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- # -*- coding: utf-8 -*-
- import os
- import pygame
- #import commands
- import glob
- #from beeprint import pp
- from libs.roundrects import aa_round_rect
- ## local UI import
- from UI.constants import Width,Height,ICON_TYPES,RESTARTUI
- from UI.page import Page,PageSelector
- from UI.label import Label
- from UI.util_funcs import midRect,FileExists
- from UI.keys_def import CurKeys, IsKeyStartOrA, IsKeyMenuOrB
- from UI.scroller import ListScroller
- from UI.icon_pool import MyIconPool
- from UI.icon_item import IconItem
- from UI.multilabel import MultiLabel
- from UI.skin_manager import MySkinManager
- from UI.lang_manager import MyLangManager
- from UI.info_page_list_item import InfoPageListItem
- from UI.info_page_selector import InfoPageSelector
- import config
- class ListPageSelector(InfoPageSelector):
- def Draw(self):
- idx = self._Parent._PsIndex
-
- if idx < len(self._Parent._MyList):
- x = self._Parent._MyList[idx]._PosX+2 ## ++
- y = self._Parent._MyList[idx]._PosY+1
- h = self._Parent._MyList[idx]._Height -3
-
- self._PosX = x
- self._PosY = y
- self._Height = h
-
- aa_round_rect(self._Parent._CanvasHWND,
- (x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
- class PageListItem(InfoPageListItem):
- _PosX = 0
- _PosY = 0
- _Width = 0
- _Height = 30
- _Labels = {}
- _Icons = {}
- _Fonts = {}
- _LinkObj = None
- _Active = False
- _Value = ""
-
- def Draw(self):
-
- self._Labels["Text"]._PosY = self._PosY+ (self._Height- self._Labels["Text"]._Height)/2
-
- if self._Active == True:
- self._Parent._Icons["done"].NewCoord( self._Parent._Width-30,self._PosY+5)
- self._Parent._Icons["done"].Draw()
-
- self._Labels["Text"].Draw(self._Active)
-
- if "Small" in self._Labels:
- self._Labels["Small"]._PosX = self._Width - self._Labels["Small"]._Width -10
- self._Labels["Small"]._PosY = self._PosY + (self._Height- self._Labels["Small"]._Height)/2
- self._Labels["Small"].Draw()
-
- pygame.draw.line(self._Parent._CanvasHWND,MySkinManager.GiveColor('Line'),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
-
- class SkinsPage(Page):
- _FootMsg = ["Nav","","Scan","Back","Select"]
- _MyList = []
- _ListFont = MyLangManager.TrFont("notosanscjk15")
-
- _AList = {}
- _Scrolled = 0
-
- _BGwidth = 320
- _BGheight = 240-24-20
- _DrawOnce = False
- _Scroller = None
- _InfoPage = None
-
- def __init__(self):
- Page.__init__(self)
- self._Icons = {}
- def GenList(self):
- self._MyList = []
-
- start_x = 0
- start_y = 0
- last_height = 0
- skins = [["../skin/default","Default"]]
- files_path = glob.glob("/home/cpi/skins/*")
-
- for i ,v in enumerate(files_path):
- if os.path.isdir(v):
- bname = os.path.basename(v)
- print(v,bname)
- skins.append([v,bname])
-
- for i,u in enumerate( skins ):
- #print(i,u)
- li = PageListItem()
- li._Parent = self
- li._PosX = start_x
- li._PosY = start_y + last_height
- li._Width = Width
- li._Fonts["normal"] = self._ListFont
- li._Active = False
- li._Value = u[0]
- li.Init( u[1] )
-
- last_height += li._Height
-
- self._MyList.append(li)
-
- def Init(self):
- if self._Screen != None:
- if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
- self._HWND = self._Screen._CanvasHWND
- self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
- self._PosX = self._Index*self._Screen._Width
- self._Width = self._Screen._Width ## equal to screen width
