LED_0402_1005Metric.wrl 33 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 0.11283861
  20. diffuseColor 0.89499998 0.89099997 0.81300002
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
  28. -0.13779528 -0.098425197 0.072834646,-0.12401575 -0.098425197 0.19685039,
  29. 0.12401575 -0.098425197 0.19685039,0.13779528 -0.098425197 0.072834646] }
  30. coordIndex [
  31. 2,1,0,-1,2,0,3,-1]
  32. normalPerVertex TRUE
  33. normal DEF NORM_1 Normal { vector [
  34. 0 -1 0,0 -1 0,
  35. 0 -1 0,0 -1 0] }
  36. }
  37. }
  38. DEF SHAPE_2 Shape {
  39. appearance USE APP_1
  40. geometry DEF FACE_2 IndexedFaceSet {
  41. coord DEF COORD_2 Coordinate { point [
  42. -0.13779528 0.098425197 0.072834646,-0.13779528 0.073818898 0.072834646,
  43. -0.13779528 -0.073818898 0.072834646,-0.13779528 -0.098425197 0.072834646,
  44. -0.12401575 -0.098425197 0.19685039,-0.12401575 0.098425197 0.19685039] }
  45. coordIndex [
  46. 4,2,3,-1,5,0,1,-1,5,1,2,-1,5,2,4,-1]
  47. normalPerVertex TRUE
  48. normal DEF NORM_2 Normal { vector [
  49. -0.99388373 0 0.11043153,-0.99388373 0 0.11043153,
  50. -0.99388373 0 0.11043153,-0.99388373 0 0.11043153,
  51. -0.99388373 0 0.11043153,-0.99388373 0 0.11043153] }
  52. }
  53. }
  54. DEF SHAPE_3 Shape {
  55. appearance USE APP_1
  56. geometry DEF FACE_3 IndexedFaceSet {
  57. coord DEF COORD_3 Coordinate { point [
  58. -0.19094488 -0.098425197 0.0059055118,-0.18208661 -0.098425197 0.0059055118,
  59. -0.19094488 -0.098425197 0.072834646,-0.18208661 -0.098425197 0.072834646,
  60. -0.13779528 -0.098425197 0.072834646,0.13779528 -0.098425197 0.072834646,
  61. 0.18208661 -0.098425197 0.072834646,0.19094488 -0.098425197 0.072834646,
  62. 0.19094488 -0.098425197 0.0059055118,0.18208661 -0.098425197 0.0059055118] }
  63. coordIndex [
  64. 2,0,1,-1,3,2,1,-1,4,3,1,-1,9,4,1,-1,5,4,9,-1,6,9,8,-1,6,5,9,-1,7,6,8,-1]
  65. normalPerVertex TRUE
  66. normal DEF NORM_3 Normal { vector [
  67. 0 -1 0,0 -1 0,
  68. 0 -1 0,0 -1 0,
  69. 0 -1 0,0 -1 0,
  70. 0 -1 0,0 -1 0,
  71. 0 -1 0,0 -1 0] }
  72. }
  73. }
  74. DEF SHAPE_4 Shape {
  75. appearance USE APP_1
  76. geometry DEF FACE_4 IndexedFaceSet {
  77. coord DEF COORD_4 Coordinate { point [
  78. -0.12401575 0.098425197 0.19685039,-0.12401575 -0.098425197 0.19685039,
  79. 0.12401575 -0.098425197 0.19685039,0.12401575 0.098425197 0.19685039] }
  80. coordIndex [
  81. 3,0,1,-1,3,1,2,-1]
  82. normalPerVertex TRUE
  83. normal DEF NORM_4 Normal { vector [
  84. 0 0 1,0 0 1,
  85. 0 0 1,0 0 1] }
  86. }
  87. }
  88. DEF SHAPE_5 Shape {
  89. appearance USE APP_1
  90. geometry DEF FACE_5 IndexedFaceSet {
  91. coord DEF COORD_5 Coordinate { point [
  92. 0.12401575 0.098425197 0.19685039,0.12401575 -0.098425197 0.19685039,
  93. 0.13779528 -0.098425197 0.072834646,0.13779528 -0.073818898 0.072834646,
  94. 0.13779528 0.073818898 0.072834646,0.13779528 0.098425197 0.072834646] }
  95. coordIndex [
  96. 3,1,2,-1,4,0,1,-1,4,1,3,-1,5,0,4,-1]
  97. normalPerVertex TRUE
  98. normal DEF NORM_5 Normal { vector [
  99. 0.99388373 0 0.11043153,0.99388373 0 0.11043153,
  100. 0.99388373 0 0.11043153,0.99388373 0 0.11043153,
  101. 0.99388373 0 0.11043153,0.99388373 0 0.11043153] }
  102. }
  103. }
  104. DEF SHAPE_6 Shape {
  105. appearance USE APP_1
  106. geometry DEF FACE_6 IndexedFaceSet {
  107. coord DEF COORD_6 Coordinate { point [
  108. -0.18208661 0.098425197 0.072834646,-0.13779528 0.098425197 0.072834646,
  109. -0.18208661 0.073818898 0.072834646,-0.13779528 0.073818898 0.072834646] }
  110. coordIndex [
  111. 3,0,2,-1,1,0,3,-1]
  112. normalPerVertex TRUE
  113. normal DEF NORM_6 Normal { vector [
  114. 0 0 1,0 0 1,
  115. 0 0 1,0 0 1] }
  116. }
  117. }
  118. DEF SHAPE_7 Shape {
  119. appearance USE APP_1
  120. geometry DEF FACE_7 IndexedFaceSet {
  121. coord DEF COORD_7 Coordinate { point [
  122. -0.13779528 0.098425197 0.072834646,-0.12401575 0.098425197 0.19685039,
  123. 0.12401575 0.098425197 0.19685039,0.13779528 0.098425197 0.072834646] }
  124. coordIndex [
  125. 2,0,1,-1,2,3,0,-1]
  126. normalPerVertex TRUE
  127. normal DEF NORM_7 Normal { vector [
  128. 0 1 0,0 1 0,
  129. 0 1 0,0 1 0] }
  130. }
  131. }
  132. DEF SHAPE_8 Shape {
  133. appearance DEF APP_2 Appearance {
  134. material Material {
  135. ambientIntensity 0.13400008
  136. diffuseColor 0.85900003 0.73799998 0.49599999
  137. emissiveColor 0 0 0
  138. shininess 0.1
  139. specularColor 0.12 0.12 0.12
  140. transparency 0
  141. } }
  142. geometry DEF FACE_8 IndexedFaceSet {
  143. coord DEF COORD_8 Coordinate { point [
  144. -0.14370079 0.073818898 0.078740157,-0.13779528 0.073818898 0.072834646,
  145. -0.14187588 0.073818898 0.078451121,-0.14022961 0.073818898 0.077612305,
  146. -0.13892313 0.073818898 0.076305818,-0.13808431 0.073818898 0.074659549,
