CG0402MLC.wrl 37 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 1
  20. diffuseColor 0 0 0
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
  28. -0.098425197 -0.066929134 0.094488189,-0.098425197 -0.066929134 -0.094488189,
  29. 0.098425197 -0.066929134 0.094488189,0.098425197 -0.066929134 -0.094488189] }
  30. coordIndex [
  31. 2,0,1,-1,3,2,1,-1]
  32. normalPerVertex TRUE
  33. normal DEF NORM_1 Normal { vector [
  34. 0 -1 0,0 -1 0,
  35. 0 -1 0,0 -1 0] }
  36. }
  37. }
  38. DEF SHAPE_2 Shape {
  39. appearance DEF APP_2 Appearance {
  40. material Material {
  41. ambientIntensity 0.1328125
  42. diffuseColor 0.75294119 0.75294119 0.75294119
  43. emissiveColor 0 0 0
  44. shininess 0.1
  45. specularColor 0.12 0.12 0.12
  46. transparency 0
  47. } }
  48. geometry DEF FACE_2 IndexedFaceSet {
  49. coord DEF COORD_2 Coordinate { point [
  50. -0.098425197 0.062992126 -0.098425197,-0.098425197 0.070866142 -0.090551181,
  51. -0.098425197 0.065425331 -0.098039815,-0.098425197 0.067620356 -0.096921394,
  52. -0.098425197 0.069362339 -0.095179411,-0.098425197 0.07048076 -0.092984386,
  53. -0.098425197 -0.062992126 -0.098425197,-0.098425197 -0.070866142 -0.090551181,
  54. -0.098425197 -0.07048076 -0.092984386,-0.098425197 -0.069362339 -0.095179411,
  55. -0.098425197 -0.067620356 -0.096921394,-0.098425197 -0.065425331 -0.098039815,
  56. -0.098425197 -0.070866142 0.090551181,-0.098425197 -0.062992126 0.098425197,
  57. -0.098425197 -0.065425331 0.098039815,-0.098425197 -0.067620356 0.096921394,
  58. -0.098425197 -0.069362339 0.095179411,-0.098425197 -0.07048076 0.092984386,
  59. -0.098425197 0.062992126 0.098425197,-0.098425197 0.070866142 0.090551181,
  60. -0.098425197 0.07048076 0.092984386,-0.098425197 0.069362339 0.095179411,
  61. -0.098425197 0.067620356 0.096921394,-0.098425197 0.065425331 0.098039815,
  62. -0.098425197 -0.066929134 0.094488189,-0.098425197 -0.066929134 -0.094488189,
  63. -0.098425197 0.066929134 -0.094488189,-0.098425197 0.066929134 0.094488189] }
  64. coordIndex [
  65. 25,7,8,-1,25,8,9,-1,25,9,10,-1,25,10,11,-1,6,25,11,-1,26,0,2,-1,26,2,3,-1,26,6,0,-1,
  66. 26,25,6,-1,4,26,3,-1,5,26,4,-1,1,26,5,-1,24,16,17,-1,24,17,12,-1,15,16,24,-1,14,15,24,-1,
  67. 13,14,24,-1,18,13,24,-1,27,18,24,-1,23,18,27,-1,20,27,19,-1,21,27,20,-1,22,23,27,-1,22,27,21,-1,
  68. 24,7,25,-1,24,12,7,-1,26,19,27,-1,26,1,19,-1]
  69. normalPerVertex TRUE
  70. normal DEF NORM_2 Normal { vector [
  71. 1 0 0,1 0 0,
  72. 0 0 1,0 0 1,
  73. 0 0 1,0 0 1,
  74. 1 0 0,1 0 0,
  75. 0 0 1,0 0 1,
  76. 0 0 1,0 0 1,
  77. 1 0 0,1 0 0,
  78. 0 0 1,0 0 1,
  79. 0 0 1,0 0 1,
  80. 1 0 0,1 0 0,
  81. 0 0 1,0 0 1,
  82. 0 0 1,0 0 1,
  83. 1 0 0,1 0 0,
  84. 1 0 0,1 0 0] }
  85. }
  86. }
  87. DEF SHAPE_3 Shape {
  88. appearance USE APP_1
  89. geometry DEF FACE_3 IndexedFaceSet {
  90. coord DEF COORD_3 Coordinate { point [
  91. -0.098425197 -0.066929134 -0.094488189,-0.098425197 0.066929134 -0.094488189,
  92. 0.098425197 -0.066929134 -0.094488189,0.098425197 0.066929134 -0.094488189] }
  93. coordIndex [
  94. 1,2,0,-1,1,3,2,-1]
  95. normalPerVertex TRUE
  96. normal DEF NORM_3 Normal { vector [
  97. 0 0 -1,0 0 -1,
  98. 0 0 -1,0 0 -1] }
  99. }
  100. }
  101. DEF SHAPE_4 Shape {
  102. appearance USE APP_2
  103. geometry DEF FACE_4 IndexedFaceSet {
  104. coord DEF COORD_4 Coordinate { point [
  105. 0.098425197 0.062992126 0.098425197,0.098425197 0.070866142 0.090551181,
  106. 0.098425197 0.065425331 0.098039815,0.098425197 0.067620356 0.096921394,
  107. 0.098425197 0.069362339 0.095179411,0.098425197 0.07048076 0.092984386,
  108. 0.098425197 -0.062992126 0.098425197,0.098425197 -0.070866142 0.090551181,
  109. 0.098425197 -0.07048076 0.092984386,0.098425197 -0.069362339 0.095179411,
  110. 0.098425197 -0.067620356 0.096921394,0.098425197 -0.065425331 0.098039815,
  111. 0.098425197 -0.070866142 -0.090551181,0.098425197 -0.062992126 -0.098425197,
  112. 0.098425197 -0.065425331 -0.098039815,0.098425197 -0.067620356 -0.096921394,
  113. 0.098425197 -0.069362339 -0.095179411,0.098425197 -0.07048076 -0.092984386,
  114. 0.098425197 0.062992126 -0.098425197,0.098425197 0.070866142 -0.090551181,
  115. 0.098425197 0.07048076 -0.092984386,0.098425197 0.069362339 -0.095179411,
  116. 0.098425197 0.067620356 -0.096921394,0.098425197 0.065425331 -0.098039815,
  117. 0.098425197 -0.066929134 0.094488189,0.098425197 -0.066929134 -0.094488189,
  118. 0.098425197 0.066929134 0.094488189,0.098425197 0.066929134 -0.094488189] }
  119. coordIndex [
  120. 24,7,8,-1,24,8,9,-1,24,9,10,-1,24,10,11,-1,6,24,11,-1,26,0,2,-1,26,2,3,-1,26,6,0,-1,
  121. 26,24,6,-1,4,26,3,-1,5,26,4,-1,1,26,5,-1,25,16,17,-1,25,17,12,-1,15,16,25,-1,14,15,25,-1,
  122. 13,14,25,-1,18,13,25,-1,27,18,25,-1,23,18,27,-1,20,27,19,-1,21,27,20,-1,22,23,27,-1,22,27,21,-1,
  123. 25,7,24,-1,25,12,7,-1,26,19,27,-1,26,1,19,-1]
  124. normalPerVertex TRUE
  125. normal DEF NORM_4 Normal { vector [
  126. -1 0 0,-1 0 0,
  127. 0 0 1,0 0 1,
  128. 0 0 1,0 0 1,
  129. -1 0 0,-1 0 0,
  130. 0 0 1,0 0 1,
  131. 0 0 1,0 0 1,
  132. -1 0 0,-1 0 0,
  133. 0 0 1,0 0 1,
  134. 0 0 1,0 0 1,
  135. -1 0 0,-1 0 0,
  136. 0 0 1,0 0 1,
  137. 0 0 1,0 0 1,
  138. -1 0 0,-1 0 0,
  139. -1 0 0,-1 0 0] }
