JST_SM02B-SRSS-TB.wrl 42 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 0.10181537
  20. diffuseColor 1 1 0.75294119
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
  28. 0.66688976 0.21653543 0.6496063,0.66688976 0 0.6496063,
  29. 0.785 0.21653543 0.6496063,0.785 0 0.6496063] }
  30. coordIndex [
  31. 2,1,0,-1,2,3,1,-1]
  32. normalPerVertex TRUE
  33. normal DEF NORM_1 Normal { vector [
  34. 0 0 -1,0 0 -1,
  35. 0 0 -1,0 0 -1] }
  36. }
  37. }
  38. DEF SHAPE_2 Shape {
  39. appearance USE APP_1
  40. geometry DEF FACE_2 IndexedFaceSet {
  41. coord DEF COORD_2 Coordinate { point [
  42. 0.66688976 0.21653543 0.25590551,0.66688976 0.21653543 0.6496063,
  43. 0.785 0.21653543 0.25590551,0.785 0.21653543 0.6496063] }
  44. coordIndex [
  45. 3,1,0,-1,3,0,2,-1]
  46. normalPerVertex TRUE
  47. normal DEF NORM_2 Normal { vector [
  48. 0 -1 0,0 -1 0,
  49. 0 -1 0,0 -1 0] }
  50. }
  51. }
  52. DEF SHAPE_3 Shape {
  53. appearance USE APP_1
  54. geometry DEF FACE_3 IndexedFaceSet {
  55. coord DEF COORD_3 Coordinate { point [
  56. 0.66688976 0.45275591 0.25590551,0.66688976 0.21653543 0.25590551,
  57. 0.785 0.45275591 0.25590551,0.785 0.21653543 0.25590551] }
  58. coordIndex [
  59. 2,1,0,-1,2,3,1,-1]
  60. normalPerVertex TRUE
  61. normal DEF NORM_3 Normal { vector [
  62. 0 0 -1,0 0 -1,
  63. 0 0 -1,0 0 -1] }
  64. }
  65. }
  66. DEF SHAPE_4 Shape {
  67. appearance USE APP_1
  68. geometry DEF FACE_4 IndexedFaceSet {
  69. coord DEF COORD_4 Coordinate { point [
  70. 0.66688976 0.45275591 0,0.66688976 0.45275591 0.25590551,
  71. 0.785 0.45275591 0,0.785 0.45275591 0.25590551] }
  72. coordIndex [
  73. 3,1,0,-1,3,0,2,-1]
  74. normalPerVertex TRUE
  75. normal DEF NORM_4 Normal { vector [
  76. 0 -1 0,0 -1 0,
  77. 0 -1 0,0 -1 0] }
  78. }
  79. }
  80. DEF SHAPE_5 Shape {
  81. appearance USE APP_1
  82. geometry DEF FACE_5 IndexedFaceSet {
  83. coord DEF COORD_5 Coordinate { point [
  84. -0.66688976 0.45275591 0,-0.785 0.45275591 0,
  85. -0.66688976 0.45275591 0.25590551,-0.785 0.45275591 0.25590551] }
  86. coordIndex [
  87. 0,2,3,-1,0,3,1,-1]
  88. normalPerVertex TRUE
  89. normal DEF NORM_5 Normal { vector [
  90. 0 -1 0,0 -1 0,
  91. 0 -1 0,0 -1 0] }
  92. }
  93. }
  94. DEF SHAPE_6 Shape {
  95. appearance USE APP_1
  96. geometry DEF FACE_6 IndexedFaceSet {
  97. coord DEF COORD_6 Coordinate { point [
  98. -0.66688976 0.45275591 0.25590551,-0.785 0.45275591 0.25590551,
  99. -0.66688976 0.21653543 0.25590551,-0.785 0.21653543 0.25590551] }
  100. coordIndex [
  101. 1,0,2,-1,1,2,3,-1]
  102. normalPerVertex TRUE
  103. normal DEF NORM_6 Normal { vector [
  104. 0 0 -1,0 0 -1,
  105. 0 0 -1,0 0 -1] }
  106. }
  107. }
  108. DEF SHAPE_7 Shape {
  109. appearance USE APP_1
  110. geometry DEF FACE_7 IndexedFaceSet {
  111. coord DEF COORD_7 Coordinate { point [
  112. -0.66688976 0.21653543 0.25590551,-0.785 0.21653543 0.25590551,
  113. -0.66688976 0.21653543 0.6496063,-0.785 0.21653543 0.6496063] }
  114. coordIndex [
  115. 0,2,3,-1,0,3,1,-1]
  116. normalPerVertex TRUE
  117. normal DEF NORM_7 Normal { vector [
  118. 0 -1 0,0 -1 0,
  119. 0 -1 0,0 -1 0] }
  120. }
  121. }
  122. DEF SHAPE_8 Shape {
  123. appearance USE APP_1
  124. geometry DEF FACE_8 IndexedFaceSet {
  125. coord DEF COORD_8 Coordinate { point [
  126. -0.66688976 0.21653543 0.6496063,-0.785 0.21653543 0.6496063,
  127. -0.66688976 0 0.6496063,-0.785 0 0.6496063] }
  128. coordIndex [
  129. 0,2,3,-1,1,0,3,-1]
  130. normalPerVertex TRUE
  131. normal DEF NORM_8 Normal { vector [
  132. 0 0 -1,0 0 -1,
  133. 0 0 -1,0 0 -1] }
  134. }
  135. }
  136. DEF SHAPE_9 Shape {
  137. appearance USE APP_1
  138. geometry DEF FACE_9 IndexedFaceSet {
  139. coord DEF COORD_9 Coordinate { point [
  140. -0.23874016 0.024314765 1.4566929,-0.23874016 0.96456693 1.4566929,
  141. -0.16 0.96456693 1.4566929,-0.16 0.024314765 1.4566929,
  142. 0.58814961 0.94488189 1.4566929,0.785 0.94488189 1.4566929,
  143. 0.58814961 1.1417323 1.4566929,-0.58814961 1.1417323 1.4566929,
  144. -0.58814961 0.94488189 1.4566929,-0.785 0.94488189 1.4566929,
  145. -0.785 0.53149606 1.4566929,-0.47003937 0.53149606 1.4566929,
  146. -0.47003937 0.96456693 1.4566929,-0.2537832 0.96456693 1.4566929,
  147. -0.2537832 0 1.4566929,-0.13567296 0 1.4566929,
  148. -0.13567296 0.96456693 1.4566929,0.13991759 0.96456693 1.4566929,
  149. 0.13991759 0 1.4566929,0.25802782 0 1.4566929,
  150. 0.25802782 0.96456693 1.4566929,0.47003937 0.96456693 1.4566929,
  151. 0.47003937 0.53149606 1.4566929,0.785 0.53149606 1.4566929,
  152. 0.15496063 0.024314765 1.4566929,0.15496063 0.96456693 1.4566929,
  153. 0.23370079 0.96456693 1.4566929,0.23370079 0.024314765 1.4566929] }
  154. coordIndex [
  155. 14,15,3,-1,0,14,3,-1,4,22,23,-1,4,23,5,-1,21,22,4,-1,6,21,4,-1,20,21,6,-1,26,20,6,-1,
  156. 25,26,6,-1,17,25,6,-1,8,10,11,-1,8,11,12,-1,7,1,2,-1,7,12,13,-1,7,2,16,-1,7,13,1,-1,
  157. 7,8,12,-1,9,10,8,-1,3,16,2,-1,3,15,16,-1,7,16,6,-1,16,17,6,-1,14,1,13,-1,14,0,1,-1,
  158. 18,24,17,-1,19,24,18,-1,19,27,24,-1,20,26,19,-1,26,27,19,-1,25,17,24,-1]
  159. normalPerVertex TRUE
  160. normal DEF NORM_9 Normal { vector [
  161. 0 0 1,0 0 1,
  162. 0 0 1,0 0 1,
  163. 0 0 1,0 0 1,
  164. 0 0 1,0 0 1,
  165. 0 0 1,0 0 1,
  166. 0 0 1,0 0 1,
  167. 0 0 1,0 0 1,
  168. 0 0 1,0 0 1,
  169. 0 0 1,0 0 1,
  170. 0 0 1,0 0 1,
  171. 0 0 1,0 0 1,
  172. 0 0 1,0 0 1,
  173. 0 0 1,0 0 1,
  174. 0 0 1,0 0 1] }
  175. }
  176. }
  177. DEF SHAPE_10 Shape {
  178. appearance USE APP_1
  179. geometry DEF FACE_10 IndexedFaceSet {
  180. coord DEF COORD_10 Coordinate { point [
  181. 0.25802782 0.96456693 1.6732283,0.47003937 0.96456693 1.6732283,
  182. 0.25802782 0 1.6732283,0.785 0 1.6732283,
  183. 0.785 0.53149606 1.6732283,0.47003937 0.53149606 1.6732283] }
  184. coordIndex [
  185. 5,2,3,-1,5,3,4,-1,0,5,1,-1,0,2,5,-1]
  186. normalPerVertex TRUE
  187. normal DEF NORM_10 Normal { vector [
  188. 0 0 1,0 0 1,
  189. 0 0 1,0 0 1,
  190. 0 0 1,0 0 1] }
  191. }
  192. }
  193. DEF SHAPE_11 Shape {
  194. appearance USE APP_1
  195. geometry DEF FACE_11 IndexedFaceSet {
  196. coord DEF COORD_11 Coordinate { point [
  197. 0.25802782 0.96456693 1.4566929,0.47003937 0.96456693 1.4566929,
  198. 0.25802782 0.96456693 1.6732283,0.47003937 0.96456693 1.6732283] }
  199. coordIndex [