  147. -0.14370079 -0.073818898 0.078740157,-0.13779528 -0.073818898 0.072834646,
  148. -0.14187588 -0.073818898 0.078451121,-0.14022961 -0.073818898 0.077612305,
  149. -0.13892313 -0.073818898 0.076305818,-0.13808431 -0.073818898 0.074659549] }
  150. coordIndex [
  151. 0,6,8,-1,2,0,8,-1,3,8,9,-1,3,9,10,-1,3,2,8,-1,4,3,10,-1,5,10,11,-1,5,4,10,-1,
  152. 1,11,7,-1,1,5,11,-1]
  153. normalPerVertex TRUE
  154. normal DEF NORM_8 Normal { vector [
  155. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  156. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  157. 0.80901699 0 0.58778525,0.93344204 0 0.35872825,
  158. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  159. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  160. 0.80901699 0 0.58778525,0.96602565 0 0.25844621] }
  161. }
  162. }
  163. DEF SHAPE_9 Shape {
  164. appearance USE APP_1
  165. geometry DEF FACE_9 IndexedFaceSet {
  166. coord DEF COORD_9 Coordinate { point [
  167. -0.18208661 -0.098425197 0.072834646,-0.18208661 -0.073818898 0.072834646,
  168. -0.13779528 -0.098425197 0.072834646,-0.13779528 -0.073818898 0.072834646] }
  169. coordIndex [
  170. 2,1,0,-1,3,1,2,-1]
  171. normalPerVertex TRUE
  172. normal DEF NORM_9 Normal { vector [
  173. 0 0 1,0 0 1,
  174. 0 0 1,0 0 1] }
  175. }
  176. }
  177. DEF SHAPE_10 Shape {
  178. appearance USE APP_2
  179. geometry DEF FACE_10 IndexedFaceSet {
  180. coord DEF COORD_10 Coordinate { point [
  181. -0.19094488 -0.098425197 0,-0.18208661 -0.098425197 0,
  182. -0.19685039 -0.098425197 0.0059055118,-0.19656136 -0.098425197 0.0040806083,
  183. -0.19572254 -0.098425197 0.0024343391,-0.19441605 -0.098425197 0.0011278524,
  184. -0.19276979 -0.098425197 0.00028903632,-0.19685039 -0.098425197 0.072834646,
  185. -0.19094488 -0.098425197 0.078740157,-0.19656136 -0.098425197 0.074659549,
  186. -0.19572254 -0.098425197 0.076305818,-0.19441605 -0.098425197 0.077612305,
  187. -0.19276979 -0.098425197 0.078451121,-0.18208661 -0.098425197 0.078740157,
  188. -0.18208661 -0.098425197 0.072834646,-0.19094488 -0.098425197 0.072834646,
  189. -0.19094488 -0.098425197 0.0059055118,-0.18208661 -0.098425197 0.0059055118] }
  190. coordIndex [
  191. 16,2,3,-1,16,3,4,-1,16,4,5,-1,16,5,6,-1,16,6,0,-1,1,16,0,-1,17,16,1,-1,15,7,2,-1,
  192. 15,9,7,-1,15,10,9,-1,15,2,16,-1,11,10,15,-1,12,11,15,-1,8,12,15,-1,14,8,15,-1,13,8,14,-1]
  193. normalPerVertex TRUE
  194. normal DEF NORM_10 Normal { vector [
  195. 0 -1 0,0 -1 0,
  196. 0 -1 0,0 -1 0,
  197. 0 -1 0,0 -1 0,
  198. 0 -1 0,0 -1 0,
  199. 0 -1 0,0 -1 0,
  200. 0 -1 0,0 -1 0,
  201. 0 -1 0,0 -1 0,
  202. 0 -1 0,0 -1 0,
  203. 0 -1 0,0 -1 0] }
  204. }
  205. }
  206. DEF SHAPE_11 Shape {
  207. appearance USE APP_1
  208. geometry DEF FACE_11 IndexedFaceSet {
  209. coord DEF COORD_11 Coordinate { point [
  210. -0.18208661 -0.098425197 0.0059055118,-0.18208661 -0.073818898 0.0059055118,
  211. 0.18208661 -0.098425197 0.0059055118,0.18208661 -0.073818898 0.0059055118,
  212. 0.13779528 -0.073818898 0.0059055118,0.13779528 0.073818898 0.0059055118,
  213. 0.18208661 0.073818898 0.0059055118,0.18208661 0.098425197 0.0059055118,
  214. -0.18208661 0.098425197 0.0059055118,-0.18208661 0.073818898 0.0059055118,
  215. -0.13779528 0.073818898 0.0059055118,-0.13779528 -0.073818898 0.0059055118,
  216. 0.068190977 0.078740157 0.0059055118,0.068190977 -0.078740157 0.0059055118,
  217. -0.068190977 0 0.0059055118] }
  218. coordIndex [
  219. 11,0,1,-1,10,9,8,-1,10,14,11,-1,13,0,11,-1,13,11,14,-1,2,0,13,-1,2,13,4,-1,3,2,4,-1,
  220. 12,14,10,-1,12,4,13,-1,5,4,12,-1,7,6,5,-1,7,5,12,-1,7,12,8,-1,12,10,8,-1]
  221. normalPerVertex TRUE
  222. normal DEF NORM_11 Normal { vector [
  223. 0 0 -1,0 0 -1,
  224. 0 0 -1,0 0 -1,
  225. 0 0 -1,0 0 -1,
  226. 0 0 -1,0 0 -1,
  227. 0 0 -1,0 0 -1,
  228. 0 0 -1,0 0 -1,
  229. 0 0 -1,0 0 -1,
  230. 0 0 -1] }
  231. }
  232. }
  233. DEF SHAPE_12 Shape {
  234. appearance USE APP_2
  235. geometry DEF FACE_12 IndexedFaceSet {
  236. coord DEF COORD_12 Coordinate { point [
  237. 0.18208661 -0.098425197 0,0.19094488 -0.098425197 0,
  238. 0.18208661 -0.098425197 0.0059055118,0.19094488 -0.098425197 0.0059055118,
  239. 0.19094488 -0.098425197 0.072834646,0.18208661 -0.098425197 0.072834646,
  240. 0.18208661 -0.098425197 0.078740157,0.19094488 -0.098425197 0.078740157,
  241. 0.19685039 -0.098425197 0.072834646,0.19656136 -0.098425197 0.074659549,
  242. 0.19572254 -0.098425197 0.076305818,0.19441605 -0.098425197 0.077612305,
  243. 0.19276979 -0.098425197 0.078451121,0.19685039 -0.098425197 0.0059055118,
  244. 0.19656136 -0.098425197 0.0040806083,0.19572254 -0.098425197 0.0024343391,
  245. 0.19441605 -0.098425197 0.0011278524,0.19276979 -0.098425197 0.00028903632] }
  246. coordIndex [