  140. }
  141. }
  142. DEF SHAPE_5 Shape {
  143. appearance USE APP_1
  144. geometry DEF FACE_5 IndexedFaceSet {
  145. coord DEF COORD_5 Coordinate { point [
  146. -0.098425197 -0.066929134 0.094488189,-0.098425197 0.066929134 0.094488189,
  147. 0.098425197 0.066929134 0.094488189,0.098425197 -0.066929134 0.094488189] }
  148. coordIndex [
  149. 2,1,0,-1,2,0,3,-1]
  150. normalPerVertex TRUE
  151. normal DEF NORM_5 Normal { vector [
  152. 0 0 1,0 0 1,
  153. 0 0 1,0 0 1] }
  154. }
  155. }
  156. DEF SHAPE_6 Shape {
  157. appearance USE APP_1
  158. geometry DEF FACE_6 IndexedFaceSet {
  159. coord DEF COORD_6 Coordinate { point [
  160. -0.098425197 0.066929134 0.094488189,-0.098425197 0.066929134 -0.094488189,
  161. 0.098425197 0.066929134 -0.094488189,0.098425197 0.066929134 0.094488189] }
  162. coordIndex [
  163. 3,1,0,-1,2,1,3,-1]
  164. normalPerVertex TRUE
  165. normal DEF NORM_6 Normal { vector [
  166. 0 1 0,0 1 0,
  167. 0 1 0,0 1 0] }
  168. }
  169. }
  170. DEF SHAPE_7 Shape {
  171. appearance USE APP_2
  172. geometry DEF FACE_7 IndexedFaceSet {
  173. coord DEF COORD_7 Coordinate { point [
  174. 0.18897638 0.062992126 0.098425197,0.098425197 0.062992126 0.098425197,
  175. 0.18897638 0.070866142 0.090551181,0.18897638 0.07048076 0.092984386,
  176. 0.18897638 0.069362339 0.095179411,0.18897638 0.067620356 0.096921394,
  177. 0.18897638 0.065425331 0.098039815,0.098425197 0.070866142 0.090551181,
  178. 0.098425197 0.065425331 0.098039815,0.098425197 0.067620356 0.096921394,
  179. 0.098425197 0.069362339 0.095179411,0.098425197 0.07048076 0.092984386] }
  180. coordIndex [
  181. 1,0,6,-1,8,1,6,-1,9,6,5,-1,9,8,6,-1,10,4,3,-1,10,5,4,-1,10,9,5,-1,11,10,3,-1,
  182. 7,3,2,-1,7,11,3,-1]
  183. normalPerVertex TRUE
  184. normal DEF NORM_7 Normal { vector [
  185. 0 0.15643447 0.98768834,0 0.15643447 0.98768834,
  186. 0 0.98768834 0.15643447,0 0.95105652 0.30901699,
  187. 0 0.80901699 0.58778525,0 0.6296203 0.77690301,
  188. 0 0.30901699 0.95105652,0 0.98768834 0.15643447,
  189. 0 0.30901699 0.95105652,0 0.5443153 0.83888072,
  190. 0 0.80901699 0.58778525,0 0.95105652 0.30901699] }
  191. }
  192. }
  193. DEF SHAPE_8 Shape {
  194. appearance USE APP_2
  195. geometry DEF FACE_8 IndexedFaceSet {
  196. coord DEF COORD_8 Coordinate { point [
  197. 0.18897638 0.070866142 0.090551181,0.098425197 0.070866142 0.090551181,
  198. 0.098425197 0.070866142 -0.090551181,0.18897638 0.070866142 -0.090551181] }
  199. coordIndex [
  200. 1,3,2,-1,0,3,1,-1]
  201. normalPerVertex TRUE
  202. normal DEF NORM_8 Normal { vector [
  203. 0 1 0,0 1 0,
  204. 0 1 0,0 1 0] }
  205. }
  206. }
  207. DEF SHAPE_9 Shape {
  208. appearance USE APP_2
  209. geometry DEF FACE_9 IndexedFaceSet {
  210. coord DEF COORD_9 Coordinate { point [
  211. 0.18897638 0.070866142 -0.090551181,0.098425197 0.070866142 -0.090551181,
  212. 0.18897638 0.062992126 -0.098425197,0.18897638 0.065425331 -0.098039815,
  213. 0.18897638 0.067620356 -0.096921394,0.18897638 0.069362339 -0.095179411,
  214. 0.18897638 0.07048076 -0.092984386,0.098425197 0.062992126 -0.098425197,
  215. 0.098425197 0.07048076 -0.092984386,0.098425197 0.069362339 -0.095179411,
  216. 0.098425197 0.067620356 -0.096921394,0.098425197 0.065425331 -0.098039815] }
  217. coordIndex [
  218. 1,0,6,-1,8,1,6,-1,9,6,5,-1,9,8,6,-1,10,4,3,-1,10,5,4,-1,10,9,5,-1,11,10,3,-1,
  219. 7,3,2,-1,7,11,3,-1]
  220. normalPerVertex TRUE
  221. normal DEF NORM_9 Normal { vector [
  222. 0 0.98768834 -0.15643447,0 0.98768834 -0.15643447,
  223. 0 0.15643447 -0.98768834,0 0.30901699 -0.95105652,
  224. 0 0.58778525 -0.80901699,0 0.77690301 -0.6296203,
  225. 0 0.95105652 -0.30901699,0 0.15643447 -0.98768834,
  226. 0 0.95105652 -0.30901699,0 0.83888072 -0.5443153,
  227. 0 0.58778525 -0.80901699,0 0.30901699 -0.95105652] }
  228. }
  229. }
  230. DEF SHAPE_10 Shape {
  231. appearance USE APP_2
  232. geometry DEF FACE_10 IndexedFaceSet {
  233. coord DEF COORD_10 Coordinate { point [
  234. 0.18897638 0.062992126 -0.098425197,0.098425197 0.062992126 -0.098425197,
  235. 0.098425197 -0.062992126 -0.098425197,0.18897638 -0.062992126 -0.098425197] }
  236. coordIndex [
  237. 0,2,1,-1,0,3,2,-1]
  238. normalPerVertex TRUE
  239. normal DEF NORM_10 Normal { vector [
  240. 0 0 -1,0 0 -1,
  241. 0 0 -1,0 0 -1] }
  242. }
  243. }
  244. DEF SHAPE_11 Shape {
  245. appearance USE APP_2
  246. geometry DEF FACE_11 IndexedFaceSet {
  247. coord DEF COORD_11 Coordinate { point [
  248. 0.18897638 -0.062992126 -0.098425197,0.098425197 -0.062992126 -0.098425197,
  249. 0.18897638 -0.070866142 -0.090551181,0.18897638 -0.07048076 -0.092984386,
  250. 0.18897638 -0.069362339 -0.095179411,0.18897638 -0.067620356 -0.096921394,
  251. 0.18897638 -0.065425331 -0.098039815,0.098425197 -0.070866142 -0.090551181,
  252. 0.098425197 -0.065425331 -0.098039815,0.098425197 -0.067620356 -0.096921394,
  253. 0.098425197 -0.069362339 -0.095179411,0.098425197 -0.07048076 -0.092984386] }
  254. coordIndex [
  255. 1,0,6,-1,8,1,6,-1,9,6,5,-1,9,8,6,-1,10,4,3,-1,10,5,4,-1,10,9,5,-1,11,10,3,-1,
  256. 7,3,2,-1,7,11,3,-1]
  257. normalPerVertex TRUE
  258. normal DEF NORM_11 Normal { vector [
