FC-12M.wrl 100 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 0.33116883
  20. diffuseColor 0.3019608 0.3019608 0.3019608
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
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  30. 0.3492642 -0.16225751 0.17716535,0.32480252 -0.1810274 0.17716535,
  31. 0.29631633 -0.19282654 0.17716535,0.38385827 -0.078740569 0.21653543,
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  33. 0.32480252 -0.1810274 0.21653543,0.3492642 -0.16225751 0.21653543,
  34. 0.36803432 -0.137796 0.21653543,0.37983371 -0.10930992 0.21653543] }
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  37. 5,4,10,-1,6,5,9,-1,1,9,8,-1,1,6,9,-1]
  38. normalPerVertex TRUE
  39. normal DEF NORM_1 Normal { vector [
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  41. 0.9536494 -0.30091996 0,0.84326994 -0.53749029 0,
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  46. 0.8871124 -0.46155345 0,0.97634394 -0.21622331 0] }
  47. }
  48. }
  49. DEF SHAPE_2 Shape {
  50. appearance USE APP_1
  51. geometry DEF FACE_2 IndexedFaceSet {
  52. coord DEF COORD_2 Coordinate { point [
  53. 0.26574694 -0.19685081 0.17716535,0.26574694 -0.19685081 0.21653543,
  54. -0.26574912 -0.19685081 0.21653543,-0.26574912 -0.19685081 0.17716535] }
  55. coordIndex [
  56. 2,0,1,-1,3,0,2,-1]
  57. normalPerVertex TRUE
  58. normal DEF NORM_2 Normal { vector [
  59. 0 -1 0,0 -1 0,
  60. 0 -1 0,0 -1 0] }
  61. }
  62. }
  63. DEF SHAPE_3 Shape {
  64. appearance USE APP_1
  65. geometry DEF FACE_3 IndexedFaceSet {
  66. coord DEF COORD_3 Coordinate { point [
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  81. 0.2998367 -0.20596511 0.15844377,0.32885971 -0.18805476 0.16123982,
  82. 0.35192256 -0.16491589 0.16559478,0.36886869 -0.13827773 0.17108234,
  83. 0.33160346 -0.19280715 0.15844377,0.35500196 -0.16799533 0.16123982,
  84. 0.37129014 -0.13967577 0.16559478,0.38076434 -0.10955929 0.17108234,
  85. 0.35888224 -0.17187564 0.15844377,0.37506164 -0.14185326 0.16123982,
  86. 0.38346512 -0.11028296 0.16559478,0.379814 -0.14459705 0.15844377,
  87. 0.38767168 -0.11141011 0.16123982,0.39297226 -0.11283041 0.15844377] }
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  96. 32,28,6,-1,32,29,25,-1,33,30,29,-1,33,29,32,-1]
  97. normalPerVertex TRUE
  98. normal DEF NORM_3 Normal { vector [
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  120. }
  121. }
  122. DEF SHAPE_4 Shape {
  123. appearance USE APP_1
  124. geometry DEF FACE_4 IndexedFaceSet {
  125. coord DEF COORD_4 Coordinate { point [
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  147. coordIndex [
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  155. 32,28,25,-1,32,25,29,-1,33,29,26,-1,33,26,30,-1]
  156. normalPerVertex TRUE
  157. normal DEF NORM_4 Normal { vector [
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  159. 0.1242815 -0.94407348 0.30541673,0.10185423 -0.77371032 0.62529837,
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  168. 0.13904355 -0.072030508 0.98766315,0.15294867 -0.033588774 0.98766315,
  169. 0.28610253 -0.90736775 0.30794335,0.20462865 -0.78372033 0.58643803,
  170. 0.49052937 -0.80307344 0.3383105,0.14608778 -0.57134202 0.80760551,
  171. 0.40049893 -0.70405329 0.58643803,0.68313273 -0.68313901 0.25816811,
  172. 0.075874613 -0.33185349 0.94027459,0.28898495 -0.51406327 0.80760551,
  173. 0.59350293 -0.59350839 0.54360101,0.80864516 -0.46687479 0.35793984,
  174. 0.14384429 -0.27694971 0.95005667,0.44595971 -0.44596381 0.7760388,
  175. 0.67355422 -0.38887945 0.6285678,0.93318057 -0.25004649 0.25816811,
  176. 0.2340377 -0.23797966 0.9426516,0.47268304 -0.2729056 0.83791006,
  177. 0.81074349 -0.21723937 0.54360101,0.24065656 -0.14353064 0.95993926,
  178. 0.60919485 -0.16323425 0.7760388,0.3216727 -0.089076582 0.9426516] }
  179. }
  180. }
  181. DEF SHAPE_5 Shape {
  182. appearance USE APP_1
  183. geometry DEF FACE_5 IndexedFaceSet {
  184. coord DEF COORD_5 Coordinate { point [
  185. 0.38385827 0.078739763 0.17716535,0.38385827 0.078739763 0.21653543,
  186. 0.38385827 -0.078740569 0.21653543,0.38385827 -0.078740569 0.17716535] }
  187. coordIndex [
  188. 3,0,1,-1,3,1,2,-1]
  189. normalPerVertex TRUE
  190. normal DEF NORM_5 Normal { vector [
  191. 1 0 0,1 0 0,
  192. 1 0 0,1 0 0] }
  193. }
  194. }
  195. DEF SHAPE_6 Shape {
  196. appearance USE APP_1
  197. geometry DEF FACE_6 IndexedFaceSet {
  198. coord DEF COORD_6 Coordinate { point [
  199. 0.26574694 -0.19685081 0.17716535,0.26574694 -0.21653585 0.15748031,
  200. 0.26574694 -0.19781426 0.17108234,0.26574694 -0.20061032 0.16559478,
  201. 0.26574694 -0.20496527 0.16123982,0.26574694 -0.21045284 0.15844377,
  202. -0.26574912 -0.21653585 0.15748031,-0.26574912 -0.19685081 0.17716535,
  203. -0.26574912 -0.19781426 0.17108234,-0.26574912 -0.20061032 0.16559478,
  204. -0.26574912 -0.20496527 0.16123982,-0.26574912 -0.21045284 0.15844377] }
  205. coordIndex [
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  207. 6,1,5,-1,6,5,11,-1]
  208. normalPerVertex TRUE
  209. normal DEF NORM_6 Normal { vector [
  210. 0 -0.98768834 0.15643447,0 -0.15643447 0.98768834,
  211. 0 -0.95105652 0.30901699,0 -0.83888072 0.5443153,
  212. 0 -0.6296203 0.77690301,0 -0.30901699 0.95105652,
  213. 0 -0.15643447 0.98768834,0 -0.98768834 0.15643447,
  214. 0 -0.95105652 0.30901699,0 -0.77690301 0.6296203,
  215. 0 -0.5443153 0.83888072,0 -0.30901699 0.95105652] }
  216. }
  217. }
  218. DEF SHAPE_7 Shape {
  219. appearance USE APP_1
  220. geometry DEF FACE_7 IndexedFaceSet {
  221. coord DEF COORD_7 Coordinate { point [
  222. -0.26574912 -0.19685081 0.21653543,0.26574694 -0.19685081 0.21653543,
  223. 0.26574712 -0.17716577 0.23622047,0.26574695 -0.19588736 0.22261844,
  224. 0.26574697 -0.1930913 0.22810601,0.26574702 -0.18873635 0.23246096,
  225. 0.26574707 -0.18324878 0.23525702,-0.2657493 -0.17716577 0.23622047,
  226. -0.26574913 -0.19588736 0.22261844,-0.26574916 -0.1930913 0.22810601,
  227. -0.2657492 -0.18873635 0.23246096,-0.26574925 -0.18324878 0.23525702] }
  228. coordIndex [
  229. 6,2,7,-1,6,11,10,-1,6,7,11,-1,5,10,9,-1,5,6,10,-1,4,9,8,-1,4,5,9,-1,3,8,0,-1,
  230. 3,4,8,-1,1,3,0,-1]
  231. normalPerVertex TRUE
  232. normal DEF NORM_7 Normal { vector [
  233. 0 -0.98768834 0.15643447,0 -0.98768834 0.15643447,
  234. 0 -0.15643447 0.98768834,0 -0.96602565 0.25844621,
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  236. 0 -0.30901698 0.95105652,0 -0.15643447 0.98768834,
  237. 0 -0.93344204 0.35872826,0 -0.776903 0.6296203,
  238. 0 -0.54431529 0.83888072,0 -0.30901699 0.95105652] }
  239. }
  240. }
  241. DEF SHAPE_8 Shape {
  242. appearance USE APP_1
  243. geometry DEF FACE_8 IndexedFaceSet {
  244. coord DEF COORD_8 Coordinate { point [
  245. -0.26574912 -0.19685081 0.17716535,-0.38386045 -0.078740583 0.17716535,
  246. -0.29631851 -0.19282654 0.17716535,-0.3248047 -0.1810274 0.17716535,
  247. -0.34926637 -0.16225751 0.17716535,-0.36803649 -0.13779601 0.17716535,
  248. -0.37983589 -0.10930994 0.17716535,-0.26574912 -0.19685081 0.21653543,
  249. -0.38386045 -0.078740583 0.21653543,-0.37983589 -0.10930994 0.21653543,
  250. -0.36803649 -0.13779601 0.21653543,-0.34926637 -0.16225751 0.21653543,
  251. -0.3248047 -0.1810274 0.21653543,-0.29631851 -0.19282654 0.21653543] }
  252. coordIndex [
  253. 2,0,7,-1,2,7,13,-1,3,12,11,-1,3,13,12,-1,3,2,13,-1,4,11,10,-1,4,3,11,-1,5,10,9,-1,
  254. 5,4,10,-1,6,9,8,-1,6,5,9,-1,1,6,8,-1]
  255. normalPerVertex TRUE
  256. normal DEF NORM_8 Normal { vector [
  257. -0.13051779 -0.99144597 0,-0.99144475 -0.13052702 0,
  258. -0.21621431 -0.97634593 0,-0.49999464 -0.8660285 0,
  259. -0.73742487 -0.67542917 0,-0.88711236 -0.46155353 0,
  260. -0.97634391 -0.2162234 0,-0.13051779 -0.99144597 0,
  261. -0.99144475 -0.13052702 0,-0.95364937 -0.30092005 0,
  262. -0.8432699 -0.53749036 0,-0.6754223 -0.73743116 0,
  263. -0.49999464 -0.8660285 0,-0.30091117 -0.95365217 0] }
  264. }
  265. }
  266. DEF SHAPE_9 Shape {
  267. appearance USE APP_1
  268. geometry DEF FACE_9 IndexedFaceSet {
  269. coord DEF COORD_9 Coordinate { point [
  270. 0.38385827 0.078739763 0.17716535,0.40354331 0.078739767 0.15748031,
  271. 0.38482172 0.078739763 0.17108234,0.38761778 0.078739764 0.16559478,
  272. 0.39197273 0.078739765 0.16123982,0.3974603 0.078739766 0.15844377,
  273. 0.40354331 -0.078740569 0.15748031,0.38385827 -0.078740569 0.17716535,
  274. 0.38482172 -0.078740569 0.17108234,0.38761778 -0.078740569 0.16559478,
  275. 0.39197273 -0.078740569 0.16123982,0.3974603 -0.078740569 0.15844377] }
  276. coordIndex [
  277. 8,2,0,-1,8,0,7,-1,9,3,2,-1,9,2,8,-1,10,4,3,-1,10,3,9,-1,11,5,4,-1,11,4,10,-1,
  278. 6,1,5,-1,6,5,11,-1]
  279. normalPerVertex TRUE
  280. normal DEF NORM_9 Normal { vector [
  281. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  282. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  283. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  284. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  285. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  286. 0.6296203 0 0.77690301,0.35872825 0 0.93344204] }
  287. }
  288. }
  289. DEF SHAPE_10 Shape {
  290. appearance USE APP_1
  291. geometry DEF FACE_10 IndexedFaceSet {
  292. coord DEF COORD_10 Coordinate { point [
  293. 0.40354331 0.078739767 0.15748031,0.40354331 -0.078740569 0.15748031,
  294. 0.26574694 -0.21653585 0.15748031,0.398848 -0.11440479 0.15748031,
  295. 0.38508206 -0.14763852 0.15748031,0.36318362 -0.17617693 0.15748031,
  296. 0.33464504 -0.19807515 0.15748031,0.3014112 -0.21184082 0.15748031,
  297. -0.26574912 -0.21653585 0.15748031,-0.40354549 -0.078740584 0.15748031,
  298. -0.30141338 -0.21184083 0.15748031,-0.33464722 -0.19807515 0.15748031,
  299. -0.3631858 -0.17617694 0.15748031,-0.38508424 -0.14763853 0.15748031,
  300. -0.39885018 -0.1144048 0.15748031,-0.40354549 0.078739749 0.15748031,
  301. -0.26574767 0.21653502 0.15748031,-0.39885012 0.1144042 0.15748031,
  302. -0.385084 0.14763812 0.15748031,-0.36318529 0.17617662 0.15748031,
  303. -0.33464638 0.1980748 0.15748031,-0.30141221 0.2118403 0.15748031,
  304. 0.26574803 0.21653502 0.15748031,0.3083291 0.20979084 0.15748031,
  305. 0.34674205 0.19021847 0.15748031,0.37722674 0.15973379 0.15748031,