  247. 3,0,1,-1,3,2,0,-1,3,17,16,-1,3,1,17,-1,15,3,16,-1,14,3,15,-1,13,3,14,-1,8,4,3,-1,
  248. 8,3,13,-1,7,5,4,-1,7,6,5,-1,9,4,8,-1,12,7,4,-1,10,4,9,-1,11,12,4,-1,11,4,10,-1]
  249. normalPerVertex TRUE
  250. normal DEF NORM_12 Normal { vector [
  251. 0 -1 0,0 -1 0,
  252. 0 -1 0,0 -1 0,
  253. 0 -1 0,0 -1 0,
  254. 0 -1 0,0 -1 0,
  255. 0 -1 0,0 -1 0,
  256. 0 -1 0,0 -1 0,
  257. 0 -1 0,0 -1 0,
  258. 0 -1 0,0 -1 0,
  259. 0 -1 0,0 -1 0] }
  260. }
  261. }
  262. DEF SHAPE_13 Shape {
  263. appearance USE APP_1
  264. geometry DEF FACE_13 IndexedFaceSet {
  265. coord DEF COORD_13 Coordinate { point [
  266. 0.13779528 -0.073818898 0.072834646,0.18208661 -0.073818898 0.072834646,
  267. 0.13779528 -0.098425197 0.072834646,0.18208661 -0.098425197 0.072834646] }
  268. coordIndex [
  269. 3,0,2,-1,1,0,3,-1]
  270. normalPerVertex TRUE
  271. normal DEF NORM_13 Normal { vector [
  272. 0 0 1,0 0 1,
  273. 0 0 1,0 0 1] }
  274. }
  275. }
  276. DEF SHAPE_14 Shape {
  277. appearance USE APP_1
  278. geometry DEF FACE_14 IndexedFaceSet {
  279. coord DEF COORD_14 Coordinate { point [
  280. 0.13779528 0.098425197 0.072834646,0.18208661 0.098425197 0.072834646,
  281. 0.13779528 0.073818898 0.072834646,0.18208661 0.073818898 0.072834646] }
  282. coordIndex [
  283. 1,0,2,-1,1,2,3,-1]
  284. normalPerVertex TRUE
  285. normal DEF NORM_14 Normal { vector [
  286. 0 0 1,0 0 1,
  287. 0 0 1,0 0 1] }
  288. }
  289. }
  290. DEF SHAPE_15 Shape {
  291. appearance USE APP_2
  292. geometry DEF FACE_15 IndexedFaceSet {
  293. coord DEF COORD_15 Coordinate { point [
  294. 0.13779528 -0.073818898 0.072834646,0.13779528 0.073818898 0.072834646,
  295. 0.14370079 -0.073818898 0.078740157,0.13808431 -0.073818898 0.074659549,
  296. 0.13892313 -0.073818898 0.076305818,0.14022961 -0.073818898 0.077612305,
  297. 0.14187588 -0.073818898 0.078451121,0.14370079 0.073818898 0.078740157,
  298. 0.13808431 0.073818898 0.074659549,0.13892313 0.073818898 0.076305818,
  299. 0.14022961 0.073818898 0.077612305,0.14187588 0.073818898 0.078451121] }
  300. coordIndex [
  301. 8,1,0,-1,8,0,3,-1,8,3,4,-1,9,4,5,-1,9,8,4,-1,10,5,6,-1,10,9,5,-1,11,10,6,-1,
  302. 7,6,2,-1,7,11,6,-1]
  303. normalPerVertex TRUE
  304. normal DEF NORM_15 Normal { vector [
  305. -0.98768834 0 0.15643447,-0.98768834 0 0.15643447,
  306. -0.15643447 0 0.98768834,-0.95105652 0 0.30901699,
  307. -0.83888072 0 0.5443153,-0.6296203 0 0.77690301,
  308. -0.30901699 0 0.95105652,-0.15643447 0 0.98768834,
  309. -0.95105652 0 0.30901699,-0.77690301 0 0.6296203,
  310. -0.5443153 0 0.83888072,-0.30901699 0 0.95105652] }
  311. }
  312. }
  313. DEF SHAPE_16 Shape {
  314. appearance USE APP_1
  315. geometry DEF FACE_16 IndexedFaceSet {
  316. coord DEF COORD_16 Coordinate { point [
  317. -0.19094488 0.098425197 0.0059055118,-0.18208661 0.098425197 0.0059055118,
  318. -0.19094488 0.098425197 0.072834646,-0.18208661 0.098425197 0.072834646,
  319. -0.13779528 0.098425197 0.072834646,0.13779528 0.098425197 0.072834646,
  320. 0.18208661 0.098425197 0.072834646,0.19094488 0.098425197 0.072834646,
  321. 0.19094488 0.098425197 0.0059055118,0.18208661 0.098425197 0.0059055118] }
  322. coordIndex [
  323. 2,1,0,-1,3,1,2,-1,4,1,3,-1,9,1,4,-1,5,9,4,-1,6,8,9,-1,6,9,5,-1,7,8,6,-1]
  324. normalPerVertex TRUE
  325. normal DEF NORM_16 Normal { vector [
  326. 0 1 0,0 1 0,
  327. 0 1 0,0 1 0,
  328. 0 1 0,0 1 0,
  329. 0 1 0,0 1 0,
  330. 0 1 0,0 1 0] }
  331. }
  332. }
  333. DEF SHAPE_17 Shape {
  334. appearance USE APP_2
  335. geometry DEF FACE_17 IndexedFaceSet {
  336. coord DEF COORD_17 Coordinate { point [
  337. -0.18208661 0.073818898 0.078740157,-0.14370079 0.073818898 0.078740157,
  338. -0.18208661 0.073818898 0.072834646,-0.13779528 0.073818898 0.072834646,
  339. -0.14187588 0.073818898 0.078451121,-0.14022961 0.073818898 0.077612305,
  340. -0.13892313 0.073818898 0.076305818,-0.13808431 0.073818898 0.074659549] }
  341. coordIndex [
  342. 1,2,0,-1,3,2,1,-1,4,3,1,-1,5,7,3,-1,5,3,4,-1,6,7,5,-1]
  343. normalPerVertex TRUE
  344. normal DEF NORM_17 Normal { vector [
  345. 0 1 0,0 1 0,
  346. 0 1 0,0 1 0,
  347. 0 0 1,0 0 1,
  348. 0 0 1,0 0 1] }
  349. }
  350. }
  351. DEF SHAPE_18 Shape {
  352. appearance USE APP_2
  353. geometry DEF FACE_18 IndexedFaceSet {
  354. coord DEF COORD_18 Coordinate { point [
  355. -0.18208661 0.073818898 0.078740157,-0.18208661 0.073818898 0.072834646,
  356. -0.18208661 0.098425197 0.078740157,-0.18208661 0.098425197 0.072834646] }
  357. coordIndex [
  358. 0,3,2,-1,0,1,3,-1]
  359. normalPerVertex TRUE
  360. normal DEF NORM_18 Normal { vector [
  361. 1 0 0,1 0 0,
  362. 1 0 0,1 0 0] }
  363. }
  364. }
  365. DEF SHAPE_19 Shape {
  366. appearance USE APP_2
  367. geometry DEF FACE_19 IndexedFaceSet {
  368. coord DEF COORD_19 Coordinate { point [
