# -*- coding: utf-8 -*- import os import pygame import glob #import math import commands #from beeprint import pp from libs.roundrects import aa_round_rect #import gobject #from wicd import misc ## local UI import from UI.constants import Width,Height,ICON_TYPES from UI.page import Page,PageSelector from UI.label import Label from UI.fonts import fonts from UI.util_funcs import midRect,FileExists,IsExecutable from UI.keys_def import CurKeys from UI.scroller import ListScroller from UI.icon_pool import MyIconPool from UI.icon_item import IconItem from UI.multi_icon_item import MultiIconItem from UI.lang_manager import MyLangManager from UI.multilabel import MultiLabel from UI.info_page_list_item import InfoPageListItem from UI.info_page_selector import InfoPageSelector from UI.skin_manager import MySkinManager class NotifyJobListItem(InfoPageListItem): _CanvasHWND = None def Init(self,text): #self._Fonts["normal"] = fonts["veramono12"] self._CanvasHWND = self._Parent._CanvasHWND l = Label() l._PosX = 10 l.SetCanvasHWND(self._Parent._CanvasHWND) l.Init(text,self._Fonts["normal"]) self._Labels["Text"] = l done_icon = IconItem() done_icon._ImgSurf = MyIconPool._Icons["done"] done_icon._CanvasHWND = self._Parent._CanvasHWND done_icon._Parent = self self._Icons["done"] = done_icon def Draw(self): if self._ReadOnly == False: self._Labels["Text"].SetColor(MySkinManager.GiveColor("ReadOnlyText")) else: self._Labels["Text"].SetColor(MySkinManager.GiveColor("Text")) self._Labels["Text"]._PosX = self._Labels["Text"]._PosX + self._PosX self._Labels["Text"]._PosY = self._PosY + (self._Height - self._Labels["Text"]._Height)/2 self._Labels["Text"].Draw() self._Labels["Text"]._PosX = self._Labels["Text"]._PosX - self._PosX if "Small" in self._Labels: self._Labels["Small"]._PosX = self._Width - self._Labels["Small"]._Width-5 self._Labels["Small"]._PosY = self._PosY + (self._Height - self._Labels["Small"]._Height)/2 self._Labels["Small"].Draw() if self._ReadOnly: self._Icons["done"].NewCoord(self._Width - 25,5) self._Icons["done"].Draw() pygame.draw.line(self._Parent._CanvasHWND,MySkinManager.GiveColor('Line'),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1) class NotificationPage(Page): _FootMsg = ["Nav","","","Back","Toggle"] _MyList = [] _ListFontObj = MyLangManager.TrFont("varela13") _AList = {} _Scrolled = 0 _BGwidth = 320 _BGheight = 240-24-20 _DrawOnce = False _Scroller = None _EasingDur = 30 _GSNOTIFY_JOBS = "gsnotify/Jobs" _GSNOTIFY_SOCKET="/tmp/gsnotify.sock" _Config =None _AllowedExts = [".sh",".lsp",".lua",".bin",".py",".js"] def __init__(self): Page.__init__(self) self._Icons = {} def GenList(self): self._MyList = [] ## map ini to self._AList files_path = glob.glob(self._GSNOTIFY_JOBS+"/*") start_x = 10 start_y = 0 for i,v in enumerate( files_path): filename, file_extension = os.path.splitext(v) alias_file = filename + ".alias" if file_extension in self._AllowedExts: li = NotifyJobListItem() li._Parent = self li._PosX = start_x li._PosY = start_y + i*InfoPageListItem._Height li._Width = Width-10 li._Fonts["normal"] = self._ListFontObj li._Fonts["small"] = fonts["varela12"] if IsExecutable(v): li._ReadOnly = True if os.path.isfile(alias_file): fp = open(alias_file, "r") alias = fp.read() alias = alias.strip() label_text = alias.decode("utf8") li.Init( label_text ) fp.close() else: li.Init( os.path.basename(v) ) li._Flag = v ##li.SetSmallText( v ) self._MyList.append(li) def Init(self): if self._Screen != None: if self._Screen._CanvasHWND != None and self._CanvasHWND == None: self._CanvasHWND = self._Screen._CanvasHWND self._PosX = self._Index*self._Screen._Width self._Width = self._Screen._Width ## equal to screen width self._Height = self._Screen._Height ps = InfoPageSelector() ps._PosX = 11 ps._Parent = self ps._Width = self._Width-10 self._Ps = ps self._PsIndex = 0 self._Scroller = ListScroller() self._Scroller._Parent = self self._Scroller._PosX = 2 self._Scroller._PosY = 2 self._Scroller.Init() def ScrollDown(self): if len(self._MyList) == 0: return self._PsIndex +=1 if self._PsIndex >= len(self._MyList): self._PsIndex = len(self._MyList) -1 cur_li = self._MyList[self._PsIndex] if cur_li._PosY +cur_li._Height > self._Height: for i in range(0,len(self._MyList)): self._MyList[i]._PosY -= self._MyList[i]._Height def ScrollUp(self): if len(self._MyList) == 0: return self._PsIndex -= 1 if self._PsIndex < 0: self._PsIndex = 0 cur_li = self._MyList[self._PsIndex] if cur_li._PosY < 0: for i in range(0, len(self._MyList)): self._MyList[i]._PosY += self._MyList[i]._Height def Click(self): if len(self._MyList) == 0: return cur_li = self._MyList[self._PsIndex] #print("Click ",cur_li._Flag) if IsExecutable(cur_li._Flag): os.system("chmod -x "+cur_li._Flag) else: os.system("chmod +x "+cur_li._Flag) self.GenList() def OnLoadCb(self): self._Scrolled = 0 self._PosY = 0 self._DrawOnce = False self.GenList() def OnReturnBackCb(self): self.ReturnToUpLevelPage() self._Screen.Draw() self._Screen.SwapAndShow() def KeyDown(self,event): if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]: self.ReturnToUpLevelPage() self._Screen.Draw() self._Screen.SwapAndShow() if event.key == CurKeys["B"]: self._Screen._MsgBox.SetText("Applying") self._Screen._MsgBox.Draw() self._Screen.SwapAndShow() pygame.time.delay(638) self.Click() self._Screen.Draw() self._Screen.SwapAndShow() if event.key == CurKeys["Up"]: self.ScrollUp() self._Screen.Draw() self._Screen.SwapAndShow() if event.key == CurKeys["Down"]: self.ScrollDown() self._Screen.Draw() self._Screen.SwapAndShow() def Draw(self): self.ClearCanvas() self._Ps.Draw() if len(self._MyList) > 0: for i in self._MyList: i.Draw() self._Scroller.UpdateSize( len(self._MyList)*InfoPageListItem._Height, self._PsIndex*InfoPageListItem._Height) self._Scroller.Draw() class APIOBJ(object): _Page = None def __init__(self): pass def Init(self,main_screen): self._Page = NotificationPage() self._Page._Screen = main_screen self._Page._Name ="Notify" self._Page.Init() def API(self,main_screen): if main_screen !=None: main_screen.PushPage(self._Page) main_screen.Draw() main_screen.SwapAndShow() OBJ = APIOBJ() def Init(main_screen): OBJ.Init(main_screen) def API(main_screen): OBJ.API(main_screen)