  306. 0.39679912 0.12132084 0.15748031] }
  307. coordIndex [
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  309. 10,14,9,-1,10,11,14,-1,8,9,16,-1,8,10,9,-1,26,22,23,-1,26,23,24,-1,26,24,25,-1,0,22,26,-1,
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  311. 5,6,4,-1]
  312. normalPerVertex TRUE
  313. normal DEF NORM_10 Normal { vector [
  314. 0 0 -1,0 0 -1,
  315. 0 0 -1,0 0 -1,
  316. 0 0 -1,0 0 -1,
  317. 0 0 -1,0 0 -1,
  318. 0 0 -1,0 0 -1,
  319. 0 0 -1,0 0 -1,
  320. 0 0 -1,0 0 -1,
  321. 0 0 -1,0 0 -1,
  322. 0 0 -1,0 0 -1,
  323. 0 0 -1,0 0 -1,
  324. 0 0 -1,0 0 -1,
  325. 0 0 -1,0 0 -1,
  326. 0 0 -1,0 0 -1,
  327. 0 0 -1] }
  328. }
  329. }
  330. DEF SHAPE_11 Shape {
  331. appearance USE APP_1
  332. geometry DEF FACE_11 IndexedFaceSet {
  333. coord DEF COORD_11 Coordinate { point [
  334. 0.26574712 -0.17716577 0.23622047,0.36417323 -0.07874057 0.23622047,
  335. 0.29122162 -0.17381221 0.23622047,0.31496011 -0.1639796 0.23622047,
  336. 0.33534484 -0.14833802 0.23622047,0.3509866 -0.12795343 0.23622047,
  337. 0.36081943 -0.10421503 0.23622047,-0.2657493 -0.17716577 0.23622047,
  338. -0.36417541 -0.078740583 0.23622047,-0.36082161 -0.10421504 0.23622047,
  339. -0.35098878 -0.12795344 0.23622047,-0.33534701 -0.14833802 0.23622047,
  340. -0.31496229 -0.1639796 0.23622047,-0.2912238 -0.17381221 0.23622047,
  341. -0.36417541 0.078739748 0.23622047,-0.26574804 0.17716494 0.23622047,
  342. -0.29122278 0.17381165 0.23622047,-0.31496155 0.16397919 0.23622047,
  343. -0.33534657 0.14833764 0.23622047,-0.35098857 0.12795297 0.23622047,
  344. -0.36082156 0.10421441 0.23622047,0.26574803 0.17716494 0.23622047,
  345. 0.36417323 0.078739763 0.23622047,0.35935595 0.10915481 0.23622047,
  346. 0.34537568 0.13659263 0.23622047,0.3236009 0.1583674 0.23622047,
  347. 0.29616308 0.17234767 0.23622047] }
  348. coordIndex [
  349. 17,18,19,-1,16,19,20,-1,16,17,19,-1,14,16,20,-1,15,16,14,-1,8,15,14,-1,7,8,9,-1,7,9,10,-1,
  350. 7,10,11,-1,7,11,12,-1,7,12,13,-1,7,15,8,-1,24,25,26,-1,23,26,21,-1,23,24,26,-1,22,23,21,-1,
  351. 0,21,15,-1,0,15,7,-1,0,22,21,-1,1,22,0,-1,6,1,0,-1,3,0,2,-1,5,6,0,-1,4,0,3,-1,
  352. 4,5,0,-1]
  353. normalPerVertex TRUE
  354. normal DEF NORM_11 Normal { vector [
  355. 0 0 1,0 0 1,
  356. 0 0 1,0 0 1,
  357. 0 0 1,0 0 1,
  358. 0 0 1,0 0 1,
  359. 0 0 1,0 0 1,
  360. 0 0 1,0 0 1,
  361. 0 0 1,0 0 1,
  362. 0 0 1,0 0 1,
  363. 0 0 1,0 0 1,
  364. 0 0 1,0 0 1,
  365. 0 0 1,0 0 1,
  366. 0 0 1,0 0 1,
  367. 0 0 1,0 0 1,
  368. 0 0 1] }
  369. }
  370. }
  371. DEF SHAPE_12 Shape {
  372. appearance USE APP_1
  373. geometry DEF FACE_12 IndexedFaceSet {
  374. coord DEF COORD_12 Coordinate { point [
  375. 0.38385827 -0.078740569 0.21653543,0.38385827 0.078739763 0.21653543,
  376. 0.36417323 0.078739763 0.23622047,0.38289481 0.078739763 0.22261844,
  377. 0.38009876 0.078739763 0.22810601,0.3757438 0.078739763 0.23246096,
  378. 0.37025624 0.078739763 0.23525702,0.36417323 -0.07874057 0.23622047,
  379. 0.38289481 -0.078740569 0.22261844,0.38009876 -0.078740569 0.22810601,
  380. 0.3757438 -0.078740569 0.23246096,0.37025624 -0.078740569 0.23525702] }
  381. coordIndex [
  382. 2,7,11,-1,6,11,10,-1,6,2,11,-1,5,10,9,-1,5,6,10,-1,4,9,8,-1,4,5,9,-1,3,8,0,-1,
  383. 3,4,8,-1,1,3,0,-1]
  384. normalPerVertex TRUE
  385. normal DEF NORM_12 Normal { vector [
  386. 0.98768834 0 0.15643447,0.98768834 0 0.15643447,
  387. 0.15643447 0 0.98768834,0.96602565 0 0.25844621,
  388. 0.83888072 0 0.5443153,0.6296203 0 0.77690301,
  389. 0.35872825 0 0.93344204,0.15643447 0 0.98768834,
  390. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  391. 0.5443153 0 0.83888072,0.25844621 0 0.96602565] }
  392. }
  393. }
  394. DEF SHAPE_13 Shape {
  395. appearance USE APP_1
  396. geometry DEF FACE_13 IndexedFaceSet {
  397. coord DEF COORD_13 Coordinate { point [
  398. 0.26574803 0.19684998 0.17716535,0.38385827 0.078739763 0.17716535,
  399. 0.30224609 0.19106925 0.17716535,0.33517148 0.17429294 0.17716535,
  400. 0.36130121 0.14816321 0.17716535,0.37807754 0.11523783 0.17716535,
  401. 0.26574803 0.19684998 0.21653543,0.38385827 0.078739763 0.21653543,
  402. 0.37807754 0.11523783 0.21653543,0.36130121 0.14816321 0.21653543,
  403. 0.33517148 0.17429294 0.21653543,0.30224609 0.19106925 0.21653543] }
  404. coordIndex [
  405. 2,0,6,-1,2,6,11,-1,3,11,10,-1,3,2,11,-1,4,10,9,-1,4,3,10,-1,5,9,8,-1,5,4,9,-1,
  406. 1,8,7,-1,1,5,8,-1]
  407. normalPerVertex TRUE
  408. normal DEF NORM_13 Normal { vector [
  409. 0.1564344 0.98768835 0,0.98768831 0.15643464 0,
  410. 0.25844614 0.96602567 0,0.54431521 0.83888077 0,
  411. 0.77690293 0.62962039 0,0.93344198 0.3587284 0,
  412. 0.1564344 0.98768835 0,0.98768831 0.15643464 0,
  413. 0.96602561 0.25844637 0,0.83888064 0.54431541 0,
  414. 0.62962021 0.77690308 0,0.35872818 0.93344207 0] }
  415. }
  416. }
  417. DEF SHAPE_14 Shape {
  418. appearance USE APP_1
  419. geometry DEF FACE_14 IndexedFaceSet {
  420. coord DEF COORD_14 Coordinate { point [
  421. -0.26574912 -0.21653585 0.15748031,-0.40354549 -0.078740584 0.15748031,
  422. -0.30141338 -0.21184083 0.15748031,-0.33464722 -0.19807515 0.15748031,
  423. -0.3631858 -0.17617694 0.15748031,-0.38508424 -0.14763853 0.15748031,
  424. -0.39885018 -0.1144048 0.15748031,-0.38386045 -0.078740583 0.17716535,
  425. -0.38482391 -0.078740583 0.17108234,-0.38761996 -0.078740583 0.16559478,
  426. -0.39197491 -0.078740583 0.16123982,-0.39746248 -0.078740584 0.15844377,
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  684. appearance USE APP_1
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  706. DEF SHAPE_21 Shape {
  707. appearance USE APP_1
  708. geometry DEF FACE_21 IndexedFaceSet {
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  758. DEF SHAPE_22 Shape {
  759. appearance USE APP_1
  760. geometry DEF FACE_22 IndexedFaceSet {
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  771. normalPerVertex TRUE
  772. normal DEF NORM_22 Normal { vector [
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  780. }
  781. DEF SHAPE_23 Shape {
  782. appearance USE APP_1
  783. geometry DEF FACE_23 IndexedFaceSet {
  784. coord DEF COORD_23 Coordinate { point [
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  794. normalPerVertex TRUE
  795. normal DEF NORM_23 Normal { vector [
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  804. DEF SHAPE_24 Shape {
  805. appearance USE APP_1
  806. geometry DEF FACE_24 IndexedFaceSet {
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  838. normalPerVertex TRUE
  839. normal DEF NORM_24 Normal { vector [
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  861. }
  862. }
  863. DEF SHAPE_25 Shape {
  864. appearance USE APP_1
  865. geometry DEF FACE_25 IndexedFaceSet {
  866. coord DEF COORD_25 Coordinate { point [
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  869. coordIndex [
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  871. normalPerVertex TRUE
  872. normal DEF NORM_25 Normal { vector [
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  875. }
  876. }
  877. DEF SHAPE_26 Shape {
  878. appearance USE APP_1
  879. geometry DEF FACE_26 IndexedFaceSet {
  880. coord DEF COORD_26 Coordinate { point [
  881. -0.38386045 0.078739749 0.17716535,-0.26574804 0.19684998 0.17716535,
  882. -0.37983585 0.10930928 0.17716535,-0.36803631 0.13779549 0.17716535,
  883. -0.34926599 0.16225706 0.17716535,-0.32480407 0.18102693 0.17716535,
  884. -0.29631764 0.19282594 0.17716535,-0.38386045 0.078739749 0.21653543,
  885. -0.26574804 0.19684998 0.21653543,-0.29631764 0.19282594 0.21653543,
  886. -0.32480407 0.18102693 0.21653543,-0.34926599 0.16225706 0.21653543,
  887. -0.36803631 0.13779549 0.21653543,-0.37983585 0.10930928 0.21653543] }
  888. coordIndex [
  889. 2,0,7,-1,2,7,13,-1,3,13,12,-1,3,2,13,-1,4,12,11,-1,4,3,12,-1,5,11,10,-1,5,4,11,-1,
  890. 6,10,9,-1,6,5,10,-1,1,9,8,-1,1,6,9,-1]
  891. normalPerVertex TRUE
  892. normal DEF NORM_26 Normal { vector [
  893. -0.99144465 0.13052778 0,-0.13050943 0.99144707 0,
  894. -0.97634364 0.21622465 0,-0.88711107 0.46155601 0,
  895. -0.73742194 0.67543237 0,-0.53747755 0.84327806 0,
  896. -0.30090411 0.9536544 0,-0.99144465 0.13052778 0,
  897. -0.13050943 0.99144707 0,-0.21620658 0.97634764 0,
  898. -0.4615396 0.88711961 0,-0.67541872 0.73743444 0,
  899. -0.84326811 0.53749316 0,-0.95364883 0.30092176 0] }
  900. }
  901. }
  902. ] }
  903. DEF TXFM_3 Transform {
  904. center 0 0 0
  905. rotation 0 0 1 0
  906. scale 1 1 1
  907. scaleOrientation 0 0 1 0
  908. translation 0 0 0
  909. children [
  910. DEF SHAPE_27 Shape {
  911. appearance DEF APP_2 Appearance {
  912. material Material {
  913. ambientIntensity 0.35538265
  914. diffuseColor 0.40000001 0.27450982 0
  915. emissiveColor 0 0 0
  916. shininess 0.1
  917. specularColor 0.12 0.12 0.12
  918. transparency 0
  919. } }
  920. geometry DEF FACE_27 IndexedFaceSet {
  921. coord DEF COORD_27 Coordinate { point [
  922. 0.059055118 0 0,0.059055118 0 0,
  923. 0.056865194 0.01593288 0,0.050457839 0.030684092 0,
  924. 0.040308256 0.043159604 0,0.027169195 0.052434166 0,
  925. 0.012015119 0.057819926 0,-0.0040300638 0.058917447 0,
  926. -0.019776355 0.05564533 0,-0.034055925 0.048246254 0,
  927. -0.045809722 0.037268973 0,-0.054166022 0.023527623 0,
  928. -0.058505076 0.0080413375 0,-0.058505076 -0.0080413375 0,
  929. -0.054166022 -0.023527623 0,-0.045809722 -0.037268973 0,
  930. -0.034055925 -0.048246254 0,-0.019776355 -0.05564533 0,
  931. -0.0040300638 -0.058917447 0,0.012015119 -0.057819926 0,
  932. 0.027169195 -0.052434166 0,0.040308256 -0.043159604 0,
  933. 0.050457839 -0.030684092 0,0.056865194 -0.01593288 0,
  934. 0.059055118 0 0.039370079,0.059055118 0 0.039370079,
  935. 0.056865194 0.01593288 0.039370079,0.050457839 0.030684092 0.039370079,
  936. 0.040308256 0.043159604 0.039370079,0.027169195 0.052434166 0.039370079,
  937. 0.012015119 0.057819926 0.039370079,-0.0040300638 0.058917447 0.039370079,
  938. -0.019776355 0.05564533 0.039370079,-0.034055925 0.048246254 0.039370079,
  939. -0.045809722 0.037268973 0.039370079,-0.054166022 0.023527623 0.039370079,
  940. -0.058505076 0.0080413375 0.039370079,-0.058505076 -0.0080413375 0.039370079,