  369. -0.18208661 -0.073818898 0.078740157,-0.18208661 -0.073818898 0.072834646,
  370. -0.14370079 -0.073818898 0.078740157,-0.13779528 -0.073818898 0.072834646,
  371. -0.14187588 -0.073818898 0.078451121,-0.14022961 -0.073818898 0.077612305,
  372. -0.13892313 -0.073818898 0.076305818,-0.13808431 -0.073818898 0.074659549] }
  373. coordIndex [
  374. 6,3,7,-1,4,6,5,-1,2,3,6,-1,2,6,4,-1,1,3,2,-1,0,1,2,-1]
  375. normalPerVertex TRUE
  376. normal DEF NORM_19 Normal { vector [
  377. 0 -1 0,0 -1 0,
  378. 0 -1 0,0 -1 0,
  379. 0 0 1,0 0 1,
  380. 0 -1 0,0 0 1] }
  381. }
  382. }
  383. DEF SHAPE_20 Shape {
  384. appearance USE APP_2
  385. geometry DEF FACE_20 IndexedFaceSet {
  386. coord DEF COORD_20 Coordinate { point [
  387. -0.19094488 0.098425197 0.078740157,-0.18208661 0.098425197 0.078740157,
  388. -0.19094488 -0.098425197 0.078740157,-0.18208661 -0.098425197 0.078740157,
  389. -0.18208661 -0.073818898 0.078740157,-0.14370079 -0.073818898 0.078740157,
  390. -0.14370079 0.073818898 0.078740157,-0.18208661 0.073818898 0.078740157] }
  391. coordIndex [
  392. 4,2,3,-1,7,4,5,-1,1,0,7,-1,6,7,5,-1,0,2,4,-1,0,4,7,-1]
  393. normalPerVertex TRUE
  394. normal DEF NORM_20 Normal { vector [
  395. 0 0 1,0 0 1,
  396. 0 0 1,0 0 1,
  397. 0 0 1,0 0 1,
  398. 0 0 1,0 0 1] }
  399. }
  400. }
  401. DEF SHAPE_21 Shape {
  402. appearance USE APP_2
  403. geometry DEF FACE_21 IndexedFaceSet {
  404. coord DEF COORD_21 Coordinate { point [
  405. -0.18208661 -0.073818898 0.078740157,-0.18208661 -0.098425197 0.078740157,
  406. -0.18208661 -0.073818898 0.072834646,-0.18208661 -0.098425197 0.072834646] }
  407. coordIndex [
  408. 1,2,0,-1,1,3,2,-1]
  409. normalPerVertex TRUE
  410. normal DEF NORM_21 Normal { vector [
  411. 1 0 0,1 0 0,
  412. 1 0 0,1 0 0] }
  413. }
  414. }
  415. DEF SHAPE_22 Shape {
  416. appearance USE APP_2
  417. geometry DEF FACE_22 IndexedFaceSet {
  418. coord DEF COORD_22 Coordinate { point [
  419. -0.19094488 0.098425197 0,-0.18208661 0.098425197 0,
  420. -0.19094488 -0.098425197 0,-0.18208661 -0.098425197 0,
  421. -0.18208661 -0.073818898 0,-0.14370079 -0.073818898 0,
  422. -0.14370079 0.073818898 0,-0.18208661 0.073818898 0] }
  423. coordIndex [
  424. 4,3,2,-1,7,5,4,-1,1,7,0,-1,6,5,7,-1,0,4,2,-1,0,7,4,-1]
  425. normalPerVertex TRUE
  426. normal DEF NORM_22 Normal { vector [
  427. 0 0 -1,0 0 -1,
  428. 0 0 -1,0 0 -1,
  429. 0 0 -1,0 0 -1,
  430. 0 0 -1,0 0 -1] }
  431. }
  432. }
  433. DEF SHAPE_23 Shape {
  434. appearance USE APP_2
  435. geometry DEF FACE_23 IndexedFaceSet {
  436. coord DEF COORD_23 Coordinate { point [
  437. -0.19685039 -0.098425197 0.0059055118,-0.19685039 0.098425197 0.0059055118,
  438. -0.19094488 0.098425197 0,-0.19656136 0.098425197 0.0040806083,
  439. -0.19572254 0.098425197 0.0024343391,-0.19441605 0.098425197 0.0011278524,
  440. -0.19276979 0.098425197 0.00028903632,-0.19094488 -0.098425197 0,
  441. -0.19656136 -0.098425197 0.0040806083,-0.19572254 -0.098425197 0.0024343391,
  442. -0.19441605 -0.098425197 0.0011278524,-0.19276979 -0.098425197 0.00028903632] }
  443. coordIndex [
  444. 6,2,7,-1,6,7,11,-1,5,11,10,-1,5,6,11,-1,4,9,8,-1,4,10,9,-1,4,5,10,-1,3,4,8,-1,
  445. 1,8,0,-1,1,3,8,-1]
  446. normalPerVertex TRUE
  447. normal DEF NORM_23 Normal { vector [
  448. -0.98768834 0 -0.15643447,-0.98768834 0 -0.15643447,
  449. -0.15643447 0 -0.98768834,-0.95105652 0 -0.30901699,
  450. -0.80901699 0 -0.58778525,-0.5443153 0 -0.83888072,
  451. -0.25844621 0 -0.96602565,-0.15643447 0 -0.98768834,
  452. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  453. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  454. }
  455. }
  456. DEF SHAPE_24 Shape {
  457. appearance USE APP_2
  458. geometry DEF FACE_24 IndexedFaceSet {
  459. coord DEF COORD_24 Coordinate { point [
  460. -0.18208661 -0.098425197 0.0059055118,-0.18208661 -0.073818898 0.0059055118,
  461. -0.18208661 -0.073818898 0,-0.18208661 -0.098425197 0] }
  462. coordIndex [
  463. 3,2,1,-1,0,3,1,-1]
  464. normalPerVertex TRUE
  465. normal DEF NORM_24 Normal { vector [
  466. 1 0 0,1 0 0,
  467. 1 0 0,1 0 0] }
  468. }
  469. }
  470. DEF SHAPE_25 Shape {
  471. appearance USE APP_2
  472. geometry DEF FACE_25 IndexedFaceSet {
  473. coord DEF COORD_25 Coordinate { point [
  474. -0.19685039 -0.098425197 0.0059055118,-0.19685039 -0.098425197 0.072834646,
  475. -0.19685039 0.098425197 0.0059055118,-0.19685039 0.098425197 0.072834646] }
  476. coordIndex [
  477. 0,3,2,-1,1,3,0,-1]
  478. normalPerVertex TRUE
  479. normal DEF NORM_25 Normal { vector [
  480. -1 0 0,-1 0 0,
  481. -1 0 0,-1 0 0] }
  482. }
  483. }
  484. DEF SHAPE_26 Shape {
  485. appearance USE APP_2
  486. geometry DEF FACE_26 IndexedFaceSet {
  487. coord DEF COORD_26 Coordinate { point [
