SOT-23.wrl 48 KB

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  1. #VRML V2.0 utf8
  2. DEF TXFM_1 Transform {
  3. center 0 0 0
  4. rotation 0 0 1 0
  5. scale 1 1 1
  6. scaleOrientation 0 0 1 0
  7. translation 0 0 0
  8. children [
  9. DEF TXFM_2 Transform {
  10. center 0 0 0
  11. rotation 0 0 1 0
  12. scale 1 1 1
  13. scaleOrientation 0 0 1 0
  14. translation 0 0 0
  15. children [
  16. DEF SHAPE_1 Shape {
  17. appearance DEF APP_1 Appearance {
  18. material Material {
  19. ambientIntensity 0.70417339
  20. diffuseColor 0.14509805 0.14117648 0.14117648
  21. emissiveColor 0 0 0
  22. shininess 0.1
  23. specularColor 0.12 0.12 0.12
  24. transparency 0
  25. } }
  26. geometry DEF FACE_1 IndexedFaceSet {
  27. coord DEF COORD_1 Coordinate { point [
  28. -0.22504786 0.56426894 0.039370079,0.22504786 0.56426894 0.039370079,
  29. 0.23818898 0.59055118 0.22637795,-0.23818898 0.59055118 0.22637795] }
  30. coordIndex [
  31. 2,1,0,-1,2,0,3,-1]
  32. normalPerVertex TRUE
  33. normal DEF NORM_1 Normal { vector [
  34. 0 0.99026807 -0.1391731,0 0.99026807 -0.1391731,
  35. 0 0.99026807 -0.1391731,0 0.99026807 -0.1391731] }
  36. }
  37. }
  38. DEF SHAPE_2 Shape {
  39. appearance USE APP_1
  40. geometry DEF FACE_2 IndexedFaceSet {
  41. coord DEF COORD_2 Coordinate { point [
  42. -0.22504786 0.56426894 0.039370079,0.22504786 0.56426894 0.039370079,
  43. 0.24930831 0.54000848 0.039370079,0.24930831 -0.54000848 0.039370079,
  44. 0.22504786 -0.56426894 0.039370079,-0.22504786 -0.56426894 0.039370079,
  45. -0.24930831 -0.54000848 0.039370079,-0.24930831 0.54000848 0.039370079] }
  46. coordIndex [
  47. 7,0,1,-1,7,1,2,-1,6,2,3,-1,6,7,2,-1,5,3,4,-1,5,6,3,-1]
  48. normalPerVertex TRUE
  49. normal DEF NORM_2 Normal { vector [
  50. 0 0 -1,0 0 -1,
  51. 0 0 -1,0 0 -1,
  52. 0 0 -1,0 0 -1,
  53. 0 0 -1,0 0 -1] }
  54. }
  55. }
  56. DEF SHAPE_3 Shape {
  57. appearance USE APP_1
  58. geometry DEF FACE_3 IndexedFaceSet {
  59. coord DEF COORD_3 Coordinate { point [
  60. 0.22504786 0.56426894 0.039370079,0.24930831 0.54000848 0.039370079,
  61. 0.27559055 0.55314961 0.22637795,0.23818898 0.59055118 0.22637795] }
  62. coordIndex [
  63. 2,1,0,-1,2,0,3,-1]
  64. normalPerVertex TRUE
  65. normal DEF NORM_3 Normal { vector [
  66. 0.69937913 0.69937913 -0.14743699,0.69937913 0.69937913 -0.14743699,
  67. 0.69937913 0.69937913 -0.14743699,0.69937913 0.69937913 -0.14743699] }
  68. }
  69. }
  70. DEF SHAPE_4 Shape {
  71. appearance USE APP_1
  72. geometry DEF FACE_4 IndexedFaceSet {
  73. coord DEF COORD_4 Coordinate { point [
  74. -0.23818898 0.59055118 0.22637795,0.23818898 0.59055118 0.22637795,
  75. 0.23818898 0.59055118 0.28543307,-0.23818898 0.59055118 0.28543307] }
  76. coordIndex [
  77. 2,1,0,-1,2,0,3,-1]
  78. normalPerVertex TRUE
  79. normal DEF NORM_4 Normal { vector [
  80. 0 1 0,0 1 0,
  81. 0 1 0,0 1 0] }
  82. }
  83. }
  84. DEF SHAPE_5 Shape {
  85. appearance USE APP_1
  86. geometry DEF FACE_5 IndexedFaceSet {
  87. coord DEF COORD_5 Coordinate { point [
  88. -0.24930831 0.54000848 0.039370079,-0.22504786 0.56426894 0.039370079,
  89. -0.23818898 0.59055118 0.22637795,-0.27559055 0.55314961 0.22637795] }
  90. coordIndex [
  91. 2,1,0,-1,2,0,3,-1]
  92. normalPerVertex TRUE
  93. normal DEF NORM_5 Normal { vector [
  94. -0.69937913 0.69937913 -0.14743699,-0.69937913 0.69937913 -0.14743699,
  95. -0.69937913 0.69937913 -0.14743699,-0.69937913 0.69937913 -0.14743699] }
  96. }
  97. }
  98. DEF SHAPE_6 Shape {
  99. appearance USE APP_1
  100. geometry DEF FACE_6 IndexedFaceSet {
  101. coord DEF COORD_6 Coordinate { point [
  102. 0.24930831 0.54000848 0.039370079,0.24930831 -0.54000848 0.039370079,
  103. 0.27559055 -0.55314961 0.22637795,0.27559055 -0.078740157 0.22637795,
  104. 0.27559055 0.078740157 0.22637795,0.27559055 0.55314961 0.22637795] }
  105. coordIndex [
  106. 4,0,5,-1,1,4,3,-1,1,0,4,-1,2,1,3,-1]
  107. normalPerVertex TRUE
  108. normal DEF NORM_6 Normal { vector [
  109. 0.99026807 0 -0.1391731,0.99026807 0 -0.1391731,
  110. 0.99026807 0 -0.1391731,0.99026807 0 -0.1391731,
  111. 0.99026807 0 -0.1391731,0.99026807 0 -0.1391731] }
  112. }
  113. }
  114. DEF SHAPE_7 Shape {
  115. appearance USE APP_1
  116. geometry DEF FACE_7 IndexedFaceSet {
  117. coord DEF COORD_7 Coordinate { point [
  118. 0.24930831 -0.54000848 0.039370079,0.22504786 -0.56426894 0.039370079,
  119. 0.23818898 -0.59055118 0.22637795,0.27559055 -0.55314961 0.22637795] }
  120. coordIndex [
  121. 2,1,0,-1,2,0,3,-1]
  122. normalPerVertex TRUE
  123. normal DEF NORM_7 Normal { vector [
  124. 0.69937913 -0.69937913 -0.14743699,0.69937913 -0.69937913 -0.14743699,
  125. 0.69937913 -0.69937913 -0.14743699,0.69937913 -0.69937913 -0.14743699] }
  126. }
  127. }
  128. DEF SHAPE_8 Shape {
  129. appearance USE APP_1
  130. geometry DEF FACE_8 IndexedFaceSet {
  131. coord DEF COORD_8 Coordinate { point [
  132. 0.22504786 -0.56426894 0.039370079,-0.22504786 -0.56426894 0.039370079,
  133. -0.23818898 -0.59055118 0.22637795,0.23818898 -0.59055118 0.22637795] }
  134. coordIndex [
  135. 2,1,0,-1,2,0,3,-1]
  136. normalPerVertex TRUE
  137. normal DEF NORM_8 Normal { vector [
  138. 0 -0.99026807 -0.1391731,0 -0.99026807 -0.1391731,
  139. 0 -0.99026807 -0.1391731,0 -0.99026807 -0.1391731] }
  140. }
  141. }
  142. DEF SHAPE_9 Shape {
  143. appearance USE APP_1
  144. geometry DEF FACE_9 IndexedFaceSet {
  145. coord DEF COORD_9 Coordinate { point [
  146. -0.22504786 -0.56426894 0.039370079,-0.24930831 -0.54000848 0.039370079,
  147. -0.27559055 -0.55314961 0.22637795,-0.23818898 -0.59055118 0.22637795] }
  148. coordIndex [
  149. 2,1,0,-1,2,0,3,-1]
  150. normalPerVertex TRUE
  151. normal DEF NORM_9 Normal { vector [
  152. -0.69937913 -0.69937913 -0.14743699,-0.69937913 -0.69937913 -0.14743699,
  153. -0.69937913 -0.69937913 -0.14743699,-0.69937913 -0.69937913 -0.14743699] }
  154. }
  155. }
  156. DEF SHAPE_10 Shape {
  157. appearance USE APP_1
  158. geometry DEF FACE_10 IndexedFaceSet {
  159. coord DEF COORD_10 Coordinate { point [
  160. -0.24930831 -0.54000848 0.039370079,-0.24930831 0.54000848 0.039370079,
  161. -0.27559055 0.55314961 0.22637795,-0.27559055 0.45275591 0.22637795,
  162. -0.27559055 0.29527559 0.22637795,-0.27559055 -0.29527559 0.22637795,
  163. -0.27559055 -0.45275591 0.22637795,-0.27559055 -0.55314961 0.22637795] }
  164. coordIndex [
  165. 6,0,7,-1,5,0,6,-1,1,5,4,-1,1,0,5,-1,3,1,4,-1,2,1,3,-1]
  166. normalPerVertex TRUE
  167. normal DEF NORM_10 Normal { vector [
  168. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731,
  169. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731,
  170. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731,
  171. -0.99026807 0 -0.1391731,-0.99026807 0 -0.1391731] }
  172. }
  173. }
  174. DEF SHAPE_11 Shape {
  175. appearance USE APP_1
  176. geometry DEF FACE_11 IndexedFaceSet {
  177. coord DEF COORD_11 Coordinate { point [
  178. 0.23818898 0.59055118 0.22637795,0.27559055 0.55314961 0.22637795,
  179. 0.27559055 0.55314961 0.28543307,0.23818898 0.59055118 0.28543307] }