  941. -0.054166022 -0.023527623 0.039370079,-0.045809722 -0.037268973 0.039370079,
  942. -0.034055925 -0.048246254 0.039370079,-0.019776355 -0.05564533 0.039370079,
  943. -0.0040300638 -0.058917447 0.039370079,0.012015119 -0.057819926 0.039370079,
  944. 0.027169195 -0.052434166 0.039370079,0.040308256 -0.043159604 0.039370079,
  945. 0.050457839 -0.030684092 0.039370079,0.056865194 -0.01593288 0.039370079] }
  946. coordIndex [
  947. 4,29,28,-1,4,5,29,-1,3,28,27,-1,3,4,28,-1,23,1,24,-1,23,47,46,-1,2,27,26,-1,23,24,47,-1,
  948. 2,3,27,-1,0,26,25,-1,0,2,26,-1,22,23,46,-1,21,46,45,-1,21,22,46,-1,20,44,43,-1,20,45,44,-1,
  949. 20,21,45,-1,19,20,43,-1,18,43,42,-1,18,19,43,-1,17,42,41,-1,17,18,42,-1,16,40,39,-1,16,41,40,-1,
  950. 16,17,41,-1,15,16,39,-1,14,39,38,-1,14,15,39,-1,13,38,37,-1,13,14,38,-1,12,37,36,-1,12,13,37,-1,
  951. 11,12,36,-1,11,36,35,-1,10,11,35,-1,10,35,34,-1,9,10,34,-1,9,34,33,-1,8,9,33,-1,8,33,32,-1,
  952. 7,8,32,-1,7,31,30,-1,7,32,31,-1,6,7,30,-1,6,30,29,-1,5,6,29,-1]
  953. normalPerVertex TRUE
  954. normal DEF NORM_27 Normal { vector [
  955. 0.99068595 0.13616665 0,0.99068595 -0.13616665 0,
  956. 0.94956031 0.31358447 0,0.82974396 0.55814421 0,
  957. 0.6483893 0.76130895 0,0.46006504 0.88788522 0,
  958. 0.24805315 0.96874643 0,-0.068242413 0.99766877 0,
  959. -0.37765372 0.9259469 0,-0.61346678 0.78972053 0,
  960. -0.80378182 0.59492419 0,-0.93448403 0.35600505 0,
  961. -0.99587984 0.090682641 0,-0.9834158 -0.18136528 0,
  962. -0.89801631 -0.43996217 0,-0.77571129 -0.63108794 0,
  963. -0.57668032 -0.81696989 0,-0.29140367 -0.95660018 0,
  964. -0.022509995 -0.99974662 0,0.20345601 -0.97908409 0,
  965. 0.46006504 -0.88788522 0,0.71528652 -0.69883131 0,
  966. 0.8544194 -0.51958395 0,0.96291729 -0.26979677 0,
  967. 0.99068595 -0.13616665 0,0.99068595 0.13616665 0,
  968. 0.97425621 0.22544364 0,0.87730418 0.47993476 0,
  969. 0.71528652 0.69883131 0,0.46006504 0.88788522 0,
  970. 0.15843248 0.98736981 0,-0.068242413 0.99766877 0,
  971. -0.29140367 0.95660018 0,-0.53868527 0.84250708 0,
  972. -0.74601505 0.66592908 0,-0.89801631 0.43996217 0,
  973. -0.9834158 0.18136528 0,-0.99587984 -0.090682641 0,
  974. -0.93448403 -0.35600505 0,-0.77571129 -0.63108794 0,
  975. -0.57668032 -0.81696989 0,-0.37765372 -0.9259469 0,
  976. -0.11383181 -0.99350003 0,0.20345601 -0.97908409 0,
  977. 0.46006504 -0.88788522 0,0.6483893 -0.76130895 0,
  978. 0.8544194 -0.51958395 0,0.96291729 -0.26979677 0] }
  979. }
  980. }
  981. DEF SHAPE_28 Shape {
  982. appearance USE APP_2
  983. geometry DEF FACE_28 IndexedFaceSet {
  984. coord DEF COORD_28 Coordinate { point [
  985. 0.059055118 0 0,0.056865194 0.01593288 0,
  986. 0.050457839 0.030684092 0,0.040308256 0.043159604 0,
  987. 0.027169195 0.052434166 0,0.012015119 0.057819926 0,
  988. -0.0040300638 0.058917447 0,-0.019776355 0.05564533 0,
  989. -0.034055925 0.048246254 0,-0.045809722 0.037268973 0,
  990. -0.054166022 0.023527623 0,-0.058505076 0.0080413375 0,
  991. -0.058505076 -0.0080413375 0,-0.054166022 -0.023527623 0,
  992. -0.045809722 -0.037268973 0,-0.034055925 -0.048246254 0,
  993. -0.019776355 -0.05564533 0,-0.0040300638 -0.058917447 0,
  994. 0.012015119 -0.057819926 0,0.027169195 -0.052434166 0,
  995. 0.040308256 -0.043159604 0,0.050457839 -0.030684092 0,
  996. 0.056865194 -0.01593288 0] }
  997. coordIndex [
  998. 19,21,20,-1,18,22,21,-1,18,21,19,-1,1,0,22,-1,16,18,17,-1,16,22,18,-1,2,1,22,-1,2,22,16,-1,
  999. 13,15,14,-1,5,3,2,-1,5,4,3,-1,5,16,15,-1,5,2,16,-1,5,15,13,-1,11,13,12,-1,7,6,5,-1,
  1000. 8,5,13,-1,8,7,5,-1,9,11,10,-1,9,13,11,-1,9,8,13,-1]
  1001. normalPerVertex TRUE
  1002. normal DEF NORM_28 Normal { vector [
  1003. 0 0 -1,0 0 -1,
  1004. 0 0 -1,0 0 -1,
  1005. 0 0 -1,0 0 -1,
  1006. 0 0 -1,0 0 -1,
  1007. 0 0 -1,0 0 -1,
  1008. 0 0 -1,0 0 -1,
  1009. 0 0 -1,0 0 -1,
  1010. 0 0 -1,0 0 -1,
  1011. 0 0 -1,0 0 -1,
  1012. 0 0 -1,0 0 -1,
  1013. 0 0 -1,0 0 -1,
  1014. 0 0 -1] }
  1015. }
  1016. }
  1017. DEF SHAPE_29 Shape {
  1018. appearance USE APP_2
  1019. geometry DEF FACE_29 IndexedFaceSet {
  1020. coord DEF COORD_29 Coordinate { point [
  1021. 0.059055118 0 0.039370079,0.056865194 0.01593288 0.039370079,
  1022. 0.050457839 0.030684092 0.039370079,0.040308256 0.043159604 0.039370079,
  1023. 0.027169195 0.052434166 0.039370079,0.012015119 0.057819926 0.039370079,
  1024. -0.0040300638 0.058917447 0.039370079,-0.019776355 0.05564533 0.039370079,
  1025. -0.034055925 0.048246254 0.039370079,-0.045809722 0.037268973 0.039370079,
  1026. -0.054166022 0.023527623 0.039370079,-0.058505076 0.0080413375 0.039370079,
  1027. -0.058505076 -0.0080413375 0.039370079,-0.054166022 -0.023527623 0.039370079,
  1028. -0.045809722 -0.037268973 0.039370079,-0.034055925 -0.048246254 0.039370079,
  1029. -0.019776355 -0.05564533 0.039370079,-0.0040300638 -0.058917447 0.039370079,
  1030. 0.012015119 -0.057819926 0.039370079,0.027169195 -0.052434166 0.039370079,
  1031. 0.040308256 -0.043159604 0.039370079,0.050457839 -0.030684092 0.039370079,
  1032. 0.056865194 -0.01593288 0.039370079] }
  1033. coordIndex [
  1034. 19,20,21,-1,18,21,22,-1,18,19,21,-1,1,22,0,-1,16,17,18,-1,16,18,22,-1,2,22,1,-1,2,16,22,-1,
  1035. 13,14,15,-1,5,2,3,-1,5,3,4,-1,5,15,16,-1,5,16,2,-1,5,13,15,-1,11,12,13,-1,7,5,6,-1,
  1036. 8,13,5,-1,8,5,7,-1,9,10,11,-1,9,11,13,-1,9,13,8,-1]
  1037. normalPerVertex TRUE
  1038. normal DEF NORM_29 Normal { vector [
  1039. 0 0 1,0 0 1,
  1040. 0 0 1,0 0 1,
  1041. 0 0 1,0 0 1,
  1042. 0 0 1,0 0 1,
  1043. 0 0 1,0 0 1,
  1044. 0 0 1,0 0 1,
  1045. 0 0 1,0 0 1,
  1046. 0 0 1,0 0 1,
  1047. 0 0 1,0 0 1,
  1048. 0 0 1,0 0 1,
  1049. 0 0 1,0 0 1,
  1050. 0 0 1] }
  1051. }
  1052. }
  1053. ] }
  1054. DEF TXFM_4 Transform {
  1055. center 0 0 0
  1056. rotation 0 0 1 0
  1057. scale 1 1 1
  1058. scaleOrientation 0 0 1 0
  1059. translation 0 0 0
  1060. children [
  1061. DEF SHAPE_30 Shape {
  1062. appearance USE APP_2
  1063. geometry DEF FACE_30 IndexedFaceSet {
  1064. coord DEF COORD_30 Coordinate { point [
  1065. -0.23622047 -0.19685039 0,-0.23622047 -0.19685039 0.039370079,
  1066. -0.32283465 -0.19685039 0.039370079,-0.32283465 -0.19685039 0] }
  1067. coordIndex [
  1068. 3,0,1,-1,3,1,2,-1]
  1069. normalPerVertex TRUE
  1070. normal DEF NORM_30 Normal { vector [
  1071. 0 -1 0,0 -1 0,
  1072. 0 -1 0,0 -1 0] }
  1073. }
  1074. }
  1075. DEF SHAPE_31 Shape {
  1076. appearance USE APP_2
  1077. geometry DEF FACE_31 IndexedFaceSet {
  1078. coord DEF COORD_31 Coordinate { point [
  1079. -0.32283465 -0.19685039 0,-0.32283465 -0.19685039 0.039370079,
  1080. -0.36220472 -0.23622047 0.039370079,-0.36220472 -0.23622047 0] }
  1081. coordIndex [
  1082. 3,0,1,-1,3,1,2,-1]
  1083. normalPerVertex TRUE
  1084. normal DEF NORM_31 Normal { vector [
  1085. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  1086. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0] }
  1087. }
  1088. }
  1089. DEF SHAPE_32 Shape {
  1090. appearance USE APP_2
  1091. geometry DEF FACE_32 IndexedFaceSet {
  1092. coord DEF COORD_32 Coordinate { point [
  1093. -0.36220472 -0.23622047 0,-0.4015748 -0.19685039 0,
  1094. -0.36354623 -0.22603074 0,-0.36747931 -0.21653543 0,
  1095. -0.37373595 -0.20838162 0,-0.38188976 -0.20212498 0,
  1096. -0.39138508 -0.1981919 0,-0.4015748 -0.19685039 0.039370079,
  1097. -0.36220472 -0.23622047 0.039370079,-0.36354623 -0.22603074 0.039370079,
  1098. -0.36747931 -0.21653543 0.039370079,-0.37373595 -0.20838162 0.039370079,
  1099. -0.38188976 -0.20212498 0.039370079,-0.39138508 -0.1981919 0.039370079] }
  1100. coordIndex [
  1101. 6,7,1,-1,6,13,7,-1,5,12,13,-1,5,13,6,-1,4,10,11,-1,4,11,12,-1,4,12,5,-1,3,9,10,-1,
  1102. 3,10,4,-1,2,9,3,-1,0,8,9,-1,0,9,2,-1]
  1103. normalPerVertex TRUE
  1104. normal DEF NORM_32 Normal { vector [
  1105. -0.99144486 -0.13052618 0,-0.13052616 -0.99144487 0,
  1106. -0.96592583 -0.25881903 0,-0.88711368 -0.46155099 0,
  1107. -0.70710677 -0.70710679 0,-0.46155096 -0.8871137 0,
  1108. -0.21622206 -0.97634421 0,-0.13052616 -0.99144487 0,
  1109. -0.99144486 -0.13052618 0,-0.96592583 -0.25881903 0,
  1110. -0.84327171 -0.53748751 0,-0.70710677 -0.70710679 0,
  1111. -0.53748748 -0.84327173 0,-0.30091825 -0.95364994 0] }
  1112. }
  1113. }
  1114. DEF SHAPE_33 Shape {
  1115. appearance USE APP_2
  1116. geometry DEF FACE_33 IndexedFaceSet {
  1117. coord DEF COORD_33 Coordinate { point [
  1118. -0.4015748 -0.19685039 0,-0.4015748 -0.19685039 0.039370079,
  1119. -0.36220472 -0.15748031 0.039370079,-0.36220472 -0.15748031 0] }
  1120. coordIndex [
  1121. 2,0,1,-1,3,0,2,-1]
  1122. normalPerVertex TRUE
  1123. normal DEF NORM_33 Normal { vector [
  1124. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0,
  1125. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0] }
  1126. }
  1127. }
  1128. DEF SHAPE_34 Shape {
  1129. appearance USE APP_2
  1130. geometry DEF FACE_34 IndexedFaceSet {
  1131. coord DEF COORD_34 Coordinate { point [
  1132. -0.36220472 -0.15748031 0,-0.36220472 -0.15748031 0.039370079,
  1133. -0.36220472 0.15748031 0.039370079,-0.36220472 0.15748031 0] }
  1134. coordIndex [
  1135. 3,0,1,-1,3,1,2,-1]
  1136. normalPerVertex TRUE
  1137. normal DEF NORM_34 Normal { vector [
  1138. -1 0 0,-1 0 0,
  1139. -1 0 0,-1 0 0] }
  1140. }
  1141. }
  1142. DEF SHAPE_35 Shape {
  1143. appearance USE APP_2
  1144. geometry DEF FACE_35 IndexedFaceSet {
  1145. coord DEF COORD_35 Coordinate { point [
  1146. -0.36220472 0.15748031 0,-0.36220472 0.15748031 0.039370079,
  1147. -0.4015748 0.19685039 0.039370079,-0.4015748 0.19685039 0] }
  1148. coordIndex [
  1149. 3,0,1,-1,3,1,2,-1]
  1150. normalPerVertex TRUE
  1151. normal DEF NORM_35 Normal { vector [
  1152. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0,
  1153. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0] }
  1154. }
  1155. }
  1156. DEF SHAPE_36 Shape {
  1157. appearance USE APP_2
  1158. geometry DEF FACE_36 IndexedFaceSet {
  1159. coord DEF COORD_36 Coordinate { point [
  1160. -0.4015748 0.19685039 0,-0.36220472 0.23622047 0,
  1161. -0.39138508 0.1981919 0,-0.38188976 0.20212498 0,
  1162. -0.37373595 0.20838162 0,-0.36747931 0.21653543 0,
  1163. -0.36354623 0.22603074 0,-0.36220472 0.23622047 0.039370079,