  200. 0,2,3,-1,1,0,3,-1]
  201. normalPerVertex TRUE
  202. normal DEF NORM_11 Normal { vector [
  203. 0 1 0,0 1 0,
  204. 0 1 0,0 1 0] }
  205. }
  206. }
  207. DEF SHAPE_12 Shape {
  208. appearance USE APP_1
  209. geometry DEF FACE_12 IndexedFaceSet {
  210. coord DEF COORD_12 Coordinate { point [
  211. -0.13567296 0 1.6732283,0.13991759 0 1.6732283,
  212. 0.13991759 0.96456693 1.6732283,-0.13567296 0.96456693 1.6732283] }
  213. coordIndex [
  214. 2,0,1,-1,3,0,2,-1]
  215. normalPerVertex TRUE
  216. normal DEF NORM_12 Normal { vector [
  217. 0 0 1,0 0 1,
  218. 0 0 1,0 0 1] }
  219. }
  220. }
  221. DEF SHAPE_13 Shape {
  222. appearance USE APP_1
  223. geometry DEF FACE_13 IndexedFaceSet {
  224. coord DEF COORD_13 Coordinate { point [
  225. -0.13567296 0.96456693 1.6732283,0.13991759 0.96456693 1.6732283,
  226. 0.13991759 0.96456693 1.4566929,-0.13567296 0.96456693 1.4566929] }
  227. coordIndex [
  228. 1,3,0,-1,2,3,1,-1]
  229. normalPerVertex TRUE
  230. normal DEF NORM_13 Normal { vector [
  231. 0 1 0,0 1 0,
  232. 0 1 0,0 1 0] }
  233. }
  234. }
  235. DEF SHAPE_14 Shape {
  236. appearance USE APP_1
  237. geometry DEF FACE_14 IndexedFaceSet {
  238. coord DEF COORD_14 Coordinate { point [
  239. -0.155 0.71173228 1.3976378,-0.235 0.71173228 1.3976378,
  240. -0.155 0.79173228 1.3976378,-0.235 0.79173228 1.3976378,
  241. -0.50940945 1 1.3976378,-0.50940945 0.7480315 1.3976378,
  242. 0.50940945 1 1.3976378,0.50940945 0.7480315 1.3976378,
  243. 0.70625984 0.7480315 1.3976378,0.70625984 0.5511811 1.3976378,
  244. 0.50940945 0.5511811 1.3976378,0.50940945 0.14173228 1.3976378,
  245. -0.50940945 0.14173228 1.3976378,-0.50940945 0.5511811 1.3976378,
  246. -0.70625984 0.5511811 1.3976378,-0.70625984 0.7480315 1.3976378,
  247. 0.23870079 0.71173228 1.3976378,0.15870079 0.71173228 1.3976378,
  248. 0.23870079 0.79173228 1.3976378,0.15870079 0.79173228 1.3976378] }
  249. coordIndex [
  250. 10,8,9,-1,7,8,10,-1,16,10,11,-1,16,7,10,-1,18,6,7,-1,18,7,16,-1,17,16,11,-1,19,6,18,-1,
  251. 0,11,12,-1,0,17,11,-1,2,19,17,-1,2,6,19,-1,2,17,0,-1,1,0,12,-1,13,1,12,-1,5,3,1,-1,
  252. 5,1,13,-1,15,13,14,-1,15,5,13,-1,4,2,3,-1,4,6,2,-1,4,3,5,-1]
  253. normalPerVertex TRUE
  254. normal DEF NORM_14 Normal { vector [
  255. 0 0 -1,0 0 -1,
  256. 0 0 -1,0 0 -1,
  257. 0 0 -1,0 0 -1,
  258. 0 0 -1,0 0 -1,
  259. 0 0 -1,0 0 -1,
  260. 0 0 -1,0 0 -1,
  261. 0 0 -1,0 0 -1,
  262. 0 0 -1,0 0 -1,
  263. 0 0 -1,0 0 -1,
  264. 0 0 -1,0 0 -1] }
  265. }
  266. }
  267. DEF SHAPE_15 Shape {
  268. appearance USE APP_1
  269. geometry DEF FACE_15 IndexedFaceSet {
  270. coord DEF COORD_15 Coordinate { point [
  271. -0.50940945 0.5511811 1.3976378,-0.50940945 0.5511811 0,
  272. -0.50940945 0.14173228 1.3976378,-0.50940945 0.14173228 0] }
  273. coordIndex [
  274. 1,0,2,-1,1,2,3,-1]
  275. normalPerVertex TRUE
  276. normal DEF NORM_15 Normal { vector [
  277. 1 0 0,1 0 0,
  278. 1 0 0,1 0 0] }
  279. }
  280. }
  281. DEF SHAPE_16 Shape {
  282. appearance USE APP_1
  283. geometry DEF FACE_16 IndexedFaceSet {
  284. coord DEF COORD_16 Coordinate { point [
  285. 0.50940945 0.5511811 1.3976378,0.50940945 0.5511811 0,
  286. 0.50940945 0.14173228 0,0.50940945 0.14173228 1.3976378] }
  287. coordIndex [
  288. 0,1,2,-1,0,2,3,-1]
  289. normalPerVertex TRUE
  290. normal DEF NORM_16 Normal { vector [
  291. -1 0 0,-1 0 0,
  292. -1 0 0,-1 0 0] }
  293. }
  294. }
  295. DEF SHAPE_17 Shape {
  296. appearance USE APP_1
  297. geometry DEF FACE_17 IndexedFaceSet {
  298. coord DEF COORD_17 Coordinate { point [
  299. 0.66688976 0.45275591 0,0.785 0.45275591 0,
  300. 0.66688976 -0.04 0,0.58814961 -0.04 0,
  301. 0.58814961 0 0,-0.58814961 0 0,
  302. -0.58814961 -0.04 0,-0.66688976 -0.04 0,
  303. -0.66688976 0.45275591 0,-0.785 0.45275591 0,
  304. -0.785 1.1417323 0,0.785 1.1417323 0,
  305. -0.50940945 0.5511811 0,-0.70625984 0.5511811 0,
  306. -0.50940945 0.14173228 0,0.50940945 0.14173228 0,
  307. 0.50940945 0.5511811 0,0.70625984 0.5511811 0,
  308. 0.70625984 0.7480315 0,0.50940945 0.7480315 0,
  309. 0.50940945 1 0,-0.50940945 1 0,
  310. -0.50940945 0.7480315 0,-0.70625984 0.7480315 0] }
  311. coordIndex [
  312. 4,2,3,-1,15,2,4,-1,17,1,0,-1,18,1,17,-1,16,0,15,-1,16,17,0,-1,11,1,18,-1,20,18,19,-1,
  313. 20,11,18,-1,7,5,6,-1,14,5,7,-1,8,12,14,-1,13,8,9,-1,13,12,8,-1,23,13,9,-1,21,22,23,-1,
  314. 10,21,23,-1,10,23,9,-1,0,2,15,-1,4,5,14,-1,4,14,15,-1,7,8,14,-1,10,11,20,-1,10,20,21,-1]
  315. normalPerVertex TRUE
  316. normal DEF NORM_17 Normal { vector [
  317. 0 0 -1,0 0 -1,
  318. 0 0 -1,0 0 -1,
  319. 0 0 -1,0 0 -1,
  320. 0 0 -1,0 0 -1,
  321. 0 0 -1,0 0 -1,
  322. 0 0 -1,0 0 -1,
  323. 0 0 -1,0 0 -1,
  324. 0 0 -1,0 0 -1,
  325. 0 0 -1,0 0 -1,
  326. 0 0 -1,0 0 -1,
  327. 0 0 -1,0 0 -1,
  328. 0 0 -1,0 0 -1] }
  329. }
  330. }
  331. DEF SHAPE_18 Shape {
  332. appearance USE APP_1
  333. geometry DEF FACE_18 IndexedFaceSet {
  334. coord DEF COORD_18 Coordinate { point [
  335. -0.785 0.45275591 0,-0.785 0.45275591 0.25590551,
  336. -0.785 0.21653543 0.25590551,-0.785 0.21653543 0.6496063,
  337. -0.785 0 0.6496063,-0.785 0 1.6732283,
  338. -0.785 0.53149606 1.6732283,-0.785 0.53149606 1.4566929,
  339. -0.785 0.94488189 1.4566929,-0.785 0.94488189 1.1811024,
  340. -0.785 1.1417323 1.1811024,-0.785 1.1417323 0] }
  341. coordIndex [
  342. 7,5,6,-1,4,5,7,-1,3,4,7,-1,9,7,8,-1,9,3,7,-1,1,2,3,-1,1,3,9,-1,11,0,1,-1,
  343. 11,9,10,-1,11,1,9,-1]
  344. normalPerVertex TRUE
  345. normal DEF NORM_18 Normal { vector [
  346. -1 0 0,-1 0 0,
  347. -1 0 0,-1 0 0,
  348. -1 0 0,-1 0 0,
  349. -1 0 0,-1 0 0,
  350. -1 0 0,-1 0 0,
  351. -1 0 0,-1 0 0] }
  352. }
  353. }
  354. DEF SHAPE_19 Shape {
  355. appearance USE APP_1
  356. geometry DEF FACE_19 IndexedFaceSet {
  357. coord DEF COORD_19 Coordinate { point [
  358. 0.25802782 0 1.6732283,0.785 0 1.6732283,
  359. 0.25802782 0 1.4566929,0.13991759 0 1.4566929,
  360. 0.13991759 0 1.6732283,-0.13567296 0 1.6732283,
  361. -0.13567296 0 1.4566929,-0.2537832 0 1.4566929,
  362. -0.2537832 0 1.6732283,-0.785 0 1.6732283,
  363. -0.785 0 0.6496063,-0.66688976 0 0.6496063,
  364. -0.58814961 0 0.6496063,-0.58814961 0 0,
  365. 0.58814961 0 0,0.58814961 0 0.6496063,
  366. 0.66688976 0 0.6496063,0.785 0 0.6496063] }
  367. coordIndex [