  180. coordIndex [
  181. 2,1,0,-1,2,0,3,-1]
  182. normalPerVertex TRUE
  183. normal DEF NORM_11 Normal { vector [
  184. 0.70710678 0.70710678 0,0.70710678 0.70710678 0,
  185. 0.70710678 0.70710678 0,0.70710678 0.70710678 0] }
  186. }
  187. }
  188. DEF SHAPE_12 Shape {
  189. appearance USE APP_1
  190. geometry DEF FACE_12 IndexedFaceSet {
  191. coord DEF COORD_12 Coordinate { point [
  192. -0.23818898 0.59055118 0.28543307,0.23818898 0.59055118 0.28543307,
  193. 0.23326772 0.58070866 0.28543307,-0.23326772 0.58070866 0.28543307] }
  194. coordIndex [
  195. 2,1,0,-1,2,0,3,-1]
  196. normalPerVertex TRUE
  197. normal DEF NORM_12 Normal { vector [
  198. 0 0 1,0 0 1,
  199. 0 0 1,0 0 1] }
  200. }
  201. }
  202. DEF SHAPE_13 Shape {
  203. appearance USE APP_1
  204. geometry DEF FACE_13 IndexedFaceSet {
  205. coord DEF COORD_13 Coordinate { point [
  206. -0.27559055 0.55314961 0.22637795,-0.23818898 0.59055118 0.22637795,
  207. -0.23818898 0.59055118 0.28543307,-0.27559055 0.55314961 0.28543307] }
  208. coordIndex [
  209. 2,1,0,-1,2,0,3,-1]
  210. normalPerVertex TRUE
  211. normal DEF NORM_13 Normal { vector [
  212. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0,
  213. -0.70710678 0.70710678 0,-0.70710678 0.70710678 0] }
  214. }
  215. }
  216. DEF SHAPE_14 Shape {
  217. appearance USE APP_1
  218. geometry DEF FACE_14 IndexedFaceSet {
  219. coord DEF COORD_14 Coordinate { point [
  220. 0.27559055 0.55314961 0.22637795,0.27559055 0.55314961 0.28543307,
  221. 0.27559055 0.078740157 0.22637795,0.27559055 0.078740157 0.28543307] }
  222. coordIndex [
  223. 3,0,1,-1,3,2,0,-1]
  224. normalPerVertex TRUE
  225. normal DEF NORM_14 Normal { vector [
  226. 1 0 0,1 0 0,
  227. 1 0 0,1 0 0] }
  228. }
  229. }
  230. DEF SHAPE_15 Shape {
  231. appearance USE APP_1
  232. geometry DEF FACE_15 IndexedFaceSet {
  233. coord DEF COORD_15 Coordinate { point [
  234. 0.27559055 -0.078740157 0.22637795,0.27559055 -0.078740157 0.28543307,
  235. 0.27559055 -0.55314961 0.22637795,0.27559055 -0.55314961 0.28543307] }
  236. coordIndex [
  237. 3,0,1,-1,3,2,0,-1]
  238. normalPerVertex TRUE
  239. normal DEF NORM_15 Normal { vector [
  240. 1 0 0,1 0 0,
  241. 1 0 0,1 0 0] }
  242. }
  243. }
  244. DEF SHAPE_16 Shape {
  245. appearance DEF APP_2 Appearance {
  246. material Material {
  247. ambientIntensity 0.12230745
  248. diffuseColor 0.82352942 0.81960785 0.78039217
  249. emissiveColor 0 0 0
  250. shininess 0.1
  251. specularColor 0.12 0.12 0.12
  252. transparency 0
  253. } }
  254. geometry DEF FACE_16 IndexedFaceSet {
  255. coord DEF COORD_16 Coordinate { point [
  256. 0.27559055 0.078740157 0.22637795,0.27559055 -0.078740157 0.22637795,
  257. 0.31496063 -0.078740157 0.18700787,0.28775657 -0.078740157 0.22445104,
  258. 0.2987317 -0.078740157 0.21885894,0.30744161 -0.078740157 0.21014903,
  259. 0.31303372 -0.078740157 0.1991739,0.31496063 0.078740157 0.18700787,
  260. 0.28775657 0.078740157 0.22445104,0.2987317 0.078740157 0.21885894,
  261. 0.30744161 0.078740157 0.21014903,0.31303372 0.078740157 0.1991739] }
  262. coordIndex [
  263. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  264. 7,2,6,-1,7,6,11,-1]
  265. normalPerVertex TRUE
  266. normal DEF NORM_16 Normal { vector [
  267. -0.15643447 0 -0.98768834,-0.15643447 0 -0.98768834,
  268. -0.98768834 0 -0.15643447,-0.35872825 0 -0.93344204,
  269. -0.6296203 0 -0.77690301,-0.83888072 0 -0.5443153,
  270. -0.96602565 0 -0.25844621,-0.98768834 0 -0.15643447,
  271. -0.25844621 0 -0.96602565,-0.5443153 0 -0.83888072,
  272. -0.77690301 0 -0.6296203,-0.93344204 0 -0.35872825] }
  273. }
  274. }
  275. DEF SHAPE_17 Shape {
  276. appearance USE APP_1
  277. geometry DEF FACE_17 IndexedFaceSet {
  278. coord DEF COORD_17 Coordinate { point [
  279. 0.27559055 -0.55314961 0.22637795,0.23818898 -0.59055118 0.22637795,
  280. 0.23818898 -0.59055118 0.28543307,0.27559055 -0.55314961 0.28543307] }
  281. coordIndex [
  282. 2,1,0,-1,2,0,3,-1]
  283. normalPerVertex TRUE
  284. normal DEF NORM_17 Normal { vector [
  285. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0,
  286. 0.70710678 -0.70710678 0,0.70710678 -0.70710678 0] }
  287. }
  288. }
  289. DEF SHAPE_18 Shape {
  290. appearance USE APP_1
  291. geometry DEF FACE_18 IndexedFaceSet {
  292. coord DEF COORD_18 Coordinate { point [
  293. 0.23818898 -0.59055118 0.22637795,-0.23818898 -0.59055118 0.22637795,
  294. -0.23818898 -0.59055118 0.28543307,0.23818898 -0.59055118 0.28543307] }
  295. coordIndex [
  296. 2,1,0,-1,2,0,3,-1]
  297. normalPerVertex TRUE
  298. normal DEF NORM_18 Normal { vector [
  299. 0 -1 0,0 -1 0,
  300. 0 -1 0,0 -1 0] }
  301. }
  302. }
  303. DEF SHAPE_19 Shape {
  304. appearance USE APP_1
  305. geometry DEF FACE_19 IndexedFaceSet {
  306. coord DEF COORD_19 Coordinate { point [
  307. -0.23818898 -0.59055118 0.22637795,-0.27559055 -0.55314961 0.22637795,
  308. -0.27559055 -0.55314961 0.28543307,-0.23818898 -0.59055118 0.28543307] }
  309. coordIndex [
  310. 2,1,0,-1,2,0,3,-1]
  311. normalPerVertex TRUE
  312. normal DEF NORM_19 Normal { vector [
  313. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0,
  314. -0.70710678 -0.70710678 0,-0.70710678 -0.70710678 0] }
  315. }
  316. }
  317. DEF SHAPE_20 Shape {
  318. appearance USE APP_1
  319. geometry DEF FACE_20 IndexedFaceSet {
  320. coord DEF COORD_20 Coordinate { point [
  321. -0.27559055 -0.55314961 0.22637795,-0.27559055 -0.55314961 0.28543307,
  322. -0.27559055 -0.45275591 0.22637795,-0.27559055 -0.45275591 0.28543307] }
  323. coordIndex [
  324. 3,0,1,-1,3,2,0,-1]
  325. normalPerVertex TRUE
  326. normal DEF NORM_20 Normal { vector [
  327. -1 0 0,-1 0 0,
  328. -1 0 0,-1 0 0] }
  329. }
  330. }
  331. DEF SHAPE_21 Shape {
  332. appearance USE APP_1
  333. geometry DEF FACE_21 IndexedFaceSet {
  334. coord DEF COORD_21 Coordinate { point [
  335. -0.27559055 0.45275591 0.22637795,-0.27559055 0.45275591 0.28543307,
  336. -0.27559055 0.55314961 0.22637795,-0.27559055 0.55314961 0.28543307] }
  337. coordIndex [
  338. 3,0,1,-1,3,2,0,-1]
  339. normalPerVertex TRUE
  340. normal DEF NORM_21 Normal { vector [
  341. -1 0 0,-1 0 0,
  342. -1 0 0,-1 0 0] }
  343. }
  344. }
  345. DEF SHAPE_22 Shape {
  346. appearance USE APP_2
  347. geometry DEF FACE_22 IndexedFaceSet {
  348. coord DEF COORD_22 Coordinate { point [
  349. -0.27559055 -0.45275591 0.22637795,-0.27559055 -0.29527559 0.22637795,
  350. -0.31496063 -0.29527559 0.18700787,-0.28775657 -0.29527559 0.22445104,
  351. -0.2987317 -0.29527559 0.21885894,-0.30744161 -0.29527559 0.21014903,
  352. -0.31303372 -0.29527559 0.1991739,-0.31496063 -0.45275591 0.18700787,
  353. -0.28775657 -0.45275591 0.22445104,-0.2987317 -0.45275591 0.21885894,
  354. -0.30744161 -0.45275591 0.21014903,-0.31303372 -0.45275591 0.1991739] }
  355. coordIndex [
  356. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  357. 7,2,6,-1,7,6,11,-1]
  358. normalPerVertex TRUE
  359. normal DEF NORM_22 Normal { vector [
