package Brightness /* * sysgo.BackLight */ import ( /* "github.com/veandco/go-sdl2/ttf" "github.com/cuu/gogame/surface" "github.com/cuu/gogame/event" "github.com/cuu/gogame/rect" "github.com/cuu/gogame/color" */ "github.com/cuu/LauncherGoDev/sysgo/UI" //"github.com/cuu/LauncherGoDev/sysgo/DBUS" ) /******************************************************************************/ type BrightnessPlugin struct { UI.Plugin BrightnessPage *BrightnessPage } func (self *BrightnessPlugin) Init( main_screen *UI.MainScreen ) { self.BrightnessPage = NewBrightnessPage() self.BrightnessPage.SetScreen( main_screen) self.BrightnessPage.SetName("Brightness") self.BrightnessPage.Init() } func (self *BrightnessPlugin) Run( main_screen *UI.MainScreen ) { if main_screen != nil { main_screen.PushCurPage() main_screen.SetCurPage(self.BrightnessPage) main_screen.Draw() main_screen.SwapAndShow() } } var APIOBJ BrightnessPlugin