  1164. -0.4015748 0.19685039 0.039370079,-0.39138508 0.1981919 0.039370079,
  1165. -0.38188976 0.20212498 0.039370079,-0.37373595 0.20838162 0.039370079,
  1166. -0.36747931 0.21653543 0.039370079,-0.36354623 0.22603074 0.039370079] }
  1167. coordIndex [
  1168. 6,7,1,-1,6,12,13,-1,6,13,7,-1,5,12,6,-1,4,10,11,-1,4,11,12,-1,4,12,5,-1,3,10,4,-1,
  1169. 2,8,9,-1,2,9,10,-1,2,10,3,-1,0,8,2,-1]
  1170. normalPerVertex TRUE
  1171. normal DEF NORM_36 Normal { vector [
  1172. -0.13052616 0.99144487 0,-0.99144486 0.13052618 0,
  1173. -0.25881901 0.96592583 0,-0.49999998 0.86602542 0,
  1174. -0.70710677 0.70710679 0,-0.8660254 0.50000001 0,
  1175. -0.96592583 0.25881903 0,-0.99144486 0.13052618 0,
  1176. -0.13052616 0.99144487 0,-0.25881901 0.96592583 0,
  1177. -0.49999998 0.86602542 0,-0.70710677 0.70710679 0,
  1178. -0.8660254 0.50000001 0,-0.96592583 0.25881903 0] }
  1179. }
  1180. }
  1181. DEF SHAPE_37 Shape {
  1182. appearance USE APP_2
  1183. geometry DEF FACE_37 IndexedFaceSet {
  1184. coord DEF COORD_37 Coordinate { point [
  1185. -0.36220472 0.23622047 0,-0.36220472 0.23622047 0.039370079,
  1186. -0.32283465 0.19685039 0.039370079,-0.32283465 0.19685039 0] }
  1187. coordIndex [
  1188. 3,0,1,-1,3,1,2,-1]
  1189. normalPerVertex TRUE
  1190. normal DEF NORM_37 Normal { vector [
  1191. 0.70710678 0.70710678 0,0.70710678 0.70710678 0,
  1192. 0.70710678 0.70710678 0,0.70710678 0.70710678 0] }
  1193. }
  1194. }
  1195. DEF SHAPE_38 Shape {
  1196. appearance USE APP_2
  1197. geometry DEF FACE_38 IndexedFaceSet {
  1198. coord DEF COORD_38 Coordinate { point [
  1199. -0.32283465 0.19685039 0,-0.32283465 0.19685039 0.039370079,
  1200. -0.23622047 0.19685039 0.039370079,-0.23622047 0.19685039 0] }
  1201. coordIndex [
  1202. 3,0,1,-1,3,1,2,-1]
  1203. normalPerVertex TRUE
  1204. normal DEF NORM_38 Normal { vector [
  1205. 0 1 0,0 1 0,
  1206. 0 1 0,0 1 0] }
  1207. }
  1208. }
  1209. DEF SHAPE_39 Shape {
  1210. appearance USE APP_2
  1211. geometry DEF FACE_39 IndexedFaceSet {
  1212. coord DEF COORD_39 Coordinate { point [
  1213. -0.23622047 0.19685039 0,-0.23622047 0.19685039 0.039370079,
  1214. -0.19685039 0.19685039 0.039370079,-0.19685039 0.19685039 0] }
  1215. coordIndex [
  1216. 0,1,2,-1,3,0,2,-1]
  1217. normalPerVertex TRUE
  1218. normal DEF NORM_39 Normal { vector [
  1219. 0 1 0,0 1 0,
  1220. 0 1 0,0 1 0] }
  1221. }
  1222. }
  1223. DEF SHAPE_40 Shape {
  1224. appearance USE APP_2
  1225. geometry DEF FACE_40 IndexedFaceSet {
  1226. coord DEF COORD_40 Coordinate { point [
  1227. -0.19685039 0.19685039 0,-0.19685039 0.19685039 0.039370079,
  1228. -0.19685039 0.15748031 0.039370079,-0.19685039 0.15748031 0] }
  1229. coordIndex [
  1230. 0,1,2,-1,3,0,2,-1]
  1231. normalPerVertex TRUE
  1232. normal DEF NORM_40 Normal { vector [
  1233. 1 0 0,1 0 0,
  1234. 1 0 0,1 0 0] }
  1235. }
  1236. }
  1237. DEF SHAPE_41 Shape {
  1238. appearance USE APP_2
  1239. geometry DEF FACE_41 IndexedFaceSet {
  1240. coord DEF COORD_41 Coordinate { point [
  1241. -0.19685039 0.15748031 0,-0.19685039 0.15748031 0.039370079,
  1242. -0.19685039 -0.15748031 0.039370079,-0.19685039 -0.15748031 0] }
  1243. coordIndex [
  1244. 3,0,1,-1,3,1,2,-1]
  1245. normalPerVertex TRUE
  1246. normal DEF NORM_41 Normal { vector [
  1247. 1 0 0,1 0 0,
  1248. 1 0 0,1 0 0] }
  1249. }
  1250. }
  1251. DEF SHAPE_42 Shape {
  1252. appearance USE APP_2
  1253. geometry DEF FACE_42 IndexedFaceSet {
  1254. coord DEF COORD_42 Coordinate { point [
  1255. -0.19685039 -0.19685039 0,-0.19685039 -0.19685039 0.039370079,
  1256. -0.19685039 -0.15748031 0.039370079,-0.19685039 -0.15748031 0] }
  1257. coordIndex [
  1258. 0,2,1,-1,3,2,0,-1]
  1259. normalPerVertex TRUE
  1260. normal DEF NORM_42 Normal { vector [
  1261. 1 0 0,1 0 0,
  1262. 1 0 0,1 0 0] }
  1263. }
  1264. }
  1265. DEF SHAPE_43 Shape {
  1266. appearance USE APP_2
  1267. geometry DEF FACE_43 IndexedFaceSet {
  1268. coord DEF COORD_43 Coordinate { point [
  1269. -0.23622047 -0.19685039 0,-0.23622047 -0.19685039 0.039370079,
  1270. -0.19685039 -0.19685039 0.039370079,-0.19685039 -0.19685039 0] }
  1271. coordIndex [
  1272. 0,2,1,-1,3,2,0,-1]
  1273. normalPerVertex TRUE
  1274. normal DEF NORM_43 Normal { vector [
  1275. 0 -1 0,0 -1 0,
  1276. 0 -1 0,0 -1 0] }
  1277. }
  1278. }
  1279. DEF SHAPE_44 Shape {
  1280. appearance USE APP_2
  1281. geometry DEF FACE_44 IndexedFaceSet {
  1282. coord DEF COORD_44 Coordinate { point [
  1283. -0.23622047 -0.19685039 0,-0.32283465 -0.19685039 0,
  1284. -0.36220472 -0.23622047 0,-0.4015748 -0.19685039 0,
  1285. -0.36354623 -0.22603074 0,-0.36747931 -0.21653543 0,
  1286. -0.37373595 -0.20838162 0,-0.38188976 -0.20212498 0,
  1287. -0.39138508 -0.1981919 0,-0.36220472 -0.15748031 0,
  1288. -0.36220472 0.15748031 0,-0.4015748 0.19685039 0,
  1289. -0.36220472 0.23622047 0,-0.39138508 0.1981919 0,
  1290. -0.38188976 0.20212498 0,-0.37373595 0.20838162 0,
  1291. -0.36747931 0.21653543 0,-0.36354623 0.22603074 0,
  1292. -0.32283465 0.19685039 0,-0.23622047 0.19685039 0,
  1293. -0.19685039 0.19685039 0,-0.19685039 0.15748031 0,
  1294. -0.19685039 -0.15748031 0,-0.19685039 -0.19685039 0] }
  1295. coordIndex [
  1296. 22,23,0,-1,1,22,0,-1,4,1,2,-1,5,1,4,-1,6,1,5,-1,9,6,7,-1,9,7,8,-1,9,8,3,-1,
  1297. 9,22,1,-1,9,1,6,-1,21,22,9,-1,19,20,21,-1,18,19,21,-1,10,21,9,-1,10,18,21,-1,15,18,10,-1,
  1298. 16,18,15,-1,14,15,10,-1,17,18,16,-1,13,14,10,-1,11,13,10,-1,12,18,17,-1]
  1299. normalPerVertex TRUE
  1300. normal DEF NORM_44 Normal { vector [
  1301. 0 0 -1,0 0 -1,
  1302. 0 0 -1,0 0 -1,
  1303. 0 0 -1,0 0 -1,
  1304. 0 0 -1,0 0 -1,
  1305. 0 0 -1,0 0 -1,
  1306. 0 0 -1,0 0 -1,
  1307. 0 0 -1,0 0 -1,
  1308. 0 0 -1,0 0 -1,
  1309. 0 0 -1,0 0 -1,
  1310. 0 0 -1,0 0 -1,
  1311. 0 0 -1,0 0 -1,
  1312. 0 0 -1,0 0 -1] }
  1313. }
  1314. }
  1315. DEF SHAPE_45 Shape {
  1316. appearance USE APP_2
  1317. geometry DEF FACE_45 IndexedFaceSet {
  1318. coord DEF COORD_45 Coordinate { point [
  1319. -0.23622047 -0.19685039 0.039370079,-0.32283465 -0.19685039 0.039370079,
  1320. -0.36220472 -0.23622047 0.039370079,-0.4015748 -0.19685039 0.039370079,
  1321. -0.36354623 -0.22603074 0.039370079,-0.36747931 -0.21653543 0.039370079,
  1322. -0.37373595 -0.20838162 0.039370079,-0.38188976 -0.20212498 0.039370079,
  1323. -0.39138508 -0.1981919 0.039370079,-0.36220472 -0.15748031 0.039370079,
  1324. -0.36220472 0.15748031 0.039370079,-0.4015748 0.19685039 0.039370079,
  1325. -0.36220472 0.23622047 0.039370079,-0.39138508 0.1981919 0.039370079,
  1326. -0.38188976 0.20212498 0.039370079,-0.37373595 0.20838162 0.039370079,
  1327. -0.36747931 0.21653543 0.039370079,-0.36354623 0.22603074 0.039370079,
  1328. -0.32283465 0.19685039 0.039370079,-0.23622047 0.19685039 0.039370079,
  1329. -0.19685039 0.19685039 0.039370079,-0.19685039 0.15748031 0.039370079,
  1330. -0.19685039 -0.15748031 0.039370079,-0.19685039 -0.19685039 0.039370079] }
  1331. coordIndex [
  1332. 22,0,23,-1,1,0,22,-1,4,2,1,-1,5,4,1,-1,6,5,1,-1,9,7,6,-1,9,8,7,-1,9,3,8,-1,
  1333. 9,1,22,-1,9,6,1,-1,21,9,22,-1,19,21,20,-1,18,21,19,-1,10,9,21,-1,10,21,18,-1,15,10,18,-1,
  1334. 16,15,18,-1,14,10,15,-1,17,16,18,-1,13,10,14,-1,11,10,13,-1,12,17,18,-1]
  1335. normalPerVertex TRUE
  1336. normal DEF NORM_45 Normal { vector [
  1337. 0 0 1,0 0 1,
  1338. 0 0 1,0 0 1,
  1339. 0 0 1,0 0 1,
  1340. 0 0 1,0 0 1,
  1341. 0 0 1,0 0 1,
  1342. 0 0 1,0 0 1,
  1343. 0 0 1,0 0 1,
  1344. 0 0 1,0 0 1,
  1345. 0 0 1,0 0 1,
  1346. 0 0 1,0 0 1,
  1347. 0 0 1,0 0 1,
  1348. 0 0 1,0 0 1] }
  1349. }
  1350. }
  1351. ] }
  1352. DEF TXFM_5 Transform {
  1353. center 0 0 0
  1354. rotation 0 0 1 0
  1355. scale 1 1 1
  1356. scaleOrientation 0 0 1 0
  1357. translation 0 0 0
  1358. children [
  1359. DEF SHAPE_46 Shape {
  1360. appearance USE APP_2
  1361. geometry DEF FACE_46 IndexedFaceSet {
  1362. coord DEF COORD_46 Coordinate { point [
  1363. 0.19685039 0.15748031 0.039370079,0.19685039 0.15748031 0,
  1364. 0.19685039 -0.15748031 0,0.19685039 -0.15748031 0.039370079] }
  1365. coordIndex [
  1366. 3,0,1,-1,3,1,2,-1]
  1367. normalPerVertex TRUE
  1368. normal DEF NORM_46 Normal { vector [
  1369. -1 0 0,-1 0 0,
  1370. -1 0 0,-1 0 0] }
  1371. }
  1372. }
  1373. DEF SHAPE_47 Shape {
  1374. appearance USE APP_2
  1375. geometry DEF FACE_47 IndexedFaceSet {
  1376. coord DEF COORD_47 Coordinate { point [
  1377. 0.19685039 -0.15748031 0.039370079,0.19685039 -0.15748031 0,
  1378. 0.23622047 -0.19685039 0,0.23622047 -0.19685039 0.039370079] }
  1379. coordIndex [
  1380. 3,0,1,-1,3,1,2,-1]
  1381. normalPerVertex TRUE
  1382. normal DEF NORM_47 Normal { vector [
  1383. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0,
  1384. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0] }
  1385. }
  1386. }
  1387. DEF SHAPE_48 Shape {
  1388. appearance USE APP_2
  1389. geometry DEF FACE_48 IndexedFaceSet {
  1390. coord DEF COORD_48 Coordinate { point [
  1391. 0.23622047 -0.19685039 0.039370079,0.23622047 -0.19685039 0,
  1392. 0.32283465 -0.19685039 0,0.32283465 -0.19685039 0.039370079] }
  1393. coordIndex [
  1394. 3,0,1,-1,3,1,2,-1]
  1395. normalPerVertex TRUE
  1396. normal DEF NORM_48 Normal { vector [
  1397. 0 -1 0,0 -1 0,
  1398. 0 -1 0,0 -1 0] }
  1399. }
  1400. }
  1401. DEF SHAPE_49 Shape {
  1402. appearance USE APP_2
  1403. geometry DEF FACE_49 IndexedFaceSet {
  1404. coord DEF COORD_49 Coordinate { point [
  1405. 0.32283465 -0.19685039 0.039370079,0.32283465 -0.19685039 0,
  1406. 0.36220472 -0.23622047 0,0.36220472 -0.23622047 0.039370079] }
  1407. coordIndex [
  1408. 2,0,1,-1,3,0,2,-1]
  1409. normalPerVertex TRUE
  1410. normal DEF NORM_49 Normal { vector [
  1411. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0,
  1412. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0] }
  1413. }
  1414. }
  1415. DEF SHAPE_50 Shape {
  1416. appearance USE APP_2
  1417. geometry DEF FACE_50 IndexedFaceSet {
  1418. coord DEF COORD_50 Coordinate { point [
  1419. 0.36220472 -0.23622047 0.039370079,0.4015748 -0.19685039 0.039370079,
  1420. 0.36354623 -0.22603074 0.039370079,0.36747931 -0.21653543 0.039370079,
  1421. 0.37373595 -0.20838162 0.039370079,0.38188976 -0.20212498 0.039370079,
