TF-110_with_Micro-SD.wrl 398 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF TXFM_3 Transform {
  17. center 0 0 0
  18. rotation 0 0 1 0
  19. scale 1 1 1
  20. scaleOrientation 0 0 1 0
  21. translation 0 0 0
  22. children [
  23. DEF TXFM_4 Transform {
  24. center 0 0 0
  25. rotation 0 0 1 0
  26. scale 1 1 1
  27. scaleOrientation 0 0 1 0
  28. translation 0 0 0
  29. children [
  30. DEF SHAPE_1 Shape {
  31. appearance DEF APP_1 Appearance {
  32. material Material {
  33. ambientIntensity 0.11135371
  34. diffuseColor 0.89803922 0.89803922 0.89803922
  35. emissiveColor 0 0 0
  36. shininess 0.1
  37. specularColor 0.12 0.12 0.12
  38. transparency 0
  39. } }
  40. geometry DEF FACE_1 IndexedFaceSet {
  41. coord DEF COORD_1 Coordinate { point [
  42. 2.0025389 -0.99821398 0.49212598,2.0025389 -0.99821398 0.53149606,
  43. 2.0606364 -1.0563114 0.53149606,2.0577929 -1.0383583 0.53149606,
  44. 2.0495408 -1.0221626 0.53149606,2.0366878 -1.0093096 0.53149606,
  45. 2.020492 -1.0010575 0.53149606,2.0606364 -1.0563114 0.49212598,
  46. 2.020492 -1.0010575 0.49212598,2.0366878 -1.0093096 0.49212598,
  47. 2.0495408 -1.0221626 0.49212598,2.0577929 -1.0383583 0.49212598] }
  48. coordIndex [
  49. 3,7,2,-1,3,11,7,-1,4,10,11,-1,4,11,3,-1,5,9,10,-1,5,10,4,-1,6,8,9,-1,6,9,5,-1,
  50. 1,0,8,-1,1,8,6,-1]
  51. normalPerVertex TRUE
  52. normal DEF NORM_1 Normal { vector [
  53. -0.15643447 -0.98768834 0,-0.15643447 -0.98768834 0,
  54. -0.98768834 -0.15643447 0,-0.96602565 -0.25844621 0,
  55. -0.83888072 -0.5443153 0,-0.6296203 -0.77690301 0,
  56. -0.35872825 -0.93344204 0,-0.98768834 -0.15643447 0,
  57. -0.25844621 -0.96602565 0,-0.5443153 -0.83888072 0,
  58. -0.77690301 -0.6296203 0,-0.93344204 -0.35872825 0] }
  59. }
  60. }
  61. DEF SHAPE_2 Shape {
  62. appearance USE APP_1
  63. geometry DEF FACE_2 IndexedFaceSet {
  64. coord DEF COORD_2 Coordinate { point [
  65. 2.234252 -4.0354331 0,2.234252 -0.42322835 0,
  66. 2.1948819 -4.0354331 0,2.1948819 -0.42322835 0] }
  67. coordIndex [
  68. 1,0,2,-1,1,2,3,-1]
  69. normalPerVertex TRUE
  70. normal DEF NORM_2 Normal { vector [
  71. 0 0 -1,0 0 -1,
  72. 0 0 -1,0 0 -1] }
  73. }
  74. }
  75. DEF SHAPE_3 Shape {
  76. appearance USE APP_1
  77. geometry DEF FACE_3 IndexedFaceSet {
  78. coord DEF COORD_3 Coordinate { point [
  79. 2.1555118 -4.1141732 0,1.7864542 -4.1141732 0,
  80. 2.1555118 -4.4291339 0,1.7864542 -4.4291339 0] }
  81. coordIndex [
  82. 0,2,3,-1,0,3,1,-1]
  83. normalPerVertex TRUE
  84. normal DEF NORM_3 Normal { vector [
  85. 0 0 -1,0 0 -1,
  86. 0 0 -1,0 0 -1] }
  87. }
  88. }
  89. DEF SHAPE_4 Shape {
  90. appearance USE APP_1
  91. geometry DEF FACE_4 IndexedFaceSet {
  92. coord DEF COORD_4 Coordinate { point [
  93. -2.1948819 -4.0354331 0,-2.1948819 -0.42322835 0,
  94. -2.234252 -4.0354331 0,-2.234252 -0.42322835 0] }
  95. coordIndex [
  96. 1,0,2,-1,1,2,3,-1]
  97. normalPerVertex TRUE
  98. normal DEF NORM_4 Normal { vector [
  99. 0 0 -1,0 0 -1,
  100. 0 0 -1,0 0 -1] }
  101. }
  102. }
  103. DEF SHAPE_5 Shape {
  104. appearance USE APP_1
  105. geometry DEF FACE_5 IndexedFaceSet {
  106. coord DEF COORD_5 Coordinate { point [
  107. -2.1555118 -4.4291339 0,-1.9045645 -4.4291339 0,
  108. -2.1555118 -4.1141732 0,-1.9045645 -4.1141732 0] }
  109. coordIndex [
  110. 3,1,0,-1,3,0,2,-1]
  111. normalPerVertex TRUE
  112. normal DEF NORM_5 Normal { vector [
  113. 0 0 -1,0 0 -1,
  114. 0 0 -1,0 0 -1] }
  115. }
  116. }
  117. DEF SHAPE_6 Shape {
  118. appearance USE APP_1
  119. geometry DEF FACE_6 IndexedFaceSet {
  120. coord DEF COORD_6 Coordinate { point [
  121. 2.1948819 -0.082659414 0.11811024,2.234252 -0.082659414 0.11811024,
  122. 2.1948819 -0.082659414 0.45275591,2.1555118 -0.082659414 0.49212598,
  123. 2.192955 -0.082659414 0.46492193,2.1873629 -0.082659414 0.47589706,
  124. 2.178653 -0.082659414 0.48460697,2.1676778 -0.082659414 0.49019908,
  125. 2.0668908 -0.082659414 0.49212598,2.0668908 -0.082659414 0.53149606,
  126. 2.1555118 -0.082659414 0.53149606,2.234252 -0.082659414 0.45275591,
  127. 2.1798439 -0.082659414 0.52764225,2.2017941 -0.082659414 0.51645803,
  128. 2.2192139 -0.082659414 0.49903821,2.2303982 -0.082659414 0.47708795] }
  129. coordIndex [
  130. 11,1,0,-1,11,0,2,-1,10,3,8,-1,10,8,9,-1,12,7,3,-1,12,3,10,-1,15,2,4,-1,15,11,2,-1,
  131. 13,6,7,-1,13,7,12,-1,14,4,5,-1,14,5,6,-1,14,15,4,-1,14,6,13,-1]
  132. normalPerVertex TRUE
  133. normal DEF NORM_6 Normal { vector [
  134. 0 1 0,0 1 0,
  135. 0 1 0,0 1 0,
  136. 0 1 0,0 1 0,
  137. 0 1 0,0 1 0,
  138. 0 1 0,0 1 0,
  139. 0 1 0,0 1 0,
  140. 0 1 0,0 1 0,
  141. 0 1 0,0 1 0] }
  142. }
  143. }
  144. DEF SHAPE_7 Shape {
  145. appearance USE APP_1
  146. geometry DEF FACE_7 IndexedFaceSet {
  147. coord DEF COORD_7 Coordinate { point [
  148. 2.1948819 -0.082659414 0.11811024,2.1948819 -0.082659414 0.45275591,
  149. 2.1948819 -0.088582677 0.097342144,2.1948819 -0.085912071 0.11159528,
  150. 2.1948819 -0.087909266 0.10459273,2.1948819 -0.088582677 0.078740157,
  151. 2.1948819 -0.34448819 0.078740157,2.1948819 -0.38385827 0.11811024,
  152. 2.1948819 -0.3464151 0.090906181,2.1948819 -0.3520072 0.10188131,
  153. 2.1948819 -0.36071712 0.11059122,2.1948819 -0.37169224 0.11618333,
  154. 2.1948819 -0.42322835 0.078740157,2.1948819 -0.39602429 0.11618333,
  155. 2.1948819 -0.40699942 0.11059122,2.1948819 -0.41570933 0.10188131,
  156. 2.1948819 -0.42130144 0.090906181,2.1948819 -0.42322835 0,
  157. 2.1948819 -4.0354331 0,2.1948819 -4.0354331 0.078740157,
  158. 2.1948819 -4.0748031 0.11811024,2.1948819 -4.03736 0.090906181,
  159. 2.1948819 -4.0429521 0.10188131,2.1948819 -4.051662 0.11059122,
  160. 2.1948819 -4.0626371 0.11618333,2.1948819 -4.1141732 0.078740157,
  161. 2.1948819 -4.0869692 0.11618333,2.1948819 -4.0979443 0.11059122,
  162. 2.1948819 -4.1066542 0.10188131,2.1948819 -4.1122463 0.090906181,
  163. 2.1948819 -4.4291339 0.078740157,2.1948819 -4.4291339 0.45275591,
  164. 2.1948819 -0.8813435 0.45275591,2.1948819 -0.8813435 0.21653543,
  165. 2.1948819 -0.30415919 0.21653543,2.1948819 -0.30415919 0.45275591] }
  166. coordIndex [
  167. 6,2,5,-1,8,4,2,-1,8,2,6,-1,30,28,29,-1,30,29,25,-1,31,28,30,-1,31,23,24,-1,31,24,20,-1,
  168. 31,20,26,-1,31,26,27,-1,31,27,28,-1,31,32,23,-1,33,34,14,-1,34,0,3,-1,34,3,4,-1,34,8,9,-1,
  169. 34,9,10,-1,34,10,11,-1,34,11,7,-1,34,7,13,-1,34,13,14,-1,34,4,8,-1,1,0,34,-1,35,1,34,-1,
  170. 33,14,15,-1,33,15,16,-1,33,16,12,-1,33,12,17,-1,18,33,17,-1,19,33,18,-1,21,32,33,-1,21,33,19,-1,
  171. 22,32,21,-1,23,32,22,-1]
  172. normalPerVertex TRUE
  173. normal DEF NORM_7 Normal { vector [
  174. -1 0 0,-1 0 0,
  175. -1 0 0,-1 0 0,
  176. -1 0 0,-1 0 0,
  177. -1 0 0,-1 0 0,
  178. -1 0 0,-1 0 0,
  179. -1 0 0,-1 0 0,
  180. -1 0 0,-1 0 0,
  181. -1 0 0,-1 0 0,
  182. -1 0 0,-1 0 0,
  183. -1 0 0,-1 0 0,
  184. -1 0 0,-1 0 0,
  185. -1 0 0,-1 0 0,
  186. -1 0 0,-1 0 0,
  187. -1 0 0,-1 0 0,
  188. -1 0 0,-1 0 0,
  189. -1 0 0,-1 0 0,
  190. -1 0 0,-1 0 0,
  191. -1 0 0,-1 0 0] }
  192. }
  193. }
  194. DEF SHAPE_8 Shape {
  195. appearance USE APP_1
  196. geometry DEF FACE_8 IndexedFaceSet {
  197. coord DEF COORD_8 Coordinate { point [
  198. -0.43917798 0 0,-0.43917798 -0.039370079 0,
  199. -1.7095322 -0.039370079 0,-1.7095322 0 0] }
  200. coordIndex [
  201. 0,1,2,-1,0,2,3,-1]
  202. normalPerVertex TRUE
  203. normal DEF NORM_8 Normal { vector [
  204. 0 0 -1,0 0 -1,
  205. 0 0 -1,0 0 -1] }
  206. }
  207. }
  208. DEF SHAPE_9 Shape {
  209. appearance USE APP_1
  210. geometry DEF FACE_9 IndexedFaceSet {
  211. coord DEF COORD_9 Coordinate { point [
  212. 1.9842314 0 0,1.9942095 -0.039370079 0,
  213. 1.9853606 -0.013615965 0,1.9887172 -0.026859935 0,
  214. 0.099325393 -0.039370079 0,0.099325393 0 0] }
  215. coordIndex [
  216. 3,1,4,-1,2,3,4,-1,0,4,5,-1,0,2,4,-1]
  217. normalPerVertex TRUE
  218. normal DEF NORM_9 Normal { vector [
  219. 0 0 -1,0 0 -1,
  220. 0 0 -1,0 0 -1,
  221. 0 0 -1,0 0 -1] }
  222. }
  223. }
  224. DEF SHAPE_10 Shape {
  225. appearance USE APP_1
  226. geometry DEF FACE_10 IndexedFaceSet {
  227. coord DEF COORD_10 Coordinate { point [
  228. 2.1555118 -0.088582677 0,2.0558573 -0.088582677 0,
  229. 2.1555118 -0.34448819 0,2.0558573 -0.34448819 0] }
  230. coordIndex [
  231. 0,2,3,-1,0,3,1,-1]
  232. normalPerVertex TRUE
  233. normal DEF NORM_10 Normal { vector [
  234. 0 0 -1,0 0 -1,
  235. 0 0 -1,0 0 -1] }
  236. }
  237. }
  238. DEF SHAPE_11 Shape {
  239. appearance USE APP_1
  240. geometry DEF FACE_11 IndexedFaceSet {
  241. coord DEF COORD_11 Coordinate { point [
  242. -2.103233 0 0.49212598,-2.103233 -0.070981158 0.49212598,
  243. -2.103233 0 0.53149606,-2.103233 -0.070981158 0.53149606] }
  244. coordIndex [
  245. 2,1,0,-1,2,3,1,-1]
  246. normalPerVertex TRUE
  247. normal DEF NORM_11 Normal { vector [
  248. 1 0 0,1 0 0,
  249. 1 0 0,1 0 0] }
  250. }
  251. }
  252. DEF SHAPE_12 Shape {
  253. appearance USE APP_1
  254. geometry DEF FACE_12 IndexedFaceSet {
  255. coord DEF COORD_12 Coordinate { point [
  256. -2.1948819 0 0.45275591,-2.1948819 0 0.11811024,
  257. -2.234252 0 0.11811024,-2.234252 0 0.45275591,
  258. -2.1555118 0 0.53149606,-2.2303982 0 0.47708795,
  259. -2.2192139 0 0.49903821,-2.2017941 0 0.51645803,
  260. -2.1798439 0 0.52764225,-2.103233 0 0.53149606,
  261. -2.103233 0 0.49212598,-2.1555118 0 0.49212598,
  262. -2.1676778 0 0.49019908,-2.178653 0 0.48460697,
  263. -2.1873629 0 0.47589706,-2.192955 0 0.46492193] }
  264. coordIndex [
  265. 14,6,7,-1,14,7,13,-1,15,5,6,-1,15,6,14,-1,12,7,8,-1,12,13,7,-1,0,3,5,-1,0,5,15,-1,
  266. 11,8,4,-1,11,12,8,-1,10,4,9,-1,10,11,4,-1,1,2,3,-1,1,3,0,-1]
  267. normalPerVertex TRUE
  268. normal DEF NORM_12 Normal { vector [
  269. 0 1 0,0 1 0,
  270. 0 1 0,0 1 0,
  271. 0 1 0,0 1 0,
  272. 0 1 0,0 1 0,
  273. 0 1 0,0 1 0,
  274. 0 1 0,0 1 0,
  275. 0 1 0,0 1 0,
  276. 0 1 0,0 1 0] }
  277. }
  278. }
  279. DEF SHAPE_13 Shape {
  280. appearance USE APP_1
  281. geometry DEF FACE_13 IndexedFaceSet {
  282. coord DEF COORD_13 Coordinate { point [
  283. -1.7095322 0 0,-1.7095322 0 0.45275591,
  284. -0.43917798 0 0.45275591,-0.43917798 0 0] }
  285. coordIndex [
  286. 3,0,1,-1,3,1,2,-1]
  287. normalPerVertex TRUE
  288. normal DEF NORM_13 Normal { vector [
  289. 0 1 0,0 1 0,
  290. 0 1 0,0 1 0] }
  291. }
  292. }
  293. DEF SHAPE_14 Shape {
  294. appearance USE APP_1
  295. geometry DEF FACE_14 IndexedFaceSet {
  296. coord DEF COORD_14 Coordinate { point [
  297. 0.099325393 0 0,0.099325393 0 0.45275591,
  298. 1.9842314 0 0.45275591,1.9842314 0 0] }
  299. coordIndex [
  300. 3,0,1,-1,3,1,2,-1]
  301. normalPerVertex TRUE
  302. normal DEF NORM_14 Normal { vector [
  303. 0 1 0,0 1 0,
  304. 0 1 0,0 1 0] }
  305. }
  306. }
  307. DEF SHAPE_15 Shape {
  308. appearance USE APP_1
  309. geometry DEF FACE_15 IndexedFaceSet {
  310. coord DEF COORD_15 Coordinate { point [
  311. -0.43917798 -0.039370079 0.45275591,-0.43917798 -0.039370079 0,
  312. -1.7095322 -0.039370079 0.45275591,-1.7095322 -0.039370079 0] }
  313. coordIndex [
  314. 1,0,2,-1,1,2,3,-1]
  315. normalPerVertex TRUE
  316. normal DEF NORM_15 Normal { vector [
  317. 0 -1 0,0 -1 0,
  318. 0 -1 0,0 -1 0] }
  319. }
  320. }
  321. DEF SHAPE_16 Shape {
  322. appearance USE APP_1
  323. geometry DEF FACE_16 IndexedFaceSet {
  324. coord DEF COORD_16 Coordinate { point [
  325. 1.9942095 -0.039370079 0.45275591,1.9942095 -0.039370079 0,
  326. 0.099325393 -0.039370079 0.45275591,0.099325393 -0.039370079 0] }
  327. coordIndex [
  328. 1,0,2,-1,1,2,3,-1]
  329. normalPerVertex TRUE
  330. normal DEF NORM_16 Normal { vector [
  331. 0 -1 0,0 -1 0,
  332. 0 -1 0,0 -1 0] }
  333. }
  334. }
  335. DEF SHAPE_17 Shape {
  336. appearance USE APP_1
  337. geometry DEF FACE_17 IndexedFaceSet {
  338. coord DEF COORD_17 Coordinate { point [
  339. -2.234252 -4.4291339 0.45275591,-2.234252 -4.4291339 0.078740157,
  340. -2.1555118 -4.4291339 0,-2.2303982 -4.4291339 0.054408111,
  341. -2.2192139 -4.4291339 0.032457854,-2.2017941 -4.4291339 0.015038032,
  342. -2.1798439 -4.4291339 0.0038538176,-1.9045645 -4.4291339 0,
  343. -1.9045645 -4.4291339 0.039370079,-2.1555118 -4.4291339 0.039370079,
  344. -2.1948819 -4.4291339 0.078740157,-2.1676778 -4.4291339 0.041296988,
  345. -2.178653 -4.4291339 0.046889095,-2.1873629 -4.4291339 0.055599006,
  346. -2.192955 -4.4291339 0.066574134,-2.1948819 -4.4291339 0.45275591,
  347. -2.1555118 -4.4291339 0.49212598,-2.192955 -4.4291339 0.46492193,
  348. -2.1873629 -4.4291339 0.47589706,-2.178653 -4.4291339 0.48460697,
  349. -2.1676778 -4.4291339 0.49019908,-1.9594098 -4.4291339 0.49212598,
  350. -1.9594098 -4.4291339 0.53149606,-2.1555118 -4.4291339 0.53149606,
  351. -2.1798439 -4.4291339 0.52764225,-2.2017941 -4.4291339 0.51645803,
  352. -2.2192139 -4.4291339 0.49903821,-2.2303982 -4.4291339 0.47708795] }
  353. coordIndex [
  354. 12,4,5,-1,12,13,4,-1,11,5,6,-1,11,12,5,-1,14,3,4,-1,14,4,13,-1,10,1,3,-1,10,3,14,-1,
  355. 9,6,2,-1,9,11,6,-1,8,2,7,-1,8,9,2,-1,15,0,1,-1,15,1,10,-1,17,27,0,-1,17,0,15,-1,
  356. 18,26,27,-1,18,27,17,-1,25,18,19,-1,25,26,18,-1,24,19,20,-1,24,25,19,-1,23,20,16,-1,23,24,20,-1,
  357. 22,16,21,-1,22,23,16,-1]
  358. normalPerVertex TRUE
  359. normal DEF NORM_17 Normal { vector [
  360. 0 -1 0,0 -1 0,
  361. 0 -1 0,0 -1 0,
  362. 0 -1 0,0 -1 0,
  363. 0 -1 0,0 -1 0,
  364. 0 -1 0,0 -1 0,
  365. 0 -1 0,0 -1 0,
  366. 0 -1 0,0 -1 0,
  367. 0 -1 0,0 -1 0,
  368. 0 -1 0,0 -1 0,
  369. 0 -1 0,0 -1 0,
  370. 0 -1 0,0 -1 0,
  371. 0 -1 0,0 -1 0,
  372. 0 -1 0,0 -1 0,
  373. 0 -1 0,0 -1 0] }
  374. }
  375. }
  376. DEF SHAPE_18 Shape {
  377. appearance USE APP_1
  378. geometry DEF FACE_18 IndexedFaceSet {
  379. coord DEF COORD_18 Coordinate { point [
  380. -1.6794082 -3.9745975 0.49212598,-1.6794082 -3.9745975 0.53149606,
  381. -1.8835381 -4.3714532 0.49212598,-1.7653154 -4.0971744 0.49212598,
  382. -1.8337815 -4.2302817 0.49212598,-1.8835381 -4.3714532 0.53149606,
  383. -1.7653154 -4.0971744 0.53149606,-1.8337815 -4.2302817 0.53149606] }
  384. coordIndex [
  385. 6,0,1,-1,6,3,0,-1,7,4,3,-1,7,3,6,-1,5,2,4,-1,5,4,7,-1]
  386. normalPerVertex TRUE
  387. normal DEF NORM_18 Normal { vector [
  388. 0.81890737 -0.57392571 0,0.81890737 -0.57392571 0,
  389. 0.94313421 -0.33241219 0,0.86759555 -0.49727051 0,
  390. 0.92708581 -0.37484917 0,0.94313421 -0.33241219 0,
  391. 0.84409691 -0.53619064 0,0.90909 -0.41659978 0] }
  392. }
  393. }
  394. DEF SHAPE_19 Shape {
  395. appearance USE APP_1
  396. geometry DEF FACE_19 IndexedFaceSet {
  397. coord DEF COORD_19 Coordinate { point [
  398. 1.6140849 -3.9448561 0.49212598,1.6140849 -3.9448561 0.53149606,
  399. -1.6236538 -3.9455243 0.49212598,0.53521711 -3.8948978 0.49212598,
  400. -0.54480673 -3.8951207 0.49212598,-1.6236538 -3.9455243 0.53149606,
  401. 0.53521711 -3.8948978 0.53149606,-0.54480673 -3.8951207 0.53149606] }
  402. coordIndex [
  403. 6,0,1,-1,6,3,0,-1,7,4,3,-1,7,3,6,-1,5,2,4,-1,5,4,7,-1]
  404. normalPerVertex TRUE
  405. normal DEF NORM_19 Normal { vector [
  406. -0.046256669 -0.99892959 0,-0.046256669 -0.99892959 0,
  407. 0.046668993 -0.99891041 0,-0.015284968 -0.99988318 0,
  408. 0.031188943 -0.99951351 0,0.046668993 -0.99891041 0,
  409. -0.030776371 -0.9995263 0,0.015697689 -0.99987678 0] }
  410. }
  411. }
  412. DEF SHAPE_20 Shape {
  413. appearance USE APP_1
  414. geometry DEF FACE_20 IndexedFaceSet {
  415. coord DEF COORD_20 Coordinate { point [
  416. 1.8769596 -4.3834144 0.49212598,1.8769596 -4.3834144 0.53149606,
  417. 1.6778686 -3.9859352 0.49212598,1.8133931 -4.2495325 0.49212598,
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  996. }
  997. }
  998. DEF SHAPE_25 Shape {
  999. appearance USE APP_1
  1000. geometry DEF FACE_25 IndexedFaceSet {
  1001. coord DEF COORD_25 Coordinate { point [
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  1003. -2.1555118 -0.088582677 0,-2.0558573 -0.088582677 0] }
  1004. coordIndex [
  1005. 3,0,1,-1,3,1,2,-1]
  1006. normalPerVertex TRUE
  1007. normal DEF NORM_25 Normal { vector [
  1008. 0 0 -1,0 0 -1,
  1009. 0 0 -1,0 0 -1] }
  1010. }
  1011. }
  1012. DEF SHAPE_26 Shape {
  1013. appearance USE APP_1
  1014. geometry DEF FACE_26 IndexedFaceSet {
  1015. coord DEF COORD_26 Coordinate { point [
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  1038. normalPerVertex TRUE
  1039. normal DEF NORM_26 Normal { vector [
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  1058. }
  1059. DEF SHAPE_27 Shape {
  1060. appearance USE APP_1
  1061. geometry DEF FACE_27 IndexedFaceSet {
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  1487. }
  1488. }
  1489. DEF SHAPE_28 Shape {
  1490. appearance USE APP_1
  1491. geometry DEF FACE_28 IndexedFaceSet {
  1492. coord DEF COORD_28 Coordinate { point [
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  1513. normalPerVertex TRUE
  1514. normal DEF NORM_28 Normal { vector [
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  1529. 0.9898319 0.14224092 0.00057011309,0.94133637 0.33746966 0.00026060028] }
  1530. }
  1531. }
  1532. DEF SHAPE_29 Shape {
  1533. appearance USE APP_1
  1534. geometry DEF FACE_29 IndexedFaceSet {
  1535. coord DEF COORD_29 Coordinate { point [
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  1541. 0.099325393 -0.048577071 0.52548967,0.099325393 -0.028768771 0.51360714,
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  1546. normalPerVertex TRUE
  1547. normal DEF NORM_29 Normal { vector [
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  1550. -1 0 0,-1 0 0,
  1551. -1 0 0,-1 0 0,
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  1553. -1 0 0,-1 0 0,
  1554. -1 0 0,-1 0 0] }
  1555. }
  1556. }
  1557. DEF SHAPE_30 Shape {
  1558. appearance USE APP_1
  1559. geometry DEF FACE_30 IndexedFaceSet {
  1560. coord DEF COORD_30 Coordinate { point [
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  1574. coordIndex [
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  1578. normalPerVertex TRUE
  1579. normal DEF NORM_30 Normal { vector [
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  1593. }
  1594. }
  1595. DEF SHAPE_31 Shape {
  1596. appearance USE APP_1
  1597. geometry DEF FACE_31 IndexedFaceSet {
  1598. coord DEF COORD_31 Coordinate { point [
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  1616. normalPerVertex TRUE
  1617. normal DEF NORM_31 Normal { vector [
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  1631. }
  1632. }
  1633. DEF SHAPE_32 Shape {
  1634. appearance USE APP_1
  1635. geometry DEF FACE_32 IndexedFaceSet {
  1636. coord DEF COORD_32 Coordinate { point [
  1637. -0.43917798 -0.039370079 0.45275591,-0.43917798 -0.039370079 0,
  1638. -0.43917798 0 0,-0.43917798 0 0.45275591,
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  1640. -0.43917798 -0.01326093 0.49648785,-0.43917798 -0.028768771 0.51360714,
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  1643. -0.43917798 -0.045154974 0.47329948,-0.43917798 -0.040843888 0.46342717] }
  1644. coordIndex [
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  1646. 6,12,5,-1,7,10,11,-1,7,11,6,-1,7,8,10,-1]
  1647. normalPerVertex TRUE
  1648. normal DEF NORM_32 Normal { vector [
  1649. 1 0 0,1 0 0,
  1650. 1 0 0,1 0 0,
  1651. 1 0 0,1 0 0,
  1652. 1 0 0,1 0 0,
  1653. 1 0 0,1 0 0,
  1654. 1 0 0,1 0 0,
  1655. 1 0 0,1 0 0] }
  1656. }
  1657. }
  1658. DEF SHAPE_33 Shape {
  1659. appearance USE APP_1
  1660. geometry DEF FACE_33 IndexedFaceSet {
  1661. coord DEF COORD_33 Coordinate { point [
  1662. -1.7095322 -0.039370079 0,-1.7095322 0 0,
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  1669. coordIndex [
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  1671. 9,2,4,-1,9,4,13,-1,1,0,2,-1,1,2,9,-1]
  1672. normalPerVertex TRUE
  1673. normal DEF NORM_33 Normal { vector [
  1674. -1 0 0,-1 0 0,
  1675. -1 0 0,-1 0 0,
  1676. -1 0 0,-1 0 0,
  1677. -1 0 0,-1 0 0,
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  1679. -1 0 0,-1 0 0,
  1680. -1 0 0,-1 0 0] }
  1681. }
  1682. }
  1683. DEF SHAPE_34 Shape {
  1684. appearance USE APP_1
  1685. geometry DEF FACE_34 IndexedFaceSet {
  1686. coord DEF COORD_34 Coordinate { point [
  1687. -1.8276425 -0.070981158 0.49212598,-1.8276425 -0.070981158 0.53149606,
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  1699. -1.7226309 -0.10806902 0.53149606,-1.7143187 -0.094270999 0.53149606] }
  1700. coordIndex [
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  1704. normalPerVertex TRUE
  1705. normal DEF NORM_34 Normal { vector [
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  1707. -0.98579253 0.16796751 0,0.94939935 0.31407145 0,
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  1719. }
  1720. }
  1721. DEF SHAPE_35 Shape {
  1722. appearance USE APP_1
  1723. geometry DEF FACE_35 IndexedFaceSet {
  1724. coord DEF COORD_35 Coordinate { point [
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  1729. -2.0196455 -0.12469958 0.49212598,-2.005505 -0.11561204 0.49212598,
  1730. -1.9944976 -0.10290877 0.49212598,-1.9875149 -0.087618908 0.49212598,
  1731. -1.9851228 -0.070981158 0.53149606,-2.103233 -0.070981158 0.53149606,
  1732. -2.1008409 -0.087618908 0.53149606,-2.0938582 -0.10290877 0.53149606,
  1733. -2.0828508 -0.11561204 0.53149606,-2.0687103 -0.12469958 0.53149606,
  1734. -2.0525823 -0.12943518 0.53149606,-2.0357735 -0.12943518 0.53149606,
  1735. -2.0196455 -0.12469958 0.53149606,-2.005505 -0.11561204 0.53149606,
  1736. -1.9944976 -0.10290877 0.53149606,-1.9875149 -0.087618908 0.53149606] }
  1737. coordIndex [
  1738. 14,2,0,-1,14,0,13,-1,15,3,2,-1,15,2,14,-1,16,4,3,-1,16,3,15,-1,17,5,4,-1,17,4,16,-1,
  1739. 18,6,5,-1,18,5,17,-1,19,7,6,-1,19,6,18,-1,20,8,7,-1,20,7,19,-1,21,9,8,-1,21,8,20,-1,
  1740. 22,10,9,-1,22,9,21,-1,23,11,10,-1,23,10,22,-1,12,1,11,-1,12,11,23,-1]
  1741. normalPerVertex TRUE
  1742. normal DEF NORM_35 Normal { vector [
  1743. 0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  1744. 0.94490607 0.32734159 0,0.81440795 0.58029276 0,
  1745. 0.61793135 0.78623206 0,0.37139362 0.92847551 0,
  1746. 0.094767785 0.99549941 0,-0.18953557 0.98187386 0,
  1747. -0.45848388 0.88870272 0,-0.69028855 0.72353418 0,
  1748. -0.86617015 0.49974921 0,-0.9718798 0.23547752 0,
  1749. -0.98982144 0.14231484 0,0.98982144 0.14231484 0,
  1750. 0.9718798 0.23547752 0,0.86617015 0.49974921 0,
  1751. 0.69028855 0.72353418 0,0.45848388 0.88870272 0,
  1752. 0.18953557 0.98187386 0,-0.094767785 0.99549941 0,
  1753. -0.37139362 0.92847551 0,-0.61793135 0.78623206 0,
  1754. -0.81440795 0.58029276 0,-0.94490607 0.32734159 0] }
  1755. }
  1756. }
  1757. DEF SHAPE_36 Shape {
  1758. appearance USE APP_1
  1759. geometry DEF FACE_36 IndexedFaceSet {
  1760. coord DEF COORD_36 Coordinate { point [
  1761. -1.9851228 -0.070981158 0.49212598,-1.9851228 -0.070981158 0.53149606,
  1762. -1.8276425 -0.070981158 0.53149606,-1.8276425 -0.070981158 0.49212598] }
  1763. coordIndex [
  1764. 3,0,1,-1,3,1,2,-1]
  1765. normalPerVertex TRUE
  1766. normal DEF NORM_36 Normal { vector [
  1767. 0 1 0,0 1 0,
  1768. 0 1 0,0 1 0] }
  1769. }
  1770. }
  1771. DEF SHAPE_37 Shape {
  1772. appearance USE APP_1
  1773. geometry DEF FACE_37 IndexedFaceSet {
  1774. coord DEF COORD_37 Coordinate { point [
  1775. -0.32106775 -0.070981158 0.49212598,-0.32106775 -0.070981158 0.53149606,
  1776. -0.018784844 -0.070981158 0.53149606,-0.018784844 -0.070981158 0.49212598] }
  1777. coordIndex [
  1778. 3,0,1,-1,3,1,2,-1]
  1779. normalPerVertex TRUE
  1780. normal DEF NORM_37 Normal { vector [
  1781. 0 1 0,0 1 0,
  1782. 0 1 0,0 1 0] }
  1783. }
  1784. }
  1785. DEF SHAPE_38 Shape {
  1786. appearance USE APP_1
  1787. geometry DEF FACE_38 IndexedFaceSet {
  1788. coord DEF COORD_38 Coordinate { point [
  1789. 1.228668 -0.69060731 0.49212598,1.228668 -0.69060731 0.53149606,
  1790. 1.5554074 -0.8813435 0.53149606,1.5554074 -0.8813435 0.49212598] }
  1791. coordIndex [
  1792. 2,0,1,-1,2,3,0,-1]
  1793. normalPerVertex TRUE
  1794. normal DEF NORM_38 Normal { vector [
  1795. 0.50414357 0.86361986 0,0.50414357 0.86361986 0,
  1796. 0.50414357 0.86361986 0,0.50414357 0.86361986 0] }
  1797. }
  1798. }
  1799. DEF SHAPE_39 Shape {
  1800. appearance USE APP_1
  1801. geometry DEF FACE_39 IndexedFaceSet {
  1802. coord DEF COORD_39 Coordinate { point [
  1803. 1.228668 -0.4260645 0.49212598,1.228668 -0.4260645 0.53149606,
  1804. 1.228668 -0.69060731 0.53149606,1.228668 -0.69060731 0.49212598] }
  1805. coordIndex [
  1806. 1,2,3,-1,1,3,0,-1]
  1807. normalPerVertex TRUE
  1808. normal DEF NORM_39 Normal { vector [
  1809. 1 0 0,1 0 0,
  1810. 1 0 0,1 0 0] }
  1811. }
  1812. }
  1813. DEF SHAPE_40 Shape {
  1814. appearance USE APP_1
  1815. geometry DEF FACE_40 IndexedFaceSet {
  1816. coord DEF COORD_40 Coordinate { point [
  1817. 1.6524341 -0.26352408 0.49212598,1.6524341 -0.26352408 0.53149606,
  1818. 1.228668 -0.4260645 0.53149606,1.228668 -0.4260645 0.49212598] }
  1819. coordIndex [
  1820. 2,0,1,-1,2,3,0,-1]
  1821. normalPerVertex TRUE
  1822. normal DEF NORM_40 Normal { vector [
  1823. 0.35812186 -0.93367485 0,0.35812186 -0.93367485 0,
  1824. 0.35812186 -0.93367485 0,0.35812186 -0.93367485 0] }
  1825. }
  1826. }
  1827. DEF SHAPE_41 Shape {
  1828. appearance USE APP_1
  1829. geometry DEF FACE_41 IndexedFaceSet {
  1830. coord DEF COORD_41 Coordinate { point [
  1831. 1.8547803 -0.26352408 0.49212598,1.8547803 -0.26352408 0.53149606,
  1832. 1.6524341 -0.26352408 0.53149606,1.6524341 -0.26352408 0.49212598] }
  1833. coordIndex [
  1834. 1,2,3,-1,1,3,0,-1]
  1835. normalPerVertex TRUE
  1836. normal DEF NORM_41 Normal { vector [
  1837. 0 -1 0,0 -1 0,
  1838. 0 -1 0,0 -1 0] }
  1839. }
  1840. }
  1841. DEF SHAPE_42 Shape {
  1842. appearance USE APP_1
  1843. geometry DEF FACE_42 IndexedFaceSet {
  1844. coord DEF COORD_42 Coordinate { point [
  1845. 1.957612 -0.30415919 0.49212598,1.957612 -0.30415919 0.53149606,
  1846. 1.8547803 -0.26352408 0.53149606,1.8547803 -0.26352408 0.49212598] }
  1847. coordIndex [
  1848. 2,0,1,-1,2,3,0,-1]
  1849. normalPerVertex TRUE
  1850. normal DEF NORM_42 Normal { vector [
  1851. -0.36750804 -0.93002034 0,-0.36750804 -0.93002034 0,
  1852. -0.36750804 -0.93002034 0,-0.36750804 -0.93002034 0] }
  1853. }
  1854. }
  1855. DEF SHAPE_43 Shape {
  1856. appearance USE APP_1
  1857. geometry DEF FACE_43 IndexedFaceSet {
  1858. coord DEF COORD_43 Coordinate { point [
  1859. 1.5554074 -0.8813435 0.53149606,2.1555118 -0.8813435 0.53149606,
  1860. 2.234252 -0.8813435 0.45275591,2.1798439 -0.8813435 0.52764225,
  1861. 2.2017941 -0.8813435 0.51645803,2.2192139 -0.8813435 0.49903821,
  1862. 2.2303982 -0.8813435 0.47708795,2.234252 -0.8813435 0.21653543,
  1863. 2.1948819 -0.8813435 0.21653543,2.1948819 -0.8813435 0.45275591,
  1864. 2.1555118 -0.8813435 0.49212598,2.192955 -0.8813435 0.46492193,
  1865. 2.1873629 -0.8813435 0.47589706,2.178653 -0.8813435 0.48460697,
  1866. 2.1676778 -0.8813435 0.49019908,1.5554074 -0.8813435 0.49212598] }
  1867. coordIndex [
  1868. 2,7,8,-1,2,8,9,-1,1,10,15,-1,1,15,0,-1,3,14,10,-1,3,10,1,-1,6,9,11,-1,6,2,9,-1,
  1869. 4,13,14,-1,4,14,3,-1,5,11,12,-1,5,12,13,-1,5,6,11,-1,5,13,4,-1]
  1870. normalPerVertex TRUE
  1871. normal DEF NORM_43 Normal { vector [
  1872. 0 1 0,0 1 0,
  1873. 0 1 0,0 1 0,
  1874. 0 1 0,0 1 0,
  1875. 0 1 0,0 1 0,
  1876. 0 1 0,0 1 0,
  1877. 0 1 0,0 1 0,
  1878. 0 1 0,0 1 0,
  1879. 0 1 0,0 1 0] }
  1880. }
  1881. }
  1882. DEF SHAPE_44 Shape {
  1883. appearance USE APP_1
  1884. geometry DEF FACE_44 IndexedFaceSet {
  1885. coord DEF COORD_44 Coordinate { point [
  1886. 2.234252 -0.30415919 0.21653543,2.234252 -0.30415919 0.45275591,
  1887. 2.1555118 -0.30415919 0.53149606,2.2303982 -0.30415919 0.47708795,
  1888. 2.2192139 -0.30415919 0.49903821,2.2017941 -0.30415919 0.51645803,
  1889. 2.1798439 -0.30415919 0.52764225,1.957612 -0.30415919 0.53149606,
  1890. 1.957612 -0.30415919 0.49212598,2.1555118 -0.30415919 0.49212598,
  1891. 2.1948819 -0.30415919 0.45275591,2.1676778 -0.30415919 0.49019908,
  1892. 2.178653 -0.30415919 0.48460697,2.1873629 -0.30415919 0.47589706,
  1893. 2.192955 -0.30415919 0.46492193,2.1948819 -0.30415919 0.21653543] }
  1894. coordIndex [
  1895. 1,10,15,-1,1,15,0,-1,2,7,8,-1,2,8,9,-1,3,14,10,-1,3,10,1,-1,6,9,11,-1,6,2,9,-1,
  1896. 4,13,14,-1,4,14,3,-1,5,11,12,-1,5,12,13,-1,5,6,11,-1,5,13,4,-1]
  1897. normalPerVertex TRUE
  1898. normal DEF NORM_44 Normal { vector [
  1899. 0 -1 0,0 -1 0,
  1900. 0 -1 0,0 -1 0,
  1901. 0 -1 0,0 -1 0,