  259. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  260. 0 -0.98768834 -0.15643447,0 -0.95105652 -0.30901699,
  261. 0 -0.80901699 -0.58778525,0 -0.6296203 -0.77690301,
  262. 0 -0.30901699 -0.95105652,0 -0.98768834 -0.15643447,
  263. 0 -0.30901699 -0.95105652,0 -0.5443153 -0.83888072,
  264. 0 -0.80901699 -0.58778525,0 -0.95105652 -0.30901699] }
  265. }
  266. }
  267. DEF SHAPE_12 Shape {
  268. appearance USE APP_2
  269. geometry DEF FACE_12 IndexedFaceSet {
  270. coord DEF COORD_12 Coordinate { point [
  271. 0.18897638 -0.070866142 -0.090551181,0.098425197 -0.070866142 -0.090551181,
  272. 0.098425197 -0.070866142 0.090551181,0.18897638 -0.070866142 0.090551181] }
  273. coordIndex [
  274. 1,3,2,-1,0,3,1,-1]
  275. normalPerVertex TRUE
  276. normal DEF NORM_12 Normal { vector [
  277. 0 -1 0,0 -1 0,
  278. 0 -1 0,0 -1 0] }
  279. }
  280. }
  281. DEF SHAPE_13 Shape {
  282. appearance USE APP_2
  283. geometry DEF FACE_13 IndexedFaceSet {
  284. coord DEF COORD_13 Coordinate { point [
  285. 0.18897638 -0.070866142 0.090551181,0.098425197 -0.070866142 0.090551181,
  286. 0.18897638 -0.062992126 0.098425197,0.18897638 -0.065425331 0.098039815,
  287. 0.18897638 -0.067620356 0.096921394,0.18897638 -0.069362339 0.095179411,
  288. 0.18897638 -0.07048076 0.092984386,0.098425197 -0.062992126 0.098425197,
  289. 0.098425197 -0.07048076 0.092984386,0.098425197 -0.069362339 0.095179411,
  290. 0.098425197 -0.067620356 0.096921394,0.098425197 -0.065425331 0.098039815] }
  291. coordIndex [
  292. 1,0,6,-1,8,1,6,-1,9,6,5,-1,9,8,6,-1,10,4,3,-1,10,5,4,-1,10,9,5,-1,11,10,3,-1,
  293. 7,3,2,-1,7,11,3,-1]
  294. normalPerVertex TRUE
  295. normal DEF NORM_13 Normal { vector [
  296. 0 -0.98768834 0.15643447,0 -0.98768834 0.15643447,
  297. 0 -0.15643447 0.98768834,0 -0.30901699 0.95105652,
  298. 0 -0.58778525 0.80901699,0 -0.77690301 0.6296203,
  299. 0 -0.95105652 0.30901699,0 -0.15643447 0.98768834,
  300. 0 -0.95105652 0.30901699,0 -0.83888072 0.5443153,
  301. 0 -0.58778525 0.80901699,0 -0.30901699 0.95105652] }
  302. }
  303. }
  304. DEF SHAPE_14 Shape {
  305. appearance USE APP_2
  306. geometry DEF FACE_14 IndexedFaceSet {
  307. coord DEF COORD_14 Coordinate { point [
  308. 0.18897638 0.062992126 0.098425197,0.18897638 -0.062992126 0.098425197,
  309. 0.098425197 -0.062992126 0.098425197,0.098425197 0.062992126 0.098425197] }
  310. coordIndex [
  311. 1,3,2,-1,1,0,3,-1]
  312. normalPerVertex TRUE
  313. normal DEF NORM_14 Normal { vector [
  314. 0 0 1,0 0 1,
  315. 0 0 1,0 0 1] }
  316. }
  317. }
  318. DEF SHAPE_15 Shape {
  319. appearance USE APP_2
  320. geometry DEF FACE_15 IndexedFaceSet {
  321. coord DEF COORD_15 Coordinate { point [
  322. 0.19685039 -0.062992126 0.090551181,0.18897638 -0.062992126 0.098425197,
  323. 0.19646501 -0.062992126 0.092984386,0.19534659 -0.062992126 0.095179411,
  324. 0.19360461 -0.062992126 0.096921394,0.19140958 -0.062992126 0.098039815,
  325. 0.19685039 0.062992126 0.090551181,0.18897638 0.062992126 0.098425197,
  326. 0.19140958 0.062992126 0.098039815,0.19360461 0.062992126 0.096921394,
  327. 0.19534659 0.062992126 0.095179411,0.19646501 0.062992126 0.092984386] }
  328. coordIndex [
  329. 2,0,6,-1,2,11,10,-1,2,6,11,-1,3,2,10,-1,4,9,8,-1,4,10,9,-1,4,3,10,-1,5,4,8,-1,
  330. 1,8,7,-1,1,5,8,-1]
  331. normalPerVertex TRUE
  332. normal DEF NORM_15 Normal { vector [
  333. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  334. 0.95105652 0 0.30901699,0.80901699 0 0.58778525,
  335. 0.58778525 0 0.80901699,0.30901699 0 0.95105652,
  336. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  337. 0.30901699 0 0.95105652,0.58778525 0 0.80901699,
  338. 0.80901699 0 0.58778525,0.95105652 0 0.30901699] }
  339. }
  340. }
  341. DEF SHAPE_16 Shape {
  342. appearance USE APP_2
  343. geometry DEF FACE_16 IndexedFaceSet {
  344. coord DEF COORD_16 Coordinate { point [
  345. 0.18897638 0.070866142 0.090551181,0.18897638 0.062992126 0.098425197,
  346. 0.18897638 0.07048076 0.092984386,0.18897638 0.069362339 0.095179411,
  347. 0.18897638 0.067620356 0.096921394,0.18897638 0.065425331 0.098039815,
  348. 0.19685039 0.062992126 0.090551181,0.19140958 0.062992126 0.098039815,
  349. 0.19360461 0.062992126 0.096921394,0.19534659 0.062992126 0.095179411,
  350. 0.19646501 0.062992126 0.092984386,0.19646501 0.065425331 0.090551181,
  351. 0.19534659 0.067620356 0.090551181,0.19360461 0.069362339 0.090551181,
  352. 0.19140958 0.07048076 0.090551181] }
  353. coordIndex [
  354. 7,5,1,-1,8,4,5,-1,8,5,7,-1,9,3,4,-1,9,4,8,-1,14,0,2,-1,13,2,3,-1,13,14,2,-1,
  355. 11,9,10,-1,11,10,6,-1,12,3,9,-1,12,13,3,-1,12,9,11,-1]
  356. normalPerVertex TRUE
  357. normal DEF NORM_16 Normal { vector [
  358. 0 0 1,0 0 1,
  359. 0.35628643 0.86378235 0.35628643,0.55956437 0.61137177 0.55956437,
  360. 0.53827018 0.53827018 0.64848317,0.35628643 0.35628643 0.86378235,
  361. 0 0 1,0 0 1,
  362. 0.48914051 0.48914051 0.72213788,0.62573381 0.55156922 0.55156922,
  363. 0 0 1,0.86378235 0.35628643 0.35628643,
  364. 0.61969546 0.55496736 0.55496736,0.48914051 0.72213788 0.48914051,
  365. 0 0 1] }
  366. }
  367. }
  368. DEF SHAPE_17 Shape {
  369. appearance USE APP_2
  370. geometry DEF FACE_17 IndexedFaceSet {
  371. coord DEF COORD_17 Coordinate { point [
