Bladeren bron

text revision

cuu 4 jaren geleden
bovenliggende
commit
49b7d049a9

+ 3 - 3
Menu/GameShell/10_Settings/Lima/gpu_driver_page.go

@@ -130,7 +130,7 @@ type GPUDriverPage struct {
 func NewGPUDriverPage() *GPUDriverPage {
   p := &GPUDriverPage{}
   
-  p.ListFont = UI.Fonts["notosanscjk15"]
+  p.ListFont = UI.Fonts["notosanscjk12"]
   p.FootMsg = [5]string{"Nav","","","Back","Select"}
   
   p.BGwidth = UI.Width 
@@ -149,8 +149,8 @@ func (self *GPUDriverPage) GenList() {
   start_y := 0 
   last_height := 0
   
-  var drivers  = [][2]string{[2]string{"fbturbo","Fbturbo"},
-                             [2]string{"modesetting","Lima"}}
+  var drivers  = [][2]string{[2]string{"fbturbo","FBTURBO driver (Software Rendering)"},
+                             [2]string{"modesetting","LIMA driver (Experimental Hardware Rendering)"}}
   
 
   for _,u := range drivers {

+ 1 - 1
Menu/GameShell/10_Settings/Lima/plugin_init.go

@@ -23,7 +23,7 @@ type LimaPlugin struct {
 func (self *LimaPlugin) Init( main_screen *UI.MainScreen ) {
 	self.GPUDriverPage = NewGPUDriverPage()
 	self.GPUDriverPage.SetScreen( main_screen)
-	self.GPUDriverPage.SetName("GPU driver switch")
+	self.GPUDriverPage.SetName("GPU Driver Switch")
 	self.GPUDriverPage.Init()  
 }
 

+ 2 - 2
Menu/GameShell/10_Settings/Settings.go

@@ -113,12 +113,12 @@ func (self *SettingsPage) GenList() []*UI.UIPlugin {
     &UI.UIPlugin{UI.PluginPackage,"",    "TimeZone",       "Timezone",                &TimeZone.APIOBJ},
 
     &UI.UIPlugin{UI.PluginPackage,"",    "Languages",      "Languages",               &Languages.APIOBJ},    
-    &UI.UIPlugin{UI.PluginPackage,"",    "Update",         "Update",                  &Update.APIOBJ},
+    &UI.UIPlugin{UI.PluginPackage,"",    "Update",         "Update LauncherGo",                  &Update.APIOBJ},
     &UI.UIPlugin{UI.PluginPackage,"",    "About",          "About",                   &About.APIOBJ},
     &UI.UIPlugin{UI.PluginPackage,"",    "PowerOFF",       "Power off",               &PowerOFF.APIOBJ},
     &UI.UIPlugin{UI.PluginPackage,"",    "ButtonsLayout",  "Buttons Layout",          &ButtonsLayout.APIOBJ},    
     &UI.UIPlugin{UI.PluginPackage,"",    "LauncherPy",     "Switch to Launcher",      &LauncherPy.APIOBJ},
-    &UI.UIPlugin{UI.PluginPackage,"",    "Lima",           "GPU driver switch",       &Lima.APIOBJ},
+    &UI.UIPlugin{UI.PluginPackage,"",    "Lima",           "GPU Driver Switch",       &Lima.APIOBJ},
     &UI.UIPlugin{UI.PluginPackage,"",    "GateWay",        "Network gateway switch",  &GateWay.APIOBJ},
   }
   

+ 1 - 1
Menu/GameShell/10_Settings/Sound/plugin_init.go

@@ -27,7 +27,7 @@ type SoundPlugin struct {
 func (self *SoundPlugin) Init( main_screen *UI.MainScreen ) {
 	self.SoundPage = NewSoundPage()
 	self.SoundPage.SetScreen( main_screen)
-	self.SoundPage.SetName("Sound volume")
+	self.SoundPage.SetName("Sound Volume")
 	self.SoundPage.Init()  
 }
 

+ 1 - 1
Menu/GameShell/10_Settings/Update/plugin_init.go

@@ -12,7 +12,7 @@ type UpdatePlugin struct {
 func (self *UpdatePlugin) Init( main_screen *UI.MainScreen ) {
 	self.Page = NewUpdatePage()
 	self.Page.SetScreen( main_screen)
-	self.Page.SetName("Update")
+	self.Page.SetName("Update LauncherGo")
 	self.Page.Init()
 }
 

+ 1 - 1
Menu/GameShell/10_Settings/Update/update_page.go

@@ -210,7 +210,7 @@ func (self *UpdatePage) CheckUpdate() bool {
     
   }else {
     self.Screen.Draw()
-    self.Screen.MsgBox.SetText("Launcher is up to date")
+    self.Screen.MsgBox.SetText("Launchergo is up to date")
     self.Screen.MsgBox.Draw()
     self.Screen.SwapAndShow()
     time.BlockDelay(765)

+ 1 - 1
sysgo/config.go

@@ -19,7 +19,7 @@ var (
 
   VERSION="0.22"
 
-	SKIN="skin/default/"
+	SKIN="skin/default/" // !!!need the last slash!!!
   
   //load from dot files   
   CurPowerLevel= "performance"