  1902. 0 -1 0,0 -1 0,
  1903. 0 -1 0,0 -1 0,
  1904. 0 -1 0,0 -1 0,
  1905. 0 -1 0,0 -1 0,
  1906. 0 -1 0,0 -1 0] }
  1907. }
  1908. }
  1909. DEF SHAPE_45 Shape {
  1910. appearance USE APP_1
  1911. geometry DEF FACE_45 IndexedFaceSet {
  1912. coord DEF COORD_45 Coordinate { point [
  1913. 2.1948819 -0.8813435 0.21653543,2.234252 -0.8813435 0.21653543,
  1914. 2.234252 -0.30415919 0.21653543,2.1948819 -0.30415919 0.21653543] }
  1915. coordIndex [
  1916. 2,0,1,-1,2,3,0,-1]
  1917. normalPerVertex TRUE
  1918. normal DEF NORM_45 Normal { vector [
  1919. 0 0 1,0 0 1,
  1920. 0 0 1,0 0 1] }
  1921. }
  1922. }
  1923. DEF SHAPE_46 Shape {
  1924. appearance USE APP_1
  1925. geometry DEF FACE_46 IndexedFaceSet {
  1926. coord DEF COORD_46 Coordinate { point [
  1927. -2.1948819 0 0.45275591,-2.1948819 -4.4291339 0.45275591,
  1928. -2.1555118 -4.4291339 0.49212598,-2.192955 -4.4291339 0.46492193,
  1929. -2.1873629 -4.4291339 0.47589706,-2.178653 -4.4291339 0.48460697,
  1930. -2.1676778 -4.4291339 0.49019908,-2.1555118 0 0.49212598,
  1931. -2.1676778 0 0.49019908,-2.178653 0 0.48460697,
  1932. -2.1873629 0 0.47589706,-2.192955 0 0.46492193] }
  1933. coordIndex [
  1934. 6,7,2,-1,6,8,7,-1,5,9,8,-1,5,8,6,-1,4,10,9,-1,4,9,5,-1,3,11,10,-1,3,10,4,-1,
  1935. 1,0,11,-1,1,11,3,-1]
  1936. normalPerVertex TRUE
  1937. normal DEF NORM_46 Normal { vector [
  1938. 0.98768834 0 -0.15643447,0.98768834 0 -0.15643447,
  1939. 0.15643447 0 -0.98768834,0.93344204 0 -0.35872825,
  1940. 0.77690301 0 -0.6296203,0.5443153 0 -0.83888072,
  1941. 0.25844621 0 -0.96602565,0.15643447 0 -0.98768834,
  1942. 0.35872825 0 -0.93344204,0.6296203 0 -0.77690301,
  1943. 0.83888072 0 -0.5443153,0.96602565 0 -0.25844621] }
  1944. }
  1945. }
  1946. DEF SHAPE_47 Shape {
  1947. appearance USE APP_1
  1948. geometry DEF FACE_47 IndexedFaceSet {
  1949. coord DEF COORD_47 Coordinate { point [
  1950. -0.43917798 -0.070981158 0.49135385,-0.43917798 -0.039370079 0.45275591,
  1951. -0.43917798 -0.060809638 0.48780586,-0.43917798 -0.051980567 0.48163371,
  1952. -0.43917798 -0.045154974 0.47329948,-0.43917798 -0.040843888 0.46342717,
  1953. -1.7095322 -0.039370079 0.45275591,-1.7095322 -0.070981158 0.49135385,
  1954. -1.7095322 -0.040843888 0.46342717,-1.7095322 -0.045154974 0.47329948,
  1955. -1.7095322 -0.051980567 0.48163371,-1.7095322 -0.060809638 0.48780586,
  1956. -1.7100441 -0.078740157 0.49212598,-0.43866605 -0.078740157 0.49212598] }
  1957. coordIndex [
  1958. 7,13,12,-1,7,0,13,-1,11,2,0,-1,11,0,7,-1,10,3,2,-1,10,2,11,-1,9,4,3,-1,9,3,10,-1,
  1959. 8,5,4,-1,8,4,9,-1,6,1,5,-1,6,5,8,-1]
  1960. normalPerVertex TRUE
  1961. normal DEF NORM_47 Normal { vector [
  1962. 0 -0.26961506 -0.96296818,0 -0.9905971 -0.13681149,
  1963. 0 -0.49589504 -0.86838247,0 -0.7127065 -0.70146236,
  1964. 0 -0.87615796 -0.48202409,0 -0.97401189 -0.2264969,
  1965. 0 -0.9905971 -0.13681149,0 -0.19441732 -0.98091891,
  1966. 0 -0.94908178 -0.31502981,0 -0.82816425 -0.56048548,
  1967. 0 -0.64524246 -0.76397786,0 -0.41401166 -0.91027158,
  1968. 0 -0.09902602 -0.99508484,0 -0.09902602 -0.99508484] }
  1969. }
  1970. }
  1971. DEF SHAPE_48 Shape {
  1972. appearance USE APP_1
  1973. geometry DEF FACE_48 IndexedFaceSet {
  1974. coord DEF COORD_48 Coordinate { point [
  1975. 2.1948819 -0.30415919 0.45275591,2.1948819 -0.082659414 0.45275591,
  1976. 2.1555118 -0.082659414 0.49212598,2.192955 -0.082659414 0.46492193,
  1977. 2.1873629 -0.082659414 0.47589706,2.178653 -0.082659414 0.48460697,
  1978. 2.1676778 -0.082659414 0.49019908,2.1555118 -0.30415919 0.49212598,
  1979. 2.1676778 -0.30415919 0.49019908,2.178653 -0.30415919 0.48460697,
  1980. 2.1873629 -0.30415919 0.47589706,2.192955 -0.30415919 0.46492193] }
  1981. coordIndex [
  1982. 6,7,2,-1,6,8,7,-1,5,9,8,-1,5,8,6,-1,4,10,9,-1,4,9,5,-1,3,11,10,-1,3,10,4,-1,
  1983. 1,0,11,-1,1,11,3,-1]
  1984. normalPerVertex TRUE
  1985. normal DEF NORM_48 Normal { vector [
  1986. -0.98768834 0 -0.15643447,-0.98768834 0 -0.15643447,
  1987. -0.15643447 0 -0.98768834,-0.93344204 0 -0.35872825,
  1988. -0.77690301 0 -0.6296203,-0.5443153 0 -0.83888072,
  1989. -0.25844621 0 -0.96602565,-0.15643447 0 -0.98768834,
  1990. -0.35872825 0 -0.93344204,-0.6296203 0 -0.77690301,
  1991. -0.83888072 0 -0.5443153,-0.96602565 0 -0.25844621] }
  1992. }
  1993. }
  1994. DEF SHAPE_49 Shape {
  1995. appearance USE APP_1
  1996. geometry DEF FACE_49 IndexedFaceSet {
  1997. coord DEF COORD_49 Coordinate { point [
  1998. 1.9942095 -0.039370079 0.45275591,0.099325393 -0.039370079 0.45275591,
  1999. 0.099325393 -0.070981158 0.49135385,0.099325393 -0.040843888 0.46342717,
  2000. 0.099325393 -0.045154974 0.47329948,0.099325393 -0.051980567 0.48163371,
  2001. 0.099325393 -0.060809638 0.48780586,0.098813463 -0.078740157 0.49212598,
  2002. 2.04174 -0.078740157 0.49212598,2.0250215 -0.071201249 0.49146783,
  2003. 2.0132184 -0.062828006 0.48880963,2.0057946 -0.055676141 0.48464748,
  2004. 2.0009453 -0.049853985 0.47925627,1.9977154 -0.045302841 0.47306019,
  2005. 1.9955408 -0.041805923 0.46586204,1.9945407 -0.040013259 0.4594822] }
  2006. coordIndex [
  2007. 7,9,8,-1,2,10,9,-1,2,9,7,-1,6,11,10,-1,6,10,2,-1,5,12,11,-1,5,11,6,-1,4,13,12,-1,
  2008. 4,14,13,-1,4,12,5,-1,3,15,14,-1,3,14,4,-1,1,0,15,-1,1,15,3,-1]
  2009. normalPerVertex TRUE
  2010. normal DEF NORM_49 Normal { vector [
  2011. 0 -0.99545936 -0.09518753,9.1823319e-05 -0.99267761 -0.12079387,
  2012. 7.9053452e-05 -0.25623666 -0.96661407,4.2933031e-05 -0.96259491 -0.27094472,
  2013. -2.0101889e-05 -0.85475562 -0.51903067,5.2351243e-05 -0.67954729 -0.7336317,
  2014. 9.9446768e-05 -0.46871492 -0.88334948,2.4042479e-05 -0.093064389 -0.99566009,
  2015. 0 -0.086969573 -0.99621097,2.336724e-05 -0.16995021 -0.98545265,
  2016. 4.1345102e-05 -0.37401402 -0.92742305,3.904882e-06 -0.58489964 -0.81110567,
  2017. -5.767984e-05 -0.75691897 -0.65350874,-0.0001316825 -0.85719082 -0.51499891,
  2018. -5.5643378e-05 -0.92544002 -0.37889413,2.7961615e-05 -0.98674873 -0.16225581] }
  2019. }
  2020. }
  2021. DEF SHAPE_50 Shape {
  2022. appearance USE APP_1
  2023. geometry DEF FACE_50 IndexedFaceSet {
  2024. coord DEF COORD_50 Coordinate { point [
  2025. 2.1948819 -4.4291339 0.45275591,2.1948819 -0.8813435 0.45275591,
  2026. 2.1555118 -0.8813435 0.49212598,2.192955 -0.8813435 0.46492193,
  2027. 2.1873629 -0.8813435 0.47589706,2.178653 -0.8813435 0.48460697,
  2028. 2.1676778 -0.8813435 0.49019908,2.1555118 -4.4291339 0.49212598,
  2029. 2.1676778 -4.4291339 0.49019908,2.178653 -4.4291339 0.48460697,
  2030. 2.1873629 -4.4291339 0.47589706,2.192955 -4.4291339 0.46492193] }
  2031. coordIndex [
  2032. 6,7,2,-1,6,8,7,-1,5,9,8,-1,5,8,6,-1,4,10,9,-1,4,9,5,-1,3,11,10,-1,3,10,4,-1,
  2033. 1,0,11,-1,1,11,3,-1]
  2034. normalPerVertex TRUE
  2035. normal DEF NORM_50 Normal { vector [
  2036. -0.98768834 0 -0.15643447,-0.98768834 0 -0.15643447,
  2037. -0.15643447 0 -0.98768834,-0.93344204 0 -0.35872825,
  2038. -0.77690301 0 -0.6296203,-0.5443153 0 -0.83888072,
  2039. -0.25844621 0 -0.96602565,-0.15643447 0 -0.98768834,
  2040. -0.35872825 0 -0.93344204,-0.6296203 0 -0.77690301,
  2041. -0.83888072 0 -0.5443153,-0.96602565 0 -0.25844621] }
  2042. }
  2043. }
  2044. DEF SHAPE_51 Shape {
  2045. appearance USE APP_1
  2046. geometry DEF FACE_51 IndexedFaceSet {
  2047. coord DEF COORD_51 Coordinate { point [
  2048. -0.43917798 0 0.45275591,-0.43917798 -0.070981158 0.53111285,
  2049. -0.43917798 -0.0033881266 0.47560506,-0.43917798 -0.01326093 0.49648785,
  2050. -0.43917798 -0.028768771 0.51360714,-0.43917798 -0.048577071 0.52548967,
  2051. -1.7095322 0 0.45275591,-1.7095322 -0.070981158 0.53111285,
  2052. -1.7095322 -0.048577071 0.52548967,-1.7095322 -0.028768771 0.51360714,
  2053. -1.7095322 -0.01326093 0.49648785,-1.7095322 -0.0033881266 0.47560506,
  2054. -1.7100441 -0.078740157 0.53149606,-0.43866605 -0.078740157 0.53149606] }
  2055. coordIndex [
  2056. 2,0,6,-1,2,6,11,-1,3,11,10,-1,3,2,11,-1,4,10,9,-1,4,3,10,-1,5,9,8,-1,5,4,9,-1,
  2057. 1,8,7,-1,1,5,8,-1,13,7,12,-1,13,1,7,-1]
  2058. normalPerVertex TRUE
  2059. normal DEF NORM_51 Normal { vector [
  2060. 0 0.98918421 0.14667857,0 0.21600951 0.97639126,
  2061. 0 0.97012954 0.24258748,0 0.85799056 0.51366545,
  2062. 0 0.67201428 0.74053818,0 0.42820552 0.90368138,
  2063. 0 0.98918421 0.14667857,0 0.16613222 0.98610349,
  2064. 0 0.33700272 0.94150367,0 0.5957113 0.80319863,
  2065. 0 0.80315392 0.59577159,0 0.94147837 0.33707339,
  2066. 0 0.049329702 0.99878255,0 0.049329702 0.99878255] }
  2067. }
  2068. }
  2069. DEF SHAPE_52 Shape {
  2070. appearance USE APP_1
  2071. geometry DEF FACE_52 IndexedFaceSet {
  2072. coord DEF COORD_52 Coordinate { point [
  2073. 1.9842314 0 0.45275591,2.04174 -0.078740157 0.53149606,
  2074. 1.9841235 -0.0022033759 0.47070252,1.9844232 -0.0084015033 0.48759316,
  2075. 1.9860657 -0.017976382 0.50258545,1.989465 -0.028970118 0.51375921,
  2076. 1.9947089 -0.040214319 0.52140164,2.0023145 -0.051543961 0.52662351,
  2077. 2.0104809 -0.060419305 0.52933506,2.0188915 -0.067281823 0.53066663,
  2078. 2.0298377 -0.073876146 0.53135556,0.099325393 0 0.45275591,
  2079. 0.099325393 -0.070981158 0.53111285,0.099325393 -0.048577071 0.52548967,
  2080. 0.099325393 -0.028768771 0.51360714,0.099325393 -0.01326093 0.49648785,
  2081. 0.099325393 -0.0033881266 0.47560506,0.098813463 -0.078740157 0.53149606] }
  2082. coordIndex [
  2083. 2,0,11,-1,2,11,16,-1,3,16,15,-1,3,2,16,-1,4,15,14,-1,4,3,15,-1,5,4,14,-1,6,14,13,-1,
  2084. 6,5,14,-1,7,6,13,-1,8,13,12,-1,8,7,13,-1,9,8,12,-1,10,12,17,-1,10,9,12,-1,1,10,17,-1]
  2085. normalPerVertex TRUE
  2086. normal DEF NORM_52 Normal { vector [
  2087. 0 0.99254743 0.12185892,0 0.028874839 0.99958303,
  2088. -7.6376726e-07 0.97974799 0.20023457,8.1587656e-05 0.89939197 0.4371431,
  2089. -8.8926685e-06 0.76814669 0.6402739,7.3885537e-06 0.64593347 0.76339371,
  2090. -0.00017112709 0.50413918 0.8636224,1.5231779e-05 0.36549255 0.93081427,
  2091. -0.00031179767 0.2454827 0.96940092,-5.611624e-05 0.14840349 0.98892689,
  2092. -1.0210183e-05 0.062904431 0.99801956,-0.00013477357 0.9907375 0.13579096,
  2093. -0.00025622439 0.18065352 0.98354677,-0.00029109419 0.37704434 0.92619516,
  2094. -0.00022493664 0.63889018 0.76929792,-0.00012684136 0.83473951 0.55064502,
  2095. -0.00011455203 0.95214896 0.30563432,-3.1645137e-05 0.041425283 0.9991416] }
  2096. }
  2097. }
  2098. DEF SHAPE_53 Shape {
  2099. appearance USE APP_1
  2100. geometry DEF FACE_53 IndexedFaceSet {
  2101. coord DEF COORD_53 Coordinate { point [
  2102. 2.234252 -0.30415919 0.45275591,2.1555118 -0.30415919 0.53149606,
  2103. 2.2303982 -0.30415919 0.47708795,2.2192139 -0.30415919 0.49903821,
  2104. 2.2017941 -0.30415919 0.51645803,2.1798439 -0.30415919 0.52764225,
  2105. 2.234252 -0.082659414 0.45275591,2.1555118 -0.082659414 0.53149606,
  2106. 2.1798439 -0.082659414 0.52764225,2.2017941 -0.082659414 0.51645803,
  2107. 2.2192139 -0.082659414 0.49903821,2.2303982 -0.082659414 0.47708795] }
  2108. coordIndex [
  2109. 2,0,6,-1,2,6,11,-1,3,11,10,-1,3,2,11,-1,4,10,9,-1,4,3,10,-1,5,9,8,-1,5,4,9,-1,
  2110. 1,8,7,-1,1,5,8,-1]
  2111. normalPerVertex TRUE
  2112. normal DEF NORM_53 Normal { vector [
  2113. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  2114. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  2115. 0.6296203 0 0.77690301,0.35872825 0 0.93344204,
  2116. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  2117. 0.25844621 0 0.96602565,0.5443153 0 0.83888072,
  2118. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  2119. }
  2120. }
  2121. DEF SHAPE_54 Shape {
  2122. appearance USE APP_1
  2123. geometry DEF FACE_54 IndexedFaceSet {
  2124. coord DEF COORD_54 Coordinate { point [
  2125. 2.234252 -4.4291339 0.45275591,2.1555118 -4.4291339 0.53149606,
  2126. 2.2303982 -4.4291339 0.47708795,2.2192139 -4.4291339 0.49903821,
  2127. 2.2017941 -4.4291339 0.51645803,2.1798439 -4.4291339 0.52764225,
  2128. 2.234252 -0.8813435 0.45275591,2.1555118 -0.8813435 0.53149606,
  2129. 2.1798439 -0.8813435 0.52764225,2.2017941 -0.8813435 0.51645803,
  2130. 2.2192139 -0.8813435 0.49903821,2.2303982 -0.8813435 0.47708795] }
  2131. coordIndex [
  2132. 2,0,6,-1,2,6,11,-1,3,11,10,-1,3,2,11,-1,4,10,9,-1,4,3,10,-1,5,9,8,-1,5,4,9,-1,
  2133. 1,8,7,-1,1,5,8,-1]
  2134. normalPerVertex TRUE
  2135. normal DEF NORM_54 Normal { vector [
  2136. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  2137. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  2138. 0.6296203 0 0.77690301,0.35872825 0 0.93344204,
  2139. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  2140. 0.25844621 0 0.96602565,0.5443153 0 0.83888072,
  2141. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  2142. }
  2143. }
  2144. DEF SHAPE_55 Shape {
  2145. appearance USE APP_1
  2146. geometry DEF FACE_55 IndexedFaceSet {
  2147. coord DEF COORD_55 Coordinate { point [
  2148. -2.234252 0 0.45275591,-2.1555118 0 0.53149606,
  2149. -2.2303982 0 0.47708795,-2.2192139 0 0.49903821,
  2150. -2.2017941 0 0.51645803,-2.1798439 0 0.52764225,
  2151. -2.234252 -4.4291339 0.45275591,-2.1555118 -4.4291339 0.53149606,
  2152. -2.1798439 -4.4291339 0.52764225,-2.2017941 -4.4291339 0.51645803,
  2153. -2.2192139 -4.4291339 0.49903821,-2.2303982 -4.4291339 0.47708795] }
  2154. coordIndex [
  2155. 2,0,6,-1,2,6,11,-1,3,11,10,-1,3,2,11,-1,4,10,9,-1,4,3,10,-1,5,9,8,-1,5,4,9,-1,
  2156. 1,8,7,-1,1,5,8,-1]
  2157. normalPerVertex TRUE
  2158. normal DEF NORM_55 Normal { vector [
  2159. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  2160. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  2161. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204,
  2162. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  2163. -0.25844621 0 0.96602565,-0.5443153 0 0.83888072,
  2164. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  2165. }
  2166. }
  2167. DEF SHAPE_56 Shape {
  2168. appearance USE APP_1
  2169. geometry DEF FACE_56 IndexedFaceSet {
  2170. coord DEF COORD_56 Coordinate { point [
  2171. 1.0989525 -1.233173 0.49212598,1.0989525 -1.233173 0.53149606,
  2172. 1.4178565 -1.233173 0.53149606,1.4113976 -1.1882501 0.53149606,
  2173. 1.3925441 -1.1469667 0.53149606,1.3628234 -1.1126672 0.53149606,
  2174. 1.3246433 -1.0881303 0.53149606,1.2810969 -1.0753439 0.53149606,
  2175. 1.2357121 -1.0753439 0.53149606,1.1921657 -1.0881303 0.53149606,
  2176. 1.1539856 -1.1126672 0.53149606,1.1242649 -1.1469667 0.53149606,
  2177. 1.1054114 -1.1882501 0.53149606,1.4178565 -1.233173 0.49212598,
  2178. 1.1054114 -1.1882501 0.49212598,1.1242649 -1.1469667 0.49212598,
  2179. 1.1539856 -1.1126672 0.49212598,1.1921657 -1.0881303 0.49212598,
  2180. 1.2357121 -1.0753439 0.49212598,1.2810969 -1.0753439 0.49212598,
  2181. 1.3246433 -1.0881303 0.49212598,1.3628234 -1.1126672 0.49212598,
  2182. 1.3925441 -1.1469667 0.49212598,1.4113976 -1.1882501 0.49212598] }
  2183. coordIndex [
  2184. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2185. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2186. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2187. normalPerVertex TRUE
  2188. normal DEF NORM_56 Normal { vector [
  2189. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2190. -0.98982144 -0.14231484 0,-0.9718798 -0.23547752 0,
  2191. -0.86617015 -0.49974921 0,-0.69028855 -0.72353418 0,
  2192. -0.45848388 -0.88870272 0,-0.18953557 -0.98187386 0,
  2193. 0.094767785 -0.99549941 0,0.37139362 -0.92847551 0,
  2194. 0.61793135 -0.78623206 0,0.81440795 -0.58029276 0,
  2195. 0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2196. 0.9718798 -0.23547752 0,0.86617015 -0.49974921 0,
  2197. 0.69028855 -0.72353418 0,0.45848388 -0.88870272 0,
  2198. 0.18953557 -0.98187386 0,-0.094767785 -0.99549941 0,
  2199. -0.37139362 -0.92847551 0,-0.61793135 -0.78623206 0,
  2200. -0.81440795 -0.58029276 0,-0.94490607 -0.32734159 0] }
  2201. }
  2202. }
  2203. DEF SHAPE_57 Shape {
  2204. appearance USE APP_1
  2205. geometry DEF FACE_57 IndexedFaceSet {
  2206. coord DEF COORD_57 Coordinate { point [
  2207. 1.4178565 -1.233173 0.49212598,1.4178565 -1.4103383 0.49212598,
  2208. 1.4178565 -1.4103383 0.53149606,1.4178565 -1.233173 0.53149606] }
  2209. coordIndex [
  2210. 0,1,2,-1,0,2,3,-1]
  2211. normalPerVertex TRUE
  2212. normal DEF NORM_57 Normal { vector [
  2213. -1 0 0,-1 0 0,
  2214. -1 0 0,-1 0 0] }
  2215. }
  2216. }
  2217. DEF SHAPE_58 Shape {
  2218. appearance USE APP_1
  2219. geometry DEF FACE_58 IndexedFaceSet {
  2220. coord DEF COORD_58 Coordinate { point [
  2221. 1.4178565 -1.4103383 0.49212598,1.4178565 -1.4103383 0.53149606,
  2222. 1.0989525 -1.4103383 0.53149606,1.1054114 -1.4552611 0.53149606,
  2223. 1.1242649 -1.4965446 0.53149606,1.1539856 -1.5308441 0.53149606,
  2224. 1.1921657 -1.555381 0.53149606,1.2357121 -1.5681673 0.53149606,
  2225. 1.2810969 -1.5681673 0.53149606,1.3246433 -1.555381 0.53149606,
  2226. 1.3628234 -1.5308441 0.53149606,1.3925441 -1.4965446 0.53149606,
  2227. 1.4113976 -1.4552611 0.53149606,1.0989525 -1.4103383 0.49212598,
  2228. 1.4113976 -1.4552611 0.49212598,1.3925441 -1.4965446 0.49212598,
  2229. 1.3628234 -1.5308441 0.49212598,1.3246433 -1.555381 0.49212598,
  2230. 1.2810969 -1.5681673 0.49212598,1.2357121 -1.5681673 0.49212598,
  2231. 1.1921657 -1.555381 0.49212598,1.1539856 -1.5308441 0.49212598,
  2232. 1.1242649 -1.4965446 0.49212598,1.1054114 -1.4552611 0.49212598] }
  2233. coordIndex [
  2234. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2235. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2236. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2237. normalPerVertex TRUE
  2238. normal DEF NORM_58 Normal { vector [
  2239. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  2240. 0.98982144 0.14231484 0,0.9718798 0.23547752 0,
  2241. 0.86617015 0.49974921 0,0.69028855 0.72353418 0,
  2242. 0.45848388 0.88870272 0,0.18953557 0.98187386 0,
  2243. -0.094767785 0.99549941 0,-0.37139362 0.92847551 0,
  2244. -0.61793135 0.78623206 0,-0.81440795 0.58029276 0,
  2245. -0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  2246. -0.9718798 0.23547752 0,-0.86617015 0.49974921 0,
  2247. -0.69028855 0.72353418 0,-0.45848388 0.88870272 0,
  2248. -0.18953557 0.98187386 0,0.094767785 0.99549941 0,
  2249. 0.37139362 0.92847551 0,0.61793135 0.78623206 0,
  2250. 0.81440795 0.58029276 0,0.94490607 0.32734159 0] }
  2251. }
  2252. }
  2253. DEF SHAPE_59 Shape {
  2254. appearance USE APP_1
  2255. geometry DEF FACE_59 IndexedFaceSet {
  2256. coord DEF COORD_59 Coordinate { point [
  2257. 1.0989525 -1.4103383 0.49212598,1.0989525 -1.233173 0.49212598,
  2258. 1.0989525 -1.233173 0.53149606,1.0989525 -1.4103383 0.53149606] }
  2259. coordIndex [
  2260. 2,0,1,-1,2,3,0,-1]
  2261. normalPerVertex TRUE
  2262. normal DEF NORM_59 Normal { vector [
  2263. 1 0 0,1 0 0,
  2264. 1 0 0,1 0 0] }
  2265. }
  2266. }
  2267. DEF SHAPE_60 Shape {
  2268. appearance USE APP_1
  2269. geometry DEF FACE_60 IndexedFaceSet {
  2270. coord DEF COORD_60 Coordinate { point [
  2271. 0.66822325 -1.1339353 0.49212598,0.66822325 -1.1339353 0.53149606,
  2272. 0.98712729 -1.1339353 0.53149606,0.98066836 -1.0890125 0.53149606,
  2273. 0.96181484 -1.0477291 0.53149606,0.93209413 -1.0134295 0.53149606,
  2274. 0.89391403 -0.98889268 0.53149606,0.85036766 -0.97610631 0.53149606,
  2275. 0.80498288 -0.97610631 0.53149606,0.76143651 -0.98889268 0.53149606,
  2276. 0.7232564 -1.0134295 0.53149606,0.69353569 -1.0477291 0.53149606,
  2277. 0.67468218 -1.0890125 0.53149606,0.98712729 -1.1339353 0.49212598,
  2278. 0.67468218 -1.0890125 0.49212598,0.69353569 -1.0477291 0.49212598,
  2279. 0.7232564 -1.0134295 0.49212598,0.76143651 -0.98889268 0.49212598,
  2280. 0.80498288 -0.97610631 0.49212598,0.85036766 -0.97610631 0.49212598,
  2281. 0.89391403 -0.98889268 0.49212598,0.93209413 -1.0134295 0.49212598,
  2282. 0.96181484 -1.0477291 0.49212598,0.98066836 -1.0890125 0.49212598] }
  2283. coordIndex [
  2284. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2285. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2286. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2287. normalPerVertex TRUE
  2288. normal DEF NORM_60 Normal { vector [
  2289. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2290. -0.98982144 -0.14231484 0,-0.9718798 -0.23547752 0,
  2291. -0.86617015 -0.49974921 0,-0.69028855 -0.72353418 0,
  2292. -0.45848388 -0.88870272 0,-0.18953557 -0.98187386 0,
  2293. 0.094767785 -0.99549941 0,0.37139362 -0.92847551 0,
  2294. 0.61793135 -0.78623206 0,0.81440795 -0.58029276 0,
  2295. 0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2296. 0.9718798 -0.23547752 0,0.86617015 -0.49974921 0,
  2297. 0.69028855 -0.72353418 0,0.45848388 -0.88870272 0,
  2298. 0.18953557 -0.98187386 0,-0.094767785 -0.99549941 0,
  2299. -0.37139362 -0.92847551 0,-0.61793135 -0.78623206 0,
  2300. -0.81440795 -0.58029276 0,-0.94490607 -0.32734159 0] }
  2301. }
  2302. }
  2303. DEF SHAPE_61 Shape {
  2304. appearance USE APP_1
  2305. geometry DEF FACE_61 IndexedFaceSet {
  2306. coord DEF COORD_61 Coordinate { point [
  2307. 0.98712729 -1.1339353 0.49212598,0.98712729 -1.3111007 0.49212598,
  2308. 0.98712729 -1.3111007 0.53149606,0.98712729 -1.1339353 0.53149606] }
  2309. coordIndex [
  2310. 0,1,2,-1,0,2,3,-1]
  2311. normalPerVertex TRUE
  2312. normal DEF NORM_61 Normal { vector [
  2313. -1 0 0,-1 0 0,
  2314. -1 0 0,-1 0 0] }
  2315. }
  2316. }
  2317. DEF SHAPE_62 Shape {
  2318. appearance USE APP_1
  2319. geometry DEF FACE_62 IndexedFaceSet {
  2320. coord DEF COORD_62 Coordinate { point [
  2321. 0.98712729 -1.3111007 0.49212598,0.98712729 -1.3111007 0.53149606,
  2322. 0.66822325 -1.3111007 0.53149606,0.67468218 -1.3560235 0.53149606,
  2323. 0.69353569 -1.397307 0.53149606,0.7232564 -1.4316065 0.53149606,
  2324. 0.76143651 -1.4561434 0.53149606,0.80498288 -1.4689297 0.53149606,
  2325. 0.85036766 -1.4689297 0.53149606,0.89391403 -1.4561434 0.53149606,
  2326. 0.93209413 -1.4316065 0.53149606,0.96181484 -1.397307 0.53149606,
  2327. 0.98066836 -1.3560235 0.53149606,0.66822325 -1.3111007 0.49212598,
  2328. 0.98066836 -1.3560235 0.49212598,0.96181484 -1.397307 0.49212598,
  2329. 0.93209413 -1.4316065 0.49212598,0.89391403 -1.4561434 0.49212598,
  2330. 0.85036766 -1.4689297 0.49212598,0.80498288 -1.4689297 0.49212598,
  2331. 0.76143651 -1.4561434 0.49212598,0.7232564 -1.4316065 0.49212598,
  2332. 0.69353569 -1.397307 0.49212598,0.67468218 -1.3560235 0.49212598] }
  2333. coordIndex [
  2334. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2335. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2336. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2337. normalPerVertex TRUE
  2338. normal DEF NORM_62 Normal { vector [
  2339. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  2340. 0.98982144 0.14231484 0,0.9718798 0.23547752 0,
  2341. 0.86617015 0.49974921 0,0.69028855 0.72353418 0,
  2342. 0.45848388 0.88870272 0,0.18953557 0.98187386 0,
  2343. -0.094767785 0.99549941 0,-0.37139362 0.92847551 0,
  2344. -0.61793135 0.78623206 0,-0.81440795 0.58029276 0,
  2345. -0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  2346. -0.9718798 0.23547752 0,-0.86617015 0.49974921 0,
  2347. -0.69028855 0.72353418 0,-0.45848388 0.88870272 0,
  2348. -0.18953557 0.98187386 0,0.094767785 0.99549941 0,
  2349. 0.37139362 0.92847551 0,0.61793135 0.78623206 0,
  2350. 0.81440795 0.58029276 0,0.94490607 0.32734159 0] }
  2351. }
  2352. }
  2353. DEF SHAPE_63 Shape {
  2354. appearance USE APP_1
  2355. geometry DEF FACE_63 IndexedFaceSet {
  2356. coord DEF COORD_63 Coordinate { point [
  2357. 0.66822325 -1.3111007 0.49212598,0.66822325 -1.1339353 0.49212598,
  2358. 0.66822325 -1.1339353 0.53149606,0.66822325 -1.3111007 0.53149606] }
  2359. coordIndex [
  2360. 2,0,1,-1,2,3,0,-1]
  2361. normalPerVertex TRUE
  2362. normal DEF NORM_63 Normal { vector [
  2363. 1 0 0,1 0 0,
  2364. 1 0 0,1 0 0] }
  2365. }
  2366. }
  2367. DEF SHAPE_64 Shape {
  2368. appearance USE APP_1
  2369. geometry DEF FACE_64 IndexedFaceSet {
  2370. coord DEF COORD_64 Coordinate { point [
  2371. 0.23576469 -1.233173 0.49212598,0.23576469 -1.233173 0.53149606,
  2372. 0.55466872 -1.233173 0.53149606,0.5482098 -1.1882501 0.53149606,
  2373. 0.52935628 -1.1469667 0.53149606,0.49963557 -1.1126672 0.53149606,
  2374. 0.46145547 -1.0881303 0.53149606,0.41790909 -1.0753439 0.53149606,
  2375. 0.37252432 -1.0753439 0.53149606,0.32897794 -1.0881303 0.53149606,
  2376. 0.29079784 -1.1126672 0.53149606,0.26107713 -1.1469667 0.53149606,
  2377. 0.24222361 -1.1882501 0.53149606,0.55466872 -1.233173 0.49212598,
  2378. 0.24222361 -1.1882501 0.49212598,0.26107713 -1.1469667 0.49212598,
  2379. 0.29079784 -1.1126672 0.49212598,0.32897794 -1.0881303 0.49212598,
  2380. 0.37252432 -1.0753439 0.49212598,0.41790909 -1.0753439 0.49212598,
  2381. 0.46145547 -1.0881303 0.49212598,0.49963557 -1.1126672 0.49212598,
  2382. 0.52935628 -1.1469667 0.49212598,0.5482098 -1.1882501 0.49212598] }
  2383. coordIndex [
  2384. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2385. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2386. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2387. normalPerVertex TRUE
  2388. normal DEF NORM_64 Normal { vector [
  2389. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2390. -0.98982144 -0.14231484 0,-0.9718798 -0.23547752 0,
  2391. -0.86617015 -0.49974921 0,-0.69028855 -0.72353418 0,
  2392. -0.45848388 -0.88870272 0,-0.18953557 -0.98187386 0,
  2393. 0.094767785 -0.99549941 0,0.37139362 -0.92847551 0,
  2394. 0.61793135 -0.78623206 0,0.81440795 -0.58029276 0,
  2395. 0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2396. 0.9718798 -0.23547752 0,0.86617015 -0.49974921 0,
  2397. 0.69028855 -0.72353418 0,0.45848388 -0.88870272 0,
  2398. 0.18953557 -0.98187386 0,-0.094767785 -0.99549941 0,
  2399. -0.37139362 -0.92847551 0,-0.61793135 -0.78623206 0,
  2400. -0.81440795 -0.58029276 0,-0.94490607 -0.32734159 0] }
  2401. }
  2402. }
  2403. DEF SHAPE_65 Shape {
  2404. appearance USE APP_1
  2405. geometry DEF FACE_65 IndexedFaceSet {
  2406. coord DEF COORD_65 Coordinate { point [
  2407. 0.55466872 -1.233173 0.49212598,0.55466872 -1.4103383 0.49212598,
  2408. 0.55466872 -1.4103383 0.53149606,0.55466872 -1.233173 0.53149606] }
  2409. coordIndex [
  2410. 0,1,2,-1,0,2,3,-1]
  2411. normalPerVertex TRUE
  2412. normal DEF NORM_65 Normal { vector [
  2413. -1 0 0,-1 0 0,
  2414. -1 0 0,-1 0 0] }
  2415. }
  2416. }
  2417. DEF SHAPE_66 Shape {
  2418. appearance USE APP_1
  2419. geometry DEF FACE_66 IndexedFaceSet {
  2420. coord DEF COORD_66 Coordinate { point [
  2421. 0.55466872 -1.4103383 0.49212598,0.55466872 -1.4103383 0.53149606,
  2422. 0.23576469 -1.4103383 0.53149606,0.24222361 -1.4552611 0.53149606,
  2423. 0.26107713 -1.4965446 0.53149606,0.29079784 -1.5308441 0.53149606,
  2424. 0.32897794 -1.555381 0.53149606,0.37252432 -1.5681673 0.53149606,
  2425. 0.41790909 -1.5681673 0.53149606,0.46145547 -1.555381 0.53149606,
  2426. 0.49963557 -1.5308441 0.53149606,0.52935628 -1.4965446 0.53149606,
  2427. 0.5482098 -1.4552611 0.53149606,0.23576469 -1.4103383 0.49212598,
  2428. 0.5482098 -1.4552611 0.49212598,0.52935628 -1.4965446 0.49212598,
  2429. 0.49963557 -1.5308441 0.49212598,0.46145547 -1.555381 0.49212598,
  2430. 0.41790909 -1.5681673 0.49212598,0.37252432 -1.5681673 0.49212598,
  2431. 0.32897794 -1.555381 0.49212598,0.29079784 -1.5308441 0.49212598,
  2432. 0.26107713 -1.4965446 0.49212598,0.24222361 -1.4552611 0.49212598] }
  2433. coordIndex [
  2434. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2435. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2436. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2437. normalPerVertex TRUE
  2438. normal DEF NORM_66 Normal { vector [
  2439. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  2440. 0.98982144 0.14231484 0,0.9718798 0.23547752 0,
  2441. 0.86617015 0.49974921 0,0.69028855 0.72353418 0,
  2442. 0.45848388 0.88870272 0,0.18953557 0.98187386 0,
  2443. -0.094767785 0.99549941 0,-0.37139362 0.92847551 0,
  2444. -0.61793135 0.78623206 0,-0.81440795 0.58029276 0,
  2445. -0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  2446. -0.9718798 0.23547752 0,-0.86617015 0.49974921 0,
  2447. -0.69028855 0.72353418 0,-0.45848388 0.88870272 0,
  2448. -0.18953557 0.98187386 0,0.094767785 0.99549941 0,
  2449. 0.37139362 0.92847551 0,0.61793135 0.78623206 0,
  2450. 0.81440795 0.58029276 0,0.94490607 0.32734159 0] }