  372. 0.18897638 0.070866142 -0.090551181,0.19685039 0.062992126 -0.090551181,
  373. 0.19140958 0.07048076 -0.090551181,0.19360461 0.069362339 -0.090551181,
  374. 0.19534659 0.067620356 -0.090551181,0.19646501 0.065425331 -0.090551181,
  375. 0.18897638 0.070866142 0.090551181,0.19685039 0.062992126 0.090551181,
  376. 0.19646501 0.065425331 0.090551181,0.19534659 0.067620356 0.090551181,
  377. 0.19360461 0.069362339 0.090551181,0.19140958 0.07048076 0.090551181] }
  378. coordIndex [
  379. 7,1,5,-1,8,7,5,-1,9,5,4,-1,9,8,5,-1,10,3,2,-1,10,4,3,-1,10,9,4,-1,11,10,2,-1,
  380. 6,2,0,-1,6,11,2,-1]
  381. normalPerVertex TRUE
  382. normal DEF NORM_17 Normal { vector [
  383. 0.15643447 0.98768834 0,0.98768834 0.15643447 0,
  384. 0.30901699 0.95105652 0,0.58778525 0.80901699 0,
  385. 0.77690301 0.6296203 0,0.95105652 0.30901699 0,
  386. 0.15643447 0.98768834 0,0.98768834 0.15643447 0,
  387. 0.95105652 0.30901699 0,0.83888072 0.5443153 0,
  388. 0.58778525 0.80901699 0,0.30901699 0.95105652 0] }
  389. }
  390. }
  391. DEF SHAPE_18 Shape {
  392. appearance USE APP_2
  393. geometry DEF FACE_18 IndexedFaceSet {
  394. coord DEF COORD_18 Coordinate { point [
  395. 0.19685039 0.062992126 0.090551181,0.19685039 -0.062992126 0.090551181,
  396. 0.19685039 0.062992126 -0.090551181,0.19685039 -0.062992126 -0.090551181] }
  397. coordIndex [
  398. 2,0,1,-1,2,1,3,-1]
  399. normalPerVertex TRUE
  400. normal DEF NORM_18 Normal { vector [
  401. 1 0 0,1 0 0,
  402. 1 0 0,1 0 0] }
  403. }
  404. }
  405. DEF SHAPE_19 Shape {
  406. appearance USE APP_2
  407. geometry DEF FACE_19 IndexedFaceSet {
  408. coord DEF COORD_19 Coordinate { point [
  409. 0.19685039 0.062992126 -0.090551181,0.18897638 0.062992126 -0.098425197,
  410. 0.19646501 0.062992126 -0.092984386,0.19534659 0.062992126 -0.095179411,
  411. 0.19360461 0.062992126 -0.096921394,0.19140958 0.062992126 -0.098039815,
  412. 0.19685039 -0.062992126 -0.090551181,0.18897638 -0.062992126 -0.098425197,
  413. 0.19140958 -0.062992126 -0.098039815,0.19360461 -0.062992126 -0.096921394,
  414. 0.19534659 -0.062992126 -0.095179411,0.19646501 -0.062992126 -0.092984386] }
  415. coordIndex [
  416. 2,0,6,-1,2,11,10,-1,2,6,11,-1,3,2,10,-1,4,9,8,-1,4,10,9,-1,4,3,10,-1,5,4,8,-1,
  417. 1,8,7,-1,1,5,8,-1]
  418. normalPerVertex TRUE
  419. normal DEF NORM_19 Normal { vector [
  420. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  421. 0.95105652 0 -0.30901699,0.80901699 0 -0.58778525,
  422. 0.58778525 0 -0.80901699,0.30901699 0 -0.95105652,
  423. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  424. 0.30901699 0 -0.95105652,0.58778525 0 -0.80901699,
  425. 0.80901699 0 -0.58778525,0.95105652 0 -0.30901699] }
  426. }
  427. }
  428. DEF SHAPE_20 Shape {
  429. appearance USE APP_2
  430. geometry DEF FACE_20 IndexedFaceSet {
  431. coord DEF COORD_20 Coordinate { point [
  432. 0.18897638 -0.070866142 -0.090551181,0.18897638 -0.062992126 -0.098425197,
  433. 0.18897638 -0.07048076 -0.092984386,0.18897638 -0.069362339 -0.095179411,
  434. 0.18897638 -0.067620356 -0.096921394,0.18897638 -0.065425331 -0.098039815,
  435. 0.19685039 -0.062992126 -0.090551181,0.19140958 -0.062992126 -0.098039815,
  436. 0.19360461 -0.062992126 -0.096921394,0.19534659 -0.062992126 -0.095179411,
  437. 0.19646501 -0.062992126 -0.092984386,0.19646501 -0.065425331 -0.090551181,
  438. 0.19534659 -0.067620356 -0.090551181,0.19360461 -0.069362339 -0.090551181,
  439. 0.19140958 -0.07048076 -0.090551181] }
  440. coordIndex [
  441. 11,10,6,-1,12,9,10,-1,12,10,11,-1,13,9,12,-1,5,1,7,-1,4,7,8,-1,4,5,7,-1,2,14,0,-1,
  442. 3,8,9,-1,3,13,14,-1,3,9,13,-1,3,4,8,-1,3,14,2,-1]
  443. normalPerVertex TRUE
  444. normal DEF NORM_20 Normal { vector [
  445. 0 0 1,0 0 1,
  446. 0 0 1,0.55156922 -0.62573381 -0.55156922,
  447. 0.48914051 -0.48914051 -0.72213788,0 0 1,
  448. 0 0 1,0.35628643 -0.35628643 -0.86378235,
  449. 0.53827018 -0.53827018 -0.64848317,0.61137177 -0.55956437 -0.55956437,
  450. 0.86378235 -0.35628643 -0.35628643,0 0 1,
  451. 0.72213788 -0.48914051 -0.48914051,0.55496736 -0.61969546 -0.55496736,
  452. 0.35628643 -0.86378235 -0.35628643] }
  453. }
  454. }
  455. DEF SHAPE_21 Shape {
  456. appearance USE APP_2
  457. geometry DEF FACE_21 IndexedFaceSet {
  458. coord DEF COORD_21 Coordinate { point [
  459. 0.19685039 -0.062992126 -0.090551181,0.18897638 -0.070866142 -0.090551181,
  460. 0.19646501 -0.065425331 -0.090551181,0.19534659 -0.067620356 -0.090551181,
  461. 0.19360461 -0.069362339 -0.090551181,0.19140958 -0.07048076 -0.090551181,
  462. 0.19685039 -0.062992126 0.090551181,0.18897638 -0.070866142 0.090551181,
  463. 0.19140958 -0.07048076 0.090551181,0.19360461 -0.069362339 0.090551181,
  464. 0.19534659 -0.067620356 0.090551181,0.19646501 -0.065425331 0.090551181] }
  465. coordIndex [
  466. 0,6,11,-1,2,0,11,-1,3,11,10,-1,3,2,11,-1,4,9,8,-1,4,10,9,-1,4,3,10,-1,5,4,8,-1,
  467. 1,8,7,-1,1,5,8,-1]
  468. normalPerVertex TRUE
  469. normal DEF NORM_21 Normal { vector [
  470. 0.98768834 -0.15643447 0,0.15643447 -0.98768834 0,
  471. 0.95105652 -0.30901699 0,0.83888072 -0.5443153 0,
  472. 0.58778525 -0.80901699 0,0.30901699 -0.95105652 0,
  473. 0.98768834 -0.15643447 0,0.15643447 -0.98768834 0,