  1422. 0.39138508 -0.1981919 0.039370079,0.4015748 -0.19685039 0,
  1423. 0.36220472 -0.23622047 0,0.36354623 -0.22603074 0,
  1424. 0.36747931 -0.21653543 0,0.37373595 -0.20838162 0,
  1425. 0.38188976 -0.20212498 0,0.39138508 -0.1981919 0] }
  1426. coordIndex [
  1427. 1,13,7,-1,6,13,1,-1,5,11,12,-1,5,12,13,-1,5,13,6,-1,4,11,5,-1,3,9,10,-1,3,10,11,-1,
  1428. 3,11,4,-1,2,9,3,-1,0,8,9,-1,0,9,2,-1]
  1429. normalPerVertex TRUE
  1430. normal DEF NORM_50 Normal { vector [
  1431. 0.99144486 -0.13052616 0,0.13052613 -0.99144487 0,
  1432. 0.96592583 -0.25881902 0,0.86602539 -0.50000002 0,
  1433. 0.70710676 -0.7071068 0,0.49999996 -0.86602543 0,
  1434. 0.25881899 -0.96592584 0,0.13052613 -0.99144487 0,
  1435. 0.99144486 -0.13052616 0,0.96592583 -0.25881902 0,
  1436. 0.86602539 -0.50000002 0,0.70710676 -0.7071068 0,
  1437. 0.49999996 -0.86602543 0,0.25881899 -0.96592584 0] }
  1438. }
  1439. }
  1440. DEF SHAPE_51 Shape {
  1441. appearance USE APP_2
  1442. geometry DEF FACE_51 IndexedFaceSet {
  1443. coord DEF COORD_51 Coordinate { point [
  1444. 0.4015748 -0.19685039 0.039370079,0.4015748 -0.19685039 0,
  1445. 0.36220472 -0.15748031 0,0.36220472 -0.15748031 0.039370079] }
  1446. coordIndex [
  1447. 2,0,1,-1,3,0,2,-1]
  1448. normalPerVertex TRUE
  1449. normal DEF NORM_51 Normal { vector [
  1450. 0.70710678 0.70710678 0,0.70710678 0.70710678 0,
  1451. 0.70710678 0.70710678 0,0.70710678 0.70710678 0] }
  1452. }
  1453. }
  1454. DEF SHAPE_52 Shape {
  1455. appearance USE APP_2
  1456. geometry DEF FACE_52 IndexedFaceSet {
  1457. coord DEF COORD_52 Coordinate { point [
  1458. 0.36220472 -0.15748031 0.039370079,0.36220472 -0.15748031 0,
  1459. 0.36220472 0.15748031 0,0.36220472 0.15748031 0.039370079] }
  1460. coordIndex [
  1461. 3,0,1,-1,3,1,2,-1]
  1462. normalPerVertex TRUE
  1463. normal DEF NORM_52 Normal { vector [
  1464. 1 0 0,1 0 0,
  1465. 1 0 0,1 0 0] }
  1466. }
  1467. }
  1468. DEF SHAPE_53 Shape {
  1469. appearance USE APP_2
  1470. geometry DEF FACE_53 IndexedFaceSet {
  1471. coord DEF COORD_53 Coordinate { point [
  1472. 0.36220472 0.15748031 0.039370079,0.36220472 0.15748031 0,
  1473. 0.4015748 0.19685039 0,0.4015748 0.19685039 0.039370079] }
  1474. coordIndex [
  1475. 3,0,1,-1,3,1,2,-1]
  1476. normalPerVertex TRUE
  1477. normal DEF NORM_53 Normal { vector [
  1478. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  1479. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0] }
  1480. }
  1481. }
  1482. DEF SHAPE_54 Shape {
  1483. appearance USE APP_2
  1484. geometry DEF FACE_54 IndexedFaceSet {
  1485. coord DEF COORD_54 Coordinate { point [
  1486. 0.4015748 0.19685039 0.039370079,0.36220472 0.23622047 0.039370079,
  1487. 0.39138508 0.1981919 0.039370079,0.38188976 0.20212498 0.039370079,
  1488. 0.37373595 0.20838162 0.039370079,0.36747931 0.21653543 0.039370079,
  1489. 0.36354623 0.22603074 0.039370079,0.36220472 0.23622047 0,
  1490. 0.4015748 0.19685039 0,0.39138508 0.1981919 0,
  1491. 0.38188976 0.20212498 0,0.37373595 0.20838162 0,
  1492. 0.36747931 0.21653543 0,0.36354623 0.22603074 0] }
  1493. coordIndex [
  1494. 1,13,7,-1,6,13,1,-1,5,11,12,-1,5,12,13,-1,5,13,6,-1,4,11,5,-1,3,10,11,-1,3,11,4,-1,
  1495. 2,9,10,-1,2,10,3,-1,0,8,9,-1,0,9,2,-1]
  1496. normalPerVertex TRUE
  1497. normal DEF NORM_54 Normal { vector [
  1498. 0.13052613 0.99144487 0,0.99144486 0.13052616 0,
  1499. 0.30091823 0.95364995 0,0.53748746 0.84327174 0,
  1500. 0.70710676 0.7071068 0,0.86602539 0.50000002 0,
  1501. 0.96592583 0.25881902 0,0.99144486 0.13052616 0,
  1502. 0.13052613 0.99144487 0,0.21622204 0.97634422 0,
  1503. 0.46155094 0.88711371 0,0.70710676 0.7071068 0,
  1504. 0.86602539 0.50000002 0,0.96592583 0.25881902 0] }
  1505. }
  1506. }
  1507. DEF SHAPE_55 Shape {
  1508. appearance USE APP_2
  1509. geometry DEF FACE_55 IndexedFaceSet {
  1510. coord DEF COORD_55 Coordinate { point [
  1511. 0.36220472 0.23622047 0.039370079,0.36220472 0.23622047 0,
  1512. 0.32283465 0.19685039 0,0.32283465 0.19685039 0.039370079] }
  1513. coordIndex [
  1514. 3,0,1,-1,3,1,2,-1]
  1515. normalPerVertex TRUE
  1516. normal DEF NORM_55 Normal { vector [
  1517. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0,
  1518. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0] }
  1519. }
  1520. }
  1521. DEF SHAPE_56 Shape {
  1522. appearance USE APP_2
  1523. geometry DEF FACE_56 IndexedFaceSet {
  1524. coord DEF COORD_56 Coordinate { point [
  1525. 0.32283465 0.19685039 0.039370079,0.32283465 0.19685039 0,
  1526. 0.23622047 0.19685039 0,0.23622047 0.19685039 0.039370079] }
  1527. coordIndex [
  1528. 3,0,1,-1,3,1,2,-1]
  1529. normalPerVertex TRUE
  1530. normal DEF NORM_56 Normal { vector [
  1531. 0 1 0,0 1 0,
  1532. 0 1 0,0 1 0] }
  1533. }
  1534. }
  1535. DEF SHAPE_57 Shape {
  1536. appearance USE APP_2
  1537. geometry DEF FACE_57 IndexedFaceSet {
  1538. coord DEF COORD_57 Coordinate { point [
  1539. 0.23622047 0.19685039 0.039370079,0.23622047 0.19685039 0,
  1540. 0.19685039 0.15748031 0,0.19685039 0.15748031 0.039370079] }
  1541. coordIndex [
  1542. 3,0,1,-1,3,1,2,-1]
  1543. normalPerVertex TRUE
  1544. normal DEF NORM_57 Normal { vector [
  1545. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0,
  1546. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0] }
  1547. }
  1548. }
  1549. DEF SHAPE_58 Shape {
  1550. appearance USE APP_2
  1551. geometry DEF FACE_58 IndexedFaceSet {
  1552. coord DEF COORD_58 Coordinate { point [
  1553. 0.19685039 0.15748031 0.039370079,0.19685039 -0.15748031 0.039370079,
  1554. 0.23622047 -0.19685039 0.039370079,0.32283465 -0.19685039 0.039370079,
  1555. 0.36220472 -0.23622047 0.039370079,0.4015748 -0.19685039 0.039370079,
  1556. 0.36354623 -0.22603074 0.039370079,0.36747931 -0.21653543 0.039370079,
  1557. 0.37373595 -0.20838162 0.039370079,0.38188976 -0.20212498 0.039370079,
  1558. 0.39138508 -0.1981919 0.039370079,0.36220472 -0.15748031 0.039370079,
  1559. 0.36220472 0.15748031 0.039370079,0.4015748 0.19685039 0.039370079,
  1560. 0.36220472 0.23622047 0.039370079,0.39138508 0.1981919 0.039370079,
  1561. 0.38188976 0.20212498 0.039370079,0.37373595 0.20838162 0.039370079,
  1562. 0.36747931 0.21653543 0.039370079,0.36354623 0.22603074 0.039370079,
  1563. 0.32283465 0.19685039 0.039370079,0.23622047 0.19685039 0.039370079] }
  1564. coordIndex [
  1565. 11,8,9,-1,11,9,10,-1,11,10,5,-1,3,4,6,-1,3,6,7,-1,3,7,8,-1,3,8,11,-1,1,2,3,-1,
  1566. 1,3,11,-1,12,1,11,-1,17,12,16,-1,20,17,18,-1,20,18,19,-1,20,19,14,-1,20,12,17,-1,0,1,12,-1,
  1567. 0,12,20,-1,21,0,20,-1,15,12,13,-1,15,16,12,-1]
  1568. normalPerVertex TRUE
  1569. normal DEF NORM_58 Normal { vector [
  1570. 0 0 1,0 0 1,
  1571. 0 0 1,0 0 1,
  1572. 0 0 1,0 0 1,
  1573. 0 0 1,0 0 1,
  1574. 0 0 1,0 0 1,
  1575. 0 0 1,0 0 1,
  1576. 0 0 1,0 0 1,
  1577. 0 0 1,0 0 1,
  1578. 0 0 1,0 0 1,
  1579. 0 0 1,0 0 1,
  1580. 0 0 1,0 0 1] }
  1581. }
  1582. }
  1583. DEF SHAPE_59 Shape {
  1584. appearance USE APP_2
  1585. geometry DEF FACE_59 IndexedFaceSet {
  1586. coord DEF COORD_59 Coordinate { point [
  1587. 0.19685039 0.15748031 0,0.19685039 -0.15748031 0,
  1588. 0.23622047 -0.19685039 0,0.32283465 -0.19685039 0,
  1589. 0.36220472 -0.23622047 0,0.4015748 -0.19685039 0,
  1590. 0.36354623 -0.22603074 0,0.36747931 -0.21653543 0,
  1591. 0.37373595 -0.20838162 0,0.38188976 -0.20212498 0,
  1592. 0.39138508 -0.1981919 0,0.36220472 -0.15748031 0,
  1593. 0.36220472 0.15748031 0,0.4015748 0.19685039 0,
  1594. 0.36220472 0.23622047 0,0.39138508 0.1981919 0,
  1595. 0.38188976 0.20212498 0,0.37373595 0.20838162 0,
  1596. 0.36747931 0.21653543 0,0.36354623 0.22603074 0,
  1597. 0.32283465 0.19685039 0,0.23622047 0.19685039 0] }
  1598. coordIndex [
  1599. 11,9,8,-1,11,10,9,-1,11,5,10,-1,3,6,4,-1,3,7,6,-1,3,8,7,-1,3,11,8,-1,1,3,2,-1,
  1600. 1,11,3,-1,12,11,1,-1,17,16,12,-1,20,18,17,-1,20,19,18,-1,20,14,19,-1,20,17,12,-1,0,12,1,-1,
  1601. 0,20,12,-1,21,20,0,-1,15,13,12,-1,15,12,16,-1]
  1602. normalPerVertex TRUE
  1603. normal DEF NORM_59 Normal { vector [
  1604. 0 0 -1,0 0 -1,
  1605. 0 0 -1,0 0 -1,
  1606. 0 0 -1,0 0 -1,
  1607. 0 0 -1,0 0 -1,
  1608. 0 0 -1,0 0 -1,
  1609. 0 0 -1,0 0 -1,
  1610. 0 0 -1,0 0 -1,
  1611. 0 0 -1,0 0 -1,
  1612. 0 0 -1,0 0 -1,
  1613. 0 0 -1,0 0 -1,
  1614. 0 0 -1,0 0 -1] }
  1615. }
  1616. }
  1617. ] }
  1618. DEF TXFM_6 Transform {
  1619. center 0 0 0
  1620. rotation 0 0 1 0
  1621. scale 1 1 1
  1622. scaleOrientation 0 0 1 0
  1623. translation 0 0 0
  1624. children [
  1625. DEF SHAPE_60 Shape {
  1626. appearance DEF APP_3 Appearance {
  1627. material Material {
  1628. ambientIntensity 1
  1629. diffuseColor 0 0 0
  1630. emissiveColor 0 0 0
  1631. shininess 0.1
  1632. specularColor 0.12 0.12 0.12
  1633. transparency 0
  1634. } }
  1635. geometry DEF FACE_60 IndexedFaceSet {
  1636. coord DEF COORD_60 Coordinate { point [
  1637. 0.40354247 -0.19685039 0,0.40354247 -0.19685039 0.039370079,
  1638. 0.36417323 -0.23621964 0.039370079,0.36610029 -0.22405397 0.039370079,
  1639. 0.37169234 -0.21307919 0.039370079,0.38040202 -0.20436951 0.039370079,
  1640. 0.39137681 -0.19877746 0.039370079,0.36417323 -0.23622047 0.039370079,
  1641. 0.36417323 -0.23622047 0.15748031,0.40354331 -0.19685039 0.15748031,
  1642. 0.39137728 -0.1987773 0.15748031,0.38040216 -0.20436941 0.15748031,
  1643. 0.37169224 -0.21307932 0.15748031,0.36610014 -0.22405445 0.15748031,
  1644. 0.40354331 -0.19685039 0.039370079,0.40354331 -0.19685039 0] }
  1645. coordIndex [
  1646. 2,8,7,-1,2,13,8,-1,3,12,13,-1,3,13,2,-1,4,12,3,-1,5,11,12,-1,5,12,4,-1,6,10,11,-1,
  1647. 6,11,5,-1,1,9,10,-1,1,10,6,-1,14,9,1,-1,15,1,0,-1,15,14,1,-1]
  1648. normalPerVertex TRUE
  1649. normal DEF NORM_60 Normal { vector [
  1650. 0 0 1,0.15643412 -0.9876884 -2.2067618e-07,
  1651. 0.98768784 -0.1564376 -2.206811e-07,0.93343868 -0.35873698 7.4349151e-08,
  1652. 0.80901451 -0.58778868 0,0.62962319 -0.77690066 -7.4367055e-08,
  1653. 0.35873698 -0.93343868 7.4349151e-08,0 0 1,
  1654. 0.98769 -0.15642402 -1.1031992e-06,0.15642402 -0.98769 -1.1031992e-06,
  1655. 0.2584526 -0.96602394 -3.7183896e-07,0.54431846 -0.83887866 -2.2309132e-07,
  1656. 0.80901575 -0.58778696 -2.2340199e-07,0.96602394 -0.2584526 -3.7183896e-07,
