package ButtonsLayout import ( /* "github.com/veandco/go-sdl2/ttf" "github.com/cuu/gogame/surface" "github.com/cuu/gogame/event" "github.com/cuu/gogame/rect" "github.com/cuu/gogame/color" */ "github.com/clockworkpi/LauncherGoDev/sysgo/UI" //"github.com/clockworkpi/LauncherGoDev/sysgo/DBUS" ) /******************************************************************************/ type ButtonsLayoutPlugin struct { UI.Plugin ButtonsLayoutPage *ButtonsLayoutPage } func (self *ButtonsLayoutPlugin) Init(main_screen *UI.MainScreen) { self.ButtonsLayoutPage = NewButtonsLayoutPage() self.ButtonsLayoutPage.SetScreen(main_screen) self.ButtonsLayoutPage.SetName("Buttons Layout") self.ButtonsLayoutPage.Init() } func (self *ButtonsLayoutPlugin) Run(main_screen *UI.MainScreen) { if main_screen != nil { main_screen.PushCurPage() main_screen.SetCurPage(self.ButtonsLayoutPage) main_screen.Refresh() } } var APIOBJ ButtonsLayoutPlugin