package UI import ( "fmt" "github.com/veandco/go-sdl2/ttf" "github.com/clockworkpi/LauncherGoDev/sysgo" "github.com/cuu/gogame/font" ) type WidgetInterface interface { Size() (int, int) NewSize(w, h int) Coord() (int, int) NewCoord(x, y int) } type Coord struct { X int Y int } type Plane struct { W int H int } type Widget struct { PosX int PosY int Width int Height int } func (self *Widget) Size() (int, int) { return self.Width, self.Height } func (self *Widget) NewSize(w, h int) { self.Width = w self.Height = h } func (self *Widget) Coord() (int, int) { return self.PosX, self.PosY } func (self *Widget) NewCoord(x, y int) { self.PosX = x self.PosY = y } //invoked in main.go func Init() { font.Init() skinpath := sysgo.SKIN + "/truetype" Fonts = make(map[string]*ttf.Font) fonts_path := make(map[string]string) fonts_path["varela"] = fmt.Sprintf("%s/VarelaRound-Regular.ttf", skinpath) fonts_path["veramono"] = fmt.Sprintf("%s/VeraMono.ttf", skinpath) fonts_path["noto"] = fmt.Sprintf("%s/NotoSansMono-Regular.ttf", skinpath) fonts_path["notocjk"] = fmt.Sprintf("%s/NotoSansCJK-Regular.ttf", skinpath) for i := 10; i < 41; i++ { keyname := fmt.Sprintf("varela%d", i) Fonts[keyname] = font.Font(fonts_path["varela"], i) } Fonts["varela120"] = font.Font(fonts_path["varela"], 120) for i := 10; i < 26; i++ { keyname := fmt.Sprintf("veramono%d", i) Fonts[keyname] = font.Font(fonts_path["veramono"], i) } for i := 10; i < 28; i++ { keyname := fmt.Sprintf("notosansmono%d", i) Fonts[keyname] = font.Font(fonts_path["noto"], i) } for i := 10; i < 28; i++ { keyname := fmt.Sprintf("notosanscjk%d", i) Fonts[keyname] = font.Font(fonts_path["notocjk"], i) } // keys_def_init() //// global variables Init if MyIconPool == nil { MyIconPool = NewIconPool() MyIconPool.Init() } if MyLangManager == nil { MyLangManager = NewLangManager() MyLangManager.Init() } if MySkinManager == nil { MySkinManager = NewSkinManager() MySkinManager.Init() } }