  368. 14,12,13,-1,9,10,11,-1,7,11,12,-1,7,9,11,-1,15,12,14,-1,6,7,12,-1,6,12,15,-1,8,9,7,-1,
  369. 3,5,6,-1,3,6,15,-1,2,15,16,-1,2,3,15,-1,4,5,3,-1,1,0,2,-1,1,16,17,-1,1,2,16,-1]
  370. normalPerVertex TRUE
  371. normal DEF NORM_19 Normal { vector [
  372. 0 -1 0,0 -1 0,
  373. 0 -1 0,0 -1 0,
  374. 0 -1 0,0 -1 0,
  375. 0 -1 0,0 -1 0,
  376. 0 -1 0,0 -1 0,
  377. 0 -1 0,0 -1 0,
  378. 0 -1 0,0 -1 0,
  379. 0 -1 0,0 -1 0,
  380. 0 -1 0,0 -1 0] }
  381. }
  382. }
  383. DEF SHAPE_20 Shape {
  384. appearance USE APP_1
  385. geometry DEF FACE_20 IndexedFaceSet {
  386. coord DEF COORD_20 Coordinate { point [
  387. 0.785 0 1.6732283,0.785 0 0.6496063,
  388. 0.785 0.21653543 0.6496063,0.785 0.21653543 0.25590551,
  389. 0.785 0.45275591 0.25590551,0.785 0.45275591 0,
  390. 0.785 1.1417323 0,0.785 1.1417323 1.1811024,
  391. 0.785 0.94488189 1.1811024,0.785 0.94488189 1.4566929,
  392. 0.785 0.53149606 1.4566929,0.785 0.53149606 1.6732283] }
  393. coordIndex [
  394. 2,3,4,-1,6,4,5,-1,10,0,1,-1,10,1,2,-1,8,4,6,-1,8,2,4,-1,8,10,2,-1,11,0,10,-1,
  395. 7,8,6,-1,9,10,8,-1]
  396. normalPerVertex TRUE
  397. normal DEF NORM_20 Normal { vector [
  398. 1 0 0,1 0 0,
  399. 1 0 0,1 0 0,
  400. 1 0 0,1 0 0,
  401. 1 0 0,1 0 0,
  402. 1 0 0,1 0 0,
  403. 1 0 0,1 0 0] }
  404. }
  405. }
  406. DEF SHAPE_21 Shape {
  407. appearance USE APP_1
  408. geometry DEF FACE_21 IndexedFaceSet {
  409. coord DEF COORD_21 Coordinate { point [
  410. 0.58814961 1.1417323 1.4566929,-0.58814961 1.1417323 1.4566929,
  411. 0.58814961 1.1417323 1.1811024,0.785 1.1417323 1.1811024,
  412. 0.785 1.1417323 0,-0.785 1.1417323 0,
  413. -0.785 1.1417323 1.1811024,-0.58814961 1.1417323 1.1811024] }
  414. coordIndex [
  415. 5,6,7,-1,2,1,0,-1,2,7,1,-1,2,5,7,-1,4,2,3,-1,4,5,2,-1]
  416. normalPerVertex TRUE
  417. normal DEF NORM_21 Normal { vector [
  418. 0 1 0,0 1 0,
  419. 0 1 0,0 1 0,
  420. 0 1 0,0 1 0,
  421. 0 1 0,0 1 0] }
  422. }
  423. }
  424. DEF SHAPE_22 Shape {
  425. appearance USE APP_1
  426. geometry DEF FACE_22 IndexedFaceSet {
  427. coord DEF COORD_22 Coordinate { point [
  428. -0.785 0 1.6732283,-0.2537832 0 1.6732283,
  429. -0.2537832 0.96456693 1.6732283,-0.47003937 0.96456693 1.6732283,
  430. -0.47003937 0.53149606 1.6732283,-0.785 0.53149606 1.6732283] }
  431. coordIndex [
  432. 4,0,1,-1,2,4,1,-1,5,0,4,-1,3,4,2,-1]
  433. normalPerVertex TRUE
  434. normal DEF NORM_22 Normal { vector [
  435. 0 0 1,0 0 1,
  436. 0 0 1,0 0 1,
  437. 0 0 1,0 0 1] }
  438. }
  439. }
  440. DEF SHAPE_23 Shape {
  441. appearance USE APP_1
  442. geometry DEF FACE_23 IndexedFaceSet {
  443. coord DEF COORD_23 Coordinate { point [
  444. -0.50940945 0.7480315 1.3976378,-0.50940945 0.7480315 0,
  445. -0.50940945 1 0,-0.50940945 1 1.3976378] }
  446. coordIndex [
  447. 2,0,1,-1,2,3,0,-1]
  448. normalPerVertex TRUE
  449. normal DEF NORM_23 Normal { vector [
  450. 1 0 0,1 0 0,
  451. 1 0 0,1 0 0] }
  452. }
  453. }
  454. DEF SHAPE_24 Shape {
  455. appearance USE APP_1
  456. geometry DEF FACE_24 IndexedFaceSet {
  457. coord DEF COORD_24 Coordinate { point [
  458. -0.50940945 0.14173228 0,0.50940945 0.14173228 0,
  459. -0.50940945 0.14173228 1.3976378,0.50940945 0.14173228 1.3976378] }
  460. coordIndex [
  461. 2,1,0,-1,3,1,2,-1]
  462. normalPerVertex TRUE
  463. normal DEF NORM_24 Normal { vector [
  464. 0 1 0,0 1 0,
  465. 0 1 0,0 1 0] }
  466. }
  467. }
  468. DEF SHAPE_25 Shape {
  469. appearance USE APP_1
  470. geometry DEF FACE_25 IndexedFaceSet {
  471. coord DEF COORD_25 Coordinate { point [
  472. 0.50940945 0.7480315 1.3976378,0.50940945 0.7480315 0,
  473. 0.50940945 1 1.3976378,0.50940945 1 0] }
  474. coordIndex [
  475. 2,1,0,-1,2,3,1,-1]
  476. normalPerVertex TRUE
  477. normal DEF NORM_25 Normal { vector [
  478. -1 0 0,-1 0 0,
  479. -1 0 0,-1 0 0] }
  480. }
  481. }
  482. DEF SHAPE_26 Shape {
  483. appearance USE APP_1
  484. geometry DEF FACE_26 IndexedFaceSet {
  485. coord DEF COORD_26 Coordinate { point [
  486. 0.50940945 1 0,-0.50940945 1 0,
  487. 0.50940945 1 1.3976378,-0.50940945 1 1.3976378] }
  488. coordIndex [
  489. 0,2,3,-1,0,3,1,-1]
  490. normalPerVertex TRUE
  491. normal DEF NORM_26 Normal { vector [
  492. 0 -1 0,0 -1 0,
  493. 0 -1 0,0 -1 0] }
  494. }
  495. }
  496. DEF SHAPE_27 Shape {
  497. appearance USE APP_1
  498. geometry DEF FACE_27 IndexedFaceSet {
  499. coord DEF COORD_27 Coordinate { point [
  500. 0.47003937 0.96456693 1.6732283,0.47003937 0.53149606 1.6732283,
  501. 0.47003937 0.53149606 1.4566929,0.47003937 0.96456693 1.4566929] }
  502. coordIndex [
  503. 0,1,2,-1,0,2,3,-1]
  504. normalPerVertex TRUE
  505. normal DEF NORM_27 Normal { vector [
  506. 1 0 0,1 0 0,
  507. 1 0 0,1 0 0] }
  508. }
  509. }
  510. DEF SHAPE_28 Shape {
  511. appearance USE APP_1
  512. geometry DEF FACE_28 IndexedFaceSet {
  513. coord DEF COORD_28 Coordinate { point [
  514. -0.47003937 0.96456693 1.6732283,-0.2537832 0.96456693 1.6732283,
  515. -0.2537832 0.96456693 1.4566929,-0.47003937 0.96456693 1.4566929] }
  516. coordIndex [
  517. 2,0,1,-1,2,3,0,-1]
  518. normalPerVertex TRUE
  519. normal DEF NORM_28 Normal { vector [
  520. 0 1 0,0 1 0,
  521. 0 1 0,0 1 0] }
  522. }
  523. }
  524. DEF SHAPE_29 Shape {
  525. appearance USE APP_1
  526. geometry DEF FACE_29 IndexedFaceSet {
  527. coord DEF COORD_29 Coordinate { point [
  528. -0.47003937 0.53149606 1.6732283,-0.47003937 0.96456693 1.6732283,
  529. -0.47003937 0.96456693 1.4566929,-0.47003937 0.53149606 1.4566929] }
  530. coordIndex [
  531. 2,0,1,-1,2,3,0,-1]
  532. normalPerVertex TRUE
  533. normal DEF NORM_29 Normal { vector [
  534. -1 0 0,-1 0 0,
  535. -1 0 0,-1 0 0] }
  536. }
  537. }
  538. DEF SHAPE_30 Shape {
  539. appearance USE APP_1
  540. geometry DEF FACE_30 IndexedFaceSet {
  541. coord DEF COORD_30 Coordinate { point [
  542. -0.785 0.53149606 1.6732283,-0.47003937 0.53149606 1.6732283,
  543. -0.47003937 0.53149606 1.4566929,-0.785 0.53149606 1.4566929] }
  544. coordIndex [
  545. 2,0,1,-1,2,3,0,-1]
  546. normalPerVertex TRUE
  547. normal DEF NORM_30 Normal { vector [
  548. 0 1 0,0 1 0,
  549. 0 1 0,0 1 0] }
  550. }
  551. }
  552. DEF SHAPE_31 Shape {
  553. appearance USE APP_1
  554. geometry DEF FACE_31 IndexedFaceSet {
  555. coord DEF COORD_31 Coordinate { point [
  556. 0.47003937 0.53149606 1.6732283,0.785 0.53149606 1.6732283,