  2451. }
  2452. }
  2453. DEF SHAPE_67 Shape {
  2454. appearance USE APP_1
  2455. geometry DEF FACE_67 IndexedFaceSet {
  2456. coord DEF COORD_67 Coordinate { point [
  2457. 0.23576469 -1.4103383 0.49212598,0.23576469 -1.233173 0.49212598,
  2458. 0.23576469 -1.233173 0.53149606,0.23576469 -1.4103383 0.53149606] }
  2459. coordIndex [
  2460. 3,0,1,-1,3,1,2,-1]
  2461. normalPerVertex TRUE
  2462. normal DEF NORM_67 Normal { vector [
  2463. 1 0 0,1 0 0,
  2464. 1 0 0,1 0 0] }
  2465. }
  2466. }
  2467. DEF SHAPE_68 Shape {
  2468. appearance USE APP_1
  2469. geometry DEF FACE_68 IndexedFaceSet {
  2470. coord DEF COORD_68 Coordinate { point [
  2471. -0.20246962 -1.3749351 0.49212598,-0.20246962 -1.3749351 0.53149606,
  2472. 0.11643441 -1.3749351 0.53149606,0.10997549 -1.3300123 0.53149606,
  2473. 0.09112197 -1.2887289 0.53149606,0.061401262 -1.2544293 0.53149606,
  2474. 0.023221158 -1.2298925 0.53149606,-0.020325216 -1.2171061 0.53149606,
  2475. -0.065709993 -1.2171061 0.53149606,-0.10925637 -1.2298925 0.53149606,
  2476. -0.14743647 -1.2544293 0.53149606,-0.17715718 -1.2887289 0.53149606,
  2477. -0.1960107 -1.3300123 0.53149606,0.11643441 -1.3749351 0.49212598,
  2478. -0.1960107 -1.3300123 0.49212598,-0.17715718 -1.2887289 0.49212598,
  2479. -0.14743647 -1.2544293 0.49212598,-0.10925637 -1.2298925 0.49212598,
  2480. -0.065709993 -1.2171061 0.49212598,-0.020325216 -1.2171061 0.49212598,
  2481. 0.023221158 -1.2298925 0.49212598,0.061401262 -1.2544293 0.49212598,
  2482. 0.09112197 -1.2887289 0.49212598,0.10997549 -1.3300123 0.49212598] }
  2483. coordIndex [
  2484. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2485. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2486. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2487. normalPerVertex TRUE
  2488. normal DEF NORM_68 Normal { vector [
  2489. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2490. -0.98982144 -0.14231484 0,-0.9718798 -0.23547752 0,
  2491. -0.86617015 -0.49974921 0,-0.69028855 -0.72353418 0,
  2492. -0.45848388 -0.88870272 0,-0.18953557 -0.98187386 0,
  2493. 0.094767785 -0.99549941 0,0.37139362 -0.92847551 0,
  2494. 0.61793135 -0.78623206 0,0.81440795 -0.58029276 0,
  2495. 0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2496. 0.9718798 -0.23547752 0,0.86617015 -0.49974921 0,
  2497. 0.69028855 -0.72353418 0,0.45848388 -0.88870272 0,
  2498. 0.18953557 -0.98187386 0,-0.094767785 -0.99549941 0,
  2499. -0.37139362 -0.92847551 0,-0.61793135 -0.78623206 0,
  2500. -0.81440795 -0.58029276 0,-0.94490607 -0.32734159 0] }
  2501. }
  2502. }
  2503. DEF SHAPE_69 Shape {
  2504. appearance USE APP_1
  2505. geometry DEF FACE_69 IndexedFaceSet {
  2506. coord DEF COORD_69 Coordinate { point [
  2507. 0.11643441 -1.3749351 0.49212598,0.11643441 -1.5521005 0.49212598,
  2508. 0.11643441 -1.5521005 0.53149606,0.11643441 -1.3749351 0.53149606] }
  2509. coordIndex [
  2510. 3,0,1,-1,3,1,2,-1]
  2511. normalPerVertex TRUE
  2512. normal DEF NORM_69 Normal { vector [
  2513. -1 0 0,-1 0 0,
  2514. -1 0 0,-1 0 0] }
  2515. }
  2516. }
  2517. DEF SHAPE_70 Shape {
  2518. appearance USE APP_1
  2519. geometry DEF FACE_70 IndexedFaceSet {
  2520. coord DEF COORD_70 Coordinate { point [
  2521. 0.11643441 -1.5521005 0.49212598,0.11643441 -1.5521005 0.53149606,
  2522. -0.20246962 -1.5521005 0.53149606,-0.1960107 -1.5970233 0.53149606,
  2523. -0.17715718 -1.6383067 0.53149606,-0.14743647 -1.6726063 0.53149606,
  2524. -0.10925637 -1.6971431 0.53149606,-0.065709993 -1.7099295 0.53149606,
  2525. -0.020325216 -1.7099295 0.53149606,0.023221158 -1.6971431 0.53149606,
  2526. 0.061401262 -1.6726063 0.53149606,0.09112197 -1.6383067 0.53149606,
  2527. 0.10997549 -1.5970233 0.53149606,-0.20246962 -1.5521005 0.49212598,
  2528. 0.10997549 -1.5970233 0.49212598,0.09112197 -1.6383067 0.49212598,
  2529. 0.061401262 -1.6726063 0.49212598,0.023221158 -1.6971431 0.49212598,
  2530. -0.020325216 -1.7099295 0.49212598,-0.065709993 -1.7099295 0.49212598,
  2531. -0.10925637 -1.6971431 0.49212598,-0.14743647 -1.6726063 0.49212598,
  2532. -0.17715718 -1.6383067 0.49212598,-0.1960107 -1.5970233 0.49212598] }
  2533. coordIndex [
  2534. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2535. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2536. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2537. normalPerVertex TRUE
  2538. normal DEF NORM_70 Normal { vector [
  2539. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  2540. 0.98982144 0.14231484 0,0.9718798 0.23547752 0,
  2541. 0.86617015 0.49974921 0,0.69028855 0.72353418 0,
  2542. 0.45848388 0.88870272 0,0.18953557 0.98187386 0,
  2543. -0.094767785 0.99549941 0,-0.37139362 0.92847551 0,
  2544. -0.61793135 0.78623206 0,-0.81440795 0.58029276 0,
  2545. -0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  2546. -0.9718798 0.23547752 0,-0.86617015 0.49974921 0,
  2547. -0.69028855 0.72353418 0,-0.45848388 0.88870272 0,
  2548. -0.18953557 0.98187386 0,0.094767785 0.99549941 0,
  2549. 0.37139362 0.92847551 0,0.61793135 0.78623206 0,
  2550. 0.81440795 0.58029276 0,0.94490607 0.32734159 0] }
  2551. }
  2552. }
  2553. DEF SHAPE_71 Shape {
  2554. appearance USE APP_1
  2555. geometry DEF FACE_71 IndexedFaceSet {
  2556. coord DEF COORD_71 Coordinate { point [
  2557. -0.20246962 -1.5521005 0.49212598,-0.20246962 -1.3749351 0.49212598,
  2558. -0.20246962 -1.3749351 0.53149606,-0.20246962 -1.5521005 0.53149606] }
  2559. coordIndex [
  2560. 2,0,1,-1,2,3,0,-1]
  2561. normalPerVertex TRUE
  2562. normal DEF NORM_71 Normal { vector [
  2563. 1 0 0,1 0 0,
  2564. 1 0 0,1 0 0] }
  2565. }
  2566. }
  2567. DEF SHAPE_72 Shape {
  2568. appearance USE APP_1
  2569. geometry DEF FACE_72 IndexedFaceSet {
  2570. coord DEF COORD_72 Coordinate { point [
  2571. -0.63196755 -1.233173 0.49212598,-0.63196755 -1.233173 0.53149606,
  2572. -0.31700692 -1.233173 0.53149606,-0.32338598 -1.1888056 0.53149606,
  2573. -0.34200636 -1.1480327 0.53149606,-0.37135956 -1.1141573 0.53149606,
  2574. -0.40906754 -1.0899238 0.53149606,-0.45207545 -1.0772956 0.53149606,
  2575. -0.49689902 -1.0772956 0.53149606,-0.53990692 -1.0899238 0.53149606,
  2576. -0.57761491 -1.1141573 0.53149606,-0.6069681 -1.1480327 0.53149606,
  2577. -0.62558849 -1.1888056 0.53149606,-0.31700692 -1.233173 0.49212598,
  2578. -0.62558849 -1.1888056 0.49212598,-0.6069681 -1.1480327 0.49212598,
  2579. -0.57761491 -1.1141573 0.49212598,-0.53990692 -1.0899238 0.49212598,
  2580. -0.49689902 -1.0772956 0.49212598,-0.45207545 -1.0772956 0.49212598,
  2581. -0.40906754 -1.0899238 0.49212598,-0.37135956 -1.1141573 0.49212598,
  2582. -0.34200636 -1.1480327 0.49212598,-0.32338598 -1.1888056 0.49212598] }
  2583. coordIndex [
  2584. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2585. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2586. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2587. normalPerVertex TRUE
  2588. normal DEF NORM_72 Normal { vector [
  2589. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2590. -0.98982144 -0.14231484 0,-0.9718798 -0.23547752 0,
  2591. -0.86617015 -0.49974921 0,-0.69028855 -0.72353418 0,
  2592. -0.45848388 -0.88870272 0,-0.18953557 -0.98187386 0,
  2593. 0.094767785 -0.99549941 0,0.37139362 -0.92847551 0,
  2594. 0.61793135 -0.78623206 0,0.81440795 -0.58029276 0,
  2595. 0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2596. 0.9718798 -0.23547752 0,0.86617015 -0.49974921 0,
  2597. 0.69028855 -0.72353418 0,0.45848388 -0.88870272 0,
  2598. 0.18953557 -0.98187386 0,-0.094767785 -0.99549941 0,
  2599. -0.37139362 -0.92847551 0,-0.61793135 -0.78623206 0,
  2600. -0.81440795 -0.58029276 0,-0.94490607 -0.32734159 0] }
  2601. }
  2602. }
  2603. DEF SHAPE_73 Shape {
  2604. appearance USE APP_1
  2605. geometry DEF FACE_73 IndexedFaceSet {
  2606. coord DEF COORD_73 Coordinate { point [
  2607. -0.31700692 -1.233173 0.49212598,-0.31700692 -1.4103383 0.49212598,
  2608. -0.31700692 -1.4103383 0.53149606,-0.31700692 -1.233173 0.53149606] }
  2609. coordIndex [
  2610. 0,1,2,-1,0,2,3,-1]
  2611. normalPerVertex TRUE
  2612. normal DEF NORM_73 Normal { vector [
  2613. -1 0 0,-1 0 0,
  2614. -1 0 0,-1 0 0] }
  2615. }
  2616. }
  2617. DEF SHAPE_74 Shape {
  2618. appearance USE APP_1
  2619. geometry DEF FACE_74 IndexedFaceSet {
  2620. coord DEF COORD_74 Coordinate { point [
  2621. -0.31700692 -1.4103383 0.49212598,-0.31700692 -1.4103383 0.53149606,
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  2623. -0.6069681 -1.4954786 0.53149606,-0.57761491 -1.529354 0.53149606,
  2624. -0.53990692 -1.5535874 0.53149606,-0.49689902 -1.5662157 0.53149606,
  2625. -0.45207545 -1.5662157 0.53149606,-0.40906754 -1.5535874 0.53149606,
  2626. -0.37135956 -1.529354 0.53149606,-0.34200636 -1.4954786 0.53149606,
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  2628. -0.32338598 -1.4547056 0.49212598,-0.34200636 -1.4954786 0.49212598,
  2629. -0.37135956 -1.529354 0.49212598,-0.40906754 -1.5535874 0.49212598,
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  2632. -0.6069681 -1.4954786 0.49212598,-0.62558849 -1.4547056 0.49212598] }
  2633. coordIndex [
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  2635. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2636. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2637. normalPerVertex TRUE
  2638. normal DEF NORM_74 Normal { vector [
  2639. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  2640. 0.98982144 0.14231484 0,0.9718798 0.23547752 0,
  2641. 0.86617015 0.49974921 0,0.69028855 0.72353418 0,
  2642. 0.45848388 0.88870272 0,0.18953557 0.98187386 0,
  2643. -0.094767785 0.99549941 0,-0.37139362 0.92847551 0,
  2644. -0.61793135 0.78623206 0,-0.81440795 0.58029276 0,
  2645. -0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  2646. -0.9718798 0.23547752 0,-0.86617015 0.49974921 0,
  2647. -0.69028855 0.72353418 0,-0.45848388 0.88870272 0,
  2648. -0.18953557 0.98187386 0,0.094767785 0.99549941 0,
  2649. 0.37139362 0.92847551 0,0.61793135 0.78623206 0,
  2650. 0.81440795 0.58029276 0,0.94490607 0.32734159 0] }
  2651. }
  2652. }
  2653. DEF SHAPE_75 Shape {
  2654. appearance USE APP_1
  2655. geometry DEF FACE_75 IndexedFaceSet {
  2656. coord DEF COORD_75 Coordinate { point [
  2657. -0.63196755 -1.4103383 0.49212598,-0.63196755 -1.233173 0.49212598,
  2658. -0.63196755 -1.233173 0.53149606,-0.63196755 -1.4103383 0.53149606] }
  2659. coordIndex [
  2660. 2,0,1,-1,2,3,0,-1]
  2661. normalPerVertex TRUE
  2662. normal DEF NORM_75 Normal { vector [
  2663. 1 0 0,1 0 0,
  2664. 1 0 0,1 0 0] }
  2665. }
  2666. }
  2667. DEF SHAPE_76 Shape {
  2668. appearance USE APP_1
  2669. geometry DEF FACE_76 IndexedFaceSet {
  2670. coord DEF COORD_76 Coordinate { point [
  2671. -1.0719929 -1.368726 0.49212598,-1.0719929 -1.368726 0.53149606,
  2672. -0.75703222 -1.368726 0.53149606,-0.76341128 -1.3243587 0.53149606,
  2673. -0.78203166 -1.2835857 0.53149606,-0.81138486 -1.2497103 0.53149606,
  2674. -0.84909285 -1.2254768 0.53149606,-0.89210075 -1.2128486 0.53149606,
  2675. -0.93692432 -1.2128486 0.53149606,-0.97993222 -1.2254768 0.53149606,
  2676. -1.0176402 -1.2497103 0.53149606,-1.0469934 -1.2835857 0.53149606,
  2677. -1.0656138 -1.3243587 0.53149606,-0.75703222 -1.368726 0.49212598,
  2678. -1.0656138 -1.3243587 0.49212598,-1.0469934 -1.2835857 0.49212598,
  2679. -1.0176402 -1.2497103 0.49212598,-0.97993222 -1.2254768 0.49212598,
  2680. -0.93692432 -1.2128486 0.49212598,-0.89210075 -1.2128486 0.49212598,
  2681. -0.84909285 -1.2254768 0.49212598,-0.81138486 -1.2497103 0.49212598,
  2682. -0.78203166 -1.2835857 0.49212598,-0.76341128 -1.3243587 0.49212598] }
  2683. coordIndex [
  2684. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2685. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2686. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2687. normalPerVertex TRUE
  2688. normal DEF NORM_76 Normal { vector [
  2689. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2690. -0.98982144 -0.14231484 0,-0.9718798 -0.23547752 0,
  2691. -0.86617015 -0.49974921 0,-0.69028855 -0.72353418 0,
  2692. -0.45848388 -0.88870272 0,-0.18953557 -0.98187386 0,
  2693. 0.094767785 -0.99549941 0,0.37139362 -0.92847551 0,
  2694. 0.61793135 -0.78623206 0,0.81440795 -0.58029276 0,
  2695. 0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2696. 0.9718798 -0.23547752 0,0.86617015 -0.49974921 0,
  2697. 0.69028855 -0.72353418 0,0.45848388 -0.88870272 0,
  2698. 0.18953557 -0.98187386 0,-0.094767785 -0.99549941 0,
  2699. -0.37139362 -0.92847551 0,-0.61793135 -0.78623206 0,
  2700. -0.81440795 -0.58029276 0,-0.94490607 -0.32734159 0] }
  2701. }
  2702. }
  2703. DEF SHAPE_77 Shape {
  2704. appearance USE APP_1
  2705. geometry DEF FACE_77 IndexedFaceSet {
  2706. coord DEF COORD_77 Coordinate { point [
  2707. -0.75703222 -1.368726 0.49212598,-0.75703222 -1.5458913 0.49212598,
  2708. -0.75703222 -1.5458913 0.53149606,-0.75703222 -1.368726 0.53149606] }
  2709. coordIndex [
  2710. 0,1,2,-1,0,2,3,-1]
  2711. normalPerVertex TRUE
  2712. normal DEF NORM_77 Normal { vector [
  2713. -1 0 0,-1 0 0,
  2714. -1 0 0,-1 0 0] }
  2715. }
  2716. }
  2717. DEF SHAPE_78 Shape {
  2718. appearance USE APP_1
  2719. geometry DEF FACE_78 IndexedFaceSet {
  2720. coord DEF COORD_78 Coordinate { point [
  2721. -0.75703222 -1.5458913 0.49212598,-0.75703222 -1.5458913 0.53149606,
  2722. -1.0719929 -1.5458913 0.53149606,-1.0656138 -1.5902587 0.53149606,
  2723. -1.0469934 -1.6310316 0.53149606,-1.0176402 -1.664907 0.53149606,
  2724. -0.97993222 -1.6891405 0.53149606,-0.93692432 -1.7017687 0.53149606,
  2725. -0.89210075 -1.7017687 0.53149606,-0.84909285 -1.6891405 0.53149606,
  2726. -0.81138486 -1.664907 0.53149606,-0.78203166 -1.6310316 0.53149606,
  2727. -0.76341128 -1.5902587 0.53149606,-1.0719929 -1.5458913 0.49212598,
  2728. -0.76341128 -1.5902587 0.49212598,-0.78203166 -1.6310316 0.49212598,
  2729. -0.81138486 -1.664907 0.49212598,-0.84909285 -1.6891405 0.49212598,
  2730. -0.89210075 -1.7017687 0.49212598,-0.93692432 -1.7017687 0.49212598,
  2731. -0.97993222 -1.6891405 0.49212598,-1.0176402 -1.664907 0.49212598,
  2732. -1.0469934 -1.6310316 0.49212598,-1.0656138 -1.5902587 0.49212598] }
  2733. coordIndex [
  2734. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2735. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2736. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2737. normalPerVertex TRUE
  2738. normal DEF NORM_78 Normal { vector [
  2739. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  2740. 0.98982144 0.14231484 0,0.9718798 0.23547752 0,
  2741. 0.86617015 0.49974921 0,0.69028855 0.72353418 0,
  2742. 0.45848388 0.88870272 0,0.18953557 0.98187386 0,
  2743. -0.094767785 0.99549941 0,-0.37139362 0.92847551 0,
  2744. -0.61793135 0.78623206 0,-0.81440795 0.58029276 0,
  2745. -0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  2746. -0.9718798 0.23547752 0,-0.86617015 0.49974921 0,
  2747. -0.69028855 0.72353418 0,-0.45848388 0.88870272 0,
  2748. -0.18953557 0.98187386 0,0.094767785 0.99549941 0,
  2749. 0.37139362 0.92847551 0,0.61793135 0.78623206 0,
  2750. 0.81440795 0.58029276 0,0.94490607 0.32734159 0] }
  2751. }
  2752. }
  2753. DEF SHAPE_79 Shape {
  2754. appearance USE APP_1
  2755. geometry DEF FACE_79 IndexedFaceSet {
  2756. coord DEF COORD_79 Coordinate { point [
  2757. -1.0719929 -1.5458913 0.49212598,-1.0719929 -1.368726 0.49212598,
  2758. -1.0719929 -1.368726 0.53149606,-1.0719929 -1.5458913 0.53149606] }
  2759. coordIndex [
  2760. 2,0,1,-1,2,3,0,-1]
  2761. normalPerVertex TRUE
  2762. normal DEF NORM_79 Normal { vector [
  2763. 1 0 0,1 0 0,
  2764. 1 0 0,1 0 0] }
  2765. }
  2766. }
  2767. DEF SHAPE_80 Shape {
  2768. appearance USE APP_1
  2769. geometry DEF FACE_80 IndexedFaceSet {
  2770. coord DEF COORD_80 Coordinate { point [
  2771. -1.1915598 -1.4103383 0.49212598,-1.1915598 -1.4103383 0.53149606,
  2772. -1.5065205 -1.4103383 0.53149606,-1.5001414 -1.4547056 0.53149606,
  2773. -1.481521 -1.4954786 0.53149606,-1.4521678 -1.529354 0.53149606,
  2774. -1.4144598 -1.5535874 0.53149606,-1.3714519 -1.5662157 0.53149606,
  2775. -1.3266284 -1.5662157 0.53149606,-1.2836205 -1.5535874 0.53149606,
  2776. -1.2459125 -1.529354 0.53149606,-1.2165593 -1.4954786 0.53149606,
  2777. -1.1979389 -1.4547056 0.53149606,-1.5065205 -1.4103383 0.49212598,
  2778. -1.1979389 -1.4547056 0.49212598,-1.2165593 -1.4954786 0.49212598,
  2779. -1.2459125 -1.529354 0.49212598,-1.2836205 -1.5535874 0.49212598,
  2780. -1.3266284 -1.5662157 0.49212598,-1.3714519 -1.5662157 0.49212598,
  2781. -1.4144598 -1.5535874 0.49212598,-1.4521678 -1.529354 0.49212598,
  2782. -1.481521 -1.4954786 0.49212598,-1.5001414 -1.4547056 0.49212598] }
  2783. coordIndex [
  2784. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2785. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2786. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2787. normalPerVertex TRUE
  2788. normal DEF NORM_80 Normal { vector [
  2789. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  2790. 0.98982144 0.14231484 0,0.9718798 0.23547752 0,
  2791. 0.86617015 0.49974921 0,0.69028855 0.72353418 0,
  2792. 0.45848388 0.88870272 0,0.18953557 0.98187386 0,
  2793. -0.094767785 0.99549941 0,-0.37139362 0.92847551 0,
  2794. -0.61793135 0.78623206 0,-0.81440795 0.58029276 0,
  2795. -0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  2796. -0.9718798 0.23547752 0,-0.86617015 0.49974921 0,
  2797. -0.69028855 0.72353418 0,-0.45848388 0.88870272 0,
  2798. -0.18953557 0.98187386 0,0.094767785 0.99549941 0,
  2799. 0.37139362 0.92847551 0,0.61793135 0.78623206 0,
  2800. 0.81440795 0.58029276 0,0.94490607 0.32734159 0] }
  2801. }
  2802. }
  2803. DEF SHAPE_81 Shape {
  2804. appearance USE APP_1
  2805. geometry DEF FACE_81 IndexedFaceSet {
  2806. coord DEF COORD_81 Coordinate { point [
  2807. -1.5065205 -1.4103383 0.49212598,-1.5065205 -1.233173 0.49212598,
  2808. -1.5065205 -1.233173 0.53149606,-1.5065205 -1.4103383 0.53149606] }
  2809. coordIndex [
  2810. 2,0,1,-1,2,3,0,-1]
  2811. normalPerVertex TRUE
  2812. normal DEF NORM_81 Normal { vector [
  2813. 1 0 0,1 0 0,
  2814. 1 0 0,1 0 0] }
  2815. }
  2816. }
  2817. DEF SHAPE_82 Shape {
  2818. appearance USE APP_1
  2819. geometry DEF FACE_82 IndexedFaceSet {
  2820. coord DEF COORD_82 Coordinate { point [
  2821. -1.5065205 -1.233173 0.49212598,-1.5065205 -1.233173 0.53149606,
  2822. -1.1915598 -1.233173 0.53149606,-1.1979389 -1.1888056 0.53149606,
  2823. -1.2165593 -1.1480327 0.53149606,-1.2459125 -1.1141573 0.53149606,
  2824. -1.2836205 -1.0899238 0.53149606,-1.3266284 -1.0772956 0.53149606,
  2825. -1.3714519 -1.0772956 0.53149606,-1.4144598 -1.0899238 0.53149606,
  2826. -1.4521678 -1.1141573 0.53149606,-1.481521 -1.1480327 0.53149606,
  2827. -1.5001414 -1.1888056 0.53149606,-1.1915598 -1.233173 0.49212598,
  2828. -1.5001414 -1.1888056 0.49212598,-1.481521 -1.1480327 0.49212598,
  2829. -1.4521678 -1.1141573 0.49212598,-1.4144598 -1.0899238 0.49212598,
  2830. -1.3714519 -1.0772956 0.49212598,-1.3266284 -1.0772956 0.49212598,
  2831. -1.2836205 -1.0899238 0.49212598,-1.2459125 -1.1141573 0.49212598,
  2832. -1.2165593 -1.1480327 0.49212598,-1.1979389 -1.1888056 0.49212598] }
  2833. coordIndex [
  2834. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2835. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2836. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2837. normalPerVertex TRUE
  2838. normal DEF NORM_82 Normal { vector [
  2839. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2840. -0.98982144 -0.14231484 0,-0.9718798 -0.23547752 0,
  2841. -0.86617015 -0.49974921 0,-0.69028855 -0.72353418 0,
  2842. -0.45848388 -0.88870272 0,-0.18953557 -0.98187386 0,
  2843. 0.094767785 -0.99549941 0,0.37139362 -0.92847551 0,
  2844. 0.61793135 -0.78623206 0,0.81440795 -0.58029276 0,
  2845. 0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2846. 0.9718798 -0.23547752 0,0.86617015 -0.49974921 0,
  2847. 0.69028855 -0.72353418 0,0.45848388 -0.88870272 0,
  2848. 0.18953557 -0.98187386 0,-0.094767785 -0.99549941 0,
  2849. -0.37139362 -0.92847551 0,-0.61793135 -0.78623206 0,
  2850. -0.81440795 -0.58029276 0,-0.94490607 -0.32734159 0] }
  2851. }
  2852. }
  2853. DEF SHAPE_83 Shape {
  2854. appearance USE APP_1
  2855. geometry DEF FACE_83 IndexedFaceSet {
  2856. coord DEF COORD_83 Coordinate { point [
  2857. -1.1915598 -1.233173 0.49212598,-1.1915598 -1.4103383 0.49212598,
  2858. -1.1915598 -1.4103383 0.53149606,-1.1915598 -1.233173 0.53149606] }
  2859. coordIndex [
  2860. 0,1,2,-1,0,2,3,-1]
  2861. normalPerVertex TRUE
  2862. normal DEF NORM_83 Normal { vector [
  2863. -1 0 0,-1 0 0,
  2864. -1 0 0,-1 0 0] }
  2865. }
  2866. }
  2867. DEF SHAPE_84 Shape {
  2868. appearance USE APP_1
  2869. geometry DEF FACE_84 IndexedFaceSet {
  2870. coord DEF COORD_84 Coordinate { point [
  2871. -1.9364122 -1.2424246 0.49212598,-1.9364122 -1.2424246 0.53149606,
  2872. -1.6214515 -1.2424246 0.53149606,-1.6278306 -1.1980573 0.53149606,
  2873. -1.646451 -1.1572844 0.53149606,-1.6758042 -1.123409 0.53149606,
  2874. -1.7135122 -1.0991755 0.53149606,-1.7565201 -1.0865473 0.53149606,
  2875. -1.8013436 -1.0865473 0.53149606,-1.8443515 -1.0991755 0.53149606,
  2876. -1.8820595 -1.123409 0.53149606,-1.9114127 -1.1572844 0.53149606,
  2877. -1.9300331 -1.1980573 0.53149606,-1.6214515 -1.2424246 0.49212598,
  2878. -1.9300331 -1.1980573 0.49212598,-1.9114127 -1.1572844 0.49212598,
  2879. -1.8820595 -1.123409 0.49212598,-1.8443515 -1.0991755 0.49212598,
  2880. -1.8013436 -1.0865473 0.49212598,-1.7565201 -1.0865473 0.49212598,
  2881. -1.7135122 -1.0991755 0.49212598,-1.6758042 -1.123409 0.49212598,
  2882. -1.646451 -1.1572844 0.49212598,-1.6278306 -1.1980573 0.49212598] }
  2883. coordIndex [
  2884. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2885. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2886. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2887. normalPerVertex TRUE
  2888. normal DEF NORM_84 Normal { vector [
  2889. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  2890. -0.98982144 -0.14231484 0,-0.9718798 -0.23547752 0,
  2891. -0.86617015 -0.49974921 0,-0.69028855 -0.72353418 0,
  2892. -0.45848388 -0.88870272 0,-0.18953557 -0.98187386 0,
  2893. 0.094767785 -0.99549941 0,0.37139362 -0.92847551 0,
  2894. 0.61793135 -0.78623206 0,0.81440795 -0.58029276 0,
  2895. 0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  2896. 0.9718798 -0.23547752 0,0.86617015 -0.49974921 0,
  2897. 0.69028855 -0.72353418 0,0.45848388 -0.88870272 0,
  2898. 0.18953557 -0.98187386 0,-0.094767785 -0.99549941 0,
  2899. -0.37139362 -0.92847551 0,-0.61793135 -0.78623206 0,
  2900. -0.81440795 -0.58029276 0,-0.94490607 -0.32734159 0] }
  2901. }
  2902. }
  2903. DEF SHAPE_85 Shape {
  2904. appearance USE APP_1
  2905. geometry DEF FACE_85 IndexedFaceSet {
  2906. coord DEF COORD_85 Coordinate { point [
  2907. -1.6214515 -1.2424246 0.49212598,-1.6214515 -1.41959 0.49212598,
  2908. -1.6214515 -1.41959 0.53149606,-1.6214515 -1.2424246 0.53149606] }
  2909. coordIndex [
  2910. 3,0,1,-1,3,1,2,-1]
  2911. normalPerVertex TRUE
  2912. normal DEF NORM_85 Normal { vector [
  2913. -1 0 0,-1 0 0,
  2914. -1 0 0,-1 0 0] }
  2915. }
  2916. }
  2917. DEF SHAPE_86 Shape {
  2918. appearance USE APP_1
  2919. geometry DEF FACE_86 IndexedFaceSet {
  2920. coord DEF COORD_86 Coordinate { point [
  2921. -1.6214515 -1.41959 0.49212598,-1.6214515 -1.41959 0.53149606,
  2922. -1.9364122 -1.41959 0.53149606,-1.9300331 -1.4639573 0.53149606,
  2923. -1.9114127 -1.5047303 0.53149606,-1.8820595 -1.5386057 0.53149606,
  2924. -1.8443515 -1.5628391 0.53149606,-1.8013436 -1.5754674 0.53149606,
  2925. -1.7565201 -1.5754674 0.53149606,-1.7135122 -1.5628391 0.53149606,
  2926. -1.6758042 -1.5386057 0.53149606,-1.646451 -1.5047303 0.53149606,
  2927. -1.6278306 -1.4639573 0.53149606,-1.9364122 -1.41959 0.49212598,
  2928. -1.6278306 -1.4639573 0.49212598,-1.646451 -1.5047303 0.49212598,
  2929. -1.6758042 -1.5386057 0.49212598,-1.7135122 -1.5628391 0.49212598,
  2930. -1.7565201 -1.5754674 0.49212598,-1.8013436 -1.5754674 0.49212598,
  2931. -1.8443515 -1.5628391 0.49212598,-1.8820595 -1.5386057 0.49212598,
  2932. -1.9114127 -1.5047303 0.49212598,-1.9300331 -1.4639573 0.49212598] }
  2933. coordIndex [
  2934. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2935. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2936. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2937. normalPerVertex TRUE
  2938. normal DEF NORM_86 Normal { vector [
  2939. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  2940. 0.98982144 0.14231484 0,0.9718798 0.23547752 0,
  2941. 0.86617015 0.49974921 0,0.69028855 0.72353418 0,
  2942. 0.45848388 0.88870272 0,0.18953557 0.98187386 0,
  2943. -0.094767785 0.99549941 0,-0.37139362 0.92847551 0,
  2944. -0.61793135 0.78623206 0,-0.81440795 0.58029276 0,
  2945. -0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  2946. -0.9718798 0.23547752 0,-0.86617015 0.49974921 0,
  2947. -0.69028855 0.72353418 0,-0.45848388 0.88870272 0,
  2948. -0.18953557 0.98187386 0,0.094767785 0.99549941 0,
  2949. 0.37139362 0.92847551 0,0.61793135 0.78623206 0,
  2950. 0.81440795 0.58029276 0,0.94490607 0.32734159 0] }
  2951. }
  2952. }
  2953. DEF SHAPE_87 Shape {
  2954. appearance USE APP_1
  2955. geometry DEF FACE_87 IndexedFaceSet {
  2956. coord DEF COORD_87 Coordinate { point [
  2957. -1.9364122 -1.41959 0.49212598,-1.9364122 -1.2424246 0.49212598,
  2958. -1.9364122 -1.2424246 0.53149606,-1.9364122 -1.41959 0.53149606] }
  2959. coordIndex [
  2960. 3,0,1,-1,3,1,2,-1]
  2961. normalPerVertex TRUE
  2962. normal DEF NORM_87 Normal { vector [
  2963. 1 0 0,1 0 0,
  2964. 1 0 0,1 0 0] }
  2965. }
  2966. }
  2967. DEF SHAPE_88 Shape {
  2968. appearance USE APP_1
  2969. geometry DEF FACE_88 IndexedFaceSet {
  2970. coord DEF COORD_88 Coordinate { point [
  2971. 1.8052364 -1.1144089 0.49212598,1.8052364 -1.1144089 0.53149606,
  2972. 1.8052364 -0.99821398 0.53149606,1.7888684 -1.0005673 0.53149606,
  2973. 1.7738265 -1.0074368 0.53149606,1.7613293 -1.0182657 0.53149606,
  2974. 1.7523891 -1.0321769 0.53149606,1.7477303 -1.0480433 0.53149606,
  2975. 1.7477303 -1.0645796 0.53149606,1.7523891 -1.080446 0.53149606,
  2976. 1.7613293 -1.0943572 0.53149606,1.7738265 -1.1051861 0.53149606,
  2977. 1.7888684 -1.1120556 0.53149606,1.8052364 -0.99821398 0.49212598,
  2978. 1.7888684 -1.1120556 0.49212598,1.7738265 -1.1051861 0.49212598,
  2979. 1.7613293 -1.0943572 0.49212598,1.7523891 -1.080446 0.49212598,
  2980. 1.7477303 -1.0645796 0.49212598,1.7477303 -1.0480433 0.49212598,
  2981. 1.7523891 -1.0321769 0.49212598,1.7613293 -1.0182657 0.49212598,
  2982. 1.7738265 -1.0074368 0.49212598,1.7888684 -1.0005673 0.49212598] }
  2983. coordIndex [
  2984. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  2985. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  2986. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  2987. normalPerVertex TRUE
  2988. normal DEF NORM_88 Normal { vector [
  2989. 0.14231484 0.98982144 0,0.14231484 0.98982144 0,
  2990. 0.14231484 -0.98982144 0,0.23547752 -0.9718798 0,
  2991. 0.49974921 -0.86617015 0,0.72353418 -0.69028855 0,
  2992. 0.88870272 -0.45848388 0,0.98187386 -0.18953557 0,
  2993. 0.99549941 0.094767785 0,0.92847551 0.37139362 0,
  2994. 0.78623206 0.61793135 0,0.58029276 0.81440795 0,
  2995. 0.32734159 0.94490607 0,0.14231484 -0.98982144 0,
  2996. 0.23547752 0.9718798 0,0.49974921 0.86617015 0,
  2997. 0.72353418 0.69028855 0,0.88870272 0.45848388 0,
  2998. 0.98187386 0.18953557 0,0.99549941 -0.094767785 0,
  2999. 0.92847551 -0.37139362 0,0.78623206 -0.61793135 0,
  3000. 0.58029276 -0.81440795 0,0.32734159 -0.94490607 0] }
  3001. }
  3002. }
  3003. DEF SHAPE_89 Shape {
  3004. appearance USE APP_1
  3005. geometry DEF FACE_89 IndexedFaceSet {
  3006. coord DEF COORD_89 Coordinate { point [
  3007. 1.8052364 -0.99821398 0.49212598,2.0025389 -0.99821398 0.49212598,
  3008. 2.0025389 -0.99821398 0.53149606,1.8052364 -0.99821398 0.53149606] }
  3009. coordIndex [
  3010. 2,0,1,-1,2,3,0,-1]
  3011. normalPerVertex TRUE
  3012. normal DEF NORM_89 Normal { vector [
  3013. 0 -1 0,0 -1 0,
  3014. 0 -1 0,0 -1 0] }
  3015. }
  3016. }
  3017. DEF SHAPE_90 Shape {
  3018. appearance USE APP_1
  3019. geometry DEF FACE_90 IndexedFaceSet {
  3020. coord DEF COORD_90 Coordinate { point [
