 -2.8468117 0.29334868,-0.83070866 -2.8577868 0.28775657,
  19899. -0.83070866 -2.8664967 0.27904666,-0.83070866 -2.8720888 0.26807154] }
  19900. coordIndex [
  19901. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  19902. 7,2,6,-1,7,6,11,-1]
  19903. normalPerVertex TRUE
  19904. normal DEF NORM_921 Normal { vector [
  19905. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  19906. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  19907. 0 0.5443153 -0.83888072,0 0.80901699 -0.58778525,
  19908. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  19909. 0 0.30901699 -0.95105652,0 0.6296203 -0.77690301,
  19910. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  19911. }
  19912. }
  19913. DEF SHAPE_922 Shape {
  19914. appearance USE APP_2
  19915. geometry DEF FACE_922 IndexedFaceSet {
  19916. coord DEF COORD_922 Coordinate { point [
  19917. 0.83070866 -2.7559055 0.33464567,0.83070866 -2.726378 0.33464567,
  19918. 0.74409449 -2.7559055 0.33464567,0.74409449 -2.726378 0.33464567] }
  19919. coordIndex [
  19920. 3,0,1,-1,3,2,0,-1]
  19921. normalPerVertex TRUE
  19922. normal DEF NORM_922 Normal { vector [
  19923. 0 0 1,0 0 1,
  19924. 0 0 1,0 0 1] }
  19925. }
  19926. }
  19927. DEF SHAPE_923 Shape {
  19928. appearance USE APP_1
  19929. geometry DEF FACE_923 IndexedFaceSet {
  19930. coord DEF COORD_923 Coordinate { point [
  19931. 0.74409449 -2.7559055 0.29527559,0.74409449 -2.7559055 0.33464567,
  19932. 0.74409449 -2.8346457 0.29527559,0.74409449 -2.8740157 0.25590551,
  19933. 0.74409449 -2.8468117 0.29334868,0.74409449 -2.8577868 0.28775657,
  19934. 0.74409449 -2.8664967 0.27904666,0.74409449 -2.8720888 0.26807154,
  19935. 0.74409449 -2.8740157 0.078740157,0.74409449 -2.9527559 0,
  19936. 0.74409449 -2.8778696 0.054408111,0.74409449 -2.8890538 0.032457854,
  19937. 0.74409449 -2.9064736 0.015038032,0.74409449 -2.9284239 0.0038538176,
  19938. 0.74409449 -3.1496063 0,0.74409449 -3.1496063 0.039370079,
  19939. 0.74409449 -2.9527559 0.039370079,0.74409449 -2.9133858 0.078740157,
  19940. 0.74409449 -2.9405899 0.041296988,0.74409449 -2.9296148 0.046889095,
  19941. 0.74409449 -2.9209048 0.055599006,0.74409449 -2.9153127 0.066574134,
  19942. 0.74409449 -2.9133858 0.25590551,0.74409449 -2.8346457 0.33464567,
  19943. 0.74409449 -2.909532 0.28023756,0.74409449 -2.8983478 0.30218782,
  19944. 0.74409449 -2.880928 0.31960764,0.74409449 -2.8589777 0.33079185] }
  19945. coordIndex [
  19946. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  19947. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  19948. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  19949. 1,2,0,-1,1,23,2,-1]
  19950. normalPerVertex TRUE
  19951. normal DEF NORM_923 Normal { vector [
  19952. 1 0 0,1 0 0,
  19953. 1 0 0,1 0 0,
  19954. 1 0 0,1 0 0,
  19955. 1 0 0,1 0 0,
  19956. 1 0 0,1 0 0,
  19957. 1 0 0,1 0 0,
  19958. 1 0 0,1 0 0,
  19959. 1 0 0,1 0 0,
  19960. 1 0 0,1 0 0,
  19961. 1 0 0,1 0 0,
  19962. 1 0 0,1 0 0,
  19963. 1 0 0,1 0 0,
  19964. 1 0 0,1 0 0,
  19965. 1 0 0,1 0 0] }
  19966. }
  19967. }
  19968. DEF SHAPE_924 Shape {
  19969. appearance USE APP_1
  19970. geometry DEF FACE_924 IndexedFaceSet {
  19971. coord DEF COORD_924 Coordinate { point [
  19972. -0.74409449 -2.7559055 0.29527559,-0.74409449 -2.7559055 0.33464567,
  19973. -0.74409449 -2.8346457 0.29527559,-0.74409449 -2.8740157 0.25590551,
  19974. -0.74409449 -2.8468117 0.29334868,-0.74409449 -2.8577868 0.28775657,
  19975. -0.74409449 -2.8664967 0.27904666,-0.74409449 -2.8720888 0.26807154,
  19976. -0.74409449 -2.8740157 0.078740157,-0.74409449 -2.9527559 0,
  19977. -0.74409449 -2.8778696 0.054408111,-0.74409449 -2.8890538 0.032457854,
  19978. -0.74409449 -2.9064736 0.015038032,-0.74409449 -2.9284239 0.0038538176,
  19979. -0.74409449 -3.1496063 0,-0.74409449 -3.1496063 0.039370079,
  19980. -0.74409449 -2.9527559 0.039370079,-0.74409449 -2.9133858 0.078740157,
  19981. -0.74409449 -2.9405899 0.041296988,-0.74409449 -2.9296148 0.046889095,
  19982. -0.74409449 -2.9209048 0.055599006,-0.74409449 -2.9153127 0.066574134,
  19983. -0.74409449 -2.9133858 0.25590551,-0.74409449 -2.8346457 0.33464567,
  19984. -0.74409449 -2.909532 0.28023756,-0.74409449 -2.8983478 0.30218782,
  19985. -0.74409449 -2.880928 0.31960764,-0.74409449 -2.8589777 0.33079185] }
  19986. coordIndex [
  19987. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  19988. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  19989. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  19990. 1,0,2,-1,1,2,23,-1]
  19991. normalPerVertex TRUE
  19992. normal DEF NORM_924 Normal { vector [
  19993. -1 0 0,-1 0 0,
  19994. -1 0 0,-1 0 0,
  19995. -1 0 0,-1 0 0,
  19996. -1 0 0,-1 0 0,
  19997. -1 0 0,-1 0 0,
  19998. -1 0 0,-1 0 0,
  19999. -1 0 0,-1 0 0,
  20000. -1 0 0,-1 0 0,
  20001. -1 0 0,-1 0 0,
  20002. -1 0 0,-1 0 0,
  20003. -1 0 0,-1 0 0,
  20004. -1 0 0,-1 0 0,
  20005. -1 0 0,-1 0 0,
  20006. -1 0 0,-1 0 0] }
  20007. }
  20008. }
  20009. DEF SHAPE_925 Shape {
  20010. appearance USE APP_2
  20011. geometry DEF FACE_925 IndexedFaceSet {
  20012. coord DEF COORD_925 Coordinate { point [
  20013. -0.74409449 -2.7559055 0.33464567,-0.74409449 -2.726378 0.33464567,
  20014. -0.83070866 -2.7559055 0.33464567,-0.83070866 -2.726378 0.33464567] }
  20015. coordIndex [
  20016. 2,0,1,-1,3,2,1,-1]
  20017. normalPerVertex TRUE
  20018. normal DEF NORM_925 Normal { vector [
  20019. 0 0 1,0 0 1,
  20020. 0 0 1,0 0 1] }
  20021. }
  20022. }
  20023. DEF SHAPE_926 Shape {
  20024. appearance USE APP_1
  20025. geometry DEF FACE_926 IndexedFaceSet {
  20026. coord DEF COORD_926 Coordinate { point [
  20027. 0.74409449 -2.8346457 0.29527559,0.67322835 -2.8346457 0.29527559,
  20028. 0.67322835 -2.8740157 0.25590551,0.67322835 -2.8468117 0.29334868,
  20029. 0.67322835 -2.8577868 0.28775657,0.67322835 -2.8664967 0.27904666,
  20030. 0.67322835 -2.8720888 0.26807154,0.74409449 -2.8740157 0.25590551,
  20031. 0.74409449 -2.8468117 0.29334868,0.74409449 -2.8577868 0.28775657,
  20032. 0.74409449 -2.8664967 0.27904666,0.74409449 -2.8720888 0.26807154] }
  20033. coordIndex [
  20034. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  20035. 7,2,6,-1,7,6,11,-1]
  20036. normalPerVertex TRUE
  20037. normal DEF NORM_926 Normal { vector [
  20038. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  20039. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  20040. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  20041. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  20042. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  20043. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  20044. }
  20045. }
  20046. DEF SHAPE_927 Shape {
  20047. appearance USE APP_1
  20048. geometry DEF FACE_927 IndexedFaceSet {
  20049. coord DEF COORD_927 Coordinate { point [
  20050. 0.67322835 -2.7559055 0.29527559,0.67322835 -2.7559055 0.33464567,
  20051. 0.67322835 -2.8346457 0.29527559,0.67322835 -2.8740157 0.25590551,
  20052. 0.67322835 -2.8468117 0.29334868,0.67322835 -2.8577868 0.28775657,
  20053. 0.67322835 -2.8664967 0.27904666,0.67322835 -2.8720888 0.26807154,
  20054. 0.67322835 -2.8740157 0.078740157,0.67322835 -2.9527559 0,
  20055. 0.67322835 -2.8778696 0.054408111,0.67322835 -2.8890538 0.032457854,
  20056. 0.67322835 -2.9064736 0.015038032,0.67322835 -2.9284239 0.0038538176,
  20057. 0.67322835 -3.1496063 0,0.67322835 -3.1496063 0.039370079,
  20058. 0.67322835 -2.9527559 0.039370079,0.67322835 -2.9133858 0.078740157,
  20059. 0.67322835 -2.9405899 0.041296988,0.67322835 -2.9296148 0.046889095,
  20060. 0.67322835 -2.9209048 0.055599006,0.67322835 -2.9153127 0.066574134,
  20061. 0.67322835 -2.9133858 0.25590551,0.67322835 -2.8346457 0.33464567,
  20062. 0.67322835 -2.909532 0.28023756,0.67322835 -2.8983478 0.30218782,
  20063. 0.67322835 -2.880928 0.31960764,0.67322835 -2.8589777 0.33079185] }
  20064. coordIndex [
  20065. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  20066. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  20067. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  20068. 1,0,2,-1,1,2,23,-1]
  20069. normalPerVertex TRUE
  20070. normal DEF NORM_927 Normal { vector [
  20071. -1 0 0,-1 0 0,
  20072. -1 0 0,-1 0 0,
  20073. -1 0 0,-1 0 0,
  20074. -1 0 0,-1 0 0,
  20075. -1 0 0,-1 0 0,
  20076. -1 0 0,-1 0 0,
  20077. -1 0 0,-1 0 0,
  20078. -1 0 0,-1 0 0,
  20079. -1 0 0,-1 0 0,
  20080. -1 0 0,-1 0 0,
  20081. -1 0 0,-1 0 0,
  20082. -1 0 0,-1 0 0,
  20083. -1 0 0,-1 0 0,
  20084. -1 0 0,-1 0 0] }
  20085. }
  20086. }
  20087. DEF SHAPE_928 Shape {
  20088. appearance USE APP_1
  20089. geometry DEF FACE_928 IndexedFaceSet {
  20090. coord DEF COORD_928 Coordinate { point [
  20091. -0.67322835 -2.7559055 0.29527559,-0.67322835 -2.7559055 0.33464567,
  20092. -0.67322835 -2.8346457 0.29527559,-0.67322835 -2.8740157 0.25590551,
  20093. -0.67322835 -2.8468117 0.29334868,-0.67322835 -2.8577868 0.28775657,
  20094. -0.67322835 -2.8664967 0.27904666,-0.67322835 -2.8720888 0.26807154,
  20095. -0.67322835 -2.8740157 0.078740157,-0.67322835 -2.9527559 0,
  20096. -0.67322835 -2.8778696 0.054408111,-0.67322835 -2.8890538 0.032457854,
  20097. -0.67322835 -2.9064736 0.015038032,-0.67322835 -2.9284239 0.0038538176,
  20098. -0.67322835 -3.1496063 0,-0.67322835 -3.1496063 0.039370079,
  20099. -0.67322835 -2.9527559 0.039370079,-0.67322835 -2.9133858 0.078740157,
  20100. -0.67322835 -2.9405899 0.041296988,-0.67322835 -2.9296148 0.046889095,
  20101. -0.67322835 -2.9209048 0.055599006,-0.67322835 -2.9153127 0.066574134,
  20102. -0.67322835 -2.9133858 0.25590551,-0.67322835 -2.8346457 0.33464567,
  20103. -0.67322835 -2.909532 0.28023756,-0.67322835 -2.8983478 0.30218782,
  20104. -0.67322835 -2.880928 0.31960764,-0.67322835 -2.8589777 0.33079185] }
  20105. coordIndex [
  20106. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  20107. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  20108. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  20109. 1,2,0,-1,1,23,2,-1]
  20110. normalPerVertex TRUE
  20111. normal DEF NORM_928 Normal { vector [
  20112. 1 0 0,1 0 0,
  20113. 1 0 0,1 0 0,
  20114. 1 0 0,1 0 0,
  20115. 1 0 0,1 0 0,
  20116. 1 0 0,1 0 0,
  20117. 1 0 0,1 0 0,
  20118. 1 0 0,1 0 0,
  20119. 1 0 0,1 0 0,
  20120. 1 0 0,1 0 0,
  20121. 1 0 0,1 0 0,
  20122. 1 0 0,1 0 0,
  20123. 1 0 0,1 0 0,
  20124. 1 0 0,1 0 0,
  20125. 1 0 0,1 0 0] }
  20126. }
  20127. }
  20128. DEF SHAPE_929 Shape {
  20129. appearance USE APP_1
  20130. geometry DEF FACE_929 IndexedFaceSet {
  20131. coord DEF COORD_929 Coordinate { point [
  20132. -0.67322835 -2.8346457 0.29527559,-0.74409449 -2.8346457 0.29527559,
  20133. -0.74409449 -2.8740157 0.25590551,-0.74409449 -2.8468117 0.29334868,
  20134. -0.74409449 -2.8577868 0.28775657,-0.74409449 -2.8664967 0.27904666,
  20135. -0.74409449 -2.8720888 0.26807154,-0.67322835 -2.8740157 0.25590551,
  20136. -0.67322835 -2.8468117 0.29334868,-0.67322835 -2.8577868 0.28775657,
  20137. -0.67322835 -2.8664967 0.27904666,-0.67322835 -2.8720888 0.26807154] }
  20138. coordIndex [
  20139. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  20140. 7,2,6,-1,7,6,11,-1]
  20141. normalPerVertex TRUE
  20142. normal DEF NORM_929 Normal { vector [
  20143. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  20144. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  20145. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  20146. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  20147. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  20148. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  20149. }
  20150. }
  20151. DEF SHAPE_930 Shape {
  20152. appearance USE APP_2
  20153. geometry DEF FACE_930 IndexedFaceSet {
  20154. coord DEF COORD_930 Coordinate { point [
  20155. 0.67322835 -2.7559055 0.33464567,0.67322835 -2.726378 0.33464567,
  20156. 0.58661417 -2.7559055 0.33464567,0.58661417 -2.726378 0.33464567] }
  20157. coordIndex [
  20158. 3,0,1,-1,3,2,0,-1]
  20159. normalPerVertex TRUE
  20160. normal DEF NORM_930 Normal { vector [
  20161. 0 0 1,0 0 1,
  20162. 0 0 1,0 0 1] }
  20163. }
  20164. }
  20165. DEF SHAPE_931 Shape {
  20166. appearance USE APP_1
  20167. geometry DEF FACE_931 IndexedFaceSet {
  20168. coord DEF COORD_931 Coordinate { point [
  20169. 0.58661417 -2.7559055 0.29527559,0.58661417 -2.7559055 0.33464567,
  20170. 0.58661417 -2.8346457 0.29527559,0.58661417 -2.8740157 0.25590551,
  20171. 0.58661417 -2.8468117 0.29334868,0.58661417 -2.8577868 0.28775657,
  20172. 0.58661417 -2.8664967 0.27904666,0.58661417 -2.8720888 0.26807154,
  20173. 0.58661417 -2.8740157 0.078740157,0.58661417 -2.9527559 0,
  20174. 0.58661417 -2.8778696 0.054408111,0.58661417 -2.8890538 0.032457854,
  20175. 0.58661417 -2.9064736 0.015038032,0.58661417 -2.9284239 0.0038538176,
  20176. 0.58661417 -3.1496063 0,0.58661417 -3.1496063 0.039370079,
  20177. 0.58661417 -2.9527559 0.039370079,0.58661417 -2.9133858 0.078740157,
  20178. 0.58661417 -2.9405899 0.041296988,0.58661417 -2.9296148 0.046889095,
  20179. 0.58661417 -2.9209048 0.055599006,0.58661417 -2.9153127 0.066574134,
  20180. 0.58661417 -2.9133858 0.25590551,0.58661417 -2.8346457 0.33464567,
  20181. 0.58661417 -2.909532 0.28023756,0.58661417 -2.8983478 0.30218782,
  20182. 0.58661417 -2.880928 0.31960764,0.58661417 -2.8589777 0.33079185] }
  20183. coordIndex [
  20184. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  20185. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  20186. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  20187. 1,2,0,-1,1,23,2,-1]
  20188. normalPerVertex TRUE
  20189. normal DEF NORM_931 Normal { vector [
  20190. 1 0 0,1 0 0,
  20191. 1 0 0,1 0 0,
  20192. 1 0 0,1 0 0,
  20193. 1 0 0,1 0 0,
  20194. 1 0 0,1 0 0,
  20195. 1 0 0,1 0 0,
  20196. 1 0 0,1 0 0,
  20197. 1 0 0,1 0 0,
  20198. 1 0 0,1 0 0,
  20199. 1 0 0,1 0 0,
  20200. 1 0 0,1 0 0,
  20201. 1 0 0,1 0 0,
  20202. 1 0 0,1 0 0,
  20203. 1 0 0,1 0 0] }
  20204. }
  20205. }
  20206. DEF SHAPE_932 Shape {
  20207. appearance USE APP_1
  20208. geometry DEF FACE_932 IndexedFaceSet {
  20209. coord DEF COORD_932 Coordinate { point [
  20210. -0.58661417 -2.7559055 0.29527559,-0.58661417 -2.7559055 0.33464567,
  20211. -0.58661417 -2.8346457 0.29527559,-0.58661417 -2.8740157 0.25590551,
  20212. -0.58661417 -2.8468117 0.29334868,-0.58661417 -2.8577868 0.28775657,
  20213. -0.58661417 -2.8664967 0.27904666,-0.58661417 -2.8720888 0.26807154,
  20214. -0.58661417 -2.8740157 0.078740157,-0.58661417 -2.9527559 0,
  20215. -0.58661417 -2.8778696 0.054408111,-0.58661417 -2.8890538 0.032457854,
  20216. -0.58661417 -2.9064736 0.015038032,-0.58661417 -2.9284239 0.0038538176,
  20217. -0.58661417 -3.1496063 0,-0.58661417 -3.1496063 0.039370079,
  20218. -0.58661417 -2.9527559 0.039370079,-0.58661417 -2.9133858 0.078740157,
  20219. -0.58661417 -2.9405899 0.041296988,-0.58661417 -2.9296148 0.046889095,
  20220. -0.58661417 -2.9209048 0.055599006,-0.58661417 -2.9153127 0.066574134,
  20221. -0.58661417 -2.9133858 0.25590551,-0.58661417 -2.8346457 0.33464567,
  20222. -0.58661417 -2.909532 0.28023756,-0.58661417 -2.8983478 0.30218782,
  20223. -0.58661417 -2.880928 0.31960764,-0.58661417 -2.8589777 0.33079185] }
  20224. coordIndex [
  20225. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  20226. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  20227. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  20228. 1,0,2,-1,1,2,23,-1]
  20229. normalPerVertex TRUE
  20230. normal DEF NORM_932 Normal { vector [
  20231. -1 0 0,-1 0 0,
  20232. -1 0 0,-1 0 0,
  20233. -1 0 0,-1 0 0,
  20234. -1 0 0,-1 0 0,
  20235. -1 0 0,-1 0 0,
  20236. -1 0 0,-1 0 0,
  20237. -1 0 0,-1 0 0,
  20238. -1 0 0,-1 0 0,
  20239. -1 0 0,-1 0 0,
  20240. -1 0 0,-1 0 0,
  20241. -1 0 0,-1 0 0,
  20242. -1 0 0,-1 0 0,
  20243. -1 0 0,-1 0 0,
  20244. -1 0 0,-1 0 0] }
  20245. }
  20246. }
  20247. DEF SHAPE_933 Shape {
  20248. appearance USE APP_2
  20249. geometry DEF FACE_933 IndexedFaceSet {
  20250. coord DEF COORD_933 Coordinate { point [
  20251. -0.58661417 -2.7559055 0.33464567,-0.58661417 -2.726378 0.33464567,
  20252. -0.67322835 -2.7559055 0.33464567,-0.67322835 -2.726378 0.33464567] }
  20253. coordIndex [
  20254. 2,0,1,-1,3,2,1,-1]
  20255. normalPerVertex TRUE
  20256. normal DEF NORM_933 Normal { vector [
  20257. 0 0 1,0 0 1,
  20258. 0 0 1,0 0 1] }
  20259. }
  20260. }
  20261. DEF SHAPE_934 Shape {
  20262. appearance USE APP_1
  20263. geometry DEF FACE_934 IndexedFaceSet {
  20264. coord DEF COORD_934 Coordinate { point [
  20265. 0.58661417 -2.8346457 0.29527559,0.51574803 -2.8346457 0.29527559,
  20266. 0.51574803 -2.8740157 0.25590551,0.51574803 -2.8468117 0.29334868,
  20267. 0.51574803 -2.8577868 0.28775657,0.51574803 -2.8664967 0.27904666,
  20268. 0.51574803 -2.8720888 0.26807154,0.58661417 -2.8740157 0.25590551,
  20269. 0.58661417 -2.8468117 0.29334868,0.58661417 -2.8577868 0.28775657,
  20270. 0.58661417 -2.8664967 0.27904666,0.58661417 -2.8720888 0.26807154] }
  20271. coordIndex [
  20272. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  20273. 7,2,6,-1,7,6,11,-1]
  20274. normalPerVertex TRUE
  20275. normal DEF NORM_934 Normal { vector [
  20276. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  20277. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  20278. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  20279. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  20280. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  20281. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  20282. }
  20283. }
  20284. DEF SHAPE_935 Shape {
  20285. appearance USE APP_1
  20286. geometry DEF FACE_935 IndexedFaceSet {
  20287. coord DEF COORD_935 Coordinate { point [
  20288. 0.51574803 -2.7559055 0.29527559,0.51574803 -2.7559055 0.33464567,
  20289. 0.51574803 -2.8346457 0.29527559,0.51574803 -2.8740157 0.25590551,
  20290. 0.51574803 -2.8468117 0.29334868,0.51574803 -2.8577868 0.28775657,
  20291. 0.51574803 -2.8664967 0.27904666,0.51574803 -2.8720888 0.26807154,
  20292. 0.51574803 -2.8740157 0.078740157,0.51574803 -2.9527559 0,
  20293. 0.51574803 -2.8778696 0.054408111,0.51574803 -2.8890538 0.032457854,
  20294. 0.51574803 -2.9064736 0.015038032,0.51574803 -2.9284239 0.0038538176,
  20295. 0.51574803 -3.1496063 0,0.51574803 -3.1496063 0.039370079,
  20296. 0.51574803 -2.9527559 0.039370079,0.51574803 -2.9133858 0.078740157,
  20297. 0.51574803 -2.9405899 0.041296988,0.51574803 -2.9296148 0.046889095,
  20298. 0.51574803 -2.9209048 0.055599006,0.51574803 -2.9153127 0.066574134,
  20299. 0.51574803 -2.9133858 0.25590551,0.51574803 -2.8346457 0.33464567,
  20300. 0.51574803 -2.909532 0.28023756,0.51574803 -2.8983478 0.30218782,
  20301. 0.51574803 -2.880928 0.31960764,0.51574803 -2.8589777 0.33079185] }
  20302. coordIndex [
  20303. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  20304. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  20305. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  20306. 1,0,2,-1,1,2,23,-1]
  20307. normalPerVertex TRUE
  20308. normal DEF NORM_935 Normal { vector [
  20309. -1 0 0,-1 0 0,
  20310. -1 0 0,-1 0 0,
  20311. -1 0 0,-1 0 0,
  20312. -1 0 0,-1 0 0,
  20313. -1 0 0,-1 0 0,
  20314. -1 0 0,-1 0 0,
  20315. -1 0 0,-1 0 0,
  20316. -1 0 0,-1 0 0,
  20317. -1 0 0,-1 0 0,
  20318. -1 0 0,-1 0 0,
  20319. -1 0 0,-1 0 0,
  20320. -1 0 0,-1 0 0,
  20321. -1 0 0,-1 0 0,
  20322. -1 0 0,-1 0 0] }
  20323. }
  20324. }
  20325. DEF SHAPE_936 Shape {
  20326. appearance USE APP_1
  20327. geometry DEF FACE_936 IndexedFaceSet {
  20328. coord DEF COORD_936 Coordinate { point [
  20329. -0.51574803 -2.7559055 0.29527559,-0.51574803 -2.7559055 0.33464567,
  20330. -0.51574803 -2.8346457 0.29527559,-0.51574803 -2.8740157 0.25590551,
  20331. -0.51574803 -2.8468117 0.29334868,-0.51574803 -2.8577868 0.28775657,
  20332. -0.51574803 -2.8664967 0.27904666,-0.51574803 -2.8720888 0.26807154,
  20333. -0.51574803 -2.8740157 0.078740157,-0.51574803 -2.9527559 0,
  20334. -0.51574803 -2.8778696 0.054408111,-0.51574803 -2.8890538 0.032457854,
  20335. -0.51574803 -2.9064736 0.015038032,-0.51574803 -2.9284239 0.0038538176,
  20336. -0.51574803 -3.1496063 0,-0.51574803 -3.1496063 0.039370079,
  20337. -0.51574803 -2.9527559 0.039370079,-0.51574803 -2.9133858 0.078740157,
  20338. -0.51574803 -2.9405899 0.041296988,-0.51574803 -2.9296148 0.046889095,
  20339. -0.51574803 -2.9209048 0.055599006,-0.51574803 -2.9153127 0.066574134,
  20340. -0.51574803 -2.9133858 0.25590551,-0.51574803 -2.8346457 0.33464567,
  20341. -0.51574803 -2.909532 0.28023756,-0.51574803 -2.8983478 0.30218782,
  20342. -0.51574803 -2.880928 0.31960764,-0.51574803 -2.8589777 0.33079185] }
  20343. coordIndex [
  20344. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  20345. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  20346. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  20347. 1,2,0,-1,1,23,2,-1]
  20348. normalPerVertex TRUE
  20349. normal DEF NORM_936 Normal { vector [
  20350. 1 0 0,1 0 0,
  20351. 1 0 0,1 0 0,
  20352. 1 0 0,1 0 0,
  20353. 1 0 0,1 0 0,
  20354. 1 0 0,1 0 0,
  20355. 1 0 0,1 0 0,
  20356. 1 0 0,1 0 0,
  20357. 1 0 0,1 0 0,
  20358. 1 0 0,1 0 0,
  20359. 1 0 0,1 0 0,
  20360. 1 0 0,1 0 0,
  20361. 1 0 0,1 0 0,
  20362. 1 0 0,1 0 0,
  20363. 1 0 0,1 0 0] }
  20364. }
  20365. }
  20366. DEF SHAPE_937 Shape {
  20367. appearance USE APP_1
  20368. geometry DEF FACE_937 IndexedFaceSet {
  20369. coord DEF COORD_937 Coordinate { point [
  20370. -0.51574803 -2.8346457 0.29527559,-0.58661417 -2.8346457 0.29527559,
  20371. -0.58661417 -2.8740157 0.25590551,-0.58661417 -2.8468117 0.29334868,
  20372. -0.58661417 -2.8577868 0.28775657,-0.58661417 -2.8664967 0.27904666,
  20373. -0.58661417 -2.8720888 0.26807154,-0.51574803 -2.8740157 0.25590551,
  20374. -0.51574803 -2.8468117 0.29334868,-0.51574803 -2.8577868 0.28775657,
  20375. -0.51574803 -2.8664967 0.27904666,-0.51574803 -2.8720888 0.26807154] }
  20376. coordIndex [
  20377. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  20378. 7,2,6,-1,7,6,11,-1]
  20379. normalPerVertex TRUE
  20380. normal DEF NORM_937 Normal { vector [
  20381. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  20382. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  20383. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  20384. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  20385. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  20386. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  20387. }
  20388. }
  20389. DEF SHAPE_938 Shape {
  20390. appearance USE APP_2
  20391. geometry DEF FACE_938 IndexedFaceSet {
  20392. coord DEF COORD_938 Coordinate { point [
  20393. 0.51574803 -2.7559055 0.33464567,0.51574803 -2.726378 0.33464567,
  20394. 0.42913386 -2.7559055 0.33464567,0.42913386 -2.726378 0.33464567] }
  20395. coordIndex [
  20396. 3,0,1,-1,3,2,0,-1]
  20397. normalPerVertex TRUE
  20398. normal DEF NORM_938 Normal { vector [
  20399. 0 0 1,0 0 1,
  20400. 0 0 1,0 0 1] }
  20401. }
  20402. }
  20403. DEF SHAPE_939 Shape {
  20404. appearance USE APP_1
  20405. geometry DEF FACE_939 IndexedFaceSet {
  20406. coord DEF COORD_939 Coordinate { point [
  20407. 0.42913386 -2.7559055 0.29527559,0.42913386 -2.7559055 0.33464567,
  20408. 0.42913386 -2.8346457 0.29527559,0.42913386 -2.8740157 0.25590551,
  20409. 0.42913386 -2.8468117 0.29334868,0.42913386 -2.8577868 0.28775657,
  20410. 0.42913386 -2.8664967 0.27904666,0.42913386 -2.8720888 0.26807154,
  20411. 0.42913386 -2.8740157 0.078740157,0.42913386 -2.9527559 0,
  20412. 0.42913386 -2.8778696 0.054408111,0.42913386 -2.8890538 0.032457854,
  20413. 0.42913386 -2.9064736 0.015038032,0.42913386 -2.9284239 0.0038538176,
  20414. 0.42913386 -3.1496063 0,0.42913386 -3.1496063 0.039370079,
  20415. 0.42913386 -2.9527559 0.039370079,0.42913386 -2.9133858 0.078740157,
  20416. 0.42913386 -2.9405899 0.041296988,0.42913386 -2.9296148 0.046889095,
  20417. 0.42913386 -2.9209048 0.055599006,0.42913386 -2.9153127 0.066574134,
  20418. 0.42913386 -2.9133858 0.25590551,0.42913386 -2.8346457 0.33464567,
  20419. 0.42913386 -2.909532 0.28023756,0.42913386 -2.8983478 0.30218782,
  20420. 0.42913386 -2.880928 0.31960764,0.42913386 -2.8589777 0.33079185] }
  20421. coordIndex [
  20422. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  20423. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  20424. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  20425. 1,2,0,-1,1,23,2,-1]
  20426. normalPerVertex TRUE
  20427. normal DEF NORM_939 Normal { vector [
  20428. 1 0 0,1 0 0,
  20429. 1 0 0,1 0 0,
  20430. 1 0 0,1 0 0,
  20431. 1 0 0,1 0 0,
  20432. 1 0 0,1 0 0,
  20433. 1 0 0,1 0 0,
  20434. 1 0 0,1 0 0,
  20435. 1 0 0,1 0 0,
  20436. 1 0 0,1 0 0,
  20437. 1 0 0,1 0 0,
  20438. 1 0 0,1 0 0,
  20439. 1 0 0,1 0 0,
  20440. 1 0 0,1 0 0,
  20441. 1 0 0,1 0 0] }
  20442. }
  20443. }
  20444. DEF SHAPE_940 Shape {
  20445. appearance USE APP_1
  20446. geometry DEF FACE_940 IndexedFaceSet {
  20447. coord DEF COORD_940 Coordinate { point [
  20448. -0.42913386 -2.7559055 0.29527559,-0.42913386 -2.7559055 0.33464567,
  20449. -0.42913386 -2.8346457 0.29527559,-0.42913386 -2.8740157 0.25590551,
  20450. -0.42913386 -2.8468117 0.29334868,-0.42913386 -2.8577868 0.28775657,
  20451. -0.42913386 -2.8664967 0.27904666,-0.42913386 -2.8720888 0.26807154,
  20452. -0.42913386 -2.8740157 0.078740157,-0.42913386 -2.9527559 0,
  20453. -0.42913386 -2.8778696 0.054408111,-0.42913386 -2.8890538 0.032457854,
  20454. -0.42913386 -2.9064736 0.015038032,-0.42913386 -2.9284239 0.0038538176,
  20455. -0.42913386 -3.1496063 0,-0.42913386 -3.1496063 0.039370079,
  20456. -0.42913386 -2.9527559 0.039370079,-0.42913386 -2.9133858 0.078740157,
  20457. -0.42913386 -2.9405899 0.041296988,-0.42913386 -2.9296148 0.046889095,
  20458. -0.42913386 -2.9209048 0.055599006,-0.42913386 -2.9153127 0.066574134,
  20459. -0.42913386 -2.9133858 0.25590551,-0.42913386 -2.8346457 0.33464567,
  20460. -0.42913386 -2.909532 0.28023756,-0.42913386 -2.8983478 0.30218782,
  20461. -0.42913386 -2.880928 0.31960764,-0.42913386 -2.8589777 0.33079185] }
  20462. coordIndex [
  20463. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  20464. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  20465. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  20466. 1,0,2,-1,1,2,23,-1]
  20467. normalPerVertex TRUE
  20468. normal DEF NORM_940 Normal { vector [
  20469. -1 0 0,-1 0 0,
  20470. -1 0 0,-1 0 0,
  20471. -1 0 0,-1 0 0,
  20472. -1 0 0,-1 0 0,
  20473. -1 0 0,-1 0 0,
  20474. -1 0 0,-1 0 0,
  20475. -1 0 0,-1 0 0,
  20476. -1 0 0,-1 0 0,
  20477. -1 0 0,-1 0 0,
  20478. -1 0 0,-1 0 0,
  20479. -1 0 0,-1 0 0,
  20480. -1 0 0,-1 0 0,
  20481. -1 0 0,-1 0 0,
  20482. -1 0 0,-1 0 0] }
  20483. }
  20484. }
  20485. DEF SHAPE_941 Shape {
  20486. appearance USE APP_2
  20487. geometry DEF FACE_941 IndexedFaceSet {
  20488. coord DEF COORD_941 Coordinate { point [
  20489. -0.42913386 -2.7559055 0.33464567,-0.42913386 -2.726378 0.33464567,
  20490. -0.51574803 -2.7559055 0.33464567,-0.51574803 -2.726378 0.33464567] }
  20491. coordIndex [
  20492. 2,0,1,-1,3,2,1,-1]
  20493. normalPerVertex TRUE
  20494. normal DEF NORM_941 Normal { vector [
  20495. 0 0 1,0 0 1,
  20496. 0 0 1,0 0 1] }
  20497. }
  20498. }
  20499. DEF SHAPE_942 Shape {
  20500. appearance USE APP_1
  20501. geometry DEF FACE_942 IndexedFaceSet {
  20502. coord DEF COORD_942 Coordinate { point [
  20503. 0.42913386 -2.8346457 0.29527559,0.35826772 -2.8346457 0.29527559,
  20504. 0.35826772 -2.8740157 0.25590551,0.35826772 -2.8468117 0.29334868,
  20505. 0.35826772 -2.8577868 0.28775657,0.35826772 -2.8664967 0.27904666,
  20506. 0.35826772 -2.8720888 0.26807154,0.42913386 -2.8740157 0.25590551,
  20507. 0.42913386 -2.8468117 0.29334868,0.42913386 -2.8577868 0.28775657,
  20508. 0.42913386 -2.8664967 0.27904666,0.42913386 -2.8720888 0.26807154] }
  20509. coordIndex [
  20510. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  20511. 11,6,10,-1,7,2,11,-1]
  20512. normalPerVertex TRUE
  20513. normal DEF NORM_942 Normal { vector [
  20514. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  20515. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  20516. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  20517. 0 0.93344204 -0.35872825,0 0.98768834 -0.15643447,
  20518. 0 0.30901699 -0.95105652,0 0.58778525 -0.80901699,
  20519. 0 0.80901699 -0.58778525,0 0.96602565 -0.25844621] }
  20520. }
  20521. }
  20522. DEF SHAPE_943 Shape {
  20523. appearance USE APP_1
  20524. geometry DEF FACE_943 IndexedFaceSet {
  20525. coord DEF COORD_943 Coordinate { point [
  20526. 0.35826772 -2.7559055 0.29527559,0.35826772 -2.7559055 0.33464567,
  20527. 0.35826772 -2.8346457 0.29527559,0.35826772 -2.8740157 0.25590551,
  20528. 0.35826772 -2.8468117 0.29334868,0.35826772 -2.8577868 0.28775657,
  20529. 0.35826772 -2.8664967 0.27904666,0.35826772 -2.8720888 0.26807154,
  20530. 0.35826772 -2.8740157 0.078740157,0.35826772 -2.9527559 0,
  20531. 0.35826772 -2.8778696 0.054408111,0.35826772 -2.8890538 0.032457854,
  20532. 0.35826772 -2.9064736 0.015038032,0.35826772 -2.9284239 0.0038538176,
  20533. 0.35826772 -3.1496063 0,0.35826772 -3.1496063 0.039370079,
  20534. 0.35826772 -2.9527559 0.039370079,0.35826772 -2.9133858 0.078740157,
  20535. 0.35826772 -2.9405899 0.041296988,0.35826772 -2.9296148 0.046889095,
  20536. 0.35826772 -2.9209048 0.055599006,0.35826772 -2.9153127 0.066574134,
  20537. 0.35826772 -2.9133858 0.25590551,0.35826772 -2.8346457 0.33464567,
  20538. 0.35826772 -2.909532 0.28023756,0.35826772 -2.8983478 0.30218782,
  20539. 0.35826772 -2.880928 0.31960764,0.35826772 -2.8589777 0.33079185] }
  20540. coordIndex [
  20541. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  20542. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  20543. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  20544. 1,0,2,-1,1,2,23,-1]
  20545. normalPerVertex TRUE
  20546. normal DEF NORM_943 Normal { vector [
  20547. -1 0 0,-1 0 0,
  20548. -1 0 0,-1 0 0,
  20549. -1 0 0,-1 0 0,
  20550. -1 0 0,-1 0 0,
  20551. -1 0 0,-1 0 0,
  20552. -1 0 0,-1 0 0,
  20553. -1 0 0,-1 0 0,
  20554. -1 0 0,-1 0 0,
  20555. -1 0 0,-1 0 0,
  20556. -1 0 0,-1 0 0,
  20557. -1 0 0,-1 0 0,
  20558. -1 0 0,-1 0 0,
  20559. -1 0 0,-1 0 0,
  20560. -1 0 0,-1 0 0] }
  20561. }
  20562. }
  20563. DEF SHAPE_944 Shape {
  20564. appearance USE APP_1
  20565. geometry DEF FACE_944 IndexedFaceSet {
  20566. coord DEF COORD_944 Coordinate { point [
  20567. -0.35826772 -2.7559055 0.29527559,-0.35826772 -2.7559055 0.33464567,
  20568. -0.35826772 -2.8346457 0.29527559,-0.35826772 -2.8740157 0.25590551,
  20569. -0.35826772 -2.8468117 0.29334868,-0.35826772 -2.8577868 0.28775657,
  20570. -0.35826772 -2.8664967 0.27904666,-0.35826772 -2.8720888 0.26807154,
  20571. -0.35826772 -2.8740157 0.078740157,-0.35826772 -2.9527559 0,
  20572. -0.35826772 -2.8778696 0.054408111,-0.35826772 -2.8890538 0.032457854,
  20573. -0.35826772 -2.9064736 0.015038032,-0.35826772 -2.9284239 0.0038538176,
  20574. -0.35826772 -3.1496063 0,-0.35826772 -3.1496063 0.039370079,
  20575. -0.35826772 -2.9527559 0.039370079,-0.35826772 -2.9133858 0.078740157,
  20576. -0.35826772 -2.9405899 0.041296988,-0.35826772 -2.9296148 0.046889095,
  20577. -0.35826772 -2.9209048 0.055599006,-0.35826772 -2.9153127 0.066574134,
  20578. -0.35826772 -2.9133858 0.25590551,-0.35826772 -2.8346457 0.33464567,
  20579. -0.35826772 -2.909532 0.28023756,-0.35826772 -2.8983478 0.30218782,
  20580. -0.35826772 -2.880928 0.31960764,-0.35826772 -2.8589777 0.33079185] }
  20581. coordIndex [
  20582. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  20583. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  20584. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  20585. 1,2,0,-1,1,23,2,-1]
  20586. normalPerVertex TRUE
  20587. normal DEF NORM_944 Normal { vector [
  20588. 1 0 0,1 0 0,
  20589. 1 0 0,1 0 0,
  20590. 1 0 0,1 0 0,
  20591. 1 0 0,1 0 0,
  20592. 1 0 0,1 0 0,
  20593. 1 0 0,1 0 0,
  20594. 1 0 0,1 0 0,
  20595. 1 0 0,1 0 0,
  20596. 1 0 0,1 0 0,
  20597. 1 0 0,1 0 0,
  20598. 1 0 0,1 0 0,
  20599. 1 0 0,1 0 0,
  20600. 1 0 0,1 0 0,
  20601. 1 0 0,1 0 0] }
  20602. }
  20603. }
  20604. DEF SHAPE_945 Shape {
  20605. appearance USE APP_1
  20606. geometry DEF FACE_945 IndexedFaceSet {
  20607. coord DEF COORD_945 Coordinate { point [
  20608. -0.35826772 -2.8346457 0.29527559,-0.42913386 -2.8346457 0.29527559,
  20609. -0.42913386 -2.8740157 0.25590551,-0.42913386 -2.8468117 0.29334868,
  20610. -0.42913386 -2.8577868 0.28775657,-0.42913386 -2.8664967 0.27904666,
  20611. -0.42913386 -2.8720888 0.26807154,-0.35826772 -2.8740157 0.25590551,
  20612. -0.35826772 -2.8468117 0.29334868,-0.35826772 -2.8577868 0.28775657,
  20613. -0.35826772 -2.8664967 0.27904666,-0.35826772 -2.8720888 0.26807154] }
  20614. coordIndex [
  20615. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  20616. 7,2,6,-1,7,6,11,-1]
  20617. normalPerVertex TRUE
  20618. normal DEF NORM_945 Normal { vector [
  20619. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  20620. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  20621. 0 0.5443153 -0.83888072,0 0.80901699 -0.58778525,
  20622. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  20623. 0 0.30901699 -0.95105652,0 0.6296203 -0.77690301,
  20624. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  20625. }
  20626. }
  20627. DEF SHAPE_946 Shape {
  20628. appearance USE APP_2
  20629. geometry DEF FACE_946 IndexedFaceSet {
  20630. coord DEF COORD_946 Coordinate { point [
  20631. 0.35826772 -2.7559055 0.33464567,0.35826772 -2.726378 0.33464567,
  20632. 0.27165354 -2.7559055 0.33464567,0.27165354 -2.726378 0.33464567] }
  20633. coordIndex [
  20634. 3,0,1,-1,3,2,0,-1]
  20635. normalPerVertex TRUE
  20636. normal DEF NORM_946 Normal { vector [
  20637. 0 0 1,0 0 1,
  20638. 0 0 1,0 0 1] }
  20639. }
  20640. }
  20641. DEF SHAPE_947 Shape {
  20642. appearance USE APP_1
  20643. geometry DEF FACE_947 IndexedFaceSet {
  20644. coord DEF COORD_947 Coordinate { point [
  20645. 0.27165354 -2.7559055 0.29527559,0.27165354 -2.7559055 0.33464567,
  20646. 0.27165354 -2.8346457 0.29527559,0.27165354 -2.8740157 0.25590551,
  20647. 0.27165354 -2.8468117 0.29334868,0.27165354 -2.8577868 0.28775657,
  20648. 0.27165354 -2.8664967 0.27904666,0.27165354 -2.8720888 0.26807154,
  20649. 0.27165354 -2.8740157 0.078740157,0.27165354 -2.9527559 0,
  20650. 0.27165354 -2.8778696 0.054408111,0.27165354 -2.8890538 0.032457854,
  20651. 0.27165354 -2.9064736 0.015038032,0.27165354 -2.9284239 0.0038538176,
  20652. 0.27165354 -3.1496063 0,0.27165354 -3.1496063 0.039370079,
  20653. 0.27165354 -2.9527559 0.039370079,0.27165354 -2.9133858 0.078740157,
  20654. 0.27165354 -2.9405899 0.041296988,0.27165354 -2.9296148 0.046889095,
  20655. 0.27165354 -2.9209048 0.055599006,0.27165354 -2.9153127 0.066574134,
  20656. 0.27165354 -2.9133858 0.25590551,0.27165354 -2.8346457 0.33464567,
  20657. 0.27165354 -2.909532 0.28023756,0.27165354 -2.8983478 0.30218782,
  20658. 0.27165354 -2.880928 0.31960764,0.27165354 -2.8589777 0.33079185] }
  20659. coordIndex [
  20660. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  20661. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  20662. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  20663. 1,2,0,-1,1,23,2,-1]
  20664. normalPerVertex TRUE
  20665. normal DEF NORM_947 Normal { vector [
  20666. 1 0 0,1 0 0,
  20667. 1 0 0,1 0 0,
  20668. 1 0 0,1 0 0,
  20669. 1 0 0,1 0 0,
  20670. 1 0 0,1 0 0,
  20671. 1 0 0,1 0 0,
  20672. 1 0 0,1 0 0,
  20673. 1 0 0,1 0 0,
  20674. 1 0 0,1 0 0,
  20675. 1 0 0,1 0 0,
  20676. 1 0 0,1 0 0,
  20677. 1 0 0,1 0 0,
  20678. 1 0 0,1 0 0,
  20679. 1 0 0,1 0 0] }
  20680. }
  20681. }
  20682. DEF SHAPE_948 Shape {
  20683. appearance USE APP_1
  20684. geometry DEF FACE_948 IndexedFaceSet {
  20685. coord DEF COORD_948 Coordinate { point [
  20686. -0.27165354 -2.7559055 0.29527559,-0.27165354 -2.7559055 0.33464567,
  20687. -0.27165354 -2.8346457 0.29527559,-0.27165354 -2.8740157 0.25590551,
  20688. -0.27165354 -2.8468117 0.29334868,-0.27165354 -2.8577868 0.28775657,
  20689. -0.27165354 -2.8664967 0.27904666,-0.27165354 -2.8720888 0.26807154,
  20690. -0.27165354 -2.8740157 0.078740157,-0.27165354 -2.9527559 0,
  20691. -0.27165354 -2.8778696 0.054408111,-0.27165354 -2.8890538 0.032457854,
  20692. -0.27165354 -2.9064736 0.015038032,-0.27165354 -2.9284239 0.0038538176,
  20693. -0.27165354 -3.1496063 0,-0.27165354 -3.1496063 0.039370079,
  20694. -0.27165354 -2.9527559 0.039370079,-0.27165354 -2.9133858 0.078740157,
  20695. -0.27165354 -2.9405899 0.041296988,-0.27165354 -2.9296148 0.046889095,
  20696. -0.27165354 -2.9209048 0.055599006,-0.27165354 -2.9153127 0.066574134,
  20697. -0.27165354 -2.9133858 0.25590551,-0.27165354 -2.8346457 0.33464567,
  20698. -0.27165354 -2.909532 0.28023756,-0.27165354 -2.8983478 0.30218782,
  20699. -0.27165354 -2.880928 0.31960764,-0.27165354 -2.8589777 0.33079185] }
  20700. coordIndex [
  20701. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  20702. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  20703. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  20704. 1,0,2,-1,1,2,23,-1]
  20705. normalPerVertex TRUE
  20706. normal DEF NORM_948 Normal { vector [
  20707. -1 0 0,-1 0 0,
  20708. -1 0 0,-1 0 0,
  20709. -1 0 0,-1 0 0,
  20710. -1 0 0,-1 0 0,
  20711. -1 0 0,-1 0 0,
  20712. -1 0 0,-1 0 0,
  20713. -1 0 0,-1 0 0,
  20714. -1 0 0,-1 0 0,
  20715. -1 0 0,-1 0 0,
  20716. -1 0 0,-1 0 0,
  20717. -1 0 0,-1 0 0,
  20718. -1 0 0,-1 0 0,
  20719. -1 0 0,-1 0 0,
  20720. -1 0 0,-1 0 0] }
  20721. }
  20722. }
  20723. DEF SHAPE_949 Shape {
  20724. appearance USE APP_2
  20725. geometry DEF FACE_949 IndexedFaceSet {
  20726. coord DEF COORD_949 Coordinate { point [
  20727. -0.27165354 -2.7559055 0.33464567,-0.27165354 -2.726378 0.33464567,
  20728. -0.35826772 -2.7559055 0.33464567,-0.35826772 -2.726378 0.33464567] }
  20729. coordIndex [
  20730. 2,0,1,-1,3,2,1,-1]
  20731. normalPerVertex TRUE
  20732. normal DEF NORM_949 Normal { vector [
  20733. 0 0 1,0 0 1,
  20734. 0 0 1,0 0 1] }
  20735. }
  20736. }
  20737. DEF SHAPE_950 Shape {
  20738. appearance USE APP_1
  20739. geometry DEF FACE_950 IndexedFaceSet {
  20740. coord DEF COORD_950 Coordinate { point [
  20741. 0.27165354 -2.8346457 0.29527559,0.2007874 -2.8346457 0.29527559,
  20742. 0.2007874 -2.8740157 0.25590551,0.2007874 -2.8468117 0.29334868,
  20743. 0.2007874 -2.8577868 0.28775657,0.2007874 -2.8664967 0.27904666,
  20744. 0.2007874 -2.8720888 0.26807154,0.27165354 -2.8740157 0.25590551,
  20745. 0.27165354 -2.8468117 0.29334868,0.27165354 -2.8577868 0.28775657,
  20746. 0.27165354 -2.8664967 0.27904666,0.27165354 -2.8720888 0.26807154] }
  20747. coordIndex [
  20748. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  20749. 7,2,6,-1,7,6,11,-1]
  20750. normalPerVertex TRUE
  20751. normal DEF NORM_950 Normal { vector [
  20752. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  20753. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  20754. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  20755. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  20756. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  20757. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  20758. }
  20759. }
  20760. DEF SHAPE_951 Shape {
  20761. appearance USE APP_1
  20762. geometry DEF FACE_951 IndexedFaceSet {
  20763. coord DEF COORD_951 Coordinate { point [
  20764. 0.2007874 -2.7559055 0.29527559,0.2007874 -2.7559055 0.33464567,
  20765. 0.2007874 -2.8346457 0.29527559,0.2007874 -2.8740157 0.25590551,
  20766. 0.2007874 -2.8468117 0.29334868,0.2007874 -2.8577868 0.28775657,
  20767. 0.2007874 -2.8664967 0.27904666,0.2007874 -2.8720888 0.26807154,
  20768. 0.2007874 -2.8740157 0.078740157,0.2007874 -2.9527559 0,
  20769. 0.2007874 -2.8778696 0.054408111,0.2007874 -2.8890538 0.032457854,
  20770. 0.2007874 -2.9064736 0.015038032,0.2007874 -2.9284239 0.0038538176,
  20771. 0.2007874 -3.1496063 0,0.2007874 -3.1496063 0.039370079,
  20772. 0.2007874 -2.9527559 0.039370079,0.2007874 -2.9133858 0.078740157,
  20773. 0.2007874 -2.9405899 0.041296988,0.2007874 -2.9296148 0.046889095,
  20774. 0.2007874 -2.9209048 0.055599006,0.2007874 -2.9153127 0.066574134,
  20775. 0.2007874 -2.9133858 0.25590551,0.2007874 -2.8346457 0.33464567,
  20776. 0.2007874 -2.909532 0.28023756,0.2007874 -2.8983478 0.30218782,
  20777. 0.2007874 -2.880928 0.31960764,0.2007874 -2.8589777 0.33079185] }
  20778. coordIndex [
  20779. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  20780. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  20781. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  20782. 1,0,2,-1,1,2,23,-1]
  20783. normalPerVertex TRUE
  20784. normal DEF NORM_951 Normal { vector [
  20785. -1 0 0,-1 0 0,
  20786. -1 0 0,-1 0 0,
  20787. -1 0 0,-1 0 0,
  20788. -1 0 0,-1 0 0,
  20789. -1 0 0,-1 0 0,
  20790. -1 0 0,-1 0 0,
  20791. -1 0 0,-1 0 0,
  20792. -1 0 0,-1 0 0,
  20793. -1 0 0,-1 0 0,
  20794. -1 0 0,-1 0 0,
  20795. -1 0 0,-1 0 0,
  20796. -1 0 0,-1 0 0,
  20797. -1 0 0,-1 0 0,
  20798. -1 0 0,-1 0 0] }
  20799. }
  20800. }
  20801. DEF SHAPE_952 Shape {
  20802. appearance USE APP_1
  20803. geometry DEF FACE_952 IndexedFaceSet {
  20804. coord DEF COORD_952 Coordinate { point [
  20805. -0.2007874 -2.7559055 0.29527559,-0.2007874 -2.7559055 0.33464567,
  20806. -0.2007874 -2.8346457 0.29527559,-0.2007874 -2.8740157 0.25590551,
  20807. -0.2007874 -2.8468117 0.29334868,-0.2007874 -2.8577868 0.28775657,
  20808. -0.2007874 -2.8664967 0.27904666,-0.2007874 -2.8720888 0.26807154,
  20809. -0.2007874 -2.8740157 0.078740157,-0.2007874 -2.9527559 0,
  20810. -0.2007874 -2.8778696 0.054408111,-0.2007874 -2.8890538 0.032457854,
  20811. -0.2007874 -2.9064736 0.015038032,-0.2007874 -2.9284239 0.0038538176,
  20812. -0.2007874 -3.1496063 0,-0.2007874 -3.1496063 0.039370079,
  20813. -0.2007874 -2.9527559 0.039370079,-0.2007874 -2.9133858 0.078740157,
  20814. -0.2007874 -2.9405899 0.041296988,-0.2007874 -2.9296148 0.046889095,
  20815. -0.2007874 -2.9209048 0.055599006,-0.2007874 -2.9153127 0.066574134,
  20816. -0.2007874 -2.9133858 0.25590551,-0.2007874 -2.8346457 0.33464567,
  20817. -0.2007874 -2.909532 0.28023756,-0.2007874 -2.8983478 0.30218782,
  20818. -0.2007874 -2.880928 0.31960764,-0.2007874 -2.8589777 0.33079185] }
  20819. coordIndex [
  20820. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  20821. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  20822. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  20823. 1,2,0,-1,1,23,2,-1]
  20824. normalPerVertex TRUE
  20825. normal DEF NORM_952 Normal { vector [
  20826. 1 0 0,1 0 0,
  20827. 1 0 0,1 0 0,
  20828. 1 0 0,1 0 0,
  20829. 1 0 0,1 0 0,
  20830. 1 0 0,1 0 0,
  20831. 1 0 0,1 0 0,
  20832. 1 0 0,1 0 0,
  20833. 1 0 0,1 0 0,
  20834. 1 0 0,1 0 0,
  20835. 1 0 0,1 0 0,
  20836. 1 0 0,1 0 0,
  20837. 1 0 0,1 0 0,
  20838. 1 0 0,1 0 0,
  20839. 1 0 0,1 0 0] }
  20840. }
  20841. }
  20842. DEF SHAPE_953 Shape {
  20843. appearance USE APP_1
  20844. geometry DEF FACE_953 IndexedFaceSet {
  20845. coord DEF COORD_953 Coordinate { point [
  20846. -0.2007874 -2.8346457 0.29527559,-0.27165354 -2.8346457 0.29527559,
  20847. -0.27165354 -2.8740157 0.25590551,-0.27165354 -2.8468117 0.29334868,
  20848. -0.27165354 -2.8577868 0.28775657,-0.27165354 -2.8664967 0.27904666,
  20849. -0.27165354 -2.8720888 0.26807154,-0.2007874 -2.8740157 0.25590551,
  20850. -0.2007874 -2.8468117 0.29334868,-0.2007874 -2.8577868 0.28775657,
  20851. -0.2007874 -2.8664967 0.27904666,-0.2007874 -2.8720888 0.26807154] }
  20852. coordIndex [
  20853. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  20854. 7,2,6,-1,7,6,11,-1]
  20855. normalPerVertex TRUE
  20856. normal DEF NORM_953 Normal { vector [
  20857. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  20858. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  20859. 0 0.58778525 -0.80901699,0 0.80901699 -0.58778525,
  20860. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  20861. 0 0.25844621 -0.96602565,0 0.58778525 -0.80901699,
  20862. 0 0.80901699 -0.58778525,0 0.93344204 -0.35872825] }
  20863. }
  20864. }
  20865. DEF SHAPE_954 Shape {
  20866. appearance USE APP_2
  20867. geometry DEF FACE_954 IndexedFaceSet {
  20868. coord DEF COORD_954 Coordinate { point [
  20869. 0.2007874 -2.7559055 0.33464567,0.2007874 -2.726378 0.33464567,
  20870. 0.11417323 -2.7559055 0.33464567,0.11417323 -2.726378 0.33464567] }
  20871. coordIndex [
  20872. 3,0,1,-1,3,2,0,-1]
  20873. normalPerVertex TRUE
  20874. normal DEF NORM_954 Normal { vector [
  20875. 0 0 1,0 0 1,
  20876. 0 0 1,0 0 1] }
  20877. }
  20878. }
  20879. DEF SHAPE_955 Shape {
  20880. appearance USE APP_1
  20881. geometry DEF FACE_955 IndexedFaceSet {
  20882. coord DEF COORD_955 Coordinate { point [
  20883. 0.11417323 -2.7559055 0.29527559,0.11417323 -2.7559055 0.33464567,
  20884. 0.11417323 -2.8346457 0.29527559,0.11417323 -2.8740157 0.25590551,
  20885. 0.11417323 -2.8468117 0.29334868,0.11417323 -2.8577868 0.28775657,
  20886. 0.11417323 -2.8664967 0.27904666,0.11417323 -2.8720888 0.26807154,
  20887. 0.11417323 -2.8740157 0.078740157,0.11417323 -2.9527559 0,
  20888. 0.11417323 -2.8778696 0.054408111,0.11417323 -2.8890538 0.032457854,
  20889. 0.11417323 -2.9064736 0.015038032,0.11417323 -2.9284239 0.0038538176,
  20890. 0.11417323 -3.1496063 0,0.11417323 -3.1496063 0.039370079,
  20891. 0.11417323 -2.9527559 0.039370079,0.11417323 -2.9133858 0.078740157,
  20892. 0.11417323 -2.9405899 0.041296988,0.11417323 -2.9296148 0.046889095,
  20893. 0.11417323 -2.9209048 0.055599006,0.11417323 -2.9153127 0.066574134,
  20894. 0.11417323 -2.9133858 0.25590551,0.11417323 -2.8346457 0.33464567,
  20895. 0.11417323 -2.909532 0.28023756,0.11417323 -2.8983478 0.30218782,
  20896. 0.11417323 -2.880928 0.31960764,0.11417323 -2.8589777 0.33079185] }
  20897. coordIndex [
  20898. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  20899. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  20900. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  20901. 1,2,0,-1,1,23,2,-1]
  20902. normalPerVertex TRUE
  20903. normal DEF NORM_955 Normal { vector [
  20904. 1 0 0,1 0 0,
  20905. 1 0 0,1 0 0,
  20906. 1 0 0,1 0 0,
  20907. 1 0 0,1 0 0,
  20908. 1 0 0,1 0 0,
  20909. 1 0 0,1 0 0,
  20910. 1 0 0,1 0 0,
  20911. 1 0 0,1 0 0,
  20912. 1 0 0,1 0 0,
  20913. 1 0 0,1 0 0,
  20914. 1 0 0,1 0 0,
  20915. 1 0 0,1 0 0,
  20916. 1 0 0,1 0 0,
  20917. 1 0 0,1 0 0] }
  20918. }
  20919. }
  20920. DEF SHAPE_956 Shape {
  20921. appearance USE APP_1
  20922. geometry DEF FACE_956 IndexedFaceSet {
  20923. coord DEF COORD_956 Coordinate { point [
  20924. -0.11417323 -2.7559055 0.29527559,-0.11417323 -2.7559055 0.33464567,
  20925. -0.11417323 -2.8346457 0.29527559,-0.11417323 -2.8740157 0.25590551,
  20926. -0.11417323 -2.8468117 0.29334868,-0.11417323 -2.8577868 0.28775657,
  20927. -0.11417323 -2.8664967 0.27904666,-0.11417323 -2.8720888 0.26807154,
  20928. -0.11417323 -2.8740157 0.078740157,-0.11417323 -2.9527559 0,
  20929. -0.11417323 -2.8778696 0.054408111,-0.11417323 -2.8890538 0.032457854,
  20930. -0.11417323 -2.9064736 0.015038032,-0.11417323 -2.9284239 0.0038538176,
  20931. -0.11417323 -3.1496063 0,-0.11417323 -3.1496063 0.039370079,
  20932. -0.11417323 -2.9527559 0.039370079,-0.11417323 -2.9133858 0.078740157,
  20933. -0.11417323 -2.9405899 0.041296988,-0.11417323 -2.9296148 0.046889095,
  20934. -0.11417323 -2.9209048 0.055599006,-0.11417323 -2.9153127 0.066574134,
  20935. -0.11417323 -2.9133858 0.25590551,-0.11417323 -2.8346457 0.33464567,
  20936. -0.11417323 -2.909532 0.28023756,-0.11417323 -2.8983478 0.30218782,
  20937. -0.11417323 -2.880928 0.31960764,-0.11417323 -2.8589777 0.33079185] }
  20938. coordIndex [
  20939. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  20940. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  20941. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  20942. 1,0,2,-1,1,2,23,-1]
  20943. normalPerVertex TRUE
  20944. normal DEF NORM_956 Normal { vector [
  20945. -1 0 0,-1 0 0,
  20946. -1 0 0,-1 0 0,
  20947. -1 0 0,-1 0 0,
  20948. -1 0 0,-1 0 0,
  20949. -1 0 0,-1 0 0,
  20950. -1 0 0,-1 0 0,
  20951. -1 0 0,-1 0 0,
  20952. -1 0 0,-1 0 0,
  20953. -1 0 0,-1 0 0,
  20954. -1 0 0,-1 0 0,
  20955. -1 0 0,-1 0 0,
  20956. -1 0 0,-1 0 0,
  20957. -1 0 0,-1 0 0,
  20958. -1 0 0,-1 0 0] }
  20959. }
  20960. }
  20961. DEF SHAPE_957 Shape {
  20962. appearance USE APP_2
  20963. geometry DEF FACE_957 IndexedFaceSet {
  20964. coord DEF COORD_957 Coordinate { point [
  20965. -0.11417323 -2.7559055 0.33464567,-0.11417323 -2.726378 0.33464567,
  20966. -0.2007874 -2.7559055 0.33464567,-0.2007874 -2.726378 0.33464567] }
  20967. coordIndex [
  20968. 2,0,1,-1,3,2,1,-1]
  20969. normalPerVertex TRUE
  20970. normal DEF NORM_957 Normal { vector [
  20971. 0 0 1,0 0 1,
  20972. 0 0 1,0 0 1] }
  20973. }
  20974. }
  20975. DEF SHAPE_958 Shape {
  20976. appearance USE APP_1
  20977. geometry DEF FACE_958 IndexedFaceSet {
  20978. coord DEF COORD_958 Coordinate { point [
  20979. 0.11417323 -2.8346457 0.29527559,0.043307087 -2.8346457 0.29527559,
  20980. 0.043307087 -2.8740157 0.25590551,0.043307087 -2.8468117 0.29334868,
  20981. 0.043307087 -2.8577868 0.28775657,0.043307087 -2.8664967 0.27904666,
  20982. 0.043307087 -2.8720888 0.26807154,0.11417323 -2.8740157 0.25590551,
  20983. 0.11417323 -2.8468117 0.29334868,0.11417323 -2.8577868 0.28775657,
  20984. 0.11417323 -2.8664967 0.27904666,0.11417323 -2.8720888 0.26807154] }
  20985. coordIndex [
  20986. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  20987. 11,5,10,-1,7,2,11,-1]
  20988. normalPerVertex TRUE
  20989. normal DEF NORM_958 Normal { vector [
  20990. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  20991. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  20992. 0 0.6296203 -0.77690301,0 0.83888072 -0.5443153,
  20993. 0 0.95105652 -0.30901699,0 0.98768834 -0.15643447,
  20994. 0 0.30901699 -0.95105652,0 0.5443153 -0.83888072,
  20995. 0 0.77690301 -0.6296203,0 0.95105652 -0.30901699] }
  20996. }
  20997. }
  20998. DEF SHAPE_959 Shape {
  20999. appearance USE APP_1
  21000. geometry DEF FACE_959 IndexedFaceSet {
  21001. coord DEF COORD_959 Coordinate { point [
  21002. 0.043307087 -2.7559055 0.29527559,0.043307087 -2.7559055 0.33464567,
  21003. 0.043307087 -2.8346457 0.29527559,0.043307087 -2.8740157 0.25590551,
  21004. 0.043307087 -2.8468117 0.29334868,0.043307087 -2.8577868 0.28775657,
  21005. 0.043307087 -2.8664967 0.27904666,0.043307087 -2.8720888 0.26807154,
  21006. 0.043307087 -2.8740157 0.078740157,0.043307087 -2.9527559 0,
  21007. 0.043307087 -2.8778696 0.054408111,0.043307087 -2.8890538 0.032457854,
  21008. 0.043307087 -2.9064736 0.015038032,0.043307087 -2.9284239 0.0038538176,
  21009. 0.043307087 -3.1496063 0,0.043307087 -3.1496063 0.039370079,
  21010. 0.043307087 -2.9527559 0.039370079,0.043307087 -2.9133858 0.078740157,
  21011. 0.043307087 -2.9405899 0.041296988,0.043307087 -2.9296148 0.046889095,
  21012. 0.043307087 -2.9209048 0.055599006,0.043307087 -2.9153127 0.066574134,
  21013. 0.043307087 -2.9133858 0.25590551,0.043307087 -2.8346457 0.33464567,
  21014. 0.043307087 -2.909532 0.28023756,0.043307087 -2.8983478 0.30218782,
  21015. 0.043307087 -2.880928 0.31960764,0.043307087 -2.8589777 0.33079185] }
  21016. coordIndex [
  21017. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  21018. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  21019. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  21020. 1,0,2,-1,1,2,23,-1]
  21021. normalPerVertex TRUE
  21022. normal DEF NORM_959 Normal { vector [
  21023. -1 0 0,-1 0 0,
  21024. -1 0 0,-1 0 0,
  21025. -1 0 0,-1 0 0,
  21026. -1 0 0,-1 0 0,
  21027. -1 0 0,-1 0 0,
  21028. -1 0 0,-1 0 0,
  21029. -1 0 0,-1 0 0,
  21030. -1 0 0,-1 0 0,
  21031. -1 0 0,-1 0 0,
  21032. -1 0 0,-1 0 0,
  21033. -1 0 0,-1 0 0,
  21034. -1 0 0,-1 0 0,
  21035. -1 0 0,-1 0 0,
  21036. -1 0 0,-1 0 0] }
  21037. }
  21038. }
  21039. DEF SHAPE_960 Shape {
  21040. appearance USE APP_1
  21041. geometry DEF FACE_960 IndexedFaceSet {
  21042. coord DEF COORD_960 Coordinate { point [
  21043. -0.043307087 -2.7559055 0.29527559,-0.043307087 -2.7559055 0.33464567,
  21044. -0.043307087 -2.8346457 0.29527559,-0.043307087 -2.8740157 0.25590551,
  21045. -0.043307087 -2.8468117 0.29334868,-0.043307087 -2.8577868 0.28775657,
  21046. -0.043307087 -2.8664967 0.27904666,-0.043307087 -2.8720888 0.26807154,
  21047. -0.043307087 -2.8740157 0.078740157,-0.043307087 -2.9527559 0,
  21048. -0.043307087 -2.8778696 0.054408111,-0.043307087 -2.8890538 0.032457854,
  21049. -0.043307087 -2.9064736 0.015038032,-0.043307087 -2.9284239 0.0038538176,
  21050. -0.043307087 -3.1496063 0,-0.043307087 -3.1496063 0.039370079,
  21051. -0.043307087 -2.9527559 0.039370079,-0.043307087 -2.9133858 0.078740157,
  21052. -0.043307087 -2.9405899 0.041296988,-0.043307087 -2.9296148 0.046889095,
  21053. -0.043307087 -2.9209048 0.055599006,-0.043307087 -2.9153127 0.066574134,
  21054. -0.043307087 -2.9133858 0.25590551,-0.043307087 -2.8346457 0.33464567,
  21055. -0.043307087 -2.909532 0.28023756,-0.043307087 -2.8983478 0.30218782,
  21056. -0.043307087 -2.880928 0.31960764,-0.043307087 -2.8589777 0.33079185] }
  21057. coordIndex [
  21058. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  21059. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  21060. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  21061. 1,2,0,-1,1,23,2,-1]
  21062. normalPerVertex TRUE
  21063. normal DEF NORM_960 Normal { vector [
  21064. 1 0 0,1 0 0,
  21065. 1 0 0,1 0 0,
  21066. 1 0 0,1 0 0,
  21067. 1 0 0,1 0 0,
  21068. 1 0 0,1 0 0,
  21069. 1 0 0,1 0 0,
  21070. 1 0 0,1 0 0,
  21071. 1 0 0,1 0 0,
  21072. 1 0 0,1 0 0,
  21073. 1 0 0,1 0 0,
  21074. 1 0 0,1 0 0,
  21075. 1 0 0,1 0 0,
  21076. 1 0 0,1 0 0,
  21077. 1 0 0,1 0 0] }
  21078. }
  21079. }
  21080. DEF SHAPE_961 Shape {
  21081. appearance USE APP_1
  21082. geometry DEF FACE_961 IndexedFaceSet {
  21083. coord DEF COORD_961 Coordinate { point [
  21084. -0.043307087 -2.8346457 0.29527559,-0.11417323 -2.8346457 0.29527559,
  21085. -0.11417323 -2.8740157 0.25590551,-0.11417323 -2.8468117 0.29334868,
  21086. -0.11417323 -2.8577868 0.28775657,-0.11417323 -2.8664967 0.27904666,
  21087. -0.11417323 -2.8720888 0.26807154,-0.043307087 -2.8740157 0.25590551,
  21088. -0.043307087 -2.8468117 0.29334868,-0.043307087 -2.8577868 0.28775657,
  21089. -0.043307087 -2.8664967 0.27904666,-0.043307087 -2.8720888 0.26807154] }
  21090. coordIndex [
  21091. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  21092. 11,5,10,-1,7,2,11,-1]
  21093. normalPerVertex TRUE
  21094. normal DEF NORM_961 Normal { vector [
  21095. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  21096. 0 0.98768834 -0.15643447,0 0.30901699 -0.95105652,
  21097. 0 0.6296203 -0.77690301,0 0.83888072 -0.5443153,
  21098. 0 0.95105652 -0.30901699,0 0.98768834 -0.15643447,
  21099. 0 0.30901699 -0.95105652,0 0.5443153 -0.83888072,
  21100. 0 0.77690301 -0.6296203,0 0.95105652 -0.30901699] }
  21101. }
  21102. }
  21103. DEF SHAPE_962 Shape {
  21104. appearance USE APP_2
  21105. geometry DEF FACE_962 IndexedFaceSet {
  21106. coord DEF COORD_962 Coordinate { point [
  21107. 0.043307087 -2.7559055 0.33464567,0.043307087 -2.726378 0.33464567,
  21108. -0.043307087 -2.7559055 0.33464567,-0.043307087 -2.726378 0.33464567] }
  21109. coordIndex [
  21110. 3,0,1,-1,3,2,0,-1]
  21111. normalPerVertex TRUE
  21112. normal DEF NORM_962 Normal { vector [
  21113. 0 0 1,0 0 1,
  21114. 0 0 1,0 0 1] }
  21115. }
  21116. }
  21117. DEF SHAPE_963 Shape {
  21118. appearance USE APP_2
  21119. geometry DEF FACE_963 IndexedFaceSet {
  21120. coord DEF COORD_963 Coordinate { point [
  21121. -2.6870079 -2.7559055 0.33464567,-2.7559055 -2.6870079 0.33464567,
  21122. -2.726378 -2.6722441 0.33464567,-2.6722441 -2.726378 0.33464567] }
  21123. coordIndex [
  21124. 2,1,0,-1,2,0,3,-1]
  21125. normalPerVertex TRUE
  21126. normal DEF NORM_963 Normal { vector [
  21127. 0 0 1,0 0 1,
  21128. 0 0 1,0 0 1] }
  21129. }
  21130. }
  21131. DEF SHAPE_964 Shape {
  21132. appearance USE APP_2
  21133. geometry DEF FACE_964 IndexedFaceSet {
  21134. coord DEF COORD_964 Coordinate { point [
  21135. -2.7559055 -2.6870079 0.33464567,-2.726378 -2.6722441 0.33464567,
  21136. -2.7559055 -2.476378 0.33464567,-2.726378 -2.476378 0.33464567] }
  21137. coordIndex [
  21138. 3,0,1,-1,3,2,0,-1]
  21139. normalPerVertex TRUE
  21140. normal DEF NORM_964 Normal { vector [
  21141. 0 0 1,0 0 1,
  21142. 0 0 1,0 0 1] }
  21143. }
  21144. }
  21145. DEF SHAPE_965 Shape {
  21146. appearance USE APP_1
  21147. geometry DEF FACE_965 IndexedFaceSet {
  21148. coord DEF COORD_965 Coordinate { point [
  21149. -2.7559055 -2.476378 0.29527559,-2.7559055 -2.476378 0.33464567,
  21150. -2.8346457 -2.476378 0.29527559,-2.8740157 -2.476378 0.25590551,
  21151. -2.8468117 -2.476378 0.29334868,-2.8577868 -2.476378 0.28775657,
  21152. -2.8664967 -2.476378 0.27904666,-2.8720888 -2.476378 0.26807154,
  21153. -2.8740157 -2.476378 0.078740157,-2.9527559 -2.476378 0,
  21154. -2.8778696 -2.476378 0.054408111,-2.8890538 -2.476378 0.032457854,
  21155. -2.9064736 -2.476378 0.015038032,-2.9284239 -2.476378 0.0038538176,
  21156. -3.1496063 -2.476378 0,-3.1496063 -2.476378 0.039370079,
  21157. -2.9527559 -2.476378 0.039370079,-2.9133858 -2.476378 0.078740157,
  21158. -2.9405899 -2.476378 0.041296988,-2.9296148 -2.476378 0.046889095,
  21159. -2.9209048 -2.476378 0.055599006,-2.9153127 -2.476378 0.066574134,
  21160. -2.9133858 -2.476378 0.25590551,-2.8346457 -2.476378 0.33464567,
  21161. -2.909532 -2.476378 0.28023756,-2.8983478 -2.476378 0.30218782,
  21162. -2.880928 -2.476378 0.31960764,-2.8589777 -2.476378 0.33079185] }
  21163. coordIndex [
  21164. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  21165. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  21166. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  21167. 1,2,0,-1,1,23,2,-1]
  21168. normalPerVertex TRUE
  21169. normal DEF NORM_965 Normal { vector [
  21170. 0 -1 0,0 -1 0,
  21171. 0 -1 0,0 -1 0,
  21172. 0 -1 0,0 -1 0,
  21173. 0 -1 0,0 -1 0,
  21174. 0 -1 0,0 -1 0,
  21175. 0 -1 0,0 -1 0,
  21176. 0 -1 0,0 -1 0,
  21177. 0 -1 0,0 -1 0,
  21178. 0 -1 0,0 -1 0,
  21179. 0 -1 0,0 -1 0,
  21180. 0 -1 0,0 -1 0,
  21181. 0 -1 0,0 -1 0,
  21182. 0 -1 0,0 -1 0,
  21183. 0 -1 0,0 -1 0] }
  21184. }
  21185. }
  21186. DEF SHAPE_966 Shape {
  21187. appearance USE APP_1
  21188. geometry DEF FACE_966 IndexedFaceSet {
  21189. coord DEF COORD_966 Coordinate { point [
  21190. -2.8346457 -2.476378 0.29527559,-2.8346457 -2.4055118 0.29527559,
  21191. -2.8740157 -2.4055118 0.25590551,-2.8468117 -2.4055118 0.29334868,
  21192. -2.8577868 -2.4055118 0.28775657,-2.8664967 -2.4055118 0.27904666,
  21193. -2.8720888 -2.4055118 0.26807154,-2.8740157 -2.476378 0.25590551,
  21194. -2.8468117 -2.476378 0.29334868,-2.8577868 -2.476378 0.28775657,
  21195. -2.8664967 -2.476378 0.27904666,-2.8720888 -2.476378 0.26807154] }
  21196. coordIndex [
  21197. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  21198. 11,5,10,-1,7,2,11,-1]
  21199. normalPerVertex TRUE
  21200. normal DEF NORM_966 Normal { vector [
  21201. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  21202. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  21203. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  21204. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  21205. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  21206. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  21207. }
  21208. }
  21209. DEF SHAPE_967 Shape {
  21210. appearance USE APP_1
  21211. geometry DEF FACE_967 IndexedFaceSet {
  21212. coord DEF COORD_967 Coordinate { point [
  21213. -2.7559055 -2.4055118 0.29527559,-2.7559055 -2.4055118 0.33464567,
  21214. -2.8346457 -2.4055118 0.29527559,-2.8740157 -2.4055118 0.25590551,
  21215. -2.8468117 -2.4055118 0.29334868,-2.8577868 -2.4055118 0.28775657,
  21216. -2.8664967 -2.4055118 0.27904666,-2.8720888 -2.4055118 0.26807154,
  21217. -2.8740157 -2.4055118 0.078740157,-2.9527559 -2.4055118 0,
  21218. -2.8778696 -2.4055118 0.054408111,-2.8890538 -2.4055118 0.032457854,
  21219. -2.9064736 -2.4055118 0.015038032,-2.9284239 -2.4055118 0.0038538176,
  21220. -3.1496063 -2.4055118 0,-3.1496063 -2.4055118 0.039370079,
  21221. -2.9527559 -2.4055118 0.039370079,-2.9133858 -2.4055118 0.078740157,
  21222. -2.9405899 -2.4055118 0.041296988,-2.9296148 -2.4055118 0.046889095,
  21223. -2.9209048 -2.4055118 0.055599006,-2.9153127 -2.4055118 0.066574134,
  21224. -2.9133858 -2.4055118 0.25590551,-2.8346457 -2.4055118 0.33464567,
  21225. -2.909532 -2.4055118 0.28023756,-2.8983478 -2.4055118 0.30218782,
  21226. -2.880928 -2.4055118 0.31960764,-2.8589777 -2.4055118 0.33079185] }
  21227. coordIndex [
  21228. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  21229. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  21230. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  21231. 1,0,2,-1,1,2,23,-1]
  21232. normalPerVertex TRUE
  21233. normal DEF NORM_967 Normal { vector [
  21234. 0 1 0,0 1 0,
  21235. 0 1 0,0 1 0,
  21236. 0 1 0,0 1 0,
  21237. 0 1 0,0 1 0,
  21238. 0 1 0,0 1 0,
  21239. 0 1 0,0 1 0,
  21240. 0 1 0,0 1 0,
  21241. 0 1 0,0 1 0,
  21242. 0 1 0,0 1 0,
  21243. 0 1 0,0 1 0,
  21244. 0 1 0,0 1 0,
  21245. 0 1 0,0 1 0,
  21246. 0 1 0,0 1 0,
  21247. 0 1 0,0 1 0] }
  21248. }
  21249. }
  21250. DEF SHAPE_968 Shape {
  21251. appearance USE APP_1
  21252. geometry DEF FACE_968 IndexedFaceSet {
  21253. coord DEF COORD_968 Coordinate { point [
  21254. -2.7559055 2.4055118 0.29527559,-2.7559055 2.4055118 0.33464567,
  21255. -2.8346457 2.4055118 0.29527559,-2.8740157 2.4055118 0.25590551,
  21256. -2.8468117 2.4055118 0.29334868,-2.8577868 2.4055118 0.28775657,
  21257. -2.8664967 2.4055118 0.27904666,-2.8720888 2.4055118 0.26807154,
  21258. -2.8740157 2.4055118 0.078740157,-2.9527559 2.4055118 0,
  21259. -2.8778696 2.4055118 0.054408111,-2.8890538 2.4055118 0.032457854,
  21260. -2.9064736 2.4055118 0.015038032,-2.9284239 2.4055118 0.0038538176,
  21261. -3.1496063 2.4055118 0,-3.1496063 2.4055118 0.039370079,
  21262. -2.9527559 2.4055118 0.039370079,-2.9133858 2.4055118 0.078740157,
  21263. -2.9405899 2.4055118 0.041296988,-2.9296148 2.4055118 0.046889095,
  21264. -2.9209048 2.4055118 0.055599006,-2.9153127 2.4055118 0.066574134,
  21265. -2.9133858 2.4055118 0.25590551,-2.8346457 2.4055118 0.33464567,
  21266. -2.909532 2.4055118 0.28023756,-2.8983478 2.4055118 0.30218782,
  21267. -2.880928 2.4055118 0.31960764,-2.8589777 2.4055118 0.33079185] }
  21268. coordIndex [
  21269. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  21270. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  21271. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  21272. 1,2,0,-1,1,23,2,-1]
  21273. normalPerVertex TRUE
  21274. normal DEF NORM_968 Normal { vector [
  21275. 0 -1 0,0 -1 0,
  21276. 0 -1 0,0 -1 0,
  21277. 0 -1 0,0 -1 0,
  21278. 0 -1 0,0 -1 0,
  21279. 0 -1 0,0 -1 0,
  21280. 0 -1 0,0 -1 0,
  21281. 0 -1 0,0 -1 0,
  21282. 0 -1 0,0 -1 0,
  21283. 0 -1 0,0 -1 0,
  21284. 0 -1 0,0 -1 0,
  21285. 0 -1 0,0 -1 0,
  21286. 0 -1 0,0 -1 0,
  21287. 0 -1 0,0 -1 0,
  21288. 0 -1 0,0 -1 0] }
  21289. }
  21290. }
  21291. DEF SHAPE_969 Shape {
  21292. appearance USE APP_1
  21293. geometry DEF FACE_969 IndexedFaceSet {
  21294. coord DEF COORD_969 Coordinate { point [
  21295. -2.8346457 2.4055118 0.29527559,-2.8346457 2.476378 0.29527559,
  21296. -2.8740157 2.476378 0.25590551,-2.8468117 2.476378 0.29334868,
  21297. -2.8577868 2.476378 0.28775657,-2.8664967 2.476378 0.27904666,
  21298. -2.8720888 2.476378 0.26807154,-2.8740157 2.4055118 0.25590551,
  21299. -2.8468117 2.4055118 0.29334868,-2.8577868 2.4055118 0.28775657,
  21300. -2.8664967 2.4055118 0.27904666,-2.8720888 2.4055118 0.26807154] }
  21301. coordIndex [
  21302. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  21303. 11,5,10,-1,7,2,11,-1]
  21304. normalPerVertex TRUE
  21305. normal DEF NORM_969 Normal { vector [
  21306. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  21307. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  21308. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  21309. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  21310. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  21311. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  21312. }
  21313. }
  21314. DEF SHAPE_970 Shape {
  21315. appearance USE APP_2
  21316. geometry DEF FACE_970 IndexedFaceSet {
  21317. coord DEF COORD_970 Coordinate { point [
  21318. -2.7559055 -2.4055118 0.33464567,-2.726378 -2.4055118 0.33464567,
  21319. -2.7559055 -2.3188976 0.33464567,-2.726378 -2.3188976 0.33464567] }
  21320. coordIndex [
  21321. 3,0,1,-1,3,2,0,-1]
  21322. normalPerVertex TRUE
  21323. normal DEF NORM_970 Normal { vector [
  21324. 0 0 1,0 0 1,
  21325. 0 0 1,0 0 1] }
  21326. }
  21327. }
  21328. DEF SHAPE_971 Shape {
  21329. appearance USE APP_1
  21330. geometry DEF FACE_971 IndexedFaceSet {
  21331. coord DEF COORD_971 Coordinate { point [
  21332. -2.7559055 -2.3188976 0.29527559,-2.7559055 -2.3188976 0.33464567,
  21333. -2.8346457 -2.3188976 0.29527559,-2.8740157 -2.3188976 0.25590551,
  21334. -2.8468117 -2.3188976 0.29334868,-2.8577868 -2.3188976 0.28775657,
  21335. -2.8664967 -2.3188976 0.27904666,-2.8720888 -2.3188976 0.26807154,
  21336. -2.8740157 -2.3188976 0.078740157,-2.9527559 -2.3188976 0,
  21337. -2.8778696 -2.3188976 0.054408111,-2.8890538 -2.3188976 0.032457854,
  21338. -2.9064736 -2.3188976 0.015038032,-2.9284239 -2.3188976 0.0038538176,
  21339. -3.1496063 -2.3188976 0,-3.1496063 -2.3188976 0.039370079,
  21340. -2.9527559 -2.3188976 0.039370079,-2.9133858 -2.3188976 0.078740157,
  21341. -2.9405899 -2.3188976 0.041296988,-2.9296148 -2.3188976 0.046889095,
  21342. -2.9209048 -2.3188976 0.055599006,-2.9153127 -2.3188976 0.066574134,
  21343. -2.9133858 -2.3188976 0.25590551,-2.8346457 -2.3188976 0.33464567,
  21344. -2.909532 -2.3188976 0.28023756,-2.8983478 -2.3188976 0.30218782,
  21345. -2.880928 -2.3188976 0.31960764,-2.8589777 -2.3188976 0.33079185] }
  21346. coordIndex [
  21347. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  21348. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  21349. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  21350. 1,2,0,-1,1,23,2,-1]
  21351. normalPerVertex TRUE
  21352. normal DEF NORM_971 Normal { vector [
  21353. 0 -1 0,0 -1 0,
  21354. 0 -1 0,0 -1 0,
  21355. 0 -1 0,0 -1 0,
  21356. 0 -1 0,0 -1 0,
  21357. 0 -1 0,0 -1 0,
  21358. 0 -1 0,0 -1 0,
  21359. 0 -1 0,0 -1 0,
  21360. 0 -1 0,0 -1 0,
  21361. 0 -1 0,0 -1 0,
  21362. 0 -1 0,0 -1 0,
  21363. 0 -1 0,0 -1 0,
  21364. 0 -1 0,0 -1 0,
  21365. 0 -1 0,0 -1 0,
  21366. 0 -1 0,0 -1 0] }
  21367. }
  21368. }
  21369. DEF SHAPE_972 Shape {
  21370. appearance USE APP_1
  21371. geometry DEF FACE_972 IndexedFaceSet {
  21372. coord DEF COORD_972 Coordinate { point [
  21373. -2.7559055 2.3188976 0.29527559,-2.7559055 2.3188976 0.33464567,
  21374. -2.8346457 2.3188976 0.29527559,-2.8740157 2.3188976 0.25590551,
  21375. -2.8468117 2.3188976 0.29334868,-2.8577868 2.3188976 0.28775657,
  21376. -2.8664967 2.3188976 0.27904666,-2.8720888 2.3188976 0.26807154,
  21377. -2.8740157 2.3188976 0.078740157,-2.9527559 2.3188976 0,
  21378. -2.8778696 2.3188976 0.054408111,-2.8890538 2.3188976 0.032457854,
  21379. -2.9064736 2.3188976 0.015038032,-2.9284239 2.3188976 0.0038538176,
  21380. -3.1496063 2.3188976 0,-3.1496063 2.3188976 0.039370079,
  21381. -2.9527559 2.3188976 0.039370079,-2.9133858 2.3188976 0.078740157,
  21382. -2.9405899 2.3188976 0.041296988,-2.9296148 2.3188976 0.046889095,
  21383. -2.9209048 2.3188976 0.055599006,-2.9153127 2.3188976 0.066574134,
  21384. -2.9133858 2.3188976 0.25590551,-2.8346457 2.3188976 0.33464567,
  21385. -2.909532 2.3188976 0.28023756,-2.8983478 2.3188976 0.30218782,
  21386. -2.880928 2.3188976 0.31960764,-2.8589777 2.3188976 0.33079185] }
  21387. coordIndex [
  21388. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  21389. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  21390. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  21391. 1,0,2,-1,1,2,23,-1]
  21392. normalPerVertex TRUE
  21393. normal DEF NORM_972 Normal { vector [
  21394. 0 1 0,0 1 0,
  21395. 0 1 0,0 1 0,
  21396. 0 1 0,0 1 0,
  21397. 0 1 0,0 1 0,
  21398. 0 1 0,0 1 0,
  21399. 0 1 0,0 1 0,
  21400. 0 1 0,0 1 0,
  21401. 0 1 0,0 1 0,
  21402. 0 1 0,0 1 0,
  21403. 0 1 0,0 1 0,
  21404. 0 1 0,0 1 0,
  21405. 0 1 0,0 1 0,
  21406. 0 1 0,0 1 0,
  21407. 0 1 0,0 1 0] }
  21408. }
  21409. }
  21410. DEF SHAPE_973 Shape {
  21411. appearance USE APP_2
  21412. geometry DEF FACE_973 IndexedFaceSet {
  21413. coord DEF COORD_973 Coordinate { point [
  21414. -2.7559055 2.3188976 0.33464567,-2.726378 2.3188976 0.33464567,
  21415. -2.7559055 2.4055118 0.33464567,-2.726378 2.4055118 0.33464567] }
  21416. coordIndex [
  21417. 2,0,1,-1,3,2,1,-1]
  21418. normalPerVertex TRUE
  21419. normal DEF NORM_973 Normal { vector [
  21420. 0 0 1,0 0 1,
  21421. 0 0 1,0 0 1] }
  21422. }
  21423. }
  21424. DEF SHAPE_974 Shape {
  21425. appearance USE APP_1
  21426. geometry DEF FACE_974 IndexedFaceSet {
  21427. coord DEF COORD_974 Coordinate { point [
  21428. -2.8346457 -2.3188976 0.29527559,-2.8346457 -2.2480315 0.29527559,
  21429. -2.8740157 -2.2480315 0.25590551,-2.8468117 -2.2480315 0.29334868,
  21430. -2.8577868 -2.2480315 0.28775657,-2.8664967 -2.2480315 0.27904666,
  21431. -2.8720888 -2.2480315 0.26807154,-2.8740157 -2.3188976 0.25590551,
  21432. -2.8468117 -2.3188976 0.29334868,-2.8577868 -2.3188976 0.28775657,
  21433. -2.8664967 -2.3188976 0.27904666,-2.8720888 -2.3188976 0.26807154] }
  21434. coordIndex [
  21435. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  21436. 11,5,10,-1,7,2,11,-1]
  21437. normalPerVertex TRUE
  21438. normal DEF NORM_974 Normal { vector [
  21439. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  21440. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  21441. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  21442. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  21443. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  21444. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  21445. }
  21446. }
  21447. DEF SHAPE_975 Shape {
  21448. appearance USE APP_1
  21449. geometry DEF FACE_975 IndexedFaceSet {
  21450. coord DEF COORD_975 Coordinate { point [
  21451. -2.7559055 -2.2480315 0.29527559,-2.7559055 -2.2480315 0.33464567,
  21452. -2.8346457 -2.2480315 0.29527559,-2.8740157 -2.2480315 0.25590551,
  21453. -2.8468117 -2.2480315 0.29334868,-2.8577868 -2.2480315 0.28775657,
  21454. -2.8664967 -2.2480315 0.27904666,-2.8720888 -2.2480315 0.26807154,
  21455. -2.8740157 -2.2480315 0.078740157,-2.9527559 -2.2480315 0,
  21456. -2.8778696 -2.2480315 0.054408111,-2.8890538 -2.2480315 0.032457854,
  21457. -2.9064736 -2.2480315 0.015038032,-2.9284239 -2.2480315 0.0038538176,
  21458. -3.1496063 -2.2480315 0,-3.1496063 -2.2480315 0.039370079,
  21459. -2.9527559 -2.2480315 0.039370079,-2.9133858 -2.2480315 0.078740157,
  21460. -2.9405899 -2.2480315 0.041296988,-2.9296148 -2.2480315 0.046889095,
  21461. -2.9209048 -2.2480315 0.055599006,-2.9153127 -2.2480315 0.066574134,
  21462. -2.9133858 -2.2480315 0.25590551,-2.8346457 -2.2480315 0.33464567,
  21463. -2.909532 -2.2480315 0.28023756,-2.8983478 -2.2480315 0.30218782,
  21464. -2.880928 -2.2480315 0.31960764,-2.8589777 -2.2480315 0.33079185] }
  21465. coordIndex [
  21466. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  21467. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  21468. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  21469. 1,0,2,-1,1,2,23,-1]
  21470. normalPerVertex TRUE
  21471. normal DEF NORM_975 Normal { vector [
  21472. 0 1 0,0 1 0,
  21473. 0 1 0,0 1 0,
  21474. 0 1 0,0 1 0,
  21475. 0 1 0,0 1 0,
  21476. 0 1 0,0 1 0,
  21477. 0 1 0,0 1 0,
  21478. 0 1 0,0 1 0,
  21479. 0 1 0,0 1 0,
  21480. 0 1 0,0 1 0,
  21481. 0 1 0,0 1 0,
  21482. 0 1 0,0 1 0,
  21483. 0 1 0,0 1 0,
  21484. 0 1 0,0 1 0,
  21485. 0 1 0,0 1 0] }
  21486. }
  21487. }
  21488. DEF SHAPE_976 Shape {
  21489. appearance USE APP_1
  21490. geometry DEF FACE_976 IndexedFaceSet {
  21491. coord DEF COORD_976 Coordinate { point [
  21492. -2.7559055 2.2480315 0.29527559,-2.7559055 2.2480315 0.33464567,
  21493. -2.8346457 2.2480315 0.29527559,-2.8740157 2.2480315 0.25590551,
  21494. -2.8468117 2.2480315 0.29334868,-2.8577868 2.2480315 0.28775657,
  21495. -2.8664967 2.2480315 0.27904666,-2.8720888 2.2480315 0.26807154,
  21496. -2.8740157 2.2480315 0.078740157,-2.9527559 2.2480315 0,
  21497. -2.8778696 2.2480315 0.054408111,-2.8890538 2.2480315 0.032457854,
  21498. -2.9064736 2.2480315 0.015038032,-2.9284239 2.2480315 0.0038538176,
  21499. -3.1496063 2.2480315 0,-3.1496063 2.2480315 0.039370079,
  21500. -2.9527559 2.2480315 0.039370079,-2.9133858 2.2480315 0.078740157,
  21501. -2.9405899 2.2480315 0.041296988,-2.9296148 2.2480315 0.046889095,
  21502. -2.9209048 2.2480315 0.055599006,-2.9153127 2.2480315 0.066574134,
  21503. -2.9133858 2.2480315 0.25590551,-2.8346457 2.2480315 0.33464567,
  21504. -2.909532 2.2480315 0.28023756,-2.8983478 2.2480315 0.30218782,
  21505. -2.880928 2.2480315 0.31960764,-2.8589777 2.2480315 0.33079185] }
  21506. coordIndex [
  21507. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  21508. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  21509. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  21510. 1,2,0,-1,1,23,2,-1]
  21511. normalPerVertex TRUE
  21512. normal DEF NORM_976 Normal { vector [
  21513. 0 -1 0,0 -1 0,
  21514. 0 -1 0,0 -1 0,
  21515. 0 -1 0,0 -1 0,
  21516. 0 -1 0,0 -1 0,
  21517. 0 -1 0,0 -1 0,
  21518. 0 -1 0,0 -1 0,
  21519. 0 -1 0,0 -1 0,
  21520. 0 -1 0,0 -1 0,
  21521. 0 -1 0,0 -1 0,
  21522. 0 -1 0,0 -1 0,
  21523. 0 -1 0,0 -1 0,
  21524. 0 -1 0,0 -1 0,
  21525. 0 -1 0,0 -1 0,
  21526. 0 -1 0,0 -1 0] }
  21527. }
  21528. }
  21529. DEF SHAPE_977 Shape {
  21530. appearance USE APP_1
  21531. geometry DEF FACE_977 IndexedFaceSet {
  21532. coord DEF COORD_977 Coordinate { point [
  21533. -2.8346457 2.2480315 0.29527559,-2.8346457 2.3188976 0.29527559,
  21534. -2.8740157 2.3188976 0.25590551,-2.8468117 2.3188976 0.29334868,
  21535. -2.8577868 2.3188976 0.28775657,-2.8664967 2.3188976 0.27904666,
  21536. -2.8720888 2.3188976 0.26807154,-2.8740157 2.2480315 0.25590551,
  21537. -2.8468117 2.2480315 0.29334868,-2.8577868 2.2480315 0.28775657,
  21538. -2.8664967 2.2480315 0.27904666,-2.8720888 2.2480315 0.26807154] }
  21539. coordIndex [
  21540. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  21541. 11,5,10,-1,7,2,11,-1]
  21542. normalPerVertex TRUE
  21543. normal DEF NORM_977 Normal { vector [
  21544. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  21545. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  21546. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  21547. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  21548. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  21549. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  21550. }
  21551. }
  21552. DEF SHAPE_978 Shape {
  21553. appearance USE APP_2
  21554. geometry DEF FACE_978 IndexedFaceSet {
  21555. coord DEF COORD_978 Coordinate { point [
  21556. -2.7559055 -2.2480315 0.33464567,-2.726378 -2.2480315 0.33464567,
  21557. -2.7559055 -2.1614173 0.33464567,-2.726378 -2.1614173 0.33464567] }
  21558. coordIndex [
  21559. 3,0,1,-1,3,2,0,-1]
  21560. normalPerVertex TRUE
  21561. normal DEF NORM_978 Normal { vector [
  21562. 0 0 1,0 0 1,
  21563. 0 0 1,0 0 1] }
  21564. }
  21565. }
  21566. DEF SHAPE_979 Shape {
  21567. appearance USE APP_1
  21568. geometry DEF FACE_979 IndexedFaceSet {
  21569. coord DEF COORD_979 Coordinate { point [
  21570. -2.7559055 -2.1614173 0.29527559,-2.7559055 -2.1614173 0.33464567,
  21571. -2.8346457 -2.1614173 0.29527559,-2.8740157 -2.1614173 0.25590551,
  21572. -2.8468117 -2.1614173 0.29334868,-2.8577868 -2.1614173 0.28775657,
  21573. -2.8664967 -2.1614173 0.27904666,-2.8720888 -2.1614173 0.26807154,
  21574. -2.8740157 -2.1614173 0.078740157,-2.9527559 -2.1614173 0,
  21575. -2.8778696 -2.1614173 0.054408111,-2.8890538 -2.1614173 0.032457854,
  21576. -2.9064736 -2.1614173 0.015038032,-2.9284239 -2.1614173 0.0038538176,
  21577. -3.1496063 -2.1614173 0,-3.1496063 -2.1614173 0.039370079,
  21578. -2.9527559 -2.1614173 0.039370079,-2.9133858 -2.1614173 0.078740157,
  21579. -2.9405899 -2.1614173 0.041296988,-2.9296148 -2.1614173 0.046889095,
  21580. -2.9209048 -2.1614173 0.055599006,-2.9153127 -2.1614173 0.066574134,
  21581. -2.9133858 -2.1614173 0.25590551,-2.8346457 -2.1614173 0.33464567,
  21582. -2.909532 -2.1614173 0.28023756,-2.8983478 -2.1614173 0.30218782,
  21583. -2.880928 -2.1614173 0.31960764,-2.8589777 -2.1614173 0.33079185] }
  21584. coordIndex [
  21585. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  21586. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  21587. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  21588. 1,2,0,-1,1,23,2,-1]
  21589. normalPerVertex TRUE
  21590. normal DEF NORM_979 Normal { vector [
  21591. 0 -1 0,0 -1 0,
  21592. 0 -1 0,0 -1 0,
  21593. 0 -1 0,0 -1 0,
  21594. 0 -1 0,0 -1 0,
  21595. 0 -1 0,0 -1 0,
  21596. 0 -1 0,0 -1 0,
  21597. 0 -1 0,0 -1 0,
  21598. 0 -1 0,0 -1 0,
  21599. 0 -1 0,0 -1 0,
  21600. 0 -1 0,0 -1 0,
  21601. 0 -1 0,0 -1 0,
  21602. 0 -1 0,0 -1 0,
  21603. 0 -1 0,0 -1 0,
  21604. 0 -1 0,0 -1 0] }
  21605. }
  21606. }
  21607. DEF SHAPE_980 Shape {
  21608. appearance USE APP_1
  21609. geometry DEF FACE_980 IndexedFaceSet {
  21610. coord DEF COORD_980 Coordinate { point [
  21611. -2.7559055 2.1614173 0.29527559,-2.7559055 2.1614173 0.33464567,
  21612. -2.8346457 2.1614173 0.29527559,-2.8740157 2.1614173 0.25590551,
  21613. -2.8468117 2.1614173 0.29334868,-2.8577868 2.1614173 0.28775657,
  21614. -2.8664967 2.1614173 0.27904666,-2.8720888 2.1614173 0.26807154,
  21615. -2.8740157 2.1614173 0.078740157,-2.9527559 2.1614173 0,
  21616. -2.8778696 2.1614173 0.054408111,-2.8890538 2.1614173 0.032457854,
  21617. -2.9064736 2.1614173 0.015038032,-2.9284239 2.1614173 0.0038538176,
  21618. -3.1496063 2.1614173 0,-3.1496063 2.1614173 0.039370079,
  21619. -2.9527559 2.1614173 0.039370079,-2.9133858 2.1614173 0.078740157,
  21620. -2.9405899 2.1614173 0.041296988,-2.9296148 2.1614173 0.046889095,
  21621. -2.9209048 2.1614173 0.055599006,-2.9153127 2.1614173 0.066574134,
  21622. -2.9133858 2.1614173 0.25590551,-2.8346457 2.1614173 0.33464567,
  21623. -2.909532 2.1614173 0.28023756,-2.8983478 2.1614173 0.30218782,
  21624. -2.880928 2.1614173 0.31960764,-2.8589777 2.1614173 0.33079185] }
  21625. coordIndex [
  21626. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  21627. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  21628. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  21629. 1,0,2,-1,1,2,23,-1]
  21630. normalPerVertex TRUE
  21631. normal DEF NORM_980 Normal { vector [
  21632. 0 1 0,0 1 0,
  21633. 0 1 0,0 1 0,
  21634. 0 1 0,0 1 0,
  21635. 0 1 0,0 1 0,
  21636. 0 1 0,0 1 0,
  21637. 0 1 0,0 1 0,
  21638. 0 1 0,0 1 0,
  21639. 0 1 0,0 1 0,
  21640. 0 1 0,0 1 0,
  21641. 0 1 0,0 1 0,
  21642. 0 1 0,0 1 0,
  21643. 0 1 0,0 1 0,
  21644. 0 1 0,0 1 0,
  21645. 0 1 0,0 1 0] }
  21646. }
  21647. }
  21648. DEF SHAPE_981 Shape {
  21649. appearance USE APP_2
  21650. geometry DEF FACE_981 IndexedFaceSet {
  21651. coord DEF COORD_981 Coordinate { point [
  21652. -2.7559055 2.1614173 0.33464567,-2.726378 2.1614173 0.33464567,
  21653. -2.7559055 2.2480315 0.33464567,-2.726378 2.2480315 0.33464567] }
  21654. coordIndex [
  21655. 2,0,1,-1,3,2,1,-1]
  21656. normalPerVertex TRUE
  21657. normal DEF NORM_981 Normal { vector [
  21658. 0 0 1,0 0 1,
  21659. 0 0 1,0 0 1] }
  21660. }
  21661. }
  21662. DEF SHAPE_982 Shape {
  21663. appearance USE APP_1
  21664. geometry DEF FACE_982 IndexedFaceSet {
  21665. coord DEF COORD_982 Coordinate { point [
  21666. -2.8346457 -2.1614173 0.29527559,-2.8346457 -2.0905512 0.29527559,
  21667. -2.8740157 -2.0905512 0.25590551,-2.8468117 -2.0905512 0.29334868,
  21668. -2.8577868 -2.0905512 0.28775657,-2.8664967 -2.0905512 0.27904666,
  21669. -2.8720888 -2.0905512 0.26807154,-2.8740157 -2.1614173 0.25590551,
  21670. -2.8468117 -2.1614173 0.29334868,-2.8577868 -2.1614173 0.28775657,
  21671. -2.8664967 -2.1614173 0.27904666,-2.8720888 -2.1614173 0.26807154] }
  21672. coordIndex [
  21673. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  21674. 11,6,10,-1,7,2,11,-1]
  21675. normalPerVertex TRUE
  21676. normal DEF NORM_982 Normal { vector [
  21677. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  21678. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  21679. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  21680. 0.93344204 0 -0.35872825,0.98768834 0 -0.15643447,
  21681. 0.30901699 0 -0.95105652,0.58778525 0 -0.80901699,
  21682. 0.80901699 0 -0.58778525,0.96602565 0 -0.25844621] }
  21683. }
  21684. }
  21685. DEF SHAPE_983 Shape {
  21686. appearance USE APP_1
  21687. geometry DEF FACE_983 IndexedFaceSet {
  21688. coord DEF COORD_983 Coordinate { point [
  21689. -2.7559055 -2.0905512 0.29527559,-2.7559055 -2.0905512 0.33464567,
  21690. -2.8346457 -2.0905512 0.29527559,-2.8740157 -2.0905512 0.25590551,
  21691. -2.8468117 -2.0905512 0.29334868,-2.8577868 -2.0905512 0.28775657,
  21692. -2.8664967 -2.0905512 0.27904666,-2.8720888 -2.0905512 0.26807154,
  21693. -2.8740157 -2.0905512 0.078740157,-2.9527559 -2.0905512 0,
  21694. -2.8778696 -2.0905512 0.054408111,-2.8890538 -2.0905512 0.032457854,
  21695. -2.9064736 -2.0905512 0.015038032,-2.9284239 -2.0905512 0.0038538176,
  21696. -3.1496063 -2.0905512 0,-3.1496063 -2.0905512 0.039370079,
  21697. -2.9527559 -2.0905512 0.039370079,-2.9133858 -2.0905512 0.078740157,
  21698. -2.9405899 -2.0905512 0.041296988,-2.9296148 -2.0905512 0.046889095,
  21699. -2.9209048 -2.0905512 0.055599006,-2.9153127 -2.0905512 0.066574134,
  21700. -2.9133858 -2.0905512 0.25590551,-2.8346457 -2.0905512 0.33464567,
  21701. -2.909532 -2.0905512 0.28023756,-2.8983478 -2.0905512 0.30218782,
  21702. -2.880928 -2.0905512 0.31960764,-2.8589777 -2.0905512 0.33079185] }
  21703. coordIndex [
  21704. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  21705. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  21706. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  21707. 1,0,2,-1,1,2,23,-1]
  21708. normalPerVertex TRUE
  21709. normal DEF NORM_983 Normal { vector [
  21710. 0 1 0,0 1 0,
  21711. 0 1 0,0 1 0,
  21712. 0 1 0,0 1 0,
  21713. 0 1 0,0 1 0,
  21714. 0 1 0,0 1 0,
  21715. 0 1 0,0 1 0,
  21716. 0 1 0,0 1 0,
  21717. 0 1 0,0 1 0,
  21718. 0 1 0,0 1 0,
  21719. 0 1 0,0 1 0,
  21720. 0 1 0,0 1 0,
  21721. 0 1 0,0 1 0,
  21722. 0 1 0,0 1 0,
  21723. 0 1 0,0 1 0] }
  21724. }
  21725. }
  21726. DEF SHAPE_984 Shape {
  21727. appearance USE APP_1
  21728. geometry DEF FACE_984 IndexedFaceSet {
  21729. coord DEF COORD_984 Coordinate { point [
  21730. -2.7559055 2.0905512 0.29527559,-2.7559055 2.0905512 0.33464567,
  21731. -2.8346457 2.0905512 0.29527559,-2.8740157 2.0905512 0.25590551,
  21732. -2.8468117 2.0905512 0.29334868,-2.8577868 2.0905512 0.28775657,
  21733. -2.8664967 2.0905512 0.27904666,-2.8720888 2.0905512 0.26807154,
  21734. -2.8740157 2.0905512 0.078740157,-2.9527559 2.0905512 0,
  21735. -2.8778696 2.0905512 0.054408111,-2.8890538 2.0905512 0.032457854,
  21736. -2.9064736 2.0905512 0.015038032,-2.9284239 2.0905512 0.0038538176,
  21737. -3.1496063 2.0905512 0,-3.1496063 2.0905512 0.039370079,
  21738. -2.9527559 2.0905512 0.039370079,-2.9133858 2.0905512 0.078740157,
  21739. -2.9405899 2.0905512 0.041296988,-2.9296148 2.0905512 0.046889095,
  21740. -2.9209048 2.0905512 0.055599006,-2.9153127 2.0905512 0.066574134,
  21741. -2.9133858 2.0905512 0.25590551,-2.8346457 2.0905512 0.33464567,
  21742. -2.909532 2.0905512 0.28023756,-2.8983478 2.0905512 0.30218782,
  21743. -2.880928 2.0905512 0.31960764,-2.8589777 2.0905512 0.33079185] }
  21744. coordIndex [
  21745. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  21746. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  21747. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  21748. 1,2,0,-1,1,23,2,-1]
  21749. normalPerVertex TRUE
  21750. normal DEF NORM_984 Normal { vector [
  21751. 0 -1 0,0 -1 0,
  21752. 0 -1 0,0 -1 0,
  21753. 0 -1 0,0 -1 0,
  21754. 0 -1 0,0 -1 0,
  21755. 0 -1 0,0 -1 0,
  21756. 0 -1 0,0 -1 0,
  21757. 0 -1 0,0 -1 0,
  21758. 0 -1 0,0 -1 0,
  21759. 0 -1 0,0 -1 0,
  21760. 0 -1 0,0 -1 0,
  21761. 0 -1 0,0 -1 0,
  21762. 0 -1 0,0 -1 0,
  21763. 0 -1 0,0 -1 0,
  21764. 0 -1 0,0 -1 0] }
  21765. }
  21766. }
  21767. DEF SHAPE_985 Shape {
  21768. appearance USE APP_1
  21769. geometry DEF FACE_985 IndexedFaceSet {
  21770. coord DEF COORD_985 Coordinate { point [
  21771. -2.8346457 2.0905512 0.29527559,-2.8346457 2.1614173 0.29527559,
  21772. -2.8740157 2.1614173 0.25590551,-2.8468117 2.1614173 0.29334868,
  21773. -2.8577868 2.1614173 0.28775657,-2.8664967 2.1614173 0.27904666,
  21774. -2.8720888 2.1614173 0.26807154,-2.8740157 2.0905512 0.25590551,
  21775. -2.8468117 2.0905512 0.29334868,-2.8577868 2.0905512 0.28775657,
  21776. -2.8664967 2.0905512 0.27904666,-2.8720888 2.0905512 0.26807154] }
  21777. coordIndex [
  21778. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  21779. 11,6,10,-1,7,2,11,-1]
  21780. normalPerVertex TRUE
  21781. normal DEF NORM_985 Normal { vector [
  21782. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  21783. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  21784. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  21785. 0.93344204 0 -0.35872825,0.98768834 0 -0.15643447,
  21786. 0.30901699 0 -0.95105652,0.58778525 0 -0.80901699,
  21787. 0.80901699 0 -0.58778525,0.96602565 0 -0.25844621] }
  21788. }
  21789. }
  21790. DEF SHAPE_986 Shape {
  21791. appearance USE APP_2
  21792. geometry DEF FACE_986 IndexedFaceSet {
  21793. coord DEF COORD_986 Coordinate { point [
  21794. -2.7559055 -2.0905512 0.33464567,-2.726378 -2.0905512 0.33464567,
  21795. -2.7559055 -2.003937 0.33464567,-2.726378 -2.003937 0.33464567] }
  21796. coordIndex [
  21797. 3,0,1,-1,3,2,0,-1]
  21798. normalPerVertex TRUE
  21799. normal DEF NORM_986 Normal { vector [
  21800. 0 0 1,0 0 1,
  21801. 0 0 1,0 0 1] }
  21802. }
  21803. }
  21804. DEF SHAPE_987 Shape {
  21805. appearance USE APP_1
  21806. geometry DEF FACE_987 IndexedFaceSet {
  21807. coord DEF COORD_987 Coordinate { point [
  21808. -2.7559055 -2.003937 0.29527559,-2.7559055 -2.003937 0.33464567,
  21809. -2.8346457 -2.003937 0.29527559,-2.8740157 -2.003937 0.25590551,
  21810. -2.8468117 -2.003937 0.29334868,-2.8577868 -2.003937 0.28775657,
  21811. -2.8664967 -2.003937 0.27904666,-2.8720888 -2.003937 0.26807154,
  21812. -2.8740157 -2.003937 0.078740157,-2.9527559 -2.003937 0,
  21813. -2.8778696 -2.003937 0.054408111,-2.8890538 -2.003937 0.032457854,
  21814. -2.9064736 -2.003937 0.015038032,-2.9284239 -2.003937 0.0038538176,
  21815. -3.1496063 -2.003937 0,-3.1496063 -2.003937 0.039370079,
  21816. -2.9527559 -2.003937 0.039370079,-2.9133858 -2.003937 0.078740157,
  21817. -2.9405899 -2.003937 0.041296988,-2.9296148 -2.003937 0.046889095,
  21818. -2.9209048 -2.003937 0.055599006,-2.9153127 -2.003937 0.066574134,
  21819. -2.9133858 -2.003937 0.25590551,-2.8346457 -2.003937 0.33464567,
  21820. -2.909532 -2.003937 0.28023756,-2.8983478 -2.003937 0.30218782,
  21821. -2.880928 -2.003937 0.31960764,-2.8589777 -2.003937 0.33079185] }
  21822. coordIndex [
  21823. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  21824. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  21825. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  21826. 1,2,0,-1,1,23,2,-1]
  21827. normalPerVertex TRUE
  21828. normal DEF NORM_987 Normal { vector [
  21829. 0 -1 0,0 -1 0,
  21830. 0 -1 0,0 -1 0,
  21831. 0 -1 0,0 -1 0,
  21832. 0 -1 0,0 -1 0,
  21833. 0 -1 0,0 -1 0,
  21834. 0 -1 0,0 -1 0,
  21835. 0 -1 0,0 -1 0,
  21836. 0 -1 0,0 -1 0,
  21837. 0 -1 0,0 -1 0,
  21838. 0 -1 0,0 -1 0,
  21839. 0 -1 0,0 -1 0,
  21840. 0 -1 0,0 -1 0,
  21841. 0 -1 0,0 -1 0,
  21842. 0 -1 0,0 -1 0] }
  21843. }
  21844. }
  21845. DEF SHAPE_988 Shape {
  21846. appearance USE APP_1
  21847. geometry DEF FACE_988 IndexedFaceSet {
  21848. coord DEF COORD_988 Coordinate { point [
  21849. -2.7559055 2.003937 0.29527559,-2.7559055 2.003937 0.33464567,
  21850. -2.8346457 2.003937 0.29527559,-2.8740157 2.003937 0.25590551,
  21851. -2.8468117 2.003937 0.29334868,-2.8577868 2.003937 0.28775657,
  21852. -2.8664967 2.003937 0.27904666,-2.8720888 2.003937 0.26807154,
  21853. -2.8740157 2.003937 0.078740157,-2.9527559 2.003937 0,
  21854. -2.8778696 2.003937 0.054408111,-2.8890538 2.003937 0.032457854,
  21855. -2.9064736 2.003937 0.015038032,-2.9284239 2.003937 0.0038538176,
  21856. -3.1496063 2.003937 0,-3.1496063 2.003937 0.039370079,
  21857. -2.9527559 2.003937 0.039370079,-2.9133858 2.003937 0.078740157,
  21858. -2.9405899 2.003937 0.041296988,-2.9296148 2.003937 0.046889095,
  21859. -2.9209048 2.003937 0.055599006,-2.9153127 2.003937 0.066574134,
  21860. -2.9133858 2.003937 0.25590551,-2.8346457 2.003937 0.33464567,
  21861. -2.909532 2.003937 0.28023756,-2.8983478 2.003937 0.30218782,
  21862. -2.880928 2.003937 0.31960764,-2.8589777 2.003937 0.33079185] }
  21863. coordIndex [
  21864. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  21865. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  21866. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  21867. 1,0,2,-1,1,2,23,-1]
  21868. normalPerVertex TRUE
  21869. normal DEF NORM_988 Normal { vector [
  21870. 0 1 0,0 1 0,
  21871. 0 1 0,0 1 0,
  21872. 0 1 0,0 1 0,
  21873. 0 1 0,0 1 0,
  21874. 0 1 0,0 1 0,
  21875. 0 1 0,0 1 0,
  21876. 0 1 0,0 1 0,
  21877. 0 1 0,0 1 0,
  21878. 0 1 0,0 1 0,
  21879. 0 1 0,0 1 0,
  21880. 0 1 0,0 1 0,
  21881. 0 1 0,0 1 0,
  21882. 0 1 0,0 1 0,
  21883. 0 1 0,0 1 0] }
  21884. }
  21885. }
  21886. DEF SHAPE_989 Shape {
  21887. appearance USE APP_2
  21888. geometry DEF FACE_989 IndexedFaceSet {
  21889. coord DEF COORD_989 Coordinate { point [
  21890. -2.7559055 2.003937 0.33464567,-2.726378 2.003937 0.33464567,
  21891. -2.7559055 2.0905512 0.33464567,-2.726378 2.0905512 0.33464567] }
  21892. coordIndex [
  21893. 2,0,1,-1,3,2,1,-1]
  21894. normalPerVertex TRUE
  21895. normal DEF NORM_989 Normal { vector [
  21896. 0 0 1,0 0 1,
  21897. 0 0 1,0 0 1] }
  21898. }
  21899. }
  21900. DEF SHAPE_990 Shape {
  21901. appearance USE APP_1
  21902. geometry DEF FACE_990 IndexedFaceSet {
  21903. coord DEF COORD_990 Coordinate { point [
  21904. -2.8346457 -2.003937 0.29527559,-2.8346457 -1.9330709 0.29527559,
  21905. -2.8740157 -1.9330709 0.25590551,-2.8468117 -1.9330709 0.29334868,
  21906. -2.8577868 -1.9330709 0.28775657,-2.8664967 -1.9330709 0.27904666,
  21907. -2.8720888 -1.9330709 0.26807154,-2.8740157 -2.003937 0.25590551,
  21908. -2.8468117 -2.003937 0.29334868,-2.8577868 -2.003937 0.28775657,
  21909. -2.8664967 -2.003937 0.27904666,-2.8720888 -2.003937 0.26807154] }
  21910. coordIndex [
  21911. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  21912. 11,5,10,-1,7,2,11,-1]
  21913. normalPerVertex TRUE
  21914. normal DEF NORM_990 Normal { vector [
  21915. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  21916. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  21917. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  21918. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  21919. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  21920. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  21921. }
  21922. }
  21923. DEF SHAPE_991 Shape {
  21924. appearance USE APP_1
  21925. geometry DEF FACE_991 IndexedFaceSet {
  21926. coord DEF COORD_991 Coordinate { point [
  21927. -2.7559055 -1.9330709 0.29527559,-2.7559055 -1.9330709 0.33464567,
  21928. -2.8346457 -1.9330709 0.29527559,-2.8740157 -1.9330709 0.25590551,
  21929. -2.8468117 -1.9330709 0.29334868,-2.8577868 -1.9330709 0.28775657,
  21930. -2.8664967 -1.9330709 0.27904666,-2.8720888 -1.9330709 0.26807154,
  21931. -2.8740157 -1.9330709 0.078740157,-2.9527559 -1.9330709 0,
  21932. -2.8778696 -1.9330709 0.054408111,-2.8890538 -1.9330709 0.032457854,
  21933. -2.9064736 -1.9330709 0.015038032,-2.9284239 -1.9330709 0.0038538176,
  21934. -3.1496063 -1.9330709 0,-3.1496063 -1.9330709 0.039370079,
  21935. -2.9527559 -1.9330709 0.039370079,-2.9133858 -1.9330709 0.078740157,
  21936. -2.9405899 -1.9330709 0.041296988,-2.9296148 -1.9330709 0.046889095,
  21937. -2.9209048 -1.9330709 0.055599006,-2.9153127 -1.9330709 0.066574134,
  21938. -2.9133858 -1.9330709 0.25590551,-2.8346457 -1.9330709 0.33464567,
  21939. -2.909532 -1.9330709 0.28023756,-2.8983478 -1.9330709 0.30218782,
  21940. -2.880928 -1.9330709 0.31960764,-2.8589777 -1.9330709 0.33079185] }
  21941. coordIndex [
  21942. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  21943. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  21944. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  21945. 1,0,2,-1,1,2,23,-1]
  21946. normalPerVertex TRUE
  21947. normal DEF NORM_991 Normal { vector [
  21948. 0 1 0,0 1 0,
  21949. 0 1 0,0 1 0,
  21950. 0 1 0,0 1 0,
  21951. 0 1 0,0 1 0,
  21952. 0 1 0,0 1 0,
  21953. 0 1 0,0 1 0,
  21954. 0 1 0,0 1 0,
  21955. 0 1 0,0 1 0,
  21956. 0 1 0,0 1 0,
  21957. 0 1 0,0 1 0,
  21958. 0 1 0,0 1 0,
  21959. 0 1 0,0 1 0,
  21960. 0 1 0,0 1 0,
  21961. 0 1 0,0 1 0] }
  21962. }
  21963. }
  21964. DEF SHAPE_992 Shape {
  21965. appearance USE APP_1
  21966. geometry DEF FACE_992 IndexedFaceSet {
  21967. coord DEF COORD_992 Coordinate { point [
  21968. -2.7559055 1.9330709 0.29527559,-2.7559055 1.9330709 0.33464567,
  21969. -2.8346457 1.9330709 0.29527559,-2.8740157 1.9330709 0.25590551,
  21970. -2.8468117 1.9330709 0.29334868,-2.8577868 1.9330709 0.28775657,
  21971. -2.8664967 1.9330709 0.27904666,-2.8720888 1.9330709 0.26807154,
  21972. -2.8740157 1.9330709 0.078740157,-2.9527559 1.9330709 0,
  21973. -2.8778696 1.9330709 0.054408111,-2.8890538 1.9330709 0.032457854,
  21974. -2.9064736 1.9330709 0.015038032,-2.9284239 1.9330709 0.0038538176,
  21975. -3.1496063 1.9330709 0,-3.1496063 1.9330709 0.039370079,
  21976. -2.9527559 1.9330709 0.039370079,-2.9133858 1.9330709 0.078740157,
  21977. -2.9405899 1.9330709 0.041296988,-2.9296148 1.9330709 0.046889095,
  21978. -2.9209048 1.9330709 0.055599006,-2.9153127 1.9330709 0.066574134,
  21979. -2.9133858 1.9330709 0.25590551,-2.8346457 1.9330709 0.33464567,
  21980. -2.909532 1.9330709 0.28023756,-2.8983478 1.9330709 0.30218782,
  21981. -2.880928 1.9330709 0.31960764,-2.8589777 1.9330709 0.33079185] }
  21982. coordIndex [
  21983. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  21984. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  21985. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  21986. 1,2,0,-1,1,23,2,-1]
  21987. normalPerVertex TRUE
  21988. normal DEF NORM_992 Normal { vector [
  21989. 0 -1 0,0 -1 0,
  21990. 0 -1 0,0 -1 0,
  21991. 0 -1 0,0 -1 0,
  21992. 0 -1 0,0 -1 0,
  21993. 0 -1 0,0 -1 0,
  21994. 0 -1 0,0 -1 0,
  21995. 0 -1 0,0 -1 0,
  21996. 0 -1 0,0 -1 0,
  21997. 0 -1 0,0 -1 0,
  21998. 0 -1 0,0 -1 0,
  21999. 0 -1 0,0 -1 0,
  22000. 0 -1 0,0 -1 0,
  22001. 0 -1 0,0 -1 0,
  22002. 0 -1 0,0 -1 0] }
  22003. }
  22004. }
  22005. DEF SHAPE_993 Shape {
  22006. appearance USE APP_1
  22007. geometry DEF FACE_993 IndexedFaceSet {
  22008. coord DEF COORD_993 Coordinate { point [
  22009. -2.8346457 1.9330709 0.29527559,-2.8346457 2.003937 0.29527559,
  22010. -2.8740157 2.003937 0.25590551,-2.8468117 2.003937 0.29334868,
  22011. -2.8577868 2.003937 0.28775657,-2.8664967 2.003937 0.27904666,
  22012. -2.8720888 2.003937 0.26807154,-2.8740157 1.9330709 0.25590551,
  22013. -2.8468117 1.9330709 0.29334868,-2.8577868 1.9330709 0.28775657,
  22014. -2.8664967 1.9330709 0.27904666,-2.8720888 1.9330709 0.26807154] }
  22015. coordIndex [
  22016. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  22017. 11,5,10,-1,7,2,11,-1]
  22018. normalPerVertex TRUE
  22019. normal DEF NORM_993 Normal { vector [
  22020. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  22021. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  22022. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  22023. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  22024. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  22025. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  22026. }
  22027. }
  22028. DEF SHAPE_994 Shape {
  22029. appearance USE APP_2
  22030. geometry DEF FACE_994 IndexedFaceSet {
  22031. coord DEF COORD_994 Coordinate { point [
  22032. -2.7559055 -1.9330709 0.33464567,-2.726378 -1.9330709 0.33464567,
  22033. -2.7559055 -1.8464567 0.33464567,-2.726378 -1.8464567 0.33464567] }
  22034. coordIndex [
  22035. 3,0,1,-1,3,2,0,-1]
  22036. normalPerVertex TRUE
  22037. normal DEF NORM_994 Normal { vector [
  22038. 0 0 1,0 0 1,
  22039. 0 0 1,0 0 1] }
  22040. }
  22041. }
  22042. DEF SHAPE_995 Shape {
  22043. appearance USE APP_1
  22044. geometry DEF FACE_995 IndexedFaceSet {
  22045. coord DEF COORD_995 Coordinate { point [
  22046. -2.7559055 -1.8464567 0.29527559,-2.7559055 -1.8464567 0.33464567,
  22047. -2.8346457 -1.8464567 0.29527559,-2.8740157 -1.8464567 0.25590551,
  22048. -2.8468117 -1.8464567 0.29334868,-2.8577868 -1.8464567 0.28775657,
  22049. -2.8664967 -1.8464567 0.27904666,-2.8720888 -1.8464567 0.26807154,
  22050. -2.8740157 -1.8464567 0.078740157,-2.9527559 -1.8464567 0,
  22051. -2.8778696 -1.8464567 0.054408111,-2.8890538 -1.8464567 0.032457854,
  22052. -2.9064736 -1.8464567 0.015038032,-2.9284239 -1.8464567 0.0038538176,
  22053. -3.1496063 -1.8464567 0,-3.1496063 -1.8464567 0.039370079,
  22054. -2.9527559 -1.8464567 0.039370079,-2.9133858 -1.8464567 0.078740157,
  22055. -2.9405899 -1.8464567 0.041296988,-2.9296148 -1.8464567 0.046889095,
  22056. -2.9209048 -1.8464567 0.055599006,-2.9153127 -1.8464567 0.066574134,
  22057. -2.9133858 -1.8464567 0.25590551,-2.8346457 -1.8464567 0.33464567,
  22058. -2.909532 -1.8464567 0.28023756,-2.8983478 -1.8464567 0.30218782,
  22059. -2.880928 -1.8464567 0.31960764,-2.8589777 -1.8464567 0.33079185] }
  22060. coordIndex [
  22061. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  22062. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  22063. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  22064. 1,2,0,-1,1,23,2,-1]
  22065. normalPerVertex TRUE
  22066. normal DEF NORM_995 Normal { vector [
  22067. 0 -1 0,0 -1 0,
  22068. 0 -1 0,0 -1 0,
  22069. 0 -1 0,0 -1 0,
  22070. 0 -1 0,0 -1 0,
  22071. 0 -1 0,0 -1 0,
  22072. 0 -1 0,0 -1 0,
  22073. 0 -1 0,0 -1 0,
  22074. 0 -1 0,0 -1 0,
  22075. 0 -1 0,0 -1 0,
  22076. 0 -1 0,0 -1 0,
  22077. 0 -1 0,0 -1 0,
  22078. 0 -1 0,0 -1 0,
  22079. 0 -1 0,0 -1 0,
  22080. 0 -1 0,0 -1 0] }
  22081. }
  22082. }
  22083. DEF SHAPE_996 Shape {
  22084. appearance USE APP_1
  22085. geometry DEF FACE_996 IndexedFaceSet {
  22086. coord DEF COORD_996 Coordinate { point [
  22087. -2.7559055 1.8464567 0.29527559,-2.7559055 1.8464567 0.33464567,
  22088. -2.8346457 1.8464567 0.29527559,-2.8740157 1.8464567 0.25590551,
  22089. -2.8468117 1.8464567 0.29334868,-2.8577868 1.8464567 0.28775657,
  22090. -2.8664967 1.8464567 0.27904666,-2.8720888 1.8464567 0.26807154,
  22091. -2.8740157 1.8464567 0.078740157,-2.9527559 1.8464567 0,
  22092. -2.8778696 1.8464567 0.054408111,-2.8890538 1.8464567 0.032457854,
  22093. -2.9064736 1.8464567 0.015038032,-2.9284239 1.8464567 0.0038538176,
  22094. -3.1496063 1.8464567 0,-3.1496063 1.8464567 0.039370079,
  22095. -2.9527559 1.8464567 0.039370079,-2.9133858 1.8464567 0.078740157,
  22096. -2.9405899 1.8464567 0.041296988,-2.9296148 1.8464567 0.046889095,
  22097. -2.9209048 1.8464567 0.055599006,-2.9153127 1.8464567 0.066574134,
  22098. -2.9133858 1.8464567 0.25590551,-2.8346457 1.8464567 0.33464567,
  22099. -2.909532 1.8464567 0.28023756,-2.8983478 1.8464567 0.30218782,
  22100. -2.880928 1.8464567 0.31960764,-2.8589777 1.8464567 0.33079185] }
  22101. coordIndex [
  22102. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  22103. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  22104. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  22105. 1,0,2,-1,1,2,23,-1]
  22106. normalPerVertex TRUE
  22107. normal DEF NORM_996 Normal { vector [
  22108. 0 1 0,0 1 0,
  22109. 0 1 0,0 1 0,
  22110. 0 1 0,0 1 0,
  22111. 0 1 0,0 1 0,
  22112. 0 1 0,0 1 0,
  22113. 0 1 0,0 1 0,
  22114. 0 1 0,0 1 0,
  22115. 0 1 0,0 1 0,
  22116. 0 1 0,0 1 0,
  22117. 0 1 0,0 1 0,
  22118. 0 1 0,0 1 0,
  22119. 0 1 0,0 1 0,
  22120. 0 1 0,0 1 0,
  22121. 0 1 0,0 1 0] }
  22122. }
  22123. }
  22124. DEF SHAPE_997 Shape {
  22125. appearance USE APP_2
  22126. geometry DEF FACE_997 IndexedFaceSet {
  22127. coord DEF COORD_997 Coordinate { point [
  22128. -2.7559055 1.8464567 0.33464567,-2.726378 1.8464567 0.33464567,
  22129. -2.7559055 1.9330709 0.33464567,-2.726378 1.9330709 0.33464567] }
  22130. coordIndex [
  22131. 2,0,1,-1,3,2,1,-1]
  22132. normalPerVertex TRUE
  22133. normal DEF NORM_997 Normal { vector [
  22134. 0 0 1,0 0 1,
  22135. 0 0 1,0 0 1] }
  22136. }
  22137. }
  22138. DEF SHAPE_998 Shape {
  22139. appearance USE APP_1
  22140. geometry DEF FACE_998 IndexedFaceSet {
  22141. coord DEF COORD_998 Coordinate { point [
  22142. -2.8346457 -1.8464567 0.29527559,-2.8346457 -1.7755906 0.29527559,
  22143. -2.8740157 -1.7755906 0.25590551,-2.8468117 -1.7755906 0.29334868,
  22144. -2.8577868 -1.7755906 0.28775657,-2.8664967 -1.7755906 0.27904666,
  22145. -2.8720888 -1.7755906 0.26807154,-2.8740157 -1.8464567 0.25590551,
  22146. -2.8468117 -1.8464567 0.29334868,-2.8577868 -1.8464567 0.28775657,
  22147. -2.8664967 -1.8464567 0.27904666,-2.8720888 -1.8464567 0.26807154] }
  22148. coordIndex [
  22149. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  22150. 11,6,10,-1,7,2,11,-1]
  22151. normalPerVertex TRUE
  22152. normal DEF NORM_998 Normal { vector [
  22153. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  22154. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  22155. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  22156. 0.93344204 0 -0.35872825,0.98768834 0 -0.15643447,
  22157. 0.30901699 0 -0.95105652,0.58778525 0 -0.80901699,
  22158. 0.80901699 0 -0.58778525,0.96602565 0 -0.25844621] }
  22159. }
  22160. }
  22161. DEF SHAPE_999 Shape {
  22162. appearance USE APP_1
  22163. geometry DEF FACE_999 IndexedFaceSet {
  22164. coord DEF COORD_999 Coordinate { point [
  22165. -2.7559055 -1.7755906 0.29527559,-2.7559055 -1.7755906 0.33464567,
  22166. -2.8346457 -1.7755906 0.29527559,-2.8740157 -1.7755906 0.25590551,
  22167. -2.8468117 -1.7755906 0.29334868,-2.8577868 -1.7755906 0.28775657,
  22168. -2.8664967 -1.7755906 0.27904666,-2.8720888 -1.7755906 0.26807154,
  22169. -2.8740157 -1.7755906 0.078740157,-2.9527559 -1.7755906 0,
  22170. -2.8778696 -1.7755906 0.054408111,-2.8890538 -1.7755906 0.032457854,
  22171. -2.9064736 -1.7755906 0.015038032,-2.9284239 -1.7755906 0.0038538176,
  22172. -3.1496063 -1.7755906 0,-3.1496063 -1.7755906 0.039370079,
  22173. -2.9527559 -1.7755906 0.039370079,-2.9133858 -1.7755906 0.078740157,
  22174. -2.9405899 -1.7755906 0.041296988,-2.9296148 -1.7755906 0.046889095,
  22175. -2.9209048 -1.7755906 0.055599006,-2.9153127 -1.7755906 0.066574134,
  22176. -2.9133858 -1.7755906 0.25590551,-2.8346457 -1.7755906 0.33464567,
  22177. -2.909532 -1.7755906 0.28023756,-2.8983478 -1.7755906 0.30218782,
  22178. -2.880928 -1.7755906 0.31960764,-2.8589777 -1.7755906 0.33079185] }
  22179. coordIndex [
  22180. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  22181. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  22182. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  22183. 1,0,2,-1,1,2,23,-1]
  22184. normalPerVertex TRUE
  22185. normal DEF NORM_999 Normal { vector [
  22186. 0 1 0,0 1 0,
  22187. 0 1 0,0 1 0,
  22188. 0 1 0,0 1 0,
  22189. 0 1 0,0 1 0,
  22190. 0 1 0,0 1 0,
  22191. 0 1 0,0 1 0,
  22192. 0 1 0,0 1 0,
  22193. 0 1 0,0 1 0,
  22194. 0 1 0,0 1 0,
  22195. 0 1 0,0 1 0,
  22196. 0 1 0,0 1 0,
  22197. 0 1 0,0 1 0,
  22198. 0 1 0,0 1 0,
  22199. 0 1 0,0 1 0] }
  22200. }
  22201. }
  22202. DEF SHAPE_1000 Shape {
  22203. appearance USE APP_1
  22204. geometry DEF FACE_1000 IndexedFaceSet {
  22205. coord DEF COORD_1000 Coordinate { point [
  22206. -2.7559055 1.7755906 0.29527559,-2.7559055 1.7755906 0.33464567,
  22207. -2.8346457 1.7755906 0.29527559,-2.8740157 1.7755906 0.25590551,
  22208. -2.8468117 1.7755906 0.29334868,-2.8577868 1.7755906 0.28775657,
  22209. -2.8664967 1.7755906 0.27904666,-2.8720888 1.7755906 0.26807154,
  22210. -2.8740157 1.7755906 0.078740157,-2.9527559 1.7755906 0,
  22211. -2.8778696 1.7755906 0.054408111,-2.8890538 1.7755906 0.032457854,
  22212. -2.9064736 1.7755906 0.015038032,-2.9284239 1.7755906 0.0038538176,
  22213. -3.1496063 1.7755906 0,-3.1496063 1.7755906 0.039370079,
  22214. -2.9527559 1.7755906 0.039370079,-2.9133858 1.7755906 0.078740157,
  22215. -2.9405899 1.7755906 0.041296988,-2.9296148 1.7755906 0.046889095,
  22216. -2.9209048 1.7755906 0.055599006,-2.9153127 1.7755906 0.066574134,
  22217. -2.9133858 1.7755906 0.25590551,-2.8346457 1.7755906 0.33464567,
  22218. -2.909532 1.7755906 0.28023756,-2.8983478 1.7755906 0.30218782,
  22219. -2.880928 1.7755906 0.31960764,-2.8589777 1.7755906 0.33079185] }
  22220. coordIndex [
  22221. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  22222. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  22223. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  22224. 1,2,0,-1,1,23,2,-1]
  22225. normalPerVertex TRUE
  22226. normal DEF NORM_1000 Normal { vector [
  22227. 0 -1 0,0 -1 0,
  22228. 0 -1 0,0 -1 0,
  22229. 0 -1 0,0 -1 0,
  22230. 0 -1 0,0 -1 0,
  22231. 0 -1 0,0 -1 0,
  22232. 0 -1 0,0 -1 0,
  22233. 0 -1 0,0 -1 0,
  22234. 0 -1 0,0 -1 0,
  22235. 0 -1 0,0 -1 0,
  22236. 0 -1 0,0 -1 0,
  22237. 0 -1 0,0 -1 0,
  22238. 0 -1 0,0 -1 0,
  22239. 0 -1 0,0 -1 0,
  22240. 0 -1 0,0 -1 0] }
  22241. }
  22242. }
  22243. DEF SHAPE_1001 Shape {
  22244. appearance USE APP_1
  22245. geometry DEF FACE_1001 IndexedFaceSet {
  22246. coord DEF COORD_1001 Coordinate { point [
  22247. -2.8346457 1.7755906 0.29527559,-2.8346457 1.8464567 0.29527559,
  22248. -2.8740157 1.8464567 0.25590551,-2.8468117 1.8464567 0.29334868,
  22249. -2.8577868 1.8464567 0.28775657,-2.8664967 1.8464567 0.27904666,
  22250. -2.8720888 1.8464567 0.26807154,-2.8740157 1.7755906 0.25590551,
  22251. -2.8468117 1.7755906 0.29334868,-2.8577868 1.7755906 0.28775657,
  22252. -2.8664967 1.7755906 0.27904666,-2.8720888 1.7755906 0.26807154] }
  22253. coordIndex [
  22254. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,6,5,-1,10,4,9,-1,11,2,6,-1,
  22255. 11,6,10,-1,7,2,11,-1]
  22256. normalPerVertex TRUE
  22257. normal DEF NORM_1001 Normal { vector [
  22258. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  22259. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  22260. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  22261. 0.93344204 0 -0.35872825,0.98768834 0 -0.15643447,
  22262. 0.30901699 0 -0.95105652,0.58778525 0 -0.80901699,
  22263. 0.80901699 0 -0.58778525,0.96602565 0 -0.25844621] }
  22264. }
  22265. }
  22266. DEF SHAPE_1002 Shape {
  22267. appearance USE APP_2
  22268. geometry DEF FACE_1002 IndexedFaceSet {
  22269. coord DEF COORD_1002 Coordinate { point [
  22270. -2.7559055 -1.7755906 0.33464567,-2.726378 -1.7755906 0.33464567,
  22271. -2.7559055 -1.6889764 0.33464567,-2.726378 -1.6889764 0.33464567] }
  22272. coordIndex [
  22273. 3,0,1,-1,3,2,0,-1]
  22274. normalPerVertex TRUE
  22275. normal DEF NORM_1002 Normal { vector [
  22276. 0 0 1,0 0 1,
  22277. 0 0 1,0 0 1] }
  22278. }
  22279. }
  22280. DEF SHAPE_1003 Shape {
  22281. appearance USE APP_1
  22282. geometry DEF FACE_1003 IndexedFaceSet {
  22283. coord DEF COORD_1003 Coordinate { point [
  22284. -2.7559055 -1.6889764 0.29527559,-2.7559055 -1.6889764 0.33464567,
  22285. -2.8346457 -1.6889764 0.29527559,-2.8740157 -1.6889764 0.25590551,
  22286. -2.8468117 -1.6889764 0.29334868,-2.8577868 -1.6889764 0.28775657,
  22287. -2.8664967 -1.6889764 0.27904666,-2.8720888 -1.6889764 0.26807154,
  22288. -2.8740157 -1.6889764 0.078740157,-2.9527559 -1.6889764 0,
  22289. -2.8778696 -1.6889764 0.054408111,-2.8890538 -1.6889764 0.032457854,
  22290. -2.9064736 -1.6889764 0.015038032,-2.9284239 -1.6889764 0.0038538176,
  22291. -3.1496063 -1.6889764 0,-3.1496063 -1.6889764 0.039370079,
  22292. -2.9527559 -1.6889764 0.039370079,-2.9133858 -1.6889764 0.078740157,
  22293. -2.9405899 -1.6889764 0.041296988,-2.9296148 -1.6889764 0.046889095,
  22294. -2.9209048 -1.6889764 0.055599006,-2.9153127 -1.6889764 0.066574134,
  22295. -2.9133858 -1.6889764 0.25590551,-2.8346457 -1.6889764 0.33464567,
  22296. -2.909532 -1.6889764 0.28023756,-2.8983478 -1.6889764 0.30218782,
  22297. -2.880928 -1.6889764 0.31960764,-2.8589777 -1.6889764 0.33079185] }
  22298. coordIndex [
  22299. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  22300. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  22301. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  22302. 1,2,0,-1,1,23,2,-1]
  22303. normalPerVertex TRUE
  22304. normal DEF NORM_1003 Normal { vector [
  22305. 0 -1 0,0 -1 0,
  22306. 0 -1 0,0 -1 0,
  22307. 0 -1 0,0 -1 0,
  22308. 0 -1 0,0 -1 0,
  22309. 0 -1 0,0 -1 0,
  22310. 0 -1 0,0 -1 0,
  22311. 0 -1 0,0 -1 0,
  22312. 0 -1 0,0 -1 0,
  22313. 0 -1 0,0 -1 0,
  22314. 0 -1 0,0 -1 0,
  22315. 0 -1 0,0 -1 0,
  22316. 0 -1 0,0 -1 0,
  22317. 0 -1 0,0 -1 0,
  22318. 0 -1 0,0 -1 0] }
  22319. }
  22320. }
  22321. DEF SHAPE_1004 Shape {
  22322. appearance USE APP_1
  22323. geometry DEF FACE_1004 IndexedFaceSet {
  22324. coord DEF COORD_1004 Coordinate { point [
  22325. -2.7559055 1.6889764 0.29527559,-2.7559055 1.6889764 0.33464567,
  22326. -2.8346457 1.6889764 0.29527559,-2.8740157 1.6889764 0.25590551,
  22327. -2.8468117 1.6889764 0.29334868,-2.8577868 1.6889764 0.28775657,
  22328. -2.8664967 1.6889764 0.27904666,-2.8720888 1.6889764 0.26807154,
  22329. -2.8740157 1.6889764 0.078740157,-2.9527559 1.6889764 0,
  22330. -2.8778696 1.6889764 0.054408111,-2.8890538 1.6889764 0.032457854,
  22331. -2.9064736 1.6889764 0.015038032,-2.9284239 1.6889764 0.0038538176,
  22332. -3.1496063 1.6889764 0,-3.1496063 1.6889764 0.039370079,
  22333. -2.9527559 1.6889764 0.039370079,-2.9133858 1.6889764 0.078740157,
  22334. -2.9405899 1.6889764 0.041296988,-2.9296148 1.6889764 0.046889095,