  474. 0.30901699 -0.95105652 0,0.58778525 -0.80901699 0,
  475. 0.77690301 -0.6296203 0,0.95105652 -0.30901699 0] }
  476. }
  477. }
  478. DEF SHAPE_22 Shape {
  479. appearance USE APP_2
  480. geometry DEF FACE_22 IndexedFaceSet {
  481. coord DEF COORD_22 Coordinate { point [
  482. 0.18897638 -0.070866142 0.090551181,0.19685039 -0.062992126 0.090551181,
  483. 0.19140958 -0.07048076 0.090551181,0.19360461 -0.069362339 0.090551181,
  484. 0.19534659 -0.067620356 0.090551181,0.19646501 -0.065425331 0.090551181,
  485. 0.18897638 -0.062992126 0.098425197,0.19646501 -0.062992126 0.092984386,
  486. 0.19534659 -0.062992126 0.095179411,0.19360461 -0.062992126 0.096921394,
  487. 0.19140958 -0.062992126 0.098039815,0.18897638 -0.065425331 0.098039815,
  488. 0.18897638 -0.067620356 0.096921394,0.18897638 -0.069362339 0.095179411,
  489. 0.18897638 -0.07048076 0.092984386] }
  490. coordIndex [
  491. 7,5,1,-1,8,4,5,-1,8,5,7,-1,9,4,8,-1,14,0,2,-1,13,2,3,-1,13,14,2,-1,11,9,10,-1,
  492. 11,10,6,-1,12,3,4,-1,12,4,9,-1,12,13,3,-1,12,9,11,-1]
  493. normalPerVertex TRUE
  494. normal DEF NORM_22 Normal { vector [
  495. 0 0 1,0 0 1,
  496. 0.35628643 -0.86378235 0.35628643,0.53827018 -0.64848317 0.53827018,
  497. 0.61137177 -0.55956437 0.55956437,0.86378235 -0.35628643 0.35628643,
  498. 0 0 1,0 0 1,
  499. 0.72213788 -0.48914051 0.48914051,0.54533549 -0.54533549 0.63656767,
  500. 0 0 1,0.35628643 -0.35628643 0.86378235,
  501. 0.55956437 -0.55956437 0.61137177,0.48914051 -0.72213788 0.48914051,
  502. 0 0 1] }
  503. }
  504. }
  505. DEF SHAPE_23 Shape {
  506. appearance USE APP_2
  507. geometry DEF FACE_23 IndexedFaceSet {
  508. coord DEF COORD_23 Coordinate { point [
  509. 0.18897638 0.062992126 -0.098425197,0.18897638 0.070866142 -0.090551181,
  510. 0.18897638 0.065425331 -0.098039815,0.18897638 0.067620356 -0.096921394,
  511. 0.18897638 0.069362339 -0.095179411,0.18897638 0.07048076 -0.092984386,
  512. 0.19685039 0.062992126 -0.090551181,0.19140958 0.07048076 -0.090551181,
  513. 0.19360461 0.069362339 -0.090551181,0.19534659 0.067620356 -0.090551181,
  514. 0.19646501 0.065425331 -0.090551181,0.19646501 0.062992126 -0.092984386,
  515. 0.19534659 0.062992126 -0.095179411,0.19360461 0.062992126 -0.096921394,
  516. 0.19140958 0.062992126 -0.098039815] }
  517. coordIndex [
  518. 11,10,6,-1,12,9,10,-1,12,10,11,-1,13,9,12,-1,5,1,7,-1,4,7,8,-1,4,5,7,-1,2,13,14,-1,
  519. 2,14,0,-1,3,8,9,-1,3,9,13,-1,3,4,8,-1,3,13,2,-1]
  520. normalPerVertex TRUE
  521. normal DEF NORM_23 Normal { vector [
  522. 0 0 1,0 0 1,
  523. 0.35628643 0.35628643 -0.86378235,0.55956437 0.55956437 -0.61137177,
  524. 0.48914051 0.72213788 -0.48914051,0 0 1,
  525. 0 0 1,0.35628643 0.86378235 -0.35628643,
  526. 0.53827018 0.64848317 -0.53827018,0.61137177 0.55956437 -0.55956437,
  527. 0.86378235 0.35628643 -0.35628643,0 0 1,
  528. 0.72213788 0.48914051 -0.48914051,0.54533549 0.54533549 -0.63656767,
  529. 0 0 1] }
  530. }
  531. }
  532. DEF SHAPE_24 Shape {
  533. appearance USE APP_2
  534. geometry DEF FACE_24 IndexedFaceSet {
  535. coord DEF COORD_24 Coordinate { point [
  536. -0.18897638 0.062992126 -0.098425197,-0.098425197 0.062992126 -0.098425197,
  537. -0.18897638 0.070866142 -0.090551181,-0.18897638 0.07048076 -0.092984386,
  538. -0.18897638 0.069362339 -0.095179411,-0.18897638 0.067620356 -0.096921394,
  539. -0.18897638 0.065425331 -0.098039815,-0.098425197 0.070866142 -0.090551181,
  540. -0.098425197 0.065425331 -0.098039815,-0.098425197 0.067620356 -0.096921394,
  541. -0.098425197 0.069362339 -0.095179411,-0.098425197 0.07048076 -0.092984386] }
  542. coordIndex [
  543. 1,0,6,-1,8,1,6,-1,9,6,5,-1,9,8,6,-1,10,4,3,-1,10,5,4,-1,10,9,5,-1,11,10,3,-1,
  544. 7,3,2,-1,7,11,3,-1]
  545. normalPerVertex TRUE
  546. normal DEF NORM_24 Normal { vector [
  547. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  548. 0 0.98768834 -0.15643447,0 0.95105652 -0.30901699,
  549. 0 0.80901699 -0.58778525,0 0.6296203 -0.77690301,
  550. 0 0.30901699 -0.95105652,0 0.98768834 -0.15643447,
  551. 0 0.30901699 -0.95105652,0 0.5443153 -0.83888072,
  552. 0 0.80901699 -0.58778525,0 0.95105652 -0.30901699] }
  553. }
  554. }
  555. DEF SHAPE_25 Shape {
  556. appearance USE APP_2
  557. geometry DEF FACE_25 IndexedFaceSet {
  558. coord DEF COORD_25 Coordinate { point [
  559. -0.18897638 0.070866142 -0.090551181,-0.098425197 0.070866142 -0.090551181,
  560. -0.098425197 0.070866142 0.090551181,-0.18897638 0.070866142 0.090551181] }
  561. coordIndex [
  562. 1,3,2,-1,0,3,1,-1]
  563. normalPerVertex TRUE
  564. normal DEF NORM_25 Normal { vector [
  565. 0 1 0,0 1 0,
  566. 0 1 0,0 1 0] }
  567. }
  568. }
  569. DEF SHAPE_26 Shape {
  570. appearance USE APP_2
  571. geometry DEF FACE_26 IndexedFaceSet {
  572. coord DEF COORD_26 Coordinate { point [
  573. -0.18897638 0.070866142 0.090551181,-0.098425197 0.070866142 0.090551181,
  574. -0.18897638 0.062992126 0.098425197,-0.18897638 0.065425331 0.098039815,
  575. -0.18897638 0.067620356 0.096921394,-0.18897638 0.069362339 0.095179411,
  576. -0.18897638 0.07048076 0.092984386,-0.098425197 0.062992126 0.098425197,
  577. -0.098425197 0.07048076 0.092984386,-0.098425197 0.069362339 0.095179411,