  3021. 2.0025389 -1.1144089 0.53149606,2.0606364 -1.0563114 0.53149606,
  3022. 2.020492 -1.1115654 0.53149606,2.0366878 -1.1033133 0.53149606,
  3023. 2.0495408 -1.0904603 0.53149606,2.0577929 -1.0742646 0.53149606,
  3024. 2.0025389 -1.1144089 0.49212598,2.0606364 -1.0563114 0.49212598,
  3025. 2.0577929 -1.0742646 0.49212598,2.0495408 -1.0904603 0.49212598,
  3026. 2.0366878 -1.1033133 0.49212598,2.020492 -1.1115654 0.49212598] }
  3027. coordIndex [
  3028. 2,6,0,-1,2,11,6,-1,3,10,11,-1,3,11,2,-1,4,9,10,-1,4,10,3,-1,5,8,9,-1,5,9,4,-1,
  3029. 1,7,8,-1,1,8,5,-1]
  3030. normalPerVertex TRUE
  3031. normal DEF NORM_90 Normal { vector [
  3032. -0.15643447 0.98768834 0,-0.98768834 0.15643447 0,
  3033. -0.25844621 0.96602565 0,-0.5443153 0.83888072 0,
  3034. -0.77690301 0.6296203 0,-0.93344204 0.35872825 0,
  3035. -0.15643447 0.98768834 0,-0.98768834 0.15643447 0,
  3036. -0.96602565 0.25844621 0,-0.83888072 0.5443153 0,
  3037. -0.6296203 0.77690301 0,-0.35872825 0.93344204 0] }
  3038. }
  3039. }
  3040. DEF SHAPE_91 Shape {
  3041. appearance USE APP_1
  3042. geometry DEF FACE_91 IndexedFaceSet {
  3043. coord DEF COORD_91 Coordinate { point [
  3044. 2.0025389 -1.1144089 0.49212598,1.8052364 -1.1144089 0.49212598,
  3045. 1.8052364 -1.1144089 0.53149606,2.0025389 -1.1144089 0.53149606] }
  3046. coordIndex [
  3047. 0,1,2,-1,0,2,3,-1]
  3048. normalPerVertex TRUE
  3049. normal DEF NORM_91 Normal { vector [
  3050. 0 1 0,0 1 0,
  3051. 0 1 0,0 1 0] }
  3052. }
  3053. }
  3054. DEF SHAPE_92 Shape {
  3055. appearance USE APP_1
  3056. geometry DEF FACE_92 IndexedFaceSet {
  3057. coord DEF COORD_92 Coordinate { point [
  3058. 1.4897271 -1.0243697 0.49212598,1.4897271 -1.0243697 0.53149606,
  3059. 1.5668177 -1.0243697 0.53149606,1.5652563 -1.0135103 0.53149606,
  3060. 1.5606988 -1.0035306 0.53149606,1.5535142 -0.99523913 0.53149606,
  3061. 1.5442847 -0.98930769 0.53149606,1.533758 -0.98621676 0.53149606,
  3062. 1.5227868 -0.98621676 0.53149606,1.5122601 -0.98930769 0.53149606,
  3063. 1.5030306 -0.99523913 0.53149606,1.495846 -1.0035306 0.53149606,
  3064. 1.4912885 -1.0135103 0.53149606,1.5668177 -1.0243697 0.49212598,
  3065. 1.4912885 -1.0135103 0.49212598,1.495846 -1.0035306 0.49212598,
  3066. 1.5030306 -0.99523913 0.49212598,1.5122601 -0.98930769 0.49212598,
  3067. 1.5227868 -0.98621676 0.49212598,1.533758 -0.98621676 0.49212598,
  3068. 1.5442847 -0.98930769 0.49212598,1.5535142 -0.99523913 0.49212598,
  3069. 1.5606988 -1.0035306 0.49212598,1.5652563 -1.0135103 0.49212598] }
  3070. coordIndex [
  3071. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  3072. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  3073. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  3074. normalPerVertex TRUE
  3075. normal DEF NORM_92 Normal { vector [
  3076. 0.98982144 -0.14231484 0,0.98982144 -0.14231484 0,
  3077. -0.98982144 -0.14231484 0,-0.9718798 -0.23547752 0,
  3078. -0.86617015 -0.49974921 0,-0.69028855 -0.72353418 0,
  3079. -0.45848388 -0.88870272 0,-0.18953557 -0.98187386 0,
  3080. 0.094767785 -0.99549941 0,0.37139362 -0.92847551 0,
  3081. 0.61793135 -0.78623206 0,0.81440795 -0.58029276 0,
  3082. 0.94490607 -0.32734159 0,-0.98982144 -0.14231484 0,
  3083. 0.9718798 -0.23547752 0,0.86617015 -0.49974921 0,
  3084. 0.69028855 -0.72353418 0,0.45848388 -0.88870272 0,
  3085. 0.18953557 -0.98187386 0,-0.094767785 -0.99549941 0,
  3086. -0.37139362 -0.92847551 0,-0.61793135 -0.78623206 0,
  3087. -0.81440795 -0.58029276 0,-0.94490607 -0.32734159 0] }
  3088. }
  3089. }
  3090. DEF SHAPE_93 Shape {
  3091. appearance USE APP_1
  3092. geometry DEF FACE_93 IndexedFaceSet {
  3093. coord DEF COORD_93 Coordinate { point [
  3094. 1.5668177 -1.0243697 0.49212598,1.5668177 -1.2150313 0.49212598,
  3095. 1.5668177 -1.2150313 0.53149606,1.5668177 -1.0243697 0.53149606] }
  3096. coordIndex [
  3097. 0,1,2,-1,0,2,3,-1]
  3098. normalPerVertex TRUE
  3099. normal DEF NORM_93 Normal { vector [
  3100. -1 0 0,-1 0 0,
  3101. -1 0 0,-1 0 0] }
  3102. }
  3103. }
  3104. DEF SHAPE_94 Shape {
  3105. appearance USE APP_1
  3106. geometry DEF FACE_94 IndexedFaceSet {
  3107. coord DEF COORD_94 Coordinate { point [
  3108. 1.5668177 -1.2150313 0.49212598,1.5668177 -1.2150313 0.53149606,
  3109. 1.4897271 -1.2150313 0.53149606,1.4912885 -1.2258907 0.53149606,
  3110. 1.495846 -1.2358704 0.53149606,1.5030306 -1.2441619 0.53149606,
  3111. 1.5122601 -1.2500933 0.53149606,1.5227868 -1.2531842 0.53149606,
  3112. 1.533758 -1.2531842 0.53149606,1.5442847 -1.2500933 0.53149606,
  3113. 1.5535142 -1.2441619 0.53149606,1.5606988 -1.2358704 0.53149606,
  3114. 1.5652563 -1.2258907 0.53149606,1.4897271 -1.2150313 0.49212598,
  3115. 1.5652563 -1.2258907 0.49212598,1.5606988 -1.2358704 0.49212598,
  3116. 1.5535142 -1.2441619 0.49212598,1.5442847 -1.2500933 0.49212598,
  3117. 1.533758 -1.2531842 0.49212598,1.5227868 -1.2531842 0.49212598,
  3118. 1.5122601 -1.2500933 0.49212598,1.5030306 -1.2441619 0.49212598,
  3119. 1.495846 -1.2358704 0.49212598,1.4912885 -1.2258907 0.49212598] }
  3120. coordIndex [
  3121. 3,13,2,-1,3,23,13,-1,4,22,23,-1,4,23,3,-1,5,21,22,-1,5,22,4,-1,6,20,21,-1,6,21,5,-1,
  3122. 7,19,20,-1,7,20,6,-1,8,18,19,-1,8,19,7,-1,9,17,18,-1,9,18,8,-1,10,16,17,-1,10,17,9,-1,
  3123. 11,15,16,-1,11,16,10,-1,12,14,15,-1,12,15,11,-1,1,0,14,-1,1,14,12,-1]
  3124. normalPerVertex TRUE
  3125. normal DEF NORM_94 Normal { vector [
  3126. -0.98982144 0.14231484 0,-0.98982144 0.14231484 0,
  3127. 0.98982144 0.14231484 0,0.9718798 0.23547752 0,
  3128. 0.86617015 0.49974921 0,0.69028855 0.72353418 0,
  3129. 0.45848388 0.88870272 0,0.18953557 0.98187386 0,
  3130. -0.094767785 0.99549941 0,-0.37139362 0.92847551 0,
  3131. -0.61793135 0.78623206 0,-0.81440795 0.58029276 0,
  3132. -0.94490607 0.32734159 0,0.98982144 0.14231484 0,
  3133. -0.9718798 0.23547752 0,-0.86617015 0.49974921 0,
  3134. -0.69028855 0.72353418 0,-0.45848388 0.88870272 0,
  3135. -0.18953557 0.98187386 0,0.094767785 0.99549941 0,
  3136. 0.37139362 0.92847551 0,0.61793135 0.78623206 0,
  3137. 0.81440795 0.58029276 0,0.94490607 0.32734159 0] }
  3138. }
  3139. }
  3140. DEF SHAPE_95 Shape {
  3141. appearance USE APP_1
  3142. geometry DEF FACE_95 IndexedFaceSet {
  3143. coord DEF COORD_95 Coordinate { point [
  3144. 1.4897271 -1.2150313 0.49212598,1.4897271 -1.0243697 0.49212598,
  3145. 1.4897271 -1.0243697 0.53149606,1.4897271 -1.2150313 0.53149606] }
  3146. coordIndex [
  3147. 2,0,1,-1,2,3,0,-1]
  3148. normalPerVertex TRUE
  3149. normal DEF NORM_95 Normal { vector [
  3150. 1 0 0,1 0 0,
  3151. 1 0 0,1 0 0] }
  3152. }
  3153. }
  3154. DEF SHAPE_96 Shape {
  3155. appearance USE APP_1
  3156. geometry DEF FACE_96 IndexedFaceSet {
  3157. coord DEF COORD_96 Coordinate { point [
  3158. 1.8428663 -2.7112714 0.49212598,1.6877423 -2.5603174 0.49212598,
  3159. 1.6877423 -2.5603174 0.53149606,1.8428663 -2.7112714 0.53149606] }
  3160. coordIndex [
  3161. 3,0,1,-1,3,1,2,-1]
  3162. normalPerVertex TRUE
  3163. normal DEF NORM_96 Normal { vector [
  3164. 0.69740845 0.71667388 0,0.69740845 0.71667388 0,
  3165. 0.69740845 0.71667388 0,0.69740845 0.71667388 0] }
  3166. }
  3167. }
  3168. DEF SHAPE_97 Shape {
  3169. appearance USE APP_1
  3170. geometry DEF FACE_97 IndexedFaceSet {
  3171. coord DEF COORD_97 Coordinate { point [
  3172. 1.6698727 -1.4515352 0.53149606,1.6698727 -2.5179941 0.53149606,
  3173. 1.6698727 -2.5179941 0.49212598,1.6698727 -1.4515352 0.49212598] }
  3174. coordIndex [
  3175. 0,1,2,-1,0,2,3,-1]
  3176. normalPerVertex TRUE
  3177. normal DEF NORM_97 Normal { vector [
  3178. 1 0 0,1 0 0,
  3179. 1 0 0,1 0 0] }
  3180. }
  3181. }
  3182. DEF SHAPE_98 Shape {
  3183. appearance USE APP_1
  3184. geometry DEF FACE_98 IndexedFaceSet {
  3185. coord DEF COORD_98 Coordinate { point [
  3186. 1.7289279 -1.3924801 0.49212598,1.7673847 -1.3924801 0.49212598,
  3187. 1.7673847 -1.3924801 0.53149606,1.7289279 -1.3924801 0.53149606] }
  3188. coordIndex [
  3189. 2,0,1,-1,2,3,0,-1]
  3190. normalPerVertex TRUE
  3191. normal DEF NORM_98 Normal { vector [
  3192. 0 -1 0,0 -1 0,
  3193. 0 -1 0,0 -1 0] }
  3194. }
  3195. }
  3196. DEF SHAPE_99 Shape {
  3197. appearance USE APP_1
  3198. geometry DEF FACE_99 IndexedFaceSet {
  3199. coord DEF COORD_99 Coordinate { point [
  3200. 1.8264398 -1.4515352 0.49212598,1.8264398 -1.730592 0.49212598,
  3201. 1.8264398 -1.730592 0.53149606,1.8264398 -1.4515352 0.53149606] }
  3202. coordIndex [
  3203. 0,1,2,-1,0,2,3,-1]
  3204. normalPerVertex TRUE
  3205. normal DEF NORM_99 Normal { vector [
  3206. -1 0 0,-1 0 0,
  3207. -1 0 0,-1 0 0] }
  3208. }
  3209. }
  3210. DEF SHAPE_100 Shape {
  3211. appearance USE APP_1
  3212. geometry DEF FACE_100 IndexedFaceSet {
  3213. coord DEF COORD_100 Coordinate { point [
  3214. 1.8296608 -1.749829 0.49212598,1.8453638 -1.7954059 0.49212598,
  3215. 1.8453638 -1.7954059 0.53149606,1.8296608 -1.749829 0.53149606] }
  3216. coordIndex [
  3217. 3,0,1,-1,3,1,2,-1]
  3218. normalPerVertex TRUE
  3219. normal DEF NORM_100 Normal { vector [
  3220. -0.94545738 -0.32574582 0,-0.94545738 -0.32574582 0,
  3221. -0.94545738 -0.32574582 0,-0.94545738 -0.32574582 0] }
  3222. }
  3223. }
  3224. DEF SHAPE_101 Shape {
  3225. appearance USE APP_1
  3226. geometry DEF FACE_101 IndexedFaceSet {
  3227. coord DEF COORD_101 Coordinate { point [
  3228. 1.8485848 -1.953046 0.53149606,1.8485848 -1.8146429 0.53149606,
  3229. 1.8485848 -1.8146429 0.49212598,1.8485848 -1.953046 0.49212598] }
  3230. coordIndex [
  3231. 2,0,1,-1,2,3,0,-1]
  3232. normalPerVertex TRUE
  3233. normal DEF NORM_101 Normal { vector [
  3234. -1 0 0,-1 0 0,
  3235. -1 0 0,-1 0 0] }
  3236. }
  3237. }
  3238. DEF SHAPE_102 Shape {
  3239. appearance USE APP_1
  3240. geometry DEF FACE_102 IndexedFaceSet {
  3241. coord DEF COORD_102 Coordinate { point [
  3242. 1.8797419 -2.0050961 0.49212598,1.9119499 -2.0223591 0.49212598,
  3243. 1.9119499 -2.0223591 0.53149606,1.8797419 -2.0050961 0.53149606] }
  3244. coordIndex [
  3245. 3,0,1,-1,3,1,2,-1]
  3246. normalPerVertex TRUE
  3247. normal DEF NORM_102 Normal { vector [
  3248. -0.4724072 -0.88138041 0,-0.4724072 -0.88138041 0,
  3249. -0.4724072 -0.88138041 0,-0.4724072 -0.88138041 0] }
  3250. }
  3251. }
  3252. DEF SHAPE_103 Shape {
  3253. appearance USE APP_1
  3254. geometry DEF FACE_103 IndexedFaceSet {
  3255. coord DEF COORD_103 Coordinate { point [
  3256. 1.9431069 -2.6689481 0.53149606,1.9431069 -2.0744091 0.53149606,
  3257. 1.9431069 -2.0744091 0.49212598,1.9431069 -2.6689481 0.49212598] }
  3258. coordIndex [
  3259. 2,0,1,-1,2,3,0,-1]
  3260. normalPerVertex TRUE
  3261. normal DEF NORM_103 Normal { vector [
  3262. -1 0 0,-1 0 0,
  3263. -1 0 0,-1 0 0] }
  3264. }
  3265. }
  3266. DEF SHAPE_104 Shape {
  3267. appearance USE APP_1
  3268. geometry DEF FACE_104 IndexedFaceSet {
  3269. coord DEF COORD_104 Coordinate { point [
  3270. 1.6877423 -2.5603174 0.49212598,1.6877423 -2.5603174 0.53149606,
  3271. 1.6698727 -2.5179941 0.53149606,1.6780549 -2.547985 0.53149606,
  3272. 1.671955 -2.5335376 0.53149606,1.6698727 -2.5179941 0.49212598,
  3273. 1.671955 -2.5335376 0.49212598,1.6780549 -2.547985 0.49212598] }
  3274. coordIndex [
  3275. 7,1,0,-1,7,3,1,-1,6,4,3,-1,6,3,7,-1,5,2,4,-1,5,4,6,-1]
  3276. normalPerVertex TRUE
  3277. normal DEF NORM_104 Normal { vector [
  3278. 0.78639133 0.61772864 0,0.78639133 0.61772864 0,
  3279. 0.99114594 0.13277695 0,0.88324601 0.46890988 0,
  3280. 0.97552159 0.21990367 0,0.99114594 0.13277695 0,
  3281. 0.9520387 0.30597763 0,0.83793622 0.54576817 0] }
  3282. }
  3283. }
  3284. DEF SHAPE_105 Shape {
  3285. appearance USE APP_1
  3286. geometry DEF FACE_105 IndexedFaceSet {
  3287. coord DEF COORD_105 Coordinate { point [
  3288. 1.8453638 -1.7954059 0.49212598,1.8453638 -1.7954059 0.53149606,
  3289. 1.8485848 -1.8146429 0.53149606,1.8471459 -1.8016861 0.53149606,
  3290. 1.848224 -1.8081247 0.53149606,1.8485848 -1.8146429 0.49212598,
  3291. 1.848224 -1.8081247 0.49212598,1.8471459 -1.8016861 0.49212598] }
  3292. coordIndex [
  3293. 7,1,0,-1,7,3,1,-1,6,4,3,-1,6,3,7,-1,5,2,4,-1,5,4,6,-1]
  3294. normalPerVertex TRUE
  3295. normal DEF NORM_105 Normal { vector [
  3296. -0.96201669 -0.27299064 0,-0.96201669 -0.27299064 0,
  3297. -0.99847134 -0.055271897 0,-0.97951649 -0.20136399 0,
  3298. -0.99575719 -0.092019715 0,-0.99847134 -0.055271897 0,
  3299. -0.99168457 -0.12869233 0,-0.97142102 -0.23736302 0] }
  3300. }
  3301. }
  3302. DEF SHAPE_106 Shape {
  3303. appearance USE APP_1
  3304. geometry DEF FACE_106 IndexedFaceSet {
  3305. coord DEF COORD_106 Coordinate { point [
  3306. 1.8296608 -1.749829 0.49212598,1.8264398 -1.730592 0.49212598,
  3307. 1.8278787 -1.7435487 0.49212598,1.8268006 -1.7371102 0.49212598,
  3308. 1.8296608 -1.749829 0.53149606,1.8264398 -1.730592 0.53149606,
  3309. 1.8268006 -1.7371102 0.53149606,1.8278787 -1.7435487 0.53149606] }
  3310. coordIndex [
  3311. 6,1,3,-1,6,5,1,-1,7,3,2,-1,7,6,3,-1,4,2,0,-1,4,7,2,-1]
  3312. normalPerVertex TRUE
  3313. normal DEF NORM_106 Normal { vector [
  3314. -0.96201669 -0.27299064 0,-0.99847134 -0.055271897 0,
  3315. -0.97142102 -0.23736302 0,-0.99168457 -0.12869233 0,
  3316. -0.96201669 -0.27299064 0,-0.99847134 -0.055271897 0,
  3317. -0.99575719 -0.092019715 0,-0.97951649 -0.20136399 0] }
  3318. }
  3319. }
  3320. DEF SHAPE_107 Shape {
  3321. appearance USE APP_1
  3322. geometry DEF FACE_107 IndexedFaceSet {
  3323. coord DEF COORD_107 Coordinate { point [
  3324. 1.9119499 -2.0223591 0.49212598,1.9119499 -2.0223591 0.53149606,
  3325. 1.9431069 -2.0744091 0.53149606,1.9248095 -2.0316736 0.53149606,
  3326. 1.9347225 -2.0440777 0.53149606,1.9409722 -2.0586747 0.53149606,
  3327. 1.9431069 -2.0744091 0.49212598,1.9409722 -2.0586747 0.49212598,
  3328. 1.9347225 -2.0440777 0.49212598,1.9248095 -2.0316736 0.49212598] }
  3329. coordIndex [
  3330. 9,1,0,-1,9,3,1,-1,8,4,3,-1,8,3,9,-1,7,5,4,-1,7,4,8,-1,6,2,5,-1,6,5,7,-1]
  3331. normalPerVertex TRUE
  3332. normal DEF NORM_107 Normal { vector [
  3333. -0.58661032 -0.80986933 0,-0.58661032 -0.80986933 0,
  3334. -0.99092191 -0.13443875 0,-0.7221509 -0.69173556 0,
  3335. -0.88035058 -0.47432358 0,-0.97490522 -0.22262033 0,
  3336. -0.99092191 -0.13443875 0,-0.95083146 -0.3097088 0,
  3337. -0.83394347 -0.55184988 0,-0.65676544 -0.75409492 0] }
  3338. }
  3339. }
  3340. DEF SHAPE_108 Shape {
  3341. appearance USE APP_1
  3342. geometry DEF FACE_108 IndexedFaceSet {
  3343. coord DEF COORD_108 Coordinate { point [
  3344. 1.8797419 -2.0050961 0.49212598,1.8485848 -1.953046 0.49212598,
  3345. 1.8668823 -1.9957815 0.49212598,1.8569693 -1.9833774 0.49212598,
  3346. 1.8507195 -1.9687805 0.49212598,1.8797419 -2.0050961 0.53149606,
  3347. 1.8485848 -1.953046 0.53149606,1.8507195 -1.9687805 0.53149606,
  3348. 1.8569693 -1.9833774 0.53149606,1.8668823 -1.9957815 0.53149606] }
  3349. coordIndex [
  3350. 7,1,4,-1,7,6,1,-1,8,4,3,-1,8,7,4,-1,9,3,2,-1,9,8,3,-1,5,2,0,-1,5,9,2,-1]
  3351. normalPerVertex TRUE
  3352. normal DEF NORM_108 Normal { vector [
  3353. -0.58661032 -0.80986933 0,-0.99092191 -0.13443875 0,
  3354. -0.65676544 -0.75409492 0,-0.83394347 -0.55184988 0,
  3355. -0.95083146 -0.3097088 0,-0.58661032 -0.80986933 0,
  3356. -0.99092191 -0.13443875 0,-0.97490522 -0.22262033 0,
  3357. -0.88035058 -0.47432358 0,-0.7221509 -0.69173556 0] }
  3358. }
  3359. }
  3360. DEF SHAPE_109 Shape {
  3361. appearance USE APP_1
  3362. geometry DEF FACE_109 IndexedFaceSet {
  3363. coord DEF COORD_109 Coordinate { point [
  3364. 1.9431069 -2.6689481 0.49212598,1.9431069 -2.6689481 0.53149606,
  3365. 1.8428663 -2.7112714 0.53149606,1.9405932 -2.6859946 0.53149606,
  3366. 1.9332658 -2.7015899 0.53149606,1.9217487 -2.7144063 0.53149606,
  3367. 1.9070224 -2.7233527 0.53149606,1.8903404 -2.7276674 0.53149606,
  3368. 1.8731231 -2.7269832 0.53149606,1.8568362 -2.7213582 0.53149606,
  3369. 1.8428663 -2.7112714 0.49212598,1.8568362 -2.7213582 0.49212598,
  3370. 1.8731231 -2.7269832 0.49212598,1.8903404 -2.7276674 0.49212598,
  3371. 1.9070224 -2.7233527 0.49212598,1.9217487 -2.7144063 0.49212598,
  3372. 1.9332658 -2.7015899 0.49212598,1.9405932 -2.6859946 0.49212598] }
  3373. coordIndex [
  3374. 17,1,0,-1,17,3,1,-1,16,4,3,-1,16,3,17,-1,15,5,4,-1,15,4,16,-1,14,6,5,-1,14,5,15,-1,
  3375. 13,7,6,-1,13,6,14,-1,12,8,7,-1,12,7,13,-1,11,9,8,-1,11,8,12,-1,10,2,9,-1,10,9,11,-1]
  3376. normalPerVertex TRUE
  3377. normal DEF NORM_109 Normal { vector [
  3378. -0.98930108 0.14588819 0,-0.98930108 0.14588819 0,
  3379. 0.58539268 0.8107499 0,-0.94210687 0.33531276 0,
  3380. -0.80521486 0.59298316 0,-0.59977213 0.80017086 0,
  3381. -0.34326872 0.93923724 0,-0.057541656 0.99834311 0,
  3382. 0.23308412 0.97245658 0,0.50386665 0.86378145 0,
  3383. 0.58539268 0.8107499 0,0.4167234 0.90903334 0,
  3384. 0.13658811 0.99062793 0,-0.1551754 0.98788693 0,
  3385. -0.43372829 0.90104371 0,-0.67535639 0.73749152 0,
  3386. -0.85948907 0.51115413 0,-0.97045047 0.24130042 0] }
  3387. }
  3388. }
  3389. DEF SHAPE_110 Shape {
  3390. appearance USE APP_1
  3391. geometry DEF FACE_110 IndexedFaceSet {
  3392. coord DEF COORD_110 Coordinate { point [
  3393. 1.7673847 -1.3924801 0.49212598,1.7673847 -1.3924801 0.53149606,
  3394. 1.8264398 -1.4515352 0.53149606,1.7856337 -1.3953704 0.53149606,
  3395. 1.8020964 -1.4037586 0.53149606,1.8151613 -1.4168234 0.53149606,
  3396. 1.8235494 -1.4332861 0.53149606,1.8264398 -1.4515352 0.49212598,
  3397. 1.8235494 -1.4332861 0.49212598,1.8151613 -1.4168234 0.49212598,
  3398. 1.8020964 -1.4037586 0.49212598,1.7856337 -1.3953704 0.49212598] }
  3399. coordIndex [
  3400. 11,1,0,-1,11,3,1,-1,10,4,3,-1,10,3,11,-1,9,5,4,-1,9,4,10,-1,8,6,5,-1,8,5,9,-1,
  3401. 7,2,6,-1,7,6,8,-1]
  3402. normalPerVertex TRUE
  3403. normal DEF NORM_110 Normal { vector [
  3404. -0.15643447 -0.98768834 0,-0.15643447 -0.98768834 0,
  3405. -0.98768834 -0.15643447 0,-0.35872825 -0.93344204 0,
  3406. -0.6296203 -0.77690301 0,-0.83888072 -0.5443153 0,
  3407. -0.96602565 -0.25844621 0,-0.98768834 -0.15643447 0,
  3408. -0.93344204 -0.35872825 0,-0.77690301 -0.6296203 0,
  3409. -0.5443153 -0.83888072 0,-0.25844621 -0.96602565 0] }
  3410. }
  3411. }
  3412. DEF SHAPE_111 Shape {
  3413. appearance USE APP_1
  3414. geometry DEF FACE_111 IndexedFaceSet {
  3415. coord DEF COORD_111 Coordinate { point [
  3416. 1.6698727 -1.4515352 0.49212598,1.6698727 -1.4515352 0.53149606,
  3417. 1.7289279 -1.3924801 0.53149606,1.6727631 -1.4332861 0.53149606,
  3418. 1.6811513 -1.4168234 0.53149606,1.6942161 -1.4037586 0.53149606,
  3419. 1.7106788 -1.3953704 0.53149606,1.7289279 -1.3924801 0.49212598,
  3420. 1.7106788 -1.3953704 0.49212598,1.6942161 -1.4037586 0.49212598,
  3421. 1.6811513 -1.4168234 0.49212598,1.6727631 -1.4332861 0.49212598] }
  3422. coordIndex [
  3423. 11,1,0,-1,11,3,1,-1,10,4,3,-1,10,3,11,-1,9,5,4,-1,9,4,10,-1,8,6,5,-1,8,5,9,-1,
  3424. 7,2,6,-1,7,6,8,-1]
  3425. normalPerVertex TRUE
  3426. normal DEF NORM_111 Normal { vector [
  3427. 0.98768834 -0.15643447 0,0.98768834 -0.15643447 0,
  3428. 0.15643447 -0.98768834 0,0.93344204 -0.35872825 0,
  3429. 0.77690301 -0.6296203 0,0.5443153 -0.83888072 0,
  3430. 0.25844621 -0.96602565 0,0.15643447 -0.98768834 0,
  3431. 0.35872825 -0.93344204 0,0.6296203 -0.77690301 0,
  3432. 0.83888072 -0.5443153 0,0.96602565 -0.25844621 0] }
  3433. }
  3434. }
  3435. DEF SHAPE_112 Shape {
  3436. appearance USE APP_1
  3437. geometry DEF FACE_112 IndexedFaceSet {
  3438. coord DEF COORD_112 Coordinate { point [
  3439. -1.8835381 -4.3714532 0.49212598,-1.9594098 -4.4291339 0.49212598,
  3440. -1.894235 -4.394578 0.49212598,-1.9117559 -4.4130764 0.49212598,
  3441. -1.9342666 -4.4250116 0.49212598,-1.8835381 -4.3714532 0.53149606,
  3442. -1.9594098 -4.4291339 0.53149606,-1.9342666 -4.4250116 0.53149606,
  3443. -1.9117559 -4.4130764 0.53149606,-1.894235 -4.394578 0.53149606] }
  3444. coordIndex [
  3445. 7,1,4,-1,7,6,1,-1,8,4,3,-1,8,7,4,-1,9,3,2,-1,9,8,3,-1,5,2,0,-1,5,9,2,-1]
  3446. normalPerVertex TRUE
  3447. normal DEF NORM_112 Normal { vector [
  3448. 0.9076029 -0.4198297 0,0.16179122 -0.98682501 0,
  3449. 0.85710806 -0.51513666 0,0.647743 -0.76185891 0,
  3450. 0.37055562 -0.92881028 0,0.9076029 -0.4198297 0,
  3451. 0.16179122 -0.98682501 0,0.26713131 -0.96366014 0,
  3452. 0.56086147 -0.82790966 0,0.7958663 -0.60547241 0] }
  3453. }
  3454. }
  3455. DEF SHAPE_113 Shape {
  3456. appearance USE APP_1
  3457. geometry DEF FACE_113 IndexedFaceSet {
  3458. coord DEF COORD_113 Coordinate { point [
  3459. -1.6794082 -3.9745975 0.49212598,-1.6794082 -3.9745975 0.53149606,
  3460. -1.6236538 -3.9455243 0.53149606,-1.6637475 -3.9598763 0.53149606,
  3461. -1.6446893 -3.9499384 0.53149606,-1.6236538 -3.9455243 0.49212598,
  3462. -1.6446893 -3.9499384 0.49212598,-1.6637475 -3.9598763 0.49212598] }
  3463. coordIndex [
  3464. 7,1,0,-1,7,3,1,-1,6,4,3,-1,6,3,7,-1,5,2,4,-1,5,4,6,-1]
  3465. normalPerVertex TRUE
  3466. normal DEF NORM_113 Normal { vector [
  3467. 0.68491344 -0.72862444 0,0.68491344 -0.72862444 0,
  3468. 0.2053659 -0.97868526 0,0.54104629 -0.84099281 0,
  3469. 0.2934723 -0.95596758 0,0.2053659 -0.97868526 0,
  3470. 0.37985703 -0.92504521 0,0.61585081 -0.78786279 0] }
  3471. }
  3472. }
  3473. DEF SHAPE_114 Shape {
  3474. appearance USE APP_1
  3475. geometry DEF FACE_114 IndexedFaceSet {
  3476. coord DEF COORD_114 Coordinate { point [
  3477. 1.6140849 -3.9448561 0.49212598,1.6140849 -3.9448561 0.53149606,
  3478. 1.6778686 -3.9859352 0.53149606,1.6396134 -3.951024 0.53149606,
  3479. 1.6616934 -3.9652444 0.53149606,1.6778686 -3.9859352 0.49212598,
  3480. 1.6616934 -3.9652444 0.49212598,1.6396134 -3.951024 0.49212598] }
  3481. coordIndex [
  3482. 7,1,0,-1,7,3,1,-1,6,4,3,-1,6,3,7,-1,5,2,4,-1,5,4,6,-1]
  3483. normalPerVertex TRUE
  3484. normal DEF NORM_114 Normal { vector [
  3485. -0.23485174 -0.9720312 0,-0.23485174 -0.9720312 0,
  3486. -0.78783042 -0.61589222 0,-0.44478941 -0.89563518 0,
  3487. -0.71459521 -0.6995382 0,-0.78783042 -0.61589222 0,
  3488. -0.63143723 -0.77542699 0,-0.34129956 -0.93995458 0] }
  3489. }
  3490. }
  3491. DEF SHAPE_115 Shape {
  3492. appearance USE APP_1
  3493. geometry DEF FACE_115 IndexedFaceSet {
  3494. coord DEF COORD_115 Coordinate { point [
  3495. 1.9484413 -4.4291339 0.49212598,1.8769596 -4.3834144 0.49212598,
  3496. 1.9263397 -4.4259684 0.49212598,1.9060152 -4.4167265 0.49212598,
  3497. 1.8891018 -4.4021512 0.49212598,1.9484413 -4.4291339 0.53149606,
  3498. 1.8769596 -4.3834144 0.53149606,1.8891018 -4.4021512 0.53149606,
  3499. 1.9060152 -4.4167265 0.53149606,1.9263397 -4.4259684 0.53149606] }
  3500. coordIndex [
  3501. 7,1,4,-1,7,6,1,-1,8,4,3,-1,8,7,4,-1,9,3,2,-1,9,8,3,-1,5,2,0,-1,5,9,2,-1]
  3502. normalPerVertex TRUE
  3503. normal DEF NORM_115 Normal { vector [
  3504. -0.14177722 -0.98989859 0,-0.83919201 -0.54383524 0,
  3505. -0.23460089 -0.97209178 0,-0.49802615 -0.86716201 0,
  3506. -0.72140855 -0.69250972 0,-0.14177722 -0.98989859 0,
  3507. -0.83919201 -0.54383524 0,-0.78409981 -0.62063475 0,
  3508. -0.57837172 -0.81577335 0,-0.32614073 -0.94532123 0] }
  3509. }
  3510. }
  3511. DEF SHAPE_116 Shape {
  3512. appearance USE APP_1
  3513. geometry DEF FACE_116 IndexedFaceSet {
  3514. coord DEF COORD_116 Coordinate { point [
  3515. -1.9045645 -4.1141732 0,-1.9045645 -4.4291339 0,
  3516. -1.9045645 -4.1141732 0.039370079,-1.9045645 -4.4291339 0.039370079] }
  3517. coordIndex [
  3518. 0,2,3,-1,0,3,1,-1]
  3519. normalPerVertex TRUE
  3520. normal DEF NORM_116 Normal { vector [
  3521. 1 0 0,1 0 0,
  3522. 1 0 0,1 0 0] }
  3523. }
  3524. }
  3525. DEF SHAPE_117 Shape {
  3526. appearance USE APP_1
  3527. geometry DEF FACE_117 IndexedFaceSet {
  3528. coord DEF COORD_117 Coordinate { point [
  3529. -2.1555118 -4.1141732 0,-1.9045645 -4.1141732 0,
  3530. -2.234252 -4.1141732 0.078740157,-2.1798439 -4.1141732 0.0038538176,
  3531. -2.2017941 -4.1141732 0.015038032,-2.2192139 -4.1141732 0.032457854,
  3532. -2.2303982 -4.1141732 0.054408111,-2.1948819 -4.1141732 0.078740157,
  3533. -2.1555118 -4.1141732 0.039370079,-2.192955 -4.1141732 0.066574134,
  3534. -2.1873629 -4.1141732 0.055599006,-2.178653 -4.1141732 0.046889095,
  3535. -2.1676778 -4.1141732 0.041296988,-1.9045645 -4.1141732 0.039370079] }
  3536. coordIndex [
  3537. 8,1,0,-1,8,13,1,-1,12,0,3,-1,12,8,0,-1,11,3,4,-1,11,12,3,-1,5,10,11,-1,5,11,4,-1,
  3538. 6,9,10,-1,6,10,5,-1,2,7,9,-1,2,9,6,-1]
  3539. normalPerVertex TRUE
  3540. normal DEF NORM_117 Normal { vector [
  3541. 0 1 0,0 1 0,
  3542. 0 1 0,0 1 0,
  3543. 0 1 0,0 1 0,
  3544. 0 1 0,0 1 0,
  3545. 0 1 0,0 1 0,
  3546. 0 1 0,0 1 0,
  3547. 0 1 0,0 1 0] }
  3548. }
  3549. }
  3550. DEF SHAPE_118 Shape {
  3551. appearance USE APP_1
  3552. geometry DEF FACE_118 IndexedFaceSet {
  3553. coord DEF COORD_118 Coordinate { point [
  3554. -2.1555118 -4.1141732 0.039370079,-1.9045645 -4.1141732 0.039370079,
  3555. -2.1555118 -4.4291339 0.039370079,-1.9045645 -4.4291339 0.039370079] }
  3556. coordIndex [
  3557. 0,2,3,-1,0,3,1,-1]
  3558. normalPerVertex TRUE
  3559. normal DEF NORM_118 Normal { vector [
  3560. 0 0 1,0 0 1,
  3561. 0 0 1,0 0 1] }
  3562. }
  3563. }
  3564. DEF SHAPE_119 Shape {
  3565. appearance USE APP_1
  3566. geometry DEF FACE_119 IndexedFaceSet {
  3567. coord DEF COORD_119 Coordinate { point [
  3568. -2.1948819 -0.34448819 0.078740157,-2.234252 -0.34448819 0.078740157,
  3569. -2.1555118 -0.34448819 0,-2.2303982 -0.34448819 0.054408111,
  3570. -2.2192139 -0.34448819 0.032457854,-2.2017941 -0.34448819 0.015038032,
  3571. -2.1798439 -0.34448819 0.0038538176,-2.0558573 -0.34448819 0,
  3572. -2.0558573 -0.34448819 0.039370079,-2.1555118 -0.34448819 0.039370079,
  3573. -2.1676778 -0.34448819 0.041296988,-2.178653 -0.34448819 0.046889095,
  3574. -2.1873629 -0.34448819 0.055599006,-2.192955 -0.34448819 0.066574134] }
  3575. coordIndex [
  3576. 13,0,1,-1,13,1,3,-1,12,3,4,-1,12,13,3,-1,5,11,12,-1,5,12,4,-1,6,10,11,-1,6,11,5,-1,
  3577. 2,9,10,-1,2,10,6,-1,7,8,9,-1,7,9,2,-1]
  3578. normalPerVertex TRUE
  3579. normal DEF NORM_119 Normal { vector [
  3580. 0 -1 0,0 -1 0,
  3581. 0 -1 0,0 -1 0,
  3582. 0 -1 0,0 -1 0,
  3583. 0 -1 0,0 -1 0,
  3584. 0 -1 0,0 -1 0,
  3585. 0 -1 0,0 -1 0,
  3586. 0 -1 0,0 -1 0] }
  3587. }
  3588. }
  3589. DEF SHAPE_120 Shape {
  3590. appearance USE APP_1
  3591. geometry DEF FACE_120 IndexedFaceSet {
  3592. coord DEF COORD_120 Coordinate { point [
  3593. -2.0558573 -0.088582677 0,-2.0558573 -0.34448819 0,
  3594. -2.0558573 -0.088582677 0.039370079,-2.0558573 -0.34448819 0.039370079] }
  3595. coordIndex [
  3596. 0,2,3,-1,0,3,1,-1]
  3597. normalPerVertex TRUE
  3598. normal DEF NORM_120 Normal { vector [
  3599. 1 0 0,1 0 0,
  3600. 1 0 0,1 0 0] }
  3601. }
  3602. }
  3603. DEF SHAPE_121 Shape {
  3604. appearance USE APP_1
  3605. geometry DEF FACE_121 IndexedFaceSet {
  3606. coord DEF COORD_121 Coordinate { point [
  3607. -2.1555118 -0.088582677 0,-2.0558573 -0.088582677 0,
  3608. -2.234252 -0.088582677 0.078740157,-2.1798439 -0.088582677 0.0038538176,
  3609. -2.2017941 -0.088582677 0.015038032,-2.2192139 -0.088582677 0.032457854,
  3610. -2.2303982 -0.088582677 0.054408111,-2.1948819 -0.088582677 0.078740157,
  3611. -2.1555118 -0.088582677 0.039370079,-2.192955 -0.088582677 0.066574134,
  3612. -2.1873629 -0.088582677 0.055599006,-2.178653 -0.088582677 0.046889095,
  3613. -2.1676778 -0.088582677 0.041296988,-2.0558573 -0.088582677 0.039370079] }
  3614. coordIndex [
  3615. 8,1,0,-1,8,13,1,-1,12,0,3,-1,12,8,0,-1,11,3,4,-1,11,12,3,-1,5,10,11,-1,5,11,4,-1,
  3616. 6,9,10,-1,6,10,5,-1,2,7,9,-1,2,9,6,-1]
  3617. normalPerVertex TRUE
  3618. normal DEF NORM_121 Normal { vector [
  3619. 0 1 0,0 1 0,
  3620. 0 1 0,0 1 0,
  3621. 0 1 0,0 1 0,
  3622. 0 1 0,0 1 0,
  3623. 0 1 0,0 1 0,
  3624. 0 1 0,0 1 0,
  3625. 0 1 0,0 1 0] }
  3626. }
  3627. }
  3628. DEF SHAPE_122 Shape {
  3629. appearance USE APP_1
  3630. geometry DEF FACE_122 IndexedFaceSet {
  3631. coord DEF COORD_122 Coordinate { point [
  3632. -2.1555118 -0.088582677 0.039370079,-2.0558573 -0.088582677 0.039370079,
  3633. -2.1555118 -0.34448819 0.039370079,-2.0558573 -0.34448819 0.039370079] }
  3634. coordIndex [
  3635. 1,0,2,-1,1,2,3,-1]
  3636. normalPerVertex TRUE
  3637. normal DEF NORM_122 Normal { vector [
  3638. 0 0 1,0 0 1,
  3639. 0 0 1,0 0 1] }
  3640. }
  3641. }
  3642. DEF SHAPE_123 Shape {
  3643. appearance USE APP_1
  3644. geometry DEF FACE_123 IndexedFaceSet {
  3645. coord DEF COORD_123 Coordinate { point [