  22335. -2.9209048 1.6889764 0.055599006,-2.9153127 1.6889764 0.066574134,
  22336. -2.9133858 1.6889764 0.25590551,-2.8346457 1.6889764 0.33464567,
  22337. -2.909532 1.6889764 0.28023756,-2.8983478 1.6889764 0.30218782,
  22338. -2.880928 1.6889764 0.31960764,-2.8589777 1.6889764 0.33079185] }
  22339. coordIndex [
  22340. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  22341. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  22342. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  22343. 1,0,2,-1,1,2,23,-1]
  22344. normalPerVertex TRUE
  22345. normal DEF NORM_1004 Normal { vector [
  22346. 0 1 0,0 1 0,
  22347. 0 1 0,0 1 0,
  22348. 0 1 0,0 1 0,
  22349. 0 1 0,0 1 0,
  22350. 0 1 0,0 1 0,
  22351. 0 1 0,0 1 0,
  22352. 0 1 0,0 1 0,
  22353. 0 1 0,0 1 0,
  22354. 0 1 0,0 1 0,
  22355. 0 1 0,0 1 0,
  22356. 0 1 0,0 1 0,
  22357. 0 1 0,0 1 0,
  22358. 0 1 0,0 1 0,
  22359. 0 1 0,0 1 0] }
  22360. }
  22361. }
  22362. DEF SHAPE_1005 Shape {
  22363. appearance USE APP_2
  22364. geometry DEF FACE_1005 IndexedFaceSet {
  22365. coord DEF COORD_1005 Coordinate { point [
  22366. -2.7559055 1.6889764 0.33464567,-2.726378 1.6889764 0.33464567,
  22367. -2.7559055 1.7755906 0.33464567,-2.726378 1.7755906 0.33464567] }
  22368. coordIndex [
  22369. 2,0,1,-1,3,2,1,-1]
  22370. normalPerVertex TRUE
  22371. normal DEF NORM_1005 Normal { vector [
  22372. 0 0 1,0 0 1,
  22373. 0 0 1,0 0 1] }
  22374. }
  22375. }
  22376. DEF SHAPE_1006 Shape {
  22377. appearance USE APP_1
  22378. geometry DEF FACE_1006 IndexedFaceSet {
  22379. coord DEF COORD_1006 Coordinate { point [
  22380. -2.8346457 -1.6889764 0.29527559,-2.8346457 -1.6181102 0.29527559,
  22381. -2.8740157 -1.6181102 0.25590551,-2.8468117 -1.6181102 0.29334868,
  22382. -2.8577868 -1.6181102 0.28775657,-2.8664967 -1.6181102 0.27904666,
  22383. -2.8720888 -1.6181102 0.26807154,-2.8740157 -1.6889764 0.25590551,
  22384. -2.8468117 -1.6889764 0.29334868,-2.8577868 -1.6889764 0.28775657,
  22385. -2.8664967 -1.6889764 0.27904666,-2.8720888 -1.6889764 0.26807154] }
  22386. coordIndex [
  22387. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  22388. 11,5,10,-1,7,2,11,-1]
  22389. normalPerVertex TRUE
  22390. normal DEF NORM_1006 Normal { vector [
  22391. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  22392. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  22393. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  22394. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  22395. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  22396. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  22397. }
  22398. }
  22399. DEF SHAPE_1007 Shape {
  22400. appearance USE APP_1
  22401. geometry DEF FACE_1007 IndexedFaceSet {
  22402. coord DEF COORD_1007 Coordinate { point [
  22403. -2.7559055 -1.6181102 0.29527559,-2.7559055 -1.6181102 0.33464567,
  22404. -2.8346457 -1.6181102 0.29527559,-2.8740157 -1.6181102 0.25590551,
  22405. -2.8468117 -1.6181102 0.29334868,-2.8577868 -1.6181102 0.28775657,
  22406. -2.8664967 -1.6181102 0.27904666,-2.8720888 -1.6181102 0.26807154,
  22407. -2.8740157 -1.6181102 0.078740157,-2.9527559 -1.6181102 0,
  22408. -2.8778696 -1.6181102 0.054408111,-2.8890538 -1.6181102 0.032457854,
  22409. -2.9064736 -1.6181102 0.015038032,-2.9284239 -1.6181102 0.0038538176,
  22410. -3.1496063 -1.6181102 0,-3.1496063 -1.6181102 0.039370079,
  22411. -2.9527559 -1.6181102 0.039370079,-2.9133858 -1.6181102 0.078740157,
  22412. -2.9405899 -1.6181102 0.041296988,-2.9296148 -1.6181102 0.046889095,
  22413. -2.9209048 -1.6181102 0.055599006,-2.9153127 -1.6181102 0.066574134,
  22414. -2.9133858 -1.6181102 0.25590551,-2.8346457 -1.6181102 0.33464567,
  22415. -2.909532 -1.6181102 0.28023756,-2.8983478 -1.6181102 0.30218782,
  22416. -2.880928 -1.6181102 0.31960764,-2.8589777 -1.6181102 0.33079185] }
  22417. coordIndex [
  22418. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  22419. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  22420. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  22421. 1,0,2,-1,1,2,23,-1]
  22422. normalPerVertex TRUE
  22423. normal DEF NORM_1007 Normal { vector [
  22424. 0 1 0,0 1 0,
  22425. 0 1 0,0 1 0,
  22426. 0 1 0,0 1 0,
  22427. 0 1 0,0 1 0,
  22428. 0 1 0,0 1 0,
  22429. 0 1 0,0 1 0,
  22430. 0 1 0,0 1 0,
  22431. 0 1 0,0 1 0,
  22432. 0 1 0,0 1 0,
  22433. 0 1 0,0 1 0,
  22434. 0 1 0,0 1 0,
  22435. 0 1 0,0 1 0,
  22436. 0 1 0,0 1 0,
  22437. 0 1 0,0 1 0] }
  22438. }
  22439. }
  22440. DEF SHAPE_1008 Shape {
  22441. appearance USE APP_1
  22442. geometry DEF FACE_1008 IndexedFaceSet {
  22443. coord DEF COORD_1008 Coordinate { point [
  22444. -2.7559055 1.6181102 0.29527559,-2.7559055 1.6181102 0.33464567,
  22445. -2.8346457 1.6181102 0.29527559,-2.8740157 1.6181102 0.25590551,
  22446. -2.8468117 1.6181102 0.29334868,-2.8577868 1.6181102 0.28775657,
  22447. -2.8664967 1.6181102 0.27904666,-2.8720888 1.6181102 0.26807154,
  22448. -2.8740157 1.6181102 0.078740157,-2.9527559 1.6181102 0,
  22449. -2.8778696 1.6181102 0.054408111,-2.8890538 1.6181102 0.032457854,
  22450. -2.9064736 1.6181102 0.015038032,-2.9284239 1.6181102 0.0038538176,
  22451. -3.1496063 1.6181102 0,-3.1496063 1.6181102 0.039370079,
  22452. -2.9527559 1.6181102 0.039370079,-2.9133858 1.6181102 0.078740157,
  22453. -2.9405899 1.6181102 0.041296988,-2.9296148 1.6181102 0.046889095,
  22454. -2.9209048 1.6181102 0.055599006,-2.9153127 1.6181102 0.066574134,
  22455. -2.9133858 1.6181102 0.25590551,-2.8346457 1.6181102 0.33464567,
  22456. -2.909532 1.6181102 0.28023756,-2.8983478 1.6181102 0.30218782,
  22457. -2.880928 1.6181102 0.31960764,-2.8589777 1.6181102 0.33079185] }
  22458. coordIndex [
  22459. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  22460. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  22461. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  22462. 1,2,0,-1,1,23,2,-1]
  22463. normalPerVertex TRUE
  22464. normal DEF NORM_1008 Normal { vector [
  22465. 0 -1 0,0 -1 0,
  22466. 0 -1 0,0 -1 0,
  22467. 0 -1 0,0 -1 0,
  22468. 0 -1 0,0 -1 0,
  22469. 0 -1 0,0 -1 0,
  22470. 0 -1 0,0 -1 0,
  22471. 0 -1 0,0 -1 0,
  22472. 0 -1 0,0 -1 0,
  22473. 0 -1 0,0 -1 0,
  22474. 0 -1 0,0 -1 0,
  22475. 0 -1 0,0 -1 0,
  22476. 0 -1 0,0 -1 0,
  22477. 0 -1 0,0 -1 0,
  22478. 0 -1 0,0 -1 0] }
  22479. }
  22480. }
  22481. DEF SHAPE_1009 Shape {
  22482. appearance USE APP_1
  22483. geometry DEF FACE_1009 IndexedFaceSet {
  22484. coord DEF COORD_1009 Coordinate { point [
  22485. -2.8346457 1.6181102 0.29527559,-2.8346457 1.6889764 0.29527559,
  22486. -2.8740157 1.6889764 0.25590551,-2.8468117 1.6889764 0.29334868,
  22487. -2.8577868 1.6889764 0.28775657,-2.8664967 1.6889764 0.27904666,
  22488. -2.8720888 1.6889764 0.26807154,-2.8740157 1.6181102 0.25590551,
  22489. -2.8468117 1.6181102 0.29334868,-2.8577868 1.6181102 0.28775657,
  22490. -2.8664967 1.6181102 0.27904666,-2.8720888 1.6181102 0.26807154] }
  22491. coordIndex [
  22492. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  22493. 11,5,10,-1,7,2,11,-1]
  22494. normalPerVertex TRUE
  22495. normal DEF NORM_1009 Normal { vector [
  22496. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  22497. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  22498. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  22499. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  22500. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  22501. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  22502. }
  22503. }
  22504. DEF SHAPE_1010 Shape {
  22505. appearance USE APP_2
  22506. geometry DEF FACE_1010 IndexedFaceSet {
  22507. coord DEF COORD_1010 Coordinate { point [
  22508. -2.7559055 -1.6181102 0.33464567,-2.726378 -1.6181102 0.33464567,
  22509. -2.7559055 -1.5314961 0.33464567,-2.726378 -1.5314961 0.33464567] }
  22510. coordIndex [
  22511. 3,0,1,-1,3,2,0,-1]
  22512. normalPerVertex TRUE
  22513. normal DEF NORM_1010 Normal { vector [
  22514. 0 0 1,0 0 1,
  22515. 0 0 1,0 0 1] }
  22516. }
  22517. }
  22518. DEF SHAPE_1011 Shape {
  22519. appearance USE APP_1
  22520. geometry DEF FACE_1011 IndexedFaceSet {
  22521. coord DEF COORD_1011 Coordinate { point [
  22522. -2.7559055 -1.5314961 0.29527559,-2.7559055 -1.5314961 0.33464567,
  22523. -2.8346457 -1.5314961 0.29527559,-2.8740157 -1.5314961 0.25590551,
  22524. -2.8468117 -1.5314961 0.29334868,-2.8577868 -1.5314961 0.28775657,
  22525. -2.8664967 -1.5314961 0.27904666,-2.8720888 -1.5314961 0.26807154,
  22526. -2.8740157 -1.5314961 0.078740157,-2.9527559 -1.5314961 0,
  22527. -2.8778696 -1.5314961 0.054408111,-2.8890538 -1.5314961 0.032457854,
  22528. -2.9064736 -1.5314961 0.015038032,-2.9284239 -1.5314961 0.0038538176,
  22529. -3.1496063 -1.5314961 0,-3.1496063 -1.5314961 0.039370079,
  22530. -2.9527559 -1.5314961 0.039370079,-2.9133858 -1.5314961 0.078740157,
  22531. -2.9405899 -1.5314961 0.041296988,-2.9296148 -1.5314961 0.046889095,
  22532. -2.9209048 -1.5314961 0.055599006,-2.9153127 -1.5314961 0.066574134,
  22533. -2.9133858 -1.5314961 0.25590551,-2.8346457 -1.5314961 0.33464567,
  22534. -2.909532 -1.5314961 0.28023756,-2.8983478 -1.5314961 0.30218782,
  22535. -2.880928 -1.5314961 0.31960764,-2.8589777 -1.5314961 0.33079185] }
  22536. coordIndex [
  22537. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  22538. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  22539. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  22540. 1,2,0,-1,1,23,2,-1]
  22541. normalPerVertex TRUE
  22542. normal DEF NORM_1011 Normal { vector [
  22543. 0 -1 0,0 -1 0,
  22544. 0 -1 0,0 -1 0,
  22545. 0 -1 0,0 -1 0,
  22546. 0 -1 0,0 -1 0,
  22547. 0 -1 0,0 -1 0,
  22548. 0 -1 0,0 -1 0,
  22549. 0 -1 0,0 -1 0,
  22550. 0 -1 0,0 -1 0,
  22551. 0 -1 0,0 -1 0,
  22552. 0 -1 0,0 -1 0,
  22553. 0 -1 0,0 -1 0,
  22554. 0 -1 0,0 -1 0,
  22555. 0 -1 0,0 -1 0,
  22556. 0 -1 0,0 -1 0] }
  22557. }
  22558. }
  22559. DEF SHAPE_1012 Shape {
  22560. appearance USE APP_1
  22561. geometry DEF FACE_1012 IndexedFaceSet {
  22562. coord DEF COORD_1012 Coordinate { point [
  22563. -2.7559055 1.5314961 0.29527559,-2.7559055 1.5314961 0.33464567,
  22564. -2.8346457 1.5314961 0.29527559,-2.8740157 1.5314961 0.25590551,
  22565. -2.8468117 1.5314961 0.29334868,-2.8577868 1.5314961 0.28775657,
  22566. -2.8664967 1.5314961 0.27904666,-2.8720888 1.5314961 0.26807154,
  22567. -2.8740157 1.5314961 0.078740157,-2.9527559 1.5314961 0,
  22568. -2.8778696 1.5314961 0.054408111,-2.8890538 1.5314961 0.032457854,
  22569. -2.9064736 1.5314961 0.015038032,-2.9284239 1.5314961 0.0038538176,
  22570. -3.1496063 1.5314961 0,-3.1496063 1.5314961 0.039370079,
  22571. -2.9527559 1.5314961 0.039370079,-2.9133858 1.5314961 0.078740157,
  22572. -2.9405899 1.5314961 0.041296988,-2.9296148 1.5314961 0.046889095,
  22573. -2.9209048 1.5314961 0.055599006,-2.9153127 1.5314961 0.066574134,
  22574. -2.9133858 1.5314961 0.25590551,-2.8346457 1.5314961 0.33464567,
  22575. -2.909532 1.5314961 0.28023756,-2.8983478 1.5314961 0.30218782,
  22576. -2.880928 1.5314961 0.31960764,-2.8589777 1.5314961 0.33079185] }
  22577. coordIndex [
  22578. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  22579. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  22580. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  22581. 1,0,2,-1,1,2,23,-1]
  22582. normalPerVertex TRUE
  22583. normal DEF NORM_1012 Normal { vector [
  22584. 0 1 0,0 1 0,
  22585. 0 1 0,0 1 0,
  22586. 0 1 0,0 1 0,
  22587. 0 1 0,0 1 0,
  22588. 0 1 0,0 1 0,
  22589. 0 1 0,0 1 0,
  22590. 0 1 0,0 1 0,
  22591. 0 1 0,0 1 0,
  22592. 0 1 0,0 1 0,
  22593. 0 1 0,0 1 0,
  22594. 0 1 0,0 1 0,
  22595. 0 1 0,0 1 0,
  22596. 0 1 0,0 1 0,
  22597. 0 1 0,0 1 0] }
  22598. }
  22599. }
  22600. DEF SHAPE_1013 Shape {
  22601. appearance USE APP_2
  22602. geometry DEF FACE_1013 IndexedFaceSet {
  22603. coord DEF COORD_1013 Coordinate { point [
  22604. -2.7559055 1.5314961 0.33464567,-2.726378 1.5314961 0.33464567,
  22605. -2.7559055 1.6181102 0.33464567,-2.726378 1.6181102 0.33464567] }
  22606. coordIndex [
  22607. 2,0,1,-1,3,2,1,-1]
  22608. normalPerVertex TRUE
  22609. normal DEF NORM_1013 Normal { vector [
  22610. 0 0 1,0 0 1,
  22611. 0 0 1,0 0 1] }
  22612. }
  22613. }
  22614. DEF SHAPE_1014 Shape {
  22615. appearance USE APP_1
  22616. geometry DEF FACE_1014 IndexedFaceSet {
  22617. coord DEF COORD_1014 Coordinate { point [
  22618. -2.8346457 -1.5314961 0.29527559,-2.8346457 -1.4606299 0.29527559,
  22619. -2.8740157 -1.4606299 0.25590551,-2.8468117 -1.4606299 0.29334868,
  22620. -2.8577868 -1.4606299 0.28775657,-2.8664967 -1.4606299 0.27904666,
  22621. -2.8720888 -1.4606299 0.26807154,-2.8740157 -1.5314961 0.25590551,
  22622. -2.8468117 -1.5314961 0.29334868,-2.8577868 -1.5314961 0.28775657,
  22623. -2.8664967 -1.5314961 0.27904666,-2.8720888 -1.5314961 0.26807154] }
  22624. coordIndex [
  22625. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  22626. 7,2,6,-1,7,6,11,-1]
  22627. normalPerVertex TRUE
  22628. normal DEF NORM_1014 Normal { vector [
  22629. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  22630. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  22631. 0.5443153 0 -0.83888072,0.80901699 0 -0.58778525,
  22632. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  22633. 0.30901699 0 -0.95105652,0.6296203 0 -0.77690301,
  22634. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  22635. }
  22636. }
  22637. DEF SHAPE_1015 Shape {
  22638. appearance USE APP_1
  22639. geometry DEF FACE_1015 IndexedFaceSet {
  22640. coord DEF COORD_1015 Coordinate { point [
  22641. -2.7559055 -1.4606299 0.29527559,-2.7559055 -1.4606299 0.33464567,
  22642. -2.8346457 -1.4606299 0.29527559,-2.8740157 -1.4606299 0.25590551,
  22643. -2.8468117 -1.4606299 0.29334868,-2.8577868 -1.4606299 0.28775657,
  22644. -2.8664967 -1.4606299 0.27904666,-2.8720888 -1.4606299 0.26807154,
  22645. -2.8740157 -1.4606299 0.078740157,-2.9527559 -1.4606299 0,
  22646. -2.8778696 -1.4606299 0.054408111,-2.8890538 -1.4606299 0.032457854,
  22647. -2.9064736 -1.4606299 0.015038032,-2.9284239 -1.4606299 0.0038538176,
  22648. -3.1496063 -1.4606299 0,-3.1496063 -1.4606299 0.039370079,
  22649. -2.9527559 -1.4606299 0.039370079,-2.9133858 -1.4606299 0.078740157,
  22650. -2.9405899 -1.4606299 0.041296988,-2.9296148 -1.4606299 0.046889095,
  22651. -2.9209048 -1.4606299 0.055599006,-2.9153127 -1.4606299 0.066574134,
  22652. -2.9133858 -1.4606299 0.25590551,-2.8346457 -1.4606299 0.33464567,
  22653. -2.909532 -1.4606299 0.28023756,-2.8983478 -1.4606299 0.30218782,
  22654. -2.880928 -1.4606299 0.31960764,-2.8589777 -1.4606299 0.33079185] }
  22655. coordIndex [
  22656. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  22657. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  22658. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  22659. 1,0,2,-1,1,2,23,-1]
  22660. normalPerVertex TRUE
  22661. normal DEF NORM_1015 Normal { vector [
  22662. 0 1 0,0 1 0,
  22663. 0 1 0,0 1 0,
  22664. 0 1 0,0 1 0,
  22665. 0 1 0,0 1 0,
  22666. 0 1 0,0 1 0,
  22667. 0 1 0,0 1 0,
  22668. 0 1 0,0 1 0,
  22669. 0 1 0,0 1 0,
  22670. 0 1 0,0 1 0,
  22671. 0 1 0,0 1 0,
  22672. 0 1 0,0 1 0,
  22673. 0 1 0,0 1 0,
  22674. 0 1 0,0 1 0,
  22675. 0 1 0,0 1 0] }
  22676. }
  22677. }
  22678. DEF SHAPE_1016 Shape {
  22679. appearance USE APP_1
  22680. geometry DEF FACE_1016 IndexedFaceSet {
  22681. coord DEF COORD_1016 Coordinate { point [
  22682. -2.7559055 1.4606299 0.29527559,-2.7559055 1.4606299 0.33464567,
  22683. -2.8346457 1.4606299 0.29527559,-2.8740157 1.4606299 0.25590551,
  22684. -2.8468117 1.4606299 0.29334868,-2.8577868 1.4606299 0.28775657,
  22685. -2.8664967 1.4606299 0.27904666,-2.8720888 1.4606299 0.26807154,
  22686. -2.8740157 1.4606299 0.078740157,-2.9527559 1.4606299 0,
  22687. -2.8778696 1.4606299 0.054408111,-2.8890538 1.4606299 0.032457854,
  22688. -2.9064736 1.4606299 0.015038032,-2.9284239 1.4606299 0.0038538176,
  22689. -3.1496063 1.4606299 0,-3.1496063 1.4606299 0.039370079,
  22690. -2.9527559 1.4606299 0.039370079,-2.9133858 1.4606299 0.078740157,
  22691. -2.9405899 1.4606299 0.041296988,-2.9296148 1.4606299 0.046889095,
  22692. -2.9209048 1.4606299 0.055599006,-2.9153127 1.4606299 0.066574134,
  22693. -2.9133858 1.4606299 0.25590551,-2.8346457 1.4606299 0.33464567,
  22694. -2.909532 1.4606299 0.28023756,-2.8983478 1.4606299 0.30218782,
  22695. -2.880928 1.4606299 0.31960764,-2.8589777 1.4606299 0.33079185] }
  22696. coordIndex [
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  22698. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
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  22700. 1,2,0,-1,1,23,2,-1]
  22701. normalPerVertex TRUE
  22702. normal DEF NORM_1016 Normal { vector [
  22703. 0 -1 0,0 -1 0,
  22704. 0 -1 0,0 -1 0,
  22705. 0 -1 0,0 -1 0,
  22706. 0 -1 0,0 -1 0,
  22707. 0 -1 0,0 -1 0,
  22708. 0 -1 0,0 -1 0,
  22709. 0 -1 0,0 -1 0,
  22710. 0 -1 0,0 -1 0,
  22711. 0 -1 0,0 -1 0,
  22712. 0 -1 0,0 -1 0,
  22713. 0 -1 0,0 -1 0,
  22714. 0 -1 0,0 -1 0,
  22715. 0 -1 0,0 -1 0,
  22716. 0 -1 0,0 -1 0] }
  22717. }
  22718. }
  22719. DEF SHAPE_1017 Shape {
  22720. appearance USE APP_1
  22721. geometry DEF FACE_1017 IndexedFaceSet {
  22722. coord DEF COORD_1017 Coordinate { point [
  22723. -2.8346457 1.4606299 0.29527559,-2.8346457 1.5314961 0.29527559,
  22724. -2.8740157 1.5314961 0.25590551,-2.8468117 1.5314961 0.29334868,
  22725. -2.8577868 1.5314961 0.28775657,-2.8664967 1.5314961 0.27904666,
  22726. -2.8720888 1.5314961 0.26807154,-2.8740157 1.4606299 0.25590551,
  22727. -2.8468117 1.4606299 0.29334868,-2.8577868 1.4606299 0.28775657,
  22728. -2.8664967 1.4606299 0.27904666,-2.8720888 1.4606299 0.26807154] }
  22729. coordIndex [
  22730. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  22731. 7,2,6,-1,7,6,11,-1]
  22732. normalPerVertex TRUE
  22733. normal DEF NORM_1017 Normal { vector [
  22734. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  22735. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
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  22738. 0.30901699 0 -0.95105652,0.6296203 0 -0.77690301,
  22739. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  22740. }
  22741. }
  22742. DEF SHAPE_1018 Shape {
  22743. appearance USE APP_2
  22744. geometry DEF FACE_1018 IndexedFaceSet {
  22745. coord DEF COORD_1018 Coordinate { point [
  22746. -2.7559055 -1.4606299 0.33464567,-2.726378 -1.4606299 0.33464567,
  22747. -2.7559055 -1.3740157 0.33464567,-2.726378 -1.3740157 0.33464567] }
  22748. coordIndex [
  22749. 3,0,1,-1,3,2,0,-1]
  22750. normalPerVertex TRUE
  22751. normal DEF NORM_1018 Normal { vector [
  22752. 0 0 1,0 0 1,
  22753. 0 0 1,0 0 1] }
  22754. }
  22755. }
  22756. DEF SHAPE_1019 Shape {
  22757. appearance USE APP_1
  22758. geometry DEF FACE_1019 IndexedFaceSet {
  22759. coord DEF COORD_1019 Coordinate { point [
  22760. -2.7559055 -1.3740157 0.29527559,-2.7559055 -1.3740157 0.33464567,
  22761. -2.8346457 -1.3740157 0.29527559,-2.8740157 -1.3740157 0.25590551,
  22762. -2.8468117 -1.3740157 0.29334868,-2.8577868 -1.3740157 0.28775657,
  22763. -2.8664967 -1.3740157 0.27904666,-2.8720888 -1.3740157 0.26807154,
  22764. -2.8740157 -1.3740157 0.078740157,-2.9527559 -1.3740157 0,
  22765. -2.8778696 -1.3740157 0.054408111,-2.8890538 -1.3740157 0.032457854,
  22766. -2.9064736 -1.3740157 0.015038032,-2.9284239 -1.3740157 0.0038538176,
  22767. -3.1496063 -1.3740157 0,-3.1496063 -1.3740157 0.039370079,
  22768. -2.9527559 -1.3740157 0.039370079,-2.9133858 -1.3740157 0.078740157,
  22769. -2.9405899 -1.3740157 0.041296988,-2.9296148 -1.3740157 0.046889095,
  22770. -2.9209048 -1.3740157 0.055599006,-2.9153127 -1.3740157 0.066574134,
  22771. -2.9133858 -1.3740157 0.25590551,-2.8346457 -1.3740157 0.33464567,
  22772. -2.909532 -1.3740157 0.28023756,-2.8983478 -1.3740157 0.30218782,
  22773. -2.880928 -1.3740157 0.31960764,-2.8589777 -1.3740157 0.33079185] }
  22774. coordIndex [
  22775. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  22776. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  22777. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  22778. 1,2,0,-1,1,23,2,-1]
  22779. normalPerVertex TRUE
  22780. normal DEF NORM_1019 Normal { vector [
  22781. 0 -1 0,0 -1 0,
  22782. 0 -1 0,0 -1 0,
  22783. 0 -1 0,0 -1 0,
  22784. 0 -1 0,0 -1 0,
  22785. 0 -1 0,0 -1 0,
  22786. 0 -1 0,0 -1 0,
  22787. 0 -1 0,0 -1 0,
  22788. 0 -1 0,0 -1 0,
  22789. 0 -1 0,0 -1 0,
  22790. 0 -1 0,0 -1 0,
  22791. 0 -1 0,0 -1 0,
  22792. 0 -1 0,0 -1 0,
  22793. 0 -1 0,0 -1 0,
  22794. 0 -1 0,0 -1 0] }
  22795. }
  22796. }
  22797. DEF SHAPE_1020 Shape {
  22798. appearance USE APP_1
  22799. geometry DEF FACE_1020 IndexedFaceSet {
  22800. coord DEF COORD_1020 Coordinate { point [
  22801. -2.7559055 1.3740157 0.29527559,-2.7559055 1.3740157 0.33464567,
  22802. -2.8346457 1.3740157 0.29527559,-2.8740157 1.3740157 0.25590551,
  22803. -2.8468117 1.3740157 0.29334868,-2.8577868 1.3740157 0.28775657,
  22804. -2.8664967 1.3740157 0.27904666,-2.8720888 1.3740157 0.26807154,
  22805. -2.8740157 1.3740157 0.078740157,-2.9527559 1.3740157 0,
  22806. -2.8778696 1.3740157 0.054408111,-2.8890538 1.3740157 0.032457854,
  22807. -2.9064736 1.3740157 0.015038032,-2.9284239 1.3740157 0.0038538176,
  22808. -3.1496063 1.3740157 0,-3.1496063 1.3740157 0.039370079,
  22809. -2.9527559 1.3740157 0.039370079,-2.9133858 1.3740157 0.078740157,
  22810. -2.9405899 1.3740157 0.041296988,-2.9296148 1.3740157 0.046889095,
  22811. -2.9209048 1.3740157 0.055599006,-2.9153127 1.3740157 0.066574134,
  22812. -2.9133858 1.3740157 0.25590551,-2.8346457 1.3740157 0.33464567,
  22813. -2.909532 1.3740157 0.28023756,-2.8983478 1.3740157 0.30218782,
  22814. -2.880928 1.3740157 0.31960764,-2.8589777 1.3740157 0.33079185] }
  22815. coordIndex [
  22816. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  22817. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  22818. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  22819. 1,0,2,-1,1,2,23,-1]
  22820. normalPerVertex TRUE
  22821. normal DEF NORM_1020 Normal { vector [
  22822. 0 1 0,0 1 0,
  22823. 0 1 0,0 1 0,
  22824. 0 1 0,0 1 0,
  22825. 0 1 0,0 1 0,
  22826. 0 1 0,0 1 0,
  22827. 0 1 0,0 1 0,
  22828. 0 1 0,0 1 0,
  22829. 0 1 0,0 1 0,
  22830. 0 1 0,0 1 0,
  22831. 0 1 0,0 1 0,
  22832. 0 1 0,0 1 0,
  22833. 0 1 0,0 1 0,
  22834. 0 1 0,0 1 0,
  22835. 0 1 0,0 1 0] }
  22836. }
  22837. }
  22838. DEF SHAPE_1021 Shape {
  22839. appearance USE APP_2
  22840. geometry DEF FACE_1021 IndexedFaceSet {
  22841. coord DEF COORD_1021 Coordinate { point [
  22842. -2.7559055 1.3740157 0.33464567,-2.726378 1.3740157 0.33464567,
  22843. -2.7559055 1.4606299 0.33464567,-2.726378 1.4606299 0.33464567] }
  22844. coordIndex [
  22845. 2,0,1,-1,3,2,1,-1]
  22846. normalPerVertex TRUE
  22847. normal DEF NORM_1021 Normal { vector [
  22848. 0 0 1,0 0 1,
  22849. 0 0 1,0 0 1] }
  22850. }
  22851. }
  22852. DEF SHAPE_1022 Shape {
  22853. appearance USE APP_1
  22854. geometry DEF FACE_1022 IndexedFaceSet {
  22855. coord DEF COORD_1022 Coordinate { point [
  22856. -2.8346457 -1.3740157 0.29527559,-2.8346457 -1.3031496 0.29527559,
  22857. -2.8740157 -1.3031496 0.25590551,-2.8468117 -1.3031496 0.29334868,
  22858. -2.8577868 -1.3031496 0.28775657,-2.8664967 -1.3031496 0.27904666,
  22859. -2.8720888 -1.3031496 0.26807154,-2.8740157 -1.3740157 0.25590551,
  22860. -2.8468117 -1.3740157 0.29334868,-2.8577868 -1.3740157 0.28775657,
  22861. -2.8664967 -1.3740157 0.27904666,-2.8720888 -1.3740157 0.26807154] }
  22862. coordIndex [
  22863. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  22864. 7,2,6,-1,7,6,11,-1]
  22865. normalPerVertex TRUE
  22866. normal DEF NORM_1022 Normal { vector [
  22867. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  22868. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  22869. 0.5443153 0 -0.83888072,0.80901699 0 -0.58778525,
  22870. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  22871. 0.30901699 0 -0.95105652,0.6296203 0 -0.77690301,
  22872. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  22873. }
  22874. }
  22875. DEF SHAPE_1023 Shape {
  22876. appearance USE APP_1
  22877. geometry DEF FACE_1023 IndexedFaceSet {
  22878. coord DEF COORD_1023 Coordinate { point [
  22879. -2.7559055 -1.3031496 0.29527559,-2.7559055 -1.3031496 0.33464567,
  22880. -2.8346457 -1.3031496 0.29527559,-2.8740157 -1.3031496 0.25590551,
  22881. -2.8468117 -1.3031496 0.29334868,-2.8577868 -1.3031496 0.28775657,
  22882. -2.8664967 -1.3031496 0.27904666,-2.8720888 -1.3031496 0.26807154,
  22883. -2.8740157 -1.3031496 0.078740157,-2.9527559 -1.3031496 0,
  22884. -2.8778696 -1.3031496 0.054408111,-2.8890538 -1.3031496 0.032457854,
  22885. -2.9064736 -1.3031496 0.015038032,-2.9284239 -1.3031496 0.0038538176,
  22886. -3.1496063 -1.3031496 0,-3.1496063 -1.3031496 0.039370079,
  22887. -2.9527559 -1.3031496 0.039370079,-2.9133858 -1.3031496 0.078740157,
  22888. -2.9405899 -1.3031496 0.041296988,-2.9296148 -1.3031496 0.046889095,
  22889. -2.9209048 -1.3031496 0.055599006,-2.9153127 -1.3031496 0.066574134,
  22890. -2.9133858 -1.3031496 0.25590551,-2.8346457 -1.3031496 0.33464567,
  22891. -2.909532 -1.3031496 0.28023756,-2.8983478 -1.3031496 0.30218782,
  22892. -2.880928 -1.3031496 0.31960764,-2.8589777 -1.3031496 0.33079185] }
  22893. coordIndex [
  22894. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  22895. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  22896. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  22897. 1,0,2,-1,1,2,23,-1]
  22898. normalPerVertex TRUE
  22899. normal DEF NORM_1023 Normal { vector [
  22900. 0 1 0,0 1 0,
  22901. 0 1 0,0 1 0,
  22902. 0 1 0,0 1 0,
  22903. 0 1 0,0 1 0,
  22904. 0 1 0,0 1 0,
  22905. 0 1 0,0 1 0,
  22906. 0 1 0,0 1 0,
  22907. 0 1 0,0 1 0,
  22908. 0 1 0,0 1 0,
  22909. 0 1 0,0 1 0,
  22910. 0 1 0,0 1 0,
  22911. 0 1 0,0 1 0,
  22912. 0 1 0,0 1 0,
  22913. 0 1 0,0 1 0] }
  22914. }
  22915. }
  22916. DEF SHAPE_1024 Shape {
  22917. appearance USE APP_1
  22918. geometry DEF FACE_1024 IndexedFaceSet {
  22919. coord DEF COORD_1024 Coordinate { point [
  22920. -2.7559055 1.3031496 0.29527559,-2.7559055 1.3031496 0.33464567,
  22921. -2.8346457 1.3031496 0.29527559,-2.8740157 1.3031496 0.25590551,
  22922. -2.8468117 1.3031496 0.29334868,-2.8577868 1.3031496 0.28775657,
  22923. -2.8664967 1.3031496 0.27904666,-2.8720888 1.3031496 0.26807154,
  22924. -2.8740157 1.3031496 0.078740157,-2.9527559 1.3031496 0,
  22925. -2.8778696 1.3031496 0.054408111,-2.8890538 1.3031496 0.032457854,
  22926. -2.9064736 1.3031496 0.015038032,-2.9284239 1.3031496 0.0038538176,
  22927. -3.1496063 1.3031496 0,-3.1496063 1.3031496 0.039370079,
  22928. -2.9527559 1.3031496 0.039370079,-2.9133858 1.3031496 0.078740157,
  22929. -2.9405899 1.3031496 0.041296988,-2.9296148 1.3031496 0.046889095,
  22930. -2.9209048 1.3031496 0.055599006,-2.9153127 1.3031496 0.066574134,
  22931. -2.9133858 1.3031496 0.25590551,-2.8346457 1.3031496 0.33464567,
  22932. -2.909532 1.3031496 0.28023756,-2.8983478 1.3031496 0.30218782,
  22933. -2.880928 1.3031496 0.31960764,-2.8589777 1.3031496 0.33079185] }
  22934. coordIndex [
  22935. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  22936. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  22937. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  22938. 1,2,0,-1,1,23,2,-1]
  22939. normalPerVertex TRUE
  22940. normal DEF NORM_1024 Normal { vector [
  22941. 0 -1 0,0 -1 0,
  22942. 0 -1 0,0 -1 0,
  22943. 0 -1 0,0 -1 0,
  22944. 0 -1 0,0 -1 0,
  22945. 0 -1 0,0 -1 0,
  22946. 0 -1 0,0 -1 0,
  22947. 0 -1 0,0 -1 0,
  22948. 0 -1 0,0 -1 0,
  22949. 0 -1 0,0 -1 0,
  22950. 0 -1 0,0 -1 0,
  22951. 0 -1 0,0 -1 0,
  22952. 0 -1 0,0 -1 0,
  22953. 0 -1 0,0 -1 0,
  22954. 0 -1 0,0 -1 0] }
  22955. }
  22956. }
  22957. DEF SHAPE_1025 Shape {
  22958. appearance USE APP_1
  22959. geometry DEF FACE_1025 IndexedFaceSet {
  22960. coord DEF COORD_1025 Coordinate { point [
  22961. -2.8346457 1.3031496 0.29527559,-2.8346457 1.3740157 0.29527559,
  22962. -2.8740157 1.3740157 0.25590551,-2.8468117 1.3740157 0.29334868,
  22963. -2.8577868 1.3740157 0.28775657,-2.8664967 1.3740157 0.27904666,
  22964. -2.8720888 1.3740157 0.26807154,-2.8740157 1.3031496 0.25590551,
  22965. -2.8468117 1.3031496 0.29334868,-2.8577868 1.3031496 0.28775657,
  22966. -2.8664967 1.3031496 0.27904666,-2.8720888 1.3031496 0.26807154] }
  22967. coordIndex [
  22968. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  22969. 7,2,6,-1,7,6,11,-1]
  22970. normalPerVertex TRUE
  22971. normal DEF NORM_1025 Normal { vector [
  22972. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  22973. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
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  22975. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  22976. 0.30901699 0 -0.95105652,0.6296203 0 -0.77690301,
  22977. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  22978. }
  22979. }
  22980. DEF SHAPE_1026 Shape {
  22981. appearance USE APP_2
  22982. geometry DEF FACE_1026 IndexedFaceSet {
  22983. coord DEF COORD_1026 Coordinate { point [
  22984. -2.7559055 -1.3031496 0.33464567,-2.726378 -1.3031496 0.33464567,
  22985. -2.7559055 -1.2165354 0.33464567,-2.726378 -1.2165354 0.33464567] }
  22986. coordIndex [
  22987. 3,0,1,-1,3,2,0,-1]
  22988. normalPerVertex TRUE
  22989. normal DEF NORM_1026 Normal { vector [
  22990. 0 0 1,0 0 1,
  22991. 0 0 1,0 0 1] }
  22992. }
  22993. }
  22994. DEF SHAPE_1027 Shape {
  22995. appearance USE APP_1
  22996. geometry DEF FACE_1027 IndexedFaceSet {
  22997. coord DEF COORD_1027 Coordinate { point [
  22998. -2.7559055 -1.2165354 0.29527559,-2.7559055 -1.2165354 0.33464567,
  22999. -2.8346457 -1.2165354 0.29527559,-2.8740157 -1.2165354 0.25590551,
  23000. -2.8468117 -1.2165354 0.29334868,-2.8577868 -1.2165354 0.28775657,
  23001. -2.8664967 -1.2165354 0.27904666,-2.8720888 -1.2165354 0.26807154,
  23002. -2.8740157 -1.2165354 0.078740157,-2.9527559 -1.2165354 0,
  23003. -2.8778696 -1.2165354 0.054408111,-2.8890538 -1.2165354 0.032457854,
  23004. -2.9064736 -1.2165354 0.015038032,-2.9284239 -1.2165354 0.0038538176,
  23005. -3.1496063 -1.2165354 0,-3.1496063 -1.2165354 0.039370079,
  23006. -2.9527559 -1.2165354 0.039370079,-2.9133858 -1.2165354 0.078740157,
  23007. -2.9405899 -1.2165354 0.041296988,-2.9296148 -1.2165354 0.046889095,
  23008. -2.9209048 -1.2165354 0.055599006,-2.9153127 -1.2165354 0.066574134,
  23009. -2.9133858 -1.2165354 0.25590551,-2.8346457 -1.2165354 0.33464567,
  23010. -2.909532 -1.2165354 0.28023756,-2.8983478 -1.2165354 0.30218782,
  23011. -2.880928 -1.2165354 0.31960764,-2.8589777 -1.2165354 0.33079185] }
  23012. coordIndex [
  23013. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  23014. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  23015. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  23016. 1,2,0,-1,1,23,2,-1]
  23017. normalPerVertex TRUE
  23018. normal DEF NORM_1027 Normal { vector [
  23019. 0 -1 0,0 -1 0,
  23020. 0 -1 0,0 -1 0,
  23021. 0 -1 0,0 -1 0,
  23022. 0 -1 0,0 -1 0,
  23023. 0 -1 0,0 -1 0,
  23024. 0 -1 0,0 -1 0,
  23025. 0 -1 0,0 -1 0,
  23026. 0 -1 0,0 -1 0,
  23027. 0 -1 0,0 -1 0,
  23028. 0 -1 0,0 -1 0,
  23029. 0 -1 0,0 -1 0,
  23030. 0 -1 0,0 -1 0,
  23031. 0 -1 0,0 -1 0,
  23032. 0 -1 0,0 -1 0] }
  23033. }
  23034. }
  23035. DEF SHAPE_1028 Shape {
  23036. appearance USE APP_1
  23037. geometry DEF FACE_1028 IndexedFaceSet {
  23038. coord DEF COORD_1028 Coordinate { point [
  23039. -2.7559055 1.2165354 0.29527559,-2.7559055 1.2165354 0.33464567,
  23040. -2.8346457 1.2165354 0.29527559,-2.8740157 1.2165354 0.25590551,
  23041. -2.8468117 1.2165354 0.29334868,-2.8577868 1.2165354 0.28775657,
  23042. -2.8664967 1.2165354 0.27904666,-2.8720888 1.2165354 0.26807154,
  23043. -2.8740157 1.2165354 0.078740157,-2.9527559 1.2165354 0,
  23044. -2.8778696 1.2165354 0.054408111,-2.8890538 1.2165354 0.032457854,
  23045. -2.9064736 1.2165354 0.015038032,-2.9284239 1.2165354 0.0038538176,
  23046. -3.1496063 1.2165354 0,-3.1496063 1.2165354 0.039370079,
  23047. -2.9527559 1.2165354 0.039370079,-2.9133858 1.2165354 0.078740157,
  23048. -2.9405899 1.2165354 0.041296988,-2.9296148 1.2165354 0.046889095,
  23049. -2.9209048 1.2165354 0.055599006,-2.9153127 1.2165354 0.066574134,
  23050. -2.9133858 1.2165354 0.25590551,-2.8346457 1.2165354 0.33464567,
  23051. -2.909532 1.2165354 0.28023756,-2.8983478 1.2165354 0.30218782,
  23052. -2.880928 1.2165354 0.31960764,-2.8589777 1.2165354 0.33079185] }
  23053. coordIndex [
  23054. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  23055. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  23056. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  23057. 1,0,2,-1,1,2,23,-1]
  23058. normalPerVertex TRUE
  23059. normal DEF NORM_1028 Normal { vector [
  23060. 0 1 0,0 1 0,
  23061. 0 1 0,0 1 0,
  23062. 0 1 0,0 1 0,
  23063. 0 1 0,0 1 0,
  23064. 0 1 0,0 1 0,
  23065. 0 1 0,0 1 0,
  23066. 0 1 0,0 1 0,
  23067. 0 1 0,0 1 0,
  23068. 0 1 0,0 1 0,
  23069. 0 1 0,0 1 0,
  23070. 0 1 0,0 1 0,
  23071. 0 1 0,0 1 0,
  23072. 0 1 0,0 1 0,
  23073. 0 1 0,0 1 0] }
  23074. }
  23075. }
  23076. DEF SHAPE_1029 Shape {
  23077. appearance USE APP_2
  23078. geometry DEF FACE_1029 IndexedFaceSet {
  23079. coord DEF COORD_1029 Coordinate { point [
  23080. -2.7559055 1.2165354 0.33464567,-2.726378 1.2165354 0.33464567,
  23081. -2.7559055 1.3031496 0.33464567,-2.726378 1.3031496 0.33464567] }
  23082. coordIndex [
  23083. 2,0,1,-1,3,2,1,-1]
  23084. normalPerVertex TRUE
  23085. normal DEF NORM_1029 Normal { vector [
  23086. 0 0 1,0 0 1,
  23087. 0 0 1,0 0 1] }
  23088. }
  23089. }
  23090. DEF SHAPE_1030 Shape {
  23091. appearance USE APP_1
  23092. geometry DEF FACE_1030 IndexedFaceSet {
  23093. coord DEF COORD_1030 Coordinate { point [
  23094. -2.8346457 -1.2165354 0.29527559,-2.8346457 -1.1456693 0.29527559,
  23095. -2.8740157 -1.1456693 0.25590551,-2.8468117 -1.1456693 0.29334868,
  23096. -2.8577868 -1.1456693 0.28775657,-2.8664967 -1.1456693 0.27904666,
  23097. -2.8720888 -1.1456693 0.26807154,-2.8740157 -1.2165354 0.25590551,
  23098. -2.8468117 -1.2165354 0.29334868,-2.8577868 -1.2165354 0.28775657,
  23099. -2.8664967 -1.2165354 0.27904666,-2.8720888 -1.2165354 0.26807154] }
  23100. coordIndex [
  23101. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  23102. 11,5,10,-1,7,2,11,-1]
  23103. normalPerVertex TRUE
  23104. normal DEF NORM_1030 Normal { vector [
  23105. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  23106. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  23107. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  23108. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  23109. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  23110. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  23111. }
  23112. }
  23113. DEF SHAPE_1031 Shape {
  23114. appearance USE APP_1
  23115. geometry DEF FACE_1031 IndexedFaceSet {
  23116. coord DEF COORD_1031 Coordinate { point [
  23117. -2.7559055 -1.1456693 0.29527559,-2.7559055 -1.1456693 0.33464567,
  23118. -2.8346457 -1.1456693 0.29527559,-2.8740157 -1.1456693 0.25590551,
  23119. -2.8468117 -1.1456693 0.29334868,-2.8577868 -1.1456693 0.28775657,
  23120. -2.8664967 -1.1456693 0.27904666,-2.8720888 -1.1456693 0.26807154,
  23121. -2.8740157 -1.1456693 0.078740157,-2.9527559 -1.1456693 0,
  23122. -2.8778696 -1.1456693 0.054408111,-2.8890538 -1.1456693 0.032457854,
  23123. -2.9064736 -1.1456693 0.015038032,-2.9284239 -1.1456693 0.0038538176,
  23124. -3.1496063 -1.1456693 0,-3.1496063 -1.1456693 0.039370079,
  23125. -2.9527559 -1.1456693 0.039370079,-2.9133858 -1.1456693 0.078740157,
  23126. -2.9405899 -1.1456693 0.041296988,-2.9296148 -1.1456693 0.046889095,
  23127. -2.9209048 -1.1456693 0.055599006,-2.9153127 -1.1456693 0.066574134,
  23128. -2.9133858 -1.1456693 0.25590551,-2.8346457 -1.1456693 0.33464567,
  23129. -2.909532 -1.1456693 0.28023756,-2.8983478 -1.1456693 0.30218782,
  23130. -2.880928 -1.1456693 0.31960764,-2.8589777 -1.1456693 0.33079185] }
  23131. coordIndex [
  23132. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  23133. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  23134. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  23135. 1,0,2,-1,1,2,23,-1]
  23136. normalPerVertex TRUE
  23137. normal DEF NORM_1031 Normal { vector [
  23138. 0 1 0,0 1 0,
  23139. 0 1 0,0 1 0,
  23140. 0 1 0,0 1 0,
  23141. 0 1 0,0 1 0,
  23142. 0 1 0,0 1 0,
  23143. 0 1 0,0 1 0,
  23144. 0 1 0,0 1 0,
  23145. 0 1 0,0 1 0,
  23146. 0 1 0,0 1 0,
  23147. 0 1 0,0 1 0,
  23148. 0 1 0,0 1 0,
  23149. 0 1 0,0 1 0,
  23150. 0 1 0,0 1 0,
  23151. 0 1 0,0 1 0] }
  23152. }
  23153. }
  23154. DEF SHAPE_1032 Shape {
  23155. appearance USE APP_1
  23156. geometry DEF FACE_1032 IndexedFaceSet {
  23157. coord DEF COORD_1032 Coordinate { point [
  23158. -2.7559055 1.1456693 0.29527559,-2.7559055 1.1456693 0.33464567,
  23159. -2.8346457 1.1456693 0.29527559,-2.8740157 1.1456693 0.25590551,
  23160. -2.8468117 1.1456693 0.29334868,-2.8577868 1.1456693 0.28775657,
  23161. -2.8664967 1.1456693 0.27904666,-2.8720888 1.1456693 0.26807154,
  23162. -2.8740157 1.1456693 0.078740157,-2.9527559 1.1456693 0,
  23163. -2.8778696 1.1456693 0.054408111,-2.8890538 1.1456693 0.032457854,
  23164. -2.9064736 1.1456693 0.015038032,-2.9284239 1.1456693 0.0038538176,
  23165. -3.1496063 1.1456693 0,-3.1496063 1.1456693 0.039370079,
  23166. -2.9527559 1.1456693 0.039370079,-2.9133858 1.1456693 0.078740157,
  23167. -2.9405899 1.1456693 0.041296988,-2.9296148 1.1456693 0.046889095,
  23168. -2.9209048 1.1456693 0.055599006,-2.9153127 1.1456693 0.066574134,
  23169. -2.9133858 1.1456693 0.25590551,-2.8346457 1.1456693 0.33464567,
  23170. -2.909532 1.1456693 0.28023756,-2.8983478 1.1456693 0.30218782,
  23171. -2.880928 1.1456693 0.31960764,-2.8589777 1.1456693 0.33079185] }
  23172. coordIndex [
  23173. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  23174. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  23175. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  23176. 1,2,0,-1,1,23,2,-1]
  23177. normalPerVertex TRUE
  23178. normal DEF NORM_1032 Normal { vector [
  23179. 0 -1 0,0 -1 0,
  23180. 0 -1 0,0 -1 0,
  23181. 0 -1 0,0 -1 0,
  23182. 0 -1 0,0 -1 0,
  23183. 0 -1 0,0 -1 0,
  23184. 0 -1 0,0 -1 0,
  23185. 0 -1 0,0 -1 0,
  23186. 0 -1 0,0 -1 0,
  23187. 0 -1 0,0 -1 0,
  23188. 0 -1 0,0 -1 0,
  23189. 0 -1 0,0 -1 0,
  23190. 0 -1 0,0 -1 0,
  23191. 0 -1 0,0 -1 0,
  23192. 0 -1 0,0 -1 0] }
  23193. }
  23194. }
  23195. DEF SHAPE_1033 Shape {
  23196. appearance USE APP_1
  23197. geometry DEF FACE_1033 IndexedFaceSet {
  23198. coord DEF COORD_1033 Coordinate { point [
  23199. -2.8346457 1.1456693 0.29527559,-2.8346457 1.2165354 0.29527559,
  23200. -2.8740157 1.2165354 0.25590551,-2.8468117 1.2165354 0.29334868,
  23201. -2.8577868 1.2165354 0.28775657,-2.8664967 1.2165354 0.27904666,
  23202. -2.8720888 1.2165354 0.26807154,-2.8740157 1.1456693 0.25590551,
  23203. -2.8468117 1.1456693 0.29334868,-2.8577868 1.1456693 0.28775657,
  23204. -2.8664967 1.1456693 0.27904666,-2.8720888 1.1456693 0.26807154] }
  23205. coordIndex [
  23206. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  23207. 11,5,10,-1,7,2,11,-1]
  23208. normalPerVertex TRUE
  23209. normal DEF NORM_1033 Normal { vector [
  23210. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  23211. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  23212. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  23213. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  23214. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  23215. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  23216. }
  23217. }
  23218. DEF SHAPE_1034 Shape {
  23219. appearance USE APP_2
  23220. geometry DEF FACE_1034 IndexedFaceSet {
  23221. coord DEF COORD_1034 Coordinate { point [
  23222. -2.7559055 -1.1456693 0.33464567,-2.726378 -1.1456693 0.33464567,
  23223. -2.7559055 -1.0590551 0.33464567,-2.726378 -1.0590551 0.33464567] }
  23224. coordIndex [
  23225. 3,0,1,-1,3,2,0,-1]
  23226. normalPerVertex TRUE
  23227. normal DEF NORM_1034 Normal { vector [
  23228. 0 0 1,0 0 1,
  23229. 0 0 1,0 0 1] }
  23230. }
  23231. }
  23232. DEF SHAPE_1035 Shape {
  23233. appearance USE APP_1
  23234. geometry DEF FACE_1035 IndexedFaceSet {
  23235. coord DEF COORD_1035 Coordinate { point [
  23236. -2.7559055 -1.0590551 0.29527559,-2.7559055 -1.0590551 0.33464567,
  23237. -2.8346457 -1.0590551 0.29527559,-2.8740157 -1.0590551 0.25590551,
  23238. -2.8468117 -1.0590551 0.29334868,-2.8577868 -1.0590551 0.28775657,
  23239. -2.8664967 -1.0590551 0.27904666,-2.8720888 -1.0590551 0.26807154,
  23240. -2.8740157 -1.0590551 0.078740157,-2.9527559 -1.0590551 0,
  23241. -2.8778696 -1.0590551 0.054408111,-2.8890538 -1.0590551 0.032457854,
  23242. -2.9064736 -1.0590551 0.015038032,-2.9284239 -1.0590551 0.0038538176,
  23243. -3.1496063 -1.0590551 0,-3.1496063 -1.0590551 0.039370079,
  23244. -2.9527559 -1.0590551 0.039370079,-2.9133858 -1.0590551 0.078740157,
  23245. -2.9405899 -1.0590551 0.041296988,-2.9296148 -1.0590551 0.046889095,
  23246. -2.9209048 -1.0590551 0.055599006,-2.9153127 -1.0590551 0.066574134,
  23247. -2.9133858 -1.0590551 0.25590551,-2.8346457 -1.0590551 0.33464567,
  23248. -2.909532 -1.0590551 0.28023756,-2.8983478 -1.0590551 0.30218782,
  23249. -2.880928 -1.0590551 0.31960764,-2.8589777 -1.0590551 0.33079185] }
  23250. coordIndex [
  23251. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  23252. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  23253. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  23254. 1,2,0,-1,1,23,2,-1]
  23255. normalPerVertex TRUE
  23256. normal DEF NORM_1035 Normal { vector [
  23257. 0 -1 0,0 -1 0,
  23258. 0 -1 0,0 -1 0,
  23259. 0 -1 0,0 -1 0,
  23260. 0 -1 0,0 -1 0,
  23261. 0 -1 0,0 -1 0,
  23262. 0 -1 0,0 -1 0,
  23263. 0 -1 0,0 -1 0,
  23264. 0 -1 0,0 -1 0,
  23265. 0 -1 0,0 -1 0,
  23266. 0 -1 0,0 -1 0,
  23267. 0 -1 0,0 -1 0,
  23268. 0 -1 0,0 -1 0,
  23269. 0 -1 0,0 -1 0,
  23270. 0 -1 0,0 -1 0] }
  23271. }
  23272. }
  23273. DEF SHAPE_1036 Shape {
  23274. appearance USE APP_1
  23275. geometry DEF FACE_1036 IndexedFaceSet {
  23276. coord DEF COORD_1036 Coordinate { point [
  23277. -2.7559055 1.0590551 0.29527559,-2.7559055 1.0590551 0.33464567,
  23278. -2.8346457 1.0590551 0.29527559,-2.8740157 1.0590551 0.25590551,
  23279. -2.8468117 1.0590551 0.29334868,-2.8577868 1.0590551 0.28775657,
  23280. -2.8664967 1.0590551 0.27904666,-2.8720888 1.0590551 0.26807154,
  23281. -2.8740157 1.0590551 0.078740157,-2.9527559 1.0590551 0,
  23282. -2.8778696 1.0590551 0.054408111,-2.8890538 1.0590551 0.032457854,
  23283. -2.9064736 1.0590551 0.015038032,-2.9284239 1.0590551 0.0038538176,
  23284. -3.1496063 1.0590551 0,-3.1496063 1.0590551 0.039370079,
  23285. -2.9527559 1.0590551 0.039370079,-2.9133858 1.0590551 0.078740157,
  23286. -2.9405899 1.0590551 0.041296988,-2.9296148 1.0590551 0.046889095,
  23287. -2.9209048 1.0590551 0.055599006,-2.9153127 1.0590551 0.066574134,
  23288. -2.9133858 1.0590551 0.25590551,-2.8346457 1.0590551 0.33464567,
  23289. -2.909532 1.0590551 0.28023756,-2.8983478 1.0590551 0.30218782,
  23290. -2.880928 1.0590551 0.31960764,-2.8589777 1.0590551 0.33079185] }
  23291. coordIndex [
  23292. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  23293. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  23294. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  23295. 1,0,2,-1,1,2,23,-1]
  23296. normalPerVertex TRUE
  23297. normal DEF NORM_1036 Normal { vector [
  23298. 0 1 0,0 1 0,
  23299. 0 1 0,0 1 0,
  23300. 0 1 0,0 1 0,
  23301. 0 1 0,0 1 0,
  23302. 0 1 0,0 1 0,
  23303. 0 1 0,0 1 0,
  23304. 0 1 0,0 1 0,
  23305. 0 1 0,0 1 0,
  23306. 0 1 0,0 1 0,
  23307. 0 1 0,0 1 0,
  23308. 0 1 0,0 1 0,
  23309. 0 1 0,0 1 0,
  23310. 0 1 0,0 1 0,
  23311. 0 1 0,0 1 0] }
  23312. }
  23313. }
  23314. DEF SHAPE_1037 Shape {
  23315. appearance USE APP_2
  23316. geometry DEF FACE_1037 IndexedFaceSet {
  23317. coord DEF COORD_1037 Coordinate { point [
  23318. -2.7559055 1.0590551 0.33464567,-2.726378 1.0590551 0.33464567,
  23319. -2.7559055 1.1456693 0.33464567,-2.726378 1.1456693 0.33464567] }
  23320. coordIndex [
  23321. 2,0,1,-1,3,2,1,-1]
  23322. normalPerVertex TRUE
  23323. normal DEF NORM_1037 Normal { vector [
  23324. 0 0 1,0 0 1,
  23325. 0 0 1,0 0 1] }
  23326. }
  23327. }
  23328. DEF SHAPE_1038 Shape {
  23329. appearance USE APP_1
  23330. geometry DEF FACE_1038 IndexedFaceSet {
  23331. coord DEF COORD_1038 Coordinate { point [
  23332. -2.8346457 -1.0590551 0.29527559,-2.8346457 -0.98818898 0.29527559,
  23333. -2.8740157 -0.98818898 0.25590551,-2.8468117 -0.98818898 0.29334868,
  23334. -2.8577868 -0.98818898 0.28775657,-2.8664967 -0.98818898 0.27904666,
  23335. -2.8720888 -0.98818898 0.26807154,-2.8740157 -1.0590551 0.25590551,
  23336. -2.8468117 -1.0590551 0.29334868,-2.8577868 -1.0590551 0.28775657,
  23337. -2.8664967 -1.0590551 0.27904666,-2.8720888 -1.0590551 0.26807154] }
  23338. coordIndex [
  23339. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  23340. 7,2,6,-1,7,6,11,-1]
  23341. normalPerVertex TRUE
  23342. normal DEF NORM_1038 Normal { vector [
  23343. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  23344. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  23345. 0.5443153 0 -0.83888072,0.80901699 0 -0.58778525,
  23346. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  23347. 0.30901699 0 -0.95105652,0.6296203 0 -0.77690301,
  23348. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  23349. }
  23350. }
  23351. DEF SHAPE_1039 Shape {
  23352. appearance USE APP_1
  23353. geometry DEF FACE_1039 IndexedFaceSet {
  23354. coord DEF COORD_1039 Coordinate { point [
  23355. -2.7559055 -0.98818898 0.29527559,-2.7559055 -0.98818898 0.33464567,
  23356. -2.8346457 -0.98818898 0.29527559,-2.8740157 -0.98818898 0.25590551,
  23357. -2.8468117 -0.98818898 0.29334868,-2.8577868 -0.98818898 0.28775657,
  23358. -2.8664967 -0.98818898 0.27904666,-2.8720888 -0.98818898 0.26807154,
  23359. -2.8740157 -0.98818898 0.078740157,-2.9527559 -0.98818898 0,
  23360. -2.8778696 -0.98818898 0.054408111,-2.8890538 -0.98818898 0.032457854,
  23361. -2.9064736 -0.98818898 0.015038032,-2.9284239 -0.98818898 0.0038538176,
  23362. -3.1496063 -0.98818898 0,-3.1496063 -0.98818898 0.039370079,
  23363. -2.9527559 -0.98818898 0.039370079,-2.9133858 -0.98818898 0.078740157,
  23364. -2.9405899 -0.98818898 0.041296988,-2.9296148 -0.98818898 0.046889095,
  23365. -2.9209048 -0.98818898 0.055599006,-2.9153127 -0.98818898 0.066574134,
  23366. -2.9133858 -0.98818898 0.25590551,-2.8346457 -0.98818898 0.33464567,
  23367. -2.909532 -0.98818898 0.28023756,-2.8983478 -0.98818898 0.30218782,
  23368. -2.880928 -0.98818898 0.31960764,-2.8589777 -0.98818898 0.33079185] }
  23369. coordIndex [
  23370. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  23371. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  23372. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  23373. 1,0,2,-1,1,2,23,-1]
  23374. normalPerVertex TRUE
  23375. normal DEF NORM_1039 Normal { vector [
  23376. 0 1 0,0 1 0,
  23377. 0 1 0,0 1 0,
  23378. 0 1 0,0 1 0,
  23379. 0 1 0,0 1 0,
  23380. 0 1 0,0 1 0,
  23381. 0 1 0,0 1 0,
  23382. 0 1 0,0 1 0,
  23383. 0 1 0,0 1 0,
  23384. 0 1 0,0 1 0,
  23385. 0 1 0,0 1 0,
  23386. 0 1 0,0 1 0,
  23387. 0 1 0,0 1 0,
  23388. 0 1 0,0 1 0,
  23389. 0 1 0,0 1 0] }
  23390. }
  23391. }
  23392. DEF SHAPE_1040 Shape {
  23393. appearance USE APP_1
  23394. geometry DEF FACE_1040 IndexedFaceSet {
  23395. coord DEF COORD_1040 Coordinate { point [
  23396. -2.7559055 0.98818898 0.29527559,-2.7559055 0.98818898 0.33464567,
  23397. -2.8346457 0.98818898 0.29527559,-2.8740157 0.98818898 0.25590551,
  23398. -2.8468117 0.98818898 0.29334868,-2.8577868 0.98818898 0.28775657,
  23399. -2.8664967 0.98818898 0.27904666,-2.8720888 0.98818898 0.26807154,
  23400. -2.8740157 0.98818898 0.078740157,-2.9527559 0.98818898 0,
  23401. -2.8778696 0.98818898 0.054408111,-2.8890538 0.98818898 0.032457854,
  23402. -2.9064736 0.98818898 0.015038032,-2.9284239 0.98818898 0.0038538176,
  23403. -3.1496063 0.98818898 0,-3.1496063 0.98818898 0.039370079,
  23404. -2.9527559 0.98818898 0.039370079,-2.9133858 0.98818898 0.078740157,
  23405. -2.9405899 0.98818898 0.041296988,-2.9296148 0.98818898 0.046889095,
  23406. -2.9209048 0.98818898 0.055599006,-2.9153127 0.98818898 0.066574134,
  23407. -2.9133858 0.98818898 0.25590551,-2.8346457 0.98818898 0.33464567,
  23408. -2.909532 0.98818898 0.28023756,-2.8983478 0.98818898 0.30218782,
  23409. -2.880928 0.98818898 0.31960764,-2.8589777 0.98818898 0.33079185] }
  23410. coordIndex [
  23411. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  23412. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  23413. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  23414. 1,2,0,-1,1,23,2,-1]
  23415. normalPerVertex TRUE
  23416. normal DEF NORM_1040 Normal { vector [
  23417. 0 -1 0,0 -1 0,
  23418. 0 -1 0,0 -1 0,
  23419. 0 -1 0,0 -1 0,
  23420. 0 -1 0,0 -1 0,
  23421. 0 -1 0,0 -1 0,
  23422. 0 -1 0,0 -1 0,
  23423. 0 -1 0,0 -1 0,
  23424. 0 -1 0,0 -1 0,
  23425. 0 -1 0,0 -1 0,
  23426. 0 -1 0,0 -1 0,
  23427. 0 -1 0,0 -1 0,
  23428. 0 -1 0,0 -1 0,
  23429. 0 -1 0,0 -1 0,
  23430. 0 -1 0,0 -1 0] }
  23431. }
  23432. }
  23433. DEF SHAPE_1041 Shape {
  23434. appearance USE APP_1
  23435. geometry DEF FACE_1041 IndexedFaceSet {
  23436. coord DEF COORD_1041 Coordinate { point [
  23437. -2.8346457 0.98818898 0.29527559,-2.8346457 1.0590551 0.29527559,
  23438. -2.8740157 1.0590551 0.25590551,-2.8468117 1.0590551 0.29334868,
  23439. -2.8577868 1.0590551 0.28775657,-2.8664967 1.0590551 0.27904666,
  23440. -2.8720888 1.0590551 0.26807154,-2.8740157 0.98818898 0.25590551,
  23441. -2.8468117 0.98818898 0.29334868,-2.8577868 0.98818898 0.28775657,
  23442. -2.8664967 0.98818898 0.27904666,-2.8720888 0.98818898 0.26807154] }
  23443. coordIndex [
  23444. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  23445. 7,2,6,-1,7,6,11,-1]
  23446. normalPerVertex TRUE
  23447. normal DEF NORM_1041 Normal { vector [
  23448. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  23449. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  23450. 0.5443153 0 -0.83888072,0.80901699 0 -0.58778525,
  23451. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  23452. 0.30901699 0 -0.95105652,0.6296203 0 -0.77690301,
  23453. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  23454. }
  23455. }
  23456. DEF SHAPE_1042 Shape {
  23457. appearance USE APP_2
  23458. geometry DEF FACE_1042 IndexedFaceSet {
  23459. coord DEF COORD_1042 Coordinate { point [
  23460. -2.7559055 -0.98818898 0.33464567,-2.726378 -0.98818898 0.33464567,
  23461. -2.7559055 -0.9015748 0.33464567,-2.726378 -0.9015748 0.33464567] }
  23462. coordIndex [
  23463. 3,0,1,-1,3,2,0,-1]
  23464. normalPerVertex TRUE
  23465. normal DEF NORM_1042 Normal { vector [
  23466. 0 0 1,0 0 1,
  23467. 0 0 1,0 0 1] }
  23468. }
  23469. }
  23470. DEF SHAPE_1043 Shape {
  23471. appearance USE APP_1
  23472. geometry DEF FACE_1043 IndexedFaceSet {
  23473. coord DEF COORD_1043 Coordinate { point [
  23474. -2.7559055 -0.9015748 0.29527559,-2.7559055 -0.9015748 0.33464567,
  23475. -2.8346457 -0.9015748 0.29527559,-2.8740157 -0.9015748 0.25590551,
  23476. -2.8468117 -0.9015748 0.29334868,-2.8577868 -0.9015748 0.28775657,
  23477. -2.8664967 -0.9015748 0.27904666,-2.8720888 -0.9015748 0.26807154,
  23478. -2.8740157 -0.9015748 0.078740157,-2.9527559 -0.9015748 0,
  23479. -2.8778696 -0.9015748 0.054408111,-2.8890538 -0.9015748 0.032457854,
  23480. -2.9064736 -0.9015748 0.015038032,-2.9284239 -0.9015748 0.0038538176,
  23481. -3.1496063 -0.9015748 0,-3.1496063 -0.9015748 0.039370079,
  23482. -2.9527559 -0.9015748 0.039370079,-2.9133858 -0.9015748 0.078740157,
  23483. -2.9405899 -0.9015748 0.041296988,-2.9296148 -0.9015748 0.046889095,
  23484. -2.9209048 -0.9015748 0.055599006,-2.9153127 -0.9015748 0.066574134,
  23485. -2.9133858 -0.9015748 0.25590551,-2.8346457 -0.9015748 0.33464567,
  23486. -2.909532 -0.9015748 0.28023756,-2.8983478 -0.9015748 0.30218782,
  23487. -2.880928 -0.9015748 0.31960764,-2.8589777 -0.9015748 0.33079185] }
  23488. coordIndex [
  23489. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  23490. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  23491. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  23492. 1,2,0,-1,1,23,2,-1]
  23493. normalPerVertex TRUE
  23494. normal DEF NORM_1043 Normal { vector [
  23495. 0 -1 0,0 -1 0,
  23496. 0 -1 0,0 -1 0,
  23497. 0 -1 0,0 -1 0,
  23498. 0 -1 0,0 -1 0,
  23499. 0 -1 0,0 -1 0,
  23500. 0 -1 0,0 -1 0,
  23501. 0 -1 0,0 -1 0,
  23502. 0 -1 0,0 -1 0,
  23503. 0 -1 0,0 -1 0,
  23504. 0 -1 0,0 -1 0,
  23505. 0 -1 0,0 -1 0,
  23506. 0 -1 0,0 -1 0,
  23507. 0 -1 0,0 -1 0,
  23508. 0 -1 0,0 -1 0] }
  23509. }
  23510. }
  23511. DEF SHAPE_1044 Shape {
  23512. appearance USE APP_1
  23513. geometry DEF FACE_1044 IndexedFaceSet {
  23514. coord DEF COORD_1044 Coordinate { point [
  23515. -2.7559055 0.9015748 0.29527559,-2.7559055 0.9015748 0.33464567,
  23516. -2.8346457 0.9015748 0.29527559,-2.8740157 0.9015748 0.25590551,
  23517. -2.8468117 0.9015748 0.29334868,-2.8577868 0.9015748 0.28775657,
  23518. -2.8664967 0.9015748 0.27904666,-2.8720888 0.9015748 0.26807154,
  23519. -2.8740157 0.9015748 0.078740157,-2.9527559 0.9015748 0,
  23520. -2.8778696 0.9015748 0.054408111,-2.8890538 0.9015748 0.032457854,
  23521. -2.9064736 0.9015748 0.015038032,-2.9284239 0.9015748 0.0038538176,
  23522. -3.1496063 0.9015748 0,-3.1496063 0.9015748 0.039370079,
  23523. -2.9527559 0.9015748 0.039370079,-2.9133858 0.9015748 0.078740157,
  23524. -2.9405899 0.9015748 0.041296988,-2.9296148 0.9015748 0.046889095,
  23525. -2.9209048 0.9015748 0.055599006,-2.9153127 0.9015748 0.066574134,
  23526. -2.9133858 0.9015748 0.25590551,-2.8346457 0.9015748 0.33464567,
  23527. -2.909532 0.9015748 0.28023756,-2.8983478 0.9015748 0.30218782,
  23528. -2.880928 0.9015748 0.31960764,-2.8589777 0.9015748 0.33079185] }
  23529. coordIndex [
  23530. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  23531. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  23532. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  23533. 1,0,2,-1,1,2,23,-1]
  23534. normalPerVertex TRUE
  23535. normal DEF NORM_1044 Normal { vector [
  23536. 0 1 0,0 1 0,
  23537. 0 1 0,0 1 0,
  23538. 0 1 0,0 1 0,
  23539. 0 1 0,0 1 0,
  23540. 0 1 0,0 1 0,
  23541. 0 1 0,0 1 0,
  23542. 0 1 0,0 1 0,
  23543. 0 1 0,0 1 0,
  23544. 0 1 0,0 1 0,
  23545. 0 1 0,0 1 0,
  23546. 0 1 0,0 1 0,
  23547. 0 1 0,0 1 0,
  23548. 0 1 0,0 1 0,
  23549. 0 1 0,0 1 0] }
  23550. }
  23551. }
  23552. DEF SHAPE_1045 Shape {
  23553. appearance USE APP_2
  23554. geometry DEF FACE_1045 IndexedFaceSet {
  23555. coord DEF COORD_1045 Coordinate { point [
  23556. -2.7559055 0.9015748 0.33464567,-2.726378 0.9015748 0.33464567,
  23557. -2.7559055 0.98818898 0.33464567,-2.726378 0.98818898 0.33464567] }
  23558. coordIndex [
  23559. 2,0,1,-1,3,2,1,-1]
  23560. normalPerVertex TRUE
  23561. normal DEF NORM_1045 Normal { vector [
  23562. 0 0 1,0 0 1,
  23563. 0 0 1,0 0 1] }
  23564. }
  23565. }
  23566. DEF SHAPE_1046 Shape {
  23567. appearance USE APP_1
  23568. geometry DEF FACE_1046 IndexedFaceSet {
  23569. coord DEF COORD_1046 Coordinate { point [
  23570. -2.8346457 -0.9015748 0.29527559,-2.8346457 -0.83070866 0.29527559,
  23571. -2.8740157 -0.83070866 0.25590551,-2.8468117 -0.83070866 0.29334868,
  23572. -2.8577868 -0.83070866 0.28775657,-2.8664967 -0.83070866 0.27904666,
  23573. -2.8720888 -0.83070866 0.26807154,-2.8740157 -0.9015748 0.25590551,
  23574. -2.8468117 -0.9015748 0.29334868,-2.8577868 -0.9015748 0.28775657,
  23575. -2.8664967 -0.9015748 0.27904666,-2.8720888 -0.9015748 0.26807154] }
  23576. coordIndex [
  23577. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  23578. 7,2,6,-1,7,6,11,-1]
  23579. normalPerVertex TRUE
  23580. normal DEF NORM_1046 Normal { vector [
  23581. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  23582. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  23583. 0.5443153 0 -0.83888072,0.80901699 0 -0.58778525,
  23584. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  23585. 0.30901699 0 -0.95105652,0.6296203 0 -0.77690301,
  23586. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  23587. }
  23588. }
  23589. DEF SHAPE_1047 Shape {
  23590. appearance USE APP_1
  23591. geometry DEF FACE_1047 IndexedFaceSet {
  23592. coord DEF COORD_1047 Coordinate { point [
  23593. -2.7559055 -0.83070866 0.29527559,-2.7559055 -0.83070866 0.33464567,
  23594. -2.8346457 -0.83070866 0.29527559,-2.8740157 -0.83070866 0.25590551,
  23595. -2.8468117 -0.83070866 0.29334868,-2.8577868 -0.83070866 0.28775657,
  23596. -2.8664967 -0.83070866 0.27904666,-2.8720888 -0.83070866 0.26807154,
  23597. -2.8740157 -0.83070866 0.078740157,-2.9527559 -0.83070866 0,
  23598. -2.8778696 -0.83070866 0.054408111,-2.8890538 -0.83070866 0.032457854,
  23599. -2.9064736 -0.83070866 0.015038032,-2.9284239 -0.83070866 0.0038538176,
  23600. -3.1496063 -0.83070866 0,-3.1496063 -0.83070866 0.039370079,
  23601. -2.9527559 -0.83070866 0.039370079,-2.9133858 -0.83070866 0.078740157,
  23602. -2.9405899 -0.83070866 0.041296988,-2.9296148 -0.83070866 0.046889095,
  23603. -2.9209048 -0.83070866 0.055599006,-2.9153127 -0.83070866 0.066574134,
  23604. -2.9133858 -0.83070866 0.25590551,-2.8346457 -0.83070866 0.33464567,
  23605. -2.909532 -0.83070866 0.28023756,-2.8983478 -0.83070866 0.30218782,
  23606. -2.880928 -0.83070866 0.31960764,-2.8589777 -0.83070866 0.33079185] }
  23607. coordIndex [
  23608. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  23609. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  23610. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  23611. 1,0,2,-1,1,2,23,-1]
  23612. normalPerVertex TRUE
  23613. normal DEF NORM_1047 Normal { vector [
  23614. 0 1 0,0 1 0,
  23615. 0 1 0,0 1 0,
  23616. 0 1 0,0 1 0,
  23617. 0 1 0,0 1 0,
  23618. 0 1 0,0 1 0,
  23619. 0 1 0,0 1 0,
  23620. 0 1 0,0 1 0,
  23621. 0 1 0,0 1 0,
  23622. 0 1 0,0 1 0,
  23623. 0 1 0,0 1 0,
  23624. 0 1 0,0 1 0,
  23625. 0 1 0,0 1 0,
  23626. 0 1 0,0 1 0,
  23627. 0 1 0,0 1 0] }
  23628. }
  23629. }
  23630. DEF SHAPE_1048 Shape {
  23631. appearance USE APP_1
  23632. geometry DEF FACE_1048 IndexedFaceSet {
  23633. coord DEF COORD_1048 Coordinate { point [
  23634. -2.7559055 0.83070866 0.29527559,-2.7559055 0.83070866 0.33464567,
  23635. -2.8346457 0.83070866 0.29527559,-2.8740157 0.83070866 0.25590551,
  23636. -2.8468117 0.83070866 0.29334868,-2.8577868 0.83070866 0.28775657,
  23637. -2.8664967 0.83070866 0.27904666,-2.8720888 0.83070866 0.26807154,
  23638. -2.8740157 0.83070866 0.078740157,-2.9527559 0.83070866 0,
  23639. -2.8778696 0.83070866 0.054408111,-2.8890538 0.83070866 0.032457854,
  23640. -2.9064736 0.83070866 0.015038032,-2.9284239 0.83070866 0.0038538176,
  23641. -3.1496063 0.83070866 0,-3.1496063 0.83070866 0.039370079,
  23642. -2.9527559 0.83070866 0.039370079,-2.9133858 0.83070866 0.078740157,
  23643. -2.9405899 0.83070866 0.041296988,-2.9296148 0.83070866 0.046889095,
  23644. -2.9209048 0.83070866 0.055599006,-2.9153127 0.83070866 0.066574134,
  23645. -2.9133858 0.83070866 0.25590551,-2.8346457 0.83070866 0.33464567,
  23646. -2.909532 0.83070866 0.28023756,-2.8983478 0.83070866 0.30218782,
  23647. -2.880928 0.83070866 0.31960764,-2.8589777 0.83070866 0.33079185] }
  23648. coordIndex [
  23649. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  23650. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
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  23652. 1,2,0,-1,1,23,2,-1]
  23653. normalPerVertex TRUE
  23654. normal DEF NORM_1048 Normal { vector [
  23655. 0 -1 0,0 -1 0,
  23656. 0 -1 0,0 -1 0,
  23657. 0 -1 0,0 -1 0,
  23658. 0 -1 0,0 -1 0,
  23659. 0 -1 0,0 -1 0,
  23660. 0 -1 0,0 -1 0,
  23661. 0 -1 0,0 -1 0,
  23662. 0 -1 0,0 -1 0,
  23663. 0 -1 0,0 -1 0,
  23664. 0 -1 0,0 -1 0,
  23665. 0 -1 0,0 -1 0,
  23666. 0 -1 0,0 -1 0,
  23667. 0 -1 0,0 -1 0,
  23668. 0 -1 0,0 -1 0] }
  23669. }
  23670. }
  23671. DEF SHAPE_1049 Shape {
  23672. appearance USE APP_1
  23673. geometry DEF FACE_1049 IndexedFaceSet {
  23674. coord DEF COORD_1049 Coordinate { point [
  23675. -2.8346457 0.83070866 0.29527559,-2.8346457 0.9015748 0.29527559,
  23676. -2.8740157 0.9015748 0.25590551,-2.8468117 0.9015748 0.29334868,
  23677. -2.8577868 0.9015748 0.28775657,-2.8664967 0.9015748 0.27904666,
  23678. -2.8720888 0.9015748 0.26807154,-2.8740157 0.83070866 0.25590551,
  23679. -2.8468117 0.83070866 0.29334868,-2.8577868 0.83070866 0.28775657,
  23680. -2.8664967 0.83070866 0.27904666,-2.8720888 0.83070866 0.26807154] }
  23681. coordIndex [
  23682. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,5,4,-1,9,4,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  23683. 7,2,6,-1,7,6,11,-1]
  23684. normalPerVertex TRUE
  23685. normal DEF NORM_1049 Normal { vector [
  23686. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  23687. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  23688. 0.5443153 0 -0.83888072,0.80901699 0 -0.58778525,
  23689. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  23690. 0.30901699 0 -0.95105652,0.6296203 0 -0.77690301,
  23691. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  23692. }
  23693. }
  23694. DEF SHAPE_1050 Shape {
  23695. appearance USE APP_2
  23696. geometry DEF FACE_1050 IndexedFaceSet {
  23697. coord DEF COORD_1050 Coordinate { point [
  23698. -2.7559055 -0.83070866 0.33464567,-2.726378 -0.83070866 0.33464567,
  23699. -2.7559055 -0.74409449 0.33464567,-2.726378 -0.74409449 0.33464567] }
  23700. coordIndex [
  23701. 3,0,1,-1,3,2,0,-1]
  23702. normalPerVertex TRUE
  23703. normal DEF NORM_1050 Normal { vector [
  23704. 0 0 1,0 0 1,
  23705. 0 0 1,0 0 1] }
  23706. }
  23707. }
  23708. DEF SHAPE_1051 Shape {
  23709. appearance USE APP_1
  23710. geometry DEF FACE_1051 IndexedFaceSet {
  23711. coord DEF COORD_1051 Coordinate { point [
  23712. -2.7559055 -0.74409449 0.29527559,-2.7559055 -0.74409449 0.33464567,
  23713. -2.8346457 -0.74409449 0.29527559,-2.8740157 -0.74409449 0.25590551,
  23714. -2.8468117 -0.74409449 0.29334868,-2.8577868 -0.74409449 0.28775657,
  23715. -2.8664967 -0.74409449 0.27904666,-2.8720888 -0.74409449 0.26807154,
  23716. -2.8740157 -0.74409449 0.078740157,-2.9527559 -0.74409449 0,
  23717. -2.8778696 -0.74409449 0.054408111,-2.8890538 -0.74409449 0.032457854,
  23718. -2.9064736 -0.74409449 0.015038032,-2.9284239 -0.74409449 0.0038538176,
  23719. -3.1496063 -0.74409449 0,-3.1496063 -0.74409449 0.039370079,
  23720. -2.9527559 -0.74409449 0.039370079,-2.9133858 -0.74409449 0.078740157,
  23721. -2.9405899 -0.74409449 0.041296988,-2.9296148 -0.74409449 0.046889095,
  23722. -2.9209048 -0.74409449 0.055599006,-2.9153127 -0.74409449 0.066574134,
  23723. -2.9133858 -0.74409449 0.25590551,-2.8346457 -0.74409449 0.33464567,
  23724. -2.909532 -0.74409449 0.28023756,-2.8983478 -0.74409449 0.30218782,
  23725. -2.880928 -0.74409449 0.31960764,-2.8589777 -0.74409449 0.33079185] }
  23726. coordIndex [
  23727. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  23728. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  23729. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  23730. 1,2,0,-1,1,23,2,-1]
  23731. normalPerVertex TRUE
  23732. normal DEF NORM_1051 Normal { vector [
  23733. 0 -1 0,0 -1 0,
  23734. 0 -1 0,0 -1 0,
  23735. 0 -1 0,0 -1 0,
  23736. 0 -1 0,0 -1 0,
  23737. 0 -1 0,0 -1 0,
  23738. 0 -1 0,0 -1 0,
  23739. 0 -1 0,0 -1 0,
  23740. 0 -1 0,0 -1 0,
  23741. 0 -1 0,0 -1 0,
  23742. 0 -1 0,0 -1 0,
  23743. 0 -1 0,0 -1 0,
  23744. 0 -1 0,0 -1 0,
  23745. 0 -1 0,0 -1 0,
  23746. 0 -1 0,0 -1 0] }
  23747. }
  23748. }
  23749. DEF SHAPE_1052 Shape {
  23750. appearance USE APP_1
  23751. geometry DEF FACE_1052 IndexedFaceSet {
  23752. coord DEF COORD_1052 Coordinate { point [
  23753. -2.7559055 0.74409449 0.29527559,-2.7559055 0.74409449 0.33464567,
  23754. -2.8346457 0.74409449 0.29527559,-2.8740157 0.74409449 0.25590551,
  23755. -2.8468117 0.74409449 0.29334868,-2.8577868 0.74409449 0.28775657,
  23756. -2.8664967 0.74409449 0.27904666,-2.8720888 0.74409449 0.26807154,
  23757. -2.8740157 0.74409449 0.078740157,-2.9527559 0.74409449 0,
  23758. -2.8778696 0.74409449 0.054408111,-2.8890538 0.74409449 0.032457854,
  23759. -2.9064736 0.74409449 0.015038032,-2.9284239 0.74409449 0.0038538176,
  23760. -3.1496063 0.74409449 0,-3.1496063 0.74409449 0.039370079,
  23761. -2.9527559 0.74409449 0.039370079,-2.9133858 0.74409449 0.078740157,
  23762. -2.9405899 0.74409449 0.041296988,-2.9296148 0.74409449 0.046889095,
  23763. -2.9209048 0.74409449 0.055599006,-2.9153127 0.74409449 0.066574134,
  23764. -2.9133858 0.74409449 0.25590551,-2.8346457 0.74409449 0.33464567,
  23765. -2.909532 0.74409449 0.28023756,-2.8983478 0.74409449 0.30218782,
  23766. -2.880928 0.74409449 0.31960764,-2.8589777 0.74409449 0.33079185] }
  23767. coordIndex [
  23768. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  23769. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  23770. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  23771. 1,0,2,-1,1,2,23,-1]
  23772. normalPerVertex TRUE
  23773. normal DEF NORM_1052 Normal { vector [
  23774. 0 1 0,0 1 0,
  23775. 0 1 0,0 1 0,
  23776. 0 1 0,0 1 0,
  23777. 0 1 0,0 1 0,
  23778. 0 1 0,0 1 0,
  23779. 0 1 0,0 1 0,
  23780. 0 1 0,0 1 0,
  23781. 0 1 0,0 1 0,
  23782. 0 1 0,0 1 0,
  23783. 0 1 0,0 1 0,
  23784. 0 1 0,0 1 0,
  23785. 0 1 0,0 1 0,
  23786. 0 1 0,0 1 0,
  23787. 0 1 0,0 1 0] }
  23788. }
  23789. }
  23790. DEF SHAPE_1053 Shape {
  23791. appearance USE APP_2
  23792. geometry DEF FACE_1053 IndexedFaceSet {
  23793. coord DEF COORD_1053 Coordinate { point [
  23794. -2.7559055 0.74409449 0.33464567,-2.726378 0.74409449 0.33464567,
  23795. -2.7559055 0.83070866 0.33464567,-2.726378 0.83070866 0.33464567] }
  23796. coordIndex [
  23797. 2,0,1,-1,3,2,1,-1]
  23798. normalPerVertex TRUE
  23799. normal DEF NORM_1053 Normal { vector [
  23800. 0 0 1,0 0 1,
  23801. 0 0 1,0 0 1] }
  23802. }
  23803. }
  23804. DEF SHAPE_1054 Shape {
  23805. appearance USE APP_1
  23806. geometry DEF FACE_1054 IndexedFaceSet {
  23807. coord DEF COORD_1054 Coordinate { point [
  23808. -2.8346457 -0.74409449 0.29527559,-2.8346457 -0.67322835 0.29527559,
  23809. -2.8740157 -0.67322835 0.25590551,-2.8468117 -0.67322835 0.29334868,
  23810. -2.8577868 -0.67322835 0.28775657,-2.8664967 -0.67322835 0.27904666,
  23811. -2.8720888 -0.67322835 0.26807154,-2.8740157 -0.74409449 0.25590551,
  23812. -2.8468117 -0.74409449 0.29334868,-2.8577868 -0.74409449 0.28775657,
  23813. -2.8664967 -0.74409449 0.27904666,-2.8720888 -0.74409449 0.26807154] }
  23814. coordIndex [
  23815. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  23816. 7,2,6,-1,7,6,11,-1]
  23817. normalPerVertex TRUE
  23818. normal DEF NORM_1054 Normal { vector [
  23819. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  23820. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  23821. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  23822. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  23823. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  23824. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  23825. }
  23826. }
  23827. DEF SHAPE_1055 Shape {
  23828. appearance USE APP_1
  23829. geometry DEF FACE_1055 IndexedFaceSet {
  23830. coord DEF COORD_1055 Coordinate { point [
  23831. -2.7559055 -0.67322835 0.29527559,-2.7559055 -0.67322835 0.33464567,
  23832. -2.8346457 -0.67322835 0.29527559,-2.8740157 -0.67322835 0.25590551,
  23833. -2.8468117 -0.67322835 0.29334868,-2.8577868 -0.67322835 0.28775657,
  23834. -2.8664967 -0.67322835 0.27904666,-2.8720888 -0.67322835 0.26807154,
  23835. -2.8740157 -0.67322835 0.078740157,-2.9527559 -0.67322835 0,
  23836. -2.8778696 -0.67322835 0.054408111,-2.8890538 -0.67322835 0.032457854,
  23837. -2.9064736 -0.67322835 0.015038032,-2.9284239 -0.67322835 0.0038538176,
  23838. -3.1496063 -0.67322835 0,-3.1496063 -0.67322835 0.039370079,
  23839. -2.9527559 -0.67322835 0.039370079,-2.9133858 -0.67322835 0.078740157,
  23840. -2.9405899 -0.67322835 0.041296988,-2.9296148 -0.67322835 0.046889095,
  23841. -2.9209048 -0.67322835 0.055599006,-2.9153127 -0.67322835 0.066574134,
  23842. -2.9133858 -0.67322835 0.25590551,-2.8346457 -0.67322835 0.33464567,
  23843. -2.909532 -0.67322835 0.28023756,-2.8983478 -0.67322835 0.30218782,
  23844. -2.880928 -0.67322835 0.31960764,-2.8589777 -0.67322835 0.33079185] }
  23845. coordIndex [
  23846. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  23847. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  23848. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  23849. 1,0,2,-1,1,2,23,-1]
  23850. normalPerVertex TRUE
  23851. normal DEF NORM_1055 Normal { vector [
  23852. 0 1 0,0 1 0,
  23853. 0 1 0,0 1 0,
  23854. 0 1 0,0 1 0,
  23855. 0 1 0,0 1 0,
  23856. 0 1 0,0 1 0,
  23857. 0 1 0,0 1 0,
  23858. 0 1 0,0 1 0,
  23859. 0 1 0,0 1 0,
  23860. 0 1 0,0 1 0,
  23861. 0 1 0,0 1 0,
  23862. 0 1 0,0 1 0,
  23863. 0 1 0,0 1 0,
  23864. 0 1 0,0 1 0,
  23865. 0 1 0,0 1 0] }
  23866. }
  23867. }
  23868. DEF SHAPE_1056 Shape {
  23869. appearance USE APP_1
  23870. geometry DEF FACE_1056 IndexedFaceSet {
  23871. coord DEF COORD_1056 Coordinate { point [
  23872. -2.7559055 0.67322835 0.29527559,-2.7559055 0.67322835 0.33464567,
  23873. -2.8346457 0.67322835 0.29527559,-2.8740157 0.67322835 0.25590551,
  23874. -2.8468117 0.67322835 0.29334868,-2.8577868 0.67322835 0.28775657,
  23875. -2.8664967 0.67322835 0.27904666,-2.8720888 0.67322835 0.26807154,
  23876. -2.8740157 0.67322835 0.078740157,-2.9527559 0.67322835 0,
  23877. -2.8778696 0.67322835 0.054408111,-2.8890538 0.67322835 0.032457854,
  23878. -2.9064736 0.67322835 0.015038032,-2.9284239 0.67322835 0.0038538176,
  23879. -3.1496063 0.67322835 0,-3.1496063 0.67322835 0.039370079,
  23880. -2.9527559 0.67322835 0.039370079,-2.9133858 0.67322835 0.078740157,
  23881. -2.9405899 0.67322835 0.041296988,-2.9296148 0.67322835 0.046889095,
  23882. -2.9209048 0.67322835 0.055599006,-2.9153127 0.67322835 0.066574134,
  23883. -2.9133858 0.67322835 0.25590551,-2.8346457 0.67322835 0.33464567,
  23884. -2.909532 0.67322835 0.28023756,-2.8983478 0.67322835 0.30218782,
  23885. -2.880928 0.67322835 0.31960764,-2.8589777 0.67322835 0.33079185] }
  23886. coordIndex [
  23887. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  23888. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  23889. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  23890. 1,2,0,-1,1,23,2,-1]
  23891. normalPerVertex TRUE
  23892. normal DEF NORM_1056 Normal { vector [
  23893. 0 -1 0,0 -1 0,
  23894. 0 -1 0,0 -1 0,
  23895. 0 -1 0,0 -1 0,
  23896. 0 -1 0,0 -1 0,
  23897. 0 -1 0,0 -1 0,
  23898. 0 -1 0,0 -1 0,
  23899. 0 -1 0,0 -1 0,
  23900. 0 -1 0,0 -1 0,
  23901. 0 -1 0,0 -1 0,
  23902. 0 -1 0,0 -1 0,
  23903. 0 -1 0,0 -1 0,
  23904. 0 -1 0,0 -1 0,
  23905. 0 -1 0,0 -1 0,
  23906. 0 -1 0,0 -1 0] }
  23907. }
  23908. }
  23909. DEF SHAPE_1057 Shape {
  23910. appearance USE APP_1
  23911. geometry DEF FACE_1057 IndexedFaceSet {
  23912. coord DEF COORD_1057 Coordinate { point [
  23913. -2.8346457 0.67322835 0.29527559,-2.8346457 0.74409449 0.29527559,
  23914. -2.8740157 0.74409449 0.25590551,-2.8468117 0.74409449 0.29334868,
  23915. -2.8577868 0.74409449 0.28775657,-2.8664967 0.74409449 0.27904666,
  23916. -2.8720888 0.74409449 0.26807154,-2.8740157 0.67322835 0.25590551,
  23917. -2.8468117 0.67322835 0.29334868,-2.8577868 0.67322835 0.28775657,
  23918. -2.8664967 0.67322835 0.27904666,-2.8720888 0.67322835 0.26807154] }
  23919. coordIndex [
  23920. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  23921. 7,2,6,-1,7,6,11,-1]
  23922. normalPerVertex TRUE
  23923. normal DEF NORM_1057 Normal { vector [
  23924. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  23925. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  23926. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  23927. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  23928. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  23929. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  23930. }
  23931. }
  23932. DEF SHAPE_1058 Shape {
  23933. appearance USE APP_2
  23934. geometry DEF FACE_1058 IndexedFaceSet {
  23935. coord DEF COORD_1058 Coordinate { point [
  23936. -2.7559055 -0.67322835 0.33464567,-2.726378 -0.67322835 0.33464567,
  23937. -2.7559055 -0.58661417 0.33464567,-2.726378 -0.58661417 0.33464567] }
  23938. coordIndex [
  23939. 3,0,1,-1,3,2,0,-1]
  23940. normalPerVertex TRUE
  23941. normal DEF NORM_1058 Normal { vector [
  23942. 0 0 1,0 0 1,
  23943. 0 0 1,0 0 1] }
  23944. }
  23945. }
  23946. DEF SHAPE_1059 Shape {
  23947. appearance USE APP_1
  23948. geometry DEF FACE_1059 IndexedFaceSet {
  23949. coord DEF COORD_1059 Coordinate { point [
  23950. -2.7559055 -0.58661417 0.29527559,-2.7559055 -0.58661417 0.33464567,
  23951. -2.8346457 -0.58661417 0.29527559,-2.8740157 -0.58661417 0.25590551,
  23952. -2.8468117 -0.58661417 0.29334868,-2.8577868 -0.58661417 0.28775657,
  23953. -2.8664967 -0.58661417 0.27904666,-2.8720888 -0.58661417 0.26807154,
  23954. -2.8740157 -0.58661417 0.078740157,-2.9527559 -0.58661417 0,
  23955. -2.8778696 -0.58661417 0.054408111,-2.8890538 -0.58661417 0.032457854,
  23956. -2.9064736 -0.58661417 0.015038032,-2.9284239 -0.58661417 0.0038538176,
  23957. -3.1496063 -0.58661417 0,-3.1496063 -0.58661417 0.039370079,
  23958. -2.9527559 -0.58661417 0.039370079,-2.9133858 -0.58661417 0.078740157,
  23959. -2.9405899 -0.58661417 0.041296988,-2.9296148 -0.58661417 0.046889095,
  23960. -2.9209048 -0.58661417 0.055599006,-2.9153127 -0.58661417 0.066574134,
  23961. -2.9133858 -0.58661417 0.25590551,-2.8346457 -0.58661417 0.33464567,
  23962. -2.909532 -0.58661417 0.28023756,-2.8983478 -0.58661417 0.30218782,
  23963. -2.880928 -0.58661417 0.31960764,-2.8589777 -0.58661417 0.33079185] }
  23964. coordIndex [
  23965. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  23966. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  23967. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  23968. 1,2,0,-1,1,23,2,-1]
  23969. normalPerVertex TRUE
  23970. normal DEF NORM_1059 Normal { vector [
  23971. 0 -1 0,0 -1 0,
  23972. 0 -1 0,0 -1 0,
  23973. 0 -1 0,0 -1 0,
  23974. 0 -1 0,0 -1 0,
  23975. 0 -1 0,0 -1 0,
  23976. 0 -1 0,0 -1 0,
  23977. 0 -1 0,0 -1 0,
  23978. 0 -1 0,0 -1 0,
  23979. 0 -1 0,0 -1 0,
  23980. 0 -1 0,0 -1 0,
  23981. 0 -1 0,0 -1 0,
  23982. 0 -1 0,0 -1 0,
  23983. 0 -1 0,0 -1 0,
  23984. 0 -1 0,0 -1 0] }
  23985. }
  23986. }
  23987. DEF SHAPE_1060 Shape {
  23988. appearance USE APP_1
  23989. geometry DEF FACE_1060 IndexedFaceSet {
  23990. coord DEF COORD_1060 Coordinate { point [
  23991. -2.7559055 0.58661417 0.29527559,-2.7559055 0.58661417 0.33464567,
  23992. -2.8346457 0.58661417 0.29527559,-2.8740157 0.58661417 0.25590551,
  23993. -2.8468117 0.58661417 0.29334868,-2.8577868 0.58661417 0.28775657,
  23994. -2.8664967 0.58661417 0.27904666,-2.8720888 0.58661417 0.26807154,
  23995. -2.8740157 0.58661417 0.078740157,-2.9527559 0.58661417 0,
  23996. -2.8778696 0.58661417 0.054408111,-2.8890538 0.58661417 0.032457854,
  23997. -2.9064736 0.58661417 0.015038032,-2.9284239 0.58661417 0.0038538176,
  23998. -3.1496063 0.58661417 0,-3.1496063 0.58661417 0.039370079,
  23999. -2.9527559 0.58661417 0.039370079,-2.9133858 0.58661417 0.078740157,
  24000. -2.9405899 0.58661417 0.041296988,-2.9296148 0.58661417 0.046889095,
  24001. -2.9209048 0.58661417 0.055599006,-2.9153127 0.58661417 0.066574134,
  24002. -2.9133858 0.58661417 0.25590551,-2.8346457 0.58661417 0.33464567,
  24003. -2.909532 0.58661417 0.28023756,-2.8983478 0.58661417 0.30218782,
  24004. -2.880928 0.58661417 0.31960764,-2.8589777 0.58661417 0.33079185] }
  24005. coordIndex [
  24006. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  24007. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  24008. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  24009. 1,0,2,-1,1,2,23,-1]
  24010. normalPerVertex TRUE
  24011. normal DEF NORM_1060 Normal { vector [
  24012. 0 1 0,0 1 0,
  24013. 0 1 0,0 1 0,
  24014. 0 1 0,0 1 0,
  24015. 0 1 0,0 1 0,
  24016. 0 1 0,0 1 0,
  24017. 0 1 0,0 1 0,
  24018. 0 1 0,0 1 0,
  24019. 0 1 0,0 1 0,
  24020. 0 1 0,0 1 0,
  24021. 0 1 0,0 1 0,
  24022. 0 1 0,0 1 0,
  24023. 0 1 0,0 1 0,
  24024. 0 1 0,0 1 0,
  24025. 0 1 0,0 1 0] }
  24026. }
  24027. }
  24028. DEF SHAPE_1061 Shape {
  24029. appearance USE APP_2
  24030. geometry DEF FACE_1061 IndexedFaceSet {
  24031. coord DEF COORD_1061 Coordinate { point [
  24032. -2.7559055 0.58661417 0.33464567,-2.726378 0.58661417 0.33464567,
  24033. -2.7559055 0.67322835 0.33464567,-2.726378 0.67322835 0.33464567] }
  24034. coordIndex [
  24035. 2,0,1,-1,3,2,1,-1]
  24036. normalPerVertex TRUE
  24037. normal DEF NORM_1061 Normal { vector [
  24038. 0 0 1,0 0 1,
  24039. 0 0 1,0 0 1] }
  24040. }
  24041. }
  24042. DEF SHAPE_1062 Shape {
  24043. appearance USE APP_1
  24044. geometry DEF FACE_1062 IndexedFaceSet {
  24045. coord DEF COORD_1062 Coordinate { point [
  24046. -2.8346457 -0.58661417 0.29527559,-2.8346457 -0.51574803 0.29527559,
  24047. -2.8740157 -0.51574803 0.25590551,-2.8468117 -0.51574803 0.29334868,
  24048. -2.8577868 -0.51574803 0.28775657,-2.8664967 -0.51574803 0.27904666,
  24049. -2.8720888 -0.51574803 0.26807154,-2.8740157 -0.58661417 0.25590551,
  24050. -2.8468117 -0.58661417 0.29334868,-2.8577868 -0.58661417 0.28775657,
  24051. -2.8664967 -0.58661417 0.27904666,-2.8720888 -0.58661417 0.26807154] }
  24052. coordIndex [
  24053. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  24054. 7,2,6,-1,7,6,11,-1]
  24055. normalPerVertex TRUE
  24056. normal DEF NORM_1062 Normal { vector [
  24057. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  24058. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  24059. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  24060. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  24061. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  24062. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  24063. }
  24064. }
  24065. DEF SHAPE_1063 Shape {
  24066. appearance USE APP_1
  24067. geometry DEF FACE_1063 IndexedFaceSet {
  24068. coord DEF COORD_1063 Coordinate { point [
  24069. -2.7559055 -0.51574803 0.29527559,-2.7559055 -0.51574803 0.33464567,
  24070. -2.8346457 -0.51574803 0.29527559,-2.8740157 -0.51574803 0.25590551,
  24071. -2.8468117 -0.51574803 0.29334868,-2.8577868 -0.51574803 0.28775657,
  24072. -2.8664967 -0.51574803 0.27904666,-2.8720888 -0.51574803 0.26807154,
  24073. -2.8740157 -0.51574803 0.078740157,-2.9527559 -0.51574803 0,
  24074. -2.8778696 -0.51574803 0.054408111,-2.8890538 -0.51574803 0.032457854,
  24075. -2.9064736 -0.51574803 0.015038032,-2.9284239 -0.51574803 0.0038538176,
  24076. -3.1496063 -0.51574803 0,-3.1496063 -0.51574803 0.039370079,
  24077. -2.9527559 -0.51574803 0.039370079,-2.9133858 -0.51574803 0.078740157,
  24078. -2.9405899 -0.51574803 0.041296988,-2.9296148 -0.51574803 0.046889095,
  24079. -2.9209048 -0.51574803 0.055599006,-2.9153127 -0.51574803 0.066574134,
  24080. -2.9133858 -0.51574803 0.25590551,-2.8346457 -0.51574803 0.33464567,
  24081. -2.909532 -0.51574803 0.28023756,-2.8983478 -0.51574803 0.30218782,
  24082. -2.880928 -0.51574803 0.31960764,-2.8589777 -0.51574803 0.33079185] }
  24083. coordIndex [
  24084. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  24085. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  24086. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  24087. 1,0,2,-1,1,2,23,-1]
  24088. normalPerVertex TRUE
  24089. normal DEF NORM_1063 Normal { vector [
  24090. 0 1 0,0 1 0,
  24091. 0 1 0,0 1 0,
  24092. 0 1 0,0 1 0,
  24093. 0 1 0,0 1 0,
  24094. 0 1 0,0 1 0,
  24095. 0 1 0,0 1 0,
  24096. 0 1 0,0 1 0,
  24097. 0 1 0,0 1 0,
  24098. 0 1 0,0 1 0,
  24099. 0 1 0,0 1 0,
  24100. 0 1 0,0 1 0,
  24101. 0 1 0,0 1 0,
  24102. 0 1 0,0 1 0,
  24103. 0 1 0,0 1 0] }
  24104. }
  24105. }
  24106. DEF SHAPE_1064 Shape {
  24107. appearance USE APP_1
  24108. geometry DEF FACE_1064 IndexedFaceSet {
  24109. coord DEF COORD_1064 Coordinate { point [
  24110. -2.7559055 0.51574803 0.29527559,-2.7559055 0.51574803 0.33464567,
  24111. -2.8346457 0.51574803 0.29527559,-2.8740157 0.51574803 0.25590551,
  24112. -2.8468117 0.51574803 0.29334868,-2.8577868 0.51574803 0.28775657,
  24113. -2.8664967 0.51574803 0.27904666,-2.8720888 0.51574803 0.26807154,
  24114. -2.8740157 0.51574803 0.078740157,-2.9527559 0.51574803 0,
  24115. -2.8778696 0.51574803 0.054408111,-2.8890538 0.51574803 0.032457854,
  24116. -2.9064736 0.51574803 0.015038032,-2.9284239 0.51574803 0.0038538176,
  24117. -3.1496063 0.51574803 0,-3.1496063 0.51574803 0.039370079,
  24118. -2.9527559 0.51574803 0.039370079,-2.9133858 0.51574803 0.078740157,
  24119. -2.9405899 0.51574803 0.041296988,-2.9296148 0.51574803 0.046889095,
  24120. -2.9209048 0.51574803 0.055599006,-2.9153127 0.51574803 0.066574134,
  24121. -2.9133858 0.51574803 0.25590551,-2.8346457 0.51574803 0.33464567,
  24122. -2.909532 0.51574803 0.28023756,-2.8983478 0.51574803 0.30218782,
  24123. -2.880928 0.51574803 0.31960764,-2.8589777 0.51574803 0.33079185] }
  24124. coordIndex [
  24125. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  24126. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  24127. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  24128. 1,2,0,-1,1,23,2,-1]
  24129. normalPerVertex TRUE
  24130. normal DEF NORM_1064 Normal { vector [
  24131. 0 -1 0,0 -1 0,
  24132. 0 -1 0,0 -1 0,
  24133. 0 -1 0,0 -1 0,
  24134. 0 -1 0,0 -1 0,
  24135. 0 -1 0,0 -1 0,
  24136. 0 -1 0,0 -1 0,
  24137. 0 -1 0,0 -1 0,
  24138. 0 -1 0,0 -1 0,
  24139. 0 -1 0,0 -1 0,
  24140. 0 -1 0,0 -1 0,
  24141. 0 -1 0,0 -1 0,
  24142. 0 -1 0,0 -1 0,
  24143. 0 -1 0,0 -1 0,
  24144. 0 -1 0,0 -1 0] }
  24145. }
  24146. }
  24147. DEF SHAPE_1065 Shape {
  24148. appearance USE APP_1
  24149. geometry DEF FACE_1065 IndexedFaceSet {
  24150. coord DEF COORD_1065 Coordinate { point [
  24151. -2.8346457 0.51574803 0.29527559,-2.8346457 0.58661417 0.29527559,
  24152. -2.8740157 0.58661417 0.25590551,-2.8468117 0.58661417 0.29334868,
  24153. -2.8577868 0.58661417 0.28775657,-2.8664967 0.58661417 0.27904666,
  24154. -2.8720888 0.58661417 0.26807154,-2.8740157 0.51574803 0.25590551,
  24155. -2.8468117 0.51574803 0.29334868,-2.8577868 0.51574803 0.28775657,
  24156. -2.8664967 0.51574803 0.27904666,-2.8720888 0.51574803 0.26807154] }
  24157. coordIndex [
  24158. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  24159. 7,2,6,-1,7,6,11,-1]
  24160. normalPerVertex TRUE
  24161. normal DEF NORM_1065 Normal { vector [
  24162. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  24163. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  24164. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  24165. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  24166. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  24167. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  24168. }
  24169. }
  24170. DEF SHAPE_1066 Shape {
  24171. appearance USE APP_2
  24172. geometry DEF FACE_1066 IndexedFaceSet {
  24173. coord DEF COORD_1066 Coordinate { point [
  24174. -2.7559055 -0.51574803 0.33464567,-2.726378 -0.51574803 0.33464567,
  24175. -2.7559055 -0.42913386 0.33464567,-2.726378 -0.42913386 0.33464567] }
  24176. coordIndex [
  24177. 3,0,1,-1,3,2,0,-1]
  24178. normalPerVertex TRUE
  24179. normal DEF NORM_1066 Normal { vector [
  24180. 0 0 1,0 0 1,
  24181. 0 0 1,0 0 1] }
  24182. }
  24183. }
  24184. DEF SHAPE_1067 Shape {
  24185. appearance USE APP_1
  24186. geometry DEF FACE_1067 IndexedFaceSet {
  24187. coord DEF COORD_1067 Coordinate { point [
  24188. -2.7559055 -0.42913386 0.29527559,-2.7559055 -0.42913386 0.33464567,
  24189. -2.8346457 -0.42913386 0.29527559,-2.8740157 -0.42913386 0.25590551,
  24190. -2.8468117 -0.42913386 0.29334868,-2.8577868 -0.42913386 0.28775657,
  24191. -2.8664967 -0.42913386 0.27904666,-2.8720888 -0.42913386 0.26807154,
  24192. -2.8740157 -0.42913386 0.078740157,-2.9527559 -0.42913386 0,
  24193. -2.8778696 -0.42913386 0.054408111,-2.8890538 -0.42913386 0.032457854,
  24194. -2.9064736 -0.42913386 0.015038032,-2.9284239 -0.42913386 0.0038538176,
  24195. -3.1496063 -0.42913386 0,-3.1496063 -0.42913386 0.039370079,
  24196. -2.9527559 -0.42913386 0.039370079,-2.9133858 -0.42913386 0.078740157,
  24197. -2.9405899 -0.42913386 0.041296988,-2.9296148 -0.42913386 0.046889095,
  24198. -2.9209048 -0.42913386 0.055599006,-2.9153127 -0.42913386 0.066574134,
  24199. -2.9133858 -0.42913386 0.25590551,-2.8346457 -0.42913386 0.33464567,
  24200. -2.909532 -0.42913386 0.28023756,-2.8983478 -0.42913386 0.30218782,
  24201. -2.880928 -0.42913386 0.31960764,-2.8589777 -0.42913386 0.33079185] }
  24202. coordIndex [
  24203. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  24204. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  24205. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  24206. 1,2,0,-1,1,23,2,-1]
  24207. normalPerVertex TRUE
  24208. normal DEF NORM_1067 Normal { vector [
  24209. 0 -1 0,0 -1 0,
  24210. 0 -1 0,0 -1 0,
  24211. 0 -1 0,0 -1 0,
  24212. 0 -1 0,0 -1 0,
  24213. 0 -1 0,0 -1 0,
  24214. 0 -1 0,0 -1 0,
  24215. 0 -1 0,0 -1 0,
  24216. 0 -1 0,0 -1 0,
  24217. 0 -1 0,0 -1 0,
  24218. 0 -1 0,0 -1 0,
  24219. 0 -1 0,0 -1 0,
  24220. 0 -1 0,0 -1 0,
  24221. 0 -1 0,0 -1 0,
  24222. 0 -1 0,0 -1 0] }
  24223. }
  24224. }
  24225. DEF SHAPE_1068 Shape {
  24226. appearance USE APP_1
  24227. geometry DEF FACE_1068 IndexedFaceSet {
  24228. coord DEF COORD_1068 Coordinate { point [
  24229. -2.7559055 0.42913386 0.29527559,-2.7559055 0.42913386 0.33464567,
  24230. -2.8346457 0.42913386 0.29527559,-2.8740157 0.42913386 0.25590551,
  24231. -2.8468117 0.42913386 0.29334868,-2.8577868 0.42913386 0.28775657,
  24232. -2.8664967 0.42913386 0.27904666,-2.8720888 0.42913386 0.26807154,
  24233. -2.8740157 0.42913386 0.078740157,-2.9527559 0.42913386 0,
  24234. -2.8778696 0.42913386 0.054408111,-2.8890538 0.42913386 0.032457854,
  24235. -2.9064736 0.42913386 0.015038032,-2.9284239 0.42913386 0.0038538176,
  24236. -3.1496063 0.42913386 0,-3.1496063 0.42913386 0.039370079,
  24237. -2.9527559 0.42913386 0.039370079,-2.9133858 0.42913386 0.078740157,
  24238. -2.9405899 0.42913386 0.041296988,-2.9296148 0.42913386 0.046889095,
  24239. -2.9209048 0.42913386 0.055599006,-2.9153127 0.42913386 0.066574134,
  24240. -2.9133858 0.42913386 0.25590551,-2.8346457 0.42913386 0.33464567,
  24241. -2.909532 0.42913386 0.28023756,-2.8983478 0.42913386 0.30218782,
  24242. -2.880928 0.42913386 0.31960764,-2.8589777 0.42913386 0.33079185] }
  24243. coordIndex [
  24244. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  24245. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  24246. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  24247. 1,0,2,-1,1,2,23,-1]
  24248. normalPerVertex TRUE
  24249. normal DEF NORM_1068 Normal { vector [
  24250. 0 1 0,0 1 0,
  24251. 0 1 0,0 1 0,
  24252. 0 1 0,0 1 0,
  24253. 0 1 0,0 1 0,
  24254. 0 1 0,0 1 0,
  24255. 0 1 0,0 1 0,
  24256. 0 1 0,0 1 0,
  24257. 0 1 0,0 1 0,
  24258. 0 1 0,0 1 0,
  24259. 0 1 0,0 1 0,
  24260. 0 1 0,0 1 0,
  24261. 0 1 0,0 1 0,
  24262. 0 1 0,0 1 0,
  24263. 0 1 0,0 1 0] }
  24264. }
  24265. }
  24266. DEF SHAPE_1069 Shape {
  24267. appearance USE APP_2
  24268. geometry DEF FACE_1069 IndexedFaceSet {
  24269. coord DEF COORD_1069 Coordinate { point [
  24270. -2.7559055 0.42913386 0.33464567,-2.726378 0.42913386 0.33464567,
  24271. -2.7559055 0.51574803 0.33464567,-2.726378 0.51574803 0.33464567] }
  24272. coordIndex [
  24273. 2,0,1,-1,3,2,1,-1]
  24274. normalPerVertex TRUE
  24275. normal DEF NORM_1069 Normal { vector [
  24276. 0 0 1,0 0 1,
  24277. 0 0 1,0 0 1] }
  24278. }
  24279. }
  24280. DEF SHAPE_1070 Shape {
  24281. appearance USE APP_1
  24282. geometry DEF FACE_1070 IndexedFaceSet {
  24283. coord DEF COORD_1070 Coordinate { point [
  24284. -2.8346457 -0.42913386 0.29527559,-2.8346457 -0.35826772 0.29527559,
  24285. -2.8740157 -0.35826772 0.25590551,-2.8468117 -0.35826772 0.29334868,
  24286. -2.8577868 -0.35826772 0.28775657,-2.8664967 -0.35826772 0.27904666,
  24287. -2.8720888 -0.35826772 0.26807154,-2.8740157 -0.42913386 0.25590551,
  24288. -2.8468117 -0.42913386 0.29334868,-2.8577868 -0.42913386 0.28775657,
  24289. -2.8664967 -0.42913386 0.27904666,-2.8720888 -0.42913386 0.26807154] }
  24290. coordIndex [
  24291. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  24292. 7,2,6,-1,7,6,11,-1]
  24293. normalPerVertex TRUE
  24294. normal DEF NORM_1070 Normal { vector [
  24295. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  24296. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  24297. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  24298. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  24299. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  24300. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  24301. }
  24302. }
  24303. DEF SHAPE_1071 Shape {
  24304. appearance USE APP_1
  24305. geometry DEF FACE_1071 IndexedFaceSet {
  24306. coord DEF COORD_1071 Coordinate { point [
  24307. -2.7559055 -0.35826772 0.29527559,-2.7559055 -0.35826772 0.33464567,
  24308. -2.8346457 -0.35826772 0.29527559,-2.8740157 -0.35826772 0.25590551,
  24309. -2.8468117 -0.35826772 0.29334868,-2.8577868 -0.35826772 0.28775657,
  24310. -2.8664967 -0.35826772 0.27904666,-2.8720888 -0.35826772 0.26807154,
  24311. -2.8740157 -0.35826772 0.078740157,-2.9527559 -0.35826772 0,
  24312. -2.8778696 -0.35826772 0.054408111,-2.8890538 -0.35826772 0.032457854,
  24313. -2.9064736 -0.35826772 0.015038032,-2.9284239 -0.35826772 0.0038538176,
  24314. -3.1496063 -0.35826772 0,-3.1496063 -0.35826772 0.039370079,
  24315. -2.9527559 -0.35826772 0.039370079,-2.9133858 -0.35826772 0.078740157,
  24316. -2.9405899 -0.35826772 0.041296988,-2.9296148 -0.35826772 0.046889095,
  24317. -2.9209048 -0.35826772 0.055599006,-2.9153127 -0.35826772 0.066574134,
  24318. -2.9133858 -0.35826772 0.25590551,-2.8346457 -0.35826772 0.33464567,
  24319. -2.909532 -0.35826772 0.28023756,-2.8983478 -0.35826772 0.30218782,
  24320. -2.880928 -0.35826772 0.31960764,-2.8589777 -0.35826772 0.33079185] }
  24321. coordIndex [
  24322. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  24323. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  24324. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  24325. 1,0,2,-1,1,2,23,-1]
  24326. normalPerVertex TRUE
  24327. normal DEF NORM_1071 Normal { vector [
  24328. 0 1 0,0 1 0,
  24329. 0 1 0,0 1 0,
  24330. 0 1 0,0 1 0,
  24331. 0 1 0,0 1 0,
  24332. 0 1 0,0 1 0,
  24333. 0 1 0,0 1 0,
  24334. 0 1 0,0 1 0,
  24335. 0 1 0,0 1 0,
  24336. 0 1 0,0 1 0,
  24337. 0 1 0,0 1 0,
  24338. 0 1 0,0 1 0,
  24339. 0 1 0,0 1 0,
  24340. 0 1 0,0 1 0,
  24341. 0 1 0,0 1 0] }
  24342. }
  24343. }
  24344. DEF SHAPE_1072 Shape {
  24345. appearance USE APP_1
  24346. geometry DEF FACE_1072 IndexedFaceSet {
  24347. coord DEF COORD_1072 Coordinate { point [
  24348. -2.7559055 0.35826772 0.29527559,-2.7559055 0.35826772 0.33464567,
  24349. -2.8346457 0.35826772 0.29527559,-2.8740157 0.35826772 0.25590551,
  24350. -2.8468117 0.35826772 0.29334868,-2.8577868 0.35826772 0.28775657,
  24351. -2.8664967 0.35826772 0.27904666,-2.8720888 0.35826772 0.26807154,
  24352. -2.8740157 0.35826772 0.078740157,-2.9527559 0.35826772 0,
  24353. -2.8778696 0.35826772 0.054408111,-2.8890538 0.35826772 0.032457854,
  24354. -2.9064736 0.35826772 0.015038032,-2.9284239 0.35826772 0.0038538176,
  24355. -3.1496063 0.35826772 0,-3.1496063 0.35826772 0.039370079,
  24356. -2.9527559 0.35826772 0.039370079,-2.9133858 0.35826772 0.078740157,
  24357. -2.9405899 0.35826772 0.041296988,-2.9296148 0.35826772 0.046889095,
  24358. -2.9209048 0.35826772 0.055599006,-2.9153127 0.35826772 0.066574134,
  24359. -2.9133858 0.35826772 0.25590551,-2.8346457 0.35826772 0.33464567,
  24360. -2.909532 0.35826772 0.28023756,-2.8983478 0.35826772 0.30218782,
  24361. -2.880928 0.35826772 0.31960764,-2.8589777 0.35826772 0.33079185] }
  24362. coordIndex [
  24363. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  24364. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  24365. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  24366. 1,2,0,-1,1,23,2,-1]
  24367. normalPerVertex TRUE
  24368. normal DEF NORM_1072 Normal { vector [
  24369. 0 -1 0,0 -1 0,
  24370. 0 -1 0,0 -1 0,
  24371. 0 -1 0,0 -1 0,
  24372. 0 -1 0,0 -1 0,
  24373. 0 -1 0,0 -1 0,
  24374. 0 -1 0,0 -1 0,
  24375. 0 -1 0,0 -1 0,
  24376. 0 -1 0,0 -1 0,
  24377. 0 -1 0,0 -1 0,
  24378. 0 -1 0,0 -1 0,
  24379. 0 -1 0,0 -1 0,
  24380. 0 -1 0,0 -1 0,
  24381. 0 -1 0,0 -1 0,
  24382. 0 -1 0,0 -1 0] }
  24383. }
  24384. }
  24385. DEF SHAPE_1073 Shape {
  24386. appearance USE APP_1
  24387. geometry DEF FACE_1073 IndexedFaceSet {
  24388. coord DEF COORD_1073 Coordinate { point [
  24389. -2.8346457 0.35826772 0.29527559,-2.8346457 0.42913386 0.29527559,
  24390. -2.8740157 0.42913386 0.25590551,-2.8468117 0.42913386 0.29334868,
  24391. -2.8577868 0.42913386 0.28775657,-2.8664967 0.42913386 0.27904666,
  24392. -2.8720888 0.42913386 0.26807154,-2.8740157 0.35826772 0.25590551,
  24393. -2.8468117 0.35826772 0.29334868,-2.8577868 0.35826772 0.28775657,
  24394. -2.8664967 0.35826772 0.27904666,-2.8720888 0.35826772 0.26807154] }
  24395. coordIndex [
  24396. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  24397. 11,5,10,-1,7,2,11,-1]
  24398. normalPerVertex TRUE
  24399. normal DEF NORM_1073 Normal { vector [
  24400. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  24401. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  24402. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  24403. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  24404. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  24405. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  24406. }
  24407. }
  24408. DEF SHAPE_1074 Shape {
  24409. appearance USE APP_2
  24410. geometry DEF FACE_1074 IndexedFaceSet {
  24411. coord DEF COORD_1074 Coordinate { point [
  24412. -2.7559055 -0.35826772 0.33464567,-2.726378 -0.35826772 0.33464567,
  24413. -2.7559055 -0.27165354 0.33464567,-2.726378 -0.27165354 0.33464567] }
  24414. coordIndex [
  24415. 3,0,1,-1,3,2,0,-1]
  24416. normalPerVertex TRUE
  24417. normal DEF NORM_1074 Normal { vector [
  24418. 0 0 1,0 0 1,
  24419. 0 0 1,0 0 1] }
  24420. }
  24421. }
  24422. DEF SHAPE_1075 Shape {
  24423. appearance USE APP_1
  24424. geometry DEF FACE_1075 IndexedFaceSet {
  24425. coord DEF COORD_1075 Coordinate { point [
  24426. -2.7559055 -0.27165354 0.29527559,-2.7559055 -0.27165354 0.33464567,
  24427. -2.8346457 -0.27165354 0.29527559,-2.8740157 -0.27165354 0.25590551,
  24428. -2.8468117 -0.27165354 0.29334868,-2.8577868 -0.27165354 0.28775657,
  24429. -2.8664967 -0.27165354 0.27904666,-2.8720888 -0.27165354 0.26807154,
  24430. -2.8740157 -0.27165354 0.078740157,-2.9527559 -0.27165354 0,
  24431. -2.8778696 -0.27165354 0.054408111,-2.8890538 -0.27165354 0.032457854,
  24432. -2.9064736 -0.27165354 0.015038032,-2.9284239 -0.27165354 0.0038538176,
  24433. -3.1496063 -0.27165354 0,-3.1496063 -0.27165354 0.039370079,
  24434. -2.9527559 -0.27165354 0.039370079,-2.9133858 -0.27165354 0.078740157,
  24435. -2.9405899 -0.27165354 0.041296988,-2.9296148 -0.27165354 0.046889095,
  24436. -2.9209048 -0.27165354 0.055599006,-2.9153127 -0.27165354 0.066574134,
  24437. -2.9133858 -0.27165354 0.25590551,-2.8346457 -0.27165354 0.33464567,
  24438. -2.909532 -0.27165354 0.28023756,-2.8983478 -0.27165354 0.30218782,
  24439. -2.880928 -0.27165354 0.31960764,-2.8589777 -0.27165354 0.33079185] }
  24440. coordIndex [
  24441. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  24442. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  24443. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  24444. 1,2,0,-1,1,23,2,-1]
  24445. normalPerVertex TRUE
  24446. normal DEF NORM_1075 Normal { vector [
  24447. 0 -1 0,0 -1 0,
  24448. 0 -1 0,0 -1 0,
  24449. 0 -1 0,0 -1 0,
  24450. 0 -1 0,0 -1 0,
  24451. 0 -1 0,0 -1 0,
  24452. 0 -1 0,0 -1 0,
  24453. 0 -1 0,0 -1 0,
  24454. 0 -1 0,0 -1 0,
  24455. 0 -1 0,0 -1 0,
  24456. 0 -1 0,0 -1 0,
  24457. 0 -1 0,0 -1 0,
  24458. 0 -1 0,0 -1 0,
  24459. 0 -1 0,0 -1 0,
  24460. 0 -1 0,0 -1 0] }
  24461. }
  24462. }
  24463. DEF SHAPE_1076 Shape {
  24464. appearance USE APP_1
  24465. geometry DEF FACE_1076 IndexedFaceSet {
  24466. coord DEF COORD_1076 Coordinate { point [
  24467. -2.7559055 0.27165354 0.29527559,-2.7559055 0.27165354 0.33464567,
  24468. -2.8346457 0.27165354 0.29527559,-2.8740157 0.27165354 0.25590551,
  24469. -2.8468117 0.27165354 0.29334868,-2.8577868 0.27165354 0.28775657,
  24470. -2.8664967 0.27165354 0.27904666,-2.8720888 0.27165354 0.26807154,
  24471. -2.8740157 0.27165354 0.078740157,-2.9527559 0.27165354 0,
  24472. -2.8778696 0.27165354 0.054408111,-2.8890538 0.27165354 0.032457854,
  24473. -2.9064736 0.27165354 0.015038032,-2.9284239 0.27165354 0.0038538176,
  24474. -3.1496063 0.27165354 0,-3.1496063 0.27165354 0.039370079,
  24475. -2.9527559 0.27165354 0.039370079,-2.9133858 0.27165354 0.078740157,
  24476. -2.9405899 0.27165354 0.041296988,-2.9296148 0.27165354 0.046889095,
  24477. -2.9209048 0.27165354 0.055599006,-2.9153127 0.27165354 0.066574134,
  24478. -2.9133858 0.27165354 0.25590551,-2.8346457 0.27165354 0.33464567,
  24479. -2.909532 0.27165354 0.28023756,-2.8983478 0.27165354 0.30218782,
  24480. -2.880928 0.27165354 0.31960764,-2.8589777 0.27165354 0.33079185] }
  24481. coordIndex [
  24482. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  24483. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  24484. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  24485. 1,0,2,-1,1,2,23,-1]
  24486. normalPerVertex TRUE
  24487. normal DEF NORM_1076 Normal { vector [
  24488. 0 1 0,0 1 0,
  24489. 0 1 0,0 1 0,
  24490. 0 1 0,0 1 0,
  24491. 0 1 0,0 1 0,
  24492. 0 1 0,0 1 0,
  24493. 0 1 0,0 1 0,
  24494. 0 1 0,0 1 0,
  24495. 0 1 0,0 1 0,
  24496. 0 1 0,0 1 0,
  24497. 0 1 0,0 1 0,
  24498. 0 1 0,0 1 0,
  24499. 0 1 0,0 1 0,
  24500. 0 1 0,0 1 0,
  24501. 0 1 0,0 1 0] }
  24502. }
  24503. }
  24504. DEF SHAPE_1077 Shape {
  24505. appearance USE APP_2
  24506. geometry DEF FACE_1077 IndexedFaceSet {
  24507. coord DEF COORD_1077 Coordinate { point [
  24508. -2.7559055 0.27165354 0.33464567,-2.726378 0.27165354 0.33464567,
  24509. -2.7559055 0.35826772 0.33464567,-2.726378 0.35826772 0.33464567] }
  24510. coordIndex [
  24511. 2,0,1,-1,3,2,1,-1]
  24512. normalPerVertex TRUE
  24513. normal DEF NORM_1077 Normal { vector [
  24514. 0 0 1,0 0 1,
  24515. 0 0 1,0 0 1] }
  24516. }
  24517. }
  24518. DEF SHAPE_1078 Shape {
  24519. appearance USE APP_1
  24520. geometry DEF FACE_1078 IndexedFaceSet {
  24521. coord DEF COORD_1078 Coordinate { point [
  24522. -2.8346457 -0.27165354 0.29527559,-2.8346457 -0.2007874 0.29527559,
  24523. -2.8740157 -0.2007874 0.25590551,-2.8468117 -0.2007874 0.29334868,
  24524. -2.8577868 -0.2007874 0.28775657,-2.8664967 -0.2007874 0.27904666,
  24525. -2.8720888 -0.2007874 0.26807154,-2.8740157 -0.27165354 0.25590551,
  24526. -2.8468117 -0.27165354 0.29334868,-2.8577868 -0.27165354 0.28775657,
  24527. -2.8664967 -0.27165354 0.27904666,-2.8720888 -0.27165354 0.26807154] }
  24528. coordIndex [
  24529. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  24530. 11,5,10,-1,7,2,11,-1]
  24531. normalPerVertex TRUE
  24532. normal DEF NORM_1078 Normal { vector [
  24533. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  24534. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  24535. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  24536. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  24537. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  24538. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  24539. }
  24540. }
  24541. DEF SHAPE_1079 Shape {
  24542. appearance USE APP_1
  24543. geometry DEF FACE_1079 IndexedFaceSet {
  24544. coord DEF COORD_1079 Coordinate { point [
  24545. -2.7559055 -0.2007874 0.29527559,-2.7559055 -0.2007874 0.33464567,
  24546. -2.8346457 -0.2007874 0.29527559,-2.8740157 -0.2007874 0.25590551,
  24547. -2.8468117 -0.2007874 0.29334868,-2.8577868 -0.2007874 0.28775657,
  24548. -2.8664967 -0.2007874 0.27904666,-2.8720888 -0.2007874 0.26807154,
  24549. -2.8740157 -0.2007874 0.078740157,-2.9527559 -0.2007874 0,
  24550. -2.8778696 -0.2007874 0.054408111,-2.8890538 -0.2007874 0.032457854,
  24551. -2.9064736 -0.2007874 0.015038032,-2.9284239 -0.2007874 0.0038538176,
  24552. -3.1496063 -0.2007874 0,-3.1496063 -0.2007874 0.039370079,
  24553. -2.9527559 -0.2007874 0.039370079,-2.9133858 -0.2007874 0.078740157,
  24554. -2.9405899 -0.2007874 0.041296988,-2.9296148 -0.2007874 0.046889095,
  24555. -2.9209048 -0.2007874 0.055599006,-2.9153127 -0.2007874 0.066574134,
  24556. -2.9133858 -0.2007874 0.25590551,-2.8346457 -0.2007874 0.33464567,
  24557. -2.909532 -0.2007874 0.28023756,-2.8983478 -0.2007874 0.30218782,
  24558. -2.880928 -0.2007874 0.31960764,-2.8589777 -0.2007874 0.33079185] }
  24559. coordIndex [
  24560. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  24561. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  24562. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  24563. 1,0,2,-1,1,2,23,-1]
  24564. normalPerVertex TRUE
  24565. normal DEF NORM_1079 Normal { vector [
  24566. 0 1 0,0 1 0,
  24567. 0 1 0,0 1 0,
  24568. 0 1 0,0 1 0,
  24569. 0 1 0,0 1 0,
  24570. 0 1 0,0 1 0,
  24571. 0 1 0,0 1 0,
  24572. 0 1 0,0 1 0,
  24573. 0 1 0,0 1 0,
  24574. 0 1 0,0 1 0,
  24575. 0 1 0,0 1 0,
  24576. 0 1 0,0 1 0,
  24577. 0 1 0,0 1 0,
  24578. 0 1 0,0 1 0,
  24579. 0 1 0,0 1 0] }
  24580. }
  24581. }
  24582. DEF SHAPE_1080 Shape {
  24583. appearance USE APP_1
  24584. geometry DEF FACE_1080 IndexedFaceSet {
  24585. coord DEF COORD_1080 Coordinate { point [
  24586. -2.7559055 0.2007874 0.29527559,-2.7559055 0.2007874 0.33464567,
  24587. -2.8346457 0.2007874 0.29527559,-2.8740157 0.2007874 0.25590551,
  24588. -2.8468117 0.2007874 0.29334868,-2.8577868 0.2007874 0.28775657,
  24589. -2.8664967 0.2007874 0.27904666,-2.8720888 0.2007874 0.26807154,
  24590. -2.8740157 0.2007874 0.078740157,-2.9527559 0.2007874 0,
  24591. -2.8778696 0.2007874 0.054408111,-2.8890538 0.2007874 0.032457854,
  24592. -2.9064736 0.2007874 0.015038032,-2.9284239 0.2007874 0.0038538176,
  24593. -3.1496063 0.2007874 0,-3.1496063 0.2007874 0.039370079,
  24594. -2.9527559 0.2007874 0.039370079,-2.9133858 0.2007874 0.078740157,
  24595. -2.9405899 0.2007874 0.041296988,-2.9296148 0.2007874 0.046889095,
  24596. -2.9209048 0.2007874 0.055599006,-2.9153127 0.2007874 0.066574134,
  24597. -2.9133858 0.2007874 0.25590551,-2.8346457 0.2007874 0.33464567,
  24598. -2.909532 0.2007874 0.28023756,-2.8983478 0.2007874 0.30218782,
  24599. -2.880928 0.2007874 0.31960764,-2.8589777 0.2007874 0.33079185] }
  24600. coordIndex [
  24601. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  24602. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  24603. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  24604. 1,2,0,-1,1,23,2,-1]
  24605. normalPerVertex TRUE
  24606. normal DEF NORM_1080 Normal { vector [
  24607. 0 -1 0,0 -1 0,
  24608. 0 -1 0,0 -1 0,
  24609. 0 -1 0,0 -1 0,
  24610. 0 -1 0,0 -1 0,
  24611. 0 -1 0,0 -1 0,
  24612. 0 -1 0,0 -1 0,
  24613. 0 -1 0,0 -1 0,
  24614. 0 -1 0,0 -1 0,
  24615. 0 -1 0,0 -1 0,
  24616. 0 -1 0,0 -1 0,
  24617. 0 -1 0,0 -1 0,
  24618. 0 -1 0,0 -1 0,
  24619. 0 -1 0,0 -1 0,
  24620. 0 -1 0,0 -1 0] }
  24621. }
  24622. }
  24623. DEF SHAPE_1081 Shape {
  24624. appearance USE APP_1
  24625. geometry DEF FACE_1081 IndexedFaceSet {
  24626. coord DEF COORD_1081 Coordinate { point [
  24627. -2.8346457 0.2007874 0.29527559,-2.8346457 0.27165354 0.29527559,
  24628. -2.8740157 0.27165354 0.25590551,-2.8468117 0.27165354 0.29334868,
  24629. -2.8577868 0.27165354 0.28775657,-2.8664967 0.27165354 0.27904666,
  24630. -2.8720888 0.27165354 0.26807154,-2.8740157 0.2007874 0.25590551,
  24631. -2.8468117 0.2007874 0.29334868,-2.8577868 0.2007874 0.28775657,
  24632. -2.8664967 0.2007874 0.27904666,-2.8720888 0.2007874 0.26807154] }
  24633. coordIndex [
  24634. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  24635. 11,5,10,-1,7,2,11,-1]
  24636. normalPerVertex TRUE
  24637. normal DEF NORM_1081 Normal { vector [
  24638. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  24639. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  24640. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  24641. 0.95105652 0 -0.30901699,0.98768834 0 -0.15643447,
  24642. 0.25844621 0 -0.96602565,0.58778525 0 -0.80901699,
  24643. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  24644. }
  24645. }
  24646. DEF SHAPE_1082 Shape {
  24647. appearance USE APP_2
  24648. geometry DEF FACE_1082 IndexedFaceSet {
  24649. coord DEF COORD_1082 Coordinate { point [
  24650. -2.7559055 -0.2007874 0.33464567,-2.726378 -0.2007874 0.33464567,
  24651. -2.7559055 -0.11417323 0.33464567,-2.726378 -0.11417323 0.33464567] }
  24652. coordIndex [
  24653. 3,0,1,-1,3,2,0,-1]
  24654. normalPerVertex TRUE
  24655. normal DEF NORM_1082 Normal { vector [
  24656. 0 0 1,0 0 1,
  24657. 0 0 1,0 0 1] }
  24658. }
  24659. }
  24660. DEF SHAPE_1083 Shape {
  24661. appearance USE APP_1
  24662. geometry DEF FACE_1083 IndexedFaceSet {
  24663. coord DEF COORD_1083 Coordinate { point [
  24664. -2.7559055 -0.11417323 0.29527559,-2.7559055 -0.11417323 0.33464567,
  24665. -2.8346457 -0.11417323 0.29527559,-2.8740157 -0.11417323 0.25590551,
  24666. -2.8468117 -0.11417323 0.29334868,-2.8577868 -0.11417323 0.28775657,
  24667. -2.8664967 -0.11417323 0.27904666,-2.8720888 -0.11417323 0.26807154,
  24668. -2.8740157 -0.11417323 0.078740157,-2.9527559 -0.11417323 0,
  24669. -2.8778696 -0.11417323 0.054408111,-2.8890538 -0.11417323 0.032457854,
  24670. -2.9064736 -0.11417323 0.015038032,-2.9284239 -0.11417323 0.0038538176,
  24671. -3.1496063 -0.11417323 0,-3.1496063 -0.11417323 0.039370079,
  24672. -2.9527559 -0.11417323 0.039370079,-2.9133858 -0.11417323 0.078740157,
  24673. -2.9405899 -0.11417323 0.041296988,-2.9296148 -0.11417323 0.046889095,
  24674. -2.9209048 -0.11417323 0.055599006,-2.9153127 -0.11417323 0.066574134,
  24675. -2.9133858 -0.11417323 0.25590551,-2.8346457 -0.11417323 0.33464567,
  24676. -2.909532 -0.11417323 0.28023756,-2.8983478 -0.11417323 0.30218782,
  24677. -2.880928 -0.11417323 0.31960764,-2.8589777 -0.11417323 0.33079185] }
  24678. coordIndex [
  24679. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  24680. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  24681. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  24682. 1,2,0,-1,1,23,2,-1]
  24683. normalPerVertex TRUE
  24684. normal DEF NORM_1083 Normal { vector [
  24685. 0 -1 0,0 -1 0,
  24686. 0 -1 0,0 -1 0,
  24687. 0 -1 0,0 -1 0,
  24688. 0 -1 0,0 -1 0,
  24689. 0 -1 0,0 -1 0,
  24690. 0 -1 0,0 -1 0,
  24691. 0 -1 0,0 -1 0,
  24692. 0 -1 0,0 -1 0,
  24693. 0 -1 0,0 -1 0,
  24694. 0 -1 0,0 -1 0,
  24695. 0 -1 0,0 -1 0,
  24696. 0 -1 0,0 -1 0,
  24697. 0 -1 0,0 -1 0,
  24698. 0 -1 0,0 -1 0] }
  24699. }
  24700. }
  24701. DEF SHAPE_1084 Shape {
  24702. appearance USE APP_1
  24703. geometry DEF FACE_1084 IndexedFaceSet {
  24704. coord DEF COORD_1084 Coordinate { point [
  24705. -2.7559055 0.11417323 0.29527559,-2.7559055 0.11417323 0.33464567,
  24706. -2.8346457 0.11417323 0.29527559,-2.8740157 0.11417323 0.25590551,
  24707. -2.8468117 0.11417323 0.29334868,-2.8577868 0.11417323 0.28775657,
  24708. -2.8664967 0.11417323 0.27904666,-2.8720888 0.11417323 0.26807154,
  24709. -2.8740157 0.11417323 0.078740157,-2.9527559 0.11417323 0,
  24710. -2.8778696 0.11417323 0.054408111,-2.8890538 0.11417323 0.032457854,
  24711. -2.9064736 0.11417323 0.015038032,-2.9284239 0.11417323 0.0038538176,
  24712. -3.1496063 0.11417323 0,-3.1496063 0.11417323 0.039370079,
  24713. -2.9527559 0.11417323 0.039370079,-2.9133858 0.11417323 0.078740157,
  24714. -2.9405899 0.11417323 0.041296988,-2.9296148 0.11417323 0.046889095,
  24715. -2.9209048 0.11417323 0.055599006,-2.9153127 0.11417323 0.066574134,
  24716. -2.9133858 0.11417323 0.25590551,-2.8346457 0.11417323 0.33464567,
  24717. -2.909532 0.11417323 0.28023756,-2.8983478 0.11417323 0.30218782,
  24718. -2.880928 0.11417323 0.31960764,-2.8589777 0.11417323 0.33079185] }
  24719. coordIndex [
  24720. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  24721. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  24722. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  24723. 1,0,2,-1,1,2,23,-1]
  24724. normalPerVertex TRUE
  24725. normal DEF NORM_1084 Normal { vector [
  24726. 0 1 0,0 1 0,
  24727. 0 1 0,0 1 0,
  24728. 0 1 0,0 1 0,
  24729. 0 1 0,0 1 0,
  24730. 0 1 0,0 1 0,
  24731. 0 1 0,0 1 0,
  24732. 0 1 0,0 1 0,
  24733. 0 1 0,0 1 0,
  24734. 0 1 0,0 1 0,
  24735. 0 1 0,0 1 0,
  24736. 0 1 0,0 1 0,
  24737. 0 1 0,0 1 0,
  24738. 0 1 0,0 1 0,
  24739. 0 1 0,0 1 0] }
  24740. }
  24741. }
  24742. DEF SHAPE_1085 Shape {
  24743. appearance USE APP_2
  24744. geometry DEF FACE_1085 IndexedFaceSet {
  24745. coord DEF COORD_1085 Coordinate { point [
  24746. -2.7559055 0.11417323 0.33464567,-2.726378 0.11417323 0.33464567,
  24747. -2.7559055 0.2007874 0.33464567,-2.726378 0.2007874 0.33464567] }
  24748. coordIndex [
  24749. 2,0,1,-1,3,2,1,-1]
  24750. normalPerVertex TRUE
  24751. normal DEF NORM_1085 Normal { vector [
  24752. 0 0 1,0 0 1,
  24753. 0 0 1,0 0 1] }
  24754. }
  24755. }
  24756. DEF SHAPE_1086 Shape {
  24757. appearance USE APP_1
  24758. geometry DEF FACE_1086 IndexedFaceSet {
  24759. coord DEF COORD_1086 Coordinate { point [
  24760. -2.8346457 -0.11417323 0.29527559,-2.8346457 -0.043307087 0.29527559,
  24761. -2.8740157 -0.043307087 0.25590551,-2.8468117 -0.043307087 0.29334868,
  24762. -2.8577868 -0.043307087 0.28775657,-2.8664967 -0.043307087 0.27904666,
  24763. -2.8720888 -0.043307087 0.26807154,-2.8740157 -0.11417323 0.25590551,
  24764. -2.8468117 -0.11417323 0.29334868,-2.8577868 -0.11417323 0.28775657,
  24765. -2.8664967 -0.11417323 0.27904666,-2.8720888 -0.11417323 0.26807154] }
  24766. coordIndex [
  24767. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  24768. 7,2,6,-1,7,6,11,-1]
  24769. normalPerVertex TRUE
  24770. normal DEF NORM_1086 Normal { vector [