  488. -0.19685039 -0.098425197 0.072834646,-0.19094488 -0.098425197 0.078740157,
  489. -0.19656136 -0.098425197 0.074659549,-0.19572254 -0.098425197 0.076305818,
  490. -0.19441605 -0.098425197 0.077612305,-0.19276979 -0.098425197 0.078451121,
  491. -0.19094488 0.098425197 0.078740157,-0.19685039 0.098425197 0.072834646,
  492. -0.19656136 0.098425197 0.074659549,-0.19572254 0.098425197 0.076305818,
  493. -0.19441605 0.098425197 0.077612305,-0.19276979 0.098425197 0.078451121] }
  494. coordIndex [
  495. 8,0,2,-1,8,7,0,-1,9,2,3,-1,9,3,4,-1,9,8,2,-1,10,9,4,-1,11,4,5,-1,11,5,1,-1,
  496. 11,10,4,-1,6,11,1,-1]
  497. normalPerVertex TRUE
  498. normal DEF NORM_26 Normal { vector [
  499. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  500. -0.93344204 0 0.35872825,-0.80901699 0 0.58778525,
  501. -0.58778525 0 0.80901699,-0.30901699 0 0.95105652,
  502. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  503. -0.96602565 0 0.25844621,-0.80901699 0 0.58778525,
  504. -0.58778525 0 0.80901699,-0.30901699 0 0.95105652] }
  505. }
  506. }
  507. DEF SHAPE_27 Shape {
  508. appearance USE APP_2
  509. geometry DEF FACE_27 IndexedFaceSet {
  510. coord DEF COORD_27 Coordinate { point [
  511. -0.18208661 -0.073818898 0.0059055118,-0.18208661 -0.073818898 0,
  512. -0.13779528 -0.073818898 0.0059055118,-0.14370079 -0.073818898 0,
  513. -0.13808431 -0.073818898 0.0040806083,-0.13892313 -0.073818898 0.0024343391,
  514. -0.14022961 -0.073818898 0.0011278524,-0.14187588 -0.073818898 0.00028903632] }
  515. coordIndex [
  516. 7,6,5,-1,3,5,4,-1,3,7,5,-1,2,3,4,-1,0,1,3,-1,0,3,2,-1]
  517. normalPerVertex TRUE
  518. normal DEF NORM_27 Normal { vector [
  519. 0 -1 0,0 -1 0,
  520. 0 -1 0,0 -1 0,
  521. 0 0 1,0 0 1,
  522. 0 0 1,0 0 1] }
  523. }
  524. }
  525. DEF SHAPE_28 Shape {
  526. appearance USE APP_2
  527. geometry DEF FACE_28 IndexedFaceSet {
  528. coord DEF COORD_28 Coordinate { point [
  529. -0.13779528 -0.073818898 0.0059055118,-0.13779528 0.073818898 0.0059055118,
  530. -0.14370079 -0.073818898 0,-0.13808431 -0.073818898 0.0040806083,
  531. -0.13892313 -0.073818898 0.0024343391,-0.14022961 -0.073818898 0.0011278524,
  532. -0.14187588 -0.073818898 0.00028903632,-0.14370079 0.073818898 0,
  533. -0.13808431 0.073818898 0.0040806083,-0.13892313 0.073818898 0.0024343391,
  534. -0.14022961 0.073818898 0.0011278524,-0.14187588 0.073818898 0.00028903632] }
  535. coordIndex [
  536. 8,1,0,-1,8,0,3,-1,8,3,4,-1,9,4,5,-1,9,8,4,-1,10,9,5,-1,11,5,6,-1,11,10,5,-1,
  537. 7,6,2,-1,7,11,6,-1]
  538. normalPerVertex TRUE
  539. normal DEF NORM_28 Normal { vector [
  540. 0.98768834 0 -0.15643447,0.98768834 0 -0.15643447,
  541. 0.15643447 0 -0.98768834,0.95105652 0 -0.30901699,
  542. 0.83888072 0 -0.5443153,0.58778525 0 -0.80901699,
  543. 0.25844621 0 -0.96602565,0.15643447 0 -0.98768834,
  544. 0.95105652 0 -0.30901699,0.77690301 0 -0.6296203,
  545. 0.58778525 0 -0.80901699,0.35872825 0 -0.93344204] }
  546. }
  547. }
  548. DEF SHAPE_29 Shape {
  549. appearance USE APP_2
  550. geometry DEF FACE_29 IndexedFaceSet {
  551. coord DEF COORD_29 Coordinate { point [
  552. -0.13779528 0.073818898 0.0059055118,-0.18208661 0.073818898 0.0059055118,
  553. -0.18208661 0.073818898 0,-0.14370079 0.073818898 0,
  554. -0.13808431 0.073818898 0.0040806083,-0.13892313 0.073818898 0.0024343391,
  555. -0.14022961 0.073818898 0.0011278524,-0.14187588 0.073818898 0.00028903632] }
  556. coordIndex [
  557. 3,2,1,-1,5,6,7,-1,5,7,3,-1,4,5,3,-1,0,3,1,-1,0,4,3,-1]
  558. normalPerVertex TRUE
  559. normal DEF NORM_29 Normal { vector [
  560. 0 1 0,0 1 0,
  561. 0 1 0,0 1 0,
  562. 0 0 1,0 0 1,
  563. 0 0 1,0 0 1] }
  564. }
  565. }
  566. DEF SHAPE_30 Shape {
  567. appearance USE APP_2
  568. geometry DEF FACE_30 IndexedFaceSet {
  569. coord DEF COORD_30 Coordinate { point [
  570. -0.18208661 0.073818898 0.0059055118,-0.18208661 0.073818898 0,
  571. -0.18208661 0.098425197 0.0059055118,-0.18208661 0.098425197 0] }
  572. coordIndex [
  573. 0,3,2,-1,0,1,3,-1]
  574. normalPerVertex TRUE
  575. normal DEF NORM_30 Normal { vector [
  576. 1 0 0,1 0 0,
  577. 1 0 0,1 0 0] }
  578. }
  579. }
  580. DEF SHAPE_31 Shape {
  581. appearance USE APP_2
  582. geometry DEF FACE_31 IndexedFaceSet {
  583. coord DEF COORD_31 Coordinate { point [
  584. 0.18208661 0.098425197 0.0059055118,0.18208661 0.073818898 0.0059055118,
  585. 0.18208661 0.073818898 0,0.18208661 0.098425197 0] }
  586. coordIndex [
  587. 3,2,1,-1,0,3,1,-1]
  588. normalPerVertex TRUE
  589. normal DEF NORM_31 Normal { vector [
  590. -1 0 0,-1 0 0,
  591. -1 0 0,-1 0 0] }
  592. }
  593. }
  594. DEF SHAPE_32 Shape {
  595. appearance USE APP_2
  596. geometry DEF FACE_32 IndexedFaceSet {
  597. coord DEF COORD_32 Coordinate { point [
  598. 0.18208661 0.073818898 0.0059055118,0.18208661 0.073818898 0,