  578. -0.098425197 0.067620356 0.096921394,-0.098425197 0.065425331 0.098039815] }
  579. coordIndex [
  580. 1,0,6,-1,8,1,6,-1,9,6,5,-1,9,8,6,-1,10,4,3,-1,10,5,4,-1,10,9,5,-1,11,10,3,-1,
  581. 7,3,2,-1,7,11,3,-1]
  582. normalPerVertex TRUE
  583. normal DEF NORM_26 Normal { vector [
  584. 0 0.98768834 0.15643447,0 0.98768834 0.15643447,
  585. 0 0.15643447 0.98768834,0 0.30901699 0.95105652,
  586. 0 0.58778525 0.80901699,0 0.77690301 0.6296203,
  587. 0 0.95105652 0.30901699,0 0.15643447 0.98768834,
  588. 0 0.95105652 0.30901699,0 0.83888072 0.5443153,
  589. 0 0.58778525 0.80901699,0 0.30901699 0.95105652] }
  590. }
  591. }
  592. DEF SHAPE_27 Shape {
  593. appearance USE APP_2
  594. geometry DEF FACE_27 IndexedFaceSet {
  595. coord DEF COORD_27 Coordinate { point [
  596. -0.18897638 0.062992126 0.098425197,-0.098425197 0.062992126 0.098425197,
  597. -0.098425197 -0.062992126 0.098425197,-0.18897638 -0.062992126 0.098425197] }
  598. coordIndex [
  599. 0,2,1,-1,0,3,2,-1]
  600. normalPerVertex TRUE
  601. normal DEF NORM_27 Normal { vector [
  602. 0 0 1,0 0 1,
  603. 0 0 1,0 0 1] }
  604. }
  605. }
  606. DEF SHAPE_28 Shape {
  607. appearance USE APP_2
  608. geometry DEF FACE_28 IndexedFaceSet {
  609. coord DEF COORD_28 Coordinate { point [
  610. -0.18897638 -0.062992126 0.098425197,-0.098425197 -0.062992126 0.098425197,
  611. -0.18897638 -0.070866142 0.090551181,-0.18897638 -0.07048076 0.092984386,
  612. -0.18897638 -0.069362339 0.095179411,-0.18897638 -0.067620356 0.096921394,
  613. -0.18897638 -0.065425331 0.098039815,-0.098425197 -0.070866142 0.090551181,
  614. -0.098425197 -0.065425331 0.098039815,-0.098425197 -0.067620356 0.096921394,
  615. -0.098425197 -0.069362339 0.095179411,-0.098425197 -0.07048076 0.092984386] }
  616. coordIndex [
  617. 1,0,6,-1,8,1,6,-1,9,6,5,-1,9,8,6,-1,10,4,3,-1,10,5,4,-1,10,9,5,-1,11,10,3,-1,
  618. 7,3,2,-1,7,11,3,-1]
  619. normalPerVertex TRUE
  620. normal DEF NORM_28 Normal { vector [
  621. 0 -0.15643447 0.98768834,0 -0.15643447 0.98768834,
  622. 0 -0.98768834 0.15643447,0 -0.95105652 0.30901699,
  623. 0 -0.80901699 0.58778525,0 -0.6296203 0.77690301,
  624. 0 -0.30901699 0.95105652,0 -0.98768834 0.15643447,
  625. 0 -0.30901699 0.95105652,0 -0.5443153 0.83888072,
  626. 0 -0.80901699 0.58778525,0 -0.95105652 0.30901699] }
  627. }
  628. }
  629. DEF SHAPE_29 Shape {
  630. appearance USE APP_2
  631. geometry DEF FACE_29 IndexedFaceSet {
  632. coord DEF COORD_29 Coordinate { point [
  633. -0.18897638 -0.070866142 -0.090551181,-0.098425197 -0.070866142 -0.090551181,
  634. -0.18897638 -0.070866142 0.090551181,-0.098425197 -0.070866142 0.090551181] }
  635. coordIndex [
  636. 3,0,1,-1,2,0,3,-1]
  637. normalPerVertex TRUE
  638. normal DEF NORM_29 Normal { vector [
  639. 0 -1 0,0 -1 0,
  640. 0 -1 0,0 -1 0] }
  641. }
  642. }
  643. DEF SHAPE_30 Shape {
  644. appearance USE APP_2
  645. geometry DEF FACE_30 IndexedFaceSet {
  646. coord DEF COORD_30 Coordinate { point [
  647. -0.18897638 -0.070866142 -0.090551181,-0.098425197 -0.070866142 -0.090551181,
  648. -0.18897638 -0.062992126 -0.098425197,-0.18897638 -0.065425331 -0.098039815,
  649. -0.18897638 -0.067620356 -0.096921394,-0.18897638 -0.069362339 -0.095179411,
  650. -0.18897638 -0.07048076 -0.092984386,-0.098425197 -0.062992126 -0.098425197,
  651. -0.098425197 -0.07048076 -0.092984386,-0.098425197 -0.069362339 -0.095179411,
  652. -0.098425197 -0.067620356 -0.096921394,-0.098425197 -0.065425331 -0.098039815] }
  653. coordIndex [
  654. 1,0,6,-1,8,1,6,-1,9,6,5,-1,9,8,6,-1,10,4,3,-1,10,5,4,-1,10,9,5,-1,11,10,3,-1,
  655. 7,3,2,-1,7,11,3,-1]
  656. normalPerVertex TRUE
  657. normal DEF NORM_30 Normal { vector [
  658. 0 -0.98768834 -0.15643447,0 -0.98768834 -0.15643447,
  659. 0 -0.15643447 -0.98768834,0 -0.30901699 -0.95105652,
  660. 0 -0.58778525 -0.80901699,0 -0.77690301 -0.6296203,
  661. 0 -0.95105652 -0.30901699,0 -0.15643447 -0.98768834,
  662. 0 -0.95105652 -0.30901699,0 -0.83888072 -0.5443153,
  663. 0 -0.58778525 -0.80901699,0 -0.30901699 -0.95105652] }
  664. }
  665. }
  666. DEF SHAPE_31 Shape {
  667. appearance USE APP_2
  668. geometry DEF FACE_31 IndexedFaceSet {
  669. coord DEF COORD_31 Coordinate { point [
  670. -0.18897638 0.062992126 -0.098425197,-0.098425197 0.062992126 -0.098425197,
  671. -0.18897638 -0.062992126 -0.098425197,-0.098425197 -0.062992126 -0.098425197] }
  672. coordIndex [
  673. 2,0,1,-1,2,1,3,-1]
  674. normalPerVertex TRUE
  675. normal DEF NORM_31 Normal { vector [
  676. 0 0 -1,0 0 -1,
  677. 0 0 -1,0 0 -1] }
  678. }
  679. }
  680. DEF SHAPE_32 Shape {
  681. appearance USE APP_2
  682. geometry DEF FACE_32 IndexedFaceSet {
  683. coord DEF COORD_32 Coordinate { point [
  684. -0.19685039 -0.062992126 -0.090551181,-0.18897638 -0.062992126 -0.098425197,
  685. -0.19646501 -0.062992126 -0.092984386,-0.19534659 -0.062992126 -0.095179411,
  686. -0.19360461 -0.062992126 -0.096921394,-0.19140958 -0.062992126 -0.098039815,
  687. -0.19685039 0.062992126 -0.090551181,-0.18897638 0.062992126 -0.098425197,
  688. -0.19140958 0.062992126 -0.098039815,-0.19360461 0.062992126 -0.096921394,
  689. -0.19534659 0.062992126 -0.095179411,-0.19646501 0.062992126 -0.092984386] }
  690. coordIndex [