  24771. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  24772. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  24773. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  24774. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  24775. 0.30901699 0 -0.95105652,0.58778525 0 -0.80901699,
  24776. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  24777. }
  24778. }
  24779. DEF SHAPE_1087 Shape {
  24780. appearance USE APP_1
  24781. geometry DEF FACE_1087 IndexedFaceSet {
  24782. coord DEF COORD_1087 Coordinate { point [
  24783. -2.7559055 -0.043307087 0.29527559,-2.7559055 -0.043307087 0.33464567,
  24784. -2.8346457 -0.043307087 0.29527559,-2.8740157 -0.043307087 0.25590551,
  24785. -2.8468117 -0.043307087 0.29334868,-2.8577868 -0.043307087 0.28775657,
  24786. -2.8664967 -0.043307087 0.27904666,-2.8720888 -0.043307087 0.26807154,
  24787. -2.8740157 -0.043307087 0.078740157,-2.9527559 -0.043307087 0,
  24788. -2.8778696 -0.043307087 0.054408111,-2.8890538 -0.043307087 0.032457854,
  24789. -2.9064736 -0.043307087 0.015038032,-2.9284239 -0.043307087 0.0038538176,
  24790. -3.1496063 -0.043307087 0,-3.1496063 -0.043307087 0.039370079,
  24791. -2.9527559 -0.043307087 0.039370079,-2.9133858 -0.043307087 0.078740157,
  24792. -2.9405899 -0.043307087 0.041296988,-2.9296148 -0.043307087 0.046889095,
  24793. -2.9209048 -0.043307087 0.055599006,-2.9153127 -0.043307087 0.066574134,
  24794. -2.9133858 -0.043307087 0.25590551,-2.8346457 -0.043307087 0.33464567,
  24795. -2.909532 -0.043307087 0.28023756,-2.8983478 -0.043307087 0.30218782,
  24796. -2.880928 -0.043307087 0.31960764,-2.8589777 -0.043307087 0.33079185] }
  24797. coordIndex [
  24798. 16,13,9,-1,16,9,14,-1,16,14,15,-1,18,13,16,-1,12,13,18,-1,19,12,18,-1,11,19,20,-1,11,12,19,-1,
  24799. 10,20,21,-1,10,11,20,-1,8,21,17,-1,8,10,21,-1,22,8,17,-1,3,8,22,-1,7,22,24,-1,7,3,22,-1,
  24800. 6,24,25,-1,6,7,24,-1,5,6,25,-1,26,5,25,-1,4,5,26,-1,27,2,4,-1,27,4,26,-1,23,2,27,-1,
  24801. 1,0,2,-1,1,2,23,-1]
  24802. normalPerVertex TRUE
  24803. normal DEF NORM_1087 Normal { vector [
  24804. 0 1 0,0 1 0,
  24805. 0 1 0,0 1 0,
  24806. 0 1 0,0 1 0,
  24807. 0 1 0,0 1 0,
  24808. 0 1 0,0 1 0,
  24809. 0 1 0,0 1 0,
  24810. 0 1 0,0 1 0,
  24811. 0 1 0,0 1 0,
  24812. 0 1 0,0 1 0,
  24813. 0 1 0,0 1 0,
  24814. 0 1 0,0 1 0,
  24815. 0 1 0,0 1 0,
  24816. 0 1 0,0 1 0,
  24817. 0 1 0,0 1 0] }
  24818. }
  24819. }
  24820. DEF SHAPE_1088 Shape {
  24821. appearance USE APP_1
  24822. geometry DEF FACE_1088 IndexedFaceSet {
  24823. coord DEF COORD_1088 Coordinate { point [
  24824. -2.7559055 0.043307087 0.29527559,-2.7559055 0.043307087 0.33464567,
  24825. -2.8346457 0.043307087 0.29527559,-2.8740157 0.043307087 0.25590551,
  24826. -2.8468117 0.043307087 0.29334868,-2.8577868 0.043307087 0.28775657,
  24827. -2.8664967 0.043307087 0.27904666,-2.8720888 0.043307087 0.26807154,
  24828. -2.8740157 0.043307087 0.078740157,-2.9527559 0.043307087 0,
  24829. -2.8778696 0.043307087 0.054408111,-2.8890538 0.043307087 0.032457854,
  24830. -2.9064736 0.043307087 0.015038032,-2.9284239 0.043307087 0.0038538176,
  24831. -3.1496063 0.043307087 0,-3.1496063 0.043307087 0.039370079,
  24832. -2.9527559 0.043307087 0.039370079,-2.9133858 0.043307087 0.078740157,
  24833. -2.9405899 0.043307087 0.041296988,-2.9296148 0.043307087 0.046889095,
  24834. -2.9209048 0.043307087 0.055599006,-2.9153127 0.043307087 0.066574134,
  24835. -2.9133858 0.043307087 0.25590551,-2.8346457 0.043307087 0.33464567,
  24836. -2.909532 0.043307087 0.28023756,-2.8983478 0.043307087 0.30218782,
  24837. -2.880928 0.043307087 0.31960764,-2.8589777 0.043307087 0.33079185] }
  24838. coordIndex [
  24839. 16,9,13,-1,16,14,9,-1,16,15,14,-1,18,16,13,-1,12,18,13,-1,19,18,12,-1,11,20,19,-1,11,19,12,-1,
  24840. 10,21,20,-1,10,20,11,-1,8,17,21,-1,8,21,10,-1,22,17,8,-1,3,22,8,-1,7,24,22,-1,7,22,3,-1,
  24841. 6,25,24,-1,6,24,7,-1,5,25,6,-1,26,25,5,-1,4,26,5,-1,27,4,2,-1,27,26,4,-1,23,27,2,-1,
  24842. 1,2,0,-1,1,23,2,-1]
  24843. normalPerVertex TRUE
  24844. normal DEF NORM_1088 Normal { vector [
  24845. 0 -1 0,0 -1 0,
  24846. 0 -1 0,0 -1 0,
  24847. 0 -1 0,0 -1 0,
  24848. 0 -1 0,0 -1 0,
  24849. 0 -1 0,0 -1 0,
  24850. 0 -1 0,0 -1 0,
  24851. 0 -1 0,0 -1 0,
  24852. 0 -1 0,0 -1 0,
  24853. 0 -1 0,0 -1 0,
  24854. 0 -1 0,0 -1 0,
  24855. 0 -1 0,0 -1 0,
  24856. 0 -1 0,0 -1 0,
  24857. 0 -1 0,0 -1 0,
  24858. 0 -1 0,0 -1 0] }
  24859. }
  24860. }
  24861. DEF SHAPE_1089 Shape {
  24862. appearance USE APP_1
  24863. geometry DEF FACE_1089 IndexedFaceSet {
  24864. coord DEF COORD_1089 Coordinate { point [
  24865. -2.8346457 0.043307087 0.29527559,-2.8346457 0.11417323 0.29527559,
  24866. -2.8740157 0.11417323 0.25590551,-2.8468117 0.11417323 0.29334868,
  24867. -2.8577868 0.11417323 0.28775657,-2.8664967 0.11417323 0.27904666,
  24868. -2.8720888 0.11417323 0.26807154,-2.8740157 0.043307087 0.25590551,
  24869. -2.8468117 0.043307087 0.29334868,-2.8577868 0.043307087 0.28775657,
  24870. -2.8664967 0.043307087 0.27904666,-2.8720888 0.043307087 0.26807154] }
  24871. coordIndex [
  24872. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  24873. 7,2,6,-1,7,6,11,-1]
  24874. normalPerVertex TRUE
  24875. normal DEF NORM_1089 Normal { vector [
  24876. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  24877. 0.98768834 0 -0.15643447,0.30901699 0 -0.95105652,
  24878. 0.58778525 0 -0.80901699,0.80901699 0 -0.58778525,
  24879. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  24880. 0.30901699 0 -0.95105652,0.58778525 0 -0.80901699,
  24881. 0.80901699 0 -0.58778525,0.93344204 0 -0.35872825] }
  24882. }
  24883. }
  24884. DEF SHAPE_1090 Shape {
  24885. appearance USE APP_2
  24886. geometry DEF FACE_1090 IndexedFaceSet {
  24887. coord DEF COORD_1090 Coordinate { point [
  24888. -2.7559055 -0.043307087 0.33464567,-2.726378 -0.043307087 0.33464567,
  24889. -2.7559055 0.043307087 0.33464567,-2.726378 0.043307087 0.33464567] }
  24890. coordIndex [
  24891. 3,0,1,-1,3,2,0,-1]
  24892. normalPerVertex TRUE
  24893. normal DEF NORM_1090 Normal { vector [
  24894. 0 0 1,0 0 1,
  24895. 0 0 1,0 0 1] }
  24896. }
  24897. }
  24898. DEF SHAPE_1091 Shape {
  24899. appearance USE APP_1
  24900. geometry DEF FACE_1091 IndexedFaceSet {
  24901. coord DEF COORD_1091 Coordinate { point [
  24902. -2.8346457 2.4055118 0.33464567,-2.7559055 2.4055118 0.33464567,
  24903. -2.8346457 2.476378 0.33464567,-2.7559055 2.476378 0.33464567,
  24904. -2.726378 2.476378 0.33464567,-2.726378 2.4055118 0.33464567] }
  24905. coordIndex [
  24906. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  24907. normalPerVertex TRUE
  24908. normal DEF NORM_1091 Normal { vector [
  24909. 0 0 1,0 0 1,
  24910. 0 0 1,0 0 1,
  24911. 0 0 1,0 0 1] }
  24912. }
  24913. }
  24914. DEF SHAPE_1092 Shape {
  24915. appearance USE APP_1
  24916. geometry DEF FACE_1092 IndexedFaceSet {
  24917. coord DEF COORD_1092 Coordinate { point [
  24918. -2.9133858 2.4055118 0.25590551,-2.8346457 2.4055118 0.33464567,
  24919. -2.909532 2.4055118 0.28023756,-2.8983478 2.4055118 0.30218782,
  24920. -2.880928 2.4055118 0.31960764,-2.8589777 2.4055118 0.33079185,
  24921. -2.8346457 2.476378 0.33464567,-2.9133858 2.476378 0.25590551,
  24922. -2.909532 2.476378 0.28023756,-2.8983478 2.476378 0.30218782,
  24923. -2.880928 2.476378 0.31960764,-2.8589777 2.476378 0.33079185] }
  24924. coordIndex [
  24925. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  24926. 2,3,8,-1,0,2,7,-1]
  24927. normalPerVertex TRUE
  24928. normal DEF NORM_1092 Normal { vector [
  24929. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  24930. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  24931. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204,
  24932. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  24933. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  24934. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565] }
  24935. }
  24936. }
  24937. DEF SHAPE_1093 Shape {
  24938. appearance USE APP_1
  24939. geometry DEF FACE_1093 IndexedFaceSet {
  24940. coord DEF COORD_1093 Coordinate { point [
  24941. -2.9133858 2.4055118 0.078740157,-2.9133858 2.476378 0.078740157,
  24942. -2.9133858 2.476378 0.25590551,-2.9133858 2.4055118 0.25590551] }
  24943. coordIndex [
  24944. 3,1,0,-1,3,2,1,-1]
  24945. normalPerVertex TRUE
  24946. normal DEF NORM_1093 Normal { vector [
  24947. -1 0 0,-1 0 0,
  24948. -1 0 0,-1 0 0] }
  24949. }
  24950. }
  24951. DEF SHAPE_1094 Shape {
  24952. appearance USE APP_1
  24953. geometry DEF FACE_1094 IndexedFaceSet {
  24954. coord DEF COORD_1094 Coordinate { point [
  24955. -2.9527559 2.4055118 0.039370079,-2.9527559 2.476378 0.039370079,
  24956. -2.9133858 2.476378 0.078740157,-2.9405899 2.476378 0.041296988,
  24957. -2.9296148 2.476378 0.046889095,-2.9209048 2.476378 0.055599006,
  24958. -2.9153127 2.476378 0.066574134,-2.9133858 2.4055118 0.078740157,
  24959. -2.9405899 2.4055118 0.041296988,-2.9296148 2.4055118 0.046889095,
  24960. -2.9209048 2.4055118 0.055599006,-2.9153127 2.4055118 0.066574134] }
  24961. coordIndex [
  24962. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  24963. 7,2,6,-1,7,6,11,-1]
  24964. normalPerVertex TRUE
  24965. normal DEF NORM_1094 Normal { vector [
  24966. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  24967. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  24968. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  24969. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  24970. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  24971. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  24972. }
  24973. }
  24974. DEF SHAPE_1095 Shape {
  24975. appearance USE APP_1
  24976. geometry DEF FACE_1095 IndexedFaceSet {
  24977. coord DEF COORD_1095 Coordinate { point [
  24978. -3.1496063 2.4055118 0.039370079,-3.1496063 2.476378 0.039370079,
  24979. -2.9527559 2.476378 0.039370079,-2.9527559 2.4055118 0.039370079] }
  24980. coordIndex [
  24981. 3,1,0,-1,3,2,1,-1]
  24982. normalPerVertex TRUE
  24983. normal DEF NORM_1095 Normal { vector [
  24984. 0 0 1,0 0 1,
  24985. 0 0 1,0 0 1] }
  24986. }
  24987. }
  24988. DEF SHAPE_1096 Shape {
  24989. appearance USE APP_1
  24990. geometry DEF FACE_1096 IndexedFaceSet {
  24991. coord DEF COORD_1096 Coordinate { point [
  24992. -3.1496063 2.4055118 0,-3.1496063 2.476378 0,
  24993. -3.1496063 2.476378 0.039370079,-3.1496063 2.4055118 0.039370079] }
  24994. coordIndex [
  24995. 3,1,0,-1,3,2,1,-1]
  24996. normalPerVertex TRUE
  24997. normal DEF NORM_1096 Normal { vector [
  24998. -1 0 0,-1 0 0,
  24999. -1 0 0,-1 0 0] }
  25000. }
  25001. }
  25002. DEF SHAPE_1097 Shape {
  25003. appearance USE APP_1
  25004. geometry DEF FACE_1097 IndexedFaceSet {
  25005. coord DEF COORD_1097 Coordinate { point [
  25006. -2.9527559 2.4055118 0,-2.9527559 2.476378 0,
  25007. -3.1496063 2.476378 0,-3.1496063 2.4055118 0] }
  25008. coordIndex [
  25009. 3,1,0,-1,3,2,1,-1]
  25010. normalPerVertex TRUE
  25011. normal DEF NORM_1097 Normal { vector [
  25012. 0 0 -1,0 0 -1,
  25013. 0 0 -1,0 0 -1] }
  25014. }
  25015. }
  25016. DEF SHAPE_1098 Shape {
  25017. appearance USE APP_1
  25018. geometry DEF FACE_1098 IndexedFaceSet {
  25019. coord DEF COORD_1098 Coordinate { point [
  25020. -2.8740157 2.4055118 0.078740157,-2.9527559 2.4055118 0,
  25021. -2.8778696 2.4055118 0.054408111,-2.8890538 2.4055118 0.032457854,
  25022. -2.9064736 2.4055118 0.015038032,-2.9284239 2.4055118 0.0038538176,
  25023. -2.9527559 2.476378 0,-2.8740157 2.476378 0.078740157,
  25024. -2.8778696 2.476378 0.054408111,-2.8890538 2.476378 0.032457854,
  25025. -2.9064736 2.476378 0.015038032,-2.9284239 2.476378 0.0038538176] }
  25026. coordIndex [
  25027. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  25028. 0,8,7,-1,0,2,8,-1]
  25029. normalPerVertex TRUE
  25030. normal DEF NORM_1098 Normal { vector [
  25031. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  25032. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  25033. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  25034. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  25035. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  25036. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  25037. }
  25038. }
  25039. DEF SHAPE_1099 Shape {
  25040. appearance USE APP_1
  25041. geometry DEF FACE_1099 IndexedFaceSet {
  25042. coord DEF COORD_1099 Coordinate { point [
  25043. -2.8740157 2.4055118 0.25590551,-2.8740157 2.476378 0.25590551,
  25044. -2.8740157 2.476378 0.078740157,-2.8740157 2.4055118 0.078740157] }
  25045. coordIndex [
  25046. 3,1,0,-1,3,2,1,-1]
  25047. normalPerVertex TRUE
  25048. normal DEF NORM_1099 Normal { vector [
  25049. 1 0 0,1 0 0,
  25050. 1 0 0,1 0 0] }
  25051. }
  25052. }
  25053. DEF SHAPE_1100 Shape {
  25054. appearance USE APP_2
  25055. geometry DEF FACE_1100 IndexedFaceSet {
  25056. coord DEF COORD_1100 Coordinate { point [
  25057. 2.6722441 -2.726378 0.33464567,2.6466789 -2.6752475 0.57519548,
  25058. 2.6752475 -2.6466789 0.57519548,2.726378 -2.6722441 0.33464567] }
  25059. coordIndex [
  25060. 1,3,2,-1,1,0,3,-1]
  25061. normalPerVertex TRUE
  25062. normal DEF NORM_1100 Normal { vector [
  25063. 0.68979369 -0.68979369 0.21993026,0.68979369 -0.68979369 0.21993026,
  25064. 0.68979369 -0.68979369 0.21993026,0.68979369 -0.68979369 0.21993026] }
  25065. }
  25066. }
  25067. DEF SHAPE_1101 Shape {
  25068. appearance USE APP_2
  25069. geometry DEF FACE_1101 IndexedFaceSet {
  25070. coord DEF COORD_1101 Coordinate { point [
  25071. 2.6752978 2.646704 0.57495889,2.6560429 2.6387262 0.59055118,
  25072. 2.6737734 2.6460704 0.57941775,2.6716573 2.6451939 0.58285337,
  25073. 2.6691398 2.6441511 0.58556215,2.6663667 2.6430025 0.5876268,
  25074. 2.6634303 2.6417862 0.58911243,2.6603941 2.6405285 0.59006427,
  25075. 2.658224 2.6396297 0.59042998,2.6560429 -2.6387262 0.59055118,
  25076. 2.6752475 -2.6466789 0.57519548,2.6737734 -2.6460704 0.57941775,
  25077. 2.6716573 -2.6451939 0.58285337,2.6691398 -2.6441511 0.58556215,
  25078. 2.6663667 -2.6430025 0.5876268,2.6634303 -2.6417862 0.58911243,
  25079. 2.6603941 -2.6405285 0.59006427,2.658224 -2.6396297 0.59042998,
  25080. 2.6716573 2.6387262 0.58285337,2.6691398 2.6387262 0.58556215,
  25081. 2.6663667 2.6387262 0.5876268,2.6634303 2.6387262 0.58911243,
  25082. 2.6603941 2.6387262 0.59006427,2.658224 2.6387262 0.59042998,
  25083. 2.6737734 -2.6387262 0.57941775,2.6716573 -2.6387262 0.58285337,
  25084. 2.6691398 -2.6387262 0.58556215,2.6663667 -2.6387262 0.5876268,
  25085. 2.6634303 -2.6387262 0.58911243,2.6603941 -2.6387262 0.59006427,
  25086. 2.658224 -2.6387262 0.59042998] }
  25087. coordIndex [
  25088. 28,16,15,-1,28,20,21,-1,28,15,27,-1,28,27,20,-1,29,17,16,-1,29,21,22,-1,29,28,21,-1,29,16,28,-1,
  25089. 30,1,9,-1,30,9,17,-1,30,22,23,-1,30,23,1,-1,30,17,29,-1,30,29,22,-1,18,0,2,-1,18,2,3,-1,
  25090. 18,3,4,-1,19,4,5,-1,19,18,4,-1,20,5,6,-1,20,19,5,-1,21,6,7,-1,21,20,6,-1,22,7,8,-1,
  25091. 22,21,7,-1,23,8,1,-1,23,22,8,-1,24,11,10,-1,24,12,11,-1,24,10,0,-1,24,0,18,-1,25,24,18,-1,
  25092. 25,13,12,-1,25,12,24,-1,26,14,13,-1,26,13,25,-1,26,18,19,-1,26,25,18,-1,27,15,14,-1,27,14,26,-1,
  25093. 27,19,20,-1,27,26,19,-1]
  25094. normalPerVertex TRUE
  25095. normal DEF NORM_1101 Normal { vector [
  25096. 0.92130149 1.9615547e-06 0.38884902,0.055484958 0 0.99845952,
  25097. 0.91090485 -0.072446865 0.4062066,0.79841737 0 0.60210439,
  25098. 0.69445779 0 0.71953345,0.55581713 0 0.83130459,
  25099. 0.40880593 0 0.91262134,0.27242185 0 0.96217791,
  25100. 0 0 1,0.055484958 0 0.99845952,
  25101. 0.94412033 5.7541441e-06 0.32960096,0.90543061 0 0.42449429,
  25102. 0.81905339 0 0.57371731,0.69445779 0 0.71953345,
  25103. 0.55581713 0 0.83130459,0.40880593 0 0.91262134,
  25104. 0.27242185 0 0.96217791,0 0 1,
  25105. 0.84060985 0 0.5416411,0.64677546 0 0.76268047,
  25106. 0.50331439 0 0.86410337,0.35212727 0 0.93595213,
  25107. 0.22247845 0 0.97493761,0.11120924 0 0.99379701,
  25108. 0.90678701 4.7791259e-05 0.42158903,0.79838694 0 0.60214474,
  25109. 0.69184752 0 0.72204364,0.55193816 0 0.83388505,
  25110. 0.40298594 0 0.91520617,0.2654399 0 0.96412741,
  25111. 0.11120924 0 0.99379701] }
  25112. }
  25113. }
  25114. DEF SHAPE_1102 Shape {
  25115. appearance USE APP_1
  25116. geometry DEF FACE_1102 IndexedFaceSet {
  25117. coord DEF COORD_1102 Coordinate { point [
  25118. 2.8346457 -2.4055118 0.33464567,2.7559055 -2.4055118 0.33464567,
  25119. 2.8346457 -2.476378 0.33464567,2.7559055 -2.476378 0.33464567,
  25120. 2.726378 -2.476378 0.33464567,2.726378 -2.4055118 0.33464567] }
  25121. coordIndex [
  25122. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25123. normalPerVertex TRUE
  25124. normal DEF NORM_1102 Normal { vector [
  25125. 0 0 1,0 0 1,
  25126. 0 0 1,0 0 1,
  25127. 0 0 1,0 0 1] }
  25128. }
  25129. }
  25130. DEF SHAPE_1103 Shape {
  25131. appearance USE APP_1
  25132. geometry DEF FACE_1103 IndexedFaceSet {
  25133. coord DEF COORD_1103 Coordinate { point [
  25134. 2.8346457 2.476378 0.33464567,2.7559055 2.476378 0.33464567,
  25135. 2.8346457 2.4055118 0.33464567,2.7559055 2.4055118 0.33464567,
  25136. 2.726378 2.4055118 0.33464567,2.726378 2.476378 0.33464567] }
  25137. coordIndex [
  25138. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25139. normalPerVertex TRUE
  25140. normal DEF NORM_1103 Normal { vector [
  25141. 0 0 1,0 0 1,
  25142. 0 0 1,0 0 1,
  25143. 0 0 1,0 0 1] }
  25144. }
  25145. }
  25146. DEF SHAPE_1104 Shape {
  25147. appearance USE APP_1
  25148. geometry DEF FACE_1104 IndexedFaceSet {
  25149. coord DEF COORD_1104 Coordinate { point [
  25150. 2.8346457 -2.2480315 0.33464567,2.7559055 -2.2480315 0.33464567,
  25151. 2.8346457 -2.3188976 0.33464567,2.7559055 -2.3188976 0.33464567,
  25152. 2.726378 -2.3188976 0.33464567,2.726378 -2.2480315 0.33464567] }
  25153. coordIndex [
  25154. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25155. normalPerVertex TRUE
  25156. normal DEF NORM_1104 Normal { vector [
  25157. 0 0 1,0 0 1,
  25158. 0 0 1,0 0 1,
  25159. 0 0 1,0 0 1] }
  25160. }
  25161. }
  25162. DEF SHAPE_1105 Shape {
  25163. appearance USE APP_1
  25164. geometry DEF FACE_1105 IndexedFaceSet {
  25165. coord DEF COORD_1105 Coordinate { point [
  25166. 2.8346457 2.3188976 0.33464567,2.7559055 2.3188976 0.33464567,
  25167. 2.8346457 2.2480315 0.33464567,2.7559055 2.2480315 0.33464567,
  25168. 2.726378 2.2480315 0.33464567,2.726378 2.3188976 0.33464567] }
  25169. coordIndex [
  25170. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25171. normalPerVertex TRUE
  25172. normal DEF NORM_1105 Normal { vector [
  25173. 0 0 1,0 0 1,
  25174. 0 0 1,0 0 1,
  25175. 0 0 1,0 0 1] }
  25176. }
  25177. }
  25178. DEF SHAPE_1106 Shape {
  25179. appearance USE APP_1
  25180. geometry DEF FACE_1106 IndexedFaceSet {
  25181. coord DEF COORD_1106 Coordinate { point [
  25182. 2.8346457 -2.0905512 0.33464567,2.7559055 -2.0905512 0.33464567,
  25183. 2.8346457 -2.1614173 0.33464567,2.7559055 -2.1614173 0.33464567,
  25184. 2.726378 -2.1614173 0.33464567,2.726378 -2.0905512 0.33464567] }
  25185. coordIndex [
  25186. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  25187. normalPerVertex TRUE
  25188. normal DEF NORM_1106 Normal { vector [
  25189. 0 0 1,0 0 1,
  25190. 0 0 1,0 0 1,
  25191. 0 0 1,0 0 1] }
  25192. }
  25193. }
  25194. DEF SHAPE_1107 Shape {
  25195. appearance USE APP_1
  25196. geometry DEF FACE_1107 IndexedFaceSet {
  25197. coord DEF COORD_1107 Coordinate { point [
  25198. 2.8346457 2.1614173 0.33464567,2.7559055 2.1614173 0.33464567,
  25199. 2.8346457 2.0905512 0.33464567,2.7559055 2.0905512 0.33464567,
  25200. 2.726378 2.0905512 0.33464567,2.726378 2.1614173 0.33464567] }
  25201. coordIndex [
  25202. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  25203. normalPerVertex TRUE
  25204. normal DEF NORM_1107 Normal { vector [
  25205. 0 0 1,0 0 1,
  25206. 0 0 1,0 0 1,
  25207. 0 0 1,0 0 1] }
  25208. }
  25209. }
  25210. DEF SHAPE_1108 Shape {
  25211. appearance USE APP_1
  25212. geometry DEF FACE_1108 IndexedFaceSet {
  25213. coord DEF COORD_1108 Coordinate { point [
  25214. 2.8346457 -1.9330709 0.33464567,2.7559055 -1.9330709 0.33464567,
  25215. 2.8346457 -2.003937 0.33464567,2.7559055 -2.003937 0.33464567,
  25216. 2.726378 -2.003937 0.33464567,2.726378 -1.9330709 0.33464567] }
  25217. coordIndex [
  25218. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25219. normalPerVertex TRUE
  25220. normal DEF NORM_1108 Normal { vector [
  25221. 0 0 1,0 0 1,
  25222. 0 0 1,0 0 1,
  25223. 0 0 1,0 0 1] }
  25224. }
  25225. }
  25226. DEF SHAPE_1109 Shape {
  25227. appearance USE APP_1
  25228. geometry DEF FACE_1109 IndexedFaceSet {
  25229. coord DEF COORD_1109 Coordinate { point [
  25230. 2.8346457 2.003937 0.33464567,2.7559055 2.003937 0.33464567,
  25231. 2.8346457 1.9330709 0.33464567,2.7559055 1.9330709 0.33464567,
  25232. 2.726378 1.9330709 0.33464567,2.726378 2.003937 0.33464567] }
  25233. coordIndex [
  25234. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25235. normalPerVertex TRUE
  25236. normal DEF NORM_1109 Normal { vector [
  25237. 0 0 1,0 0 1,
  25238. 0 0 1,0 0 1,
  25239. 0 0 1,0 0 1] }
  25240. }
  25241. }
  25242. DEF SHAPE_1110 Shape {
  25243. appearance USE APP_1
  25244. geometry DEF FACE_1110 IndexedFaceSet {
  25245. coord DEF COORD_1110 Coordinate { point [
  25246. 2.8346457 -1.7755906 0.33464567,2.7559055 -1.7755906 0.33464567,
  25247. 2.8346457 -1.8464567 0.33464567,2.7559055 -1.8464567 0.33464567,
  25248. 2.726378 -1.8464567 0.33464567,2.726378 -1.7755906 0.33464567] }
  25249. coordIndex [
  25250. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  25251. normalPerVertex TRUE
  25252. normal DEF NORM_1110 Normal { vector [
  25253. 0 0 1,0 0 1,
  25254. 0 0 1,0 0 1,
  25255. 0 0 1,0 0 1] }
  25256. }
  25257. }
  25258. DEF SHAPE_1111 Shape {
  25259. appearance USE APP_1
  25260. geometry DEF FACE_1111 IndexedFaceSet {
  25261. coord DEF COORD_1111 Coordinate { point [
  25262. 2.8346457 1.8464567 0.33464567,2.7559055 1.8464567 0.33464567,
  25263. 2.8346457 1.7755906 0.33464567,2.7559055 1.7755906 0.33464567,
  25264. 2.726378 1.7755906 0.33464567,2.726378 1.8464567 0.33464567] }
  25265. coordIndex [
  25266. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  25267. normalPerVertex TRUE
  25268. normal DEF NORM_1111 Normal { vector [
  25269. 0 0 1,0 0 1,
  25270. 0 0 1,0 0 1,
  25271. 0 0 1,0 0 1] }
  25272. }
  25273. }
  25274. DEF SHAPE_1112 Shape {
  25275. appearance USE APP_1
  25276. geometry DEF FACE_1112 IndexedFaceSet {
  25277. coord DEF COORD_1112 Coordinate { point [
  25278. 2.8346457 -1.6181102 0.33464567,2.7559055 -1.6181102 0.33464567,
  25279. 2.8346457 -1.6889764 0.33464567,2.7559055 -1.6889764 0.33464567,
  25280. 2.726378 -1.6889764 0.33464567,2.726378 -1.6181102 0.33464567] }
  25281. coordIndex [
  25282. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25283. normalPerVertex TRUE
  25284. normal DEF NORM_1112 Normal { vector [
  25285. 0 0 1,0 0 1,
  25286. 0 0 1,0 0 1,
  25287. 0 0 1,0 0 1] }
  25288. }
  25289. }
  25290. DEF SHAPE_1113 Shape {
  25291. appearance USE APP_1
  25292. geometry DEF FACE_1113 IndexedFaceSet {
  25293. coord DEF COORD_1113 Coordinate { point [
  25294. 2.8346457 1.6889764 0.33464567,2.7559055 1.6889764 0.33464567,
  25295. 2.8346457 1.6181102 0.33464567,2.7559055 1.6181102 0.33464567,
  25296. 2.726378 1.6181102 0.33464567,2.726378 1.6889764 0.33464567] }
  25297. coordIndex [
  25298. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25299. normalPerVertex TRUE
  25300. normal DEF NORM_1113 Normal { vector [
  25301. 0 0 1,0 0 1,
  25302. 0 0 1,0 0 1,
  25303. 0 0 1,0 0 1] }
  25304. }
  25305. }
  25306. DEF SHAPE_1114 Shape {
  25307. appearance USE APP_1
  25308. geometry DEF FACE_1114 IndexedFaceSet {
  25309. coord DEF COORD_1114 Coordinate { point [
  25310. 2.8346457 -1.4606299 0.33464567,2.7559055 -1.4606299 0.33464567,
  25311. 2.8346457 -1.5314961 0.33464567,2.7559055 -1.5314961 0.33464567,
  25312. 2.726378 -1.5314961 0.33464567,2.726378 -1.4606299 0.33464567] }
  25313. coordIndex [
  25314. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25315. normalPerVertex TRUE
  25316. normal DEF NORM_1114 Normal { vector [
  25317. 0 0 1,0 0 1,
  25318. 0 0 1,0 0 1,
  25319. 0 0 1,0 0 1] }
  25320. }
  25321. }
  25322. DEF SHAPE_1115 Shape {
  25323. appearance USE APP_1
  25324. geometry DEF FACE_1115 IndexedFaceSet {
  25325. coord DEF COORD_1115 Coordinate { point [
  25326. 2.8346457 1.5314961 0.33464567,2.7559055 1.5314961 0.33464567,
  25327. 2.8346457 1.4606299 0.33464567,2.7559055 1.4606299 0.33464567,
  25328. 2.726378 1.4606299 0.33464567,2.726378 1.5314961 0.33464567] }
  25329. coordIndex [
  25330. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25331. normalPerVertex TRUE
  25332. normal DEF NORM_1115 Normal { vector [
  25333. 0 0 1,0 0 1,
  25334. 0 0 1,0 0 1,
  25335. 0 0 1,0 0 1] }
  25336. }
  25337. }
  25338. DEF SHAPE_1116 Shape {
  25339. appearance USE APP_1
  25340. geometry DEF FACE_1116 IndexedFaceSet {
  25341. coord DEF COORD_1116 Coordinate { point [
  25342. 2.8346457 -1.3031496 0.33464567,2.7559055 -1.3031496 0.33464567,
  25343. 2.8346457 -1.3740157 0.33464567,2.7559055 -1.3740157 0.33464567,
  25344. 2.726378 -1.3740157 0.33464567,2.726378 -1.3031496 0.33464567] }
  25345. coordIndex [
  25346. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25347. normalPerVertex TRUE
  25348. normal DEF NORM_1116 Normal { vector [
  25349. 0 0 1,0 0 1,
  25350. 0 0 1,0 0 1,
  25351. 0 0 1,0 0 1] }
  25352. }
  25353. }
  25354. DEF SHAPE_1117 Shape {
  25355. appearance USE APP_1
  25356. geometry DEF FACE_1117 IndexedFaceSet {
  25357. coord DEF COORD_1117 Coordinate { point [
  25358. 2.8346457 1.3740157 0.33464567,2.7559055 1.3740157 0.33464567,
  25359. 2.8346457 1.3031496 0.33464567,2.7559055 1.3031496 0.33464567,
  25360. 2.726378 1.3031496 0.33464567,2.726378 1.3740157 0.33464567] }
  25361. coordIndex [
  25362. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25363. normalPerVertex TRUE
  25364. normal DEF NORM_1117 Normal { vector [
  25365. 0 0 1,0 0 1,
  25366. 0 0 1,0 0 1,
  25367. 0 0 1,0 0 1] }
  25368. }
  25369. }
  25370. DEF SHAPE_1118 Shape {
  25371. appearance USE APP_1
  25372. geometry DEF FACE_1118 IndexedFaceSet {
  25373. coord DEF COORD_1118 Coordinate { point [
  25374. 2.8346457 -1.1456693 0.33464567,2.7559055 -1.1456693 0.33464567,
  25375. 2.8346457 -1.2165354 0.33464567,2.7559055 -1.2165354 0.33464567,
  25376. 2.726378 -1.2165354 0.33464567,2.726378 -1.1456693 0.33464567] }
  25377. coordIndex [
  25378. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25379. normalPerVertex TRUE
  25380. normal DEF NORM_1118 Normal { vector [
  25381. 0 0 1,0 0 1,
  25382. 0 0 1,0 0 1,
  25383. 0 0 1,0 0 1] }
  25384. }
  25385. }
  25386. DEF SHAPE_1119 Shape {
  25387. appearance USE APP_1
  25388. geometry DEF FACE_1119 IndexedFaceSet {
  25389. coord DEF COORD_1119 Coordinate { point [
  25390. 2.8346457 1.2165354 0.33464567,2.7559055 1.2165354 0.33464567,
  25391. 2.8346457 1.1456693 0.33464567,2.7559055 1.1456693 0.33464567,
  25392. 2.726378 1.1456693 0.33464567,2.726378 1.2165354 0.33464567] }
  25393. coordIndex [
  25394. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25395. normalPerVertex TRUE
  25396. normal DEF NORM_1119 Normal { vector [
  25397. 0 0 1,0 0 1,
  25398. 0 0 1,0 0 1,
  25399. 0 0 1,0 0 1] }
  25400. }
  25401. }
  25402. DEF SHAPE_1120 Shape {
  25403. appearance USE APP_1
  25404. geometry DEF FACE_1120 IndexedFaceSet {
  25405. coord DEF COORD_1120 Coordinate { point [
  25406. 2.8346457 -0.98818898 0.33464567,2.7559055 -0.98818898 0.33464567,
  25407. 2.8346457 -1.0590551 0.33464567,2.7559055 -1.0590551 0.33464567,
  25408. 2.726378 -1.0590551 0.33464567,2.726378 -0.98818898 0.33464567] }
  25409. coordIndex [
  25410. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25411. normalPerVertex TRUE
  25412. normal DEF NORM_1120 Normal { vector [
  25413. 0 0 1,0 0 1,
  25414. 0 0 1,0 0 1,
  25415. 0 0 1,0 0 1] }
  25416. }
  25417. }
  25418. DEF SHAPE_1121 Shape {
  25419. appearance USE APP_1
  25420. geometry DEF FACE_1121 IndexedFaceSet {
  25421. coord DEF COORD_1121 Coordinate { point [
  25422. 2.8346457 1.0590551 0.33464567,2.7559055 1.0590551 0.33464567,
  25423. 2.8346457 0.98818898 0.33464567,2.7559055 0.98818898 0.33464567,
  25424. 2.726378 0.98818898 0.33464567,2.726378 1.0590551 0.33464567] }
  25425. coordIndex [
  25426. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25427. normalPerVertex TRUE
  25428. normal DEF NORM_1121 Normal { vector [
  25429. 0 0 1,0 0 1,
  25430. 0 0 1,0 0 1,
  25431. 0 0 1,0 0 1] }
  25432. }
  25433. }
  25434. DEF SHAPE_1122 Shape {
  25435. appearance USE APP_1
  25436. geometry DEF FACE_1122 IndexedFaceSet {
  25437. coord DEF COORD_1122 Coordinate { point [
  25438. 2.8346457 -0.83070866 0.33464567,2.7559055 -0.83070866 0.33464567,
  25439. 2.8346457 -0.9015748 0.33464567,2.7559055 -0.9015748 0.33464567,
  25440. 2.726378 -0.9015748 0.33464567,2.726378 -0.83070866 0.33464567] }
  25441. coordIndex [
  25442. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25443. normalPerVertex TRUE
  25444. normal DEF NORM_1122 Normal { vector [
  25445. 0 0 1,0 0 1,
  25446. 0 0 1,0 0 1,
  25447. 0 0 1,0 0 1] }
  25448. }
  25449. }
  25450. DEF SHAPE_1123 Shape {
  25451. appearance USE APP_1
  25452. geometry DEF FACE_1123 IndexedFaceSet {
  25453. coord DEF COORD_1123 Coordinate { point [
  25454. 2.8346457 0.9015748 0.33464567,2.7559055 0.9015748 0.33464567,
  25455. 2.8346457 0.83070866 0.33464567,2.7559055 0.83070866 0.33464567,
  25456. 2.726378 0.83070866 0.33464567,2.726378 0.9015748 0.33464567] }
  25457. coordIndex [
  25458. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25459. normalPerVertex TRUE
  25460. normal DEF NORM_1123 Normal { vector [
  25461. 0 0 1,0 0 1,
  25462. 0 0 1,0 0 1,
  25463. 0 0 1,0 0 1] }
  25464. }
  25465. }
  25466. DEF SHAPE_1124 Shape {
  25467. appearance USE APP_1
  25468. geometry DEF FACE_1124 IndexedFaceSet {
  25469. coord DEF COORD_1124 Coordinate { point [
  25470. 2.8346457 -0.67322835 0.33464567,2.7559055 -0.67322835 0.33464567,
  25471. 2.8346457 -0.74409449 0.33464567,2.7559055 -0.74409449 0.33464567,
  25472. 2.726378 -0.74409449 0.33464567,2.726378 -0.67322835 0.33464567] }
  25473. coordIndex [
  25474. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  25475. normalPerVertex TRUE
  25476. normal DEF NORM_1124 Normal { vector [
  25477. 0 0 1,0 0 1,
  25478. 0 0 1,0 0 1,
  25479. 0 0 1,0 0 1] }
  25480. }
  25481. }
  25482. DEF SHAPE_1125 Shape {
  25483. appearance USE APP_1
  25484. geometry DEF FACE_1125 IndexedFaceSet {
  25485. coord DEF COORD_1125 Coordinate { point [
  25486. 2.8346457 0.74409449 0.33464567,2.7559055 0.74409449 0.33464567,
  25487. 2.8346457 0.67322835 0.33464567,2.7559055 0.67322835 0.33464567,
  25488. 2.726378 0.67322835 0.33464567,2.726378 0.74409449 0.33464567] }
  25489. coordIndex [
  25490. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  25491. normalPerVertex TRUE
  25492. normal DEF NORM_1125 Normal { vector [
  25493. 0 0 1,0 0 1,
  25494. 0 0 1,0 0 1,
  25495. 0 0 1,0 0 1] }
  25496. }
  25497. }
  25498. DEF SHAPE_1126 Shape {
  25499. appearance USE APP_1
  25500. geometry DEF FACE_1126 IndexedFaceSet {
  25501. coord DEF COORD_1126 Coordinate { point [
  25502. 2.8346457 -0.51574803 0.33464567,2.7559055 -0.51574803 0.33464567,
  25503. 2.8346457 -0.58661417 0.33464567,2.7559055 -0.58661417 0.33464567,
  25504. 2.726378 -0.58661417 0.33464567,2.726378 -0.51574803 0.33464567] }
  25505. coordIndex [
  25506. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  25507. normalPerVertex TRUE
  25508. normal DEF NORM_1126 Normal { vector [
  25509. 0 0 1,0 0 1,
  25510. 0 0 1,0 0 1,
  25511. 0 0 1,0 0 1] }
  25512. }
  25513. }
  25514. DEF SHAPE_1127 Shape {
  25515. appearance USE APP_1
  25516. geometry DEF FACE_1127 IndexedFaceSet {
  25517. coord DEF COORD_1127 Coordinate { point [
  25518. 2.8346457 0.58661417 0.33464567,2.7559055 0.58661417 0.33464567,
  25519. 2.8346457 0.51574803 0.33464567,2.7559055 0.51574803 0.33464567,
  25520. 2.726378 0.51574803 0.33464567,2.726378 0.58661417 0.33464567] }
  25521. coordIndex [
  25522. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  25523. normalPerVertex TRUE
  25524. normal DEF NORM_1127 Normal { vector [
  25525. 0 0 1,0 0 1,
  25526. 0 0 1,0 0 1,
  25527. 0 0 1,0 0 1] }
  25528. }
  25529. }
  25530. DEF SHAPE_1128 Shape {
  25531. appearance USE APP_1
  25532. geometry DEF FACE_1128 IndexedFaceSet {
  25533. coord DEF COORD_1128 Coordinate { point [
  25534. 2.8346457 -0.35826772 0.33464567,2.7559055 -0.35826772 0.33464567,
  25535. 2.8346457 -0.42913386 0.33464567,2.7559055 -0.42913386 0.33464567,
  25536. 2.726378 -0.42913386 0.33464567,2.726378 -0.35826772 0.33464567] }
  25537. coordIndex [
  25538. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  25539. normalPerVertex TRUE
  25540. normal DEF NORM_1128 Normal { vector [
  25541. 0 0 1,0 0 1,
  25542. 0 0 1,0 0 1,
  25543. 0 0 1,0 0 1] }
  25544. }
  25545. }
  25546. DEF SHAPE_1129 Shape {
  25547. appearance USE APP_1
  25548. geometry DEF FACE_1129 IndexedFaceSet {
  25549. coord DEF COORD_1129 Coordinate { point [
  25550. 2.8346457 0.42913386 0.33464567,2.7559055 0.42913386 0.33464567,
  25551. 2.8346457 0.35826772 0.33464567,2.7559055 0.35826772 0.33464567,
  25552. 2.726378 0.35826772 0.33464567,2.726378 0.42913386 0.33464567] }
  25553. coordIndex [
  25554. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  25555. normalPerVertex TRUE
  25556. normal DEF NORM_1129 Normal { vector [
  25557. 0 0 1,0 0 1,
  25558. 0 0 1,0 0 1,
  25559. 0 0 1,0 0 1] }
  25560. }
  25561. }
  25562. DEF SHAPE_1130 Shape {
  25563. appearance USE APP_1
  25564. geometry DEF FACE_1130 IndexedFaceSet {
  25565. coord DEF COORD_1130 Coordinate { point [
  25566. 2.8346457 -0.2007874 0.33464567,2.7559055 -0.2007874 0.33464567,
  25567. 2.8346457 -0.27165354 0.33464567,2.7559055 -0.27165354 0.33464567,
  25568. 2.726378 -0.27165354 0.33464567,2.726378 -0.2007874 0.33464567] }
  25569. coordIndex [
  25570. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  25571. normalPerVertex TRUE
  25572. normal DEF NORM_1130 Normal { vector [
  25573. 0 0 1,0 0 1,
  25574. 0 0 1,0 0 1,
  25575. 0 0 1,0 0 1] }
  25576. }
  25577. }
  25578. DEF SHAPE_1131 Shape {
  25579. appearance USE APP_1
  25580. geometry DEF FACE_1131 IndexedFaceSet {
  25581. coord DEF COORD_1131 Coordinate { point [
  25582. 2.8346457 0.27165354 0.33464567,2.7559055 0.27165354 0.33464567,
  25583. 2.8346457 0.2007874 0.33464567,2.7559055 0.2007874 0.33464567,
  25584. 2.726378 0.2007874 0.33464567,2.726378 0.27165354 0.33464567] }
  25585. coordIndex [
  25586. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  25587. normalPerVertex TRUE
  25588. normal DEF NORM_1131 Normal { vector [
  25589. 0 0 1,0 0 1,
  25590. 0 0 1,0 0 1,
  25591. 0 0 1,0 0 1] }
  25592. }
  25593. }
  25594. DEF SHAPE_1132 Shape {
  25595. appearance USE APP_1
  25596. geometry DEF FACE_1132 IndexedFaceSet {
  25597. coord DEF COORD_1132 Coordinate { point [
  25598. 2.8346457 -0.043307087 0.33464567,2.7559055 -0.043307087 0.33464567,
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  25600. 2.726378 -0.11417323 0.33464567,2.726378 -0.043307087 0.33464567] }
  25601. coordIndex [
  25602. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25603. normalPerVertex TRUE
  25604. normal DEF NORM_1132 Normal { vector [
  25605. 0 0 1,0 0 1,
  25606. 0 0 1,0 0 1,
  25607. 0 0 1,0 0 1] }
  25608. }
  25609. }
  25610. DEF SHAPE_1133 Shape {
  25611. appearance USE APP_1
  25612. geometry DEF FACE_1133 IndexedFaceSet {
  25613. coord DEF COORD_1133 Coordinate { point [
  25614. 2.8346457 0.11417323 0.33464567,2.7559055 0.11417323 0.33464567,
  25615. 2.8346457 0.043307087 0.33464567,2.7559055 0.043307087 0.33464567,
  25616. 2.726378 0.043307087 0.33464567,2.726378 0.11417323 0.33464567] }
  25617. coordIndex [
  25618. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  25619. normalPerVertex TRUE
  25620. normal DEF NORM_1133 Normal { vector [
  25621. 0 0 1,0 0 1,
  25622. 0 0 1,0 0 1,
  25623. 0 0 1,0 0 1] }
  25624. }
  25625. }
  25626. DEF SHAPE_1134 Shape {
  25627. appearance USE APP_2
  25628. geometry DEF FACE_1134 IndexedFaceSet {
  25629. coord DEF COORD_1134 Coordinate { point [
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  25637. -2.6663539 2.6429972 0.58763467,-2.6634136 2.6417793 0.58911919,
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  25649. -2.6603941 2.6387262 0.59006427,-2.6582008 2.6387262 0.59043255] }
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  25659. normalPerVertex TRUE
  25660. normal DEF NORM_1134 Normal { vector [
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  25670. -0.88919407 -2.9674774e-08 0.45753022,-0.73265063 -1.5199239e-07 0.68060492,
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  25674. -0.26455531 6.4303043e-08 0.96437051,-0.11120923 0 0.99379701,
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  25680. -0.22142948 6.9156148e-08 0.97517639,-0.11120923 0 0.99379701] }
  25681. }
  25682. }
  25683. DEF SHAPE_1135 Shape {
  25684. appearance USE APP_2
  25685. geometry DEF FACE_1135 IndexedFaceSet {
  25686. coord DEF COORD_1135 Coordinate { point [
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  25691. 2.658224 -2.6396297 0.59042998,2.6387262 -2.6560429 0.59055118,
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  25693. 2.6451939 -2.6716573 0.58285337,2.6441511 -2.6691398 0.58556215,
  25694. 2.6430025 -2.6663667 0.5876268,2.6417862 -2.6634303 0.58911243,
  25695. 2.6405285 -2.6603941 0.59006427,2.6396297 -2.658224 0.59042998] }
  25696. coordIndex [
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  25699. normalPerVertex TRUE
  25700. normal DEF NORM_1135 Normal { vector [
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  25709. 0.158064 -0.158064 0.97469562,0.066159024 -0.066159024 0.99561336] }
  25710. }
  25711. }
  25712. DEF SHAPE_1136 Shape {
  25713. appearance USE APP_2
  25714. geometry DEF FACE_1136 IndexedFaceSet {
  25715. coord DEF COORD_1136 Coordinate { point [
  25716. 2.6466789 -2.6752475 0.57519548,2.6387262 -2.6560429 0.59055118,
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  25731. -2.6387262 -2.658224 0.59042998] }
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  25739. normalPerVertex TRUE
  25740. normal DEF NORM_1136 Normal { vector [
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  25757. }
  25758. }
  25759. DEF SHAPE_1137 Shape {
  25760. appearance USE APP_2
  25761. geometry DEF FACE_1137 IndexedFaceSet {
  25762. coord DEF COORD_1137 Coordinate { point [
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  25772. coordIndex [
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  25775. normalPerVertex TRUE
  25776. normal DEF NORM_1137 Normal { vector [
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  25787. }
  25788. DEF SHAPE_1138 Shape {
  25789. appearance DEF APP_3 Appearance {
  25790. material Material {
  25791. ambientIntensity 0.15065417
  25792. diffuseColor 0.6901961 0.66274512 0.59607846
  25793. emissiveColor 0 0 0
  25794. shininess 0.1
  25795. specularColor 0.12 0.12 0.12
  25796. transparency 0
  25797. } }
  25798. geometry DEF FACE_1138 IndexedFaceSet {
  25799. coord DEF COORD_1138 Coordinate { point [
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  25819. -2.4356057 2.4866697 0.59055118,-2.458508 2.4727425 0.59055118,
  25820. -2.4768034 2.4531529 0.59055118,-2.4891352 2.4293536 0.59055118,
  25821. -2.4945888 2.4031098 0.59055118,-2.4927595 2.3763678 0.59055118,
  25822. -2.4837833 2.351111 0.59055118,-2.4683257 2.3292126 0.59055118,
  25823. -2.4475332 2.3122966 0.59055118,-2.4229478 2.3016177 0.59055118] }
  25824. coordIndex [
  25825. 4,28,5,-1,3,26,27,-1,3,27,28,-1,1,47,24,-1,3,28,4,-1,2,26,3,-1,23,47,1,-1,0,25,26,-1,
  25826. 0,26,2,-1,22,46,47,-1,22,47,23,-1,21,44,45,-1,21,45,46,-1,21,46,22,-1,20,44,21,-1,19,43,44,-1,
  25827. 19,44,20,-1,18,42,43,-1,18,43,19,-1,17,41,42,-1,17,42,18,-1,16,40,41,-1,16,41,17,-1,15,39,40,-1,
  25828. 15,40,16,-1,14,37,38,-1,14,38,39,-1,14,39,15,-1,13,36,37,-1,13,37,14,-1,12,36,13,-1,11,36,12,-1,
  25829. 11,34,35,-1,11,35,36,-1,10,34,11,-1,9,34,10,-1,9,33,34,-1,8,33,9,-1,8,32,33,-1,7,32,8,-1,
  25830. 7,31,32,-1,6,31,7,-1,6,29,30,-1,6,30,31,-1,5,29,6,-1,5,28,29,-1]
  25831. normalPerVertex TRUE
  25832. normal DEF NORM_1138 Normal { vector [
  25833. -0.13616665 0.99068595 0,0.13616665 0.99068595 0,
  25834. -0.26979677 0.96291729 0,-0.51958395 0.8544194 0,
  25835. -0.73083596 0.68255314 0,-0.86589874 0.50021932 0,
  25836. -0.97908409 0.20345601 0,-0.99350003 -0.11383181 0,
  25837. -0.9259469 -0.37765372 0,-0.78972053 -0.61346678 0,
  25838. -0.63108794 -0.77571129 0,-0.39840109 -0.9172113 0,
  25839. -0.13616665 -0.99068595 0,0.090682641 -0.99587984 0,
  25840. 0.39840109 -0.9172113 0,0.66592908 -0.74601505 0,
  25841. 0.84250708 -0.53868527 0,0.95660018 -0.29140367 0,
  25842. 0.99974662 -0.022509995 0,0.96874643 0.24805315 0,
  25843. 0.88788522 0.46006504 0,0.73083596 0.68255314 0,
  25844. 0.47993476 0.87730418 0,0.26979677 0.96291729 0,
  25845. 0.13616665 0.99068595 0,-0.13616665 0.99068595 0,
  25846. -0.26979677 0.96291729 0,-0.51958395 0.8544194 0,
  25847. -0.73083596 0.68255314 0,-0.90801089 0.41894656 0,
  25848. -0.97908409 0.20345601 0,-0.99974662 -0.022509995 0,
  25849. -0.95660018 -0.29140367 0,-0.84250708 -0.53868527 0,
  25850. -0.63108794 -0.77571129 0,-0.39840109 -0.9172113 0,
  25851. -0.13616665 -0.99068595 0,0.18136528 -0.9834158 0,
  25852. 0.39840109 -0.9172113 0,0.59492419 -0.80378182 0,
  25853. 0.78972053 -0.61346678 0,0.9259469 -0.37765372 0,
  25854. 0.99350003 -0.11383181 0,0.98736981 0.15843248 0,
  25855. 0.88788522 0.46006504 0,0.73083596 0.68255314 0,
  25856. 0.55814421 0.82974396 0,0.26979677 0.96291729 0] }
  25857. }
  25858. }
  25859. DEF SHAPE_1139 Shape {
  25860. appearance USE APP_2
  25861. geometry DEF FACE_1139 IndexedFaceSet {
  25862. coord DEF COORD_1139 Coordinate { point [
  25863. -2.726378 -2.6722441 0.33464567,-2.6752475 -2.6466789 0.57519548,
  25864. -2.6466789 -2.6752475 0.57519548,-2.6722441 -2.726378 0.33464567] }
  25865. coordIndex [
  25866. 1,3,2,-1,1,0,3,-1]
  25867. normalPerVertex TRUE
  25868. normal DEF NORM_1139 Normal { vector [
  25869. -0.68979369 -0.68979369 0.21993026,-0.68979369 -0.68979369 0.21993026,
  25870. -0.68979369 -0.68979369 0.21993026,-0.68979369 -0.68979369 0.21993026] }
  25871. }
  25872. }
  25873. DEF SHAPE_1140 Shape {
  25874. appearance USE APP_1
  25875. geometry DEF FACE_1140 IndexedFaceSet {
  25876. coord DEF COORD_1140 Coordinate { point [
  25877. -2.8346457 -2.476378 0.33464567,-2.7559055 -2.476378 0.33464567,
  25878. -2.8346457 -2.4055118 0.33464567,-2.7559055 -2.4055118 0.33464567,
  25879. -2.726378 -2.4055118 0.33464567,-2.726378 -2.476378 0.33464567] }
  25880. coordIndex [
  25881. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25882. normalPerVertex TRUE
  25883. normal DEF NORM_1140 Normal { vector [
  25884. 0 0 1,0 0 1,
  25885. 0 0 1,0 0 1,
  25886. 0 0 1,0 0 1] }
  25887. }
  25888. }
  25889. DEF SHAPE_1141 Shape {
  25890. appearance USE APP_1
  25891. geometry DEF FACE_1141 IndexedFaceSet {
  25892. coord DEF COORD_1141 Coordinate { point [
  25893. -2.8346457 2.2480315 0.33464567,-2.7559055 2.2480315 0.33464567,
  25894. -2.8346457 2.3188976 0.33464567,-2.7559055 2.3188976 0.33464567,
  25895. -2.726378 2.3188976 0.33464567,-2.726378 2.2480315 0.33464567] }
  25896. coordIndex [
  25897. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25898. normalPerVertex TRUE
  25899. normal DEF NORM_1141 Normal { vector [
  25900. 0 0 1,0 0 1,
  25901. 0 0 1,0 0 1,
  25902. 0 0 1,0 0 1] }
  25903. }
  25904. }
  25905. DEF SHAPE_1142 Shape {
  25906. appearance USE APP_1
  25907. geometry DEF FACE_1142 IndexedFaceSet {
  25908. coord DEF COORD_1142 Coordinate { point [
  25909. -2.8346457 -2.3188976 0.33464567,-2.7559055 -2.3188976 0.33464567,
  25910. -2.8346457 -2.2480315 0.33464567,-2.7559055 -2.2480315 0.33464567,
  25911. -2.726378 -2.2480315 0.33464567,-2.726378 -2.3188976 0.33464567] }
  25912. coordIndex [
  25913. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25914. normalPerVertex TRUE
  25915. normal DEF NORM_1142 Normal { vector [
  25916. 0 0 1,0 0 1,
  25917. 0 0 1,0 0 1,
  25918. 0 0 1,0 0 1] }
  25919. }
  25920. }
  25921. DEF SHAPE_1143 Shape {
  25922. appearance USE APP_1
  25923. geometry DEF FACE_1143 IndexedFaceSet {
  25924. coord DEF COORD_1143 Coordinate { point [
  25925. -2.8346457 2.0905512 0.33464567,-2.7559055 2.0905512 0.33464567,
  25926. -2.8346457 2.1614173 0.33464567,-2.7559055 2.1614173 0.33464567,
  25927. -2.726378 2.1614173 0.33464567,-2.726378 2.0905512 0.33464567] }
  25928. coordIndex [
  25929. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  25930. normalPerVertex TRUE
  25931. normal DEF NORM_1143 Normal { vector [
  25932. 0 0 1,0 0 1,
  25933. 0 0 1,0 0 1,
  25934. 0 0 1,0 0 1] }
  25935. }
  25936. }
  25937. DEF SHAPE_1144 Shape {
  25938. appearance USE APP_1
  25939. geometry DEF FACE_1144 IndexedFaceSet {
  25940. coord DEF COORD_1144 Coordinate { point [
  25941. -2.8346457 -2.1614173 0.33464567,-2.7559055 -2.1614173 0.33464567,
  25942. -2.8346457 -2.0905512 0.33464567,-2.7559055 -2.0905512 0.33464567,
  25943. -2.726378 -2.0905512 0.33464567,-2.726378 -2.1614173 0.33464567] }
  25944. coordIndex [
  25945. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  25946. normalPerVertex TRUE
  25947. normal DEF NORM_1144 Normal { vector [
  25948. 0 0 1,0 0 1,
  25949. 0 0 1,0 0 1,
  25950. 0 0 1,0 0 1] }
  25951. }
  25952. }
  25953. DEF SHAPE_1145 Shape {
  25954. appearance USE APP_1
  25955. geometry DEF FACE_1145 IndexedFaceSet {
  25956. coord DEF COORD_1145 Coordinate { point [
  25957. -2.8346457 1.9330709 0.33464567,-2.7559055 1.9330709 0.33464567,
  25958. -2.8346457 2.003937 0.33464567,-2.7559055 2.003937 0.33464567,
  25959. -2.726378 2.003937 0.33464567,-2.726378 1.9330709 0.33464567] }
  25960. coordIndex [
  25961. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25962. normalPerVertex TRUE
  25963. normal DEF NORM_1145 Normal { vector [
  25964. 0 0 1,0 0 1,
  25965. 0 0 1,0 0 1,
  25966. 0 0 1,0 0 1] }
  25967. }
  25968. }
  25969. DEF SHAPE_1146 Shape {
  25970. appearance USE APP_1
  25971. geometry DEF FACE_1146 IndexedFaceSet {
  25972. coord DEF COORD_1146 Coordinate { point [
  25973. -2.8346457 -2.003937 0.33464567,-2.7559055 -2.003937 0.33464567,
  25974. -2.8346457 -1.9330709 0.33464567,-2.7559055 -1.9330709 0.33464567,
  25975. -2.726378 -1.9330709 0.33464567,-2.726378 -2.003937 0.33464567] }
  25976. coordIndex [
  25977. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  25978. normalPerVertex TRUE
  25979. normal DEF NORM_1146 Normal { vector [
  25980. 0 0 1,0 0 1,
  25981. 0 0 1,0 0 1,
  25982. 0 0 1,0 0 1] }
  25983. }
  25984. }
  25985. DEF SHAPE_1147 Shape {
  25986. appearance USE APP_1
  25987. geometry DEF FACE_1147 IndexedFaceSet {
  25988. coord DEF COORD_1147 Coordinate { point [
  25989. -2.8346457 1.7755906 0.33464567,-2.7559055 1.7755906 0.33464567,
  25990. -2.8346457 1.8464567 0.33464567,-2.7559055 1.8464567 0.33464567,
  25991. -2.726378 1.8464567 0.33464567,-2.726378 1.7755906 0.33464567] }
  25992. coordIndex [
  25993. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  25994. normalPerVertex TRUE
  25995. normal DEF NORM_1147 Normal { vector [
  25996. 0 0 1,0 0 1,
  25997. 0 0 1,0 0 1,
  25998. 0 0 1,0 0 1] }
  25999. }
  26000. }
  26001. DEF SHAPE_1148 Shape {
  26002. appearance USE APP_1
  26003. geometry DEF FACE_1148 IndexedFaceSet {
  26004. coord DEF COORD_1148 Coordinate { point [
  26005. -2.8346457 -1.8464567 0.33464567,-2.7559055 -1.8464567 0.33464567,
  26006. -2.8346457 -1.7755906 0.33464567,-2.7559055 -1.7755906 0.33464567,
  26007. -2.726378 -1.7755906 0.33464567,-2.726378 -1.8464567 0.33464567] }
  26008. coordIndex [
  26009. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  26010. normalPerVertex TRUE
  26011. normal DEF NORM_1148 Normal { vector [
  26012. 0 0 1,0 0 1,
  26013. 0 0 1,0 0 1,
  26014. 0 0 1,0 0 1] }
  26015. }
  26016. }
  26017. DEF SHAPE_1149 Shape {
  26018. appearance USE APP_1
  26019. geometry DEF FACE_1149 IndexedFaceSet {
  26020. coord DEF COORD_1149 Coordinate { point [
  26021. -2.8346457 1.6181102 0.33464567,-2.7559055 1.6181102 0.33464567,
  26022. -2.8346457 1.6889764 0.33464567,-2.7559055 1.6889764 0.33464567,
  26023. -2.726378 1.6889764 0.33464567,-2.726378 1.6181102 0.33464567] }
  26024. coordIndex [
  26025. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  26026. normalPerVertex TRUE
  26027. normal DEF NORM_1149 Normal { vector [
  26028. 0 0 1,0 0 1,
  26029. 0 0 1,0 0 1,
  26030. 0 0 1,0 0 1] }
  26031. }
  26032. }
  26033. DEF SHAPE_1150 Shape {
  26034. appearance USE APP_1
  26035. geometry DEF FACE_1150 IndexedFaceSet {
  26036. coord DEF COORD_1150 Coordinate { point [
  26037. -2.8346457 -1.6889764 0.33464567,-2.7559055 -1.6889764 0.33464567,
  26038. -2.8346457 -1.6181102 0.33464567,-2.7559055 -1.6181102 0.33464567,
  26039. -2.726378 -1.6181102 0.33464567,-2.726378 -1.6889764 0.33464567] }
  26040. coordIndex [
  26041. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  26042. normalPerVertex TRUE
  26043. normal DEF NORM_1150 Normal { vector [
  26044. 0 0 1,0 0 1,
  26045. 0 0 1,0 0 1,
  26046. 0 0 1,0 0 1] }
  26047. }
  26048. }
  26049. DEF SHAPE_1151 Shape {
  26050. appearance USE APP_1
  26051. geometry DEF FACE_1151 IndexedFaceSet {
  26052. coord DEF COORD_1151 Coordinate { point [
  26053. -2.8346457 1.4606299 0.33464567,-2.7559055 1.4606299 0.33464567,
  26054. -2.8346457 1.5314961 0.33464567,-2.7559055 1.5314961 0.33464567,
  26055. -2.726378 1.5314961 0.33464567,-2.726378 1.4606299 0.33464567] }
  26056. coordIndex [
  26057. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26058. normalPerVertex TRUE
  26059. normal DEF NORM_1151 Normal { vector [
  26060. 0 0 1,0 0 1,
  26061. 0 0 1,0 0 1,
  26062. 0 0 1,0 0 1] }
  26063. }
  26064. }
  26065. DEF SHAPE_1152 Shape {
  26066. appearance USE APP_1
  26067. geometry DEF FACE_1152 IndexedFaceSet {
  26068. coord DEF COORD_1152 Coordinate { point [
  26069. -2.8346457 -1.5314961 0.33464567,-2.7559055 -1.5314961 0.33464567,
  26070. -2.8346457 -1.4606299 0.33464567,-2.7559055 -1.4606299 0.33464567,
  26071. -2.726378 -1.4606299 0.33464567,-2.726378 -1.5314961 0.33464567] }
  26072. coordIndex [
  26073. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26074. normalPerVertex TRUE
  26075. normal DEF NORM_1152 Normal { vector [
  26076. 0 0 1,0 0 1,
  26077. 0 0 1,0 0 1,
  26078. 0 0 1,0 0 1] }
  26079. }
  26080. }
  26081. DEF SHAPE_1153 Shape {
  26082. appearance USE APP_1
  26083. geometry DEF FACE_1153 IndexedFaceSet {
  26084. coord DEF COORD_1153 Coordinate { point [
  26085. -2.8346457 1.3031496 0.33464567,-2.7559055 1.3031496 0.33464567,
  26086. -2.8346457 1.3740157 0.33464567,-2.7559055 1.3740157 0.33464567,
  26087. -2.726378 1.3740157 0.33464567,-2.726378 1.3031496 0.33464567] }
  26088. coordIndex [
  26089. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26090. normalPerVertex TRUE
  26091. normal DEF NORM_1153 Normal { vector [
  26092. 0 0 1,0 0 1,
  26093. 0 0 1,0 0 1,
  26094. 0 0 1,0 0 1] }
  26095. }
  26096. }
  26097. DEF SHAPE_1154 Shape {
  26098. appearance USE APP_1
  26099. geometry DEF FACE_1154 IndexedFaceSet {
  26100. coord DEF COORD_1154 Coordinate { point [
  26101. -2.8346457 -1.3740157 0.33464567,-2.7559055 -1.3740157 0.33464567,
  26102. -2.8346457 -1.3031496 0.33464567,-2.7559055 -1.3031496 0.33464567,
  26103. -2.726378 -1.3031496 0.33464567,-2.726378 -1.3740157 0.33464567] }
  26104. coordIndex [
  26105. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26106. normalPerVertex TRUE
  26107. normal DEF NORM_1154 Normal { vector [
  26108. 0 0 1,0 0 1,
  26109. 0 0 1,0 0 1,
  26110. 0 0 1,0 0 1] }
  26111. }
  26112. }
  26113. DEF SHAPE_1155 Shape {
  26114. appearance USE APP_1
  26115. geometry DEF FACE_1155 IndexedFaceSet {
  26116. coord DEF COORD_1155 Coordinate { point [
  26117. -2.8346457 1.1456693 0.33464567,-2.7559055 1.1456693 0.33464567,
  26118. -2.8346457 1.2165354 0.33464567,-2.7559055 1.2165354 0.33464567,
  26119. -2.726378 1.2165354 0.33464567,-2.726378 1.1456693 0.33464567] }
  26120. coordIndex [
  26121. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  26122. normalPerVertex TRUE
  26123. normal DEF NORM_1155 Normal { vector [
  26124. 0 0 1,0 0 1,
  26125. 0 0 1,0 0 1,
  26126. 0 0 1,0 0 1] }
  26127. }
  26128. }
  26129. DEF SHAPE_1156 Shape {
  26130. appearance USE APP_1
  26131. geometry DEF FACE_1156 IndexedFaceSet {
  26132. coord DEF COORD_1156 Coordinate { point [
  26133. -2.8346457 -1.2165354 0.33464567,-2.7559055 -1.2165354 0.33464567,
  26134. -2.8346457 -1.1456693 0.33464567,-2.7559055 -1.1456693 0.33464567,
  26135. -2.726378 -1.1456693 0.33464567,-2.726378 -1.2165354 0.33464567] }
  26136. coordIndex [
  26137. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  26138. normalPerVertex TRUE
  26139. normal DEF NORM_1156 Normal { vector [
  26140. 0 0 1,0 0 1,
  26141. 0 0 1,0 0 1,
  26142. 0 0 1,0 0 1] }
  26143. }
  26144. }
  26145. DEF SHAPE_1157 Shape {
  26146. appearance USE APP_1
  26147. geometry DEF FACE_1157 IndexedFaceSet {
  26148. coord DEF COORD_1157 Coordinate { point [
  26149. -2.8346457 0.98818898 0.33464567,-2.7559055 0.98818898 0.33464567,
  26150. -2.8346457 1.0590551 0.33464567,-2.7559055 1.0590551 0.33464567,
  26151. -2.726378 1.0590551 0.33464567,-2.726378 0.98818898 0.33464567] }
  26152. coordIndex [
  26153. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26154. normalPerVertex TRUE
  26155. normal DEF NORM_1157 Normal { vector [
  26156. 0 0 1,0 0 1,
  26157. 0 0 1,0 0 1,
  26158. 0 0 1,0 0 1] }
  26159. }
  26160. }
  26161. DEF SHAPE_1158 Shape {
  26162. appearance USE APP_1
  26163. geometry DEF FACE_1158 IndexedFaceSet {
  26164. coord DEF COORD_1158 Coordinate { point [
  26165. -2.8346457 -1.0590551 0.33464567,-2.7559055 -1.0590551 0.33464567,
  26166. -2.8346457 -0.98818898 0.33464567,-2.7559055 -0.98818898 0.33464567,
  26167. -2.726378 -0.98818898 0.33464567,-2.726378 -1.0590551 0.33464567] }
  26168. coordIndex [
  26169. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26170. normalPerVertex TRUE
  26171. normal DEF NORM_1158 Normal { vector [
  26172. 0 0 1,0 0 1,
  26173. 0 0 1,0 0 1,
  26174. 0 0 1,0 0 1] }
  26175. }
  26176. }
  26177. DEF SHAPE_1159 Shape {
  26178. appearance USE APP_1
  26179. geometry DEF FACE_1159 IndexedFaceSet {
  26180. coord DEF COORD_1159 Coordinate { point [
  26181. -2.8346457 0.83070866 0.33464567,-2.7559055 0.83070866 0.33464567,
  26182. -2.8346457 0.9015748 0.33464567,-2.7559055 0.9015748 0.33464567,
  26183. -2.726378 0.9015748 0.33464567,-2.726378 0.83070866 0.33464567] }
  26184. coordIndex [
  26185. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26186. normalPerVertex TRUE
  26187. normal DEF NORM_1159 Normal { vector [
  26188. 0 0 1,0 0 1,
  26189. 0 0 1,0 0 1,
  26190. 0 0 1,0 0 1] }
  26191. }
  26192. }
  26193. DEF SHAPE_1160 Shape {
  26194. appearance USE APP_1
  26195. geometry DEF FACE_1160 IndexedFaceSet {
  26196. coord DEF COORD_1160 Coordinate { point [
  26197. -2.8346457 -0.9015748 0.33464567,-2.7559055 -0.9015748 0.33464567,
  26198. -2.8346457 -0.83070866 0.33464567,-2.7559055 -0.83070866 0.33464567,
  26199. -2.726378 -0.83070866 0.33464567,-2.726378 -0.9015748 0.33464567] }
  26200. coordIndex [
  26201. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26202. normalPerVertex TRUE
  26203. normal DEF NORM_1160 Normal { vector [
  26204. 0 0 1,0 0 1,
  26205. 0 0 1,0 0 1,
  26206. 0 0 1,0 0 1] }
  26207. }
  26208. }
  26209. DEF SHAPE_1161 Shape {
  26210. appearance USE APP_1
  26211. geometry DEF FACE_1161 IndexedFaceSet {
  26212. coord DEF COORD_1161 Coordinate { point [
  26213. -2.8346457 0.67322835 0.33464567,-2.7559055 0.67322835 0.33464567,
  26214. -2.8346457 0.74409449 0.33464567,-2.7559055 0.74409449 0.33464567,
  26215. -2.726378 0.74409449 0.33464567,-2.726378 0.67322835 0.33464567] }
  26216. coordIndex [
  26217. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26218. normalPerVertex TRUE
  26219. normal DEF NORM_1161 Normal { vector [
  26220. 0 0 1,0 0 1,
  26221. 0 0 1,0 0 1,
  26222. 0 0 1,0 0 1] }
  26223. }
  26224. }
  26225. DEF SHAPE_1162 Shape {
  26226. appearance USE APP_1
  26227. geometry DEF FACE_1162 IndexedFaceSet {
  26228. coord DEF COORD_1162 Coordinate { point [
  26229. -2.8346457 -0.74409449 0.33464567,-2.7559055 -0.74409449 0.33464567,
  26230. -2.8346457 -0.67322835 0.33464567,-2.7559055 -0.67322835 0.33464567,
  26231. -2.726378 -0.67322835 0.33464567,-2.726378 -0.74409449 0.33464567] }
  26232. coordIndex [
  26233. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26234. normalPerVertex TRUE
  26235. normal DEF NORM_1162 Normal { vector [
  26236. 0 0 1,0 0 1,
  26237. 0 0 1,0 0 1,
  26238. 0 0 1,0 0 1] }
  26239. }
  26240. }
  26241. DEF SHAPE_1163 Shape {
  26242. appearance USE APP_1
  26243. geometry DEF FACE_1163 IndexedFaceSet {
  26244. coord DEF COORD_1163 Coordinate { point [
  26245. -2.8346457 0.51574803 0.33464567,-2.7559055 0.51574803 0.33464567,
  26246. -2.8346457 0.58661417 0.33464567,-2.7559055 0.58661417 0.33464567,
  26247. -2.726378 0.58661417 0.33464567,-2.726378 0.51574803 0.33464567] }
  26248. coordIndex [
  26249. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26250. normalPerVertex TRUE
  26251. normal DEF NORM_1163 Normal { vector [
  26252. 0 0 1,0 0 1,
  26253. 0 0 1,0 0 1,
  26254. 0 0 1,0 0 1] }
  26255. }
  26256. }
  26257. DEF SHAPE_1164 Shape {
  26258. appearance USE APP_1
  26259. geometry DEF FACE_1164 IndexedFaceSet {
  26260. coord DEF COORD_1164 Coordinate { point [
  26261. -2.8346457 -0.58661417 0.33464567,-2.7559055 -0.58661417 0.33464567,
  26262. -2.8346457 -0.51574803 0.33464567,-2.7559055 -0.51574803 0.33464567,
  26263. -2.726378 -0.51574803 0.33464567,-2.726378 -0.58661417 0.33464567] }
  26264. coordIndex [
  26265. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26266. normalPerVertex TRUE
  26267. normal DEF NORM_1164 Normal { vector [
  26268. 0 0 1,0 0 1,
  26269. 0 0 1,0 0 1,
  26270. 0 0 1,0 0 1] }
  26271. }
  26272. }
  26273. DEF SHAPE_1165 Shape {
  26274. appearance USE APP_1
  26275. geometry DEF FACE_1165 IndexedFaceSet {
  26276. coord DEF COORD_1165 Coordinate { point [
  26277. -2.8346457 0.35826772 0.33464567,-2.7559055 0.35826772 0.33464567,
  26278. -2.8346457 0.42913386 0.33464567,-2.7559055 0.42913386 0.33464567,
  26279. -2.726378 0.42913386 0.33464567,-2.726378 0.35826772 0.33464567] }
  26280. coordIndex [
  26281. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26282. normalPerVertex TRUE
  26283. normal DEF NORM_1165 Normal { vector [
  26284. 0 0 1,0 0 1,
  26285. 0 0 1,0 0 1,
  26286. 0 0 1,0 0 1] }
  26287. }
  26288. }
  26289. DEF SHAPE_1166 Shape {
  26290. appearance USE APP_1
  26291. geometry DEF FACE_1166 IndexedFaceSet {
  26292. coord DEF COORD_1166 Coordinate { point [
  26293. -2.8346457 -0.42913386 0.33464567,-2.7559055 -0.42913386 0.33464567,
  26294. -2.8346457 -0.35826772 0.33464567,-2.7559055 -0.35826772 0.33464567,
  26295. -2.726378 -0.35826772 0.33464567,-2.726378 -0.42913386 0.33464567] }
  26296. coordIndex [
  26297. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  26298. normalPerVertex TRUE
  26299. normal DEF NORM_1166 Normal { vector [
  26300. 0 0 1,0 0 1,
  26301. 0 0 1,0 0 1,
  26302. 0 0 1,0 0 1] }
  26303. }
  26304. }
  26305. DEF SHAPE_1167 Shape {
  26306. appearance USE APP_1
  26307. geometry DEF FACE_1167 IndexedFaceSet {
  26308. coord DEF COORD_1167 Coordinate { point [
  26309. -2.8346457 0.2007874 0.33464567,-2.7559055 0.2007874 0.33464567,
  26310. -2.8346457 0.27165354 0.33464567,-2.7559055 0.27165354 0.33464567,
  26311. -2.726378 0.27165354 0.33464567,-2.726378 0.2007874 0.33464567] }
  26312. coordIndex [
  26313. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26314. normalPerVertex TRUE
  26315. normal DEF NORM_1167 Normal { vector [
  26316. 0 0 1,0 0 1,
  26317. 0 0 1,0 0 1,
  26318. 0 0 1,0 0 1] }
  26319. }
  26320. }
  26321. DEF SHAPE_1168 Shape {
  26322. appearance USE APP_1
  26323. geometry DEF FACE_1168 IndexedFaceSet {
  26324. coord DEF COORD_1168 Coordinate { point [
  26325. -2.8346457 -0.27165354 0.33464567,-2.7559055 -0.27165354 0.33464567,
  26326. -2.8346457 -0.2007874 0.33464567,-2.7559055 -0.2007874 0.33464567,
  26327. -2.726378 -0.2007874 0.33464567,-2.726378 -0.27165354 0.33464567] }
  26328. coordIndex [
  26329. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  26330. normalPerVertex TRUE
  26331. normal DEF NORM_1168 Normal { vector [
  26332. 0 0 1,0 0 1,
  26333. 0 0 1,0 0 1,
  26334. 0 0 1,0 0 1] }
  26335. }
  26336. }
  26337. DEF SHAPE_1169 Shape {
  26338. appearance USE APP_1
  26339. geometry DEF FACE_1169 IndexedFaceSet {
  26340. coord DEF COORD_1169 Coordinate { point [
  26341. -2.8346457 0.043307087 0.33464567,-2.7559055 0.043307087 0.33464567,
  26342. -2.8346457 0.11417323 0.33464567,-2.7559055 0.11417323 0.33464567,
  26343. -2.726378 0.11417323 0.33464567,-2.726378 0.043307087 0.33464567] }
  26344. coordIndex [
  26345. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  26346. normalPerVertex TRUE
  26347. normal DEF NORM_1169 Normal { vector [
  26348. 0 0 1,0 0 1,
  26349. 0 0 1,0 0 1,
  26350. 0 0 1,0 0 1] }
  26351. }
  26352. }
  26353. DEF SHAPE_1170 Shape {
  26354. appearance USE APP_1
  26355. geometry DEF FACE_1170 IndexedFaceSet {
  26356. coord DEF COORD_1170 Coordinate { point [
  26357. -2.8346457 -0.11417323 0.33464567,-2.7559055 -0.11417323 0.33464567,
  26358. -2.8346457 -0.043307087 0.33464567,-2.7559055 -0.043307087 0.33464567,
  26359. -2.726378 -0.043307087 0.33464567,-2.726378 -0.11417323 0.33464567] }
  26360. coordIndex [
  26361. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  26362. normalPerVertex TRUE
  26363. normal DEF NORM_1170 Normal { vector [
  26364. 0 0 1,0 0 1,
  26365. 0 0 1,0 0 1,
  26366. 0 0 1,0 0 1] }
  26367. }
  26368. }
  26369. DEF SHAPE_1171 Shape {
  26370. appearance USE APP_1
  26371. geometry DEF FACE_1171 IndexedFaceSet {
  26372. coord DEF COORD_1171 Coordinate { point [
  26373. 2.9133858 2.476378 0.25590551,2.8346457 2.476378 0.33464567,
  26374. 2.909532 2.476378 0.28023756,2.8983478 2.476378 0.30218782,
  26375. 2.880928 2.476378 0.31960764,2.8589777 2.476378 0.33079185,
  26376. 2.8346457 2.4055118 0.33464567,2.9133858 2.4055118 0.25590551,
  26377. 2.909532 2.4055118 0.28023756,2.8983478 2.4055118 0.30218782,
  26378. 2.880928 2.4055118 0.31960764,2.8589777 2.4055118 0.33079185] }
  26379. coordIndex [
  26380. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  26381. 2,3,8,-1,0,2,7,-1]
  26382. normalPerVertex TRUE
  26383. normal DEF NORM_1171 Normal { vector [
  26384. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  26385. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  26386. 0.58778525 0 0.80901699,0.35872825 0 0.93344204,
  26387. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  26388. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  26389. 0.58778525 0 0.80901699,0.25844621 0 0.96602565] }
  26390. }
  26391. }
  26392. DEF SHAPE_1172 Shape {
  26393. appearance USE APP_1
  26394. geometry DEF FACE_1172 IndexedFaceSet {
  26395. coord DEF COORD_1172 Coordinate { point [
  26396. 2.9133858 2.476378 0.078740157,2.9133858 2.4055118 0.078740157,
  26397. 2.9133858 2.4055118 0.25590551,2.9133858 2.476378 0.25590551] }
  26398. coordIndex [
  26399. 3,1,0,-1,3,2,1,-1]
  26400. normalPerVertex TRUE
  26401. normal DEF NORM_1172 Normal { vector [
  26402. 1 0 0,1 0 0,
  26403. 1 0 0,1 0 0] }
  26404. }
  26405. }
  26406. DEF SHAPE_1173 Shape {
  26407. appearance USE APP_1
  26408. geometry DEF FACE_1173 IndexedFaceSet {
  26409. coord DEF COORD_1173 Coordinate { point [
  26410. 2.9527559 2.476378 0.039370079,2.9527559 2.4055118 0.039370079,
  26411. 2.9133858 2.4055118 0.078740157,2.9405899 2.4055118 0.041296988,
  26412. 2.9296148 2.4055118 0.046889095,2.9209048 2.4055118 0.055599006,
  26413. 2.9153127 2.4055118 0.066574134,2.9133858 2.476378 0.078740157,
  26414. 2.9405899 2.476378 0.041296988,2.9296148 2.476378 0.046889095,
  26415. 2.9209048 2.476378 0.055599006,2.9153127 2.476378 0.066574134] }
  26416. coordIndex [
  26417. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  26418. 7,2,6,-1,7,6,11,-1]
  26419. normalPerVertex TRUE
  26420. normal DEF NORM_1173 Normal { vector [
  26421. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  26422. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  26423. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  26424. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  26425. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  26426. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  26427. }
  26428. }
  26429. DEF SHAPE_1174 Shape {
  26430. appearance USE APP_1
  26431. geometry DEF FACE_1174 IndexedFaceSet {
  26432. coord DEF COORD_1174 Coordinate { point [
  26433. 3.1496063 2.476378 0.039370079,3.1496063 2.4055118 0.039370079,
  26434. 2.9527559 2.4055118 0.039370079,2.9527559 2.476378 0.039370079] }
  26435. coordIndex [
  26436. 3,1,0,-1,3,2,1,-1]
  26437. normalPerVertex TRUE
  26438. normal DEF NORM_1174 Normal { vector [
  26439. 0 0 1,0 0 1,
  26440. 0 0 1,0 0 1] }
  26441. }
  26442. }
  26443. DEF SHAPE_1175 Shape {
  26444. appearance USE APP_1
  26445. geometry DEF FACE_1175 IndexedFaceSet {
  26446. coord DEF COORD_1175 Coordinate { point [
  26447. 3.1496063 2.476378 0,3.1496063 2.4055118 0,
  26448. 3.1496063 2.4055118 0.039370079,3.1496063 2.476378 0.039370079] }
  26449. coordIndex [
  26450. 3,1,0,-1,3,2,1,-1]
  26451. normalPerVertex TRUE
  26452. normal DEF NORM_1175 Normal { vector [
  26453. 1 0 0,1 0 0,
  26454. 1 0 0,1 0 0] }
  26455. }
  26456. }
  26457. DEF SHAPE_1176 Shape {
  26458. appearance USE APP_1
  26459. geometry DEF FACE_1176 IndexedFaceSet {
  26460. coord DEF COORD_1176 Coordinate { point [
  26461. 2.9527559 2.476378 0,2.9527559 2.4055118 0,
  26462. 3.1496063 2.4055118 0,3.1496063 2.476378 0] }
  26463. coordIndex [
  26464. 3,1,0,-1,3,2,1,-1]
  26465. normalPerVertex TRUE
  26466. normal DEF NORM_1176 Normal { vector [
  26467. 0 0 -1,0 0 -1,
  26468. 0 0 -1,0 0 -1] }
  26469. }
  26470. }
  26471. DEF SHAPE_1177 Shape {
  26472. appearance USE APP_1
  26473. geometry DEF FACE_1177 IndexedFaceSet {
  26474. coord DEF COORD_1177 Coordinate { point [
  26475. 2.8740157 2.476378 0.078740157,2.9527559 2.476378 0,
  26476. 2.8778696 2.476378 0.054408111,2.8890538 2.476378 0.032457854,
  26477. 2.9064736 2.476378 0.015038032,2.9284239 2.476378 0.0038538176,
  26478. 2.9527559 2.4055118 0,2.8740157 2.4055118 0.078740157,
  26479. 2.8778696 2.4055118 0.054408111,2.8890538 2.4055118 0.032457854,
  26480. 2.9064736 2.4055118 0.015038032,2.9284239 2.4055118 0.0038538176] }
  26481. coordIndex [
  26482. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  26483. 0,8,7,-1,0,2,8,-1]
  26484. normalPerVertex TRUE
  26485. normal DEF NORM_1177 Normal { vector [
  26486. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  26487. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  26488. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  26489. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  26490. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  26491. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  26492. }
  26493. }
  26494. DEF SHAPE_1178 Shape {
  26495. appearance USE APP_1
  26496. geometry DEF FACE_1178 IndexedFaceSet {
  26497. coord DEF COORD_1178 Coordinate { point [
  26498. 2.8740157 2.476378 0.25590551,2.8740157 2.4055118 0.25590551,
  26499. 2.8740157 2.4055118 0.078740157,2.8740157 2.476378 0.078740157] }
  26500. coordIndex [
  26501. 3,1,0,-1,3,2,1,-1]
  26502. normalPerVertex TRUE
  26503. normal DEF NORM_1178 Normal { vector [
  26504. -1 0 0,-1 0 0,
  26505. -1 0 0,-1 0 0] }
  26506. }
  26507. }
  26508. DEF SHAPE_1179 Shape {
  26509. appearance USE APP_1
  26510. geometry DEF FACE_1179 IndexedFaceSet {
  26511. coord DEF COORD_1179 Coordinate { point [
  26512. 2.9133858 -2.4055118 0.25590551,2.8346457 -2.4055118 0.33464567,
  26513. 2.909532 -2.4055118 0.28023756,2.8983478 -2.4055118 0.30218782,
  26514. 2.880928 -2.4055118 0.31960764,2.8589777 -2.4055118 0.33079185,
  26515. 2.8346457 -2.476378 0.33464567,2.9133858 -2.476378 0.25590551,
  26516. 2.909532 -2.476378 0.28023756,2.8983478 -2.476378 0.30218782,
  26517. 2.880928 -2.476378 0.31960764,2.8589777 -2.476378 0.33079185] }
  26518. coordIndex [
  26519. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  26520. 2,3,8,-1,0,2,7,-1]
  26521. normalPerVertex TRUE
  26522. normal DEF NORM_1179 Normal { vector [
  26523. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  26524. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  26525. 0.58778525 0 0.80901699,0.35872825 0 0.93344204,
  26526. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  26527. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  26528. 0.58778525 0 0.80901699,0.25844621 0 0.96602565] }
  26529. }
  26530. }
  26531. DEF SHAPE_1180 Shape {
  26532. appearance USE APP_1
  26533. geometry DEF FACE_1180 IndexedFaceSet {
  26534. coord DEF COORD_1180 Coordinate { point [
  26535. 2.9133858 -2.4055118 0.078740157,2.9133858 -2.476378 0.078740157,
  26536. 2.9133858 -2.476378 0.25590551,2.9133858 -2.4055118 0.25590551] }
  26537. coordIndex [
  26538. 3,1,0,-1,3,2,1,-1]
  26539. normalPerVertex TRUE
  26540. normal DEF NORM_1180 Normal { vector [
  26541. 1 0 0,1 0 0,
  26542. 1 0 0,1 0 0] }
  26543. }
  26544. }
  26545. DEF SHAPE_1181 Shape {
  26546. appearance USE APP_1
  26547. geometry DEF FACE_1181 IndexedFaceSet {
  26548. coord DEF COORD_1181 Coordinate { point [
  26549. 2.9527559 -2.4055118 0.039370079,2.9527559 -2.476378 0.039370079,
  26550. 2.9133858 -2.476378 0.078740157,2.9405899 -2.476378 0.041296988,
  26551. 2.9296148 -2.476378 0.046889095,2.9209048 -2.476378 0.055599006,
  26552. 2.9153127 -2.476378 0.066574134,2.9133858 -2.4055118 0.078740157,
  26553. 2.9405899 -2.4055118 0.041296988,2.9296148 -2.4055118 0.046889095,
  26554. 2.9209048 -2.4055118 0.055599006,2.9153127 -2.4055118 0.066574134] }
  26555. coordIndex [
  26556. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  26557. 7,2,6,-1,7,6,11,-1]
  26558. normalPerVertex TRUE
  26559. normal DEF NORM_1181 Normal { vector [
  26560. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  26561. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  26562. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  26563. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  26564. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  26565. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  26566. }
  26567. }
  26568. DEF SHAPE_1182 Shape {
  26569. appearance USE APP_1
  26570. geometry DEF FACE_1182 IndexedFaceSet {
  26571. coord DEF COORD_1182 Coordinate { point [
  26572. 3.1496063 -2.4055118 0.039370079,3.1496063 -2.476378 0.039370079,
  26573. 2.9527559 -2.476378 0.039370079,2.9527559 -2.4055118 0.039370079] }
  26574. coordIndex [
  26575. 3,1,0,-1,3,2,1,-1]
  26576. normalPerVertex TRUE
  26577. normal DEF NORM_1182 Normal { vector [
  26578. 0 0 1,0 0 1,
  26579. 0 0 1,0 0 1] }
  26580. }
  26581. }
  26582. DEF SHAPE_1183 Shape {
  26583. appearance USE APP_1
  26584. geometry DEF FACE_1183 IndexedFaceSet {
  26585. coord DEF COORD_1183 Coordinate { point [
  26586. 3.1496063 -2.4055118 0,3.1496063 -2.476378 0,
  26587. 3.1496063 -2.476378 0.039370079,3.1496063 -2.4055118 0.039370079] }
  26588. coordIndex [
  26589. 3,1,0,-1,3,2,1,-1]
  26590. normalPerVertex TRUE
  26591. normal DEF NORM_1183 Normal { vector [
  26592. 1 0 0,1 0 0,
  26593. 1 0 0,1 0 0] }
  26594. }
  26595. }
  26596. DEF SHAPE_1184 Shape {
  26597. appearance USE APP_1
  26598. geometry DEF FACE_1184 IndexedFaceSet {
  26599. coord DEF COORD_1184 Coordinate { point [
  26600. 2.9527559 -2.4055118 0,2.9527559 -2.476378 0,
  26601. 3.1496063 -2.476378 0,3.1496063 -2.4055118 0] }
  26602. coordIndex [
  26603. 3,1,0,-1,3,2,1,-1]
  26604. normalPerVertex TRUE
  26605. normal DEF NORM_1184 Normal { vector [
  26606. 0 0 -1,0 0 -1,
  26607. 0 0 -1,0 0 -1] }
  26608. }
  26609. }
  26610. DEF SHAPE_1185 Shape {
  26611. appearance USE APP_1
  26612. geometry DEF FACE_1185 IndexedFaceSet {
  26613. coord DEF COORD_1185 Coordinate { point [
  26614. 2.8740157 -2.4055118 0.078740157,2.9527559 -2.4055118 0,
  26615. 2.8778696 -2.4055118 0.054408111,2.8890538 -2.4055118 0.032457854,
  26616. 2.9064736 -2.4055118 0.015038032,2.9284239 -2.4055118 0.0038538176,
  26617. 2.9527559 -2.476378 0,2.8740157 -2.476378 0.078740157,
  26618. 2.8778696 -2.476378 0.054408111,2.8890538 -2.476378 0.032457854,
  26619. 2.9064736 -2.476378 0.015038032,2.9284239 -2.476378 0.0038538176] }
  26620. coordIndex [
  26621. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  26622. 0,8,7,-1,0,2,8,-1]
  26623. normalPerVertex TRUE
  26624. normal DEF NORM_1185 Normal { vector [
  26625. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  26626. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  26627. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  26628. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  26629. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  26630. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  26631. }
  26632. }
  26633. DEF SHAPE_1186 Shape {
  26634. appearance USE APP_1
  26635. geometry DEF FACE_1186 IndexedFaceSet {
  26636. coord DEF COORD_1186 Coordinate { point [
  26637. 2.8740157 -2.4055118 0.25590551,2.8740157 -2.476378 0.25590551,
  26638. 2.8740157 -2.476378 0.078740157,2.8740157 -2.4055118 0.078740157] }
  26639. coordIndex [
  26640. 3,1,0,-1,3,2,1,-1]
  26641. normalPerVertex TRUE
  26642. normal DEF NORM_1186 Normal { vector [
  26643. -1 0 0,-1 0 0,
  26644. -1 0 0,-1 0 0] }
  26645. }
  26646. }
  26647. DEF SHAPE_1187 Shape {
  26648. appearance USE APP_1
  26649. geometry DEF FACE_1187 IndexedFaceSet {
  26650. coord DEF COORD_1187 Coordinate { point [
  26651. 2.9133858 2.3188976 0.25590551,2.8346457 2.3188976 0.33464567,
  26652. 2.909532 2.3188976 0.28023756,2.8983478 2.3188976 0.30218782,
  26653. 2.880928 2.3188976 0.31960764,2.8589777 2.3188976 0.33079185,
  26654. 2.8346457 2.2480315 0.33464567,2.9133858 2.2480315 0.25590551,
  26655. 2.909532 2.2480315 0.28023756,2.8983478 2.2480315 0.30218782,
  26656. 2.880928 2.2480315 0.31960764,2.8589777 2.2480315 0.33079185] }
  26657. coordIndex [
  26658. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  26659. 2,3,8,-1,0,2,7,-1]
  26660. normalPerVertex TRUE
  26661. normal DEF NORM_1187 Normal { vector [
  26662. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  26663. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  26664. 0.58778525 0 0.80901699,0.35872825 0 0.93344204,
  26665. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  26666. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  26667. 0.58778525 0 0.80901699,0.25844621 0 0.96602565] }
  26668. }
  26669. }
  26670. DEF SHAPE_1188 Shape {
  26671. appearance USE APP_1
  26672. geometry DEF FACE_1188 IndexedFaceSet {
  26673. coord DEF COORD_1188 Coordinate { point [
  26674. 2.9133858 2.3188976 0.078740157,2.9133858 2.2480315 0.078740157,
  26675. 2.9133858 2.2480315 0.25590551,2.9133858 2.3188976 0.25590551] }
  26676. coordIndex [
  26677. 3,1,0,-1,3,2,1,-1]
  26678. normalPerVertex TRUE
  26679. normal DEF NORM_1188 Normal { vector [
  26680. 1 0 0,1 0 0,
  26681. 1 0 0,1 0 0] }
  26682. }
  26683. }
  26684. DEF SHAPE_1189 Shape {
  26685. appearance USE APP_1
  26686. geometry DEF FACE_1189 IndexedFaceSet {
  26687. coord DEF COORD_1189 Coordinate { point [
  26688. 2.9527559 2.3188976 0.039370079,2.9527559 2.2480315 0.039370079,
  26689. 2.9133858 2.2480315 0.078740157,2.9405899 2.2480315 0.041296988,
  26690. 2.9296148 2.2480315 0.046889095,2.9209048 2.2480315 0.055599006,
  26691. 2.9153127 2.2480315 0.066574134,2.9133858 2.3188976 0.078740157,
  26692. 2.9405899 2.3188976 0.041296988,2.9296148 2.3188976 0.046889095,
  26693. 2.9209048 2.3188976 0.055599006,2.9153127 2.3188976 0.066574134] }
  26694. coordIndex [
  26695. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  26696. 7,2,6,-1,7,6,11,-1]
  26697. normalPerVertex TRUE
  26698. normal DEF NORM_1189 Normal { vector [
  26699. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  26700. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  26701. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  26702. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  26703. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  26704. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  26705. }
  26706. }
  26707. DEF SHAPE_1190 Shape {
  26708. appearance USE APP_1
  26709. geometry DEF FACE_1190 IndexedFaceSet {
  26710. coord DEF COORD_1190 Coordinate { point [
  26711. 3.1496063 2.3188976 0.039370079,3.1496063 2.2480315 0.039370079,
  26712. 2.9527559 2.2480315 0.039370079,2.9527559 2.3188976 0.039370079] }
  26713. coordIndex [
  26714. 3,1,0,-1,3,2,1,-1]
  26715. normalPerVertex TRUE
  26716. normal DEF NORM_1190 Normal { vector [
  26717. 0 0 1,0 0 1,
  26718. 0 0 1,0 0 1] }
  26719. }
  26720. }
  26721. DEF SHAPE_1191 Shape {
  26722. appearance USE APP_1
  26723. geometry DEF FACE_1191 IndexedFaceSet {
  26724. coord DEF COORD_1191 Coordinate { point [
  26725. 3.1496063 2.3188976 0,3.1496063 2.2480315 0,
  26726. 3.1496063 2.2480315 0.039370079,3.1496063 2.3188976 0.039370079] }
  26727. coordIndex [
  26728. 3,1,0,-1,3,2,1,-1]
  26729. normalPerVertex TRUE
  26730. normal DEF NORM_1191 Normal { vector [
  26731. 1 0 0,1 0 0,
  26732. 1 0 0,1 0 0] }
  26733. }
  26734. }
  26735. DEF SHAPE_1192 Shape {
  26736. appearance USE APP_1
  26737. geometry DEF FACE_1192 IndexedFaceSet {
  26738. coord DEF COORD_1192 Coordinate { point [
  26739. 2.9527559 2.3188976 0,2.9527559 2.2480315 0,
  26740. 3.1496063 2.2480315 0,3.1496063 2.3188976 0] }
  26741. coordIndex [
  26742. 3,1,0,-1,3,2,1,-1]
  26743. normalPerVertex TRUE
  26744. normal DEF NORM_1192 Normal { vector [
  26745. 0 0 -1,0 0 -1,
  26746. 0 0 -1,0 0 -1] }
  26747. }
  26748. }
  26749. DEF SHAPE_1193 Shape {
  26750. appearance USE APP_1
  26751. geometry DEF FACE_1193 IndexedFaceSet {
  26752. coord DEF COORD_1193 Coordinate { point [
  26753. 2.8740157 2.3188976 0.078740157,2.9527559 2.3188976 0,
  26754. 2.8778696 2.3188976 0.054408111,2.8890538 2.3188976 0.032457854,
  26755. 2.9064736 2.3188976 0.015038032,2.9284239 2.3188976 0.0038538176,
  26756. 2.9527559 2.2480315 0,2.8740157 2.2480315 0.078740157,
  26757. 2.8778696 2.2480315 0.054408111,2.8890538 2.2480315 0.032457854,
  26758. 2.9064736 2.2480315 0.015038032,2.9284239 2.2480315 0.0038538176] }
  26759. coordIndex [
  26760. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  26761. 0,8,7,-1,0,2,8,-1]
  26762. normalPerVertex TRUE
  26763. normal DEF NORM_1193 Normal { vector [
  26764. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  26765. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  26766. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  26767. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  26768. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  26769. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  26770. }
  26771. }
  26772. DEF SHAPE_1194 Shape {
  26773. appearance USE APP_1
  26774. geometry DEF FACE_1194 IndexedFaceSet {
  26775. coord DEF COORD_1194 Coordinate { point [
  26776. 2.8740157 2.3188976 0.25590551,2.8740157 2.2480315 0.25590551,
  26777. 2.8740157 2.2480315 0.078740157,2.8740157 2.3188976 0.078740157] }
  26778. coordIndex [
  26779. 3,1,0,-1,3,2,1,-1]
  26780. normalPerVertex TRUE
  26781. normal DEF NORM_1194 Normal { vector [
  26782. -1 0 0,-1 0 0,
  26783. -1 0 0,-1 0 0] }
  26784. }
  26785. }
  26786. DEF SHAPE_1195 Shape {
  26787. appearance USE APP_1
  26788. geometry DEF FACE_1195 IndexedFaceSet {
  26789. coord DEF COORD_1195 Coordinate { point [
  26790. 2.9133858 -2.2480315 0.25590551,2.8346457 -2.2480315 0.33464567,
  26791. 2.909532 -2.2480315 0.28023756,2.8983478 -2.2480315 0.30218782,
  26792. 2.880928 -2.2480315 0.31960764,2.8589777 -2.2480315 0.33079185,
  26793. 2.8346457 -2.3188976 0.33464567,2.9133858 -2.3188976 0.25590551,
  26794. 2.909532 -2.3188976 0.28023756,2.8983478 -2.3188976 0.30218782,
  26795. 2.880928 -2.3188976 0.31960764,2.8589777 -2.3188976 0.33079185] }
  26796. coordIndex [
  26797. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  26798. 2,3,8,-1,0,2,7,-1]
  26799. normalPerVertex TRUE
  26800. normal DEF NORM_1195 Normal { vector [
  26801. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  26802. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  26803. 0.58778525 0 0.80901699,0.35872825 0 0.93344204,
  26804. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  26805. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  26806. 0.58778525 0 0.80901699,0.25844621 0 0.96602565] }
  26807. }
  26808. }
  26809. DEF SHAPE_1196 Shape {
  26810. appearance USE APP_1
  26811. geometry DEF FACE_1196 IndexedFaceSet {
  26812. coord DEF COORD_1196 Coordinate { point [
  26813. 2.9133858 -2.2480315 0.078740157,2.9133858 -2.3188976 0.078740157,
  26814. 2.9133858 -2.3188976 0.25590551,2.9133858 -2.2480315 0.25590551] }
  26815. coordIndex [
  26816. 3,1,0,-1,3,2,1,-1]
  26817. normalPerVertex TRUE
  26818. normal DEF NORM_1196 Normal { vector [
  26819. 1 0 0,1 0 0,
  26820. 1 0 0,1 0 0] }
  26821. }
  26822. }
  26823. DEF SHAPE_1197 Shape {
  26824. appearance USE APP_1
  26825. geometry DEF FACE_1197 IndexedFaceSet {
  26826. coord DEF COORD_1197 Coordinate { point [
  26827. 2.9527559 -2.2480315 0.039370079,2.9527559 -2.3188976 0.039370079,
  26828. 2.9133858 -2.3188976 0.078740157,2.9405899 -2.3188976 0.041296988,
  26829. 2.9296148 -2.3188976 0.046889095,2.9209048 -2.3188976 0.055599006,
  26830. 2.9153127 -2.3188976 0.066574134,2.9133858 -2.2480315 0.078740157,
  26831. 2.9405899 -2.2480315 0.041296988,2.9296148 -2.2480315 0.046889095,
  26832. 2.9209048 -2.2480315 0.055599006,2.9153127 -2.2480315 0.066574134] }
  26833. coordIndex [
  26834. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  26835. 7,2,6,-1,7,6,11,-1]
  26836. normalPerVertex TRUE
  26837. normal DEF NORM_1197 Normal { vector [
  26838. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  26839. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  26840. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  26841. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  26842. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  26843. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  26844. }
  26845. }
  26846. DEF SHAPE_1198 Shape {
  26847. appearance USE APP_1
  26848. geometry DEF FACE_1198 IndexedFaceSet {
  26849. coord DEF COORD_1198 Coordinate { point [
  26850. 3.1496063 -2.2480315 0.039370079,3.1496063 -2.3188976 0.039370079,
  26851. 2.9527559 -2.3188976 0.039370079,2.9527559 -2.2480315 0.039370079] }
  26852. coordIndex [
  26853. 3,1,0,-1,3,2,1,-1]
  26854. normalPerVertex TRUE
  26855. normal DEF NORM_1198 Normal { vector [
  26856. 0 0 1,0 0 1,
  26857. 0 0 1,0 0 1] }
  26858. }
  26859. }
  26860. DEF SHAPE_1199 Shape {
  26861. appearance USE APP_1
  26862. geometry DEF FACE_1199 IndexedFaceSet {
  26863. coord DEF COORD_1199 Coordinate { point [
  26864. 3.1496063 -2.2480315 0,3.1496063 -2.3188976 0,
  26865. 3.1496063 -2.3188976 0.039370079,3.1496063 -2.2480315 0.039370079] }
  26866. coordIndex [
  26867. 3,1,0,-1,3,2,1,-1]
  26868. normalPerVertex TRUE
  26869. normal DEF NORM_1199 Normal { vector [
  26870. 1 0 0,1 0 0,
  26871. 1 0 0,1 0 0] }
  26872. }
  26873. }
  26874. DEF SHAPE_1200 Shape {
  26875. appearance USE APP_1
  26876. geometry DEF FACE_1200 IndexedFaceSet {
  26877. coord DEF COORD_1200 Coordinate { point [
  26878. 2.9527559 -2.2480315 0,2.9527559 -2.3188976 0,
  26879. 3.1496063 -2.3188976 0,3.1496063 -2.2480315 0] }
  26880. coordIndex [
  26881. 3,1,0,-1,3,2,1,-1]
  26882. normalPerVertex TRUE
  26883. normal DEF NORM_1200 Normal { vector [
  26884. 0 0 -1,0 0 -1,
  26885. 0 0 -1,0 0 -1] }
  26886. }
  26887. }
  26888. DEF SHAPE_1201 Shape {
  26889. appearance USE APP_1
  26890. geometry DEF FACE_1201 IndexedFaceSet {
  26891. coord DEF COORD_1201 Coordinate { point [
  26892. 2.8740157 -2.2480315 0.078740157,2.9527559 -2.2480315 0,
  26893. 2.8778696 -2.2480315 0.054408111,2.8890538 -2.2480315 0.032457854,
  26894. 2.9064736 -2.2480315 0.015038032,2.9284239 -2.2480315 0.0038538176,
  26895. 2.9527559 -2.3188976 0,2.8740157 -2.3188976 0.078740157,
  26896. 2.8778696 -2.3188976 0.054408111,2.8890538 -2.3188976 0.032457854,
  26897. 2.9064736 -2.3188976 0.015038032,2.9284239 -2.3188976 0.0038538176] }
  26898. coordIndex [
  26899. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  26900. 0,8,7,-1,0,2,8,-1]
  26901. normalPerVertex TRUE
  26902. normal DEF NORM_1201 Normal { vector [
  26903. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  26904. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  26905. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  26906. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  26907. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  26908. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  26909. }
  26910. }
  26911. DEF SHAPE_1202 Shape {
  26912. appearance USE APP_1
  26913. geometry DEF FACE_1202 IndexedFaceSet {
  26914. coord DEF COORD_1202 Coordinate { point [
  26915. 2.8740157 -2.2480315 0.25590551,2.8740157 -2.3188976 0.25590551,
  26916. 2.8740157 -2.3188976 0.078740157,2.8740157 -2.2480315 0.078740157] }
  26917. coordIndex [
  26918. 3,1,0,-1,3,2,1,-1]
  26919. normalPerVertex TRUE
  26920. normal DEF NORM_1202 Normal { vector [
  26921. -1 0 0,-1 0 0,
  26922. -1 0 0,-1 0 0] }
  26923. }
  26924. }
  26925. DEF SHAPE_1203 Shape {
  26926. appearance USE APP_1
  26927. geometry DEF FACE_1203 IndexedFaceSet {
  26928. coord DEF COORD_1203 Coordinate { point [
  26929. 2.9133858 2.1614173 0.25590551,2.8346457 2.1614173 0.33464567,
  26930. 2.909532 2.1614173 0.28023756,2.8983478 2.1614173 0.30218782,
  26931. 2.880928 2.1614173 0.31960764,2.8589777 2.1614173 0.33079185,
  26932. 2.8346457 2.0905512 0.33464567,2.9133858 2.0905512 0.25590551,
  26933. 2.909532 2.0905512 0.28023756,2.8983478 2.0905512 0.30218782,
  26934. 2.880928 2.0905512 0.31960764,2.8589777 2.0905512 0.33079185] }
  26935. coordIndex [
  26936. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  26937. 2,3,8,-1,0,2,7,-1]
  26938. normalPerVertex TRUE
  26939. normal DEF NORM_1203 Normal { vector [
  26940. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  26941. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  26942. 0.58778525 0 0.80901699,0.25844621 0 0.96602565,
  26943. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  26944. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  26945. 0.58778525 0 0.80901699,0.35872825 0 0.93344204] }
  26946. }
  26947. }
  26948. DEF SHAPE_1204 Shape {
  26949. appearance USE APP_1
  26950. geometry DEF FACE_1204 IndexedFaceSet {
  26951. coord DEF COORD_1204 Coordinate { point [
  26952. 2.9133858 2.1614173 0.078740157,2.9133858 2.0905512 0.078740157,
  26953. 2.9133858 2.0905512 0.25590551,2.9133858 2.1614173 0.25590551] }
  26954. coordIndex [
  26955. 2,1,0,-1,3,2,0,-1]
  26956. normalPerVertex TRUE
  26957. normal DEF NORM_1204 Normal { vector [
  26958. 1 0 0,1 0 0,
  26959. 1 0 0,1 0 0] }
  26960. }
  26961. }
  26962. DEF SHAPE_1205 Shape {
  26963. appearance USE APP_1
  26964. geometry DEF FACE_1205 IndexedFaceSet {
  26965. coord DEF COORD_1205 Coordinate { point [
  26966. 2.9527559 2.1614173 0.039370079,2.9527559 2.0905512 0.039370079,
  26967. 2.9133858 2.0905512 0.078740157,2.9405899 2.0905512 0.041296988,
  26968. 2.9296148 2.0905512 0.046889095,2.9209048 2.0905512 0.055599006,
  26969. 2.9153127 2.0905512 0.066574134,2.9133858 2.1614173 0.078740157,
  26970. 2.9405899 2.1614173 0.041296988,2.9296148 2.1614173 0.046889095,
  26971. 2.9209048 2.1614173 0.055599006,2.9153127 2.1614173 0.066574134] }
  26972. coordIndex [
  26973. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  26974. 11,5,10,-1,7,2,11,-1]
  26975. normalPerVertex TRUE
  26976. normal DEF NORM_1205 Normal { vector [
  26977. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  26978. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  26979. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  26980. 0.95105652 0 0.30901699,0.98768834 0 0.15643447,
  26981. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  26982. 0.77690301 0 0.6296203,0.95105652 0 0.30901699] }
  26983. }
  26984. }
  26985. DEF SHAPE_1206 Shape {
  26986. appearance USE APP_1
  26987. geometry DEF FACE_1206 IndexedFaceSet {
  26988. coord DEF COORD_1206 Coordinate { point [
  26989. 3.1496063 2.1614173 0.039370079,3.1496063 2.0905512 0.039370079,
  26990. 2.9527559 2.0905512 0.039370079,2.9527559 2.1614173 0.039370079] }
  26991. coordIndex [
  26992. 2,1,0,-1,3,2,0,-1]
  26993. normalPerVertex TRUE
  26994. normal DEF NORM_1206 Normal { vector [
  26995. 0 0 1,0 0 1,
  26996. 0 0 1,0 0 1] }
  26997. }
  26998. }
  26999. DEF SHAPE_1207 Shape {
  27000. appearance USE APP_1
  27001. geometry DEF FACE_1207 IndexedFaceSet {
  27002. coord DEF COORD_1207 Coordinate { point [
  27003. 3.1496063 2.1614173 0,3.1496063 2.0905512 0,
  27004. 3.1496063 2.0905512 0.039370079,3.1496063 2.1614173 0.039370079] }
  27005. coordIndex [
  27006. 3,1,0,-1,3,2,1,-1]
  27007. normalPerVertex TRUE
  27008. normal DEF NORM_1207 Normal { vector [
  27009. 1 0 0,1 0 0,
  27010. 1 0 0,1 0 0] }
  27011. }
  27012. }
  27013. DEF SHAPE_1208 Shape {
  27014. appearance USE APP_1
  27015. geometry DEF FACE_1208 IndexedFaceSet {
  27016. coord DEF COORD_1208 Coordinate { point [
  27017. 2.9527559 2.1614173 0,2.9527559 2.0905512 0,
  27018. 3.1496063 2.0905512 0,3.1496063 2.1614173 0] }
  27019. coordIndex [
  27020. 3,1,0,-1,3,2,1,-1]
  27021. normalPerVertex TRUE
  27022. normal DEF NORM_1208 Normal { vector [
  27023. 0 0 -1,0 0 -1,
  27024. 0 0 -1,0 0 -1] }
  27025. }
  27026. }
  27027. DEF SHAPE_1209 Shape {
  27028. appearance USE APP_1
  27029. geometry DEF FACE_1209 IndexedFaceSet {
  27030. coord DEF COORD_1209 Coordinate { point [
  27031. 2.8740157 2.1614173 0.078740157,2.9527559 2.1614173 0,
  27032. 2.8778696 2.1614173 0.054408111,2.8890538 2.1614173 0.032457854,
  27033. 2.9064736 2.1614173 0.015038032,2.9284239 2.1614173 0.0038538176,
  27034. 2.9527559 2.0905512 0,2.8740157 2.0905512 0.078740157,
  27035. 2.8778696 2.0905512 0.054408111,2.8890538 2.0905512 0.032457854,
  27036. 2.9064736 2.0905512 0.015038032,2.9284239 2.0905512 0.0038538176] }
  27037. coordIndex [
  27038. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  27039. 0,8,7,-1,0,2,8,-1]
  27040. normalPerVertex TRUE
  27041. normal DEF NORM_1209 Normal { vector [
  27042. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  27043. -0.93344204 0 -0.35872825,-0.80901699 0 -0.58778525,
  27044. -0.6296203 0 -0.77690301,-0.30901699 0 -0.95105652,
  27045. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  27046. -0.96602565 0 -0.25844621,-0.80901699 0 -0.58778525,
  27047. -0.5443153 0 -0.83888072,-0.30901699 0 -0.95105652] }
  27048. }
  27049. }
  27050. DEF SHAPE_1210 Shape {
  27051. appearance USE APP_1
  27052. geometry DEF FACE_1210 IndexedFaceSet {
  27053. coord DEF COORD_1210 Coordinate { point [
  27054. 2.8740157 2.1614173 0.25590551,2.8740157 2.0905512 0.25590551,
  27055. 2.8740157 2.0905512 0.078740157,2.8740157 2.1614173 0.078740157] }
  27056. coordIndex [
  27057. 2,1,0,-1,3,2,0,-1]
  27058. normalPerVertex TRUE
  27059. normal DEF NORM_1210 Normal { vector [
  27060. -1 0 0,-1 0 0,
  27061. -1 0 0,-1 0 0] }
  27062. }
  27063. }
  27064. DEF SHAPE_1211 Shape {
  27065. appearance USE APP_1
  27066. geometry DEF FACE_1211 IndexedFaceSet {
  27067. coord DEF COORD_1211 Coordinate { point [
  27068. 2.9133858 -2.0905512 0.25590551,2.8346457 -2.0905512 0.33464567,
  27069. 2.909532 -2.0905512 0.28023756,2.8983478 -2.0905512 0.30218782,
  27070. 2.880928 -2.0905512 0.31960764,2.8589777 -2.0905512 0.33079185,
  27071. 2.8346457 -2.1614173 0.33464567,2.9133858 -2.1614173 0.25590551,
  27072. 2.909532 -2.1614173 0.28023756,2.8983478 -2.1614173 0.30218782,
  27073. 2.880928 -2.1614173 0.31960764,2.8589777 -2.1614173 0.33079185] }
  27074. coordIndex [
  27075. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  27076. 2,3,8,-1,0,2,7,-1]
  27077. normalPerVertex TRUE
  27078. normal DEF NORM_1211 Normal { vector [
  27079. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  27080. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  27081. 0.58778525 0 0.80901699,0.25844621 0 0.96602565,
  27082. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  27083. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  27084. 0.58778525 0 0.80901699,0.35872825 0 0.93344204] }
  27085. }
  27086. }
  27087. DEF SHAPE_1212 Shape {
  27088. appearance USE APP_1
  27089. geometry DEF FACE_1212 IndexedFaceSet {
  27090. coord DEF COORD_1212 Coordinate { point [
  27091. 2.9133858 -2.0905512 0.078740157,2.9133858 -2.1614173 0.078740157,
  27092. 2.9133858 -2.1614173 0.25590551,2.9133858 -2.0905512 0.25590551] }
  27093. coordIndex [
  27094. 2,1,0,-1,3,2,0,-1]
  27095. normalPerVertex TRUE
  27096. normal DEF NORM_1212 Normal { vector [
  27097. 1 0 0,1 0 0,
  27098. 1 0 0,1 0 0] }
  27099. }
  27100. }
  27101. DEF SHAPE_1213 Shape {
  27102. appearance USE APP_1
  27103. geometry DEF FACE_1213 IndexedFaceSet {
  27104. coord DEF COORD_1213 Coordinate { point [
  27105. 2.9527559 -2.0905512 0.039370079,2.9527559 -2.1614173 0.039370079,
  27106. 2.9133858 -2.1614173 0.078740157,2.9405899 -2.1614173 0.041296988,
  27107. 2.9296148 -2.1614173 0.046889095,2.9209048 -2.1614173 0.055599006,
  27108. 2.9153127 -2.1614173 0.066574134,2.9133858 -2.0905512 0.078740157,
  27109. 2.9405899 -2.0905512 0.041296988,2.9296148 -2.0905512 0.046889095,
  27110. 2.9209048 -2.0905512 0.055599006,2.9153127 -2.0905512 0.066574134] }
  27111. coordIndex [
  27112. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  27113. 11,5,10,-1,7,2,11,-1]
  27114. normalPerVertex TRUE
  27115. normal DEF NORM_1213 Normal { vector [
  27116. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  27117. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  27118. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  27119. 0.95105652 0 0.30901699,0.98768834 0 0.15643447,
  27120. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  27121. 0.77690301 0 0.6296203,0.95105652 0 0.30901699] }
  27122. }
  27123. }
  27124. DEF SHAPE_1214 Shape {
  27125. appearance USE APP_1
  27126. geometry DEF FACE_1214 IndexedFaceSet {
  27127. coord DEF COORD_1214 Coordinate { point [
  27128. 3.1496063 -2.0905512 0.039370079,3.1496063 -2.1614173 0.039370079,
  27129. 2.9527559 -2.1614173 0.039370079,2.9527559 -2.0905512 0.039370079] }
  27130. coordIndex [
  27131. 3,1,0,-1,3,2,1,-1]
  27132. normalPerVertex TRUE
  27133. normal DEF NORM_1214 Normal { vector [
  27134. 0 0 1,0 0 1,
  27135. 0 0 1,0 0 1] }
  27136. }
  27137. }
  27138. DEF SHAPE_1215 Shape {
  27139. appearance USE APP_1
  27140. geometry DEF FACE_1215 IndexedFaceSet {
  27141. coord DEF COORD_1215 Coordinate { point [
  27142. 3.1496063 -2.0905512 0,3.1496063 -2.1614173 0,
  27143. 3.1496063 -2.1614173 0.039370079,3.1496063 -2.0905512 0.039370079] }
  27144. coordIndex [
  27145. 3,1,0,-1,3,2,1,-1]
  27146. normalPerVertex TRUE
  27147. normal DEF NORM_1215 Normal { vector [
  27148. 1 0 0,1 0 0,
  27149. 1 0 0,1 0 0] }
  27150. }
  27151. }
  27152. DEF SHAPE_1216 Shape {
  27153. appearance USE APP_1
  27154. geometry DEF FACE_1216 IndexedFaceSet {
  27155. coord DEF COORD_1216 Coordinate { point [
  27156. 2.9527559 -2.0905512 0,2.9527559 -2.1614173 0,
  27157. 3.1496063 -2.1614173 0,3.1496063 -2.0905512 0] }
  27158. coordIndex [
  27159. 3,1,0,-1,3,2,1,-1]
  27160. normalPerVertex TRUE
  27161. normal DEF NORM_1216 Normal { vector [
  27162. 0 0 -1,0 0 -1,
  27163. 0 0 -1,0 0 -1] }
  27164. }
  27165. }
  27166. DEF SHAPE_1217 Shape {
  27167. appearance USE APP_1
  27168. geometry DEF FACE_1217 IndexedFaceSet {
  27169. coord DEF COORD_1217 Coordinate { point [
  27170. 2.8740157 -2.0905512 0.078740157,2.9527559 -2.0905512 0,
  27171. 2.8778696 -2.0905512 0.054408111,2.8890538 -2.0905512 0.032457854,
  27172. 2.9064736 -2.0905512 0.015038032,2.9284239 -2.0905512 0.0038538176,
  27173. 2.9527559 -2.1614173 0,2.8740157 -2.1614173 0.078740157,
  27174. 2.8778696 -2.1614173 0.054408111,2.8890538 -2.1614173 0.032457854,
  27175. 2.9064736 -2.1614173 0.015038032,2.9284239 -2.1614173 0.0038538176] }
  27176. coordIndex [
  27177. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  27178. 0,8,7,-1,0,2,8,-1]
  27179. normalPerVertex TRUE
  27180. normal DEF NORM_1217 Normal { vector [
  27181. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  27182. -0.93344204 0 -0.35872825,-0.80901699 0 -0.58778525,
  27183. -0.6296203 0 -0.77690301,-0.30901699 0 -0.95105652,
  27184. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  27185. -0.96602565 0 -0.25844621,-0.80901699 0 -0.58778525,
  27186. -0.5443153 0 -0.83888072,-0.30901699 0 -0.95105652] }
  27187. }
  27188. }
  27189. DEF SHAPE_1218 Shape {
  27190. appearance USE APP_1
  27191. geometry DEF FACE_1218 IndexedFaceSet {
  27192. coord DEF COORD_1218 Coordinate { point [
  27193. 2.8740157 -2.0905512 0.25590551,2.8740157 -2.1614173 0.25590551,
  27194. 2.8740157 -2.1614173 0.078740157,2.8740157 -2.0905512 0.078740157] }
  27195. coordIndex [
  27196. 2,1,0,-1,3,2,0,-1]
  27197. normalPerVertex TRUE
  27198. normal DEF NORM_1218 Normal { vector [
  27199. -1 0 0,-1 0 0,
  27200. -1 0 0,-1 0 0] }
  27201. }
  27202. }
  27203. DEF SHAPE_1219 Shape {
  27204. appearance USE APP_1
  27205. geometry DEF FACE_1219 IndexedFaceSet {
  27206. coord DEF COORD_1219 Coordinate { point [
  27207. 2.9133858 2.003937 0.25590551,2.8346457 2.003937 0.33464567,
  27208. 2.909532 2.003937 0.28023756,2.8983478 2.003937 0.30218782,
  27209. 2.880928 2.003937 0.31960764,2.8589777 2.003937 0.33079185,
  27210. 2.8346457 1.9330709 0.33464567,2.9133858 1.9330709 0.25590551,
  27211. 2.909532 1.9330709 0.28023756,2.8983478 1.9330709 0.30218782,
  27212. 2.880928 1.9330709 0.31960764,2.8589777 1.9330709 0.33079185] }
  27213. coordIndex [
  27214. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  27215. 2,3,8,-1,0,2,7,-1]
  27216. normalPerVertex TRUE
  27217. normal DEF NORM_1219 Normal { vector [
  27218. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  27219. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  27220. 0.58778525 0 0.80901699,0.35872825 0 0.93344204,
  27221. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  27222. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  27223. 0.58778525 0 0.80901699,0.25844621 0 0.96602565] }
  27224. }
  27225. }
  27226. DEF SHAPE_1220 Shape {
  27227. appearance USE APP_1
  27228. geometry DEF FACE_1220 IndexedFaceSet {
  27229. coord DEF COORD_1220 Coordinate { point [
  27230. 2.9133858 2.003937 0.078740157,2.9133858 1.9330709 0.078740157,
  27231. 2.9133858 1.9330709 0.25590551,2.9133858 2.003937 0.25590551] }
  27232. coordIndex [
  27233. 3,1,0,-1,3,2,1,-1]
  27234. normalPerVertex TRUE
  27235. normal DEF NORM_1220 Normal { vector [
  27236. 1 0 0,1 0 0,
  27237. 1 0 0,1 0 0] }
  27238. }
  27239. }
  27240. DEF SHAPE_1221 Shape {
  27241. appearance USE APP_1
  27242. geometry DEF FACE_1221 IndexedFaceSet {
  27243. coord DEF COORD_1221 Coordinate { point [
  27244. 2.9527559 2.003937 0.039370079,2.9527559 1.9330709 0.039370079,
  27245. 2.9133858 1.9330709 0.078740157,2.9405899 1.9330709 0.041296988,
  27246. 2.9296148 1.9330709 0.046889095,2.9209048 1.9330709 0.055599006,
  27247. 2.9153127 1.9330709 0.066574134,2.9133858 2.003937 0.078740157,
  27248. 2.9405899 2.003937 0.041296988,2.9296148 2.003937 0.046889095,
  27249. 2.9209048 2.003937 0.055599006,2.9153127 2.003937 0.066574134] }
  27250. coordIndex [
  27251. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  27252. 7,2,6,-1,7,6,11,-1]
  27253. normalPerVertex TRUE
  27254. normal DEF NORM_1221 Normal { vector [
  27255. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  27256. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  27257. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  27258. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  27259. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  27260. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  27261. }
  27262. }
  27263. DEF SHAPE_1222 Shape {
  27264. appearance USE APP_1
  27265. geometry DEF FACE_1222 IndexedFaceSet {
  27266. coord DEF COORD_1222 Coordinate { point [
  27267. 3.1496063 2.003937 0.039370079,3.1496063 1.9330709 0.039370079,
  27268. 2.9527559 1.9330709 0.039370079,2.9527559 2.003937 0.039370079] }
  27269. coordIndex [
  27270. 3,1,0,-1,3,2,1,-1]
  27271. normalPerVertex TRUE
  27272. normal DEF NORM_1222 Normal { vector [
  27273. 0 0 1,0 0 1,
  27274. 0 0 1,0 0 1] }
  27275. }
  27276. }
  27277. DEF SHAPE_1223 Shape {
  27278. appearance USE APP_1
  27279. geometry DEF FACE_1223 IndexedFaceSet {
  27280. coord DEF COORD_1223 Coordinate { point [
  27281. 3.1496063 2.003937 0,3.1496063 1.9330709 0,
  27282. 3.1496063 1.9330709 0.039370079,3.1496063 2.003937 0.039370079] }
  27283. coordIndex [
  27284. 3,1,0,-1,3,2,1,-1]
  27285. normalPerVertex TRUE
  27286. normal DEF NORM_1223 Normal { vector [
  27287. 1 0 0,1 0 0,
  27288. 1 0 0,1 0 0] }
  27289. }
  27290. }
  27291. DEF SHAPE_1224 Shape {
  27292. appearance USE APP_1
  27293. geometry DEF FACE_1224 IndexedFaceSet {
  27294. coord DEF COORD_1224 Coordinate { point [
  27295. 2.9527559 2.003937 0,2.9527559 1.9330709 0,
  27296. 3.1496063 1.9330709 0,3.1496063 2.003937 0] }
  27297. coordIndex [
  27298. 3,1,0,-1,3,2,1,-1]
  27299. normalPerVertex TRUE
  27300. normal DEF NORM_1224 Normal { vector [
  27301. 0 0 -1,0 0 -1,
  27302. 0 0 -1,0 0 -1] }
  27303. }
  27304. }
  27305. DEF SHAPE_1225 Shape {
  27306. appearance USE APP_1
  27307. geometry DEF FACE_1225 IndexedFaceSet {
  27308. coord DEF COORD_1225 Coordinate { point [
  27309. 2.8740157 2.003937 0.078740157,2.9527559 2.003937 0,
  27310. 2.8778696 2.003937 0.054408111,2.8890538 2.003937 0.032457854,
  27311. 2.9064736 2.003937 0.015038032,2.9284239 2.003937 0.0038538176,
  27312. 2.9527559 1.9330709 0,2.8740157 1.9330709 0.078740157,
  27313. 2.8778696 1.9330709 0.054408111,2.8890538 1.9330709 0.032457854,
  27314. 2.9064736 1.9330709 0.015038032,2.9284239 1.9330709 0.0038538176] }
  27315. coordIndex [
  27316. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  27317. 0,8,7,-1,0,2,8,-1]
  27318. normalPerVertex TRUE
  27319. normal DEF NORM_1225 Normal { vector [
  27320. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  27321. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  27322. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  27323. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  27324. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  27325. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  27326. }
  27327. }
  27328. DEF SHAPE_1226 Shape {
  27329. appearance USE APP_1
  27330. geometry DEF FACE_1226 IndexedFaceSet {
  27331. coord DEF COORD_1226 Coordinate { point [
  27332. 2.8740157 2.003937 0.25590551,2.8740157 1.9330709 0.25590551,
  27333. 2.8740157 1.9330709 0.078740157,2.8740157 2.003937 0.078740157] }
  27334. coordIndex [
  27335. 3,1,0,-1,3,2,1,-1]
  27336. normalPerVertex TRUE
  27337. normal DEF NORM_1226 Normal { vector [
  27338. -1 0 0,-1 0 0,
  27339. -1 0 0,-1 0 0] }
  27340. }
  27341. }
  27342. DEF SHAPE_1227 Shape {
  27343. appearance USE APP_1
  27344. geometry DEF FACE_1227 IndexedFaceSet {
  27345. coord DEF COORD_1227 Coordinate { point [
  27346. 2.9133858 -1.9330709 0.25590551,2.8346457 -1.9330709 0.33464567,
  27347. 2.909532 -1.9330709 0.28023756,2.8983478 -1.9330709 0.30218782,
  27348. 2.880928 -1.9330709 0.31960764,2.8589777 -1.9330709 0.33079185,
  27349. 2.8346457 -2.003937 0.33464567,2.9133858 -2.003937 0.25590551,
  27350. 2.909532 -2.003937 0.28023756,2.8983478 -2.003937 0.30218782,
  27351. 2.880928 -2.003937 0.31960764,2.8589777 -2.003937 0.33079185] }
  27352. coordIndex [
  27353. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  27354. 2,3,8,-1,0,2,7,-1]
  27355. normalPerVertex TRUE
  27356. normal DEF NORM_1227 Normal { vector [
  27357. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  27358. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  27359. 0.58778525 0 0.80901699,0.35872825 0 0.93344204,
  27360. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  27361. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  27362. 0.58778525 0 0.80901699,0.25844621 0 0.96602565] }
  27363. }
  27364. }
  27365. DEF SHAPE_1228 Shape {
  27366. appearance USE APP_1
  27367. geometry DEF FACE_1228 IndexedFaceSet {
  27368. coord DEF COORD_1228 Coordinate { point [
  27369. 2.9133858 -1.9330709 0.078740157,2.9133858 -2.003937 0.078740157,
  27370. 2.9133858 -2.003937 0.25590551,2.9133858 -1.9330709 0.25590551] }
  27371. coordIndex [
  27372. 3,1,0,-1,3,2,1,-1]
  27373. normalPerVertex TRUE
  27374. normal DEF NORM_1228 Normal { vector [
  27375. 1 0 0,1 0 0,
  27376. 1 0 0,1 0 0] }
  27377. }
  27378. }
  27379. DEF SHAPE_1229 Shape {
  27380. appearance USE APP_1
  27381. geometry DEF FACE_1229 IndexedFaceSet {
  27382. coord DEF COORD_1229 Coordinate { point [
  27383. 2.9527559 -1.9330709 0.039370079,2.9527559 -2.003937 0.039370079,
  27384. 2.9133858 -2.003937 0.078740157,2.9405899 -2.003937 0.041296988,
  27385. 2.9296148 -2.003937 0.046889095,2.9209048 -2.003937 0.055599006,
  27386. 2.9153127 -2.003937 0.066574134,2.9133858 -1.9330709 0.078740157,
  27387. 2.9405899 -1.9330709 0.041296988,2.9296148 -1.9330709 0.046889095,
  27388. 2.9209048 -1.9330709 0.055599006,2.9153127 -1.9330709 0.066574134] }
  27389. coordIndex [
  27390. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  27391. 7,2,6,-1,7,6,11,-1]
  27392. normalPerVertex TRUE
  27393. normal DEF NORM_1229 Normal { vector [
  27394. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  27395. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  27396. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  27397. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  27398. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  27399. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  27400. }
  27401. }
  27402. DEF SHAPE_1230 Shape {
  27403. appearance USE APP_1
  27404. geometry DEF FACE_1230 IndexedFaceSet {
  27405. coord DEF COORD_1230 Coordinate { point [
  27406. 3.1496063 -1.9330709 0.039370079,3.1496063 -2.003937 0.039370079,
  27407. 2.9527559 -2.003937 0.039370079,2.9527559 -1.9330709 0.039370079] }
  27408. coordIndex [
  27409. 3,1,0,-1,3,2,1,-1]
  27410. normalPerVertex TRUE
  27411. normal DEF NORM_1230 Normal { vector [
  27412. 0 0 1,0 0 1,
  27413. 0 0 1,0 0 1] }
  27414. }
  27415. }
  27416. DEF SHAPE_1231 Shape {
  27417. appearance USE APP_1
  27418. geometry DEF FACE_1231 IndexedFaceSet {
  27419. coord DEF COORD_1231 Coordinate { point [
  27420. 3.1496063 -1.9330709 0,3.1496063 -2.003937 0,
  27421. 3.1496063 -2.003937 0.039370079,3.1496063 -1.9330709 0.039370079] }
  27422. coordIndex [
  27423. 3,1,0,-1,3,2,1,-1]
  27424. normalPerVertex TRUE
  27425. normal DEF NORM_1231 Normal { vector [
  27426. 1 0 0,1 0 0,
  27427. 1 0 0,1 0 0] }
  27428. }
  27429. }
  27430. DEF SHAPE_1232 Shape {
  27431. appearance USE APP_1
  27432. geometry DEF FACE_1232 IndexedFaceSet {
  27433. coord DEF COORD_1232 Coordinate { point [
  27434. 2.9527559 -1.9330709 0,2.9527559 -2.003937 0,
  27435. 3.1496063 -2.003937 0,3.1496063 -1.9330709 0] }
  27436. coordIndex [
  27437. 3,1,0,-1,3,2,1,-1]
  27438. normalPerVertex TRUE
  27439. normal DEF NORM_1232 Normal { vector [
  27440. 0 0 -1,0 0 -1,
  27441. 0 0 -1,0 0 -1] }
  27442. }
  27443. }
  27444. DEF SHAPE_1233 Shape {
  27445. appearance USE APP_1
  27446. geometry DEF FACE_1233 IndexedFaceSet {
  27447. coord DEF COORD_1233 Coordinate { point [
  27448. 2.8740157 -1.9330709 0.078740157,2.9527559 -1.9330709 0,
  27449. 2.8778696 -1.9330709 0.054408111,2.8890538 -1.9330709 0.032457854,
  27450. 2.9064736 -1.9330709 0.015038032,2.9284239 -1.9330709 0.0038538176,
  27451. 2.9527559 -2.003937 0,2.8740157 -2.003937 0.078740157,
  27452. 2.8778696 -2.003937 0.054408111,2.8890538 -2.003937 0.032457854,
  27453. 2.9064736 -2.003937 0.015038032,2.9284239 -2.003937 0.0038538176] }
  27454. coordIndex [
  27455. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  27456. 0,8,7,-1,0,2,8,-1]
  27457. normalPerVertex TRUE
  27458. normal DEF NORM_1233 Normal { vector [
  27459. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  27460. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  27461. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  27462. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  27463. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  27464. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  27465. }
  27466. }
  27467. DEF SHAPE_1234 Shape {
  27468. appearance USE APP_1
  27469. geometry DEF FACE_1234 IndexedFaceSet {
  27470. coord DEF COORD_1234 Coordinate { point [
  27471. 2.8740157 -1.9330709 0.25590551,2.8740157 -2.003937 0.25590551,
  27472. 2.8740157 -2.003937 0.078740157,2.8740157 -1.9330709 0.078740157] }
  27473. coordIndex [
  27474. 3,1,0,-1,3,2,1,-1]
  27475. normalPerVertex TRUE
  27476. normal DEF NORM_1234 Normal { vector [
  27477. -1 0 0,-1 0 0,
  27478. -1 0 0,-1 0 0] }
  27479. }
  27480. }
  27481. DEF SHAPE_1235 Shape {
  27482. appearance USE APP_1
  27483. geometry DEF FACE_1235 IndexedFaceSet {
  27484. coord DEF COORD_1235 Coordinate { point [
  27485. 2.9133858 1.8464567 0.25590551,2.8346457 1.8464567 0.33464567,
  27486. 2.909532 1.8464567 0.28023756,2.8983478 1.8464567 0.30218782,
  27487. 2.880928 1.8464567 0.31960764,2.8589777 1.8464567 0.33079185,
  27488. 2.8346457 1.7755906 0.33464567,2.9133858 1.7755906 0.25590551,
  27489. 2.909532 1.7755906 0.28023756,2.8983478 1.7755906 0.30218782,
  27490. 2.880928 1.7755906 0.31960764,2.8589777 1.7755906 0.33079185] }
  27491. coordIndex [
  27492. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  27493. 2,3,8,-1,0,2,7,-1]
  27494. normalPerVertex TRUE