  3646. 2.1948819 -4.1141732 0.078740157,2.234252 -4.1141732 0.078740157,
  3647. 2.1555118 -4.1141732 0,2.2303982 -4.1141732 0.054408111,
  3648. 2.2192139 -4.1141732 0.032457854,2.2017941 -4.1141732 0.015038032,
  3649. 2.1798439 -4.1141732 0.0038538176,1.7864542 -4.1141732 0,
  3650. 1.7864542 -4.1141732 0.039370079,2.1555118 -4.1141732 0.039370079,
  3651. 2.1676778 -4.1141732 0.041296988,2.178653 -4.1141732 0.046889095,
  3652. 2.1873629 -4.1141732 0.055599006,2.192955 -4.1141732 0.066574134] }
  3653. coordIndex [
  3654. 9,2,7,-1,9,7,8,-1,10,6,2,-1,10,2,9,-1,11,5,6,-1,11,6,10,-1,4,11,12,-1,4,5,11,-1,
  3655. 3,12,13,-1,3,4,12,-1,1,13,0,-1,1,3,13,-1]
  3656. normalPerVertex TRUE
  3657. normal DEF NORM_123 Normal { vector [
  3658. 0 1 0,0 1 0,
  3659. 0 1 0,0 1 0,
  3660. 0 1 0,0 1 0,
  3661. 0 1 0,0 1 0,
  3662. 0 1 0,0 1 0,
  3663. 0 1 0,0 1 0,
  3664. 0 1 0,0 1 0] }
  3665. }
  3666. }
  3667. DEF SHAPE_124 Shape {
  3668. appearance USE APP_1
  3669. geometry DEF FACE_124 IndexedFaceSet {
  3670. coord DEF COORD_124 Coordinate { point [
  3671. 1.7864542 -4.1141732 0,1.7864542 -4.4291339 0,
  3672. 1.7864542 -4.4291339 0.039370079,1.7864542 -4.1141732 0.039370079] }
  3673. coordIndex [
  3674. 0,1,2,-1,0,2,3,-1]
  3675. normalPerVertex TRUE
  3676. normal DEF NORM_124 Normal { vector [
  3677. -1 0 0,-1 0 0,
  3678. -1 0 0,-1 0 0] }
  3679. }
  3680. }
  3681. DEF SHAPE_125 Shape {
  3682. appearance USE APP_1
  3683. geometry DEF FACE_125 IndexedFaceSet {
  3684. coord DEF COORD_125 Coordinate { point [
  3685. 1.7864542 -4.4291339 0.039370079,2.1555118 -4.4291339 0.039370079,
  3686. 2.1555118 -4.1141732 0.039370079,1.7864542 -4.1141732 0.039370079] }
  3687. coordIndex [
  3688. 1,2,3,-1,1,3,0,-1]
  3689. normalPerVertex TRUE
  3690. normal DEF NORM_125 Normal { vector [
  3691. 0 0 1,0 0 1,
  3692. 0 0 1,0 0 1] }
  3693. }
  3694. }
  3695. DEF SHAPE_126 Shape {
  3696. appearance USE APP_1
  3697. geometry DEF FACE_126 IndexedFaceSet {
  3698. coord DEF COORD_126 Coordinate { point [
  3699. 2.1948819 -0.088582677 0.097342144,2.1948819 -0.088582677 0.078740157,
  3700. 2.234252 -0.088582677 0.097342144,2.234252 -0.088582677 0.078740157,
  3701. 2.1555118 -0.088582677 0,2.2303982 -0.088582677 0.054408111,
  3702. 2.2192139 -0.088582677 0.032457854,2.2017941 -0.088582677 0.015038032,
  3703. 2.1798439 -0.088582677 0.0038538176,2.0558573 -0.088582677 0,
  3704. 2.0558573 -0.088582677 0.039370079,2.1555118 -0.088582677 0.039370079,
  3705. 2.1676778 -0.088582677 0.041296988,2.178653 -0.088582677 0.046889095,
  3706. 2.1873629 -0.088582677 0.055599006,2.192955 -0.088582677 0.066574134] }
  3707. coordIndex [
  3708. 11,4,9,-1,11,9,10,-1,12,8,4,-1,12,4,11,-1,13,7,8,-1,13,8,12,-1,6,13,14,-1,6,7,13,-1,
  3709. 5,14,15,-1,5,6,14,-1,3,15,1,-1,3,5,15,-1,2,1,0,-1,2,3,1,-1]
  3710. normalPerVertex TRUE
  3711. normal DEF NORM_126 Normal { vector [
  3712. 0 1 0,0 1 0,
  3713. 0 1 0,0 1 0,
  3714. 0 1 0,0 1 0,
  3715. 0 1 0,0 1 0,
  3716. 0 1 0,0 1 0,
  3717. 0 1 0,0 1 0,
  3718. 0 1 0,0 1 0,
  3719. 0 1 0,0 1 0] }
  3720. }
  3721. }
  3722. DEF SHAPE_127 Shape {
  3723. appearance USE APP_1
  3724. geometry DEF FACE_127 IndexedFaceSet {
  3725. coord DEF COORD_127 Coordinate { point [
  3726. 2.0558573 -0.088582677 0,2.0558573 -0.34448819 0,
  3727. 2.0558573 -0.34448819 0.039370079,2.0558573 -0.088582677 0.039370079] }
  3728. coordIndex [
  3729. 0,1,2,-1,0,2,3,-1]
  3730. normalPerVertex TRUE
  3731. normal DEF NORM_127 Normal { vector [
  3732. -1 0 0,-1 0 0,
  3733. -1 0 0,-1 0 0] }
  3734. }
  3735. }
  3736. DEF SHAPE_128 Shape {
  3737. appearance USE APP_1
  3738. geometry DEF FACE_128 IndexedFaceSet {
  3739. coord DEF COORD_128 Coordinate { point [
  3740. 2.0558573 -0.34448819 0,2.1555118 -0.34448819 0,
  3741. 2.234252 -0.34448819 0.078740157,2.1798439 -0.34448819 0.0038538176,
  3742. 2.2017941 -0.34448819 0.015038032,2.2192139 -0.34448819 0.032457854,
  3743. 2.2303982 -0.34448819 0.054408111,2.1948819 -0.34448819 0.078740157,
  3744. 2.1555118 -0.34448819 0.039370079,2.192955 -0.34448819 0.066574134,
  3745. 2.1873629 -0.34448819 0.055599006,2.178653 -0.34448819 0.046889095,
  3746. 2.1676778 -0.34448819 0.041296988,2.0558573 -0.34448819 0.039370079] }
  3747. coordIndex [
  3748. 8,0,1,-1,8,13,0,-1,12,1,3,-1,12,8,1,-1,11,3,4,-1,11,12,3,-1,5,10,11,-1,5,11,4,-1,
  3749. 6,9,10,-1,6,10,5,-1,2,7,9,-1,2,9,6,-1]
  3750. normalPerVertex TRUE
  3751. normal DEF NORM_128 Normal { vector [
  3752. 0 -1 0,0 -1 0,
  3753. 0 -1 0,0 -1 0,
  3754. 0 -1 0,0 -1 0,
  3755. 0 -1 0,0 -1 0,
  3756. 0 -1 0,0 -1 0,
  3757. 0 -1 0,0 -1 0,
  3758. 0 -1 0,0 -1 0] }
  3759. }
  3760. }
  3761. DEF SHAPE_129 Shape {
  3762. appearance USE APP_1
  3763. geometry DEF FACE_129 IndexedFaceSet {
  3764. coord DEF COORD_129 Coordinate { point [
  3765. 2.0558573 -0.34448819 0.039370079,2.1555118 -0.34448819 0.039370079,
  3766. 2.1555118 -0.088582677 0.039370079,2.0558573 -0.088582677 0.039370079] }
  3767. coordIndex [
  3768. 0,1,2,-1,0,2,3,-1]
  3769. normalPerVertex TRUE
  3770. normal DEF NORM_129 Normal { vector [
  3771. 0 0 1,0 0 1,
  3772. 0 0 1,0 0 1] }
  3773. }
  3774. }
  3775. DEF SHAPE_130 Shape {
  3776. appearance USE APP_1
  3777. geometry DEF FACE_130 IndexedFaceSet {
  3778. coord DEF COORD_130 Coordinate { point [
  3779. 2.1948819 -0.42322835 0.078740157,2.1948819 -0.42322835 0,
  3780. 2.234252 -0.42322835 0.078740157,2.234252 -0.42322835 0] }
  3781. coordIndex [
  3782. 2,1,0,-1,2,3,1,-1]
  3783. normalPerVertex TRUE
  3784. normal DEF NORM_130 Normal { vector [
  3785. 0 1 0,0 1 0,
  3786. 0 1 0,0 1 0] }
  3787. }
  3788. }
  3789. DEF SHAPE_131 Shape {
  3790. appearance USE APP_1
  3791. geometry DEF FACE_131 IndexedFaceSet {
  3792. coord DEF COORD_131 Coordinate { point [
  3793. -2.234252 -0.42322835 0.078740157,-2.234252 -0.42322835 0,
  3794. -2.1948819 -0.42322835 0.078740157,-2.1948819 -0.42322835 0] }
  3795. coordIndex [
  3796. 3,1,0,-1,3,0,2,-1]
  3797. normalPerVertex TRUE
  3798. normal DEF NORM_131 Normal { vector [
  3799. 0 1 0,0 1 0,
  3800. 0 1 0,0 1 0] }
  3801. }
  3802. }
  3803. DEF SHAPE_132 Shape {
  3804. appearance USE APP_1
  3805. geometry DEF FACE_132 IndexedFaceSet {
  3806. coord DEF COORD_132 Coordinate { point [
  3807. -2.1948819 0 0.11811024,-2.1948819 -0.049212598 0.11811024,
  3808. -2.234252 -0.049212598 0.11811024,-2.234252 0 0.11811024] }
  3809. coordIndex [
  3810. 0,1,2,-1,0,2,3,-1]
  3811. normalPerVertex TRUE
  3812. normal DEF NORM_132 Normal { vector [
  3813. 0 0 -1,0 0 -1,
  3814. 0 0 -1,0 0 -1] }
  3815. }
  3816. }
  3817. DEF SHAPE_133 Shape {
  3818. appearance USE APP_1
  3819. geometry DEF FACE_133 IndexedFaceSet {
  3820. coord DEF COORD_133 Coordinate { point [
  3821. -2.1948819 -4.0354331 0,-2.1948819 -4.0354331 0.078740157,
  3822. -2.234252 -4.0354331 0.078740157,-2.234252 -4.0354331 0] }
  3823. coordIndex [
  3824. 1,2,3,-1,1,3,0,-1]
  3825. normalPerVertex TRUE
  3826. normal DEF NORM_133 Normal { vector [
  3827. 0 -1 0,0 -1 0,
  3828. 0 -1 0,0 -1 0] }
  3829. }
  3830. }
  3831. DEF SHAPE_134 Shape {
  3832. appearance USE APP_1
  3833. geometry DEF FACE_134 IndexedFaceSet {
  3834. coord DEF COORD_134 Coordinate { point [
  3835. 2.234252 -4.0354331 0.078740157,2.234252 -4.0354331 0,
  3836. 2.1948819 -4.0354331 0.078740157,2.1948819 -4.0354331 0] }
  3837. coordIndex [
  3838. 0,2,3,-1,0,3,1,-1]
  3839. normalPerVertex TRUE
  3840. normal DEF NORM_134 Normal { vector [
  3841. 0 -1 0,0 -1 0,
  3842. 0 -1 0,0 -1 0] }
  3843. }
  3844. }
  3845. DEF SHAPE_135 Shape {
  3846. appearance USE APP_1
  3847. geometry DEF FACE_135 IndexedFaceSet {
  3848. coord DEF COORD_135 Coordinate { point [
  3849. 2.234252 -0.42322835 0.078740157,2.234252 -0.38385827 0.11811024,
  3850. 2.234252 -0.42130144 0.090906181,2.234252 -0.41570933 0.10188131,
  3851. 2.234252 -0.40699942 0.11059122,2.234252 -0.39602429 0.11618333,
  3852. 2.1948819 -0.38385827 0.11811024,2.1948819 -0.42322835 0.078740157,
  3853. 2.1948819 -0.39602429 0.11618333,2.1948819 -0.40699942 0.11059122,
  3854. 2.1948819 -0.41570933 0.10188131,2.1948819 -0.42130144 0.090906181] }
  3855. coordIndex [
  3856. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  3857. 0,7,11,-1,0,11,2,-1]
  3858. normalPerVertex TRUE
  3859. normal DEF NORM_135 Normal { vector [
  3860. 0 0.98768834 -0.15643447,0 0.15643447 -0.98768834,
  3861. 0 0.93344204 -0.35872825,0 0.77690301 -0.6296203,
  3862. 0 0.5443153 -0.83888072,0 0.25844621 -0.96602565,
  3863. 0 0.15643447 -0.98768834,0 0.98768834 -0.15643447,
  3864. 0 0.35872825 -0.93344204,0 0.6296203 -0.77690301,
  3865. 0 0.83888072 -0.5443153,0 0.96602565 -0.25844621] }
  3866. }
  3867. }
  3868. DEF SHAPE_136 Shape {
  3869. appearance USE APP_1
  3870. geometry DEF FACE_136 IndexedFaceSet {
  3871. coord DEF COORD_136 Coordinate { point [
  3872. 2.234252 -0.38385827 0.11811024,2.1948819 -0.38385827 0.11811024,
  3873. 2.234252 -0.34448819 0.078740157,2.234252 -0.37169224 0.11618333,
  3874. 2.234252 -0.36071712 0.11059122,2.234252 -0.3520072 0.10188131,
  3875. 2.234252 -0.3464151 0.090906181,2.1948819 -0.34448819 0.078740157,
  3876. 2.1948819 -0.3464151 0.090906181,2.1948819 -0.3520072 0.10188131,
  3877. 2.1948819 -0.36071712 0.11059122,2.1948819 -0.37169224 0.11618333] }
  3878. coordIndex [
  3879. 11,0,1,-1,11,3,0,-1,10,4,3,-1,10,3,11,-1,9,5,4,-1,9,4,10,-1,8,6,5,-1,8,5,9,-1,
  3880. 7,2,6,-1,7,6,8,-1]
  3881. normalPerVertex TRUE
  3882. normal DEF NORM_136 Normal { vector [
  3883. 0 -0.15643447 -0.98768834,0 -0.15643447 -0.98768834,
  3884. 0 -0.98768834 -0.15643447,0 -0.35872825 -0.93344204,
  3885. 0 -0.6296203 -0.77690301,0 -0.83888072 -0.5443153,
  3886. 0 -0.96602565 -0.25844621,0 -0.98768834 -0.15643447,
  3887. 0 -0.93344204 -0.35872825,0 -0.77690301 -0.6296203,
  3888. 0 -0.5443153 -0.83888072,0 -0.25844621 -0.96602565] }
  3889. }
  3890. }
  3891. DEF SHAPE_137 Shape {
  3892. appearance USE APP_1
  3893. geometry DEF FACE_137 IndexedFaceSet {
  3894. coord DEF COORD_137 Coordinate { point [
  3895. -2.234252 -0.34448819 0.078740157,-2.234252 -0.38385827 0.11811024,
  3896. -2.234252 -0.3464151 0.090906181,-2.234252 -0.3520072 0.10188131,
  3897. -2.234252 -0.36071712 0.11059122,-2.234252 -0.37169224 0.11618333,
  3898. -2.1948819 -0.38385827 0.11811024,-2.1948819 -0.34448819 0.078740157,
  3899. -2.1948819 -0.37169224 0.11618333,-2.1948819 -0.36071712 0.11059122,
  3900. -2.1948819 -0.3520072 0.10188131,-2.1948819 -0.3464151 0.090906181] }
  3901. coordIndex [
  3902. 11,2,0,-1,11,0,7,-1,10,3,2,-1,10,2,11,-1,9,4,3,-1,9,3,10,-1,8,5,4,-1,8,4,9,-1,
  3903. 6,1,5,-1,6,5,8,-1]
  3904. normalPerVertex TRUE
  3905. normal DEF NORM_137 Normal { vector [
  3906. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  3907. 0 -0.93344204 -0.35872825,0 -0.77690301 -0.6296203,
  3908. 0 -0.5443153 -0.83888072,0 -0.25844621 -0.96602565,
  3909. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  3910. 0 -0.35872825 -0.93344204,0 -0.6296203 -0.77690301,
  3911. 0 -0.83888072 -0.5443153,0 -0.96602565 -0.25844621] }
  3912. }
  3913. }
  3914. DEF SHAPE_138 Shape {
  3915. appearance USE APP_1
  3916. geometry DEF FACE_138 IndexedFaceSet {
  3917. coord DEF COORD_138 Coordinate { point [
  3918. -2.234252 -0.38385827 0.11811024,-2.1948819 -0.38385827 0.11811024,
  3919. -2.234252 -0.42322835 0.078740157,-2.234252 -0.39602429 0.11618333,
  3920. -2.234252 -0.40699942 0.11059122,-2.234252 -0.41570933 0.10188131,
  3921. -2.234252 -0.42130144 0.090906181,-2.1948819 -0.42322835 0.078740157,
  3922. -2.1948819 -0.42130144 0.090906181,-2.1948819 -0.41570933 0.10188131,
  3923. -2.1948819 -0.40699942 0.11059122,-2.1948819 -0.39602429 0.11618333] }
  3924. coordIndex [
  3925. 11,0,1,-1,11,3,0,-1,10,4,3,-1,10,3,11,-1,9,5,4,-1,9,4,10,-1,8,6,5,-1,8,5,9,-1,
  3926. 7,2,6,-1,7,6,8,-1]
  3927. normalPerVertex TRUE
  3928. normal DEF NORM_138 Normal { vector [
  3929. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  3930. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  3931. 0 0.6296203 -0.77690301,0 0.83888072 -0.5443153,
  3932. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  3933. 0 0.93344204 -0.35872825,0 0.77690301 -0.6296203,
  3934. 0 0.5443153 -0.83888072,0 0.25844621 -0.96602565] }
  3935. }
  3936. }
  3937. DEF SHAPE_139 Shape {
  3938. appearance USE APP_1
  3939. geometry DEF FACE_139 IndexedFaceSet {
  3940. coord DEF COORD_139 Coordinate { point [
  3941. -2.1948819 -0.049212598 0.11811024,-2.234252 -0.049212598 0.11811024,
  3942. -2.234252 -0.088582677 0.078740157,-2.234252 -0.061378622 0.11618333,
  3943. -2.234252 -0.07235375 0.11059122,-2.234252 -0.081063661 0.10188131,
  3944. -2.234252 -0.086655768 0.090906181,-2.1948819 -0.088582677 0.078740157,
  3945. -2.1948819 -0.086655768 0.090906181,-2.1948819 -0.081063661 0.10188131,
  3946. -2.1948819 -0.07235375 0.11059122,-2.1948819 -0.061378622 0.11618333] }
  3947. coordIndex [
  3948. 6,7,2,-1,6,8,7,-1,5,9,8,-1,5,8,6,-1,4,10,9,-1,4,9,5,-1,3,11,10,-1,3,10,4,-1,
  3949. 1,0,11,-1,1,11,3,-1]
  3950. normalPerVertex TRUE
  3951. normal DEF NORM_139 Normal { vector [
  3952. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  3953. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  3954. 0 0.6296203 -0.77690301,0 0.83888072 -0.5443153,
  3955. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  3956. 0 0.93344204 -0.35872825,0 0.77690301 -0.6296203,
  3957. 0 0.5443153 -0.83888072,0 0.25844621 -0.96602565] }
  3958. }
  3959. }
  3960. DEF SHAPE_140 Shape {
  3961. appearance USE APP_1
  3962. geometry DEF FACE_140 IndexedFaceSet {
  3963. coord DEF COORD_140 Coordinate { point [
  3964. -2.234252 -4.0354331 0.078740157,-2.234252 -4.0748031 0.11811024,
  3965. -2.234252 -4.03736 0.090906181,-2.234252 -4.0429521 0.10188131,
  3966. -2.234252 -4.051662 0.11059122,-2.234252 -4.0626371 0.11618333,
  3967. -2.1948819 -4.0748031 0.11811024,-2.1948819 -4.0354331 0.078740157,
  3968. -2.1948819 -4.0626371 0.11618333,-2.1948819 -4.051662 0.11059122,
  3969. -2.1948819 -4.0429521 0.10188131,-2.1948819 -4.03736 0.090906181] }
  3970. coordIndex [
  3971. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  3972. 0,7,11,-1,0,11,2,-1]
  3973. normalPerVertex TRUE
  3974. normal DEF NORM_140 Normal { vector [
  3975. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  3976. 0 -0.93344204 -0.35872825,0 -0.77690301 -0.6296203,
  3977. 0 -0.5443153 -0.83888072,0 -0.25844621 -0.96602565,
  3978. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  3979. 0 -0.35872825 -0.93344204,0 -0.6296203 -0.77690301,
  3980. 0 -0.83888072 -0.5443153,0 -0.96602565 -0.25844621] }
  3981. }
  3982. }
  3983. DEF SHAPE_141 Shape {
  3984. appearance USE APP_1
  3985. geometry DEF FACE_141 IndexedFaceSet {
  3986. coord DEF COORD_141 Coordinate { point [
  3987. -2.234252 -4.0748031 0.11811024,-2.1948819 -4.0748031 0.11811024,
  3988. -2.234252 -4.1141732 0.078740157,-2.234252 -4.0869692 0.11618333,
  3989. -2.234252 -4.0979443 0.11059122,-2.234252 -4.1066542 0.10188131,
  3990. -2.234252 -4.1122463 0.090906181,-2.1948819 -4.1141732 0.078740157,
  3991. -2.1948819 -4.1122463 0.090906181,-2.1948819 -4.1066542 0.10188131,
  3992. -2.1948819 -4.0979443 0.11059122,-2.1948819 -4.0869692 0.11618333] }
  3993. coordIndex [
  3994. 6,7,2,-1,6,8,7,-1,5,9,8,-1,5,8,6,-1,4,10,9,-1,4,9,5,-1,3,11,10,-1,3,10,4,-1,
  3995. 0,1,11,-1,0,11,3,-1]
  3996. normalPerVertex TRUE
  3997. normal DEF NORM_141 Normal { vector [
  3998. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  3999. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  4000. 0 0.6296203 -0.77690301,0 0.83888072 -0.5443153,
  4001. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  4002. 0 0.93344204 -0.35872825,0 0.77690301 -0.6296203,
  4003. 0 0.5443153 -0.83888072,0 0.25844621 -0.96602565] }
  4004. }
  4005. }
  4006. DEF SHAPE_142 Shape {
  4007. appearance USE APP_1
  4008. geometry DEF FACE_142 IndexedFaceSet {
  4009. coord DEF COORD_142 Coordinate { point [
  4010. 2.1948819 -4.0354331 0.078740157,2.1948819 -4.0748031 0.11811024,
  4011. 2.1948819 -4.03736 0.090906181,2.1948819 -4.0429521 0.10188131,
  4012. 2.1948819 -4.051662 0.11059122,2.1948819 -4.0626371 0.11618333,
  4013. 2.234252 -4.0748031 0.11811024,2.234252 -4.0354331 0.078740157,
  4014. 2.234252 -4.0626371 0.11618333,2.234252 -4.051662 0.11059122,
  4015. 2.234252 -4.0429521 0.10188131,2.234252 -4.03736 0.090906181] }
  4016. coordIndex [
  4017. 5,6,1,-1,5,8,6,-1,4,9,8,-1,4,8,5,-1,3,10,9,-1,3,9,4,-1,2,11,10,-1,2,10,3,-1,
  4018. 0,7,11,-1,0,11,2,-1]
  4019. normalPerVertex TRUE
  4020. normal DEF NORM_142 Normal { vector [
  4021. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  4022. 0 -0.93344204 -0.35872825,0 -0.77690301 -0.6296203,
  4023. 0 -0.5443153 -0.83888072,0 -0.25844621 -0.96602565,
  4024. 0 -0.15643447 -0.98768834,0 -0.98768834 -0.15643447,
  4025. 0 -0.35872825 -0.93344204,0 -0.6296203 -0.77690301,
  4026. 0 -0.83888072 -0.5443153,0 -0.96602565 -0.25844621] }
  4027. }
  4028. }
  4029. DEF SHAPE_143 Shape {
  4030. appearance USE APP_1
  4031. geometry DEF FACE_143 IndexedFaceSet {
  4032. coord DEF COORD_143 Coordinate { point [
  4033. 2.1948819 -4.0748031 0.11811024,2.234252 -4.0748031 0.11811024,
  4034. 2.1948819 -4.1141732 0.078740157,2.1948819 -4.0869692 0.11618333,
  4035. 2.1948819 -4.0979443 0.11059122,2.1948819 -4.1066542 0.10188131,
  4036. 2.1948819 -4.1122463 0.090906181,2.234252 -4.1141732 0.078740157,
  4037. 2.234252 -4.1122463 0.090906181,2.234252 -4.1066542 0.10188131,
  4038. 2.234252 -4.0979443 0.11059122,2.234252 -4.0869692 0.11618333] }
  4039. coordIndex [
  4040. 11,0,1,-1,11,3,0,-1,10,4,3,-1,10,3,11,-1,9,5,4,-1,9,4,10,-1,8,6,5,-1,8,5,9,-1,
  4041. 7,2,6,-1,7,6,8,-1]
  4042. normalPerVertex TRUE
  4043. normal DEF NORM_143 Normal { vector [
  4044. 0 0.15643447 -0.98768834,0 0.15643447 -0.98768834,
  4045. 0 0.98768834 -0.15643447,0 0.35872825 -0.93344204,
  4046. 0 0.6296203 -0.77690301,0 0.83888072 -0.5443153,
  4047. 0 0.96602565 -0.25844621,0 0.98768834 -0.15643447,
  4048. 0 0.93344204 -0.35872825,0 0.77690301 -0.6296203,
  4049. 0 0.5443153 -0.83888072,0 0.25844621 -0.96602565] }
  4050. }
  4051. }
  4052. DEF SHAPE_144 Shape {
  4053. appearance USE APP_1
  4054. geometry DEF FACE_144 IndexedFaceSet {
  4055. coord DEF COORD_144 Coordinate { point [
  4056. -2.1555118 -0.088582677 0,-2.234252 -0.088582677 0.078740157,
  4057. -2.1798439 -0.088582677 0.0038538176,-2.2017941 -0.088582677 0.015038032,
  4058. -2.2192139 -0.088582677 0.032457854,-2.2303982 -0.088582677 0.054408111,
  4059. -2.1555118 -0.34448819 0,-2.234252 -0.34448819 0.078740157,
  4060. -2.2303982 -0.34448819 0.054408111,-2.2192139 -0.34448819 0.032457854,
  4061. -2.2017941 -0.34448819 0.015038032,-2.1798439 -0.34448819 0.0038538176] }
  4062. coordIndex [
  4063. 8,1,5,-1,8,7,1,-1,9,5,4,-1,9,8,5,-1,10,4,3,-1,10,9,4,-1,11,3,2,-1,11,10,3,-1,
  4064. 6,2,0,-1,6,11,2,-1]
  4065. normalPerVertex TRUE
  4066. normal DEF NORM_144 Normal { vector [
  4067. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  4068. -0.25844621 0 -0.96602565,-0.5443153 0 -0.83888072,
  4069. -0.77690301 0 -0.6296203,-0.93344204 0 -0.35872825,
  4070. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  4071. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  4072. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  4073. }
  4074. }
  4075. DEF SHAPE_145 Shape {
  4076. appearance USE APP_1
  4077. geometry DEF FACE_145 IndexedFaceSet {
  4078. coord DEF COORD_145 Coordinate { point [
  4079. 2.1555118 -0.34448819 0,2.234252 -0.34448819 0.078740157,
  4080. 2.1798439 -0.34448819 0.0038538176,2.2017941 -0.34448819 0.015038032,
  4081. 2.2192139 -0.34448819 0.032457854,2.2303982 -0.34448819 0.054408111,
  4082. 2.1555118 -0.088582677 0,2.234252 -0.088582677 0.078740157,
  4083. 2.2303982 -0.088582677 0.054408111,2.2192139 -0.088582677 0.032457854,
  4084. 2.2017941 -0.088582677 0.015038032,2.1798439 -0.088582677 0.0038538176] }
  4085. coordIndex [
  4086. 8,1,5,-1,8,7,1,-1,9,5,4,-1,9,8,5,-1,10,4,3,-1,10,9,4,-1,11,3,2,-1,11,10,3,-1,
  4087. 6,2,0,-1,6,11,2,-1]
  4088. normalPerVertex TRUE
  4089. normal DEF NORM_145 Normal { vector [
  4090. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  4091. 0.25844621 0 -0.96602565,0.5443153 0 -0.83888072,
  4092. 0.77690301 0 -0.6296203,0.93344204 0 -0.35872825,
  4093. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  4094. 0.96602565 0 -0.25844621,0.83888072 0 -0.5443153,
  4095. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  4096. }
  4097. }
  4098. DEF SHAPE_146 Shape {
  4099. appearance USE APP_1
  4100. geometry DEF FACE_146 IndexedFaceSet {
  4101. coord DEF COORD_146 Coordinate { point [
  4102. 2.1555118 -4.4291339 0,2.234252 -4.4291339 0.078740157,
  4103. 2.1798439 -4.4291339 0.0038538176,2.2017941 -4.4291339 0.015038032,
  4104. 2.2192139 -4.4291339 0.032457854,2.2303982 -4.4291339 0.054408111,
  4105. 2.1555118 -4.1141732 0,2.234252 -4.1141732 0.078740157,
  4106. 2.2303982 -4.1141732 0.054408111,2.2192139 -4.1141732 0.032457854,
  4107. 2.2017941 -4.1141732 0.015038032,2.1798439 -4.1141732 0.0038538176] }
  4108. coordIndex [
  4109. 8,1,5,-1,8,7,1,-1,9,5,4,-1,9,8,5,-1,10,4,3,-1,10,9,4,-1,11,3,2,-1,11,10,3,-1,
  4110. 6,2,0,-1,6,11,2,-1]
  4111. normalPerVertex TRUE
  4112. normal DEF NORM_146 Normal { vector [
  4113. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  4114. 0.25844621 0 -0.96602565,0.5443153 0 -0.83888072,
  4115. 0.77690301 0 -0.6296203,0.93344204 0 -0.35872825,
  4116. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  4117. 0.96602565 0 -0.25844621,0.83888072 0 -0.5443153,
  4118. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  4119. }
  4120. }
  4121. DEF SHAPE_147 Shape {
  4122. appearance USE APP_1
  4123. geometry DEF FACE_147 IndexedFaceSet {
  4124. coord DEF COORD_147 Coordinate { point [
  4125. -2.1555118 -4.1141732 0,-2.234252 -4.1141732 0.078740157,
  4126. -2.1798439 -4.1141732 0.0038538176,-2.2017941 -4.1141732 0.015038032,
  4127. -2.2192139 -4.1141732 0.032457854,-2.2303982 -4.1141732 0.054408111,
  4128. -2.1555118 -4.4291339 0,-2.234252 -4.4291339 0.078740157,
  4129. -2.2303982 -4.4291339 0.054408111,-2.2192139 -4.4291339 0.032457854,
  4130. -2.2017941 -4.4291339 0.015038032,-2.1798439 -4.4291339 0.0038538176] }
  4131. coordIndex [
  4132. 8,1,5,-1,8,7,1,-1,9,5,4,-1,9,8,5,-1,10,4,3,-1,10,9,4,-1,11,3,2,-1,11,10,3,-1,
  4133. 6,2,0,-1,6,11,2,-1]
  4134. normalPerVertex TRUE
  4135. normal DEF NORM_147 Normal { vector [
  4136. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  4137. -0.25844621 0 -0.96602565,-0.5443153 0 -0.83888072,
  4138. -0.77690301 0 -0.6296203,-0.93344204 0 -0.35872825,
  4139. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  4140. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  4141. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  4142. }
  4143. }
  4144. DEF SHAPE_148 Shape {
  4145. appearance USE APP_1
  4146. geometry DEF FACE_148 IndexedFaceSet {
  4147. coord DEF COORD_148 Coordinate { point [
  4148. 2.1555118 -0.34448819 0.039370079,2.1555118 -0.088582677 0.039370079,
  4149. 2.1948819 -0.088582677 0.078740157,2.1676778 -0.088582677 0.041296988,
  4150. 2.178653 -0.088582677 0.046889095,2.1873629 -0.088582677 0.055599006,
  4151. 2.192955 -0.088582677 0.066574134,2.1948819 -0.34448819 0.078740157,
  4152. 2.192955 -0.34448819 0.066574134,2.1873629 -0.34448819 0.055599006,
  4153. 2.178653 -0.34448819 0.046889095,2.1676778 -0.34448819 0.041296988] }
  4154. coordIndex [
  4155. 11,1,0,-1,11,3,1,-1,10,4,3,-1,10,3,11,-1,9,5,4,-1,9,4,10,-1,8,6,5,-1,8,5,9,-1,
  4156. 7,2,6,-1,7,6,8,-1]
  4157. normalPerVertex TRUE
  4158. normal DEF NORM_148 Normal { vector [
  4159. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  4160. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  4161. -0.6296203 0 0.77690301,-0.83888072 0 0.5443153,
  4162. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  4163. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  4164. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565] }
  4165. }
  4166. }
  4167. DEF SHAPE_149 Shape {
  4168. appearance USE APP_1
  4169. geometry DEF FACE_149 IndexedFaceSet {
  4170. coord DEF COORD_149 Coordinate { point [
  4171. -2.1555118 -0.088582677 0.039370079,-2.1555118 -0.34448819 0.039370079,
  4172. -2.1948819 -0.34448819 0.078740157,-2.1676778 -0.34448819 0.041296988,
  4173. -2.178653 -0.34448819 0.046889095,-2.1873629 -0.34448819 0.055599006,
  4174. -2.192955 -0.34448819 0.066574134,-2.1948819 -0.088582677 0.078740157,
  4175. -2.192955 -0.088582677 0.066574134,-2.1873629 -0.088582677 0.055599006,
  4176. -2.178653 -0.088582677 0.046889095,-2.1676778 -0.088582677 0.041296988] }
  4177. coordIndex [
  4178. 11,1,0,-1,11,3,1,-1,10,4,3,-1,10,3,11,-1,9,5,4,-1,9,4,10,-1,8,6,5,-1,8,5,9,-1,
  4179. 7,2,6,-1,7,6,8,-1]
  4180. normalPerVertex TRUE
  4181. normal DEF NORM_149 Normal { vector [
  4182. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  4183. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  4184. 0.6296203 0 0.77690301,0.83888072 0 0.5443153,
  4185. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  4186. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  4187. 0.5443153 0 0.83888072,0.25844621 0 0.96602565] }
  4188. }
  4189. }
  4190. DEF SHAPE_150 Shape {
  4191. appearance USE APP_1
  4192. geometry DEF FACE_150 IndexedFaceSet {
  4193. coord DEF COORD_150 Coordinate { point [
  4194. -2.1948819 -4.4291339 0.078740157,-2.1948819 -4.1141732 0.078740157,
  4195. -2.1555118 -4.1141732 0.039370079,-2.192955 -4.1141732 0.066574134,
  4196. -2.1873629 -4.1141732 0.055599006,-2.178653 -4.1141732 0.046889095,
  4197. -2.1676778 -4.1141732 0.041296988,-2.1555118 -4.4291339 0.039370079,
  4198. -2.1676778 -4.4291339 0.041296988,-2.178653 -4.4291339 0.046889095,
  4199. -2.1873629 -4.4291339 0.055599006,-2.192955 -4.4291339 0.066574134] }
  4200. coordIndex [
  4201. 6,7,2,-1,6,8,7,-1,5,9,8,-1,5,8,6,-1,4,10,9,-1,4,9,5,-1,3,11,10,-1,3,10,4,-1,
  4202. 1,0,11,-1,1,11,3,-1]
  4203. normalPerVertex TRUE
  4204. normal DEF NORM_150 Normal { vector [
  4205. 0.98768834 0 0.15643447,0.98768834 0 0.15643447,
  4206. 0.15643447 0 0.98768834,0.93344204 0 0.35872825,
  4207. 0.77690301 0 0.6296203,0.5443153 0 0.83888072,
  4208. 0.25844621 0 0.96602565,0.15643447 0 0.98768834,
  4209. 0.35872825 0 0.93344204,0.6296203 0 0.77690301,
  4210. 0.83888072 0 0.5443153,0.96602565 0 0.25844621] }
  4211. }
  4212. }
  4213. DEF SHAPE_151 Shape {
  4214. appearance USE APP_1
  4215. geometry DEF FACE_151 IndexedFaceSet {
  4216. coord DEF COORD_151 Coordinate { point [
  4217. 2.1948819 -4.1141732 0.078740157,2.1948819 -4.4291339 0.078740157,
  4218. 2.1555118 -4.4291339 0.039370079,2.192955 -4.4291339 0.066574134,
  4219. 2.1873629 -4.4291339 0.055599006,2.178653 -4.4291339 0.046889095,
  4220. 2.1676778 -4.4291339 0.041296988,2.1555118 -4.1141732 0.039370079,
  4221. 2.1676778 -4.1141732 0.041296988,2.178653 -4.1141732 0.046889095,
  4222. 2.1873629 -4.1141732 0.055599006,2.192955 -4.1141732 0.066574134] }
  4223. coordIndex [
  4224. 6,7,2,-1,6,8,7,-1,5,9,8,-1,5,8,6,-1,4,10,9,-1,4,9,5,-1,3,11,10,-1,3,10,4,-1,
  4225. 1,0,11,-1,1,11,3,-1]
  4226. normalPerVertex TRUE
  4227. normal DEF NORM_151 Normal { vector [
  4228. -0.98768834 0 0.15643447,-0.98768834 0 0.15643447,
  4229. -0.15643447 0 0.98768834,-0.93344204 0 0.35872825,
  4230. -0.77690301 0 0.6296203,-0.5443153 0 0.83888072,
  4231. -0.25844621 0 0.96602565,-0.15643447 0 0.98768834,
  4232. -0.35872825 0 0.93344204,-0.6296203 0 0.77690301,
  4233. -0.83888072 0 0.5443153,-0.96602565 0 0.25844621] }
  4234. }
  4235. }
  4236. DEF SHAPE_152 Shape {
  4237. appearance USE APP_1
  4238. geometry DEF FACE_152 IndexedFaceSet {
  4239. coord DEF COORD_152 Coordinate { point [
  4240. 2.1948819 -0.082659414 0.11811024,2.234252 -0.082659414 0.11811024,
  4241. 2.1948819 -0.088582677 0.097342144,2.1948819 -0.085912071 0.11159528,
  4242. 2.1948819 -0.087909266 0.10459273,2.234252 -0.088582677 0.097342144,
  4243. 2.234252 -0.087909266 0.10459273,2.234252 -0.085912071 0.11159528] }
  4244. coordIndex [
  4245. 4,5,2,-1,4,6,5,-1,3,7,6,-1,3,6,4,-1,0,1,7,-1,0,7,3,-1]
  4246. normalPerVertex TRUE
  4247. normal DEF NORM_152 Normal { vector [
  4248. 0 0.89469191 -0.44668376,0 0.89469191 -0.44668376,
  4249. 0 0.99571466 -0.092478736,0 0.94292288 -0.33301117,
  4250. 0 0.98812349 -0.15366187,0 0.99571466 -0.092478736,
