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- package UI
- import (
- "strings"
- "github.com/veandco/go-sdl2/sdl"
- "github.com/veandco/go-sdl2/ttf"
- "github.com/cuu/gogame/color"
- "github.com/cuu/gogame/draw"
- "github.com/cuu/gogame/font"
- "github.com/cuu/gogame/image"
- "github.com/cuu/gogame/surface"
- )
- type UntitledIcon struct {
- Widget
- Words []string
- FontObj *ttf.Font
- BG *sdl.Surface
- Color *color.Color
- BlankPng string
- Text *sdl.Surface
- }
- func NewUntitledIcon() *UntitledIcon {
- u := &UntitledIcon{}
- u.Width = 80
- u.Height = 80
- u.Words = []string{"G", "s"}
- u.FontObj = Fonts["varela40"]
- u.Color = &color.Color{83, 83, 83, 255}
- u.BlankPng = SkinMap("sysgo/gameshell/blank.png")
- return u
- }
- func (self *UntitledIcon) Init() {
- self.BG = image.Load(self.BlankPng)
- }
- func (self *UntitledIcon) SetWords(TwoWords ...string) {
- if len(TwoWords) == 1 {
- self.Words[0] = strings.ToUpper(TwoWords[0])
- }
- if len(TwoWords) == 2 {
- self.Words[0] = strings.ToUpper(TwoWords[0])
- self.Words[1] = strings.ToLower(TwoWords[1])
- self.Text = font.Render(self.FontObj, strings.Join(self.Words, ""), true, self.Color, nil)
- }
- }
- func (self *UntitledIcon) Draw() {
- if self.BG != nil {
- w_ := self.Text.W
- h_ := self.Text.H
- surface.Blit(self.BG, self.Text, draw.MidRect(self.Width/2, self.Height/2, int(w_), int(h_), self.Width, self.Height), nil)
- }
- }
- func (self *UntitledIcon) Surface() *sdl.Surface {
- self.Draw()
- return self.BG
- }
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