  599. 0.13779528 0.073818898 0.0059055118,0.14370079 0.073818898 0,
  600. 0.14187588 0.073818898 0.00028903632,0.14022961 0.073818898 0.0011278524,
  601. 0.13892313 0.073818898 0.0024343391,0.13808431 0.073818898 0.0040806083] }
  602. coordIndex [
  603. 4,5,6,-1,3,6,7,-1,3,4,6,-1,2,3,7,-1,0,1,3,-1,0,3,2,-1]
  604. normalPerVertex TRUE
  605. normal DEF NORM_32 Normal { vector [
  606. 0 1 0,0 1 0,
  607. 0 1 0,0 1 0,
  608. 0 0 1,0 0 1,
  609. 0 0 1,0 0 1] }
  610. }
  611. }
  612. DEF SHAPE_33 Shape {
  613. appearance USE APP_2
  614. geometry DEF FACE_33 IndexedFaceSet {
  615. coord DEF COORD_33 Coordinate { point [
  616. 0.14370079 0.073818898 0,0.13779528 0.073818898 0.0059055118,
  617. 0.14187588 0.073818898 0.00028903632,0.14022961 0.073818898 0.0011278524,
  618. 0.13892313 0.073818898 0.0024343391,0.13808431 0.073818898 0.0040806083,
  619. 0.14370079 -0.073818898 0,0.13779528 -0.073818898 0.0059055118,
  620. 0.14187588 -0.073818898 0.00028903632,0.14022961 -0.073818898 0.0011278524,
  621. 0.13892313 -0.073818898 0.0024343391,0.13808431 -0.073818898 0.0040806083] }
  622. coordIndex [
  623. 0,6,8,-1,2,0,8,-1,3,8,9,-1,3,9,10,-1,3,2,8,-1,4,3,10,-1,5,10,11,-1,5,11,7,-1,
  624. 5,4,10,-1,1,5,7,-1]
  625. normalPerVertex TRUE
  626. normal DEF NORM_33 Normal { vector [
  627. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  628. -0.30901699 0 -0.95105652,-0.58778525 0 -0.80901699,
  629. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699,
  630. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  631. -0.30901699 0 -0.95105652,-0.58778525 0 -0.80901699,
  632. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  633. }
  634. }
  635. DEF SHAPE_34 Shape {
  636. appearance USE APP_2
  637. geometry DEF FACE_34 IndexedFaceSet {
  638. coord DEF COORD_34 Coordinate { point [
  639. 0.13779528 -0.073818898 0.0059055118,0.18208661 -0.073818898 0.0059055118,
  640. 0.18208661 -0.073818898 0,0.14370079 -0.073818898 0,
  641. 0.14187588 -0.073818898 0.00028903632,0.14022961 -0.073818898 0.0011278524,
  642. 0.13892313 -0.073818898 0.0024343391,0.13808431 -0.073818898 0.0040806083] }
  643. coordIndex [
  644. 3,2,1,-1,6,4,3,-1,6,5,4,-1,7,6,3,-1,0,3,1,-1,0,7,3,-1]
  645. normalPerVertex TRUE
  646. normal DEF NORM_34 Normal { vector [
  647. 0 -1 0,0 -1 0,
  648. 0 -1 0,0 -1 0,
  649. 0 0 1,0 0 1,
  650. 0 0 1,0 0 1] }
  651. }
  652. }
  653. DEF SHAPE_35 Shape {
  654. appearance USE APP_2
  655. geometry DEF FACE_35 IndexedFaceSet {
  656. coord DEF COORD_35 Coordinate { point [
  657. 0.18208661 -0.073818898 0.0059055118,0.18208661 -0.073818898 0,
  658. 0.18208661 -0.098425197 0.0059055118,0.18208661 -0.098425197 0] }
  659. coordIndex [
  660. 0,3,2,-1,0,1,3,-1]
  661. normalPerVertex TRUE
  662. normal DEF NORM_35 Normal { vector [
  663. -1 0 0,-1 0 0,
  664. -1 0 0,-1 0 0] }
  665. }
  666. }
  667. DEF SHAPE_36 Shape {
  668. appearance DEF APP_3 Appearance {
  669. material Material {
  670. ambientIntensity 0.16928145
  671. diffuseColor 0.34 0.68000001 0.44499999
  672. emissiveColor 0 0 0
  673. shininess 0.1
  674. specularColor 0.12 0.12 0.12
  675. transparency 0
  676. } }
  677. geometry DEF FACE_36 IndexedFaceSet {
  678. coord DEF COORD_36 Coordinate { point [
  679. 0.068190977 0.078740157 0.0029527559,0.068190977 0.078740157 0.0059055118,
  680. 0.068190977 -0.078740157 0.0059055118,0.068190977 -0.078740157 0.0029527559] }
  681. coordIndex [
  682. 3,0,1,-1,3,1,2,-1]
  683. normalPerVertex TRUE
  684. normal DEF NORM_36 Normal { vector [
  685. 1 0 0,1 0 0,
  686. 1 0 0,1 0 0] }
  687. }
  688. }
  689. DEF SHAPE_37 Shape {
  690. appearance USE APP_3
  691. geometry DEF FACE_37 IndexedFaceSet {
  692. coord DEF COORD_37 Coordinate { point [
  693. -0.068190977 0 0.0029527559,-0.068190977 0 0.0059055118,
  694. 0.068190977 0.078740157 0.0059055118,0.068190977 0.078740157 0.0029527559] }
  695. coordIndex [
  696. 3,0,1,-1,3,1,2,-1]
  697. normalPerVertex TRUE
  698. normal DEF NORM_37 Normal { vector [
  699. -0.5 0.8660254 0,-0.5 0.8660254 0,
  700. -0.5 0.8660254 0,-0.5 0.8660254 0] }
  701. }
  702. }
  703. DEF SHAPE_38 Shape {
  704. appearance USE APP_3
  705. geometry DEF FACE_38 IndexedFaceSet {
  706. coord DEF COORD_38 Coordinate { point [
  707. 0.068190977 -0.078740157 0.0029527559,0.068190977 -0.078740157 0.0059055118,
  708. -0.068190977 0 0.0059055118,-0.068190977 0 0.0029527559] }
  709. coordIndex [
  710. 3,0,1,-1,3,1,2,-1]
  711. normalPerVertex TRUE
  712. normal DEF NORM_38 Normal { vector [
  713. -0.5 -0.8660254 0,-0.5 -0.8660254 0,
  714. -0.5 -0.8660254 0,-0.5 -0.8660254 0] }
  715. }
  716. }
  717. DEF SHAPE_39 Shape {
  718. appearance USE APP_2
  719. geometry DEF FACE_39 IndexedFaceSet {
  720. coord DEF COORD_39 Coordinate { point [