  1657. 0 0 1,0 0 1] }
  1658. }
  1659. }
  1660. DEF SHAPE_61 Shape {
  1661. appearance USE APP_3
  1662. geometry DEF FACE_61 IndexedFaceSet {
  1663. coord DEF COORD_61 Coordinate { point [
  1664. 0.40354331 -0.19685039 0,0.40354331 0.19684956 0,
  1665. 0.40354247 -0.19685039 0,0.36417323 -0.15748031 0,
  1666. 0.36417323 0.15748031 0,0.40354247 0.19684956 0] }
  1667. coordIndex [
  1668. 1,4,5,-1,3,4,1,-1,0,2,3,-1,0,3,1,-1]
  1669. normalPerVertex TRUE
  1670. normal DEF NORM_61 Normal { vector [
  1671. 0 0 -1,0 0 -1,
  1672. 0 0 1,0 0 -1,
  1673. 0 0 -1,0 0 1] }
  1674. }
  1675. }
  1676. DEF SHAPE_62 Shape {
  1677. appearance USE APP_3
  1678. geometry DEF FACE_62 IndexedFaceSet {
  1679. coord DEF COORD_62 Coordinate { point [
  1680. 0.40354247 -0.19685039 0,0.40354247 -0.19685039 0.039370079,
  1681. 0.36417323 -0.15748031 0.039370079,0.36417323 -0.15748031 0] }
  1682. coordIndex [
  1683. 3,0,1,-1,3,1,2,-1]
  1684. normalPerVertex TRUE
  1685. normal DEF NORM_62 Normal { vector [
  1686. -0.70711426 -0.7070993 0,-0.70711426 -0.7070993 0,
  1687. -0.70711426 -0.7070993 0,-0.70711426 -0.7070993 0] }
  1688. }
  1689. }
  1690. DEF SHAPE_63 Shape {
  1691. appearance USE APP_3
  1692. geometry DEF FACE_63 IndexedFaceSet {
  1693. coord DEF COORD_63 Coordinate { point [
  1694. 0.40354247 0.19684956 0.039370079,0.36417323 0.23621964 0.039370079,
  1695. 0.39137665 0.19877668 0.039370079,0.38040175 0.20436887 0.039370079,
  1696. 0.37169205 0.21307876 0.039370079,0.36610009 0.22405377 0.039370079,
  1697. 0.32480398 0.19685039 0.039370079,0.23622047 0.19685039 0.039370079,
  1698. 0.19685039 0.15748031 0.039370079,0.19685039 -0.15748031 0.039370079,
  1699. 0.23622047 -0.19685039 0.039370079,0.32480398 -0.19685039 0.039370079,
  1700. 0.36417323 -0.23621964 0.039370079,0.40354247 -0.19685039 0.039370079,
  1701. 0.36610029 -0.22405397 0.039370079,0.37169234 -0.21307919 0.039370079,
  1702. 0.38040202 -0.20436951 0.039370079,0.39137681 -0.19877746 0.039370079,
  1703. 0.36417323 -0.15748031 0.039370079,0.36417323 0.15748031 0.039370079] }
  1704. coordIndex [
  1705. 6,4,3,-1,6,5,4,-1,6,1,5,-1,19,2,0,-1,19,3,2,-1,19,6,3,-1,7,6,19,-1,8,7,19,-1,
  1706. 11,15,14,-1,11,16,15,-1,11,18,16,-1,12,11,14,-1,9,19,18,-1,9,8,19,-1,10,9,18,-1,10,18,11,-1,
  1707. 16,18,17,-1,18,13,17,-1]
  1708. normalPerVertex TRUE
  1709. normal DEF NORM_63 Normal { vector [
  1710. 0 0 -1,0 0 -1,
  1711. 0 0 -1,0 0 -1,
  1712. 0 0 -1,0 0 -1,
  1713. 0 0 -1,0 0 -1,
  1714. 0 0 -1,0 0 -1,
  1715. 0 0 -1,0 0 -1,
  1716. 0 0 -1,0 0 -1,
  1717. 0 0 -1,0 0 -1,
  1718. 0 0 -1,0 0 -1,
  1719. 0 0 -1,0 0 -1] }
  1720. }
  1721. }
  1722. DEF SHAPE_64 Shape {
  1723. appearance USE APP_3
  1724. geometry DEF FACE_64 IndexedFaceSet {
  1725. coord DEF COORD_64 Coordinate { point [
  1726. 0.36417323 -0.23621964 0,0.36417323 -0.23621964 0.039370079,
  1727. 0.36417323 -0.23622047 0.039370079,0.36417323 -0.23622047 0] }
  1728. coordIndex [
  1729. 0,1,2,-1,3,0,2,-1]
  1730. normalPerVertex TRUE
  1731. normal DEF NORM_64 Normal { vector [
  1732. 0 0 1,0 0 1,
  1733. 0 0 1,0 0 1] }
  1734. }
  1735. }
  1736. DEF SHAPE_65 Shape {
  1737. appearance USE APP_3
  1738. geometry DEF FACE_65 IndexedFaceSet {
  1739. coord DEF COORD_65 Coordinate { point [
  1740. 0.36417323 -0.23622047 0,0.36417323 -0.23622047 0.039370079,
  1741. 0.36417323 -0.23622047 0.15748031,-0.36417323 -0.23622047 0.15748031,
  1742. -0.36417323 -0.23622047 0.039370079,-0.36417323 -0.23622047 0] }
  1743. coordIndex [
  1744. 4,1,2,-1,4,2,3,-1,5,0,1,-1,5,1,4,-1]
  1745. normalPerVertex TRUE
  1746. normal DEF NORM_65 Normal { vector [
  1747. 0 -1 0,0 -1 0,
  1748. 0 -1 0,0 -1 0,
  1749. 0 -1 0,0 -1 0] }
  1750. }
  1751. }
  1752. DEF SHAPE_66 Shape {
  1753. appearance USE APP_3
  1754. geometry DEF FACE_66 IndexedFaceSet {
  1755. coord DEF COORD_66 Coordinate { point [
  1756. 0.40354331 -0.19685039 0.15748031,0.36417323 -0.23622047 0.15748031,
  1757. 0.39137728 -0.1987773 0.15748031,0.38040216 -0.20436941 0.15748031,
  1758. 0.37169224 -0.21307932 0.15748031,0.36610014 -0.22405445 0.15748031,
  1759. -0.36417323 -0.23622047 0.15748031,-0.40354331 -0.19685039 0.15748031,
  1760. -0.36610014 -0.22405445 0.15748031,-0.37169224 -0.21307932 0.15748031,
  1761. -0.38040216 -0.20436941 0.15748031,-0.39137728 -0.1987773 0.15748031,
  1762. -0.40354331 0.19684956 0.15748031,-0.36417323 0.23622047 0.15748031,
  1763. -0.39335345 0.1981911 0.15748031,-0.38385803 0.20212429 0.15748031,
  1764. -0.37570416 0.20838108 0.15748031,-0.36944754 0.21653508 0.15748031,
  1765. -0.36551455 0.22603058 0.15748031,0.36417323 0.23622047 0.15748031,
  1766. 0.40354331 0.19684956 0.15748031,0.36551455 0.22603058 0.15748031,
  1767. 0.36944754 0.21653508 0.15748031,0.37570416 0.20838108 0.15748031,
  1768. 0.38385803 0.20212429 0.15748031,0.39335345 0.1981911 0.15748031] }
  1769. coordIndex [
  1770. 7,14,12,-1,11,15,14,-1,11,14,7,-1,10,16,15,-1,10,15,11,-1,9,17,16,-1,9,16,10,-1,19,13,18,-1,
  1771. 21,19,18,-1,22,18,17,-1,22,17,9,-1,22,21,18,-1,3,24,23,-1,4,23,22,-1,4,22,9,-1,4,3,23,-1,
  1772. 2,25,24,-1,2,24,3,-1,5,9,8,-1,5,4,9,-1,0,20,25,-1,0,25,2,-1,1,8,6,-1,1,5,8,-1]
  1773. normalPerVertex TRUE
  1774. normal DEF NORM_66 Normal { vector [
  1775. 0 0 1,0 0 1,
  1776. 0 0 1,0 0 1,
  1777. 0 0 1,0 0 1,
  1778. 0 0 1,0 0 1,
  1779. 0 0 1,0 0 1,
  1780. 0 0 1,0 0 1,
  1781. 0 0 1,0 0 1,
  1782. 0 0 1,0 0 1,
  1783. 0 0 1,0 0 1,
  1784. 0 0 1,0 0 1,
  1785. 0 0 1,0 0 1,
  1786. 0 0 1,0 0 1,
  1787. 0 0 1,0 0 1] }
  1788. }
  1789. }
  1790. DEF SHAPE_67 Shape {
  1791. appearance USE APP_3
  1792. geometry DEF FACE_67 IndexedFaceSet {
  1793. coord DEF COORD_67 Coordinate { point [
  1794. 0.40354331 -0.19685039 0,0.40354331 -0.19685039 0.039370079,
  1795. 0.40354331 -0.19685039 0.15748031,0.40354331 0.19684956 0.15748031,
  1796. 0.40354331 0.19684956 0.039370079,0.40354331 0.19684956 0] }
  1797. coordIndex [
  1798. 3,2,1,-1,4,3,1,-1,5,1,0,-1,5,4,1,-1]
  1799. normalPerVertex TRUE
  1800. normal DEF NORM_67 Normal { vector [
  1801. 1 0 0,1 0 0,
  1802. 1 0 0,1 0 0,
  1803. 1 0 0,1 0 0] }
  1804. }
  1805. }
  1806. DEF SHAPE_68 Shape {
  1807. appearance USE APP_3
  1808. geometry DEF FACE_68 IndexedFaceSet {
  1809. coord DEF COORD_68 Coordinate { point [
  1810. 0.40354247 0.19684956 0,0.40354247 0.19684956 0.039370079,
  1811. 0.40354331 0.19684956 0.039370079,0.40354331 0.19684956 0] }
  1812. coordIndex [
  1813. 0,1,2,-1,3,0,2,-1]
  1814. normalPerVertex TRUE
  1815. normal DEF NORM_68 Normal { vector [
  1816. 0 0 1,0 0 1,
  1817. 0 0 1,0 0 1] }
  1818. }
  1819. }
  1820. DEF SHAPE_69 Shape {
  1821. appearance USE APP_3
  1822. geometry DEF FACE_69 IndexedFaceSet {
  1823. coord DEF COORD_69 Coordinate { point [
  1824. 0.36417323 0.15748031 0,0.36417323 0.15748031 0.039370079,
  1825. 0.40354247 0.19684956 0.039370079,0.40354247 0.19684956 0] }
  1826. coordIndex [
  1827. 3,0,1,-1,3,1,2,-1]
  1828. normalPerVertex TRUE
  1829. normal DEF NORM_69 Normal { vector [
  1830. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0,
  1831. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0] }
  1832. }
  1833. }
  1834. DEF SHAPE_70 Shape {
  1835. appearance USE APP_3
  1836. geometry DEF FACE_70 IndexedFaceSet {
  1837. coord DEF COORD_70 Coordinate { point [
  1838. 0.36417323 -0.15748031 0,0.36417323 -0.15748031 0.039370079,
  1839. 0.36417323 0.15748031 0.039370079,0.36417323 0.15748031 0] }
  1840. coordIndex [
  1841. 3,0,1,-1,3,1,2,-1]
  1842. normalPerVertex TRUE
  1843. normal DEF NORM_70 Normal { vector [
  1844. -1 0 0,-1 0 0,
  1845. -1 0 0,-1 0 0] }
  1846. }
  1847. }
  1848. DEF SHAPE_71 Shape {
  1849. appearance USE APP_3
  1850. geometry DEF FACE_71 IndexedFaceSet {
  1851. coord DEF COORD_71 Coordinate { point [
  1852. 0.36417323 0.23621964 0,0.36417323 0.23621964 0.039370079,
  1853. 0.40354247 0.19684956 0.039370079,0.39137665 0.19877668 0.039370079,
  1854. 0.38040175 0.20436887 0.039370079,0.37169205 0.21307876 0.039370079,
  1855. 0.36610009 0.22405377 0.039370079,0.40354331 0.19684956 0.039370079,
  1856. 0.40354331 0.19684956 0.15748031,0.36417323 0.23622047 0.15748031,
  1857. 0.36551455 0.22603058 0.15748031,0.36944754 0.21653508 0.15748031,
  1858. 0.37570416 0.20838108 0.15748031,0.38385803 0.20212429 0.15748031,
  1859. 0.39335345 0.1981911 0.15748031,0.36417323 0.23622047 0.039370079,
  1860. 0.36417323 0.23622047 0] }
  1861. coordIndex [
  1862. 2,8,7,-1,2,14,8,-1,3,13,14,-1,3,14,2,-1,4,12,13,-1,4,13,3,-1,5,11,12,-1,5,12,4,-1,
  1863. 6,10,11,-1,6,11,5,-1,1,9,10,-1,1,10,6,-1,15,9,1,-1,16,1,0,-1,16,15,1,-1]
  1864. normalPerVertex TRUE
  1865. normal DEF NORM_71 Normal { vector [
  1866. 0 0 1,0.98948309 0.14464324 0.0012415838,
  1867. 0.14466769 0.98947952 0.0012416139,0.33111877 0.94358778 0.0015680211,
  1868. 0.59406509 0.80441462 0.0019456956,0.80442719 0.59404807 0.0019456956,
  1869. 0.94359479 0.3310988 0.0015680211,0 0 1,
  1870. 0.13051745 0.99144601 -9.2049e-07,0.99144877 0.13049648 -9.2037842e-07,
  1871. 0.97538204 0.22052166 0.0002848271,0.87572338 0.48281317 -6.0135267e-05,
  1872. 0.70711425 0.70709929 -0.00017507976,0.48283169 0.87571317 -6.0135267e-05,
  1873. 0.2205423 0.97537737 0.00028482706,0 0 1,
  1874. 0 0 1] }
  1875. }
  1876. }
  1877. DEF SHAPE_72 Shape {
  1878. appearance USE APP_3
  1879. geometry DEF FACE_72 IndexedFaceSet {
  1880. coord DEF COORD_72 Coordinate { point [
  1881. 0.32480398 -0.19685039 0,0.32480398 -0.19685039 0.039370079,
  1882. 0.36417323 -0.23621964 0.039370079,0.36417323 -0.23621964 0] }
  1883. coordIndex [
  1884. 3,0,1,-1,3,1,2,-1]
  1885. normalPerVertex TRUE
  1886. normal DEF NORM_72 Normal { vector [
  1887. 0.70710678 0.70710678 0,0.70710678 0.70710678 0,
  1888. 0.70710678 0.70710678 0,0.70710678 0.70710678 0] }
  1889. }
  1890. }
  1891. DEF SHAPE_73 Shape {
  1892. appearance USE APP_3
  1893. geometry DEF FACE_73 IndexedFaceSet {
  1894. coord DEF COORD_73 Coordinate { point [
  1895. 0.23622047 -0.19685039 0,0.23622047 -0.19685039 0.039370079,
  1896. 0.32480398 -0.19685039 0.039370079,0.32480398 -0.19685039 0] }
  1897. coordIndex [
  1898. 3,0,1,-1,3,1,2,-1]
  1899. normalPerVertex TRUE
  1900. normal DEF NORM_73 Normal { vector [
  1901. 0 1 0,0 1 0,