  557. 0.785 0.53149606 1.4566929,0.47003937 0.53149606 1.4566929] }
  558. coordIndex [
  559. 2,0,1,-1,2,3,0,-1]
  560. normalPerVertex TRUE
  561. normal DEF NORM_31 Normal { vector [
  562. 0 1 0,0 1 0,
  563. 0 1 0,0 1 0] }
  564. }
  565. }
  566. DEF SHAPE_32 Shape {
  567. appearance USE APP_1
  568. geometry DEF FACE_32 IndexedFaceSet {
  569. coord DEF COORD_32 Coordinate { point [
  570. -0.58814961 0.94488189 1.4566929,-0.58814961 1.1417323 1.4566929,
  571. -0.58814961 1.1417323 1.1811024,-0.58814961 0.94488189 1.1811024] }
  572. coordIndex [
  573. 2,0,1,-1,2,3,0,-1]
  574. normalPerVertex TRUE
  575. normal DEF NORM_32 Normal { vector [
  576. -1 0 0,-1 0 0,
  577. -1 0 0,-1 0 0] }
  578. }
  579. }
  580. DEF SHAPE_33 Shape {
  581. appearance USE APP_1
  582. geometry DEF FACE_33 IndexedFaceSet {
  583. coord DEF COORD_33 Coordinate { point [
  584. -0.785 0.94488189 1.4566929,-0.58814961 0.94488189 1.4566929,
  585. -0.58814961 0.94488189 1.1811024,-0.785 0.94488189 1.1811024] }
  586. coordIndex [
  587. 1,2,3,-1,1,3,0,-1]
  588. normalPerVertex TRUE
  589. normal DEF NORM_33 Normal { vector [
  590. 0 1 0,0 1 0,
  591. 0 1 0,0 1 0] }
  592. }
  593. }
  594. DEF SHAPE_34 Shape {
  595. appearance USE APP_1
  596. geometry DEF FACE_34 IndexedFaceSet {
  597. coord DEF COORD_34 Coordinate { point [
  598. -0.785 1.1417323 1.1811024,-0.785 0.94488189 1.1811024,
  599. -0.58814961 0.94488189 1.1811024,-0.58814961 1.1417323 1.1811024] }
  600. coordIndex [
  601. 0,1,2,-1,0,2,3,-1]
  602. normalPerVertex TRUE
  603. normal DEF NORM_34 Normal { vector [
  604. 0 0 1,0 0 1,
  605. 0 0 1,0 0 1] }
  606. }
  607. }
  608. DEF SHAPE_35 Shape {
  609. appearance USE APP_1
  610. geometry DEF FACE_35 IndexedFaceSet {
  611. coord DEF COORD_35 Coordinate { point [
  612. 0.58814961 1.1417323 1.4566929,0.58814961 0.94488189 1.4566929,
  613. 0.58814961 0.94488189 1.1811024,0.58814961 1.1417323 1.1811024] }
  614. coordIndex [
  615. 0,1,2,-1,0,2,3,-1]
  616. normalPerVertex TRUE
  617. normal DEF NORM_35 Normal { vector [
  618. 1 0 0,1 0 0,
  619. 1 0 0,1 0 0] }
  620. }
  621. }
  622. DEF SHAPE_36 Shape {
  623. appearance USE APP_1
  624. geometry DEF FACE_36 IndexedFaceSet {
  625. coord DEF COORD_36 Coordinate { point [
  626. 0.58814961 0.94488189 1.4566929,0.785 0.94488189 1.4566929,
  627. 0.785 0.94488189 1.1811024,0.58814961 0.94488189 1.1811024] }
  628. coordIndex [
  629. 1,2,3,-1,1,3,0,-1]
  630. normalPerVertex TRUE
  631. normal DEF NORM_36 Normal { vector [
  632. 0 1 0,0 1 0,
  633. 0 1 0,0 1 0] }
  634. }
  635. }
  636. DEF SHAPE_37 Shape {
  637. appearance USE APP_1
  638. geometry DEF FACE_37 IndexedFaceSet {
  639. coord DEF COORD_37 Coordinate { point [
  640. 0.58814961 1.1417323 1.1811024,0.58814961 0.94488189 1.1811024,
  641. 0.785 0.94488189 1.1811024,0.785 1.1417323 1.1811024] }
  642. coordIndex [
  643. 1,2,3,-1,0,1,3,-1]
  644. normalPerVertex TRUE
  645. normal DEF NORM_37 Normal { vector [
  646. 0 0 1,0 0 1,
  647. 0 0 1,0 0 1] }
  648. }
  649. }
  650. DEF SHAPE_38 Shape {
  651. appearance USE APP_1
  652. geometry DEF FACE_38 IndexedFaceSet {
  653. coord DEF COORD_38 Coordinate { point [
  654. 0.50940945 0.5511811 1.3976378,0.70625984 0.5511811 1.3976378,
  655. 0.70625984 0.5511811 0,0.50940945 0.5511811 0] }
  656. coordIndex [
  657. 1,2,3,-1,1,3,0,-1]
  658. normalPerVertex TRUE
  659. normal DEF NORM_38 Normal { vector [
  660. 0 1 0,0 1 0,
  661. 0 1 0,0 1 0] }
  662. }
  663. }
  664. DEF SHAPE_39 Shape {
  665. appearance USE APP_1
  666. geometry DEF FACE_39 IndexedFaceSet {
  667. coord DEF COORD_39 Coordinate { point [
  668. 0.70625984 0.5511811 1.3976378,0.70625984 0.7480315 1.3976378,
  669. 0.70625984 0.7480315 0,0.70625984 0.5511811 0] }
  670. coordIndex [
  671. 2,0,1,-1,2,3,0,-1]
  672. normalPerVertex TRUE
  673. normal DEF NORM_39 Normal { vector [
  674. -1 0 0,-1 0 0,
  675. -1 0 0,-1 0 0] }
  676. }
  677. }
  678. DEF SHAPE_40 Shape {
  679. appearance USE APP_1
  680. geometry DEF FACE_40 IndexedFaceSet {
  681. coord DEF COORD_40 Coordinate { point [
  682. 0.70625984 0.7480315 1.3976378,0.50940945 0.7480315 1.3976378,
  683. 0.50940945 0.7480315 0,0.70625984 0.7480315 0] }
  684. coordIndex [
  685. 1,2,3,-1,1,3,0,-1]
  686. normalPerVertex TRUE
  687. normal DEF NORM_40 Normal { vector [
  688. 0 -1 0,0 -1 0,
  689. 0 -1 0,0 -1 0] }
  690. }
  691. }
  692. DEF SHAPE_41 Shape {
  693. appearance USE APP_1
  694. geometry DEF FACE_41 IndexedFaceSet {
  695. coord DEF COORD_41 Coordinate { point [
  696. -0.70625984 0.5511811 1.3976378,-0.50940945 0.5511811 1.3976378,
  697. -0.50940945 0.5511811 0,-0.70625984 0.5511811 0] }
  698. coordIndex [
  699. 2,0,1,-1,2,3,0,-1]
  700. normalPerVertex TRUE
  701. normal DEF NORM_41 Normal { vector [
  702. 0 1 0,0 1 0,
  703. 0 1 0,0 1 0] }
  704. }
  705. }
  706. DEF SHAPE_42 Shape {
  707. appearance USE APP_1
  708. geometry DEF FACE_42 IndexedFaceSet {
  709. coord DEF COORD_42 Coordinate { point [
  710. -0.50940945 0.7480315 1.3976378,-0.70625984 0.7480315 1.3976378,
  711. -0.70625984 0.7480315 0,-0.50940945 0.7480315 0] }
  712. coordIndex [
  713. 1,2,3,-1,1,3,0,-1]
  714. normalPerVertex TRUE
  715. normal DEF NORM_42 Normal { vector [
  716. 0 -1 0,0 -1 0,
  717. 0 -1 0,0 -1 0] }
  718. }
  719. }
  720. DEF SHAPE_43 Shape {
  721. appearance USE APP_1
  722. geometry DEF FACE_43 IndexedFaceSet {
  723. coord DEF COORD_43 Coordinate { point [
  724. -0.70625984 0.7480315 1.3976378,-0.70625984 0.5511811 1.3976378,
  725. -0.70625984 0.5511811 0,-0.70625984 0.7480315 0] }
  726. coordIndex [
  727. 0,1,2,-1,0,2,3,-1]
  728. normalPerVertex TRUE
  729. normal DEF NORM_43 Normal { vector [
  730. 1 0 0,1 0 0,
  731. 1 0 0,1 0 0] }
  732. }
  733. }
  734. DEF SHAPE_44 Shape {
  735. appearance DEF APP_2 Appearance {
  736. material Material {
  737. ambientIntensity 0.1
  738. diffuseColor 1 1 1
  739. emissiveColor 0 0 0
  740. shininess 0.1
  741. specularColor 0.12 0.12 0.12
  742. transparency 0
  743. } }
  744. geometry DEF FACE_44 IndexedFaceSet {
  745. coord DEF COORD_44 Coordinate { point [
  746. -0.155 0.79173228 1.3976378,-0.155 0.71173228 1.3976378,
  747. -0.155 0.71173228 0.49212598,-0.155 0.79173228 0.49212598] }
  748. coordIndex [
  749. 0,1,2,-1,0,2,3,-1]
  750. normalPerVertex TRUE