  360. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  361. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  362. 0.6296203 0 -0.77690301,0.83888072 0 -0.5443153,
  363. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  364. 0.25844621 0 -0.96602565,0.5443153 0 -0.83888072,
  365. 0.77690301 0 -0.6296203,0.93344204 0 -0.35872825] }
  366. }
  367. }
  368. DEF SHAPE_23 Shape {
  369. appearance USE APP_2
  370. geometry DEF FACE_23 IndexedFaceSet {
  371. coord DEF COORD_23 Coordinate { point [
  372. -0.27559055 0.29527559 0.22637795,-0.27559055 0.45275591 0.22637795,
  373. -0.31496063 0.45275591 0.18700787,-0.28775657 0.45275591 0.22445104,
  374. -0.2987317 0.45275591 0.21885894,-0.30744161 0.45275591 0.21014903,
  375. -0.31303372 0.45275591 0.1991739,-0.31496063 0.29527559 0.18700787,
  376. -0.28775657 0.29527559 0.22445104,-0.2987317 0.29527559 0.21885894,
  377. -0.30744161 0.29527559 0.21014903,-0.31303372 0.29527559 0.1991739] }
  378. coordIndex [
  379. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  380. 7,2,6,-1,7,6,11,-1]
  381. normalPerVertex TRUE
  382. normal DEF NORM_23 Normal { vector [
  383. 0.15643447 0 -0.98768834,0.15643447 0 -0.98768834,
  384. 0.98768834 0 -0.15643447,0.35872825 0 -0.93344204,
  385. 0.6296203 0 -0.77690301,0.83888072 0 -0.5443153,
  386. 0.96602565 0 -0.25844621,0.98768834 0 -0.15643447,
  387. 0.25844621 0 -0.96602565,0.5443153 0 -0.83888072,
  388. 0.77690301 0 -0.6296203,0.93344204 0 -0.35872825] }
  389. }
  390. }
  391. DEF SHAPE_24 Shape {
  392. appearance USE APP_1
  393. geometry DEF FACE_24 IndexedFaceSet {
  394. coord DEF COORD_24 Coordinate { point [
  395. -0.27559055 -0.29527559 0.22637795,-0.27559055 -0.29527559 0.28543307,
  396. -0.27559055 0.29527559 0.22637795,-0.27559055 0.29527559 0.28543307] }
  397. coordIndex [
  398. 3,0,1,-1,3,2,0,-1]
  399. normalPerVertex TRUE
  400. normal DEF NORM_24 Normal { vector [
  401. -1 0 0,-1 0 0,
  402. -1 0 0,-1 0 0] }
  403. }
  404. }
  405. DEF SHAPE_25 Shape {
  406. appearance USE APP_1
  407. geometry DEF FACE_25 IndexedFaceSet {
  408. coord DEF COORD_25 Coordinate { point [
  409. 0.23818898 0.59055118 0.28543307,0.27559055 0.55314961 0.28543307,
  410. 0.26574803 0.54822835 0.28543307,0.23326772 0.58070866 0.28543307] }
  411. coordIndex [
  412. 2,1,0,-1,2,0,3,-1]
  413. normalPerVertex TRUE
  414. normal DEF NORM_25 Normal { vector [
  415. 0 0 1,0 0 1,
  416. 0 0 1,0 0 1] }
  417. }
  418. }
  419. DEF SHAPE_26 Shape {
  420. appearance USE APP_1
  421. geometry DEF FACE_26 IndexedFaceSet {
  422. coord DEF COORD_26 Coordinate { point [
  423. -0.23326772 0.58070866 0.28543307,0.23326772 0.58070866 0.28543307,
  424. 0.2201266 0.55442642 0.47244094,-0.2201266 0.55442642 0.47244094] }
  425. coordIndex [
  426. 2,1,0,-1,2,0,3,-1]
  427. normalPerVertex TRUE
  428. normal DEF NORM_26 Normal { vector [
  429. 0 0.99026807 0.1391731,0 0.99026807 0.1391731,
  430. 0 0.99026807 0.1391731,0 0.99026807 0.1391731] }
  431. }
  432. }
  433. DEF SHAPE_27 Shape {
  434. appearance USE APP_1
  435. geometry DEF FACE_27 IndexedFaceSet {
  436. coord DEF COORD_27 Coordinate { point [
  437. -0.27559055 0.55314961 0.28543307,-0.23818898 0.59055118 0.28543307,
  438. -0.23326772 0.58070866 0.28543307,-0.26574803 0.54822835 0.28543307] }
  439. coordIndex [
  440. 2,1,0,-1,2,0,3,-1]
  441. normalPerVertex TRUE
  442. normal DEF NORM_27 Normal { vector [
  443. 0 0 1,0 0 1,
  444. 0 0 1,0 0 1] }
  445. }
  446. }
  447. DEF SHAPE_28 Shape {
  448. appearance USE APP_1
  449. geometry DEF FACE_28 IndexedFaceSet {
  450. coord DEF COORD_28 Coordinate { point [
  451. 0.27559055 0.55314961 0.28543307,0.26574803 0.54822835 0.28543307,
  452. 0.27559055 0.078740157 0.28543307,0.26574803 0.078740157 0.28543307] }
  453. coordIndex [
  454. 3,0,1,-1,3,2,0,-1]
  455. normalPerVertex TRUE
  456. normal DEF NORM_28 Normal { vector [
  457. 0 0 1,0 0 1,
  458. 0 0 1,0 0 1] }
  459. }
  460. }
  461. DEF SHAPE_29 Shape {
  462. appearance USE APP_2
  463. geometry DEF FACE_29 IndexedFaceSet {
  464. coord DEF COORD_29 Coordinate { point [
  465. 0.27559055 0.078740157 0.22637795,0.27559055 0.078740157 0.28543307,
  466. 0.31496063 0.078740157 0.18700787,0.28775657 0.078740157 0.22445104,
  467. 0.2987317 0.078740157 0.21885894,0.30744161 0.078740157 0.21014903,
  468. 0.31303372 0.078740157 0.1991739,0.31496063 0.078740157 0.098425197,
  469. 0.41338583 0.078740157 0,0.3197779 0.078740157 0.068010138,
  470. 0.33375817 0.078740157 0.040572318,0.35553295 0.078740157 0.01879754,
  471. 0.38297077 0.078740157 0.004817272,0.49212598 0.078740157 0,
  472. 0.49212598 0.078740157 0.059055118,0.41338583 0.078740157 0.059055118,
  473. 0.37401575 0.078740157 0.098425197,0.4012198 0.078740157 0.060982027,
  474. 0.39024468 0.078740157 0.066574134,0.38153476 0.078740157 0.075284045,
  475. 0.37594266 0.078740157 0.086259173,0.37401575 0.078740157 0.18700787,
  476. 0.36919848 0.078740157 0.21742293,0.35521821 0.078740157 0.24486075,
  477. 0.33344343 0.078740157 0.26663553,0.30600561 0.078740157 0.2806158] }
  478. coordIndex [
  479. 15,13,8,-1,15,14,13,-1,17,8,12,-1,17,15,8,-1,18,12,11,-1,18,17,12,-1,10,19,18,-1,10,18,11,-1,
  480. 9,20,19,-1,9,19,10,-1,7,16,20,-1,7,20,9,-1,2,21,16,-1,2,16,7,-1,6,22,21,-1,6,21,2,-1,
  481. 5,23,22,-1,5,22,6,-1,24,5,4,-1,24,23,5,-1,25,4,3,-1,25,24,4,-1,1,3,0,-1,1,25,3,-1]
  482. normalPerVertex TRUE
  483. normal DEF NORM_29 Normal { vector [
  484. 0 1 0,0 1 0,
  485. 0 1 0,0 1 0,
  486. 0 1 0,0 1 0,
  487. 0 1 0,0 1 0,
  488. 0 1 0,0 1 0,
  489. 0 1 0,0 1 0,
  490. 0 1 0,0 1 0,
  491. 0 1 0,0 1 0,
  492. 0 1 0,0 1 0,
  493. 0 1 0,0 1 0,
  494. 0 1 0,0 1 0,
  495. 0 1 0,0 1 0,
  496. 0 1 0,0 1 0] }
  497. }
  498. }
  499. DEF SHAPE_30 Shape {
  500. appearance USE APP_2
  501. geometry DEF FACE_30 IndexedFaceSet {
  502. coord DEF COORD_30 Coordinate { point [
  503. 0.27559055 -0.078740157 0.22637795,0.27559055 -0.078740157 0.28543307,
  504. 0.31496063 -0.078740157 0.18700787,0.28775657 -0.078740157 0.22445104,
  505. 0.2987317 -0.078740157 0.21885894,0.30744161 -0.078740157 0.21014903,
  506. 0.31303372 -0.078740157 0.1991739,0.31496063 -0.078740157 0.098425197,
  507. 0.41338583 -0.078740157 0,0.3197779 -0.078740157 0.068010138,
  508. 0.33375817 -0.078740157 0.040572318,0.35553295 -0.078740157 0.01879754,
  509. 0.38297077 -0.078740157 0.004817272,0.49212598 -0.078740157 0,
  510. 0.49212598 -0.078740157 0.059055118,0.41338583 -0.078740157 0.059055118,
  511. 0.37401575 -0.078740157 0.098425197,0.4012198 -0.078740157 0.060982027,
  512. 0.39024468 -0.078740157 0.066574134,0.38153476 -0.078740157 0.075284045,
  513. 0.37594266 -0.078740157 0.086259173,0.37401575 -0.078740157 0.18700787,
  514. 0.36919848 -0.078740157 0.21742293,0.35521821 -0.078740157 0.24486075,
  515. 0.33344343 -0.078740157 0.26663553,0.30600561 -0.078740157 0.2806158] }
  516. coordIndex [
  517. 15,8,13,-1,15,13,14,-1,17,12,8,-1,17,8,15,-1,18,11,12,-1,18,12,17,-1,10,18,19,-1,10,11,18,-1,
  518. 9,19,20,-1,9,10,19,-1,7,20,16,-1,7,9,20,-1,2,16,21,-1,2,7,16,-1,6,21,22,-1,6,2,21,-1,
  519. 5,22,23,-1,5,6,22,-1,24,4,5,-1,24,5,23,-1,25,3,4,-1,25,4,24,-1,1,0,3,-1,1,3,25,-1]