  1902. 0 1 0,0 1 0] }
  1903. }
  1904. }
  1905. DEF SHAPE_74 Shape {
  1906. appearance USE APP_3
  1907. geometry DEF FACE_74 IndexedFaceSet {
  1908. coord DEF COORD_74 Coordinate { point [
  1909. 0.19685039 -0.15748031 0,0.19685039 -0.15748031 0.039370079,
  1910. 0.23622047 -0.19685039 0.039370079,0.23622047 -0.19685039 0] }
  1911. coordIndex [
  1912. 3,0,1,-1,3,1,2,-1]
  1913. normalPerVertex TRUE
  1914. normal DEF NORM_74 Normal { vector [
  1915. 0.70710678 0.70710678 0,0.70710678 0.70710678 0,
  1916. 0.70710678 0.70710678 0,0.70710678 0.70710678 0] }
  1917. }
  1918. }
  1919. DEF SHAPE_75 Shape {
  1920. appearance USE APP_3
  1921. geometry DEF FACE_75 IndexedFaceSet {
  1922. coord DEF COORD_75 Coordinate { point [
  1923. 0.19685039 0.15748031 0,0.19685039 0.15748031 0.039370079,
  1924. 0.19685039 -0.15748031 0.039370079,0.19685039 -0.15748031 0] }
  1925. coordIndex [
  1926. 3,0,1,-1,3,1,2,-1]
  1927. normalPerVertex TRUE
  1928. normal DEF NORM_75 Normal { vector [
  1929. 1 0 0,1 0 0,
  1930. 1 0 0,1 0 0] }
  1931. }
  1932. }
  1933. DEF SHAPE_76 Shape {
  1934. appearance USE APP_3
  1935. geometry DEF FACE_76 IndexedFaceSet {
  1936. coord DEF COORD_76 Coordinate { point [
  1937. 0.23622047 0.19685039 0,0.23622047 0.19685039 0.039370079,
  1938. 0.19685039 0.15748031 0.039370079,0.19685039 0.15748031 0] }
  1939. coordIndex [
  1940. 3,0,1,-1,3,1,2,-1]
  1941. normalPerVertex TRUE
  1942. normal DEF NORM_76 Normal { vector [
  1943. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  1944. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0] }
  1945. }
  1946. }
  1947. DEF SHAPE_77 Shape {
  1948. appearance USE APP_3
  1949. geometry DEF FACE_77 IndexedFaceSet {
  1950. coord DEF COORD_77 Coordinate { point [
  1951. 0.32480398 0.19685039 0,0.32480398 0.19685039 0.039370079,
  1952. 0.23622047 0.19685039 0.039370079,0.23622047 0.19685039 0] }
  1953. coordIndex [
  1954. 3,0,1,-1,3,1,2,-1]
  1955. normalPerVertex TRUE
  1956. normal DEF NORM_77 Normal { vector [
  1957. 0 -1 0,0 -1 0,
  1958. 0 -1 0,0 -1 0] }
  1959. }
  1960. }
  1961. DEF SHAPE_78 Shape {
  1962. appearance USE APP_3
  1963. geometry DEF FACE_78 IndexedFaceSet {
  1964. coord DEF COORD_78 Coordinate { point [
  1965. 0.36417323 0.23621964 0,0.36417323 0.23621964 0.039370079,
  1966. 0.32480398 0.19685039 0.039370079,0.32480398 0.19685039 0] }
  1967. coordIndex [
  1968. 3,0,1,-1,3,1,2,-1]
  1969. normalPerVertex TRUE
  1970. normal DEF NORM_78 Normal { vector [
  1971. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  1972. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0] }
  1973. }
  1974. }
  1975. DEF SHAPE_79 Shape {
  1976. appearance USE APP_3
  1977. geometry DEF FACE_79 IndexedFaceSet {
  1978. coord DEF COORD_79 Coordinate { point [
  1979. 0.32480398 -0.19685039 0,0.36417323 -0.23621964 0,
  1980. -0.36417323 -0.23622047 0,-0.32480315 -0.19685039 0,
  1981. -0.19685039 -0.19685039 0,-0.19685039 0.19685039 0,
  1982. -0.32480315 0.19685039 0,-0.36417323 0.23622047 0,
  1983. 0.36417323 0.23622047 0,0.32480398 0.19685039 0,
  1984. 0.23622047 0.19685039 0,0.19685039 0.15748031 0,
  1985. 0.19685039 -0.15748031 0,0.23622047 -0.19685039 0,
  1986. -0.059055118 0 0,-0.056865194 0.01593288 0,
  1987. -0.050457839 0.030684092 0,-0.040308256 0.043159604 0,
  1988. -0.027169195 0.052434166 0,-0.012015119 0.057819926 0,
  1989. 0.0040300638 0.058917447 0,0.019776355 0.05564533 0,
  1990. 0.034055925 0.048246254 0,0.045809722 0.037268973 0,
  1991. 0.054166022 0.023527623 0,0.058505076 0.0080413375 0,
  1992. 0.058505076 -0.0080413375 0,0.054166022 -0.023527623 0,
  1993. 0.045809722 -0.037268973 0,0.034055925 -0.048246254 0,
  1994. 0.019776355 -0.05564533 0,0.0040300638 -0.058917447 0,
  1995. -0.012015119 -0.057819926 0,-0.027169195 -0.052434166 0,
  1996. -0.040308256 -0.043159604 0,-0.050457839 -0.030684092 0,
  1997. -0.056865194 -0.01593288 0] }
  1998. coordIndex [
  1999. 5,6,7,-1,1,13,0,-1,1,2,13,-1,13,2,4,-1,4,5,14,-1,16,5,17,-1,18,17,5,-1,15,5,16,-1,
  2000. 19,18,5,-1,14,5,15,-1,20,19,5,-1,4,2,3,-1,4,36,35,-1,4,14,36,-1,34,4,35,-1,33,4,34,-1,
  2001. 11,21,20,-1,11,22,21,-1,11,23,22,-1,11,24,23,-1,11,20,5,-1,11,5,10,-1,32,4,33,-1,25,24,11,-1,
  2002. 31,4,32,-1,26,25,11,-1,8,5,7,-1,8,10,5,-1,9,10,8,-1,12,27,26,-1,12,28,27,-1,12,29,28,-1,
  2003. 12,30,29,-1,12,31,30,-1,12,26,11,-1,12,4,31,-1,13,4,12,-1]
  2004. normalPerVertex TRUE
  2005. normal DEF NORM_79 Normal { vector [
  2006. 0 0 -1,0 0 -1,
  2007. 0 0 -1,0 0 -1,
  2008. 0 0 -1,0 0 -1,
  2009. 0 0 -1,0 0 -1,
  2010. 0 0 -1,0 0 -1,
  2011. 0 0 -1,0 0 -1,
  2012. 0 0 -1,0 0 -1,
  2013. 0 0 -1,0 0 -1,
  2014. 0 0 -1,0 0 -1,
  2015. 0 0 -1,0 0 -1,
  2016. 0 0 -1,0 0 -1,
  2017. 0 0 -1,0 0 -1,
  2018. 0 0 -1,0 0 -1,
  2019. 0 0 -1,0 0 -1,
  2020. 0 0 -1,0 0 -1,
  2021. 0 0 -1,0 0 -1,
  2022. 0 0 -1,0 0 -1,
  2023. 0 0 -1,0 0 -1,
  2024. 0 0 -1] }
  2025. }
  2026. }
  2027. DEF SHAPE_80 Shape {
  2028. appearance USE APP_3
  2029. geometry DEF FACE_80 IndexedFaceSet {
  2030. coord DEF COORD_80 Coordinate { point [
  2031. -0.36417323 -0.23622047 0,-0.36417323 -0.23622047 0.039370079,
  2032. -0.32480315 -0.19685039 0.039370079,-0.32480315 -0.19685039 0] }
  2033. coordIndex [
  2034. 3,0,1,-1,3,1,2,-1]
  2035. normalPerVertex TRUE
  2036. normal DEF NORM_80 Normal { vector [
  2037. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0,
  2038. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0] }
  2039. }
  2040. }
  2041. DEF SHAPE_81 Shape {
  2042. appearance USE APP_3
  2043. geometry DEF FACE_81 IndexedFaceSet {
  2044. coord DEF COORD_81 Coordinate { point [
  2045. -0.40354331 -0.19685039 0.039370079,-0.40354331 -0.19685039 0.15748031,
  2046. -0.36417323 -0.23622047 0.15748031,-0.36610014 -0.22405445 0.15748031,
  2047. -0.37169224 -0.21307932 0.15748031,-0.38040216 -0.20436941 0.15748031,
  2048. -0.39137728 -0.1987773 0.15748031,-0.36417323 -0.23622047 0.039370079,
  2049. -0.39137728 -0.1987773 0.039370079,-0.38040216 -0.20436941 0.039370079,
  2050. -0.37169224 -0.21307932 0.039370079,-0.36610014 -0.22405445 0.039370079] }
  2051. coordIndex [
  2052. 0,6,1,-1,8,6,0,-1,9,5,6,-1,9,6,8,-1,10,4,5,-1,10,5,9,-1,11,2,3,-1,11,3,4,-1,
  2053. 11,4,10,-1,7,2,11,-1]
  2054. normalPerVertex TRUE
  2055. normal DEF NORM_81 Normal { vector [
  2056. -0.15643447 -0.98768834 0,-0.15643447 -0.98768834 0,
  2057. -0.98768834 -0.15643447 0,-0.95105652 -0.30901699 0,
  2058. -0.83888072 -0.5443153 0,-0.6296203 -0.77690301 0,
  2059. -0.30901699 -0.95105652 0,-0.98768834 -0.15643447 0,
  2060. -0.30901699 -0.95105652 0,-0.5443153 -0.83888072 0,
  2061. -0.77690301 -0.6296203 0,-0.95105652 -0.30901699 0] }
  2062. }
  2063. }
  2064. DEF SHAPE_82 Shape {
  2065. appearance USE APP_3
  2066. geometry DEF FACE_82 IndexedFaceSet {
  2067. coord DEF COORD_82 Coordinate { point [
  2068. -0.40354331 0.19684956 0,-0.40354331 0.19684956 0.039370079,
  2069. -0.40354331 0.19684956 0.15748031,-0.40354331 -0.19685039 0.15748031,
  2070. -0.40354331 -0.19685039 0.039370079,-0.40354331 -0.19685039 0] }
  2071. coordIndex [
  2072. 4,1,0,-1,4,2,1,-1,4,3,2,-1,5,4,0,-1]
  2073. normalPerVertex TRUE
  2074. normal DEF NORM_82 Normal { vector [
  2075. -1 0 0,-1 0 0,
  2076. -1 0 0,-1 0 0,
  2077. -1 0 0,-1 0 0] }
  2078. }
  2079. }
  2080. DEF SHAPE_83 Shape {
  2081. appearance USE APP_3
  2082. geometry DEF FACE_83 IndexedFaceSet {
  2083. coord DEF COORD_83 Coordinate { point [
  2084. -0.36417323 0.23622047 0.039370079,-0.36417323 0.23622047 0.15748031,
  2085. -0.40354331 0.19684956 0.15748031,-0.39335345 0.1981911 0.15748031,
  2086. -0.38385803 0.20212429 0.15748031,-0.37570416 0.20838108 0.15748031,
  2087. -0.36944754 0.21653508 0.15748031,-0.36551455 0.22603058 0.15748031,
  2088. -0.40354331 0.19684956 0.039370079,-0.36551455 0.22603058 0.039370079,
  2089. -0.36944754 0.21653508 0.039370079,-0.37570416 0.20838108 0.039370079,
  2090. -0.38385803 0.20212429 0.039370079,-0.39335345 0.1981911 0.039370079] }
  2091. coordIndex [
  2092. 0,7,1,-1,9,6,7,-1,9,7,0,-1,10,5,6,-1,10,6,9,-1,11,4,5,-1,11,5,10,-1,12,4,11,-1,
  2093. 13,3,4,-1,13,4,12,-1,8,2,3,-1,8,3,13,-1]
  2094. normalPerVertex TRUE
  2095. normal DEF NORM_83 Normal { vector [
  2096. -0.99144739 0.13050696 0,-0.99144739 0.13050696 0,
  2097. -0.13052794 0.99144463 0,-0.21622495 0.97634357 0,
  2098. -0.50000611 0.86602188 0,-0.73743539 0.67541769 0,
  2099. -0.88712047 0.46153794 0,-0.97634815 0.2162043 0,
  2100. -0.13052794 0.99144463 0,-0.95365506 0.30090203 0,
  2101. -0.84327898 0.53747611 0,-0.67543329 0.7374211 0,
  2102. -0.50000611 0.86602188 0,-0.30092221 0.95364869 0] }
  2103. }
  2104. }
  2105. DEF SHAPE_84 Shape {
  2106. appearance USE APP_3
  2107. geometry DEF FACE_84 IndexedFaceSet {
  2108. coord DEF COORD_84 Coordinate { point [
  2109. 0.36417323 0.23622047 0,0.36417323 0.23622047 0.039370079,
  2110. 0.36417323 0.23622047 0.15748031,-0.36417323 0.23622047 0.15748031,
  2111. -0.36417323 0.23622047 0.039370079,-0.36417323 0.23622047 0] }
  2112. coordIndex [
  2113. 4,1,0,-1,4,2,1,-1,4,3,2,-1,5,4,0,-1]
  2114. normalPerVertex TRUE
  2115. normal DEF NORM_84 Normal { vector [
  2116. 0 1 0,0 1 0,
  2117. 0 1 0,0 1 0,
  2118. 0 1 0,0 1 0] }
  2119. }
  2120. }
  2121. DEF SHAPE_85 Shape {
  2122. appearance USE APP_3
  2123. geometry DEF FACE_85 IndexedFaceSet {
  2124. coord DEF COORD_85 Coordinate { point [
  2125. -0.32480315 0.19685039 0,-0.32480315 0.19685039 0.039370079,
  2126. -0.36417323 0.23622047 0.039370079,-0.36417323 0.23622047 0] }
  2127. coordIndex [
  2128. 2,0,1,-1,3,0,2,-1]
  2129. normalPerVertex TRUE
  2130. normal DEF NORM_85 Normal { vector [
  2131. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0,
  2132. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0] }
  2133. }
  2134. }
  2135. DEF SHAPE_86 Shape {
  2136. appearance USE APP_3
  2137. geometry DEF FACE_86 IndexedFaceSet {
  2138. coord DEF COORD_86 Coordinate { point [
  2139. -0.19685039 0.19685039 0,-0.19685039 0.19685039 0.039370079,
  2140. -0.32480315 0.19685039 0.039370079,-0.32480315 0.19685039 0] }
  2141. coordIndex [
  2142. 3,0,1,-1,3,1,2,-1]
  2143. normalPerVertex TRUE
  2144. normal DEF NORM_86 Normal { vector [
