package UI import ( "fmt" //"os" //"path/filepath" //"strings" "github.com/cuu/gogame/event" //"github.com/cuu/gogame/time" ) type Func func() type YesCancelConfirmPage struct { ConfirmPage StartOrAEvent Func KeyXEvent Func KeyYEvent Func } func NewYesCancelConfirmPage() *YesCancelConfirmPage { p := &YesCancelConfirmPage{} p.FootMsg = [5]string{"Nav","","","Cancel","Yes"} p.ConfirmText = MyLangManager.Tr("Awaiting Input") p.ListFont = MyLangManager.TrFont("veramono20") p.StartOrAEvent = nil p.KeyXEvent = nil p.KeyYEvent = nil return p } func (self *YesCancelConfirmPage) KeyDown(ev *event.Event) { if IsKeyMenuOrB(ev.Data["Key"]) { self.ReturnToUpLevelPage() self.Screen.Refresh() } if IsKeyStartOrA(ev.Data["Key"]) { if self.StartOrAEvent != nil { fmt.Println("StartOrA yes or no") self.StartOrAEvent() self.ReturnToUpLevelPage() }else { fmt.Println("StartOrA nil") } } if ev.Data["Key"] == CurKeys["X"] { if self.KeyXEvent != nil { self.KeyXEvent() self.ReturnToUpLevelPage() } } if ev.Data["Key"] == CurKeys["Y"] { if self.KeyYEvent != nil { self.KeyYEvent() self.ReturnToUpLevelPage() } } }