  4251. 0 0.97672586 -0.21449148,0 0.92051753 -0.39070127] }
  4252. }
  4253. }
  4254. ] }
  4255. DEF TXFM_5 Transform {
  4256. center 0 0 0
  4257. rotation 0 0 1 0
  4258. scale 1 1 1
  4259. scaleOrientation 0 0 1 0
  4260. translation 0 0 0
  4261. children [
  4262. DEF SHAPE_153 Shape {
  4263. appearance DEF APP_2 Appearance {
  4264. material Material {
  4265. ambientIntensity 0.19921874
  4266. diffuseColor 0.50196081 0.50196081 0.50196081
  4267. emissiveColor 0 0 0
  4268. shininess 0.1
  4269. specularColor 0.12 0.12 0.12
  4270. transparency 0
  4271. } }
  4272. geometry DEF FACE_153 IndexedFaceSet {
  4273. coord DEF COORD_153 Coordinate { point [
  4274. -2.103233 -0.039370079 0.16929134,-2.103233 -0.039370079 0,
  4275. -2.103233 0 0,-2.103233 0 0.16929134] }
  4276. coordIndex [
  4277. 2,0,1,-1,2,3,0,-1]
  4278. normalPerVertex TRUE
  4279. normal DEF NORM_153 Normal { vector [
  4280. 1 0 0,1 0 0,
  4281. 1 0 0,1 0 0] }
  4282. }
  4283. }
  4284. DEF SHAPE_154 Shape {
  4285. appearance USE APP_2
  4286. geometry DEF FACE_154 IndexedFaceSet {
  4287. coord DEF COORD_154 Coordinate { point [
  4288. -2.1948819 0 0,-2.103233 0 0,
  4289. -2.1948819 0 0.16929134,-2.103233 0 0.16929134] }
  4290. coordIndex [
  4291. 3,1,0,-1,3,0,2,-1]
  4292. normalPerVertex TRUE
  4293. normal DEF NORM_154 Normal { vector [
  4294. 0 1 0,0 1 0,
  4295. 0 1 0,0 1 0] }
  4296. }
  4297. }
  4298. DEF SHAPE_155 Shape {
  4299. appearance USE APP_2
  4300. geometry DEF FACE_155 IndexedFaceSet {
  4301. coord DEF COORD_155 Coordinate { point [
  4302. -2.1948819 -3.7221685 0.16929134,-2.1948819 -3.7221685 0,
  4303. -2.1948819 0 0.16929134,-2.1948819 0 0] }
  4304. coordIndex [
  4305. 0,2,3,-1,0,3,1,-1]
  4306. normalPerVertex TRUE
  4307. normal DEF NORM_155 Normal { vector [
  4308. -1 0 0,-1 0 0,
  4309. -1 0 0,-1 0 0] }
  4310. }
  4311. }
  4312. DEF SHAPE_156 Shape {
  4313. appearance USE APP_2
  4314. geometry DEF FACE_156 IndexedFaceSet {
  4315. coord DEF COORD_156 Coordinate { point [
  4316. 2.1948819 -3.7221685 0.16929134,2.1948819 -3.7221685 0,
  4317. 2.1948819 -0.082659414 0,2.1948819 -0.082659414 0.16929134] }
  4318. coordIndex [
  4319. 3,0,1,-1,3,1,2,-1]
  4320. normalPerVertex TRUE
  4321. normal DEF NORM_156 Normal { vector [
  4322. 1 0 0,1 0 0,
  4323. 1 0 0,1 0 0] }
  4324. }
  4325. }
  4326. DEF SHAPE_157 Shape {
  4327. appearance USE APP_2
  4328. geometry DEF FACE_157 IndexedFaceSet {
  4329. coord DEF COORD_157 Coordinate { point [
  4330. 2.0668908 -0.082659414 0,2.1948819 -0.082659414 0,
  4331. 2.0668908 -0.082659414 0.16929134,2.1948819 -0.082659414 0.16929134] }
  4332. coordIndex [
  4333. 2,1,0,-1,2,3,1,-1]
  4334. normalPerVertex TRUE
  4335. normal DEF NORM_157 Normal { vector [
  4336. 0 1 0,0 1 0,
  4337. 0 1 0,0 1 0] }
  4338. }
  4339. }
  4340. DEF SHAPE_158 Shape {
  4341. appearance USE APP_2
  4342. geometry DEF FACE_158 IndexedFaceSet {
  4343. coord DEF COORD_158 Coordinate { point [
  4344. 2.0668908 -0.082659414 0.16929134,2.0668908 -0.082659414 0,
  4345. 1.9942095 -0.039370079 0.16929134,2.0072632 -0.057246153 0.16929134,
  4346. 2.0245927 -0.071017203 0.16929134,2.0449553 -0.079695731 0.16929134,
  4347. 1.9942095 -0.039370079 0,2.0072632 -0.057246153 0,
  4348. 2.0245927 -0.071017203 0,2.0449553 -0.079695731 0] }
  4349. coordIndex [
  4350. 9,0,1,-1,9,5,0,-1,8,4,5,-1,8,5,9,-1,7,3,4,-1,7,4,8,-1,6,2,3,-1,6,3,7,-1]
  4351. normalPerVertex TRUE
  4352. normal DEF NORM_158 Normal { vector [
  4353. 0.13389202 0.99099593 0,0.13389202 0.99099593 0,
  4354. 0.80759781 0.58973365 0,0.75179349 0.65939862 0,
  4355. 0.54985205 0.83526207 0,0.30848166 0.95123029 0,
  4356. 0.80759781 0.58973365 0,0.68947663 0.72430793 0,
  4357. 0.47254434 0.8813069 0,0.2217267 0.97510885 0] }
  4358. }
  4359. }
  4360. DEF SHAPE_159 Shape {
  4361. appearance USE APP_2
  4362. geometry DEF FACE_159 IndexedFaceSet {
  4363. coord DEF COORD_159 Coordinate { point [
  4364. -2.103233 -0.039370079 0,1.9942095 -0.039370079 0,
  4365. -2.103233 -0.039370079 0.16929134,1.9942095 -0.039370079 0.16929134] }
  4366. coordIndex [
  4367. 2,1,0,-1,2,3,1,-1]
  4368. normalPerVertex TRUE
  4369. normal DEF NORM_159 Normal { vector [
  4370. 0 1 0,0 1 0,
  4371. 0 1 0,0 1 0] }
  4372. }
  4373. }
  4374. DEF SHAPE_160 Shape {
  4375. appearance USE APP_2
  4376. geometry DEF FACE_160 IndexedFaceSet {
  4377. coord DEF COORD_160 Coordinate { point [
  4378. -2.1948819 -3.7221685 0.16929134,-2.1948819 0 0.16929134,
  4379. -1.991264 -3.7221685 0.16929134,-1.991264 -3.1992294 0.16929134,
  4380. 1.843693 -3.1992294 0.16929134,1.843693 -3.7221685 0.16929134,
  4381. 2.1948819 -3.7221685 0.16929134,2.1948819 -0.082659414 0.16929134,
  4382. 2.0668908 -0.082659414 0.16929134,1.9942095 -0.039370079 0.16929134,
  4383. 2.0072632 -0.057246153 0.16929134,2.0245927 -0.071017203 0.16929134,
  4384. 2.0449553 -0.079695731 0.16929134,-2.103233 -0.039370079 0.16929134,
  4385. -2.103233 0 0.16929134] }
  4386. coordIndex [
  4387. 4,5,6,-1,7,4,6,-1,8,4,7,-1,12,4,8,-1,11,4,12,-1,10,4,11,-1,9,4,10,-1,3,0,2,-1,
  4388. 13,3,4,-1,13,4,9,-1,1,13,14,-1,1,3,13,-1,1,0,3,-1]
  4389. normalPerVertex TRUE
  4390. normal DEF NORM_160 Normal { vector [
  4391. 0 0 1,0 0 1,
  4392. 0 0 1,0 0 1,
  4393. 0 0 1,0 0 1,
  4394. 0 0 1,0 0 1,
  4395. 0 0 1,0 0 1,
  4396. 0 0 1,0 0 1,
  4397. 0 0 1,0 0 1,
  4398. 0 0 1] }
  4399. }
  4400. }
  4401. DEF SHAPE_161 Shape {
  4402. appearance USE APP_2
  4403. geometry DEF FACE_161 IndexedFaceSet {
  4404. coord DEF COORD_161 Coordinate { point [
  4405. -2.1948819 -3.7221685 0,-1.991264 -3.7221685 0,
  4406. -2.1948819 0 0,-2.103233 0 0,
  4407. -2.103233 -0.039370079 0,1.9942095 -0.039370079 0,
  4408. 2.0668908 -0.082659414 0,2.0072632 -0.057246153 0,
  4409. 2.0245927 -0.071017203 0,2.0449553 -0.079695731 0,
  4410. 2.1948819 -0.082659414 0,2.1948819 -3.7221685 0,
  4411. 1.843693 -3.7221685 0,1.843693 -3.1992294 0,
  4412. -1.991264 -3.1992294 0] }
  4413. coordIndex [
  4414. 13,11,12,-1,10,11,13,-1,6,10,13,-1,9,6,13,-1,8,9,13,-1,7,8,13,-1,5,7,13,-1,14,1,0,-1,
  4415. 4,13,14,-1,4,5,13,-1,2,3,4,-1,2,4,14,-1,2,14,0,-1]
  4416. normalPerVertex TRUE
  4417. normal DEF NORM_161 Normal { vector [
  4418. 0 0 -1,0 0 -1,
  4419. 0 0 -1,0 0 -1,
  4420. 0 0 -1,0 0 -1,
  4421. 0 0 -1,0 0 -1,
  4422. 0 0 -1,0 0 -1,
  4423. 0 0 -1,0 0 -1,
  4424. 0 0 -1,0 0 -1,
  4425. 0 0 -1] }
  4426. }
  4427. }
  4428. DEF SHAPE_162 Shape {
  4429. appearance USE APP_2
  4430. geometry DEF FACE_162 IndexedFaceSet {
  4431. coord DEF COORD_162 Coordinate { point [
  4432. -1.991264 -3.1992294 0.16929134,-1.991264 -3.1992294 0,
  4433. 1.843693 -3.1992294 0,1.843693 -3.1992294 0.16929134] }
  4434. coordIndex [
  4435. 3,0,1,-1,3,1,2,-1]
  4436. normalPerVertex TRUE
  4437. normal DEF NORM_162 Normal { vector [
  4438. 0 -1 0,0 -1 0,
  4439. 0 -1 0,0 -1 0] }
  4440. }
  4441. }
  4442. DEF SHAPE_163 Shape {
  4443. appearance USE APP_2
  4444. geometry DEF FACE_163 IndexedFaceSet {
  4445. coord DEF COORD_163 Coordinate { point [
  4446. -1.991264 -3.7221685 0.16929134,-1.991264 -3.1992294 0.16929134,
  4447. -1.991264 -3.7221685 0,-1.991264 -3.1992294 0] }
  4448. coordIndex [
  4449. 1,0,2,-1,1,2,3,-1]
  4450. normalPerVertex TRUE
  4451. normal DEF NORM_163 Normal { vector [
  4452. 1 0 0,1 0 0,
  4453. 1 0 0,1 0 0] }
  4454. }
  4455. }
  4456. DEF SHAPE_164 Shape {
  4457. appearance USE APP_2
  4458. geometry DEF FACE_164 IndexedFaceSet {
  4459. coord DEF COORD_164 Coordinate { point [
  4460. 1.843693 -3.1992294 0,1.843693 -3.7221685 0,
  4461. 1.843693 -3.7221685 0.16929134,1.843693 -3.1992294 0.16929134] }
  4462. coordIndex [
  4463. 0,1,2,-1,0,2,3,-1]
  4464. normalPerVertex TRUE
  4465. normal DEF NORM_164 Normal { vector [
  4466. -1 0 0,-1 0 0,
  4467. -1 0 0,-1 0 0] }
  4468. }
  4469. }
  4470. DEF SHAPE_165 Shape {
  4471. appearance USE APP_2
  4472. geometry DEF FACE_165 IndexedFaceSet {
  4473. coord DEF COORD_165 Coordinate { point [
  4474. 1.843693 -3.7221685 0,1.843693 -3.7221685 0.16929134,
  4475. 2.1948819 -3.7221685 0,2.1948819 -3.7221685 0.16929134] }
  4476. coordIndex [
  4477. 3,1,0,-1,3,0,2,-1]
  4478. normalPerVertex TRUE
  4479. normal DEF NORM_165 Normal { vector [
  4480. 0 -1 0,0 -1 0,
  4481. 0 -1 0,0 -1 0] }
  4482. }
  4483. }
  4484. DEF SHAPE_166 Shape {
  4485. appearance USE APP_2
  4486. geometry DEF FACE_166 IndexedFaceSet {
  4487. coord DEF COORD_166 Coordinate { point [
  4488. -2.1948819 -3.7221685 0.16929134,-2.1948819 -3.7221685 0,
  4489. -1.991264 -3.7221685 0,-1.991264 -3.7221685 0.16929134] }
  4490. coordIndex [
  4491. 3,0,1,-1,3,1,2,-1]
  4492. normalPerVertex TRUE
  4493. normal DEF NORM_166 Normal { vector [
  4494. 0 -1 0,0 -1 0,
  4495. 0 -1 0,0 -1 0] }
  4496. }
  4497. }
  4498. ] }
  4499. ] }
  4500. DEF TXFM_6 Transform {
  4501. center 0 0 0
  4502. rotation 0.57735027 0.57735027 0.57735027 2.0943951
  4503. scale 1 1 1
  4504. scaleOrientation 0 0 1 0
  4505. translation 0 -3.0433071 0.19685039
  4506. children [
  4507. DEF SHAPE_167 Shape {
  4508. appearance DEF APP_3 Appearance {
  4509. material Material {
  4510. ambientIntensity 1
  4511. diffuseColor 0.019607844 0.019607844 0.019607844
  4512. emissiveColor 0 0 0
  4513. shininess 0.1
  4514. specularColor 0.12 0.12 0.12
  4515. transparency 0
  4516. } }
  4517. geometry DEF FACE_167 IndexedFaceSet {
  4518. coord DEF COORD_167 Coordinate { point [
  4519. 2.9251969 0.29527559 -2.1614173,2.9251969 0.25590551 -2.2007874,
  4520. 2.9251969 0.29334868 -2.1735833,2.9251969 0.28775657 -2.1845585,
  4521. 2.9251969 0.27904666 -2.1932684,2.9251969 0.26807154 -2.1988605,
  4522. 2.9479272 0.27863584 -2.1841476,2.9339128 0.29329627 -2.1701332,
  4523. 2.9417523 0.28755734 -2.1779728,2.9479272 0.27863584 -2.1841476,
  4524. 2.9530357 0.25590551 -2.1892562,2.9524519 0.26392613 -2.1886723,
  4525. 2.9507249 0.27161034 -2.1869454,2.9448819 0.25590551 -2.1955128,
  4526. 2.9353866 0.25590551 -2.1994459,2.9283056 0.29256669 -2.1754279,
  4527. 2.9298408 0.29205761 -2.1762989,2.9258581 0.28766587 -2.1846734,
  4528. 2.9364261 0.28890432 -2.1797199,2.9392385 0.2870333 -2.1810106,
  4529. 2.9258581 0.2791616 -2.1931777,2.9336743 0.28586998 -2.185506,
  4530. 2.9425404 0.28436696 -2.1823733,2.9299045 0.26061312 -2.2002204,
  4531. 2.9370787 0.28465176 -2.1855519,2.9283056 0.26991611 -2.1980785,
  4532. 2.9307057 0.26141433 -2.2000089,2.9298408 0.27078712 -2.1975694,
  4533. 2.9336743 0.27999422 -2.1913818,2.941135 0.28281729 -2.1853283,
  4534. 2.933242 0.26395065 -2.1991076,2.936025 0.25684656 -2.1992574,
  4535. 2.9344765 0.26518513 -2.1985358,2.9370787 0.28004008 -2.1901636,
  4536. 2.9380085 0.25985752 -2.1984341,2.9364261 0.27420812 -2.1944161,
  4537. 2.9389526 0.26134139 -2.1979034,2.941135 0.27981648 -2.1883291,
  4538. 2.9392385 0.27549878 -2.1925451,2.9396289 0.2703376 -2.1950838,
  4539. 2.9454072 0.25763017 -2.1951601,2.9417523 0.27246095 -2.1930692,
  4540. 2.9425404 0.27686146 -2.1898788,2.9427216 0.26768188 -2.1946469,
  4541. 2.9441796 0.27037657 -2.1927262,2.9441761 0.27488474 -2.1902198,
  4542. 2.9471812 0.26511773 -2.1927515,2.9457555 0.27352844 -2.1899966,
  4543. 2.9476798 0.26836406 -2.1912386,2.9480331 0.2722189 -2.1890286] }
  4544. coordIndex [
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  4546. 37,33,24,-1,38,28,33,-1,38,35,28,-1,39,27,35,-1,39,32,27,-1,40,10,13,-1,40,13,34,-1,40,34,36,-1,
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  4933. }
  4934. }
  4935. DEF SHAPE_173 Shape {
  4936. appearance USE APP_2
  4937. geometry DEF FACE_173 IndexedFaceSet {
  4938. coord DEF COORD_173 Coordinate { point [
  4939. -0.1496063 0.29527559 2.1614173,0.44476105 0.29527559 2.1614173,
  4940. 0.86270606 0.29527559 1.5984252,2.9251969 0.29527559 1.5984252,
  4941. 2.9251969 0.29527559 -2.1614173,-2.4376706 0.29527559 -2.1614173,
  4942. -2.4376706 0.29527559 2.1614173,-2.1778574 0.29527559 -1.0754414,
  4943. -2.0946778 0.29527559 0.051771248,-2.1859759 0.29527559 1.1262584,
  4944. -1.4073202 0.29527559 2.1614173,-0.73802884 0.29527559 1.8110236,
  4945. -0.1496063 0.29527559 1.8110236] }
  4946. coordIndex [
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  4948. 1,12,0,-1,1,2,12,-1,3,4,2,-1]
  4949. normalPerVertex TRUE
  4950. normal DEF NORM_173 Normal { vector [
  4951. 0 1 0,0 1 0,
  4952. 0 1 0,0 1 0,
  4953. 0 1 0,0 1 0,
  4954. 0 1 0,0 1 0,
  4955. 0 1 0,0 1 0,
  4956. 0 1 0,0 1 0,
  4957. 0 1 0] }
  4958. }
  4959. }
  4960. DEF SHAPE_174 Shape {
  4961. appearance USE APP_3
  4962. geometry DEF FACE_174 IndexedFaceSet {
  4963. coord DEF COORD_174 Coordinate { point [
  4964. 0.46456693 0.25590551 2.2007874,0.88251195 0.25590551 1.6377953,
  4965. 0.86270606 0.29527559 1.5984252,0.88203034 0.26453474 1.6368379,
  4966. 0.88047938 0.27327825 1.6337549,0.87782118 0.2813467 1.628471,
  4967. 0.87421543 0.28794591 1.6213035,0.8699965 0.29251135 1.6129171,
  4968. 0.86631 0.29461832 1.6055891,0.44476105 0.29527559 2.1614173,
  4969. 0.44959472 0.29408512 2.1710257,0.45444695 0.29024647 2.1806709,
  4970. 0.45837392 0.28450235 2.188477,0.46121898 0.27780823 2.1941324,
  4971. 0.46321465 0.27020348 2.1980994,0.46424529 0.26297193 2.200148] }
  4972. coordIndex [
  4973. 15,0,1,-1,15,1,3,-1,14,3,4,-1,14,15,3,-1,13,4,5,-1,13,14,4,-1,12,5,6,-1,12,13,5,-1,
  4974. 11,6,7,-1,11,12,6,-1,10,7,8,-1,10,11,7,-1,9,8,2,-1,9,10,8,-1]
  4975. normalPerVertex TRUE
  4976. normal DEF NORM_174 Normal { vector [
  4977. 0.79966691 0.090110143 0.59364383,0.79887846 0.1011998 0.59291804,
  4978. 0.073358923 0.9958176 0.054459014,0.77951382 0.2402132 0.57849444,
  4979. 0.71680033 0.45084852 0.53191436,0.61264314 0.64655217 0.45457527,
  4980. 0.47091925 0.81002457 0.34942131,0.30745852 0.92378862 0.22821884,
  4981. 0.12996161 0.98680707 0.096549357,0.087738133 0.99399659 0.065366589,
  4982. 0.20795488 0.9658321 0.15467099,0.38547841 0.87714803 0.28638739,
  4983. 0.54445554 0.73491241 0.4043166,0.66810599 0.55458151 0.4960582,
  4984. 0.74908236 0.36000107 0.55612485,0.79298551 0.15702386 0.58865737] }
  4985. }
  4986. }
  4987. DEF SHAPE_175 Shape {
  4988. appearance USE APP_3
  4989. geometry DEF FACE_175 IndexedFaceSet {
  4990. coord DEF COORD_175 Coordinate { point [
  4991. -0.1496063 0.29527559 2.1614173,0.44476105 0.29527559 2.1614173,
  4992. -0.18897638 0.25590551 2.2007874,-0.16227064 0.29318309 2.1740817,
  4993. -0.17329665 0.28735023 2.1851077,-0.1806756 0.28008612 2.1924866,
  4994. -0.18543602 0.27222219 2.197247,-0.18798701 0.26467616 2.199798,
  4995. -0.18873792 0.26023211 2.2005489,0.46456693 0.25590551 2.2007874,
  4996. 0.44959472 0.29408512 2.1710257,0.45444695 0.29024647 2.1806709,
  4997. 0.45837392 0.28450235 2.188477,0.46121898 0.27780823 2.1941324,
  4998. 0.46321465 0.27020348 2.1980994,0.46424529 0.26297193 2.200148] }
  4999. coordIndex [
  5000. 8,2,9,-1,8,9,15,-1,7,15,14,-1,7,8,15,-1,6,14,13,-1,6,7,14,-1,5,13,12,-1,5,6,13,-1,
  5001. 4,12,11,-1,4,5,12,-1,3,11,10,-1,3,4,11,-1,0,10,1,-1,0,3,10,-1]
  5002. normalPerVertex TRUE
  5003. normal DEF NORM_175 Normal { vector [
  5004. -0.00037071283 0.98932936 0.14569583,0 0.99241173 0.12295916,
  5005. 0 0.055031155 0.99848464,-0.0003703842 0.94275017 0.33349959,
  5006. -0.00032704517 0.811685 0.58409533,-0.00020510511 0.63171439 0.77520119,
  5007. -0.00011180871 0.43987353 0.89805972,-4.5978129e-05 0.26810734 0.96338904,
  5008. 7.7467455e-05 0.10228721 0.9947549,0.00014483809 0.07682198 0.99704481,
  5009. -0.00010085291 0.97583982 0.21848713,-7.3269154e-06 0.87910808 0.47662247,
  5010. 7.0398426e-05 0.72637943 0.68729391,7.6032105e-05 0.54415674 0.83898357,
  5011. 7.7391778e-05 0.35733038 0.93397805,0.00014201002 0.18043456 0.98358698] }
  5012. }
  5013. }
  5014. DEF SHAPE_176 Shape {
  5015. appearance USE APP_3
  5016. geometry DEF FACE_176 IndexedFaceSet {
  5017. coord DEF COORD_176 Coordinate { point [
  5018. -0.1496063 0.29527559 1.8110236,-0.1496063 0.29527559 2.1614173,
  5019. -0.18897638 0.25590551 1.8503937,-0.16227064 0.29318309 1.823688,
  5020. -0.17329665 0.28735023 1.834714,-0.1806756 0.28008612 1.8420929,
  5021. -0.18543602 0.27222219 1.8468533,-0.18798701 0.26467616 1.8494043,
  5022. -0.18873792 0.26023211 1.8501552,-0.18897638 0.25590551 2.2007874,
  5023. -0.16227064 0.29318309 2.1740817,-0.17329665 0.28735023 2.1851077,
  5024. -0.1806756 0.28008612 2.1924866,-0.18543602 0.27222219 2.197247,
  5025. -0.18798701 0.26467616 2.199798,-0.18873792 0.26023211 2.2005489] }
  5026. coordIndex [
  5027. 2,9,15,-1,8,15,14,-1,8,2,15,-1,7,14,13,-1,7,8,14,-1,6,13,12,-1,6,7,13,-1,5,12,11,-1,
  5028. 5,6,12,-1,4,11,10,-1,4,5,11,-1,3,10,1,-1,3,4,10,-1,0,3,1,-1]
  5029. normalPerVertex TRUE
  5030. normal DEF NORM_176 Normal { vector [
  5031. -0.16301782 0.98662312 0,-0.16301782 0.98662312 0,
  5032. -0.99848464 0.055031155 0,-0.26565748 0.96406748 0,
  5033. -0.54095809 0.84104955 0,-0.75382343 0.65707704 0,
  5034. -0.88769386 0.46043416 0,-0.95793353 0.28699016 0,
  5035. -0.9914397 0.13056539 0,-0.99848464 0.055031155 0,
  5036. -0.36842626 0.92965697 0,-0.6197449 0.78480333 0,
  5037. -0.80575235 0.59225261 0,-0.91879523 0.3947345 0,
  5038. -0.9709122 0.2394358 0,-0.9956345 0.093337818 0] }
  5039. }
  5040. }
  5041. DEF SHAPE_177 Shape {
  5042. appearance USE APP_3
  5043. geometry DEF FACE_177 IndexedFaceSet {
  5044. coord DEF COORD_177 Coordinate { point [
  5045. -0.73802884 0.29527559 1.8110236,-0.1496063 0.29527559 1.8110236,
  5046. -0.72834646 0.25590551 1.8503937,-0.73566583 0.29408512 1.820632,
  5047. -0.73329375 0.29024647 1.8302772,-0.73137399 0.28450235 1.8380833,
  5048. -0.72998315 0.27780823 1.8437387,-0.72900754 0.27020348 1.8477057,
  5049. -0.7285037 0.26297193 1.8497543,-0.18897638 0.25590551 1.8503937,
  5050. -0.16227064 0.29318309 1.823688,-0.17329665 0.28735023 1.834714,
  5051. -0.1806756 0.28008612 1.8420929,-0.18543602 0.27222219 1.8468533,
  5052. -0.18798701 0.26467616 1.8494043,-0.18873792 0.26023211 1.8501552] }
  5053. coordIndex [
  5054. 2,9,15,-1,8,15,14,-1,8,2,15,-1,7,14,13,-1,7,8,14,-1,6,13,12,-1,6,7,13,-1,5,12,11,-1,
  5055. 5,6,12,-1,4,11,10,-1,4,5,11,-1,3,10,1,-1,3,4,10,-1,0,3,1,-1]
  5056. normalPerVertex TRUE
  5057. normal DEF NORM_177 Normal { vector [
  5058. 0 0.99241173 0.12295916,0.00038405743 0.98928492 0.14599725,
  5059. -0.00017535723 0.076822171 0.9970448,0.0001055792 0.9761358 0.21716099,
  5060. 8.0586555e-06 0.87969535 0.47553769,-8.0592059e-05 0.72695037 0.68669,
  5061. -8.9502712e-05 0.54459728 0.83869768,-9.2689684e-05 0.35758346 0.93388118,
  5062. -0.00017154257 0.18052335 0.98357068,0 0.055031155 0.99848464,
  5063. 0.00039881408 0.94320794 0.33220269,0.00036732336 0.81223774 0.58332643,
  5064. 0.00023802491 0.63218923 0.77481399,0.00013269996 0.44021979 0.89789004,
  5065. 5.5287204e-05 0.26822442 0.96335645,-9.3728393e-05 0.10232064 0.99475147] }
  5066. }
  5067. }
  5068. DEF SHAPE_178 Shape {
  5069. appearance USE APP_3
  5070. geometry DEF FACE_178 IndexedFaceSet {
  5071. coord DEF COORD_178 Coordinate { point [
  5072. -1.4073202 0.29527559 2.1614173,-0.73802884 0.29527559 1.8110236,
  5073. -1.3976378 0.25590551 2.2007874,-1.4049572 0.29408512 2.1710257,
  5074. -1.4025851 0.29024647 2.1806709,-1.4006653 0.28450235 2.188477,
  5075. -1.3992745 0.27780823 2.1941324,-1.3982989 0.27020348 2.1980994,
  5076. -1.397795 0.26297193 2.200148,-0.72834646 0.25590551 1.8503937,
  5077. -0.73566583 0.29408512 1.820632,-0.73329375 0.29024647 1.8302772,
  5078. -0.73137399 0.28450235 1.8380833,-0.72998315 0.27780823 1.8437387,
  5079. -0.72900754 0.27020348 1.8477057,-0.7285037 0.26297193 1.8497543] }
  5080. coordIndex [
  5081. 8,2,9,-1,8,9,15,-1,7,15,14,-1,7,8,15,-1,6,14,13,-1,6,7,14,-1,5,13,12,-1,5,6,13,-1,
  5082. 4,12,11,-1,4,5,12,-1,3,11,10,-1,3,4,11,-1,0,10,1,-1,0,3,10,-1]
  5083. normalPerVertex TRUE
  5084. normal DEF NORM_178 Normal { vector [
  5085. 0.057029966 0.99241173 0.10893364,0.057029966 0.99241173 0.10893364,
  5086. 0.46192537 0.090110143 0.88232937,0.13606149 0.95600368 0.25989274,
  5087. 0.24061778 0.85490613 0.459607,0.32809786 0.70681975 0.62670378,
  5088. 0.39412166 0.52719559 0.75281666,0.43563544 0.34323506 0.83211264,
  5089. 0.4582873 0.15389026 0.87538023,0.46192537 0.090110143 0.88232937,
  5090. 0.097705975 0.97755972 0.18662939,0.20586515 0.89609887 0.39322557,
  5091. 0.30139673 0.76008397 0.57570163,0.37501527 0.58842785 0.7163213,
  5092. 0.42377483 0.40643987 0.80945755,0.45297856 0.21487262 0.86523995] }
  5093. }
  5094. }
  5095. DEF SHAPE_179 Shape {
  5096. appearance USE APP_3
  5097. geometry DEF FACE_179 IndexedFaceSet {
  5098. coord DEF COORD_179 Coordinate { point [
  5099. -2.4376706 0.29527559 2.1614173,-1.4073202 0.29527559 2.1614173,
  5100. -2.4376706 0.25590551 2.2007874,-2.4376706 0.29416231 2.1705985,
  5101. -2.4376706 0.29095185 2.1792768,-2.4376706 0.28583827 2.1869839,
  5102. -2.4376706 0.27903993 2.1932541,-2.4376706 0.27095701 2.1977549,
  5103. -2.4376706 0.26357872 2.2000105,-1.3976378 0.25590551 2.2007874,
  5104. -1.4049572 0.29408512 2.1710257,-1.4025851 0.29024647 2.1806709,
  5105. -1.4006653 0.28450235 2.188477,-1.3992745 0.27780823 2.1941324,
  5106. -1.3982989 0.27020348 2.1980994,-1.397795 0.26297193 2.200148] }
  5107. coordIndex [
  5108. 2,9,15,-1,8,15,14,-1,8,2,15,-1,7,14,13,-1,7,8,14,-1,6,13,12,-1,6,7,13,-1,5,12,11,-1,
  5109. 5,6,12,-1,4,11,10,-1,4,5,11,-1,3,10,1,-1,3,4,10,-1,0,3,1,-1]
  5110. normalPerVertex TRUE
  5111. normal DEF NORM_179 Normal { vector [
  5112. 0 0.99272846 0.12037524,1.1937525e-05 0.99256749 0.12169541,
  5113. -3.7901151e-05 0.095640896 0.9954159,-1.6207975e-05 0.98042714 0.19688224,
  5114. -3.1700191e-05 0.90595854 0.42336641,-5.554386e-05 0.77682919 0.62971136,
  5115. -7.9685622e-05 0.60572944 0.79567069,-7.6734941e-05 0.42154981 0.90680525,
  5116. -4.9525874e-05 0.22231289 0.97497537,0 0.090110143 0.99593181,
  5117. 3.2682039e-05 0.95912342 0.2829881,5.3426057e-05 0.8634469 0.50443974,
  5118. 4.0758197e-05 0.71600754 0.69809254,-3.619619e-06 0.5336284 0.84571906,
  5119. -9.0794478e-06 0.3489244 0.93715088,-1.447536e-05 0.15577296 0.98779289] }
  5120. }
  5121. }
  5122. DEF SHAPE_180 Shape {
  5123. appearance USE APP_3
  5124. geometry DEF FACE_180 IndexedFaceSet {
  5125. coord DEF COORD_180 Coordinate { point [
  5126. -2.4831455 0.33464567 -2.1737512,-2.4376706 0.29527559 -2.1614173,
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  5128. -2.4755513 0.31293108 -2.1716748,-2.4700931 0.30708311 -2.1701878,
  5129. -2.4635013 0.30230912 -2.1683962,-2.4560441 0.29869933 -2.1663745,
  5130. -2.4479927 0.29633906 -2.1641977,-2.4428613 0.29554477 -2.1628139,
  5131. -2.4376706 0.29527559 2.1614173,-2.1778574 0.29527559 -1.0754414,
  5132. -2.0946778 0.29527559 0.051771248,-2.1859759 0.29527559 1.1262584,
  5133. -2.4831455 0.33464567 2.1737512,-2.4491542 0.29657078 2.1645109,
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  5136. -2.4805649 0.32161145 2.1730452,-2.4823423 0.32732988 2.1735313,
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  5146. -2.4729925 0.32160849 2.1499107,-2.4743902 0.32699161 2.1494553,
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  5360. }
  5361. }
  5362. DEF SHAPE_182 Shape {
  5363. appearance USE APP_3
  5364. geometry DEF FACE_182 IndexedFaceSet {
  5365. coord DEF COORD_182 Coordinate { point [
  5366. 2.9645669 0.25590551 -2.1614173,2.9251969 0.29527559 -2.1614173,
  5367. 2.96264 0.26807154 -2.1614173,2.9570479 0.27904666 -2.1614173,
  5368. 2.948338 0.28775657 -2.1614173,2.9373629 0.29334868 -2.1614173,
  5369. 2.9251969 0.29527559 1.5984252,2.9645669 0.25590551 1.5984252,
  5370. 2.9373629 0.29334868 1.5984252,2.948338 0.28775657 1.5984252,
  5371. 2.9570479 0.27904666 1.5984252,2.96264 0.26807154 1.5984252] }
  5372. coordIndex [
  5373. 11,0,2,-1,11,7,0,-1,10,2,3,-1,10,11,2,-1,9,3,4,-1,9,10,3,-1,8,4,5,-1,8,9,4,-1,
  5374. 6,5,1,-1,6,8,5,-1]
  5375. normalPerVertex TRUE
  5376. normal DEF NORM_182 Normal { vector [
  5377. 0.98768834 0.15643447 0,0.15643447 0.98768834 0,
  5378. 0.93344204 0.35872825 0,0.77690301 0.6296203 0,
  5379. 0.5443153 0.83888072 0,0.25844621 0.96602565 0,
  5380. 0.15643447 0.98768834 0,0.98768834 0.15643447 0,
  5381. 0.35872825 0.93344204 0,0.6296203 0.77690301 0,
  5382. 0.83888072 0.5443153 0,0.96602565 0.25844621 0] }
  5383. }
  5384. }
  5385. DEF SHAPE_183 Shape {
  5386. appearance USE APP_3
  5387. geometry DEF FACE_183 IndexedFaceSet {
  5388. coord DEF COORD_183 Coordinate { point [
  5389. 0.88251195 0.25590551 1.6377953,2.9251969 0.25590551 1.6377953,
  5390. 2.9251969 0.29527559 1.5984252,2.9251969 0.26807154 1.6358684,
  5391. 2.9251969 0.27904666 1.6302763,2.9251969 0.28775657 1.6215663,
  5392. 2.9251969 0.29334868 1.6105912,0.86270606 0.29527559 1.5984252,
  5393. 0.88203034 0.26453474 1.6368379,0.88047938 0.27327825 1.6337549,
  5394. 0.87782118 0.2813467 1.628471,0.87421543 0.28794591 1.6213035,
  5395. 0.8699965 0.29251135 1.6129171,0.86631 0.29461832 1.6055891] }
  5396. coordIndex [
  5397. 8,0,1,-1,8,1,3,-1,9,3,4,-1,9,8,3,-1,10,4,5,-1,10,9,4,-1,11,10,5,-1,12,5,6,-1,
  5398. 12,11,5,-1,13,6,2,-1,13,12,6,-1,7,13,2,-1]
  5399. normalPerVertex TRUE
  5400. normal DEF NORM_183 Normal { vector [
  5401. 0 0.11026359 0.99390238,0.00011612944 0.13738438 0.9905178,
  5402. 0.00014455218 0.99118532 0.13248258,0.00012341652 0.31556121 0.94890522,
  5403. 0.00011248183 0.57664085 0.81699775,9.1236265e-05 0.81059958 0.58560081,
  5404. 0.00012764214 0.95357463 0.30115677,0 0.9958176 0.091363646,
  5405. 4.1486779e-05 0.19802589 0.98019679,1.702285e-05 0.44892794 0.89356797,
  5406. 2.3521414e-05 0.67113184 0.74133802,2.5716992e-07 0.81237891 0.58312993,
  5407. 4.9212291e-05 0.90868005 0.4174932,8.2037695e-05 0.98487792 0.17324977] }
  5408. }
  5409. }
  5410. DEF SHAPE_184 Shape {
  5411. appearance USE APP_3
  5412. geometry DEF FACE_184 IndexedFaceSet {
  5413. coord DEF COORD_184 Coordinate { point [
  5414. 0.46456693 0.039370079 2.2007874,0.88251195 0.039370079 1.6377953,
  5415. 0.88251195 0.25590551 1.6377953,0.46456693 0.25590551 2.2007874] }
  5416. coordIndex [
  5417. 2,0,1,-1,2,3,0,-1]
  5418. normalPerVertex TRUE
  5419. normal DEF NORM_184 Normal { vector [
  5420. 0.8029334 0 0.59606875,0.8029334 0 0.59606875,
  5421. 0.8029334 0 0.59606875,0.8029334 0 0.59606875] }
  5422. }
  5423. }
  5424. DEF SHAPE_185 Shape {
  5425. appearance USE APP_3
  5426. geometry DEF FACE_185 IndexedFaceSet {
  5427. coord DEF COORD_185 Coordinate { point [
  5428. -0.18897638 0.039370079 2.2007874,0.46456693 0.039370079 2.2007874,
  5429. 0.46456693 0.25590551 2.2007874,-0.18897638 0.25590551 2.2007874] }
  5430. coordIndex [
  5431. 2,0,1,-1,2,3,0,-1]
  5432. normalPerVertex TRUE
  5433. normal DEF NORM_185 Normal { vector [
  5434. 0 0 1,0 0 1,
  5435. 0 0 1,0 0 1] }
  5436. }
  5437. }
  5438. DEF SHAPE_186 Shape {
  5439. appearance USE APP_3
  5440. geometry DEF FACE_186 IndexedFaceSet {
  5441. coord DEF COORD_186 Coordinate { point [
  5442. -0.18897638 0.25590551 1.8503937,-0.18897638 0.25590551 2.2007874,
  5443. -0.18897638 0.039370079 1.8503937,-0.18897638 0 1.8110236,
  5444. -0.18897638 0.0019269088 1.8231896,-0.18897638 0.007519016 1.8341648,
  5445. -0.18897638 0.016228927 1.8428747,-0.18897638 0.027204055 1.8484668,
  5446. -0.18897638 0 2.1614173,-0.18897638 0.039370079 2.2007874,
  5447. -0.18897638 0.0019269088 2.1735833,-0.18897638 0.007519016 2.1845585,
  5448. -0.18897638 0.016228927 2.1932684,-0.18897638 0.027204055 2.1988605] }
  5449. coordIndex [
  5450. 8,0,2,-1,8,4,3,-1,8,5,4,-1,8,6,5,-1,8,7,6,-1,8,2,7,-1,9,8,10,-1,9,10,11,-1,
  5451. 9,11,12,-1,9,12,13,-1,1,0,8,-1,1,8,9,-1]
  5452. normalPerVertex TRUE
  5453. normal DEF NORM_186 Normal { vector [
  5454. -1 0 0,-1 0 0,
  5455. -1 0 0,-1 0 0,
  5456. -1 0 0,-1 0 0,
  5457. -1 0 0,-1 0 0,
  5458. -1 0 0,-1 0 0,
  5459. -1 0 0,-1 0 0,
  5460. -1 0 0,-1 0 0] }
  5461. }
  5462. }
  5463. DEF SHAPE_187 Shape {
  5464. appearance USE APP_3
  5465. geometry DEF FACE_187 IndexedFaceSet {
  5466. coord DEF COORD_187 Coordinate { point [
  5467. -0.72834646 0.039370079 1.8503937,-0.18897638 0.039370079 1.8503937,
  5468. -0.18897638 0.25590551 1.8503937,-0.72834646 0.25590551 1.8503937] }
  5469. coordIndex [
  5470. 2,0,1,-1,2,3,0,-1]
  5471. normalPerVertex TRUE
  5472. normal DEF NORM_187 Normal { vector [
  5473. 0 0 1,0 0 1,
  5474. 0 0 1,0 0 1] }
  5475. }
  5476. }
  5477. DEF SHAPE_188 Shape {
  5478. appearance USE APP_3
  5479. geometry DEF FACE_188 IndexedFaceSet {