  721. 0.18208661 0.098425197 0,0.19094488 0.098425197 0,
  722. 0.18208661 0.073818898 0,0.14370079 0.073818898 0,
  723. 0.14370079 -0.073818898 0,0.18208661 -0.073818898 0,
  724. 0.18208661 -0.098425197 0,0.19094488 -0.098425197 0] }
  725. coordIndex [
  726. 5,7,6,-1,3,5,4,-1,2,5,3,-1,1,2,0,-1,7,2,1,-1,7,5,2,-1]
  727. normalPerVertex TRUE
  728. normal DEF NORM_39 Normal { vector [
  729. 0 0 -1,0 0 -1,
  730. 0 0 -1,0 0 -1,
  731. 0 0 -1,0 0 -1,
  732. 0 0 -1,0 0 -1] }
  733. }
  734. }
  735. DEF SHAPE_40 Shape {
  736. appearance USE APP_2
  737. geometry DEF FACE_40 IndexedFaceSet {
  738. coord DEF COORD_40 Coordinate { point [
  739. 0.19685039 -0.098425197 0.0059055118,0.19094488 -0.098425197 0,
  740. 0.19656136 -0.098425197 0.0040806083,0.19572254 -0.098425197 0.0024343391,
  741. 0.19441605 -0.098425197 0.0011278524,0.19276979 -0.098425197 0.00028903632,
  742. 0.19094488 0.098425197 0,0.19685039 0.098425197 0.0059055118,
  743. 0.19656136 0.098425197 0.0040806083,0.19572254 0.098425197 0.0024343391,
  744. 0.19441605 0.098425197 0.0011278524,0.19276979 0.098425197 0.00028903632] }
  745. coordIndex [
  746. 8,0,2,-1,8,2,3,-1,8,7,0,-1,9,3,4,-1,9,8,3,-1,10,4,5,-1,10,9,4,-1,11,10,5,-1,
  747. 6,5,1,-1,6,11,5,-1]
  748. normalPerVertex TRUE
  749. normal DEF NORM_40 Normal { vector [
  750. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  751. 0.95105652 0 -0.30901699,0.83888072 0 -0.5443153,
  752. 0.6296203 0 -0.77690301,0.30901699 0 -0.95105652,
  753. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  754. 0.95105652 0 -0.30901699,0.77690301 0 -0.6296203,
  755. 0.5443153 0 -0.83888072,0.30901699 0 -0.95105652] }
  756. }
  757. }
  758. DEF SHAPE_41 Shape {
  759. appearance USE APP_2
  760. geometry DEF FACE_41 IndexedFaceSet {
  761. coord DEF COORD_41 Coordinate { point [
  762. 0.19685039 -0.098425197 0.0059055118,0.19685039 -0.098425197 0.072834646,
  763. 0.19685039 0.098425197 0.0059055118,0.19685039 0.098425197 0.072834646] }
  764. coordIndex [
  765. 0,2,3,-1,1,0,3,-1]
  766. normalPerVertex TRUE
  767. normal DEF NORM_41 Normal { vector [
  768. 1 0 0,1 0 0,
  769. 1 0 0,1 0 0] }
  770. }
  771. }
  772. DEF SHAPE_42 Shape {
  773. appearance USE APP_2
  774. geometry DEF FACE_42 IndexedFaceSet {
  775. coord DEF COORD_42 Coordinate { point [
  776. 0.19685039 -0.098425197 0.072834646,0.19685039 0.098425197 0.072834646,
  777. 0.19094488 0.098425197 0.078740157,0.19656136 0.098425197 0.074659549,
  778. 0.19572254 0.098425197 0.076305818,0.19441605 0.098425197 0.077612305,
  779. 0.19276979 0.098425197 0.078451121,0.19094488 -0.098425197 0.078740157,
  780. 0.19656136 -0.098425197 0.074659549,0.19572254 -0.098425197 0.076305818,
  781. 0.19441605 -0.098425197 0.077612305,0.19276979 -0.098425197 0.078451121] }
  782. coordIndex [
  783. 6,2,7,-1,6,11,10,-1,6,7,11,-1,5,6,10,-1,4,9,8,-1,4,10,9,-1,4,5,10,-1,3,8,0,-1,
  784. 3,4,8,-1,1,3,0,-1]
  785. normalPerVertex TRUE
  786. normal DEF NORM_42 Normal { vector [
  787. 0.98768834 0 0.15643447,0.98768834 0 0.15643447,
  788. 0.15643447 0 0.98768834,0.96602565 0 0.25844621,
  789. 0.80901699 0 0.58778525,0.58778525 0 0.80901699,
  790. 0.30901699 0 0.95105652,0.15643447 0 0.98768834,
  791. 0.93344204 0 0.35872825,0.80901699 0 0.58778525,
  792. 0.58778525 0 0.80901699,0.30901699 0 0.95105652] }
  793. }
  794. }
  795. DEF SHAPE_43 Shape {
  796. appearance USE APP_2
  797. geometry DEF FACE_43 IndexedFaceSet {
  798. coord DEF COORD_43 Coordinate { point [
  799. 0.18208661 0.098425197 0.078740157,0.19094488 0.098425197 0.078740157,
  800. 0.18208661 0.073818898 0.078740157,0.14370079 0.073818898 0.078740157,
  801. 0.14370079 -0.073818898 0.078740157,0.18208661 -0.073818898 0.078740157,
  802. 0.18208661 -0.098425197 0.078740157,0.19094488 -0.098425197 0.078740157] }
  803. coordIndex [
  804. 5,6,7,-1,3,4,5,-1,2,3,5,-1,1,0,2,-1,7,1,2,-1,7,2,5,-1]
  805. normalPerVertex TRUE
  806. normal DEF NORM_43 Normal { vector [
  807. 0 0 1,0 0 1,
  808. 0 0 1,0 0 1,
  809. 0 0 1,0 0 1,
  810. 0 0 1,0 0 1] }
  811. }
  812. }
  813. DEF SHAPE_44 Shape {
  814. appearance USE APP_2
  815. geometry DEF FACE_44 IndexedFaceSet {
  816. coord DEF COORD_44 Coordinate { point [
  817. 0.18208661 -0.073818898 0.078740157,0.18208661 -0.073818898 0.072834646,
  818. 0.18208661 -0.098425197 0.078740157,0.18208661 -0.098425197 0.072834646] }
  819. coordIndex [
  820. 0,3,2,-1,0,1,3,-1]
  821. normalPerVertex TRUE
  822. normal DEF NORM_44 Normal { vector [
  823. -1 0 0,-1 0 0,
  824. -1 0 0,-1 0 0] }
  825. }
  826. }
  827. DEF SHAPE_45 Shape {
  828. appearance USE APP_2
  829. geometry DEF FACE_45 IndexedFaceSet {
  830. coord DEF COORD_45 Coordinate { point [
  831. 0.18208661 -0.073818898 0.078740157,0.14370079 -0.073818898 0.078740157,