  751. normal DEF NORM_44 Normal { vector [
  752. 1 0 0,1 0 0,
  753. 1 0 0,1 0 0] }
  754. }
  755. }
  756. DEF SHAPE_45 Shape {
  757. appearance USE APP_2
  758. geometry DEF FACE_45 IndexedFaceSet {
  759. coord DEF COORD_45 Coordinate { point [
  760. -0.155 0.71173228 1.3976378,-0.235 0.71173228 1.3976378,
  761. -0.235 0.71173228 0.49212598,-0.155 0.71173228 0.49212598] }
  762. coordIndex [
  763. 0,1,2,-1,0,2,3,-1]
  764. normalPerVertex TRUE
  765. normal DEF NORM_45 Normal { vector [
  766. 0 -1 0,0 -1 0,
  767. 0 -1 0,0 -1 0] }
  768. }
  769. }
  770. DEF SHAPE_46 Shape {
  771. appearance USE APP_2
  772. geometry DEF FACE_46 IndexedFaceSet {
  773. coord DEF COORD_46 Coordinate { point [
  774. -0.235 0.71173228 1.3976378,-0.235 0.79173228 1.3976378,
  775. -0.235 0.79173228 0.49212598,-0.235 0.71173228 0.49212598] }
  776. coordIndex [
  777. 1,2,3,-1,1,3,0,-1]
  778. normalPerVertex TRUE
  779. normal DEF NORM_46 Normal { vector [
  780. -1 0 0,-1 0 0,
  781. -1 0 0,-1 0 0] }
  782. }
  783. }
  784. DEF SHAPE_47 Shape {
  785. appearance USE APP_2
  786. geometry DEF FACE_47 IndexedFaceSet {
  787. coord DEF COORD_47 Coordinate { point [
  788. -0.235 0.79173228 1.3976378,-0.155 0.79173228 1.3976378,
  789. -0.155 0.79173228 0.49212598,-0.235 0.79173228 0.49212598] }
  790. coordIndex [
  791. 1,2,3,-1,1,3,0,-1]
  792. normalPerVertex TRUE
  793. normal DEF NORM_47 Normal { vector [
  794. 0 1 0,0 1 0,
  795. 0 1 0,0 1 0] }
  796. }
  797. }
  798. DEF SHAPE_48 Shape {
  799. appearance USE APP_2
  800. geometry DEF FACE_48 IndexedFaceSet {
  801. coord DEF COORD_48 Coordinate { point [
  802. -0.155 0.79173228 0.49212598,-0.155 0.71173228 0.49212598,
  803. -0.235 0.71173228 0.49212598,-0.235 0.79173228 0.49212598] }
  804. coordIndex [
  805. 3,0,1,-1,3,1,2,-1]
  806. normalPerVertex TRUE
  807. normal DEF NORM_48 Normal { vector [
  808. 0 0 -1,0 0 -1,
  809. 0 0 -1,0 0 -1] }
  810. }
  811. }
  812. DEF SHAPE_49 Shape {
  813. appearance USE APP_2
  814. geometry DEF FACE_49 IndexedFaceSet {
  815. coord DEF COORD_49 Coordinate { point [
  816. 0.23870079 0.79173228 1.3976378,0.23870079 0.71173228 1.3976378,
  817. 0.23870079 0.71173228 0.49212598,0.23870079 0.79173228 0.49212598] }
  818. coordIndex [
  819. 0,1,2,-1,0,2,3,-1]
  820. normalPerVertex TRUE
  821. normal DEF NORM_49 Normal { vector [
  822. 1 0 0,1 0 0,
  823. 1 0 0,1 0 0] }
  824. }
  825. }
  826. DEF SHAPE_50 Shape {
  827. appearance USE APP_2
  828. geometry DEF FACE_50 IndexedFaceSet {
  829. coord DEF COORD_50 Coordinate { point [
  830. 0.23870079 0.71173228 1.3976378,0.15870079 0.71173228 1.3976378,
  831. 0.15870079 0.71173228 0.49212598,0.23870079 0.71173228 0.49212598] }
  832. coordIndex [
  833. 0,1,2,-1,0,2,3,-1]
  834. normalPerVertex TRUE
  835. normal DEF NORM_50 Normal { vector [
  836. 0 -1 0,0 -1 0,
  837. 0 -1 0,0 -1 0] }
  838. }
  839. }
  840. DEF SHAPE_51 Shape {
  841. appearance USE APP_2
  842. geometry DEF FACE_51 IndexedFaceSet {
  843. coord DEF COORD_51 Coordinate { point [
  844. 0.15870079 0.71173228 1.3976378,0.15870079 0.79173228 1.3976378,
  845. 0.15870079 0.79173228 0.49212598,0.15870079 0.71173228 0.49212598] }
  846. coordIndex [
  847. 1,2,3,-1,1,3,0,-1]
  848. normalPerVertex TRUE
  849. normal DEF NORM_51 Normal { vector [
  850. -1 0 0,-1 0 0,
  851. -1 0 0,-1 0 0] }
  852. }
  853. }
  854. DEF SHAPE_52 Shape {
  855. appearance USE APP_2
  856. geometry DEF FACE_52 IndexedFaceSet {
  857. coord DEF COORD_52 Coordinate { point [
  858. 0.15870079 0.79173228 1.3976378,0.23870079 0.79173228 1.3976378,
  859. 0.23870079 0.79173228 0.49212598,0.15870079 0.79173228 0.49212598] }
  860. coordIndex [
  861. 1,2,3,-1,1,3,0,-1]
  862. normalPerVertex TRUE
  863. normal DEF NORM_52 Normal { vector [
  864. 0 1 0,0 1 0,
  865. 0 1 0,0 1 0] }
  866. }
  867. }
  868. DEF SHAPE_53 Shape {
  869. appearance USE APP_2
  870. geometry DEF FACE_53 IndexedFaceSet {
  871. coord DEF COORD_53 Coordinate { point [
  872. 0.23870079 0.79173228 0.49212598,0.23870079 0.71173228 0.49212598,
  873. 0.15870079 0.71173228 0.49212598,0.15870079 0.79173228 0.49212598] }
  874. coordIndex [
  875. 3,0,1,-1,3,1,2,-1]
  876. normalPerVertex TRUE
  877. normal DEF NORM_53 Normal { vector [
  878. 0 0 -1,0 0 -1,
  879. 0 0 -1,0 0 -1] }
  880. }
  881. }
  882. DEF SHAPE_54 Shape {
  883. appearance USE APP_1
  884. geometry DEF FACE_54 IndexedFaceSet {
  885. coord DEF COORD_54 Coordinate { point [
  886. -0.13567296 0 1.4566929,-0.13567296 0 1.6732283,
  887. -0.13567296 0.96456693 1.6732283,-0.13567296 0.96456693 1.4566929] }
  888. coordIndex [
  889. 2,0,1,-1,2,3,0,-1]
  890. normalPerVertex TRUE
  891. normal DEF NORM_54 Normal { vector [
  892. -1 0 0,-1 0 0,
  893. -1 0 0,-1 0 0] }
  894. }
  895. }
  896. DEF SHAPE_55 Shape {
  897. appearance USE APP_1
  898. geometry DEF FACE_55 IndexedFaceSet {
  899. coord DEF COORD_55 Coordinate { point [
  900. -0.2537832 0.96456693 1.4566929,-0.2537832 0.96456693 1.6732283,
  901. -0.2537832 0 1.6732283,-0.2537832 0 1.4566929] }
  902. coordIndex [
  903. 2,0,1,-1,2,3,0,-1]
  904. normalPerVertex TRUE
  905. normal DEF NORM_55 Normal { vector [
  906. 1 0 0,1 0 0,
  907. 1 0 0,1 0 0] }
  908. }
  909. }
  910. DEF SHAPE_56 Shape {
  911. appearance USE APP_1
  912. geometry DEF FACE_56 IndexedFaceSet {
  913. coord DEF COORD_56 Coordinate { point [
  914. 0.25802782 0 1.4566929,0.25802782 0 1.6732283,
  915. 0.25802782 0.96456693 1.6732283,0.25802782 0.96456693 1.4566929] }
  916. coordIndex [
  917. 2,0,1,-1,2,3,0,-1]
  918. normalPerVertex TRUE
  919. normal DEF NORM_56 Normal { vector [
  920. -1 0 0,-1 0 0,
  921. -1 0 0,-1 0 0] }
  922. }
  923. }
  924. DEF SHAPE_57 Shape {
  925. appearance USE APP_1
  926. geometry DEF FACE_57 IndexedFaceSet {
  927. coord DEF COORD_57 Coordinate { point [
  928. 0.13991759 0.96456693 1.4566929,0.13991759 0.96456693 1.6732283,
  929. 0.13991759 0 1.6732283,0.13991759 0 1.4566929] }
  930. coordIndex [
  931. 3,0,1,-1,2,3,1,-1]
  932. normalPerVertex TRUE
  933. normal DEF NORM_57 Normal { vector [
  934. 1 0 0,1 0 0,
  935. 1 0 0,1 0 0] }
  936. }
  937. }
  938. DEF SHAPE_58 Shape {
  939. appearance USE APP_2
  940. geometry DEF FACE_58 IndexedFaceSet {
  941. coord DEF COORD_58 Coordinate { point [
  942. -0.16 -0.04 1.5307765,-0.16 0.024314765 1.4566929,