  27495. normal DEF NORM_1235 Normal { vector [
  27496. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  27497. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  27498. 0.58778525 0 0.80901699,0.25844621 0 0.96602565,
  27499. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  27500. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  27501. 0.58778525 0 0.80901699,0.35872825 0 0.93344204] }
  27502. }
  27503. }
  27504. DEF SHAPE_1236 Shape {
  27505. appearance USE APP_1
  27506. geometry DEF FACE_1236 IndexedFaceSet {
  27507. coord DEF COORD_1236 Coordinate { point [
  27508. 2.9133858 1.8464567 0.078740157,2.9133858 1.7755906 0.078740157,
  27509. 2.9133858 1.7755906 0.25590551,2.9133858 1.8464567 0.25590551] }
  27510. coordIndex [
  27511. 2,1,0,-1,3,2,0,-1]
  27512. normalPerVertex TRUE
  27513. normal DEF NORM_1236 Normal { vector [
  27514. 1 0 0,1 0 0,
  27515. 1 0 0,1 0 0] }
  27516. }
  27517. }
  27518. DEF SHAPE_1237 Shape {
  27519. appearance USE APP_1
  27520. geometry DEF FACE_1237 IndexedFaceSet {
  27521. coord DEF COORD_1237 Coordinate { point [
  27522. 2.9527559 1.8464567 0.039370079,2.9527559 1.7755906 0.039370079,
  27523. 2.9133858 1.7755906 0.078740157,2.9405899 1.7755906 0.041296988,
  27524. 2.9296148 1.7755906 0.046889095,2.9209048 1.7755906 0.055599006,
  27525. 2.9153127 1.7755906 0.066574134,2.9133858 1.8464567 0.078740157,
  27526. 2.9405899 1.8464567 0.041296988,2.9296148 1.8464567 0.046889095,
  27527. 2.9209048 1.8464567 0.055599006,2.9153127 1.8464567 0.066574134] }
  27528. coordIndex [
  27529. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  27530. 11,5,10,-1,7,2,11,-1]
  27531. normalPerVertex TRUE
  27532. normal DEF NORM_1237 Normal { vector [
  27533. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  27534. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  27535. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  27536. 0.95105652 0 0.30901699,0.98768834 0 0.15643447,
  27537. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  27538. 0.77690301 0 0.6296203,0.95105652 0 0.30901699] }
  27539. }
  27540. }
  27541. DEF SHAPE_1238 Shape {
  27542. appearance USE APP_1
  27543. geometry DEF FACE_1238 IndexedFaceSet {
  27544. coord DEF COORD_1238 Coordinate { point [
  27545. 3.1496063 1.8464567 0.039370079,3.1496063 1.7755906 0.039370079,
  27546. 2.9527559 1.7755906 0.039370079,2.9527559 1.8464567 0.039370079] }
  27547. coordIndex [
  27548. 2,1,0,-1,3,2,0,-1]
  27549. normalPerVertex TRUE
  27550. normal DEF NORM_1238 Normal { vector [
  27551. 0 0 1,0 0 1,
  27552. 0 0 1,0 0 1] }
  27553. }
  27554. }
  27555. DEF SHAPE_1239 Shape {
  27556. appearance USE APP_1
  27557. geometry DEF FACE_1239 IndexedFaceSet {
  27558. coord DEF COORD_1239 Coordinate { point [
  27559. 3.1496063 1.8464567 0,3.1496063 1.7755906 0,
  27560. 3.1496063 1.7755906 0.039370079,3.1496063 1.8464567 0.039370079] }
  27561. coordIndex [
  27562. 3,1,0,-1,3,2,1,-1]
  27563. normalPerVertex TRUE
  27564. normal DEF NORM_1239 Normal { vector [
  27565. 1 0 0,1 0 0,
  27566. 1 0 0,1 0 0] }
  27567. }
  27568. }
  27569. DEF SHAPE_1240 Shape {
  27570. appearance USE APP_1
  27571. geometry DEF FACE_1240 IndexedFaceSet {
  27572. coord DEF COORD_1240 Coordinate { point [
  27573. 2.9527559 1.8464567 0,2.9527559 1.7755906 0,
  27574. 3.1496063 1.7755906 0,3.1496063 1.8464567 0] }
  27575. coordIndex [
  27576. 3,1,0,-1,3,2,1,-1]
  27577. normalPerVertex TRUE
  27578. normal DEF NORM_1240 Normal { vector [
  27579. 0 0 -1,0 0 -1,
  27580. 0 0 -1,0 0 -1] }
  27581. }
  27582. }
  27583. DEF SHAPE_1241 Shape {
  27584. appearance USE APP_1
  27585. geometry DEF FACE_1241 IndexedFaceSet {
  27586. coord DEF COORD_1241 Coordinate { point [
  27587. 2.8740157 1.8464567 0.078740157,2.9527559 1.8464567 0,
  27588. 2.8778696 1.8464567 0.054408111,2.8890538 1.8464567 0.032457854,
  27589. 2.9064736 1.8464567 0.015038032,2.9284239 1.8464567 0.0038538176,
  27590. 2.9527559 1.7755906 0,2.8740157 1.7755906 0.078740157,
  27591. 2.8778696 1.7755906 0.054408111,2.8890538 1.7755906 0.032457854,
  27592. 2.9064736 1.7755906 0.015038032,2.9284239 1.7755906 0.0038538176] }
  27593. coordIndex [
  27594. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  27595. 0,8,7,-1,0,2,8,-1]
  27596. normalPerVertex TRUE
  27597. normal DEF NORM_1241 Normal { vector [
  27598. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  27599. -0.93344204 0 -0.35872825,-0.80901699 0 -0.58778525,
  27600. -0.6296203 0 -0.77690301,-0.30901699 0 -0.95105652,
  27601. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  27602. -0.96602565 0 -0.25844621,-0.80901699 0 -0.58778525,
  27603. -0.5443153 0 -0.83888072,-0.30901699 0 -0.95105652] }
  27604. }
  27605. }
  27606. DEF SHAPE_1242 Shape {
  27607. appearance USE APP_1
  27608. geometry DEF FACE_1242 IndexedFaceSet {
  27609. coord DEF COORD_1242 Coordinate { point [
  27610. 2.8740157 1.8464567 0.25590551,2.8740157 1.7755906 0.25590551,
  27611. 2.8740157 1.7755906 0.078740157,2.8740157 1.8464567 0.078740157] }
  27612. coordIndex [
  27613. 2,1,0,-1,3,2,0,-1]
  27614. normalPerVertex TRUE
  27615. normal DEF NORM_1242 Normal { vector [
  27616. -1 0 0,-1 0 0,
  27617. -1 0 0,-1 0 0] }
  27618. }
  27619. }
  27620. DEF SHAPE_1243 Shape {
  27621. appearance USE APP_1
  27622. geometry DEF FACE_1243 IndexedFaceSet {
  27623. coord DEF COORD_1243 Coordinate { point [
  27624. 2.9133858 -1.7755906 0.25590551,2.8346457 -1.7755906 0.33464567,
  27625. 2.909532 -1.7755906 0.28023756,2.8983478 -1.7755906 0.30218782,
  27626. 2.880928 -1.7755906 0.31960764,2.8589777 -1.7755906 0.33079185,
  27627. 2.8346457 -1.8464567 0.33464567,2.9133858 -1.8464567 0.25590551,
  27628. 2.909532 -1.8464567 0.28023756,2.8983478 -1.8464567 0.30218782,
  27629. 2.880928 -1.8464567 0.31960764,2.8589777 -1.8464567 0.33079185] }
  27630. coordIndex [
  27631. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  27632. 2,3,8,-1,0,2,7,-1]
  27633. normalPerVertex TRUE
  27634. normal DEF NORM_1243 Normal { vector [
  27635. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  27636. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  27637. 0.58778525 0 0.80901699,0.25844621 0 0.96602565,
  27638. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  27639. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  27640. 0.58778525 0 0.80901699,0.35872825 0 0.93344204] }
  27641. }
  27642. }
  27643. DEF SHAPE_1244 Shape {
  27644. appearance USE APP_1
  27645. geometry DEF FACE_1244 IndexedFaceSet {
  27646. coord DEF COORD_1244 Coordinate { point [
  27647. 2.9133858 -1.7755906 0.078740157,2.9133858 -1.8464567 0.078740157,
  27648. 2.9133858 -1.8464567 0.25590551,2.9133858 -1.7755906 0.25590551] }
  27649. coordIndex [
  27650. 2,1,0,-1,3,2,0,-1]
  27651. normalPerVertex TRUE
  27652. normal DEF NORM_1244 Normal { vector [
  27653. 1 0 0,1 0 0,
  27654. 1 0 0,1 0 0] }
  27655. }
  27656. }
  27657. DEF SHAPE_1245 Shape {
  27658. appearance USE APP_1
  27659. geometry DEF FACE_1245 IndexedFaceSet {
  27660. coord DEF COORD_1245 Coordinate { point [
  27661. 2.9527559 -1.7755906 0.039370079,2.9527559 -1.8464567 0.039370079,
  27662. 2.9133858 -1.8464567 0.078740157,2.9405899 -1.8464567 0.041296988,
  27663. 2.9296148 -1.8464567 0.046889095,2.9209048 -1.8464567 0.055599006,
  27664. 2.9153127 -1.8464567 0.066574134,2.9133858 -1.7755906 0.078740157,
  27665. 2.9405899 -1.7755906 0.041296988,2.9296148 -1.7755906 0.046889095,
  27666. 2.9209048 -1.7755906 0.055599006,2.9153127 -1.7755906 0.066574134] }
  27667. coordIndex [
  27668. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  27669. 11,5,10,-1,7,2,11,-1]
  27670. normalPerVertex TRUE
  27671. normal DEF NORM_1245 Normal { vector [
  27672. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  27673. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  27674. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  27675. 0.95105652 0 0.30901699,0.98768834 0 0.15643447,
  27676. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  27677. 0.77690301 0 0.6296203,0.95105652 0 0.30901699] }
  27678. }
  27679. }
  27680. DEF SHAPE_1246 Shape {
  27681. appearance USE APP_1
  27682. geometry DEF FACE_1246 IndexedFaceSet {
  27683. coord DEF COORD_1246 Coordinate { point [
  27684. 3.1496063 -1.7755906 0.039370079,3.1496063 -1.8464567 0.039370079,
  27685. 2.9527559 -1.8464567 0.039370079,2.9527559 -1.7755906 0.039370079] }
  27686. coordIndex [
  27687. 3,1,0,-1,3,2,1,-1]
  27688. normalPerVertex TRUE
  27689. normal DEF NORM_1246 Normal { vector [
  27690. 0 0 1,0 0 1,
  27691. 0 0 1,0 0 1] }
  27692. }
  27693. }
  27694. DEF SHAPE_1247 Shape {
  27695. appearance USE APP_1
  27696. geometry DEF FACE_1247 IndexedFaceSet {
  27697. coord DEF COORD_1247 Coordinate { point [
  27698. 3.1496063 -1.7755906 0,3.1496063 -1.8464567 0,
  27699. 3.1496063 -1.8464567 0.039370079,3.1496063 -1.7755906 0.039370079] }
  27700. coordIndex [
  27701. 3,1,0,-1,3,2,1,-1]
  27702. normalPerVertex TRUE
  27703. normal DEF NORM_1247 Normal { vector [
  27704. 1 0 0,1 0 0,
  27705. 1 0 0,1 0 0] }
  27706. }
  27707. }
  27708. DEF SHAPE_1248 Shape {
  27709. appearance USE APP_1
  27710. geometry DEF FACE_1248 IndexedFaceSet {
  27711. coord DEF COORD_1248 Coordinate { point [
  27712. 2.9527559 -1.7755906 0,2.9527559 -1.8464567 0,
  27713. 3.1496063 -1.8464567 0,3.1496063 -1.7755906 0] }
  27714. coordIndex [
  27715. 3,1,0,-1,3,2,1,-1]
  27716. normalPerVertex TRUE
  27717. normal DEF NORM_1248 Normal { vector [
  27718. 0 0 -1,0 0 -1,
  27719. 0 0 -1,0 0 -1] }
  27720. }
  27721. }
  27722. DEF SHAPE_1249 Shape {
  27723. appearance USE APP_1
  27724. geometry DEF FACE_1249 IndexedFaceSet {
  27725. coord DEF COORD_1249 Coordinate { point [
  27726. 2.8740157 -1.7755906 0.078740157,2.9527559 -1.7755906 0,
  27727. 2.8778696 -1.7755906 0.054408111,2.8890538 -1.7755906 0.032457854,
  27728. 2.9064736 -1.7755906 0.015038032,2.9284239 -1.7755906 0.0038538176,
  27729. 2.9527559 -1.8464567 0,2.8740157 -1.8464567 0.078740157,
  27730. 2.8778696 -1.8464567 0.054408111,2.8890538 -1.8464567 0.032457854,
  27731. 2.9064736 -1.8464567 0.015038032,2.9284239 -1.8464567 0.0038538176] }
  27732. coordIndex [
  27733. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  27734. 0,8,7,-1,0,2,8,-1]
  27735. normalPerVertex TRUE
  27736. normal DEF NORM_1249 Normal { vector [
  27737. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  27738. -0.93344204 0 -0.35872825,-0.80901699 0 -0.58778525,
  27739. -0.6296203 0 -0.77690301,-0.30901699 0 -0.95105652,
  27740. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  27741. -0.96602565 0 -0.25844621,-0.80901699 0 -0.58778525,
  27742. -0.5443153 0 -0.83888072,-0.30901699 0 -0.95105652] }
  27743. }
  27744. }
  27745. DEF SHAPE_1250 Shape {
  27746. appearance USE APP_1
  27747. geometry DEF FACE_1250 IndexedFaceSet {
  27748. coord DEF COORD_1250 Coordinate { point [
  27749. 2.8740157 -1.7755906 0.25590551,2.8740157 -1.8464567 0.25590551,
  27750. 2.8740157 -1.8464567 0.078740157,2.8740157 -1.7755906 0.078740157] }
  27751. coordIndex [
  27752. 2,1,0,-1,3,2,0,-1]
  27753. normalPerVertex TRUE
  27754. normal DEF NORM_1250 Normal { vector [
  27755. -1 0 0,-1 0 0,
  27756. -1 0 0,-1 0 0] }
  27757. }
  27758. }
  27759. DEF SHAPE_1251 Shape {
  27760. appearance USE APP_1
  27761. geometry DEF FACE_1251 IndexedFaceSet {
  27762. coord DEF COORD_1251 Coordinate { point [
  27763. 2.9133858 1.6889764 0.25590551,2.8346457 1.6889764 0.33464567,
  27764. 2.909532 1.6889764 0.28023756,2.8983478 1.6889764 0.30218782,
  27765. 2.880928 1.6889764 0.31960764,2.8589777 1.6889764 0.33079185,
  27766. 2.8346457 1.6181102 0.33464567,2.9133858 1.6181102 0.25590551,
  27767. 2.909532 1.6181102 0.28023756,2.8983478 1.6181102 0.30218782,
  27768. 2.880928 1.6181102 0.31960764,2.8589777 1.6181102 0.33079185] }
  27769. coordIndex [
  27770. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  27771. 2,3,8,-1,0,2,7,-1]
  27772. normalPerVertex TRUE
  27773. normal DEF NORM_1251 Normal { vector [
  27774. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  27775. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  27776. 0.58778525 0 0.80901699,0.35872825 0 0.93344204,
  27777. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  27778. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  27779. 0.58778525 0 0.80901699,0.25844621 0 0.96602565] }
  27780. }
  27781. }
  27782. DEF SHAPE_1252 Shape {
  27783. appearance USE APP_1
  27784. geometry DEF FACE_1252 IndexedFaceSet {
  27785. coord DEF COORD_1252 Coordinate { point [
  27786. 2.9133858 1.6889764 0.078740157,2.9133858 1.6181102 0.078740157,
  27787. 2.9133858 1.6181102 0.25590551,2.9133858 1.6889764 0.25590551] }
  27788. coordIndex [
  27789. 3,1,0,-1,3,2,1,-1]
  27790. normalPerVertex TRUE
  27791. normal DEF NORM_1252 Normal { vector [
  27792. 1 0 0,1 0 0,
  27793. 1 0 0,1 0 0] }
  27794. }
  27795. }
  27796. DEF SHAPE_1253 Shape {
  27797. appearance USE APP_1
  27798. geometry DEF FACE_1253 IndexedFaceSet {
  27799. coord DEF COORD_1253 Coordinate { point [
  27800. 2.9527559 1.6889764 0.039370079,2.9527559 1.6181102 0.039370079,
  27801. 2.9133858 1.6181102 0.078740157,2.9405899 1.6181102 0.041296988,
  27802. 2.9296148 1.6181102 0.046889095,2.9209048 1.6181102 0.055599006,
  27803. 2.9153127 1.6181102 0.066574134,2.9133858 1.6889764 0.078740157,
  27804. 2.9405899 1.6889764 0.041296988,2.9296148 1.6889764 0.046889095,
  27805. 2.9209048 1.6889764 0.055599006,2.9153127 1.6889764 0.066574134] }
  27806. coordIndex [
  27807. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  27808. 7,2,6,-1,7,6,11,-1]
  27809. normalPerVertex TRUE
  27810. normal DEF NORM_1253 Normal { vector [
  27811. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  27812. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  27813. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  27814. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  27815. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  27816. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  27817. }
  27818. }
  27819. DEF SHAPE_1254 Shape {
  27820. appearance USE APP_1
  27821. geometry DEF FACE_1254 IndexedFaceSet {
  27822. coord DEF COORD_1254 Coordinate { point [
  27823. 3.1496063 1.6889764 0.039370079,3.1496063 1.6181102 0.039370079,
  27824. 2.9527559 1.6181102 0.039370079,2.9527559 1.6889764 0.039370079] }
  27825. coordIndex [
  27826. 3,1,0,-1,3,2,1,-1]
  27827. normalPerVertex TRUE
  27828. normal DEF NORM_1254 Normal { vector [
  27829. 0 0 1,0 0 1,
  27830. 0 0 1,0 0 1] }
  27831. }
  27832. }
  27833. DEF SHAPE_1255 Shape {
  27834. appearance USE APP_1
  27835. geometry DEF FACE_1255 IndexedFaceSet {
  27836. coord DEF COORD_1255 Coordinate { point [
  27837. 3.1496063 1.6889764 0,3.1496063 1.6181102 0,
  27838. 3.1496063 1.6181102 0.039370079,3.1496063 1.6889764 0.039370079] }
  27839. coordIndex [
  27840. 3,1,0,-1,3,2,1,-1]
  27841. normalPerVertex TRUE
  27842. normal DEF NORM_1255 Normal { vector [
  27843. 1 0 0,1 0 0,
  27844. 1 0 0,1 0 0] }
  27845. }
  27846. }
  27847. DEF SHAPE_1256 Shape {
  27848. appearance USE APP_1
  27849. geometry DEF FACE_1256 IndexedFaceSet {
  27850. coord DEF COORD_1256 Coordinate { point [
  27851. 2.9527559 1.6889764 0,2.9527559 1.6181102 0,
  27852. 3.1496063 1.6181102 0,3.1496063 1.6889764 0] }
  27853. coordIndex [
  27854. 3,1,0,-1,3,2,1,-1]
  27855. normalPerVertex TRUE
  27856. normal DEF NORM_1256 Normal { vector [
  27857. 0 0 -1,0 0 -1,
  27858. 0 0 -1,0 0 -1] }
  27859. }
  27860. }
  27861. DEF SHAPE_1257 Shape {
  27862. appearance USE APP_1
  27863. geometry DEF FACE_1257 IndexedFaceSet {
  27864. coord DEF COORD_1257 Coordinate { point [
  27865. 2.8740157 1.6889764 0.078740157,2.9527559 1.6889764 0,
  27866. 2.8778696 1.6889764 0.054408111,2.8890538 1.6889764 0.032457854,
  27867. 2.9064736 1.6889764 0.015038032,2.9284239 1.6889764 0.0038538176,
  27868. 2.9527559 1.6181102 0,2.8740157 1.6181102 0.078740157,
  27869. 2.8778696 1.6181102 0.054408111,2.8890538 1.6181102 0.032457854,
  27870. 2.9064736 1.6181102 0.015038032,2.9284239 1.6181102 0.0038538176] }
  27871. coordIndex [
  27872. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  27873. 0,8,7,-1,0,2,8,-1]
  27874. normalPerVertex TRUE
  27875. normal DEF NORM_1257 Normal { vector [
  27876. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  27877. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  27878. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  27879. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  27880. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  27881. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  27882. }
  27883. }
  27884. DEF SHAPE_1258 Shape {
  27885. appearance USE APP_1
  27886. geometry DEF FACE_1258 IndexedFaceSet {
  27887. coord DEF COORD_1258 Coordinate { point [
  27888. 2.8740157 1.6889764 0.25590551,2.8740157 1.6181102 0.25590551,
  27889. 2.8740157 1.6181102 0.078740157,2.8740157 1.6889764 0.078740157] }
  27890. coordIndex [
  27891. 3,1,0,-1,3,2,1,-1]
  27892. normalPerVertex TRUE
  27893. normal DEF NORM_1258 Normal { vector [
  27894. -1 0 0,-1 0 0,
  27895. -1 0 0,-1 0 0] }
  27896. }
  27897. }
  27898. DEF SHAPE_1259 Shape {
  27899. appearance USE APP_1
  27900. geometry DEF FACE_1259 IndexedFaceSet {
  27901. coord DEF COORD_1259 Coordinate { point [
  27902. 2.9133858 -1.6181102 0.25590551,2.8346457 -1.6181102 0.33464567,
  27903. 2.909532 -1.6181102 0.28023756,2.8983478 -1.6181102 0.30218782,
  27904. 2.880928 -1.6181102 0.31960764,2.8589777 -1.6181102 0.33079185,
  27905. 2.8346457 -1.6889764 0.33464567,2.9133858 -1.6889764 0.25590551,
  27906. 2.909532 -1.6889764 0.28023756,2.8983478 -1.6889764 0.30218782,
  27907. 2.880928 -1.6889764 0.31960764,2.8589777 -1.6889764 0.33079185] }
  27908. coordIndex [
  27909. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  27910. 2,3,8,-1,0,2,7,-1]
  27911. normalPerVertex TRUE
  27912. normal DEF NORM_1259 Normal { vector [
  27913. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  27914. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  27915. 0.58778525 0 0.80901699,0.35872825 0 0.93344204,
  27916. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  27917. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  27918. 0.58778525 0 0.80901699,0.25844621 0 0.96602565] }
  27919. }
  27920. }
  27921. DEF SHAPE_1260 Shape {
  27922. appearance USE APP_1
  27923. geometry DEF FACE_1260 IndexedFaceSet {
  27924. coord DEF COORD_1260 Coordinate { point [
  27925. 2.9133858 -1.6181102 0.078740157,2.9133858 -1.6889764 0.078740157,
  27926. 2.9133858 -1.6889764 0.25590551,2.9133858 -1.6181102 0.25590551] }
  27927. coordIndex [
  27928. 3,1,0,-1,3,2,1,-1]
  27929. normalPerVertex TRUE
  27930. normal DEF NORM_1260 Normal { vector [
  27931. 1 0 0,1 0 0,
  27932. 1 0 0,1 0 0] }
  27933. }
  27934. }
  27935. DEF SHAPE_1261 Shape {
  27936. appearance USE APP_1
  27937. geometry DEF FACE_1261 IndexedFaceSet {
  27938. coord DEF COORD_1261 Coordinate { point [
  27939. 2.9527559 -1.6181102 0.039370079,2.9527559 -1.6889764 0.039370079,
  27940. 2.9133858 -1.6889764 0.078740157,2.9405899 -1.6889764 0.041296988,
  27941. 2.9296148 -1.6889764 0.046889095,2.9209048 -1.6889764 0.055599006,
  27942. 2.9153127 -1.6889764 0.066574134,2.9133858 -1.6181102 0.078740157,
  27943. 2.9405899 -1.6181102 0.041296988,2.9296148 -1.6181102 0.046889095,
  27944. 2.9209048 -1.6181102 0.055599006,2.9153127 -1.6181102 0.066574134] }
  27945. coordIndex [
  27946. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  27947. 7,2,6,-1,7,6,11,-1]
  27948. normalPerVertex TRUE
  27949. normal DEF NORM_1261 Normal { vector [
  27950. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  27951. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  27952. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  27953. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  27954. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  27955. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  27956. }
  27957. }
  27958. DEF SHAPE_1262 Shape {
  27959. appearance USE APP_1
  27960. geometry DEF FACE_1262 IndexedFaceSet {
  27961. coord DEF COORD_1262 Coordinate { point [
  27962. 3.1496063 -1.6181102 0.039370079,3.1496063 -1.6889764 0.039370079,
  27963. 2.9527559 -1.6889764 0.039370079,2.9527559 -1.6181102 0.039370079] }
  27964. coordIndex [
  27965. 3,1,0,-1,3,2,1,-1]
  27966. normalPerVertex TRUE
  27967. normal DEF NORM_1262 Normal { vector [
  27968. 0 0 1,0 0 1,
  27969. 0 0 1,0 0 1] }
  27970. }
  27971. }
  27972. DEF SHAPE_1263 Shape {
  27973. appearance USE APP_1
  27974. geometry DEF FACE_1263 IndexedFaceSet {
  27975. coord DEF COORD_1263 Coordinate { point [
  27976. 3.1496063 -1.6181102 0,3.1496063 -1.6889764 0,
  27977. 3.1496063 -1.6889764 0.039370079,3.1496063 -1.6181102 0.039370079] }
  27978. coordIndex [
  27979. 3,1,0,-1,3,2,1,-1]
  27980. normalPerVertex TRUE
  27981. normal DEF NORM_1263 Normal { vector [
  27982. 1 0 0,1 0 0,
  27983. 1 0 0,1 0 0] }
  27984. }
  27985. }
  27986. DEF SHAPE_1264 Shape {
  27987. appearance USE APP_1
  27988. geometry DEF FACE_1264 IndexedFaceSet {
  27989. coord DEF COORD_1264 Coordinate { point [
  27990. 2.9527559 -1.6181102 0,2.9527559 -1.6889764 0,
  27991. 3.1496063 -1.6889764 0,3.1496063 -1.6181102 0] }
  27992. coordIndex [
  27993. 3,1,0,-1,3,2,1,-1]
  27994. normalPerVertex TRUE
  27995. normal DEF NORM_1264 Normal { vector [
  27996. 0 0 -1,0 0 -1,
  27997. 0 0 -1,0 0 -1] }
  27998. }
  27999. }
  28000. DEF SHAPE_1265 Shape {
  28001. appearance USE APP_1
  28002. geometry DEF FACE_1265 IndexedFaceSet {
  28003. coord DEF COORD_1265 Coordinate { point [
  28004. 2.8740157 -1.6181102 0.078740157,2.9527559 -1.6181102 0,
  28005. 2.8778696 -1.6181102 0.054408111,2.8890538 -1.6181102 0.032457854,
  28006. 2.9064736 -1.6181102 0.015038032,2.9284239 -1.6181102 0.0038538176,
  28007. 2.9527559 -1.6889764 0,2.8740157 -1.6889764 0.078740157,
  28008. 2.8778696 -1.6889764 0.054408111,2.8890538 -1.6889764 0.032457854,
  28009. 2.9064736 -1.6889764 0.015038032,2.9284239 -1.6889764 0.0038538176] }
  28010. coordIndex [
  28011. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  28012. 0,8,7,-1,0,2,8,-1]
  28013. normalPerVertex TRUE
  28014. normal DEF NORM_1265 Normal { vector [
  28015. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  28016. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28017. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  28018. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  28019. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28020. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  28021. }
  28022. }
  28023. DEF SHAPE_1266 Shape {
  28024. appearance USE APP_1
  28025. geometry DEF FACE_1266 IndexedFaceSet {
  28026. coord DEF COORD_1266 Coordinate { point [
  28027. 2.8740157 -1.6181102 0.25590551,2.8740157 -1.6889764 0.25590551,
  28028. 2.8740157 -1.6889764 0.078740157,2.8740157 -1.6181102 0.078740157] }
  28029. coordIndex [
  28030. 3,1,0,-1,3,2,1,-1]
  28031. normalPerVertex TRUE
  28032. normal DEF NORM_1266 Normal { vector [
  28033. -1 0 0,-1 0 0,
  28034. -1 0 0,-1 0 0] }
  28035. }
  28036. }
  28037. DEF SHAPE_1267 Shape {
  28038. appearance USE APP_1
  28039. geometry DEF FACE_1267 IndexedFaceSet {
  28040. coord DEF COORD_1267 Coordinate { point [
  28041. 2.9133858 1.5314961 0.25590551,2.8346457 1.5314961 0.33464567,
  28042. 2.909532 1.5314961 0.28023756,2.8983478 1.5314961 0.30218782,
  28043. 2.880928 1.5314961 0.31960764,2.8589777 1.5314961 0.33079185,
  28044. 2.8346457 1.4606299 0.33464567,2.9133858 1.4606299 0.25590551,
  28045. 2.909532 1.4606299 0.28023756,2.8983478 1.4606299 0.30218782,
  28046. 2.880928 1.4606299 0.31960764,2.8589777 1.4606299 0.33079185] }
  28047. coordIndex [
  28048. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  28049. 0,8,7,-1,0,2,8,-1]
  28050. normalPerVertex TRUE
  28051. normal DEF NORM_1267 Normal { vector [
  28052. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  28053. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  28054. 0.5443153 0 0.83888072,0.30901699 0 0.95105652,
  28055. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  28056. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  28057. 0.6296203 0 0.77690301,0.30901699 0 0.95105652] }
  28058. }
  28059. }
  28060. DEF SHAPE_1268 Shape {
  28061. appearance USE APP_1
  28062. geometry DEF FACE_1268 IndexedFaceSet {
  28063. coord DEF COORD_1268 Coordinate { point [
  28064. 2.9133858 1.5314961 0.078740157,2.9133858 1.4606299 0.078740157,
  28065. 2.9133858 1.4606299 0.25590551,2.9133858 1.5314961 0.25590551] }
  28066. coordIndex [
  28067. 3,1,0,-1,3,2,1,-1]
  28068. normalPerVertex TRUE
  28069. normal DEF NORM_1268 Normal { vector [
  28070. 1 0 0,1 0 0,
  28071. 1 0 0,1 0 0] }
  28072. }
  28073. }
  28074. DEF SHAPE_1269 Shape {
  28075. appearance USE APP_1
  28076. geometry DEF FACE_1269 IndexedFaceSet {
  28077. coord DEF COORD_1269 Coordinate { point [
  28078. 2.9527559 1.5314961 0.039370079,2.9527559 1.4606299 0.039370079,
  28079. 2.9133858 1.4606299 0.078740157,2.9405899 1.4606299 0.041296988,
  28080. 2.9296148 1.4606299 0.046889095,2.9209048 1.4606299 0.055599006,
  28081. 2.9153127 1.4606299 0.066574134,2.9133858 1.5314961 0.078740157,
  28082. 2.9405899 1.5314961 0.041296988,2.9296148 1.5314961 0.046889095,
  28083. 2.9209048 1.5314961 0.055599006,2.9153127 1.5314961 0.066574134] }
  28084. coordIndex [
  28085. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  28086. 7,2,6,-1,7,6,11,-1]
  28087. normalPerVertex TRUE
  28088. normal DEF NORM_1269 Normal { vector [
  28089. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  28090. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  28091. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  28092. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  28093. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  28094. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  28095. }
  28096. }
  28097. DEF SHAPE_1270 Shape {
  28098. appearance USE APP_1
  28099. geometry DEF FACE_1270 IndexedFaceSet {
  28100. coord DEF COORD_1270 Coordinate { point [
  28101. 3.1496063 1.5314961 0.039370079,3.1496063 1.4606299 0.039370079,
  28102. 2.9527559 1.4606299 0.039370079,2.9527559 1.5314961 0.039370079] }
  28103. coordIndex [
  28104. 3,1,0,-1,3,2,1,-1]
  28105. normalPerVertex TRUE
  28106. normal DEF NORM_1270 Normal { vector [
  28107. 0 0 1,0 0 1,
  28108. 0 0 1,0 0 1] }
  28109. }
  28110. }
  28111. DEF SHAPE_1271 Shape {
  28112. appearance USE APP_1
  28113. geometry DEF FACE_1271 IndexedFaceSet {
  28114. coord DEF COORD_1271 Coordinate { point [
  28115. 3.1496063 1.5314961 0,3.1496063 1.4606299 0,
  28116. 3.1496063 1.4606299 0.039370079,3.1496063 1.5314961 0.039370079] }
  28117. coordIndex [
  28118. 3,1,0,-1,3,2,1,-1]
  28119. normalPerVertex TRUE
  28120. normal DEF NORM_1271 Normal { vector [
  28121. 1 0 0,1 0 0,
  28122. 1 0 0,1 0 0] }
  28123. }
  28124. }
  28125. DEF SHAPE_1272 Shape {
  28126. appearance USE APP_1
  28127. geometry DEF FACE_1272 IndexedFaceSet {
  28128. coord DEF COORD_1272 Coordinate { point [
  28129. 2.9527559 1.5314961 0,2.9527559 1.4606299 0,
  28130. 3.1496063 1.4606299 0,3.1496063 1.5314961 0] }
  28131. coordIndex [
  28132. 3,1,0,-1,3,2,1,-1]
  28133. normalPerVertex TRUE
  28134. normal DEF NORM_1272 Normal { vector [
  28135. 0 0 -1,0 0 -1,
  28136. 0 0 -1,0 0 -1] }
  28137. }
  28138. }
  28139. DEF SHAPE_1273 Shape {
  28140. appearance USE APP_1
  28141. geometry DEF FACE_1273 IndexedFaceSet {
  28142. coord DEF COORD_1273 Coordinate { point [
  28143. 2.8740157 1.5314961 0.078740157,2.9527559 1.5314961 0,
  28144. 2.8778696 1.5314961 0.054408111,2.8890538 1.5314961 0.032457854,
  28145. 2.9064736 1.5314961 0.015038032,2.9284239 1.5314961 0.0038538176,
  28146. 2.9527559 1.4606299 0,2.8740157 1.4606299 0.078740157,
  28147. 2.8778696 1.4606299 0.054408111,2.8890538 1.4606299 0.032457854,
  28148. 2.9064736 1.4606299 0.015038032,2.9284239 1.4606299 0.0038538176] }
  28149. coordIndex [
  28150. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  28151. 2,3,9,-1,0,2,7,-1]
  28152. normalPerVertex TRUE
  28153. normal DEF NORM_1273 Normal { vector [
  28154. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  28155. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28156. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  28157. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  28158. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28159. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  28160. }
  28161. }
  28162. DEF SHAPE_1274 Shape {
  28163. appearance USE APP_1
  28164. geometry DEF FACE_1274 IndexedFaceSet {
  28165. coord DEF COORD_1274 Coordinate { point [
  28166. 2.8740157 1.5314961 0.25590551,2.8740157 1.4606299 0.25590551,
  28167. 2.8740157 1.4606299 0.078740157,2.8740157 1.5314961 0.078740157] }
  28168. coordIndex [
  28169. 3,1,0,-1,3,2,1,-1]
  28170. normalPerVertex TRUE
  28171. normal DEF NORM_1274 Normal { vector [
  28172. -1 0 0,-1 0 0,
  28173. -1 0 0,-1 0 0] }
  28174. }
  28175. }
  28176. DEF SHAPE_1275 Shape {
  28177. appearance USE APP_1
  28178. geometry DEF FACE_1275 IndexedFaceSet {
  28179. coord DEF COORD_1275 Coordinate { point [
  28180. 2.9133858 -1.4606299 0.25590551,2.8346457 -1.4606299 0.33464567,
  28181. 2.909532 -1.4606299 0.28023756,2.8983478 -1.4606299 0.30218782,
  28182. 2.880928 -1.4606299 0.31960764,2.8589777 -1.4606299 0.33079185,
  28183. 2.8346457 -1.5314961 0.33464567,2.9133858 -1.5314961 0.25590551,
  28184. 2.909532 -1.5314961 0.28023756,2.8983478 -1.5314961 0.30218782,
  28185. 2.880928 -1.5314961 0.31960764,2.8589777 -1.5314961 0.33079185] }
  28186. coordIndex [
  28187. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  28188. 0,8,7,-1,0,2,8,-1]
  28189. normalPerVertex TRUE
  28190. normal DEF NORM_1275 Normal { vector [
  28191. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  28192. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  28193. 0.5443153 0 0.83888072,0.30901699 0 0.95105652,
  28194. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  28195. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  28196. 0.6296203 0 0.77690301,0.30901699 0 0.95105652] }
  28197. }
  28198. }
  28199. DEF SHAPE_1276 Shape {
  28200. appearance USE APP_1
  28201. geometry DEF FACE_1276 IndexedFaceSet {
  28202. coord DEF COORD_1276 Coordinate { point [
  28203. 2.9133858 -1.4606299 0.078740157,2.9133858 -1.5314961 0.078740157,
  28204. 2.9133858 -1.5314961 0.25590551,2.9133858 -1.4606299 0.25590551] }
  28205. coordIndex [
  28206. 3,1,0,-1,3,2,1,-1]
  28207. normalPerVertex TRUE
  28208. normal DEF NORM_1276 Normal { vector [
  28209. 1 0 0,1 0 0,
  28210. 1 0 0,1 0 0] }
  28211. }
  28212. }
  28213. DEF SHAPE_1277 Shape {
  28214. appearance USE APP_1
  28215. geometry DEF FACE_1277 IndexedFaceSet {
  28216. coord DEF COORD_1277 Coordinate { point [
  28217. 2.9527559 -1.4606299 0.039370079,2.9527559 -1.5314961 0.039370079,
  28218. 2.9133858 -1.5314961 0.078740157,2.9405899 -1.5314961 0.041296988,
  28219. 2.9296148 -1.5314961 0.046889095,2.9209048 -1.5314961 0.055599006,
  28220. 2.9153127 -1.5314961 0.066574134,2.9133858 -1.4606299 0.078740157,
  28221. 2.9405899 -1.4606299 0.041296988,2.9296148 -1.4606299 0.046889095,
  28222. 2.9209048 -1.4606299 0.055599006,2.9153127 -1.4606299 0.066574134] }
  28223. coordIndex [
  28224. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  28225. 7,2,6,-1,7,6,11,-1]
  28226. normalPerVertex TRUE
  28227. normal DEF NORM_1277 Normal { vector [
  28228. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  28229. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  28230. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  28231. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  28232. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  28233. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  28234. }
  28235. }
  28236. DEF SHAPE_1278 Shape {
  28237. appearance USE APP_1
  28238. geometry DEF FACE_1278 IndexedFaceSet {
  28239. coord DEF COORD_1278 Coordinate { point [
  28240. 3.1496063 -1.4606299 0.039370079,3.1496063 -1.5314961 0.039370079,
  28241. 2.9527559 -1.5314961 0.039370079,2.9527559 -1.4606299 0.039370079] }
  28242. coordIndex [
  28243. 2,1,0,-1,3,2,0,-1]
  28244. normalPerVertex TRUE
  28245. normal DEF NORM_1278 Normal { vector [
  28246. 0 0 1,0 0 1,
  28247. 0 0 1,0 0 1] }
  28248. }
  28249. }
  28250. DEF SHAPE_1279 Shape {
  28251. appearance USE APP_1
  28252. geometry DEF FACE_1279 IndexedFaceSet {
  28253. coord DEF COORD_1279 Coordinate { point [
  28254. 3.1496063 -1.4606299 0,3.1496063 -1.5314961 0,
  28255. 3.1496063 -1.5314961 0.039370079,3.1496063 -1.4606299 0.039370079] }
  28256. coordIndex [
  28257. 3,1,0,-1,3,2,1,-1]
  28258. normalPerVertex TRUE
  28259. normal DEF NORM_1279 Normal { vector [
  28260. 1 0 0,1 0 0,
  28261. 1 0 0,1 0 0] }
  28262. }
  28263. }
  28264. DEF SHAPE_1280 Shape {
  28265. appearance USE APP_1
  28266. geometry DEF FACE_1280 IndexedFaceSet {
  28267. coord DEF COORD_1280 Coordinate { point [
  28268. 2.9527559 -1.4606299 0,2.9527559 -1.5314961 0,
  28269. 3.1496063 -1.5314961 0,3.1496063 -1.4606299 0] }
  28270. coordIndex [
  28271. 2,1,0,-1,3,2,0,-1]
  28272. normalPerVertex TRUE
  28273. normal DEF NORM_1280 Normal { vector [
  28274. 0 0 -1,0 0 -1,
  28275. 0 0 -1,0 0 -1] }
  28276. }
  28277. }
  28278. DEF SHAPE_1281 Shape {
  28279. appearance USE APP_1
  28280. geometry DEF FACE_1281 IndexedFaceSet {
  28281. coord DEF COORD_1281 Coordinate { point [
  28282. 2.8740157 -1.4606299 0.078740157,2.9527559 -1.4606299 0,
  28283. 2.8778696 -1.4606299 0.054408111,2.8890538 -1.4606299 0.032457854,
  28284. 2.9064736 -1.4606299 0.015038032,2.9284239 -1.4606299 0.0038538176,
  28285. 2.9527559 -1.5314961 0,2.8740157 -1.5314961 0.078740157,
  28286. 2.8778696 -1.5314961 0.054408111,2.8890538 -1.5314961 0.032457854,
  28287. 2.9064736 -1.5314961 0.015038032,2.9284239 -1.5314961 0.0038538176] }
  28288. coordIndex [
  28289. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  28290. 2,3,9,-1,0,2,7,-1]
  28291. normalPerVertex TRUE
  28292. normal DEF NORM_1281 Normal { vector [
  28293. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  28294. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28295. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  28296. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  28297. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28298. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  28299. }
  28300. }
  28301. DEF SHAPE_1282 Shape {
  28302. appearance USE APP_1
  28303. geometry DEF FACE_1282 IndexedFaceSet {
  28304. coord DEF COORD_1282 Coordinate { point [
  28305. 2.8740157 -1.4606299 0.25590551,2.8740157 -1.5314961 0.25590551,
  28306. 2.8740157 -1.5314961 0.078740157,2.8740157 -1.4606299 0.078740157] }
  28307. coordIndex [
  28308. 3,1,0,-1,3,2,1,-1]
  28309. normalPerVertex TRUE
  28310. normal DEF NORM_1282 Normal { vector [
  28311. -1 0 0,-1 0 0,
  28312. -1 0 0,-1 0 0] }
  28313. }
  28314. }
  28315. DEF SHAPE_1283 Shape {
  28316. appearance USE APP_1
  28317. geometry DEF FACE_1283 IndexedFaceSet {
  28318. coord DEF COORD_1283 Coordinate { point [
  28319. 2.9133858 1.3740157 0.25590551,2.8346457 1.3740157 0.33464567,
  28320. 2.909532 1.3740157 0.28023756,2.8983478 1.3740157 0.30218782,
  28321. 2.880928 1.3740157 0.31960764,2.8589777 1.3740157 0.33079185,
  28322. 2.8346457 1.3031496 0.33464567,2.9133858 1.3031496 0.25590551,
  28323. 2.909532 1.3031496 0.28023756,2.8983478 1.3031496 0.30218782,
  28324. 2.880928 1.3031496 0.31960764,2.8589777 1.3031496 0.33079185] }
  28325. coordIndex [
  28326. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  28327. 0,8,7,-1,0,2,8,-1]
  28328. normalPerVertex TRUE
  28329. normal DEF NORM_1283 Normal { vector [
  28330. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  28331. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  28332. 0.5443153 0 0.83888072,0.30901699 0 0.95105652,
  28333. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  28334. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  28335. 0.6296203 0 0.77690301,0.30901699 0 0.95105652] }
  28336. }
  28337. }
  28338. DEF SHAPE_1284 Shape {
  28339. appearance USE APP_1
  28340. geometry DEF FACE_1284 IndexedFaceSet {
  28341. coord DEF COORD_1284 Coordinate { point [
  28342. 2.9133858 1.3740157 0.078740157,2.9133858 1.3031496 0.078740157,
  28343. 2.9133858 1.3031496 0.25590551,2.9133858 1.3740157 0.25590551] }
  28344. coordIndex [
  28345. 3,1,0,-1,3,2,1,-1]
  28346. normalPerVertex TRUE
  28347. normal DEF NORM_1284 Normal { vector [
  28348. 1 0 0,1 0 0,
  28349. 1 0 0,1 0 0] }
  28350. }
  28351. }
  28352. DEF SHAPE_1285 Shape {
  28353. appearance USE APP_1
  28354. geometry DEF FACE_1285 IndexedFaceSet {
  28355. coord DEF COORD_1285 Coordinate { point [
  28356. 2.9527559 1.3740157 0.039370079,2.9527559 1.3031496 0.039370079,
  28357. 2.9133858 1.3031496 0.078740157,2.9405899 1.3031496 0.041296988,
  28358. 2.9296148 1.3031496 0.046889095,2.9209048 1.3031496 0.055599006,
  28359. 2.9153127 1.3031496 0.066574134,2.9133858 1.3740157 0.078740157,
  28360. 2.9405899 1.3740157 0.041296988,2.9296148 1.3740157 0.046889095,
  28361. 2.9209048 1.3740157 0.055599006,2.9153127 1.3740157 0.066574134] }
  28362. coordIndex [
  28363. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  28364. 7,2,6,-1,7,6,11,-1]
  28365. normalPerVertex TRUE
  28366. normal DEF NORM_1285 Normal { vector [
  28367. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  28368. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  28369. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  28370. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  28371. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  28372. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  28373. }
  28374. }
  28375. DEF SHAPE_1286 Shape {
  28376. appearance USE APP_1
  28377. geometry DEF FACE_1286 IndexedFaceSet {
  28378. coord DEF COORD_1286 Coordinate { point [
  28379. 3.1496063 1.3740157 0.039370079,3.1496063 1.3031496 0.039370079,
  28380. 2.9527559 1.3031496 0.039370079,2.9527559 1.3740157 0.039370079] }
  28381. coordIndex [
  28382. 3,1,0,-1,3,2,1,-1]
  28383. normalPerVertex TRUE
  28384. normal DEF NORM_1286 Normal { vector [
  28385. 0 0 1,0 0 1,
  28386. 0 0 1,0 0 1] }
  28387. }
  28388. }
  28389. DEF SHAPE_1287 Shape {
  28390. appearance USE APP_1
  28391. geometry DEF FACE_1287 IndexedFaceSet {
  28392. coord DEF COORD_1287 Coordinate { point [
  28393. 3.1496063 1.3740157 0,3.1496063 1.3031496 0,
  28394. 3.1496063 1.3031496 0.039370079,3.1496063 1.3740157 0.039370079] }
  28395. coordIndex [
  28396. 3,1,0,-1,3,2,1,-1]
  28397. normalPerVertex TRUE
  28398. normal DEF NORM_1287 Normal { vector [
  28399. 1 0 0,1 0 0,
  28400. 1 0 0,1 0 0] }
  28401. }
  28402. }
  28403. DEF SHAPE_1288 Shape {
  28404. appearance USE APP_1
  28405. geometry DEF FACE_1288 IndexedFaceSet {
  28406. coord DEF COORD_1288 Coordinate { point [
  28407. 2.9527559 1.3740157 0,2.9527559 1.3031496 0,
  28408. 3.1496063 1.3031496 0,3.1496063 1.3740157 0] }
  28409. coordIndex [
  28410. 3,1,0,-1,3,2,1,-1]
  28411. normalPerVertex TRUE
  28412. normal DEF NORM_1288 Normal { vector [
  28413. 0 0 -1,0 0 -1,
  28414. 0 0 -1,0 0 -1] }
  28415. }
  28416. }
  28417. DEF SHAPE_1289 Shape {
  28418. appearance USE APP_1
  28419. geometry DEF FACE_1289 IndexedFaceSet {
  28420. coord DEF COORD_1289 Coordinate { point [
  28421. 2.8740157 1.3740157 0.078740157,2.9527559 1.3740157 0,
  28422. 2.8778696 1.3740157 0.054408111,2.8890538 1.3740157 0.032457854,
  28423. 2.9064736 1.3740157 0.015038032,2.9284239 1.3740157 0.0038538176,
  28424. 2.9527559 1.3031496 0,2.8740157 1.3031496 0.078740157,
  28425. 2.8778696 1.3031496 0.054408111,2.8890538 1.3031496 0.032457854,
  28426. 2.9064736 1.3031496 0.015038032,2.9284239 1.3031496 0.0038538176] }
  28427. coordIndex [
  28428. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  28429. 2,3,9,-1,0,2,7,-1]
  28430. normalPerVertex TRUE
  28431. normal DEF NORM_1289 Normal { vector [
  28432. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  28433. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28434. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  28435. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  28436. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28437. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  28438. }
  28439. }
  28440. DEF SHAPE_1290 Shape {
  28441. appearance USE APP_1
  28442. geometry DEF FACE_1290 IndexedFaceSet {
  28443. coord DEF COORD_1290 Coordinate { point [
  28444. 2.8740157 1.3740157 0.25590551,2.8740157 1.3031496 0.25590551,
  28445. 2.8740157 1.3031496 0.078740157,2.8740157 1.3740157 0.078740157] }
  28446. coordIndex [
  28447. 3,1,0,-1,3,2,1,-1]
  28448. normalPerVertex TRUE
  28449. normal DEF NORM_1290 Normal { vector [
  28450. -1 0 0,-1 0 0,
  28451. -1 0 0,-1 0 0] }
  28452. }
  28453. }
  28454. DEF SHAPE_1291 Shape {
  28455. appearance USE APP_1
  28456. geometry DEF FACE_1291 IndexedFaceSet {
  28457. coord DEF COORD_1291 Coordinate { point [
  28458. 2.9133858 -1.3031496 0.25590551,2.8346457 -1.3031496 0.33464567,
  28459. 2.909532 -1.3031496 0.28023756,2.8983478 -1.3031496 0.30218782,
  28460. 2.880928 -1.3031496 0.31960764,2.8589777 -1.3031496 0.33079185,
  28461. 2.8346457 -1.3740157 0.33464567,2.9133858 -1.3740157 0.25590551,
  28462. 2.909532 -1.3740157 0.28023756,2.8983478 -1.3740157 0.30218782,
  28463. 2.880928 -1.3740157 0.31960764,2.8589777 -1.3740157 0.33079185] }
  28464. coordIndex [
  28465. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  28466. 0,8,7,-1,0,2,8,-1]
  28467. normalPerVertex TRUE
  28468. normal DEF NORM_1291 Normal { vector [
  28469. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  28470. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  28471. 0.5443153 0 0.83888072,0.30901699 0 0.95105652,
  28472. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  28473. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  28474. 0.6296203 0 0.77690301,0.30901699 0 0.95105652] }
  28475. }
  28476. }
  28477. DEF SHAPE_1292 Shape {
  28478. appearance USE APP_1
  28479. geometry DEF FACE_1292 IndexedFaceSet {
  28480. coord DEF COORD_1292 Coordinate { point [
  28481. 2.9133858 -1.3031496 0.078740157,2.9133858 -1.3740157 0.078740157,
  28482. 2.9133858 -1.3740157 0.25590551,2.9133858 -1.3031496 0.25590551] }
  28483. coordIndex [
  28484. 3,1,0,-1,3,2,1,-1]
  28485. normalPerVertex TRUE
  28486. normal DEF NORM_1292 Normal { vector [
  28487. 1 0 0,1 0 0,
  28488. 1 0 0,1 0 0] }
  28489. }
  28490. }
  28491. DEF SHAPE_1293 Shape {
  28492. appearance USE APP_1
  28493. geometry DEF FACE_1293 IndexedFaceSet {
  28494. coord DEF COORD_1293 Coordinate { point [
  28495. 2.9527559 -1.3031496 0.039370079,2.9527559 -1.3740157 0.039370079,
  28496. 2.9133858 -1.3740157 0.078740157,2.9405899 -1.3740157 0.041296988,
  28497. 2.9296148 -1.3740157 0.046889095,2.9209048 -1.3740157 0.055599006,
  28498. 2.9153127 -1.3740157 0.066574134,2.9133858 -1.3031496 0.078740157,
  28499. 2.9405899 -1.3031496 0.041296988,2.9296148 -1.3031496 0.046889095,
  28500. 2.9209048 -1.3031496 0.055599006,2.9153127 -1.3031496 0.066574134] }
  28501. coordIndex [
  28502. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  28503. 7,2,6,-1,7,6,11,-1]
  28504. normalPerVertex TRUE
  28505. normal DEF NORM_1293 Normal { vector [
  28506. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  28507. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  28508. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  28509. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  28510. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  28511. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  28512. }
  28513. }
  28514. DEF SHAPE_1294 Shape {
  28515. appearance USE APP_1
  28516. geometry DEF FACE_1294 IndexedFaceSet {
  28517. coord DEF COORD_1294 Coordinate { point [
  28518. 3.1496063 -1.3031496 0.039370079,3.1496063 -1.3740157 0.039370079,
  28519. 2.9527559 -1.3740157 0.039370079,2.9527559 -1.3031496 0.039370079] }
  28520. coordIndex [
  28521. 2,1,0,-1,3,2,0,-1]
  28522. normalPerVertex TRUE
  28523. normal DEF NORM_1294 Normal { vector [
  28524. 0 0 1,0 0 1,
  28525. 0 0 1,0 0 1] }
  28526. }
  28527. }
  28528. DEF SHAPE_1295 Shape {
  28529. appearance USE APP_1
  28530. geometry DEF FACE_1295 IndexedFaceSet {
  28531. coord DEF COORD_1295 Coordinate { point [
  28532. 3.1496063 -1.3031496 0,3.1496063 -1.3740157 0,
  28533. 3.1496063 -1.3740157 0.039370079,3.1496063 -1.3031496 0.039370079] }
  28534. coordIndex [
  28535. 3,1,0,-1,3,2,1,-1]
  28536. normalPerVertex TRUE
  28537. normal DEF NORM_1295 Normal { vector [
  28538. 1 0 0,1 0 0,
  28539. 1 0 0,1 0 0] }
  28540. }
  28541. }
  28542. DEF SHAPE_1296 Shape {
  28543. appearance USE APP_1
  28544. geometry DEF FACE_1296 IndexedFaceSet {
  28545. coord DEF COORD_1296 Coordinate { point [
  28546. 2.9527559 -1.3031496 0,2.9527559 -1.3740157 0,
  28547. 3.1496063 -1.3740157 0,3.1496063 -1.3031496 0] }
  28548. coordIndex [
  28549. 2,1,0,-1,3,2,0,-1]
  28550. normalPerVertex TRUE
  28551. normal DEF NORM_1296 Normal { vector [
  28552. 0 0 -1,0 0 -1,
  28553. 0 0 -1,0 0 -1] }
  28554. }
  28555. }
  28556. DEF SHAPE_1297 Shape {
  28557. appearance USE APP_1
  28558. geometry DEF FACE_1297 IndexedFaceSet {
  28559. coord DEF COORD_1297 Coordinate { point [
  28560. 2.8740157 -1.3031496 0.078740157,2.9527559 -1.3031496 0,
  28561. 2.8778696 -1.3031496 0.054408111,2.8890538 -1.3031496 0.032457854,
  28562. 2.9064736 -1.3031496 0.015038032,2.9284239 -1.3031496 0.0038538176,
  28563. 2.9527559 -1.3740157 0,2.8740157 -1.3740157 0.078740157,
  28564. 2.8778696 -1.3740157 0.054408111,2.8890538 -1.3740157 0.032457854,
  28565. 2.9064736 -1.3740157 0.015038032,2.9284239 -1.3740157 0.0038538176] }
  28566. coordIndex [
  28567. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  28568. 2,3,9,-1,0,2,7,-1]
  28569. normalPerVertex TRUE
  28570. normal DEF NORM_1297 Normal { vector [
  28571. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  28572. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28573. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  28574. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  28575. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28576. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  28577. }
  28578. }
  28579. DEF SHAPE_1298 Shape {
  28580. appearance USE APP_1
  28581. geometry DEF FACE_1298 IndexedFaceSet {
  28582. coord DEF COORD_1298 Coordinate { point [
  28583. 2.8740157 -1.3031496 0.25590551,2.8740157 -1.3740157 0.25590551,
  28584. 2.8740157 -1.3740157 0.078740157,2.8740157 -1.3031496 0.078740157] }
  28585. coordIndex [
  28586. 3,1,0,-1,3,2,1,-1]
  28587. normalPerVertex TRUE
  28588. normal DEF NORM_1298 Normal { vector [
  28589. -1 0 0,-1 0 0,
  28590. -1 0 0,-1 0 0] }
  28591. }
  28592. }
  28593. DEF SHAPE_1299 Shape {
  28594. appearance USE APP_1
  28595. geometry DEF FACE_1299 IndexedFaceSet {
  28596. coord DEF COORD_1299 Coordinate { point [
  28597. 2.9133858 1.2165354 0.25590551,2.8346457 1.2165354 0.33464567,
  28598. 2.909532 1.2165354 0.28023756,2.8983478 1.2165354 0.30218782,
  28599. 2.880928 1.2165354 0.31960764,2.8589777 1.2165354 0.33079185,
  28600. 2.8346457 1.1456693 0.33464567,2.9133858 1.1456693 0.25590551,
  28601. 2.909532 1.1456693 0.28023756,2.8983478 1.1456693 0.30218782,
  28602. 2.880928 1.1456693 0.31960764,2.8589777 1.1456693 0.33079185] }
  28603. coordIndex [
  28604. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  28605. 2,3,8,-1,0,2,7,-1]
  28606. normalPerVertex TRUE
  28607. normal DEF NORM_1299 Normal { vector [
  28608. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  28609. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  28610. 0.58778525 0 0.80901699,0.35872825 0 0.93344204,
  28611. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  28612. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  28613. 0.58778525 0 0.80901699,0.25844621 0 0.96602565] }
  28614. }
  28615. }
  28616. DEF SHAPE_1300 Shape {
  28617. appearance USE APP_1
  28618. geometry DEF FACE_1300 IndexedFaceSet {
  28619. coord DEF COORD_1300 Coordinate { point [
  28620. 2.9133858 1.2165354 0.078740157,2.9133858 1.1456693 0.078740157,
  28621. 2.9133858 1.1456693 0.25590551,2.9133858 1.2165354 0.25590551] }
  28622. coordIndex [
  28623. 3,1,0,-1,3,2,1,-1]
  28624. normalPerVertex TRUE
  28625. normal DEF NORM_1300 Normal { vector [
  28626. 1 0 0,1 0 0,
  28627. 1 0 0,1 0 0] }
  28628. }
  28629. }
  28630. DEF SHAPE_1301 Shape {
  28631. appearance USE APP_1
  28632. geometry DEF FACE_1301 IndexedFaceSet {
  28633. coord DEF COORD_1301 Coordinate { point [
  28634. 2.9527559 1.2165354 0.039370079,2.9527559 1.1456693 0.039370079,
  28635. 2.9133858 1.1456693 0.078740157,2.9405899 1.1456693 0.041296988,
  28636. 2.9296148 1.1456693 0.046889095,2.9209048 1.1456693 0.055599006,
  28637. 2.9153127 1.1456693 0.066574134,2.9133858 1.2165354 0.078740157,
  28638. 2.9405899 1.2165354 0.041296988,2.9296148 1.2165354 0.046889095,
  28639. 2.9209048 1.2165354 0.055599006,2.9153127 1.2165354 0.066574134] }
  28640. coordIndex [
  28641. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  28642. 7,2,6,-1,7,6,11,-1]
  28643. normalPerVertex TRUE
  28644. normal DEF NORM_1301 Normal { vector [
  28645. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  28646. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  28647. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  28648. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  28649. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  28650. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  28651. }
  28652. }
  28653. DEF SHAPE_1302 Shape {
  28654. appearance USE APP_1
  28655. geometry DEF FACE_1302 IndexedFaceSet {
  28656. coord DEF COORD_1302 Coordinate { point [
  28657. 3.1496063 1.2165354 0.039370079,3.1496063 1.1456693 0.039370079,
  28658. 2.9527559 1.1456693 0.039370079,2.9527559 1.2165354 0.039370079] }
  28659. coordIndex [
  28660. 3,1,0,-1,3,2,1,-1]
  28661. normalPerVertex TRUE
  28662. normal DEF NORM_1302 Normal { vector [
  28663. 0 0 1,0 0 1,
  28664. 0 0 1,0 0 1] }
  28665. }
  28666. }
  28667. DEF SHAPE_1303 Shape {
  28668. appearance USE APP_1
  28669. geometry DEF FACE_1303 IndexedFaceSet {
  28670. coord DEF COORD_1303 Coordinate { point [
  28671. 3.1496063 1.2165354 0,3.1496063 1.1456693 0,
  28672. 3.1496063 1.1456693 0.039370079,3.1496063 1.2165354 0.039370079] }
  28673. coordIndex [
  28674. 3,1,0,-1,3,2,1,-1]
  28675. normalPerVertex TRUE
  28676. normal DEF NORM_1303 Normal { vector [
  28677. 1 0 0,1 0 0,
  28678. 1 0 0,1 0 0] }
  28679. }
  28680. }
  28681. DEF SHAPE_1304 Shape {
  28682. appearance USE APP_1
  28683. geometry DEF FACE_1304 IndexedFaceSet {
  28684. coord DEF COORD_1304 Coordinate { point [
  28685. 2.9527559 1.2165354 0,2.9527559 1.1456693 0,
  28686. 3.1496063 1.1456693 0,3.1496063 1.2165354 0] }
  28687. coordIndex [
  28688. 3,1,0,-1,3,2,1,-1]
  28689. normalPerVertex TRUE
  28690. normal DEF NORM_1304 Normal { vector [
  28691. 0 0 -1,0 0 -1,
  28692. 0 0 -1,0 0 -1] }
  28693. }
  28694. }
  28695. DEF SHAPE_1305 Shape {
  28696. appearance USE APP_1
  28697. geometry DEF FACE_1305 IndexedFaceSet {
  28698. coord DEF COORD_1305 Coordinate { point [
  28699. 2.8740157 1.2165354 0.078740157,2.9527559 1.2165354 0,
  28700. 2.8778696 1.2165354 0.054408111,2.8890538 1.2165354 0.032457854,
  28701. 2.9064736 1.2165354 0.015038032,2.9284239 1.2165354 0.0038538176,
  28702. 2.9527559 1.1456693 0,2.8740157 1.1456693 0.078740157,
  28703. 2.8778696 1.1456693 0.054408111,2.8890538 1.1456693 0.032457854,
  28704. 2.9064736 1.1456693 0.015038032,2.9284239 1.1456693 0.0038538176] }
  28705. coordIndex [
  28706. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  28707. 0,8,7,-1,0,2,8,-1]
  28708. normalPerVertex TRUE
  28709. normal DEF NORM_1305 Normal { vector [
  28710. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  28711. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28712. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  28713. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  28714. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28715. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  28716. }
  28717. }
  28718. DEF SHAPE_1306 Shape {
  28719. appearance USE APP_1
  28720. geometry DEF FACE_1306 IndexedFaceSet {
  28721. coord DEF COORD_1306 Coordinate { point [
  28722. 2.8740157 1.2165354 0.25590551,2.8740157 1.1456693 0.25590551,
  28723. 2.8740157 1.1456693 0.078740157,2.8740157 1.2165354 0.078740157] }
  28724. coordIndex [
  28725. 3,1,0,-1,3,2,1,-1]
  28726. normalPerVertex TRUE
  28727. normal DEF NORM_1306 Normal { vector [
  28728. -1 0 0,-1 0 0,
  28729. -1 0 0,-1 0 0] }
  28730. }
  28731. }
  28732. DEF SHAPE_1307 Shape {
  28733. appearance USE APP_1
  28734. geometry DEF FACE_1307 IndexedFaceSet {
  28735. coord DEF COORD_1307 Coordinate { point [
  28736. 2.9133858 -1.1456693 0.25590551,2.8346457 -1.1456693 0.33464567,
  28737. 2.909532 -1.1456693 0.28023756,2.8983478 -1.1456693 0.30218782,
  28738. 2.880928 -1.1456693 0.31960764,2.8589777 -1.1456693 0.33079185,
  28739. 2.8346457 -1.2165354 0.33464567,2.9133858 -1.2165354 0.25590551,
  28740. 2.909532 -1.2165354 0.28023756,2.8983478 -1.2165354 0.30218782,
  28741. 2.880928 -1.2165354 0.31960764,2.8589777 -1.2165354 0.33079185] }
  28742. coordIndex [
  28743. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  28744. 2,3,8,-1,0,2,7,-1]
  28745. normalPerVertex TRUE
  28746. normal DEF NORM_1307 Normal { vector [
  28747. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  28748. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  28749. 0.58778525 0 0.80901699,0.35872825 0 0.93344204,
  28750. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  28751. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  28752. 0.58778525 0 0.80901699,0.25844621 0 0.96602565] }
  28753. }
  28754. }
  28755. DEF SHAPE_1308 Shape {
  28756. appearance USE APP_1
  28757. geometry DEF FACE_1308 IndexedFaceSet {
  28758. coord DEF COORD_1308 Coordinate { point [
  28759. 2.9133858 -1.1456693 0.078740157,2.9133858 -1.2165354 0.078740157,
  28760. 2.9133858 -1.2165354 0.25590551,2.9133858 -1.1456693 0.25590551] }
  28761. coordIndex [
  28762. 3,1,0,-1,3,2,1,-1]
  28763. normalPerVertex TRUE
  28764. normal DEF NORM_1308 Normal { vector [
  28765. 1 0 0,1 0 0,
  28766. 1 0 0,1 0 0] }
  28767. }
  28768. }
  28769. DEF SHAPE_1309 Shape {
  28770. appearance USE APP_1
  28771. geometry DEF FACE_1309 IndexedFaceSet {
  28772. coord DEF COORD_1309 Coordinate { point [
  28773. 2.9527559 -1.1456693 0.039370079,2.9527559 -1.2165354 0.039370079,
  28774. 2.9133858 -1.2165354 0.078740157,2.9405899 -1.2165354 0.041296988,
  28775. 2.9296148 -1.2165354 0.046889095,2.9209048 -1.2165354 0.055599006,
  28776. 2.9153127 -1.2165354 0.066574134,2.9133858 -1.1456693 0.078740157,
  28777. 2.9405899 -1.1456693 0.041296988,2.9296148 -1.1456693 0.046889095,
  28778. 2.9209048 -1.1456693 0.055599006,2.9153127 -1.1456693 0.066574134] }
  28779. coordIndex [
  28780. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  28781. 7,2,6,-1,7,6,11,-1]
  28782. normalPerVertex TRUE
  28783. normal DEF NORM_1309 Normal { vector [
  28784. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  28785. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  28786. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  28787. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  28788. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  28789. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  28790. }
  28791. }
  28792. DEF SHAPE_1310 Shape {
  28793. appearance USE APP_1
  28794. geometry DEF FACE_1310 IndexedFaceSet {
  28795. coord DEF COORD_1310 Coordinate { point [
  28796. 3.1496063 -1.1456693 0.039370079,3.1496063 -1.2165354 0.039370079,
  28797. 2.9527559 -1.2165354 0.039370079,2.9527559 -1.1456693 0.039370079] }
  28798. coordIndex [
  28799. 3,1,0,-1,3,2,1,-1]
  28800. normalPerVertex TRUE
  28801. normal DEF NORM_1310 Normal { vector [
  28802. 0 0 1,0 0 1,
  28803. 0 0 1,0 0 1] }
  28804. }
  28805. }
  28806. DEF SHAPE_1311 Shape {
  28807. appearance USE APP_1
  28808. geometry DEF FACE_1311 IndexedFaceSet {
  28809. coord DEF COORD_1311 Coordinate { point [
  28810. 3.1496063 -1.1456693 0,3.1496063 -1.2165354 0,
  28811. 3.1496063 -1.2165354 0.039370079,3.1496063 -1.1456693 0.039370079] }
  28812. coordIndex [
  28813. 3,1,0,-1,3,2,1,-1]
  28814. normalPerVertex TRUE
  28815. normal DEF NORM_1311 Normal { vector [
  28816. 1 0 0,1 0 0,
  28817. 1 0 0,1 0 0] }
  28818. }
  28819. }
  28820. DEF SHAPE_1312 Shape {
  28821. appearance USE APP_1
  28822. geometry DEF FACE_1312 IndexedFaceSet {
  28823. coord DEF COORD_1312 Coordinate { point [
  28824. 2.9527559 -1.1456693 0,2.9527559 -1.2165354 0,
  28825. 3.1496063 -1.2165354 0,3.1496063 -1.1456693 0] }
  28826. coordIndex [
  28827. 3,1,0,-1,3,2,1,-1]
  28828. normalPerVertex TRUE
  28829. normal DEF NORM_1312 Normal { vector [
  28830. 0 0 -1,0 0 -1,
  28831. 0 0 -1,0 0 -1] }
  28832. }
  28833. }
  28834. DEF SHAPE_1313 Shape {
  28835. appearance USE APP_1
  28836. geometry DEF FACE_1313 IndexedFaceSet {
  28837. coord DEF COORD_1313 Coordinate { point [
  28838. 2.8740157 -1.1456693 0.078740157,2.9527559 -1.1456693 0,
  28839. 2.8778696 -1.1456693 0.054408111,2.8890538 -1.1456693 0.032457854,
  28840. 2.9064736 -1.1456693 0.015038032,2.9284239 -1.1456693 0.0038538176,
  28841. 2.9527559 -1.2165354 0,2.8740157 -1.2165354 0.078740157,
  28842. 2.8778696 -1.2165354 0.054408111,2.8890538 -1.2165354 0.032457854,
  28843. 2.9064736 -1.2165354 0.015038032,2.9284239 -1.2165354 0.0038538176] }
  28844. coordIndex [
  28845. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  28846. 0,8,7,-1,0,2,8,-1]
  28847. normalPerVertex TRUE
  28848. normal DEF NORM_1313 Normal { vector [
  28849. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  28850. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28851. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  28852. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  28853. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28854. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  28855. }
  28856. }
  28857. DEF SHAPE_1314 Shape {
  28858. appearance USE APP_1
  28859. geometry DEF FACE_1314 IndexedFaceSet {
  28860. coord DEF COORD_1314 Coordinate { point [
  28861. 2.8740157 -1.1456693 0.25590551,2.8740157 -1.2165354 0.25590551,
  28862. 2.8740157 -1.2165354 0.078740157,2.8740157 -1.1456693 0.078740157] }
  28863. coordIndex [
  28864. 3,1,0,-1,3,2,1,-1]
  28865. normalPerVertex TRUE
  28866. normal DEF NORM_1314 Normal { vector [
  28867. -1 0 0,-1 0 0,
  28868. -1 0 0,-1 0 0] }
  28869. }
  28870. }
  28871. DEF SHAPE_1315 Shape {
  28872. appearance USE APP_1
  28873. geometry DEF FACE_1315 IndexedFaceSet {
  28874. coord DEF COORD_1315 Coordinate { point [
  28875. 2.9133858 1.0590551 0.25590551,2.8346457 1.0590551 0.33464567,
  28876. 2.909532 1.0590551 0.28023756,2.8983478 1.0590551 0.30218782,
  28877. 2.880928 1.0590551 0.31960764,2.8589777 1.0590551 0.33079185,
  28878. 2.8346457 0.98818898 0.33464567,2.9133858 0.98818898 0.25590551,
  28879. 2.909532 0.98818898 0.28023756,2.8983478 0.98818898 0.30218782,
  28880. 2.880928 0.98818898 0.31960764,2.8589777 0.98818898 0.33079185] }
  28881. coordIndex [
  28882. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  28883. 0,8,7,-1,0,2,8,-1]
  28884. normalPerVertex TRUE
  28885. normal DEF NORM_1315 Normal { vector [
  28886. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  28887. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  28888. 0.5443153 0 0.83888072,0.30901699 0 0.95105652,
  28889. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  28890. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  28891. 0.6296203 0 0.77690301,0.30901699 0 0.95105652] }
  28892. }
  28893. }
  28894. DEF SHAPE_1316 Shape {
  28895. appearance USE APP_1
  28896. geometry DEF FACE_1316 IndexedFaceSet {
  28897. coord DEF COORD_1316 Coordinate { point [
  28898. 2.9133858 1.0590551 0.078740157,2.9133858 0.98818898 0.078740157,
  28899. 2.9133858 0.98818898 0.25590551,2.9133858 1.0590551 0.25590551] }
  28900. coordIndex [
  28901. 3,1,0,-1,3,2,1,-1]
  28902. normalPerVertex TRUE
  28903. normal DEF NORM_1316 Normal { vector [
  28904. 1 0 0,1 0 0,
  28905. 1 0 0,1 0 0] }
  28906. }
  28907. }
  28908. DEF SHAPE_1317 Shape {
  28909. appearance USE APP_1
  28910. geometry DEF FACE_1317 IndexedFaceSet {
  28911. coord DEF COORD_1317 Coordinate { point [
  28912. 2.9527559 1.0590551 0.039370079,2.9527559 0.98818898 0.039370079,
  28913. 2.9133858 0.98818898 0.078740157,2.9405899 0.98818898 0.041296988,
  28914. 2.9296148 0.98818898 0.046889095,2.9209048 0.98818898 0.055599006,
  28915. 2.9153127 0.98818898 0.066574134,2.9133858 1.0590551 0.078740157,
  28916. 2.9405899 1.0590551 0.041296988,2.9296148 1.0590551 0.046889095,
  28917. 2.9209048 1.0590551 0.055599006,2.9153127 1.0590551 0.066574134] }
  28918. coordIndex [
  28919. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  28920. 7,2,6,-1,7,6,11,-1]
  28921. normalPerVertex TRUE
  28922. normal DEF NORM_1317 Normal { vector [
  28923. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  28924. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  28925. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  28926. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  28927. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  28928. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  28929. }
  28930. }
  28931. DEF SHAPE_1318 Shape {
  28932. appearance USE APP_1
  28933. geometry DEF FACE_1318 IndexedFaceSet {
  28934. coord DEF COORD_1318 Coordinate { point [
  28935. 3.1496063 1.0590551 0.039370079,3.1496063 0.98818898 0.039370079,
  28936. 2.9527559 0.98818898 0.039370079,2.9527559 1.0590551 0.039370079] }
  28937. coordIndex [
  28938. 3,1,0,-1,3,2,1,-1]
  28939. normalPerVertex TRUE
  28940. normal DEF NORM_1318 Normal { vector [
  28941. 0 0 1,0 0 1,
  28942. 0 0 1,0 0 1] }
  28943. }
  28944. }
  28945. DEF SHAPE_1319 Shape {
  28946. appearance USE APP_1
  28947. geometry DEF FACE_1319 IndexedFaceSet {
  28948. coord DEF COORD_1319 Coordinate { point [
  28949. 3.1496063 1.0590551 0,3.1496063 0.98818898 0,
  28950. 3.1496063 0.98818898 0.039370079,3.1496063 1.0590551 0.039370079] }
  28951. coordIndex [
  28952. 3,1,0,-1,3,2,1,-1]
  28953. normalPerVertex TRUE
  28954. normal DEF NORM_1319 Normal { vector [
  28955. 1 0 0,1 0 0,
  28956. 1 0 0,1 0 0] }
  28957. }
  28958. }
  28959. DEF SHAPE_1320 Shape {
  28960. appearance USE APP_1
  28961. geometry DEF FACE_1320 IndexedFaceSet {
  28962. coord DEF COORD_1320 Coordinate { point [
  28963. 2.9527559 1.0590551 0,2.9527559 0.98818898 0,
  28964. 3.1496063 0.98818898 0,3.1496063 1.0590551 0] }
  28965. coordIndex [
  28966. 3,1,0,-1,3,2,1,-1]
  28967. normalPerVertex TRUE
  28968. normal DEF NORM_1320 Normal { vector [
  28969. 0 0 -1,0 0 -1,
  28970. 0 0 -1,0 0 -1] }
  28971. }
  28972. }
  28973. DEF SHAPE_1321 Shape {
  28974. appearance USE APP_1
  28975. geometry DEF FACE_1321 IndexedFaceSet {
  28976. coord DEF COORD_1321 Coordinate { point [
  28977. 2.8740157 1.0590551 0.078740157,2.9527559 1.0590551 0,
  28978. 2.8778696 1.0590551 0.054408111,2.8890538 1.0590551 0.032457854,
  28979. 2.9064736 1.0590551 0.015038032,2.9284239 1.0590551 0.0038538176,
  28980. 2.9527559 0.98818898 0,2.8740157 0.98818898 0.078740157,
  28981. 2.8778696 0.98818898 0.054408111,2.8890538 0.98818898 0.032457854,
  28982. 2.9064736 0.98818898 0.015038032,2.9284239 0.98818898 0.0038538176] }
  28983. coordIndex [
  28984. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  28985. 2,3,9,-1,0,2,7,-1]
  28986. normalPerVertex TRUE
  28987. normal DEF NORM_1321 Normal { vector [
  28988. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  28989. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28990. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  28991. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  28992. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  28993. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  28994. }
  28995. }
  28996. DEF SHAPE_1322 Shape {
  28997. appearance USE APP_1
  28998. geometry DEF FACE_1322 IndexedFaceSet {
  28999. coord DEF COORD_1322 Coordinate { point [
  29000. 2.8740157 1.0590551 0.25590551,2.8740157 0.98818898 0.25590551,
  29001. 2.8740157 0.98818898 0.078740157,2.8740157 1.0590551 0.078740157] }
  29002. coordIndex [
  29003. 3,1,0,-1,3,2,1,-1]
  29004. normalPerVertex TRUE
  29005. normal DEF NORM_1322 Normal { vector [
  29006. -1 0 0,-1 0 0,
  29007. -1 0 0,-1 0 0] }
  29008. }
  29009. }
  29010. DEF SHAPE_1323 Shape {
  29011. appearance USE APP_1
  29012. geometry DEF FACE_1323 IndexedFaceSet {
  29013. coord DEF COORD_1323 Coordinate { point [
  29014. 2.9133858 -0.98818898 0.25590551,2.8346457 -0.98818898 0.33464567,
  29015. 2.909532 -0.98818898 0.28023756,2.8983478 -0.98818898 0.30218782,
  29016. 2.880928 -0.98818898 0.31960764,2.8589777 -0.98818898 0.33079185,
  29017. 2.8346457 -1.0590551 0.33464567,2.9133858 -1.0590551 0.25590551,
  29018. 2.909532 -1.0590551 0.28023756,2.8983478 -1.0590551 0.30218782,
  29019. 2.880928 -1.0590551 0.31960764,2.8589777 -1.0590551 0.33079185] }
  29020. coordIndex [
  29021. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  29022. 0,8,7,-1,0,2,8,-1]
  29023. normalPerVertex TRUE
  29024. normal DEF NORM_1323 Normal { vector [
  29025. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  29026. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  29027. 0.5443153 0 0.83888072,0.30901699 0 0.95105652,
  29028. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  29029. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  29030. 0.6296203 0 0.77690301,0.30901699 0 0.95105652] }
  29031. }
  29032. }
  29033. DEF SHAPE_1324 Shape {
  29034. appearance USE APP_1
  29035. geometry DEF FACE_1324 IndexedFaceSet {
  29036. coord DEF COORD_1324 Coordinate { point [
  29037. 2.9133858 -0.98818898 0.078740157,2.9133858 -1.0590551 0.078740157,
  29038. 2.9133858 -1.0590551 0.25590551,2.9133858 -0.98818898 0.25590551] }
  29039. coordIndex [
  29040. 3,1,0,-1,3,2,1,-1]
  29041. normalPerVertex TRUE
  29042. normal DEF NORM_1324 Normal { vector [
  29043. 1 0 0,1 0 0,
  29044. 1 0 0,1 0 0] }
  29045. }
  29046. }
  29047. DEF SHAPE_1325 Shape {
  29048. appearance USE APP_1
  29049. geometry DEF FACE_1325 IndexedFaceSet {
  29050. coord DEF COORD_1325 Coordinate { point [
  29051. 2.9527559 -0.98818898 0.039370079,2.9527559 -1.0590551 0.039370079,
  29052. 2.9133858 -1.0590551 0.078740157,2.9405899 -1.0590551 0.041296988,
  29053. 2.9296148 -1.0590551 0.046889095,2.9209048 -1.0590551 0.055599006,
  29054. 2.9153127 -1.0590551 0.066574134,2.9133858 -0.98818898 0.078740157,
  29055. 2.9405899 -0.98818898 0.041296988,2.9296148 -0.98818898 0.046889095,
  29056. 2.9209048 -0.98818898 0.055599006,2.9153127 -0.98818898 0.066574134] }
  29057. coordIndex [
  29058. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  29059. 7,2,6,-1,7,6,11,-1]
  29060. normalPerVertex TRUE
  29061. normal DEF NORM_1325 Normal { vector [
  29062. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  29063. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  29064. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  29065. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  29066. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  29067. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  29068. }
  29069. }
  29070. DEF SHAPE_1326 Shape {
  29071. appearance USE APP_1
  29072. geometry DEF FACE_1326 IndexedFaceSet {
  29073. coord DEF COORD_1326 Coordinate { point [
  29074. 3.1496063 -0.98818898 0.039370079,3.1496063 -1.0590551 0.039370079,
  29075. 2.9527559 -1.0590551 0.039370079,2.9527559 -0.98818898 0.039370079] }
  29076. coordIndex [
  29077. 2,1,0,-1,3,2,0,-1]
  29078. normalPerVertex TRUE
  29079. normal DEF NORM_1326 Normal { vector [
  29080. 0 0 1,0 0 1,
  29081. 0 0 1,0 0 1] }
  29082. }
  29083. }
  29084. DEF SHAPE_1327 Shape {
  29085. appearance USE APP_1
  29086. geometry DEF FACE_1327 IndexedFaceSet {
  29087. coord DEF COORD_1327 Coordinate { point [
  29088. 3.1496063 -0.98818898 0,3.1496063 -1.0590551 0,
  29089. 3.1496063 -1.0590551 0.039370079,3.1496063 -0.98818898 0.039370079] }
  29090. coordIndex [
  29091. 3,1,0,-1,3,2,1,-1]
  29092. normalPerVertex TRUE
  29093. normal DEF NORM_1327 Normal { vector [
  29094. 1 0 0,1 0 0,
  29095. 1 0 0,1 0 0] }
  29096. }
  29097. }
  29098. DEF SHAPE_1328 Shape {
  29099. appearance USE APP_1
  29100. geometry DEF FACE_1328 IndexedFaceSet {
  29101. coord DEF COORD_1328 Coordinate { point [
  29102. 2.9527559 -0.98818898 0,2.9527559 -1.0590551 0,
  29103. 3.1496063 -1.0590551 0,3.1496063 -0.98818898 0] }
  29104. coordIndex [
  29105. 2,1,0,-1,3,2,0,-1]
  29106. normalPerVertex TRUE
  29107. normal DEF NORM_1328 Normal { vector [
  29108. 0 0 -1,0 0 -1,
  29109. 0 0 -1,0 0 -1] }
  29110. }
  29111. }
  29112. DEF SHAPE_1329 Shape {
  29113. appearance USE APP_1
  29114. geometry DEF FACE_1329 IndexedFaceSet {
  29115. coord DEF COORD_1329 Coordinate { point [
  29116. 2.8740157 -0.98818898 0.078740157,2.9527559 -0.98818898 0,
  29117. 2.8778696 -0.98818898 0.054408111,2.8890538 -0.98818898 0.032457854,
  29118. 2.9064736 -0.98818898 0.015038032,2.9284239 -0.98818898 0.0038538176,
  29119. 2.9527559 -1.0590551 0,2.8740157 -1.0590551 0.078740157,
  29120. 2.8778696 -1.0590551 0.054408111,2.8890538 -1.0590551 0.032457854,
  29121. 2.9064736 -1.0590551 0.015038032,2.9284239 -1.0590551 0.0038538176] }
  29122. coordIndex [
  29123. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  29124. 2,3,9,-1,0,2,7,-1]
  29125. normalPerVertex TRUE
  29126. normal DEF NORM_1329 Normal { vector [
  29127. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  29128. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  29129. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  29130. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  29131. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  29132. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  29133. }
  29134. }
  29135. DEF SHAPE_1330 Shape {
  29136. appearance USE APP_1
  29137. geometry DEF FACE_1330 IndexedFaceSet {
  29138. coord DEF COORD_1330 Coordinate { point [
  29139. 2.8740157 -0.98818898 0.25590551,2.8740157 -1.0590551 0.25590551,
  29140. 2.8740157 -1.0590551 0.078740157,2.8740157 -0.98818898 0.078740157] }
  29141. coordIndex [
  29142. 3,1,0,-1,3,2,1,-1]
  29143. normalPerVertex TRUE
  29144. normal DEF NORM_1330 Normal { vector [
  29145. -1 0 0,-1 0 0,
  29146. -1 0 0,-1 0 0] }
  29147. }
  29148. }
  29149. DEF SHAPE_1331 Shape {
  29150. appearance USE APP_1
  29151. geometry DEF FACE_1331 IndexedFaceSet {
  29152. coord DEF COORD_1331 Coordinate { point [
  29153. 2.9133858 0.9015748 0.25590551,2.8346457 0.9015748 0.33464567,
  29154. 2.909532 0.9015748 0.28023756,2.8983478 0.9015748 0.30218782,
  29155. 2.880928 0.9015748 0.31960764,2.8589777 0.9015748 0.33079185,
  29156. 2.8346457 0.83070866 0.33464567,2.9133858 0.83070866 0.25590551,
  29157. 2.909532 0.83070866 0.28023756,2.8983478 0.83070866 0.30218782,
  29158. 2.880928 0.83070866 0.31960764,2.8589777 0.83070866 0.33079185] }
  29159. coordIndex [
  29160. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  29161. 0,8,7,-1,0,2,8,-1]
  29162. normalPerVertex TRUE
  29163. normal DEF NORM_1331 Normal { vector [
  29164. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  29165. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  29166. 0.5443153 0 0.83888072,0.30901699 0 0.95105652,
  29167. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  29168. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  29169. 0.6296203 0 0.77690301,0.30901699 0 0.95105652] }
  29170. }
  29171. }
  29172. DEF SHAPE_1332 Shape {
  29173. appearance USE APP_1
  29174. geometry DEF FACE_1332 IndexedFaceSet {
  29175. coord DEF COORD_1332 Coordinate { point [
  29176. 2.9133858 0.9015748 0.078740157,2.9133858 0.83070866 0.078740157,
  29177. 2.9133858 0.83070866 0.25590551,2.9133858 0.9015748 0.25590551] }
  29178. coordIndex [
  29179. 3,1,0,-1,3,2,1,-1]
  29180. normalPerVertex TRUE
  29181. normal DEF NORM_1332 Normal { vector [
  29182. 1 0 0,1 0 0,
  29183. 1 0 0,1 0 0] }
  29184. }
  29185. }
  29186. DEF SHAPE_1333 Shape {
  29187. appearance USE APP_1
  29188. geometry DEF FACE_1333 IndexedFaceSet {
  29189. coord DEF COORD_1333 Coordinate { point [
  29190. 2.9527559 0.9015748 0.039370079,2.9527559 0.83070866 0.039370079,
  29191. 2.9133858 0.83070866 0.078740157,2.9405899 0.83070866 0.041296988,
  29192. 2.9296148 0.83070866 0.046889095,2.9209048 0.83070866 0.055599006,
  29193. 2.9153127 0.83070866 0.066574134,2.9133858 0.9015748 0.078740157,
  29194. 2.9405899 0.9015748 0.041296988,2.9296148 0.9015748 0.046889095,
  29195. 2.9209048 0.9015748 0.055599006,2.9153127 0.9015748 0.066574134] }
  29196. coordIndex [
  29197. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  29198. 7,2,6,-1,7,6,11,-1]
  29199. normalPerVertex TRUE
  29200. normal DEF NORM_1333 Normal { vector [
  29201. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  29202. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  29203. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  29204. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  29205. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  29206. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  29207. }
  29208. }
  29209. DEF SHAPE_1334 Shape {
  29210. appearance USE APP_1
  29211. geometry DEF FACE_1334 IndexedFaceSet {
  29212. coord DEF COORD_1334 Coordinate { point [
  29213. 3.1496063 0.9015748 0.039370079,3.1496063 0.83070866 0.039370079,
  29214. 2.9527559 0.83070866 0.039370079,2.9527559 0.9015748 0.039370079] }
  29215. coordIndex [
  29216. 3,1,0,-1,3,2,1,-1]
  29217. normalPerVertex TRUE
  29218. normal DEF NORM_1334 Normal { vector [
  29219. 0 0 1,0 0 1,
  29220. 0 0 1,0 0 1] }
  29221. }
  29222. }
  29223. DEF SHAPE_1335 Shape {
  29224. appearance USE APP_1
  29225. geometry DEF FACE_1335 IndexedFaceSet {
  29226. coord DEF COORD_1335 Coordinate { point [
  29227. 3.1496063 0.9015748 0,3.1496063 0.83070866 0,
  29228. 3.1496063 0.83070866 0.039370079,3.1496063 0.9015748 0.039370079] }
  29229. coordIndex [
  29230. 3,1,0,-1,3,2,1,-1]
  29231. normalPerVertex TRUE
  29232. normal DEF NORM_1335 Normal { vector [
  29233. 1 0 0,1 0 0,
  29234. 1 0 0,1 0 0] }
  29235. }
  29236. }
  29237. DEF SHAPE_1336 Shape {
  29238. appearance USE APP_1
  29239. geometry DEF FACE_1336 IndexedFaceSet {
  29240. coord DEF COORD_1336 Coordinate { point [
  29241. 2.9527559 0.9015748 0,2.9527559 0.83070866 0,
  29242. 3.1496063 0.83070866 0,3.1496063 0.9015748 0] }
  29243. coordIndex [
  29244. 3,1,0,-1,3,2,1,-1]
  29245. normalPerVertex TRUE
  29246. normal DEF NORM_1336 Normal { vector [
  29247. 0 0 -1,0 0 -1,
  29248. 0 0 -1,0 0 -1] }
  29249. }
  29250. }
  29251. DEF SHAPE_1337 Shape {
  29252. appearance USE APP_1
  29253. geometry DEF FACE_1337 IndexedFaceSet {
  29254. coord DEF COORD_1337 Coordinate { point [
  29255. 2.8740157 0.9015748 0.078740157,2.9527559 0.9015748 0,
  29256. 2.8778696 0.9015748 0.054408111,2.8890538 0.9015748 0.032457854,
  29257. 2.9064736 0.9015748 0.015038032,2.9284239 0.9015748 0.0038538176,
  29258. 2.9527559 0.83070866 0,2.8740157 0.83070866 0.078740157,
  29259. 2.8778696 0.83070866 0.054408111,2.8890538 0.83070866 0.032457854,
  29260. 2.9064736 0.83070866 0.015038032,2.9284239 0.83070866 0.0038538176] }
  29261. coordIndex [
  29262. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  29263. 2,3,9,-1,0,2,7,-1]
  29264. normalPerVertex TRUE
  29265. normal DEF NORM_1337 Normal { vector [
  29266. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  29267. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  29268. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  29269. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  29270. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  29271. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  29272. }
  29273. }
  29274. DEF SHAPE_1338 Shape {
  29275. appearance USE APP_1
  29276. geometry DEF FACE_1338 IndexedFaceSet {
  29277. coord DEF COORD_1338 Coordinate { point [
  29278. 2.8740157 0.9015748 0.25590551,2.8740157 0.83070866 0.25590551,
  29279. 2.8740157 0.83070866 0.078740157,2.8740157 0.9015748 0.078740157] }
  29280. coordIndex [
  29281. 3,1,0,-1,3,2,1,-1]
  29282. normalPerVertex TRUE
  29283. normal DEF NORM_1338 Normal { vector [
  29284. -1 0 0,-1 0 0,
  29285. -1 0 0,-1 0 0] }
  29286. }
  29287. }
  29288. DEF SHAPE_1339 Shape {
  29289. appearance USE APP_1
  29290. geometry DEF FACE_1339 IndexedFaceSet {
  29291. coord DEF COORD_1339 Coordinate { point [
  29292. 2.9133858 -0.83070866 0.25590551,2.8346457 -0.83070866 0.33464567,
  29293. 2.909532 -0.83070866 0.28023756,2.8983478 -0.83070866 0.30218782,
  29294. 2.880928 -0.83070866 0.31960764,2.8589777 -0.83070866 0.33079185,
  29295. 2.8346457 -0.9015748 0.33464567,2.9133858 -0.9015748 0.25590551,
  29296. 2.909532 -0.9015748 0.28023756,2.8983478 -0.9015748 0.30218782,
  29297. 2.880928 -0.9015748 0.31960764,2.8589777 -0.9015748 0.33079185] }
  29298. coordIndex [
  29299. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  29300. 0,8,7,-1,0,2,8,-1]
  29301. normalPerVertex TRUE
  29302. normal DEF NORM_1339 Normal { vector [
  29303. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  29304. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  29305. 0.5443153 0 0.83888072,0.30901699 0 0.95105652,
  29306. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  29307. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  29308. 0.6296203 0 0.77690301,0.30901699 0 0.95105652] }
  29309. }
  29310. }
  29311. DEF SHAPE_1340 Shape {
  29312. appearance USE APP_1
  29313. geometry DEF FACE_1340 IndexedFaceSet {
  29314. coord DEF COORD_1340 Coordinate { point [
  29315. 2.9133858 -0.83070866 0.078740157,2.9133858 -0.9015748 0.078740157,
  29316. 2.9133858 -0.9015748 0.25590551,2.9133858 -0.83070866 0.25590551] }
  29317. coordIndex [
  29318. 3,1,0,-1,3,2,1,-1]
  29319. normalPerVertex TRUE
  29320. normal DEF NORM_1340 Normal { vector [
  29321. 1 0 0,1 0 0,
  29322. 1 0 0,1 0 0] }
  29323. }
  29324. }
  29325. DEF SHAPE_1341 Shape {
  29326. appearance USE APP_1
  29327. geometry DEF FACE_1341 IndexedFaceSet {
  29328. coord DEF COORD_1341 Coordinate { point [
  29329. 2.9527559 -0.83070866 0.039370079,2.9527559 -0.9015748 0.039370079,
  29330. 2.9133858 -0.9015748 0.078740157,2.9405899 -0.9015748 0.041296988,
  29331. 2.9296148 -0.9015748 0.046889095,2.9209048 -0.9015748 0.055599006,
  29332. 2.9153127 -0.9015748 0.066574134,2.9133858 -0.83070866 0.078740157,
  29333. 2.9405899 -0.83070866 0.041296988,2.9296148 -0.83070866 0.046889095,
  29334. 2.9209048 -0.83070866 0.055599006,2.9153127 -0.83070866 0.066574134] }
  29335. coordIndex [
  29336. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  29337. 7,2,6,-1,7,6,11,-1]
  29338. normalPerVertex TRUE
  29339. normal DEF NORM_1341 Normal { vector [
  29340. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  29341. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  29342. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  29343. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  29344. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  29345. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  29346. }
  29347. }
  29348. DEF SHAPE_1342 Shape {
  29349. appearance USE APP_1
  29350. geometry DEF FACE_1342 IndexedFaceSet {
  29351. coord DEF COORD_1342 Coordinate { point [
  29352. 3.1496063 -0.83070866 0.039370079,3.1496063 -0.9015748 0.039370079,
  29353. 2.9527559 -0.9015748 0.039370079,2.9527559 -0.83070866 0.039370079] }
  29354. coordIndex [
  29355. 2,1,0,-1,3,2,0,-1]
  29356. normalPerVertex TRUE
  29357. normal DEF NORM_1342 Normal { vector [
  29358. 0 0 1,0 0 1,
  29359. 0 0 1,0 0 1] }
  29360. }
  29361. }
  29362. DEF SHAPE_1343 Shape {
  29363. appearance USE APP_1
  29364. geometry DEF FACE_1343 IndexedFaceSet {
  29365. coord DEF COORD_1343 Coordinate { point [
  29366. 3.1496063 -0.83070866 0,3.1496063 -0.9015748 0,
  29367. 3.1496063 -0.9015748 0.039370079,3.1496063 -0.83070866 0.039370079] }
  29368. coordIndex [
  29369. 3,1,0,-1,3,2,1,-1]
  29370. normalPerVertex TRUE
  29371. normal DEF NORM_1343 Normal { vector [
  29372. 1 0 0,1 0 0,
  29373. 1 0 0,1 0 0] }
  29374. }
  29375. }
  29376. DEF SHAPE_1344 Shape {
  29377. appearance USE APP_1
  29378. geometry DEF FACE_1344 IndexedFaceSet {
  29379. coord DEF COORD_1344 Coordinate { point [
  29380. 2.9527559 -0.83070866 0,2.9527559 -0.9015748 0,
  29381. 3.1496063 -0.9015748 0,3.1496063 -0.83070866 0] }
  29382. coordIndex [
  29383. 2,1,0,-1,3,2,0,-1]
  29384. normalPerVertex TRUE
  29385. normal DEF NORM_1344 Normal { vector [
  29386. 0 0 -1,0 0 -1,
  29387. 0 0 -1,0 0 -1] }
  29388. }
  29389. }
  29390. DEF SHAPE_1345 Shape {
  29391. appearance USE APP_1
  29392. geometry DEF FACE_1345 IndexedFaceSet {
  29393. coord DEF COORD_1345 Coordinate { point [
  29394. 2.8740157 -0.83070866 0.078740157,2.9527559 -0.83070866 0,
  29395. 2.8778696 -0.83070866 0.054408111,2.8890538 -0.83070866 0.032457854,
  29396. 2.9064736 -0.83070866 0.015038032,2.9284239 -0.83070866 0.0038538176,
  29397. 2.9527559 -0.9015748 0,2.8740157 -0.9015748 0.078740157,
  29398. 2.8778696 -0.9015748 0.054408111,2.8890538 -0.9015748 0.032457854,
  29399. 2.9064736 -0.9015748 0.015038032,2.9284239 -0.9015748 0.0038538176] }
  29400. coordIndex [
  29401. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  29402. 2,3,9,-1,0,2,7,-1]
  29403. normalPerVertex TRUE
  29404. normal DEF NORM_1345 Normal { vector [
  29405. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  29406. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  29407. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  29408. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  29409. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  29410. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  29411. }
  29412. }
  29413. DEF SHAPE_1346 Shape {
  29414. appearance USE APP_1
  29415. geometry DEF FACE_1346 IndexedFaceSet {
  29416. coord DEF COORD_1346 Coordinate { point [
  29417. 2.8740157 -0.83070866 0.25590551,2.8740157 -0.9015748 0.25590551,
  29418. 2.8740157 -0.9015748 0.078740157,2.8740157 -0.83070866 0.078740157] }
  29419. coordIndex [
  29420. 3,1,0,-1,3,2,1,-1]
  29421. normalPerVertex TRUE
  29422. normal DEF NORM_1346 Normal { vector [
  29423. -1 0 0,-1 0 0,
  29424. -1 0 0,-1 0 0] }
  29425. }
  29426. }
  29427. DEF SHAPE_1347 Shape {
  29428. appearance USE APP_1
  29429. geometry DEF FACE_1347 IndexedFaceSet {
  29430. coord DEF COORD_1347 Coordinate { point [
  29431. 2.9133858 0.74409449 0.25590551,2.8346457 0.74409449 0.33464567,
  29432. 2.909532 0.74409449 0.28023756,2.8983478 0.74409449 0.30218782,
  29433. 2.880928 0.74409449 0.31960764,2.8589777 0.74409449 0.33079185,
  29434. 2.8346457 0.67322835 0.33464567,2.9133858 0.67322835 0.25590551,
  29435. 2.909532 0.67322835 0.28023756,2.8983478 0.67322835 0.30218782,
  29436. 2.880928 0.67322835 0.31960764,2.8589777 0.67322835 0.33079185] }
  29437. coordIndex [
  29438. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  29439. 2,3,8,-1,0,2,7,-1]
  29440. normalPerVertex TRUE
  29441. normal DEF NORM_1347 Normal { vector [
  29442. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  29443. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  29444. 0.5443153 0 0.83888072,0.30901699 0 0.95105652,
  29445. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  29446. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  29447. 0.6296203 0 0.77690301,0.30901699 0 0.95105652] }
  29448. }
  29449. }
  29450. DEF SHAPE_1348 Shape {
  29451. appearance USE APP_1
  29452. geometry DEF FACE_1348 IndexedFaceSet {
  29453. coord DEF COORD_1348 Coordinate { point [
  29454. 2.9133858 0.74409449 0.078740157,2.9133858 0.67322835 0.078740157,
  29455. 2.9133858 0.67322835 0.25590551,2.9133858 0.74409449 0.25590551] }
  29456. coordIndex [
  29457. 3,1,0,-1,3,2,1,-1]
  29458. normalPerVertex TRUE
  29459. normal DEF NORM_1348 Normal { vector [
  29460. 1 0 0,1 0 0,
  29461. 1 0 0,1 0 0] }
  29462. }
  29463. }
  29464. DEF SHAPE_1349 Shape {
  29465. appearance USE APP_1
  29466. geometry DEF FACE_1349 IndexedFaceSet {
  29467. coord DEF COORD_1349 Coordinate { point [
  29468. 2.9527559 0.74409449 0.039370079,2.9527559 0.67322835 0.039370079,
  29469. 2.9133858 0.67322835 0.078740157,2.9405899 0.67322835 0.041296988,
  29470. 2.9296148 0.67322835 0.046889095,2.9209048 0.67322835 0.055599006,
  29471. 2.9153127 0.67322835 0.066574134,2.9133858 0.74409449 0.078740157,
  29472. 2.9405899 0.74409449 0.041296988,2.9296148 0.74409449 0.046889095,
  29473. 2.9209048 0.74409449 0.055599006,2.9153127 0.74409449 0.066574134] }
  29474. coordIndex [
  29475. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  29476. 7,2,6,-1,7,6,11,-1]
  29477. normalPerVertex TRUE
  29478. normal DEF NORM_1349 Normal { vector [
  29479. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  29480. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  29481. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  29482. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  29483. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  29484. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  29485. }
  29486. }
  29487. DEF SHAPE_1350 Shape {
  29488. appearance USE APP_1
  29489. geometry DEF FACE_1350 IndexedFaceSet {
  29490. coord DEF COORD_1350 Coordinate { point [
  29491. 3.1496063 0.74409449 0.039370079,3.1496063 0.67322835 0.039370079,
  29492. 2.9527559 0.67322835 0.039370079,2.9527559 0.74409449 0.039370079] }
  29493. coordIndex [
  29494. 2,1,0,-1,3,2,0,-1]
  29495. normalPerVertex TRUE
  29496. normal DEF NORM_1350 Normal { vector [
  29497. 0 0 1,0 0 1,
  29498. 0 0 1,0 0 1] }
  29499. }
  29500. }
  29501. DEF SHAPE_1351 Shape {
  29502. appearance USE APP_1
  29503. geometry DEF FACE_1351 IndexedFaceSet {
  29504. coord DEF COORD_1351 Coordinate { point [
  29505. 3.1496063 0.74409449 0,3.1496063 0.67322835 0,
  29506. 3.1496063 0.67322835 0.039370079,3.1496063 0.74409449 0.039370079] }
  29507. coordIndex [
  29508. 3,1,0,-1,3,2,1,-1]
  29509. normalPerVertex TRUE
  29510. normal DEF NORM_1351 Normal { vector [
  29511. 1 0 0,1 0 0,
  29512. 1 0 0,1 0 0] }
  29513. }
  29514. }
  29515. DEF SHAPE_1352 Shape {
  29516. appearance USE APP_1
  29517. geometry DEF FACE_1352 IndexedFaceSet {
  29518. coord DEF COORD_1352 Coordinate { point [
  29519. 2.9527559 0.74409449 0,2.9527559 0.67322835 0,
  29520. 3.1496063 0.67322835 0,3.1496063 0.74409449 0] }
  29521. coordIndex [
  29522. 3,1,0,-1,3,2,1,-1]
  29523. normalPerVertex TRUE
  29524. normal DEF NORM_1352 Normal { vector [
  29525. 0 0 -1,0 0 -1,
  29526. 0 0 -1,0 0 -1] }
  29527. }
  29528. }
  29529. DEF SHAPE_1353 Shape {
  29530. appearance USE APP_1
  29531. geometry DEF FACE_1353 IndexedFaceSet {
  29532. coord DEF COORD_1353 Coordinate { point [
  29533. 2.8740157 0.74409449 0.078740157,2.9527559 0.74409449 0,
  29534. 2.8778696 0.74409449 0.054408111,2.8890538 0.74409449 0.032457854,
  29535. 2.9064736 0.74409449 0.015038032,2.9284239 0.74409449 0.0038538176,
  29536. 2.9527559 0.67322835 0,2.8740157 0.67322835 0.078740157,
  29537. 2.8778696 0.67322835 0.054408111,2.8890538 0.67322835 0.032457854,
  29538. 2.9064736 0.67322835 0.015038032,2.9284239 0.67322835 0.0038538176] }
  29539. coordIndex [
  29540. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  29541. 2,3,8,-1,0,2,7,-1]
  29542. normalPerVertex TRUE
  29543. normal DEF NORM_1353 Normal { vector [
  29544. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  29545. -0.96602565 0 -0.25844621,-0.80901699 0 -0.58778525,
  29546. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  29547. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  29548. -0.93344204 0 -0.35872825,-0.80901699 0 -0.58778525,
  29549. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  29550. }
  29551. }
  29552. DEF SHAPE_1354 Shape {
  29553. appearance USE APP_1
  29554. geometry DEF FACE_1354 IndexedFaceSet {
  29555. coord DEF COORD_1354 Coordinate { point [
  29556. 2.8740157 0.74409449 0.25590551,2.8740157 0.67322835 0.25590551,
  29557. 2.8740157 0.67322835 0.078740157,2.8740157 0.74409449 0.078740157] }
  29558. coordIndex [
  29559. 3,1,0,-1,3,2,1,-1]
  29560. normalPerVertex TRUE
  29561. normal DEF NORM_1354 Normal { vector [
  29562. -1 0 0,-1 0 0,
  29563. -1 0 0,-1 0 0] }
  29564. }
  29565. }
  29566. DEF SHAPE_1355 Shape {
  29567. appearance USE APP_1
  29568. geometry DEF FACE_1355 IndexedFaceSet {
  29569. coord DEF COORD_1355 Coordinate { point [
  29570. 2.9133858 -0.67322835 0.25590551,2.8346457 -0.67322835 0.33464567,
  29571. 2.909532 -0.67322835 0.28023756,2.8983478 -0.67322835 0.30218782,
  29572. 2.880928 -0.67322835 0.31960764,2.8589777 -0.67322835 0.33079185,
  29573. 2.8346457 -0.74409449 0.33464567,2.9133858 -0.74409449 0.25590551,
  29574. 2.909532 -0.74409449 0.28023756,2.8983478 -0.74409449 0.30218782,
  29575. 2.880928 -0.74409449 0.31960764,2.8589777 -0.74409449 0.33079185] }
  29576. coordIndex [
  29577. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  29578. 2,3,8,-1,0,2,7,-1]
  29579. normalPerVertex TRUE
  29580. normal DEF NORM_1355 Normal { vector [
  29581. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  29582. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  29583. 0.5443153 0 0.83888072,0.30901699 0 0.95105652,
  29584. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  29585. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  29586. 0.6296203 0 0.77690301,0.30901699 0 0.95105652] }
  29587. }
  29588. }
  29589. DEF SHAPE_1356 Shape {
  29590. appearance USE APP_1
  29591. geometry DEF FACE_1356 IndexedFaceSet {
  29592. coord DEF COORD_1356 Coordinate { point [
  29593. 2.9133858 -0.67322835 0.078740157,2.9133858 -0.74409449 0.078740157,
  29594. 2.9133858 -0.74409449 0.25590551,2.9133858 -0.67322835 0.25590551] }
  29595. coordIndex [
  29596. 3,1,0,-1,3,2,1,-1]
  29597. normalPerVertex TRUE
  29598. normal DEF NORM_1356 Normal { vector [
  29599. 1 0 0,1 0 0,
  29600. 1 0 0,1 0 0] }
  29601. }
  29602. }
  29603. DEF SHAPE_1357 Shape {
  29604. appearance USE APP_1
  29605. geometry DEF FACE_1357 IndexedFaceSet {
  29606. coord DEF COORD_1357 Coordinate { point [
  29607. 2.9527559 -0.67322835 0.039370079,2.9527559 -0.74409449 0.039370079,
  29608. 2.9133858 -0.74409449 0.078740157,2.9405899 -0.74409449 0.041296988,
  29609. 2.9296148 -0.74409449 0.046889095,2.9209048 -0.74409449 0.055599006,
  29610. 2.9153127 -0.74409449 0.066574134,2.9133858 -0.67322835 0.078740157,
  29611. 2.9405899 -0.67322835 0.041296988,2.9296148 -0.67322835 0.046889095,
  29612. 2.9209048 -0.67322835 0.055599006,2.9153127 -0.67322835 0.066574134] }
  29613. coordIndex [
  29614. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  29615. 7,2,6,-1,7,6,11,-1]
  29616. normalPerVertex TRUE
  29617. normal DEF NORM_1357 Normal { vector [
  29618. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  29619. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  29620. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  29621. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  29622. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  29623. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  29624. }
  29625. }
  29626. DEF SHAPE_1358 Shape {
  29627. appearance USE APP_1
  29628. geometry DEF FACE_1358 IndexedFaceSet {
  29629. coord DEF COORD_1358 Coordinate { point [
  29630. 3.1496063 -0.67322835 0.039370079,3.1496063 -0.74409449 0.039370079,
  29631. 2.9527559 -0.74409449 0.039370079,2.9527559 -0.67322835 0.039370079] }
  29632. coordIndex [
  29633. 2,1,0,-1,3,2,0,-1]
  29634. normalPerVertex TRUE
  29635. normal DEF NORM_1358 Normal { vector [
  29636. 0 0 1,0 0 1,
  29637. 0 0 1,0 0 1] }
  29638. }
  29639. }
  29640. DEF SHAPE_1359 Shape {
  29641. appearance USE APP_1
  29642. geometry DEF FACE_1359 IndexedFaceSet {
  29643. coord DEF COORD_1359 Coordinate { point [
  29644. 3.1496063 -0.67322835 0,3.1496063 -0.74409449 0,
  29645. 3.1496063 -0.74409449 0.039370079,3.1496063 -0.67322835 0.039370079] }
  29646. coordIndex [
  29647. 3,1,0,-1,3,2,1,-1]
  29648. normalPerVertex TRUE
  29649. normal DEF NORM_1359 Normal { vector [
  29650. 1 0 0,1 0 0,
  29651. 1 0 0,1 0 0] }
  29652. }
  29653. }
  29654. DEF SHAPE_1360 Shape {
  29655. appearance USE APP_1
  29656. geometry DEF FACE_1360 IndexedFaceSet {
  29657. coord DEF COORD_1360 Coordinate { point [
  29658. 2.9527559 -0.67322835 0,2.9527559 -0.74409449 0,
  29659. 3.1496063 -0.74409449 0,3.1496063 -0.67322835 0] }
  29660. coordIndex [
  29661. 3,1,0,-1,3,2,1,-1]
  29662. normalPerVertex TRUE
  29663. normal DEF NORM_1360 Normal { vector [
  29664. 0 0 -1,0 0 -1,
  29665. 0 0 -1,0 0 -1] }
  29666. }
  29667. }
  29668. DEF SHAPE_1361 Shape {
  29669. appearance USE APP_1
  29670. geometry DEF FACE_1361 IndexedFaceSet {
  29671. coord DEF COORD_1361 Coordinate { point [
  29672. 2.8740157 -0.67322835 0.078740157,2.9527559 -0.67322835 0,
  29673. 2.8778696 -0.67322835 0.054408111,2.8890538 -0.67322835 0.032457854,
  29674. 2.9064736 -0.67322835 0.015038032,2.9284239 -0.67322835 0.0038538176,
  29675. 2.9527559 -0.74409449 0,2.8740157 -0.74409449 0.078740157,
  29676. 2.8778696 -0.74409449 0.054408111,2.8890538 -0.74409449 0.032457854,
  29677. 2.9064736 -0.74409449 0.015038032,2.9284239 -0.74409449 0.0038538176] }
  29678. coordIndex [
  29679. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  29680. 2,3,8,-1,0,2,7,-1]
  29681. normalPerVertex TRUE
  29682. normal DEF NORM_1361 Normal { vector [
  29683. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  29684. -0.96602565 0 -0.25844621,-0.80901699 0 -0.58778525,
  29685. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  29686. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  29687. -0.93344204 0 -0.35872825,-0.80901699 0 -0.58778525,
  29688. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  29689. }
  29690. }
  29691. DEF SHAPE_1362 Shape {
  29692. appearance USE APP_1
  29693. geometry DEF FACE_1362 IndexedFaceSet {
  29694. coord DEF COORD_1362 Coordinate { point [
  29695. 2.8740157 -0.67322835 0.25590551,2.8740157 -0.74409449 0.25590551,
  29696. 2.8740157 -0.74409449 0.078740157,2.8740157 -0.67322835 0.078740157] }
  29697. coordIndex [
  29698. 3,1,0,-1,3,2,1,-1]
  29699. normalPerVertex TRUE
  29700. normal DEF NORM_1362 Normal { vector [
  29701. -1 0 0,-1 0 0,
  29702. -1 0 0,-1 0 0] }
  29703. }
  29704. }
  29705. DEF SHAPE_1363 Shape {
  29706. appearance USE APP_1
  29707. geometry DEF FACE_1363 IndexedFaceSet {
  29708. coord DEF COORD_1363 Coordinate { point [
  29709. 2.9133858 0.58661417 0.25590551,2.8346457 0.58661417 0.33464567,
  29710. 2.909532 0.58661417 0.28023756,2.8983478 0.58661417 0.30218782,
  29711. 2.880928 0.58661417 0.31960764,2.8589777 0.58661417 0.33079185,
  29712. 2.8346457 0.51574803 0.33464567,2.9133858 0.51574803 0.25590551,
  29713. 2.909532 0.51574803 0.28023756,2.8983478 0.51574803 0.30218782,
  29714. 2.880928 0.51574803 0.31960764,2.8589777 0.51574803 0.33079185] }
  29715. coordIndex [
  29716. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  29717. 2,3,8,-1,0,2,7,-1]
  29718. normalPerVertex TRUE
  29719. normal DEF NORM_1363 Normal { vector [
  29720. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  29721. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  29722. 0.5443153 0 0.83888072,0.30901699 0 0.95105652,
  29723. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  29724. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  29725. 0.6296203 0 0.77690301,0.30901699 0 0.95105652] }
  29726. }
  29727. }
  29728. DEF SHAPE_1364 Shape {
  29729. appearance USE APP_1
  29730. geometry DEF FACE_1364 IndexedFaceSet {
  29731. coord DEF COORD_1364 Coordinate { point [
  29732. 2.9133858 0.58661417 0.078740157,2.9133858 0.51574803 0.078740157,
  29733. 2.9133858 0.51574803 0.25590551,2.9133858 0.58661417 0.25590551] }
  29734. coordIndex [
  29735. 3,1,0,-1,3,2,1,-1]
  29736. normalPerVertex TRUE
  29737. normal DEF NORM_1364 Normal { vector [
  29738. 1 0 0,1 0 0,
  29739. 1 0 0,1 0 0] }
  29740. }
  29741. }
  29742. DEF SHAPE_1365 Shape {
  29743. appearance USE APP_1
  29744. geometry DEF FACE_1365 IndexedFaceSet {
  29745. coord DEF COORD_1365 Coordinate { point [
  29746. 2.9527559 0.58661417 0.039370079,2.9527559 0.51574803 0.039370079,
  29747. 2.9133858 0.51574803 0.078740157,2.9405899 0.51574803 0.041296988,
  29748. 2.9296148 0.51574803 0.046889095,2.9209048 0.51574803 0.055599006,
  29749. 2.9153127 0.51574803 0.066574134,2.9133858 0.58661417 0.078740157,
  29750. 2.9405899 0.58661417 0.041296988,2.9296148 0.58661417 0.046889095,
  29751. 2.9209048 0.58661417 0.055599006,2.9153127 0.58661417 0.066574134] }
  29752. coordIndex [
  29753. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  29754. 7,2,6,-1,7,6,11,-1]
  29755. normalPerVertex TRUE
  29756. normal DEF NORM_1365 Normal { vector [
  29757. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  29758. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  29759. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  29760. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  29761. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  29762. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  29763. }
  29764. }
  29765. DEF SHAPE_1366 Shape {
  29766. appearance USE APP_1
  29767. geometry DEF FACE_1366 IndexedFaceSet {
  29768. coord DEF COORD_1366 Coordinate { point [
  29769. 3.1496063 0.58661417 0.039370079,3.1496063 0.51574803 0.039370079,
  29770. 2.9527559 0.51574803 0.039370079,2.9527559 0.58661417 0.039370079] }
  29771. coordIndex [
  29772. 2,1,0,-1,3,2,0,-1]
  29773. normalPerVertex TRUE
  29774. normal DEF NORM_1366 Normal { vector [
  29775. 0 0 1,0 0 1,
  29776. 0 0 1,0 0 1] }
  29777. }
  29778. }
  29779. DEF SHAPE_1367 Shape {
  29780. appearance USE APP_1
  29781. geometry DEF FACE_1367 IndexedFaceSet {
  29782. coord DEF COORD_1367 Coordinate { point [
  29783. 3.1496063 0.58661417 0,3.1496063 0.51574803 0,
  29784. 3.1496063 0.51574803 0.039370079,3.1496063 0.58661417 0.039370079] }
  29785. coordIndex [
  29786. 3,1,0,-1,3,2,1,-1]
  29787. normalPerVertex TRUE
  29788. normal DEF NORM_1367 Normal { vector [
  29789. 1 0 0,1 0 0,
  29790. 1 0 0,1 0 0] }
  29791. }
  29792. }
  29793. DEF SHAPE_1368 Shape {
  29794. appearance USE APP_1
  29795. geometry DEF FACE_1368 IndexedFaceSet {
  29796. coord DEF COORD_1368 Coordinate { point [
  29797. 2.9527559 0.58661417 0,2.9527559 0.51574803 0,
  29798. 3.1496063 0.51574803 0,3.1496063 0.58661417 0] }
  29799. coordIndex [
  29800. 3,1,0,-1,3,2,1,-1]
  29801. normalPerVertex TRUE
  29802. normal DEF NORM_1368 Normal { vector [
  29803. 0 0 -1,0 0 -1,
  29804. 0 0 -1,0 0 -1] }
  29805. }
  29806. }
  29807. DEF SHAPE_1369 Shape {
  29808. appearance USE APP_1
  29809. geometry DEF FACE_1369 IndexedFaceSet {
  29810. coord DEF COORD_1369 Coordinate { point [
  29811. 2.8740157 0.58661417 0.078740157,2.9527559 0.58661417 0,
  29812. 2.8778696 0.58661417 0.054408111,2.8890538 0.58661417 0.032457854,
  29813. 2.9064736 0.58661417 0.015038032,2.9284239 0.58661417 0.0038538176,
  29814. 2.9527559 0.51574803 0,2.8740157 0.51574803 0.078740157,
  29815. 2.8778696 0.51574803 0.054408111,2.8890538 0.51574803 0.032457854,
  29816. 2.9064736 0.51574803 0.015038032,2.9284239 0.51574803 0.0038538176] }
  29817. coordIndex [
  29818. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  29819. 2,3,8,-1,0,2,7,-1]
  29820. normalPerVertex TRUE
  29821. normal DEF NORM_1369 Normal { vector [
  29822. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  29823. -0.96602565 0 -0.25844621,-0.80901699 0 -0.58778525,
  29824. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  29825. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  29826. -0.93344204 0 -0.35872825,-0.80901699 0 -0.58778525,
  29827. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  29828. }
  29829. }
  29830. DEF SHAPE_1370 Shape {
  29831. appearance USE APP_1
  29832. geometry DEF FACE_1370 IndexedFaceSet {
  29833. coord DEF COORD_1370 Coordinate { point [
  29834. 2.8740157 0.58661417 0.25590551,2.8740157 0.51574803 0.25590551,
  29835. 2.8740157 0.51574803 0.078740157,2.8740157 0.58661417 0.078740157] }
  29836. coordIndex [
  29837. 3,1,0,-1,3,2,1,-1]
  29838. normalPerVertex TRUE
  29839. normal DEF NORM_1370 Normal { vector [
  29840. -1 0 0,-1 0 0,
  29841. -1 0 0,-1 0 0] }
  29842. }
  29843. }
  29844. DEF SHAPE_1371 Shape {
  29845. appearance USE APP_1
  29846. geometry DEF FACE_1371 IndexedFaceSet {
  29847. coord DEF COORD_1371 Coordinate { point [
  29848. 2.9133858 -0.51574803 0.25590551,2.8346457 -0.51574803 0.33464567,
  29849. 2.909532 -0.51574803 0.28023756,2.8983478 -0.51574803 0.30218782,
  29850. 2.880928 -0.51574803 0.31960764,2.8589777 -0.51574803 0.33079185,
  29851. 2.8346457 -0.58661417 0.33464567,2.9133858 -0.58661417 0.25590551,
  29852. 2.909532 -0.58661417 0.28023756,2.8983478 -0.58661417 0.30218782,
  29853. 2.880928 -0.58661417 0.31960764,2.8589777 -0.58661417 0.33079185] }
  29854. coordIndex [
  29855. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  29856. 2,3,8,-1,0,2,7,-1]
  29857. normalPerVertex TRUE
  29858. normal DEF NORM_1371 Normal { vector [
  29859. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  29860. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  29861. 0.5443153 0 0.83888072,0.30901699 0 0.95105652,
  29862. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  29863. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  29864. 0.6296203 0 0.77690301,0.30901699 0 0.95105652] }
  29865. }
  29866. }
  29867. DEF SHAPE_1372 Shape {
  29868. appearance USE APP_1
  29869. geometry DEF FACE_1372 IndexedFaceSet {
  29870. coord DEF COORD_1372 Coordinate { point [
  29871. 2.9133858 -0.51574803 0.078740157,2.9133858 -0.58661417 0.078740157,
  29872. 2.9133858 -0.58661417 0.25590551,2.9133858 -0.51574803 0.25590551] }
  29873. coordIndex [
  29874. 3,1,0,-1,3,2,1,-1]
  29875. normalPerVertex TRUE
  29876. normal DEF NORM_1372 Normal { vector [
  29877. 1 0 0,1 0 0,
  29878. 1 0 0,1 0 0] }
  29879. }
  29880. }
  29881. DEF SHAPE_1373 Shape {
  29882. appearance USE APP_1
  29883. geometry DEF FACE_1373 IndexedFaceSet {
  29884. coord DEF COORD_1373 Coordinate { point [
  29885. 2.9527559 -0.51574803 0.039370079,2.9527559 -0.58661417 0.039370079,
  29886. 2.9133858 -0.58661417 0.078740157,2.9405899 -0.58661417 0.041296988,
  29887. 2.9296148 -0.58661417 0.046889095,2.9209048 -0.58661417 0.055599006,
  29888. 2.9153127 -0.58661417 0.066574134,2.9133858 -0.51574803 0.078740157,
  29889. 2.9405899 -0.51574803 0.041296988,2.9296148 -0.51574803 0.046889095,
  29890. 2.9209048 -0.51574803 0.055599006,2.9153127 -0.51574803 0.066574134] }
  29891. coordIndex [
  29892. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  29893. 7,2,6,-1,7,6,11,-1]
  29894. normalPerVertex TRUE
  29895. normal DEF NORM_1373 Normal { vector [
  29896. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  29897. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  29898. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  29899. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  29900. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  29901. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  29902. }
  29903. }
  29904. DEF SHAPE_1374 Shape {
  29905. appearance USE APP_1
  29906. geometry DEF FACE_1374 IndexedFaceSet {
  29907. coord DEF COORD_1374 Coordinate { point [
  29908. 3.1496063 -0.51574803 0.039370079,3.1496063 -0.58661417 0.039370079,
  29909. 2.9527559 -0.58661417 0.039370079,2.9527559 -0.51574803 0.039370079] }
  29910. coordIndex [
  29911. 2,1,0,-1,3,2,0,-1]
  29912. normalPerVertex TRUE
  29913. normal DEF NORM_1374 Normal { vector [
  29914. 0 0 1,0 0 1,
  29915. 0 0 1,0 0 1] }
  29916. }
  29917. }
  29918. DEF SHAPE_1375 Shape {
  29919. appearance USE APP_1
  29920. geometry DEF FACE_1375 IndexedFaceSet {
  29921. coord DEF COORD_1375 Coordinate { point [
  29922. 3.1496063 -0.51574803 0,3.1496063 -0.58661417 0,
  29923. 3.1496063 -0.58661417 0.039370079,3.1496063 -0.51574803 0.039370079] }
  29924. coordIndex [
  29925. 3,1,0,-1,3,2,1,-1]
  29926. normalPerVertex TRUE
  29927. normal DEF NORM_1375 Normal { vector [
  29928. 1 0 0,1 0 0,
  29929. 1 0 0,1 0 0] }
  29930. }
  29931. }
  29932. DEF SHAPE_1376 Shape {
  29933. appearance USE APP_1
  29934. geometry DEF FACE_1376 IndexedFaceSet {
  29935. coord DEF COORD_1376 Coordinate { point [
  29936. 2.9527559 -0.51574803 0,2.9527559 -0.58661417 0,
  29937. 3.1496063 -0.58661417 0,3.1496063 -0.51574803 0] }
  29938. coordIndex [
  29939. 3,1,0,-1,3,2,1,-1]
  29940. normalPerVertex TRUE
  29941. normal DEF NORM_1376 Normal { vector [
  29942. 0 0 -1,0 0 -1,
  29943. 0 0 -1,0 0 -1] }
  29944. }
  29945. }
  29946. DEF SHAPE_1377 Shape {
  29947. appearance USE APP_1
  29948. geometry DEF FACE_1377 IndexedFaceSet {
  29949. coord DEF COORD_1377 Coordinate { point [
  29950. 2.8740157 -0.51574803 0.078740157,2.9527559 -0.51574803 0,
  29951. 2.8778696 -0.51574803 0.054408111,2.8890538 -0.51574803 0.032457854,
  29952. 2.9064736 -0.51574803 0.015038032,2.9284239 -0.51574803 0.0038538176,
  29953. 2.9527559 -0.58661417 0,2.8740157 -0.58661417 0.078740157,
  29954. 2.8778696 -0.58661417 0.054408111,2.8890538 -0.58661417 0.032457854,
  29955. 2.9064736 -0.58661417 0.015038032,2.9284239 -0.58661417 0.0038538176] }
  29956. coordIndex [
  29957. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  29958. 2,3,8,-1,0,2,7,-1]
  29959. normalPerVertex TRUE
  29960. normal DEF NORM_1377 Normal { vector [
  29961. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  29962. -0.96602565 0 -0.25844621,-0.80901699 0 -0.58778525,
  29963. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  29964. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  29965. -0.93344204 0 -0.35872825,-0.80901699 0 -0.58778525,
  29966. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  29967. }
  29968. }
  29969. DEF SHAPE_1378 Shape {
  29970. appearance USE APP_1
  29971. geometry DEF FACE_1378 IndexedFaceSet {
  29972. coord DEF COORD_1378 Coordinate { point [
  29973. 2.8740157 -0.51574803 0.25590551,2.8740157 -0.58661417 0.25590551,
  29974. 2.8740157 -0.58661417 0.078740157,2.8740157 -0.51574803 0.078740157] }
  29975. coordIndex [
  29976. 3,1,0,-1,3,2,1,-1]
  29977. normalPerVertex TRUE
  29978. normal DEF NORM_1378 Normal { vector [
  29979. -1 0 0,-1 0 0,
  29980. -1 0 0,-1 0 0] }
  29981. }
  29982. }
  29983. DEF SHAPE_1379 Shape {
  29984. appearance USE APP_1
  29985. geometry DEF FACE_1379 IndexedFaceSet {
  29986. coord DEF COORD_1379 Coordinate { point [
  29987. 2.9133858 0.42913386 0.25590551,2.8346457 0.42913386 0.33464567,
  29988. 2.909532 0.42913386 0.28023756,2.8983478 0.42913386 0.30218782,
  29989. 2.880928 0.42913386 0.31960764,2.8589777 0.42913386 0.33079185,
  29990. 2.8346457 0.35826772 0.33464567,2.9133858 0.35826772 0.25590551,
  29991. 2.909532 0.35826772 0.28023756,2.8983478 0.35826772 0.30218782,
  29992. 2.880928 0.35826772 0.31960764,2.8589777 0.35826772 0.33079185] }
  29993. coordIndex [
  29994. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  29995. 2,3,9,-1,0,2,7,-1]
  29996. normalPerVertex TRUE
  29997. normal DEF NORM_1379 Normal { vector [
  29998. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  29999. 0.95105652 0 0.30901699,0.77690301 0 0.6296203,
  30000. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  30001. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  30002. 0.95105652 0 0.30901699,0.83888072 0 0.5443153,
  30003. 0.6296203 0 0.77690301,0.35872825 0 0.93344204] }
  30004. }
  30005. }
  30006. DEF SHAPE_1380 Shape {
  30007. appearance USE APP_1
  30008. geometry DEF FACE_1380 IndexedFaceSet {
  30009. coord DEF COORD_1380 Coordinate { point [
  30010. 2.9133858 0.42913386 0.078740157,2.9133858 0.35826772 0.078740157,
  30011. 2.9133858 0.35826772 0.25590551,2.9133858 0.42913386 0.25590551] }
  30012. coordIndex [
  30013. 3,1,0,-1,3,2,1,-1]
  30014. normalPerVertex TRUE
  30015. normal DEF NORM_1380 Normal { vector [
  30016. 1 0 0,1 0 0,
  30017. 1 0 0,1 0 0] }
  30018. }
  30019. }
  30020. DEF SHAPE_1381 Shape {
  30021. appearance USE APP_1
  30022. geometry DEF FACE_1381 IndexedFaceSet {
  30023. coord DEF COORD_1381 Coordinate { point [
  30024. 2.9527559 0.42913386 0.039370079,2.9527559 0.35826772 0.039370079,
  30025. 2.9133858 0.35826772 0.078740157,2.9405899 0.35826772 0.041296988,
  30026. 2.9296148 0.35826772 0.046889095,2.9209048 0.35826772 0.055599006,
  30027. 2.9153127 0.35826772 0.066574134,2.9133858 0.42913386 0.078740157,
  30028. 2.9405899 0.42913386 0.041296988,2.9296148 0.42913386 0.046889095,
  30029. 2.9209048 0.42913386 0.055599006,2.9153127 0.42913386 0.066574134] }
  30030. coordIndex [
  30031. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  30032. 7,2,6,-1,7,6,11,-1]
  30033. normalPerVertex TRUE
  30034. normal DEF NORM_1381 Normal { vector [
  30035. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  30036. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  30037. 0.58778525 0 0.80901699,0.83888072 0 0.5443153,
  30038. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  30039. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  30040. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  30041. }
  30042. }
  30043. DEF SHAPE_1382 Shape {
  30044. appearance USE APP_1
  30045. geometry DEF FACE_1382 IndexedFaceSet {
  30046. coord DEF COORD_1382 Coordinate { point [
  30047. 3.1496063 0.42913386 0.039370079,3.1496063 0.35826772 0.039370079,
  30048. 2.9527559 0.35826772 0.039370079,2.9527559 0.42913386 0.039370079] }
  30049. coordIndex [
  30050. 2,1,0,-1,3,2,0,-1]
  30051. normalPerVertex TRUE
  30052. normal DEF NORM_1382 Normal { vector [
  30053. 0 0 1,0 0 1,
  30054. 0 0 1,0 0 1] }
  30055. }
  30056. }
  30057. DEF SHAPE_1383 Shape {
  30058. appearance USE APP_1
  30059. geometry DEF FACE_1383 IndexedFaceSet {