  5480. coord DEF COORD_188 Coordinate { point [
  5481. -1.3976378 0.039370079 2.2007874,-0.72834646 0.039370079 1.8503937,
  5482. -0.72834646 0.25590551 1.8503937,-1.3976378 0.25590551 2.2007874] }
  5483. coordIndex [
  5484. 2,0,1,-1,2,3,0,-1]
  5485. normalPerVertex TRUE
  5486. normal DEF NORM_188 Normal { vector [
  5487. 0.46381225 0 0.88593352,0.46381225 0 0.88593352,
  5488. 0.46381225 0 0.88593352,0.46381225 0 0.88593352] }
  5489. }
  5490. }
  5491. DEF SHAPE_189 Shape {
  5492. appearance USE APP_3
  5493. geometry DEF FACE_189 IndexedFaceSet {
  5494. coord DEF COORD_189 Coordinate { point [
  5495. -2.5205338 0.33464567 2.2007874,-2.4376706 0.25590551 2.2007874,
  5496. -2.5181079 0.31581858 2.2007874,-2.5141604 0.30440848 2.2007874,
  5497. -2.5084667 0.29376552 2.2007874,-2.499721 0.28250023 2.2007874,
  5498. -2.4908571 0.27429114 2.2007874,-2.4809207 0.2675118 2.2007874,
  5499. -2.4663548 0.26081399 2.2007874,-2.452219 0.25714964 2.2007874,
  5500. -2.4376706 0.29527559 2.1614173,-2.4376706 0.29416231 2.1705985,
  5501. -2.4376706 0.29095185 2.1792768,-2.4376706 0.28583827 2.1869839,
  5502. -2.4376706 0.27903993 2.1932541,-2.4376706 0.27095701 2.1977549,
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  5945. DEF SHAPE_192 Shape {
  5946. appearance USE APP_3
  5947. geometry DEF FACE_192 IndexedFaceSet {
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  5959. normalPerVertex TRUE
  5960. normal DEF NORM_192 Normal { vector [
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  5970. DEF SHAPE_193 Shape {
  5971. appearance USE APP_3
  5972. geometry DEF FACE_193 IndexedFaceSet {
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  5990. normal DEF NORM_193 Normal { vector [
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  6002. }
  6003. }
  6004. DEF SHAPE_194 Shape {
  6005. appearance USE APP_3
  6006. geometry DEF FACE_194 IndexedFaceSet {
  6007. coord DEF COORD_194 Coordinate { point [
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  6011. 2.96264 0.26807154 -2.1614173,2.9570479 0.27904666 -2.1614173,
  6012. 2.948338 0.28775657 -2.1614173,2.9373629 0.29334868 -2.1614173,
  6013. 2.9530357 0.25590551 -2.1892562,2.9632254 0.25590551 -2.171607,
  6014. 2.9592923 0.25590551 -2.1811024,2.9524519 0.26392613 -2.1886723,
  6015. 2.9507249 0.27161034 -2.1869454,2.9589396 0.25763017 -2.1816276,
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  6024. 2.9568487 0.27246095 -2.1779728,2.9537761 0.27352844 -2.181976,
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  6026. 2.9539993 0.27488474 -2.1803966,2.9484529 0.28766587 -2.1620786,
  6027. 2.9551613 0.27999422 -2.1698948,2.9536583 0.27686146 -2.1787608,
  6028. 2.9539431 0.28004008 -2.1732992,2.9392075 0.29256669 -2.1645261,
  6029. 2.9400785 0.29205761 -2.1660613,2.9492856 0.28586998 -2.1698948,
  6030. 2.9521086 0.27981648 -2.1773555,2.9493314 0.28465176 -2.1732992,
  6031. 2.9434995 0.28890432 -2.1726466,2.9491078 0.28281729 -2.1773555,
  6032. 2.9447901 0.2870333 -2.175459,2.9461528 0.28436696 -2.1787608] }
  6033. coordIndex [
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  6045. normalPerVertex TRUE
  6046. normal DEF NORM_194 Normal { vector [
  6047. 0.6484851 0.51354337 -0.56190772,0.55953351 0.63898813 -0.52784129,
  6048. 0.15607549 0.98542188 -0.067706457,0.254246 0.95060012 -0.17809654,
  6049. 0.37852434 0.82452466 -0.42056915,0.99596287 0.080755193 -0.039198994,
  6050. 0.96397838 0.26596968 0.0024107213,0.85698493 0.51502554 0.018042176,
  6051. 0.49192628 0.87046877 0.017107237,0.23728178 0.97022892 -0.04850988,
  6052. 0.77821229 0.087007031 -0.62194486,0.9840318 -0.0026483576 -0.17797306,
  6053. 0.89558805 0.0052309601 -0.44485355,0.74283504 0.20253464 -0.6381033,
  6054. 0.67787127 0.37285188 -0.6336182,0.83650429 0.12249776 -0.53409257,
  6055. 0.95403415 0.052787691 -0.29501238,0.9946527 0.090115516 -0.050450022,
  6056. 0.94149196 0.076665987 -0.32819998,0.97269172 0.18644433 -0.13823652,
  6057. 0.8978471 0.18974199 -0.39732677,0.96383764 0.19208017 -0.18472197,
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  6059. 0.73286616 0.31703474 -0.60199349,0.93677203 0.34616474 -0.051265263,
  6060. 0.86582999 0.2259088 -0.44643436,0.8797225 0.44939451 -0.15534766,
  6061. 0.67282503 0.45033351 -0.58694651,0.7892572 0.35845395 -0.49858183,
  6062. 0.88512199 0.32584913 -0.33223697,0.76028892 0.64188699 -0.099708826,
  6063. 0.79977174 0.42730021 -0.42163929,0.70812701 0.45271009 -0.54185765,
  6064. 0.8640448 0.44528029 -0.23484472,0.78285112 0.51044943 -0.35578855,
  6065. 0.71381522 0.49325316 -0.49716109,0.59940582 0.79311298 -0.10809468,
  6066. 0.78606259 0.59728215 -0.15924711,0.70540423 0.5399038 -0.45924804,
  6067. 0.72613606 0.61508397 -0.3072428,0.37742847 0.92531737 -0.036544538,
  6068. 0.43749107 0.88427966 -0.1632515,0.64602148 0.74988399 -0.14258421,
  6069. 0.67603573 0.5994047 -0.42859036,0.63005065 0.71592547 -0.3008104,
  6070. 0.44123045 0.86859527 -0.22551707,0.62179168 0.66093829 -0.4201615,
  6071. 0.52461798 0.78279694 -0.33467137,0.51201115 0.71508648 -0.47591586] }
  6072. }
  6073. }
  6074. DEF SHAPE_195 Shape {
  6075. appearance USE APP_3
  6076. geometry DEF FACE_195 IndexedFaceSet {
  6077. coord DEF COORD_195 Coordinate { point [
  6078. 2.9645669 0.086614173 1.5984252,2.9645669 0.086614173 -2.1614173,
  6079. 2.9645669 0.25590551 -2.1614173,2.9645669 0.25590551 1.5984252] }
  6080. coordIndex [
  6081. 2,0,1,-1,2,3,0,-1]
  6082. normalPerVertex TRUE
  6083. normal DEF NORM_195 Normal { vector [
  6084. 1 0 0,1 0 0,
  6085. 1 0 0,1 0 0] }
  6086. }
  6087. }
  6088. DEF SHAPE_196 Shape {
  6089. appearance USE APP_3
  6090. geometry DEF FACE_196 IndexedFaceSet {
  6091. coord DEF COORD_196 Coordinate { point [
  6092. 2.9479272 0.27863584 1.6211555,2.9479272 0.27863584 1.6211555,
  6093. 2.9251969 0.29527559 1.5984252,2.9339128 0.29329627 1.6071411,
  6094. 2.9417523 0.28755734 1.6149806,2.9251969 0.25590551 1.6377953,
  6095. 2.9251969 0.26807154 1.6358684,2.9251969 0.27904666 1.6302763,
  6096. 2.9251969 0.28775657 1.6215663,2.9251969 0.29334868 1.6105912,
  6097. 2.9530357 0.25590551 1.626264,2.9353866 0.25590551 1.6364538,
  6098. 2.9448819 0.25590551 1.6325207,2.9524519 0.26392613 1.6256802,
  6099. 2.9507249 0.27161034 1.6239532,2.9454072 0.25763017 1.6321679,
  6100. 2.936025 0.25684656 1.6362653,2.9299045 0.26061312 1.6372283,
  6101. 2.9380085 0.25985752 1.635442,2.9307057 0.26141433 1.6370168,
  6102. 2.9389526 0.26134139 1.6349113,2.933242 0.26395065 1.6361154,
  6103. 2.9471812 0.26511773 1.6297593,2.9344765 0.26518513 1.6355437,
  6104. 2.9476798 0.26836406 1.6282464,2.9283056 0.26991611 1.6350864,
  6105. 2.9427216 0.26768188 1.6316548,2.9298408 0.27078712 1.6345773,
  6106. 2.9480331 0.2722189 1.6260365,2.9441796 0.27037657 1.6297341,
  6107. 2.9396289 0.2703376 1.6320917,2.9258581 0.2791616 1.6301856,
  6108. 2.9417523 0.27246095 1.630077,2.9457555 0.27352844 1.6270045,
  6109. 2.9364261 0.27420812 1.631424,2.9392385 0.27549878 1.629553,
  6110. 2.9441761 0.27488474 1.6272276,2.9258581 0.28766587 1.6216813,
  6111. 2.9336743 0.27999422 1.6283897,2.9425404 0.27686146 1.6268866,
  6112. 2.9370787 0.28004008 1.6271714,2.9283056 0.29256669 1.6124358,
  6113. 2.9298408 0.29205761 1.6133068,2.9336743 0.28586998 1.6225139,
  6114. 2.941135 0.27981648 1.625337,2.9370787 0.28465176 1.6225598,
  6115. 2.9364261 0.28890432 1.6167278,2.941135 0.28281729 1.6223362,
  6116. 2.9392385 0.2870333 1.6180185,2.9425404 0.28436696 1.6193811] }
  6117. coordIndex [
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  6128. 33,29,24,-1,34,27,23,-1,34,23,30,-1]
  6129. normalPerVertex TRUE
  6130. normal DEF NORM_196 Normal { vector [
  6131. 0.56190772 0.51354337 0.6484851,0.52784129 0.63898813 0.55953351,
  6132. 0.067706457 0.98542188 0.15607549,0.17809654 0.95060012 0.254246,
  6133. 0.42056915 0.82452466 0.37852434,0.039198994 0.080755193 0.99596287,
  6134. -0.0024107213 0.26596968 0.96397838,-0.018042176 0.51502554 0.85698493,
  6135. -0.017107237 0.87046877 0.49192628,0.04850988 0.97022892 0.23728178,
  6136. 0.62194486 0.087007031 0.77821229,0.17797306 -0.0026483576 0.9840318,
  6137. 0.44485355 0.0052309601 0.89558805,0.6381033 0.20253464 0.74283504,
  6138. 0.6336182 0.37285188 0.67787127,0.53409257 0.12249776 0.83650429,
  6139. 0.29501238 0.052787691 0.95403415,0.050450022 0.090115516 0.9946527,
  6140. 0.32819998 0.076665987 0.94149196,0.13823652 0.18644433 0.97269172,
  6141. 0.39732677 0.18974199 0.8978471,0.18472197 0.19208017 0.96383764,
  6142. 0.58112551 0.15930795 0.79806899,0.26967968 0.30393784 0.9137257,
  6143. 0.60199349 0.31703474 0.73286616,0.051265263 0.34616474 0.93677203,
  6144. 0.44643436 0.2259088 0.86582999,0.15534766 0.44939451 0.8797225,
  6145. 0.58694651 0.45033351 0.67282503,0.49858183 0.35845395 0.7892572,
  6146. 0.33223697 0.32584913 0.88512199,0.099708826 0.64188699 0.76028892,
  6147. 0.42163929 0.42730021 0.79977174,0.54185765 0.45271009 0.70812701,
  6148. 0.23484472 0.44528029 0.8640448,0.35578855 0.51044943 0.78285112,
  6149. 0.49716109 0.49325316 0.71381522,0.10809468 0.79311298 0.59940582,
  6150. 0.15924711 0.59728215 0.78606259,0.45924804 0.5399038 0.70540423,
  6151. 0.3072428 0.61508397 0.72613606,0.036544538 0.92531737 0.37742847,
  6152. 0.1632515 0.88427966 0.43749107,0.14258421 0.74988399 0.64602148,
  6153. 0.42859036 0.5994047 0.67603573,0.3008104 0.71592547 0.63005065,
  6154. 0.22551707 0.86859527 0.44123045,0.4201615 0.66093829 0.62179168,
  6155. 0.33467137 0.78279694 0.52461798,0.47591586 0.71508648 0.51201115] }
  6156. }
  6157. }
  6158. DEF SHAPE_197 Shape {
  6159. appearance USE APP_3
  6160. geometry DEF FACE_197 IndexedFaceSet {
  6161. coord DEF COORD_197 Coordinate { point [
  6162. 2.9251969 0.047244094 1.6377953,2.9251969 0.25590551 1.6377953,
  6163. 0.88251195 0.25590551 1.6377953,0.88251195 0.039370079 1.6377953,
  6164. 2.9173228 0.039370079 1.6377953] }
  6165. coordIndex [
  6166. 4,2,3,-1,1,4,0,-1,1,2,4,-1]
  6167. normalPerVertex TRUE
  6168. normal DEF NORM_197 Normal { vector [
  6169. 0 0 1,0 0 1,
  6170. 0 0 1,0 0 1,
  6171. 0 0 1] }
  6172. }
  6173. }
  6174. DEF SHAPE_198 Shape {
  6175. appearance USE APP_3
  6176. geometry DEF FACE_198 IndexedFaceSet {
  6177. coord DEF COORD_198 Coordinate { point [
  6178. 0.44476105 0 2.1614173,0.86270606 0 1.5984252,
  6179. 0.88251195 0.039370079 1.6377953,0.86753973 0.0011904689 1.6080336,
  6180. 0.87239197 0.0050291174 1.6176788,0.87631894 0.010773239 1.6254848,
  6181. 0.879164 0.01746736 1.6311402,0.88115967 0.02507211 1.6351072,
  6182. 0.88219031 0.032303657 1.6371559,0.46456693 0.039370079 2.2007874,
  6183. 0.46408533 0.030740847 2.1998301,0.46253436 0.021997345 2.1967471,
  6184. 0.45987616 0.013928889 2.1914631,0.45627041 0.0073296836 2.1842956,
  6185. 0.45205149 0.0027642401 2.1759092,0.44836498 0.00065726896 2.1685812] }
  6186. coordIndex [
  6187. 8,2,9,-1,8,9,10,-1,7,10,11,-1,7,8,10,-1,6,11,12,-1,6,7,11,-1,5,12,13,-1,5,6,12,-1,
  6188. 4,13,14,-1,4,5,13,-1,3,14,15,-1,3,4,14,-1,1,15,0,-1,1,3,15,-1]
  6189. normalPerVertex TRUE
  6190. normal DEF NORM_198 Normal { vector [
  6191. 0.073358923 -0.9958176 0.054459014,0.088110434 -0.99397611 0.06517704,
  6192. 0.79966691 -0.090110143 0.59364383,0.2084123 -0.96577287 0.15442498,
  6193. 0.38580189 -0.87707243 0.28618326,0.54462875 -0.73485907 0.40418024,
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  6197. 0.61236198 -0.64664337 0.45482431,0.47068121 -0.81009062 0.34958887,
  6198. 0.30741733 -0.92379641 0.22824279,0.13007371 -0.98679797 0.096491472] }
  6199. }
  6200. }
  6201. DEF SHAPE_199 Shape {
  6202. appearance USE APP_3
  6203. geometry DEF FACE_199 IndexedFaceSet {
  6204. coord DEF COORD_199 Coordinate { point [
  6205. -0.18897638 0.039370079 2.2007874,0.46456693 0.039370079 2.2007874,
  6206. -0.18897638 0 2.1614173,-0.18897638 0.0019269088 2.1735833,
  6207. -0.18897638 0.007519016 2.1845585,-0.18897638 0.016228927 2.1932684,
  6208. -0.18897638 0.027204055 2.1988605,0.44476105 0 2.1614173,
  6209. 0.46408533 0.030740847 2.1998301,0.46253436 0.021997345 2.1967471,
  6210. 0.45987616 0.013928889 2.1914631,0.45627041 0.0073296836 2.1842956,
  6211. 0.45205149 0.0027642401 2.1759092,0.44836498 0.00065726896 2.1685812] }
  6212. coordIndex [
  6213. 8,1,0,-1,8,0,6,-1,9,6,5,-1,9,8,6,-1,10,5,4,-1,10,9,5,-1,11,10,4,-1,12,4,3,-1,
  6214. 12,11,4,-1,13,3,2,-1,13,12,3,-1,7,13,2,-1]
  6215. normalPerVertex TRUE
  6216. normal DEF NORM_199 Normal { vector [
  6217. -0.00036317602 -0.13737348 0.99051925,0 -0.11026359 0.99390238,
  6218. -0.00046824284 -0.99117022 0.13259481,-0.00041065304 -0.95345125 0.30154691,
  6219. -0.000290071 -0.81018619 0.58617255,-0.00035407249 -0.57643209 0.81714498,
  6220. -0.00038669158 -0.31541525 0.94895367,0 -0.9958176 0.091363646,
  6221. -0.00012980853 -0.19797601 0.98020686,-5.345682e-05 -0.44880717 0.89362863,
  6222. -7.4343768e-05 -0.67096504 0.74148899,-8.1721986e-07 -0.81237865 0.58313028,
  6223. -0.00015742343 -0.90857057 0.41773136,-0.00026515522 -0.98483108 0.17351565] }
  6224. }
  6225. }
  6226. DEF SHAPE_200 Shape {
  6227. appearance USE APP_3
  6228. geometry DEF FACE_200 IndexedFaceSet {
  6229. coord DEF COORD_200 Coordinate { point [
  6230. -0.73802884 0 1.8110236,-0.18897638 0 1.8110236,
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  6241. normalPerVertex TRUE
  6242. normal DEF NORM_200 Normal { vector [
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  6253. DEF SHAPE_201 Shape {
  6254. appearance USE APP_3
  6255. geometry DEF FACE_201 IndexedFaceSet {
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  6269. normalPerVertex TRUE
  6270. normal DEF NORM_201 Normal { vector [
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  6282. DEF SHAPE_202 Shape {
  6283. appearance USE APP_3
  6284. geometry DEF FACE_202 IndexedFaceSet {
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  6296. normalPerVertex TRUE
  6297. normal DEF NORM_202 Normal { vector [
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  6307. DEF SHAPE_203 Shape {
  6308. appearance USE APP_3
  6309. geometry DEF FACE_203 IndexedFaceSet {
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  6429. normalPerVertex TRUE
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  6511. }
  6512. }
  6513. DEF SHAPE_204 Shape {
  6514. appearance USE APP_3
  6515. geometry DEF FACE_204 IndexedFaceSet {
  6516. coord DEF COORD_204 Coordinate { point [
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  6528. normalPerVertex TRUE
  6529. normal DEF NORM_204 Normal { vector [
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  6538. }
  6539. }
  6540. DEF SHAPE_205 Shape {
  6541. appearance USE APP_3
  6542. geometry DEF FACE_205 IndexedFaceSet {
  6543. coord DEF COORD_205 Coordinate { point [
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  6553. normalPerVertex TRUE
  6554. normal DEF NORM_205 Normal { vector [
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  6561. }
  6562. }
  6563. DEF SHAPE_206 Shape {
  6564. appearance USE APP_3
  6565. geometry DEF FACE_206 IndexedFaceSet {
  6566. coord DEF COORD_206 Coordinate { point [
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  6578. normalPerVertex TRUE
  6579. normal DEF NORM_206 Normal { vector [
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  6588. }
  6589. }
  6590. DEF SHAPE_207 Shape {
  6591. appearance USE APP_3
  6592. geometry DEF FACE_207 IndexedFaceSet {
  6593. coord DEF COORD_207 Coordinate { point [
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  6605. normalPerVertex TRUE
  6606. normal DEF NORM_207 Normal { vector [
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  6615. }
  6616. }
  6617. DEF SHAPE_208 Shape {
  6618. appearance USE APP_3
  6619. geometry DEF FACE_208 IndexedFaceSet {
  6620. coord DEF COORD_208 Coordinate { point [
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  7004. 0.082206463 0.093103048 -0.99225698,0.16502748 0.25248089 -0.95342505,
  7005. 0.35802945 0.57915489 -0.7323896,0.23781616 0.62720182 -0.74166121,
  7006. 0.061854659 0.099765631 -0.99308651,0.29778223 0.9286994 -0.22100493,
  7007. 0.29656437 0.48314625 -0.82378351,0.19444134 0.51798823 -0.83299505,
  7008. 0.26575447 0.89723351 -0.35262812,0.071077965 0.078824942 -0.99435132,
  7009. 0.057073752 0.087686154 -0.9945118,0.10319248 0.98597842 -0.1311406,
  7010. 0.26406641 0.85892209 -0.43877304,0.26702594 0.43272795 -0.86107123,
  7011. 0.1770047 0.46540172 -0.86722003,0.18814941 0.30839898 -0.93246441,
  7012. 0.121786 0.32582877 -0.93755202,0.24998778 0.80539399 -0.53744453,
  7013. 0.14483054 0.9741712 -0.17324721,0.22027222 0.73102372 -0.64582078,
  7014. 0.10554389 0.94463837 -0.31067482,0.16670829 0.27091871 -0.94805664,
  7015. 0.11100144 0.29023925 -0.95049453,0.068202483 0.11343769 -0.99120145,
  7016. 0.041869373 0.11414264 -0.99258169,0.12799811 0.90538482 -0.40483924,
  7017. 0.21113243 0.66601005 -0.71543952,0.16338651 0.55558939 -0.81524553,
  7018. 0.09817805 0.8593331 -0.50190407,0.057345637 0.094558335 -0.99386629,
  7019. 0.039818324 0.10532136 -0.99364074,0.10682962 0.7751177 -0.62271983,
  7020. 0.16081666 0.49777838 -0.85226445,0.10142641 0.35327543 -0.93000492,
  7021. 0.082637719 0.71739078 -0.69175247,0.078680501 0.59119179 -0.80268403,
  7022. 0.10252821 0.31207188 -0.94450998,0.038581292 0.12932591 -0.9908513,
  7023. 0.062888994 0.54005968 -0.8392738,0.048413662 0.37716331 -0.92488051,
  7024. 0.039279175 0.10806148 -0.99336794,0.040148665 0.34057811 -0.93935863,
  7025. 0.014960888 0.12471729 -0.99207952] }
  7026. }
  7027. }
  7028. DEF SHAPE_210 Shape {
  7029. appearance USE APP_3
  7030. geometry DEF FACE_210 IndexedFaceSet {
  7031. coord DEF COORD_210 Coordinate { point [
  7032. -2.9251969 0.61023622 -2.2007874,-2.9251969 0.6496063 -2.1614173,
  7033. -2.9251969 0.62240224 -2.1988605,-2.9251969 0.63337737 -2.1932684,
  7034. -2.9251969 0.64208728 -2.1845585,-2.9251969 0.64767939 -2.1735833,
  7035. -2.6034999 0.6496063 -2.1614173,-2.6034999 0.61023622 -2.2007874,
  7036. -2.6034999 0.61941177 -2.1996589,-2.6034999 0.62808222 -2.1964271,
  7037. -2.6034999 0.63579233 -2.191323,-2.6034999 0.6420872 -2.1845774,
  7038. -2.6034999 0.64659137 -2.1764998,-2.6034999 0.64883636 -2.1691027] }
  7039. coordIndex [
  7040. 8,0,2,-1,8,7,0,-1,9,2,3,-1,9,8,2,-1,10,3,4,-1,10,9,3,-1,11,10,4,-1,12,4,5,-1,
  7041. 12,11,4,-1,13,5,1,-1,13,12,5,-1,6,13,1,-1]
  7042. normalPerVertex TRUE
  7043. normal DEF NORM_210 Normal { vector [
  7044. -0.00056964781 0.14172297 -0.98990619,-0.00084438984 0.99089759 -0.1346152,
  7045. -0.00058001215 0.3201618 -0.9473627,-0.00059936122 0.57804319 -0.81600595,
  7046. -0.00063091914 0.80868877 -0.58823642,-0.00080564552 0.9524986 -0.3045419,
  7047. 0 0.99501923 -0.099683206,0 0.1220726 -0.99252117,
  7048. -0.00012253738 0.20503748 -0.97875412,3.6295707e-05 0.45372178 -0.89114339,
  7049. -0.00015573926 0.67105851 -0.74140438,-3.4418477e-05 0.80825328 -0.58883498,
  7050. -0.00031440094 0.90620927 -0.42282936,-0.00044239277 0.98394883 -0.17845029] }
  7051. }
  7052. }
  7053. DEF SHAPE_211 Shape {
  7054. appearance USE APP_3
  7055. geometry DEF FACE_211 IndexedFaceSet {
  7056. coord DEF COORD_211 Coordinate { point [
  7057. -2.9645669 0.61023622 -2.1614173,-2.9530357 0.61023622 -2.1892562,
  7058. -2.9632254 0.61023622 -2.171607,-2.9592923 0.61023622 -2.1811024,
  7059. -2.9251969 0.61023622 -2.2007874,-2.9448819 0.61023622 -2.1955128,
  7060. -2.9353866 0.61023622 -2.1994459,-2.9251969 0.039370079 -2.2007874,
  7061. -2.9645669 0.039370079 -2.1614173,-2.9373629 0.039370079 -2.1988605,
  7062. -2.948338 0.039370079 -2.1932684,-2.9570479 0.039370079 -2.1845585,
  7063. -2.96264 0.039370079 -2.1735833] }
  7064. coordIndex [
  7065. 8,0,2,-1,12,2,3,-1,12,8,2,-1,11,3,1,-1,11,12,3,-1,10,1,5,-1,10,11,1,-1,9,5,6,-1,
  7066. 9,10,5,-1,7,6,4,-1,7,9,6,-1]
  7067. normalPerVertex TRUE
  7068. normal DEF NORM_211 Normal { vector [
  7069. -0.99144486 0 -0.13052619,-0.70710678 3.6191494e-05 -0.70710678,
  7070. -0.97537962 -5.8985095e-05 -0.22053253,-0.87571814 1.2404016e-05 -0.48282267,
  7071. -0.13052619 0 -0.99144486,-0.48282267 1.2404016e-05 -0.87571814,
  7072. -0.22053253 -5.8985095e-05 -0.97537962,-0.14466218 -0.00025693641 -0.98948107,
  7073. -0.98948107 -0.00025693641 -0.14466218,-0.33110603 -0.00032441414 -0.9435935,
  7074. -0.59405676 -0.00040257932 -0.80442302,-0.80442302 -0.00040257932 -0.59405676,
  7075. -0.9435935 -0.00032441414 -0.33110603] }
  7076. }
  7077. }
  7078. DEF SHAPE_212 Shape {
  7079. appearance USE APP_3
  7080. geometry DEF FACE_212 IndexedFaceSet {
  7081. coord DEF COORD_212 Coordinate { point [
  7082. 2.8779528 0 -2.1614173,1.3307087 0 -2.1614173,
  7083. -2.9251969 0 -2.1614173,-2.9251969 0.039370079 -2.2007874,
  7084. -2.9251969 0.0019269088 -2.1735833,-2.9251969 0.007519016 -2.1845585,
  7085. -2.9251969 0.016228927 -2.1932684,-2.9251969 0.027204055 -2.1988605,
  7086. 2.9173228 0.039370079 -2.2007874,2.9046585 0.026705736 -2.1986949,
  7087. 2.8936325 0.01567973 -2.192862,2.8862535 0.0083007791 -2.1855979,
  7088. 2.8814931 0.0035403566 -2.177734,2.8789421 0.00098936911 -2.170188,
  7089. 2.8781912 0.0002384589 -2.1657439] }
  7090. coordIndex [
  7091. 7,3,8,-1,7,8,9,-1,6,9,10,-1,6,10,11,-1,6,7,9,-1,5,11,12,-1,5,6,11,-1,1,13,14,-1,
  7092. 1,14,0,-1,4,12,13,-1,4,5,12,-1,4,13,1,-1,2,4,1,-1]
  7093. normalPerVertex TRUE
  7094. normal DEF NORM_212 Normal { vector [
  7095. 0 -0.99848464 -0.055031155,-5.7487894e-05 -0.99043741 -0.13796282,
  7096. 0 -0.98768834 -0.15643447,0 -0.15643447 -0.98768834,
  7097. -3.9124644e-05 -0.96020608 -0.27929246,-3.3644701e-05 -0.82230853 -0.5690419,
  7098. -1.072138e-05 -0.58383807 -0.81187013,3.9395574e-07 -0.25918723 -0.9658271,
  7099. 7.1825449e-06 -0.15979844 -0.98714966,6.2831875e-06 -0.3632363 -0.93169705,
  7100. 2.1747852e-06 -0.57978977 -0.81476612,-1.1058285e-05 -0.75269044 -0.65837459,
  7101. -1.5927134e-05 -0.89831921 -0.43934337,-4.9995935e-05 -0.97729467 -0.21188468,
  7102. -0.00016032853 -0.99369562 -0.11211151] }
  7103. }
  7104. }
  7105. DEF SHAPE_213 Shape {
  7106. appearance USE APP_3
  7107. geometry DEF FACE_213 IndexedFaceSet {
  7108. coord DEF COORD_213 Coordinate { point [
  7109. 2.9251969 0.25590551 -2.2007874,2.9251969 0.047244094 -2.2007874,
  7110. 2.9530357 0.25590551 -2.1892562,2.9448819 0.25590551 -2.1955128,
  7111. 2.9353866 0.25590551 -2.1994459,2.9645669 0.25590551 -2.1614173,
  7112. 2.9632254 0.25590551 -2.171607,2.9592923 0.25590551 -2.1811024,
  7113. 2.9645669 0.086614173 -2.1614173,2.963947 0.085994219 -2.1683766,
  7114. 2.9619614 0.084008649 -2.1755017,2.958515 0.080562262 -2.1823912,
  7115. 2.9536739 0.075721118 -2.188603,2.9476782 0.069725428 -2.1937375,
  7116. 2.9409058 0.062953061 -2.1975176,2.9329755 0.055022775 -2.2000113] }
  7117. coordIndex [
  7118. 15,1,0,-1,15,0,4,-1,14,4,3,-1,14,15,4,-1,13,3,2,-1,13,14,3,-1,12,13,2,-1,11,2,7,-1,
  7119. 11,12,2,-1,10,7,6,-1,10,11,7,-1,9,6,5,-1,9,10,6,-1,8,9,5,-1]
  7120. normalPerVertex TRUE
  7121. normal DEF NORM_213 Normal { vector [
  7122. 0.11674944 0.00068380517 -0.99316117,0.099279729 0 -0.99505956,
  7123. 0.71256069 0.0007527458 -0.70161008,0.49526627 0.00093158249 -0.86874073,
  7124. 0.26930089 0.00077643888 -0.96305577,0.99351763 0.0010308011 -0.11367343,
  7125. 0.96510669 0.0010663858 -0.26185481,0.87371829 0.00084552804 -0.48643152,
  7126. 0.99605551 0 -0.088732262,0.98700988 0.0004174892 -0.16065903,
  7127. 0.92884218 0.00025877309 -0.37047556,0.82486081 0.00035453552 -0.56533576,
  7128. 0.72312839 5.7394481e-05 -0.69071364,0.58631769 0.00019354533 -0.81008119,
  7129. 0.38774824 8.1964853e-05 -0.92176532,0.17423529 0.00018746042 -0.98470403] }
  7130. }
  7131. }
  7132. DEF SHAPE_214 Shape {
  7133. appearance USE APP_3
  7134. geometry DEF FACE_214 IndexedFaceSet {
  7135. coord DEF COORD_214 Coordinate { point [
  7136. 2.8858268 0.0078740157 -2.1614173,2.8779528 0 -2.1614173,
  7137. 2.9173228 0.039370079 -2.2007874,2.9046585 0.026705736 -2.1986949,
  7138. 2.8936325 0.01567973 -2.192862,2.8862535 0.0083007791 -2.1855979,
  7139. 2.8814931 0.0035403566 -2.177734,2.8789421 0.00098936911 -2.170188,
  7140. 2.8781912 0.0002384589 -2.1657439,2.9251969 0.047244094 -2.2007874,
  7141. 2.9645669 0.086614173 -2.1614173,2.963947 0.085994219 -2.1683766,
  7142. 2.9619614 0.084008649 -2.1755017,2.958515 0.080562262 -2.1823912,
  7143. 2.9536739 0.075721118 -2.188603,2.9476782 0.069725428 -2.1937375,
  7144. 2.9409058 0.062953061 -2.1975176,2.9329755 0.055022775 -2.2000113,
  7145. 2.9645669 0.086614173 1.5984252,2.9251969 0.047244094 1.6377953,
  7146. 2.963947 0.085994219 1.6053844,2.9619614 0.084008649 1.6125096,
  7147. 2.958515 0.080562262 1.6193991,2.9536739 0.075721118 1.6256109,
  7148. 2.9476782 0.069725428 1.6307454,2.9409058 0.062953061 1.6345255,
  7149. 2.9329755 0.055022775 1.6370192,2.9173228 0.039370079 1.6377953,
  7150. 2.8779528 0 1.5984252,2.9046585 0.026705736 1.6357028,
  7151. 2.8936325 0.01567973 1.6298699,2.8862535 0.0083007791 1.6226058,
  7152. 2.8814931 0.0035403566 1.6147419,2.8789421 0.00098936911 1.6071958,
  7153. 2.8781912 0.0002384589 1.6027518,2.8858268 0.0078740157 1.5984252] }
  7154. coordIndex [
  7155. 0,4,3,-1,0,5,4,-1,0,6,5,-1,0,7,6,-1,0,8,7,-1,0,1,8,-1,2,0,3,-1,9,0,2,-1,
  7156. 10,12,11,-1,10,13,12,-1,10,14,13,-1,10,15,14,-1,10,16,15,-1,10,17,16,-1,10,9,17,-1,10,0,9,-1,
  7157. 35,33,34,-1,35,34,28,-1,32,33,35,-1,31,32,35,-1,30,31,35,-1,29,30,35,-1,27,29,35,-1,19,27,35,-1,
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  7159. 22,18,21,-1,22,23,18,-1]
  7160. normalPerVertex TRUE
  7161. normal DEF NORM_214 Normal { vector [
  7162. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7163. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7164. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7165. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7166. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7167. 0.70710678 -0.70710678 0,0 0 1,
  7168. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7169. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7170. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7171. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7172. 0 0 1,0.70710678 -0.70710678 0,
  7173. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7174. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7175. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7176. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7177. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7178. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  7179. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0] }
  7180. }
  7181. }
  7182. DEF SHAPE_215 Shape {
  7183. appearance USE APP_3
  7184. geometry DEF FACE_215 IndexedFaceSet {
  7185. coord DEF COORD_215 Coordinate { point [
  7186. 2.9645669 0.086614173 1.5984252,2.9251969 0.047244094 1.6377953,
  7187. 2.963947 0.085994219 1.6053844,2.9619614 0.084008649 1.6125096,
  7188. 2.958515 0.080562262 1.6193991,2.9536739 0.075721118 1.6256109,
  7189. 2.9476782 0.069725428 1.6307454,2.9409058 0.062953061 1.6345255,
  7190. 2.9329755 0.055022775 1.6370192,2.9645669 0.25590551 1.5984252,
  7191. 2.9530357 0.25590551 1.626264,2.9592923 0.25590551 1.6181102,
  7192. 2.9632254 0.25590551 1.6086149,2.9251969 0.25590551 1.6377953,
  7193. 2.9353866 0.25590551 1.6364538,2.9448819 0.25590551 1.6325207] }
  7194. coordIndex [
  7195. 2,0,9,-1,2,9,12,-1,3,12,11,-1,3,2,12,-1,4,11,10,-1,4,3,11,-1,5,4,10,-1,6,10,15,-1,
  7196. 6,5,10,-1,7,15,14,-1,7,6,15,-1,8,14,13,-1,8,7,14,-1,1,8,13,-1]
  7197. normalPerVertex TRUE
  7198. normal DEF NORM_215 Normal { vector [
  7199. 0.99605551 0 0.088732262,0.099279729 0 0.99505956,
  7200. 0.98700988 0.0004174892 0.16065903,0.92884218 0.00025877309 0.37047556,
  7201. 0.82486081 0.00035453552 0.56533576,0.72312839 5.7394481e-05 0.69071364,
  7202. 0.58631769 0.00019354533 0.81008119,0.38774824 8.1964853e-05 0.92176532,
  7203. 0.17423529 0.00018746042 0.98470403,0.99351763 0.0010308011 0.11367343,
  7204. 0.71256069 0.0007527458 0.70161008,0.87371829 0.00084552804 0.48643152,
  7205. 0.96510669 0.0010663858 0.26185481,0.11674944 0.00068380517 0.99316117,
  7206. 0.26930089 0.00077643888 0.96305577,0.49526627 0.00093158249 0.86874073] }
  7207. }
  7208. }
  7209. DEF SHAPE_216 Shape {
  7210. appearance USE APP_3
  7211. geometry DEF FACE_216 IndexedFaceSet {
  7212. coord DEF COORD_216 Coordinate { point [