  520. normalPerVertex TRUE
  521. normal DEF NORM_30 Normal { vector [
  522. 0 -1 0,0 -1 0,
  523. 0 -1 0,0 -1 0,
  524. 0 -1 0,0 -1 0,
  525. 0 -1 0,0 -1 0,
  526. 0 -1 0,0 -1 0,
  527. 0 -1 0,0 -1 0,
  528. 0 -1 0,0 -1 0,
  529. 0 -1 0,0 -1 0,
  530. 0 -1 0,0 -1 0,
  531. 0 -1 0,0 -1 0,
  532. 0 -1 0,0 -1 0,
  533. 0 -1 0,0 -1 0,
  534. 0 -1 0,0 -1 0] }
  535. }
  536. }
  537. DEF SHAPE_31 Shape {
  538. appearance USE APP_1
  539. geometry DEF FACE_31 IndexedFaceSet {
  540. coord DEF COORD_31 Coordinate { point [
  541. 0.27559055 -0.078740157 0.28543307,0.26574803 -0.078740157 0.28543307,
  542. 0.27559055 -0.55314961 0.28543307,0.26574803 -0.54822835 0.28543307] }
  543. coordIndex [
  544. 2,0,1,-1,3,2,1,-1]
  545. normalPerVertex TRUE
  546. normal DEF NORM_31 Normal { vector [
  547. 0 0 1,0 0 1,
  548. 0 0 1,0 0 1] }
  549. }
  550. }
  551. DEF SHAPE_32 Shape {
  552. appearance USE APP_2
  553. geometry DEF FACE_32 IndexedFaceSet {
  554. coord DEF COORD_32 Coordinate { point [
  555. 0.31496063 0.078740157 0.18700787,0.31496063 -0.078740157 0.18700787,
  556. 0.31496063 -0.078740157 0.098425197,0.31496063 0.078740157 0.098425197] }
  557. coordIndex [
  558. 3,1,0,-1,3,2,1,-1]
  559. normalPerVertex TRUE
  560. normal DEF NORM_32 Normal { vector [
  561. -1 0 0,-1 0 0,
  562. -1 0 0,-1 0 0] }
  563. }
  564. }
  565. DEF SHAPE_33 Shape {
  566. appearance USE APP_1
  567. geometry DEF FACE_33 IndexedFaceSet {
  568. coord DEF COORD_33 Coordinate { point [
  569. 0.27559055 -0.55314961 0.28543307,0.23818898 -0.59055118 0.28543307,
  570. 0.23326772 -0.58070866 0.28543307,0.26574803 -0.54822835 0.28543307] }
  571. coordIndex [
  572. 2,1,0,-1,2,0,3,-1]
  573. normalPerVertex TRUE
  574. normal DEF NORM_33 Normal { vector [
  575. 0 0 1,0 0 1,
  576. 0 0 1,0 0 1] }
  577. }
  578. }
  579. DEF SHAPE_34 Shape {
  580. appearance USE APP_1
  581. geometry DEF FACE_34 IndexedFaceSet {
  582. coord DEF COORD_34 Coordinate { point [
  583. 0.23818898 -0.59055118 0.28543307,-0.23818898 -0.59055118 0.28543307,
  584. -0.23326772 -0.58070866 0.28543307,0.23326772 -0.58070866 0.28543307] }
  585. coordIndex [
  586. 2,1,0,-1,2,0,3,-1]
  587. normalPerVertex TRUE
  588. normal DEF NORM_34 Normal { vector [
  589. 0 0 1,0 0 1,
  590. 0 0 1,0 0 1] }
  591. }
  592. }
  593. DEF SHAPE_35 Shape {
  594. appearance USE APP_1
  595. geometry DEF FACE_35 IndexedFaceSet {
  596. coord DEF COORD_35 Coordinate { point [
  597. -0.23818898 -0.59055118 0.28543307,-0.27559055 -0.55314961 0.28543307,
  598. -0.26574803 -0.54822835 0.28543307,-0.23326772 -0.58070866 0.28543307] }
  599. coordIndex [
  600. 2,1,0,-1,2,0,3,-1]
  601. normalPerVertex TRUE
  602. normal DEF NORM_35 Normal { vector [
  603. 0 0 1,0 0 1,
  604. 0 0 1,0 0 1] }
  605. }
  606. }
  607. DEF SHAPE_36 Shape {
  608. appearance USE APP_1
  609. geometry DEF FACE_36 IndexedFaceSet {
  610. coord DEF COORD_36 Coordinate { point [
  611. -0.27559055 -0.55314961 0.28543307,-0.26574803 -0.54822835 0.28543307,
  612. -0.27559055 -0.45275591 0.28543307,-0.26574803 -0.45275591 0.28543307] }
  613. coordIndex [
  614. 3,0,1,-1,3,2,0,-1]
  615. normalPerVertex TRUE
  616. normal DEF NORM_36 Normal { vector [
  617. 0 0 1,0 0 1,
  618. 0 0 1,0 0 1] }
  619. }
  620. }
  621. DEF SHAPE_37 Shape {
  622. appearance USE APP_2
  623. geometry DEF FACE_37 IndexedFaceSet {
  624. coord DEF COORD_37 Coordinate { point [
  625. -0.27559055 -0.45275591 0.22637795,-0.27559055 -0.45275591 0.28543307,
  626. -0.31496063 -0.45275591 0.18700787,-0.28775657 -0.45275591 0.22445104,
  627. -0.2987317 -0.45275591 0.21885894,-0.30744161 -0.45275591 0.21014903,
  628. -0.31303372 -0.45275591 0.1991739,-0.31496063 -0.45275591 0.098425197,
  629. -0.41338583 -0.45275591 0,-0.3197779 -0.45275591 0.068010138,
  630. -0.33375817 -0.45275591 0.040572318,-0.35553295 -0.45275591 0.01879754,
  631. -0.38297077 -0.45275591 0.004817272,-0.49212598 -0.45275591 0,
  632. -0.49212598 -0.45275591 0.059055118,-0.41338583 -0.45275591 0.059055118,
  633. -0.37401575 -0.45275591 0.098425197,-0.4012198 -0.45275591 0.060982027,
  634. -0.39024468 -0.45275591 0.066574134,-0.38153476 -0.45275591 0.075284045,
  635. -0.37594266 -0.45275591 0.086259173,-0.37401575 -0.45275591 0.18700787,
  636. -0.36919848 -0.45275591 0.21742293,-0.35521821 -0.45275591 0.24486075,
  637. -0.33344343 -0.45275591 0.26663553,-0.30600561 -0.45275591 0.2806158] }
  638. coordIndex [
  639. 15,13,8,-1,15,14,13,-1,17,8,12,-1,17,15,8,-1,18,12,11,-1,18,17,12,-1,10,19,18,-1,10,18,11,-1,
  640. 9,20,19,-1,9,19,10,-1,7,16,20,-1,7,20,9,-1,2,21,16,-1,2,16,7,-1,6,22,21,-1,6,21,2,-1,
  641. 5,23,22,-1,5,22,6,-1,24,5,4,-1,24,23,5,-1,25,4,3,-1,25,24,4,-1,1,3,0,-1,1,25,3,-1]
  642. normalPerVertex TRUE
  643. normal DEF NORM_37 Normal { vector [
  644. 0 -1 0,0 -1 0,
  645. 0 -1 0,0 -1 0,
  646. 0 -1 0,0 -1 0,
  647. 0 -1 0,0 -1 0,
  648. 0 -1 0,0 -1 0,
  649. 0 -1 0,0 -1 0,
  650. 0 -1 0,0 -1 0,
  651. 0 -1 0,0 -1 0,
  652. 0 -1 0,0 -1 0,
  653. 0 -1 0,0 -1 0,
  654. 0 -1 0,0 -1 0,
  655. 0 -1 0,0 -1 0,
  656. 0 -1 0,0 -1 0] }
  657. }
  658. }
  659. DEF SHAPE_38 Shape {
  660. appearance USE APP_2
  661. geometry DEF FACE_38 IndexedFaceSet {
  662. coord DEF COORD_38 Coordinate { point [
  663. -0.27559055 0.45275591 0.22637795,-0.27559055 0.45275591 0.28543307,
  664. -0.31496063 0.45275591 0.18700787,-0.28775657 0.45275591 0.22445104,
  665. -0.2987317 0.45275591 0.21885894,-0.30744161 0.45275591 0.21014903,
  666. -0.31303372 0.45275591 0.1991739,-0.31496063 0.45275591 0.098425197,
  667. -0.41338583 0.45275591 0,-0.3197779 0.45275591 0.068010138,
  668. -0.33375817 0.45275591 0.040572318,-0.35553295 0.45275591 0.01879754,
  669. -0.38297077 0.45275591 0.004817272,-0.49212598 0.45275591 0,
  670. -0.49212598 0.45275591 0.059055118,-0.41338583 0.45275591 0.059055118,
  671. -0.37401575 0.45275591 0.098425197,-0.4012198 0.45275591 0.060982027,
  672. -0.39024468 0.45275591 0.066574134,-0.38153476 0.45275591 0.075284045,
  673. -0.37594266 0.45275591 0.086259173,-0.37401575 0.45275591 0.18700787,
  674. -0.36919848 0.45275591 0.21742293,-0.35521821 0.45275591 0.24486075,
  675. -0.33344343 0.45275591 0.26663553,-0.30600561 0.45275591 0.2806158] }
  676. coordIndex [
  677. 15,8,13,-1,15,13,14,-1,17,12,8,-1,17,8,15,-1,18,11,12,-1,18,12,17,-1,10,18,19,-1,10,11,18,-1,
  678. 9,19,20,-1,9,10,19,-1,7,20,16,-1,7,9,20,-1,2,16,21,-1,2,7,16,-1,6,21,22,-1,6,2,21,-1,
  679. 5,22,23,-1,5,6,22,-1,24,4,5,-1,24,5,23,-1,25,3,4,-1,25,4,24,-1,1,0,3,-1,1,3,25,-1]
  680. normalPerVertex TRUE
  681. normal DEF NORM_38 Normal { vector [
  682. 0 1 0,0 1 0,
  683. 0 1 0,0 1 0,
  684. 0 1 0,0 1 0,
  685. 0 1 0,0 1 0,
  686. 0 1 0,0 1 0,
  687. 0 1 0,0 1 0,
  688. 0 1 0,0 1 0,
  689. 0 1 0,0 1 0,
  690. 0 1 0,0 1 0,
  691. 0 1 0,0 1 0,
  692. 0 1 0,0 1 0,
  693. 0 1 0,0 1 0,
  694. 0 1 0,0 1 0] }
  695. }
  696. }
  697. DEF SHAPE_39 Shape {
  698. appearance USE APP_1
  699. geometry DEF FACE_39 IndexedFaceSet {
  700. coord DEF COORD_39 Coordinate { point [
  701. -0.27559055 0.45275591 0.28543307,-0.26574803 0.45275591 0.28543307,
