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- package UI
- import (
- "fmt"
- "log"
- "strconv"
- "strings"
- "github.com/go-ini/ini"
- "github.com/cuu/gogame/color"
- "github.com/clockworkpi/LauncherGoDev/sysgo"
- )
- type SkinManager struct {
- Colors map[string]*color.Color
- }
- func NewSkinManager() *SkinManager {
- s := &SkinManager{}
- return s
- }
- func (self *SkinManager) ConvertToRGB(hexstr string) *color.Color {
- if len(hexstr) < 7 || string(hexstr[0]) != "#" { // # 00 00 00
- log.Printf("ConvertToRGB hex string format error %s\n", hexstr)
- //fmt.Printf("ConvertToRGB hex string format error %s", hexstr)
- return nil
- }
- h := strings.TrimLeft(hexstr, "#")
- r, _ := strconv.ParseInt(h[0:2], 16, 0)
- g, _ := strconv.ParseInt(h[2:4], 16, 0)
- b, _ := strconv.ParseInt(h[4:6], 16, 0)
- col := &color.Color{uint32(r), uint32(g), uint32(b), 255}
- return col
- }
- func (self *SkinManager) ChangeSkin(skin_name string) {
- }
- func (self *SkinManager) Init() {
- self.Colors = make(map[string]*color.Color)
- self.Colors["High"] = &color.Color{51, 166, 255, 255}
- self.Colors["Text"] = &color.Color{83, 83, 83, 255}
- self.Colors["ReadOnlyText"] = &color.Color{130, 130, 130, 255}
- self.Colors["Front"] = &color.Color{131, 199, 219, 255}
- self.Colors["URL"] = &color.Color{51, 166, 255, 255}
- self.Colors["Line"] = &color.Color{169, 169, 169, 255}
- self.Colors["TitleBg"] = &color.Color{228, 228, 228, 255}
- self.Colors["Active"] = &color.Color{175, 90, 0, 255}
- self.Colors["Disabled"] = &color.Color{204, 204, 204, 255}
- self.Colors["White"] = &color.Color{255, 255, 255, 255}
- self.Colors["Black"] = &color.Color{0, 0, 0, 255}
- fname := sysgo.SKIN + "/config.ini"
- load_opts := ini.LoadOptions{
- IgnoreInlineComment: true,
- }
- cfg, err := ini.LoadSources(load_opts, fname)
- if err != nil {
- fmt.Printf("Fail to read file: %v\n", err)
- return
- }
- section := cfg.Section("Colors")
- if section != nil {
- colour_opts := section.KeyStrings()
- for _, v := range colour_opts {
- if _, ok := self.Colors[v]; ok { // has this Color key
- parsed_color := self.ConvertToRGB(section.Key(v).String())
- if parsed_color != nil {
- self.Colors[v] = parsed_color
- }
- }
- }
- }
- }
- func (self *SkinManager) GiveColor(name string) *color.Color {
- if val, ok := self.Colors[name]; ok {
- return val
- } else {
- return &color.Color{255, 0, 0, 255}
- }
- }
- var MySkinManager *SkinManager
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