  7213. 0.88251195 0.039370079 1.6377953,2.9173228 0.039370079 1.6377953,
  7214. 0.86270606 0 1.5984252,0.86753973 0.0011904689 1.6080336,
  7215. 0.87239197 0.0050291174 1.6176788,0.87631894 0.010773239 1.6254848,
  7216. 0.879164 0.01746736 1.6311402,0.88115967 0.02507211 1.6351072,
  7217. 0.88219031 0.032303657 1.6371559,1.3307087 0 1.5984252,
  7218. 2.8779528 0 1.5984252,2.9046585 0.026705736 1.6357028,
  7219. 2.8936325 0.01567973 1.6298699,2.8862535 0.0083007791 1.6226058,
  7220. 2.8814931 0.0035403566 1.6147419,2.8789421 0.00098936911 1.6071958,
  7221. 2.8781912 0.0002384589 1.6027518] }
  7222. coordIndex [
  7223. 1,0,8,-1,11,7,6,-1,11,8,7,-1,11,1,8,-1,12,6,5,-1,12,11,6,-1,13,5,4,-1,13,12,5,-1,
  7224. 14,4,3,-1,14,13,4,-1,9,3,2,-1,15,14,3,-1,15,3,9,-1,16,15,9,-1,10,16,9,-1]
  7225. normalPerVertex TRUE
  7226. normal DEF NORM_216 Normal { vector [
  7227. 0 -0.090110143 0.99593181,0.00016539393 -0.13725543 0.99053567,
  7228. 0 -0.99241173 0.12295916,-5.6593738e-05 -0.96523016 0.2614015,
  7229. -6.1094506e-05 -0.87003305 0.4929934,-1.8791245e-05 -0.72273087 0.69112957,
  7230. 6.5559996e-05 -0.52089884 0.85361841,3.0616734e-05 -0.37576218 0.92671613,
  7231. 0.00010314774 -0.17456008 0.98464652,-8.3841053e-05 -0.99303805 0.11779401,
  7232. 0 -0.99848464 0.055031155,0.00013588125 -0.34010835 0.94038625,
  7233. 8.3285513e-05 -0.59851707 0.80111005,4.7772371e-05 -0.78858776 0.61492222,
  7234. -3.4932107e-06 -0.91362016 0.40656883,-5.9800174e-05 -0.9787188 0.20520599,
  7235. -0.00016032853 -0.99369562 0.11211151] }
  7236. }
  7237. }
  7238. DEF SHAPE_217 Shape {
  7239. appearance USE APP_3
  7240. geometry DEF FACE_217 IndexedFaceSet {
  7241. coord DEF COORD_217 Coordinate { point [
  7242. -1.4073202 0 2.1614173,-0.73802884 0 1.8110236,
  7243. -2.9251969 0 2.1614173,-2.9251969 0 -2.1614173,
  7244. 1.3307087 0 -2.1614173,1.3307087 0 1.5984252,
  7245. 0.86270606 0 1.5984252,0.44476105 0 2.1614173,
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  7247. coordIndex [
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  7258. DEF SHAPE_218 Shape {
  7259. appearance USE APP_3
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  7327. }
  7328. DEF SHAPE_219 Shape {
  7329. appearance USE APP_3
  7330. geometry DEF FACE_219 IndexedFaceSet {
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  7370. normal DEF NORM_219 Normal { vector [
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  7397. }
  7398. DEF SHAPE_220 Shape {
  7399. appearance USE APP_3
  7400. geometry DEF FACE_220 IndexedFaceSet {
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  7408. normalPerVertex TRUE
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  7415. }
  7416. DEF SHAPE_221 Shape {
  7417. appearance USE APP_3
  7418. geometry DEF FACE_221 IndexedFaceSet {
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  7456. 33,29,24,-1,34,27,23,-1,34,23,30,-1]
  7457. normalPerVertex TRUE
  7458. normal DEF NORM_221 Normal { vector [
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  7484. }
  7485. }
  7486. DEF SHAPE_222 Shape {
  7487. appearance USE APP_3
  7488. geometry DEF FACE_222 IndexedFaceSet {
  7489. coord DEF COORD_222 Coordinate { point [
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  7527. normalPerVertex TRUE
  7528. normal DEF NORM_222 Normal { vector [
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  7553. -0.74213102 -0.59512741 -0.30832601,-0.68909258 -0.57798206 -0.43713631] }
  7554. }
  7555. }
  7556. DEF SHAPE_223 Shape {
  7557. appearance USE APP_3
  7558. geometry DEF FACE_223 IndexedFaceSet {
  7559. coord DEF COORD_223 Coordinate { point [
  7560. 2.8858268 0.0078740157 -2.1614173,2.8779528 0 -2.1614173,
  7561. 1.3307087 0.0078740157 -2.1614173,1.3307087 0 -2.1614173] }
  7562. coordIndex [
  7563. 1,2,3,-1,0,2,1,-1]
  7564. normalPerVertex TRUE
  7565. normal DEF NORM_223 Normal { vector [
  7566. 0 0 1,0 0 1,
  7567. 0 0 1,0 0 1] }
  7568. }
  7569. }
  7570. DEF SHAPE_224 Shape {
  7571. appearance USE APP_3
  7572. geometry DEF FACE_224 IndexedFaceSet {
  7573. coord DEF COORD_224 Coordinate { point [
  7574. 2.8858268 0.0078740157 1.5984252,2.8858268 0.0078740157 -2.1614173,
  7575. 1.3307087 0.0078740157 1.5984252,1.3307087 0.0078740157 -2.1614173,
  7576. 1.3700787 0.0078740157 -0.23228346,1.3700787 0.0078740157 0.12204724,
  7577. 2.6811024 0.0078740157 0.12204724,2.6811024 0.0078740157 -0.23228346,
  7578. 1.3700787 0.0078740157 1.1259843,1.3700787 0.0078740157 1.480315,
  7579. 2.6141732 0.0078740157 1.480315,2.6141732 0.0078740157 1.1259843,
  7580. 1.3700787 0.0078740157 0.22047244,1.3700787 0.0078740157 0.57480315,
  7581. 2.6141732 0.0078740157 0.57480315,2.6141732 0.0078740157 0.22047244,
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  7589. 2.6141732 0.0078740157 1.0275591,2.6141732 0.0078740157 0.67322835,
  7590. 1.3700787 0.0078740157 -1.1377953,1.3700787 0.0078740157 -0.78346457,
  7591. 2.6811024 0.0078740157 -0.78346457,2.6811024 0.0078740157 -1.1377953] }
  7592. coordIndex [
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  7600. normalPerVertex TRUE
  7601. normal DEF NORM_224 Normal { vector [
  7602. 0 -1 0,0 -1 0,
  7603. 0 -1 0,0 -1 0,
  7604. 0 -1 0,0 -1 0,
  7605. 0 -1 0,0 -1 0,
  7606. 0 -1 0,0 -1 0,
  7607. 0 -1 0,0 -1 0,
  7608. 0 -1 0,0 -1 0,
  7609. 0 -1 0,0 -1 0,
  7610. 0 -1 0,0 -1 0,
  7611. 0 -1 0,0 -1 0,
  7612. 0 -1 0,0 -1 0,
  7613. 0 -1 0,0 -1 0,
  7614. 0 -1 0,0 -1 0,
  7615. 0 -1 0,0 -1 0,
  7616. 0 -1 0,0 -1 0,
  7617. 0 -1 0,0 -1 0,
  7618. 0 -1 0,0 -1 0,
  7619. 0 -1 0,0 -1 0] }
  7620. }
  7621. }
  7622. DEF SHAPE_225 Shape {
  7623. appearance USE APP_3
  7624. geometry DEF FACE_225 IndexedFaceSet {
  7625. coord DEF COORD_225 Coordinate { point [
  7626. 2.8858268 0.0078740157 1.5984252,2.8779528 0 1.5984252,
  7627. 1.3307087 0 1.5984252,1.3307087 0.0078740157 1.5984252] }
  7628. coordIndex [
  7629. 3,1,2,-1,3,0,1,-1]
  7630. normalPerVertex TRUE
  7631. normal DEF NORM_225 Normal { vector [
  7632. 0 0 -1,0 0 -1,
  7633. 0 0 -1,0 0 -1] }
  7634. }
  7635. }
  7636. DEF SHAPE_226 Shape {
  7637. appearance USE APP_3
  7638. geometry DEF FACE_226 IndexedFaceSet {
  7639. coord DEF COORD_226 Coordinate { point [
  7640. 1.3307087 0 -2.1614173,1.3307087 0 1.5984252,
  7641. 1.3307087 0.0078740157 -2.1614173,1.3307087 0.0078740157 1.5984252] }
  7642. coordIndex [
  7643. 2,1,0,-1,2,3,1,-1]
  7644. normalPerVertex TRUE
  7645. normal DEF NORM_226 Normal { vector [
  7646. 1 0 0,1 0 0,
  7647. 1 0 0,1 0 0] }
  7648. }
  7649. }
  7650. DEF SHAPE_227 Shape {
  7651. appearance USE APP_3
  7652. geometry DEF FACE_227 IndexedFaceSet {
  7653. coord DEF COORD_227 Coordinate { point [
  7654. -2.9251969 0 -2.1614173,-2.9530357 0.011531229 -2.1614173,
  7655. -2.9353866 0.0013415029 -2.1614173,-2.9448819 0.0052745904 -2.1614173,
  7656. -2.9251969 0 2.1614173,-2.9530357 0.011531229 2.1614173,
  7657. -2.9448819 0.0052745904 2.1614173,-2.9353866 0.0013415029 2.1614173,
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  7659. -2.9592923 0.019685039 2.1614173,-2.9645669 0.039370079 -2.1614173,
  7660. -2.9592923 0.019685039 -2.1614173,-2.9632254 0.029180353 -2.1614173] }
  7661. coordIndex [
  7662. 9,8,11,-1,9,11,13,-1,10,13,12,-1,10,9,13,-1,5,12,1,-1,5,10,12,-1,6,1,3,-1,6,5,1,-1,
  7663. 7,3,2,-1,7,6,3,-1,4,2,0,-1,4,7,2,-1]
  7664. normalPerVertex TRUE
  7665. normal DEF NORM_227 Normal { vector [
  7666. -0.13052619 -0.99144486 0,-0.67542593 -0.73742784 0,
  7667. -0.21622209 -0.9763442 0,-0.46155098 -0.88711369 0,
  7668. -0.13052619 -0.99144486 0,-0.73742784 -0.67542593 0,
  7669. -0.5374875 -0.84327172 0,-0.30091828 -0.95364993 0,
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  7672. -0.84327172 -0.5374875 0,-0.95364993 -0.30091828 0] }
  7673. }
  7674. }
  7675. DEF SHAPE_228 Shape {
  7676. appearance USE APP_3
  7677. geometry DEF FACE_228 IndexedFaceSet {
  7678. coord DEF COORD_228 Coordinate { point [
  7679. -2.9645669 0.61023622 2.1614173,-2.9251969 0.6496063 2.1614173,
  7680. -2.96264 0.62240224 2.1614173,-2.9570479 0.63337737 2.1614173,
  7681. -2.948338 0.64208728 2.1614173,-2.9373629 0.64767939 2.1614173,
  7682. -2.9251969 0.6496063 -2.1614173,-2.9645669 0.61023622 -2.1614173,
  7683. -2.96264 0.62240224 -2.1614173,-2.9570479 0.63337737 -2.1614173,
  7684. -2.948338 0.64208728 -2.1614173,-2.9373629 0.64767939 -2.1614173] }
  7685. coordIndex [
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  7687. 6,5,1,-1,6,11,5,-1]
  7688. normalPerVertex TRUE
  7689. normal DEF NORM_228 Normal { vector [
  7690. -0.98768834 0.15643447 0,-0.15643447 0.98768834 0,
  7691. -0.93344204 0.35872825 0,-0.77690301 0.6296203 0,
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  7695. -0.6296203 0.77690301 0,-0.35872825 0.93344204 0] }
  7696. }
  7697. }
  7698. DEF SHAPE_229 Shape {
  7699. appearance DEF APP_4 Appearance {
  7700. material Material {
  7701. ambientIntensity 0.25351214
  7702. diffuseColor 0.73725492 0.3137255 0.18431373
  7703. emissiveColor 0 0 0
  7704. shininess 0.1
  7705. specularColor 0.12 0.12 0.12
  7706. transparency 0
  7707. } }
  7708. geometry DEF FACE_229 IndexedFaceSet {
  7709. coord DEF COORD_229 Coordinate { point [
  7710. 1.3700787 0.0078740157 0.12204724,2.6811024 0.0078740157 0.12204724,
  7711. 1.3700787 0 0.12204724,2.6811024 0 0.12204724] }
  7712. coordIndex [
  7713. 1,0,2,-1,1,2,3,-1]
  7714. normalPerVertex TRUE
  7715. normal DEF NORM_229 Normal { vector [
  7716. 0 0 1,0 0 1,
  7717. 0 0 1,0 0 1] }
  7718. }
  7719. }
  7720. DEF SHAPE_230 Shape {
  7721. appearance USE APP_4
  7722. geometry DEF FACE_230 IndexedFaceSet {
  7723. coord DEF COORD_230 Coordinate { point [
  7724. 1.3700787 0.0078740157 -0.23228346,1.3700787 0.0078740157 0.12204724,
  7725. 1.3700787 0 -0.23228346,1.3700787 0 0.12204724] }
  7726. coordIndex [
  7727. 1,0,2,-1,1,2,3,-1]
  7728. normalPerVertex TRUE
  7729. normal DEF NORM_230 Normal { vector [
  7730. -1 0 0,-1 0 0,
  7731. -1 0 0,-1 0 0] }
  7732. }
  7733. }
  7734. DEF SHAPE_231 Shape {
  7735. appearance USE APP_4
  7736. geometry DEF FACE_231 IndexedFaceSet {
  7737. coord DEF COORD_231 Coordinate { point [
  7738. 2.6811024 0.0078740157 -0.23228346,1.3700787 0.0078740157 -0.23228346,
  7739. 2.6811024 0 -0.23228346,1.3700787 0 -0.23228346] }
  7740. coordIndex [
  7741. 1,0,2,-1,1,2,3,-1]
  7742. normalPerVertex TRUE
  7743. normal DEF NORM_231 Normal { vector [
  7744. 0 0 -1,0 0 -1,
  7745. 0 0 -1,0 0 -1] }
  7746. }
  7747. }
  7748. DEF SHAPE_232 Shape {
  7749. appearance USE APP_4
  7750. geometry DEF FACE_232 IndexedFaceSet {
  7751. coord DEF COORD_232 Coordinate { point [
  7752. 2.6811024 0.0078740157 0.12204724,2.6811024 0.0078740157 -0.23228346,
  7753. 2.6811024 0 0.12204724,2.6811024 0 -0.23228346] }
  7754. coordIndex [
  7755. 1,0,2,-1,1,2,3,-1]
  7756. normalPerVertex TRUE
  7757. normal DEF NORM_232 Normal { vector [
  7758. 1 0 0,1 0 0,
  7759. 1 0 0,1 0 0] }
  7760. }
  7761. }
  7762. DEF SHAPE_233 Shape {
  7763. appearance USE APP_4
  7764. geometry DEF FACE_233 IndexedFaceSet {
  7765. coord DEF COORD_233 Coordinate { point [
  7766. 1.3700787 0.0078740157 1.480315,2.6141732 0.0078740157 1.480315,
  7767. 1.3700787 0 1.480315,2.6141732 0 1.480315] }
  7768. coordIndex [
  7769. 1,0,2,-1,1,2,3,-1]
  7770. normalPerVertex TRUE
  7771. normal DEF NORM_233 Normal { vector [
  7772. 0 0 1,0 0 1,
  7773. 0 0 1,0 0 1] }
  7774. }
  7775. }
  7776. DEF SHAPE_234 Shape {
  7777. appearance USE APP_4
  7778. geometry DEF FACE_234 IndexedFaceSet {
  7779. coord DEF COORD_234 Coordinate { point [
  7780. 1.3700787 0.0078740157 1.1259843,1.3700787 0.0078740157 1.480315,
  7781. 1.3700787 0 1.1259843,1.3700787 0 1.480315] }
  7782. coordIndex [
  7783. 1,0,2,-1,1,2,3,-1]
  7784. normalPerVertex TRUE
  7785. normal DEF NORM_234 Normal { vector [
  7786. -1 0 0,-1 0 0,
  7787. -1 0 0,-1 0 0] }
  7788. }
  7789. }
  7790. DEF SHAPE_235 Shape {
  7791. appearance USE APP_4
  7792. geometry DEF FACE_235 IndexedFaceSet {
  7793. coord DEF COORD_235 Coordinate { point [
  7794. 2.6141732 0.0078740157 1.1259843,1.3700787 0.0078740157 1.1259843,
  7795. 2.6141732 0 1.1259843,1.3700787 0 1.1259843] }
  7796. coordIndex [
  7797. 1,0,2,-1,1,2,3,-1]
  7798. normalPerVertex TRUE
  7799. normal DEF NORM_235 Normal { vector [
  7800. 0 0 -1,0 0 -1,
  7801. 0 0 -1,0 0 -1] }
  7802. }
  7803. }
  7804. DEF SHAPE_236 Shape {
  7805. appearance USE APP_4
  7806. geometry DEF FACE_236 IndexedFaceSet {
  7807. coord DEF COORD_236 Coordinate { point [
  7808. 2.6141732 0.0078740157 1.480315,2.6141732 0.0078740157 1.1259843,
  7809. 2.6141732 0 1.480315,2.6141732 0 1.1259843] }
  7810. coordIndex [
  7811. 1,0,2,-1,1,2,3,-1]
  7812. normalPerVertex TRUE
  7813. normal DEF NORM_236 Normal { vector [
  7814. 1 0 0,1 0 0,
  7815. 1 0 0,1 0 0] }
  7816. }
  7817. }
  7818. DEF SHAPE_237 Shape {
  7819. appearance USE APP_4
  7820. geometry DEF FACE_237 IndexedFaceSet {
  7821. coord DEF COORD_237 Coordinate { point [
  7822. 1.3700787 0.0078740157 0.57480315,2.6141732 0.0078740157 0.57480315,
  7823. 1.3700787 0 0.57480315,2.6141732 0 0.57480315] }
  7824. coordIndex [
  7825. 1,0,2,-1,1,2,3,-1]
  7826. normalPerVertex TRUE
  7827. normal DEF NORM_237 Normal { vector [
  7828. 0 0 1,0 0 1,
  7829. 0 0 1,0 0 1] }
  7830. }
  7831. }
  7832. DEF SHAPE_238 Shape {
  7833. appearance USE APP_4
  7834. geometry DEF FACE_238 IndexedFaceSet {
  7835. coord DEF COORD_238 Coordinate { point [
  7836. 1.3700787 0.0078740157 0.22047244,1.3700787 0.0078740157 0.57480315,
  7837. 1.3700787 0 0.22047244,1.3700787 0 0.57480315] }
  7838. coordIndex [
  7839. 1,0,2,-1,1,2,3,-1]
  7840. normalPerVertex TRUE
  7841. normal DEF NORM_238 Normal { vector [
  7842. -1 0 0,-1 0 0,
  7843. -1 0 0,-1 0 0] }
  7844. }
  7845. }
  7846. DEF SHAPE_239 Shape {
  7847. appearance USE APP_4
  7848. geometry DEF FACE_239 IndexedFaceSet {
  7849. coord DEF COORD_239 Coordinate { point [
  7850. 2.6141732 0.0078740157 0.22047244,1.3700787 0.0078740157 0.22047244,
  7851. 2.6141732 0 0.22047244,1.3700787 0 0.22047244] }
  7852. coordIndex [
  7853. 1,0,2,-1,1,2,3,-1]
  7854. normalPerVertex TRUE
  7855. normal DEF NORM_239 Normal { vector [
  7856. 0 0 -1,0 0 -1,
  7857. 0 0 -1,0 0 -1] }
  7858. }
  7859. }
  7860. DEF SHAPE_240 Shape {
  7861. appearance USE APP_4
  7862. geometry DEF FACE_240 IndexedFaceSet {
  7863. coord DEF COORD_240 Coordinate { point [
  7864. 2.6141732 0.0078740157 0.57480315,2.6141732 0.0078740157 0.22047244,
  7865. 2.6141732 0 0.57480315,2.6141732 0 0.22047244] }
  7866. coordIndex [
  7867. 1,0,2,-1,1,2,3,-1]
  7868. normalPerVertex TRUE
  7869. normal DEF NORM_240 Normal { vector [
  7870. 1 0 0,1 0 0,
  7871. 1 0 0,1 0 0] }
  7872. }
  7873. }
  7874. DEF SHAPE_241 Shape {
  7875. appearance USE APP_4
  7876. geometry DEF FACE_241 IndexedFaceSet {
  7877. coord DEF COORD_241 Coordinate { point [
  7878. 1.3700787 0.0078740157 -1.2362205,2.6141732 0.0078740157 -1.2362205,
  7879. 1.3700787 0 -1.2362205,2.6141732 0 -1.2362205] }
  7880. coordIndex [
  7881. 1,0,2,-1,1,2,3,-1]
  7882. normalPerVertex TRUE
  7883. normal DEF NORM_241 Normal { vector [
  7884. 0 0 1,0 0 1,
  7885. 0 0 1,0 0 1] }
  7886. }
  7887. }
  7888. DEF SHAPE_242 Shape {
  7889. appearance USE APP_4
  7890. geometry DEF FACE_242 IndexedFaceSet {
  7891. coord DEF COORD_242 Coordinate { point [
  7892. 1.3700787 0.0078740157 -1.5905512,1.3700787 0.0078740157 -1.2362205,
  7893. 1.3700787 0 -1.5905512,1.3700787 0 -1.2362205] }
  7894. coordIndex [
  7895. 1,0,2,-1,1,2,3,-1]
  7896. normalPerVertex TRUE
  7897. normal DEF NORM_242 Normal { vector [
  7898. -1 0 0,-1 0 0,
  7899. -1 0 0,-1 0 0] }
  7900. }
  7901. }
  7902. DEF SHAPE_243 Shape {
  7903. appearance USE APP_4
  7904. geometry DEF FACE_243 IndexedFaceSet {
  7905. coord DEF COORD_243 Coordinate { point [
  7906. 2.6141732 0.0078740157 -1.5905512,1.3700787 0.0078740157 -1.5905512,
  7907. 2.6141732 0 -1.5905512,1.3700787 0 -1.5905512] }
  7908. coordIndex [
  7909. 1,0,2,-1,1,2,3,-1]
  7910. normalPerVertex TRUE
  7911. normal DEF NORM_243 Normal { vector [
  7912. 0 0 -1,0 0 -1,
  7913. 0 0 -1,0 0 -1] }
  7914. }
  7915. }
  7916. DEF SHAPE_244 Shape {
  7917. appearance USE APP_4
  7918. geometry DEF FACE_244 IndexedFaceSet {
  7919. coord DEF COORD_244 Coordinate { point [
  7920. 2.6141732 0.0078740157 -1.2362205,2.6141732 0.0078740157 -1.5905512,
  7921. 2.6141732 0 -1.2362205,2.6141732 0 -1.5905512] }
  7922. coordIndex [
  7923. 1,0,2,-1,1,2,3,-1]
  7924. normalPerVertex TRUE
  7925. normal DEF NORM_244 Normal { vector [
  7926. 1 0 0,1 0 0,
  7927. 1 0 0,1 0 0] }
  7928. }
  7929. }
  7930. DEF SHAPE_245 Shape {
  7931. appearance USE APP_4
  7932. geometry DEF FACE_245 IndexedFaceSet {
  7933. coord DEF COORD_245 Coordinate { point [
  7934. 1.3700787 0.0078740157 -1.6889764,2.6141732 0.0078740157 -1.6889764,
  7935. 1.3700787 0 -1.6889764,2.6141732 0 -1.6889764] }
  7936. coordIndex [
  7937. 1,0,2,-1,1,2,3,-1]
  7938. normalPerVertex TRUE
  7939. normal DEF NORM_245 Normal { vector [
  7940. 0 0 1,0 0 1,
  7941. 0 0 1,0 0 1] }
  7942. }
  7943. }
  7944. DEF SHAPE_246 Shape {
  7945. appearance USE APP_4
  7946. geometry DEF FACE_246 IndexedFaceSet {
  7947. coord DEF COORD_246 Coordinate { point [
  7948. 1.3700787 0.0078740157 -2.0433071,1.3700787 0.0078740157 -1.6889764,
  7949. 1.3700787 0 -2.0433071,1.3700787 0 -1.6889764] }
  7950. coordIndex [
  7951. 1,0,2,-1,1,2,3,-1]
  7952. normalPerVertex TRUE
  7953. normal DEF NORM_246 Normal { vector [
  7954. -1 0 0,-1 0 0,
  7955. -1 0 0,-1 0 0] }
  7956. }
  7957. }
  7958. DEF SHAPE_247 Shape {
  7959. appearance USE APP_4
  7960. geometry DEF FACE_247 IndexedFaceSet {
  7961. coord DEF COORD_247 Coordinate { point [
  7962. 2.6141732 0.0078740157 -2.0433071,1.3700787 0.0078740157 -2.0433071,
  7963. 2.6141732 0 -2.0433071,1.3700787 0 -2.0433071] }
  7964. coordIndex [
  7965. 1,0,2,-1,1,2,3,-1]
  7966. normalPerVertex TRUE
  7967. normal DEF NORM_247 Normal { vector [
  7968. 0 0 -1,0 0 -1,
  7969. 0 0 -1,0 0 -1] }
  7970. }
  7971. }
  7972. DEF SHAPE_248 Shape {
  7973. appearance USE APP_4
  7974. geometry DEF FACE_248 IndexedFaceSet {
  7975. coord DEF COORD_248 Coordinate { point [
  7976. 2.6141732 0.0078740157 -1.6889764,2.6141732 0.0078740157 -2.0433071,
  7977. 2.6141732 0 -1.6889764,2.6141732 0 -2.0433071] }
  7978. coordIndex [
  7979. 1,0,2,-1,1,2,3,-1]
  7980. normalPerVertex TRUE
  7981. normal DEF NORM_248 Normal { vector [
  7982. 1 0 0,1 0 0,
  7983. 1 0 0,1 0 0] }
  7984. }
  7985. }
  7986. DEF SHAPE_249 Shape {
  7987. appearance USE APP_4
  7988. geometry DEF FACE_249 IndexedFaceSet {
  7989. coord DEF COORD_249 Coordinate { point [
  7990. 1.3700787 0.0078740157 -0.33070866,2.6141732 0.0078740157 -0.33070866,
  7991. 1.3700787 0 -0.33070866,2.6141732 0 -0.33070866] }
  7992. coordIndex [
  7993. 1,0,2,-1,1,2,3,-1]
  7994. normalPerVertex TRUE
  7995. normal DEF NORM_249 Normal { vector [
  7996. 0 0 1,0 0 1,
  7997. 0 0 1,0 0 1] }
  7998. }
  7999. }
  8000. DEF SHAPE_250 Shape {
  8001. appearance USE APP_4
  8002. geometry DEF FACE_250 IndexedFaceSet {
  8003. coord DEF COORD_250 Coordinate { point [
  8004. 1.3700787 0.0078740157 -0.68503937,1.3700787 0.0078740157 -0.33070866,
  8005. 1.3700787 0 -0.68503937,1.3700787 0 -0.33070866] }
  8006. coordIndex [
  8007. 1,0,2,-1,1,2,3,-1]
  8008. normalPerVertex TRUE
  8009. normal DEF NORM_250 Normal { vector [
  8010. -1 0 0,-1 0 0,
  8011. -1 0 0,-1 0 0] }
  8012. }
  8013. }
  8014. DEF SHAPE_251 Shape {
  8015. appearance USE APP_4
  8016. geometry DEF FACE_251 IndexedFaceSet {
  8017. coord DEF COORD_251 Coordinate { point [
  8018. 2.6141732 0.0078740157 -0.68503937,1.3700787 0.0078740157 -0.68503937,
  8019. 2.6141732 0 -0.68503937,1.3700787 0 -0.68503937] }
  8020. coordIndex [
  8021. 1,0,2,-1,1,2,3,-1]
  8022. normalPerVertex TRUE
  8023. normal DEF NORM_251 Normal { vector [
  8024. 0 0 -1,0 0 -1,
  8025. 0 0 -1,0 0 -1] }
  8026. }
  8027. }
  8028. DEF SHAPE_252 Shape {
  8029. appearance USE APP_4
  8030. geometry DEF FACE_252 IndexedFaceSet {
  8031. coord DEF COORD_252 Coordinate { point [
  8032. 2.6141732 0.0078740157 -0.33070866,2.6141732 0.0078740157 -0.68503937,
  8033. 2.6141732 0 -0.33070866,2.6141732 0 -0.68503937] }
  8034. coordIndex [
  8035. 1,0,2,-1,1,2,3,-1]
  8036. normalPerVertex TRUE
  8037. normal DEF NORM_252 Normal { vector [
  8038. 1 0 0,1 0 0,
  8039. 1 0 0,1 0 0] }
  8040. }
  8041. }
  8042. DEF SHAPE_253 Shape {
  8043. appearance USE APP_4
  8044. geometry DEF FACE_253 IndexedFaceSet {
  8045. coord DEF COORD_253 Coordinate { point [
  8046. 1.3700787 0.0078740157 1.0275591,2.6141732 0.0078740157 1.0275591,
  8047. 1.3700787 0 1.0275591,2.6141732 0 1.0275591] }
  8048. coordIndex [
  8049. 1,0,2,-1,1,2,3,-1]
  8050. normalPerVertex TRUE
  8051. normal DEF NORM_253 Normal { vector [
  8052. 0 0 1,0 0 1,
  8053. 0 0 1,0 0 1] }
  8054. }
  8055. }
  8056. DEF SHAPE_254 Shape {
  8057. appearance USE APP_4
  8058. geometry DEF FACE_254 IndexedFaceSet {
  8059. coord DEF COORD_254 Coordinate { point [
  8060. 1.3700787 0.0078740157 0.67322835,1.3700787 0.0078740157 1.0275591,
  8061. 1.3700787 0 0.67322835,1.3700787 0 1.0275591] }
  8062. coordIndex [
  8063. 1,0,2,-1,1,2,3,-1]
  8064. normalPerVertex TRUE
  8065. normal DEF NORM_254 Normal { vector [
  8066. -1 0 0,-1 0 0,
  8067. -1 0 0,-1 0 0] }
  8068. }
  8069. }
  8070. DEF SHAPE_255 Shape {
  8071. appearance USE APP_4
  8072. geometry DEF FACE_255 IndexedFaceSet {
  8073. coord DEF COORD_255 Coordinate { point [
  8074. 2.6141732 0.0078740157 0.67322835,1.3700787 0.0078740157 0.67322835,
  8075. 2.6141732 0 0.67322835,1.3700787 0 0.67322835] }
  8076. coordIndex [
  8077. 1,0,2,-1,1,2,3,-1]
  8078. normalPerVertex TRUE
  8079. normal DEF NORM_255 Normal { vector [
  8080. 0 0 -1,0 0 -1,
  8081. 0 0 -1,0 0 -1] }
  8082. }
  8083. }
  8084. DEF SHAPE_256 Shape {
  8085. appearance USE APP_4
  8086. geometry DEF FACE_256 IndexedFaceSet {
  8087. coord DEF COORD_256 Coordinate { point [
  8088. 2.6141732 0.0078740157 1.0275591,2.6141732 0.0078740157 0.67322835,
  8089. 2.6141732 0 1.0275591,2.6141732 0 0.67322835] }
  8090. coordIndex [
  8091. 1,0,2,-1,1,2,3,-1]
  8092. normalPerVertex TRUE
  8093. normal DEF NORM_256 Normal { vector [
  8094. 1 0 0,1 0 0,
  8095. 1 0 0,1 0 0] }
  8096. }
  8097. }
  8098. DEF SHAPE_257 Shape {
  8099. appearance USE APP_4
  8100. geometry DEF FACE_257 IndexedFaceSet {
  8101. coord DEF COORD_257 Coordinate { point [
  8102. 1.3700787 0.0078740157 -0.78346457,2.6811024 0.0078740157 -0.78346457,
  8103. 1.3700787 0 -0.78346457,2.6811024 0 -0.78346457] }
  8104. coordIndex [
  8105. 1,0,2,-1,1,2,3,-1]
  8106. normalPerVertex TRUE
  8107. normal DEF NORM_257 Normal { vector [
  8108. 0 0 1,0 0 1,
  8109. 0 0 1,0 0 1] }
  8110. }
  8111. }
  8112. DEF SHAPE_258 Shape {
  8113. appearance USE APP_4
  8114. geometry DEF FACE_258 IndexedFaceSet {
  8115. coord DEF COORD_258 Coordinate { point [
  8116. 1.3700787 0.0078740157 -1.1377953,1.3700787 0.0078740157 -0.78346457,
  8117. 1.3700787 0 -1.1377953,1.3700787 0 -0.78346457] }
  8118. coordIndex [
  8119. 1,0,2,-1,1,2,3,-1]
  8120. normalPerVertex TRUE
  8121. normal DEF NORM_258 Normal { vector [
  8122. -1 0 0,-1 0 0,
  8123. -1 0 0,-1 0 0] }
  8124. }
  8125. }
  8126. DEF SHAPE_259 Shape {
  8127. appearance USE APP_4
  8128. geometry DEF FACE_259 IndexedFaceSet {
  8129. coord DEF COORD_259 Coordinate { point [
  8130. 2.6811024 0.0078740157 -1.1377953,1.3700787 0.0078740157 -1.1377953,
  8131. 2.6811024 0 -1.1377953,1.3700787 0 -1.1377953] }
  8132. coordIndex [
  8133. 1,0,2,-1,1,2,3,-1]
  8134. normalPerVertex TRUE
  8135. normal DEF NORM_259 Normal { vector [
  8136. 0 0 -1,0 0 -1,
  8137. 0 0 -1,0 0 -1] }
  8138. }
  8139. }
  8140. DEF SHAPE_260 Shape {
  8141. appearance USE APP_4
  8142. geometry DEF FACE_260 IndexedFaceSet {
  8143. coord DEF COORD_260 Coordinate { point [
  8144. 2.6811024 0.0078740157 -0.78346457,2.6811024 0.0078740157 -1.1377953,
  8145. 2.6811024 0 -0.78346457,2.6811024 0 -1.1377953] }
  8146. coordIndex [
  8147. 1,0,2,-1,1,2,3,-1]
  8148. normalPerVertex TRUE
  8149. normal DEF NORM_260 Normal { vector [
  8150. 1 0 0,1 0 0,
  8151. 1 0 0,1 0 0] }
  8152. }
  8153. }
  8154. DEF SHAPE_261 Shape {
  8155. appearance USE APP_3
  8156. geometry DEF FACE_261 IndexedFaceSet {
  8157. coord DEF COORD_261 Coordinate { point [
  8158. -2.9645669 0.039370079 2.1614173,-2.9645669 0.039370079 -2.1614173,
  8159. -2.9645669 0.61023622 2.1614173,-2.9645669 0.61023622 -2.1614173] }
  8160. coordIndex [
  8161. 2,1,0,-1,2,3,1,-1]
  8162. normalPerVertex TRUE
  8163. normal DEF NORM_261 Normal { vector [
  8164. -1 0 0,-1 0 0,
  8165. -1 0 0,-1 0 0] }
  8166. }
  8167. }
  8168. DEF SHAPE_262 Shape {
  8169. appearance USE APP_4
  8170. geometry DEF FACE_262 IndexedFaceSet {
  8171. coord DEF COORD_262 Coordinate { point [
  8172. 2.6811024 0 -0.23228346,1.3700787 0 -0.23228346,
  8173. 2.6811024 0 0.12204724,1.3700787 0 0.12204724] }
  8174. coordIndex [
  8175. 0,2,3,-1,0,3,1,-1]
  8176. normalPerVertex TRUE
  8177. normal DEF NORM_262 Normal { vector [
  8178. 0 -1 0,0 -1 0,
  8179. 0 -1 0,0 -1 0] }
  8180. }
  8181. }
  8182. DEF SHAPE_263 Shape {
  8183. appearance USE APP_4
  8184. geometry DEF FACE_263 IndexedFaceSet {
  8185. coord DEF COORD_263 Coordinate { point [
  8186. 2.6141732 0 1.1259843,1.3700787 0 1.1259843,
  8187. 2.6141732 0 1.480315,1.3700787 0 1.480315] }
  8188. coordIndex [
  8189. 0,2,3,-1,0,3,1,-1]
  8190. normalPerVertex TRUE
  8191. normal DEF NORM_263 Normal { vector [
  8192. 0 -1 0,0 -1 0,
  8193. 0 -1 0,0 -1 0] }
  8194. }
  8195. }
  8196. DEF SHAPE_264 Shape {
  8197. appearance USE APP_4
  8198. geometry DEF FACE_264 IndexedFaceSet {
  8199. coord DEF COORD_264 Coordinate { point [
  8200. 2.6141732 0 0.22047244,1.3700787 0 0.22047244,
  8201. 2.6141732 0 0.57480315,1.3700787 0 0.57480315] }
  8202. coordIndex [
  8203. 0,2,3,-1,0,3,1,-1]
  8204. normalPerVertex TRUE
  8205. normal DEF NORM_264 Normal { vector [
  8206. 0 -1 0,0 -1 0,
  8207. 0 -1 0,0 -1 0] }
  8208. }
  8209. }
  8210. DEF SHAPE_265 Shape {
  8211. appearance USE APP_4
  8212. geometry DEF FACE_265 IndexedFaceSet {
  8213. coord DEF COORD_265 Coordinate { point [
  8214. 2.6141732 0 -1.5905512,1.3700787 0 -1.5905512,
  8215. 2.6141732 0 -1.2362205,1.3700787 0 -1.2362205] }
  8216. coordIndex [
  8217. 2,1,0,-1,2,3,1,-1]
  8218. normalPerVertex TRUE
  8219. normal DEF NORM_265 Normal { vector [
  8220. 0 -1 0,0 -1 0,
  8221. 0 -1 0,0 -1 0] }
  8222. }
  8223. }
  8224. DEF SHAPE_266 Shape {
  8225. appearance USE APP_4
  8226. geometry DEF FACE_266 IndexedFaceSet {
  8227. coord DEF COORD_266 Coordinate { point [
  8228. 2.6141732 0 -2.0433071,1.3700787 0 -2.0433071,
  8229. 2.6141732 0 -1.6889764,1.3700787 0 -1.6889764] }
  8230. coordIndex [
  8231. 0,2,3,-1,0,3,1,-1]
  8232. normalPerVertex TRUE
  8233. normal DEF NORM_266 Normal { vector [
  8234. 0 -1 0,0 -1 0,
  8235. 0 -1 0,0 -1 0] }
  8236. }
  8237. }
  8238. DEF SHAPE_267 Shape {
  8239. appearance USE APP_4
  8240. geometry DEF FACE_267 IndexedFaceSet {
  8241. coord DEF COORD_267 Coordinate { point [
  8242. 2.6141732 0 -0.68503937,1.3700787 0 -0.68503937,
  8243. 2.6141732 0 -0.33070866,1.3700787 0 -0.33070866] }
  8244. coordIndex [
  8245. 0,2,3,-1,0,3,1,-1]
  8246. normalPerVertex TRUE
  8247. normal DEF NORM_267 Normal { vector [
  8248. 0 -1 0,0 -1 0,
  8249. 0 -1 0,0 -1 0] }
  8250. }
  8251. }
  8252. DEF SHAPE_268 Shape {
  8253. appearance USE APP_4
  8254. geometry DEF FACE_268 IndexedFaceSet {
  8255. coord DEF COORD_268 Coordinate { point [
  8256. 2.6141732 0 0.67322835,1.3700787 0 0.67322835,
  8257. 2.6141732 0 1.0275591,1.3700787 0 1.0275591] }
  8258. coordIndex [
  8259. 0,2,3,-1,0,3,1,-1]
  8260. normalPerVertex TRUE
  8261. normal DEF NORM_268 Normal { vector [
  8262. 0 -1 0,0 -1 0,
  8263. 0 -1 0,0 -1 0] }
  8264. }
  8265. }
  8266. DEF SHAPE_269 Shape {
  8267. appearance USE APP_4
  8268. geometry DEF FACE_269 IndexedFaceSet {
  8269. coord DEF COORD_269 Coordinate { point [
  8270. 2.6811024 0 -1.1377953,1.3700787 0 -1.1377953,
  8271. 2.6811024 0 -0.78346457,1.3700787 0 -0.78346457] }
  8272. coordIndex [
  8273. 0,2,3,-1,0,3,1,-1]
  8274. normalPerVertex TRUE
  8275. normal DEF NORM_269 Normal { vector [
  8276. 0 -1 0,0 -1 0,
  8277. 0 -1 0,0 -1 0] }
  8278. }
  8279. }
  8280. ] }
  8281. ] }
  8282. ] }