  702. -0.27559055 0.55314961 0.28543307,-0.26574803 0.54822835 0.28543307] }
  703. coordIndex [
  704. 2,0,1,-1,3,2,1,-1]
  705. normalPerVertex TRUE
  706. normal DEF NORM_39 Normal { vector [
  707. 0 0 1,0 0 1,
  708. 0 0 1,0 0 1] }
  709. }
  710. }
  711. DEF SHAPE_40 Shape {
  712. appearance USE APP_2
  713. geometry DEF FACE_40 IndexedFaceSet {
  714. coord DEF COORD_40 Coordinate { point [
  715. -0.27559055 -0.29527559 0.22637795,-0.27559055 -0.29527559 0.28543307,
  716. -0.31496063 -0.29527559 0.18700787,-0.28775657 -0.29527559 0.22445104,
  717. -0.2987317 -0.29527559 0.21885894,-0.30744161 -0.29527559 0.21014903,
  718. -0.31303372 -0.29527559 0.1991739,-0.31496063 -0.29527559 0.098425197,
  719. -0.41338583 -0.29527559 0,-0.3197779 -0.29527559 0.068010138,
  720. -0.33375817 -0.29527559 0.040572318,-0.35553295 -0.29527559 0.01879754,
  721. -0.38297077 -0.29527559 0.004817272,-0.49212598 -0.29527559 0,
  722. -0.49212598 -0.29527559 0.059055118,-0.41338583 -0.29527559 0.059055118,
  723. -0.37401575 -0.29527559 0.098425197,-0.4012198 -0.29527559 0.060982027,
  724. -0.39024468 -0.29527559 0.066574134,-0.38153476 -0.29527559 0.075284045,
  725. -0.37594266 -0.29527559 0.086259173,-0.37401575 -0.29527559 0.18700787,
  726. -0.36919848 -0.29527559 0.21742293,-0.35521821 -0.29527559 0.24486075,
  727. -0.33344343 -0.29527559 0.26663553,-0.30600561 -0.29527559 0.2806158] }
  728. coordIndex [
  729. 15,8,13,-1,15,13,14,-1,17,12,8,-1,17,8,15,-1,18,11,12,-1,18,12,17,-1,10,18,19,-1,10,11,18,-1,
  730. 9,19,20,-1,9,10,19,-1,7,20,16,-1,7,9,20,-1,2,16,21,-1,2,7,16,-1,6,21,22,-1,6,2,21,-1,
  731. 5,22,23,-1,5,6,22,-1,24,4,5,-1,24,5,23,-1,25,3,4,-1,25,4,24,-1,1,0,3,-1,1,3,25,-1]
  732. normalPerVertex TRUE
  733. normal DEF NORM_40 Normal { vector [
  734. 0 1 0,0 1 0,
  735. 0 1 0,0 1 0,
  736. 0 1 0,0 1 0,
  737. 0 1 0,0 1 0,
  738. 0 1 0,0 1 0,
  739. 0 1 0,0 1 0,
  740. 0 1 0,0 1 0,
  741. 0 1 0,0 1 0,
  742. 0 1 0,0 1 0,
  743. 0 1 0,0 1 0,
  744. 0 1 0,0 1 0,
  745. 0 1 0,0 1 0,
  746. 0 1 0,0 1 0] }
  747. }
  748. }
  749. DEF SHAPE_41 Shape {
  750. appearance USE APP_2
  751. geometry DEF FACE_41 IndexedFaceSet {
  752. coord DEF COORD_41 Coordinate { point [
  753. -0.31496063 -0.45275591 0.18700787,-0.31496063 -0.29527559 0.18700787,
  754. -0.31496063 -0.29527559 0.098425197,-0.31496063 -0.45275591 0.098425197] }
  755. coordIndex [
  756. 3,1,0,-1,3,2,1,-1]
  757. normalPerVertex TRUE
  758. normal DEF NORM_41 Normal { vector [
  759. 1 0 0,1 0 0,
  760. 1 0 0,1 0 0] }
  761. }
  762. }
  763. DEF SHAPE_42 Shape {
  764. appearance USE APP_2
  765. geometry DEF FACE_42 IndexedFaceSet {
  766. coord DEF COORD_42 Coordinate { point [
  767. -0.27559055 0.29527559 0.22637795,-0.27559055 0.29527559 0.28543307,
  768. -0.31496063 0.29527559 0.18700787,-0.28775657 0.29527559 0.22445104,
  769. -0.2987317 0.29527559 0.21885894,-0.30744161 0.29527559 0.21014903,
  770. -0.31303372 0.29527559 0.1991739,-0.31496063 0.29527559 0.098425197,
  771. -0.41338583 0.29527559 0,-0.3197779 0.29527559 0.068010138,
  772. -0.33375817 0.29527559 0.040572318,-0.35553295 0.29527559 0.01879754,
  773. -0.38297077 0.29527559 0.004817272,-0.49212598 0.29527559 0,
  774. -0.49212598 0.29527559 0.059055118,-0.41338583 0.29527559 0.059055118,
  775. -0.37401575 0.29527559 0.098425197,-0.4012198 0.29527559 0.060982027,
  776. -0.39024468 0.29527559 0.066574134,-0.38153476 0.29527559 0.075284045,
  777. -0.37594266 0.29527559 0.086259173,-0.37401575 0.29527559 0.18700787,
  778. -0.36919848 0.29527559 0.21742293,-0.35521821 0.29527559 0.24486075,
  779. -0.33344343 0.29527559 0.26663553,-0.30600561 0.29527559 0.2806158] }
  780. coordIndex [
  781. 15,13,8,-1,15,14,13,-1,17,8,12,-1,17,15,8,-1,18,12,11,-1,18,17,12,-1,10,19,18,-1,10,18,11,-1,
  782. 9,20,19,-1,9,19,10,-1,7,16,20,-1,7,20,9,-1,2,21,16,-1,2,16,7,-1,6,22,21,-1,6,21,2,-1,
  783. 5,23,22,-1,5,22,6,-1,24,5,4,-1,24,23,5,-1,25,4,3,-1,25,24,4,-1,1,3,0,-1,1,25,3,-1]
  784. normalPerVertex TRUE
  785. normal DEF NORM_42 Normal { vector [
  786. 0 -1 0,0 -1 0,
  787. 0 -1 0,0 -1 0,
  788. 0 -1 0,0 -1 0,
  789. 0 -1 0,0 -1 0,
  790. 0 -1 0,0 -1 0,
  791. 0 -1 0,0 -1 0,
  792. 0 -1 0,0 -1 0,
  793. 0 -1 0,0 -1 0,
  794. 0 -1 0,0 -1 0,
  795. 0 -1 0,0 -1 0,
  796. 0 -1 0,0 -1 0,
  797. 0 -1 0,0 -1 0,
  798. 0 -1 0,0 -1 0] }
  799. }
  800. }
  801. DEF SHAPE_43 Shape {
  802. appearance USE APP_2
  803. geometry DEF FACE_43 IndexedFaceSet {
  804. coord DEF COORD_43 Coordinate { point [
  805. -0.31496063 0.29527559 0.18700787,-0.31496063 0.45275591 0.18700787,
  806. -0.31496063 0.45275591 0.098425197,-0.31496063 0.29527559 0.098425197] }
  807. coordIndex [
  808. 3,1,0,-1,3,2,1,-1]
  809. normalPerVertex TRUE
  810. normal DEF NORM_43 Normal { vector [
  811. 1 0 0,1 0 0,
  812. 1 0 0,1 0 0] }
  813. }
  814. }
  815. DEF SHAPE_44 Shape {
  816. appearance USE APP_1
  817. geometry DEF FACE_44 IndexedFaceSet {
  818. coord DEF COORD_44 Coordinate { point [
  819. -0.27559055 -0.29527559 0.28543307,-0.26574803 -0.29527559 0.28543307,
  820. -0.27559055 0.29527559 0.28543307,-0.26574803 0.29527559 0.28543307] }
  821. coordIndex [
  822. 3,0,1,-1,3,2,0,-1]
  823. normalPerVertex TRUE
  824. normal DEF NORM_44 Normal { vector [
  825. 0 0 1,0 0 1,
  826. 0 0 1,0 0 1] }
  827. }
  828. }
  829. DEF SHAPE_45 Shape {
  830. appearance USE APP_1
  831. geometry DEF FACE_45 IndexedFaceSet {
  832. coord DEF COORD_45 Coordinate { point [
  833. 0.23326772 0.58070866 0.28543307,0.26574803 0.54822835 0.28543307,
  834. 0.23946579 0.53508723 0.47244094,0.2201266 0.55442642 0.47244094] }
  835. coordIndex [
  836. 2,1,0,-1,2,0,3,-1]
  837. normalPerVertex TRUE
  838. normal DEF NORM_45 Normal { vector [
  839. 0.69937913 0.69937913 0.14743699,0.69937913 0.69937913 0.14743699,
  840. 0.69937913 0.69937913 0.14743699,0.69937913 0.69937913 0.14743699] }
  841. }
  842. }
  843. DEF SHAPE_46 Shape {
  844. appearance USE APP_1
  845. geometry DEF FACE_46 IndexedFaceSet {
  846. coord DEF COORD_46 Coordinate { point [
  847. -0.2201266 0.55442642 0.47244094,0.2201266 0.55442642 0.47244094,
  848. 0.23946579 0.53508723 0.47244094,0.23946579 -0.53508723 0.47244094,
  849. 0.2201266 -0.55442642 0.47244094,-0.2201266 -0.55442642 0.47244094,
  850. -0.23946579 -0.53508723 0.47244094,-0.23946579 0.53508723 0.47244094] }
  851. coordIndex [
  852. 2,1,0,-1,2,0,7,-1,3,5,4,-1,3,6,5,-1,3,7,6,-1,3,2,7,-1]
  853. normalPerVertex TRUE
  854. normal DEF NORM_46 Normal { vector [
  855. 0 0 1,0 0 1,
  856. 0 0 1,0 0 1,
  857. 0 0 1,0 0 1,
  858. 0 0 1,0 0 1] }
  859. }
  860. }
  861. DEF SHAPE_47 Shape {
  862. appearance USE APP_1
  863. geometry DEF FACE_47 IndexedFaceSet {
  864. coord DEF COORD_47 Coordinate { point [
  865. -0.26574803 0.54822835 0.28543307,-0.23326772 0.58070866 0.28543307,
  866. -0.2201266 0.55442642 0.47244094,-0.23946579 0.53508723 0.47244094] }
  867. coordIndex [
  868. 2,1,0,-1,2,0,3,-1]
  869. normalPerVertex TRUE
  870. normal DEF NORM_47 Normal { vector [
  871. -0.69937913 0.69937913 0.14743699,-0.69937913 0.69937913 0.14743699,