  30060. coord DEF COORD_1383 Coordinate { point [
  30061. 3.1496063 0.42913386 0,3.1496063 0.35826772 0,
  30062. 3.1496063 0.35826772 0.039370079,3.1496063 0.42913386 0.039370079] }
  30063. coordIndex [
  30064. 3,1,0,-1,3,2,1,-1]
  30065. normalPerVertex TRUE
  30066. normal DEF NORM_1383 Normal { vector [
  30067. 1 0 0,1 0 0,
  30068. 1 0 0,1 0 0] }
  30069. }
  30070. }
  30071. DEF SHAPE_1384 Shape {
  30072. appearance USE APP_1
  30073. geometry DEF FACE_1384 IndexedFaceSet {
  30074. coord DEF COORD_1384 Coordinate { point [
  30075. 2.9527559 0.42913386 0,2.9527559 0.35826772 0,
  30076. 3.1496063 0.35826772 0,3.1496063 0.42913386 0] }
  30077. coordIndex [
  30078. 3,1,0,-1,3,2,1,-1]
  30079. normalPerVertex TRUE
  30080. normal DEF NORM_1384 Normal { vector [
  30081. 0 0 -1,0 0 -1,
  30082. 0 0 -1,0 0 -1] }
  30083. }
  30084. }
  30085. DEF SHAPE_1385 Shape {
  30086. appearance USE APP_1
  30087. geometry DEF FACE_1385 IndexedFaceSet {
  30088. coord DEF COORD_1385 Coordinate { point [
  30089. 2.8740157 0.42913386 0.078740157,2.9527559 0.42913386 0,
  30090. 2.8778696 0.42913386 0.054408111,2.8890538 0.42913386 0.032457854,
  30091. 2.9064736 0.42913386 0.015038032,2.9284239 0.42913386 0.0038538176,
  30092. 2.9527559 0.35826772 0,2.8740157 0.35826772 0.078740157,
  30093. 2.8778696 0.35826772 0.054408111,2.8890538 0.35826772 0.032457854,
  30094. 2.9064736 0.35826772 0.015038032,2.9284239 0.35826772 0.0038538176] }
  30095. coordIndex [
  30096. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  30097. 2,3,8,-1,0,2,7,-1]
  30098. normalPerVertex TRUE
  30099. normal DEF NORM_1385 Normal { vector [
  30100. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  30101. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  30102. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  30103. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  30104. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  30105. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652] }
  30106. }
  30107. }
  30108. DEF SHAPE_1386 Shape {
  30109. appearance USE APP_1
  30110. geometry DEF FACE_1386 IndexedFaceSet {
  30111. coord DEF COORD_1386 Coordinate { point [
  30112. 2.8740157 0.42913386 0.25590551,2.8740157 0.35826772 0.25590551,
  30113. 2.8740157 0.35826772 0.078740157,2.8740157 0.42913386 0.078740157] }
  30114. coordIndex [
  30115. 3,1,0,-1,3,2,1,-1]
  30116. normalPerVertex TRUE
  30117. normal DEF NORM_1386 Normal { vector [
  30118. -1 0 0,-1 0 0,
  30119. -1 0 0,-1 0 0] }
  30120. }
  30121. }
  30122. DEF SHAPE_1387 Shape {
  30123. appearance USE APP_1
  30124. geometry DEF FACE_1387 IndexedFaceSet {
  30125. coord DEF COORD_1387 Coordinate { point [
  30126. 2.9133858 -0.35826772 0.25590551,2.8346457 -0.35826772 0.33464567,
  30127. 2.909532 -0.35826772 0.28023756,2.8983478 -0.35826772 0.30218782,
  30128. 2.880928 -0.35826772 0.31960764,2.8589777 -0.35826772 0.33079185,
  30129. 2.8346457 -0.42913386 0.33464567,2.9133858 -0.42913386 0.25590551,
  30130. 2.909532 -0.42913386 0.28023756,2.8983478 -0.42913386 0.30218782,
  30131. 2.880928 -0.42913386 0.31960764,2.8589777 -0.42913386 0.33079185] }
  30132. coordIndex [
  30133. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  30134. 2,3,9,-1,0,2,7,-1]
  30135. normalPerVertex TRUE
  30136. normal DEF NORM_1387 Normal { vector [
  30137. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  30138. 0.95105652 0 0.30901699,0.77690301 0 0.6296203,
  30139. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  30140. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  30141. 0.95105652 0 0.30901699,0.83888072 0 0.5443153,
  30142. 0.6296203 0 0.77690301,0.35872825 0 0.93344204] }
  30143. }
  30144. }
  30145. DEF SHAPE_1388 Shape {
  30146. appearance USE APP_1
  30147. geometry DEF FACE_1388 IndexedFaceSet {
  30148. coord DEF COORD_1388 Coordinate { point [
  30149. 2.9133858 -0.35826772 0.078740157,2.9133858 -0.42913386 0.078740157,
  30150. 2.9133858 -0.42913386 0.25590551,2.9133858 -0.35826772 0.25590551] }
  30151. coordIndex [
  30152. 3,1,0,-1,3,2,1,-1]
  30153. normalPerVertex TRUE
  30154. normal DEF NORM_1388 Normal { vector [
  30155. 1 0 0,1 0 0,
  30156. 1 0 0,1 0 0] }
  30157. }
  30158. }
  30159. DEF SHAPE_1389 Shape {
  30160. appearance USE APP_1
  30161. geometry DEF FACE_1389 IndexedFaceSet {
  30162. coord DEF COORD_1389 Coordinate { point [
  30163. 2.9527559 -0.35826772 0.039370079,2.9527559 -0.42913386 0.039370079,
  30164. 2.9133858 -0.42913386 0.078740157,2.9405899 -0.42913386 0.041296988,
  30165. 2.9296148 -0.42913386 0.046889095,2.9209048 -0.42913386 0.055599006,
  30166. 2.9153127 -0.42913386 0.066574134,2.9133858 -0.35826772 0.078740157,
  30167. 2.9405899 -0.35826772 0.041296988,2.9296148 -0.35826772 0.046889095,
  30168. 2.9209048 -0.35826772 0.055599006,2.9153127 -0.35826772 0.066574134] }
  30169. coordIndex [
  30170. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,6,5,-1,10,5,9,-1,11,6,10,-1,
  30171. 7,2,6,-1,7,6,11,-1]
  30172. normalPerVertex TRUE
  30173. normal DEF NORM_1389 Normal { vector [
  30174. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  30175. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  30176. 0.58778525 0 0.80901699,0.77690301 0 0.6296203,
  30177. 0.95105652 0 0.30901699,0.98768834 0 0.15643447,
  30178. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  30179. 0.83888072 0 0.5443153,0.95105652 0 0.30901699] }
  30180. }
  30181. }
  30182. DEF SHAPE_1390 Shape {
  30183. appearance USE APP_1
  30184. geometry DEF FACE_1390 IndexedFaceSet {
  30185. coord DEF COORD_1390 Coordinate { point [
  30186. 3.1496063 -0.35826772 0.039370079,3.1496063 -0.42913386 0.039370079,
  30187. 2.9527559 -0.42913386 0.039370079,2.9527559 -0.35826772 0.039370079] }
  30188. coordIndex [
  30189. 2,1,0,-1,3,2,0,-1]
  30190. normalPerVertex TRUE
  30191. normal DEF NORM_1390 Normal { vector [
  30192. 0 0 1,0 0 1,
  30193. 0 0 1,0 0 1] }
  30194. }
  30195. }
  30196. DEF SHAPE_1391 Shape {
  30197. appearance USE APP_1
  30198. geometry DEF FACE_1391 IndexedFaceSet {
  30199. coord DEF COORD_1391 Coordinate { point [
  30200. 3.1496063 -0.35826772 0,3.1496063 -0.42913386 0,
  30201. 3.1496063 -0.42913386 0.039370079,3.1496063 -0.35826772 0.039370079] }
  30202. coordIndex [
  30203. 3,1,0,-1,3,2,1,-1]
  30204. normalPerVertex TRUE
  30205. normal DEF NORM_1391 Normal { vector [
  30206. 1 0 0,1 0 0,
  30207. 1 0 0,1 0 0] }
  30208. }
  30209. }
  30210. DEF SHAPE_1392 Shape {
  30211. appearance USE APP_1
  30212. geometry DEF FACE_1392 IndexedFaceSet {
  30213. coord DEF COORD_1392 Coordinate { point [
  30214. 2.9527559 -0.35826772 0,2.9527559 -0.42913386 0,
  30215. 3.1496063 -0.42913386 0,3.1496063 -0.35826772 0] }
  30216. coordIndex [
  30217. 3,1,0,-1,3,2,1,-1]
  30218. normalPerVertex TRUE
  30219. normal DEF NORM_1392 Normal { vector [
  30220. 0 0 -1,0 0 -1,
  30221. 0 0 -1,0 0 -1] }
  30222. }
  30223. }
  30224. DEF SHAPE_1393 Shape {
  30225. appearance USE APP_1
  30226. geometry DEF FACE_1393 IndexedFaceSet {
  30227. coord DEF COORD_1393 Coordinate { point [
  30228. 2.8740157 -0.35826772 0.078740157,2.9527559 -0.35826772 0,
  30229. 2.8778696 -0.35826772 0.054408111,2.8890538 -0.35826772 0.032457854,
  30230. 2.9064736 -0.35826772 0.015038032,2.9284239 -0.35826772 0.0038538176,
  30231. 2.9527559 -0.42913386 0,2.8740157 -0.42913386 0.078740157,
  30232. 2.8778696 -0.42913386 0.054408111,2.8890538 -0.42913386 0.032457854,
  30233. 2.9064736 -0.42913386 0.015038032,2.9284239 -0.42913386 0.0038538176] }
  30234. coordIndex [
  30235. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  30236. 0,8,7,-1,0,2,8,-1]
  30237. normalPerVertex TRUE
  30238. normal DEF NORM_1393 Normal { vector [
  30239. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  30240. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  30241. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  30242. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  30243. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  30244. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  30245. }
  30246. }
  30247. DEF SHAPE_1394 Shape {
  30248. appearance USE APP_1
  30249. geometry DEF FACE_1394 IndexedFaceSet {
  30250. coord DEF COORD_1394 Coordinate { point [
  30251. 2.8740157 -0.35826772 0.25590551,2.8740157 -0.42913386 0.25590551,
  30252. 2.8740157 -0.42913386 0.078740157,2.8740157 -0.35826772 0.078740157] }
  30253. coordIndex [
  30254. 3,1,0,-1,3,2,1,-1]
  30255. normalPerVertex TRUE
  30256. normal DEF NORM_1394 Normal { vector [
  30257. -1 0 0,-1 0 0,
  30258. -1 0 0,-1 0 0] }
  30259. }
  30260. }
  30261. DEF SHAPE_1395 Shape {
  30262. appearance USE APP_1
  30263. geometry DEF FACE_1395 IndexedFaceSet {
  30264. coord DEF COORD_1395 Coordinate { point [
  30265. 2.9133858 0.27165354 0.25590551,2.8346457 0.27165354 0.33464567,
  30266. 2.909532 0.27165354 0.28023756,2.8983478 0.27165354 0.30218782,
  30267. 2.880928 0.27165354 0.31960764,2.8589777 0.27165354 0.33079185,
  30268. 2.8346457 0.2007874 0.33464567,2.9133858 0.2007874 0.25590551,
  30269. 2.909532 0.2007874 0.28023756,2.8983478 0.2007874 0.30218782,
  30270. 2.880928 0.2007874 0.31960764,2.8589777 0.2007874 0.33079185] }
  30271. coordIndex [
  30272. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  30273. 2,3,9,-1,0,2,7,-1]
  30274. normalPerVertex TRUE
  30275. normal DEF NORM_1395 Normal { vector [
  30276. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  30277. 0.95105652 0 0.30901699,0.77690301 0 0.6296203,
  30278. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  30279. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  30280. 0.95105652 0 0.30901699,0.83888072 0 0.5443153,
  30281. 0.6296203 0 0.77690301,0.35872825 0 0.93344204] }
  30282. }
  30283. }
  30284. DEF SHAPE_1396 Shape {
  30285. appearance USE APP_1
  30286. geometry DEF FACE_1396 IndexedFaceSet {
  30287. coord DEF COORD_1396 Coordinate { point [
  30288. 2.9133858 0.27165354 0.078740157,2.9133858 0.2007874 0.078740157,
  30289. 2.9133858 0.2007874 0.25590551,2.9133858 0.27165354 0.25590551] }
  30290. coordIndex [
  30291. 3,1,0,-1,3,2,1,-1]
  30292. normalPerVertex TRUE
  30293. normal DEF NORM_1396 Normal { vector [
  30294. 1 0 0,1 0 0,
  30295. 1 0 0,1 0 0] }
  30296. }
  30297. }
  30298. DEF SHAPE_1397 Shape {
  30299. appearance USE APP_1
  30300. geometry DEF FACE_1397 IndexedFaceSet {
  30301. coord DEF COORD_1397 Coordinate { point [
  30302. 2.9527559 0.27165354 0.039370079,2.9527559 0.2007874 0.039370079,
  30303. 2.9133858 0.2007874 0.078740157,2.9405899 0.2007874 0.041296988,
  30304. 2.9296148 0.2007874 0.046889095,2.9209048 0.2007874 0.055599006,
  30305. 2.9153127 0.2007874 0.066574134,2.9133858 0.27165354 0.078740157,
  30306. 2.9405899 0.27165354 0.041296988,2.9296148 0.27165354 0.046889095,
  30307. 2.9209048 0.27165354 0.055599006,2.9153127 0.27165354 0.066574134] }
  30308. coordIndex [
  30309. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  30310. 7,2,6,-1,7,6,11,-1]
  30311. normalPerVertex TRUE
  30312. normal DEF NORM_1397 Normal { vector [
  30313. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  30314. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  30315. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  30316. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  30317. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  30318. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  30319. }
  30320. }
  30321. DEF SHAPE_1398 Shape {
  30322. appearance USE APP_1
  30323. geometry DEF FACE_1398 IndexedFaceSet {
  30324. coord DEF COORD_1398 Coordinate { point [
  30325. 3.1496063 0.27165354 0.039370079,3.1496063 0.2007874 0.039370079,
  30326. 2.9527559 0.2007874 0.039370079,2.9527559 0.27165354 0.039370079] }
  30327. coordIndex [
  30328. 2,1,0,-1,3,2,0,-1]
  30329. normalPerVertex TRUE
  30330. normal DEF NORM_1398 Normal { vector [
  30331. 0 0 1,0 0 1,
  30332. 0 0 1,0 0 1] }
  30333. }
  30334. }
  30335. DEF SHAPE_1399 Shape {
  30336. appearance USE APP_1
  30337. geometry DEF FACE_1399 IndexedFaceSet {
  30338. coord DEF COORD_1399 Coordinate { point [
  30339. 3.1496063 0.27165354 0,3.1496063 0.2007874 0,
  30340. 3.1496063 0.2007874 0.039370079,3.1496063 0.27165354 0.039370079] }
  30341. coordIndex [
  30342. 3,1,0,-1,3,2,1,-1]
  30343. normalPerVertex TRUE
  30344. normal DEF NORM_1399 Normal { vector [
  30345. 1 0 0,1 0 0,
  30346. 1 0 0,1 0 0] }
  30347. }
  30348. }
  30349. DEF SHAPE_1400 Shape {
  30350. appearance USE APP_1
  30351. geometry DEF FACE_1400 IndexedFaceSet {
  30352. coord DEF COORD_1400 Coordinate { point [
  30353. 2.9527559 0.27165354 0,2.9527559 0.2007874 0,
  30354. 3.1496063 0.2007874 0,3.1496063 0.27165354 0] }
  30355. coordIndex [
  30356. 3,1,0,-1,3,2,1,-1]
  30357. normalPerVertex TRUE
  30358. normal DEF NORM_1400 Normal { vector [
  30359. 0 0 -1,0 0 -1,
  30360. 0 0 -1,0 0 -1] }
  30361. }
  30362. }
  30363. DEF SHAPE_1401 Shape {
  30364. appearance USE APP_1
  30365. geometry DEF FACE_1401 IndexedFaceSet {
  30366. coord DEF COORD_1401 Coordinate { point [
  30367. 2.8740157 0.27165354 0.078740157,2.9527559 0.27165354 0,
  30368. 2.8778696 0.27165354 0.054408111,2.8890538 0.27165354 0.032457854,
  30369. 2.9064736 0.27165354 0.015038032,2.9284239 0.27165354 0.0038538176,
  30370. 2.9527559 0.2007874 0,2.8740157 0.2007874 0.078740157,
  30371. 2.8778696 0.2007874 0.054408111,2.8890538 0.2007874 0.032457854,
  30372. 2.9064736 0.2007874 0.015038032,2.9284239 0.2007874 0.0038538176] }
  30373. coordIndex [
  30374. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  30375. 0,8,7,-1,0,2,8,-1]
  30376. normalPerVertex TRUE
  30377. normal DEF NORM_1401 Normal { vector [
  30378. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  30379. -0.93344204 0 -0.35872825,-0.80901699 0 -0.58778525,
  30380. -0.58778525 0 -0.80901699,-0.25844621 0 -0.96602565,
  30381. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  30382. -0.96602565 0 -0.25844621,-0.80901699 0 -0.58778525,
  30383. -0.58778525 0 -0.80901699,-0.35872825 0 -0.93344204] }
  30384. }
  30385. }
  30386. DEF SHAPE_1402 Shape {
  30387. appearance USE APP_1
  30388. geometry DEF FACE_1402 IndexedFaceSet {
  30389. coord DEF COORD_1402 Coordinate { point [
  30390. 2.8740157 0.27165354 0.25590551,2.8740157 0.2007874 0.25590551,
  30391. 2.8740157 0.2007874 0.078740157,2.8740157 0.27165354 0.078740157] }
  30392. coordIndex [
  30393. 3,1,0,-1,3,2,1,-1]
  30394. normalPerVertex TRUE
  30395. normal DEF NORM_1402 Normal { vector [
  30396. -1 0 0,-1 0 0,
  30397. -1 0 0,-1 0 0] }
  30398. }
  30399. }
  30400. DEF SHAPE_1403 Shape {
  30401. appearance USE APP_1
  30402. geometry DEF FACE_1403 IndexedFaceSet {
  30403. coord DEF COORD_1403 Coordinate { point [
  30404. 2.9133858 -0.2007874 0.25590551,2.8346457 -0.2007874 0.33464567,
  30405. 2.909532 -0.2007874 0.28023756,2.8983478 -0.2007874 0.30218782,
  30406. 2.880928 -0.2007874 0.31960764,2.8589777 -0.2007874 0.33079185,
  30407. 2.8346457 -0.27165354 0.33464567,2.9133858 -0.27165354 0.25590551,
  30408. 2.909532 -0.27165354 0.28023756,2.8983478 -0.27165354 0.30218782,
  30409. 2.880928 -0.27165354 0.31960764,2.8589777 -0.27165354 0.33079185] }
  30410. coordIndex [
  30411. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  30412. 2,3,9,-1,0,2,7,-1]
  30413. normalPerVertex TRUE
  30414. normal DEF NORM_1403 Normal { vector [
  30415. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  30416. 0.95105652 0 0.30901699,0.77690301 0 0.6296203,
  30417. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  30418. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  30419. 0.95105652 0 0.30901699,0.83888072 0 0.5443153,
  30420. 0.6296203 0 0.77690301,0.35872825 0 0.93344204] }
  30421. }
  30422. }
  30423. DEF SHAPE_1404 Shape {
  30424. appearance USE APP_1
  30425. geometry DEF FACE_1404 IndexedFaceSet {
  30426. coord DEF COORD_1404 Coordinate { point [
  30427. 2.9133858 -0.2007874 0.078740157,2.9133858 -0.27165354 0.078740157,
  30428. 2.9133858 -0.27165354 0.25590551,2.9133858 -0.2007874 0.25590551] }
  30429. coordIndex [
  30430. 3,1,0,-1,3,2,1,-1]
  30431. normalPerVertex TRUE
  30432. normal DEF NORM_1404 Normal { vector [
  30433. 1 0 0,1 0 0,
  30434. 1 0 0,1 0 0] }
  30435. }
  30436. }
  30437. DEF SHAPE_1405 Shape {
  30438. appearance USE APP_1
  30439. geometry DEF FACE_1405 IndexedFaceSet {
  30440. coord DEF COORD_1405 Coordinate { point [
  30441. 2.9527559 -0.2007874 0.039370079,2.9527559 -0.27165354 0.039370079,
  30442. 2.9133858 -0.27165354 0.078740157,2.9405899 -0.27165354 0.041296988,
  30443. 2.9296148 -0.27165354 0.046889095,2.9209048 -0.27165354 0.055599006,
  30444. 2.9153127 -0.27165354 0.066574134,2.9133858 -0.2007874 0.078740157,
  30445. 2.9405899 -0.2007874 0.041296988,2.9296148 -0.2007874 0.046889095,
  30446. 2.9209048 -0.2007874 0.055599006,2.9153127 -0.2007874 0.066574134] }
  30447. coordIndex [
  30448. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  30449. 7,2,6,-1,7,6,11,-1]
  30450. normalPerVertex TRUE
  30451. normal DEF NORM_1405 Normal { vector [
  30452. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  30453. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  30454. 0.58778525 0 0.80901699,0.80901699 0 0.58778525,
  30455. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  30456. 0.25844621 0 0.96602565,0.58778525 0 0.80901699,
  30457. 0.80901699 0 0.58778525,0.93344204 0 0.35872825] }
  30458. }
  30459. }
  30460. DEF SHAPE_1406 Shape {
  30461. appearance USE APP_1
  30462. geometry DEF FACE_1406 IndexedFaceSet {
  30463. coord DEF COORD_1406 Coordinate { point [
  30464. 3.1496063 -0.2007874 0.039370079,3.1496063 -0.27165354 0.039370079,
  30465. 2.9527559 -0.27165354 0.039370079,2.9527559 -0.2007874 0.039370079] }
  30466. coordIndex [
  30467. 2,1,0,-1,3,2,0,-1]
  30468. normalPerVertex TRUE
  30469. normal DEF NORM_1406 Normal { vector [
  30470. 0 0 1,0 0 1,
  30471. 0 0 1,0 0 1] }
  30472. }
  30473. }
  30474. DEF SHAPE_1407 Shape {
  30475. appearance USE APP_1
  30476. geometry DEF FACE_1407 IndexedFaceSet {
  30477. coord DEF COORD_1407 Coordinate { point [
  30478. 3.1496063 -0.2007874 0,3.1496063 -0.27165354 0,
  30479. 3.1496063 -0.27165354 0.039370079,3.1496063 -0.2007874 0.039370079] }
  30480. coordIndex [
  30481. 3,1,0,-1,3,2,1,-1]
  30482. normalPerVertex TRUE
  30483. normal DEF NORM_1407 Normal { vector [
  30484. 1 0 0,1 0 0,
  30485. 1 0 0,1 0 0] }
  30486. }
  30487. }
  30488. DEF SHAPE_1408 Shape {
  30489. appearance USE APP_1
  30490. geometry DEF FACE_1408 IndexedFaceSet {
  30491. coord DEF COORD_1408 Coordinate { point [
  30492. 2.9527559 -0.2007874 0,2.9527559 -0.27165354 0,
  30493. 3.1496063 -0.27165354 0,3.1496063 -0.2007874 0] }
  30494. coordIndex [
  30495. 3,1,0,-1,3,2,1,-1]
  30496. normalPerVertex TRUE
  30497. normal DEF NORM_1408 Normal { vector [
  30498. 0 0 -1,0 0 -1,
  30499. 0 0 -1,0 0 -1] }
  30500. }
  30501. }
  30502. DEF SHAPE_1409 Shape {
  30503. appearance USE APP_1
  30504. geometry DEF FACE_1409 IndexedFaceSet {
  30505. coord DEF COORD_1409 Coordinate { point [
  30506. 2.8740157 -0.2007874 0.078740157,2.9527559 -0.2007874 0,
  30507. 2.8778696 -0.2007874 0.054408111,2.8890538 -0.2007874 0.032457854,
  30508. 2.9064736 -0.2007874 0.015038032,2.9284239 -0.2007874 0.0038538176,
  30509. 2.9527559 -0.27165354 0,2.8740157 -0.27165354 0.078740157,
  30510. 2.8778696 -0.27165354 0.054408111,2.8890538 -0.27165354 0.032457854,
  30511. 2.9064736 -0.27165354 0.015038032,2.9284239 -0.27165354 0.0038538176] }
  30512. coordIndex [
  30513. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  30514. 0,8,7,-1,0,2,8,-1]
  30515. normalPerVertex TRUE
  30516. normal DEF NORM_1409 Normal { vector [
  30517. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  30518. -0.93344204 0 -0.35872825,-0.80901699 0 -0.58778525,
  30519. -0.58778525 0 -0.80901699,-0.25844621 0 -0.96602565,
  30520. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  30521. -0.96602565 0 -0.25844621,-0.80901699 0 -0.58778525,
  30522. -0.58778525 0 -0.80901699,-0.35872825 0 -0.93344204] }
  30523. }
  30524. }
  30525. DEF SHAPE_1410 Shape {
  30526. appearance USE APP_1
  30527. geometry DEF FACE_1410 IndexedFaceSet {
  30528. coord DEF COORD_1410 Coordinate { point [
  30529. 2.8740157 -0.2007874 0.25590551,2.8740157 -0.27165354 0.25590551,
  30530. 2.8740157 -0.27165354 0.078740157,2.8740157 -0.2007874 0.078740157] }
  30531. coordIndex [
  30532. 3,1,0,-1,3,2,1,-1]
  30533. normalPerVertex TRUE
  30534. normal DEF NORM_1410 Normal { vector [
  30535. -1 0 0,-1 0 0,
  30536. -1 0 0,-1 0 0] }
  30537. }
  30538. }
  30539. DEF SHAPE_1411 Shape {
  30540. appearance USE APP_1
  30541. geometry DEF FACE_1411 IndexedFaceSet {
  30542. coord DEF COORD_1411 Coordinate { point [
  30543. 2.9133858 0.11417323 0.25590551,2.8346457 0.11417323 0.33464567,
  30544. 2.909532 0.11417323 0.28023756,2.8983478 0.11417323 0.30218782,
  30545. 2.880928 0.11417323 0.31960764,2.8589777 0.11417323 0.33079185,
  30546. 2.8346457 0.043307087 0.33464567,2.9133858 0.043307087 0.25590551,
  30547. 2.909532 0.043307087 0.28023756,2.8983478 0.043307087 0.30218782,
  30548. 2.880928 0.043307087 0.31960764,2.8589777 0.043307087 0.33079185] }
  30549. coordIndex [
  30550. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  30551. 2,3,9,-1,0,2,7,-1]
  30552. normalPerVertex TRUE
  30553. normal DEF NORM_1411 Normal { vector [
  30554. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  30555. 0.95105652 0 0.30901699,0.80901699 0 0.58778525,
  30556. 0.58778525 0 0.80901699,0.30901699 0 0.95105652,
  30557. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  30558. 0.95105652 0 0.30901699,0.80901699 0 0.58778525,
  30559. 0.58778525 0 0.80901699,0.30901699 0 0.95105652] }
  30560. }
  30561. }
  30562. DEF SHAPE_1412 Shape {
  30563. appearance USE APP_1
  30564. geometry DEF FACE_1412 IndexedFaceSet {
  30565. coord DEF COORD_1412 Coordinate { point [
  30566. 2.9133858 0.11417323 0.078740157,2.9133858 0.043307087 0.078740157,
  30567. 2.9133858 0.043307087 0.25590551,2.9133858 0.11417323 0.25590551] }
  30568. coordIndex [
  30569. 3,1,0,-1,3,2,1,-1]
  30570. normalPerVertex TRUE
  30571. normal DEF NORM_1412 Normal { vector [
  30572. 1 0 0,1 0 0,
  30573. 1 0 0,1 0 0] }
  30574. }
  30575. }
  30576. DEF SHAPE_1413 Shape {
  30577. appearance USE APP_1
  30578. geometry DEF FACE_1413 IndexedFaceSet {
  30579. coord DEF COORD_1413 Coordinate { point [
  30580. 2.9527559 0.11417323 0.039370079,2.9527559 0.043307087 0.039370079,
  30581. 2.9133858 0.043307087 0.078740157,2.9405899 0.043307087 0.041296988,
  30582. 2.9296148 0.043307087 0.046889095,2.9209048 0.043307087 0.055599006,
  30583. 2.9153127 0.043307087 0.066574134,2.9133858 0.11417323 0.078740157,
  30584. 2.9405899 0.11417323 0.041296988,2.9296148 0.11417323 0.046889095,
  30585. 2.9209048 0.11417323 0.055599006,2.9153127 0.11417323 0.066574134] }
  30586. coordIndex [
  30587. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  30588. 7,2,6,-1,7,6,11,-1]
  30589. normalPerVertex TRUE
  30590. normal DEF NORM_1413 Normal { vector [
  30591. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  30592. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  30593. 0.6296203 0 0.77690301,0.83888072 0 0.5443153,
  30594. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  30595. 0.30901699 0 0.95105652,0.5443153 0 0.83888072,
  30596. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  30597. }
  30598. }
  30599. DEF SHAPE_1414 Shape {
  30600. appearance USE APP_1
  30601. geometry DEF FACE_1414 IndexedFaceSet {
  30602. coord DEF COORD_1414 Coordinate { point [
  30603. 3.1496063 0.11417323 0.039370079,3.1496063 0.043307087 0.039370079,
  30604. 2.9527559 0.043307087 0.039370079,2.9527559 0.11417323 0.039370079] }
  30605. coordIndex [
  30606. 2,1,0,-1,3,2,0,-1]
  30607. normalPerVertex TRUE
  30608. normal DEF NORM_1414 Normal { vector [
  30609. 0 0 1,0 0 1,
  30610. 0 0 1,0 0 1] }
  30611. }
  30612. }
  30613. DEF SHAPE_1415 Shape {
  30614. appearance USE APP_1
  30615. geometry DEF FACE_1415 IndexedFaceSet {
  30616. coord DEF COORD_1415 Coordinate { point [
  30617. 3.1496063 0.11417323 0,3.1496063 0.043307087 0,
  30618. 3.1496063 0.043307087 0.039370079,3.1496063 0.11417323 0.039370079] }
  30619. coordIndex [
  30620. 3,1,0,-1,3,2,1,-1]
  30621. normalPerVertex TRUE
  30622. normal DEF NORM_1415 Normal { vector [
  30623. 1 0 0,1 0 0,
  30624. 1 0 0,1 0 0] }
  30625. }
  30626. }
  30627. DEF SHAPE_1416 Shape {
  30628. appearance USE APP_1
  30629. geometry DEF FACE_1416 IndexedFaceSet {
  30630. coord DEF COORD_1416 Coordinate { point [
  30631. 2.9527559 0.11417323 0,2.9527559 0.043307087 0,
  30632. 3.1496063 0.043307087 0,3.1496063 0.11417323 0] }
  30633. coordIndex [
  30634. 3,1,0,-1,3,2,1,-1]
  30635. normalPerVertex TRUE
  30636. normal DEF NORM_1416 Normal { vector [
  30637. 0 0 -1,0 0 -1,
  30638. 0 0 -1,0 0 -1] }
  30639. }
  30640. }
  30641. DEF SHAPE_1417 Shape {
  30642. appearance USE APP_1
  30643. geometry DEF FACE_1417 IndexedFaceSet {
  30644. coord DEF COORD_1417 Coordinate { point [
  30645. 2.8740157 0.11417323 0.078740157,2.9527559 0.11417323 0,
  30646. 2.8778696 0.11417323 0.054408111,2.8890538 0.11417323 0.032457854,
  30647. 2.9064736 0.11417323 0.015038032,2.9284239 0.11417323 0.0038538176,
  30648. 2.9527559 0.043307087 0,2.8740157 0.043307087 0.078740157,
  30649. 2.8778696 0.043307087 0.054408111,2.8890538 0.043307087 0.032457854,
  30650. 2.9064736 0.043307087 0.015038032,2.9284239 0.043307087 0.0038538176] }
  30651. coordIndex [
  30652. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  30653. 0,8,7,-1,0,2,8,-1]
  30654. normalPerVertex TRUE
  30655. normal DEF NORM_1417 Normal { vector [
  30656. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  30657. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  30658. -0.5443153 0 -0.83888072,-0.30901699 0 -0.95105652,
  30659. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  30660. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  30661. -0.6296203 0 -0.77690301,-0.30901699 0 -0.95105652] }
  30662. }
  30663. }
  30664. DEF SHAPE_1418 Shape {
  30665. appearance USE APP_1
  30666. geometry DEF FACE_1418 IndexedFaceSet {
  30667. coord DEF COORD_1418 Coordinate { point [
  30668. 2.8740157 0.11417323 0.25590551,2.8740157 0.043307087 0.25590551,
  30669. 2.8740157 0.043307087 0.078740157,2.8740157 0.11417323 0.078740157] }
  30670. coordIndex [
  30671. 3,1,0,-1,3,2,1,-1]
  30672. normalPerVertex TRUE
  30673. normal DEF NORM_1418 Normal { vector [
  30674. -1 0 0,-1 0 0,
  30675. -1 0 0,-1 0 0] }
  30676. }
  30677. }
  30678. DEF SHAPE_1419 Shape {
  30679. appearance USE APP_1
  30680. geometry DEF FACE_1419 IndexedFaceSet {
  30681. coord DEF COORD_1419 Coordinate { point [
  30682. 2.9133858 -0.043307087 0.25590551,2.8346457 -0.043307087 0.33464567,
  30683. 2.909532 -0.043307087 0.28023756,2.8983478 -0.043307087 0.30218782,
  30684. 2.880928 -0.043307087 0.31960764,2.8589777 -0.043307087 0.33079185,
  30685. 2.8346457 -0.11417323 0.33464567,2.9133858 -0.11417323 0.25590551,
  30686. 2.909532 -0.11417323 0.28023756,2.8983478 -0.11417323 0.30218782,
  30687. 2.880928 -0.11417323 0.31960764,2.8589777 -0.11417323 0.33079185] }
  30688. coordIndex [
  30689. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  30690. 2,3,8,-1,0,2,7,-1]
  30691. normalPerVertex TRUE
  30692. normal DEF NORM_1419 Normal { vector [
  30693. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  30694. 0.96602565 0 0.25844621,0.80901699 0 0.58778525,
  30695. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  30696. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  30697. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  30698. 0.6296203 0 0.77690301,0.35872825 0 0.93344204] }
  30699. }
  30700. }
  30701. DEF SHAPE_1420 Shape {
  30702. appearance USE APP_1
  30703. geometry DEF FACE_1420 IndexedFaceSet {
  30704. coord DEF COORD_1420 Coordinate { point [
  30705. 2.9133858 -0.043307087 0.078740157,2.9133858 -0.11417323 0.078740157,
  30706. 2.9133858 -0.11417323 0.25590551,2.9133858 -0.043307087 0.25590551] }
  30707. coordIndex [
  30708. 3,1,0,-1,3,2,1,-1]
  30709. normalPerVertex TRUE
  30710. normal DEF NORM_1420 Normal { vector [
  30711. 1 0 0,1 0 0,
  30712. 1 0 0,1 0 0] }
  30713. }
  30714. }
  30715. DEF SHAPE_1421 Shape {
  30716. appearance USE APP_1
  30717. geometry DEF FACE_1421 IndexedFaceSet {
  30718. coord DEF COORD_1421 Coordinate { point [
  30719. 2.9527559 -0.043307087 0.039370079,2.9527559 -0.11417323 0.039370079,
  30720. 2.9133858 -0.11417323 0.078740157,2.9405899 -0.11417323 0.041296988,
  30721. 2.9296148 -0.11417323 0.046889095,2.9209048 -0.11417323 0.055599006,
  30722. 2.9153127 -0.11417323 0.066574134,2.9133858 -0.043307087 0.078740157,
  30723. 2.9405899 -0.043307087 0.041296988,2.9296148 -0.043307087 0.046889095,
  30724. 2.9209048 -0.043307087 0.055599006,2.9153127 -0.043307087 0.066574134] }
  30725. coordIndex [
  30726. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  30727. 7,2,6,-1,7,6,11,-1]
  30728. normalPerVertex TRUE
  30729. normal DEF NORM_1421 Normal { vector [
  30730. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  30731. 0.98768834 0 0.15643447,0.30901699 0 0.95105652,
  30732. 0.6296203 0 0.77690301,0.83888072 0 0.5443153,
  30733. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  30734. 0.30901699 0 0.95105652,0.5443153 0 0.83888072,
  30735. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  30736. }
  30737. }
  30738. DEF SHAPE_1422 Shape {
  30739. appearance USE APP_1
  30740. geometry DEF FACE_1422 IndexedFaceSet {
  30741. coord DEF COORD_1422 Coordinate { point [
  30742. 3.1496063 -0.043307087 0.039370079,3.1496063 -0.11417323 0.039370079,
  30743. 2.9527559 -0.11417323 0.039370079,2.9527559 -0.043307087 0.039370079] }
  30744. coordIndex [
  30745. 2,1,0,-1,3,2,0,-1]
  30746. normalPerVertex TRUE
  30747. normal DEF NORM_1422 Normal { vector [
  30748. 0 0 1,0 0 1,
  30749. 0 0 1,0 0 1] }
  30750. }
  30751. }
  30752. DEF SHAPE_1423 Shape {
  30753. appearance USE APP_1
  30754. geometry DEF FACE_1423 IndexedFaceSet {
  30755. coord DEF COORD_1423 Coordinate { point [
  30756. 3.1496063 -0.043307087 0,3.1496063 -0.11417323 0,
  30757. 3.1496063 -0.11417323 0.039370079,3.1496063 -0.043307087 0.039370079] }
  30758. coordIndex [
  30759. 3,1,0,-1,3,2,1,-1]
  30760. normalPerVertex TRUE
  30761. normal DEF NORM_1423 Normal { vector [
  30762. 1 0 0,1 0 0,
  30763. 1 0 0,1 0 0] }
  30764. }
  30765. }
  30766. DEF SHAPE_1424 Shape {
  30767. appearance USE APP_1
  30768. geometry DEF FACE_1424 IndexedFaceSet {
  30769. coord DEF COORD_1424 Coordinate { point [
  30770. 2.9527559 -0.043307087 0,2.9527559 -0.11417323 0,
  30771. 3.1496063 -0.11417323 0,3.1496063 -0.043307087 0] }
  30772. coordIndex [
  30773. 3,1,0,-1,3,2,1,-1]
  30774. normalPerVertex TRUE
  30775. normal DEF NORM_1424 Normal { vector [
  30776. 0 0 -1,0 0 -1,
  30777. 0 0 -1,0 0 -1] }
  30778. }
  30779. }
  30780. DEF SHAPE_1425 Shape {
  30781. appearance USE APP_1
  30782. geometry DEF FACE_1425 IndexedFaceSet {
  30783. coord DEF COORD_1425 Coordinate { point [
  30784. 2.8740157 -0.043307087 0.078740157,2.9527559 -0.043307087 0,
  30785. 2.8778696 -0.043307087 0.054408111,2.8890538 -0.043307087 0.032457854,
  30786. 2.9064736 -0.043307087 0.015038032,2.9284239 -0.043307087 0.0038538176,
  30787. 2.9527559 -0.11417323 0,2.8740157 -0.11417323 0.078740157,
  30788. 2.8778696 -0.11417323 0.054408111,2.8890538 -0.11417323 0.032457854,
  30789. 2.9064736 -0.11417323 0.015038032,2.9284239 -0.11417323 0.0038538176] }
  30790. coordIndex [
  30791. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  30792. 0,8,7,-1,0,2,8,-1]
  30793. normalPerVertex TRUE
  30794. normal DEF NORM_1425 Normal { vector [
  30795. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  30796. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  30797. -0.5443153 0 -0.83888072,-0.30901699 0 -0.95105652,
  30798. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  30799. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  30800. -0.6296203 0 -0.77690301,-0.30901699 0 -0.95105652] }
  30801. }
  30802. }
  30803. DEF SHAPE_1426 Shape {
  30804. appearance USE APP_1
  30805. geometry DEF FACE_1426 IndexedFaceSet {
  30806. coord DEF COORD_1426 Coordinate { point [
  30807. 2.8740157 -0.043307087 0.25590551,2.8740157 -0.11417323 0.25590551,
  30808. 2.8740157 -0.11417323 0.078740157,2.8740157 -0.043307087 0.078740157] }
  30809. coordIndex [
  30810. 3,1,0,-1,3,2,1,-1]
  30811. normalPerVertex TRUE
  30812. normal DEF NORM_1426 Normal { vector [
  30813. -1 0 0,-1 0 0,
  30814. -1 0 0,-1 0 0] }
  30815. }
  30816. }
  30817. DEF SHAPE_1427 Shape {
  30818. appearance USE APP_2
  30819. geometry DEF FACE_1427 IndexedFaceSet {
  30820. coord DEF COORD_1427 Coordinate { point [
  30821. -2.6722441 -2.726378 0.33464567,-2.6466789 -2.6752475 0.57519548,
  30822. 2.6466789 -2.6752475 0.57519548,2.6722441 -2.726378 0.33464567,
  30823. 2.476378 -2.726378 0.33464567,2.4055118 -2.726378 0.33464567,
  30824. 2.3188976 -2.726378 0.33464567,2.2480315 -2.726378 0.33464567,
  30825. 2.1614173 -2.726378 0.33464567,2.0905512 -2.726378 0.33464567,
  30826. 2.003937 -2.726378 0.33464567,1.9330709 -2.726378 0.33464567,
  30827. 1.8464567 -2.726378 0.33464567,1.7755906 -2.726378 0.33464567,
  30828. 1.6889764 -2.726378 0.33464567,1.6181102 -2.726378 0.33464567,
  30829. 1.5314961 -2.726378 0.33464567,1.4606299 -2.726378 0.33464567,
  30830. 1.3740157 -2.726378 0.33464567,1.3031496 -2.726378 0.33464567,
  30831. 1.2165354 -2.726378 0.33464567,1.1456693 -2.726378 0.33464567,
  30832. 1.0590551 -2.726378 0.33464567,0.98818898 -2.726378 0.33464567,
  30833. 0.9015748 -2.726378 0.33464567,0.83070866 -2.726378 0.33464567,
  30834. 0.74409449 -2.726378 0.33464567,0.67322835 -2.726378 0.33464567,
  30835. 0.58661417 -2.726378 0.33464567,0.51574803 -2.726378 0.33464567,
  30836. 0.42913386 -2.726378 0.33464567,0.35826772 -2.726378 0.33464567,
  30837. 0.27165354 -2.726378 0.33464567,0.2007874 -2.726378 0.33464567,
  30838. 0.11417323 -2.726378 0.33464567,0.043307087 -2.726378 0.33464567,
  30839. -0.043307087 -2.726378 0.33464567,-0.11417323 -2.726378 0.33464567,
  30840. -0.2007874 -2.726378 0.33464567,-0.27165354 -2.726378 0.33464567,
  30841. -0.35826772 -2.726378 0.33464567,-0.42913386 -2.726378 0.33464567,
  30842. -0.51574803 -2.726378 0.33464567,-0.58661417 -2.726378 0.33464567,
  30843. -0.67322835 -2.726378 0.33464567,-0.74409449 -2.726378 0.33464567,
  30844. -0.83070866 -2.726378 0.33464567,-0.9015748 -2.726378 0.33464567,
  30845. -0.98818898 -2.726378 0.33464567,-1.0590551 -2.726378 0.33464567,
  30846. -1.1456693 -2.726378 0.33464567,-1.2165354 -2.726378 0.33464567,
  30847. -1.3031496 -2.726378 0.33464567,-1.3740157 -2.726378 0.33464567,
  30848. -1.4606299 -2.726378 0.33464567,-1.5314961 -2.726378 0.33464567,
  30849. -1.6181102 -2.726378 0.33464567,-1.6889764 -2.726378 0.33464567,
  30850. -1.7755906 -2.726378 0.33464567,-1.8464567 -2.726378 0.33464567,
  30851. -1.9330709 -2.726378 0.33464567,-2.003937 -2.726378 0.33464567,
  30852. -2.0905512 -2.726378 0.33464567,-2.1614173 -2.726378 0.33464567,
  30853. -2.2480315 -2.726378 0.33464567,-2.3188976 -2.726378 0.33464567,
  30854. -2.4055118 -2.726378 0.33464567,-2.476378 -2.726378 0.33464567] }
  30855. coordIndex [
  30856. 2,4,3,-1,5,4,2,-1,6,5,2,-1,7,6,2,-1,8,7,2,-1,9,8,2,-1,10,9,2,-1,11,10,2,-1,
  30857. 1,55,54,-1,1,56,55,-1,12,11,2,-1,1,57,56,-1,1,58,57,-1,1,59,58,-1,1,60,59,-1,1,61,60,-1,
  30858. 13,12,2,-1,1,62,61,-1,1,63,62,-1,1,64,63,-1,1,65,64,-1,1,66,65,-1,14,13,2,-1,1,67,66,-1,
  30859. 1,0,67,-1,1,17,2,-1,15,14,2,-1,1,18,17,-1,1,19,18,-1,1,20,19,-1,1,21,20,-1,1,22,21,-1,
  30860. 16,15,2,-1,1,23,22,-1,17,16,2,-1,1,24,23,-1,1,25,24,-1,1,26,25,-1,1,27,26,-1,1,28,27,-1,
  30861. 1,29,28,-1,1,30,29,-1,1,31,30,-1,1,32,31,-1,1,33,32,-1,1,34,33,-1,1,35,34,-1,1,36,35,-1,
  30862. 1,37,36,-1,1,38,37,-1,1,39,38,-1,1,40,39,-1,1,41,40,-1,1,42,41,-1,1,43,42,-1,1,44,43,-1,
  30863. 1,45,44,-1,1,46,45,-1,1,47,46,-1,1,48,47,-1,1,49,48,-1,1,50,49,-1,1,51,50,-1,1,52,51,-1,
  30864. 1,53,52,-1,1,54,53,-1]
  30865. normalPerVertex TRUE
  30866. normal DEF NORM_1427 Normal { vector [
  30867. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30868. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30869. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30870. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30871. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30872. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30873. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30874. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30875. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30876. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30877. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30878. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30879. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30880. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30881. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30882. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30883. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30884. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30885. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30886. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30887. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30888. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30889. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30890. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30891. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30892. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30893. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30894. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30895. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30896. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30897. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30898. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30899. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169,
  30900. 0 -0.9781476 0.20791169,0 -0.9781476 0.20791169] }
  30901. }
  30902. }
  30903. DEF SHAPE_1428 Shape {
  30904. appearance USE APP_1
  30905. geometry DEF FACE_1428 IndexedFaceSet {
  30906. coord DEF COORD_1428 Coordinate { point [
  30907. 2.476378 -2.8346457 0.33464567,2.476378 -2.7559055 0.33464567,
  30908. 2.4055118 -2.8346457 0.33464567,2.4055118 -2.7559055 0.33464567,
  30909. 2.4055118 -2.726378 0.33464567,2.476378 -2.726378 0.33464567] }
  30910. coordIndex [
  30911. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  30912. normalPerVertex TRUE
  30913. normal DEF NORM_1428 Normal { vector [
  30914. 0 0 1,0 0 1,
  30915. 0 0 1,0 0 1,
  30916. 0 0 1,0 0 1] }
  30917. }
  30918. }
  30919. DEF SHAPE_1429 Shape {
  30920. appearance USE APP_1
  30921. geometry DEF FACE_1429 IndexedFaceSet {
  30922. coord DEF COORD_1429 Coordinate { point [
  30923. 2.476378 -2.9133858 0.25590551,2.476378 -2.8346457 0.33464567,
  30924. 2.476378 -2.909532 0.28023756,2.476378 -2.8983478 0.30218782,
  30925. 2.476378 -2.880928 0.31960764,2.476378 -2.8589777 0.33079185,
  30926. 2.4055118 -2.8346457 0.33464567,2.4055118 -2.9133858 0.25590551,
  30927. 2.4055118 -2.909532 0.28023756,2.4055118 -2.8983478 0.30218782,
  30928. 2.4055118 -2.880928 0.31960764,2.4055118 -2.8589777 0.33079185] }
  30929. coordIndex [
  30930. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  30931. 2,3,8,-1,0,2,7,-1]
  30932. normalPerVertex TRUE
  30933. normal DEF NORM_1429 Normal { vector [
  30934. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  30935. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  30936. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204,
  30937. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  30938. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  30939. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565] }
  30940. }
  30941. }
  30942. DEF SHAPE_1430 Shape {
  30943. appearance USE APP_1
  30944. geometry DEF FACE_1430 IndexedFaceSet {
  30945. coord DEF COORD_1430 Coordinate { point [
  30946. 2.476378 -2.9133858 0.078740157,2.4055118 -2.9133858 0.078740157,
  30947. 2.4055118 -2.9133858 0.25590551,2.476378 -2.9133858 0.25590551] }
  30948. coordIndex [
  30949. 3,1,0,-1,3,2,1,-1]
  30950. normalPerVertex TRUE
  30951. normal DEF NORM_1430 Normal { vector [
  30952. 0 -1 0,0 -1 0,
  30953. 0 -1 0,0 -1 0] }
  30954. }
  30955. }
  30956. DEF SHAPE_1431 Shape {
  30957. appearance USE APP_1
  30958. geometry DEF FACE_1431 IndexedFaceSet {
  30959. coord DEF COORD_1431 Coordinate { point [
  30960. 2.476378 -2.9527559 0.039370079,2.4055118 -2.9527559 0.039370079,
  30961. 2.4055118 -2.9133858 0.078740157,2.4055118 -2.9405899 0.041296988,
  30962. 2.4055118 -2.9296148 0.046889095,2.4055118 -2.9209048 0.055599006,
  30963. 2.4055118 -2.9153127 0.066574134,2.476378 -2.9133858 0.078740157,
  30964. 2.476378 -2.9405899 0.041296988,2.476378 -2.9296148 0.046889095,
  30965. 2.476378 -2.9209048 0.055599006,2.476378 -2.9153127 0.066574134] }
  30966. coordIndex [
  30967. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  30968. 7,2,6,-1,7,6,11,-1]
  30969. normalPerVertex TRUE
  30970. normal DEF NORM_1431 Normal { vector [
  30971. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  30972. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  30973. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  30974. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  30975. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  30976. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  30977. }
  30978. }
  30979. DEF SHAPE_1432 Shape {
  30980. appearance USE APP_1
  30981. geometry DEF FACE_1432 IndexedFaceSet {
  30982. coord DEF COORD_1432 Coordinate { point [
  30983. 2.476378 -3.1496063 0.039370079,2.4055118 -3.1496063 0.039370079,
  30984. 2.4055118 -2.9527559 0.039370079,2.476378 -2.9527559 0.039370079] }
  30985. coordIndex [
  30986. 3,1,0,-1,3,2,1,-1]
  30987. normalPerVertex TRUE
  30988. normal DEF NORM_1432 Normal { vector [
  30989. 0 0 1,0 0 1,
  30990. 0 0 1,0 0 1] }
  30991. }
  30992. }
  30993. DEF SHAPE_1433 Shape {
  30994. appearance USE APP_1
  30995. geometry DEF FACE_1433 IndexedFaceSet {
  30996. coord DEF COORD_1433 Coordinate { point [
  30997. 2.476378 -3.1496063 0,2.4055118 -3.1496063 0,
  30998. 2.4055118 -3.1496063 0.039370079,2.476378 -3.1496063 0.039370079] }
  30999. coordIndex [
  31000. 3,1,0,-1,3,2,1,-1]
  31001. normalPerVertex TRUE
  31002. normal DEF NORM_1433 Normal { vector [
  31003. 0 -1 0,0 -1 0,
  31004. 0 -1 0,0 -1 0] }
  31005. }
  31006. }
  31007. DEF SHAPE_1434 Shape {
  31008. appearance USE APP_1
  31009. geometry DEF FACE_1434 IndexedFaceSet {
  31010. coord DEF COORD_1434 Coordinate { point [
  31011. 2.476378 -2.9527559 0,2.4055118 -2.9527559 0,
  31012. 2.4055118 -3.1496063 0,2.476378 -3.1496063 0] }
  31013. coordIndex [
  31014. 3,1,0,-1,3,2,1,-1]
  31015. normalPerVertex TRUE
  31016. normal DEF NORM_1434 Normal { vector [
  31017. 0 0 -1,0 0 -1,
  31018. 0 0 -1,0 0 -1] }
  31019. }
  31020. }
  31021. DEF SHAPE_1435 Shape {
  31022. appearance USE APP_1
  31023. geometry DEF FACE_1435 IndexedFaceSet {
  31024. coord DEF COORD_1435 Coordinate { point [
  31025. 2.476378 -2.8740157 0.078740157,2.476378 -2.9527559 0,
  31026. 2.476378 -2.8778696 0.054408111,2.476378 -2.8890538 0.032457854,
  31027. 2.476378 -2.9064736 0.015038032,2.476378 -2.9284239 0.0038538176,
  31028. 2.4055118 -2.9527559 0,2.4055118 -2.8740157 0.078740157,
  31029. 2.4055118 -2.8778696 0.054408111,2.4055118 -2.8890538 0.032457854,
  31030. 2.4055118 -2.9064736 0.015038032,2.4055118 -2.9284239 0.0038538176] }
  31031. coordIndex [
  31032. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  31033. 0,8,7,-1,0,2,8,-1]
  31034. normalPerVertex TRUE
  31035. normal DEF NORM_1435 Normal { vector [
  31036. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  31037. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  31038. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  31039. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  31040. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  31041. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  31042. }
  31043. }
  31044. DEF SHAPE_1436 Shape {
  31045. appearance USE APP_1
  31046. geometry DEF FACE_1436 IndexedFaceSet {
  31047. coord DEF COORD_1436 Coordinate { point [
  31048. 2.476378 -2.8740157 0.25590551,2.4055118 -2.8740157 0.25590551,
  31049. 2.4055118 -2.8740157 0.078740157,2.476378 -2.8740157 0.078740157] }
  31050. coordIndex [
  31051. 3,1,0,-1,3,2,1,-1]
  31052. normalPerVertex TRUE
  31053. normal DEF NORM_1436 Normal { vector [
  31054. 0 1 0,0 1 0,
  31055. 0 1 0,0 1 0] }
  31056. }
  31057. }
  31058. DEF SHAPE_1437 Shape {
  31059. appearance USE APP_1
  31060. geometry DEF FACE_1437 IndexedFaceSet {
  31061. coord DEF COORD_1437 Coordinate { point [
  31062. -2.4055118 -2.8346457 0.33464567,-2.4055118 -2.7559055 0.33464567,
  31063. -2.476378 -2.8346457 0.33464567,-2.476378 -2.7559055 0.33464567,
  31064. -2.476378 -2.726378 0.33464567,-2.4055118 -2.726378 0.33464567] }
  31065. coordIndex [
  31066. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  31067. normalPerVertex TRUE
  31068. normal DEF NORM_1437 Normal { vector [
  31069. 0 0 1,0 0 1,
  31070. 0 0 1,0 0 1,
  31071. 0 0 1,0 0 1] }
  31072. }
  31073. }
  31074. DEF SHAPE_1438 Shape {
  31075. appearance USE APP_1
  31076. geometry DEF FACE_1438 IndexedFaceSet {
  31077. coord DEF COORD_1438 Coordinate { point [
  31078. -2.4055118 -2.9133858 0.25590551,-2.4055118 -2.8346457 0.33464567,
  31079. -2.4055118 -2.909532 0.28023756,-2.4055118 -2.8983478 0.30218782,
  31080. -2.4055118 -2.880928 0.31960764,-2.4055118 -2.8589777 0.33079185,
  31081. -2.476378 -2.8346457 0.33464567,-2.476378 -2.9133858 0.25590551,
  31082. -2.476378 -2.909532 0.28023756,-2.476378 -2.8983478 0.30218782,
  31083. -2.476378 -2.880928 0.31960764,-2.476378 -2.8589777 0.33079185] }
  31084. coordIndex [
  31085. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  31086. 2,3,8,-1,0,2,7,-1]
  31087. normalPerVertex TRUE
  31088. normal DEF NORM_1438 Normal { vector [
  31089. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  31090. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  31091. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204,
  31092. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  31093. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  31094. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565] }
  31095. }
  31096. }
  31097. DEF SHAPE_1439 Shape {
  31098. appearance USE APP_1
  31099. geometry DEF FACE_1439 IndexedFaceSet {
  31100. coord DEF COORD_1439 Coordinate { point [
  31101. -2.4055118 -2.9133858 0.078740157,-2.476378 -2.9133858 0.078740157,
  31102. -2.476378 -2.9133858 0.25590551,-2.4055118 -2.9133858 0.25590551] }
  31103. coordIndex [
  31104. 3,1,0,-1,3,2,1,-1]
  31105. normalPerVertex TRUE
  31106. normal DEF NORM_1439 Normal { vector [
  31107. 0 -1 0,0 -1 0,
  31108. 0 -1 0,0 -1 0] }
  31109. }
  31110. }
  31111. DEF SHAPE_1440 Shape {
  31112. appearance USE APP_1
  31113. geometry DEF FACE_1440 IndexedFaceSet {
  31114. coord DEF COORD_1440 Coordinate { point [
  31115. -2.4055118 -2.9527559 0.039370079,-2.476378 -2.9527559 0.039370079,
  31116. -2.476378 -2.9133858 0.078740157,-2.476378 -2.9405899 0.041296988,
  31117. -2.476378 -2.9296148 0.046889095,-2.476378 -2.9209048 0.055599006,
  31118. -2.476378 -2.9153127 0.066574134,-2.4055118 -2.9133858 0.078740157,
  31119. -2.4055118 -2.9405899 0.041296988,-2.4055118 -2.9296148 0.046889095,
  31120. -2.4055118 -2.9209048 0.055599006,-2.4055118 -2.9153127 0.066574134] }
  31121. coordIndex [
  31122. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  31123. 7,2,6,-1,7,6,11,-1]
  31124. normalPerVertex TRUE
  31125. normal DEF NORM_1440 Normal { vector [
  31126. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  31127. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  31128. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  31129. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  31130. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  31131. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  31132. }
  31133. }
  31134. DEF SHAPE_1441 Shape {
  31135. appearance USE APP_1
  31136. geometry DEF FACE_1441 IndexedFaceSet {
  31137. coord DEF COORD_1441 Coordinate { point [
  31138. -2.4055118 -3.1496063 0.039370079,-2.476378 -3.1496063 0.039370079,
  31139. -2.476378 -2.9527559 0.039370079,-2.4055118 -2.9527559 0.039370079] }
  31140. coordIndex [
  31141. 3,1,0,-1,3,2,1,-1]
  31142. normalPerVertex TRUE
  31143. normal DEF NORM_1441 Normal { vector [
  31144. 0 0 1,0 0 1,
  31145. 0 0 1,0 0 1] }
  31146. }
  31147. }
  31148. DEF SHAPE_1442 Shape {
  31149. appearance USE APP_1
  31150. geometry DEF FACE_1442 IndexedFaceSet {
  31151. coord DEF COORD_1442 Coordinate { point [
  31152. -2.4055118 -3.1496063 0,-2.476378 -3.1496063 0,
  31153. -2.476378 -3.1496063 0.039370079,-2.4055118 -3.1496063 0.039370079] }
  31154. coordIndex [
  31155. 3,1,0,-1,3,2,1,-1]
  31156. normalPerVertex TRUE
  31157. normal DEF NORM_1442 Normal { vector [
  31158. 0 -1 0,0 -1 0,
  31159. 0 -1 0,0 -1 0] }
  31160. }
  31161. }
  31162. DEF SHAPE_1443 Shape {
  31163. appearance USE APP_1
  31164. geometry DEF FACE_1443 IndexedFaceSet {
  31165. coord DEF COORD_1443 Coordinate { point [
  31166. -2.4055118 -2.9527559 0,-2.476378 -2.9527559 0,
  31167. -2.476378 -3.1496063 0,-2.4055118 -3.1496063 0] }
  31168. coordIndex [
  31169. 3,1,0,-1,3,2,1,-1]
  31170. normalPerVertex TRUE
  31171. normal DEF NORM_1443 Normal { vector [
  31172. 0 0 -1,0 0 -1,
  31173. 0 0 -1,0 0 -1] }
  31174. }
  31175. }
  31176. DEF SHAPE_1444 Shape {
  31177. appearance USE APP_1
  31178. geometry DEF FACE_1444 IndexedFaceSet {
  31179. coord DEF COORD_1444 Coordinate { point [
  31180. -2.4055118 -2.8740157 0.078740157,-2.4055118 -2.9527559 0,
  31181. -2.4055118 -2.8778696 0.054408111,-2.4055118 -2.8890538 0.032457854,
  31182. -2.4055118 -2.9064736 0.015038032,-2.4055118 -2.9284239 0.0038538176,
  31183. -2.476378 -2.9527559 0,-2.476378 -2.8740157 0.078740157,
  31184. -2.476378 -2.8778696 0.054408111,-2.476378 -2.8890538 0.032457854,
  31185. -2.476378 -2.9064736 0.015038032,-2.476378 -2.9284239 0.0038538176] }
  31186. coordIndex [
  31187. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  31188. 0,8,7,-1,0,2,8,-1]
  31189. normalPerVertex TRUE
  31190. normal DEF NORM_1444 Normal { vector [
  31191. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  31192. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  31193. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  31194. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  31195. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  31196. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  31197. }
  31198. }
  31199. DEF SHAPE_1445 Shape {
  31200. appearance USE APP_1
  31201. geometry DEF FACE_1445 IndexedFaceSet {
  31202. coord DEF COORD_1445 Coordinate { point [
  31203. -2.4055118 -2.8740157 0.25590551,-2.476378 -2.8740157 0.25590551,
  31204. -2.476378 -2.8740157 0.078740157,-2.4055118 -2.8740157 0.078740157] }
  31205. coordIndex [
  31206. 3,1,0,-1,3,2,1,-1]
  31207. normalPerVertex TRUE
  31208. normal DEF NORM_1445 Normal { vector [
  31209. 0 1 0,0 1 0,
  31210. 0 1 0,0 1 0] }
  31211. }
  31212. }
  31213. DEF SHAPE_1446 Shape {
  31214. appearance USE APP_1
  31215. geometry DEF FACE_1446 IndexedFaceSet {
  31216. coord DEF COORD_1446 Coordinate { point [
  31217. 2.3188976 -2.8346457 0.33464567,2.3188976 -2.7559055 0.33464567,
  31218. 2.2480315 -2.8346457 0.33464567,2.2480315 -2.7559055 0.33464567,
  31219. 2.2480315 -2.726378 0.33464567,2.3188976 -2.726378 0.33464567] }
  31220. coordIndex [
  31221. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  31222. normalPerVertex TRUE
  31223. normal DEF NORM_1446 Normal { vector [
  31224. 0 0 1,0 0 1,
  31225. 0 0 1,0 0 1,
  31226. 0 0 1,0 0 1] }
  31227. }
  31228. }
  31229. DEF SHAPE_1447 Shape {
  31230. appearance USE APP_1
  31231. geometry DEF FACE_1447 IndexedFaceSet {
  31232. coord DEF COORD_1447 Coordinate { point [
  31233. 2.3188976 -2.9133858 0.25590551,2.3188976 -2.8346457 0.33464567,
  31234. 2.3188976 -2.909532 0.28023756,2.3188976 -2.8983478 0.30218782,
  31235. 2.3188976 -2.880928 0.31960764,2.3188976 -2.8589777 0.33079185,
  31236. 2.2480315 -2.8346457 0.33464567,2.2480315 -2.9133858 0.25590551,
  31237. 2.2480315 -2.909532 0.28023756,2.2480315 -2.8983478 0.30218782,
  31238. 2.2480315 -2.880928 0.31960764,2.2480315 -2.8589777 0.33079185] }
  31239. coordIndex [
  31240. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  31241. 2,3,8,-1,0,2,7,-1]
  31242. normalPerVertex TRUE
  31243. normal DEF NORM_1447 Normal { vector [
  31244. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  31245. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  31246. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204,
  31247. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  31248. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  31249. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565] }
  31250. }
  31251. }
  31252. DEF SHAPE_1448 Shape {
  31253. appearance USE APP_1
  31254. geometry DEF FACE_1448 IndexedFaceSet {
  31255. coord DEF COORD_1448 Coordinate { point [
  31256. 2.3188976 -2.9133858 0.078740157,2.2480315 -2.9133858 0.078740157,
  31257. 2.2480315 -2.9133858 0.25590551,2.3188976 -2.9133858 0.25590551] }
  31258. coordIndex [
  31259. 3,1,0,-1,3,2,1,-1]
  31260. normalPerVertex TRUE
  31261. normal DEF NORM_1448 Normal { vector [
  31262. 0 -1 0,0 -1 0,
  31263. 0 -1 0,0 -1 0] }
  31264. }
  31265. }
  31266. DEF SHAPE_1449 Shape {
  31267. appearance USE APP_1
  31268. geometry DEF FACE_1449 IndexedFaceSet {
  31269. coord DEF COORD_1449 Coordinate { point [
  31270. 2.3188976 -2.9527559 0.039370079,2.2480315 -2.9527559 0.039370079,
  31271. 2.2480315 -2.9133858 0.078740157,2.2480315 -2.9405899 0.041296988,
  31272. 2.2480315 -2.9296148 0.046889095,2.2480315 -2.9209048 0.055599006,
  31273. 2.2480315 -2.9153127 0.066574134,2.3188976 -2.9133858 0.078740157,
  31274. 2.3188976 -2.9405899 0.041296988,2.3188976 -2.9296148 0.046889095,
  31275. 2.3188976 -2.9209048 0.055599006,2.3188976 -2.9153127 0.066574134] }
  31276. coordIndex [
  31277. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  31278. 7,2,6,-1,7,6,11,-1]
  31279. normalPerVertex TRUE
  31280. normal DEF NORM_1449 Normal { vector [
  31281. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  31282. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  31283. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  31284. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  31285. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  31286. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  31287. }
  31288. }
  31289. DEF SHAPE_1450 Shape {
  31290. appearance USE APP_1
  31291. geometry DEF FACE_1450 IndexedFaceSet {
  31292. coord DEF COORD_1450 Coordinate { point [
  31293. 2.3188976 -3.1496063 0.039370079,2.2480315 -3.1496063 0.039370079,
  31294. 2.2480315 -2.9527559 0.039370079,2.3188976 -2.9527559 0.039370079] }
  31295. coordIndex [
  31296. 3,1,0,-1,3,2,1,-1]
  31297. normalPerVertex TRUE
  31298. normal DEF NORM_1450 Normal { vector [
  31299. 0 0 1,0 0 1,
  31300. 0 0 1,0 0 1] }
  31301. }
  31302. }
  31303. DEF SHAPE_1451 Shape {
  31304. appearance USE APP_1
  31305. geometry DEF FACE_1451 IndexedFaceSet {
  31306. coord DEF COORD_1451 Coordinate { point [
  31307. 2.3188976 -3.1496063 0,2.2480315 -3.1496063 0,
  31308. 2.2480315 -3.1496063 0.039370079,2.3188976 -3.1496063 0.039370079] }
  31309. coordIndex [
  31310. 3,1,0,-1,3,2,1,-1]
  31311. normalPerVertex TRUE
  31312. normal DEF NORM_1451 Normal { vector [
  31313. 0 -1 0,0 -1 0,
  31314. 0 -1 0,0 -1 0] }
  31315. }
  31316. }
  31317. DEF SHAPE_1452 Shape {
  31318. appearance USE APP_1
  31319. geometry DEF FACE_1452 IndexedFaceSet {
  31320. coord DEF COORD_1452 Coordinate { point [
  31321. 2.3188976 -2.9527559 0,2.2480315 -2.9527559 0,
  31322. 2.2480315 -3.1496063 0,2.3188976 -3.1496063 0] }
  31323. coordIndex [
  31324. 3,1,0,-1,3,2,1,-1]
  31325. normalPerVertex TRUE
  31326. normal DEF NORM_1452 Normal { vector [
  31327. 0 0 -1,0 0 -1,
  31328. 0 0 -1,0 0 -1] }
  31329. }
  31330. }
  31331. DEF SHAPE_1453 Shape {
  31332. appearance USE APP_1
  31333. geometry DEF FACE_1453 IndexedFaceSet {
  31334. coord DEF COORD_1453 Coordinate { point [
  31335. 2.3188976 -2.8740157 0.078740157,2.3188976 -2.9527559 0,
  31336. 2.3188976 -2.8778696 0.054408111,2.3188976 -2.8890538 0.032457854,
  31337. 2.3188976 -2.9064736 0.015038032,2.3188976 -2.9284239 0.0038538176,
  31338. 2.2480315 -2.9527559 0,2.2480315 -2.8740157 0.078740157,
  31339. 2.2480315 -2.8778696 0.054408111,2.2480315 -2.8890538 0.032457854,
  31340. 2.2480315 -2.9064736 0.015038032,2.2480315 -2.9284239 0.0038538176] }
  31341. coordIndex [
  31342. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  31343. 0,8,7,-1,0,2,8,-1]
  31344. normalPerVertex TRUE
  31345. normal DEF NORM_1453 Normal { vector [
  31346. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  31347. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  31348. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  31349. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  31350. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  31351. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  31352. }
  31353. }
  31354. DEF SHAPE_1454 Shape {
  31355. appearance USE APP_1
  31356. geometry DEF FACE_1454 IndexedFaceSet {
  31357. coord DEF COORD_1454 Coordinate { point [
  31358. 2.3188976 -2.8740157 0.25590551,2.2480315 -2.8740157 0.25590551,
  31359. 2.2480315 -2.8740157 0.078740157,2.3188976 -2.8740157 0.078740157] }
  31360. coordIndex [
  31361. 3,1,0,-1,3,2,1,-1]
  31362. normalPerVertex TRUE
  31363. normal DEF NORM_1454 Normal { vector [
  31364. 0 1 0,0 1 0,
  31365. 0 1 0,0 1 0] }
  31366. }
  31367. }
  31368. DEF SHAPE_1455 Shape {
  31369. appearance USE APP_1
  31370. geometry DEF FACE_1455 IndexedFaceSet {
  31371. coord DEF COORD_1455 Coordinate { point [
  31372. -2.2480315 -2.8346457 0.33464567,-2.2480315 -2.7559055 0.33464567,
  31373. -2.3188976 -2.8346457 0.33464567,-2.3188976 -2.7559055 0.33464567,
  31374. -2.3188976 -2.726378 0.33464567,-2.2480315 -2.726378 0.33464567] }
  31375. coordIndex [
  31376. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  31377. normalPerVertex TRUE
  31378. normal DEF NORM_1455 Normal { vector [
  31379. 0 0 1,0 0 1,
  31380. 0 0 1,0 0 1,
  31381. 0 0 1,0 0 1] }
  31382. }
  31383. }
  31384. DEF SHAPE_1456 Shape {
  31385. appearance USE APP_1
  31386. geometry DEF FACE_1456 IndexedFaceSet {
  31387. coord DEF COORD_1456 Coordinate { point [
  31388. -2.2480315 -2.9133858 0.25590551,-2.2480315 -2.8346457 0.33464567,
  31389. -2.2480315 -2.909532 0.28023756,-2.2480315 -2.8983478 0.30218782,
  31390. -2.2480315 -2.880928 0.31960764,-2.2480315 -2.8589777 0.33079185,
  31391. -2.3188976 -2.8346457 0.33464567,-2.3188976 -2.9133858 0.25590551,
  31392. -2.3188976 -2.909532 0.28023756,-2.3188976 -2.8983478 0.30218782,
  31393. -2.3188976 -2.880928 0.31960764,-2.3188976 -2.8589777 0.33079185] }
  31394. coordIndex [
  31395. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  31396. 2,3,8,-1,0,2,7,-1]
  31397. normalPerVertex TRUE
  31398. normal DEF NORM_1456 Normal { vector [
  31399. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  31400. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  31401. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204,
  31402. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  31403. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  31404. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565] }
  31405. }
  31406. }
  31407. DEF SHAPE_1457 Shape {
  31408. appearance USE APP_1
  31409. geometry DEF FACE_1457 IndexedFaceSet {
  31410. coord DEF COORD_1457 Coordinate { point [
  31411. -2.2480315 -2.9133858 0.078740157,-2.3188976 -2.9133858 0.078740157,
  31412. -2.3188976 -2.9133858 0.25590551,-2.2480315 -2.9133858 0.25590551] }
  31413. coordIndex [
  31414. 3,1,0,-1,3,2,1,-1]
  31415. normalPerVertex TRUE
  31416. normal DEF NORM_1457 Normal { vector [
  31417. 0 -1 0,0 -1 0,
  31418. 0 -1 0,0 -1 0] }
  31419. }
  31420. }
  31421. DEF SHAPE_1458 Shape {
  31422. appearance USE APP_1
  31423. geometry DEF FACE_1458 IndexedFaceSet {
  31424. coord DEF COORD_1458 Coordinate { point [
  31425. -2.2480315 -2.9527559 0.039370079,-2.3188976 -2.9527559 0.039370079,
  31426. -2.3188976 -2.9133858 0.078740157,-2.3188976 -2.9405899 0.041296988,
  31427. -2.3188976 -2.9296148 0.046889095,-2.3188976 -2.9209048 0.055599006,
  31428. -2.3188976 -2.9153127 0.066574134,-2.2480315 -2.9133858 0.078740157,
  31429. -2.2480315 -2.9405899 0.041296988,-2.2480315 -2.9296148 0.046889095,
  31430. -2.2480315 -2.9209048 0.055599006,-2.2480315 -2.9153127 0.066574134] }
  31431. coordIndex [
  31432. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  31433. 7,2,6,-1,7,6,11,-1]
  31434. normalPerVertex TRUE
  31435. normal DEF NORM_1458 Normal { vector [
  31436. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  31437. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  31438. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  31439. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  31440. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  31441. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  31442. }
  31443. }
  31444. DEF SHAPE_1459 Shape {
  31445. appearance USE APP_1
  31446. geometry DEF FACE_1459 IndexedFaceSet {
  31447. coord DEF COORD_1459 Coordinate { point [
  31448. -2.2480315 -3.1496063 0.039370079,-2.3188976 -3.1496063 0.039370079,
  31449. -2.3188976 -2.9527559 0.039370079,-2.2480315 -2.9527559 0.039370079] }
  31450. coordIndex [
  31451. 3,1,0,-1,3,2,1,-1]
  31452. normalPerVertex TRUE
  31453. normal DEF NORM_1459 Normal { vector [
  31454. 0 0 1,0 0 1,
  31455. 0 0 1,0 0 1] }
  31456. }
  31457. }
  31458. DEF SHAPE_1460 Shape {
  31459. appearance USE APP_1
  31460. geometry DEF FACE_1460 IndexedFaceSet {
  31461. coord DEF COORD_1460 Coordinate { point [
  31462. -2.2480315 -3.1496063 0,-2.3188976 -3.1496063 0,
  31463. -2.3188976 -3.1496063 0.039370079,-2.2480315 -3.1496063 0.039370079] }
  31464. coordIndex [
  31465. 3,1,0,-1,3,2,1,-1]
  31466. normalPerVertex TRUE
  31467. normal DEF NORM_1460 Normal { vector [
  31468. 0 -1 0,0 -1 0,
  31469. 0 -1 0,0 -1 0] }
  31470. }
  31471. }
  31472. DEF SHAPE_1461 Shape {
  31473. appearance USE APP_1
  31474. geometry DEF FACE_1461 IndexedFaceSet {
  31475. coord DEF COORD_1461 Coordinate { point [
  31476. -2.2480315 -2.9527559 0,-2.3188976 -2.9527559 0,
  31477. -2.3188976 -3.1496063 0,-2.2480315 -3.1496063 0] }
  31478. coordIndex [
  31479. 3,1,0,-1,3,2,1,-1]
  31480. normalPerVertex TRUE
  31481. normal DEF NORM_1461 Normal { vector [
  31482. 0 0 -1,0 0 -1,
  31483. 0 0 -1,0 0 -1] }
  31484. }
  31485. }
  31486. DEF SHAPE_1462 Shape {
  31487. appearance USE APP_1
  31488. geometry DEF FACE_1462 IndexedFaceSet {
  31489. coord DEF COORD_1462 Coordinate { point [
  31490. -2.2480315 -2.8740157 0.078740157,-2.2480315 -2.9527559 0,
  31491. -2.2480315 -2.8778696 0.054408111,-2.2480315 -2.8890538 0.032457854,
  31492. -2.2480315 -2.9064736 0.015038032,-2.2480315 -2.9284239 0.0038538176,
  31493. -2.3188976 -2.9527559 0,-2.3188976 -2.8740157 0.078740157,
  31494. -2.3188976 -2.8778696 0.054408111,-2.3188976 -2.8890538 0.032457854,
  31495. -2.3188976 -2.9064736 0.015038032,-2.3188976 -2.9284239 0.0038538176] }
  31496. coordIndex [
  31497. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  31498. 0,8,7,-1,0,2,8,-1]
  31499. normalPerVertex TRUE
  31500. normal DEF NORM_1462 Normal { vector [
  31501. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  31502. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  31503. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  31504. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  31505. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  31506. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  31507. }
  31508. }
  31509. DEF SHAPE_1463 Shape {
  31510. appearance USE APP_1
  31511. geometry DEF FACE_1463 IndexedFaceSet {
  31512. coord DEF COORD_1463 Coordinate { point [
  31513. -2.2480315 -2.8740157 0.25590551,-2.3188976 -2.8740157 0.25590551,
  31514. -2.3188976 -2.8740157 0.078740157,-2.2480315 -2.8740157 0.078740157] }
  31515. coordIndex [
  31516. 3,1,0,-1,3,2,1,-1]
  31517. normalPerVertex TRUE
  31518. normal DEF NORM_1463 Normal { vector [
  31519. 0 1 0,0 1 0,
  31520. 0 1 0,0 1 0] }
  31521. }
  31522. }
  31523. DEF SHAPE_1464 Shape {
  31524. appearance USE APP_1
  31525. geometry DEF FACE_1464 IndexedFaceSet {
  31526. coord DEF COORD_1464 Coordinate { point [
  31527. 2.1614173 -2.8346457 0.33464567,2.1614173 -2.7559055 0.33464567,
  31528. 2.0905512 -2.8346457 0.33464567,2.0905512 -2.7559055 0.33464567,
  31529. 2.0905512 -2.726378 0.33464567,2.1614173 -2.726378 0.33464567] }
  31530. coordIndex [
  31531. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  31532. normalPerVertex TRUE
  31533. normal DEF NORM_1464 Normal { vector [
  31534. 0 0 1,0 0 1,
  31535. 0 0 1,0 0 1,
  31536. 0 0 1,0 0 1] }
  31537. }
  31538. }
  31539. DEF SHAPE_1465 Shape {
  31540. appearance USE APP_1
  31541. geometry DEF FACE_1465 IndexedFaceSet {
  31542. coord DEF COORD_1465 Coordinate { point [
  31543. 2.1614173 -2.9133858 0.25590551,2.1614173 -2.8346457 0.33464567,
  31544. 2.1614173 -2.909532 0.28023756,2.1614173 -2.8983478 0.30218782,
  31545. 2.1614173 -2.880928 0.31960764,2.1614173 -2.8589777 0.33079185,
  31546. 2.0905512 -2.8346457 0.33464567,2.0905512 -2.9133858 0.25590551,
  31547. 2.0905512 -2.909532 0.28023756,2.0905512 -2.8983478 0.30218782,
  31548. 2.0905512 -2.880928 0.31960764,2.0905512 -2.8589777 0.33079185] }
  31549. coordIndex [
  31550. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  31551. 2,3,8,-1,0,2,7,-1]
  31552. normalPerVertex TRUE
  31553. normal DEF NORM_1465 Normal { vector [
  31554. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  31555. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  31556. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565,
  31557. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  31558. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  31559. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204] }
  31560. }
  31561. }
  31562. DEF SHAPE_1466 Shape {
  31563. appearance USE APP_1
  31564. geometry DEF FACE_1466 IndexedFaceSet {
  31565. coord DEF COORD_1466 Coordinate { point [
  31566. 2.1614173 -2.9133858 0.078740157,2.0905512 -2.9133858 0.078740157,
  31567. 2.0905512 -2.9133858 0.25590551,2.1614173 -2.9133858 0.25590551] }
  31568. coordIndex [
  31569. 2,1,0,-1,3,2,0,-1]
  31570. normalPerVertex TRUE
  31571. normal DEF NORM_1466 Normal { vector [
  31572. 0 -1 0,0 -1 0,
  31573. 0 -1 0,0 -1 0] }
  31574. }
  31575. }
  31576. DEF SHAPE_1467 Shape {
  31577. appearance USE APP_1
  31578. geometry DEF FACE_1467 IndexedFaceSet {
  31579. coord DEF COORD_1467 Coordinate { point [
  31580. 2.1614173 -2.9527559 0.039370079,2.0905512 -2.9527559 0.039370079,
  31581. 2.0905512 -2.9133858 0.078740157,2.0905512 -2.9405899 0.041296988,
  31582. 2.0905512 -2.9296148 0.046889095,2.0905512 -2.9209048 0.055599006,
  31583. 2.0905512 -2.9153127 0.066574134,2.1614173 -2.9133858 0.078740157,
  31584. 2.1614173 -2.9405899 0.041296988,2.1614173 -2.9296148 0.046889095,
  31585. 2.1614173 -2.9209048 0.055599006,2.1614173 -2.9153127 0.066574134] }
  31586. coordIndex [
  31587. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  31588. 11,5,10,-1,7,2,11,-1]
  31589. normalPerVertex TRUE
  31590. normal DEF NORM_1467 Normal { vector [
  31591. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  31592. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  31593. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  31594. 0 -0.95105652 0.30901699,0 -0.98768834 0.15643447,
  31595. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  31596. 0 -0.77690301 0.6296203,0 -0.95105652 0.30901699] }
  31597. }
  31598. }
  31599. DEF SHAPE_1468 Shape {
  31600. appearance USE APP_1
  31601. geometry DEF FACE_1468 IndexedFaceSet {
  31602. coord DEF COORD_1468 Coordinate { point [
  31603. 2.1614173 -3.1496063 0.039370079,2.0905512 -3.1496063 0.039370079,
  31604. 2.0905512 -2.9527559 0.039370079,2.1614173 -2.9527559 0.039370079] }
  31605. coordIndex [
  31606. 3,1,0,-1,3,2,1,-1]
  31607. normalPerVertex TRUE
  31608. normal DEF NORM_1468 Normal { vector [
  31609. 0 0 1,0 0 1,
  31610. 0 0 1,0 0 1] }
  31611. }
  31612. }
  31613. DEF SHAPE_1469 Shape {
  31614. appearance USE APP_1
  31615. geometry DEF FACE_1469 IndexedFaceSet {
  31616. coord DEF COORD_1469 Coordinate { point [
  31617. 2.1614173 -3.1496063 0,2.0905512 -3.1496063 0,
  31618. 2.0905512 -3.1496063 0.039370079,2.1614173 -3.1496063 0.039370079] }
  31619. coordIndex [
  31620. 3,1,0,-1,3,2,1,-1]
  31621. normalPerVertex TRUE
  31622. normal DEF NORM_1469 Normal { vector [
  31623. 0 -1 0,0 -1 0,
  31624. 0 -1 0,0 -1 0] }
  31625. }
  31626. }
  31627. DEF SHAPE_1470 Shape {
  31628. appearance USE APP_1
  31629. geometry DEF FACE_1470 IndexedFaceSet {
  31630. coord DEF COORD_1470 Coordinate { point [
  31631. 2.1614173 -2.9527559 0,2.0905512 -2.9527559 0,
  31632. 2.0905512 -3.1496063 0,2.1614173 -3.1496063 0] }
  31633. coordIndex [
  31634. 3,1,0,-1,3,2,1,-1]
  31635. normalPerVertex TRUE
  31636. normal DEF NORM_1470 Normal { vector [
  31637. 0 0 -1,0 0 -1,
  31638. 0 0 -1,0 0 -1] }
  31639. }
  31640. }
  31641. DEF SHAPE_1471 Shape {
  31642. appearance USE APP_1
  31643. geometry DEF FACE_1471 IndexedFaceSet {
  31644. coord DEF COORD_1471 Coordinate { point [
  31645. 2.1614173 -2.8740157 0.078740157,2.1614173 -2.9527559 0,
  31646. 2.1614173 -2.8778696 0.054408111,2.1614173 -2.8890538 0.032457854,
  31647. 2.1614173 -2.9064736 0.015038032,2.1614173 -2.9284239 0.0038538176,
  31648. 2.0905512 -2.9527559 0,2.0905512 -2.8740157 0.078740157,
  31649. 2.0905512 -2.8778696 0.054408111,2.0905512 -2.8890538 0.032457854,
  31650. 2.0905512 -2.9064736 0.015038032,2.0905512 -2.9284239 0.0038538176] }
  31651. coordIndex [
  31652. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  31653. 0,8,7,-1,0,2,8,-1]
  31654. normalPerVertex TRUE
  31655. normal DEF NORM_1471 Normal { vector [
  31656. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  31657. 0 0.93344204 -0.35872825,0 0.80901699 -0.58778525,
  31658. 0 0.6296203 -0.77690301,0 0.30901699 -0.95105652,
  31659. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  31660. 0 0.96602565 -0.25844621,0 0.80901699 -0.58778525,
  31661. 0 0.5443153 -0.83888072,0 0.30901699 -0.95105652] }
  31662. }
  31663. }
  31664. DEF SHAPE_1472 Shape {
  31665. appearance USE APP_1
  31666. geometry DEF FACE_1472 IndexedFaceSet {
  31667. coord DEF COORD_1472 Coordinate { point [
  31668. 2.1614173 -2.8740157 0.25590551,2.0905512 -2.8740157 0.25590551,
  31669. 2.0905512 -2.8740157 0.078740157,2.1614173 -2.8740157 0.078740157] }
  31670. coordIndex [
  31671. 2,1,0,-1,3,2,0,-1]
  31672. normalPerVertex TRUE
  31673. normal DEF NORM_1472 Normal { vector [
  31674. 0 1 0,0 1 0,
  31675. 0 1 0,0 1 0] }
  31676. }
  31677. }
  31678. DEF SHAPE_1473 Shape {
  31679. appearance USE APP_1
  31680. geometry DEF FACE_1473 IndexedFaceSet {
  31681. coord DEF COORD_1473 Coordinate { point [
  31682. -2.0905512 -2.8346457 0.33464567,-2.0905512 -2.7559055 0.33464567,
  31683. -2.1614173 -2.8346457 0.33464567,-2.1614173 -2.7559055 0.33464567,
  31684. -2.1614173 -2.726378 0.33464567,-2.0905512 -2.726378 0.33464567] }
  31685. coordIndex [
  31686. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  31687. normalPerVertex TRUE
  31688. normal DEF NORM_1473 Normal { vector [
  31689. 0 0 1,0 0 1,
  31690. 0 0 1,0 0 1,
  31691. 0 0 1,0 0 1] }
  31692. }
  31693. }
  31694. DEF SHAPE_1474 Shape {
  31695. appearance USE APP_1
  31696. geometry DEF FACE_1474 IndexedFaceSet {
  31697. coord DEF COORD_1474 Coordinate { point [
  31698. -2.0905512 -2.9133858 0.25590551,-2.0905512 -2.8346457 0.33464567,
  31699. -2.0905512 -2.909532 0.28023756,-2.0905512 -2.8983478 0.30218782,
  31700. -2.0905512 -2.880928 0.31960764,-2.0905512 -2.8589777 0.33079185,
  31701. -2.1614173 -2.8346457 0.33464567,-2.1614173 -2.9133858 0.25590551,
  31702. -2.1614173 -2.909532 0.28023756,-2.1614173 -2.8983478 0.30218782,
  31703. -2.1614173 -2.880928 0.31960764,-2.1614173 -2.8589777 0.33079185] }
  31704. coordIndex [
  31705. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  31706. 2,3,8,-1,0,2,7,-1]
  31707. normalPerVertex TRUE
  31708. normal DEF NORM_1474 Normal { vector [
  31709. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  31710. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  31711. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565,
  31712. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  31713. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  31714. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204] }
  31715. }
  31716. }
  31717. DEF SHAPE_1475 Shape {
  31718. appearance USE APP_1
  31719. geometry DEF FACE_1475 IndexedFaceSet {
  31720. coord DEF COORD_1475 Coordinate { point [
  31721. -2.0905512 -2.9133858 0.078740157,-2.1614173 -2.9133858 0.078740157,
  31722. -2.1614173 -2.9133858 0.25590551,-2.0905512 -2.9133858 0.25590551] }
  31723. coordIndex [
  31724. 2,1,0,-1,3,2,0,-1]
  31725. normalPerVertex TRUE
  31726. normal DEF NORM_1475 Normal { vector [
  31727. 0 -1 0,0 -1 0,
  31728. 0 -1 0,0 -1 0] }
  31729. }
  31730. }
  31731. DEF SHAPE_1476 Shape {
  31732. appearance USE APP_1
  31733. geometry DEF FACE_1476 IndexedFaceSet {
  31734. coord DEF COORD_1476 Coordinate { point [
  31735. -2.0905512 -2.9527559 0.039370079,-2.1614173 -2.9527559 0.039370079,
  31736. -2.1614173 -2.9133858 0.078740157,-2.1614173 -2.9405899 0.041296988,
  31737. -2.1614173 -2.9296148 0.046889095,-2.1614173 -2.9209048 0.055599006,
  31738. -2.1614173 -2.9153127 0.066574134,-2.0905512 -2.9133858 0.078740157,
  31739. -2.0905512 -2.9405899 0.041296988,-2.0905512 -2.9296148 0.046889095,
  31740. -2.0905512 -2.9209048 0.055599006,-2.0905512 -2.9153127 0.066574134] }
  31741. coordIndex [
  31742. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  31743. 11,5,10,-1,7,2,11,-1]
  31744. normalPerVertex TRUE
  31745. normal DEF NORM_1476 Normal { vector [
  31746. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  31747. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  31748. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  31749. 0 -0.95105652 0.30901699,0 -0.98768834 0.15643447,
  31750. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  31751. 0 -0.77690301 0.6296203,0 -0.95105652 0.30901699] }
  31752. }
  31753. }
  31754. DEF SHAPE_1477 Shape {
  31755. appearance USE APP_1
  31756. geometry DEF FACE_1477 IndexedFaceSet {
  31757. coord DEF COORD_1477 Coordinate { point [
  31758. -2.0905512 -3.1496063 0.039370079,-2.1614173 -3.1496063 0.039370079,
  31759. -2.1614173 -2.9527559 0.039370079,-2.0905512 -2.9527559 0.039370079] }
  31760. coordIndex [
  31761. 3,1,0,-1,3,2,1,-1]
  31762. normalPerVertex TRUE
  31763. normal DEF NORM_1477 Normal { vector [
  31764. 0 0 1,0 0 1,
  31765. 0 0 1,0 0 1] }
  31766. }
  31767. }
  31768. DEF SHAPE_1478 Shape {
  31769. appearance USE APP_1
  31770. geometry DEF FACE_1478 IndexedFaceSet {
  31771. coord DEF COORD_1478 Coordinate { point [
  31772. -2.0905512 -3.1496063 0,-2.1614173 -3.1496063 0,
  31773. -2.1614173 -3.1496063 0.039370079,-2.0905512 -3.1496063 0.039370079] }
  31774. coordIndex [
  31775. 3,1,0,-1,3,2,1,-1]
  31776. normalPerVertex TRUE
  31777. normal DEF NORM_1478 Normal { vector [
  31778. 0 -1 0,0 -1 0,
  31779. 0 -1 0,0 -1 0] }
  31780. }
  31781. }
  31782. DEF SHAPE_1479 Shape {
  31783. appearance USE APP_1
  31784. geometry DEF FACE_1479 IndexedFaceSet {
  31785. coord DEF COORD_1479 Coordinate { point [
  31786. -2.0905512 -2.9527559 0,-2.1614173 -2.9527559 0,
  31787. -2.1614173 -3.1496063 0,-2.0905512 -3.1496063 0] }
  31788. coordIndex [
  31789. 3,1,0,-1,3,2,1,-1]
  31790. normalPerVertex TRUE
  31791. normal DEF NORM_1479 Normal { vector [
  31792. 0 0 -1,0 0 -1,
  31793. 0 0 -1,0 0 -1] }
  31794. }
  31795. }
  31796. DEF SHAPE_1480 Shape {
  31797. appearance USE APP_1
  31798. geometry DEF FACE_1480 IndexedFaceSet {
  31799. coord DEF COORD_1480 Coordinate { point [
  31800. -2.0905512 -2.8740157 0.078740157,-2.0905512 -2.9527559 0,
  31801. -2.0905512 -2.8778696 0.054408111,-2.0905512 -2.8890538 0.032457854,
  31802. -2.0905512 -2.9064736 0.015038032,-2.0905512 -2.9284239 0.0038538176,
  31803. -2.1614173 -2.9527559 0,-2.1614173 -2.8740157 0.078740157,
  31804. -2.1614173 -2.8778696 0.054408111,-2.1614173 -2.8890538 0.032457854,
  31805. -2.1614173 -2.9064736 0.015038032,-2.1614173 -2.9284239 0.0038538176] }
  31806. coordIndex [
  31807. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  31808. 0,8,7,-1,0,2,8,-1]
  31809. normalPerVertex TRUE
  31810. normal DEF NORM_1480 Normal { vector [
  31811. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  31812. 0 0.93344204 -0.35872825,0 0.80901699 -0.58778525,
  31813. 0 0.6296203 -0.77690301,0 0.30901699 -0.95105652,
  31814. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  31815. 0 0.96602565 -0.25844621,0 0.80901699 -0.58778525,
  31816. 0 0.5443153 -0.83888072,0 0.30901699 -0.95105652] }
  31817. }
  31818. }
  31819. DEF SHAPE_1481 Shape {
  31820. appearance USE APP_1
  31821. geometry DEF FACE_1481 IndexedFaceSet {
  31822. coord DEF COORD_1481 Coordinate { point [
  31823. -2.0905512 -2.8740157 0.25590551,-2.1614173 -2.8740157 0.25590551,
  31824. -2.1614173 -2.8740157 0.078740157,-2.0905512 -2.8740157 0.078740157] }
  31825. coordIndex [
  31826. 2,1,0,-1,3,2,0,-1]
  31827. normalPerVertex TRUE
  31828. normal DEF NORM_1481 Normal { vector [
  31829. 0 1 0,0 1 0,
  31830. 0 1 0,0 1 0] }
  31831. }
  31832. }
  31833. DEF SHAPE_1482 Shape {
  31834. appearance USE APP_1
  31835. geometry DEF FACE_1482 IndexedFaceSet {
  31836. coord DEF COORD_1482 Coordinate { point [
  31837. 2.003937 -2.8346457 0.33464567,2.003937 -2.7559055 0.33464567,
  31838. 1.9330709 -2.8346457 0.33464567,1.9330709 -2.7559055 0.33464567,
  31839. 1.9330709 -2.726378 0.33464567,2.003937 -2.726378 0.33464567] }
  31840. coordIndex [
  31841. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  31842. normalPerVertex TRUE
  31843. normal DEF NORM_1482 Normal { vector [
  31844. 0 0 1,0 0 1,
  31845. 0 0 1,0 0 1,
  31846. 0 0 1,0 0 1] }
  31847. }
  31848. }
  31849. DEF SHAPE_1483 Shape {
  31850. appearance USE APP_1
  31851. geometry DEF FACE_1483 IndexedFaceSet {
  31852. coord DEF COORD_1483 Coordinate { point [
  31853. 2.003937 -2.9133858 0.25590551,2.003937 -2.8346457 0.33464567,
  31854. 2.003937 -2.909532 0.28023756,2.003937 -2.8983478 0.30218782,
  31855. 2.003937 -2.880928 0.31960764,2.003937 -2.8589777 0.33079185,
  31856. 1.9330709 -2.8346457 0.33464567,1.9330709 -2.9133858 0.25590551,
  31857. 1.9330709 -2.909532 0.28023756,1.9330709 -2.8983478 0.30218782,
  31858. 1.9330709 -2.880928 0.31960764,1.9330709 -2.8589777 0.33079185] }
  31859. coordIndex [
  31860. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  31861. 2,3,8,-1,0,2,7,-1]
  31862. normalPerVertex TRUE
  31863. normal DEF NORM_1483 Normal { vector [
  31864. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  31865. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  31866. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204,
  31867. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  31868. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  31869. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565] }
  31870. }
  31871. }
  31872. DEF SHAPE_1484 Shape {
  31873. appearance USE APP_1
  31874. geometry DEF FACE_1484 IndexedFaceSet {
  31875. coord DEF COORD_1484 Coordinate { point [
  31876. 2.003937 -2.9133858 0.078740157,1.9330709 -2.9133858 0.078740157,
  31877. 1.9330709 -2.9133858 0.25590551,2.003937 -2.9133858 0.25590551] }
  31878. coordIndex [
  31879. 3,1,0,-1,3,2,1,-1]
  31880. normalPerVertex TRUE
  31881. normal DEF NORM_1484 Normal { vector [
  31882. 0 -1 0,0 -1 0,
  31883. 0 -1 0,0 -1 0] }
  31884. }
  31885. }
  31886. DEF SHAPE_1485 Shape {
  31887. appearance USE APP_1
  31888. geometry DEF FACE_1485 IndexedFaceSet {
  31889. coord DEF COORD_1485 Coordinate { point [
  31890. 2.003937 -2.9527559 0.039370079,1.9330709 -2.9527559 0.039370079,
  31891. 1.9330709 -2.9133858 0.078740157,1.9330709 -2.9405899 0.041296988,
  31892. 1.9330709 -2.9296148 0.046889095,1.9330709 -2.9209048 0.055599006,
  31893. 1.9330709 -2.9153127 0.066574134,2.003937 -2.9133858 0.078740157,
  31894. 2.003937 -2.9405899 0.041296988,2.003937 -2.9296148 0.046889095,
  31895. 2.003937 -2.9209048 0.055599006,2.003937 -2.9153127 0.066574134] }
  31896. coordIndex [
  31897. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  31898. 7,2,6,-1,7,6,11,-1]
  31899. normalPerVertex TRUE
  31900. normal DEF NORM_1485 Normal { vector [
  31901. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  31902. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  31903. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  31904. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  31905. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  31906. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  31907. }
  31908. }
  31909. DEF SHAPE_1486 Shape {
  31910. appearance USE APP_1
  31911. geometry DEF FACE_1486 IndexedFaceSet {
  31912. coord DEF COORD_1486 Coordinate { point [
  31913. 2.003937 -3.1496063 0.039370079,1.9330709 -3.1496063 0.039370079,
  31914. 1.9330709 -2.9527559 0.039370079,2.003937 -2.9527559 0.039370079] }
  31915. coordIndex [
  31916. 3,1,0,-1,3,2,1,-1]
  31917. normalPerVertex TRUE
  31918. normal DEF NORM_1486 Normal { vector [
  31919. 0 0 1,0 0 1,
  31920. 0 0 1,0 0 1] }
  31921. }
  31922. }
  31923. DEF SHAPE_1487 Shape {
  31924. appearance USE APP_1
  31925. geometry DEF FACE_1487 IndexedFaceSet {
  31926. coord DEF COORD_1487 Coordinate { point [
  31927. 2.003937 -3.1496063 0,1.9330709 -3.1496063 0,
  31928. 1.9330709 -3.1496063 0.039370079,2.003937 -3.1496063 0.039370079] }
  31929. coordIndex [
  31930. 3,1,0,-1,3,2,1,-1]
  31931. normalPerVertex TRUE
  31932. normal DEF NORM_1487 Normal { vector [
  31933. 0 -1 0,0 -1 0,
  31934. 0 -1 0,0 -1 0] }
  31935. }
  31936. }
  31937. DEF SHAPE_1488 Shape {
  31938. appearance USE APP_1
  31939. geometry DEF FACE_1488 IndexedFaceSet {
  31940. coord DEF COORD_1488 Coordinate { point [
  31941. 2.003937 -2.9527559 0,1.9330709 -2.9527559 0,
  31942. 1.9330709 -3.1496063 0,2.003937 -3.1496063 0] }
  31943. coordIndex [
  31944. 3,1,0,-1,3,2,1,-1]
  31945. normalPerVertex TRUE
  31946. normal DEF NORM_1488 Normal { vector [
  31947. 0 0 -1,0 0 -1,
  31948. 0 0 -1,0 0 -1] }
  31949. }
  31950. }
  31951. DEF SHAPE_1489 Shape {
  31952. appearance USE APP_1
  31953. geometry DEF FACE_1489 IndexedFaceSet {
  31954. coord DEF COORD_1489 Coordinate { point [
  31955. 2.003937 -2.8740157 0.078740157,2.003937 -2.9527559 0,
  31956. 2.003937 -2.8778696 0.054408111,2.003937 -2.8890538 0.032457854,
  31957. 2.003937 -2.9064736 0.015038032,2.003937 -2.9284239 0.0038538176,
  31958. 1.9330709 -2.9527559 0,1.9330709 -2.8740157 0.078740157,
  31959. 1.9330709 -2.8778696 0.054408111,1.9330709 -2.8890538 0.032457854,
  31960. 1.9330709 -2.9064736 0.015038032,1.9330709 -2.9284239 0.0038538176] }
  31961. coordIndex [
  31962. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  31963. 0,8,7,-1,0,2,8,-1]
  31964. normalPerVertex TRUE
  31965. normal DEF NORM_1489 Normal { vector [
  31966. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  31967. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  31968. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  31969. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  31970. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  31971. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  31972. }
  31973. }
  31974. DEF SHAPE_1490 Shape {
  31975. appearance USE APP_1
  31976. geometry DEF FACE_1490 IndexedFaceSet {
  31977. coord DEF COORD_1490 Coordinate { point [
  31978. 2.003937 -2.8740157 0.25590551,1.9330709 -2.8740157 0.25590551,
  31979. 1.9330709 -2.8740157 0.078740157,2.003937 -2.8740157 0.078740157] }
  31980. coordIndex [
  31981. 3,1,0,-1,3,2,1,-1]
  31982. normalPerVertex TRUE
  31983. normal DEF NORM_1490 Normal { vector [
  31984. 0 1 0,0 1 0,
  31985. 0 1 0,0 1 0] }
  31986. }
  31987. }
  31988. DEF SHAPE_1491 Shape {
  31989. appearance USE APP_1
  31990. geometry DEF FACE_1491 IndexedFaceSet {
  31991. coord DEF COORD_1491 Coordinate { point [
  31992. -1.9330709 -2.8346457 0.33464567,-1.9330709 -2.7559055 0.33464567,
  31993. -2.003937 -2.8346457 0.33464567,-2.003937 -2.7559055 0.33464567,
  31994. -2.003937 -2.726378 0.33464567,-1.9330709 -2.726378 0.33464567] }
  31995. coordIndex [
  31996. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  31997. normalPerVertex TRUE
  31998. normal DEF NORM_1491 Normal { vector [
  31999. 0 0 1,0 0 1,
  32000. 0 0 1,0 0 1,
  32001. 0 0 1,0 0 1] }
  32002. }
  32003. }
  32004. DEF SHAPE_1492 Shape {
  32005. appearance USE APP_1
  32006. geometry DEF FACE_1492 IndexedFaceSet {
  32007. coord DEF COORD_1492 Coordinate { point [
  32008. -1.9330709 -2.9133858 0.25590551,-1.9330709 -2.8346457 0.33464567,
  32009. -1.9330709 -2.909532 0.28023756,-1.9330709 -2.8983478 0.30218782,
  32010. -1.9330709 -2.880928 0.31960764,-1.9330709 -2.8589777 0.33079185,
  32011. -2.003937 -2.8346457 0.33464567,-2.003937 -2.9133858 0.25590551,
  32012. -2.003937 -2.909532 0.28023756,-2.003937 -2.8983478 0.30218782,
  32013. -2.003937 -2.880928 0.31960764,-2.003937 -2.8589777 0.33079185] }
  32014. coordIndex [
  32015. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  32016. 2,3,8,-1,0,2,7,-1]
  32017. normalPerVertex TRUE
  32018. normal DEF NORM_1492 Normal { vector [
  32019. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  32020. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  32021. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204,
  32022. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  32023. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  32024. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565] }
  32025. }
  32026. }
  32027. DEF SHAPE_1493 Shape {
  32028. appearance USE APP_1
  32029. geometry DEF FACE_1493 IndexedFaceSet {
  32030. coord DEF COORD_1493 Coordinate { point [
  32031. -1.9330709 -2.9133858 0.078740157,-2.003937 -2.9133858 0.078740157,
  32032. -2.003937 -2.9133858 0.25590551,-1.9330709 -2.9133858 0.25590551] }
  32033. coordIndex [
  32034. 3,1,0,-1,3,2,1,-1]
  32035. normalPerVertex TRUE
  32036. normal DEF NORM_1493 Normal { vector [
  32037. 0 -1 0,0 -1 0,
  32038. 0 -1 0,0 -1 0] }
  32039. }
  32040. }
  32041. DEF SHAPE_1494 Shape {
  32042. appearance USE APP_1
  32043. geometry DEF FACE_1494 IndexedFaceSet {
  32044. coord DEF COORD_1494 Coordinate { point [
  32045. -1.9330709 -2.9527559 0.039370079,-2.003937 -2.9527559 0.039370079,
  32046. -2.003937 -2.9133858 0.078740157,-2.003937 -2.9405899 0.041296988,
  32047. -2.003937 -2.9296148 0.046889095,-2.003937 -2.9209048 0.055599006,
  32048. -2.003937 -2.9153127 0.066574134,-1.9330709 -2.9133858 0.078740157,
  32049. -1.9330709 -2.9405899 0.041296988,-1.9330709 -2.9296148 0.046889095,
  32050. -1.9330709 -2.9209048 0.055599006,-1.9330709 -2.9153127 0.066574134] }
  32051. coordIndex [
  32052. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  32053. 7,2,6,-1,7,6,11,-1]
  32054. normalPerVertex TRUE
  32055. normal DEF NORM_1494 Normal { vector [
  32056. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  32057. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  32058. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  32059. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  32060. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  32061. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  32062. }
  32063. }
  32064. DEF SHAPE_1495 Shape {
  32065. appearance USE APP_1
  32066. geometry DEF FACE_1495 IndexedFaceSet {
  32067. coord DEF COORD_1495 Coordinate { point [
  32068. -1.9330709 -3.1496063 0.039370079,-2.003937 -3.1496063 0.039370079,
  32069. -2.003937 -2.9527559 0.039370079,-1.9330709 -2.9527559 0.039370079] }
  32070. coordIndex [
  32071. 3,1,0,-1,3,2,1,-1]
  32072. normalPerVertex TRUE
  32073. normal DEF NORM_1495 Normal { vector [
  32074. 0 0 1,0 0 1,
  32075. 0 0 1,0 0 1] }
  32076. }
  32077. }
  32078. DEF SHAPE_1496 Shape {
  32079. appearance USE APP_1
  32080. geometry DEF FACE_1496 IndexedFaceSet {
  32081. coord DEF COORD_1496 Coordinate { point [
  32082. -1.9330709 -3.1496063 0,-2.003937 -3.1496063 0,
  32083. -2.003937 -3.1496063 0.039370079,-1.9330709 -3.1496063 0.039370079] }
  32084. coordIndex [
  32085. 3,1,0,-1,3,2,1,-1]
  32086. normalPerVertex TRUE
  32087. normal DEF NORM_1496 Normal { vector [
  32088. 0 -1 0,0 -1 0,
  32089. 0 -1 0,0 -1 0] }
  32090. }
  32091. }
  32092. DEF SHAPE_1497 Shape {
  32093. appearance USE APP_1
  32094. geometry DEF FACE_1497 IndexedFaceSet {
  32095. coord DEF COORD_1497 Coordinate { point [
  32096. -1.9330709 -2.9527559 0,-2.003937 -2.9527559 0,
  32097. -2.003937 -3.1496063 0,-1.9330709 -3.1496063 0] }
  32098. coordIndex [
  32099. 3,1,0,-1,3,2,1,-1]
  32100. normalPerVertex TRUE
  32101. normal DEF NORM_1497 Normal { vector [
  32102. 0 0 -1,0 0 -1,
  32103. 0 0 -1,0 0 -1] }
  32104. }
  32105. }
  32106. DEF SHAPE_1498 Shape {
  32107. appearance USE APP_1
  32108. geometry DEF FACE_1498 IndexedFaceSet {
  32109. coord DEF COORD_1498 Coordinate { point [
  32110. -1.9330709 -2.8740157 0.078740157,-1.9330709 -2.9527559 0,
  32111. -1.9330709 -2.8778696 0.054408111,-1.9330709 -2.8890538 0.032457854,
  32112. -1.9330709 -2.9064736 0.015038032,-1.9330709 -2.9284239 0.0038538176,
  32113. -2.003937 -2.9527559 0,-2.003937 -2.8740157 0.078740157,
  32114. -2.003937 -2.8778696 0.054408111,-2.003937 -2.8890538 0.032457854,
  32115. -2.003937 -2.9064736 0.015038032,-2.003937 -2.9284239 0.0038538176] }
  32116. coordIndex [
  32117. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  32118. 0,8,7,-1,0,2,8,-1]
  32119. normalPerVertex TRUE
  32120. normal DEF NORM_1498 Normal { vector [
  32121. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  32122. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  32123. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  32124. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  32125. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  32126. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  32127. }
  32128. }
  32129. DEF SHAPE_1499 Shape {
  32130. appearance USE APP_1
  32131. geometry DEF FACE_1499 IndexedFaceSet {
  32132. coord DEF COORD_1499 Coordinate { point [
  32133. -1.9330709 -2.8740157 0.25590551,-2.003937 -2.8740157 0.25590551,
  32134. -2.003937 -2.8740157 0.078740157,-1.9330709 -2.8740157 0.078740157] }
  32135. coordIndex [
  32136. 3,1,0,-1,3,2,1,-1]
  32137. normalPerVertex TRUE
  32138. normal DEF NORM_1499 Normal { vector [
  32139. 0 1 0,0 1 0,
  32140. 0 1 0,0 1 0] }
  32141. }
  32142. }
  32143. DEF SHAPE_1500 Shape {
  32144. appearance USE APP_1
  32145. geometry DEF FACE_1500 IndexedFaceSet {
  32146. coord DEF COORD_1500 Coordinate { point [
  32147. 1.8464567 -2.8346457 0.33464567,1.8464567 -2.7559055 0.33464567,
  32148. 1.7755906 -2.8346457 0.33464567,1.7755906 -2.7559055 0.33464567,
  32149. 1.7755906 -2.726378 0.33464567,1.8464567 -2.726378 0.33464567] }
  32150. coordIndex [
  32151. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  32152. normalPerVertex TRUE
  32153. normal DEF NORM_1500 Normal { vector [
  32154. 0 0 1,0 0 1,
  32155. 0 0 1,0 0 1,
  32156. 0 0 1,0 0 1] }
  32157. }
  32158. }
  32159. DEF SHAPE_1501 Shape {
  32160. appearance USE APP_1
  32161. geometry DEF FACE_1501 IndexedFaceSet {
  32162. coord DEF COORD_1501 Coordinate { point [
  32163. 1.8464567 -2.9133858 0.25590551,1.8464567 -2.8346457 0.33464567,
  32164. 1.8464567 -2.909532 0.28023756,1.8464567 -2.8983478 0.30218782,
  32165. 1.8464567 -2.880928 0.31960764,1.8464567 -2.8589777 0.33079185,
  32166. 1.7755906 -2.8346457 0.33464567,1.7755906 -2.9133858 0.25590551,
  32167. 1.7755906 -2.909532 0.28023756,1.7755906 -2.8983478 0.30218782,
  32168. 1.7755906 -2.880928 0.31960764,1.7755906 -2.8589777 0.33079185] }
  32169. coordIndex [
  32170. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  32171. 2,3,8,-1,0,2,7,-1]
  32172. normalPerVertex TRUE
  32173. normal DEF NORM_1501 Normal { vector [
  32174. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  32175. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  32176. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565,
  32177. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  32178. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  32179. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204] }
  32180. }
  32181. }
  32182. DEF SHAPE_1502 Shape {
  32183. appearance USE APP_1
  32184. geometry DEF FACE_1502 IndexedFaceSet {
  32185. coord DEF COORD_1502 Coordinate { point [
  32186. 1.8464567 -2.9133858 0.078740157,1.7755906 -2.9133858 0.078740157,
  32187. 1.7755906 -2.9133858 0.25590551,1.8464567 -2.9133858 0.25590551] }
  32188. coordIndex [
  32189. 2,1,0,-1,3,2,0,-1]
  32190. normalPerVertex TRUE
  32191. normal DEF NORM_1502 Normal { vector [
  32192. 0 -1 0,0 -1 0,
  32193. 0 -1 0,0 -1 0] }
  32194. }
  32195. }
  32196. DEF SHAPE_1503 Shape {
  32197. appearance USE APP_1
  32198. geometry DEF FACE_1503 IndexedFaceSet {
  32199. coord DEF COORD_1503 Coordinate { point [
  32200. 1.8464567 -2.9527559 0.039370079,1.7755906 -2.9527559 0.039370079,
  32201. 1.7755906 -2.9133858 0.078740157,1.7755906 -2.9405899 0.041296988,
  32202. 1.7755906 -2.9296148 0.046889095,1.7755906 -2.9209048 0.055599006,
  32203. 1.7755906 -2.9153127 0.066574134,1.8464567 -2.9133858 0.078740157,
  32204. 1.8464567 -2.9405899 0.041296988,1.8464567 -2.9296148 0.046889095,
  32205. 1.8464567 -2.9209048 0.055599006,1.8464567 -2.9153127 0.066574134] }
  32206. coordIndex [
  32207. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  32208. 11,5,10,-1,7,2,11,-1]
  32209. normalPerVertex TRUE
  32210. normal DEF NORM_1503 Normal { vector [
  32211. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  32212. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  32213. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  32214. 0 -0.95105652 0.30901699,0 -0.98768834 0.15643447,
  32215. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  32216. 0 -0.77690301 0.6296203,0 -0.95105652 0.30901699] }
  32217. }
  32218. }
  32219. DEF SHAPE_1504 Shape {
  32220. appearance USE APP_1
  32221. geometry DEF FACE_1504 IndexedFaceSet {
  32222. coord DEF COORD_1504 Coordinate { point [
  32223. 1.8464567 -3.1496063 0.039370079,1.7755906 -3.1496063 0.039370079,
  32224. 1.7755906 -2.9527559 0.039370079,1.8464567 -2.9527559 0.039370079] }
  32225. coordIndex [
  32226. 3,1,0,-1,3,2,1,-1]
  32227. normalPerVertex TRUE
  32228. normal DEF NORM_1504 Normal { vector [
  32229. 0 0 1,0 0 1,
  32230. 0 0 1,0 0 1] }
  32231. }
  32232. }
  32233. DEF SHAPE_1505 Shape {
  32234. appearance USE APP_1
  32235. geometry DEF FACE_1505 IndexedFaceSet {
  32236. coord DEF COORD_1505 Coordinate { point [
  32237. 1.8464567 -3.1496063 0,1.7755906 -3.1496063 0,
  32238. 1.7755906 -3.1496063 0.039370079,1.8464567 -3.1496063 0.039370079] }
  32239. coordIndex [
  32240. 3,1,0,-1,3,2,1,-1]
  32241. normalPerVertex TRUE
  32242. normal DEF NORM_1505 Normal { vector [
  32243. 0 -1 0,0 -1 0,
  32244. 0 -1 0,0 -1 0] }
  32245. }
  32246. }
  32247. DEF SHAPE_1506 Shape {
  32248. appearance USE APP_1
  32249. geometry DEF FACE_1506 IndexedFaceSet {
  32250. coord DEF COORD_1506 Coordinate { point [
  32251. 1.8464567 -2.9527559 0,1.7755906 -2.9527559 0,
  32252. 1.7755906 -3.1496063 0,1.8464567 -3.1496063 0] }
  32253. coordIndex [
  32254. 3,1,0,-1,3,2,1,-1]
  32255. normalPerVertex TRUE
  32256. normal DEF NORM_1506 Normal { vector [
  32257. 0 0 -1,0 0 -1,
  32258. 0 0 -1,0 0 -1] }
  32259. }
  32260. }
  32261. DEF SHAPE_1507 Shape {
  32262. appearance USE APP_1
  32263. geometry DEF FACE_1507 IndexedFaceSet {
  32264. coord DEF COORD_1507 Coordinate { point [
  32265. 1.8464567 -2.8740157 0.078740157,1.8464567 -2.9527559 0,
  32266. 1.8464567 -2.8778696 0.054408111,1.8464567 -2.8890538 0.032457854,
  32267. 1.8464567 -2.9064736 0.015038032,1.8464567 -2.9284239 0.0038538176,
  32268. 1.7755906 -2.9527559 0,1.7755906 -2.8740157 0.078740157,
  32269. 1.7755906 -2.8778696 0.054408111,1.7755906 -2.8890538 0.032457854,
  32270. 1.7755906 -2.9064736 0.015038032,1.7755906 -2.9284239 0.0038538176] }
  32271. coordIndex [
  32272. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  32273. 0,8,7,-1,0,2,8,-1]
  32274. normalPerVertex TRUE
  32275. normal DEF NORM_1507 Normal { vector [
  32276. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  32277. 0 0.93344204 -0.35872825,0 0.80901699 -0.58778525,
  32278. 0 0.6296203 -0.77690301,0 0.30901699 -0.95105652,
  32279. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  32280. 0 0.96602565 -0.25844621,0 0.80901699 -0.58778525,
  32281. 0 0.5443153 -0.83888072,0 0.30901699 -0.95105652] }
  32282. }
  32283. }
  32284. DEF SHAPE_1508 Shape {
  32285. appearance USE APP_1
  32286. geometry DEF FACE_1508 IndexedFaceSet {
  32287. coord DEF COORD_1508 Coordinate { point [
  32288. 1.8464567 -2.8740157 0.25590551,1.7755906 -2.8740157 0.25590551,
  32289. 1.7755906 -2.8740157 0.078740157,1.8464567 -2.8740157 0.078740157] }
  32290. coordIndex [
  32291. 2,1,0,-1,3,2,0,-1]
  32292. normalPerVertex TRUE
  32293. normal DEF NORM_1508 Normal { vector [
  32294. 0 1 0,0 1 0,
  32295. 0 1 0,0 1 0] }
  32296. }
  32297. }
  32298. DEF SHAPE_1509 Shape {
  32299. appearance USE APP_1
  32300. geometry DEF FACE_1509 IndexedFaceSet {
  32301. coord DEF COORD_1509 Coordinate { point [
  32302. -1.7755906 -2.8346457 0.33464567,-1.7755906 -2.7559055 0.33464567,
  32303. -1.8464567 -2.8346457 0.33464567,-1.8464567 -2.7559055 0.33464567,
  32304. -1.8464567 -2.726378 0.33464567,-1.7755906 -2.726378 0.33464567] }
  32305. coordIndex [
  32306. 3,2,0,-1,1,4,3,-1,1,3,0,-1,5,4,1,-1]
  32307. normalPerVertex TRUE
  32308. normal DEF NORM_1509 Normal { vector [
  32309. 0 0 1,0 0 1,
  32310. 0 0 1,0 0 1,
  32311. 0 0 1,0 0 1] }
  32312. }
  32313. }
  32314. DEF SHAPE_1510 Shape {
  32315. appearance USE APP_1
  32316. geometry DEF FACE_1510 IndexedFaceSet {
  32317. coord DEF COORD_1510 Coordinate { point [
  32318. -1.7755906 -2.9133858 0.25590551,-1.7755906 -2.8346457 0.33464567,
  32319. -1.7755906 -2.909532 0.28023756,-1.7755906 -2.8983478 0.30218782,
  32320. -1.7755906 -2.880928 0.31960764,-1.7755906 -2.8589777 0.33079185,
  32321. -1.8464567 -2.8346457 0.33464567,-1.8464567 -2.9133858 0.25590551,
  32322. -1.8464567 -2.909532 0.28023756,-1.8464567 -2.8983478 0.30218782,
  32323. -1.8464567 -2.880928 0.31960764,-1.8464567 -2.8589777 0.33079185] }
  32324. coordIndex [
  32325. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  32326. 2,3,8,-1,0,2,7,-1]
  32327. normalPerVertex TRUE
  32328. normal DEF NORM_1510 Normal { vector [
  32329. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  32330. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  32331. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565,
  32332. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  32333. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  32334. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204] }
  32335. }
  32336. }
  32337. DEF SHAPE_1511 Shape {
  32338. appearance USE APP_1
  32339. geometry DEF FACE_1511 IndexedFaceSet {
  32340. coord DEF COORD_1511 Coordinate { point [
  32341. -1.7755906 -2.9133858 0.078740157,-1.8464567 -2.9133858 0.078740157,
  32342. -1.8464567 -2.9133858 0.25590551,-1.7755906 -2.9133858 0.25590551] }
  32343. coordIndex [
  32344. 2,1,0,-1,3,2,0,-1]
  32345. normalPerVertex TRUE
  32346. normal DEF NORM_1511 Normal { vector [
  32347. 0 -1 0,0 -1 0,
  32348. 0 -1 0,0 -1 0] }
  32349. }
  32350. }
  32351. DEF SHAPE_1512 Shape {
  32352. appearance USE APP_1
  32353. geometry DEF FACE_1512 IndexedFaceSet {
  32354. coord DEF COORD_1512 Coordinate { point [
  32355. -1.7755906 -2.9527559 0.039370079,-1.8464567 -2.9527559 0.039370079,
  32356. -1.8464567 -2.9133858 0.078740157,-1.8464567 -2.9405899 0.041296988,
  32357. -1.8464567 -2.9296148 0.046889095,-1.8464567 -2.9209048 0.055599006,
  32358. -1.8464567 -2.9153127 0.066574134,-1.7755906 -2.9133858 0.078740157,
  32359. -1.7755906 -2.9405899 0.041296988,-1.7755906 -2.9296148 0.046889095,
  32360. -1.7755906 -2.9209048 0.055599006,-1.7755906 -2.9153127 0.066574134] }
  32361. coordIndex [
  32362. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  32363. 11,5,10,-1,7,2,11,-1]
  32364. normalPerVertex TRUE
  32365. normal DEF NORM_1512 Normal { vector [
  32366. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  32367. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  32368. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  32369. 0 -0.95105652 0.30901699,0 -0.98768834 0.15643447,
  32370. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  32371. 0 -0.77690301 0.6296203,0 -0.95105652 0.30901699] }
  32372. }
  32373. }
  32374. DEF SHAPE_1513 Shape {
  32375. appearance USE APP_1
  32376. geometry DEF FACE_1513 IndexedFaceSet {
  32377. coord DEF COORD_1513 Coordinate { point [
  32378. -1.7755906 -3.1496063 0.039370079,-1.8464567 -3.1496063 0.039370079,
  32379. -1.8464567 -2.9527559 0.039370079,-1.7755906 -2.9527559 0.039370079] }
  32380. coordIndex [
  32381. 3,1,0,-1,3,2,1,-1]
  32382. normalPerVertex TRUE
  32383. normal DEF NORM_1513 Normal { vector [
  32384. 0 0 1,0 0 1,
  32385. 0 0 1,0 0 1] }
  32386. }
  32387. }
  32388. DEF SHAPE_1514 Shape {
  32389. appearance USE APP_1
  32390. geometry DEF FACE_1514 IndexedFaceSet {
  32391. coord DEF COORD_1514 Coordinate { point [
  32392. -1.7755906 -3.1496063 0,-1.8464567 -3.1496063 0,
  32393. -1.8464567 -3.1496063 0.039370079,-1.7755906 -3.1496063 0.039370079] }
  32394. coordIndex [
  32395. 3,1,0,-1,3,2,1,-1]
  32396. normalPerVertex TRUE
  32397. normal DEF NORM_1514 Normal { vector [
  32398. 0 -1 0,0 -1 0,
  32399. 0 -1 0,0 -1 0] }
  32400. }
  32401. }
  32402. DEF SHAPE_1515 Shape {
  32403. appearance USE APP_1
  32404. geometry DEF FACE_1515 IndexedFaceSet {
  32405. coord DEF COORD_1515 Coordinate { point [
  32406. -1.7755906 -2.9527559 0,-1.8464567 -2.9527559 0,
  32407. -1.8464567 -3.1496063 0,-1.7755906 -3.1496063 0] }
  32408. coordIndex [
  32409. 3,1,0,-1,3,2,1,-1]
  32410. normalPerVertex TRUE
  32411. normal DEF NORM_1515 Normal { vector [
  32412. 0 0 -1,0 0 -1,
  32413. 0 0 -1,0 0 -1] }
  32414. }
  32415. }
  32416. DEF SHAPE_1516 Shape {
  32417. appearance USE APP_1
  32418. geometry DEF FACE_1516 IndexedFaceSet {
  32419. coord DEF COORD_1516 Coordinate { point [
  32420. -1.7755906 -2.8740157 0.078740157,-1.7755906 -2.9527559 0,
  32421. -1.7755906 -2.8778696 0.054408111,-1.7755906 -2.8890538 0.032457854,
  32422. -1.7755906 -2.9064736 0.015038032,-1.7755906 -2.9284239 0.0038538176,
  32423. -1.8464567 -2.9527559 0,-1.8464567 -2.8740157 0.078740157,
  32424. -1.8464567 -2.8778696 0.054408111,-1.8464567 -2.8890538 0.032457854,
  32425. -1.8464567 -2.9064736 0.015038032,-1.8464567 -2.9284239 0.0038538176] }
  32426. coordIndex [
  32427. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  32428. 0,8,7,-1,0,2,8,-1]
  32429. normalPerVertex TRUE
  32430. normal DEF NORM_1516 Normal { vector [
  32431. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  32432. 0 0.93344204 -0.35872825,0 0.80901699 -0.58778525,
  32433. 0 0.6296203 -0.77690301,0 0.30901699 -0.95105652,
  32434. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  32435. 0 0.96602565 -0.25844621,0 0.80901699 -0.58778525,
  32436. 0 0.5443153 -0.83888072,0 0.30901699 -0.95105652] }
  32437. }
  32438. }
  32439. DEF SHAPE_1517 Shape {
  32440. appearance USE APP_1
  32441. geometry DEF FACE_1517 IndexedFaceSet {
  32442. coord DEF COORD_1517 Coordinate { point [
  32443. -1.7755906 -2.8740157 0.25590551,-1.8464567 -2.8740157 0.25590551,
  32444. -1.8464567 -2.8740157 0.078740157,-1.7755906 -2.8740157 0.078740157] }
  32445. coordIndex [
  32446. 2,1,0,-1,3,2,0,-1]
  32447. normalPerVertex TRUE
  32448. normal DEF NORM_1517 Normal { vector [
  32449. 0 1 0,0 1 0,
  32450. 0 1 0,0 1 0] }
  32451. }
  32452. }
  32453. DEF SHAPE_1518 Shape {
  32454. appearance USE APP_1
  32455. geometry DEF FACE_1518 IndexedFaceSet {
  32456. coord DEF COORD_1518 Coordinate { point [
  32457. 1.6889764 -2.8346457 0.33464567,1.6889764 -2.7559055 0.33464567,
  32458. 1.6181102 -2.8346457 0.33464567,1.6181102 -2.7559055 0.33464567,
  32459. 1.6181102 -2.726378 0.33464567,1.6889764 -2.726378 0.33464567] }
  32460. coordIndex [
  32461. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  32462. normalPerVertex TRUE
  32463. normal DEF NORM_1518 Normal { vector [
  32464. 0 0 1,0 0 1,
  32465. 0 0 1,0 0 1,
  32466. 0 0 1,0 0 1] }
  32467. }
  32468. }
  32469. DEF SHAPE_1519 Shape {
  32470. appearance USE APP_1
  32471. geometry DEF FACE_1519 IndexedFaceSet {
  32472. coord DEF COORD_1519 Coordinate { point [
  32473. 1.6889764 -2.9133858 0.25590551,1.6889764 -2.8346457 0.33464567,
  32474. 1.6889764 -2.909532 0.28023756,1.6889764 -2.8983478 0.30218782,
  32475. 1.6889764 -2.880928 0.31960764,1.6889764 -2.8589777 0.33079185,
  32476. 1.6181102 -2.8346457 0.33464567,1.6181102 -2.9133858 0.25590551,
  32477. 1.6181102 -2.909532 0.28023756,1.6181102 -2.8983478 0.30218782,
  32478. 1.6181102 -2.880928 0.31960764,1.6181102 -2.8589777 0.33079185] }
  32479. coordIndex [
  32480. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  32481. 2,3,8,-1,0,2,7,-1]
  32482. normalPerVertex TRUE
  32483. normal DEF NORM_1519 Normal { vector [
  32484. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  32485. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  32486. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204,
  32487. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  32488. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  32489. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565] }
  32490. }
  32491. }
  32492. DEF SHAPE_1520 Shape {
  32493. appearance USE APP_1
  32494. geometry DEF FACE_1520 IndexedFaceSet {
  32495. coord DEF COORD_1520 Coordinate { point [
  32496. 1.6889764 -2.9133858 0.078740157,1.6181102 -2.9133858 0.078740157,
  32497. 1.6181102 -2.9133858 0.25590551,1.6889764 -2.9133858 0.25590551] }
  32498. coordIndex [
  32499. 3,1,0,-1,3,2,1,-1]
  32500. normalPerVertex TRUE
  32501. normal DEF NORM_1520 Normal { vector [
  32502. 0 -1 0,0 -1 0,
  32503. 0 -1 0,0 -1 0] }
  32504. }
  32505. }
  32506. DEF SHAPE_1521 Shape {
  32507. appearance USE APP_1
  32508. geometry DEF FACE_1521 IndexedFaceSet {
  32509. coord DEF COORD_1521 Coordinate { point [
  32510. 1.6889764 -2.9527559 0.039370079,1.6181102 -2.9527559 0.039370079,
  32511. 1.6181102 -2.9133858 0.078740157,1.6181102 -2.9405899 0.041296988,
  32512. 1.6181102 -2.9296148 0.046889095,1.6181102 -2.9209048 0.055599006,
  32513. 1.6181102 -2.9153127 0.066574134,1.6889764 -2.9133858 0.078740157,
  32514. 1.6889764 -2.9405899 0.041296988,1.6889764 -2.9296148 0.046889095,
  32515. 1.6889764 -2.9209048 0.055599006,1.6889764 -2.9153127 0.066574134] }
  32516. coordIndex [
  32517. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  32518. 7,2,6,-1,7,6,11,-1]
  32519. normalPerVertex TRUE
  32520. normal DEF NORM_1521 Normal { vector [
  32521. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  32522. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  32523. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  32524. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  32525. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  32526. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  32527. }
  32528. }
  32529. DEF SHAPE_1522 Shape {
  32530. appearance USE APP_1
  32531. geometry DEF FACE_1522 IndexedFaceSet {
  32532. coord DEF COORD_1522 Coordinate { point [
  32533. 1.6889764 -3.1496063 0.039370079,1.6181102 -3.1496063 0.039370079,
  32534. 1.6181102 -2.9527559 0.039370079,1.6889764 -2.9527559 0.039370079] }
  32535. coordIndex [
  32536. 3,1,0,-1,3,2,1,-1]
  32537. normalPerVertex TRUE
  32538. normal DEF NORM_1522 Normal { vector [
  32539. 0 0 1,0 0 1,
  32540. 0 0 1,0 0 1] }
  32541. }
  32542. }
  32543. DEF SHAPE_1523 Shape {
  32544. appearance USE APP_1
  32545. geometry DEF FACE_1523 IndexedFaceSet {
  32546. coord DEF COORD_1523 Coordinate { point [
  32547. 1.6889764 -3.1496063 0,1.6181102 -3.1496063 0,
  32548. 1.6181102 -3.1496063 0.039370079,1.6889764 -3.1496063 0.039370079] }
  32549. coordIndex [
  32550. 3,1,0,-1,3,2,1,-1]
  32551. normalPerVertex TRUE
  32552. normal DEF NORM_1523 Normal { vector [
  32553. 0 -1 0,0 -1 0,
  32554. 0 -1 0,0 -1 0] }
  32555. }
  32556. }
  32557. DEF SHAPE_1524 Shape {
  32558. appearance USE APP_1
  32559. geometry DEF FACE_1524 IndexedFaceSet {
  32560. coord DEF COORD_1524 Coordinate { point [
  32561. 1.6889764 -2.9527559 0,1.6181102 -2.9527559 0,
  32562. 1.6181102 -3.1496063 0,1.6889764 -3.1496063 0] }
  32563. coordIndex [
  32564. 3,1,0,-1,3,2,1,-1]
  32565. normalPerVertex TRUE
  32566. normal DEF NORM_1524 Normal { vector [
  32567. 0 0 -1,0 0 -1,
  32568. 0 0 -1,0 0 -1] }
  32569. }
  32570. }
  32571. DEF SHAPE_1525 Shape {
  32572. appearance USE APP_1
  32573. geometry DEF FACE_1525 IndexedFaceSet {
  32574. coord DEF COORD_1525 Coordinate { point [
  32575. 1.6889764 -2.8740157 0.078740157,1.6889764 -2.9527559 0,
  32576. 1.6889764 -2.8778696 0.054408111,1.6889764 -2.8890538 0.032457854,
  32577. 1.6889764 -2.9064736 0.015038032,1.6889764 -2.9284239 0.0038538176,
  32578. 1.6181102 -2.9527559 0,1.6181102 -2.8740157 0.078740157,
  32579. 1.6181102 -2.8778696 0.054408111,1.6181102 -2.8890538 0.032457854,
  32580. 1.6181102 -2.9064736 0.015038032,1.6181102 -2.9284239 0.0038538176] }
  32581. coordIndex [
  32582. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  32583. 0,8,7,-1,0,2,8,-1]