  832. 0.18208661 -0.073818898 0.072834646,0.13779528 -0.073818898 0.072834646,
  833. 0.13808431 -0.073818898 0.074659549,0.13892313 -0.073818898 0.076305818,
  834. 0.14022961 -0.073818898 0.077612305,0.14187588 -0.073818898 0.078451121] }
  835. coordIndex [
  836. 1,2,0,-1,3,2,1,-1,7,3,1,-1,4,3,7,-1,6,4,7,-1,5,4,6,-1]
  837. normalPerVertex TRUE
  838. normal DEF NORM_45 Normal { vector [
  839. 0 -1 0,0 -1 0,
  840. 0 -1 0,0 -1 0,
  841. 0 0 1,0 0 1,
  842. 0 0 1,0 -1 0] }
  843. }
  844. }
  845. DEF SHAPE_46 Shape {
  846. appearance USE APP_2
  847. geometry DEF FACE_46 IndexedFaceSet {
  848. coord DEF COORD_46 Coordinate { point [
  849. 0.18208661 0.073818898 0.078740157,0.18208661 0.098425197 0.078740157,
  850. 0.18208661 0.073818898 0.072834646,0.18208661 0.098425197 0.072834646] }
  851. coordIndex [
  852. 1,2,0,-1,1,3,2,-1]
  853. normalPerVertex TRUE
  854. normal DEF NORM_46 Normal { vector [
  855. -1 0 0,-1 0 0,
  856. -1 0 0,-1 0 0] }
  857. }
  858. }
  859. DEF SHAPE_47 Shape {
  860. appearance USE APP_2
  861. geometry DEF FACE_47 IndexedFaceSet {
  862. coord DEF COORD_47 Coordinate { point [
  863. 0.18208661 0.073818898 0.078740157,0.18208661 0.073818898 0.072834646,
  864. 0.14370079 0.073818898 0.078740157,0.13779528 0.073818898 0.072834646,
  865. 0.13808431 0.073818898 0.074659549,0.13892313 0.073818898 0.076305818,
  866. 0.14022961 0.073818898 0.077612305,0.14187588 0.073818898 0.078451121] }
  867. coordIndex [
  868. 5,3,4,-1,7,5,6,-1,2,3,5,-1,2,5,7,-1,1,3,2,-1,0,1,2,-1]
  869. normalPerVertex TRUE
  870. normal DEF NORM_47 Normal { vector [
  871. 0 1 0,0 1 0,
  872. 0 1 0,0 1 0,
  873. 0 0 1,0 1 0,
  874. 0 0 1,0 0 1] }
  875. }
  876. }
  877. DEF SHAPE_48 Shape {
  878. appearance USE APP_2
  879. geometry DEF FACE_48 IndexedFaceSet {
  880. coord DEF COORD_48 Coordinate { point [
  881. -0.19094488 0.098425197 0,-0.18208661 0.098425197 0,
  882. -0.19685039 0.098425197 0.0059055118,-0.19656136 0.098425197 0.0040806083,
  883. -0.19572254 0.098425197 0.0024343391,-0.19441605 0.098425197 0.0011278524,
  884. -0.19276979 0.098425197 0.00028903632,-0.19685039 0.098425197 0.072834646,
  885. -0.19094488 0.098425197 0.078740157,-0.19656136 0.098425197 0.074659549,
  886. -0.19572254 0.098425197 0.076305818,-0.19441605 0.098425197 0.077612305,
  887. -0.19276979 0.098425197 0.078451121,-0.18208661 0.098425197 0.078740157,
  888. -0.18208661 0.098425197 0.072834646,-0.19094488 0.098425197 0.072834646,
  889. -0.19094488 0.098425197 0.0059055118,-0.18208661 0.098425197 0.0059055118] }
  890. coordIndex [
  891. 16,3,2,-1,16,4,3,-1,16,5,4,-1,16,6,5,-1,16,0,6,-1,1,0,16,-1,17,1,16,-1,15,2,7,-1,
  892. 15,7,9,-1,15,9,10,-1,15,16,2,-1,11,15,10,-1,12,15,11,-1,8,15,12,-1,14,15,8,-1,13,14,8,-1]
  893. normalPerVertex TRUE
  894. normal DEF NORM_48 Normal { vector [
  895. 0 1 0,0 1 0,
  896. 0 1 0,0 1 0,
  897. 0 1 0,0 1 0,
  898. 0 1 0,0 1 0,
  899. 0 1 0,0 1 0,
  900. 0 1 0,0 1 0,
  901. 0 1 0,0 1 0,
  902. 0 1 0,0 1 0,
  903. 0 1 0,0 1 0] }
  904. }
  905. }
  906. DEF SHAPE_49 Shape {
  907. appearance USE APP_2
  908. geometry DEF FACE_49 IndexedFaceSet {
  909. coord DEF COORD_49 Coordinate { point [
  910. 0.18208661 0.098425197 0,0.19094488 0.098425197 0,
  911. 0.18208661 0.098425197 0.0059055118,0.19094488 0.098425197 0.0059055118,
  912. 0.19094488 0.098425197 0.072834646,0.18208661 0.098425197 0.072834646,
  913. 0.18208661 0.098425197 0.078740157,0.19094488 0.098425197 0.078740157,
  914. 0.19685039 0.098425197 0.072834646,0.19656136 0.098425197 0.074659549,
  915. 0.19572254 0.098425197 0.076305818,0.19441605 0.098425197 0.077612305,
  916. 0.19276979 0.098425197 0.078451121,0.19685039 0.098425197 0.0059055118,
  917. 0.19656136 0.098425197 0.0040806083,0.19572254 0.098425197 0.0024343391,
  918. 0.19441605 0.098425197 0.0011278524,0.19276979 0.098425197 0.00028903632] }
  919. coordIndex [
  920. 3,1,0,-1,3,0,2,-1,3,16,17,-1,3,17,1,-1,15,16,3,-1,14,15,3,-1,13,14,3,-1,8,3,4,-1,
  921. 8,13,3,-1,7,4,5,-1,7,5,6,-1,9,8,4,-1,12,4,7,-1,10,9,4,-1,11,4,12,-1,11,10,4,-1]
  922. normalPerVertex TRUE
  923. normal DEF NORM_49 Normal { vector [
  924. 0 1 0,0 1 0,
  925. 0 1 0,0 1 0,
  926. 0 1 0,0 1 0,
  927. 0 1 0,0 1 0,
  928. 0 1 0,0 1 0,
  929. 0 1 0,0 1 0,
  930. 0 1 0,0 1 0,
  931. 0 1 0,0 1 0,
  932. 0 1 0,0 1 0] }
  933. }
  934. }
  935. DEF SHAPE_50 Shape {
  936. appearance USE APP_3
  937. geometry DEF FACE_50 IndexedFaceSet {
  938. coord DEF COORD_50 Coordinate { point [
  939. -0.068190977 0 0.0029527559,0.068190977 0.078740157 0.0029527559,
  940. 0.068190977 -0.078740157 0.0029527559] }
  941. coordIndex [
  942. 0,1,2,-1]
  943. normalPerVertex TRUE
  944. normal DEF NORM_50 Normal { vector [
  945. 0 0 -1,0 0 -1,
  946. 0 0 -1] }
  947. }
  948. }
  949. ] }
  950. ] }