  872. -0.69937913 0.69937913 0.14743699,-0.69937913 0.69937913 0.14743699] }
  873. }
  874. }
  875. DEF SHAPE_48 Shape {
  876. appearance USE APP_1
  877. geometry DEF FACE_48 IndexedFaceSet {
  878. coord DEF COORD_48 Coordinate { point [
  879. 0.26574803 0.54822835 0.28543307,0.26574803 0.078740157 0.28543307,
  880. 0.26574803 -0.078740157 0.28543307,0.26574803 -0.54822835 0.28543307,
  881. 0.23946579 -0.53508723 0.47244094,0.23946579 0.53508723 0.47244094] }
  882. coordIndex [
  883. 1,0,5,-1,4,3,2,-1,4,1,5,-1,4,2,1,-1]
  884. normalPerVertex TRUE
  885. normal DEF NORM_48 Normal { vector [
  886. 0.99026807 0 0.1391731,0.99026807 0 0.1391731,
  887. 0.99026807 0 0.1391731,0.99026807 0 0.1391731,
  888. 0.99026807 0 0.1391731,0.99026807 0 0.1391731] }
  889. }
  890. }
  891. DEF SHAPE_49 Shape {
  892. appearance USE APP_2
  893. geometry DEF FACE_49 IndexedFaceSet {
  894. coord DEF COORD_49 Coordinate { point [
  895. 0.27559055 0.078740157 0.28543307,0.26574803 0.078740157 0.28543307,
  896. 0.27559055 -0.078740157 0.28543307,0.26574803 -0.078740157 0.28543307] }
  897. coordIndex [
  898. 1,2,0,-1,1,3,2,-1]
  899. normalPerVertex TRUE
  900. normal DEF NORM_49 Normal { vector [
  901. 0 0 1,0 0 1,
  902. 0 0 1,0 0 1] }
  903. }
  904. }
  905. DEF SHAPE_50 Shape {
  906. appearance USE APP_2
  907. geometry DEF FACE_50 IndexedFaceSet {
  908. coord DEF COORD_50 Coordinate { point [
  909. 0.37401575 0.078740157 0.18700787,0.27559055 0.078740157 0.28543307,
  910. 0.36919848 0.078740157 0.21742293,0.35521821 0.078740157 0.24486075,
  911. 0.33344343 0.078740157 0.26663553,0.30600561 0.078740157 0.2806158,
  912. 0.27559055 -0.078740157 0.28543307,0.37401575 -0.078740157 0.18700787,
  913. 0.36919848 -0.078740157 0.21742293,0.35521821 -0.078740157 0.24486075,
  914. 0.33344343 -0.078740157 0.26663553,0.30600561 -0.078740157 0.2806158] }
  915. coordIndex [
  916. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  917. 0,8,7,-1,0,2,8,-1]
  918. normalPerVertex TRUE
  919. normal DEF NORM_50 Normal { vector [
  920. 0.98768834 0 0.15643447,0.15643447 0 0.98768834,
  921. 0.93344204 0 0.35872825,0.77690301 0 0.6296203,
  922. 0.5443153 0 0.83888072,0.25844621 0 0.96602565,
  923. 0.15643447 0 0.98768834,0.98768834 0 0.15643447,
  924. 0.96602565 0 0.25844621,0.83888072 0 0.5443153,
  925. 0.6296203 0 0.77690301,0.35872825 0 0.93344204] }
  926. }
  927. }
  928. DEF SHAPE_51 Shape {
  929. appearance USE APP_2
  930. geometry DEF FACE_51 IndexedFaceSet {
  931. coord DEF COORD_51 Coordinate { point [
  932. 0.37401575 0.078740157 0.098425197,0.37401575 -0.078740157 0.098425197,
  933. 0.37401575 -0.078740157 0.18700787,0.37401575 0.078740157 0.18700787] }
  934. coordIndex [
  935. 3,1,0,-1,3,2,1,-1]
  936. normalPerVertex TRUE
  937. normal DEF NORM_51 Normal { vector [
  938. 1 0 0,1 0 0,
  939. 1 0 0,1 0 0] }
  940. }
  941. }
  942. DEF SHAPE_52 Shape {
  943. appearance USE APP_2
  944. geometry DEF FACE_52 IndexedFaceSet {
  945. coord DEF COORD_52 Coordinate { point [
  946. 0.41338583 0.078740157 0.059055118,0.41338583 -0.078740157 0.059055118,
  947. 0.37401575 -0.078740157 0.098425197,0.4012198 -0.078740157 0.060982027,
  948. 0.39024468 -0.078740157 0.066574134,0.38153476 -0.078740157 0.075284045,
  949. 0.37594266 -0.078740157 0.086259173,0.37401575 0.078740157 0.098425197,
  950. 0.4012198 0.078740157 0.060982027,0.39024468 0.078740157 0.066574134,
  951. 0.38153476 0.078740157 0.075284045,0.37594266 0.078740157 0.086259173] }
  952. coordIndex [
  953. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  954. 7,2,6,-1,7,6,11,-1]
  955. normalPerVertex TRUE
  956. normal DEF NORM_52 Normal { vector [
  957. 0.15643447 0 0.98768834,0.15643447 0 0.98768834,
  958. 0.98768834 0 0.15643447,0.35872825 0 0.93344204,
  959. 0.6296203 0 0.77690301,0.83888072 0 0.5443153,
  960. 0.96602565 0 0.25844621,0.98768834 0 0.15643447,
  961. 0.25844621 0 0.96602565,0.5443153 0 0.83888072,
  962. 0.77690301 0 0.6296203,0.93344204 0 0.35872825] }
  963. }
  964. }
  965. DEF SHAPE_53 Shape {
  966. appearance USE APP_2
  967. geometry DEF FACE_53 IndexedFaceSet {
  968. coord DEF COORD_53 Coordinate { point [
  969. 0.49212598 0.078740157 0.059055118,0.49212598 -0.078740157 0.059055118,
  970. 0.41338583 -0.078740157 0.059055118,0.41338583 0.078740157 0.059055118] }
  971. coordIndex [
  972. 3,1,0,-1,3,2,1,-1]
  973. normalPerVertex TRUE
  974. normal DEF NORM_53 Normal { vector [
  975. 0 0 1,0 0 1,
  976. 0 0 1,0 0 1] }
  977. }
  978. }
  979. DEF SHAPE_54 Shape {
  980. appearance USE APP_2
  981. geometry DEF FACE_54 IndexedFaceSet {
  982. coord DEF COORD_54 Coordinate { point [
  983. 0.49212598 0.078740157 0,0.49212598 -0.078740157 0,
  984. 0.49212598 -0.078740157 0.059055118,0.49212598 0.078740157 0.059055118] }
  985. coordIndex [
  986. 3,1,0,-1,3,2,1,-1]
  987. normalPerVertex TRUE
  988. normal DEF NORM_54 Normal { vector [
  989. 1 0 0,1 0 0,
  990. 1 0 0,1 0 0] }
  991. }
  992. }
  993. DEF SHAPE_55 Shape {
  994. appearance USE APP_2
  995. geometry DEF FACE_55 IndexedFaceSet {
  996. coord DEF COORD_55 Coordinate { point [
  997. 0.41338583 0.078740157 0,0.41338583 -0.078740157 0,
  998. 0.49212598 -0.078740157 0,0.49212598 0.078740157 0] }
  999. coordIndex [
  1000. 3,1,0,-1,3,2,1,-1]
  1001. normalPerVertex TRUE
  1002. normal DEF NORM_55 Normal { vector [
  1003. 0 0 -1,0 0 -1,
  1004. 0 0 -1,0 0 -1] }
  1005. }
  1006. }
  1007. DEF SHAPE_56 Shape {
  1008. appearance USE APP_2
  1009. geometry DEF FACE_56 IndexedFaceSet {
  1010. coord DEF COORD_56 Coordinate { point [
  1011. 0.31496063 0.078740157 0.098425197,0.41338583 0.078740157 0,
  1012. 0.3197779 0.078740157 0.068010138,0.33375817 0.078740157 0.040572318,
  1013. 0.35553295 0.078740157 0.01879754,0.38297077 0.078740157 0.004817272,
  1014. 0.41338583 -0.078740157 0,0.31496063 -0.078740157 0.098425197,
  1015. 0.3197779 -0.078740157 0.068010138,0.33375817 -0.078740157 0.040572318,
  1016. 0.35553295 -0.078740157 0.01879754,0.38297077 -0.078740157 0.004817272] }
  1017. coordIndex [
  1018. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  1019. 0,8,7,-1,0,2,8,-1]
  1020. normalPerVertex TRUE
  1021. normal DEF NORM_56 Normal { vector [
  1022. -0.98768834 0 -0.15643447,-0.15643447 0 -0.98768834,
  1023. -0.93344204 0 -0.35872825,-0.77690301 0 -0.6296203,
  1024. -0.5443153 0 -0.83888072,-0.25844621 0 -0.96602565,
  1025. -0.15643447 0 -0.98768834,-0.98768834 0 -0.15643447,
  1026. -0.96602565 0 -0.25844621,-0.83888072 0 -0.5443153,
  1027. -0.6296203 0 -0.77690301,-0.35872825 0 -0.93344204] }
  1028. }
  1029. }
  1030. DEF SHAPE_57 Shape {
  1031. appearance USE APP_1
  1032. geometry DEF FACE_57 IndexedFaceSet {
  1033. coord DEF COORD_57 Coordinate { point [
  1034. 0.26574803 -0.54822835 0.28543307,0.23326772 -0.58070866 0.28543307,
  1035. 0.2201266 -0.55442642 0.47244094,0.23946579 -0.53508723 0.47244094] }
  1036. coordIndex [
  1037. 2,1,0,-1,2,0,3,-1]
  1038. normalPerVertex TRUE
  1039. normal DEF NORM_57 Normal { vector [
  1040. 0.69937913 -0.69937913 0.14743699,0.69937913 -0.69937913 0.14743699,