  2145. 0 -1 0,0 -1 0,
  2146. 0 -1 0,0 -1 0] }
  2147. }
  2148. }
  2149. DEF SHAPE_87 Shape {
  2150. appearance USE APP_3
  2151. geometry DEF FACE_87 IndexedFaceSet {
  2152. coord DEF COORD_87 Coordinate { point [
  2153. -0.19685039 -0.19685039 0,-0.19685039 -0.19685039 0.039370079,
  2154. -0.19685039 0.19685039 0.039370079,-0.19685039 0.19685039 0] }
  2155. coordIndex [
  2156. 2,0,1,-1,3,0,2,-1]
  2157. normalPerVertex TRUE
  2158. normal DEF NORM_87 Normal { vector [
  2159. -1 0 0,-1 0 0,
  2160. -1 0 0,-1 0 0] }
  2161. }
  2162. }
  2163. DEF SHAPE_88 Shape {
  2164. appearance USE APP_3
  2165. geometry DEF FACE_88 IndexedFaceSet {
  2166. coord DEF COORD_88 Coordinate { point [
  2167. -0.32480315 -0.19685039 0,-0.32480315 -0.19685039 0.039370079,
  2168. -0.19685039 -0.19685039 0.039370079,-0.19685039 -0.19685039 0] }
  2169. coordIndex [
  2170. 3,0,1,-1,3,1,2,-1]
  2171. normalPerVertex TRUE
  2172. normal DEF NORM_88 Normal { vector [
  2173. 0 1 0,0 1 0,
  2174. 0 1 0,0 1 0] }
  2175. }
  2176. }
  2177. DEF SHAPE_89 Shape {
  2178. appearance USE APP_3
  2179. geometry DEF FACE_89 IndexedFaceSet {
  2180. coord DEF COORD_89 Coordinate { point [
  2181. -0.059055118 0 0,-0.059055118 0 0,
  2182. -0.056865194 0.01593288 0,-0.050457839 0.030684092 0,
  2183. -0.040308256 0.043159604 0,-0.027169195 0.052434166 0,
  2184. -0.012015119 0.057819926 0,0.0040300638 0.058917447 0,
  2185. 0.019776355 0.05564533 0,0.034055925 0.048246254 0,
  2186. 0.045809722 0.037268973 0,0.054166022 0.023527623 0,
  2187. 0.058505076 0.0080413375 0,0.058505076 -0.0080413375 0,
  2188. 0.054166022 -0.023527623 0,0.045809722 -0.037268973 0,
  2189. 0.034055925 -0.048246254 0,0.019776355 -0.05564533 0,
  2190. 0.0040300638 -0.058917447 0,-0.012015119 -0.057819926 0,
  2191. -0.027169195 -0.052434166 0,-0.040308256 -0.043159604 0,
  2192. -0.050457839 -0.030684092 0,-0.056865194 -0.01593288 0,
  2193. -0.059055118 0 0.039370079,-0.059055118 0 0.039370079,
  2194. -0.056865194 0.01593288 0.039370079,-0.050457839 0.030684092 0.039370079,
  2195. -0.040308256 0.043159604 0.039370079,-0.027169195 0.052434166 0.039370079,
  2196. -0.012015119 0.057819926 0.039370079,0.0040300638 0.058917447 0.039370079,
  2197. 0.019776355 0.05564533 0.039370079,0.034055925 0.048246254 0.039370079,
  2198. 0.045809722 0.037268973 0.039370079,0.054166022 0.023527623 0.039370079,
  2199. 0.058505076 0.0080413375 0.039370079,0.058505076 -0.0080413375 0.039370079,
  2200. 0.054166022 -0.023527623 0.039370079,0.045809722 -0.037268973 0.039370079,
  2201. 0.034055925 -0.048246254 0.039370079,0.019776355 -0.05564533 0.039370079,
  2202. 0.0040300638 -0.058917447 0.039370079,-0.012015119 -0.057819926 0.039370079,
  2203. -0.027169195 -0.052434166 0.039370079,-0.040308256 -0.043159604 0.039370079,
  2204. -0.050457839 -0.030684092 0.039370079,-0.056865194 -0.01593288 0.039370079] }
  2205. coordIndex [
  2206. 21,45,20,-1,22,45,21,-1,22,46,45,-1,23,46,22,-1,2,24,0,-1,2,26,24,-1,23,47,46,-1,2,27,26,-1,
  2207. 23,25,47,-1,1,25,23,-1,3,27,2,-1,4,28,27,-1,4,29,28,-1,4,27,3,-1,5,30,29,-1,5,29,4,-1,
  2208. 6,30,5,-1,7,31,30,-1,7,30,6,-1,8,32,31,-1,8,31,7,-1,9,33,32,-1,9,32,8,-1,10,34,33,-1,
  2209. 10,35,34,-1,10,33,9,-1,11,35,10,-1,12,36,35,-1,12,35,11,-1,13,37,36,-1,13,36,12,-1,14,37,13,-1,
  2210. 14,38,37,-1,15,38,14,-1,15,39,38,-1,16,39,15,-1,16,40,39,-1,16,41,40,-1,17,41,16,-1,18,41,17,-1,
  2211. 18,42,41,-1,18,43,42,-1,19,43,18,-1,20,43,19,-1,20,44,43,-1,20,45,44,-1]
  2212. normalPerVertex TRUE
  2213. normal DEF NORM_89 Normal { vector [
  2214. 0.99068595 -0.13616665 0,0.99068595 0.13616665 0,
  2215. 0.96291729 -0.26979677 0,0.8544194 -0.51958395 0,
  2216. 0.68255314 -0.73083596 0,0.41894656 -0.90801089 0,
  2217. 0.20345601 -0.97908409 0,-0.022509995 -0.99974662 0,
  2218. -0.29140367 -0.95660018 0,-0.53868527 -0.84250708 0,
  2219. -0.77571129 -0.63108794 0,-0.9172113 -0.39840109 0,
  2220. -0.9834158 -0.18136528 0,-0.99587984 0.090682641 0,
  2221. -0.93448403 0.35600505 0,-0.80378182 0.59492419 0,
  2222. -0.57668032 0.81696989 0,-0.33487961 0.94226092 0,
  2223. -0.068242413 0.99766877 0,0.20345601 0.97908409 0,
  2224. 0.46006504 0.88788522 0,0.68255314 0.73083596 0,
  2225. 0.82974396 0.55814421 0,0.96291729 0.26979677 0,
  2226. 0.99068595 -0.13616665 0,0.99068595 0.13616665 0,
  2227. 0.96291729 -0.26979677 0,0.8544194 -0.51958395 0,
  2228. 0.68255314 -0.73083596 0,0.50021932 -0.86589874 0,
  2229. 0.20345601 -0.97908409 0,-0.11383181 -0.99350003 0,
  2230. -0.37765372 -0.9259469 0,-0.61346678 -0.78972053 0,
  2231. -0.77571129 -0.63108794 0,-0.9172113 -0.39840109 0,
  2232. -0.99587984 -0.090682641 0,-0.9834158 0.18136528 0,
  2233. -0.89801631 0.43996217 0,-0.74601505 0.66592908 0,
  2234. -0.57668032 0.81696989 0,-0.33487961 0.94226092 0,
  2235. -0.068242413 0.99766877 0,0.20345601 0.97908409 0,
  2236. 0.46006504 0.88788522 0,0.68255314 0.73083596 0,
  2237. 0.87730418 0.47993476 0,0.96291729 0.26979677 0] }
  2238. }
  2239. }
  2240. DEF SHAPE_90 Shape {
  2241. appearance USE APP_3
  2242. geometry DEF FACE_90 IndexedFaceSet {
  2243. coord DEF COORD_90 Coordinate { point [
  2244. -0.36417323 0.23622047 0.039370079,-0.40354331 0.19684956 0.039370079,
  2245. -0.36551455 0.22603058 0.039370079,-0.36944754 0.21653508 0.039370079,
  2246. -0.37570416 0.20838108 0.039370079,-0.38385803 0.20212429 0.039370079,
  2247. -0.39335345 0.1981911 0.039370079,-0.32480315 0.19685039 0.039370079,
  2248. -0.19685039 0.19685039 0.039370079,-0.19685039 -0.19685039 0.039370079,
  2249. -0.32480315 -0.19685039 0.039370079,-0.36417323 -0.23622047 0.039370079,
  2250. -0.40354331 -0.19685039 0.039370079,-0.39137728 -0.1987773 0.039370079,
  2251. -0.38040216 -0.20436941 0.039370079,-0.37169224 -0.21307932 0.039370079,
  2252. -0.36610014 -0.22405445 0.039370079,-0.36417323 -0.15748115 0.039370079,
  2253. -0.36417323 0.15747948 0.039370079] }
  2254. coordIndex [
  2255. 7,2,0,-1,7,3,2,-1,7,4,3,-1,18,5,4,-1,18,6,5,-1,18,1,6,-1,18,4,7,-1,8,18,7,-1,
  2256. 15,14,17,-1,10,16,15,-1,10,15,17,-1,11,16,10,-1,9,17,18,-1,9,18,8,-1,9,10,17,-1,13,12,17,-1,
  2257. 13,17,14,-1]
  2258. normalPerVertex TRUE
  2259. normal DEF NORM_90 Normal { vector [
  2260. 0 0 -1,0 0 -1,
  2261. 0 0 -1,0 0 -1,
  2262. 0 0 -1,0 0 -1,
  2263. 0 0 -1,0 0 -1,
  2264. 0 0 -1,0 0 -1,
  2265. 0 0 -1,0 0 -1,
  2266. 0 0 -1,0 0 -1,
  2267. 0 0 -1,0 0 -1,
  2268. 0 0 -1,0 0 -1,
  2269. 0 0 -1] }
  2270. }
  2271. }
  2272. DEF SHAPE_91 Shape {
  2273. appearance USE APP_3
  2274. geometry DEF FACE_91 IndexedFaceSet {
  2275. coord DEF COORD_91 Coordinate { point [
  2276. -0.40354331 0.19684956 0,-0.40354331 0.19684956 0.039370079,
  2277. -0.36417323 0.15747948 0.039370079,-0.36417323 0.15747948 0] }
  2278. coordIndex [
  2279. 3,0,1,-1,3,1,2,-1]
  2280. normalPerVertex TRUE
  2281. normal DEF NORM_91 Normal { vector [
  2282. 0.70710678 0.70710678 0,0.70710678 0.70710678 0,
  2283. 0.70710678 0.70710678 0,0.70710678 0.70710678 0] }
  2284. }
  2285. }
  2286. DEF SHAPE_92 Shape {
  2287. appearance USE APP_3
  2288. geometry DEF FACE_92 IndexedFaceSet {
  2289. coord DEF COORD_92 Coordinate { point [
  2290. -0.36417323 -0.15748115 0,-0.40354331 -0.19685039 0,
  2291. -0.40354331 0.19684956 0,-0.36417323 0.15747948 0] }
  2292. coordIndex [
  2293. 1,2,3,-1,0,1,3,-1]
  2294. normalPerVertex TRUE
  2295. normal DEF NORM_92 Normal { vector [
  2296. 0 0 -1,0 0 -1,
  2297. 0 0 -1,0 0 -1] }
  2298. }
  2299. }
  2300. DEF SHAPE_93 Shape {
  2301. appearance USE APP_3
  2302. geometry DEF FACE_93 IndexedFaceSet {
  2303. coord DEF COORD_93 Coordinate { point [
  2304. -0.36417323 -0.15748115 0,-0.36417323 -0.15748115 0.039370079,
  2305. -0.40354331 -0.19685039 0.039370079,-0.40354331 -0.19685039 0] }
  2306. coordIndex [
  2307. 3,0,1,-1,3,1,2,-1]
  2308. normalPerVertex TRUE
  2309. normal DEF NORM_93 Normal { vector [
  2310. 0.7070993 -0.70711426 0,0.7070993 -0.70711426 0,
  2311. 0.7070993 -0.70711426 0,0.7070993 -0.70711426 0] }
  2312. }
  2313. }
  2314. DEF SHAPE_94 Shape {
  2315. appearance USE APP_3
  2316. geometry DEF FACE_94 IndexedFaceSet {
  2317. coord DEF COORD_94 Coordinate { point [
  2318. -0.059055118 0 0.039370079,-0.056865194 0.01593288 0.039370079,
  2319. -0.050457839 0.030684092 0.039370079,-0.040308256 0.043159604 0.039370079,
  2320. -0.027169195 0.052434166 0.039370079,-0.012015119 0.057819926 0.039370079,
  2321. 0.0040300638 0.058917447 0.039370079,0.019776355 0.05564533 0.039370079,
  2322. 0.034055925 0.048246254 0.039370079,0.045809722 0.037268973 0.039370079,
  2323. 0.054166022 0.023527623 0.039370079,0.058505076 0.0080413375 0.039370079,
  2324. 0.058505076 -0.0080413375 0.039370079,0.054166022 -0.023527623 0.039370079,
  2325. 0.045809722 -0.037268973 0.039370079,0.034055925 -0.048246254 0.039370079,
  2326. 0.019776355 -0.05564533 0.039370079,0.0040300638 -0.058917447 0.039370079,
  2327. -0.012015119 -0.057819926 0.039370079,-0.027169195 -0.052434166 0.039370079,
  2328. -0.040308256 -0.043159604 0.039370079,-0.050457839 -0.030684092 0.039370079,
  2329. -0.056865194 -0.01593288 0.039370079] }
  2330. coordIndex [
  2331. 5,6,7,-1,13,8,9,-1,13,9,10,-1,13,10,11,-1,13,11,12,-1,3,4,5,-1,3,7,8,-1,3,5,7,-1,
  2332. 2,3,8,-1,16,14,15,-1,1,2,8,-1,17,13,14,-1,17,14,16,-1,0,8,13,-1,0,13,17,-1,0,1,8,-1,
  2333. 21,22,0,-1,21,0,17,-1,20,17,18,-1,20,18,19,-1,20,21,17,-1]
  2334. normalPerVertex TRUE
  2335. normal DEF NORM_94 Normal { vector [
  2336. 0 0 -1,0 0 -1,
  2337. 0 0 -1,0 0 -1,
  2338. 0 0 -1,0 0 -1,
  2339. 0 0 -1,0 0 -1,
  2340. 0 0 -1,0 0 -1,
  2341. 0 0 -1,0 0 -1,
  2342. 0 0 -1,0 0 -1,
  2343. 0 0 -1,0 0 -1,
  2344. 0 0 -1,0 0 -1,
  2345. 0 0 -1,0 0 -1,
  2346. 0 0 -1,0 0 -1,
  2347. 0 0 -1] }
  2348. }
  2349. }
  2350. DEF SHAPE_95 Shape {
  2351. appearance USE APP_3
  2352. geometry DEF FACE_95 IndexedFaceSet {
  2353. coord DEF COORD_95 Coordinate { point [
  2354. -0.36417323 0.15747948 0,-0.36417323 0.15747948 0.039370079,
  2355. -0.36417323 -0.15748115 0.039370079,-0.36417323 -0.15748115 0] }
  2356. coordIndex [
  2357. 3,0,1,-1,3,1,2,-1]
  2358. normalPerVertex TRUE
  2359. normal DEF NORM_95 Normal { vector [
  2360. 1 0 0,1 0 0,
  2361. 1 0 0,1 0 0] }
  2362. }
  2363. }
  2364. ] }
  2365. ] }