  32584. normalPerVertex TRUE
  32585. normal DEF NORM_1525 Normal { vector [
  32586. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  32587. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  32588. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  32589. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  32590. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  32591. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  32592. }
  32593. }
  32594. DEF SHAPE_1526 Shape {
  32595. appearance USE APP_1
  32596. geometry DEF FACE_1526 IndexedFaceSet {
  32597. coord DEF COORD_1526 Coordinate { point [
  32598. 1.6889764 -2.8740157 0.25590551,1.6181102 -2.8740157 0.25590551,
  32599. 1.6181102 -2.8740157 0.078740157,1.6889764 -2.8740157 0.078740157] }
  32600. coordIndex [
  32601. 3,1,0,-1,3,2,1,-1]
  32602. normalPerVertex TRUE
  32603. normal DEF NORM_1526 Normal { vector [
  32604. 0 1 0,0 1 0,
  32605. 0 1 0,0 1 0] }
  32606. }
  32607. }
  32608. DEF SHAPE_1527 Shape {
  32609. appearance USE APP_1
  32610. geometry DEF FACE_1527 IndexedFaceSet {
  32611. coord DEF COORD_1527 Coordinate { point [
  32612. -1.6181102 -2.8346457 0.33464567,-1.6181102 -2.7559055 0.33464567,
  32613. -1.6889764 -2.8346457 0.33464567,-1.6889764 -2.7559055 0.33464567,
  32614. -1.6889764 -2.726378 0.33464567,-1.6181102 -2.726378 0.33464567] }
  32615. coordIndex [
  32616. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  32617. normalPerVertex TRUE
  32618. normal DEF NORM_1527 Normal { vector [
  32619. 0 0 1,0 0 1,
  32620. 0 0 1,0 0 1,
  32621. 0 0 1,0 0 1] }
  32622. }
  32623. }
  32624. DEF SHAPE_1528 Shape {
  32625. appearance USE APP_1
  32626. geometry DEF FACE_1528 IndexedFaceSet {
  32627. coord DEF COORD_1528 Coordinate { point [
  32628. -1.6181102 -2.9133858 0.25590551,-1.6181102 -2.8346457 0.33464567,
  32629. -1.6181102 -2.909532 0.28023756,-1.6181102 -2.8983478 0.30218782,
  32630. -1.6181102 -2.880928 0.31960764,-1.6181102 -2.8589777 0.33079185,
  32631. -1.6889764 -2.8346457 0.33464567,-1.6889764 -2.9133858 0.25590551,
  32632. -1.6889764 -2.909532 0.28023756,-1.6889764 -2.8983478 0.30218782,
  32633. -1.6889764 -2.880928 0.31960764,-1.6889764 -2.8589777 0.33079185] }
  32634. coordIndex [
  32635. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  32636. 2,3,8,-1,0,2,7,-1]
  32637. normalPerVertex TRUE
  32638. normal DEF NORM_1528 Normal { vector [
  32639. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  32640. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  32641. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204,
  32642. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  32643. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  32644. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565] }
  32645. }
  32646. }
  32647. DEF SHAPE_1529 Shape {
  32648. appearance USE APP_1
  32649. geometry DEF FACE_1529 IndexedFaceSet {
  32650. coord DEF COORD_1529 Coordinate { point [
  32651. -1.6181102 -2.9133858 0.078740157,-1.6889764 -2.9133858 0.078740157,
  32652. -1.6889764 -2.9133858 0.25590551,-1.6181102 -2.9133858 0.25590551] }
  32653. coordIndex [
  32654. 3,1,0,-1,3,2,1,-1]
  32655. normalPerVertex TRUE
  32656. normal DEF NORM_1529 Normal { vector [
  32657. 0 -1 0,0 -1 0,
  32658. 0 -1 0,0 -1 0] }
  32659. }
  32660. }
  32661. DEF SHAPE_1530 Shape {
  32662. appearance USE APP_1
  32663. geometry DEF FACE_1530 IndexedFaceSet {
  32664. coord DEF COORD_1530 Coordinate { point [
  32665. -1.6181102 -2.9527559 0.039370079,-1.6889764 -2.9527559 0.039370079,
  32666. -1.6889764 -2.9133858 0.078740157,-1.6889764 -2.9405899 0.041296988,
  32667. -1.6889764 -2.9296148 0.046889095,-1.6889764 -2.9209048 0.055599006,
  32668. -1.6889764 -2.9153127 0.066574134,-1.6181102 -2.9133858 0.078740157,
  32669. -1.6181102 -2.9405899 0.041296988,-1.6181102 -2.9296148 0.046889095,
  32670. -1.6181102 -2.9209048 0.055599006,-1.6181102 -2.9153127 0.066574134] }
  32671. coordIndex [
  32672. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  32673. 7,2,6,-1,7,6,11,-1]
  32674. normalPerVertex TRUE
  32675. normal DEF NORM_1530 Normal { vector [
  32676. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  32677. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  32678. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  32679. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  32680. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  32681. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  32682. }
  32683. }
  32684. DEF SHAPE_1531 Shape {
  32685. appearance USE APP_1
  32686. geometry DEF FACE_1531 IndexedFaceSet {
  32687. coord DEF COORD_1531 Coordinate { point [
  32688. -1.6181102 -3.1496063 0.039370079,-1.6889764 -3.1496063 0.039370079,
  32689. -1.6889764 -2.9527559 0.039370079,-1.6181102 -2.9527559 0.039370079] }
  32690. coordIndex [
  32691. 3,1,0,-1,3,2,1,-1]
  32692. normalPerVertex TRUE
  32693. normal DEF NORM_1531 Normal { vector [
  32694. 0 0 1,0 0 1,
  32695. 0 0 1,0 0 1] }
  32696. }
  32697. }
  32698. DEF SHAPE_1532 Shape {
  32699. appearance USE APP_1
  32700. geometry DEF FACE_1532 IndexedFaceSet {
  32701. coord DEF COORD_1532 Coordinate { point [
  32702. -1.6181102 -3.1496063 0,-1.6889764 -3.1496063 0,
  32703. -1.6889764 -3.1496063 0.039370079,-1.6181102 -3.1496063 0.039370079] }
  32704. coordIndex [
  32705. 3,1,0,-1,3,2,1,-1]
  32706. normalPerVertex TRUE
  32707. normal DEF NORM_1532 Normal { vector [
  32708. 0 -1 0,0 -1 0,
  32709. 0 -1 0,0 -1 0] }
  32710. }
  32711. }
  32712. DEF SHAPE_1533 Shape {
  32713. appearance USE APP_1
  32714. geometry DEF FACE_1533 IndexedFaceSet {
  32715. coord DEF COORD_1533 Coordinate { point [
  32716. -1.6181102 -2.9527559 0,-1.6889764 -2.9527559 0,
  32717. -1.6889764 -3.1496063 0,-1.6181102 -3.1496063 0] }
  32718. coordIndex [
  32719. 3,1,0,-1,3,2,1,-1]
  32720. normalPerVertex TRUE
  32721. normal DEF NORM_1533 Normal { vector [
  32722. 0 0 -1,0 0 -1,
  32723. 0 0 -1,0 0 -1] }
  32724. }
  32725. }
  32726. DEF SHAPE_1534 Shape {
  32727. appearance USE APP_1
  32728. geometry DEF FACE_1534 IndexedFaceSet {
  32729. coord DEF COORD_1534 Coordinate { point [
  32730. -1.6181102 -2.8740157 0.078740157,-1.6181102 -2.9527559 0,
  32731. -1.6181102 -2.8778696 0.054408111,-1.6181102 -2.8890538 0.032457854,
  32732. -1.6181102 -2.9064736 0.015038032,-1.6181102 -2.9284239 0.0038538176,
  32733. -1.6889764 -2.9527559 0,-1.6889764 -2.8740157 0.078740157,
  32734. -1.6889764 -2.8778696 0.054408111,-1.6889764 -2.8890538 0.032457854,
  32735. -1.6889764 -2.9064736 0.015038032,-1.6889764 -2.9284239 0.0038538176] }
  32736. coordIndex [
  32737. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  32738. 0,8,7,-1,0,2,8,-1]
  32739. normalPerVertex TRUE
  32740. normal DEF NORM_1534 Normal { vector [
  32741. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  32742. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  32743. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  32744. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  32745. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  32746. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  32747. }
  32748. }
  32749. DEF SHAPE_1535 Shape {
  32750. appearance USE APP_1
  32751. geometry DEF FACE_1535 IndexedFaceSet {
  32752. coord DEF COORD_1535 Coordinate { point [
  32753. -1.6181102 -2.8740157 0.25590551,-1.6889764 -2.8740157 0.25590551,
  32754. -1.6889764 -2.8740157 0.078740157,-1.6181102 -2.8740157 0.078740157] }
  32755. coordIndex [
  32756. 3,1,0,-1,3,2,1,-1]
  32757. normalPerVertex TRUE
  32758. normal DEF NORM_1535 Normal { vector [
  32759. 0 1 0,0 1 0,
  32760. 0 1 0,0 1 0] }
  32761. }
  32762. }
  32763. DEF SHAPE_1536 Shape {
  32764. appearance USE APP_1
  32765. geometry DEF FACE_1536 IndexedFaceSet {
  32766. coord DEF COORD_1536 Coordinate { point [
  32767. 1.5314961 -2.8346457 0.33464567,1.5314961 -2.7559055 0.33464567,
  32768. 1.4606299 -2.8346457 0.33464567,1.4606299 -2.7559055 0.33464567,
  32769. 1.4606299 -2.726378 0.33464567,1.5314961 -2.726378 0.33464567] }
  32770. coordIndex [
  32771. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  32772. normalPerVertex TRUE
  32773. normal DEF NORM_1536 Normal { vector [
  32774. 0 0 1,0 0 1,
  32775. 0 0 1,0 0 1,
  32776. 0 0 1,0 0 1] }
  32777. }
  32778. }
  32779. DEF SHAPE_1537 Shape {
  32780. appearance USE APP_1
  32781. geometry DEF FACE_1537 IndexedFaceSet {
  32782. coord DEF COORD_1537 Coordinate { point [
  32783. 1.5314961 -2.9133858 0.25590551,1.5314961 -2.8346457 0.33464567,
  32784. 1.5314961 -2.909532 0.28023756,1.5314961 -2.8983478 0.30218782,
  32785. 1.5314961 -2.880928 0.31960764,1.5314961 -2.8589777 0.33079185,
  32786. 1.4606299 -2.8346457 0.33464567,1.4606299 -2.9133858 0.25590551,
  32787. 1.4606299 -2.909532 0.28023756,1.4606299 -2.8983478 0.30218782,
  32788. 1.4606299 -2.880928 0.31960764,1.4606299 -2.8589777 0.33079185] }
  32789. coordIndex [
  32790. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  32791. 0,8,7,-1,0,2,8,-1]
  32792. normalPerVertex TRUE
  32793. normal DEF NORM_1537 Normal { vector [
  32794. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  32795. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  32796. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  32797. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  32798. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  32799. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  32800. }
  32801. }
  32802. DEF SHAPE_1538 Shape {
  32803. appearance USE APP_1
  32804. geometry DEF FACE_1538 IndexedFaceSet {
  32805. coord DEF COORD_1538 Coordinate { point [
  32806. 1.5314961 -2.9133858 0.078740157,1.4606299 -2.9133858 0.078740157,
  32807. 1.4606299 -2.9133858 0.25590551,1.5314961 -2.9133858 0.25590551] }
  32808. coordIndex [
  32809. 3,1,0,-1,3,2,1,-1]
  32810. normalPerVertex TRUE
  32811. normal DEF NORM_1538 Normal { vector [
  32812. 0 -1 0,0 -1 0,
  32813. 0 -1 0,0 -1 0] }
  32814. }
  32815. }
  32816. DEF SHAPE_1539 Shape {
  32817. appearance USE APP_1
  32818. geometry DEF FACE_1539 IndexedFaceSet {
  32819. coord DEF COORD_1539 Coordinate { point [
  32820. 1.5314961 -2.9527559 0.039370079,1.4606299 -2.9527559 0.039370079,
  32821. 1.4606299 -2.9133858 0.078740157,1.4606299 -2.9405899 0.041296988,
  32822. 1.4606299 -2.9296148 0.046889095,1.4606299 -2.9209048 0.055599006,
  32823. 1.4606299 -2.9153127 0.066574134,1.5314961 -2.9133858 0.078740157,
  32824. 1.5314961 -2.9405899 0.041296988,1.5314961 -2.9296148 0.046889095,
  32825. 1.5314961 -2.9209048 0.055599006,1.5314961 -2.9153127 0.066574134] }
  32826. coordIndex [
  32827. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  32828. 7,2,6,-1,7,6,11,-1]
  32829. normalPerVertex TRUE
  32830. normal DEF NORM_1539 Normal { vector [
  32831. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  32832. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  32833. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  32834. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  32835. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  32836. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  32837. }
  32838. }
  32839. DEF SHAPE_1540 Shape {
  32840. appearance USE APP_1
  32841. geometry DEF FACE_1540 IndexedFaceSet {
  32842. coord DEF COORD_1540 Coordinate { point [
  32843. 1.5314961 -3.1496063 0.039370079,1.4606299 -3.1496063 0.039370079,
  32844. 1.4606299 -2.9527559 0.039370079,1.5314961 -2.9527559 0.039370079] }
  32845. coordIndex [
  32846. 2,1,0,-1,3,2,0,-1]
  32847. normalPerVertex TRUE
  32848. normal DEF NORM_1540 Normal { vector [
  32849. 0 0 1,0 0 1,
  32850. 0 0 1,0 0 1] }
  32851. }
  32852. }
  32853. DEF SHAPE_1541 Shape {
  32854. appearance USE APP_1
  32855. geometry DEF FACE_1541 IndexedFaceSet {
  32856. coord DEF COORD_1541 Coordinate { point [
  32857. 1.5314961 -3.1496063 0,1.4606299 -3.1496063 0,
  32858. 1.4606299 -3.1496063 0.039370079,1.5314961 -3.1496063 0.039370079] }
  32859. coordIndex [
  32860. 3,1,0,-1,3,2,1,-1]
  32861. normalPerVertex TRUE
  32862. normal DEF NORM_1541 Normal { vector [
  32863. 0 -1 0,0 -1 0,
  32864. 0 -1 0,0 -1 0] }
  32865. }
  32866. }
  32867. DEF SHAPE_1542 Shape {
  32868. appearance USE APP_1
  32869. geometry DEF FACE_1542 IndexedFaceSet {
  32870. coord DEF COORD_1542 Coordinate { point [
  32871. 1.5314961 -2.9527559 0,1.4606299 -2.9527559 0,
  32872. 1.4606299 -3.1496063 0,1.5314961 -3.1496063 0] }
  32873. coordIndex [
  32874. 2,1,0,-1,3,2,0,-1]
  32875. normalPerVertex TRUE
  32876. normal DEF NORM_1542 Normal { vector [
  32877. 0 0 -1,0 0 -1,
  32878. 0 0 -1,0 0 -1] }
  32879. }
  32880. }
  32881. DEF SHAPE_1543 Shape {
  32882. appearance USE APP_1
  32883. geometry DEF FACE_1543 IndexedFaceSet {
  32884. coord DEF COORD_1543 Coordinate { point [
  32885. 1.5314961 -2.8740157 0.078740157,1.5314961 -2.9527559 0,
  32886. 1.5314961 -2.8778696 0.054408111,1.5314961 -2.8890538 0.032457854,
  32887. 1.5314961 -2.9064736 0.015038032,1.5314961 -2.9284239 0.0038538176,
  32888. 1.4606299 -2.9527559 0,1.4606299 -2.8740157 0.078740157,
  32889. 1.4606299 -2.8778696 0.054408111,1.4606299 -2.8890538 0.032457854,
  32890. 1.4606299 -2.9064736 0.015038032,1.4606299 -2.9284239 0.0038538176] }
  32891. coordIndex [
  32892. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  32893. 2,3,9,-1,0,2,7,-1]
  32894. normalPerVertex TRUE
  32895. normal DEF NORM_1543 Normal { vector [
  32896. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  32897. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  32898. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  32899. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  32900. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  32901. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  32902. }
  32903. }
  32904. DEF SHAPE_1544 Shape {
  32905. appearance USE APP_1
  32906. geometry DEF FACE_1544 IndexedFaceSet {
  32907. coord DEF COORD_1544 Coordinate { point [
  32908. 1.5314961 -2.8740157 0.25590551,1.4606299 -2.8740157 0.25590551,
  32909. 1.4606299 -2.8740157 0.078740157,1.5314961 -2.8740157 0.078740157] }
  32910. coordIndex [
  32911. 3,1,0,-1,3,2,1,-1]
  32912. normalPerVertex TRUE
  32913. normal DEF NORM_1544 Normal { vector [
  32914. 0 1 0,0 1 0,
  32915. 0 1 0,0 1 0] }
  32916. }
  32917. }
  32918. DEF SHAPE_1545 Shape {
  32919. appearance USE APP_1
  32920. geometry DEF FACE_1545 IndexedFaceSet {
  32921. coord DEF COORD_1545 Coordinate { point [
  32922. -1.4606299 -2.8346457 0.33464567,-1.4606299 -2.7559055 0.33464567,
  32923. -1.5314961 -2.8346457 0.33464567,-1.5314961 -2.7559055 0.33464567,
  32924. -1.5314961 -2.726378 0.33464567,-1.4606299 -2.726378 0.33464567] }
  32925. coordIndex [
  32926. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  32927. normalPerVertex TRUE
  32928. normal DEF NORM_1545 Normal { vector [
  32929. 0 0 1,0 0 1,
  32930. 0 0 1,0 0 1,
  32931. 0 0 1,0 0 1] }
  32932. }
  32933. }
  32934. DEF SHAPE_1546 Shape {
  32935. appearance USE APP_1
  32936. geometry DEF FACE_1546 IndexedFaceSet {
  32937. coord DEF COORD_1546 Coordinate { point [
  32938. -1.4606299 -2.9133858 0.25590551,-1.4606299 -2.8346457 0.33464567,
  32939. -1.4606299 -2.909532 0.28023756,-1.4606299 -2.8983478 0.30218782,
  32940. -1.4606299 -2.880928 0.31960764,-1.4606299 -2.8589777 0.33079185,
  32941. -1.5314961 -2.8346457 0.33464567,-1.5314961 -2.9133858 0.25590551,
  32942. -1.5314961 -2.909532 0.28023756,-1.5314961 -2.8983478 0.30218782,
  32943. -1.5314961 -2.880928 0.31960764,-1.5314961 -2.8589777 0.33079185] }
  32944. coordIndex [
  32945. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  32946. 0,8,7,-1,0,2,8,-1]
  32947. normalPerVertex TRUE
  32948. normal DEF NORM_1546 Normal { vector [
  32949. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  32950. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  32951. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  32952. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  32953. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  32954. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  32955. }
  32956. }
  32957. DEF SHAPE_1547 Shape {
  32958. appearance USE APP_1
  32959. geometry DEF FACE_1547 IndexedFaceSet {
  32960. coord DEF COORD_1547 Coordinate { point [
  32961. -1.4606299 -2.9133858 0.078740157,-1.5314961 -2.9133858 0.078740157,
  32962. -1.5314961 -2.9133858 0.25590551,-1.4606299 -2.9133858 0.25590551] }
  32963. coordIndex [
  32964. 3,1,0,-1,3,2,1,-1]
  32965. normalPerVertex TRUE
  32966. normal DEF NORM_1547 Normal { vector [
  32967. 0 -1 0,0 -1 0,
  32968. 0 -1 0,0 -1 0] }
  32969. }
  32970. }
  32971. DEF SHAPE_1548 Shape {
  32972. appearance USE APP_1
  32973. geometry DEF FACE_1548 IndexedFaceSet {
  32974. coord DEF COORD_1548 Coordinate { point [
  32975. -1.4606299 -2.9527559 0.039370079,-1.5314961 -2.9527559 0.039370079,
  32976. -1.5314961 -2.9133858 0.078740157,-1.5314961 -2.9405899 0.041296988,
  32977. -1.5314961 -2.9296148 0.046889095,-1.5314961 -2.9209048 0.055599006,
  32978. -1.5314961 -2.9153127 0.066574134,-1.4606299 -2.9133858 0.078740157,
  32979. -1.4606299 -2.9405899 0.041296988,-1.4606299 -2.9296148 0.046889095,
  32980. -1.4606299 -2.9209048 0.055599006,-1.4606299 -2.9153127 0.066574134] }
  32981. coordIndex [
  32982. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  32983. 7,2,6,-1,7,6,11,-1]
  32984. normalPerVertex TRUE
  32985. normal DEF NORM_1548 Normal { vector [
  32986. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  32987. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  32988. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  32989. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  32990. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  32991. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  32992. }
  32993. }
  32994. DEF SHAPE_1549 Shape {
  32995. appearance USE APP_1
  32996. geometry DEF FACE_1549 IndexedFaceSet {
  32997. coord DEF COORD_1549 Coordinate { point [
  32998. -1.4606299 -3.1496063 0.039370079,-1.5314961 -3.1496063 0.039370079,
  32999. -1.5314961 -2.9527559 0.039370079,-1.4606299 -2.9527559 0.039370079] }
  33000. coordIndex [
  33001. 2,1,0,-1,3,2,0,-1]
  33002. normalPerVertex TRUE
  33003. normal DEF NORM_1549 Normal { vector [
  33004. 0 0 1,0 0 1,
  33005. 0 0 1,0 0 1] }
  33006. }
  33007. }
  33008. DEF SHAPE_1550 Shape {
  33009. appearance USE APP_1
  33010. geometry DEF FACE_1550 IndexedFaceSet {
  33011. coord DEF COORD_1550 Coordinate { point [
  33012. -1.4606299 -3.1496063 0,-1.5314961 -3.1496063 0,
  33013. -1.5314961 -3.1496063 0.039370079,-1.4606299 -3.1496063 0.039370079] }
  33014. coordIndex [
  33015. 3,1,0,-1,3,2,1,-1]
  33016. normalPerVertex TRUE
  33017. normal DEF NORM_1550 Normal { vector [
  33018. 0 -1 0,0 -1 0,
  33019. 0 -1 0,0 -1 0] }
  33020. }
  33021. }
  33022. DEF SHAPE_1551 Shape {
  33023. appearance USE APP_1
  33024. geometry DEF FACE_1551 IndexedFaceSet {
  33025. coord DEF COORD_1551 Coordinate { point [
  33026. -1.4606299 -2.9527559 0,-1.5314961 -2.9527559 0,
  33027. -1.5314961 -3.1496063 0,-1.4606299 -3.1496063 0] }
  33028. coordIndex [
  33029. 2,1,0,-1,3,2,0,-1]
  33030. normalPerVertex TRUE
  33031. normal DEF NORM_1551 Normal { vector [
  33032. 0 0 -1,0 0 -1,
  33033. 0 0 -1,0 0 -1] }
  33034. }
  33035. }
  33036. DEF SHAPE_1552 Shape {
  33037. appearance USE APP_1
  33038. geometry DEF FACE_1552 IndexedFaceSet {
  33039. coord DEF COORD_1552 Coordinate { point [
  33040. -1.4606299 -2.8740157 0.078740157,-1.4606299 -2.9527559 0,
  33041. -1.4606299 -2.8778696 0.054408111,-1.4606299 -2.8890538 0.032457854,
  33042. -1.4606299 -2.9064736 0.015038032,-1.4606299 -2.9284239 0.0038538176,
  33043. -1.5314961 -2.9527559 0,-1.5314961 -2.8740157 0.078740157,
  33044. -1.5314961 -2.8778696 0.054408111,-1.5314961 -2.8890538 0.032457854,
  33045. -1.5314961 -2.9064736 0.015038032,-1.5314961 -2.9284239 0.0038538176] }
  33046. coordIndex [
  33047. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  33048. 2,3,9,-1,0,2,7,-1]
  33049. normalPerVertex TRUE
  33050. normal DEF NORM_1552 Normal { vector [
  33051. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  33052. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33053. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  33054. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  33055. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33056. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  33057. }
  33058. }
  33059. DEF SHAPE_1553 Shape {
  33060. appearance USE APP_1
  33061. geometry DEF FACE_1553 IndexedFaceSet {
  33062. coord DEF COORD_1553 Coordinate { point [
  33063. -1.4606299 -2.8740157 0.25590551,-1.5314961 -2.8740157 0.25590551,
  33064. -1.5314961 -2.8740157 0.078740157,-1.4606299 -2.8740157 0.078740157] }
  33065. coordIndex [
  33066. 3,1,0,-1,3,2,1,-1]
  33067. normalPerVertex TRUE
  33068. normal DEF NORM_1553 Normal { vector [
  33069. 0 1 0,0 1 0,
  33070. 0 1 0,0 1 0] }
  33071. }
  33072. }
  33073. DEF SHAPE_1554 Shape {
  33074. appearance USE APP_1
  33075. geometry DEF FACE_1554 IndexedFaceSet {
  33076. coord DEF COORD_1554 Coordinate { point [
  33077. 1.3740157 -2.8346457 0.33464567,1.3740157 -2.7559055 0.33464567,
  33078. 1.3031496 -2.8346457 0.33464567,1.3031496 -2.7559055 0.33464567,
  33079. 1.3031496 -2.726378 0.33464567,1.3740157 -2.726378 0.33464567] }
  33080. coordIndex [
  33081. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  33082. normalPerVertex TRUE
  33083. normal DEF NORM_1554 Normal { vector [
  33084. 0 0 1,0 0 1,
  33085. 0 0 1,0 0 1,
  33086. 0 0 1,0 0 1] }
  33087. }
  33088. }
  33089. DEF SHAPE_1555 Shape {
  33090. appearance USE APP_1
  33091. geometry DEF FACE_1555 IndexedFaceSet {
  33092. coord DEF COORD_1555 Coordinate { point [
  33093. 1.3740157 -2.9133858 0.25590551,1.3740157 -2.8346457 0.33464567,
  33094. 1.3740157 -2.909532 0.28023756,1.3740157 -2.8983478 0.30218782,
  33095. 1.3740157 -2.880928 0.31960764,1.3740157 -2.8589777 0.33079185,
  33096. 1.3031496 -2.8346457 0.33464567,1.3031496 -2.9133858 0.25590551,
  33097. 1.3031496 -2.909532 0.28023756,1.3031496 -2.8983478 0.30218782,
  33098. 1.3031496 -2.880928 0.31960764,1.3031496 -2.8589777 0.33079185] }
  33099. coordIndex [
  33100. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  33101. 0,8,7,-1,0,2,8,-1]
  33102. normalPerVertex TRUE
  33103. normal DEF NORM_1555 Normal { vector [
  33104. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  33105. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  33106. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  33107. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  33108. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  33109. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  33110. }
  33111. }
  33112. DEF SHAPE_1556 Shape {
  33113. appearance USE APP_1
  33114. geometry DEF FACE_1556 IndexedFaceSet {
  33115. coord DEF COORD_1556 Coordinate { point [
  33116. 1.3740157 -2.9133858 0.078740157,1.3031496 -2.9133858 0.078740157,
  33117. 1.3031496 -2.9133858 0.25590551,1.3740157 -2.9133858 0.25590551] }
  33118. coordIndex [
  33119. 3,1,0,-1,3,2,1,-1]
  33120. normalPerVertex TRUE
  33121. normal DEF NORM_1556 Normal { vector [
  33122. 0 -1 0,0 -1 0,
  33123. 0 -1 0,0 -1 0] }
  33124. }
  33125. }
  33126. DEF SHAPE_1557 Shape {
  33127. appearance USE APP_1
  33128. geometry DEF FACE_1557 IndexedFaceSet {
  33129. coord DEF COORD_1557 Coordinate { point [
  33130. 1.3740157 -2.9527559 0.039370079,1.3031496 -2.9527559 0.039370079,
  33131. 1.3031496 -2.9133858 0.078740157,1.3031496 -2.9405899 0.041296988,
  33132. 1.3031496 -2.9296148 0.046889095,1.3031496 -2.9209048 0.055599006,
  33133. 1.3031496 -2.9153127 0.066574134,1.3740157 -2.9133858 0.078740157,
  33134. 1.3740157 -2.9405899 0.041296988,1.3740157 -2.9296148 0.046889095,
  33135. 1.3740157 -2.9209048 0.055599006,1.3740157 -2.9153127 0.066574134] }
  33136. coordIndex [
  33137. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  33138. 7,2,6,-1,7,6,11,-1]
  33139. normalPerVertex TRUE
  33140. normal DEF NORM_1557 Normal { vector [
  33141. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  33142. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  33143. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  33144. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  33145. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  33146. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  33147. }
  33148. }
  33149. DEF SHAPE_1558 Shape {
  33150. appearance USE APP_1
  33151. geometry DEF FACE_1558 IndexedFaceSet {
  33152. coord DEF COORD_1558 Coordinate { point [
  33153. 1.3740157 -3.1496063 0.039370079,1.3031496 -3.1496063 0.039370079,
  33154. 1.3031496 -2.9527559 0.039370079,1.3740157 -2.9527559 0.039370079] }
  33155. coordIndex [
  33156. 2,1,0,-1,3,2,0,-1]
  33157. normalPerVertex TRUE
  33158. normal DEF NORM_1558 Normal { vector [
  33159. 0 0 1,0 0 1,
  33160. 0 0 1,0 0 1] }
  33161. }
  33162. }
  33163. DEF SHAPE_1559 Shape {
  33164. appearance USE APP_1
  33165. geometry DEF FACE_1559 IndexedFaceSet {
  33166. coord DEF COORD_1559 Coordinate { point [
  33167. 1.3740157 -3.1496063 0,1.3031496 -3.1496063 0,
  33168. 1.3031496 -3.1496063 0.039370079,1.3740157 -3.1496063 0.039370079] }
  33169. coordIndex [
  33170. 3,1,0,-1,3,2,1,-1]
  33171. normalPerVertex TRUE
  33172. normal DEF NORM_1559 Normal { vector [
  33173. 0 -1 0,0 -1 0,
  33174. 0 -1 0,0 -1 0] }
  33175. }
  33176. }
  33177. DEF SHAPE_1560 Shape {
  33178. appearance USE APP_1
  33179. geometry DEF FACE_1560 IndexedFaceSet {
  33180. coord DEF COORD_1560 Coordinate { point [
  33181. 1.3740157 -2.9527559 0,1.3031496 -2.9527559 0,
  33182. 1.3031496 -3.1496063 0,1.3740157 -3.1496063 0] }
  33183. coordIndex [
  33184. 2,1,0,-1,3,2,0,-1]
  33185. normalPerVertex TRUE
  33186. normal DEF NORM_1560 Normal { vector [
  33187. 0 0 -1,0 0 -1,
  33188. 0 0 -1,0 0 -1] }
  33189. }
  33190. }
  33191. DEF SHAPE_1561 Shape {
  33192. appearance USE APP_1
  33193. geometry DEF FACE_1561 IndexedFaceSet {
  33194. coord DEF COORD_1561 Coordinate { point [
  33195. 1.3740157 -2.8740157 0.078740157,1.3740157 -2.9527559 0,
  33196. 1.3740157 -2.8778696 0.054408111,1.3740157 -2.8890538 0.032457854,
  33197. 1.3740157 -2.9064736 0.015038032,1.3740157 -2.9284239 0.0038538176,
  33198. 1.3031496 -2.9527559 0,1.3031496 -2.8740157 0.078740157,
  33199. 1.3031496 -2.8778696 0.054408111,1.3031496 -2.8890538 0.032457854,
  33200. 1.3031496 -2.9064736 0.015038032,1.3031496 -2.9284239 0.0038538176] }
  33201. coordIndex [
  33202. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  33203. 2,3,9,-1,0,2,7,-1]
  33204. normalPerVertex TRUE
  33205. normal DEF NORM_1561 Normal { vector [
  33206. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  33207. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33208. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  33209. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  33210. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33211. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  33212. }
  33213. }
  33214. DEF SHAPE_1562 Shape {
  33215. appearance USE APP_1
  33216. geometry DEF FACE_1562 IndexedFaceSet {
  33217. coord DEF COORD_1562 Coordinate { point [
  33218. 1.3740157 -2.8740157 0.25590551,1.3031496 -2.8740157 0.25590551,
  33219. 1.3031496 -2.8740157 0.078740157,1.3740157 -2.8740157 0.078740157] }
  33220. coordIndex [
  33221. 3,1,0,-1,3,2,1,-1]
  33222. normalPerVertex TRUE
  33223. normal DEF NORM_1562 Normal { vector [
  33224. 0 1 0,0 1 0,
  33225. 0 1 0,0 1 0] }
  33226. }
  33227. }
  33228. DEF SHAPE_1563 Shape {
  33229. appearance USE APP_1
  33230. geometry DEF FACE_1563 IndexedFaceSet {
  33231. coord DEF COORD_1563 Coordinate { point [
  33232. -1.3031496 -2.8346457 0.33464567,-1.3031496 -2.7559055 0.33464567,
  33233. -1.3740157 -2.8346457 0.33464567,-1.3740157 -2.7559055 0.33464567,
  33234. -1.3740157 -2.726378 0.33464567,-1.3031496 -2.726378 0.33464567] }
  33235. coordIndex [
  33236. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  33237. normalPerVertex TRUE
  33238. normal DEF NORM_1563 Normal { vector [
  33239. 0 0 1,0 0 1,
  33240. 0 0 1,0 0 1,
  33241. 0 0 1,0 0 1] }
  33242. }
  33243. }
  33244. DEF SHAPE_1564 Shape {
  33245. appearance USE APP_1
  33246. geometry DEF FACE_1564 IndexedFaceSet {
  33247. coord DEF COORD_1564 Coordinate { point [
  33248. -1.3031496 -2.9133858 0.25590551,-1.3031496 -2.8346457 0.33464567,
  33249. -1.3031496 -2.909532 0.28023756,-1.3031496 -2.8983478 0.30218782,
  33250. -1.3031496 -2.880928 0.31960764,-1.3031496 -2.8589777 0.33079185,
  33251. -1.3740157 -2.8346457 0.33464567,-1.3740157 -2.9133858 0.25590551,
  33252. -1.3740157 -2.909532 0.28023756,-1.3740157 -2.8983478 0.30218782,
  33253. -1.3740157 -2.880928 0.31960764,-1.3740157 -2.8589777 0.33079185] }
  33254. coordIndex [
  33255. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  33256. 0,8,7,-1,0,2,8,-1]
  33257. normalPerVertex TRUE
  33258. normal DEF NORM_1564 Normal { vector [
  33259. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  33260. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  33261. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  33262. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  33263. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  33264. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  33265. }
  33266. }
  33267. DEF SHAPE_1565 Shape {
  33268. appearance USE APP_1
  33269. geometry DEF FACE_1565 IndexedFaceSet {
  33270. coord DEF COORD_1565 Coordinate { point [
  33271. -1.3031496 -2.9133858 0.078740157,-1.3740157 -2.9133858 0.078740157,
  33272. -1.3740157 -2.9133858 0.25590551,-1.3031496 -2.9133858 0.25590551] }
  33273. coordIndex [
  33274. 3,1,0,-1,3,2,1,-1]
  33275. normalPerVertex TRUE
  33276. normal DEF NORM_1565 Normal { vector [
  33277. 0 -1 0,0 -1 0,
  33278. 0 -1 0,0 -1 0] }
  33279. }
  33280. }
  33281. DEF SHAPE_1566 Shape {
  33282. appearance USE APP_1
  33283. geometry DEF FACE_1566 IndexedFaceSet {
  33284. coord DEF COORD_1566 Coordinate { point [
  33285. -1.3031496 -2.9527559 0.039370079,-1.3740157 -2.9527559 0.039370079,
  33286. -1.3740157 -2.9133858 0.078740157,-1.3740157 -2.9405899 0.041296988,
  33287. -1.3740157 -2.9296148 0.046889095,-1.3740157 -2.9209048 0.055599006,
  33288. -1.3740157 -2.9153127 0.066574134,-1.3031496 -2.9133858 0.078740157,
  33289. -1.3031496 -2.9405899 0.041296988,-1.3031496 -2.9296148 0.046889095,
  33290. -1.3031496 -2.9209048 0.055599006,-1.3031496 -2.9153127 0.066574134] }
  33291. coordIndex [
  33292. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  33293. 7,2,6,-1,7,6,11,-1]
  33294. normalPerVertex TRUE
  33295. normal DEF NORM_1566 Normal { vector [
  33296. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  33297. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  33298. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  33299. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  33300. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  33301. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  33302. }
  33303. }
  33304. DEF SHAPE_1567 Shape {
  33305. appearance USE APP_1
  33306. geometry DEF FACE_1567 IndexedFaceSet {
  33307. coord DEF COORD_1567 Coordinate { point [
  33308. -1.3031496 -3.1496063 0.039370079,-1.3740157 -3.1496063 0.039370079,
  33309. -1.3740157 -2.9527559 0.039370079,-1.3031496 -2.9527559 0.039370079] }
  33310. coordIndex [
  33311. 2,1,0,-1,3,2,0,-1]
  33312. normalPerVertex TRUE
  33313. normal DEF NORM_1567 Normal { vector [
  33314. 0 0 1,0 0 1,
  33315. 0 0 1,0 0 1] }
  33316. }
  33317. }
  33318. DEF SHAPE_1568 Shape {
  33319. appearance USE APP_1
  33320. geometry DEF FACE_1568 IndexedFaceSet {
  33321. coord DEF COORD_1568 Coordinate { point [
  33322. -1.3031496 -3.1496063 0,-1.3740157 -3.1496063 0,
  33323. -1.3740157 -3.1496063 0.039370079,-1.3031496 -3.1496063 0.039370079] }
  33324. coordIndex [
  33325. 3,1,0,-1,3,2,1,-1]
  33326. normalPerVertex TRUE
  33327. normal DEF NORM_1568 Normal { vector [
  33328. 0 -1 0,0 -1 0,
  33329. 0 -1 0,0 -1 0] }
  33330. }
  33331. }
  33332. DEF SHAPE_1569 Shape {
  33333. appearance USE APP_1
  33334. geometry DEF FACE_1569 IndexedFaceSet {
  33335. coord DEF COORD_1569 Coordinate { point [
  33336. -1.3031496 -2.9527559 0,-1.3740157 -2.9527559 0,
  33337. -1.3740157 -3.1496063 0,-1.3031496 -3.1496063 0] }
  33338. coordIndex [
  33339. 2,1,0,-1,3,2,0,-1]
  33340. normalPerVertex TRUE
  33341. normal DEF NORM_1569 Normal { vector [
  33342. 0 0 -1,0 0 -1,
  33343. 0 0 -1,0 0 -1] }
  33344. }
  33345. }
  33346. DEF SHAPE_1570 Shape {
  33347. appearance USE APP_1
  33348. geometry DEF FACE_1570 IndexedFaceSet {
  33349. coord DEF COORD_1570 Coordinate { point [
  33350. -1.3031496 -2.8740157 0.078740157,-1.3031496 -2.9527559 0,
  33351. -1.3031496 -2.8778696 0.054408111,-1.3031496 -2.8890538 0.032457854,
  33352. -1.3031496 -2.9064736 0.015038032,-1.3031496 -2.9284239 0.0038538176,
  33353. -1.3740157 -2.9527559 0,-1.3740157 -2.8740157 0.078740157,
  33354. -1.3740157 -2.8778696 0.054408111,-1.3740157 -2.8890538 0.032457854,
  33355. -1.3740157 -2.9064736 0.015038032,-1.3740157 -2.9284239 0.0038538176] }
  33356. coordIndex [
  33357. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  33358. 2,3,9,-1,0,2,7,-1]
  33359. normalPerVertex TRUE
  33360. normal DEF NORM_1570 Normal { vector [
  33361. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  33362. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33363. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  33364. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  33365. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33366. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  33367. }
  33368. }
  33369. DEF SHAPE_1571 Shape {
  33370. appearance USE APP_1
  33371. geometry DEF FACE_1571 IndexedFaceSet {
  33372. coord DEF COORD_1571 Coordinate { point [
  33373. -1.3031496 -2.8740157 0.25590551,-1.3740157 -2.8740157 0.25590551,
  33374. -1.3740157 -2.8740157 0.078740157,-1.3031496 -2.8740157 0.078740157] }
  33375. coordIndex [
  33376. 3,1,0,-1,3,2,1,-1]
  33377. normalPerVertex TRUE
  33378. normal DEF NORM_1571 Normal { vector [
  33379. 0 1 0,0 1 0,
  33380. 0 1 0,0 1 0] }
  33381. }
  33382. }
  33383. DEF SHAPE_1572 Shape {
  33384. appearance USE APP_1
  33385. geometry DEF FACE_1572 IndexedFaceSet {
  33386. coord DEF COORD_1572 Coordinate { point [
  33387. 1.2165354 -2.8346457 0.33464567,1.2165354 -2.7559055 0.33464567,
  33388. 1.1456693 -2.8346457 0.33464567,1.1456693 -2.7559055 0.33464567,
  33389. 1.1456693 -2.726378 0.33464567,1.2165354 -2.726378 0.33464567] }
  33390. coordIndex [
  33391. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  33392. normalPerVertex TRUE
  33393. normal DEF NORM_1572 Normal { vector [
  33394. 0 0 1,0 0 1,
  33395. 0 0 1,0 0 1,
  33396. 0 0 1,0 0 1] }
  33397. }
  33398. }
  33399. DEF SHAPE_1573 Shape {
  33400. appearance USE APP_1
  33401. geometry DEF FACE_1573 IndexedFaceSet {
  33402. coord DEF COORD_1573 Coordinate { point [
  33403. 1.2165354 -2.9133858 0.25590551,1.2165354 -2.8346457 0.33464567,
  33404. 1.2165354 -2.909532 0.28023756,1.2165354 -2.8983478 0.30218782,
  33405. 1.2165354 -2.880928 0.31960764,1.2165354 -2.8589777 0.33079185,
  33406. 1.1456693 -2.8346457 0.33464567,1.1456693 -2.9133858 0.25590551,
  33407. 1.1456693 -2.909532 0.28023756,1.1456693 -2.8983478 0.30218782,
  33408. 1.1456693 -2.880928 0.31960764,1.1456693 -2.8589777 0.33079185] }
  33409. coordIndex [
  33410. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  33411. 2,3,8,-1,0,2,7,-1]
  33412. normalPerVertex TRUE
  33413. normal DEF NORM_1573 Normal { vector [
  33414. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  33415. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  33416. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204,
  33417. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  33418. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  33419. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565] }
  33420. }
  33421. }
  33422. DEF SHAPE_1574 Shape {
  33423. appearance USE APP_1
  33424. geometry DEF FACE_1574 IndexedFaceSet {
  33425. coord DEF COORD_1574 Coordinate { point [
  33426. 1.2165354 -2.9133858 0.078740157,1.1456693 -2.9133858 0.078740157,
  33427. 1.1456693 -2.9133858 0.25590551,1.2165354 -2.9133858 0.25590551] }
  33428. coordIndex [
  33429. 3,1,0,-1,3,2,1,-1]
  33430. normalPerVertex TRUE
  33431. normal DEF NORM_1574 Normal { vector [
  33432. 0 -1 0,0 -1 0,
  33433. 0 -1 0,0 -1 0] }
  33434. }
  33435. }
  33436. DEF SHAPE_1575 Shape {
  33437. appearance USE APP_1
  33438. geometry DEF FACE_1575 IndexedFaceSet {
  33439. coord DEF COORD_1575 Coordinate { point [
  33440. 1.2165354 -2.9527559 0.039370079,1.1456693 -2.9527559 0.039370079,
  33441. 1.1456693 -2.9133858 0.078740157,1.1456693 -2.9405899 0.041296988,
  33442. 1.1456693 -2.9296148 0.046889095,1.1456693 -2.9209048 0.055599006,
  33443. 1.1456693 -2.9153127 0.066574134,1.2165354 -2.9133858 0.078740157,
  33444. 1.2165354 -2.9405899 0.041296988,1.2165354 -2.9296148 0.046889095,
  33445. 1.2165354 -2.9209048 0.055599006,1.2165354 -2.9153127 0.066574134] }
  33446. coordIndex [
  33447. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  33448. 7,2,6,-1,7,6,11,-1]
  33449. normalPerVertex TRUE
  33450. normal DEF NORM_1575 Normal { vector [
  33451. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  33452. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  33453. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  33454. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  33455. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  33456. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  33457. }
  33458. }
  33459. DEF SHAPE_1576 Shape {
  33460. appearance USE APP_1
  33461. geometry DEF FACE_1576 IndexedFaceSet {
  33462. coord DEF COORD_1576 Coordinate { point [
  33463. 1.2165354 -3.1496063 0.039370079,1.1456693 -3.1496063 0.039370079,
  33464. 1.1456693 -2.9527559 0.039370079,1.2165354 -2.9527559 0.039370079] }
  33465. coordIndex [
  33466. 3,1,0,-1,3,2,1,-1]
  33467. normalPerVertex TRUE
  33468. normal DEF NORM_1576 Normal { vector [
  33469. 0 0 1,0 0 1,
  33470. 0 0 1,0 0 1] }
  33471. }
  33472. }
  33473. DEF SHAPE_1577 Shape {
  33474. appearance USE APP_1
  33475. geometry DEF FACE_1577 IndexedFaceSet {
  33476. coord DEF COORD_1577 Coordinate { point [
  33477. 1.2165354 -3.1496063 0,1.1456693 -3.1496063 0,
  33478. 1.1456693 -3.1496063 0.039370079,1.2165354 -3.1496063 0.039370079] }
  33479. coordIndex [
  33480. 3,1,0,-1,3,2,1,-1]
  33481. normalPerVertex TRUE
  33482. normal DEF NORM_1577 Normal { vector [
  33483. 0 -1 0,0 -1 0,
  33484. 0 -1 0,0 -1 0] }
  33485. }
  33486. }
  33487. DEF SHAPE_1578 Shape {
  33488. appearance USE APP_1
  33489. geometry DEF FACE_1578 IndexedFaceSet {
  33490. coord DEF COORD_1578 Coordinate { point [
  33491. 1.2165354 -2.9527559 0,1.1456693 -2.9527559 0,
  33492. 1.1456693 -3.1496063 0,1.2165354 -3.1496063 0] }
  33493. coordIndex [
  33494. 3,1,0,-1,3,2,1,-1]
  33495. normalPerVertex TRUE
  33496. normal DEF NORM_1578 Normal { vector [
  33497. 0 0 -1,0 0 -1,
  33498. 0 0 -1,0 0 -1] }
  33499. }
  33500. }
  33501. DEF SHAPE_1579 Shape {
  33502. appearance USE APP_1
  33503. geometry DEF FACE_1579 IndexedFaceSet {
  33504. coord DEF COORD_1579 Coordinate { point [
  33505. 1.2165354 -2.8740157 0.078740157,1.2165354 -2.9527559 0,
  33506. 1.2165354 -2.8778696 0.054408111,1.2165354 -2.8890538 0.032457854,
  33507. 1.2165354 -2.9064736 0.015038032,1.2165354 -2.9284239 0.0038538176,
  33508. 1.1456693 -2.9527559 0,1.1456693 -2.8740157 0.078740157,
  33509. 1.1456693 -2.8778696 0.054408111,1.1456693 -2.8890538 0.032457854,
  33510. 1.1456693 -2.9064736 0.015038032,1.1456693 -2.9284239 0.0038538176] }
  33511. coordIndex [
  33512. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  33513. 0,8,7,-1,0,2,8,-1]
  33514. normalPerVertex TRUE
  33515. normal DEF NORM_1579 Normal { vector [
  33516. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  33517. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33518. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  33519. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  33520. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33521. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  33522. }
  33523. }
  33524. DEF SHAPE_1580 Shape {
  33525. appearance USE APP_1
  33526. geometry DEF FACE_1580 IndexedFaceSet {
  33527. coord DEF COORD_1580 Coordinate { point [
  33528. 1.2165354 -2.8740157 0.25590551,1.1456693 -2.8740157 0.25590551,
  33529. 1.1456693 -2.8740157 0.078740157,1.2165354 -2.8740157 0.078740157] }
  33530. coordIndex [
  33531. 3,1,0,-1,3,2,1,-1]
  33532. normalPerVertex TRUE
  33533. normal DEF NORM_1580 Normal { vector [
  33534. 0 1 0,0 1 0,
  33535. 0 1 0,0 1 0] }
  33536. }
  33537. }
  33538. DEF SHAPE_1581 Shape {
  33539. appearance USE APP_1
  33540. geometry DEF FACE_1581 IndexedFaceSet {
  33541. coord DEF COORD_1581 Coordinate { point [
  33542. -1.1456693 -2.8346457 0.33464567,-1.1456693 -2.7559055 0.33464567,
  33543. -1.2165354 -2.8346457 0.33464567,-1.2165354 -2.7559055 0.33464567,
  33544. -1.2165354 -2.726378 0.33464567,-1.1456693 -2.726378 0.33464567] }
  33545. coordIndex [
  33546. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  33547. normalPerVertex TRUE
  33548. normal DEF NORM_1581 Normal { vector [
  33549. 0 0 1,0 0 1,
  33550. 0 0 1,0 0 1,
  33551. 0 0 1,0 0 1] }
  33552. }
  33553. }
  33554. DEF SHAPE_1582 Shape {
  33555. appearance USE APP_1
  33556. geometry DEF FACE_1582 IndexedFaceSet {
  33557. coord DEF COORD_1582 Coordinate { point [
  33558. -1.1456693 -2.9133858 0.25590551,-1.1456693 -2.8346457 0.33464567,
  33559. -1.1456693 -2.909532 0.28023756,-1.1456693 -2.8983478 0.30218782,
  33560. -1.1456693 -2.880928 0.31960764,-1.1456693 -2.8589777 0.33079185,
  33561. -1.2165354 -2.8346457 0.33464567,-1.2165354 -2.9133858 0.25590551,
  33562. -1.2165354 -2.909532 0.28023756,-1.2165354 -2.8983478 0.30218782,
  33563. -1.2165354 -2.880928 0.31960764,-1.2165354 -2.8589777 0.33079185] }
  33564. coordIndex [
  33565. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  33566. 2,3,8,-1,0,2,7,-1]
  33567. normalPerVertex TRUE
  33568. normal DEF NORM_1582 Normal { vector [
  33569. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  33570. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  33571. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204,
  33572. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  33573. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  33574. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565] }
  33575. }
  33576. }
  33577. DEF SHAPE_1583 Shape {
  33578. appearance USE APP_1
  33579. geometry DEF FACE_1583 IndexedFaceSet {
  33580. coord DEF COORD_1583 Coordinate { point [
  33581. -1.1456693 -2.9133858 0.078740157,-1.2165354 -2.9133858 0.078740157,
  33582. -1.2165354 -2.9133858 0.25590551,-1.1456693 -2.9133858 0.25590551] }
  33583. coordIndex [
  33584. 3,1,0,-1,3,2,1,-1]
  33585. normalPerVertex TRUE
  33586. normal DEF NORM_1583 Normal { vector [
  33587. 0 -1 0,0 -1 0,
  33588. 0 -1 0,0 -1 0] }
  33589. }
  33590. }
  33591. DEF SHAPE_1584 Shape {
  33592. appearance USE APP_1
  33593. geometry DEF FACE_1584 IndexedFaceSet {
  33594. coord DEF COORD_1584 Coordinate { point [
  33595. -1.1456693 -2.9527559 0.039370079,-1.2165354 -2.9527559 0.039370079,
  33596. -1.2165354 -2.9133858 0.078740157,-1.2165354 -2.9405899 0.041296988,
  33597. -1.2165354 -2.9296148 0.046889095,-1.2165354 -2.9209048 0.055599006,
  33598. -1.2165354 -2.9153127 0.066574134,-1.1456693 -2.9133858 0.078740157,
  33599. -1.1456693 -2.9405899 0.041296988,-1.1456693 -2.9296148 0.046889095,
  33600. -1.1456693 -2.9209048 0.055599006,-1.1456693 -2.9153127 0.066574134] }
  33601. coordIndex [
  33602. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  33603. 7,2,6,-1,7,6,11,-1]
  33604. normalPerVertex TRUE
  33605. normal DEF NORM_1584 Normal { vector [
  33606. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  33607. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  33608. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  33609. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  33610. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  33611. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  33612. }
  33613. }
  33614. DEF SHAPE_1585 Shape {
  33615. appearance USE APP_1
  33616. geometry DEF FACE_1585 IndexedFaceSet {
  33617. coord DEF COORD_1585 Coordinate { point [
  33618. -1.1456693 -3.1496063 0.039370079,-1.2165354 -3.1496063 0.039370079,
  33619. -1.2165354 -2.9527559 0.039370079,-1.1456693 -2.9527559 0.039370079] }
  33620. coordIndex [
  33621. 3,1,0,-1,3,2,1,-1]
  33622. normalPerVertex TRUE
  33623. normal DEF NORM_1585 Normal { vector [
  33624. 0 0 1,0 0 1,
  33625. 0 0 1,0 0 1] }
  33626. }
  33627. }
  33628. DEF SHAPE_1586 Shape {
  33629. appearance USE APP_1
  33630. geometry DEF FACE_1586 IndexedFaceSet {
  33631. coord DEF COORD_1586 Coordinate { point [
  33632. -1.1456693 -3.1496063 0,-1.2165354 -3.1496063 0,
  33633. -1.2165354 -3.1496063 0.039370079,-1.1456693 -3.1496063 0.039370079] }
  33634. coordIndex [
  33635. 3,1,0,-1,3,2,1,-1]
  33636. normalPerVertex TRUE
  33637. normal DEF NORM_1586 Normal { vector [
  33638. 0 -1 0,0 -1 0,
  33639. 0 -1 0,0 -1 0] }
  33640. }
  33641. }
  33642. DEF SHAPE_1587 Shape {
  33643. appearance USE APP_1
  33644. geometry DEF FACE_1587 IndexedFaceSet {
  33645. coord DEF COORD_1587 Coordinate { point [
  33646. -1.1456693 -2.9527559 0,-1.2165354 -2.9527559 0,
  33647. -1.2165354 -3.1496063 0,-1.1456693 -3.1496063 0] }
  33648. coordIndex [
  33649. 3,1,0,-1,3,2,1,-1]
  33650. normalPerVertex TRUE
  33651. normal DEF NORM_1587 Normal { vector [
  33652. 0 0 -1,0 0 -1,
  33653. 0 0 -1,0 0 -1] }
  33654. }
  33655. }
  33656. DEF SHAPE_1588 Shape {
  33657. appearance USE APP_1
  33658. geometry DEF FACE_1588 IndexedFaceSet {
  33659. coord DEF COORD_1588 Coordinate { point [
  33660. -1.1456693 -2.8740157 0.078740157,-1.1456693 -2.9527559 0,
  33661. -1.1456693 -2.8778696 0.054408111,-1.1456693 -2.8890538 0.032457854,
  33662. -1.1456693 -2.9064736 0.015038032,-1.1456693 -2.9284239 0.0038538176,
  33663. -1.2165354 -2.9527559 0,-1.2165354 -2.8740157 0.078740157,
  33664. -1.2165354 -2.8778696 0.054408111,-1.2165354 -2.8890538 0.032457854,
  33665. -1.2165354 -2.9064736 0.015038032,-1.2165354 -2.9284239 0.0038538176] }
  33666. coordIndex [
  33667. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  33668. 0,8,7,-1,0,2,8,-1]
  33669. normalPerVertex TRUE
  33670. normal DEF NORM_1588 Normal { vector [
  33671. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  33672. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33673. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  33674. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  33675. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33676. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  33677. }
  33678. }
  33679. DEF SHAPE_1589 Shape {
  33680. appearance USE APP_1
  33681. geometry DEF FACE_1589 IndexedFaceSet {
  33682. coord DEF COORD_1589 Coordinate { point [
  33683. -1.1456693 -2.8740157 0.25590551,-1.2165354 -2.8740157 0.25590551,
  33684. -1.2165354 -2.8740157 0.078740157,-1.1456693 -2.8740157 0.078740157] }
  33685. coordIndex [
  33686. 3,1,0,-1,3,2,1,-1]
  33687. normalPerVertex TRUE
  33688. normal DEF NORM_1589 Normal { vector [
  33689. 0 1 0,0 1 0,
  33690. 0 1 0,0 1 0] }
  33691. }
  33692. }
  33693. DEF SHAPE_1590 Shape {
  33694. appearance USE APP_1
  33695. geometry DEF FACE_1590 IndexedFaceSet {
  33696. coord DEF COORD_1590 Coordinate { point [
  33697. 1.0590551 -2.8346457 0.33464567,1.0590551 -2.7559055 0.33464567,
  33698. 0.98818898 -2.8346457 0.33464567,0.98818898 -2.7559055 0.33464567,
  33699. 0.98818898 -2.726378 0.33464567,1.0590551 -2.726378 0.33464567] }
  33700. coordIndex [
  33701. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  33702. normalPerVertex TRUE
  33703. normal DEF NORM_1590 Normal { vector [
  33704. 0 0 1,0 0 1,
  33705. 0 0 1,0 0 1,
  33706. 0 0 1,0 0 1] }
  33707. }
  33708. }
  33709. DEF SHAPE_1591 Shape {
  33710. appearance USE APP_1
  33711. geometry DEF FACE_1591 IndexedFaceSet {
  33712. coord DEF COORD_1591 Coordinate { point [
  33713. 1.0590551 -2.9133858 0.25590551,1.0590551 -2.8346457 0.33464567,
  33714. 1.0590551 -2.909532 0.28023756,1.0590551 -2.8983478 0.30218782,
  33715. 1.0590551 -2.880928 0.31960764,1.0590551 -2.8589777 0.33079185,
  33716. 0.98818898 -2.8346457 0.33464567,0.98818898 -2.9133858 0.25590551,
  33717. 0.98818898 -2.909532 0.28023756,0.98818898 -2.8983478 0.30218782,
  33718. 0.98818898 -2.880928 0.31960764,0.98818898 -2.8589777 0.33079185] }
  33719. coordIndex [
  33720. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  33721. 0,8,7,-1,0,2,8,-1]
  33722. normalPerVertex TRUE
  33723. normal DEF NORM_1591 Normal { vector [
  33724. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  33725. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  33726. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  33727. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  33728. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  33729. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  33730. }
  33731. }
  33732. DEF SHAPE_1592 Shape {
  33733. appearance USE APP_1
  33734. geometry DEF FACE_1592 IndexedFaceSet {
  33735. coord DEF COORD_1592 Coordinate { point [
  33736. 1.0590551 -2.9133858 0.078740157,0.98818898 -2.9133858 0.078740157,
  33737. 0.98818898 -2.9133858 0.25590551,1.0590551 -2.9133858 0.25590551] }
  33738. coordIndex [
  33739. 3,1,0,-1,3,2,1,-1]
  33740. normalPerVertex TRUE
  33741. normal DEF NORM_1592 Normal { vector [
  33742. 0 -1 0,0 -1 0,
  33743. 0 -1 0,0 -1 0] }
  33744. }
  33745. }
  33746. DEF SHAPE_1593 Shape {
  33747. appearance USE APP_1
  33748. geometry DEF FACE_1593 IndexedFaceSet {
  33749. coord DEF COORD_1593 Coordinate { point [
  33750. 1.0590551 -2.9527559 0.039370079,0.98818898 -2.9527559 0.039370079,
  33751. 0.98818898 -2.9133858 0.078740157,0.98818898 -2.9405899 0.041296988,
  33752. 0.98818898 -2.9296148 0.046889095,0.98818898 -2.9209048 0.055599006,
  33753. 0.98818898 -2.9153127 0.066574134,1.0590551 -2.9133858 0.078740157,
  33754. 1.0590551 -2.9405899 0.041296988,1.0590551 -2.9296148 0.046889095,
  33755. 1.0590551 -2.9209048 0.055599006,1.0590551 -2.9153127 0.066574134] }
  33756. coordIndex [
  33757. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  33758. 7,2,6,-1,7,6,11,-1]
  33759. normalPerVertex TRUE
  33760. normal DEF NORM_1593 Normal { vector [
  33761. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  33762. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  33763. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  33764. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  33765. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  33766. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  33767. }
  33768. }
  33769. DEF SHAPE_1594 Shape {
  33770. appearance USE APP_1
  33771. geometry DEF FACE_1594 IndexedFaceSet {
  33772. coord DEF COORD_1594 Coordinate { point [
  33773. 1.0590551 -3.1496063 0.039370079,0.98818898 -3.1496063 0.039370079,
  33774. 0.98818898 -2.9527559 0.039370079,1.0590551 -2.9527559 0.039370079] }
  33775. coordIndex [
  33776. 2,1,0,-1,3,2,0,-1]
  33777. normalPerVertex TRUE
  33778. normal DEF NORM_1594 Normal { vector [
  33779. 0 0 1,0 0 1,
  33780. 0 0 1,0 0 1] }
  33781. }
  33782. }
  33783. DEF SHAPE_1595 Shape {
  33784. appearance USE APP_1
  33785. geometry DEF FACE_1595 IndexedFaceSet {
  33786. coord DEF COORD_1595 Coordinate { point [
  33787. 1.0590551 -3.1496063 0,0.98818898 -3.1496063 0,
  33788. 0.98818898 -3.1496063 0.039370079,1.0590551 -3.1496063 0.039370079] }
  33789. coordIndex [
  33790. 3,1,0,-1,3,2,1,-1]
  33791. normalPerVertex TRUE
  33792. normal DEF NORM_1595 Normal { vector [
  33793. 0 -1 0,0 -1 0,
  33794. 0 -1 0,0 -1 0] }
  33795. }
  33796. }
  33797. DEF SHAPE_1596 Shape {
  33798. appearance USE APP_1
  33799. geometry DEF FACE_1596 IndexedFaceSet {
  33800. coord DEF COORD_1596 Coordinate { point [
  33801. 1.0590551 -2.9527559 0,0.98818898 -2.9527559 0,
  33802. 0.98818898 -3.1496063 0,1.0590551 -3.1496063 0] }
  33803. coordIndex [
  33804. 2,1,0,-1,3,2,0,-1]
  33805. normalPerVertex TRUE
  33806. normal DEF NORM_1596 Normal { vector [
  33807. 0 0 -1,0 0 -1,
  33808. 0 0 -1,0 0 -1] }
  33809. }
  33810. }
  33811. DEF SHAPE_1597 Shape {
  33812. appearance USE APP_1
  33813. geometry DEF FACE_1597 IndexedFaceSet {
  33814. coord DEF COORD_1597 Coordinate { point [
  33815. 1.0590551 -2.8740157 0.078740157,1.0590551 -2.9527559 0,
  33816. 1.0590551 -2.8778696 0.054408111,1.0590551 -2.8890538 0.032457854,
  33817. 1.0590551 -2.9064736 0.015038032,1.0590551 -2.9284239 0.0038538176,
  33818. 0.98818898 -2.9527559 0,0.98818898 -2.8740157 0.078740157,
  33819. 0.98818898 -2.8778696 0.054408111,0.98818898 -2.8890538 0.032457854,
  33820. 0.98818898 -2.9064736 0.015038032,0.98818898 -2.9284239 0.0038538176] }
  33821. coordIndex [
  33822. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  33823. 2,3,9,-1,0,2,7,-1]
  33824. normalPerVertex TRUE
  33825. normal DEF NORM_1597 Normal { vector [
  33826. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  33827. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33828. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  33829. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  33830. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33831. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  33832. }
  33833. }
  33834. DEF SHAPE_1598 Shape {
  33835. appearance USE APP_1
  33836. geometry DEF FACE_1598 IndexedFaceSet {
  33837. coord DEF COORD_1598 Coordinate { point [
  33838. 1.0590551 -2.8740157 0.25590551,0.98818898 -2.8740157 0.25590551,
  33839. 0.98818898 -2.8740157 0.078740157,1.0590551 -2.8740157 0.078740157] }
  33840. coordIndex [
  33841. 3,1,0,-1,3,2,1,-1]
  33842. normalPerVertex TRUE
  33843. normal DEF NORM_1598 Normal { vector [
  33844. 0 1 0,0 1 0,
  33845. 0 1 0,0 1 0] }
  33846. }
  33847. }
  33848. DEF SHAPE_1599 Shape {
  33849. appearance USE APP_1
  33850. geometry DEF FACE_1599 IndexedFaceSet {
  33851. coord DEF COORD_1599 Coordinate { point [
  33852. -0.98818898 -2.8346457 0.33464567,-0.98818898 -2.7559055 0.33464567,
  33853. -1.0590551 -2.8346457 0.33464567,-1.0590551 -2.7559055 0.33464567,
  33854. -1.0590551 -2.726378 0.33464567,-0.98818898 -2.726378 0.33464567] }
  33855. coordIndex [
  33856. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  33857. normalPerVertex TRUE
  33858. normal DEF NORM_1599 Normal { vector [
  33859. 0 0 1,0 0 1,
  33860. 0 0 1,0 0 1,
  33861. 0 0 1,0 0 1] }
  33862. }
  33863. }
  33864. DEF SHAPE_1600 Shape {
  33865. appearance USE APP_1
  33866. geometry DEF FACE_1600 IndexedFaceSet {
  33867. coord DEF COORD_1600 Coordinate { point [
  33868. -0.98818898 -2.9133858 0.25590551,-0.98818898 -2.8346457 0.33464567,
  33869. -0.98818898 -2.909532 0.28023756,-0.98818898 -2.8983478 0.30218782,
  33870. -0.98818898 -2.880928 0.31960764,-0.98818898 -2.8589777 0.33079185,
  33871. -1.0590551 -2.8346457 0.33464567,-1.0590551 -2.9133858 0.25590551,
  33872. -1.0590551 -2.909532 0.28023756,-1.0590551 -2.8983478 0.30218782,
  33873. -1.0590551 -2.880928 0.31960764,-1.0590551 -2.8589777 0.33079185] }
  33874. coordIndex [
  33875. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  33876. 0,8,7,-1,0,2,8,-1]
  33877. normalPerVertex TRUE
  33878. normal DEF NORM_1600 Normal { vector [
  33879. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  33880. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  33881. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  33882. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  33883. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  33884. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  33885. }
  33886. }
  33887. DEF SHAPE_1601 Shape {
  33888. appearance USE APP_1
  33889. geometry DEF FACE_1601 IndexedFaceSet {
  33890. coord DEF COORD_1601 Coordinate { point [
  33891. -0.98818898 -2.9133858 0.078740157,-1.0590551 -2.9133858 0.078740157,
  33892. -1.0590551 -2.9133858 0.25590551,-0.98818898 -2.9133858 0.25590551] }
  33893. coordIndex [
  33894. 3,1,0,-1,3,2,1,-1]
  33895. normalPerVertex TRUE
  33896. normal DEF NORM_1601 Normal { vector [
  33897. 0 -1 0,0 -1 0,
  33898. 0 -1 0,0 -1 0] }
  33899. }
  33900. }
  33901. DEF SHAPE_1602 Shape {
  33902. appearance USE APP_1
  33903. geometry DEF FACE_1602 IndexedFaceSet {
  33904. coord DEF COORD_1602 Coordinate { point [
  33905. -0.98818898 -2.9527559 0.039370079,-1.0590551 -2.9527559 0.039370079,
  33906. -1.0590551 -2.9133858 0.078740157,-1.0590551 -2.9405899 0.041296988,
  33907. -1.0590551 -2.9296148 0.046889095,-1.0590551 -2.9209048 0.055599006,
  33908. -1.0590551 -2.9153127 0.066574134,-0.98818898 -2.9133858 0.078740157,
  33909. -0.98818898 -2.9405899 0.041296988,-0.98818898 -2.9296148 0.046889095,
  33910. -0.98818898 -2.9209048 0.055599006,-0.98818898 -2.9153127 0.066574134] }
  33911. coordIndex [
  33912. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  33913. 7,2,6,-1,7,6,11,-1]
  33914. normalPerVertex TRUE
  33915. normal DEF NORM_1602 Normal { vector [
  33916. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  33917. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  33918. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  33919. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  33920. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  33921. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  33922. }
  33923. }
  33924. DEF SHAPE_1603 Shape {
  33925. appearance USE APP_1
  33926. geometry DEF FACE_1603 IndexedFaceSet {
  33927. coord DEF COORD_1603 Coordinate { point [
  33928. -0.98818898 -3.1496063 0.039370079,-1.0590551 -3.1496063 0.039370079,
  33929. -1.0590551 -2.9527559 0.039370079,-0.98818898 -2.9527559 0.039370079] }
  33930. coordIndex [
  33931. 2,1,0,-1,3,2,0,-1]
  33932. normalPerVertex TRUE
  33933. normal DEF NORM_1603 Normal { vector [
  33934. 0 0 1,0 0 1,
  33935. 0 0 1,0 0 1] }
  33936. }
  33937. }
  33938. DEF SHAPE_1604 Shape {
  33939. appearance USE APP_1
  33940. geometry DEF FACE_1604 IndexedFaceSet {
  33941. coord DEF COORD_1604 Coordinate { point [
  33942. -0.98818898 -3.1496063 0,-1.0590551 -3.1496063 0,
  33943. -1.0590551 -3.1496063 0.039370079,-0.98818898 -3.1496063 0.039370079] }
  33944. coordIndex [
  33945. 3,1,0,-1,3,2,1,-1]
  33946. normalPerVertex TRUE
  33947. normal DEF NORM_1604 Normal { vector [
  33948. 0 -1 0,0 -1 0,
  33949. 0 -1 0,0 -1 0] }
  33950. }
  33951. }
  33952. DEF SHAPE_1605 Shape {
  33953. appearance USE APP_1
  33954. geometry DEF FACE_1605 IndexedFaceSet {
  33955. coord DEF COORD_1605 Coordinate { point [
  33956. -0.98818898 -2.9527559 0,-1.0590551 -2.9527559 0,
  33957. -1.0590551 -3.1496063 0,-0.98818898 -3.1496063 0] }
  33958. coordIndex [
  33959. 2,1,0,-1,3,2,0,-1]
  33960. normalPerVertex TRUE
  33961. normal DEF NORM_1605 Normal { vector [
  33962. 0 0 -1,0 0 -1,
  33963. 0 0 -1,0 0 -1] }
  33964. }
  33965. }
  33966. DEF SHAPE_1606 Shape {
  33967. appearance USE APP_1
  33968. geometry DEF FACE_1606 IndexedFaceSet {
  33969. coord DEF COORD_1606 Coordinate { point [
  33970. -0.98818898 -2.8740157 0.078740157,-0.98818898 -2.9527559 0,
  33971. -0.98818898 -2.8778696 0.054408111,-0.98818898 -2.8890538 0.032457854,
  33972. -0.98818898 -2.9064736 0.015038032,-0.98818898 -2.9284239 0.0038538176,
  33973. -1.0590551 -2.9527559 0,-1.0590551 -2.8740157 0.078740157,
  33974. -1.0590551 -2.8778696 0.054408111,-1.0590551 -2.8890538 0.032457854,
  33975. -1.0590551 -2.9064736 0.015038032,-1.0590551 -2.9284239 0.0038538176] }
  33976. coordIndex [
  33977. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  33978. 2,3,9,-1,0,2,7,-1]
  33979. normalPerVertex TRUE
  33980. normal DEF NORM_1606 Normal { vector [
  33981. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  33982. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33983. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  33984. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  33985. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  33986. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  33987. }
  33988. }
  33989. DEF SHAPE_1607 Shape {
  33990. appearance USE APP_1
  33991. geometry DEF FACE_1607 IndexedFaceSet {
  33992. coord DEF COORD_1607 Coordinate { point [
  33993. -0.98818898 -2.8740157 0.25590551,-1.0590551 -2.8740157 0.25590551,
  33994. -1.0590551 -2.8740157 0.078740157,-0.98818898 -2.8740157 0.078740157] }
  33995. coordIndex [
  33996. 3,1,0,-1,3,2,1,-1]
  33997. normalPerVertex TRUE
  33998. normal DEF NORM_1607 Normal { vector [
  33999. 0 1 0,0 1 0,
  34000. 0 1 0,0 1 0] }
  34001. }
  34002. }
  34003. DEF SHAPE_1608 Shape {
  34004. appearance USE APP_1
  34005. geometry DEF FACE_1608 IndexedFaceSet {
  34006. coord DEF COORD_1608 Coordinate { point [
  34007. 0.9015748 -2.8346457 0.33464567,0.9015748 -2.7559055 0.33464567,
  34008. 0.83070866 -2.8346457 0.33464567,0.83070866 -2.7559055 0.33464567,
  34009. 0.83070866 -2.726378 0.33464567,0.9015748 -2.726378 0.33464567] }
  34010. coordIndex [
  34011. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  34012. normalPerVertex TRUE
  34013. normal DEF NORM_1608 Normal { vector [
  34014. 0 0 1,0 0 1,
  34015. 0 0 1,0 0 1,
  34016. 0 0 1,0 0 1] }
  34017. }
  34018. }
  34019. DEF SHAPE_1609 Shape {
  34020. appearance USE APP_1
  34021. geometry DEF FACE_1609 IndexedFaceSet {
  34022. coord DEF COORD_1609 Coordinate { point [
  34023. 0.9015748 -2.9133858 0.25590551,0.9015748 -2.8346457 0.33464567,
  34024. 0.9015748 -2.909532 0.28023756,0.9015748 -2.8983478 0.30218782,
  34025. 0.9015748 -2.880928 0.31960764,0.9015748 -2.8589777 0.33079185,
  34026. 0.83070866 -2.8346457 0.33464567,0.83070866 -2.9133858 0.25590551,
  34027. 0.83070866 -2.909532 0.28023756,0.83070866 -2.8983478 0.30218782,
  34028. 0.83070866 -2.880928 0.31960764,0.83070866 -2.8589777 0.33079185] }
  34029. coordIndex [
  34030. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  34031. 0,8,7,-1,0,2,8,-1]
  34032. normalPerVertex TRUE
  34033. normal DEF NORM_1609 Normal { vector [
  34034. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  34035. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  34036. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  34037. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  34038. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  34039. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  34040. }
  34041. }
  34042. DEF SHAPE_1610 Shape {
  34043. appearance USE APP_1
  34044. geometry DEF FACE_1610 IndexedFaceSet {
  34045. coord DEF COORD_1610 Coordinate { point [
  34046. 0.9015748 -2.9133858 0.078740157,0.83070866 -2.9133858 0.078740157,
  34047. 0.83070866 -2.9133858 0.25590551,0.9015748 -2.9133858 0.25590551] }
  34048. coordIndex [
  34049. 3,1,0,-1,3,2,1,-1]
  34050. normalPerVertex TRUE
  34051. normal DEF NORM_1610 Normal { vector [
  34052. 0 -1 0,0 -1 0,
  34053. 0 -1 0,0 -1 0] }
  34054. }
  34055. }
  34056. DEF SHAPE_1611 Shape {
  34057. appearance USE APP_1
  34058. geometry DEF FACE_1611 IndexedFaceSet {
  34059. coord DEF COORD_1611 Coordinate { point [
  34060. 0.9015748 -2.9527559 0.039370079,0.83070866 -2.9527559 0.039370079,
  34061. 0.83070866 -2.9133858 0.078740157,0.83070866 -2.9405899 0.041296988,
  34062. 0.83070866 -2.9296148 0.046889095,0.83070866 -2.9209048 0.055599006,
  34063. 0.83070866 -2.9153127 0.066574134,0.9015748 -2.9133858 0.078740157,
  34064. 0.9015748 -2.9405899 0.041296988,0.9015748 -2.9296148 0.046889095,
  34065. 0.9015748 -2.9209048 0.055599006,0.9015748 -2.9153127 0.066574134] }
  34066. coordIndex [
  34067. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  34068. 7,2,6,-1,7,6,11,-1]
  34069. normalPerVertex TRUE
  34070. normal DEF NORM_1611 Normal { vector [
  34071. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  34072. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  34073. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  34074. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  34075. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  34076. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  34077. }
  34078. }
  34079. DEF SHAPE_1612 Shape {
  34080. appearance USE APP_1
  34081. geometry DEF FACE_1612 IndexedFaceSet {
  34082. coord DEF COORD_1612 Coordinate { point [
  34083. 0.9015748 -3.1496063 0.039370079,0.83070866 -3.1496063 0.039370079,
  34084. 0.83070866 -2.9527559 0.039370079,0.9015748 -2.9527559 0.039370079] }
  34085. coordIndex [
  34086. 2,1,0,-1,3,2,0,-1]
  34087. normalPerVertex TRUE
  34088. normal DEF NORM_1612 Normal { vector [
  34089. 0 0 1,0 0 1,
  34090. 0 0 1,0 0 1] }
  34091. }
  34092. }
  34093. DEF SHAPE_1613 Shape {
  34094. appearance USE APP_1
  34095. geometry DEF FACE_1613 IndexedFaceSet {
  34096. coord DEF COORD_1613 Coordinate { point [
  34097. 0.9015748 -3.1496063 0,0.83070866 -3.1496063 0,
  34098. 0.83070866 -3.1496063 0.039370079,0.9015748 -3.1496063 0.039370079] }
  34099. coordIndex [
  34100. 3,1,0,-1,3,2,1,-1]
  34101. normalPerVertex TRUE
  34102. normal DEF NORM_1613 Normal { vector [
  34103. 0 -1 0,0 -1 0,
  34104. 0 -1 0,0 -1 0] }
  34105. }
  34106. }
  34107. DEF SHAPE_1614 Shape {
  34108. appearance USE APP_1
  34109. geometry DEF FACE_1614 IndexedFaceSet {
  34110. coord DEF COORD_1614 Coordinate { point [
  34111. 0.9015748 -2.9527559 0,0.83070866 -2.9527559 0,
  34112. 0.83070866 -3.1496063 0,0.9015748 -3.1496063 0] }
  34113. coordIndex [
  34114. 2,1,0,-1,3,2,0,-1]
  34115. normalPerVertex TRUE
  34116. normal DEF NORM_1614 Normal { vector [
  34117. 0 0 -1,0 0 -1,
  34118. 0 0 -1,0 0 -1] }
  34119. }
  34120. }
  34121. DEF SHAPE_1615 Shape {
  34122. appearance USE APP_1
  34123. geometry DEF FACE_1615 IndexedFaceSet {
  34124. coord DEF COORD_1615 Coordinate { point [
  34125. 0.9015748 -2.8740157 0.078740157,0.9015748 -2.9527559 0,
  34126. 0.9015748 -2.8778696 0.054408111,0.9015748 -2.8890538 0.032457854,
  34127. 0.9015748 -2.9064736 0.015038032,0.9015748 -2.9284239 0.0038538176,
  34128. 0.83070866 -2.9527559 0,0.83070866 -2.8740157 0.078740157,
  34129. 0.83070866 -2.8778696 0.054408111,0.83070866 -2.8890538 0.032457854,
  34130. 0.83070866 -2.9064736 0.015038032,0.83070866 -2.9284239 0.0038538176] }
  34131. coordIndex [
  34132. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  34133. 2,3,9,-1,0,2,7,-1]
  34134. normalPerVertex TRUE
  34135. normal DEF NORM_1615 Normal { vector [
  34136. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  34137. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  34138. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  34139. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  34140. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  34141. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  34142. }
  34143. }
  34144. DEF SHAPE_1616 Shape {
  34145. appearance USE APP_1
  34146. geometry DEF FACE_1616 IndexedFaceSet {
  34147. coord DEF COORD_1616 Coordinate { point [
  34148. 0.9015748 -2.8740157 0.25590551,0.83070866 -2.8740157 0.25590551,
  34149. 0.83070866 -2.8740157 0.078740157,0.9015748 -2.8740157 0.078740157] }
  34150. coordIndex [
  34151. 3,1,0,-1,3,2,1,-1]
  34152. normalPerVertex TRUE
  34153. normal DEF NORM_1616 Normal { vector [
  34154. 0 1 0,0 1 0,
  34155. 0 1 0,0 1 0] }
  34156. }
  34157. }
  34158. DEF SHAPE_1617 Shape {
  34159. appearance USE APP_1
  34160. geometry DEF FACE_1617 IndexedFaceSet {
  34161. coord DEF COORD_1617 Coordinate { point [
  34162. -0.83070866 -2.8346457 0.33464567,-0.83070866 -2.7559055 0.33464567,
  34163. -0.9015748 -2.8346457 0.33464567,-0.9015748 -2.7559055 0.33464567,
  34164. -0.9015748 -2.726378 0.33464567,-0.83070866 -2.726378 0.33464567] }
  34165. coordIndex [
  34166. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  34167. normalPerVertex TRUE
  34168. normal DEF NORM_1617 Normal { vector [
  34169. 0 0 1,0 0 1,
  34170. 0 0 1,0 0 1,
  34171. 0 0 1,0 0 1] }
  34172. }
  34173. }
  34174. DEF SHAPE_1618 Shape {
  34175. appearance USE APP_1
  34176. geometry DEF FACE_1618 IndexedFaceSet {
  34177. coord DEF COORD_1618 Coordinate { point [
  34178. -0.83070866 -2.9133858 0.25590551,-0.83070866 -2.8346457 0.33464567,
  34179. -0.83070866 -2.909532 0.28023756,-0.83070866 -2.8983478 0.30218782,
  34180. -0.83070866 -2.880928 0.31960764,-0.83070866 -2.8589777 0.33079185,
  34181. -0.9015748 -2.8346457 0.33464567,-0.9015748 -2.9133858 0.25590551,
  34182. -0.9015748 -2.909532 0.28023756,-0.9015748 -2.8983478 0.30218782,
  34183. -0.9015748 -2.880928 0.31960764,-0.9015748 -2.8589777 0.33079185] }
  34184. coordIndex [
  34185. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  34186. 0,8,7,-1,0,2,8,-1]
  34187. normalPerVertex TRUE
  34188. normal DEF NORM_1618 Normal { vector [
  34189. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  34190. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  34191. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  34192. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  34193. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  34194. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  34195. }
  34196. }
  34197. DEF SHAPE_1619 Shape {
  34198. appearance USE APP_1
  34199. geometry DEF FACE_1619 IndexedFaceSet {
  34200. coord DEF COORD_1619 Coordinate { point [
  34201. -0.83070866 -2.9133858 0.078740157,-0.9015748 -2.9133858 0.078740157,
  34202. -0.9015748 -2.9133858 0.25590551,-0.83070866 -2.9133858 0.25590551] }
  34203. coordIndex [
  34204. 3,1,0,-1,3,2,1,-1]
  34205. normalPerVertex TRUE
  34206. normal DEF NORM_1619 Normal { vector [
  34207. 0 -1 0,0 -1 0,
  34208. 0 -1 0,0 -1 0] }
  34209. }
  34210. }
  34211. DEF SHAPE_1620 Shape {
  34212. appearance USE APP_1
  34213. geometry DEF FACE_1620 IndexedFaceSet {
  34214. coord DEF COORD_1620 Coordinate { point [
  34215. -0.83070866 -2.9527559 0.039370079,-0.9015748 -2.9527559 0.039370079,
  34216. -0.9015748 -2.9133858 0.078740157,-0.9015748 -2.9405899 0.041296988,
  34217. -0.9015748 -2.9296148 0.046889095,-0.9015748 -2.9209048 0.055599006,
  34218. -0.9015748 -2.9153127 0.066574134,-0.83070866 -2.9133858 0.078740157,
  34219. -0.83070866 -2.9405899 0.041296988,-0.83070866 -2.9296148 0.046889095,
  34220. -0.83070866 -2.9209048 0.055599006,-0.83070866 -2.9153127 0.066574134] }
  34221. coordIndex [
  34222. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  34223. 7,2,6,-1,7,6,11,-1]
  34224. normalPerVertex TRUE
  34225. normal DEF NORM_1620 Normal { vector [
  34226. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  34227. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  34228. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  34229. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  34230. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  34231. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  34232. }
  34233. }
  34234. DEF SHAPE_1621 Shape {
  34235. appearance USE APP_1
  34236. geometry DEF FACE_1621 IndexedFaceSet {
  34237. coord DEF COORD_1621 Coordinate { point [
  34238. -0.83070866 -3.1496063 0.039370079,-0.9015748 -3.1496063 0.039370079,
  34239. -0.9015748 -2.9527559 0.039370079,-0.83070866 -2.9527559 0.039370079] }
  34240. coordIndex [
  34241. 2,1,0,-1,3,2,0,-1]
  34242. normalPerVertex TRUE
  34243. normal DEF NORM_1621 Normal { vector [
  34244. 0 0 1,0 0 1,
  34245. 0 0 1,0 0 1] }
  34246. }
  34247. }
  34248. DEF SHAPE_1622 Shape {
  34249. appearance USE APP_1
  34250. geometry DEF FACE_1622 IndexedFaceSet {
  34251. coord DEF COORD_1622 Coordinate { point [
  34252. -0.83070866 -3.1496063 0,-0.9015748 -3.1496063 0,
  34253. -0.9015748 -3.1496063 0.039370079,-0.83070866 -3.1496063 0.039370079] }
  34254. coordIndex [
  34255. 3,1,0,-1,3,2,1,-1]
  34256. normalPerVertex TRUE
  34257. normal DEF NORM_1622 Normal { vector [
  34258. 0 -1 0,0 -1 0,
  34259. 0 -1 0,0 -1 0] }
  34260. }
  34261. }
  34262. DEF SHAPE_1623 Shape {
  34263. appearance USE APP_1
  34264. geometry DEF FACE_1623 IndexedFaceSet {
  34265. coord DEF COORD_1623 Coordinate { point [
  34266. -0.83070866 -2.9527559 0,-0.9015748 -2.9527559 0,
  34267. -0.9015748 -3.1496063 0,-0.83070866 -3.1496063 0] }
  34268. coordIndex [
  34269. 2,1,0,-1,3,2,0,-1]
  34270. normalPerVertex TRUE
  34271. normal DEF NORM_1623 Normal { vector [
  34272. 0 0 -1,0 0 -1,
  34273. 0 0 -1,0 0 -1] }
  34274. }
  34275. }
  34276. DEF SHAPE_1624 Shape {
  34277. appearance USE APP_1
  34278. geometry DEF FACE_1624 IndexedFaceSet {
  34279. coord DEF COORD_1624 Coordinate { point [
  34280. -0.83070866 -2.8740157 0.078740157,-0.83070866 -2.9527559 0,
  34281. -0.83070866 -2.8778696 0.054408111,-0.83070866 -2.8890538 0.032457854,
  34282. -0.83070866 -2.9064736 0.015038032,-0.83070866 -2.9284239 0.0038538176,
  34283. -0.9015748 -2.9527559 0,-0.9015748 -2.8740157 0.078740157,
  34284. -0.9015748 -2.8778696 0.054408111,-0.9015748 -2.8890538 0.032457854,
  34285. -0.9015748 -2.9064736 0.015038032,-0.9015748 -2.9284239 0.0038538176] }
  34286. coordIndex [
  34287. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  34288. 2,3,9,-1,0,2,7,-1]
  34289. normalPerVertex TRUE
  34290. normal DEF NORM_1624 Normal { vector [
  34291. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  34292. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  34293. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  34294. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  34295. 0 0.95105652 -0.30901699,0 0.80901699 -0.58778525,
  34296. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  34297. }
  34298. }
  34299. DEF SHAPE_1625 Shape {
  34300. appearance USE APP_1
  34301. geometry DEF FACE_1625 IndexedFaceSet {
  34302. coord DEF COORD_1625 Coordinate { point [
  34303. -0.83070866 -2.8740157 0.25590551,-0.9015748 -2.8740157 0.25590551,
  34304. -0.9015748 -2.8740157 0.078740157,-0.83070866 -2.8740157 0.078740157] }
  34305. coordIndex [
  34306. 3,1,0,-1,3,2,1,-1]
  34307. normalPerVertex TRUE
  34308. normal DEF NORM_1625 Normal { vector [
  34309. 0 1 0,0 1 0,
  34310. 0 1 0,0 1 0] }
  34311. }
  34312. }
  34313. DEF SHAPE_1626 Shape {
  34314. appearance USE APP_1
  34315. geometry DEF FACE_1626 IndexedFaceSet {
  34316. coord DEF COORD_1626 Coordinate { point [
  34317. 0.74409449 -2.8346457 0.33464567,0.74409449 -2.7559055 0.33464567,
  34318. 0.67322835 -2.8346457 0.33464567,0.67322835 -2.7559055 0.33464567,
  34319. 0.67322835 -2.726378 0.33464567,0.74409449 -2.726378 0.33464567] }
  34320. coordIndex [
  34321. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  34322. normalPerVertex TRUE
  34323. normal DEF NORM_1626 Normal { vector [
  34324. 0 0 1,0 0 1,
  34325. 0 0 1,0 0 1,
  34326. 0 0 1,0 0 1] }
  34327. }
  34328. }
  34329. DEF SHAPE_1627 Shape {
  34330. appearance USE APP_1
  34331. geometry DEF FACE_1627 IndexedFaceSet {
  34332. coord DEF COORD_1627 Coordinate { point [
  34333. 0.74409449 -2.9133858 0.25590551,0.74409449 -2.8346457 0.33464567,
  34334. 0.74409449 -2.909532 0.28023756,0.74409449 -2.8983478 0.30218782,
  34335. 0.74409449 -2.880928 0.31960764,0.74409449 -2.8589777 0.33079185,
  34336. 0.67322835 -2.8346457 0.33464567,0.67322835 -2.9133858 0.25590551,
  34337. 0.67322835 -2.909532 0.28023756,0.67322835 -2.8983478 0.30218782,
  34338. 0.67322835 -2.880928 0.31960764,0.67322835 -2.8589777 0.33079185] }
  34339. coordIndex [
  34340. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  34341. 2,3,8,-1,0,2,7,-1]
  34342. normalPerVertex TRUE
  34343. normal DEF NORM_1627 Normal { vector [
  34344. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  34345. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  34346. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  34347. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  34348. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  34349. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  34350. }
  34351. }
  34352. DEF SHAPE_1628 Shape {
  34353. appearance USE APP_1
  34354. geometry DEF FACE_1628 IndexedFaceSet {
  34355. coord DEF COORD_1628 Coordinate { point [
  34356. 0.74409449 -2.9133858 0.078740157,0.67322835 -2.9133858 0.078740157,
  34357. 0.67322835 -2.9133858 0.25590551,0.74409449 -2.9133858 0.25590551] }
  34358. coordIndex [
  34359. 3,1,0,-1,3,2,1,-1]
  34360. normalPerVertex TRUE
  34361. normal DEF NORM_1628 Normal { vector [
  34362. 0 -1 0,0 -1 0,
  34363. 0 -1 0,0 -1 0] }
  34364. }
  34365. }
  34366. DEF SHAPE_1629 Shape {
  34367. appearance USE APP_1
  34368. geometry DEF FACE_1629 IndexedFaceSet {
  34369. coord DEF COORD_1629 Coordinate { point [
  34370. 0.74409449 -2.9527559 0.039370079,0.67322835 -2.9527559 0.039370079,
  34371. 0.67322835 -2.9133858 0.078740157,0.67322835 -2.9405899 0.041296988,
  34372. 0.67322835 -2.9296148 0.046889095,0.67322835 -2.9209048 0.055599006,
  34373. 0.67322835 -2.9153127 0.066574134,0.74409449 -2.9133858 0.078740157,
  34374. 0.74409449 -2.9405899 0.041296988,0.74409449 -2.9296148 0.046889095,
  34375. 0.74409449 -2.9209048 0.055599006,0.74409449 -2.9153127 0.066574134] }
  34376. coordIndex [
  34377. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  34378. 7,2,6,-1,7,6,11,-1]
  34379. normalPerVertex TRUE
  34380. normal DEF NORM_1629 Normal { vector [
  34381. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  34382. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  34383. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  34384. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  34385. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  34386. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  34387. }
  34388. }
  34389. DEF SHAPE_1630 Shape {
  34390. appearance USE APP_1
  34391. geometry DEF FACE_1630 IndexedFaceSet {
  34392. coord DEF COORD_1630 Coordinate { point [
  34393. 0.74409449 -3.1496063 0.039370079,0.67322835 -3.1496063 0.039370079,
  34394. 0.67322835 -2.9527559 0.039370079,0.74409449 -2.9527559 0.039370079] }
  34395. coordIndex [
  34396. 3,1,0,-1,3,2,1,-1]
  34397. normalPerVertex TRUE
  34398. normal DEF NORM_1630 Normal { vector [
  34399. 0 0 1,0 0 1,
  34400. 0 0 1,0 0 1] }
  34401. }
  34402. }
  34403. DEF SHAPE_1631 Shape {
  34404. appearance USE APP_1
  34405. geometry DEF FACE_1631 IndexedFaceSet {
  34406. coord DEF COORD_1631 Coordinate { point [
  34407. 0.74409449 -3.1496063 0,0.67322835 -3.1496063 0,
  34408. 0.67322835 -3.1496063 0.039370079,0.74409449 -3.1496063 0.039370079] }
  34409. coordIndex [
  34410. 3,1,0,-1,3,2,1,-1]
  34411. normalPerVertex TRUE
  34412. normal DEF NORM_1631 Normal { vector [
  34413. 0 -1 0,0 -1 0,
  34414. 0 -1 0,0 -1 0] }
  34415. }
  34416. }
  34417. DEF SHAPE_1632 Shape {
  34418. appearance USE APP_1
  34419. geometry DEF FACE_1632 IndexedFaceSet {
  34420. coord DEF COORD_1632 Coordinate { point [
  34421. 0.74409449 -2.9527559 0,0.67322835 -2.9527559 0,
  34422. 0.67322835 -3.1496063 0,0.74409449 -3.1496063 0] }
  34423. coordIndex [
  34424. 3,1,0,-1,3,2,1,-1]
  34425. normalPerVertex TRUE
  34426. normal DEF NORM_1632 Normal { vector [
  34427. 0 0 -1,0 0 -1,
  34428. 0 0 -1,0 0 -1] }
  34429. }
  34430. }
  34431. DEF SHAPE_1633 Shape {
  34432. appearance USE APP_1
  34433. geometry DEF FACE_1633 IndexedFaceSet {
  34434. coord DEF COORD_1633 Coordinate { point [
  34435. 0.74409449 -2.8740157 0.078740157,0.74409449 -2.9527559 0,
  34436. 0.74409449 -2.8778696 0.054408111,0.74409449 -2.8890538 0.032457854,
  34437. 0.74409449 -2.9064736 0.015038032,0.74409449 -2.9284239 0.0038538176,
  34438. 0.67322835 -2.9527559 0,0.67322835 -2.8740157 0.078740157,
  34439. 0.67322835 -2.8778696 0.054408111,0.67322835 -2.8890538 0.032457854,
  34440. 0.67322835 -2.9064736 0.015038032,0.67322835 -2.9284239 0.0038538176] }
  34441. coordIndex [
  34442. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  34443. 2,3,8,-1,0,2,7,-1]
  34444. normalPerVertex TRUE
  34445. normal DEF NORM_1633 Normal { vector [
  34446. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  34447. 0 0.96602565 -0.25844621,0 0.80901699 -0.58778525,
  34448. 0 0.5443153 -0.83888072,0 0.25844621 -0.96602565,
  34449. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  34450. 0 0.93344204 -0.35872825,0 0.80901699 -0.58778525,
  34451. 0 0.6296203 -0.77690301,0 0.35872825 -0.93344204] }
  34452. }
  34453. }
  34454. DEF SHAPE_1634 Shape {
  34455. appearance USE APP_1
  34456. geometry DEF FACE_1634 IndexedFaceSet {
  34457. coord DEF COORD_1634 Coordinate { point [
  34458. 0.74409449 -2.8740157 0.25590551,0.67322835 -2.8740157 0.25590551,
  34459. 0.67322835 -2.8740157 0.078740157,0.74409449 -2.8740157 0.078740157] }
  34460. coordIndex [
  34461. 3,1,0,-1,3,2,1,-1]
  34462. normalPerVertex TRUE
  34463. normal DEF NORM_1634 Normal { vector [
  34464. 0 1 0,0 1 0,
  34465. 0 1 0,0 1 0] }
  34466. }
  34467. }
  34468. DEF SHAPE_1635 Shape {
  34469. appearance USE APP_1
  34470. geometry DEF FACE_1635 IndexedFaceSet {
  34471. coord DEF COORD_1635 Coordinate { point [
  34472. -0.67322835 -2.8346457 0.33464567,-0.67322835 -2.7559055 0.33464567,
  34473. -0.74409449 -2.8346457 0.33464567,-0.74409449 -2.7559055 0.33464567,
  34474. -0.74409449 -2.726378 0.33464567,-0.67322835 -2.726378 0.33464567] }
  34475. coordIndex [
  34476. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  34477. normalPerVertex TRUE
  34478. normal DEF NORM_1635 Normal { vector [
  34479. 0 0 1,0 0 1,
  34480. 0 0 1,0 0 1,
  34481. 0 0 1,0 0 1] }
  34482. }
  34483. }
  34484. DEF SHAPE_1636 Shape {
  34485. appearance USE APP_1
  34486. geometry DEF FACE_1636 IndexedFaceSet {
  34487. coord DEF COORD_1636 Coordinate { point [
  34488. -0.67322835 -2.9133858 0.25590551,-0.67322835 -2.8346457 0.33464567,
  34489. -0.67322835 -2.909532 0.28023756,-0.67322835 -2.8983478 0.30218782,
  34490. -0.67322835 -2.880928 0.31960764,-0.67322835 -2.8589777 0.33079185,
  34491. -0.74409449 -2.8346457 0.33464567,-0.74409449 -2.9133858 0.25590551,
  34492. -0.74409449 -2.909532 0.28023756,-0.74409449 -2.8983478 0.30218782,
  34493. -0.74409449 -2.880928 0.31960764,-0.74409449 -2.8589777 0.33079185] }
  34494. coordIndex [
  34495. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  34496. 2,3,8,-1,0,2,7,-1]
  34497. normalPerVertex TRUE
  34498. normal DEF NORM_1636 Normal { vector [
  34499. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  34500. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  34501. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  34502. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  34503. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  34504. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  34505. }
  34506. }
  34507. DEF SHAPE_1637 Shape {
  34508. appearance USE APP_1
  34509. geometry DEF FACE_1637 IndexedFaceSet {
  34510. coord DEF COORD_1637 Coordinate { point [
  34511. -0.67322835 -2.9133858 0.078740157,-0.74409449 -2.9133858 0.078740157,
  34512. -0.74409449 -2.9133858 0.25590551,-0.67322835 -2.9133858 0.25590551] }
  34513. coordIndex [
  34514. 3,1,0,-1,3,2,1,-1]
  34515. normalPerVertex TRUE
  34516. normal DEF NORM_1637 Normal { vector [
  34517. 0 -1 0,0 -1 0,
  34518. 0 -1 0,0 -1 0] }
  34519. }
  34520. }
  34521. DEF SHAPE_1638 Shape {
  34522. appearance USE APP_1
  34523. geometry DEF FACE_1638 IndexedFaceSet {
  34524. coord DEF COORD_1638 Coordinate { point [
  34525. -0.67322835 -2.9527559 0.039370079,-0.74409449 -2.9527559 0.039370079,
  34526. -0.74409449 -2.9133858 0.078740157,-0.74409449 -2.9405899 0.041296988,
  34527. -0.74409449 -2.9296148 0.046889095,-0.74409449 -2.9209048 0.055599006,
  34528. -0.74409449 -2.9153127 0.066574134,-0.67322835 -2.9133858 0.078740157,
  34529. -0.67322835 -2.9405899 0.041296988,-0.67322835 -2.9296148 0.046889095,
  34530. -0.67322835 -2.9209048 0.055599006,-0.67322835 -2.9153127 0.066574134] }
  34531. coordIndex [
  34532. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  34533. 7,2,6,-1,7,6,11,-1]
  34534. normalPerVertex TRUE
  34535. normal DEF NORM_1638 Normal { vector [
  34536. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  34537. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  34538. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  34539. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  34540. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  34541. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  34542. }
  34543. }
  34544. DEF SHAPE_1639 Shape {
  34545. appearance USE APP_1
  34546. geometry DEF FACE_1639 IndexedFaceSet {
  34547. coord DEF COORD_1639 Coordinate { point [
  34548. -0.67322835 -3.1496063 0.039370079,-0.74409449 -3.1496063 0.039370079,
  34549. -0.74409449 -2.9527559 0.039370079,-0.67322835 -2.9527559 0.039370079] }
  34550. coordIndex [
  34551. 3,1,0,-1,3,2,1,-1]
  34552. normalPerVertex TRUE
  34553. normal DEF NORM_1639 Normal { vector [
  34554. 0 0 1,0 0 1,
  34555. 0 0 1,0 0 1] }
  34556. }
  34557. }
  34558. DEF SHAPE_1640 Shape {
  34559. appearance USE APP_1
  34560. geometry DEF FACE_1640 IndexedFaceSet {
  34561. coord DEF COORD_1640 Coordinate { point [
  34562. -0.67322835 -3.1496063 0,-0.74409449 -3.1496063 0,
  34563. -0.74409449 -3.1496063 0.039370079,-0.67322835 -3.1496063 0.039370079] }
  34564. coordIndex [
  34565. 3,1,0,-1,3,2,1,-1]
  34566. normalPerVertex TRUE
  34567. normal DEF NORM_1640 Normal { vector [
  34568. 0 -1 0,0 -1 0,
  34569. 0 -1 0,0 -1 0] }
  34570. }
  34571. }
  34572. DEF SHAPE_1641 Shape {
  34573. appearance USE APP_1
  34574. geometry DEF FACE_1641 IndexedFaceSet {
  34575. coord DEF COORD_1641 Coordinate { point [
  34576. -0.67322835 -2.9527559 0,-0.74409449 -2.9527559 0,
  34577. -0.74409449 -3.1496063 0,-0.67322835 -3.1496063 0] }
  34578. coordIndex [
  34579. 3,1,0,-1,3,2,1,-1]
  34580. normalPerVertex TRUE
  34581. normal DEF NORM_1641 Normal { vector [
  34582. 0 0 -1,0 0 -1,
  34583. 0 0 -1,0 0 -1] }
  34584. }
  34585. }
  34586. DEF SHAPE_1642 Shape {
  34587. appearance USE APP_1
  34588. geometry DEF FACE_1642 IndexedFaceSet {
  34589. coord DEF COORD_1642 Coordinate { point [
  34590. -0.67322835 -2.8740157 0.078740157,-0.67322835 -2.9527559 0,
  34591. -0.67322835 -2.8778696 0.054408111,-0.67322835 -2.8890538 0.032457854,
  34592. -0.67322835 -2.9064736 0.015038032,-0.67322835 -2.9284239 0.0038538176,
  34593. -0.74409449 -2.9527559 0,-0.74409449 -2.8740157 0.078740157,
  34594. -0.74409449 -2.8778696 0.054408111,-0.74409449 -2.8890538 0.032457854,
  34595. -0.74409449 -2.9064736 0.015038032,-0.74409449 -2.9284239 0.0038538176] }
  34596. coordIndex [
  34597. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  34598. 2,3,8,-1,0,2,7,-1]
  34599. normalPerVertex TRUE
  34600. normal DEF NORM_1642 Normal { vector [
  34601. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  34602. 0 0.96602565 -0.25844621,0 0.80901699 -0.58778525,
  34603. 0 0.5443153 -0.83888072,0 0.25844621 -0.96602565,
  34604. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  34605. 0 0.93344204 -0.35872825,0 0.80901699 -0.58778525,
  34606. 0 0.6296203 -0.77690301,0 0.35872825 -0.93344204] }
  34607. }
  34608. }
  34609. DEF SHAPE_1643 Shape {
  34610. appearance USE APP_1
  34611. geometry DEF FACE_1643 IndexedFaceSet {
  34612. coord DEF COORD_1643 Coordinate { point [
  34613. -0.67322835 -2.8740157 0.25590551,-0.74409449 -2.8740157 0.25590551,
  34614. -0.74409449 -2.8740157 0.078740157,-0.67322835 -2.8740157 0.078740157] }
  34615. coordIndex [
  34616. 3,1,0,-1,3,2,1,-1]
  34617. normalPerVertex TRUE
  34618. normal DEF NORM_1643 Normal { vector [
  34619. 0 1 0,0 1 0,
  34620. 0 1 0,0 1 0] }
  34621. }
  34622. }
  34623. DEF SHAPE_1644 Shape {
  34624. appearance USE APP_1
  34625. geometry DEF FACE_1644 IndexedFaceSet {
  34626. coord DEF COORD_1644 Coordinate { point [
  34627. 0.58661417 -2.8346457 0.33464567,0.58661417 -2.7559055 0.33464567,
  34628. 0.51574803 -2.8346457 0.33464567,0.51574803 -2.7559055 0.33464567,
  34629. 0.51574803 -2.726378 0.33464567,0.58661417 -2.726378 0.33464567] }
  34630. coordIndex [
  34631. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  34632. normalPerVertex TRUE
  34633. normal DEF NORM_1644 Normal { vector [
  34634. 0 0 1,0 0 1,
  34635. 0 0 1,0 0 1,
  34636. 0 0 1,0 0 1] }
  34637. }
  34638. }
  34639. DEF SHAPE_1645 Shape {
  34640. appearance USE APP_1
  34641. geometry DEF FACE_1645 IndexedFaceSet {
  34642. coord DEF COORD_1645 Coordinate { point [
  34643. 0.58661417 -2.9133858 0.25590551,0.58661417 -2.8346457 0.33464567,
  34644. 0.58661417 -2.909532 0.28023756,0.58661417 -2.8983478 0.30218782,
  34645. 0.58661417 -2.880928 0.31960764,0.58661417 -2.8589777 0.33079185,
  34646. 0.51574803 -2.8346457 0.33464567,0.51574803 -2.9133858 0.25590551,
  34647. 0.51574803 -2.909532 0.28023756,0.51574803 -2.8983478 0.30218782,
  34648. 0.51574803 -2.880928 0.31960764,0.51574803 -2.8589777 0.33079185] }
  34649. coordIndex [
  34650. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  34651. 2,3,8,-1,0,2,7,-1]
  34652. normalPerVertex TRUE
  34653. normal DEF NORM_1645 Normal { vector [
  34654. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  34655. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  34656. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  34657. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  34658. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  34659. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  34660. }
  34661. }
  34662. DEF SHAPE_1646 Shape {
  34663. appearance USE APP_1
  34664. geometry DEF FACE_1646 IndexedFaceSet {
  34665. coord DEF COORD_1646 Coordinate { point [
  34666. 0.58661417 -2.9133858 0.078740157,0.51574803 -2.9133858 0.078740157,
  34667. 0.51574803 -2.9133858 0.25590551,0.58661417 -2.9133858 0.25590551] }
  34668. coordIndex [
  34669. 3,1,0,-1,3,2,1,-1]
  34670. normalPerVertex TRUE
  34671. normal DEF NORM_1646 Normal { vector [
  34672. 0 -1 0,0 -1 0,
  34673. 0 -1 0,0 -1 0] }
  34674. }
  34675. }
  34676. DEF SHAPE_1647 Shape {
  34677. appearance USE APP_1
  34678. geometry DEF FACE_1647 IndexedFaceSet {
  34679. coord DEF COORD_1647 Coordinate { point [
  34680. 0.58661417 -2.9527559 0.039370079,0.51574803 -2.9527559 0.039370079,
  34681. 0.51574803 -2.9133858 0.078740157,0.51574803 -2.9405899 0.041296988,
  34682. 0.51574803 -2.9296148 0.046889095,0.51574803 -2.9209048 0.055599006,
  34683. 0.51574803 -2.9153127 0.066574134,0.58661417 -2.9133858 0.078740157,
  34684. 0.58661417 -2.9405899 0.041296988,0.58661417 -2.9296148 0.046889095,
  34685. 0.58661417 -2.9209048 0.055599006,0.58661417 -2.9153127 0.066574134] }
  34686. coordIndex [
  34687. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  34688. 7,2,6,-1,7,6,11,-1]
  34689. normalPerVertex TRUE
  34690. normal DEF NORM_1647 Normal { vector [
  34691. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  34692. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  34693. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  34694. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  34695. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  34696. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  34697. }
  34698. }
  34699. DEF SHAPE_1648 Shape {
  34700. appearance USE APP_1
  34701. geometry DEF FACE_1648 IndexedFaceSet {
  34702. coord DEF COORD_1648 Coordinate { point [
  34703. 0.58661417 -3.1496063 0.039370079,0.51574803 -3.1496063 0.039370079,
  34704. 0.51574803 -2.9527559 0.039370079,0.58661417 -2.9527559 0.039370079] }
  34705. coordIndex [
  34706. 3,1,0,-1,3,2,1,-1]
  34707. normalPerVertex TRUE
  34708. normal DEF NORM_1648 Normal { vector [
  34709. 0 0 1,0 0 1,
  34710. 0 0 1,0 0 1] }
  34711. }
  34712. }
  34713. DEF SHAPE_1649 Shape {
  34714. appearance USE APP_1
  34715. geometry DEF FACE_1649 IndexedFaceSet {
  34716. coord DEF COORD_1649 Coordinate { point [
  34717. 0.58661417 -3.1496063 0,0.51574803 -3.1496063 0,
  34718. 0.51574803 -3.1496063 0.039370079,0.58661417 -3.1496063 0.039370079] }
  34719. coordIndex [
  34720. 3,1,0,-1,3,2,1,-1]
  34721. normalPerVertex TRUE
  34722. normal DEF NORM_1649 Normal { vector [
  34723. 0 -1 0,0 -1 0,
  34724. 0 -1 0,0 -1 0] }
  34725. }
  34726. }
  34727. DEF SHAPE_1650 Shape {
  34728. appearance USE APP_1
  34729. geometry DEF FACE_1650 IndexedFaceSet {
  34730. coord DEF COORD_1650 Coordinate { point [
  34731. 0.58661417 -2.9527559 0,0.51574803 -2.9527559 0,
  34732. 0.51574803 -3.1496063 0,0.58661417 -3.1496063 0] }
  34733. coordIndex [
  34734. 3,1,0,-1,3,2,1,-1]
  34735. normalPerVertex TRUE
  34736. normal DEF NORM_1650 Normal { vector [
  34737. 0 0 -1,0 0 -1,
  34738. 0 0 -1,0 0 -1] }
  34739. }
  34740. }
  34741. DEF SHAPE_1651 Shape {
  34742. appearance USE APP_1
  34743. geometry DEF FACE_1651 IndexedFaceSet {
  34744. coord DEF COORD_1651 Coordinate { point [
  34745. 0.58661417 -2.8740157 0.078740157,0.58661417 -2.9527559 0,
  34746. 0.58661417 -2.8778696 0.054408111,0.58661417 -2.8890538 0.032457854,
  34747. 0.58661417 -2.9064736 0.015038032,0.58661417 -2.9284239 0.0038538176,
  34748. 0.51574803 -2.9527559 0,0.51574803 -2.8740157 0.078740157,
  34749. 0.51574803 -2.8778696 0.054408111,0.51574803 -2.8890538 0.032457854,
  34750. 0.51574803 -2.9064736 0.015038032,0.51574803 -2.9284239 0.0038538176] }
  34751. coordIndex [
  34752. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  34753. 2,3,8,-1,0,2,7,-1]
  34754. normalPerVertex TRUE
  34755. normal DEF NORM_1651 Normal { vector [
  34756. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  34757. 0 0.96602565 -0.25844621,0 0.80901699 -0.58778525,
  34758. 0 0.5443153 -0.83888072,0 0.25844621 -0.96602565,
  34759. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  34760. 0 0.93344204 -0.35872825,0 0.80901699 -0.58778525,
  34761. 0 0.6296203 -0.77690301,0 0.35872825 -0.93344204] }
  34762. }
  34763. }
  34764. DEF SHAPE_1652 Shape {
  34765. appearance USE APP_1
  34766. geometry DEF FACE_1652 IndexedFaceSet {
  34767. coord DEF COORD_1652 Coordinate { point [
  34768. 0.58661417 -2.8740157 0.25590551,0.51574803 -2.8740157 0.25590551,
  34769. 0.51574803 -2.8740157 0.078740157,0.58661417 -2.8740157 0.078740157] }
  34770. coordIndex [
  34771. 3,1,0,-1,3,2,1,-1]
  34772. normalPerVertex TRUE
  34773. normal DEF NORM_1652 Normal { vector [
  34774. 0 1 0,0 1 0,
  34775. 0 1 0,0 1 0] }
  34776. }
  34777. }
  34778. DEF SHAPE_1653 Shape {
  34779. appearance USE APP_1
  34780. geometry DEF FACE_1653 IndexedFaceSet {
  34781. coord DEF COORD_1653 Coordinate { point [
  34782. -0.51574803 -2.8346457 0.33464567,-0.51574803 -2.7559055 0.33464567,
  34783. -0.58661417 -2.8346457 0.33464567,-0.58661417 -2.7559055 0.33464567,
  34784. -0.58661417 -2.726378 0.33464567,-0.51574803 -2.726378 0.33464567] }
  34785. coordIndex [
  34786. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  34787. normalPerVertex TRUE
  34788. normal DEF NORM_1653 Normal { vector [
  34789. 0 0 1,0 0 1,
  34790. 0 0 1,0 0 1,
  34791. 0 0 1,0 0 1] }
  34792. }
  34793. }
  34794. DEF SHAPE_1654 Shape {
  34795. appearance USE APP_1
  34796. geometry DEF FACE_1654 IndexedFaceSet {
  34797. coord DEF COORD_1654 Coordinate { point [
  34798. -0.51574803 -2.9133858 0.25590551,-0.51574803 -2.8346457 0.33464567,
  34799. -0.51574803 -2.909532 0.28023756,-0.51574803 -2.8983478 0.30218782,
  34800. -0.51574803 -2.880928 0.31960764,-0.51574803 -2.8589777 0.33079185,
  34801. -0.58661417 -2.8346457 0.33464567,-0.58661417 -2.9133858 0.25590551,
  34802. -0.58661417 -2.909532 0.28023756,-0.58661417 -2.8983478 0.30218782,
  34803. -0.58661417 -2.880928 0.31960764,-0.58661417 -2.8589777 0.33079185] }
  34804. coordIndex [
  34805. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  34806. 2,3,8,-1,0,2,7,-1]
  34807. normalPerVertex TRUE
  34808. normal DEF NORM_1654 Normal { vector [
  34809. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  34810. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  34811. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  34812. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  34813. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  34814. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  34815. }
  34816. }
  34817. DEF SHAPE_1655 Shape {
  34818. appearance USE APP_1
  34819. geometry DEF FACE_1655 IndexedFaceSet {
  34820. coord DEF COORD_1655 Coordinate { point [
  34821. -0.51574803 -2.9133858 0.078740157,-0.58661417 -2.9133858 0.078740157,
  34822. -0.58661417 -2.9133858 0.25590551,-0.51574803 -2.9133858 0.25590551] }
  34823. coordIndex [
  34824. 3,1,0,-1,3,2,1,-1]
  34825. normalPerVertex TRUE
  34826. normal DEF NORM_1655 Normal { vector [
  34827. 0 -1 0,0 -1 0,
  34828. 0 -1 0,0 -1 0] }
  34829. }
  34830. }
  34831. DEF SHAPE_1656 Shape {
  34832. appearance USE APP_1
  34833. geometry DEF FACE_1656 IndexedFaceSet {
  34834. coord DEF COORD_1656 Coordinate { point [
  34835. -0.51574803 -2.9527559 0.039370079,-0.58661417 -2.9527559 0.039370079,
  34836. -0.58661417 -2.9133858 0.078740157,-0.58661417 -2.9405899 0.041296988,
  34837. -0.58661417 -2.9296148 0.046889095,-0.58661417 -2.9209048 0.055599006,
  34838. -0.58661417 -2.9153127 0.066574134,-0.51574803 -2.9133858 0.078740157,
  34839. -0.51574803 -2.9405899 0.041296988,-0.51574803 -2.9296148 0.046889095,
  34840. -0.51574803 -2.9209048 0.055599006,-0.51574803 -2.9153127 0.066574134] }
  34841. coordIndex [
  34842. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  34843. 7,2,6,-1,7,6,11,-1]
  34844. normalPerVertex TRUE
  34845. normal DEF NORM_1656 Normal { vector [
  34846. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  34847. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  34848. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  34849. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  34850. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  34851. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  34852. }
  34853. }
  34854. DEF SHAPE_1657 Shape {
  34855. appearance USE APP_1
  34856. geometry DEF FACE_1657 IndexedFaceSet {
  34857. coord DEF COORD_1657 Coordinate { point [
  34858. -0.51574803 -3.1496063 0.039370079,-0.58661417 -3.1496063 0.039370079,
  34859. -0.58661417 -2.9527559 0.039370079,-0.51574803 -2.9527559 0.039370079] }
  34860. coordIndex [
  34861. 3,1,0,-1,3,2,1,-1]
  34862. normalPerVertex TRUE
  34863. normal DEF NORM_1657 Normal { vector [
  34864. 0 0 1,0 0 1,
  34865. 0 0 1,0 0 1] }
  34866. }
  34867. }
  34868. DEF SHAPE_1658 Shape {
  34869. appearance USE APP_1
  34870. geometry DEF FACE_1658 IndexedFaceSet {
  34871. coord DEF COORD_1658 Coordinate { point [
  34872. -0.51574803 -3.1496063 0,-0.58661417 -3.1496063 0,
  34873. -0.58661417 -3.1496063 0.039370079,-0.51574803 -3.1496063 0.039370079] }
  34874. coordIndex [
  34875. 3,1,0,-1,3,2,1,-1]
  34876. normalPerVertex TRUE
  34877. normal DEF NORM_1658 Normal { vector [
  34878. 0 -1 0,0 -1 0,
  34879. 0 -1 0,0 -1 0] }
  34880. }
  34881. }
  34882. DEF SHAPE_1659 Shape {
  34883. appearance USE APP_1
  34884. geometry DEF FACE_1659 IndexedFaceSet {
  34885. coord DEF COORD_1659 Coordinate { point [
  34886. -0.51574803 -2.9527559 0,-0.58661417 -2.9527559 0,
  34887. -0.58661417 -3.1496063 0,-0.51574803 -3.1496063 0] }
  34888. coordIndex [
  34889. 3,1,0,-1,3,2,1,-1]
  34890. normalPerVertex TRUE
  34891. normal DEF NORM_1659 Normal { vector [
  34892. 0 0 -1,0 0 -1,
  34893. 0 0 -1,0 0 -1] }
  34894. }
  34895. }
  34896. DEF SHAPE_1660 Shape {
  34897. appearance USE APP_1
  34898. geometry DEF FACE_1660 IndexedFaceSet {
  34899. coord DEF COORD_1660 Coordinate { point [
  34900. -0.51574803 -2.8740157 0.078740157,-0.51574803 -2.9527559 0,
  34901. -0.51574803 -2.8778696 0.054408111,-0.51574803 -2.8890538 0.032457854,
  34902. -0.51574803 -2.9064736 0.015038032,-0.51574803 -2.9284239 0.0038538176,
  34903. -0.58661417 -2.9527559 0,-0.58661417 -2.8740157 0.078740157,
  34904. -0.58661417 -2.8778696 0.054408111,-0.58661417 -2.8890538 0.032457854,
  34905. -0.58661417 -2.9064736 0.015038032,-0.58661417 -2.9284239 0.0038538176] }
  34906. coordIndex [
  34907. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  34908. 2,3,8,-1,0,2,7,-1]
  34909. normalPerVertex TRUE
  34910. normal DEF NORM_1660 Normal { vector [
  34911. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  34912. 0 0.96602565 -0.25844621,0 0.80901699 -0.58778525,
  34913. 0 0.5443153 -0.83888072,0 0.25844621 -0.96602565,
  34914. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  34915. 0 0.93344204 -0.35872825,0 0.80901699 -0.58778525,
  34916. 0 0.6296203 -0.77690301,0 0.35872825 -0.93344204] }
  34917. }
  34918. }
  34919. DEF SHAPE_1661 Shape {
  34920. appearance USE APP_1
  34921. geometry DEF FACE_1661 IndexedFaceSet {
  34922. coord DEF COORD_1661 Coordinate { point [
  34923. -0.51574803 -2.8740157 0.25590551,-0.58661417 -2.8740157 0.25590551,
  34924. -0.58661417 -2.8740157 0.078740157,-0.51574803 -2.8740157 0.078740157] }
  34925. coordIndex [
  34926. 3,1,0,-1,3,2,1,-1]
  34927. normalPerVertex TRUE
  34928. normal DEF NORM_1661 Normal { vector [
  34929. 0 1 0,0 1 0,
  34930. 0 1 0,0 1 0] }
  34931. }
  34932. }
  34933. DEF SHAPE_1662 Shape {
  34934. appearance USE APP_1
  34935. geometry DEF FACE_1662 IndexedFaceSet {
  34936. coord DEF COORD_1662 Coordinate { point [
  34937. 0.42913386 -2.8346457 0.33464567,0.42913386 -2.7559055 0.33464567,
  34938. 0.35826772 -2.8346457 0.33464567,0.35826772 -2.7559055 0.33464567,
  34939. 0.35826772 -2.726378 0.33464567,0.42913386 -2.726378 0.33464567] }
  34940. coordIndex [
  34941. 3,2,0,-1,1,3,0,-1,5,4,3,-1,5,3,1,-1]
  34942. normalPerVertex TRUE
  34943. normal DEF NORM_1662 Normal { vector [
  34944. 0 0 1,0 0 1,
  34945. 0 0 1,0 0 1,
  34946. 0 0 1,0 0 1] }
  34947. }
  34948. }
  34949. DEF SHAPE_1663 Shape {
  34950. appearance USE APP_1
  34951. geometry DEF FACE_1663 IndexedFaceSet {
  34952. coord DEF COORD_1663 Coordinate { point [
  34953. 0.42913386 -2.9133858 0.25590551,0.42913386 -2.8346457 0.33464567,
  34954. 0.42913386 -2.909532 0.28023756,0.42913386 -2.8983478 0.30218782,
  34955. 0.42913386 -2.880928 0.31960764,0.42913386 -2.8589777 0.33079185,
  34956. 0.35826772 -2.8346457 0.33464567,0.35826772 -2.9133858 0.25590551,
  34957. 0.35826772 -2.909532 0.28023756,0.35826772 -2.8983478 0.30218782,
  34958. 0.35826772 -2.880928 0.31960764,0.35826772 -2.8589777 0.33079185] }
  34959. coordIndex [
  34960. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,9,8,-1,3,4,9,-1,2,3,8,-1,
  34961. 0,8,7,-1,0,2,8,-1]
  34962. normalPerVertex TRUE
  34963. normal DEF NORM_1663 Normal { vector [
  34964. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  34965. 0 -0.95105652 0.30901699,0 -0.83888072 0.5443153,
  34966. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652,
  34967. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  34968. 0 -0.95105652 0.30901699,0 -0.77690301 0.6296203,
  34969. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652] }
  34970. }
  34971. }
  34972. DEF SHAPE_1664 Shape {
  34973. appearance USE APP_1
  34974. geometry DEF FACE_1664 IndexedFaceSet {
  34975. coord DEF COORD_1664 Coordinate { point [
  34976. 0.42913386 -2.9133858 0.078740157,0.35826772 -2.9133858 0.078740157,
  34977. 0.35826772 -2.9133858 0.25590551,0.42913386 -2.9133858 0.25590551] }
  34978. coordIndex [
  34979. 3,1,0,-1,3,2,1,-1]
  34980. normalPerVertex TRUE
  34981. normal DEF NORM_1664 Normal { vector [
  34982. 0 -1 0,0 -1 0,
  34983. 0 -1 0,0 -1 0] }
  34984. }
  34985. }
  34986. DEF SHAPE_1665 Shape {
  34987. appearance USE APP_1
  34988. geometry DEF FACE_1665 IndexedFaceSet {
  34989. coord DEF COORD_1665 Coordinate { point [
  34990. 0.42913386 -2.9527559 0.039370079,0.35826772 -2.9527559 0.039370079,
  34991. 0.35826772 -2.9133858 0.078740157,0.35826772 -2.9405899 0.041296988,
  34992. 0.35826772 -2.9296148 0.046889095,0.35826772 -2.9209048 0.055599006,
  34993. 0.35826772 -2.9153127 0.066574134,0.42913386 -2.9133858 0.078740157,
  34994. 0.42913386 -2.9405899 0.041296988,0.42913386 -2.9296148 0.046889095,
  34995. 0.42913386 -2.9209048 0.055599006,0.42913386 -2.9153127 0.066574134] }
  34996. coordIndex [
  34997. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  34998. 7,2,6,-1,7,6,11,-1]
  34999. normalPerVertex TRUE
  35000. normal DEF NORM_1665 Normal { vector [
  35001. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  35002. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  35003. 0 -0.58778525 0.80901699,0 -0.83888072 0.5443153,
  35004. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  35005. 0 -0.30901699 0.95105652,0 -0.58778525 0.80901699,
  35006. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  35007. }
  35008. }
  35009. DEF SHAPE_1666 Shape {
  35010. appearance USE APP_1
  35011. geometry DEF FACE_1666 IndexedFaceSet {
  35012. coord DEF COORD_1666 Coordinate { point [
  35013. 0.42913386 -3.1496063 0.039370079,0.35826772 -3.1496063 0.039370079,
  35014. 0.35826772 -2.9527559 0.039370079,0.42913386 -2.9527559 0.039370079] }
  35015. coordIndex [
  35016. 2,1,0,-1,3,2,0,-1]
  35017. normalPerVertex TRUE
  35018. normal DEF NORM_1666 Normal { vector [
  35019. 0 0 1,0 0 1,
  35020. 0 0 1,0 0 1] }
  35021. }
  35022. }
  35023. DEF SHAPE_1667 Shape {
  35024. appearance USE APP_1
  35025. geometry DEF FACE_1667 IndexedFaceSet {
  35026. coord DEF COORD_1667 Coordinate { point [
  35027. 0.42913386 -3.1496063 0,0.35826772 -3.1496063 0,
  35028. 0.35826772 -3.1496063 0.039370079,0.42913386 -3.1496063 0.039370079] }
  35029. coordIndex [
  35030. 3,1,0,-1,3,2,1,-1]
  35031. normalPerVertex TRUE
  35032. normal DEF NORM_1667 Normal { vector [
  35033. 0 -1 0,0 -1 0,
  35034. 0 -1 0,0 -1 0] }
  35035. }
  35036. }
  35037. DEF SHAPE_1668 Shape {
  35038. appearance USE APP_1
  35039. geometry DEF FACE_1668 IndexedFaceSet {
  35040. coord DEF COORD_1668 Coordinate { point [
  35041. 0.42913386 -2.9527559 0,0.35826772 -2.9527559 0,
  35042. 0.35826772 -3.1496063 0,0.42913386 -3.1496063 0] }
  35043. coordIndex [
  35044. 2,1,0,-1,3,2,0,-1]
  35045. normalPerVertex TRUE
  35046. normal DEF NORM_1668 Normal { vector [
  35047. 0 0 -1,0 0 -1,
  35048. 0 0 -1,0 0 -1] }
  35049. }
  35050. }
  35051. DEF SHAPE_1669 Shape {
  35052. appearance USE APP_1
  35053. geometry DEF FACE_1669 IndexedFaceSet {
  35054. coord DEF COORD_1669 Coordinate { point [
  35055. 0.42913386 -2.8740157 0.078740157,0.42913386 -2.9527559 0,
  35056. 0.42913386 -2.8778696 0.054408111,0.42913386 -2.8890538 0.032457854,
  35057. 0.42913386 -2.9064736 0.015038032,0.42913386 -2.9284239 0.0038538176,
  35058. 0.35826772 -2.9527559 0,0.35826772 -2.8740157 0.078740157,
  35059. 0.35826772 -2.8778696 0.054408111,0.35826772 -2.8890538 0.032457854,
  35060. 0.35826772 -2.9064736 0.015038032,0.35826772 -2.9284239 0.0038538176] }
  35061. coordIndex [
  35062. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  35063. 0,8,7,-1,0,2,8,-1]
  35064. normalPerVertex TRUE
  35065. normal DEF NORM_1669 Normal { vector [
  35066. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  35067. 0 0.93344204 -0.35872825,0 0.77690301 -0.6296203,
  35068. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  35069. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  35070. 0 0.96602565 -0.25844621,0 0.83888072 -0.5443153,
  35071. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  35072. }
  35073. }
  35074. DEF SHAPE_1670 Shape {
  35075. appearance USE APP_1
  35076. geometry DEF FACE_1670 IndexedFaceSet {
  35077. coord DEF COORD_1670 Coordinate { point [
  35078. 0.42913386 -2.8740157 0.25590551,0.35826772 -2.8740157 0.25590551,
  35079. 0.35826772 -2.8740157 0.078740157,0.42913386 -2.8740157 0.078740157] }
  35080. coordIndex [
  35081. 3,1,0,-1,3,2,1,-1]
  35082. normalPerVertex TRUE
  35083. normal DEF NORM_1670 Normal { vector [
  35084. 0 1 0,0 1 0,
  35085. 0 1 0,0 1 0] }
  35086. }
  35087. }
  35088. DEF SHAPE_1671 Shape {
  35089. appearance USE APP_1
  35090. geometry DEF FACE_1671 IndexedFaceSet {
  35091. coord DEF COORD_1671 Coordinate { point [
  35092. -0.35826772 -2.8346457 0.33464567,-0.35826772 -2.7559055 0.33464567,
  35093. -0.42913386 -2.8346457 0.33464567,-0.42913386 -2.7559055 0.33464567,
  35094. -0.42913386 -2.726378 0.33464567,-0.35826772 -2.726378 0.33464567] }
  35095. coordIndex [
  35096. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  35097. normalPerVertex TRUE
  35098. normal DEF NORM_1671 Normal { vector [
  35099. 0 0 1,0 0 1,
  35100. 0 0 1,0 0 1,
  35101. 0 0 1,0 0 1] }
  35102. }
  35103. }
  35104. DEF SHAPE_1672 Shape {
  35105. appearance USE APP_1
  35106. geometry DEF FACE_1672 IndexedFaceSet {
  35107. coord DEF COORD_1672 Coordinate { point [
  35108. -0.35826772 -2.9133858 0.25590551,-0.35826772 -2.8346457 0.33464567,
  35109. -0.35826772 -2.909532 0.28023756,-0.35826772 -2.8983478 0.30218782,
  35110. -0.35826772 -2.880928 0.31960764,-0.35826772 -2.8589777 0.33079185,
  35111. -0.42913386 -2.8346457 0.33464567,-0.42913386 -2.9133858 0.25590551,
  35112. -0.42913386 -2.909532 0.28023756,-0.42913386 -2.8983478 0.30218782,
  35113. -0.42913386 -2.880928 0.31960764,-0.42913386 -2.8589777 0.33079185] }
  35114. coordIndex [
  35115. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  35116. 0,8,7,-1,0,2,8,-1]
  35117. normalPerVertex TRUE
  35118. normal DEF NORM_1672 Normal { vector [
  35119. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  35120. 0 -0.93344204 0.35872825,0 -0.77690301 0.6296203,
  35121. 0 -0.5443153 0.83888072,0 -0.25844621 0.96602565,
  35122. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  35123. 0 -0.96602565 0.25844621,0 -0.83888072 0.5443153,
  35124. 0 -0.6296203 0.77690301,0 -0.35872825 0.93344204] }
  35125. }
  35126. }
  35127. DEF SHAPE_1673 Shape {
  35128. appearance USE APP_1
  35129. geometry DEF FACE_1673 IndexedFaceSet {
  35130. coord DEF COORD_1673 Coordinate { point [
  35131. -0.35826772 -2.9133858 0.078740157,-0.42913386 -2.9133858 0.078740157,
  35132. -0.42913386 -2.9133858 0.25590551,-0.35826772 -2.9133858 0.25590551] }
  35133. coordIndex [
  35134. 3,1,0,-1,3,2,1,-1]
  35135. normalPerVertex TRUE
  35136. normal DEF NORM_1673 Normal { vector [
  35137. 0 -1 0,0 -1 0,
  35138. 0 -1 0,0 -1 0] }
  35139. }
  35140. }
  35141. DEF SHAPE_1674 Shape {
  35142. appearance USE APP_1