  1041. 0.69937913 -0.69937913 0.14743699,0.69937913 -0.69937913 0.14743699] }
  1042. }
  1043. }
  1044. DEF SHAPE_58 Shape {
  1045. appearance USE APP_1
  1046. geometry DEF FACE_58 IndexedFaceSet {
  1047. coord DEF COORD_58 Coordinate { point [
  1048. 0.23326772 -0.58070866 0.28543307,-0.23326772 -0.58070866 0.28543307,
  1049. -0.2201266 -0.55442642 0.47244094,0.2201266 -0.55442642 0.47244094] }
  1050. coordIndex [
  1051. 2,1,0,-1,2,0,3,-1]
  1052. normalPerVertex TRUE
  1053. normal DEF NORM_58 Normal { vector [
  1054. 0 -0.99026807 0.1391731,0 -0.99026807 0.1391731,
  1055. 0 -0.99026807 0.1391731,0 -0.99026807 0.1391731] }
  1056. }
  1057. }
  1058. DEF SHAPE_59 Shape {
  1059. appearance USE APP_1
  1060. geometry DEF FACE_59 IndexedFaceSet {
  1061. coord DEF COORD_59 Coordinate { point [
  1062. -0.23326772 -0.58070866 0.28543307,-0.26574803 -0.54822835 0.28543307,
  1063. -0.23946579 -0.53508723 0.47244094,-0.2201266 -0.55442642 0.47244094] }
  1064. coordIndex [
  1065. 2,1,0,-1,2,0,3,-1]
  1066. normalPerVertex TRUE
  1067. normal DEF NORM_59 Normal { vector [
  1068. -0.69937913 -0.69937913 0.14743699,-0.69937913 -0.69937913 0.14743699,
  1069. -0.69937913 -0.69937913 0.14743699,-0.69937913 -0.69937913 0.14743699] }
  1070. }
  1071. }
  1072. DEF SHAPE_60 Shape {
  1073. appearance USE APP_1
  1074. geometry DEF FACE_60 IndexedFaceSet {
  1075. coord DEF COORD_60 Coordinate { point [
  1076. -0.26574803 -0.54822835 0.28543307,-0.26574803 -0.45275591 0.28543307,
  1077. -0.26574803 -0.29527559 0.28543307,-0.26574803 0.29527559 0.28543307,
  1078. -0.26574803 0.45275591 0.28543307,-0.26574803 0.54822835 0.28543307,
  1079. -0.23946579 0.53508723 0.47244094,-0.23946579 -0.53508723 0.47244094] }
  1080. coordIndex [
  1081. 7,1,0,-1,2,1,7,-1,6,4,3,-1,6,5,4,-1,6,2,7,-1,6,3,2,-1]
  1082. normalPerVertex TRUE
  1083. normal DEF NORM_60 Normal { vector [
  1084. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731,
  1085. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731,
  1086. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731,
  1087. -0.99026807 0 0.1391731,-0.99026807 0 0.1391731] }
  1088. }
  1089. }
  1090. DEF SHAPE_61 Shape {
  1091. appearance USE APP_2
  1092. geometry DEF FACE_61 IndexedFaceSet {
  1093. coord DEF COORD_61 Coordinate { point [
  1094. -0.27559055 -0.45275591 0.28543307,-0.26574803 -0.45275591 0.28543307,
  1095. -0.27559055 -0.29527559 0.28543307,-0.26574803 -0.29527559 0.28543307] }
  1096. coordIndex [
  1097. 1,2,0,-1,1,3,2,-1]
  1098. normalPerVertex TRUE
  1099. normal DEF NORM_61 Normal { vector [
  1100. 0 0 1,0 0 1,
  1101. 0 0 1,0 0 1] }
  1102. }
  1103. }
  1104. DEF SHAPE_62 Shape {
  1105. appearance USE APP_2
  1106. geometry DEF FACE_62 IndexedFaceSet {
  1107. coord DEF COORD_62 Coordinate { point [
  1108. -0.37401575 -0.45275591 0.18700787,-0.27559055 -0.45275591 0.28543307,
  1109. -0.36919848 -0.45275591 0.21742293,-0.35521821 -0.45275591 0.24486075,
  1110. -0.33344343 -0.45275591 0.26663553,-0.30600561 -0.45275591 0.2806158,
  1111. -0.27559055 -0.29527559 0.28543307,-0.37401575 -0.29527559 0.18700787,
  1112. -0.36919848 -0.29527559 0.21742293,-0.35521821 -0.29527559 0.24486075,
  1113. -0.33344343 -0.29527559 0.26663553,-0.30600561 -0.29527559 0.2806158] }
  1114. coordIndex [
  1115. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  1116. 0,8,7,-1,0,2,8,-1]
  1117. normalPerVertex TRUE
  1118. normal DEF NORM_62 Normal { vector [
  1119. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  1120. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  1121. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565,
  1122. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  1123. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  1124. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  1125. }
  1126. }
  1127. DEF SHAPE_63 Shape {
  1128. appearance USE APP_2
  1129. geometry DEF FACE_63 IndexedFaceSet {
  1130. coord DEF COORD_63 Coordinate { point [
  1131. -0.37401575 -0.45275591 0.098425197,-0.37401575 -0.29527559 0.098425197,
  1132. -0.37401575 -0.29527559 0.18700787,-0.37401575 -0.45275591 0.18700787] }
  1133. coordIndex [
  1134. 3,1,0,-1,3,2,1,-1]
  1135. normalPerVertex TRUE
  1136. normal DEF NORM_63 Normal { vector [
  1137. -1 0 0,-1 0 0,
  1138. -1 0 0,-1 0 0] }
  1139. }
  1140. }
  1141. DEF SHAPE_64 Shape {
  1142. appearance USE APP_2
  1143. geometry DEF FACE_64 IndexedFaceSet {
  1144. coord DEF COORD_64 Coordinate { point [
  1145. -0.41338583 -0.45275591 0.059055118,-0.41338583 -0.29527559 0.059055118,
  1146. -0.37401575 -0.29527559 0.098425197,-0.4012198 -0.29527559 0.060982027,
  1147. -0.39024468 -0.29527559 0.066574134,-0.38153476 -0.29527559 0.075284045,
  1148. -0.37594266 -0.29527559 0.086259173,-0.37401575 -0.45275591 0.098425197,
  1149. -0.4012198 -0.45275591 0.060982027,-0.39024468 -0.45275591 0.066574134,
  1150. -0.38153476 -0.45275591 0.075284045,-0.37594266 -0.45275591 0.086259173] }
  1151. coordIndex [
  1152. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  1153. 7,2,6,-1,7,6,11,-1]
  1154. normalPerVertex TRUE
  1155. normal DEF NORM_64 Normal { vector [
  1156. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  1157. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  1158. -0.6296203 0 0.77690301,-0.83888072 0 0.5443153,
  1159. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  1160. -0.25844621 0 0.96602565,-0.5443153 0 0.83888072,
  1161. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  1162. }
  1163. }
  1164. DEF SHAPE_65 Shape {
  1165. appearance USE APP_2
  1166. geometry DEF FACE_65 IndexedFaceSet {
  1167. coord DEF COORD_65 Coordinate { point [
  1168. -0.49212598 -0.45275591 0.059055118,-0.49212598 -0.29527559 0.059055118,
  1169. -0.41338583 -0.29527559 0.059055118,-0.41338583 -0.45275591 0.059055118] }
  1170. coordIndex [
  1171. 3,1,0,-1,3,2,1,-1]
  1172. normalPerVertex TRUE
  1173. normal DEF NORM_65 Normal { vector [
  1174. 0 0 1,0 0 1,
  1175. 0 0 1,0 0 1] }
  1176. }
  1177. }
  1178. DEF SHAPE_66 Shape {
  1179. appearance USE APP_2
  1180. geometry DEF FACE_66 IndexedFaceSet {
  1181. coord DEF COORD_66 Coordinate { point [
  1182. -0.49212598 -0.45275591 0,-0.49212598 -0.29527559 0,
  1183. -0.49212598 -0.29527559 0.059055118,-0.49212598 -0.45275591 0.059055118] }
  1184. coordIndex [
  1185. 3,1,0,-1,3,2,1,-1]
  1186. normalPerVertex TRUE
  1187. normal DEF NORM_66 Normal { vector [
  1188. -1 0 0,-1 0 0,
  1189. -1 0 0,-1 0 0] }
  1190. }
  1191. }
  1192. DEF SHAPE_67 Shape {
  1193. appearance USE APP_2
  1194. geometry DEF FACE_67 IndexedFaceSet {
  1195. coord DEF COORD_67 Coordinate { point [
  1196. -0.41338583 -0.45275591 0,-0.41338583 -0.29527559 0,
  1197. -0.49212598 -0.29527559 0,-0.49212598 -0.45275591 0] }
  1198. coordIndex [
  1199. 3,1,0,-1,3,2,1,-1]
  1200. normalPerVertex TRUE
  1201. normal DEF NORM_67 Normal { vector [
  1202. 0 0 -1,0 0 -1,
  1203. 0 0 -1,0 0 -1] }
  1204. }
  1205. }
  1206. DEF SHAPE_68 Shape {
  1207. appearance USE APP_2
