# -*- coding: utf-8 -*- import pygame #from sys import exit #import os #import sys #from libs import easing #from datetime import datetime #from beeprint import pp ## local package import from constants import Width,Height class FullScreen(object): _PosX = 0 _PosY = 0 _Width = Width _Height = Height _CanvasHWND = None _HWND = None def __init__(self): pass def Init(self): pass def SwapAndShow(self): if self._HWND != None: self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width,self._Height)) pygame.display.update() def Draw(self): pass