  943. -0.23874016 -0.04 1.5307765,-0.23874016 0.024314765 1.4566929] }
  944. coordIndex [
  945. 1,0,2,-1,1,2,3,-1]
  946. normalPerVertex TRUE
  947. normal DEF NORM_58 Normal { vector [
  948. 0 -0.75513884 -0.65556489,0 -0.75513884 -0.65556489,
  949. 0 -0.75513884 -0.65556489,0 -0.75513884 -0.65556489] }
  950. }
  951. }
  952. DEF SHAPE_59 Shape {
  953. appearance USE APP_2
  954. geometry DEF FACE_59 IndexedFaceSet {
  955. coord DEF COORD_59 Coordinate { point [
  956. -0.16 -0.04 1.9232283,-0.16 -0.04 1.5307765,
  957. -0.23874016 -0.04 1.9232283,-0.23874016 -0.04 1.5307765] }
  958. coordIndex [
  959. 1,0,2,-1,1,2,3,-1]
  960. normalPerVertex TRUE
  961. normal DEF NORM_59 Normal { vector [
  962. 0 -1 0,0 -1 0,
  963. 0 -1 0,0 -1 0] }
  964. }
  965. }
  966. DEF SHAPE_60 Shape {
  967. appearance USE APP_2
  968. geometry DEF FACE_60 IndexedFaceSet {
  969. coord DEF COORD_60 Coordinate { point [
  970. -0.16 0.04 1.9232283,-0.16 -0.04 1.9232283,
  971. -0.16 0.038379719 1.9344976,-0.16 0.033650141 1.944854,
  972. -0.16 0.026194429 1.9534583,-0.16 0.016616601 1.9596136,
  973. -0.16 0.0056925935 1.9628212,-0.16 -0.0056925935 1.9628212,
  974. -0.16 -0.016616601 1.9596136,-0.16 -0.026194429 1.9534583,
  975. -0.16 -0.033650141 1.944854,-0.16 -0.038379719 1.9344976,
  976. -0.23874016 0.04 1.9232283,-0.23874016 -0.04 1.9232283,
  977. -0.23874016 0.038379719 1.9344976,-0.23874016 0.033650141 1.944854,
  978. -0.23874016 0.026194429 1.9534583,-0.23874016 0.016616601 1.9596136,
  979. -0.23874016 0.0056925935 1.9628212,-0.23874016 -0.0056925935 1.9628212,
  980. -0.23874016 -0.016616601 1.9596136,-0.23874016 -0.026194429 1.9534583,
  981. -0.23874016 -0.033650141 1.944854,-0.23874016 -0.038379719 1.9344976] }
  982. coordIndex [
  983. 2,0,12,-1,2,12,14,-1,2,14,15,-1,3,2,15,-1,4,15,16,-1,4,3,15,-1,5,16,17,-1,5,4,16,-1,
  984. 6,17,18,-1,6,18,19,-1,6,5,17,-1,7,6,19,-1,8,19,20,-1,8,20,21,-1,8,7,19,-1,9,21,22,-1,
  985. 9,8,21,-1,10,9,22,-1,11,22,23,-1,11,10,22,-1,1,23,13,-1,1,11,23,-1]
  986. normalPerVertex TRUE
  987. normal DEF NORM_60 Normal { vector [
  988. 0 0.98982144 0.14231484,0 -0.98982144 0.14231484,
  989. 0 0.95949297 0.28173256,0 0.84125353 0.54064082,
  990. 0 0.69028855 0.72353418,0 0.45848388 0.88870272,
  991. 0 0.14231484 0.98982144,0 -0.14231484 0.98982144,
  992. 0 -0.41541501 0.909632,0 -0.69028855 0.72353418,
  993. 0 -0.84125353 0.54064082,0 -0.94490607 0.32734159,
  994. 0 0.98982144 0.14231484,0 -0.98982144 0.14231484,
  995. 0 0.95949297 0.28173256,0 0.84125353 0.54064082,
  996. 0 0.61793135 0.78623206,0 0.37139362 0.92847551,
  997. 0 0.14231484 0.98982144,0 -0.14231484 0.98982144,
  998. 0 -0.41541501 0.909632,0 -0.61793135 0.78623206,
  999. 0 -0.84125353 0.54064082,0 -0.9718798 0.23547752] }
  1000. }
  1001. }
  1002. DEF SHAPE_61 Shape {
  1003. appearance USE APP_2
  1004. geometry DEF FACE_61 IndexedFaceSet {
  1005. coord DEF COORD_61 Coordinate { point [
  1006. -0.16 0.04 1.678846,-0.16 0.04 1.9232283,
  1007. -0.23874016 0.04 1.678846,-0.23874016 0.04 1.9232283] }
  1008. coordIndex [
  1009. 1,0,2,-1,1,2,3,-1]
  1010. normalPerVertex TRUE
  1011. normal DEF NORM_61 Normal { vector [
  1012. 0 1 0,0 1 0,
  1013. 0 1 0,0 1 0] }
  1014. }
  1015. }
  1016. DEF SHAPE_62 Shape {
  1017. appearance USE APP_2
  1018. geometry DEF FACE_62 IndexedFaceSet {
  1019. coord DEF COORD_62 Coordinate { point [
  1020. -0.16 0.16340855 1.5366929,-0.16 0.04 1.678846,
  1021. -0.23874016 0.16340855 1.5366929,-0.23874016 0.04 1.678846] }
  1022. coordIndex [
  1023. 1,0,2,-1,1,2,3,-1]
  1024. normalPerVertex TRUE
  1025. normal DEF NORM_62 Normal { vector [
  1026. 0 0.75513884 0.65556489,0 0.75513884 0.65556489,
  1027. 0 0.75513884 0.65556489,0 0.75513884 0.65556489] }
  1028. }
  1029. }
  1030. DEF SHAPE_63 Shape {
  1031. appearance USE APP_2
  1032. geometry DEF FACE_63 IndexedFaceSet {
  1033. coord DEF COORD_63 Coordinate { point [
  1034. -0.16 0.96456693 1.5366929,-0.16 0.16340855 1.5366929,
  1035. -0.23874016 0.96456693 1.5366929,-0.23874016 0.16340855 1.5366929] }
  1036. coordIndex [
  1037. 2,3,1,-1,0,2,1,-1]
  1038. normalPerVertex TRUE
  1039. normal DEF NORM_63 Normal { vector [
  1040. 0 0 1,0 0 1,
  1041. 0 0 1,0 0 1] }
  1042. }
  1043. }
  1044. DEF SHAPE_64 Shape {
  1045. appearance USE APP_2
  1046. geometry DEF FACE_64 IndexedFaceSet {
  1047. coord DEF COORD_64 Coordinate { point [
  1048. -0.16 0.96456693 1.4566929,-0.16 0.96456693 1.5366929,
  1049. -0.23874016 0.96456693 1.4566929,-0.23874016 0.96456693 1.5366929] }
  1050. coordIndex [
  1051. 1,0,2,-1,1,2,3,-1]
  1052. normalPerVertex TRUE
  1053. normal DEF NORM_64 Normal { vector [
  1054. 0 1 0,0 1 0,
  1055. 0 1 0,0 1 0] }
  1056. }
  1057. }
  1058. DEF SHAPE_65 Shape {
  1059. appearance USE APP_2
  1060. geometry DEF FACE_65 IndexedFaceSet {
  1061. coord DEF COORD_65 Coordinate { point [
  1062. -0.23874016 0.024314765 1.4566929,-0.23874016 0.96456693 1.4566929,
  1063. -0.23874016 -0.04 1.5307765,-0.23874016 -0.04 1.9232283,
  1064. -0.23874016 0.04 1.9232283,-0.23874016 0.038379719 1.9344976,
  1065. -0.23874016 0.033650141 1.944854,-0.23874016 0.026194429 1.9534583,
  1066. -0.23874016 0.016616601 1.9596136,-0.23874016 0.0056925935 1.9628212,
  1067. -0.23874016 -0.0056925935 1.9628212,-0.23874016 -0.016616601 1.9596136,
  1068. -0.23874016 -0.026194429 1.9534583,-0.23874016 -0.033650141 1.944854,
  1069. -0.23874016 -0.038379719 1.9344976,-0.23874016 0.04 1.678846,
  1070. -0.23874016 0.16340855 1.5366929,-0.23874016 0.96456693 1.5366929] }
  1071. coordIndex [
  1072. 3,11,10,-1,3,12,11,-1,3,13,12,-1,3,14,13,-1,8,10,9,-1,8,3,10,-1,4,6,5,-1,4,7,6,-1,
  1073. 4,8,7,-1,4,3,8,-1,15,3,4,-1,2,3,15,-1,16,0,2,-1,16,2,15,-1,1,16,17,-1,1,0,16,-1]
  1074. normalPerVertex TRUE
  1075. normal DEF NORM_65 Normal { vector [
  1076. -1 0 0,-1 0 0,
  1077. -1 0 0,-1 0 0,
  1078. -1 0 0,-1 0 0,
  1079. -1 0 0,-1 0 0,
  1080. -1 0 0,-1 0 0,
  1081. -1 0 0,-1 0 0,
  1082. -1 0 0,-1 0 0,
  1083. -1 0 0,-1 0 0,
  1084. -1 0 0,-1 0 0] }
  1085. }
  1086. }
  1087. DEF SHAPE_66 Shape {
  1088. appearance USE APP_2
  1089. geometry DEF FACE_66 IndexedFaceSet {
  1090. coord DEF COORD_66 Coordinate { point [
  1091. -0.16 0.024314765 1.4566929,-0.16 0.96456693 1.4566929,