  691. 2,0,6,-1,2,11,10,-1,2,6,11,-1,3,2,10,-1,4,9,8,-1,4,10,9,-1,4,3,10,-1,5,4,8,-1,
  692. 1,8,7,-1,1,5,8,-1]
  693. normalPerVertex TRUE
  694. normal DEF NORM_32 Normal { vector [
  695. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  696. -0.95105652 0 -0.30901699,-0.80901699 0 -0.58778525,
  697. -0.58778525 0 -0.80901699,-0.30901699 0 -0.95105652,
  698. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  699. -0.30901699 0 -0.95105652,-0.58778525 0 -0.80901699,
  700. -0.80901699 0 -0.58778525,-0.95105652 0 -0.30901699] }
  701. }
  702. }
  703. DEF SHAPE_33 Shape {
  704. appearance USE APP_2
  705. geometry DEF FACE_33 IndexedFaceSet {
  706. coord DEF COORD_33 Coordinate { point [
  707. -0.19685039 0.062992126 -0.090551181,-0.18897638 0.070866142 -0.090551181,
  708. -0.19646501 0.065425331 -0.090551181,-0.19534659 0.067620356 -0.090551181,
  709. -0.19360461 0.069362339 -0.090551181,-0.19140958 0.07048076 -0.090551181,
  710. -0.18897638 0.062992126 -0.098425197,-0.18897638 0.07048076 -0.092984386,
  711. -0.18897638 0.069362339 -0.095179411,-0.18897638 0.067620356 -0.096921394,
  712. -0.18897638 0.065425331 -0.098039815,-0.19140958 0.062992126 -0.098039815,
  713. -0.19360461 0.062992126 -0.096921394,-0.19534659 0.062992126 -0.095179411,
  714. -0.19646501 0.062992126 -0.092984386] }
  715. coordIndex [
  716. 11,10,6,-1,12,9,10,-1,12,10,11,-1,13,8,9,-1,13,9,12,-1,5,1,7,-1,4,7,8,-1,4,5,7,-1,
  717. 2,13,14,-1,2,14,0,-1,3,8,13,-1,3,4,8,-1,3,13,2,-1]
  718. normalPerVertex TRUE
  719. normal DEF NORM_33 Normal { vector [
  720. 0 0 1,0 0 1,
  721. -0.86378235 0.35628643 -0.35628643,-0.61969546 0.55496736 -0.55496736,
  722. -0.48914051 0.72213788 -0.48914051,0 0 1,
  723. 0 0 1,-0.35628643 0.86378235 -0.35628643,
  724. -0.55956437 0.61137177 -0.55956437,-0.53827018 0.53827018 -0.64848317,
  725. -0.35628643 0.35628643 -0.86378235,0 0 1,
  726. -0.48914051 0.48914051 -0.72213788,-0.62573381 0.55156922 -0.55156922,
  727. 0 0 1] }
  728. }
  729. }
  730. DEF SHAPE_34 Shape {
  731. appearance USE APP_2
  732. geometry DEF FACE_34 IndexedFaceSet {
  733. coord DEF COORD_34 Coordinate { point [
  734. -0.18897638 0.070866142 0.090551181,-0.19685039 0.062992126 0.090551181,
  735. -0.19140958 0.07048076 0.090551181,-0.19360461 0.069362339 0.090551181,
  736. -0.19534659 0.067620356 0.090551181,-0.19646501 0.065425331 0.090551181,
  737. -0.18897638 0.070866142 -0.090551181,-0.19685039 0.062992126 -0.090551181,
  738. -0.19646501 0.065425331 -0.090551181,-0.19534659 0.067620356 -0.090551181,
  739. -0.19360461 0.069362339 -0.090551181,-0.19140958 0.07048076 -0.090551181] }
  740. coordIndex [
  741. 7,1,5,-1,8,7,5,-1,9,5,4,-1,9,8,5,-1,10,3,2,-1,10,4,3,-1,10,9,4,-1,11,10,2,-1,
  742. 6,2,0,-1,6,11,2,-1]
  743. normalPerVertex TRUE
  744. normal DEF NORM_34 Normal { vector [
  745. -0.15643447 0.98768834 0,-0.98768834 0.15643447 0,
  746. -0.30901699 0.95105652 0,-0.58778525 0.80901699 0,
  747. -0.77690301 0.6296203 0,-0.95105652 0.30901699 0,
  748. -0.15643447 0.98768834 0,-0.98768834 0.15643447 0,
  749. -0.95105652 0.30901699 0,-0.83888072 0.5443153 0,
  750. -0.58778525 0.80901699 0,-0.30901699 0.95105652 0] }
  751. }
  752. }
  753. DEF SHAPE_35 Shape {
  754. appearance USE APP_2
  755. geometry DEF FACE_35 IndexedFaceSet {
  756. coord DEF COORD_35 Coordinate { point [
  757. -0.19685039 0.062992126 0.090551181,-0.19685039 0.062992126 -0.090551181,
  758. -0.19685039 -0.062992126 0.090551181,-0.19685039 -0.062992126 -0.090551181] }
  759. coordIndex [
  760. 0,3,2,-1,0,1,3,-1]
  761. normalPerVertex TRUE
  762. normal DEF NORM_35 Normal { vector [
  763. -1 0 0,-1 0 0,
  764. -1 0 0,-1 0 0] }
  765. }
  766. }
  767. DEF SHAPE_36 Shape {
  768. appearance USE APP_2
  769. geometry DEF FACE_36 IndexedFaceSet {
  770. coord DEF COORD_36 Coordinate { point [
  771. -0.19685039 0.062992126 0.090551181,-0.18897638 0.062992126 0.098425197,
  772. -0.19646501 0.062992126 0.092984386,-0.19534659 0.062992126 0.095179411,
  773. -0.19360461 0.062992126 0.096921394,-0.19140958 0.062992126 0.098039815,
  774. -0.19685039 -0.062992126 0.090551181,-0.18897638 -0.062992126 0.098425197,
  775. -0.19140958 -0.062992126 0.098039815,-0.19360461 -0.062992126 0.096921394,
  776. -0.19534659 -0.062992126 0.095179411,-0.19646501 -0.062992126 0.092984386] }
  777. coordIndex [
  778. 2,0,6,-1,2,11,10,-1,2,6,11,-1,3,2,10,-1,4,9,8,-1,4,10,9,-1,4,3,10,-1,5,4,8,-1,
  779. 1,8,7,-1,1,5,8,-1]
  780. normalPerVertex TRUE
  781. normal DEF NORM_36 Normal { vector [
  782. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  783. -0.95105652 0 0.30901699,-0.80901699 0 0.58778525,
  784. -0.58778525 0 0.80901699,-0.30901699 0 0.95105652,
  785. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  786. -0.30901699 0 0.95105652,-0.58778525 0 0.80901699,
  787. -0.80901699 0 0.58778525,-0.95105652 0 0.30901699] }
  788. }
  789. }
  790. DEF SHAPE_37 Shape {
  791. appearance USE APP_2
  792. geometry DEF FACE_37 IndexedFaceSet {
  793. coord DEF COORD_37 Coordinate { point [
  794. -0.19685039 -0.062992126 0.090551181,-0.18897638 -0.070866142 0.090551181,
  795. -0.19646501 -0.065425331 0.090551181,-0.19534659 -0.067620356 0.090551181,