  1208. geometry DEF FACE_68 IndexedFaceSet {
  1209. coord DEF COORD_68 Coordinate { point [
  1210. -0.31496063 -0.45275591 0.098425197,-0.41338583 -0.45275591 0,
  1211. -0.3197779 -0.45275591 0.068010138,-0.33375817 -0.45275591 0.040572318,
  1212. -0.35553295 -0.45275591 0.01879754,-0.38297077 -0.45275591 0.004817272,
  1213. -0.41338583 -0.29527559 0,-0.31496063 -0.29527559 0.098425197,
  1214. -0.3197779 -0.29527559 0.068010138,-0.33375817 -0.29527559 0.040572318,
  1215. -0.35553295 -0.29527559 0.01879754,-0.38297077 -0.29527559 0.004817272] }
  1216. coordIndex [
  1217. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  1218. 0,8,7,-1,0,2,8,-1]
  1219. normalPerVertex TRUE
  1220. normal DEF NORM_68 Normal { vector [
  1221. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  1222. 0.93344204 0 -0.35872825,0.77690301 0 -0.6296203,
  1223. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  1224. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  1225. 0.96602565 0 -0.25844621,0.83888072 0 -0.5443153,
  1226. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  1227. }
  1228. }
  1229. DEF SHAPE_69 Shape {
  1230. appearance USE APP_2
  1231. geometry DEF FACE_69 IndexedFaceSet {
  1232. coord DEF COORD_69 Coordinate { point [
  1233. -0.37401575 0.29527559 0.18700787,-0.27559055 0.29527559 0.28543307,
  1234. -0.36919848 0.29527559 0.21742293,-0.35521821 0.29527559 0.24486075,
  1235. -0.33344343 0.29527559 0.26663553,-0.30600561 0.29527559 0.2806158,
  1236. -0.27559055 0.45275591 0.28543307,-0.37401575 0.45275591 0.18700787,
  1237. -0.36919848 0.45275591 0.21742293,-0.35521821 0.45275591 0.24486075,
  1238. -0.33344343 0.45275591 0.26663553,-0.30600561 0.45275591 0.2806158] }
  1239. coordIndex [
  1240. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  1241. 0,8,7,-1,0,2,8,-1]
  1242. normalPerVertex TRUE
  1243. normal DEF NORM_69 Normal { vector [
  1244. -0.98768834 0 0.15643447,-0.15643447 0 0.98768834,
  1245. -0.93344204 0 0.35872825,-0.77690301 0 0.6296203,
  1246. -0.5443153 0 0.83888072,-0.25844621 0 0.96602565,
  1247. -0.15643447 0 0.98768834,-0.98768834 0 0.15643447,
  1248. -0.96602565 0 0.25844621,-0.83888072 0 0.5443153,
  1249. -0.6296203 0 0.77690301,-0.35872825 0 0.93344204] }
  1250. }
  1251. }
  1252. DEF SHAPE_70 Shape {
  1253. appearance USE APP_2
  1254. geometry DEF FACE_70 IndexedFaceSet {
  1255. coord DEF COORD_70 Coordinate { point [
  1256. -0.37401575 0.29527559 0.098425197,-0.37401575 0.45275591 0.098425197,
  1257. -0.37401575 0.45275591 0.18700787,-0.37401575 0.29527559 0.18700787] }
  1258. coordIndex [
  1259. 3,1,0,-1,3,2,1,-1]
  1260. normalPerVertex TRUE
  1261. normal DEF NORM_70 Normal { vector [
  1262. -1 0 0,-1 0 0,
  1263. -1 0 0,-1 0 0] }
  1264. }
  1265. }
  1266. DEF SHAPE_71 Shape {
  1267. appearance USE APP_2
  1268. geometry DEF FACE_71 IndexedFaceSet {
  1269. coord DEF COORD_71 Coordinate { point [
  1270. -0.41338583 0.29527559 0.059055118,-0.41338583 0.45275591 0.059055118,
  1271. -0.37401575 0.45275591 0.098425197,-0.4012198 0.45275591 0.060982027,
  1272. -0.39024468 0.45275591 0.066574134,-0.38153476 0.45275591 0.075284045,
  1273. -0.37594266 0.45275591 0.086259173,-0.37401575 0.29527559 0.098425197,
  1274. -0.4012198 0.29527559 0.060982027,-0.39024468 0.29527559 0.066574134,
  1275. -0.38153476 0.29527559 0.075284045,-0.37594266 0.29527559 0.086259173] }
  1276. coordIndex [
  1277. 8,1,0,-1,8,3,1,-1,9,4,3,-1,9,3,8,-1,10,5,4,-1,10,4,9,-1,11,6,5,-1,11,5,10,-1,
  1278. 7,2,6,-1,7,6,11,-1]
  1279. normalPerVertex TRUE
  1280. normal DEF NORM_71 Normal { vector [
  1281. -0.15643447 0 0.98768834,-0.15643447 0 0.98768834,
  1282. -0.98768834 0 0.15643447,-0.35872825 0 0.93344204,
  1283. -0.6296203 0 0.77690301,-0.83888072 0 0.5443153,
  1284. -0.96602565 0 0.25844621,-0.98768834 0 0.15643447,
  1285. -0.25844621 0 0.96602565,-0.5443153 0 0.83888072,
  1286. -0.77690301 0 0.6296203,-0.93344204 0 0.35872825] }
  1287. }
  1288. }
  1289. DEF SHAPE_72 Shape {
  1290. appearance USE APP_2
  1291. geometry DEF FACE_72 IndexedFaceSet {
  1292. coord DEF COORD_72 Coordinate { point [
  1293. -0.49212598 0.29527559 0.059055118,-0.49212598 0.45275591 0.059055118,
  1294. -0.41338583 0.45275591 0.059055118,-0.41338583 0.29527559 0.059055118] }
  1295. coordIndex [
  1296. 3,1,0,-1,3,2,1,-1]
  1297. normalPerVertex TRUE
  1298. normal DEF NORM_72 Normal { vector [
  1299. 0 0 1,0 0 1,
  1300. 0 0 1,0 0 1] }
  1301. }
  1302. }
  1303. DEF SHAPE_73 Shape {
  1304. appearance USE APP_2
  1305. geometry DEF FACE_73 IndexedFaceSet {
  1306. coord DEF COORD_73 Coordinate { point [
  1307. -0.49212598 0.29527559 0,-0.49212598 0.45275591 0,
  1308. -0.49212598 0.45275591 0.059055118,-0.49212598 0.29527559 0.059055118] }
  1309. coordIndex [
  1310. 3,1,0,-1,3,2,1,-1]
  1311. normalPerVertex TRUE
  1312. normal DEF NORM_73 Normal { vector [
  1313. -1 0 0,-1 0 0,
  1314. -1 0 0,-1 0 0] }
  1315. }
  1316. }
  1317. DEF SHAPE_74 Shape {
  1318. appearance USE APP_2
  1319. geometry DEF FACE_74 IndexedFaceSet {
  1320. coord DEF COORD_74 Coordinate { point [
  1321. -0.41338583 0.29527559 0,-0.41338583 0.45275591 0,
  1322. -0.49212598 0.45275591 0,-0.49212598 0.29527559 0] }
  1323. coordIndex [
  1324. 3,1,0,-1,3,2,1,-1]
  1325. normalPerVertex TRUE
  1326. normal DEF NORM_74 Normal { vector [
  1327. 0 0 -1,0 0 -1,
  1328. 0 0 -1,0 0 -1] }
  1329. }
  1330. }
  1331. DEF SHAPE_75 Shape {
  1332. appearance USE APP_2
  1333. geometry DEF FACE_75 IndexedFaceSet {
  1334. coord DEF COORD_75 Coordinate { point [
  1335. -0.31496063 0.29527559 0.098425197,-0.41338583 0.29527559 0,
  1336. -0.3197779 0.29527559 0.068010138,-0.33375817 0.29527559 0.040572318,
  1337. -0.35553295 0.29527559 0.01879754,-0.38297077 0.29527559 0.004817272,
  1338. -0.41338583 0.45275591 0,-0.31496063 0.45275591 0.098425197,
  1339. -0.3197779 0.45275591 0.068010138,-0.33375817 0.45275591 0.040572318,
  1340. -0.35553295 0.45275591 0.01879754,-0.38297077 0.45275591 0.004817272] }
  1341. coordIndex [
  1342. 5,1,6,-1,5,6,11,-1,4,11,10,-1,4,5,11,-1,3,10,9,-1,3,4,10,-1,2,9,8,-1,2,3,9,-1,
  1343. 0,8,7,-1,0,2,8,-1]
  1344. normalPerVertex TRUE
  1345. normal DEF NORM_75 Normal { vector [
  1346. 0.98768834 0 -0.15643447,0.15643447 0 -0.98768834,
  1347. 0.93344204 0 -0.35872825,0.77690301 0 -0.6296203,
  1348. 0.5443153 0 -0.83888072,0.25844621 0 -0.96602565,
  1349. 0.15643447 0 -0.98768834,0.98768834 0 -0.15643447,
  1350. 0.96602565 0 -0.25844621,0.83888072 0 -0.5443153,
  1351. 0.6296203 0 -0.77690301,0.35872825 0 -0.93344204] }
  1352. }
  1353. }
  1354. DEF SHAPE_76 Shape {
  1355. appearance USE APP_2
  1356. geometry DEF FACE_76 IndexedFaceSet {
  1357. coord DEF COORD_76 Coordinate { point [
  1358. -0.27559055 0.29527559 0.28543307,-0.26574803 0.29527559 0.28543307,
  1359. -0.27559055 0.45275591 0.28543307,-0.26574803 0.45275591 0.28543307] }
  1360. coordIndex [
  1361. 1,2,0,-1,1,3,2,-1]
  1362. normalPerVertex TRUE
  1363. normal DEF NORM_76 Normal { vector [
  1364. 0 0 1,0 0 1,
  1365. 0 0 1,0 0 1] }
  1366. }
  1367. }
  1368. ] }
  1369. ] }