  35143. geometry DEF FACE_1674 IndexedFaceSet {
  35144. coord DEF COORD_1674 Coordinate { point [
  35145. -0.35826772 -2.9527559 0.039370079,-0.42913386 -2.9527559 0.039370079,
  35146. -0.42913386 -2.9133858 0.078740157,-0.42913386 -2.9405899 0.041296988,
  35147. -0.42913386 -2.9296148 0.046889095,-0.42913386 -2.9209048 0.055599006,
  35148. -0.42913386 -2.9153127 0.066574134,-0.35826772 -2.9133858 0.078740157,
  35149. -0.35826772 -2.9405899 0.041296988,-0.35826772 -2.9296148 0.046889095,
  35150. -0.35826772 -2.9209048 0.055599006,-0.35826772 -2.9153127 0.066574134] }
  35151. coordIndex [
  35152. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  35153. 7,2,6,-1,7,6,11,-1]
  35154. normalPerVertex TRUE
  35155. normal DEF NORM_1674 Normal { vector [
  35156. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  35157. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  35158. 0 -0.6296203 0.77690301,0 -0.83888072 0.5443153,
  35159. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  35160. 0 -0.25844621 0.96602565,0 -0.5443153 0.83888072,
  35161. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  35162. }
  35163. }
  35164. DEF SHAPE_1675 Shape {
  35165. appearance USE APP_1
  35166. geometry DEF FACE_1675 IndexedFaceSet {
  35167. coord DEF COORD_1675 Coordinate { point [
  35168. -0.35826772 -3.1496063 0.039370079,-0.42913386 -3.1496063 0.039370079,
  35169. -0.42913386 -2.9527559 0.039370079,-0.35826772 -2.9527559 0.039370079] }
  35170. coordIndex [
  35171. 2,1,0,-1,3,2,0,-1]
  35172. normalPerVertex TRUE
  35173. normal DEF NORM_1675 Normal { vector [
  35174. 0 0 1,0 0 1,
  35175. 0 0 1,0 0 1] }
  35176. }
  35177. }
  35178. DEF SHAPE_1676 Shape {
  35179. appearance USE APP_1
  35180. geometry DEF FACE_1676 IndexedFaceSet {
  35181. coord DEF COORD_1676 Coordinate { point [
  35182. -0.35826772 -3.1496063 0,-0.42913386 -3.1496063 0,
  35183. -0.42913386 -3.1496063 0.039370079,-0.35826772 -3.1496063 0.039370079] }
  35184. coordIndex [
  35185. 3,1,0,-1,3,2,1,-1]
  35186. normalPerVertex TRUE
  35187. normal DEF NORM_1676 Normal { vector [
  35188. 0 -1 0,0 -1 0,
  35189. 0 -1 0,0 -1 0] }
  35190. }
  35191. }
  35192. DEF SHAPE_1677 Shape {
  35193. appearance USE APP_1
  35194. geometry DEF FACE_1677 IndexedFaceSet {
  35195. coord DEF COORD_1677 Coordinate { point [
  35196. -0.35826772 -2.9527559 0,-0.42913386 -2.9527559 0,
  35197. -0.42913386 -3.1496063 0,-0.35826772 -3.1496063 0] }
  35198. coordIndex [
  35199. 2,1,0,-1,3,2,0,-1]
  35200. normalPerVertex TRUE
  35201. normal DEF NORM_1677 Normal { vector [
  35202. 0 0 -1,0 0 -1,
  35203. 0 0 -1,0 0 -1] }
  35204. }
  35205. }
  35206. DEF SHAPE_1678 Shape {
  35207. appearance USE APP_1
  35208. geometry DEF FACE_1678 IndexedFaceSet {
  35209. coord DEF COORD_1678 Coordinate { point [
  35210. -0.35826772 -2.8740157 0.078740157,-0.35826772 -2.9527559 0,
  35211. -0.35826772 -2.8778696 0.054408111,-0.35826772 -2.8890538 0.032457854,
  35212. -0.35826772 -2.9064736 0.015038032,-0.35826772 -2.9284239 0.0038538176,
  35213. -0.42913386 -2.9527559 0,-0.42913386 -2.8740157 0.078740157,
  35214. -0.42913386 -2.8778696 0.054408111,-0.42913386 -2.8890538 0.032457854,
  35215. -0.42913386 -2.9064736 0.015038032,-0.42913386 -2.9284239 0.0038538176] }
  35216. coordIndex [
  35217. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  35218. 2,3,9,-1,0,2,7,-1]
  35219. normalPerVertex TRUE
  35220. normal DEF NORM_1678 Normal { vector [
  35221. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  35222. 0 0.95105652 -0.30901699,0 0.77690301 -0.6296203,
  35223. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652,
  35224. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  35225. 0 0.95105652 -0.30901699,0 0.83888072 -0.5443153,
  35226. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  35227. }
  35228. }
  35229. DEF SHAPE_1679 Shape {
  35230. appearance USE APP_1
  35231. geometry DEF FACE_1679 IndexedFaceSet {
  35232. coord DEF COORD_1679 Coordinate { point [
  35233. -0.35826772 -2.8740157 0.25590551,-0.42913386 -2.8740157 0.25590551,
  35234. -0.42913386 -2.8740157 0.078740157,-0.35826772 -2.8740157 0.078740157] }
  35235. coordIndex [
  35236. 3,1,0,-1,3,2,1,-1]
  35237. normalPerVertex TRUE
  35238. normal DEF NORM_1679 Normal { vector [
  35239. 0 1 0,0 1 0,
  35240. 0 1 0,0 1 0] }
  35241. }
  35242. }
  35243. DEF SHAPE_1680 Shape {
  35244. appearance USE APP_1
  35245. geometry DEF FACE_1680 IndexedFaceSet {
  35246. coord DEF COORD_1680 Coordinate { point [
  35247. 0.27165354 -2.8346457 0.33464567,0.27165354 -2.7559055 0.33464567,
  35248. 0.2007874 -2.8346457 0.33464567,0.2007874 -2.7559055 0.33464567,
  35249. 0.2007874 -2.726378 0.33464567,0.27165354 -2.726378 0.33464567] }
  35250. coordIndex [
  35251. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  35252. normalPerVertex TRUE
  35253. normal DEF NORM_1680 Normal { vector [
  35254. 0 0 1,0 0 1,
  35255. 0 0 1,0 0 1,
  35256. 0 0 1,0 0 1] }
  35257. }
  35258. }
  35259. DEF SHAPE_1681 Shape {
  35260. appearance USE APP_1
  35261. geometry DEF FACE_1681 IndexedFaceSet {
  35262. coord DEF COORD_1681 Coordinate { point [
  35263. 0.27165354 -2.9133858 0.25590551,0.27165354 -2.8346457 0.33464567,
  35264. 0.27165354 -2.909532 0.28023756,0.27165354 -2.8983478 0.30218782,
  35265. 0.27165354 -2.880928 0.31960764,0.27165354 -2.8589777 0.33079185,
  35266. 0.2007874 -2.8346457 0.33464567,0.2007874 -2.9133858 0.25590551,
  35267. 0.2007874 -2.909532 0.28023756,0.2007874 -2.8983478 0.30218782,
  35268. 0.2007874 -2.880928 0.31960764,0.2007874 -2.8589777 0.33079185] }
  35269. coordIndex [
  35270. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  35271. 2,3,8,-1,0,2,7,-1]
  35272. normalPerVertex TRUE
  35273. normal DEF NORM_1681 Normal { vector [
  35274. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  35275. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  35276. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  35277. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  35278. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  35279. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  35280. }
  35281. }
  35282. DEF SHAPE_1682 Shape {
  35283. appearance USE APP_1
  35284. geometry DEF FACE_1682 IndexedFaceSet {
  35285. coord DEF COORD_1682 Coordinate { point [
  35286. 0.27165354 -2.9133858 0.078740157,0.2007874 -2.9133858 0.078740157,
  35287. 0.2007874 -2.9133858 0.25590551,0.27165354 -2.9133858 0.25590551] }
  35288. coordIndex [
  35289. 3,1,0,-1,3,2,1,-1]
  35290. normalPerVertex TRUE
  35291. normal DEF NORM_1682 Normal { vector [
  35292. 0 -1 0,0 -1 0,
  35293. 0 -1 0,0 -1 0] }
  35294. }
  35295. }
  35296. DEF SHAPE_1683 Shape {
  35297. appearance USE APP_1
  35298. geometry DEF FACE_1683 IndexedFaceSet {
  35299. coord DEF COORD_1683 Coordinate { point [
  35300. 0.27165354 -2.9527559 0.039370079,0.2007874 -2.9527559 0.039370079,
  35301. 0.2007874 -2.9133858 0.078740157,0.2007874 -2.9405899 0.041296988,
  35302. 0.2007874 -2.9296148 0.046889095,0.2007874 -2.9209048 0.055599006,
  35303. 0.2007874 -2.9153127 0.066574134,0.27165354 -2.9133858 0.078740157,
  35304. 0.27165354 -2.9405899 0.041296988,0.27165354 -2.9296148 0.046889095,
  35305. 0.27165354 -2.9209048 0.055599006,0.27165354 -2.9153127 0.066574134] }
  35306. coordIndex [
  35307. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  35308. 7,2,6,-1,7,6,11,-1]
  35309. normalPerVertex TRUE
  35310. normal DEF NORM_1683 Normal { vector [
  35311. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  35312. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  35313. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  35314. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  35315. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  35316. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  35317. }
  35318. }
  35319. DEF SHAPE_1684 Shape {
  35320. appearance USE APP_1
  35321. geometry DEF FACE_1684 IndexedFaceSet {
  35322. coord DEF COORD_1684 Coordinate { point [
  35323. 0.27165354 -3.1496063 0.039370079,0.2007874 -3.1496063 0.039370079,
  35324. 0.2007874 -2.9527559 0.039370079,0.27165354 -2.9527559 0.039370079] }
  35325. coordIndex [
  35326. 3,1,0,-1,3,2,1,-1]
  35327. normalPerVertex TRUE
  35328. normal DEF NORM_1684 Normal { vector [
  35329. 0 0 1,0 0 1,
  35330. 0 0 1,0 0 1] }
  35331. }
  35332. }
  35333. DEF SHAPE_1685 Shape {
  35334. appearance USE APP_1
  35335. geometry DEF FACE_1685 IndexedFaceSet {
  35336. coord DEF COORD_1685 Coordinate { point [
  35337. 0.27165354 -3.1496063 0,0.2007874 -3.1496063 0,
  35338. 0.2007874 -3.1496063 0.039370079,0.27165354 -3.1496063 0.039370079] }
  35339. coordIndex [
  35340. 3,1,0,-1,3,2,1,-1]
  35341. normalPerVertex TRUE
  35342. normal DEF NORM_1685 Normal { vector [
  35343. 0 -1 0,0 -1 0,
  35344. 0 -1 0,0 -1 0] }
  35345. }
  35346. }
  35347. DEF SHAPE_1686 Shape {
  35348. appearance USE APP_1
  35349. geometry DEF FACE_1686 IndexedFaceSet {
  35350. coord DEF COORD_1686 Coordinate { point [
  35351. 0.27165354 -2.9527559 0,0.2007874 -2.9527559 0,
  35352. 0.2007874 -3.1496063 0,0.27165354 -3.1496063 0] }
  35353. coordIndex [
  35354. 3,1,0,-1,3,2,1,-1]
  35355. normalPerVertex TRUE
  35356. normal DEF NORM_1686 Normal { vector [
  35357. 0 0 -1,0 0 -1,
  35358. 0 0 -1,0 0 -1] }
  35359. }
  35360. }
  35361. DEF SHAPE_1687 Shape {
  35362. appearance USE APP_1
  35363. geometry DEF FACE_1687 IndexedFaceSet {
  35364. coord DEF COORD_1687 Coordinate { point [
  35365. 0.27165354 -2.8740157 0.078740157,0.27165354 -2.9527559 0,
  35366. 0.27165354 -2.8778696 0.054408111,0.27165354 -2.8890538 0.032457854,
  35367. 0.27165354 -2.9064736 0.015038032,0.27165354 -2.9284239 0.0038538176,
  35368. 0.2007874 -2.9527559 0,0.2007874 -2.8740157 0.078740157,
  35369. 0.2007874 -2.8778696 0.054408111,0.2007874 -2.8890538 0.032457854,
  35370. 0.2007874 -2.9064736 0.015038032,0.2007874 -2.9284239 0.0038538176] }
  35371. coordIndex [
  35372. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  35373. 2,3,8,-1,0,2,7,-1]
  35374. normalPerVertex TRUE
  35375. normal DEF NORM_1687 Normal { vector [
  35376. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  35377. 0 0.96602565 -0.25844621,0 0.80901699 -0.58778525,
  35378. 0 0.5443153 -0.83888072,0 0.25844621 -0.96602565,
  35379. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  35380. 0 0.93344204 -0.35872825,0 0.80901699 -0.58778525,
  35381. 0 0.6296203 -0.77690301,0 0.35872825 -0.93344204] }
  35382. }
  35383. }
  35384. DEF SHAPE_1688 Shape {
  35385. appearance USE APP_1
  35386. geometry DEF FACE_1688 IndexedFaceSet {
  35387. coord DEF COORD_1688 Coordinate { point [
  35388. 0.27165354 -2.8740157 0.25590551,0.2007874 -2.8740157 0.25590551,
  35389. 0.2007874 -2.8740157 0.078740157,0.27165354 -2.8740157 0.078740157] }
  35390. coordIndex [
  35391. 3,1,0,-1,3,2,1,-1]
  35392. normalPerVertex TRUE
  35393. normal DEF NORM_1688 Normal { vector [
  35394. 0 1 0,0 1 0,
  35395. 0 1 0,0 1 0] }
  35396. }
  35397. }
  35398. DEF SHAPE_1689 Shape {
  35399. appearance USE APP_1
  35400. geometry DEF FACE_1689 IndexedFaceSet {
  35401. coord DEF COORD_1689 Coordinate { point [
  35402. -0.2007874 -2.8346457 0.33464567,-0.2007874 -2.7559055 0.33464567,
  35403. -0.27165354 -2.8346457 0.33464567,-0.27165354 -2.7559055 0.33464567,
  35404. -0.27165354 -2.726378 0.33464567,-0.2007874 -2.726378 0.33464567] }
  35405. coordIndex [
  35406. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  35407. normalPerVertex TRUE
  35408. normal DEF NORM_1689 Normal { vector [
  35409. 0 0 1,0 0 1,
  35410. 0 0 1,0 0 1,
  35411. 0 0 1,0 0 1] }
  35412. }
  35413. }
  35414. DEF SHAPE_1690 Shape {
  35415. appearance USE APP_1
  35416. geometry DEF FACE_1690 IndexedFaceSet {
  35417. coord DEF COORD_1690 Coordinate { point [
  35418. -0.2007874 -2.9133858 0.25590551,-0.2007874 -2.8346457 0.33464567,
  35419. -0.2007874 -2.909532 0.28023756,-0.2007874 -2.8983478 0.30218782,
  35420. -0.2007874 -2.880928 0.31960764,-0.2007874 -2.8589777 0.33079185,
  35421. -0.27165354 -2.8346457 0.33464567,-0.27165354 -2.9133858 0.25590551,
  35422. -0.27165354 -2.909532 0.28023756,-0.27165354 -2.8983478 0.30218782,
  35423. -0.27165354 -2.880928 0.31960764,-0.27165354 -2.8589777 0.33079185] }
  35424. coordIndex [
  35425. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  35426. 2,3,8,-1,0,2,7,-1]
  35427. normalPerVertex TRUE
  35428. normal DEF NORM_1690 Normal { vector [
  35429. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  35430. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  35431. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652,
  35432. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  35433. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  35434. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652] }
  35435. }
  35436. }
  35437. DEF SHAPE_1691 Shape {
  35438. appearance USE APP_1
  35439. geometry DEF FACE_1691 IndexedFaceSet {
  35440. coord DEF COORD_1691 Coordinate { point [
  35441. -0.2007874 -2.9133858 0.078740157,-0.27165354 -2.9133858 0.078740157,
  35442. -0.27165354 -2.9133858 0.25590551,-0.2007874 -2.9133858 0.25590551] }
  35443. coordIndex [
  35444. 3,1,0,-1,3,2,1,-1]
  35445. normalPerVertex TRUE
  35446. normal DEF NORM_1691 Normal { vector [
  35447. 0 -1 0,0 -1 0,
  35448. 0 -1 0,0 -1 0] }
  35449. }
  35450. }
  35451. DEF SHAPE_1692 Shape {
  35452. appearance USE APP_1
  35453. geometry DEF FACE_1692 IndexedFaceSet {
  35454. coord DEF COORD_1692 Coordinate { point [
  35455. -0.2007874 -2.9527559 0.039370079,-0.27165354 -2.9527559 0.039370079,
  35456. -0.27165354 -2.9133858 0.078740157,-0.27165354 -2.9405899 0.041296988,
  35457. -0.27165354 -2.9296148 0.046889095,-0.27165354 -2.9209048 0.055599006,
  35458. -0.27165354 -2.9153127 0.066574134,-0.2007874 -2.9133858 0.078740157,
  35459. -0.2007874 -2.9405899 0.041296988,-0.2007874 -2.9296148 0.046889095,
  35460. -0.2007874 -2.9209048 0.055599006,-0.2007874 -2.9153127 0.066574134] }
  35461. coordIndex [
  35462. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  35463. 7,2,6,-1,7,6,11,-1]
  35464. normalPerVertex TRUE
  35465. normal DEF NORM_1692 Normal { vector [
  35466. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  35467. 0 -0.98768834 0.15643447,0 -0.35872825 0.93344204,
  35468. 0 -0.58778525 0.80901699,0 -0.80901699 0.58778525,
  35469. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  35470. 0 -0.25844621 0.96602565,0 -0.58778525 0.80901699,
  35471. 0 -0.80901699 0.58778525,0 -0.93344204 0.35872825] }
  35472. }
  35473. }
  35474. DEF SHAPE_1693 Shape {
  35475. appearance USE APP_1
  35476. geometry DEF FACE_1693 IndexedFaceSet {
  35477. coord DEF COORD_1693 Coordinate { point [
  35478. -0.2007874 -3.1496063 0.039370079,-0.27165354 -3.1496063 0.039370079,
  35479. -0.27165354 -2.9527559 0.039370079,-0.2007874 -2.9527559 0.039370079] }
  35480. coordIndex [
  35481. 3,1,0,-1,3,2,1,-1]
  35482. normalPerVertex TRUE
  35483. normal DEF NORM_1693 Normal { vector [
  35484. 0 0 1,0 0 1,
  35485. 0 0 1,0 0 1] }
  35486. }
  35487. }
  35488. DEF SHAPE_1694 Shape {
  35489. appearance USE APP_1
  35490. geometry DEF FACE_1694 IndexedFaceSet {
  35491. coord DEF COORD_1694 Coordinate { point [
  35492. -0.2007874 -3.1496063 0,-0.27165354 -3.1496063 0,
  35493. -0.27165354 -3.1496063 0.039370079,-0.2007874 -3.1496063 0.039370079] }
  35494. coordIndex [
  35495. 3,1,0,-1,3,2,1,-1]
  35496. normalPerVertex TRUE
  35497. normal DEF NORM_1694 Normal { vector [
  35498. 0 -1 0,0 -1 0,
  35499. 0 -1 0,0 -1 0] }
  35500. }
  35501. }
  35502. DEF SHAPE_1695 Shape {
  35503. appearance USE APP_1
  35504. geometry DEF FACE_1695 IndexedFaceSet {
  35505. coord DEF COORD_1695 Coordinate { point [
  35506. -0.2007874 -2.9527559 0,-0.27165354 -2.9527559 0,
  35507. -0.27165354 -3.1496063 0,-0.2007874 -3.1496063 0] }
  35508. coordIndex [
  35509. 3,1,0,-1,3,2,1,-1]
  35510. normalPerVertex TRUE
  35511. normal DEF NORM_1695 Normal { vector [
  35512. 0 0 -1,0 0 -1,
  35513. 0 0 -1,0 0 -1] }
  35514. }
  35515. }
  35516. DEF SHAPE_1696 Shape {
  35517. appearance USE APP_1
  35518. geometry DEF FACE_1696 IndexedFaceSet {
  35519. coord DEF COORD_1696 Coordinate { point [
  35520. -0.2007874 -2.8740157 0.078740157,-0.2007874 -2.9527559 0,
  35521. -0.2007874 -2.8778696 0.054408111,-0.2007874 -2.8890538 0.032457854,
  35522. -0.2007874 -2.9064736 0.015038032,-0.2007874 -2.9284239 0.0038538176,
  35523. -0.27165354 -2.9527559 0,-0.27165354 -2.8740157 0.078740157,
  35524. -0.27165354 -2.8778696 0.054408111,-0.27165354 -2.8890538 0.032457854,
  35525. -0.27165354 -2.9064736 0.015038032,-0.27165354 -2.9284239 0.0038538176] }
  35526. coordIndex [
  35527. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  35528. 2,3,8,-1,0,2,7,-1]
  35529. normalPerVertex TRUE
  35530. normal DEF NORM_1696 Normal { vector [
  35531. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  35532. 0 0.96602565 -0.25844621,0 0.80901699 -0.58778525,
  35533. 0 0.5443153 -0.83888072,0 0.25844621 -0.96602565,
  35534. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  35535. 0 0.93344204 -0.35872825,0 0.80901699 -0.58778525,
  35536. 0 0.6296203 -0.77690301,0 0.35872825 -0.93344204] }
  35537. }
  35538. }
  35539. DEF SHAPE_1697 Shape {
  35540. appearance USE APP_1
  35541. geometry DEF FACE_1697 IndexedFaceSet {
  35542. coord DEF COORD_1697 Coordinate { point [
  35543. -0.2007874 -2.8740157 0.25590551,-0.27165354 -2.8740157 0.25590551,
  35544. -0.27165354 -2.8740157 0.078740157,-0.2007874 -2.8740157 0.078740157] }
  35545. coordIndex [
  35546. 3,1,0,-1,3,2,1,-1]
  35547. normalPerVertex TRUE
  35548. normal DEF NORM_1697 Normal { vector [
  35549. 0 1 0,0 1 0,
  35550. 0 1 0,0 1 0] }
  35551. }
  35552. }
  35553. DEF SHAPE_1698 Shape {
  35554. appearance USE APP_1
  35555. geometry DEF FACE_1698 IndexedFaceSet {
  35556. coord DEF COORD_1698 Coordinate { point [
  35557. 0.11417323 -2.8346457 0.33464567,0.11417323 -2.7559055 0.33464567,
  35558. 0.043307087 -2.8346457 0.33464567,0.043307087 -2.7559055 0.33464567,
  35559. 0.043307087 -2.726378 0.33464567,0.11417323 -2.726378 0.33464567] }
  35560. coordIndex [
  35561. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  35562. normalPerVertex TRUE
  35563. normal DEF NORM_1698 Normal { vector [
  35564. 0 0 1,0 0 1,
  35565. 0 0 1,0 0 1,
  35566. 0 0 1,0 0 1] }
  35567. }
  35568. }
  35569. DEF SHAPE_1699 Shape {
  35570. appearance USE APP_1
  35571. geometry DEF FACE_1699 IndexedFaceSet {
  35572. coord DEF COORD_1699 Coordinate { point [
  35573. 0.11417323 -2.9133858 0.25590551,0.11417323 -2.8346457 0.33464567,
  35574. 0.11417323 -2.909532 0.28023756,0.11417323 -2.8983478 0.30218782,
  35575. 0.11417323 -2.880928 0.31960764,0.11417323 -2.8589777 0.33079185,
  35576. 0.043307087 -2.8346457 0.33464567,0.043307087 -2.9133858 0.25590551,
  35577. 0.043307087 -2.909532 0.28023756,0.043307087 -2.8983478 0.30218782,
  35578. 0.043307087 -2.880928 0.31960764,0.043307087 -2.8589777 0.33079185] }
  35579. coordIndex [
  35580. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  35581. 2,3,8,-1,0,2,7,-1]
  35582. normalPerVertex TRUE
  35583. normal DEF NORM_1699 Normal { vector [
  35584. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  35585. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  35586. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204,
  35587. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  35588. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  35589. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565] }
  35590. }
  35591. }
  35592. DEF SHAPE_1700 Shape {
  35593. appearance USE APP_1
  35594. geometry DEF FACE_1700 IndexedFaceSet {
  35595. coord DEF COORD_1700 Coordinate { point [
  35596. 0.11417323 -2.9133858 0.078740157,0.043307087 -2.9133858 0.078740157,
  35597. 0.043307087 -2.9133858 0.25590551,0.11417323 -2.9133858 0.25590551] }
  35598. coordIndex [
  35599. 3,1,0,-1,3,2,1,-1]
  35600. normalPerVertex TRUE
  35601. normal DEF NORM_1700 Normal { vector [
  35602. 0 -1 0,0 -1 0,
  35603. 0 -1 0,0 -1 0] }
  35604. }
  35605. }
  35606. DEF SHAPE_1701 Shape {
  35607. appearance USE APP_1
  35608. geometry DEF FACE_1701 IndexedFaceSet {
  35609. coord DEF COORD_1701 Coordinate { point [
  35610. 0.11417323 -2.9527559 0.039370079,0.043307087 -2.9527559 0.039370079,
  35611. 0.043307087 -2.9133858 0.078740157,0.043307087 -2.9405899 0.041296988,
  35612. 0.043307087 -2.9296148 0.046889095,0.043307087 -2.9209048 0.055599006,
  35613. 0.043307087 -2.9153127 0.066574134,0.11417323 -2.9133858 0.078740157,
  35614. 0.11417323 -2.9405899 0.041296988,0.11417323 -2.9296148 0.046889095,
  35615. 0.11417323 -2.9209048 0.055599006,0.11417323 -2.9153127 0.066574134] }
  35616. coordIndex [
  35617. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  35618. 7,2,6,-1,7,6,11,-1]
  35619. normalPerVertex TRUE
  35620. normal DEF NORM_1701 Normal { vector [
  35621. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  35622. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  35623. 0 -0.6296203 0.77690301,0 -0.83888072 0.5443153,
  35624. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  35625. 0 -0.30901699 0.95105652,0 -0.5443153 0.83888072,
  35626. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  35627. }
  35628. }
  35629. DEF SHAPE_1702 Shape {
  35630. appearance USE APP_1
  35631. geometry DEF FACE_1702 IndexedFaceSet {
  35632. coord DEF COORD_1702 Coordinate { point [
  35633. 0.11417323 -3.1496063 0.039370079,0.043307087 -3.1496063 0.039370079,
  35634. 0.043307087 -2.9527559 0.039370079,0.11417323 -2.9527559 0.039370079] }
  35635. coordIndex [
  35636. 3,1,0,-1,3,2,1,-1]
  35637. normalPerVertex TRUE
  35638. normal DEF NORM_1702 Normal { vector [
  35639. 0 0 1,0 0 1,
  35640. 0 0 1,0 0 1] }
  35641. }
  35642. }
  35643. DEF SHAPE_1703 Shape {
  35644. appearance USE APP_1
  35645. geometry DEF FACE_1703 IndexedFaceSet {
  35646. coord DEF COORD_1703 Coordinate { point [
  35647. 0.11417323 -3.1496063 0,0.043307087 -3.1496063 0,
  35648. 0.043307087 -3.1496063 0.039370079,0.11417323 -3.1496063 0.039370079] }
  35649. coordIndex [
  35650. 3,1,0,-1,3,2,1,-1]
  35651. normalPerVertex TRUE
  35652. normal DEF NORM_1703 Normal { vector [
  35653. 0 -1 0,0 -1 0,
  35654. 0 -1 0,0 -1 0] }
  35655. }
  35656. }
  35657. DEF SHAPE_1704 Shape {
  35658. appearance USE APP_1
  35659. geometry DEF FACE_1704 IndexedFaceSet {
  35660. coord DEF COORD_1704 Coordinate { point [
  35661. 0.11417323 -2.9527559 0,0.043307087 -2.9527559 0,
  35662. 0.043307087 -3.1496063 0,0.11417323 -3.1496063 0] }
  35663. coordIndex [
  35664. 3,1,0,-1,3,2,1,-1]
  35665. normalPerVertex TRUE
  35666. normal DEF NORM_1704 Normal { vector [
  35667. 0 0 -1,0 0 -1,
  35668. 0 0 -1,0 0 -1] }
  35669. }
  35670. }
  35671. DEF SHAPE_1705 Shape {
  35672. appearance USE APP_1
  35673. geometry DEF FACE_1705 IndexedFaceSet {
  35674. coord DEF COORD_1705 Coordinate { point [
  35675. 0.11417323 -2.8740157 0.078740157,0.11417323 -2.9527559 0,
  35676. 0.11417323 -2.8778696 0.054408111,0.11417323 -2.8890538 0.032457854,
  35677. 0.11417323 -2.9064736 0.015038032,0.11417323 -2.9284239 0.0038538176,
  35678. 0.043307087 -2.9527559 0,0.043307087 -2.8740157 0.078740157,
  35679. 0.043307087 -2.8778696 0.054408111,0.043307087 -2.8890538 0.032457854,
  35680. 0.043307087 -2.9064736 0.015038032,0.043307087 -2.9284239 0.0038538176] }
  35681. coordIndex [
  35682. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  35683. 0,8,7,-1,0,2,8,-1]
  35684. normalPerVertex TRUE
  35685. normal DEF NORM_1705 Normal { vector [
  35686. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  35687. 0 0.93344204 -0.35872825,0 0.77690301 -0.6296203,
  35688. 0 0.5443153 -0.83888072,0 0.30901699 -0.95105652,
  35689. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  35690. 0 0.96602565 -0.25844621,0 0.83888072 -0.5443153,
  35691. 0 0.6296203 -0.77690301,0 0.30901699 -0.95105652] }
  35692. }
  35693. }
  35694. DEF SHAPE_1706 Shape {
  35695. appearance USE APP_1
  35696. geometry DEF FACE_1706 IndexedFaceSet {
  35697. coord DEF COORD_1706 Coordinate { point [
  35698. 0.11417323 -2.8740157 0.25590551,0.043307087 -2.8740157 0.25590551,
  35699. 0.043307087 -2.8740157 0.078740157,0.11417323 -2.8740157 0.078740157] }
  35700. coordIndex [
  35701. 3,1,0,-1,3,2,1,-1]
  35702. normalPerVertex TRUE
  35703. normal DEF NORM_1706 Normal { vector [
  35704. 0 1 0,0 1 0,
  35705. 0 1 0,0 1 0] }
  35706. }
  35707. }
  35708. DEF SHAPE_1707 Shape {
  35709. appearance USE APP_1
  35710. geometry DEF FACE_1707 IndexedFaceSet {
  35711. coord DEF COORD_1707 Coordinate { point [
  35712. -0.043307087 -2.8346457 0.33464567,-0.043307087 -2.7559055 0.33464567,
  35713. -0.11417323 -2.8346457 0.33464567,-0.11417323 -2.7559055 0.33464567,
  35714. -0.11417323 -2.726378 0.33464567,-0.043307087 -2.726378 0.33464567] }
  35715. coordIndex [
  35716. 1,2,0,-1,1,3,2,-1,5,4,3,-1,5,3,1,-1]
  35717. normalPerVertex TRUE
  35718. normal DEF NORM_1707 Normal { vector [
  35719. 0 0 1,0 0 1,
  35720. 0 0 1,0 0 1,
  35721. 0 0 1,0 0 1] }
  35722. }
  35723. }
  35724. DEF SHAPE_1708 Shape {
  35725. appearance USE APP_1
  35726. geometry DEF FACE_1708 IndexedFaceSet {
  35727. coord DEF COORD_1708 Coordinate { point [
  35728. -0.043307087 -2.9133858 0.25590551,-0.043307087 -2.8346457 0.33464567,
  35729. -0.043307087 -2.909532 0.28023756,-0.043307087 -2.8983478 0.30218782,
  35730. -0.043307087 -2.880928 0.31960764,-0.043307087 -2.8589777 0.33079185,
  35731. -0.11417323 -2.8346457 0.33464567,-0.11417323 -2.9133858 0.25590551,
  35732. -0.11417323 -2.909532 0.28023756,-0.11417323 -2.8983478 0.30218782,
  35733. -0.11417323 -2.880928 0.31960764,-0.11417323 -2.8589777 0.33079185] }
  35734. coordIndex [
  35735. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  35736. 2,3,8,-1,0,2,7,-1]
  35737. normalPerVertex TRUE
  35738. normal DEF NORM_1708 Normal { vector [
  35739. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  35740. 0 -0.96602565 0.25844621,0 -0.80901699 0.58778525,
  35741. 0 -0.58778525 0.80901699,0 -0.35872825 0.93344204,
  35742. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  35743. 0 -0.93344204 0.35872825,0 -0.80901699 0.58778525,
  35744. 0 -0.58778525 0.80901699,0 -0.25844621 0.96602565] }
  35745. }
  35746. }
  35747. DEF SHAPE_1709 Shape {
  35748. appearance USE APP_1
  35749. geometry DEF FACE_1709 IndexedFaceSet {
  35750. coord DEF COORD_1709 Coordinate { point [
  35751. -0.043307087 -2.9133858 0.078740157,-0.11417323 -2.9133858 0.078740157,
  35752. -0.11417323 -2.9133858 0.25590551,-0.043307087 -2.9133858 0.25590551] }
  35753. coordIndex [
  35754. 3,1,0,-1,3,2,1,-1]
  35755. normalPerVertex TRUE
  35756. normal DEF NORM_1709 Normal { vector [
  35757. 0 -1 0,0 -1 0,
  35758. 0 -1 0,0 -1 0] }
  35759. }
  35760. }
  35761. DEF SHAPE_1710 Shape {
  35762. appearance USE APP_1
  35763. geometry DEF FACE_1710 IndexedFaceSet {
  35764. coord DEF COORD_1710 Coordinate { point [
  35765. -0.043307087 -2.9527559 0.039370079,-0.11417323 -2.9527559 0.039370079,
  35766. -0.11417323 -2.9133858 0.078740157,-0.11417323 -2.9405899 0.041296988,
  35767. -0.11417323 -2.9296148 0.046889095,-0.11417323 -2.9209048 0.055599006,
  35768. -0.11417323 -2.9153127 0.066574134,-0.043307087 -2.9133858 0.078740157,
  35769. -0.043307087 -2.9405899 0.041296988,-0.043307087 -2.9296148 0.046889095,
  35770. -0.043307087 -2.9209048 0.055599006,-0.043307087 -2.9153127 0.066574134] }
  35771. coordIndex [
  35772. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  35773. 7,2,6,-1,7,6,11,-1]
  35774. normalPerVertex TRUE
  35775. normal DEF NORM_1710 Normal { vector [
  35776. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  35777. 0 -0.98768834 0.15643447,0 -0.30901699 0.95105652,
  35778. 0 -0.6296203 0.77690301,0 -0.83888072 0.5443153,
  35779. 0 -0.96602565 0.25844621,0 -0.98768834 0.15643447,
  35780. 0 -0.30901699 0.95105652,0 -0.5443153 0.83888072,
  35781. 0 -0.77690301 0.6296203,0 -0.93344204 0.35872825] }
  35782. }
  35783. }
  35784. DEF SHAPE_1711 Shape {
  35785. appearance USE APP_1
  35786. geometry DEF FACE_1711 IndexedFaceSet {
  35787. coord DEF COORD_1711 Coordinate { point [
  35788. -0.043307087 -3.1496063 0.039370079,-0.11417323 -3.1496063 0.039370079,
  35789. -0.11417323 -2.9527559 0.039370079,-0.043307087 -2.9527559 0.039370079] }
  35790. coordIndex [
  35791. 3,1,0,-1,3,2,1,-1]
  35792. normalPerVertex TRUE
  35793. normal DEF NORM_1711 Normal { vector [
  35794. 0 0 1,0 0 1,
  35795. 0 0 1,0 0 1] }
  35796. }
  35797. }
  35798. DEF SHAPE_1712 Shape {
  35799. appearance USE APP_1
  35800. geometry DEF FACE_1712 IndexedFaceSet {
  35801. coord DEF COORD_1712 Coordinate { point [
  35802. -0.043307087 -3.1496063 0,-0.11417323 -3.1496063 0,
  35803. -0.11417323 -3.1496063 0.039370079,-0.043307087 -3.1496063 0.039370079] }
  35804. coordIndex [
  35805. 3,1,0,-1,3,2,1,-1]
  35806. normalPerVertex TRUE
  35807. normal DEF NORM_1712 Normal { vector [
  35808. 0 -1 0,0 -1 0,
  35809. 0 -1 0,0 -1 0] }
  35810. }
  35811. }
  35812. DEF SHAPE_1713 Shape {
  35813. appearance USE APP_1
  35814. geometry DEF FACE_1713 IndexedFaceSet {
  35815. coord DEF COORD_1713 Coordinate { point [
  35816. -0.043307087 -2.9527559 0,-0.11417323 -2.9527559 0,
  35817. -0.11417323 -3.1496063 0,-0.043307087 -3.1496063 0] }
  35818. coordIndex [
  35819. 3,1,0,-1,3,2,1,-1]
  35820. normalPerVertex TRUE
  35821. normal DEF NORM_1713 Normal { vector [
  35822. 0 0 -1,0 0 -1,
  35823. 0 0 -1,0 0 -1] }
  35824. }
  35825. }
  35826. DEF SHAPE_1714 Shape {
  35827. appearance USE APP_1
  35828. geometry DEF FACE_1714 IndexedFaceSet {
  35829. coord DEF COORD_1714 Coordinate { point [
  35830. -0.043307087 -2.8740157 0.078740157,-0.043307087 -2.9527559 0,
  35831. -0.043307087 -2.8778696 0.054408111,-0.043307087 -2.8890538 0.032457854,
  35832. -0.043307087 -2.9064736 0.015038032,-0.043307087 -2.9284239 0.0038538176,
  35833. -0.11417323 -2.9527559 0,-0.11417323 -2.8740157 0.078740157,
  35834. -0.11417323 -2.8778696 0.054408111,-0.11417323 -2.8890538 0.032457854,
  35835. -0.11417323 -2.9064736 0.015038032,-0.11417323 -2.9284239 0.0038538176] }
  35836. coordIndex [
  35837. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  35838. 0,8,7,-1,0,2,8,-1]
  35839. normalPerVertex TRUE
  35840. normal DEF NORM_1714 Normal { vector [
  35841. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  35842. 0 0.93344204 -0.35872825,0 0.77690301 -0.6296203,
  35843. 0 0.5443153 -0.83888072,0 0.30901699 -0.95105652,
  35844. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  35845. 0 0.96602565 -0.25844621,0 0.83888072 -0.5443153,
  35846. 0 0.6296203 -0.77690301,0 0.30901699 -0.95105652] }
  35847. }
  35848. }
  35849. DEF SHAPE_1715 Shape {
  35850. appearance USE APP_1
  35851. geometry DEF FACE_1715 IndexedFaceSet {
  35852. coord DEF COORD_1715 Coordinate { point [
  35853. -0.043307087 -2.8740157 0.25590551,-0.11417323 -2.8740157 0.25590551,
  35854. -0.11417323 -2.8740157 0.078740157,-0.043307087 -2.8740157 0.078740157] }
  35855. coordIndex [
  35856. 3,1,0,-1,3,2,1,-1]
  35857. normalPerVertex TRUE
  35858. normal DEF NORM_1715 Normal { vector [
  35859. 0 1 0,0 1 0,
  35860. 0 1 0,0 1 0] }
  35861. }
  35862. }
  35863. DEF SHAPE_1716 Shape {
  35864. appearance USE APP_1
  35865. geometry DEF FACE_1716 IndexedFaceSet {
  35866. coord DEF COORD_1716 Coordinate { point [
  35867. -2.9133858 -2.476378 0.25590551,-2.8346457 -2.476378 0.33464567,
  35868. -2.909532 -2.476378 0.28023756,-2.8983478 -2.476378 0.30218782,
  35869. -2.880928 -2.476378 0.31960764,-2.8589777 -2.476378 0.33079185,
  35870. -2.8346457 -2.4055118 0.33464567,-2.9133858 -2.4055118 0.25590551,
  35871. -2.909532 -2.4055118 0.28023756,-2.8983478 -2.4055118 0.30218782,
  35872. -2.880928 -2.4055118 0.31960764,-2.8589777 -2.4055118 0.33079185] }
  35873. coordIndex [
  35874. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  35875. 2,3,8,-1,0,2,7,-1]
  35876. normalPerVertex TRUE
  35877. normal DEF NORM_1716 Normal { vector [
  35878. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  35879. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  35880. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204,
  35881. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  35882. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  35883. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565] }
  35884. }
  35885. }
  35886. DEF SHAPE_1717 Shape {
  35887. appearance USE APP_1
  35888. geometry DEF FACE_1717 IndexedFaceSet {
  35889. coord DEF COORD_1717 Coordinate { point [
  35890. -2.9133858 -2.476378 0.078740157,-2.9133858 -2.4055118 0.078740157,
  35891. -2.9133858 -2.4055118 0.25590551,-2.9133858 -2.476378 0.25590551] }
  35892. coordIndex [
  35893. 3,1,0,-1,3,2,1,-1]
  35894. normalPerVertex TRUE
  35895. normal DEF NORM_1717 Normal { vector [
  35896. -1 0 0,-1 0 0,
  35897. -1 0 0,-1 0 0] }
  35898. }
  35899. }
  35900. DEF SHAPE_1718 Shape {
  35901. appearance USE APP_1
  35902. geometry DEF FACE_1718 IndexedFaceSet {
  35903. coord DEF COORD_1718 Coordinate { point [
  35904. -2.9527559 -2.476378 0.039370079,-2.9527559 -2.4055118 0.039370079,
  35905. -2.9133858 -2.4055118 0.078740157,-2.9405899 -2.4055118 0.041296988,
  35906. -2.9296148 -2.4055118 0.046889095,-2.9209048 -2.4055118 0.055599006,
  35907. -2.9153127 -2.4055118 0.066574134,-2.9133858 -2.476378 0.078740157,
  35908. -2.9405899 -2.476378 0.041296988,-2.9296148 -2.476378 0.046889095,
  35909. -2.9209048 -2.476378 0.055599006,-2.9153127 -2.476378 0.066574134] }
  35910. coordIndex [
  35911. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  35912. 7,2,6,-1,7,6,11,-1]
  35913. normalPerVertex TRUE
  35914. normal DEF NORM_1718 Normal { vector [
  35915. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  35916. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  35917. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  35918. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  35919. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  35920. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  35921. }
  35922. }
  35923. DEF SHAPE_1719 Shape {
  35924. appearance USE APP_1
  35925. geometry DEF FACE_1719 IndexedFaceSet {
  35926. coord DEF COORD_1719 Coordinate { point [
  35927. -3.1496063 -2.476378 0.039370079,-3.1496063 -2.4055118 0.039370079,
  35928. -2.9527559 -2.4055118 0.039370079,-2.9527559 -2.476378 0.039370079] }
  35929. coordIndex [
  35930. 3,1,0,-1,3,2,1,-1]
  35931. normalPerVertex TRUE
  35932. normal DEF NORM_1719 Normal { vector [
  35933. 0 0 1,0 0 1,
  35934. 0 0 1,0 0 1] }
  35935. }
  35936. }
  35937. DEF SHAPE_1720 Shape {
  35938. appearance USE APP_1
  35939. geometry DEF FACE_1720 IndexedFaceSet {
  35940. coord DEF COORD_1720 Coordinate { point [
  35941. -3.1496063 -2.476378 0,-3.1496063 -2.4055118 0,
  35942. -3.1496063 -2.4055118 0.039370079,-3.1496063 -2.476378 0.039370079] }
  35943. coordIndex [
  35944. 3,1,0,-1,3,2,1,-1]
  35945. normalPerVertex TRUE
  35946. normal DEF NORM_1720 Normal { vector [
  35947. -1 0 0,-1 0 0,
  35948. -1 0 0,-1 0 0] }
  35949. }
  35950. }
  35951. DEF SHAPE_1721 Shape {
  35952. appearance USE APP_1
  35953. geometry DEF FACE_1721 IndexedFaceSet {
  35954. coord DEF COORD_1721 Coordinate { point [
  35955. -2.9527559 -2.476378 0,-2.9527559 -2.4055118 0,
  35956. -3.1496063 -2.4055118 0,-3.1496063 -2.476378 0] }
  35957. coordIndex [
  35958. 3,1,0,-1,3,2,1,-1]
  35959. normalPerVertex TRUE
  35960. normal DEF NORM_1721 Normal { vector [
  35961. 0 0 -1,0 0 -1,
  35962. 0 0 -1,0 0 -1] }
  35963. }
  35964. }
  35965. DEF SHAPE_1722 Shape {
  35966. appearance USE APP_1
  35967. geometry DEF FACE_1722 IndexedFaceSet {
  35968. coord DEF COORD_1722 Coordinate { point [
  35969. -2.8740157 -2.476378 0.078740157,-2.9527559 -2.476378 0,
  35970. -2.8778696 -2.476378 0.054408111,-2.8890538 -2.476378 0.032457854,
  35971. -2.9064736 -2.476378 0.015038032,-2.9284239 -2.476378 0.0038538176,
  35972. -2.9527559 -2.4055118 0,-2.8740157 -2.4055118 0.078740157,
  35973. -2.8778696 -2.4055118 0.054408111,-2.8890538 -2.4055118 0.032457854,
  35974. -2.9064736 -2.4055118 0.015038032,-2.9284239 -2.4055118 0.0038538176] }
  35975. coordIndex [
  35976. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  35977. 0,8,7,-1,0,2,8,-1]
  35978. normalPerVertex TRUE
  35979. normal DEF NORM_1722 Normal { vector [
  35980. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  35981. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  35982. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  35983. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  35984. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  35985. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  35986. }
  35987. }
  35988. DEF SHAPE_1723 Shape {
  35989. appearance USE APP_1
  35990. geometry DEF FACE_1723 IndexedFaceSet {
  35991. coord DEF COORD_1723 Coordinate { point [
  35992. -2.8740157 -2.476378 0.25590551,-2.8740157 -2.4055118 0.25590551,
  35993. -2.8740157 -2.4055118 0.078740157,-2.8740157 -2.476378 0.078740157] }
  35994. coordIndex [
  35995. 3,1,0,-1,3,2,1,-1]
  35996. normalPerVertex TRUE
  35997. normal DEF NORM_1723 Normal { vector [
  35998. 1 0 0,1 0 0,
  35999. 1 0 0,1 0 0] }
  36000. }
  36001. }
  36002. DEF SHAPE_1724 Shape {
  36003. appearance USE APP_1
  36004. geometry DEF FACE_1724 IndexedFaceSet {
  36005. coord DEF COORD_1724 Coordinate { point [
  36006. -2.9133858 -2.3188976 0.25590551,-2.8346457 -2.3188976 0.33464567,
  36007. -2.909532 -2.3188976 0.28023756,-2.8983478 -2.3188976 0.30218782,
  36008. -2.880928 -2.3188976 0.31960764,-2.8589777 -2.3188976 0.33079185,
  36009. -2.8346457 -2.2480315 0.33464567,-2.9133858 -2.2480315 0.25590551,
  36010. -2.909532 -2.2480315 0.28023756,-2.8983478 -2.2480315 0.30218782,
  36011. -2.880928 -2.2480315 0.31960764,-2.8589777 -2.2480315 0.33079185] }
  36012. coordIndex [
  36013. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  36014. 2,3,8,-1,0,2,7,-1]
  36015. normalPerVertex TRUE
  36016. normal DEF NORM_1724 Normal { vector [
  36017. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  36018. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  36019. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204,
  36020. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  36021. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  36022. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565] }
  36023. }
  36024. }
  36025. DEF SHAPE_1725 Shape {
  36026. appearance USE APP_1
  36027. geometry DEF FACE_1725 IndexedFaceSet {
  36028. coord DEF COORD_1725 Coordinate { point [
  36029. -2.9133858 -2.3188976 0.078740157,-2.9133858 -2.2480315 0.078740157,
  36030. -2.9133858 -2.2480315 0.25590551,-2.9133858 -2.3188976 0.25590551] }
  36031. coordIndex [
  36032. 3,1,0,-1,3,2,1,-1]
  36033. normalPerVertex TRUE
  36034. normal DEF NORM_1725 Normal { vector [
  36035. -1 0 0,-1 0 0,
  36036. -1 0 0,-1 0 0] }
  36037. }
  36038. }
  36039. DEF SHAPE_1726 Shape {
  36040. appearance USE APP_1
  36041. geometry DEF FACE_1726 IndexedFaceSet {
  36042. coord DEF COORD_1726 Coordinate { point [
  36043. -2.9527559 -2.3188976 0.039370079,-2.9527559 -2.2480315 0.039370079,
  36044. -2.9133858 -2.2480315 0.078740157,-2.9405899 -2.2480315 0.041296988,
  36045. -2.9296148 -2.2480315 0.046889095,-2.9209048 -2.2480315 0.055599006,
  36046. -2.9153127 -2.2480315 0.066574134,-2.9133858 -2.3188976 0.078740157,
  36047. -2.9405899 -2.3188976 0.041296988,-2.9296148 -2.3188976 0.046889095,
  36048. -2.9209048 -2.3188976 0.055599006,-2.9153127 -2.3188976 0.066574134] }
  36049. coordIndex [
  36050. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  36051. 7,2,6,-1,7,6,11,-1]
  36052. normalPerVertex TRUE
  36053. normal DEF NORM_1726 Normal { vector [
  36054. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  36055. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  36056. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  36057. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  36058. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  36059. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  36060. }
  36061. }
  36062. DEF SHAPE_1727 Shape {
  36063. appearance USE APP_1
  36064. geometry DEF FACE_1727 IndexedFaceSet {
  36065. coord DEF COORD_1727 Coordinate { point [
  36066. -3.1496063 -2.3188976 0.039370079,-3.1496063 -2.2480315 0.039370079,
  36067. -2.9527559 -2.2480315 0.039370079,-2.9527559 -2.3188976 0.039370079] }
  36068. coordIndex [
  36069. 3,1,0,-1,3,2,1,-1]
  36070. normalPerVertex TRUE
  36071. normal DEF NORM_1727 Normal { vector [
  36072. 0 0 1,0 0 1,
  36073. 0 0 1,0 0 1] }
  36074. }
  36075. }
  36076. DEF SHAPE_1728 Shape {
  36077. appearance USE APP_1
  36078. geometry DEF FACE_1728 IndexedFaceSet {
  36079. coord DEF COORD_1728 Coordinate { point [
  36080. -3.1496063 -2.3188976 0,-3.1496063 -2.2480315 0,
  36081. -3.1496063 -2.2480315 0.039370079,-3.1496063 -2.3188976 0.039370079] }
  36082. coordIndex [
  36083. 3,1,0,-1,3,2,1,-1]
  36084. normalPerVertex TRUE
  36085. normal DEF NORM_1728 Normal { vector [
  36086. -1 0 0,-1 0 0,
  36087. -1 0 0,-1 0 0] }
  36088. }
  36089. }
  36090. DEF SHAPE_1729 Shape {
  36091. appearance USE APP_1
  36092. geometry DEF FACE_1729 IndexedFaceSet {
  36093. coord DEF COORD_1729 Coordinate { point [
  36094. -2.9527559 -2.3188976 0,-2.9527559 -2.2480315 0,
  36095. -3.1496063 -2.2480315 0,-3.1496063 -2.3188976 0] }
  36096. coordIndex [
  36097. 3,1,0,-1,3,2,1,-1]
  36098. normalPerVertex TRUE
  36099. normal DEF NORM_1729 Normal { vector [
  36100. 0 0 -1,0 0 -1,
  36101. 0 0 -1,0 0 -1] }
  36102. }
  36103. }
  36104. DEF SHAPE_1730 Shape {
  36105. appearance USE APP_1
  36106. geometry DEF FACE_1730 IndexedFaceSet {
  36107. coord DEF COORD_1730 Coordinate { point [
  36108. -2.8740157 -2.3188976 0.078740157,-2.9527559 -2.3188976 0,
  36109. -2.8778696 -2.3188976 0.054408111,-2.8890538 -2.3188976 0.032457854,
  36110. -2.9064736 -2.3188976 0.015038032,-2.9284239 -2.3188976 0.0038538176,
  36111. -2.9527559 -2.2480315 0,-2.8740157 -2.2480315 0.078740157,
  36112. -2.8778696 -2.2480315 0.054408111,-2.8890538 -2.2480315 0.032457854,
  36113. -2.9064736 -2.2480315 0.015038032,-2.9284239 -2.2480315 0.0038538176] }
  36114. coordIndex [
  36115. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  36116. 0,8,7,-1,0,2,8,-1]
  36117. normalPerVertex TRUE
  36118. normal DEF NORM_1730 Normal { vector [
  36119. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  36120. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  36121. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  36122. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  36123. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  36124. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  36125. }
  36126. }
  36127. DEF SHAPE_1731 Shape {
  36128. appearance USE APP_1
  36129. geometry DEF FACE_1731 IndexedFaceSet {
  36130. coord DEF COORD_1731 Coordinate { point [
  36131. -2.8740157 -2.3188976 0.25590551,-2.8740157 -2.2480315 0.25590551,
  36132. -2.8740157 -2.2480315 0.078740157,-2.8740157 -2.3188976 0.078740157] }
  36133. coordIndex [
  36134. 3,1,0,-1,3,2,1,-1]
  36135. normalPerVertex TRUE
  36136. normal DEF NORM_1731 Normal { vector [
  36137. 1 0 0,1 0 0,
  36138. 1 0 0,1 0 0] }
  36139. }
  36140. }
  36141. DEF SHAPE_1732 Shape {
  36142. appearance USE APP_1
  36143. geometry DEF FACE_1732 IndexedFaceSet {
  36144. coord DEF COORD_1732 Coordinate { point [
  36145. -2.9133858 2.2480315 0.25590551,-2.8346457 2.2480315 0.33464567,
  36146. -2.909532 2.2480315 0.28023756,-2.8983478 2.2480315 0.30218782,
  36147. -2.880928 2.2480315 0.31960764,-2.8589777 2.2480315 0.33079185,
  36148. -2.8346457 2.3188976 0.33464567,-2.9133858 2.3188976 0.25590551,
  36149. -2.909532 2.3188976 0.28023756,-2.8983478 2.3188976 0.30218782,
  36150. -2.880928 2.3188976 0.31960764,-2.8589777 2.3188976 0.33079185] }
  36151. coordIndex [
  36152. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  36153. 2,3,8,-1,0,2,7,-1]
  36154. normalPerVertex TRUE
  36155. normal DEF NORM_1732 Normal { vector [
  36156. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  36157. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  36158. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204,
  36159. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  36160. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  36161. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565] }
  36162. }
  36163. }
  36164. DEF SHAPE_1733 Shape {
  36165. appearance USE APP_1
  36166. geometry DEF FACE_1733 IndexedFaceSet {
  36167. coord DEF COORD_1733 Coordinate { point [
  36168. -2.9133858 2.2480315 0.078740157,-2.9133858 2.3188976 0.078740157,
  36169. -2.9133858 2.3188976 0.25590551,-2.9133858 2.2480315 0.25590551] }
  36170. coordIndex [
  36171. 3,1,0,-1,3,2,1,-1]
  36172. normalPerVertex TRUE
  36173. normal DEF NORM_1733 Normal { vector [
  36174. -1 0 0,-1 0 0,
  36175. -1 0 0,-1 0 0] }
  36176. }
  36177. }
  36178. DEF SHAPE_1734 Shape {
  36179. appearance USE APP_1
  36180. geometry DEF FACE_1734 IndexedFaceSet {
  36181. coord DEF COORD_1734 Coordinate { point [
  36182. -2.9527559 2.2480315 0.039370079,-2.9527559 2.3188976 0.039370079,
  36183. -2.9133858 2.3188976 0.078740157,-2.9405899 2.3188976 0.041296988,
  36184. -2.9296148 2.3188976 0.046889095,-2.9209048 2.3188976 0.055599006,
  36185. -2.9153127 2.3188976 0.066574134,-2.9133858 2.2480315 0.078740157,
  36186. -2.9405899 2.2480315 0.041296988,-2.9296148 2.2480315 0.046889095,
  36187. -2.9209048 2.2480315 0.055599006,-2.9153127 2.2480315 0.066574134] }
  36188. coordIndex [
  36189. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  36190. 7,2,6,-1,7,6,11,-1]
  36191. normalPerVertex TRUE
  36192. normal DEF NORM_1734 Normal { vector [
  36193. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  36194. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  36195. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  36196. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  36197. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  36198. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  36199. }
  36200. }
  36201. DEF SHAPE_1735 Shape {
  36202. appearance USE APP_1
  36203. geometry DEF FACE_1735 IndexedFaceSet {
  36204. coord DEF COORD_1735 Coordinate { point [
  36205. -3.1496063 2.2480315 0.039370079,-3.1496063 2.3188976 0.039370079,
  36206. -2.9527559 2.3188976 0.039370079,-2.9527559 2.2480315 0.039370079] }
  36207. coordIndex [
  36208. 3,1,0,-1,3,2,1,-1]
  36209. normalPerVertex TRUE
  36210. normal DEF NORM_1735 Normal { vector [
  36211. 0 0 1,0 0 1,
  36212. 0 0 1,0 0 1] }
  36213. }
  36214. }
  36215. DEF SHAPE_1736 Shape {
  36216. appearance USE APP_1
  36217. geometry DEF FACE_1736 IndexedFaceSet {
  36218. coord DEF COORD_1736 Coordinate { point [
  36219. -3.1496063 2.2480315 0,-3.1496063 2.3188976 0,
  36220. -3.1496063 2.3188976 0.039370079,-3.1496063 2.2480315 0.039370079] }
  36221. coordIndex [
  36222. 3,1,0,-1,3,2,1,-1]
  36223. normalPerVertex TRUE
  36224. normal DEF NORM_1736 Normal { vector [
  36225. -1 0 0,-1 0 0,
  36226. -1 0 0,-1 0 0] }
  36227. }
  36228. }
  36229. DEF SHAPE_1737 Shape {
  36230. appearance USE APP_1
  36231. geometry DEF FACE_1737 IndexedFaceSet {
  36232. coord DEF COORD_1737 Coordinate { point [
  36233. -2.9527559 2.2480315 0,-2.9527559 2.3188976 0,
  36234. -3.1496063 2.3188976 0,-3.1496063 2.2480315 0] }
  36235. coordIndex [
  36236. 3,1,0,-1,3,2,1,-1]
  36237. normalPerVertex TRUE
  36238. normal DEF NORM_1737 Normal { vector [
  36239. 0 0 -1,0 0 -1,
  36240. 0 0 -1,0 0 -1] }
  36241. }
  36242. }
  36243. DEF SHAPE_1738 Shape {
  36244. appearance USE APP_1
  36245. geometry DEF FACE_1738 IndexedFaceSet {
  36246. coord DEF COORD_1738 Coordinate { point [
  36247. -2.8740157 2.2480315 0.078740157,-2.9527559 2.2480315 0,
  36248. -2.8778696 2.2480315 0.054408111,-2.8890538 2.2480315 0.032457854,
  36249. -2.9064736 2.2480315 0.015038032,-2.9284239 2.2480315 0.0038538176,
  36250. -2.9527559 2.3188976 0,-2.8740157 2.3188976 0.078740157,
  36251. -2.8778696 2.3188976 0.054408111,-2.8890538 2.3188976 0.032457854,
  36252. -2.9064736 2.3188976 0.015038032,-2.9284239 2.3188976 0.0038538176] }
  36253. coordIndex [
  36254. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  36255. 0,8,7,-1,0,2,8,-1]
  36256. normalPerVertex TRUE
  36257. normal DEF NORM_1738 Normal { vector [
  36258. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  36259. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  36260. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  36261. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  36262. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  36263. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  36264. }
  36265. }
  36266. DEF SHAPE_1739 Shape {
  36267. appearance USE APP_1
  36268. geometry DEF FACE_1739 IndexedFaceSet {
  36269. coord DEF COORD_1739 Coordinate { point [
  36270. -2.8740157 2.2480315 0.25590551,-2.8740157 2.3188976 0.25590551,
  36271. -2.8740157 2.3188976 0.078740157,-2.8740157 2.2480315 0.078740157] }
  36272. coordIndex [
  36273. 3,1,0,-1,3,2,1,-1]
  36274. normalPerVertex TRUE
  36275. normal DEF NORM_1739 Normal { vector [
  36276. 1 0 0,1 0 0,
  36277. 1 0 0,1 0 0] }
  36278. }
  36279. }
  36280. DEF SHAPE_1740 Shape {
  36281. appearance USE APP_1
  36282. geometry DEF FACE_1740 IndexedFaceSet {
  36283. coord DEF COORD_1740 Coordinate { point [
  36284. -2.9133858 -2.1614173 0.25590551,-2.8346457 -2.1614173 0.33464567,
  36285. -2.909532 -2.1614173 0.28023756,-2.8983478 -2.1614173 0.30218782,
  36286. -2.880928 -2.1614173 0.31960764,-2.8589777 -2.1614173 0.33079185,
  36287. -2.8346457 -2.0905512 0.33464567,-2.9133858 -2.0905512 0.25590551,
  36288. -2.909532 -2.0905512 0.28023756,-2.8983478 -2.0905512 0.30218782,
  36289. -2.880928 -2.0905512 0.31960764,-2.8589777 -2.0905512 0.33079185] }
  36290. coordIndex [
  36291. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  36292. 2,3,8,-1,0,2,7,-1]
  36293. normalPerVertex TRUE
  36294. normal DEF NORM_1740 Normal { vector [
  36295. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  36296. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  36297. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565,
  36298. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  36299. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  36300. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204] }
  36301. }
  36302. }
  36303. DEF SHAPE_1741 Shape {
  36304. appearance USE APP_1
  36305. geometry DEF FACE_1741 IndexedFaceSet {
  36306. coord DEF COORD_1741 Coordinate { point [
  36307. -2.9133858 -2.1614173 0.078740157,-2.9133858 -2.0905512 0.078740157,
  36308. -2.9133858 -2.0905512 0.25590551,-2.9133858 -2.1614173 0.25590551] }
  36309. coordIndex [
  36310. 2,1,0,-1,3,2,0,-1]
  36311. normalPerVertex TRUE
  36312. normal DEF NORM_1741 Normal { vector [
  36313. -1 0 0,-1 0 0,
  36314. -1 0 0,-1 0 0] }
  36315. }
  36316. }
  36317. DEF SHAPE_1742 Shape {
  36318. appearance USE APP_1
  36319. geometry DEF FACE_1742 IndexedFaceSet {
  36320. coord DEF COORD_1742 Coordinate { point [
  36321. -2.9527559 -2.1614173 0.039370079,-2.9527559 -2.0905512 0.039370079,
  36322. -2.9133858 -2.0905512 0.078740157,-2.9405899 -2.0905512 0.041296988,
  36323. -2.9296148 -2.0905512 0.046889095,-2.9209048 -2.0905512 0.055599006,
  36324. -2.9153127 -2.0905512 0.066574134,-2.9133858 -2.1614173 0.078740157,
  36325. -2.9405899 -2.1614173 0.041296988,-2.9296148 -2.1614173 0.046889095,
  36326. -2.9209048 -2.1614173 0.055599006,-2.9153127 -2.1614173 0.066574134] }
  36327. coordIndex [
  36328. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  36329. 11,5,10,-1,7,2,11,-1]
  36330. normalPerVertex TRUE
  36331. normal DEF NORM_1742 Normal { vector [
  36332. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  36333. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  36334. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  36335. -0.95105652 0 0.30901699,-0.98768834 0 0.15643447,
  36336. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  36337. -0.77690301 0 0.6296203,-0.95105652 0 0.30901699] }
  36338. }
  36339. }
  36340. DEF SHAPE_1743 Shape {
  36341. appearance USE APP_1
  36342. geometry DEF FACE_1743 IndexedFaceSet {
  36343. coord DEF COORD_1743 Coordinate { point [
  36344. -3.1496063 -2.1614173 0.039370079,-3.1496063 -2.0905512 0.039370079,
  36345. -2.9527559 -2.0905512 0.039370079,-2.9527559 -2.1614173 0.039370079] }
  36346. coordIndex [
  36347. 2,1,0,-1,3,2,0,-1]
  36348. normalPerVertex TRUE
  36349. normal DEF NORM_1743 Normal { vector [
  36350. 0 0 1,0 0 1,
  36351. 0 0 1,0 0 1] }
  36352. }
  36353. }
  36354. DEF SHAPE_1744 Shape {
  36355. appearance USE APP_1
  36356. geometry DEF FACE_1744 IndexedFaceSet {
  36357. coord DEF COORD_1744 Coordinate { point [
  36358. -3.1496063 -2.1614173 0,-3.1496063 -2.0905512 0,
  36359. -3.1496063 -2.0905512 0.039370079,-3.1496063 -2.1614173 0.039370079] }
  36360. coordIndex [
  36361. 3,1,0,-1,3,2,1,-1]
  36362. normalPerVertex TRUE
  36363. normal DEF NORM_1744 Normal { vector [
  36364. -1 0 0,-1 0 0,
  36365. -1 0 0,-1 0 0] }
  36366. }
  36367. }
  36368. DEF SHAPE_1745 Shape {
  36369. appearance USE APP_1
  36370. geometry DEF FACE_1745 IndexedFaceSet {
  36371. coord DEF COORD_1745 Coordinate { point [
  36372. -2.9527559 -2.1614173 0,-2.9527559 -2.0905512 0,
  36373. -3.1496063 -2.0905512 0,-3.1496063 -2.1614173 0] }
  36374. coordIndex [
  36375. 2,1,0,-1,3,2,0,-1]
  36376. normalPerVertex TRUE
  36377. normal DEF NORM_1745 Normal { vector [
  36378. 0 0 -1,0 0 -1,
  36379. 0 0 -1,0 0 -1] }
  36380. }
  36381. }
  36382. DEF SHAPE_1746 Shape {
  36383. appearance USE APP_1
  36384. geometry DEF FACE_1746 IndexedFaceSet {
  36385. coord DEF COORD_1746 Coordinate { point [
  36386. -2.8740157 -2.1614173 0.078740157,-2.9527559 -2.1614173 0,
  36387. -2.8778696 -2.1614173 0.054408111,-2.8890538 -2.1614173 0.032457854,
  36388. -2.9064736 -2.1614173 0.015038032,-2.9284239 -2.1614173 0.0038538176,
  36389. -2.9527559 -2.0905512 0,-2.8740157 -2.0905512 0.078740157,
  36390. -2.8778696 -2.0905512 0.054408111,-2.8890538 -2.0905512 0.032457854,
  36391. -2.9064736 -2.0905512 0.015038032,-2.9284239 -2.0905512 0.0038538176] }
  36392. coordIndex [
  36393. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  36394. 0,8,7,-1,0,2,8,-1]
  36395. normalPerVertex TRUE
  36396. normal DEF NORM_1746 Normal { vector [
  36397. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  36398. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  36399. 0.6296203 0 -0.77690301,0.30901699 0 -0.95105652,
  36400. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  36401. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  36402. 0.5443153 0 -0.83888072,0.30901699 0 -0.95105652] }
  36403. }
  36404. }
  36405. DEF SHAPE_1747 Shape {
  36406. appearance USE APP_1
  36407. geometry DEF FACE_1747 IndexedFaceSet {
  36408. coord DEF COORD_1747 Coordinate { point [
  36409. -2.8740157 -2.1614173 0.25590551,-2.8740157 -2.0905512 0.25590551,
  36410. -2.8740157 -2.0905512 0.078740157,-2.8740157 -2.1614173 0.078740157] }
  36411. coordIndex [
  36412. 2,1,0,-1,3,2,0,-1]
  36413. normalPerVertex TRUE
  36414. normal DEF NORM_1747 Normal { vector [
  36415. 1 0 0,1 0 0,
  36416. 1 0 0,1 0 0] }
  36417. }
  36418. }
  36419. DEF SHAPE_1748 Shape {
  36420. appearance USE APP_1
  36421. geometry DEF FACE_1748 IndexedFaceSet {
  36422. coord DEF COORD_1748 Coordinate { point [
  36423. -2.9133858 2.0905512 0.25590551,-2.8346457 2.0905512 0.33464567,
  36424. -2.909532 2.0905512 0.28023756,-2.8983478 2.0905512 0.30218782,
  36425. -2.880928 2.0905512 0.31960764,-2.8589777 2.0905512 0.33079185,
  36426. -2.8346457 2.1614173 0.33464567,-2.9133858 2.1614173 0.25590551,
  36427. -2.909532 2.1614173 0.28023756,-2.8983478 2.1614173 0.30218782,
  36428. -2.880928 2.1614173 0.31960764,-2.8589777 2.1614173 0.33079185] }
  36429. coordIndex [
  36430. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  36431. 2,3,8,-1,0,2,7,-1]
  36432. normalPerVertex TRUE
  36433. normal DEF NORM_1748 Normal { vector [
  36434. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  36435. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  36436. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565,
  36437. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  36438. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  36439. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204] }
  36440. }
  36441. }
  36442. DEF SHAPE_1749 Shape {
  36443. appearance USE APP_1
  36444. geometry DEF FACE_1749 IndexedFaceSet {
  36445. coord DEF COORD_1749 Coordinate { point [
  36446. -2.9133858 2.0905512 0.078740157,-2.9133858 2.1614173 0.078740157,
  36447. -2.9133858 2.1614173 0.25590551,-2.9133858 2.0905512 0.25590551] }
  36448. coordIndex [
  36449. 2,1,0,-1,3,2,0,-1]
  36450. normalPerVertex TRUE
  36451. normal DEF NORM_1749 Normal { vector [
  36452. -1 0 0,-1 0 0,
  36453. -1 0 0,-1 0 0] }
  36454. }
  36455. }
  36456. DEF SHAPE_1750 Shape {
  36457. appearance USE APP_1
  36458. geometry DEF FACE_1750 IndexedFaceSet {
  36459. coord DEF COORD_1750 Coordinate { point [
  36460. -2.9527559 2.0905512 0.039370079,-2.9527559 2.1614173 0.039370079,
  36461. -2.9133858 2.1614173 0.078740157,-2.9405899 2.1614173 0.041296988,
  36462. -2.9296148 2.1614173 0.046889095,-2.9209048 2.1614173 0.055599006,
  36463. -2.9153127 2.1614173 0.066574134,-2.9133858 2.0905512 0.078740157,
  36464. -2.9405899 2.0905512 0.041296988,-2.9296148 2.0905512 0.046889095,
  36465. -2.9209048 2.0905512 0.055599006,-2.9153127 2.0905512 0.066574134] }
  36466. coordIndex [
  36467. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  36468. 11,5,10,-1,7,2,11,-1]
  36469. normalPerVertex TRUE
  36470. normal DEF NORM_1750 Normal { vector [
  36471. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  36472. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  36473. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  36474. -0.95105652 0 0.30901699,-0.98768834 0 0.15643447,
  36475. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  36476. -0.77690301 0 0.6296203,-0.95105652 0 0.30901699] }
  36477. }
  36478. }
  36479. DEF SHAPE_1751 Shape {
  36480. appearance USE APP_1
  36481. geometry DEF FACE_1751 IndexedFaceSet {
  36482. coord DEF COORD_1751 Coordinate { point [
  36483. -3.1496063 2.0905512 0.039370079,-3.1496063 2.1614173 0.039370079,
  36484. -2.9527559 2.1614173 0.039370079,-2.9527559 2.0905512 0.039370079] }
  36485. coordIndex [
  36486. 3,1,0,-1,3,2,1,-1]
  36487. normalPerVertex TRUE
  36488. normal DEF NORM_1751 Normal { vector [
  36489. 0 0 1,0 0 1,
  36490. 0 0 1,0 0 1] }
  36491. }
  36492. }
  36493. DEF SHAPE_1752 Shape {
  36494. appearance USE APP_1
  36495. geometry DEF FACE_1752 IndexedFaceSet {
  36496. coord DEF COORD_1752 Coordinate { point [
  36497. -3.1496063 2.0905512 0,-3.1496063 2.1614173 0,
  36498. -3.1496063 2.1614173 0.039370079,-3.1496063 2.0905512 0.039370079] }
  36499. coordIndex [
  36500. 3,1,0,-1,3,2,1,-1]
  36501. normalPerVertex TRUE
  36502. normal DEF NORM_1752 Normal { vector [
  36503. -1 0 0,-1 0 0,
  36504. -1 0 0,-1 0 0] }
  36505. }
  36506. }
  36507. DEF SHAPE_1753 Shape {
  36508. appearance USE APP_1
  36509. geometry DEF FACE_1753 IndexedFaceSet {
  36510. coord DEF COORD_1753 Coordinate { point [
  36511. -2.9527559 2.0905512 0,-2.9527559 2.1614173 0,
  36512. -3.1496063 2.1614173 0,-3.1496063 2.0905512 0] }
  36513. coordIndex [
  36514. 3,1,0,-1,3,2,1,-1]
  36515. normalPerVertex TRUE
  36516. normal DEF NORM_1753 Normal { vector [
  36517. 0 0 -1,0 0 -1,
  36518. 0 0 -1,0 0 -1] }
  36519. }
  36520. }
  36521. DEF SHAPE_1754 Shape {
  36522. appearance USE APP_1
  36523. geometry DEF FACE_1754 IndexedFaceSet {
  36524. coord DEF COORD_1754 Coordinate { point [
  36525. -2.8740157 2.0905512 0.078740157,-2.9527559 2.0905512 0,
  36526. -2.8778696 2.0905512 0.054408111,-2.8890538 2.0905512 0.032457854,
  36527. -2.9064736 2.0905512 0.015038032,-2.9284239 2.0905512 0.0038538176,
  36528. -2.9527559 2.1614173 0,-2.8740157 2.1614173 0.078740157,
  36529. -2.8778696 2.1614173 0.054408111,-2.8890538 2.1614173 0.032457854,
  36530. -2.9064736 2.1614173 0.015038032,-2.9284239 2.1614173 0.0038538176] }
  36531. coordIndex [
  36532. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  36533. 0,8,7,-1,0,2,8,-1]
  36534. normalPerVertex TRUE
  36535. normal DEF NORM_1754 Normal { vector [
  36536. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  36537. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  36538. 0.6296203 0 -0.77690301,0.30901699 0 -0.95105652,
  36539. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  36540. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  36541. 0.5443153 0 -0.83888072,0.30901699 0 -0.95105652] }
  36542. }
  36543. }
  36544. DEF SHAPE_1755 Shape {
  36545. appearance USE APP_1
  36546. geometry DEF FACE_1755 IndexedFaceSet {
  36547. coord DEF COORD_1755 Coordinate { point [
  36548. -2.8740157 2.0905512 0.25590551,-2.8740157 2.1614173 0.25590551,
  36549. -2.8740157 2.1614173 0.078740157,-2.8740157 2.0905512 0.078740157] }
  36550. coordIndex [
  36551. 2,1,0,-1,3,2,0,-1]
  36552. normalPerVertex TRUE
  36553. normal DEF NORM_1755 Normal { vector [
  36554. 1 0 0,1 0 0,
  36555. 1 0 0,1 0 0] }
  36556. }
  36557. }
  36558. DEF SHAPE_1756 Shape {
  36559. appearance USE APP_1
  36560. geometry DEF FACE_1756 IndexedFaceSet {
  36561. coord DEF COORD_1756 Coordinate { point [
  36562. -2.9133858 -2.003937 0.25590551,-2.8346457 -2.003937 0.33464567,
  36563. -2.909532 -2.003937 0.28023756,-2.8983478 -2.003937 0.30218782,
  36564. -2.880928 -2.003937 0.31960764,-2.8589777 -2.003937 0.33079185,
  36565. -2.8346457 -1.9330709 0.33464567,-2.9133858 -1.9330709 0.25590551,
  36566. -2.909532 -1.9330709 0.28023756,-2.8983478 -1.9330709 0.30218782,
  36567. -2.880928 -1.9330709 0.31960764,-2.8589777 -1.9330709 0.33079185] }
  36568. coordIndex [
  36569. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  36570. 2,3,8,-1,0,2,7,-1]
  36571. normalPerVertex TRUE
  36572. normal DEF NORM_1756 Normal { vector [
  36573. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  36574. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  36575. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204,
  36576. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  36577. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  36578. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565] }
  36579. }
  36580. }
  36581. DEF SHAPE_1757 Shape {
  36582. appearance USE APP_1
  36583. geometry DEF FACE_1757 IndexedFaceSet {
  36584. coord DEF COORD_1757 Coordinate { point [
  36585. -2.9133858 -2.003937 0.078740157,-2.9133858 -1.9330709 0.078740157,
  36586. -2.9133858 -1.9330709 0.25590551,-2.9133858 -2.003937 0.25590551] }
  36587. coordIndex [
  36588. 3,1,0,-1,3,2,1,-1]
  36589. normalPerVertex TRUE
  36590. normal DEF NORM_1757 Normal { vector [
  36591. -1 0 0,-1 0 0,
  36592. -1 0 0,-1 0 0] }
  36593. }
  36594. }
  36595. DEF SHAPE_1758 Shape {
  36596. appearance USE APP_1
  36597. geometry DEF FACE_1758 IndexedFaceSet {
  36598. coord DEF COORD_1758 Coordinate { point [
  36599. -2.9527559 -2.003937 0.039370079,-2.9527559 -1.9330709 0.039370079,
  36600. -2.9133858 -1.9330709 0.078740157,-2.9405899 -1.9330709 0.041296988,
  36601. -2.9296148 -1.9330709 0.046889095,-2.9209048 -1.9330709 0.055599006,
  36602. -2.9153127 -1.9330709 0.066574134,-2.9133858 -2.003937 0.078740157,
  36603. -2.9405899 -2.003937 0.041296988,-2.9296148 -2.003937 0.046889095,
  36604. -2.9209048 -2.003937 0.055599006,-2.9153127 -2.003937 0.066574134] }
  36605. coordIndex [
  36606. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  36607. 7,2,6,-1,7,6,11,-1]
  36608. normalPerVertex TRUE
  36609. normal DEF NORM_1758 Normal { vector [
  36610. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  36611. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  36612. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  36613. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  36614. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  36615. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  36616. }
  36617. }
  36618. DEF SHAPE_1759 Shape {
  36619. appearance USE APP_1
  36620. geometry DEF FACE_1759 IndexedFaceSet {
  36621. coord DEF COORD_1759 Coordinate { point [
  36622. -3.1496063 -2.003937 0.039370079,-3.1496063 -1.9330709 0.039370079,
  36623. -2.9527559 -1.9330709 0.039370079,-2.9527559 -2.003937 0.039370079] }
  36624. coordIndex [
  36625. 3,1,0,-1,3,2,1,-1]
  36626. normalPerVertex TRUE
  36627. normal DEF NORM_1759 Normal { vector [
  36628. 0 0 1,0 0 1,
  36629. 0 0 1,0 0 1] }
  36630. }
  36631. }
  36632. DEF SHAPE_1760 Shape {
  36633. appearance USE APP_1
  36634. geometry DEF FACE_1760 IndexedFaceSet {
  36635. coord DEF COORD_1760 Coordinate { point [
  36636. -3.1496063 -2.003937 0,-3.1496063 -1.9330709 0,
  36637. -3.1496063 -1.9330709 0.039370079,-3.1496063 -2.003937 0.039370079] }
  36638. coordIndex [
  36639. 3,1,0,-1,3,2,1,-1]
  36640. normalPerVertex TRUE
  36641. normal DEF NORM_1760 Normal { vector [
  36642. -1 0 0,-1 0 0,
  36643. -1 0 0,-1 0 0] }
  36644. }
  36645. }
  36646. DEF SHAPE_1761 Shape {
  36647. appearance USE APP_1
  36648. geometry DEF FACE_1761 IndexedFaceSet {
  36649. coord DEF COORD_1761 Coordinate { point [
  36650. -2.9527559 -2.003937 0,-2.9527559 -1.9330709 0,
  36651. -3.1496063 -1.9330709 0,-3.1496063 -2.003937 0] }
  36652. coordIndex [
  36653. 3,1,0,-1,3,2,1,-1]
  36654. normalPerVertex TRUE
  36655. normal DEF NORM_1761 Normal { vector [
  36656. 0 0 -1,0 0 -1,
  36657. 0 0 -1,0 0 -1] }
  36658. }
  36659. }
  36660. DEF SHAPE_1762 Shape {
  36661. appearance USE APP_1
  36662. geometry DEF FACE_1762 IndexedFaceSet {
  36663. coord DEF COORD_1762 Coordinate { point [
  36664. -2.8740157 -2.003937 0.078740157,-2.9527559 -2.003937 0,
  36665. -2.8778696 -2.003937 0.054408111,-2.8890538 -2.003937 0.032457854,
  36666. -2.9064736 -2.003937 0.015038032,-2.9284239 -2.003937 0.0038538176,
  36667. -2.9527559 -1.9330709 0,-2.8740157 -1.9330709 0.078740157,
  36668. -2.8778696 -1.9330709 0.054408111,-2.8890538 -1.9330709 0.032457854,
  36669. -2.9064736 -1.9330709 0.015038032,-2.9284239 -1.9330709 0.0038538176] }
  36670. coordIndex [
  36671. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  36672. 0,8,7,-1,0,2,8,-1]
  36673. normalPerVertex TRUE
  36674. normal DEF NORM_1762 Normal { vector [
  36675. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  36676. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  36677. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  36678. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  36679. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  36680. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  36681. }
  36682. }
  36683. DEF SHAPE_1763 Shape {
  36684. appearance USE APP_1
  36685. geometry DEF FACE_1763 IndexedFaceSet {
  36686. coord DEF COORD_1763 Coordinate { point [
  36687. -2.8740157 -2.003937 0.25590551,-2.8740157 -1.9330709 0.25590551,
  36688. -2.8740157 -1.9330709 0.078740157,-2.8740157 -2.003937 0.078740157] }
  36689. coordIndex [
  36690. 3,1,0,-1,3,2,1,-1]
  36691. normalPerVertex TRUE
  36692. normal DEF NORM_1763 Normal { vector [
  36693. 1 0 0,1 0 0,
  36694. 1 0 0,1 0 0] }
  36695. }
  36696. }
  36697. DEF SHAPE_1764 Shape {
  36698. appearance USE APP_1
  36699. geometry DEF FACE_1764 IndexedFaceSet {
  36700. coord DEF COORD_1764 Coordinate { point [
  36701. -2.9133858 1.9330709 0.25590551,-2.8346457 1.9330709 0.33464567,
  36702. -2.909532 1.9330709 0.28023756,-2.8983478 1.9330709 0.30218782,
  36703. -2.880928 1.9330709 0.31960764,-2.8589777 1.9330709 0.33079185,
  36704. -2.8346457 2.003937 0.33464567,-2.9133858 2.003937 0.25590551,
  36705. -2.909532 2.003937 0.28023756,-2.8983478 2.003937 0.30218782,
  36706. -2.880928 2.003937 0.31960764,-2.8589777 2.003937 0.33079185] }
  36707. coordIndex [
  36708. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  36709. 2,3,8,-1,0,2,7,-1]
  36710. normalPerVertex TRUE
  36711. normal DEF NORM_1764 Normal { vector [
  36712. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  36713. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  36714. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204,
  36715. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  36716. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  36717. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565] }
  36718. }
  36719. }
  36720. DEF SHAPE_1765 Shape {
  36721. appearance USE APP_1
  36722. geometry DEF FACE_1765 IndexedFaceSet {
  36723. coord DEF COORD_1765 Coordinate { point [
  36724. -2.9133858 1.9330709 0.078740157,-2.9133858 2.003937 0.078740157,
  36725. -2.9133858 2.003937 0.25590551,-2.9133858 1.9330709 0.25590551] }
  36726. coordIndex [
  36727. 3,1,0,-1,3,2,1,-1]
  36728. normalPerVertex TRUE
  36729. normal DEF NORM_1765 Normal { vector [
  36730. -1 0 0,-1 0 0,
  36731. -1 0 0,-1 0 0] }
  36732. }
  36733. }
  36734. DEF SHAPE_1766 Shape {
  36735. appearance USE APP_1
  36736. geometry DEF FACE_1766 IndexedFaceSet {
  36737. coord DEF COORD_1766 Coordinate { point [
  36738. -2.9527559 1.9330709 0.039370079,-2.9527559 2.003937 0.039370079,
  36739. -2.9133858 2.003937 0.078740157,-2.9405899 2.003937 0.041296988,
  36740. -2.9296148 2.003937 0.046889095,-2.9209048 2.003937 0.055599006,
  36741. -2.9153127 2.003937 0.066574134,-2.9133858 1.9330709 0.078740157,
  36742. -2.9405899 1.9330709 0.041296988,-2.9296148 1.9330709 0.046889095,
  36743. -2.9209048 1.9330709 0.055599006,-2.9153127 1.9330709 0.066574134] }
  36744. coordIndex [
  36745. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  36746. 7,2,6,-1,7,6,11,-1]
  36747. normalPerVertex TRUE
  36748. normal DEF NORM_1766 Normal { vector [
  36749. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  36750. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  36751. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  36752. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  36753. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  36754. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  36755. }
  36756. }
  36757. DEF SHAPE_1767 Shape {
  36758. appearance USE APP_1
  36759. geometry DEF FACE_1767 IndexedFaceSet {
  36760. coord DEF COORD_1767 Coordinate { point [
  36761. -3.1496063 1.9330709 0.039370079,-3.1496063 2.003937 0.039370079,
  36762. -2.9527559 2.003937 0.039370079,-2.9527559 1.9330709 0.039370079] }
  36763. coordIndex [
  36764. 3,1,0,-1,3,2,1,-1]
  36765. normalPerVertex TRUE
  36766. normal DEF NORM_1767 Normal { vector [
  36767. 0 0 1,0 0 1,
  36768. 0 0 1,0 0 1] }
  36769. }
  36770. }
  36771. DEF SHAPE_1768 Shape {
  36772. appearance USE APP_1
  36773. geometry DEF FACE_1768 IndexedFaceSet {
  36774. coord DEF COORD_1768 Coordinate { point [
  36775. -3.1496063 1.9330709 0,-3.1496063 2.003937 0,
  36776. -3.1496063 2.003937 0.039370079,-3.1496063 1.9330709 0.039370079] }
  36777. coordIndex [
  36778. 3,1,0,-1,3,2,1,-1]
  36779. normalPerVertex TRUE
  36780. normal DEF NORM_1768 Normal { vector [
  36781. -1 0 0,-1 0 0,
  36782. -1 0 0,-1 0 0] }
  36783. }
  36784. }
  36785. DEF SHAPE_1769 Shape {
  36786. appearance USE APP_1
  36787. geometry DEF FACE_1769 IndexedFaceSet {
  36788. coord DEF COORD_1769 Coordinate { point [
  36789. -2.9527559 1.9330709 0,-2.9527559 2.003937 0,
  36790. -3.1496063 2.003937 0,-3.1496063 1.9330709 0] }
  36791. coordIndex [
  36792. 3,1,0,-1,3,2,1,-1]
  36793. normalPerVertex TRUE
  36794. normal DEF NORM_1769 Normal { vector [
  36795. 0 0 -1,0 0 -1,
  36796. 0 0 -1,0 0 -1] }
  36797. }
  36798. }
  36799. DEF SHAPE_1770 Shape {
  36800. appearance USE APP_1
  36801. geometry DEF FACE_1770 IndexedFaceSet {
  36802. coord DEF COORD_1770 Coordinate { point [
  36803. -2.8740157 1.9330709 0.078740157,-2.9527559 1.9330709 0,
  36804. -2.8778696 1.9330709 0.054408111,-2.8890538 1.9330709 0.032457854,
  36805. -2.9064736 1.9330709 0.015038032,-2.9284239 1.9330709 0.0038538176,
  36806. -2.9527559 2.003937 0,-2.8740157 2.003937 0.078740157,
  36807. -2.8778696 2.003937 0.054408111,-2.8890538 2.003937 0.032457854,
  36808. -2.9064736 2.003937 0.015038032,-2.9284239 2.003937 0.0038538176] }
  36809. coordIndex [
  36810. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  36811. 0,8,7,-1,0,2,8,-1]
  36812. normalPerVertex TRUE
  36813. normal DEF NORM_1770 Normal { vector [
  36814. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  36815. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  36816. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  36817. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  36818. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  36819. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  36820. }
  36821. }
  36822. DEF SHAPE_1771 Shape {
  36823. appearance USE APP_1
  36824. geometry DEF FACE_1771 IndexedFaceSet {
  36825. coord DEF COORD_1771 Coordinate { point [
  36826. -2.8740157 1.9330709 0.25590551,-2.8740157 2.003937 0.25590551,
  36827. -2.8740157 2.003937 0.078740157,-2.8740157 1.9330709 0.078740157] }
  36828. coordIndex [
  36829. 3,1,0,-1,3,2,1,-1]
  36830. normalPerVertex TRUE
  36831. normal DEF NORM_1771 Normal { vector [
  36832. 1 0 0,1 0 0,
  36833. 1 0 0,1 0 0] }
  36834. }
  36835. }
  36836. DEF SHAPE_1772 Shape {
  36837. appearance USE APP_1
  36838. geometry DEF FACE_1772 IndexedFaceSet {
  36839. coord DEF COORD_1772 Coordinate { point [
  36840. -2.9133858 -1.8464567 0.25590551,-2.8346457 -1.8464567 0.33464567,
  36841. -2.909532 -1.8464567 0.28023756,-2.8983478 -1.8464567 0.30218782,
  36842. -2.880928 -1.8464567 0.31960764,-2.8589777 -1.8464567 0.33079185,
  36843. -2.8346457 -1.7755906 0.33464567,-2.9133858 -1.7755906 0.25590551,
  36844. -2.909532 -1.7755906 0.28023756,-2.8983478 -1.7755906 0.30218782,
  36845. -2.880928 -1.7755906 0.31960764,-2.8589777 -1.7755906 0.33079185] }
  36846. coordIndex [
  36847. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  36848. 2,3,8,-1,0,2,7,-1]
  36849. normalPerVertex TRUE
  36850. normal DEF NORM_1772 Normal { vector [
  36851. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  36852. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  36853. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565,
  36854. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  36855. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  36856. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204] }
  36857. }
  36858. }
  36859. DEF SHAPE_1773 Shape {
  36860. appearance USE APP_1
  36861. geometry DEF FACE_1773 IndexedFaceSet {
  36862. coord DEF COORD_1773 Coordinate { point [
  36863. -2.9133858 -1.8464567 0.078740157,-2.9133858 -1.7755906 0.078740157,
  36864. -2.9133858 -1.7755906 0.25590551,-2.9133858 -1.8464567 0.25590551] }
  36865. coordIndex [
  36866. 2,1,0,-1,3,2,0,-1]
  36867. normalPerVertex TRUE
  36868. normal DEF NORM_1773 Normal { vector [
  36869. -1 0 0,-1 0 0,
  36870. -1 0 0,-1 0 0] }
  36871. }
  36872. }
  36873. DEF SHAPE_1774 Shape {
  36874. appearance USE APP_1
  36875. geometry DEF FACE_1774 IndexedFaceSet {
  36876. coord DEF COORD_1774 Coordinate { point [
  36877. -2.9527559 -1.8464567 0.039370079,-2.9527559 -1.7755906 0.039370079,
  36878. -2.9133858 -1.7755906 0.078740157,-2.9405899 -1.7755906 0.041296988,
  36879. -2.9296148 -1.7755906 0.046889095,-2.9209048 -1.7755906 0.055599006,
  36880. -2.9153127 -1.7755906 0.066574134,-2.9133858 -1.8464567 0.078740157,
  36881. -2.9405899 -1.8464567 0.041296988,-2.9296148 -1.8464567 0.046889095,
  36882. -2.9209048 -1.8464567 0.055599006,-2.9153127 -1.8464567 0.066574134] }
  36883. coordIndex [
  36884. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  36885. 11,5,10,-1,7,2,11,-1]
  36886. normalPerVertex TRUE
  36887. normal DEF NORM_1774 Normal { vector [
  36888. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  36889. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  36890. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  36891. -0.95105652 0 0.30901699,-0.98768834 0 0.15643447,
  36892. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  36893. -0.77690301 0 0.6296203,-0.95105652 0 0.30901699] }
  36894. }
  36895. }
  36896. DEF SHAPE_1775 Shape {
  36897. appearance USE APP_1
  36898. geometry DEF FACE_1775 IndexedFaceSet {
  36899. coord DEF COORD_1775 Coordinate { point [
  36900. -3.1496063 -1.8464567 0.039370079,-3.1496063 -1.7755906 0.039370079,
  36901. -2.9527559 -1.7755906 0.039370079,-2.9527559 -1.8464567 0.039370079] }
  36902. coordIndex [
  36903. 2,1,0,-1,3,2,0,-1]
  36904. normalPerVertex TRUE
  36905. normal DEF NORM_1775 Normal { vector [
  36906. 0 0 1,0 0 1,
  36907. 0 0 1,0 0 1] }
  36908. }
  36909. }
  36910. DEF SHAPE_1776 Shape {
  36911. appearance USE APP_1
  36912. geometry DEF FACE_1776 IndexedFaceSet {
  36913. coord DEF COORD_1776 Coordinate { point [
  36914. -3.1496063 -1.8464567 0,-3.1496063 -1.7755906 0,
  36915. -3.1496063 -1.7755906 0.039370079,-3.1496063 -1.8464567 0.039370079] }
  36916. coordIndex [
  36917. 3,1,0,-1,3,2,1,-1]
  36918. normalPerVertex TRUE
  36919. normal DEF NORM_1776 Normal { vector [
  36920. -1 0 0,-1 0 0,
  36921. -1 0 0,-1 0 0] }
  36922. }
  36923. }
  36924. DEF SHAPE_1777 Shape {
  36925. appearance USE APP_1
  36926. geometry DEF FACE_1777 IndexedFaceSet {
  36927. coord DEF COORD_1777 Coordinate { point [
  36928. -2.9527559 -1.8464567 0,-2.9527559 -1.7755906 0,
  36929. -3.1496063 -1.7755906 0,-3.1496063 -1.8464567 0] }
  36930. coordIndex [
  36931. 2,1,0,-1,3,2,0,-1]
  36932. normalPerVertex TRUE
  36933. normal DEF NORM_1777 Normal { vector [
  36934. 0 0 -1,0 0 -1,
  36935. 0 0 -1,0 0 -1] }
  36936. }
  36937. }
  36938. DEF SHAPE_1778 Shape {
  36939. appearance USE APP_1
  36940. geometry DEF FACE_1778 IndexedFaceSet {
  36941. coord DEF COORD_1778 Coordinate { point [
  36942. -2.8740157 -1.8464567 0.078740157,-2.9527559 -1.8464567 0,
  36943. -2.8778696 -1.8464567 0.054408111,-2.8890538 -1.8464567 0.032457854,
  36944. -2.9064736 -1.8464567 0.015038032,-2.9284239 -1.8464567 0.0038538176,
  36945. -2.9527559 -1.7755906 0,-2.8740157 -1.7755906 0.078740157,
  36946. -2.8778696 -1.7755906 0.054408111,-2.8890538 -1.7755906 0.032457854,
  36947. -2.9064736 -1.7755906 0.015038032,-2.9284239 -1.7755906 0.0038538176] }
  36948. coordIndex [
  36949. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  36950. 0,8,7,-1,0,2,8,-1]
  36951. normalPerVertex TRUE
  36952. normal DEF NORM_1778 Normal { vector [
  36953. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  36954. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  36955. 0.6296203 0 -0.77690301,0.30901699 0 -0.95105652,
  36956. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  36957. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  36958. 0.5443153 0 -0.83888072,0.30901699 0 -0.95105652] }
  36959. }
  36960. }
  36961. DEF SHAPE_1779 Shape {
  36962. appearance USE APP_1
  36963. geometry DEF FACE_1779 IndexedFaceSet {
  36964. coord DEF COORD_1779 Coordinate { point [
  36965. -2.8740157 -1.8464567 0.25590551,-2.8740157 -1.7755906 0.25590551,
  36966. -2.8740157 -1.7755906 0.078740157,-2.8740157 -1.8464567 0.078740157] }
  36967. coordIndex [
  36968. 2,1,0,-1,3,2,0,-1]
  36969. normalPerVertex TRUE
  36970. normal DEF NORM_1779 Normal { vector [
  36971. 1 0 0,1 0 0,
  36972. 1 0 0,1 0 0] }
  36973. }
  36974. }
  36975. DEF SHAPE_1780 Shape {
  36976. appearance USE APP_1
  36977. geometry DEF FACE_1780 IndexedFaceSet {
  36978. coord DEF COORD_1780 Coordinate { point [
  36979. -2.9133858 1.7755906 0.25590551,-2.8346457 1.7755906 0.33464567,
  36980. -2.909532 1.7755906 0.28023756,-2.8983478 1.7755906 0.30218782,
  36981. -2.880928 1.7755906 0.31960764,-2.8589777 1.7755906 0.33079185,
  36982. -2.8346457 1.8464567 0.33464567,-2.9133858 1.8464567 0.25590551,
  36983. -2.909532 1.8464567 0.28023756,-2.8983478 1.8464567 0.30218782,
  36984. -2.880928 1.8464567 0.31960764,-2.8589777 1.8464567 0.33079185] }
  36985. coordIndex [
  36986. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,4,9,-1,2,8,7,-1,
  36987. 2,3,8,-1,0,2,7,-1]
  36988. normalPerVertex TRUE
  36989. normal DEF NORM_1780 Normal { vector [
  36990. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  36991. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  36992. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565,
  36993. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  36994. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  36995. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204] }
  36996. }
  36997. }
  36998. DEF SHAPE_1781 Shape {
  36999. appearance USE APP_1
  37000. geometry DEF FACE_1781 IndexedFaceSet {
  37001. coord DEF COORD_1781 Coordinate { point [
  37002. -2.9133858 1.7755906 0.078740157,-2.9133858 1.8464567 0.078740157,
  37003. -2.9133858 1.8464567 0.25590551,-2.9133858 1.7755906 0.25590551] }
  37004. coordIndex [
  37005. 2,1,0,-1,3,2,0,-1]
  37006. normalPerVertex TRUE
  37007. normal DEF NORM_1781 Normal { vector [
  37008. -1 0 0,-1 0 0,
  37009. -1 0 0,-1 0 0] }
  37010. }
  37011. }
  37012. DEF SHAPE_1782 Shape {
  37013. appearance USE APP_1
  37014. geometry DEF FACE_1782 IndexedFaceSet {
  37015. coord DEF COORD_1782 Coordinate { point [
  37016. -2.9527559 1.7755906 0.039370079,-2.9527559 1.8464567 0.039370079,
  37017. -2.9133858 1.8464567 0.078740157,-2.9405899 1.8464567 0.041296988,
  37018. -2.9296148 1.8464567 0.046889095,-2.9209048 1.8464567 0.055599006,
  37019. -2.9153127 1.8464567 0.066574134,-2.9133858 1.7755906 0.078740157,
  37020. -2.9405899 1.7755906 0.041296988,-2.9296148 1.7755906 0.046889095,
  37021. -2.9209048 1.7755906 0.055599006,-2.9153127 1.7755906 0.066574134] }
  37022. coordIndex [
  37023. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,2,6,-1,
  37024. 11,5,10,-1,7,2,11,-1]
  37025. normalPerVertex TRUE
  37026. normal DEF NORM_1782 Normal { vector [
  37027. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  37028. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  37029. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  37030. -0.95105652 0 0.30901699,-0.98768834 0 0.15643447,
  37031. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  37032. -0.77690301 0 0.6296203,-0.95105652 0 0.30901699] }
  37033. }
  37034. }
  37035. DEF SHAPE_1783 Shape {
  37036. appearance USE APP_1
  37037. geometry DEF FACE_1783 IndexedFaceSet {
  37038. coord DEF COORD_1783 Coordinate { point [
  37039. -3.1496063 1.7755906 0.039370079,-3.1496063 1.8464567 0.039370079,
  37040. -2.9527559 1.8464567 0.039370079,-2.9527559 1.7755906 0.039370079] }
  37041. coordIndex [
  37042. 3,1,0,-1,3,2,1,-1]
  37043. normalPerVertex TRUE
  37044. normal DEF NORM_1783 Normal { vector [
  37045. 0 0 1,0 0 1,
  37046. 0 0 1,0 0 1] }
  37047. }
  37048. }
  37049. DEF SHAPE_1784 Shape {
  37050. appearance USE APP_1
  37051. geometry DEF FACE_1784 IndexedFaceSet {
  37052. coord DEF COORD_1784 Coordinate { point [
  37053. -3.1496063 1.7755906 0,-3.1496063 1.8464567 0,
  37054. -3.1496063 1.8464567 0.039370079,-3.1496063 1.7755906 0.039370079] }
  37055. coordIndex [
  37056. 3,1,0,-1,3,2,1,-1]
  37057. normalPerVertex TRUE
  37058. normal DEF NORM_1784 Normal { vector [
  37059. -1 0 0,-1 0 0,
  37060. -1 0 0,-1 0 0] }
  37061. }
  37062. }
  37063. DEF SHAPE_1785 Shape {
  37064. appearance USE APP_1
  37065. geometry DEF FACE_1785 IndexedFaceSet {
  37066. coord DEF COORD_1785 Coordinate { point [
  37067. -2.9527559 1.7755906 0,-2.9527559 1.8464567 0,
  37068. -3.1496063 1.8464567 0,-3.1496063 1.7755906 0] }
  37069. coordIndex [
  37070. 3,1,0,-1,3,2,1,-1]
  37071. normalPerVertex TRUE
  37072. normal DEF NORM_1785 Normal { vector [
  37073. 0 0 -1,0 0 -1,
  37074. 0 0 -1,0 0 -1] }
  37075. }
  37076. }
  37077. DEF SHAPE_1786 Shape {
  37078. appearance USE APP_1
  37079. geometry DEF FACE_1786 IndexedFaceSet {
  37080. coord DEF COORD_1786 Coordinate { point [
  37081. -2.8740157 1.7755906 0.078740157,-2.9527559 1.7755906 0,
  37082. -2.8778696 1.7755906 0.054408111,-2.8890538 1.7755906 0.032457854,
  37083. -2.9064736 1.7755906 0.015038032,-2.9284239 1.7755906 0.0038538176,
  37084. -2.9527559 1.8464567 0,-2.8740157 1.8464567 0.078740157,
  37085. -2.8778696 1.8464567 0.054408111,-2.8890538 1.8464567 0.032457854,
  37086. -2.9064736 1.8464567 0.015038032,-2.9284239 1.8464567 0.0038538176] }
  37087. coordIndex [
  37088. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,10,9,-1,4,5,10,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  37089. 0,8,7,-1,0,2,8,-1]
  37090. normalPerVertex TRUE
  37091. normal DEF NORM_1786 Normal { vector [
  37092. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  37093. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  37094. 0.6296203 0 -0.77690301,0.30901699 0 -0.95105652,
  37095. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  37096. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  37097. 0.5443153 0 -0.83888072,0.30901699 0 -0.95105652] }
  37098. }
  37099. }
  37100. DEF SHAPE_1787 Shape {
  37101. appearance USE APP_1
  37102. geometry DEF FACE_1787 IndexedFaceSet {
  37103. coord DEF COORD_1787 Coordinate { point [
  37104. -2.8740157 1.7755906 0.25590551,-2.8740157 1.8464567 0.25590551,
  37105. -2.8740157 1.8464567 0.078740157,-2.8740157 1.7755906 0.078740157] }
  37106. coordIndex [
  37107. 2,1,0,-1,3,2,0,-1]
  37108. normalPerVertex TRUE
  37109. normal DEF NORM_1787 Normal { vector [
  37110. 1 0 0,1 0 0,
  37111. 1 0 0,1 0 0] }
  37112. }
  37113. }
  37114. DEF SHAPE_1788 Shape {
  37115. appearance USE APP_1
  37116. geometry DEF FACE_1788 IndexedFaceSet {
  37117. coord DEF COORD_1788 Coordinate { point [
  37118. -2.9133858 -1.6889764 0.25590551,-2.8346457 -1.6889764 0.33464567,
  37119. -2.909532 -1.6889764 0.28023756,-2.8983478 -1.6889764 0.30218782,
  37120. -2.880928 -1.6889764 0.31960764,-2.8589777 -1.6889764 0.33079185,
  37121. -2.8346457 -1.6181102 0.33464567,-2.9133858 -1.6181102 0.25590551,
  37122. -2.909532 -1.6181102 0.28023756,-2.8983478 -1.6181102 0.30218782,
  37123. -2.880928 -1.6181102 0.31960764,-2.8589777 -1.6181102 0.33079185] }
  37124. coordIndex [
  37125. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  37126. 2,3,8,-1,0,2,7,-1]
  37127. normalPerVertex TRUE
  37128. normal DEF NORM_1788 Normal { vector [
  37129. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  37130. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  37131. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204,
  37132. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  37133. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  37134. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565] }
  37135. }
  37136. }
  37137. DEF SHAPE_1789 Shape {
  37138. appearance USE APP_1
  37139. geometry DEF FACE_1789 IndexedFaceSet {
  37140. coord DEF COORD_1789 Coordinate { point [
  37141. -2.9133858 -1.6889764 0.078740157,-2.9133858 -1.6181102 0.078740157,
  37142. -2.9133858 -1.6181102 0.25590551,-2.9133858 -1.6889764 0.25590551] }
  37143. coordIndex [
  37144. 3,1,0,-1,3,2,1,-1]
  37145. normalPerVertex TRUE
  37146. normal DEF NORM_1789 Normal { vector [
  37147. -1 0 0,-1 0 0,
  37148. -1 0 0,-1 0 0] }
  37149. }
  37150. }
  37151. DEF SHAPE_1790 Shape {
  37152. appearance USE APP_1
  37153. geometry DEF FACE_1790 IndexedFaceSet {
  37154. coord DEF COORD_1790 Coordinate { point [
  37155. -2.9527559 -1.6889764 0.039370079,-2.9527559 -1.6181102 0.039370079,
  37156. -2.9133858 -1.6181102 0.078740157,-2.9405899 -1.6181102 0.041296988,
  37157. -2.9296148 -1.6181102 0.046889095,-2.9209048 -1.6181102 0.055599006,
  37158. -2.9153127 -1.6181102 0.066574134,-2.9133858 -1.6889764 0.078740157,
  37159. -2.9405899 -1.6889764 0.041296988,-2.9296148 -1.6889764 0.046889095,
  37160. -2.9209048 -1.6889764 0.055599006,-2.9153127 -1.6889764 0.066574134] }
  37161. coordIndex [
  37162. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  37163. 7,2,6,-1,7,6,11,-1]
  37164. normalPerVertex TRUE
  37165. normal DEF NORM_1790 Normal { vector [
  37166. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  37167. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  37168. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  37169. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  37170. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  37171. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  37172. }
  37173. }
  37174. DEF SHAPE_1791 Shape {
  37175. appearance USE APP_1
  37176. geometry DEF FACE_1791 IndexedFaceSet {
  37177. coord DEF COORD_1791 Coordinate { point [
  37178. -3.1496063 -1.6889764 0.039370079,-3.1496063 -1.6181102 0.039370079,
  37179. -2.9527559 -1.6181102 0.039370079,-2.9527559 -1.6889764 0.039370079] }
  37180. coordIndex [
  37181. 3,1,0,-1,3,2,1,-1]
  37182. normalPerVertex TRUE
  37183. normal DEF NORM_1791 Normal { vector [
  37184. 0 0 1,0 0 1,
  37185. 0 0 1,0 0 1] }
  37186. }
  37187. }
  37188. DEF SHAPE_1792 Shape {
  37189. appearance USE APP_1
  37190. geometry DEF FACE_1792 IndexedFaceSet {
  37191. coord DEF COORD_1792 Coordinate { point [
  37192. -3.1496063 -1.6889764 0,-3.1496063 -1.6181102 0,
  37193. -3.1496063 -1.6181102 0.039370079,-3.1496063 -1.6889764 0.039370079] }
  37194. coordIndex [
  37195. 3,1,0,-1,3,2,1,-1]
  37196. normalPerVertex TRUE
  37197. normal DEF NORM_1792 Normal { vector [
  37198. -1 0 0,-1 0 0,
  37199. -1 0 0,-1 0 0] }
  37200. }
  37201. }
  37202. DEF SHAPE_1793 Shape {
  37203. appearance USE APP_1
  37204. geometry DEF FACE_1793 IndexedFaceSet {
  37205. coord DEF COORD_1793 Coordinate { point [
  37206. -2.9527559 -1.6889764 0,-2.9527559 -1.6181102 0,
  37207. -3.1496063 -1.6181102 0,-3.1496063 -1.6889764 0] }
  37208. coordIndex [
  37209. 3,1,0,-1,3,2,1,-1]
  37210. normalPerVertex TRUE
  37211. normal DEF NORM_1793 Normal { vector [
  37212. 0 0 -1,0 0 -1,
  37213. 0 0 -1,0 0 -1] }
  37214. }
  37215. }
  37216. DEF SHAPE_1794 Shape {
  37217. appearance USE APP_1
  37218. geometry DEF FACE_1794 IndexedFaceSet {
  37219. coord DEF COORD_1794 Coordinate { point [
  37220. -2.8740157 -1.6889764 0.078740157,-2.9527559 -1.6889764 0,
  37221. -2.8778696 -1.6889764 0.054408111,-2.8890538 -1.6889764 0.032457854,
  37222. -2.9064736 -1.6889764 0.015038032,-2.9284239 -1.6889764 0.0038538176,
  37223. -2.9527559 -1.6181102 0,-2.8740157 -1.6181102 0.078740157,
  37224. -2.8778696 -1.6181102 0.054408111,-2.8890538 -1.6181102 0.032457854,
  37225. -2.9064736 -1.6181102 0.015038032,-2.9284239 -1.6181102 0.0038538176] }
  37226. coordIndex [
  37227. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  37228. 0,8,7,-1,0,2,8,-1]
  37229. normalPerVertex TRUE
  37230. normal DEF NORM_1794 Normal { vector [
  37231. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  37232. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  37233. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  37234. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  37235. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  37236. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  37237. }
  37238. }
  37239. DEF SHAPE_1795 Shape {
  37240. appearance USE APP_1
  37241. geometry DEF FACE_1795 IndexedFaceSet {
  37242. coord DEF COORD_1795 Coordinate { point [
  37243. -2.8740157 -1.6889764 0.25590551,-2.8740157 -1.6181102 0.25590551,
  37244. -2.8740157 -1.6181102 0.078740157,-2.8740157 -1.6889764 0.078740157] }
  37245. coordIndex [
  37246. 3,1,0,-1,3,2,1,-1]
  37247. normalPerVertex TRUE
  37248. normal DEF NORM_1795 Normal { vector [
  37249. 1 0 0,1 0 0,
  37250. 1 0 0,1 0 0] }
  37251. }
  37252. }
  37253. DEF SHAPE_1796 Shape {
  37254. appearance USE APP_1
  37255. geometry DEF FACE_1796 IndexedFaceSet {
  37256. coord DEF COORD_1796 Coordinate { point [
  37257. -2.9133858 1.6181102 0.25590551,-2.8346457 1.6181102 0.33464567,
  37258. -2.909532 1.6181102 0.28023756,-2.8983478 1.6181102 0.30218782,
  37259. -2.880928 1.6181102 0.31960764,-2.8589777 1.6181102 0.33079185,
  37260. -2.8346457 1.6889764 0.33464567,-2.9133858 1.6889764 0.25590551,
  37261. -2.909532 1.6889764 0.28023756,-2.8983478 1.6889764 0.30218782,
  37262. -2.880928 1.6889764 0.31960764,-2.8589777 1.6889764 0.33079185] }
  37263. coordIndex [
  37264. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  37265. 2,3,8,-1,0,2,7,-1]
  37266. normalPerVertex TRUE
  37267. normal DEF NORM_1796 Normal { vector [
  37268. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  37269. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  37270. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204,
  37271. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  37272. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  37273. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565] }
  37274. }
  37275. }
  37276. DEF SHAPE_1797 Shape {
  37277. appearance USE APP_1
  37278. geometry DEF FACE_1797 IndexedFaceSet {
  37279. coord DEF COORD_1797 Coordinate { point [
  37280. -2.9133858 1.6181102 0.078740157,-2.9133858 1.6889764 0.078740157,
  37281. -2.9133858 1.6889764 0.25590551,-2.9133858 1.6181102 0.25590551] }
  37282. coordIndex [
  37283. 3,1,0,-1,3,2,1,-1]
  37284. normalPerVertex TRUE
  37285. normal DEF NORM_1797 Normal { vector [
  37286. -1 0 0,-1 0 0,
  37287. -1 0 0,-1 0 0] }
  37288. }
  37289. }
  37290. DEF SHAPE_1798 Shape {
  37291. appearance USE APP_1
  37292. geometry DEF FACE_1798 IndexedFaceSet {
  37293. coord DEF COORD_1798 Coordinate { point [
  37294. -2.9527559 1.6181102 0.039370079,-2.9527559 1.6889764 0.039370079,
  37295. -2.9133858 1.6889764 0.078740157,-2.9405899 1.6889764 0.041296988,
  37296. -2.9296148 1.6889764 0.046889095,-2.9209048 1.6889764 0.055599006,
  37297. -2.9153127 1.6889764 0.066574134,-2.9133858 1.6181102 0.078740157,
  37298. -2.9405899 1.6181102 0.041296988,-2.9296148 1.6181102 0.046889095,
  37299. -2.9209048 1.6181102 0.055599006,-2.9153127 1.6181102 0.066574134] }
  37300. coordIndex [
  37301. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  37302. 7,2,6,-1,7,6,11,-1]
  37303. normalPerVertex TRUE
  37304. normal DEF NORM_1798 Normal { vector [
  37305. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  37306. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  37307. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  37308. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  37309. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  37310. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  37311. }
  37312. }
  37313. DEF SHAPE_1799 Shape {
  37314. appearance USE APP_1
  37315. geometry DEF FACE_1799 IndexedFaceSet {
  37316. coord DEF COORD_1799 Coordinate { point [
  37317. -3.1496063 1.6181102 0.039370079,-3.1496063 1.6889764 0.039370079,
  37318. -2.9527559 1.6889764 0.039370079,-2.9527559 1.6181102 0.039370079] }
  37319. coordIndex [
  37320. 3,1,0,-1,3,2,1,-1]
  37321. normalPerVertex TRUE
  37322. normal DEF NORM_1799 Normal { vector [
  37323. 0 0 1,0 0 1,
  37324. 0 0 1,0 0 1] }
  37325. }
  37326. }
  37327. DEF SHAPE_1800 Shape {
  37328. appearance USE APP_1
  37329. geometry DEF FACE_1800 IndexedFaceSet {
  37330. coord DEF COORD_1800 Coordinate { point [
  37331. -3.1496063 1.6181102 0,-3.1496063 1.6889764 0,
  37332. -3.1496063 1.6889764 0.039370079,-3.1496063 1.6181102 0.039370079] }
  37333. coordIndex [
  37334. 3,1,0,-1,3,2,1,-1]
  37335. normalPerVertex TRUE
  37336. normal DEF NORM_1800 Normal { vector [
  37337. -1 0 0,-1 0 0,
  37338. -1 0 0,-1 0 0] }
  37339. }
  37340. }
  37341. DEF SHAPE_1801 Shape {
  37342. appearance USE APP_1
  37343. geometry DEF FACE_1801 IndexedFaceSet {
  37344. coord DEF COORD_1801 Coordinate { point [
  37345. -2.9527559 1.6181102 0,-2.9527559 1.6889764 0,
  37346. -3.1496063 1.6889764 0,-3.1496063 1.6181102 0] }
  37347. coordIndex [
  37348. 3,1,0,-1,3,2,1,-1]
  37349. normalPerVertex TRUE
  37350. normal DEF NORM_1801 Normal { vector [
  37351. 0 0 -1,0 0 -1,
  37352. 0 0 -1,0 0 -1] }
  37353. }
  37354. }
  37355. DEF SHAPE_1802 Shape {
  37356. appearance USE APP_1
  37357. geometry DEF FACE_1802 IndexedFaceSet {
  37358. coord DEF COORD_1802 Coordinate { point [
  37359. -2.8740157 1.6181102 0.078740157,-2.9527559 1.6181102 0,
  37360. -2.8778696 1.6181102 0.054408111,-2.8890538 1.6181102 0.032457854,
  37361. -2.9064736 1.6181102 0.015038032,-2.9284239 1.6181102 0.0038538176,
  37362. -2.9527559 1.6889764 0,-2.8740157 1.6889764 0.078740157,
  37363. -2.8778696 1.6889764 0.054408111,-2.8890538 1.6889764 0.032457854,
  37364. -2.9064736 1.6889764 0.015038032,-2.9284239 1.6889764 0.0038538176] }
  37365. coordIndex [
  37366. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  37367. 0,8,7,-1,0,2,8,-1]
  37368. normalPerVertex TRUE
  37369. normal DEF NORM_1802 Normal { vector [
  37370. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  37371. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  37372. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  37373. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  37374. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  37375. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  37376. }
  37377. }
  37378. DEF SHAPE_1803 Shape {
  37379. appearance USE APP_1
  37380. geometry DEF FACE_1803 IndexedFaceSet {
  37381. coord DEF COORD_1803 Coordinate { point [
  37382. -2.8740157 1.6181102 0.25590551,-2.8740157 1.6889764 0.25590551,
  37383. -2.8740157 1.6889764 0.078740157,-2.8740157 1.6181102 0.078740157] }
  37384. coordIndex [
  37385. 3,1,0,-1,3,2,1,-1]
  37386. normalPerVertex TRUE
  37387. normal DEF NORM_1803 Normal { vector [
  37388. 1 0 0,1 0 0,
  37389. 1 0 0,1 0 0] }
  37390. }
  37391. }
  37392. DEF SHAPE_1804 Shape {
  37393. appearance USE APP_1
  37394. geometry DEF FACE_1804 IndexedFaceSet {
  37395. coord DEF COORD_1804 Coordinate { point [
  37396. -2.9133858 -1.5314961 0.25590551,-2.8346457 -1.5314961 0.33464567,
  37397. -2.909532 -1.5314961 0.28023756,-2.8983478 -1.5314961 0.30218782,
  37398. -2.880928 -1.5314961 0.31960764,-2.8589777 -1.5314961 0.33079185,
  37399. -2.8346457 -1.4606299 0.33464567,-2.9133858 -1.4606299 0.25590551,
  37400. -2.909532 -1.4606299 0.28023756,-2.8983478 -1.4606299 0.30218782,
  37401. -2.880928 -1.4606299 0.31960764,-2.8589777 -1.4606299 0.33079185] }
  37402. coordIndex [
  37403. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  37404. 0,8,7,-1,0,2,8,-1]
  37405. normalPerVertex TRUE
  37406. normal DEF NORM_1804 Normal { vector [
  37407. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  37408. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  37409. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  37410. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  37411. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  37412. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  37413. }
  37414. }
  37415. DEF SHAPE_1805 Shape {
  37416. appearance USE APP_1
  37417. geometry DEF FACE_1805 IndexedFaceSet {
  37418. coord DEF COORD_1805 Coordinate { point [
  37419. -2.9133858 -1.5314961 0.078740157,-2.9133858 -1.4606299 0.078740157,
  37420. -2.9133858 -1.4606299 0.25590551,-2.9133858 -1.5314961 0.25590551] }
  37421. coordIndex [
  37422. 3,1,0,-1,3,2,1,-1]
  37423. normalPerVertex TRUE
  37424. normal DEF NORM_1805 Normal { vector [
  37425. -1 0 0,-1 0 0,
  37426. -1 0 0,-1 0 0] }
  37427. }
  37428. }
  37429. DEF SHAPE_1806 Shape {
  37430. appearance USE APP_1
  37431. geometry DEF FACE_1806 IndexedFaceSet {
  37432. coord DEF COORD_1806 Coordinate { point [
  37433. -2.9527559 -1.5314961 0.039370079,-2.9527559 -1.4606299 0.039370079,
  37434. -2.9133858 -1.4606299 0.078740157,-2.9405899 -1.4606299 0.041296988,
  37435. -2.9296148 -1.4606299 0.046889095,-2.9209048 -1.4606299 0.055599006,
  37436. -2.9153127 -1.4606299 0.066574134,-2.9133858 -1.5314961 0.078740157,
  37437. -2.9405899 -1.5314961 0.041296988,-2.9296148 -1.5314961 0.046889095,
  37438. -2.9209048 -1.5314961 0.055599006,-2.9153127 -1.5314961 0.066574134] }
  37439. coordIndex [
  37440. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  37441. 7,2,6,-1,7,6,11,-1]
  37442. normalPerVertex TRUE
  37443. normal DEF NORM_1806 Normal { vector [
  37444. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  37445. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  37446. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  37447. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  37448. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  37449. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  37450. }
  37451. }
  37452. DEF SHAPE_1807 Shape {
  37453. appearance USE APP_1
  37454. geometry DEF FACE_1807 IndexedFaceSet {
  37455. coord DEF COORD_1807 Coordinate { point [
  37456. -3.1496063 -1.5314961 0.039370079,-3.1496063 -1.4606299 0.039370079,
  37457. -2.9527559 -1.4606299 0.039370079,-2.9527559 -1.5314961 0.039370079] }
  37458. coordIndex [
  37459. 2,1,0,-1,3,2,0,-1]
  37460. normalPerVertex TRUE
  37461. normal DEF NORM_1807 Normal { vector [
  37462. 0 0 1,0 0 1,
  37463. 0 0 1,0 0 1] }
  37464. }
  37465. }
  37466. DEF SHAPE_1808 Shape {
  37467. appearance USE APP_1
  37468. geometry DEF FACE_1808 IndexedFaceSet {
  37469. coord DEF COORD_1808 Coordinate { point [
  37470. -3.1496063 -1.5314961 0,-3.1496063 -1.4606299 0,
  37471. -3.1496063 -1.4606299 0.039370079,-3.1496063 -1.5314961 0.039370079] }
  37472. coordIndex [
  37473. 3,1,0,-1,3,2,1,-1]
  37474. normalPerVertex TRUE
  37475. normal DEF NORM_1808 Normal { vector [
  37476. -1 0 0,-1 0 0,
  37477. -1 0 0,-1 0 0] }
  37478. }
  37479. }
  37480. DEF SHAPE_1809 Shape {
  37481. appearance USE APP_1
  37482. geometry DEF FACE_1809 IndexedFaceSet {
  37483. coord DEF COORD_1809 Coordinate { point [
  37484. -2.9527559 -1.5314961 0,-2.9527559 -1.4606299 0,
  37485. -3.1496063 -1.4606299 0,-3.1496063 -1.5314961 0] }
  37486. coordIndex [
  37487. 2,1,0,-1,3,2,0,-1]
  37488. normalPerVertex TRUE
  37489. normal DEF NORM_1809 Normal { vector [
  37490. 0 0 -1,0 0 -1,
  37491. 0 0 -1,0 0 -1] }
  37492. }
  37493. }
  37494. DEF SHAPE_1810 Shape {
  37495. appearance USE APP_1
  37496. geometry DEF FACE_1810 IndexedFaceSet {
  37497. coord DEF COORD_1810 Coordinate { point [
  37498. -2.8740157 -1.5314961 0.078740157,-2.9527559 -1.5314961 0,
  37499. -2.8778696 -1.5314961 0.054408111,-2.8890538 -1.5314961 0.032457854,
  37500. -2.9064736 -1.5314961 0.015038032,-2.9284239 -1.5314961 0.0038538176,
  37501. -2.9527559 -1.4606299 0,-2.8740157 -1.4606299 0.078740157,
  37502. -2.8778696 -1.4606299 0.054408111,-2.8890538 -1.4606299 0.032457854,
  37503. -2.9064736 -1.4606299 0.015038032,-2.9284239 -1.4606299 0.0038538176] }
  37504. coordIndex [
  37505. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  37506. 2,3,9,-1,0,2,7,-1]
  37507. normalPerVertex TRUE
  37508. normal DEF NORM_1810 Normal { vector [
  37509. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  37510. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  37511. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  37512. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  37513. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  37514. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  37515. }
  37516. }
  37517. DEF SHAPE_1811 Shape {
  37518. appearance USE APP_1
  37519. geometry DEF FACE_1811 IndexedFaceSet {
  37520. coord DEF COORD_1811 Coordinate { point [
  37521. -2.8740157 -1.5314961 0.25590551,-2.8740157 -1.4606299 0.25590551,
  37522. -2.8740157 -1.4606299 0.078740157,-2.8740157 -1.5314961 0.078740157] }
  37523. coordIndex [
  37524. 3,1,0,-1,3,2,1,-1]
  37525. normalPerVertex TRUE
  37526. normal DEF NORM_1811 Normal { vector [
  37527. 1 0 0,1 0 0,
  37528. 1 0 0,1 0 0] }
  37529. }
  37530. }
  37531. DEF SHAPE_1812 Shape {
  37532. appearance USE APP_1
  37533. geometry DEF FACE_1812 IndexedFaceSet {
  37534. coord DEF COORD_1812 Coordinate { point [
  37535. -2.9133858 1.4606299 0.25590551,-2.8346457 1.4606299 0.33464567,
  37536. -2.909532 1.4606299 0.28023756,-2.8983478 1.4606299 0.30218782,
  37537. -2.880928 1.4606299 0.31960764,-2.8589777 1.4606299 0.33079185,
  37538. -2.8346457 1.5314961 0.33464567,-2.9133858 1.5314961 0.25590551,
  37539. -2.909532 1.5314961 0.28023756,-2.8983478 1.5314961 0.30218782,
  37540. -2.880928 1.5314961 0.31960764,-2.8589777 1.5314961 0.33079185] }
  37541. coordIndex [
  37542. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  37543. 0,8,7,-1,0,2,8,-1]
  37544. normalPerVertex TRUE
  37545. normal DEF NORM_1812 Normal { vector [
  37546. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  37547. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  37548. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  37549. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  37550. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  37551. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  37552. }
  37553. }
  37554. DEF SHAPE_1813 Shape {
  37555. appearance USE APP_1
  37556. geometry DEF FACE_1813 IndexedFaceSet {
  37557. coord DEF COORD_1813 Coordinate { point [
  37558. -2.9133858 1.4606299 0.078740157,-2.9133858 1.5314961 0.078740157,
  37559. -2.9133858 1.5314961 0.25590551,-2.9133858 1.4606299 0.25590551] }
  37560. coordIndex [
  37561. 3,1,0,-1,3,2,1,-1]
  37562. normalPerVertex TRUE
  37563. normal DEF NORM_1813 Normal { vector [
  37564. -1 0 0,-1 0 0,
  37565. -1 0 0,-1 0 0] }
  37566. }
  37567. }
  37568. DEF SHAPE_1814 Shape {
  37569. appearance USE APP_1
  37570. geometry DEF FACE_1814 IndexedFaceSet {
  37571. coord DEF COORD_1814 Coordinate { point [
  37572. -2.9527559 1.4606299 0.039370079,-2.9527559 1.5314961 0.039370079,
  37573. -2.9133858 1.5314961 0.078740157,-2.9405899 1.5314961 0.041296988,
  37574. -2.9296148 1.5314961 0.046889095,-2.9209048 1.5314961 0.055599006,
  37575. -2.9153127 1.5314961 0.066574134,-2.9133858 1.4606299 0.078740157,
  37576. -2.9405899 1.4606299 0.041296988,-2.9296148 1.4606299 0.046889095,
  37577. -2.9209048 1.4606299 0.055599006,-2.9153127 1.4606299 0.066574134] }
  37578. coordIndex [
  37579. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  37580. 7,2,6,-1,7,6,11,-1]
  37581. normalPerVertex TRUE
  37582. normal DEF NORM_1814 Normal { vector [
  37583. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  37584. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  37585. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  37586. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  37587. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  37588. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  37589. }
  37590. }
  37591. DEF SHAPE_1815 Shape {
  37592. appearance USE APP_1
  37593. geometry DEF FACE_1815 IndexedFaceSet {
  37594. coord DEF COORD_1815 Coordinate { point [
  37595. -3.1496063 1.4606299 0.039370079,-3.1496063 1.5314961 0.039370079,
  37596. -2.9527559 1.5314961 0.039370079,-2.9527559 1.4606299 0.039370079] }
  37597. coordIndex [
  37598. 2,1,0,-1,3,2,0,-1]
  37599. normalPerVertex TRUE
  37600. normal DEF NORM_1815 Normal { vector [
  37601. 0 0 1,0 0 1,
  37602. 0 0 1,0 0 1] }
  37603. }
  37604. }
  37605. DEF SHAPE_1816 Shape {
  37606. appearance USE APP_1
  37607. geometry DEF FACE_1816 IndexedFaceSet {
  37608. coord DEF COORD_1816 Coordinate { point [
  37609. -3.1496063 1.4606299 0,-3.1496063 1.5314961 0,
  37610. -3.1496063 1.5314961 0.039370079,-3.1496063 1.4606299 0.039370079] }
  37611. coordIndex [
  37612. 3,1,0,-1,3,2,1,-1]
  37613. normalPerVertex TRUE
  37614. normal DEF NORM_1816 Normal { vector [
  37615. -1 0 0,-1 0 0,
  37616. -1 0 0,-1 0 0] }
  37617. }
  37618. }
  37619. DEF SHAPE_1817 Shape {
  37620. appearance USE APP_1
  37621. geometry DEF FACE_1817 IndexedFaceSet {
  37622. coord DEF COORD_1817 Coordinate { point [
  37623. -2.9527559 1.4606299 0,-2.9527559 1.5314961 0,
  37624. -3.1496063 1.5314961 0,-3.1496063 1.4606299 0] }
  37625. coordIndex [
  37626. 2,1,0,-1,3,2,0,-1]
  37627. normalPerVertex TRUE
  37628. normal DEF NORM_1817 Normal { vector [
  37629. 0 0 -1,0 0 -1,
  37630. 0 0 -1,0 0 -1] }
  37631. }
  37632. }
  37633. DEF SHAPE_1818 Shape {
  37634. appearance USE APP_1
  37635. geometry DEF FACE_1818 IndexedFaceSet {
  37636. coord DEF COORD_1818 Coordinate { point [
  37637. -2.8740157 1.4606299 0.078740157,-2.9527559 1.4606299 0,
  37638. -2.8778696 1.4606299 0.054408111,-2.8890538 1.4606299 0.032457854,
  37639. -2.9064736 1.4606299 0.015038032,-2.9284239 1.4606299 0.0038538176,
  37640. -2.9527559 1.5314961 0,-2.8740157 1.5314961 0.078740157,
  37641. -2.8778696 1.5314961 0.054408111,-2.8890538 1.5314961 0.032457854,
  37642. -2.9064736 1.5314961 0.015038032,-2.9284239 1.5314961 0.0038538176] }
  37643. coordIndex [
  37644. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  37645. 2,3,9,-1,0,2,7,-1]
  37646. normalPerVertex TRUE
  37647. normal DEF NORM_1818 Normal { vector [
  37648. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  37649. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  37650. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  37651. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  37652. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  37653. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  37654. }
  37655. }
  37656. DEF SHAPE_1819 Shape {
  37657. appearance USE APP_1
  37658. geometry DEF FACE_1819 IndexedFaceSet {
  37659. coord DEF COORD_1819 Coordinate { point [
  37660. -2.8740157 1.4606299 0.25590551,-2.8740157 1.5314961 0.25590551,
  37661. -2.8740157 1.5314961 0.078740157,-2.8740157 1.4606299 0.078740157] }
  37662. coordIndex [
  37663. 3,1,0,-1,3,2,1,-1]
  37664. normalPerVertex TRUE
  37665. normal DEF NORM_1819 Normal { vector [
  37666. 1 0 0,1 0 0,
  37667. 1 0 0,1 0 0] }
  37668. }
  37669. }
  37670. DEF SHAPE_1820 Shape {
  37671. appearance USE APP_1
  37672. geometry DEF FACE_1820 IndexedFaceSet {
  37673. coord DEF COORD_1820 Coordinate { point [
  37674. -2.9133858 -1.3740157 0.25590551,-2.8346457 -1.3740157 0.33464567,
  37675. -2.909532 -1.3740157 0.28023756,-2.8983478 -1.3740157 0.30218782,
  37676. -2.880928 -1.3740157 0.31960764,-2.8589777 -1.3740157 0.33079185,
  37677. -2.8346457 -1.3031496 0.33464567,-2.9133858 -1.3031496 0.25590551,
  37678. -2.909532 -1.3031496 0.28023756,-2.8983478 -1.3031496 0.30218782,
  37679. -2.880928 -1.3031496 0.31960764,-2.8589777 -1.3031496 0.33079185] }
  37680. coordIndex [
  37681. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  37682. 0,8,7,-1,0,2,8,-1]