  796. -0.19360461 -0.069362339 0.090551181,-0.19140958 -0.07048076 0.090551181,
  797. -0.18897638 -0.062992126 0.098425197,-0.18897638 -0.07048076 0.092984386,
  798. -0.18897638 -0.069362339 0.095179411,-0.18897638 -0.067620356 0.096921394,
  799. -0.18897638 -0.065425331 0.098039815,-0.19140958 -0.062992126 0.098039815,
  800. -0.19360461 -0.062992126 0.096921394,-0.19534659 -0.062992126 0.095179411,
  801. -0.19646501 -0.062992126 0.092984386] }
  802. coordIndex [
  803. 2,14,0,-1,3,13,14,-1,3,14,2,-1,4,13,3,-1,10,6,11,-1,9,11,12,-1,9,10,11,-1,7,5,1,-1,
  804. 8,4,5,-1,8,12,13,-1,8,13,4,-1,8,5,7,-1,8,9,12,-1]
  805. normalPerVertex TRUE
  806. normal DEF NORM_37 Normal { vector [
  807. 0 0 1,0 0 1,
  808. 0 0 1,-0.72213788 -0.48914051 0.48914051,
  809. -0.55496736 -0.61969546 0.55496736,-0.35628643 -0.86378235 0.35628643,
  810. 0 0 1,0 0 1,
  811. -0.55156922 -0.62573381 0.55156922,-0.48914051 -0.48914051 0.72213788,
  812. 0 0 1,-0.35628643 -0.35628643 0.86378235,
  813. -0.53827018 -0.53827018 0.64848317,-0.61137177 -0.55956437 0.55956437,
  814. -0.86378235 -0.35628643 0.35628643] }
  815. }
  816. }
  817. DEF SHAPE_38 Shape {
  818. appearance USE APP_2
  819. geometry DEF FACE_38 IndexedFaceSet {
  820. coord DEF COORD_38 Coordinate { point [
  821. -0.19685039 -0.062992126 0.090551181,-0.18897638 -0.070866142 0.090551181,
  822. -0.19646501 -0.065425331 0.090551181,-0.19534659 -0.067620356 0.090551181,
  823. -0.19360461 -0.069362339 0.090551181,-0.19140958 -0.07048076 0.090551181,
  824. -0.19685039 -0.062992126 -0.090551181,-0.18897638 -0.070866142 -0.090551181,
  825. -0.19140958 -0.07048076 -0.090551181,-0.19360461 -0.069362339 -0.090551181,
  826. -0.19534659 -0.067620356 -0.090551181,-0.19646501 -0.065425331 -0.090551181] }
  827. coordIndex [
  828. 0,6,11,-1,2,0,11,-1,3,11,10,-1,3,2,11,-1,4,9,8,-1,4,10,9,-1,4,3,10,-1,5,4,8,-1,
  829. 1,8,7,-1,1,5,8,-1]
  830. normalPerVertex TRUE
  831. normal DEF NORM_38 Normal { vector [
  832. -0.98768834 -0.15643447 0,-0.15643447 -0.98768834 0,
  833. -0.95105652 -0.30901699 0,-0.83888072 -0.5443153 0,
  834. -0.58778525 -0.80901699 0,-0.30901699 -0.95105652 0,
  835. -0.98768834 -0.15643447 0,-0.15643447 -0.98768834 0,
  836. -0.30901699 -0.95105652 0,-0.58778525 -0.80901699 0,
  837. -0.77690301 -0.6296203 0,-0.95105652 -0.30901699 0] }
  838. }
  839. }
  840. DEF SHAPE_39 Shape {
  841. appearance USE APP_2
  842. geometry DEF FACE_39 IndexedFaceSet {
  843. coord DEF COORD_39 Coordinate { point [
  844. -0.19685039 -0.062992126 -0.090551181,-0.18897638 -0.062992126 -0.098425197,
  845. -0.19646501 -0.062992126 -0.092984386,-0.19534659 -0.062992126 -0.095179411,
  846. -0.19360461 -0.062992126 -0.096921394,-0.19140958 -0.062992126 -0.098039815,
  847. -0.18897638 -0.070866142 -0.090551181,-0.18897638 -0.065425331 -0.098039815,
  848. -0.18897638 -0.067620356 -0.096921394,-0.18897638 -0.069362339 -0.095179411,
  849. -0.18897638 -0.07048076 -0.092984386,-0.19140958 -0.07048076 -0.090551181,
  850. -0.19360461 -0.069362339 -0.090551181,-0.19534659 -0.067620356 -0.090551181,
  851. -0.19646501 -0.065425331 -0.090551181] }
  852. coordIndex [
  853. 2,14,0,-1,3,13,14,-1,3,14,2,-1,4,13,3,-1,10,6,11,-1,9,11,12,-1,9,10,11,-1,7,4,5,-1,
  854. 7,5,1,-1,8,12,13,-1,8,13,4,-1,8,9,12,-1,8,4,7,-1]
  855. normalPerVertex TRUE
  856. normal DEF NORM_39 Normal { vector [
  857. 0 0 1,0 0 1,
  858. 0 0 1,-0.72213788 -0.48914051 -0.48914051,
  859. -0.54533549 -0.54533549 -0.63656767,0 0 1,
  860. 0 0 1,-0.35628643 -0.35628643 -0.86378235,
  861. -0.55956437 -0.55956437 -0.61137177,-0.48914051 -0.72213788 -0.48914051,
  862. 0 0 1,-0.35628643 -0.86378235 -0.35628643,
  863. -0.53827018 -0.64848317 -0.53827018,-0.61137177 -0.55956437 -0.55956437,
  864. -0.86378235 -0.35628643 -0.35628643] }
  865. }
  866. }
  867. DEF SHAPE_40 Shape {
  868. appearance USE APP_2
  869. geometry DEF FACE_40 IndexedFaceSet {
  870. coord DEF COORD_40 Coordinate { point [
  871. -0.18897638 0.062992126 0.098425197,-0.18897638 0.070866142 0.090551181,
  872. -0.18897638 0.065425331 0.098039815,-0.18897638 0.067620356 0.096921394,
  873. -0.18897638 0.069362339 0.095179411,-0.18897638 0.07048076 0.092984386,
  874. -0.19685039 0.062992126 0.090551181,-0.19140958 0.07048076 0.090551181,
  875. -0.19360461 0.069362339 0.090551181,-0.19534659 0.067620356 0.090551181,
  876. -0.19646501 0.065425331 0.090551181,-0.19646501 0.062992126 0.092984386,
  877. -0.19534659 0.062992126 0.095179411,-0.19360461 0.062992126 0.096921394,
  878. -0.19140958 0.062992126 0.098039815] }
  879. coordIndex [
  880. 11,10,6,-1,12,9,10,-1,12,10,11,-1,13,9,12,-1,5,1,7,-1,4,7,8,-1,4,5,7,-1,2,13,14,-1,
  881. 2,14,0,-1,3,8,9,-1,3,9,13,-1,3,4,8,-1,3,13,2,-1]
  882. normalPerVertex TRUE
  883. normal DEF NORM_40 Normal { vector [
  884. 0 0 1,0 0 1,
  885. -0.35628643 0.35628643 0.86378235,-0.55956437 0.55956437 0.61137177,
  886. -0.48914051 0.72213788 0.48914051,0 0 1,
  887. 0 0 1,-0.35628643 0.86378235 0.35628643,
  888. -0.53827018 0.64848317 0.53827018,-0.61137177 0.55956437 0.55956437,
  889. -0.86378235 0.35628643 0.35628643,0 0 1,
  890. -0.72213788 0.48914051 0.48914051,-0.54533549 0.54533549 0.63656767,
  891. 0 0 1] }
  892. }
  893. }
  894. ] }
  895. ] }