- self._Height = self._Screen._Height
- done = IconItem()
- done._ImgSurf = MyIconPool.GiveIconSurface("done")
- done._MyType = ICON_TYPES["STAT"]
- done._Parent = self
- self._Icons["done"] = done
- ps = ListPageSelector()
- ps._Parent = self
- self._Ps = ps
- self._PsIndex = 0
- self.GenList()
- self._Scroller = ListScroller()
- self._Scroller._Parent = self
- self._Scroller._PosX = self._Width - 10
- self._Scroller._PosY = 2
- self._Scroller.Init()
- self._Scroller.SetCanvasHWND(self._HWND)
- def Click(self):
- if len(self._MyList) == 0:
- return
-
- cur_li = self._MyList[self._PsIndex]
- if cur_li._Active == True:
- return
- print(cur_li._Value)
-
- for i in self._MyList:
- i._Active = False
-
- cur_li._Active = True
- self._Screen._MsgBox.SetText("Applying")
- self._Screen._MsgBox.Draw()
- self._Screen.SwapAndShow()
-
- if "../skin/default" in cur_li._Value:
- os.system("rm %s/.gameshell_skin" % os.path.expanduser('~') )
- else:
- os.system("echo %s > %s/.gameshell_skin" % (cur_li._Value,os.path.expanduser('~') ))
-
- pygame.time.delay(700)
- pygame.event.post( pygame.event.Event(RESTARTUI, message=""))
-
- def OnLoadCb(self):
- self._Scrolled = 0
- self._PosY = 0
- self._DrawOnce = False
-
- for i in self._MyList:
- i._Active = False
-
- for i in self._MyList:
- if config.SKIN in i._Value:
- i._Active = True
-
- def OnReturnBackCb(self):
- pass
- """
- self.ReturnToUpLevelPage()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
- """
- def KeyDown(self,event):
-
- if IsKeyMenuOrB(event.key):
- self.ReturnToUpLevelPage()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
- if IsKeyStartOrA(event.key):
- self.Click()
-
- if event.key == CurKeys["Up"]:
- self.ScrollUp()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
-
- if event.key == CurKeys["Down"]:
- self.ScrollDown()
- self._Screen.Draw()
- self._Screen.SwapAndShow()
-
- if event.key == CurKeys["X"]:
- self.GenList()
-
- for i in self._MyList:
- i._Active = False
-
- for i in self._MyList:
- if config.SKIN in i._Value:
- i._Active = True
-
- self._Screen.Draw()
- self._Screen.SwapAndShow()
-
- def Draw(self):
- self.ClearCanvas()
- if len(self._MyList) == 0:
- return
-
- else:
- if len(self._MyList) * PageListItem._Height > self._Height:
- self._Ps._Width = self._Width - 11
- self._Ps.Draw()
- for i in self._MyList:
- if i._PosY > self._Height + self._Height/2:
- break
- if i._PosY < 0:
- continue
- i.Draw()
- self._Scroller.UpdateSize( len(self._MyList)*PageListItem._Height, self._PsIndex*PageListItem._Height)
- self._Scroller.Draw()
-
- else:
- self._Ps._Width = self._Width
- self._Ps.Draw()
- for i in self._MyList:
- if i._PosY > self._Height + self._Height/2:
- break
- if i._PosY < 0:
- continue
- i.Draw()
- if self._HWND != None:
- self._HWND.fill(MySkinManager.GiveColor("White"))
-
- self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
-
- class APIOBJ(object):
- _Page = None
- def __init__(self):
- pass
- def Init(self,main_screen):
- self._Page = SkinsPage()
- self._Page._Screen = main_screen
- self._Page._Name ="Skin selection"
- self._Page.Init()
-
- def API(self,main_screen):
- if main_screen !=None:
- main_screen.PushPage(self._Page)
- main_screen.Draw()
- main_screen.SwapAndShow()
- OBJ = APIOBJ()
- def Init(main_screen):
- OBJ.Init(main_screen)
- def API(main_screen):
- OBJ.API(main_screen)
-
-
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