  1092. -0.16 0.96456693 1.5366929,-0.16 0.16340855 1.5366929,
  1093. -0.16 0.04 1.678846,-0.16 0.04 1.9232283,
  1094. -0.16 -0.04 1.9232283,-0.16 0.038379719 1.9344976,
  1095. -0.16 0.033650141 1.944854,-0.16 0.026194429 1.9534583,
  1096. -0.16 0.016616601 1.9596136,-0.16 0.0056925935 1.9628212,
  1097. -0.16 -0.0056925935 1.9628212,-0.16 -0.016616601 1.9596136,
  1098. -0.16 -0.026194429 1.9534583,-0.16 -0.033650141 1.944854,
  1099. -0.16 -0.038379719 1.9344976,-0.16 -0.04 1.5307765] }
  1100. coordIndex [
  1101. 6,12,13,-1,6,13,14,-1,6,14,15,-1,6,15,16,-1,10,11,12,-1,10,12,6,-1,5,7,8,-1,5,8,9,-1,
  1102. 5,9,10,-1,5,10,6,-1,4,5,6,-1,17,4,6,-1,3,17,0,-1,3,4,17,-1,1,2,3,-1,1,3,0,-1]
  1103. normalPerVertex TRUE
  1104. normal DEF NORM_66 Normal { vector [
  1105. 1 0 0,1 0 0,
  1106. 1 0 0,1 0 0,
  1107. 1 0 0,1 0 0,
  1108. 1 0 0,1 0 0,
  1109. 1 0 0,1 0 0,
  1110. 1 0 0,1 0 0,
  1111. 1 0 0,1 0 0,
  1112. 1 0 0,1 0 0,
  1113. 1 0 0,1 0 0] }
  1114. }
  1115. }
  1116. DEF SHAPE_67 Shape {
  1117. appearance USE APP_2
  1118. geometry DEF FACE_67 IndexedFaceSet {
  1119. coord DEF COORD_67 Coordinate { point [
  1120. 0.23370079 -0.04 1.5307765,0.23370079 0.024314765 1.4566929,
  1121. 0.15496063 -0.04 1.5307765,0.15496063 0.024314765 1.4566929] }
  1122. coordIndex [
  1123. 1,0,2,-1,1,2,3,-1]
  1124. normalPerVertex TRUE
  1125. normal DEF NORM_67 Normal { vector [
  1126. 0 -0.75513884 -0.65556489,0 -0.75513884 -0.65556489,
  1127. 0 -0.75513884 -0.65556489,0 -0.75513884 -0.65556489] }
  1128. }
  1129. }
  1130. DEF SHAPE_68 Shape {
  1131. appearance USE APP_2
  1132. geometry DEF FACE_68 IndexedFaceSet {
  1133. coord DEF COORD_68 Coordinate { point [
  1134. 0.23370079 -0.04 1.9232283,0.23370079 -0.04 1.5307765,
  1135. 0.15496063 -0.04 1.9232283,0.15496063 -0.04 1.5307765] }
  1136. coordIndex [
  1137. 1,0,2,-1,1,2,3,-1]
  1138. normalPerVertex TRUE
  1139. normal DEF NORM_68 Normal { vector [
  1140. 0 -1 0,0 -1 0,
  1141. 0 -1 0,0 -1 0] }
  1142. }
  1143. }
  1144. DEF SHAPE_69 Shape {
  1145. appearance USE APP_2
  1146. geometry DEF FACE_69 IndexedFaceSet {
  1147. coord DEF COORD_69 Coordinate { point [
  1148. 0.23370079 0.04 1.9232283,0.23370079 -0.04 1.9232283,
  1149. 0.23370079 0.038379719 1.9344976,0.23370079 0.033650141 1.944854,
  1150. 0.23370079 0.026194429 1.9534583,0.23370079 0.016616601 1.9596136,
  1151. 0.23370079 0.0056925935 1.9628212,0.23370079 -0.0056925935 1.9628212,
  1152. 0.23370079 -0.016616601 1.9596136,0.23370079 -0.026194429 1.9534583,
  1153. 0.23370079 -0.033650141 1.944854,0.23370079 -0.038379719 1.9344976,
  1154. 0.15496063 0.04 1.9232283,0.15496063 -0.04 1.9232283,
  1155. 0.15496063 0.038379719 1.9344976,0.15496063 0.033650141 1.944854,
  1156. 0.15496063 0.026194429 1.9534583,0.15496063 0.016616601 1.9596136,
  1157. 0.15496063 0.0056925935 1.9628212,0.15496063 -0.0056925935 1.9628212,
  1158. 0.15496063 -0.016616601 1.9596136,0.15496063 -0.026194429 1.9534583,
  1159. 0.15496063 -0.033650141 1.944854,0.15496063 -0.038379719 1.9344976] }
  1160. coordIndex [
  1161. 2,0,12,-1,2,12,14,-1,3,14,15,-1,3,15,16,-1,3,2,14,-1,4,16,17,-1,4,3,16,-1,5,4,17,-1,
  1162. 6,17,18,-1,6,5,17,-1,7,18,19,-1,7,6,18,-1,8,19,20,-1,8,20,21,-1,8,7,19,-1,9,21,22,-1,
  1163. 9,8,21,-1,10,9,22,-1,11,22,23,-1,11,10,22,-1,1,23,13,-1,1,11,23,-1]
  1164. normalPerVertex TRUE
  1165. normal DEF NORM_69 Normal { vector [
  1166. 0 0.98982144 0.14231484,0 -0.98982144 0.14231484,
  1167. 0 0.9718798 0.23547752,0 0.84125353 0.54064082,
  1168. 0 0.61793135 0.78623206,0 0.41541501 0.909632,
  1169. 0 0.18953557 0.98187386,0 -0.094767785 0.99549941,
  1170. 0 -0.41541501 0.909632,0 -0.69028855 0.72353418,
  1171. 0 -0.84125353 0.54064082,0 -0.94490607 0.32734159,
  1172. 0 0.98982144 0.14231484,0 -0.98982144 0.14231484,
  1173. 0 0.94490607 0.32734159,0 0.84125353 0.54064082,
  1174. 0 0.69028855 0.72353418,0 0.41541501 0.909632,
  1175. 0 0.094767785 0.99549941,0 -0.18953557 0.98187386,
  1176. 0 -0.41541501 0.909632,0 -0.61793135 0.78623206,
  1177. 0 -0.84125353 0.54064082,0 -0.9718798 0.23547752] }
  1178. }
  1179. }
  1180. DEF SHAPE_70 Shape {
  1181. appearance USE APP_2
  1182. geometry DEF FACE_70 IndexedFaceSet {
  1183. coord DEF COORD_70 Coordinate { point [
  1184. 0.23370079 0.04 1.678846,0.23370079 0.04 1.9232283,
  1185. 0.15496063 0.04 1.678846,0.15496063 0.04 1.9232283] }
  1186. coordIndex [
  1187. 1,0,2,-1,1,2,3,-1]
  1188. normalPerVertex TRUE
  1189. normal DEF NORM_70 Normal { vector [
  1190. 0 1 0,0 1 0,
  1191. 0 1 0,0 1 0] }
  1192. }
  1193. }
  1194. DEF SHAPE_71 Shape {
  1195. appearance USE APP_2
  1196. geometry DEF FACE_71 IndexedFaceSet {
  1197. coord DEF COORD_71 Coordinate { point [
  1198. 0.23370079 0.16340855 1.5366929,0.23370079 0.04 1.678846,
  1199. 0.15496063 0.16340855 1.5366929,0.15496063 0.04 1.678846] }
  1200. coordIndex [
  1201. 1,0,2,-1,1,2,3,-1]
  1202. normalPerVertex TRUE
  1203. normal DEF NORM_71 Normal { vector [
  1204. 0 0.75513884 0.65556489,0 0.75513884 0.65556489,
  1205. 0 0.75513884 0.65556489,0 0.75513884 0.65556489] }
  1206. }
  1207. }
  1208. DEF SHAPE_72 Shape {
  1209. appearance USE APP_2
  1210. geometry DEF FACE_72 IndexedFaceSet {
  1211. coord DEF COORD_72 Coordinate { point [
  1212. 0.23370079 0.96456693 1.5366929,0.23370079 0.16340855 1.5366929,
  1213. 0.15496063 0.96456693 1.5366929,0.15496063 0.16340855 1.5366929] }
  1214. coordIndex [
  1215. 2,3,1,-1,0,2,1,-1]
  1216. normalPerVertex TRUE
  1217. normal DEF NORM_72 Normal { vector [
  1218. 0 0 1,0 0 1,
  1219. 0 0 1,0 0 1] }
  1220. }
  1221. }
  1222. DEF SHAPE_73 Shape {
  1223. appearance USE APP_2
  1224. geometry DEF FACE_73 IndexedFaceSet {
  1225. coord DEF COORD_73 Coordinate { point [
  1226. 0.23370079 0.96456693 1.4566929,0.23370079 0.96456693 1.5366929,
  1227. 0.15496063 0.96456693 1.4566929,0.15496063 0.96456693 1.5366929] }
  1228. coordIndex [
  1229. 1,0,2,-1,1,2,3,-1]
  1230. normalPerVertex TRUE
  1231. normal DEF NORM_73 Normal { vector [
  1232. 0 1 0,0 1 0,
  1233. 0 1 0,0 1 0] }
  1234. }
  1235. }
  1236. DEF SHAPE_74 Shape {
  1237. appearance USE APP_2
  1238. geometry DEF FACE_74 IndexedFaceSet {
  1239. coord DEF COORD_74 Coordinate { point [
  1240. 0.15496063 0.024314765 1.4566929,0.15496063 0.96456693 1.4566929,
  1241. 0.15496063 -0.04 1.5307765,0.15496063 -0.04 1.9232283,