  37683. normalPerVertex TRUE
  37684. normal DEF NORM_1820 Normal { vector [
  37685. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  37686. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  37687. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  37688. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  37689. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  37690. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  37691. }
  37692. }
  37693. DEF SHAPE_1821 Shape {
  37694. appearance USE APP_1
  37695. geometry DEF FACE_1821 IndexedFaceSet {
  37696. coord DEF COORD_1821 Coordinate { point [
  37697. -2.9133858 -1.3740157 0.078740157,-2.9133858 -1.3031496 0.078740157,
  37698. -2.9133858 -1.3031496 0.25590551,-2.9133858 -1.3740157 0.25590551] }
  37699. coordIndex [
  37700. 3,1,0,-1,3,2,1,-1]
  37701. normalPerVertex TRUE
  37702. normal DEF NORM_1821 Normal { vector [
  37703. -1 0 0,-1 0 0,
  37704. -1 0 0,-1 0 0] }
  37705. }
  37706. }
  37707. DEF SHAPE_1822 Shape {
  37708. appearance USE APP_1
  37709. geometry DEF FACE_1822 IndexedFaceSet {
  37710. coord DEF COORD_1822 Coordinate { point [
  37711. -2.9527559 -1.3740157 0.039370079,-2.9527559 -1.3031496 0.039370079,
  37712. -2.9133858 -1.3031496 0.078740157,-2.9405899 -1.3031496 0.041296988,
  37713. -2.9296148 -1.3031496 0.046889095,-2.9209048 -1.3031496 0.055599006,
  37714. -2.9153127 -1.3031496 0.066574134,-2.9133858 -1.3740157 0.078740157,
  37715. -2.9405899 -1.3740157 0.041296988,-2.9296148 -1.3740157 0.046889095,
  37716. -2.9209048 -1.3740157 0.055599006,-2.9153127 -1.3740157 0.066574134] }
  37717. coordIndex [
  37718. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  37719. 7,2,6,-1,7,6,11,-1]
  37720. normalPerVertex TRUE
  37721. normal DEF NORM_1822 Normal { vector [
  37722. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  37723. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  37724. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  37725. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  37726. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  37727. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  37728. }
  37729. }
  37730. DEF SHAPE_1823 Shape {
  37731. appearance USE APP_1
  37732. geometry DEF FACE_1823 IndexedFaceSet {
  37733. coord DEF COORD_1823 Coordinate { point [
  37734. -3.1496063 -1.3740157 0.039370079,-3.1496063 -1.3031496 0.039370079,
  37735. -2.9527559 -1.3031496 0.039370079,-2.9527559 -1.3740157 0.039370079] }
  37736. coordIndex [
  37737. 2,1,0,-1,3,2,0,-1]
  37738. normalPerVertex TRUE
  37739. normal DEF NORM_1823 Normal { vector [
  37740. 0 0 1,0 0 1,
  37741. 0 0 1,0 0 1] }
  37742. }
  37743. }
  37744. DEF SHAPE_1824 Shape {
  37745. appearance USE APP_1
  37746. geometry DEF FACE_1824 IndexedFaceSet {
  37747. coord DEF COORD_1824 Coordinate { point [
  37748. -3.1496063 -1.3740157 0,-3.1496063 -1.3031496 0,
  37749. -3.1496063 -1.3031496 0.039370079,-3.1496063 -1.3740157 0.039370079] }
  37750. coordIndex [
  37751. 3,1,0,-1,3,2,1,-1]
  37752. normalPerVertex TRUE
  37753. normal DEF NORM_1824 Normal { vector [
  37754. -1 0 0,-1 0 0,
  37755. -1 0 0,-1 0 0] }
  37756. }
  37757. }
  37758. DEF SHAPE_1825 Shape {
  37759. appearance USE APP_1
  37760. geometry DEF FACE_1825 IndexedFaceSet {
  37761. coord DEF COORD_1825 Coordinate { point [
  37762. -2.9527559 -1.3740157 0,-2.9527559 -1.3031496 0,
  37763. -3.1496063 -1.3031496 0,-3.1496063 -1.3740157 0] }
  37764. coordIndex [
  37765. 2,1,0,-1,3,2,0,-1]
  37766. normalPerVertex TRUE
  37767. normal DEF NORM_1825 Normal { vector [
  37768. 0 0 -1,0 0 -1,
  37769. 0 0 -1,0 0 -1] }
  37770. }
  37771. }
  37772. DEF SHAPE_1826 Shape {
  37773. appearance USE APP_1
  37774. geometry DEF FACE_1826 IndexedFaceSet {
  37775. coord DEF COORD_1826 Coordinate { point [
  37776. -2.8740157 -1.3740157 0.078740157,-2.9527559 -1.3740157 0,
  37777. -2.8778696 -1.3740157 0.054408111,-2.8890538 -1.3740157 0.032457854,
  37778. -2.9064736 -1.3740157 0.015038032,-2.9284239 -1.3740157 0.0038538176,
  37779. -2.9527559 -1.3031496 0,-2.8740157 -1.3031496 0.078740157,
  37780. -2.8778696 -1.3031496 0.054408111,-2.8890538 -1.3031496 0.032457854,
  37781. -2.9064736 -1.3031496 0.015038032,-2.9284239 -1.3031496 0.0038538176] }
  37782. coordIndex [
  37783. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  37784. 2,3,9,-1,0,2,7,-1]
  37785. normalPerVertex TRUE
  37786. normal DEF NORM_1826 Normal { vector [
  37787. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  37788. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  37789. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  37790. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  37791. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  37792. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  37793. }
  37794. }
  37795. DEF SHAPE_1827 Shape {
  37796. appearance USE APP_1
  37797. geometry DEF FACE_1827 IndexedFaceSet {
  37798. coord DEF COORD_1827 Coordinate { point [
  37799. -2.8740157 -1.3740157 0.25590551,-2.8740157 -1.3031496 0.25590551,
  37800. -2.8740157 -1.3031496 0.078740157,-2.8740157 -1.3740157 0.078740157] }
  37801. coordIndex [
  37802. 3,1,0,-1,3,2,1,-1]
  37803. normalPerVertex TRUE
  37804. normal DEF NORM_1827 Normal { vector [
  37805. 1 0 0,1 0 0,
  37806. 1 0 0,1 0 0] }
  37807. }
  37808. }
  37809. DEF SHAPE_1828 Shape {
  37810. appearance USE APP_1
  37811. geometry DEF FACE_1828 IndexedFaceSet {
  37812. coord DEF COORD_1828 Coordinate { point [
  37813. -2.9133858 1.3031496 0.25590551,-2.8346457 1.3031496 0.33464567,
  37814. -2.909532 1.3031496 0.28023756,-2.8983478 1.3031496 0.30218782,
  37815. -2.880928 1.3031496 0.31960764,-2.8589777 1.3031496 0.33079185,
  37816. -2.8346457 1.3740157 0.33464567,-2.9133858 1.3740157 0.25590551,
  37817. -2.909532 1.3740157 0.28023756,-2.8983478 1.3740157 0.30218782,
  37818. -2.880928 1.3740157 0.31960764,-2.8589777 1.3740157 0.33079185] }
  37819. coordIndex [
  37820. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  37821. 0,8,7,-1,0,2,8,-1]
  37822. normalPerVertex TRUE
  37823. normal DEF NORM_1828 Normal { vector [
  37824. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  37825. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  37826. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  37827. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  37828. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  37829. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  37830. }
  37831. }
  37832. DEF SHAPE_1829 Shape {
  37833. appearance USE APP_1
  37834. geometry DEF FACE_1829 IndexedFaceSet {
  37835. coord DEF COORD_1829 Coordinate { point [
  37836. -2.9133858 1.3031496 0.078740157,-2.9133858 1.3740157 0.078740157,
  37837. -2.9133858 1.3740157 0.25590551,-2.9133858 1.3031496 0.25590551] }
  37838. coordIndex [
  37839. 3,1,0,-1,3,2,1,-1]
  37840. normalPerVertex TRUE
  37841. normal DEF NORM_1829 Normal { vector [
  37842. -1 0 0,-1 0 0,
  37843. -1 0 0,-1 0 0] }
  37844. }
  37845. }
  37846. DEF SHAPE_1830 Shape {
  37847. appearance USE APP_1
  37848. geometry DEF FACE_1830 IndexedFaceSet {
  37849. coord DEF COORD_1830 Coordinate { point [
  37850. -2.9527559 1.3031496 0.039370079,-2.9527559 1.3740157 0.039370079,
  37851. -2.9133858 1.3740157 0.078740157,-2.9405899 1.3740157 0.041296988,
  37852. -2.9296148 1.3740157 0.046889095,-2.9209048 1.3740157 0.055599006,
  37853. -2.9153127 1.3740157 0.066574134,-2.9133858 1.3031496 0.078740157,
  37854. -2.9405899 1.3031496 0.041296988,-2.9296148 1.3031496 0.046889095,
  37855. -2.9209048 1.3031496 0.055599006,-2.9153127 1.3031496 0.066574134] }
  37856. coordIndex [
  37857. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  37858. 7,2,6,-1,7,6,11,-1]
  37859. normalPerVertex TRUE
  37860. normal DEF NORM_1830 Normal { vector [
  37861. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  37862. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  37863. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  37864. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  37865. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  37866. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  37867. }
  37868. }
  37869. DEF SHAPE_1831 Shape {
  37870. appearance USE APP_1
  37871. geometry DEF FACE_1831 IndexedFaceSet {
  37872. coord DEF COORD_1831 Coordinate { point [
  37873. -3.1496063 1.3031496 0.039370079,-3.1496063 1.3740157 0.039370079,
  37874. -2.9527559 1.3740157 0.039370079,-2.9527559 1.3031496 0.039370079] }
  37875. coordIndex [
  37876. 2,1,0,-1,3,2,0,-1]
  37877. normalPerVertex TRUE
  37878. normal DEF NORM_1831 Normal { vector [
  37879. 0 0 1,0 0 1,
  37880. 0 0 1,0 0 1] }
  37881. }
  37882. }
  37883. DEF SHAPE_1832 Shape {
  37884. appearance USE APP_1
  37885. geometry DEF FACE_1832 IndexedFaceSet {
  37886. coord DEF COORD_1832 Coordinate { point [
  37887. -3.1496063 1.3031496 0,-3.1496063 1.3740157 0,
  37888. -3.1496063 1.3740157 0.039370079,-3.1496063 1.3031496 0.039370079] }
  37889. coordIndex [
  37890. 3,1,0,-1,3,2,1,-1]
  37891. normalPerVertex TRUE
  37892. normal DEF NORM_1832 Normal { vector [
  37893. -1 0 0,-1 0 0,
  37894. -1 0 0,-1 0 0] }
  37895. }
  37896. }
  37897. DEF SHAPE_1833 Shape {
  37898. appearance USE APP_1
  37899. geometry DEF FACE_1833 IndexedFaceSet {
  37900. coord DEF COORD_1833 Coordinate { point [
  37901. -2.9527559 1.3031496 0,-2.9527559 1.3740157 0,
  37902. -3.1496063 1.3740157 0,-3.1496063 1.3031496 0] }
  37903. coordIndex [
  37904. 2,1,0,-1,3,2,0,-1]
  37905. normalPerVertex TRUE
  37906. normal DEF NORM_1833 Normal { vector [
  37907. 0 0 -1,0 0 -1,
  37908. 0 0 -1,0 0 -1] }
  37909. }
  37910. }
  37911. DEF SHAPE_1834 Shape {
  37912. appearance USE APP_1
  37913. geometry DEF FACE_1834 IndexedFaceSet {
  37914. coord DEF COORD_1834 Coordinate { point [
  37915. -2.8740157 1.3031496 0.078740157,-2.9527559 1.3031496 0,
  37916. -2.8778696 1.3031496 0.054408111,-2.8890538 1.3031496 0.032457854,
  37917. -2.9064736 1.3031496 0.015038032,-2.9284239 1.3031496 0.0038538176,
  37918. -2.9527559 1.3740157 0,-2.8740157 1.3740157 0.078740157,
  37919. -2.8778696 1.3740157 0.054408111,-2.8890538 1.3740157 0.032457854,
  37920. -2.9064736 1.3740157 0.015038032,-2.9284239 1.3740157 0.0038538176] }
  37921. coordIndex [
  37922. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  37923. 2,3,9,-1,0,2,7,-1]
  37924. normalPerVertex TRUE
  37925. normal DEF NORM_1834 Normal { vector [
  37926. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  37927. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  37928. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  37929. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  37930. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  37931. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  37932. }
  37933. }
  37934. DEF SHAPE_1835 Shape {
  37935. appearance USE APP_1
  37936. geometry DEF FACE_1835 IndexedFaceSet {
  37937. coord DEF COORD_1835 Coordinate { point [
  37938. -2.8740157 1.3031496 0.25590551,-2.8740157 1.3740157 0.25590551,
  37939. -2.8740157 1.3740157 0.078740157,-2.8740157 1.3031496 0.078740157] }
  37940. coordIndex [
  37941. 3,1,0,-1,3,2,1,-1]
  37942. normalPerVertex TRUE
  37943. normal DEF NORM_1835 Normal { vector [
  37944. 1 0 0,1 0 0,
  37945. 1 0 0,1 0 0] }
  37946. }
  37947. }
  37948. DEF SHAPE_1836 Shape {
  37949. appearance USE APP_1
  37950. geometry DEF FACE_1836 IndexedFaceSet {
  37951. coord DEF COORD_1836 Coordinate { point [
  37952. -2.9133858 -1.2165354 0.25590551,-2.8346457 -1.2165354 0.33464567,
  37953. -2.909532 -1.2165354 0.28023756,-2.8983478 -1.2165354 0.30218782,
  37954. -2.880928 -1.2165354 0.31960764,-2.8589777 -1.2165354 0.33079185,
  37955. -2.8346457 -1.1456693 0.33464567,-2.9133858 -1.1456693 0.25590551,
  37956. -2.909532 -1.1456693 0.28023756,-2.8983478 -1.1456693 0.30218782,
  37957. -2.880928 -1.1456693 0.31960764,-2.8589777 -1.1456693 0.33079185] }
  37958. coordIndex [
  37959. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  37960. 2,3,8,-1,0,2,7,-1]
  37961. normalPerVertex TRUE
  37962. normal DEF NORM_1836 Normal { vector [
  37963. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  37964. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  37965. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204,
  37966. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  37967. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  37968. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565] }
  37969. }
  37970. }
  37971. DEF SHAPE_1837 Shape {
  37972. appearance USE APP_1
  37973. geometry DEF FACE_1837 IndexedFaceSet {
  37974. coord DEF COORD_1837 Coordinate { point [
  37975. -2.9133858 -1.2165354 0.078740157,-2.9133858 -1.1456693 0.078740157,
  37976. -2.9133858 -1.1456693 0.25590551,-2.9133858 -1.2165354 0.25590551] }
  37977. coordIndex [
  37978. 3,1,0,-1,3,2,1,-1]
  37979. normalPerVertex TRUE
  37980. normal DEF NORM_1837 Normal { vector [
  37981. -1 0 0,-1 0 0,
  37982. -1 0 0,-1 0 0] }
  37983. }
  37984. }
  37985. DEF SHAPE_1838 Shape {
  37986. appearance USE APP_1
  37987. geometry DEF FACE_1838 IndexedFaceSet {
  37988. coord DEF COORD_1838 Coordinate { point [
  37989. -2.9527559 -1.2165354 0.039370079,-2.9527559 -1.1456693 0.039370079,
  37990. -2.9133858 -1.1456693 0.078740157,-2.9405899 -1.1456693 0.041296988,
  37991. -2.9296148 -1.1456693 0.046889095,-2.9209048 -1.1456693 0.055599006,
  37992. -2.9153127 -1.1456693 0.066574134,-2.9133858 -1.2165354 0.078740157,
  37993. -2.9405899 -1.2165354 0.041296988,-2.9296148 -1.2165354 0.046889095,
  37994. -2.9209048 -1.2165354 0.055599006,-2.9153127 -1.2165354 0.066574134] }
  37995. coordIndex [
  37996. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  37997. 7,2,6,-1,7,6,11,-1]
  37998. normalPerVertex TRUE
  37999. normal DEF NORM_1838 Normal { vector [
  38000. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  38001. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  38002. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  38003. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  38004. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  38005. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  38006. }
  38007. }
  38008. DEF SHAPE_1839 Shape {
  38009. appearance USE APP_1
  38010. geometry DEF FACE_1839 IndexedFaceSet {
  38011. coord DEF COORD_1839 Coordinate { point [
  38012. -3.1496063 -1.2165354 0.039370079,-3.1496063 -1.1456693 0.039370079,
  38013. -2.9527559 -1.1456693 0.039370079,-2.9527559 -1.2165354 0.039370079] }
  38014. coordIndex [
  38015. 3,1,0,-1,3,2,1,-1]
  38016. normalPerVertex TRUE
  38017. normal DEF NORM_1839 Normal { vector [
  38018. 0 0 1,0 0 1,
  38019. 0 0 1,0 0 1] }
  38020. }
  38021. }
  38022. DEF SHAPE_1840 Shape {
  38023. appearance USE APP_1
  38024. geometry DEF FACE_1840 IndexedFaceSet {
  38025. coord DEF COORD_1840 Coordinate { point [
  38026. -3.1496063 -1.2165354 0,-3.1496063 -1.1456693 0,
  38027. -3.1496063 -1.1456693 0.039370079,-3.1496063 -1.2165354 0.039370079] }
  38028. coordIndex [
  38029. 3,1,0,-1,3,2,1,-1]
  38030. normalPerVertex TRUE
  38031. normal DEF NORM_1840 Normal { vector [
  38032. -1 0 0,-1 0 0,
  38033. -1 0 0,-1 0 0] }
  38034. }
  38035. }
  38036. DEF SHAPE_1841 Shape {
  38037. appearance USE APP_1
  38038. geometry DEF FACE_1841 IndexedFaceSet {
  38039. coord DEF COORD_1841 Coordinate { point [
  38040. -2.9527559 -1.2165354 0,-2.9527559 -1.1456693 0,
  38041. -3.1496063 -1.1456693 0,-3.1496063 -1.2165354 0] }
  38042. coordIndex [
  38043. 3,1,0,-1,3,2,1,-1]
  38044. normalPerVertex TRUE
  38045. normal DEF NORM_1841 Normal { vector [
  38046. 0 0 -1,0 0 -1,
  38047. 0 0 -1,0 0 -1] }
  38048. }
  38049. }
  38050. DEF SHAPE_1842 Shape {
  38051. appearance USE APP_1
  38052. geometry DEF FACE_1842 IndexedFaceSet {
  38053. coord DEF COORD_1842 Coordinate { point [
  38054. -2.8740157 -1.2165354 0.078740157,-2.9527559 -1.2165354 0,
  38055. -2.8778696 -1.2165354 0.054408111,-2.8890538 -1.2165354 0.032457854,
  38056. -2.9064736 -1.2165354 0.015038032,-2.9284239 -1.2165354 0.0038538176,
  38057. -2.9527559 -1.1456693 0,-2.8740157 -1.1456693 0.078740157,
  38058. -2.8778696 -1.1456693 0.054408111,-2.8890538 -1.1456693 0.032457854,
  38059. -2.9064736 -1.1456693 0.015038032,-2.9284239 -1.1456693 0.0038538176] }
  38060. coordIndex [
  38061. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  38062. 0,8,7,-1,0,2,8,-1]
  38063. normalPerVertex TRUE
  38064. normal DEF NORM_1842 Normal { vector [
  38065. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  38066. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  38067. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  38068. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  38069. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  38070. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  38071. }
  38072. }
  38073. DEF SHAPE_1843 Shape {
  38074. appearance USE APP_1
  38075. geometry DEF FACE_1843 IndexedFaceSet {
  38076. coord DEF COORD_1843 Coordinate { point [
  38077. -2.8740157 -1.2165354 0.25590551,-2.8740157 -1.1456693 0.25590551,
  38078. -2.8740157 -1.1456693 0.078740157,-2.8740157 -1.2165354 0.078740157] }
  38079. coordIndex [
  38080. 3,1,0,-1,3,2,1,-1]
  38081. normalPerVertex TRUE
  38082. normal DEF NORM_1843 Normal { vector [
  38083. 1 0 0,1 0 0,
  38084. 1 0 0,1 0 0] }
  38085. }
  38086. }
  38087. DEF SHAPE_1844 Shape {
  38088. appearance USE APP_1
  38089. geometry DEF FACE_1844 IndexedFaceSet {
  38090. coord DEF COORD_1844 Coordinate { point [
  38091. -2.9133858 1.1456693 0.25590551,-2.8346457 1.1456693 0.33464567,
  38092. -2.909532 1.1456693 0.28023756,-2.8983478 1.1456693 0.30218782,
  38093. -2.880928 1.1456693 0.31960764,-2.8589777 1.1456693 0.33079185,
  38094. -2.8346457 1.2165354 0.33464567,-2.9133858 1.2165354 0.25590551,
  38095. -2.909532 1.2165354 0.28023756,-2.8983478 1.2165354 0.30218782,
  38096. -2.880928 1.2165354 0.31960764,-2.8589777 1.2165354 0.33079185] }
  38097. coordIndex [
  38098. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  38099. 2,3,8,-1,0,2,7,-1]
  38100. normalPerVertex TRUE
  38101. normal DEF NORM_1844 Normal { vector [
  38102. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  38103. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  38104. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204,
  38105. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  38106. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  38107. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565] }
  38108. }
  38109. }
  38110. DEF SHAPE_1845 Shape {
  38111. appearance USE APP_1
  38112. geometry DEF FACE_1845 IndexedFaceSet {
  38113. coord DEF COORD_1845 Coordinate { point [
  38114. -2.9133858 1.1456693 0.078740157,-2.9133858 1.2165354 0.078740157,
  38115. -2.9133858 1.2165354 0.25590551,-2.9133858 1.1456693 0.25590551] }
  38116. coordIndex [
  38117. 3,1,0,-1,3,2,1,-1]
  38118. normalPerVertex TRUE
  38119. normal DEF NORM_1845 Normal { vector [
  38120. -1 0 0,-1 0 0,
  38121. -1 0 0,-1 0 0] }
  38122. }
  38123. }
  38124. DEF SHAPE_1846 Shape {
  38125. appearance USE APP_1
  38126. geometry DEF FACE_1846 IndexedFaceSet {
  38127. coord DEF COORD_1846 Coordinate { point [
  38128. -2.9527559 1.1456693 0.039370079,-2.9527559 1.2165354 0.039370079,
  38129. -2.9133858 1.2165354 0.078740157,-2.9405899 1.2165354 0.041296988,
  38130. -2.9296148 1.2165354 0.046889095,-2.9209048 1.2165354 0.055599006,
  38131. -2.9153127 1.2165354 0.066574134,-2.9133858 1.1456693 0.078740157,
  38132. -2.9405899 1.1456693 0.041296988,-2.9296148 1.1456693 0.046889095,
  38133. -2.9209048 1.1456693 0.055599006,-2.9153127 1.1456693 0.066574134] }
  38134. coordIndex [
  38135. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  38136. 7,2,6,-1,7,6,11,-1]
  38137. normalPerVertex TRUE
  38138. normal DEF NORM_1846 Normal { vector [
  38139. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  38140. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  38141. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  38142. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  38143. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  38144. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  38145. }
  38146. }
  38147. DEF SHAPE_1847 Shape {
  38148. appearance USE APP_1
  38149. geometry DEF FACE_1847 IndexedFaceSet {
  38150. coord DEF COORD_1847 Coordinate { point [
  38151. -3.1496063 1.1456693 0.039370079,-3.1496063 1.2165354 0.039370079,
  38152. -2.9527559 1.2165354 0.039370079,-2.9527559 1.1456693 0.039370079] }
  38153. coordIndex [
  38154. 3,1,0,-1,3,2,1,-1]
  38155. normalPerVertex TRUE
  38156. normal DEF NORM_1847 Normal { vector [
  38157. 0 0 1,0 0 1,
  38158. 0 0 1,0 0 1] }
  38159. }
  38160. }
  38161. DEF SHAPE_1848 Shape {
  38162. appearance USE APP_1
  38163. geometry DEF FACE_1848 IndexedFaceSet {
  38164. coord DEF COORD_1848 Coordinate { point [
  38165. -3.1496063 1.1456693 0,-3.1496063 1.2165354 0,
  38166. -3.1496063 1.2165354 0.039370079,-3.1496063 1.1456693 0.039370079] }
  38167. coordIndex [
  38168. 3,1,0,-1,3,2,1,-1]
  38169. normalPerVertex TRUE
  38170. normal DEF NORM_1848 Normal { vector [
  38171. -1 0 0,-1 0 0,
  38172. -1 0 0,-1 0 0] }
  38173. }
  38174. }
  38175. DEF SHAPE_1849 Shape {
  38176. appearance USE APP_1
  38177. geometry DEF FACE_1849 IndexedFaceSet {
  38178. coord DEF COORD_1849 Coordinate { point [
  38179. -2.9527559 1.1456693 0,-2.9527559 1.2165354 0,
  38180. -3.1496063 1.2165354 0,-3.1496063 1.1456693 0] }
  38181. coordIndex [
  38182. 3,1,0,-1,3,2,1,-1]
  38183. normalPerVertex TRUE
  38184. normal DEF NORM_1849 Normal { vector [
  38185. 0 0 -1,0 0 -1,
  38186. 0 0 -1,0 0 -1] }
  38187. }
  38188. }
  38189. DEF SHAPE_1850 Shape {
  38190. appearance USE APP_1
  38191. geometry DEF FACE_1850 IndexedFaceSet {
  38192. coord DEF COORD_1850 Coordinate { point [
  38193. -2.8740157 1.1456693 0.078740157,-2.9527559 1.1456693 0,
  38194. -2.8778696 1.1456693 0.054408111,-2.8890538 1.1456693 0.032457854,
  38195. -2.9064736 1.1456693 0.015038032,-2.9284239 1.1456693 0.0038538176,
  38196. -2.9527559 1.2165354 0,-2.8740157 1.2165354 0.078740157,
  38197. -2.8778696 1.2165354 0.054408111,-2.8890538 1.2165354 0.032457854,
  38198. -2.9064736 1.2165354 0.015038032,-2.9284239 1.2165354 0.0038538176] }
  38199. coordIndex [
  38200. 5,1,6,-1,5,11,10,-1,5,6,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  38201. 0,8,7,-1,0,2,8,-1]
  38202. normalPerVertex TRUE
  38203. normal DEF NORM_1850 Normal { vector [
  38204. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  38205. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  38206. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  38207. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  38208. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  38209. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  38210. }
  38211. }
  38212. DEF SHAPE_1851 Shape {
  38213. appearance USE APP_1
  38214. geometry DEF FACE_1851 IndexedFaceSet {
  38215. coord DEF COORD_1851 Coordinate { point [
  38216. -2.8740157 1.1456693 0.25590551,-2.8740157 1.2165354 0.25590551,
  38217. -2.8740157 1.2165354 0.078740157,-2.8740157 1.1456693 0.078740157] }
  38218. coordIndex [
  38219. 3,1,0,-1,3,2,1,-1]
  38220. normalPerVertex TRUE
  38221. normal DEF NORM_1851 Normal { vector [
  38222. 1 0 0,1 0 0,
  38223. 1 0 0,1 0 0] }
  38224. }
  38225. }
  38226. DEF SHAPE_1852 Shape {
  38227. appearance USE APP_1
  38228. geometry DEF FACE_1852 IndexedFaceSet {
  38229. coord DEF COORD_1852 Coordinate { point [
  38230. -2.9133858 -1.0590551 0.25590551,-2.8346457 -1.0590551 0.33464567,
  38231. -2.909532 -1.0590551 0.28023756,-2.8983478 -1.0590551 0.30218782,
  38232. -2.880928 -1.0590551 0.31960764,-2.8589777 -1.0590551 0.33079185,
  38233. -2.8346457 -0.98818898 0.33464567,-2.9133858 -0.98818898 0.25590551,
  38234. -2.909532 -0.98818898 0.28023756,-2.8983478 -0.98818898 0.30218782,
  38235. -2.880928 -0.98818898 0.31960764,-2.8589777 -0.98818898 0.33079185] }
  38236. coordIndex [
  38237. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  38238. 0,8,7,-1,0,2,8,-1]
  38239. normalPerVertex TRUE
  38240. normal DEF NORM_1852 Normal { vector [
  38241. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  38242. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  38243. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  38244. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  38245. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  38246. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  38247. }
  38248. }
  38249. DEF SHAPE_1853 Shape {
  38250. appearance USE APP_1
  38251. geometry DEF FACE_1853 IndexedFaceSet {
  38252. coord DEF COORD_1853 Coordinate { point [
  38253. -2.9133858 -1.0590551 0.078740157,-2.9133858 -0.98818898 0.078740157,
  38254. -2.9133858 -0.98818898 0.25590551,-2.9133858 -1.0590551 0.25590551] }
  38255. coordIndex [
  38256. 3,1,0,-1,3,2,1,-1]
  38257. normalPerVertex TRUE
  38258. normal DEF NORM_1853 Normal { vector [
  38259. -1 0 0,-1 0 0,
  38260. -1 0 0,-1 0 0] }
  38261. }
  38262. }
  38263. DEF SHAPE_1854 Shape {
  38264. appearance USE APP_1
  38265. geometry DEF FACE_1854 IndexedFaceSet {
  38266. coord DEF COORD_1854 Coordinate { point [
  38267. -2.9527559 -1.0590551 0.039370079,-2.9527559 -0.98818898 0.039370079,
  38268. -2.9133858 -0.98818898 0.078740157,-2.9405899 -0.98818898 0.041296988,
  38269. -2.9296148 -0.98818898 0.046889095,-2.9209048 -0.98818898 0.055599006,
  38270. -2.9153127 -0.98818898 0.066574134,-2.9133858 -1.0590551 0.078740157,
  38271. -2.9405899 -1.0590551 0.041296988,-2.9296148 -1.0590551 0.046889095,
  38272. -2.9209048 -1.0590551 0.055599006,-2.9153127 -1.0590551 0.066574134] }
  38273. coordIndex [
  38274. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  38275. 7,2,6,-1,7,6,11,-1]
  38276. normalPerVertex TRUE
  38277. normal DEF NORM_1854 Normal { vector [
  38278. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  38279. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  38280. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  38281. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  38282. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  38283. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  38284. }
  38285. }
  38286. DEF SHAPE_1855 Shape {
  38287. appearance USE APP_1
  38288. geometry DEF FACE_1855 IndexedFaceSet {
  38289. coord DEF COORD_1855 Coordinate { point [
  38290. -3.1496063 -1.0590551 0.039370079,-3.1496063 -0.98818898 0.039370079,
  38291. -2.9527559 -0.98818898 0.039370079,-2.9527559 -1.0590551 0.039370079] }
  38292. coordIndex [
  38293. 2,1,0,-1,3,2,0,-1]
  38294. normalPerVertex TRUE
  38295. normal DEF NORM_1855 Normal { vector [
  38296. 0 0 1,0 0 1,
  38297. 0 0 1,0 0 1] }
  38298. }
  38299. }
  38300. DEF SHAPE_1856 Shape {
  38301. appearance USE APP_1
  38302. geometry DEF FACE_1856 IndexedFaceSet {
  38303. coord DEF COORD_1856 Coordinate { point [
  38304. -3.1496063 -1.0590551 0,-3.1496063 -0.98818898 0,
  38305. -3.1496063 -0.98818898 0.039370079,-3.1496063 -1.0590551 0.039370079] }
  38306. coordIndex [
  38307. 3,1,0,-1,3,2,1,-1]
  38308. normalPerVertex TRUE
  38309. normal DEF NORM_1856 Normal { vector [
  38310. -1 0 0,-1 0 0,
  38311. -1 0 0,-1 0 0] }
  38312. }
  38313. }
  38314. DEF SHAPE_1857 Shape {
  38315. appearance USE APP_1
  38316. geometry DEF FACE_1857 IndexedFaceSet {
  38317. coord DEF COORD_1857 Coordinate { point [
  38318. -2.9527559 -1.0590551 0,-2.9527559 -0.98818898 0,
  38319. -3.1496063 -0.98818898 0,-3.1496063 -1.0590551 0] }
  38320. coordIndex [
  38321. 2,1,0,-1,3,2,0,-1]
  38322. normalPerVertex TRUE
  38323. normal DEF NORM_1857 Normal { vector [
  38324. 0 0 -1,0 0 -1,
  38325. 0 0 -1,0 0 -1] }
  38326. }
  38327. }
  38328. DEF SHAPE_1858 Shape {
  38329. appearance USE APP_1
  38330. geometry DEF FACE_1858 IndexedFaceSet {
  38331. coord DEF COORD_1858 Coordinate { point [
  38332. -2.8740157 -1.0590551 0.078740157,-2.9527559 -1.0590551 0,
  38333. -2.8778696 -1.0590551 0.054408111,-2.8890538 -1.0590551 0.032457854,
  38334. -2.9064736 -1.0590551 0.015038032,-2.9284239 -1.0590551 0.0038538176,
  38335. -2.9527559 -0.98818898 0,-2.8740157 -0.98818898 0.078740157,
  38336. -2.8778696 -0.98818898 0.054408111,-2.8890538 -0.98818898 0.032457854,
  38337. -2.9064736 -0.98818898 0.015038032,-2.9284239 -0.98818898 0.0038538176] }
  38338. coordIndex [
  38339. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  38340. 2,3,9,-1,0,2,7,-1]
  38341. normalPerVertex TRUE
  38342. normal DEF NORM_1858 Normal { vector [
  38343. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  38344. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  38345. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  38346. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  38347. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  38348. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  38349. }
  38350. }
  38351. DEF SHAPE_1859 Shape {
  38352. appearance USE APP_1
  38353. geometry DEF FACE_1859 IndexedFaceSet {
  38354. coord DEF COORD_1859 Coordinate { point [
  38355. -2.8740157 -1.0590551 0.25590551,-2.8740157 -0.98818898 0.25590551,
  38356. -2.8740157 -0.98818898 0.078740157,-2.8740157 -1.0590551 0.078740157] }
  38357. coordIndex [
  38358. 3,1,0,-1,3,2,1,-1]
  38359. normalPerVertex TRUE
  38360. normal DEF NORM_1859 Normal { vector [
  38361. 1 0 0,1 0 0,
  38362. 1 0 0,1 0 0] }
  38363. }
  38364. }
  38365. DEF SHAPE_1860 Shape {
  38366. appearance USE APP_1
  38367. geometry DEF FACE_1860 IndexedFaceSet {
  38368. coord DEF COORD_1860 Coordinate { point [
  38369. -2.9133858 0.98818898 0.25590551,-2.8346457 0.98818898 0.33464567,
  38370. -2.909532 0.98818898 0.28023756,-2.8983478 0.98818898 0.30218782,
  38371. -2.880928 0.98818898 0.31960764,-2.8589777 0.98818898 0.33079185,
  38372. -2.8346457 1.0590551 0.33464567,-2.9133858 1.0590551 0.25590551,
  38373. -2.909532 1.0590551 0.28023756,-2.8983478 1.0590551 0.30218782,
  38374. -2.880928 1.0590551 0.31960764,-2.8589777 1.0590551 0.33079185] }
  38375. coordIndex [
  38376. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  38377. 0,8,7,-1,0,2,8,-1]
  38378. normalPerVertex TRUE
  38379. normal DEF NORM_1860 Normal { vector [
  38380. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  38381. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  38382. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  38383. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  38384. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  38385. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  38386. }
  38387. }
  38388. DEF SHAPE_1861 Shape {
  38389. appearance USE APP_1
  38390. geometry DEF FACE_1861 IndexedFaceSet {
  38391. coord DEF COORD_1861 Coordinate { point [
  38392. -2.9133858 0.98818898 0.078740157,-2.9133858 1.0590551 0.078740157,
  38393. -2.9133858 1.0590551 0.25590551,-2.9133858 0.98818898 0.25590551] }
  38394. coordIndex [
  38395. 3,1,0,-1,3,2,1,-1]
  38396. normalPerVertex TRUE
  38397. normal DEF NORM_1861 Normal { vector [
  38398. -1 0 0,-1 0 0,
  38399. -1 0 0,-1 0 0] }
  38400. }
  38401. }
  38402. DEF SHAPE_1862 Shape {
  38403. appearance USE APP_1
  38404. geometry DEF FACE_1862 IndexedFaceSet {
  38405. coord DEF COORD_1862 Coordinate { point [
  38406. -2.9527559 0.98818898 0.039370079,-2.9527559 1.0590551 0.039370079,
  38407. -2.9133858 1.0590551 0.078740157,-2.9405899 1.0590551 0.041296988,
  38408. -2.9296148 1.0590551 0.046889095,-2.9209048 1.0590551 0.055599006,
  38409. -2.9153127 1.0590551 0.066574134,-2.9133858 0.98818898 0.078740157,
  38410. -2.9405899 0.98818898 0.041296988,-2.9296148 0.98818898 0.046889095,
  38411. -2.9209048 0.98818898 0.055599006,-2.9153127 0.98818898 0.066574134] }
  38412. coordIndex [
  38413. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  38414. 7,2,6,-1,7,6,11,-1]
  38415. normalPerVertex TRUE
  38416. normal DEF NORM_1862 Normal { vector [
  38417. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  38418. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  38419. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  38420. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  38421. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  38422. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  38423. }
  38424. }
  38425. DEF SHAPE_1863 Shape {
  38426. appearance USE APP_1
  38427. geometry DEF FACE_1863 IndexedFaceSet {
  38428. coord DEF COORD_1863 Coordinate { point [
  38429. -3.1496063 0.98818898 0.039370079,-3.1496063 1.0590551 0.039370079,
  38430. -2.9527559 1.0590551 0.039370079,-2.9527559 0.98818898 0.039370079] }
  38431. coordIndex [
  38432. 2,1,0,-1,3,2,0,-1]
  38433. normalPerVertex TRUE
  38434. normal DEF NORM_1863 Normal { vector [
  38435. 0 0 1,0 0 1,
  38436. 0 0 1,0 0 1] }
  38437. }
  38438. }
  38439. DEF SHAPE_1864 Shape {
  38440. appearance USE APP_1
  38441. geometry DEF FACE_1864 IndexedFaceSet {
  38442. coord DEF COORD_1864 Coordinate { point [
  38443. -3.1496063 0.98818898 0,-3.1496063 1.0590551 0,
  38444. -3.1496063 1.0590551 0.039370079,-3.1496063 0.98818898 0.039370079] }
  38445. coordIndex [
  38446. 3,1,0,-1,3,2,1,-1]
  38447. normalPerVertex TRUE
  38448. normal DEF NORM_1864 Normal { vector [
  38449. -1 0 0,-1 0 0,
  38450. -1 0 0,-1 0 0] }
  38451. }
  38452. }
  38453. DEF SHAPE_1865 Shape {
  38454. appearance USE APP_1
  38455. geometry DEF FACE_1865 IndexedFaceSet {
  38456. coord DEF COORD_1865 Coordinate { point [
  38457. -2.9527559 0.98818898 0,-2.9527559 1.0590551 0,
  38458. -3.1496063 1.0590551 0,-3.1496063 0.98818898 0] }
  38459. coordIndex [
  38460. 2,1,0,-1,3,2,0,-1]
  38461. normalPerVertex TRUE
  38462. normal DEF NORM_1865 Normal { vector [
  38463. 0 0 -1,0 0 -1,
  38464. 0 0 -1,0 0 -1] }
  38465. }
  38466. }
  38467. DEF SHAPE_1866 Shape {
  38468. appearance USE APP_1
  38469. geometry DEF FACE_1866 IndexedFaceSet {
  38470. coord DEF COORD_1866 Coordinate { point [
  38471. -2.8740157 0.98818898 0.078740157,-2.9527559 0.98818898 0,
  38472. -2.8778696 0.98818898 0.054408111,-2.8890538 0.98818898 0.032457854,
  38473. -2.9064736 0.98818898 0.015038032,-2.9284239 0.98818898 0.0038538176,
  38474. -2.9527559 1.0590551 0,-2.8740157 1.0590551 0.078740157,
  38475. -2.8778696 1.0590551 0.054408111,-2.8890538 1.0590551 0.032457854,
  38476. -2.9064736 1.0590551 0.015038032,-2.9284239 1.0590551 0.0038538176] }
  38477. coordIndex [
  38478. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  38479. 2,3,9,-1,0,2,7,-1]
  38480. normalPerVertex TRUE
  38481. normal DEF NORM_1866 Normal { vector [
  38482. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  38483. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  38484. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  38485. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  38486. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  38487. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  38488. }
  38489. }
  38490. DEF SHAPE_1867 Shape {
  38491. appearance USE APP_1
  38492. geometry DEF FACE_1867 IndexedFaceSet {
  38493. coord DEF COORD_1867 Coordinate { point [
  38494. -2.8740157 0.98818898 0.25590551,-2.8740157 1.0590551 0.25590551,
  38495. -2.8740157 1.0590551 0.078740157,-2.8740157 0.98818898 0.078740157] }
  38496. coordIndex [
  38497. 3,1,0,-1,3,2,1,-1]
  38498. normalPerVertex TRUE
  38499. normal DEF NORM_1867 Normal { vector [
  38500. 1 0 0,1 0 0,
  38501. 1 0 0,1 0 0] }
  38502. }
  38503. }
  38504. DEF SHAPE_1868 Shape {
  38505. appearance USE APP_1
  38506. geometry DEF FACE_1868 IndexedFaceSet {
  38507. coord DEF COORD_1868 Coordinate { point [
  38508. -2.9133858 -0.9015748 0.25590551,-2.8346457 -0.9015748 0.33464567,
  38509. -2.909532 -0.9015748 0.28023756,-2.8983478 -0.9015748 0.30218782,
  38510. -2.880928 -0.9015748 0.31960764,-2.8589777 -0.9015748 0.33079185,
  38511. -2.8346457 -0.83070866 0.33464567,-2.9133858 -0.83070866 0.25590551,
  38512. -2.909532 -0.83070866 0.28023756,-2.8983478 -0.83070866 0.30218782,
  38513. -2.880928 -0.83070866 0.31960764,-2.8589777 -0.83070866 0.33079185] }
  38514. coordIndex [
  38515. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  38516. 0,8,7,-1,0,2,8,-1]
  38517. normalPerVertex TRUE
  38518. normal DEF NORM_1868 Normal { vector [
  38519. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  38520. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  38521. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  38522. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  38523. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  38524. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  38525. }
  38526. }
  38527. DEF SHAPE_1869 Shape {
  38528. appearance USE APP_1
  38529. geometry DEF FACE_1869 IndexedFaceSet {
  38530. coord DEF COORD_1869 Coordinate { point [
  38531. -2.9133858 -0.9015748 0.078740157,-2.9133858 -0.83070866 0.078740157,
  38532. -2.9133858 -0.83070866 0.25590551,-2.9133858 -0.9015748 0.25590551] }
  38533. coordIndex [
  38534. 3,1,0,-1,3,2,1,-1]
  38535. normalPerVertex TRUE
  38536. normal DEF NORM_1869 Normal { vector [
  38537. -1 0 0,-1 0 0,
  38538. -1 0 0,-1 0 0] }
  38539. }
  38540. }
  38541. DEF SHAPE_1870 Shape {
  38542. appearance USE APP_1
  38543. geometry DEF FACE_1870 IndexedFaceSet {
  38544. coord DEF COORD_1870 Coordinate { point [
  38545. -2.9527559 -0.9015748 0.039370079,-2.9527559 -0.83070866 0.039370079,
  38546. -2.9133858 -0.83070866 0.078740157,-2.9405899 -0.83070866 0.041296988,
  38547. -2.9296148 -0.83070866 0.046889095,-2.9209048 -0.83070866 0.055599006,
  38548. -2.9153127 -0.83070866 0.066574134,-2.9133858 -0.9015748 0.078740157,
  38549. -2.9405899 -0.9015748 0.041296988,-2.9296148 -0.9015748 0.046889095,
  38550. -2.9209048 -0.9015748 0.055599006,-2.9153127 -0.9015748 0.066574134] }
  38551. coordIndex [
  38552. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  38553. 7,2,6,-1,7,6,11,-1]
  38554. normalPerVertex TRUE
  38555. normal DEF NORM_1870 Normal { vector [
  38556. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  38557. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  38558. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  38559. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  38560. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  38561. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  38562. }
  38563. }
  38564. DEF SHAPE_1871 Shape {
  38565. appearance USE APP_1
  38566. geometry DEF FACE_1871 IndexedFaceSet {
  38567. coord DEF COORD_1871 Coordinate { point [
  38568. -3.1496063 -0.9015748 0.039370079,-3.1496063 -0.83070866 0.039370079,
  38569. -2.9527559 -0.83070866 0.039370079,-2.9527559 -0.9015748 0.039370079] }
  38570. coordIndex [
  38571. 2,1,0,-1,3,2,0,-1]
  38572. normalPerVertex TRUE
  38573. normal DEF NORM_1871 Normal { vector [
  38574. 0 0 1,0 0 1,
  38575. 0 0 1,0 0 1] }
  38576. }
  38577. }
  38578. DEF SHAPE_1872 Shape {
  38579. appearance USE APP_1
  38580. geometry DEF FACE_1872 IndexedFaceSet {
  38581. coord DEF COORD_1872 Coordinate { point [
  38582. -3.1496063 -0.9015748 0,-3.1496063 -0.83070866 0,
  38583. -3.1496063 -0.83070866 0.039370079,-3.1496063 -0.9015748 0.039370079] }
  38584. coordIndex [
  38585. 3,1,0,-1,3,2,1,-1]
  38586. normalPerVertex TRUE
  38587. normal DEF NORM_1872 Normal { vector [
  38588. -1 0 0,-1 0 0,
  38589. -1 0 0,-1 0 0] }
  38590. }
  38591. }
  38592. DEF SHAPE_1873 Shape {
  38593. appearance USE APP_1
  38594. geometry DEF FACE_1873 IndexedFaceSet {
  38595. coord DEF COORD_1873 Coordinate { point [
  38596. -2.9527559 -0.9015748 0,-2.9527559 -0.83070866 0,
  38597. -3.1496063 -0.83070866 0,-3.1496063 -0.9015748 0] }
  38598. coordIndex [
  38599. 2,1,0,-1,3,2,0,-1]
  38600. normalPerVertex TRUE
  38601. normal DEF NORM_1873 Normal { vector [
  38602. 0 0 -1,0 0 -1,
  38603. 0 0 -1,0 0 -1] }
  38604. }
  38605. }
  38606. DEF SHAPE_1874 Shape {
  38607. appearance USE APP_1
  38608. geometry DEF FACE_1874 IndexedFaceSet {
  38609. coord DEF COORD_1874 Coordinate { point [
  38610. -2.8740157 -0.9015748 0.078740157,-2.9527559 -0.9015748 0,
  38611. -2.8778696 -0.9015748 0.054408111,-2.8890538 -0.9015748 0.032457854,
  38612. -2.9064736 -0.9015748 0.015038032,-2.9284239 -0.9015748 0.0038538176,
  38613. -2.9527559 -0.83070866 0,-2.8740157 -0.83070866 0.078740157,
  38614. -2.8778696 -0.83070866 0.054408111,-2.8890538 -0.83070866 0.032457854,
  38615. -2.9064736 -0.83070866 0.015038032,-2.9284239 -0.83070866 0.0038538176] }
  38616. coordIndex [
  38617. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  38618. 2,3,9,-1,0,2,7,-1]
  38619. normalPerVertex TRUE
  38620. normal DEF NORM_1874 Normal { vector [
  38621. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  38622. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  38623. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  38624. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  38625. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  38626. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  38627. }
  38628. }
  38629. DEF SHAPE_1875 Shape {
  38630. appearance USE APP_1
  38631. geometry DEF FACE_1875 IndexedFaceSet {
  38632. coord DEF COORD_1875 Coordinate { point [
  38633. -2.8740157 -0.9015748 0.25590551,-2.8740157 -0.83070866 0.25590551,
  38634. -2.8740157 -0.83070866 0.078740157,-2.8740157 -0.9015748 0.078740157] }
  38635. coordIndex [
  38636. 3,1,0,-1,3,2,1,-1]
  38637. normalPerVertex TRUE
  38638. normal DEF NORM_1875 Normal { vector [
  38639. 1 0 0,1 0 0,
  38640. 1 0 0,1 0 0] }
  38641. }
  38642. }
  38643. DEF SHAPE_1876 Shape {
  38644. appearance USE APP_1
  38645. geometry DEF FACE_1876 IndexedFaceSet {
  38646. coord DEF COORD_1876 Coordinate { point [
  38647. -2.9133858 0.83070866 0.25590551,-2.8346457 0.83070866 0.33464567,
  38648. -2.909532 0.83070866 0.28023756,-2.8983478 0.83070866 0.30218782,
  38649. -2.880928 0.83070866 0.31960764,-2.8589777 0.83070866 0.33079185,
  38650. -2.8346457 0.9015748 0.33464567,-2.9133858 0.9015748 0.25590551,
  38651. -2.909532 0.9015748 0.28023756,-2.8983478 0.9015748 0.30218782,
  38652. -2.880928 0.9015748 0.31960764,-2.8589777 0.9015748 0.33079185] }
  38653. coordIndex [
  38654. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  38655. 0,8,7,-1,0,2,8,-1]
  38656. normalPerVertex TRUE
  38657. normal DEF NORM_1876 Normal { vector [
  38658. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  38659. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  38660. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  38661. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  38662. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  38663. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  38664. }
  38665. }
  38666. DEF SHAPE_1877 Shape {
  38667. appearance USE APP_1
  38668. geometry DEF FACE_1877 IndexedFaceSet {
  38669. coord DEF COORD_1877 Coordinate { point [
  38670. -2.9133858 0.83070866 0.078740157,-2.9133858 0.9015748 0.078740157,
  38671. -2.9133858 0.9015748 0.25590551,-2.9133858 0.83070866 0.25590551] }
  38672. coordIndex [
  38673. 3,1,0,-1,3,2,1,-1]
  38674. normalPerVertex TRUE
  38675. normal DEF NORM_1877 Normal { vector [
  38676. -1 0 0,-1 0 0,
  38677. -1 0 0,-1 0 0] }
  38678. }
  38679. }
  38680. DEF SHAPE_1878 Shape {
  38681. appearance USE APP_1
  38682. geometry DEF FACE_1878 IndexedFaceSet {
  38683. coord DEF COORD_1878 Coordinate { point [
  38684. -2.9527559 0.83070866 0.039370079,-2.9527559 0.9015748 0.039370079,
  38685. -2.9133858 0.9015748 0.078740157,-2.9405899 0.9015748 0.041296988,
  38686. -2.9296148 0.9015748 0.046889095,-2.9209048 0.9015748 0.055599006,
  38687. -2.9153127 0.9015748 0.066574134,-2.9133858 0.83070866 0.078740157,
  38688. -2.9405899 0.83070866 0.041296988,-2.9296148 0.83070866 0.046889095,
  38689. -2.9209048 0.83070866 0.055599006,-2.9153127 0.83070866 0.066574134] }
  38690. coordIndex [
  38691. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  38692. 7,2,6,-1,7,6,11,-1]
  38693. normalPerVertex TRUE
  38694. normal DEF NORM_1878 Normal { vector [
  38695. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  38696. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  38697. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  38698. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  38699. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  38700. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  38701. }
  38702. }
  38703. DEF SHAPE_1879 Shape {
  38704. appearance USE APP_1
  38705. geometry DEF FACE_1879 IndexedFaceSet {
  38706. coord DEF COORD_1879 Coordinate { point [
  38707. -3.1496063 0.83070866 0.039370079,-3.1496063 0.9015748 0.039370079,
  38708. -2.9527559 0.9015748 0.039370079,-2.9527559 0.83070866 0.039370079] }
  38709. coordIndex [
  38710. 2,1,0,-1,3,2,0,-1]
  38711. normalPerVertex TRUE
  38712. normal DEF NORM_1879 Normal { vector [
  38713. 0 0 1,0 0 1,
  38714. 0 0 1,0 0 1] }
  38715. }
  38716. }
  38717. DEF SHAPE_1880 Shape {
  38718. appearance USE APP_1
  38719. geometry DEF FACE_1880 IndexedFaceSet {
  38720. coord DEF COORD_1880 Coordinate { point [
  38721. -3.1496063 0.83070866 0,-3.1496063 0.9015748 0,
  38722. -3.1496063 0.9015748 0.039370079,-3.1496063 0.83070866 0.039370079] }
  38723. coordIndex [
  38724. 3,1,0,-1,3,2,1,-1]
  38725. normalPerVertex TRUE
  38726. normal DEF NORM_1880 Normal { vector [
  38727. -1 0 0,-1 0 0,
  38728. -1 0 0,-1 0 0] }
  38729. }
  38730. }
  38731. DEF SHAPE_1881 Shape {
  38732. appearance USE APP_1
  38733. geometry DEF FACE_1881 IndexedFaceSet {
  38734. coord DEF COORD_1881 Coordinate { point [
  38735. -2.9527559 0.83070866 0,-2.9527559 0.9015748 0,
  38736. -3.1496063 0.9015748 0,-3.1496063 0.83070866 0] }
  38737. coordIndex [
  38738. 2,1,0,-1,3,2,0,-1]
  38739. normalPerVertex TRUE
  38740. normal DEF NORM_1881 Normal { vector [
  38741. 0 0 -1,0 0 -1,
  38742. 0 0 -1,0 0 -1] }
  38743. }
  38744. }
  38745. DEF SHAPE_1882 Shape {
  38746. appearance USE APP_1
  38747. geometry DEF FACE_1882 IndexedFaceSet {
  38748. coord DEF COORD_1882 Coordinate { point [
  38749. -2.8740157 0.83070866 0.078740157,-2.9527559 0.83070866 0,
  38750. -2.8778696 0.83070866 0.054408111,-2.8890538 0.83070866 0.032457854,
  38751. -2.9064736 0.83070866 0.015038032,-2.9284239 0.83070866 0.0038538176,
  38752. -2.9527559 0.9015748 0,-2.8740157 0.9015748 0.078740157,
  38753. -2.8778696 0.9015748 0.054408111,-2.8890538 0.9015748 0.032457854,
  38754. -2.9064736 0.9015748 0.015038032,-2.9284239 0.9015748 0.0038538176] }
  38755. coordIndex [
  38756. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  38757. 2,3,9,-1,0,2,7,-1]
  38758. normalPerVertex TRUE
  38759. normal DEF NORM_1882 Normal { vector [
  38760. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  38761. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  38762. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  38763. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  38764. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  38765. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  38766. }
  38767. }
  38768. DEF SHAPE_1883 Shape {
  38769. appearance USE APP_1
  38770. geometry DEF FACE_1883 IndexedFaceSet {
  38771. coord DEF COORD_1883 Coordinate { point [
  38772. -2.8740157 0.83070866 0.25590551,-2.8740157 0.9015748 0.25590551,
  38773. -2.8740157 0.9015748 0.078740157,-2.8740157 0.83070866 0.078740157] }
  38774. coordIndex [
  38775. 3,1,0,-1,3,2,1,-1]
  38776. normalPerVertex TRUE
  38777. normal DEF NORM_1883 Normal { vector [
  38778. 1 0 0,1 0 0,
  38779. 1 0 0,1 0 0] }
  38780. }
  38781. }
  38782. DEF SHAPE_1884 Shape {
  38783. appearance USE APP_1
  38784. geometry DEF FACE_1884 IndexedFaceSet {
  38785. coord DEF COORD_1884 Coordinate { point [
  38786. -2.9133858 -0.74409449 0.25590551,-2.8346457 -0.74409449 0.33464567,
  38787. -2.909532 -0.74409449 0.28023756,-2.8983478 -0.74409449 0.30218782,
  38788. -2.880928 -0.74409449 0.31960764,-2.8589777 -0.74409449 0.33079185,
  38789. -2.8346457 -0.67322835 0.33464567,-2.9133858 -0.67322835 0.25590551,
  38790. -2.909532 -0.67322835 0.28023756,-2.8983478 -0.67322835 0.30218782,
  38791. -2.880928 -0.67322835 0.31960764,-2.8589777 -0.67322835 0.33079185] }
  38792. coordIndex [
  38793. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  38794. 2,3,8,-1,0,2,7,-1]
  38795. normalPerVertex TRUE
  38796. normal DEF NORM_1884 Normal { vector [
  38797. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  38798. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  38799. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  38800. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  38801. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  38802. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  38803. }
  38804. }
  38805. DEF SHAPE_1885 Shape {
  38806. appearance USE APP_1
  38807. geometry DEF FACE_1885 IndexedFaceSet {
  38808. coord DEF COORD_1885 Coordinate { point [
  38809. -2.9133858 -0.74409449 0.078740157,-2.9133858 -0.67322835 0.078740157,
  38810. -2.9133858 -0.67322835 0.25590551,-2.9133858 -0.74409449 0.25590551] }
  38811. coordIndex [
  38812. 3,1,0,-1,3,2,1,-1]
  38813. normalPerVertex TRUE
  38814. normal DEF NORM_1885 Normal { vector [
  38815. -1 0 0,-1 0 0,
  38816. -1 0 0,-1 0 0] }
  38817. }
  38818. }
  38819. DEF SHAPE_1886 Shape {
  38820. appearance USE APP_1
  38821. geometry DEF FACE_1886 IndexedFaceSet {
  38822. coord DEF COORD_1886 Coordinate { point [
  38823. -2.9527559 -0.74409449 0.039370079,-2.9527559 -0.67322835 0.039370079,
  38824. -2.9133858 -0.67322835 0.078740157,-2.9405899 -0.67322835 0.041296988,
  38825. -2.9296148 -0.67322835 0.046889095,-2.9209048 -0.67322835 0.055599006,
  38826. -2.9153127 -0.67322835 0.066574134,-2.9133858 -0.74409449 0.078740157,
  38827. -2.9405899 -0.74409449 0.041296988,-2.9296148 -0.74409449 0.046889095,
  38828. -2.9209048 -0.74409449 0.055599006,-2.9153127 -0.74409449 0.066574134] }
  38829. coordIndex [
  38830. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  38831. 7,2,6,-1,7,6,11,-1]
  38832. normalPerVertex TRUE
  38833. normal DEF NORM_1886 Normal { vector [
  38834. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  38835. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  38836. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  38837. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  38838. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  38839. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  38840. }
  38841. }
  38842. DEF SHAPE_1887 Shape {
  38843. appearance USE APP_1
  38844. geometry DEF FACE_1887 IndexedFaceSet {
  38845. coord DEF COORD_1887 Coordinate { point [
  38846. -3.1496063 -0.74409449 0.039370079,-3.1496063 -0.67322835 0.039370079,
  38847. -2.9527559 -0.67322835 0.039370079,-2.9527559 -0.74409449 0.039370079] }
  38848. coordIndex [
  38849. 2,1,0,-1,3,2,0,-1]
  38850. normalPerVertex TRUE
  38851. normal DEF NORM_1887 Normal { vector [
  38852. 0 0 1,0 0 1,
  38853. 0 0 1,0 0 1] }
  38854. }
  38855. }
  38856. DEF SHAPE_1888 Shape {
  38857. appearance USE APP_1
  38858. geometry DEF FACE_1888 IndexedFaceSet {
  38859. coord DEF COORD_1888 Coordinate { point [
  38860. -3.1496063 -0.74409449 0,-3.1496063 -0.67322835 0,
  38861. -3.1496063 -0.67322835 0.039370079,-3.1496063 -0.74409449 0.039370079] }
  38862. coordIndex [
  38863. 3,1,0,-1,3,2,1,-1]
  38864. normalPerVertex TRUE
  38865. normal DEF NORM_1888 Normal { vector [
  38866. -1 0 0,-1 0 0,
  38867. -1 0 0,-1 0 0] }
  38868. }
  38869. }
  38870. DEF SHAPE_1889 Shape {
  38871. appearance USE APP_1
  38872. geometry DEF FACE_1889 IndexedFaceSet {
  38873. coord DEF COORD_1889 Coordinate { point [
  38874. -2.9527559 -0.74409449 0,-2.9527559 -0.67322835 0,
  38875. -3.1496063 -0.67322835 0,-3.1496063 -0.74409449 0] }
  38876. coordIndex [
  38877. 3,1,0,-1,3,2,1,-1]
  38878. normalPerVertex TRUE
  38879. normal DEF NORM_1889 Normal { vector [
  38880. 0 0 -1,0 0 -1,
  38881. 0 0 -1,0 0 -1] }
  38882. }
  38883. }
  38884. DEF SHAPE_1890 Shape {
  38885. appearance USE APP_1
  38886. geometry DEF FACE_1890 IndexedFaceSet {
  38887. coord DEF COORD_1890 Coordinate { point [
  38888. -2.8740157 -0.74409449 0.078740157,-2.9527559 -0.74409449 0,
  38889. -2.8778696 -0.74409449 0.054408111,-2.8890538 -0.74409449 0.032457854,
  38890. -2.9064736 -0.74409449 0.015038032,-2.9284239 -0.74409449 0.0038538176,
  38891. -2.9527559 -0.67322835 0,-2.8740157 -0.67322835 0.078740157,
  38892. -2.8778696 -0.67322835 0.054408111,-2.8890538 -0.67322835 0.032457854,
  38893. -2.9064736 -0.67322835 0.015038032,-2.9284239 -0.67322835 0.0038538176] }
  38894. coordIndex [
  38895. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  38896. 2,3,8,-1,0,2,7,-1]
  38897. normalPerVertex TRUE
  38898. normal DEF NORM_1890 Normal { vector [
  38899. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  38900. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  38901. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  38902. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  38903. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  38904. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  38905. }
  38906. }
  38907. DEF SHAPE_1891 Shape {
  38908. appearance USE APP_1
  38909. geometry DEF FACE_1891 IndexedFaceSet {
  38910. coord DEF COORD_1891 Coordinate { point [
  38911. -2.8740157 -0.74409449 0.25590551,-2.8740157 -0.67322835 0.25590551,
  38912. -2.8740157 -0.67322835 0.078740157,-2.8740157 -0.74409449 0.078740157] }
  38913. coordIndex [
  38914. 3,1,0,-1,3,2,1,-1]
  38915. normalPerVertex TRUE
  38916. normal DEF NORM_1891 Normal { vector [
  38917. 1 0 0,1 0 0,
  38918. 1 0 0,1 0 0] }
  38919. }
  38920. }
  38921. DEF SHAPE_1892 Shape {
  38922. appearance USE APP_1
  38923. geometry DEF FACE_1892 IndexedFaceSet {
  38924. coord DEF COORD_1892 Coordinate { point [
  38925. -2.9133858 0.67322835 0.25590551,-2.8346457 0.67322835 0.33464567,
  38926. -2.909532 0.67322835 0.28023756,-2.8983478 0.67322835 0.30218782,
  38927. -2.880928 0.67322835 0.31960764,-2.8589777 0.67322835 0.33079185,
  38928. -2.8346457 0.74409449 0.33464567,-2.9133858 0.74409449 0.25590551,
  38929. -2.909532 0.74409449 0.28023756,-2.8983478 0.74409449 0.30218782,
  38930. -2.880928 0.74409449 0.31960764,-2.8589777 0.74409449 0.33079185] }
  38931. coordIndex [
  38932. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  38933. 2,3,8,-1,0,2,7,-1]
  38934. normalPerVertex TRUE
  38935. normal DEF NORM_1892 Normal { vector [
  38936. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  38937. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  38938. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  38939. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  38940. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  38941. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  38942. }
  38943. }
  38944. DEF SHAPE_1893 Shape {
  38945. appearance USE APP_1
  38946. geometry DEF FACE_1893 IndexedFaceSet {
  38947. coord DEF COORD_1893 Coordinate { point [
  38948. -2.9133858 0.67322835 0.078740157,-2.9133858 0.74409449 0.078740157,
  38949. -2.9133858 0.74409449 0.25590551,-2.9133858 0.67322835 0.25590551] }
  38950. coordIndex [
  38951. 3,1,0,-1,3,2,1,-1]
  38952. normalPerVertex TRUE
  38953. normal DEF NORM_1893 Normal { vector [
  38954. -1 0 0,-1 0 0,
  38955. -1 0 0,-1 0 0] }
  38956. }
  38957. }
  38958. DEF SHAPE_1894 Shape {
  38959. appearance USE APP_1
  38960. geometry DEF FACE_1894 IndexedFaceSet {
  38961. coord DEF COORD_1894 Coordinate { point [
  38962. -2.9527559 0.67322835 0.039370079,-2.9527559 0.74409449 0.039370079,
  38963. -2.9133858 0.74409449 0.078740157,-2.9405899 0.74409449 0.041296988,
  38964. -2.9296148 0.74409449 0.046889095,-2.9209048 0.74409449 0.055599006,
  38965. -2.9153127 0.74409449 0.066574134,-2.9133858 0.67322835 0.078740157,
  38966. -2.9405899 0.67322835 0.041296988,-2.9296148 0.67322835 0.046889095,
  38967. -2.9209048 0.67322835 0.055599006,-2.9153127 0.67322835 0.066574134] }
  38968. coordIndex [
  38969. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  38970. 7,2,6,-1,7,6,11,-1]
  38971. normalPerVertex TRUE
  38972. normal DEF NORM_1894 Normal { vector [
  38973. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  38974. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  38975. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  38976. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  38977. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  38978. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  38979. }
  38980. }
  38981. DEF SHAPE_1895 Shape {
  38982. appearance USE APP_1
  38983. geometry DEF FACE_1895 IndexedFaceSet {
  38984. coord DEF COORD_1895 Coordinate { point [
  38985. -3.1496063 0.67322835 0.039370079,-3.1496063 0.74409449 0.039370079,
  38986. -2.9527559 0.74409449 0.039370079,-2.9527559 0.67322835 0.039370079] }
  38987. coordIndex [
  38988. 2,1,0,-1,3,2,0,-1]
  38989. normalPerVertex TRUE
  38990. normal DEF NORM_1895 Normal { vector [
  38991. 0 0 1,0 0 1,
  38992. 0 0 1,0 0 1] }
  38993. }
  38994. }
  38995. DEF SHAPE_1896 Shape {
  38996. appearance USE APP_1
  38997. geometry DEF FACE_1896 IndexedFaceSet {
  38998. coord DEF COORD_1896 Coordinate { point [
  38999. -3.1496063 0.67322835 0,-3.1496063 0.74409449 0,
  39000. -3.1496063 0.74409449 0.039370079,-3.1496063 0.67322835 0.039370079] }
  39001. coordIndex [
  39002. 3,1,0,-1,3,2,1,-1]
  39003. normalPerVertex TRUE
  39004. normal DEF NORM_1896 Normal { vector [
  39005. -1 0 0,-1 0 0,
  39006. -1 0 0,-1 0 0] }
  39007. }
  39008. }
  39009. DEF SHAPE_1897 Shape {
  39010. appearance USE APP_1
  39011. geometry DEF FACE_1897 IndexedFaceSet {
  39012. coord DEF COORD_1897 Coordinate { point [
  39013. -2.9527559 0.67322835 0,-2.9527559 0.74409449 0,
  39014. -3.1496063 0.74409449 0,-3.1496063 0.67322835 0] }
  39015. coordIndex [
  39016. 3,1,0,-1,3,2,1,-1]
  39017. normalPerVertex TRUE
  39018. normal DEF NORM_1897 Normal { vector [
  39019. 0 0 -1,0 0 -1,
  39020. 0 0 -1,0 0 -1] }
  39021. }
  39022. }
  39023. DEF SHAPE_1898 Shape {
  39024. appearance USE APP_1
  39025. geometry DEF FACE_1898 IndexedFaceSet {
  39026. coord DEF COORD_1898 Coordinate { point [
  39027. -2.8740157 0.67322835 0.078740157,-2.9527559 0.67322835 0,
  39028. -2.8778696 0.67322835 0.054408111,-2.8890538 0.67322835 0.032457854,
  39029. -2.9064736 0.67322835 0.015038032,-2.9284239 0.67322835 0.0038538176,
  39030. -2.9527559 0.74409449 0,-2.8740157 0.74409449 0.078740157,
  39031. -2.8778696 0.74409449 0.054408111,-2.8890538 0.74409449 0.032457854,
  39032. -2.9064736 0.74409449 0.015038032,-2.9284239 0.74409449 0.0038538176] }
  39033. coordIndex [
  39034. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  39035. 2,3,8,-1,0,2,7,-1]
  39036. normalPerVertex TRUE
  39037. normal DEF NORM_1898 Normal { vector [
  39038. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  39039. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  39040. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  39041. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  39042. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  39043. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  39044. }
  39045. }
  39046. DEF SHAPE_1899 Shape {
  39047. appearance USE APP_1
  39048. geometry DEF FACE_1899 IndexedFaceSet {
  39049. coord DEF COORD_1899 Coordinate { point [
  39050. -2.8740157 0.67322835 0.25590551,-2.8740157 0.74409449 0.25590551,
  39051. -2.8740157 0.74409449 0.078740157,-2.8740157 0.67322835 0.078740157] }
  39052. coordIndex [
  39053. 3,1,0,-1,3,2,1,-1]
  39054. normalPerVertex TRUE
  39055. normal DEF NORM_1899 Normal { vector [
  39056. 1 0 0,1 0 0,
  39057. 1 0 0,1 0 0] }
  39058. }
  39059. }
  39060. DEF SHAPE_1900 Shape {
  39061. appearance USE APP_1
  39062. geometry DEF FACE_1900 IndexedFaceSet {
  39063. coord DEF COORD_1900 Coordinate { point [
  39064. -2.9133858 -0.58661417 0.25590551,-2.8346457 -0.58661417 0.33464567,
  39065. -2.909532 -0.58661417 0.28023756,-2.8983478 -0.58661417 0.30218782,
  39066. -2.880928 -0.58661417 0.31960764,-2.8589777 -0.58661417 0.33079185,
  39067. -2.8346457 -0.51574803 0.33464567,-2.9133858 -0.51574803 0.25590551,
  39068. -2.909532 -0.51574803 0.28023756,-2.8983478 -0.51574803 0.30218782,
  39069. -2.880928 -0.51574803 0.31960764,-2.8589777 -0.51574803 0.33079185] }
  39070. coordIndex [
  39071. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  39072. 2,3,8,-1,0,2,7,-1]
  39073. normalPerVertex TRUE
  39074. normal DEF NORM_1900 Normal { vector [
  39075. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  39076. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  39077. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  39078. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  39079. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  39080. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  39081. }
  39082. }
  39083. DEF SHAPE_1901 Shape {
  39084. appearance USE APP_1
  39085. geometry DEF FACE_1901 IndexedFaceSet {
  39086. coord DEF COORD_1901 Coordinate { point [
  39087. -2.9133858 -0.58661417 0.078740157,-2.9133858 -0.51574803 0.078740157,
  39088. -2.9133858 -0.51574803 0.25590551,-2.9133858 -0.58661417 0.25590551] }
  39089. coordIndex [
  39090. 3,1,0,-1,3,2,1,-1]
  39091. normalPerVertex TRUE
  39092. normal DEF NORM_1901 Normal { vector [
  39093. -1 0 0,-1 0 0,
  39094. -1 0 0,-1 0 0] }
  39095. }
  39096. }
  39097. DEF SHAPE_1902 Shape {
  39098. appearance USE APP_1
  39099. geometry DEF FACE_1902 IndexedFaceSet {
  39100. coord DEF COORD_1902 Coordinate { point [
  39101. -2.9527559 -0.58661417 0.039370079,-2.9527559 -0.51574803 0.039370079,
  39102. -2.9133858 -0.51574803 0.078740157,-2.9405899 -0.51574803 0.041296988,
  39103. -2.9296148 -0.51574803 0.046889095,-2.9209048 -0.51574803 0.055599006,
  39104. -2.9153127 -0.51574803 0.066574134,-2.9133858 -0.58661417 0.078740157,
  39105. -2.9405899 -0.58661417 0.041296988,-2.9296148 -0.58661417 0.046889095,
  39106. -2.9209048 -0.58661417 0.055599006,-2.9153127 -0.58661417 0.066574134] }
  39107. coordIndex [
  39108. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  39109. 7,2,6,-1,7,6,11,-1]
  39110. normalPerVertex TRUE
  39111. normal DEF NORM_1902 Normal { vector [
  39112. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  39113. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  39114. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  39115. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  39116. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  39117. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  39118. }
  39119. }
  39120. DEF SHAPE_1903 Shape {
  39121. appearance USE APP_1
  39122. geometry DEF FACE_1903 IndexedFaceSet {
  39123. coord DEF COORD_1903 Coordinate { point [
  39124. -3.1496063 -0.58661417 0.039370079,-3.1496063 -0.51574803 0.039370079,
  39125. -2.9527559 -0.51574803 0.039370079,-2.9527559 -0.58661417 0.039370079] }
  39126. coordIndex [
  39127. 2,1,0,-1,3,2,0,-1]
  39128. normalPerVertex TRUE
  39129. normal DEF NORM_1903 Normal { vector [
  39130. 0 0 1,0 0 1,
  39131. 0 0 1,0 0 1] }
  39132. }
  39133. }
  39134. DEF SHAPE_1904 Shape {
  39135. appearance USE APP_1
  39136. geometry DEF FACE_1904 IndexedFaceSet {
  39137. coord DEF COORD_1904 Coordinate { point [
  39138. -3.1496063 -0.58661417 0,-3.1496063 -0.51574803 0,
  39139. -3.1496063 -0.51574803 0.039370079,-3.1496063 -0.58661417 0.039370079] }
  39140. coordIndex [
  39141. 3,1,0,-1,3,2,1,-1]
  39142. normalPerVertex TRUE
  39143. normal DEF NORM_1904 Normal { vector [
  39144. -1 0 0,-1 0 0,
  39145. -1 0 0,-1 0 0] }
  39146. }
  39147. }
  39148. DEF SHAPE_1905 Shape {
  39149. appearance USE APP_1
  39150. geometry DEF FACE_1905 IndexedFaceSet {
  39151. coord DEF COORD_1905 Coordinate { point [
  39152. -2.9527559 -0.58661417 0,-2.9527559 -0.51574803 0,
  39153. -3.1496063 -0.51574803 0,-3.1496063 -0.58661417 0] }
  39154. coordIndex [
  39155. 3,1,0,-1,3,2,1,-1]
  39156. normalPerVertex TRUE
  39157. normal DEF NORM_1905 Normal { vector [
  39158. 0 0 -1,0 0 -1,
  39159. 0 0 -1,0 0 -1] }
  39160. }
  39161. }
  39162. DEF SHAPE_1906 Shape {
  39163. appearance USE APP_1
  39164. geometry DEF FACE_1906 IndexedFaceSet {
  39165. coord DEF COORD_1906 Coordinate { point [
  39166. -2.8740157 -0.58661417 0.078740157,-2.9527559 -0.58661417 0,
  39167. -2.8778696 -0.58661417 0.054408111,-2.8890538 -0.58661417 0.032457854,
  39168. -2.9064736 -0.58661417 0.015038032,-2.9284239 -0.58661417 0.0038538176,
  39169. -2.9527559 -0.51574803 0,-2.8740157 -0.51574803 0.078740157,
  39170. -2.8778696 -0.51574803 0.054408111,-2.8890538 -0.51574803 0.032457854,
  39171. -2.9064736 -0.51574803 0.015038032,-2.9284239 -0.51574803 0.0038538176] }
  39172. coordIndex [
  39173. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  39174. 2,3,8,-1,0,2,7,-1]
  39175. normalPerVertex TRUE
  39176. normal DEF NORM_1906 Normal { vector [
  39177. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  39178. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  39179. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  39180. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  39181. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  39182. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  39183. }
  39184. }
  39185. DEF SHAPE_1907 Shape {
  39186. appearance USE APP_1
  39187. geometry DEF FACE_1907 IndexedFaceSet {
  39188. coord DEF COORD_1907 Coordinate { point [
  39189. -2.8740157 -0.58661417 0.25590551,-2.8740157 -0.51574803 0.25590551,
  39190. -2.8740157 -0.51574803 0.078740157,-2.8740157 -0.58661417 0.078740157] }
  39191. coordIndex [
  39192. 3,1,0,-1,3,2,1,-1]
  39193. normalPerVertex TRUE
  39194. normal DEF NORM_1907 Normal { vector [
  39195. 1 0 0,1 0 0,
  39196. 1 0 0,1 0 0] }
  39197. }
  39198. }
  39199. DEF SHAPE_1908 Shape {
  39200. appearance USE APP_1
  39201. geometry DEF FACE_1908 IndexedFaceSet {
  39202. coord DEF COORD_1908 Coordinate { point [
  39203. -2.9133858 0.51574803 0.25590551,-2.8346457 0.51574803 0.33464567,
  39204. -2.909532 0.51574803 0.28023756,-2.8983478 0.51574803 0.30218782,
  39205. -2.880928 0.51574803 0.31960764,-2.8589777 0.51574803 0.33079185,
  39206. -2.8346457 0.58661417 0.33464567,-2.9133858 0.58661417 0.25590551,
  39207. -2.909532 0.58661417 0.28023756,-2.8983478 0.58661417 0.30218782,
  39208. -2.880928 0.58661417 0.31960764,-2.8589777 0.58661417 0.33079185] }
  39209. coordIndex [
  39210. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  39211. 2,3,8,-1,0,2,7,-1]
  39212. normalPerVertex TRUE
  39213. normal DEF NORM_1908 Normal { vector [
  39214. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  39215. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  39216. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  39217. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  39218. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  39219. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  39220. }
  39221. }
  39222. DEF SHAPE_1909 Shape {
  39223. appearance USE APP_1
  39224. geometry DEF FACE_1909 IndexedFaceSet {
  39225. coord DEF COORD_1909 Coordinate { point [
  39226. -2.9133858 0.51574803 0.078740157,-2.9133858 0.58661417 0.078740157,
  39227. -2.9133858 0.58661417 0.25590551,-2.9133858 0.51574803 0.25590551] }
  39228. coordIndex [
  39229. 3,1,0,-1,3,2,1,-1]
  39230. normalPerVertex TRUE
  39231. normal DEF NORM_1909 Normal { vector [
  39232. -1 0 0,-1 0 0,
  39233. -1 0 0,-1 0 0] }
  39234. }
  39235. }
  39236. DEF SHAPE_1910 Shape {
  39237. appearance USE APP_1
  39238. geometry DEF FACE_1910 IndexedFaceSet {
  39239. coord DEF COORD_1910 Coordinate { point [
  39240. -2.9527559 0.51574803 0.039370079,-2.9527559 0.58661417 0.039370079,
  39241. -2.9133858 0.58661417 0.078740157,-2.9405899 0.58661417 0.041296988,
  39242. -2.9296148 0.58661417 0.046889095,-2.9209048 0.58661417 0.055599006,
  39243. -2.9153127 0.58661417 0.066574134,-2.9133858 0.51574803 0.078740157,
  39244. -2.9405899 0.51574803 0.041296988,-2.9296148 0.51574803 0.046889095,
  39245. -2.9209048 0.51574803 0.055599006,-2.9153127 0.51574803 0.066574134] }
  39246. coordIndex [
  39247. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  39248. 7,2,6,-1,7,6,11,-1]
  39249. normalPerVertex TRUE
  39250. normal DEF NORM_1910 Normal { vector [
  39251. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  39252. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  39253. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  39254. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  39255. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  39256. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  39257. }
  39258. }
  39259. DEF SHAPE_1911 Shape {
  39260. appearance USE APP_1
  39261. geometry DEF FACE_1911 IndexedFaceSet {
  39262. coord DEF COORD_1911 Coordinate { point [
  39263. -3.1496063 0.51574803 0.039370079,-3.1496063 0.58661417 0.039370079,
  39264. -2.9527559 0.58661417 0.039370079,-2.9527559 0.51574803 0.039370079] }
  39265. coordIndex [
  39266. 2,1,0,-1,3,2,0,-1]
  39267. normalPerVertex TRUE
  39268. normal DEF NORM_1911 Normal { vector [
  39269. 0 0 1,0 0 1,
  39270. 0 0 1,0 0 1] }
  39271. }
  39272. }
  39273. DEF SHAPE_1912 Shape {
  39274. appearance USE APP_1
  39275. geometry DEF FACE_1912 IndexedFaceSet {
  39276. coord DEF COORD_1912 Coordinate { point [
  39277. -3.1496063 0.51574803 0,-3.1496063 0.58661417 0,
  39278. -3.1496063 0.58661417 0.039370079,-3.1496063 0.51574803 0.039370079] }
  39279. coordIndex [
  39280. 3,1,0,-1,3,2,1,-1]
  39281. normalPerVertex TRUE
  39282. normal DEF NORM_1912 Normal { vector [
  39283. -1 0 0,-1 0 0,
  39284. -1 0 0,-1 0 0] }
  39285. }
  39286. }
  39287. DEF SHAPE_1913 Shape {
  39288. appearance USE APP_1
  39289. geometry DEF FACE_1913 IndexedFaceSet {
  39290. coord DEF COORD_1913 Coordinate { point [
  39291. -2.9527559 0.51574803 0,-2.9527559 0.58661417 0,
  39292. -3.1496063 0.58661417 0,-3.1496063 0.51574803 0] }
  39293. coordIndex [
  39294. 3,1,0,-1,3,2,1,-1]
  39295. normalPerVertex TRUE
  39296. normal DEF NORM_1913 Normal { vector [
  39297. 0 0 -1,0 0 -1,
  39298. 0 0 -1,0 0 -1] }
  39299. }
  39300. }
  39301. DEF SHAPE_1914 Shape {
  39302. appearance USE APP_1
  39303. geometry DEF FACE_1914 IndexedFaceSet {
  39304. coord DEF COORD_1914 Coordinate { point [
  39305. -2.8740157 0.51574803 0.078740157,-2.9527559 0.51574803 0,
  39306. -2.8778696 0.51574803 0.054408111,-2.8890538 0.51574803 0.032457854,
  39307. -2.9064736 0.51574803 0.015038032,-2.9284239 0.51574803 0.0038538176,
  39308. -2.9527559 0.58661417 0,-2.8740157 0.58661417 0.078740157,
  39309. -2.8778696 0.58661417 0.054408111,-2.8890538 0.58661417 0.032457854,
  39310. -2.9064736 0.58661417 0.015038032,-2.9284239 0.58661417 0.0038538176] }
  39311. coordIndex [
  39312. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  39313. 2,3,8,-1,0,2,7,-1]
  39314. normalPerVertex TRUE
  39315. normal DEF NORM_1914 Normal { vector [
  39316. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  39317. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  39318. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  39319. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  39320. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  39321. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  39322. }
  39323. }
  39324. DEF SHAPE_1915 Shape {
  39325. appearance USE APP_1
  39326. geometry DEF FACE_1915 IndexedFaceSet {
  39327. coord DEF COORD_1915 Coordinate { point [
  39328. -2.8740157 0.51574803 0.25590551,-2.8740157 0.58661417 0.25590551,
  39329. -2.8740157 0.58661417 0.078740157,-2.8740157 0.51574803 0.078740157] }
  39330. coordIndex [
  39331. 3,1,0,-1,3,2,1,-1]
  39332. normalPerVertex TRUE
  39333. normal DEF NORM_1915 Normal { vector [
  39334. 1 0 0,1 0 0,
  39335. 1 0 0,1 0 0] }
  39336. }
  39337. }
  39338. DEF SHAPE_1916 Shape {
  39339. appearance USE APP_1
  39340. geometry DEF FACE_1916 IndexedFaceSet {
  39341. coord DEF COORD_1916 Coordinate { point [
  39342. -2.9133858 -0.42913386 0.25590551,-2.8346457 -0.42913386 0.33464567,
  39343. -2.909532 -0.42913386 0.28023756,-2.8983478 -0.42913386 0.30218782,
  39344. -2.880928 -0.42913386 0.31960764,-2.8589777 -0.42913386 0.33079185,
  39345. -2.8346457 -0.35826772 0.33464567,-2.9133858 -0.35826772 0.25590551,
  39346. -2.909532 -0.35826772 0.28023756,-2.8983478 -0.35826772 0.30218782,
  39347. -2.880928 -0.35826772 0.31960764,-2.8589777 -0.35826772 0.33079185] }
  39348. coordIndex [
  39349. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  39350. 2,3,9,-1,0,2,7,-1]
  39351. normalPerVertex TRUE
  39352. normal DEF NORM_1916 Normal { vector [
  39353. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  39354. -0.95105652 0 0.30901699,-0.77690301 0 0.6296203,
  39355. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565,
  39356. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  39357. -0.95105652 0 0.30901699,-0.83888072 0 0.5443153,
  39358. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  39359. }
  39360. }
  39361. DEF SHAPE_1917 Shape {
  39362. appearance USE APP_1
  39363. geometry DEF FACE_1917 IndexedFaceSet {
  39364. coord DEF COORD_1917 Coordinate { point [
  39365. -2.9133858 -0.42913386 0.078740157,-2.9133858 -0.35826772 0.078740157,
  39366. -2.9133858 -0.35826772 0.25590551,-2.9133858 -0.42913386 0.25590551] }
  39367. coordIndex [
  39368. 3,1,0,-1,3,2,1,-1]
  39369. normalPerVertex TRUE
  39370. normal DEF NORM_1917 Normal { vector [
  39371. -1 0 0,-1 0 0,
  39372. -1 0 0,-1 0 0] }
  39373. }
  39374. }
  39375. DEF SHAPE_1918 Shape {
  39376. appearance USE APP_1
  39377. geometry DEF FACE_1918 IndexedFaceSet {
  39378. coord DEF COORD_1918 Coordinate { point [
  39379. -2.9527559 -0.42913386 0.039370079,-2.9527559 -0.35826772 0.039370079,
  39380. -2.9133858 -0.35826772 0.078740157,-2.9405899 -0.35826772 0.041296988,
  39381. -2.9296148 -0.35826772 0.046889095,-2.9209048 -0.35826772 0.055599006,
  39382. -2.9153127 -0.35826772 0.066574134,-2.9133858 -0.42913386 0.078740157,
  39383. -2.9405899 -0.42913386 0.041296988,-2.9296148 -0.42913386 0.046889095,
  39384. -2.9209048 -0.42913386 0.055599006,-2.9153127 -0.42913386 0.066574134] }
  39385. coordIndex [
  39386. 8,1,0,-1,8,3,1,-1,8,4,3,-1,9,4,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  39387. 7,2,6,-1,7,6,11,-1]
  39388. normalPerVertex TRUE
  39389. normal DEF NORM_1918 Normal { vector [
  39390. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  39391. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  39392. -0.58778525 0 0.80901699,-0.83888072 0 0.5443153,
  39393. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  39394. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  39395. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  39396. }
  39397. }
  39398. DEF SHAPE_1919 Shape {
  39399. appearance USE APP_1
  39400. geometry DEF FACE_1919 IndexedFaceSet {
  39401. coord DEF COORD_1919 Coordinate { point [
  39402. -3.1496063 -0.42913386 0.039370079,-3.1496063 -0.35826772 0.039370079,
  39403. -2.9527559 -0.35826772 0.039370079,-2.9527559 -0.42913386 0.039370079] }
  39404. coordIndex [
  39405. 2,1,0,-1,3,2,0,-1]
  39406. normalPerVertex TRUE
  39407. normal DEF NORM_1919 Normal { vector [
  39408. 0 0 1,0 0 1,
  39409. 0 0 1,0 0 1] }
  39410. }
  39411. }
  39412. DEF SHAPE_1920 Shape {
  39413. appearance USE APP_1
  39414. geometry DEF FACE_1920 IndexedFaceSet {
  39415. coord DEF COORD_1920 Coordinate { point [
  39416. -3.1496063 -0.42913386 0,-3.1496063 -0.35826772 0,
  39417. -3.1496063 -0.35826772 0.039370079,-3.1496063 -0.42913386 0.039370079] }
  39418. coordIndex [
  39419. 3,1,0,-1,3,2,1,-1]
  39420. normalPerVertex TRUE
  39421. normal DEF NORM_1920 Normal { vector [
  39422. -1 0 0,-1 0 0,
  39423. -1 0 0,-1 0 0] }
  39424. }
  39425. }
  39426. DEF SHAPE_1921 Shape {
  39427. appearance USE APP_1
  39428. geometry DEF FACE_1921 IndexedFaceSet {
  39429. coord DEF COORD_1921 Coordinate { point [
  39430. -2.9527559 -0.42913386 0,-2.9527559 -0.35826772 0,
  39431. -3.1496063 -0.35826772 0,-3.1496063 -0.42913386 0] }
  39432. coordIndex [
  39433. 3,1,0,-1,3,2,1,-1]
  39434. normalPerVertex TRUE
  39435. normal DEF NORM_1921 Normal { vector [
  39436. 0 0 -1,0 0 -1,
  39437. 0 0 -1,0 0 -1] }
  39438. }
  39439. }
  39440. DEF SHAPE_1922 Shape {
  39441. appearance USE APP_1
  39442. geometry DEF FACE_1922 IndexedFaceSet {
  39443. coord DEF COORD_1922 Coordinate { point [
  39444. -2.8740157 -0.42913386 0.078740157,-2.9527559 -0.42913386 0,
  39445. -2.8778696 -0.42913386 0.054408111,-2.8890538 -0.42913386 0.032457854,
  39446. -2.9064736 -0.42913386 0.015038032,-2.9284239 -0.42913386 0.0038538176,
  39447. -2.9527559 -0.35826772 0,-2.8740157 -0.35826772 0.078740157,
  39448. -2.8778696 -0.35826772 0.054408111,-2.8890538 -0.35826772 0.032457854,
  39449. -2.9064736 -0.35826772 0.015038032,-2.9284239 -0.35826772 0.0038538176] }
  39450. coordIndex [
  39451. 1,6,11,-1,5,1,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,8,7,-1,2,9,8,-1,
  39452. 2,3,9,-1,0,2,7,-1]
  39453. normalPerVertex TRUE
  39454. normal DEF NORM_1922 Normal { vector [
  39455. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  39456. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  39457. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  39458. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  39459. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  39460. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652] }
  39461. }
  39462. }
  39463. DEF SHAPE_1923 Shape {
  39464. appearance USE APP_1
  39465. geometry DEF FACE_1923 IndexedFaceSet {
  39466. coord DEF COORD_1923 Coordinate { point [
  39467. -2.8740157 -0.42913386 0.25590551,-2.8740157 -0.35826772 0.25590551,
  39468. -2.8740157 -0.35826772 0.078740157,-2.8740157 -0.42913386 0.078740157] }
  39469. coordIndex [
  39470. 3,1,0,-1,3,2,1,-1]
  39471. normalPerVertex TRUE
  39472. normal DEF NORM_1923 Normal { vector [
  39473. 1 0 0,1 0 0,
  39474. 1 0 0,1 0 0] }
  39475. }
  39476. }
  39477. DEF SHAPE_1924 Shape {
  39478. appearance USE APP_1
  39479. geometry DEF FACE_1924 IndexedFaceSet {
  39480. coord DEF COORD_1924 Coordinate { point [
  39481. -2.9133858 0.35826772 0.25590551,-2.8346457 0.35826772 0.33464567,
  39482. -2.909532 0.35826772 0.28023756,-2.8983478 0.35826772 0.30218782,
  39483. -2.880928 0.35826772 0.31960764,-2.8589777 0.35826772 0.33079185,
  39484. -2.8346457 0.42913386 0.33464567,-2.9133858 0.42913386 0.25590551,
  39485. -2.909532 0.42913386 0.28023756,-2.8983478 0.42913386 0.30218782,
  39486. -2.880928 0.42913386 0.31960764,-2.8589777 0.42913386 0.33079185] }
  39487. coordIndex [
  39488. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  39489. 2,3,9,-1,0,2,7,-1]
  39490. normalPerVertex TRUE
  39491. normal DEF NORM_1924 Normal { vector [
  39492. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  39493. -0.95105652 0 0.30901699,-0.77690301 0 0.6296203,
  39494. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565,
  39495. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  39496. -0.95105652 0 0.30901699,-0.83888072 0 0.5443153,
  39497. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  39498. }
  39499. }
  39500. DEF SHAPE_1925 Shape {
  39501. appearance USE APP_1
  39502. geometry DEF FACE_1925 IndexedFaceSet {
  39503. coord DEF COORD_1925 Coordinate { point [
  39504. -2.9133858 0.35826772 0.078740157,-2.9133858 0.42913386 0.078740157,
  39505. -2.9133858 0.42913386 0.25590551,-2.9133858 0.35826772 0.25590551] }
  39506. coordIndex [
  39507. 3,1,0,-1,3,2,1,-1]
  39508. normalPerVertex TRUE
  39509. normal DEF NORM_1925 Normal { vector [
  39510. -1 0 0,-1 0 0,
  39511. -1 0 0,-1 0 0] }
  39512. }
  39513. }
  39514. DEF SHAPE_1926 Shape {
  39515. appearance USE APP_1
  39516. geometry DEF FACE_1926 IndexedFaceSet {
  39517. coord DEF COORD_1926 Coordinate { point [
  39518. -2.9527559 0.35826772 0.039370079,-2.9527559 0.42913386 0.039370079,
  39519. -2.9133858 0.42913386 0.078740157,-2.9405899 0.42913386 0.041296988,
  39520. -2.9296148 0.42913386 0.046889095,-2.9209048 0.42913386 0.055599006,
  39521. -2.9153127 0.42913386 0.066574134,-2.9133858 0.35826772 0.078740157,
  39522. -2.9405899 0.35826772 0.041296988,-2.9296148 0.35826772 0.046889095,
  39523. -2.9209048 0.35826772 0.055599006,-2.9153127 0.35826772 0.066574134] }
  39524. coordIndex [
  39525. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,6,5,-1,10,5,9,-1,11,2,6,-1,
  39526. 11,6,10,-1,7,2,11,-1]
  39527. normalPerVertex TRUE
  39528. normal DEF NORM_1926 Normal { vector [
  39529. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  39530. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  39531. -0.58778525 0 0.80901699,-0.77690301 0 0.6296203,
  39532. -0.93344204 0 0.35872825,-0.98768834 0 0.15643447,
  39533. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  39534. -0.83888072 0 0.5443153,-0.96602565 0 0.25844621] }
  39535. }
  39536. }
  39537. DEF SHAPE_1927 Shape {
  39538. appearance USE APP_1
  39539. geometry DEF FACE_1927 IndexedFaceSet {
  39540. coord DEF COORD_1927 Coordinate { point [
  39541. -3.1496063 0.35826772 0.039370079,-3.1496063 0.42913386 0.039370079,
  39542. -2.9527559 0.42913386 0.039370079,-2.9527559 0.35826772 0.039370079] }
  39543. coordIndex [
  39544. 2,1,0,-1,3,2,0,-1]
  39545. normalPerVertex TRUE
  39546. normal DEF NORM_1927 Normal { vector [
  39547. 0 0 1,0 0 1,
  39548. 0 0 1,0 0 1] }
  39549. }
  39550. }
  39551. DEF SHAPE_1928 Shape {
  39552. appearance USE APP_1
  39553. geometry DEF FACE_1928 IndexedFaceSet {
  39554. coord DEF COORD_1928 Coordinate { point [
  39555. -3.1496063 0.35826772 0,-3.1496063 0.42913386 0,
  39556. -3.1496063 0.42913386 0.039370079,-3.1496063 0.35826772 0.039370079] }
  39557. coordIndex [
  39558. 3,1,0,-1,3,2,1,-1]
  39559. normalPerVertex TRUE
  39560. normal DEF NORM_1928 Normal { vector [
  39561. -1 0 0,-1 0 0,
  39562. -1 0 0,-1 0 0] }
  39563. }
  39564. }
  39565. DEF SHAPE_1929 Shape {
  39566. appearance USE APP_1
  39567. geometry DEF FACE_1929 IndexedFaceSet {
  39568. coord DEF COORD_1929 Coordinate { point [
  39569. -2.9527559 0.35826772 0,-2.9527559 0.42913386 0,
  39570. -3.1496063 0.42913386 0,-3.1496063 0.35826772 0] }
  39571. coordIndex [
  39572. 3,1,0,-1,3,2,1,-1]
  39573. normalPerVertex TRUE
  39574. normal DEF NORM_1929 Normal { vector [
  39575. 0 0 -1,0 0 -1,
  39576. 0 0 -1,0 0 -1] }
  39577. }
  39578. }
  39579. DEF SHAPE_1930 Shape {
  39580. appearance USE APP_1
  39581. geometry DEF FACE_1930 IndexedFaceSet {
  39582. coord DEF COORD_1930 Coordinate { point [
  39583. -2.8740157 0.35826772 0.078740157,-2.9527559 0.35826772 0,
  39584. -2.8778696 0.35826772 0.054408111,-2.8890538 0.35826772 0.032457854,
  39585. -2.9064736 0.35826772 0.015038032,-2.9284239 0.35826772 0.0038538176,
  39586. -2.9527559 0.42913386 0,-2.8740157 0.42913386 0.078740157,
  39587. -2.8778696 0.42913386 0.054408111,-2.8890538 0.42913386 0.032457854,
  39588. -2.9064736 0.42913386 0.015038032,-2.9284239 0.42913386 0.0038538176] }
  39589. coordIndex [
  39590. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,3,8,-1,
  39591. 0,8,7,-1,0,2,8,-1]
  39592. normalPerVertex TRUE
  39593. normal DEF NORM_1930 Normal { vector [
  39594. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  39595. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  39596. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  39597. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  39598. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  39599. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  39600. }
  39601. }
  39602. DEF SHAPE_1931 Shape {
  39603. appearance USE APP_1
  39604. geometry DEF FACE_1931 IndexedFaceSet {
  39605. coord DEF COORD_1931 Coordinate { point [
  39606. -2.8740157 0.35826772 0.25590551,-2.8740157 0.42913386 0.25590551,
  39607. -2.8740157 0.42913386 0.078740157,-2.8740157 0.35826772 0.078740157] }
  39608. coordIndex [
  39609. 3,1,0,-1,3,2,1,-1]
  39610. normalPerVertex TRUE
  39611. normal DEF NORM_1931 Normal { vector [
  39612. 1 0 0,1 0 0,
  39613. 1 0 0,1 0 0] }
  39614. }
  39615. }
  39616. DEF SHAPE_1932 Shape {
  39617. appearance USE APP_1
  39618. geometry DEF FACE_1932 IndexedFaceSet {
  39619. coord DEF COORD_1932 Coordinate { point [
  39620. -2.9133858 -0.27165354 0.25590551,-2.8346457 -0.27165354 0.33464567,
  39621. -2.909532 -0.27165354 0.28023756,-2.8983478 -0.27165354 0.30218782,
  39622. -2.880928 -0.27165354 0.31960764,-2.8589777 -0.27165354 0.33079185,
  39623. -2.8346457 -0.2007874 0.33464567,-2.9133858 -0.2007874 0.25590551,
  39624. -2.909532 -0.2007874 0.28023756,-2.8983478 -0.2007874 0.30218782,
  39625. -2.880928 -0.2007874 0.31960764,-2.8589777 -0.2007874 0.33079185] }
  39626. coordIndex [
  39627. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  39628. 2,3,9,-1,0,2,7,-1]
  39629. normalPerVertex TRUE
  39630. normal DEF NORM_1932 Normal { vector [
  39631. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  39632. -0.95105652 0 0.30901699,-0.77690301 0 0.6296203,
  39633. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565,
  39634. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  39635. -0.95105652 0 0.30901699,-0.83888072 0 0.5443153,
  39636. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  39637. }
  39638. }
  39639. DEF SHAPE_1933 Shape {
  39640. appearance USE APP_1
  39641. geometry DEF FACE_1933 IndexedFaceSet {
  39642. coord DEF COORD_1933 Coordinate { point [
  39643. -2.9133858 -0.27165354 0.078740157,-2.9133858 -0.2007874 0.078740157,
  39644. -2.9133858 -0.2007874 0.25590551,-2.9133858 -0.27165354 0.25590551] }
  39645. coordIndex [
  39646. 3,1,0,-1,3,2,1,-1]
  39647. normalPerVertex TRUE
  39648. normal DEF NORM_1933 Normal { vector [
  39649. -1 0 0,-1 0 0,
  39650. -1 0 0,-1 0 0] }
  39651. }
  39652. }
  39653. DEF SHAPE_1934 Shape {
  39654. appearance USE APP_1
  39655. geometry DEF FACE_1934 IndexedFaceSet {
  39656. coord DEF COORD_1934 Coordinate { point [
  39657. -2.9527559 -0.27165354 0.039370079,-2.9527559 -0.2007874 0.039370079,
  39658. -2.9133858 -0.2007874 0.078740157,-2.9405899 -0.2007874 0.041296988,
  39659. -2.9296148 -0.2007874 0.046889095,-2.9209048 -0.2007874 0.055599006,
  39660. -2.9153127 -0.2007874 0.066574134,-2.9133858 -0.27165354 0.078740157,
  39661. -2.9405899 -0.27165354 0.041296988,-2.9296148 -0.27165354 0.046889095,
  39662. -2.9209048 -0.27165354 0.055599006,-2.9153127 -0.27165354 0.066574134] }
  39663. coordIndex [
  39664. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  39665. 7,2,6,-1,7,6,11,-1]
  39666. normalPerVertex TRUE
  39667. normal DEF NORM_1934 Normal { vector [
  39668. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  39669. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  39670. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  39671. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  39672. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  39673. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  39674. }
  39675. }
  39676. DEF SHAPE_1935 Shape {
  39677. appearance USE APP_1
  39678. geometry DEF FACE_1935 IndexedFaceSet {
  39679. coord DEF COORD_1935 Coordinate { point [
  39680. -3.1496063 -0.27165354 0.039370079,-3.1496063 -0.2007874 0.039370079,
  39681. -2.9527559 -0.2007874 0.039370079,-2.9527559 -0.27165354 0.039370079] }
  39682. coordIndex [
  39683. 3,1,0,-1,3,2,1,-1]
  39684. normalPerVertex TRUE
  39685. normal DEF NORM_1935 Normal { vector [
  39686. 0 0 1,0 0 1,
  39687. 0 0 1,0 0 1] }
  39688. }
  39689. }
  39690. DEF SHAPE_1936 Shape {
  39691. appearance USE APP_1
  39692. geometry DEF FACE_1936 IndexedFaceSet {
  39693. coord DEF COORD_1936 Coordinate { point [
  39694. -3.1496063 -0.27165354 0,-3.1496063 -0.2007874 0,
  39695. -3.1496063 -0.2007874 0.039370079,-3.1496063 -0.27165354 0.039370079] }
  39696. coordIndex [
  39697. 3,1,0,-1,3,2,1,-1]
  39698. normalPerVertex TRUE
  39699. normal DEF NORM_1936 Normal { vector [
  39700. -1 0 0,-1 0 0,
  39701. -1 0 0,-1 0 0] }
  39702. }
  39703. }
  39704. DEF SHAPE_1937 Shape {
  39705. appearance USE APP_1
  39706. geometry DEF FACE_1937 IndexedFaceSet {
  39707. coord DEF COORD_1937 Coordinate { point [
  39708. -2.9527559 -0.27165354 0,-2.9527559 -0.2007874 0,
  39709. -3.1496063 -0.2007874 0,-3.1496063 -0.27165354 0] }
  39710. coordIndex [
  39711. 3,1,0,-1,3,2,1,-1]
  39712. normalPerVertex TRUE
  39713. normal DEF NORM_1937 Normal { vector [
  39714. 0 0 -1,0 0 -1,
  39715. 0 0 -1,0 0 -1] }
  39716. }
  39717. }
  39718. DEF SHAPE_1938 Shape {
  39719. appearance USE APP_1
  39720. geometry DEF FACE_1938 IndexedFaceSet {
  39721. coord DEF COORD_1938 Coordinate { point [
  39722. -2.8740157 -0.27165354 0.078740157,-2.9527559 -0.27165354 0,
  39723. -2.8778696 -0.27165354 0.054408111,-2.8890538 -0.27165354 0.032457854,
  39724. -2.9064736 -0.27165354 0.015038032,-2.9284239 -0.27165354 0.0038538176,
  39725. -2.9527559 -0.2007874 0,-2.8740157 -0.2007874 0.078740157,
  39726. -2.8778696 -0.2007874 0.054408111,-2.8890538 -0.2007874 0.032457854,
  39727. -2.9064736 -0.2007874 0.015038032,-2.9284239 -0.2007874 0.0038538176] }
  39728. coordIndex [
  39729. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  39730. 2,3,8,-1,0,2,7,-1]
  39731. normalPerVertex TRUE
  39732. normal DEF NORM_1938 Normal { vector [
  39733. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  39734. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  39735. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  39736. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  39737. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  39738. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  39739. }
  39740. }
  39741. DEF SHAPE_1939 Shape {
  39742. appearance USE APP_1
  39743. geometry DEF FACE_1939 IndexedFaceSet {
  39744. coord DEF COORD_1939 Coordinate { point [
  39745. -2.8740157 -0.27165354 0.25590551,-2.8740157 -0.2007874 0.25590551,
  39746. -2.8740157 -0.2007874 0.078740157,-2.8740157 -0.27165354 0.078740157] }
  39747. coordIndex [
  39748. 3,1,0,-1,3,2,1,-1]
  39749. normalPerVertex TRUE
  39750. normal DEF NORM_1939 Normal { vector [
  39751. 1 0 0,1 0 0,
  39752. 1 0 0,1 0 0] }
  39753. }
  39754. }
  39755. DEF SHAPE_1940 Shape {
  39756. appearance USE APP_1
  39757. geometry DEF FACE_1940 IndexedFaceSet {
  39758. coord DEF COORD_1940 Coordinate { point [
  39759. -2.9133858 0.2007874 0.25590551,-2.8346457 0.2007874 0.33464567,
  39760. -2.909532 0.2007874 0.28023756,-2.8983478 0.2007874 0.30218782,
  39761. -2.880928 0.2007874 0.31960764,-2.8589777 0.2007874 0.33079185,
  39762. -2.8346457 0.27165354 0.33464567,-2.9133858 0.27165354 0.25590551,
  39763. -2.909532 0.27165354 0.28023756,-2.8983478 0.27165354 0.30218782,
  39764. -2.880928 0.27165354 0.31960764,-2.8589777 0.27165354 0.33079185] }
  39765. coordIndex [
  39766. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,2,9,8,-1,
  39767. 2,3,9,-1,0,2,7,-1]
  39768. normalPerVertex TRUE
  39769. normal DEF NORM_1940 Normal { vector [
  39770. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  39771. -0.95105652 0 0.30901699,-0.77690301 0 0.6296203,
  39772. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565,
  39773. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  39774. -0.95105652 0 0.30901699,-0.83888072 0 0.5443153,
  39775. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  39776. }
  39777. }
  39778. DEF SHAPE_1941 Shape {
  39779. appearance USE APP_1
  39780. geometry DEF FACE_1941 IndexedFaceSet {
  39781. coord DEF COORD_1941 Coordinate { point [
  39782. -2.9133858 0.2007874 0.078740157,-2.9133858 0.27165354 0.078740157,
  39783. -2.9133858 0.27165354 0.25590551,-2.9133858 0.2007874 0.25590551] }
  39784. coordIndex [
  39785. 3,1,0,-1,3,2,1,-1]
  39786. normalPerVertex TRUE
  39787. normal DEF NORM_1941 Normal { vector [
  39788. -1 0 0,-1 0 0,
  39789. -1 0 0,-1 0 0] }
  39790. }
  39791. }
  39792. DEF SHAPE_1942 Shape {
  39793. appearance USE APP_1
  39794. geometry DEF FACE_1942 IndexedFaceSet {
  39795. coord DEF COORD_1942 Coordinate { point [
  39796. -2.9527559 0.2007874 0.039370079,-2.9527559 0.27165354 0.039370079,
  39797. -2.9133858 0.27165354 0.078740157,-2.9405899 0.27165354 0.041296988,
  39798. -2.9296148 0.27165354 0.046889095,-2.9209048 0.27165354 0.055599006,
  39799. -2.9153127 0.27165354 0.066574134,-2.9133858 0.2007874 0.078740157,
  39800. -2.9405899 0.2007874 0.041296988,-2.9296148 0.2007874 0.046889095,
  39801. -2.9209048 0.2007874 0.055599006,-2.9153127 0.2007874 0.066574134] }
  39802. coordIndex [
  39803. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,5,10,-1,
  39804. 7,2,6,-1,7,6,11,-1]
  39805. normalPerVertex TRUE
  39806. normal DEF NORM_1942 Normal { vector [
  39807. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  39808. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  39809. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  39810. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  39811. -0.25844621 0 0.96602565,-0.58778525 0 0.80901699,
  39812. -0.80901699 0 0.58778525,-0.93344204 0 0.35872825] }
  39813. }
  39814. }
  39815. DEF SHAPE_1943 Shape {
  39816. appearance USE APP_1
  39817. geometry DEF FACE_1943 IndexedFaceSet {
  39818. coord DEF COORD_1943 Coordinate { point [
  39819. -3.1496063 0.2007874 0.039370079,-3.1496063 0.27165354 0.039370079,
  39820. -2.9527559 0.27165354 0.039370079,-2.9527559 0.2007874 0.039370079] }
  39821. coordIndex [
  39822. 3,1,0,-1,3,2,1,-1]
  39823. normalPerVertex TRUE
  39824. normal DEF NORM_1943 Normal { vector [
  39825. 0 0 1,0 0 1,
  39826. 0 0 1,0 0 1] }
  39827. }
  39828. }
  39829. DEF SHAPE_1944 Shape {
  39830. appearance USE APP_1
  39831. geometry DEF FACE_1944 IndexedFaceSet {
  39832. coord DEF COORD_1944 Coordinate { point [
  39833. -3.1496063 0.2007874 0,-3.1496063 0.27165354 0,
  39834. -3.1496063 0.27165354 0.039370079,-3.1496063 0.2007874 0.039370079] }
  39835. coordIndex [
  39836. 3,1,0,-1,3,2,1,-1]
  39837. normalPerVertex TRUE
  39838. normal DEF NORM_1944 Normal { vector [
  39839. -1 0 0,-1 0 0,
  39840. -1 0 0,-1 0 0] }
  39841. }
  39842. }
  39843. DEF SHAPE_1945 Shape {
  39844. appearance USE APP_1
  39845. geometry DEF FACE_1945 IndexedFaceSet {
  39846. coord DEF COORD_1945 Coordinate { point [
  39847. -2.9527559 0.2007874 0,-2.9527559 0.27165354 0,
  39848. -3.1496063 0.27165354 0,-3.1496063 0.2007874 0] }
  39849. coordIndex [
  39850. 3,1,0,-1,3,2,1,-1]
  39851. normalPerVertex TRUE
  39852. normal DEF NORM_1945 Normal { vector [
  39853. 0 0 -1,0 0 -1,
  39854. 0 0 -1,0 0 -1] }
  39855. }
  39856. }
  39857. DEF SHAPE_1946 Shape {
  39858. appearance USE APP_1
  39859. geometry DEF FACE_1946 IndexedFaceSet {
  39860. coord DEF COORD_1946 Coordinate { point [
  39861. -2.8740157 0.2007874 0.078740157,-2.9527559 0.2007874 0,
  39862. -2.8778696 0.2007874 0.054408111,-2.8890538 0.2007874 0.032457854,
  39863. -2.9064736 0.2007874 0.015038032,-2.9284239 0.2007874 0.0038538176,
  39864. -2.9527559 0.27165354 0,-2.8740157 0.27165354 0.078740157,
  39865. -2.8778696 0.27165354 0.054408111,-2.8890538 0.27165354 0.032457854,
  39866. -2.9064736 0.27165354 0.015038032,-2.9284239 0.27165354 0.0038538176] }
  39867. coordIndex [
  39868. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  39869. 2,3,8,-1,0,2,7,-1]
  39870. normalPerVertex TRUE
  39871. normal DEF NORM_1946 Normal { vector [
  39872. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  39873. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  39874. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  39875. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  39876. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  39877. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  39878. }
  39879. }
  39880. DEF SHAPE_1947 Shape {
  39881. appearance USE APP_1
  39882. geometry DEF FACE_1947 IndexedFaceSet {
  39883. coord DEF COORD_1947 Coordinate { point [
  39884. -2.8740157 0.2007874 0.25590551,-2.8740157 0.27165354 0.25590551,
  39885. -2.8740157 0.27165354 0.078740157,-2.8740157 0.2007874 0.078740157] }
  39886. coordIndex [
  39887. 3,1,0,-1,3,2,1,-1]
  39888. normalPerVertex TRUE
  39889. normal DEF NORM_1947 Normal { vector [
  39890. 1 0 0,1 0 0,
  39891. 1 0 0,1 0 0] }
  39892. }
  39893. }
  39894. DEF SHAPE_1948 Shape {
  39895. appearance USE APP_1
  39896. geometry DEF FACE_1948 IndexedFaceSet {
  39897. coord DEF COORD_1948 Coordinate { point [
  39898. -2.9133858 -0.11417323 0.25590551,-2.8346457 -0.11417323 0.33464567,
  39899. -2.909532 -0.11417323 0.28023756,-2.8983478 -0.11417323 0.30218782,
  39900. -2.880928 -0.11417323 0.31960764,-2.8589777 -0.11417323 0.33079185,
  39901. -2.8346457 -0.043307087 0.33464567,-2.9133858 -0.043307087 0.25590551,
  39902. -2.909532 -0.043307087 0.28023756,-2.8983478 -0.043307087 0.30218782,
  39903. -2.880928 -0.043307087 0.31960764,-2.8589777 -0.043307087 0.33079185] }
  39904. coordIndex [
  39905. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  39906. 2,3,8,-1,0,2,7,-1]
  39907. normalPerVertex TRUE
  39908. normal DEF NORM_1948 Normal { vector [
  39909. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  39910. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  39911. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652,
  39912. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  39913. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  39914. -0.6296203 0 0.77690301,-0.30901699 0 0.95105652] }
  39915. }
  39916. }
  39917. DEF SHAPE_1949 Shape {
  39918. appearance USE APP_1
  39919. geometry DEF FACE_1949 IndexedFaceSet {
  39920. coord DEF COORD_1949 Coordinate { point [
  39921. -2.9133858 -0.11417323 0.078740157,-2.9133858 -0.043307087 0.078740157,
  39922. -2.9133858 -0.043307087 0.25590551,-2.9133858 -0.11417323 0.25590551] }
  39923. coordIndex [
  39924. 3,1,0,-1,3,2,1,-1]
  39925. normalPerVertex TRUE
  39926. normal DEF NORM_1949 Normal { vector [
  39927. -1 0 0,-1 0 0,
  39928. -1 0 0,-1 0 0] }
  39929. }
  39930. }
  39931. DEF SHAPE_1950 Shape {
  39932. appearance USE APP_1
  39933. geometry DEF FACE_1950 IndexedFaceSet {
  39934. coord DEF COORD_1950 Coordinate { point [
  39935. -2.9527559 -0.11417323 0.039370079,-2.9527559 -0.043307087 0.039370079,
  39936. -2.9133858 -0.043307087 0.078740157,-2.9405899 -0.043307087 0.041296988,
  39937. -2.9296148 -0.043307087 0.046889095,-2.9209048 -0.043307087 0.055599006,
  39938. -2.9153127 -0.043307087 0.066574134,-2.9133858 -0.11417323 0.078740157,
  39939. -2.9405899 -0.11417323 0.041296988,-2.9296148 -0.11417323 0.046889095,
  39940. -2.9209048 -0.11417323 0.055599006,-2.9153127 -0.11417323 0.066574134] }
  39941. coordIndex [
  39942. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  39943. 11,5,10,-1,7,2,11,-1]
  39944. normalPerVertex TRUE
  39945. normal DEF NORM_1950 Normal { vector [
  39946. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  39947. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  39948. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  39949. -0.95105652 0 0.30901699,-0.98768834 0 0.15643447,
  39950. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  39951. -0.80901699 0 0.58778525,-0.95105652 0 0.30901699] }
  39952. }
  39953. }
  39954. DEF SHAPE_1951 Shape {
  39955. appearance USE APP_1
  39956. geometry DEF FACE_1951 IndexedFaceSet {
  39957. coord DEF COORD_1951 Coordinate { point [
  39958. -3.1496063 -0.11417323 0.039370079,-3.1496063 -0.043307087 0.039370079,
  39959. -2.9527559 -0.043307087 0.039370079,-2.9527559 -0.11417323 0.039370079] }
  39960. coordIndex [
  39961. 2,1,0,-1,3,2,0,-1]
  39962. normalPerVertex TRUE
  39963. normal DEF NORM_1951 Normal { vector [
  39964. 0 0 1,0 0 1,
  39965. 0 0 1,0 0 1] }
  39966. }
  39967. }
  39968. DEF SHAPE_1952 Shape {
  39969. appearance USE APP_1
  39970. geometry DEF FACE_1952 IndexedFaceSet {
  39971. coord DEF COORD_1952 Coordinate { point [
  39972. -3.1496063 -0.11417323 0,-3.1496063 -0.043307087 0,
  39973. -3.1496063 -0.043307087 0.039370079,-3.1496063 -0.11417323 0.039370079] }
  39974. coordIndex [
  39975. 3,1,0,-1,3,2,1,-1]
  39976. normalPerVertex TRUE
  39977. normal DEF NORM_1952 Normal { vector [
  39978. -1 0 0,-1 0 0,
  39979. -1 0 0,-1 0 0] }
  39980. }
  39981. }
  39982. DEF SHAPE_1953 Shape {
  39983. appearance USE APP_1
  39984. geometry DEF FACE_1953 IndexedFaceSet {
  39985. coord DEF COORD_1953 Coordinate { point [
  39986. -2.9527559 -0.11417323 0,-2.9527559 -0.043307087 0,
  39987. -3.1496063 -0.043307087 0,-3.1496063 -0.11417323 0] }
  39988. coordIndex [
  39989. 3,1,0,-1,3,2,1,-1]
  39990. normalPerVertex TRUE
  39991. normal DEF NORM_1953 Normal { vector [
  39992. 0 0 -1,0 0 -1,
  39993. 0 0 -1,0 0 -1] }
  39994. }
  39995. }
  39996. DEF SHAPE_1954 Shape {
  39997. appearance USE APP_1
  39998. geometry DEF FACE_1954 IndexedFaceSet {
  39999. coord DEF COORD_1954 Coordinate { point [
  40000. -2.8740157 -0.11417323 0.078740157,-2.9527559 -0.11417323 0,
  40001. -2.8778696 -0.11417323 0.054408111,-2.8890538 -0.11417323 0.032457854,
  40002. -2.9064736 -0.11417323 0.015038032,-2.9284239 -0.11417323 0.0038538176,
  40003. -2.9527559 -0.043307087 0,-2.8740157 -0.043307087 0.078740157,
  40004. -2.8778696 -0.043307087 0.054408111,-2.8890538 -0.043307087 0.032457854,
  40005. -2.9064736 -0.043307087 0.015038032,-2.9284239 -0.043307087 0.0038538176] }
  40006. coordIndex [
  40007. 1,6,11,-1,5,1,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  40008. 0,8,7,-1,0,2,8,-1]
  40009. normalPerVertex TRUE
  40010. normal DEF NORM_1954 Normal { vector [
  40011. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  40012. 0.93344204 0 -0.35872825,0.77690301 0 -0.6296203,
  40013. 0.5443153 0 -0.83888072,0.30901699 0 -0.95105652,
  40014. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  40015. 0.96602565 0 -0.25844621,0.83888072 0 -0.5443153,
  40016. 0.6296203 0 -0.77690301,0.30901699 0 -0.95105652] }
  40017. }
  40018. }
  40019. DEF SHAPE_1955 Shape {
  40020. appearance USE APP_1
  40021. geometry DEF FACE_1955 IndexedFaceSet {
  40022. coord DEF COORD_1955 Coordinate { point [
  40023. -2.8740157 -0.11417323 0.25590551,-2.8740157 -0.043307087 0.25590551,
  40024. -2.8740157 -0.043307087 0.078740157,-2.8740157 -0.11417323 0.078740157] }
  40025. coordIndex [
  40026. 3,1,0,-1,3,2,1,-1]
  40027. normalPerVertex TRUE
  40028. normal DEF NORM_1955 Normal { vector [
  40029. 1 0 0,1 0 0,
  40030. 1 0 0,1 0 0] }
  40031. }
  40032. }
  40033. DEF SHAPE_1956 Shape {
  40034. appearance USE APP_1
  40035. geometry DEF FACE_1956 IndexedFaceSet {
  40036. coord DEF COORD_1956 Coordinate { point [
  40037. -2.9133858 0.043307087 0.25590551,-2.8346457 0.043307087 0.33464567,
  40038. -2.909532 0.043307087 0.28023756,-2.8983478 0.043307087 0.30218782,
  40039. -2.880928 0.043307087 0.31960764,-2.8589777 0.043307087 0.33079185,
  40040. -2.8346457 0.11417323 0.33464567,-2.9133858 0.11417323 0.25590551,
  40041. -2.909532 0.11417323 0.28023756,-2.8983478 0.11417323 0.30218782,
  40042. -2.880928 0.11417323 0.31960764,-2.8589777 0.11417323 0.33079185] }
  40043. coordIndex [
  40044. 1,6,11,-1,5,11,10,-1,5,1,11,-1,4,5,10,-1,3,9,8,-1,3,10,9,-1,3,4,10,-1,2,8,7,-1,
  40045. 2,3,8,-1,0,2,7,-1]
  40046. normalPerVertex TRUE
  40047. normal DEF NORM_1956 Normal { vector [
  40048. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  40049. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  40050. -0.58778525 0 0.80901699,-0.35872825 0 0.93344204,
  40051. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  40052. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  40053. -0.58778525 0 0.80901699,-0.25844621 0 0.96602565] }
  40054. }
  40055. }
  40056. DEF SHAPE_1957 Shape {
  40057. appearance USE APP_1
  40058. geometry DEF FACE_1957 IndexedFaceSet {
  40059. coord DEF COORD_1957 Coordinate { point [
  40060. -2.9133858 0.043307087 0.078740157,-2.9133858 0.11417323 0.078740157,
  40061. -2.9133858 0.11417323 0.25590551,-2.9133858 0.043307087 0.25590551] }
  40062. coordIndex [
  40063. 3,1,0,-1,3,2,1,-1]
  40064. normalPerVertex TRUE
  40065. normal DEF NORM_1957 Normal { vector [
  40066. -1 0 0,-1 0 0,
  40067. -1 0 0,-1 0 0] }
  40068. }
  40069. }
  40070. DEF SHAPE_1958 Shape {
  40071. appearance USE APP_1
  40072. geometry DEF FACE_1958 IndexedFaceSet {
  40073. coord DEF COORD_1958 Coordinate { point [
  40074. -2.9527559 0.043307087 0.039370079,-2.9527559 0.11417323 0.039370079,
  40075. -2.9133858 0.11417323 0.078740157,-2.9405899 0.11417323 0.041296988,
  40076. -2.9296148 0.11417323 0.046889095,-2.9209048 0.11417323 0.055599006,
  40077. -2.9153127 0.11417323 0.066574134,-2.9133858 0.043307087 0.078740157,
  40078. -2.9405899 0.043307087 0.041296988,-2.9296148 0.043307087 0.046889095,
  40079. -2.9209048 0.043307087 0.055599006,-2.9153127 0.043307087 0.066574134] }
  40080. coordIndex [
  40081. 0,3,1,-1,8,3,0,-1,9,4,3,-1,9,5,4,-1,9,3,8,-1,10,5,9,-1,11,6,5,-1,11,2,6,-1,
  40082. 11,5,10,-1,7,2,11,-1]
  40083. normalPerVertex TRUE
  40084. normal DEF NORM_1958 Normal { vector [
  40085. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  40086. -0.98768834 0 0.15643447,-0.30901699 0 0.95105652,
  40087. -0.58778525 0 0.80901699,-0.80901699 0 0.58778525,
  40088. -0.95105652 0 0.30901699,-0.98768834 0 0.15643447,
  40089. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  40090. -0.80901699 0 0.58778525,-0.95105652 0 0.30901699] }
  40091. }
  40092. }
  40093. DEF SHAPE_1959 Shape {
  40094. appearance USE APP_1
  40095. geometry DEF FACE_1959 IndexedFaceSet {
  40096. coord DEF COORD_1959 Coordinate { point [
  40097. -3.1496063 0.043307087 0.039370079,-3.1496063 0.11417323 0.039370079,
  40098. -2.9527559 0.11417323 0.039370079,-2.9527559 0.043307087 0.039370079] }
  40099. coordIndex [
  40100. 2,1,0,-1,3,2,0,-1]
  40101. normalPerVertex TRUE
  40102. normal DEF NORM_1959 Normal { vector [
  40103. 0 0 1,0 0 1,
  40104. 0 0 1,0 0 1] }
  40105. }
  40106. }
  40107. DEF SHAPE_1960 Shape {
  40108. appearance USE APP_1
  40109. geometry DEF FACE_1960 IndexedFaceSet {
  40110. coord DEF COORD_1960 Coordinate { point [
  40111. -3.1496063 0.043307087 0,-3.1496063 0.11417323 0,
  40112. -3.1496063 0.11417323 0.039370079,-3.1496063 0.043307087 0.039370079] }
  40113. coordIndex [
  40114. 3,1,0,-1,3,2,1,-1]
  40115. normalPerVertex TRUE
  40116. normal DEF NORM_1960 Normal { vector [
  40117. -1 0 0,-1 0 0,
  40118. -1 0 0,-1 0 0] }
  40119. }
  40120. }
  40121. DEF SHAPE_1961 Shape {
  40122. appearance USE APP_1
  40123. geometry DEF FACE_1961 IndexedFaceSet {
  40124. coord DEF COORD_1961 Coordinate { point [
  40125. -2.9527559 0.043307087 0,-2.9527559 0.11417323 0,
  40126. -3.1496063 0.11417323 0,-3.1496063 0.043307087 0] }
  40127. coordIndex [
  40128. 3,1,0,-1,3,2,1,-1]
  40129. normalPerVertex TRUE
  40130. normal DEF NORM_1961 Normal { vector [
  40131. 0 0 -1,0 0 -1,
  40132. 0 0 -1,0 0 -1] }
  40133. }
  40134. }
  40135. DEF SHAPE_1962 Shape {
  40136. appearance USE APP_1
  40137. geometry DEF FACE_1962 IndexedFaceSet {
  40138. coord DEF COORD_1962 Coordinate { point [
  40139. -2.8740157 0.043307087 0.078740157,-2.9527559 0.043307087 0,
  40140. -2.8778696 0.043307087 0.054408111,-2.8890538 0.043307087 0.032457854,
  40141. -2.9064736 0.043307087 0.015038032,-2.9284239 0.043307087 0.0038538176,
  40142. -2.9527559 0.11417323 0,-2.8740157 0.11417323 0.078740157,
  40143. -2.8778696 0.11417323 0.054408111,-2.8890538 0.11417323 0.032457854,
  40144. -2.9064736 0.11417323 0.015038032,-2.9284239 0.11417323 0.0038538176] }
  40145. coordIndex [
  40146. 5,1,6,-1,5,6,11,-1,4,10,9,-1,4,11,10,-1,4,5,11,-1,3,4,9,-1,2,9,8,-1,2,3,9,-1,
  40147. 0,8,7,-1,0,2,8,-1]
  40148. normalPerVertex TRUE
  40149. normal DEF NORM_1962 Normal { vector [
  40150. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  40151. 0.93344204 0 -0.35872825,0.80901699 0 -0.58778525,
  40152. 0.58778525 0 -0.80901699,0.25844621 0 -0.96602565,
  40153. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  40154. 0.96602565 0 -0.25844621,0.80901699 0 -0.58778525,
  40155. 0.58778525 0 -0.80901699,0.35872825 0 -0.93344204] }
  40156. }
  40157. }
  40158. DEF SHAPE_1963 Shape {
  40159. appearance USE APP_1
  40160. geometry DEF FACE_1963 IndexedFaceSet {
  40161. coord DEF COORD_1963 Coordinate { point [
  40162. -2.8740157 0.043307087 0.25590551,-2.8740157 0.11417323 0.25590551,
  40163. -2.8740157 0.11417323 0.078740157,-2.8740157 0.043307087 0.078740157] }
  40164. coordIndex [
  40165. 3,1,0,-1,3,2,1,-1]
  40166. normalPerVertex TRUE
  40167. normal DEF NORM_1963 Normal { vector [
  40168. 1 0 0,1 0 0,
  40169. 1 0 0,1 0 0] }
  40170. }
  40171. }
  40172. DEF SHAPE_1964 Shape {
  40173. appearance USE APP_3
  40174. geometry DEF FACE_1964 IndexedFaceSet {
  40175. coord DEF COORD_1964 Coordinate { point [
  40176. -2.396393 2.2979678 0.5511811,-2.3698382 2.3016177 0.5511811,
  40177. -2.3452529 2.3122966 0.5511811,-2.3244603 2.3292126 0.5511811,
  40178. -2.3090027 2.351111 0.5511811,-2.3000265 2.3763678 0.5511811,
  40179. -2.2981973 2.4031098 0.5511811,-2.3036508 2.4293536 0.5511811,
  40180. -2.3159826 2.4531529 0.5511811,-2.3342781 2.4727425 0.5511811,
  40181. -2.3571803 2.4866697 0.5511811,-2.3829908 2.4939015 0.5511811,
  40182. -2.4097952 2.4939015 0.5511811,-2.4356057 2.4866697 0.5511811,
  40183. -2.458508 2.4727425 0.5511811,-2.4768034 2.4531529 0.5511811,
  40184. -2.4891352 2.4293536 0.5511811,-2.4945888 2.4031098 0.5511811,
  40185. -2.4927595 2.3763678 0.5511811,-2.4837833 2.351111 0.5511811,
  40186. -2.4683257 2.3292126 0.5511811,-2.4475332 2.3122966 0.5511811,
  40187. -2.4229478 2.3016177 0.5511811] }
  40188. coordIndex [
  40189. 18,15,16,-1,18,16,17,-1,19,15,18,-1,20,14,15,-1,20,15,19,-1,7,8,9,-1,22,12,13,-1,22,13,14,-1,
  40190. 22,20,21,-1,22,14,20,-1,5,6,7,-1,5,7,9,-1,1,11,12,-1,1,22,0,-1,1,12,22,-1,3,1,2,-1,
  40191. 3,4,5,-1,3,9,10,-1,3,10,11,-1,3,11,1,-1,3,5,9,-1]
  40192. normalPerVertex TRUE
  40193. normal DEF NORM_1964 Normal { vector [
  40194. 0 0 1,0 0 1,
  40195. 0 0 1,0 0 1,
  40196. 0 0 1,0 0 1,
  40197. 0 0 1,0 0 1,
  40198. 0 0 1,0 0 1,
  40199. 0 0 1,0 0 1,
  40200. 0 0 1,0 0 1,
  40201. 0 0 1,0 0 1,
  40202. 0 0 1,0 0 1,
  40203. 0 0 1,0 0 1,
  40204. 0 0 1,0 0 1,
  40205. 0 0 1] }
  40206. }
  40207. }
  40208. ] }
  40209. ] }