package UI import ( //"fmt" //"math" //"sync" "github.com/veandco/go-sdl2/sdl" //"github.com/cuu/gogame/surface" //"github.com/cuu/gogame/draw" //"github.com/cuu/gogame/rect" //"github.com/cuu/gogame/font" "github.com/cuu/gogame/event" //"github.com/cuu/gogame/transform" //"github.com/clockworkpi/LauncherGoDev/sysgo/easings" ) type SliderInterface interface { WidgetInterface Init() SetValue() SetRange(m1, m2 int) SetCanvasHWND(canvas *sdl.Surface) KeyDown(ev *event.Event) Draw() } type Slider struct { Widget Value int CanvasHWND *sdl.Surface Range [2]int } func NewSlider() *Slider { p := &Slider{} p.Range = [2]int{0, 255} p.Value = 0 return p } func (self *Slider) Init() { self.Value = 0 } func (self *Slider) SetValue(v int) { self.Value = v } func (self *Slider) SetRange(m1, m2 int) { if m1 >= m2 { return } self.Range[0] = m1 self.Range[1] = m2 } func (self *Slider) SetCanvasHWND(canvas *sdl.Surface) { self.CanvasHWND = canvas } func (self *Slider) KeyDown(ev *event.Event) { } func (self *Slider) Draw() { }