  1242. 0.15496063 0.04 1.9232283,0.15496063 0.038379719 1.9344976,
  1243. 0.15496063 0.033650141 1.944854,0.15496063 0.026194429 1.9534583,
  1244. 0.15496063 0.016616601 1.9596136,0.15496063 0.0056925935 1.9628212,
  1245. 0.15496063 -0.0056925935 1.9628212,0.15496063 -0.016616601 1.9596136,
  1246. 0.15496063 -0.026194429 1.9534583,0.15496063 -0.033650141 1.944854,
  1247. 0.15496063 -0.038379719 1.9344976,0.15496063 0.04 1.678846,
  1248. 0.15496063 0.16340855 1.5366929,0.15496063 0.96456693 1.5366929] }
  1249. coordIndex [
  1250. 3,11,10,-1,3,12,11,-1,3,13,12,-1,3,14,13,-1,8,10,9,-1,8,3,10,-1,4,6,5,-1,4,7,6,-1,
  1251. 4,8,7,-1,4,3,8,-1,15,3,4,-1,2,3,15,-1,16,0,2,-1,16,2,15,-1,1,16,17,-1,1,0,16,-1]
  1252. normalPerVertex TRUE
  1253. normal DEF NORM_74 Normal { vector [
  1254. -1 0 0,-1 0 0,
  1255. -1 0 0,-1 0 0,
  1256. -1 0 0,-1 0 0,
  1257. -1 0 0,-1 0 0,
  1258. -1 0 0,-1 0 0,
  1259. -1 0 0,-1 0 0,
  1260. -1 0 0,-1 0 0,
  1261. -1 0 0,-1 0 0,
  1262. -1 0 0,-1 0 0] }
  1263. }
  1264. }
  1265. DEF SHAPE_75 Shape {
  1266. appearance USE APP_2
  1267. geometry DEF FACE_75 IndexedFaceSet {
  1268. coord DEF COORD_75 Coordinate { point [
  1269. 0.23370079 0.024314765 1.4566929,0.23370079 0.96456693 1.4566929,
  1270. 0.23370079 0.96456693 1.5366929,0.23370079 0.16340855 1.5366929,
  1271. 0.23370079 0.04 1.678846,0.23370079 0.04 1.9232283,
  1272. 0.23370079 -0.04 1.9232283,0.23370079 0.038379719 1.9344976,
  1273. 0.23370079 0.033650141 1.944854,0.23370079 0.026194429 1.9534583,
  1274. 0.23370079 0.016616601 1.9596136,0.23370079 0.0056925935 1.9628212,
  1275. 0.23370079 -0.0056925935 1.9628212,0.23370079 -0.016616601 1.9596136,
  1276. 0.23370079 -0.026194429 1.9534583,0.23370079 -0.033650141 1.944854,
  1277. 0.23370079 -0.038379719 1.9344976,0.23370079 -0.04 1.5307765] }
  1278. coordIndex [
  1279. 6,12,13,-1,6,13,14,-1,6,14,15,-1,6,15,16,-1,10,11,12,-1,10,12,6,-1,5,7,8,-1,5,8,9,-1,
  1280. 5,9,10,-1,5,10,6,-1,4,5,6,-1,17,4,6,-1,3,17,0,-1,3,4,17,-1,1,2,3,-1,1,3,0,-1]
  1281. normalPerVertex TRUE
  1282. normal DEF NORM_75 Normal { vector [
  1283. 1 0 0,1 0 0,
  1284. 1 0 0,1 0 0,
  1285. 1 0 0,1 0 0,
  1286. 1 0 0,1 0 0,
  1287. 1 0 0,1 0 0,
  1288. 1 0 0,1 0 0,
  1289. 1 0 0,1 0 0,
  1290. 1 0 0,1 0 0,
  1291. 1 0 0,1 0 0] }
  1292. }
  1293. }
  1294. DEF SHAPE_76 Shape {
  1295. appearance USE APP_2
  1296. geometry DEF FACE_76 IndexedFaceSet {
  1297. coord DEF COORD_76 Coordinate { point [
  1298. -0.58814961 0 0.6496063,-0.58814961 0 0,
  1299. -0.58814961 -0.04 0.6496063,-0.58814961 -0.04 0] }
  1300. coordIndex [
  1301. 1,0,2,-1,1,2,3,-1]
  1302. normalPerVertex TRUE
  1303. normal DEF NORM_76 Normal { vector [
  1304. 1 0 0,1 0 0,
  1305. 1 0 0,1 0 0] }
  1306. }
  1307. }
  1308. DEF SHAPE_77 Shape {
  1309. appearance USE APP_2
  1310. geometry DEF FACE_77 IndexedFaceSet {
  1311. coord DEF COORD_77 Coordinate { point [
  1312. -0.58814961 0 0.6496063,-0.66688976 0 0.6496063,
  1313. -0.66688976 -0.04 0.6496063,-0.58814961 -0.04 0.6496063] }
  1314. coordIndex [
  1315. 0,1,2,-1,0,2,3,-1]
  1316. normalPerVertex TRUE
  1317. normal DEF NORM_77 Normal { vector [
  1318. 0 0 1,0 0 1,
  1319. 0 0 1,0 0 1] }
  1320. }
  1321. }
  1322. DEF SHAPE_78 Shape {
  1323. appearance USE APP_2
  1324. geometry DEF FACE_78 IndexedFaceSet {
  1325. coord DEF COORD_78 Coordinate { point [
  1326. -0.58814961 -0.04 0.6496063,-0.58814961 -0.04 0,
  1327. -0.66688976 -0.04 0.6496063,-0.66688976 -0.04 0] }
  1328. coordIndex [
  1329. 1,0,2,-1,1,2,3,-1]
  1330. normalPerVertex TRUE
  1331. normal DEF NORM_78 Normal { vector [
  1332. 0 -1 0,0 -1 0,
  1333. 0 -1 0,0 -1 0] }
  1334. }
  1335. }
  1336. DEF SHAPE_79 Shape {
  1337. appearance USE APP_2
  1338. geometry DEF FACE_79 IndexedFaceSet {
  1339. coord DEF COORD_79 Coordinate { point [
  1340. -0.66688976 0.21653543 0.25590551,-0.66688976 0.21653543 0.6496063,
  1341. -0.66688976 0.45275591 0.25590551,-0.66688976 0.45275591 0,
  1342. -0.66688976 -0.04 0,-0.66688976 -0.04 0.6496063,
  1343. -0.66688976 0 0.6496063] }
  1344. coordIndex [
  1345. 0,4,5,-1,0,5,6,-1,0,6,1,-1,3,0,2,-1,3,4,0,-1]
  1346. normalPerVertex TRUE
  1347. normal DEF NORM_79 Normal { vector [
  1348. -1 0 0,-1 0 0,
  1349. -1 0 0,-1 0 0,
  1350. -1 0 0,-1 0 0,
  1351. -1 0 0] }
  1352. }
  1353. }
  1354. DEF SHAPE_80 Shape {
  1355. appearance USE APP_2
  1356. geometry DEF FACE_80 IndexedFaceSet {
  1357. coord DEF COORD_80 Coordinate { point [
  1358. 0.58814961 0 0.6496063,0.58814961 0 0,
  1359. 0.58814961 -0.04 0,0.58814961 -0.04 0.6496063] }
  1360. coordIndex [
  1361. 2,0,1,-1,2,3,0,-1]
  1362. normalPerVertex TRUE
  1363. normal DEF NORM_80 Normal { vector [
  1364. -1 0 0,-1 0 0,
  1365. -1 0 0,-1 0 0] }
  1366. }
  1367. }
  1368. DEF SHAPE_81 Shape {
  1369. appearance USE APP_2
  1370. geometry DEF FACE_81 IndexedFaceSet {
  1371. coord DEF COORD_81 Coordinate { point [
  1372. 0.66688976 0 0.6496063,0.66688976 -0.04 0.6496063,
  1373. 0.58814961 0 0.6496063,0.58814961 -0.04 0.6496063] }
  1374. coordIndex [
  1375. 3,1,0,-1,2,3,0,-1]
  1376. normalPerVertex TRUE
  1377. normal DEF NORM_81 Normal { vector [
  1378. 0 0 1,0 0 1,
  1379. 0 0 1,0 0 1] }
  1380. }
  1381. }
  1382. DEF SHAPE_82 Shape {
  1383. appearance USE APP_2
  1384. geometry DEF FACE_82 IndexedFaceSet {
  1385. coord DEF COORD_82 Coordinate { point [
  1386. 0.58814961 -0.04 0.6496063,0.58814961 -0.04 0,
  1387. 0.66688976 -0.04 0,0.66688976 -0.04 0.6496063] }
  1388. coordIndex [
  1389. 3,0,1,-1,3,1,2,-1]
  1390. normalPerVertex TRUE
  1391. normal DEF NORM_82 Normal { vector [
  1392. 0 -1 0,0 -1 0,
  1393. 0 -1 0,0 -1 0] }
  1394. }
  1395. }
  1396. DEF SHAPE_83 Shape {
  1397. appearance USE APP_2
  1398. geometry DEF FACE_83 IndexedFaceSet {
  1399. coord DEF COORD_83 Coordinate { point [
  1400. 0.66688976 0.21653543 0.25590551,0.66688976 0.21653543 0.6496063,
  1401. 0.66688976 0 0.6496063,0.66688976 -0.04 0.6496063,
  1402. 0.66688976 -0.04 0,0.66688976 0.45275591 0,
  1403. 0.66688976 0.45275591 0.25590551] }
  1404. coordIndex [
  1405. 0,1,2,-1,0,2,3,-1,5,6,0,-1,4,5,0,-1,4,0,3,-1]
  1406. normalPerVertex TRUE
  1407. normal DEF NORM_83 Normal { vector [
  1408. 1 0 0,1 0 0,
  1409. 1 0 0,1 0 0,
  1410. 1 0 0,1 0 0,
  1411. 1 0 0] }
  1412. }
  1413. }
  1414. ] }
  1415. ] }